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658 Commits

Author SHA1 Message Date
Anuken
779bab0344 Merge remote-tracking branch 'origin/master' 2021-11-01 09:41:39 -04:00
Anuken
0639e3eedb Power pickup bugfixes 2021-11-01 09:41:33 -04:00
Yuri Polyakov
450f651c8f Update bundle_ru.properties (#6267)
* Update bundle_ru.properties

* Update bundle_ru.properties
2021-11-01 09:32:57 -04:00
Darkness#3729
13d16f1883 InvalidCommandHandler (#6247)
* InvalidCommandHandler

* Update NetClient.java

* Add player

* And here

* :thonk:

* And this

* Update NetClient.java
2021-11-01 09:32:22 -04:00
NgLam is SIMP
4cbc4a0bca Update Vietnamese translation for V7 (#6246) 2021-11-01 09:31:34 -04:00
VizardAlpha
99e7fcd2d2 Update bundle_fr.properties (#6241)
* Update bundle_fr.properties

After checking, there was some text missing to be translated.

* Minor modification
2021-11-01 09:31:25 -04:00
Matthew Peng
223fb8d6f5 Basic unitsorts for hjson (#6280)
* Create some basic unitSorts

* Set as defaults

* add to ContentParser
2021-10-31 21:30:35 -04:00
Anuken
e1bf1a1b92 Merge remote-tracking branch 'origin/master' 2021-10-31 13:28:05 -04:00
Anuken
5d93362741 Added support for env flags as arrays of json strings 2021-10-31 13:27:59 -04:00
buthed010203
34180a6602 AdoptOpenJDK -> Adoptium (#6275)
AdoptOpenJDK has been replaced by adoptium
2021-10-31 13:19:37 -04:00
Matthew Peng
4999c25723 Homing on healing bullets does not take collided into account (#6276) 2021-10-31 13:03:19 -04:00
Zelaux
24810ddbf5 Block classes are now responsible for flipping of blocks in schematics. (#6254) 2021-10-31 09:35:16 -04:00
Leonid Skorospelov
d16739f86a Add event PlayerConnectionConfirmed (#6274) 2021-10-31 09:31:53 -04:00
TranquillyUnpleasant
1a6d2e9dd6 fix ai (#6273) 2021-10-31 09:30:33 -04:00
Anuken
1a0bcfc745 Added unit build requirements to stats 2021-10-30 22:49:53 -04:00
Anuken
4a94d9f2b3 Remove mod count from crash 2021-10-30 22:30:00 -04:00
Anuken
312f4d8462 Only log enabled mods in crash 2021-10-30 22:24:48 -04:00
Anuken
859c2987f0 Merge remote-tracking branch 'origin/master' 2021-10-30 21:02:54 -04:00
Anuken
a3f4dc7d1d Fixed #6272 2021-10-30 21:02:45 -04:00
Leonid Skorospelov
2e036c6efe Fix MenuOptionChooseEvent not being fired from client (#6265) 2021-10-30 09:23:30 -04:00
Anuken
c0d8ce2803 Fixed #6268 2021-10-30 09:18:06 -04:00
Anuken
f1d1f935fb Fixed #6264 2021-10-29 22:36:24 -04:00
Anuken
338f7b840c Merge remote-tracking branch 'origin/master' 2021-10-29 20:16:41 -04:00
Anuken
828464a449 Why was this false 2021-10-29 20:16:37 -04:00
Rex
49f35c6977 Update servers_v6.json (#6261) 2021-10-29 11:30:20 -04:00
Rex
a0fbf5f00f Update servers_v7.json (#6260) 2021-10-29 11:30:13 -04:00
Anuken
26045904f4 Fixed #6259 2021-10-29 11:29:38 -04:00
Anuken
fc900bec58 Merge remote-tracking branch 'origin/master' 2021-10-28 22:27:26 -04:00
Anuken
850a3cfb4e Fixed #6256 2021-10-28 22:27:22 -04:00
Rex
330ed9d390 Update servers_v6.json (#6255) 2021-10-28 21:08:46 -04:00
Zelaux
95b6ac36fc Fixed wrong weapon outline height and code duplication (#6250)
* Fixed wrong weapon outline height and code duplication

* Correct formatting
2021-10-28 17:19:00 -04:00
Fernando
cd5fb71b34 Update servers_v7.json (#6252)
Update server IP
2021-10-28 14:59:17 -04:00
hortiSquash
10f2a7b59c hortiloader hotfix (#6248)
Added an offset so they cycle through all buildings having the same load
2021-10-28 10:01:05 -04:00
TranquillyUnpleasant
09f718ba3d fix rare crash when someone spawns a lot of units (#6243) 2021-10-27 21:38:32 -04:00
Anuken
324c19e425 Merge remote-tracking branch 'origin/master' 2021-10-27 15:51:50 -04:00
Anuken
be5c46beb8 Weapon layerOffset 2021-10-27 15:51:46 -04:00
Fernando
c15f82297d Update bundle_pt_BR.properties (#6127)
* Update bundle_pt_BR.properties

Add missing translations

* Update contributors

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* h

* Update bundle_pt_BR.properties
2021-10-27 14:39:30 -04:00
Anuken
a441c0bdcb Added deprecated chat method for mod compat 2021-10-27 12:17:24 -04:00
Catchears
15396b6032 update german translation (#6085)
* update german translation to 30e6bb2625

* typo
2021-10-27 11:38:03 -04:00
彭瑞暄
75a520c3ae Update TW translations (#6092) 2021-10-27 11:36:13 -04:00
JrTRinny
d7fd7db3cc Update bundle_th.properties (#6187)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties
2021-10-27 11:26:02 -04:00
Prosta4okua
144731bfb0 Update bundle_uk_UA.properties (#6213) 2021-10-27 11:25:48 -04:00
VizardAlpha
7c1d4a092e Update bundle_fr.properties (#6227) 2021-10-27 11:25:37 -04:00
kituta
a28ece6424 Update bundle_ja.properties (#6232)
Add. //追加
2021-10-27 11:25:30 -04:00
RebornTrack970
39c5c6a6f0 TR Translation (#6239) 2021-10-27 11:25:19 -04:00
Sharlotte
77975a710c Update bundle_ko.properties (#6185)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Skskskskskk
2021-10-27 11:25:15 -04:00
Rex
d95dc98652 Update bundle_es.properties (#6238)
* Update bundle_es.properties

please see #6226 too.

* Update bundle_es.properties
2021-10-27 11:25:10 -04:00
Thomas Widyantoko
7afa6a7f44 Update bundle_in_ID.properties (#6240)
i am speed
2021-10-27 11:25:01 -04:00
Anuken
a4339b8b2b I should really rebind my aseprite zoom hotkeys 2021-10-27 10:24:13 -04:00
Anuken
7897ca9b97 Merge remote-tracking branch 'origin/master' 2021-10-27 10:13:59 -04:00
Anuken
4f957017ab Offset ping order 2021-10-27 10:13:49 -04:00
Rex
fa60ff2814 Update servers_v7.json (#6226) 2021-10-27 09:51:45 -04:00
Hexrotor
65ef189921 Corrected wrong zh_CN translation (#6224) 2021-10-27 09:32:08 -04:00
Lin
5b3b2cf4d5 Update bundle_zh_CN.properties (#6216) 2021-10-27 08:38:37 -04:00
Darkness#3729
d89184da43 [RU] Translation of save search & map search (#6219) 2021-10-26 10:46:29 -04:00
Anuken
898bddee7c Merge remote-tracking branch 'origin/master' 2021-10-26 09:52:07 -04:00
Anuken
860e4a2999 Clamp pixelator FBO size 2021-10-26 09:52:02 -04:00
Valeriy
39ef3ab4ce My fault (#6236)
Anuke, excuse me plz.
2021-10-26 09:51:03 -04:00
Valeriy
e57f4c9877 Rebeanding SMoA (#6235)
I think, comments is less
2021-10-26 09:19:13 -04:00
Phinner
30214e68b3 Add Xpdustry to V7 server list... (#6173)
They want a V7 server, I say why not ? Mindustry can run on a potato after all...
2021-10-25 19:30:00 -04:00
hortiSquash
59a480cb30 hortiloaders 1.0.3.0 bug fix (#6233)
* hortiloaders 1.0.3.0 bug fix

it didnt unload from StackConveyors/Storage when they had the same loadfactor as the factory

* unloader fix, using fields
2021-10-25 18:22:56 -04:00
Zelaux
46c6a6f6f7 Fixed using wrong weapon outline height (#6228) 2021-10-24 20:56:15 -04:00
Anuken
b6acf1af0a Comparator cleanup 2021-10-24 15:18:21 -04:00
hortiSquash
16f4e300a8 fixed the full factory priority bug (#6211) 2021-10-24 15:14:36 -04:00
Anuken
b18b4cdc90 Fixed #6222 2021-10-23 19:59:20 -04:00
Anuken
79d90ca75d Merge remote-tracking branch 'origin/master' 2021-10-23 14:35:59 -04:00
Anuken
b2b47353bf Fixed kotlin daemon randomly crashing 2021-10-23 14:35:54 -04:00
lifestarse
b7fe2bedae Update servers_v7.json (#6214)
lostdustry.northeurope.cloudapp.azure.com
2021-10-23 14:22:01 -04:00
Anuken
00e1d69348 Merge remote-tracking branch 'origin/master' 2021-10-23 09:26:35 -04:00
Anuken
88d1165909 Fixed #6220 / Fixed #6217 2021-10-23 09:26:30 -04:00
TranquillyUnpleasant
b22efb8c83 fix block picker working while logic dialog is open (#6215) 2021-10-22 18:52:08 -04:00
Anuken
a7c78c4193 Bundle case fixes 2021-10-22 18:17:25 -04:00
TranquillyUnpleasant
5c5acb2d48 Saved games search & Mapsearch filter improvements (#6194)
* better filter menu

* remove unused bundle property

* indent

* Add text instead of using labels

* Saved game search

* Save not map

* auto cursor to search bar

* change icon to terrain
2021-10-22 18:14:33 -04:00
Anuken
414f27a3b6 Merge remote-tracking branch 'origin/master' 2021-10-22 17:47:22 -04:00
Anuken
009eea1988 Cloud rendering overlap fix 2021-10-22 17:47:17 -04:00
hortiSquash
c9eed5a936 horti and the better unloaders (#6201)
* hortiloaders 0.9.8.1 seq fix

* tiny fixes
added more comments

* a tiny fix, and rewriting of a comment
2021-10-22 10:57:16 -04:00
Anuken
5d20f3a89b Merge remote-tracking branch 'origin/master' 2021-10-22 09:04:06 -04:00
Anuken
677e0e6f58 Fixed #6207 2021-10-22 09:04:00 -04:00
Fernando
49c64faece Update servers_v6.json and servers_v7.json (#6206)
* Update servers_v6.json

Update IPs

* Update servers_v7.json
2021-10-21 14:46:13 -04:00
JrTRinny
f944d3d579 deselectable content selection UI (#6205) 2021-10-21 12:40:34 -04:00
Anuken
4dc2164468 Merge remote-tracking branch 'origin/master' 2021-10-21 12:11:59 -04:00
Anuken
e9612ce9f0 Fixed #6203 / Minor block requirement changes 2021-10-21 12:11:54 -04:00
Darkness#3729
b19eb3fc04 AdminRequestEvent (#6198)
* AdminRequest event

* Lol

* Revert
2021-10-21 09:38:28 -04:00
Anuken
699364580e Added hiddenBuildItems rule 2021-10-20 16:25:24 -04:00
Anuken
085a974350 Cleanup 2021-10-20 14:34:27 -04:00
Anuken
4436a5ced9 An experiment 2021-10-20 14:30:06 -04:00
Anuken
a21f6d335f Fixed incorrect waves on serpulo sectors 2021-10-19 18:18:58 -04:00
Anuken
2469cf0851 Added isPayload utility for buildings 2021-10-19 12:13:29 -04:00
Anuken
a82ba0567b Merge remote-tracking branch 'origin/master' 2021-10-19 09:19:51 -04:00
Anuken
6022fcd109 Removed unused iOS splash screen 2021-10-19 09:19:46 -04:00
Fernando
038d132da9 Update servers_v7.json (#6183)
Add brazillian V7 servers
2021-10-19 00:13:58 -04:00
buthed010203
52238e3aa4 Remove redundant cast (#6193)
* Remove redundant cast

* dumb
2021-10-18 21:57:05 -04:00
MrDuck557
f2ce32cbb2 LogicDisable (#6191)
* LogicDisable

* I have read CONTRIBUTING.md

I forgot one space

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-10-18 20:17:57 -04:00
Anuken
7dc492892e Fixed #6190 2021-10-18 16:28:52 -04:00
Anuken
4e92aa2000 Turret payload shoot fix 2021-10-18 11:48:44 -04:00
Anuken
3c8e21ac6a Remove debug write test 2021-10-18 11:37:52 -04:00
Anuken
8f5aa02428 Merge remote-tracking branch 'origin/master' 2021-10-18 11:37:32 -04:00
Anuken
f31759bb96 Update/draw payload buildings (broken) 2021-10-18 11:37:26 -04:00
Skin
938b4e5a00 Update servers_v7.json (#6186)
Mistake №2
2021-10-18 11:35:45 -04:00
Anuken
c6f6b8e46e Fixed legged units using wrong pathfinder 2021-10-18 09:58:01 -04:00
Anuken
3a9c0377ac Merge remote-tracking branch 'origin/master' 2021-10-17 22:40:26 -04:00
Anuken
324e5151aa Block cleanup 2021-10-17 22:40:21 -04:00
Skin
ad8455377c Update servers_v7.json (#6181)
* Update servers_v7.json

Pandorum is back

* Update servers_v7.json

Mistake
2021-10-17 21:56:02 -04:00
Anuken
3c963fb1bc Merge remote-tracking branch 'origin/master' 2021-10-17 19:55:45 -04:00
Anuken
af3467035b Building tile referernce cleanup 2021-10-17 19:55:37 -04:00
Bill Arndt
b57abf8b60 Update servers_v6.json (#6093)
Add server running my Eviction plugin to community list.
2021-10-17 17:40:20 -04:00
Anuken
0acd339e33 Payload loader crash fix 2021-10-17 16:46:39 -04:00
Anuken
e897458e94 Sound codegen fixes 2021-10-17 16:12:47 -04:00
Anuken
a72adef051 Fixed off-tinted cells 2021-10-17 16:03:05 -04:00
Anuken
a8ffd6c520 Merge remote-tracking branch 'origin/master' 2021-10-17 15:30:56 -04:00
Anuken
9cb8c6d83d Added liquid container to tech tree 2021-10-17 15:30:52 -04:00
RebornTrack970
59435c8372 TR Translation, fix for 132 (#6176)
* TR Translation, fix for 132

* Update bundle_tr.properties
2021-10-17 15:24:10 -04:00
VizardAlpha
fc9abeb908 Update bundle_fr.properties (#6172)
* Update bundle_fr.properties

More branch merging.. Commits and more..

* Added logic variable display window
2021-10-17 15:23:59 -04:00
Prosta4okua
ea3802bfc7 Update bundle_uk_UA.properties (#6180)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2021-10-17 15:23:50 -04:00
Anuken
994f6f7e84 Redundant codegen cleanup 2021-10-17 15:21:41 -04:00
Anuken
ba91fb8eb7 Bugfixes 2021-10-17 15:14:19 -04:00
Anuken
e6d7330f6e Fixed #6182 2021-10-17 15:01:29 -04:00
Anuken
be1561b0cb Don't allow constructing banned blocks 2021-10-16 23:17:54 -04:00
Anuken
b271f5b630 Fixed #6174 2021-10-16 23:06:07 -04:00
Anuken
d5a2f13442 Payload loader tweaks 2021-10-16 22:33:17 -04:00
Anuken
f03d3d89f3 Fixed large units fitting into deconstructors 2021-10-16 18:43:43 -04:00
Anuken
717a620ff4 Unpause game in logic variable dialog if necessary 2021-10-16 14:51:53 -04:00
Anuken
9dfd4d0049 Merge remote-tracking branch 'origin/master' 2021-10-16 13:01:07 -04:00
Anuken
290450de5b Fixed deconstructor not accepting direct unit payloads 2021-10-16 13:01:03 -04:00
Darkness#3729
d970eb45e3 Lol (#6171) 2021-10-16 12:45:16 -04:00
Anuken
b7f030eb13 Added logic variable display window 2021-10-16 12:30:00 -04:00
Anuken
f43e308dad Merge remote-tracking branch 'origin/master' 2021-10-16 10:22:24 -04:00
Anuken
bd329f57d6 Add sensing of reconstructor config 2021-10-16 10:22:20 -04:00
Sharlotte
06bf2711a4 Update [KO] bundles once again (#6147)
* Why did you marge this

* Update bundle_ko.properties
2021-10-16 09:49:58 -04:00
Matthew Peng
7ff9ad7351 Move payload blend check to BuildingComp (#6152) 2021-10-16 09:49:52 -04:00
Yuri Polyakov
91acda56c1 [RU] New blocks translated (#6159)
* [RU] New blocks translated

ь

* Поправил 2 строчки

* а

* Еще перевел пару строк

* Поправил строчку

Как же плохо без очков
2021-10-16 09:49:37 -04:00
JrTRinny
0f29a01292 Update bundle_th.properties (#6162) 2021-10-16 09:46:27 -04:00
Anuken
902f3695ee amend 2021-10-16 09:03:21 -04:00
Anuken
d5e239c610 Fixed #6168 2021-10-16 09:02:40 -04:00
Anuken
36064c63e3 Fixed #6166 2021-10-15 22:26:52 -04:00
Anuken
01a8a8bb4d Merge remote-tracking branch 'origin/master' 2021-10-15 21:40:13 -04:00
Anuken
4a979058c2 Crawler shootOnDeath 2021-10-15 21:40:09 -04:00
Fernando
e06640935d Update servers_v6.json (#6165)
Add new server
2021-10-15 20:23:52 -04:00
Anuken
956cbe792b Fixed #6164 2021-10-15 18:48:59 -04:00
Anuken
e9e5fea306 Merge remote-tracking branch 'origin/master' 2021-10-15 17:04:39 -04:00
Anuken
f683496440 cleanup 2021-10-15 17:04:34 -04:00
buthed010203
b66eb173d8 Consistency (#6163)
* Consistency

Why is this inconsistent with the portion just above it?

* C o n s i s t e n t
2021-10-15 16:07:15 -04:00
Anuken
816ab161df Make Unit type default to Alpha 2021-10-15 12:07:07 -04:00
Anuken
bccdd86f30 Merge remote-tracking branch 'origin/master' 2021-10-15 11:41:00 -04:00
Anuken
9a5ac14bc3 Fixed #6158 2021-10-15 11:40:55 -04:00
router
dc14f42593 .pl hosting moment (#6156)
* .pl hosting moment

* Update servers_be.json
2021-10-15 09:33:26 -04:00
Anuken
18c5f508b1 Update README.md 2021-10-14 22:41:33 -04:00
Anuken
d8cf65e24c More permissive json type re-declarations 2021-10-14 21:59:02 -04:00
Anuken
3de9cfa1d7 Don't crash on invalid research 2021-10-14 21:26:34 -04:00
Anuken
df156444e7 Prioritize mod content in parser 2021-10-14 21:24:19 -04:00
Anuken
8a3dd53aa2 ClassMap regen 2021-10-14 21:01:20 -04:00
Anuken
b855849e4a Merge remote-tracking branch 'origin/master' 2021-10-14 20:58:13 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Anuken
ad1c75d050 WIP branch merging 2021-10-14 19:15:03 -04:00
Zelaux
dcb84f9faf Made the Menus API less conflicting (#6154)
* Made the Menus API less conflicting

* Fixed ignoring zero menuId in Menus
2021-10-14 14:23:12 -04:00
itsragedev
d5babe88e3 Update bundle_de.properties (#6150)
Changing some strings to match the original a little more.
2021-10-14 11:38:25 -04:00
Anuken
b30eb26eb7 Merge remote-tracking branch 'origin/master' 2021-10-14 11:16:57 -04:00
Anuken
b5f639f518 AGP 7.0.3 2021-10-14 11:16:53 -04:00
Sunny Kim
ec1124499f Disable sector info for specific sectors (#6151)
* showSectorLandInfo

* showSectorLandInfo type
2021-10-14 11:16:36 -04:00
Ilya246
095cc27ea6 Add shootOnDeath to weapons (#6149)
* Update Weapon.java

* Add files via upload
2021-10-14 09:50:57 -04:00
Anuken
a2f40a5565 Fixed #6148 2021-10-13 19:35:04 -04:00
Anuken
1f1a5bde3e Removed unused PayloadLaunchPad class 2021-10-13 14:00:31 -04:00
Anuken
4a4b336814 Added logic payEnter command 2021-10-13 10:18:34 -04:00
Anuken
1a839bce86 Merge remote-tracking branch 'origin/master' 2021-10-13 08:51:54 -04:00
Anuken
2e747a481a Generator unit cell color tweaks 2021-10-13 08:51:48 -04:00
Matthew Peng
fdfe381b6e Unhardcode Drill Effect Randomness (#6144)
* Unhardcode Drill Effect Randomness

* I should start refusing to make prs for people
2021-10-12 22:32:58 -04:00
Anuken
9e01d1a69d Merge remote-tracking branch 'origin/master' 2021-10-12 18:25:43 -04:00
Anuken
5e8a3137c1 FX cast cleanup 2021-10-12 18:25:37 -04:00
Matthew Peng
8c3ecfdb06 Make Burst + Spread Work (#5589)
* Make Burst + Spread Work

* This is why you use an IDE

* h
2021-10-12 17:36:59 -04:00
Kubek0212
fbca85fe0a Update achievements.vdf (#4423)
Achievement description wasn't updated from 5.0. Added foreshadow.
Small fix do production I achievement.
2021-10-12 15:37:00 -04:00
BorisA11
bf8276f501 Serbian translation of all blocks (#6129)
all blocks are now translated, meaning the game should be more playable on this language
block descriptions are not yet done
2021-10-12 15:36:29 -04:00
Yuri Polyakov
1fc3974e1b [RU] Minor translation of some lines (#6016)
* [RU] Minor translation of some lines

Translated 3 lines. That's all for now ...

* [RU] Editor translate

bruh

* [RU] Editor translate (2)

* [RU] Editor translate

bruh2

* update

* update 2
2021-10-12 15:34:51 -04:00
Sharlotte
c857c8a438 Update bundle_ko.properties (#5984)
* Update bundle_ko.properties

* Update bundle_ko.properties
2021-10-12 15:21:48 -04:00
Anuken
5b9e11cc6c Revert "Update this bundle (#6081)" (#6143)
This reverts commit 10b1ce2a3d.
2021-10-12 15:18:56 -04:00
GuestUser25
10b1ce2a3d Update this bundle (#6081) 2021-10-12 15:18:25 -04:00
Angel-24
5b3ae4ae15 [ES] Updated spanish translation (#6031)
* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Updated line 125

Remove suggestion of changing auto-disabling mods setting when the game crashes, just what Anuke did in the original bundle.
2021-10-12 14:16:22 -04:00
Anuken
90d589939a PR cleanup 2021-10-12 14:15:28 -04:00
Anuken
da225d15c7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-10-12 14:14:56 -04:00
Ilya246
21549d2518 Add new fx (#6136)
* Update Fx.java

* Update Fx.java

* Update Fx.java

* Update NetClient.java

* Update Fx.java
2021-10-12 14:14:51 -04:00
Nautilus
e6863825d2 Update servers_v7.json (#6142)
added our network to the server list
2021-10-12 14:14:20 -04:00
Anuken
25c8623e30 router 2021-10-12 12:35:46 -04:00
Anuken
d5f7fc842c Fixed #6140 2021-10-12 08:25:00 -04:00
Anuken
da0fea5186 Merge remote-tracking branch 'origin/master' 2021-10-11 10:30:44 -04:00
Anuken
6abb458c27 Increased world stream chunk size 2021-10-11 10:30:40 -04:00
GlennFolker
9cc738d867 order (#6137) 2021-10-11 09:03:42 -04:00
Nalrahc
171e348b49 Update achievements.vdf (#5536)
L37 : "Créer une nouvelle carte 10 fois" could have been understood as "Edit the same map 10 times".
L113 : "Contrôller" is a typo
2021-10-10 20:51:41 -04:00
VizardAlpha
3c071bcf49 Create Summary.txt (#5400)
* Create Summary.txt

* Create changelogs

* Delete changelogs

* Update description.txt steam

* Update summary

Co-authored-by: Anuken <arnukren@gmail.com>
2021-10-10 20:50:23 -04:00
Matthew Peng
4030e71b31 Customizable Force Projector Absorb Effect (#6102)
* Customizable Force Projector Absorb Effect

* Fix everything

* Custom shield break effect
2021-10-10 17:06:59 -04:00
Anuken
9f070323c2 a 2021-10-10 14:11:12 -04:00
Anuken
8ae70f5f9a Merge remote-tracking branch 'origin/master' 2021-10-10 14:04:13 -04:00
Anuken
f5cb6f2542 Fixed arguments resetting red in server errors 2021-10-10 14:04:08 -04:00
VizardAlpha
871fcc9579 Update achievements.vdf (#4987)
Minor correction and small translation ...
2021-10-10 13:52:19 -04:00
Anuken
a9bb8b1310 Update TRANSLATING.md 2021-10-10 13:47:44 -04:00
Parkurist
b955539383 [TR] Translation of Steam and Google Play game descriptions and achivements (#5420)
* Create full_description.txt

* Create short_description.txt

* Create summary.txt

* Create title.txt

* Create 100.1.txt

* Delete 100.1.txt

* Create description.txt

* Create short_description.txt

* draft

* [TR] Translated all of the Steam achivements
2021-10-10 13:40:59 -04:00
VizardAlpha
8f8e038575 Update description.txt (#4986)
* Update description.txt

Minor correction and small translation ...

* Update description.txt
2021-10-10 13:38:37 -04:00
Anuken
b2de197050 Merge remote-tracking branch 'origin/master' 2021-10-10 12:37:11 -04:00
Anuken
c60bd6f0dc Customizable chat formatting (Closes #5387) 2021-10-10 12:37:07 -04:00
Darkness#3729
8468214dd7 Another translate and typo fix (#6115)
* Update bundle_ru.properties

* Another typo and some translation

* Also this

* And hint

* Bruh
2021-10-10 10:29:58 -04:00
Anuken
919db8cc76 Merge remote-tracking branch 'origin/master' 2021-10-10 10:24:16 -04:00
Anuken
5ce5f347aa Jitpack gradle tweak 2021-10-10 10:24:10 -04:00
GlennFolker
758921c077 Added 2 versatile trigger event types (#6130)
* t

* oops
2021-10-10 08:08:04 -04:00
MrSampleJay
c22ede229e Update bundle_fil.properties (#6128)
Translated item description from copper to surge
2021-10-09 17:15:43 -04:00
Wojtek G
1ca6db9cf5 Update bundle_pl.properties (#5206)
[tutorial] changed "Poradnik" (Guide) to "Samouczek" (Tutorial) for consistency 

[command.rally] changed "Zbierz" (Sounds more like collecting something) to "Zbiórka" (Sounds more like gathering units together)
2021-10-09 14:08:44 -04:00
buthed010203
c5ed535519 add javaPath variable (#6126) 2021-10-09 14:07:56 -04:00
Fernando
6c86a64c74 Update servers_v6.json (#6125)
remove modded server
2021-10-09 13:13:23 -04:00
Anuken
d24f7cb549 Merge remote-tracking branch 'origin/master' 2021-10-09 12:54:26 -04:00
Anuken
f5d6313399 Redundant effect paren cleanup 2021-10-09 12:54:20 -04:00
BorisA11
dc7ffbc8b8 The partial Serbian language translation (#6118)
* The partial Serbian language translation

Since all south-slavic langauges are very similar, this would also be usable by Croats, Bosnians, etc. The translation is not yet fully completed, many things are still not done, but I will propose this as it is now, then finish it up later, if possible.

* typo

typed rs instead of sr

* typo 2

ohno

* more unit descriptions

* more translations - over 100 more lines are done

* more translations

more complete translations
2021-10-08 18:11:54 -04:00
kituta
f9da6f8904 Update bundle_ja.properties (#6121)
Add. //追加しました
2021-10-08 18:11:19 -04:00
Anuken
1ada42738f Merge remote-tracking branch 'origin/master' 2021-10-07 14:35:13 -04:00
Anuken
04df23b88a Generation tweaks 2021-10-07 14:35:09 -04:00
Darkness#3729
200aa3e32b Typo (#6114) 2021-10-07 12:47:52 -04:00
Anuken
083321d6c7 Merge remote-tracking branch 'origin/master' 2021-10-07 12:07:32 -04:00
Anuken
00be5b7fa5 Converted soundtrack to ogg 2021-10-07 12:07:26 -04:00
SoMall-dumpling
55537f09dc Torpedos->Torpedoes (#6113)
Typo, yes.
2021-10-07 09:32:24 -04:00
Anuken
d43157fd22 Fixed negative recoil 2021-10-06 13:29:31 -04:00
Anuken
60a430025a Merge remote-tracking branch 'origin/master' 2021-10-06 13:09:53 -04:00
Anuken
3f53315a07 Proper implementation of #6099 (untested) 2021-10-06 13:09:45 -04:00
Darkness#3729
6e3de78026 [RU] Unit descriptions and more (#6110)
* Небольшое обновление бандла

* Перевод криогенной жидкости, а так же поиска карт

* Надо ещё оксиное перевести

* Добавил описание Оксино

* Убрал ненужное
2021-10-06 10:23:32 -04:00
Matthew Peng
a4963f351d Fix negative recoil (#6107) 2021-10-05 23:05:33 -04:00
Anuken
df5c31a0e7 Update SERVERLIST.md 2021-10-05 22:22:27 -04:00
JrTRinny
17af905d52 Update bundle_th.properties (#6036)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties
2021-10-05 22:18:18 -04:00
VizardAlpha
f2139fad6e Update bundle_fr.properties (#6035)
* Update bundle_fr.properties

* Adding new commits

* Don't suggest changing the mod disable option

* ....
2021-10-05 22:18:06 -04:00
Anuken
785ba7910d Merge remote-tracking branch 'origin/master' 2021-10-05 17:06:17 -04:00
Anuken
3030308f09 Make naval units only slow down on "shallow" water 2021-10-05 17:06:09 -04:00
Darkness#3729
4ed471f77b Change server port (#6105)
:-/
2021-10-05 13:42:06 -04:00
maxutka99
373c73f492 Update servers_v7.json (#6079)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2021-10-05 13:00:11 -04:00
Matthew Peng
bc3da30d45 Allow for dynamic laser absorption and insulation (#5047)
* Allow for dynamic laser absorption

* Might as well do insulated as well

* null checks are important
2021-10-05 12:36:29 -04:00
Fatonndev
77736f227f New domain name (#6076)
* new domain name

* moved to new domain
2021-10-04 14:39:55 -04:00
way-zer
6d49bd39be Fix #5702 (#6098) 2021-10-04 09:21:02 -04:00
Anuken
0d0fe394d3 Serpulo water tweaks 2021-10-03 13:12:20 -04:00
Anuken
aed57aaac3 Added InputHandler lock system 2021-10-03 11:21:53 -04:00
Anuken
b20cdb97c5 Reset chat font cache color 2021-10-02 13:01:54 -04:00
Anuken
d95662233c Fixed #6090 2021-10-02 12:05:02 -04:00
Anuken
ce7e91f17b Merge remote-tracking branch 'origin/master' 2021-10-02 08:42:12 -04:00
Anuken
db6b8abce6 Fixed #6089 2021-10-02 08:42:07 -04:00
Vajda Simon
3e2da3595f Update servers_v6.json (#6084) 2021-10-01 13:47:32 -04:00
Anuken
60fe1e5570 arc 2021-10-01 12:10:50 -04:00
Anuken
67ed6ddd18 arc 2021-10-01 09:44:45 -04:00
Anuken
b265ddac03 Don't suggest changing the mod disable option 2021-10-01 09:28:23 -04:00
Anuken
ee26f51d7a Cleanup 2021-09-30 18:32:31 -04:00
Anuken
0483e3f900 Serpulo naval wave support 2021-09-30 18:22:50 -04:00
Anuken
9939d6065a Merge remote-tracking branch 'origin/master' 2021-09-30 17:33:23 -04:00
Anuken
c226127648 Display jump statement destination 2021-09-30 17:33:17 -04:00
Matthew Peng
e0b1c49e0b Fix weapon recoiling (#6083)
Weapons recoil when the begin charging
2021-09-30 17:01:24 -04:00
Yuri Polyakov
558fb26dcb Update bundle_ru.properties (#6078)
б
2021-09-30 13:03:28 -04:00
buthed010203
78a4572388 Add "infotable" name to hudfrag (#6082)
In another attempt to make my client more compatible with mods, I am adding this so it can be found by name rather than by index
2021-09-30 13:01:52 -04:00
Anuken
6f6590d5bb chargeShootEffect / Effect startDelay 2021-09-29 22:39:33 -04:00
EyeOfDarkness
efb9df7b1b Recoil Time and Improved Alternating (#6073)
* Revamped recoil, and improved alternating

* i might have to make this more complicated later

* hhhhhhhhh

* proper description.
2021-09-29 19:35:47 -04:00
Matthew Peng
a04b385f56 Fix spread + burst turrets (#6069)
* Fix spread + burst turrets

* spread is 4 by default

set salvo spread to 0

* damnit
2021-09-29 08:38:51 -04:00
Fernando
01d6aee754 Add MindustryBR network (#6074)
Come to Brazil
2021-09-28 20:43:40 -04:00
Anuken
603c871e6e apparently the --illegal-access flag is still needed 2021-09-28 18:52:48 -04:00
Anuken
71543f2ab2 Improved Serpulo water edge generation 2021-09-28 17:20:20 -04:00
Anuken
7f415588f4 Cleaned up duplicate SettingsMenuDialog code 2021-09-28 14:41:35 -04:00
Anuken
c6c374f672 Merge remote-tracking branch 'origin/master' 2021-09-28 11:28:58 -04:00
Anuken
d226ffe633 Fixed #6071 2021-09-28 11:28:53 -04:00
Matthew Peng
182dfc5f38 delta in reload for a LaserTurret isn't properly calculated (#6068) 2021-09-28 08:41:40 -04:00
TranquillyUnpleasant
366822e4d1 Remove unused variable (#6063)
This got leftover from some other shader testing I did.
2021-09-27 22:25:22 -04:00
Anuken
8f53822a6e Merge remote-tracking branch 'origin/master' 2021-09-27 21:11:25 -04:00
Anuken
c814ef0012 Slightly increased item charge damage 2021-09-27 21:11:21 -04:00
SoMall-dumpling
30e6bb2625 Retusa Description Change (#6061)
Now that Retusa has been remaked, the description needs to be changed too.
2021-09-27 19:11:48 -04:00
Anuken
f5a0528c73 Merge remote-tracking branch 'origin/master' 2021-09-27 19:02:10 -04:00
Anuken
f5a2ed900d Make hint.presetLaunch more likely to show up 2021-09-27 19:02:06 -04:00
Matthew Peng
2f9bf6e13f collideTerrain (#6059)
* collideTerrain

* Combine code
2021-09-27 15:11:36 -04:00
Anuken
13b92519f1 Added missing revision 2021-09-27 15:07:34 -04:00
Anuken
61a28aca91 Cryofluid floor tweaks 2021-09-27 15:07:10 -04:00
Anuken
7c00b54191 hgdf 2021-09-27 14:51:50 -04:00
TranquillyUnpleasant
dbd31b9031 Cryo tiles (#6054)
* Cryo tile

* tile name

* Shader

* Icon and property
2021-09-27 14:46:28 -04:00
Matthew Peng
083c21ea3f Effect Rotate With Parent (#5999)
* Effect Rotate With Parent

* Use Rotc

* Wording

* Base Rotation

* Rotate effect rotation with parent.
2021-09-27 11:55:56 -04:00
buthed010203
6fb7f4fe26 At least add a fastAA property (#6058)
Since my other pr will never get merged, i will at least add this so i can use it myself
2021-09-27 11:55:34 -04:00
Anuken
a21942e401 Map dialog margin cleanup 2021-09-27 11:36:03 -04:00
TranquillyUnpleasant
bf89ef1e5e Map search (#6004)
* Map search

* Fix format

* check and continue

* icons and style

* grow pane so search bar doesnt move

* Inline focusing

* Use boolean instead of checking size
2021-09-27 11:33:12 -04:00
Anuken
2d2052e39f "ok" 2021-09-27 11:00:33 -04:00
Anuken
7bf85d9f84 Merge remote-tracking branch 'origin/master' 2021-09-27 09:18:53 -04:00
Anuken
ed1557b5ac Implemented Anuken/Mindustry-Suggestions/issues/3026 2021-09-27 09:18:46 -04:00
Pietro
5e0f404602 row mod content dialog in mobile (#6051)
* Row mod content dialog in mobile

It's as simple as `Math.floor()`

* type casting

(int)
2021-09-26 11:40:15 -04:00
Misaka
0185f8bc5a shizashizashiza epic comeback (#6050)
No description provided.
2021-09-26 08:33:05 -04:00
Matthew Peng
94d9ca4727 Pull creating and dumping products out into their own methods (#6047) 2021-09-26 08:31:21 -04:00
Darkness#3729
d79ab3ec3e Make thruster cost some scrap (#6045) 2021-09-25 08:50:20 -04:00
Matthew Peng
50cc340b20 Customizable Block Place Sound (#6043) 2021-09-24 21:28:20 -04:00
Anuken
dac17aa2b7 Merge remote-tracking branch 'origin/master' 2021-09-23 19:44:46 -04:00
Anuken
29242249bd Fixed #6039 2021-09-23 19:44:42 -04:00
rmuchan
22a93fc649 fix achievement Roboticist (#6037) 2021-09-23 14:14:44 -04:00
Anuken
c8ab2bd1ba Inline SchematicsDialog#focusSearchField 2021-09-22 20:25:01 -04:00
Anuken
9e718b633e Increase dependency timeout for jitpack 2021-09-22 20:21:26 -04:00
Anuken
90d1770b3e Attempt to synchronized logic random seed 2021-09-22 20:12:45 -04:00
Anuken
3f6d5b9dfe Sync/save @tick/@time; make @time be based off of @tick
Closes Anuken/Mindustry-Suggestions/issues/2976
2021-09-22 19:35:15 -04:00
Anuken
6d41b894ab Slight difficulty increase of Desolate Rift 2021-09-22 19:21:58 -04:00
Anuken
0c4592fbc8 ok jitpack 2021-09-22 18:43:13 -04:00
Anuken
dc2ff1e933 Switch to 'slightly faster' Jabel version 2021-09-22 18:40:00 -04:00
Anuken
6f8ae1b5a3 h 2021-09-22 18:32:14 -04:00
Anuken
76e5c51a12 ???? 2021-09-22 18:26:04 -04:00
Anuken
45f6fde689 ??? 2021-09-22 18:22:28 -04:00
Anuken
83dc70b054 Run tests with --stacktrace 2021-09-22 18:17:54 -04:00
Anuken
ec886456c8 really? 2021-09-22 18:15:27 -04:00
Anuken
4377eacfd5 Updated Jabel for JDK 17 compatibility 2021-09-22 18:11:51 -04:00
Anuken
c92433c5f9 Attempting JDK 17 again 2021-09-22 18:01:04 -04:00
Darkness#3729
deca57c2d9 Add a new gamemode, improve port (#6033)
:-/
2021-09-22 13:33:18 -04:00
Anuken
00cb441704 Fixed #6032 2021-09-21 13:50:20 -04:00
Anuken
173ac324a4 Merge remote-tracking branch 'origin/master' 2021-09-21 09:42:24 -04:00
Anuken
3a8ba568b5 Fixed main -> mainClass deprecation warning 2021-09-21 09:42:19 -04:00
Matthew Peng
b60acf2c37 Option to parentize status effect effects (#6030) 2021-09-21 08:36:34 -04:00
Anuken
6f27fd1ea2 Merge remote-tracking branch 'origin/master' 2021-09-20 12:38:34 -04:00
Anuken
8a6f3db20e Fixed #6028 2021-09-20 12:38:29 -04:00
Matthew Peng
4886ee35e9 Status Field Effect X/Y (#6009)
* Status Field Effect X/Y

* h

* aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2021-09-20 09:32:30 -04:00
Matthew Peng
cbb3afa95c Add boolean[] to TypeIO (#6026)
* Add `boolean[]` to `TypeIO`

I'm too lazy to convert `byte[]` in my code.

* Order
2021-09-20 00:10:43 -04:00
Anuken
7e0f68b24d Made replaced preset sector saves auto-delete 2021-09-19 12:50:45 -04:00
Anuken
cc0cdeb6c0 Use Unit icon() for minimap icons 2021-09-19 09:29:32 -04:00
Anuken
01a76d1c9e Merge remote-tracking branch 'origin/master' 2021-09-19 08:53:04 -04:00
Anuken
5c0827b208 Fixed requestItem not respecting amount 2021-09-19 08:52:59 -04:00
Darkness#3729
05b8c772d8 Opened a sandbox server and added a domain (#6022) 2021-09-19 08:34:28 -04:00
Anuken
9dfb5888ec Fixed shields not capping properly 2021-09-18 20:39:43 -04:00
Anuken
66f56d9e98 Merge remote-tracking branch 'origin/master' 2021-09-18 14:33:03 -04:00
Anuken
3f996cf294 Better bullet range calc 2021-09-18 14:32:57 -04:00
JrTRinny
47dc9c7b31 add playerControllable for turrets (#6019) 2021-09-18 09:52:31 -04:00
Kowkodivka
e4e1bac2aa [RU] Multiplayer translate (#6014)
Перевел строчку "servers.local.steam = Open Games & Local Servers".
2021-09-17 21:39:49 -04:00
Anuken
01771c5288 Merge remote-tracking branch 'origin/master' 2021-09-17 11:46:58 -04:00
Anuken
58a21c3cc7 Arc compatibility 2021-09-17 11:46:52 -04:00
Kowkodivka
effd226c3e [RU] Settings translate (#6013)
Перевел 2 строчки в настройках графики.
2021-09-17 11:33:46 -04:00
Kowkodivka
8ccca23a24 Update bundle_ru.properties (#6012)
Translated "status.overdrive.name"
2021-09-17 10:16:03 -04:00
Anuken
84935e1bb0 Fixed #6008 2021-09-16 21:25:31 -04:00
Anuken
32baf06c97 Experimental alternate Serpulo generation / Spawn margin decrease 2021-09-16 18:10:38 -04:00
Anuken
0756da0dd1 Fixed shader warnings 2021-09-16 12:41:45 -04:00
Anuken
845b64945e "Realistic" specular planet lighting 2021-09-16 10:20:32 -04:00
Anuken
7b623e964c gitignore fixes 2021-09-15 22:34:15 -04:00
Anuken
e3cceea1af Re-trying JITPack 2021-09-15 22:30:53 -04:00
Anuken
c4fe53955b Moved Scripts loaders to Vars.tree.loadSound/Music 2021-09-15 11:24:39 -04:00
Anuken
0068952ba6 Content parser listener 2021-09-15 10:49:22 -04:00
Anuken
a3b3745d01 Merge remote-tracking branch 'origin/master' 2021-09-14 21:28:39 -04:00
Anuken
95c3476144 Fixed #6001 2021-09-14 21:28:34 -04:00
Matthew Peng
4cb3bef1a7 Parentize Vela and Corvus shoot effects (#5997) 2021-09-14 14:24:19 -04:00
Darkness#3729
248f59131b [RU] Translation of all latest bundles (#5985)
* [RU] Translation of all latest bundles

* Also this line

* Update bundle_ru.properties

* Fix
2021-09-14 12:52:19 -04:00
Anuken
72841afd96 too soon, apparently 2021-09-14 12:29:29 -04:00
Anuken
eb9c3c8033 Use JDK 17 for tests 2021-09-14 12:25:09 -04:00
Anuken
e23837a4ba Updated RoboVM / Switched to hard-coded SDK platform jar 2021-09-14 12:21:07 -04:00
Anuken
625f2640d8 Merge remote-tracking branch 'origin/master' 2021-09-14 09:55:40 -04:00
Anuken
01c67b77cb Fixed #5995 2021-09-14 09:55:35 -04:00
JrTRinny
63b39cdb72 there is no cliffs (#5991) 2021-09-14 09:32:08 -04:00
Rex
be0397355f br (#5990) 2021-09-13 21:08:42 -04:00
TNT331PRD
689b5af2fb Minty (#5987)
Additional server
2021-09-13 20:54:43 -04:00
Rex
d36a00a6fe update bundle_es.properties (#5989)
* Update bundle_es.properties

* Update bundle_es.properties

* 131

* support units

* fixed
2021-09-13 20:08:40 -04:00
RebornTrack970
8dfa349484 V6 2r2t (#5986) 2021-09-13 18:42:34 -04:00
Darkness6030
2906c61d06 Prevent players to kick themselves (#5988) 2021-09-13 13:39:23 -04:00
Anuken
e1ba9f16f6 Merge remote-tracking branch 'origin/master' 2021-09-13 09:04:01 -04:00
Anuken
826ddf4aad strip message newlines 2021-09-13 09:03:56 -04:00
kituta
d20048fe11 Update bundle_ja.properties (#5849)
* Update bundle_ja.properties

Addition. //追加
Changed wording of the toolmode. //toolmodeの文言を変更
Small fixes. //小さな修正

* Update bundle_ja.properties

Change of wording //文言の変更

* Update bundle_ja.properties

Addition. //追加

* Update bundle_ja.properties

Addition. //追加
366 editor.cliffs = Walls To Cliffs は「建築不能領域を表す断崖の壁を描く機能」だと思いますが、把握できていないため未翻訳で置いておきます。
「断崖を描く」

* Update bundle_ja.properties

Add

* Update bundle_ja.properties

fix //句点を忘れていました

* Update bundle_ja.properties

Small fixes. //小さな修正
2021-09-13 08:44:13 -04:00
Anuken
edbe795aa5 Merge remote-tracking branch 'origin/master' 2021-09-12 20:21:59 -04:00
Anuken
087cd2c55a Cleanup 2021-09-12 20:21:55 -04:00
fuzzbuck
ca62deaaa9 Change io event server (#5981)
(offline at this time) will used for events & seasonal modes
2021-09-12 15:09:52 -04:00
JrTRinny
d33a4f9f87 More Target varieties for energy field ability (#5828)
* more targets for energy field ability

* group booleans
2021-09-12 14:55:26 -04:00
Shockwave
f64d078f29 Update bundle_zh_CN.properties (#5938)
* Update bundle_zh_CN.properties

1. Inherited from <https://github.com/Anuken/Mindustry/pull/5661>
2. Synced latest commit from English bundle.

* Update bundle_zh_CN.properties

Synced cliff support for editor

* Update bundle_zh_CN.properties

Minor optimization

* Update bundle_zh_CN.properties

Minor fix at line 349~

* Update bundle_zh_CN.properties

Synced recent update in English bundle. (Hide All and Show All)

* Update bundle_zh_CN.properties

1. Synced hint for high threat level sector
2. Unified the term "sector"
3. Minor fix on the half-width commas

* Update bundle_zh_CN.properties

Optimized key-pressing descriptions.

* Update bundle_zh_CN.properties

Restore line 934 to half-width comma

* Update bundle_zh_CN.properties

Synced name of new sectors.
2021-09-12 12:54:32 -04:00
RebornTrack970
da465c7786 TR Translate before release (#5980) 2021-09-12 11:34:03 -04:00
NickName73
9c12125e89 Update bundle_ru.properties (#5911) 2021-09-12 11:22:17 -04:00
Sharlotte
2a6d7c5a13 Update bundle_ko.properties (#5892)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2021-09-12 11:21:53 -04:00
YellOw139
71e38862b9 [Bundle][RO] Update (#5848)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 254284760f
- Typo fixes & various other improvements

* Update full_description.txt

* Update full_description.txt

* killing confusion

* Update bundle_ro.properties

* deep-tainted-water

* should do for now

* sector.name
2021-09-12 11:21:17 -04:00
彭瑞暄
b58a63b200 Update bundle_zh_TW.properties (#5860)
* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

minor correction
2021-09-12 11:21:09 -04:00
VizardAlpha
ee8b4f478d Updates bundle_fr.properties (#5931)
* Updates bundle_fr.properties

* Added rivers on Serpulo / Added deep tainted water

* Error correction

* More campaign map progress .. Added new commits

* Update bundle_fr.properties
2021-09-12 11:09:46 -04:00
JrTRinny
1941f22676 Update bundle_th.properties (#5908)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* more beautiful names

* Update bundle_th.properties
2021-09-12 11:09:40 -04:00
Anuken
35ffbef557 #5932 2021-09-12 11:07:18 -04:00
Anuken
24db94a55b No server category colors 2021-09-12 11:05:05 -04:00
Anuken
46bda97362 Merge remote-tracking branch 'origin/master' 2021-09-12 09:05:23 -04:00
Anuken
a1b9f7d1b3 Fixed #5979 2021-09-12 09:05:18 -04:00
Matthew Peng
32db058dbe Why is the smelter -top drawn between the flame circles? (#5817) 2021-09-11 18:47:30 -04:00
Anuken
2f7c5994a7 Fixed #5978 2021-09-11 15:43:24 -04:00
Anuken
2664bb84be Fixed #5974 2021-09-11 13:30:10 -04:00
Anuken
bdcfb7ab45 Merge remote-tracking branch 'origin/master' 2021-09-11 12:15:39 -04:00
Anuken
5cf47f4198 Clamp sector description in info 2021-09-11 12:15:34 -04:00
Darkness6030
515ee060d2 [RU] Sectors name translation (#5972)
С береговой линией все понятно. 
Но почему я выбрал "Прибрежная крепость"?
Все просто. "Naval" переводится как "Водяной", но "Водяная Крепость" - звучит *не очень*.
Нужен какой-то синоним. Я рассмотрел варианты "Морская", "Береговая", но в конце концов остановился на варианте "Прибрежная".

Если вы думаете иначе, предлагайте свой вариант перевода.
2021-09-11 10:20:57 -04:00
Anuken
90c2473448 Duct bridge crash fix 2021-09-11 10:07:00 -04:00
Anuken
c5a90759e5 Fixed #5971 / Fixed #5973 2021-09-11 08:45:17 -04:00
Anuken
cccce6badd Make Base AI walls correspond to tier 2021-09-10 21:11:57 -04:00
Anuken
decc570867 Slightly denser generated bases 2021-09-10 17:23:17 -04:00
Anuken
caa34c959e More campaign map progress 2021-09-10 17:07:06 -04:00
Anuken
b8fa15e546 Merge remote-tracking branch 'origin/master' 2021-09-10 16:33:30 -04:00
Anuken
47d5be679d Map progress 2021-09-10 16:33:26 -04:00
buthed010203
fc7f689ea4 Named pathfinder thread (#5969) 2021-09-10 15:56:42 -04:00
Anuken
7c028ffcb8 Experimental positional spawn support / WIP map 2021-09-10 13:56:12 -04:00
Anuken
10c3f9e44a River noise target field 2021-09-10 09:22:39 -04:00
Anuken
b2a634e5e7 Untested/WIP naval campaign map 2021-09-10 09:17:25 -04:00
Anuken
ae0a70703b Wave edit dialog cleanup 2021-09-09 22:25:08 -04:00
TranquillyUnpleasant
9076325fa1 Add a copy button to spawn groups (#5957)
* copy button

* rebuild groups on removal

* two factor sorting

* copy method for spawngroup

* implement Clonable

* revert to copy to call clone
2021-09-09 19:38:56 -04:00
Anuken
08d7390775 Merge remote-tracking branch 'origin/master' 2021-09-09 17:05:00 -04:00
Anuken
cbe188abab Map editor bugfixes / Re-added build noise 2021-09-09 17:04:55 -04:00
Matthew Peng
abbc25798d Pull trail updating out into its own method (#5964) 2021-09-09 15:47:08 -04:00
Anuken
a3ede6cf0b Merge remote-tracking branch 'origin/master' 2021-09-09 12:08:38 -04:00
Anuken
e997768a0a d 2021-09-09 12:08:33 -04:00
itcannotbe
671098cc28 Add Build Cost Multiplier to Distributor (#5967)
It just makes sense.
2021-09-09 11:16:47 -04:00
Anuken
1a686c44a1 Fixed editor crash 2021-09-09 09:59:35 -04:00
Anuken
9e737cd3fe Merge remote-tracking branch 'origin/master' 2021-09-08 20:44:31 -04:00
Anuken
deed84f9a3 Public power graph contents 2021-09-08 20:44:26 -04:00
Matthew Peng
868cd4fb0b Just because a generator doesn't have turbines doesn't mean it doesn't have liquid (#5962) 2021-09-08 20:40:56 -04:00
Anuken
a5697a7d4b Fixed mod alpha bleeding not applying correctly 2021-09-08 15:09:05 -04:00
Anuken
2222330b43 Added hint for high threat level sector 2021-09-08 11:23:37 -04:00
Anuken
cde192b59a Added Block#allowConfigInventory 2021-09-08 09:04:04 -04:00
Anuken
c98eb2edd7 Fixed #5958 2021-09-08 08:42:23 -04:00
Anuken
dd7062f0f7 ParticleEffect#sizeInterp / Log usable RAM 2021-09-07 22:32:27 -04:00
Anuken
8adefb7b72 Merge remote-tracking branch 'origin/master' 2021-09-07 17:57:17 -04:00
Anuken
5e13f71fde Minor bugfixes & compatibility fixes 2021-09-07 17:57:03 -04:00
Matthew Peng
d257adf0c1 Show All (#5954) 2021-09-07 15:20:59 -04:00
TranquillyUnpleasant
34d2a0d3a0 Hide all button for units (#5953)
* Hide all button for units

* Add bundle property
2021-09-07 13:38:43 -04:00
Matthew Peng
efae0d3b6a Anuke what is this (#5949) 2021-09-06 20:45:42 -04:00
buthed010203
a393e21326 remove redundant Core.bundle.get (#5947) 2021-09-06 15:08:22 -04:00
Anuken
5641b4901c Easier stained mountains guardian 2021-09-05 23:01:26 -04:00
Anuken
4da21ba363 Added cliff support to editor 2021-09-05 20:08:02 -04:00
Anuken
508abba2ec Merge remote-tracking branch 'origin/master' 2021-09-05 18:00:21 -04:00
Anuken
87ff876db3 Take block timeScale into account for sector damage 2021-09-05 18:00:16 -04:00
CancerGuy
4720f1b876 Add files via upload (#5943) 2021-09-05 17:06:00 -04:00
Anuken
e35d09fe62 Merge remote-tracking branch 'origin/master' 2021-09-05 12:07:20 -04:00
Anuken
fb74dfa02f Default visualElevation for ships 2021-09-05 12:07:15 -04:00
Darkness6030
461d87dbef Add HexPvp server to global V6 list (#5940) 2021-09-05 12:03:57 -04:00
TranquillyUnpleasant
cf5d172922 Wave graph y axis refactor (#5926)
* Y axis refactor

* Fix formatting inconsistencies

* Make style match xml
2021-09-05 11:21:49 -04:00
Anuken
227fb388b8 Update building consume module before main update 2021-09-05 11:18:31 -04:00
Anuken
89d495fdb1 Merge remote-tracking branch 'origin/master' 2021-09-04 23:28:20 -04:00
Anuken
82e659dd80 Planet rendering infrastructure stuff 2021-09-04 23:28:15 -04:00
SoMall-dumpling
f20b9c828c Update Blocks.java (#5939)
simplest integer ratio
2021-09-04 22:30:07 -04:00
Anuken
efe5668c5a Merge remote-tracking branch 'origin/master' 2021-09-04 20:37:31 -04:00
Anuken
0331d8c6c4 Fixed #5937 2021-09-04 20:37:26 -04:00
Volas171
15882016ca 🤦 (#5936) 2021-09-04 18:07:29 -04:00
Anuken
b4b9a44126 Merge remote-tracking branch 'origin/master' 2021-09-04 18:07:15 -04:00
Anuken
063d2ce6c0 Implemented #5905 properly 2021-09-04 18:07:08 -04:00
ZestyLemonade
3985620289 space-begone (#5935)
Co-authored-by: sample-text-here <kjdshkasjhdfkj@jashdkaj.ksdh>
2021-09-04 17:43:03 -04:00
Anuken
23d0dfe6bf Deprecated DoubleOverlayFloor 2021-09-04 16:29:14 -04:00
Anuken
0a5b1d1380 Merge remote-tracking branch 'origin/master' 2021-09-04 15:23:53 -04:00
Anuken
24b0f445b8 Added rivers on Serpulo / Added deep tainted water 2021-09-04 15:23:47 -04:00
Volas171
57cd20e2a1 update mindustry reborn v7 (#5933)
* update mindustry reborn ip

* i forgo-
2021-09-04 12:49:11 -04:00
Anuken
3f49807348 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-09-04 11:27:29 -04:00
Anuken
13ddca750a arc 2021-09-04 11:27:26 -04:00
buthed010203
c209b0bdaf add statustable name to hudfragment (#5904) 2021-09-04 11:05:06 -04:00
Matthew Peng
264052a95f Remove the slight delay in wind3.ogg (#5909)
* Remove the slight delay in `wind3.ogg`

* Don't need to export the quality that high
2021-09-04 10:26:42 -04:00
Matthew Peng
b004146015 Input liquid drawing for DrawLiquid and DrawMixer (#5906) 2021-09-04 10:18:44 -04:00
CancerGuy
3901ae1720 change (#5923) 2021-09-04 10:14:40 -04:00
RebornTrack970
bcf798c247 Moved All OmegaHub servers from all Nodes to N5 (#5917)
* Moved All OmegaHub servers from all Nodes to N5

* Update servers_v7.json

* v6 life matters!

* Update servers_v6.json

* Update servers_v7.json

Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
2021-09-04 10:14:16 -04:00
buthed010203
2dffd525a3 remove useless method call (#5912)
sector.hasBase() already checks that save != null
2021-09-04 10:14:04 -04:00
QmelZ
d31389efca remove space (#5929) 2021-09-04 10:12:13 -04:00
Anuken
ee8683c734 Do not display overdrive visual for router/conduit 2021-09-04 10:07:13 -04:00
Anuken
8224cc3fce Fixed #5922 2021-09-04 10:03:40 -04:00
Anuken
94a340d3ee Merge remote-tracking branch 'origin/master' 2021-09-04 09:59:32 -04:00
Anuken
f8048be429 Fixed #5918 2021-09-04 09:59:28 -04:00
Кирилл Алдашкин
3714077fbe Fixed the display of the oil extractor efficiency (#5915) 2021-09-04 09:58:38 -04:00
Anuken
6984be2172 Merge remote-tracking branch 'origin/master' 2021-09-04 09:55:28 -04:00
Anuken
48f359ca9b Fixed #5907 2021-09-04 09:55:23 -04:00
Matthew Peng
9b28eaa3b3 Allow for SingleTypeGenerators to use only liquid. (#5900) 2021-08-30 08:23:58 -04:00
Matthew Peng
2f47f13ef7 Adjustable generateEffect randomness (#5901) 2021-08-29 22:55:52 -04:00
Anuken
80acea4708 #5897 with proper formatting 2021-08-29 16:25:26 -04:00
Anuken
cc689fd114 Fixed #5895 2021-08-29 10:26:39 -04:00
Anuken
be5d9154a7 Merge remote-tracking branch 'origin/master' 2021-08-29 09:12:08 -04:00
Anuken
bb9d7fedf7 Fixed #5894 2021-08-29 09:12:03 -04:00
Matthew Peng
71f064bda1 Shouldn't shorten() also reset the counter? (#5890) 2021-08-29 08:28:38 -04:00
Anuken
e30d7e998d Allow unit icons for sectors 2021-08-28 20:49:39 -04:00
Anuken
a3270dd908 this turned out to be pretty difficult 2021-08-28 16:29:58 -04:00
Anuken
48d568978b Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/mindustry/entities/Damage.java
2021-08-28 14:17:29 -04:00
Anuken
9a7324ce54 Fixed #5887 2021-08-28 14:17:01 -04:00
Darkness6030
d254d971a9 Add unitSpawnEvent (#5876) 2021-08-28 10:53:19 -04:00
SMOLKEYS.exe
800f0f4511 inconspicuous OCD goes to brazil (#5884) 2021-08-28 09:13:57 -04:00
Matthew Peng
60b2842d82 Rotator spinSpeed (#5881) 2021-08-28 08:47:11 -04:00
Matthew Peng
f8c7ff0159 Damage.damage doesn't properly convert cores (#5882)
* `Damage.damage` doesn't properly convert cores

* Well that was a complete failure
2021-08-28 08:46:08 -04:00
Anuken
4d62b0321f Fixed #5885 2021-08-28 08:44:42 -04:00
Anuken
6ca2855365 Fixed RailBulletType effect length 2021-08-27 22:33:56 -04:00
Anuken
ced97888e4 why 2021-08-27 21:51:37 -04:00
Zelaux
9f68fe520b Fixed incorrect work of TextureRegion.found() when creating icons (#5879)
* Fixed incorrect work of TextureRegion.found() when creating icons

* fixed comment text

* fixed comment text
2021-08-27 11:08:04 -04:00
Anuken
8c32acbc30 Fixed #5878 2021-08-27 09:58:08 -04:00
Anuken
bfc9b07651 Redundant cast cleanup 2021-08-27 09:31:18 -04:00
Anuken
e53b578043 Merge remote-tracking branch 'origin/master' 2021-08-27 09:17:31 -04:00
Anuken
b2ed066faa Fixed BE server not updating 2021-08-27 09:17:26 -04:00
Matthew Peng
5cc461edb0 Make hiding details optional (#5871)
* Make hiding details optional

* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Anuken
9b22777dfb AGP 7.0.1 2021-08-26 15:15:29 -04:00
Anuken
3bd08bb047 Merge remote-tracking branch 'origin/master' 2021-08-26 15:07:13 -04:00
Anuken
139d6cd5cc Proper #5872 2021-08-26 15:07:08 -04:00
RebornTrack970
309b0adb9e Added Rush and Expansion to Omega Hub (#5868) 2021-08-26 08:33:10 -04:00
Anuken
c25e6b586b Allow empty maps in FileMapGenerator 2021-08-25 21:57:18 -04:00
Anuken
f46b22e4a7 Merge remote-tracking branch 'origin/master' 2021-08-25 13:22:23 -04:00
Anuken
2b6856634c Fixed #5864 2021-08-25 13:22:19 -04:00
Ilya246
20305b5d36 Fix .pl BE server (#5862)
The server is currently up and running BE
2021-08-25 13:06:19 -04:00
Anuken
9e16d7385a Implemented #5853 2021-08-25 10:09:00 -04:00
Anuken
c573fd34a1 Bullet raycast clamp 2021-08-25 09:10:59 -04:00
Anuken
da7873cbd8 #5855 2021-08-25 08:49:41 -04:00
Anuken
a15f8131fa Merge remote-tracking branch 'origin/master' 2021-08-24 19:14:44 -04:00
Anuken
0d27e3afdc Fixed #5856 2021-08-24 19:14:40 -04:00
Leonid Skorospelov
bdcae408e6 Added 2v2, 3v3 ranked gamemode servers to v6 (#5854) 2021-08-24 17:45:14 -04:00
Anuken
bc4783e9cd Implemented #5851 properly 2021-08-24 12:45:28 -04:00
Anuken
8143cb7be0 Unit balancing 2021-08-24 12:10:44 -04:00
Anuken
8e90527609 Chat prefix empty message fix / Call.sound volume limit increase 2021-08-24 10:19:46 -04:00
Anuken
8949fd279e Build error fix / Anuken/Mindustry-Suggestions/issues/2897 2021-08-24 09:28:51 -04:00
Anuken
901d594768 Prevent server sound ear destruction / Particle effect rand param 2021-08-23 20:27:01 -04:00
Anuken
3964c8e826 Merge remote-tracking branch 'origin/master' 2021-08-23 17:41:02 -04:00
Anuken
044a124bc7 Fixed #5847 2021-08-23 17:40:58 -04:00
VizardAlpha
4f22db8db5 Updates bundle_fr.properties (#5663)
* Updates bundle_fr.properties

Final core launch animation / Added option to skip core animations

* Translation end

* Proper name/impl for "borderless windowed" on Windows

* Mod import progress bar

* WIP team icons

* Improved environmental block internal names

* Update core/assets/bundles/bundle_fr.properties

Co-authored-by: Lucien Perregaux <57545107+Luhrel@users.noreply.github.com>

* payload source and void descriptions

* Game stats cleanup

* Added max units field for wave editor

* Added max units

Co-authored-by: Lucien Perregaux <57545107+Luhrel@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2021-08-23 16:58:31 -04:00
Anuken
80ef3cee34 Suppress gen deprecatio warning / Anuken/Mindustry-Suggestions/issues/2888 2021-08-23 15:33:28 -04:00
Anuken
254284760f Hid details of locked content 2021-08-23 15:20:56 -04:00
Anuken
71ee7558ab Merge remote-tracking branch 'origin/master' 2021-08-23 14:47:16 -04:00
Anuken
5f4a3e341f #5785 2021-08-23 14:47:11 -04:00
RebornTrack970
81f25b76fd TR Fix (#5781) 2021-08-23 14:41:32 -04:00
Take
649c6ddfb3 Japanese Translation (Steam, Android description & Achivements) (#5805)
* copy English achivement and description file to Japanese folder

* Translate Gameplay, Campaign

* Translate steam achievements

* Translate Gamemodes, Custom&Multiplayer, Editor

* Translate Android desctiption

* Create summary.txt

* remove the sentence to recommend to share in steam workshop

* fix: 個 → 種類

* minor translation change
2021-08-23 14:36:34 -04:00
SoMall-dumpling
3bd3d3aa37 Avoid ambiguity (#5809)
* Avoid ambiguity

When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.

* Update OverdriveProjector.java

When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.

* Update bundle.properties

* Update bundle.properties

* Update OverdriveProjector.java

bugfix(perhaps)

* Update OverdriveProjector.java

what if

* Update OverdriveProjector.java

InTeReStInG

* Update OverdriveProjector.java

back to the past

* Update OverdriveProjector.java

Now using Math.max.

* Update bundle_bg.properties

* Update bundle_de.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_in_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_pl.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_th.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update OverdriveProjector.java

Maybe this is necessary.

* Update OverdriveProjector.java

The stats are '+50%' ,etc. now.

* Update OverdriveProjector.java

Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
2021-08-23 12:37:34 -04:00
Prosta4okua
fa9573e6dc [UKR] Translation (#5810)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2021-08-23 12:27:17 -04:00
Sharlotte
b4d19bf71b Update bundle_ko.properties (#5842) 2021-08-23 12:26:27 -04:00
YellOw139
0f019f58bd [Bundle][RO] Update (#5839)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 5d4ab9ecd7
- Typo fixes & various other improvements

* new button

* derelict changes
2021-08-23 12:26:15 -04:00
kituta
572166b157 Update bundle_ja.properties (#5813)
* Update bundle_ja.properties

Corrections to notational errors. //表記揺れの修正
Change to appropriate wording. //適切な語句への変更

* Update bundle_ja.properties

Add and remove. //追加と削除
2021-08-23 12:26:08 -04:00
JrTRinny
e16dba3336 Update bundle_th.properties (#5845)
* Update bundle_th.properties

* database button
2021-08-23 12:25:59 -04:00
Anuken
b52d645459 #5837 2021-08-23 12:04:54 -04:00
Darkness6030
73b24d2966 Update bundle_ru.properties (#5844) 2021-08-23 10:24:36 -04:00
Anuken
006c796da7 Added database button in menu 2021-08-23 10:03:26 -04:00
Anuken
160fdee596 Consistent tile attribute display 2021-08-23 09:12:36 -04:00
Anuken
5cc50b0ff3 Fixed floorSpeedMultiplier being squared 2021-08-22 15:53:07 -04:00
Anuken
3ba2498815 Removed atrax from archipelago waves 2021-08-22 13:44:55 -04:00
Anuken
0a0ec12e6c Allow logic itemDrop to @air 2021-08-22 11:43:14 -04:00
Anuken
9c826a5fdd Merge remote-tracking branch 'origin/master' 2021-08-22 10:21:24 -04:00
Anuken
50d01ef6f8 FlyingComp cleanup 2021-08-22 10:21:20 -04:00
Matthew Peng
b860b2bbfb Don't show core ghosts (#5834) 2021-08-22 09:45:17 -04:00
JrTRinny
7773a3b17b let payload source/void replace each other (#5835) 2021-08-22 09:45:05 -04:00
Anuken
c605418e33 public Setting constructor 2021-08-22 09:40:55 -04:00
Anuken
55270996ff Cleanup 2021-08-22 00:36:25 -04:00
Anuken
789fcac439 Merge remote-tracking branch 'origin/master' 2021-08-22 00:35:55 -04:00
Anuken
466118319f Fixed naval units with canBoost = true 2021-08-22 00:35:40 -04:00
fuzzbuck
8117aa8046 add 2 new io servers (#5830)
1 new gamemode which will soon come to existance & placeholder slot for events & possible future gamemode
2021-08-21 18:05:43 -04:00
Darkness6030
6847d2f373 Add HexedPvP server to Global v7 list (#5829) 2021-08-21 14:55:41 -04:00
Anuken
f85c078de8 PR cleanup 2021-08-21 11:34:05 -04:00
Matthew Peng
9cc08ada22 Heal Targetting on Turrets (#5820)
* Heal Targetting on Turrets

* Just in case
2021-08-21 11:33:20 -04:00
Sunny Kim
ec1afdfdc4 Hidden blocks only in the Placement UI (#5806)
* placeablePlayer

* placeablePlayer unlocked
2021-08-21 11:29:16 -04:00
Anuken
92d3d3cd9c Fixed #5824 2021-08-21 09:54:05 -04:00
Anuken
8d23e335ae Merge remote-tracking branch 'origin/master' 2021-08-20 23:04:47 -04:00
Anuken
ec61598a52 Minke ability moved to Oxynoe 2021-08-20 23:04:43 -04:00
彭瑞暄
c0c0ebb71f Update bundle_zh_TW.properties (#5739)
1609 lst.lookup not translated for clarity (using original description)
2021-08-20 23:03:17 -04:00
Fatonndev
c22f6a844e add hexed pvp server (#5819) 2021-08-20 14:29:46 -04:00
Anuken
8b4112f705 Check for repo & display name in mod browser search 2021-08-20 13:35:41 -04:00
Anuken
465afc3128 Sound fixes 2021-08-20 08:54:02 -04:00
Anuken
6730954a2e Fixed particle effect icon offset 2021-08-20 00:16:03 -04:00
Anuken
d03049799e Gradle 7.2 2021-08-20 00:06:37 -04:00
Anuken
3a3622bb58 Boss status color fix 2021-08-19 23:42:27 -04:00
Anuken
38ec05807a Disallow logic-building invalid blocks 2021-08-19 23:32:21 -04:00
Anuken
5d4ab9ecd7 Added max units field for wave editor 2021-08-19 23:26:39 -04:00
Anuken
0ab5f5bb14 hide hidden units in menu 2021-08-19 21:29:50 -04:00
Anuken
4b14008080 Fixed #5812 2021-08-19 17:50:31 -04:00
Anuken
e23054d606 Better support for disabling omniMovement 2021-08-19 16:29:49 -04:00
Anuken
dc5ca76df0 Merge remote-tracking branch 'origin/master' 2021-08-19 14:20:22 -04:00
Anuken
a8b423836e Added unit decal system for mods/future units 2021-08-19 14:20:18 -04:00
Volas171
a4bd160995 omegahub ip change (last) (#5807) 2021-08-19 10:43:58 -04:00
Anuken
558ee579e1 BlockIndexer null team fix 2021-08-19 09:37:12 -04:00
Anuken
41829b8660 Fixed #5803 2021-08-18 20:10:14 -04:00
Anuken
b8eaabe0de Fixed #5802 2021-08-18 18:55:36 -04:00
Anuken
a94735c5a5 Remote unlock tweaks 2021-08-18 17:52:59 -04:00
Anuken
ba48373bbc Game stats cleanup 2021-08-18 16:39:20 -04:00
Anuken
512b65a592 Merge remote-tracking branch 'origin/master' 2021-08-18 13:50:05 -04:00
Anuken
103ee371bd Fixed #5800 2021-08-18 13:49:59 -04:00
buthed010203
179f44cd37 // (#5798) 2021-08-18 12:52:12 -04:00
Anuken
1bf173b1ee Merge remote-tracking branch 'origin/master' 2021-08-18 11:41:44 -04:00
Anuken
356c2cfa80 Fixed #5797 2021-08-18 11:41:38 -04:00
kituta
5b61a183cd Update bundle_ja.properties (#5376)
* Update bundle_ja.properties

* Update bundle_ja.properties

Minor corrections and additions

* Update bundle_ja.properties

* Update bundle_ja.properties

Add 2 lines

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update bundle_ja.properties

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>
2021-08-18 10:45:39 -04:00
Xasmedy
d5e1b47b52 Adding M.D.N. Hub (#5795) 2021-08-18 10:25:46 -04:00
Anuken
63795d9df8 public AI fields 2021-08-17 22:06:29 -04:00
Anuken
8e179552ec pointless casts begone 2021-08-17 21:45:13 -04:00
Sunny Kim
d1271f3e4b Boss (Guardian) Status Sprite (#5773)
* boss status

* almost forgot

* Update bundle_ko.properties
2021-08-17 18:00:00 -04:00
buthed010203
24e6f5b841 remove stray newline (#5788)
its ugly
2021-08-17 17:59:15 -04:00
Alexander397172YT
7118c972a8 Update servers_v6.json (#5790) 2021-08-17 17:54:29 -04:00
Anuken
e4742133ca Made various fields/methods public 2021-08-17 17:23:02 -04:00
Anuken
ada6ef229c Merge remote-tracking branch 'origin/master' 2021-08-17 11:39:03 -04:00
Anuken
f0c0900770 Lambda memory allocation optimizations 2021-08-17 11:38:57 -04:00
Michael McMahon
a4a6eb6cee Command-line-tools link (#5789)
Link specifically to the `Command line tools only` section instead of the complete Android Studio package.
2021-08-17 08:27:36 -04:00
RebornTrack970
362c7d38a6 Omega Hub Server Update 2 (#5782)
Every Server (exept Rush and expansion) is fixed
2021-08-16 20:22:13 -04:00
Anuken
7b4d488b11 UI cleanup 2021-08-16 20:06:50 -04:00
Anuken
0c5f781702 Sector wave spawning fixes 2021-08-16 13:15:14 -04:00
Anuken
ff5c48a2a0 Merge remote-tracking branch 'origin/master' 2021-08-16 10:34:53 -04:00
Anuken
1a55f19ab2 Fixed #5774 2021-08-16 10:34:48 -04:00
JrTRinny
59456b67a1 payload source and void descriptions (#5778) 2021-08-16 08:22:03 -04:00
buthed010203
1a12510081 Closes #5777 (#5779)
I did a dumb
2021-08-16 08:15:20 -04:00
Anuken
d83f48891a Fixed #5774 2021-08-15 22:23:31 -04:00
Anuken
747c6186d4 DesktopLauncher -debug argument 2021-08-15 22:17:17 -04:00
Anuken
b3ef412368 Extra debug logging for mod pack 2021-08-15 21:59:57 -04:00
MrTnT 2.0
bfdcb971fc Update servers_v6.json (#5748)
* Update servers_v6.json

* Update servers_v6.json
2021-08-15 21:26:19 -04:00
YellOw139
487bc1866a [Bundle][RO] Update (#5668)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 5ca5025fb1
- Typo fixes & various other improvements

* Update bundle_ro.properties

* Update bundle_ro.properties

* progress

* derelict

* typo

* Update bundle_ro.properties

* Update bundle_ro.properties

* teamwork

* []

* AI

* Агрессоры

* sector info

* Update bundle_ro.properties

* Update bundle_ro.properties

* Update bundle_ro.properties

* Update bundle_ro.properties
2021-08-15 21:24:27 -04:00
Thomas Widyantoko
0b99d71bd4 [ID] v7 prealpha translation (#5669)
* Indonesian bundle update

lenum.controller description and Tar Fields map

* translation bundle sync

* Indonesian translation standardization

* healing status effect

* Indonesian translation for V7

bit confused on line 1611

* [ID] WIP polygonal core protection

* [ID] Updates Indonesian V7 translation

Logic wait & content look up instructions

* [ID] v7 prealpha translation

draft 1

* [ID] v7 prealpha translation part 2

Fixed a line and made changes to untranslated lines.
2021-08-15 21:24:13 -04:00
Sharlotte
8d811550e2 Update bundle_ko.properties (#5680)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* They don't like unofficial properties h

* Update bundle_ko.properties

* translated b80129e17b (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 7e047ef726 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 1cf2bd4892 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), a5fe8970c6 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 1b0de739f9 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* marged from https://github.com/Anuken/Mindustry/pull/5731
2021-08-15 21:24:07 -04:00
JrTRinny
09486946fc Update bundle_th.properties (#5694)
* Update bundle_th.properties

* banned unit

* better environment block name

* craters fix + color

* name consistensies

* add new updates
2021-08-15 21:23:56 -04:00
RebornTrack970
3f988cec72 TR Translate (#5770) 2021-08-15 21:23:18 -04:00
Anuken
c35dde5569 Fixed #5772 2021-08-15 21:17:16 -04:00
Anuken
79d757856e Merge remote-tracking branch 'origin/master' 2021-08-15 09:34:28 -04:00
Anuken
cd0c48985d Unconditional unit draw state reset 2021-08-15 09:34:23 -04:00
RebornTrack970
b2f35220e3 OmegaHub Server Update (#5769) 2021-08-15 09:30:34 -04:00
Anuken
d9ecaa701b Merge remote-tracking branch 'origin/master' 2021-08-14 23:19:34 -04:00
Anuken
9355496915 Correct SolidPump bar 2021-08-14 23:19:29 -04:00
Matthew Peng
79939db170 If it accepts payloads, then it shouldn't be blocked. (#5767) 2021-08-14 20:35:29 -04:00
Matthew Peng
24d3afca18 If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side (#5766)
* If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side

* b l o c k

* h

* Revert "h"

This reverts commit 2860818e3f.
2021-08-14 18:48:52 -04:00
Anuken
334b62b0a2 Misc scripting visibility changes 2021-08-14 09:49:25 -04:00
Anuken
16fb70b0ef Fixed #5762 / Fixed #5763 2021-08-14 09:21:02 -04:00
Anuken
c2fcffb0d8 Planet frustum culling 2021-08-13 23:49:47 -04:00
Anuken
681fc6de3d Misc bugfixes 2021-08-13 19:41:14 -04:00
Anuken
9640acfb74 Merge remote-tracking branch 'origin/master' 2021-08-13 19:07:19 -04:00
Anuken
94b12704dc Mobile text input fixes 2021-08-13 19:07:14 -04:00
buthed010203
74468855c2 Offset formations by 22.5 degrees when full (#5754)
This stops the annoying "unit bumping" problem on servers (at least with full formations), removed the other 2 lines as they didnt actually do anything.

Before: https://mee6.is-terrible.com/56YkB59o8.webm
After: I really cant be bothered
2021-08-13 17:45:12 -04:00
Anuken
031b1abe0a Allow animations without top regions 2021-08-13 14:14:58 -04:00
Anuken
0e6d9ea933 Fixed #5760 / Fixed #5761 2021-08-13 13:58:25 -04:00
Anuken
6e5ad304e4 Fixed #5759 2021-08-13 12:17:32 -04:00
Anuken
a689c2cb4d Merge remote-tracking branch 'origin/master' 2021-08-13 11:29:27 -04:00
Anuken
cd53cf0991 Fixed planet zoom 2021-08-13 11:29:22 -04:00
alex
5e2bf1f931 change address of pvp server (#5758) 2021-08-13 10:55:06 -04:00
Anuken
033dadae2c Removed unnecessary 'chat' font 2021-08-13 09:20:46 -04:00
Anuken
1b0de739f9 Sector info list / Minor hint fixes 2021-08-12 22:16:13 -04:00
Anuken
351f1a80c7 Merge remote-tracking branch 'origin/master' 2021-08-12 10:07:34 -04:00
Anuken
def1094357 Added world data progress bar 2021-08-12 10:07:30 -04:00
CxZxRain
4dec658a77 Update servers_v6.json (#5752) 2021-08-12 09:32:15 -04:00
Anuken
a5fe8970c6 Per-team AI settings / Errors for missing player cores 2021-08-12 09:24:20 -04:00
Anuken
1cf2bd4892 Team-specific rules / Player+Enemy team rules 2021-08-11 23:36:06 -04:00
Anuken
9111860fce Merge remote-tracking branch 'origin/master' 2021-08-11 21:18:52 -04:00
Anuken
0cac972061 Support for team-specific multipliers (no UI) 2021-08-11 21:18:48 -04:00
buthed010203
fa9257182b Dont configure if not needed (#5745)
* Dont configure if not needed

* fix
2021-08-11 17:23:34 -04:00
Anuken
4fc18d35ce #5742 2021-08-11 16:42:25 -04:00
Anuken
c2720bbc33 Increased PPT range 2021-08-11 11:36:20 -04:00
Anuken
5d86390e28 Turret heat cleanup 2021-08-11 10:31:36 -04:00
Anuken
ec89db7cb1 Things 2021-08-11 09:54:30 -04:00
Anuken
d15968d291 Merge remote-tracking branch 'origin/master' 2021-08-11 09:27:11 -04:00
Anuken
5e5df8848d Ammo rebalancing / Possible crash fix 2021-08-11 09:27:06 -04:00
Volas171
a0f66a5f94 Update Omega Community Server server ip (#5735)
ip changed, now moved to there
2021-08-11 09:18:36 -04:00
Anuken
d3a15fba96 Filter locked items from stat values 2021-08-10 21:47:28 -04:00
Anuken
14dc293a09 Fixed #5734 / New derelict icon 2021-08-10 19:56:31 -04:00
Anuken
a97690d219 Merge remote-tracking branch 'origin/master' 2021-08-10 17:11:29 -04:00
Anuken
9c626a17f0 Database dialog search bar 2021-08-10 17:11:22 -04:00
buthed010203
3354ef246b spacing (#5732)
Before: ![](https://mee6.is-terrible.com/56KMVIkGc.png)
After: ![](https://xenon.is-ne.at/56KPxNfyF.png)
2021-08-10 16:08:00 -04:00
Anuken
e7e64379dd () 2021-08-10 15:12:58 -04:00
Anuken
78dc94b0ed Merge remote-tracking branch 'origin/master' 2021-08-10 10:16:20 -04:00
Anuken
be38bba0e4 #5729 2021-08-10 10:16:15 -04:00
JrTRinny
6c963a2de7 comment fix (#5730)
* there is no mech pads

* factories
2021-08-10 09:38:46 -04:00
buthed010203
6d517396b3 ??? (#5727) 2021-08-09 18:05:19 -04:00
Matthew Peng
6246a1d39c Option to make a unit not appear on the title screen. (#5728) 2021-08-09 18:04:21 -04:00
Anuken
9c1063c7cc Misc minor bugfixes 2021-08-09 16:53:49 -04:00
Anuken
ed71777a17 . 2021-08-09 14:27:42 -04:00
Anuken
353433a383 Fine, I'll do it myself (#5717) 2021-08-09 14:19:34 -04:00
Anuken
7e047ef726 Stone craters name fix 2021-08-09 12:13:07 -04:00
Anuken
c60f6d155f Fixed #5725 2021-08-09 11:41:39 -04:00
Anuken
42486cd784 Fixed export/import lines curving through planet 2021-08-09 09:59:49 -04:00
Anuken
5b27f4786d ItemBuffer struct 2021-08-09 09:37:45 -04:00
Anuken
01f759a992 Fixed #5722 2021-08-08 20:42:48 -04:00
Anuken
cc0d7af610 Merge remote-tracking branch 'origin/master' 2021-08-08 13:38:01 -04:00
Anuken
00a2c1aad0 Refactored fireball into FireBulletType 2021-08-08 13:37:55 -04:00
buthed010203
e40ab50e10 why are there soaces here ? (#5716)
good question
2021-08-07 21:24:03 -04:00
Yakuzet
99b3420423 fix update TR bundle (#5715)
translated some new things and fixed some translation
2021-08-07 18:12:31 -04:00
Anuken
644d00b268 Misc ammo balancing 2021-08-07 17:37:55 -04:00
Anuken
71c4f27d60 Removed pointless 'device' switcher / Anuken/Mindustry-Suggestions/issues/2811 (but only partially) 2021-08-07 12:34:11 -04:00
Anuken
6cb2c0e8a7 Anuken/Mindustry-Suggestions/issues/2810 2021-08-07 12:22:34 -04:00
Anuken
d3745d043c Merge remote-tracking branch 'origin/master' 2021-08-07 12:08:35 -04:00
Anuken
b1b89290b9 Implemented Anuken/Mindustry-Suggestions/issues/2809 2021-08-07 12:08:30 -04:00
Fatonndev
ca8fa02687 add oblivion pvp server (#5709) 2021-08-07 08:28:29 -04:00
Anuken
ce9bfdbcae Fixed #5710 2021-08-07 08:26:49 -04:00
Anuken
5f29633689 Fixed #5707 2021-08-06 23:19:45 -04:00
Anuken
cab71958d0 Implementation of #4921 2021-08-06 19:40:27 -04:00
Anuken
9c995be22e Merge remote-tracking branch 'origin/master' 2021-08-06 18:02:04 -04:00
Anuken
f0a0b4cfc9 Fixed keyDown not registering at low FPS / Spectre bullet balance 2021-08-06 18:01:57 -04:00
RebornTrack970
395f7e0324 Added the Community Server server to Omega (#5705) 2021-08-06 13:47:30 -04:00
Anuken
b80129e17b Improved environmental block internal names 2021-08-06 11:52:25 -04:00
Anuken
e57b5b6966 Implemented Anuken/Mindustry-Suggestions/issues/2800 2021-08-06 11:17:10 -04:00
Anuken
316adf63ee Multi-target zenith AI 2021-08-06 11:07:30 -04:00
Anuken
588523b311 Avoid lambda capture in puddles 2021-08-06 09:34:38 -04:00
Anuken
b8232326bc Fixed #5703 2021-08-06 09:04:07 -04:00
Anuken
4fa04b9e23 Bannable units / Show tech tree icon for unresearched units 2021-08-05 23:01:58 -04:00
Anuken
6fdbe1d5f0 Fixed minimap not updating when build team changes 2021-08-05 14:20:23 -04:00
Anuken
66ce3e75ec Allow dumping/moving into payload voids 2021-08-05 12:00:35 -04:00
Anuken
ec30232c4e Made AttributeCrafters consume a constant amount of liquid
+ cultivator water requirement decrease
2021-08-05 10:27:46 -04:00
Anuken
6cb6a76ef3 arc 2021-08-05 08:22:53 -04:00
Anuken
46eeb8b960 arc 2021-08-04 23:03:15 -04:00
509 changed files with 11144 additions and 4749 deletions

View File

@@ -17,9 +17,9 @@ jobs:
git tag ${BNUM} git tag ${BNUM}
git config --global user.name "Build Uploader" git config --global user.name "Build Uploader"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM} git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
- name: Set up JDK 16 - name: Set up JDK 17
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 16 java-version: 17
- name: Run unit tests - name: Run unit tests
run: ./gradlew clean cleanTest test run: ./gradlew clean cleanTest test --stacktrace

4
.gitignore vendored
View File

@@ -162,3 +162,7 @@ gradle-app.setting
.DS_Store .DS_Store
Thumbs.db Thumbs.db
android/libs/ android/libs/
# ignored due to frequent branch conflicts.
core/assets/logicids.dat
core/assets/icons/icons.properties

View File

@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 16](https://adoptopenjdk.net/archive.html?variant=openjdk16&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands: First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
### Windows ### Windows
@@ -38,7 +38,7 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.

View File

@@ -5,6 +5,7 @@ This is done by letting clients `GET` a [JSON list of servers](https://github.co
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
0. **Take note of the fact that modded servers are not allowed on this list.** Such servers confuse users, and there's currently no easy way to fix mod incompatibilities after a failed connection.
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well. 1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins. You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example. *Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.

View File

@@ -31,9 +31,11 @@ There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.* 1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game. 2) For advanced users: simply download your fork of mindustry and compile/run the game.
#### Translating for stores (Steam, Google Play) #### Translating for stores (Steam, ~~Google Play~~)
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does. NOTE: The Google Play description is in the process of being re-written, please do not translate it.
If you would like to translate the descriptions for ~~Google Play~~ or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
**And that's it.** **And that's it.**

View File

@@ -7,8 +7,7 @@ buildscript{
} }
dependencies{ dependencies{
//note that later versions, like alpha05, fail to work correctly classpath 'com.android.tools.build:gradle:7.0.3'
classpath 'com.android.tools.build:gradle:7.1.0-alpha02'
} }
} }
@@ -30,7 +29,7 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '30.0.2' buildToolsVersion '30.0.3'
compileSdkVersion 30 compileSdkVersion 30
sourceSets{ sourceSets{
main{ main{
@@ -140,8 +139,8 @@ dependencies{
gpImplementation "com.google.android.gms:play-services-games:21.0.0" gpImplementation "com.google.android.gms:play-services-games:21.0.0"
gpImplementation "com.google.android.gms:play-services-auth:19.0.0" gpImplementation "com.google.android.gms:play-services-auth:19.0.0"
//android dependencies magically disappear during compilation, thanks gradle! //TODO dynamically find best android platform jar instead of hard-coding to 30
def sdkFile = new File((String)findSdkDir(), "/platforms/android-29/android.jar") def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath) if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
} }

View File

@@ -91,7 +91,7 @@ public abstract class BaseProcessor extends AbstractProcessor{
} }
public static TypeName tname(String pack, String simple){ public static TypeName tname(String pack, String simple){
return ClassName.get(pack, simple ); return ClassName.get(pack, simple);
} }
public static TypeName tname(String name){ public static TypeName tname(String name){

View File

@@ -101,6 +101,8 @@ public class EntityProcess extends BaseProcessor{
inter.addJavadoc("Interface for {@link $L}", component.fullName()); inter.addJavadoc("Interface for {@link $L}", component.fullName());
skipDeprecated(inter);
//implement extra interfaces these components may have, e.g. position //implement extra interfaces these components may have, e.g. position
for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){ for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){
//javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get //javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get
@@ -570,6 +572,8 @@ public class EntityProcess extends BaseProcessor{
.returns(tname(packageName + "." + name)) .returns(tname(packageName + "." + name))
.addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build()); .addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build());
skipDeprecated(builder);
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy)); definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
} }
@@ -837,6 +841,8 @@ public class EntityProcess extends BaseProcessor{
TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className) TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className)
.addModifiers(Modifier.FINAL); .addModifiers(Modifier.FINAL);
skipDeprecated(nullBuilder);
nullBuilder.addSuperinterface(interf.tname()); nullBuilder.addSuperinterface(interf.tname());
if(superclass != null) nullBuilder.superclass(tname(baseName(superclass))); if(superclass != null) nullBuilder.superclass(tname(baseName(superclass)));
@@ -872,7 +878,7 @@ public class EntityProcess extends BaseProcessor{
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build()); nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
write(nullBuilder); write(nullBuilder, imports.asArray());
} }
write(nullsBuilder); write(nullsBuilder);
@@ -980,6 +986,11 @@ public class EntityProcess extends BaseProcessor{
throw new IllegalArgumentException("Missing types."); throw new IllegalArgumentException("Missing types.");
} }
void skipDeprecated(TypeSpec.Builder builder){
//deprecations are irrelevant in generated code
builder.addAnnotation(AnnotationSpec.builder(SuppressWarnings.class).addMember("value", "\"deprecation\"").build());
}
class GroupDefinition{ class GroupDefinition{
final String name; final String name;
final ClassName baseType; final ClassName baseType;

View File

@@ -22,8 +22,8 @@ public class AssetsProcess extends BaseProcessor{
@Override @Override
public void process(RoundEnvironment env) throws Exception{ public void process(RoundEnvironment env) throws Exception{
processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound"); processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound", true);
processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music"); processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music", false);
processUI(env.getElementsAnnotatedWith(StyleDefaults.class)); processUI(env.getElementsAnnotatedWith(StyleDefaults.class));
} }
@@ -117,25 +117,27 @@ public class AssetsProcess extends BaseProcessor{
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer); JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
} }
void processSounds(String classname, String path, String rtype) throws Exception{ void processSounds(String classname, String path, String rtype, boolean genid) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC); TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC); MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
CodeBlock.Builder staticb = CodeBlock.builder(); CodeBlock.Builder staticb = CodeBlock.builder();
type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build()); if(genid){
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build()); type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build());
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build());
type.addMethod(MethodSpec.methodBuilder("getSoundId") type.addMethod(MethodSpec.methodBuilder("getSoundId")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC) .addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(Sound.class, "sound") .addParameter(Sound.class, "sound")
.returns(int.class) .returns(int.class)
.addStatement("return soundToId.get(sound, -1)").build()); .addStatement("return soundToId.get(sound, -1)").build());
type.addMethod(MethodSpec.methodBuilder("getSound") type.addMethod(MethodSpec.methodBuilder("getSound")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC) .addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(int.class, "id") .addParameter(int.class, "id")
.returns(Sound.class) .returns(Sound.class)
.addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build()); .addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build());
}
HashSet<String> names = new HashSet<>(); HashSet<String> names = new HashSet<>();
Seq<Fi> files = new Seq<>(); Seq<Fi> files = new Seq<>();
@@ -157,17 +159,23 @@ public class AssetsProcess extends BaseProcessor{
String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length()); String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
staticb.addStatement("soundToId.put($L, $L)", name, id); if(genid){
staticb.addStatement("soundToId.put($L, $L)", name, id);
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }", loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }",
Core.class, filepath, rtype, name, rtype, id, id); Core.class, filepath, rtype, name, rtype, id, id);
}else{
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; }", Core.class, filepath, rtype, name, rtype);
}
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
id ++; id ++;
} }
type.addStaticBlock(staticb.build()); if(genid){
type.addStaticBlock(staticb.build());
}
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:color,type:arc.graphics.Color},{name:data,type:java.lang.Object},{name:effect,type:mindustry.entities.Effect},{name:lifetime,type:float},{name:offsetPos,type:float},{name:offsetRot,type:float},{name:offsetX,type:float},{name:offsetY,type:float},{name:parent,type:mindustry.gen.Posc},{name:rotWithParent,type:boolean},{name:rotation,type:float},{name:time,type:float},{name:x,type:float},{name:y,type:float}]}

View File

@@ -13,36 +13,18 @@ buildscript{
google() google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" } maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url 'https://jitpack.io' } maven{ url 'https://jitpack.io' }
//fake repository to download my patched robovm jar from
ivy{
url 'https://github.com/'
patternLayout {
artifact '/[organisation]/[module]/raw/a-single-jar-file/[revision].jar'
}
// This is required in Gradle 6.0+ as metadata file (ivy.xml)
// is mandatory. Docs linked below this code section
metadataSources { artifact() }
}
} }
dependencies{ dependencies{
//use local, patched robovm gradle plugin until my PR for gradle 7.0 support is merged classpath "com.mobidevelop.robovm:robovm-gradle-plugin:2.3.14"
//https://github.com/Anuken/robovm/raw/a-single-jar-file/robovm-gradle-plugin-2.3.14-SNAPSHOT.jar
classpath "Anuken:robovm:robovm-gradle-plugin-2.3.14-SNAPSHOT"
//needed for plugin above
classpath "com.mobidevelop.robovm:robovm-dist-compiler:2.3.13"
classpath "com.github.Anuken.Arc:packer:$arcHash" classpath "com.github.Anuken.Arc:packer:$arcHash"
classpath "com.github.Anuken.Arc:arc-core:$arcHash" classpath "com.github.Anuken.Arc:arc-core:$arcHash"
} }
} }
plugins{ plugins{
id 'org.jetbrains.kotlin.jvm' version '1.4.32' id 'org.jetbrains.kotlin.jvm' version '1.6.0-RC'
id "org.jetbrains.kotlin.kapt" version "1.4.32" id "org.jetbrains.kotlin.kapt" version "1.6.0-RC"
} }
allprojects{ allprojects{
@@ -57,7 +39,7 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '9f792d202471fb3789eab7bb261fec13d67287e2' rhinoVersion = '3c6bbadf73a904eefcc28b6fd8aa742ac575e878'
loadVersionProps = { loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p } return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -219,10 +201,16 @@ allprojects{
options.compilerArgs += ["-Xlint:deprecation"] options.compilerArgs += ["-Xlint:deprecation"]
dependsOn clearCache dependsOn clearCache
options.forkOptions.jvmArgs.addAll([ options.forkOptions.jvmArgs += [
'--add-opens=jdk.compiler/com.sun.tools.javac.api=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED', '--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED' '--add-opens=jdk.compiler/com.sun.tools.javac.model=ALL-UNNAMED',
]) '--add-opens=jdk.compiler/com.sun.tools.javac.processing=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.util=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.tree=ALL-UNNAMED',
'--add-opens=java.base/sun.reflect.annotation=ALL-UNNAMED'
]
} }
} }
@@ -279,7 +267,7 @@ project(":ios"){
props.load(new FileInputStream(vfile)) props.load(new FileInputStream(vfile))
}else{ }else{
props['app.id'] = 'io.anuke.mindustry' props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '6.0' props['app.version'] = '7.0'
props['app.mainclass'] = 'mindustry.IOSLauncher' props['app.mainclass'] = 'mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher' props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry' props['app.name'] = 'Mindustry'
@@ -387,7 +375,7 @@ project(":core"){
if(localArc() && debugged()) api arcModule("extensions:recorder") if(localArc() && debugged()) api arcModule("extensions:recorder")
if(localArc()) api arcModule(":extensions:packer") if(localArc()) api arcModule(":extensions:packer")
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd' annotationProcessor 'com.github.Anuken:jabel:0.6.0'
compileOnly project(":annotations") compileOnly project(":annotations")
kapt project(":annotations") kapt project(":annotations")
} }

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@@ -78,13 +78,12 @@ schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0} stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.playtime = Time Played:[accent] {0} stat.playtime = Time Played:[accent] {0}
stat.rank = Final Rank: [accent]{0}
globalitems = [accent]Total Items globalitems = [accent]Total Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Gamemode:
coreattack = < Core is under attack! > coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
@@ -122,7 +122,7 @@ committingchanges = Committing Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[]. mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -169,6 +169,7 @@ launchcore = Launch Core
filename = File Name: filename = File Name:
unlocked = New content unlocked! unlocked = New content unlocked!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
@@ -287,6 +288,7 @@ save.corrupted = Save file corrupted or invalid!
empty = <empty> empty = <empty>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
@@ -345,9 +347,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -362,6 +364,7 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -377,6 +380,13 @@ editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -385,6 +395,7 @@ waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave waves.shields = shields/wave
waves.to = to waves.to = to
waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
@@ -393,6 +404,13 @@ waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = counts wavemode.counts = counts
@@ -402,6 +420,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit...
variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -539,6 +558,7 @@ configure = Configure Loadout
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
bannedunits = Banned Units
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -563,6 +583,8 @@ weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
@@ -618,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -645,10 +669,12 @@ status.sapped.name = Sapped
status.electrified.name = Electrified status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
status.shocked.name = Shocked status.shocked.name = Shocked
status.blasted.name = Blasted status.blasted.name = Blasted
status.unmoving.name = Unmoving status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
@@ -773,7 +799,7 @@ bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1000,6 +1026,7 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = AI Building rules.buildai = AI Building
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
@@ -1019,12 +1046,15 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Waves rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.title.teams = Teams
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
@@ -1108,7 +1138,8 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1139,9 +1170,10 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
@@ -1149,7 +1181,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand Water block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
@@ -1269,6 +1301,7 @@ block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Liquid Junction block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump block.rotary-pump.name = Rotary Pump
@@ -1315,10 +1348,16 @@ block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator block.interplanetary-accelerator.name = Interplanetary Accelerator
#experimental, may be removed block.constructor.name = Constructor
block.block-forge.name = Block Forge block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.block-loader.name = Block Loader block.large-constructor.name = Large Constructor
block.block-unloader.name = Block Unloader block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1375,6 +1414,7 @@ hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit p
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
@@ -1431,6 +1471,8 @@ block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall.description = Protects structures from enemy projectiles.
block.copper-wall-large.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Protects structures from enemy projectiles.
block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall.description = Protects structures from enemy projectiles.
@@ -1471,6 +1513,7 @@ block.conduit.description = Moves liquids forward. Used in conjunction with pump
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Transports liquids over terrain or buildings.
@@ -1585,7 +1628,7 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Places proximity mines. Repairs allied units. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
@@ -1736,6 +1779,7 @@ lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building. lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload. lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location. lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position. lenum.mine = Mine at a position.
lenum.build = Build a structure. lenum.build = Build a structure.

View File

@@ -960,7 +960,7 @@ block.parallax.name = Парралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун block.sand-boulder.name = Пяшчаны валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.molten-slag.name = Шлак
block.space.name = Space block.space.name = Space
block.salt.name = Соль block.salt.name = Соль
block.salt-wall.name = Саляная сцяна block.salt-wall.name = Саляная сцяна
@@ -991,8 +991,8 @@ block.spawn.name = Кропка з’яўлення ворагаў
block.core-shard.name = Ядро: «Аскепак» block.core-shard.name = Ядро: «Аскепак»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атам» block.core-nucleus.name = Ядро: «Атам»
block.deepwater.name = Глубокаводдзе block.deep-water.name = Глубокаводдзе
block.water.name = Вада block.shallow-water.name = Вада
block.tainted-water.name = Забруджанная вада block.tainted-water.name = Забруджанная вада
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
block.tar.name = Нафта block.tar.name = Нафта
@@ -1001,7 +1001,7 @@ block.sand.name = Пясок
block.darksand.name = Тёмны пясок block.darksand.name = Тёмны пясок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
block.craters.name = Кратэры block.crater-stone.name = Кратэры
block.sand-water.name = Пясок з вадой block.sand-water.name = Пясок з вадой
block.darksand-water.name = Тёмный пясок з вадой block.darksand-water.name = Тёмный пясок з вадой
block.char.name = Выпаленая зямля block.char.name = Выпаленая зямля

View File

@@ -751,7 +751,7 @@ bar.corereq = Необходимо е Ядро за основа
bar.drillspeed = Скорост на свредлото: {0}/сек bar.drillspeed = Скорост на свредлото: {0}/сек
bar.pumpspeed = Скорост на помпата: {0}/сек bar.pumpspeed = Скорост на помпата: {0}/сек
bar.efficiency = Ефективност: {0}% bar.efficiency = Ефективност: {0}%
bar.boost = Усилване: {0}% bar.boost = Усилване: +{0}%
bar.powerbalance = Електроенергия: {0}/сек bar.powerbalance = Електроенергия: {0}/сек
bar.powerstored = Съхранена енергия: {0}/{1} bar.powerstored = Съхранена енергия: {0}/{1}
bar.poweramount = Електроенергия: {0} bar.poweramount = Електроенергия: {0}
@@ -1074,7 +1074,7 @@ block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
block.basalt-boulder.name = Базалтов Камък block.basalt-boulder.name = Базалтов Камък
block.grass.name = Трева block.grass.name = Трева
block.slag.name = Шлака block.molten-slag.name = Шлака
block.space.name = Космос block.space.name = Космос
block.salt.name = Сол block.salt.name = Сол
block.salt-wall.name = Стена от Сол block.salt-wall.name = Стена от Сол
@@ -1105,8 +1105,8 @@ block.spawn.name = Вражеска Начална Точка
block.core-shard.name = Ядро: Шард block.core-shard.name = Ядро: Шард
block.core-foundation.name = Core: Фондация block.core-foundation.name = Core: Фондация
block.core-nucleus.name = Core: Център block.core-nucleus.name = Core: Център
block.deepwater.name = Дълбока Вода block.deep-water.name = Дълбока Вода
block.water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Замърсена Вода block.tainted-water.name = Замърсена Вода
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
@@ -1115,7 +1115,7 @@ block.sand.name = Пясък
block.darksand.name = Тъмен Пясък block.darksand.name = Тъмен Пясък
block.ice.name = Лед block.ice.name = Лед
block.snow.name = Сняг block.snow.name = Сняг
block.craters.name = Кратери block.crater-stone.name = Кратери
block.sand-water.name = Пясък - Вода block.sand-water.name = Пясък - Вода
block.darksand-water.name = Тъмен Пясък - Вода block.darksand-water.name = Тъмен Пясък - Вода
block.char.name = Овъглен Камък block.char.name = Овъглен Камък

View File

@@ -1023,7 +1023,7 @@ block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.basalt-boulder.name = Čedičový balvan block.basalt-boulder.name = Čedičový balvan
block.grass.name = Tráva block.grass.name = Tráva
block.slag.name = Struska block.molten-slag.name = Struska
block.space.name = Vesmír block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
@@ -1054,8 +1054,8 @@ block.spawn.name = Nepřátelská líheň
block.core-shard.name = Jádro: Odštěpek block.core-shard.name = Jádro: Odštěpek
block.core-foundation.name = Jádro: Základ block.core-foundation.name = Jádro: Základ
block.core-nucleus.name = Jádro: Atom block.core-nucleus.name = Jádro: Atom
block.deepwater.name = Hluboká voda block.deep-water.name = Hluboká voda
block.water.name = Voda block.shallow-water.name = Voda
block.tainted-water.name = Zamořená voda block.tainted-water.name = Zamořená voda
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
@@ -1064,7 +1064,7 @@ block.sand.name = Písek
block.darksand.name = Černý písek block.darksand.name = Černý písek
block.ice.name = Led block.ice.name = Led
block.snow.name = Sníh block.snow.name = Sníh
block.craters.name = Krátery block.crater-stone.name = Krátery
block.sand-water.name = Voda s pískem block.sand-water.name = Voda s pískem
block.darksand-water.name = Voda s černým pískem block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandkampesten block.sand-boulder.name = Sandkampesten
block.grass.name = Græs block.grass.name = Græs
block.slag.name = Ildgrød block.molten-slag.name = Ildgrød
block.space.name = Rum block.space.name = Rum
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Saltvæg block.salt-wall.name = Saltvæg
@@ -991,8 +991,8 @@ block.spawn.name = Fjendtligt Ankomstpunkt
block.core-shard.name = Kerne: Skår block.core-shard.name = Kerne: Skår
block.core-foundation.name = Kerne: Fundament block.core-foundation.name = Kerne: Fundament
block.core-nucleus.name = Kerne: Nukleus block.core-nucleus.name = Kerne: Nukleus
block.deepwater.name = Dybt Vand block.deep-water.name = Dybt Vand
block.water.name = Vand block.shallow-water.name = Vand
block.tainted-water.name = Moget Vand block.tainted-water.name = Moget Vand
block.darksand-tainted-water.name = Mørkt Sand Moget Vand block.darksand-tainted-water.name = Mørkt Sand Moget Vand
block.tar.name = Tjærre block.tar.name = Tjærre
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Mørkt Sand block.darksand.name = Mørkt Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Sne block.snow.name = Sne
block.craters.name = Kratere block.crater-stone.name = Kratere
block.sand-water.name = Sandet Lavvande block.sand-water.name = Sandet Lavvande
block.darksand-water.name = Mørkt Sandet Lavvande block.darksand-water.name = Mørkt Sandet Lavvande
block.char.name = Trækul block.char.name = Trækul

View File

@@ -23,7 +23,7 @@ gameover.pvp = Das[accent] {0}[] Team ist siegreich!
gameover.waiting = [accent]Warte auf neue Karte... gameover.waiting = [accent]Warte auf neue Karte...
highscore = [accent]Neuer Highscore! highscore = [accent]Neuer Highscore!
copied = Kopiert. copied = Kopiert.
indev.notready = Dieser Teil vom Spiel ist noch unfertig. indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden. indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
load.sound = Audio load.sound = Audio
@@ -34,25 +34,25 @@ load.system = System
load.mod = Mods load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = Ein neuer Bleeding Edge build ist verfügbar: be.update = Ein neuer Bleeding-Edge-Build ist verfügbar:
be.update.confirm = Herunterladen und neu starten? be.update.confirm = Herunterladen und neu starten?
be.updating = Aktualisieren... be.updating = Aktualisiert...
be.ignore = Ignorieren be.ignore = Ignorieren
be.noupdates = Keine Aktualisierungen gefunden. be.noupdates = Keine Aktualisierungen gefunden.
be.check = Auf Aktualisierungen prüfen be.check = Auf Aktualisierungen prüfen
mod.featured.dialog.title = Mod Browser mod.featured.dialog.title = Mod-Browser
mods.browser.selected = Ausgewählter Mod mods.browser.selected = Ausgewählter Mod
mods.browser.add = Installieren mods.browser.add = Installieren
mods.browser.reinstall = Neu Installieren mods.browser.reinstall = Neu installieren
mods.github.open = Github mods.github.open = GitHub-Repo
mods.browser.sortdate = Nach neusten sortieren mods.browser.sortdate = Nach neuesten sortieren
mods.browser.sortstars = Nach Sternen sortieren mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.replace = Ein anderer Entwurf hat bereits diesen Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
schematic.exportfile = Datei exportieren schematic.exportfile = Datei exportieren
@@ -78,13 +78,12 @@ schematic.tagexists = Dieses Tag gibt es schon.
stats = Statistiken stats = Statistiken
stat.wave = Wellen besiegt:[accent] {0} stat.wave = Wellen besiegt:[accent] {0}
stat.unitsCreated = Einheiten erzeugt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Blöcke gebaut:[accent] {0} stat.built = Blöcke gebaut:[accent] {0}
stat.destroyed = Blöcke zerstört:[accent] {0} stat.destroyed = Blöcke zerstört:[accent] {0}
stat.deconstructed = Blöcke abgebaut:[accent] {0} stat.deconstructed = Blöcke abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
stat.playtime = Spielzeit:[accent] {0} stat.playtime = Spielzeit:[accent] {0}
stat.rank = Finaler Rang:[accent] {0}
globalitems = [accent]Gesamtitems globalitems = [accent]Gesamtitems
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
@@ -94,6 +93,7 @@ level.mode = Spielmodus:
coreattack = < Der Kern wird angegriffen! > coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank database = Kern-Datenbank
database.button = Datenbank
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -107,7 +107,7 @@ position = Position
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
save.quit = Speichern & Verlassen save.quit = Speichern & verlassen
maps = Karten maps = Karten
maps.browse = Karten durchsuchen maps.browse = Karten durchsuchen
continue = Weiter continue = Weiter
@@ -138,7 +138,7 @@ mod.disabled = [scarlet]Deaktiviert
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
mod.disable = Deaktivieren mod.disable = Deaktivieren
mod.content = Inhalt: mod.content = Inhalt:
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein. mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0} mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105) mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0} mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
@@ -151,9 +151,9 @@ mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuw
mod.reloadrequired = [scarlet]Neuladen benötigt mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren mod.import = Mod importieren
mod.import.file = Datei importieren mod.import.file = Datei importieren
mod.import.github = GitHub-Mod importieren mod.import.github = Aus GitHub importieren
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen! mod.jarwarn = [scarlet]JAR-Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen. mod.item.remove = Dieses Item ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
mod.remove.confirm = Dieser Mod wird gelöscht. mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
@@ -169,6 +169,7 @@ launchcore = Kern starten
filename = Dateiname: filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet! unlocked = Neuer Inhalt freigeschaltet!
available = Neue Forschung möglich available = Neue Forschung möglich
unlock.incampaign = < Für Details in Kampagne freischalten >
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)? research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
@@ -215,6 +216,7 @@ hosts.none = [lightgray]Keine LAN-Spiele gefunden!
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen. host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
servers.local = Lokale Server servers.local = Lokale Server
servers.local.steam = Offene Spiele & Lokale Server
servers.remote = Andere Server servers.remote = Andere Server
servers.global = Community-Server servers.global = Community-Server
@@ -316,7 +318,7 @@ data.invalid = Dies sind keine gültigen Spieldaten.
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet. data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
quit.confirm = Willst du wirklich aufhören? quit.confirm = Willst du wirklich aufhören?
loading = [accent]Wird geladen... loading = [accent]Wird geladen...
reloading = [accent]Lade Mods neu... downloading = [accent]Herunterladen...
saving = [accent]Speichere... saving = [accent]Speichere...
respawn = [accent][[{0}][] um im Kern zu spawnen respawn = [accent][[{0}][] um im Kern zu spawnen
cancelbuilding = [accent][[{0}][] um den Plan zu leeren cancelbuilding = [accent][[{0}][] um den Plan zu leeren
@@ -327,7 +329,7 @@ enablebuilding = [scarlet][[{0}][] um zu bauen
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen. showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1} wave.cap = [accent]Welle {0}/{1}
wave.waiting = Welle in {0} wave.waiting = Nächste Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten... waiting = Warten...
waiting.players = Warte auf Spieler... waiting.players = Warte auf Spieler...
@@ -344,9 +346,9 @@ custom = Benutzerdefiniert
builtin = Enthalten builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [royal]orangen[] Kern zu dieser Karte im Editor hinzu. map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei. map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0} workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -354,13 +356,14 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst. workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
workshop.info = Objekt-Info workshop.info = Objekt-Info
changelog = Änderungen (optional): changelog = Änderungen (optional):
eula = Steam EULA eula = Steam-EULA
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden. missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
publishing = [accent]Veröffentlichen... publishing = [accent]Veröffentlichen...
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf! publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
publish.error = Fehler beim Veröffentlichen des Objekts: {0} publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -376,6 +379,9 @@ editor.ingame = Im Spiel bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte editor.newmap = Neue Karte
editor.center = Zur Mitte editor.center = Zur Mitte
editor.search = Karten durchsuchen...
editor.filters = Karten filtern
editor.showAll = Standard-Karten anzeigen
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -384,6 +390,7 @@ waves.waves = Welle(n)
waves.perspawn = pro Spawn waves.perspawn = pro Spawn
waves.shields = Schilder pro Welle waves.shields = Schilder pro Welle
waves.to = bis waves.to = bis
waves.max = maximale Einheiten
waves.guardian = Boss waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
@@ -392,6 +399,13 @@ waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt. waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
waves.sort = Sortieren nach
waves.sort.reverse = Rückwärts sortieren
waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
wavemode.counts = Menge wavemode.counts = Menge
@@ -538,6 +552,7 @@ configure = Anfangsressourcen festlegen
loadout = Anfangsressourcen loadout = Anfangsressourcen
resources = Ressourcen resources = Ressourcen
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
bannedunits = Gesperrte Einheiten
addall = Alle hinzufügen addall = Alle hinzufügen
launch.from = Items werden von [accent]{0} []gestartet launch.from = Items werden von [accent]{0} []gestartet
launch.destination = Ziel: {0} launch.destination = Ziel: {0}
@@ -562,6 +577,8 @@ weather.sandstorm.name = Sandsturm
weather.sporestorm.name = Sporensturm weather.sporestorm.name = Sporensturm
weather.fog.name = Nebel weather.fog.name = Nebel
sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt sectors.unexplored = [lightgray]Unentdeckt
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
@@ -617,6 +634,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Küstenlinie
sector.navalFortress.name = Wasserfestung
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter. sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure. sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
@@ -644,10 +663,12 @@ status.sapped.name = Schwächend
status.electrified.name = Elektrisch status.electrified.name = Elektrisch
status.spore-slowed.name = Sporen-verlangsamt status.spore-slowed.name = Sporen-verlangsamt
status.tarred.name = Teerend status.tarred.name = Teerend
status.overdrive.name = Overdrive
status.overclock.name = Übertaktend status.overclock.name = Übertaktend
status.shocked.name = Schockend status.shocked.name = Schockend
status.blasted.name = Sprengend status.blasted.name = Sprengend
status.unmoving.name = Unbeweglich status.unmoving.name = Unbeweglich
status.boss.name = Boss
settings.language = Sprache settings.language = Sprache
settings.data = Spieldaten settings.data = Spieldaten
@@ -772,7 +793,7 @@ bar.corereq = Kern-Basis erforderlich
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: {0}% bar.boost = Beschleunigung: +{0}%
bar.powerbalance = Strom: {0}/s bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1} bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
@@ -875,6 +896,7 @@ setting.seconds = {0} Sekunden
setting.milliseconds = {0} Millisekunden setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster setting.borderlesswindow.name = Randloses Fenster
setting.borderlesswindow.name.windows = Randloses Vollbild
setting.borderlesswindow.description = Neustart vielleicht erforderlich. setting.borderlesswindow.description = Neustart vielleicht erforderlich.
setting.fps.name = FPS anzeigen setting.fps.name = FPS anzeigen
setting.smoothcamera.name = Sanfte Kamerabewegungen setting.smoothcamera.name = Sanfte Kamerabewegungen
@@ -998,6 +1020,7 @@ rules.wavetimer = Wellen-Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = KI kann bauen rules.buildai = KI kann bauen
rules.aitier = KI Stärke
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP) rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
@@ -1017,12 +1040,15 @@ rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition rules.unitammo = Einheiten benötigen Munition
rules.enemyteam = Gegnerteam
rules.playerteam = Spielerteam
rules.title.waves = Wellen rules.title.waves = Wellen
rules.title.resourcesbuilding = Ressourcen & Blöcke rules.title.resourcesbuilding = Ressourcen & Blöcke
rules.title.enemy = Gegner rules.title.enemy = Gegner
rules.title.unit = Einheiten rules.title.unit = Einheiten
rules.title.experimental = Experimentell rules.title.experimental = Experimentell
rules.title.environment = Umgebung rules.title.environment = Umgebung
rules.title.teams = Teams
rules.lighting = Blitze rules.lighting = Blitze
rules.enemyLights = Gegnerisches Licht rules.enemyLights = Gegnerisches Licht
rules.fire = Feuer rules.fire = Feuer
@@ -1101,13 +1127,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Korvus unit.corvus.name = Korvus
block.resupply-point.name = Munitionsvorrat
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Schlacke block.molten-slag.name = Schlacke
block.pooled-cryofluid.name = Cryoflüssigkeit
block.space.name = Weltall block.space.name = Weltall
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salzwand block.salt-wall.name = Salzwand
@@ -1138,9 +1164,10 @@ block.spawn.name = Gegnerischer Startpunkt
block.core-shard.name = Kern: Scherbe block.core-shard.name = Kern: Scherbe
block.core-foundation.name = Kern: Fundament block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus block.core-nucleus.name = Kern: Nukleus
block.deepwater.name = Tiefes Wasser block.deep-water.name = Tiefes Wasser
block.water.name = Wasser block.shallow-water.name = Wasser
block.tainted-water.name = Dreckiges Wasser block.tainted-water.name = Dreckiges Wasser
block.deep-tainted-water.name = Tiefes dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand) block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer block.tar.name = Teer
block.stone.name = Stein block.stone.name = Stein
@@ -1148,7 +1175,7 @@ block.sand.name = Sand
block.darksand.name = Dunkler Sand block.darksand.name = Dunkler Sand
block.ice.name = Eis block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
block.craters.name = Krater block.crater-stone.name = Krater
block.sand-water.name = Sandiges Wasser block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles sandiges Wasser block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle block.char.name = Holzkohle
@@ -1352,6 +1379,7 @@ hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Geg
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören. hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
@@ -1373,6 +1401,7 @@ hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen. hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen  [accent]Fundament[]-Kern über einen  [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist. hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen  [accent]Fundament[]-Kern über einen  [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[]. hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[]. hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen. hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
@@ -1403,7 +1432,7 @@ liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegne
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet. liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet. liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen. block.derelict =  [lightgray]Derelikt
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband. block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
block.illuminator.description = Eine Lichtquelle. block.illuminator.description = Eine Lichtquelle.
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren. block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
@@ -1429,6 +1458,8 @@ block.item-source.description = Produziert unendlich viele Gegenstände. Nur im
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar. block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.payload-source.description = Produziert unendlich Einheiten. Nur im Sandkasten-Modus verfügbar.
block.payload-void.description = Entfernt jegliche Einheiten. Nur im Sandkasten-Modus verfügbar.
block.copper-wall.description = Beschützt Blöcke vor Gegnern. block.copper-wall.description = Beschützt Blöcke vor Gegnern.
block.copper-wall-large.description = Beschützt Blöcke vor Gegnern. block.copper-wall-large.description = Beschützt Blöcke vor Gegnern.
block.titanium-wall.description = Beschützt Blöcke vor Gegnern. block.titanium-wall.description = Beschützt Blöcke vor Gegnern.
@@ -1494,7 +1525,7 @@ block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schnelle
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom. block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt. block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods. block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkubator der Sporen, die Serpulo heute bedecken. block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemalige Inkubator der Sporen, die Serpulo heute bedecken.
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren. block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren. block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet. block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
@@ -1583,7 +1614,7 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke. unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke. unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke. unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
unit.retusa.description = Platziert Minen und heilt verbündete Einheiten. unit.retusa.description = Schießt zielsuchende Torpedos auf Gegner und heilt verbündete Einheiten.
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile. unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten. unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete. unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.

View File

@@ -2,7 +2,7 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Traductores y Contribuidores contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry! discord = ¡Únete al Discord de Mindustry!
link.discord.description = El servidor official de Discord de Mindustry link.discord.description = El servidor oficial de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones link.changelog.description = Lista de actualizaciones
@@ -24,7 +24,7 @@ gameover.waiting = [accent]Esperando el próximo mapa...
highscore = [accent]¡Nuevo récord de puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado copied = Copiado
indev.notready = Esta parte del juego no esta lista aún. indev.notready = Esta parte del juego no esta lista aún.
indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones. indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
@@ -49,24 +49,24 @@ mods.github.open = Repositorio
mods.browser.sortdate = Más recientes mods.browser.sortdate = Más recientes
mods.browser.sortstars = Mejor valorados mods.browser.sortstars = Mejor valorados
schematic = Plantilla schematic = Esquema
schematic.add = Guardar plantilla... schematic.add = Guardar Esquema...
schematics = Plantillas schematics = Esquemas
schematic.replace = Ya existe una plantilla con ese nombre. ¿Deseas remplazarla? schematic.replace = Ya existe un esquema con ese nombre. ¿Deseas remplazarlo?
schematic.exists = Ya existe una plantilla con ese nombre. schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar plantilla... schematic.import = Importar Esquema...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar Archivo
schematic.importfile = Importar archivo schematic.importfile = Importar Archivo
schematic.browseworkshop = Buscar en Steam Workshop schematic.browseworkshop = Buscar en Steam Workshop
schematic.copy = Copiar al portapapeles. schematic.copy = Copiar al portapapeles.
schematic.copy.import = Importar desde el portapapeles. schematic.copy.import = Importar desde el portapapeles.
schematic.shareworkshop = Compartir en Steam Workshop schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar esquema
schematic.saved = Plantilla guardada. schematic.saved = Esquema guardado.
schematic.delete.confirm = Se borrará ésta plantilla. schematic.delete.confirm = Se borrará éste esquema.
schematic.rename = Renombrar plantilla schematic.rename = Renombrar Esquema
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo puedes usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas: schematic.tags = Etiquetas:
schematic.edittags = Editar Etiquetas schematic.edittags = Editar Etiquetas
schematic.addtag = Añadir Etiqueta schematic.addtag = Añadir Etiqueta
@@ -78,13 +78,12 @@ schematic.tagexists = Esa etiqueta ya existe.
stats = Estadísticas stats = Estadísticas
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
stat.unitsCreated = Unidades Creadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0} stat.built = Estructuras Construidas:[accent] {0}
stat.destroyed = Estructuras Destruidas:[accent] {0} stat.destroyed = Estructuras Destruidas:[accent] {0}
stat.deconstructed = Estructuras Desconstruidas:[accent] {0} stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
stat.delivered = Recursos Lanzados:
stat.playtime = Tiempo jugado:[accent] {0} stat.playtime = Tiempo jugado:[accent] {0}
stat.rank = Rango final: [accent]{0}
globalitems = [accent]Recursos Totales globalitems = [accent]Recursos Totales
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
@@ -93,7 +92,8 @@ level.select = Selección de Nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
database = Base de datos database = Base de Datos del Núcleo
database.button = Base de Datos
savegame = Guardar Partida savegame = Guardar Partida
loadgame = Cargar Partida loadgame = Cargar Partida
joingame = Unirse a Partida joingame = Unirse a Partida
@@ -101,6 +101,7 @@ customgame = Crear Partida
newgame = Nueva Partida newgame = Nueva Partida
none = <no hay> none = <no hay>
none.found = [lightgray]<no hay coincidencias> none.found = [lightgray]<no hay coincidencias>
none.inmap = [lightgray]<no hay en este lugar>
minimap = Minimapa minimap = Minimapa
position = Posición position = Posición
close = Cerrar close = Cerrar
@@ -121,7 +122,7 @@ committingchanges = Confirmando Cambios
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no es compatible con esta función. feature.unsupported = Tu dispositivo no es compatible con esta función.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]\n\nPuedes desactivar ésta medida de seguridad desde [accent]Opciones->Juego->Desactivar mods si el juego encuentra un error al iniciarse.[]. mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se encontraron Mods! mods.none = [lightgray]¡No se encontraron Mods!
mods.guide = Guía sobre Mods mods.guide = Guía sobre Mods
@@ -129,7 +130,7 @@ mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.viewcontent = Ver Contenido mods.viewcontent = Ver Contenido
mods.reload = Recargar mods.reload = Recargar
mods.reloadexit = A continuación se cerrará el juego para recargar los mods. mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
@@ -152,8 +153,8 @@ mod.import = Importar mod
mod.import.file = Importar archivo mod.import.file = Importar archivo
mod.import.github = Importar desde Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod será eliminado.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0} mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo. mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
@@ -168,8 +169,9 @@ launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido en la Base de Datos! unlocked = ¡Nuevo contenido en la Base de Datos!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Desbloquealo en campaña para más detalles >
completed = [accent]Completado completed = [accent]Completado
techtree = Tecnologías techtree = Árbol de Tecnologías
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado) research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
research.load = Cargar research.load = Cargar
research.discard = Descartar research.discard = Descartar
@@ -214,6 +216,7 @@ hosts.none = [lightgray]No se han encontrado partidas en LAN
host.invalid = [scarlet]No se pudo conectar con el anfitrión host.invalid = [scarlet]No se pudo conectar con el anfitrión
servers.local = Servidores Locales servers.local = Servidores Locales
servers.local.steam = Partidas Públicas y Servidores Locales
servers.remote = Servidores Remotos servers.remote = Servidores Remotos
servers.global = Servidores de la Comunidad servers.global = Servidores de la Comunidad
@@ -314,15 +317,15 @@ data.exported = Datos exportados.
data.invalid = Esta data del juego no es valida. data.invalid = Esta data del juego no es valida.
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente. data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
quit.confirm = ¿Quieres salir de la partida? quit.confirm = ¿Quieres salir de la partida?
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Recargando mods... downloading = [accent]Descargando...
saving = [accent]Guardando... saving = [accent]Guardando...
respawn = [accent][[{0}][] para reaparecer en el núcleo respawn = [accent][[{0}][] para reaparecer en el núcleo
cancelbuilding = [accent][[{0}][] para limpiar el plan cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para reanudar la construcción resumebuilding = [scarlet][[{0}][] para reanudar la construcción
enablebuilding = [scarlet][[{0}][] para activar la construcción
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz. showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz.
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.cap = [accent]Oleada {0}/{1} wave.cap = [accent]Oleada {0}/{1}
@@ -360,6 +363,7 @@ publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡
publish.error = Error publicando el artículo: {0} publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0} steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.cliffs = Paredes a Colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales editor.oregen = Generación de Minerales
@@ -375,6 +379,13 @@ editor.ingame = Editar dentro del juego
editor.publish.workshop = Publicar en el Steam Workshop editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo Mapa
editor.center = Centrar editor.center = Centrar
editor.search = Buscar mapas...
editor.filters = Filtrar Mapas
editor.filters.mode = Modos de juego:
editor.filters.type = Tipo de mapa:
editor.filters.search = Buscar en:
editor.filters.author = Autor
editor.filters.description = Descripción
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Oleadas waves.title = Oleadas
waves.remove = Borrar waves.remove = Borrar
@@ -383,6 +394,7 @@ waves.waves = oleada(s)
waves.perspawn = por lugar de aparición waves.perspawn = por lugar de aparición
waves.shields = escudo/oleadas waves.shields = escudo/oleadas
waves.to = hasta waves.to = hasta
waves.max = Oleadas máximas
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
@@ -391,6 +403,13 @@ waves.load = Cargar del Portapapeles
waves.invalid = Oleadas inválidaas en el portapapeles. waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
waves.sort = Ordenar por
waves.sort.reverse = Al revés
waves.sort.begin = Inicio
waves.sort.health = Vida
waves.sort.type = Tipo
waves.units.hide = Ocultar Todo
waves.units.show = Mostrar Todo
#Estos están en minúscula intencionadamente. #Estos están en minúscula intencionadamente.
wavemode.counts = limitadas wavemode.counts = limitadas
@@ -400,6 +419,7 @@ wavemode.health = por salud
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
edit = Editar... edit = Editar...
variables = Variables
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Aparecer unidad editor.spawn = Aparecer unidad
editor.removeunit = Borrar Unidad editor.removeunit = Borrar Unidad
@@ -537,6 +557,7 @@ configure = Configurar carga inicial
loadout = Carga Inicial loadout = Carga Inicial
resources = Recursos resources = Recursos
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
bannedunits = Unidades prohibidas
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
@@ -561,10 +582,13 @@ weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque
sectors.unexplored = [lightgray]No explorado sectors.unexplored = [lightgray]No explorado
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Producción: sectors.production = Producción:
sectors.export = Exportado: sectors.export = Exportaciones:
sectors.import = Importaciones:
sectors.time = Tiempo: sectors.time = Tiempo:
sectors.threat = Amenaza: sectors.threat = Amenaza:
sectors.wave = Oleada: sectors.wave = Oleada:
@@ -582,10 +606,10 @@ sectors.go = Ir
sector.curcapture = Sector Capturado sector.curcapture = Sector Capturado
sector.curlost = Sector Perdido sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes sector.missingresources = [scarlet]Recursos Insuficientes
sector.attacked = Sector [accent]{0}[white] bajo ataque[]! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]!
sector.lost = ¡Sector [accent]{0}[white] perdido[]! sector.lost = ¡Sector [accent]{0}[white] perdido[]!
#nota: el espacio en blanco en la línea siguiente es intencionado #nota: el espacio en blanco en la línea siguiente es intencionado
sector.captured = ¡Sector [accent]{0}[white] capturado[]! sector.captured = ¡Sector [accent]{0}[white] capturado!
sector.changeicon = Cambiar Icono sector.changeicon = Cambiar Icono
threat.low = Baja threat.low = Baja
@@ -615,6 +639,8 @@ sector.biomassFacility.name = Centro de Sintetización de Biomasa
sector.windsweptIslands.name = Islas Windswept sector.windsweptIslands.name = Islas Windswept
sector.extractionOutpost.name = Puesto de avanzada de Extracción sector.extractionOutpost.name = Puesto de avanzada de Extracción
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
sector.coastline.name = Línea Costera
sector.navalFortress.name = Fortaleza Naval
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
@@ -635,17 +661,19 @@ sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
status.wet.name = Húmedo status.wet.name = Mojado
status.muddy.name = Fangoso status.muddy.name = Fangoso
status.melting.name = Fundido status.melting.name = Fundido
status.sapped.name = Debilitado status.sapped.name = Debilitado
status.electrified.name = Electrificado status.electrified.name = Aturdido
status.spore-slowed.name = Ralentizado status.spore-slowed.name = Ralentizado
status.tarred.name = Alquitranado status.tarred.name = Alquitranado
status.overdrive.name = Acelerado
status.overclock.name = Sobrecargado status.overclock.name = Sobrecargado
status.shocked.name = Aturdido status.shocked.name = Electrificado
status.blasted.name = Explotado status.blasted.name = Explosión
status.unmoving.name = Inmóvil status.unmoving.name = Inmóvil
status.boss.name = Guardián
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
@@ -667,7 +695,7 @@ settings.clearcampaignsaves = Borrar datos de campaña
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña? settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Vaciar clear = Vaciar
banned = [scarlet]Baneado banned = [scarlet]Vetado
unsupported.environment = [scarlet]Entorno no válido unsupported.environment = [scarlet]Entorno no válido
yes = yes =
no = No no = No
@@ -675,10 +703,10 @@ info.title = Información
error.title = [crimson]Ha ocurrido un error. error.title = [crimson]Ha ocurrido un error.
error.crashtitle = Ha ocurrido un error. error.crashtitle = Ha ocurrido un error.
unit.nobuild = [scarlet]Esta unidad no puede construir unit.nobuild = [scarlet]Esta unidad no puede construir
lastaccessed = [lightgray]Último usado: {0} lastaccessed = [lightgray]Último uso: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <cargar mapa para mostrar> stat.showinmap = <mapa para mostrar>
stat.description = Objetivo stat.description = Objetivo
stat.input = Entrada stat.input = Entrada
stat.output = Salida stat.output = Salida
@@ -729,9 +757,9 @@ stat.ammo = Munición
stat.shieldhealth = Escudo stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento stat.cooldowntime = Enfriamiento
stat.explosiveness = Explosividad stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad de desvío stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga stat.lightningchance = Probabilidad de descarga
stat.lightningdamage = Daño por rayo stat.lightningdamage = Daño de descarga eléctrica
stat.flammability = Inflamabilidad stat.flammability = Inflamabilidad
stat.radioactivity = Radioactividad stat.radioactivity = Radioactividad
stat.charge = Carga eléctrica stat.charge = Carga eléctrica
@@ -742,10 +770,10 @@ stat.speed = Velocidad
stat.buildspeed = Velocidad de construcción stat.buildspeed = Velocidad de construcción
stat.minespeed = Velocidad de extracción stat.minespeed = Velocidad de extracción
stat.minetier = Nivel de taladro stat.minetier = Nivel de taladro
stat.payloadcapacity = Capacidad de carga stat.payloadcapacity = Capacidad de Almacenamiento
stat.commandlimit = Límite de comando stat.commandlimit = Límite de escuadrón
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Potenciador stat.canboost = Puede Volar
stat.flying = Aéreo stat.flying = Aéreo
stat.ammouse = Usa Munición stat.ammouse = Usa Munición
stat.damagemultiplier = Multiplicador de Daño stat.damagemultiplier = Multiplicador de Daño
@@ -756,10 +784,10 @@ stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
stat.reactive = Reacciona stat.reactive = Reacciona
stat.healing = Sanador stat.healing = Sanador
ability.forcefield = Campo de Escudo ability.forcefield = Campo de Fuerza
ability.repairfield = Campo de Reparación ability.repairfield = Zona de Reparación
ability.statusfield = {0} Campo de aceleración ability.statusfield = {0} Campo aceleración
ability.unitspawn = {0} Fábrica ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Regeneración de Armaduras ability.shieldregenfield = Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
@@ -770,15 +798,15 @@ bar.corereq = Necesitas un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
bar.powerbalance = Energía: {0} bar.boost = Aceleración: +{0}%
bar.powerstored = Almacenados: {0}/{1} bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de Energía: {0}
bar.powerlines = Conexiones: {0}/{1} bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.power = Energía bar.power = Energía
@@ -787,7 +815,7 @@ bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x fuerza bar.strength = [stat]{0}[lightgray]x fuerza
units.processorcontrol = [lightgray]Controlado por Procesador units.processorcontrol = [lightgray]Controlado desde procesador
bullet.damage = [stat]{0}[lightgray] Daño bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
@@ -832,30 +860,30 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.function = Función category.function = Función
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.skipcoreanimation.name = Saltar animación de Lanzamiento/Aterrizaje del Núcleo
setting.landscape.name = Bloquear modo horizontal setting.landscape.name = Bloquear modo horizontal
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal setting.linear.name = Filtrado Lineal
setting.hints.name = Consejos setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos" setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.flow.name = Mostrar tasa de flujo de recursos
setting.backgroundpause.name = Pausar en segundo plano setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble-Click para Extraer minerales setting.doubletapmine.name = Doble-Click para Extraer minerales
setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego
setting.animatedwater.name = Animación de Terreno setting.animatedwater.name = Animaciones de Terreno
setting.animatedshields.name = Animación de Escudos setting.animatedshields.name = Animación de Escudos
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Indicadores de Jugadores setting.playerindicators.name = Indicadores de Jugadores
setting.indicators.name = Indicadores de Enemigos setting.indicators.name = Indicadores de Enemigos
setting.autotarget.name = Auto-Apuntado setting.autotarget.name = Auto-Apuntado
setting.keyboard.name = Controles de Ratón+Teclado setting.keyboard.name = Controles de Ratón+Teclado
setting.touchscreen.name = Controles Táctiles setting.touchscreen.name = Controles Táctiles
setting.fpscap.name = FPS Maxímos setting.fpscap.name = FPS Maxímos
setting.fpscap.none = Nada setting.fpscap.none = No
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[] setting.uiscale.name = Escala de Interfaz
setting.swapdiagonal.name = Siempre Construir Diagonalmente setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
setting.swapdiagonal.name = Permitir Siempre Construcción Diagonal
setting.difficulty.training = Entrenamiento setting.difficulty.training = Entrenamiento
setting.difficulty.easy = Fácil setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal setting.difficulty.normal = Normal
@@ -872,14 +900,16 @@ setting.saveinterval.name = Intervalo del Autoguardado
setting.seconds = {0} segundos setting.seconds = {0} segundos
setting.milliseconds = {0} milisegundos setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[lightgray]
setting.borderlesswindow.name.windows = Pantalla Completa sin Bordes
setting.borderlesswindow.description = Un reinicio podría ser requerido para aplicar cambios.
setting.fps.name = Mostrar FPS y Ping setting.fps.name = Mostrar FPS y Ping
setting.smoothcamera.name = Movimiento de cámara suave setting.smoothcamera.name = Movimiento de cámara suave
setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = VSync
setting.pixelate.name = Pixelar setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
setting.coreitems.name = Mostrar Objetos en el nucleo (WIP) setting.coreitems.name = Mostrar Objetos en el nucleo
setting.position.name = Mostrar indicadores de posición de jugadores. setting.position.name = Mostrar indicadores de posición de jugadores
setting.musicvol.name = Volumen de la Música setting.musicvol.name = Volumen de la Música
setting.atmosphere.name = Mostrar Atmósfera del planeta setting.atmosphere.name = Mostrar Atmósfera del planeta
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del Ambiente
@@ -953,7 +983,7 @@ keybind.break_block.name = Destruir Bloque
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Recoger carga keybind.pickupCargo.name = Recoger carga
keybind.dropCargo.name = Soltar carga keybind.dropCargo.name = Soltar carga
keybind.command.name = Ordenar keybind.command.name = Formar Escuadrón
keybind.shoot.name = Disparar keybind.shoot.name = Disparar
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menú keybind.menu.name = Menú
@@ -961,7 +991,7 @@ keybind.pause.name = Pausa
keybind.pause_building.name = Pausar/Reanudar construcción keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del Planeta keybind.planet_map.name = Mapa del Planeta
keybind.research.name = Investigar keybind.research.name = Menú Investigaciones
keybind.block_info.name = Información del Bloque keybind.block_info.name = Información del Bloque
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores keybind.player_list.name = Lista de jugadores
@@ -995,6 +1025,8 @@ rules.wavetimer = Temporizador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Asalto rules.attack = Asalto
rules.buildai = Contrucción de IA rules.buildai = Contrucción de IA
rules.aitier = Nivel de IA
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
rules.corecapture = Capturar Núcleo al Destruirlo rules.corecapture = Capturar Núcleo al Destruirlo
rules.polygoncoreprotection = Protección de Núcleo Poligonal rules.polygoncoreprotection = Protección de Núcleo Poligonal
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
@@ -1013,12 +1045,15 @@ rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucc
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Las unidades necesitan munición rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo Enemigo
rules.playerteam = Equipo del jugador
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Entorno rules.title.environment = Entorno
rules.title.teams = Equipos
rules.lighting = Iluminación rules.lighting = Iluminación
rules.enemyLights = Luces enemigas rules.enemyLights = Luces enemigas
rules.fire = Fuego rules.fire = Fuego
@@ -1097,13 +1132,12 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Pared block.cliff.name = Pared
block.sand-boulder.name = Roca de arena block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.slag.name = Magma block.molten-slag.name = Magma
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1134,9 +1168,10 @@ block.spawn.name = Punto de generación
block.core-shard.name = Núcleo: Shard block.core-shard.name = Núcleo: Shard
block.core-foundation.name = Núcleo: Foundation block.core-foundation.name = Núcleo: Foundation
block.core-nucleus.name = Núcleo: Nucleus block.core-nucleus.name = Núcleo: Nucleus
block.deepwater.name = Aguas profundas block.deep-water.name = Aguas profundas
block.water.name = Agua block.shallow-water.name = Agua
block.tainted-water.name = Agua contaminada block.tainted-water.name = Agua contaminada
block.deep-tainted-water.name = Agua profunda contaminada
block.darksand-tainted-water.name = Agua contaminada con arena oscura block.darksand-tainted-water.name = Agua contaminada con arena oscura
block.tar.name = Alquitrán block.tar.name = Alquitrán
block.stone.name = Piedra block.stone.name = Piedra
@@ -1144,7 +1179,7 @@ block.sand.name = Arena
block.darksand.name = Arena oscura block.darksand.name = Arena oscura
block.ice.name = Hielo block.ice.name = Hielo
block.snow.name = Nieve block.snow.name = Nieve
block.craters.name = Cráter block.crater-stone.name = Cráter
block.sand-water.name = Agua con arena block.sand-water.name = Agua con arena
block.darksand-water.name = Agua con arena oscura block.darksand-water.name = Agua con arena oscura
block.char.name = Cenizas block.char.name = Cenizas
@@ -1264,6 +1299,7 @@ block.plated-conduit.name = Conducto Acorazado
block.phase-conduit.name = Conducto de Fase block.phase-conduit.name = Conducto de Fase
block.liquid-router.name = Enrutador de Líquidos block.liquid-router.name = Enrutador de Líquidos
block.liquid-tank.name = Tanque de Líquidos block.liquid-tank.name = Tanque de Líquidos
block.liquid-container.name = Contenedor de Líquidos
block.liquid-junction.name = Cruce de Líquidos block.liquid-junction.name = Cruce de Líquidos
block.bridge-conduit.name = Conducto Puente block.bridge-conduit.name = Conducto Puente
block.rotary-pump.name = Bomba Rotatoria block.rotary-pump.name = Bomba Rotatoria
@@ -1289,7 +1325,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Plataforma de Lanzamiento block.launch-pad.name = Plataforma de Lanzamiento
block.launch-pad-large.name = Plataforma de Lanzamiento Grande
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centro de Comando block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica Terrestre block.ground-factory.name = Fábrica Terrestre
@@ -1304,20 +1339,26 @@ block.payload-router.name = Enrutador de Carga
block.duct.name = Túnel block.duct.name = Túnel
block.duct-router.name = Túnel Enrutador block.duct-router.name = Túnel Enrutador
block.duct-bridge.name = Túnel Puente block.duct-bridge.name = Túnel Puente
block.payload-propulsion-tower.name = Torre de Propulsión de Bloques block.payload-propulsion-tower.name = Torre de Propulsión de Carga
block.payload-void.name = Vacío de Bloques block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de Bloques block.payload-source.name = Fuente de carga
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
block.silicon-crucible.name = Crisol de silicio block.silicon-crucible.name = Crisol de silicio
block.overdrive-dome.name = Campo de Aceleración block.overdrive-dome.name = Campo de Aceleración
#experimental, puede ser eliminado
block.block-forge.name = Forja de Bloques
block.block-loader.name = Cargador de Bloques
block.block-unloader.name = Descargador de Bloques
block.interplanetary-accelerator.name = Acelerador Interplanetario block.interplanetary-accelerator.name = Acelerador Interplanetario
block.constructor.name = Constructor
block.constructor.description = Construye estructuras de hasta un tamaño de 2x2.
block.large-constructor.name = Constructor grande
block.large-constructor.description = Construye estructuras de hasta un tamaño de 4x4.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstruye estructuras y unidades, devuelve el 100% de su costo original.
block.payload-loader.name = Cargador de carga útil
block.payload-loader.description = Carga objetos y líquidos en los bloques.
block.payload-unloader.name = Descargador de carga útil
block.payload-unloader.description = Descarga objetos y líquidos de los bloques.
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Micro Processador block.micro-processor.name = Micro Procesador
block.logic-processor.name = Procesador lógico block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiperprocesador block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica block.logic-display.name = Pantalla lógica
@@ -1328,7 +1369,7 @@ block.memory-bank.name = Servidor de memoria
team.blue.name = azul team.blue.name = azul
team.crux.name = crux team.crux.name = crux
team.sharded.name = sharded team.sharded.name = sharded
team.derelict.name = delerict team.derelict.name = abandonado
team.green.name = verde team.green.name = verde
team.purple.name = morado team.purple.name = morado
@@ -1349,6 +1390,7 @@ hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha. hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos.
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
@@ -1361,8 +1403,8 @@ hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastr
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas. hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas. hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques pequeños o unidades. hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo. hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
hint.payloadDrop = Pulsa [accent]][] para soltar la carga. hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga. hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente. hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
@@ -1370,6 +1412,7 @@ hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes. hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un  núcleo [accent]Foundation[] sobre el  núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca. hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un  núcleo [accent]Foundation[] sobre el  núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[]. hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores. hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
@@ -1400,137 +1443,140 @@ liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
block.resupply-point.description = Reabastece unidades cercanas con munición de cobre. No es compatible con unidades que requieren energía. block.derelict =  [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No acepta objetos si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente. block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio. block.silicon-smelter.description = Refina silicio procesando arena y carbón.
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía para funcionar. block.kiln.description = Funde arena y plomo en metacristal.
block.plastanium-compressor.description = Produce plastanio con petróleo y titanio. block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena. block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre. block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar. block.cryofluid-mixer.description = Mezcla agua y polvo de titanio refinado para obtener líquido criogénico.
block.blast-mixer.description = Usa esporas para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo. block.blast-mixer.description = Usa esporas para transformar pirotita en compuestos explosivos.
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable. block.pyratite-mixer.description = Produce pirotita mezclando carbón, plomo y arena.
block.melter.description = Calienta chatarra a temperaturas muy altas para obtener magma. block.melter.description = Funde chatarra para producir magma.
block.separator.description = Separa el magma en sus componentes minerales. block.separator.description = Separa el magma en sus componentes minerales.
block.spore-press.description = Comprime esporas en petróleo. block.spore-press.description = Comprime vainas de esporas en petróleo.
block.pulverizer.description = Despedaza la chatarra en arena. Útil cuando no hay arena natural. block.pulverizer.description = Prensa chatarra hasta obtener arena.
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón. block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
block.incinerator.description = Se deshace de cualquier líquido o material producido en exceso. block.incinerator.description = Vaporiza cualquier líquido o material que recive.
block.power-void.description = Elimina toda la energía que se le da. Solo en disponible en el modo Libre. block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
block.power-source.description = Da energía infinita. Solo disponible en el modo Libre. block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
block.item-source.description = Hace aparecer minerales de forma infinita. Solo disponible en el modo Libre. block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
block.item-void.description = Destruye cuanquier objeto que entra en él. Solo disponible en el modo Libre. block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
block.liquid-source.description = Da líquido infinito. Solo disponible en el modo Libre. block.liquid-source.description = Genera cualquier líquido de forma infinita. Solo disponible en el modo Libre.
block.liquid-void.description = Elimina cualquier liquido que entra en él. Solo disponible en el modo Libre. block.liquid-void.description = Elimina los liquidos que entran en él. Solo disponible en el modo Libre.
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas. block.payload-source.description = Genera estructuras o unidades de forma infinita. Solo disponible en el modo Libre.
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas. block.payload-void.description = Destruye cualquier bloque o unidad. Solo disponible en el modo Libre.
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos. block.copper-wall.description = Protege estructuras de proyectiles enemigos.
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas. block.copper-wall-large.description = Protege estructuras de proyectiles enemigos.
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia. block.titanium-wall.description = Protege estructuras de proyectiles enemigos.
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas. block.titanium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos. block.plastanium-wall.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas. block.plastanium-wall-large.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
block.phase-wall.description = No es tan fuerte como un muro de torio pero hace rebotar las balas del enemigo si no son demasiado fuertes. block.thorium-wall.description = Protege estructuras de proyectiles enemigos.
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas. block.thorium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante. block.phase-wall.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al imapctar.
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas. block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella. block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas. block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia. block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas. block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores. block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas hasta que se agota. \nRequiere de un suministro constante de energía para mantenerse activo. block.mend-projector.description = Repara estructuras cercanas constantemente. Puede usar tejido de fase para potenciar su alcance y eficiencia.
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo. block.overdrive-projector.description = Incrementa la velocidad de estructuras cercanas. Puede usar tejido de fase para potenciar su alcance y eficiencia.
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable. block.force-projector.description = Crea un campo de fuerza hexagonal a su alrededor, protegiendo unidades y estructuras cercanas.\nSe sobrecalentará si absorbe demasiado daño, lo que se puede evitar utilizando refrigerante. Se puede usar tejido de fase para aumentar el escudo.
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar. block.shock-mine.description = Libera arcos eléctricos al contacto con una unidad enemiga.
block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador. block.conveyor.description = Mueve objetos hacia adelante.
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares. block.titanium-conveyor.description = Mueve objetos más rápido.
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción. block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente. Requiere múltiples puntos de entrada y salida para alcanzar su máxima eficacia.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas. block.junction.description = Actúa como puente para dos transportadores que se cruzan.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha. block.bridge-conveyor.description = Transporta objetos sobre cualquier terreno o estructura.
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados. block.phase-conveyor.description = Transporta objetos instantáneamente sobre cualquier terreno o estructura. Tiene un mayor alcance que el puente básico, pero requiere energía.
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. \n\n[scarlet]Nunca usar como entrada de producción porque puede tapar con los objetos de salida.[] block.sorter.description = Si el objeto entrante es igual al seleccionado, pasará al frente. Si no, los objetos saldrán por la izquierda y la derecha.
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que puede atascar una cadena de transporte. block.inverted-sorter.description = Similar a un clasificador normal, pero devuelve el elemento seleccionado a los lados.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones. block.router.description = Distribuye los objetos entrantes hasta en 3 direcciones de salida equitativamente.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena. block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados. block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango. Requiere energía para operar. block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
block.mechanical-pump.description = Una bomba de agua barata algo lenta, pero funciona sin energía. block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados.
block.rotary-pump.description = Una bomba algo mas avanzada. Bombea más líquido, pero requiere energía. block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
block.thermal-pump.description = La mejor bomba de líquidos. Utiliza energía. block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos. block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar. block.thermal-pump.description = Extrae y bombea líquidos.
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos. block.conduit.description = Mueve líquidos hacia delante. Se usa junto con bombas y otros conductos.
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos. block.pulse-conduit.description = Transporta líquidos rápidamente y almacena más que los conductos estándar.
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales. block.plated-conduit.description = Transporta líquidos rápidamente pero no acepta líquidos por los lados. Resiste más ante fugas, por lo que no gotea.
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares. block.liquid-router.description = Acepta líquidos de una dirección y los reparte en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido.
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima de hasta 3 casillas de cualquier terreno o construcción. block-liquid-container.description = Almacena una cantidad considerable de líquidos. Lo devuelve en todas las direcciones de salida válidas, como un enrutador de líquidos.
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado a través de varias casillas. block.liquid-tank.description = Almacena una gran cantidad de líquidos. Lo devuelve en todas direcciones de salida válidas, como un enrutador de líquidos.
block.power-node.description = Transmite energía a nodos conectados, conecta hasta diez fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente. block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan.
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta diez fuentes de energía, edificios que usan energía o nodos. block.bridge-conduit.description = Permite transportar líquidos sobre cualquier terreno o estructura.
block.surge-tower.description = Un nodo con un gran alcance, pero sólo dos conexiones disponibles. block.phase-conduit.description = Tiene más alcance que un conducto puente normal, pero requiere energía.
block.diode.description = La energía de la batería puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energía almacenada. block.power-node.description = Transmite energía a nodos conectados. Además, el nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía. block.power-node-large.description = Nodo de energía avanzado con un mayor alcance.
block.battery-large.description = Almacena mucha más energía que una batería normal. block.surge-tower.description = Un nodo de largo alcance, con sólo un par de conexiones disponibles.
block.combustion-generator.description = Genera energía quemando materiales inflamables o petróleo. block.diode.description = Mueve la energía entre baterías en una sola dirección, pero sólo si el otro lado tiene menos energía almacenada.
block.thermal-generator.description = Genera una gran cantidad de energía con el magma. block.battery.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea.
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional. block.battery-large.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea. Tiene más capacidad que una batería normal.
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de pirotita. block.combustion-generator.description = Genera energía quemando materiales inflamables, como el carbón.
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energía que un reactor de torio. block.thermal-generator.description = Genera una gran cantidad de energía si se construye sobre zonas con altas temperaturas.
block.solar-panel.description = Proporciona una pequeña cantidad de energía. block.steam-generator.description = Genera energía quemando materiales inflamables y convirtiendo agua en vapor.
block.solar-panel-large.description = Genera un mayor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir. block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y el quemado de pirotita.
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento. block.rtg-generator.description = Usa el calor de generado en la descomposición de elementos radioactivos para producir energía lentamente.
block.impact-reactor.description = Un generador avanzado, capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar el comienzo del proceso. block.solar-panel.description = Proporciona una pequeña cantidad de energía de los rayos solares.
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos. block.solar-panel-large.description = Proporciona una pequeña cantidad de energía de los rayos solares. Es más eficiente que el panel solar estándar.
block.pneumatic-drill.description = Un taladro mejorado, es capaz de minar titanio. Más rápido que un taladro mécanico. block.thorium-reactor.description = Genera grandes cantidades de energía procesando torio. Necesita enfriamiento constante. Explotará violentamente si no se refrigera constantemente.
block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro. block.impact-reactor.description = Capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar la producción.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía y refrigeración. block.mechanical-drill.description = Si se construye sobre vetas de minerales, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos. block.pneumatic-drill.description = Un taladro mejorado, capaz de extraer titanio. Más rápido que un taladro mécanico.
block.cultivator.description = Cultiva concentraciones de esporas en la atmosfera a vainas. block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Puede extraer torio.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía.
block.water-extractor.description = Extrae agua subterránea. Úsalo cuando no haya agua disponible en la superficie.
block.cultivator.description = Cultiva pequeñas concentraciones de esporas en la atmosfera en vainas de esporas.
block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo. block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo.
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca. block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo.
block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. block.core-shard.description = El núcleo de la base. Si es destruido, todo contacto con el sector está perdido.
block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios. block.core-shard.details = La primera iteración. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. No designado para viajes interplanetarios.
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard. block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
block.core-foundation.details = La segunda iteración. block.core-foundation.details = La segunda iteración.
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos. block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
block.core-nucleus.details = La tercera y última iteración. block.core-nucleus.details = La tercera y última iteración.
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener los objetos almacenados. block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener objetos del contenedor. block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador. block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza paquetes de recursos a los sectores seleccionados. block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.duo.description = Una torre pequeña y barata. Útil contra enemigos terrestres no demasiado fuertes. block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara proyectiles de plomo o chatarra a las unidades enemigas. block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance. block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
block.hail.description = Una torre de artillería pequeña de largo alcance. block.hail.description = Dispara proyectiles a enemigos terrestres sobre largas distancias.
block.wave.description = Una torre de tamaño mediano. Dispara chorros de líquido a enemigos. Apaga el fuego en su rango de acción si recibe agua. block.wave.description = Dispara chorros de líquido a enemigos. Apaga fuego automáticamente si se lo suministra con agua.
block.lancer.description = Una torre láser anti-terrestre de tamaño mediano. Dispara y carga poderosos rayos de energía. block.lancer.description = Carga y dispara poderosos rayos de energía a objetivos terrestres.
block.arc.description = Una pequeña torre eléctrica de rango corto. Dispara arcos de electricidad a los enemigos. block.arc.description = Dispara arcos de electricidad a objetivos terrestres.
block.swarmer.description = Una torre de tamaño mediano que dispara misiles. Ataca a aire y tierra. Dispara misiles teledirigidos. block.swarmer.description = Dispara misiles autodirigidos a enemigos.
block.salvo.description = Una versión más grande y avanzada de la torre dúo. Dispara ráfagas a enemigos terrestres y aéreos. block.salvo.description = Dispara ráfagas de balas a enemigos.
block.fuse.description = Una torre grande de energía de corto alcance. Dispara tres rayos perforantes a enemigos cercanos. block.fuse.description = Dispara tres rayos perforantes de corta distancia a enemigos cercanos.
block.ripple.description = Una torre extramadamente poderosa. Dispara conjuntos de balas a los enemigos desde grandes distancias. block.ripple.description = Dispara cúmulos de balas a los enemigos desde grandes distancias.
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos fragmentados explosivos a enemigos cercanos. block.cyclone.description = Dispara fragmentados explosivos a enemigos cercanos.
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Dispara poderosas balas perforantes a objetivos aéreos y terrestres.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser continuo a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Carga y dispara un poderoso rayo láser persistente. Necesita refrigerante para funcionar.
block.foreshadow.description = Dispara un rayo de un solo objetivo a grandes distancias. block.foreshadow.description = Dispara un rayo de objetivo único a larga distancia. Prioriza enemigos con mayor salud máxima.
block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área. block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área.
block.segment.description = Daña y destruye proyectiles que se acerquen. No afecta a los láseres. block.segment.description = Daña y destruye proyectiles enemigos. No afecta a láseres.
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso. block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua. block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos. block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio. block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase y Silicio para operar. block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas. block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida. block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes. block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.additive-reconstructor.description = Mejora unidades a segunda categoría. block.additive-reconstructor.description = Mejora unidades a segunda categoría.
block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría. block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría.
block.exponential-reconstructor.description = Mejora unidades a cuarta categoría. block.exponential-reconstructor.description = Mejora unidades a cuarta categoría.
@@ -1541,43 +1587,50 @@ block.logic-processor.description = Ejecuta una secuencia de instrucciones lógi
block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico. block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
block.memory-cell.description = Almacena información para los procesadores lógicos. block.memory-cell.description = Almacena información para los procesadores lógicos.
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad. block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico. block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico. block.large-logic-display.description = También muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura de transporte de cargas a largo alcance. Dispara cargas, tales como unidades o estructuras hasta otras torres de propulsión elazadas.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Lanza torrentes de llamas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres. unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados. unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados.
unit.reign.description = Bombardea enemigos con proyectiles penetrantes. unit.reign.description = Bombardea enemigos con proyectiles perforantes.
unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar. unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar.
unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar. unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar.
unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos, pueden provocar incendios y reparan estructuras aliadas. Puede volar. Posee escudo. unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos y reparan estructuras aliadas. Puede volar. Posee escudo.
unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y reparan estructuras aliadas. Puede volar. unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y repara estructuras aliadas. Puede volar.
unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno. unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno.
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión. unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno. unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno. unit.spiroct.description = Dispara láseres que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno. unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno. unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
unit.flare.description = Dispara proyectiles básicos a enemigos cercanos. unit.flare.description = Dispara proyectiles básicos a enemigos terrestres cercanos.
unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres. unit.horizon.description = Suelta conjuntos de bombas sobre objetivos terrestres.
unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos. unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano. unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación. unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo. unit.mono.description = Extrae automáticamente cobre y plomo, y los deposita en el núcleo.
unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción. unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas. unit.mega.description = Repara automáticamente estructuras dañadas. Puede cargar con estructuras y otras unidades terrestres pequeñas.
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio. unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres. unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos. unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos.
unit.minke.description = Dispara proyectiles variados a enemigos terrestres. unit.minke.description = Dispara proyectiles simples variados a enemigos terrestres.
unit.bryde.description = Dispara misiles de largo alcance a enemigos. unit.bryde.description = Dispara misiles de artillería de largo alcance a enemigos.
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos. unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
unit.omura.description = Dispara rayos contínuos perforantes. Construye unidades Flare. unit.omura.description = Dispara un rayo perforante de largo alcance. Construye unidades Flare.
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras. unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras. unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras. unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
unit.retusa.description = Coloca minas de proximidad. Repara unidades aliadas.
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa móvil fija y destruye proyectiles enemigos automáticamente.
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -1606,7 +1659,7 @@ lenum.type = El tipo de bloque/unidad\nEjemplo: "para cualquier enrutador", devo
lenum.shoot = Dispara a una posición. lenum.shoot = Dispara a una posición.
lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad. lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad.
lenum.config = Configuración de bloque, por ejemplo: clasificador. lenum.config = Configuración de bloque, por ejemplo: clasificador.
lenum.enabled = Si el bloque está activado o no. lenum.enabled = Si el bloque está activado.
laccess.color = Color del iluminador. laccess.color = Color del iluminador.
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad. laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
@@ -1729,4 +1782,4 @@ lenum.mine = Extrae minerales de una posición.
lenum.build = Construye una estructura. lenum.build = Construye una estructura.
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Inicia/Detiene potenciación. lenum.boost = Iniciar/Detener potenciación.

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi block.grass.name = Rohi
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Sool block.salt.name = Sool
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Vaenlaste maandumisala
block.core-shard.name = Tuumik: Osake block.core-shard.name = Tuumik: Osake
block.core-foundation.name = Tuumik: Arenenud block.core-foundation.name = Tuumik: Arenenud
block.core-nucleus.name = Tuumik: Täielik block.core-nucleus.name = Tuumik: Täielik
block.deepwater.name = Sügav vesi block.deep-water.name = Sügav vesi
block.water.name = Vesi block.shallow-water.name = Vesi
block.tainted-water.name = Riknenud vesi block.tainted-water.name = Riknenud vesi
block.darksand-tainted-water.name = Riknenud vesi tumedal liival block.darksand-tainted-water.name = Riknenud vesi tumedal liival
block.tar.name = Tõrv block.tar.name = Tõrv
@@ -1001,7 +1001,7 @@ block.sand.name = Liiv
block.darksand.name = Tume liiv block.darksand.name = Tume liiv
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
block.craters.name = Kraatrid block.crater-stone.name = Kraatrid
block.sand-water.name = Vesi liival block.sand-water.name = Vesi liival
block.darksand-water.name = Vesi tumedal liival block.darksand-water.name = Vesi tumedal liival
block.char.name = Puusüsi block.char.name = Puusüsi

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra block.grass.name = Belarra
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Gatza block.salt.name = Gatza
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Etsai-sorrera
block.core-shard.name = Muina: Maskorra block.core-shard.name = Muina: Maskorra
block.core-foundation.name = Muina: Fundazioa block.core-foundation.name = Muina: Fundazioa
block.core-nucleus.name = Muina: Nukleoa block.core-nucleus.name = Muina: Nukleoa
block.deepwater.name = Ur sakona block.deep-water.name = Ur sakona
block.water.name = Ura block.shallow-water.name = Ura
block.tainted-water.name = Ur kutsatua block.tainted-water.name = Ur kutsatua
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
block.tar.name = Mundruna block.tar.name = Mundruna
@@ -1001,7 +1001,7 @@ block.sand.name = Hondarra
block.darksand.name = Hondar iluna block.darksand.name = Hondar iluna
block.ice.name = Izotza block.ice.name = Izotza
block.snow.name = Elurra block.snow.name = Elurra
block.craters.name = Kraterrak block.crater-stone.name = Kraterrak
block.sand-water.name = Hondar ura block.sand-water.name = Hondar ura
block.darksand-water.name = Hondar ilun ura block.darksand-water.name = Hondar ilun ura
block.char.name = Kokea block.char.name = Kokea

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Vuoren block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho block.grass.name = Ruoho
block.slag.name = Kuono block.molten-slag.name = Kuono
block.space.name = Space block.space.name = Space
block.salt.name = Suolapitoisuus block.salt.name = Suolapitoisuus
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Vihollisten syntymispiste
block.core-shard.name = Ydin: Siru block.core-shard.name = Ydin: Siru
block.core-foundation.name = Ydin: Pohjaus block.core-foundation.name = Ydin: Pohjaus
block.core-nucleus.name = Ydin: Tuma block.core-nucleus.name = Ydin: Tuma
block.deepwater.name = Syvää vettä block.deep-water.name = Syvää vettä
block.water.name = Vettä block.shallow-water.name = Vettä
block.tainted-water.name = Saastevettä block.tainted-water.name = Saastevettä
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Terva block.tar.name = Terva
@@ -1001,7 +1001,7 @@ block.sand.name = Hiekka
block.darksand.name = Tumma hiekka block.darksand.name = Tumma hiekka
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
block.craters.name = Kraatterit block.crater-stone.name = Kraatterit
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
@@ -1200,19 +1200,19 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = Ang panimulang at basic na materyal. Malawakang ginagamit sa electronika at sa transportasyon ng likido gamit ng blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = Ito ay matigas na glass compound. Malawakang ginagamit sa distribution ng likido at pag imbakan.
item.graphite.description = Mineralized carbon, used for ammunition and electrical components. item.graphite.description = Mineralized carbon, Malawakang ginagamit sa ammunisyon at sa mga bahagi ng electrisidad.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. item.sand.description = Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production. item.coal.description =Ang karaniwang materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.titanium.description = Ang bihira hanapin at magaan na metal. Malawaking ginagamit sa transportasyon ng likido, mga drills at aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.thorium.description = Ito ay malagong, radioactive metal ginagamit para sa supporta sa istraktura at nuklear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. item.scrap.description = Galing sa mga matatanda at natirang struktura at units. Naglalaman ng ibat ibang metals.
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition. item.silicon.description = Ang nakakatulong na semiconductor. Aplikasyon sa solar panels, Komplikadong electronika at homing turret ammunisyon.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.plastanium.description = Ito ay magaan, malagkit na materyal ginamit sa advanced aircraft at fragmentation ammunisyon.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.phase-fabric.description = Ito ay malapit na mawalan ng timbang na substansya ginamit sa advanced na electronika at self-repairing na technolohiya.
item.surge-alloy.description = An advanced alloy with unique electrical properties. item.surge-alloy.description = Ang advanced na pinag halung metal na may kakaibang electrical properties.
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel. item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.

View File

@@ -78,13 +78,12 @@ schematic.tagexists = Ce mot-clé existe déjà.
stats = Statistiques stats = Statistiques
stat.wave = Vagues vaincues : [accent] {0} stat.wave = Vagues vaincues : [accent] {0}
stat.unitsCreated = Unités créées :[accent] {0}
stat.enemiesDestroyed = Ennemis détruits : [accent] {0} stat.enemiesDestroyed = Ennemis détruits : [accent] {0}
stat.built = Bâtiments construits : [accent] {0} stat.built = Bâtiments construits : [accent] {0}
stat.destroyed = Bâtiments détruits : [accent] {0} stat.destroyed = Bâtiments détruits : [accent] {0}
stat.deconstructed = Bâtiments déconstruits : [accent] {0} stat.deconstructed = Bâtiments déconstruits : [accent] {0}
stat.delivered = Ressources transférées :
stat.playtime = Temps de jeu : [accent] {0} stat.playtime = Temps de jeu : [accent] {0}
stat.rank = Rang Final : [accent]{0}
globalitems = [accent]Ressources globales globalitems = [accent]Ressources globales
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ?
@@ -94,6 +93,7 @@ level.mode = Mode de jeu :
coreattack = [scarlet]< Le Noyau est attaqué ! > coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données database = Base de données
database.button = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger une partie loadgame = Charger une partie
joingame = Rejoindre une partie joingame = Rejoindre une partie
@@ -122,7 +122,7 @@ committingchanges = Validation des modifications
done = Fait done = Fait
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité. feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]\n\nPour désactiver cette fonctionnalité, désactivez-la dans [accent]Paramètres->Jeu->Désactiver les mods lors d'un crash au démarrage[]. mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
mods = Mods mods = Mods
mods.none = [lightgray]Aucun Mod trouvé ! mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding mods.guide = Guide de Modding
@@ -169,6 +169,7 @@ launchcore = Lancer le Noyau
filename = Nom du fichier : filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé) research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
@@ -215,7 +216,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte. host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux servers.local = Serveurs locaux
servers.local.steam = Open Games & Serveurs Locaux servers.local.steam = Jeux Libres & Serveurs Locaux
servers.remote = Serveurs distants servers.remote = Serveurs distants
servers.global = Serveurs communautaires servers.global = Serveurs communautaires
@@ -287,6 +288,7 @@ save.corrupted = Fichier de sauvegarde corrompu ou invalide !
empty = <vide> empty = <vide>
on = Activé on = Activé
off = Désactivé off = Désactivé
save.search = Recherche de parties sauvegardées...
save.autosave = Sauvegarde automatique : {0} save.autosave = Sauvegarde automatique : {0}
save.map = Carte : {0} save.map = Carte : {0}
save.wave = Vague {0} save.wave = Vague {0}
@@ -317,7 +319,7 @@ data.invalid = Ce ne sont pas des données de jeu valides.
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement. data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
quit.confirm = Êtes-vous sûr de vouloir quitter ? quit.confirm = Êtes-vous sûr de vouloir quitter ?
loading = [accent]Chargement... loading = [accent]Chargement...
reloading = [accent]Rechargement des Mods... downloading = [accent]Téléchargement...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
respawn = [accent][[{0}][] pour réapparaître dans le Noyau respawn = [accent][[{0}][] pour réapparaître dans le Noyau
cancelbuilding = [accent][[{0}][] pour effacer le plan cancelbuilding = [accent][[{0}][] pour effacer le plan
@@ -362,6 +364,7 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0} publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.cliffs = De murs à falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais editor.oregen = Génération de minerais
@@ -377,6 +380,13 @@ editor.ingame = Éditer dans le jeu
editor.publish.workshop = Publier sur le Workshop editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
editor.center = Centrer editor.center = Centrer
editor.search = Recherche de cartes...
editor.filters = Filtrer les cartes
editor.filters.mode = Modes de jeu :
editor.filters.type = Type de carte :
editor.filters.search = Rechercher dans :
editor.filters.author = Auteur
editor.filters.description = Description
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Supprimer waves.remove = Supprimer
@@ -385,6 +395,7 @@ waves.waves = vague(s)
waves.perspawn = par apparition waves.perspawn = par apparition
waves.shields = boucliers/vague waves.shields = boucliers/vague
waves.to = à waves.to = à
waves.max = Unités maximum
waves.guardian = Gardien waves.guardian = Gardien
waves.preview = Prévisualiser waves.preview = Prévisualiser
waves.edit = Modifier... waves.edit = Modifier...
@@ -393,6 +404,13 @@ waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers. waves.invalid = Vagues invalides dans le presse-papiers.
waves.copied = Vagues copiées waves.copied = Vagues copiées
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut. waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
waves.sort = Trier Par
waves.sort.reverse = Tri inversé
waves.sort.begin = Commence par
waves.sort.health = Santé
waves.sort.type = Type
waves.units.hide = Tout masquer
waves.units.show = Tout afficher
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = compte wavemode.counts = compte
@@ -402,6 +420,7 @@ wavemode.health = vie
editor.default = [lightgray]<par défaut> editor.default = [lightgray]<par défaut>
details = Détails... details = Détails...
edit = Modifier... edit = Modifier...
variables = Vars
editor.name = Nom : editor.name = Nom :
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
editor.removeunit = Retirer l'unité editor.removeunit = Retirer l'unité
@@ -539,6 +558,7 @@ configure = Modifier le chargement
loadout = Chargement loadout = Chargement
resources = Ressources resources = Ressources
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
bannedunits = Unités bannies
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -563,6 +583,8 @@ weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard weather.fog.name = Brouillard
sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
@@ -617,6 +639,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration. sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin. sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
@@ -645,10 +669,12 @@ status.sapped.name = Sapé
status.electrified.name = Electrifié status.electrified.name = Electrifié
status.spore-slowed.name = Spore ralentie status.spore-slowed.name = Spore ralentie
status.tarred.name = Goudronné status.tarred.name = Goudronné
status.overdrive.name = Surmultiplié
status.overclock.name = Surcadençage status.overclock.name = Surcadençage
status.shocked.name = Étourdie status.shocked.name = Étourdie
status.blasted.name = Foudroyé status.blasted.name = Foudroyé
status.unmoving.name = Immobilisé status.unmoving.name = Immobilisé
status.boss.name = Gardien
settings.language = Langage settings.language = Langage
settings.data = Données du Jeu settings.data = Données du Jeu
@@ -773,7 +799,7 @@ bar.corereq = Noyau de base requis
bar.drillspeed = Vitesse de Forage: {0}/s bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Énergie: {0}/s bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1} bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
@@ -838,6 +864,7 @@ category.crafting = Fabrication
category.function = Fonction category.function = Fonction
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.blockreplace.name = Suggestion automatique des Blocs setting.blockreplace.name = Suggestion automatique des Blocs
@@ -878,6 +905,7 @@ setting.seconds = {0} secondes
setting.milliseconds = {0} millisecondes setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Plein Écran setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtré sans bordures setting.borderlesswindow.name = Fenêtré sans bordures
setting.borderlesswindow.name.windows = Plein écran sans bordure
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements. setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
setting.fps.name = Afficher FPS et Ping setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra setting.smoothcamera.name = Lissage de la Caméra
@@ -1111,13 +1139,13 @@ unit.reign.name = Éradicateur
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Point de Rechargement
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Falaise block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.basalt-boulder.name = Rocher de Basalte block.basalt-boulder.name = Rocher de Basalte
block.grass.name = Herbe block.grass.name = Herbe
block.slag.name = Scories block.molten-slag.name = Scories
block.pooled-cryofluid.name = Cryofluide
block.space.name = Espace block.space.name = Espace
block.salt.name = Sel block.salt.name = Sel
block.salt-wall.name = Mur de Sel block.salt-wall.name = Mur de Sel
@@ -1148,9 +1176,10 @@ block.spawn.name = Point d'Apparition Ennemi
block.core-shard.name = Noyau: Fragment block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation block.core-foundation.name = Noyau: Fondation
block.core-nucleus.name = Noyau: Épicentre block.core-nucleus.name = Noyau: Épicentre
block.deepwater.name = Eau profonde block.deep-water.name = Eau Profonde
block.water.name = Eau block.shallow-water.name = Eau
block.tainted-water.name = Eau Contaminée block.tainted-water.name = Eau Contaminée
block.deep-tainted-water.name = Eau Profonde Contaminée
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
block.tar.name = Goudron block.tar.name = Goudron
block.stone.name = Roche block.stone.name = Roche
@@ -1158,7 +1187,7 @@ block.sand.name = Sable
block.darksand.name = Sable sombre block.darksand.name = Sable sombre
block.ice.name = Glace block.ice.name = Glace
block.snow.name = Neige block.snow.name = Neige
block.craters.name = Cratères block.crater-stone.name = Cratères
block.sand-water.name = Eau avec fond de Sable block.sand-water.name = Eau avec fond de Sable
block.darksand-water.name = Eau avec fond de Sable sombre block.darksand-water.name = Eau avec fond de Sable sombre
block.char.name = Cendres block.char.name = Cendres
@@ -1278,6 +1307,7 @@ block.plated-conduit.name = Conduit Plaqué
block.phase-conduit.name = Conduit Phasé block.phase-conduit.name = Conduit Phasé
block.liquid-router.name = Routeur de Liquides block.liquid-router.name = Routeur de Liquides
block.liquid-tank.name = Réservoir à Liquides block.liquid-tank.name = Réservoir à Liquides
block.liquid-container.name = Conteneur de liquide
block.liquid-junction.name = Jonction à Liquides block.liquid-junction.name = Jonction à Liquides
block.bridge-conduit.name = Pont à Liquide block.bridge-conduit.name = Pont à Liquide
block.rotary-pump.name = Pompe Rotative block.rotary-pump.name = Pompe Rotative
@@ -1325,9 +1355,16 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire block.interplanetary-accelerator.name = Accélérateur Interplanétaire
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Forgeur de Blocs block.constructor.name = Constructeur
block.block-loader.name = Chargeur de Blocs block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
block.block-unloader.name = Déchargeur de Blocs block.large-constructor.name = Grand Constructeur
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
block.deconstructor.name = Déconstructeur
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
block.switch.name = Interrupteur block.switch.name = Interrupteur
block.micro-processor.name = Micro Processeur block.micro-processor.name = Micro Processeur
@@ -1384,6 +1421,7 @@ hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Ch
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien. hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un  Noyau [accent]Fondation[] sur le  Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un  Noyau [accent]Fondation[] sur le  Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées. hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
@@ -1414,8 +1452,7 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
block.derelict = [lightgray]Vestiges block.derelict = [lightgray]Vestiges
block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner. block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
@@ -1441,6 +1478,8 @@ block.item-source.description = Produit des objets à l'infini. Bac à sable uni
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement. block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement.
block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement. block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement. block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
block.payload-source.description = Produit des charges utiles à l'infini. Bac à sable uniquement.
block.payload-void.description = Détruit toutes les charges utiles. Bac à sable uniquement.
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues. block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues. block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies. block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
@@ -1481,6 +1520,7 @@ block.conduit.description = Bloc de transport de liquide de base, faisant avance
block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards. block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards.
block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire. block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire.
block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide. block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide.
block.liquid-container.description = Stocke une quantité considérable de liquide. Sort de tous les côtés, de la même manière qu'un routeur de liquide.
block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants. block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants.
block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits. block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment. block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
@@ -1595,7 +1635,7 @@ unit.omura.description = Tire avec un canon à rails à longue portée, une puis
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures. unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures. unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures. unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
unit.retusa.description = Pose des mines de proximité. Répare les unités alliées. unit.retusa.description = Tire des torpilles à tête chercheuse sur les ennemis proches. Répare les unités alliées.
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle. unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées. unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés. unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
@@ -1746,6 +1786,7 @@ lenum.itemdrop = Lâche un objet.
lenum.itemtake = Prend un objet depuis un bâtiment. lenum.itemtake = Prend un objet depuis un bâtiment.
lenum.paydrop = Lâche le chargement actuel. lenum.paydrop = Lâche le chargement actuel.
lenum.paytake = Prend un chargement à la position actuelle. lenum.paytake = Prend un chargement à la position actuelle.
lenum.payenter = Entrez/atterrissez sur le bloc de charge utile sur lequel se trouve l'unité.
lenum.flag = Drapeau numérique d'une unité. lenum.flag = Drapeau numérique d'une unité.
lenum.mine = Mine à une position donnée. lenum.mine = Mine à une position donnée.
lenum.build = Construit une structure. lenum.build = Construit une structure.

View File

@@ -725,7 +725,7 @@ bar.corereq = Core Base Required
bar.drillspeed = Kitermelés: {0}/s bar.drillspeed = Kitermelés: {0}/s
bar.pumpspeed = Kitermelés: {0}/s bar.pumpspeed = Kitermelés: {0}/s
bar.efficiency = Hatékonyság: {0}% bar.efficiency = Hatékonyság: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Áram: {0}/s bar.powerbalance = Áram: {0}/s
bar.powerstored = Tárolt: {0}/{1} bar.powerstored = Tárolt: {0}/{1}
bar.poweramount = Áram: {0} bar.poweramount = Áram: {0}
@@ -1044,7 +1044,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1075,8 +1075,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1085,7 +1085,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -78,13 +78,12 @@ schematic.tagexists = Tanda ini sudah ada.
stats = Statistik stats = Statistik
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.unitsCreated = Unit Terbentuk:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0} stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan:
stat.playtime = Waktu Bermain:[accent] {0} stat.playtime = Waktu Bermain:[accent] {0}
stat.rank = Nilai Akhir: [accent]{0}
globalitems = [accent]Bahan Keseluruhan globalitems = [accent]Bahan Keseluruhan
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Mode Permainan:
coreattack = < Inti sedang diserang! > coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
database = Basis Data Inti database = Basis Data Inti
database.button = Basis Data
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
joingame = Bermain Bersama joingame = Bermain Bersama
@@ -101,6 +101,7 @@ customgame = Permainan Modifikasi
newgame = Permainan Baru newgame = Permainan Baru
none = <kosong> none = <kosong>
none.found = [lightgray]<tidak ditemukan> none.found = [lightgray]<tidak ditemukan>
none.inmap = [lightgray]<tidak ada di dalam peta>
minimap = Peta Kecil minimap = Peta Kecil
position = Posisi position = Posisi
close = Tutup close = Tutup
@@ -168,6 +169,7 @@ launchcore = Luncurkan Inti
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
available = Penelitian baru tersedia! available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Cabang Teknologi techtree = Cabang Teknologi
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)? research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
@@ -192,15 +194,15 @@ server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda. server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
server.kicked.playerLimit = Server ini penuh. Tunggu slot kosong. server.kicked.playerLimit = Server ini penuh. Tunggu slot kosong.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sesaat sebelum masuk lagi. server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sesaat sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama tersebut \ndi server ini. server.kicked.nameInUse = Sudah ada pemain dengan nama tersebut\ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan. server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Unduh versi resmi. server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Unduh versi resmi.
server.kicked.gameover = Permainan telah berakhir! server.kicked.gameover = Permainan telah berakhir!
server.kicked.serverRestarting = Server sedang mengulang kembali. server.kicked.serverRestarting = Server sedang mengulang kembali.
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[] server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan lokalmu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server Anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki server Anda dengan IP, [accent]port forwarding[] sangat diperlukan.\n\n[lightgray]Catatan: Jika seseorang mengalami masalah memasuki permainan lokal Anda, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. Perlu diingat bahwa jaringan publik terkadang tidak mengizinkan pencarian server.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Jika Anda ingin bergabung dengan seseorang dengan IP, Anda perlu menanyakan host tentang IP mereka, yang dapat dicari dengan meng-google "my ip" melalui perangkat mereka.
hostserver = Host Permainan hostserver = Host Permainan
invitefriends = Undang Teman invitefriends = Undang Teman
hostserver.mobile = Host\nPermainan hostserver.mobile = Host\nPermainan
@@ -214,6 +216,7 @@ hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik. host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
servers.local = Server Lokal servers.local = Server Lokal
servers.local.steam = Permainan Publik & Server Lokal
servers.remote = Server Jarak Jauh (Simpanan) servers.remote = Server Jarak Jauh (Simpanan)
servers.global = Server Komunitas servers.global = Server Komunitas
@@ -222,10 +225,10 @@ servers.showhidden = Tampilkan Server Tersembunyi
server.shown = Ditampilkan server.shown = Ditampilkan
server.hidden = Disembunyikan server.hidden = Disembunyikan
trace = Melacak Pemain trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0} trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID Unik: [accent]{0} trace.id = ID: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0} trace.times.joined = Total Bergabung: [accent]{0}
@@ -238,9 +241,9 @@ server.admins.none = Tidak ada admin!
server.add = Tambahkan Server server.add = Tambahkan Server
server.delete = Anda yakin ingin menghapus server ini? server.delete = Anda yakin ingin menghapus server ini?
server.edit = Sunting Server server.edit = Sunting Server
server.outdated = [crimson]Server Kadaluarsa![] server.outdated = [scarlet]Server Kadaluarsa![]
server.outdated.client = [crimson]Client Kadaluarsa![] server.outdated.client = [scarlet]Client Kadaluarsa![]
server.version = [lightgray]Versi: {0} {1} server.version = [gray]v{0} {1}
server.custombuild = [accent]Bentuk Modifikasi server.custombuild = [accent]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi? confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini? confirmkick = Anda yakin ingin mengeluarkan pemain ini?
@@ -285,6 +288,7 @@ save.corrupted = [accent]File simpanan rusak atau tidak sah!\nJika Anda baru saj
empty = <kosong> empty = <kosong>
on = Aktif on = Aktif
off = Nonaktif off = Nonaktif
save.search = Cari permainan tersimpan...
save.autosave = Simpan otomatis: {0} save.autosave = Simpan otomatis: {0}
save.map = Peta: {0} save.map = Peta: {0}
save.wave = Gelombang {0} save.wave = Gelombang {0}
@@ -353,13 +357,14 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini. workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
workshop.info = Informasi item workshop.info = Informasi item
changelog = Catatan Pembaruan (opsional): changelog = Catatan Pembaruan (opsional):
eula = Steam EULA eula = EULA Steam
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis. missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
publishing = [accent]Menerbitkan... publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan Workshop EULA terlebih dahulu, atau item Anda tidak akan muncul! publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan item: {0} publish.error = Terjadi kesalahan saat menerbitkan item: {0}
steam.error = Gagal untuk menginisialisasi layanan Steam.\nError: {0} steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.cliffs = Dinding Ke Jurang
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -375,6 +380,13 @@ editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru editor.newmap = Peta Baru
editor.center = Pusat editor.center = Pusat
editor.search = Cari peta...
editor.filters = Filter Peta
editor.filters.mode = Mode Permainan:
editor.filters.type = Tipe Peta:
editor.filters.search = Cari Dalam:
editor.filters.author = Pembuat
editor.filters.description = Deskripsi
workshop = Workshop workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
@@ -383,6 +395,7 @@ waves.waves = gelombang
waves.perspawn = per muncul waves.perspawn = per muncul
waves.shields = perisai/gelombang waves.shields = perisai/gelombang
waves.to = sampai waves.to = sampai
waves.max = unit maks
waves.guardian = Penjaga waves.guardian = Penjaga
waves.preview = Pratinjau waves.preview = Pratinjau
waves.edit = Sunting... waves.edit = Sunting...
@@ -391,6 +404,13 @@ waves.load = Tempel dari Papan klip
waves.invalid = Gelombang tidak valid di papan klip. waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis. waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
waves.sort = Urut Berdasarkan
waves.sort.reverse = Urut Balik
waves.sort.begin = Mulai
waves.sort.health = Darah
waves.sort.type = Tipe
waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua
#memang sengaja diberi huruf kecil #memang sengaja diberi huruf kecil
wavemode.counts = jumlah wavemode.counts = jumlah
@@ -400,6 +420,7 @@ wavemode.health = darah
editor.default = [lightgray]<Standar> editor.default = [lightgray]<Standar>
details = Detail... details = Detail...
edit = Sunting... edit = Sunting...
variables = Vars
editor.name = Nama: editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit editor.removeunit = Hapus Unit
@@ -464,7 +485,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan filter.distort = Kerusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.enemyspawn = Pilih Munculnya Musuh filter.enemyspawn = Pilih Munculnya Musuh
filter.spawnpath = Path To Spawn filter.spawnpath = Jalur ke Titik Muncul
filter.corespawn = Pilih Inti filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Bijih
@@ -522,8 +543,8 @@ mapeditor = Penyunting Peta
abandon = Tinggalkan abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Terkunci locked = Terkunci
complete = [lightgray]Mencapai: complete = [lightgray]Selesaikan:
requirement.wave = Capai gelombang {0} dalam {1} requirement.wave = Raih gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0} requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Kembangkan {0} requirement.research = Kembangkan {0}
requirement.produce = Produksi {0} requirement.produce = Produksi {0}
@@ -536,12 +557,13 @@ configure = Konfigurasi Muatan
loadout = Muatan loadout = Muatan
resources = Sumber Daya resources = Sumber Daya
bannedblocks = Balok yang dilarang bannedblocks = Balok yang Dilarang
bannedunits = Unit yang Dilarang
addall = Tambah Semua addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.destination = Destinasi: {0} launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
add = Menambahkan... add = Tambahkan...
guardian = Penjaga guardian = Penjaga
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
@@ -553,7 +575,7 @@ error.alreadyconnected = Sudah tersambung.
error.mapnotfound = File peta tidak ditemaukan! error.mapnotfound = File peta tidak ditemaukan!
error.io = Terjadi kesalahan jaringan I/O. error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menjalankan bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
weather.rain.name = Hujan weather.rain.name = Hujan
weather.snow.name = Salju weather.snow.name = Salju
@@ -561,10 +583,13 @@ weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut weather.fog.name = Kabut
sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang
sectors.unexplored = [lightgray]Belum Ditelusuri sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
sectors.production = Produksi: sectors.production = Produksi:
sectors.export = Ekspor: sectors.export = Ekspor:
sectors.import = Impor:
sectors.time = Waktu: sectors.time = Waktu:
sectors.threat = Tingkat: sectors.threat = Tingkat:
sectors.wave = Gelombang: sectors.wave = Gelombang:
@@ -615,6 +640,8 @@ sector.biomassFacility.name = Pabrik Sintesis Biomassa
sector.windsweptIslands.name = Pulau Bersemilir sector.windsweptIslands.name = Pulau Bersemilir
sector.extractionOutpost.name = Pos Ekstraksi Terdepan sector.extractionOutpost.name = Pos Ekstraksi Terdepan
sector.planetaryTerminal.name = Pusat Peluncuran Planet sector.planetaryTerminal.name = Pusat Peluncuran Planet
sector.coastline.name = Tepi Pantai
sector.navalFortress.name = Benteng Laut
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini. sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender. sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
@@ -642,10 +669,12 @@ status.sapped.name = Melemahkan
status.electrified.name = Dialiri Listrik status.electrified.name = Dialiri Listrik
status.spore-slowed.name = Spora Melambat status.spore-slowed.name = Spora Melambat
status.tarred.name = Berminyak status.tarred.name = Berminyak
status.overdrive.name = Dipercepat
status.overclock.name = Melebihi Batas status.overclock.name = Melebihi Batas
status.shocked.name = Mengkejut status.shocked.name = Mengkejut
status.blasted.name = Meledak status.blasted.name = Meledak
status.unmoving.name = Terdiam status.unmoving.name = Terdiam
status.boss.name = Guardian
settings.language = Bahasa settings.language = Bahasa
settings.data = Data Game settings.data = Data Game
@@ -672,7 +701,7 @@ unsupported.environment = [scarlet]Ruang Lingkup Tidak Cocok
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [scarlet]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0} lastaccessed = [lightgray]Terakhir Diakses: {0}
@@ -770,7 +799,7 @@ bar.corereq = Memerlukan Inti Dasar
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
bar.boost = Percepatan: {0}% bar.boost = Percepatan: +{0}%
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
@@ -806,6 +835,7 @@ bullet.reload = [stat]{0}[lightgray]x laju tembakan
unit.blocks = blok unit.blocks = blok
unit.blockssquared = blok² unit.blockssquared = blok²
unit.powersecond = unit tenaga/detik unit.powersecond = unit tenaga/detik
unit.tilessecond = petak/detik
unit.liquidsecond = unit zat cair/detik unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair unit.liquidunits = unit zat cair
@@ -831,29 +861,29 @@ category.items = Barang
category.crafting = Pemasukan/Pengeluaran category.crafting = Pemasukan/Pengeluaran
category.function = Fungsi category.function = Fungsi
category.optional = Peningkatan Opsional category.optional = Peningkatan Opsional
setting.skipcoreanimation.name = Lewati Animasi Peluncuran/Pendaratan Inti
setting.landscape.name = Kunci Pemandangan setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.logichints.name = Petunjuk Logika setting.logichints.name = Petunjuk Logika
setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.backgroundpause.name = Jeda di Latar setting.backgroundpause.name = Jeda di Latar
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Perisai setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Indikasi Pemain setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Target Secara Otomatis setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik setting.keyboard.name = Kontrol Mouse+Papan Ketik
setting.touchscreen.name = Kontrol Layar Sentuh setting.touchscreen.name = Kontrol Layar Sentuh
setting.fpscap.name = Pembatasan FPS setting.fpscap.name = Batas FPS
setting.fpscap.none = Tidak Ada setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Skala UI[lightgray] (butuh untuk mengulang game)[] setting.uiscale.name = Skala UI
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
setting.swapdiagonal.name = Selalu Penaruhan Diagonal setting.swapdiagonal.name = Selalu Penaruhan Diagonal
setting.difficulty.training = Latihan setting.difficulty.training = Latihan
setting.difficulty.easy = Mudah setting.difficulty.easy = Mudah
@@ -871,7 +901,9 @@ setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} detik setting.seconds = {0} detik
setting.milliseconds = {0} milidetik setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -901,7 +933,7 @@ uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarle
uiscale.cancel = Batal & Keluar uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Ganti Tombol keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
@@ -994,9 +1026,11 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = Bangunan A.I. rules.buildai = Bangunan A.I.
rules.aitier = Tingkatan A.I.
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran rules.corecapture = Tangkap Inti Saat Kehancuran
rules.polygoncoreprotection = Poligon Pelindung Inti rules.polygoncoreprotection = Poligon Pelindung Inti
rules.enemyCheat = Sumber Daya A.I. Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
@@ -1009,15 +1043,18 @@ rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Penggandaan Harga Bangunan rules.buildcostmultiplier = Penggandaan Harga Bangunan
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
rules.waitForWaveToEnd = Gelombang menunggu musuh rules.waitForWaveToEnd = Gelombang Menunggu Musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok) rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.unitammo = Unit Membutuhkan Amunisi rules.unitammo = Unit Membutuhkan Amunisi
rules.enemyteam = Tim Musuh
rules.playerteam = Tim Pemain
rules.title.waves = Gelombang rules.title.waves = Gelombang
rules.title.resourcesbuilding = Sumber Daya & Bangunan rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.enemy = Musuh rules.title.enemy = Musuh
rules.title.unit = Unit rules.title.unit = Unit
rules.title.experimental = Eksperimental rules.title.experimental = Eksperimental
rules.title.environment = Lingkungan rules.title.environment = Lingkungan
rules.title.teams = Tim
rules.lighting = Penerangan rules.lighting = Penerangan
rules.enemyLights = Sinar dari Musuh rules.enemyLights = Sinar dari Musuh
rules.fire = Api rules.fire = Api
@@ -1096,13 +1133,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir Besar block.sand-boulder.name = Batu Pasir Besar
block.basalt-boulder.name = Batu Basal Besar block.basalt-boulder.name = Batu Basal Besar
block.grass.name = Rumput block.grass.name = Rumput
block.slag.name = Lahar block.molten-slag.name = Lahar
block.pooled-cryofluid.name = Cairan Dingin
block.space.name = Luar Angkasa block.space.name = Luar Angkasa
block.salt.name = Garam block.salt.name = Garam
block.salt-wall.name = Bukit Garam block.salt-wall.name = Bukit Garam
@@ -1133,9 +1170,10 @@ block.spawn.name = Muncul Musuh
block.core-shard.name = Inti: Bagian block.core-shard.name = Inti: Bagian
block.core-foundation.name = Inti: Pondasi block.core-foundation.name = Inti: Pondasi
block.core-nucleus.name = Inti: Nukleus block.core-nucleus.name = Inti: Nukleus
block.deepwater.name = Air Dalam block.deep-water.name = Air Dalam
block.water.name = Air block.shallow-water.name = Air
block.tainted-water.name = Air Ternoda block.tainted-water.name = Air Ternoda
block.deep-tainted-water.name = Air Dalam Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Minyak Mentah block.tar.name = Minyak Mentah
block.stone.name = Batu block.stone.name = Batu
@@ -1143,7 +1181,7 @@ block.sand.name = Pasir
block.darksand.name = Pasir Hitam block.darksand.name = Pasir Hitam
block.ice.name = Es block.ice.name = Es
block.snow.name = Salju block.snow.name = Salju
block.craters.name = Kawah block.crater-stone.name = Kawah
block.sand-water.name = Air Pasir block.sand-water.name = Air Pasir
block.darksand-water.name = Air Pasir Hitam block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara block.char.name = Bara
@@ -1262,7 +1300,8 @@ block.pulse-conduit.name = Selang Denyut
block.plated-conduit.name = Pipa Terlapis block.plated-conduit.name = Pipa Terlapis
block.phase-conduit.name = Selang Phase block.phase-conduit.name = Selang Phase
block.liquid-router.name = Pengarah Cairan block.liquid-router.name = Pengarah Cairan
block.liquid-tank.name = Bak Cairan block.liquid-tank.name = Tangki Cairan
block.liquid-container.name = Kontainer Cairan
block.liquid-junction.name = Simpangan Cairan block.liquid-junction.name = Simpangan Cairan
block.bridge-conduit.name = Jembatan Saluran block.bridge-conduit.name = Jembatan Saluran
block.rotary-pump.name = Pompa Putaran block.rotary-pump.name = Pompa Putaran
@@ -1288,7 +1327,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Pusat Perintah block.command-center.name = Pusat Perintah
block.ground-factory.name = Pabrik Unit Darat block.ground-factory.name = Pabrik Unit Darat
@@ -1309,11 +1347,17 @@ block.payload-source.name = Sumber Muatan
block.disassembler.name = Pembongkar block.disassembler.name = Pembongkar
block.silicon-crucible.name = Pelebur Raksasa block.silicon-crucible.name = Pelebur Raksasa
block.overdrive-dome.name = Kubah Projektor Pemercepat block.overdrive-dome.name = Kubah Projektor Pemercepat
#experimental, may be removed
block.block-forge.name = Pemadu Blok
block.block-loader.name = Pemuat Blok
block.block-unloader.name = Pembongkar Blok
block.interplanetary-accelerator.name = Akselerator Antarplanet block.interplanetary-accelerator.name = Akselerator Antarplanet
block.constructor.name = Konstruktor
block.constructor.description = Membuat struktur hingga ubin berukuran 2x2.
block.large-constructor.name = Konstruktor Besar
block.large-constructor.description = Membuat struktur hingga ubin berukuran 4x4.
block.deconstructor.name = Deskontruktor
block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya bahan.
block.payload-loader.name = Pemuat Blok
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Blok
block.payload-unloader.description = Membongkar cairan dan item dari blok.
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro
@@ -1348,6 +1392,7 @@ hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu da
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok. hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya. hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru. hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman. hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
@@ -1369,6 +1414,7 @@ hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan meng
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga. hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti  [accent]Fondasi[] diatas inti  [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain. hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti  [accent]Fondasi[] diatas inti  [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[]. hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu. hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
@@ -1399,7 +1445,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Tidak dapat mengisi ulang unit yang menggunakan tenaga baterai. block.derelict = [lightgray] Derelik
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.illuminator.description = Memancarkan cahaya. block.illuminator.description = Memancarkan cahaya.
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
@@ -1410,7 +1456,7 @@ block.kiln.description = Membakar pasir dan timah menjadi metaglass.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir. block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga. block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin. block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin.
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora. block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit. block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
block.melter.description = Melelehkan rongsokan menjadi lava. block.melter.description = Melelehkan rongsokan menjadi lava.
@@ -1425,6 +1471,8 @@ block.item-source.description = Mengeluarkan bahan tak terhingga. Sandbox eksklu
block.item-void.description = Menghancurkan bahan apa saja. Sandbox eksklusif. block.item-void.description = Menghancurkan bahan apa saja. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif. block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
block.liquid-void.description = Menghancurkan zat cair apa saja. Sandbox eksklusif. block.liquid-void.description = Menghancurkan zat cair apa saja. Sandbox eksklusif.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Melindungi bangunan dari tembakan musuh. block.copper-wall.description = Melindungi bangunan dari tembakan musuh.
block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh. block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh.
block.titanium-wall.description = Melindungi bangunan dari tembakan musuh. block.titanium-wall.description = Melindungi bangunan dari tembakan musuh.
@@ -1465,7 +1513,8 @@ block.conduit.description = Memindahkan cairan ke depan. Digunakan dengan pompa
block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa. block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa.
block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor. block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor.
block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan. block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan.
block.liquid-tank.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan. block.liquid-container.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
block.liquid-tank.description = Menyimpan jumlah cairan yang sangat banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan.
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan. block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga. block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga.
@@ -1543,6 +1592,8 @@ block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas
block.logic-display.description = Menampilkan grafik sembarang dari prosesor. block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar. block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar. unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya. unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
@@ -1552,7 +1603,7 @@ unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru taj
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai. unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan musuh. Dapat terbang. unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan teman. Dapat terbang.
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan. unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar. unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan. unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
@@ -1577,6 +1628,11 @@ unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memprod
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun. unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun. unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun. unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
unit.retusa.description = Menempatkan ranjau berjarak. Memperbaiki unit teman.
unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan.
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.
@@ -1723,6 +1779,7 @@ lenum.itemdrop = Menjatuhkan bahan.
lenum.itemtake = Mengambil bahan dari suatu bangunan. lenum.itemtake = Mengambil bahan dari suatu bangunan.
lenum.paydrop = Menurunkan muatan yang ada. lenum.paydrop = Menurunkan muatan yang ada.
lenum.paytake = Mengangkut muatan pada lokasi ini. lenum.paytake = Mengangkut muatan pada lokasi ini.
lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri.
lenum.flag = Tanda numerik unit. lenum.flag = Tanda numerik unit.
lenum.mine = Menambang pada sebuah posisi. lenum.mine = Menambang pada sebuah posisi.
lenum.build = Membangun sebuah sttruktur. lenum.build = Membangun sebuah sttruktur.

View File

@@ -1024,7 +1024,7 @@ block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia block.sand-boulder.name = Masso di Sabbia
block.basalt-boulder.name = Masso di Basalto block.basalt-boulder.name = Masso di Basalto
block.grass.name = Erba block.grass.name = Erba
block.slag.name = Scoria block.molten-slag.name = Scoria
block.space.name = Spazio block.space.name = Spazio
block.salt.name = Sale block.salt.name = Sale
block.salt-wall.name = Muro di Sale block.salt-wall.name = Muro di Sale
@@ -1055,8 +1055,8 @@ block.spawn.name = Punto di Generazione Nemico
block.core-shard.name = Nucleo: Frammento block.core-shard.name = Nucleo: Frammento
block.core-foundation.name = Nucleo: Fondamento block.core-foundation.name = Nucleo: Fondamento
block.core-nucleus.name = Nucleo: Kernel block.core-nucleus.name = Nucleo: Kernel
block.deepwater.name = Acqua Profonda block.deep-water.name = Acqua Profonda
block.water.name = Acqua block.shallow-water.name = Acqua
block.tainted-water.name = Acqua Contaminata block.tainted-water.name = Acqua Contaminata
block.darksand-tainted-water.name = Acqua Contaminata Scura block.darksand-tainted-water.name = Acqua Contaminata Scura
block.tar.name = Catrame block.tar.name = Catrame
@@ -1065,7 +1065,7 @@ block.sand.name = Sabbia
block.darksand.name = Sabbia Scura block.darksand.name = Sabbia Scura
block.ice.name = Ghiaccio block.ice.name = Ghiaccio
block.snow.name = Neve block.snow.name = Neve
block.craters.name = Crateri block.crater-stone.name = Crateri
block.sand-water.name = Acqua Sabbiosa block.sand-water.name = Acqua Sabbiosa
block.darksand-water.name = Acqua Sabbiosa Scura block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone block.char.name = Carbone

File diff suppressed because it is too large Load Diff

View File

@@ -37,15 +37,15 @@ load.scripts = 스크립트
be.update = 새로운 Bleeding Edge 버전 사용 가능: be.update = 새로운 Bleeding Edge 버전 사용 가능:
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까? be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
be.updating = 업데이트 중…. be.updating = 업데이트 중….
be.ignore = 무시 be.ignore = 무시하기
be.noupdates = 업데이트가 없습니다. be.noupdates = 업데이트가 없습니다.
be.check = 업데이트 확인 be.check = 업데이트 확인하기
mods.browser = 모드 탐색기 mods.browser = 모드 탐색기
mods.browser.selected = 선택된 모드 mods.browser.selected = 선택된 모드
mods.browser.add = 설치 mods.browser.add = 설치
mods.browser.reinstall = 재설치 mods.browser.reinstall = 재설치
mods.github.open = 레포지토리 보기 mods.github.open = 저장소 보기
mods.browser.sortdate = 최근 업데이트 mods.browser.sortdate = 최근 업데이트
mods.browser.sortstars = 추천(스타) 수 mods.browser.sortstars = 추천(스타) 수
@@ -78,13 +78,12 @@ schematic.tagexists = 이 태그는 이미 존재합니다.
stats = 전투 결과 stats = 전투 결과
stat.wave = 패배한 단계:[accent] {0} stat.wave = 패배한 단계:[accent] {0}
stat.unitsCreated = 생성한 유닛:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0} stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 지어진 건물: [accent]{0} stat.built = 지어진 건물: [accent]{0}
stat.destroyed = 파괴된 건물: [accent]{0} stat.destroyed = 파괴된 건물: [accent]{0}
stat.deconstructed = 해체된 건물: [accent]{0} stat.deconstructed = 해체된 건물: [accent]{0}
stat.delivered = 얻은 자원:
stat.playtime = 플레이 시간: [accent] {0} stat.playtime = 플레이 시간: [accent] {0}
stat.rank = 최종 순위: [accent]{0}
globalitems = [accent]전체 자원 globalitems = [accent]전체 자원
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까? map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
@@ -92,8 +91,9 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! > coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 소멸합니다! nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 파괴됩니다!
database = 코어 데이터베이스 database = 코어 데이터베이스
database.button = 데이터베이스
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
joingame = 게임 참여 joingame = 게임 참여
@@ -122,6 +122,7 @@ committingchanges = 바뀐 점 적용
done = 완료 done = 완료
feature.unsupported = 기기가 이 기능을 지원하지 않습니다. feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를 초기화하지 못했습니다. 잘못된 모드로 인해 발생한 것일 수 있습니다.\n\n 게임 충돌 무한반복을 막기 위해, [red]모든 모드가 비활성화되었습니다.[]\n\n이 시스템을 비활성화하려면, [accent]설정->게임->로딩 중 충돌 시 모드 비활성화[]설정을 끄세요.
mods = 모드 mods = 모드
mods.none = [lightgray]모드를 찾을 수 없습니다! mods.none = [lightgray]모드를 찾을 수 없습니다!
mods.guide = 모드 제작 가이드 mods.guide = 모드 제작 가이드
@@ -139,7 +140,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님) mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
mod.missingdependencies = [scarlet]누락된 필요 모드: {0} mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함. mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
@@ -168,6 +169,7 @@ launchcore = 코어 출격
filename = 파일 이름: filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다! unlocked = 새로운 콘텐츠가 해금되었습니다!
available = 새로운 콘텐츠 해금이 가능합니다! available = 새로운 콘텐츠 해금이 가능합니다!
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
completed = [accent]완료됨 completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨) research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
@@ -214,6 +216,7 @@ hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
host.invalid = [scarlet]서버에 연결할 수 없습니다! host.invalid = [scarlet]서버에 연결할 수 없습니다!
servers.local = 로컬 서버 servers.local = 로컬 서버
servers.local.steam = 공개 서버 & 로컬 서버
servers.remote = 원격 서버 servers.remote = 원격 서버
servers.global = 커뮤니티 서버 servers.global = 커뮤니티 서버
@@ -285,6 +288,7 @@ save.corrupted = [accent]손상되었거나 잘못된 저장 파일입니다!
empty = <비어있음> empty = <비어있음>
on = 활성화 on = 활성화
off = 비활성화 off = 비활성화
save.search = 세이브 파일 검색
save.autosave = 자동저장: {0} save.autosave = 자동저장: {0}
save.map = 맵: {0} save.map = 맵: {0}
save.wave = {0} 단계 save.wave = {0} 단계
@@ -315,7 +319,7 @@ data.invalid = 유효한 게임 데이터가 아닙니다.
data.import.confirm = 외부 데이터를 가져오면 현재 게임 데이터를 [scarlet]모두[] 덮어쓰게 됩니다.\n[accent]이 작업은 취소할 수 없습니다![]\n\n데이터를 가져오면 게임이 즉시 종료됩니다. data.import.confirm = 외부 데이터를 가져오면 현재 게임 데이터를 [scarlet]모두[] 덮어쓰게 됩니다.\n[accent]이 작업은 취소할 수 없습니다![]\n\n데이터를 가져오면 게임이 즉시 종료됩니다.
quit.confirm = 정말로 종료하시겠습니까? quit.confirm = 정말로 종료하시겠습니까?
loading = [accent]불러오는중... loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중... downloading = [accent]다운로드중...
saving = [accent]저장중... saving = [accent]저장중...
respawn = [accent][[{0}][] 키를 눌러 코어에서 부활 respawn = [accent][[{0}][] 키를 눌러 코어에서 부활
cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계획을 초기화 cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계획을 초기화
@@ -343,9 +347,9 @@ custom = 사용자 정의
builtin = 내장 builtin = 내장
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다! map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
map.random = [accent]무작위 맵 map.random = [accent]무작위 맵
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [accent]주황색[] 코어를 맵에 추가하세요. map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요. map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [royal]빨간색[] 코어들을 맵에 추가하세요. map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어들을 맵에 추가하세요.
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다. map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
workshop.update = 아이템 업데이트 workshop.update = 아이템 업데이트
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0} workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
@@ -360,6 +364,7 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0} publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0} steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.cliffs = 언덕 전환
editor.brush = 브러쉬 editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
@@ -375,14 +380,22 @@ editor.ingame = 인 게임 편집
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵 editor.newmap = 신규 맵
editor.center = 중앙 editor.center = 중앙
editor.search = 맵 검색하기
editor.filters = 맵 필터링하기
editor.filters.mode = 게임 모드:
editor.filters.type = 맵 유형:
editor.filters.search = 검색:
editor.filters.author = 제작자
editor.filters.description = 설명
workshop = 창작마당 workshop = 창작마당
waves.title = 단계 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
waves.every = waves.every =
waves.waves = 단계마다 waves.waves = 단계마다
waves.perspawn = 마리씩 생성됨 waves.perspawn = 마리씩
waves.shields = 방어막 hp/단계 waves.shields = 방어막만큼 소환
waves.to = 부터 waves.to = 부터
waves.max = 마리 까지
waves.guardian = 수호자 waves.guardian = 수호자
waves.preview = 미리보기 waves.preview = 미리보기
waves.edit = 편집 waves.edit = 편집
@@ -391,6 +404,13 @@ waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다. waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨. waves.copied = 단계 복사됨.
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다. waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
waves.sort = 보기 정렬
waves.sort.reverse = 정렬 뒤집기
waves.sort.begin = 시작 단계순
waves.sort.health = 체력순
waves.sort.type = 유닛순
waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = 마리 wavemode.counts = 마리
@@ -400,6 +420,7 @@ wavemode.health = 체력
editor.default = [lightgray]<기본값> editor.default = [lightgray]<기본값>
details = 설명... details = 설명...
edit = 편집... edit = 편집...
variables = 변수
editor.name = 이름: editor.name = 이름:
editor.spawn = 유닛 생성 editor.spawn = 유닛 생성
editor.removeunit = 유닛 삭제 editor.removeunit = 유닛 삭제
@@ -407,7 +428,7 @@ editor.teams = 팀
editor.errorload = 파일을 불러오지 못했습니다. editor.errorload = 파일을 불러오지 못했습니다.
editor.errorsave = 파일을 저장하지 못했습니다. editor.errorsave = 파일을 저장하지 못했습니다.
editor.errorimage = 이것은 맵이 아니라 사진입니다. editor.errorimage = 이것은 맵이 아니라 사진입니다.
editor.errorlegacy = 이 맵은 너무 오래되어 더 이상 지원지 않는 구형 맵 형식을 사용합니다. editor.errorlegacy = 이 맵은 너무 오래되어 더 이상 지원지 않는 구형 맵 형식을 사용합니다.
editor.errornot = 맵 파일이 아닙니다. editor.errornot = 맵 파일이 아닙니다.
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다. editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요? editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
@@ -445,7 +466,7 @@ editor.exists = 이 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵을 선택하세요: editor.selectmap = 불러올 맵을 선택하세요:
toolmode.replace = 재배치 toolmode.replace = 재배치
toolmode.replace.description = 단단한 블록에만 그립니다. toolmode.replace.description = 지형 블록에만 그립니다.
toolmode.replaceall = 모두 재배치 toolmode.replaceall = 모두 재배치
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다. toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
toolmode.orthogonal = 직각 toolmode.orthogonal = 직각
@@ -522,7 +543,7 @@ mapeditor = 맵 편집기
abandon = 포기하기 abandon = 포기하기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다. abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김 locked = 잠김
complete = [lightgray]해금 조건 : complete = [lightgray]해금 조건:
requirement.wave = {1} 지역에서 {0}단계 달성 requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴 requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구 requirement.research = {0} 연구
@@ -537,14 +558,15 @@ configure = 초기자원 설정
loadout = 출격 loadout = 출격
resources = 자원 resources = 자원
bannedblocks = 금지된 블록들 bannedblocks = 금지된 블록들
bannedunits = 금지된 유닛들
addall = 모두 추가 addall = 모두 추가
launch.from = 출격 출발지 : [accent]{0} launch.from = 출격 출발지: [accent]{0}[]
launch.destination = 목적지: {0} launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
add = 추가... add = 추가...
guardian = 수호자 guardian = 수호자
connectfail = [scarlet]연결 오류:\n\n[accent]{0} connectfail = [scarlet]연결 오류:[]\n\n[][accent]{0}[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있고 주소가 올바른지 확인하세요. error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있고 주소가 올바른지 확인하세요.
@@ -561,7 +583,9 @@ weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍 weather.sporestorm.name = 포자 폭풍
weather.fog.name = 안개 weather.fog.name = 안개
sectors.unexplored = [lightgray]미개척지 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[]
sectors.resources = 자원: sectors.resources = 자원:
sectors.production = 생산량: sectors.production = 생산량:
sectors.export = 수출량: sectors.export = 수출량:
@@ -573,20 +597,20 @@ sectors.stored = 저장량:
sectors.resume = 재개 sectors.resume = 재개
sectors.launch = 출격 sectors.launch = 출격
sectors.select = 선택 sectors.select = 선택
sectors.nonelaunch = [lightgray]없음 (sun) sectors.nonelaunch = [lightgray]없음 (sun)[]
sectors.rename = 지역 이름 변경 sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지 sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함 sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨. sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
sectors.survives = [accent]{0} 단계 이상 버티세요. sectors.survives = [accent]{0} 단계 이상 버티세요.[]
sectors.go =진입 sectors.go =진입
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]자원 부족 sector.missingresources = [scarlet]자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다! sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
sector.lost = [accent]{0}[white] 지역을 잃었습니다! sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = [accent]{0}[white] 지역을 점령했습니다! sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
sector.changeicon = 아이콘 바꾸기 sector.changeicon = 아이콘 바꾸기
threat.low = 낮음 threat.low = 낮음
@@ -616,6 +640,8 @@ sector.biomassFacility.name = 유기물 합성 시설
sector.windsweptIslands.name = 폭풍의 격전지 sector.windsweptIslands.name = 폭풍의 격전지
sector.extractionOutpost.name = 자원 추출기지 sector.extractionOutpost.name = 자원 추출기지
sector.planetaryTerminal.name = 대행성 출격단지 sector.planetaryTerminal.name = 대행성 출격단지
sector.coastline.name = 해안선
sector.navalFortress.name = 해군 요새
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이제 출격할 시간입니다! sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이제 출격할 시간입니다!
sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요. sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
@@ -634,7 +660,7 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
sector.impact0078.description = 이곳에는 시스템에 처음 진입한 우주 수송선의 잔해가 있습니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하세요. sector.impact0078.description = 이곳에는 시스템에 처음 진입한 우주 수송선의 잔해가 있습니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하세요.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하세요.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 코어 발사 기술을 약탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하세요.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 코어 발사 기술을 약탈하십시오.\n\n[royal] 건투를 빕니다.[]
status.burning.name = 불탐 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
status.wet.name = 젖음 status.wet.name = 젖음
status.muddy.name = 질척해짐 status.muddy.name = 질척해짐
@@ -643,10 +669,12 @@ status.sapped.name = 피로
status.electrified.name = 과전류 status.electrified.name = 과전류
status.spore-slowed.name = 포자감속 status.spore-slowed.name = 포자감속
status.tarred.name = 침유됨 status.tarred.name = 침유됨
status.overdrive.name = 과부하
status.overclock.name = 가속화 status.overclock.name = 가속화
status.shocked.name = 감전 status.shocked.name = 감전
status.blasted.name = status.blasted.name =
status.unmoving.name = 멈춤 status.unmoving.name = 멈춤
status.boss.name = 수호자
settings.language = 언어 settings.language = 언어
settings.data = 게임 데이터 settings.data = 게임 데이터
@@ -659,25 +687,25 @@ settings.sound = 소리
settings.graphics = 그래픽 settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화 settings.cleardata = 게임 데이터 초기화
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다! settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 조작키 설정, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다. settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 조작키 설정, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.[]
settings.clearsaves.confirm = 정말로 모든 저장된 파일들을 삭제하시겠습니까? settings.clearsaves.confirm = 정말로 모든 저장된 파일들을 삭제하시겠습니까?
settings.clearsaves = 저장 초기화 settings.clearsaves = 저장 초기화
settings.clearresearch = 연구 초기화 settings.clearresearch = 연구 초기화
settings.clearresearch.confirm = 정말로 모든 연구를 삭제하시겠습니까? settings.clearresearch.confirm = 정말로 모든 연구를 삭제하시겠습니까?
settings.clearcampaignsaves = 캠페인 맵 초기화 settings.clearcampaignsaves = 캠페인 맵 초기화
settings.clearcampaignsaves.confirm = 정말로 캠페인을 초기화하시겠습니까? settings.clearcampaignsaves.confirm = 정말로 캠페인을 초기화하시겠습니까?
paused = [accent]< 일시정지 > paused = [accent]< 일시정지 >[]
clear = 초기화 clear = 초기화
banned = [scarlet]금지됨 banned = [scarlet]금지됨
unsupported.environment = [scarlet]지원되지 않는 환경 unsupported.environment = [scarlet]지원되지 않는 환경[]
yes = O yes = O
no = X no = X
info.title = 정보 info.title = 정보
error.title = [scarlet]오류가 발생했습니다 error.title = [scarlet]오류가 발생했습니다[]
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]건설 불가 unit.nobuild = [scarlet]건설 불가[]
lastaccessed = [lightgray]마지막 접근: {0} lastaccessed = [lightgray]마지막 접근: {0}[]
block.unknown = [lightgray]??? block.unknown = [lightgray]???[]
stat.showinmap = <맵을 먼저 불러와야 합니다> stat.showinmap = <맵을 먼저 불러와야 합니다>
stat.description = 특성 stat.description = 특성
@@ -771,7 +799,7 @@ bar.corereq = 기본 코어 필요
bar.drillspeed = 드릴 속도: {0}/s bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}% bar.efficiency = 효율: {0}%
bar.boost = 가속: {0}% bar.boost = 가속: +{0}%
bar.powerbalance = 전력: {0}/s bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1} bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0} bar.poweramount = 전력: {0}
@@ -786,23 +814,23 @@ bar.power = 전력
bar.progress = 건설 진행도 bar.progress = 건설 진행도
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도 bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
units.processorcontrol = [lightgray]프로세서 제어됨 units.processorcontrol = [lightgray]프로세서 제어됨[]
bullet.damage = [stat]{0}[lightgray] 피해량 bullet.damage = [stat]{0}[lightgray] 피해량[][]
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도 bullet.homing = [stat]유도[]
bullet.frags = [stat]{0}[lightgray]개 파편 탄환: bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량 bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량 bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.knockback = [stat]{0}[lightgray] 넉백 bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통 bullet.pierce = [stat]{0}[lightgray]번 관통[][]
bullet.infinitepierce = [stat]관통 bullet.infinitepierce = [stat]관통[]
bullet.healpercent = [stat]{0}[lightgray]% 회복 bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수 bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}[lightgray]배 발사 속도 bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
unit.blocks = 블록 unit.blocks = 블록
unit.blockssquared = 블록² unit.blockssquared = 블록²
@@ -833,13 +861,13 @@ category.items = 자원
category.crafting = 입력/출력 category.crafting = 입력/출력
category.function = 기능 category.function = 기능
category.optional = 선택적 향상 category.optional = 선택적 향상
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
setting.landscape.name = 가로화면 잠금 setting.landscape.name = 가로화면 잠금
setting.shadows.name = 그림자 setting.shadows.name = 그림자
setting.blockreplace.name = 자동 블록 제안 setting.blockreplace.name = 자동 블록 제안
setting.linear.name = 선형 필터링 setting.linear.name = 선형 필터링
setting.hints.name = 힌트 표시 setting.hints.name = 힌트 표시
setting.logichints.name = 로직 힌트 표시 setting.logichints.name = 로직 힌트 표시
setting.flow.name = 자원 흐름량 표시
setting.backgroundpause.name = 백그라운드에서 일시정지 setting.backgroundpause.name = 백그라운드에서 일시정지
setting.buildautopause.name = 건설 자동 일시정지 setting.buildautopause.name = 건설 자동 일시정지
setting.doubletapmine.name = 연속 터치로 채광 setting.doubletapmine.name = 연속 터치로 채광
@@ -858,9 +886,9 @@ setting.uiscale.name = UI 스케일링
setting.uiscale.description = 적용하려면 재시작이 필요합니다. setting.uiscale.description = 적용하려면 재시작이 필요합니다.
setting.swapdiagonal.name = 항상 대각선 배치 setting.swapdiagonal.name = 항상 대각선 배치
setting.difficulty.training = 훈련 setting.difficulty.training = 훈련
setting.difficulty.easy = 무난 setting.difficulty.easy = 쉬움
setting.difficulty.normal = 보통 setting.difficulty.normal = 보통
setting.difficulty.hard = 혼돈 setting.difficulty.hard = 어려움
setting.difficulty.insane = 박멸 setting.difficulty.insane = 박멸
setting.difficulty.name = 난이도: setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들림 setting.screenshake.name = 화면 흔들림
@@ -874,6 +902,7 @@ setting.seconds = {0} 초
setting.milliseconds = {0} 밀리초 setting.milliseconds = {0} 밀리초
setting.fullscreen.name = 전체 화면 setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창 모드 setting.borderlesswindow.name = 테두리 없는 창 모드
setting.borderlesswindow.name.windows = 테두리 없는 전체화면
setting.borderlesswindow.description = 적용하려면 재시작이 필요할 수도 있습니다. setting.borderlesswindow.description = 적용하려면 재시작이 필요할 수도 있습니다.
setting.fps.name = FPS와 핑 표시 setting.fps.name = FPS와 핑 표시
setting.smoothcamera.name = 부드러운 시점 setting.smoothcamera.name = 부드러운 시점
@@ -997,6 +1026,7 @@ rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 단계 rules.waves = 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.buildai = AI 건설 rules.buildai = AI 건설
rules.aitier = AI 등급
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP) rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령 rules.corecapture = 코어 파괴 시 점령
rules.polygoncoreprotection = 다각형 코어 건설 금지구역 rules.polygoncoreprotection = 다각형 코어 건설 금지구역
@@ -1016,12 +1046,15 @@ rules.deconstructrefundmultiplier = 철거 환불 배수
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기 rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일) rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 유닛 탄약 필요 rules.unitammo = 유닛 탄약 필요
rules.enemyteam = 상대 팀
rules.playerteam = 플레이어 팀
rules.title.waves = 단계 rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건축 rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능 rules.title.experimental = 실험적인 기능
rules.title.environment = 환경 rules.title.environment = 환경
rules.title.teams =
rules.lighting = 조명 표시 rules.lighting = 조명 표시
rules.enemyLights = 상대에게 조명 표시 rules.enemyLights = 상대에게 조명 표시
rules.fire = 방화 허용 rules.fire = 방화 허용
@@ -1100,13 +1133,13 @@ unit.reign.name = 레인
unit.vela.name = 벨라 unit.vela.name = 벨라
unit.corvus.name = 코르버스 unit.corvus.name = 코르버스
block.resupply-point.name = 보급 지점
block.parallax.name = 패럴랙스 block.parallax.name = 패럴랙스
block.cliff.name = 언덕 block.cliff.name = 언덕
block.sand-boulder.name = 사암 바위 block.sand-boulder.name = 사암 바위
block.basalt-boulder.name = 현무암 바위 block.basalt-boulder.name = 현무암 바위
block.grass.name = 잔디 block.grass.name = 잔디
block.slag.name = 용암 block.molten-slag.name = 용암
block.pooled-cryofluid.name = 얼음물
block.space.name = 우주 block.space.name = 우주
block.salt.name = 소금 block.salt.name = 소금
block.salt-wall.name = 소금 벽 block.salt-wall.name = 소금 벽
@@ -1137,9 +1170,10 @@ block.spawn.name = 적 소환지점
block.core-shard.name = 코어: 조각 block.core-shard.name = 코어: 조각
block.core-foundation.name = 코어: 기반 block.core-foundation.name = 코어: 기반
block.core-nucleus.name = 코어: 핵심 block.core-nucleus.name = 코어: 핵심
block.deepwater.name = 깊은 물 block.deep-water.name = 깊은 물
block.water.name = block.shallow-water.name =
block.tainted-water.name = 오염된 물 block.tainted-water.name = 오염된 물
block.deep-tainted-water.name = 오염된 깊은 물
block.darksand-tainted-water.name = 오염된 젖은 검은 모래 block.darksand-tainted-water.name = 오염된 젖은 검은 모래
block.tar.name = 타르 block.tar.name = 타르
block.stone.name = 바위 block.stone.name = 바위
@@ -1147,7 +1181,7 @@ block.sand.name = 모래
block.darksand.name = 검은 모래 block.darksand.name = 검은 모래
block.ice.name = 얼음 block.ice.name = 얼음
block.snow.name = block.snow.name =
block.craters.name = 구덩이 block.crater-stone.name = 구덩이
block.sand-water.name = 젖은 모래 block.sand-water.name = 젖은 모래
block.darksand-water.name = 젖은 검은 모래 block.darksand-water.name = 젖은 검은 모래
block.char.name = block.char.name =
@@ -1267,6 +1301,7 @@ block.plated-conduit.name = 도금된 파이프
block.phase-conduit.name = 메타 파이프 block.phase-conduit.name = 메타 파이프
block.liquid-router.name = 액체 분배기 block.liquid-router.name = 액체 분배기
block.liquid-tank.name = 액체 탱크 block.liquid-tank.name = 액체 탱크
block.liquid-container.name = 액체 컨테이너
block.liquid-junction.name = 액체 교차기 block.liquid-junction.name = 액체 교차기
block.bridge-conduit.name = 다리 파이프 block.bridge-conduit.name = 다리 파이프
block.rotary-pump.name = 동력 펌프 block.rotary-pump.name = 동력 펌프
@@ -1306,17 +1341,23 @@ block.payload-router.name = 화물 분배기
block.duct.name = 도관 block.duct.name = 도관
block.duct-router.name = 도관 분배기 block.duct-router.name = 도관 분배기
block.duct-bridge.name = 도관 다리 block.duct-bridge.name = 도관 다리
block.payload-propulsion-tower.name = 화물 추진탑 block.payload-propulsion-tower.name = 화물 드라이버
block.payload-void.name = 화물 소멸기 block.payload-void.name = 화물 소멸기
block.payload-source.name = 화물 공급기 block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 코어 가속기 block.interplanetary-accelerator.name = 성간 코어 가속기
#experimental, may be removed / 이 아래의 블록들은 테스트용 임시 블록들이였습니다. block.constructor.name = 블록 제작대
block.block-forge.name = 블록 제작 block.constructor.description = 최대 2x2 크기의 블록 제작합니다.
block.block-loader.name = 블록 로더 block.large-constructor.name = 대형 블록 제작대
block.block-unloader.name = 블록 언로더 block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
block.deconstructor.name = 화물 해체기
block.deconstructor.description = 블록과 유닛을 분해합니다. 건설 비용의 100%를 돌려받습니다.
block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1351,7 +1392,7 @@ hint.placeTurret = 적에게서 기지를 막아내려면 \uf861 [accent]포탑[
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오. hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오. hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오. hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
hint.derelict = [accent]버려진[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다. hint.derelict = [accent]잔해[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오. hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오. hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오. hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
@@ -1368,13 +1409,14 @@ hint.payloadPickup = 작은 블록이나 유닛을 집으려면 [accent][[[]를
hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[]. hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[].
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오. hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[]. hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[].
hint.waveFire = [accent]Wave[]포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다. hint.waveFire = [accent]파도[] 포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다.
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오. hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오. hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오. hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다. hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]고위험 레벨[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]비추천[]합니다.
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 모든 들도 가져갑니다. hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 모든 자원들도 가져갑니다.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다. item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포합니다. 별다른 보강재 없이는 구조적 문제 때문에 내구성이 비교적 약합니다. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포합니다. 별다른 보강재 없이는 구조적 문제 때문에 내구성이 비교적 약합니다.
@@ -1403,8 +1445,7 @@ liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다. liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
block.derelict = [lightgray] 버려짐[] block.derelict = [lightgray]잔해
block.resupply-point.description = 주변 유닛들에 구리 탄약을 보급합니다. 배터리 전력이 필요한 유닛들은 호환되지 않습니다.
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다. block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
block.illuminator.description = 발광합니다. block.illuminator.description = 발광합니다.
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다. block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
@@ -1423,13 +1464,15 @@ block.separator.description = 광재를 광물들로 분리합니다.
block.spore-press.description = 포자를 석유로 압축합니다. block.spore-press.description = 포자를 석유로 압축합니다.
block.pulverizer.description = 고철을 갈아 모래로 만듭니다. block.pulverizer.description = 고철을 갈아 모래로 만듭니다.
block.coal-centrifuge.description = 석유에서 석탄을 추출합니다. block.coal-centrifuge.description = 석유에서 석탄을 추출합니다.
block.incinerator.description = 넘치는 자원이나 액체를 증발시킵니다. block.incinerator.description = 들어오는 모든 자원 액체를 소각시킵니다.
block.power-void.description = 입력된 모든 전력을 무효로 합니다. 샌드박스 전용. block.power-void.description = 전력을 제거합니다. 샌드박스 전용.
block.power-source.description = 무한한 전력을 공급해주는 블록입니다. 샌드박스 전용. block.power-source.description = 전력을 무한히 출력합니다. 샌드박스 전용.
block.item-source.description = 자원을 무한대로 출력합니다. 샌드박스 전용. block.item-source.description = 자원을 무한 출력합니다. 샌드박스 전용.
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용. block.item-void.description = 자원을 제거합니다. 샌드박스 전용.
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용. block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용. block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
block.payload-source.description = 화물을 무한히 출력합니다. 샌드박스 전용.
block.payload-void.description = 화물을 제거합니다. 샌드박스 전용.
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다. block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.\n여러 타일을 차지합니다. block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다. block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
@@ -1470,6 +1513,7 @@ block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다. block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 측면에서 액체들을 받아들이지 않습니다.\n액체가 누설하지 않습니다. block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 측면에서 액체들을 받아들이지 않습니다.\n액체가 누설하지 않습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 같이 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 나누는 데 유용합니다. block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 같이 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 나누는 데 유용합니다.
block.liquid-container.description = 상당한 양의 액체를 저장합니다. 액체 라우터와 유사하게 모든 면에 출력할 수 있습니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요. block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다. block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다. block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1549,7 +1593,7 @@ block.logic-display.description = 프로세서를 이용해 그래픽을 출력
block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다. block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다.
block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다. block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 추진탑으로 발사합니다. block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다. unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다.
unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다. unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다.
@@ -1584,7 +1628,7 @@ unit.omura.description = 적에게 장거리 관통 레일건을 발사합니다
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다. unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다.
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다. unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다.
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다. unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다.
unit.retusa.description = 근접 시한지뢰를 설치합니다. 아군 유닛을 수리할 수 있습니다. unit.retusa.description = 주변 적에게 유도 어뢰를 발사합니다. 아군 유닛을 수리할 수 있습니다.
unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다. unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다.
unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다. unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다.
unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다. unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다.
@@ -1735,13 +1779,15 @@ lenum.itemdrop = 아이템 투하
lenum.itemtake = 건물에서 아이템 수송 lenum.itemtake = 건물에서 아이템 수송
lenum.paydrop = 현재 화물 투하 lenum.paydrop = 현재 화물 투하
lenum.paytake = 현재 위치에서 화물 수송 lenum.paytake = 현재 위치에서 화물 수송
lenum.payenter = 아래 화물 건물에 착륙
lenum.flag = 깃발 수 설정 lenum.flag = 깃발 수 설정
lenum.mine = 특정 위치에서 채광 lenum.mine = 특정 위치에서 채광
lenum.build = 구조물 건설 lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
lenum.within = 좌표 주변 유닛 발견 여부 lenum.within = 좌표 주변 유닛 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
#1730 line matching / 줄 매칭
#1745 line matching / 줄 매칭
#-------------비공식 번역------------- #-------------비공식 번역-------------
#팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요. #팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요.
@@ -1753,7 +1799,7 @@ lenum.boost = 이륙 시작/중단
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 #관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018
#아이템 #아이템
item.metaglass.details = [lightgray][비공식][]쓰임가 가장 적은 아이템 item.metaglass.details = [lightgray][비공식][]쓰임가 가장 적은 아이템
item.graphite.details = item.graphite.details =
item.sand.details = item.sand.details =
item.titanium.details = item.titanium.details =
@@ -1769,7 +1815,7 @@ item.pyratite.details =
liquid.water.details = liquid.water.details =
liquid.slag.details = liquid.slag.details =
liquid.oil.details = liquid.oil.details =
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다는 소문이 있다. liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다.
#블록 #블록
block.resupply-point.details = block.resupply-point.details =
@@ -1844,8 +1890,8 @@ block.power-node.details =
block.power-node-large.details = block.power-node-large.details =
block.surge-tower.details = block.surge-tower.details =
block.diode.details = block.diode.details =
block.battery.details = block.battery.details = [lightgray][비공식][]아크와 랜서같은 전기먹는하마 옆에 많이 설치해두자.
block.battery-large.details = block.battery-large.details = [lightgray][비공식][]일반 베터리 9개보다 5000만큼의 전력을 더 저장할 수 있다.
block.combustion-generator.details = block.combustion-generator.details =
block.thermal-generator.details = block.thermal-generator.details =
block.steam-generator.details = block.steam-generator.details =
@@ -1859,7 +1905,7 @@ block.mechanical-drill.details =
block.pneumatic-drill.details = block.pneumatic-drill.details =
block.laser-drill.details = block.laser-drill.details =
block.blast-drill.details = block.blast-drill.details =
block.water-extractor.details = block.water-extractor.details = [lightgray][비공식][]맨 땅에서 물을 뽑아낸다. 이것이 바로 창조경제
block.oil-extractor.details = block.oil-extractor.details =
block.vault.details = block.vault.details =
block.container.details = block.container.details =
@@ -1904,9 +1950,9 @@ block.multiplicative-reconstructor.details =
block.exponential-reconstructor.details = block.exponential-reconstructor.details =
block.tetrative-reconstructor.details = block.tetrative-reconstructor.details =
block.switch.details = block.switch.details =
block.micro-processor.details = block.micro-processor.details = [lightgray][비공식][]Hello, World!
block.logic-processor.details = block.logic-processor.details = [lightgray][비공식][]99병의 맥주가 벽장에 있네, 99병의 맥주라네
block.hyper-processor.details = block.hyper-processor.details = [lightgray][비공식][]그것을 내려서 넘겼네, 더 이상 벽장에 맥주가 없네
block.memory-cell.details = block.memory-cell.details =
block.memory-bank.details = block.memory-bank.details =
block.logic-display.details = block.logic-display.details =
@@ -1934,7 +1980,7 @@ unit.horizon.details =
unit.zenith.details = unit.zenith.details =
unit.antumbra.details = unit.antumbra.details =
unit.eclipse.details = unit.eclipse.details =
unit.mono.details = unit.mono.details = [lightgray][비공식][]민더스트리 최고 귀요미.
unit.poly.details = unit.poly.details =
unit.mega.details = unit.mega.details =
unit.quad.details = unit.quad.details =
@@ -1943,11 +1989,11 @@ unit.risso.details = [lightgray][비공식][]뭉치면 연사력이 무시무시
unit.minke.details = unit.minke.details =
unit.bryde.details = unit.bryde.details =
unit.sei.details = [lightgray][비공식][]세이 sei! unit.sei.details = [lightgray][비공식][]세이 sei!
unit.omura.details = unit.omura.details = [lightgray][비공식][]오무라이스?
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮보죠. unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮보죠.
unit.oxynoe.details = unit.oxynoe.details =
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다! unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!
unit.aegires.details = [lightgray][비공식][]플레이어가 할 수 있는건 운전과 공사뿐... unit.aegires.details = [lightgray][비공식][]공격 컨트롤을 할 수 없습니다.
unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다. unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다.
unit.alpha.details = unit.alpha.details =
unit.beta.details = unit.beta.details =

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys block.sand-boulder.name = Smėlio Riedulys
block.grass.name = Žolė block.grass.name = Žolė
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Druska block.salt.name = Druska
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Priešų Atsiradimo Zona
block.core-shard.name = Branduolys: Šerdis block.core-shard.name = Branduolys: Šerdis
block.core-foundation.name = Branduolys: Pagrindas block.core-foundation.name = Branduolys: Pagrindas
block.core-nucleus.name = Branduolys: Centras block.core-nucleus.name = Branduolys: Centras
block.deepwater.name = Gilus Vanduo block.deep-water.name = Gilus Vanduo
block.water.name = Vanduo block.shallow-water.name = Vanduo
block.tainted-water.name = Užterštas Vanduo block.tainted-water.name = Užterštas Vanduo
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
block.tar.name = Derva block.tar.name = Derva
@@ -1001,7 +1001,7 @@ block.sand.name = Smėlis
block.darksand.name = Tamsus Smėlis block.darksand.name = Tamsus Smėlis
block.ice.name = Ledas block.ice.name = Ledas
block.snow.name = Sniegas block.snow.name = Sniegas
block.craters.name = Krateriai block.crater-stone.name = Krateriai
block.sand-water.name = Smėlio vanduo block.sand-water.name = Smėlio vanduo
block.darksand-water.name = Tamsaus Smėlio Vanduo block.darksand-water.name = Tamsaus Smėlio Vanduo
block.char.name = Char block.char.name = Char

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Zandkei block.sand-boulder.name = Zandkei
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Zout block.salt.name = Zout
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Vijandelijke Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Diep Water block.deep-water.name = Diep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Vervuild Water block.tainted-water.name = Vervuild Water
block.darksand-tainted-water.name = Donker Zand Vervuild Water block.darksand-tainted-water.name = Donker Zand Vervuild Water
block.tar.name = Olie block.tar.name = Olie
@@ -1001,7 +1001,7 @@ block.sand.name = Donker Zand
block.darksand.name = Donker Zand block.darksand.name = Donker Zand
block.ice.name = Ijs block.ice.name = Ijs
block.snow.name = Sneeuw block.snow.name = Sneeuw
block.craters.name = Krarters block.crater-stone.name = Krarters
block.sand-water.name = Zand water block.sand-water.name = Zand water
block.darksand-water.name = Donker Zand Water block.darksand-water.name = Donker Zand Water
block.char.name = Char block.char.name = Char

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -762,7 +762,7 @@ bar.corereq = Wymagany Rdzeń
bar.drillspeed = Prędkość wiertła: {0}/s bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
bar.boost = Przyspieszenie: {0}% bar.boost = Przyspieszenie: +{0}%
bar.powerbalance = Moc: {0} bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1} bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
@@ -904,7 +904,7 @@ category.view.name = Wyświetl
category.multiplayer.name = Wielu graczy category.multiplayer.name = Wielu graczy
category.blocks.name = Wybierz Blok category.blocks.name = Wybierz Blok
command.attack = Atakuj command.attack = Atakuj
command.rally = Zbierz command.rally = Zbiórka
command.retreat = Wycofaj command.retreat = Wycofaj
command.idle = Nieaktywny command.idle = Nieaktywny
placement.blockselectkeys = \n[lightgray]Klawisz: [{0}, placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
@@ -1090,7 +1090,7 @@ block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.basalt-boulder.name = Bazaltowy Głaz block.basalt-boulder.name = Bazaltowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.slag.name = Żużel block.molten-slag.name = Żużel
block.space.name = Kosmos block.space.name = Kosmos
block.salt.name = Sól block.salt.name = Sól
block.salt-wall.name = Ściana Solna block.salt-wall.name = Ściana Solna
@@ -1121,8 +1121,8 @@ block.spawn.name = Spawn wrogów
block.core-shard.name = Rdzeń: Odłamek block.core-shard.name = Rdzeń: Odłamek
block.core-foundation.name = Rdzeń: Podstawa block.core-foundation.name = Rdzeń: Podstawa
block.core-nucleus.name = Rdzeń: Jądro block.core-nucleus.name = Rdzeń: Jądro
block.deepwater.name = Głęboka Woda block.deep-water.name = Głęboka Woda
block.water.name = Woda block.shallow-water.name = Woda
block.tainted-water.name = Skażona Woda block.tainted-water.name = Skażona Woda
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
block.tar.name = Smoła block.tar.name = Smoła
@@ -1131,7 +1131,7 @@ block.sand.name = Piasek
block.darksand.name = Czarny piasek block.darksand.name = Czarny piasek
block.ice.name = Lód block.ice.name = Lód
block.snow.name = Śnieg block.snow.name = Śnieg
block.craters.name = Kratery block.crater-stone.name = Kratery
block.sand-water.name = Woda z Piaskiem block.sand-water.name = Woda z Piaskiem
block.darksand-water.name = Woda z Ciemnym Piaskiem block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół block.char.name = Popiół

View File

@@ -18,10 +18,12 @@ linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferênc
screenshot = Screenshot salvo para {0} screenshot = Screenshot salvo para {0}
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela. screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
gameover = O núcleo foi destruído. gameover = O núcleo foi destruído.
gameover.disconnect = Desconectado
gameover.pvp = O time[accent] {0}[] ganhou! gameover.pvp = O time[accent] {0}[] ganhou!
gameover.waiting = [accent]Esperando pelo próximo mapa...
highscore = [accent]Novo recorde! highscore = [accent]Novo recorde!
copied = Copiado copied = Copiado
indev.popup = [accent]v6[] está atualmente em [accent]alpha[].\n[lightgray]Isso significa:[]\n[scarlet]- A campanha está inacabada[]\n- Está faltando conteúdo\n - A maioria das [scarlet]IAs das unidades[] não funciona adequadamente\n- A maioria das unidades estão inacabadas\n- Tudo o que você ver está sujeito a mudanças ou remoção.\n\nReporte bugs ou crashes em [accent]Github[]. indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações.
indev.notready = Essa parte do jogo ainda não esta pronta indev.notready = Essa parte do jogo ainda não esta pronta
load.sound = Sons load.sound = Sons
@@ -39,11 +41,19 @@ be.ignore = Ignorar
be.noupdates = Nenhuma atualização encontrada. be.noupdates = Nenhuma atualização encontrada.
be.check = Checar por atualizações be.check = Checar por atualizações
mods.browser = Mod Browser
mods.browser.selected = Mod selecionado
mods.browser.add = Instalar
mods.browser.reinstall = Reinstalar
mods.github.open = Repo
mods.browser.sortdate = Ordenar por mais recente
mods.browser.sortstars = Ordenar por estrelas
schematic = Esquema schematic = Esquema
schematic.add = Salvar esquema schematic.add = Salvar esquema
schematics = Esquemas schematics = Esquemas
schematic.replace = Um esquema com esse nome já existe. Substituí-lo? schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
schematic.exists = Um esquema com esse nome já existe. Substituí-lo? schematic.exists = Um esquema com esse nome já existe.
schematic.import = Importar esquema... schematic.import = Importar esquema...
schematic.exportfile = Exportar arquivo schematic.exportfile = Exportar arquivo
schematic.importfile = Importar arquivo schematic.importfile = Importar arquivo
@@ -56,7 +66,7 @@ schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza? schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.rename = Renomear esquema schematic.rename = Renomear esquema
schematic.info = {0}x{1}, {2} blocos schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê precisa de permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor. schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
schematic.tags = Tags: schematic.tags = Tags:
schematic.edittags = Editar Tags schematic.edittags = Editar Tags
schematic.addtag = Adicionar Tag schematic.addtag = Adicionar Tag
@@ -66,6 +76,7 @@ schematic.renametag = Renomear Tag
schematic.tagdelconfirm = Deletar essa tag completamente? schematic.tagdelconfirm = Deletar essa tag completamente?
schematic.tagexists = Essa tag já existe. schematic.tagexists = Essa tag já existe.
stats = Estatísticas
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
stat.built = Construções construídas:[accent] {0} stat.built = Construções construídas:[accent] {0}
@@ -73,7 +84,6 @@ stat.destroyed = Construções destruídas:[accent] {0}
stat.deconstructed = Construções desconstruídas:[accent] {0} stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados: stat.delivered = Recursos lançados:
stat.playtime = Tempo jogado:[accent] {0} stat.playtime = Tempo jogado:[accent] {0}
stat.rank = Classificação final: [accent]{0}
globalitems = [accent]Itens Globais globalitems = [accent]Itens Globais
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
@@ -82,13 +92,16 @@ level.select = Seleção de fase
level.mode = Modo de jogo: level.mode = Modo de jogo:
coreattack = < O núcleo está sob ataque! > coreattack = < O núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
database = Banco de dados database = Banco de dados do núcleo
database.button = Banco de dados
savegame = Salvar jogo savegame = Salvar jogo
loadgame = Carregar jogo loadgame = Carregar jogo
joingame = Entrar no jogo joingame = Entrar no jogo
customgame = Jogo customi-\nzado customgame = Jogo customi-\nzado
newgame = Novo jogo newgame = Novo jogo
none = <nenhum> none = <nenhum>
none.found = [lightgray]<nenhum encontrado>
none.inmap = [lightgray]<nenhum no mapa>
minimap = Mini-mapa minimap = Mini-mapa
position = Posição position = Posição
close = Fechar close = Fechar
@@ -109,17 +122,20 @@ committingchanges = Enviando mudanças
done = Feito done = Feito
feature.unsupported = Seu dispositivo não suporta essa função. feature.unsupported = Seu dispositivo não suporta essa função.
mods.alphainfo = Lembre-se que o sistema de mods está em alpha, e[scarlet] que eles talvez contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry. mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
mods = Mods mods = Mods
mods.none = [lightgray]Nenhum mod encontrado! mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods mods.guide = Guia de mods
mods.report = Reportar um Bug mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods mods.openfolder = Abrir pasta de mods
mods.viewcontent = Ver conteúdo
mods.reload = Recarregar mods.reload = Recarregar
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods. mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado mod.disabled = [scarlet]Desativado
mod.multiplayer.compatible = [gray]Compatível com multiplayer
mod.disable = Desati-\nvar mod.disable = Desati-\nvar
mod.content = Conteúdo: mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso. mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
@@ -152,8 +168,13 @@ planetmap = Mapa do Planeta
launchcore = Lançar núcleo launchcore = Lançar núcleo
filename = Nome do arquivo: filename = Nome do arquivo:
unlocked = Novo bloco desbloqueado! unlocked = Novo bloco desbloqueado!
available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore Tecnológica techtree = Árvore Tecnológica
research.legacy = dados de pesquisa da versão [accent]5.0[] encontrados.\nVocê quer [accent]carregar esses dados[], ou [accent]descartar eles[] e recomeçar as pesquisas da nova campanha (recomendado)?
research.load = Carregar
research.discard = Descartar
research.list = [lightgray]Pesquise: research.list = [lightgray]Pesquise:
research = Pesquisar research = Pesquisar
researched = [lightgray]{0} Pesquisado. researched = [lightgray]{0} Pesquisado.
@@ -188,22 +209,30 @@ hostserver.mobile = Hospedar\nJogo
host = Hospedar host = Hospedar
hosting = [accent]Abrindo servidor... hosting = [accent]Abrindo servidor...
hosts.refresh = Recarregar hosts.refresh = Recarregar
hosts.discovering = Descobrindo jogos em lan hosts.discovering = Descobrindo jogos em LAN
hosts.discovering.any = Descobrindo jogos hosts.discovering.any = Descobrindo jogos
server.refreshing = Atualizando servidor server.refreshing = Atualizando servidor
hosts.none = [lightgray]Nenhum jogo LAN encontrado! hosts.none = [lightgray]Nenhum jogo LAN encontrado!
host.invalid = [scarlet]Não foi possivel hospedar host.invalid = [scarlet]Não foi possivel hospedar
servers.local = Servidores locais servers.local = Servidores locais
servers.local.steam = Jogos públicos e servidores locais
servers.remote = Servidores remotos servers.remote = Servidores remotos
servers.global = Servidores da comunidade servers.global = Servidores da comunidade
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
servers.showhidden = Mostrar servidores escondidos
server.shown = Mostrar
server.hidden = Esconder
trace = Rastrear jogador trace = Rastrear jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID unico: [accent]{0} trace.id = ID: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0} trace.mobile = Cliente móvel: [accent]{0}
trace.modclient = Cliente customizado: [accent]{0} trace.modclient = Cliente customizado: [accent]{0}
trace.times.joined = Vezes que entrou: [accent]{0}
trace.times.kicked = Vezes que foi expulso: [accent]{0}
invalidid = ID do cliente invalido! Reporte o bug invalidid = ID do cliente invalido! Reporte o bug
server.bans = Banidos server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado! server.bans.none = Nenhum jogador banido encontrado!
@@ -216,29 +245,30 @@ server.outdated = [crimson]Servidor desatualizado![]
server.outdated.client = [crimson]Cliente desatualizado![] server.outdated.client = [crimson]Cliente desatualizado![]
server.version = [lightgray]Versão: {0} server.version = [lightgray]Versão: {0}
server.custombuild = [accent]Versão customizada server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir este jogador? confirmban = Certeza que quer banir "{0}[white]"?
confirmkick = Certeza que quer expulsar o jogador? confirmkick = Certeza que quer expulsar "{0}[white]"?
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador? confirmvotekick = Você tem certeza de que quer votar para expulsar "{0}[white]"?
confirmunban = Certeza que quer desbanir este jogador? confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer este jogador um administrador? confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
confirmunadmin = Certeza que quer remover o status de adminstrador deste jogador? confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
joingame.title = Entrar no jogo joingame.title = Entrar no jogo
joingame.ip = IP: joingame.ip = IP:
disconnect = Desconectado. disconnect = Desconectado.
disconnect.error = Erro de conexão. disconnect.error = Erro de conexão.
disconnect.closed = Conexão fechada. disconnect.closed = Conexão fechada.
disconnect.timeout = Tempo esgotado. disconnect.timeout = Tempo esgotado.
disconnect.data = Falha ao abrir os dados do mundo! disconnect.data = Falha ao carregar os dados do mundo!
cantconnect = Impossível conectar ([accent]{0}[]). cantconnect = Impossível conectar ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
reconnecting = [accent]Reconectando...
connecting.data = [accent]Carregando dados do mundo... connecting.data = [accent]Carregando dados do mundo...
server.port = Port: server.port = Porta:
server.addressinuse = Senha em uso! server.addressinuse = Porta em uso!
server.invalidport = Numero de port inválido! server.invalidport = Numero de port inválido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0} server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.new = Novo save save.new = Novo save
save.overwrite = Você tem certeza que quer sobrescrever este save? save.overwrite = Você tem certeza que quer sobrescrever este save?
overwrite = sobrescrever overwrite = Sobrescrever
save.none = Nenhum save encontrado! save.none = Nenhum save encontrado!
savefail = Falha ao salvar jogo! savefail = Falha ao salvar jogo!
save.delete.confirm = Certeza que quer deletar este save? save.delete.confirm = Certeza que quer deletar este save?
@@ -252,12 +282,13 @@ save.newslot = Nome do save:
save.rename = Renomear save.rename = Renomear
save.rename.text = Novo jogo: save.rename.text = Novo jogo:
selectslot = Selecione um lugar para salvar. selectslot = Selecione um lugar para salvar.
slot = [accent]Conexões {0} slot = [accent]Slot {0}
editmessage = Editar mensagem editmessage = Editar mensagem
save.corrupted = [accent]Save corrompido ou inválido! save.corrupted = [accent]Save corrompido ou inválido!
empty = <vazio> empty = <vazio>
on = Ligado on = Ligado
off = Desligado off = Desligado
save.search = Procurando jogos salvos...
save.autosave = Salvar automaticamente: {0} save.autosave = Salvar automaticamente: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Horda {0} save.wave = Horda {0}
@@ -276,6 +307,7 @@ cancel = Cancelar
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar link
back = Voltar back = Voltar
max = Máximo
crash.export = Exportar Históricos de Crashes. crash.export = Exportar Históricos de Crashes.
crash.none = Nenhum Histórico de Crashes Encontrado. crash.none = Nenhum Histórico de Crashes Encontrado.
crash.exported = Históricos de Crashes Exportado. crash.exported = Históricos de Crashes Exportado.
@@ -286,25 +318,28 @@ data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos. data.invalid = Estes dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente. data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente.
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando... loading = [accent]Carregando...
reloading = [accent]Recarregando mods... reloading = [accent]Recarregando...
saving = [accent]Salvando... saving = [accent]Salvando...
respawn = [accent][[{0}][] para nascer no núcleo respawn = [accent][[{0}][] para nascer no núcleo
cancelbuilding = [accent][[{0}][] para cancelar a construção cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção resumebuilding = [scarlet][[{0}][] para continuar a construção
enablebuilding = [scarlet][[{0}][] para habilitar construção
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1} wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0} wave.waiting = Proxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso wave.waveInProgress = [lightgray]Horda em progresso
waiting = Aguardando... waiting = Esperando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante wave.enemy = [lightgray]{0} inimigo restante
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] Hordas. wave.enemycores = [accent]{0}[lightgray] núcleos inimigos
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] Horda. wave.enemycore = [accent]{0}[lightgray] núcleo inimigo
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
loadimage = Carregar\nimagem loadimage = Carregar\nimagem
saveimage = Salvar\nimagem saveimage = Salvar\nimagem
unknown = Desconhecido unknown = Desconhecido
@@ -329,6 +364,7 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
publish.error = Erro publicando o item: {0} publish.error = Erro publicando o item: {0}
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0} steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no editor editor.openin = Abrir no editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -344,15 +380,22 @@ editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa editor.newmap = Novo mapa
editor.center = Centro editor.center = Centro
editor.search = Procurar mapas...
editor.filters = Filtrar mapas
editor.filters.mode = Modos de jogo:
editor.filters.type = Tipo:
editor.filters.search = Procurar em:
editor.filters.author = Autor
editor.filters.description = Descrição
workshop = Oficina workshop = Oficina
waves.title = Hordas waves.title = Hordas
waves.remove = Remover waves.remove = Remover
waves.never = <nunca>
waves.every = a cada waves.every = a cada
waves.waves = Horda(s) waves.waves = Horda(s)
waves.perspawn = por spawn waves.perspawn = por spawn
waves.shields = Escudo/Horda waves.shields = Escudo/Horda
waves.to = para waves.to = para
waves.max = quantidade máxima
waves.guardian = Guardião waves.guardian = Guardião
waves.preview = Pré-visualizar waves.preview = Pré-visualizar
waves.edit = Editar... waves.edit = Editar...
@@ -361,7 +404,15 @@ waves.load = Carregar da área de transferência
waves.invalid = Hordas inválidas na área de transferência. waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Hordas copiadas. waves.copied = Hordas copiadas.
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão. waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
waves.sort = Ordenar por
waves.sort.reverse = Inverter ordem
waves.sort.begin = Começar
waves.sort.health = Vida
waves.sort.type = Tipo
waves.units.hide = Esconder tudo
waves.units.show = Mostrar tudo
# esses são intencionalmente em letras minúsculas
wavemode.counts = quantidade wavemode.counts = quantidade
wavemode.totals = total wavemode.totals = total
wavemode.health = vida wavemode.health = vida
@@ -369,6 +420,7 @@ wavemode.health = vida
editor.default = [lightgray]<padrão> editor.default = [lightgray]<padrão>
details = Detalhes... details = Detalhes...
edit = Editar... edit = Editar...
variables = Variáveis
editor.name = Nome: editor.name = Nome:
editor.spawn = Criar unidade editor.spawn = Criar unidade
editor.removeunit = Remover unidade editor.removeunit = Remover unidade
@@ -1073,7 +1125,7 @@ block.parallax.name = Paralaxe
block.cliff.name = Relevo block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
block.slag.name = Escória block.molten-slag.name = Escória
block.space.name = Space block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Parede de sal block.salt-wall.name = Parede de sal
@@ -1104,8 +1156,8 @@ block.spawn.name = Área inimiga
block.core-shard.name = Fragmento do núcleo block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Centro do núcleo block.core-nucleus.name = Centro do núcleo
block.deepwater.name = Água profunda block.deep-water.name = Água profunda
block.water.name = Água block.shallow-water.name = Água
block.tainted-water.name = Água tinta block.tainted-water.name = Água tinta
block.darksand-tainted-water.name = Água tinta sobre areia escura block.darksand-tainted-water.name = Água tinta sobre areia escura
block.tar.name = Piche block.tar.name = Piche
@@ -1114,7 +1166,7 @@ block.sand.name = Areia
block.darksand.name = Areia escura block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
block.craters.name = Crateras block.crater-stone.name = Crateras
block.sand-water.name = Água sobre areia block.sand-water.name = Água sobre areia
block.darksand-water.name = Água sobre areia escura block.darksand-water.name = Água sobre areia escura
block.char.name = Cinzas block.char.name = Cinzas

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