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738 Commits
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18
.github/workflows/push.yml
vendored
@@ -15,11 +15,21 @@ jobs:
|
|||||||
cd ../MindustryBuilds
|
cd ../MindustryBuilds
|
||||||
BNUM=$(($GITHUB_RUN_NUMBER + 20000))
|
BNUM=$(($GITHUB_RUN_NUMBER + 20000))
|
||||||
git tag ${BNUM}
|
git tag ${BNUM}
|
||||||
git config --global user.name "Build Uploader"
|
git config --global user.name "Github Actions"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
|
||||||
- name: Set up JDK 16
|
- name: Set up JDK 17
|
||||||
uses: actions/setup-java@v1
|
uses: actions/setup-java@v1
|
||||||
with:
|
with:
|
||||||
java-version: 16
|
java-version: 17
|
||||||
|
- name: Update bundles
|
||||||
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
|
run: |
|
||||||
|
./gradlew updateBundles
|
||||||
|
|
||||||
|
if [ -n "$(git status --porcelain)" ]; then
|
||||||
|
git add core/assets/bundles/*
|
||||||
|
git commit -m "Automatic bundle update"
|
||||||
|
git push
|
||||||
|
fi
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
run: ./gradlew clean cleanTest test
|
run: ./gradlew clean cleanTest test --stacktrace
|
||||||
|
|||||||
4
.gitignore
vendored
@@ -162,3 +162,7 @@ gradle-app.setting
|
|||||||
.DS_Store
|
.DS_Store
|
||||||
Thumbs.db
|
Thumbs.db
|
||||||
android/libs/
|
android/libs/
|
||||||
|
|
||||||
|
# ignored due to frequent branch conflicts.
|
||||||
|
core/assets/logicids.dat
|
||||||
|
core/assets/icons/icons.properties
|
||||||
@@ -15,6 +15,8 @@ If you are submitting a new block, make sure it has a name and description, and
|
|||||||
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
||||||
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
||||||
|
|
||||||
|
### Do not make formatting PRs.
|
||||||
|
Yes, there are occurrences of trailing spaces, extra newlines, empty indents, and other tiny errors. No, I don't want to merge, view, or get notified by your 1-line PR fixing it. If you're implementing a PR with modification of *actual code*, feel free to fix formatting in the general vicinity of your changes, but please don't waste everyone's time with pointless changes.
|
||||||
|
|
||||||
## Style Guidelines
|
## Style Guidelines
|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
|
|||||||
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have [JDK 16](https://adoptopenjdk.net/archive.html?variant=openjdk16&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
|
First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
|
||||||
|
|
||||||
### Windows
|
### Windows
|
||||||
|
|
||||||
@@ -38,7 +38,7 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
|
|
||||||
### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ This is done by letting clients `GET` a [JSON list of servers](https://github.co
|
|||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
|
0. **Take note of the fact that modded servers are not allowed on this list.** Such servers confuse users, and there's currently no easy way to fix mod incompatibilities after a failed connection.
|
||||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||||
|
|||||||
@@ -31,9 +31,11 @@ There are two ways to test the translation bundle:
|
|||||||
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
||||||
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
||||||
|
|
||||||
#### Translating for stores (Steam, Google Play)
|
#### Translating for stores (Steam, ~~Google Play~~)
|
||||||
|
|
||||||
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
|
NOTE: The Google Play description is in the process of being re-written, please do not translate it.
|
||||||
|
|
||||||
|
If you would like to translate the descriptions for ~~Google Play~~ or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
|
||||||
|
|
||||||
**And that's it.**
|
**And that's it.**
|
||||||
|
|
||||||
|
|||||||
@@ -7,8 +7,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
//note that later versions, like alpha05, fail to work correctly
|
classpath 'com.android.tools.build:gradle:7.0.3'
|
||||||
classpath 'com.android.tools.build:gradle:7.1.0-alpha02'
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,7 +29,7 @@ task deploy(type: Copy){
|
|||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '30.0.2'
|
buildToolsVersion '30.0.3'
|
||||||
compileSdkVersion 30
|
compileSdkVersion 30
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
@@ -140,8 +139,8 @@ dependencies{
|
|||||||
gpImplementation "com.google.android.gms:play-services-games:21.0.0"
|
gpImplementation "com.google.android.gms:play-services-games:21.0.0"
|
||||||
gpImplementation "com.google.android.gms:play-services-auth:19.0.0"
|
gpImplementation "com.google.android.gms:play-services-auth:19.0.0"
|
||||||
|
|
||||||
//android dependencies magically disappear during compilation, thanks gradle!
|
//TODO dynamically find best android platform jar instead of hard-coding to 30
|
||||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-29/android.jar")
|
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
|
||||||
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -101,6 +101,8 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
inter.addJavadoc("Interface for {@link $L}", component.fullName());
|
inter.addJavadoc("Interface for {@link $L}", component.fullName());
|
||||||
|
|
||||||
|
skipDeprecated(inter);
|
||||||
|
|
||||||
//implement extra interfaces these components may have, e.g. position
|
//implement extra interfaces these components may have, e.g. position
|
||||||
for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){
|
for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){
|
||||||
//javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get
|
//javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get
|
||||||
@@ -570,6 +572,8 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
.returns(tname(packageName + "." + name))
|
.returns(tname(packageName + "." + name))
|
||||||
.addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build());
|
.addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build());
|
||||||
|
|
||||||
|
skipDeprecated(builder);
|
||||||
|
|
||||||
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -837,6 +841,8 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className)
|
TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className)
|
||||||
.addModifiers(Modifier.FINAL);
|
.addModifiers(Modifier.FINAL);
|
||||||
|
|
||||||
|
skipDeprecated(nullBuilder);
|
||||||
|
|
||||||
nullBuilder.addSuperinterface(interf.tname());
|
nullBuilder.addSuperinterface(interf.tname());
|
||||||
if(superclass != null) nullBuilder.superclass(tname(baseName(superclass)));
|
if(superclass != null) nullBuilder.superclass(tname(baseName(superclass)));
|
||||||
|
|
||||||
@@ -872,7 +878,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
||||||
|
|
||||||
write(nullBuilder);
|
write(nullBuilder, imports.asArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
write(nullsBuilder);
|
write(nullsBuilder);
|
||||||
@@ -980,6 +986,11 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
throw new IllegalArgumentException("Missing types.");
|
throw new IllegalArgumentException("Missing types.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void skipDeprecated(TypeSpec.Builder builder){
|
||||||
|
//deprecations are irrelevant in generated code
|
||||||
|
builder.addAnnotation(AnnotationSpec.builder(SuppressWarnings.class).addMember("value", "\"deprecation\"").build());
|
||||||
|
}
|
||||||
|
|
||||||
class GroupDefinition{
|
class GroupDefinition{
|
||||||
final String name;
|
final String name;
|
||||||
final ClassName baseType;
|
final ClassName baseType;
|
||||||
|
|||||||
@@ -22,8 +22,8 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void process(RoundEnvironment env) throws Exception{
|
public void process(RoundEnvironment env) throws Exception{
|
||||||
processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound");
|
processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound", true);
|
||||||
processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music");
|
processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music", false);
|
||||||
processUI(env.getElementsAnnotatedWith(StyleDefaults.class));
|
processUI(env.getElementsAnnotatedWith(StyleDefaults.class));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,11 +117,12 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
|
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void processSounds(String classname, String path, String rtype) throws Exception{
|
void processSounds(String classname, String path, String rtype, boolean genid) throws Exception{
|
||||||
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
CodeBlock.Builder staticb = CodeBlock.builder();
|
CodeBlock.Builder staticb = CodeBlock.builder();
|
||||||
|
|
||||||
|
if(genid){
|
||||||
type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build());
|
type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build());
|
||||||
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build());
|
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build());
|
||||||
|
|
||||||
@@ -136,6 +137,7 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
.addParameter(int.class, "id")
|
.addParameter(int.class, "id")
|
||||||
.returns(Sound.class)
|
.returns(Sound.class)
|
||||||
.addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build());
|
.addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build());
|
||||||
|
}
|
||||||
|
|
||||||
HashSet<String> names = new HashSet<>();
|
HashSet<String> names = new HashSet<>();
|
||||||
Seq<Fi> files = new Seq<>();
|
Seq<Fi> files = new Seq<>();
|
||||||
@@ -157,17 +159,23 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
|
|
||||||
String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
|
String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
|
||||||
|
|
||||||
|
if(genid){
|
||||||
staticb.addStatement("soundToId.put($L, $L)", name, id);
|
staticb.addStatement("soundToId.put($L, $L)", name, id);
|
||||||
|
|
||||||
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }",
|
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }",
|
||||||
Core.class, filepath, rtype, name, rtype, id, id);
|
Core.class, filepath, rtype, name, rtype, id, id);
|
||||||
|
}else{
|
||||||
|
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; }", Core.class, filepath, rtype, name, rtype);
|
||||||
|
}
|
||||||
|
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
||||||
|
|
||||||
id ++;
|
id ++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(genid){
|
||||||
type.addStaticBlock(staticb.build());
|
type.addStaticBlock(staticb.build());
|
||||||
|
}
|
||||||
|
|
||||||
if(classname.equals("Sounds")){
|
if(classname.equals("Sounds")){
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ mindustry.entities.comp.PlayerComp=12
|
|||||||
mindustry.entities.comp.PosTeam=27
|
mindustry.entities.comp.PosTeam=27
|
||||||
mindustry.entities.comp.PosTeamDef=28
|
mindustry.entities.comp.PosTeamDef=28
|
||||||
mindustry.entities.comp.PuddleComp=13
|
mindustry.entities.comp.PuddleComp=13
|
||||||
|
mindustry.entities.comp.WorldLabelComp=35
|
||||||
mindustry.type.Weather.WeatherStateComp=14
|
mindustry.type.Weather.WeatherStateComp=14
|
||||||
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
|
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
|
||||||
mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34
|
mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:6,fields:[{name:color,type:arc.graphics.Color},{name:data,type:java.lang.Object},{name:effect,type:mindustry.entities.Effect},{name:lifetime,type:float},{name:offsetPos,type:float},{name:offsetRot,type:float},{name:offsetX,type:float},{name:offsetY,type:float},{name:parent,type:mindustry.gen.Posc},{name:rotWithParent,type:boolean},{name:rotation,type:float},{name:time,type:float},{name:x,type:float},{name:y,type:float}]}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
{fields:[{name:flags,type:byte},{name:fontSize,type:float},{name:text,type:java.lang.String},{name:x,type:float},{name:y,type:float},{name:z,type:float}]}
|
||||||
42
build.gradle
@@ -13,36 +13,18 @@ buildscript{
|
|||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
maven{ url 'https://jitpack.io' }
|
maven{ url 'https://jitpack.io' }
|
||||||
|
|
||||||
//fake repository to download my patched robovm jar from
|
|
||||||
ivy{
|
|
||||||
url 'https://github.com/'
|
|
||||||
|
|
||||||
patternLayout {
|
|
||||||
artifact '/[organisation]/[module]/raw/a-single-jar-file/[revision].jar'
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is required in Gradle 6.0+ as metadata file (ivy.xml)
|
|
||||||
// is mandatory. Docs linked below this code section
|
|
||||||
metadataSources { artifact() }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
//use local, patched robovm gradle plugin until my PR for gradle 7.0 support is merged
|
classpath "com.mobidevelop.robovm:robovm-gradle-plugin:2.3.14"
|
||||||
//https://github.com/Anuken/robovm/raw/a-single-jar-file/robovm-gradle-plugin-2.3.14-SNAPSHOT.jar
|
|
||||||
classpath "Anuken:robovm:robovm-gradle-plugin-2.3.14-SNAPSHOT"
|
|
||||||
//needed for plugin above
|
|
||||||
classpath "com.mobidevelop.robovm:robovm-dist-compiler:2.3.13"
|
|
||||||
|
|
||||||
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
||||||
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
plugins{
|
plugins{
|
||||||
id 'org.jetbrains.kotlin.jvm' version '1.4.32'
|
id 'org.jetbrains.kotlin.jvm' version '1.6.0-RC'
|
||||||
id "org.jetbrains.kotlin.kapt" version "1.4.32"
|
id "org.jetbrains.kotlin.kapt" version "1.6.0-RC"
|
||||||
}
|
}
|
||||||
|
|
||||||
allprojects{
|
allprojects{
|
||||||
@@ -57,7 +39,7 @@ allprojects{
|
|||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||||
rhinoVersion = '9f792d202471fb3789eab7bb261fec13d67287e2'
|
rhinoVersion = '3c6bbadf73a904eefcc28b6fd8aa742ac575e878'
|
||||||
|
|
||||||
loadVersionProps = {
|
loadVersionProps = {
|
||||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||||
@@ -219,10 +201,16 @@ allprojects{
|
|||||||
options.compilerArgs += ["-Xlint:deprecation"]
|
options.compilerArgs += ["-Xlint:deprecation"]
|
||||||
dependsOn clearCache
|
dependsOn clearCache
|
||||||
|
|
||||||
options.forkOptions.jvmArgs.addAll([
|
options.forkOptions.jvmArgs += [
|
||||||
|
'--add-opens=jdk.compiler/com.sun.tools.javac.api=ALL-UNNAMED',
|
||||||
'--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
|
'--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
|
||||||
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED'
|
'--add-opens=jdk.compiler/com.sun.tools.javac.model=ALL-UNNAMED',
|
||||||
])
|
'--add-opens=jdk.compiler/com.sun.tools.javac.processing=ALL-UNNAMED',
|
||||||
|
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED',
|
||||||
|
'--add-opens=jdk.compiler/com.sun.tools.javac.util=ALL-UNNAMED',
|
||||||
|
'--add-opens=jdk.compiler/com.sun.tools.javac.tree=ALL-UNNAMED',
|
||||||
|
'--add-opens=java.base/sun.reflect.annotation=ALL-UNNAMED'
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,7 +267,7 @@ project(":ios"){
|
|||||||
props.load(new FileInputStream(vfile))
|
props.load(new FileInputStream(vfile))
|
||||||
}else{
|
}else{
|
||||||
props['app.id'] = 'io.anuke.mindustry'
|
props['app.id'] = 'io.anuke.mindustry'
|
||||||
props['app.version'] = '6.0'
|
props['app.version'] = '7.0'
|
||||||
props['app.mainclass'] = 'mindustry.IOSLauncher'
|
props['app.mainclass'] = 'mindustry.IOSLauncher'
|
||||||
props['app.executable'] = 'IOSLauncher'
|
props['app.executable'] = 'IOSLauncher'
|
||||||
props['app.name'] = 'Mindustry'
|
props['app.name'] = 'Mindustry'
|
||||||
@@ -387,7 +375,7 @@ project(":core"){
|
|||||||
if(localArc() && debugged()) api arcModule("extensions:recorder")
|
if(localArc() && debugged()) api arcModule("extensions:recorder")
|
||||||
if(localArc()) api arcModule(":extensions:packer")
|
if(localArc()) api arcModule(":extensions:packer")
|
||||||
|
|
||||||
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
annotationProcessor 'com.github.Anuken:jabel:0.6.0'
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
kapt project(":annotations")
|
kapt project(":annotations")
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 245 B |
|
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
|
Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 231 B |
|
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 233 B |
|
Before Width: | Height: | Size: 162 B After Width: | Height: | Size: 162 B |
|
Before Width: | Height: | Size: 171 B After Width: | Height: | Size: 171 B |
|
After Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
core/assets-raw/sprites/blocks/environment/pooled-cryofluid.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 290 B |
|
Before Width: | Height: | Size: 136 B After Width: | Height: | Size: 158 B |
|
After Width: | Height: | Size: 626 B |
|
After Width: | Height: | Size: 208 B |
BIN
core/assets-raw/sprites/blocks/liquid/liquid-container-top.png
Normal file
|
After Width: | Height: | Size: 298 B |
|
Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 895 B |
BIN
core/assets-raw/sprites/blocks/payload/constructor-top.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/payload/constructor.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/payload/deconstructor-top.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
core/assets-raw/sprites/blocks/payload/deconstructor.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
core/assets-raw/sprites/blocks/payload/factory-in-3.png
Normal file
|
After Width: | Height: | Size: 655 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
BIN
core/assets-raw/sprites/blocks/payload/factory-out-3.png
Normal file
|
After Width: | Height: | Size: 609 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/payload/large-constructor-top.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
core/assets-raw/sprites/blocks/payload/large-constructor.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
core/assets-raw/sprites/blocks/payload/payload-loader-top.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
core/assets-raw/sprites/blocks/payload/payload-loader.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 7.8 KiB |
BIN
core/assets-raw/sprites/blocks/payload/payload-unloader-top.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
core/assets-raw/sprites/blocks/payload/payload-unloader.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 144 B After Width: | Height: | Size: 262 B |
BIN
core/assets-raw/sprites/blocks/turrets/fuse-heat.png
Normal file
|
After Width: | Height: | Size: 833 B |
|
Before Width: | Height: | Size: 148 B After Width: | Height: | Size: 226 B |
|
Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 363 B |
|
Before Width: | Height: | Size: 889 B After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 795 B |
|
Before Width: | Height: | Size: 278 B After Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 329 B |
BIN
core/assets-raw/sprites/blocks/turrets/spectre-heat.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 651 B |
|
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 4.6 KiB |
BIN
core/assets-raw/sprites/statuses/status-boss.png
Normal file
|
After Width: | Height: | Size: 418 B |
BIN
core/assets-raw/sprites/statuses/status-shielded.png
Normal file
|
After Width: | Height: | Size: 260 B |
|
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core/assets-raw/sprites/ui/sideline-over.9.png
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|
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BIN
core/assets-raw/sprites/ui/sideline.9.png
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|
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BIN
core/assets-raw/sprites/ui/underline-over.9.png
Normal file
|
After Width: | Height: | Size: 206 B |
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 6.3 KiB |
|
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|
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|
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|
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@@ -78,13 +78,12 @@ schematic.tagexists = That tag already exists.
|
|||||||
|
|
||||||
stats = Stats
|
stats = Stats
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
|
stat.unitsCreated = Units Created:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
|
||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = Time Played:[accent] {0}
|
||||||
stat.rank = Final Rank: [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]Total Items
|
globalitems = [accent]Total Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
@@ -94,6 +93,7 @@ level.mode = Gamemode:
|
|||||||
coreattack = < Core is under attack! >
|
coreattack = < Core is under attack! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
|
database.button = Database
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
joingame = Join Game
|
joingame = Join Game
|
||||||
@@ -122,7 +122,7 @@ committingchanges = Committing Changes
|
|||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[].
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -169,6 +169,7 @@ launchcore = Launch Core
|
|||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
available = New research available!
|
available = New research available!
|
||||||
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||||
@@ -287,6 +288,7 @@ save.corrupted = Save file corrupted or invalid!
|
|||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
|
save.search = Search saved games...
|
||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Wave {0}
|
||||||
@@ -345,9 +347,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -362,6 +364,7 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.cliffs = Walls To Cliffs
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -377,6 +380,13 @@ editor.ingame = Edit In-Game
|
|||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
editor.center = Center
|
editor.center = Center
|
||||||
|
editor.search = Search maps...
|
||||||
|
editor.filters = Filter Maps
|
||||||
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.type = Map Type:
|
||||||
|
editor.filters.search = Search In:
|
||||||
|
editor.filters.author = Author
|
||||||
|
editor.filters.description = Description
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -385,6 +395,7 @@ waves.waves = wave(s)
|
|||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = shields/wave
|
||||||
waves.to = to
|
waves.to = to
|
||||||
|
waves.max = max units
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
@@ -393,6 +404,13 @@ waves.load = Load from Clipboard
|
|||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
|
waves.sort = Sort By
|
||||||
|
waves.sort.reverse = Reverse Sort
|
||||||
|
waves.sort.begin = Begin
|
||||||
|
waves.sort.health = Health
|
||||||
|
waves.sort.type = Type
|
||||||
|
waves.units.hide = Hide All
|
||||||
|
waves.units.show = Show All
|
||||||
|
|
||||||
#these are intentionally in lower case
|
#these are intentionally in lower case
|
||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
@@ -402,6 +420,7 @@ wavemode.health = health
|
|||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
|
variables = Vars
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -539,6 +558,7 @@ configure = Configure Loadout
|
|||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
bannedunits = Banned Units
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
@@ -563,6 +583,8 @@ weather.sandstorm.name = Sandstorm
|
|||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
|
||||||
|
sectorlist = Sectors
|
||||||
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
@@ -618,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
|
|||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
|
sector.coastline.name = Coastline
|
||||||
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -645,10 +669,12 @@ status.sapped.name = Sapped
|
|||||||
status.electrified.name = Electrified
|
status.electrified.name = Electrified
|
||||||
status.spore-slowed.name = Spore Slowed
|
status.spore-slowed.name = Spore Slowed
|
||||||
status.tarred.name = Tarred
|
status.tarred.name = Tarred
|
||||||
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Overclock
|
status.overclock.name = Overclock
|
||||||
status.shocked.name = Shocked
|
status.shocked.name = Shocked
|
||||||
status.blasted.name = Blasted
|
status.blasted.name = Blasted
|
||||||
status.unmoving.name = Unmoving
|
status.unmoving.name = Unmoving
|
||||||
|
status.boss.name = Guardian
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
@@ -773,7 +799,7 @@ bar.corereq = Core Base Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: {0}%
|
bar.boost = Boost: +{0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1000,6 +1026,7 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = AI Building
|
rules.buildai = AI Building
|
||||||
|
rules.aitier = AI Tier
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
rules.corecapture = Capture Core On Destruction
|
rules.corecapture = Capture Core On Destruction
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
@@ -1019,12 +1046,15 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo
|
||||||
|
rules.enemyteam = Enemy Team
|
||||||
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Waves
|
rules.title.waves = Waves
|
||||||
rules.title.resourcesbuilding = Resources & Building
|
rules.title.resourcesbuilding = Resources & Building
|
||||||
rules.title.enemy = Enemies
|
rules.title.enemy = Enemies
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.enemyLights = Enemy Lights
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
@@ -1108,7 +1138,8 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.basalt-boulder.name = Basalt Boulder
|
block.basalt-boulder.name = Basalt Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.molten-slag.name = Slag
|
||||||
|
block.pooled-cryofluid.name = Cryofluid
|
||||||
block.space.name = Space
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
@@ -1139,9 +1170,10 @@ block.spawn.name = Enemy Spawn
|
|||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Deep Water
|
block.deep-water.name = Deep Water
|
||||||
block.water.name = Water
|
block.shallow-water.name = Water
|
||||||
block.tainted-water.name = Tainted Water
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.deep-tainted-water.name = Deep Tainted Water
|
||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
@@ -1149,7 +1181,7 @@ block.sand.name = Sand
|
|||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
block.craters.name = Craters
|
block.crater-stone.name = Craters
|
||||||
block.sand-water.name = Sand Water
|
block.sand-water.name = Sand Water
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Dark Sand Water
|
||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
@@ -1269,6 +1301,7 @@ block.plated-conduit.name = Plated Conduit
|
|||||||
block.phase-conduit.name = Phase Conduit
|
block.phase-conduit.name = Phase Conduit
|
||||||
block.liquid-router.name = Liquid Router
|
block.liquid-router.name = Liquid Router
|
||||||
block.liquid-tank.name = Liquid Tank
|
block.liquid-tank.name = Liquid Tank
|
||||||
|
block.liquid-container.name = Liquid Container
|
||||||
block.liquid-junction.name = Liquid Junction
|
block.liquid-junction.name = Liquid Junction
|
||||||
block.bridge-conduit.name = Bridge Conduit
|
block.bridge-conduit.name = Bridge Conduit
|
||||||
block.rotary-pump.name = Rotary Pump
|
block.rotary-pump.name = Rotary Pump
|
||||||
@@ -1315,10 +1348,16 @@ block.disassembler.name = Disassembler
|
|||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Overdrive Dome
|
||||||
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
||||||
#experimental, may be removed
|
block.constructor.name = Constructor
|
||||||
block.block-forge.name = Block Forge
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
block.block-loader.name = Block Loader
|
block.large-constructor.name = Large Constructor
|
||||||
block.block-unloader.name = Block Unloader
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
|
block.deconstructor.name = Deconstructor
|
||||||
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
|
block.payload-loader.name = Payload Loader
|
||||||
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
|
block.payload-unloader.name = Payload Unloader
|
||||||
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1375,6 +1414,7 @@ hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit p
|
|||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
|
||||||
@@ -1431,6 +1471,8 @@ block.item-source.description = Infinitely outputs items. Sandbox only.
|
|||||||
block.item-void.description = Destroys any items. Sandbox only.
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
||||||
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
||||||
block.copper-wall.description = Protects structures from enemy projectiles.
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
||||||
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
||||||
block.titanium-wall.description = Protects structures from enemy projectiles.
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
||||||
@@ -1471,6 +1513,7 @@ block.conduit.description = Moves liquids forward. Used in conjunction with pump
|
|||||||
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
||||||
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||||
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||||
@@ -1585,7 +1628,7 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
|
|||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
unit.retusa.description = Places proximity mines. Repairs allied units.
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
@@ -1736,6 +1779,7 @@ lenum.itemdrop = Drop an item.
|
|||||||
lenum.itemtake = Take an item from a building.
|
lenum.itemtake = Take an item from a building.
|
||||||
lenum.paydrop = Drop current payload.
|
lenum.paydrop = Drop current payload.
|
||||||
lenum.paytake = Pick up payload at current location.
|
lenum.paytake = Pick up payload at current location.
|
||||||
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Numeric unit flag.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mine at a position.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Build a structure.
|
||||||
|
|||||||
@@ -67,16 +67,23 @@ schematic.delete.confirm = Тази схема ще бъде напълно ун
|
|||||||
schematic.rename = Преименуване на схема
|
schematic.rename = Преименуване на схема
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
|
schematic.tags = Tags:
|
||||||
|
schematic.edittags = Edit Tags
|
||||||
|
schematic.addtag = Add Tag
|
||||||
|
schematic.texttag = Text Tag
|
||||||
|
schematic.icontag = Icon Tag
|
||||||
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
stats = Статистики
|
stats = Статистики
|
||||||
stat.wave = Отблъснати Вълни:[accent] {0}
|
stat.wave = Отблъснати Вълни:[accent] {0}
|
||||||
|
stat.unitsCreated = Units Created:[accent] {0}
|
||||||
stat.enemiesDestroyed = Унищожени Врагове:[accent] {0}
|
stat.enemiesDestroyed = Унищожени Врагове:[accent] {0}
|
||||||
stat.built = Построени Постройки:[accent] {0}
|
stat.built = Построени Постройки:[accent] {0}
|
||||||
stat.destroyed = Унищожени Постройки:[accent] {0}
|
stat.destroyed = Унищожени Постройки:[accent] {0}
|
||||||
stat.deconstructed = Разглобени Постройки:[accent] {0}
|
stat.deconstructed = Разглобени Постройки:[accent] {0}
|
||||||
stat.delivered = Изстреляни Ресурси:
|
|
||||||
stat.playtime = Изиграно Време:[accent] {0}
|
stat.playtime = Изиграно Време:[accent] {0}
|
||||||
stat.rank = Финален ранг:[accent] {0}
|
|
||||||
|
|
||||||
globalitems = [accent]Всички Ресурси
|
globalitems = [accent]Всички Ресурси
|
||||||
map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"?
|
map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"?
|
||||||
@@ -86,6 +93,7 @@ level.mode = Режим на игра:
|
|||||||
coreattack = < Ядрото е нападнато! >
|
coreattack = < Ядрото е нападнато! >
|
||||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение
|
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение
|
||||||
database = Енциклопедия
|
database = Енциклопедия
|
||||||
|
database.button = Database
|
||||||
savegame = Запази Игра
|
savegame = Запази Игра
|
||||||
loadgame = Зареди Игра
|
loadgame = Зареди Игра
|
||||||
joingame = Присъедини се в Игра
|
joingame = Присъедини се в Игра
|
||||||
@@ -93,6 +101,7 @@ customgame = Персонализирана Игра
|
|||||||
newgame = Нова Игра
|
newgame = Нова Игра
|
||||||
none = <няма>
|
none = <няма>
|
||||||
none.found = [lightgray]<няма намерени>
|
none.found = [lightgray]<няма намерени>
|
||||||
|
none.inmap = [lightgray]<none in map>
|
||||||
minimap = Мини-карта
|
minimap = Мини-карта
|
||||||
position = Позиция
|
position = Позиция
|
||||||
close = Затвори
|
close = Затвори
|
||||||
@@ -160,6 +169,7 @@ launchcore = Изстреляй Ядрото
|
|||||||
filename = Име на файл:
|
filename = Име на файл:
|
||||||
unlocked = Отйлючихте нови неща!
|
unlocked = Отйлючихте нови неща!
|
||||||
available = Можете да проучите нови технологии!
|
available = Можете да проучите нови технологии!
|
||||||
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Завършено
|
completed = [accent]Завършено
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
|
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
|
||||||
@@ -206,6 +216,7 @@ hosts.none = [lightgray]Няма намерени локални сървъри!
|
|||||||
host.invalid = [scarlet]Не може да се установи връска със сървъра.
|
host.invalid = [scarlet]Не може да се установи връска със сървъра.
|
||||||
|
|
||||||
servers.local = Локални Сървъри
|
servers.local = Локални Сървъри
|
||||||
|
servers.local.steam = Open Games & Local Servers
|
||||||
servers.remote = Отдалечени Сървъри
|
servers.remote = Отдалечени Сървъри
|
||||||
servers.global = Публични Сървъри
|
servers.global = Публични Сървъри
|
||||||
|
|
||||||
@@ -277,6 +288,7 @@ save.corrupted = Невалиден или увреден запис!
|
|||||||
empty = <празно>
|
empty = <празно>
|
||||||
on = Включено
|
on = Включено
|
||||||
off = Изключено
|
off = Изключено
|
||||||
|
save.search = Search saved games...
|
||||||
save.autosave = Автоматично записване: {0}
|
save.autosave = Автоматично записване: {0}
|
||||||
save.map = Карта: {0}
|
save.map = Карта: {0}
|
||||||
save.wave = Вълна {0}
|
save.wave = Вълна {0}
|
||||||
@@ -306,9 +318,8 @@ data.exported = Данните на играта беше изнесена.
|
|||||||
data.invalid = Това не е валиден файл с данни.
|
data.invalid = Това не е валиден файл с данни.
|
||||||
data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори.
|
data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори.
|
||||||
quit.confirm = Сигурни ли сте, че искате да излезете?
|
quit.confirm = Сигурни ли сте, че искате да излезете?
|
||||||
quit.confirm.tutorial = Наистина ли знаете какво правите?\nМожете да повторите обучението от [accent] Настройки->Игра->Повтори Обучението.[]
|
|
||||||
loading = [accent]Зареждане...
|
loading = [accent]Зареждане...
|
||||||
reloading = [accent]Презареждане на модове...
|
downloading = [accent]Downloading...
|
||||||
saving = [accent]Записване...
|
saving = [accent]Записване...
|
||||||
respawn = [accent][[{0}][] за да се Върнете при Ядрото
|
respawn = [accent][[{0}][] за да се Върнете при Ядрото
|
||||||
cancelbuilding = [accent][[{0}][] за да Изчистите Скицата
|
cancelbuilding = [accent][[{0}][] за да Изчистите Скицата
|
||||||
@@ -352,6 +363,7 @@ publishing = [accent]Публикуване...
|
|||||||
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
|
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
|
||||||
publish.error = Грешка при публикуване на елемент: {0}
|
publish.error = Грешка при публикуване на елемент: {0}
|
||||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||||
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Четка
|
editor.brush = Четка
|
||||||
editor.openin = Отвори в редактора
|
editor.openin = Отвори в редактора
|
||||||
@@ -368,6 +380,13 @@ editor.ingame = Редактирай в игра
|
|||||||
editor.publish.workshop = Публикувай в Работилницата
|
editor.publish.workshop = Публикувай в Работилницата
|
||||||
editor.newmap = Нова Карта
|
editor.newmap = Нова Карта
|
||||||
editor.center = Център
|
editor.center = Център
|
||||||
|
editor.search = Search maps...
|
||||||
|
editor.filters = Filter Maps
|
||||||
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.type = Map Type:
|
||||||
|
editor.filters.search = Search In:
|
||||||
|
editor.filters.author = Author
|
||||||
|
editor.filters.description = Description
|
||||||
workshop = Работилница
|
workshop = Работилница
|
||||||
waves.title = Вълни от нападатели
|
waves.title = Вълни от нападатели
|
||||||
waves.remove = Премахни
|
waves.remove = Премахни
|
||||||
@@ -376,6 +395,7 @@ waves.waves = вълна(и)
|
|||||||
waves.perspawn = на вълна
|
waves.perspawn = на вълна
|
||||||
waves.shields = броня на вълна
|
waves.shields = броня на вълна
|
||||||
waves.to = до
|
waves.to = до
|
||||||
|
waves.max = max units
|
||||||
waves.guardian = Пазител
|
waves.guardian = Пазител
|
||||||
waves.preview = Преглед
|
waves.preview = Преглед
|
||||||
waves.edit = Редактирай...
|
waves.edit = Редактирай...
|
||||||
@@ -384,6 +404,13 @@ waves.load = Зареди от Клипборда
|
|||||||
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
||||||
waves.copied = Вълните бяха копирани.
|
waves.copied = Вълните бяха копирани.
|
||||||
waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон.
|
waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон.
|
||||||
|
waves.sort = Sort By
|
||||||
|
waves.sort.reverse = Reverse Sort
|
||||||
|
waves.sort.begin = Begin
|
||||||
|
waves.sort.health = Health
|
||||||
|
waves.sort.type = Type
|
||||||
|
waves.units.hide = Hide All
|
||||||
|
waves.units.show = Show All
|
||||||
|
|
||||||
#these are intentionally in lower case / тези умишлено са оставени без главни букви
|
#these are intentionally in lower case / тези умишлено са оставени без главни букви
|
||||||
wavemode.counts = бройки
|
wavemode.counts = бройки
|
||||||
@@ -393,6 +420,7 @@ wavemode.health = точки живот
|
|||||||
editor.default = [lightgray]<Стандартно>
|
editor.default = [lightgray]<Стандартно>
|
||||||
details = Детайли...
|
details = Детайли...
|
||||||
edit = Редактирай...
|
edit = Редактирай...
|
||||||
|
variables = Vars
|
||||||
editor.name = Име:
|
editor.name = Име:
|
||||||
editor.spawn = Създай Единица
|
editor.spawn = Създай Единица
|
||||||
editor.removeunit = Премахни Единица
|
editor.removeunit = Премахни Единица
|
||||||
@@ -477,11 +505,13 @@ filter.option.circle-scale = Кръгово мащабиране
|
|||||||
filter.option.octaves = Октави
|
filter.option.octaves = Октави
|
||||||
filter.option.falloff = Разпадане
|
filter.option.falloff = Разпадане
|
||||||
filter.option.angle = Ъгъл
|
filter.option.angle = Ъгъл
|
||||||
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Количество
|
filter.option.amount = Количество
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Под
|
filter.option.floor = Под
|
||||||
filter.option.flooronto = Целеви под
|
filter.option.flooronto = Целеви под
|
||||||
filter.option.target = Цел
|
filter.option.target = Цел
|
||||||
|
filter.option.replacement = Replacement
|
||||||
filter.option.wall = Стена
|
filter.option.wall = Стена
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Втори под
|
filter.option.floor2 = Втори под
|
||||||
@@ -498,6 +528,7 @@ load = Зареди
|
|||||||
save = Запиши
|
save = Запиши
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
|
tps = TPS: {0}
|
||||||
memory = Mem: {0}mb
|
memory = Mem: {0}mb
|
||||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||||
language.restart = Рестартирайте вашата игра за да зареди настройките за език.
|
language.restart = Рестартирайте вашата игра за да зареди настройките за език.
|
||||||
@@ -525,12 +556,13 @@ configure = Избор на екипировка
|
|||||||
loadout = Екипировка
|
loadout = Екипировка
|
||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
|
bannedunits = Banned Units
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
launch.from = Изстреляй от: [accent]{0}
|
launch.from = Изстреляй от: [accent]{0}
|
||||||
launch.destination = Цел: {0}
|
launch.destination = Цел: {0}
|
||||||
configure.invalid = Количеството трябва да е между 0 и {0}.
|
configure.invalid = Количеството трябва да е между 0 и {0}.
|
||||||
add = Добави...
|
add = Добави...
|
||||||
boss.health = Точки живот на Пазителя
|
guardian = Guardian
|
||||||
|
|
||||||
connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0}
|
connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0}
|
||||||
error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес?
|
error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес?
|
||||||
@@ -548,11 +580,14 @@ weather.snow.name = Сняг
|
|||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
|
sectorlist = Sectors
|
||||||
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Неизследвано
|
sectors.unexplored = [lightgray]Неизследвано
|
||||||
sectors.resources = Ресурси:
|
sectors.resources = Ресурси:
|
||||||
sectors.production = Производство:
|
sectors.production = Производство:
|
||||||
sectors.export = Изнеси:
|
sectors.export = Изнеси:
|
||||||
|
sectors.import = Import:
|
||||||
sectors.time = Време:
|
sectors.time = Време:
|
||||||
sectors.threat = Заплаха:
|
sectors.threat = Заплаха:
|
||||||
sectors.wave = Вълна:
|
sectors.wave = Вълна:
|
||||||
@@ -574,6 +609,7 @@ sector.attacked = Зона [accent]{0}[white] е под атака!
|
|||||||
sector.lost = Зона [accent]{0}[white] беше загубена!
|
sector.lost = Зона [accent]{0}[white] беше загубена!
|
||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Зона [accent]{0}[white]беше превзета!
|
sector.captured = Зона [accent]{0}[white]беше превзета!
|
||||||
|
sector.changeicon = Change Icon
|
||||||
|
|
||||||
threat.low = Ниска
|
threat.low = Ниска
|
||||||
threat.medium = Средна
|
threat.medium = Средна
|
||||||
@@ -602,6 +638,8 @@ sector.biomassFacility.name = Биосинтезиращо Съоръжение
|
|||||||
sector.windsweptIslands.name = Ветровитите Острови
|
sector.windsweptIslands.name = Ветровитите Острови
|
||||||
sector.extractionOutpost.name = Добивен лагер
|
sector.extractionOutpost.name = Добивен лагер
|
||||||
sector.planetaryTerminal.name = Терминал за космически мисии
|
sector.planetaryTerminal.name = Терминал за космически мисии
|
||||||
|
sector.coastline.name = Coastline
|
||||||
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
|
||||||
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред.
|
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред.
|
||||||
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители.
|
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители.
|
||||||
@@ -626,12 +664,15 @@ status.wet.name = Мокър
|
|||||||
status.muddy.name = Кален
|
status.muddy.name = Кален
|
||||||
status.melting.name = Разтопяван
|
status.melting.name = Разтопяван
|
||||||
status.sapped.name = Източван
|
status.sapped.name = Източван
|
||||||
|
status.electrified.name = Electrified
|
||||||
status.spore-slowed.name = Обрасъл в спори (забавен)
|
status.spore-slowed.name = Обрасъл в спори (забавен)
|
||||||
status.tarred.name = Облят в катран
|
status.tarred.name = Облят в катран
|
||||||
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Ускорен
|
status.overclock.name = Ускорен
|
||||||
status.shocked.name = Зашеметен
|
status.shocked.name = Зашеметен
|
||||||
status.blasted.name = Взривоопасен
|
status.blasted.name = Взривоопасен
|
||||||
status.unmoving.name = Неподвижен
|
status.unmoving.name = Неподвижен
|
||||||
|
status.boss.name = Guardian
|
||||||
|
|
||||||
settings.language = Език
|
settings.language = Език
|
||||||
settings.data = Данни на играта
|
settings.data = Данни на играта
|
||||||
@@ -654,6 +695,7 @@ settings.clearcampaignsaves.confirm = Сигурни ли сте, че иска
|
|||||||
paused = [accent]< Играта е в пауза >
|
paused = [accent]< Играта е в пауза >
|
||||||
clear = Изчисти
|
clear = Изчисти
|
||||||
banned = [scarlet]Баннат
|
banned = [scarlet]Баннат
|
||||||
|
unsupported.environment = [scarlet]Unsupported Environment
|
||||||
yes = Да
|
yes = Да
|
||||||
no = Не
|
no = Не
|
||||||
info.title = Информация
|
info.title = Информация
|
||||||
@@ -662,6 +704,7 @@ error.crashtitle = Възникна грешка
|
|||||||
unit.nobuild = [scarlet]Единицата не може да строи
|
unit.nobuild = [scarlet]Единицата не може да строи
|
||||||
lastaccessed = [lightgray]Последно достъпван: {0}
|
lastaccessed = [lightgray]Последно достъпван: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
stat.showinmap = <load map to show>
|
||||||
|
|
||||||
stat.description = Предназначение
|
stat.description = Предназначение
|
||||||
stat.input = Вход
|
stat.input = Вход
|
||||||
@@ -692,6 +735,7 @@ stat.memorycapacity = Капацитет на паметта
|
|||||||
stat.basepowergeneration = Основно производство на енергия
|
stat.basepowergeneration = Основно производство на енергия
|
||||||
stat.productiontime = Време за производство
|
stat.productiontime = Време за производство
|
||||||
stat.repairtime = Време за пълна поправка на блок
|
stat.repairtime = Време за пълна поправка на блок
|
||||||
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Оръжия
|
stat.weapons = Оръжия
|
||||||
stat.bullet = Муниции
|
stat.bullet = Муниции
|
||||||
stat.speedincrease = Ускорение
|
stat.speedincrease = Ускорение
|
||||||
@@ -737,6 +781,7 @@ stat.speedmultiplier = Множител на Скорост
|
|||||||
stat.reloadmultiplier = Множител на Презареждане
|
stat.reloadmultiplier = Множител на Презареждане
|
||||||
stat.buildspeedmultiplier = Множител на скорост за изграждане
|
stat.buildspeedmultiplier = Множител на скорост за изграждане
|
||||||
stat.reactive = Реагира
|
stat.reactive = Реагира
|
||||||
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Енергийно Поле
|
ability.forcefield = Енергийно Поле
|
||||||
ability.repairfield = Възстановяващо Поле
|
ability.repairfield = Възстановяващо Поле
|
||||||
@@ -744,6 +789,7 @@ ability.statusfield = Подсилващо Поле
|
|||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = {0} Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||||
bar.noresources = Недостатъчни Ресурси
|
bar.noresources = Недостатъчни Ресурси
|
||||||
@@ -751,7 +797,7 @@ bar.corereq = Необходимо е Ядро за основа
|
|||||||
bar.drillspeed = Скорост на свредлото: {0}/сек
|
bar.drillspeed = Скорост на свредлото: {0}/сек
|
||||||
bar.pumpspeed = Скорост на помпата: {0}/сек
|
bar.pumpspeed = Скорост на помпата: {0}/сек
|
||||||
bar.efficiency = Ефективност: {0}%
|
bar.efficiency = Ефективност: {0}%
|
||||||
bar.boost = Усилване: {0}%
|
bar.boost = Усилване: +{0}%
|
||||||
bar.powerbalance = Електроенергия: {0}/сек
|
bar.powerbalance = Електроенергия: {0}/сек
|
||||||
bar.powerstored = Съхранена енергия: {0}/{1}
|
bar.powerstored = Съхранена енергия: {0}/{1}
|
||||||
bar.poweramount = Електроенергия: {0}
|
bar.poweramount = Електроенергия: {0}
|
||||||
@@ -766,6 +812,7 @@ bar.power = Електроенергия
|
|||||||
bar.progress = Напредък в производството
|
bar.progress = Напредък в производството
|
||||||
bar.input = Вход
|
bar.input = Вход
|
||||||
bar.output = Изход
|
bar.output = Изход
|
||||||
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||||
|
|
||||||
@@ -773,7 +820,7 @@ bullet.damage = [stat]{0}[lightgray] щети
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.frag = [stat]Шрапнел
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||||
bullet.knockback = [stat]{0}[lightgray] отблъскване
|
bullet.knockback = [stat]{0}[lightgray] отблъскване
|
||||||
@@ -786,6 +833,7 @@ bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
|
|||||||
unit.blocks = блока
|
unit.blocks = блока
|
||||||
unit.blockssquared = блока²
|
unit.blockssquared = блока²
|
||||||
unit.powersecond = електричество/секунда
|
unit.powersecond = електричество/секунда
|
||||||
|
unit.tilessecond = tiles/second
|
||||||
unit.liquidsecond = течност/секунда
|
unit.liquidsecond = течност/секунда
|
||||||
unit.itemssecond = предмети/секунда
|
unit.itemssecond = предмети/секунда
|
||||||
unit.liquidunits = течност
|
unit.liquidunits = течност
|
||||||
@@ -811,20 +859,19 @@ category.items = Предмети
|
|||||||
category.crafting = Вход/Изход
|
category.crafting = Вход/Изход
|
||||||
category.function = Функционалност
|
category.function = Функционалност
|
||||||
category.optional = Допълнителни Подобрения
|
category.optional = Допълнителни Подобрения
|
||||||
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||||
setting.landscape.name = Заключване на Пейзажа
|
setting.landscape.name = Заключване на Пейзажа
|
||||||
setting.shadows.name = Сенки
|
setting.shadows.name = Сенки
|
||||||
setting.blockreplace.name = Автоматични Предложения за Блокове
|
setting.blockreplace.name = Автоматични Предложения за Блокове
|
||||||
setting.linear.name = Линейно Филтриране
|
setting.linear.name = Линейно Филтриране
|
||||||
setting.hints.name = Съвети
|
setting.hints.name = Съвети
|
||||||
setting.logichints.name = Логически Съвети
|
setting.logichints.name = Логически Съвети
|
||||||
setting.flow.name = Показвай Количеството Пренесени Ресурси
|
|
||||||
setting.backgroundpause.name = Пауза при загуба на фокус
|
setting.backgroundpause.name = Пауза при загуба на фокус
|
||||||
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
||||||
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
||||||
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
||||||
setting.animatedwater.name = Анимирани Повърхности
|
setting.animatedwater.name = Анимирани Повърхности
|
||||||
setting.animatedshields.name = Анимирани Щитове
|
setting.animatedshields.name = Анимирани Щитове
|
||||||
setting.antialias.name = Заглаждане на ръбове[lightgray] (изисква рестартиране)[]
|
|
||||||
setting.playerindicators.name = Индикатори на играчите
|
setting.playerindicators.name = Индикатори на играчите
|
||||||
setting.indicators.name = Индикатори на враговете
|
setting.indicators.name = Индикатори на враговете
|
||||||
setting.autotarget.name = Автоматичен Прицел
|
setting.autotarget.name = Автоматичен Прицел
|
||||||
@@ -834,6 +881,7 @@ setting.fpscap.name = Максимални FPS
|
|||||||
setting.fpscap.none = Няма
|
setting.fpscap.none = Няма
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[]
|
setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[]
|
||||||
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Винаги Диагонално Поставяне
|
setting.swapdiagonal.name = Винаги Диагонално Поставяне
|
||||||
setting.difficulty.training = Тренировка
|
setting.difficulty.training = Тренировка
|
||||||
setting.difficulty.easy = Лесно
|
setting.difficulty.easy = Лесно
|
||||||
@@ -852,6 +900,8 @@ setting.seconds = {0} секунди
|
|||||||
setting.milliseconds = {0} милисекунди
|
setting.milliseconds = {0} милисекунди
|
||||||
setting.fullscreen.name = Цял Екран
|
setting.fullscreen.name = Цял Екран
|
||||||
setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт)
|
setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт)
|
||||||
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||||
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||||
setting.fps.name = Показвай FPS & Ping
|
setting.fps.name = Показвай FPS & Ping
|
||||||
setting.smoothcamera.name = Гладка Камера
|
setting.smoothcamera.name = Гладка Камера
|
||||||
setting.vsync.name = Вертикална синхронизация (VSync)
|
setting.vsync.name = Вертикална синхронизация (VSync)
|
||||||
@@ -974,6 +1024,10 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
rules.buildai = Ботът Може да Строи
|
rules.buildai = Ботът Може да Строи
|
||||||
|
rules.aitier = AI Tier
|
||||||
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
|
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
|
||||||
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
||||||
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
||||||
@@ -990,12 +1044,15 @@ rules.deconstructrefundmultiplier = Множител на Възстановен
|
|||||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||||
|
rules.enemyteam = Enemy Team
|
||||||
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Вълни
|
rules.title.waves = Вълни
|
||||||
rules.title.resourcesbuilding = Ресурси & Постройки
|
rules.title.resourcesbuilding = Ресурси & Постройки
|
||||||
rules.title.enemy = Врагове
|
rules.title.enemy = Врагове
|
||||||
rules.title.unit = Единици
|
rules.title.unit = Единици
|
||||||
rules.title.experimental = Експериментално
|
rules.title.experimental = Експериментално
|
||||||
rules.title.environment = Околна Среда
|
rules.title.environment = Околна Среда
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Светкавици
|
rules.lighting = Светкавици
|
||||||
rules.enemyLights = Вражески Светлини
|
rules.enemyLights = Вражески Светлини
|
||||||
rules.fire = Огън
|
rules.fire = Огън
|
||||||
@@ -1060,6 +1117,11 @@ unit.minke.name = Минке
|
|||||||
unit.bryde.name = Брайд
|
unit.bryde.name = Брайд
|
||||||
unit.sei.name = Сей
|
unit.sei.name = Сей
|
||||||
unit.omura.name = Омура
|
unit.omura.name = Омура
|
||||||
|
unit.retusa.name = Retusa
|
||||||
|
unit.oxynoe.name = Oxynoe
|
||||||
|
unit.cyerce.name = Cyerce
|
||||||
|
unit.aegires.name = Aegires
|
||||||
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Алфа
|
unit.alpha.name = Алфа
|
||||||
unit.beta.name = Бета
|
unit.beta.name = Бета
|
||||||
unit.gamma.name = Гана
|
unit.gamma.name = Гана
|
||||||
@@ -1067,14 +1129,13 @@ unit.scepter.name = Скиптър
|
|||||||
unit.reign.name = Реиг
|
unit.reign.name = Реиг
|
||||||
unit.vela.name = Вела
|
unit.vela.name = Вела
|
||||||
unit.corvus.name = Корвус
|
unit.corvus.name = Корвус
|
||||||
|
|
||||||
block.resupply-point.name = Точка за снабдяване
|
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пясъчен Камък
|
block.sand-boulder.name = Пясъчен Камък
|
||||||
block.basalt-boulder.name = Базалтов Камък
|
block.basalt-boulder.name = Базалтов Камък
|
||||||
block.grass.name = Трева
|
block.grass.name = Трева
|
||||||
block.slag.name = Шлака
|
block.molten-slag.name = Шлака
|
||||||
|
block.pooled-cryofluid.name = Cryofluid
|
||||||
block.space.name = Космос
|
block.space.name = Космос
|
||||||
block.salt.name = Сол
|
block.salt.name = Сол
|
||||||
block.salt-wall.name = Стена от Сол
|
block.salt-wall.name = Стена от Сол
|
||||||
@@ -1105,9 +1166,10 @@ block.spawn.name = Вражеска Начална Точка
|
|||||||
block.core-shard.name = Ядро: Шард
|
block.core-shard.name = Ядро: Шард
|
||||||
block.core-foundation.name = Core: Фондация
|
block.core-foundation.name = Core: Фондация
|
||||||
block.core-nucleus.name = Core: Център
|
block.core-nucleus.name = Core: Център
|
||||||
block.deepwater.name = Дълбока Вода
|
block.deep-water.name = Дълбока Вода
|
||||||
block.water.name = Вода
|
block.shallow-water.name = Вода
|
||||||
block.tainted-water.name = Замърсена Вода
|
block.tainted-water.name = Замърсена Вода
|
||||||
|
block.deep-tainted-water.name = Deep Tainted Water
|
||||||
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
|
||||||
block.tar.name = Катран
|
block.tar.name = Катран
|
||||||
block.stone.name = Камък
|
block.stone.name = Камък
|
||||||
@@ -1115,11 +1177,12 @@ block.sand.name = Пясък
|
|||||||
block.darksand.name = Тъмен Пясък
|
block.darksand.name = Тъмен Пясък
|
||||||
block.ice.name = Лед
|
block.ice.name = Лед
|
||||||
block.snow.name = Сняг
|
block.snow.name = Сняг
|
||||||
block.craters.name = Кратери
|
block.crater-stone.name = Кратери
|
||||||
block.sand-water.name = Пясък - Вода
|
block.sand-water.name = Пясък - Вода
|
||||||
block.darksand-water.name = Тъмен Пясък - Вода
|
block.darksand-water.name = Тъмен Пясък - Вода
|
||||||
block.char.name = Овъглен Камък
|
block.char.name = Овъглен Камък
|
||||||
block.dacite.name = Дацит
|
block.dacite.name = Дацит
|
||||||
|
block.rhyolite.name = Rhyolite
|
||||||
block.dacite-wall.name = Стена от Дацит
|
block.dacite-wall.name = Стена от Дацит
|
||||||
block.dacite-boulder.name = Скала от Дацит
|
block.dacite-boulder.name = Скала от Дацит
|
||||||
block.ice-snow.name = Лед - Сняг
|
block.ice-snow.name = Лед - Сняг
|
||||||
@@ -1137,6 +1200,7 @@ block.spore-cluster.name = Клъстер от спори
|
|||||||
block.metal-floor.name = Метален Под 1
|
block.metal-floor.name = Метален Под 1
|
||||||
block.metal-floor-2.name = Метален Под 2
|
block.metal-floor-2.name = Метален Под 2
|
||||||
block.metal-floor-3.name = Метален Под 3
|
block.metal-floor-3.name = Метален Под 3
|
||||||
|
block.metal-floor-4.name = Metal Floor 4
|
||||||
block.metal-floor-5.name = Метален Под 4
|
block.metal-floor-5.name = Метален Под 4
|
||||||
block.metal-floor-damaged.name = Увреден Метален Под
|
block.metal-floor-damaged.name = Увреден Метален Под
|
||||||
block.dark-panel-1.name = Тъмен Панел 1
|
block.dark-panel-1.name = Тъмен Панел 1
|
||||||
@@ -1227,11 +1291,13 @@ block.solar-panel.name = Фотоволтаик
|
|||||||
block.solar-panel-large.name = Голям Фотоволтаик
|
block.solar-panel-large.name = Голям Фотоволтаик
|
||||||
block.oil-extractor.name = Нефтена Сонда
|
block.oil-extractor.name = Нефтена Сонда
|
||||||
block.repair-point.name = Точка за поправка
|
block.repair-point.name = Точка за поправка
|
||||||
|
block.repair-turret.name = Repair Turret
|
||||||
block.pulse-conduit.name = Импулсен тръбопровод
|
block.pulse-conduit.name = Импулсен тръбопровод
|
||||||
block.plated-conduit.name = Тръбопровод с покритие
|
block.plated-conduit.name = Тръбопровод с покритие
|
||||||
block.phase-conduit.name = Фазов Тръбопровод
|
block.phase-conduit.name = Фазов Тръбопровод
|
||||||
block.liquid-router.name = Рутер за Течности
|
block.liquid-router.name = Рутер за Течности
|
||||||
block.liquid-tank.name = Резервоар за Течности
|
block.liquid-tank.name = Резервоар за Течности
|
||||||
|
block.liquid-container.name = Liquid Container
|
||||||
block.liquid-junction.name = Тръбопроводно Кръстовище
|
block.liquid-junction.name = Тръбопроводно Кръстовище
|
||||||
block.bridge-conduit.name = Мост за Течности
|
block.bridge-conduit.name = Мост за Течности
|
||||||
block.rotary-pump.name = Ротационна помпа
|
block.rotary-pump.name = Ротационна помпа
|
||||||
@@ -1257,7 +1323,6 @@ block.meltdown.name = Разтопител
|
|||||||
block.foreshadow.name = Предвестител
|
block.foreshadow.name = Предвестител
|
||||||
block.container.name = Контейнер
|
block.container.name = Контейнер
|
||||||
block.launch-pad.name = Изстрелваща Площадка
|
block.launch-pad.name = Изстрелваща Площадка
|
||||||
block.launch-pad-large.name = Голяма Изстрелваща Площадка
|
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.command-center.name = Команден Център
|
block.command-center.name = Команден Център
|
||||||
block.ground-factory.name = Наземна Фабрика
|
block.ground-factory.name = Наземна Фабрика
|
||||||
@@ -1269,14 +1334,26 @@ block.exponential-reconstructor.name = Експоненциален Реконс
|
|||||||
block.tetrative-reconstructor.name = Тетративен Реконструктор
|
block.tetrative-reconstructor.name = Тетративен Реконструктор
|
||||||
block.payload-conveyor.name = Товарен Конвейер
|
block.payload-conveyor.name = Товарен Конвейер
|
||||||
block.payload-router.name = Товарен Рутер
|
block.payload-router.name = Товарен Рутер
|
||||||
|
block.duct.name = Duct
|
||||||
|
block.duct-router.name = Duct Router
|
||||||
|
block.duct-bridge.name = Duct Bridge
|
||||||
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
||||||
|
block.payload-void.name = Payload Void
|
||||||
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Разглобител
|
block.disassembler.name = Разглобител
|
||||||
block.silicon-crucible.name = Силиконов Тигел
|
block.silicon-crucible.name = Силиконов Тигел
|
||||||
block.overdrive-dome.name = Ускоряващ Купол
|
block.overdrive-dome.name = Ускоряващ Купол
|
||||||
#experimental, may be removed - експериментални, може да бъдат премахнати
|
|
||||||
block.block-forge.name = Ковачница за Блокове
|
|
||||||
block.block-loader.name = Товарач на Блокове
|
|
||||||
block.block-unloader.name = Разтоварач на Блокове
|
|
||||||
block.interplanetary-accelerator.name = Междупланетен Ускорител
|
block.interplanetary-accelerator.name = Междупланетен Ускорител
|
||||||
|
block.constructor.name = Constructor
|
||||||
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
|
block.large-constructor.name = Large Constructor
|
||||||
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
|
block.deconstructor.name = Deconstructor
|
||||||
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
|
block.payload-loader.name = Payload Loader
|
||||||
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
|
block.payload-unloader.name = Payload Unloader
|
||||||
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
|
||||||
block.switch.name = Превключвател
|
block.switch.name = Превключвател
|
||||||
block.micro-processor.name = Микропроцесор
|
block.micro-processor.name = Микропроцесор
|
||||||
@@ -1290,7 +1367,6 @@ block.memory-bank.name = Банка Бамет
|
|||||||
team.blue.name = син
|
team.blue.name = син
|
||||||
team.crux.name = червен
|
team.crux.name = червен
|
||||||
team.sharded.name = оранжев
|
team.sharded.name = оранжев
|
||||||
team.orange.name = оранжев
|
|
||||||
team.derelict.name = изоставен
|
team.derelict.name = изоставен
|
||||||
team.green.name = зелен
|
team.green.name = зелен
|
||||||
team.purple.name = пурпурен
|
team.purple.name = пурпурен
|
||||||
@@ -1305,12 +1381,14 @@ hint.respawn = За да се появите отново като кораб,
|
|||||||
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
|
||||||
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
|
||||||
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
|
||||||
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\n\Натиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
|
||||||
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
|
||||||
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
|
||||||
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
|
||||||
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
|
||||||
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
|
||||||
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии.
|
hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии.
|
||||||
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
|
||||||
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
|
||||||
@@ -1330,8 +1408,9 @@ hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] въ
|
|||||||
hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
||||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[].
|
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[].
|
||||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите.
|
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите.
|
||||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете [accent]Фондация[] върху [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
|
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||||
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
|
||||||
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
|
||||||
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
|
||||||
|
|
||||||
@@ -1361,8 +1440,7 @@ liquid.water.description = Използва се за охлаждане на м
|
|||||||
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
|
||||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
|
||||||
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
|
||||||
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.resupply-point.description = Презарежда близки единици с медни боеприпаси. Несъвместим с единици, които се нуждаят от електроенергия.
|
|
||||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||||
block.illuminator.description = Излъчва светлина.
|
block.illuminator.description = Излъчва светлина.
|
||||||
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
block.message.description = Съхранява съобщение за комуникация между съюзници.
|
||||||
@@ -1388,6 +1466,8 @@ block.item-source.description = Извежда безкрайно количес
|
|||||||
block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника.
|
block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника.
|
||||||
block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника.
|
block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника.
|
||||||
block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника.
|
block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника.
|
||||||
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
||||||
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
||||||
block.copper-wall.description = Защитава структури от вражески огън.
|
block.copper-wall.description = Защитава структури от вражески огън.
|
||||||
block.copper-wall-large.description = Защитава структури от вражески огън.
|
block.copper-wall-large.description = Защитава структури от вражески огън.
|
||||||
block.titanium-wall.description = Защитава структури от вражески огън.
|
block.titanium-wall.description = Защитава структури от вражески огън.
|
||||||
@@ -1428,6 +1508,7 @@ block.conduit.description = Пренася течности еднопосочн
|
|||||||
block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод.
|
block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод.
|
||||||
block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове.
|
block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове.
|
||||||
block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност.
|
block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност.
|
||||||
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности.
|
block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности.
|
||||||
block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода.
|
block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода.
|
||||||
block.bridge-conduit.description = Транспортира течности над терен или сгради.
|
block.bridge-conduit.description = Транспортира течности над терен или сгради.
|
||||||
@@ -1506,6 +1587,8 @@ block.memory-bank.description = Съхранява информация, коя
|
|||||||
block.logic-display.description = Позволява изобразяването на графика чрез процесор.
|
block.logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||||
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
@@ -1540,6 +1623,11 @@ unit.omura.description = Изстрелва далечни пробивни ре
|
|||||||
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
|
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
|
||||||
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
|
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
|
||||||
unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
|
unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
|
||||||
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||||
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
|
||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
@@ -1554,6 +1642,8 @@ lst.sensor = Взима информация от сграда или едини
|
|||||||
lst.set = Задава променлива.
|
lst.set = Задава променлива.
|
||||||
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
lst.operation = Изпълнява операция с 1 или 2 променливи.
|
||||||
lst.end = Започва списъка с инструкции от начало.
|
lst.end = Започва списъка с инструкции от начало.
|
||||||
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
|
||||||
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
|
||||||
lst.unitcontrol = Управлява контролираната в момента единица.
|
lst.unitcontrol = Управлява контролираната в момента единица.
|
||||||
@@ -1565,7 +1655,7 @@ logic.nounitbuild = [red]Действия за строене на единиц
|
|||||||
lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст.
|
lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст.
|
||||||
lenum.shoot = Стреля към позиция.
|
lenum.shoot = Стреля към позиция.
|
||||||
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
|
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
|
||||||
lenum.configure = Конфигурира постройка, например Сортировач.
|
lenum.config = Building configuration, e.g. sorter item.
|
||||||
lenum.enabled = Дали блокът е активиран или забранен.
|
lenum.enabled = Дали блокът е активиран или забранен.
|
||||||
|
|
||||||
laccess.color = Цвят на осветителя.
|
laccess.color = Цвят на осветителя.
|
||||||
@@ -1573,6 +1663,7 @@ laccess.controller = Връща кой контролира единицата.\
|
|||||||
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
|
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
|
||||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||||
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
|
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
|
||||||
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
|
||||||
graphicstype.clear = Запълва с цвятr.
|
graphicstype.clear = Запълва с цвятr.
|
||||||
graphicstype.color = Задава цвят за следващи операции.
|
graphicstype.color = Задава цвят за следващи операции.
|
||||||
@@ -1607,6 +1698,9 @@ lenum.len = Дължина на вектор.
|
|||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
lenum.tan = Тангенс, в градуси.
|
lenum.tan = Тангенс, в градуси.
|
||||||
|
lenum.asin = Arc sine, in degrees.
|
||||||
|
lenum.acos = Arc cosine, in degrees.
|
||||||
|
lenum.atan = Arc tangent, in degrees.
|
||||||
#not a typo, look up 'range notation'
|
#not a typo, look up 'range notation'
|
||||||
lenum.rand = Случайно число в регион [0, стойност).
|
lenum.rand = Случайно число в регион [0, стойност).
|
||||||
lenum.log = Естествен логаритъм (ln).
|
lenum.log = Естествен логаритъм (ln).
|
||||||
@@ -1677,6 +1771,7 @@ lenum.itemdrop = Разтовари предмет(и).
|
|||||||
lenum.itemtake = Вземи предмет(и) от сграда.
|
lenum.itemtake = Вземи предмет(и) от сграда.
|
||||||
lenum.paydrop = Разтовари товар.
|
lenum.paydrop = Разтовари товар.
|
||||||
lenum.paytake = Вземи товар от сегашната позиция.
|
lenum.paytake = Вземи товар от сегашната позиция.
|
||||||
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||||
lenum.flag = Числов флаг на единица.
|
lenum.flag = Числов флаг на единица.
|
||||||
lenum.mine = Добивай ресурси от позиция.
|
lenum.mine = Добивай ресурси от позиция.
|
||||||
lenum.build = Построй структура.
|
lenum.build = Построй структура.
|
||||||
|
|||||||
@@ -13,11 +13,14 @@ link.google-play.description = Obchod Google Play
|
|||||||
link.f-droid.description = F-Droid
|
link.f-droid.description = F-Droid
|
||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
|
link.bug.description = Found one? Report it here
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
gameover = Konec hry
|
gameover = Konec hry
|
||||||
|
gameover.disconnect = Disconnect
|
||||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||||
|
gameover.waiting = [accent]Waiting for next map...
|
||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
indev.notready = Tato část hry ještě není připravena
|
indev.notready = Tato část hry ještě není připravena
|
||||||
@@ -37,6 +40,13 @@ be.updating = Aktualizuji...
|
|||||||
be.ignore = Přeskočit verzi
|
be.ignore = Přeskočit verzi
|
||||||
be.noupdates = Aktualizace nebyla nalezena.
|
be.noupdates = Aktualizace nebyla nalezena.
|
||||||
be.check = Zkontrolovat aktualizace
|
be.check = Zkontrolovat aktualizace
|
||||||
|
mods.browser = Mod Browser
|
||||||
|
mods.browser.selected = Selected mod
|
||||||
|
mods.browser.add = Install
|
||||||
|
mods.browser.reinstall = Reinstall
|
||||||
|
mods.github.open = Repo
|
||||||
|
mods.browser.sortdate = Sort by recent
|
||||||
|
mods.browser.sortstars = Sort by stars
|
||||||
|
|
||||||
schematic = Šablona
|
schematic = Šablona
|
||||||
schematic.add = Uložit šablonu...
|
schematic.add = Uložit šablonu...
|
||||||
@@ -56,16 +66,23 @@ schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
|||||||
schematic.rename = Přejmenovat šablonu
|
schematic.rename = Přejmenovat šablonu
|
||||||
schematic.info = {0}x{1}, {2} bloků
|
schematic.info = {0}x{1}, {2} bloků
|
||||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||||
|
schematic.tags = Tags:
|
||||||
|
schematic.edittags = Edit Tags
|
||||||
|
schematic.addtag = Add Tag
|
||||||
|
schematic.texttag = Text Tag
|
||||||
|
schematic.icontag = Icon Tag
|
||||||
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
stats = Statistiky
|
stats = Statistiky
|
||||||
stat.wave = Vln poraženo: [accent]{0}
|
stat.wave = Vln poraženo: [accent]{0}
|
||||||
|
stat.unitsCreated = Units Created:[accent] {0}
|
||||||
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
||||||
stat.built = Budov postaveno: [accent]{0}[]
|
stat.built = Budov postaveno: [accent]{0}[]
|
||||||
stat.destroyed = Budov zničeno: [accent]{0}[]
|
stat.destroyed = Budov zničeno: [accent]{0}[]
|
||||||
stat.deconstructed = Budov rozebráno: [accent]{0}[]
|
stat.deconstructed = Budov rozebráno: [accent]{0}[]
|
||||||
stat.delivered = Materiálu vysláno:
|
|
||||||
stat.playtime = Odehraný čas: [accent]{0}[]
|
stat.playtime = Odehraný čas: [accent]{0}[]
|
||||||
stat.rank = Celková známka: [accent]{0}[]
|
|
||||||
|
|
||||||
globalitems = [accent]Celkové položky[]
|
globalitems = [accent]Celkové položky[]
|
||||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||||
@@ -75,12 +92,15 @@ level.mode = Herní režim:
|
|||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
|
||||||
database = Katalog objektů
|
database = Katalog objektů
|
||||||
|
database.button = Database
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
joingame = Připojit se ke hře
|
joingame = Připojit se ke hře
|
||||||
customgame = Vlastní hra
|
customgame = Vlastní hra
|
||||||
newgame = Nová hra
|
newgame = Nová hra
|
||||||
none = <žádný>
|
none = <žádný>
|
||||||
|
none.found = [lightgray]<none found>
|
||||||
|
none.inmap = [lightgray]<none in map>
|
||||||
minimap = Mapička
|
minimap = Mapička
|
||||||
position = Pozice
|
position = Pozice
|
||||||
close = Zavřít
|
close = Zavřít
|
||||||
@@ -100,18 +120,20 @@ uploadingpreviewfile = Nahrávám soubor s náhledem
|
|||||||
committingchanges = Provádím změny
|
committingchanges = Provádím změny
|
||||||
done = Hotovo
|
done = Hotovo
|
||||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||||
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
|
|
||||||
mods = Mody
|
mods = Mody
|
||||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||||
mods.guide = Průvodce modifikacemi
|
mods.guide = Průvodce modifikacemi
|
||||||
mods.report = Nahlásit závadu
|
mods.report = Nahlásit závadu
|
||||||
mods.openfolder = Otevřít složku s modifikacemi
|
mods.openfolder = Otevřít složku s modifikacemi
|
||||||
|
mods.viewcontent = View Content
|
||||||
mods.reload = Znovu načíst
|
mods.reload = Znovu načíst
|
||||||
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
|
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
|
||||||
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Modifikace:[][orange] {0}[]
|
mod.display = [gray]Modifikace:[][orange] {0}[]
|
||||||
mod.enabled = [lightgray]Povoleno[]
|
mod.enabled = [lightgray]Povoleno[]
|
||||||
mod.disabled = [scarlet]Zakázáno[]
|
mod.disabled = [scarlet]Zakázáno[]
|
||||||
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
@@ -145,6 +167,7 @@ launchcore = Vyslat jádro
|
|||||||
filename = Název souboru:
|
filename = Název souboru:
|
||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
|
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
|
||||||
@@ -191,6 +214,7 @@ hosts.none = [lightgray]Žádné místní hry nebyly nalezeny![]
|
|||||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.[]
|
host.invalid = [scarlet]Nejde se připojit k hostiteli.[]
|
||||||
|
|
||||||
servers.local = Místní servery
|
servers.local = Místní servery
|
||||||
|
servers.local.steam = Open Games & Local Servers
|
||||||
servers.remote = Vzdálené servery
|
servers.remote = Vzdálené servery
|
||||||
servers.global = Komunitní servery
|
servers.global = Komunitní servery
|
||||||
|
|
||||||
@@ -205,6 +229,8 @@ trace.ip = Adresa IP: [accent]{0}[]
|
|||||||
trace.id = Unikátní ID: [accent]{0}[]
|
trace.id = Unikátní ID: [accent]{0}[]
|
||||||
trace.mobile = Mobilní klient hry: [accent]{0}[]
|
trace.mobile = Mobilní klient hry: [accent]{0}[]
|
||||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||||
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||||
server.bans = Zákazy
|
server.bans = Zákazy
|
||||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||||
@@ -260,6 +286,7 @@ save.corrupted = Uložení je poškozené nebo neplatné.
|
|||||||
empty = <Prázný>
|
empty = <Prázný>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
|
save.search = Search saved games...
|
||||||
save.autosave = Automatické uložení: {0}
|
save.autosave = Automatické uložení: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Vlna: {0}
|
save.wave = Vlna: {0}
|
||||||
@@ -278,6 +305,7 @@ cancel = Zrušit
|
|||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
|
max = Max
|
||||||
crash.export = Exportovat záznamy o zhroucení hry
|
crash.export = Exportovat záznamy o zhroucení hry
|
||||||
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
|
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
|
||||||
crash.exported = Záznamy o zhroucení hry byly exportovány.
|
crash.exported = Záznamy o zhroucení hry byly exportovány.
|
||||||
@@ -288,15 +316,15 @@ data.exported = Data byla exportována.
|
|||||||
data.invalid = Herní data nejsou v pořádku.
|
data.invalid = Herní data nejsou v pořádku.
|
||||||
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
|
||||||
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
quit.confirm = Jsi si jistý, že chceš ukončit hru?
|
||||||
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
|
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
reloading = [accent]Načítám modifikace...
|
downloading = [accent]Downloading...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
respawn = [accent][[{0}][] k znovuzrození v jádře
|
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||||
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||||
pausebuilding = [accent][[{0}][] zastaví stavění
|
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
wave.cap = [accent]Vlna {0} z {1}[]
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
@@ -333,6 +361,7 @@ publishing = [accent]Publikuji...
|
|||||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Chyba při publikování položky: {0}
|
publish.error = Chyba při publikování položky: {0}
|
||||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||||
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Štětec
|
editor.brush = Štětec
|
||||||
editor.openin = Otevřít v editoru
|
editor.openin = Otevřít v editoru
|
||||||
@@ -349,15 +378,22 @@ editor.ingame = Upravit ve hře
|
|||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
editor.newmap = Nová mapa
|
editor.newmap = Nová mapa
|
||||||
editor.center = Vycentrovat
|
editor.center = Vycentrovat
|
||||||
|
editor.search = Search maps...
|
||||||
|
editor.filters = Filter Maps
|
||||||
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.type = Map Type:
|
||||||
|
editor.filters.search = Search In:
|
||||||
|
editor.filters.author = Author
|
||||||
|
editor.filters.description = Description
|
||||||
workshop = Workshop na Steamu
|
workshop = Workshop na Steamu
|
||||||
waves.title = Vlny
|
waves.title = Vlny
|
||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.never = <Nikdy>
|
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
|
waves.max = max units
|
||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
@@ -366,6 +402,13 @@ waves.load = Načíst ze schránky
|
|||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
waves.copied = Vlny byly zkopírovány.
|
waves.copied = Vlny byly zkopírovány.
|
||||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||||
|
waves.sort = Sort By
|
||||||
|
waves.sort.reverse = Reverse Sort
|
||||||
|
waves.sort.begin = Begin
|
||||||
|
waves.sort.health = Health
|
||||||
|
waves.sort.type = Type
|
||||||
|
waves.units.hide = Hide All
|
||||||
|
waves.units.show = Show All
|
||||||
|
|
||||||
#toto je záměrně malými písmeny
|
#toto je záměrně malými písmeny
|
||||||
wavemode.counts = počty
|
wavemode.counts = počty
|
||||||
@@ -375,6 +418,7 @@ wavemode.health = zdraví
|
|||||||
editor.default = [lightgray]<Výchozí>[]
|
editor.default = [lightgray]<Výchozí>[]
|
||||||
details = Podrobnosti...
|
details = Podrobnosti...
|
||||||
edit = Upravit...
|
edit = Upravit...
|
||||||
|
variables = Vars
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Zrodit jednotku
|
editor.spawn = Zrodit jednotku
|
||||||
editor.removeunit = Odstranit jednotku
|
editor.removeunit = Odstranit jednotku
|
||||||
@@ -459,11 +503,13 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Amount
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
filter.option.target = Cíl
|
filter.option.target = Cíl
|
||||||
|
filter.option.replacement = Replacement
|
||||||
filter.option.wall = Stěna
|
filter.option.wall = Stěna
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druhotný povrch
|
filter.option.floor2 = Druhotný povrch
|
||||||
@@ -480,6 +526,7 @@ load = Načíst
|
|||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Odezva: {0} ms
|
ping = Odezva: {0} ms
|
||||||
|
tps = TPS: {0}
|
||||||
memory = Paměť: {0} MB
|
memory = Paměť: {0} MB
|
||||||
memory2 = Paměť:\n {0} MB +\n {1} MB
|
memory2 = Paměť:\n {0} MB +\n {1} MB
|
||||||
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
|
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
|
||||||
@@ -507,12 +554,13 @@ configure = Přizpůsobit vybavení
|
|||||||
loadout = Načtení
|
loadout = Načtení
|
||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
|
bannedunits = Banned Units
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.from = Vysláno z: [accent]{0}
|
launch.from = Vysláno z: [accent]{0}
|
||||||
launch.destination = Cíl: {0}
|
launch.destination = Cíl: {0}
|
||||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||||
add = Přidat...
|
add = Přidat...
|
||||||
boss.health = Životy Strážce
|
guardian = Guardian
|
||||||
|
|
||||||
connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
|
connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
|
||||||
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
|
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
|
||||||
@@ -530,11 +578,14 @@ weather.snow.name = Sníh
|
|||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
weather.fog.name = Mlha
|
weather.fog.name = Mlha
|
||||||
|
sectorlist = Sectors
|
||||||
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||||
sectors.resources = Zdroje:
|
sectors.resources = Zdroje:
|
||||||
sectors.production = Výroba:
|
sectors.production = Výroba:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
|
sectors.import = Import:
|
||||||
sectors.time = Čas:
|
sectors.time = Čas:
|
||||||
sectors.threat = Ohrožení:
|
sectors.threat = Ohrožení:
|
||||||
sectors.wave = Vlna:
|
sectors.wave = Vlna:
|
||||||
@@ -556,6 +607,7 @@ sector.attacked = Sektor [accent]{0}[white] pod útokem!
|
|||||||
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||||
#note: chybějící mezera v řádce níže je záměrná :)
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
|
sector.changeicon = Change Icon
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
threat.medium = Střední
|
threat.medium = Střední
|
||||||
@@ -584,6 +636,8 @@ sector.biomassFacility.name = Zařízení pro syntézu biomasy
|
|||||||
sector.windsweptIslands.name = Větrné ostrovy
|
sector.windsweptIslands.name = Větrné ostrovy
|
||||||
sector.extractionOutpost.name = Extrakční základna
|
sector.extractionOutpost.name = Extrakční základna
|
||||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||||
|
sector.coastline.name = Coastline
|
||||||
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
|
||||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
@@ -601,6 +655,21 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
|||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
status.burning.name = Burning
|
||||||
|
status.freezing.name = Freezing
|
||||||
|
status.wet.name = Wet
|
||||||
|
status.muddy.name = Muddy
|
||||||
|
status.melting.name = Melting
|
||||||
|
status.sapped.name = Sapped
|
||||||
|
status.electrified.name = Electrified
|
||||||
|
status.spore-slowed.name = Spore Slowed
|
||||||
|
status.tarred.name = Tarred
|
||||||
|
status.overdrive.name = Overdrive
|
||||||
|
status.overclock.name = Overclock
|
||||||
|
status.shocked.name = Shocked
|
||||||
|
status.blasted.name = Blasted
|
||||||
|
status.unmoving.name = Unmoving
|
||||||
|
status.boss.name = Guardian
|
||||||
|
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.data = Data hry
|
settings.data = Data hry
|
||||||
@@ -623,6 +692,7 @@ settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat v
|
|||||||
paused = [accent]< Pozastaveno >[]
|
paused = [accent]< Pozastaveno >[]
|
||||||
clear = Vyčistit
|
clear = Vyčistit
|
||||||
banned = [scarlet]Zakázán[]
|
banned = [scarlet]Zakázán[]
|
||||||
|
unsupported.environment = [scarlet]Unsupported Environment
|
||||||
yes = Ano
|
yes = Ano
|
||||||
no = Ne
|
no = Ne
|
||||||
info.title = Informace
|
info.title = Informace
|
||||||
@@ -631,6 +701,7 @@ error.crashtitle = Objevila se chyba
|
|||||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||||
block.unknown = [lightgray]???[]
|
block.unknown = [lightgray]???[]
|
||||||
|
stat.showinmap = <load map to show>
|
||||||
|
|
||||||
stat.description = Účel
|
stat.description = Účel
|
||||||
stat.input = Vstup
|
stat.input = Vstup
|
||||||
@@ -638,6 +709,7 @@ stat.output = Výstup
|
|||||||
stat.booster = Posilovač
|
stat.booster = Posilovač
|
||||||
stat.tiles = Vyžadované dlaždice
|
stat.tiles = Vyžadované dlaždice
|
||||||
stat.affinities = Synergie
|
stat.affinities = Synergie
|
||||||
|
stat.opposites = Opposites
|
||||||
stat.powercapacity = Kapacita energie
|
stat.powercapacity = Kapacita energie
|
||||||
stat.powershot = Energie na 1 výstřel
|
stat.powershot = Energie na 1 výstřel
|
||||||
stat.damage = Poškození
|
stat.damage = Poškození
|
||||||
@@ -660,6 +732,7 @@ stat.memorycapacity = Kapacita paměti
|
|||||||
stat.basepowergeneration = Základní generování energie
|
stat.basepowergeneration = Základní generování energie
|
||||||
stat.productiontime = Čas produkce
|
stat.productiontime = Čas produkce
|
||||||
stat.repairtime = Čas do úplné opravy
|
stat.repairtime = Čas do úplné opravy
|
||||||
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
stat.bullet = Střela
|
stat.bullet = Střela
|
||||||
stat.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
@@ -669,6 +742,7 @@ stat.drillspeed = Základní rychlost vrtu
|
|||||||
stat.boosteffect = Účinek posílení
|
stat.boosteffect = Účinek posílení
|
||||||
stat.maxunits = Nejvýše aktivních jednotek
|
stat.maxunits = Nejvýše aktivních jednotek
|
||||||
stat.health = Životy
|
stat.health = Životy
|
||||||
|
stat.armor = Armor
|
||||||
stat.buildtime = Čas konstrukce
|
stat.buildtime = Čas konstrukce
|
||||||
stat.maxconsecutive = Nejvýše po sobě
|
stat.maxconsecutive = Nejvýše po sobě
|
||||||
stat.buildcost = Cena konstrukce
|
stat.buildcost = Cena konstrukce
|
||||||
@@ -697,6 +771,14 @@ stat.commandlimit = Limit ovládání
|
|||||||
stat.abilities = Schopnosti
|
stat.abilities = Schopnosti
|
||||||
stat.canboost = Umí posilovat
|
stat.canboost = Umí posilovat
|
||||||
stat.flying = Létající
|
stat.flying = Létající
|
||||||
|
stat.ammouse = Ammo Use
|
||||||
|
stat.damagemultiplier = Damage Multiplier
|
||||||
|
stat.healthmultiplier = Health Multiplier
|
||||||
|
stat.speedmultiplier = Speed Multiplier
|
||||||
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
stat.reactive = Reacts
|
||||||
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
ability.repairfield = Opravit pole
|
ability.repairfield = Opravit pole
|
||||||
@@ -704,6 +786,7 @@ ability.statusfield = Stav pole
|
|||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -711,6 +794,7 @@ bar.corereq = Je vyžadováno základní jádro
|
|||||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||||
bar.efficiency = Účinnost: {0}%
|
bar.efficiency = Účinnost: {0}%
|
||||||
|
bar.boost = Boost: +{0}%
|
||||||
bar.powerbalance = Energie: {0}
|
bar.powerbalance = Energie: {0}
|
||||||
bar.powerstored = Uskladněno: {0}/{1}
|
bar.powerstored = Uskladněno: {0}/{1}
|
||||||
bar.poweramount = Energie celkem: {0}
|
bar.poweramount = Energie celkem: {0}
|
||||||
@@ -719,35 +803,34 @@ bar.powerlines = Spojení: {0}/{1}
|
|||||||
bar.items = Předměty: {0}
|
bar.items = Předměty: {0}
|
||||||
bar.capacity = Kapacita: {0}
|
bar.capacity = Kapacita: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[jednotka je vypnuta]
|
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Konstrukce v průběhu
|
bar.progress = Konstrukce v průběhu
|
||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.sapping = [stat]oslabující
|
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.shock = [stat]šokový
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.frag = [stat]trhavý
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.infinitepierce = [stat]průrazné[]
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||||
bullet.freezing = [stat]zmrazující[]
|
|
||||||
bullet.tarred = [stat]dehtující[]
|
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.blockssquared = bloky²
|
unit.blockssquared = bloky²
|
||||||
unit.powersecond = energie/sekunda
|
unit.powersecond = energie/sekunda
|
||||||
|
unit.tilessecond = tiles/second
|
||||||
unit.liquidsecond = kapalin/sekundu
|
unit.liquidsecond = kapalin/sekundu
|
||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
@@ -764,6 +847,7 @@ unit.items = předměty
|
|||||||
unit.thousands = tis
|
unit.thousands = tis
|
||||||
unit.millions = mio
|
unit.millions = mio
|
||||||
unit.billions = mld
|
unit.billions = mld
|
||||||
|
unit.pershot = /shot
|
||||||
category.purpose = Účel
|
category.purpose = Účel
|
||||||
category.general = Všeobecné
|
category.general = Všeobecné
|
||||||
category.power = Energie
|
category.power = Energie
|
||||||
@@ -772,17 +856,19 @@ category.items = Předměty
|
|||||||
category.crafting = Vstup/Výstup
|
category.crafting = Vstup/Výstup
|
||||||
category.function = Funkce
|
category.function = Funkce
|
||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||||
setting.landscape.name = Uzamknout krajinu
|
setting.landscape.name = Uzamknout krajinu
|
||||||
setting.shadows.name = Stíny
|
setting.shadows.name = Stíny
|
||||||
setting.blockreplace.name = Automatický návrh bloků
|
setting.blockreplace.name = Automatický návrh bloků
|
||||||
setting.linear.name = Lineární filtrování
|
setting.linear.name = Lineární filtrování
|
||||||
setting.hints.name = Rady a tipy
|
setting.hints.name = Rady a tipy
|
||||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
setting.logichints.name = Logic Hints
|
||||||
setting.backgroundpause.name = Pozastavit v pozadí
|
setting.backgroundpause.name = Pozastavit v pozadí
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animované povrchy
|
setting.animatedwater.name = Animované povrchy
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
|
||||||
setting.playerindicators.name = Indikátor pro hráče
|
setting.playerindicators.name = Indikátor pro hráče
|
||||||
setting.indicators.name = Indikátor pro nepřátele
|
setting.indicators.name = Indikátor pro nepřátele
|
||||||
setting.autotarget.name = Automaticky zaměřovat
|
setting.autotarget.name = Automaticky zaměřovat
|
||||||
@@ -792,6 +878,7 @@ setting.fpscap.name = Strop FPS (snímků/s)
|
|||||||
setting.fpscap.none = Žádný
|
setting.fpscap.none = Žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
||||||
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
||||||
setting.difficulty.training = Zácviková
|
setting.difficulty.training = Zácviková
|
||||||
setting.difficulty.easy = Lehká
|
setting.difficulty.easy = Lehká
|
||||||
@@ -810,6 +897,8 @@ setting.seconds = {0} sekund
|
|||||||
setting.milliseconds = {0} milisekund
|
setting.milliseconds = {0} milisekund
|
||||||
setting.fullscreen.name = Celá obrazovka
|
setting.fullscreen.name = Celá obrazovka
|
||||||
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
|
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
|
||||||
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||||
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
@@ -831,7 +920,9 @@ setting.chatopacity.name = Průsvitnost kanálu zpráv
|
|||||||
setting.lasersopacity.name = Průsvitnost energetického laseru
|
setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
|
setting.showweather.name = Show Weather Graphics
|
||||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
||||||
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
uiscale.cancel = Ukončit a odejít
|
uiscale.cancel = Ukončit a odejít
|
||||||
@@ -897,6 +988,7 @@ keybind.pause_building.name = Pozastavit nebo spustit stavění
|
|||||||
keybind.minimap.name = Mapička
|
keybind.minimap.name = Mapička
|
||||||
keybind.planet_map.name = Planetární mapa
|
keybind.planet_map.name = Planetární mapa
|
||||||
keybind.research.name = Výzkum
|
keybind.research.name = Výzkum
|
||||||
|
keybind.block_info.name = Block Info
|
||||||
keybind.chat.name = Kanál zpráv
|
keybind.chat.name = Kanál zpráv
|
||||||
keybind.player_list.name = Seznam hráčů
|
keybind.player_list.name = Seznam hráčů
|
||||||
keybind.console.name = Terminál
|
keybind.console.name = Terminál
|
||||||
@@ -906,6 +998,7 @@ keybind.toggle_menus.name = Přepnout zobrazení nabídek
|
|||||||
keybind.chat_history_prev.name = Pohyb v historii zpráv zpět
|
keybind.chat_history_prev.name = Pohyb v historii zpráv zpět
|
||||||
keybind.chat_history_next.name = Pohyb v historii zpráv dopředu
|
keybind.chat_history_next.name = Pohyb v historii zpráv dopředu
|
||||||
keybind.chat_scroll.name = Rolování kanálu zpráv
|
keybind.chat_scroll.name = Rolování kanálu zpráv
|
||||||
|
keybind.chat_mode.name = Change Chat Mode
|
||||||
keybind.drop_unit.name = Zahodit jednotku
|
keybind.drop_unit.name = Zahodit jednotku
|
||||||
keybind.zoom_minimap.name = Přiblížit mapu
|
keybind.zoom_minimap.name = Přiblížit mapu
|
||||||
mode.help.title = Popis režimů
|
mode.help.title = Popis režimů
|
||||||
@@ -922,17 +1015,24 @@ mode.custom = Vlastní pravidla
|
|||||||
|
|
||||||
rules.infiniteresources = Neomezeně surovin
|
rules.infiniteresources = Neomezeně surovin
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
rules.buildai = Umělá inteligence staví
|
rules.buildai = Umělá inteligence staví
|
||||||
|
rules.aitier = AI Tier
|
||||||
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitcap = Base Unit Cap
|
||||||
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
||||||
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
|
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
|
||||||
rules.buildcostmultiplier = Násobek ceny stavění
|
rules.buildcostmultiplier = Násobek ceny stavění
|
||||||
@@ -941,12 +1041,15 @@ rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
|||||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||||
rules.unitammo = Jednotky vyžadují munici
|
rules.unitammo = Jednotky vyžadují munici
|
||||||
|
rules.enemyteam = Enemy Team
|
||||||
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Vlny
|
rules.title.waves = Vlny
|
||||||
rules.title.resourcesbuilding = Suroviny a stavění
|
rules.title.resourcesbuilding = Suroviny a stavění
|
||||||
rules.title.enemy = Nepřátelé
|
rules.title.enemy = Nepřátelé
|
||||||
rules.title.unit = Jednotky
|
rules.title.unit = Jednotky
|
||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Osvětlení
|
rules.lighting = Osvětlení
|
||||||
rules.enemyLights = Světla nepřátel
|
rules.enemyLights = Světla nepřátel
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
@@ -954,12 +1057,14 @@ rules.explosions = Výbušné poškození bloku/jednotky
|
|||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
rules.weather = Počasí
|
rules.weather = Počasí
|
||||||
rules.weather.frequency = Četnost:
|
rules.weather.frequency = Četnost:
|
||||||
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Trvání:
|
rules.weather.duration = Trvání:
|
||||||
|
|
||||||
content.item.name = Předměty
|
content.item.name = Předměty
|
||||||
content.liquid.name = Kapaliny
|
content.liquid.name = Kapaliny
|
||||||
content.unit.name = Jednotky
|
content.unit.name = Jednotky
|
||||||
content.block.name = Bloky
|
content.block.name = Bloky
|
||||||
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sektory
|
content.sector.name = Sektory
|
||||||
|
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
@@ -1009,6 +1114,11 @@ unit.minke.name = Minke
|
|||||||
unit.bryde.name = Bryde
|
unit.bryde.name = Bryde
|
||||||
unit.sei.name = Sei
|
unit.sei.name = Sei
|
||||||
unit.omura.name = Omura
|
unit.omura.name = Omura
|
||||||
|
unit.retusa.name = Retusa
|
||||||
|
unit.oxynoe.name = Oxynoe
|
||||||
|
unit.cyerce.name = Cyerce
|
||||||
|
unit.aegires.name = Aegires
|
||||||
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Alfa
|
unit.alpha.name = Alfa
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gama
|
unit.gamma.name = Gama
|
||||||
@@ -1016,14 +1126,13 @@ unit.scepter.name = Žezlo
|
|||||||
unit.reign.name = Panovník
|
unit.reign.name = Panovník
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Havran
|
unit.corvus.name = Havran
|
||||||
|
|
||||||
block.resupply-point.name = Zásobovací místo
|
|
||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
block.cliff.name = Útes
|
block.cliff.name = Útes
|
||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
block.basalt-boulder.name = Čedičový balvan
|
block.basalt-boulder.name = Čedičový balvan
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
block.slag.name = Struska
|
block.molten-slag.name = Struska
|
||||||
|
block.pooled-cryofluid.name = Cryofluid
|
||||||
block.space.name = Vesmír
|
block.space.name = Vesmír
|
||||||
block.salt.name = Sůl
|
block.salt.name = Sůl
|
||||||
block.salt-wall.name = Solné skály
|
block.salt-wall.name = Solné skály
|
||||||
@@ -1054,9 +1163,10 @@ block.spawn.name = Nepřátelská líheň
|
|||||||
block.core-shard.name = Jádro: Odštěpek
|
block.core-shard.name = Jádro: Odštěpek
|
||||||
block.core-foundation.name = Jádro: Základ
|
block.core-foundation.name = Jádro: Základ
|
||||||
block.core-nucleus.name = Jádro: Atom
|
block.core-nucleus.name = Jádro: Atom
|
||||||
block.deepwater.name = Hluboká voda
|
block.deep-water.name = Hluboká voda
|
||||||
block.water.name = Voda
|
block.shallow-water.name = Voda
|
||||||
block.tainted-water.name = Zamořená voda
|
block.tainted-water.name = Zamořená voda
|
||||||
|
block.deep-tainted-water.name = Deep Tainted Water
|
||||||
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
block.darksand-tainted-water.name = Zamořená voda s černým pískem
|
||||||
block.tar.name = Dehet
|
block.tar.name = Dehet
|
||||||
block.stone.name = Kámen
|
block.stone.name = Kámen
|
||||||
@@ -1064,11 +1174,12 @@ block.sand.name = Písek
|
|||||||
block.darksand.name = Černý písek
|
block.darksand.name = Černý písek
|
||||||
block.ice.name = Led
|
block.ice.name = Led
|
||||||
block.snow.name = Sníh
|
block.snow.name = Sníh
|
||||||
block.craters.name = Krátery
|
block.crater-stone.name = Krátery
|
||||||
block.sand-water.name = Voda s pískem
|
block.sand-water.name = Voda s pískem
|
||||||
block.darksand-water.name = Voda s černým pískem
|
block.darksand-water.name = Voda s černým pískem
|
||||||
block.char.name = Dřevěné uhlí
|
block.char.name = Dřevěné uhlí
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
|
block.rhyolite.name = Rhyolite
|
||||||
block.dacite-wall.name = Stěna dacitu
|
block.dacite-wall.name = Stěna dacitu
|
||||||
block.dacite-boulder.name = Dacitový kámen
|
block.dacite-boulder.name = Dacitový kámen
|
||||||
block.ice-snow.name = Zasněžený led
|
block.ice-snow.name = Zasněžený led
|
||||||
@@ -1086,6 +1197,7 @@ block.spore-cluster.name = Shluk spór
|
|||||||
block.metal-floor.name = Kovový povrch 1
|
block.metal-floor.name = Kovový povrch 1
|
||||||
block.metal-floor-2.name = Kovový povrch 2
|
block.metal-floor-2.name = Kovový povrch 2
|
||||||
block.metal-floor-3.name = Kovový povrch 3
|
block.metal-floor-3.name = Kovový povrch 3
|
||||||
|
block.metal-floor-4.name = Metal Floor 4
|
||||||
block.metal-floor-5.name = Kovový povrch 4
|
block.metal-floor-5.name = Kovový povrch 4
|
||||||
block.metal-floor-damaged.name = Poškozený kovový povrch
|
block.metal-floor-damaged.name = Poškozený kovový povrch
|
||||||
block.dark-panel-1.name = Tmavá deska 1
|
block.dark-panel-1.name = Tmavá deska 1
|
||||||
@@ -1126,7 +1238,6 @@ block.sorter.name = Třídička
|
|||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.illuminator.description = Malý, kompaktní, konfigurovatelný zdroj světla. Vyžaduje pro svoje fungování energii.
|
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
block.silicon-smelter.name = Křemíková huť
|
block.silicon-smelter.name = Křemíková huť
|
||||||
@@ -1177,11 +1288,13 @@ block.solar-panel.name = Solární panel
|
|||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Vrt na naftu
|
block.oil-extractor.name = Vrt na naftu
|
||||||
block.repair-point.name = Opravovací bod
|
block.repair-point.name = Opravovací bod
|
||||||
|
block.repair-turret.name = Repair Turret
|
||||||
block.pulse-conduit.name = Pulzní potrubí
|
block.pulse-conduit.name = Pulzní potrubí
|
||||||
block.plated-conduit.name = Plátované potrubí
|
block.plated-conduit.name = Plátované potrubí
|
||||||
block.phase-conduit.name = Fázové potrubí
|
block.phase-conduit.name = Fázové potrubí
|
||||||
block.liquid-router.name = Směrovač kapalin
|
block.liquid-router.name = Směrovač kapalin
|
||||||
block.liquid-tank.name = Nádrž na kapaliny
|
block.liquid-tank.name = Nádrž na kapaliny
|
||||||
|
block.liquid-container.name = Liquid Container
|
||||||
block.liquid-junction.name = Křižovatka kapalin
|
block.liquid-junction.name = Křižovatka kapalin
|
||||||
block.bridge-conduit.name = Přemostění potrubí
|
block.bridge-conduit.name = Přemostění potrubí
|
||||||
block.rotary-pump.name = Rotační čerpadlo
|
block.rotary-pump.name = Rotační čerpadlo
|
||||||
@@ -1207,7 +1320,6 @@ block.meltdown.name = Rozpékač
|
|||||||
block.foreshadow.name = Znamení osudu
|
block.foreshadow.name = Znamení osudu
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Vysílací plošina
|
block.launch-pad.name = Vysílací plošina
|
||||||
block.launch-pad-large.name = Velká vysílací plošina
|
|
||||||
block.segment.name = Úsek
|
block.segment.name = Úsek
|
||||||
block.command-center.name = Velín
|
block.command-center.name = Velín
|
||||||
block.ground-factory.name = Pozemní továrna
|
block.ground-factory.name = Pozemní továrna
|
||||||
@@ -1219,14 +1331,26 @@ block.exponential-reconstructor.name = Exponenciální přestavbovač
|
|||||||
block.tetrative-reconstructor.name = Mocninný přestavbovač
|
block.tetrative-reconstructor.name = Mocninný přestavbovač
|
||||||
block.payload-conveyor.name = Dopravník nákladu
|
block.payload-conveyor.name = Dopravník nákladu
|
||||||
block.payload-router.name = Směřovač nákladu
|
block.payload-router.name = Směřovač nákladu
|
||||||
|
block.duct.name = Duct
|
||||||
|
block.duct-router.name = Duct Router
|
||||||
|
block.duct-bridge.name = Duct Bridge
|
||||||
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
||||||
|
block.payload-void.name = Payload Void
|
||||||
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
block.silicon-crucible.name = Tavicí tyglík pro křemík
|
block.silicon-crucible.name = Tavicí tyglík pro křemík
|
||||||
block.overdrive-dome.name = Velká urychlující kupole
|
block.overdrive-dome.name = Velká urychlující kupole
|
||||||
#experimental, may be removed
|
|
||||||
block.block-forge.name = Výheň bloků
|
|
||||||
block.block-loader.name = Nakladač bloků
|
|
||||||
block.block-unloader.name = Vykladač bloků
|
|
||||||
block.interplanetary-accelerator.name = Meziplanetární urychlovač
|
block.interplanetary-accelerator.name = Meziplanetární urychlovač
|
||||||
|
block.constructor.name = Constructor
|
||||||
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
|
block.large-constructor.name = Large Constructor
|
||||||
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
|
block.deconstructor.name = Deconstructor
|
||||||
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
|
block.payload-loader.name = Payload Loader
|
||||||
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
|
block.payload-unloader.name = Payload Unloader
|
||||||
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1240,7 +1364,6 @@ block.memory-bank.name = Paměťová banka
|
|||||||
team.blue.name = modrý
|
team.blue.name = modrý
|
||||||
team.crux.name = červený
|
team.crux.name = červený
|
||||||
team.sharded.name = oranžový
|
team.sharded.name = oranžový
|
||||||
team.orange.name = oranžový
|
|
||||||
team.derelict.name = opuštěný
|
team.derelict.name = opuštěný
|
||||||
team.green.name = zelený
|
team.green.name = zelený
|
||||||
team.purple.name = fialový
|
team.purple.name = fialový
|
||||||
@@ -1255,12 +1378,14 @@ hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
|
|||||||
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
|
||||||
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
|
||||||
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
|
||||||
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\n\Ťupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
|
||||||
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
|
||||||
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
|
||||||
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
|
||||||
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
|
||||||
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
|
||||||
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
|
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
|
||||||
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
|
||||||
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
|
||||||
@@ -1282,6 +1407,7 @@ hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přená
|
|||||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||||
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
||||||
|
|
||||||
@@ -1311,8 +1437,7 @@ liquid.water.description = Používá se pro chladící stroje a na zpracování
|
|||||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||||
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.resupply-point.description = Zásobuje okolní jednotky měděnou municí. Není kompatibilní s jednotkami, které vyžadují energii z baterie.
|
|
||||||
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
|
||||||
block.illuminator.description = Vydává světlo.
|
block.illuminator.description = Vydává světlo.
|
||||||
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
|
||||||
@@ -1338,6 +1463,8 @@ block.item-source.description = Nekonečný zdroj předmětů. Jen v režimu Pí
|
|||||||
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
|
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
|
||||||
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
|
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
|
||||||
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
|
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
|
||||||
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
||||||
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
||||||
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
|
||||||
@@ -1378,6 +1505,7 @@ block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s p
|
|||||||
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
|
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
|
||||||
block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
|
block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
|
||||||
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
|
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
|
||||||
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
|
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
|
||||||
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
|
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
|
||||||
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
|
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
|
||||||
@@ -1429,6 +1557,7 @@ block.ripple.description = Střílí na dálku shluky střel na pozemní jednotk
|
|||||||
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
|
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
|
||||||
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
|
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
|
||||||
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
||||||
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||||
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
|
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
|
||||||
@@ -1455,6 +1584,8 @@ block.memory-bank.description = Ukládá informace z logického procesoru. Vět
|
|||||||
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||||
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
|
||||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||||
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
@@ -1489,3 +1620,141 @@ unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým
|
|||||||
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
|
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
|
||||||
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
|
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
|
||||||
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
|
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
|
||||||
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||||
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
lst.read = Read a number from a linked memory cell.
|
||||||
|
lst.write = Write a number to a linked memory cell.
|
||||||
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
|
lst.getlink = Get a processor link by index. Starts at 0.
|
||||||
|
lst.control = Control a building.
|
||||||
|
lst.radar = Locate units around a building with range.
|
||||||
|
lst.sensor = Get data from a building or unit.
|
||||||
|
lst.set = Set a variable.
|
||||||
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
|
lst.end = Jump to the top of the instruction stack.
|
||||||
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
|
lst.jump = Conditionally jump to another statement.
|
||||||
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
|
lenum.shoot = Shoot at a position.
|
||||||
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||||
|
lenum.config = Building configuration, e.g. sorter item.
|
||||||
|
lenum.enabled = Whether the block is enabled.
|
||||||
|
laccess.color = Illuminator color.
|
||||||
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||||
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
graphicstype.clear = Fill the display with a color.
|
||||||
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.stroke = Set line width.
|
||||||
|
graphicstype.line = Draw line segment.
|
||||||
|
graphicstype.rect = Fill a rectangle.
|
||||||
|
graphicstype.linerect = Draw a rectangle outline.
|
||||||
|
graphicstype.poly = Fill a regular polygon.
|
||||||
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
|
graphicstype.triangle = Fill a triangle.
|
||||||
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
lenum.always = Always true.
|
||||||
|
lenum.idiv = Integer division.
|
||||||
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
|
lenum.mod = Modulo.
|
||||||
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||||
|
lenum.notequal = Not equal. Coerces types.
|
||||||
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||||
|
lenum.shl = Bit-shift left.
|
||||||
|
lenum.shr = Bit-shift right.
|
||||||
|
lenum.or = Bitwise OR.
|
||||||
|
lenum.land = Logical AND.
|
||||||
|
lenum.and = Bitwise AND.
|
||||||
|
lenum.not = Bitwise flip.
|
||||||
|
lenum.xor = Bitwise XOR.
|
||||||
|
lenum.min = Minimum of two numbers.
|
||||||
|
lenum.max = Maximum of two numbers.
|
||||||
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.len = Length of vector.
|
||||||
|
lenum.sin = Sine, in degrees.
|
||||||
|
lenum.cos = Cosine, in degrees.
|
||||||
|
lenum.tan = Tangent, in degrees.
|
||||||
|
lenum.asin = Arc sine, in degrees.
|
||||||
|
lenum.acos = Arc cosine, in degrees.
|
||||||
|
lenum.atan = Arc tangent, in degrees.
|
||||||
|
lenum.rand = Random decimal in range [0, value).
|
||||||
|
lenum.log = Natural logarithm (ln).
|
||||||
|
lenum.log10 = Base 10 logarithm.
|
||||||
|
lenum.noise = 2D simplex noise.
|
||||||
|
lenum.abs = Absolute value.
|
||||||
|
lenum.sqrt = Square root.
|
||||||
|
lenum.any = Any unit.
|
||||||
|
lenum.ally = Ally unit.
|
||||||
|
lenum.attacker = Unit with a weapon.
|
||||||
|
lenum.enemy = Enemy unit.
|
||||||
|
lenum.boss = Guardian unit.
|
||||||
|
lenum.flying = Flying unit.
|
||||||
|
lenum.ground = Ground unit.
|
||||||
|
lenum.player = Unit controlled by a player.
|
||||||
|
lenum.ore = Ore deposit.
|
||||||
|
lenum.damaged = Damaged ally building.
|
||||||
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||||
|
lenum.building = Building in a specific group.
|
||||||
|
lenum.core = Any core.
|
||||||
|
lenum.storage = Storage building, e.g. Vault.
|
||||||
|
lenum.generator = Buildings that generate power.
|
||||||
|
lenum.factory = Buildings that transform resources.
|
||||||
|
lenum.repair = Repair points.
|
||||||
|
lenum.rally = Command center.
|
||||||
|
lenum.battery = Any battery.
|
||||||
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
|
lenum.turret = Any turret.
|
||||||
|
sensor.in = The building/unit to sense.
|
||||||
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||||
|
radar.target = Filter for units to sense.
|
||||||
|
radar.and = Additional filters.
|
||||||
|
radar.order = Sorting order. 0 to reverse.
|
||||||
|
radar.sort = Metric to sort results by.
|
||||||
|
radar.output = Variable to write output unit to.
|
||||||
|
unitradar.target = Filter for units to sense.
|
||||||
|
unitradar.and = Additional filters.
|
||||||
|
unitradar.order = Sorting order. 0 to reverse.
|
||||||
|
unitradar.sort = Metric to sort results by.
|
||||||
|
unitradar.output = Variable to write output unit to.
|
||||||
|
control.of = Building to control.
|
||||||
|
control.unit = Unit/building to aim at.
|
||||||
|
control.shoot = Whether to shoot.
|
||||||
|
unitlocate.enemy = Whether to locate enemy buildings.
|
||||||
|
unitlocate.found = Whether the object was found.
|
||||||
|
unitlocate.building = Output variable for located building.
|
||||||
|
unitlocate.outx = Output X coordinate.
|
||||||
|
unitlocate.outy = Output Y coordinate.
|
||||||
|
unitlocate.group = Building group to look for.
|
||||||
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.move = Move to exact position.
|
||||||
|
lenum.approach = Approach a position with a radius.
|
||||||
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.target = Shoot a position.
|
||||||
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
|
lenum.itemdrop = Drop an item.
|
||||||
|
lenum.itemtake = Take an item from a building.
|
||||||
|
lenum.paydrop = Drop current payload.
|
||||||
|
lenum.paytake = Pick up payload at current location.
|
||||||
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||||
|
lenum.flag = Numeric unit flag.
|
||||||
|
lenum.mine = Mine at a position.
|
||||||
|
lenum.build = Build a structure.
|
||||||
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
|
lenum.within = Check if unit is near a position.
|
||||||
|
lenum.boost = Start/stop boosting.
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
|||||||
gameover.waiting = [accent]Warte auf neue Karte...
|
gameover.waiting = [accent]Warte auf neue Karte...
|
||||||
highscore = [accent]Neuer Highscore!
|
highscore = [accent]Neuer Highscore!
|
||||||
copied = Kopiert.
|
copied = Kopiert.
|
||||||
indev.notready = Dieser Teil vom Spiel ist noch unfertig.
|
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
|
||||||
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
|
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
|
||||||
|
|
||||||
load.sound = Audio
|
load.sound = Audio
|
||||||
@@ -34,25 +34,24 @@ load.system = System
|
|||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
load.scripts = Scripts
|
load.scripts = Scripts
|
||||||
|
|
||||||
be.update = Ein neuer Bleeding Edge build ist verfügbar:
|
be.update = Ein neuer Bleeding-Edge-Build ist verfügbar:
|
||||||
be.update.confirm = Herunterladen und neu starten?
|
be.update.confirm = Herunterladen und neu starten?
|
||||||
be.updating = Aktualisieren...
|
be.updating = Aktualisiert...
|
||||||
be.ignore = Ignorieren
|
be.ignore = Ignorieren
|
||||||
be.noupdates = Keine Aktualisierungen gefunden.
|
be.noupdates = Keine Aktualisierungen gefunden.
|
||||||
be.check = Auf Aktualisierungen prüfen
|
be.check = Auf Aktualisierungen prüfen
|
||||||
|
mods.browser = Mod Browser
|
||||||
mod.featured.dialog.title = Mod Browser
|
|
||||||
mods.browser.selected = Ausgewählter Mod
|
mods.browser.selected = Ausgewählter Mod
|
||||||
mods.browser.add = Installieren
|
mods.browser.add = Installieren
|
||||||
mods.browser.reinstall = Neu Installieren
|
mods.browser.reinstall = Neu installieren
|
||||||
mods.github.open = Github
|
mods.github.open = GitHub-Repo
|
||||||
mods.browser.sortdate = Nach neusten sortieren
|
mods.browser.sortdate = Nach neuesten sortieren
|
||||||
mods.browser.sortstars = Nach Sternen sortieren
|
mods.browser.sortstars = Nach Sternen sortieren
|
||||||
|
|
||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
schematic.replace = Ein anderer Entwurf hat bereits diesen Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
schematic.exportfile = Datei exportieren
|
schematic.exportfile = Datei exportieren
|
||||||
@@ -78,13 +77,12 @@ schematic.tagexists = Dieses Tag gibt es schon.
|
|||||||
|
|
||||||
stats = Statistiken
|
stats = Statistiken
|
||||||
stat.wave = Wellen besiegt:[accent] {0}
|
stat.wave = Wellen besiegt:[accent] {0}
|
||||||
|
stat.unitsCreated = Einheiten erzeugt:[accent] {0}
|
||||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||||
stat.built = Blöcke gebaut:[accent] {0}
|
stat.built = Blöcke gebaut:[accent] {0}
|
||||||
stat.destroyed = Blöcke zerstört:[accent] {0}
|
stat.destroyed = Blöcke zerstört:[accent] {0}
|
||||||
stat.deconstructed = Blöcke abgebaut:[accent] {0}
|
stat.deconstructed = Blöcke abgebaut:[accent] {0}
|
||||||
stat.delivered = Übertragene Ressourcen:
|
|
||||||
stat.playtime = Spielzeit:[accent] {0}
|
stat.playtime = Spielzeit:[accent] {0}
|
||||||
stat.rank = Finaler Rang:[accent] {0}
|
|
||||||
|
|
||||||
globalitems = [accent]Gesamtitems
|
globalitems = [accent]Gesamtitems
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
@@ -94,6 +92,7 @@ level.mode = Spielmodus:
|
|||||||
coreattack = < Der Kern wird angegriffen! >
|
coreattack = < Der Kern wird angegriffen! >
|
||||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||||
database = Kern-Datenbank
|
database = Kern-Datenbank
|
||||||
|
database.button = Datenbank
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
joingame = Spiel beitreten
|
joingame = Spiel beitreten
|
||||||
@@ -107,7 +106,7 @@ position = Position
|
|||||||
close = Schließen
|
close = Schließen
|
||||||
website = Website
|
website = Website
|
||||||
quit = Verlassen
|
quit = Verlassen
|
||||||
save.quit = Speichern & Verlassen
|
save.quit = Speichern & verlassen
|
||||||
maps = Karten
|
maps = Karten
|
||||||
maps.browse = Karten durchsuchen
|
maps.browse = Karten durchsuchen
|
||||||
continue = Weiter
|
continue = Weiter
|
||||||
@@ -138,7 +137,7 @@ mod.disabled = [scarlet]Deaktiviert
|
|||||||
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
||||||
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
|
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
||||||
@@ -151,9 +150,9 @@ mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuw
|
|||||||
mod.reloadrequired = [scarlet]Neuladen benötigt
|
mod.reloadrequired = [scarlet]Neuladen benötigt
|
||||||
mod.import = Mod importieren
|
mod.import = Mod importieren
|
||||||
mod.import.file = Datei importieren
|
mod.import.file = Datei importieren
|
||||||
mod.import.github = GitHub-Mod importieren
|
mod.import.github = Aus GitHub importieren
|
||||||
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
|
mod.jarwarn = [scarlet]JAR-Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
|
||||||
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
|
mod.item.remove = Dieses Item ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
|
||||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
@@ -169,6 +168,7 @@ launchcore = Kern starten
|
|||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
unlocked = Neuer Inhalt freigeschaltet!
|
unlocked = Neuer Inhalt freigeschaltet!
|
||||||
available = Neue Forschung möglich
|
available = Neue Forschung möglich
|
||||||
|
unlock.incampaign = < Für Details in Kampagne freischalten >
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
|
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
|
||||||
@@ -215,10 +215,11 @@ hosts.none = [lightgray]Keine LAN-Spiele gefunden!
|
|||||||
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
|
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
|
||||||
|
|
||||||
servers.local = Lokale Server
|
servers.local = Lokale Server
|
||||||
|
servers.local.steam = Offene Spiele & Lokale Server
|
||||||
servers.remote = Andere Server
|
servers.remote = Andere Server
|
||||||
servers.global = Community-Server
|
servers.global = Community-Server
|
||||||
|
|
||||||
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\n\Sie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
|
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
|
||||||
servers.showhidden = Versteckte Server anzeigen
|
servers.showhidden = Versteckte Server anzeigen
|
||||||
server.shown = Angezeigt
|
server.shown = Angezeigt
|
||||||
server.hidden = Versteckt
|
server.hidden = Versteckt
|
||||||
@@ -286,6 +287,7 @@ save.corrupted = [accent]Datei beschädigt oder ungültig!
|
|||||||
empty = <leer>
|
empty = <leer>
|
||||||
on = An
|
on = An
|
||||||
off = Aus
|
off = Aus
|
||||||
|
save.search = Spiele durchsuchen...
|
||||||
save.autosave = Automatisches Speichern: {0}
|
save.autosave = Automatisches Speichern: {0}
|
||||||
save.map = Karte: {0}
|
save.map = Karte: {0}
|
||||||
save.wave = Welle: {0}
|
save.wave = Welle: {0}
|
||||||
@@ -316,7 +318,7 @@ data.invalid = Dies sind keine gültigen Spieldaten.
|
|||||||
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
|
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
|
||||||
quit.confirm = Willst du wirklich aufhören?
|
quit.confirm = Willst du wirklich aufhören?
|
||||||
loading = [accent]Wird geladen...
|
loading = [accent]Wird geladen...
|
||||||
reloading = [accent]Lade Mods neu...
|
downloading = [accent]Herunterladen...
|
||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
respawn = [accent][[{0}][] um im Kern zu spawnen
|
respawn = [accent][[{0}][] um im Kern zu spawnen
|
||||||
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
||||||
@@ -327,7 +329,7 @@ enablebuilding = [scarlet][[{0}][] um zu bauen
|
|||||||
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.cap = [accent]Welle {0}/{1}
|
wave.cap = [accent]Welle {0}/{1}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Nächste Welle in {0}
|
||||||
wave.waveInProgress = [lightgray]Welle im Gange
|
wave.waveInProgress = [lightgray]Welle im Gange
|
||||||
waiting = Warten...
|
waiting = Warten...
|
||||||
waiting.players = Warte auf Spieler...
|
waiting.players = Warte auf Spieler...
|
||||||
@@ -344,9 +346,9 @@ custom = Benutzerdefiniert
|
|||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [royal]orangen[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -354,13 +356,14 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
|
|||||||
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
||||||
workshop.info = Objekt-Info
|
workshop.info = Objekt-Info
|
||||||
changelog = Änderungen (optional):
|
changelog = Änderungen (optional):
|
||||||
eula = Steam EULA
|
eula = Steam-EULA
|
||||||
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
||||||
publishing = [accent]Veröffentlichen...
|
publishing = [accent]Veröffentlichen...
|
||||||
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
||||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||||
|
|
||||||
|
editor.cliffs = Wände zu Klippen
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
editor.oregen = Erze generieren
|
editor.oregen = Erze generieren
|
||||||
@@ -376,6 +379,13 @@ editor.ingame = Im Spiel bearbeiten
|
|||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
editor.newmap = Neue Karte
|
editor.newmap = Neue Karte
|
||||||
editor.center = Zur Mitte
|
editor.center = Zur Mitte
|
||||||
|
editor.search = Karten durchsuchen...
|
||||||
|
editor.filters = Karten filtern
|
||||||
|
editor.filters.mode = Spielmodi:
|
||||||
|
editor.filters.type = Kartentyp:
|
||||||
|
editor.filters.search = Suchen nach:
|
||||||
|
editor.filters.author = Autor
|
||||||
|
editor.filters.description = Beschreibung
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
@@ -384,6 +394,7 @@ waves.waves = Welle(n)
|
|||||||
waves.perspawn = pro Spawn
|
waves.perspawn = pro Spawn
|
||||||
waves.shields = Schilder pro Welle
|
waves.shields = Schilder pro Welle
|
||||||
waves.to = bis
|
waves.to = bis
|
||||||
|
waves.max = maximale Einheiten
|
||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
@@ -392,6 +403,13 @@ waves.load = Aus der Zwischenablage laden
|
|||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||||
|
waves.sort = Sortieren nach
|
||||||
|
waves.sort.reverse = Rückwärts sortieren
|
||||||
|
waves.sort.begin = Anfang
|
||||||
|
waves.sort.health = Lebenspunkte
|
||||||
|
waves.sort.type = Sorte
|
||||||
|
waves.units.hide = Alle verstecken
|
||||||
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
|
|
||||||
wavemode.counts = Menge
|
wavemode.counts = Menge
|
||||||
@@ -401,6 +419,7 @@ wavemode.health = Lebenspunkte
|
|||||||
editor.default = [lightgray]<Standard>
|
editor.default = [lightgray]<Standard>
|
||||||
details = Details
|
details = Details
|
||||||
edit = Bearbeiten
|
edit = Bearbeiten
|
||||||
|
variables = Variablen
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawnbereich
|
editor.spawn = Spawnbereich
|
||||||
editor.removeunit = Bereich entfernen
|
editor.removeunit = Bereich entfernen
|
||||||
@@ -538,6 +557,7 @@ configure = Anfangsressourcen festlegen
|
|||||||
loadout = Anfangsressourcen
|
loadout = Anfangsressourcen
|
||||||
resources = Ressourcen
|
resources = Ressourcen
|
||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
|
bannedunits = Gesperrte Einheiten
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.from = Items werden von [accent]{0} []gestartet
|
launch.from = Items werden von [accent]{0} []gestartet
|
||||||
launch.destination = Ziel: {0}
|
launch.destination = Ziel: {0}
|
||||||
@@ -562,6 +582,8 @@ weather.sandstorm.name = Sandsturm
|
|||||||
weather.sporestorm.name = Sporensturm
|
weather.sporestorm.name = Sporensturm
|
||||||
weather.fog.name = Nebel
|
weather.fog.name = Nebel
|
||||||
|
|
||||||
|
sectorlist = Sektoren
|
||||||
|
sectorlist.attacked = {0} wird angegriffen
|
||||||
sectors.unexplored = [lightgray]Unentdeckt
|
sectors.unexplored = [lightgray]Unentdeckt
|
||||||
sectors.resources = Ressourcen:
|
sectors.resources = Ressourcen:
|
||||||
sectors.production = Produktion:
|
sectors.production = Produktion:
|
||||||
@@ -617,6 +639,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
|
|||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
|
sector.coastline.name = Küstenlinie
|
||||||
|
sector.navalFortress.name = Wasserfestung
|
||||||
|
|
||||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||||
@@ -644,10 +668,12 @@ status.sapped.name = Schwächend
|
|||||||
status.electrified.name = Elektrisch
|
status.electrified.name = Elektrisch
|
||||||
status.spore-slowed.name = Sporen-verlangsamt
|
status.spore-slowed.name = Sporen-verlangsamt
|
||||||
status.tarred.name = Teerend
|
status.tarred.name = Teerend
|
||||||
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Übertaktend
|
status.overclock.name = Übertaktend
|
||||||
status.shocked.name = Schockend
|
status.shocked.name = Schockend
|
||||||
status.blasted.name = Sprengend
|
status.blasted.name = Sprengend
|
||||||
status.unmoving.name = Unbeweglich
|
status.unmoving.name = Unbeweglich
|
||||||
|
status.boss.name = Boss
|
||||||
|
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.data = Spieldaten
|
settings.data = Spieldaten
|
||||||
@@ -720,7 +746,7 @@ stat.drillspeed = Bohrgeschwindigkeit
|
|||||||
stat.boosteffect = Verstärkungseffekt
|
stat.boosteffect = Verstärkungseffekt
|
||||||
stat.maxunits = Max. aktive Einheiten
|
stat.maxunits = Max. aktive Einheiten
|
||||||
stat.health = Lebenspunkte
|
stat.health = Lebenspunkte
|
||||||
stat.armour = Panzer
|
stat.armor = Armor
|
||||||
stat.buildtime = Baudauer
|
stat.buildtime = Baudauer
|
||||||
stat.maxconsecutive = Max. Konsekutive
|
stat.maxconsecutive = Max. Konsekutive
|
||||||
stat.buildcost = Baukosten
|
stat.buildcost = Baukosten
|
||||||
@@ -772,7 +798,7 @@ bar.corereq = Kern-Basis erforderlich
|
|||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
bar.boost = Beschleunigung: {0}%
|
bar.boost = Beschleunigung: +{0}%
|
||||||
bar.powerbalance = Strom: {0}/s
|
bar.powerbalance = Strom: {0}/s
|
||||||
bar.powerstored = Gespeichert: {0}/{1}
|
bar.powerstored = Gespeichert: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
@@ -795,7 +821,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.frag = [stat]{0}[lightgray]x explosive Projektile:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
@@ -834,13 +860,13 @@ category.items = Materialien
|
|||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Landschaft sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
setting.logichints.name = Logiktipps
|
setting.logichints.name = Logiktipps
|
||||||
setting.flow.name = Ressourcen-Fluss anzeigen
|
|
||||||
setting.backgroundpause.name = Im Hintergrund pausieren
|
setting.backgroundpause.name = Im Hintergrund pausieren
|
||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
@@ -875,6 +901,7 @@ setting.seconds = {0} Sekunden
|
|||||||
setting.milliseconds = {0} Millisekunden
|
setting.milliseconds = {0} Millisekunden
|
||||||
setting.fullscreen.name = Vollbild
|
setting.fullscreen.name = Vollbild
|
||||||
setting.borderlesswindow.name = Randloses Fenster
|
setting.borderlesswindow.name = Randloses Fenster
|
||||||
|
setting.borderlesswindow.name.windows = Randloses Vollbild
|
||||||
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
|
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
|
||||||
setting.fps.name = FPS anzeigen
|
setting.fps.name = FPS anzeigen
|
||||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||||
@@ -998,6 +1025,7 @@ rules.wavetimer = Wellen-Timer
|
|||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.buildai = KI kann bauen
|
rules.buildai = KI kann bauen
|
||||||
|
rules.aitier = KI Stärke
|
||||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||||
@@ -1017,12 +1045,15 @@ rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
|||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Einheiten benötigen Munition
|
rules.unitammo = Einheiten benötigen Munition
|
||||||
|
rules.enemyteam = Gegnerteam
|
||||||
|
rules.playerteam = Spielerteam
|
||||||
rules.title.waves = Wellen
|
rules.title.waves = Wellen
|
||||||
rules.title.resourcesbuilding = Ressourcen & Blöcke
|
rules.title.resourcesbuilding = Ressourcen & Blöcke
|
||||||
rules.title.enemy = Gegner
|
rules.title.enemy = Gegner
|
||||||
rules.title.unit = Einheiten
|
rules.title.unit = Einheiten
|
||||||
rules.title.experimental = Experimentell
|
rules.title.experimental = Experimentell
|
||||||
rules.title.environment = Umgebung
|
rules.title.environment = Umgebung
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Blitze
|
rules.lighting = Blitze
|
||||||
rules.enemyLights = Gegnerisches Licht
|
rules.enemyLights = Gegnerisches Licht
|
||||||
rules.fire = Feuer
|
rules.fire = Feuer
|
||||||
@@ -1101,13 +1132,13 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Korvus
|
unit.corvus.name = Korvus
|
||||||
|
|
||||||
block.resupply-point.name = Munitionsvorrat
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
block.basalt-boulder.name = Basaltbrocken
|
block.basalt-boulder.name = Basaltbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.slag.name = Schlacke
|
block.molten-slag.name = Schlacke
|
||||||
|
block.pooled-cryofluid.name = Cryoflüssigkeit
|
||||||
block.space.name = Weltall
|
block.space.name = Weltall
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.salt-wall.name = Salzwand
|
block.salt-wall.name = Salzwand
|
||||||
@@ -1138,9 +1169,10 @@ block.spawn.name = Gegnerischer Startpunkt
|
|||||||
block.core-shard.name = Kern: Scherbe
|
block.core-shard.name = Kern: Scherbe
|
||||||
block.core-foundation.name = Kern: Fundament
|
block.core-foundation.name = Kern: Fundament
|
||||||
block.core-nucleus.name = Kern: Nukleus
|
block.core-nucleus.name = Kern: Nukleus
|
||||||
block.deepwater.name = Tiefes Wasser
|
block.deep-water.name = Tiefes Wasser
|
||||||
block.water.name = Wasser
|
block.shallow-water.name = Wasser
|
||||||
block.tainted-water.name = Dreckiges Wasser
|
block.tainted-water.name = Dreckiges Wasser
|
||||||
|
block.deep-tainted-water.name = Tiefes dreckiges Wasser
|
||||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
@@ -1148,7 +1180,7 @@ block.sand.name = Sand
|
|||||||
block.darksand.name = Dunkler Sand
|
block.darksand.name = Dunkler Sand
|
||||||
block.ice.name = Eis
|
block.ice.name = Eis
|
||||||
block.snow.name = Schnee
|
block.snow.name = Schnee
|
||||||
block.craters.name = Krater
|
block.crater-stone.name = Krater
|
||||||
block.sand-water.name = Sandiges Wasser
|
block.sand-water.name = Sandiges Wasser
|
||||||
block.darksand-water.name = Dunkles sandiges Wasser
|
block.darksand-water.name = Dunkles sandiges Wasser
|
||||||
block.char.name = Holzkohle
|
block.char.name = Holzkohle
|
||||||
@@ -1268,6 +1300,7 @@ block.plated-conduit.name = Gepanzerter Kanal
|
|||||||
block.phase-conduit.name = Phasenkanal
|
block.phase-conduit.name = Phasenkanal
|
||||||
block.liquid-router.name = Flüssigkeits-Verteiler
|
block.liquid-router.name = Flüssigkeits-Verteiler
|
||||||
block.liquid-tank.name = Flüssigkeitstank
|
block.liquid-tank.name = Flüssigkeitstank
|
||||||
|
block.liquid-container.name = Flüssigkeitsbehälter
|
||||||
block.liquid-junction.name = Flüssigkeits-Kreuzung
|
block.liquid-junction.name = Flüssigkeits-Kreuzung
|
||||||
block.bridge-conduit.name = Kanalbrücke
|
block.bridge-conduit.name = Kanalbrücke
|
||||||
block.rotary-pump.name = Rotierende Pumpe
|
block.rotary-pump.name = Rotierende Pumpe
|
||||||
@@ -1314,10 +1347,16 @@ block.disassembler.name = Großer Trenner
|
|||||||
block.silicon-crucible.name = Silizium Schmelztiegel
|
block.silicon-crucible.name = Silizium Schmelztiegel
|
||||||
block.overdrive-dome.name = Beschleunigungs-Maschine
|
block.overdrive-dome.name = Beschleunigungs-Maschine
|
||||||
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
|
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
|
||||||
#experimental, may be removed
|
block.constructor.name = Konstruktor
|
||||||
block.block-forge.name = Block-Fabrik
|
block.constructor.description = Erstellt Blöcke, die höchstens 2x2 groß sind.
|
||||||
block.block-loader.name = Block-Lader
|
block.large-constructor.name = Großer Konstruktor
|
||||||
block.block-unloader.name = Block-Entlader
|
block.large-constructor.description = Erstellt Blöcke, die höchstens 4x4 groß sind.
|
||||||
|
block.deconstructor.name = Dekonstruktor
|
||||||
|
block.deconstructor.description = Zerstört Einheiten und Blöcke. Gibt 100% der Baumaterialien zurück.
|
||||||
|
block.payload-loader.name = Frachtlader
|
||||||
|
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
||||||
|
block.payload-unloader.name = Frachtentlader
|
||||||
|
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
||||||
|
|
||||||
block.switch.name = Schalter
|
block.switch.name = Schalter
|
||||||
block.micro-processor.name = Mikroprozessor
|
block.micro-processor.name = Mikroprozessor
|
||||||
@@ -1352,6 +1391,7 @@ hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Geg
|
|||||||
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||||
|
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
@@ -1371,8 +1411,9 @@ hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um
|
|||||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||||
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
|
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
|
||||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
|
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
|
||||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen [accent]Fundament[]-Kern über einen [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||||
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
||||||
|
|
||||||
@@ -1403,7 +1444,7 @@ liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegne
|
|||||||
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
||||||
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
||||||
|
|
||||||
block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen.
|
block.derelict = \uf77e [lightgray]Derelikt
|
||||||
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
||||||
block.illuminator.description = Eine Lichtquelle.
|
block.illuminator.description = Eine Lichtquelle.
|
||||||
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
||||||
@@ -1429,6 +1470,8 @@ block.item-source.description = Produziert unendlich viele Gegenstände. Nur im
|
|||||||
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
|
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
|
||||||
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
|
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
|
||||||
block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
|
block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
|
||||||
|
block.payload-source.description = Produziert unendlich Einheiten. Nur im Sandkasten-Modus verfügbar.
|
||||||
|
block.payload-void.description = Entfernt jegliche Einheiten. Nur im Sandkasten-Modus verfügbar.
|
||||||
block.copper-wall.description = Beschützt Blöcke vor Gegnern.
|
block.copper-wall.description = Beschützt Blöcke vor Gegnern.
|
||||||
block.copper-wall-large.description = Beschützt Blöcke vor Gegnern.
|
block.copper-wall-large.description = Beschützt Blöcke vor Gegnern.
|
||||||
block.titanium-wall.description = Beschützt Blöcke vor Gegnern.
|
block.titanium-wall.description = Beschützt Blöcke vor Gegnern.
|
||||||
@@ -1468,7 +1511,8 @@ block.thermal-pump.description = Eine Pumpe.
|
|||||||
block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||||
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
|
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
|
||||||
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
|
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
|
||||||
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit.
|
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speichert außerdem eine kleine Menge an Flüssigkeit.
|
||||||
|
block.liquid-container.description = Speichert etwas Flüssigkeit. Hat Ausgänge an allen Seiten, ähnlich einem Flüssigkeitsverteiler.
|
||||||
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
|
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
|
||||||
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
|
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
|
||||||
block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
|
block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
|
||||||
@@ -1494,7 +1538,7 @@ block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schnelle
|
|||||||
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
|
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
|
||||||
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
||||||
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
|
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
|
||||||
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkubator der Sporen, die Serpulo heute bedecken.
|
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemalige Inkubator der Sporen, die Serpulo heute bedecken.
|
||||||
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
|
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
|
||||||
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||||
block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
|
block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
|
||||||
@@ -1583,7 +1627,7 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
|
|||||||
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
|
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
|
||||||
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
|
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
|
||||||
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
|
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
|
||||||
unit.retusa.description = Platziert Minen und heilt verbündete Einheiten.
|
unit.retusa.description = Schießt zielsuchende Torpedos auf Gegner und heilt verbündete Einheiten.
|
||||||
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
|
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
|
||||||
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
||||||
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
||||||
@@ -1624,11 +1668,11 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
|||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
|
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||||
|
graphicstype.color = Wählt eine Farbe aus.
|
||||||
|
|
||||||
graphicstype.stroke = Setzt die Linienbreite fest.
|
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||||
graphicstype.line = Zeichnet eine Linie.
|
graphicstype.line = Zeichnet eine Linie.
|
||||||
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
|
||||||
graphicstype.color = Wählt eine Farbe aus.
|
|
||||||
graphicstype.rect = Zeichnet ein Rechteck.
|
graphicstype.rect = Zeichnet ein Rechteck.
|
||||||
graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
|
graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
|
||||||
graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
||||||
@@ -1734,6 +1778,7 @@ lenum.itemdrop = Items abwerfen.
|
|||||||
lenum.itemtake = Items aus einem Block nehmen.
|
lenum.itemtake = Items aus einem Block nehmen.
|
||||||
lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
|
lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
|
||||||
lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
|
lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
|
||||||
|
lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
|
||||||
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
||||||
lenum.mine = Erz von einer Position abbauen.
|
lenum.mine = Erz von einer Position abbauen.
|
||||||
lenum.build = Einen Block bauen.
|
lenum.build = Einen Block bauen.
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|||||||
credits = Créditos
|
credits = Créditos
|
||||||
contributors = Traductores y Contribuidores
|
contributors = Traductores y Contribuidores
|
||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = El servidor official de Discord de Mindustry
|
link.discord.description = El servidor oficial de Discord de Mindustry
|
||||||
link.reddit.description = El subreddit de Mindustry
|
link.reddit.description = El subreddit de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
link.changelog.description = Lista de actualizaciones
|
link.changelog.description = Lista de actualizaciones
|
||||||
@@ -24,7 +24,7 @@ gameover.waiting = [accent]Esperando el próximo mapa...
|
|||||||
highscore = [accent]¡Nuevo récord de puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado
|
copied = Copiado
|
||||||
indev.notready = Esta parte del juego no esta lista aún.
|
indev.notready = Esta parte del juego no esta lista aún.
|
||||||
indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
|
indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -49,24 +49,24 @@ mods.github.open = Repositorio
|
|||||||
mods.browser.sortdate = Más recientes
|
mods.browser.sortdate = Más recientes
|
||||||
mods.browser.sortstars = Mejor valorados
|
mods.browser.sortstars = Mejor valorados
|
||||||
|
|
||||||
schematic = Plantilla
|
schematic = Esquema
|
||||||
schematic.add = Guardar plantilla...
|
schematic.add = Guardar Esquema...
|
||||||
schematics = Plantillas
|
schematics = Esquemas
|
||||||
schematic.replace = Ya existe una plantilla con ese nombre. ¿Deseas remplazarla?
|
schematic.replace = Ya existe un esquema con ese nombre. ¿Deseas remplazarlo?
|
||||||
schematic.exists = Ya existe una plantilla con ese nombre.
|
schematic.exists = Ya existe un esquema con ese nombre.
|
||||||
schematic.import = Importar plantilla...
|
schematic.import = Importar Esquema...
|
||||||
schematic.exportfile = Exportar archivo
|
schematic.exportfile = Exportar Archivo
|
||||||
schematic.importfile = Importar archivo
|
schematic.importfile = Importar Archivo
|
||||||
schematic.browseworkshop = Buscar en Steam Workshop
|
schematic.browseworkshop = Buscar en Steam Workshop
|
||||||
schematic.copy = Copiar al portapapeles.
|
schematic.copy = Copiar al portapapeles.
|
||||||
schematic.copy.import = Importar desde el portapapeles.
|
schematic.copy.import = Importar desde el portapapeles.
|
||||||
schematic.shareworkshop = Compartir en Steam Workshop
|
schematic.shareworkshop = Compartir en Steam Workshop
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar esquema
|
||||||
schematic.saved = Plantilla guardada.
|
schematic.saved = Esquema guardado.
|
||||||
schematic.delete.confirm = Se borrará ésta plantilla.
|
schematic.delete.confirm = Se borrará éste esquema.
|
||||||
schematic.rename = Renombrar plantilla
|
schematic.rename = Renombrar Esquema
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo puedes usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||||
schematic.tags = Etiquetas:
|
schematic.tags = Etiquetas:
|
||||||
schematic.edittags = Editar Etiquetas
|
schematic.edittags = Editar Etiquetas
|
||||||
schematic.addtag = Añadir Etiqueta
|
schematic.addtag = Añadir Etiqueta
|
||||||
@@ -78,13 +78,12 @@ schematic.tagexists = Esa etiqueta ya existe.
|
|||||||
|
|
||||||
stats = Estadísticas
|
stats = Estadísticas
|
||||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||||
|
stat.unitsCreated = Unidades Creadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||||
stat.built = Estructuras Construidas:[accent] {0}
|
stat.built = Estructuras Construidas:[accent] {0}
|
||||||
stat.destroyed = Estructuras Destruidas:[accent] {0}
|
stat.destroyed = Estructuras Destruidas:[accent] {0}
|
||||||
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
||||||
stat.delivered = Recursos Lanzados:
|
|
||||||
stat.playtime = Tiempo jugado:[accent] {0}
|
stat.playtime = Tiempo jugado:[accent] {0}
|
||||||
stat.rank = Rango final: [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]Recursos Totales
|
globalitems = [accent]Recursos Totales
|
||||||
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
|
||||||
@@ -93,7 +92,8 @@ level.select = Selección de Nivel
|
|||||||
level.mode = Modo de juego:
|
level.mode = Modo de juego:
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
|
||||||
database = Base de datos
|
database = Base de Datos del Núcleo
|
||||||
|
database.button = Base de Datos
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
joingame = Unirse a Partida
|
joingame = Unirse a Partida
|
||||||
@@ -101,6 +101,7 @@ customgame = Crear Partida
|
|||||||
newgame = Nueva Partida
|
newgame = Nueva Partida
|
||||||
none = <no hay>
|
none = <no hay>
|
||||||
none.found = [lightgray]<no hay coincidencias>
|
none.found = [lightgray]<no hay coincidencias>
|
||||||
|
none.inmap = [lightgray]<no hay en este lugar>
|
||||||
minimap = Minimapa
|
minimap = Minimapa
|
||||||
position = Posición
|
position = Posición
|
||||||
close = Cerrar
|
close = Cerrar
|
||||||
@@ -121,7 +122,7 @@ committingchanges = Confirmando Cambios
|
|||||||
done = Hecho
|
done = Hecho
|
||||||
feature.unsupported = Tu dispositivo no es compatible con esta función.
|
feature.unsupported = Tu dispositivo no es compatible con esta función.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]\n\nPuedes desactivar ésta medida de seguridad desde [accent]Opciones->Juego->Desactivar mods si el juego encuentra un error al iniciarse.[].
|
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]¡No se encontraron Mods!
|
mods.none = [lightgray]¡No se encontraron Mods!
|
||||||
mods.guide = Guía sobre Mods
|
mods.guide = Guía sobre Mods
|
||||||
@@ -129,7 +130,7 @@ mods.report = Reportar Error
|
|||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.viewcontent = Ver Contenido
|
mods.viewcontent = Ver Contenido
|
||||||
mods.reload = Recargar
|
mods.reload = Recargar
|
||||||
mods.reloadexit = A continuación se cerrará el juego para recargar los mods.
|
mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
|
||||||
mod.installed = [[Instalado]
|
mod.installed = [[Instalado]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
@@ -152,8 +153,8 @@ mod.import = Importar mod
|
|||||||
mod.import.file = Importar archivo
|
mod.import.file = Importar archivo
|
||||||
mod.import.github = Importar desde Github
|
mod.import.github = Importar desde Github
|
||||||
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes!
|
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes!
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod será eliminado.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
|
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
|
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
|
||||||
@@ -168,8 +169,9 @@ launchcore = Lanzar núcleo
|
|||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo contenido en la Base de Datos!
|
unlocked = ¡Nuevo contenido en la Base de Datos!
|
||||||
available = ¡Nueva investigación disponible!
|
available = ¡Nueva investigación disponible!
|
||||||
|
unlock.incampaign = < Desbloquealo en campaña para más detalles >
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Tecnologías
|
techtree = Árbol de Tecnologías
|
||||||
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
|
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
|
||||||
research.load = Cargar
|
research.load = Cargar
|
||||||
research.discard = Descartar
|
research.discard = Descartar
|
||||||
@@ -214,6 +216,7 @@ hosts.none = [lightgray]No se han encontrado partidas en LAN
|
|||||||
host.invalid = [scarlet]No se pudo conectar con el anfitrión
|
host.invalid = [scarlet]No se pudo conectar con el anfitrión
|
||||||
|
|
||||||
servers.local = Servidores Locales
|
servers.local = Servidores Locales
|
||||||
|
servers.local.steam = Partidas Públicas y Servidores Locales
|
||||||
servers.remote = Servidores Remotos
|
servers.remote = Servidores Remotos
|
||||||
servers.global = Servidores de la Comunidad
|
servers.global = Servidores de la Comunidad
|
||||||
|
|
||||||
@@ -285,6 +288,7 @@ save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\n
|
|||||||
empty = <vacío>
|
empty = <vacío>
|
||||||
on = ON
|
on = ON
|
||||||
off = OFF
|
off = OFF
|
||||||
|
save.search = Search saved games...
|
||||||
save.autosave = Autoguardado: {0}
|
save.autosave = Autoguardado: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Oleada {0}
|
save.wave = Oleada {0}
|
||||||
@@ -314,15 +318,15 @@ data.exported = Datos exportados.
|
|||||||
data.invalid = Esta data del juego no es valida.
|
data.invalid = Esta data del juego no es valida.
|
||||||
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
|
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
|
||||||
quit.confirm = ¿Quieres salir de la partida?
|
quit.confirm = ¿Quieres salir de la partida?
|
||||||
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
|
||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
reloading = [accent]Recargando mods...
|
downloading = [accent]Descargando...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
respawn = [accent][[{0}][] para reaparecer en el núcleo
|
respawn = [accent][[{0}][] para reaparecer en el núcleo
|
||||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||||
resumebuilding = [scarlet][[{0}][] para reanudar la construcción
|
resumebuilding = [scarlet][[{0}][] para reanudar la construcción
|
||||||
|
enablebuilding = [scarlet][[{0}][] para activar la construcción
|
||||||
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz.
|
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz.
|
||||||
wave = [accent]Oleada {0}
|
wave = [accent]Oleada {0}
|
||||||
wave.cap = [accent]Oleada {0}/{1}
|
wave.cap = [accent]Oleada {0}/{1}
|
||||||
@@ -360,6 +364,7 @@ publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡
|
|||||||
publish.error = Error publicando el artículo: {0}
|
publish.error = Error publicando el artículo: {0}
|
||||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||||
|
|
||||||
|
editor.cliffs = Paredes a Colinas
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir en el Editor
|
editor.openin = Abrir en el Editor
|
||||||
editor.oregen = Generación de Minerales
|
editor.oregen = Generación de Minerales
|
||||||
@@ -375,6 +380,13 @@ editor.ingame = Editar dentro del juego
|
|||||||
editor.publish.workshop = Publicar en el Steam Workshop
|
editor.publish.workshop = Publicar en el Steam Workshop
|
||||||
editor.newmap = Nuevo Mapa
|
editor.newmap = Nuevo Mapa
|
||||||
editor.center = Centrar
|
editor.center = Centrar
|
||||||
|
editor.search = Buscar mapas...
|
||||||
|
editor.filters = Filtrar Mapas
|
||||||
|
editor.filters.mode = Modos de juego:
|
||||||
|
editor.filters.type = Tipo de mapa:
|
||||||
|
editor.filters.search = Buscar en:
|
||||||
|
editor.filters.author = Autor
|
||||||
|
editor.filters.description = Descripción
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Oleadas
|
waves.title = Oleadas
|
||||||
waves.remove = Borrar
|
waves.remove = Borrar
|
||||||
@@ -383,6 +395,7 @@ waves.waves = oleada(s)
|
|||||||
waves.perspawn = por lugar de aparición
|
waves.perspawn = por lugar de aparición
|
||||||
waves.shields = escudo/oleadas
|
waves.shields = escudo/oleadas
|
||||||
waves.to = hasta
|
waves.to = hasta
|
||||||
|
waves.max = Oleadas máximas
|
||||||
waves.guardian = Guardián
|
waves.guardian = Guardián
|
||||||
waves.preview = Vista previa
|
waves.preview = Vista previa
|
||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
@@ -391,6 +404,13 @@ waves.load = Cargar del Portapapeles
|
|||||||
waves.invalid = Oleadas inválidaas en el portapapeles.
|
waves.invalid = Oleadas inválidaas en el portapapeles.
|
||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||||
|
waves.sort = Ordenar por
|
||||||
|
waves.sort.reverse = Al revés
|
||||||
|
waves.sort.begin = Inicio
|
||||||
|
waves.sort.health = Vida
|
||||||
|
waves.sort.type = Tipo
|
||||||
|
waves.units.hide = Ocultar Todo
|
||||||
|
waves.units.show = Mostrar Todo
|
||||||
|
|
||||||
#Estos están en minúscula intencionadamente.
|
#Estos están en minúscula intencionadamente.
|
||||||
wavemode.counts = limitadas
|
wavemode.counts = limitadas
|
||||||
@@ -400,6 +420,7 @@ wavemode.health = por salud
|
|||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
|
variables = Variables
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Aparecer unidad
|
editor.spawn = Aparecer unidad
|
||||||
editor.removeunit = Borrar Unidad
|
editor.removeunit = Borrar Unidad
|
||||||
@@ -526,8 +547,8 @@ complete = [lightgray]Completado:
|
|||||||
requirement.wave = Alcanzar la oleada {0} en {1}
|
requirement.wave = Alcanzar la oleada {0} en {1}
|
||||||
requirement.core = Destruir el núcleo enemigo en {0}
|
requirement.core = Destruir el núcleo enemigo en {0}
|
||||||
requirement.research = Investigar {0}
|
requirement.research = Investigar {0}
|
||||||
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = Capturar {0}
|
requirement.capture = Capturar {0}
|
||||||
bestwave = [lightgray]Récord: {0}
|
|
||||||
launch.text = Lanzar
|
launch.text = Lanzar
|
||||||
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
|
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
|
||||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
|
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
|
||||||
@@ -537,12 +558,13 @@ configure = Configurar carga inicial
|
|||||||
loadout = Carga Inicial
|
loadout = Carga Inicial
|
||||||
resources = Recursos
|
resources = Recursos
|
||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
|
bannedunits = Unidades prohibidas
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
launch.from = Lanzando desde: [accent]{0}
|
launch.from = Lanzando desde: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||||
add = Añadir...
|
add = Añadir...
|
||||||
boss.health = Guardián
|
guardian = Guardian
|
||||||
|
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inaccesible.
|
error.unreachable = Servidor inaccesible.
|
||||||
@@ -561,10 +583,13 @@ weather.sandstorm.name = Tormenta de arena
|
|||||||
weather.sporestorm.name = Tormenta de esporas
|
weather.sporestorm.name = Tormenta de esporas
|
||||||
weather.fog.name = Niebla
|
weather.fog.name = Niebla
|
||||||
|
|
||||||
|
sectorlist = Sectores
|
||||||
|
sectorlist.attacked = {0} Bajo ataque
|
||||||
sectors.unexplored = [lightgray]No explorado
|
sectors.unexplored = [lightgray]No explorado
|
||||||
sectors.resources = Recursos:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Producción:
|
sectors.production = Producción:
|
||||||
sectors.export = Exportado:
|
sectors.export = Exportaciones:
|
||||||
|
sectors.import = Importaciones:
|
||||||
sectors.time = Tiempo:
|
sectors.time = Tiempo:
|
||||||
sectors.threat = Amenaza:
|
sectors.threat = Amenaza:
|
||||||
sectors.wave = Oleada:
|
sectors.wave = Oleada:
|
||||||
@@ -582,10 +607,10 @@ sectors.go = Ir
|
|||||||
sector.curcapture = Sector Capturado
|
sector.curcapture = Sector Capturado
|
||||||
sector.curlost = Sector Perdido
|
sector.curlost = Sector Perdido
|
||||||
sector.missingresources = [scarlet]Recursos Insuficientes
|
sector.missingresources = [scarlet]Recursos Insuficientes
|
||||||
sector.attacked = Sector [accent]{0}[white] bajo ataque[]!
|
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]!
|
||||||
sector.lost = ¡Sector [accent]{0}[white] perdido[]!
|
sector.lost = ¡Sector [accent]{0}[white] perdido[]!
|
||||||
#nota: el espacio en blanco en la línea siguiente es intencionado
|
#nota: el espacio en blanco en la línea siguiente es intencionado
|
||||||
sector.captured = ¡Sector [accent]{0}[white] capturado[]!
|
sector.captured = ¡Sector [accent]{0}[white] capturado!
|
||||||
sector.changeicon = Cambiar Icono
|
sector.changeicon = Cambiar Icono
|
||||||
|
|
||||||
threat.low = Baja
|
threat.low = Baja
|
||||||
@@ -615,6 +640,8 @@ sector.biomassFacility.name = Centro de Sintetización de Biomasa
|
|||||||
sector.windsweptIslands.name = Islas Windswept
|
sector.windsweptIslands.name = Islas Windswept
|
||||||
sector.extractionOutpost.name = Puesto de avanzada de Extracción
|
sector.extractionOutpost.name = Puesto de avanzada de Extracción
|
||||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||||
|
sector.coastline.name = Línea Costera
|
||||||
|
sector.navalFortress.name = Fortaleza Naval
|
||||||
|
|
||||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
|
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||||
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
|
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
|
||||||
@@ -635,17 +662,19 @@ sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera
|
|||||||
|
|
||||||
status.burning.name = En llamas
|
status.burning.name = En llamas
|
||||||
status.freezing.name = Congelado
|
status.freezing.name = Congelado
|
||||||
status.wet.name = Húmedo
|
status.wet.name = Mojado
|
||||||
status.muddy.name = Fangoso
|
status.muddy.name = Fangoso
|
||||||
status.melting.name = Fundido
|
status.melting.name = Fundido
|
||||||
status.sapped.name = Debilitado
|
status.sapped.name = Debilitado
|
||||||
status.electrified.name = Electrificado
|
status.electrified.name = Aturdido
|
||||||
status.spore-slowed.name = Ralentizado
|
status.spore-slowed.name = Ralentizado
|
||||||
status.tarred.name = Alquitranado
|
status.tarred.name = Alquitranado
|
||||||
|
status.overdrive.name = Acelerado
|
||||||
status.overclock.name = Sobrecargado
|
status.overclock.name = Sobrecargado
|
||||||
status.shocked.name = Aturdido
|
status.shocked.name = Electrificado
|
||||||
status.blasted.name = Explotado
|
status.blasted.name = Explosión
|
||||||
status.unmoving.name = Inmóvil
|
status.unmoving.name = Inmóvil
|
||||||
|
status.boss.name = Guardián
|
||||||
|
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Datos del Juego
|
settings.data = Datos del Juego
|
||||||
@@ -667,7 +696,7 @@ settings.clearcampaignsaves = Borrar datos de campaña
|
|||||||
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
|
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
|
||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
clear = Vaciar
|
clear = Vaciar
|
||||||
banned = [scarlet]Baneado
|
banned = [scarlet]Vetado
|
||||||
unsupported.environment = [scarlet]Entorno no válido
|
unsupported.environment = [scarlet]Entorno no válido
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
@@ -675,10 +704,10 @@ info.title = Información
|
|||||||
error.title = [crimson]Ha ocurrido un error.
|
error.title = [crimson]Ha ocurrido un error.
|
||||||
error.crashtitle = Ha ocurrido un error.
|
error.crashtitle = Ha ocurrido un error.
|
||||||
unit.nobuild = [scarlet]Esta unidad no puede construir
|
unit.nobuild = [scarlet]Esta unidad no puede construir
|
||||||
lastaccessed = [lightgray]Último usado: {0}
|
lastaccessed = [lightgray]Último uso: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <cargar mapa para mostrar>
|
stat.showinmap = <mapa para mostrar>
|
||||||
stat.description = Objetivo
|
stat.description = Objetivo
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Salida
|
stat.output = Salida
|
||||||
@@ -729,9 +758,9 @@ stat.ammo = Munición
|
|||||||
stat.shieldhealth = Escudo
|
stat.shieldhealth = Escudo
|
||||||
stat.cooldowntime = Enfriamiento
|
stat.cooldowntime = Enfriamiento
|
||||||
stat.explosiveness = Explosividad
|
stat.explosiveness = Explosividad
|
||||||
stat.basedeflectchance = Probabilidad de desvío
|
stat.basedeflectchance = Probabilidad base de desvío
|
||||||
stat.lightningchance = Probabilidad de descarga
|
stat.lightningchance = Probabilidad de descarga
|
||||||
stat.lightningdamage = Daño por rayo
|
stat.lightningdamage = Daño de descarga eléctrica
|
||||||
stat.flammability = Inflamabilidad
|
stat.flammability = Inflamabilidad
|
||||||
stat.radioactivity = Radioactividad
|
stat.radioactivity = Radioactividad
|
||||||
stat.charge = Carga eléctrica
|
stat.charge = Carga eléctrica
|
||||||
@@ -742,10 +771,10 @@ stat.speed = Velocidad
|
|||||||
stat.buildspeed = Velocidad de construcción
|
stat.buildspeed = Velocidad de construcción
|
||||||
stat.minespeed = Velocidad de extracción
|
stat.minespeed = Velocidad de extracción
|
||||||
stat.minetier = Nivel de taladro
|
stat.minetier = Nivel de taladro
|
||||||
stat.payloadcapacity = Capacidad de carga
|
stat.payloadcapacity = Capacidad de Almacenamiento
|
||||||
stat.commandlimit = Límite de comando
|
stat.commandlimit = Límite de escuadrón
|
||||||
stat.abilities = Habilidades
|
stat.abilities = Habilidades
|
||||||
stat.canboost = Potenciador
|
stat.canboost = Puede Volar
|
||||||
stat.flying = Aéreo
|
stat.flying = Aéreo
|
||||||
stat.ammouse = Usa Munición
|
stat.ammouse = Usa Munición
|
||||||
stat.damagemultiplier = Multiplicador de Daño
|
stat.damagemultiplier = Multiplicador de Daño
|
||||||
@@ -756,10 +785,10 @@ stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
|
|||||||
stat.reactive = Reacciona
|
stat.reactive = Reacciona
|
||||||
stat.healing = Sanador
|
stat.healing = Sanador
|
||||||
|
|
||||||
ability.forcefield = Campo de Escudo
|
ability.forcefield = Campo de Fuerza
|
||||||
ability.repairfield = Campo de Reparación
|
ability.repairfield = Zona de Reparación
|
||||||
ability.statusfield = {0} Campo de aceleración
|
ability.statusfield = {0} Campo aceleración
|
||||||
ability.unitspawn = {0} Fábrica
|
ability.unitspawn = Fábrica de {0}
|
||||||
ability.shieldregenfield = Regeneración de Armaduras
|
ability.shieldregenfield = Regeneración de Armaduras
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
||||||
@@ -770,15 +799,15 @@ bar.corereq = Necesitas un núcleo base
|
|||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
bar.powerbalance = Energía: {0}
|
bar.boost = Aceleración: +{0}%
|
||||||
bar.powerstored = Almacenados: {0}/{1}
|
bar.powerbalance = Energía: {0}/s
|
||||||
|
bar.powerstored = Almacenado: {0}/{1}
|
||||||
bar.poweramount = Energía: {0}
|
bar.poweramount = Energía: {0}
|
||||||
bar.poweroutput = Salida de Energía: {0}
|
bar.poweroutput = Salida de Energía: {0}
|
||||||
bar.powerlines = Conexiones: {0}/{1}
|
bar.powerlines = Conexiones: {0}/{1}
|
||||||
bar.items = Objetos: {0}
|
bar.items = Objetos: {0}
|
||||||
bar.capacity = Capacidad: {0}
|
bar.capacity = Capacidad: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
@@ -787,13 +816,13 @@ bar.input = Entrada
|
|||||||
bar.output = Salida
|
bar.output = Salida
|
||||||
bar.strength = [stat]{0}[lightgray]x fuerza
|
bar.strength = [stat]{0}[lightgray]x fuerza
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Procesador
|
units.processorcontrol = [lightgray]Controlado desde procesador
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Daño
|
bullet.damage = [stat]{0}[lightgray] Daño
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
|
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
|
||||||
bullet.incendiary = [stat]Incendiaria
|
bullet.incendiary = [stat]Incendiaria
|
||||||
bullet.homing = [stat]Rastreadora
|
bullet.homing = [stat]Rastreadora
|
||||||
bullet.frag = [stat]De fragmentación
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
|
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||||
bullet.knockback = [stat]{0}[lightgray] empuje
|
bullet.knockback = [stat]{0}[lightgray] empuje
|
||||||
@@ -832,30 +861,30 @@ category.items = Objetos
|
|||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.function = Función
|
category.function = Función
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
|
setting.skipcoreanimation.name = Saltar animación de Lanzamiento/Aterrizaje del Núcleo
|
||||||
setting.landscape.name = Bloquear modo horizontal
|
setting.landscape.name = Bloquear modo horizontal
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Filtrado Lineal
|
setting.linear.name = Filtrado Lineal
|
||||||
setting.hints.name = Consejos
|
setting.hints.name = Consejos
|
||||||
setting.logichints.name = Consejos sobre "Bloques Lógicos"
|
setting.logichints.name = Consejos sobre "Bloques Lógicos"
|
||||||
setting.flow.name = Mostrar tasa de flujo de recursos
|
|
||||||
setting.backgroundpause.name = Pausar en segundo plano
|
setting.backgroundpause.name = Pausar en segundo plano
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.doubletapmine.name = Doble-Click para Extraer minerales
|
setting.doubletapmine.name = Doble-Click para Extraer minerales
|
||||||
setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego
|
setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego
|
||||||
setting.animatedwater.name = Animación de Terreno
|
setting.animatedwater.name = Animaciones de Terreno
|
||||||
setting.animatedshields.name = Animación de Escudos
|
setting.animatedshields.name = Animación de Escudos
|
||||||
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
|
||||||
setting.playerindicators.name = Indicadores de Jugadores
|
setting.playerindicators.name = Indicadores de Jugadores
|
||||||
setting.indicators.name = Indicadores de Enemigos
|
setting.indicators.name = Indicadores de Enemigos
|
||||||
setting.autotarget.name = Auto-Apuntado
|
setting.autotarget.name = Auto-Apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
setting.touchscreen.name = Controles Táctiles
|
setting.touchscreen.name = Controles Táctiles
|
||||||
setting.fpscap.name = FPS Maxímos
|
setting.fpscap.name = FPS Maxímos
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = No
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[]
|
setting.uiscale.name = Escala de Interfaz
|
||||||
setting.swapdiagonal.name = Siempre Construir Diagonalmente
|
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
||||||
|
setting.swapdiagonal.name = Permitir Siempre Construcción Diagonal
|
||||||
setting.difficulty.training = Entrenamiento
|
setting.difficulty.training = Entrenamiento
|
||||||
setting.difficulty.easy = Fácil
|
setting.difficulty.easy = Fácil
|
||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
@@ -872,14 +901,16 @@ setting.saveinterval.name = Intervalo del Autoguardado
|
|||||||
setting.seconds = {0} segundos
|
setting.seconds = {0} segundos
|
||||||
setting.milliseconds = {0} milisegundos
|
setting.milliseconds = {0} milisegundos
|
||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[lightgray]
|
||||||
|
setting.borderlesswindow.name.windows = Pantalla Completa sin Bordes
|
||||||
|
setting.borderlesswindow.description = Un reinicio podría ser requerido para aplicar cambios.
|
||||||
setting.fps.name = Mostrar FPS y Ping
|
setting.fps.name = Mostrar FPS y Ping
|
||||||
setting.smoothcamera.name = Movimiento de cámara suave
|
setting.smoothcamera.name = Movimiento de cámara suave
|
||||||
setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelar
|
setting.pixelate.name = Pixelar
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
setting.coreitems.name = Mostrar Objetos en el nucleo (WIP)
|
setting.coreitems.name = Mostrar Objetos en el nucleo
|
||||||
setting.position.name = Mostrar indicadores de posición de jugadores.
|
setting.position.name = Mostrar indicadores de posición de jugadores
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
||||||
setting.ambientvol.name = Volumen del Ambiente
|
setting.ambientvol.name = Volumen del Ambiente
|
||||||
@@ -953,7 +984,7 @@ keybind.break_block.name = Destruir Bloque
|
|||||||
keybind.deselect.name = Deseleccionar
|
keybind.deselect.name = Deseleccionar
|
||||||
keybind.pickupCargo.name = Recoger carga
|
keybind.pickupCargo.name = Recoger carga
|
||||||
keybind.dropCargo.name = Soltar carga
|
keybind.dropCargo.name = Soltar carga
|
||||||
keybind.command.name = Ordenar
|
keybind.command.name = Formar Escuadrón
|
||||||
keybind.shoot.name = Disparar
|
keybind.shoot.name = Disparar
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menú
|
keybind.menu.name = Menú
|
||||||
@@ -961,7 +992,7 @@ keybind.pause.name = Pausa
|
|||||||
keybind.pause_building.name = Pausar/Reanudar construcción
|
keybind.pause_building.name = Pausar/Reanudar construcción
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.planet_map.name = Mapa del Planeta
|
keybind.planet_map.name = Mapa del Planeta
|
||||||
keybind.research.name = Investigar
|
keybind.research.name = Menú Investigaciones
|
||||||
keybind.block_info.name = Información del Bloque
|
keybind.block_info.name = Información del Bloque
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Lista de jugadores
|
keybind.player_list.name = Lista de jugadores
|
||||||
@@ -995,6 +1026,8 @@ rules.wavetimer = Temporizador de Oleadas
|
|||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Asalto
|
rules.attack = Asalto
|
||||||
rules.buildai = Contrucción de IA
|
rules.buildai = Contrucción de IA
|
||||||
|
rules.aitier = Nivel de IA
|
||||||
|
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
|
||||||
rules.corecapture = Capturar Núcleo al Destruirlo
|
rules.corecapture = Capturar Núcleo al Destruirlo
|
||||||
rules.polygoncoreprotection = Protección de Núcleo Poligonal
|
rules.polygoncoreprotection = Protección de Núcleo Poligonal
|
||||||
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
||||||
@@ -1013,12 +1046,15 @@ rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucc
|
|||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||||
rules.unitammo = Las unidades necesitan munición
|
rules.unitammo = Las unidades necesitan munición
|
||||||
|
rules.enemyteam = Equipo Enemigo
|
||||||
|
rules.playerteam = Equipo del jugador
|
||||||
rules.title.waves = Oleadas
|
rules.title.waves = Oleadas
|
||||||
rules.title.resourcesbuilding = Recursos y Construcción
|
rules.title.resourcesbuilding = Recursos y Construcción
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Entorno
|
rules.title.environment = Entorno
|
||||||
|
rules.title.teams = Equipos
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.enemyLights = Luces enemigas
|
rules.enemyLights = Luces enemigas
|
||||||
rules.fire = Fuego
|
rules.fire = Fuego
|
||||||
@@ -1097,13 +1133,13 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Punto de reabastecimiento
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Pared
|
block.cliff.name = Pared
|
||||||
block.sand-boulder.name = Roca de arena
|
block.sand-boulder.name = Roca de arena
|
||||||
block.basalt-boulder.name = Roca de basalto
|
block.basalt-boulder.name = Roca de basalto
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
block.slag.name = Magma
|
block.molten-slag.name = Magma
|
||||||
|
block.pooled-cryofluid.name = Cryofluid
|
||||||
block.space.name = Espacio
|
block.space.name = Espacio
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Muro de sal
|
block.salt-wall.name = Muro de sal
|
||||||
@@ -1134,9 +1170,10 @@ block.spawn.name = Punto de generación
|
|||||||
block.core-shard.name = Núcleo: Shard
|
block.core-shard.name = Núcleo: Shard
|
||||||
block.core-foundation.name = Núcleo: Foundation
|
block.core-foundation.name = Núcleo: Foundation
|
||||||
block.core-nucleus.name = Núcleo: Nucleus
|
block.core-nucleus.name = Núcleo: Nucleus
|
||||||
block.deepwater.name = Aguas profundas
|
block.deep-water.name = Aguas profundas
|
||||||
block.water.name = Agua
|
block.shallow-water.name = Agua
|
||||||
block.tainted-water.name = Agua contaminada
|
block.tainted-water.name = Agua contaminada
|
||||||
|
block.deep-tainted-water.name = Agua profunda contaminada
|
||||||
block.darksand-tainted-water.name = Agua contaminada con arena oscura
|
block.darksand-tainted-water.name = Agua contaminada con arena oscura
|
||||||
block.tar.name = Alquitrán
|
block.tar.name = Alquitrán
|
||||||
block.stone.name = Piedra
|
block.stone.name = Piedra
|
||||||
@@ -1144,7 +1181,7 @@ block.sand.name = Arena
|
|||||||
block.darksand.name = Arena oscura
|
block.darksand.name = Arena oscura
|
||||||
block.ice.name = Hielo
|
block.ice.name = Hielo
|
||||||
block.snow.name = Nieve
|
block.snow.name = Nieve
|
||||||
block.craters.name = Cráter
|
block.crater-stone.name = Cráter
|
||||||
block.sand-water.name = Agua con arena
|
block.sand-water.name = Agua con arena
|
||||||
block.darksand-water.name = Agua con arena oscura
|
block.darksand-water.name = Agua con arena oscura
|
||||||
block.char.name = Cenizas
|
block.char.name = Cenizas
|
||||||
@@ -1264,6 +1301,7 @@ block.plated-conduit.name = Conducto Acorazado
|
|||||||
block.phase-conduit.name = Conducto de Fase
|
block.phase-conduit.name = Conducto de Fase
|
||||||
block.liquid-router.name = Enrutador de Líquidos
|
block.liquid-router.name = Enrutador de Líquidos
|
||||||
block.liquid-tank.name = Tanque de Líquidos
|
block.liquid-tank.name = Tanque de Líquidos
|
||||||
|
block.liquid-container.name = Contenedor de Líquidos
|
||||||
block.liquid-junction.name = Cruce de Líquidos
|
block.liquid-junction.name = Cruce de Líquidos
|
||||||
block.bridge-conduit.name = Conducto Puente
|
block.bridge-conduit.name = Conducto Puente
|
||||||
block.rotary-pump.name = Bomba Rotatoria
|
block.rotary-pump.name = Bomba Rotatoria
|
||||||
@@ -1289,7 +1327,6 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Plataforma de Lanzamiento
|
block.launch-pad.name = Plataforma de Lanzamiento
|
||||||
block.launch-pad-large.name = Plataforma de Lanzamiento Grande
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Centro de Comando
|
block.command-center.name = Centro de Comando
|
||||||
block.ground-factory.name = Fábrica Terrestre
|
block.ground-factory.name = Fábrica Terrestre
|
||||||
@@ -1304,20 +1341,26 @@ block.payload-router.name = Enrutador de Carga
|
|||||||
block.duct.name = Túnel
|
block.duct.name = Túnel
|
||||||
block.duct-router.name = Túnel Enrutador
|
block.duct-router.name = Túnel Enrutador
|
||||||
block.duct-bridge.name = Túnel Puente
|
block.duct-bridge.name = Túnel Puente
|
||||||
block.payload-propulsion-tower.name = Torre de Propulsión de Bloques
|
block.payload-propulsion-tower.name = Torre de Propulsión de Carga
|
||||||
block.payload-void.name = Vacío de Bloques
|
block.payload-void.name = Vacío de carga
|
||||||
block.payload-source.name = Fuente de Bloques
|
block.payload-source.name = Fuente de carga
|
||||||
block.disassembler.name = Desensamblador
|
block.disassembler.name = Desensamblador
|
||||||
block.silicon-crucible.name = Crisol de silicio
|
block.silicon-crucible.name = Crisol de silicio
|
||||||
block.overdrive-dome.name = Campo de Aceleración
|
block.overdrive-dome.name = Campo de Aceleración
|
||||||
#experimental, puede ser eliminado
|
|
||||||
block.block-forge.name = Forja de Bloques
|
|
||||||
block.block-loader.name = Cargador de Bloques
|
|
||||||
block.block-unloader.name = Descargador de Bloques
|
|
||||||
block.interplanetary-accelerator.name = Acelerador Interplanetario
|
block.interplanetary-accelerator.name = Acelerador Interplanetario
|
||||||
|
block.constructor.name = Constructor
|
||||||
|
block.constructor.description = Construye estructuras de hasta un tamaño de 2x2.
|
||||||
|
block.large-constructor.name = Constructor grande
|
||||||
|
block.large-constructor.description = Construye estructuras de hasta un tamaño de 4x4.
|
||||||
|
block.deconstructor.name = Deconstructor
|
||||||
|
block.deconstructor.description = Deconstruye estructuras y unidades, devuelve el 100% de su costo original.
|
||||||
|
block.payload-loader.name = Cargador de carga útil
|
||||||
|
block.payload-loader.description = Carga objetos y líquidos en los bloques.
|
||||||
|
block.payload-unloader.name = Descargador de carga útil
|
||||||
|
block.payload-unloader.description = Descarga objetos y líquidos de los bloques.
|
||||||
block.switch.name = Interruptor
|
block.switch.name = Interruptor
|
||||||
block.micro-processor.name = Micro Processador
|
block.micro-processor.name = Micro Procesador
|
||||||
|
|
||||||
block.logic-processor.name = Procesador lógico
|
block.logic-processor.name = Procesador lógico
|
||||||
block.hyper-processor.name = Hiperprocesador
|
block.hyper-processor.name = Hiperprocesador
|
||||||
block.logic-display.name = Pantalla lógica
|
block.logic-display.name = Pantalla lógica
|
||||||
@@ -1328,7 +1371,7 @@ block.memory-bank.name = Servidor de memoria
|
|||||||
team.blue.name = azul
|
team.blue.name = azul
|
||||||
team.crux.name = crux
|
team.crux.name = crux
|
||||||
team.sharded.name = sharded
|
team.sharded.name = sharded
|
||||||
team.derelict.name = delerict
|
team.derelict.name = abandonado
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = morado
|
team.purple.name = morado
|
||||||
|
|
||||||
@@ -1349,6 +1392,7 @@ hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de
|
|||||||
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
||||||
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
|
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
|
||||||
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
|
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
|
||||||
|
hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos.
|
||||||
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||||
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||||
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
||||||
@@ -1361,15 +1405,16 @@ hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastr
|
|||||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
|
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
|
||||||
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
|
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
|
||||||
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
|
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
|
||||||
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques pequeños o unidades.
|
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
|
||||||
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo.
|
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
|
||||||
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
||||||
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
||||||
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
||||||
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
|
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
|
||||||
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
|
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
|
||||||
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un \uf868 núcleo [accent]Foundation[] sobre el \uf869 núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
||||||
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
|
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
|
||||||
|
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
|
||||||
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
||||||
hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
||||||
|
|
||||||
@@ -1400,137 +1445,140 @@ liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede
|
|||||||
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
|
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
|
||||||
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
|
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
|
||||||
|
|
||||||
block.resupply-point.description = Reabastece unidades cercanas con munición de cobre. No es compatible con unidades que requieren energía.
|
block.derelict = \uf77e [lightgray]Abandonado
|
||||||
block.armored-conveyor.description = Mueve objetos. No acepta objetos si entran por los lados.
|
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
|
||||||
block.illuminator.description = Emite luz.
|
block.illuminator.description = Emite luz.
|
||||||
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios.
|
block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios.
|
||||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
|
||||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
block.silicon-smelter.description = Refina silicio procesando arena y carbón.
|
||||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía para funcionar.
|
block.kiln.description = Funde arena y plomo en metacristal.
|
||||||
block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
|
block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
|
||||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||||
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
|
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
|
||||||
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
block.cryofluid-mixer.description = Mezcla agua y polvo de titanio refinado para obtener líquido criogénico.
|
||||||
block.blast-mixer.description = Usa esporas para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo.
|
block.blast-mixer.description = Usa esporas para transformar pirotita en compuestos explosivos.
|
||||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
block.pyratite-mixer.description = Produce pirotita mezclando carbón, plomo y arena.
|
||||||
block.melter.description = Calienta chatarra a temperaturas muy altas para obtener magma.
|
block.melter.description = Funde chatarra para producir magma.
|
||||||
block.separator.description = Separa el magma en sus componentes minerales.
|
block.separator.description = Separa el magma en sus componentes minerales.
|
||||||
block.spore-press.description = Comprime esporas en petróleo.
|
block.spore-press.description = Comprime vainas de esporas en petróleo.
|
||||||
block.pulverizer.description = Despedaza la chatarra en arena. Útil cuando no hay arena natural.
|
block.pulverizer.description = Prensa chatarra hasta obtener arena.
|
||||||
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón.
|
block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
|
||||||
block.incinerator.description = Se deshace de cualquier líquido o material producido en exceso.
|
block.incinerator.description = Vaporiza cualquier líquido o material que recive.
|
||||||
block.power-void.description = Elimina toda la energía que se le da. Solo en disponible en el modo Libre.
|
block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
|
||||||
block.power-source.description = Da energía infinita. Solo disponible en el modo Libre.
|
block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
|
||||||
block.item-source.description = Hace aparecer minerales de forma infinita. Solo disponible en el modo Libre.
|
block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
|
||||||
block.item-void.description = Destruye cuanquier objeto que entra en él. Solo disponible en el modo Libre.
|
block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
|
||||||
block.liquid-source.description = Da líquido infinito. Solo disponible en el modo Libre.
|
block.liquid-source.description = Genera cualquier líquido de forma infinita. Solo disponible en el modo Libre.
|
||||||
block.liquid-void.description = Elimina cualquier liquido que entra en él. Solo disponible en el modo Libre.
|
block.liquid-void.description = Elimina los liquidos que entran en él. Solo disponible en el modo Libre.
|
||||||
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.
|
block.payload-source.description = Genera estructuras o unidades de forma infinita. Solo disponible en el modo Libre.
|
||||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
block.payload-void.description = Destruye cualquier bloque o unidad. Solo disponible en el modo Libre.
|
||||||
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
block.copper-wall.description = Protege estructuras de proyectiles enemigos.
|
||||||
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
|
block.copper-wall-large.description = Protege estructuras de proyectiles enemigos.
|
||||||
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.
|
block.titanium-wall.description = Protege estructuras de proyectiles enemigos.
|
||||||
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas.
|
block.titanium-wall-large.description = Protege estructuras de proyectiles enemigos.
|
||||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
block.plastanium-wall.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
|
||||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
block.plastanium-wall-large.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
|
||||||
block.phase-wall.description = No es tan fuerte como un muro de torio pero hace rebotar las balas del enemigo si no son demasiado fuertes.
|
block.thorium-wall.description = Protege estructuras de proyectiles enemigos.
|
||||||
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas.
|
block.thorium-wall-large.description = Protege estructuras de proyectiles enemigos.
|
||||||
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.
|
block.phase-wall.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al imapctar.
|
||||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
||||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.
|
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||||
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
|
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||||
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas.
|
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
||||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas hasta que se agota. \nRequiere de un suministro constante de energía para mantenerse activo.
|
block.mend-projector.description = Repara estructuras cercanas constantemente. Puede usar tejido de fase para potenciar su alcance y eficiencia.
|
||||||
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
|
block.overdrive-projector.description = Incrementa la velocidad de estructuras cercanas. Puede usar tejido de fase para potenciar su alcance y eficiencia.
|
||||||
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
|
block.force-projector.description = Crea un campo de fuerza hexagonal a su alrededor, protegiendo unidades y estructuras cercanas.\nSe sobrecalentará si absorbe demasiado daño, lo que se puede evitar utilizando refrigerante. Se puede usar tejido de fase para aumentar el escudo.
|
||||||
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
|
block.shock-mine.description = Libera arcos eléctricos al contacto con una unidad enemiga.
|
||||||
block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
|
block.conveyor.description = Mueve objetos hacia adelante.
|
||||||
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
|
block.titanium-conveyor.description = Mueve objetos más rápido.
|
||||||
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente. Requiere múltiples puntos de entrada y salida para alcanzar su máxima eficacia.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
|
block.junction.description = Actúa como puente para dos transportadores que se cruzan.
|
||||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
block.bridge-conveyor.description = Transporta objetos sobre cualquier terreno o estructura.
|
||||||
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados.
|
block.phase-conveyor.description = Transporta objetos instantáneamente sobre cualquier terreno o estructura. Tiene un mayor alcance que el puente básico, pero requiere energía.
|
||||||
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. \n\n[scarlet]Nunca usar como entrada de producción porque puede tapar con los objetos de salida.[]
|
block.sorter.description = Si el objeto entrante es igual al seleccionado, pasará al frente. Si no, los objetos saldrán por la izquierda y la derecha.
|
||||||
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que puede atascar una cadena de transporte.
|
block.inverted-sorter.description = Similar a un clasificador normal, pero devuelve el elemento seleccionado a los lados.
|
||||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
block.router.description = Distribuye los objetos entrantes hasta en 3 direcciones de salida equitativamente.
|
||||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
|
||||||
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados.
|
block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||||
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango. Requiere energía para operar.
|
block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
|
||||||
block.mechanical-pump.description = Una bomba de agua barata algo lenta, pero funciona sin energía.
|
block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados.
|
||||||
block.rotary-pump.description = Una bomba algo mas avanzada. Bombea más líquido, pero requiere energía.
|
block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
|
||||||
block.thermal-pump.description = La mejor bomba de líquidos. Utiliza energía.
|
block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
|
||||||
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos.
|
block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
|
||||||
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar.
|
block.thermal-pump.description = Extrae y bombea líquidos.
|
||||||
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos.
|
block.conduit.description = Mueve líquidos hacia delante. Se usa junto con bombas y otros conductos.
|
||||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
block.pulse-conduit.description = Transporta líquidos rápidamente y almacena más que los conductos estándar.
|
||||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
block.plated-conduit.description = Transporta líquidos rápidamente pero no acepta líquidos por los lados. Resiste más ante fugas, por lo que no gotea.
|
||||||
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
block.liquid-router.description = Acepta líquidos de una dirección y los reparte en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido.
|
||||||
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima de hasta 3 casillas de cualquier terreno o construcción.
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado a través de varias casillas.
|
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Lo devuelve en todas direcciones de salida válidas, como un enrutador de líquidos.
|
||||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta diez fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan.
|
||||||
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta diez fuentes de energía, edificios que usan energía o nodos.
|
block.bridge-conduit.description = Permite transportar líquidos sobre cualquier terreno o estructura.
|
||||||
block.surge-tower.description = Un nodo con un gran alcance, pero sólo dos conexiones disponibles.
|
block.phase-conduit.description = Tiene más alcance que un conducto puente normal, pero requiere energía.
|
||||||
block.diode.description = La energía de la batería puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energía almacenada.
|
block.power-node.description = Transmite energía a nodos conectados. Además, el nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
block.power-node-large.description = Nodo de energía avanzado con un mayor alcance.
|
||||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
block.surge-tower.description = Un nodo de largo alcance, con sólo un par de conexiones disponibles.
|
||||||
block.combustion-generator.description = Genera energía quemando materiales inflamables o petróleo.
|
block.diode.description = Mueve la energía entre baterías en una sola dirección, pero sólo si el otro lado tiene menos energía almacenada.
|
||||||
block.thermal-generator.description = Genera una gran cantidad de energía con el magma.
|
block.battery.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea.
|
||||||
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
block.battery-large.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea. Tiene más capacidad que una batería normal.
|
||||||
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de pirotita.
|
block.combustion-generator.description = Genera energía quemando materiales inflamables, como el carbón.
|
||||||
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energía que un reactor de torio.
|
block.thermal-generator.description = Genera una gran cantidad de energía si se construye sobre zonas con altas temperaturas.
|
||||||
block.solar-panel.description = Proporciona una pequeña cantidad de energía.
|
block.steam-generator.description = Genera energía quemando materiales inflamables y convirtiendo agua en vapor.
|
||||||
block.solar-panel-large.description = Genera un mayor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir.
|
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y el quemado de pirotita.
|
||||||
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento.
|
block.rtg-generator.description = Usa el calor de generado en la descomposición de elementos radioactivos para producir energía lentamente.
|
||||||
block.impact-reactor.description = Un generador avanzado, capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar el comienzo del proceso.
|
block.solar-panel.description = Proporciona una pequeña cantidad de energía de los rayos solares.
|
||||||
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
|
block.solar-panel-large.description = Proporciona una pequeña cantidad de energía de los rayos solares. Es más eficiente que el panel solar estándar.
|
||||||
block.pneumatic-drill.description = Un taladro mejorado, es capaz de minar titanio. Más rápido que un taladro mécanico.
|
block.thorium-reactor.description = Genera grandes cantidades de energía procesando torio. Necesita enfriamiento constante. Explotará violentamente si no se refrigera constantemente.
|
||||||
block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro.
|
block.impact-reactor.description = Capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar la producción.
|
||||||
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía y refrigeración.
|
block.mechanical-drill.description = Si se construye sobre vetas de minerales, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
|
||||||
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos.
|
block.pneumatic-drill.description = Un taladro mejorado, capaz de extraer titanio. Más rápido que un taladro mécanico.
|
||||||
block.cultivator.description = Cultiva concentraciones de esporas en la atmosfera a vainas.
|
block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Puede extraer torio.
|
||||||
|
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía.
|
||||||
|
block.water-extractor.description = Extrae agua subterránea. Úsalo cuando no haya agua disponible en la superficie.
|
||||||
|
block.cultivator.description = Cultiva pequeñas concentraciones de esporas en la atmosfera en vainas de esporas.
|
||||||
block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo.
|
block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo.
|
||||||
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca.
|
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo.
|
||||||
block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único.
|
block.core-shard.description = El núcleo de la base. Si es destruido, todo contacto con el sector está perdido.
|
||||||
block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios.
|
block.core-shard.details = La primera iteración. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. No designado para viajes interplanetarios.
|
||||||
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
|
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
|
||||||
block.core-foundation.details = La segunda iteración.
|
block.core-foundation.details = La segunda iteración.
|
||||||
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
|
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
|
||||||
block.core-nucleus.details = La tercera y última iteración.
|
block.core-nucleus.details = La tercera y última iteración.
|
||||||
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener los objetos almacenados.
|
block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener objetos del contenedor.
|
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
|
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||||
block.launch-pad.description = Lanza paquetes de recursos a los sectores seleccionados.
|
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
||||||
block.duo.description = Una torre pequeña y barata. Útil contra enemigos terrestres no demasiado fuertes.
|
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||||
block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara proyectiles de plomo o chatarra a las unidades enemigas.
|
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
||||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||||
block.hail.description = Una torre de artillería pequeña de largo alcance.
|
block.hail.description = Dispara proyectiles a enemigos terrestres sobre largas distancias.
|
||||||
block.wave.description = Una torre de tamaño mediano. Dispara chorros de líquido a enemigos. Apaga el fuego en su rango de acción si recibe agua.
|
block.wave.description = Dispara chorros de líquido a enemigos. Apaga fuego automáticamente si se lo suministra con agua.
|
||||||
block.lancer.description = Una torre láser anti-terrestre de tamaño mediano. Dispara y carga poderosos rayos de energía.
|
block.lancer.description = Carga y dispara poderosos rayos de energía a objetivos terrestres.
|
||||||
block.arc.description = Una pequeña torre eléctrica de rango corto. Dispara arcos de electricidad a los enemigos.
|
block.arc.description = Dispara arcos de electricidad a objetivos terrestres.
|
||||||
block.swarmer.description = Una torre de tamaño mediano que dispara misiles. Ataca a aire y tierra. Dispara misiles teledirigidos.
|
block.swarmer.description = Dispara misiles autodirigidos a enemigos.
|
||||||
block.salvo.description = Una versión más grande y avanzada de la torre dúo. Dispara ráfagas a enemigos terrestres y aéreos.
|
block.salvo.description = Dispara ráfagas de balas a enemigos.
|
||||||
block.fuse.description = Una torre grande de energía de corto alcance. Dispara tres rayos perforantes a enemigos cercanos.
|
block.fuse.description = Dispara tres rayos perforantes de corta distancia a enemigos cercanos.
|
||||||
block.ripple.description = Una torre extramadamente poderosa. Dispara conjuntos de balas a los enemigos desde grandes distancias.
|
block.ripple.description = Dispara cúmulos de balas a los enemigos desde grandes distancias.
|
||||||
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos fragmentados explosivos a enemigos cercanos.
|
block.cyclone.description = Dispara fragmentados explosivos a enemigos cercanos.
|
||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Dispara poderosas balas perforantes a objetivos aéreos y terrestres.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser continuo a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Carga y dispara un poderoso rayo láser persistente. Necesita refrigerante para funcionar.
|
||||||
block.foreshadow.description = Dispara un rayo de un solo objetivo a grandes distancias.
|
block.foreshadow.description = Dispara un rayo de objetivo único a larga distancia. Prioriza enemigos con mayor salud máxima.
|
||||||
block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área.
|
block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área.
|
||||||
block.segment.description = Daña y destruye proyectiles que se acerquen. No afecta a los láseres.
|
block.segment.description = Daña y destruye proyectiles enemigos. No afecta a láseres.
|
||||||
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
|
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
|
||||||
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
|
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
|
||||||
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
|
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
|
||||||
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
|
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
|
||||||
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase y Silicio para operar.
|
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
|
||||||
block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas.
|
block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
|
||||||
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
||||||
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
|
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
|
||||||
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas.
|
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
||||||
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas.
|
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
|
||||||
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas.
|
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
||||||
block.additive-reconstructor.description = Mejora unidades a segunda categoría.
|
block.additive-reconstructor.description = Mejora unidades a segunda categoría.
|
||||||
block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría.
|
block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría.
|
||||||
block.exponential-reconstructor.description = Mejora unidades a cuarta categoría.
|
block.exponential-reconstructor.description = Mejora unidades a cuarta categoría.
|
||||||
@@ -1541,43 +1589,50 @@ block.logic-processor.description = Ejecuta una secuencia de instrucciones lógi
|
|||||||
block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
|
block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
|
||||||
block.memory-cell.description = Almacena información para los procesadores lógicos.
|
block.memory-cell.description = Almacena información para los procesadores lógicos.
|
||||||
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
|
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
|
||||||
block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico.
|
block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||||
block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico.
|
block.large-logic-display.description = También muestra gráficos arbitrarios dibujados desde un procesador lógico.
|
||||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||||
|
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||||
|
block.payload-propulsion-tower.description = Estructura de transporte de cargas a largo alcance. Dispara cargas, tales como unidades o estructuras hasta otras torres de propulsión elazadas.
|
||||||
|
|
||||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||||
unit.mace.description = Lanza torrentes de llamas a enemigos cercanos.
|
unit.mace.description = Ataca con llamaradas a enemigos cercanos.
|
||||||
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
|
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
|
||||||
unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados.
|
unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados.
|
||||||
unit.reign.description = Bombardea enemigos con proyectiles penetrantes.
|
unit.reign.description = Bombardea enemigos con proyectiles perforantes.
|
||||||
unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar.
|
unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar.
|
||||||
unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar.
|
unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar.
|
||||||
unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos, pueden provocar incendios y reparan estructuras aliadas. Puede volar. Posee escudo.
|
unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos y reparan estructuras aliadas. Puede volar. Posee escudo.
|
||||||
unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y reparan estructuras aliadas. Puede volar.
|
unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y repara estructuras aliadas. Puede volar.
|
||||||
unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno.
|
unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
|
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
|
||||||
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
|
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
unit.spiroct.description = Dispara láseres que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
|
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.flare.description = Dispara proyectiles básicos a enemigos cercanos.
|
unit.flare.description = Dispara proyectiles básicos a enemigos terrestres cercanos.
|
||||||
unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres.
|
unit.horizon.description = Suelta conjuntos de bombas sobre objetivos terrestres.
|
||||||
unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
|
unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
|
||||||
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
|
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
|
||||||
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
|
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
|
||||||
unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo.
|
unit.mono.description = Extrae automáticamente cobre y plomo, y los deposita en el núcleo.
|
||||||
unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
|
unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
|
||||||
unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas.
|
unit.mega.description = Repara automáticamente estructuras dañadas. Puede cargar con estructuras y otras unidades terrestres pequeñas.
|
||||||
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
|
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
|
||||||
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
|
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
|
||||||
unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos.
|
unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos.
|
||||||
unit.minke.description = Dispara proyectiles variados a enemigos terrestres.
|
unit.minke.description = Dispara proyectiles simples variados a enemigos terrestres.
|
||||||
unit.bryde.description = Dispara misiles de largo alcance a enemigos.
|
unit.bryde.description = Dispara misiles de artillería de largo alcance a enemigos.
|
||||||
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
|
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
|
||||||
unit.omura.description = Dispara rayos contínuos perforantes. Construye unidades Flare.
|
unit.omura.description = Dispara un rayo perforante de largo alcance. Construye unidades Flare.
|
||||||
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
|
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
|
||||||
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
|
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
|
||||||
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
|
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
|
||||||
|
unit.retusa.description = Coloca minas de proximidad. Repara unidades aliadas.
|
||||||
|
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa móvil fija y destruye proyectiles enemigos automáticamente.
|
||||||
|
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
|
||||||
|
unit.aegires.description = Electrifica a todas las unidades y estructuras que entran en su campo de energía. Repara todas las unidades aliadas.
|
||||||
|
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
|
||||||
|
|
||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
@@ -1606,7 +1661,7 @@ lenum.type = El tipo de bloque/unidad\nEjemplo: "para cualquier enrutador", devo
|
|||||||
lenum.shoot = Dispara a una posición.
|
lenum.shoot = Dispara a una posición.
|
||||||
lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad.
|
lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad.
|
||||||
lenum.config = Configuración de bloque, por ejemplo: clasificador.
|
lenum.config = Configuración de bloque, por ejemplo: clasificador.
|
||||||
lenum.enabled = Si el bloque está activado o no.
|
lenum.enabled = Si el bloque está activado.
|
||||||
|
|
||||||
laccess.color = Color del iluminador.
|
laccess.color = Color del iluminador.
|
||||||
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
|
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
|
||||||
@@ -1724,9 +1779,10 @@ lenum.itemdrop = Suelta un objeto.
|
|||||||
lenum.itemtake = Recoge un objeto de una construcción.
|
lenum.itemtake = Recoge un objeto de una construcción.
|
||||||
lenum.paydrop = Suelta la carga actual.
|
lenum.paydrop = Suelta la carga actual.
|
||||||
lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar.
|
lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar.
|
||||||
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||||
lenum.flag = Etiqueta numérica de la unidad.
|
lenum.flag = Etiqueta numérica de la unidad.
|
||||||
lenum.mine = Extrae minerales de una posición.
|
lenum.mine = Extrae minerales de una posición.
|
||||||
lenum.build = Construye una estructura.
|
lenum.build = Construye una estructura.
|
||||||
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||||
lenum.boost = Inicia/Detiene potenciación.
|
lenum.boost = Iniciar/Detener potenciación.
|
||||||
|
|||||||
@@ -78,13 +78,12 @@ schematic.tagexists = Ce mot-clé existe déjà.
|
|||||||
|
|
||||||
stats = Statistiques
|
stats = Statistiques
|
||||||
stat.wave = Vagues vaincues : [accent] {0}
|
stat.wave = Vagues vaincues : [accent] {0}
|
||||||
|
stat.unitsCreated = Unités créées :[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemis détruits : [accent] {0}
|
stat.enemiesDestroyed = Ennemis détruits : [accent] {0}
|
||||||
stat.built = Bâtiments construits : [accent] {0}
|
stat.built = Bâtiments construits : [accent] {0}
|
||||||
stat.destroyed = Bâtiments détruits : [accent] {0}
|
stat.destroyed = Bâtiments détruits : [accent] {0}
|
||||||
stat.deconstructed = Bâtiments déconstruits : [accent] {0}
|
stat.deconstructed = Bâtiments déconstruits : [accent] {0}
|
||||||
stat.delivered = Ressources transférées :
|
|
||||||
stat.playtime = Temps de jeu : [accent] {0}
|
stat.playtime = Temps de jeu : [accent] {0}
|
||||||
stat.rank = Rang Final : [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]Ressources globales
|
globalitems = [accent]Ressources globales
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ?
|
||||||
@@ -94,6 +93,7 @@ level.mode = Mode de jeu :
|
|||||||
coreattack = [scarlet]< Le Noyau est attaqué ! >
|
coreattack = [scarlet]< Le Noyau est attaqué ! >
|
||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
database = Base de données
|
database = Base de données
|
||||||
|
database.button = Base de données
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger une partie
|
loadgame = Charger une partie
|
||||||
joingame = Rejoindre une partie
|
joingame = Rejoindre une partie
|
||||||
@@ -122,7 +122,7 @@ committingchanges = Validation des modifications
|
|||||||
done = Fait
|
done = Fait
|
||||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]\n\nPour désactiver cette fonctionnalité, désactivez-la dans [accent]Paramètres->Jeu->Désactiver les mods lors d'un crash au démarrage[].
|
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry n’a pas pu s’initialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun Mod trouvé !
|
mods.none = [lightgray]Aucun Mod trouvé !
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -169,6 +169,7 @@ launchcore = Lancer le Noyau
|
|||||||
filename = Nom du fichier :
|
filename = Nom du fichier :
|
||||||
unlocked = Nouveau contenu débloqué !
|
unlocked = Nouveau contenu débloqué !
|
||||||
available = Nouvelle recherche disponible !
|
available = Nouvelle recherche disponible !
|
||||||
|
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||||
completed = [accent]Complété
|
completed = [accent]Complété
|
||||||
techtree = Arbre technologique
|
techtree = Arbre technologique
|
||||||
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
|
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
|
||||||
@@ -215,7 +216,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
|
|||||||
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||||
|
|
||||||
servers.local = Serveurs locaux
|
servers.local = Serveurs locaux
|
||||||
servers.local.steam = Open Games & Serveurs Locaux
|
servers.local.steam = Jeux Libres & Serveurs Locaux
|
||||||
servers.remote = Serveurs distants
|
servers.remote = Serveurs distants
|
||||||
servers.global = Serveurs communautaires
|
servers.global = Serveurs communautaires
|
||||||
|
|
||||||
@@ -287,6 +288,7 @@ save.corrupted = Fichier de sauvegarde corrompu ou invalide !
|
|||||||
empty = <vide>
|
empty = <vide>
|
||||||
on = Activé
|
on = Activé
|
||||||
off = Désactivé
|
off = Désactivé
|
||||||
|
save.search = Recherche de parties sauvegardées...
|
||||||
save.autosave = Sauvegarde automatique : {0}
|
save.autosave = Sauvegarde automatique : {0}
|
||||||
save.map = Carte : {0}
|
save.map = Carte : {0}
|
||||||
save.wave = Vague {0}
|
save.wave = Vague {0}
|
||||||
@@ -317,7 +319,7 @@ data.invalid = Ce ne sont pas des données de jeu valides.
|
|||||||
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
|
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter ?
|
quit.confirm = Êtes-vous sûr de vouloir quitter ?
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
reloading = [accent]Rechargement des Mods...
|
downloading = [accent]Téléchargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
respawn = [accent][[{0}][] pour réapparaître dans le Noyau
|
respawn = [accent][[{0}][] pour réapparaître dans le Noyau
|
||||||
cancelbuilding = [accent][[{0}][] pour effacer le plan
|
cancelbuilding = [accent][[{0}][] pour effacer le plan
|
||||||
@@ -362,6 +364,7 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
|
|||||||
publish.error = Erreur de publication de l'élément : {0}
|
publish.error = Erreur de publication de l'élément : {0}
|
||||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||||
|
|
||||||
|
editor.cliffs = De murs à falaises
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération de minerais
|
editor.oregen = Génération de minerais
|
||||||
@@ -377,6 +380,13 @@ editor.ingame = Éditer dans le jeu
|
|||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
editor.center = Centrer
|
editor.center = Centrer
|
||||||
|
editor.search = Recherche de cartes...
|
||||||
|
editor.filters = Filtrer les cartes
|
||||||
|
editor.filters.mode = Modes de jeu :
|
||||||
|
editor.filters.type = Type de carte :
|
||||||
|
editor.filters.search = Rechercher dans :
|
||||||
|
editor.filters.author = Auteur
|
||||||
|
editor.filters.description = Description
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Supprimer
|
waves.remove = Supprimer
|
||||||
@@ -385,6 +395,7 @@ waves.waves = vague(s)
|
|||||||
waves.perspawn = par apparition
|
waves.perspawn = par apparition
|
||||||
waves.shields = boucliers/vague
|
waves.shields = boucliers/vague
|
||||||
waves.to = à
|
waves.to = à
|
||||||
|
waves.max = Unités maximum
|
||||||
waves.guardian = Gardien
|
waves.guardian = Gardien
|
||||||
waves.preview = Prévisualiser
|
waves.preview = Prévisualiser
|
||||||
waves.edit = Modifier...
|
waves.edit = Modifier...
|
||||||
@@ -393,6 +404,13 @@ waves.load = Coller depuis le presse-papiers
|
|||||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||||
waves.copied = Vagues copiées
|
waves.copied = Vagues copiées
|
||||||
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
|
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
|
||||||
|
waves.sort = Trier Par
|
||||||
|
waves.sort.reverse = Tri inversé
|
||||||
|
waves.sort.begin = Commence par
|
||||||
|
waves.sort.health = Santé
|
||||||
|
waves.sort.type = Type
|
||||||
|
waves.units.hide = Tout masquer
|
||||||
|
waves.units.show = Tout afficher
|
||||||
|
|
||||||
#these are intentionally in lower case
|
#these are intentionally in lower case
|
||||||
wavemode.counts = compte
|
wavemode.counts = compte
|
||||||
@@ -402,6 +420,7 @@ wavemode.health = vie
|
|||||||
editor.default = [lightgray]<par défaut>
|
editor.default = [lightgray]<par défaut>
|
||||||
details = Détails...
|
details = Détails...
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
|
variables = Vars
|
||||||
editor.name = Nom :
|
editor.name = Nom :
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
editor.removeunit = Retirer l'unité
|
editor.removeunit = Retirer l'unité
|
||||||
@@ -539,6 +558,7 @@ configure = Modifier le chargement
|
|||||||
loadout = Chargement
|
loadout = Chargement
|
||||||
resources = Ressources
|
resources = Ressources
|
||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
|
bannedunits = Unités bannies
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
launch.from = Décollage depuis : [accent]{0}
|
launch.from = Décollage depuis : [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
@@ -563,10 +583,13 @@ weather.sandstorm.name = Tempête de sable
|
|||||||
weather.sporestorm.name = Tempête de spores
|
weather.sporestorm.name = Tempête de spores
|
||||||
weather.fog.name = Brouillard
|
weather.fog.name = Brouillard
|
||||||
|
|
||||||
|
sectorlist = Secteurs
|
||||||
|
sectorlist.attacked = {0} pris d'assaut
|
||||||
sectors.unexplored = [lightgray]Inexploré
|
sectors.unexplored = [lightgray]Inexploré
|
||||||
sectors.resources = Ressources :
|
sectors.resources = Ressources :
|
||||||
sectors.production = Production :
|
sectors.production = Production :
|
||||||
sectors.export = Exporter :
|
sectors.export = Exporter :
|
||||||
|
sectors.import = Import:
|
||||||
sectors.time = Temps de jeu :
|
sectors.time = Temps de jeu :
|
||||||
sectors.threat = Menace :
|
sectors.threat = Menace :
|
||||||
sectors.wave = Vague :
|
sectors.wave = Vague :
|
||||||
@@ -617,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
|
|||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
|
sector.coastline.name = Coastline
|
||||||
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
|
||||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||||
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
||||||
@@ -645,10 +670,12 @@ status.sapped.name = Sapé
|
|||||||
status.electrified.name = Electrifié
|
status.electrified.name = Electrifié
|
||||||
status.spore-slowed.name = Spore ralentie
|
status.spore-slowed.name = Spore ralentie
|
||||||
status.tarred.name = Goudronné
|
status.tarred.name = Goudronné
|
||||||
|
status.overdrive.name = Surmultiplié
|
||||||
status.overclock.name = Surcadençage
|
status.overclock.name = Surcadençage
|
||||||
status.shocked.name = Étourdie
|
status.shocked.name = Étourdie
|
||||||
status.blasted.name = Foudroyé
|
status.blasted.name = Foudroyé
|
||||||
status.unmoving.name = Immobilisé
|
status.unmoving.name = Immobilisé
|
||||||
|
status.boss.name = Gardien
|
||||||
|
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.data = Données du Jeu
|
settings.data = Données du Jeu
|
||||||
@@ -773,7 +800,7 @@ bar.corereq = Noyau de base requis
|
|||||||
bar.drillspeed = Vitesse de Forage: {0}/s
|
bar.drillspeed = Vitesse de Forage: {0}/s
|
||||||
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
bar.boost = Boost: {0}%
|
bar.boost = Boost: +{0}%
|
||||||
bar.powerbalance = Énergie: {0}/s
|
bar.powerbalance = Énergie: {0}/s
|
||||||
bar.powerstored = Réserves d'Énergie: {0}/{1}
|
bar.powerstored = Réserves d'Énergie: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
@@ -796,8 +823,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.fragbullets = [stat]{0}[lightgray]x balles à fragmentation
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.frag.stats = [stat]Balle à fragmentation:
|
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
@@ -838,6 +864,7 @@ category.crafting = Fabrication
|
|||||||
category.function = Fonction
|
category.function = Fonction
|
||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
|
|
||||||
|
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
|
||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
setting.blockreplace.name = Suggestion automatique des Blocs
|
setting.blockreplace.name = Suggestion automatique des Blocs
|
||||||
@@ -878,6 +905,7 @@ setting.seconds = {0} secondes
|
|||||||
setting.milliseconds = {0} millisecondes
|
setting.milliseconds = {0} millisecondes
|
||||||
setting.fullscreen.name = Plein Écran
|
setting.fullscreen.name = Plein Écran
|
||||||
setting.borderlesswindow.name = Fenêtré sans bordures
|
setting.borderlesswindow.name = Fenêtré sans bordures
|
||||||
|
setting.borderlesswindow.name.windows = Plein écran sans bordure
|
||||||
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
||||||
setting.fps.name = Afficher FPS et Ping
|
setting.fps.name = Afficher FPS et Ping
|
||||||
setting.smoothcamera.name = Lissage de la Caméra
|
setting.smoothcamera.name = Lissage de la Caméra
|
||||||
@@ -901,7 +929,6 @@ setting.lasersopacity.name = Opacité des Connexions laser
|
|||||||
setting.bridgeopacity.name = Opacité des ponts
|
setting.bridgeopacity.name = Opacité des ponts
|
||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
setting.bloom.name = Flou lumineux
|
|
||||||
|
|
||||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||||
@@ -909,6 +936,10 @@ public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salon
|
|||||||
|
|
||||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||||
uiscale.cancel = Annuler & Quitter
|
uiscale.cancel = Annuler & Quitter
|
||||||
|
setting.bloom.name = Flou lumineux
|
||||||
|
|
||||||
|
keybind.title = Paramètres des Touches du Clavier
|
||||||
|
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
||||||
|
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
@@ -921,9 +952,6 @@ command.retreat = Retraite
|
|||||||
command.idle = Inactif
|
command.idle = Inactif
|
||||||
|
|
||||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||||
|
|
||||||
keybind.title = Paramètres des Touches du Clavier
|
|
||||||
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
|
|
||||||
keybind.respawn.name = Réapparaître
|
keybind.respawn.name = Réapparaître
|
||||||
keybind.control.name = Contrôler une Unité
|
keybind.control.name = Contrôler une Unité
|
||||||
keybind.clear_building.name = Réinitialiser les constructions
|
keybind.clear_building.name = Réinitialiser les constructions
|
||||||
@@ -1008,6 +1036,7 @@ rules.wavetimer = Compte à rebours des vagues
|
|||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
rules.buildai = Constructions de l'IA
|
rules.buildai = Constructions de l'IA
|
||||||
|
rules.aitier = AI Tier
|
||||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||||
rules.polygoncoreprotection = Protection du noyau polygonal
|
rules.polygoncoreprotection = Protection du noyau polygonal
|
||||||
@@ -1027,12 +1056,15 @@ rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la d
|
|||||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
||||||
rules.unitammo = Les Unités nécessitent des munitions
|
rules.unitammo = Les Unités nécessitent des munitions
|
||||||
|
rules.enemyteam = Enemy Team
|
||||||
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Vagues
|
rules.title.waves = Vagues
|
||||||
rules.title.resourcesbuilding = Resources & Construction
|
rules.title.resourcesbuilding = Resources & Construction
|
||||||
rules.title.enemy = Ennemis
|
rules.title.enemy = Ennemis
|
||||||
rules.title.unit = Unités
|
rules.title.unit = Unités
|
||||||
rules.title.experimental = Expérimental
|
rules.title.experimental = Expérimental
|
||||||
rules.title.environment = Environnement
|
rules.title.environment = Environnement
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
rules.enemyLights = Éclairage ennemi
|
rules.enemyLights = Éclairage ennemi
|
||||||
rules.fire = Feu
|
rules.fire = Feu
|
||||||
@@ -1111,13 +1143,13 @@ unit.reign.name = Éradicateur
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Point de Rechargement
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Falaise
|
block.cliff.name = Falaise
|
||||||
block.sand-boulder.name = Bloc de Sable
|
block.sand-boulder.name = Bloc de Sable
|
||||||
block.basalt-boulder.name = Rocher de Basalte
|
block.basalt-boulder.name = Rocher de Basalte
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.slag.name = Scories
|
block.molten-slag.name = Scories
|
||||||
|
block.pooled-cryofluid.name = Cryofluide
|
||||||
block.space.name = Espace
|
block.space.name = Espace
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.salt-wall.name = Mur de Sel
|
block.salt-wall.name = Mur de Sel
|
||||||
@@ -1148,9 +1180,10 @@ block.spawn.name = Point d'Apparition Ennemi
|
|||||||
block.core-shard.name = Noyau: Fragment
|
block.core-shard.name = Noyau: Fragment
|
||||||
block.core-foundation.name = Noyau: Fondation
|
block.core-foundation.name = Noyau: Fondation
|
||||||
block.core-nucleus.name = Noyau: Épicentre
|
block.core-nucleus.name = Noyau: Épicentre
|
||||||
block.deepwater.name = Eau profonde
|
block.deep-water.name = Eau Profonde
|
||||||
block.water.name = Eau
|
block.shallow-water.name = Eau
|
||||||
block.tainted-water.name = Eau Contaminée
|
block.tainted-water.name = Eau Contaminée
|
||||||
|
block.deep-tainted-water.name = Eau Profonde Contaminée
|
||||||
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
|
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
|
||||||
block.tar.name = Goudron
|
block.tar.name = Goudron
|
||||||
block.stone.name = Roche
|
block.stone.name = Roche
|
||||||
@@ -1158,7 +1191,7 @@ block.sand.name = Sable
|
|||||||
block.darksand.name = Sable sombre
|
block.darksand.name = Sable sombre
|
||||||
block.ice.name = Glace
|
block.ice.name = Glace
|
||||||
block.snow.name = Neige
|
block.snow.name = Neige
|
||||||
block.craters.name = Cratères
|
block.crater-stone.name = Cratères
|
||||||
block.sand-water.name = Eau avec fond de Sable
|
block.sand-water.name = Eau avec fond de Sable
|
||||||
block.darksand-water.name = Eau avec fond de Sable sombre
|
block.darksand-water.name = Eau avec fond de Sable sombre
|
||||||
block.char.name = Cendres
|
block.char.name = Cendres
|
||||||
@@ -1278,6 +1311,7 @@ block.plated-conduit.name = Conduit Plaqué
|
|||||||
block.phase-conduit.name = Conduit Phasé
|
block.phase-conduit.name = Conduit Phasé
|
||||||
block.liquid-router.name = Routeur de Liquides
|
block.liquid-router.name = Routeur de Liquides
|
||||||
block.liquid-tank.name = Réservoir à Liquides
|
block.liquid-tank.name = Réservoir à Liquides
|
||||||
|
block.liquid-container.name = Conteneur de liquide
|
||||||
block.liquid-junction.name = Jonction à Liquides
|
block.liquid-junction.name = Jonction à Liquides
|
||||||
block.bridge-conduit.name = Pont à Liquide
|
block.bridge-conduit.name = Pont à Liquide
|
||||||
block.rotary-pump.name = Pompe Rotative
|
block.rotary-pump.name = Pompe Rotative
|
||||||
@@ -1325,9 +1359,16 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
|
|||||||
block.overdrive-dome.name = Dôme Accélérant
|
block.overdrive-dome.name = Dôme Accélérant
|
||||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||||
#experimental, may be removed
|
#experimental, may be removed
|
||||||
block.block-forge.name = Forgeur de Blocs
|
block.constructor.name = Constructeur
|
||||||
block.block-loader.name = Chargeur de Blocs
|
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
|
||||||
block.block-unloader.name = Déchargeur de Blocs
|
block.large-constructor.name = Grand Constructeur
|
||||||
|
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
|
||||||
|
block.deconstructor.name = Déconstructeur
|
||||||
|
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||||
|
block.payload-loader.name = Chargeur de charge utile
|
||||||
|
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
|
||||||
|
block.payload-unloader.name = Déchargeur de charge utile
|
||||||
|
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
|
||||||
|
|
||||||
block.switch.name = Interrupteur
|
block.switch.name = Interrupteur
|
||||||
block.micro-processor.name = Micro Processeur
|
block.micro-processor.name = Micro Processeur
|
||||||
@@ -1382,8 +1423,9 @@ hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer vo
|
|||||||
hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
|
hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
|
||||||
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
|
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
|
||||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
|
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
|
||||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un Noyau [accent]Fondation[] sur le Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
|
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
|
||||||
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
|
||||||
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
|
||||||
|
|
||||||
@@ -1414,10 +1456,9 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
|
|||||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
||||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
||||||
|
|
||||||
block.derelict = [lightgray] Vestiges
|
block.derelict = \ue815 [lightgray]Vestiges
|
||||||
block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
|
|
||||||
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
|
||||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
||||||
|
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
||||||
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
|
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
|
||||||
block.graphite-press.description = Compresse le charbon en graphite.
|
block.graphite-press.description = Compresse le charbon en graphite.
|
||||||
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
|
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
|
||||||
@@ -1441,6 +1482,8 @@ block.item-source.description = Produit des objets à l'infini. Bac à sable uni
|
|||||||
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement.
|
block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement.
|
||||||
block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
|
block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
|
||||||
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
|
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
|
||||||
|
block.payload-source.description = Produit des charges utiles à l'infini. Bac à sable uniquement.
|
||||||
|
block.payload-void.description = Détruit toutes les charges utiles. Bac à sable uniquement.
|
||||||
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
|
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
|
||||||
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
|
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
|
||||||
@@ -1481,6 +1524,7 @@ block.conduit.description = Bloc de transport de liquide de base, faisant avance
|
|||||||
block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards.
|
block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards.
|
||||||
block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire.
|
block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire.
|
||||||
block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide.
|
block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide.
|
||||||
|
block.liquid-container.description = Stocke une quantité considérable de liquide. Sort de tous les côtés, de la même manière qu'un routeur de liquide.
|
||||||
block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants.
|
block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants.
|
||||||
block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
|
block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
|
||||||
block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
|
block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
|
||||||
@@ -1595,7 +1639,7 @@ unit.omura.description = Tire avec un canon à rails à longue portée, une puis
|
|||||||
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
|
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
|
||||||
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
|
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
|
||||||
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
|
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
|
||||||
unit.retusa.description = Pose des mines de proximité. Répare les unités alliées.
|
unit.retusa.description = Tire des torpilles à tête chercheuse sur les ennemis proches. Répare les unités alliées.
|
||||||
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
|
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
|
||||||
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
|
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
|
||||||
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
|
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
|
||||||
@@ -1746,13 +1790,10 @@ lenum.itemdrop = Lâche un objet.
|
|||||||
lenum.itemtake = Prend un objet depuis un bâtiment.
|
lenum.itemtake = Prend un objet depuis un bâtiment.
|
||||||
lenum.paydrop = Lâche le chargement actuel.
|
lenum.paydrop = Lâche le chargement actuel.
|
||||||
lenum.paytake = Prend un chargement à la position actuelle.
|
lenum.paytake = Prend un chargement à la position actuelle.
|
||||||
|
lenum.payenter = Entrez/atterrissez sur le bloc de charge utile sur lequel se trouve l'unité.
|
||||||
lenum.flag = Drapeau numérique d'une unité.
|
lenum.flag = Drapeau numérique d'une unité.
|
||||||
lenum.mine = Mine à une position donnée.
|
lenum.mine = Mine à une position donnée.
|
||||||
lenum.build = Construit une structure.
|
lenum.build = Construit une structure.
|
||||||
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
||||||
lenum.within = Vérifie si l'unité est près de la position.
|
lenum.within = Vérifie si l'unité est près de la position.
|
||||||
lenum.boost = Active/Désactive le boost.
|
lenum.boost = Active/Désactive le boost.
|
||||||
|
|
||||||
#Added French translations
|
|
||||||
lenum.floor = Retourne le plus grand nombre entier,\nqui est inférieur ou égal au nombre donné (12.5 -> 12).
|
|
||||||
lenum.ceil = Retourne le nombre entier le plus petit,\nsupérieur ou égal au nombre donné (12.5 -> 13).
|
|
||||||
|
|||||||
@@ -41,10 +41,10 @@ be.updating = Frissítés...
|
|||||||
be.ignore = Most nem
|
be.ignore = Most nem
|
||||||
be.noupdates = Nem találtunk frissítést.
|
be.noupdates = Nem találtunk frissítést.
|
||||||
be.check = Frissítések keresése.
|
be.check = Frissítések keresése.
|
||||||
|
mods.browser = Mod Browser
|
||||||
mod.featured.dialog.title = Mod kereső (WIP)
|
|
||||||
mods.browser.selected = Mod kiválasztása
|
mods.browser.selected = Mod kiválasztása
|
||||||
mods.browser.add = Letöltés
|
mods.browser.add = Letöltés
|
||||||
|
mods.browser.reinstall = Reinstall
|
||||||
mods.github.open = Megtekintés
|
mods.github.open = Megtekintés
|
||||||
mods.browser.sortdate = Rendezés dátum szerint
|
mods.browser.sortdate = Rendezés dátum szerint
|
||||||
mods.browser.sortstars = Rendezés értékelés szerint
|
mods.browser.sortstars = Rendezés értékelés szerint
|
||||||
@@ -67,16 +67,23 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
|
|||||||
schematic.rename = Schematic átnevezése
|
schematic.rename = Schematic átnevezése
|
||||||
schematic.info = {0}x{1}, {2} blokk
|
schematic.info = {0}x{1}, {2} blokk
|
||||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||||
|
schematic.tags = Tags:
|
||||||
|
schematic.edittags = Edit Tags
|
||||||
|
schematic.addtag = Add Tag
|
||||||
|
schematic.texttag = Text Tag
|
||||||
|
schematic.icontag = Icon Tag
|
||||||
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
stats = Statisztika
|
stats = Statisztika
|
||||||
stat.wave = Hullámok kivédve:[accent] {0}
|
stat.wave = Hullámok kivédve:[accent] {0}
|
||||||
|
stat.unitsCreated = Units Created:[accent] {0}
|
||||||
stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0}
|
stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0}
|
||||||
stat.built = Épített épületek:[accent] {0}
|
stat.built = Épített épületek:[accent] {0}
|
||||||
stat.destroyed = Szétrombolt épületek:[accent] {0}
|
stat.destroyed = Szétrombolt épületek:[accent] {0}
|
||||||
stat.deconstructed = Törölt épületek:[accent] {0}
|
stat.deconstructed = Törölt épületek:[accent] {0}
|
||||||
stat.delivered = Felküldött nyersanyagok:
|
|
||||||
stat.playtime = Játszott idő:[accent] {0}
|
stat.playtime = Játszott idő:[accent] {0}
|
||||||
stat.rank = Végső értékelés: [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]Összes nyersanyag
|
globalitems = [accent]Összes nyersanyag
|
||||||
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
|
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
|
||||||
@@ -86,6 +93,7 @@ level.mode = Játékmód:
|
|||||||
coreattack = < A mag támadás alatt van! >
|
coreattack = < A mag támadás alatt van! >
|
||||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
||||||
database = Mag adatbázis
|
database = Mag adatbázis
|
||||||
|
database.button = Database
|
||||||
savegame = Játék mentése
|
savegame = Játék mentése
|
||||||
loadgame = Játék betöltése
|
loadgame = Játék betöltése
|
||||||
joingame = Csatlakozás játékhoz
|
joingame = Csatlakozás játékhoz
|
||||||
@@ -93,6 +101,7 @@ customgame = Egyedi játék
|
|||||||
newgame = Új játék
|
newgame = Új játék
|
||||||
none = <semmi>
|
none = <semmi>
|
||||||
none.found = [lightgray]<nincs találat>
|
none.found = [lightgray]<nincs találat>
|
||||||
|
none.inmap = [lightgray]<none in map>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
position = Pozíció
|
position = Pozíció
|
||||||
close = Bezárás
|
close = Bezárás
|
||||||
@@ -112,18 +121,20 @@ uploadingpreviewfile = Előnézet feltöltése
|
|||||||
committingchanges = Változások mentése
|
committingchanges = Változások mentése
|
||||||
done = Kész
|
done = Kész
|
||||||
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
||||||
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet bennük a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
|
|
||||||
mods = Modok
|
mods = Modok
|
||||||
mods.none = [lightgray]Nincsen mod!
|
mods.none = [lightgray]Nincsen mod!
|
||||||
mods.guide = Mod készítési útmutató
|
mods.guide = Mod készítési útmutató
|
||||||
mods.report = Hiba jelentése
|
mods.report = Hiba jelentése
|
||||||
mods.openfolder = Megnyitás mappából
|
mods.openfolder = Megnyitás mappából
|
||||||
|
mods.viewcontent = View Content
|
||||||
mods.reload = Újratöltés
|
mods.reload = Újratöltés
|
||||||
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
||||||
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktív
|
mod.enabled = [lightgray]Aktív
|
||||||
mod.disabled = [scarlet]Inaktív
|
mod.disabled = [scarlet]Inaktív
|
||||||
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Letiltás
|
mod.disable = Letiltás
|
||||||
mod.content = Tartalom:
|
mod.content = Tartalom:
|
||||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||||
@@ -157,6 +168,7 @@ launchcore = Mag kilövése
|
|||||||
filename = Fájl név:
|
filename = Fájl név:
|
||||||
unlocked = Új tartalom kinyitva!
|
unlocked = Új tartalom kinyitva!
|
||||||
available = Új kutatás áll rendelkezésre!
|
available = Új kutatás áll rendelkezésre!
|
||||||
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Kész
|
completed = [accent]Kész
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
|
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
|
||||||
@@ -203,6 +215,7 @@ hosts.none = [lightgray]Nincs helyi játék!
|
|||||||
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
||||||
|
|
||||||
servers.local = Helyi Szerverek
|
servers.local = Helyi Szerverek
|
||||||
|
servers.local.steam = Open Games & Local Servers
|
||||||
servers.remote = Távoli Szerverek
|
servers.remote = Távoli Szerverek
|
||||||
servers.global = Közösségi szerverek
|
servers.global = Közösségi szerverek
|
||||||
|
|
||||||
@@ -217,6 +230,8 @@ trace.ip = IP: [accent]{0}
|
|||||||
trace.id = Azonosító: [accent]{0}
|
trace.id = Azonosító: [accent]{0}
|
||||||
trace.mobile = Mobil kliens: [accent]{0}
|
trace.mobile = Mobil kliens: [accent]{0}
|
||||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||||
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||||
server.bans = Tiltások
|
server.bans = Tiltások
|
||||||
server.bans.none = Nincsenek tiltott játékosok!
|
server.bans.none = Nincsenek tiltott játékosok!
|
||||||
@@ -272,6 +287,7 @@ save.corrupted = Érvénytelen fájl!
|
|||||||
empty = <üres>
|
empty = <üres>
|
||||||
on = Be
|
on = Be
|
||||||
off = Ki
|
off = Ki
|
||||||
|
save.search = Search saved games...
|
||||||
save.autosave = Automatikus mentés: {0}
|
save.autosave = Automatikus mentés: {0}
|
||||||
save.map = Térkép: {0}
|
save.map = Térkép: {0}
|
||||||
save.wave = Hullám: {0}
|
save.wave = Hullám: {0}
|
||||||
@@ -301,15 +317,15 @@ data.exported = Adat exportálva.
|
|||||||
data.invalid = Érvénytelen adatok.
|
data.invalid = Érvénytelen adatok.
|
||||||
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
||||||
quit.confirm = Biztos kilépsz?
|
quit.confirm = Biztos kilépsz?
|
||||||
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
|
|
||||||
loading = [accent]Betöltés...
|
loading = [accent]Betöltés...
|
||||||
reloading = [accent]Modok Újratöltése...
|
downloading = [accent]Downloading...
|
||||||
saving = [accent]Mentés...
|
saving = [accent]Mentés...
|
||||||
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
||||||
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
||||||
selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
|
selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
|
||||||
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
|
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
|
||||||
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
||||||
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
||||||
wave = [accent]{0}. hullám
|
wave = [accent]{0}. hullám
|
||||||
wave.cap = [accent]{0}./{1} hullám
|
wave.cap = [accent]{0}./{1} hullám
|
||||||
@@ -346,6 +362,7 @@ publishing = [accent]Publikálás...
|
|||||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||||
publish.error = Hiba az item publikálásakor: {0}
|
publish.error = Hiba az item publikálásakor: {0}
|
||||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||||
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Méret
|
editor.brush = Méret
|
||||||
editor.openin = Megnyitás a szerkesztőben
|
editor.openin = Megnyitás a szerkesztőben
|
||||||
@@ -362,14 +379,22 @@ editor.ingame = Szerkesztés játékban
|
|||||||
editor.publish.workshop = Közzététel workshopon
|
editor.publish.workshop = Közzététel workshopon
|
||||||
editor.newmap = Új Map
|
editor.newmap = Új Map
|
||||||
editor.center = Ugrás középre
|
editor.center = Ugrás középre
|
||||||
|
editor.search = Search maps...
|
||||||
|
editor.filters = Filter Maps
|
||||||
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.type = Map Type:
|
||||||
|
editor.filters.search = Search In:
|
||||||
|
editor.filters.author = Author
|
||||||
|
editor.filters.description = Description
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Hullámok
|
waves.title = Hullámok
|
||||||
waves.remove = Eltávolítás
|
waves.remove = Eltávolítás
|
||||||
waves.every =
|
waves.every = every
|
||||||
waves.waves = hullámonként
|
waves.waves = hullámonként
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
waves.shields = pajzs/hullám
|
waves.shields = pajzs/hullám
|
||||||
waves.to = -
|
waves.to = -
|
||||||
|
waves.max = max units
|
||||||
waves.guardian = őrző
|
waves.guardian = őrző
|
||||||
waves.preview = Előnézet
|
waves.preview = Előnézet
|
||||||
waves.edit = Szerksztés...
|
waves.edit = Szerksztés...
|
||||||
@@ -378,6 +403,13 @@ waves.load = Másolás a vágólapról
|
|||||||
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
||||||
waves.copied = Hullámok másolva.
|
waves.copied = Hullámok másolva.
|
||||||
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
||||||
|
waves.sort = Sort By
|
||||||
|
waves.sort.reverse = Reverse Sort
|
||||||
|
waves.sort.begin = Begin
|
||||||
|
waves.sort.health = Health
|
||||||
|
waves.sort.type = Type
|
||||||
|
waves.units.hide = Hide All
|
||||||
|
waves.units.show = Show All
|
||||||
|
|
||||||
#these are intentionally in lower case
|
#these are intentionally in lower case
|
||||||
wavemode.counts = típusokra bontva
|
wavemode.counts = típusokra bontva
|
||||||
@@ -387,6 +419,7 @@ wavemode.health = életpontok
|
|||||||
editor.default = [lightgray]<Alapbeállítás>
|
editor.default = [lightgray]<Alapbeállítás>
|
||||||
details = Részletek...
|
details = Részletek...
|
||||||
edit = Szerkesztés...
|
edit = Szerkesztés...
|
||||||
|
variables = Vars
|
||||||
editor.name = Név:
|
editor.name = Név:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
@@ -471,11 +504,13 @@ filter.option.circle-scale = Circle Scale
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Mennyiség
|
filter.option.amount = Mennyiség
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Talaj
|
filter.option.floor = Talaj
|
||||||
filter.option.flooronto = Jelenlegi mező
|
filter.option.flooronto = Jelenlegi mező
|
||||||
filter.option.target = Jelenlegi mező
|
filter.option.target = Jelenlegi mező
|
||||||
|
filter.option.replacement = Replacement
|
||||||
filter.option.wall = Fal
|
filter.option.wall = Fal
|
||||||
filter.option.ore = Érc
|
filter.option.ore = Érc
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -492,6 +527,7 @@ load = Betöltés
|
|||||||
save = Mentés
|
save = Mentés
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
|
tps = TPS: {0}
|
||||||
memory = Mem: {0}mb
|
memory = Mem: {0}mb
|
||||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||||
language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások!
|
language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások!
|
||||||
@@ -519,12 +555,13 @@ configure = Rakomány szerkesztése
|
|||||||
loadout = Rakomány
|
loadout = Rakomány
|
||||||
resources = Nyersanyagok
|
resources = Nyersanyagok
|
||||||
bannedblocks = Tiltott blokkok
|
bannedblocks = Tiltott blokkok
|
||||||
|
bannedunits = Banned Units
|
||||||
addall = Összes hozzáadása
|
addall = Összes hozzáadása
|
||||||
launch.from = Indítás: [accent]{0}
|
launch.from = Indítás: [accent]{0}
|
||||||
launch.destination = Irány: {0}
|
launch.destination = Irány: {0}
|
||||||
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
||||||
add = Hozzáadás...
|
add = Hozzáadás...
|
||||||
boss.health = Őrző élete
|
guardian = Guardian
|
||||||
|
|
||||||
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
|
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
|
||||||
error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet?
|
error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet?
|
||||||
@@ -542,11 +579,14 @@ weather.snow.name = Hóesés
|
|||||||
weather.sandstorm.name = Homokvihar
|
weather.sandstorm.name = Homokvihar
|
||||||
weather.sporestorm.name = Spóravihar
|
weather.sporestorm.name = Spóravihar
|
||||||
weather.fog.name = Köd
|
weather.fog.name = Köd
|
||||||
|
sectorlist = Sectors
|
||||||
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Felderítetlen
|
sectors.unexplored = [lightgray]Felderítetlen
|
||||||
sectors.resources = Nyersanyagok:
|
sectors.resources = Nyersanyagok:
|
||||||
sectors.production = Gyártás:
|
sectors.production = Gyártás:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
|
sectors.import = Import:
|
||||||
sectors.time = Idő:
|
sectors.time = Idő:
|
||||||
sectors.threat = Fenyegetés:
|
sectors.threat = Fenyegetés:
|
||||||
sectors.wave = Hullámok:
|
sectors.wave = Hullámok:
|
||||||
@@ -568,6 +608,7 @@ sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
|
|||||||
sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
|
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
|
||||||
|
sector.changeicon = Change Icon
|
||||||
|
|
||||||
threat.low = Alacsony
|
threat.low = Alacsony
|
||||||
threat.medium = Közepes
|
threat.medium = Közepes
|
||||||
@@ -596,6 +637,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
|
|||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
|
sector.coastline.name = Coastline
|
||||||
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
|
||||||
|
|
||||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
|
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
|
||||||
@@ -614,6 +657,21 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
|||||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||||
|
status.burning.name = Burning
|
||||||
|
status.freezing.name = Freezing
|
||||||
|
status.wet.name = Wet
|
||||||
|
status.muddy.name = Muddy
|
||||||
|
status.melting.name = Melting
|
||||||
|
status.sapped.name = Sapped
|
||||||
|
status.electrified.name = Electrified
|
||||||
|
status.spore-slowed.name = Spore Slowed
|
||||||
|
status.tarred.name = Tarred
|
||||||
|
status.overdrive.name = Overdrive
|
||||||
|
status.overclock.name = Overclock
|
||||||
|
status.shocked.name = Shocked
|
||||||
|
status.blasted.name = Blasted
|
||||||
|
status.unmoving.name = Unmoving
|
||||||
|
status.boss.name = Guardian
|
||||||
|
|
||||||
settings.language = Nyelvek
|
settings.language = Nyelvek
|
||||||
settings.data = Játék adatok
|
settings.data = Játék adatok
|
||||||
@@ -636,6 +694,7 @@ settings.clearcampaignsaves.confirm = Biztosan törlöd az összes kampány ment
|
|||||||
paused = [accent]< Megállítva >
|
paused = [accent]< Megállítva >
|
||||||
clear = Törlés
|
clear = Törlés
|
||||||
banned = [scarlet]Kitiltva
|
banned = [scarlet]Kitiltva
|
||||||
|
unsupported.environment = [scarlet]Unsupported Environment
|
||||||
yes = Igen
|
yes = Igen
|
||||||
no = Nem
|
no = Nem
|
||||||
info.title = Infó
|
info.title = Infó
|
||||||
@@ -644,6 +703,7 @@ error.crashtitle = Hiba történt
|
|||||||
unit.nobuild = [scarlet]Az egység nem tud építeni
|
unit.nobuild = [scarlet]Az egység nem tud építeni
|
||||||
lastaccessed = [lightgray]Utoljára megtekintve: {0}
|
lastaccessed = [lightgray]Utoljára megtekintve: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
stat.showinmap = <load map to show>
|
||||||
|
|
||||||
stat.description = Célja
|
stat.description = Célja
|
||||||
stat.input = Bemenet
|
stat.input = Bemenet
|
||||||
@@ -651,6 +711,7 @@ stat.output = Kimenet
|
|||||||
stat.booster = Gyorsító
|
stat.booster = Gyorsító
|
||||||
stat.tiles = Szükséges talaj
|
stat.tiles = Szükséges talaj
|
||||||
stat.affinities = Módosító körülmények
|
stat.affinities = Módosító körülmények
|
||||||
|
stat.opposites = Opposites
|
||||||
stat.powercapacity = Elektromos kapacitás
|
stat.powercapacity = Elektromos kapacitás
|
||||||
stat.powershot = Áram/Lövés
|
stat.powershot = Áram/Lövés
|
||||||
stat.damage = Sebzés
|
stat.damage = Sebzés
|
||||||
@@ -673,6 +734,7 @@ stat.memorycapacity = Memória méret
|
|||||||
stat.basepowergeneration = Alap áramtermelés
|
stat.basepowergeneration = Alap áramtermelés
|
||||||
stat.productiontime = Gyártás hossza
|
stat.productiontime = Gyártás hossza
|
||||||
stat.repairtime = Teljes javítás hossza
|
stat.repairtime = Teljes javítás hossza
|
||||||
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Fegyverek
|
stat.weapons = Fegyverek
|
||||||
stat.bullet = Töltény
|
stat.bullet = Töltény
|
||||||
stat.speedincrease = Gyorsítás
|
stat.speedincrease = Gyorsítás
|
||||||
@@ -682,6 +744,7 @@ stat.drillspeed = Alap kitermelési sebesség
|
|||||||
stat.boosteffect = Boost hatása
|
stat.boosteffect = Boost hatása
|
||||||
stat.maxunits = Maximális aktív egység
|
stat.maxunits = Maximális aktív egység
|
||||||
stat.health = Életpontok
|
stat.health = Életpontok
|
||||||
|
stat.armor = Armor
|
||||||
stat.buildtime = Építés hossza
|
stat.buildtime = Építés hossza
|
||||||
stat.maxconsecutive = Maximum egymást követő
|
stat.maxconsecutive = Maximum egymást követő
|
||||||
stat.buildcost = Építés ára
|
stat.buildcost = Építés ára
|
||||||
@@ -711,6 +774,13 @@ stat.abilities = Képességek
|
|||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Repül
|
stat.flying = Repül
|
||||||
stat.ammouse = Lövedék használat
|
stat.ammouse = Lövedék használat
|
||||||
|
stat.damagemultiplier = Damage Multiplier
|
||||||
|
stat.healthmultiplier = Health Multiplier
|
||||||
|
stat.speedmultiplier = Speed Multiplier
|
||||||
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
stat.reactive = Reacts
|
||||||
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Erőtér
|
ability.forcefield = Erőtér
|
||||||
ability.repairfield = Javító mező
|
ability.repairfield = Javító mező
|
||||||
@@ -718,6 +788,7 @@ ability.statusfield = Status Field
|
|||||||
ability.unitspawn = {0} Gyár
|
ability.unitspawn = {0} Gyár
|
||||||
ability.shieldregenfield = Pajzsos regeneráló mező
|
ability.shieldregenfield = Pajzsos regeneráló mező
|
||||||
ability.movelightning = Világítás
|
ability.movelightning = Világítás
|
||||||
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.drilltierreq = Erősebb Drill szükséges
|
bar.drilltierreq = Erősebb Drill szükséges
|
||||||
bar.noresources = Nincs elég nyersanyag
|
bar.noresources = Nincs elég nyersanyag
|
||||||
@@ -725,7 +796,7 @@ bar.corereq = Core Base Required
|
|||||||
bar.drillspeed = Kitermelés: {0}/s
|
bar.drillspeed = Kitermelés: {0}/s
|
||||||
bar.pumpspeed = Kitermelés: {0}/s
|
bar.pumpspeed = Kitermelés: {0}/s
|
||||||
bar.efficiency = Hatékonyság: {0}%
|
bar.efficiency = Hatékonyság: {0}%
|
||||||
bar.boost = Boost: {0}%
|
bar.boost = Boost: +{0}%
|
||||||
bar.powerbalance = Áram: {0}/s
|
bar.powerbalance = Áram: {0}/s
|
||||||
bar.powerstored = Tárolt: {0}/{1}
|
bar.powerstored = Tárolt: {0}/{1}
|
||||||
bar.poweramount = Áram: {0}
|
bar.poweramount = Áram: {0}
|
||||||
@@ -740,29 +811,28 @@ bar.power = Áram
|
|||||||
bar.progress = Építés állapota
|
bar.progress = Építés állapota
|
||||||
bar.input = Bemenet
|
bar.input = Bemenet
|
||||||
bar.output = Kimenet
|
bar.output = Kimenet
|
||||||
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] sebzés
|
bullet.damage = [stat]{0}[lightgray] sebzés
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
bullet.sapping = [stat]szipoly
|
|
||||||
bullet.homing = [stat]nyomkövető
|
bullet.homing = [stat]nyomkövető
|
||||||
bullet.shock = [stat]sokkoló
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.frag = [stat]repesz
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||||
bullet.knockback = [stat]{0}[lightgray] hátralökés
|
bullet.knockback = [stat]{0}[lightgray] hátralökés
|
||||||
bullet.pierce = [stat]{0}[lightgray]x átütő
|
bullet.pierce = [stat]{0}[lightgray]x átütő
|
||||||
bullet.infinitepierce = [stat]átütő
|
bullet.infinitepierce = [stat]átütő
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% gyógyító
|
bullet.healpercent = [stat]{0}[lightgray]% gyógyító
|
||||||
bullet.freezing = [stat]fagyasztó
|
|
||||||
bullet.tarred = [stat]tarred
|
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
|
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
|
||||||
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
|
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
|
||||||
|
|
||||||
unit.blocks = blokk
|
unit.blocks = blokk
|
||||||
unit.blockssquared = blokk²
|
unit.blockssquared = blokk²
|
||||||
unit.powersecond = egység/sec
|
unit.powersecond = egység/sec
|
||||||
|
unit.tilessecond = tiles/second
|
||||||
unit.liquidsecond = egység/sec
|
unit.liquidsecond = egység/sec
|
||||||
unit.itemssecond = item/sec
|
unit.itemssecond = item/sec
|
||||||
unit.liquidunits = egység
|
unit.liquidunits = egység
|
||||||
@@ -788,17 +858,19 @@ category.items = Itemek
|
|||||||
category.crafting = Bemenet/Kimenet
|
category.crafting = Bemenet/Kimenet
|
||||||
category.function = Funkció
|
category.function = Funkció
|
||||||
category.optional = Lehetséges fokozás
|
category.optional = Lehetséges fokozás
|
||||||
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||||
setting.landscape.name = Fekvő mód zárolása
|
setting.landscape.name = Fekvő mód zárolása
|
||||||
setting.shadows.name = Árnyékok
|
setting.shadows.name = Árnyékok
|
||||||
setting.blockreplace.name = Automatikus blokk javaslatok
|
setting.blockreplace.name = Automatikus blokk javaslatok
|
||||||
setting.linear.name = Lineáris szűrés
|
setting.linear.name = Lineáris szűrés
|
||||||
setting.hints.name = Tippek
|
setting.hints.name = Tippek
|
||||||
setting.flow.name = A nyersanyagok áramlási sebességének megjelenítése
|
setting.logichints.name = Logic Hints
|
||||||
setting.backgroundpause.name = Szüneteltetés a háttérben
|
setting.backgroundpause.name = Szüneteltetés a háttérben
|
||||||
setting.buildautopause.name = Automatikus szünet építéskor
|
setting.buildautopause.name = Automatikus szünet építéskor
|
||||||
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animált víz
|
setting.animatedwater.name = Animált víz
|
||||||
setting.animatedshields.name = Animált pajzsok
|
setting.animatedshields.name = Animált pajzsok
|
||||||
setting.antialias.name = Antialias[lightgray] (újraindítás szükséges)[]
|
|
||||||
setting.playerindicators.name = Játékos mutató
|
setting.playerindicators.name = Játékos mutató
|
||||||
setting.indicators.name = Ellenség mutató
|
setting.indicators.name = Ellenség mutató
|
||||||
setting.autotarget.name = Automatikus célzás
|
setting.autotarget.name = Automatikus célzás
|
||||||
@@ -808,6 +880,7 @@ setting.fpscap.name = Max FPS
|
|||||||
setting.fpscap.none = Nincs
|
setting.fpscap.none = Nincs
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[]
|
setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[]
|
||||||
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Mindig átlós elhelyezés
|
setting.swapdiagonal.name = Mindig átlós elhelyezés
|
||||||
setting.difficulty.training = Kiképzés
|
setting.difficulty.training = Kiképzés
|
||||||
setting.difficulty.easy = Könnyű
|
setting.difficulty.easy = Könnyű
|
||||||
@@ -826,6 +899,8 @@ setting.seconds = {0} másodperc
|
|||||||
setting.milliseconds = {0} ezredmásodperc
|
setting.milliseconds = {0} ezredmásodperc
|
||||||
setting.fullscreen.name = Teljesképernyő
|
setting.fullscreen.name = Teljesképernyő
|
||||||
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
|
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
|
||||||
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||||
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||||
setting.fps.name = FPS és Ping mutatása
|
setting.fps.name = FPS és Ping mutatása
|
||||||
setting.smoothcamera.name = Sima kamera
|
setting.smoothcamera.name = Sima kamera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
@@ -915,6 +990,7 @@ keybind.pause_building.name = Építés szüneteltetése/folytatása
|
|||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.planet_map.name = Bolygó térkép
|
keybind.planet_map.name = Bolygó térkép
|
||||||
keybind.research.name = Kutatás
|
keybind.research.name = Kutatás
|
||||||
|
keybind.block_info.name = Block Info
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Játékos lista
|
keybind.player_list.name = Játékos lista
|
||||||
keybind.console.name = Konzol
|
keybind.console.name = Konzol
|
||||||
@@ -947,12 +1023,18 @@ rules.wavetimer = Hullám időzítő
|
|||||||
rules.waves = Hullámok
|
rules.waves = Hullámok
|
||||||
rules.attack = Támadás mód
|
rules.attack = Támadás mód
|
||||||
rules.buildai = AI Building
|
rules.buildai = AI Building
|
||||||
|
rules.aitier = AI Tier
|
||||||
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
||||||
rules.blockhealthmultiplier = Épület életpont szorzó
|
rules.blockhealthmultiplier = Épület életpont szorzó
|
||||||
rules.blockdamagemultiplier = Épület sebzés szorzó
|
rules.blockdamagemultiplier = Épület sebzés szorzó
|
||||||
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
||||||
rules.unithealthmultiplier = Egység életpont szorzó
|
rules.unithealthmultiplier = Egység életpont szorzó
|
||||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||||
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitcap = Base Unit Cap
|
||||||
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
|
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
|
||||||
rules.wavespacing = Hullám időzítés:[lightgray] (sec)
|
rules.wavespacing = Hullám időzítés:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Építési költség szorzó
|
rules.buildcostmultiplier = Építési költség szorzó
|
||||||
@@ -961,12 +1043,15 @@ rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
|||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
||||||
rules.unitammo = Egységeknek kell lövedék
|
rules.unitammo = Egységeknek kell lövedék
|
||||||
|
rules.enemyteam = Enemy Team
|
||||||
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Hullámok
|
rules.title.waves = Hullámok
|
||||||
rules.title.resourcesbuilding = Erőforrások és épületek
|
rules.title.resourcesbuilding = Erőforrások és épületek
|
||||||
rules.title.enemy = Ellenségek
|
rules.title.enemy = Ellenségek
|
||||||
rules.title.unit = Egységek
|
rules.title.unit = Egységek
|
||||||
rules.title.experimental = Kísérleti
|
rules.title.experimental = Kísérleti
|
||||||
rules.title.environment = Környezet
|
rules.title.environment = Környezet
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Világítás
|
rules.lighting = Világítás
|
||||||
rules.enemyLights = Ellenséges fények
|
rules.enemyLights = Ellenséges fények
|
||||||
rules.fire = Tűz
|
rules.fire = Tűz
|
||||||
@@ -981,6 +1066,7 @@ content.item.name = Itemek
|
|||||||
content.liquid.name = Folyadékok
|
content.liquid.name = Folyadékok
|
||||||
content.unit.name = Egységek
|
content.unit.name = Egységek
|
||||||
content.block.name = Blokkok
|
content.block.name = Blokkok
|
||||||
|
content.status.name = Status Effects
|
||||||
content.sector.name = Szektor
|
content.sector.name = Szektor
|
||||||
|
|
||||||
item.copper.name = Réz
|
item.copper.name = Réz
|
||||||
@@ -1030,6 +1116,11 @@ unit.minke.name = Minke
|
|||||||
unit.bryde.name = Bryde
|
unit.bryde.name = Bryde
|
||||||
unit.sei.name = Sei
|
unit.sei.name = Sei
|
||||||
unit.omura.name = Omura
|
unit.omura.name = Omura
|
||||||
|
unit.retusa.name = Retusa
|
||||||
|
unit.oxynoe.name = Oxynoe
|
||||||
|
unit.cyerce.name = Cyerce
|
||||||
|
unit.aegires.name = Aegires
|
||||||
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Alpha
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
@@ -1037,14 +1128,13 @@ unit.scepter.name = Scepter
|
|||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.basalt-boulder.name = Basalt Boulder
|
block.basalt-boulder.name = Basalt Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.molten-slag.name = Slag
|
||||||
|
block.pooled-cryofluid.name = Cryofluid
|
||||||
block.space.name = Space
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
@@ -1075,9 +1165,10 @@ block.spawn.name = Enemy Spawn
|
|||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Deep Water
|
block.deep-water.name = Deep Water
|
||||||
block.water.name = Water
|
block.shallow-water.name = Water
|
||||||
block.tainted-water.name = Tainted Water
|
block.tainted-water.name = Tainted Water
|
||||||
|
block.deep-tainted-water.name = Deep Tainted Water
|
||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Tar
|
block.tar.name = Tar
|
||||||
block.stone.name = Stone
|
block.stone.name = Stone
|
||||||
@@ -1085,11 +1176,12 @@ block.sand.name = Sand
|
|||||||
block.darksand.name = Dark Sand
|
block.darksand.name = Dark Sand
|
||||||
block.ice.name = Ice
|
block.ice.name = Ice
|
||||||
block.snow.name = Snow
|
block.snow.name = Snow
|
||||||
block.craters.name = Craters
|
block.crater-stone.name = Craters
|
||||||
block.sand-water.name = Sand water
|
block.sand-water.name = Sand water
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Dark Sand Water
|
||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
|
block.rhyolite.name = Rhyolite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
block.dacite-boulder.name = Dacite Boulder
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
@@ -1107,6 +1199,7 @@ block.spore-cluster.name = Spore Cluster
|
|||||||
block.metal-floor.name = Metal Floor 1
|
block.metal-floor.name = Metal Floor 1
|
||||||
block.metal-floor-2.name = Metal Floor 2
|
block.metal-floor-2.name = Metal Floor 2
|
||||||
block.metal-floor-3.name = Metal Floor 3
|
block.metal-floor-3.name = Metal Floor 3
|
||||||
|
block.metal-floor-4.name = Metal Floor 4
|
||||||
block.metal-floor-5.name = Metal Floor 4
|
block.metal-floor-5.name = Metal Floor 4
|
||||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||||
block.dark-panel-1.name = Dark Panel 1
|
block.dark-panel-1.name = Dark Panel 1
|
||||||
@@ -1197,11 +1290,13 @@ block.solar-panel.name = Solar Panel
|
|||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
block.repair-point.name = Repair Point
|
block.repair-point.name = Repair Point
|
||||||
|
block.repair-turret.name = Repair Turret
|
||||||
block.pulse-conduit.name = Pulse Conduit
|
block.pulse-conduit.name = Pulse Conduit
|
||||||
block.plated-conduit.name = Plated Conduit
|
block.plated-conduit.name = Plated Conduit
|
||||||
block.phase-conduit.name = Phase Conduit
|
block.phase-conduit.name = Phase Conduit
|
||||||
block.liquid-router.name = Liquid Router
|
block.liquid-router.name = Liquid Router
|
||||||
block.liquid-tank.name = Liquid Tank
|
block.liquid-tank.name = Liquid Tank
|
||||||
|
block.liquid-container.name = Liquid Container
|
||||||
block.liquid-junction.name = Liquid Junction
|
block.liquid-junction.name = Liquid Junction
|
||||||
block.bridge-conduit.name = Bridge Conduit
|
block.bridge-conduit.name = Bridge Conduit
|
||||||
block.rotary-pump.name = Rotary Pump
|
block.rotary-pump.name = Rotary Pump
|
||||||
@@ -1227,7 +1322,6 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Command Center
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
@@ -1239,14 +1333,26 @@ block.exponential-reconstructor.name = Exponential Reconstructor
|
|||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
block.payload-conveyor.name = Payload Conveyor
|
block.payload-conveyor.name = Payload Conveyor
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Payload Router
|
||||||
|
block.duct.name = Duct
|
||||||
|
block.duct-router.name = Duct Router
|
||||||
|
block.duct-bridge.name = Duct Bridge
|
||||||
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
||||||
|
block.payload-void.name = Payload Void
|
||||||
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Disassembler
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Silicon Crucible
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Overdrive Dome
|
||||||
#experimental, may be removed
|
|
||||||
block.block-forge.name = Block Forge
|
|
||||||
block.block-loader.name = Block Loader
|
|
||||||
block.block-unloader.name = Block Unloader
|
|
||||||
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
||||||
|
block.constructor.name = Constructor
|
||||||
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
|
block.large-constructor.name = Large Constructor
|
||||||
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
|
block.deconstructor.name = Deconstructor
|
||||||
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
|
block.payload-loader.name = Payload Loader
|
||||||
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
|
block.payload-unloader.name = Payload Unloader
|
||||||
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processor
|
||||||
@@ -1260,7 +1366,6 @@ block.memory-bank.name = Memory Bank
|
|||||||
team.blue.name = kék
|
team.blue.name = kék
|
||||||
team.crux.name = piros
|
team.crux.name = piros
|
||||||
team.sharded.name = narancssárga
|
team.sharded.name = narancssárga
|
||||||
team.orange.name = narancssárga
|
|
||||||
team.derelict.name = elhagyatott
|
team.derelict.name = elhagyatott
|
||||||
team.green.name = zöld
|
team.green.name = zöld
|
||||||
team.purple.name = lila
|
team.purple.name = lila
|
||||||
@@ -1281,6 +1386,8 @@ hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épü
|
|||||||
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
|
||||||
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
|
||||||
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
|
||||||
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
|
hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
|
||||||
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
|
||||||
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
|
||||||
@@ -1302,6 +1409,7 @@ hint.generator = \uf879 A [accent]Combustion Generator[] szenet éget, és átad
|
|||||||
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket.
|
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket.
|
||||||
hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
|
hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
|
||||||
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
|
||||||
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
|
||||||
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
|
||||||
|
|
||||||
@@ -1331,8 +1439,7 @@ liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra haszn
|
|||||||
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
|
||||||
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
|
||||||
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
|
||||||
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
|
|
||||||
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
|
||||||
block.illuminator.description = Világít.
|
block.illuminator.description = Világít.
|
||||||
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
|
||||||
@@ -1358,6 +1465,8 @@ block.item-source.description = Végtelen nyersanyagot bocsát ki. Csak homokoz
|
|||||||
block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban.
|
block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban.
|
||||||
block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban.
|
block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban.
|
||||||
block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban.
|
block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban.
|
||||||
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
||||||
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
||||||
block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
|
block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
|
||||||
block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
|
block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
|
||||||
block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
|
block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
|
||||||
@@ -1398,6 +1507,7 @@ block.conduit.description = Folyadékot továbbít.
|
|||||||
block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit.
|
block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit.
|
||||||
block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi.
|
block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi.
|
||||||
block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes.
|
block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes.
|
||||||
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni.
|
block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni.
|
||||||
block.liquid-junction.description = Hídként működik két kereszteződő conduit között.
|
block.liquid-junction.description = Hídként működik két kereszteződő conduit között.
|
||||||
block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött.
|
block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött.
|
||||||
@@ -1476,6 +1586,8 @@ block.memory-bank.description = Információt tárol processzorok számára. Nag
|
|||||||
block.logic-display.description = Ábrák rajzolhatók rá processzorral.
|
block.logic-display.description = Ábrák rajzolhatók rá processzorral.
|
||||||
block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
|
block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
|
||||||
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
|
||||||
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
|
||||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||||
@@ -1510,4 +1622,141 @@ unit.omura.description = Nagy hatótávolságú átütő lövedékeket lő az el
|
|||||||
unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít.
|
unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít.
|
||||||
unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít.
|
unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít.
|
||||||
unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít.
|
unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít.
|
||||||
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||||
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
lst.read = Read a number from a linked memory cell.
|
||||||
|
lst.write = Write a number to a linked memory cell.
|
||||||
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
|
lst.getlink = Get a processor link by index. Starts at 0.
|
||||||
|
lst.control = Control a building.
|
||||||
|
lst.radar = Locate units around a building with range.
|
||||||
|
lst.sensor = Get data from a building or unit.
|
||||||
|
lst.set = Set a variable.
|
||||||
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
|
lst.end = Jump to the top of the instruction stack.
|
||||||
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
|
lst.jump = Conditionally jump to another statement.
|
||||||
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
|
lenum.shoot = Shoot at a position.
|
||||||
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||||
|
lenum.config = Building configuration, e.g. sorter item.
|
||||||
|
lenum.enabled = Whether the block is enabled.
|
||||||
|
laccess.color = Illuminator color.
|
||||||
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||||
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
graphicstype.clear = Fill the display with a color.
|
||||||
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.stroke = Set line width.
|
||||||
|
graphicstype.line = Draw line segment.
|
||||||
|
graphicstype.rect = Fill a rectangle.
|
||||||
|
graphicstype.linerect = Draw a rectangle outline.
|
||||||
|
graphicstype.poly = Fill a regular polygon.
|
||||||
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
|
graphicstype.triangle = Fill a triangle.
|
||||||
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
lenum.always = Always true.
|
||||||
|
lenum.idiv = Integer division.
|
||||||
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
|
lenum.mod = Modulo.
|
||||||
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||||
|
lenum.notequal = Not equal. Coerces types.
|
||||||
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||||
|
lenum.shl = Bit-shift left.
|
||||||
|
lenum.shr = Bit-shift right.
|
||||||
|
lenum.or = Bitwise OR.
|
||||||
|
lenum.land = Logical AND.
|
||||||
|
lenum.and = Bitwise AND.
|
||||||
|
lenum.not = Bitwise flip.
|
||||||
|
lenum.xor = Bitwise XOR.
|
||||||
|
lenum.min = Minimum of two numbers.
|
||||||
|
lenum.max = Maximum of two numbers.
|
||||||
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.len = Length of vector.
|
||||||
|
lenum.sin = Sine, in degrees.
|
||||||
|
lenum.cos = Cosine, in degrees.
|
||||||
|
lenum.tan = Tangent, in degrees.
|
||||||
|
lenum.asin = Arc sine, in degrees.
|
||||||
|
lenum.acos = Arc cosine, in degrees.
|
||||||
|
lenum.atan = Arc tangent, in degrees.
|
||||||
|
lenum.rand = Random decimal in range [0, value).
|
||||||
|
lenum.log = Natural logarithm (ln).
|
||||||
|
lenum.log10 = Base 10 logarithm.
|
||||||
|
lenum.noise = 2D simplex noise.
|
||||||
|
lenum.abs = Absolute value.
|
||||||
|
lenum.sqrt = Square root.
|
||||||
|
lenum.any = Any unit.
|
||||||
|
lenum.ally = Ally unit.
|
||||||
|
lenum.attacker = Unit with a weapon.
|
||||||
|
lenum.enemy = Enemy unit.
|
||||||
|
lenum.boss = Guardian unit.
|
||||||
|
lenum.flying = Flying unit.
|
||||||
|
lenum.ground = Ground unit.
|
||||||
|
lenum.player = Unit controlled by a player.
|
||||||
|
lenum.ore = Ore deposit.
|
||||||
|
lenum.damaged = Damaged ally building.
|
||||||
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||||
|
lenum.building = Building in a specific group.
|
||||||
|
lenum.core = Any core.
|
||||||
|
lenum.storage = Storage building, e.g. Vault.
|
||||||
|
lenum.generator = Buildings that generate power.
|
||||||
|
lenum.factory = Buildings that transform resources.
|
||||||
|
lenum.repair = Repair points.
|
||||||
|
lenum.rally = Command center.
|
||||||
|
lenum.battery = Any battery.
|
||||||
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
|
lenum.turret = Any turret.
|
||||||
|
sensor.in = The building/unit to sense.
|
||||||
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||||
|
radar.target = Filter for units to sense.
|
||||||
|
radar.and = Additional filters.
|
||||||
|
radar.order = Sorting order. 0 to reverse.
|
||||||
|
radar.sort = Metric to sort results by.
|
||||||
|
radar.output = Variable to write output unit to.
|
||||||
|
unitradar.target = Filter for units to sense.
|
||||||
|
unitradar.and = Additional filters.
|
||||||
|
unitradar.order = Sorting order. 0 to reverse.
|
||||||
|
unitradar.sort = Metric to sort results by.
|
||||||
|
unitradar.output = Variable to write output unit to.
|
||||||
|
control.of = Building to control.
|
||||||
|
control.unit = Unit/building to aim at.
|
||||||
|
control.shoot = Whether to shoot.
|
||||||
|
unitlocate.enemy = Whether to locate enemy buildings.
|
||||||
|
unitlocate.found = Whether the object was found.
|
||||||
|
unitlocate.building = Output variable for located building.
|
||||||
|
unitlocate.outx = Output X coordinate.
|
||||||
|
unitlocate.outy = Output Y coordinate.
|
||||||
|
unitlocate.group = Building group to look for.
|
||||||
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.move = Move to exact position.
|
||||||
|
lenum.approach = Approach a position with a radius.
|
||||||
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.target = Shoot a position.
|
||||||
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
|
lenum.itemdrop = Drop an item.
|
||||||
|
lenum.itemtake = Take an item from a building.
|
||||||
|
lenum.paydrop = Drop current payload.
|
||||||
|
lenum.paytake = Pick up payload at current location.
|
||||||
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||||
|
lenum.flag = Numeric unit flag.
|
||||||
|
lenum.mine = Mine at a position.
|
||||||
|
lenum.build = Build a structure.
|
||||||
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
|
lenum.within = Check if unit is near a position.
|
||||||
|
lenum.boost = Start/stop boosting.
|
||||||
|
|||||||
@@ -78,13 +78,12 @@ schematic.tagexists = Tanda ini sudah ada.
|
|||||||
|
|
||||||
stats = Statistik
|
stats = Statistik
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
|
stat.unitsCreated = Unit Terbentuk:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
||||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
|
||||||
stat.playtime = Waktu Bermain:[accent] {0}
|
stat.playtime = Waktu Bermain:[accent] {0}
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]Bahan Keseluruhan
|
globalitems = [accent]Bahan Keseluruhan
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
@@ -94,6 +93,7 @@ level.mode = Mode Permainan:
|
|||||||
coreattack = < Inti sedang diserang! >
|
coreattack = < Inti sedang diserang! >
|
||||||
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
|
database.button = Basis Data
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
joingame = Bermain Bersama
|
joingame = Bermain Bersama
|
||||||
@@ -101,6 +101,7 @@ customgame = Permainan Modifikasi
|
|||||||
newgame = Permainan Baru
|
newgame = Permainan Baru
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
none.found = [lightgray]<tidak ditemukan>
|
none.found = [lightgray]<tidak ditemukan>
|
||||||
|
none.inmap = [lightgray]<tidak ada di dalam peta>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
position = Posisi
|
position = Posisi
|
||||||
close = Tutup
|
close = Tutup
|
||||||
@@ -168,6 +169,7 @@ launchcore = Luncurkan Inti
|
|||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
available = Penelitian baru tersedia!
|
available = Penelitian baru tersedia!
|
||||||
|
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Cabang Teknologi
|
techtree = Cabang Teknologi
|
||||||
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
|
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
|
||||||
@@ -199,8 +201,8 @@ server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Unduh
|
|||||||
server.kicked.gameover = Permainan telah berakhir!
|
server.kicked.gameover = Permainan telah berakhir!
|
||||||
server.kicked.serverRestarting = Server sedang mengulang kembali.
|
server.kicked.serverRestarting = Server sedang mengulang kembali.
|
||||||
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
||||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan lokalmu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server Anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki server Anda dengan IP, [accent]port forwarding[] sangat diperlukan.\n\n[lightgray]Catatan: Jika seseorang mengalami masalah memasuki permainan lokal Anda, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. Perlu diingat bahwa jaringan publik terkadang tidak mengizinkan pencarian server.
|
||||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Jika Anda ingin bergabung dengan seseorang dengan IP, Anda perlu menanyakan host tentang IP mereka, yang dapat dicari dengan meng-google "my ip" melalui perangkat mereka.
|
||||||
hostserver = Host Permainan
|
hostserver = Host Permainan
|
||||||
invitefriends = Undang Teman
|
invitefriends = Undang Teman
|
||||||
hostserver.mobile = Host\nPermainan
|
hostserver.mobile = Host\nPermainan
|
||||||
@@ -214,6 +216,7 @@ hosts.none = [lightgray]Tidak ditemukan game lokal!
|
|||||||
host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
|
host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
|
||||||
|
|
||||||
servers.local = Server Lokal
|
servers.local = Server Lokal
|
||||||
|
servers.local.steam = Permainan Publik & Server Lokal
|
||||||
servers.remote = Server Jarak Jauh (Simpanan)
|
servers.remote = Server Jarak Jauh (Simpanan)
|
||||||
servers.global = Server Komunitas
|
servers.global = Server Komunitas
|
||||||
|
|
||||||
@@ -222,10 +225,10 @@ servers.showhidden = Tampilkan Server Tersembunyi
|
|||||||
server.shown = Ditampilkan
|
server.shown = Ditampilkan
|
||||||
server.hidden = Disembunyikan
|
server.hidden = Disembunyikan
|
||||||
|
|
||||||
trace = Melacak Pemain
|
trace = Lacak Pemain
|
||||||
trace.playername = Nama pemain: [accent]{0}
|
trace.playername = Nama pemain: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID Unik: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
@@ -238,9 +241,9 @@ server.admins.none = Tidak ada admin!
|
|||||||
server.add = Tambahkan Server
|
server.add = Tambahkan Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
server.outdated = [crimson]Server Kadaluarsa![]
|
server.outdated = [scarlet]Server Kadaluarsa![]
|
||||||
server.outdated.client = [crimson]Client Kadaluarsa![]
|
server.outdated.client = [scarlet]Client Kadaluarsa![]
|
||||||
server.version = [lightgray]Versi: {0} {1}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [accent]Bentuk Modifikasi
|
server.custombuild = [accent]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
@@ -285,6 +288,7 @@ save.corrupted = [accent]File simpanan rusak atau tidak sah!\nJika Anda baru saj
|
|||||||
empty = <kosong>
|
empty = <kosong>
|
||||||
on = Aktif
|
on = Aktif
|
||||||
off = Nonaktif
|
off = Nonaktif
|
||||||
|
save.search = Cari permainan tersimpan...
|
||||||
save.autosave = Simpan otomatis: {0}
|
save.autosave = Simpan otomatis: {0}
|
||||||
save.map = Peta: {0}
|
save.map = Peta: {0}
|
||||||
save.wave = Gelombang {0}
|
save.wave = Gelombang {0}
|
||||||
@@ -315,7 +319,7 @@ data.invalid = Data permainan ini tidak sah.
|
|||||||
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
reloading = [accent]Memuat Ulang Mod...
|
downloading = [accent]Downloading...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
respawn = [accent][[{0}][] untuk muncul kembali ke inti
|
respawn = [accent][[{0}][] untuk muncul kembali ke inti
|
||||||
cancelbuilding = [accent][[{0}][] untuk menghapus rencana
|
cancelbuilding = [accent][[{0}][] untuk menghapus rencana
|
||||||
@@ -353,13 +357,14 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
|
|||||||
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
|
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
|
||||||
workshop.info = Informasi item
|
workshop.info = Informasi item
|
||||||
changelog = Catatan Pembaruan (opsional):
|
changelog = Catatan Pembaruan (opsional):
|
||||||
eula = Steam EULA
|
eula = EULA Steam
|
||||||
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
|
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
|
||||||
publishing = [accent]Menerbitkan...
|
publishing = [accent]Menerbitkan...
|
||||||
publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan Workshop EULA terlebih dahulu, atau item Anda tidak akan muncul!
|
publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
|
||||||
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
|
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
|
||||||
steam.error = Gagal untuk menginisialisasi layanan Steam.\nError: {0}
|
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
||||||
|
|
||||||
|
editor.cliffs = Dinding Ke Jurang
|
||||||
editor.brush = Kuas
|
editor.brush = Kuas
|
||||||
editor.openin = Buka di Penyunting
|
editor.openin = Buka di Penyunting
|
||||||
editor.oregen = Generasi Sumber Daya
|
editor.oregen = Generasi Sumber Daya
|
||||||
@@ -375,6 +380,13 @@ editor.ingame = Sunting dalam Permainan
|
|||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
editor.newmap = Peta Baru
|
editor.newmap = Peta Baru
|
||||||
editor.center = Pusat
|
editor.center = Pusat
|
||||||
|
editor.search = Cari peta...
|
||||||
|
editor.filters = Filter Peta
|
||||||
|
editor.filters.mode = Mode Permainan:
|
||||||
|
editor.filters.type = Tipe Peta:
|
||||||
|
editor.filters.search = Cari Dalam:
|
||||||
|
editor.filters.author = Pembuat
|
||||||
|
editor.filters.description = Deskripsi
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
@@ -383,6 +395,7 @@ waves.waves = gelombang
|
|||||||
waves.perspawn = per muncul
|
waves.perspawn = per muncul
|
||||||
waves.shields = perisai/gelombang
|
waves.shields = perisai/gelombang
|
||||||
waves.to = sampai
|
waves.to = sampai
|
||||||
|
waves.max = unit maks
|
||||||
waves.guardian = Penjaga
|
waves.guardian = Penjaga
|
||||||
waves.preview = Pratinjau
|
waves.preview = Pratinjau
|
||||||
waves.edit = Sunting...
|
waves.edit = Sunting...
|
||||||
@@ -391,6 +404,13 @@ waves.load = Tempel dari Papan klip
|
|||||||
waves.invalid = Gelombang tidak valid di papan klip.
|
waves.invalid = Gelombang tidak valid di papan klip.
|
||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||||
|
waves.sort = Urut Berdasarkan
|
||||||
|
waves.sort.reverse = Urut Balik
|
||||||
|
waves.sort.begin = Mulai
|
||||||
|
waves.sort.health = Darah
|
||||||
|
waves.sort.type = Tipe
|
||||||
|
waves.units.hide = Sembunyikan Semua
|
||||||
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
#memang sengaja diberi huruf kecil
|
#memang sengaja diberi huruf kecil
|
||||||
wavemode.counts = jumlah
|
wavemode.counts = jumlah
|
||||||
@@ -400,6 +420,7 @@ wavemode.health = darah
|
|||||||
editor.default = [lightgray]<Standar>
|
editor.default = [lightgray]<Standar>
|
||||||
details = Detail...
|
details = Detail...
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
|
variables = Vars
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
@@ -464,7 +485,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
|||||||
filter.distort = Kerusakkan
|
filter.distort = Kerusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
filter.enemyspawn = Pilih Munculnya Musuh
|
filter.enemyspawn = Pilih Munculnya Musuh
|
||||||
filter.spawnpath = Path To Spawn
|
filter.spawnpath = Jalur ke Titik Muncul
|
||||||
filter.corespawn = Pilih Inti
|
filter.corespawn = Pilih Inti
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Bijih
|
||||||
@@ -522,8 +543,8 @@ mapeditor = Penyunting Peta
|
|||||||
abandon = Tinggalkan
|
abandon = Tinggalkan
|
||||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||||
locked = Terkunci
|
locked = Terkunci
|
||||||
complete = [lightgray]Mencapai:
|
complete = [lightgray]Selesaikan:
|
||||||
requirement.wave = Capai gelombang {0} dalam {1}
|
requirement.wave = Raih gelombang {0} dalam {1}
|
||||||
requirement.core = Hancurkan inti musuh dalam {0}
|
requirement.core = Hancurkan inti musuh dalam {0}
|
||||||
requirement.research = Kembangkan {0}
|
requirement.research = Kembangkan {0}
|
||||||
requirement.produce = Produksi {0}
|
requirement.produce = Produksi {0}
|
||||||
@@ -536,12 +557,13 @@ configure = Konfigurasi Muatan
|
|||||||
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
resources = Sumber Daya
|
resources = Sumber Daya
|
||||||
bannedblocks = Balok yang dilarang
|
bannedblocks = Balok yang Dilarang
|
||||||
|
bannedunits = Unit yang Dilarang
|
||||||
addall = Tambah Semua
|
addall = Tambah Semua
|
||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.destination = Destinasi: {0}
|
launch.destination = Destinasi: {0}
|
||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
add = Menambahkan...
|
add = Tambahkan...
|
||||||
guardian = Penjaga
|
guardian = Penjaga
|
||||||
|
|
||||||
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
@@ -553,7 +575,7 @@ error.alreadyconnected = Sudah tersambung.
|
|||||||
error.mapnotfound = File peta tidak ditemaukan!
|
error.mapnotfound = File peta tidak ditemaukan!
|
||||||
error.io = Terjadi kesalahan jaringan I/O.
|
error.io = Terjadi kesalahan jaringan I/O.
|
||||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||||
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
error.bloom = Gagal untuk menjalankan bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||||
|
|
||||||
weather.rain.name = Hujan
|
weather.rain.name = Hujan
|
||||||
weather.snow.name = Salju
|
weather.snow.name = Salju
|
||||||
@@ -561,10 +583,13 @@ weather.sandstorm.name = Badai Pasir
|
|||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
weather.fog.name = Kabut
|
weather.fog.name = Kabut
|
||||||
|
|
||||||
|
sectorlist = Sektor
|
||||||
|
sectorlist.attacked = {0} sedang diserang
|
||||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
sectors.resources = Sumber Daya:
|
sectors.resources = Sumber Daya:
|
||||||
sectors.production = Produksi:
|
sectors.production = Produksi:
|
||||||
sectors.export = Ekspor:
|
sectors.export = Ekspor:
|
||||||
|
sectors.import = Impor:
|
||||||
sectors.time = Waktu:
|
sectors.time = Waktu:
|
||||||
sectors.threat = Tingkat:
|
sectors.threat = Tingkat:
|
||||||
sectors.wave = Gelombang:
|
sectors.wave = Gelombang:
|
||||||
@@ -615,6 +640,8 @@ sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
|||||||
sector.windsweptIslands.name = Pulau Bersemilir
|
sector.windsweptIslands.name = Pulau Bersemilir
|
||||||
sector.extractionOutpost.name = Pos Ekstraksi Terdepan
|
sector.extractionOutpost.name = Pos Ekstraksi Terdepan
|
||||||
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||||
|
sector.coastline.name = Tepi Pantai
|
||||||
|
sector.navalFortress.name = Benteng Laut
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
|
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
|
||||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||||
@@ -642,10 +669,12 @@ status.sapped.name = Melemahkan
|
|||||||
status.electrified.name = Dialiri Listrik
|
status.electrified.name = Dialiri Listrik
|
||||||
status.spore-slowed.name = Spora Melambat
|
status.spore-slowed.name = Spora Melambat
|
||||||
status.tarred.name = Berminyak
|
status.tarred.name = Berminyak
|
||||||
|
status.overdrive.name = Dipercepat
|
||||||
status.overclock.name = Melebihi Batas
|
status.overclock.name = Melebihi Batas
|
||||||
status.shocked.name = Mengkejut
|
status.shocked.name = Mengkejut
|
||||||
status.blasted.name = Meledak
|
status.blasted.name = Meledak
|
||||||
status.unmoving.name = Terdiam
|
status.unmoving.name = Terdiam
|
||||||
|
status.boss.name = Guardian
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
@@ -672,7 +701,7 @@ unsupported.environment = [scarlet]Ruang Lingkup Tidak Cocok
|
|||||||
yes = Ya
|
yes = Ya
|
||||||
no = Tidak
|
no = Tidak
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [scarlet]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
@@ -770,7 +799,7 @@ bar.corereq = Memerlukan Inti Dasar
|
|||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
bar.boost = Percepatan: {0}%
|
bar.boost = Percepatan: +{0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
@@ -793,7 +822,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.frag = [stat]memecah
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
||||||
bullet.knockback = [stat]{0}[lightgray] terdorong
|
bullet.knockback = [stat]{0}[lightgray] terdorong
|
||||||
@@ -806,6 +835,7 @@ bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
|||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.blockssquared = blok²
|
unit.blockssquared = blok²
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
|
unit.tilessecond = petak/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
unit.itemssecond = bahan/detik
|
unit.itemssecond = bahan/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
@@ -831,29 +861,29 @@ category.items = Barang
|
|||||||
category.crafting = Pemasukan/Pengeluaran
|
category.crafting = Pemasukan/Pengeluaran
|
||||||
category.function = Fungsi
|
category.function = Fungsi
|
||||||
category.optional = Peningkatan Opsional
|
category.optional = Peningkatan Opsional
|
||||||
|
setting.skipcoreanimation.name = Lewati Animasi Peluncuran/Pendaratan Inti
|
||||||
setting.landscape.name = Kunci Pemandangan
|
setting.landscape.name = Kunci Pemandangan
|
||||||
setting.shadows.name = Bayangan
|
setting.shadows.name = Bayangan
|
||||||
setting.blockreplace.name = Usulan Blok Otomatis
|
setting.blockreplace.name = Usulan Blok Otomatis
|
||||||
setting.linear.name = Filter Bergaris
|
setting.linear.name = Filter Bergaris
|
||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
setting.logichints.name = Petunjuk Logika
|
setting.logichints.name = Petunjuk Logika
|
||||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
|
||||||
setting.backgroundpause.name = Jeda di Latar
|
setting.backgroundpause.name = Jeda di Latar
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
|
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
|
||||||
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
|
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Perisai
|
setting.animatedshields.name = Animasi Perisai
|
||||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
|
||||||
setting.playerindicators.name = Indikasi Pemain
|
setting.playerindicators.name = Indikasi Pemain
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Target Secara Otomatis
|
setting.autotarget.name = Target Secara Otomatis
|
||||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||||
setting.touchscreen.name = Kontrol Layar Sentuh
|
setting.touchscreen.name = Kontrol Layar Sentuh
|
||||||
setting.fpscap.name = Pembatasan FPS
|
setting.fpscap.name = Batas FPS
|
||||||
setting.fpscap.none = Tidak Ada
|
setting.fpscap.none = Tidak Ada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Skala UI[lightgray] (butuh untuk mengulang game)[]
|
setting.uiscale.name = Skala UI
|
||||||
|
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
|
||||||
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
setting.swapdiagonal.name = Selalu Penaruhan Diagonal
|
||||||
setting.difficulty.training = Latihan
|
setting.difficulty.training = Latihan
|
||||||
setting.difficulty.easy = Mudah
|
setting.difficulty.easy = Mudah
|
||||||
@@ -871,7 +901,9 @@ setting.saveinterval.name = Jarak Menyimpan
|
|||||||
setting.seconds = {0} detik
|
setting.seconds = {0} detik
|
||||||
setting.milliseconds = {0} milidetik
|
setting.milliseconds = {0} milidetik
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas
|
||||||
|
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||||
|
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
@@ -901,7 +933,7 @@ uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarle
|
|||||||
uiscale.cancel = Batal & Keluar
|
uiscale.cancel = Batal & Keluar
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Ganti Tombol
|
keybind.title = Ganti Tombol
|
||||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
|
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
@@ -994,9 +1026,11 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.buildai = Bangunan A.I.
|
rules.buildai = Bangunan A.I.
|
||||||
|
rules.aitier = Tingkatan A.I.
|
||||||
|
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||||
rules.polygoncoreprotection = Poligon Pelindung Inti
|
rules.polygoncoreprotection = Poligon Pelindung Inti
|
||||||
rules.enemyCheat = Sumber Daya A.I. Musuh (Tim Merah) Tak Terbatas
|
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
|
||||||
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
||||||
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
||||||
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
||||||
@@ -1009,15 +1043,18 @@ rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
|||||||
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
|
||||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||||
rules.unitammo = Unit Membutuhkan Amunisi
|
rules.unitammo = Unit Membutuhkan Amunisi
|
||||||
|
rules.enemyteam = Tim Musuh
|
||||||
|
rules.playerteam = Tim Pemain
|
||||||
rules.title.waves = Gelombang
|
rules.title.waves = Gelombang
|
||||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||||
rules.title.enemy = Musuh
|
rules.title.enemy = Musuh
|
||||||
rules.title.unit = Unit
|
rules.title.unit = Unit
|
||||||
rules.title.experimental = Eksperimental
|
rules.title.experimental = Eksperimental
|
||||||
rules.title.environment = Lingkungan
|
rules.title.environment = Lingkungan
|
||||||
|
rules.title.teams = Tim
|
||||||
rules.lighting = Penerangan
|
rules.lighting = Penerangan
|
||||||
rules.enemyLights = Sinar dari Musuh
|
rules.enemyLights = Sinar dari Musuh
|
||||||
rules.fire = Api
|
rules.fire = Api
|
||||||
@@ -1096,13 +1133,13 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Titik Pemasok Ulang
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir Besar
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.basalt-boulder.name = Batu Basal Besar
|
block.basalt-boulder.name = Batu Basal Besar
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.slag.name = Lahar
|
block.molten-slag.name = Lahar
|
||||||
|
block.pooled-cryofluid.name = Cairan Dingin
|
||||||
block.space.name = Luar Angkasa
|
block.space.name = Luar Angkasa
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.salt-wall.name = Bukit Garam
|
block.salt-wall.name = Bukit Garam
|
||||||
@@ -1133,9 +1170,10 @@ block.spawn.name = Muncul Musuh
|
|||||||
block.core-shard.name = Inti: Bagian
|
block.core-shard.name = Inti: Bagian
|
||||||
block.core-foundation.name = Inti: Pondasi
|
block.core-foundation.name = Inti: Pondasi
|
||||||
block.core-nucleus.name = Inti: Nukleus
|
block.core-nucleus.name = Inti: Nukleus
|
||||||
block.deepwater.name = Air Dalam
|
block.deep-water.name = Air Dalam
|
||||||
block.water.name = Air
|
block.shallow-water.name = Air
|
||||||
block.tainted-water.name = Air Ternoda
|
block.tainted-water.name = Air Ternoda
|
||||||
|
block.deep-tainted-water.name = Air Dalam Ternoda
|
||||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||||
block.tar.name = Minyak Mentah
|
block.tar.name = Minyak Mentah
|
||||||
block.stone.name = Batu
|
block.stone.name = Batu
|
||||||
@@ -1143,7 +1181,7 @@ block.sand.name = Pasir
|
|||||||
block.darksand.name = Pasir Hitam
|
block.darksand.name = Pasir Hitam
|
||||||
block.ice.name = Es
|
block.ice.name = Es
|
||||||
block.snow.name = Salju
|
block.snow.name = Salju
|
||||||
block.craters.name = Kawah
|
block.crater-stone.name = Kawah
|
||||||
block.sand-water.name = Air Pasir
|
block.sand-water.name = Air Pasir
|
||||||
block.darksand-water.name = Air Pasir Hitam
|
block.darksand-water.name = Air Pasir Hitam
|
||||||
block.char.name = Bara
|
block.char.name = Bara
|
||||||
@@ -1212,7 +1250,7 @@ block.underflow-gate.name = Gerbang Luap Terbalik
|
|||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Penghancur
|
block.pulverizer.name = Penghancur
|
||||||
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||||
block.melter.name = Pencair
|
block.melter.name = Pencair
|
||||||
block.incinerator.name = Penghangus
|
block.incinerator.name = Penghangus
|
||||||
block.spore-press.name = Penekan Spora
|
block.spore-press.name = Penekan Spora
|
||||||
@@ -1262,7 +1300,8 @@ block.pulse-conduit.name = Selang Denyut
|
|||||||
block.plated-conduit.name = Pipa Terlapis
|
block.plated-conduit.name = Pipa Terlapis
|
||||||
block.phase-conduit.name = Selang Phase
|
block.phase-conduit.name = Selang Phase
|
||||||
block.liquid-router.name = Pengarah Cairan
|
block.liquid-router.name = Pengarah Cairan
|
||||||
block.liquid-tank.name = Bak Cairan
|
block.liquid-tank.name = Tangki Cairan
|
||||||
|
block.liquid-container.name = Kontainer Cairan
|
||||||
block.liquid-junction.name = Simpangan Cairan
|
block.liquid-junction.name = Simpangan Cairan
|
||||||
block.bridge-conduit.name = Jembatan Saluran
|
block.bridge-conduit.name = Jembatan Saluran
|
||||||
block.rotary-pump.name = Pompa Putaran
|
block.rotary-pump.name = Pompa Putaran
|
||||||
@@ -1288,7 +1327,6 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.launch-pad-large.name = Alas Peluncur Besar
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Pusat Perintah
|
block.command-center.name = Pusat Perintah
|
||||||
block.ground-factory.name = Pabrik Unit Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
@@ -1309,11 +1347,17 @@ block.payload-source.name = Sumber Muatan
|
|||||||
block.disassembler.name = Pembongkar
|
block.disassembler.name = Pembongkar
|
||||||
block.silicon-crucible.name = Pelebur Raksasa
|
block.silicon-crucible.name = Pelebur Raksasa
|
||||||
block.overdrive-dome.name = Kubah Projektor Pemercepat
|
block.overdrive-dome.name = Kubah Projektor Pemercepat
|
||||||
#experimental, may be removed
|
|
||||||
block.block-forge.name = Pemadu Blok
|
|
||||||
block.block-loader.name = Pemuat Blok
|
|
||||||
block.block-unloader.name = Pembongkar Blok
|
|
||||||
block.interplanetary-accelerator.name = Akselerator Antarplanet
|
block.interplanetary-accelerator.name = Akselerator Antarplanet
|
||||||
|
block.constructor.name = Konstruktor
|
||||||
|
block.constructor.description = Membuat struktur hingga ubin berukuran 2x2.
|
||||||
|
block.large-constructor.name = Konstruktor Besar
|
||||||
|
block.large-constructor.description = Membuat struktur hingga ubin berukuran 4x4.
|
||||||
|
block.deconstructor.name = Deskontruktor
|
||||||
|
block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya bahan.
|
||||||
|
block.payload-loader.name = Pemuat Blok
|
||||||
|
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||||
|
block.payload-unloader.name = Pembongkar Blok
|
||||||
|
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
||||||
|
|
||||||
block.switch.name = Saklar
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Prosesor Mikro
|
block.micro-processor.name = Prosesor Mikro
|
||||||
@@ -1348,6 +1392,7 @@ hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu da
|
|||||||
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
|
||||||
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
|
||||||
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
|
||||||
|
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
|
||||||
hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
|
hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
|
||||||
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
|
||||||
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
|
||||||
@@ -1367,8 +1412,9 @@ hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk
|
|||||||
hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
|
hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
|
||||||
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
|
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
|
||||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
|
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
|
||||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti [accent]Fondasi[] diatas inti [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti \uf868 [accent]Fondasi[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||||
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
|
||||||
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||||
|
|
||||||
@@ -1399,7 +1445,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
|
|||||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||||
|
|
||||||
block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Tidak dapat mengisi ulang unit yang menggunakan tenaga baterai.
|
block.derelict = [lightgray]\ue815 Derelik
|
||||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||||
block.illuminator.description = Memancarkan cahaya.
|
block.illuminator.description = Memancarkan cahaya.
|
||||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||||
@@ -1410,7 +1456,7 @@ block.kiln.description = Membakar pasir dan timah menjadi metaglass.
|
|||||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin.
|
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin.
|
||||||
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
|
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
|
||||||
block.melter.description = Melelehkan rongsokan menjadi lava.
|
block.melter.description = Melelehkan rongsokan menjadi lava.
|
||||||
@@ -1425,6 +1471,8 @@ block.item-source.description = Mengeluarkan bahan tak terhingga. Sandbox eksklu
|
|||||||
block.item-void.description = Menghancurkan bahan apa saja. Sandbox eksklusif.
|
block.item-void.description = Menghancurkan bahan apa saja. Sandbox eksklusif.
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
||||||
block.liquid-void.description = Menghancurkan zat cair apa saja. Sandbox eksklusif.
|
block.liquid-void.description = Menghancurkan zat cair apa saja. Sandbox eksklusif.
|
||||||
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
||||||
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
||||||
block.copper-wall.description = Melindungi bangunan dari tembakan musuh.
|
block.copper-wall.description = Melindungi bangunan dari tembakan musuh.
|
||||||
block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh.
|
block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh.
|
||||||
block.titanium-wall.description = Melindungi bangunan dari tembakan musuh.
|
block.titanium-wall.description = Melindungi bangunan dari tembakan musuh.
|
||||||
@@ -1465,7 +1513,8 @@ block.conduit.description = Memindahkan cairan ke depan. Digunakan dengan pompa
|
|||||||
block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa.
|
block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor.
|
block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor.
|
||||||
block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan.
|
block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan.
|
||||||
block.liquid-tank.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
|
block.liquid-container.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
|
||||||
|
block.liquid-tank.description = Menyimpan jumlah cairan yang sangat banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
|
||||||
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan.
|
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan.
|
||||||
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
|
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
|
||||||
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga.
|
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga.
|
||||||
@@ -1543,6 +1592,8 @@ block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas
|
|||||||
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
|
||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
|
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
|
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
|
||||||
|
|
||||||
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
|
||||||
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
|
||||||
@@ -1552,7 +1603,7 @@ unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru taj
|
|||||||
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
||||||
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
|
||||||
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
|
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
|
||||||
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan musuh. Dapat terbang.
|
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan teman. Dapat terbang.
|
||||||
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
|
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
|
||||||
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
|
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
|
||||||
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
|
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
|
||||||
@@ -1577,6 +1628,11 @@ unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memprod
|
|||||||
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
|
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
|
||||||
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
|
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
|
||||||
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
|
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
|
||||||
|
unit.retusa.description = Menempatkan ranjau berjarak. Memperbaiki unit teman.
|
||||||
|
unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan.
|
||||||
|
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
|
||||||
|
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
|
||||||
|
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
|
||||||
|
|
||||||
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
lst.read = Membaca angka dari memori sel yang dihubungkan.
|
||||||
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
lst.write = Menulis angka ke memori sel yang dihubungkan.
|
||||||
@@ -1604,7 +1660,7 @@ logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
|||||||
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
|
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
|
||||||
lenum.shoot = Menembak pada suatu posisi yang ditentukan.
|
lenum.shoot = Menembak pada suatu posisi yang ditentukan.
|
||||||
lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
|
lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
|
||||||
lenum.configure = Pengaturan bangunan, misalnya menyortir barang.
|
lenum.config = Building configuration, e.g. sorter item.
|
||||||
lenum.enabled = Menentukan aktif tidaknya suatu blok.
|
lenum.enabled = Menentukan aktif tidaknya suatu blok.
|
||||||
|
|
||||||
laccess.color = Warna lampu.
|
laccess.color = Warna lampu.
|
||||||
@@ -1723,6 +1779,7 @@ lenum.itemdrop = Menjatuhkan bahan.
|
|||||||
lenum.itemtake = Mengambil bahan dari suatu bangunan.
|
lenum.itemtake = Mengambil bahan dari suatu bangunan.
|
||||||
lenum.paydrop = Menurunkan muatan yang ada.
|
lenum.paydrop = Menurunkan muatan yang ada.
|
||||||
lenum.paytake = Mengangkut muatan pada lokasi ini.
|
lenum.paytake = Mengangkut muatan pada lokasi ini.
|
||||||
|
lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri.
|
||||||
lenum.flag = Tanda numerik unit.
|
lenum.flag = Tanda numerik unit.
|
||||||
lenum.mine = Menambang pada sebuah posisi.
|
lenum.mine = Menambang pada sebuah posisi.
|
||||||
lenum.build = Membangun sebuah sttruktur.
|
lenum.build = Membangun sebuah sttruktur.
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ link.google-play.description = Elenco di Google Play Store
|
|||||||
link.f-droid.description = Catalogo F-Droid
|
link.f-droid.description = Catalogo F-Droid
|
||||||
link.wiki.description = Wiki ufficiale di Mindustry
|
link.wiki.description = Wiki ufficiale di Mindustry
|
||||||
link.suggestions.description = Suggerisci nuove funzionalità
|
link.suggestions.description = Suggerisci nuove funzionalità
|
||||||
|
link.bug.description = Found one? Report it here
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||||
screenshot = Screenshot salvato a {0}
|
screenshot = Screenshot salvato a {0}
|
||||||
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
||||||
@@ -39,6 +40,13 @@ be.updating = Aggiornamento in corso...
|
|||||||
be.ignore = Ignora
|
be.ignore = Ignora
|
||||||
be.noupdates = Nessun aggiornamento disponibile.
|
be.noupdates = Nessun aggiornamento disponibile.
|
||||||
be.check = Verifica aggiornamenti
|
be.check = Verifica aggiornamenti
|
||||||
|
mods.browser = Mod Browser
|
||||||
|
mods.browser.selected = Selected mod
|
||||||
|
mods.browser.add = Install
|
||||||
|
mods.browser.reinstall = Reinstall
|
||||||
|
mods.github.open = Repo
|
||||||
|
mods.browser.sortdate = Sort by recent
|
||||||
|
mods.browser.sortstars = Sort by stars
|
||||||
|
|
||||||
schematic = Schematica
|
schematic = Schematica
|
||||||
schematic.add = Salva Schematica...
|
schematic.add = Salva Schematica...
|
||||||
@@ -58,16 +66,23 @@ schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
|||||||
schematic.rename = Rinomina Schematica
|
schematic.rename = Rinomina Schematica
|
||||||
schematic.info = {0}x{1}, {2} blocchi
|
schematic.info = {0}x{1}, {2} blocchi
|
||||||
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
||||||
|
schematic.tags = Tags:
|
||||||
|
schematic.edittags = Edit Tags
|
||||||
|
schematic.addtag = Add Tag
|
||||||
|
schematic.texttag = Text Tag
|
||||||
|
schematic.icontag = Icon Tag
|
||||||
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
stats = Statistiche
|
stats = Statistiche
|
||||||
stat.wave = Ondate Sconfitte:[accent] {0}
|
stat.wave = Ondate Sconfitte:[accent] {0}
|
||||||
|
stat.unitsCreated = Units Created:[accent] {0}
|
||||||
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
||||||
stat.built = Costruzioni Erette:[accent] {0}
|
stat.built = Costruzioni Erette:[accent] {0}
|
||||||
stat.destroyed = Costruzioni Distrutte:[accent] {0}
|
stat.destroyed = Costruzioni Distrutte:[accent] {0}
|
||||||
stat.deconstructed = Costruzioni Smantellate:[accent] {0}
|
stat.deconstructed = Costruzioni Smantellate:[accent] {0}
|
||||||
stat.delivered = Risorse Lanciate:
|
|
||||||
stat.playtime = Tempo Di Gioco:[accent] {0}
|
stat.playtime = Tempo Di Gioco:[accent] {0}
|
||||||
stat.rank = Livello Finale: [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]Oggetti Globali
|
globalitems = [accent]Oggetti Globali
|
||||||
map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
|
map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
|
||||||
@@ -77,12 +92,15 @@ level.mode = Modalità di Gioco:
|
|||||||
coreattack = < Il Nucleo è sotto attacco! >
|
coreattack = < Il Nucleo è sotto attacco! >
|
||||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
database = Database Nucleo
|
database = Database Nucleo
|
||||||
|
database.button = Database
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
joingame = Unisciti al Gioco
|
joingame = Unisciti al Gioco
|
||||||
customgame = Gioco Personalizzato
|
customgame = Gioco Personalizzato
|
||||||
newgame = Nuova partita
|
newgame = Nuova partita
|
||||||
none = <niente>
|
none = <niente>
|
||||||
|
none.found = [lightgray]<none found>
|
||||||
|
none.inmap = [lightgray]<none in map>
|
||||||
minimap = Minimappa
|
minimap = Minimappa
|
||||||
position = Posizione
|
position = Posizione
|
||||||
close = Chiudi
|
close = Chiudi
|
||||||
@@ -102,18 +120,20 @@ uploadingpreviewfile = Carico File di Anteprima
|
|||||||
committingchanges = Applicando le Modifiche
|
committingchanges = Applicando le Modifiche
|
||||||
done = Fatto
|
done = Fatto
|
||||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||||
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods.alphainfo = Tieni a mente che queste mod sono in alpha e[scarlet] possono contenere molti bug[]. Segnala eventuali problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
|
||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Nessuna mod trovata!
|
mods.none = [lightgray]Nessuna mod trovata!
|
||||||
mods.guide = Guida per il modding
|
mods.guide = Guida per il modding
|
||||||
mods.report = Segnala un Bug
|
mods.report = Segnala un Bug
|
||||||
mods.openfolder = Apri Cartella
|
mods.openfolder = Apri Cartella
|
||||||
|
mods.viewcontent = View Content
|
||||||
mods.reload = Ricarica
|
mods.reload = Ricarica
|
||||||
mods.reloadexit = Il gioco si chiuderà per ricaricare le mod.
|
mods.reloadexit = Il gioco si chiuderà per ricaricare le mod.
|
||||||
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Abilitato
|
mod.enabled = [lightgray]Abilitato
|
||||||
mod.disabled = [scarlet]Disabilitato
|
mod.disabled = [scarlet]Disabilitato
|
||||||
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disabilita
|
mod.disable = Disabilita
|
||||||
mod.content = Contenuto:
|
mod.content = Contenuto:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
@@ -147,6 +167,7 @@ launchcore = Lancia Nucleo
|
|||||||
filename = Nome File:
|
filename = Nome File:
|
||||||
unlocked = Nuovo contenuto sbloccato!
|
unlocked = Nuovo contenuto sbloccato!
|
||||||
available = Nuova scoperta disponibile!
|
available = Nuova scoperta disponibile!
|
||||||
|
unlock.incampaign = < Unlock in campaign for details >
|
||||||
completed = [accent]Completato
|
completed = [accent]Completato
|
||||||
techtree = Albero Scoperte
|
techtree = Albero Scoperte
|
||||||
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
|
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
|
||||||
@@ -193,6 +214,7 @@ hosts.none = [lightgray]Nessuna partita locale trovata!
|
|||||||
host.invalid = [scarlet]Impossibile connettersi all'host.
|
host.invalid = [scarlet]Impossibile connettersi all'host.
|
||||||
|
|
||||||
servers.local = Server Locali
|
servers.local = Server Locali
|
||||||
|
servers.local.steam = Open Games & Local Servers
|
||||||
servers.remote = Server Remoti
|
servers.remote = Server Remoti
|
||||||
servers.global = Server Community
|
servers.global = Server Community
|
||||||
|
|
||||||
@@ -207,6 +229,8 @@ trace.ip = IP: [accent]{0}
|
|||||||
trace.id = ID univoco: [accent]{0}
|
trace.id = ID univoco: [accent]{0}
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Personalizzato: [accent]{0}
|
trace.modclient = Client Personalizzato: [accent]{0}
|
||||||
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
invalidid = ID client non valido! Segnala un bug.
|
invalidid = ID client non valido! Segnala un bug.
|
||||||
server.bans = Lista Bans
|
server.bans = Lista Bans
|
||||||
server.bans.none = Nessun giocatore bandito trovato!
|
server.bans.none = Nessun giocatore bandito trovato!
|
||||||
@@ -262,6 +286,7 @@ save.corrupted = Salvataggio corrotto o non valido!
|
|||||||
empty = <vuoto>
|
empty = <vuoto>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
|
save.search = Search saved games...
|
||||||
save.autosave = Salvataggio Automatico: {0}
|
save.autosave = Salvataggio Automatico: {0}
|
||||||
save.map = Mappa: {0}
|
save.map = Mappa: {0}
|
||||||
save.wave = Ondata: {0}
|
save.wave = Ondata: {0}
|
||||||
@@ -280,6 +305,7 @@ cancel = Annulla
|
|||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
copylink = Copia link
|
copylink = Copia link
|
||||||
back = Indietro
|
back = Indietro
|
||||||
|
max = Max
|
||||||
crash.export = Esporta Logs del Crash
|
crash.export = Esporta Logs del Crash
|
||||||
crash.none = Nessun Log trovato.
|
crash.none = Nessun Log trovato.
|
||||||
crash.exported = Crash logs esportati.
|
crash.exported = Crash logs esportati.
|
||||||
@@ -290,15 +316,15 @@ data.exported = Dati esportati.
|
|||||||
data.invalid = Questi non sono dati di gioco validi.
|
data.invalid = Questi non sono dati di gioco validi.
|
||||||
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
|
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
|
||||||
quit.confirm = Sei sicuro di voler uscire?
|
quit.confirm = Sei sicuro di voler uscire?
|
||||||
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
|
|
||||||
loading = [accent]Caricamento in Corso...
|
loading = [accent]Caricamento in Corso...
|
||||||
reloading = [accent]Ricaricamento delle mod...
|
downloading = [accent]Downloading...
|
||||||
saving = [accent]Salvataggio in corso...
|
saving = [accent]Salvataggio in corso...
|
||||||
respawn = [accent][[{0}][] per rinascere nel nucleo
|
respawn = [accent][[{0}][] per rinascere nel nucleo
|
||||||
cancelbuilding = [accent][[{0}][] per pulire la selezione
|
cancelbuilding = [accent][[{0}][] per pulire la selezione
|
||||||
selectschematic = [accent][[{0}][] per selezionare+copiare
|
selectschematic = [accent][[{0}][] per selezionare+copiare
|
||||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||||
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
|
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
wave.cap = [accent]Ondata {0}/{1}
|
wave.cap = [accent]Ondata {0}/{1}
|
||||||
@@ -335,6 +361,7 @@ publishing = [accent]Pubblicazione...
|
|||||||
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
||||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||||
|
editor.cliffs = Walls To Cliffs
|
||||||
|
|
||||||
editor.brush = Dimensioni Pennello
|
editor.brush = Dimensioni Pennello
|
||||||
editor.openin = Apri nell'Editor
|
editor.openin = Apri nell'Editor
|
||||||
@@ -351,15 +378,22 @@ editor.ingame = Modifica in Gioco
|
|||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
editor.newmap = Nuova Mappa
|
editor.newmap = Nuova Mappa
|
||||||
editor.center = Centro
|
editor.center = Centro
|
||||||
|
editor.search = Search maps...
|
||||||
|
editor.filters = Filter Maps
|
||||||
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.type = Map Type:
|
||||||
|
editor.filters.search = Search In:
|
||||||
|
editor.filters.author = Author
|
||||||
|
editor.filters.description = Description
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
waves.never = <mai>
|
|
||||||
waves.every = sempre
|
waves.every = sempre
|
||||||
waves.waves = ondata/e
|
waves.waves = ondata/e
|
||||||
waves.perspawn = per generazione
|
waves.perspawn = per generazione
|
||||||
waves.shields = scudi/ondata
|
waves.shields = scudi/ondata
|
||||||
waves.to = a
|
waves.to = a
|
||||||
|
waves.max = max units
|
||||||
waves.guardian = Guardiano
|
waves.guardian = Guardiano
|
||||||
waves.preview = Anteprima
|
waves.preview = Anteprima
|
||||||
waves.edit = Modifica...
|
waves.edit = Modifica...
|
||||||
@@ -368,6 +402,13 @@ waves.load = Carica dagli Appunti
|
|||||||
waves.invalid = Ondate dagli appunti non valide.
|
waves.invalid = Ondate dagli appunti non valide.
|
||||||
waves.copied = Ondate copiate.
|
waves.copied = Ondate copiate.
|
||||||
waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
|
waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
|
||||||
|
waves.sort = Sort By
|
||||||
|
waves.sort.reverse = Reverse Sort
|
||||||
|
waves.sort.begin = Begin
|
||||||
|
waves.sort.health = Health
|
||||||
|
waves.sort.type = Type
|
||||||
|
waves.units.hide = Hide All
|
||||||
|
waves.units.show = Show All
|
||||||
|
|
||||||
#Questi sono intenzionalmente in minuscolo
|
#Questi sono intenzionalmente in minuscolo
|
||||||
wavemode.counts = conteggi
|
wavemode.counts = conteggi
|
||||||
@@ -377,6 +418,7 @@ wavemode.health = salute
|
|||||||
editor.default = [lightgray]<Predefinito>
|
editor.default = [lightgray]<Predefinito>
|
||||||
details = Dettagli...
|
details = Dettagli...
|
||||||
edit = Modifica...
|
edit = Modifica...
|
||||||
|
variables = Vars
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Piazza un'Unità
|
editor.spawn = Piazza un'Unità
|
||||||
editor.removeunit = Rimuovi un'Unità
|
editor.removeunit = Rimuovi un'Unità
|
||||||
@@ -461,11 +503,13 @@ filter.option.circle-scale = Modifica Diametro Cerchio
|
|||||||
filter.option.octaves = Ottavi
|
filter.option.octaves = Ottavi
|
||||||
filter.option.falloff = Cadere
|
filter.option.falloff = Cadere
|
||||||
filter.option.angle = Angolo
|
filter.option.angle = Angolo
|
||||||
|
filter.option.rotate = Rotate
|
||||||
filter.option.amount = Quantità
|
filter.option.amount = Quantità
|
||||||
filter.option.block = Blocco
|
filter.option.block = Blocco
|
||||||
filter.option.floor = Terreno
|
filter.option.floor = Terreno
|
||||||
filter.option.flooronto = Terreno Mirato
|
filter.option.flooronto = Terreno Mirato
|
||||||
filter.option.target = Obiettivo
|
filter.option.target = Obiettivo
|
||||||
|
filter.option.replacement = Replacement
|
||||||
filter.option.wall = Muro
|
filter.option.wall = Muro
|
||||||
filter.option.ore = Minerale
|
filter.option.ore = Minerale
|
||||||
filter.option.floor2 = Terreno Secondario
|
filter.option.floor2 = Terreno Secondario
|
||||||
@@ -482,6 +526,7 @@ load = Carica
|
|||||||
save = Salva
|
save = Salva
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
|
tps = TPS: {0}
|
||||||
memory = Memoria: {0}MB
|
memory = Memoria: {0}MB
|
||||||
memory2 = Memoria:\n {0}MB +\n {1}MB
|
memory2 = Memoria:\n {0}MB +\n {1}MB
|
||||||
language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto.
|
language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto.
|
||||||
@@ -509,12 +554,13 @@ configure = Configura Equipaggiamento
|
|||||||
loadout = Equipaggiamento
|
loadout = Equipaggiamento
|
||||||
resources = Risorse
|
resources = Risorse
|
||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
|
bannedunits = Banned Units
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
launch.from = Partenza da: [accent]{0}
|
launch.from = Partenza da: [accent]{0}
|
||||||
launch.destination = Destinazione: {0}
|
launch.destination = Destinazione: {0}
|
||||||
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
||||||
add = Aggiungi...
|
add = Aggiungi...
|
||||||
boss.health = Vita del Guardiano
|
guardian = Guardian
|
||||||
|
|
||||||
connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
|
connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
|
||||||
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
||||||
@@ -532,11 +578,14 @@ weather.snow.name = Neve
|
|||||||
weather.sandstorm.name = Tempesta di Sabbia
|
weather.sandstorm.name = Tempesta di Sabbia
|
||||||
weather.sporestorm.name = Tempesta di Spore
|
weather.sporestorm.name = Tempesta di Spore
|
||||||
weather.fog.name = Nebbia
|
weather.fog.name = Nebbia
|
||||||
|
sectorlist = Sectors
|
||||||
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Inesplorato
|
sectors.unexplored = [lightgray]Inesplorato
|
||||||
sectors.resources = Risorse:
|
sectors.resources = Risorse:
|
||||||
sectors.production = Produzione:
|
sectors.production = Produzione:
|
||||||
sectors.export = Merce:
|
sectors.export = Merce:
|
||||||
|
sectors.import = Import:
|
||||||
sectors.time = Tempo:
|
sectors.time = Tempo:
|
||||||
sectors.threat = Minaccia:
|
sectors.threat = Minaccia:
|
||||||
sectors.wave = Ondata:
|
sectors.wave = Ondata:
|
||||||
@@ -558,6 +607,7 @@ sector.attacked = Settore [accent]{0}[white] sotto attacco!
|
|||||||
sector.lost = Settore [accent]{0}[white] perso!
|
sector.lost = Settore [accent]{0}[white] perso!
|
||||||
#nota: lo spazio mancante nella linea sotto è intenzionale
|
#nota: lo spazio mancante nella linea sotto è intenzionale
|
||||||
sector.captured = Settore [accent]{0}[white]catturato!
|
sector.captured = Settore [accent]{0}[white]catturato!
|
||||||
|
sector.changeicon = Change Icon
|
||||||
|
|
||||||
threat.low = Bassa
|
threat.low = Bassa
|
||||||
threat.medium = Media
|
threat.medium = Media
|
||||||
@@ -586,6 +636,8 @@ sector.biomassFacility.name = Struttura di Sintesi di Biomassa
|
|||||||
sector.windsweptIslands.name = Isole Ventose
|
sector.windsweptIslands.name = Isole Ventose
|
||||||
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
||||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||||
|
sector.coastline.name = Coastline
|
||||||
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
|
||||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||||
@@ -603,6 +655,21 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
|||||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||||
|
status.burning.name = Burning
|
||||||
|
status.freezing.name = Freezing
|
||||||
|
status.wet.name = Wet
|
||||||
|
status.muddy.name = Muddy
|
||||||
|
status.melting.name = Melting
|
||||||
|
status.sapped.name = Sapped
|
||||||
|
status.electrified.name = Electrified
|
||||||
|
status.spore-slowed.name = Spore Slowed
|
||||||
|
status.tarred.name = Tarred
|
||||||
|
status.overdrive.name = Overdrive
|
||||||
|
status.overclock.name = Overclock
|
||||||
|
status.shocked.name = Shocked
|
||||||
|
status.blasted.name = Blasted
|
||||||
|
status.unmoving.name = Unmoving
|
||||||
|
status.boss.name = Guardian
|
||||||
|
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
settings.data = Dati di Gioco
|
settings.data = Dati di Gioco
|
||||||
@@ -625,6 +692,7 @@ settings.clearcampaignsaves.confirm = Sei sicuro di voler eliminare tutti i salv
|
|||||||
paused = [accent]< In Pausa >
|
paused = [accent]< In Pausa >
|
||||||
clear = Pulisci
|
clear = Pulisci
|
||||||
banned = [scarlet]Bandito
|
banned = [scarlet]Bandito
|
||||||
|
unsupported.environment = [scarlet]Unsupported Environment
|
||||||
yes = Si
|
yes = Si
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -633,6 +701,7 @@ error.crashtitle = Si è verificato un errore
|
|||||||
unit.nobuild = [scarlet]L'unità non può costruire
|
unit.nobuild = [scarlet]L'unità non può costruire
|
||||||
lastaccessed = [lightgray]Ultimo Accesso: {0}
|
lastaccessed = [lightgray]Ultimo Accesso: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
stat.showinmap = <load map to show>
|
||||||
|
|
||||||
stat.description = Obiettivo
|
stat.description = Obiettivo
|
||||||
stat.input = Ingresso
|
stat.input = Ingresso
|
||||||
@@ -640,6 +709,7 @@ stat.output = Uscita
|
|||||||
stat.booster = Potenziamenti
|
stat.booster = Potenziamenti
|
||||||
stat.tiles = Blocchi Richiesti
|
stat.tiles = Blocchi Richiesti
|
||||||
stat.affinities = Affinità
|
stat.affinities = Affinità
|
||||||
|
stat.opposites = Opposites
|
||||||
stat.powercapacity = Capacità Energetica
|
stat.powercapacity = Capacità Energetica
|
||||||
stat.powershot = Energia/Colpo
|
stat.powershot = Energia/Colpo
|
||||||
stat.damage = Danno
|
stat.damage = Danno
|
||||||
@@ -662,6 +732,7 @@ stat.memorycapacity = Capacità di Memoria
|
|||||||
stat.basepowergeneration = Generazione Minina di Energia
|
stat.basepowergeneration = Generazione Minina di Energia
|
||||||
stat.productiontime = Tempo di Produzione
|
stat.productiontime = Tempo di Produzione
|
||||||
stat.repairtime = Tempo di Riparazione Completa
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Armi
|
stat.weapons = Armi
|
||||||
stat.bullet = Proiettile
|
stat.bullet = Proiettile
|
||||||
stat.speedincrease = Potenziamento Velocità
|
stat.speedincrease = Potenziamento Velocità
|
||||||
@@ -671,6 +742,7 @@ stat.drillspeed = Velocità di Scavo
|
|||||||
stat.boosteffect = Effetto Boost
|
stat.boosteffect = Effetto Boost
|
||||||
stat.maxunits = Unità Attive Massime
|
stat.maxunits = Unità Attive Massime
|
||||||
stat.health = Salute
|
stat.health = Salute
|
||||||
|
stat.armor = Armor
|
||||||
stat.buildtime = Tempo di Costruzione
|
stat.buildtime = Tempo di Costruzione
|
||||||
stat.maxconsecutive = Limite Consecutive
|
stat.maxconsecutive = Limite Consecutive
|
||||||
stat.buildcost = Costo di Costruzione
|
stat.buildcost = Costo di Costruzione
|
||||||
@@ -686,6 +758,7 @@ stat.lightningchance = Probabilità di Fulmine
|
|||||||
stat.lightningdamage = Danno Fulmine
|
stat.lightningdamage = Danno Fulmine
|
||||||
stat.flammability = Infiammabilità
|
stat.flammability = Infiammabilità
|
||||||
stat.radioactivity = Radioattività
|
stat.radioactivity = Radioattività
|
||||||
|
stat.charge = Charge
|
||||||
stat.heatcapacity = Capacità Termica
|
stat.heatcapacity = Capacità Termica
|
||||||
stat.viscosity = Viscosità
|
stat.viscosity = Viscosità
|
||||||
stat.temperature = Temperatura
|
stat.temperature = Temperatura
|
||||||
@@ -698,6 +771,14 @@ stat.commandlimit = Limite di Comando
|
|||||||
stat.abilities = Abilità
|
stat.abilities = Abilità
|
||||||
stat.canboost = Capace di Potenziamento
|
stat.canboost = Capace di Potenziamento
|
||||||
stat.flying = Volo
|
stat.flying = Volo
|
||||||
|
stat.ammouse = Ammo Use
|
||||||
|
stat.damagemultiplier = Damage Multiplier
|
||||||
|
stat.healthmultiplier = Health Multiplier
|
||||||
|
stat.speedmultiplier = Speed Multiplier
|
||||||
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
stat.reactive = Reacts
|
||||||
|
stat.healing = Healing
|
||||||
|
|
||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
ability.repairfield = Campo Riparativo
|
ability.repairfield = Campo Riparativo
|
||||||
@@ -705,6 +786,7 @@ ability.statusfield = Campo di Stato
|
|||||||
ability.unitspawn = {0} Fabbrica
|
ability.unitspawn = {0} Fabbrica
|
||||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||||
ability.movelightning = Movimento Fulminante
|
ability.movelightning = Movimento Fulminante
|
||||||
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Risorse Mancanti
|
bar.noresources = Risorse Mancanti
|
||||||
@@ -712,6 +794,7 @@ bar.corereq = Nucleo Richiesto
|
|||||||
bar.drillspeed = Velocità Scavo: {0}/s
|
bar.drillspeed = Velocità Scavo: {0}/s
|
||||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||||
bar.efficiency = Efficienza: {0}%
|
bar.efficiency = Efficienza: {0}%
|
||||||
|
bar.boost = Boost: +{0}%
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Immagazzinata: {0}/{1}
|
bar.powerstored = Immagazzinata: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -720,35 +803,34 @@ bar.powerlines = Connessioni: {0}/{1}
|
|||||||
bar.items = Oggetti: {0}
|
bar.items = Oggetti: {0}
|
||||||
bar.capacity = Capacità: {0}
|
bar.capacity = Capacità: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unità disabilitata]
|
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Calore
|
bar.heat = Calore
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Progresso Costruzione
|
bar.progress = Progresso Costruzione
|
||||||
bar.input = Entrata
|
bar.input = Entrata
|
||||||
bar.output = Uscita
|
bar.output = Uscita
|
||||||
|
bar.strength = [stat]{0}[lightgray]x strength
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] danno
|
bullet.damage = [stat]{0}[lightgray] danno
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
bullet.sapping = [stat]debilitante
|
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
bullet.shock = [stat]stordente
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.frag = [stat]a frammentazione
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||||
bullet.infinitepierce = [stat]perforazione
|
bullet.infinitepierce = [stat]perforazione
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
||||||
bullet.freezing = [stat]congelante
|
|
||||||
bullet.tarred = [stat]viscoso
|
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||||
|
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
unit.blockssquared = blocchi²
|
unit.blockssquared = blocchi²
|
||||||
unit.powersecond = unità energetica/s
|
unit.powersecond = unità energetica/s
|
||||||
|
unit.tilessecond = tiles/second
|
||||||
unit.liquidsecond = unità liquide/s
|
unit.liquidsecond = unità liquide/s
|
||||||
unit.itemssecond = oggetti/s
|
unit.itemssecond = oggetti/s
|
||||||
unit.liquidunits = unità liquidi
|
unit.liquidunits = unità liquidi
|
||||||
@@ -765,6 +847,7 @@ unit.items = oggetti
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mln
|
unit.millions = mln
|
||||||
unit.billions = mld
|
unit.billions = mld
|
||||||
|
unit.pershot = /shot
|
||||||
category.purpose = Scopo
|
category.purpose = Scopo
|
||||||
category.general = Generali
|
category.general = Generali
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
@@ -773,17 +856,19 @@ category.items = Oggetti
|
|||||||
category.crafting = Produzione
|
category.crafting = Produzione
|
||||||
category.function = Funzione
|
category.function = Funzione
|
||||||
category.optional = Miglioramenti Opzionali
|
category.optional = Miglioramenti Opzionali
|
||||||
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
||||||
setting.landscape.name = Visuale Orizontale
|
setting.landscape.name = Visuale Orizontale
|
||||||
setting.shadows.name = Ombre
|
setting.shadows.name = Ombre
|
||||||
setting.blockreplace.name = Suggerimento Blocchi Automatico
|
setting.blockreplace.name = Suggerimento Blocchi Automatico
|
||||||
setting.linear.name = Filtro Lineare
|
setting.linear.name = Filtro Lineare
|
||||||
setting.hints.name = Suggerimenti
|
setting.hints.name = Suggerimenti
|
||||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
setting.logichints.name = Logic Hints
|
||||||
setting.backgroundpause.name = Metti in pausa quando in background
|
setting.backgroundpause.name = Metti in pausa quando in background
|
||||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||||
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Fluidi Animati
|
setting.animatedwater.name = Fluidi Animati
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
|
||||||
setting.playerindicators.name = Indicatori Giocatori
|
setting.playerindicators.name = Indicatori Giocatori
|
||||||
setting.indicators.name = Indicatori Nemici
|
setting.indicators.name = Indicatori Nemici
|
||||||
setting.autotarget.name = Mira Automatica
|
setting.autotarget.name = Mira Automatica
|
||||||
@@ -793,6 +878,7 @@ setting.fpscap.name = Limite FPS
|
|||||||
setting.fpscap.none = Niente
|
setting.fpscap.none = Niente
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||||
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||||
setting.difficulty.training = Allenamento
|
setting.difficulty.training = Allenamento
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -811,6 +897,8 @@ setting.seconds = {0} secondi
|
|||||||
setting.milliseconds = {0} millisecondi
|
setting.milliseconds = {0} millisecondi
|
||||||
setting.fullscreen.name = Schermo Intero
|
setting.fullscreen.name = Schermo Intero
|
||||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||||
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
||||||
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
||||||
setting.fps.name = Mostra FPS e Ping
|
setting.fps.name = Mostra FPS e Ping
|
||||||
setting.smoothcamera.name = Visuale fluida
|
setting.smoothcamera.name = Visuale fluida
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
@@ -832,7 +920,9 @@ setting.chatopacity.name = Opacità Chat
|
|||||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
|
setting.showweather.name = Show Weather Graphics
|
||||||
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
||||||
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||||
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
|
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
|
||||||
uiscale.cancel = Annulla ed Esci
|
uiscale.cancel = Annulla ed Esci
|
||||||
@@ -898,6 +988,7 @@ keybind.pause_building.name = Interrompi/Riprendi Costruzione
|
|||||||
keybind.minimap.name = Minimappa
|
keybind.minimap.name = Minimappa
|
||||||
keybind.planet_map.name = Mappa Pianeta
|
keybind.planet_map.name = Mappa Pianeta
|
||||||
keybind.research.name = Albero Scoperte
|
keybind.research.name = Albero Scoperte
|
||||||
|
keybind.block_info.name = Block Info
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Lista dei Giocatori
|
keybind.player_list.name = Lista dei Giocatori
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -907,6 +998,7 @@ keybind.toggle_menus.name = Mostra/Nascondi Menu
|
|||||||
keybind.chat_history_prev.name = Scorri Chat vero l'alto
|
keybind.chat_history_prev.name = Scorri Chat vero l'alto
|
||||||
keybind.chat_history_next.name = Scorri Chat verso il basso
|
keybind.chat_history_next.name = Scorri Chat verso il basso
|
||||||
keybind.chat_scroll.name = Scorri Chat
|
keybind.chat_scroll.name = Scorri Chat
|
||||||
|
keybind.chat_mode.name = Change Chat Mode
|
||||||
keybind.drop_unit.name = Lascia Materiali
|
keybind.drop_unit.name = Lascia Materiali
|
||||||
keybind.zoom_minimap.name = Esegui Zoom Minimappa
|
keybind.zoom_minimap.name = Esegui Zoom Minimappa
|
||||||
mode.help.title = Descrizione delle Modalità
|
mode.help.title = Descrizione delle Modalità
|
||||||
@@ -923,17 +1015,24 @@ mode.custom = Regole Personalizzate
|
|||||||
|
|
||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.schematic = Schematiche Consentite
|
rules.schematic = Schematiche Consentite
|
||||||
rules.wavetimer = Timer Ondate
|
rules.wavetimer = Timer Ondate
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
rules.buildai = Costruzioni dell'AI
|
rules.buildai = Costruzioni dell'AI
|
||||||
|
rules.aitier = AI Tier
|
||||||
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||||
|
rules.corecapture = Capture Core On Destruction
|
||||||
|
rules.polygoncoreprotection = Polygonal Core Protection
|
||||||
rules.enemyCheat = Risorse AI (Team Rosso) Infinite
|
rules.enemyCheat = Risorse AI (Team Rosso) Infinite
|
||||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitcap = Base Unit Cap
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||||
@@ -942,12 +1041,15 @@ rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
|||||||
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
||||||
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
||||||
rules.unitammo = Unità Richiedono Munizioni
|
rules.unitammo = Unità Richiedono Munizioni
|
||||||
|
rules.enemyteam = Enemy Team
|
||||||
|
rules.playerteam = Player Team
|
||||||
rules.title.waves = Ondate
|
rules.title.waves = Ondate
|
||||||
rules.title.resourcesbuilding = Risorse e Costruzioni
|
rules.title.resourcesbuilding = Risorse e Costruzioni
|
||||||
rules.title.enemy = Nemici
|
rules.title.enemy = Nemici
|
||||||
rules.title.unit = Unità
|
rules.title.unit = Unità
|
||||||
rules.title.experimental = Sperimentale
|
rules.title.experimental = Sperimentale
|
||||||
rules.title.environment = Ambiente
|
rules.title.environment = Ambiente
|
||||||
|
rules.title.teams = Teams
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
rules.enemyLights = Illuminazione Nemica
|
rules.enemyLights = Illuminazione Nemica
|
||||||
rules.fire = Fuoco
|
rules.fire = Fuoco
|
||||||
@@ -955,12 +1057,14 @@ rules.explosions = Danno da Esplosione Blocchi/Unità
|
|||||||
rules.ambientlight = Illuminazione\nAmbientale
|
rules.ambientlight = Illuminazione\nAmbientale
|
||||||
rules.weather = Meteo
|
rules.weather = Meteo
|
||||||
rules.weather.frequency = Frequenza:
|
rules.weather.frequency = Frequenza:
|
||||||
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Durata:
|
rules.weather.duration = Durata:
|
||||||
|
|
||||||
content.item.name = Oggetti
|
content.item.name = Oggetti
|
||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Unità
|
content.unit.name = Unità
|
||||||
content.block.name = Blocchi
|
content.block.name = Blocchi
|
||||||
|
content.status.name = Status Effects
|
||||||
content.sector.name = Settori
|
content.sector.name = Settori
|
||||||
|
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
@@ -1010,6 +1114,11 @@ unit.minke.name = Cacciatorpediniere
|
|||||||
unit.bryde.name = Incrociatore
|
unit.bryde.name = Incrociatore
|
||||||
unit.sei.name = Nave da Guerra
|
unit.sei.name = Nave da Guerra
|
||||||
unit.omura.name = Portaerei
|
unit.omura.name = Portaerei
|
||||||
|
unit.retusa.name = Retusa
|
||||||
|
unit.oxynoe.name = Oxynoe
|
||||||
|
unit.cyerce.name = Cyerce
|
||||||
|
unit.aegires.name = Aegires
|
||||||
|
unit.navanax.name = Navanax
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Alpha
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
@@ -1017,14 +1126,13 @@ unit.scepter.name = Infiltratore
|
|||||||
unit.reign.name = Conquistatore
|
unit.reign.name = Conquistatore
|
||||||
unit.vela.name = Radiante
|
unit.vela.name = Radiante
|
||||||
unit.corvus.name = Disgregatore
|
unit.corvus.name = Disgregatore
|
||||||
|
|
||||||
block.resupply-point.name = Punto di Rifornimento
|
|
||||||
block.parallax.name = Parallasse
|
block.parallax.name = Parallasse
|
||||||
block.cliff.name = Scogliera
|
block.cliff.name = Scogliera
|
||||||
block.sand-boulder.name = Masso di Sabbia
|
block.sand-boulder.name = Masso di Sabbia
|
||||||
block.basalt-boulder.name = Masso di Basalto
|
block.basalt-boulder.name = Masso di Basalto
|
||||||
block.grass.name = Erba
|
block.grass.name = Erba
|
||||||
block.slag.name = Scoria
|
block.molten-slag.name = Scoria
|
||||||
|
block.pooled-cryofluid.name = Cryofluid
|
||||||
block.space.name = Spazio
|
block.space.name = Spazio
|
||||||
block.salt.name = Sale
|
block.salt.name = Sale
|
||||||
block.salt-wall.name = Muro di Sale
|
block.salt-wall.name = Muro di Sale
|
||||||
@@ -1055,9 +1163,10 @@ block.spawn.name = Punto di Generazione Nemico
|
|||||||
block.core-shard.name = Nucleo: Frammento
|
block.core-shard.name = Nucleo: Frammento
|
||||||
block.core-foundation.name = Nucleo: Fondamento
|
block.core-foundation.name = Nucleo: Fondamento
|
||||||
block.core-nucleus.name = Nucleo: Kernel
|
block.core-nucleus.name = Nucleo: Kernel
|
||||||
block.deepwater.name = Acqua Profonda
|
block.deep-water.name = Acqua Profonda
|
||||||
block.water.name = Acqua
|
block.shallow-water.name = Acqua
|
||||||
block.tainted-water.name = Acqua Contaminata
|
block.tainted-water.name = Acqua Contaminata
|
||||||
|
block.deep-tainted-water.name = Deep Tainted Water
|
||||||
block.darksand-tainted-water.name = Acqua Contaminata Scura
|
block.darksand-tainted-water.name = Acqua Contaminata Scura
|
||||||
block.tar.name = Catrame
|
block.tar.name = Catrame
|
||||||
block.stone.name = Pietra
|
block.stone.name = Pietra
|
||||||
@@ -1065,11 +1174,12 @@ block.sand.name = Sabbia
|
|||||||
block.darksand.name = Sabbia Scura
|
block.darksand.name = Sabbia Scura
|
||||||
block.ice.name = Ghiaccio
|
block.ice.name = Ghiaccio
|
||||||
block.snow.name = Neve
|
block.snow.name = Neve
|
||||||
block.craters.name = Crateri
|
block.crater-stone.name = Crateri
|
||||||
block.sand-water.name = Acqua Sabbiosa
|
block.sand-water.name = Acqua Sabbiosa
|
||||||
block.darksand-water.name = Acqua Sabbiosa Scura
|
block.darksand-water.name = Acqua Sabbiosa Scura
|
||||||
block.char.name = Carbone
|
block.char.name = Carbone
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
|
block.rhyolite.name = Rhyolite
|
||||||
block.dacite-wall.name = Muro di Dacite
|
block.dacite-wall.name = Muro di Dacite
|
||||||
block.dacite-boulder.name = Masso di Dacite
|
block.dacite-boulder.name = Masso di Dacite
|
||||||
block.ice-snow.name = Neve Ghiacciata
|
block.ice-snow.name = Neve Ghiacciata
|
||||||
@@ -1087,6 +1197,7 @@ block.spore-cluster.name = Agglomerato di Spore
|
|||||||
block.metal-floor.name = Pavimento Metallico 1
|
block.metal-floor.name = Pavimento Metallico 1
|
||||||
block.metal-floor-2.name = Pavimento Metallico 2
|
block.metal-floor-2.name = Pavimento Metallico 2
|
||||||
block.metal-floor-3.name = Pavimento Metallico 3
|
block.metal-floor-3.name = Pavimento Metallico 3
|
||||||
|
block.metal-floor-4.name = Metal Floor 4
|
||||||
block.metal-floor-5.name = Pavimento Metallico 4
|
block.metal-floor-5.name = Pavimento Metallico 4
|
||||||
block.metal-floor-damaged.name = Pavimento Metallico Danneggiato
|
block.metal-floor-damaged.name = Pavimento Metallico Danneggiato
|
||||||
block.dark-panel-1.name = Pannello Scuro 1
|
block.dark-panel-1.name = Pannello Scuro 1
|
||||||
@@ -1177,11 +1288,13 @@ block.solar-panel.name = Pannello Solare
|
|||||||
block.solar-panel-large.name = Pannello Solare Grande
|
block.solar-panel-large.name = Pannello Solare Grande
|
||||||
block.oil-extractor.name = Estrattore di Petrolio
|
block.oil-extractor.name = Estrattore di Petrolio
|
||||||
block.repair-point.name = Punto di Riparazione
|
block.repair-point.name = Punto di Riparazione
|
||||||
|
block.repair-turret.name = Repair Turret
|
||||||
block.pulse-conduit.name = Condotto a Impulsi
|
block.pulse-conduit.name = Condotto a Impulsi
|
||||||
block.plated-conduit.name = Condotto Placcato
|
block.plated-conduit.name = Condotto Placcato
|
||||||
block.phase-conduit.name = Condotto di Fase
|
block.phase-conduit.name = Condotto di Fase
|
||||||
block.liquid-router.name = Distributore di Liquidi
|
block.liquid-router.name = Distributore di Liquidi
|
||||||
block.liquid-tank.name = Serbatoio
|
block.liquid-tank.name = Serbatoio
|
||||||
|
block.liquid-container.name = Liquid Container
|
||||||
block.liquid-junction.name = Giunzione Liquida
|
block.liquid-junction.name = Giunzione Liquida
|
||||||
block.bridge-conduit.name = Condotto Sopraelevato
|
block.bridge-conduit.name = Condotto Sopraelevato
|
||||||
block.rotary-pump.name = Pompa a Turbina
|
block.rotary-pump.name = Pompa a Turbina
|
||||||
@@ -1207,7 +1320,6 @@ block.meltdown.name = Fusione
|
|||||||
block.foreshadow.name = Tenebra
|
block.foreshadow.name = Tenebra
|
||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
|
||||||
block.segment.name = Segmentatore
|
block.segment.name = Segmentatore
|
||||||
block.command-center.name = Centro di Controllo
|
block.command-center.name = Centro di Controllo
|
||||||
block.ground-factory.name = Fabbrica Terrestre
|
block.ground-factory.name = Fabbrica Terrestre
|
||||||
@@ -1219,14 +1331,26 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
|||||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||||
block.payload-conveyor.name = Trasportatore di Massa
|
block.payload-conveyor.name = Trasportatore di Massa
|
||||||
block.payload-router.name = Distributore di Carico
|
block.payload-router.name = Distributore di Carico
|
||||||
|
block.duct.name = Duct
|
||||||
|
block.duct-router.name = Duct Router
|
||||||
|
block.duct-bridge.name = Duct Bridge
|
||||||
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
||||||
|
block.payload-void.name = Payload Void
|
||||||
|
block.payload-source.name = Payload Source
|
||||||
block.disassembler.name = Disassemblatore
|
block.disassembler.name = Disassemblatore
|
||||||
block.silicon-crucible.name = Crogiolo per Silicio
|
block.silicon-crucible.name = Crogiolo per Silicio
|
||||||
block.overdrive-dome.name = Cupola di Overdrive
|
block.overdrive-dome.name = Cupola di Overdrive
|
||||||
#sperimentale, potrebbero esseri rimossi
|
|
||||||
block.block-forge.name = Forgia per Blocco
|
|
||||||
block.block-loader.name = Caricatore Blocchi
|
|
||||||
block.block-unloader.name = Scaricatore Blocchi
|
|
||||||
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
block.interplanetary-accelerator.name = Acceleratore Interplanetario
|
||||||
|
block.constructor.name = Constructor
|
||||||
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
||||||
|
block.large-constructor.name = Large Constructor
|
||||||
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
||||||
|
block.deconstructor.name = Deconstructor
|
||||||
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
||||||
|
block.payload-loader.name = Payload Loader
|
||||||
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
|
block.payload-unloader.name = Payload Unloader
|
||||||
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
|
|
||||||
block.switch.name = Interruttore
|
block.switch.name = Interruttore
|
||||||
block.micro-processor.name = Micro Processore
|
block.micro-processor.name = Micro Processore
|
||||||
@@ -1240,7 +1364,6 @@ block.memory-bank.name = Banca di Memoria
|
|||||||
team.blue.name = blu
|
team.blue.name = blu
|
||||||
team.crux.name = rosso
|
team.crux.name = rosso
|
||||||
team.sharded.name = arancione
|
team.sharded.name = arancione
|
||||||
team.orange.name = arancione
|
|
||||||
team.derelict.name = abbandonato
|
team.derelict.name = abbandonato
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = viola
|
team.purple.name = viola
|
||||||
@@ -1261,6 +1384,8 @@ hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle tri
|
|||||||
hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
|
hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
|
||||||
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
||||||
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
||||||
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
||||||
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
|
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
|
||||||
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
|
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
|
||||||
@@ -1280,8 +1405,11 @@ hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per r
|
|||||||
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
||||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
||||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo [accent]Fondazione[] sopra il nucleo [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||||
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
|
||||||
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
|
||||||
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
item.copper.description = Usato in molti tipi di costruzioni e munizioni.
|
||||||
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
|
||||||
@@ -1309,8 +1437,7 @@ liquid.water.description = Usato per il raffreddamento di macchinari ed il tratt
|
|||||||
liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione.
|
liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione.
|
||||||
liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
|
liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
|
||||||
liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
|
liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
|
||||||
|
block.derelict = \uf77e [lightgray]Derelict
|
||||||
block.resupply-point.description = Rifornisce untià vicine con munizioni in rame. Incompatibile con unità che richiedono energia.
|
|
||||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||||
block.illuminator.description = Emette luce.
|
block.illuminator.description = Emette luce.
|
||||||
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
|
||||||
@@ -1336,6 +1463,8 @@ block.item-source.description = Genera oggetti infiniti. Disponibile solo nella
|
|||||||
block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa.
|
block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa.
|
||||||
block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa.
|
block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa.
|
||||||
block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa.
|
block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa.
|
||||||
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
||||||
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
||||||
block.copper-wall.description = Protegge le strutture dai proiettili nemici.
|
block.copper-wall.description = Protegge le strutture dai proiettili nemici.
|
||||||
block.copper-wall-large.description = Protegge le strutture dai proiettili nemici.
|
block.copper-wall-large.description = Protegge le strutture dai proiettili nemici.
|
||||||
block.titanium-wall.description = Protegge le strutture dai proiettili nemici.
|
block.titanium-wall.description = Protegge le strutture dai proiettili nemici.
|
||||||
@@ -1376,6 +1505,7 @@ block.conduit.description = Trasporta i liquidi. Spesso usato insieme a pompe e
|
|||||||
block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali.
|
block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali.
|
||||||
block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande.
|
block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande.
|
||||||
block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido.
|
block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido.
|
||||||
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi.
|
block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi.
|
||||||
block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano.
|
block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano.
|
||||||
block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture.
|
block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture.
|
||||||
@@ -1454,6 +1584,8 @@ block.memory-bank.description = Imagazzina le informazioni elaborate dai process
|
|||||||
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||||
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
|
||||||
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
||||||
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
||||||
|
|
||||||
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
||||||
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
||||||
@@ -1488,3 +1620,141 @@ unit.omura.description = Utilizza un bullone sparatato grazie a due binari a sco
|
|||||||
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
|
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
|
||||||
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
|
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
|
||||||
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
|
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
|
||||||
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||||
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||||
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
lst.read = Read a number from a linked memory cell.
|
||||||
|
lst.write = Write a number to a linked memory cell.
|
||||||
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
|
lst.getlink = Get a processor link by index. Starts at 0.
|
||||||
|
lst.control = Control a building.
|
||||||
|
lst.radar = Locate units around a building with range.
|
||||||
|
lst.sensor = Get data from a building or unit.
|
||||||
|
lst.set = Set a variable.
|
||||||
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
|
lst.end = Jump to the top of the instruction stack.
|
||||||
|
lst.wait = Wait a certain number of seconds.
|
||||||
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
|
lst.jump = Conditionally jump to another statement.
|
||||||
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
|
lenum.shoot = Shoot at a position.
|
||||||
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||||
|
lenum.config = Building configuration, e.g. sorter item.
|
||||||
|
lenum.enabled = Whether the block is enabled.
|
||||||
|
laccess.color = Illuminator color.
|
||||||
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||||
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
|
graphicstype.clear = Fill the display with a color.
|
||||||
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.stroke = Set line width.
|
||||||
|
graphicstype.line = Draw line segment.
|
||||||
|
graphicstype.rect = Fill a rectangle.
|
||||||
|
graphicstype.linerect = Draw a rectangle outline.
|
||||||
|
graphicstype.poly = Fill a regular polygon.
|
||||||
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
|
graphicstype.triangle = Fill a triangle.
|
||||||
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
lenum.always = Always true.
|
||||||
|
lenum.idiv = Integer division.
|
||||||
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
|
lenum.mod = Modulo.
|
||||||
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||||
|
lenum.notequal = Not equal. Coerces types.
|
||||||
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||||
|
lenum.shl = Bit-shift left.
|
||||||
|
lenum.shr = Bit-shift right.
|
||||||
|
lenum.or = Bitwise OR.
|
||||||
|
lenum.land = Logical AND.
|
||||||
|
lenum.and = Bitwise AND.
|
||||||
|
lenum.not = Bitwise flip.
|
||||||
|
lenum.xor = Bitwise XOR.
|
||||||
|
lenum.min = Minimum of two numbers.
|
||||||
|
lenum.max = Maximum of two numbers.
|
||||||
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.len = Length of vector.
|
||||||
|
lenum.sin = Sine, in degrees.
|
||||||
|
lenum.cos = Cosine, in degrees.
|
||||||
|
lenum.tan = Tangent, in degrees.
|
||||||
|
lenum.asin = Arc sine, in degrees.
|
||||||
|
lenum.acos = Arc cosine, in degrees.
|
||||||
|
lenum.atan = Arc tangent, in degrees.
|
||||||
|
lenum.rand = Random decimal in range [0, value).
|
||||||
|
lenum.log = Natural logarithm (ln).
|
||||||
|
lenum.log10 = Base 10 logarithm.
|
||||||
|
lenum.noise = 2D simplex noise.
|
||||||
|
lenum.abs = Absolute value.
|
||||||
|
lenum.sqrt = Square root.
|
||||||
|
lenum.any = Any unit.
|
||||||
|
lenum.ally = Ally unit.
|
||||||
|
lenum.attacker = Unit with a weapon.
|
||||||
|
lenum.enemy = Enemy unit.
|
||||||
|
lenum.boss = Guardian unit.
|
||||||
|
lenum.flying = Flying unit.
|
||||||
|
lenum.ground = Ground unit.
|
||||||
|
lenum.player = Unit controlled by a player.
|
||||||
|
lenum.ore = Ore deposit.
|
||||||
|
lenum.damaged = Damaged ally building.
|
||||||
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||||
|
lenum.building = Building in a specific group.
|
||||||
|
lenum.core = Any core.
|
||||||
|
lenum.storage = Storage building, e.g. Vault.
|
||||||
|
lenum.generator = Buildings that generate power.
|
||||||
|
lenum.factory = Buildings that transform resources.
|
||||||
|
lenum.repair = Repair points.
|
||||||
|
lenum.rally = Command center.
|
||||||
|
lenum.battery = Any battery.
|
||||||
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
|
lenum.turret = Any turret.
|
||||||
|
sensor.in = The building/unit to sense.
|
||||||
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||||
|
radar.target = Filter for units to sense.
|
||||||
|
radar.and = Additional filters.
|
||||||
|
radar.order = Sorting order. 0 to reverse.
|
||||||
|
radar.sort = Metric to sort results by.
|
||||||
|
radar.output = Variable to write output unit to.
|
||||||
|
unitradar.target = Filter for units to sense.
|
||||||
|
unitradar.and = Additional filters.
|
||||||
|
unitradar.order = Sorting order. 0 to reverse.
|
||||||
|
unitradar.sort = Metric to sort results by.
|
||||||
|
unitradar.output = Variable to write output unit to.
|
||||||
|
control.of = Building to control.
|
||||||
|
control.unit = Unit/building to aim at.
|
||||||
|
control.shoot = Whether to shoot.
|
||||||
|
unitlocate.enemy = Whether to locate enemy buildings.
|
||||||
|
unitlocate.found = Whether the object was found.
|
||||||
|
unitlocate.building = Output variable for located building.
|
||||||
|
unitlocate.outx = Output X coordinate.
|
||||||
|
unitlocate.outy = Output Y coordinate.
|
||||||
|
unitlocate.group = Building group to look for.
|
||||||
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.move = Move to exact position.
|
||||||
|
lenum.approach = Approach a position with a radius.
|
||||||
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.target = Shoot a position.
|
||||||
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
|
lenum.itemdrop = Drop an item.
|
||||||
|
lenum.itemtake = Take an item from a building.
|
||||||
|
lenum.paydrop = Drop current payload.
|
||||||
|
lenum.paytake = Pick up payload at current location.
|
||||||
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
||||||
|
lenum.flag = Numeric unit flag.
|
||||||
|
lenum.mine = Mine at a position.
|
||||||
|
lenum.build = Build a structure.
|
||||||
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
|
lenum.within = Check if unit is near a position.
|
||||||
|
lenum.boost = Start/stop boosting.
|
||||||
|
|||||||
@@ -37,15 +37,15 @@ load.scripts = 스크립트
|
|||||||
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
be.update = 새로운 Bleeding Edge 버전 사용 가능:
|
||||||
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
|
||||||
be.updating = 업데이트 중….
|
be.updating = 업데이트 중….
|
||||||
be.ignore = 무시
|
be.ignore = 무시하기
|
||||||
be.noupdates = 업데이트가 없습니다.
|
be.noupdates = 업데이트가 없습니다.
|
||||||
be.check = 업데이트 확인
|
be.check = 업데이트 확인하기
|
||||||
|
|
||||||
mods.browser = 모드 탐색기
|
mods.browser = 모드 탐색기
|
||||||
mods.browser.selected = 선택된 모드
|
mods.browser.selected = 선택된 모드
|
||||||
mods.browser.add = 설치
|
mods.browser.add = 설치
|
||||||
mods.browser.reinstall = 재설치
|
mods.browser.reinstall = 재설치
|
||||||
mods.github.open = 레포지토리 보기
|
mods.github.open = 저장소 보기
|
||||||
mods.browser.sortdate = 최근 업데이트
|
mods.browser.sortdate = 최근 업데이트
|
||||||
mods.browser.sortstars = 추천(스타) 수
|
mods.browser.sortstars = 추천(스타) 수
|
||||||
|
|
||||||
@@ -78,13 +78,12 @@ schematic.tagexists = 이 태그는 이미 존재합니다.
|
|||||||
|
|
||||||
stats = 전투 결과
|
stats = 전투 결과
|
||||||
stat.wave = 패배한 단계:[accent] {0}
|
stat.wave = 패배한 단계:[accent] {0}
|
||||||
|
stat.unitsCreated = 생성한 유닛:[accent] {0}
|
||||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||||
stat.built = 지어진 건물: [accent]{0}
|
stat.built = 지어진 건물: [accent]{0}
|
||||||
stat.destroyed = 파괴된 건물: [accent]{0}
|
stat.destroyed = 파괴된 건물: [accent]{0}
|
||||||
stat.deconstructed = 해체된 건물: [accent]{0}
|
stat.deconstructed = 해체된 건물: [accent]{0}
|
||||||
stat.delivered = 얻은 자원:
|
|
||||||
stat.playtime = 플레이 시간: [accent] {0}
|
stat.playtime = 플레이 시간: [accent] {0}
|
||||||
stat.rank = 최종 순위: [accent]{0}
|
|
||||||
|
|
||||||
globalitems = [accent]전체 자원
|
globalitems = [accent]전체 자원
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||||
@@ -92,8 +91,9 @@ level.highscore = 최고 점수: [accent]{0}
|
|||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드:
|
level.mode = 게임 모드:
|
||||||
coreattack = < 코어가 공격을 받고 있습니다! >
|
coreattack = < 코어가 공격을 받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 소멸합니다!
|
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 파괴됩니다!
|
||||||
database = 코어 데이터베이스
|
database = 코어 데이터베이스
|
||||||
|
database.button = 데이터베이스
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
joingame = 게임 참여
|
joingame = 게임 참여
|
||||||
@@ -122,6 +122,7 @@ committingchanges = 바뀐 점 적용
|
|||||||
done = 완료
|
done = 완료
|
||||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||||
|
|
||||||
|
mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를 초기화하지 못했습니다. 잘못된 모드로 인해 발생한 것일 수 있습니다.\n\n 게임 충돌 무한반복을 막기 위해, [red]모든 모드가 비활성화되었습니다.[]\n\n이 시스템을 비활성화하려면, [accent]설정->게임->로딩 중 충돌 시 모드 비활성화[]설정을 끄세요.
|
||||||
mods = 모드
|
mods = 모드
|
||||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||||
mods.guide = 모드 제작 가이드
|
mods.guide = 모드 제작 가이드
|
||||||
@@ -139,7 +140,7 @@ mod.disable = 비활성화
|
|||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||||
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
|
mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
|
||||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
||||||
@@ -168,6 +169,7 @@ launchcore = 코어 출격
|
|||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||||
available = 새로운 콘텐츠 해금이 가능합니다!
|
available = 새로운 콘텐츠 해금이 가능합니다!
|
||||||
|
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
techtree = 연구 기록
|
techtree = 연구 기록
|
||||||
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
|
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
|
||||||
@@ -214,6 +216,7 @@ hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
|
|||||||
host.invalid = [scarlet]서버에 연결할 수 없습니다!
|
host.invalid = [scarlet]서버에 연결할 수 없습니다!
|
||||||
|
|
||||||
servers.local = 로컬 서버
|
servers.local = 로컬 서버
|
||||||
|
servers.local.steam = 공개 서버 & 로컬 서버
|
||||||
servers.remote = 원격 서버
|
servers.remote = 원격 서버
|
||||||
servers.global = 커뮤니티 서버
|
servers.global = 커뮤니티 서버
|
||||||
|
|
||||||
@@ -285,6 +288,7 @@ save.corrupted = [accent]손상되었거나 잘못된 저장 파일입니다!
|
|||||||
empty = <비어있음>
|
empty = <비어있음>
|
||||||
on = 활성화
|
on = 활성화
|
||||||
off = 비활성화
|
off = 비활성화
|
||||||
|
save.search = 세이브 파일 검색
|
||||||
save.autosave = 자동저장: {0}
|
save.autosave = 자동저장: {0}
|
||||||
save.map = 맵: {0}
|
save.map = 맵: {0}
|
||||||
save.wave = {0} 단계
|
save.wave = {0} 단계
|
||||||
@@ -315,7 +319,7 @@ data.invalid = 유효한 게임 데이터가 아닙니다.
|
|||||||
data.import.confirm = 외부 데이터를 가져오면 현재 게임 데이터를 [scarlet]모두[] 덮어쓰게 됩니다.\n[accent]이 작업은 취소할 수 없습니다![]\n\n데이터를 가져오면 게임이 즉시 종료됩니다.
|
data.import.confirm = 외부 데이터를 가져오면 현재 게임 데이터를 [scarlet]모두[] 덮어쓰게 됩니다.\n[accent]이 작업은 취소할 수 없습니다![]\n\n데이터를 가져오면 게임이 즉시 종료됩니다.
|
||||||
quit.confirm = 정말로 종료하시겠습니까?
|
quit.confirm = 정말로 종료하시겠습니까?
|
||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
reloading = [accent]모드 새로고침하는중...
|
downloading = [accent]다운로드중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
respawn = [accent][[{0}][] 키를 눌러 코어에서 부활
|
respawn = [accent][[{0}][] 키를 눌러 코어에서 부활
|
||||||
cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계획을 초기화
|
cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계획을 초기화
|
||||||
@@ -343,9 +347,9 @@ custom = 사용자 정의
|
|||||||
builtin = 내장
|
builtin = 내장
|
||||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]무작위 맵
|
map.random = [accent]무작위 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [accent]주황색[] 코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [royal]빨간색[] 코어들을 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어들을 맵에 추가하세요.
|
||||||
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
||||||
workshop.update = 아이템 업데이트
|
workshop.update = 아이템 업데이트
|
||||||
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
||||||
@@ -360,6 +364,7 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
|
|||||||
publish.error = 아이템 게시 오류: {0}
|
publish.error = 아이템 게시 오류: {0}
|
||||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||||
|
|
||||||
|
editor.cliffs = 언덕 전환
|
||||||
editor.brush = 브러쉬
|
editor.brush = 브러쉬
|
||||||
editor.openin = 편집기 열기
|
editor.openin = 편집기 열기
|
||||||
editor.oregen = 광물 무작위 생성
|
editor.oregen = 광물 무작위 생성
|
||||||
@@ -375,14 +380,22 @@ editor.ingame = 인 게임 편집
|
|||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
editor.newmap = 신규 맵
|
editor.newmap = 신규 맵
|
||||||
editor.center = 중앙
|
editor.center = 중앙
|
||||||
|
editor.search = 맵 검색하기
|
||||||
|
editor.filters = 맵 필터링하기
|
||||||
|
editor.filters.mode = 게임 모드:
|
||||||
|
editor.filters.type = 맵 유형:
|
||||||
|
editor.filters.search = 검색:
|
||||||
|
editor.filters.author = 제작자
|
||||||
|
editor.filters.description = 설명
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 단계
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 단계마다
|
waves.waves = 단계마다
|
||||||
waves.perspawn = 마리씩 생성됨
|
waves.perspawn = 마리씩
|
||||||
waves.shields = 방어막 hp/단계
|
waves.shields = 방어막만큼 소환
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
|
waves.max = 마리 까지
|
||||||
waves.guardian = 수호자
|
waves.guardian = 수호자
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
@@ -391,6 +404,13 @@ waves.load = 클립보드에서 불러오기
|
|||||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 단계 복사됨.
|
waves.copied = 단계 복사됨.
|
||||||
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
|
||||||
|
waves.sort = 보기 정렬
|
||||||
|
waves.sort.reverse = 정렬 뒤집기
|
||||||
|
waves.sort.begin = 시작 단계순
|
||||||
|
waves.sort.health = 체력순
|
||||||
|
waves.sort.type = 유닛순
|
||||||
|
waves.units.hide = 모두 숨기기
|
||||||
|
waves.units.show = 모두 보이기
|
||||||
|
|
||||||
#these are intentionally in lower case
|
#these are intentionally in lower case
|
||||||
wavemode.counts = 마리
|
wavemode.counts = 마리
|
||||||
@@ -400,6 +420,7 @@ wavemode.health = 체력
|
|||||||
editor.default = [lightgray]<기본값>
|
editor.default = [lightgray]<기본값>
|
||||||
details = 설명...
|
details = 설명...
|
||||||
edit = 편집...
|
edit = 편집...
|
||||||
|
variables = 변수
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
editor.spawn = 유닛 생성
|
editor.spawn = 유닛 생성
|
||||||
editor.removeunit = 유닛 삭제
|
editor.removeunit = 유닛 삭제
|
||||||
@@ -407,7 +428,7 @@ editor.teams = 팀
|
|||||||
editor.errorload = 파일을 불러오지 못했습니다.
|
editor.errorload = 파일을 불러오지 못했습니다.
|
||||||
editor.errorsave = 파일을 저장하지 못했습니다.
|
editor.errorsave = 파일을 저장하지 못했습니다.
|
||||||
editor.errorimage = 이것은 맵이 아니라 사진입니다.
|
editor.errorimage = 이것은 맵이 아니라 사진입니다.
|
||||||
editor.errorlegacy = 이 맵은 너무 오래되어 더 이상 지원되지 않는 구형 맵 형식을 사용합니다.
|
editor.errorlegacy = 이 맵은 너무 오래되어 더 이상 지원하지 않는 구형 맵 형식을 사용합니다.
|
||||||
editor.errornot = 맵 파일이 아닙니다.
|
editor.errornot = 맵 파일이 아닙니다.
|
||||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
|
||||||
@@ -445,7 +466,7 @@ editor.exists = 이 이름의 맵이 이미 존재합니다.
|
|||||||
editor.selectmap = 불러올 맵을 선택하세요:
|
editor.selectmap = 불러올 맵을 선택하세요:
|
||||||
|
|
||||||
toolmode.replace = 재배치
|
toolmode.replace = 재배치
|
||||||
toolmode.replace.description = 단단한 블록에만 그립니다.
|
toolmode.replace.description = 지형 블록에만 그립니다.
|
||||||
toolmode.replaceall = 모두 재배치
|
toolmode.replaceall = 모두 재배치
|
||||||
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
|
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
|
||||||
toolmode.orthogonal = 직각
|
toolmode.orthogonal = 직각
|
||||||
@@ -526,8 +547,8 @@ complete = [lightgray]해금 조건 :
|
|||||||
requirement.wave = {1} 지역에서 {0}단계 달성
|
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||||
requirement.core = {0} 지역에서 적 코어를 파괴
|
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||||
requirement.research = {0} 연구
|
requirement.research = {0} 연구
|
||||||
|
requirement.produce = Produce {0}
|
||||||
requirement.capture = {0} 점령
|
requirement.capture = {0} 점령
|
||||||
bestwave = [lightgray]최고 단계: {0}
|
|
||||||
launch.text = 출격
|
launch.text = 출격
|
||||||
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
|
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
|
||||||
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 섹터들을 보고, 이동이 가능합니다.
|
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 섹터들을 보고, 이동이 가능합니다.
|
||||||
@@ -537,14 +558,15 @@ configure = 초기자원 설정
|
|||||||
loadout = 출격
|
loadout = 출격
|
||||||
resources = 자원
|
resources = 자원
|
||||||
bannedblocks = 금지된 블록들
|
bannedblocks = 금지된 블록들
|
||||||
|
bannedunits = 금지된 유닛들
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.from = 출격 출발지 : [accent]{0}
|
launch.from = 출격 출발지: [accent]{0}[]
|
||||||
launch.destination = 목적지: {0}
|
launch.destination = 목적지: {0}
|
||||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||||
add = 추가...
|
add = 추가...
|
||||||
guardian = 수호자
|
guardian = 수호자
|
||||||
|
|
||||||
connectfail = [scarlet]연결 오류:\n\n[accent]{0}
|
connectfail = [scarlet]연결 오류:[]\n\n[][accent]{0}[]
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||||
error.invalidaddress = 잘못된 주소입니다.
|
error.invalidaddress = 잘못된 주소입니다.
|
||||||
error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있고 주소가 올바른지 확인하세요.
|
error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있고 주소가 올바른지 확인하세요.
|
||||||
@@ -561,7 +583,9 @@ weather.sandstorm.name = 모래 폭풍
|
|||||||
weather.sporestorm.name = 포자 폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
weather.fog.name = 안개
|
weather.fog.name = 안개
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]미개척지
|
sectorlist = 지역 목록
|
||||||
|
sectorlist.attacked = {0} 공격받는 중
|
||||||
|
sectors.unexplored = [lightgray]미개척지[]
|
||||||
sectors.resources = 자원:
|
sectors.resources = 자원:
|
||||||
sectors.production = 생산량:
|
sectors.production = 생산량:
|
||||||
sectors.export = 수출량:
|
sectors.export = 수출량:
|
||||||
@@ -573,20 +597,20 @@ sectors.stored = 저장량:
|
|||||||
sectors.resume = 재개
|
sectors.resume = 재개
|
||||||
sectors.launch = 출격
|
sectors.launch = 출격
|
||||||
sectors.select = 선택
|
sectors.select = 선택
|
||||||
sectors.nonelaunch = [lightgray]없음 (sun)
|
sectors.nonelaunch = [lightgray]없음 (sun)[]
|
||||||
sectors.rename = 지역 이름 변경
|
sectors.rename = 지역 이름 변경하기
|
||||||
sectors.enemybase = [scarlet]적 기지
|
sectors.enemybase = [scarlet]적 기지[]
|
||||||
sectors.vulnerable = [scarlet]취약함
|
sectors.vulnerable = [scarlet]취약함[]
|
||||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨.
|
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
|
||||||
sectors.survives = [accent]{0} 단계 이상 버티세요.
|
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
|
||||||
sectors.go = 진입
|
sectors.go = 진입
|
||||||
sector.curcapture = 지역 점령됨
|
sector.curcapture = 지역 점령됨
|
||||||
sector.curlost = 지역 잃음
|
sector.curlost = 지역 잃음
|
||||||
sector.missingresources = [scarlet]자원 부족
|
sector.missingresources = [scarlet]자원 부족[]
|
||||||
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다!
|
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
|
||||||
sector.lost = [accent]{0}[white] 지역을 잃었습니다!
|
sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = [accent]{0}[white] 지역을 점령했습니다!
|
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
||||||
sector.changeicon = 아이콘 바꾸기
|
sector.changeicon = 아이콘 바꾸기
|
||||||
|
|
||||||
threat.low = 낮음
|
threat.low = 낮음
|
||||||
@@ -616,6 +640,8 @@ sector.biomassFacility.name = 유기물 합성 시설
|
|||||||
sector.windsweptIslands.name = 폭풍의 격전지
|
sector.windsweptIslands.name = 폭풍의 격전지
|
||||||
sector.extractionOutpost.name = 자원 추출기지
|
sector.extractionOutpost.name = 자원 추출기지
|
||||||
sector.planetaryTerminal.name = 대행성 출격단지
|
sector.planetaryTerminal.name = 대행성 출격단지
|
||||||
|
sector.coastline.name = 해안선
|
||||||
|
sector.navalFortress.name = 해군 요새
|
||||||
|
|
||||||
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이제 출격할 시간입니다!
|
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이제 출격할 시간입니다!
|
||||||
sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
||||||
@@ -634,7 +660,7 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
|
|||||||
sector.impact0078.description = 이곳에는 시스템에 처음 진입한 우주 수송선의 잔해가 있습니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하세요.
|
sector.impact0078.description = 이곳에는 시스템에 처음 진입한 우주 수송선의 잔해가 있습니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하세요.
|
||||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하세요.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 코어 발사 기술을 약탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하세요.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 코어 발사 기술을 약탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||||
|
|
||||||
status.burning.name = 불탐
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
status.wet.name = 젖음
|
status.wet.name = 젖음
|
||||||
status.muddy.name = 질척해짐
|
status.muddy.name = 질척해짐
|
||||||
@@ -643,10 +669,12 @@ status.sapped.name = 피로
|
|||||||
status.electrified.name = 과전류
|
status.electrified.name = 과전류
|
||||||
status.spore-slowed.name = 포자감속
|
status.spore-slowed.name = 포자감속
|
||||||
status.tarred.name = 침유됨
|
status.tarred.name = 침유됨
|
||||||
|
status.overdrive.name = 과부하
|
||||||
status.overclock.name = 가속화
|
status.overclock.name = 가속화
|
||||||
status.shocked.name = 감전
|
status.shocked.name = 감전
|
||||||
status.blasted.name = 파열
|
status.blasted.name = 파손
|
||||||
status.unmoving.name = 멈춤
|
status.unmoving.name = 멈춤
|
||||||
|
status.boss.name = 수호자
|
||||||
|
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
settings.data = 게임 데이터
|
settings.data = 게임 데이터
|
||||||
@@ -659,25 +687,25 @@ settings.sound = 소리
|
|||||||
settings.graphics = 그래픽
|
settings.graphics = 그래픽
|
||||||
settings.cleardata = 게임 데이터 초기화
|
settings.cleardata = 게임 데이터 초기화
|
||||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
|
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
|
||||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 조작키 설정, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 조작키 설정, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.[]
|
||||||
settings.clearsaves.confirm = 정말로 모든 저장된 파일들을 삭제하시겠습니까?
|
settings.clearsaves.confirm = 정말로 모든 저장된 파일들을 삭제하시겠습니까?
|
||||||
settings.clearsaves = 저장 초기화
|
settings.clearsaves = 저장 초기화
|
||||||
settings.clearresearch = 연구 초기화
|
settings.clearresearch = 연구 초기화
|
||||||
settings.clearresearch.confirm = 정말로 모든 연구를 삭제하시겠습니까?
|
settings.clearresearch.confirm = 정말로 모든 연구를 삭제하시겠습니까?
|
||||||
settings.clearcampaignsaves = 캠페인 맵 초기화
|
settings.clearcampaignsaves = 캠페인 맵 초기화
|
||||||
settings.clearcampaignsaves.confirm = 정말로 캠페인을 초기화하시겠습니까?
|
settings.clearcampaignsaves.confirm = 정말로 캠페인을 초기화하시겠습니까?
|
||||||
paused = [accent]< 일시정지 >
|
paused = [accent]< 일시정지 >[]
|
||||||
clear = 초기화
|
clear = 초기화
|
||||||
banned = [scarlet]금지됨
|
banned = [scarlet]금지됨
|
||||||
unsupported.environment = [scarlet]지원되지 않는 환경
|
unsupported.environment = [scarlet]지원되지 않는 환경[]
|
||||||
yes = O
|
yes = O
|
||||||
no = X
|
no = X
|
||||||
info.title = 정보
|
info.title = 정보
|
||||||
error.title = [scarlet]오류가 발생했습니다
|
error.title = [scarlet]오류가 발생했습니다[]
|
||||||
error.crashtitle = 오류가 발생했습니다
|
error.crashtitle = 오류가 발생했습니다
|
||||||
unit.nobuild = [scarlet]건설 불가
|
unit.nobuild = [scarlet]건설 불가[]
|
||||||
lastaccessed = [lightgray]마지막 접근: {0}
|
lastaccessed = [lightgray]마지막 접근: {0}[]
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???[]
|
||||||
|
|
||||||
stat.showinmap = <맵을 먼저 불러와야 합니다>
|
stat.showinmap = <맵을 먼저 불러와야 합니다>
|
||||||
stat.description = 특성
|
stat.description = 특성
|
||||||
@@ -771,7 +799,7 @@ bar.corereq = 기본 코어 필요
|
|||||||
bar.drillspeed = 드릴 속도: {0}/s
|
bar.drillspeed = 드릴 속도: {0}/s
|
||||||
bar.pumpspeed = 펌프 속도: {0}/s
|
bar.pumpspeed = 펌프 속도: {0}/s
|
||||||
bar.efficiency = 효율: {0}%
|
bar.efficiency = 효율: {0}%
|
||||||
bar.boost = 가속: {0}%
|
bar.boost = 가속: +{0}%
|
||||||
bar.powerbalance = 전력: {0}/s
|
bar.powerbalance = 전력: {0}/s
|
||||||
bar.powerstored = 저장량: {0}/{1}
|
bar.powerstored = 저장량: {0}/{1}
|
||||||
bar.poweramount = 전력: {0}
|
bar.poweramount = 전력: {0}
|
||||||
@@ -786,23 +814,23 @@ bar.power = 전력
|
|||||||
bar.progress = 건설 진행도
|
bar.progress = 건설 진행도
|
||||||
bar.input = 입력
|
bar.input = 입력
|
||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
bar.strength = [stat]{0}[lightgray]x 치료 속도
|
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]프로세서 제어됨
|
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 피해량
|
bullet.damage = [stat]{0}[lightgray] 피해량[][]
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도
|
bullet.homing = [stat]유도[]
|
||||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:
|
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량
|
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량
|
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||||
bullet.knockback = [stat]{0}[lightgray] 넉백
|
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
||||||
bullet.pierce = [stat]{0}[lightgray]번 관통
|
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||||
bullet.infinitepierce = [stat]관통
|
bullet.infinitepierce = [stat]관통[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% 회복
|
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
|
||||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수
|
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||||
bullet.reload = [stat]{0}[lightgray]배 발사 속도
|
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.blockssquared = 블록²
|
unit.blockssquared = 블록²
|
||||||
@@ -833,13 +861,13 @@ category.items = 자원
|
|||||||
category.crafting = 입력/출력
|
category.crafting = 입력/출력
|
||||||
category.function = 기능
|
category.function = 기능
|
||||||
category.optional = 선택적 향상
|
category.optional = 선택적 향상
|
||||||
|
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
|
||||||
setting.landscape.name = 가로화면 잠금
|
setting.landscape.name = 가로화면 잠금
|
||||||
setting.shadows.name = 그림자
|
setting.shadows.name = 그림자
|
||||||
setting.blockreplace.name = 자동 블록 제안
|
setting.blockreplace.name = 자동 블록 제안
|
||||||
setting.linear.name = 선형 필터링
|
setting.linear.name = 선형 필터링
|
||||||
setting.hints.name = 힌트 표시
|
setting.hints.name = 힌트 표시
|
||||||
setting.logichints.name = 로직 힌트 표시
|
setting.logichints.name = 로직 힌트 표시
|
||||||
setting.flow.name = 자원 흐름량 표시
|
|
||||||
setting.backgroundpause.name = 백그라운드에서 일시정지
|
setting.backgroundpause.name = 백그라운드에서 일시정지
|
||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.doubletapmine.name = 연속 터치로 채광
|
setting.doubletapmine.name = 연속 터치로 채광
|
||||||
@@ -858,9 +886,9 @@ setting.uiscale.name = UI 스케일링
|
|||||||
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
||||||
setting.swapdiagonal.name = 항상 대각선 배치
|
setting.swapdiagonal.name = 항상 대각선 배치
|
||||||
setting.difficulty.training = 훈련
|
setting.difficulty.training = 훈련
|
||||||
setting.difficulty.easy = 무난
|
setting.difficulty.easy = 쉬움
|
||||||
setting.difficulty.normal = 보통
|
setting.difficulty.normal = 보통
|
||||||
setting.difficulty.hard = 혼돈
|
setting.difficulty.hard = 어려움
|
||||||
setting.difficulty.insane = 박멸
|
setting.difficulty.insane = 박멸
|
||||||
setting.difficulty.name = 난이도:
|
setting.difficulty.name = 난이도:
|
||||||
setting.screenshake.name = 화면 흔들림
|
setting.screenshake.name = 화면 흔들림
|
||||||
@@ -874,6 +902,7 @@ setting.seconds = {0} 초
|
|||||||
setting.milliseconds = {0} 밀리초
|
setting.milliseconds = {0} 밀리초
|
||||||
setting.fullscreen.name = 전체 화면
|
setting.fullscreen.name = 전체 화면
|
||||||
setting.borderlesswindow.name = 테두리 없는 창 모드
|
setting.borderlesswindow.name = 테두리 없는 창 모드
|
||||||
|
setting.borderlesswindow.name.windows = 테두리 없는 전체화면
|
||||||
setting.borderlesswindow.description = 적용하려면 재시작이 필요할 수도 있습니다.
|
setting.borderlesswindow.description = 적용하려면 재시작이 필요할 수도 있습니다.
|
||||||
setting.fps.name = FPS와 핑 표시
|
setting.fps.name = FPS와 핑 표시
|
||||||
setting.smoothcamera.name = 부드러운 시점
|
setting.smoothcamera.name = 부드러운 시점
|
||||||
@@ -974,7 +1003,7 @@ keybind.toggle_menus.name = 메뉴 보이기/숨기기
|
|||||||
keybind.chat_history_prev.name = 이전 채팅 기록
|
keybind.chat_history_prev.name = 이전 채팅 기록
|
||||||
keybind.chat_history_next.name = 다음 채팅 기록
|
keybind.chat_history_next.name = 다음 채팅 기록
|
||||||
keybind.chat_scroll.name = 채팅 스크롤
|
keybind.chat_scroll.name = 채팅 스크롤
|
||||||
keybind.chat_mode = 대화 대상 변경
|
keybind.chat_mode.name = Change Chat Mode
|
||||||
keybind.drop_unit.name = 유닛 내려놓기
|
keybind.drop_unit.name = 유닛 내려놓기
|
||||||
keybind.zoom_minimap.name = 미니맵 확대
|
keybind.zoom_minimap.name = 미니맵 확대
|
||||||
mode.help.title = 모드 설명
|
mode.help.title = 모드 설명
|
||||||
@@ -997,6 +1026,7 @@ rules.wavetimer = 시간 제한이 있는 단계
|
|||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = AI 건설
|
rules.buildai = AI 건설
|
||||||
|
rules.aitier = AI 등급
|
||||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||||
rules.corecapture = 코어 파괴 시 점령
|
rules.corecapture = 코어 파괴 시 점령
|
||||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||||
@@ -1016,12 +1046,15 @@ rules.deconstructrefundmultiplier = 철거 환불 배수
|
|||||||
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||||
rules.unitammo = 유닛 탄약 필요
|
rules.unitammo = 유닛 탄약 필요
|
||||||
|
rules.enemyteam = 상대 팀
|
||||||
|
rules.playerteam = 플레이어 팀
|
||||||
rules.title.waves = 단계
|
rules.title.waves = 단계
|
||||||
rules.title.resourcesbuilding = 자원 & 건축
|
rules.title.resourcesbuilding = 자원 & 건축
|
||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
rules.title.experimental = 실험적인 기능
|
rules.title.experimental = 실험적인 기능
|
||||||
rules.title.environment = 환경
|
rules.title.environment = 환경
|
||||||
|
rules.title.teams = 팀
|
||||||
rules.lighting = 조명 표시
|
rules.lighting = 조명 표시
|
||||||
rules.enemyLights = 상대에게 조명 표시
|
rules.enemyLights = 상대에게 조명 표시
|
||||||
rules.fire = 방화 허용
|
rules.fire = 방화 허용
|
||||||
@@ -1100,13 +1133,13 @@ unit.reign.name = 레인
|
|||||||
unit.vela.name = 벨라
|
unit.vela.name = 벨라
|
||||||
unit.corvus.name = 코르버스
|
unit.corvus.name = 코르버스
|
||||||
|
|
||||||
block.resupply-point.name = 보급 지점
|
|
||||||
block.parallax.name = 패럴랙스
|
block.parallax.name = 패럴랙스
|
||||||
block.cliff.name = 언덕
|
block.cliff.name = 언덕
|
||||||
block.sand-boulder.name = 사암 바위
|
block.sand-boulder.name = 사암 바위
|
||||||
block.basalt-boulder.name = 현무암 바위
|
block.basalt-boulder.name = 현무암 바위
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.slag.name = 용암
|
block.molten-slag.name = 용암
|
||||||
|
block.pooled-cryofluid.name = 얼음물
|
||||||
block.space.name = 우주
|
block.space.name = 우주
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.salt-wall.name = 소금 벽
|
block.salt-wall.name = 소금 벽
|
||||||
@@ -1137,9 +1170,10 @@ block.spawn.name = 적 소환지점
|
|||||||
block.core-shard.name = 코어: 조각
|
block.core-shard.name = 코어: 조각
|
||||||
block.core-foundation.name = 코어: 기반
|
block.core-foundation.name = 코어: 기반
|
||||||
block.core-nucleus.name = 코어: 핵심
|
block.core-nucleus.name = 코어: 핵심
|
||||||
block.deepwater.name = 깊은 물
|
block.deep-water.name = 깊은 물
|
||||||
block.water.name = 물
|
block.shallow-water.name = 물
|
||||||
block.tainted-water.name = 오염된 물
|
block.tainted-water.name = 오염된 물
|
||||||
|
block.deep-tainted-water.name = 오염된 깊은 물
|
||||||
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||||
block.tar.name = 타르
|
block.tar.name = 타르
|
||||||
block.stone.name = 바위
|
block.stone.name = 바위
|
||||||
@@ -1147,14 +1181,14 @@ block.sand.name = 모래
|
|||||||
block.darksand.name = 검은 모래
|
block.darksand.name = 검은 모래
|
||||||
block.ice.name = 얼음
|
block.ice.name = 얼음
|
||||||
block.snow.name = 눈
|
block.snow.name = 눈
|
||||||
block.craters.name = 구덩이
|
block.crater-stone.name = 구덩이
|
||||||
block.sand-water.name = 젖은 모래
|
block.sand-water.name = 젖은 모래
|
||||||
block.darksand-water.name = 젖은 검은 모래
|
block.darksand-water.name = 젖은 검은 모래
|
||||||
block.char.name = 숯
|
block.char.name = 숯
|
||||||
block.dacite.name = 석영안산암
|
block.dacite.name = 석영안산암
|
||||||
|
block.rhyolite.name = 유문암
|
||||||
block.dacite-wall.name = 석영안산암 벽
|
block.dacite-wall.name = 석영안산암 벽
|
||||||
block.dacite-boulder.name = 석영안산암
|
block.dacite-boulder.name = 석영안산암
|
||||||
block.rhyolite.name = 유문암
|
|
||||||
block.ice-snow.name = 얼음눈
|
block.ice-snow.name = 얼음눈
|
||||||
block.stone-wall.name = 돌 벽
|
block.stone-wall.name = 돌 벽
|
||||||
block.ice-wall.name = 얼음 벽
|
block.ice-wall.name = 얼음 벽
|
||||||
@@ -1267,6 +1301,7 @@ block.plated-conduit.name = 도금된 파이프
|
|||||||
block.phase-conduit.name = 메타 파이프
|
block.phase-conduit.name = 메타 파이프
|
||||||
block.liquid-router.name = 액체 분배기
|
block.liquid-router.name = 액체 분배기
|
||||||
block.liquid-tank.name = 액체 탱크
|
block.liquid-tank.name = 액체 탱크
|
||||||
|
block.liquid-container.name = 액체 컨테이너
|
||||||
block.liquid-junction.name = 액체 교차기
|
block.liquid-junction.name = 액체 교차기
|
||||||
block.bridge-conduit.name = 다리 파이프
|
block.bridge-conduit.name = 다리 파이프
|
||||||
block.rotary-pump.name = 동력 펌프
|
block.rotary-pump.name = 동력 펌프
|
||||||
@@ -1306,17 +1341,23 @@ block.payload-router.name = 화물 분배기
|
|||||||
block.duct.name = 도관
|
block.duct.name = 도관
|
||||||
block.duct-router.name = 도관 분배기
|
block.duct-router.name = 도관 분배기
|
||||||
block.duct-bridge.name = 도관 다리
|
block.duct-bridge.name = 도관 다리
|
||||||
block.payload-propulsion-tower.name = 화물 추진탑
|
block.payload-propulsion-tower.name = 화물 드라이버
|
||||||
block.payload-void.name = 화물 소멸기
|
block.payload-void.name = 화물 소멸기
|
||||||
block.payload-source.name = 화물 공급기
|
block.payload-source.name = 화물 공급기
|
||||||
block.disassembler.name = 광재 분해기
|
block.disassembler.name = 광재 분해기
|
||||||
block.silicon-crucible.name = 실리콘 도가니
|
block.silicon-crucible.name = 실리콘 도가니
|
||||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||||
block.interplanetary-accelerator.name = 성간 코어 가속기
|
block.interplanetary-accelerator.name = 성간 코어 가속기
|
||||||
#experimental, may be removed / 이 아래의 블록들은 테스트용 임시 블록들이였습니다.
|
block.constructor.name = 블록 제작대
|
||||||
block.block-forge.name = 블록 제작대
|
block.constructor.description = 최대 2x2 크기의 블록을 제작합니다.
|
||||||
block.block-loader.name = 블록 로더
|
block.large-constructor.name = 대형 블록 제작대
|
||||||
block.block-unloader.name = 블록 언로더
|
block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
|
||||||
|
block.deconstructor.name = 화물 해체기
|
||||||
|
block.deconstructor.description = 블록과 유닛을 분해합니다. 건설 비용의 100%를 돌려받습니다.
|
||||||
|
block.payload-loader.name = 화물 로더
|
||||||
|
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
|
||||||
|
block.payload-unloader.name = 화물 언로더
|
||||||
|
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 마이크로 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
@@ -1351,7 +1392,7 @@ hint.placeTurret = 적에게서 기지를 막아내려면 \uf861 [accent]포탑[
|
|||||||
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
|
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
|
||||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||||
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
|
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
|
||||||
hint.derelict = [accent]버려진[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
|
hint.derelict = [accent]잔해[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
|
||||||
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
|
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||||
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||||
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
||||||
@@ -1368,13 +1409,14 @@ hint.payloadPickup = 작은 블록이나 유닛을 집으려면 [accent][[[]를
|
|||||||
hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[].
|
hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[].
|
||||||
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
|
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
|
||||||
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[].
|
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[].
|
||||||
hint.waveFire = [accent]Wave[]포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다.
|
hint.waveFire = [accent]파도[] 포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다.
|
||||||
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
|
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
|
||||||
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||||
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
|
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
|
||||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||||
|
hint.presetDifficulty = 이 지역은 [scarlet]고위험 레벨[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]비추천[]합니다.
|
||||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||||
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 모든 것들도 가져갑니다.
|
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 모든 자원들도 가져갑니다.
|
||||||
|
|
||||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||||
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포합니다. 별다른 보강재 없이는 구조적 문제 때문에 내구성이 비교적 약합니다.
|
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포합니다. 별다른 보강재 없이는 구조적 문제 때문에 내구성이 비교적 약합니다.
|
||||||
@@ -1403,8 +1445,7 @@ liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아
|
|||||||
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
|
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
|
||||||
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
|
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
|
||||||
|
|
||||||
block.derelict = [lightgray] 버려짐[]
|
block.derelict = \ue815 [lightgray]잔해
|
||||||
block.resupply-point.description = 주변 유닛들에 구리 탄약을 보급합니다. 배터리 전력이 필요한 유닛들은 호환되지 않습니다.
|
|
||||||
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
|
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
|
||||||
block.illuminator.description = 발광합니다.
|
block.illuminator.description = 발광합니다.
|
||||||
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
|
||||||
@@ -1423,13 +1464,15 @@ block.separator.description = 광재를 광물들로 분리합니다.
|
|||||||
block.spore-press.description = 포자를 석유로 압축합니다.
|
block.spore-press.description = 포자를 석유로 압축합니다.
|
||||||
block.pulverizer.description = 고철을 갈아 모래로 만듭니다.
|
block.pulverizer.description = 고철을 갈아 모래로 만듭니다.
|
||||||
block.coal-centrifuge.description = 석유에서 석탄을 추출합니다.
|
block.coal-centrifuge.description = 석유에서 석탄을 추출합니다.
|
||||||
block.incinerator.description = 넘치는 자원이나 액체를 증발시킵니다.
|
block.incinerator.description = 들어오는 모든 자원과 액체를 소각시킵니다.
|
||||||
block.power-void.description = 입력된 모든 전력을 무효로 합니다. 샌드박스 전용.
|
block.power-void.description = 전력을 제거합니다. 샌드박스 전용.
|
||||||
block.power-source.description = 무한한 전력을 공급해주는 블록입니다. 샌드박스 전용.
|
block.power-source.description = 전력을 무한히 출력합니다. 샌드박스 전용.
|
||||||
block.item-source.description = 자원을 무한대로 출력합니다. 샌드박스 전용.
|
block.item-source.description = 자원을 무한히 출력합니다. 샌드박스 전용.
|
||||||
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
block.item-void.description = 자원을 제거합니다. 샌드박스 전용.
|
||||||
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
||||||
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
||||||
|
block.payload-source.description = 화물을 무한히 출력합니다. 샌드박스 전용.
|
||||||
|
block.payload-void.description = 화물을 제거합니다. 샌드박스 전용.
|
||||||
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.
|
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.
|
||||||
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.\n여러 타일을 차지합니다.
|
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.\n여러 타일을 차지합니다.
|
||||||
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
||||||
@@ -1470,6 +1513,7 @@ block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이
|
|||||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 측면에서 액체들을 받아들이지 않습니다.\n액체가 누설하지 않습니다.
|
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 측면에서 액체들을 받아들이지 않습니다.\n액체가 누설하지 않습니다.
|
||||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 같이 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 나누는 데 유용합니다.
|
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 같이 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 나누는 데 유용합니다.
|
||||||
|
block.liquid-container.description = 상당한 양의 액체를 저장합니다. 액체 라우터와 유사하게 모든 면에 출력할 수 있습니다.
|
||||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||||
@@ -1549,7 +1593,7 @@ block.logic-display.description = 프로세서를 이용해 그래픽을 출력
|
|||||||
block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
|
block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
|
||||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다.
|
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다.
|
||||||
block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다.
|
block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다.
|
||||||
block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 추진탑으로 발사합니다.
|
block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
|
||||||
|
|
||||||
unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다.
|
unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다.
|
||||||
unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다.
|
unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다.
|
||||||
@@ -1584,7 +1628,7 @@ unit.omura.description = 적에게 장거리 관통 레일건을 발사합니다
|
|||||||
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다.
|
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다.
|
||||||
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다.
|
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다.
|
||||||
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다.
|
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다.
|
||||||
unit.retusa.description = 근접 시한지뢰를 설치합니다. 아군 유닛을 수리할 수 있습니다.
|
unit.retusa.description = 주변 적에게 유도 어뢰를 발사합니다. 아군 유닛을 수리할 수 있습니다.
|
||||||
unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다.
|
unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다.
|
||||||
unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다.
|
unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다.
|
||||||
unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다.
|
unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다.
|
||||||
@@ -1618,8 +1662,7 @@ lenum.shoot = 특정 위치에 발사
|
|||||||
lenum.shootp = 목표물 속도를 예측하여 발사
|
lenum.shootp = 목표물 속도를 예측하여 발사
|
||||||
lenum.config = 필터의 아이템같은 건물의 설정
|
lenum.config = 필터의 아이템같은 건물의 설정
|
||||||
lenum.enabled = 블록의 활성 여부
|
lenum.enabled = 블록의 활성 여부
|
||||||
|
laccess.color = Illuminator color.
|
||||||
lenum.color = 조명 색 설정
|
|
||||||
laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다.
|
laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다.
|
||||||
laccess.dead = 유닛 또는 건물 사망/무효 여부
|
laccess.dead = 유닛 또는 건물 사망/무효 여부
|
||||||
laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛이 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛이 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
||||||
@@ -1735,13 +1778,15 @@ lenum.itemdrop = 아이템 투하
|
|||||||
lenum.itemtake = 건물에서 아이템 수송
|
lenum.itemtake = 건물에서 아이템 수송
|
||||||
lenum.paydrop = 현재 화물 투하
|
lenum.paydrop = 현재 화물 투하
|
||||||
lenum.paytake = 현재 위치에서 화물 수송
|
lenum.paytake = 현재 위치에서 화물 수송
|
||||||
|
lenum.payenter = 아래 화물 건물에 착륙
|
||||||
lenum.flag = 깃발 수 설정
|
lenum.flag = 깃발 수 설정
|
||||||
lenum.mine = 특정 위치에서 채광
|
lenum.mine = 특정 위치에서 채광
|
||||||
lenum.build = 구조물 건설
|
lenum.build = 구조물 건설
|
||||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
|
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
|
||||||
lenum.within = 좌표 주변 유닛 발견 여부
|
lenum.within = 좌표 주변 유닛 발견 여부
|
||||||
lenum.boost = 이륙 시작/중단
|
lenum.boost = 이륙 시작/중단
|
||||||
#1730 line matching / 줄 매칭
|
|
||||||
|
#1745 line matching / 줄 매칭
|
||||||
|
|
||||||
#-------------비공식 번역-------------
|
#-------------비공식 번역-------------
|
||||||
#팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요.
|
#팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요.
|
||||||
@@ -1753,7 +1798,7 @@ lenum.boost = 이륙 시작/중단
|
|||||||
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018
|
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018
|
||||||
|
|
||||||
#아이템
|
#아이템
|
||||||
item.metaglass.details = [lightgray][비공식][]쓰임세가 가장 적은 아이템
|
item.metaglass.details = [lightgray][비공식][]쓰임새가 가장 적은 아이템
|
||||||
item.graphite.details =
|
item.graphite.details =
|
||||||
item.sand.details =
|
item.sand.details =
|
||||||
item.titanium.details =
|
item.titanium.details =
|
||||||
@@ -1769,7 +1814,7 @@ item.pyratite.details =
|
|||||||
liquid.water.details =
|
liquid.water.details =
|
||||||
liquid.slag.details =
|
liquid.slag.details =
|
||||||
liquid.oil.details =
|
liquid.oil.details =
|
||||||
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다는 소문이 있다.
|
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다.
|
||||||
|
|
||||||
#블록
|
#블록
|
||||||
block.resupply-point.details =
|
block.resupply-point.details =
|
||||||
@@ -1844,8 +1889,8 @@ block.power-node.details =
|
|||||||
block.power-node-large.details =
|
block.power-node-large.details =
|
||||||
block.surge-tower.details =
|
block.surge-tower.details =
|
||||||
block.diode.details =
|
block.diode.details =
|
||||||
block.battery.details =
|
block.battery.details = [lightgray][비공식][]아크와 랜서같은 전기먹는하마 옆에 많이 설치해두자.
|
||||||
block.battery-large.details =
|
block.battery-large.details = [lightgray][비공식][]일반 베터리 9개보다 5000만큼의 전력을 더 저장할 수 있다.
|
||||||
block.combustion-generator.details =
|
block.combustion-generator.details =
|
||||||
block.thermal-generator.details =
|
block.thermal-generator.details =
|
||||||
block.steam-generator.details =
|
block.steam-generator.details =
|
||||||
@@ -1859,7 +1904,7 @@ block.mechanical-drill.details =
|
|||||||
block.pneumatic-drill.details =
|
block.pneumatic-drill.details =
|
||||||
block.laser-drill.details =
|
block.laser-drill.details =
|
||||||
block.blast-drill.details =
|
block.blast-drill.details =
|
||||||
block.water-extractor.details =
|
block.water-extractor.details = [lightgray][비공식][]맨 땅에서 물을 뽑아낸다. 이것이 바로 창조경제
|
||||||
block.oil-extractor.details =
|
block.oil-extractor.details =
|
||||||
block.vault.details =
|
block.vault.details =
|
||||||
block.container.details =
|
block.container.details =
|
||||||
@@ -1904,9 +1949,9 @@ block.multiplicative-reconstructor.details =
|
|||||||
block.exponential-reconstructor.details =
|
block.exponential-reconstructor.details =
|
||||||
block.tetrative-reconstructor.details =
|
block.tetrative-reconstructor.details =
|
||||||
block.switch.details =
|
block.switch.details =
|
||||||
block.micro-processor.details =
|
block.micro-processor.details = [lightgray][비공식][]Hello, World!
|
||||||
block.logic-processor.details =
|
block.logic-processor.details = [lightgray][비공식][]99병의 맥주가 벽장에 있네, 99병의 맥주라네
|
||||||
block.hyper-processor.details =
|
block.hyper-processor.details = [lightgray][비공식][]그것을 내려서 넘겼네, 더 이상 벽장에 맥주가 없네
|
||||||
block.memory-cell.details =
|
block.memory-cell.details =
|
||||||
block.memory-bank.details =
|
block.memory-bank.details =
|
||||||
block.logic-display.details =
|
block.logic-display.details =
|
||||||
@@ -1934,7 +1979,7 @@ unit.horizon.details =
|
|||||||
unit.zenith.details =
|
unit.zenith.details =
|
||||||
unit.antumbra.details =
|
unit.antumbra.details =
|
||||||
unit.eclipse.details =
|
unit.eclipse.details =
|
||||||
unit.mono.details =
|
unit.mono.details = [lightgray][비공식][]민더스트리 최고 귀요미.
|
||||||
unit.poly.details =
|
unit.poly.details =
|
||||||
unit.mega.details =
|
unit.mega.details =
|
||||||
unit.quad.details =
|
unit.quad.details =
|
||||||
@@ -1943,11 +1988,11 @@ unit.risso.details = [lightgray][비공식][]뭉치면 연사력이 무시무시
|
|||||||
unit.minke.details =
|
unit.minke.details =
|
||||||
unit.bryde.details =
|
unit.bryde.details =
|
||||||
unit.sei.details = [lightgray][비공식][]세이 sei!
|
unit.sei.details = [lightgray][비공식][]세이 sei!
|
||||||
unit.omura.details =
|
unit.omura.details = [lightgray][비공식][]오무라이스?
|
||||||
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮어보죠.
|
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮여보죠.
|
||||||
unit.oxynoe.details =
|
unit.oxynoe.details =
|
||||||
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!
|
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!
|
||||||
unit.aegires.details = [lightgray][비공식][]플레이어가 할 수 있는건 운전과 공사뿐...
|
unit.aegires.details = [lightgray][비공식][]공격 컨트롤을 할 수 없습니다.
|
||||||
unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다.
|
unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다.
|
||||||
unit.alpha.details =
|
unit.alpha.details =
|
||||||
unit.beta.details =
|
unit.beta.details =
|
||||||
|
|||||||