Compare commits

...

774 Commits
v130 ... v135.1

Author SHA1 Message Date
Thomas Widyantoko
4462bcca43 in_ID bundle update (#6682)
* Removed unnecessary words and re-added missing translations

* Main bundle parity
2022-03-31 09:14:01 -04:00
Vajda Simon
99a3967918 Update servers_v6.json (#6680)
Fixed the original Hungarian mindustry ddns
2022-03-30 14:24:47 -04:00
Weathercold
7faa0f119e Make closestEnemyCore find the actual closest core (#6676)
* Make closestEnemyCore find the actual closest core

this function should return the closest core of all of `team`’s enemies, but it instead returns the closest core of the first enemy team that has a core

* Glenn method
2022-03-30 00:28:26 -04:00
Brandons404
47b8e8d9fa Add new server address (#6655)
I'd like to add my dedicated server to the official list.
2022-03-29 10:18:43 -04:00
WayZer
b2fc824277 Add tinylake server to v7 list (#6674) 2022-03-29 10:17:31 -04:00
RebornTrack970
c3ab407040 Re-Added Rapid to Omega (#6675) 2022-03-29 10:17:19 -04:00
buthed010203
2bfc23c216 Cease node dumbness (#6670)
* Cease.

* Mobile players are second rate citizens

* Undo config on ratelimit, revert PowerNode for loop

* Fix being unable to drop items into core vaults when there are over 1k of the item already
2022-03-28 14:32:36 -04:00
Anuken
12e1f328e8 testing compile times with gradle action 2022-03-28 11:56:45 -04:00
Anuken
fdc942cc6c Update push.yml 2022-03-28 11:33:27 -04:00
Anuken
3d507ae473 Update pr.yml 2022-03-28 11:33:15 -04:00
TranquillyUnpleasant
580fcd1fbc Apply color stripping to player names in console wherever applicable. (#6672)
* utility method

* plainName for all console outputs

* plainLastName for all console outputs

* some formats

* slightly reformat trace output

* Slightly nicer admin indicator

* A space
2022-03-28 10:09:01 -04:00
BalaM314
8ec2e40610 Add "Exiting to reload mods." logger message (#6662)
To allow for the game to be automatically restarted
2022-03-24 10:42:44 -04:00
Darklord2996
5271edf9eb Update to servers_v7.json - New Domain (#6641)
* Update to servers_v7 - New Domain

Updating server list to include New surrealment ip address as read other pull rq for surrealment v6 domain update

* Update servers_v7.json
2022-03-15 21:26:11 -04:00
Darklord2996
7ca1663d89 Update to servers_v6.json - Update Domain (#6640)
* Update to servers_v6.json - Update Domain

Im stupid and did not format it correctly i've removed the screwed branches on my fork here's the fixed one im so stupid *pain* 
This is to change the port of surrealment as the previous ip was redirected to v7 ill be adding it to that list shortly (it is using the same plugins everything just a version split)

* Update servers_v6.json
2022-03-15 21:25:56 -04:00
RebornTrack970
9e53f3d86b that one omega server is back. (#6639) 2022-03-15 10:48:12 -04:00
Valeriy
2fd3c25beb Update servers_v7.json(new domen) (#6635)
SMoA now have a .ru domen
2022-03-11 09:51:06 -05:00
buthed010203
2759aa2793 Removed redundant (and probably also broken) vars (#6631)
These shouldn't have existed in the first place
2022-03-09 11:01:26 -05:00
Vajda Simon
6ac865be9f Update servers_v6.json (#6630)
The Hungarian server domain has changed
2022-03-09 10:01:37 -05:00
RebornTrack970
f4281d260b Removed some servers from v7 Omega (#6618) 2022-03-04 17:20:59 -05:00
Otto Richter (fnetX)
6ea4570ae8 Update German translations (#6619) 2022-03-04 17:20:46 -05:00
ErrorInCode
ca016df40d Fixed Phase Wall naming in Spanish (#6616)
I removed the word "grande" from the name because that means big, and this is the smaller phase wall.
2022-03-03 21:28:04 -05:00
router
96d99f68b2 Update bundle_cs.properties (#6615) 2022-03-03 09:24:29 -05:00
WayZer
4ff697e19b API: add DropDownEvent (#6611)
* API: add DropDownEvent

(cherry picked from commit d44a45c916da391200f1ffad3f98b15a99abb1aa)

* request changes
2022-03-02 11:26:37 -05:00
Nautilus
6c59018d9f Update servers_v7.json (#6613)
added our hex-PvP server
2022-03-02 10:25:26 -05:00
Sahrea
bdd6a0e08c Update servers_v7.json (#6602)
Add the M-DE Servers to the V7 Serverlist.
2022-03-01 10:18:06 -05:00
ZetaMap
9f3a1cac1b Update 'servers_v6.json' - new Spanish server! (#6609)
* Update 'servers_v6.json' - new Spanish server!

* Update servers_v6.json
2022-03-01 10:17:33 -05:00
Pointifix
813408d6ee Update servers_v6.json - Server with new gamemode named Sectorized (#6591)
* Update servers_v6.json

Developed a new Gamemode named Sectorized, the principle is similar to hexed but instead of hexes its an open map and you can only build within the area highlighted by shock mines. This area can be expanded by placing vaults, which have custom cost for each new core shard which is being placed.

The Gamemode is not 100% finished yet but already playable, i will consecutively add more features.

* added ddns
2022-02-22 21:40:27 -05:00
RebornTrack970
3509b56a51 2R2T's Container Broke so port change (#6595)
25574 -> 25575
2022-02-22 11:21:56 -05:00
alex
09e0e441c5 Update servers_v7.json (#6588) 2022-02-18 11:12:00 -05:00
GaviTSRA
155b7638f9 Updated TSR Network server ips (#6587) 2022-02-18 10:46:30 -05:00
Matthew, Maya, or MEEP
785bd44dbe Change base grab to be like other turret types (#6584)
because why was it like this to begin with
2022-02-17 17:13:20 -05:00
Ribbons0121R121
0ee8c07904 Change base grab to be like other turret types (#6577)
because why was it like this to begin with
2022-02-14 23:06:44 -05:00
Matthew, Maya, or MEEP
cdbad21daa Apparently navanax shots shrink (#6576) 2022-02-14 21:36:20 -05:00
RebornTrack970
a0fc8accff YH Server Port Change (#6574) 2022-02-14 14:36:12 -05:00
Valeriy
a2e2b867b0 Update servers_v7.json (#6571)
Update domen from duckdns to no-ip
2022-02-13 09:16:37 -05:00
Github Actions
35ec122e2f Automatic bundle update 2022-02-12 14:27:18 +00:00
Dryehm
69737594cc Filipino Bundle Translation (#6525)
* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties

* Update bundle_fil.properties
2022-02-12 09:26:11 -05:00
RebornTrack970
738e75253d TR Bundle Fix (#6564)
* TR Bundle Fix

* Update bundle_tr.properties
2022-02-12 09:25:58 -05:00
Phinner
e20505508e funni js (#6566) 2022-02-10 19:44:30 -05:00
Fernando
96b26cafd4 New MindustryBR servers and remove old ones (#6563)
* New MindustryBR server and remove closed servers

* Remove closed servers and add new one
2022-02-08 20:37:11 -05:00
hortiSquash
761b357e46 Allows for different Pixels/Area (#6562)
* Allows for different Pixels/Area

Spent the entire day asking people if they knew of any mod that change would break, the answer is negative

modders, if you want the screen to take the entire space, remove both the -4

* ScaleFactor so it doesnt break existing mods

scale = (size * 32 - bordersize / 2) / displaySize

* facepalm

* Update LogicDisplay.java

why am i dumb every time i do changes on the fly

* Update LogicDisplay.java
2022-02-08 18:02:59 -05:00
Matthew (or Maya) Peng
6a053f2f45 Allow for same-size core upgrades (#6558) 2022-02-05 17:58:36 -05:00
Matthew (or Maya) Peng
c877c3416e Reset after drawing bullet. (#6557) 2022-02-05 16:03:32 -05:00
Sunny Kim
126baa93d7 Save fires from color (#6556) 2022-02-05 11:14:43 -05:00
buthed010203
7dce2ee9ec Do not the overlap. (#6555)
I got sick of waiting for this to get patched in vanilla so I did it myself.
2022-02-04 18:53:14 -05:00
Matthew (or Maya) Peng
16b9d68773 Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option

* No one is gonna set a negative light radius, but just in case...
2022-02-03 09:48:44 -05:00
OSP
4ee2ce3ba5 [XCore] Domain (#6554) 2022-02-03 09:48:34 -05:00
Anuken
d7e55e83da arc 2022-02-02 23:38:07 -05:00
Anuken
335cd0c8a1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-02-02 23:38:04 -05:00
Anuken
c01ad67614 arc 2022-02-02 23:38:00 -05:00
Sam Bloom
34d8ce59cb new yeet hosting servers (#6552) 2022-02-02 18:38:40 -05:00
Take
5c4f3171f7 Japanese translation (#5858)
* translate sector name

* fix sector description translation

* fix translate: status

* fix translate: remove WIP from setting.coreitems.name

* correct a notation error between "ターレット" and "タレット"

* translate: link.bug, 研究タブ, network error, sectors.stored

* transalte: block name, use "放電" instead of "電撃アーク", scepter description

* fix translate: unmoving

Co-authored-by: Anuken <arnukren@gmail.com>
2022-02-02 16:57:02 -05:00
Anuken
ae924e6e2b Merge remote-tracking branch 'origin/master' 2022-02-02 11:54:44 -05:00
Anuken
ca6723e696 Light RGB clamp + Arc update 2022-02-02 11:54:39 -05:00
Sam Bloom
dc02678a6d Omega IP Change (#6548)
* almost done

* Update servers_v6.json

* last ip change (for a long time)
2022-02-01 17:35:58 -05:00
Recessive
e5d16a73c5 Changed AA servers to new IP (#6546) 2022-02-01 09:35:59 -05:00
Anuken
85d3680094 I have not checked my email in a month
and at this point I'm not sure if I should.
2022-01-31 14:46:18 -05:00
Rex
b3a91f50c1 Update servers_v6.json (#6543) 2022-01-31 14:42:25 -05:00
smol
29311806a9 PlayerConnectionConfirmed (#6539)
* PlayerConnectionConfirmed

* AdminRequestEvent
2022-01-29 11:34:34 -05:00
Leonid Skorospelov
0b9483cffc Preserve conveyors end rotation on placement (#6496)
* Preserve conveyors end rotation on placement

* Formatting
2022-01-27 14:57:43 -05:00
buthed010203
fa06d2c20b Fix broken powernode Point2[] config (#6531)
This was broken. I fixed it.
2022-01-25 10:38:38 -05:00
Sh1p*nfire
d81efe4f71 fix Cyerce's frag keeping owner velocity (#6527) 2022-01-25 10:05:52 -05:00
Phinner
ed598e203c Add Xpdustry BE server (#6526)
A secret place for testing unstable plugins :^)
2022-01-24 11:05:53 -05:00
SachaTending
5596354454 Add tendhost to servers (#6517)
* Add tendhost to servers

New server

* Update servers_v6.json
2022-01-24 11:03:38 -05:00
Matthew (or Maya) Peng
716702623d onConfigureClosed (#6523)
* onConfigureClosed

* Run the closing of the previous block's config on the opening of another
2022-01-23 19:34:28 -05:00
Nile
e2658ba497 Restoring the natural order of things (#6514)
Renamed Infection to Yeet Hosting, as Infection has dissolved due to recessive's return, and Yeet Hosting was our hosts when it was up.
2022-01-21 20:07:37 -05:00
CPXMC
30070ce759 Change my main name in Contributors (#6513)
CPXMC to PCX-LK
2022-01-21 20:05:48 -05:00
OSP
c26671fd4b [XCore] Attack ip update (#6512) 2022-01-21 16:28:11 -05:00
Даркнесс#3729
df994a2ebd Remove my second server and a V6 server (#6510)
* Remove my second server and 2 cursed servers

Remove

* Add Community server back
2022-01-21 14:50:32 -05:00
Iloveidea
287dc35640 Update LiquidConverter.java (#6507) 2022-01-21 09:46:03 -05:00
RebornTrack970
a3ccdce0eb Infection dns change (#6506) 2022-01-19 10:42:31 -05:00
Weathercold
4a05c9547a TextSetting (#6503)
* tile

tile

* > Called right after load()

* TextSetting

* nvm I change the doc instead

* Fixes
2022-01-18 22:26:24 -05:00
VizardAlpha
3311e40906 Update bundle_fr.properties (#6373)
* Update bundle_fr.properties

* Removes -> Destroys..
2022-01-17 23:18:41 -05:00
彭瑞暄
b8842a34ae Update bundle_zh_TW.properties (#6470) 2022-01-17 21:58:26 -05:00
Anuken
cc221d669a Sector bugfix backport 2022-01-17 15:41:45 -05:00
Paweł Stolarski
6a75d84f48 Evolveye (polish translator of 3.x version) (#6502) 2022-01-17 14:53:35 -05:00
Vajda Simon
9622d6b401 Hungarian server update (#6501)
with lobby and plugins 😁
2022-01-16 16:28:23 -05:00
OSP
44c28e2af0 [XCore] new server (#6500) 2022-01-16 14:28:31 -05:00
RebornTrack970
f754f386c9 Added Castle Wars server as a test (#6498) 2022-01-15 10:42:14 -05:00
Matthew (or Maya) Peng
795edb2494 Tractor Beam Suction multiplies by timescale twice (#6489) 2022-01-13 15:28:29 -05:00
devlaq
f5701ba3c4 Update servers_v6.json (#6487)
Change shard server address to 59.12.120.171 for fast connection and stability
2022-01-12 10:00:46 -05:00
Neba-MD
772f3ceb5f Update servers_v6.json (#6485) 2022-01-11 12:57:30 -05:00
OSP
4b6a48a30f [XCore] domain change (#6484) 2022-01-11 10:16:33 -05:00
Matthew (or Maya) Peng
43e857e810 Fix ammo of one item transforming into another. (#6483)
* Fix ammo transmutation

* Small fixes

* small fix 2

* a

* commit spam aeugh
2022-01-11 09:29:25 -05:00
Phinner
cd88400154 Better Mod/Plugin dependencies handling (#6328)
* Dependencies goes brrrr

* mmh, maybe voiding exception in findMeta ?

* Let Anuke code handle everything

I trust the Cat :^)

* My god, I sleep too much...

* Forgot that one...
2022-01-10 23:43:11 -05:00
Matthew (or Maya) Peng
1d14fa78bf Make ItemEntry's item public (#6474) 2022-01-10 23:38:28 -05:00
Volas171
02db63aa91 update omega ips (#6482) 2022-01-10 18:13:07 -05:00
OSP
4eab4ab569 [XCore] update ip (#6481) 2022-01-09 17:00:46 -05:00
Yuri Polyakov
12a8797019 Add server to global (#6479)
* Add server to global

* Ня
2022-01-09 11:37:48 -05:00
KotMilkMeoW
030d66fb73 MeowLand cumeback (#6478)
👀
2022-01-09 10:06:35 -05:00
Matthew (or Maya) Peng
9825d2f746 Incorrect reset (#6477) 2022-01-08 21:34:12 -05:00
Valeriy
f8af593177 SMoA will come back (#6475)
Domen isnt active yet
2022-01-08 11:47:29 -05:00
Nile
16d7a368c6 added crawler hell (#6469) 2022-01-06 18:59:41 -05:00
TranquillyUnpleasant
3701ac131e More info (#6465)
* change wave timer to display serverside when waves exist

* show total and enemy units, not just enemy units

* format
2022-01-02 00:22:19 -05:00
RebornTrack970
ec00f59b82 Infection port change (#6457) 2021-12-30 09:36:55 -05:00
Nile
2da4408dd1 Added Infection (#6455)
fun gamemode
2021-12-29 09:30:27 -05:00
buthed010203
692718d4ea Fix strange behavior of MinerAI (#6454)
* Fix strange behavior of MinerAI 

See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216

> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?

* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
Phinner
84d87e7e9f Allow Custom input handling in servers (#6452)
* enable input redirection

* oops
2021-12-23 23:30:46 -05:00
buthed010203
0036efba0c Properly update map name and gamemode on steam (#6449)
* Properly update map name and gamemode on steam

This has been bugging me for the longest time but I've been too lazy to fix it, I finally got around to doing so.

* fix
2021-12-22 14:23:24 -05:00
buthed010203
34c4aa07de Fix assertion message (#6448)
It previously said `exotic-mod must be loaded. ==> expected: <betamindy> but was: <exotic-mod>` when it failed which makes absolutely no sense.
2021-12-21 12:09:51 -05:00
Anuken
2dfa238ff3 More debug stats 2021-12-21 10:33:09 -05:00
Anuken
a093ba5511 Merge remote-tracking branch 'origin/master' 2021-12-21 10:25:54 -05:00
Anuken
24420c4371 Added temporary client debug status methods 2021-12-21 10:25:47 -05:00
Valeriy
24d3054bac End of this nightmare (#6444)
SMoA/Skaarj was end of existing
2021-12-18 08:35:58 -05:00
L0615T1C5-216AC-9437
7880135824 Allow setting to be reset through the use of config key default (#6442) 2021-12-17 17:13:49 -05:00
KuhnChris
4b6541ae4e Update missing "core launch animation skip" in german translation file (bundle_de) (#6430)
* Update settings file (bundle_de)

* Update bundle_de.properties
2021-12-14 12:52:26 -05:00
Matthew (or Maya) Peng
339d87ad78 Check the status, not the bullet (#6434) 2021-12-13 21:44:54 -05:00
Matthew (or Maya) Peng
052b47fbe4 remove space from perSecond and perMinute (#6435) 2021-12-13 21:44:10 -05:00
Fancy2209
b5c1972040 Update bundle_pt_PT.properties so that the portuguese word for settings is right (#6433)
* Update bundle_pt_PT.properties

* Fix the other 2 words with -/ I didn't notice
2021-12-13 13:20:30 -05:00
RebornTrack970
6c26edbd84 Fixed Omega Servers on V7 (#6432)
* Fixed Omega Servers

* Update servers_v7.json
2021-12-13 11:18:53 -05:00
Prosta4okua
192588d373 Update LanguageDialog.java (#6431) 2021-12-12 18:15:26 -05:00
RebornTrack970
a3100980dc Fixed 2R2T (#6426) 2021-12-11 09:26:38 -05:00
Volas171
f4c7637071 Update Omega v7 and v6 ips (serverlist) (#6420)
* update omega ip

* omega v7 ip change

* i forgo 💀
2021-12-09 09:49:11 -05:00
Darkness#3729
3a91460e24 Fix (#6414) 2021-12-08 10:01:02 -05:00
Matthew (or Maya) Peng
b70c08c2ec Removes -> Destroys (#6409)
* Removes -> Destroys

* inputed

* bad language design TM

english sucks
2021-12-08 00:03:11 -05:00
Matthew (or Maya) Peng
8e89b24e5b unprivate countOre (#6410) 2021-12-08 00:02:52 -05:00
Rex
76af0228c1 Update servers_v6.json (#6407)
* Update servers_v6.json

* Update servers_v6.json
2021-12-05 16:00:37 -05:00
Alexander397172YT
a3385df88b new createdustry IP (#6406) 2021-12-05 12:39:02 -05:00
buthed010203
5c3ecaabb5 Fix incorrect return value (#6401)
* Fix incorrect return value

the javadoc is a lie

* Update Administration.java
2021-12-04 20:41:29 -05:00
alex
adb03c465b add v7 servers for alex servers (#6393)
* Update v6 servers for alex servers

* Update servers_v7.json

alex v7 server
2021-12-02 19:24:44 -05:00
Matthew (or Maya) Peng
5ea4688e88 get by name (#6396) 2021-12-02 15:43:31 -05:00
Matthew (or Maya) Peng
8cb830ba41 Make MoveLightningAbility alternating a boolean (#6390)
* Revert "BlueWolf does not want MoveLightningAbility to mirror (#6376)"

This reverts commit e1685ef46c.

* boolean `alternate`

* Better Javadoc description
2021-11-29 23:05:35 -05:00
Matthew (or Maya) Peng
3819e327e9 Grammar (#6383)
* Grammar

* English is a terrible language
2021-11-29 21:15:15 -05:00
Anuken
51fe07daef Backported EnumSet changes 2021-11-29 20:15:13 -05:00
Anuken
dc0904a6c7 Merge remote-tracking branch 'origin/master' 2021-11-29 20:14:05 -05:00
Anuken
feba9d677e Fixed #6389 2021-11-29 20:13:59 -05:00
smol
582f05fa33 Fix a single pixel in Fuse's sprite (#6387)
* Create m

* Delete m

* Add files via upload
2021-11-29 12:23:16 -05:00
Darkness#3729
061357e1df Reserved 5000 port for a new gamemode (#6385)
👀
2021-11-29 09:46:45 -05:00
buthed010203
c055407249 Fix editor camera panning (#6380)
VSync being disabled will make the camera move unbearably fast currently as it isnt tied to frame time.
2021-11-26 13:45:27 -05:00
Matthew (or Maya) Peng
e1685ef46c BlueWolf does not want MoveLightningAbility to mirror (#6376) 2021-11-26 11:05:50 -05:00
Anuken
22564de3c8 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-11-25 18:54:49 -05:00
Anuken
ce065f0324 arc 2021-11-25 18:54:46 -05:00
router
4eca2b4b0b Make updateInUnits description actually readable (#6371) 2021-11-25 15:33:21 -05:00
Anuken
04b1ba31a9 Fixed #6370 2021-11-25 13:29:35 -05:00
Catchears
c24c5c6196 update german translation (#6354)
Co-authored-by: Anuken <arnukren@gmail.com>
2021-11-25 12:09:16 -05:00
KuhnChris
cd0fbb4d81 (german translation) add missing liquid-container (#6353)
* (german translation) add missing liquid-container

For some reason the liquid container has been missing in the translation file (at all)

* Update bundle_de.properties

Reorder and remove duplicate entry for description

* Update bundle_de.properties

bblock=>block

* Update bundle_de.properties

* Update bundle_de.properties

Plural->Singular, making sure tanks only store 1 kind of liquid.
2021-11-25 12:07:50 -05:00
Anuken
d4ccbaa6df Merge remote-tracking branch 'origin/master' 2021-11-25 11:33:50 -05:00
Anuken
07696c7f92 Closes #6327 2021-11-25 11:33:44 -05:00
MrDuck557
ccfd062c85 ParticleEffect Rotation (#6323)
* Additive

* ternary

* copypasta

I missed a total of 4 instances

* anuke has spoken

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-25 11:24:34 -05:00
Anuken
0743243ead Merge remote-tracking branch 'origin/master' 2021-11-25 11:09:18 -05:00
Anuken
4c36abde28 Fixed payEnter creating ghost units 2021-11-25 11:09:13 -05:00
L0615T1C5-216AC-9437
1896a7f024 update CN's available ports for v6 (#6368)
bring back pvp and sandbox to CN!
2021-11-24 22:04:16 -05:00
Rex
010f07ed9f Update servers_v6.json (#6365)
new IPs & server
2021-11-24 09:44:48 -05:00
Anuken
54f04d8d2c Closes #6363 2021-11-23 07:53:23 -05:00
Anuken
41e82881f3 Gradle 7.3 2021-11-22 15:32:00 -05:00
Anuken
55219ea141 Merge remote-tracking branch 'origin/master' 2021-11-22 13:16:05 -05:00
Anuken
b0c46d3c97 Removed BindingsGenerator, FontGenerator 2021-11-22 13:16:00 -05:00
Anuken
fa2efcbe15 Update push.yml 2021-11-22 13:12:14 -05:00
Build Uploader
42d931bff4 Automatic bundle update 2021-11-22 18:10:50 +00:00
Darkness#3729
4eb4c84b64 [RU] Update bundle (#6355)
**Ban**dle
2021-11-22 13:09:35 -05:00
Anuken
a0ba464de1 Fixed ja/zh unicode nonsense 2021-11-22 12:13:14 -05:00
Anuken
cec39f8a70 Merge remote-tracking branch 'origin/master' 2021-11-22 12:08:14 -05:00
Anuken
64b4478bac Better bundle updater output 2021-11-22 12:08:10 -05:00
rodas80
8c9de7e4eb Update servers_v6.json (#6352) 2021-11-22 12:06:05 -05:00
Anuken
2d5e9118a5 I do not know bash 2021-11-22 12:04:51 -05:00
Anuken
261ad5dae5 BundleLauncher moved to gradle script 2021-11-22 12:04:09 -05:00
Anuken
e0b14db778 Added bundle updates as part of commit 2021-11-22 11:52:08 -05:00
Anuken
521b0e1ec4 Automatic bundle update 2021-11-22 11:50:28 -05:00
Anuken
d550ad5614 no 2021-11-22 11:44:28 -05:00
Anuken
8717fd8b33 Better bundle updater implementation 2021-11-22 11:43:13 -05:00
Anuken
ef1084302f Merge remote-tracking branch 'origin/master' 2021-11-22 10:31:10 -05:00
Anuken
c8397c9d10 Reverting bundle update (see description)
The bundle updater removed quite a lot of comments and extra details. I will be rewriting the bundle launcher to fix this.
2021-11-22 10:31:01 -05:00
MrDuck557
25f98fdeb0 engineColor (#6360)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-22 10:11:03 -05:00
MrDuck557
f1e9d05163 blinkSize (#6359)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-22 10:08:57 -05:00
Valeriy
f81d519c91 Add to v7 (#6357) 2021-11-21 10:38:06 -05:00
Valeriy
5a03083b57 Removing from v6 (#6356) 2021-11-21 10:37:58 -05:00
Anuken
77fb5a9a24 conflict 2021-11-20 15:07:07 -05:00
Anuken
d87ee0e942 conflict 2021-11-20 15:06:51 -05:00
Anuken
0dc8c6cd25 Updated bundles 2021-11-20 15:06:14 -05:00
Lin
aeaba6e111 Update bundle_zh_CN.properties (#6300)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2021-11-20 15:05:55 -05:00
Prosta4okua
0e8a677ecc Update bundle_uk_UA.properties (#6290)
* Update bundle_uk_UA.properties

Атака -> Наступ

* Update bundle_uk_UA.properties

конструкції->споруди

* Update bundle_uk_UA.properties

* Приголомшлює -> електризує

* Small fixes

→ -> "->"
елемент -> предмет
Оксино -> Оксиноя, better spelling

* Update bundle_uk_UA.properties
2021-11-20 15:05:46 -05:00
Anuken
b4cd21752c Merge remote-tracking branch 'origin/master' 2021-11-20 10:58:12 -05:00
Anuken
d1a5198efc Fixed #6351 2021-11-20 10:58:07 -05:00
devlaq
731fd2900a Update servers_v6.json (#6348) 2021-11-18 18:28:52 -05:00
Anuken
51626b6233 spelling 2021-11-17 09:41:18 -05:00
hortiSquash
fd1678dbc9 Unloading into plast belts - bug fix (#6347)
* hortiloaders hotfix randomness

Improved the unloaders' balance with multiple blocks having the same load

* deterministic lets go

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* update contributors

forgot to add them since they helped a lot for the previous commits/PRs

* unloader - fix cant load

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
2021-11-17 09:35:36 -05:00
Anuken
f87cd9c643 Do not make formatting PRs. 2021-11-16 23:36:13 -05:00
Matthew Peng
4a7774fe5a Dynamic resupply check (#6338) 2021-11-15 09:27:22 -05:00
Anuken
d23813f328 Merge remote-tracking branch 'origin/master' 2021-11-15 08:24:47 -05:00
Anuken
f586fd285c Fixed #6341 2021-11-15 08:24:39 -05:00
Rex
a786e93329 Update servers_v6.json (#6332) 2021-11-13 18:55:28 -05:00
Yuri Polyakov
df3901fda2 why (#6330)
The server is on version v6 is in the list of servers v7.
2021-11-12 23:29:15 -05:00
Rex
bb443e359f Update servers_v6.json (#6322)
* Update servers_v6.json

* Update servers_v6.json

* Update servers_v6.json
2021-11-10 13:37:38 -05:00
MrDuck557
1c4e6b77b4 DestroyBullet (#6311)
* DestroyBullet

* one space

* review

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-11-09 18:10:28 -05:00
LawrenceLin2333
68f8668162 Fix the memory leak when light rendering is disabled (#6321) 2021-11-09 11:10:18 -05:00
Matthew Peng
51730556a5 Batteries can be overdrived. (#6320) 2021-11-08 21:43:00 -05:00
Goobrr
c2b5e4b82b Show internal names (#6317)
* internal names

* enableConsole

* how did this get left out
2021-11-08 19:25:17 -05:00
JrTRinny
c96b723aaa more delectable selection pane (#6318) 2021-11-08 18:12:23 -05:00
Anuken
af7c11c4b7 Merge remote-tracking branch 'origin/master' 2021-11-08 08:56:32 -05:00
Anuken
656bb34b68 Fixed #6314 2021-11-08 08:56:26 -05:00
Matthew Peng
1dd0f67daf recoil = recoilAmount twice (#6312) 2021-11-07 22:33:11 -05:00
Matthew Peng
fff7283568 Pointless if (#6310) 2021-11-06 21:12:38 -04:00
OSP
b88ddef3c5 XCore hosting is now exists. (#6308) 2021-11-06 11:56:30 -04:00
Valeriy
93c6fa64f7 Unsuccesful updating (#6302)
I have unsuccesful update to 134.1, because i need a create ALL maps from 0.
2021-11-05 09:42:10 -04:00
Anuken
24ca434bae Take into account string length in client snapshots 2021-11-05 08:51:59 -04:00
Anuken
189604474c These things exist now 2021-11-04 22:34:42 -04:00
Anuken
5fe8ed88a6 Fixed #6305 2021-11-04 22:30:19 -04:00
Anuken
b553f5afc2 Merge remote-tracking branch 'origin/master' 2021-11-04 22:23:36 -04:00
Anuken
9e68b0a72b Fixed #6304 2021-11-04 19:34:28 -04:00
Matthew Peng
7884bbd299 stack conveyor looks weird on payload conveyors (#6295) 2021-11-03 13:37:02 -04:00
Matthew Peng
996193ea69 payloadRotation field (#6294) 2021-11-03 13:34:42 -04:00
Matthew Peng
3574b982ab misspelling (#6291) 2021-11-02 22:03:47 -04:00
Matthew Peng
a438be7fcd when and why was this hardcoded (#6289) 2021-11-02 20:22:07 -04:00
Valeriy
921c113375 Moving to v7 (#6285) 2021-11-02 11:27:14 -04:00
Valeriy
a7cd8c8ef3 Removing to v7 (#6284) 2021-11-02 11:27:09 -04:00
Darkness#3729
77044db39f Remove v6 servers from v7 serverlist (#6286) 2021-11-02 11:26:57 -04:00
Anuken
b418afed63 Added WorldLabel entity for better server-side labels 2021-11-02 10:03:44 -04:00
Anuken
99d30b6351 Fixed #6287 2021-11-02 09:04:37 -04:00
Anuken
c4dc7e91f3 Merge remote-tracking branch 'origin/master' 2021-11-02 00:24:33 -04:00
Anuken
48b9bbc317 Less thruster rotation 2021-11-02 00:24:28 -04:00
hortiSquash
134ef9e00e hortiloaders hotfix randomness (#6283)
* hortiloaders hotfix randomness

Improved the unloaders' balance with multiple blocks having the same load

* deterministic lets go

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* update contributors

forgot to add them since they helped a lot for the previous commits/PRs

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
2021-11-01 17:34:40 -04:00
Anuken
f5c09845ae Fixed #6282 2021-11-01 15:29:07 -04:00
Anuken
72e3461745 indent 2021-11-01 15:15:13 -04:00
Anuken
8cabae1d46 Display infinity symbol for "unlimited" unit cap 2021-11-01 12:27:00 -04:00
Anuken
779bab0344 Merge remote-tracking branch 'origin/master' 2021-11-01 09:41:39 -04:00
Anuken
0639e3eedb Power pickup bugfixes 2021-11-01 09:41:33 -04:00
Yuri Polyakov
450f651c8f Update bundle_ru.properties (#6267)
* Update bundle_ru.properties

* Update bundle_ru.properties
2021-11-01 09:32:57 -04:00
Darkness#3729
13d16f1883 InvalidCommandHandler (#6247)
* InvalidCommandHandler

* Update NetClient.java

* Add player

* And here

* :thonk:

* And this

* Update NetClient.java
2021-11-01 09:32:22 -04:00
NgLam is SIMP
4cbc4a0bca Update Vietnamese translation for V7 (#6246) 2021-11-01 09:31:34 -04:00
VizardAlpha
99e7fcd2d2 Update bundle_fr.properties (#6241)
* Update bundle_fr.properties

After checking, there was some text missing to be translated.

* Minor modification
2021-11-01 09:31:25 -04:00
Matthew Peng
223fb8d6f5 Basic unitsorts for hjson (#6280)
* Create some basic unitSorts

* Set as defaults

* add to ContentParser
2021-10-31 21:30:35 -04:00
Anuken
e1bf1a1b92 Merge remote-tracking branch 'origin/master' 2021-10-31 13:28:05 -04:00
Anuken
5d93362741 Added support for env flags as arrays of json strings 2021-10-31 13:27:59 -04:00
buthed010203
34180a6602 AdoptOpenJDK -> Adoptium (#6275)
AdoptOpenJDK has been replaced by adoptium
2021-10-31 13:19:37 -04:00
Matthew Peng
4999c25723 Homing on healing bullets does not take collided into account (#6276) 2021-10-31 13:03:19 -04:00
Zelaux
24810ddbf5 Block classes are now responsible for flipping of blocks in schematics. (#6254) 2021-10-31 09:35:16 -04:00
Leonid Skorospelov
d16739f86a Add event PlayerConnectionConfirmed (#6274) 2021-10-31 09:31:53 -04:00
TranquillyUnpleasant
1a6d2e9dd6 fix ai (#6273) 2021-10-31 09:30:33 -04:00
Anuken
1a0bcfc745 Added unit build requirements to stats 2021-10-30 22:49:53 -04:00
Anuken
4a94d9f2b3 Remove mod count from crash 2021-10-30 22:30:00 -04:00
Anuken
312f4d8462 Only log enabled mods in crash 2021-10-30 22:24:48 -04:00
Anuken
859c2987f0 Merge remote-tracking branch 'origin/master' 2021-10-30 21:02:54 -04:00
Anuken
a3f4dc7d1d Fixed #6272 2021-10-30 21:02:45 -04:00
Leonid Skorospelov
2e036c6efe Fix MenuOptionChooseEvent not being fired from client (#6265) 2021-10-30 09:23:30 -04:00
Anuken
c0d8ce2803 Fixed #6268 2021-10-30 09:18:06 -04:00
Anuken
f1d1f935fb Fixed #6264 2021-10-29 22:36:24 -04:00
Anuken
338f7b840c Merge remote-tracking branch 'origin/master' 2021-10-29 20:16:41 -04:00
Anuken
828464a449 Why was this false 2021-10-29 20:16:37 -04:00
Rex
49f35c6977 Update servers_v6.json (#6261) 2021-10-29 11:30:20 -04:00
Rex
a0fbf5f00f Update servers_v7.json (#6260) 2021-10-29 11:30:13 -04:00
Anuken
26045904f4 Fixed #6259 2021-10-29 11:29:38 -04:00
Anuken
fc900bec58 Merge remote-tracking branch 'origin/master' 2021-10-28 22:27:26 -04:00
Anuken
850a3cfb4e Fixed #6256 2021-10-28 22:27:22 -04:00
Rex
330ed9d390 Update servers_v6.json (#6255) 2021-10-28 21:08:46 -04:00
Zelaux
95b6ac36fc Fixed wrong weapon outline height and code duplication (#6250)
* Fixed wrong weapon outline height and code duplication

* Correct formatting
2021-10-28 17:19:00 -04:00
Fernando
cd5fb71b34 Update servers_v7.json (#6252)
Update server IP
2021-10-28 14:59:17 -04:00
hortiSquash
10f2a7b59c hortiloader hotfix (#6248)
Added an offset so they cycle through all buildings having the same load
2021-10-28 10:01:05 -04:00
TranquillyUnpleasant
09f718ba3d fix rare crash when someone spawns a lot of units (#6243) 2021-10-27 21:38:32 -04:00
Anuken
324c19e425 Merge remote-tracking branch 'origin/master' 2021-10-27 15:51:50 -04:00
Anuken
be5c46beb8 Weapon layerOffset 2021-10-27 15:51:46 -04:00
Fernando
c15f82297d Update bundle_pt_BR.properties (#6127)
* Update bundle_pt_BR.properties

Add missing translations

* Update contributors

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* h

* Update bundle_pt_BR.properties
2021-10-27 14:39:30 -04:00
Anuken
a441c0bdcb Added deprecated chat method for mod compat 2021-10-27 12:17:24 -04:00
Catchears
15396b6032 update german translation (#6085)
* update german translation to 30e6bb2625

* typo
2021-10-27 11:38:03 -04:00
彭瑞暄
75a520c3ae Update TW translations (#6092) 2021-10-27 11:36:13 -04:00
JrTRinny
d7fd7db3cc Update bundle_th.properties (#6187)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties
2021-10-27 11:26:02 -04:00
Prosta4okua
144731bfb0 Update bundle_uk_UA.properties (#6213) 2021-10-27 11:25:48 -04:00
VizardAlpha
7c1d4a092e Update bundle_fr.properties (#6227) 2021-10-27 11:25:37 -04:00
kituta
a28ece6424 Update bundle_ja.properties (#6232)
Add. //追加
2021-10-27 11:25:30 -04:00
RebornTrack970
39c5c6a6f0 TR Translation (#6239) 2021-10-27 11:25:19 -04:00
Sharlotte
77975a710c Update bundle_ko.properties (#6185)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Skskskskskk
2021-10-27 11:25:15 -04:00
Rex
d95dc98652 Update bundle_es.properties (#6238)
* Update bundle_es.properties

please see #6226 too.

* Update bundle_es.properties
2021-10-27 11:25:10 -04:00
Thomas Widyantoko
7afa6a7f44 Update bundle_in_ID.properties (#6240)
i am speed
2021-10-27 11:25:01 -04:00
Anuken
a4339b8b2b I should really rebind my aseprite zoom hotkeys 2021-10-27 10:24:13 -04:00
Anuken
7897ca9b97 Merge remote-tracking branch 'origin/master' 2021-10-27 10:13:59 -04:00
Anuken
4f957017ab Offset ping order 2021-10-27 10:13:49 -04:00
Rex
fa60ff2814 Update servers_v7.json (#6226) 2021-10-27 09:51:45 -04:00
Hexrotor
65ef189921 Corrected wrong zh_CN translation (#6224) 2021-10-27 09:32:08 -04:00
Lin
5b3b2cf4d5 Update bundle_zh_CN.properties (#6216) 2021-10-27 08:38:37 -04:00
Darkness#3729
d89184da43 [RU] Translation of save search & map search (#6219) 2021-10-26 10:46:29 -04:00
Anuken
898bddee7c Merge remote-tracking branch 'origin/master' 2021-10-26 09:52:07 -04:00
Anuken
860e4a2999 Clamp pixelator FBO size 2021-10-26 09:52:02 -04:00
Valeriy
39ef3ab4ce My fault (#6236)
Anuke, excuse me plz.
2021-10-26 09:51:03 -04:00
Valeriy
e57f4c9877 Rebeanding SMoA (#6235)
I think, comments is less
2021-10-26 09:19:13 -04:00
Phinner
30214e68b3 Add Xpdustry to V7 server list... (#6173)
They want a V7 server, I say why not ? Mindustry can run on a potato after all...
2021-10-25 19:30:00 -04:00
hortiSquash
59a480cb30 hortiloaders 1.0.3.0 bug fix (#6233)
* hortiloaders 1.0.3.0 bug fix

it didnt unload from StackConveyors/Storage when they had the same loadfactor as the factory

* unloader fix, using fields
2021-10-25 18:22:56 -04:00
Zelaux
46c6a6f6f7 Fixed using wrong weapon outline height (#6228) 2021-10-24 20:56:15 -04:00
Anuken
b6acf1af0a Comparator cleanup 2021-10-24 15:18:21 -04:00
hortiSquash
16f4e300a8 fixed the full factory priority bug (#6211) 2021-10-24 15:14:36 -04:00
Anuken
b18b4cdc90 Fixed #6222 2021-10-23 19:59:20 -04:00
Anuken
79d90ca75d Merge remote-tracking branch 'origin/master' 2021-10-23 14:35:59 -04:00
Anuken
b2b47353bf Fixed kotlin daemon randomly crashing 2021-10-23 14:35:54 -04:00
lifestarse
b7fe2bedae Update servers_v7.json (#6214)
lostdustry.northeurope.cloudapp.azure.com
2021-10-23 14:22:01 -04:00
Anuken
00e1d69348 Merge remote-tracking branch 'origin/master' 2021-10-23 09:26:35 -04:00
Anuken
88d1165909 Fixed #6220 / Fixed #6217 2021-10-23 09:26:30 -04:00
TranquillyUnpleasant
b22efb8c83 fix block picker working while logic dialog is open (#6215) 2021-10-22 18:52:08 -04:00
Anuken
a7c78c4193 Bundle case fixes 2021-10-22 18:17:25 -04:00
TranquillyUnpleasant
5c5acb2d48 Saved games search & Mapsearch filter improvements (#6194)
* better filter menu

* remove unused bundle property

* indent

* Add text instead of using labels

* Saved game search

* Save not map

* auto cursor to search bar

* change icon to terrain
2021-10-22 18:14:33 -04:00
Anuken
414f27a3b6 Merge remote-tracking branch 'origin/master' 2021-10-22 17:47:22 -04:00
Anuken
009eea1988 Cloud rendering overlap fix 2021-10-22 17:47:17 -04:00
hortiSquash
c9eed5a936 horti and the better unloaders (#6201)
* hortiloaders 0.9.8.1 seq fix

* tiny fixes
added more comments

* a tiny fix, and rewriting of a comment
2021-10-22 10:57:16 -04:00
Anuken
5d20f3a89b Merge remote-tracking branch 'origin/master' 2021-10-22 09:04:06 -04:00
Anuken
677e0e6f58 Fixed #6207 2021-10-22 09:04:00 -04:00
Fernando
49c64faece Update servers_v6.json and servers_v7.json (#6206)
* Update servers_v6.json

Update IPs

* Update servers_v7.json
2021-10-21 14:46:13 -04:00
JrTRinny
f944d3d579 deselectable content selection UI (#6205) 2021-10-21 12:40:34 -04:00
Anuken
4dc2164468 Merge remote-tracking branch 'origin/master' 2021-10-21 12:11:59 -04:00
Anuken
e9612ce9f0 Fixed #6203 / Minor block requirement changes 2021-10-21 12:11:54 -04:00
Darkness#3729
b19eb3fc04 AdminRequestEvent (#6198)
* AdminRequest event

* Lol

* Revert
2021-10-21 09:38:28 -04:00
Anuken
699364580e Added hiddenBuildItems rule 2021-10-20 16:25:24 -04:00
Anuken
085a974350 Cleanup 2021-10-20 14:34:27 -04:00
Anuken
4436a5ced9 An experiment 2021-10-20 14:30:06 -04:00
Anuken
a21f6d335f Fixed incorrect waves on serpulo sectors 2021-10-19 18:18:58 -04:00
Anuken
2469cf0851 Added isPayload utility for buildings 2021-10-19 12:13:29 -04:00
Anuken
a82ba0567b Merge remote-tracking branch 'origin/master' 2021-10-19 09:19:51 -04:00
Anuken
6022fcd109 Removed unused iOS splash screen 2021-10-19 09:19:46 -04:00
Fernando
038d132da9 Update servers_v7.json (#6183)
Add brazillian V7 servers
2021-10-19 00:13:58 -04:00
buthed010203
52238e3aa4 Remove redundant cast (#6193)
* Remove redundant cast

* dumb
2021-10-18 21:57:05 -04:00
MrDuck557
f2ce32cbb2 LogicDisable (#6191)
* LogicDisable

* I have read CONTRIBUTING.md

I forgot one space

Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
2021-10-18 20:17:57 -04:00
Anuken
7dc492892e Fixed #6190 2021-10-18 16:28:52 -04:00
Anuken
4e92aa2000 Turret payload shoot fix 2021-10-18 11:48:44 -04:00
Anuken
3c8e21ac6a Remove debug write test 2021-10-18 11:37:52 -04:00
Anuken
8f5aa02428 Merge remote-tracking branch 'origin/master' 2021-10-18 11:37:32 -04:00
Anuken
f31759bb96 Update/draw payload buildings (broken) 2021-10-18 11:37:26 -04:00
Skin
938b4e5a00 Update servers_v7.json (#6186)
Mistake №2
2021-10-18 11:35:45 -04:00
Anuken
c6f6b8e46e Fixed legged units using wrong pathfinder 2021-10-18 09:58:01 -04:00
Anuken
3a9c0377ac Merge remote-tracking branch 'origin/master' 2021-10-17 22:40:26 -04:00
Anuken
324e5151aa Block cleanup 2021-10-17 22:40:21 -04:00
Skin
ad8455377c Update servers_v7.json (#6181)
* Update servers_v7.json

Pandorum is back

* Update servers_v7.json

Mistake
2021-10-17 21:56:02 -04:00
Anuken
3c963fb1bc Merge remote-tracking branch 'origin/master' 2021-10-17 19:55:45 -04:00
Anuken
af3467035b Building tile referernce cleanup 2021-10-17 19:55:37 -04:00
Bill Arndt
b57abf8b60 Update servers_v6.json (#6093)
Add server running my Eviction plugin to community list.
2021-10-17 17:40:20 -04:00
Anuken
0acd339e33 Payload loader crash fix 2021-10-17 16:46:39 -04:00
Anuken
e897458e94 Sound codegen fixes 2021-10-17 16:12:47 -04:00
Anuken
a72adef051 Fixed off-tinted cells 2021-10-17 16:03:05 -04:00
Anuken
a8ffd6c520 Merge remote-tracking branch 'origin/master' 2021-10-17 15:30:56 -04:00
Anuken
9cb8c6d83d Added liquid container to tech tree 2021-10-17 15:30:52 -04:00
RebornTrack970
59435c8372 TR Translation, fix for 132 (#6176)
* TR Translation, fix for 132

* Update bundle_tr.properties
2021-10-17 15:24:10 -04:00
VizardAlpha
fc9abeb908 Update bundle_fr.properties (#6172)
* Update bundle_fr.properties

More branch merging.. Commits and more..

* Added logic variable display window
2021-10-17 15:23:59 -04:00
Prosta4okua
ea3802bfc7 Update bundle_uk_UA.properties (#6180)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2021-10-17 15:23:50 -04:00
Anuken
994f6f7e84 Redundant codegen cleanup 2021-10-17 15:21:41 -04:00
Anuken
ba91fb8eb7 Bugfixes 2021-10-17 15:14:19 -04:00
Anuken
e6d7330f6e Fixed #6182 2021-10-17 15:01:29 -04:00
Anuken
be1561b0cb Don't allow constructing banned blocks 2021-10-16 23:17:54 -04:00
Anuken
b271f5b630 Fixed #6174 2021-10-16 23:06:07 -04:00
Anuken
d5a2f13442 Payload loader tweaks 2021-10-16 22:33:17 -04:00
Anuken
f03d3d89f3 Fixed large units fitting into deconstructors 2021-10-16 18:43:43 -04:00
Anuken
717a620ff4 Unpause game in logic variable dialog if necessary 2021-10-16 14:51:53 -04:00
Anuken
9dfd4d0049 Merge remote-tracking branch 'origin/master' 2021-10-16 13:01:07 -04:00
Anuken
290450de5b Fixed deconstructor not accepting direct unit payloads 2021-10-16 13:01:03 -04:00
Darkness#3729
d970eb45e3 Lol (#6171) 2021-10-16 12:45:16 -04:00
Anuken
b7f030eb13 Added logic variable display window 2021-10-16 12:30:00 -04:00
Anuken
f43e308dad Merge remote-tracking branch 'origin/master' 2021-10-16 10:22:24 -04:00
Anuken
bd329f57d6 Add sensing of reconstructor config 2021-10-16 10:22:20 -04:00
Sharlotte
06bf2711a4 Update [KO] bundles once again (#6147)
* Why did you marge this

* Update bundle_ko.properties
2021-10-16 09:49:58 -04:00
Matthew Peng
7ff9ad7351 Move payload blend check to BuildingComp (#6152) 2021-10-16 09:49:52 -04:00
Yuri Polyakov
91acda56c1 [RU] New blocks translated (#6159)
* [RU] New blocks translated

ь

* Поправил 2 строчки

* а

* Еще перевел пару строк

* Поправил строчку

Как же плохо без очков
2021-10-16 09:49:37 -04:00
JrTRinny
0f29a01292 Update bundle_th.properties (#6162) 2021-10-16 09:46:27 -04:00
Anuken
902f3695ee amend 2021-10-16 09:03:21 -04:00
Anuken
d5e239c610 Fixed #6168 2021-10-16 09:02:40 -04:00
Anuken
36064c63e3 Fixed #6166 2021-10-15 22:26:52 -04:00
Anuken
01a8a8bb4d Merge remote-tracking branch 'origin/master' 2021-10-15 21:40:13 -04:00
Anuken
4a979058c2 Crawler shootOnDeath 2021-10-15 21:40:09 -04:00
Fernando
e06640935d Update servers_v6.json (#6165)
Add new server
2021-10-15 20:23:52 -04:00
Anuken
956cbe792b Fixed #6164 2021-10-15 18:48:59 -04:00
Anuken
e9e5fea306 Merge remote-tracking branch 'origin/master' 2021-10-15 17:04:39 -04:00
Anuken
f683496440 cleanup 2021-10-15 17:04:34 -04:00
buthed010203
b66eb173d8 Consistency (#6163)
* Consistency

Why is this inconsistent with the portion just above it?

* C o n s i s t e n t
2021-10-15 16:07:15 -04:00
Anuken
816ab161df Make Unit type default to Alpha 2021-10-15 12:07:07 -04:00
Anuken
bccdd86f30 Merge remote-tracking branch 'origin/master' 2021-10-15 11:41:00 -04:00
Anuken
9a5ac14bc3 Fixed #6158 2021-10-15 11:40:55 -04:00
router
dc14f42593 .pl hosting moment (#6156)
* .pl hosting moment

* Update servers_be.json
2021-10-15 09:33:26 -04:00
Anuken
18c5f508b1 Update README.md 2021-10-14 22:41:33 -04:00
Anuken
d8cf65e24c More permissive json type re-declarations 2021-10-14 21:59:02 -04:00
Anuken
3de9cfa1d7 Don't crash on invalid research 2021-10-14 21:26:34 -04:00
Anuken
df156444e7 Prioritize mod content in parser 2021-10-14 21:24:19 -04:00
Anuken
8a3dd53aa2 ClassMap regen 2021-10-14 21:01:20 -04:00
Anuken
b855849e4a Merge remote-tracking branch 'origin/master' 2021-10-14 20:58:13 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Anuken
ad1c75d050 WIP branch merging 2021-10-14 19:15:03 -04:00
Zelaux
dcb84f9faf Made the Menus API less conflicting (#6154)
* Made the Menus API less conflicting

* Fixed ignoring zero menuId in Menus
2021-10-14 14:23:12 -04:00
itsragedev
d5babe88e3 Update bundle_de.properties (#6150)
Changing some strings to match the original a little more.
2021-10-14 11:38:25 -04:00
Anuken
b30eb26eb7 Merge remote-tracking branch 'origin/master' 2021-10-14 11:16:57 -04:00
Anuken
b5f639f518 AGP 7.0.3 2021-10-14 11:16:53 -04:00
Sunny Kim
ec1124499f Disable sector info for specific sectors (#6151)
* showSectorLandInfo

* showSectorLandInfo type
2021-10-14 11:16:36 -04:00
Ilya246
095cc27ea6 Add shootOnDeath to weapons (#6149)
* Update Weapon.java

* Add files via upload
2021-10-14 09:50:57 -04:00
Anuken
a2f40a5565 Fixed #6148 2021-10-13 19:35:04 -04:00
Anuken
1f1a5bde3e Removed unused PayloadLaunchPad class 2021-10-13 14:00:31 -04:00
Anuken
4a4b336814 Added logic payEnter command 2021-10-13 10:18:34 -04:00
Anuken
1a839bce86 Merge remote-tracking branch 'origin/master' 2021-10-13 08:51:54 -04:00
Anuken
2e747a481a Generator unit cell color tweaks 2021-10-13 08:51:48 -04:00
Matthew Peng
fdfe381b6e Unhardcode Drill Effect Randomness (#6144)
* Unhardcode Drill Effect Randomness

* I should start refusing to make prs for people
2021-10-12 22:32:58 -04:00
Anuken
9e01d1a69d Merge remote-tracking branch 'origin/master' 2021-10-12 18:25:43 -04:00
Anuken
5e8a3137c1 FX cast cleanup 2021-10-12 18:25:37 -04:00
Matthew Peng
8c3ecfdb06 Make Burst + Spread Work (#5589)
* Make Burst + Spread Work

* This is why you use an IDE

* h
2021-10-12 17:36:59 -04:00
Kubek0212
fbca85fe0a Update achievements.vdf (#4423)
Achievement description wasn't updated from 5.0. Added foreshadow.
Small fix do production I achievement.
2021-10-12 15:37:00 -04:00
BorisA11
bf8276f501 Serbian translation of all blocks (#6129)
all blocks are now translated, meaning the game should be more playable on this language
block descriptions are not yet done
2021-10-12 15:36:29 -04:00
Yuri Polyakov
1fc3974e1b [RU] Minor translation of some lines (#6016)
* [RU] Minor translation of some lines

Translated 3 lines. That's all for now ...

* [RU] Editor translate

bruh

* [RU] Editor translate (2)

* [RU] Editor translate

bruh2

* update

* update 2
2021-10-12 15:34:51 -04:00
Sharlotte
c857c8a438 Update bundle_ko.properties (#5984)
* Update bundle_ko.properties

* Update bundle_ko.properties
2021-10-12 15:21:48 -04:00
Anuken
5b9e11cc6c Revert "Update this bundle (#6081)" (#6143)
This reverts commit 10b1ce2a3d.
2021-10-12 15:18:56 -04:00
GuestUser25
10b1ce2a3d Update this bundle (#6081) 2021-10-12 15:18:25 -04:00
Angel-24
5b3ae4ae15 [ES] Updated spanish translation (#6031)
* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

* Updated line 125

Remove suggestion of changing auto-disabling mods setting when the game crashes, just what Anuke did in the original bundle.
2021-10-12 14:16:22 -04:00
Anuken
90d589939a PR cleanup 2021-10-12 14:15:28 -04:00
Anuken
da225d15c7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-10-12 14:14:56 -04:00
Ilya246
21549d2518 Add new fx (#6136)
* Update Fx.java

* Update Fx.java

* Update Fx.java

* Update NetClient.java

* Update Fx.java
2021-10-12 14:14:51 -04:00
Nautilus
e6863825d2 Update servers_v7.json (#6142)
added our network to the server list
2021-10-12 14:14:20 -04:00
Anuken
25c8623e30 router 2021-10-12 12:35:46 -04:00
Anuken
d5f7fc842c Fixed #6140 2021-10-12 08:25:00 -04:00
Anuken
da0fea5186 Merge remote-tracking branch 'origin/master' 2021-10-11 10:30:44 -04:00
Anuken
6abb458c27 Increased world stream chunk size 2021-10-11 10:30:40 -04:00
GlennFolker
9cc738d867 order (#6137) 2021-10-11 09:03:42 -04:00
Nalrahc
171e348b49 Update achievements.vdf (#5536)
L37 : "Créer une nouvelle carte 10 fois" could have been understood as "Edit the same map 10 times".
L113 : "Contrôller" is a typo
2021-10-10 20:51:41 -04:00
VizardAlpha
3c071bcf49 Create Summary.txt (#5400)
* Create Summary.txt

* Create changelogs

* Delete changelogs

* Update description.txt steam

* Update summary

Co-authored-by: Anuken <arnukren@gmail.com>
2021-10-10 20:50:23 -04:00
Matthew Peng
4030e71b31 Customizable Force Projector Absorb Effect (#6102)
* Customizable Force Projector Absorb Effect

* Fix everything

* Custom shield break effect
2021-10-10 17:06:59 -04:00
Anuken
9f070323c2 a 2021-10-10 14:11:12 -04:00
Anuken
8ae70f5f9a Merge remote-tracking branch 'origin/master' 2021-10-10 14:04:13 -04:00
Anuken
f5cb6f2542 Fixed arguments resetting red in server errors 2021-10-10 14:04:08 -04:00
VizardAlpha
871fcc9579 Update achievements.vdf (#4987)
Minor correction and small translation ...
2021-10-10 13:52:19 -04:00
Anuken
a9bb8b1310 Update TRANSLATING.md 2021-10-10 13:47:44 -04:00
Parkurist
b955539383 [TR] Translation of Steam and Google Play game descriptions and achivements (#5420)
* Create full_description.txt

* Create short_description.txt

* Create summary.txt

* Create title.txt

* Create 100.1.txt

* Delete 100.1.txt

* Create description.txt

* Create short_description.txt

* draft

* [TR] Translated all of the Steam achivements
2021-10-10 13:40:59 -04:00
VizardAlpha
8f8e038575 Update description.txt (#4986)
* Update description.txt

Minor correction and small translation ...

* Update description.txt
2021-10-10 13:38:37 -04:00
Anuken
b2de197050 Merge remote-tracking branch 'origin/master' 2021-10-10 12:37:11 -04:00
Anuken
c60bd6f0dc Customizable chat formatting (Closes #5387) 2021-10-10 12:37:07 -04:00
Darkness#3729
8468214dd7 Another translate and typo fix (#6115)
* Update bundle_ru.properties

* Another typo and some translation

* Also this

* And hint

* Bruh
2021-10-10 10:29:58 -04:00
Anuken
919db8cc76 Merge remote-tracking branch 'origin/master' 2021-10-10 10:24:16 -04:00
Anuken
5ce5f347aa Jitpack gradle tweak 2021-10-10 10:24:10 -04:00
GlennFolker
758921c077 Added 2 versatile trigger event types (#6130)
* t

* oops
2021-10-10 08:08:04 -04:00
MrSampleJay
c22ede229e Update bundle_fil.properties (#6128)
Translated item description from copper to surge
2021-10-09 17:15:43 -04:00
Wojtek G
1ca6db9cf5 Update bundle_pl.properties (#5206)
[tutorial] changed "Poradnik" (Guide) to "Samouczek" (Tutorial) for consistency 

[command.rally] changed "Zbierz" (Sounds more like collecting something) to "Zbiórka" (Sounds more like gathering units together)
2021-10-09 14:08:44 -04:00
buthed010203
c5ed535519 add javaPath variable (#6126) 2021-10-09 14:07:56 -04:00
Fernando
6c86a64c74 Update servers_v6.json (#6125)
remove modded server
2021-10-09 13:13:23 -04:00
Anuken
d24f7cb549 Merge remote-tracking branch 'origin/master' 2021-10-09 12:54:26 -04:00
Anuken
f5d6313399 Redundant effect paren cleanup 2021-10-09 12:54:20 -04:00
BorisA11
dc7ffbc8b8 The partial Serbian language translation (#6118)
* The partial Serbian language translation

Since all south-slavic langauges are very similar, this would also be usable by Croats, Bosnians, etc. The translation is not yet fully completed, many things are still not done, but I will propose this as it is now, then finish it up later, if possible.

* typo

typed rs instead of sr

* typo 2

ohno

* more unit descriptions

* more translations - over 100 more lines are done

* more translations

more complete translations
2021-10-08 18:11:54 -04:00
kituta
f9da6f8904 Update bundle_ja.properties (#6121)
Add. //追加しました
2021-10-08 18:11:19 -04:00
Anuken
1ada42738f Merge remote-tracking branch 'origin/master' 2021-10-07 14:35:13 -04:00
Anuken
04df23b88a Generation tweaks 2021-10-07 14:35:09 -04:00
Darkness#3729
200aa3e32b Typo (#6114) 2021-10-07 12:47:52 -04:00
Anuken
083321d6c7 Merge remote-tracking branch 'origin/master' 2021-10-07 12:07:32 -04:00
Anuken
00be5b7fa5 Converted soundtrack to ogg 2021-10-07 12:07:26 -04:00
SoMall-dumpling
55537f09dc Torpedos->Torpedoes (#6113)
Typo, yes.
2021-10-07 09:32:24 -04:00
Anuken
d43157fd22 Fixed negative recoil 2021-10-06 13:29:31 -04:00
Anuken
60a430025a Merge remote-tracking branch 'origin/master' 2021-10-06 13:09:53 -04:00
Anuken
3f53315a07 Proper implementation of #6099 (untested) 2021-10-06 13:09:45 -04:00
Darkness#3729
6e3de78026 [RU] Unit descriptions and more (#6110)
* Небольшое обновление бандла

* Перевод криогенной жидкости, а так же поиска карт

* Надо ещё оксиное перевести

* Добавил описание Оксино

* Убрал ненужное
2021-10-06 10:23:32 -04:00
Matthew Peng
a4963f351d Fix negative recoil (#6107) 2021-10-05 23:05:33 -04:00
Anuken
df5c31a0e7 Update SERVERLIST.md 2021-10-05 22:22:27 -04:00
JrTRinny
17af905d52 Update bundle_th.properties (#6036)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties
2021-10-05 22:18:18 -04:00
VizardAlpha
f2139fad6e Update bundle_fr.properties (#6035)
* Update bundle_fr.properties

* Adding new commits

* Don't suggest changing the mod disable option

* ....
2021-10-05 22:18:06 -04:00
Anuken
785ba7910d Merge remote-tracking branch 'origin/master' 2021-10-05 17:06:17 -04:00
Anuken
3030308f09 Make naval units only slow down on "shallow" water 2021-10-05 17:06:09 -04:00
Darkness#3729
4ed471f77b Change server port (#6105)
:-/
2021-10-05 13:42:06 -04:00
maxutka99
373c73f492 Update servers_v7.json (#6079)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2021-10-05 13:00:11 -04:00
Matthew Peng
bc3da30d45 Allow for dynamic laser absorption and insulation (#5047)
* Allow for dynamic laser absorption

* Might as well do insulated as well

* null checks are important
2021-10-05 12:36:29 -04:00
Fatonndev
77736f227f New domain name (#6076)
* new domain name

* moved to new domain
2021-10-04 14:39:55 -04:00
way-zer
6d49bd39be Fix #5702 (#6098) 2021-10-04 09:21:02 -04:00
Anuken
0d0fe394d3 Serpulo water tweaks 2021-10-03 13:12:20 -04:00
Anuken
aed57aaac3 Added InputHandler lock system 2021-10-03 11:21:53 -04:00
Anuken
b20cdb97c5 Reset chat font cache color 2021-10-02 13:01:54 -04:00
Anuken
d95662233c Fixed #6090 2021-10-02 12:05:02 -04:00
Anuken
ce7e91f17b Merge remote-tracking branch 'origin/master' 2021-10-02 08:42:12 -04:00
Anuken
db6b8abce6 Fixed #6089 2021-10-02 08:42:07 -04:00
Vajda Simon
3e2da3595f Update servers_v6.json (#6084) 2021-10-01 13:47:32 -04:00
Anuken
60fe1e5570 arc 2021-10-01 12:10:50 -04:00
Anuken
67ed6ddd18 arc 2021-10-01 09:44:45 -04:00
Anuken
b265ddac03 Don't suggest changing the mod disable option 2021-10-01 09:28:23 -04:00
Anuken
ee26f51d7a Cleanup 2021-09-30 18:32:31 -04:00
Anuken
0483e3f900 Serpulo naval wave support 2021-09-30 18:22:50 -04:00
Anuken
9939d6065a Merge remote-tracking branch 'origin/master' 2021-09-30 17:33:23 -04:00
Anuken
c226127648 Display jump statement destination 2021-09-30 17:33:17 -04:00
Matthew Peng
e0b1c49e0b Fix weapon recoiling (#6083)
Weapons recoil when the begin charging
2021-09-30 17:01:24 -04:00
Yuri Polyakov
558fb26dcb Update bundle_ru.properties (#6078)
б
2021-09-30 13:03:28 -04:00
buthed010203
78a4572388 Add "infotable" name to hudfrag (#6082)
In another attempt to make my client more compatible with mods, I am adding this so it can be found by name rather than by index
2021-09-30 13:01:52 -04:00
Anuken
6f6590d5bb chargeShootEffect / Effect startDelay 2021-09-29 22:39:33 -04:00
EyeOfDarkness
efb9df7b1b Recoil Time and Improved Alternating (#6073)
* Revamped recoil, and improved alternating

* i might have to make this more complicated later

* hhhhhhhhh

* proper description.
2021-09-29 19:35:47 -04:00
Matthew Peng
a04b385f56 Fix spread + burst turrets (#6069)
* Fix spread + burst turrets

* spread is 4 by default

set salvo spread to 0

* damnit
2021-09-29 08:38:51 -04:00
Fernando
01d6aee754 Add MindustryBR network (#6074)
Come to Brazil
2021-09-28 20:43:40 -04:00
Anuken
603c871e6e apparently the --illegal-access flag is still needed 2021-09-28 18:52:48 -04:00
Anuken
71543f2ab2 Improved Serpulo water edge generation 2021-09-28 17:20:20 -04:00
Anuken
7f415588f4 Cleaned up duplicate SettingsMenuDialog code 2021-09-28 14:41:35 -04:00
Anuken
c6c374f672 Merge remote-tracking branch 'origin/master' 2021-09-28 11:28:58 -04:00
Anuken
d226ffe633 Fixed #6071 2021-09-28 11:28:53 -04:00
Matthew Peng
182dfc5f38 delta in reload for a LaserTurret isn't properly calculated (#6068) 2021-09-28 08:41:40 -04:00
TranquillyUnpleasant
366822e4d1 Remove unused variable (#6063)
This got leftover from some other shader testing I did.
2021-09-27 22:25:22 -04:00
Anuken
8f53822a6e Merge remote-tracking branch 'origin/master' 2021-09-27 21:11:25 -04:00
Anuken
c814ef0012 Slightly increased item charge damage 2021-09-27 21:11:21 -04:00
SoMall-dumpling
30e6bb2625 Retusa Description Change (#6061)
Now that Retusa has been remaked, the description needs to be changed too.
2021-09-27 19:11:48 -04:00
Anuken
f5a0528c73 Merge remote-tracking branch 'origin/master' 2021-09-27 19:02:10 -04:00
Anuken
f5a2ed900d Make hint.presetLaunch more likely to show up 2021-09-27 19:02:06 -04:00
Matthew Peng
2f9bf6e13f collideTerrain (#6059)
* collideTerrain

* Combine code
2021-09-27 15:11:36 -04:00
Anuken
13b92519f1 Added missing revision 2021-09-27 15:07:34 -04:00
Anuken
61a28aca91 Cryofluid floor tweaks 2021-09-27 15:07:10 -04:00
Anuken
7c00b54191 hgdf 2021-09-27 14:51:50 -04:00
TranquillyUnpleasant
dbd31b9031 Cryo tiles (#6054)
* Cryo tile

* tile name

* Shader

* Icon and property
2021-09-27 14:46:28 -04:00
Matthew Peng
083c21ea3f Effect Rotate With Parent (#5999)
* Effect Rotate With Parent

* Use Rotc

* Wording

* Base Rotation

* Rotate effect rotation with parent.
2021-09-27 11:55:56 -04:00
buthed010203
6fb7f4fe26 At least add a fastAA property (#6058)
Since my other pr will never get merged, i will at least add this so i can use it myself
2021-09-27 11:55:34 -04:00
Anuken
a21942e401 Map dialog margin cleanup 2021-09-27 11:36:03 -04:00
TranquillyUnpleasant
bf89ef1e5e Map search (#6004)
* Map search

* Fix format

* check and continue

* icons and style

* grow pane so search bar doesnt move

* Inline focusing

* Use boolean instead of checking size
2021-09-27 11:33:12 -04:00
Anuken
2d2052e39f "ok" 2021-09-27 11:00:33 -04:00
Anuken
7bf85d9f84 Merge remote-tracking branch 'origin/master' 2021-09-27 09:18:53 -04:00
Anuken
ed1557b5ac Implemented Anuken/Mindustry-Suggestions/issues/3026 2021-09-27 09:18:46 -04:00
Pietro
5e0f404602 row mod content dialog in mobile (#6051)
* Row mod content dialog in mobile

It's as simple as `Math.floor()`

* type casting

(int)
2021-09-26 11:40:15 -04:00
Misaka
0185f8bc5a shizashizashiza epic comeback (#6050)
No description provided.
2021-09-26 08:33:05 -04:00
Matthew Peng
94d9ca4727 Pull creating and dumping products out into their own methods (#6047) 2021-09-26 08:31:21 -04:00
Darkness#3729
d79ab3ec3e Make thruster cost some scrap (#6045) 2021-09-25 08:50:20 -04:00
Matthew Peng
50cc340b20 Customizable Block Place Sound (#6043) 2021-09-24 21:28:20 -04:00
Anuken
dac17aa2b7 Merge remote-tracking branch 'origin/master' 2021-09-23 19:44:46 -04:00
Anuken
29242249bd Fixed #6039 2021-09-23 19:44:42 -04:00
rmuchan
22a93fc649 fix achievement Roboticist (#6037) 2021-09-23 14:14:44 -04:00
Anuken
c8ab2bd1ba Inline SchematicsDialog#focusSearchField 2021-09-22 20:25:01 -04:00
Anuken
9e718b633e Increase dependency timeout for jitpack 2021-09-22 20:21:26 -04:00
Anuken
90d1770b3e Attempt to synchronized logic random seed 2021-09-22 20:12:45 -04:00
Anuken
3f6d5b9dfe Sync/save @tick/@time; make @time be based off of @tick
Closes Anuken/Mindustry-Suggestions/issues/2976
2021-09-22 19:35:15 -04:00
Anuken
6d41b894ab Slight difficulty increase of Desolate Rift 2021-09-22 19:21:58 -04:00
Anuken
0c4592fbc8 ok jitpack 2021-09-22 18:43:13 -04:00
Anuken
dc2ff1e933 Switch to 'slightly faster' Jabel version 2021-09-22 18:40:00 -04:00
Anuken
6f8ae1b5a3 h 2021-09-22 18:32:14 -04:00
Anuken
76e5c51a12 ???? 2021-09-22 18:26:04 -04:00
Anuken
45f6fde689 ??? 2021-09-22 18:22:28 -04:00
Anuken
83dc70b054 Run tests with --stacktrace 2021-09-22 18:17:54 -04:00
Anuken
ec886456c8 really? 2021-09-22 18:15:27 -04:00
Anuken
4377eacfd5 Updated Jabel for JDK 17 compatibility 2021-09-22 18:11:51 -04:00
Anuken
c92433c5f9 Attempting JDK 17 again 2021-09-22 18:01:04 -04:00
Darkness#3729
deca57c2d9 Add a new gamemode, improve port (#6033)
:-/
2021-09-22 13:33:18 -04:00
Anuken
00cb441704 Fixed #6032 2021-09-21 13:50:20 -04:00
Anuken
173ac324a4 Merge remote-tracking branch 'origin/master' 2021-09-21 09:42:24 -04:00
Anuken
3a8ba568b5 Fixed main -> mainClass deprecation warning 2021-09-21 09:42:19 -04:00
Matthew Peng
b60acf2c37 Option to parentize status effect effects (#6030) 2021-09-21 08:36:34 -04:00
Anuken
6f27fd1ea2 Merge remote-tracking branch 'origin/master' 2021-09-20 12:38:34 -04:00
Anuken
8a6f3db20e Fixed #6028 2021-09-20 12:38:29 -04:00
Matthew Peng
4886ee35e9 Status Field Effect X/Y (#6009)
* Status Field Effect X/Y

* h

* aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2021-09-20 09:32:30 -04:00
Matthew Peng
cbb3afa95c Add boolean[] to TypeIO (#6026)
* Add `boolean[]` to `TypeIO`

I'm too lazy to convert `byte[]` in my code.

* Order
2021-09-20 00:10:43 -04:00
Anuken
7e0f68b24d Made replaced preset sector saves auto-delete 2021-09-19 12:50:45 -04:00
Anuken
cc0cdeb6c0 Use Unit icon() for minimap icons 2021-09-19 09:29:32 -04:00
Anuken
01a76d1c9e Merge remote-tracking branch 'origin/master' 2021-09-19 08:53:04 -04:00
Anuken
5c0827b208 Fixed requestItem not respecting amount 2021-09-19 08:52:59 -04:00
Darkness#3729
05b8c772d8 Opened a sandbox server and added a domain (#6022) 2021-09-19 08:34:28 -04:00
Anuken
9dfb5888ec Fixed shields not capping properly 2021-09-18 20:39:43 -04:00
Anuken
66f56d9e98 Merge remote-tracking branch 'origin/master' 2021-09-18 14:33:03 -04:00
Anuken
3f996cf294 Better bullet range calc 2021-09-18 14:32:57 -04:00
JrTRinny
47dc9c7b31 add playerControllable for turrets (#6019) 2021-09-18 09:52:31 -04:00
Kowkodivka
e4e1bac2aa [RU] Multiplayer translate (#6014)
Перевел строчку "servers.local.steam = Open Games & Local Servers".
2021-09-17 21:39:49 -04:00
Anuken
01771c5288 Merge remote-tracking branch 'origin/master' 2021-09-17 11:46:58 -04:00
Anuken
58a21c3cc7 Arc compatibility 2021-09-17 11:46:52 -04:00
Kowkodivka
effd226c3e [RU] Settings translate (#6013)
Перевел 2 строчки в настройках графики.
2021-09-17 11:33:46 -04:00
Kowkodivka
8ccca23a24 Update bundle_ru.properties (#6012)
Translated "status.overdrive.name"
2021-09-17 10:16:03 -04:00
Anuken
84935e1bb0 Fixed #6008 2021-09-16 21:25:31 -04:00
Anuken
32baf06c97 Experimental alternate Serpulo generation / Spawn margin decrease 2021-09-16 18:10:38 -04:00
Anuken
0756da0dd1 Fixed shader warnings 2021-09-16 12:41:45 -04:00
Anuken
845b64945e "Realistic" specular planet lighting 2021-09-16 10:20:32 -04:00
Anuken
7b623e964c gitignore fixes 2021-09-15 22:34:15 -04:00
Anuken
e3cceea1af Re-trying JITPack 2021-09-15 22:30:53 -04:00
Anuken
c4fe53955b Moved Scripts loaders to Vars.tree.loadSound/Music 2021-09-15 11:24:39 -04:00
Anuken
0068952ba6 Content parser listener 2021-09-15 10:49:22 -04:00
Anuken
a3b3745d01 Merge remote-tracking branch 'origin/master' 2021-09-14 21:28:39 -04:00
Anuken
95c3476144 Fixed #6001 2021-09-14 21:28:34 -04:00
Matthew Peng
4cb3bef1a7 Parentize Vela and Corvus shoot effects (#5997) 2021-09-14 14:24:19 -04:00
Darkness#3729
248f59131b [RU] Translation of all latest bundles (#5985)
* [RU] Translation of all latest bundles

* Also this line

* Update bundle_ru.properties

* Fix
2021-09-14 12:52:19 -04:00
Anuken
72841afd96 too soon, apparently 2021-09-14 12:29:29 -04:00
Anuken
eb9c3c8033 Use JDK 17 for tests 2021-09-14 12:25:09 -04:00
Anuken
e23837a4ba Updated RoboVM / Switched to hard-coded SDK platform jar 2021-09-14 12:21:07 -04:00
Anuken
625f2640d8 Merge remote-tracking branch 'origin/master' 2021-09-14 09:55:40 -04:00
Anuken
01c67b77cb Fixed #5995 2021-09-14 09:55:35 -04:00
JrTRinny
63b39cdb72 there is no cliffs (#5991) 2021-09-14 09:32:08 -04:00
Rex
be0397355f br (#5990) 2021-09-13 21:08:42 -04:00
TNT331PRD
689b5af2fb Minty (#5987)
Additional server
2021-09-13 20:54:43 -04:00
Rex
d36a00a6fe update bundle_es.properties (#5989)
* Update bundle_es.properties

* Update bundle_es.properties

* 131

* support units

* fixed
2021-09-13 20:08:40 -04:00
RebornTrack970
8dfa349484 V6 2r2t (#5986) 2021-09-13 18:42:34 -04:00
Darkness6030
2906c61d06 Prevent players to kick themselves (#5988) 2021-09-13 13:39:23 -04:00
Anuken
e1ba9f16f6 Merge remote-tracking branch 'origin/master' 2021-09-13 09:04:01 -04:00
Anuken
826ddf4aad strip message newlines 2021-09-13 09:03:56 -04:00
kituta
d20048fe11 Update bundle_ja.properties (#5849)
* Update bundle_ja.properties

Addition. //追加
Changed wording of the toolmode. //toolmodeの文言を変更
Small fixes. //小さな修正

* Update bundle_ja.properties

Change of wording //文言の変更

* Update bundle_ja.properties

Addition. //追加

* Update bundle_ja.properties

Addition. //追加
366 editor.cliffs = Walls To Cliffs は「建築不能領域を表す断崖の壁を描く機能」だと思いますが、把握できていないため未翻訳で置いておきます。
「断崖を描く」

* Update bundle_ja.properties

Add

* Update bundle_ja.properties

fix //句点を忘れていました

* Update bundle_ja.properties

Small fixes. //小さな修正
2021-09-13 08:44:13 -04:00
Anuken
edbe795aa5 Merge remote-tracking branch 'origin/master' 2021-09-12 20:21:59 -04:00
Anuken
087cd2c55a Cleanup 2021-09-12 20:21:55 -04:00
fuzzbuck
ca62deaaa9 Change io event server (#5981)
(offline at this time) will used for events & seasonal modes
2021-09-12 15:09:52 -04:00
JrTRinny
d33a4f9f87 More Target varieties for energy field ability (#5828)
* more targets for energy field ability

* group booleans
2021-09-12 14:55:26 -04:00
Shockwave
f64d078f29 Update bundle_zh_CN.properties (#5938)
* Update bundle_zh_CN.properties

1. Inherited from <https://github.com/Anuken/Mindustry/pull/5661>
2. Synced latest commit from English bundle.

* Update bundle_zh_CN.properties

Synced cliff support for editor

* Update bundle_zh_CN.properties

Minor optimization

* Update bundle_zh_CN.properties

Minor fix at line 349~

* Update bundle_zh_CN.properties

Synced recent update in English bundle. (Hide All and Show All)

* Update bundle_zh_CN.properties

1. Synced hint for high threat level sector
2. Unified the term "sector"
3. Minor fix on the half-width commas

* Update bundle_zh_CN.properties

Optimized key-pressing descriptions.

* Update bundle_zh_CN.properties

Restore line 934 to half-width comma

* Update bundle_zh_CN.properties

Synced name of new sectors.
2021-09-12 12:54:32 -04:00
RebornTrack970
da465c7786 TR Translate before release (#5980) 2021-09-12 11:34:03 -04:00
NickName73
9c12125e89 Update bundle_ru.properties (#5911) 2021-09-12 11:22:17 -04:00
Sharlotte
2a6d7c5a13 Update bundle_ko.properties (#5892)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2021-09-12 11:21:53 -04:00
YellOw139
71e38862b9 [Bundle][RO] Update (#5848)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 254284760f
- Typo fixes & various other improvements

* Update full_description.txt

* Update full_description.txt

* killing confusion

* Update bundle_ro.properties

* deep-tainted-water

* should do for now

* sector.name
2021-09-12 11:21:17 -04:00
彭瑞暄
b58a63b200 Update bundle_zh_TW.properties (#5860)
* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

minor correction
2021-09-12 11:21:09 -04:00
VizardAlpha
ee8b4f478d Updates bundle_fr.properties (#5931)
* Updates bundle_fr.properties

* Added rivers on Serpulo / Added deep tainted water

* Error correction

* More campaign map progress .. Added new commits

* Update bundle_fr.properties
2021-09-12 11:09:46 -04:00
JrTRinny
1941f22676 Update bundle_th.properties (#5908)
* Update bundle_th.properties

* Update bundle_th.properties

* Update bundle_th.properties

* more beautiful names

* Update bundle_th.properties
2021-09-12 11:09:40 -04:00
Anuken
35ffbef557 #5932 2021-09-12 11:07:18 -04:00
Anuken
24db94a55b No server category colors 2021-09-12 11:05:05 -04:00
Anuken
46bda97362 Merge remote-tracking branch 'origin/master' 2021-09-12 09:05:23 -04:00
Anuken
a1b9f7d1b3 Fixed #5979 2021-09-12 09:05:18 -04:00
Matthew Peng
32db058dbe Why is the smelter -top drawn between the flame circles? (#5817) 2021-09-11 18:47:30 -04:00
Anuken
2f7c5994a7 Fixed #5978 2021-09-11 15:43:24 -04:00
Anuken
2664bb84be Fixed #5974 2021-09-11 13:30:10 -04:00
Anuken
bdcfb7ab45 Merge remote-tracking branch 'origin/master' 2021-09-11 12:15:39 -04:00
Anuken
5cf47f4198 Clamp sector description in info 2021-09-11 12:15:34 -04:00
Darkness6030
515ee060d2 [RU] Sectors name translation (#5972)
С береговой линией все понятно. 
Но почему я выбрал "Прибрежная крепость"?
Все просто. "Naval" переводится как "Водяной", но "Водяная Крепость" - звучит *не очень*.
Нужен какой-то синоним. Я рассмотрел варианты "Морская", "Береговая", но в конце концов остановился на варианте "Прибрежная".

Если вы думаете иначе, предлагайте свой вариант перевода.
2021-09-11 10:20:57 -04:00
Anuken
90c2473448 Duct bridge crash fix 2021-09-11 10:07:00 -04:00
Anuken
c5a90759e5 Fixed #5971 / Fixed #5973 2021-09-11 08:45:17 -04:00
Anuken
cccce6badd Make Base AI walls correspond to tier 2021-09-10 21:11:57 -04:00
Anuken
decc570867 Slightly denser generated bases 2021-09-10 17:23:17 -04:00
Anuken
caa34c959e More campaign map progress 2021-09-10 17:07:06 -04:00
Anuken
b8fa15e546 Merge remote-tracking branch 'origin/master' 2021-09-10 16:33:30 -04:00
Anuken
47d5be679d Map progress 2021-09-10 16:33:26 -04:00
buthed010203
fc7f689ea4 Named pathfinder thread (#5969) 2021-09-10 15:56:42 -04:00
Anuken
7c028ffcb8 Experimental positional spawn support / WIP map 2021-09-10 13:56:12 -04:00
Anuken
10c3f9e44a River noise target field 2021-09-10 09:22:39 -04:00
Anuken
b2a634e5e7 Untested/WIP naval campaign map 2021-09-10 09:17:25 -04:00
Anuken
ae0a70703b Wave edit dialog cleanup 2021-09-09 22:25:08 -04:00
TranquillyUnpleasant
9076325fa1 Add a copy button to spawn groups (#5957)
* copy button

* rebuild groups on removal

* two factor sorting

* copy method for spawngroup

* implement Clonable

* revert to copy to call clone
2021-09-09 19:38:56 -04:00
Anuken
08d7390775 Merge remote-tracking branch 'origin/master' 2021-09-09 17:05:00 -04:00
Anuken
cbe188abab Map editor bugfixes / Re-added build noise 2021-09-09 17:04:55 -04:00
Matthew Peng
abbc25798d Pull trail updating out into its own method (#5964) 2021-09-09 15:47:08 -04:00
Anuken
a3ede6cf0b Merge remote-tracking branch 'origin/master' 2021-09-09 12:08:38 -04:00
Anuken
e997768a0a d 2021-09-09 12:08:33 -04:00
itcannotbe
671098cc28 Add Build Cost Multiplier to Distributor (#5967)
It just makes sense.
2021-09-09 11:16:47 -04:00
Anuken
1a686c44a1 Fixed editor crash 2021-09-09 09:59:35 -04:00
Anuken
9e737cd3fe Merge remote-tracking branch 'origin/master' 2021-09-08 20:44:31 -04:00
Anuken
deed84f9a3 Public power graph contents 2021-09-08 20:44:26 -04:00
Matthew Peng
868cd4fb0b Just because a generator doesn't have turbines doesn't mean it doesn't have liquid (#5962) 2021-09-08 20:40:56 -04:00
Anuken
a5697a7d4b Fixed mod alpha bleeding not applying correctly 2021-09-08 15:09:05 -04:00
Anuken
2222330b43 Added hint for high threat level sector 2021-09-08 11:23:37 -04:00
Anuken
cde192b59a Added Block#allowConfigInventory 2021-09-08 09:04:04 -04:00
Anuken
c98eb2edd7 Fixed #5958 2021-09-08 08:42:23 -04:00
Anuken
dd7062f0f7 ParticleEffect#sizeInterp / Log usable RAM 2021-09-07 22:32:27 -04:00
Anuken
8adefb7b72 Merge remote-tracking branch 'origin/master' 2021-09-07 17:57:17 -04:00
Anuken
5e13f71fde Minor bugfixes & compatibility fixes 2021-09-07 17:57:03 -04:00
Matthew Peng
d257adf0c1 Show All (#5954) 2021-09-07 15:20:59 -04:00
TranquillyUnpleasant
34d2a0d3a0 Hide all button for units (#5953)
* Hide all button for units

* Add bundle property
2021-09-07 13:38:43 -04:00
Matthew Peng
efae0d3b6a Anuke what is this (#5949) 2021-09-06 20:45:42 -04:00
buthed010203
a393e21326 remove redundant Core.bundle.get (#5947) 2021-09-06 15:08:22 -04:00
Anuken
5641b4901c Easier stained mountains guardian 2021-09-05 23:01:26 -04:00
Anuken
4da21ba363 Added cliff support to editor 2021-09-05 20:08:02 -04:00
Anuken
508abba2ec Merge remote-tracking branch 'origin/master' 2021-09-05 18:00:21 -04:00
Anuken
87ff876db3 Take block timeScale into account for sector damage 2021-09-05 18:00:16 -04:00
CancerGuy
4720f1b876 Add files via upload (#5943) 2021-09-05 17:06:00 -04:00
Anuken
e35d09fe62 Merge remote-tracking branch 'origin/master' 2021-09-05 12:07:20 -04:00
Anuken
fb74dfa02f Default visualElevation for ships 2021-09-05 12:07:15 -04:00
Darkness6030
461d87dbef Add HexPvp server to global V6 list (#5940) 2021-09-05 12:03:57 -04:00
TranquillyUnpleasant
cf5d172922 Wave graph y axis refactor (#5926)
* Y axis refactor

* Fix formatting inconsistencies

* Make style match xml
2021-09-05 11:21:49 -04:00
Anuken
227fb388b8 Update building consume module before main update 2021-09-05 11:18:31 -04:00
Anuken
89d495fdb1 Merge remote-tracking branch 'origin/master' 2021-09-04 23:28:20 -04:00
Anuken
82e659dd80 Planet rendering infrastructure stuff 2021-09-04 23:28:15 -04:00
SoMall-dumpling
f20b9c828c Update Blocks.java (#5939)
simplest integer ratio
2021-09-04 22:30:07 -04:00
Anuken
efe5668c5a Merge remote-tracking branch 'origin/master' 2021-09-04 20:37:31 -04:00
Anuken
0331d8c6c4 Fixed #5937 2021-09-04 20:37:26 -04:00
Volas171
15882016ca 🤦 (#5936) 2021-09-04 18:07:29 -04:00
Anuken
b4b9a44126 Merge remote-tracking branch 'origin/master' 2021-09-04 18:07:15 -04:00
Anuken
063d2ce6c0 Implemented #5905 properly 2021-09-04 18:07:08 -04:00
ZestyLemonade
3985620289 space-begone (#5935)
Co-authored-by: sample-text-here <kjdshkasjhdfkj@jashdkaj.ksdh>
2021-09-04 17:43:03 -04:00
Anuken
23d0dfe6bf Deprecated DoubleOverlayFloor 2021-09-04 16:29:14 -04:00
Anuken
0a5b1d1380 Merge remote-tracking branch 'origin/master' 2021-09-04 15:23:53 -04:00
Anuken
24b0f445b8 Added rivers on Serpulo / Added deep tainted water 2021-09-04 15:23:47 -04:00
Volas171
57cd20e2a1 update mindustry reborn v7 (#5933)
* update mindustry reborn ip

* i forgo-
2021-09-04 12:49:11 -04:00
Anuken
3f49807348 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-09-04 11:27:29 -04:00
Anuken
13ddca750a arc 2021-09-04 11:27:26 -04:00
buthed010203
c209b0bdaf add statustable name to hudfragment (#5904) 2021-09-04 11:05:06 -04:00
Matthew Peng
264052a95f Remove the slight delay in wind3.ogg (#5909)
* Remove the slight delay in `wind3.ogg`

* Don't need to export the quality that high
2021-09-04 10:26:42 -04:00
Matthew Peng
b004146015 Input liquid drawing for DrawLiquid and DrawMixer (#5906) 2021-09-04 10:18:44 -04:00
CancerGuy
3901ae1720 change (#5923) 2021-09-04 10:14:40 -04:00
RebornTrack970
bcf798c247 Moved All OmegaHub servers from all Nodes to N5 (#5917)
* Moved All OmegaHub servers from all Nodes to N5

* Update servers_v7.json

* v6 life matters!

* Update servers_v6.json

* Update servers_v7.json

Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
2021-09-04 10:14:16 -04:00
buthed010203
2dffd525a3 remove useless method call (#5912)
sector.hasBase() already checks that save != null
2021-09-04 10:14:04 -04:00
QmelZ
d31389efca remove space (#5929) 2021-09-04 10:12:13 -04:00
Anuken
ee8683c734 Do not display overdrive visual for router/conduit 2021-09-04 10:07:13 -04:00
Anuken
8224cc3fce Fixed #5922 2021-09-04 10:03:40 -04:00
Anuken
94a340d3ee Merge remote-tracking branch 'origin/master' 2021-09-04 09:59:32 -04:00
Anuken
f8048be429 Fixed #5918 2021-09-04 09:59:28 -04:00
Кирилл Алдашкин
3714077fbe Fixed the display of the oil extractor efficiency (#5915) 2021-09-04 09:58:38 -04:00
Anuken
6984be2172 Merge remote-tracking branch 'origin/master' 2021-09-04 09:55:28 -04:00
Anuken
48f359ca9b Fixed #5907 2021-09-04 09:55:23 -04:00
Matthew Peng
9b28eaa3b3 Allow for SingleTypeGenerators to use only liquid. (#5900) 2021-08-30 08:23:58 -04:00
Matthew Peng
2f47f13ef7 Adjustable generateEffect randomness (#5901) 2021-08-29 22:55:52 -04:00
Anuken
80acea4708 #5897 with proper formatting 2021-08-29 16:25:26 -04:00
Anuken
cc689fd114 Fixed #5895 2021-08-29 10:26:39 -04:00
Anuken
be5d9154a7 Merge remote-tracking branch 'origin/master' 2021-08-29 09:12:08 -04:00
Anuken
bb9d7fedf7 Fixed #5894 2021-08-29 09:12:03 -04:00
Matthew Peng
71f064bda1 Shouldn't shorten() also reset the counter? (#5890) 2021-08-29 08:28:38 -04:00
Anuken
e30d7e998d Allow unit icons for sectors 2021-08-28 20:49:39 -04:00
Anuken
a3270dd908 this turned out to be pretty difficult 2021-08-28 16:29:58 -04:00
Anuken
48d568978b Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/mindustry/entities/Damage.java
2021-08-28 14:17:29 -04:00
Anuken
9a7324ce54 Fixed #5887 2021-08-28 14:17:01 -04:00
Darkness6030
d254d971a9 Add unitSpawnEvent (#5876) 2021-08-28 10:53:19 -04:00
SMOLKEYS.exe
800f0f4511 inconspicuous OCD goes to brazil (#5884) 2021-08-28 09:13:57 -04:00
Matthew Peng
60b2842d82 Rotator spinSpeed (#5881) 2021-08-28 08:47:11 -04:00
Matthew Peng
f8c7ff0159 Damage.damage doesn't properly convert cores (#5882)
* `Damage.damage` doesn't properly convert cores

* Well that was a complete failure
2021-08-28 08:46:08 -04:00
Anuken
4d62b0321f Fixed #5885 2021-08-28 08:44:42 -04:00
Anuken
6ca2855365 Fixed RailBulletType effect length 2021-08-27 22:33:56 -04:00
Anuken
ced97888e4 why 2021-08-27 21:51:37 -04:00
Zelaux
9f68fe520b Fixed incorrect work of TextureRegion.found() when creating icons (#5879)
* Fixed incorrect work of TextureRegion.found() when creating icons

* fixed comment text

* fixed comment text
2021-08-27 11:08:04 -04:00
Anuken
8c32acbc30 Fixed #5878 2021-08-27 09:58:08 -04:00
Anuken
bfc9b07651 Redundant cast cleanup 2021-08-27 09:31:18 -04:00
Anuken
e53b578043 Merge remote-tracking branch 'origin/master' 2021-08-27 09:17:31 -04:00
Anuken
b2ed066faa Fixed BE server not updating 2021-08-27 09:17:26 -04:00
Matthew Peng
5cc461edb0 Make hiding details optional (#5871)
* Make hiding details optional

* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Anuken
9b22777dfb AGP 7.0.1 2021-08-26 15:15:29 -04:00
Anuken
3bd08bb047 Merge remote-tracking branch 'origin/master' 2021-08-26 15:07:13 -04:00
Anuken
139d6cd5cc Proper #5872 2021-08-26 15:07:08 -04:00
RebornTrack970
309b0adb9e Added Rush and Expansion to Omega Hub (#5868) 2021-08-26 08:33:10 -04:00
Anuken
c25e6b586b Allow empty maps in FileMapGenerator 2021-08-25 21:57:18 -04:00
Anuken
f46b22e4a7 Merge remote-tracking branch 'origin/master' 2021-08-25 13:22:23 -04:00
Anuken
2b6856634c Fixed #5864 2021-08-25 13:22:19 -04:00
Ilya246
20305b5d36 Fix .pl BE server (#5862)
The server is currently up and running BE
2021-08-25 13:06:19 -04:00
Anuken
9e16d7385a Implemented #5853 2021-08-25 10:09:00 -04:00
Anuken
c573fd34a1 Bullet raycast clamp 2021-08-25 09:10:59 -04:00
Anuken
da7873cbd8 #5855 2021-08-25 08:49:41 -04:00
Anuken
a15f8131fa Merge remote-tracking branch 'origin/master' 2021-08-24 19:14:44 -04:00
Anuken
0d27e3afdc Fixed #5856 2021-08-24 19:14:40 -04:00
Leonid Skorospelov
bdcae408e6 Added 2v2, 3v3 ranked gamemode servers to v6 (#5854) 2021-08-24 17:45:14 -04:00
Anuken
bc4783e9cd Implemented #5851 properly 2021-08-24 12:45:28 -04:00
Anuken
8143cb7be0 Unit balancing 2021-08-24 12:10:44 -04:00
Anuken
8e90527609 Chat prefix empty message fix / Call.sound volume limit increase 2021-08-24 10:19:46 -04:00
Anuken
8949fd279e Build error fix / Anuken/Mindustry-Suggestions/issues/2897 2021-08-24 09:28:51 -04:00
Anuken
901d594768 Prevent server sound ear destruction / Particle effect rand param 2021-08-23 20:27:01 -04:00
Anuken
3964c8e826 Merge remote-tracking branch 'origin/master' 2021-08-23 17:41:02 -04:00
Anuken
044a124bc7 Fixed #5847 2021-08-23 17:40:58 -04:00
VizardAlpha
4f22db8db5 Updates bundle_fr.properties (#5663)
* Updates bundle_fr.properties

Final core launch animation / Added option to skip core animations

* Translation end

* Proper name/impl for "borderless windowed" on Windows

* Mod import progress bar

* WIP team icons

* Improved environmental block internal names

* Update core/assets/bundles/bundle_fr.properties

Co-authored-by: Lucien Perregaux <57545107+Luhrel@users.noreply.github.com>

* payload source and void descriptions

* Game stats cleanup

* Added max units field for wave editor

* Added max units

Co-authored-by: Lucien Perregaux <57545107+Luhrel@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2021-08-23 16:58:31 -04:00
Anuken
80ef3cee34 Suppress gen deprecatio warning / Anuken/Mindustry-Suggestions/issues/2888 2021-08-23 15:33:28 -04:00
Anuken
254284760f Hid details of locked content 2021-08-23 15:20:56 -04:00
Anuken
71ee7558ab Merge remote-tracking branch 'origin/master' 2021-08-23 14:47:16 -04:00
Anuken
5f4a3e341f #5785 2021-08-23 14:47:11 -04:00
RebornTrack970
81f25b76fd TR Fix (#5781) 2021-08-23 14:41:32 -04:00
Take
649c6ddfb3 Japanese Translation (Steam, Android description & Achivements) (#5805)
* copy English achivement and description file to Japanese folder

* Translate Gameplay, Campaign

* Translate steam achievements

* Translate Gamemodes, Custom&Multiplayer, Editor

* Translate Android desctiption

* Create summary.txt

* remove the sentence to recommend to share in steam workshop

* fix: 個 → 種類

* minor translation change
2021-08-23 14:36:34 -04:00
SoMall-dumpling
3bd3d3aa37 Avoid ambiguity (#5809)
* Avoid ambiguity

When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.

* Update OverdriveProjector.java

When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.

* Update bundle.properties

* Update bundle.properties

* Update OverdriveProjector.java

bugfix(perhaps)

* Update OverdriveProjector.java

what if

* Update OverdriveProjector.java

InTeReStInG

* Update OverdriveProjector.java

back to the past

* Update OverdriveProjector.java

Now using Math.max.

* Update bundle_bg.properties

* Update bundle_de.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_in_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_pl.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_th.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update OverdriveProjector.java

Maybe this is necessary.

* Update OverdriveProjector.java

The stats are '+50%' ,etc. now.

* Update OverdriveProjector.java

Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
2021-08-23 12:37:34 -04:00
Prosta4okua
fa9573e6dc [UKR] Translation (#5810)
* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties
2021-08-23 12:27:17 -04:00
Sharlotte
b4d19bf71b Update bundle_ko.properties (#5842) 2021-08-23 12:26:27 -04:00
YellOw139
0f019f58bd [Bundle][RO] Update (#5839)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 5d4ab9ecd7
- Typo fixes & various other improvements

* new button

* derelict changes
2021-08-23 12:26:15 -04:00
kituta
572166b157 Update bundle_ja.properties (#5813)
* Update bundle_ja.properties

Corrections to notational errors. //表記揺れの修正
Change to appropriate wording. //適切な語句への変更

* Update bundle_ja.properties

Add and remove. //追加と削除
2021-08-23 12:26:08 -04:00
JrTRinny
e16dba3336 Update bundle_th.properties (#5845)
* Update bundle_th.properties

* database button
2021-08-23 12:25:59 -04:00
Anuken
b52d645459 #5837 2021-08-23 12:04:54 -04:00
Darkness6030
73b24d2966 Update bundle_ru.properties (#5844) 2021-08-23 10:24:36 -04:00
Anuken
006c796da7 Added database button in menu 2021-08-23 10:03:26 -04:00
Anuken
160fdee596 Consistent tile attribute display 2021-08-23 09:12:36 -04:00
Anuken
5cc50b0ff3 Fixed floorSpeedMultiplier being squared 2021-08-22 15:53:07 -04:00
Anuken
3ba2498815 Removed atrax from archipelago waves 2021-08-22 13:44:55 -04:00
Anuken
0a0ec12e6c Allow logic itemDrop to @air 2021-08-22 11:43:14 -04:00
Anuken
9c826a5fdd Merge remote-tracking branch 'origin/master' 2021-08-22 10:21:24 -04:00
Anuken
50d01ef6f8 FlyingComp cleanup 2021-08-22 10:21:20 -04:00
Matthew Peng
b860b2bbfb Don't show core ghosts (#5834) 2021-08-22 09:45:17 -04:00
JrTRinny
7773a3b17b let payload source/void replace each other (#5835) 2021-08-22 09:45:05 -04:00
Anuken
c605418e33 public Setting constructor 2021-08-22 09:40:55 -04:00
Anuken
55270996ff Cleanup 2021-08-22 00:36:25 -04:00
Anuken
789fcac439 Merge remote-tracking branch 'origin/master' 2021-08-22 00:35:55 -04:00
Anuken
466118319f Fixed naval units with canBoost = true 2021-08-22 00:35:40 -04:00
fuzzbuck
8117aa8046 add 2 new io servers (#5830)
1 new gamemode which will soon come to existance & placeholder slot for events & possible future gamemode
2021-08-21 18:05:43 -04:00
Darkness6030
6847d2f373 Add HexedPvP server to Global v7 list (#5829) 2021-08-21 14:55:41 -04:00
Anuken
f85c078de8 PR cleanup 2021-08-21 11:34:05 -04:00
Matthew Peng
9cc08ada22 Heal Targetting on Turrets (#5820)
* Heal Targetting on Turrets

* Just in case
2021-08-21 11:33:20 -04:00
Sunny Kim
ec1afdfdc4 Hidden blocks only in the Placement UI (#5806)
* placeablePlayer

* placeablePlayer unlocked
2021-08-21 11:29:16 -04:00
Anuken
92d3d3cd9c Fixed #5824 2021-08-21 09:54:05 -04:00
Anuken
8d23e335ae Merge remote-tracking branch 'origin/master' 2021-08-20 23:04:47 -04:00
Anuken
ec61598a52 Minke ability moved to Oxynoe 2021-08-20 23:04:43 -04:00
彭瑞暄
c0c0ebb71f Update bundle_zh_TW.properties (#5739)
1609 lst.lookup not translated for clarity (using original description)
2021-08-20 23:03:17 -04:00
Fatonndev
c22f6a844e add hexed pvp server (#5819) 2021-08-20 14:29:46 -04:00
Anuken
8b4112f705 Check for repo & display name in mod browser search 2021-08-20 13:35:41 -04:00
Anuken
465afc3128 Sound fixes 2021-08-20 08:54:02 -04:00
Anuken
6730954a2e Fixed particle effect icon offset 2021-08-20 00:16:03 -04:00
Anuken
d03049799e Gradle 7.2 2021-08-20 00:06:37 -04:00
Anuken
3a3622bb58 Boss status color fix 2021-08-19 23:42:27 -04:00
Anuken
38ec05807a Disallow logic-building invalid blocks 2021-08-19 23:32:21 -04:00
Anuken
5d4ab9ecd7 Added max units field for wave editor 2021-08-19 23:26:39 -04:00
Anuken
0ab5f5bb14 hide hidden units in menu 2021-08-19 21:29:50 -04:00
Anuken
4b14008080 Fixed #5812 2021-08-19 17:50:31 -04:00
Anuken
e23054d606 Better support for disabling omniMovement 2021-08-19 16:29:49 -04:00
Anuken
dc5ca76df0 Merge remote-tracking branch 'origin/master' 2021-08-19 14:20:22 -04:00
Anuken
a8b423836e Added unit decal system for mods/future units 2021-08-19 14:20:18 -04:00
Volas171
a4bd160995 omegahub ip change (last) (#5807) 2021-08-19 10:43:58 -04:00
Anuken
558ee579e1 BlockIndexer null team fix 2021-08-19 09:37:12 -04:00
Anuken
41829b8660 Fixed #5803 2021-08-18 20:10:14 -04:00
Anuken
b8eaabe0de Fixed #5802 2021-08-18 18:55:36 -04:00
Anuken
a94735c5a5 Remote unlock tweaks 2021-08-18 17:52:59 -04:00
Anuken
ba48373bbc Game stats cleanup 2021-08-18 16:39:20 -04:00
Anuken
512b65a592 Merge remote-tracking branch 'origin/master' 2021-08-18 13:50:05 -04:00
Anuken
103ee371bd Fixed #5800 2021-08-18 13:49:59 -04:00
buthed010203
179f44cd37 // (#5798) 2021-08-18 12:52:12 -04:00
Anuken
1bf173b1ee Merge remote-tracking branch 'origin/master' 2021-08-18 11:41:44 -04:00
Anuken
356c2cfa80 Fixed #5797 2021-08-18 11:41:38 -04:00
kituta
5b61a183cd Update bundle_ja.properties (#5376)
* Update bundle_ja.properties

* Update bundle_ja.properties

Minor corrections and additions

* Update bundle_ja.properties

* Update bundle_ja.properties

Add 2 lines

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update bundle_ja.properties

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

* Update core/assets/bundles/bundle_ja.properties

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>

Co-authored-by: Take <18237819+Takeno-hito@users.noreply.github.com>
2021-08-18 10:45:39 -04:00
Xasmedy
d5e1b47b52 Adding M.D.N. Hub (#5795) 2021-08-18 10:25:46 -04:00
Anuken
63795d9df8 public AI fields 2021-08-17 22:06:29 -04:00
Anuken
8e179552ec pointless casts begone 2021-08-17 21:45:13 -04:00
Sunny Kim
d1271f3e4b Boss (Guardian) Status Sprite (#5773)
* boss status

* almost forgot

* Update bundle_ko.properties
2021-08-17 18:00:00 -04:00
buthed010203
24e6f5b841 remove stray newline (#5788)
its ugly
2021-08-17 17:59:15 -04:00
Alexander397172YT
7118c972a8 Update servers_v6.json (#5790) 2021-08-17 17:54:29 -04:00
Anuken
e4742133ca Made various fields/methods public 2021-08-17 17:23:02 -04:00
Anuken
ada6ef229c Merge remote-tracking branch 'origin/master' 2021-08-17 11:39:03 -04:00
Anuken
f0c0900770 Lambda memory allocation optimizations 2021-08-17 11:38:57 -04:00
Michael McMahon
a4a6eb6cee Command-line-tools link (#5789)
Link specifically to the `Command line tools only` section instead of the complete Android Studio package.
2021-08-17 08:27:36 -04:00
RebornTrack970
362c7d38a6 Omega Hub Server Update 2 (#5782)
Every Server (exept Rush and expansion) is fixed
2021-08-16 20:22:13 -04:00
Anuken
7b4d488b11 UI cleanup 2021-08-16 20:06:50 -04:00
493 changed files with 18368 additions and 5930 deletions

View File

@@ -8,10 +8,12 @@ jobs:
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- name: Set up JDK 16 - name: Set up JDK 17
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 16 java-version: 17
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Run unit tests and build JAR - name: Run unit tests and build JAR
run: ./gradlew test desktop:dist run: ./gradlew test desktop:dist
- name: Upload desktop JAR for testing - name: Upload desktop JAR for testing

View File

@@ -15,11 +15,23 @@ jobs:
cd ../MindustryBuilds cd ../MindustryBuilds
BNUM=$(($GITHUB_RUN_NUMBER + 20000)) BNUM=$(($GITHUB_RUN_NUMBER + 20000))
git tag ${BNUM} git tag ${BNUM}
git config --global user.name "Build Uploader" git config --global user.name "Github Actions"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM} git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds ${BNUM}
- name: Set up JDK 16 - name: Set up JDK 17
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 16 java-version: 17
- name: Setup Gradle
uses: gradle/gradle-build-action@v2
- name: Update bundles
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
./gradlew updateBundles
if [ -n "$(git status --porcelain)" ]; then
git add core/assets/bundles/*
git commit -m "Automatic bundle update"
git push
fi
- name: Run unit tests - name: Run unit tests
run: ./gradlew clean cleanTest test run: ./gradlew clean cleanTest test --stacktrace

4
.gitignore vendored
View File

@@ -162,3 +162,7 @@ gradle-app.setting
.DS_Store .DS_Store
Thumbs.db Thumbs.db
android/libs/ android/libs/
# ignored due to frequent branch conflicts.
core/assets/logicids.dat
core/assets/icons/icons.properties

View File

@@ -12,9 +12,11 @@ Do not submit something without at least running the game to see if it compiles.
If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first. If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first.
### Do not make large changes before discussing them first. ### Do not make large changes before discussing them first.
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*). If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) - either via PM or by posting in the `#pulls` channel.
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it. For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
### Do not make formatting PRs.
Yes, there are occurrences of trailing spaces, extra newlines, empty indents, and other tiny errors. No, I don't want to merge, view, or get notified by your 1-line PR fixing it. If you're implementing a PR with modification of *actual code*, feel free to fix formatting in the general vicinity of your changes, but please don't waste everyone's time with pointless changes.
## Style Guidelines ## Style Guidelines

View File

@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 16](https://adoptopenjdk.net/archive.html?variant=openjdk16&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands: First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
### Windows ### Windows
@@ -38,7 +38,7 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.

View File

@@ -5,6 +5,7 @@ This is done by letting clients `GET` a [JSON list of servers](https://github.co
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
0. **Take note of the fact that modded servers are not allowed on this list.** Such servers confuse users, and there's currently no easy way to fix mod incompatibilities after a failed connection.
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well. 1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins. You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example. *Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.

View File

@@ -31,9 +31,11 @@ There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.* 1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game. 2) For advanced users: simply download your fork of mindustry and compile/run the game.
#### Translating for stores (Steam, Google Play) #### Translating for stores (Steam, ~~Google Play~~)
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does. NOTE: The Google Play description is in the process of being re-written, please do not translate it.
If you would like to translate the descriptions for ~~Google Play~~ or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
**And that's it.** **And that's it.**

View File

@@ -7,8 +7,7 @@ buildscript{
} }
dependencies{ dependencies{
//note that later versions, like alpha05, fail to work correctly classpath 'com.android.tools.build:gradle:7.0.3'
classpath 'com.android.tools.build:gradle:7.1.0-alpha02'
} }
} }
@@ -30,7 +29,7 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '30.0.2' buildToolsVersion '30.0.3'
compileSdkVersion 30 compileSdkVersion 30
sourceSets{ sourceSets{
main{ main{
@@ -140,8 +139,8 @@ dependencies{
gpImplementation "com.google.android.gms:play-services-games:21.0.0" gpImplementation "com.google.android.gms:play-services-games:21.0.0"
gpImplementation "com.google.android.gms:play-services-auth:19.0.0" gpImplementation "com.google.android.gms:play-services-auth:19.0.0"
//android dependencies magically disappear during compilation, thanks gradle! //TODO dynamically find best android platform jar instead of hard-coding to 30
def sdkFile = new File((String)findSdkDir(), "/platforms/android-29/android.jar") def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath) if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
} }

View File

@@ -91,7 +91,7 @@ public abstract class BaseProcessor extends AbstractProcessor{
} }
public static TypeName tname(String pack, String simple){ public static TypeName tname(String pack, String simple){
return ClassName.get(pack, simple ); return ClassName.get(pack, simple);
} }
public static TypeName tname(String name){ public static TypeName tname(String name){

View File

@@ -101,6 +101,8 @@ public class EntityProcess extends BaseProcessor{
inter.addJavadoc("Interface for {@link $L}", component.fullName()); inter.addJavadoc("Interface for {@link $L}", component.fullName());
skipDeprecated(inter);
//implement extra interfaces these components may have, e.g. position //implement extra interfaces these components may have, e.g. position
for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){ for(Stype extraInterface : component.interfaces().select(i -> !isCompInterface(i))){
//javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get //javapoet completely chokes on this if I add `addSuperInterface` or create the type name with TypeName.get
@@ -570,6 +572,8 @@ public class EntityProcess extends BaseProcessor{
.returns(tname(packageName + "." + name)) .returns(tname(packageName + "." + name))
.addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build()); .addStatement(ann.pooled() ? "return Pools.obtain($L.class, " +name +"::new)" : "return new $L()", name).build());
skipDeprecated(builder);
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy)); definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
} }
@@ -837,6 +841,8 @@ public class EntityProcess extends BaseProcessor{
TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className) TypeSpec.Builder nullBuilder = TypeSpec.classBuilder(className)
.addModifiers(Modifier.FINAL); .addModifiers(Modifier.FINAL);
skipDeprecated(nullBuilder);
nullBuilder.addSuperinterface(interf.tname()); nullBuilder.addSuperinterface(interf.tname());
if(superclass != null) nullBuilder.superclass(tname(baseName(superclass))); if(superclass != null) nullBuilder.superclass(tname(baseName(superclass)));
@@ -872,7 +878,7 @@ public class EntityProcess extends BaseProcessor{
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build()); nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
write(nullBuilder); write(nullBuilder, imports.asArray());
} }
write(nullsBuilder); write(nullsBuilder);
@@ -980,6 +986,11 @@ public class EntityProcess extends BaseProcessor{
throw new IllegalArgumentException("Missing types."); throw new IllegalArgumentException("Missing types.");
} }
void skipDeprecated(TypeSpec.Builder builder){
//deprecations are irrelevant in generated code
builder.addAnnotation(AnnotationSpec.builder(SuppressWarnings.class).addMember("value", "\"deprecation\"").build());
}
class GroupDefinition{ class GroupDefinition{
final String name; final String name;
final ClassName baseType; final ClassName baseType;

View File

@@ -22,8 +22,8 @@ public class AssetsProcess extends BaseProcessor{
@Override @Override
public void process(RoundEnvironment env) throws Exception{ public void process(RoundEnvironment env) throws Exception{
processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound"); processSounds("Sounds", rootDirectory + "/core/assets/sounds", "arc.audio.Sound", true);
processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music"); processSounds("Musics", rootDirectory + "/core/assets/music", "arc.audio.Music", false);
processUI(env.getElementsAnnotatedWith(StyleDefaults.class)); processUI(env.getElementsAnnotatedWith(StyleDefaults.class));
} }
@@ -117,11 +117,12 @@ public class AssetsProcess extends BaseProcessor{
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer); JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
} }
void processSounds(String classname, String path, String rtype) throws Exception{ void processSounds(String classname, String path, String rtype, boolean genid) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC); TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC); MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
CodeBlock.Builder staticb = CodeBlock.builder(); CodeBlock.Builder staticb = CodeBlock.builder();
if(genid){
type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build()); type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build());
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build()); type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build());
@@ -136,6 +137,7 @@ public class AssetsProcess extends BaseProcessor{
.addParameter(int.class, "id") .addParameter(int.class, "id")
.returns(Sound.class) .returns(Sound.class)
.addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build()); .addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build());
}
HashSet<String> names = new HashSet<>(); HashSet<String> names = new HashSet<>();
Seq<Fi> files = new Seq<>(); Seq<Fi> files = new Seq<>();
@@ -157,17 +159,23 @@ public class AssetsProcess extends BaseProcessor{
String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length()); String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
if(genid){
staticb.addStatement("soundToId.put($L, $L)", name, id); staticb.addStatement("soundToId.put($L, $L)", name, id);
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }", loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }",
Core.class, filepath, rtype, name, rtype, id, id); Core.class, filepath, rtype, name, rtype, id, id);
}else{
loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; }", Core.class, filepath, rtype, name, rtype);
}
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
id ++; id ++;
} }
if(genid){
type.addStaticBlock(staticb.build()); type.addStaticBlock(staticb.build());
}
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());

View File

@@ -20,6 +20,7 @@ mindustry.entities.comp.PlayerComp=12
mindustry.entities.comp.PosTeam=27 mindustry.entities.comp.PosTeam=27
mindustry.entities.comp.PosTeamDef=28 mindustry.entities.comp.PosTeamDef=28
mindustry.entities.comp.PuddleComp=13 mindustry.entities.comp.PuddleComp=13
mindustry.entities.comp.WorldLabelComp=35
mindustry.type.Weather.WeatherStateComp=14 mindustry.type.Weather.WeatherStateComp=14
mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15 mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34 mindustry.world.blocks.campaign.PayloadLaunchPad.LargeLaunchPayloadComp=34

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:color,type:arc.graphics.Color},{name:data,type:java.lang.Object},{name:effect,type:mindustry.entities.Effect},{name:lifetime,type:float},{name:offsetPos,type:float},{name:offsetRot,type:float},{name:offsetX,type:float},{name:offsetY,type:float},{name:parent,type:mindustry.gen.Posc},{name:rotWithParent,type:boolean},{name:rotation,type:float},{name:time,type:float},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{fields:[{name:flags,type:byte},{name:fontSize,type:float},{name:text,type:java.lang.String},{name:x,type:float},{name:y,type:float},{name:z,type:float}]}

View File

@@ -13,36 +13,18 @@ buildscript{
google() google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" } maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven{ url 'https://jitpack.io' } maven{ url 'https://jitpack.io' }
//fake repository to download my patched robovm jar from
ivy{
url 'https://github.com/'
patternLayout {
artifact '/[organisation]/[module]/raw/a-single-jar-file/[revision].jar'
}
// This is required in Gradle 6.0+ as metadata file (ivy.xml)
// is mandatory. Docs linked below this code section
metadataSources { artifact() }
}
} }
dependencies{ dependencies{
//use local, patched robovm gradle plugin until my PR for gradle 7.0 support is merged classpath "com.mobidevelop.robovm:robovm-gradle-plugin:2.3.14"
//https://github.com/Anuken/robovm/raw/a-single-jar-file/robovm-gradle-plugin-2.3.14-SNAPSHOT.jar
classpath "Anuken:robovm:robovm-gradle-plugin-2.3.14-SNAPSHOT"
//needed for plugin above
classpath "com.mobidevelop.robovm:robovm-dist-compiler:2.3.13"
classpath "com.github.Anuken.Arc:packer:$arcHash" classpath "com.github.Anuken.Arc:packer:$arcHash"
classpath "com.github.Anuken.Arc:arc-core:$arcHash" classpath "com.github.Anuken.Arc:arc-core:$arcHash"
} }
} }
plugins{ plugins{
id 'org.jetbrains.kotlin.jvm' version '1.4.32' id 'org.jetbrains.kotlin.jvm' version '1.6.0-RC'
id "org.jetbrains.kotlin.kapt" version "1.4.32" id "org.jetbrains.kotlin.kapt" version "1.6.0-RC"
} }
allprojects{ allprojects{
@@ -219,10 +201,16 @@ allprojects{
options.compilerArgs += ["-Xlint:deprecation"] options.compilerArgs += ["-Xlint:deprecation"]
dependsOn clearCache dependsOn clearCache
options.forkOptions.jvmArgs.addAll([ options.forkOptions.jvmArgs += [
'--add-opens=jdk.compiler/com.sun.tools.javac.api=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED', '--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED' '--add-opens=jdk.compiler/com.sun.tools.javac.model=ALL-UNNAMED',
]) '--add-opens=jdk.compiler/com.sun.tools.javac.processing=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.util=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.tree=ALL-UNNAMED',
'--add-opens=java.base/sun.reflect.annotation=ALL-UNNAMED'
]
} }
} }
@@ -279,7 +267,7 @@ project(":ios"){
props.load(new FileInputStream(vfile)) props.load(new FileInputStream(vfile))
}else{ }else{
props['app.id'] = 'io.anuke.mindustry' props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '6.0' props['app.version'] = '7.0'
props['app.mainclass'] = 'mindustry.IOSLauncher' props['app.mainclass'] = 'mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher' props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry' props['app.name'] = 'Mindustry'
@@ -387,7 +375,7 @@ project(":core"){
if(localArc() && debugged()) api arcModule("extensions:recorder") if(localArc() && debugged()) api arcModule("extensions:recorder")
if(localArc()) api arcModule(":extensions:packer") if(localArc()) api arcModule(":extensions:packer")
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd' annotationProcessor 'com.github.Anuken:jabel:0.6.0'
compileOnly project(":annotations") compileOnly project(":annotations")
kapt project(":annotations") kapt project(":annotations")
} }

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@@ -78,13 +78,12 @@ schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0} stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.playtime = Time Played:[accent] {0} stat.playtime = Time Played:[accent] {0}
stat.rank = Final Rank: [accent]{0}
globalitems = [accent]Total Items globalitems = [accent]Total Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Gamemode:
coreattack = < Core is under attack! > coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
@@ -122,7 +122,7 @@ committingchanges = Committing Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[]. mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -169,6 +169,7 @@ launchcore = Launch Core
filename = File Name: filename = File Name:
unlocked = New content unlocked! unlocked = New content unlocked!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)? research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
@@ -287,6 +288,7 @@ save.corrupted = Save file corrupted or invalid!
empty = <empty> empty = <empty>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
@@ -362,6 +364,7 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -377,6 +380,13 @@ editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -385,6 +395,7 @@ waves.waves = wave(s)
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = shields/wave waves.shields = shields/wave
waves.to = to waves.to = to
waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
@@ -393,6 +404,13 @@ waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = counts wavemode.counts = counts
@@ -402,6 +420,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit...
variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -621,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -648,10 +669,12 @@ status.sapped.name = Sapped
status.electrified.name = Electrified status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
status.shocked.name = Shocked status.shocked.name = Shocked
status.blasted.name = Blasted status.blasted.name = Blasted
status.unmoving.name = Unmoving status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Language settings.language = Language
settings.data = Game Data settings.data = Game Data
@@ -776,7 +799,7 @@ bar.corereq = Core Base Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1116,6 +1139,7 @@ block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.molten-slag.name = Slag block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1149,6 +1173,7 @@ block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Deep Water block.deep-water.name = Deep Water
block.shallow-water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
@@ -1276,6 +1301,7 @@ block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Liquid Junction block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump block.rotary-pump.name = Rotary Pump
@@ -1322,10 +1348,16 @@ block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator block.interplanetary-accelerator.name = Interplanetary Accelerator
#experimental, may be removed block.constructor.name = Constructor
block.block-forge.name = Block Forge block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.block-loader.name = Block Loader block.large-constructor.name = Large Constructor
block.block-unloader.name = Block Unloader block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1382,6 +1414,7 @@ hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit p
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
@@ -1435,9 +1468,9 @@ block.incinerator.description = Vaporizes any item or liquid it receives.
block.power-void.description = Voids all power inputted. Sandbox only. block.power-void.description = Voids all power inputted. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys inputted items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only. block.liquid-void.description = Destroys inputted liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall.description = Protects structures from enemy projectiles.
@@ -1480,6 +1513,7 @@ block.conduit.description = Moves liquids forward. Used in conjunction with pump
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Transports liquids over terrain or buildings.
@@ -1594,7 +1628,7 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Places proximity mines. Repairs allied units. unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
@@ -1745,6 +1779,7 @@ lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building. lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload. lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location. lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position. lenum.mine = Mine at a position.
lenum.build = Build a structure. lenum.build = Build a structure.

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View File

@@ -67,16 +67,23 @@ schematic.delete.confirm = Тази схема ще бъде напълно ун
schematic.rename = Преименуване на схема schematic.rename = Преименуване на схема
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Статистики stats = Статистики
stat.wave = Отблъснати Вълни:[accent] {0} stat.wave = Отблъснати Вълни:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Унищожени Врагове:[accent] {0} stat.enemiesDestroyed = Унищожени Врагове:[accent] {0}
stat.built = Построени Постройки:[accent] {0} stat.built = Построени Постройки:[accent] {0}
stat.destroyed = Унищожени Постройки:[accent] {0} stat.destroyed = Унищожени Постройки:[accent] {0}
stat.deconstructed = Разглобени Постройки:[accent] {0} stat.deconstructed = Разглобени Постройки:[accent] {0}
stat.delivered = Изстреляни Ресурси:
stat.playtime = Изиграно Време:[accent] {0} stat.playtime = Изиграно Време:[accent] {0}
stat.rank = Финален ранг:[accent] {0}
globalitems = [accent]Всички Ресурси globalitems = [accent]Всички Ресурси
map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"? map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"?
@@ -86,6 +93,7 @@ level.mode = Режим на игра:
coreattack = < Ядрото е нападнато! > coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение
database = Енциклопедия database = Енциклопедия
database.button = Database
savegame = Запази Игра savegame = Запази Игра
loadgame = Зареди Игра loadgame = Зареди Игра
joingame = Присъедини се в Игра joingame = Присъедини се в Игра
@@ -93,6 +101,7 @@ customgame = Персонализирана Игра
newgame = Нова Игра newgame = Нова Игра
none = <няма> none = <няма>
none.found = [lightgray]<няма намерени> none.found = [lightgray]<няма намерени>
none.inmap = [lightgray]<none in map>
minimap = Мини-карта minimap = Мини-карта
position = Позиция position = Позиция
close = Затвори close = Затвори
@@ -160,6 +169,7 @@ launchcore = Изстреляй Ядрото
filename = Име на файл: filename = Име на файл:
unlocked = Отйлючихте нови неща! unlocked = Отйлючихте нови неща!
available = Можете да проучите нови технологии! available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)? research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
@@ -206,6 +216,7 @@ hosts.none = [lightgray]Няма намерени локални сървъри!
host.invalid = [scarlet]Не може да се установи връска със сървъра. host.invalid = [scarlet]Не може да се установи връска със сървъра.
servers.local = Локални Сървъри servers.local = Локални Сървъри
servers.local.steam = Open Games & Local Servers
servers.remote = Отдалечени Сървъри servers.remote = Отдалечени Сървъри
servers.global = Публични Сървъри servers.global = Публични Сървъри
@@ -277,6 +288,7 @@ save.corrupted = Невалиден или увреден запис!
empty = <празно> empty = <празно>
on = Включено on = Включено
off = Изключено off = Изключено
save.search = Search saved games...
save.autosave = Автоматично записване: {0} save.autosave = Автоматично записване: {0}
save.map = Карта: {0} save.map = Карта: {0}
save.wave = Вълна {0} save.wave = Вълна {0}
@@ -306,9 +318,8 @@ data.exported = Данните на играта беше изнесена.
data.invalid = Това не е валиден файл с данни. data.invalid = Това не е валиден файл с данни.
data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори. data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори.
quit.confirm = Сигурни ли сте, че искате да излезете? quit.confirm = Сигурни ли сте, че искате да излезете?
quit.confirm.tutorial = Наистина ли знаете какво правите?\nМожете да повторите обучението от [accent] Настройки->Игра->Повтори Обучението.[]
loading = [accent]Зареждане... loading = [accent]Зареждане...
reloading = [accent]Презареждане на модове... downloading = [accent]Downloading...
saving = [accent]Записване... saving = [accent]Записване...
respawn = [accent][[{0}][] за да се Върнете при Ядрото respawn = [accent][[{0}][] за да се Върнете при Ядрото
cancelbuilding = [accent][[{0}][] за да Изчистите Скицата cancelbuilding = [accent][[{0}][] за да Изчистите Скицата
@@ -352,6 +363,7 @@ publishing = [accent]Публикуване...
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там! publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
publish.error = Грешка при публикуване на елемент: {0} publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Четка editor.brush = Четка
editor.openin = Отвори в редактора editor.openin = Отвори в редактора
@@ -368,6 +380,13 @@ editor.ingame = Редактирай в игра
editor.publish.workshop = Публикувай в Работилницата editor.publish.workshop = Публикувай в Работилницата
editor.newmap = Нова Карта editor.newmap = Нова Карта
editor.center = Център editor.center = Център
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Работилница workshop = Работилница
waves.title = Вълни от нападатели waves.title = Вълни от нападатели
waves.remove = Премахни waves.remove = Премахни
@@ -376,6 +395,7 @@ waves.waves = вълна(и)
waves.perspawn = на вълна waves.perspawn = на вълна
waves.shields = броня на вълна waves.shields = броня на вълна
waves.to = до waves.to = до
waves.max = max units
waves.guardian = Пазител waves.guardian = Пазител
waves.preview = Преглед waves.preview = Преглед
waves.edit = Редактирай... waves.edit = Редактирай...
@@ -384,6 +404,13 @@ waves.load = Зареди от Клипборда
waves.invalid = Клипборда съдържа невалидна информация за вълни. waves.invalid = Клипборда съдържа невалидна информация за вълни.
waves.copied = Вълните бяха копирани. waves.copied = Вълните бяха копирани.
waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон. waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case / тези умишлено са оставени без главни букви #these are intentionally in lower case / тези умишлено са оставени без главни букви
wavemode.counts = бройки wavemode.counts = бройки
@@ -393,6 +420,7 @@ wavemode.health = точки живот
editor.default = [lightgray]<Стандартно> editor.default = [lightgray]<Стандартно>
details = Детайли... details = Детайли...
edit = Редактирай... edit = Редактирай...
variables = Vars
editor.name = Име: editor.name = Име:
editor.spawn = Създай Единица editor.spawn = Създай Единица
editor.removeunit = Премахни Единица editor.removeunit = Премахни Единица
@@ -477,11 +505,13 @@ filter.option.circle-scale = Кръгово мащабиране
filter.option.octaves = Октави filter.option.octaves = Октави
filter.option.falloff = Разпадане filter.option.falloff = Разпадане
filter.option.angle = Ъгъл filter.option.angle = Ъгъл
filter.option.rotate = Rotate
filter.option.amount = Количество filter.option.amount = Количество
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Под filter.option.floor = Под
filter.option.flooronto = Целеви под filter.option.flooronto = Целеви под
filter.option.target = Цел filter.option.target = Цел
filter.option.replacement = Replacement
filter.option.wall = Стена filter.option.wall = Стена
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Втори под filter.option.floor2 = Втори под
@@ -498,6 +528,7 @@ load = Зареди
save = Запиши save = Запиши
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Рестартирайте вашата игра за да зареди настройките за език. language.restart = Рестартирайте вашата игра за да зареди настройките за език.
@@ -525,12 +556,13 @@ configure = Избор на екипировка
loadout = Екипировка loadout = Екипировка
resources = Ресурси resources = Ресурси
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
bannedunits = Banned Units
addall = Добави Всички addall = Добави Всички
launch.from = Изстреляй от: [accent]{0} launch.from = Изстреляй от: [accent]{0}
launch.destination = Цел: {0} launch.destination = Цел: {0}
configure.invalid = Количеството трябва да е между 0 и {0}. configure.invalid = Количеството трябва да е между 0 и {0}.
add = Добави... add = Добави...
boss.health = Точки живот на Пазителя guardian = Guardian
connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0} connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0}
error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес? error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес?
@@ -548,11 +580,14 @@ weather.snow.name = Сняг
weather.sandstorm.name = Пясъчна буря weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла weather.fog.name = Мъгла
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Неизследвано sectors.unexplored = [lightgray]Неизследвано
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Производство: sectors.production = Производство:
sectors.export = Изнеси: sectors.export = Изнеси:
sectors.import = Import:
sectors.time = Време: sectors.time = Време:
sectors.threat = Заплаха: sectors.threat = Заплаха:
sectors.wave = Вълна: sectors.wave = Вълна:
@@ -574,6 +609,7 @@ sector.attacked = Зона [accent]{0}[white] е под атака!
sector.lost = Зона [accent]{0}[white] беше загубена! sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = Зона [accent]{0}[white]беше превзета! sector.captured = Зона [accent]{0}[white]беше превзета!
sector.changeicon = Change Icon
threat.low = Ниска threat.low = Ниска
threat.medium = Средна threat.medium = Средна
@@ -602,6 +638,8 @@ sector.biomassFacility.name = Биосинтезиращо Съоръжение
sector.windsweptIslands.name = Ветровитите Острови sector.windsweptIslands.name = Ветровитите Острови
sector.extractionOutpost.name = Добивен лагер sector.extractionOutpost.name = Добивен лагер
sector.planetaryTerminal.name = Терминал за космически мисии sector.planetaryTerminal.name = Терминал за космически мисии
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред. sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред.
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители. sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители.
@@ -626,12 +664,15 @@ status.wet.name = Мокър
status.muddy.name = Кален status.muddy.name = Кален
status.melting.name = Разтопяван status.melting.name = Разтопяван
status.sapped.name = Източван status.sapped.name = Източван
status.electrified.name = Electrified
status.spore-slowed.name = Обрасъл в спори (забавен) status.spore-slowed.name = Обрасъл в спори (забавен)
status.tarred.name = Облят в катран status.tarred.name = Облят в катран
status.overdrive.name = Overdrive
status.overclock.name = Ускорен status.overclock.name = Ускорен
status.shocked.name = Зашеметен status.shocked.name = Зашеметен
status.blasted.name = Взривоопасен status.blasted.name = Взривоопасен
status.unmoving.name = Неподвижен status.unmoving.name = Неподвижен
status.boss.name = Guardian
settings.language = Език settings.language = Език
settings.data = Данни на играта settings.data = Данни на играта
@@ -654,6 +695,7 @@ settings.clearcampaignsaves.confirm = Сигурни ли сте, че иска
paused = [accent]< Играта е в пауза > paused = [accent]< Играта е в пауза >
clear = Изчисти clear = Изчисти
banned = [scarlet]Баннат banned = [scarlet]Баннат
unsupported.environment = [scarlet]Unsupported Environment
yes = Да yes = Да
no = Не no = Не
info.title = Информация info.title = Информация
@@ -662,6 +704,7 @@ error.crashtitle = Възникна грешка
unit.nobuild = [scarlet]Единицата не може да строи unit.nobuild = [scarlet]Единицата не може да строи
lastaccessed = [lightgray]Последно достъпван: {0} lastaccessed = [lightgray]Последно достъпван: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Предназначение stat.description = Предназначение
stat.input = Вход stat.input = Вход
@@ -692,6 +735,7 @@ stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство stat.productiontime = Време за производство
stat.repairtime = Време за пълна поправка на блок stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
@@ -737,6 +781,7 @@ stat.speedmultiplier = Множител на Скорост
stat.reloadmultiplier = Множител на Презареждане stat.reloadmultiplier = Множител на Презареждане
stat.buildspeedmultiplier = Множител на скорост за изграждане stat.buildspeedmultiplier = Множител на скорост за изграждане
stat.reactive = Реагира stat.reactive = Реагира
stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
@@ -744,6 +789,7 @@ ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Необходимо е по-добро Свредло bar.drilltierreq = Необходимо е по-добро Свредло
bar.noresources = Недостатъчни Ресурси bar.noresources = Недостатъчни Ресурси
@@ -751,7 +797,7 @@ bar.corereq = Необходимо е Ядро за основа
bar.drillspeed = Скорост на свредлото: {0}/сек bar.drillspeed = Скорост на свредлото: {0}/сек
bar.pumpspeed = Скорост на помпата: {0}/сек bar.pumpspeed = Скорост на помпата: {0}/сек
bar.efficiency = Ефективност: {0}% bar.efficiency = Ефективност: {0}%
bar.boost = Усилване: {0}% bar.boost = Усилване: +{0}%
bar.powerbalance = Електроенергия: {0}/сек bar.powerbalance = Електроенергия: {0}/сек
bar.powerstored = Съхранена енергия: {0}/{1} bar.powerstored = Съхранена енергия: {0}/{1}
bar.poweramount = Електроенергия: {0} bar.poweramount = Електроенергия: {0}
@@ -766,6 +812,7 @@ bar.power = Електроенергия
bar.progress = Напредък в производството bar.progress = Напредък в производството
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
@@ -773,7 +820,7 @@ bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.frag = [stat]Шрапнел bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.knockback = [stat]{0}[lightgray] отблъскване
@@ -786,6 +833,7 @@ bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
unit.blocks = блока unit.blocks = блока
unit.blockssquared = блока² unit.blockssquared = блока²
unit.powersecond = електричество/секунда unit.powersecond = електричество/секунда
unit.tilessecond = tiles/second
unit.liquidsecond = течност/секунда unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда unit.itemssecond = предмети/секунда
unit.liquidunits = течност unit.liquidunits = течност
@@ -811,20 +859,19 @@ category.items = Предмети
category.crafting = Вход/Изход category.crafting = Вход/Изход
category.function = Функционалност category.function = Функционалност
category.optional = Допълнителни Подобрения category.optional = Допълнителни Подобрения
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Заключване на Пейзажа setting.landscape.name = Заключване на Пейзажа
setting.shadows.name = Сенки setting.shadows.name = Сенки
setting.blockreplace.name = Автоматични Предложения за Блокове setting.blockreplace.name = Автоматични Предложения за Блокове
setting.linear.name = Линейно Филтриране setting.linear.name = Линейно Филтриране
setting.hints.name = Съвети setting.hints.name = Съвети
setting.logichints.name = Логически Съвети setting.logichints.name = Логически Съвети
setting.flow.name = Показвай Количеството Пренесени Ресурси
setting.backgroundpause.name = Пауза при загуба на фокус setting.backgroundpause.name = Пауза при загуба на фокус
setting.buildautopause.name = Автоматична Пауза на Изграждането setting.buildautopause.name = Автоматична Пауза на Изграждането
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
setting.animatedwater.name = Анимирани Повърхности setting.animatedwater.name = Анимирани Повърхности
setting.animatedshields.name = Анимирани Щитове setting.animatedshields.name = Анимирани Щитове
setting.antialias.name = Заглаждане на ръбове[lightgray] (изисква рестартиране)[]
setting.playerindicators.name = Индикатори на играчите setting.playerindicators.name = Индикатори на играчите
setting.indicators.name = Индикатори на враговете setting.indicators.name = Индикатори на враговете
setting.autotarget.name = Автоматичен Прицел setting.autotarget.name = Автоматичен Прицел
@@ -834,6 +881,7 @@ setting.fpscap.name = Максимални FPS
setting.fpscap.none = Няма setting.fpscap.none = Няма
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[] setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Винаги Диагонално Поставяне setting.swapdiagonal.name = Винаги Диагонално Поставяне
setting.difficulty.training = Тренировка setting.difficulty.training = Тренировка
setting.difficulty.easy = Лесно setting.difficulty.easy = Лесно
@@ -852,6 +900,8 @@ setting.seconds = {0} секунди
setting.milliseconds = {0} милисекунди setting.milliseconds = {0} милисекунди
setting.fullscreen.name = Цял Екран setting.fullscreen.name = Цял Екран
setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт) setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Показвай FPS & Ping setting.fps.name = Показвай FPS & Ping
setting.smoothcamera.name = Гладка Камера setting.smoothcamera.name = Гладка Камера
setting.vsync.name = Вертикална синхронизация (VSync) setting.vsync.name = Вертикална синхронизация (VSync)
@@ -974,6 +1024,10 @@ rules.wavetimer = Таймер за Вълни
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Ботът Може да Строи rules.buildai = Ботът Може да Строи
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор) rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове
@@ -990,12 +1044,15 @@ rules.deconstructrefundmultiplier = Множител на Възстановен
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Вълни rules.title.waves = Вълни
rules.title.resourcesbuilding = Ресурси & Постройки rules.title.resourcesbuilding = Ресурси & Постройки
rules.title.enemy = Врагове rules.title.enemy = Врагове
rules.title.unit = Единици rules.title.unit = Единици
rules.title.experimental = Експериментално rules.title.experimental = Експериментално
rules.title.environment = Околна Среда rules.title.environment = Околна Среда
rules.title.teams = Teams
rules.lighting = Светкавици rules.lighting = Светкавици
rules.enemyLights = Вражески Светлини rules.enemyLights = Вражески Светлини
rules.fire = Огън rules.fire = Огън
@@ -1060,6 +1117,11 @@ unit.minke.name = Минке
unit.bryde.name = Брайд unit.bryde.name = Брайд
unit.sei.name = Сей unit.sei.name = Сей
unit.omura.name = Омура unit.omura.name = Омура
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Алфа unit.alpha.name = Алфа
unit.beta.name = Бета unit.beta.name = Бета
unit.gamma.name = Гана unit.gamma.name = Гана
@@ -1067,14 +1129,13 @@ unit.scepter.name = Скиптър
unit.reign.name = Реиг unit.reign.name = Реиг
unit.vela.name = Вела unit.vela.name = Вела
unit.corvus.name = Корвус unit.corvus.name = Корвус
block.resupply-point.name = Точка за снабдяване
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
block.basalt-boulder.name = Базалтов Камък block.basalt-boulder.name = Базалтов Камък
block.grass.name = Трева block.grass.name = Трева
block.molten-slag.name = Шлака block.molten-slag.name = Шлака
block.pooled-cryofluid.name = Cryofluid
block.space.name = Космос block.space.name = Космос
block.salt.name = Сол block.salt.name = Сол
block.salt-wall.name = Стена от Сол block.salt-wall.name = Стена от Сол
@@ -1108,6 +1169,7 @@ block.core-nucleus.name = Core: Център
block.deep-water.name = Дълбока Вода block.deep-water.name = Дълбока Вода
block.shallow-water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Замърсена Вода block.tainted-water.name = Замърсена Вода
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
block.stone.name = Камък block.stone.name = Камък
@@ -1120,6 +1182,7 @@ block.sand-water.name = Пясък - Вода
block.darksand-water.name = Тъмен Пясък - Вода block.darksand-water.name = Тъмен Пясък - Вода
block.char.name = Овъглен Камък block.char.name = Овъглен Камък
block.dacite.name = Дацит block.dacite.name = Дацит
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Стена от Дацит block.dacite-wall.name = Стена от Дацит
block.dacite-boulder.name = Скала от Дацит block.dacite-boulder.name = Скала от Дацит
block.ice-snow.name = Лед - Сняг block.ice-snow.name = Лед - Сняг
@@ -1137,6 +1200,7 @@ block.spore-cluster.name = Клъстер от спори
block.metal-floor.name = Метален Под 1 block.metal-floor.name = Метален Под 1
block.metal-floor-2.name = Метален Под 2 block.metal-floor-2.name = Метален Под 2
block.metal-floor-3.name = Метален Под 3 block.metal-floor-3.name = Метален Под 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Метален Под 4 block.metal-floor-5.name = Метален Под 4
block.metal-floor-damaged.name = Увреден Метален Под block.metal-floor-damaged.name = Увреден Метален Под
block.dark-panel-1.name = Тъмен Панел 1 block.dark-panel-1.name = Тъмен Панел 1
@@ -1227,11 +1291,13 @@ block.solar-panel.name = Фотоволтаик
block.solar-panel-large.name = Голям Фотоволтаик block.solar-panel-large.name = Голям Фотоволтаик
block.oil-extractor.name = Нефтена Сонда block.oil-extractor.name = Нефтена Сонда
block.repair-point.name = Точка за поправка block.repair-point.name = Точка за поправка
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Импулсен тръбопровод block.pulse-conduit.name = Импулсен тръбопровод
block.plated-conduit.name = Тръбопровод с покритие block.plated-conduit.name = Тръбопровод с покритие
block.phase-conduit.name = Фазов Тръбопровод block.phase-conduit.name = Фазов Тръбопровод
block.liquid-router.name = Рутер за Течности block.liquid-router.name = Рутер за Течности
block.liquid-tank.name = Резервоар за Течности block.liquid-tank.name = Резервоар за Течности
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Тръбопроводно Кръстовище block.liquid-junction.name = Тръбопроводно Кръстовище
block.bridge-conduit.name = Мост за Течности block.bridge-conduit.name = Мост за Течности
block.rotary-pump.name = Ротационна помпа block.rotary-pump.name = Ротационна помпа
@@ -1257,7 +1323,6 @@ block.meltdown.name = Разтопител
block.foreshadow.name = Предвестител block.foreshadow.name = Предвестител
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Изстрелваща Площадка block.launch-pad.name = Изстрелваща Площадка
block.launch-pad-large.name = Голяма Изстрелваща Площадка
block.segment.name = Сегмент block.segment.name = Сегмент
block.command-center.name = Команден Център block.command-center.name = Команден Център
block.ground-factory.name = Наземна Фабрика block.ground-factory.name = Наземна Фабрика
@@ -1269,14 +1334,26 @@ block.exponential-reconstructor.name = Експоненциален Реконс
block.tetrative-reconstructor.name = Тетративен Реконструктор block.tetrative-reconstructor.name = Тетративен Реконструктор
block.payload-conveyor.name = Товарен Конвейер block.payload-conveyor.name = Товарен Конвейер
block.payload-router.name = Товарен Рутер block.payload-router.name = Товарен Рутер
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Разглобител block.disassembler.name = Разглобител
block.silicon-crucible.name = Силиконов Тигел block.silicon-crucible.name = Силиконов Тигел
block.overdrive-dome.name = Ускоряващ Купол block.overdrive-dome.name = Ускоряващ Купол
#experimental, may be removed - експериментални, може да бъдат премахнати
block.block-forge.name = Ковачница за Блокове
block.block-loader.name = Товарач на Блокове
block.block-unloader.name = Разтоварач на Блокове
block.interplanetary-accelerator.name = Междупланетен Ускорител block.interplanetary-accelerator.name = Междупланетен Ускорител
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Превключвател block.switch.name = Превключвател
block.micro-processor.name = Микропроцесор block.micro-processor.name = Микропроцесор
@@ -1290,7 +1367,6 @@ block.memory-bank.name = Банка Бамет
team.blue.name = син team.blue.name = син
team.crux.name = червен team.crux.name = червен
team.sharded.name = оранжев team.sharded.name = оранжев
team.orange.name = оранжев
team.derelict.name = изоставен team.derelict.name = изоставен
team.green.name = зелен team.green.name = зелен
team.purple.name = пурпурен team.purple.name = пурпурен
@@ -1305,12 +1381,14 @@ hint.respawn = За да се появите отново като кораб,
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[]. hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите. hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите. hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\n\Натиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите. hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера. hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери. hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите. hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове. hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона. hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии. hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии.
hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии. hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули. hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
@@ -1330,8 +1408,9 @@ hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] въ
hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители. hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[]. hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[].
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите. hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите.
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете [accent]Фондация[] върху [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото. hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[]. hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи. hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
@@ -1361,8 +1440,7 @@ liquid.water.description = Използва се за охлаждане на м
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие. liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас. liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики. liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Презарежда близки единици с медни боеприпаси. Несъвместим с единици, които се нуждаят от електроенергия.
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
block.message.description = Съхранява съобщение за комуникация между съюзници. block.message.description = Съхранява съобщение за комуникация между съюзници.
@@ -1388,6 +1466,8 @@ block.item-source.description = Извежда безкрайно количес
block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника. block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника.
block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника. block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника.
block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника. block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Защитава структури от вражески огън. block.copper-wall.description = Защитава структури от вражески огън.
block.copper-wall-large.description = Защитава структури от вражески огън. block.copper-wall-large.description = Защитава структури от вражески огън.
block.titanium-wall.description = Защитава структури от вражески огън. block.titanium-wall.description = Защитава структури от вражески огън.
@@ -1428,6 +1508,7 @@ block.conduit.description = Пренася течности еднопосочн
block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод. block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод.
block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове. block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове.
block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност. block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности. block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности.
block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода. block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода.
block.bridge-conduit.description = Транспортира течности над терен или сгради. block.bridge-conduit.description = Транспортира течности над терен или сгради.
@@ -1506,6 +1587,8 @@ block.memory-bank.description = Съхранява информация, коя
block.logic-display.description = Позволява изобразяването на графика чрез процесор. block.logic-display.description = Позволява изобразяването на графика чрез процесор.
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор. block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -1540,6 +1623,11 @@ unit.omura.description = Изстрелва далечни пробивни ре
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури. unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури. unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
unit.gamma.description = Защитава ядро Център от врагове. Строи структури. unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.
@@ -1554,6 +1642,8 @@ lst.sensor = Взима информация от сграда или едини
lst.set = Задава променлива. lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
lst.unitcontrol = Управлява контролираната в момента единица. lst.unitcontrol = Управлява контролираната в момента единица.
@@ -1565,7 +1655,7 @@ logic.nounitbuild = [red]Действия за строене на единиц
lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст. lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция. lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост. lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
lenum.configure = Конфигурира постройка, например Сортировач. lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Дали блокът е активиран или забранен. lenum.enabled = Дали блокът е активиран или забранен.
laccess.color = Цвят на осветителя. laccess.color = Цвят на осветителя.
@@ -1573,6 +1663,7 @@ laccess.controller = Връща кой контролира единицата.\
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна. laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това. laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Запълва с цвятr. graphicstype.clear = Запълва с цвятr.
graphicstype.color = Задава цвят за следващи операции. graphicstype.color = Задава цвят за следващи операции.
@@ -1607,6 +1698,9 @@ lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.
lenum.tan = Тангенс, в градуси. lenum.tan = Тангенс, в градуси.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = Случайно число в регион [0, стойност). lenum.rand = Случайно число в регион [0, стойност).
lenum.log = Естествен логаритъм (ln). lenum.log = Естествен логаритъм (ln).
@@ -1677,6 +1771,7 @@ lenum.itemdrop = Разтовари предмет(и).
lenum.itemtake = Вземи предмет(и) от сграда. lenum.itemtake = Вземи предмет(и) от сграда.
lenum.paydrop = Разтовари товар. lenum.paydrop = Разтовари товар.
lenum.paytake = Вземи товар от сегашната позиция. lenum.paytake = Вземи товар от сегашната позиция.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Числов флаг на единица. lenum.flag = Числов флаг на единица.
lenum.mine = Добивай ресурси от позиция. lenum.mine = Добивай ресурси от позиция.
lenum.build = Построй структура. lenum.build = Построй структура.

View File

@@ -13,11 +13,14 @@ link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
gameover = Konec hry gameover = Konec hry
gameover.disconnect = Disconnect
gameover.pvp = Vyhrál tým [accent]{0}[]! gameover.pvp = Vyhrál tým [accent]{0}[]!
gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Zkopírováno. copied = Zkopírováno.
indev.notready = Tato část hry ještě není připravena indev.notready = Tato část hry ještě není připravena
@@ -37,6 +40,13 @@ be.updating = Aktualizuji...
be.ignore = Přeskočit verzi be.ignore = Přeskočit verzi
be.noupdates = Aktualizace nebyla nalezena. be.noupdates = Aktualizace nebyla nalezena.
be.check = Zkontrolovat aktualizace be.check = Zkontrolovat aktualizace
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.github.open = Repo
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
@@ -56,16 +66,23 @@ schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statistiky stats = Statistiky
stat.wave = Vln poraženo: [accent]{0} stat.wave = Vln poraženo: [accent]{0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[] stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
stat.built = Budov postaveno: [accent]{0}[] stat.built = Budov postaveno: [accent]{0}[]
stat.destroyed = Budov zničeno: [accent]{0}[] stat.destroyed = Budov zničeno: [accent]{0}[]
stat.deconstructed = Budov rozebráno: [accent]{0}[] stat.deconstructed = Budov rozebráno: [accent]{0}[]
stat.delivered = Materiálu vysláno:
stat.playtime = Odehraný čas: [accent]{0}[] stat.playtime = Odehraný čas: [accent]{0}[]
stat.rank = Celková známka: [accent]{0}[]
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -75,12 +92,15 @@ level.mode = Herní režim:
coreattack = < Jádro je pod útokem! > coreattack = < Jádro je pod útokem! >
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti! nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
database = Katalog objektů database = Katalog objektů
database.button = Database
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
customgame = Vlastní hra customgame = Vlastní hra
newgame = Nová hra newgame = Nová hra
none = <žádný> none = <žádný>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Mapička minimap = Mapička
position = Pozice position = Pozice
close = Zavřít close = Zavřít
@@ -100,18 +120,20 @@ uploadingpreviewfile = Nahrávám soubor s náhledem
committingchanges = Provádím změny committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods = Mody mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu mods.report = Nahlásit závadu
mods.openfolder = Otevřít složku s modifikacemi mods.openfolder = Otevřít složku s modifikacemi
mods.viewcontent = View Content
mods.reload = Znovu načíst mods.reload = Znovu načíst
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace. mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
mod.installed = [[Installed]
mod.display = [gray]Modifikace:[][orange] {0}[] mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[] mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[] mod.disabled = [scarlet]Zakázáno[]
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
@@ -145,6 +167,7 @@ launchcore = Vyslat jádro
filename = Název souboru: filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)? research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
@@ -191,6 +214,7 @@ hosts.none = [lightgray]Žádné místní hry nebyly nalezeny![]
host.invalid = [scarlet]Nejde se připojit k hostiteli.[] host.invalid = [scarlet]Nejde se připojit k hostiteli.[]
servers.local = Místní servery servers.local = Místní servery
servers.local.steam = Open Games & Local Servers
servers.remote = Vzdálené servery servers.remote = Vzdálené servery
servers.global = Komunitní servery servers.global = Komunitní servery
@@ -205,6 +229,8 @@ trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[] trace.id = Unikátní ID: [accent]{0}[]
trace.mobile = Mobilní klient hry: [accent]{0}[] trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě. invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
server.bans = Zákazy server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni. server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
@@ -260,6 +286,7 @@ save.corrupted = Uložení je poškozené nebo neplatné.
empty = <Prázný> empty = <Prázný>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna: {0} save.wave = Vlna: {0}
@@ -278,6 +305,7 @@ cancel = Zrušit
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
max = Max
crash.export = Exportovat záznamy o zhroucení hry crash.export = Exportovat záznamy o zhroucení hry
crash.none = Záznamy o zhroucení hry nebyly nalezeny. crash.none = Záznamy o zhroucení hry nebyly nalezeny.
crash.exported = Záznamy o zhroucení hry byly exportovány. crash.exported = Záznamy o zhroucení hry byly exportovány.
@@ -288,15 +316,15 @@ data.exported = Data byla exportována.
data.invalid = Herní data nejsou v pořádku. data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
quit.confirm = Jsi si jistý, že chceš ukončit hru? quit.confirm = Jsi si jistý, že chceš ukončit hru?
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Načítám modifikace... downloading = [accent]Downloading...
saving = [accent]Ukládám... saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovuzrození v jádře respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
@@ -333,6 +361,7 @@ publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru editor.openin = Otevřít v editoru
@@ -349,15 +378,22 @@ editor.ingame = Upravit ve hře
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat editor.center = Vycentrovat
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop na Steamu workshop = Workshop na Steamu
waves.title = Vlny waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.never = <Nikdy>
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.max = max units
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
@@ -366,6 +402,13 @@ waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#toto je záměrně malými písmeny #toto je záměrně malými písmeny
wavemode.counts = počty wavemode.counts = počty
@@ -375,6 +418,7 @@ wavemode.health = zdraví
editor.default = [lightgray]<Výchozí>[] editor.default = [lightgray]<Výchozí>[]
details = Podrobnosti... details = Podrobnosti...
edit = Upravit... edit = Upravit...
variables = Vars
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Zrodit jednotku editor.spawn = Zrodit jednotku
editor.removeunit = Odstranit jednotku editor.removeunit = Odstranit jednotku
@@ -459,11 +503,13 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.rotate = Rotate
filter.option.amount = Amount filter.option.amount = Amount
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
filter.option.target = Cíl filter.option.target = Cíl
filter.option.replacement = Replacement
filter.option.wall = Stěna filter.option.wall = Stěna
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druhotný povrch filter.option.floor2 = Druhotný povrch
@@ -480,6 +526,7 @@ load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
ping = Odezva: {0} ms ping = Odezva: {0} ms
tps = TPS: {0}
memory = Paměť: {0} MB memory = Paměť: {0} MB
memory2 = Paměť:\n {0} MB +\n {1} MB memory2 = Paměť:\n {0} MB +\n {1} MB
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka. language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
@@ -507,12 +554,13 @@ configure = Přizpůsobit vybavení
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
bannedunits = Banned Units
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.destination = Cíl: {0} launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat... add = Přidat...
boss.health = Životy Strážce guardian = Guardian
connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[] connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)? error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
@@ -530,11 +578,14 @@ weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Neprozkoumáno sectors.unexplored = [lightgray]Neprozkoumáno
sectors.resources = Zdroje: sectors.resources = Zdroje:
sectors.production = Výroba: sectors.production = Výroba:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Čas: sectors.time = Čas:
sectors.threat = Ohrožení: sectors.threat = Ohrožení:
sectors.wave = Vlna: sectors.wave = Vlna:
@@ -556,6 +607,7 @@ sector.attacked = Sektor [accent]{0}[white] pod útokem!
sector.lost = Sektor [accent]{0}[white] ztracen! :( sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :) #note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Change Icon
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -584,6 +636,8 @@ sector.biomassFacility.name = Zařízení pro syntézu biomasy
sector.windsweptIslands.name = Větrné ostrovy sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna sector.extractionOutpost.name = Extrakční základna
sector.planetaryTerminal.name = Planetární odpalovací terminál sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
@@ -601,6 +655,21 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Jazyk settings.language = Jazyk
settings.data = Data hry settings.data = Data hry
@@ -623,6 +692,7 @@ settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat v
paused = [accent]< Pozastaveno >[] paused = [accent]< Pozastaveno >[]
clear = Vyčistit clear = Vyčistit
banned = [scarlet]Zakázán[] banned = [scarlet]Zakázán[]
unsupported.environment = [scarlet]Unsupported Environment
yes = Ano yes = Ano
no = Ne no = Ne
info.title = Informace info.title = Informace
@@ -631,6 +701,7 @@ error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0} lastaccessed = [lightgray]Naposledy použil: {0}
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
stat.showinmap = <load map to show>
stat.description = Účel stat.description = Účel
stat.input = Vstup stat.input = Vstup
@@ -638,6 +709,7 @@ stat.output = Výstup
stat.booster = Posilovač stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie stat.affinities = Synergie
stat.opposites = Opposites
stat.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
stat.damage = Poškození stat.damage = Poškození
@@ -660,6 +732,7 @@ stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy stat.repairtime = Čas do úplné opravy
stat.repairspeed = Repair Speed
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
@@ -669,6 +742,7 @@ stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy stat.health = Životy
stat.armor = Armor
stat.buildtime = Čas konstrukce stat.buildtime = Čas konstrukce
stat.maxconsecutive = Nejvýše po sobě stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena konstrukce stat.buildcost = Cena konstrukce
@@ -697,6 +771,14 @@ stat.commandlimit = Limit ovládání
stat.abilities = Schopnosti stat.abilities = Schopnosti
stat.canboost = Umí posilovat stat.canboost = Umí posilovat
stat.flying = Létající stat.flying = Létající
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
@@ -704,6 +786,7 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -711,6 +794,7 @@ bar.corereq = Je vyžadováno základní jádro
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Energie: {0} bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
@@ -719,35 +803,34 @@ bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0} bar.items = Předměty: {0}
bar.capacity = Kapacita: {0} bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[jednotka je vypnuta]
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[] bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.sapping = [stat]oslabující
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokový bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.frag = [stat]trhavý bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.freezing = [stat]zmrazující[]
bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
unit.powersecond = energie/sekunda unit.powersecond = energie/sekunda
unit.tilessecond = tiles/second
unit.liquidsecond = kapalin/sekundu unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
@@ -764,6 +847,7 @@ unit.items = předměty
unit.thousands = tis unit.thousands = tis
unit.millions = mio unit.millions = mio
unit.billions = mld unit.billions = mld
unit.pershot = /shot
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie
@@ -772,17 +856,19 @@ category.items = Předměty
category.crafting = Vstup/Výstup category.crafting = Vstup/Výstup
category.function = Funkce category.function = Funkce
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
setting.blockreplace.name = Automatický návrh bloků setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineární filtrování setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[] setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animované povrchy setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
setting.playerindicators.name = Indikátor pro hráče setting.playerindicators.name = Indikátor pro hráče
setting.indicators.name = Indikátor pro nepřátele setting.indicators.name = Indikátor pro nepřátele
setting.autotarget.name = Automaticky zaměřovat setting.autotarget.name = Automaticky zaměřovat
@@ -792,6 +878,7 @@ setting.fpscap.name = Strop FPS (snímků/s)
setting.fpscap.none = Žádný setting.fpscap.none = Žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[] setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Vždy pokládat úhlopříčně setting.swapdiagonal.name = Vždy pokládat úhlopříčně
setting.difficulty.training = Zácviková setting.difficulty.training = Zácviková
setting.difficulty.easy = Lehká setting.difficulty.easy = Lehká
@@ -810,6 +897,8 @@ setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart) setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
@@ -831,7 +920,9 @@ setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru setting.lasersopacity.name = Průsvitnost energetického laseru
setting.bridgeopacity.name = Průsvitnost přemostění setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Show Weather Graphics
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
@@ -897,6 +988,7 @@ keybind.pause_building.name = Pozastavit nebo spustit stavění
keybind.minimap.name = Mapička keybind.minimap.name = Mapička
keybind.planet_map.name = Planetární mapa keybind.planet_map.name = Planetární mapa
keybind.research.name = Výzkum keybind.research.name = Výzkum
keybind.block_info.name = Block Info
keybind.chat.name = Kanál zpráv keybind.chat.name = Kanál zpráv
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Terminál keybind.console.name = Terminál
@@ -906,6 +998,7 @@ keybind.toggle_menus.name = Přepnout zobrazení nabídek
keybind.chat_history_prev.name = Pohyb v historii zpráv zpět keybind.chat_history_prev.name = Pohyb v historii zpráv zpět
keybind.chat_history_next.name = Pohyb v historii zpráv dopředu keybind.chat_history_next.name = Pohyb v historii zpráv dopředu
keybind.chat_scroll.name = Rolování kanálu zpráv keybind.chat_scroll.name = Rolování kanálu zpráv
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Zahodit jednotku keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit mapu keybind.zoom_minimap.name = Přiblížit mapu
mode.help.title = Popis režimů mode.help.title = Popis režimů
@@ -922,17 +1015,24 @@ mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá inteligence staví rules.buildai = Umělá inteligence staví
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[] rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
rules.buildcostmultiplier = Násobek ceny stavění rules.buildcostmultiplier = Násobek ceny stavění
@@ -941,12 +1041,15 @@ rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Vlny rules.title.waves = Vlny
rules.title.resourcesbuilding = Suroviny a stavění rules.title.resourcesbuilding = Suroviny a stavění
rules.title.enemy = Nepřátelé rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.title.teams = Teams
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel rules.enemyLights = Světla nepřátel
rules.fire = Výstřel rules.fire = Výstřel
@@ -954,12 +1057,14 @@ rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
rules.weather = Počasí rules.weather = Počasí
rules.weather.frequency = Četnost: rules.weather.frequency = Četnost:
rules.weather.always = Always
rules.weather.duration = Trvání: rules.weather.duration = Trvání:
content.item.name = Předměty content.item.name = Předměty
content.liquid.name = Kapaliny content.liquid.name = Kapaliny
content.unit.name = Jednotky content.unit.name = Jednotky
content.block.name = Bloky content.block.name = Bloky
content.status.name = Status Effects
content.sector.name = Sektory content.sector.name = Sektory
item.copper.name = Měď item.copper.name = Měď
@@ -1009,6 +1114,11 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gama unit.gamma.name = Gama
@@ -1016,14 +1126,13 @@ unit.scepter.name = Žezlo
unit.reign.name = Panovník unit.reign.name = Panovník
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Havran unit.corvus.name = Havran
block.resupply-point.name = Zásobovací místo
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
block.cliff.name = Útes block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.basalt-boulder.name = Čedičový balvan block.basalt-boulder.name = Čedičový balvan
block.grass.name = Tráva block.grass.name = Tráva
block.molten-slag.name = Struska block.molten-slag.name = Struska
block.pooled-cryofluid.name = Cryofluid
block.space.name = Vesmír block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
@@ -1057,6 +1166,7 @@ block.core-nucleus.name = Jádro: Atom
block.deep-water.name = Hluboká voda block.deep-water.name = Hluboká voda
block.shallow-water.name = Voda block.shallow-water.name = Voda
block.tainted-water.name = Zamořená voda block.tainted-water.name = Zamořená voda
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
block.stone.name = Kámen block.stone.name = Kámen
@@ -1069,6 +1179,7 @@ block.sand-water.name = Voda s pískem
block.darksand-water.name = Voda s černým pískem block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí
block.dacite.name = Dacit block.dacite.name = Dacit
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Stěna dacitu block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led block.ice-snow.name = Zasněžený led
@@ -1086,6 +1197,7 @@ block.spore-cluster.name = Shluk spór
block.metal-floor.name = Kovový povrch 1 block.metal-floor.name = Kovový povrch 1
block.metal-floor-2.name = Kovový povrch 2 block.metal-floor-2.name = Kovový povrch 2
block.metal-floor-3.name = Kovový povrch 3 block.metal-floor-3.name = Kovový povrch 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Kovový povrch 4 block.metal-floor-5.name = Kovový povrch 4
block.metal-floor-damaged.name = Poškozený kovový povrch block.metal-floor-damaged.name = Poškozený kovový povrch
block.dark-panel-1.name = Tmavá deska 1 block.dark-panel-1.name = Tmavá deska 1
@@ -1126,7 +1238,6 @@ block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.illuminator.description = Malý, kompaktní, konfigurovatelný zdroj světla. Vyžaduje pro svoje fungování energii.
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
block.silicon-smelter.name = Křemíková huť block.silicon-smelter.name = Křemíková huť
@@ -1177,11 +1288,13 @@ block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Vrt na naftu block.oil-extractor.name = Vrt na naftu
block.repair-point.name = Opravovací bod block.repair-point.name = Opravovací bod
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulzní potrubí block.pulse-conduit.name = Pulzní potrubí
block.plated-conduit.name = Plátované potrubí block.plated-conduit.name = Plátované potrubí
block.phase-conduit.name = Fázové potrubí block.phase-conduit.name = Fázové potrubí
block.liquid-router.name = Směrovač kapalin block.liquid-router.name = Směrovač kapalin
block.liquid-tank.name = Nádrž na kapaliny block.liquid-tank.name = Nádrž na kapaliny
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Křižovatka kapalin block.liquid-junction.name = Křižovatka kapalin
block.bridge-conduit.name = Přemostění potrubí block.bridge-conduit.name = Přemostění potrubí
block.rotary-pump.name = Rotační čerpadlo block.rotary-pump.name = Rotační čerpadlo
@@ -1207,7 +1320,6 @@ block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.launch-pad-large.name = Velká vysílací plošina
block.segment.name = Úsek block.segment.name = Úsek
block.command-center.name = Velín block.command-center.name = Velín
block.ground-factory.name = Pozemní továrna block.ground-factory.name = Pozemní továrna
@@ -1219,14 +1331,26 @@ block.exponential-reconstructor.name = Exponenciální přestavbovač
block.tetrative-reconstructor.name = Mocninný přestavbovač block.tetrative-reconstructor.name = Mocninný přestavbovač
block.payload-conveyor.name = Dopravník nákladu block.payload-conveyor.name = Dopravník nákladu
block.payload-router.name = Směřovač nákladu block.payload-router.name = Směřovač nákladu
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
block.silicon-crucible.name = Tavicí tyglík pro křemík block.silicon-crucible.name = Tavicí tyglík pro křemík
block.overdrive-dome.name = Velká urychlující kupole block.overdrive-dome.name = Velká urychlující kupole
#experimental, may be removed
block.block-forge.name = Výheň bloků
block.block-loader.name = Nakladač bloků
block.block-unloader.name = Vykladač bloků
block.interplanetary-accelerator.name = Meziplanetární urychlovač block.interplanetary-accelerator.name = Meziplanetární urychlovač
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1240,7 +1364,6 @@ block.memory-bank.name = Paměťová banka
team.blue.name = modrý team.blue.name = modrý
team.crux.name = červený team.crux.name = červený
team.sharded.name = oranžový team.sharded.name = oranžový
team.orange.name = oranžový
team.derelict.name = opuštěný team.derelict.name = opuštěný
team.green.name = zelený team.green.name = zelený
team.purple.name = fialový team.purple.name = fialový
@@ -1255,12 +1378,14 @@ hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře. hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry. hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění. hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\n\Ťupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení. hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení. hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků. hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal. hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků. hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru. hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie. hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie. hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží. hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
@@ -1282,6 +1407,7 @@ hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přená
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul. hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky. hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[]. hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší. hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
@@ -1311,8 +1437,7 @@ liquid.water.description = Používá se pro chladící stroje a na zpracování
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží. liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice. liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách. liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Zásobuje okolní jednotky měděnou municí. Není kompatibilní s jednotkami, které vyžadují energii z baterie.
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
block.illuminator.description = Vydává světlo. block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci. block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
@@ -1338,6 +1463,8 @@ block.item-source.description = Nekonečný zdroj předmětů. Jen v režimu Pí
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště. block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště. block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště. block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami. block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami. block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami. block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
@@ -1370,7 +1497,7 @@ block.router.details = Nezbytné zlo. Použití hned u produkčních vstupů se
block.distributor.description = Rozděluje vstupní položky rovnoměrně do sedmi výstupů. block.distributor.description = Rozděluje vstupní položky rovnoměrně do sedmi výstupů.
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány. block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány. block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Sesere dávku položek a vystřelí ji k dalšímu hromadnému přenašeči. block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Shromáždí dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii. block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii. block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
block.thermal-pump.description = Pumpuje kapalinu a předává ji dál. block.thermal-pump.description = Pumpuje kapalinu a předává ji dál.
@@ -1378,6 +1505,7 @@ block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s p
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí. block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky. block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny. block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin. block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí. block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy. block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
@@ -1429,6 +1557,7 @@ block.ripple.description = Střílí na dálku shluky střel na pozemní jednotk
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele. block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů. block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí. block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je. block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
@@ -1445,7 +1574,7 @@ block.naval-factory.description = Vyrání námořní jednotky. Výstupní jedno
block.additive-reconstructor.description = Vylepšuje vstupní jednotky na druhou úroveň. block.additive-reconstructor.description = Vylepšuje vstupní jednotky na druhou úroveň.
block.multiplicative-reconstructor.description = Vylepšuje vstupní jednotky na třetí úroveň. block.multiplicative-reconstructor.description = Vylepšuje vstupní jednotky na třetí úroveň.
block.exponential-reconstructor.description = Vylepšuje vstupní jednotky na čtvrtou úroveň. block.exponential-reconstructor.description = Vylepšuje vstupní jednotky na čtvrtou úroveň.
block.tetrative-reconstructor.description =Vylepšuje vstupní jednotky na pátou, konečnou úroveň. block.tetrative-reconstructor.description = Vylepšuje vstupní jednotky na pátou, konečnou úroveň.
block.switch.description = Přepínač. Jeho stav je možné číst a ovládat logickými procesory. block.switch.description = Přepínač. Jeho stav je možné číst a ovládat logickými procesory.
block.micro-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. block.micro-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí.
block.logic-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než mikroprocesor. block.logic-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než mikroprocesor.
@@ -1455,6 +1584,8 @@ block.memory-bank.description = Ukládá informace z logického procesoru. Vět
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -1489,3 +1620,141 @@ unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce. unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce. unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce. unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

File diff suppressed because it is too large Load Diff

View File

@@ -23,7 +23,7 @@ gameover.pvp = Das[accent] {0}[] Team ist siegreich!
gameover.waiting = [accent]Warte auf neue Karte... gameover.waiting = [accent]Warte auf neue Karte...
highscore = [accent]Neuer Highscore! highscore = [accent]Neuer Highscore!
copied = Kopiert. copied = Kopiert.
indev.notready = Dieser Teil vom Spiel ist noch unfertig. indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden. indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
load.sound = Audio load.sound = Audio
@@ -34,25 +34,24 @@ load.system = System
load.mod = Mods load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = Ein neuer Bleeding Edge build ist verfügbar: be.update = Ein neuer Bleeding-Edge-Build ist verfügbar:
be.update.confirm = Herunterladen und neu starten? be.update.confirm = Herunterladen und neu starten?
be.updating = Aktualisieren... be.updating = Aktualisiert...
be.ignore = Ignorieren be.ignore = Ignorieren
be.noupdates = Keine Aktualisierungen gefunden. be.noupdates = Keine Aktualisierungen gefunden.
be.check = Auf Aktualisierungen prüfen be.check = Auf Aktualisierungen prüfen
mods.browser = Mod Browser
mod.featured.dialog.title = Mod Browser
mods.browser.selected = Ausgewählter Mod mods.browser.selected = Ausgewählter Mod
mods.browser.add = Installieren mods.browser.add = Installieren
mods.browser.reinstall = Neu Installieren mods.browser.reinstall = Neu installieren
mods.github.open = Github mods.github.open = GitHub-Repo
mods.browser.sortdate = Nach neusten sortieren mods.browser.sortdate = Nach neuesten sortieren
mods.browser.sortstars = Nach Sternen sortieren mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.replace = Ein anderer Entwurf hat bereits diesen Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
schematic.exportfile = Datei exportieren schematic.exportfile = Datei exportieren
@@ -78,13 +77,12 @@ schematic.tagexists = Dieses Tag gibt es schon.
stats = Statistiken stats = Statistiken
stat.wave = Wellen besiegt:[accent] {0} stat.wave = Wellen besiegt:[accent] {0}
stat.unitsCreated = Einheiten erzeugt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Blöcke gebaut:[accent] {0} stat.built = Blöcke gebaut:[accent] {0}
stat.destroyed = Blöcke zerstört:[accent] {0} stat.destroyed = Blöcke zerstört:[accent] {0}
stat.deconstructed = Blöcke abgebaut:[accent] {0} stat.deconstructed = Blöcke abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
stat.playtime = Spielzeit:[accent] {0} stat.playtime = Spielzeit:[accent] {0}
stat.rank = Finaler Rang:[accent] {0}
globalitems = [accent]Gesamtitems globalitems = [accent]Gesamtitems
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
@@ -94,6 +92,7 @@ level.mode = Spielmodus:
coreattack = < Der Kern wird angegriffen! > coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank database = Kern-Datenbank
database.button = Datenbank
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -107,7 +106,7 @@ position = Position
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
save.quit = Speichern & Verlassen save.quit = Speichern & verlassen
maps = Karten maps = Karten
maps.browse = Karten durchsuchen maps.browse = Karten durchsuchen
continue = Weiter continue = Weiter
@@ -138,7 +137,7 @@ mod.disabled = [scarlet]Deaktiviert
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
mod.disable = Deaktivieren mod.disable = Deaktivieren
mod.content = Inhalt: mod.content = Inhalt:
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein. mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0} mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105) mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0} mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
@@ -151,9 +150,9 @@ mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuw
mod.reloadrequired = [scarlet]Neuladen benötigt mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren mod.import = Mod importieren
mod.import.file = Datei importieren mod.import.file = Datei importieren
mod.import.github = GitHub-Mod importieren mod.import.github = Aus GitHub importieren
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen! mod.jarwarn = [scarlet]JAR-Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen. mod.item.remove = Dieses Item ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
mod.remove.confirm = Dieser Mod wird gelöscht. mod.remove.confirm = Dieser Mod wird gelöscht.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
@@ -169,6 +168,7 @@ launchcore = Kern starten
filename = Dateiname: filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet! unlocked = Neuer Inhalt freigeschaltet!
available = Neue Forschung möglich available = Neue Forschung möglich
unlock.incampaign = < Für Details in Kampagne freischalten >
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)? research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
@@ -215,10 +215,11 @@ hosts.none = [lightgray]Keine LAN-Spiele gefunden!
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen. host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
servers.local = Lokale Server servers.local = Lokale Server
servers.local.steam = Offene Spiele & Lokale Server
servers.remote = Andere Server servers.remote = Andere Server
servers.global = Community-Server servers.global = Community-Server
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\n\Sie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten. servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
servers.showhidden = Versteckte Server anzeigen servers.showhidden = Versteckte Server anzeigen
server.shown = Angezeigt server.shown = Angezeigt
server.hidden = Versteckt server.hidden = Versteckt
@@ -286,6 +287,7 @@ save.corrupted = [accent]Datei beschädigt oder ungültig!
empty = <leer> empty = <leer>
on = An on = An
off = Aus off = Aus
save.search = Spiele durchsuchen...
save.autosave = Automatisches Speichern: {0} save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0} save.map = Karte: {0}
save.wave = Welle: {0} save.wave = Welle: {0}
@@ -316,7 +318,7 @@ data.invalid = Dies sind keine gültigen Spieldaten.
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet. data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
quit.confirm = Willst du wirklich aufhören? quit.confirm = Willst du wirklich aufhören?
loading = [accent]Wird geladen... loading = [accent]Wird geladen...
reloading = [accent]Lade Mods neu... downloading = [accent]Herunterladen...
saving = [accent]Speichere... saving = [accent]Speichere...
respawn = [accent][[{0}][] um im Kern zu spawnen respawn = [accent][[{0}][] um im Kern zu spawnen
cancelbuilding = [accent][[{0}][] um den Plan zu leeren cancelbuilding = [accent][[{0}][] um den Plan zu leeren
@@ -327,7 +329,7 @@ enablebuilding = [scarlet][[{0}][] um zu bauen
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen. showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1} wave.cap = [accent]Welle {0}/{1}
wave.waiting = Welle in {0} wave.waiting = Nächste Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten... waiting = Warten...
waiting.players = Warte auf Spieler... waiting.players = Warte auf Spieler...
@@ -344,9 +346,9 @@ custom = Benutzerdefiniert
builtin = Enthalten builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [royal]orangen[] Kern zu dieser Karte im Editor hinzu. map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei. map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0} workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -354,13 +356,14 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst. workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
workshop.info = Objekt-Info workshop.info = Objekt-Info
changelog = Änderungen (optional): changelog = Änderungen (optional):
eula = Steam EULA eula = Steam-EULA
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden. missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
publishing = [accent]Veröffentlichen... publishing = [accent]Veröffentlichen...
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf! publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
publish.error = Fehler beim Veröffentlichen des Objekts: {0} publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -376,6 +379,13 @@ editor.ingame = Im Spiel bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte editor.newmap = Neue Karte
editor.center = Zur Mitte editor.center = Zur Mitte
editor.search = Karten durchsuchen...
editor.filters = Karten filtern
editor.filters.mode = Spielmodi:
editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach:
editor.filters.author = Autor
editor.filters.description = Beschreibung
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -384,6 +394,7 @@ waves.waves = Welle(n)
waves.perspawn = pro Spawn waves.perspawn = pro Spawn
waves.shields = Schilder pro Welle waves.shields = Schilder pro Welle
waves.to = bis waves.to = bis
waves.max = maximale Einheiten
waves.guardian = Boss waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
@@ -392,6 +403,13 @@ waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt. waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
waves.sort = Sortieren nach
waves.sort.reverse = Rückwärts sortieren
waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
wavemode.counts = Menge wavemode.counts = Menge
@@ -401,6 +419,7 @@ wavemode.health = Lebenspunkte
editor.default = [lightgray]<Standard> editor.default = [lightgray]<Standard>
details = Details details = Details
edit = Bearbeiten edit = Bearbeiten
variables = Variablen
editor.name = Name: editor.name = Name:
editor.spawn = Spawnbereich editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen editor.removeunit = Bereich entfernen
@@ -538,6 +557,7 @@ configure = Anfangsressourcen festlegen
loadout = Anfangsressourcen loadout = Anfangsressourcen
resources = Ressourcen resources = Ressourcen
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
bannedunits = Gesperrte Einheiten
addall = Alle hinzufügen addall = Alle hinzufügen
launch.from = Items werden von [accent]{0} []gestartet launch.from = Items werden von [accent]{0} []gestartet
launch.destination = Ziel: {0} launch.destination = Ziel: {0}
@@ -562,6 +582,8 @@ weather.sandstorm.name = Sandsturm
weather.sporestorm.name = Sporensturm weather.sporestorm.name = Sporensturm
weather.fog.name = Nebel weather.fog.name = Nebel
sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt sectors.unexplored = [lightgray]Unentdeckt
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
@@ -574,7 +596,7 @@ sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.select = Auswählen sectors.select = Auswählen
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]keiner (Sonne)
sectors.rename = Sektor umbenennen sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
@@ -617,6 +639,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Küstenlinie
sector.navalFortress.name = Wasserfestung
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter. sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure. sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
@@ -644,10 +668,12 @@ status.sapped.name = Schwächend
status.electrified.name = Elektrisch status.electrified.name = Elektrisch
status.spore-slowed.name = Sporen-verlangsamt status.spore-slowed.name = Sporen-verlangsamt
status.tarred.name = Teerend status.tarred.name = Teerend
status.overdrive.name = Overdrive
status.overclock.name = Übertaktend status.overclock.name = Übertaktend
status.shocked.name = Schockend status.shocked.name = Schockend
status.blasted.name = Sprengend status.blasted.name = Sprengend
status.unmoving.name = Unbeweglich status.unmoving.name = Unbeweglich
status.boss.name = Boss
settings.language = Sprache settings.language = Sprache
settings.data = Spieldaten settings.data = Spieldaten
@@ -720,7 +746,7 @@ stat.drillspeed = Bohrgeschwindigkeit
stat.boosteffect = Verstärkungseffekt stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte stat.health = Lebenspunkte
stat.armour = Panzer stat.armor = Rüstung
stat.buildtime = Baudauer stat.buildtime = Baudauer
stat.maxconsecutive = Max. Konsekutive stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten stat.buildcost = Baukosten
@@ -772,7 +798,7 @@ bar.corereq = Kern-Basis erforderlich
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: {0}% bar.boost = Beschleunigung: +{0}%
bar.powerbalance = Strom: {0}/s bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1} bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
@@ -795,7 +821,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.frag = [stat]{0}[lightgray]x explosive Projektile: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
@@ -834,13 +860,13 @@ category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
setting.hints.name = Tipps setting.hints.name = Tipps
setting.logichints.name = Logiktipps setting.logichints.name = Logiktipps
setting.flow.name = Ressourcen-Fluss anzeigen
setting.backgroundpause.name = Im Hintergrund pausieren setting.backgroundpause.name = Im Hintergrund pausieren
setting.buildautopause.name = Bauen automatisch pausieren setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen setting.doubletapmine.name = Doppeltippen zum Abbauen
@@ -875,6 +901,7 @@ setting.seconds = {0} Sekunden
setting.milliseconds = {0} Millisekunden setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster setting.borderlesswindow.name = Randloses Fenster
setting.borderlesswindow.name.windows = Randloses Vollbild
setting.borderlesswindow.description = Neustart vielleicht erforderlich. setting.borderlesswindow.description = Neustart vielleicht erforderlich.
setting.fps.name = FPS anzeigen setting.fps.name = FPS anzeigen
setting.smoothcamera.name = Sanfte Kamerabewegungen setting.smoothcamera.name = Sanfte Kamerabewegungen
@@ -998,6 +1025,7 @@ rules.wavetimer = Wellen-Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = KI kann bauen rules.buildai = KI kann bauen
rules.aitier = KI Stärke
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP) rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
@@ -1017,12 +1045,15 @@ rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition rules.unitammo = Einheiten benötigen Munition
rules.enemyteam = Gegnerteam
rules.playerteam = Spielerteam
rules.title.waves = Wellen rules.title.waves = Wellen
rules.title.resourcesbuilding = Ressourcen & Blöcke rules.title.resourcesbuilding = Ressourcen & Blöcke
rules.title.enemy = Gegner rules.title.enemy = Gegner
rules.title.unit = Einheiten rules.title.unit = Einheiten
rules.title.experimental = Experimentell rules.title.experimental = Experimentell
rules.title.environment = Umgebung rules.title.environment = Umgebung
rules.title.teams = Teams
rules.lighting = Blitze rules.lighting = Blitze
rules.enemyLights = Gegnerisches Licht rules.enemyLights = Gegnerisches Licht
rules.fire = Feuer rules.fire = Feuer
@@ -1101,13 +1132,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Korvus unit.corvus.name = Korvus
block.resupply-point.name = Munitionsvorrat
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras block.grass.name = Gras
block.molten-slag.name = Schlacke block.molten-slag.name = Schlacke
block.pooled-cryofluid.name = Cryoflüssigkeit
block.space.name = Weltall block.space.name = Weltall
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salzwand block.salt-wall.name = Salzwand
@@ -1141,6 +1172,7 @@ block.core-nucleus.name = Kern: Nukleus
block.deep-water.name = Tiefes Wasser block.deep-water.name = Tiefes Wasser
block.shallow-water.name = Wasser block.shallow-water.name = Wasser
block.tainted-water.name = Dreckiges Wasser block.tainted-water.name = Dreckiges Wasser
block.deep-tainted-water.name = Tiefes dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand) block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer block.tar.name = Teer
block.stone.name = Stein block.stone.name = Stein
@@ -1199,8 +1231,8 @@ block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz block.duo.name = Doppelgeschütz
block.scorch.name = Scatter block.scorch.name = Scatter
block.scatter.name = Luftgeschütz block.scatter.name = Luftgeschütz
block.hail.name = Hail block.hail.name = Hagel
block.lancer.name = Lancer block.lancer.name = Lancier
block.conveyor.name = Förderband block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband block.titanium-conveyor.name = Titan-Förderband
block.plastanium-conveyor.name = Plastanium-Förderband block.plastanium-conveyor.name = Plastanium-Förderband
@@ -1268,6 +1300,7 @@ block.plated-conduit.name = Gepanzerter Kanal
block.phase-conduit.name = Phasenkanal block.phase-conduit.name = Phasenkanal
block.liquid-router.name = Flüssigkeits-Verteiler block.liquid-router.name = Flüssigkeits-Verteiler
block.liquid-tank.name = Flüssigkeitstank block.liquid-tank.name = Flüssigkeitstank
block.liquid-container.name = Flüssigkeitsbehälter
block.liquid-junction.name = Flüssigkeits-Kreuzung block.liquid-junction.name = Flüssigkeits-Kreuzung
block.bridge-conduit.name = Kanalbrücke block.bridge-conduit.name = Kanalbrücke
block.rotary-pump.name = Rotierende Pumpe block.rotary-pump.name = Rotierende Pumpe
@@ -1314,10 +1347,16 @@ block.disassembler.name = Großer Trenner
block.silicon-crucible.name = Silizium Schmelztiegel block.silicon-crucible.name = Silizium Schmelztiegel
block.overdrive-dome.name = Beschleunigungs-Maschine block.overdrive-dome.name = Beschleunigungs-Maschine
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
#experimental, may be removed block.constructor.name = Konstruktor
block.block-forge.name = Block-Fabrik block.constructor.description = Erstellt Blöcke, die höchstens 2x2 groß sind.
block.block-loader.name = Block-Lader block.large-constructor.name = Großer Konstruktor
block.block-unloader.name = Block-Entlader block.large-constructor.description = Erstellt Blöcke, die höchstens 4x4 groß sind.
block.deconstructor.name = Dekonstruktor
block.deconstructor.description = Zerstört Einheiten und Blöcke. Gibt 100% der Baumaterialien zurück.
block.payload-loader.name = Frachtlader
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
block.payload-unloader.name = Frachtentlader
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
@@ -1352,6 +1391,7 @@ hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Geg
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören. hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
@@ -1371,8 +1411,9 @@ hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer. hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden. hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen. hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen [accent]Fundament[]-Kern über einen [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist. hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[]. hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[]. hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen. hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
@@ -1403,7 +1444,7 @@ liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegne
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet. liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet. liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen. block.derelict = \uf77e [lightgray]Derelikt
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband. block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
block.illuminator.description = Eine Lichtquelle. block.illuminator.description = Eine Lichtquelle.
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren. block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
@@ -1429,6 +1470,8 @@ block.item-source.description = Produziert unendlich viele Gegenstände. Nur im
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar. block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar. block.liquid-void.description = Entfernt jegliche Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.payload-source.description = Produziert unendlich Einheiten. Nur im Sandkasten-Modus verfügbar.
block.payload-void.description = Entfernt jegliche Einheiten. Nur im Sandkasten-Modus verfügbar.
block.copper-wall.description = Beschützt Blöcke vor Gegnern. block.copper-wall.description = Beschützt Blöcke vor Gegnern.
block.copper-wall-large.description = Beschützt Blöcke vor Gegnern. block.copper-wall-large.description = Beschützt Blöcke vor Gegnern.
block.titanium-wall.description = Beschützt Blöcke vor Gegnern. block.titanium-wall.description = Beschützt Blöcke vor Gegnern.
@@ -1468,7 +1511,8 @@ block.thermal-pump.description = Eine Pumpe.
block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt. block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr. block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks. block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit. block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speichert außerdem eine kleine Menge an Flüssigkeit.
block.liquid-container.description = Speichert etwas Flüssigkeit. Hat Ausgänge an allen Seiten, ähnlich einem Flüssigkeitsverteiler.
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler. block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke. block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
@@ -1494,7 +1538,7 @@ block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schnelle
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom. block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt. block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods. block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkubator der Sporen, die Serpulo heute bedecken. block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemalige Inkubator der Sporen, die Serpulo heute bedecken.
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren. block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren. block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet. block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
@@ -1583,7 +1627,7 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke. unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke. unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke. unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
unit.retusa.description = Platziert Minen und heilt verbündete Einheiten. unit.retusa.description = Schießt zielsuchende Torpedos auf Gegner und heilt verbündete Einheiten.
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile. unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten. unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete. unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
@@ -1624,11 +1668,11 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[]. laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.stroke = Setzt die Linienbreite fest. graphicstype.stroke = Setzt die Linienbreite fest.
graphicstype.line = Zeichnet eine Linie. graphicstype.line = Zeichnet eine Linie.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.rect = Zeichnet ein Rechteck. graphicstype.rect = Zeichnet ein Rechteck.
graphicstype.linerect = Zeichnet den Umriss eines Rechtecks. graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
graphicstype.poly = Füllt ein gleichmäßiges Polygon. graphicstype.poly = Füllt ein gleichmäßiges Polygon.
@@ -1734,6 +1778,7 @@ lenum.itemdrop = Items abwerfen.
lenum.itemtake = Items aus einem Block nehmen. lenum.itemtake = Items aus einem Block nehmen.
lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen. lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
lenum.paytake = Hebt einen Block / eine kleine Einheit auf. lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann. lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen. lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen. lenum.build = Einen Block bauen.

View File

@@ -2,7 +2,7 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Traductores y Contribuidores contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry! discord = ¡Únete al Discord de Mindustry!
link.discord.description = El servidor official de Discord de Mindustry link.discord.description = El servidor oficial de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones link.changelog.description = Lista de actualizaciones
@@ -24,7 +24,7 @@ gameover.waiting = [accent]Esperando el próximo mapa...
highscore = [accent]¡Nuevo récord de puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado copied = Copiado
indev.notready = Esta parte del juego no esta lista aún. indev.notready = Esta parte del juego no esta lista aún.
indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones. indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
@@ -49,24 +49,24 @@ mods.github.open = Repositorio
mods.browser.sortdate = Más recientes mods.browser.sortdate = Más recientes
mods.browser.sortstars = Mejor valorados mods.browser.sortstars = Mejor valorados
schematic = Plantilla schematic = Esquema
schematic.add = Guardar plantilla... schematic.add = Guardar Esquema...
schematics = Plantillas schematics = Esquemas
schematic.replace = Ya existe una plantilla con ese nombre. ¿Deseas remplazarla? schematic.replace = Ya existe un esquema con ese nombre. ¿Deseas remplazarlo?
schematic.exists = Ya existe una plantilla con ese nombre. schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar plantilla... schematic.import = Importar Esquema...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar Archivo
schematic.importfile = Importar archivo schematic.importfile = Importar Archivo
schematic.browseworkshop = Buscar en Steam Workshop schematic.browseworkshop = Buscar en Steam Workshop
schematic.copy = Copiar al portapapeles. schematic.copy = Copiar al portapapeles.
schematic.copy.import = Importar desde el portapapeles. schematic.copy.import = Importar desde el portapapeles.
schematic.shareworkshop = Compartir en Steam Workshop schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar esquema
schematic.saved = Plantilla guardada. schematic.saved = Esquema guardado.
schematic.delete.confirm = Se borrará ésta plantilla. schematic.delete.confirm = Se borrará éste esquema.
schematic.rename = Renombrar plantilla schematic.rename = Renombrar Esquema
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo puedes usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas: schematic.tags = Etiquetas:
schematic.edittags = Editar Etiquetas schematic.edittags = Editar Etiquetas
schematic.addtag = Añadir Etiqueta schematic.addtag = Añadir Etiqueta
@@ -78,13 +78,12 @@ schematic.tagexists = Esa etiqueta ya existe.
stats = Estadísticas stats = Estadísticas
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
stat.unitsCreated = Unidades Creadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0} stat.built = Estructuras Construidas:[accent] {0}
stat.destroyed = Estructuras Destruidas:[accent] {0} stat.destroyed = Estructuras Destruidas:[accent] {0}
stat.deconstructed = Estructuras Desconstruidas:[accent] {0} stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
stat.delivered = Recursos Lanzados:
stat.playtime = Tiempo jugado:[accent] {0} stat.playtime = Tiempo jugado:[accent] {0}
stat.rank = Rango final: [accent]{0}
globalitems = [accent]Recursos Totales globalitems = [accent]Recursos Totales
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
@@ -93,7 +92,8 @@ level.select = Selección de Nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
database = Base de datos database = Base de Datos del Núcleo
database.button = Base de Datos
savegame = Guardar Partida savegame = Guardar Partida
loadgame = Cargar Partida loadgame = Cargar Partida
joingame = Unirse a Partida joingame = Unirse a Partida
@@ -101,6 +101,7 @@ customgame = Crear Partida
newgame = Nueva Partida newgame = Nueva Partida
none = <no hay> none = <no hay>
none.found = [lightgray]<no hay coincidencias> none.found = [lightgray]<no hay coincidencias>
none.inmap = [lightgray]<no hay en este lugar>
minimap = Minimapa minimap = Minimapa
position = Posición position = Posición
close = Cerrar close = Cerrar
@@ -121,7 +122,7 @@ committingchanges = Confirmando Cambios
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no es compatible con esta función. feature.unsupported = Tu dispositivo no es compatible con esta función.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]\n\nPuedes desactivar ésta medida de seguridad desde [accent]Opciones->Juego->Desactivar mods si el juego encuentra un error al iniciarse.[]. mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se encontraron Mods! mods.none = [lightgray]¡No se encontraron Mods!
mods.guide = Guía sobre Mods mods.guide = Guía sobre Mods
@@ -129,7 +130,7 @@ mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.viewcontent = Ver Contenido mods.viewcontent = Ver Contenido
mods.reload = Recargar mods.reload = Recargar
mods.reloadexit = A continuación se cerrará el juego para recargar los mods. mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
@@ -152,8 +153,8 @@ mod.import = Importar mod
mod.import.file = Importar archivo mod.import.file = Importar archivo
mod.import.github = Importar desde Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del mod[accent] '{0}'[]. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod será eliminado.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0} mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo. mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
@@ -168,8 +169,9 @@ launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido en la Base de Datos! unlocked = ¡Nuevo contenido en la Base de Datos!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Desbloquealo en campaña para más detalles >
completed = [accent]Completado completed = [accent]Completado
techtree = Tecnologías techtree = Árbol de Tecnologías
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado) research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
research.load = Cargar research.load = Cargar
research.discard = Descartar research.discard = Descartar
@@ -214,6 +216,7 @@ hosts.none = [lightgray]No se han encontrado partidas en LAN
host.invalid = [scarlet]No se pudo conectar con el anfitrión host.invalid = [scarlet]No se pudo conectar con el anfitrión
servers.local = Servidores Locales servers.local = Servidores Locales
servers.local.steam = Partidas Públicas y Servidores Locales
servers.remote = Servidores Remotos servers.remote = Servidores Remotos
servers.global = Servidores de la Comunidad servers.global = Servidores de la Comunidad
@@ -285,6 +288,7 @@ save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\n
empty = <vacío> empty = <vacío>
on = ON on = ON
off = OFF off = OFF
save.search = Search saved games...
save.autosave = Autoguardado: {0} save.autosave = Autoguardado: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Oleada {0} save.wave = Oleada {0}
@@ -314,15 +318,15 @@ data.exported = Datos exportados.
data.invalid = Esta data del juego no es valida. data.invalid = Esta data del juego no es valida.
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente. data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
quit.confirm = ¿Quieres salir de la partida? quit.confirm = ¿Quieres salir de la partida?
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Recargando mods... downloading = [accent]Descargando...
saving = [accent]Guardando... saving = [accent]Guardando...
respawn = [accent][[{0}][] para reaparecer en el núcleo respawn = [accent][[{0}][] para reaparecer en el núcleo
cancelbuilding = [accent][[{0}][] para limpiar el plan cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para reanudar la construcción resumebuilding = [scarlet][[{0}][] para reanudar la construcción
enablebuilding = [scarlet][[{0}][] para activar la construcción
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz. showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrar la Interfaz.
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.cap = [accent]Oleada {0}/{1} wave.cap = [accent]Oleada {0}/{1}
@@ -360,6 +364,7 @@ publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡
publish.error = Error publicando el artículo: {0} publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0} steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.cliffs = Paredes a Colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales editor.oregen = Generación de Minerales
@@ -375,6 +380,13 @@ editor.ingame = Editar dentro del juego
editor.publish.workshop = Publicar en el Steam Workshop editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo Mapa
editor.center = Centrar editor.center = Centrar
editor.search = Buscar mapas...
editor.filters = Filtrar Mapas
editor.filters.mode = Modos de juego:
editor.filters.type = Tipo de mapa:
editor.filters.search = Buscar en:
editor.filters.author = Autor
editor.filters.description = Descripción
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Oleadas waves.title = Oleadas
waves.remove = Borrar waves.remove = Borrar
@@ -383,6 +395,7 @@ waves.waves = oleada(s)
waves.perspawn = por lugar de aparición waves.perspawn = por lugar de aparición
waves.shields = escudo/oleadas waves.shields = escudo/oleadas
waves.to = hasta waves.to = hasta
waves.max = Oleadas máximas
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
@@ -391,6 +404,13 @@ waves.load = Cargar del Portapapeles
waves.invalid = Oleadas inválidaas en el portapapeles. waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
waves.sort = Ordenar por
waves.sort.reverse = Al revés
waves.sort.begin = Inicio
waves.sort.health = Vida
waves.sort.type = Tipo
waves.units.hide = Ocultar Todo
waves.units.show = Mostrar Todo
#Estos están en minúscula intencionadamente. #Estos están en minúscula intencionadamente.
wavemode.counts = limitadas wavemode.counts = limitadas
@@ -400,6 +420,7 @@ wavemode.health = por salud
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
edit = Editar... edit = Editar...
variables = Variables
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Aparecer unidad editor.spawn = Aparecer unidad
editor.removeunit = Borrar Unidad editor.removeunit = Borrar Unidad
@@ -526,8 +547,8 @@ complete = [lightgray]Completado:
requirement.wave = Alcanzar la oleada {0} en {1} requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0} requirement.core = Destruir el núcleo enemigo en {0}
requirement.research = Investigar {0} requirement.research = Investigar {0}
requirement.produce = Produce {0}
requirement.capture = Capturar {0} requirement.capture = Capturar {0}
bestwave = [lightgray]Récord: {0}
launch.text = Lanzar launch.text = Lanzar
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías. research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
@@ -537,12 +558,13 @@ configure = Configurar carga inicial
loadout = Carga Inicial loadout = Carga Inicial
resources = Recursos resources = Recursos
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
bannedunits = Unidades prohibidas
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
configure.invalid = La cantidad debe estar entre 0 y {0}. configure.invalid = La cantidad debe estar entre 0 y {0}.
add = Añadir... add = Añadir...
boss.health = Guardián guardian = Guardian
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0} connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible. error.unreachable = Servidor inaccesible.
@@ -561,10 +583,13 @@ weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque
sectors.unexplored = [lightgray]No explorado sectors.unexplored = [lightgray]No explorado
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Producción: sectors.production = Producción:
sectors.export = Exportado: sectors.export = Exportaciones:
sectors.import = Importaciones:
sectors.time = Tiempo: sectors.time = Tiempo:
sectors.threat = Amenaza: sectors.threat = Amenaza:
sectors.wave = Oleada: sectors.wave = Oleada:
@@ -582,10 +607,10 @@ sectors.go = Ir
sector.curcapture = Sector Capturado sector.curcapture = Sector Capturado
sector.curlost = Sector Perdido sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes sector.missingresources = [scarlet]Recursos Insuficientes
sector.attacked = Sector [accent]{0}[white] bajo ataque[]! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]!
sector.lost = ¡Sector [accent]{0}[white] perdido[]! sector.lost = ¡Sector [accent]{0}[white] perdido[]!
#nota: el espacio en blanco en la línea siguiente es intencionado #nota: el espacio en blanco en la línea siguiente es intencionado
sector.captured = ¡Sector [accent]{0}[white] capturado[]! sector.captured = ¡Sector [accent]{0}[white] capturado!
sector.changeicon = Cambiar Icono sector.changeicon = Cambiar Icono
threat.low = Baja threat.low = Baja
@@ -615,6 +640,8 @@ sector.biomassFacility.name = Centro de Sintetización de Biomasa
sector.windsweptIslands.name = Islas Windswept sector.windsweptIslands.name = Islas Windswept
sector.extractionOutpost.name = Puesto de avanzada de Extracción sector.extractionOutpost.name = Puesto de avanzada de Extracción
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
sector.coastline.name = Línea Costera
sector.navalFortress.name = Fortaleza Naval
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
@@ -635,17 +662,19 @@ sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
status.wet.name = Húmedo status.wet.name = Mojado
status.muddy.name = Fangoso status.muddy.name = Fangoso
status.melting.name = Fundido status.melting.name = Fundido
status.sapped.name = Debilitado status.sapped.name = Debilitado
status.electrified.name = Electrificado status.electrified.name = Aturdido
status.spore-slowed.name = Ralentizado status.spore-slowed.name = Ralentizado
status.tarred.name = Alquitranado status.tarred.name = Alquitranado
status.overdrive.name = Acelerado
status.overclock.name = Sobrecargado status.overclock.name = Sobrecargado
status.shocked.name = Aturdido status.shocked.name = Electrificado
status.blasted.name = Explotado status.blasted.name = Explosión
status.unmoving.name = Inmóvil status.unmoving.name = Inmóvil
status.boss.name = Guardián
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
@@ -667,7 +696,7 @@ settings.clearcampaignsaves = Borrar datos de campaña
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña? settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Vaciar clear = Vaciar
banned = [scarlet]Baneado banned = [scarlet]Vetado
unsupported.environment = [scarlet]Entorno no válido unsupported.environment = [scarlet]Entorno no válido
yes = yes =
no = No no = No
@@ -675,10 +704,10 @@ info.title = Información
error.title = [crimson]Ha ocurrido un error. error.title = [crimson]Ha ocurrido un error.
error.crashtitle = Ha ocurrido un error. error.crashtitle = Ha ocurrido un error.
unit.nobuild = [scarlet]Esta unidad no puede construir unit.nobuild = [scarlet]Esta unidad no puede construir
lastaccessed = [lightgray]Último usado: {0} lastaccessed = [lightgray]Último uso: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <cargar mapa para mostrar> stat.showinmap = <mapa para mostrar>
stat.description = Objetivo stat.description = Objetivo
stat.input = Entrada stat.input = Entrada
stat.output = Salida stat.output = Salida
@@ -729,9 +758,9 @@ stat.ammo = Munición
stat.shieldhealth = Escudo stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento stat.cooldowntime = Enfriamiento
stat.explosiveness = Explosividad stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad de desvío stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga stat.lightningchance = Probabilidad de descarga
stat.lightningdamage = Daño por rayo stat.lightningdamage = Daño de descarga eléctrica
stat.flammability = Inflamabilidad stat.flammability = Inflamabilidad
stat.radioactivity = Radioactividad stat.radioactivity = Radioactividad
stat.charge = Carga eléctrica stat.charge = Carga eléctrica
@@ -742,10 +771,10 @@ stat.speed = Velocidad
stat.buildspeed = Velocidad de construcción stat.buildspeed = Velocidad de construcción
stat.minespeed = Velocidad de extracción stat.minespeed = Velocidad de extracción
stat.minetier = Nivel de taladro stat.minetier = Nivel de taladro
stat.payloadcapacity = Capacidad de carga stat.payloadcapacity = Capacidad de Almacenamiento
stat.commandlimit = Límite de comando stat.commandlimit = Límite de escuadrón
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Potenciador stat.canboost = Puede Volar
stat.flying = Aéreo stat.flying = Aéreo
stat.ammouse = Usa Munición stat.ammouse = Usa Munición
stat.damagemultiplier = Multiplicador de Daño stat.damagemultiplier = Multiplicador de Daño
@@ -756,10 +785,10 @@ stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
stat.reactive = Reacciona stat.reactive = Reacciona
stat.healing = Sanador stat.healing = Sanador
ability.forcefield = Campo de Escudo ability.forcefield = Campo de Fuerza
ability.repairfield = Campo de Reparación ability.repairfield = Zona de Reparación
ability.statusfield = {0} Campo de aceleración ability.statusfield = {0} Campo aceleración
ability.unitspawn = {0} Fábrica ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Regeneración de Armaduras ability.shieldregenfield = Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
@@ -770,15 +799,15 @@ bar.corereq = Necesitas un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
bar.powerbalance = Energía: {0} bar.boost = Aceleración: +{0}%
bar.powerstored = Almacenados: {0}/{1} bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de Energía: {0}
bar.powerlines = Conexiones: {0}/{1} bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.power = Energía bar.power = Energía
@@ -787,13 +816,13 @@ bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x fuerza bar.strength = [stat]{0}[lightgray]x fuerza
units.processorcontrol = [lightgray]Controlado por Procesador units.processorcontrol = [lightgray]Controlado desde procesador
bullet.damage = [stat]{0}[lightgray] Daño bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
bullet.incendiary = [stat]Incendiaria bullet.incendiary = [stat]Incendiaria
bullet.homing = [stat]Rastreadora bullet.homing = [stat]Rastreadora
bullet.frag = [stat]De fragmentación bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.knockback = [stat]{0}[lightgray] empuje bullet.knockback = [stat]{0}[lightgray] empuje
@@ -832,30 +861,30 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.function = Función category.function = Función
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.skipcoreanimation.name = Saltar animación de Lanzamiento/Aterrizaje del Núcleo
setting.landscape.name = Bloquear modo horizontal setting.landscape.name = Bloquear modo horizontal
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal setting.linear.name = Filtrado Lineal
setting.hints.name = Consejos setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos" setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.flow.name = Mostrar tasa de flujo de recursos
setting.backgroundpause.name = Pausar en segundo plano setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble-Click para Extraer minerales setting.doubletapmine.name = Doble-Click para Extraer minerales
setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego
setting.animatedwater.name = Animación de Terreno setting.animatedwater.name = Animaciones de Terreno
setting.animatedshields.name = Animación de Escudos setting.animatedshields.name = Animación de Escudos
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Indicadores de Jugadores setting.playerindicators.name = Indicadores de Jugadores
setting.indicators.name = Indicadores de Enemigos setting.indicators.name = Indicadores de Enemigos
setting.autotarget.name = Auto-Apuntado setting.autotarget.name = Auto-Apuntado
setting.keyboard.name = Controles de Ratón+Teclado setting.keyboard.name = Controles de Ratón+Teclado
setting.touchscreen.name = Controles Táctiles setting.touchscreen.name = Controles Táctiles
setting.fpscap.name = FPS Maxímos setting.fpscap.name = FPS Maxímos
setting.fpscap.none = Nada setting.fpscap.none = No
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[] setting.uiscale.name = Escala de Interfaz
setting.swapdiagonal.name = Siempre Construir Diagonalmente setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
setting.swapdiagonal.name = Permitir Siempre Construcción Diagonal
setting.difficulty.training = Entrenamiento setting.difficulty.training = Entrenamiento
setting.difficulty.easy = Fácil setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal setting.difficulty.normal = Normal
@@ -872,14 +901,16 @@ setting.saveinterval.name = Intervalo del Autoguardado
setting.seconds = {0} segundos setting.seconds = {0} segundos
setting.milliseconds = {0} milisegundos setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[lightgray]
setting.borderlesswindow.name.windows = Pantalla Completa sin Bordes
setting.borderlesswindow.description = Un reinicio podría ser requerido para aplicar cambios.
setting.fps.name = Mostrar FPS y Ping setting.fps.name = Mostrar FPS y Ping
setting.smoothcamera.name = Movimiento de cámara suave setting.smoothcamera.name = Movimiento de cámara suave
setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = VSync
setting.pixelate.name = Pixelar setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
setting.coreitems.name = Mostrar Objetos en el nucleo (WIP) setting.coreitems.name = Mostrar Objetos en el nucleo
setting.position.name = Mostrar indicadores de posición de jugadores. setting.position.name = Mostrar indicadores de posición de jugadores
setting.musicvol.name = Volumen de la Música setting.musicvol.name = Volumen de la Música
setting.atmosphere.name = Mostrar Atmósfera del planeta setting.atmosphere.name = Mostrar Atmósfera del planeta
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del Ambiente
@@ -953,7 +984,7 @@ keybind.break_block.name = Destruir Bloque
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Recoger carga keybind.pickupCargo.name = Recoger carga
keybind.dropCargo.name = Soltar carga keybind.dropCargo.name = Soltar carga
keybind.command.name = Ordenar keybind.command.name = Formar Escuadrón
keybind.shoot.name = Disparar keybind.shoot.name = Disparar
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menú keybind.menu.name = Menú
@@ -961,7 +992,7 @@ keybind.pause.name = Pausa
keybind.pause_building.name = Pausar/Reanudar construcción keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del Planeta keybind.planet_map.name = Mapa del Planeta
keybind.research.name = Investigar keybind.research.name = Menú Investigaciones
keybind.block_info.name = Información del Bloque keybind.block_info.name = Información del Bloque
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores keybind.player_list.name = Lista de jugadores
@@ -995,6 +1026,8 @@ rules.wavetimer = Temporizador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Asalto rules.attack = Asalto
rules.buildai = Contrucción de IA rules.buildai = Contrucción de IA
rules.aitier = Nivel de IA
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
rules.corecapture = Capturar Núcleo al Destruirlo rules.corecapture = Capturar Núcleo al Destruirlo
rules.polygoncoreprotection = Protección de Núcleo Poligonal rules.polygoncoreprotection = Protección de Núcleo Poligonal
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
@@ -1013,12 +1046,15 @@ rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucc
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Las unidades necesitan munición rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo Enemigo
rules.playerteam = Equipo del jugador
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Entorno rules.title.environment = Entorno
rules.title.teams = Equipos
rules.lighting = Iluminación rules.lighting = Iluminación
rules.enemyLights = Luces enemigas rules.enemyLights = Luces enemigas
rules.fire = Fuego rules.fire = Fuego
@@ -1097,13 +1133,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Pared block.cliff.name = Pared
block.sand-boulder.name = Roca de arena block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.molten-slag.name = Magma block.molten-slag.name = Magma
block.pooled-cryofluid.name = Cryofluid
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1137,6 +1173,7 @@ block.core-nucleus.name = Núcleo: Nucleus
block.deep-water.name = Aguas profundas block.deep-water.name = Aguas profundas
block.shallow-water.name = Agua block.shallow-water.name = Agua
block.tainted-water.name = Agua contaminada block.tainted-water.name = Agua contaminada
block.deep-tainted-water.name = Agua profunda contaminada
block.darksand-tainted-water.name = Agua contaminada con arena oscura block.darksand-tainted-water.name = Agua contaminada con arena oscura
block.tar.name = Alquitrán block.tar.name = Alquitrán
block.stone.name = Piedra block.stone.name = Piedra
@@ -1186,7 +1223,7 @@ block.titanium-wall.name = Muro de Titanio
block.titanium-wall-large.name = Muro de Titanio grande block.titanium-wall-large.name = Muro de Titanio grande
block.plastanium-wall.name = Muro de Plastanio block.plastanium-wall.name = Muro de Plastanio
block.plastanium-wall-large.name = Muro de Plastanio grande block.plastanium-wall-large.name = Muro de Plastanio grande
block.phase-wall.name = Muro de Fase grande block.phase-wall.name = Muro de Fase
block.phase-wall-large.name = Muro de Fase grande block.phase-wall-large.name = Muro de Fase grande
block.thorium-wall.name = Muro de Torio block.thorium-wall.name = Muro de Torio
block.thorium-wall-large.name = Muro de Torio grande block.thorium-wall-large.name = Muro de Torio grande
@@ -1264,6 +1301,7 @@ block.plated-conduit.name = Conducto Acorazado
block.phase-conduit.name = Conducto de Fase block.phase-conduit.name = Conducto de Fase
block.liquid-router.name = Enrutador de Líquidos block.liquid-router.name = Enrutador de Líquidos
block.liquid-tank.name = Tanque de Líquidos block.liquid-tank.name = Tanque de Líquidos
block.liquid-container.name = Contenedor de Líquidos
block.liquid-junction.name = Cruce de Líquidos block.liquid-junction.name = Cruce de Líquidos
block.bridge-conduit.name = Conducto Puente block.bridge-conduit.name = Conducto Puente
block.rotary-pump.name = Bomba Rotatoria block.rotary-pump.name = Bomba Rotatoria
@@ -1289,7 +1327,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Plataforma de Lanzamiento block.launch-pad.name = Plataforma de Lanzamiento
block.launch-pad-large.name = Plataforma de Lanzamiento Grande
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centro de Comando block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica Terrestre block.ground-factory.name = Fábrica Terrestre
@@ -1304,20 +1341,26 @@ block.payload-router.name = Enrutador de Carga
block.duct.name = Túnel block.duct.name = Túnel
block.duct-router.name = Túnel Enrutador block.duct-router.name = Túnel Enrutador
block.duct-bridge.name = Túnel Puente block.duct-bridge.name = Túnel Puente
block.payload-propulsion-tower.name = Torre de Propulsión de Bloques block.payload-propulsion-tower.name = Torre de Propulsión de Carga
block.payload-void.name = Vacío de Bloques block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de Bloques block.payload-source.name = Fuente de carga
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
block.silicon-crucible.name = Crisol de silicio block.silicon-crucible.name = Crisol de silicio
block.overdrive-dome.name = Campo de Aceleración block.overdrive-dome.name = Campo de Aceleración
#experimental, puede ser eliminado
block.block-forge.name = Forja de Bloques
block.block-loader.name = Cargador de Bloques
block.block-unloader.name = Descargador de Bloques
block.interplanetary-accelerator.name = Acelerador Interplanetario block.interplanetary-accelerator.name = Acelerador Interplanetario
block.constructor.name = Constructor
block.constructor.description = Construye estructuras de hasta un tamaño de 2x2.
block.large-constructor.name = Constructor grande
block.large-constructor.description = Construye estructuras de hasta un tamaño de 4x4.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstruye estructuras y unidades, devuelve el 100% de su costo original.
block.payload-loader.name = Cargador de carga útil
block.payload-loader.description = Carga objetos y líquidos en los bloques.
block.payload-unloader.name = Descargador de carga útil
block.payload-unloader.description = Descarga objetos y líquidos de los bloques.
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Micro Processador block.micro-processor.name = Micro Procesador
block.logic-processor.name = Procesador lógico block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiperprocesador block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica block.logic-display.name = Pantalla lógica
@@ -1328,7 +1371,7 @@ block.memory-bank.name = Servidor de memoria
team.blue.name = azul team.blue.name = azul
team.crux.name = crux team.crux.name = crux
team.sharded.name = sharded team.sharded.name = sharded
team.derelict.name = delerict team.derelict.name = abandonado
team.green.name = verde team.green.name = verde
team.purple.name = morado team.purple.name = morado
@@ -1349,6 +1392,7 @@ hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha. hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos.
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
@@ -1361,15 +1405,16 @@ hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastr
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas. hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas. hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques pequeños o unidades. hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo. hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
hint.payloadDrop = Pulsa [accent]][] para soltar la carga. hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga. hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente. hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[]. hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes. hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca. hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un \uf868 núcleo [accent]Foundation[] sobre el \uf869 núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[]. hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores. hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
@@ -1400,137 +1445,140 @@ liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
block.resupply-point.description = Reabastece unidades cercanas con munición de cobre. No es compatible con unidades que requieren energía. block.derelict = \uf77e [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No acepta objetos si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
block.message.description = Almacena un mensaje. Puedes usarlo para comunicarte con aliados o dejar recordatorios. block.message.description = Almacena un mensaje para comunicarte con aliados o dejar recordatorios.
block.graphite-press.description = Comprime carbón en piezas de grafito puro. block.graphite-press.description = Comprime carbón en piezas de grafito puro.
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente. block.multi-press.description = Utiliza agua y energía para procesar carbón más eficientemente.
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio. block.silicon-smelter.description = Refina silicio procesando arena y carbón.
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía para funcionar. block.kiln.description = Funde arena y plomo en metacristal.
block.plastanium-compressor.description = Produce plastanio con petróleo y titanio. block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena. block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre. block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar. block.cryofluid-mixer.description = Mezcla agua y polvo de titanio refinado para obtener líquido criogénico.
block.blast-mixer.description = Usa esporas para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo. block.blast-mixer.description = Usa esporas para transformar pirotita en compuestos explosivos.
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable. block.pyratite-mixer.description = Produce pirotita mezclando carbón, plomo y arena.
block.melter.description = Calienta chatarra a temperaturas muy altas para obtener magma. block.melter.description = Funde chatarra para producir magma.
block.separator.description = Separa el magma en sus componentes minerales. block.separator.description = Separa el magma en sus componentes minerales.
block.spore-press.description = Comprime esporas en petróleo. block.spore-press.description = Comprime vainas de esporas en petróleo.
block.pulverizer.description = Despedaza la chatarra en arena. Útil cuando no hay arena natural. block.pulverizer.description = Prensa chatarra hasta obtener arena.
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón. block.coal-centrifuge.description = Solidifica petróleo en trozos de carbón.
block.incinerator.description = Se deshace de cualquier líquido o material producido en exceso. block.incinerator.description = Vaporiza cualquier líquido o material que recive.
block.power-void.description = Elimina toda la energía que se le da. Solo en disponible en el modo Libre. block.power-void.description = Elimina toda la energía que recive. Solo disponible en el modo Libre.
block.power-source.description = Da energía infinita. Solo disponible en el modo Libre. block.power-source.description = Genera energía infinita. Solo disponible en el modo Libre.
block.item-source.description = Hace aparecer minerales de forma infinita. Solo disponible en el modo Libre. block.item-source.description = Genera objetos de forma infinita. Solo disponible en el modo Libre.
block.item-void.description = Destruye cuanquier objeto que entra en él. Solo disponible en el modo Libre. block.item-void.description = Destruye los objetos que entran en él. Solo disponible en el modo Libre.
block.liquid-source.description = Da líquido infinito. Solo disponible en el modo Libre. block.liquid-source.description = Genera cualquier líquido de forma infinita. Solo disponible en el modo Libre.
block.liquid-void.description = Elimina cualquier liquido que entra en él. Solo disponible en el modo Libre. block.liquid-void.description = Elimina los liquidos que entran en él. Solo disponible en el modo Libre.
block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas. block.payload-source.description = Genera estructuras o unidades de forma infinita. Solo disponible en el modo Libre.
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas. block.payload-void.description = Destruye cualquier bloque o unidad. Solo disponible en el modo Libre.
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos. block.copper-wall.description = Protege estructuras de proyectiles enemigos.
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas. block.copper-wall-large.description = Protege estructuras de proyectiles enemigos.
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia. block.titanium-wall.description = Protege estructuras de proyectiles enemigos.
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas. block.titanium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos. block.plastanium-wall.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas. block.plastanium-wall-large.description = Protege estructuras de proyectiles enemigos. Absorbe láseres y rayos. Bloquea las conexiones automáticas de nodos de energía.
block.phase-wall.description = No es tan fuerte como un muro de torio pero hace rebotar las balas del enemigo si no son demasiado fuertes. block.thorium-wall.description = Protege estructuras de proyectiles enemigos.
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas. block.thorium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante. block.phase-wall.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al imapctar.
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas. block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella. block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas. block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia. block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas. block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores. block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas hasta que se agota. \nRequiere de un suministro constante de energía para mantenerse activo. block.mend-projector.description = Repara estructuras cercanas constantemente. Puede usar tejido de fase para potenciar su alcance y eficiencia.
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo. block.overdrive-projector.description = Incrementa la velocidad de estructuras cercanas. Puede usar tejido de fase para potenciar su alcance y eficiencia.
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable. block.force-projector.description = Crea un campo de fuerza hexagonal a su alrededor, protegiendo unidades y estructuras cercanas.\nSe sobrecalentará si absorbe demasiado daño, lo que se puede evitar utilizando refrigerante. Se puede usar tejido de fase para aumentar el escudo.
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar. block.shock-mine.description = Libera arcos eléctricos al contacto con una unidad enemiga.
block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador. block.conveyor.description = Mueve objetos hacia adelante.
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares. block.titanium-conveyor.description = Mueve objetos más rápido.
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción. block.plastanium-conveyor.description = Mueve objetos por lotes.\nAcepta objetos por detrás, y los descarga en tres direcciones hacia el frente. Requiere múltiples puntos de entrada y salida para alcanzar su máxima eficacia.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas. block.junction.description = Actúa como puente para dos transportadores que se cruzan.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha. block.bridge-conveyor.description = Transporta objetos sobre cualquier terreno o estructura.
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados. block.phase-conveyor.description = Transporta objetos instantáneamente sobre cualquier terreno o estructura. Tiene un mayor alcance que el puente básico, pero requiere energía.
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. \n\n[scarlet]Nunca usar como entrada de producción porque puede tapar con los objetos de salida.[] block.sorter.description = Si el objeto entrante es igual al seleccionado, pasará al frente. Si no, los objetos saldrán por la izquierda y la derecha.
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que puede atascar una cadena de transporte. block.inverted-sorter.description = Similar a un clasificador normal, pero devuelve el elemento seleccionado a los lados.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones. block.router.description = Distribuye los objetos entrantes hasta en 3 direcciones de salida equitativamente.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena. block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados. block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
block.mass-driver.description = El mejor bloque de transorte. Recoge varios objetos y los dispara a otro conductor de masa en un largo rango. Requiere energía para operar. block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
block.mechanical-pump.description = Una bomba de agua barata algo lenta, pero funciona sin energía. block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados.
block.rotary-pump.description = Una bomba algo mas avanzada. Bombea más líquido, pero requiere energía. block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
block.thermal-pump.description = La mejor bomba de líquidos. Utiliza energía. block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
block.conduit.description = Bloque de transporte de líquidos básico. Funciona como un transportador, pero con líquidos. Usado con bombas, extractores u otros conductos. block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápidamente y almacena más que los conductos estándar. block.thermal-pump.description = Extrae y bombea líquidos.
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos. block.conduit.description = Mueve líquidos hacia delante. Se usa junto con bombas y otros conductos.
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos. block.pulse-conduit.description = Transporta líquidos rápidamente y almacena más que los conductos estándar.
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales. block.plated-conduit.description = Transporta líquidos rápidamente pero no acepta líquidos por los lados. Resiste más ante fugas, por lo que no gotea.
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares. block.liquid-router.description = Acepta líquidos de una dirección y los reparte en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido.
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima de hasta 3 casillas de cualquier terreno o construcción. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado a través de varias casillas. block.liquid-tank.description = Almacena una gran cantidad de líquidos. Lo devuelve en todas direcciones de salida válidas, como un enrutador de líquidos.
block.power-node.description = Transmite energía a nodos conectados, conecta hasta diez fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente. block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan.
block.power-node-large.description = Tiene un radio más amplio que el nodo de energía y conecta hasta diez fuentes de energía, edificios que usan energía o nodos. block.bridge-conduit.description = Permite transportar líquidos sobre cualquier terreno o estructura.
block.surge-tower.description = Un nodo con un gran alcance, pero sólo dos conexiones disponibles. block.phase-conduit.description = Tiene más alcance que un conducto puente normal, pero requiere energía.
block.diode.description = La energía de la batería puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energía almacenada. block.power-node.description = Transmite energía a nodos conectados. Además, el nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía. block.power-node-large.description = Nodo de energía avanzado con un mayor alcance.
block.battery-large.description = Almacena mucha más energía que una batería normal. block.surge-tower.description = Un nodo de largo alcance, con sólo un par de conexiones disponibles.
block.combustion-generator.description = Genera energía quemando materiales inflamables o petróleo. block.diode.description = Mueve la energía entre baterías en una sola dirección, pero sólo si el otro lado tiene menos energía almacenada.
block.thermal-generator.description = Genera una gran cantidad de energía con el magma. block.battery.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea.
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional. block.battery-large.description = Almacena energía cuando se genera en abundancia. Proporciona energía cuando escasea. Tiene más capacidad que una batería normal.
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de pirotita. block.combustion-generator.description = Genera energía quemando materiales inflamables, como el carbón.
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energía que un reactor de torio. block.thermal-generator.description = Genera una gran cantidad de energía si se construye sobre zonas con altas temperaturas.
block.solar-panel.description = Proporciona una pequeña cantidad de energía. block.steam-generator.description = Genera energía quemando materiales inflamables y convirtiendo agua en vapor.
block.solar-panel-large.description = Genera un mayor suministro de energía que un panel solar estándar, pero también es mucho más caro de construir. block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y el quemado de pirotita.
block.thorium-reactor.description = Genera grandes cantidades de energía del torio altamente radioactivo. Necesita enfriamiento constante. Explotará violentamente si no se le aporta suficiente enfriamiento. block.rtg-generator.description = Usa el calor de generado en la descomposición de elementos radioactivos para producir energía lentamente.
block.impact-reactor.description = Un generador avanzado, capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar el comienzo del proceso. block.solar-panel.description = Proporciona una pequeña cantidad de energía de los rayos solares.
block.mechanical-drill.description = Un taladro barato. Cuando es colocado en casillas apropiadas, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos. block.solar-panel-large.description = Proporciona una pequeña cantidad de energía de los rayos solares. Es más eficiente que el panel solar estándar.
block.pneumatic-drill.description = Un taladro mejorado, es capaz de minar titanio. Más rápido que un taladro mécanico. block.thorium-reactor.description = Genera grandes cantidades de energía procesando torio. Necesita enfriamiento constante. Explotará violentamente si no se refrigera constantemente.
block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Además, se puede obtener torio radioactivo con este taladro. block.impact-reactor.description = Capaz de crear cantidades masivas de energía a máxima eficiencia. Requiere una cantidad significante de energía para impulsar la producción.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía y refrigeración. block.mechanical-drill.description = Si se construye sobre vetas de minerales, extrae objetos lentamente de forma indefinida. Solo es capaz de minar recursos básicos.
block.water-extractor.description = Extrae agua de la tierra. Úsalo cuando no haya lagos cercanos. block.pneumatic-drill.description = Un taladro mejorado, capaz de extraer titanio. Más rápido que un taladro mécanico.
block.cultivator.description = Cultiva concentraciones de esporas en la atmosfera a vainas. block.laser-drill.description = Su tecnología láser le permite obtener minerales incluso más rápido, pero requiere energía. Puede extraer torio.
block.blast-drill.description = El mejor taladro. Requiere grandes cantidades de energía.
block.water-extractor.description = Extrae agua subterránea. Úsalo cuando no haya agua disponible en la superficie.
block.cultivator.description = Cultiva pequeñas concentraciones de esporas en la atmosfera en vainas de esporas.
block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo. block.cultivator.details = Tecnología recuperada. Usada para producir cantidades masivas de biomasa. Parecido al primer incubador de esporas, que ahora cubren Serpulo.
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca. block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo.
block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. block.core-shard.description = El núcleo de la base. Si es destruido, todo contacto con el sector está perdido.
block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios. block.core-shard.details = La primera iteración. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único. No designado para viajes interplanetarios.
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard. block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
block.core-foundation.details = La segunda iteración. block.core-foundation.details = La segunda iteración.
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos. block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
block.core-nucleus.details = La tercera y última iteración. block.core-nucleus.details = La tercera y última iteración.
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener los objetos almacenados. block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] descargador[] puede usarse para obtener objetos del contenedor. block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador. block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza paquetes de recursos a los sectores seleccionados. block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.duo.description = Una torre pequeña y barata. Útil contra enemigos terrestres no demasiado fuertes. block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Una torreta antiaérea de tamaño medio. Dispara proyectiles de plomo o chatarra a las unidades enemigas. block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance. block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
block.hail.description = Una torre de artillería pequeña de largo alcance. block.hail.description = Dispara proyectiles a enemigos terrestres sobre largas distancias.
block.wave.description = Una torre de tamaño mediano. Dispara chorros de líquido a enemigos. Apaga el fuego en su rango de acción si recibe agua. block.wave.description = Dispara chorros de líquido a enemigos. Apaga fuego automáticamente si se lo suministra con agua.
block.lancer.description = Una torre láser anti-terrestre de tamaño mediano. Dispara y carga poderosos rayos de energía. block.lancer.description = Carga y dispara poderosos rayos de energía a objetivos terrestres.
block.arc.description = Una pequeña torre eléctrica de rango corto. Dispara arcos de electricidad a los enemigos. block.arc.description = Dispara arcos de electricidad a objetivos terrestres.
block.swarmer.description = Una torre de tamaño mediano que dispara misiles. Ataca a aire y tierra. Dispara misiles teledirigidos. block.swarmer.description = Dispara misiles autodirigidos a enemigos.
block.salvo.description = Una versión más grande y avanzada de la torre dúo. Dispara ráfagas a enemigos terrestres y aéreos. block.salvo.description = Dispara ráfagas de balas a enemigos.
block.fuse.description = Una torre grande de energía de corto alcance. Dispara tres rayos perforantes a enemigos cercanos. block.fuse.description = Dispara tres rayos perforantes de corta distancia a enemigos cercanos.
block.ripple.description = Una torre extramadamente poderosa. Dispara conjuntos de balas a los enemigos desde grandes distancias. block.ripple.description = Dispara cúmulos de balas a los enemigos desde grandes distancias.
block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispara conjuntos fragmentados explosivos a enemigos cercanos. block.cyclone.description = Dispara fragmentados explosivos a enemigos cercanos.
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Dispara poderosas balas perforantes a objetivos aéreos y terrestres.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser continuo a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Carga y dispara un poderoso rayo láser persistente. Necesita refrigerante para funcionar.
block.foreshadow.description = Dispara un rayo de un solo objetivo a grandes distancias. block.foreshadow.description = Dispara un rayo de objetivo único a larga distancia. Prioriza enemigos con mayor salud máxima.
block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área. block.repair-point.description = Repara constantemente la unidad dañada más cercana dentro de su área.
block.segment.description = Daña y destruye proyectiles que se acerquen. No afecta a los láseres. block.segment.description = Daña y destruye proyectiles enemigos. No afecta a láseres.
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso. block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua. block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos. block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio. block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase y Silicio para operar. block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas. block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida. block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes. block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden llevar a reconstructores para mejorarlas. block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.additive-reconstructor.description = Mejora unidades a segunda categoría. block.additive-reconstructor.description = Mejora unidades a segunda categoría.
block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría. block.multiplicative-reconstructor.description = Mejora unidades a tercera categoría.
block.exponential-reconstructor.description = Mejora unidades a cuarta categoría. block.exponential-reconstructor.description = Mejora unidades a cuarta categoría.
@@ -1541,43 +1589,50 @@ block.logic-processor.description = Ejecuta una secuencia de instrucciones lógi
block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico. block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
block.memory-cell.description = Almacena información para los procesadores lógicos. block.memory-cell.description = Almacena información para los procesadores lógicos.
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad. block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico. block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico. block.large-logic-display.description = También muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura de transporte de cargas a largo alcance. Dispara cargas, tales como unidades o estructuras hasta otras torres de propulsión elazadas.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Lanza torrentes de llamas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres. unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados. unit.scepter.description = Bombardea enemigos cercanos con proyectiles cargados.
unit.reign.description = Bombardea enemigos con proyectiles penetrantes. unit.reign.description = Bombardea enemigos con proyectiles perforantes.
unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar. unit.nova.description = Dispara rayos láser que dañan enemigos y reparan estructuras aliadas. Puede volar.
unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar. unit.pulsar.description = Dispara arcos eléctricos que dañan enemigos y reparan estructuras aliadas. Puede volar.
unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos, pueden provocar incendios y reparan estructuras aliadas. Puede volar. Posee escudo. unit.quasar.description = Dispara rayos láser perforantes que dañan enemigos y reparan estructuras aliadas. Puede volar. Posee escudo.
unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y reparan estructuras aliadas. Puede volar. unit.vela.description = Dispara un rayo láser continuo que daña enemigos, provoca incendios y repara estructuras aliadas. Puede volar.
unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno. unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y reparan estructuras aliadas. Puede pisar sobre la mayoría de terreno.
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión. unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno. unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno. unit.spiroct.description = Dispara láseres que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno. unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, regenerándose en el proceso. Puede pisar sobre la mayoría de terreno.
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno. unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
unit.flare.description = Dispara proyectiles básicos a enemigos cercanos. unit.flare.description = Dispara proyectiles básicos a enemigos terrestres cercanos.
unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres. unit.horizon.description = Suelta conjuntos de bombas sobre objetivos terrestres.
unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos. unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano. unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación. unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo. unit.mono.description = Extrae automáticamente cobre y plomo, y los deposita en el núcleo.
unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción. unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas. unit.mega.description = Repara automáticamente estructuras dañadas. Puede cargar con estructuras y otras unidades terrestres pequeñas.
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio. unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres. unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos. unit.risso.description = Dispara un enjambre de misiles y proyectiles a enemigos cercanos.
unit.minke.description = Dispara proyectiles variados a enemigos terrestres. unit.minke.description = Dispara proyectiles simples variados a enemigos terrestres.
unit.bryde.description = Dispara misiles de largo alcance a enemigos. unit.bryde.description = Dispara misiles de artillería de largo alcance a enemigos.
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos. unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
unit.omura.description = Dispara rayos contínuos perforantes. Construye unidades Flare. unit.omura.description = Dispara un rayo perforante de largo alcance. Construye unidades Flare.
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras. unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras. unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras. unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
unit.retusa.description = Coloca minas de proximidad. Repara unidades aliadas.
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa móvil fija y destruye proyectiles enemigos automáticamente.
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -1606,7 +1661,7 @@ lenum.type = El tipo de bloque/unidad\nEjemplo: "para cualquier enrutador", devo
lenum.shoot = Dispara a una posición. lenum.shoot = Dispara a una posición.
lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad. lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad.
lenum.config = Configuración de bloque, por ejemplo: clasificador. lenum.config = Configuración de bloque, por ejemplo: clasificador.
lenum.enabled = Si el bloque está activado o no. lenum.enabled = Si el bloque está activado.
laccess.color = Color del iluminador. laccess.color = Color del iluminador.
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad. laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
@@ -1724,9 +1779,10 @@ lenum.itemdrop = Suelta un objeto.
lenum.itemtake = Recoge un objeto de una construcción. lenum.itemtake = Recoge un objeto de una construcción.
lenum.paydrop = Suelta la carga actual. lenum.paydrop = Suelta la carga actual.
lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar. lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Etiqueta numérica de la unidad. lenum.flag = Etiqueta numérica de la unidad.
lenum.mine = Extrae minerales de una posición. lenum.mine = Extrae minerales de una posición.
lenum.build = Construye una estructura. lenum.build = Construye una estructura.
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Inicia/Detiene potenciación. lenum.boost = Iniciar/Detener potenciación.

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@@ -78,13 +78,12 @@ schematic.tagexists = Ce mot-clé existe déjà.
stats = Statistiques stats = Statistiques
stat.wave = Vagues vaincues : [accent] {0} stat.wave = Vagues vaincues : [accent] {0}
stat.unitsCreated = Unités créées :[accent] {0}
stat.enemiesDestroyed = Ennemis détruits : [accent] {0} stat.enemiesDestroyed = Ennemis détruits : [accent] {0}
stat.built = Bâtiments construits : [accent] {0} stat.built = Bâtiments construits : [accent] {0}
stat.destroyed = Bâtiments détruits : [accent] {0} stat.destroyed = Bâtiments détruits : [accent] {0}
stat.deconstructed = Bâtiments déconstruits : [accent] {0} stat.deconstructed = Bâtiments déconstruits : [accent] {0}
stat.delivered = Ressources transférées :
stat.playtime = Temps de jeu : [accent] {0} stat.playtime = Temps de jeu : [accent] {0}
stat.rank = Rang Final : [accent]{0}
globalitems = [accent]Ressources globales globalitems = [accent]Ressources globales
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]" ?
@@ -94,6 +93,7 @@ level.mode = Mode de jeu :
coreattack = [scarlet]< Le Noyau est attaqué ! > coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données database = Base de données
database.button = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger une partie loadgame = Charger une partie
joingame = Rejoindre une partie joingame = Rejoindre une partie
@@ -122,7 +122,7 @@ committingchanges = Validation des modifications
done = Fait done = Fait
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité. feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]\n\nPour désactiver cette fonctionnalité, désactivez-la dans [accent]Paramètres->Jeu->Désactiver les mods lors d'un crash au démarrage[]. mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods..\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[]
mods = Mods mods = Mods
mods.none = [lightgray]Aucun Mod trouvé ! mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding mods.guide = Guide de Modding
@@ -169,6 +169,7 @@ launchcore = Lancer le Noyau
filename = Nom du fichier : filename = Nom du fichier :
unlocked = Nouveau contenu débloqué ! unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible ! available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé) research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
@@ -215,7 +216,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte. host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux servers.local = Serveurs locaux
servers.local.steam = Open Games & Serveurs Locaux servers.local.steam = Jeux Libres & Serveurs Locaux
servers.remote = Serveurs distants servers.remote = Serveurs distants
servers.global = Serveurs communautaires servers.global = Serveurs communautaires
@@ -287,6 +288,7 @@ save.corrupted = Fichier de sauvegarde corrompu ou invalide !
empty = <vide> empty = <vide>
on = Activé on = Activé
off = Désactivé off = Désactivé
save.search = Recherche de parties sauvegardées...
save.autosave = Sauvegarde automatique : {0} save.autosave = Sauvegarde automatique : {0}
save.map = Carte : {0} save.map = Carte : {0}
save.wave = Vague {0} save.wave = Vague {0}
@@ -317,7 +319,7 @@ data.invalid = Ce ne sont pas des données de jeu valides.
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement. data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos données de jeu actuelles.\n[accent]Ceci ne pourra pas être annulé ![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
quit.confirm = Êtes-vous sûr de vouloir quitter ? quit.confirm = Êtes-vous sûr de vouloir quitter ?
loading = [accent]Chargement... loading = [accent]Chargement...
reloading = [accent]Rechargement des Mods... downloading = [accent]Téléchargement...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
respawn = [accent][[{0}][] pour réapparaître dans le Noyau respawn = [accent][[{0}][] pour réapparaître dans le Noyau
cancelbuilding = [accent][[{0}][] pour effacer le plan cancelbuilding = [accent][[{0}][] pour effacer le plan
@@ -362,6 +364,7 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0} publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.cliffs = De murs à falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais editor.oregen = Génération de minerais
@@ -377,6 +380,13 @@ editor.ingame = Éditer dans le jeu
editor.publish.workshop = Publier sur le Workshop editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
editor.center = Centrer editor.center = Centrer
editor.search = Recherche de cartes...
editor.filters = Filtrer les cartes
editor.filters.mode = Modes de jeu :
editor.filters.type = Type de carte :
editor.filters.search = Rechercher dans :
editor.filters.author = Auteur
editor.filters.description = Description
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Supprimer waves.remove = Supprimer
@@ -385,6 +395,7 @@ waves.waves = vague(s)
waves.perspawn = par apparition waves.perspawn = par apparition
waves.shields = boucliers/vague waves.shields = boucliers/vague
waves.to = à waves.to = à
waves.max = Unités maximum
waves.guardian = Gardien waves.guardian = Gardien
waves.preview = Prévisualiser waves.preview = Prévisualiser
waves.edit = Modifier... waves.edit = Modifier...
@@ -393,6 +404,13 @@ waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers. waves.invalid = Vagues invalides dans le presse-papiers.
waves.copied = Vagues copiées waves.copied = Vagues copiées
waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut. waves.none = Aucun ennemi défini.\nNotez que les vagues vides seront automatiquement remplacées par une vague générée par défaut.
waves.sort = Trier Par
waves.sort.reverse = Tri inversé
waves.sort.begin = Commence par
waves.sort.health = Santé
waves.sort.type = Type
waves.units.hide = Tout masquer
waves.units.show = Tout afficher
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = compte wavemode.counts = compte
@@ -402,6 +420,7 @@ wavemode.health = vie
editor.default = [lightgray]<par défaut> editor.default = [lightgray]<par défaut>
details = Détails... details = Détails...
edit = Modifier... edit = Modifier...
variables = Vars
editor.name = Nom : editor.name = Nom :
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
editor.removeunit = Retirer l'unité editor.removeunit = Retirer l'unité
@@ -539,6 +558,7 @@ configure = Modifier le chargement
loadout = Chargement loadout = Chargement
resources = Ressources resources = Ressources
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
bannedunits = Unités bannies
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -563,10 +583,13 @@ weather.sandstorm.name = Tempête de sable
weather.sporestorm.name = Tempête de spores weather.sporestorm.name = Tempête de spores
weather.fog.name = Brouillard weather.fog.name = Brouillard
sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
sectors.export = Exporter : sectors.export = Exporter :
sectors.import = Importer :
sectors.time = Temps de jeu : sectors.time = Temps de jeu :
sectors.threat = Menace : sectors.threat = Menace :
sectors.wave = Vague : sectors.wave = Vague :
@@ -617,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration. sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et le peu de ressources disponibles, rassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin. sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
@@ -645,10 +670,12 @@ status.sapped.name = Sapé
status.electrified.name = Electrifié status.electrified.name = Electrifié
status.spore-slowed.name = Spore ralentie status.spore-slowed.name = Spore ralentie
status.tarred.name = Goudronné status.tarred.name = Goudronné
status.overdrive.name = Surmultiplié
status.overclock.name = Surcadençage status.overclock.name = Surcadençage
status.shocked.name = Étourdie status.shocked.name = Étourdie
status.blasted.name = Foudroyé status.blasted.name = Foudroyé
status.unmoving.name = Immobilisé status.unmoving.name = Immobilisé
status.boss.name = Gardien
settings.language = Langage settings.language = Langage
settings.data = Données du Jeu settings.data = Données du Jeu
@@ -773,7 +800,7 @@ bar.corereq = Noyau de base requis
bar.drillspeed = Vitesse de Forage: {0}/s bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Énergie: {0}/s bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1} bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
@@ -796,8 +823,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.fragbullets = [stat]{0}[lightgray]x balles à fragmentation bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
bullet.frag.stats = [stat]Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
@@ -838,6 +864,7 @@ category.crafting = Fabrication
category.function = Fonction category.function = Fonction
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.blockreplace.name = Suggestion automatique des Blocs setting.blockreplace.name = Suggestion automatique des Blocs
@@ -878,6 +905,7 @@ setting.seconds = {0} secondes
setting.milliseconds = {0} millisecondes setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Plein Écran setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtré sans bordures setting.borderlesswindow.name = Fenêtré sans bordures
setting.borderlesswindow.name.windows = Plein écran sans bordure
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements. setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
setting.fps.name = Afficher FPS et Ping setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra setting.smoothcamera.name = Lissage de la Caméra
@@ -901,7 +929,6 @@ setting.lasersopacity.name = Opacité des Connexions laser
setting.bridgeopacity.name = Opacité des ponts setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
setting.bloom.name = Flou lumineux
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ? public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
@@ -909,6 +936,10 @@ public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salon
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter uiscale.cancel = Annuler & Quitter
setting.bloom.name = Flou lumineux
keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
@@ -921,9 +952,6 @@ command.retreat = Retraite
command.idle = Inactif command.idle = Inactif
placement.blockselectkeys = \n[lightgray]Raccourci : [{0}, placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
keybind.respawn.name = Réapparaître keybind.respawn.name = Réapparaître
keybind.control.name = Contrôler une Unité keybind.control.name = Contrôler une Unité
keybind.clear_building.name = Réinitialiser les constructions keybind.clear_building.name = Réinitialiser les constructions
@@ -1008,6 +1036,7 @@ rules.wavetimer = Compte à rebours des vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.buildai = Constructions de l'IA rules.buildai = Constructions de l'IA
rules.aitier = IA Tier
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ) rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection du noyau polygonal rules.polygoncoreprotection = Protection du noyau polygonal
@@ -1027,12 +1056,15 @@ rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la d
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles) rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
rules.unitammo = Les Unités nécessitent des munitions rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie
rules.playerteam = Équipe du joueur
rules.title.waves = Vagues rules.title.waves = Vagues
rules.title.resourcesbuilding = Resources & Construction rules.title.resourcesbuilding = Resources & Construction
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
rules.title.experimental = Expérimental rules.title.experimental = Expérimental
rules.title.environment = Environnement rules.title.environment = Environnement
rules.title.teams = Équipes
rules.lighting = Éclairage rules.lighting = Éclairage
rules.enemyLights = Éclairage ennemi rules.enemyLights = Éclairage ennemi
rules.fire = Feu rules.fire = Feu
@@ -1111,13 +1143,13 @@ unit.reign.name = Éradicateur
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Point de Rechargement
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Falaise block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.basalt-boulder.name = Rocher de Basalte block.basalt-boulder.name = Rocher de Basalte
block.grass.name = Herbe block.grass.name = Herbe
block.molten-slag.name = Scories block.molten-slag.name = Scories
block.pooled-cryofluid.name = Cryofluide
block.space.name = Espace block.space.name = Espace
block.salt.name = Sel block.salt.name = Sel
block.salt-wall.name = Mur de Sel block.salt-wall.name = Mur de Sel
@@ -1148,9 +1180,10 @@ block.spawn.name = Point d'Apparition Ennemi
block.core-shard.name = Noyau: Fragment block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation block.core-foundation.name = Noyau: Fondation
block.core-nucleus.name = Noyau: Épicentre block.core-nucleus.name = Noyau: Épicentre
block.deep-water.name = Eau profonde block.deep-water.name = Eau Profonde
block.shallow-water.name = Eau block.shallow-water.name = Eau
block.tainted-water.name = Eau Contaminée block.tainted-water.name = Eau Contaminée
block.deep-tainted-water.name = Eau Profonde Contaminée
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
block.tar.name = Goudron block.tar.name = Goudron
block.stone.name = Roche block.stone.name = Roche
@@ -1278,6 +1311,7 @@ block.plated-conduit.name = Conduit Plaqué
block.phase-conduit.name = Conduit Phasé block.phase-conduit.name = Conduit Phasé
block.liquid-router.name = Routeur de Liquides block.liquid-router.name = Routeur de Liquides
block.liquid-tank.name = Réservoir à Liquides block.liquid-tank.name = Réservoir à Liquides
block.liquid-container.name = Conteneur de liquide
block.liquid-junction.name = Jonction à Liquides block.liquid-junction.name = Jonction à Liquides
block.bridge-conduit.name = Pont à Liquide block.bridge-conduit.name = Pont à Liquide
block.rotary-pump.name = Pompe Rotative block.rotary-pump.name = Pompe Rotative
@@ -1325,9 +1359,16 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire block.interplanetary-accelerator.name = Accélérateur Interplanétaire
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Forgeur de Blocs block.constructor.name = Constructeur
block.block-loader.name = Chargeur de Blocs block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
block.block-unloader.name = Déchargeur de Blocs block.large-constructor.name = Grand Constructeur
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
block.deconstructor.name = Déconstructeur
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs.
block.switch.name = Interrupteur block.switch.name = Interrupteur
block.micro-processor.name = Micro Processeur block.micro-processor.name = Micro Processeur
@@ -1382,8 +1423,9 @@ hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer vo
hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches. hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[]. hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien. hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un Noyau [accent]Fondation[] sur le Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[].
hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées. hint.coopCampaign = Quand vous jouez en [accent]campagne multijoueur[], les ressources produites dans le secteur dans lequel vous jouez sera aussi envoyé [accent]dans vos secteurs[].\n\nLes recherches faites par l'hôte sont aussi partagées.
@@ -1414,10 +1456,9 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
block.derelict = [lightgray]Vestiges block.derelict = \ue815 [lightgray]Vestiges
block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
block.graphite-press.description = Compresse le charbon en graphite. block.graphite-press.description = Compresse le charbon en graphite.
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement. block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
@@ -1438,9 +1479,11 @@ block.incinerator.description = Incinère ou vaporise n'importe quel objet ou li
block.power-void.description = Absorbe toute l'énergie qui va à l'intérieur. Bac à sable uniquement. block.power-void.description = Absorbe toute l'énergie qui va à l'intérieur. Bac à sable uniquement.
block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement. block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement. block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement.
block.item-void.description = sintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement. block.item-void.description = truit les objets introduits. Bac à sable uniquement.
block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement. block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement. block.liquid-void.description = Détruit les liquides introduits. Bac à sable uniquement.
block.payload-source.description = Produit des charges utiles à l'infini. Bac à sable uniquement.
block.payload-void.description = Détruit toutes les charges utiles. Bac à sable uniquement.
block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues. block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues. block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies. block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les attaques ennemies.
@@ -1481,6 +1524,7 @@ block.conduit.description = Bloc de transport de liquide de base, faisant avance
block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards. block.pulse-conduit.description = Conduit avancé permettant le transport de liquide. Transporte les liquides plus rapidement et en stocke plus que les conduits standards.
block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire. block.plated-conduit.description = Déplace les liquides au même rythme que les conduits à impulsion, mais est renforcé et empêche les fuites en cas de rupture. N'accepte pas les liquides provenant des côtés, seuls les autres conduits peuvent le faire.
block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide. block.liquid-router.description = Accepte les liquides depuis une direction et les distribue jusqu'à 3 directions équitablement. Utile pour envoyer un liquide à plusieurs endroits. Peut aussi stocker une certaine quantité de liquide.
block.liquid-container.description = Stocke une quantité considérable de liquide. Sort de tous les côtés, de la même manière qu'un routeur de liquide.
block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants. block.liquid-tank.description = Stocke une grande quantité de liquide et peut les distribuer dans tous les côtés, un peu comme un routeur liquide.\nUtile pour réguler la demande en liquide si elle est inconstante ou comme sécurité pour refroidir des bâtiments importants.
block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits. block.liquid-junction.description = Agit comme un pont pour deux conduits se croisant. Utile si deux conduits amènent différents liquides à différents endroits.
block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment. block.bridge-conduit.description = Bloc de transport de liquide avancé permettant de traverser jusqu'à 3 blocs, au-dessus de n'importe quel terrain ou bâtiment.
@@ -1595,7 +1639,7 @@ unit.omura.description = Tire avec un canon à rails à longue portée, une puis
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures. unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures. unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures. unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
unit.retusa.description = Pose des mines de proximité. Répare les unités alliées. unit.retusa.description = Tire des torpilles à tête chercheuse sur les ennemis proches. Répare les unités alliées.
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle. unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées. unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés. unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
@@ -1746,13 +1790,10 @@ lenum.itemdrop = Lâche un objet.
lenum.itemtake = Prend un objet depuis un bâtiment. lenum.itemtake = Prend un objet depuis un bâtiment.
lenum.paydrop = Lâche le chargement actuel. lenum.paydrop = Lâche le chargement actuel.
lenum.paytake = Prend un chargement à la position actuelle. lenum.paytake = Prend un chargement à la position actuelle.
lenum.payenter = Entrez/atterrissez sur le bloc de charge utile sur lequel se trouve l'unité.
lenum.flag = Drapeau numérique d'une unité. lenum.flag = Drapeau numérique d'une unité.
lenum.mine = Mine à une position donnée. lenum.mine = Mine à une position donnée.
lenum.build = Construit une structure. lenum.build = Construit une structure.
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position. lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost. lenum.boost = Active/Désactive le boost.
#Added French translations
lenum.floor = Retourne le plus grand nombre entier,\nqui est inférieur ou égal au nombre donné (12.5 -> 12).
lenum.ceil = Retourne le nombre entier le plus petit,\nsupérieur ou égal au nombre donné (12.5 -> 13).

View File

@@ -41,10 +41,10 @@ be.updating = Frissítés...
be.ignore = Most nem be.ignore = Most nem
be.noupdates = Nem találtunk frissítést. be.noupdates = Nem találtunk frissítést.
be.check = Frissítések keresése. be.check = Frissítések keresése.
mods.browser = Mod Browser
mod.featured.dialog.title = Mod kereső (WIP)
mods.browser.selected = Mod kiválasztása mods.browser.selected = Mod kiválasztása
mods.browser.add = Letöltés mods.browser.add = Letöltés
mods.browser.reinstall = Reinstall
mods.github.open = Megtekintés mods.github.open = Megtekintés
mods.browser.sortdate = Rendezés dátum szerint mods.browser.sortdate = Rendezés dátum szerint
mods.browser.sortstars = Rendezés értékelés szerint mods.browser.sortstars = Rendezés értékelés szerint
@@ -67,16 +67,23 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren. schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statisztika stats = Statisztika
stat.wave = Hullámok kivédve:[accent] {0} stat.wave = Hullámok kivédve:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0} stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0}
stat.built = Épített épületek:[accent] {0} stat.built = Épített épületek:[accent] {0}
stat.destroyed = Szétrombolt épületek:[accent] {0} stat.destroyed = Szétrombolt épületek:[accent] {0}
stat.deconstructed = Törölt épületek:[accent] {0} stat.deconstructed = Törölt épületek:[accent] {0}
stat.delivered = Felküldött nyersanyagok:
stat.playtime = Játszott idő:[accent] {0} stat.playtime = Játszott idő:[accent] {0}
stat.rank = Végső értékelés: [accent]{0}
globalitems = [accent]Összes nyersanyag globalitems = [accent]Összes nyersanyag
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot? map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
@@ -86,6 +93,7 @@ level.mode = Játékmód:
coreattack = < A mag támadás alatt van! > coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis database = Mag adatbázis
database.button = Database
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Csatlakozás játékhoz joingame = Csatlakozás játékhoz
@@ -93,6 +101,7 @@ customgame = Egyedi játék
newgame = Új játék newgame = Új játék
none = <semmi> none = <semmi>
none.found = [lightgray]<nincs találat> none.found = [lightgray]<nincs találat>
none.inmap = [lightgray]<none in map>
minimap = Minimap minimap = Minimap
position = Pozíció position = Pozíció
close = Bezárás close = Bezárás
@@ -112,18 +121,20 @@ uploadingpreviewfile = Előnézet feltöltése
committingchanges = Változások mentése committingchanges = Változások mentése
done = Kész done = Kész
feature.unsupported = Az eszköz nem támogatja ezt a funkciót. feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet bennük a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
mods = Modok mods = Modok
mods.none = [lightgray]Nincsen mod! mods.none = [lightgray]Nincsen mod!
mods.guide = Mod készítési útmutató mods.guide = Mod készítési útmutató
mods.report = Hiba jelentése mods.report = Hiba jelentése
mods.openfolder = Megnyitás mappából mods.openfolder = Megnyitás mappából
mods.viewcontent = View Content
mods.reload = Újratöltés mods.reload = Újratöltés
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok. mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív mod.disabled = [scarlet]Inaktív
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Letiltás mod.disable = Letiltás
mod.content = Tartalom: mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
@@ -157,6 +168,7 @@ launchcore = Mag kilövése
filename = Fájl név: filename = Fájl név:
unlocked = Új tartalom kinyitva! unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre! available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Tech Tree
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)? research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
@@ -203,6 +215,7 @@ hosts.none = [lightgray]Nincs helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni. host.invalid = [scarlet]Nem sikerült csatlakozni.
servers.local = Helyi Szerverek servers.local = Helyi Szerverek
servers.local.steam = Open Games & Local Servers
servers.remote = Távoli Szerverek servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek servers.global = Közösségi szerverek
@@ -217,6 +230,8 @@ trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0} trace.id = Azonosító: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0} trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nem hivatalos kliens: [accent]{0} trace.modclient = Nem hivatalos kliens: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Érvénytelen kliens ID! Küldj hibajelentést. invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
server.bans = Tiltások server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok! server.bans.none = Nincsenek tiltott játékosok!
@@ -272,6 +287,7 @@ save.corrupted = Érvénytelen fájl!
empty = <üres> empty = <üres>
on = Be on = Be
off = Ki off = Ki
save.search = Search saved games...
save.autosave = Automatikus mentés: {0} save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0} save.map = Térkép: {0}
save.wave = Hullám: {0} save.wave = Hullám: {0}
@@ -301,15 +317,15 @@ data.exported = Adat exportálva.
data.invalid = Érvénytelen adatok. data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék. data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz? quit.confirm = Biztos kilépsz?
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
loading = [accent]Betöltés... loading = [accent]Betöltés...
reloading = [accent]Modok Újratöltése... downloading = [accent]Downloading...
saving = [accent]Mentés... saving = [accent]Mentés...
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban. respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot. cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj. selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést. pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést. resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
enablebuilding = [scarlet][[{0}][] to enable building
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez. showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
wave = [accent]{0}. hullám wave = [accent]{0}. hullám
wave.cap = [accent]{0}./{1} hullám wave.cap = [accent]{0}./{1} hullám
@@ -346,6 +362,7 @@ publishing = [accent]Publikálás...
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg! publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
publish.error = Hiba az item publikálásakor: {0} publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
@@ -362,14 +379,22 @@ editor.ingame = Szerkesztés játékban
editor.publish.workshop = Közzététel workshopon editor.publish.workshop = Közzététel workshopon
editor.newmap = Új Map editor.newmap = Új Map
editor.center = Ugrás középre editor.center = Ugrás középre
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Hullámok waves.title = Hullámok
waves.remove = Eltávolítás waves.remove = Eltávolítás
waves.every = waves.every = every
waves.waves = hullámonként waves.waves = hullámonként
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = pajzs/hullám waves.shields = pajzs/hullám
waves.to = - waves.to = -
waves.max = max units
waves.guardian = őrző waves.guardian = őrző
waves.preview = Előnézet waves.preview = Előnézet
waves.edit = Szerksztés... waves.edit = Szerksztés...
@@ -378,6 +403,13 @@ waves.load = Másolás a vágólapról
waves.invalid = Nem lehet beilleszteni a vágólapról. waves.invalid = Nem lehet beilleszteni a vágólapról.
waves.copied = Hullámok másolva. waves.copied = Hullámok másolva.
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra. waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = típusokra bontva wavemode.counts = típusokra bontva
@@ -387,6 +419,7 @@ wavemode.health = életpontok
editor.default = [lightgray]<Alapbeállítás> editor.default = [lightgray]<Alapbeállítás>
details = Részletek... details = Részletek...
edit = Szerkesztés... edit = Szerkesztés...
variables = Vars
editor.name = Név: editor.name = Név:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -471,11 +504,13 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle filter.option.angle = Angle
filter.option.rotate = Rotate
filter.option.amount = Mennyiség filter.option.amount = Mennyiség
filter.option.block = Block filter.option.block = Block
filter.option.floor = Talaj filter.option.floor = Talaj
filter.option.flooronto = Jelenlegi mező filter.option.flooronto = Jelenlegi mező
filter.option.target = Jelenlegi mező filter.option.target = Jelenlegi mező
filter.option.replacement = Replacement
filter.option.wall = Fal filter.option.wall = Fal
filter.option.ore = Érc filter.option.ore = Érc
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -492,6 +527,7 @@ load = Betöltés
save = Mentés save = Mentés
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások! language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások!
@@ -519,12 +555,13 @@ configure = Rakomány szerkesztése
loadout = Rakomány loadout = Rakomány
resources = Nyersanyagok resources = Nyersanyagok
bannedblocks = Tiltott blokkok bannedblocks = Tiltott blokkok
bannedunits = Banned Units
addall = Összes hozzáadása addall = Összes hozzáadása
launch.from = Indítás: [accent]{0} launch.from = Indítás: [accent]{0}
launch.destination = Irány: {0} launch.destination = Irány: {0}
configure.invalid = A mennyiségnek 0 és {0} között kell lennie. configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás... add = Hozzáadás...
boss.health = Őrző élete guardian = Guardian
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0} connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet? error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet?
@@ -542,11 +579,14 @@ weather.snow.name = Hóesés
weather.sandstorm.name = Homokvihar weather.sandstorm.name = Homokvihar
weather.sporestorm.name = Spóravihar weather.sporestorm.name = Spóravihar
weather.fog.name = Köd weather.fog.name = Köd
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Felderítetlen sectors.unexplored = [lightgray]Felderítetlen
sectors.resources = Nyersanyagok: sectors.resources = Nyersanyagok:
sectors.production = Gyártás: sectors.production = Gyártás:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Idő: sectors.time = Idő:
sectors.threat = Fenyegetés: sectors.threat = Fenyegetés:
sectors.wave = Hullámok: sectors.wave = Hullámok:
@@ -568,6 +608,7 @@ sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
sector.lost = A(z) [accent]{0}[white] szektor elveszett! sector.lost = A(z) [accent]{0}[white] szektor elveszett!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = A(z) [accent]{0}[white] szektor megvédve! sector.captured = A(z) [accent]{0}[white] szektor megvédve!
sector.changeicon = Change Icon
threat.low = Alacsony threat.low = Alacsony
threat.medium = Közepes threat.medium = Közepes
@@ -596,6 +637,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
@@ -614,6 +657,21 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot! sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Nyelvek settings.language = Nyelvek
settings.data = Játék adatok settings.data = Játék adatok
@@ -636,6 +694,7 @@ settings.clearcampaignsaves.confirm = Biztosan törlöd az összes kampány ment
paused = [accent]< Megállítva > paused = [accent]< Megállítva >
clear = Törlés clear = Törlés
banned = [scarlet]Kitiltva banned = [scarlet]Kitiltva
unsupported.environment = [scarlet]Unsupported Environment
yes = Igen yes = Igen
no = Nem no = Nem
info.title = Infó info.title = Infó
@@ -644,6 +703,7 @@ error.crashtitle = Hiba történt
unit.nobuild = [scarlet]Az egység nem tud építeni unit.nobuild = [scarlet]Az egység nem tud építeni
lastaccessed = [lightgray]Utoljára megtekintve: {0} lastaccessed = [lightgray]Utoljára megtekintve: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Célja stat.description = Célja
stat.input = Bemenet stat.input = Bemenet
@@ -651,6 +711,7 @@ stat.output = Kimenet
stat.booster = Gyorsító stat.booster = Gyorsító
stat.tiles = Szükséges talaj stat.tiles = Szükséges talaj
stat.affinities = Módosító körülmények stat.affinities = Módosító körülmények
stat.opposites = Opposites
stat.powercapacity = Elektromos kapacitás stat.powercapacity = Elektromos kapacitás
stat.powershot = Áram/Lövés stat.powershot = Áram/Lövés
stat.damage = Sebzés stat.damage = Sebzés
@@ -673,6 +734,7 @@ stat.memorycapacity = Memória méret
stat.basepowergeneration = Alap áramtermelés stat.basepowergeneration = Alap áramtermelés
stat.productiontime = Gyártás hossza stat.productiontime = Gyártás hossza
stat.repairtime = Teljes javítás hossza stat.repairtime = Teljes javítás hossza
stat.repairspeed = Repair Speed
stat.weapons = Fegyverek stat.weapons = Fegyverek
stat.bullet = Töltény stat.bullet = Töltény
stat.speedincrease = Gyorsítás stat.speedincrease = Gyorsítás
@@ -682,6 +744,7 @@ stat.drillspeed = Alap kitermelési sebesség
stat.boosteffect = Boost hatása stat.boosteffect = Boost hatása
stat.maxunits = Maximális aktív egység stat.maxunits = Maximális aktív egység
stat.health = Életpontok stat.health = Életpontok
stat.armor = Armor
stat.buildtime = Építés hossza stat.buildtime = Építés hossza
stat.maxconsecutive = Maximum egymást követő stat.maxconsecutive = Maximum egymást követő
stat.buildcost = Építés ára stat.buildcost = Építés ára
@@ -711,6 +774,13 @@ stat.abilities = Képességek
stat.canboost = Can Boost stat.canboost = Can Boost
stat.flying = Repül stat.flying = Repül
stat.ammouse = Lövedék használat stat.ammouse = Lövedék használat
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Erőtér ability.forcefield = Erőtér
ability.repairfield = Javító mező ability.repairfield = Javító mező
@@ -718,6 +788,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Gyár ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Erősebb Drill szükséges bar.drilltierreq = Erősebb Drill szükséges
bar.noresources = Nincs elég nyersanyag bar.noresources = Nincs elég nyersanyag
@@ -725,7 +796,7 @@ bar.corereq = Core Base Required
bar.drillspeed = Kitermelés: {0}/s bar.drillspeed = Kitermelés: {0}/s
bar.pumpspeed = Kitermelés: {0}/s bar.pumpspeed = Kitermelés: {0}/s
bar.efficiency = Hatékonyság: {0}% bar.efficiency = Hatékonyság: {0}%
bar.boost = Boost: {0}% bar.boost = Boost: +{0}%
bar.powerbalance = Áram: {0}/s bar.powerbalance = Áram: {0}/s
bar.powerstored = Tárolt: {0}/{1} bar.powerstored = Tárolt: {0}/{1}
bar.poweramount = Áram: {0} bar.poweramount = Áram: {0}
@@ -740,29 +811,28 @@ bar.power = Áram
bar.progress = Építés állapota bar.progress = Építés állapota
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] sebzés bullet.damage = [stat]{0}[lightgray] sebzés
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
bullet.incendiary = [stat]gyújtó bullet.incendiary = [stat]gyújtó
bullet.sapping = [stat]szipoly
bullet.homing = [stat]nyomkövető bullet.homing = [stat]nyomkövető
bullet.shock = [stat]sokkoló bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.frag = [stat]repesz bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő bullet.pierce = [stat]{0}[lightgray]x átütő
bullet.infinitepierce = [stat]átütő bullet.infinitepierce = [stat]átütő
bullet.healpercent = [stat]{0}[lightgray]% gyógyító bullet.healpercent = [stat]{0}[lightgray]% gyógyító
bullet.freezing = [stat]fagyasztó
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
unit.blocks = blokk unit.blocks = blokk
unit.blockssquared = blokk² unit.blockssquared = blokk²
unit.powersecond = egység/sec unit.powersecond = egység/sec
unit.tilessecond = tiles/second
unit.liquidsecond = egység/sec unit.liquidsecond = egység/sec
unit.itemssecond = item/sec unit.itemssecond = item/sec
unit.liquidunits = egység unit.liquidunits = egység
@@ -788,17 +858,19 @@ category.items = Itemek
category.crafting = Bemenet/Kimenet category.crafting = Bemenet/Kimenet
category.function = Funkció category.function = Funkció
category.optional = Lehetséges fokozás category.optional = Lehetséges fokozás
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Fekvő mód zárolása setting.landscape.name = Fekvő mód zárolása
setting.shadows.name = Árnyékok setting.shadows.name = Árnyékok
setting.blockreplace.name = Automatikus blokk javaslatok setting.blockreplace.name = Automatikus blokk javaslatok
setting.linear.name = Lineáris szűrés setting.linear.name = Lineáris szűrés
setting.hints.name = Tippek setting.hints.name = Tippek
setting.flow.name = A nyersanyagok áramlási sebességének megjelenítése setting.logichints.name = Logic Hints
setting.backgroundpause.name = Szüneteltetés a háttérben setting.backgroundpause.name = Szüneteltetés a háttérben
setting.buildautopause.name = Automatikus szünet építéskor setting.buildautopause.name = Automatikus szünet építéskor
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animált víz setting.animatedwater.name = Animált víz
setting.animatedshields.name = Animált pajzsok setting.animatedshields.name = Animált pajzsok
setting.antialias.name = Antialias[lightgray] (újraindítás szükséges)[]
setting.playerindicators.name = Játékos mutató setting.playerindicators.name = Játékos mutató
setting.indicators.name = Ellenség mutató setting.indicators.name = Ellenség mutató
setting.autotarget.name = Automatikus célzás setting.autotarget.name = Automatikus célzás
@@ -808,6 +880,7 @@ setting.fpscap.name = Max FPS
setting.fpscap.none = Nincs setting.fpscap.none = Nincs
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[] setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Mindig átlós elhelyezés setting.swapdiagonal.name = Mindig átlós elhelyezés
setting.difficulty.training = Kiképzés setting.difficulty.training = Kiképzés
setting.difficulty.easy = Könnyű setting.difficulty.easy = Könnyű
@@ -826,6 +899,8 @@ setting.seconds = {0} másodperc
setting.milliseconds = {0} ezredmásodperc setting.milliseconds = {0} ezredmásodperc
setting.fullscreen.name = Teljesképernyő setting.fullscreen.name = Teljesképernyő
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség) setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = FPS és Ping mutatása setting.fps.name = FPS és Ping mutatása
setting.smoothcamera.name = Sima kamera setting.smoothcamera.name = Sima kamera
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -915,6 +990,7 @@ keybind.pause_building.name = Építés szüneteltetése/folytatása
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.planet_map.name = Bolygó térkép keybind.planet_map.name = Bolygó térkép
keybind.research.name = Kutatás keybind.research.name = Kutatás
keybind.block_info.name = Block Info
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Játékos lista keybind.player_list.name = Játékos lista
keybind.console.name = Konzol keybind.console.name = Konzol
@@ -947,12 +1023,18 @@ rules.wavetimer = Hullám időzítő
rules.waves = Hullámok rules.waves = Hullámok
rules.attack = Támadás mód rules.attack = Támadás mód
rules.buildai = AI Building rules.buildai = AI Building
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó rules.blockdamagemultiplier = Épület sebzés szorzó
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unithealthmultiplier = Egység életpont szorzó rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitdamagemultiplier = Egység sebzés szorzó
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező) rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
rules.wavespacing = Hullám időzítés:[lightgray] (sec) rules.wavespacing = Hullám időzítés:[lightgray] (sec)
rules.buildcostmultiplier = Építési költség szorzó rules.buildcostmultiplier = Építési költség szorzó
@@ -961,12 +1043,15 @@ rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező) rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Egységeknek kell lövedék rules.unitammo = Egységeknek kell lövedék
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Hullámok rules.title.waves = Hullámok
rules.title.resourcesbuilding = Erőforrások és épületek rules.title.resourcesbuilding = Erőforrások és épületek
rules.title.enemy = Ellenségek rules.title.enemy = Ellenségek
rules.title.unit = Egységek rules.title.unit = Egységek
rules.title.experimental = Kísérleti rules.title.experimental = Kísérleti
rules.title.environment = Környezet rules.title.environment = Környezet
rules.title.teams = Teams
rules.lighting = Világítás rules.lighting = Világítás
rules.enemyLights = Ellenséges fények rules.enemyLights = Ellenséges fények
rules.fire = Tűz rules.fire = Tűz
@@ -981,6 +1066,7 @@ content.item.name = Itemek
content.liquid.name = Folyadékok content.liquid.name = Folyadékok
content.unit.name = Egységek content.unit.name = Egységek
content.block.name = Blokkok content.block.name = Blokkok
content.status.name = Status Effects
content.sector.name = Szektor content.sector.name = Szektor
item.copper.name = Réz item.copper.name = Réz
@@ -1030,6 +1116,11 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1037,14 +1128,13 @@ unit.scepter.name = Scepter
unit.reign.name = Reign unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.molten-slag.name = Slag block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1078,6 +1168,7 @@ block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Deep Water block.deep-water.name = Deep Water
block.shallow-water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
@@ -1090,6 +1181,7 @@ block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
@@ -1107,6 +1199,7 @@ block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1 block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
@@ -1197,11 +1290,13 @@ block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Liquid Junction block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump block.rotary-pump.name = Rotary Pump
@@ -1227,7 +1322,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = Command Center
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
@@ -1239,14 +1333,26 @@ block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Payload Conveyor block.payload-conveyor.name = Payload Conveyor
block.payload-router.name = Payload Router block.payload-router.name = Payload Router
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1260,7 +1366,6 @@ block.memory-bank.name = Memory Bank
team.blue.name = kék team.blue.name = kék
team.crux.name = piros team.crux.name = piros
team.sharded.name = narancssárga team.sharded.name = narancssárga
team.orange.name = narancssárga
team.derelict.name = elhagyatott team.derelict.name = elhagyatott
team.green.name = zöld team.green.name = zöld
team.purple.name = lila team.purple.name = lila
@@ -1281,6 +1386,8 @@ hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épü
hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket. hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket. hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj. hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat. hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat. hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett. hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
@@ -1302,6 +1409,7 @@ hint.generator = \uf879 A [accent]Combustion Generator[] szenet éget, és átad
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket. hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket.
hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek. hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[]. hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül. hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
@@ -1331,8 +1439,7 @@ liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra haszn
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver. liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható. liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára. liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
block.message.description = Üzenetet tárol szövetségesek kommunikációjához. block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
@@ -1358,6 +1465,8 @@ block.item-source.description = Végtelen nyersanyagot bocsát ki. Csak homokoz
block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban. block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban.
block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban. block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban.
block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban. block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől. block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől. block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől. block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
@@ -1398,6 +1507,7 @@ block.conduit.description = Folyadékot továbbít.
block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit. block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit.
block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi. block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi.
block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes. block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni. block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni.
block.liquid-junction.description = Hídként működik két kereszteződő conduit között. block.liquid-junction.description = Hídként működik két kereszteződő conduit között.
block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött. block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött.
@@ -1476,6 +1586,8 @@ block.memory-bank.description = Információt tárol processzorok számára. Nag
block.logic-display.description = Ábrák rajzolhatók rá processzorral. block.logic-display.description = Ábrák rajzolhatók rá processzorral.
block.large-logic-display.description = Ábrák rajzolhatók rá processzorral. block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez. block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
@@ -1510,4 +1622,141 @@ unit.omura.description = Nagy hatótávolságú átütő lövedékeket lő az el
unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít. unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít.
unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít. unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít.
unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít. unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

View File

@@ -78,13 +78,12 @@ schematic.tagexists = Tanda ini sudah ada.
stats = Statistik stats = Statistik
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.unitsCreated = Unit Terbentuk:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0} stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan:
stat.playtime = Waktu Bermain:[accent] {0} stat.playtime = Waktu Bermain:[accent] {0}
stat.rank = Nilai Akhir: [accent]{0}
globalitems = [accent]Bahan Keseluruhan globalitems = [accent]Bahan Keseluruhan
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Mode Permainan:
coreattack = < Inti sedang diserang! > coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
database = Basis Data Inti database = Basis Data Inti
database.button = Basis Data
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
joingame = Bermain Bersama joingame = Bermain Bersama
@@ -122,7 +122,7 @@ committingchanges = Membuat Perubahan
done = Selesai done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini. feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]\n\nUntuk menonaktifkan fitur ini, matikan di [accent]Pengaturan->Permainan->Matikan Mod Ketika Ada Masalah Saat Memulai Permainan[]. mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Kemungkinan besar disebabkan oleh mod yang bermasalah.\n\nUntuk menghindari kesalahan berulang, [red]semua mod telah dinonaktifkan.[]
mods = Mod mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Memodifikasi mods.guide = Panduan Memodifikasi
@@ -144,16 +144,16 @@ mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten. mod.errors = Kesalahan terjadi disaat memuat konten.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Antara nonaktifkan modnya atau perbaiki kesalahan tersebut sebelum bermain. mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini butuh untuk diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis. mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
mod.enable = Aktifkan mod.enable = Aktifkan
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod. mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod mod.import = Impor Mod
mod.import.file = Impor File mod.import.file = Impor File
mod.import.github = Impor Mod GitHub mod.import.github = Impor Mod GitHub
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya! mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini. mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus. mod.remove.confirm = Mod ini akan dihapus.
mod.author = [lightgray]Pencipta:[] {0} mod.author = [lightgray]Pencipta:[] {0}
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0} mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
@@ -169,6 +169,7 @@ launchcore = Luncurkan Inti
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
available = Penelitian baru tersedia! available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Cabang Teknologi techtree = Cabang Teknologi
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)? research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
@@ -287,6 +288,7 @@ save.corrupted = [accent]File simpanan rusak atau tidak sah!\nJika Anda baru saj
empty = <kosong> empty = <kosong>
on = Aktif on = Aktif
off = Nonaktif off = Nonaktif
save.search = Cari permainan tersimpan...
save.autosave = Simpan otomatis: {0} save.autosave = Simpan otomatis: {0}
save.map = Peta: {0} save.map = Peta: {0}
save.wave = Gelombang {0} save.wave = Gelombang {0}
@@ -317,7 +319,7 @@ data.invalid = Data permainan ini tidak sah.
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup. data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
quit.confirm = Apakah Anda yakin ingin keluar? quit.confirm = Apakah Anda yakin ingin keluar?
loading = [accent]Memuat... loading = [accent]Memuat...
reloading = [accent]Memuat Ulang Mod... downloading = [accent]Mengunduh...
saving = [accent]Menyimpan... saving = [accent]Menyimpan...
respawn = [accent][[{0}][] untuk muncul kembali ke inti respawn = [accent][[{0}][] untuk muncul kembali ke inti
cancelbuilding = [accent][[{0}][] untuk menghapus rencana cancelbuilding = [accent][[{0}][] untuk menghapus rencana
@@ -345,9 +347,9 @@ custom = Modifikasi
builtin = Terpasang builtin = Terpasang
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah! map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
map.random = [accent]Peta Acak map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [royal] biru[] kedalam peta di penyunting. map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain biru[] kedalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[scarlet] merah[] kedalam peta di penyunting. map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid. map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
workshop.update = Perbarui Item workshop.update = Perbarui Item
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0} workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
@@ -358,10 +360,11 @@ changelog = Catatan Pembaruan (opsional):
eula = EULA Steam eula = EULA Steam
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis. missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
publishing = [accent]Menerbitkan... publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul! publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan item: {0} publish.error = Terjadi kesalahan saat menerbitkan item: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0} steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.cliffs = Dinding Ke Jurang
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -377,6 +380,13 @@ editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru editor.newmap = Peta Baru
editor.center = Pusat editor.center = Pusat
editor.search = Cari peta...
editor.filters = Filter Peta
editor.filters.mode = Mode Permainan:
editor.filters.type = Tipe Peta:
editor.filters.search = Cari Dalam:
editor.filters.author = Pencipta
editor.filters.description = Deskripsi
workshop = Workshop workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
@@ -385,6 +395,7 @@ waves.waves = gelombang
waves.perspawn = per muncul waves.perspawn = per muncul
waves.shields = perisai/gelombang waves.shields = perisai/gelombang
waves.to = sampai waves.to = sampai
waves.max = unit maks
waves.guardian = Penjaga waves.guardian = Penjaga
waves.preview = Pratinjau waves.preview = Pratinjau
waves.edit = Sunting... waves.edit = Sunting...
@@ -393,6 +404,13 @@ waves.load = Tempel dari Papan klip
waves.invalid = Gelombang tidak valid di papan klip. waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis. waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
waves.sort = Urut Berdasarkan
waves.sort.reverse = Urut Balik
waves.sort.begin = Mulai
waves.sort.health = Darah
waves.sort.type = Tipe
waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua
#memang sengaja diberi huruf kecil #memang sengaja diberi huruf kecil
wavemode.counts = jumlah wavemode.counts = jumlah
@@ -402,6 +420,7 @@ wavemode.health = darah
editor.default = [lightgray]<Standar> editor.default = [lightgray]<Standar>
details = Detail... details = Detail...
edit = Sunting... edit = Sunting...
variables = Vars
editor.name = Nama: editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit editor.removeunit = Hapus Unit
@@ -538,7 +557,8 @@ configure = Konfigurasi Muatan
loadout = Muatan loadout = Muatan
resources = Sumber Daya resources = Sumber Daya
bannedblocks = Balok yang dilarang bannedblocks = Balok yang Dilarang
bannedunits = Unit yang Dilarang
addall = Tambah Semua addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.destination = Destinasi: {0} launch.destination = Destinasi: {0}
@@ -563,6 +583,8 @@ weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut weather.fog.name = Kabut
sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang
sectors.unexplored = [lightgray]Belum Ditelusuri sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
sectors.production = Produksi: sectors.production = Produksi:
@@ -618,6 +640,8 @@ sector.biomassFacility.name = Pabrik Sintesis Biomassa
sector.windsweptIslands.name = Pulau Bersemilir sector.windsweptIslands.name = Pulau Bersemilir
sector.extractionOutpost.name = Pos Ekstraksi Terdepan sector.extractionOutpost.name = Pos Ekstraksi Terdepan
sector.planetaryTerminal.name = Pusat Peluncuran Planet sector.planetaryTerminal.name = Pusat Peluncuran Planet
sector.coastline.name = Tepi Pantai
sector.navalFortress.name = Benteng Laut
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini. sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya dapat dikumpulkan.\nKumpulkan timah dan tembaga sebanyak yang kamu bisa.\nMulai dari sini.
sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender. sector.frozenForest.description = Disini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nHasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
@@ -626,7 +650,7 @@ sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggal
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi. sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat. sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa. sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa. sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak bila memungkinkan.
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama. sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun. sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka. sector.fungalPass.description = Area ini terdapat diantara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun basis kecil disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
@@ -645,10 +669,12 @@ status.sapped.name = Melemahkan
status.electrified.name = Dialiri Listrik status.electrified.name = Dialiri Listrik
status.spore-slowed.name = Spora Melambat status.spore-slowed.name = Spora Melambat
status.tarred.name = Berminyak status.tarred.name = Berminyak
status.overdrive.name = Dipercepat
status.overclock.name = Melebihi Batas status.overclock.name = Melebihi Batas
status.shocked.name = Mengkejut status.shocked.name = Mengkejut
status.blasted.name = Meledak status.blasted.name = Meledak
status.unmoving.name = Terdiam status.unmoving.name = Terdiam
status.boss.name = Penjaga
settings.language = Bahasa settings.language = Bahasa
settings.data = Data Game settings.data = Data Game
@@ -773,7 +799,7 @@ bar.corereq = Memerlukan Inti Dasar
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
bar.boost = Percepatan: {0}% bar.boost = Percepatan: +{0}%
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
@@ -796,7 +822,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.frag = [stat]memecah bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
bullet.knockback = [stat]{0}[lightgray] terdorong bullet.knockback = [stat]{0}[lightgray] terdorong
@@ -875,7 +901,8 @@ setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} detik setting.seconds = {0} detik
setting.milliseconds = {0} milidetik setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan. setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
@@ -999,10 +1026,11 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = Bangunan A.I. rules.buildai = Bangunan A.I.
rules.aitier = Tingkatan A.I.
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP) rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran rules.corecapture = Tangkap Inti Saat Kehancuran
rules.polygoncoreprotection = Poligon Pelindung Inti rules.polygoncoreprotection = Poligon Pelindung Inti
rules.enemyCheat = Sumber Daya A.I. Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
@@ -1018,12 +1046,15 @@ rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang D
rules.waitForWaveToEnd = Gelombang Menunggu Musuh rules.waitForWaveToEnd = Gelombang Menunggu Musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok) rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.unitammo = Unit Membutuhkan Amunisi rules.unitammo = Unit Membutuhkan Amunisi
rules.enemyteam = Tim Musuh
rules.playerteam = Tim Pemain
rules.title.waves = Gelombang rules.title.waves = Gelombang
rules.title.resourcesbuilding = Sumber Daya & Bangunan rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.enemy = Musuh rules.title.enemy = Musuh
rules.title.unit = Unit rules.title.unit = Unit
rules.title.experimental = Eksperimental rules.title.experimental = Eksperimental
rules.title.environment = Lingkungan rules.title.environment = Lingkungan
rules.title.teams = Tim
rules.lighting = Penerangan rules.lighting = Penerangan
rules.enemyLights = Sinar dari Musuh rules.enemyLights = Sinar dari Musuh
rules.fire = Api rules.fire = Api
@@ -1046,7 +1077,7 @@ item.lead.name = Timah
item.coal.name = Batu Bara item.coal.name = Batu Bara
item.graphite.name = Grafit item.graphite.name = Grafit
item.titanium.name = Titanium item.titanium.name = Titanium
item.thorium.name = Thorium item.thorium.name = Torium
item.silicon.name = Silikon item.silicon.name = Silikon
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.phase-fabric.name = Kain Phase item.phase-fabric.name = Kain Phase
@@ -1102,13 +1133,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir Besar block.sand-boulder.name = Batu Pasir Besar
block.basalt-boulder.name = Batu Basal Besar block.basalt-boulder.name = Batu Basal Besar
block.grass.name = Rumput block.grass.name = Rumput
block.molten-slag.name = Lahar block.molten-slag.name = Lahar
block.pooled-cryofluid.name = Cairan Dingin
block.space.name = Luar Angkasa block.space.name = Luar Angkasa
block.salt.name = Garam block.salt.name = Garam
block.salt-wall.name = Bukit Garam block.salt-wall.name = Bukit Garam
@@ -1142,6 +1173,7 @@ block.core-nucleus.name = Inti: Nukleus
block.deep-water.name = Air Dalam block.deep-water.name = Air Dalam
block.shallow-water.name = Air block.shallow-water.name = Air
block.tainted-water.name = Air Ternoda block.tainted-water.name = Air Ternoda
block.deep-tainted-water.name = Air Dalam Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Minyak Mentah block.tar.name = Minyak Mentah
block.stone.name = Batu block.stone.name = Batu
@@ -1218,7 +1250,7 @@ block.underflow-gate.name = Gerbang Luap Terbalik
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Penghancur block.pulverizer.name = Penghancur
block.cryofluidmixer.name = Penyampur Cairan Dingin block.cryofluid-mixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair block.melter.name = Pencair
block.incinerator.name = Penghangus block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora block.spore-press.name = Penekan Spora
@@ -1268,7 +1300,8 @@ block.pulse-conduit.name = Selang Denyut
block.plated-conduit.name = Pipa Terlapis block.plated-conduit.name = Pipa Terlapis
block.phase-conduit.name = Selang Phase block.phase-conduit.name = Selang Phase
block.liquid-router.name = Pengarah Cairan block.liquid-router.name = Pengarah Cairan
block.liquid-tank.name = Bak Cairan block.liquid-tank.name = Tangki Cairan
block.liquid-container.name = Kontainer Cairan
block.liquid-junction.name = Simpangan Cairan block.liquid-junction.name = Simpangan Cairan
block.bridge-conduit.name = Jembatan Saluran block.bridge-conduit.name = Jembatan Saluran
block.rotary-pump.name = Pompa Putaran block.rotary-pump.name = Pompa Putaran
@@ -1315,10 +1348,16 @@ block.disassembler.name = Pembongkar
block.silicon-crucible.name = Pelebur Raksasa block.silicon-crucible.name = Pelebur Raksasa
block.overdrive-dome.name = Kubah Projektor Pemercepat block.overdrive-dome.name = Kubah Projektor Pemercepat
block.interplanetary-accelerator.name = Akselerator Antarplanet block.interplanetary-accelerator.name = Akselerator Antarplanet
#experimental, may be removed block.constructor.name = Konstruktor
block.block-forge.name = Pemadu Blok block.constructor.description = Membuat struktur hingga ubin berukuran 2x2.
block.block-loader.name = Pemuat Blok block.large-constructor.name = Konstruktor Besar
block.block-unloader.name = Pembongkar Blok block.large-constructor.description = Membuat struktur hingga ubin berukuran 4x4.
block.deconstructor.name = Deskontruktor
block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya bahan.
block.payload-loader.name = Pemuat Blok
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Blok
block.payload-unloader.description = Membongkar cairan dan item dari blok.
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro
@@ -1373,8 +1412,9 @@ hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk
hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya. hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[]. hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga. hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti [accent]Fondasi[] diatas inti [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain. hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti \uf868 [accent]Fondasi[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[]. hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu. hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
@@ -1405,8 +1445,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
block.derelict = [lightgray] Derelik block.derelict = [lightgray]\ue815 Derelik
block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Tidak dapat mengisi ulang unit yang menggunakan tenaga baterai.
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.illuminator.description = Memancarkan cahaya. block.illuminator.description = Memancarkan cahaya.
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
@@ -1417,7 +1456,7 @@ block.kiln.description = Membakar pasir dan timah menjadi metaglass.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir. block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga. block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin. block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin.
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora. block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit. block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
block.melter.description = Melelehkan rongsokan menjadi lava. block.melter.description = Melelehkan rongsokan menjadi lava.
@@ -1429,9 +1468,11 @@ block.incinerator.description = Menghancurkan bahan atau zat cair yang masuk.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif. block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
block.power-source.description = Menghasilkan tenaga tak terhingga. Sandbox eksklusif. block.power-source.description = Menghasilkan tenaga tak terhingga. Sandbox eksklusif.
block.item-source.description = Mengeluarkan bahan tak terhingga. Sandbox eksklusif. block.item-source.description = Mengeluarkan bahan tak terhingga. Sandbox eksklusif.
block.item-void.description = Menghancurkan bahan apa saja. Sandbox eksklusif. block.item-void.description = Menghancurkan bahan yang masuk. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif. block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
block.liquid-void.description = Menghancurkan zat cair apa saja. Sandbox eksklusif. block.liquid-void.description = Menghancurkan zat cair yang masuk. Sandbox eksklusif.
block.payload-source.description = Mengeluarkan muatan tak terhingga. Sandbox eksklusif.
block.payload-void.description = Menghancurkan muatan apapun. Sandbox eksklusif.
block.copper-wall.description = Melindungi bangunan dari tembakan musuh. block.copper-wall.description = Melindungi bangunan dari tembakan musuh.
block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh. block.copper-wall-large.description = Melindungi bangunan dari tembakan musuh.
block.titanium-wall.description = Melindungi bangunan dari tembakan musuh. block.titanium-wall.description = Melindungi bangunan dari tembakan musuh.
@@ -1472,7 +1513,8 @@ block.conduit.description = Memindahkan cairan ke depan. Digunakan dengan pompa
block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa. block.pulse-conduit.description = Memindahkan cairan ke depan. Mengantarkan lebih cepat dan banyak daripada saluran biasa.
block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor. block.plated-conduit.description = Memindahkan cairan ke depan. Tidak menerima cairan dari samping. Tidak bocor.
block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan. block.liquid-router.description = Menerima cairan dari satu arah dan mengeluarkannya ke 3 arah secara rata. Dapat digunakan untuk menyimpan sejumlah cairan.
block.liquid-tank.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan. block.liquid-container.description = Menyimpan jumlah cairan yang banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
block.liquid-tank.description = Menyimpan jumlah cairan yang sangat banyak. Mengeluarkan cairan ke segala arah, sama seperti pengarah cairan.
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan.
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan. block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga. block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun memerlukan tenaga.
@@ -1618,7 +1660,7 @@ logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string. lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
lenum.shoot = Menembak pada suatu posisi yang ditentukan. lenum.shoot = Menembak pada suatu posisi yang ditentukan.
lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan. lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
lenum.configure = Pengaturan bangunan, misalnya menyortir barang. lenum.config = Pengaturan bangunan, misalnya menyortir barang.
lenum.enabled = Menentukan aktif tidaknya suatu blok. lenum.enabled = Menentukan aktif tidaknya suatu blok.
laccess.color = Warna lampu. laccess.color = Warna lampu.
@@ -1667,7 +1709,7 @@ lenum.asin = Arc sinus, dalam derajat.
lenum.acos = Arc kosinus, dalam derajat. lenum.acos = Arc kosinus, dalam derajat.
lenum.atan = Arc tangen, dalam derajat. lenum.atan = Arc tangen, dalam derajat.
#bukan typo, cari 'daerah hasil fungsi' #bukan typo, lihat 'daerah hasil fungsi'
lenum.rand = Angka Acak dalam jarak [0, value). lenum.rand = Angka Acak dalam jarak [0, value).
lenum.log = Logaritma natural (ln). lenum.log = Logaritma natural (ln).
lenum.log10 = Logaritma basis 10. lenum.log10 = Logaritma basis 10.
@@ -1737,6 +1779,7 @@ lenum.itemdrop = Menjatuhkan bahan.
lenum.itemtake = Mengambil bahan dari suatu bangunan. lenum.itemtake = Mengambil bahan dari suatu bangunan.
lenum.paydrop = Menurunkan muatan yang ada. lenum.paydrop = Menurunkan muatan yang ada.
lenum.paytake = Mengangkut muatan pada lokasi ini. lenum.paytake = Mengangkut muatan pada lokasi ini.
lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri.
lenum.flag = Tanda numerik unit. lenum.flag = Tanda numerik unit.
lenum.mine = Menambang pada sebuah posisi. lenum.mine = Menambang pada sebuah posisi.
lenum.build = Membangun sebuah sttruktur. lenum.build = Membangun sebuah sttruktur.

View File

@@ -13,6 +13,7 @@ link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid link.f-droid.description = Catalogo F-Droid
link.wiki.description = Wiki ufficiale di Mindustry link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Found one? Report it here
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti. linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0} screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco. screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
@@ -39,6 +40,13 @@ be.updating = Aggiornamento in corso...
be.ignore = Ignora be.ignore = Ignora
be.noupdates = Nessun aggiornamento disponibile. be.noupdates = Nessun aggiornamento disponibile.
be.check = Verifica aggiornamenti be.check = Verifica aggiornamenti
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.github.open = Repo
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
schematic = Schematica schematic = Schematica
schematic.add = Salva Schematica... schematic.add = Salva Schematica...
@@ -58,16 +66,23 @@ schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica schematic.rename = Rinomina Schematica
schematic.info = {0}x{1}, {2} blocchi schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server. schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statistiche stats = Statistiche
stat.wave = Ondate Sconfitte:[accent] {0} stat.wave = Ondate Sconfitte:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0} stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
stat.built = Costruzioni Erette:[accent] {0} stat.built = Costruzioni Erette:[accent] {0}
stat.destroyed = Costruzioni Distrutte:[accent] {0} stat.destroyed = Costruzioni Distrutte:[accent] {0}
stat.deconstructed = Costruzioni Smantellate:[accent] {0} stat.deconstructed = Costruzioni Smantellate:[accent] {0}
stat.delivered = Risorse Lanciate:
stat.playtime = Tempo Di Gioco:[accent] {0} stat.playtime = Tempo Di Gioco:[accent] {0}
stat.rank = Livello Finale: [accent]{0}
globalitems = [accent]Oggetti Globali globalitems = [accent]Oggetti Globali
map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'? map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
@@ -77,12 +92,15 @@ level.mode = Modalità di Gioco:
coreattack = < Il Nucleo è sotto attacco! > coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo database = Database Nucleo
database.button = Database
savegame = Salva savegame = Salva
loadgame = Carica loadgame = Carica
joingame = Unisciti al Gioco joingame = Unisciti al Gioco
customgame = Gioco Personalizzato customgame = Gioco Personalizzato
newgame = Nuova partita newgame = Nuova partita
none = <niente> none = <niente>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Minimappa minimap = Minimappa
position = Posizione position = Posizione
close = Chiudi close = Chiudi
@@ -102,18 +120,20 @@ uploadingpreviewfile = Carico File di Anteprima
committingchanges = Applicando le Modifiche committingchanges = Applicando le Modifiche
done = Fatto done = Fatto
feature.unsupported = Il tuo dispositivo non supporta questa funzione. feature.unsupported = Il tuo dispositivo non supporta questa funzione.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.alphainfo = Tieni a mente che queste mod sono in alpha e[scarlet] possono contenere molti bug[]. Segnala eventuali problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
mods = Mod mods = Mod
mods.none = [lightgray]Nessuna mod trovata! mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding mods.guide = Guida per il modding
mods.report = Segnala un Bug mods.report = Segnala un Bug
mods.openfolder = Apri Cartella mods.openfolder = Apri Cartella
mods.viewcontent = View Content
mods.reload = Ricarica mods.reload = Ricarica
mods.reloadexit = Il gioco si chiuderà per ricaricare le mod. mods.reloadexit = Il gioco si chiuderà per ricaricare le mod.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Abilitato mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato mod.disabled = [scarlet]Disabilitato
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita mod.disable = Disabilita
mod.content = Contenuto: mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
@@ -147,6 +167,7 @@ launchcore = Lancia Nucleo
filename = Nome File: filename = Nome File:
unlocked = Nuovo contenuto sbloccato! unlocked = Nuovo contenuto sbloccato!
available = Nuova scoperta disponibile! available = Nuova scoperta disponibile!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completato completed = [accent]Completato
techtree = Albero Scoperte techtree = Albero Scoperte
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)? research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
@@ -193,6 +214,7 @@ hosts.none = [lightgray]Nessuna partita locale trovata!
host.invalid = [scarlet]Impossibile connettersi all'host. host.invalid = [scarlet]Impossibile connettersi all'host.
servers.local = Server Locali servers.local = Server Locali
servers.local.steam = Open Games & Local Servers
servers.remote = Server Remoti servers.remote = Server Remoti
servers.global = Server Community servers.global = Server Community
@@ -207,6 +229,8 @@ trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0} trace.id = ID univoco: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Personalizzato: [accent]{0} trace.modclient = Client Personalizzato: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = ID client non valido! Segnala un bug. invalidid = ID client non valido! Segnala un bug.
server.bans = Lista Bans server.bans = Lista Bans
server.bans.none = Nessun giocatore bandito trovato! server.bans.none = Nessun giocatore bandito trovato!
@@ -262,6 +286,7 @@ save.corrupted = Salvataggio corrotto o non valido!
empty = <vuoto> empty = <vuoto>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Salvataggio Automatico: {0} save.autosave = Salvataggio Automatico: {0}
save.map = Mappa: {0} save.map = Mappa: {0}
save.wave = Ondata: {0} save.wave = Ondata: {0}
@@ -280,6 +305,7 @@ cancel = Annulla
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
back = Indietro back = Indietro
max = Max
crash.export = Esporta Logs del Crash crash.export = Esporta Logs del Crash
crash.none = Nessun Log trovato. crash.none = Nessun Log trovato.
crash.exported = Crash logs esportati. crash.exported = Crash logs esportati.
@@ -290,15 +316,15 @@ data.exported = Dati esportati.
data.invalid = Questi non sono dati di gioco validi. data.invalid = Questi non sono dati di gioco validi.
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente. data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
quit.confirm = Sei sicuro di voler uscire? quit.confirm = Sei sicuro di voler uscire?
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
loading = [accent]Caricamento in Corso... loading = [accent]Caricamento in Corso...
reloading = [accent]Ricaricamento delle mod... downloading = [accent]Downloading...
saving = [accent]Salvataggio in corso... saving = [accent]Salvataggio in corso...
respawn = [accent][[{0}][] per rinascere nel nucleo respawn = [accent][[{0}][] per rinascere nel nucleo
cancelbuilding = [accent][[{0}][] per pulire la selezione cancelbuilding = [accent][[{0}][] per pulire la selezione
selectschematic = [accent][[{0}][] per selezionare+copiare selectschematic = [accent][[{0}][] per selezionare+copiare
pausebuilding = [accent][[{0}][] per smettere di costruire pausebuilding = [accent][[{0}][] per smettere di costruire
resumebuilding = [scarlet][[{0}][] per riprendere a costruire resumebuilding = [scarlet][[{0}][] per riprendere a costruire
enablebuilding = [scarlet][[{0}][] to enable building
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente. showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
wave = [accent]Ondata {0} wave = [accent]Ondata {0}
wave.cap = [accent]Ondata {0}/{1} wave.cap = [accent]Ondata {0}/{1}
@@ -335,6 +361,7 @@ publishing = [accent]Pubblicazione...
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati! publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
publish.error = Errore nella pubblicazione del prodotto: {0} publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor editor.openin = Apri nell'Editor
@@ -351,15 +378,22 @@ editor.ingame = Modifica in Gioco
editor.publish.workshop = Pubblica nel Workshop editor.publish.workshop = Pubblica nel Workshop
editor.newmap = Nuova Mappa editor.newmap = Nuova Mappa
editor.center = Centro editor.center = Centro
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Ondate waves.title = Ondate
waves.remove = Rimuovi waves.remove = Rimuovi
waves.never = <mai>
waves.every = sempre waves.every = sempre
waves.waves = ondata/e waves.waves = ondata/e
waves.perspawn = per generazione waves.perspawn = per generazione
waves.shields = scudi/ondata waves.shields = scudi/ondata
waves.to = a waves.to = a
waves.max = max units
waves.guardian = Guardiano waves.guardian = Guardiano
waves.preview = Anteprima waves.preview = Anteprima
waves.edit = Modifica... waves.edit = Modifica...
@@ -368,6 +402,13 @@ waves.load = Carica dagli Appunti
waves.invalid = Ondate dagli appunti non valide. waves.invalid = Ondate dagli appunti non valide.
waves.copied = Ondate copiate. waves.copied = Ondate copiate.
waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita. waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#Questi sono intenzionalmente in minuscolo #Questi sono intenzionalmente in minuscolo
wavemode.counts = conteggi wavemode.counts = conteggi
@@ -377,6 +418,7 @@ wavemode.health = salute
editor.default = [lightgray]<Predefinito> editor.default = [lightgray]<Predefinito>
details = Dettagli... details = Dettagli...
edit = Modifica... edit = Modifica...
variables = Vars
editor.name = Nome: editor.name = Nome:
editor.spawn = Piazza un'Unità editor.spawn = Piazza un'Unità
editor.removeunit = Rimuovi un'Unità editor.removeunit = Rimuovi un'Unità
@@ -461,11 +503,13 @@ filter.option.circle-scale = Modifica Diametro Cerchio
filter.option.octaves = Ottavi filter.option.octaves = Ottavi
filter.option.falloff = Cadere filter.option.falloff = Cadere
filter.option.angle = Angolo filter.option.angle = Angolo
filter.option.rotate = Rotate
filter.option.amount = Quantità filter.option.amount = Quantità
filter.option.block = Blocco filter.option.block = Blocco
filter.option.floor = Terreno filter.option.floor = Terreno
filter.option.flooronto = Terreno Mirato filter.option.flooronto = Terreno Mirato
filter.option.target = Obiettivo filter.option.target = Obiettivo
filter.option.replacement = Replacement
filter.option.wall = Muro filter.option.wall = Muro
filter.option.ore = Minerale filter.option.ore = Minerale
filter.option.floor2 = Terreno Secondario filter.option.floor2 = Terreno Secondario
@@ -482,6 +526,7 @@ load = Carica
save = Salva save = Salva
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Memoria: {0}MB memory = Memoria: {0}MB
memory2 = Memoria:\n {0}MB +\n {1}MB memory2 = Memoria:\n {0}MB +\n {1}MB
language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto. language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto.
@@ -509,12 +554,13 @@ configure = Configura Equipaggiamento
loadout = Equipaggiamento loadout = Equipaggiamento
resources = Risorse resources = Risorse
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
bannedunits = Banned Units
addall = Aggiungi Tutti addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0} launch.from = Partenza da: [accent]{0}
launch.destination = Destinazione: {0} launch.destination = Destinazione: {0}
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}. configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
add = Aggiungi... add = Aggiungi...
boss.health = Vita del Guardiano guardian = Guardian
connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0} connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente? error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
@@ -532,11 +578,14 @@ weather.snow.name = Neve
weather.sandstorm.name = Tempesta di Sabbia weather.sandstorm.name = Tempesta di Sabbia
weather.sporestorm.name = Tempesta di Spore weather.sporestorm.name = Tempesta di Spore
weather.fog.name = Nebbia weather.fog.name = Nebbia
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Inesplorato sectors.unexplored = [lightgray]Inesplorato
sectors.resources = Risorse: sectors.resources = Risorse:
sectors.production = Produzione: sectors.production = Produzione:
sectors.export = Merce: sectors.export = Merce:
sectors.import = Import:
sectors.time = Tempo: sectors.time = Tempo:
sectors.threat = Minaccia: sectors.threat = Minaccia:
sectors.wave = Ondata: sectors.wave = Ondata:
@@ -558,6 +607,7 @@ sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso! sector.lost = Settore [accent]{0}[white] perso!
#nota: lo spazio mancante nella linea sotto è intenzionale #nota: lo spazio mancante nella linea sotto è intenzionale
sector.captured = Settore [accent]{0}[white]catturato! sector.captured = Settore [accent]{0}[white]catturato!
sector.changeicon = Change Icon
threat.low = Bassa threat.low = Bassa
threat.medium = Media threat.medium = Media
@@ -586,6 +636,8 @@ sector.biomassFacility.name = Struttura di Sintesi di Biomassa
sector.windsweptIslands.name = Isole Ventose sector.windsweptIslands.name = Isole Ventose
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
sector.planetaryTerminal.name = Terminale di Lancio Planetario sector.planetaryTerminal.name = Terminale di Lancio Planetario
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti. sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori. sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
@@ -603,6 +655,21 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio. sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta. sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio. sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Lingua settings.language = Lingua
settings.data = Dati di Gioco settings.data = Dati di Gioco
@@ -625,6 +692,7 @@ settings.clearcampaignsaves.confirm = Sei sicuro di voler eliminare tutti i salv
paused = [accent]< In Pausa > paused = [accent]< In Pausa >
clear = Pulisci clear = Pulisci
banned = [scarlet]Bandito banned = [scarlet]Bandito
unsupported.environment = [scarlet]Unsupported Environment
yes = Si yes = Si
no = No no = No
info.title = Info info.title = Info
@@ -633,6 +701,7 @@ error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire unit.nobuild = [scarlet]L'unità non può costruire
lastaccessed = [lightgray]Ultimo Accesso: {0} lastaccessed = [lightgray]Ultimo Accesso: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Obiettivo stat.description = Obiettivo
stat.input = Ingresso stat.input = Ingresso
@@ -640,6 +709,7 @@ stat.output = Uscita
stat.booster = Potenziamenti stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti stat.tiles = Blocchi Richiesti
stat.affinities = Affinità stat.affinities = Affinità
stat.opposites = Opposites
stat.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo stat.powershot = Energia/Colpo
stat.damage = Danno stat.damage = Danno
@@ -662,6 +732,7 @@ stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minina di Energia stat.basepowergeneration = Generazione Minina di Energia
stat.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Repair Speed
stat.weapons = Armi stat.weapons = Armi
stat.bullet = Proiettile stat.bullet = Proiettile
stat.speedincrease = Potenziamento Velocità stat.speedincrease = Potenziamento Velocità
@@ -671,6 +742,7 @@ stat.drillspeed = Velocità di Scavo
stat.boosteffect = Effetto Boost stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Massime stat.maxunits = Unità Attive Massime
stat.health = Salute stat.health = Salute
stat.armor = Armor
stat.buildtime = Tempo di Costruzione stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Limite Consecutive stat.maxconsecutive = Limite Consecutive
stat.buildcost = Costo di Costruzione stat.buildcost = Costo di Costruzione
@@ -686,6 +758,7 @@ stat.lightningchance = Probabilità di Fulmine
stat.lightningdamage = Danno Fulmine stat.lightningdamage = Danno Fulmine
stat.flammability = Infiammabilità stat.flammability = Infiammabilità
stat.radioactivity = Radioattività stat.radioactivity = Radioattività
stat.charge = Charge
stat.heatcapacity = Capacità Termica stat.heatcapacity = Capacità Termica
stat.viscosity = Viscosità stat.viscosity = Viscosità
stat.temperature = Temperatura stat.temperature = Temperatura
@@ -698,6 +771,14 @@ stat.commandlimit = Limite di Comando
stat.abilities = Abilità stat.abilities = Abilità
stat.canboost = Capace di Potenziamento stat.canboost = Capace di Potenziamento
stat.flying = Volo stat.flying = Volo
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.repairfield = Campo Riparativo ability.repairfield = Campo Riparativo
@@ -705,6 +786,7 @@ ability.statusfield = Campo di Stato
ability.unitspawn = {0} Fabbrica ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Risorse Mancanti bar.noresources = Risorse Mancanti
@@ -712,6 +794,7 @@ bar.corereq = Nucleo Richiesto
bar.drillspeed = Velocità Scavo: {0}/s bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1} bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -720,35 +803,34 @@ bar.powerlines = Connessioni: {0}/{1}
bar.items = Oggetti: {0} bar.items = Oggetti: {0}
bar.capacity = Capacità: {0} bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unità disabilitata]
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.power = Energia bar.power = Energia
bar.progress = Progresso Costruzione bar.progress = Progresso Costruzione
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
bullet.damage = [stat]{0}[lightgray] danno bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario bullet.incendiary = [stat]incendiario
bullet.sapping = [stat]debilitante
bullet.homing = [stat]autoguidato bullet.homing = [stat]autoguidato
bullet.shock = [stat]stordente bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.frag = [stat]a frammentazione bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione bullet.infinitepierce = [stat]perforazione
bullet.healpercent = [stat]{0}[lightgray]% guarigione bullet.healpercent = [stat]{0}[lightgray]% guarigione
bullet.freezing = [stat]congelante
bullet.tarred = [stat]viscoso
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica bullet.reload = [stat]{0}[lightgray]x ricarica
unit.blocks = blocchi unit.blocks = blocchi
unit.blockssquared = blocchi² unit.blockssquared = blocchi²
unit.powersecond = unità energetica/s unit.powersecond = unità energetica/s
unit.tilessecond = tiles/second
unit.liquidsecond = unità liquide/s unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi unit.liquidunits = unità liquidi
@@ -765,6 +847,7 @@ unit.items = oggetti
unit.thousands = k unit.thousands = k
unit.millions = mln unit.millions = mln
unit.billions = mld unit.billions = mld
unit.pershot = /shot
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia
@@ -773,17 +856,19 @@ category.items = Oggetti
category.crafting = Produzione category.crafting = Produzione
category.function = Funzione category.function = Funzione
category.optional = Miglioramenti Opzionali category.optional = Miglioramenti Opzionali
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Visuale Orizontale setting.landscape.name = Visuale Orizontale
setting.shadows.name = Ombre setting.shadows.name = Ombre
setting.blockreplace.name = Suggerimento Blocchi Automatico setting.blockreplace.name = Suggerimento Blocchi Automatico
setting.linear.name = Filtro Lineare setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti setting.hints.name = Suggerimenti
setting.flow.name = Visualizza Portata Nastri/Condotti setting.logichints.name = Logic Hints
setting.backgroundpause.name = Metti in pausa quando in background setting.backgroundpause.name = Metti in pausa quando in background
setting.buildautopause.name = Pausa Automatica nella Costruzione setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Fluidi Animati setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
setting.playerindicators.name = Indicatori Giocatori setting.playerindicators.name = Indicatori Giocatori
setting.indicators.name = Indicatori Nemici setting.indicators.name = Indicatori Nemici
setting.autotarget.name = Mira Automatica setting.autotarget.name = Mira Automatica
@@ -793,6 +878,7 @@ setting.fpscap.name = Limite FPS
setting.fpscap.none = Niente setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[] setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Posizionamento Sempre Diagonale setting.swapdiagonal.name = Posizionamento Sempre Diagonale
setting.difficulty.training = Allenamento setting.difficulty.training = Allenamento
setting.difficulty.easy = Facile setting.difficulty.easy = Facile
@@ -811,6 +897,8 @@ setting.seconds = {0} secondi
setting.milliseconds = {0} millisecondi setting.milliseconds = {0} millisecondi
setting.fullscreen.name = Schermo Intero setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio) setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Mostra FPS e Ping setting.fps.name = Mostra FPS e Ping
setting.smoothcamera.name = Visuale fluida setting.smoothcamera.name = Visuale fluida
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -832,7 +920,9 @@ setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici setting.lasersopacity.name = Opacità Raggi Energetici
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat setting.playerchat.name = Mostra Chat
setting.showweather.name = Show Weather Graphics
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche. public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche. public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi... uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
uiscale.cancel = Annulla ed Esci uiscale.cancel = Annulla ed Esci
@@ -898,6 +988,7 @@ keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa keybind.minimap.name = Minimappa
keybind.planet_map.name = Mappa Pianeta keybind.planet_map.name = Mappa Pianeta
keybind.research.name = Albero Scoperte keybind.research.name = Albero Scoperte
keybind.block_info.name = Block Info
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console keybind.console.name = Console
@@ -907,6 +998,7 @@ keybind.toggle_menus.name = Mostra/Nascondi Menu
keybind.chat_history_prev.name = Scorri Chat vero l'alto keybind.chat_history_prev.name = Scorri Chat vero l'alto
keybind.chat_history_next.name = Scorri Chat verso il basso keybind.chat_history_next.name = Scorri Chat verso il basso
keybind.chat_scroll.name = Scorri Chat keybind.chat_scroll.name = Scorri Chat
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Lascia Materiali keybind.drop_unit.name = Lascia Materiali
keybind.zoom_minimap.name = Esegui Zoom Minimappa keybind.zoom_minimap.name = Esegui Zoom Minimappa
mode.help.title = Descrizione delle Modalità mode.help.title = Descrizione delle Modalità
@@ -923,17 +1015,24 @@ mode.custom = Regole Personalizzate
rules.infiniteresources = Risorse Infinite rules.infiniteresources = Risorse Infinite
rules.reactorexplosions = Esplosioni Reattore rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Schematiche Consentite rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate rules.wavetimer = Timer Ondate
rules.waves = Ondate rules.waves = Ondate
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
rules.buildai = Costruzioni dell'AI rules.buildai = Costruzioni dell'AI
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Risorse AI (Team Rosso) Infinite rules.enemyCheat = Risorse AI (Team Rosso) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
@@ -942,12 +1041,15 @@ rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi) rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
rules.unitammo = Unità Richiedono Munizioni rules.unitammo = Unità Richiedono Munizioni
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Ondate rules.title.waves = Ondate
rules.title.resourcesbuilding = Risorse e Costruzioni rules.title.resourcesbuilding = Risorse e Costruzioni
rules.title.enemy = Nemici rules.title.enemy = Nemici
rules.title.unit = Unità rules.title.unit = Unità
rules.title.experimental = Sperimentale rules.title.experimental = Sperimentale
rules.title.environment = Ambiente rules.title.environment = Ambiente
rules.title.teams = Teams
rules.lighting = Illuminazione rules.lighting = Illuminazione
rules.enemyLights = Illuminazione Nemica rules.enemyLights = Illuminazione Nemica
rules.fire = Fuoco rules.fire = Fuoco
@@ -955,12 +1057,14 @@ rules.explosions = Danno da Esplosione Blocchi/Unità
rules.ambientlight = Illuminazione\nAmbientale rules.ambientlight = Illuminazione\nAmbientale
rules.weather = Meteo rules.weather = Meteo
rules.weather.frequency = Frequenza: rules.weather.frequency = Frequenza:
rules.weather.always = Always
rules.weather.duration = Durata: rules.weather.duration = Durata:
content.item.name = Oggetti content.item.name = Oggetti
content.liquid.name = Liquidi content.liquid.name = Liquidi
content.unit.name = Unità content.unit.name = Unità
content.block.name = Blocchi content.block.name = Blocchi
content.status.name = Status Effects
content.sector.name = Settori content.sector.name = Settori
item.copper.name = Rame item.copper.name = Rame
@@ -1010,6 +1114,11 @@ unit.minke.name = Cacciatorpediniere
unit.bryde.name = Incrociatore unit.bryde.name = Incrociatore
unit.sei.name = Nave da Guerra unit.sei.name = Nave da Guerra
unit.omura.name = Portaerei unit.omura.name = Portaerei
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1017,14 +1126,13 @@ unit.scepter.name = Infiltratore
unit.reign.name = Conquistatore unit.reign.name = Conquistatore
unit.vela.name = Radiante unit.vela.name = Radiante
unit.corvus.name = Disgregatore unit.corvus.name = Disgregatore
block.resupply-point.name = Punto di Rifornimento
block.parallax.name = Parallasse block.parallax.name = Parallasse
block.cliff.name = Scogliera block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia block.sand-boulder.name = Masso di Sabbia
block.basalt-boulder.name = Masso di Basalto block.basalt-boulder.name = Masso di Basalto
block.grass.name = Erba block.grass.name = Erba
block.molten-slag.name = Scoria block.molten-slag.name = Scoria
block.pooled-cryofluid.name = Cryofluid
block.space.name = Spazio block.space.name = Spazio
block.salt.name = Sale block.salt.name = Sale
block.salt-wall.name = Muro di Sale block.salt-wall.name = Muro di Sale
@@ -1058,6 +1166,7 @@ block.core-nucleus.name = Nucleo: Kernel
block.deep-water.name = Acqua Profonda block.deep-water.name = Acqua Profonda
block.shallow-water.name = Acqua block.shallow-water.name = Acqua
block.tainted-water.name = Acqua Contaminata block.tainted-water.name = Acqua Contaminata
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Acqua Contaminata Scura block.darksand-tainted-water.name = Acqua Contaminata Scura
block.tar.name = Catrame block.tar.name = Catrame
block.stone.name = Pietra block.stone.name = Pietra
@@ -1070,6 +1179,7 @@ block.sand-water.name = Acqua Sabbiosa
block.darksand-water.name = Acqua Sabbiosa Scura block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone block.char.name = Carbone
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Muro di Dacite block.dacite-wall.name = Muro di Dacite
block.dacite-boulder.name = Masso di Dacite block.dacite-boulder.name = Masso di Dacite
block.ice-snow.name = Neve Ghiacciata block.ice-snow.name = Neve Ghiacciata
@@ -1087,6 +1197,7 @@ block.spore-cluster.name = Agglomerato di Spore
block.metal-floor.name = Pavimento Metallico 1 block.metal-floor.name = Pavimento Metallico 1
block.metal-floor-2.name = Pavimento Metallico 2 block.metal-floor-2.name = Pavimento Metallico 2
block.metal-floor-3.name = Pavimento Metallico 3 block.metal-floor-3.name = Pavimento Metallico 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Pavimento Metallico 4 block.metal-floor-5.name = Pavimento Metallico 4
block.metal-floor-damaged.name = Pavimento Metallico Danneggiato block.metal-floor-damaged.name = Pavimento Metallico Danneggiato
block.dark-panel-1.name = Pannello Scuro 1 block.dark-panel-1.name = Pannello Scuro 1
@@ -1177,11 +1288,13 @@ block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Condotto a Impulsi block.pulse-conduit.name = Condotto a Impulsi
block.plated-conduit.name = Condotto Placcato block.plated-conduit.name = Condotto Placcato
block.phase-conduit.name = Condotto di Fase block.phase-conduit.name = Condotto di Fase
block.liquid-router.name = Distributore di Liquidi block.liquid-router.name = Distributore di Liquidi
block.liquid-tank.name = Serbatoio block.liquid-tank.name = Serbatoio
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Giunzione Liquida block.liquid-junction.name = Giunzione Liquida
block.bridge-conduit.name = Condotto Sopraelevato block.bridge-conduit.name = Condotto Sopraelevato
block.rotary-pump.name = Pompa a Turbina block.rotary-pump.name = Pompa a Turbina
@@ -1207,7 +1320,6 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra block.foreshadow.name = Tenebra
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato
block.segment.name = Segmentatore block.segment.name = Segmentatore
block.command-center.name = Centro di Controllo block.command-center.name = Centro di Controllo
block.ground-factory.name = Fabbrica Terrestre block.ground-factory.name = Fabbrica Terrestre
@@ -1219,14 +1331,26 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
block.payload-conveyor.name = Trasportatore di Massa block.payload-conveyor.name = Trasportatore di Massa
block.payload-router.name = Distributore di Carico block.payload-router.name = Distributore di Carico
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassemblatore block.disassembler.name = Disassemblatore
block.silicon-crucible.name = Crogiolo per Silicio block.silicon-crucible.name = Crogiolo per Silicio
block.overdrive-dome.name = Cupola di Overdrive block.overdrive-dome.name = Cupola di Overdrive
#sperimentale, potrebbero esseri rimossi
block.block-forge.name = Forgia per Blocco
block.block-loader.name = Caricatore Blocchi
block.block-unloader.name = Scaricatore Blocchi
block.interplanetary-accelerator.name = Acceleratore Interplanetario block.interplanetary-accelerator.name = Acceleratore Interplanetario
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Interruttore block.switch.name = Interruttore
block.micro-processor.name = Micro Processore block.micro-processor.name = Micro Processore
@@ -1240,7 +1364,6 @@ block.memory-bank.name = Banca di Memoria
team.blue.name = blu team.blue.name = blu
team.crux.name = rosso team.crux.name = rosso
team.sharded.name = arancione team.sharded.name = arancione
team.orange.name = arancione
team.derelict.name = abbandonato team.derelict.name = abbandonato
team.green.name = verde team.green.name = verde
team.purple.name = viola team.purple.name = viola
@@ -1261,6 +1384,8 @@ hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle tri
hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli. hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi. hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione. hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia. hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia. hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli. hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
@@ -1280,8 +1405,11 @@ hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per r
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi. hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[]. hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss. hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo [accent]Fondazione[] sopra il nucleo [accent]Frammento[]. Assicurati che sia libero da ostacoli. hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[]. hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = Usato in molti tipi di costruzioni e munizioni. item.copper.description = Usato in molti tipi di costruzioni e munizioni.
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato. item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
@@ -1309,8 +1437,7 @@ liquid.water.description = Usato per il raffreddamento di macchinari ed il tratt
liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione. liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione.
liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria. liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari. liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Rifornisce untià vicine con munizioni in rame. Incompatibile con unità che richiedono energia.
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati. block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
block.illuminator.description = Emette luce. block.illuminator.description = Emette luce.
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati. block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
@@ -1336,6 +1463,8 @@ block.item-source.description = Genera oggetti infiniti. Disponibile solo nella
block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa. block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa.
block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa. block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa.
block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa. block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Protegge le strutture dai proiettili nemici. block.copper-wall.description = Protegge le strutture dai proiettili nemici.
block.copper-wall-large.description = Protegge le strutture dai proiettili nemici. block.copper-wall-large.description = Protegge le strutture dai proiettili nemici.
block.titanium-wall.description = Protegge le strutture dai proiettili nemici. block.titanium-wall.description = Protegge le strutture dai proiettili nemici.
@@ -1376,6 +1505,7 @@ block.conduit.description = Trasporta i liquidi. Spesso usato insieme a pompe e
block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali. block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali.
block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande. block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande.
block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido. block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi. block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi.
block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano. block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano.
block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture. block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture.
@@ -1454,6 +1584,8 @@ block.memory-bank.description = Imagazzina le informazioni elaborate dai process
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario. block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Spara proiettili standard ai nemici vicini. unit.dagger.description = Spara proiettili standard ai nemici vicini.
unit.mace.description = Spara raffiche infuocate ai nemici vicini. unit.mace.description = Spara raffiche infuocate ai nemici vicini.
@@ -1488,3 +1620,141 @@ unit.omura.description = Utilizza un bullone sparatato grazie a due binari a sco
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture. unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture. unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture. unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

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View File

@@ -78,13 +78,12 @@ schematic.tagexists = 이 태그는 이미 존재합니다.
stats = 전투 결과 stats = 전투 결과
stat.wave = 패배한 단계:[accent] {0} stat.wave = 패배한 단계:[accent] {0}
stat.unitsCreated = 생성한 유닛:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0} stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 지어진 건물: [accent]{0} stat.built = 지어진 건물: [accent]{0}
stat.destroyed = 파괴된 건물: [accent]{0} stat.destroyed = 파괴된 건물: [accent]{0}
stat.deconstructed = 해체된 건물: [accent]{0} stat.deconstructed = 해체된 건물: [accent]{0}
stat.delivered = 얻은 자원:
stat.playtime = 플레이 시간: [accent] {0} stat.playtime = 플레이 시간: [accent] {0}
stat.rank = 최종 순위: [accent]{0}
globalitems = [accent]전체 자원 globalitems = [accent]전체 자원
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까? map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
@@ -94,6 +93,7 @@ level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! > coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 파괴됩니다! nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 파괴됩니다!
database = 코어 데이터베이스 database = 코어 데이터베이스
database.button = 데이터베이스
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
joingame = 게임 참여 joingame = 게임 참여
@@ -169,6 +169,7 @@ launchcore = 코어 출격
filename = 파일 이름: filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다! unlocked = 새로운 콘텐츠가 해금되었습니다!
available = 새로운 콘텐츠 해금이 가능합니다! available = 새로운 콘텐츠 해금이 가능합니다!
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
completed = [accent]완료됨 completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨) research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
@@ -287,6 +288,7 @@ save.corrupted = [accent]손상되었거나 잘못된 저장 파일입니다!
empty = <비어있음> empty = <비어있음>
on = 활성화 on = 활성화
off = 비활성화 off = 비활성화
save.search = 세이브 파일 검색
save.autosave = 자동저장: {0} save.autosave = 자동저장: {0}
save.map = 맵: {0} save.map = 맵: {0}
save.wave = {0} 단계 save.wave = {0} 단계
@@ -362,6 +364,7 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0} publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0} steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.cliffs = 언덕 전환
editor.brush = 브러쉬 editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
@@ -377,14 +380,22 @@ editor.ingame = 인 게임 편집
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵 editor.newmap = 신규 맵
editor.center = 중앙 editor.center = 중앙
editor.search = 맵 검색하기
editor.filters = 맵 필터링하기
editor.filters.mode = 게임 모드:
editor.filters.type = 맵 유형:
editor.filters.search = 검색:
editor.filters.author = 제작자
editor.filters.description = 설명
workshop = 창작마당 workshop = 창작마당
waves.title = 단계 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
waves.every = waves.every =
waves.waves = 단계마다 waves.waves = 단계마다
waves.perspawn = 마리씩 생성됨 waves.perspawn = 마리씩
waves.shields = 방어막 hp/단계 waves.shields = 방어막만큼 소환
waves.to = 부터 waves.to = 부터
waves.max = 마리 까지
waves.guardian = 수호자 waves.guardian = 수호자
waves.preview = 미리보기 waves.preview = 미리보기
waves.edit = 편집 waves.edit = 편집
@@ -393,6 +404,13 @@ waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다. waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨. waves.copied = 단계 복사됨.
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다. waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
waves.sort = 보기 정렬
waves.sort.reverse = 정렬 뒤집기
waves.sort.begin = 시작 단계순
waves.sort.health = 체력순
waves.sort.type = 유닛순
waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = 마리 wavemode.counts = 마리
@@ -402,6 +420,7 @@ wavemode.health = 체력
editor.default = [lightgray]<기본값> editor.default = [lightgray]<기본값>
details = 설명... details = 설명...
edit = 편집... edit = 편집...
variables = 변수
editor.name = 이름: editor.name = 이름:
editor.spawn = 유닛 생성 editor.spawn = 유닛 생성
editor.removeunit = 유닛 삭제 editor.removeunit = 유닛 삭제
@@ -409,7 +428,7 @@ editor.teams = 팀
editor.errorload = 파일을 불러오지 못했습니다. editor.errorload = 파일을 불러오지 못했습니다.
editor.errorsave = 파일을 저장하지 못했습니다. editor.errorsave = 파일을 저장하지 못했습니다.
editor.errorimage = 이것은 맵이 아니라 사진입니다. editor.errorimage = 이것은 맵이 아니라 사진입니다.
editor.errorlegacy = 이 맵은 너무 오래되어 더 이상 지원지 않는 구형 맵 형식을 사용합니다. editor.errorlegacy = 이 맵은 너무 오래되어 더 이상 지원지 않는 구형 맵 형식을 사용합니다.
editor.errornot = 맵 파일이 아닙니다. editor.errornot = 맵 파일이 아닙니다.
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다. editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요? editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
@@ -447,7 +466,7 @@ editor.exists = 이 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵을 선택하세요: editor.selectmap = 불러올 맵을 선택하세요:
toolmode.replace = 재배치 toolmode.replace = 재배치
toolmode.replace.description = 단단한 블록에만 그립니다. toolmode.replace.description = 지형 블록에만 그립니다.
toolmode.replaceall = 모두 재배치 toolmode.replaceall = 모두 재배치
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다. toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
toolmode.orthogonal = 직각 toolmode.orthogonal = 직각
@@ -528,8 +547,8 @@ complete = [lightgray]해금 조건:
requirement.wave = {1} 지역에서 {0}단계 달성 requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴 requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구 requirement.research = {0} 연구
requirement.produce = Produce {0}
requirement.capture = {0} 점령 requirement.capture = {0} 점령
bestwave = [lightgray]최고 단계: {0}
launch.text = 출격 launch.text = 출격
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다. research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 섹터들을 보고, 이동이 가능합니다. map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 섹터들을 보고, 이동이 가능합니다.
@@ -584,7 +603,7 @@ sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[] sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][] sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
sectors.survives = [accent]{0} 단계 이상 버티세요.[] sectors.survives = [accent]{0} 단계 이상 버티세요.[]
sectors.go =진입 sectors.go = 진입
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]자원 부족[] sector.missingresources = [scarlet]자원 부족[]
@@ -621,6 +640,8 @@ sector.biomassFacility.name = 유기물 합성 시설
sector.windsweptIslands.name = 폭풍의 격전지 sector.windsweptIslands.name = 폭풍의 격전지
sector.extractionOutpost.name = 자원 추출기지 sector.extractionOutpost.name = 자원 추출기지
sector.planetaryTerminal.name = 대행성 출격단지 sector.planetaryTerminal.name = 대행성 출격단지
sector.coastline.name = 해안선
sector.navalFortress.name = 해군 요새
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이제 출격할 시간입니다! sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적의 위협 수준이 낮으며, 자원이 거의 없습니다.\n가능 한 많은 양의 구리와 납을 수집하세요.\n이제 출격할 시간입니다!
sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요. sector.frozenForest.description = 이곳에서도, 산에 가까운 곳에 포자가 퍼졌습니다. 추운 온도에서도 포자들을 막을 수 없을 것 같습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
@@ -639,7 +660,7 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
sector.impact0078.description = 이곳에는 시스템에 처음 진입한 우주 수송선의 잔해가 있습니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하세요. sector.impact0078.description = 이곳에는 시스템에 처음 진입한 우주 수송선의 잔해가 있습니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하세요.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하세요.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 코어 발사 기술을 약탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하세요.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 코어 발사 기술을 약탈하십시오.\n\n[royal] 건투를 빕니다.[]
status.burning.name = 불탐 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
status.wet.name = 젖음 status.wet.name = 젖음
status.muddy.name = 질척해짐 status.muddy.name = 질척해짐
@@ -648,10 +669,12 @@ status.sapped.name = 피로
status.electrified.name = 과전류 status.electrified.name = 과전류
status.spore-slowed.name = 포자감속 status.spore-slowed.name = 포자감속
status.tarred.name = 침유됨 status.tarred.name = 침유됨
status.overdrive.name = 과부하
status.overclock.name = 가속화 status.overclock.name = 가속화
status.shocked.name = 감전 status.shocked.name = 감전
status.blasted.name = status.blasted.name =
status.unmoving.name = 멈춤 status.unmoving.name = 멈춤
status.boss.name = 수호자
settings.language = 언어 settings.language = 언어
settings.data = 게임 데이터 settings.data = 게임 데이터
@@ -776,7 +799,7 @@ bar.corereq = 기본 코어 필요
bar.drillspeed = 드릴 속도: {0}/s bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}% bar.efficiency = 효율: {0}%
bar.boost = 가속: {0}% bar.boost = 가속: +{0}%
bar.powerbalance = 전력: {0}/s bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1} bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0} bar.poweramount = 전력: {0}
@@ -980,7 +1003,7 @@ keybind.toggle_menus.name = 메뉴 보이기/숨기기
keybind.chat_history_prev.name = 이전 채팅 기록 keybind.chat_history_prev.name = 이전 채팅 기록
keybind.chat_history_next.name = 다음 채팅 기록 keybind.chat_history_next.name = 다음 채팅 기록
keybind.chat_scroll.name = 채팅 스크롤 keybind.chat_scroll.name = 채팅 스크롤
keybind.chat_mode = 대화 대상 변경 keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = 유닛 내려놓기 keybind.drop_unit.name = 유닛 내려놓기
keybind.zoom_minimap.name = 미니맵 확대 keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명 mode.help.title = 모드 설명
@@ -1116,6 +1139,7 @@ block.sand-boulder.name = 사암 바위
block.basalt-boulder.name = 현무암 바위 block.basalt-boulder.name = 현무암 바위
block.grass.name = 잔디 block.grass.name = 잔디
block.molten-slag.name = 용암 block.molten-slag.name = 용암
block.pooled-cryofluid.name = 얼음물
block.space.name = 우주 block.space.name = 우주
block.salt.name = 소금 block.salt.name = 소금
block.salt-wall.name = 소금 벽 block.salt-wall.name = 소금 벽
@@ -1149,6 +1173,7 @@ block.core-nucleus.name = 코어: 핵심
block.deep-water.name = 깊은 물 block.deep-water.name = 깊은 물
block.shallow-water.name = block.shallow-water.name =
block.tainted-water.name = 오염된 물 block.tainted-water.name = 오염된 물
block.deep-tainted-water.name = 오염된 깊은 물
block.darksand-tainted-water.name = 오염된 젖은 검은 모래 block.darksand-tainted-water.name = 오염된 젖은 검은 모래
block.tar.name = 타르 block.tar.name = 타르
block.stone.name = 바위 block.stone.name = 바위
@@ -1161,9 +1186,9 @@ block.sand-water.name = 젖은 모래
block.darksand-water.name = 젖은 검은 모래 block.darksand-water.name = 젖은 검은 모래
block.char.name = block.char.name =
block.dacite.name = 석영안산암 block.dacite.name = 석영안산암
block.rhyolite.name = 유문암
block.dacite-wall.name = 석영안산암 벽 block.dacite-wall.name = 석영안산암 벽
block.dacite-boulder.name = 석영안산암 block.dacite-boulder.name = 석영안산암
block.rhyolite.name = 유문암
block.ice-snow.name = 얼음눈 block.ice-snow.name = 얼음눈
block.stone-wall.name = 돌 벽 block.stone-wall.name = 돌 벽
block.ice-wall.name = 얼음 벽 block.ice-wall.name = 얼음 벽
@@ -1276,6 +1301,7 @@ block.plated-conduit.name = 도금된 파이프
block.phase-conduit.name = 메타 파이프 block.phase-conduit.name = 메타 파이프
block.liquid-router.name = 액체 분배기 block.liquid-router.name = 액체 분배기
block.liquid-tank.name = 액체 탱크 block.liquid-tank.name = 액체 탱크
block.liquid-container.name = 액체 컨테이너
block.liquid-junction.name = 액체 교차기 block.liquid-junction.name = 액체 교차기
block.bridge-conduit.name = 다리 파이프 block.bridge-conduit.name = 다리 파이프
block.rotary-pump.name = 동력 펌프 block.rotary-pump.name = 동력 펌프
@@ -1315,17 +1341,23 @@ block.payload-router.name = 화물 분배기
block.duct.name = 도관 block.duct.name = 도관
block.duct-router.name = 도관 분배기 block.duct-router.name = 도관 분배기
block.duct-bridge.name = 도관 다리 block.duct-bridge.name = 도관 다리
block.payload-propulsion-tower.name = 화물 추진탑 block.payload-propulsion-tower.name = 화물 드라이버
block.payload-void.name = 화물 소멸기 block.payload-void.name = 화물 소멸기
block.payload-source.name = 화물 공급기 block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 코어 가속기 block.interplanetary-accelerator.name = 성간 코어 가속기
#experimental, may be removed / 이 아래의 블록들은 테스트용 임시 블록들이였습니다. block.constructor.name = 블록 제작대
block.block-forge.name = 블록 제작 block.constructor.description = 최대 2x2 크기의 블록 제작합니다.
block.block-loader.name = 블록 로더 block.large-constructor.name = 대형 블록 제작대
block.block-unloader.name = 블록 언로더 block.large-constructor.description = 최대 4x4 크기의 블록을 제작합니다.
block.deconstructor.name = 화물 해체기
block.deconstructor.description = 블록과 유닛을 분해합니다. 건설 비용의 100%를 돌려받습니다.
block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1346,7 +1378,7 @@ team.purple.name = 보라색 팀
hint.skip = 힌트 넘기기 hint.skip = 힌트 넘기기
hint.desktopMove = [accent][[WASD][] 키를 이용해 자신의 유닛을 조종하세요. hint.desktopMove = [accent][[WASD][] 키를 이용해 자신의 유닛을 조종하세요.
hint.zoom = [accent]마우스 스크롤[]을 사용해 확대 또는 축소가 가능합니다. hint.zoom = [accent]마우스 스크롤[]을 사용해 확대 또는 축소가 가능합니다.
hint.mine =\uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 클릭을 하면 채굴 중단이 가능합니다. hint.mine = \uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 클릭을 하면 채굴 중단이 가능합니다.
hint.desktopShoot = [accent][[마우스 좌클릭][]으로 발사할 수 있습니다. hint.desktopShoot = [accent][[마우스 좌클릭][]으로 발사할 수 있습니다.
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어놓으세요. hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어놓으세요.
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오. hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
@@ -1382,8 +1414,9 @@ hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오. hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오. hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다. hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]고위험 레벨[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]비추천[]합니다.
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 모든 들도 가져갑니다. hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 모든 자원들도 가져갑니다.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다. item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포합니다. 별다른 보강재 없이는 구조적 문제 때문에 내구성이 비교적 약합니다. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포합니다. 별다른 보강재 없이는 구조적 문제 때문에 내구성이 비교적 약합니다.
@@ -1412,7 +1445,7 @@ liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다. liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
block.derelict = [lightgray]잔해 block.derelict = \ue815 [lightgray]잔해
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다. block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
block.illuminator.description = 발광합니다. block.illuminator.description = 발광합니다.
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다. block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
@@ -1431,13 +1464,15 @@ block.separator.description = 광재를 광물들로 분리합니다.
block.spore-press.description = 포자를 석유로 압축합니다. block.spore-press.description = 포자를 석유로 압축합니다.
block.pulverizer.description = 고철을 갈아 모래로 만듭니다. block.pulverizer.description = 고철을 갈아 모래로 만듭니다.
block.coal-centrifuge.description = 석유에서 석탄을 추출합니다. block.coal-centrifuge.description = 석유에서 석탄을 추출합니다.
block.incinerator.description = 넘치는 자원이나 액체를 증발시킵니다. block.incinerator.description = 들어오는 모든 자원 액체를 소각시킵니다.
block.power-void.description = 입력된 모든 전력을 무효로 합니다. 샌드박스 전용. block.power-void.description = 전력을 제거합니다. 샌드박스 전용.
block.power-source.description = 무한한 전력을 공급해주는 블록입니다. 샌드박스 전용. block.power-source.description = 전력을 무한히 출력합니다. 샌드박스 전용.
block.item-source.description = 자원을 무한대로 출력합니다. 샌드박스 전용. block.item-source.description = 자원을 무한 출력합니다. 샌드박스 전용.
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용. block.item-void.description = 자원을 제거합니다. 샌드박스 전용.
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용. block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용. block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
block.payload-source.description = 화물을 무한히 출력합니다. 샌드박스 전용.
block.payload-void.description = 화물을 제거합니다. 샌드박스 전용.
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다. block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.\n여러 타일을 차지합니다. block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는 데 유용합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다. block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
@@ -1478,6 +1513,7 @@ block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다. block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 측면에서 액체들을 받아들이지 않습니다.\n액체가 누설하지 않습니다. block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 측면에서 액체들을 받아들이지 않습니다.\n액체가 누설하지 않습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 같이 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 나누는 데 유용합니다. block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 같이 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 나누는 데 유용합니다.
block.liquid-container.description = 상당한 양의 액체를 저장합니다. 액체 라우터와 유사하게 모든 면에 출력할 수 있습니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요. block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다. block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다. block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1557,7 +1593,7 @@ block.logic-display.description = 프로세서를 이용해 그래픽을 출력
block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다. block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다.
block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다. block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 추진탑으로 발사합니다. block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다. unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다.
unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다. unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다.
@@ -1592,7 +1628,7 @@ unit.omura.description = 적에게 장거리 관통 레일건을 발사합니다
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다. unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다.
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다. unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다.
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다. unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다.
unit.retusa.description = 근접 시한지뢰를 설치합니다. 아군 유닛을 수리할 수 있습니다. unit.retusa.description = 주변 적에게 유도 어뢰를 발사합니다. 아군 유닛을 수리할 수 있습니다.
unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다. unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다.
unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다. unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다.
unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다. unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다.
@@ -1626,8 +1662,7 @@ lenum.shoot = 특정 위치에 발사
lenum.shootp = 목표물 속도를 예측하여 발사 lenum.shootp = 목표물 속도를 예측하여 발사
lenum.config = 필터의 아이템같은 건물의 설정 lenum.config = 필터의 아이템같은 건물의 설정
lenum.enabled = 블록의 활성 여부 lenum.enabled = 블록의 활성 여부
laccess.color = Illuminator color.
lenum.color = 조명 색 설정
laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다. laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다.
laccess.dead = 유닛 또는 건물 사망/무효 여부 laccess.dead = 유닛 또는 건물 사망/무효 여부
laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛이 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛이 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
@@ -1743,6 +1778,7 @@ lenum.itemdrop = 아이템 투하
lenum.itemtake = 건물에서 아이템 수송 lenum.itemtake = 건물에서 아이템 수송
lenum.paydrop = 현재 화물 투하 lenum.paydrop = 현재 화물 투하
lenum.paytake = 현재 위치에서 화물 수송 lenum.paytake = 현재 위치에서 화물 수송
lenum.payenter = 아래 화물 건물에 착륙
lenum.flag = 깃발 수 설정 lenum.flag = 깃발 수 설정
lenum.mine = 특정 위치에서 채광 lenum.mine = 특정 위치에서 채광
lenum.build = 구조물 건설 lenum.build = 구조물 건설
@@ -1953,10 +1989,10 @@ unit.minke.details =
unit.bryde.details = unit.bryde.details =
unit.sei.details = [lightgray][비공식][]세이 sei! unit.sei.details = [lightgray][비공식][]세이 sei!
unit.omura.details = [lightgray][비공식][]오무라이스? unit.omura.details = [lightgray][비공식][]오무라이스?
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮보죠. unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮보죠.
unit.oxynoe.details = unit.oxynoe.details =
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다! unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!
unit.aegires.details = [lightgray][비공식][]플레이어가 할 수 있는건 운전과 공사뿐... unit.aegires.details = [lightgray][비공식][]공격 컨트롤을 할 수 없습니다.
unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다. unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다.
unit.alpha.details = unit.alpha.details =
unit.beta.details = unit.beta.details =

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@@ -78,13 +78,12 @@ schematic.tagexists = Taki znacznik już istnieje.
stats = Statystyki stats = Statystyki
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0} stat.built = Budynki zbudowane:[accent] {0}
stat.destroyed = Budynki zniszczone:[accent] {0} stat.destroyed = Budynki zniszczone:[accent] {0}
stat.deconstructed = Budynki zrekonstruowane:[accent] {0} stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
stat.delivered = Surowce wystrzelone:
stat.playtime = Czas Gry:[accent] {0} stat.playtime = Czas Gry:[accent] {0}
stat.rank = Ocena: [accent]{0}
globalitems = [accent]Wszystkie przedmioty globalitems = [accent]Wszystkie przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"? map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Tryb gry:
coreattack = < Rdzeń jest atakowany! > coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych database = Centralna baza danych
database.button = Database
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj Grę loadgame = Wczytaj Grę
joingame = Dołącz Do Gry joingame = Dołącz Do Gry
@@ -101,6 +101,7 @@ customgame = Własna Gra
newgame = Nowa Gra newgame = Nowa Gra
none = <brak> none = <brak>
none.found = [lightgray]<żaden znaleziony> none.found = [lightgray]<żaden znaleziony>
none.inmap = [lightgray]<none in map>
minimap = Minimapa minimap = Minimapa
position = Pozycja position = Pozycja
close = Zamknij close = Zamknij
@@ -168,6 +169,7 @@ launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available = Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)? research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
@@ -214,6 +216,7 @@ hosts.none = [lightgray]Brak serwerów w sieci LAN!
host.invalid = [scarlet]Nie można połączyć się z hostem. host.invalid = [scarlet]Nie można połączyć się z hostem.
servers.local = Serwery Lokalne servers.local = Serwery Lokalne
servers.local.steam = Open Games & Local Servers
servers.remote = Serwery Zdalne servers.remote = Serwery Zdalne
servers.global = Serwery Publiczne servers.global = Serwery Publiczne
@@ -285,6 +288,7 @@ save.corrupted = Zapis gry jest uszkodzony lub nieprawidłowy!
empty = <pusto> empty = <pusto>
on = Włączone on = Włączone
off = Wyłączone off = Wyłączone
save.search = Search saved games...
save.autosave = Autozapis: {0} save.autosave = Autozapis: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Fala {0} save.wave = Fala {0}
@@ -314,9 +318,8 @@ data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry. data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy. data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść? quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie modów... downloading = [accent]Downloading...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] by odrodzić się w rdzeniu respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan cancelbuilding = [accent][[{0}][] by wyczyścić plan
@@ -360,6 +363,7 @@ publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne! publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
@@ -376,6 +380,13 @@ editor.ingame = Edytuj w Grze
editor.publish.workshop = Opublikuj w Warsztacie editor.publish.workshop = Opublikuj w Warsztacie
editor.newmap = Nowa Mapa editor.newmap = Nowa Mapa
editor.center = Wyśrodkuj editor.center = Wyśrodkuj
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Warsztat workshop = Warsztat
waves.title = Fale waves.title = Fale
waves.remove = Usuń waves.remove = Usuń
@@ -384,6 +395,7 @@ waves.waves = fal(e)
waves.perspawn = co pojawienie waves.perspawn = co pojawienie
waves.shields = tarcze/fala waves.shields = tarcze/fala
waves.to = do waves.to = do
waves.max = max units
waves.guardian = Strażnik waves.guardian = Strażnik
waves.preview = Podgląd waves.preview = Podgląd
waves.edit = Edytuj... waves.edit = Edytuj...
@@ -392,6 +404,13 @@ waves.load = Załaduj Ze Schowka
waves.invalid = Nieprawidłowe fale w schowku. waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane. waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym. waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = liczba wavemode.counts = liczba
@@ -401,6 +420,7 @@ wavemode.health = życie
editor.default = [lightgray]<Domyślne> editor.default = [lightgray]<Domyślne>
details = Detale... details = Detale...
edit = Edytuj... edit = Edytuj...
variables = Vars
editor.name = Nazwa: editor.name = Nazwa:
editor.spawn = Stwórz Jednostkę editor.spawn = Stwórz Jednostkę
editor.removeunit = Usuń Jednostkę editor.removeunit = Usuń Jednostkę
@@ -485,11 +505,13 @@ filter.option.circle-scale = Skala Koła
filter.option.octaves = Oktawy filter.option.octaves = Oktawy
filter.option.falloff = Spadek filter.option.falloff = Spadek
filter.option.angle = Kąt filter.option.angle = Kąt
filter.option.rotate = Rotate
filter.option.amount = Ilość filter.option.amount = Ilość
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Podłoga filter.option.floor = Podłoga
filter.option.flooronto = Podłoga Docelowa filter.option.flooronto = Podłoga Docelowa
filter.option.target = Cel filter.option.target = Cel
filter.option.replacement = Replacement
filter.option.wall = Ściana filter.option.wall = Ściana
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druga Podłoga filter.option.floor2 = Druga Podłoga
@@ -506,6 +528,7 @@ load = Wczytaj
save = Zapisz save = Zapisz
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Pam: {0}mb memory = Pam: {0}mb
memory2 = Pam:\n {0}mb +\n {1}mb memory2 = Pam:\n {0}mb +\n {1}mb
language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować. language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować.
@@ -533,6 +556,7 @@ configure = Skonfiguruj Ładunek
loadout = Ładunek loadout = Ładunek
resources = Zasoby resources = Zasoby
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
bannedunits = Banned Units
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0} launch.from = Wystrzelony z: [accent]{0}
launch.destination = Cel: {0} launch.destination = Cel: {0}
@@ -556,11 +580,14 @@ weather.snow.name = Śnieg
weather.sandstorm.name = Burza piaskowa weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Burza zarodników weather.sporestorm.name = Burza zarodników
weather.fog.name = Mgła weather.fog.name = Mgła
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Niezbadane sectors.unexplored = [lightgray]Niezbadane
sectors.resources = Zasoby: sectors.resources = Zasoby:
sectors.production = Produkcja: sectors.production = Produkcja:
sectors.export = Eksport: sectors.export = Eksport:
sectors.import = Import:
sectors.time = Czas: sectors.time = Czas:
sectors.threat = Zagrożenie: sectors.threat = Zagrożenie:
sectors.wave = Fala: sectors.wave = Fala:
@@ -582,6 +609,7 @@ sector.attacked = Sektor [accent]{0}[white] jest atakowany!
sector.lost = Sektor [accent]{0}[white] został stracony! sector.lost = Sektor [accent]{0}[white] został stracony!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]został podbity! sector.captured = Sektor [accent]{0}[white]został podbity!
sector.changeicon = Change Icon
threat.low = Niski threat.low = Niski
threat.medium = Średni threat.medium = Średni
@@ -610,6 +638,8 @@ sector.biomassFacility.name = Obiekt Syntezy Biomasy
sector.windsweptIslands.name = Wyspy Wiatru sector.windsweptIslands.name = Wyspy Wiatru
sector.extractionOutpost.name = Placówka Ekstrakcji sector.extractionOutpost.name = Placówka Ekstrakcji
sector.planetaryTerminal.name = Planetarny Terminal Startowy sector.planetaryTerminal.name = Planetarny Terminal Startowy
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
@@ -637,10 +667,12 @@ status.sapped.name = Osłabienie
status.electrified.name = Naelektryzowanie status.electrified.name = Naelektryzowanie
status.spore-slowed.name = Zarodnikowe Spowolnienie status.spore-slowed.name = Zarodnikowe Spowolnienie
status.tarred.name = Osmołowanie status.tarred.name = Osmołowanie
status.overdrive.name = Overdrive
status.overclock.name = Przyspieszenie status.overclock.name = Przyspieszenie
status.shocked.name = Porażenie status.shocked.name = Porażenie
status.blasted.name = Wysadzenie status.blasted.name = Wysadzenie
status.unmoving.name = Unieruchomienie status.unmoving.name = Unieruchomienie
status.boss.name = Guardian
settings.language = Język settings.language = Język
settings.data = Dane Gry settings.data = Dane Gry
@@ -663,6 +695,7 @@ settings.clearcampaignsaves.confirm = Jesteś pewny że chcesz usunąć wszystki
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
clear = Wyczyść clear = Wyczyść
banned = [scarlet]Zbanowano banned = [scarlet]Zbanowano
unsupported.environment = [scarlet]Unsupported Environment
yes = Tak yes = Tak
no = Nie no = Nie
info.title = Informacje info.title = Informacje
@@ -671,6 +704,7 @@ error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Ostatnia interakcja: {0} lastaccessed = [lightgray]Ostatnia interakcja: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Opis stat.description = Opis
stat.input = Wejście stat.input = Wejście
@@ -701,6 +735,7 @@ stat.memorycapacity = Pojemość Pamięci
stat.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
stat.repairspeed = Repair Speed
stat.weapons = Bronie stat.weapons = Bronie
stat.bullet = Pocisk stat.bullet = Pocisk
stat.speedincrease = Zwiększenie prędkości stat.speedincrease = Zwiększenie prędkości
@@ -762,7 +797,7 @@ bar.corereq = Wymagany Rdzeń
bar.drillspeed = Prędkość wiertła: {0}/s bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
bar.boost = Przyspieszenie: {0}% bar.boost = Przyspieszenie: +{0}%
bar.powerbalance = Moc: {0} bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1} bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
@@ -784,18 +819,14 @@ units.processorcontrol = [lightgray]Kontrolowany przez procesor
bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
bullet.sapping = [stat]wyczerpujący
bullet.homing = [stat]naprowadzający bullet.homing = [stat]naprowadzający
bullet.shock = [stat]piorunowy bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.frag = [stat]fragmentacyjny
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający bullet.infinitepierce = [stat]przebijający
bullet.healpercent = [stat]{0}[lightgray]% leczenia bullet.healpercent = [stat]{0}[lightgray]% leczenia
bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku bullet.reload = [stat]{0}[lightgray]x szybkość ataku
@@ -828,20 +859,19 @@ category.items = Przedmioty
category.crafting = Przetwórstwo category.crafting = Przetwórstwo
category.function = Funkcja category.function = Funkcja
category.optional = Dodatkowe ulepszenia category.optional = Dodatkowe ulepszenia
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Zablokuj tryb panoramiczny setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie setting.shadows.name = Cienie
setting.blockreplace.name = Automatyczne sugestie bloków setting.blockreplace.name = Automatyczne sugestie bloków
setting.linear.name = Filtrowanie liniowe setting.linear.name = Filtrowanie liniowe
setting.hints.name = Podpowiedzi setting.hints.name = Podpowiedzi
setting.logichints.name = Wskazówki dot. logiki setting.logichints.name = Wskazówki dot. logiki
setting.flow.name = Wyświetl szybkość przepływu zasobów
setting.backgroundpause.name = Wstrzymaj w tle setting.backgroundpause.name = Wstrzymaj w tle
setting.buildautopause.name = Automatycznie zatrzymaj budowanie setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
setting.playerindicators.name = Znaczniki graczy setting.playerindicators.name = Znaczniki graczy
setting.indicators.name = Znaczniki przyjaciół setting.indicators.name = Znaczniki przyjaciół
setting.autotarget.name = Automatyczne celowanie setting.autotarget.name = Automatyczne celowanie
@@ -851,6 +881,7 @@ setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[] setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Pozwala na ukośną budowę setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.difficulty.training = Treningowy setting.difficulty.training = Treningowy
setting.difficulty.easy = Łatwy setting.difficulty.easy = Łatwy
@@ -869,6 +900,8 @@ setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund setting.milliseconds = {0} milisekund
setting.fullscreen.name = Pełny ekran setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu) setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Pokazuj FPS oraz ping setting.fps.name = Pokazuj FPS oraz ping
setting.smoothcamera.name = Płynna kamera setting.smoothcamera.name = Płynna kamera
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
@@ -904,7 +937,7 @@ category.view.name = Wyświetl
category.multiplayer.name = Wielu graczy category.multiplayer.name = Wielu graczy
category.blocks.name = Wybierz Blok category.blocks.name = Wybierz Blok
command.attack = Atakuj command.attack = Atakuj
command.rally = Zbierz command.rally = Zbiórka
command.retreat = Wycofaj command.retreat = Wycofaj
command.idle = Nieaktywny command.idle = Nieaktywny
placement.blockselectkeys = \n[lightgray]Klawisz: [{0}, placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
@@ -958,6 +991,7 @@ keybind.pause_building.name = Wstrzymaj/kontynuuj budowę
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa Planety keybind.planet_map.name = Mapa Planety
keybind.research.name = Odkryj keybind.research.name = Odkryj
keybind.block_info.name = Block Info
keybind.chat.name = Czat keybind.chat.name = Czat
keybind.player_list.name = Lista graczy keybind.player_list.name = Lista graczy
keybind.console.name = Konsola keybind.console.name = Konsola
@@ -990,6 +1024,10 @@ rules.wavetimer = Zegar Fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb Ataku rules.attack = Tryb Ataku
rules.buildai = SI Może Budować rules.buildai = SI Może Budować
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu) rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
@@ -1006,12 +1044,15 @@ rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki) rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
rules.unitammo = Jednostki Potrzebują Amunicji rules.unitammo = Jednostki Potrzebują Amunicji
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Fale rules.title.waves = Fale
rules.title.resourcesbuilding = Zasoby i Budowanie rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.enemy = Przeciwnicy rules.title.enemy = Przeciwnicy
rules.title.unit = Jednostki rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne rules.title.experimental = Eksperymentalne
rules.title.environment = Otoczenie rules.title.environment = Otoczenie
rules.title.teams = Teams
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.enemyLights = Wrogowie Emitują Światło rules.enemyLights = Wrogowie Emitują Światło
rules.fire = Ogień rules.fire = Ogień
@@ -1076,6 +1117,11 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1083,14 +1129,13 @@ unit.scepter.name = Scepter
unit.reign.name = Reign unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Punkt Uzupełnienia
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klif block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.basalt-boulder.name = Bazaltowy Głaz block.basalt-boulder.name = Bazaltowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.molten-slag.name = Żużel block.molten-slag.name = Żużel
block.pooled-cryofluid.name = Cryofluid
block.space.name = Kosmos block.space.name = Kosmos
block.salt.name = Sól block.salt.name = Sól
block.salt-wall.name = Ściana Solna block.salt-wall.name = Ściana Solna
@@ -1124,6 +1169,7 @@ block.core-nucleus.name = Rdzeń: Jądro
block.deep-water.name = Głęboka Woda block.deep-water.name = Głęboka Woda
block.shallow-water.name = Woda block.shallow-water.name = Woda
block.tainted-water.name = Skażona Woda block.tainted-water.name = Skażona Woda
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
block.tar.name = Smoła block.tar.name = Smoła
block.stone.name = Kamień block.stone.name = Kamień
@@ -1136,6 +1182,7 @@ block.sand-water.name = Woda z Piaskiem
block.darksand-water.name = Woda z Ciemnym Piaskiem block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół block.char.name = Popiół
block.dacite.name = Dacyt block.dacite.name = Dacyt
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacytowa Ściana block.dacite-wall.name = Dacytowa Ściana
block.dacite-boulder.name = Dacytowy Głaz block.dacite-boulder.name = Dacytowy Głaz
block.ice-snow.name = Lodowy Śnieg block.ice-snow.name = Lodowy Śnieg
@@ -1153,6 +1200,7 @@ block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga block.metal-floor.name = Metalowa Podłoga
block.metal-floor-2.name = Metalowa Podłoga 2 block.metal-floor-2.name = Metalowa Podłoga 2
block.metal-floor-3.name = Metalowa Podłoga 3 block.metal-floor-3.name = Metalowa Podłoga 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metalowa Podłoga 4 block.metal-floor-5.name = Metalowa Podłoga 4
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
block.dark-panel-1.name = Ciemny Panel 1 block.dark-panel-1.name = Ciemny Panel 1
@@ -1243,11 +1291,13 @@ block.solar-panel.name = Panel Słoneczny
block.solar-panel-large.name = Duży Panel Słoneczny block.solar-panel-large.name = Duży Panel Słoneczny
block.oil-extractor.name = Ekstraktor Ropy block.oil-extractor.name = Ekstraktor Ropy
block.repair-point.name = Punkt Naprawy block.repair-point.name = Punkt Naprawy
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Rura Pulsacyjna block.pulse-conduit.name = Rura Pulsacyjna
block.plated-conduit.name = Opancerzona rura block.plated-conduit.name = Opancerzona rura
block.phase-conduit.name = Rura Fazowa block.phase-conduit.name = Rura Fazowa
block.liquid-router.name = Rozdzielacz Płynów block.liquid-router.name = Rozdzielacz Płynów
block.liquid-tank.name = Zbiornik Płynów block.liquid-tank.name = Zbiornik Płynów
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Łącznik Płynów block.liquid-junction.name = Łącznik Płynów
block.bridge-conduit.name = Most Płynów block.bridge-conduit.name = Most Płynów
block.rotary-pump.name = Wirowa Pompa block.rotary-pump.name = Wirowa Pompa
@@ -1273,7 +1323,6 @@ block.meltdown.name = Rozpad
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centrum Dowodzenia block.command-center.name = Centrum Dowodzenia
block.ground-factory.name = Fabryka Naziemna block.ground-factory.name = Fabryka Naziemna
@@ -1285,14 +1334,26 @@ block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
block.tetrative-reconstructor.name = Rekonstruktor Tetratywny block.tetrative-reconstructor.name = Rekonstruktor Tetratywny
block.payload-conveyor.name = Przenośnik Masowy block.payload-conveyor.name = Przenośnik Masowy
block.payload-router.name = Rozdzielacz Ładunku block.payload-router.name = Rozdzielacz Ładunku
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Rozkładacz block.disassembler.name = Rozkładacz
block.silicon-crucible.name = Tygiel Krzemu block.silicon-crucible.name = Tygiel Krzemu
block.overdrive-dome.name = Kopuła Pola Overdrive block.overdrive-dome.name = Kopuła Pola Overdrive
#experimental, may be removed
block.block-forge.name = Piec Bloków
block.block-loader.name = Ładownik Bloków
block.block-unloader.name = Opróżniacz Bloków
block.interplanetary-accelerator.name = Przyspieszacz Międzyplanetarny block.interplanetary-accelerator.name = Przyspieszacz Międzyplanetarny
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Przełącznik block.switch.name = Przełącznik
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1306,7 +1367,6 @@ block.memory-bank.name = Bank Pamięci
team.blue.name = niebieski team.blue.name = niebieski
team.crux.name = czerwony team.crux.name = czerwony
team.sharded.name = żółty team.sharded.name = żółty
team.orange.name = pomarańczowy
team.derelict.name = szary team.derelict.name = szary
team.green.name = zielony team.green.name = zielony
team.purple.name = fioletowy team.purple.name = fioletowy
@@ -1327,6 +1387,8 @@ hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł.
hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, \uf838copper.\nUżyj przenośników i wierteł by je naładować. hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, \uf838copper.\nUżyj przenośników i wierteł by je naładować.
hint.breaking = Użyj [accent]Prawego przycisku myszy[] i przeciągnij by zniszczyć bloki. hint.breaking = Użyj [accent]Prawego przycisku myszy[] i przeciągnij by zniszczyć bloki.
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia. hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrwyać nowe technologie. hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrwyać nowe technologie.
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie. hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka. hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
@@ -1346,8 +1408,9 @@ hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opu
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary. hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć \uf87f [accent]Węzły Prądu[]. hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć \uf87f [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak \uf835 [accent]Naładowane Grafitem[] \uf861Duo/\uf859Salwa by pozbyć się strażników. hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak \uf835 [accent]Naładowane Grafitem[] \uf861Duo/\uf859Salwa by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż rdzeń [accent]Fundacji[] na rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia. hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż \uf868 rdzeń [accent]Fundacji[] na \uf869 rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia.
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[]. hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.coopCampaign = Gdy grasz [accent]kooperacyjną kampanię[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone. hint.coopCampaign = Gdy grasz [accent]kooperacyjną kampanię[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
@@ -1377,8 +1440,7 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony we wrogie jednostki i użyty jako broń. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony we wrogie jednostki i użyty jako broń.
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczke. liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczke.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu. liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.
block.derelict = \uf77e [lightgray]Derelict
block.resupply-point.description = Wypełnia pobliskie jednostki amunicją z miedzi. Nie jest kompatybilny z jednostkami, które wykorzystują energię z baterii.
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania. block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami. block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
@@ -1404,6 +1466,8 @@ block.item-source.description = Wydziela przedmioty w nieskończoność. Dostęp
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku. Nie wymaga prądu. Dostępny tylko w trybie sandbox. block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku. Nie wymaga prądu. Dostępny tylko w trybie sandbox.
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox. block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
block.liquid-void.description = Usuwa każdą ciecz. Dostępny tylko w trybie sandbox. block.liquid-void.description = Usuwa każdą ciecz. Dostępny tylko w trybie sandbox.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach. block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek. block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami. block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
@@ -1444,6 +1508,7 @@ block.conduit.description = Podstawowy blok do transportowania cieczy. Używany
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury. block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy. block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy.
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je po równo do trzech innych kierunków. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła do wielu celów. block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je po równo do trzech innych kierunków. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła do wielu celów.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Magazynuje duże ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków. block.liquid-tank.description = Magazynuje duże ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji. block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
@@ -1522,6 +1587,8 @@ block.memory-bank.description = Przechowuje informacje dla procesora. Duża poje
block.logic-display.description = Wyświetla obraz z procesora. block.logic-display.description = Wyświetla obraz z procesora.
block.large-logic-display.description = Wyświetla obraz z procesora. block.large-logic-display.description = Wyświetla obraz z procesora.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów. unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów.
unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów. unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów.
@@ -1556,6 +1623,11 @@ unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogó
unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury. unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury. unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury. unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
@@ -1583,7 +1655,7 @@ logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string). lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Strzel w określoną pozycje. lenum.shoot = Strzel w określoną pozycje.
lenum.shootp = Strzel w jednostkę/budynek z przewidywaną prędkością. lenum.shootp = Strzel w jednostkę/budynek z przewidywaną prędkością.
lenum.configure = Konfiguracja budowania, np. sortowany przedmiot w sortowniku. lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Sprawdza czy blok jest włączony. lenum.enabled = Sprawdza czy blok jest włączony.
laccess.color = Kolor iluminatora. laccess.color = Kolor iluminatora.
@@ -1627,6 +1699,9 @@ lenum.len = Długość wektoru.
lenum.sin = Sinus, w stopniach. lenum.sin = Sinus, w stopniach.
lenum.cos = Cosinus, w stopniach. lenum.cos = Cosinus, w stopniach.
lenum.tan = Tangens, w stopniach. lenum.tan = Tangens, w stopniach.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = Losowa liczba w przedziale [0, wartość). lenum.rand = Losowa liczba w przedziale [0, wartość).
@@ -1698,6 +1773,7 @@ lenum.itemdrop = Upuść przedmiot.
lenum.itemtake = Zabierz przedmiot z budynku. lenum.itemtake = Zabierz przedmiot z budynku.
lenum.paydrop = Upuść obecny ładunek. lenum.paydrop = Upuść obecny ładunek.
lenum.paytake = Podnieś ładunek z obecnego miejsca. lenum.paytake = Podnieś ładunek z obecnego miejsca.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeryczny znacznik jednostki. lenum.flag = Numeryczny znacznik jednostki.
lenum.mine = Kop na danej pozycji. lenum.mine = Kop na danej pozycji.
lenum.build = Buduj strukturę. lenum.build = Buduj strukturę.

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@@ -78,13 +78,12 @@ schematic.tagexists = Acea etichetă există deja.
stats = Informații stats = Informații
stat.wave = Valuri Învinse:[accent] {0} stat.wave = Valuri Învinse:[accent] {0}
stat.unitsCreated = Unități Create:[accent] {0}
stat.enemiesDestroyed = Inamici Distruși:[accent] {0} stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
stat.built = Structuri Construite:[accent] {0} stat.built = Structuri Construite:[accent] {0}
stat.destroyed = Structuri Distruse:[accent] {0} stat.destroyed = Structuri Distruse:[accent] {0}
stat.deconstructed = Structuri Deconstruite:[accent] {0} stat.deconstructed = Structuri Deconstruite:[accent] {0}
stat.delivered = Resurse Lansate:
stat.playtime = Timp Joc:[accent] {0} stat.playtime = Timp Joc:[accent] {0}
stat.rank = Rang Final: [accent]{0}
globalitems = [accent]Materiale Totale globalitems = [accent]Materiale Totale
map.delete = Sigur vrei să ștergi harta "[accent]{0}[]"? map.delete = Sigur vrei să ștergi harta "[accent]{0}[]"?
@@ -94,14 +93,15 @@ level.mode = Mod de Joc:
coreattack = < Nucleul este atacat! > coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului database = Datele Nucleului
database.button = Bază de date
savegame = Salvează Jocul savegame = Salvează Jocul
loadgame = Încarcă Jocul loadgame = Încarcă Jocul
joingame = Intră în Joc joingame = Intră în Joc
customgame = Personalizat customgame = Personalizat
newgame = Joc Nou newgame = Joc Nou
none = <nimic>
none.found = [lightgray]<nu s-a găsit nimic> none.found = [lightgray]<nu s-a găsit nimic>
none.inmap = [lightgray]<niciunul pe hartă> none.inmap = [lightgray]<niciunul pe hartă>
none = <nimic>
minimap = Minihartă minimap = Minihartă
position = Poziție position = Poziție
close = Închide close = Închide
@@ -169,6 +169,7 @@ launchcore = Lansează Nucleu
filename = Nume Fișier: filename = Nume Fișier:
unlocked = Nou conținut deblocat! unlocked = Nou conținut deblocat!
available = Poți cerceta noi tehnologii! available = Poți cerceta noi tehnologii!
unlock.incampaign = < Deblochează în campanie pt detalii >
completed = [accent]Finalizat completed = [accent]Finalizat
techtree = Cercetează techtree = Cercetează
research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)? research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)?
@@ -287,6 +288,7 @@ save.corrupted = Fișier salvare corupt sau invalid!
empty = <gol> empty = <gol>
on = Pornit on = Pornit
off = Oprit off = Oprit
save.search = Search saved games...
save.autosave = Autosalvare: {0} save.autosave = Autosalvare: {0}
save.map = Hartă: {0} save.map = Hartă: {0}
save.wave = Valul {0} save.wave = Valul {0}
@@ -362,6 +364,7 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
publish.error = Eroare la publicarea itemului: {0} publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0} steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă editor.brush = Pensulă
editor.openin = Deschide în Editor editor.openin = Deschide în Editor
editor.oregen = Generarea Minereurilor editor.oregen = Generarea Minereurilor
@@ -377,6 +380,13 @@ editor.ingame = Editează în Joc
editor.publish.workshop = Publică pe Workshop editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă editor.newmap = Hartă Nouă
editor.center = Centrează editor.center = Centrează
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Valuri waves.title = Valuri
waves.remove = Elimină waves.remove = Elimină
@@ -385,6 +395,7 @@ waves.waves = val(uri)
waves.perspawn = per apariție waves.perspawn = per apariție
waves.shields = scuturi/val waves.shields = scuturi/val
waves.to = până la waves.to = până la
waves.max = unități maxime
waves.guardian = Gardian waves.guardian = Gardian
waves.preview = Previzualizare waves.preview = Previzualizare
waves.edit = Editează... waves.edit = Editează...
@@ -393,6 +404,13 @@ waves.load = Încarcă din Clipboard
waves.invalid = Valuri invalide în clipboard. waves.invalid = Valuri invalide în clipboard.
waves.copied = Valuri copiate. waves.copied = Valuri copiate.
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită. waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
waves.sort = Sortează După
waves.sort.reverse = Inversează Sortarea
waves.sort.begin = Început
waves.sort.health = Viață
waves.sort.type = Tip
waves.units.hide = Ascunde
waves.units.show = Vezi Tot
#intenționat cu literă mică #intenționat cu literă mică
wavemode.counts = numere wavemode.counts = numere
@@ -402,6 +420,7 @@ wavemode.health = viață
editor.default = [lightgray]<Prestabilit> editor.default = [lightgray]<Prestabilit>
details = Detalii... details = Detalii...
edit = Editează... edit = Editează...
variables = Vars
editor.name = Nume: editor.name = Nume:
editor.spawn = Adaugă Unitate editor.spawn = Adaugă Unitate
editor.removeunit = Înlătură Unitate editor.removeunit = Înlătură Unitate
@@ -510,10 +529,10 @@ campaign = Campanie
load = Încarcă load = Încarcă
save = Salvează save = Salvează
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0} tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
ping = Ping: {0}ms
language.restart = Repornește jocul pentru ca setările de limbă să aibă efect. language.restart = Repornește jocul pentru ca setările de limbă să aibă efect.
settings = Setări settings = Setări
tutorial = Tutorial tutorial = Tutorial
@@ -621,6 +640,8 @@ sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
sector.windsweptIslands.name = Insulele Măturate de Vânt sector.windsweptIslands.name = Insulele Măturate de Vânt
sector.extractionOutpost.name = Avanpostul de Extracție sector.extractionOutpost.name = Avanpostul de Extracție
sector.planetaryTerminal.name = Terminalul de Lansare Planetară sector.planetaryTerminal.name = Terminalul de Lansare Planetară
sector.coastline.name = Zona de Coastă
sector.navalFortress.name = Fortăreața Navală
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe. sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare. sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
@@ -648,10 +669,12 @@ status.sapped.name = Slăbește
status.electrified.name = Electrificat status.electrified.name = Electrificat
status.spore-slowed.name = Încetinit de Spori status.spore-slowed.name = Încetinit de Spori
status.tarred.name = Păcurit status.tarred.name = Păcurit
status.overclock.name = Suprasolicitat status.overdrive.name = Suprasolicitat
status.overclock.name = Overclock
status.shocked.name = Electrocutat status.shocked.name = Electrocutat
status.blasted.name = Explozie status.blasted.name = Explozie
status.unmoving.name = Nemișcat status.unmoving.name = Nemișcat
status.boss.name = Gardian
settings.language = Limbă settings.language = Limbă
settings.data = Datele Jocului settings.data = Datele Jocului
@@ -688,10 +711,10 @@ stat.showinmap = <vezi pe hartă>
stat.description = Utilizare stat.description = Utilizare
stat.input = Necesită stat.input = Necesită
stat.output = Produce stat.output = Produce
stat.opposites = Opuși
stat.booster = Îmbunătățiri stat.booster = Îmbunătățiri
stat.tiles = Teren Necesar stat.tiles = Teren Necesar
stat.affinities = Afinități stat.affinities = Afinități
stat.opposites = Opuși
stat.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
stat.damage = Forță stat.damage = Forță
@@ -740,10 +763,10 @@ stat.lightningchance = Șansă Fulger
stat.lightningdamage = Forță Fulger stat.lightningdamage = Forță Fulger
stat.flammability = Inflamabilitate stat.flammability = Inflamabilitate
stat.radioactivity = Radioactivitate stat.radioactivity = Radioactivitate
stat.charge = Sarcină Electrică
stat.heatcapacity = Capacitate de Căldură stat.heatcapacity = Capacitate de Căldură
stat.viscosity = Vâscozitate stat.viscosity = Vâscozitate
stat.temperature = Temperatură stat.temperature = Temperatură
stat.charge = Sarcină Electrică
stat.speed = Viteză stat.speed = Viteză
stat.buildspeed = Viteză Construcție stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare stat.minespeed = Viteză Minare
@@ -764,9 +787,9 @@ stat.healing = Reparare
ability.forcefield = Câmp de Forță ability.forcefield = Câmp de Forță
ability.repairfield = Câmp de Reparare ability.repairfield = Câmp de Reparare
ability.statusfield = {0} Câmp Suprasolicitare Unități ability.statusfield = {0} Câmp de Stare
ability.unitspawn = Fabrică de {0} ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Scut Regenerabil ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
@@ -776,7 +799,7 @@ bar.corereq = Plasare pe Nucleu Necesară
bar.drillspeed = Viteză Minare: {0}/s bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}% bar.efficiency = Eficiență: {0}%
bar.boost = Efect Grăbire: {0}% bar.boost = Efect Grăbire: +{0}%
bar.powerbalance = Electricitate: {0}/s bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1} bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0} bar.poweramount = Electricitate: {0}
@@ -845,8 +868,8 @@ setting.blockreplace.name = Sugestii Plasare Automats
setting.linear.name = Filtrare Liniară setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii setting.hints.name = Indicii
setting.logichints.name = Indicii Procesoare Logice setting.logichints.name = Indicii Procesoare Logice
setting.buildautopause.name = Autopauză de la Construit
setting.backgroundpause.name = Pune Pauză în Fundal setting.backgroundpause.name = Pune Pauză în Fundal
setting.buildautopause.name = Autopauză de la Construit
setting.doubletapmine.name = Dublu-Click pt a Mina setting.doubletapmine.name = Dublu-Click pt a Mina
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
setting.animatedwater.name = Suprafețe Animate setting.animatedwater.name = Suprafețe Animate
@@ -871,7 +894,7 @@ setting.difficulty.name = Dificultate:
setting.screenshake.name = Agitare Ecran setting.screenshake.name = Agitare Ecran
setting.effects.name = Vezi Efectele setting.effects.name = Vezi Efectele
setting.destroyedblocks.name = Vezi Blocurile Distruse setting.destroyedblocks.name = Vezi Blocurile Distruse
setting.blockstatus.name = Vezi Statusul Blocului setting.blockstatus.name = Vezi Starea Blocului
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
setting.sensitivity.name = Sensibilitatea Controlului setting.sensitivity.name = Sensibilitatea Controlului
setting.saveinterval.name = Interval de Salvare setting.saveinterval.name = Interval de Salvare
@@ -926,8 +949,8 @@ keybind.clear_building.name = Șterge Clădirea
keybind.press = Apasă o tastă... keybind.press = Apasă o tastă...
keybind.press.axis = Apasă o axă sau o tastă... keybind.press.axis = Apasă o axă sau o tastă...
keybind.screenshot.name = Captură Hartă keybind.screenshot.name = Captură Hartă
keybind.toggle_power_lines.name = Oprește/Pornește Statusul Electricelor keybind.toggle_power_lines.name = Oprește/Pornește Starea Electricelor
keybind.toggle_block_status.name = Oprește/Pornește Statusul Blocurilor keybind.toggle_block_status.name = Oprește/Pornește Starea Blocurilor
keybind.move_x.name = Mergi pe X keybind.move_x.name = Mergi pe X
keybind.move_y.name = Mergi pe Y keybind.move_y.name = Mergi pe Y
keybind.mouse_move.name = Urmărește Mouseul keybind.mouse_move.name = Urmărește Mouseul
@@ -1006,6 +1029,7 @@ rules.buildai = AI-ul Construiește
rules.aitier = Nivel AI rules.aitier = Nivel AI
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP) rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.enemyCheat = Resurse infinite pt AI (echipa roșie) rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
@@ -1014,7 +1038,6 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitcap = Limita de Bază a Unităților rules.unitcap = Limita de Bază a Unităților
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec) rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției rules.buildcostmultiplier = Multiplicatorul Costului Construcției
@@ -1046,7 +1069,7 @@ content.item.name = Materiale
content.liquid.name = Lichide content.liquid.name = Lichide
content.unit.name = Unități content.unit.name = Unități
content.block.name = Blocuri content.block.name = Blocuri
content.status.name = Efecte de Status content.status.name = Efecte de Stare
content.sector.name = Sectoare content.sector.name = Sectoare
item.copper.name = Cupru item.copper.name = Cupru
@@ -1113,9 +1136,10 @@ unit.corvus.name = Corvus
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Deal block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip block.sand-boulder.name = Bolovan de Nisip
block.grass.name = Iarbă
block.basalt-boulder.name = Bolovan de Bazalt block.basalt-boulder.name = Bolovan de Bazalt
block.grass.name = Iarbă
block.molten-slag.name = Zgură block.molten-slag.name = Zgură
block.pooled-cryofluid.name = Cryofluid
block.space.name = Cosmos block.space.name = Cosmos
block.salt.name = Sare block.salt.name = Sare
block.salt-wall.name = Perete de Sare block.salt-wall.name = Perete de Sare
@@ -1149,6 +1173,7 @@ block.core-nucleus.name = Nucleu: Core
block.deep-water.name = Apă Adâncă block.deep-water.name = Apă Adâncă
block.shallow-water.name = Apă block.shallow-water.name = Apă
block.tainted-water.name = Apă Tulbure block.tainted-water.name = Apă Tulbure
block.deep-tainted-water.name = Apă Adâncă și Tulbure
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
block.tar.name = Păcură block.tar.name = Păcură
block.stone.name = Piatră block.stone.name = Piatră
@@ -1160,10 +1185,10 @@ block.crater-stone.name = Cratere
block.sand-water.name = Apă cu Nisip block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă block.char.name = Turbă
block.rhyolite.name = Riolit
block.dacite.name = Dacit block.dacite.name = Dacit
block.dacite-boulder.name = Bolovan de Dacit block.rhyolite.name = Riolit
block.dacite-wall.name = Perete de Dacit block.dacite-wall.name = Perete de Dacit
block.dacite-boulder.name = Bolovan de Dacit
block.ice-snow.name = Gheață Înzăpezită block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră block.stone-wall.name = Perete de Piatră
block.ice-wall.name = Perete de Gheață block.ice-wall.name = Perete de Gheață
@@ -1276,6 +1301,7 @@ block.plated-conduit.name = Conductă Armată
block.phase-conduit.name = Conductă de Fază block.phase-conduit.name = Conductă de Fază
block.liquid-router.name = Router de Lichid block.liquid-router.name = Router de Lichid
block.liquid-tank.name = Rezervor de Lichid block.liquid-tank.name = Rezervor de Lichid
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Intersecție de Lichid block.liquid-junction.name = Intersecție de Lichid
block.bridge-conduit.name = Pod de Conductă block.bridge-conduit.name = Pod de Conductă
block.rotary-pump.name = Pompă Rotativă block.rotary-pump.name = Pompă Rotativă
@@ -1322,10 +1348,16 @@ block.disassembler.name = Dezasamblator
block.silicon-crucible.name = Creuzet de Silicon block.silicon-crucible.name = Creuzet de Silicon
block.overdrive-dome.name = Dom de Suprasolicitare block.overdrive-dome.name = Dom de Suprasolicitare
block.interplanetary-accelerator.name = Accelerator Interplanetar block.interplanetary-accelerator.name = Accelerator Interplanetar
#experimental, pot fi șterse în viitor block.constructor.name = Constructor
block.block-forge.name = Forjă de Blocuri block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.block-loader.name = Încărcător de Blocuri block.large-constructor.name = Large Constructor
block.block-unloader.name = Descărcător de Blocuri block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Întrerupător block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor block.micro-processor.name = Microprocesor
@@ -1339,7 +1371,7 @@ block.memory-bank.name = Bancă de Memorie
team.blue.name = Albastru team.blue.name = Albastru
team.crux.name = Agresor team.crux.name = Agresor
team.sharded.name = Portocaliu team.sharded.name = Portocaliu
team.derelict.name = Abandonat team.derelict.name = Ruină
team.green.name = Verde team.green.name = Verde
team.purple.name = Mov team.purple.name = Mov
@@ -1360,7 +1392,7 @@ hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de i
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri. hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată. hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta. hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
hint.derelict = [accent]Structurile abandonate[] sunt rămășițe stricate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse. hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii. hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii. hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme. hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
@@ -1380,8 +1412,9 @@ hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a desc
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat. hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[]. hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul. hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu [accent]Foundation[] peste nucleul [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea. hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu \uf868 [accent]Foundation[] peste nucleul \uf869 [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[]. hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[]. hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda. hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
@@ -1412,7 +1445,7 @@ liquid.slag.description = Rafinată înapoi în materialele constituente cu ajut
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară. liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici. liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
block.derelict = [lightgray]Structură Abandonată block.derelict = \ue815 [lightgray]Ruină
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi. block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
block.illuminator.description = Emite lumină. block.illuminator.description = Emite lumină.
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați. block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
@@ -1438,6 +1471,8 @@ block.item-source.description = Generează materiale la infinit. Doar în modul
block.item-void.description = Distruge orice material. Doar în modul sandbox. block.item-void.description = Distruge orice material. Doar în modul sandbox.
block.liquid-source.description = Generează lichide la infinit. Doar în modul sandbox. block.liquid-source.description = Generează lichide la infinit. Doar în modul sandbox.
block.liquid-void.description = Distruge orice lichid. Doar în modul sandbox. block.liquid-void.description = Distruge orice lichid. Doar în modul sandbox.
block.payload-source.description = Generează încărcături la infinit. Doar în modul sandbox.
block.payload-void.description = Distruge orice încărcătură. Doar în modul sandbox.
block.copper-wall.description = Protejează clădirile de proiectilele inamice. block.copper-wall.description = Protejează clădirile de proiectilele inamice.
block.copper-wall-large.description = Protejează clădirile de proiectilele inamice. block.copper-wall-large.description = Protejează clădirile de proiectilele inamice.
block.titanium-wall.description = Protejează clădirile de proiectilele inamice. block.titanium-wall.description = Protejează clădirile de proiectilele inamice.
@@ -1478,6 +1513,7 @@ block.conduit.description = Împinge lichidele în față. Folosit cu pompe și
block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard. block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior. block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid. block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează.
block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire. block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire.
@@ -1547,7 +1583,7 @@ block.additive-reconstructor.description = Îmbunătățește unitățile primit
block.multiplicative-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel trei. block.multiplicative-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel trei.
block.exponential-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel patru. block.exponential-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de nivel patru.
block.tetrative-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de ltimă generație: nivelul cinci. block.tetrative-reconstructor.description = Îmbunătățește unitățile primite, transformându-le în unități de ltimă generație: nivelul cinci.
block.switch.description = Un întrerupător. Poate fi pornit sau oprit. Statusul său poate fi citit și controlat de procesoarele logice. block.switch.description = Un întrerupător. Poate fi pornit sau oprit. Starea sa poate fi citită și controlată de procesoarele logice.
block.micro-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. block.micro-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri.
block.logic-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât microprocesorul. block.logic-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât microprocesorul.
block.hyper-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât procesorul logic. block.hyper-processor.description = Rulează într-o buclă continuă o secvență de instrucțiuni logice. Poate fi folosit pt a controla unități și diverse clădiri. Mai rapid decât procesorul logic.
@@ -1743,6 +1779,7 @@ lenum.itemdrop = Descarcă o bucată de material.
lenum.itemtake = Ia o bucată de material dintr-o clădire. lenum.itemtake = Ia o bucată de material dintr-o clădire.
lenum.paydrop = Descarcă încărcătura curentă. lenum.paydrop = Descarcă încărcătura curentă.
lenum.paytake = Ia o încărcătură de la locația curentă. lenum.paytake = Ia o încărcătură de la locația curentă.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Oferă o etichetă numerică unității. lenum.flag = Oferă o etichetă numerică unității.
lenum.mine = Minează din această locație. lenum.mine = Minează din această locație.
lenum.build = Construiește o structură. lenum.build = Construiește o structură.

View File

@@ -78,13 +78,12 @@ schematic.tagexists = Такой тег уже существует.
stats = Статистика stats = Статистика
stat.wave = Волн отражено:[accent] {0} stat.wave = Волн отражено:[accent] {0}
stat.unitsCreated = Единиц создано:[accent] {0}
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0} stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
stat.built = Строений построено:[accent] {0} stat.built = Строений построено:[accent] {0}
stat.destroyed = Строений уничтожено:[accent] {0} stat.destroyed = Строений уничтожено:[accent] {0}
stat.deconstructed = Строений разобрано:[accent] {0} stat.deconstructed = Строений разобрано:[accent] {0}
stat.delivered = Ресурсов запущено:
stat.playtime = Время игры:[accent] {0} stat.playtime = Время игры:[accent] {0}
stat.rank = Финальный ранг: [accent]{0}
globalitems = [accent]Общие предметы globalitems = [accent]Общие предметы
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»? map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
@@ -94,6 +93,7 @@ level.mode = Режим игры:
coreattack = < Ядро находится под атакой! > coreattack = < Ядро находится под атакой! >
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
database = База данных ядра database = База данных ядра
database.button = База данных
savegame = Сохранить игру savegame = Сохранить игру
loadgame = Загрузить игру loadgame = Загрузить игру
joingame = Сетевая игра joingame = Сетевая игра
@@ -101,6 +101,7 @@ customgame = Пользовательская игра
newgame = Новая игра newgame = Новая игра
none = <ничего> none = <ничего>
none.found = [lightgray]<ничего не найдено> none.found = [lightgray]<ничего не найдено>
none.inmap = [lightgray]<нет на карте>
minimap = Мини-карта minimap = Мини-карта
position = Координаты position = Координаты
close = Закрыть close = Закрыть
@@ -121,7 +122,7 @@ committingchanges = Внесение изменений
done = Готово done = Готово
feature.unsupported = Ваше устройство не поддерживает эту возможность. feature.unsupported = Ваше устройство не поддерживает эту возможность.
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]\n\nЧтобы отключить эту функцию, выключите её в [accent]Настройки->Игра->Отключение модификаций после вылета при запуске[]. mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
mods = Модификации mods = Модификации
mods.none = [lightgray]Модификации не найдены! mods.none = [lightgray]Модификации не найдены!
mods.guide = Руководство по модификациям mods.guide = Руководство по модификациям
@@ -168,6 +169,7 @@ launchcore = Запуск ядра
filename = Имя файла: filename = Имя файла:
unlocked = Новый контент разблокирован! unlocked = Новый контент разблокирован!
available = Доступно новое исследование! available = Доступно новое исследование!
unlock.incampaign = < Разблокируйте в кампании для подробностей >
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево\n технологий techtree = Дерево\n технологий
research.legacy = Найдены данные исследований из [accent]5.0[].\nХотите [accent]загрузить эти данные[], или [accent]отказаться от них[] и перезапустить исследования в новой кампании (рекомендуется)? research.legacy = Найдены данные исследований из [accent]5.0[].\nХотите [accent]загрузить эти данные[], или [accent]отказаться от них[] и перезапустить исследования в новой кампании (рекомендуется)?
@@ -214,9 +216,9 @@ hosts.none = [lightgray]Локальных игр не обнаружено!
host.invalid = [scarlet]Не удаётся подключиться к хосту. host.invalid = [scarlet]Не удаётся подключиться к хосту.
servers.local = Локальные серверы servers.local = Локальные серверы
servers.local.steam = Открытые игры и локальные серверы
servers.remote = Удалённые серверы servers.remote = Удалённые серверы
servers.global = Серверы сообщества servers.global = Серверы сообщества
servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов. servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов.
servers.showhidden = Отображать скрытые серверы servers.showhidden = Отображать скрытые серверы
server.shown = Отображается server.shown = Отображается
@@ -226,10 +228,10 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0} trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0} trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0}
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке. invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
server.bans = Блокировки server.bans = Блокировки
server.bans.none = Заблокированных игроков нет! server.bans.none = Заблокированных игроков нет!
@@ -285,6 +287,7 @@ save.corrupted = [accent]Сохранённый файл повреждён ил
empty = <пусто> empty = <пусто>
on = Вкл on = Вкл
off = Выкл off = Выкл
save.search = Поиск сохранений...
save.autosave = Автосохранение: {0} save.autosave = Автосохранение: {0}
save.map = Карта: {0} save.map = Карта: {0}
save.wave = Волна {0} save.wave = Волна {0}
@@ -315,7 +318,7 @@ data.invalid = Эти игровые данные являются недейс
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, ваша игра немедленно закроется. data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, ваша игра немедленно закроется.
quit.confirm = Вы уверены, что хотите выйти? quit.confirm = Вы уверены, что хотите выйти?
loading = [accent]Загрузка… loading = [accent]Загрузка…
reloading = [accent]Перезагрузка модификаций… downloading = [accent]Скачивание...
saving = [accent]Сохранение… saving = [accent]Сохранение…
respawn = [accent][[{0}][] для возрождения из ядра respawn = [accent][[{0}][] для возрождения из ядра
cancelbuilding = [accent][[{0}][] для очистки плана cancelbuilding = [accent][[{0}][] для очистки плана
@@ -343,9 +346,9 @@ custom = Пользовательская
builtin = Встроенная builtin = Встроенная
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено! map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
map.random = [accent]Случайная карта map.random = [accent]Случайная карта
map.nospawn = Эта карта не имеет ни одного ядра, в котором игрок может появиться! Добавьте [accent]оранжевое[] ядро на эту карту в редакторе. map.nospawn = Эта карта не имеет ни одного ядра, в котором игрок может появиться! Добавьте [#{0}]{1}[] ядро на эту карту в редакторе.
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]не оранжевое[] ядро на эту карту в редакторе. map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]не оранжевое[] ядро на эту карту в редакторе.
map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте [scarlet]красное[] ядро на эту карту в редакторе. map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте [#{0}]{1}[] ядро на эту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты. map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
workshop.update = Обновить содержимое workshop.update = Обновить содержимое
workshop.error = Ошибка загрузки информации из Мастерской: {0} workshop.error = Ошибка загрузки информации из Мастерской: {0}
@@ -359,6 +362,7 @@ publishing = [accent]Отправка…
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться! publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
publish.error = Ошибка отправки предмета: {0} publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.cliffs = Создать скалы из стен
editor.brush = Кисть editor.brush = Кисть
editor.openin = Открыть в редакторе editor.openin = Открыть в редакторе
@@ -375,6 +379,13 @@ editor.ingame = Редактировать в игре
editor.publish.workshop = Опубликовать в Мастерской editor.publish.workshop = Опубликовать в Мастерской
editor.newmap = Новая карта editor.newmap = Новая карта
editor.center = Центрировать editor.center = Центрировать
editor.search = Поиск карт...
editor.filters = Фильтры
editor.filters.mode = Режимы игры:
editor.filters.type = Тип карты
editor.filters.search = Искать по
editor.filters.author = Автору
editor.filters.description = Описанию
workshop = Мастерская workshop = Мастерская
waves.title = Волны waves.title = Волны
waves.remove = Удалить waves.remove = Удалить
@@ -383,6 +394,7 @@ waves.waves = волна(ы)
waves.perspawn = за появление waves.perspawn = за появление
waves.shields = ед. щита/волну waves.shields = ед. щита/волну
waves.to = до waves.to = до
waves.max = максимум единиц
waves.guardian = Страж waves.guardian = Страж
waves.preview = Предварительный просмотр waves.preview = Предварительный просмотр
waves.edit = Редактировать… waves.edit = Редактировать…
@@ -391,6 +403,13 @@ waves.load = Загрузить из буфера обмена
waves.invalid = Неверные волны в буфере обмена. waves.invalid = Неверные волны в буфере обмена.
waves.copied = Волны скопированы. waves.copied = Волны скопированы.
waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычной волной. waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычной волной.
waves.sort = Сортировать по
waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
waves.sort.health = Здоровье
waves.sort.type = Тип
waves.units.hide = Скрыть все
waves.units.show = Показать все
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = количество единиц wavemode.counts = количество единиц
@@ -400,6 +419,7 @@ wavemode.health = всего прочности
editor.default = [lightgray]<По умолчанию> editor.default = [lightgray]<По умолчанию>
details = Подробности… details = Подробности…
edit = Редактировать… edit = Редактировать…
variables = Переменные
editor.name = Название: editor.name = Название:
editor.spawn = Создать боевую единицу editor.spawn = Создать боевую единицу
editor.removeunit = Удалить боевую единицу editor.removeunit = Удалить боевую единицу
@@ -537,6 +557,7 @@ configure = Конфигурация выгрузки
loadout = Груз loadout = Груз
resources = Ресурсы resources = Ресурсы
bannedblocks = Запрещённые блоки bannedblocks = Запрещённые блоки
bannedunits = Запрещённые единицы
addall = Добавить всё addall = Добавить всё
launch.from = Запуск из: [accent]{0} launch.from = Запуск из: [accent]{0}
launch.destination = Место назначения: {0} launch.destination = Место назначения: {0}
@@ -561,10 +582,13 @@ weather.sandstorm.name = Пыльная буря
weather.sporestorm.name = Споровая буря weather.sporestorm.name = Споровая буря
weather.fog.name = Туман weather.fog.name = Туман
sectorlist = Секторы
sectorlist.attacked = {0} под атакой
sectors.unexplored = [lightgray]Не исследовано sectors.unexplored = [lightgray]Не исследовано
sectors.resources = Ресурсы: sectors.resources = Ресурсы:
sectors.production = Производит: sectors.production = Производит:
sectors.export = Экспорт: sectors.export = Экспорт:
sectors.import = Импорт:
sectors.time = Время: sectors.time = Время:
sectors.threat = Угроза: sectors.threat = Угроза:
sectors.wave = Волна: sectors.wave = Волна:
@@ -615,6 +639,8 @@ sector.biomassFacility.name = Центр исследования биомасс
sector.windsweptIslands.name = Штормовой архипелаг sector.windsweptIslands.name = Штормовой архипелаг
sector.extractionOutpost.name = Добывающая база sector.extractionOutpost.name = Добывающая база
sector.planetaryTerminal.name = Планетарный пусковой терминал sector.planetaryTerminal.name = Планетарный пусковой терминал
sector.coastline.name = Береговая линия
sector.navalFortress.name = Прибрежная крепость
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором. sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
@@ -642,10 +668,12 @@ status.sapped.name = Истощение
status.electrified.name = Электризация status.electrified.name = Электризация
status.spore-slowed.name = Замедление спорами status.spore-slowed.name = Замедление спорами
status.tarred.name = В нефти status.tarred.name = В нефти
status.overdrive.name = Ускорение
status.overclock.name = Разгон status.overclock.name = Разгон
status.shocked.name = Шок status.shocked.name = Шок
status.blasted.name = Разрыв status.blasted.name = Разрыв
status.unmoving.name = Обездвиживание status.unmoving.name = Обездвиживание
status.boss.name = Страж
settings.language = Язык settings.language = Язык
settings.data = Игровые данные settings.data = Игровые данные
@@ -770,7 +798,7 @@ bar.corereq = Требуется основа ядра
bar.drillspeed = Скорость бурения: {0}/с bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: {0}% bar.boost = Ускорение: +{0}%
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
@@ -793,7 +821,7 @@ bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся bullet.homing = [stat]самонаводящийся
bullet.frag = [stat]осколочный bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.knockback = [stat]{0}[lightgray] отбрасывания
@@ -832,13 +860,13 @@ category.items = Предметы
category.crafting = Ввод/вывод category.crafting = Ввод/вывод
category.function = Действие category.function = Действие
category.optional = Дополнительные улучшения category.optional = Дополнительные улучшения
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
setting.landscape.name = Только альбомный (горизонтальный) режим setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени setting.shadows.name = Тени
setting.blockreplace.name = Автоматическая замена блоков setting.blockreplace.name = Автоматическая замена блоков
setting.linear.name = Линейная фильтрация setting.linear.name = Линейная фильтрация
setting.hints.name = Подсказки setting.hints.name = Подсказки
setting.logichints.name = Подсказки для логики setting.logichints.name = Подсказки для логики
setting.flow.name = Показывать скорость потока ресурсов
setting.backgroundpause.name = Фоновая пауза setting.backgroundpause.name = Фоновая пауза
setting.buildautopause.name = Автоматическая приостановка строительства setting.buildautopause.name = Автоматическая приостановка строительства
setting.doubletapmine.name = Добыча руды двойным нажатием setting.doubletapmine.name = Добыча руды двойным нажатием
@@ -854,6 +882,7 @@ setting.fpscap.name = Максимальный FPS
setting.fpscap.none = Неограниченный setting.fpscap.none = Неограниченный
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса setting.uiscale.name = Масштаб пользовательского интерфейса
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.swapdiagonal.name = Всегда диагональное размещение setting.swapdiagonal.name = Всегда диагональное размещение
setting.difficulty.training = Обучение setting.difficulty.training = Обучение
setting.difficulty.easy = Лёгкая setting.difficulty.easy = Лёгкая
@@ -872,6 +901,8 @@ setting.seconds = {0} секунд
setting.milliseconds = {0} миллисекунд setting.milliseconds = {0} миллисекунд
setting.fullscreen.name = Полноэкранный режим setting.fullscreen.name = Полноэкранный режим
setting.borderlesswindow.name = Безрамочное окно setting.borderlesswindow.name = Безрамочное окно
setting.borderlesswindow.name.windows = Полноэкранный режим без полей
setting.borderlesswindow.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.fps.name = Показывать FPS и пинг setting.fps.name = Показывать FPS и пинг
setting.smoothcamera.name = Плавная камера setting.smoothcamera.name = Плавная камера
setting.vsync.name = Вертикальная синхронизация setting.vsync.name = Вертикальная синхронизация
@@ -985,7 +1016,6 @@ mode.pvp.description = Боритесь против других игроков
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте. mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила mode.custom = Пользовательские правила
rules.infiniteresources = Бесконечные ресурсы (Игрок) rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.reactorexplosions = Взрывы реакторов rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов rules.coreincinerates = Ядро сжигает избыток ресурсов
@@ -994,6 +1024,9 @@ rules.wavetimer = Интервал волн
rules.waves = Волны rules.waves = Волны
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = Строительство ИИ rules.buildai = Строительство ИИ
rules.aitier = Уровень ИИ
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.corecapture = Захват ядра после уничтожения rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер rules.polygoncoreprotection = Полигональная защита ядер
rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда) rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда)
@@ -1012,12 +1045,15 @@ rules.deconstructrefundmultiplier = Множитель возврата ресу
rules.waitForWaveToEnd = Волны ожидают врагов rules.waitForWaveToEnd = Волны ожидают врагов
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков) rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
rules.unitammo = Боев. ед. требуют боеприпасы rules.unitammo = Боев. ед. требуют боеприпасы
rules.enemyteam = Команда Врагов
rules.playerteam = Команда Игрока
rules.title.waves = Волны rules.title.waves = Волны
rules.title.resourcesbuilding = Ресурсы & строительство rules.title.resourcesbuilding = Ресурсы & строительство
rules.title.enemy = Враги rules.title.enemy = Враги
rules.title.unit = Боевые единицы rules.title.unit = Боевые единицы
rules.title.experimental = Экспериментально rules.title.experimental = Экспериментально
rules.title.environment = Окружение rules.title.environment = Окружение
rules.title.teams = Команды
rules.lighting = Освещение rules.lighting = Освещение
rules.enemyLights = Вражеские огни rules.enemyLights = Вражеские огни
rules.fire = Огонь rules.fire = Огонь
@@ -1096,13 +1132,13 @@ unit.reign.name = Власть
unit.vela.name = Парус unit.vela.name = Парус
unit.corvus.name = Ворон unit.corvus.name = Ворон
block.resupply-point.name = Пункт снабжения
block.parallax.name = Параллакс block.parallax.name = Параллакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Песчаный валун block.sand-boulder.name = Песчаный валун
block.basalt-boulder.name = Базальтовый валун block.basalt-boulder.name = Базальтовый валун
block.grass.name = Трава block.grass.name = Трава
block.molten-slag.name = Шлак block.molten-slag.name = Шлак
block.pooled-cryofluid.name = Криогенная жидкость
block.space.name = Космос block.space.name = Космос
block.salt.name = Соль block.salt.name = Соль
block.salt-wall.name = Соляная стена block.salt-wall.name = Соляная стена
@@ -1136,6 +1172,7 @@ block.core-nucleus.name = Ядро: «Атом»
block.deep-water.name = Глубоководье block.deep-water.name = Глубоководье
block.shallow-water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Загрязнённая вода block.tainted-water.name = Загрязнённая вода
block.deep-tainted-water.name = Загрязнённое глубоководье
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
block.tar.name = Нефть block.tar.name = Нефть
block.stone.name = Камень block.stone.name = Камень
@@ -1263,6 +1300,7 @@ block.plated-conduit.name = Укреплённый трубопровод
block.phase-conduit.name = Фазовый трубопровод block.phase-conduit.name = Фазовый трубопровод
block.liquid-router.name = Жидкостный маршрутизатор block.liquid-router.name = Жидкостный маршрутизатор
block.liquid-tank.name = Жидкостный бак block.liquid-tank.name = Жидкостный бак
block.liquid-container.name = Жидкостная цистерна
block.liquid-junction.name = Жидкостный перекрёсток block.liquid-junction.name = Жидкостный перекрёсток
block.bridge-conduit.name = Мостовой трубопровод block.bridge-conduit.name = Мостовой трубопровод
block.rotary-pump.name = Роторный насос block.rotary-pump.name = Роторный насос
@@ -1288,7 +1326,6 @@ block.meltdown.name = Испепелитель
block.foreshadow.name = Знамение block.foreshadow.name = Знамение
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка block.launch-pad.name = Пусковая площадка
block.launch-pad-large.name = Большая пусковая площадка
block.segment.name = Сегмент block.segment.name = Сегмент
block.command-center.name = Командный центр block.command-center.name = Командный центр
block.ground-factory.name = Наземная фабрика block.ground-factory.name = Наземная фабрика
@@ -1309,11 +1346,17 @@ block.payload-source.name = Грузовой источник
block.disassembler.name = Разборщик block.disassembler.name = Разборщик
block.silicon-crucible.name = Кремниевый тигель block.silicon-crucible.name = Кремниевый тигель
block.overdrive-dome.name = Сверхприводный купол block.overdrive-dome.name = Сверхприводный купол
#experimental, may be removed
block.block-forge.name = Завод блоков
block.block-loader.name = Загрузчик блоков
block.block-unloader.name = Разгрузчик блоков
block.interplanetary-accelerator.name = Межпланетный ускоритель block.interplanetary-accelerator.name = Межпланетный ускоритель
block.constructor.name = Конструктор
block.constructor.description = Производит грузы размером 1x1 и 2x2
block.large-constructor.name = Большой конструктор
block.large-constructor.description = Производит грузы размером 3x3 и 4x4
block.deconstructor.name = Деконструктор
block.deconstructor.description = Разбирает грузы и боевые единицы с возвращением 100% использованных ресурсов на их производство
block.payload-loader.name = Грузовой загрузчик
block.payload-loader.description = Загружает жидкости и ресурсы в груз
block.payload-unloader.name = Грузовой разгрузчик
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза
block.switch.name = Переключатель block.switch.name = Переключатель
block.micro-processor.name = Микропроцессор block.micro-processor.name = Микропроцессор
@@ -1348,6 +1391,7 @@ hint.placeTurret = Установите \uf861 [accent]Турели[] для з
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их. hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением. hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа. hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии. hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии.
hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии. hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии.
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели. hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
@@ -1367,8 +1411,9 @@ hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] п
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг. hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядомстоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[]. hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядомстоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[].
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража. hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража.
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро [accent]Штаб[] поверх ядра [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему. hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро \uf868 [accent]Штаб[] поверх ядра \uf869 [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения. hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[]. hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено. hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
@@ -1399,7 +1444,7 @@ liquid.slag.description = Может быть переработан в разд
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас. liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик. liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
block.resupply-point.description = Снаряжает медными боеприпасами ближайшие боевые единицы. Не совместим с единицами, требующими питания от батареи. block.derelict = \uf77e [lightgray]Заброшенный
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам. block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
block.illuminator.description = Излучает свет. block.illuminator.description = Излучает свет.
block.message.description = Сохраняет сообщение для связи между союзниками. block.message.description = Сохраняет сообщение для связи между союзниками.
@@ -1425,6 +1470,8 @@ block.item-source.description = Постоянно выдаёт предметы
block.item-void.description = Уничтожает любые предметы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только песочница.
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница. block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
block.liquid-void.description = Уничтожает любые жидкости. Только песочница. block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
block.payload-source.description = Постоянно выдает грузы. Только песочница.
block.payload-void.description = Уничтожает любые грузы. Только песочница.
block.copper-wall.description = Защищает постройки от вражеских снарядов. block.copper-wall.description = Защищает постройки от вражеских снарядов.
block.copper-wall-large.description = Защищает постройки от вражеских снарядов. block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
block.titanium-wall.description = Защищает постройки от вражеских снарядов. block.titanium-wall.description = Защищает постройки от вражеских снарядов.
@@ -1465,6 +1512,7 @@ block.conduit.description = Перемещает жидкости вперёд.
block.pulse-conduit.description = Перемещает жидкости вперёд. Работает быстрее и вмещает в себе больше, чем стандартный трубопровод. block.pulse-conduit.description = Перемещает жидкости вперёд. Работает быстрее и вмещает в себе больше, чем стандартный трубопровод.
block.plated-conduit.description = Перемещает жидкости вперёд. Не принимает ввод по бокам. Не протекает. block.plated-conduit.description = Перемещает жидкости вперёд. Не принимает ввод по бокам. Не протекает.
block.liquid-router.description = Принимает жидкости из одного направления и равномерно распределяет их до 3 других. Также может хранить определённое количество жидкости. block.liquid-router.description = Принимает жидкости из одного направления и равномерно распределяет их до 3 других. Также может хранить определённое количество жидкости.
block.liquid-container.description = Хранит небольшое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору.
block.liquid-tank.description = Хранит большое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору. block.liquid-tank.description = Хранит большое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору.
block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов.
block.bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями. block.bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
@@ -1543,6 +1591,8 @@ block.memory-bank.description = Хранит информацию для лог
block.logic-display.description = Отображает произвольную графику из логического процессора. block.logic-display.description = Отображает произвольную графику из логического процессора.
block.large-logic-display.description = Отображает произвольную графику из логического процессора. block.large-logic-display.description = Отображает произвольную графику из логического процессора.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную еденицу в своем радиусе. Опционально использует охлаждающую жидкость.
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое растояние. Стреляет грузом в другие грузовые катапульты.
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости. unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
unit.mace.description = Стреляет потоками огня по всем врагам поблизости. unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
@@ -1577,6 +1627,11 @@ unit.omura.description = Стреляет дальнобойным пробив
unit.alpha.description = Защищает ядро «Осколок» от врагов. Основная строительная единица. unit.alpha.description = Защищает ядро «Осколок» от врагов. Основная строительная единица.
unit.beta.description = Защищает ядро «Штаб» от врагов. Основная строительная единица. unit.beta.description = Защищает ядро «Штаб» от врагов. Основная строительная единица.
unit.gamma.description = Защищает ядро «Атом» от врагов. Основная строительная единица. unit.gamma.description = Защищает ядро «Атом» от врагов. Основная строительная единица.
unit.retusa.description = Запускает самонаводящиеся торпеды в ближайших противников. Ремонтирует союзные единицы.
unit.oxynoe.description = Стреляет потоками пламени, которые восстанавливают союзные постройки и наносят урон врагам. Разрушает ближайшие вражеские снаряды с помощью турели точечной защиты.
unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы.
unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников.
unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей.
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
@@ -1723,6 +1778,7 @@ lenum.itemdrop = Сбрасывание предметов.
lenum.itemtake = Взятие предметов из постройки. lenum.itemtake = Взятие предметов из постройки.
lenum.paydrop = Сбрасывание текущего груза. lenum.paydrop = Сбрасывание текущего груза.
lenum.paytake = Взятие груза на текущей позиции. lenum.paytake = Взятие груза на текущей позиции.
lenum.payenter = Войти/приземлиться на грузовой блок на котором находится единица.
lenum.flag = Числовой флаг единицы. lenum.flag = Числовой флаг единицы.
lenum.mine = Копание в позиции. lenum.mine = Копание в позиции.
lenum.build = Строительство структур. lenum.build = Строительство структур.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -37,7 +37,7 @@ load.scripts = สคริปต์
be.update = เวอร์ชั่นรุ่นพัฒนาล่าสุดออกแล้ว: be.update = เวอร์ชั่นรุ่นพัฒนาล่าสุดออกแล้ว:
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม? be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
be.updating = กำลังอัปเดต... be.updating = กำลังอัปเดต...
be.ignore = กเลิก be.ignore = เพิกเฉ
be.noupdates = ไม่พบอัปเดตใหม่ be.noupdates = ไม่พบอัปเดตใหม่
be.check = ตรวจหาอัปเดตใหม่ be.check = ตรวจหาอัปเดตใหม่
@@ -78,22 +78,22 @@ schematic.tagexists = แท็กนี้มีอยู่แล้ว
stats = สถิติ stats = สถิติ
stat.wave = จำนวนคลื่นที่อยู่รอด:[accent] {0} stat.wave = จำนวนคลื่นที่อยู่รอด:[accent] {0}
stat.unitsCreated = จำนวนยูนิตที่สร้าง:[accent] {0}
stat.enemiesDestroyed = จำนวนศัตรูที่ทำลาย:[accent] {0} stat.enemiesDestroyed = จำนวนศัตรูที่ทำลาย:[accent] {0}
stat.built = จำนวนสิ่งก่อสร้างที่สร้าง:[accent] {0} stat.built = จำนวนสิ่งก่อสร้างที่สร้าง:[accent] {0}
stat.destroyed = จำนวนสิ่งก่อสร้างที่ถูกทำลาย:[accent] {0} stat.destroyed = จำนวนสิ่งก่อสร้างที่ถูกทำลาย:[accent] {0}
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ลบไป:[accent] {0} stat.deconstructed = จำนวนสิ่งก่อสร้างที่ลบไป:[accent] {0}
stat.delivered = ทรัพยากรที่ส่งไป:
stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0} stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
stat.rank = ระดับ: [accent]{0}
globalitems = [accent]ไอเท็มทั้งหมด globalitems = [accent]ไอเท็มทั้งหมด
map.delete = คุณแน่ใจหรือว่าจะลบแมพ "[accent]{0}[]"? map.delete = คุณแน่ใจหรือว่าจะลบแมพ "[accent]{0}[]"?
level.select = เลือกด่าน
level.highscore = คะแนนสูงสุด: [accent]{0} level.highscore = คะแนนสูงสุด: [accent]{0}
level.select = เลือกด่าน
level.mode = เกมโหมด: level.mode = เกมโหมด:
coreattack = < แกนกลางถูกโจมตี! > coreattack = < แกนกลางถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูลแกนกลาง database = ฐานข้อมูลแกนกลาง
database.button = ฐานข้อมูล
savegame = เซฟเกม savegame = เซฟเกม
loadgame = โหลดเกม loadgame = โหลดเกม
joingame = เข้าร่วมเกม joingame = เข้าร่วมเกม
@@ -122,7 +122,7 @@ committingchanges = กำลังทำการเปลี่ยนแปล
done = เรียบร้อย done = เรียบร้อย
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้ feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
mods.initfailed = [red]⚠[] ไม่สามารถเปิดเกม Mindustry ได้ อาจเกิดจากม็อดที่ทำงานผิดปกติ\n\nเพื่อป้องกันการแครชต่อเนื่อง [red]ม็อดทั้งหมดได้ปิดตัวลง[]\n\nหากต้องการปิดฟีเจอร์นี้ ปิดได้ที่ [accent]ตั้งค่า->เกม->ปิดม็อดเมื่อเกมขัดข้อง[] mods.initfailed = [red]⚠[] ไม่สามารถเปิดเกม Mindustry ได้ อาจเกิดจากม็อดที่ทำงานผิดปกติ\n\nเพื่อป้องกันการแครชต่อเนื่อง [red]ม็อดทั้งหมดได้ปิดตัวลง[]
mods = ม็อด mods = ม็อด
mods.none = [lightgray]ไม่พบม็อด! mods.none = [lightgray]ไม่พบม็อด!
mods.guide = คู่มือการทำม็อด mods.guide = คู่มือการทำม็อด
@@ -152,9 +152,9 @@ mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
mod.import = นำเข้าม็อด mod.import = นำเข้าม็อด
mod.import.file = นำเข้าไฟล์ mod.import.file = นำเข้าไฟล์
mod.import.github = นำเข้าม็อดจาก Github mod.import.github = นำเข้าม็อดจาก Github
mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย[]\nกรุณาเช็ให้แน่ใจว่าคุณนำเข้าม็อดนี้จะแหล่งที่เชื่อถือได้! mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย[]\nกรุณาเช็ให้แน่ใจว่าคุณนำเข้าม็อดนี้จะแหล่งที่เชื่อถือได้!
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
mod.remove.confirm = ม็อดนี้จะถูกลบ mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
mod.author = [lightgray]ผู้สร้าง:[] {0} mod.author = [lightgray]ผู้สร้าง:[] {0}
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0} mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
@@ -169,6 +169,7 @@ launchcore = ส่งแกนกลาง
filename = ชื่อไฟล์: filename = ชื่อไฟล์:
unlocked = เนื้อหาใหม่ปลดล็อก! unlocked = เนื้อหาใหม่ปลดล็อก!
available = มีการวิจัยใหม่พร้อมปลดล็อก! available = มีการวิจัยใหม่พร้อมปลดล็อก!
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
completed = [accent]วิจัยแล้ว completed = [accent]วิจัยแล้ว
techtree = ต้นไม้แห่งเทคโนโลยี techtree = ต้นไม้แห่งเทคโนโลยี
research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ) research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ)
@@ -200,7 +201,7 @@ server.kicked.customClient = เซิร์ฟเวอร์นี้ไม่
server.kicked.gameover = จบเกม! server.kicked.gameover = จบเกม!
server.kicked.serverRestarting = เซิร์ฟเวอร์กำลังเริ่มใหม่ server.kicked.serverRestarting = เซิร์ฟเวอร์กำลังเริ่มใหม่
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิร์ฟเวอร์:[accent] {1}[] server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิร์ฟเวอร์:[accent] {1}[]
host.info = ปุ่ม[accent]โฮสต์[]นั้นโฮสต์เซิร์ฟเวอร์ที่พอร์ต [scarlet]6567[] \nทุกคนที่อยู่ใน [lightgray]Wi-Fi หรือเครือข่ายท้องถิ่น[]เดียวกันจะสามารถเห็นเซิร์ฟเวอร์ของคุณในรายชื่อของ\nเซิร์ฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆ สามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP คุณจำเป็นจะต้องใช้การ[accent]การส่งต่อพอร์ต (Port Forwarding)[] \n\n[lightgray]โน๊ต: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็ให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึงเครือข่ายท้องถิ่นของคุณในการตั้งค่า Firewall จำไว้ว่าเครือข่ายสาธารณะบางครั้งอาจไม่อนุญาตการ\nค้นหาเซิร์ฟเวอร์ host.info = ปุ่ม[accent]โฮสต์[]นั้นโฮสต์เซิร์ฟเวอร์ที่พอร์ต [scarlet]6567[] \nทุกคนที่อยู่ใน [lightgray]Wi-Fi หรือเครือข่ายท้องถิ่น[]เดียวกันจะสามารถเห็นเซิร์ฟเวอร์ของคุณในรายชื่อของ\nเซิร์ฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆ สามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP คุณจำเป็นจะต้องใช้การ[accent]การส่งต่อพอร์ต (Port Forwarding)[] \n\n[lightgray]โน๊ต: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็ให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึงเครือข่ายท้องถิ่นของคุณในการตั้งค่า Firewall จำไว้ว่าเครือข่ายสาธารณะบางครั้งอาจไม่อนุญาตการ\nค้นหาเซิร์ฟเวอร์
join.info = คุณสามารถใส่ [accent]IP ของเซิร์ฟเวอร์[]เพื่อที่จะเชื่อมต่อหรือค้นหาเซิร์ฟเวอร์ เซิร์ฟเวอร์ที่ใช้[accent]เครือข่ายท้องถิ่น[]จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]ถ้าคุณอยากเชื่อมต่อกับใครบางคนโดยใช้ IP คุณต้องไปถามโฮสต์เอาว่า IP ของโฮสต์คืออะไร ซึ่งสามารถหาได้โดยการค้นหาในกูเกิ้ลว่า "ip ของฉัน" จากเครื่องของโฮสต์ join.info = คุณสามารถใส่ [accent]IP ของเซิร์ฟเวอร์[]เพื่อที่จะเชื่อมต่อหรือค้นหาเซิร์ฟเวอร์ เซิร์ฟเวอร์ที่ใช้[accent]เครือข่ายท้องถิ่น[]จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]ถ้าคุณอยากเชื่อมต่อกับใครบางคนโดยใช้ IP คุณต้องไปถามโฮสต์เอาว่า IP ของโฮสต์คืออะไร ซึ่งสามารถหาได้โดยการค้นหาในกูเกิ้ลว่า "ip ของฉัน" จากเครื่องของโฮสต์
hostserver = โฮสต์เกมผู้เล่นหลายคน hostserver = โฮสต์เกมผู้เล่นหลายคน
invitefriends = ชวนเพื่อน invitefriends = ชวนเพื่อน
@@ -228,11 +229,11 @@ trace = แกะรอยผู้เล่น
trace.playername = ชื่อผู้เล่น: [accent]{0} trace.playername = ชื่อผู้เล่น: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.mobile = ไคลเอนต์โมบาย: [accent]{0} trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0} trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
trace.times.joined = เวลาเข้า: [accent]{0} trace.times.joined = เวลาเข้า: [accent]{0}
trace.times.kicked = เวลาโดนเตะ: [accent]{0} trace.times.kicked = เวลาโดนเตะ: [accent]{0}
invalidid = client ID ไม่ถูกต้อง! กรุณารายงานบัคนี้ invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
server.bans = แบน server.bans = แบน
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน! server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
server.admins = แอดมิน server.admins = แอดมิน
@@ -248,7 +249,7 @@ confirmban = คุณแน่ใจหรือว่าจะแบนผู
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก? confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก? confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้? confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
confirmadmin = คุณแน่ใจหรือว่าจะเปลี่ยนผู้เล่นคนนี้เป็นแอดมิน? confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้? confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
joingame.title = เข้าร่วมเกม joingame.title = เข้าร่วมเกม
joingame.ip = ที่อยู่: joingame.ip = ที่อยู่:
@@ -281,12 +282,13 @@ save.newslot = ชื่อเซฟ:
save.rename = เปลี่ยนชื่อ save.rename = เปลี่ยนชื่อ
save.rename.text = ชื่อใหม่: save.rename.text = ชื่อใหม่:
selectslot = เลือกเซฟ selectslot = เลือกเซฟ
slot = [accent]Slot {0} slot = [accent]สล็อต {0}
editmessage = แก้ไขข้อความ editmessage = แก้ไขข้อความ
save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง! save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง!
empty = <ว่างเปล่า> empty = <ว่างเปล่า>
on = เปิด on = เปิด
off = ปิด off = ปิด
save.search = ค้นหาเซฟเกม...
save.autosave = เซฟอัตโนมัติ: {0} save.autosave = เซฟอัตโนมัติ: {0}
save.map = แมพ: {0} save.map = แมพ: {0}
save.wave = คลื่นที่ {0} save.wave = คลื่นที่ {0}
@@ -296,8 +298,8 @@ save.playtime = เวลาที่เล่นไป: {0}
warning = คำเตือน warning = คำเตือน
confirm = ตกลง confirm = ตกลง
delete = ลบ delete = ลบ
view.workshop = เปิดในเวิร์ช็อป view.workshop = เปิดในเวิร์ช็อป
workshop.listing = แก้ไขหน้ารายการเวิร์ช็อป workshop.listing = แก้ไขหน้ารายการเวิร์ช็อป
ok = โอเค ok = โอเค
open = เปิด open = เปิด
customize = ตั้งค่ากฎ customize = ตั้งค่ากฎ
@@ -336,13 +338,13 @@ wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ต
wave.enemycores = แกนกลางศัตรูเหลือ [accent]{0}[lightgray] แกน wave.enemycores = แกนกลางศัตรูเหลือ [accent]{0}[lightgray] แกน
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
wave.guardianwarn = การ์เดียนจะปรากฏตัวในอีก [accent]{0}[] คลื่น! wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
wave.guardianwarn.one = การ์เดียนจะปรากฏตัวในอีก [accent]{0}[] คลื่น! เตรียมตัวให้พร้อม! wave.guardianwarn.one = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น! เตรียมตัวให้พร้อม!
loadimage = โหลดรูป loadimage = โหลดรูป
saveimage = เซฟรูป saveimage = เซฟรูป
unknown = ไม่ทราบ unknown = ไม่ทราบ
custom = กำหนดเอง custom = กำหนดเอง
builtin = ติดตัว builtin = ค่าเริ่มต้น
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้! map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
map.random = [accent]สุ่มแมพ map.random = [accent]สุ่มแมพ
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[#{0}]{1}[] ลงในตัวแก้ไข map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[#{0}]{1}[] ลงในตัวแก้ไข
@@ -360,13 +362,14 @@ missing = ไอเท็มนี้ถูกลบหรือย้าย\n[l
publishing = [accent]กำลังเผยแพร่... publishing = [accent]กำลังเผยแพร่...
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ! publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ!
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0} publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0} steam.error = ไม่สามารถเริ่ม Steam service ได้\nข้อผิดพลาด: {0}
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง editor.brush = แปรง
editor.openin = เปิดในตัวแก้ไข editor.openin = เปิดในตัวแก้ไข
editor.oregen = การเกิดของแร่ editor.oregen = การเกิดของแร่
editor.oregen.info = การเกิดของแร่: editor.oregen.info = การเกิดของแร่:
editor.mapinfo = ข้อมูลของแมพ editor.mapinfo = ข้อมูลแมพ
editor.author = ผู้สร้าง: editor.author = ผู้สร้าง:
editor.description = คำอธิบาย: editor.description = คำอธิบาย:
editor.nodescription = แมพจำเป็นต้องมีคำอธิบายอย่างน้อย 4 ตัวอักษรจึงจะสามารถเผยแพร่ได้ editor.nodescription = แมพจำเป็นต้องมีคำอธิบายอย่างน้อย 4 ตัวอักษรจึงจะสามารถเผยแพร่ได้
@@ -374,10 +377,17 @@ editor.waves = คลื่น:
editor.rules = กฎ: editor.rules = กฎ:
editor.generation = เจนเนอเรชั่น: editor.generation = เจนเนอเรชั่น:
editor.ingame = แก้ไขในเกม editor.ingame = แก้ไขในเกม
editor.publish.workshop = เผยแพร่บนเวิร์ช็อป editor.publish.workshop = เผยแพร่บนเวิร์ช็อป
editor.newmap = แมพใหม่ editor.newmap = แมพใหม่
editor.center = ศูนย์กลางแมพ editor.center = ศูนย์กลางแมพ
workshop = เวิร์คช็อป editor.search = ค้นหาแมพ...
editor.filters = ตัวกรองแมพ
editor.filters.mode = เกมโหมด:
editor.filters.type = ประเภทแมพ:
editor.filters.search = ค้นหาจาก:
editor.filters.author = ผู้สร้าง
editor.filters.description = คำอธิบาย
workshop = เวิร์กช็อป
waves.title = คลื่น waves.title = คลื่น
waves.remove = ลบ waves.remove = ลบ
waves.every = ทุกๆ waves.every = ทุกๆ
@@ -385,7 +395,8 @@ waves.waves = คลื่น
waves.perspawn = ต่อการเกิด waves.perspawn = ต่อการเกิด
waves.shields = เกราะ/คลื่น waves.shields = เกราะ/คลื่น
waves.to = ถึง waves.to = ถึง
waves.guardian = การ์เดียน waves.max = ยูนิตสูงสุด
waves.guardian = ผู้พิทักษ์
waves.preview = พรีวิว waves.preview = พรีวิว
waves.edit = แก้ไข... waves.edit = แก้ไข...
waves.copy = คัดลอกไปยังคลิปบอร์ด waves.copy = คัดลอกไปยังคลิปบอร์ด
@@ -393,6 +404,13 @@ waves.load = โหลดจากคลิปบอร์ด
waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง waves.invalid = แบบคลื่นในคลิปบอร์ดไม่ถูกต้อง
waves.copied = คัดลอกแบบคลื่นแล้ว waves.copied = คัดลอกแบบคลื่นแล้ว
waves.none = ไม่ได้กำหนดศัตรู\nแบบคลื่นเปล่าจะถูกแทนที่โดยแบบคลื่นค่าเริ่มต้นของเกม waves.none = ไม่ได้กำหนดศัตรู\nแบบคลื่นเปล่าจะถูกแทนที่โดยแบบคลื่นค่าเริ่มต้นของเกม
waves.sort = จัดเรียงตาม
waves.sort.reverse = เรียงย้อนกลับ
waves.sort.begin = เริ่มต้น
waves.sort.health = พลังชีวิต
waves.sort.type = ชนิด
waves.units.hide = ซ่อนทั้งหมด
waves.units.show = แสดงทั้งหมด
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = จำนวน wavemode.counts = จำนวน
@@ -402,6 +420,7 @@ wavemode.health = พลังชีวิต
editor.default = [lightgray]<ค่าเริ่มต้น> editor.default = [lightgray]<ค่าเริ่มต้น>
details = รายละเอียด... details = รายละเอียด...
edit = แก้ไข... edit = แก้ไข...
variables = ตัวแปร
editor.name = ชื่อ: editor.name = ชื่อ:
editor.spawn = สร้างยูนิต editor.spawn = สร้างยูนิต
editor.removeunit = ลบยูนิต editor.removeunit = ลบยูนิต
@@ -412,7 +431,7 @@ editor.errorimage = ไฟล์นั้นคือไฟล์รูป ไ
editor.errorlegacy = แมพนี้เก่าเกินไปและใช้รูปแบบแมพแบบเก่าที่ไม่สนับสนุนแล้ว editor.errorlegacy = แมพนี้เก่าเกินไปและใช้รูปแบบแมพแบบเก่าที่ไม่สนับสนุนแล้ว
editor.errornot = นี่ไม่ใช้ไฟล์แมพ editor.errornot = นี่ไม่ใช้ไฟล์แมพ
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังโหลดไฟล์เซฟอยู่หรือป่าว? editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
editor.update = อัปเดต editor.update = อัปเดต
editor.randomize = สุ่ม editor.randomize = สุ่ม
editor.apply = ใช้ editor.apply = ใช้
@@ -422,8 +441,8 @@ editor.loadmap = โหลดแมพ
editor.savemap = เซฟแมพ editor.savemap = เซฟแมพ
editor.saved = เซฟเรียบร้อย! editor.saved = เซฟเรียบร้อย!
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ' editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
editor.save.overwrite = แมพของคุณไปทับกับแมพติดตัว! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ' editor.save.overwrite = แมพของคุณไปทับกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพติดตัวที่ชื่อ '{0}' อยู่แล้ว! editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
editor.import = นำเข้า... editor.import = นำเข้า...
editor.importmap = นำเข้าแมพ editor.importmap = นำเข้าแมพ
editor.importmap.description = นำเข้าแมพที่มีอยู่แล้ว editor.importmap.description = นำเข้าแมพที่มีอยู่แล้ว
@@ -438,7 +457,7 @@ editor.exportimage = ส่งออกไฟล์รูปพื้นที
editor.exportimage.description = ส่งออกไฟล์รูปแมพ editor.exportimage.description = ส่งออกไฟล์รูปแมพ
editor.loadimage = นำเข้าแบบพื้นที่ editor.loadimage = นำเข้าแบบพื้นที่
editor.saveimage = ส่งออกแบบพื้นที่ editor.saveimage = ส่งออกแบบพื้นที่
editor.unsaved = [scarlet]คุณมีการเปลี่ยนแปลงที่ยังไม่ได้เซฟ![]\nคุณแน่ใจหรือว่าจะออก? editor.unsaved = คุณแน่ใจหรือว่าจะออก?\n[scarlet]การเปลี่ยนแปลงที่ยังไม่ได้เซฟจะถูกทิ้ง
editor.resizemap = เปลี่ยนขนาดของแมพ editor.resizemap = เปลี่ยนขนาดของแมพ
editor.mapname = ชื่อแมพ: editor.mapname = ชื่อแมพ:
editor.overwrite = [accent]ตำเตือน!\nแมพนี้จะเขียนทับกับแมพที่มีอยู่แล้ว editor.overwrite = [accent]ตำเตือน!\nแมพนี้จะเขียนทับกับแมพที่มีอยู่แล้ว
@@ -545,17 +564,17 @@ launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
launch.destination = จุดหมายปลายทาง: {0} launch.destination = จุดหมายปลายทาง: {0}
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0} configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
add = เพิ่ม... add = เพิ่ม...
guardian = การ์เดียน guardian = ผู้พิทักษ์
connectfail = [crimson]การเชื่อมต่อผิดพลาด:\n\n[accent]{0} connectfail = [crimson]การเชื่อมต่อผิดพลาด:\n\n[accent]{0}
error.unreachable = เซิร์ฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง? error.unreachable = เซิร์ฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง?
error.invalidaddress = ที่อยู่ไม่ถูกต้อง error.invalidaddress = ที่อยู่ไม่ถูกต้อง
error.timedout = Timed out!\nเช็ให้แน่ใจว่า port forwarding ของโฮสต์เปิดอยู่และที่อยู่นั้นถูกต้อง! error.timedout = หมดเวลา!\nเช็ให้แน่ใจว่า port forwarding ของโฮสต์เปิดอยู่และที่อยู่นั้นถูกต้อง!
error.mismatch = Packet error:\nอาจเกิดจากเวอร์ชั่นของ ไคลเอนต์/เซิร์ฟเวอร์ ไม่ตรงกัน\nเช็ให้แน่ใจว่าคุณและโฮสต์ใช้ Mindustry เวอร์ชั่นล่าสุด! error.mismatch = ข้อผิดพลาดของแพ็คเก็ต:\nอาจเกิดจากเวอร์ชั่นของ ไคลเอนต์/เซิร์ฟเวอร์ ไม่ตรงกัน\nเช็ให้แน่ใจว่าคุณและโฮสต์ใช้ Mindustry เวอร์ชั่นล่าสุด!
error.alreadyconnected = เชื่อมต่ออยู่แล้ว error.alreadyconnected = เชื่อมต่ออยู่แล้ว
error.mapnotfound = ไม่พบไฟล์แมพ error.mapnotfound = ไม่พบไฟล์แมพ
error.io = Network I/O error error.io = ข้อผิดพลาด I/O ของเครือข่าย
error.any = Error: เครือข่ายที่ไม่รู้จัก error.any = ข้อผิดพลาด: เครือข่ายที่ไม่รู้จัก
error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ
weather.rain.name = ฝน weather.rain.name = ฝน
@@ -597,8 +616,8 @@ sector.changeicon = เปลี่ยนไอคอน
threat.low = ต่ำ threat.low = ต่ำ
threat.medium = กลาง threat.medium = กลาง
threat.high = สูง threat.high = สูง
threat.extreme = ร้ายแรง threat.extreme = วิบัติภัย
threat.eradication = มหาวิบัติ threat.eradication = ทำลายล้าง
planets = ดาวเคราะห์ planets = ดาวเคราะห์
@@ -614,29 +633,31 @@ sector.stainedMountains.name = ภูเขาหลากสี
sector.desolateRift.name = เดโซเลต ริฟต์ sector.desolateRift.name = เดโซเลต ริฟต์
sector.nuclearComplex.name = ฐานผลิตนิวเคลียร์ sector.nuclearComplex.name = ฐานผลิตนิวเคลียร์
sector.overgrowth.name = โอเวอร์โกรว์ด sector.overgrowth.name = โอเวอร์โกรว์ด
sector.tarFields.name = ทาร์ ฟิลด์ sector.tarFields.name = ราบลุ่มน้ำมัน
sector.saltFlats.name = ที่ราบเกลือ sector.saltFlats.name = ที่ราบเกลือ
sector.fungalPass.name = ทางผ่านฟังกัล sector.fungalPass.name = ทางผ่านฟังกัล
sector.biomassFacility.name = แหล่งสังเคราะห์ชีวมวล sector.biomassFacility.name = สถานสังเคราะห์ชีวมวล
sector.windsweptIslands.name = หมู่เกาะวินด์สเวปท์ sector.windsweptIslands.name = หมู่เกาะพหุวายุ
sector.extractionOutpost.name = ด่านส่งทรัพยากร sector.extractionOutpost.name = ด่านส่งทรัพยากร
sector.planetaryTerminal.name = ท่าปล่อยจรวดอวกาศยาน sector.planetaryTerminal.name = ท่าปล่อยจรวดอวกาศยาน
sector.coastline.name = แนวชายฝั่ง
sector.navalFortress.name = ปราการแห่งวารี
sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[orange]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
sector.frozenForest.description = แม้แต่ที่นี่ ที่ที่อยู่ใกล้ภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่\nอากาศอันเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้\nเรียนรู้ที่จะใช้เครื่องซ่อมแซม sector.frozenForest.description = แม้แต่ที่นี่ ที่ที่อยู่ใกล้ภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่ ทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่ ทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศแห่งนี้ อนุสรณ์สถานของสงครามเก่าแก่\nยึดพื้นที่นี่มา เก็บทราย เผา[accent]กระจกเมต้า[]\nปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ sector.craters.description = มีน้ำขังอยู่ในหลุมอุกกาบาศแห่งนี้ เป็นอนุสรณ์สถานของสงครามเก่าแก่ ยึดพื้นที่นี่มา เก็บทราย เผา[white]กระจกเมต้า[] ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อน เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง\nซึ่งทุกทำลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน\nทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อน เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง ซึ่งทุกทำลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[sky]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช เข้าใกล้กับแหล่งกำเนิดของสปอร์\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งกำเนิดของสปอร์\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน อยู่ระหว่างภูเขาและทะเลทราย หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดินที่ใช้งานได้\nแม้ว่าจะถูกทิ้งร้าง พื้นที่นี้ยังคงมีฐานทัพของศัตรูอยู่ใกล้ๆ อย่าประมาทกับพวกมัน\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้ sector.tarFields.description = แนวชานขอบของแหล่งผลิตน้ำมัน อยู่ระหว่างภูเขาและทะเลทราย เป็นหนึ่งในพื้นที่ที่มีแหล่งน้ำมันดินที่ใช้งานได้\nแม้ว่าจะถูกทิ้งร้าง พื้นที่นี้ยังคงมีฐานทัพของศัตรูอยู่ใกล้ๆ อย่าประมาทกับพวกมัน\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้[]
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก ทรัพยากรมากมาย แต่พื้นที่คับแคบ\nความเสี่ยงการโดนทำลายล้างสูง ออกไปจากที่นี่ให้เร็วที่สุด\nอย่าถูกหลอกโดยระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก ทรัพยากรมากมาย แต่พื้นที่คับแคบ ความเสี่ยงการโดนทำลายล้างสูง ออกไปจากที่นี่ให้เร็วที่สุด อย่าถูกหลอกโดยระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า ถูกทำลายไม่เหลือสิ้น\nวิจัยทอเรี่ยมและวิธีการใช้มัน\n\nศัตรูในบริเวณนี้มีจำนวนมาก คอยตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา sector.nuclearComplex.description = สถานที่ผลิตและแปรรูป[pink]ทอเรี่ยม[]เก่า ถูกทำลายไม่เหลือสิ้น\nวิจัยทอเรี่ยมและวิธีการใช้มัน\n\nศัตรูในบริเวณนี้มีจำนวนมาก คอยตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา
sector.fungalPass.description = ทางผ่านระหว่างพื้นที่สูงและต่ำของภูเขา พื้นที่นี้เต็มไปด้วยสปอร์ ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่\nทำลายมันซะ\nผลิตยูนิตแด็กเกอร์และครอว์เลอร์ ทำลายแกนกลางทั้งสองไม่ให้เหลือซาก sector.fungalPass.description = ทางผ่านระหว่างพื้นที่สูงและต่ำของภูเขา พื้นที่นี้เต็มไปด้วยสปอร์ ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่\nทำลายมันซะ\nผลิตยูนิตแด็กเกอร์และครอว์เลอร์ ทำลายแกนกลางทั้งสองไม่ให้เหลือซาก
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานที่นี้ถูกทิ้งร้าง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับสิ่งมีชีวิตที่\nแพร่กระจายเช่นนี้ได้ sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานที่นี้ถูกทิ้งร้าง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับสิ่งมีชีวิตที่\nแพร่กระจายเช่นนี้ได้
sector.windsweptIslands.description = เลยแนวชายฝั่งไปเป็นหมู่เกาะที่ตั้งอยู่ห่างไกล เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้ sector.windsweptIslands.description = เลยแนวชายฝั่งไปจะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[green]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
sector.impact0078.description = นีคือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้ sector.impact0078.description = ณ ที่แห่งนีคือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
status.burning.name = เผาไหม้ status.burning.name = เผาไหม้
@@ -648,10 +669,12 @@ status.sapped.name = อ่อนกำลัง
status.electrified.name = ช็อตไฟฟ้า status.electrified.name = ช็อตไฟฟ้า
status.spore-slowed.name = สปอร์สโลว์ status.spore-slowed.name = สปอร์สโลว์
status.tarred.name = เปื้อนน้ำมัน status.tarred.name = เปื้อนน้ำมัน
status.overdrive.name = โอเวอร์ไดรฟ์
status.overclock.name = โอเวอร์คล็อก status.overclock.name = โอเวอร์คล็อก
status.shocked.name = ช็อก status.shocked.name = ช็อก
status.blasted.name = ระเบิด status.blasted.name = ระเบิด
status.unmoving.name = หยุดนิ่ง status.unmoving.name = หยุดนิ่ง
status.boss.name = ผู้พิทักษ์
settings.language = ภาษา settings.language = ภาษา
settings.data = ข้อมูลเกม settings.data = ข้อมูลเกม
@@ -663,7 +686,7 @@ settings.game = เกม
settings.sound = เสียง settings.sound = เสียง
settings.graphics = กราฟิก settings.graphics = กราฟิก
settings.cleardata = เคลียร์ข้อมูลเกม... settings.cleardata = เคลียร์ข้อมูลเกม...
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้! settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ!
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด? settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
settings.clearsaves = เคลียร์เซฟ settings.clearsaves = เคลียร์เซฟ
@@ -681,7 +704,7 @@ info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]ยูนิตนี้ไม่สามารถสร้างได้ unit.nobuild = [scarlet]ยูนิตนี้ไม่สามารถสร้างได้
lastaccessed = [lightgray]:คนที่แตะเป็นคนสุดท้าย {0} lastaccessed = [lightgray]คนสุดท้ายที่แตะ: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <โหลดแมพเพื่อแสดง> stat.showinmap = <โหลดแมพเพื่อแสดง>
@@ -723,10 +746,10 @@ stat.drilltier = แร่ที่ขุดได้
stat.drillspeed = ความเร็วการขุดเฉลี่ย stat.drillspeed = ความเร็วการขุดเฉลี่ย
stat.boosteffect = เอฟเฟกต์ของบูสต์ stat.boosteffect = เอฟเฟกต์ของบูสต์
stat.maxunits = จำนวนยูนิตสูงสุด stat.maxunits = จำนวนยูนิตสูงสุด
stat.armor = เกราะ
stat.health = พลังชีวิต stat.health = พลังชีวิต
stat.armor = เกราะ
stat.buildtime = เวลาในการสร้าง stat.buildtime = เวลาในการสร้าง
stat.maxconsecutive = ติดต่อกันสูงสุด stat.maxconsecutive = ติดต่อกันได้สูงสุด
stat.buildcost = ใช้ stat.buildcost = ใช้
stat.inaccuracy = ความคลาดเคลื่อน stat.inaccuracy = ความคลาดเคลื่อน
stat.shots = นัด stat.shots = นัด
@@ -776,7 +799,7 @@ bar.corereq = ต้องวางบนแกนกลาง
bar.drillspeed = ความเร็วการขุด: {0}/วิ bar.drillspeed = ความเร็วการขุด: {0}/วิ
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
bar.efficiency = ประสิทธิภาพ: {0}% bar.efficiency = ประสิทธิภาพ: {0}%
bar.boost = เปอร์เซ็นการเร่ง: {0}% bar.boost = เปอร์เซ็นการเร่ง: +{0}%
bar.powerbalance = พลังงาน: {0}/วิ bar.powerbalance = พลังงาน: {0}/วิ
bar.powerstored = เก็บแล้ว: {0}/{1} bar.powerstored = เก็บแล้ว: {0}/{1}
bar.poweramount = พลังงาน: {0} bar.poweramount = พลังงาน: {0}
@@ -906,7 +929,7 @@ setting.showweather.name = แสดงแกรฟฟิกสภาพอา
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]? public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้ public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
uiscale.reset = อัตราขนาดของ UI ได้มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]จะเปลี่ยนกลับไปเป็นแบบเดิมและออกในอีก[accent] {0}[] วินาที... uiscale.reset = อัตราขนาดของ UI ได้มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]จะเปลี่ยนกลับไปเป็นขนาดเดิมและออกในอีก[accent] {0}[] วินาที...
uiscale.cancel = ยกเลิกและออก uiscale.cancel = ยกเลิกและออก
setting.bloom.name = บลูม setting.bloom.name = บลูม
keybind.title = ตั้งค่าปุ่ม keybind.title = ตั้งค่าปุ่ม
@@ -1116,11 +1139,12 @@ block.sand-boulder.name = ก้อนหินทราย
block.basalt-boulder.name = ก้อนบะซอลต์ block.basalt-boulder.name = ก้อนบะซอลต์
block.grass.name = หญ้า block.grass.name = หญ้า
block.molten-slag.name = แร่หลอมละลาย block.molten-slag.name = แร่หลอมละลาย
block.pooled-cryofluid.name = สารหล่อเย็น
block.space.name = อวกาศ block.space.name = อวกาศ
block.salt.name = เกลือ block.salt.name = เกลือ
block.salt-wall.name = กำแพงเกลือ block.salt-wall.name = กำแพงเกลือ
block.pebbles.name = ก้อนกรวด block.pebbles.name = ก้อนกรวด
block.tendrils.name = ไม้เลื้อย block.tendrils.name = เถาวัลย์
block.sand-wall.name = กำแพงทราย block.sand-wall.name = กำแพงทราย
block.spore-pine.name = ต้นสนสปอร์ block.spore-pine.name = ต้นสนสปอร์
block.spore-wall.name = กำแพงสปอร์ block.spore-wall.name = กำแพงสปอร์
@@ -1149,6 +1173,7 @@ block.core-nucleus.name = แกนกลาง: นิวเคลียส
block.deep-water.name = น้ำลึก block.deep-water.name = น้ำลึก
block.shallow-water.name = น้ำตื้น block.shallow-water.name = น้ำตื้น
block.tainted-water.name = น้ำเสีย block.tainted-water.name = น้ำเสีย
block.deep-tainted-water.name = น้ำเสียลึก
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
block.tar.name = น้ำมันดิน block.tar.name = น้ำมันดิน
block.stone.name = หิน block.stone.name = หิน
@@ -1276,6 +1301,7 @@ block.plated-conduit.name = ท่อน้ำเสริมเกราะ
block.phase-conduit.name = ท่อน้ำเฟส block.phase-conduit.name = ท่อน้ำเฟส
block.liquid-router.name = เร้าเตอร์ของเหลว block.liquid-router.name = เร้าเตอร์ของเหลว
block.liquid-tank.name = ถังบรรจุของเหลว block.liquid-tank.name = ถังบรรจุของเหลว
block.liquid-container.name = ตู้บรรจุของเหลว
block.liquid-junction.name = ทางแยกของเหลว block.liquid-junction.name = ทางแยกของเหลว
block.bridge-conduit.name = สะพานของเหลว block.bridge-conduit.name = สะพานของเหลว
block.rotary-pump.name = ปั๊มโรตารี่ block.rotary-pump.name = ปั๊มโรตารี่
@@ -1283,7 +1309,7 @@ block.thorium-reactor.name = เตาปฏิกรณ์ทอเรี่ย
block.mass-driver.name = เครื่องโอนถ่ายมวล block.mass-driver.name = เครื่องโอนถ่ายมวล
block.blast-drill.name = เครื่องขุดแอร์บลาสต์ block.blast-drill.name = เครื่องขุดแอร์บลาสต์
block.thermal-pump.name = ปั๊มความร้อน block.thermal-pump.name = ปั๊มความร้อน
block.thermal-generator.name = เครื่องกำเนิดไฟฟ้าจากความร้อน block.thermal-generator.name = เครื่องกำเนิดไฟฟ้าพลังอัคคี
block.alloy-smelter.name = เครื่องหลอมอัลลอย block.alloy-smelter.name = เครื่องหลอมอัลลอย
block.mender.name = เครื่องซ่อมแซม block.mender.name = เครื่องซ่อมแซม
block.mend-projector.name = เครื่องฉายซ่อมแซม block.mend-projector.name = เครื่องฉายซ่อมแซม
@@ -1322,10 +1348,16 @@ block.disassembler.name = เครื่องถอดแยกส่วนป
block.silicon-crucible.name = เบ้าหลอมซิลิคอน block.silicon-crucible.name = เบ้าหลอมซิลิคอน
block.overdrive-dome.name = โดมเร่งประสิทธิภาพ block.overdrive-dome.name = โดมเร่งประสิทธิภาพ
block.interplanetary-accelerator.name = ฐานเร่งความเร็วระหว่างดาวเคราะห์ block.interplanetary-accelerator.name = ฐานเร่งความเร็วระหว่างดาวเคราะห์
#experimental, may be removed block.constructor.name = เครื่องก่อสร้าง
block.block-forge.name = เครื่องสร้างบล็อก block.constructor.description = สรรค์สร้างสิ่งก่อสร้างขนาดจนถึง 2x2 ช่อง
block.block-loader.name = เครื่องโหลดบล็อก block.large-constructor.name = เครื่องก่อสร้างขนาดใหญ่
block.block-unloader.name = เครื่องถ่ายบล็อก block.large-constructor.description = สรรค์สร้างสิ่งก่อสร้างขนาดจนถึง 4x4 ช่อง
block.deconstructor.name = เครื่องลบทำลาย
block.deconstructor.description = ลบทำลายสิ่งก่อสร้างและยูนิต คืนทรัพยากรทั้งหมดที่ใช้ในการก่อสร้าง
block.payload-loader.name = เครื่องโหลดสิ่งบรรทุก
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
block.switch.name = สวิตช์ block.switch.name = สวิตช์
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
@@ -1379,9 +1411,10 @@ hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่ง
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[] hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]การ์เดียน[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายการ์เดียน hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[] hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
@@ -1390,42 +1423,31 @@ item.copper.details = ทองแดง มีอยู่มากอย่า
item.lead.description = ทรัพยากรพื้นฐานที่หาเจอได้ง่าย ใช้อย่างแพร่หลายในอิเล็กทรอนิกส์และบล็อกขนย้ายของเหลว item.lead.description = ทรัพยากรพื้นฐานที่หาเจอได้ง่าย ใช้อย่างแพร่หลายในอิเล็กทรอนิกส์และบล็อกขนย้ายของเหลว
item.lead.details = ทั้งหนาและเฉื่อย ใช้กันอย่างมากในแบตเตอรี่\n\nโน๊ต: มีแนวโน้มจะเป็นพิษต่อรูปแบบชีวิตทางชีวภาพ ไม่ใช่ว่ามันยังมีเหลืออยู่มากมายที่นี่ item.lead.details = ทั้งหนาและเฉื่อย ใช้กันอย่างมากในแบตเตอรี่\n\nโน๊ต: มีแนวโน้มจะเป็นพิษต่อรูปแบบชีวิตทางชีวภาพ ไม่ใช่ว่ามันยังมีเหลืออยู่มากมายที่นี่
item.metaglass.description = ใช้อย่างแพร่หลายกับท่อน้ำและที่เก็บของ หรือนำไปเป็นกระสุนกระจายใส่ในป้อมปืน item.metaglass.description = ใช้อย่างแพร่หลายกับท่อน้ำและที่เก็บของ หรือนำไปเป็นกระสุนกระจายใส่ในป้อมปืน
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
item.graphite.description = เกิดจากการจัดเรียงตัวใหม่ของคาร์บอน ใช้เป็นชิ้นส่วนอุปกรณ์ไฟฟ้าหรือนำไปเป็นกระสุน item.graphite.description = เกิดจากการจัดเรียงตัวใหม่ของคาร์บอน ใช้เป็นชิ้นส่วนอุปกรณ์ไฟฟ้าหรือนำไปเป็นกระสุน
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[] item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์ item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นวัสดุอื่นๆ item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นวัสดุอื่นๆ
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
item.silicon.description = ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน item.silicon.description = ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
item.phase-fabric.description = ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง item.phase-fabric.description = ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง (ตู้มมมมม)
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้ item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[] liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกร สิ่งก่อสร้างหรือโรงงานต่างๆ liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกร สิ่งก่อสร้างหรือโรงงานต่างๆ
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
block.derelict = [lightgray]ถูกทิ้งร้าง block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
@@ -1463,13 +1485,9 @@ block.phase-wall.description = ป้องกันสิ่งก่อสร
block.phase-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา\nครอบคลุมหลายช่อง block.phase-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา\nครอบคลุมหลายช่อง
block.surge-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี block.surge-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี
block.surge-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี\nครอบคลุมหลายช่อง block.surge-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี\nครอบคลุมหลายช่อง
block.scrap-wall.description = เศษซากของกำแพงที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.scrap-wall-large.description = เศษซากของกำแพงขนาดใหญ่ที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.scrap-wall-huge.description = เศษซากของกำแพงขนาดยักษ์ที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.scrap-wall-gigantic.description = เศษซากของกำแพงขนาดมหึมาที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.door.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน block.door.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน
block.door-large.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน\nครอบคลุมหลายช่อง block.door-large.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน\nครอบคลุมหลายช่อง
block.mender.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างช้าๆ\สามารถใช้ซิลิกอนเพื่อเพิ่มระยะและประสิทธิภาพได้ block.mender.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างช้าๆสามารถใช้ซิลิกอนเพื่อเพิ่มระยะและประสิทธิภาพได้
block.mend-projector.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างล้นเหลือ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพได้ block.mend-projector.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างล้นเหลือ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพได้
block.overdrive-projector.description = เพิ่มความเร็วของสิ่งก่อสร้างรอบๆ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพ block.overdrive-projector.description = เพิ่มความเร็วของสิ่งก่อสร้างรอบๆ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพ
block.force-projector.description = สร้างสนามพลังงานหกเหลี่ยมรอบๆ ตัวเอง ป้องกันสิ่งก่อสร้างและยูนิตภายในสนามพลังงานจากการโจมตี\nจะร้อนจัดถ้าได้รับดาเมจมากพอ สามารถใช้น้ำหรือสารหล่อเย็นมาระบายความร้อนได้ สามารถเพิ่มขนาดสนามพลังได้ด้วยใยเฟส block.force-projector.description = สร้างสนามพลังงานหกเหลี่ยมรอบๆ ตัวเอง ป้องกันสิ่งก่อสร้างและยูนิตภายในสนามพลังงานจากการโจมตี\nจะร้อนจัดถ้าได้รับดาเมจมากพอ สามารถใช้น้ำหรือสารหล่อเย็นมาระบายความร้อนได้ สามารถเพิ่มขนาดสนามพลังได้ด้วยใยเฟส
@@ -1495,13 +1513,14 @@ block.conduit.description = เคลื่อนย้ายของเหล
block.pulse-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า เคลื่อนย้ายได้เร็วขึ้นและเก็บของเหลวได้เยอะกว่าท่อน้ำธรรมดา block.pulse-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า เคลื่อนย้ายได้เร็วขึ้นและเก็บของเหลวได้เยอะกว่าท่อน้ำธรรมดา
block.plated-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างนอกจากท่อน้ำด้วยกันเอง\nไม่รั่ว และมีเกราะที่หนากว่า block.plated-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างนอกจากท่อน้ำด้วยกันเอง\nไม่รั่ว และมีเกราะที่หนากว่า
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออกสามทางเท่าๆกัน สามารถเก็บของเหลวได้จำนวนหนึ่ง\nมีประโยชน์สำหรับการส่งของเหลวจากปั้มไปยังหลายที่ block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออกสามทางเท่าๆกัน สามารถเก็บของเหลวได้จำนวนหนึ่ง\nมีประโยชน์สำหรับการส่งของเหลวจากปั้มไปยังหลายที่
block.liquid-tank.description = เก็บของเหลวจำนวนมาก ส่งออกไปรอบด้านคล้ายกับเร้าเตอร์ของเหลว\nใช้สำหรับสร้างกันชนในเวลาที่ของหลวไม่คงที่หรือเวลาที่ใช้ของเหลว\nเป็นจำนวนมาก block.liquid-container.description = เก็บของเหลวจำนวนปานกลาง ส่งออกไปรอบด้านคล้ายกับ\nเร้าเตอร์ของเหลว เหมาะในการใช้กับเครื่องหลดและถ่ายสิ่งบรรทุกสำหรับ\nการขนส่งของเหลวทางไกล
block.liquid-tank.description = เก็บของเหลวจำนวนมาก ส่งออกไปรอบด้านคล้ายกับเร้าเตอร์ของเหลว\nเหมาะในการใช้เพื่อสร้างกันชนในเวลาที่ของเหลวไม่คงที่\nหรือเวลาที่ใช้ของเหลวเป็นจำนวนมาก
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับท่อน้ำสองท่อตัดกันที่มีของเหลวสองชนิดแล้วจะไปคนละที่ block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับท่อน้ำสองท่อตัดกันที่มีของเหลวสองชนิดแล้วจะไปคนละที่
block.bridge-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพง block.bridge-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพง
block.phase-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพงด้วยความเร็วแสง\nมีระยะที่ไกลกว่าสะพานของเหลว แต่ต้องใช้พลังงาน block.phase-conduit.description = เคลื่อนย้ายของเหลวข้ามสิ่งก่อสร้างหรือกำแพงด้วยความเร็วแสง\nมีระยะที่ไกลกว่าสะพานของเหลว แต่ต้องใช้พลังงาน
block.power-node.description = ส่งพลังงานไปยังตัวจ่ายพลังงานที่เชื่อมต่อ ตัวจ่ายจะรับพลังงานจากตัวจ่ายอื่น\nหรือแหล่งพลังงานแล้วส่งไปยังบล็อกที่ติดกัน block.power-node.description = ส่งพลังงานไปยังตัวจ่ายพลังงานที่เชื่อมต่อ ตัวจ่ายจะรับพลังงานจากตัวจ่ายอื่น\nหรือแหล่งพลังงานแล้วส่งไปยังบล็อกที่ติดกัน
block.power-node-large.description = ตัวจ่ายพลังงานขั้นสูง มีระยะเชื่อมต่อกว้างขึ้น เชื่อมต่อได้มากขึ้น block.power-node-large.description = ตัวจ่ายพลังงานขั้นสูง มีระยะเชื่อมต่อกว้างขึ้น เชื่อมต่อได้มากขึ้น
block.surge-tower.description = ตัวจ่ายพลังงานที่มีระยะเชื่อมต่อไกลมากแต่เชื่อมต่อได้น้อย\nไว้ใช้สำหรับส่งพลังงานไปที่ไกลๆ block.surge-tower.description = ตัวจ่ายพลังงานที่มีระยะเชื่อมต่อไกลมากแต่เชื่อมต่อได้น้อย\nเหมาะในการใช้เพื่อส่งพลังงานไปที่ไกลๆ
block.diode.description = พลังงานแบตเตอรี่สามารถไหลผ่านบล็อกนี้ได้เพียงทางเดียว แต่เฉพาะเวลาที่อีกด้านมีพลังงานน้อยกว่าเท่านั้น block.diode.description = พลังงานแบตเตอรี่สามารถไหลผ่านบล็อกนี้ได้เพียงทางเดียว แต่เฉพาะเวลาที่อีกด้านมีพลังงานน้อยกว่าเท่านั้น
block.battery.description = เก็บพลังงานเป็นกันชนเวลาที่มีพลังงานเกิน และส่งออกพลังงานเมื่อพลังงานไม่พอ block.battery.description = เก็บพลังงานเป็นกันชนเวลาที่มีพลังงานเกิน และส่งออกพลังงานเมื่อพลังงานไม่พอ
block.battery-large.description = เก็บพลังงานเป็นกันชนเวลาที่มีพลังงานเกิน และส่งออกพลังงานเมื่อพลังงานไม่พอ\nเก็บพลังงานได้เยอะกว่าแบตเตอรี่ธรรมดา block.battery-large.description = เก็บพลังงานเป็นกันชนเวลาที่มีพลังงานเกิน และส่งออกพลังงานเมื่อพลังงานไม่พอ\nเก็บพลังงานได้เยอะกว่าแบตเตอรี่ธรรมดา
@@ -1513,11 +1532,10 @@ block.rtg-generator.description = เครื่องกำเนิดไฟ
block.solar-panel.description = ผลิตพลังงานจากแสงอาทิตย์อย่างน้อยๆ block.solar-panel.description = ผลิตพลังงานจากแสงอาทิตย์อย่างน้อยๆ
block.solar-panel-large.description = ผลิตพลังงานจากแสงอาทิตย์อย่างพอประมาณ มีประสิทธิภาพมากกว่าแผงโซล่าเซลล์ธรรมดา block.solar-panel-large.description = ผลิตพลังงานจากแสงอาทิตย์อย่างพอประมาณ มีประสิทธิภาพมากกว่าแผงโซล่าเซลล์ธรรมดา
block.thorium-reactor.description = ผลิตพลังงานจำนวนมากจากทอเรี่ยม ต้องมีสารหล่อเย็นมาระบายความร้อนอยู่ตลอดเวลา จะร้อนและระเบิดอย่างรุนแรงหากขาดสารหล่อเย็น block.thorium-reactor.description = ผลิตพลังงานจำนวนมากจากทอเรี่ยม ต้องมีสารหล่อเย็นมาระบายความร้อนอยู่ตลอดเวลา จะร้อนและระเบิดอย่างรุนแรงหากขาดสารหล่อเย็น
block.thorium-reactor.details = เตาปฏิกรที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้
block.impact-reactor.description = สามารถผลิตไฟฟ้าได้จำนวนมหาศาลที่ประสิทธิภาพสูงสุด จำเป็นต้องใช้พลังงานจำนวนมากในการสตาร์ทเครื่อง block.impact-reactor.description = สามารถผลิตไฟฟ้าได้จำนวนมหาศาลที่ประสิทธิภาพสูงสุด จำเป็นต้องใช้พลังงานจำนวนมากในการสตาร์ทเครื่อง
block.mechanical-drill.description = เมื่อวางบนพื้นแร่ จะขุดแร่นั้นและส่งออกมาอย่างช้าๆ\nไปเรื่อยๆ ไม่มีที่สิ้นสุด ขุดได้แค่ทรัพยากรพื้นฐาน block.mechanical-drill.description = เมื่อวางบนพื้นแร่ จะขุดแร่นั้นและส่งออกมาอย่างช้าๆ\nไปเรื่อยๆ ไม่มีที่สิ้นสุด ขุดได้แค่ทรัพยากรพื้นฐาน
block.pneumatic-drill.description = เครื่องขุดที่ได้รับการปรับปรุง สามารถขุด[accent]ไทเทเนี่ยม[]ได้ ขุดได้เร็วกว่าเครื่องขุดเชิงกล block.pneumatic-drill.description = เครื่องขุดที่ได้รับการปรับปรุง สามารถขุด[sky]ไทเทเนี่ยม[]ได้ ขุดได้เร็วกว่าเครื่องขุดเชิงกล
block.laser-drill.description = ขุดได้เร็วขึ้นด้วยเทคโนโลยีเลเซอร์ แต่ต้องใช้พลังงาน\nสามารถขุด[accent]ทอเรี่ยม[]ได้ block.laser-drill.description = ขุดได้เร็วขึ้นด้วยเทคโนโลยีเลเซอร์ แต่ต้องใช้พลังงาน\nสามารถขุด[pink]ทอเรี่ยม[]ได้
block.blast-drill.description = เครื่องขุดขั้นสุดยอด ใช้พลังงานจำนวนมาก block.blast-drill.description = เครื่องขุดขั้นสุดยอด ใช้พลังงานจำนวนมาก
block.water-extractor.description = ขุดน้ำบาดาลจากใต้พื้นดิน ใช้ในพื้นที่ที่ไม่มีน้ำบนดินให้ใช้ block.water-extractor.description = ขุดน้ำบาดาลจากใต้พื้นดิน ใช้ในพื้นที่ที่ไม่มีน้ำบนดินให้ใช้
block.cultivator.description = รวบรวมสปอร์ในชั้นบรรยากาศมาสกัดเป็นกระเปาะสปอร์สำหรับ\nอุตสาหกรรม block.cultivator.description = รวบรวมสปอร์ในชั้นบรรยากาศมาสกัดเป็นกระเปาะสปอร์สำหรับ\nอุตสาหกรรม
@@ -1578,15 +1596,15 @@ block.repair-turret.description = ซ่อมแซมยูนิตที่
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้ block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
unit.mace.description = ยิงเปลวไฟใส่ศัตรูที่อยู่ใกล้เคียง ทำให้ศัตรูถูกเผาไหม้ unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
unit.fortress.description = ยิงปืนใหญ่พิสัยไกลไปที่เป้าหมายพื้นดิน unit.fortress.description = ยิงปืนใหญ่พิสัยไกลไปที่เป้าหมายพื้นดิน
unit.scepter.description = ยิงกระสุนชาร์จใส่ศัตรูใกล้เคียงทั้งหมด กระสุนจะระเบิดออกเป็นพลังงานสายฟ้า สร้างความเสียหายแก่ป้อมปืนที่อยู่หลังกำแพ unit.scepter.description = ยิงกระสุนชาร์จใส่ศัตรูใกล้เคียงทั้งหมด กระสุนจะระเบิดออกเป็นพลังงานสายฟ้า สร้างความเสียหายแก่ยูนิตรอบข้า
unit.reign.description = ยิงกระสุนเจาะทะลุขนาดใหญ่ใส่ศัตรูที่อยู่ใกล้เคียง กระสุนสามารถกระจายตัวไปโจมตีป้อมปืนที่หลบอยู่หลังกำแพงได้ unit.reign.description = ยิงกระสุนเจาะทะลุขนาดใหญ่ใส่ศัตรูที่อยู่ใกล้เคียง กระสุนสามารถกระจายตัวไปโจมตีป้อมปืนที่หลบอยู่หลังกำแพงได้
unit.nova.description = ยิงเลเซอร์ที่สร้างความเสียหายให้กับศัตรูและซ่อมแซมสิ่งก่อสร้างของ\nพวกพ้อง สามารถบินได้ unit.nova.description = ยิงเลเซอร์ที่สร้างความเสียหายให้กับศัตรูและซ่อมแซมสิ่งก่อสร้างของ\nพวกพ้อง สามารถบินได้
unit.pulsar.description = ยิงสายฟ้าที่สร้างความเสียหายให้กับศัตรูและซ่อมแซมสิ่งก่อสร้างของ\nพวกพ้อง สามารถบินได้ unit.pulsar.description = ยิงสายฟ้าที่สร้างความเสียหายให้กับศัตรูและซ่อมแซมสิ่งก่อสร้างของ\nพวกพ้อง สามารถบินได้
unit.quasar.description = ยิงลำแสงเลเซอร์เจาะทะลุที่สร้างความเสียหายให้กับศัตรูและซ่อมแซม\nสิ่งก่อสร้างของพวกพ้อง มีโล่พลังงานเพื่อป้องกันร่างกายอันบอบบาง\nสามารถบินได้ unit.quasar.description = ยิงลำแสงเลเซอร์เจาะทะลุที่สร้างความเสียหายให้กับศัตรูและซ่อมแซม\nสิ่งก่อสร้างของพวกพ้อง มีโล่พลังงานเพื่อป้องกันร่างกายอันบอบบาง\nสามารถบินได้
unit.vela.description = ยิงลำแสงเลเซอร์ต่อเนื่องขนาดใหญ่ที่สร้างความเสียหายให้กับศัตรู ทำให้เกิดไฟไหม้ และซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nสามารถบินได้ unit.vela.description = ยิงลำแสงเลเซอร์ต่อเนื่องขนาดใหญ่ที่สร้างความเสียหายให้กับศัตรู ทำให้เกิดไฟไหม้ และซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nสามารถบินได้
unit.corvus.description = ยิงลำแสงเลเซอร์ระเบิดขนาดใหญ่ที่สร้างความเสียหายอย่างหนักให้กับศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง สามารถเหยียบข้ามกำแพงได้ unit.corvus.description = ยิงลำแสงเลเซอร์พลังงานขนาดใหญ่ที่สร้างความเสียหายอย่างหนัก\nให้กับศัตรูและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง สามารถเหยียบข้ามกำแพงได้
unit.crawler.description = วิ่งเข้าหาศัตรูแล้วระเบิดตัวเอง ทำให้เกิดระเบิดขนาดใหญ่ unit.crawler.description = วิ่งเข้าหาศัตรูแล้วระเบิดตัวเอง ทำให้เกิดระเบิดขนาดใหญ่
unit.atrax.description = ยิงลูกแก้วแร่หลอมใส่เป้าหมายพื้นดิน ทำให้ศัตรูถูกเผาไหม้ สามารถเหยียบข้ามกำแพงได้ unit.atrax.description = ยิงลูกแก้วแร่หลอมใส่เป้าหมายพื้นดิน ทำให้ศัตรูถูกเผาไหม้ สามารถเหยียบข้ามกำแพงได้
unit.spiroct.description = ยิงเลเซอร์ทอนกำลังใส่ศัตรู ซ่อมแซมตัวเองไปในตัว สามารถเหยียบข้ามกำแพงได้ unit.spiroct.description = ยิงเลเซอร์ทอนกำลังใส่ศัตรู ซ่อมแซมตัวเองไปในตัว สามารถเหยียบข้ามกำแพงได้
@@ -1603,17 +1621,17 @@ unit.mega.description = ซ่อมแซมสิ่งก่อสร้า
unit.quad.description = ทิ้งระเบิดขนาดใหญ่ลงบนเป้าหมายพื้นดิน ซ่อมแซมสิ่งก่อสร้างของพวกพ้องและสร้างความเสียหายแก่ศัตรู สามารถบรรทุกยูนิตพื้นดินขนาดกลางได้ unit.quad.description = ทิ้งระเบิดขนาดใหญ่ลงบนเป้าหมายพื้นดิน ซ่อมแซมสิ่งก่อสร้างของพวกพ้องและสร้างความเสียหายแก่ศัตรู สามารถบรรทุกยูนิตพื้นดินขนาดกลางได้
unit.oct.description = ปกป้องพวกพ้องที่อยู่ใกล้เคียงด้วยโล่พลังงาน สามารถบรรทุกยูนิตภาคพื้นดินได้แทบทุกตัว unit.oct.description = ปกป้องพวกพ้องที่อยู่ใกล้เคียงด้วยโล่พลังงาน สามารถบรรทุกยูนิตภาคพื้นดินได้แทบทุกตัว
unit.risso.description = ยิงขีปนาวุธและสาดกระสุนจำนวนมากใส่ศัตรูใกล้เคียง unit.risso.description = ยิงขีปนาวุธและสาดกระสุนจำนวนมากใส่ศัตรูใกล้เคียง
unit.minke.description = ยิงกระสุนหนักและกระสุนธรรมดาไปยังเป้าหมายพื้นดินที่อยู่ใกล้เคียง\nให้สถานะ[accent]โอเวอร์คล็อก[]แก่พวกพ้องรอบข้าง ทำให้ยิงเร็วและแรงขึ้น unit.minke.description = ยิงทั้งกระสุนหนักและกระสุนธรรมดาไปยังเป้าหมายพื้นดินที่อยู่ใกล้เคียง
unit.bryde.description = ยิงกระสุนปืนใหญ่พิสัยไกลและขีปนาวุธติดตามตัวใส่ศัตรู unit.bryde.description = ยิงกระสุนปืนใหญ่พิสัยไกลและขีปนาวุธติดตามตัวใส่ศัตรู
unit.sei.description = ยิงขีปนาวุธติดตามตัวและกระสุนเจาะเกราะใส่ศัตรู unit.sei.description = ยิงขีปนาวุธติดตามตัวและกระสุนเจาะเกราะใส่ศัตรู
unit.omura.description = ยิงลำแสงปืนเรลกันเจาะทะลุระยะไกลใส่ศัตรู สร้างยูนิตแฟลร์ unit.omura.description = ยิงลำแสงปืนเรลกันเจาะทะลุระยะไกลใส่ศัตรู สร้างยูนิตแฟลร์
unit.alpha.description = ปกป้องแกนกลางชาร์ดจากศัตรู สร้างสิ่งต่างๆ unit.alpha.description = ปกป้องแกนกลางชาร์ดจากศัตรู สร้างสิ่งต่างๆ
unit.beta.description = ปกป้องแกนกลางฟาวน์เดชั่นจากศัตรู สร้างสิ่งต่างๆ unit.beta.description = ปกป้องแกนกลางฟาวน์เดชั่นจากศัตรู สร้างสิ่งต่างๆ
unit.gamma.description = ปกป้องแกนกลางนิวเคลียสจากศัตรู สร้างสิ่งต่างๆ unit.gamma.description = ปกป้องแกนกลางนิวเคลียสจากศัตรู สร้างสิ่งต่างๆ
unit.retusa.description = วางทุ่นระเบิดระยะใกล้ และซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียง unit.retusa.description = ยิงตอร์ปิโดติดตามตัวใส่ศัตรูที่อยู่ใกล้เคียง และซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียง
unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียงและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nทำลายกระสุนที่กำลังเข้ามาด้วยปืนป้องกันจุด unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียงและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nทำลายกระสุนที่กำลังเข้ามาด้วยปืนป้องกันจุด\nให้สถานะ[accent]โอเวอร์คล็อก[]แก่พวกพ้องรอบข้าง ทำให้ยิงเร็วและแรงขึ้น
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
unit.aegires.description = ช็อตทุกสิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง unit.aegires.description = ช็อตทุกสิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้ lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
@@ -1657,7 +1675,7 @@ graphicstype.color = ตั้งค่าสีสำหรับการว
graphicstype.stroke = ตั้งค่าความกว้างของเส้น graphicstype.stroke = ตั้งค่าความกว้างของเส้น
graphicstype.line = วาดส่วนของเส้นตรง graphicstype.line = วาดส่วนของเส้นตรง
graphicstype.rect = เติมรูปเหลี่ยม graphicstype.rect = เติมรูปเหลี่ยม
graphicstype.linerect วาดโครงร่างสี่เหลี่ยม graphicstype.linerect = วาดโครงร่างสี่เหลี่ยม
graphicstype.poly = เติมรูปหลายเหลี่ยมปกติ graphicstype.poly = เติมรูปหลายเหลี่ยมปกติ
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
graphicstype.triangle = เติมสามเหลี่ยม graphicstype.triangle = เติมสามเหลี่ยม
@@ -1703,7 +1721,7 @@ lenum.any = ยูนิตอะไรก็ได้
lenum.ally = ยูนิตพวกพ้อง lenum.ally = ยูนิตพวกพ้อง
lenum.attacker = ยูนิตติดอาวุธ lenum.attacker = ยูนิตติดอาวุธ
lenum.enemy = ยูนิตศัตรู lenum.enemy = ยูนิตศัตรู
lenum.boss = ยูนิตการ์เดียน lenum.boss = ยูนิตผู้พิทักษ์
lenum.flying = ยูนิตอากาศ lenum.flying = ยูนิตอากาศ
lenum.ground = ยูนิตพื้นดิน lenum.ground = ยูนิตพื้นดิน
lenum.player = ยูนิตที่ถูกควบคุมโดยผู้เล่น lenum.player = ยูนิตที่ถูกควบคุมโดยผู้เล่น
@@ -1735,16 +1753,16 @@ radar.output = ตัวแปรของยูนิตที่มองห
unitradar.target = ตัวกรองในการหายูนิต unitradar.target = ตัวกรองในการหายูนิต
unitradar.and = ตัวกรองเพิ่มเติม unitradar.and = ตัวกรองเพิ่มเติม
unitradar.order = เรียงลำดับคำสั่ง\n0 เพื่อย้อนกลับ unitradar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
unitradar.output = ตัวแปรของยูนิตที่มองหา unitradar.output = ตัวแปรของยูนิตที่มองหา
control.of = สิ่งก่อสร้างให้ควบคุม control.of = สิ่งก่อสร้างให้ควบคุม
control.unit = ยูนิต/สิ่งก่อสร้างที่จะเล็ง control.unit = ยูนิต/สิ่งก่อสร้างที่จะเล็ง
control.shoot = ว่าจะยิงหรือเปล่า control.shoot = ว่าจะยิงหรือไม่
unitlocate.enemy = ว่าจะหาสิ่งก่อสร้างศัตรูหรือไม่ unitlocate.enemy = ว่าจะหาสิ่งก่อสร้างศัตรูหรือไม่
unitlocate.found = ตัวแปรว่าหาเจอหรือไม่\nจะส่งกลับว่า true หากเจอสิ่งก่อสร้าง unitlocate.found = ตัวแปรว่าพบเจอหรือไม่\nจะส่งกลับว่า true หากเจอสิ่งก่อสร้าง
unitlocate.building = ตัวแปรสิ่งก่อสร้างที่มองหา unitlocate.building = ตัวแปรสิ่งก่อสร้างที่มองหา
unitlocate.outx = ตัวแปรพิกัด X unitlocate.outx = ตัวแปรพิกัด X
unitlocate.outy = ตัวแปรพิกัด Y unitlocate.outy = ตัวแปรพิกัด Y
@@ -1759,12 +1777,24 @@ lenum.target = ยิงไปที่ตำแหน่งเป้าหม
lenum.targetp = ยิงเป้าหมายโดยมีการคำนวณความเร็ว lenum.targetp = ยิงเป้าหมายโดยมีการคำนวณความเร็ว
lenum.itemdrop = ปล่อยไอเท็ม lenum.itemdrop = ปล่อยไอเท็ม
lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง
lenum.paydrop = ปล่อยของที่บรรทุกอยู่ lenum.paydrop = ปล่อยสิ่งที่บรรทุกอยู่
lenum.paytake = หยิบของบรรทุกที่จุดที่อยู่ lenum.paytake = หยิบสิ่งบรรทุกจุดที่อยู่
lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่
lenum.flag = ปักธงยูนิตเป็นหมายเลข lenum.flag = ปักธงยูนิตเป็นหมายเลข
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
lenum.build = สร้างสิ่งก่อสร้าง lenum.build = สร้างสิ่งก่อสร้าง
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[] lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่ lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์ lenum.boost = เริ่ม/หยุดการบูสต์
#extra line: 18 => extra descriptions: 4+2 => extra details: (7+4)+1 item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง (ตู้มมมมม)
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
block.thorium-reactor.details = เตาปฏิกรที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้

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@@ -18,13 +18,13 @@ linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
gameover = Kaybettin gameover = Kaybettin
gameover.waiting = [accent]Sonraki Harita Bekleniyor...
gameover.pvp = [accent] {0}[] Takımı kazandı!
gameover.disconnect = Bağlantı Koptu! gameover.disconnect = Bağlantı Koptu!
gameover.pvp = [accent] {0}[] Takımı kazandı!
gameover.waiting = [accent]Sonraki Harita Bekleniyor...
highscore = [accent]Yeni rekor! highscore = [accent]Yeni rekor!
copied = Panoya Kopyalandı. copied = Panoya Kopyalandı.
indev.popup = [accent]v6[] şu anda [accent]beta aşamasındadır[].\n[lightgray]Bu demektir ki:[]\n[scarlet]- Mücadele modu tamamlanmamıştır[]\n- Müzik ve ses efektleri tamamlanmamıştır veya eksiktir\n- Gördüğün her şey değişime ya da kaldırılmaya açıktır.\n\nHataları ve çökmeleri [accent]Github[]'da bildir.
indev.notready = Oyunun bu kısmı henüz hazır değil. indev.notready = Oyunun bu kısmı henüz hazır değil.
indev.campaign = [accent]Tebrikler! Mücadelenin sonuna ulaştın![]\n\nİçerikler bir sonraki sürüme kadar bu kadar.. Gezegenler arası ulaşım gelecek güncellemelerde eklenicek.
load.sound = Sesler load.sound = Sesler
load.map = Haritalar load.map = Haritalar
@@ -78,13 +78,12 @@ schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler stats = İstatistikler
stat.wave = Bozguna Uğratılan Dalgalar:[accent] {0} stat.wave = Bozguna Uğratılan Dalgalar:[accent] {0}
stat.unitsCreated = Üretilen Birimler:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0} stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0} stat.built = İnşa Edilen Yapılar:[accent] {0}
stat.destroyed = Yok Edilen Yapılar:[accent] {0} stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0} stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar:
stat.playtime = Oynama Süresi:[accent] {0} stat.playtime = Oynama Süresi:[accent] {0}
stat.rank = Rütbe: [accent]{0}
globalitems = [accent]Toplanan Kaynaklar globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -94,6 +93,7 @@ level.mode = Oyun Modu:
coreattack = < Merkez saldırı altında! > coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Çekirdek Veritabanı database = Çekirdek Veritabanı
database.button = Veritabanı
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
joingame = Oyuna Katıl joingame = Oyuna Katıl
@@ -168,8 +168,9 @@ planetmap = Gezegen Haritası
launchcore = Kalkış launchcore = Kalkış
filename = Dosya Adı: filename = Dosya Adı:
unlocked = Yeni içerik açıldı! unlocked = Yeni içerik açıldı!
completed = [accent]Tamamlandı
available = Yeni Araştırma Mümkün! available = Yeni Araştırma Mümkün!
unlock.incampaign = < Detaylar için Mücadelede Araştır >
completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı techtree = Teknoloji Ağacı
research.legacy = [accent]5.0[] Araştırma Datası Bulnudu.\n[accent]Bu datayı Yüklemek ister misin?[], yoksa [accent]silip[] baştan mı başlamak istersin? (önerilir)? research.legacy = [accent]5.0[] Araştırma Datası Bulnudu.\n[accent]Bu datayı Yüklemek ister misin?[], yoksa [accent]silip[] baştan mı başlamak istersin? (önerilir)?
research.load = Yükle research.load = Yükle
@@ -228,10 +229,10 @@ trace = Oyuncuyu Takip Et
trace.playername = Oyuncu İsmi: [accent]{0} trace.playername = Oyuncu İsmi: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Özel ID: [accent]{0} trace.id = Özel ID: [accent]{0}
trace.times.joined = Girme Sayısı: [accent]{0}
trace.times.kicked = Atılma Sayısı: [accent]{0}
trace.mobile = Mobil Sürüm: [accent]{0} trace.mobile = Mobil Sürüm: [accent]{0}
trace.modclient = Özel Sürüm: [accent]{0} trace.modclient = Özel Sürüm: [accent]{0}
trace.times.joined = Girme Sayısı: [accent]{0}
trace.times.kicked = Atılma Sayısı: [accent]{0}
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder. invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
server.bans = Yasaklılar server.bans = Yasaklılar
server.bans.none = Yasaklanmış oyuncu bulunamadı! server.bans.none = Yasaklanmış oyuncu bulunamadı!
@@ -287,6 +288,7 @@ save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!
empty = <boş> empty = <boş>
on = on =
off = Kapa off = Kapa
save.search = Kayıtlı Oyun Ara...
save.autosave = Otomatik kayıt: {0} save.autosave = Otomatik kayıt: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
@@ -317,7 +319,7 @@ data.invalid = Bu oyun verisi geçerli değil.
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız. data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
quit.confirm = Çıkmak istediğinize emin misiniz? quit.confirm = Çıkmak istediğinize emin misiniz?
loading = [accent]Yükleniyor... loading = [accent]Yükleniyor...
reloading = [accent]Modlar Yeniden Yükleniyor... downloading = [accent]İndiriliyor...
saving = [accent]Kayıt ediliyor... saving = [accent]Kayıt ediliyor...
respawn = [accent][[{0}][] Çekirdekte yeniden doğ respawn = [accent][[{0}][] Çekirdekte yeniden doğ
cancelbuilding = [accent][[{0}][] Planı temizle cancelbuilding = [accent][[{0}][] Planı temizle
@@ -362,6 +364,7 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
publish.error = Nesneyi yayınlarken hata oluştu: {0} publish.error = Nesneyi yayınlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0} steam.error = Steam hatası.\nHata kodu: {0}
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
@@ -377,6 +380,13 @@ editor.ingame = Oyun içinde düzenle
editor.publish.workshop = Atölyede Yayınla editor.publish.workshop = Atölyede Yayınla
editor.newmap = Yeni Harita editor.newmap = Yeni Harita
editor.center = Ortala editor.center = Ortala
editor.search = Harita Ara...
editor.filters = Harita Filtrele
editor.filters.mode = Oyun Modları:
editor.filters.type = Harita Türleri:
editor.filters.search = Ara:
editor.filters.author = Yapımcı
editor.filters.description = ıklama
workshop = Atölye workshop = Atölye
waves.title = Dalgalar waves.title = Dalgalar
waves.remove = Kaldır waves.remove = Kaldır
@@ -385,6 +395,7 @@ waves.waves = dalga(lar)
waves.perspawn = doğma noktası başına waves.perspawn = doğma noktası başına
waves.shields = kalkan/dalga waves.shields = kalkan/dalga
waves.to = doğru waves.to = doğru
waves.max = maks birim
waves.guardian = Gardiyan waves.guardian = Gardiyan
waves.preview = Önizleme waves.preview = Önizleme
waves.edit = Düzenle... waves.edit = Düzenle...
@@ -393,6 +404,13 @@ waves.load = Panodan yükle
waves.invalid = Panoda geçersiz dalga sayısı var. waves.invalid = Panoda geçersiz dalga sayısı var.
waves.copied = Dalgalar kopyalandı. waves.copied = Dalgalar kopyalandı.
waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın waves.none = Düşman bulunamadı.\nBoş dalga düzenlerin otomatik olarak varsayılan düzenle değiştirileceğini unutmayın
waves.sort = Sıralama Ölçeği:
waves.sort.reverse = Ters Sırala
waves.sort.begin = Başla
waves.sort.health = Can
waves.sort.type = Tür
waves.units.hide = Hepsini Gizle
waves.units.show = Hepsini Göster
#bunlar özellikle küçük başlıyor. #bunlar özellikle küçük başlıyor.
wavemode.counts = miktarlar wavemode.counts = miktarlar
@@ -402,6 +420,7 @@ wavemode.health = can
editor.default = [lightgray]<Varsayılan> editor.default = [lightgray]<Varsayılan>
details = Detaylar... details = Detaylar...
edit = Düzenle... edit = Düzenle...
variables = Değişkenler
editor.name = İsim: editor.name = İsim:
editor.spawn = Eleman Oluştur editor.spawn = Eleman Oluştur
editor.removeunit = Eleman Kaldır editor.removeunit = Eleman Kaldır
@@ -530,9 +549,9 @@ requirement.core = {0}`da Düşman Çekirdeği Yok Et
requirement.research = {0} araştır requirement.research = {0} araştır
requirement.produce = {0} üret requirement.produce = {0} üret
requirement.capture = {0} sektörünü ele geçir requirement.capture = {0} sektörünü ele geçir
bestwave = [lightgray]En İyi Dalga: {0}
launch.text = Kalkış launch.text = Kalkış
research.multiplayer = Sadece kurucu araştırma yapabilir. research.multiplayer = Sadece kurucu araştırma yapabilir.
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
uncover = uncover =
configure = Ekipmanı Yapılandır configure = Ekipmanı Yapılandır
@@ -621,6 +640,8 @@ sector.biomassFacility.name = Sentetik BioMadde Santrali
sector.windsweptIslands.name = Rüzgarlı Adalar sector.windsweptIslands.name = Rüzgarlı Adalar
sector.extractionOutpost.name = Kazı Üssü sector.extractionOutpost.name = Kazı Üssü
sector.planetaryTerminal.name = Gezegenler Arası Terminal sector.planetaryTerminal.name = Gezegenler Arası Terminal
sector.coastline.name = Kıyı Şeridi
sector.navalFortress.name = Deniz Kalesi
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle. sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
@@ -648,10 +669,12 @@ status.sapped.name = Emilmiş
status.electrified.name = Elektriklenmiş status.electrified.name = Elektriklenmiş
status.spore-slowed.name = Sporlanmış status.spore-slowed.name = Sporlanmış
status.tarred.name = Ziftlenmiş status.tarred.name = Ziftlenmiş
status.overdrive.name = Yüksek Hızlı
status.overclock.name = Hızlandırlımış status.overclock.name = Hızlandırlımış
status.shocked.name = Çarpılmış status.shocked.name = Çarpılmış
status.blasted.name = Patlatılmış status.blasted.name = Patlatılmış
status.unmoving.name =Sabit status.unmoving.name = Sabit
status.boss.name = Gardiyan
settings.language = Dil settings.language = Dil
settings.data = Oyun Verisi settings.data = Oyun Verisi
@@ -674,7 +697,7 @@ settings.clearcampaignsaves.confirm = Mücadele modundaki oynadığınız tüm s
paused = [accent]<Durduruldu> paused = [accent]<Durduruldu>
clear = Temizle clear = Temizle
banned = [scarlet]Yasaklı banned = [scarlet]Yasaklı
unplaceable.sectorcaptured = [scarlet]Ele geçirilmiş sektör gerekir unsupported.environment = [scarlet]Desteklenmeyen Ortam
yes = Evet yes = Evet
no = Hayır no = Hayır
info.title = Bilgi info.title = Bilgi
@@ -760,7 +783,7 @@ stat.speedmultiplier = Hız Çarpanı
stat.reloadmultiplier = Yeniden Yükleme Çarpanı stat.reloadmultiplier = Yeniden Yükleme Çarpanı
stat.buildspeedmultiplier = İnşa Hızı Çarpanı stat.buildspeedmultiplier = İnşa Hızı Çarpanı
stat.reactive = Tepki Verir stat.reactive = Tepki Verir
stat.healing = İyileştirir stat.healing = Tamir Eder
ability.forcefield = Güç Kalkanı ability.forcefield = Güç Kalkanı
ability.repairfield = Onarma Alanı ability.repairfield = Onarma Alanı
@@ -770,12 +793,13 @@ ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi ability.movelightning = Hareket Enerjisi
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.noresources = Eksik Kaynaklar bar.noresources = Kaynak Yetersiz
bar.corereq = Çekirdek Tabanı Gerekli bar.corereq = Çekirdek Tabanı Gerekli
bar.drillspeed = Matkap Hızı: {0}/s bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}% bar.efficiency = Verim: {0}%
bar.boost = Hızlanış: +{0}%
bar.powerbalance = Enerji: {0}/sn bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1} bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0} bar.poweramount = Enerji: {0}
@@ -784,7 +808,6 @@ bar.powerlines = Bağlantılar: {0}/{1}
bar.items = Eşyalar: {0} bar.items = Eşyalar: {0}
bar.capacity = Kapasite: {0} bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[birlik engellendi]
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.power = Enerji bar.power = Enerji
@@ -799,13 +822,13 @@ bullet.damage = [stat]{0} [lightgray]hasar
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü bullet.homing = [stat]güdümlü
bullet.shock = [stat]şoklayıcı bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.frag = [stat]parça tesirli bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
bullet.knockback = [stat]{0} [lightgray]savurma bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme bullet.pierce = [stat]{0}[lightgray]x delme
bullet.infinitepierce = [stat]delme bullet.infinitepierce = [stat]delme
bullet.freezing = [stat]dondurucu bullet.healpercent = [stat]{0}[lightgray]% ototamir
bullet.tarred = [stat]katranlı
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı bullet.reload = [stat]{0}[lightgray]x atış hızı
@@ -838,20 +861,19 @@ category.items = Eşyalar
category.crafting = Üretim category.crafting = Üretim
category.function = Fonksiyon category.function = Fonksiyon
category.optional = İsteğe Bağlı Geliştirmeler category.optional = İsteğe Bağlı Geliştirmeler
setting.skipcoreanimation.name = Çekirdek Fırlatma/İnme Animasyonunu Atla
setting.landscape.name = Yatayda sabitle setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri setting.blockreplace.name = Otomatik Blok önerileri
setting.linear.name = Lineer Filtreleme setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları setting.hints.name = İpuçları
setting.logichints.name = İşemci İpuçları setting.logichints.name = İşemci İpuçları
setting.flow.name = Kaynak Geçiş Hızını Göster[scarlet]
setting.backgroundpause.name = Arka Planda Durdur setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.doubletapmine.name = İki Tıklamayla Kaz setting.doubletapmine.name = İki Tıklamayla Kaz
setting.modcrashdisable.name = Modları Çökmede Kapa setting.modcrashdisable.name = Modları Çökmede Kapa
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Düzgünleştirme [lightgray](yeniden başlatma gerekebilir)[]
setting.playerindicators.name = Oyuncu Belirteçleri setting.playerindicators.name = Oyuncu Belirteçleri
setting.indicators.name = Düşman/Müttefik Belirteçleri setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma setting.autotarget.name = Otomatik Hedef Alma
@@ -861,6 +883,7 @@ setting.fpscap.name = Maksimum FPS
setting.fpscap.none = Limitsiz setting.fpscap.none = Limitsiz
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[] setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
setting.difficulty.training = Eğitim setting.difficulty.training = Eğitim
setting.difficulty.easy = Kolay setting.difficulty.easy = Kolay
@@ -868,7 +891,7 @@ setting.difficulty.normal = Normal
setting.difficulty.hard = Zor setting.difficulty.hard = Zor
setting.difficulty.insane = İmkansız setting.difficulty.insane = İmkansız
setting.difficulty.name = Zorluk: setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekranı Salla setting.screenshake.name = Ekranı Sars
setting.effects.name = Efektleri Görüntüle setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Kırılmış Blokları Göster setting.destroyedblocks.name = Kırılmış Blokları Göster
setting.blockstatus.name = Blok Durumunu Göster setting.blockstatus.name = Blok Durumunu Göster
@@ -987,7 +1010,7 @@ mode.help.title = Modların açıklamaları
mode.survival.name = Hayatta Kalma mode.survival.name = Hayatta Kalma
mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir. mode.survival.description = Normal oyun oyun modu. Kaynak sınırlı ve dalgalar otomatik olarak gönderilir.\n[gray]Oynamak için haritada düşman doğma noktaları olması gerekir.
mode.sandbox.name = Yaratıcı mode.sandbox.name = Yaratıcı
mode.sandbox.description = Sonsuz kaynaklar ve dalgalar için zamanlayıcı yok. mode.sandbox.description = Sonsuz kaynak bulunur ve dalgalar için zamanlayıcı yok.
mode.editor.name = Düzenleyici mode.editor.name = Düzenleyici
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli çekirdek olması gerekir. mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için haritada en az iki farklı renkli çekirdek olması gerekir.
@@ -998,7 +1021,7 @@ mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar rules.infiniteresources = Sınırsız Kaynaklar
rules.reactorexplosions = Reaktör Patlamaları rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Çekirdek Taşanları Eritir rules.coreincinerates = Çekirdek Taşanları Eritir
rules.schematic = Schematics Allowed rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar rules.waves = Dalgalar
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
@@ -1116,6 +1139,7 @@ block.sand-boulder.name = Kumlu Kaya Parçaları
block.basalt-boulder.name = Bazalt Kaya block.basalt-boulder.name = Bazalt Kaya
block.grass.name = Çimen block.grass.name = Çimen
block.molten-slag.name = Cüruf block.molten-slag.name = Cüruf
block.pooled-cryofluid.name = Cryosıvı
block.space.name = Uzay block.space.name = Uzay
block.salt.name = Tuz block.salt.name = Tuz
block.salt-wall.name = Tuz Duvar block.salt-wall.name = Tuz Duvar
@@ -1149,6 +1173,7 @@ block.core-nucleus.name = Merkez: Çekirdek
block.deep-water.name = Derin Su block.deep-water.name = Derin Su
block.shallow-water.name = Su block.shallow-water.name = Su
block.tainted-water.name = Kirli Su block.tainted-water.name = Kirli Su
block.deep-tainted-water.name = Derin Kirli Su
block.darksand-tainted-water.name = Kara Kumlu Kirli Su block.darksand-tainted-water.name = Kara Kumlu Kirli Su
block.tar.name = Katran block.tar.name = Katran
block.stone.name = Taş block.stone.name = Taş
@@ -1272,10 +1297,11 @@ block.oil-extractor.name = Petrol Çıkarıcı
block.repair-point.name = Tamir Noktası block.repair-point.name = Tamir Noktası
block.repair-turret.name = Tamir Turreti block.repair-turret.name = Tamir Turreti
block.pulse-conduit.name = Dalga Borusu block.pulse-conduit.name = Dalga Borusu
block.plated-conduit.name = Kaplı Boru block.plated-conduit.name = Yalıtımlı Boru
block.phase-conduit.name = Faz Borusu block.phase-conduit.name = Faz Borusu
block.liquid-router.name = Sıvı Yönlendiricisi block.liquid-router.name = Sıvı Yönlendiricisi
block.liquid-tank.name = Sıvı Tankı block.liquid-tank.name = Sıvı Tankı
block.liquid-container.name = Sıvı Konteyneri
block.liquid-junction.name = Sıvı Kavşağı block.liquid-junction.name = Sıvı Kavşağı
block.bridge-conduit.name = Köprülü Boru block.bridge-conduit.name = Köprülü Boru
block.rotary-pump.name = Döner Pompa block.rotary-pump.name = Döner Pompa
@@ -1321,11 +1347,18 @@ block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
block.silicon-crucible.name = Büyük Silikon Fırını block.silicon-crucible.name = Büyük Silikon Fırını
block.overdrive-dome.name = Hızlandırma Kubbesi block.overdrive-dome.name = Hızlandırma Kubbesi
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
block.block-forge.name = Blok Fabrikası
block.block-loader.name = Blok Yükleyici
block.block-unloader.name = Blok Boşaltıcı
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
block.constructor.name = İnşaatçı
block.constructor.description = 2x2 ve daha küçük blokları inşaa edebilir.
block.large-constructor.name = Büyük İnşaatçı
block.large-constructor.description = 4x4 ve daha küçük blokları inşaa edebilir.
block.deconstructor.name = Yıkıcı
block.deconstructor.description = Blok ve Birimleri yokeder, 100% iade sağlar.
block.payload-loader.name = Kargo Yükleyici
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
block.payload-unloader.name = Kargo Boşaltıcı
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
#ama tüp ne aga -Anti Dragon #ama tüp ne aga -Anti Dragon
block.switch.name = Düğme block.switch.name = Düğme
block.micro-processor.name = Mikro İşlemci block.micro-processor.name = Mikro İşlemci
@@ -1352,7 +1385,7 @@ hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkl
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas. hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[] hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin. hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
hint.placeDrill =İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy. hint.placeDrill = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala. hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala.
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin. hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin. hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
@@ -1382,6 +1415,7 @@ hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üret
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın. hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır. hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[]. hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[]. hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır. hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi. #Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
@@ -1412,7 +1446,7 @@ liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışı
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir. liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır. liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
block.derelict = [lightgray] Sahipsiz block.derelict = [lightgray]\ue815 Sahipsiz
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez. block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir. block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır. block.message.description = Bir mesajı saklar. Müttefikler arasındaki haberleşmede kullanılır.
@@ -1438,6 +1472,8 @@ block.item-source.description = Seçilen eşyadan sonsuz verir. Sadece Yaratıc
block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda. block.item-void.description = Verilen eşyaları yok eder. Sadece Yaratıcı Modda.
block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda. block.liquid-source.description = Seçilen sıvıyı sonsuz verir. Sadece Yaratıcı Modda.
block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda. block.liquid-void.description = Verilen sıvıları yok eder. Sadece Yaratıcı Modda.
block.payload-source.description = Sınırsız bir şekilde Eleman ve Kargo oluşturur. Sadece Yaratıcı Modda.
block.payload-void.description = Tüm Yük ve Elemanları Yok Eder. Sadece Yaratıcı Modda.
block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır. block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve silahları korumak için kullanışlıdır.
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar. block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar. block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
@@ -1478,6 +1514,7 @@ block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taş
block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır. block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır.
block.plated-conduit.description = Sıvıları dalga borusuyla aynı güçte taşır ancak daha fazla zırha sahiptir. Borular dışında başka bir şekilde yandan sıvı kabul etmez.\nDaha az sızıntı yapar. block.plated-conduit.description = Sıvıları dalga borusuyla aynı güçte taşır ancak daha fazla zırha sahiptir. Borular dışında başka bir şekilde yandan sıvı kabul etmez.\nDaha az sızıntı yapar.
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır. block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
block.liquid-container.description = Az bir miktarda sıvı depolar, her yöne dağıtır.
block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir. block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir.
block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır. block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır.
block.bridge-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir. block.bridge-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
@@ -1582,7 +1619,7 @@ unit.eclipse.description = Büyük mermiler fırlatır ve lazer atar.
unit.mono.description = Otomatik bir şekilde Bakır ve Kurşun kazar ve çekirdeğe getirir. unit.mono.description = Otomatik bir şekilde Bakır ve Kurşun kazar ve çekirdeğe getirir.
unit.poly.description = Otomatik bir şekilde kırılmış binaları geri inşa eder ve oyuncuya inşaatta yardımcı olur. unit.poly.description = Otomatik bir şekilde kırılmış binaları geri inşa eder ve oyuncuya inşaatta yardımcı olur.
unit.mega.description = Otomayik bir şekilde hasarlı bolkları onarır. Blokları ve Birimleri taşıyabilir. unit.mega.description = Otomayik bir şekilde hasarlı bolkları onarır. Blokları ve Birimleri taşıyabilir.
unit.quad.description = Büyük bombalar atar, hasarlı bolkları onarır ve düşmanlara zarar verir. Bolkları ve Birimleri taşıyabilir. unit.quad.description = Büyük bombalar atar, hasarlı blokları onarır ve düşmanlara zarar verir. Bolkları ve Birimleri taşıyabilir.
unit.oct.description = Yakındaki birimleri korur ve tamir eder. Blokları ve Birimleri taşıyabilir. unit.oct.description = Yakındaki birimleri korur ve tamir eder. Blokları ve Birimleri taşıyabilir.
unit.risso.description = Yakındaki düşmanlara Füze atar. unit.risso.description = Yakındaki düşmanlara Füze atar.
unit.minke.description = Yakındaki düşmanlara basit mermi ve toplarla saldırır. unit.minke.description = Yakındaki düşmanlara basit mermi ve toplarla saldırır.
@@ -1678,7 +1715,7 @@ lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
lenum.log = Logaritma lenum.log = Logaritma
lenum.log10 = Logaritma 10 lenum.log10 = Logaritma 10
lenum.noise = 2D Noise lenum.noise = 2D Noise
lenum.abs = Absulute lenum.abs = Mutlak
lenum.sqrt = KareKök lenum.sqrt = KareKök
lenum.any = Herhangi bir Birim. lenum.any = Herhangi bir Birim.
@@ -1743,6 +1780,7 @@ lenum.itemdrop = Bir itemi bırak.
lenum.itemtake = Bir binadan item al. lenum.itemtake = Bir binadan item al.
lenum.paydrop = Kargoyu bırak. lenum.paydrop = Kargoyu bırak.
lenum.paytake = Kargo al. lenum.paytake = Kargo al.
lenum.payenter = Bir birimi, kargo tutabilen bir bloğa indir.
lenum.flag = Numara ile işaretle. lenum.flag = Numara ile işaretle.
lenum.mine = Kaz. lenum.mine = Kaz.
lenum.build = Bina inşa et. lenum.build = Bina inşa et.

View File

@@ -13,12 +13,13 @@ link.google-play.description = Завантажити для Android з Google P
link.f-droid.description = Завантажити для Android з F-Droid link.f-droid.description = Завантажити для Android з F-Droid
link.wiki.description = Офіційна ігрова Wiki link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції link.suggestions.description = Запропонувати нові функції
link.bug.description = Found one? Report it here
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну. linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0} screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
gameover = Гра завершена gameover = Гра завершена
gameover.disconnect = Від’єднатися gameover.disconnect = Від’єднатися
gameover.pvp = [accent]{0}[] команда перемогла! gameover.pvp = [accent]{0}[] перемогли!
gameover.waiting = [accent]Очікуємо наступно мапу… gameover.waiting = [accent]Очікуємо наступно мапу…
highscore = [accent]Новий рекорд! highscore = [accent]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
@@ -37,6 +38,15 @@ be.updating = Оновлення…
be.ignore = Ігнорувати be.ignore = Ігнорувати
be.noupdates = Оновлень не знайдено. be.noupdates = Оновлень не знайдено.
be.check = Перевірити на наявність оновлень be.check = Перевірити на наявність оновлень
mods.browser = Переглядач модифікацій
mods.browser.selected = Вибрана модифікація
mods.browser.add = Установити
mods.browser.reinstall = Перевстановити
mods.github.open = Відкрити репозиторій
mods.browser.sortdate = Сортувати за давністю
mods.browser.sortstars = Сортувати за популярністю
schematic = Схема schematic = Схема
schematic.add = Зберегти схему… schematic.add = Зберегти схему…
schematics = Схеми schematics = Схеми
@@ -64,26 +74,15 @@ schematic.renametag = Перейменувати мітку
schematic.tagdelconfirm = Видалити цю мітку повністю? schematic.tagdelconfirm = Видалити цю мітку повністю?
schematic.tagexists = Схожа мітка вже існує. schematic.tagexists = Схожа мітка вже існує.
mod.featured.title = Переглядач модифікацій
mods.browser = Переглядач модифікацій
mods.browser.selected = Вибрана модифікація
mods.browser.add = Установити
mods.browser.reinstall = Перевстановити
mods.github.open = Відкрити
mods.browser.sortdate = Сортувати за давністю
mods.browser.sortstars = Сортувати за популярністю
stats = Статистика stats = Статистика
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.unitsCreated = Одиниць створено:[accent] {0}
stat.enemiesDestroyed = Противників знищено:[accent] {0} stat.enemiesDestroyed = Противників знищено:[accent] {0}
stat.built = Будівель збудовано:[accent] {0} stat.built = Будівель збудовано:[accent] {0}
stat.destroyed = Будівель знищено:[accent] {0} stat.destroyed = Будівель знищено:[accent] {0}
stat.deconstructed = Будівель деконструйовано:[accent] {0} stat.deconstructed = Будівель деконструйовано:[accent] {0}
stat.delivered = Ресурсів запущено:
stat.playtime = Час у грі:[accent] {0} stat.playtime = Час у грі:[accent] {0}
stat.rank = Фінальний рахунок:[accent] {0} globalitems = [accent]Усього ресурсів
globalitems = [accent]Усього предметів
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0} level.highscore = Рекорд: [accent]{0}
level.select = Вибір мапи level.select = Вибір мапи
@@ -91,6 +90,7 @@ level.mode = Режим гри:
coreattack = < Ядро перебуває під атакою! > coreattack = < Ядро перебуває під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра database = База даних ядра
database.button = База даних
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Мережева гра joingame = Мережева гра
@@ -98,6 +98,7 @@ customgame = Користувацька гра
newgame = Нова гра newgame = Нова гра
none = <нічого> none = <нічого>
none.found = [lightgray]<нічого не знайдено> none.found = [lightgray]<нічого не знайдено>
none.inmap = [lightgray]<нічого на мапі не знайдено>
minimap = Мінімапа minimap = Мінімапа
position = Місцезнаходження position = Місцезнаходження
close = Закрити close = Закрити
@@ -117,7 +118,7 @@ uploadingpreviewfile = Вивантаження файлу попередньо
committingchanges = Здійснення змін committingchanges = Здійснення змін
done = Зроблено done = Зроблено
feature.unsupported = Ваш пристрій не підтримує цю функцію feature.unsupported = Ваш пристрій не підтримує цю функцію
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]треба вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування→Гра→Вимикати модифікації після аварійного запуску[]. mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування→Гра→Вимикати модифікації після аварійного запуску[].
mods = Модифікації mods = Модифікації
mods.none = [lightgray]Модифікацій не знайдено! mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = Посібник із модифікацій mods.guide = Посібник із модифікацій
@@ -130,7 +131,7 @@ mod.installed = [[Установлено]
mod.display = [gray]Модифікація:[orange] {0} mod.display = [gray]Модифікація:[orange] {0}
mod.enabled = [lightgray]Увімкнено mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено mod.disabled = [scarlet]Вимкнено
mod.multiplayer.compatable = [gray]Доступна в мережевій грі mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Вимкнути mod.disable = Вимкнути
mod.content = Зміст: mod.content = Зміст:
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
@@ -163,6 +164,7 @@ launchcore = Запустити ядро
filename = Назва файлу: filename = Назва файлу:
unlocked = Доступний новий вміст! unlocked = Доступний новий вміст!
available = Нове дослідження доступно! available = Нове дослідження доступно!
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево технологій techtree = Дерево технологій
research.legacy = Були знайдені дослідження з [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитися від цього[] і почати досліджувати із самого початку в новій кампанії (рекомендовано)? research.legacy = Були знайдені дослідження з [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитися від цього[] і почати досліджувати із самого початку в новій кампанії (рекомендовано)?
@@ -208,6 +210,7 @@ server.refreshing = Оновлення сервера
hosts.none = [lightgray]Локальних ігор не знайдено hosts.none = [lightgray]Локальних ігор не знайдено
host.invalid = [scarlet]Не вдалося під’єднатися до сервера. host.invalid = [scarlet]Не вдалося під’єднатися до сервера.
servers.local = Локальні сервери servers.local = Локальні сервери
servers.local.steam = Локальні сервери і сервери від гравців Steam
servers.remote = Віддалені сервери servers.remote = Віддалені сервери
servers.global = Глобальні сервери servers.global = Глобальні сервери
@@ -278,6 +281,7 @@ save.corrupted = Збережений файл пошкоджено або ві
empty = <порожньо> empty = <порожньо>
on = Увімкнено on = Увімкнено
off = Вимкнено off = Вимкнено
save.search = Search saved games...
save.autosave = Автозбереження: {0} save.autosave = Автозбереження: {0}
save.map = Мапа: {0} save.map = Мапа: {0}
save.wave = Хвиля {0} save.wave = Хвиля {0}
@@ -302,13 +306,13 @@ crash.none = Аварійних звітів не знайдено
crash.exported = Аварійні звіти експортовано crash.exported = Аварійні звіти експортовано
data.export = Вивантажити дані data.export = Вивантажити дані
data.import = Завантажити дані data.import = Завантажити дані
data.openfolder = Відчинити теку з даними data.openfolder = Відкрити теку з даними
data.exported = Дані вивантажено. data.exported = Дані вивантажено.
data.invalid = Це не дійсні ігрові дані. data.invalid = Це не дійсні ігрові дані.
data.import.confirm = Вивантаження зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЯк тільки дані імпортуються, гра негайно закриється. data.import.confirm = Вивантаження зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЯк тільки дані імпортуються, гра негайно закриється.
quit.confirm = Ви дійсно хочете вийти? quit.confirm = Ви дійсно хочете вийти?
loading = [accent]Завантаження… loading = [accent]Завантаження…
reloading = [accent]Перезавантаження модифікацій downloading = [accent]Завантаження…
saving = [accent]Збереження… saving = [accent]Збереження…
respawn = [accent][[{0}][], щоби відродитися в ядрі respawn = [accent][[{0}][], щоби відродитися в ядрі
cancelbuilding = [accent][[{0}][] для очищення плану cancelbuilding = [accent][[{0}][] для очищення плану
@@ -337,8 +341,8 @@ builtin = Вбудована
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати! map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
map.random = [accent]Випадкова мапа map.random = [accent]Випадкова мапа
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [accent]помаранчеве[] ядро до цієї мапи в редакторі. map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [accent]помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.pvp = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [scarlet]не помаранчеве[] ядро до цієї мапи в редакторі. map.nospawn.pvp = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [#{0}]{1}[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [scarlet]червоне[] ядро до цієї мапи в редакторі. map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [#{0}]{1}[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи. map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
workshop.update = Оновити предмет workshop.update = Оновити предмет
workshop.error = Помилка під час отримання інформації з Майстерні: {0} workshop.error = Помилка під час отримання інформації з Майстерні: {0}
@@ -352,6 +356,7 @@ publishing = [accent]Публікація…
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться! publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
publish.error = Виникла помилка під час публікації предмета: {0} publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.cliffs = Стіни в скелі
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -367,6 +372,13 @@ editor.ingame = Редагувати в грі
editor.publish.workshop = Опублікувати в Майстерні Steam editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа editor.newmap = Нова мапа
editor.center = Центрувати editor.center = Центрувати
editor.search = Шукати мапи…
editor.filters = Фільтрувати мапи
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Майстерня workshop = Майстерня
waves.title = Хвилі waves.title = Хвилі
waves.remove = Видалити waves.remove = Видалити
@@ -375,6 +387,7 @@ waves.waves = хвиля(і)
waves.perspawn = за появу waves.perspawn = за появу
waves.shields = щитів за хвилю waves.shields = щитів за хвилю
waves.to = до waves.to = до
waves.max = max units
waves.guardian = Вартовий waves.guardian = Вартовий
waves.preview = Попередній перегляд waves.preview = Попередній перегляд
waves.edit = Редагувати… waves.edit = Редагувати…
@@ -383,12 +396,20 @@ waves.load = Завантажити з буфера обміну
waves.invalid = Недійсні хвилі в буфері обміну. waves.invalid = Недійсні хвилі в буфері обміну.
waves.copied = Хвилі скопійовані. waves.copied = Хвилі скопійовані.
waves.none = Противники не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею. waves.none = Противники не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
waves.sort = Сортування за
waves.sort.reverse = Зворотне сортування
waves.sort.begin = Хвилями
waves.sort.health = Здоров’ям
waves.sort.type = Типом
waves.units.hide = Сховати все
waves.units.show = Показати все
wavemode.counts = кількість wavemode.counts = кількість
wavemode.totals = усього wavemode.totals = усього
wavemode.health = здоров’я wavemode.health = здоров’я
editor.default = [lightgray]<За замовчуванням> editor.default = [lightgray]<За замовчуванням>
details = Подробиці… details = Подробиці…
edit = Редагувати… edit = Редагувати…
variables = Змінні
editor.name = Ім’я: editor.name = Ім’я:
editor.spawn = Створити бойову одиницю editor.spawn = Створити бойову одиницю
editor.removeunit = Видалити бойову одиницю editor.removeunit = Видалити бойову одиницю
@@ -519,6 +540,7 @@ configure = Налаштувати вивантаження
loadout = Вивантаження loadout = Вивантаження
resources = Ресурси resources = Ресурси
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
bannedunits = Заборонені одиниці
addall = Додати все addall = Додати все
launch.from = Запуск з [accent]{0} launch.from = Запуск з [accent]{0}
launch.destination = Пункт призначення: {0} launch.destination = Пункт призначення: {0}
@@ -540,10 +562,13 @@ weather.snow.name = Сніг
weather.sandstorm.name = Піщана буря weather.sandstorm.name = Піщана буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Туман weather.fog.name = Туман
sectorlist = Сектори
sectorlist.attacked = {0} під атакою
sectors.unexplored = [lightgray]Не досліджено sectors.unexplored = [lightgray]Не досліджено
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Виробництво: sectors.production = Виробництво:
sectors.export = Експортування: sectors.export = Експортування:
sectors.import = Імпортування:
sectors.time = Час: sectors.time = Час:
sectors.threat = Загроза: sectors.threat = Загроза:
sectors.wave = Хвиля: sectors.wave = Хвиля:
@@ -589,6 +614,8 @@ sector.biomassFacility.name = Центр дослідження синтезу
sector.windsweptIslands.name = Вітряні острови sector.windsweptIslands.name = Вітряні острови
sector.extractionOutpost.name = Видобувна застава sector.extractionOutpost.name = Видобувна застава
sector.planetaryTerminal.name = Термінал планетарного запуску sector.planetaryTerminal.name = Термінал планетарного запуску
sector.coastline.name = Узбережжя
sector.navalFortress.name = Морська фортеця
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі. sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами. sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного. sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
@@ -615,10 +642,12 @@ status.sapped.name = Виснажений
status.electrified.name = Наелектризований status.electrified.name = Наелектризований
status.spore-slowed.name = Сповільнений спорами status.spore-slowed.name = Сповільнений спорами
status.tarred.name = Покритий нафтою status.tarred.name = Покритий нафтою
status.overdrive.name = Перевантажений
status.overclock.name = Прискорений status.overclock.name = Прискорений
status.shocked.name = Шокований status.shocked.name = Шокований
status.blasted.name = Підірваний status.blasted.name = Підірваний
status.unmoving.name = Незворушний status.unmoving.name = Незворушний
status.boss.name = Вартовий
settings.language = Мова settings.language = Мова
settings.data = Ігрові дані settings.data = Ігрові дані
@@ -696,7 +725,7 @@ stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування stat.buildcost = Вартість будування
stat.inaccuracy = Розкид stat.inaccuracy = Розкид
stat.shots = Постріли stat.shots = Постріли
stat.reload = Постріли за сек. stat.reload = Скорострільність
stat.ammo = Боєприпаси stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
@@ -726,6 +755,7 @@ stat.speedmultiplier = Множник швидкості
stat.reloadmultiplier = Множник перезарядки stat.reloadmultiplier = Множник перезарядки
stat.buildspeedmultiplier = Множник швидкості будування stat.buildspeedmultiplier = Множник швидкості будування
stat.reactive = Реактивний stat.reactive = Реактивний
stat.healing = Healing
ability.forcefield = Щитове поле ability.forcefield = Щитове поле
ability.repairfield = Ремонтувальне поле ability.repairfield = Ремонтувальне поле
@@ -740,7 +770,7 @@ bar.corereq = Необхідне основне ядро
bar.drillspeed = Швидкість буріння: {0} за с. bar.drillspeed = Швидкість буріння: {0} за с.
bar.pumpspeed = Швидкість викачування: {0} за с. bar.pumpspeed = Швидкість викачування: {0} за с.
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.boost = Підсилення: {0}% bar.boost = Підсилення: +{0}%
bar.powerbalance = Енергія: {0} за с. bar.powerbalance = Енергія: {0} за с.
bar.powerstored = Зберігає: {0}/{1} bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
@@ -761,7 +791,7 @@ bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний bullet.incendiary = [stat]запальний
bullet.homing = [stat]самонаведення bullet.homing = [stat]самонаведення
bullet.frag = [stat]шкода по ділянці bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
@@ -799,19 +829,19 @@ category.items = Предмети
category.crafting = Виробництво category.crafting = Виробництво
category.function = Стрільба category.function = Стрільба
category.optional = Додаткові поліпшення category.optional = Додаткові поліпшення
setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення
setting.landscape.name = Тільки альбомний (горизонтальний) режим setting.landscape.name = Тільки альбомний (горизонтальний) режим
setting.shadows.name = Тіні setting.shadows.name = Тіні
setting.blockreplace.name = Пропонування щодо автоматичної заміни блоків setting.blockreplace.name = Пропонування щодо автоматичної заміни блоків
setting.linear.name = Лінійна фільтрація setting.linear.name = Лінійна фільтрація
setting.hints.name = Підказки setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкості ресурсів setting.logichints.name = Підказки при роботі з логікою
setting.backgroundpause.name = Пауза в разі згортанні setting.backgroundpause.name = Пауза в разі згортанні
setting.buildautopause.name = Автоматичне призупинення будування setting.buildautopause.name = Автоматичне призупинення будування
setting.doubletapmine.name = Подвійне торкання для початку видобування setting.doubletapmine.name = Подвійне торкання для початку видобування
setting.modcrashdisable.name = Вимикати модифікації після аварійного запуску setting.modcrashdisable.name = Вимикати модифікації після аварійного запуску
setting.animatedwater.name = Анімаційні рідини setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити setting.animatedshields.name = Анімаційні щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
setting.playerindicators.name = Позначки гравців setting.playerindicators.name = Позначки гравців
setting.indicators.name = Позначки противників setting.indicators.name = Позначки противників
setting.autotarget.name = Автострільба setting.autotarget.name = Автострільба
@@ -820,7 +850,8 @@ setting.touchscreen.name = Керування сенсорним екраном
setting.fpscap.name = Максимальний FPS setting.fpscap.name = Максимальний FPS
setting.fpscap.none = Жодне setting.fpscap.none = Жодне
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштабування користувацького інтерфейсу[lightgray] (потребує перезапуску)[] setting.uiscale.name = Масштабування користувацького інтерфейсу
setting.uiscale.description = Потрібен перезапуск для застосування змін.
setting.swapdiagonal.name = Завжди діагональне розміщення setting.swapdiagonal.name = Завжди діагональне розміщення
setting.difficulty.training = Навчання setting.difficulty.training = Навчання
setting.difficulty.easy = Легка setting.difficulty.easy = Легка
@@ -838,7 +869,9 @@ setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} секунд setting.seconds = {0} секунд
setting.milliseconds = {0} мілісекунд setting.milliseconds = {0} мілісекунд
setting.fullscreen.name = Повноекранний режим setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску) setting.borderlesswindow.name = Вікно без полів
setting.borderlesswindow.name.windows = Повний екран без полів
setting.borderlesswindow.description = Можливо, потрібен перезапуск для застосування змін.
setting.fps.name = Показувати FPS і затримку до сервера setting.fps.name = Показувати FPS і затримку до сервера
setting.smoothcamera.name = Гладка камера setting.smoothcamera.name = Гладка камера
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
@@ -860,6 +893,7 @@ setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Непрозорість лазерів енергопостачання setting.lasersopacity.name = Непрозорість лазерів енергопостачання
setting.bridgeopacity.name = Непрозорість мостів setting.bridgeopacity.name = Непрозорість мостів
setting.playerchat.name = Показувати хмару чата над гравцями setting.playerchat.name = Показувати хмару чата над гравцями
setting.showweather.name = Показувати погоду
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри. public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри.
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]? public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри. public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
@@ -872,7 +906,7 @@ category.general.name = Загальне
category.view.name = Перегляд category.view.name = Перегляд
category.multiplayer.name = Мережева гра category.multiplayer.name = Мережева гра
category.blocks.name = Вибір блока category.blocks.name = Вибір блока
command.attack = Атака command.attack = Наступ
command.rally = Точка збору command.rally = Точка збору
command.retreat = Відступити command.retreat = Відступити
command.idle = Бездіяльність command.idle = Бездіяльність
@@ -927,6 +961,7 @@ keybind.pause_building.name = Призупинити/продовжити буд
keybind.minimap.name = Мінімапа keybind.minimap.name = Мінімапа
keybind.planet_map.name = Планетна мапа keybind.planet_map.name = Планетна мапа
keybind.research.name = Дослідження keybind.research.name = Дослідження
keybind.block_info.name = Block Info
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
keybind.console.name = Консоль keybind.console.name = Консоль
@@ -958,6 +993,8 @@ rules.wavetimer = Таймер для хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = Будування ШІ rules.buildai = Будування ШІ
rules.aitier = Рівень складності будівель ШІ [0;1]
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
rules.corecapture = Захоплення ядра після знищення rules.corecapture = Захоплення ядра після знищення
rules.polygoncoreprotection = Полігональний захист ядер rules.polygoncoreprotection = Полігональний захист ядер
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
@@ -977,12 +1014,15 @@ rules.deconstructrefundmultiplier = Множник відшкодування в
rules.waitForWaveToEnd = Хвилі чекають на завершення попередньої rules.waitForWaveToEnd = Хвилі чекають на завершення попередньої
rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках) rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках)
rules.unitammo = Бойові одиниці потребують боєприпасів rules.unitammo = Бойові одиниці потребують боєприпасів
rules.enemyteam = Ворожа команда
rules.playerteam = Команда гравця
rules.title.waves = Хвилі rules.title.waves = Хвилі
rules.title.resourcesbuilding = Ресурси й будування rules.title.resourcesbuilding = Ресурси й будування
rules.title.enemy = Противники rules.title.enemy = Противники
rules.title.unit = Бойові одиниці rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне rules.title.experimental = Експериментальне
rules.title.environment = Середовище rules.title.environment = Середовище
rules.title.teams = Команди
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.enemyLights = Ворожі вогні rules.enemyLights = Ворожі вогні
rules.fire = Вогонь rules.fire = Вогонь
@@ -990,6 +1030,7 @@ rules.explosions = Шкода від вибухів блоків і одиниц
rules.ambientlight = Навколишнє світло rules.ambientlight = Навколишнє світло
rules.weather = Погода rules.weather = Погода
rules.weather.frequency = Повторюваність: rules.weather.frequency = Повторюваність:
rules.weather.always = Always
rules.weather.duration = Тривалість: rules.weather.duration = Тривалість:
content.item.name = Предмети content.item.name = Предмети
content.liquid.name = Рідини content.liquid.name = Рідини
@@ -1044,7 +1085,7 @@ unit.bryde.name = Брайд
unit.sei.name = Сейвал unit.sei.name = Сейвал
unit.omura.name = Омура unit.omura.name = Омура
unit.retusa.name = Ретуза unit.retusa.name = Ретуза
unit.oxynoe.name = Оксино unit.oxynoe.name = Оксиноя
unit.cyerce.name = Саєс unit.cyerce.name = Саєс
unit.aegires.name = Еґірес unit.aegires.name = Еґірес
unit.navanax.name = Наванакс unit.navanax.name = Наванакс
@@ -1055,13 +1096,13 @@ unit.scepter.name = Верховна влада
unit.reign.name = Верховний Порядок unit.reign.name = Верховний Порядок
unit.vela.name = Пульсар Вітрил unit.vela.name = Пульсар Вітрил
unit.corvus.name = Ґава unit.corvus.name = Ґава
block.resupply-point.name = Пункт постачання
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скеля block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.basalt-boulder.name = Базальтовий валун block.basalt-boulder.name = Базальтовий валун
block.grass.name = Трава block.grass.name = Трава
block.molten-slag.name = Шлак block.molten-slag.name = Шлак
block.pooled-cryofluid.name = Кріогенна рідина
block.space.name = Космос block.space.name = Космос
block.salt.name = Сіль block.salt.name = Сіль
block.salt-wall.name = Соляна стіна block.salt-wall.name = Соляна стіна
@@ -1095,6 +1136,7 @@ block.core-nucleus.name = Ядро «Атом»
block.deep-water.name = Глибоководдя block.deep-water.name = Глибоководдя
block.shallow-water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Забруднена вода block.tainted-water.name = Забруднена вода
block.deep-tainted-water.name = Забруднене глибоководдя
block.darksand-tainted-water.name = Темний пісок із забрудненою водою block.darksand-tainted-water.name = Темний пісок із забрудненою водою
block.tar.name = Дьоготь block.tar.name = Дьоготь
block.stone.name = Камінь block.stone.name = Камінь
@@ -1216,12 +1258,13 @@ block.solar-panel.name = Сонячна панель
block.solar-panel-large.name = Велика сонячна панель block.solar-panel-large.name = Велика сонячна панель
block.oil-extractor.name = Екстрактор нафти block.oil-extractor.name = Екстрактор нафти
block.repair-point.name = Ремонтний пункт block.repair-point.name = Ремонтний пункт
block.repair-point.name = Ремонтна башта block.repair-turret.name = Ремонтна башта
block.pulse-conduit.name = Імпульсний трубопровід block.pulse-conduit.name = Імпульсний трубопровід
block.plated-conduit.name = Зміцнений трубопровід block.plated-conduit.name = Зміцнений трубопровід
block.phase-conduit.name = Фазовий трубопровід block.phase-conduit.name = Фазовий трубопровід
block.liquid-router.name = Рідинний маршрутизатор block.liquid-router.name = Рідинний маршрутизатор
block.liquid-tank.name = Рідинний резервуар block.liquid-tank.name = Рідинний резервуар
block.liquid-container.name = Рідинний контейнер
block.liquid-junction.name = Рідинне перехрестя block.liquid-junction.name = Рідинне перехрестя
block.bridge-conduit.name = Мостовий трубопровід block.bridge-conduit.name = Мостовий трубопровід
block.rotary-pump.name = Роторний насос block.rotary-pump.name = Роторний насос
@@ -1247,7 +1290,6 @@ block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник block.foreshadow.name = Передвісник
block.container.name = Сховище block.container.name = Сховище
block.launch-pad.name = Пусковий майданчик block.launch-pad.name = Пусковий майданчик
block.launch-pad-large.name = Великий пусковий майданчик
block.segment.name = Сегмент block.segment.name = Сегмент
block.command-center.name = Командний центр block.command-center.name = Командний центр
block.ground-factory.name = Наземний завод block.ground-factory.name = Наземний завод
@@ -1268,10 +1310,18 @@ block.payload-source.name = Вантажне джерело
block.disassembler.name = Розбирач block.disassembler.name = Розбирач
block.silicon-crucible.name = Кремнієвий тигель block.silicon-crucible.name = Кремнієвий тигель
block.overdrive-dome.name = Великий прискорювач block.overdrive-dome.name = Великий прискорювач
block.block-forge.name = Блок-кузня
block.block-loader.name = Блок-завантажувач
block.block-unloader.name = Блок-вивантажувач
block.interplanetary-accelerator.name = Міжпланетний прискорювач block.interplanetary-accelerator.name = Міжпланетний прискорювач
block.constructor.name = Конструктор
block.constructor.description = Збирає споруди. Доступні розміри для збирання: 1x1, 2x2.
block.large-constructor.name = Великий конструктор
block.large-constructor.description = Збирає споруди. Доступні розміри для збирання: 1x1, 2x2, 3x3 та 4x4.
block.deconstructor.name = Деконструктор
block.deconstructor.description = Деконструює споруди та одиниці. Повертає 100% вартості збірки.
block.payload-loader.name = Вантажний завантажувач
block.payload-loader.description = Завантажує рідини та предмети в блоки.
block.payload-unloader.name = Вантажний розвантажувач
block.payload-unloader.description = Розвантажує рідини та предмети в блоки.
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор
block.logic-processor.name = Логічний процесор block.logic-processor.name = Логічний процесор
@@ -1280,39 +1330,39 @@ block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей block.large-logic-display.name = Великий логічний дисплей
block.memory-cell.name = Комірка пам’яті block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті block.memory-bank.name = Блок пам’яті
team.blue.name = Синя team.blue.name = Сині
team.crux.name = Загарбники team.crux.name = Загарбники
team.sharded.name = Розколоті team.sharded.name = Розколоті
team.orange.name = Помаранчева team.derelict.name = Переможені
team.derelict.name = Знедолена team.green.name = Зелені
team.green.name = Зелена team.purple.name = Фіолетові
team.purple.name = Фіолетова
hint.skip = Пропустити hint.skip = Пропустити
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися. hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи. hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
hint.mine = Наблизьтесь до мідної руди і [accent]торкніться[] її, щоби видобувати вручну. hint.mine = Наблизьтесь до \uf8c4 мідної руди і [accent]торкніться[] її, щоби видобувати вручну.
hint.desktopShoot = [accent][[ЛКМ][] для стрільби. hint.desktopShoot = [accent][[ЛКМ][] для стрільби.
hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро. hint.depositItems = Для передачі предметів просто перетягніть із корабля в ядро.
hint.respawn = Для відродження кораблем натисніть [accent][[V][]. hint.respawn = Для відродження кораблем натисніть [accent][[V][].
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[] hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру. hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
hint.placeDrill = Виберіть у меню внизу праворуч вкладку [accent]Бур[], потім виберіть [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення. hint.placeDrill = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.
hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку [accent]Бур[], потім виберіть [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч [accent]галку[] для підтвердження. hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку \ue85e [accent]Бур[], потім виберіть \uf870 [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч \ue800 [accent]галку[] для підтвердження.
hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть [accent]конвеєр[] з вкладки [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх. hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх.
hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть [accent]конвеєр[] з вкладки [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів. hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть \uf896 [accent]конвеєр[] з вкладки \ue814 [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів.
hint.placeTurret = Розмістіть [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури. hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури.
hhint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Активуйте [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене. hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] правпоруч hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
hint.research = Використовуйте кнопку  [accent]Дослідження[] для дослідження нової технології. hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
hint.research.mobile = Використовуйте [accent]Дослідження[] в  [accent]меню[] для дослідження нової технології. hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її. hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
hint.unitControl.mobile = [accent][Торкніться двічі[], щоби контролювати союзні одиниці чи башти. hint.unitControl.mobile = [accent][Торкніться двічі[], щоби контролювати союзні одиниці чи башти.
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів [accent]мапи[] внизу праворуч. hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів \ue827 [accent]мапи[] внизу праворуч.
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з [accent]мапи[] у [accent]меню[]. hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку. hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу. hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею. hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею.
hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін. hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін.
@@ -1321,16 +1371,18 @@ hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[]
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж. hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
hint.payloadDrop.mobile = [accent]Торкніться[] вільного місця й [accent]утримуйте[], щоби вивантажити туди вантаж. hint.payloadDrop.mobile = [accent]Торкніться[] вільного місця й [accent]утримуйте[], щоби вивантажити туди вантаж.
hint.waveFire = Башта [accent]Хвиля[] з водою буде автоматично гасити найближчі пожежі. hint.waveFire = Башта [accent]Хвиля[] з водою буде автоматично гасити найближчі пожежі.
hint.generator = [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою [accent]силових вузлів[]. hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи [accent]графітові боєприпаси[] для Подвійної башти чиЗалпу, щоб убити Вартових. hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть ядро [accent]«Штаб»[] поверх ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків). hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необовʼязкові[]. hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необовʼязкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = Використовується у всіх типах блоків і боєприпасах. item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена. item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
item.lead.description = Широко використовується в електроніці та в транспортуванні рідин. item.lead.description = Широко використовується в електроніці та в транспортуванні рідин.
item.lead.details = Сплав. Інертний. Широко використовується в акумуляторах.\nПримітка. Мабуть, токсичний для біологічних форм життя. Не те щоби тут залишилося багато… item.lead.details = Інертний сплав, що широко використовується в акумуляторах.\nПримітка. Мабуть, токсичний для біологічних форм життя. Не те щоби їх тут залишилося багато…
item.metaglass.description = Використовується для розподілу чи зберігання рідини. item.metaglass.description = Використовується для розподілу чи зберігання рідини.
item.graphite.description = Використовується для боєприпасів та електричних компонентів. item.graphite.description = Використовується для боєприпасів та електричних компонентів.
item.sand.description = Використовується для виробництва інших удосконалених матеріалів. item.sand.description = Використовується для виробництва інших удосконалених матеріалів.
@@ -1338,7 +1390,7 @@ item.coal.description = Використовується для виробниц
item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби. item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби.
item.titanium.description = Використовується в транспортуванні будівль, бурів та в заводах. item.titanium.description = Використовується в транспортуванні будівль, бурів та в заводах.
item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо. item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо.
item.scrap.description = Використовується в Плавильнях і Подрібнювачах для перероблення в інші матеріали в інші матеріали. item.scrap.description = Використовується в Плавильнях і Подрібнювачах для перероблення в інші матеріали.
item.scrap.details = Залишки старих споруд та підрозділів. item.scrap.details = Залишки старих споруд та підрозділів.
item.silicon.description = Використовується в сонячних панелях, складній електроніці та боєприпасах самонаведення для башт. item.silicon.description = Використовується в сонячних панелях, складній електроніці та боєприпасах самонаведення для башт.
item.plastanium.description = Використовується в передових одиницях та у фрагментованих боєприпасах. item.plastanium.description = Використовується в передових одиницях та у фрагментованих боєприпасах.
@@ -1352,7 +1404,7 @@ liquid.water.description = Використовується для охолод
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя. liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси. liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах. liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
block.resupply-point.description = Поповнює найближчі одиниці мідними боєприпасами. Несумісний з одиницями, що потребують заряду акумулятора. block.derelict = \uf77e [lightgray]Переможені
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок. block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.illuminator.description = Випромінює світло. block.illuminator.description = Випромінює світло.
block.message.description = Зберігає повідомлення для комунікації між союзниками. block.message.description = Зберігає повідомлення для комунікації між союзниками.
@@ -1364,7 +1416,7 @@ block.plastanium-compressor.description = Виробляє пластаній і
block.phase-weaver.description = Синтезує фазову тканину з торію та піску. block.phase-weaver.description = Синтезує фазову тканину з торію та піску.
block.alloy-smelter.description = Поєднує титан, свинець, кремній і мідь для отримання кінетичного сплаву. block.alloy-smelter.description = Поєднує титан, свинець, кремній і мідь для отримання кінетичного сплаву.
block.cryofluid-mixer.description = Змішує воду й подрібнений титан, щоби виробити кріогенну рідину. block.cryofluid-mixer.description = Змішує воду й подрібнений титан, щоби виробити кріогенну рідину.
block.blast-mixer.description = Виробляє вибухову суміш із піратиту і спорових стручків. block.blast-mixer.description = Виробляє вибухову суміш із пиротиту і спорових стручків.
block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий пиротит. block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий пиротит.
block.melter.description = Розплавляє брухт у шлак. block.melter.description = Розплавляє брухт у шлак.
block.separator.description = Відокремлює шлак на його мінеральні компоненти. block.separator.description = Відокремлює шлак на його мінеральні компоненти.
@@ -1378,6 +1430,8 @@ block.item-source.description = Постійно створює предмети
block.item-void.description = Руйнує будь-які предмети. Тільки пісочниця. block.item-void.description = Руйнує будь-які предмети. Тільки пісочниця.
block.liquid-source.description = Постійно виробляє рідини. Тільки пісочниця. block.liquid-source.description = Постійно виробляє рідини. Тільки пісочниця.
block.liquid-void.description = Випаровує будь-які рідини. Тільки пісочниця. block.liquid-void.description = Випаровує будь-які рідини. Тільки пісочниця.
block.payload-source.description = Нескінченно створює і виводить вантажі. Тільки пісочниця.
block.payload-void.description = Знищує будь-які вантажі. Тільки пісочниця.
block.copper-wall.description = Захищає споруди від ворожих снарядів. block.copper-wall.description = Захищає споруди від ворожих снарядів.
block.copper-wall-large.description = Захищає споруди від ворожих снарядів. block.copper-wall-large.description = Захищає споруди від ворожих снарядів.
block.titanium-wall.description = Захищає споруди від ворожих снарядів. block.titanium-wall.description = Захищає споруди від ворожих снарядів.
@@ -1397,20 +1451,20 @@ block.mend-projector.description = Ремонтує блоки у своєму
block.overdrive-projector.description = Збільшує швидкість найближчих будівель.\nЗа бажанням можна використати фазову тканину задля підвищення радіусу дії й ефективності. block.overdrive-projector.description = Збільшує швидкість найближчих будівель.\nЗа бажанням можна використати фазову тканину задля підвищення радіусу дії й ефективності.
block.force-projector.description = Створює навколо себе шестикутне силове поле, захищаючи будівлі та блоки всередині від пошкоджень.\nПерегрівається, якщо завдано занадто великої шкоди. За бажанням можна використати теплоносій для запобігання перегріву. Для збільшення розміру щита можна використовувати фазову тканину. block.force-projector.description = Створює навколо себе шестикутне силове поле, захищаючи будівлі та блоки всередині від пошкоджень.\nПерегрівається, якщо завдано занадто великої шкоди. За бажанням можна використати теплоносій для запобігання перегріву. Для збільшення розміру щита можна використовувати фазову тканину.
block.shock-mine.description = Випускає електричні дуги в разі контакту з ворогом. block.shock-mine.description = Випускає електричні дуги в разі контакту з ворогом.
block.conveyor.description = Переміщує елементи вперед. block.conveyor.description = Переміщує предмети вперед.
block.titanium-conveyor.description = Переміщує предмети швидше, ніж звичайний конвеєр. block.titanium-conveyor.description = Переміщує предмети швидше, ніж звичайний конвеєр.
block.plastanium-conveyor.description = Переміщує предмети партіями. Приймає елементи на задній частині та вивантажує їх у трьох напрямках спереду. Потребує кілька точок завантаження та розвантаження для максимальної пропускної здатності. block.plastanium-conveyor.description = Переміщує предмети партіями. Приймає предмети на задній частині та вивантажує їх у трьох напрямках спереду. Потребує кілька точок завантаження та розвантаження для максимальної пропускної здатності.
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок. block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок.
block.bridge-conveyor.description = Транспортує предмети через будівлі або місцевість block.bridge-conveyor.description = Транспортує предмети через будівлі або місцевість
block.phase-conveyor.description = Миттєво транспортує предмети через місцевості або будівлі. Більший діапазон, ніж у мостового конвеєра, але потребує енергії. block.phase-conveyor.description = Миттєво транспортує предмети через місцевості або будівлі. Більший діапазон, ніж у мостового конвеєра, але потребує енергії.
block.sorter.description = Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться ліворуч та праворуч. block.sorter.description = Якщо предмет відповідає вибраному, його можна передати. В іншому випадку предмет виводиться ліворуч та праворуч.
block.inverted-sorter.description = Схожий на звичайний сортувальник, але виводить обрані елементи на бокові сторони. block.inverted-sorter.description = Схожий на звичайний сортувальник, але виводить обрані предмети на бокові сторони.
block.router.description = Розподіляє елементи, що надходять, порівну на 3 різні напрямки. block.router.description = Розподіляє предмети, що надходять, порівну на 3 різні напрямки.
block.router.details = Необхідне зло. Не використовуйте поруч із входами до механізмів, оскільки вони, входи, будуть забиті вихідними предметами. block.router.details = Необхідне зло. Не використовуйте поруч із входами до механізмів, оскільки вони, входи, будуть забиті вихідними предметами.
block.distributor.description = Розділяє предмети до 7 інших напрямків порівну. block.distributor.description = Розділяє предмети до 7 інших напрямків порівну.
block.overflow-gate.description = Вивантажує лише ліворуч і праворуч, якщо передній шлях заблокований. block.overflow-gate.description = Вивантажує лише ліворуч і праворуч, якщо передній шлях заблокований.
block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий і правий шлях заблоковано. block.underflow-gate.description = Повна протилежність надмірному затвору. Виводить предмет прямо, якщо лівий і правий шлях заблоковано.
block.mass-driver.description = Найкращий блок для транспортування предметів. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнітної катапульти на велику відстань. Для роботи потребує енергія. block.mass-driver.description = Найкращий блок для транспортування предметів. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнітної катапульти на велику відстань. Для роботи потребує енергію.
block.mechanical-pump.description = Дешевий насос із повільним виходом, але не потребує енергоспоживання. block.mechanical-pump.description = Дешевий насос із повільним виходом, але не потребує енергоспоживання.
block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію. block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію.
block.thermal-pump.description = Найкращий насос. block.thermal-pump.description = Найкращий насос.
@@ -1418,6 +1472,7 @@ block.conduit.description = Пересуває рідини вперед. Зас
block.pulse-conduit.description = Пересуває рідини вперед. Швидше транспортує і зберігає більше рідини, ніж стандартні трубопроводи. block.pulse-conduit.description = Пересуває рідини вперед. Швидше транспортує і зберігає більше рідини, ніж стандартні трубопроводи.
block.plated-conduit.description = Пересуває рідини вперед. Не приймає рідин із боків окрім інших трубопроводів. Не протікає. block.plated-conduit.description = Пересуває рідини вперед. Не приймає рідин із боків окрім інших трубопроводів. Не протікає.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також може зберігати певну кількість рідини. block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також може зберігати певну кількість рідини.
block.liquid-container.description = Зберігає чималу кількість рідини. Виводить у всі сторони, подібно до рідинного маршрутизатора.
block.liquid-tank.description = Зберігає велику кількість рідини. Виводить воду на всі сторони, через це схожий на рідинний маршрутизатор. block.liquid-tank.description = Зберігає велику кількість рідини. Виводить воду на всі сторони, через це схожий на рідинний маршрутизатор.
block.liquid-junction.description = Діє як міст для двох трубопроводів. block.liquid-junction.description = Діє як міст для двох трубопроводів.
block.bridge-conduit.description = Транспортує рідину через місцевість і будівлі. block.bridge-conduit.description = Транспортує рідину через місцевість і будівлі.
@@ -1470,7 +1525,7 @@ block.cyclone.description = Підпалює вибухові грудки ск
block.spectre.description = Вистрілює великі бронебійні кулі в повітряні та наземні цілі. block.spectre.description = Вистрілює великі бронебійні кулі в повітряні та наземні цілі.
block.meltdown.description = Заряджає і вистрілює лазерним променем у найближчих противників. Для роботи потрібен теплоносій. block.meltdown.description = Заряджає і вистрілює лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.foreshadow.description = Вистрілює великим болтом в одну ціль на велику дистанцію. block.foreshadow.description = Вистрілює великим болтом в одну ціль на велику дистанцію.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю у своєму радіусі дії. Пріоритетні вороги з вищим максимальним здоров’ям. block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю у своєму радіусі дії. Пріоритетні союзники з вищим максимальним здоров’ям.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних. block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
block.parallax.description = Притягає ворожі повітряні одиниці, пошкоджуючи їх у процесі. block.parallax.description = Притягає ворожі повітряні одиниці, пошкоджуючи їх у процесі.
block.tsunami.description = Вистрілює потужними потоками рідини у ворогів. Автоматично гасить пожежі в разі постачання води. block.tsunami.description = Вистрілює потужними потоками рідини у ворогів. Автоматично гасить пожежі в разі постачання води.
@@ -1496,6 +1551,8 @@ block.memory-bank.description = Зберігає інформацію для л
block.logic-display.description = Показує довільну графіку з логічного процесора. block.logic-display.description = Показує довільну графіку з логічного процесора.
block.large-logic-display.description = Показує довільну графіку з логічного процесора. block.large-logic-display.description = Показує довільну графіку з логічного процесора.
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання. block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах. unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів. unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей. unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
@@ -1503,7 +1560,7 @@ unit.scepter.description = Вистрілює шквалом заряджени
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів. unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту.
unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту. unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
unit.quasar.description = Вистрілює пробивними лазерними промені, які пошкоджують ворогів та відновлюють споріднені конструкції. Здатний до польоту. Захищений. unit.quasar.description = Вистрілює пробивними лазерними променями, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений.
unit.vela.description = Вистрілює масивним безперервним лазерним променем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту. unit.vela.description = Вистрілює масивним безперервним лазерним променем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості. unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух. unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
@@ -1518,7 +1575,7 @@ unit.antumbra.description = Вистрілює шквал куль у всіх
unit.eclipse.description = Вистрілює двома пронизливими лазерами та шквалом куль у всіх найближчих ворогів. unit.eclipse.description = Вистрілює двома пронизливими лазерами та шквалом куль у всіх найближчих ворогів.
unit.mono.description = Автоматично видобуває мідь і свинець і кладе їх у ядро. unit.mono.description = Автоматично видобуває мідь і свинець і кладе їх у ядро.
unit.poly.description = Автоматично перебудовує зруйновані споруди та допомагає іншим одиницям у будівництві. unit.poly.description = Автоматично перебудовує зруйновані споруди та допомагає іншим одиницям у будівництві.
unit.mega.description = Автоматично відновлює пошкоджені конструкції. Здатний нести блоки та невеликі наземні блоки. unit.mega.description = Автоматично відновлює пошкоджені споруди. Здатний нести блоки та невеликі наземні блоки.
unit.quad.description = Кидає великі бомби на наземні цілі, відновлюючи союзні споруди та завдаючи шкоди ворогам. Здатний нести середні наземні одиниці. unit.quad.description = Кидає великі бомби на наземні цілі, відновлюючи союзні споруди та завдаючи шкоди ворогам. Здатний нести середні наземні одиниці.
unit.oct.description = Захищає найближчих союзників своїм відновлювальним щитом. Здатний нести більшість наземних одиниць. unit.oct.description = Захищає найближчих союзників своїм відновлювальним щитом. Здатний нести більшість наземних одиниць.
unit.risso.description = Вистрілює шквалом ракет і куль по всіх найближчих ворогах. unit.risso.description = Вистрілює шквалом ракет і куль по всіх найближчих ворогах.
@@ -1529,6 +1586,12 @@ unit.omura.description = Вистрілює у ворогів далекобій
unit.alpha.description = Захищає ядро «Уламок» від противників. Будує споруди. unit.alpha.description = Захищає ядро «Уламок» від противників. Будує споруди.
unit.beta.description = Захищає ядро «Штаб» від противників. Будує споруди. unit.beta.description = Захищає ядро «Штаб» від противників. Будує споруди.
unit.gamma.description = Захищає ядро «Атом» від противників. Будує споруди. unit.gamma.description = Захищає ядро «Атом» від противників. Будує споруди.
unit.retusa.description = Вистрілює самонаведеними торпедами по ворогах. Ремонтує найближчі одиниці.
unit.oxynoe.description = Вистрілює потоками полум'я, що ремонтують споруди та наносять шкоду ворогам. Захищає від ворожих снарядів за допомогою башти точкової оборони.
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірки пам’яті. lst.write = Записує числу у з’єднану комірки пам’яті.
@@ -1543,8 +1606,8 @@ lst.sensor = Отримати дані з певної будівлі чи од
lst.set = Установити значення змінної. lst.set = Установити значення змінної.
lst.operation = Виконує операцію над 1-2 змінними. lst.operation = Виконує операцію над 1-2 змінними.
lst.end = Перейти до верхньої частини стеку операцій. lst.end = Перейти до верхньої частини стеку операцій.
lst.wait = Зачекати певну кількість секунд. lst.wait = Чекати певну кількість секунд.
lst.lookup = Знайдіть тип елемента, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Умовне переходження до іншої операції. lst.jump = Умовне переходження до іншої операції.
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[]. lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
lst.unitcontrol = Контролювати поточну прив’язану одиницю. lst.unitcontrol = Контролювати поточну прив’язану одиницю.
@@ -1672,6 +1735,7 @@ lenum.itemdrop = Викинути предмет.
lenum.itemtake = Взяти предмет з будівлі. lenum.itemtake = Взяти предмет з будівлі.
lenum.paydrop = Скинути поточний вантаж. lenum.paydrop = Скинути поточний вантаж.
lenum.paytake = Підібрати вантаж у поточному місцерозташуванні. lenum.paytake = Підібрати вантаж у поточному місцерозташуванні.
lenum.payenter = Увійти чи вийти з вантажного блока, над яким перебуває одиниця.
lenum.flag = Числовий флаг одиниці. lenum.flag = Числовий флаг одиниці.
lenum.mine = Видобувати у заданій позиції. lenum.mine = Видобувати у заданій позиції.
lenum.build = Побудувати будівлю. lenum.build = Побудувати будівлю.

View File

@@ -78,13 +78,12 @@ schematic.tagexists = Thẻ đã tồn tại.
stats = Thống kê stats = Thống kê
stat.wave = Đợt đã vượt qua:[accent] {0} stat.wave = Đợt đã vượt qua:[accent] {0}
stat.unitsCreated = Quân lính đã tạo:[accent] {0}
stat.enemiesDestroyed = Kẻ thù bị tiêu diệt:[accent] {0} stat.enemiesDestroyed = Kẻ thù bị tiêu diệt:[accent] {0}
stat.built = Số công trình đã xây dựng:[accent] {0} stat.built = Số công trình đã xây dựng:[accent] {0}
stat.destroyed = Số công trình đã bị phá:[accent] {0} stat.destroyed = Số công trình đã bị phá:[accent] {0}
stat.deconstructed = Số công trình được xây dựng lại:[accent] {0} stat.deconstructed = Số công trình được xây dựng lại:[accent] {0}
stat.delivered = Lượng tài nguyên được phóng:
stat.playtime = Thời gian chơi:[accent] {0} stat.playtime = Thời gian chơi:[accent] {0}
stat.rank = Xếp hạng: [accent]{0}
globalitems = [accent]Toàn bộ vật phẩm globalitems = [accent]Toàn bộ vật phẩm
map.delete = Bạn có chắc chắn muốn xóa bản đồ "[accent]{0}[]"? map.delete = Bạn có chắc chắn muốn xóa bản đồ "[accent]{0}[]"?
@@ -94,6 +93,7 @@ level.mode = Chế độ:
coreattack = < Căn cứ đang bị tấn công! > coreattack = < Căn cứ đang bị tấn công! >
nearpoint = [[ [scarlet]RỜI KHỎI KHU VỰC ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra nearpoint = [[ [scarlet]RỜI KHỎI KHU VỰC ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
database = Cơ sở dữ liệu database = Cơ sở dữ liệu
database.button = Cơ sở dữ liệu
savegame = Lưu trò chơi savegame = Lưu trò chơi
loadgame = Tải lại màn chơi loadgame = Tải lại màn chơi
joingame = Tham gia trò chơi joingame = Tham gia trò chơi
@@ -101,6 +101,7 @@ customgame = Tùy chỉnh
newgame = Trò chơi mới newgame = Trò chơi mới
none = <trống> none = <trống>
none.found = [lightgray]<không tìm thấy> none.found = [lightgray]<không tìm thấy>
none.inmap = [lightgray]<không có trong bản đồ>
minimap = Bản đồ nhỏ minimap = Bản đồ nhỏ
position = Vị trí position = Vị trí
close = Đóng close = Đóng
@@ -168,6 +169,7 @@ launchcore = Phóng căn cứ
filename = Tên tệp: filename = Tên tệp:
unlocked = Đã mở khóa nội dung mới! unlocked = Đã mở khóa nội dung mới!
available = Đã có mục nghiên cứu mới! available = Đã có mục nghiên cứu mới!
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
completed = [accent]Hoàn tất completed = [accent]Hoàn tất
techtree = Tiến trình techtree = Tiến trình
research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu này[], hoặc [accent]bỏ qua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)? research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu này[], hoặc [accent]bỏ qua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)?
@@ -214,6 +216,7 @@ hosts.none = [lightgray]Không có máy chủ cục bộ nào được tìm th
host.invalid = [scarlet]Không thể kết nối đến máy chủ. host.invalid = [scarlet]Không thể kết nối đến máy chủ.
servers.local = Máy chủ cục bộ servers.local = Máy chủ cục bộ
servers.local.steam = Màn chơi hiện có & Máy chủ cục bộ
servers.remote = Máy chủ tùy chỉnh servers.remote = Máy chủ tùy chỉnh
servers.global = Máy chủ từ cộng đồng servers.global = Máy chủ từ cộng đồng
@@ -285,6 +288,7 @@ save.corrupted = Tệp bản lưu bị hỏng hoặc không hợp lệ!
empty = <trống> empty = <trống>
on = Bật on = Bật
off = Tắt off = Tắt
save.search = Tìm kiếm màn chơi đã lưu...
save.autosave = Tự động lưu: {0} save.autosave = Tự động lưu: {0}
save.map = Bản đồ: {0} save.map = Bản đồ: {0}
save.wave = Đợt {0} save.wave = Đợt {0}
@@ -315,7 +319,7 @@ data.invalid = Đây không phải dữ liệu trò chơi hợp lệ.
data.import.confirm = Nhập dữ liệu bên ngoài sẽ ghi đè[scarlet] tất cả[] dữ liệu trò chơi hiện tại.\n[accent]Điều này không thể hoàn tác![]\n\nSau khi dữ liệu được nhập, trò chơi của bạn sẽ thoát ngay lập tức. data.import.confirm = Nhập dữ liệu bên ngoài sẽ ghi đè[scarlet] tất cả[] dữ liệu trò chơi hiện tại.\n[accent]Điều này không thể hoàn tác![]\n\nSau khi dữ liệu được nhập, trò chơi của bạn sẽ thoát ngay lập tức.
quit.confirm = Bạn có chắc muốn thoát? quit.confirm = Bạn có chắc muốn thoát?
loading = [accent]Đang tải... loading = [accent]Đang tải...
reloading = [accent]Đang tải lại Mods... downloading = [accent]Đang tải xuống...
saving = [accent]Đang lưu... saving = [accent]Đang lưu...
respawn = [accent][[{0}][] để hồi sinh tại căn cứ respawn = [accent][[{0}][] để hồi sinh tại căn cứ
cancelbuilding = [accent][[{0}][] để hủy xây cancelbuilding = [accent][[{0}][] để hủy xây
@@ -360,6 +364,7 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
publish.error = Lỗi khi xuất bản: {0} publish.error = Lỗi khi xuất bản: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0} steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Kích thước editor.brush = Kích thước
editor.openin = Mở trong trình chỉnh sửa editor.openin = Mở trong trình chỉnh sửa
editor.oregen = Cấu trúc quặng editor.oregen = Cấu trúc quặng
@@ -375,6 +380,13 @@ editor.ingame = Chỉnh sửa trong trò chơi
editor.publish.workshop = Xuất bản lên Workshop editor.publish.workshop = Xuất bản lên Workshop
editor.newmap = Bản đồ mới editor.newmap = Bản đồ mới
editor.center = Trung tâm editor.center = Trung tâm
editor.search = Tìm kiếm bản đồ...
editor.filters = Lọc bản đồ
editor.filters.mode = Chế độ:
editor.filters.type = Kiểu bản đồ:
editor.filters.search = Tìm kiếm trongtrong:
editor.filters.author = Tác giả
editor.filters.description = Miêu tả
workshop = Workshop workshop = Workshop
waves.title = Đợt waves.title = Đợt
waves.remove = Xóa waves.remove = Xóa
@@ -383,6 +395,7 @@ waves.waves = đợt
waves.perspawn = mỗi lần xuất hiện waves.perspawn = mỗi lần xuất hiện
waves.shields = khiên/đợt waves.shields = khiên/đợt
waves.to = đến waves.to = đến
waves.max = Số lượng quân lính tối đa
waves.guardian = Boss waves.guardian = Boss
waves.preview = Xem trước waves.preview = Xem trước
waves.edit = Chỉnh sửa... waves.edit = Chỉnh sửa...
@@ -391,6 +404,13 @@ waves.load = Lấy từ bộ nhớ tạm
waves.invalid = Lượt không hợp lệ trong bộ nhớ tạm. waves.invalid = Lượt không hợp lệ trong bộ nhớ tạm.
waves.copied = Đã sao chép lượt. waves.copied = Đã sao chép lượt.
waves.none = Không có kẻ thù được xác định.\nLưu ý rằng bố cục mỗi đợt trống sẽ tự động được thay thế bằng bố cục mặc định. waves.none = Không có kẻ thù được xác định.\nLưu ý rằng bố cục mỗi đợt trống sẽ tự động được thay thế bằng bố cục mặc định.
waves.sort = Sắp xếp theo
waves.sort.reverse = Đảo ngược sắp xếp
waves.sort.begin = Bắt đầu
waves.sort.health = Máu
waves.sort.type = Thể loại
waves.units.hide = Ẩn tất cả
waves.units.show = Hiện tất cả
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = số lượng wavemode.counts = số lượng
@@ -400,6 +420,7 @@ wavemode.health = máu
editor.default = [lightgray]<Mặc định> editor.default = [lightgray]<Mặc định>
details = Chi tiết... details = Chi tiết...
edit = Chỉnh sửa... edit = Chỉnh sửa...
variables = Thông số
editor.name = Tên: editor.name = Tên:
editor.spawn = Thêm kẻ địch editor.spawn = Thêm kẻ địch
editor.removeunit = Xóa kẻ địch editor.removeunit = Xóa kẻ địch
@@ -537,6 +558,7 @@ configure = Tùy chỉnh vật phẩm
loadout = Vật phẩm loadout = Vật phẩm
resources = Tài nguyên resources = Tài nguyên
bannedblocks = Khối bị cấm bannedblocks = Khối bị cấm
bannedunits = Quân lính bị cấm
addall = Thêm tất cả addall = Thêm tất cả
launch.from = Đang phóng từ: [accent]{0} launch.from = Đang phóng từ: [accent]{0}
launch.destination = Đích đến: {0} launch.destination = Đích đến: {0}
@@ -561,10 +583,13 @@ weather.sandstorm.name = Bão cát
weather.sporestorm.name = Bão bào tử weather.sporestorm.name = Bão bào tử
weather.fog.name = Sương mù weather.fog.name = Sương mù
sectorlist = Khu vực
sectorlist.attacked = {0} đang bị tấn công
sectors.unexplored = [lightgray]Chưa được khám phá sectors.unexplored = [lightgray]Chưa được khám phá
sectors.resources = Tài nguyên: sectors.resources = Tài nguyên:
sectors.production = Sản lượng: sectors.production = Sản lượng:
sectors.export = Xuất: sectors.export = Xuất:
sectors.import = Nhập:
sectors.time = Thời gian: sectors.time = Thời gian:
sectors.threat = Mối đe dọa: sectors.threat = Mối đe dọa:
sectors.wave = Đợt: sectors.wave = Đợt:
@@ -615,6 +640,8 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ thù thấp. Ít tài nguyên.\nThu thập càng nhiều chì và đồng càng tốt.\nTiến lên. sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ thù thấp. Ít tài nguyên.\nThu thập càng nhiều chì và đồng càng tốt.\nTiến lên.
sector.frozenForest.description = Ngay cả ở đây, gần núi hơn, các bào tử đã phát tán. Nhiệt độ lạnh giá không thể chứa chúng mãi mãi.\n\nBắt đầu tham gia vào quyền lực. Chế tạo máy phát điện đốt. Học cách sử dụng Máy sửa chữa. sector.frozenForest.description = Ngay cả ở đây, gần núi hơn, các bào tử đã phát tán. Nhiệt độ lạnh giá không thể chứa chúng mãi mãi.\n\nBắt đầu tham gia vào quyền lực. Chế tạo máy phát điện đốt. Học cách sử dụng Máy sửa chữa.
@@ -642,10 +669,12 @@ status.sapped.name = Ăn mòn
status.electrified.name = Electrified status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
status.shocked.name = Shock status.shocked.name = Shock
status.blasted.name = Nổ status.blasted.name = Nổ
status.unmoving.name = Bất động status.unmoving.name = Bất động
status.boss.name = Guardian
settings.language = Ngôn ngữ settings.language = Ngôn ngữ
settings.data = Dữ liệu trò chơi settings.data = Dữ liệu trò chơi
@@ -770,7 +799,7 @@ bar.corereq = Yêu cầu căn cứ
bar.drillspeed = Tốc độ khoan: {0}/giây bar.drillspeed = Tốc độ khoan: {0}/giây
bar.pumpspeed = Tốc độ bơm: {0}/giây bar.pumpspeed = Tốc độ bơm: {0}/giây
bar.efficiency = Hiệu suất: {0}% bar.efficiency = Hiệu suất: {0}%
bar.boost = Tăng tốc: {0}% bar.boost = Tăng tốc: +{0}%
bar.powerbalance = Năng lượng: {0}/giây bar.powerbalance = Năng lượng: {0}/giây
bar.powerstored = Lưu trữ: {0}/{1} bar.powerstored = Lưu trữ: {0}/{1}
bar.poweramount = Năng lượng: {0} bar.poweramount = Năng lượng: {0}
@@ -793,9 +822,9 @@ bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]cháy bullet.incendiary = [stat]cháy
bullet.homing = [stat]truy đuổi bullet.homing = [stat]truy đuổi
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối bullet.frags = [stat]phá mảnh
bullet.frag = [stat]phá mảnh
bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
bullet.knockback = [stat]{0}[lightgray] bật lùi bullet.knockback = [stat]{0}[lightgray] bật lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
bullet.infinitepierce = [stat]xuyên thấu bullet.infinitepierce = [stat]xuyên thấu
@@ -806,6 +835,7 @@ bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
unit.blocks = Khối unit.blocks = Khối
unit.blockssquared = Khối² unit.blockssquared = Khối²
unit.powersecond = đơn vị năng lượng/giây unit.powersecond = đơn vị năng lượng/giây
unit.tilessecond = ô/giây
unit.liquidsecond = đơn vị chất lỏng/giây unit.liquidsecond = đơn vị chất lỏng/giây
unit.itemssecond = vật phẩm/giây unit.itemssecond = vật phẩm/giây
unit.liquidunits = đơn vị chất lỏng unit.liquidunits = đơn vị chất lỏng
@@ -831,20 +861,19 @@ category.items = Vật phẩm
category.crafting = Vào/Sản phẩm category.crafting = Vào/Sản phẩm
category.function = Chức năng category.function = Chức năng
category.optional = Cải tiến category.optional = Cải tiến
setting.skipcoreanimation.name = Bỏ qua hiệu ứng phóng/đáp căn cứcứ
setting.landscape.name = Khóa ngang setting.landscape.name = Khóa ngang
setting.shadows.name = Bóng đổ setting.shadows.name = Bóng đổ
setting.blockreplace.name = Tự động đề xuất khối setting.blockreplace.name = Tự động đề xuất khối
setting.linear.name = Lọc tuyến tính setting.linear.name = Lọc tuyến tính
setting.hints.name = Gợi ý setting.hints.name = Gợi ý
setting.logichints.name = Gợi ý Logic setting.logichints.name = Gợi ý Logic
setting.flow.name = Hiện thị tốc độ chuyền tài nguyên
setting.backgroundpause.name = Tạm dừng trong nền setting.backgroundpause.name = Tạm dừng trong nền
setting.buildautopause.name = Tự động dừng xây dựng setting.buildautopause.name = Tự động dừng xây dựng
setting.doubletapmine.name = Nhấn đúp để Đào setting.doubletapmine.name = Nhấn đúp để Đào
setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi động setting.modcrashdisable.name = Tắt các mod khi gặp sự cố trong khởi động
setting.animatedwater.name = Hiệu ứng nước setting.animatedwater.name = Hiệu ứng nước
setting.animatedshields.name = Hiệu ứng khiên setting.animatedshields.name = Hiệu ứng khiên
setting.antialias.name = Khử răng cưa[lightgray] (yêu cầu khởi động lại)[]
setting.playerindicators.name = Hướng người chơi setting.playerindicators.name = Hướng người chơi
setting.indicators.name = Hướng kẻ địch setting.indicators.name = Hướng kẻ địch
setting.autotarget.name = Tự động nhắm mục tiêu setting.autotarget.name = Tự động nhắm mục tiêu
@@ -853,7 +882,8 @@ setting.touchscreen.name = Điều khiển bằng màn hình cảm ứng
setting.fpscap.name = FPS tối đa setting.fpscap.name = FPS tối đa
setting.fpscap.none = Không giới hạn setting.fpscap.none = Không giới hạn
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Kích thước UI[lightgray] (yêu cầu khởi động lại)[] setting.uiscale.name = Kích thước UI
setting.uiscale.description = Trò chơi sẽ khởi động lại để áp dụng các thay đổi.
setting.swapdiagonal.name = Đặt luôn theo đường chéo setting.swapdiagonal.name = Đặt luôn theo đường chéo
setting.difficulty.training = Luyện tập setting.difficulty.training = Luyện tập
setting.difficulty.easy = Dễ setting.difficulty.easy = Dễ
@@ -871,7 +901,9 @@ setting.saveinterval.name = Khoảng thời gian lưu
setting.seconds = {0} giây setting.seconds = {0} giây
setting.milliseconds = {0} mili giây setting.milliseconds = {0} mili giây
setting.fullscreen.name = Toàn màn hình setting.fullscreen.name = Toàn màn hình
setting.borderlesswindow.name = Không viền[lightgray] (yêu cầu khởi động lại) setting.borderlesswindow.name = Không viền
setting.borderlesswindow.name.windows = Toàn màng hình (không viền)
setting.borderlesswindow.description = Trò chơi có thể sẽ khởi động lại để áp dụng các thay đổi
setting.fps.name = Hiển thị FPS & Ping setting.fps.name = Hiển thị FPS & Ping
setting.smoothcamera.name = Chế độ mượt mà setting.smoothcamera.name = Chế độ mượt mà
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -994,6 +1026,8 @@ rules.wavetimer = Đếm ngược đợt
rules.waves = Đợt rules.waves = Đợt
rules.attack = Chế độ tấn công rules.attack = Chế độ tấn công
rules.buildai = AI Xây dựng rules.buildai = AI Xây dựng
rules.aitier = Cấp độ AI
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
rules.corecapture = Chiếm căn cứ khi phá hủy rules.corecapture = Chiếm căn cứ khi phá hủy
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác. rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác.
rules.enemyCheat = Tài nguyên vô hạn (kẻ địch) rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
@@ -1012,12 +1046,15 @@ rules.deconstructrefundmultiplier = Hệ số số vật phẩm hoàn lại khi
rules.waitForWaveToEnd = Đợt chờ hết kẻ địch rules.waitForWaveToEnd = Đợt chờ hết kẻ địch
rules.dropzoneradius = Bán kính vùng thả:[lightgray] (ô) rules.dropzoneradius = Bán kính vùng thả:[lightgray] (ô)
rules.unitammo = Quân lính cần đạn rules.unitammo = Quân lính cần đạn
rules.enemyteam = Đội quân địch
rules.playerteam = Đội người chơi
rules.title.waves = Đợt rules.title.waves = Đợt
rules.title.resourcesbuilding = Tài nguyên & Xây dựng rules.title.resourcesbuilding = Tài nguyên & Xây dựng
rules.title.enemy = Kẻ địch rules.title.enemy = Kẻ địch
rules.title.unit = Quân lính rules.title.unit = Quân lính
rules.title.experimental = Thực nghiệm rules.title.experimental = Thực nghiệm
rules.title.environment = Môi trường rules.title.environment = Môi trường
rules.title.teams = Đội
rules.lighting = Ánh sáng rules.lighting = Ánh sáng
rules.enemyLights = Đèn địch rules.enemyLights = Đèn địch
rules.fire = Lửa rules.fire = Lửa
@@ -1096,13 +1133,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Điểm tiếp tế
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Vách đá block.cliff.name = Vách đá
block.sand-boulder.name = Tường cát block.sand-boulder.name = Tường cát
block.basalt-boulder.name = Tường đá basalt block.basalt-boulder.name = Tường đá basalt
block.grass.name = Cỏ block.grass.name = Cỏ
block.molten-slag.name = Xỉ nóng chảy block.molten-slag.name = Xỉ nóng chảy
block.pooled-cryofluid.name = Chất làm lạnh
block.space.name = Không gian block.space.name = Không gian
block.salt.name = Muối block.salt.name = Muối
block.salt-wall.name = Tường muối block.salt-wall.name = Tường muối
@@ -1136,6 +1173,7 @@ block.core-nucleus.name = Căn cứ: Trung tâm
block.deep-water.name = Nước sâu block.deep-water.name = Nước sâu
block.shallow-water.name = Nước block.shallow-water.name = Nước
block.tainted-water.name = Nước nhiểm bẩn block.tainted-water.name = Nước nhiểm bẩn
block.deep-tainted-water.name = Nước nhiểm bẩn sâu
block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
block.tar.name = Dầu block.tar.name = Dầu
block.stone.name = Đá block.stone.name = Đá
@@ -1263,6 +1301,7 @@ block.plated-conduit.name = Ống dẫn bọc giáp
block.phase-conduit.name = Ống dẫn Phase block.phase-conduit.name = Ống dẫn Phase
block.liquid-router.name = Bộ phân phát chất lỏng block.liquid-router.name = Bộ phân phát chất lỏng
block.liquid-tank.name = Thùng chất lỏng block.liquid-tank.name = Thùng chất lỏng
block.liquid-container.name = Bình chất lỏng
block.liquid-junction.name = Giao điểm chất lỏng block.liquid-junction.name = Giao điểm chất lỏng
block.bridge-conduit.name = Cầu dẫn chất lỏng block.bridge-conduit.name = Cầu dẫn chất lỏng
block.rotary-pump.name = Bơm điện block.rotary-pump.name = Bơm điện
@@ -1288,7 +1327,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Bệ phóng block.launch-pad.name = Bệ phóng
block.launch-pad-large.name = Bệ phóng lớn
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Trung tâm chỉ huy block.command-center.name = Trung tâm chỉ huy
block.ground-factory.name = Nhà máy bộ binh block.ground-factory.name = Nhà máy bộ binh
@@ -1303,17 +1341,23 @@ block.payload-router.name = Bộ định tuyến khối hàng
block.duct.name = Duct block.duct.name = Duct
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower block.payload-propulsion-tower.name = Tháp đẩy khối hàng
block.payload-void.name = Payload Void block.payload-void.name = Payload Void
block.payload-source.name = Payload Source block.payload-source.name = Payload Source
block.disassembler.name = Máy phân tách lớn block.disassembler.name = Máy phân tách lớn
block.silicon-crucible.name = Máy nấu Silicon lớn block.silicon-crucible.name = Máy nấu Silicon lớn
block.overdrive-dome.name = Máy tăng tốc lớn block.overdrive-dome.name = Máy tăng tốc lớn
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Điểm dỡ hàng
block.interplanetary-accelerator.name = Máy gia tốc liên hành tinh block.interplanetary-accelerator.name = Máy gia tốc liên hành tinh
block.constructor.name = Máy chế tạo
block.constructor.description = Chế tạo các khối có kích thước 2x2 ô.
block.large-constructor.name = Máy chế tạo lớn
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
block.deconstructor.name = Máy tháo dỡ
block.deconstructor.description = Tháo dỡ khối và quân lính, trả lại 100% nguyên liệu.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.switch.name = Công tắc block.switch.name = Công tắc
block.micro-processor.name = Bộ xử lí nhỏ block.micro-processor.name = Bộ xử lí nhỏ
@@ -1348,6 +1392,7 @@ hint.placeTurret = Đặt \uf861 [accent]Súng[] để bảo vệ căn cứ củ
hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối. hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn. hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải. hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới. hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới. hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng. hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng.
@@ -1367,8 +1412,9 @@ hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trố
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó. hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[]. hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[].
hint.guardian = [accent]Boss[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì làm đạn [] \uf861Duo/\uf859Salvo đạn dược để hạ gục Boss. hint.guardian = [accent]Boss[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì làm đạn [] \uf861Duo/\uf859Salvo đạn dược để hạ gục Boss.
hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hơn trên chúng[].\n\nĐặt một căn cứ [accent]Trụ sở[] trên căn cứ [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó. hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hơn trên chúng[].\n\nĐặt một căn cứ \uf868 [accent]Trụ sở[] trên căn cứ \uf869 [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[]. hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[]. hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại. hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
@@ -1399,7 +1445,7 @@ liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào k
liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy. liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy.
liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy. liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy.
block.resupply-point.description = Cung cấp đạn đồng cho các quân lính ở gần. Không tương thích với quân lính sử dụng điện. block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh. block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
block.illuminator.description = Phát sáng. block.illuminator.description = Phát sáng.
block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội. block.message.description = Lưu trữ tin nhắn giao tiếp giữa đồng đội.
@@ -1425,6 +1471,8 @@ block.item-source.description = Tạo ra vật phẩm mãi mãi. Chỉ có trong
block.item-void.description = Hủy mọi vật phẩm. Chỉ có trong chế độ tự do. block.item-void.description = Hủy mọi vật phẩm. Chỉ có trong chế độ tự do.
block.liquid-source.description = Tạo ra chất lỏng mãi mãi. Chỉ có trong chế độ tự do. block.liquid-source.description = Tạo ra chất lỏng mãi mãi. Chỉ có trong chế độ tự do.
block.liquid-void.description = Loại bỏ mọi chất lỏng. Chỉ có trong chế độ tự do. block.liquid-void.description = Loại bỏ mọi chất lỏng. Chỉ có trong chế độ tự do.
block.payload-source.description = Tạo ra bất kì khối hàng nào. Chỉ có trong chế độ tự do.
block.payload-void.description = Phá hủy bất kì khối hàng nào. Chỉ có trong chế độ tự do.
block.copper-wall.description = Bảo vệ các công trình khỏi đạn của kẻ thù. block.copper-wall.description = Bảo vệ các công trình khỏi đạn của kẻ thù.
block.copper-wall-large.description = Bảo vệ nhiều công trình khỏi đạn của kẻ thù. block.copper-wall-large.description = Bảo vệ nhiều công trình khỏi đạn của kẻ thù.
block.titanium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ thù. block.titanium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ thù.
@@ -1465,7 +1513,8 @@ block.conduit.description = Đẩy chất lỏng đến trước, dùng với b
block.pulse-conduit.description = Đẩy chất lỏng đến trước, vận chuyển nhanh và trữ nhiều hơn so với ống tiêu chuẩn. block.pulse-conduit.description = Đẩy chất lỏng đến trước, vận chuyển nhanh và trữ nhiều hơn so với ống tiêu chuẩn.
block.plated-conduit.description = Đẩy chất lỏng đến trước, không nhận đầu vào ở bên, không bị rò rỉ. block.plated-conduit.description = Đẩy chất lỏng đến trước, không nhận đầu vào ở bên, không bị rò rỉ.
block.liquid-router.description = Nhận chất lỏng từ một phía và đưa đều ra ba phía còn lại. Có thể trữ một lượng chất lỏng nhất định. block.liquid-router.description = Nhận chất lỏng từ một phía và đưa đều ra ba phía còn lại. Có thể trữ một lượng chất lỏng nhất định.
block.liquid-tank.description = Trữ được nhiều chất lỏng. Đưa đều ra mọi phía như bộ phân nnh chất lỏng. block.liquid-container.description = Lưu trữ một lượng vừa phải chất lỏng. Đưa đều ra mọi phía như bộ phân pt chất lỏng.
block.liquid-tank.description = Trữ được một lượng lớn chất lỏng. Đưa đều ra mọi phía như bộ phân phát chất lỏng.
block.liquid-junction.description = Chức năng như cầu cho hai ống nước băng chéo nhau. block.liquid-junction.description = Chức năng như cầu cho hai ống nước băng chéo nhau.
block.bridge-conduit.description = Vận chuyển chất lỏng qua nhiều loại địa hình hoặc công trình. block.bridge-conduit.description = Vận chuyển chất lỏng qua nhiều loại địa hình hoặc công trình.
block.phase-conduit.description = Vận chuyển chất lỏng qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng. block.phase-conduit.description = Vận chuyển chất lỏng qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng.
@@ -1543,6 +1592,8 @@ block.memory-bank.description = Lưu trữ thông tin cho bộ xử lí. Dung l
block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lí. block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lí.
block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lí. block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lí.
block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh. block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh.
block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả.
block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác.
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh. unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh. unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
@@ -1577,6 +1628,11 @@ unit.omura.description = Bắn đạn từ trường xuyên giáp tầm xa vào
unit.alpha.description = Bảo vệ căn cứ cơ sở khỏi kẻ thù. Có thể xây dựng. unit.alpha.description = Bảo vệ căn cứ cơ sở khỏi kẻ thù. Có thể xây dựng.
unit.beta.description = Bảo vệ căn cứ trụ sở khỏi kẻ thù. Có thể xây dựng. unit.beta.description = Bảo vệ căn cứ trụ sở khỏi kẻ thù. Có thể xây dựng.
unit.gamma.description = Bảo vệ căn cứ trung tâm khỏi kẻ thù. Có thể xây dựng. unit.gamma.description = Bảo vệ căn cứ trung tâm khỏi kẻ thù. Có thể xây dựng.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Đọc một số từ bộ nhớ được liên kết. lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết. lst.write = Ghi một số vào bộ nhớ được liên kết.
@@ -1591,6 +1647,8 @@ lst.sensor = Lấy dữ liệu từ một khối hoặc quân lính.
lst.set = Đặt một biến. lst.set = Đặt một biến.
lst.operation = Thực hiện thao tác trên 1-2 biến. lst.operation = Thực hiện thao tác trên 1-2 biến.
lst.end = Chuyển đến lệnh đầu tiên. lst.end = Chuyển đến lệnh đầu tiên.
lst.wait = Chờ trong khoảng thời gian nhất định.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng. lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit. lst.unitcontrol = Control the currently bound unit.
@@ -1681,7 +1739,7 @@ lenum.repair = Điểm sửa chữa.
lenum.rally = Trung tâm chỉ huy. lenum.rally = Trung tâm chỉ huy.
lenum.battery = Bất kì pin. lenum.battery = Bất kì pin.
lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật. lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật.
lenum.reactor = Lò phản ứng Thorium\Nhiệt hạch. lenum.reactor = Lò phản ứng ThoriumNhiệt hạch.
lenum.turret = Bất kì súng. lenum.turret = Bất kì súng.
sensor.in = The building/unit to sense. sensor.in = The building/unit to sense.
@@ -1689,13 +1747,13 @@ sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range. radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense. radar.target = Filter for units to sense.
radar.and = Additional filters. radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse. radar.order = Sắp xếp theo thứ tự. đặt giá trị 0 để đảo ngược.
radar.sort = Metric to sort results by. radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to. radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense. unitradar.target = Filter for units to sense.
unitradar.and = Additional filters. unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse. unitradar.order = Sắp xếp theo thứ tự. đặt giá trị 0 để đảo ngược.
unitradar.sort = Metric to sort results by. unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to. unitradar.output = Variable to write output unit to.
@@ -1706,8 +1764,8 @@ control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings. unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found. unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building. unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Cho ra tọa độ X.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Cho ra tọa độ Y.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định. lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
@@ -1721,6 +1779,7 @@ lenum.itemdrop = Thả vật phẩm.
lenum.itemtake = Lấy vật phẩm từ khối. lenum.itemtake = Lấy vật phẩm từ khối.
lenum.paydrop = Thả khối hàng hiện tại. lenum.paydrop = Thả khối hàng hiện tại.
lenum.paytake = Nhất khối hàng tại vị trí hiện tại. lenum.paytake = Nhất khối hàng tại vị trí hiện tại.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Đào tại vị trí. lenum.mine = Đào tại vị trí.
lenum.build = Xây công trình. lenum.build = Xây công trình.

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@@ -44,7 +44,7 @@ be.check = 檢查是否有新的更新
mods.browser = 模組瀏覽器 mods.browser = 模組瀏覽器
mods.browser.selected = 已選模組 mods.browser.selected = 已選模組
mods.browser.add = 安裝 mods.browser.add = 安裝
mods.github.reinstall = 重新安裝 mods.browser.reinstall = Reinstall
mods.github.open = 查看Github mods.github.open = 查看Github
mods.browser.sortdate = 以最近篩選 mods.browser.sortdate = 以最近篩選
mods.browser.sortstars = 以星數篩選 mods.browser.sortstars = 以星數篩選
@@ -78,13 +78,12 @@ schematic.tagexists = 該標籤已存在。
stats = 統計 stats = 統計
stat.wave = 打敗的波次:[accent]{0} stat.wave = 打敗的波次:[accent]{0}
stat.enemiesDestroyed = 摧毀的敵人[accent]{0} stat.unitsCreated = 建造單位數[accent] {0}
stat.enemiesDestroyed = 摧毀敵人數:[accent]{0}
stat.built = 建設的建築:[accent]{0} stat.built = 建設的建築:[accent]{0}
stat.destroyed = 摧毀的建築:[accent]{0} stat.destroyed = 摧毀的建築:[accent]{0}
stat.deconstructed = 拆除的建築:[accent]{0} stat.deconstructed = 拆除的建築:[accent]{0}
stat.delivered = 發射的核心資源:
stat.playtime = 遊玩時間:[accent] {0} stat.playtime = 遊玩時間:[accent] {0}
stat.rank = 最終排名:[accent]{0}
globalitems = [accent]全域物品 globalitems = [accent]全域物品
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎? map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
@@ -93,7 +92,8 @@ level.select = 選擇關卡
level.mode = 遊戲模式: level.mode = 遊戲模式:
coreattack = 〈核心正在受到攻擊!〉 coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨 nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心數據 database = 核心資料
database.button = 資料庫
savegame = 儲存遊戲 savegame = 儲存遊戲
loadgame = 載入遊戲 loadgame = 載入遊戲
joingame = 多人連線 joingame = 多人連線
@@ -101,6 +101,7 @@ customgame = 自訂遊戲
newgame = 新遊戲 newgame = 新遊戲
none = 〈沒有〉 none = 〈沒有〉
none.found = [lightgray]〈查無結果〉 none.found = [lightgray]〈查無結果〉
none.inmap = [lightgray]〈地圖中無結果〉
minimap = 小地圖 minimap = 小地圖
position = 位置 position = 位置
close = 關閉 close = 關閉
@@ -121,7 +122,7 @@ committingchanges = 遞交變更
done = 完成 done = 完成
feature.unsupported = 您的裝置不支援此功能。 feature.unsupported = 您的裝置不支援此功能。
mods.initfailed = [red]⚠[] Mindustry 無法啟動。這可能是因模組造成。\n\n為了避免不斷閃退[red]所有的模組已被停用。[]\n\n若要取消此設定可在[accent]設定->遊戲->閃退後停用模組[]關閉設定. mods.initfailed = [red]⚠[] Mindustry 無法啟動。這可能是因模組造成。\n\n為了避免不斷閃退[red]所有的模組已被停用。[]
mods = 模組 mods = 模組
mods.none = [lightgray]找不到模組! mods.none = [lightgray]找不到模組!
mods.guide = 模組指南 mods.guide = 模組指南
@@ -130,8 +131,8 @@ mods.openfolder = 開啟模組資料夾
mods.viewcontent = 查看內容 mods.viewcontent = 查看內容
mods.reload = 重新載入 mods.reload = 重新載入
mods.reloadexit = 遊戲將會結束以重新載入模組。 mods.reloadexit = 遊戲將會結束以重新載入模組。
mod.display = [gray]模組:[orange]{0}
mod.installed = [[已安裝] mod.installed = [[已安裝]
mod.display = [gray]模組:[orange]{0}
mod.enabled = [lightgray]已啟用 mod.enabled = [lightgray]已啟用
mod.disabled = [scarlet]已禁用 mod.disabled = [scarlet]已禁用
mod.multiplayer.compatible = [gray]與多人模式相容 mod.multiplayer.compatible = [gray]與多人模式相容
@@ -168,6 +169,7 @@ launchcore = 發射核心
filename = 檔案名稱︰ filename = 檔案名稱︰
unlocked = 已解鎖新內容! unlocked = 已解鎖新內容!
available = 可研究新科技! available = 可研究新科技!
unlock.incampaign = <在戰役中解鎖>
completed = [accent]完成 completed = [accent]完成
techtree = 科技樹 techtree = 科技樹
research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議) research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議)
@@ -214,6 +216,7 @@ hosts.none = [lightgray]找不到區域網路伺服器!
host.invalid = [scarlet]無法連線至伺服器。 host.invalid = [scarlet]無法連線至伺服器。
servers.local = 區域伺服器 servers.local = 區域伺服器
servers.local.steam = 開放遊戲間與區域伺服器
servers.remote = 遠端伺服器 servers.remote = 遠端伺服器
servers.global = 社群伺服器 servers.global = 社群伺服器
@@ -285,6 +288,7 @@ save.corrupted = 此存檔無效或已損毀!
empty = 〈空白〉 empty = 〈空白〉
on = 開啟 on = 開啟
off = 關閉 off = 關閉
save.search = 搜尋儲存的遊戲……
save.autosave = 自動存檔:{0} save.autosave = 自動存檔:{0}
save.map = 地圖:{0} save.map = 地圖:{0}
save.wave = 波次:{0} save.wave = 波次:{0}
@@ -315,7 +319,7 @@ data.invalid = 這不是有效的遊戲資料。
data.import.confirm = 導入外部資料將會覆寫您目前[scarlet]所有的[]遊戲資料,\n[accent]此動作無法復原![]\n\n匯入資料後您的遊戲將立刻結束。 data.import.confirm = 導入外部資料將會覆寫您目前[scarlet]所有的[]遊戲資料,\n[accent]此動作無法復原![]\n\n匯入資料後您的遊戲將立刻結束。
quit.confirm = 您確定要結束嗎? quit.confirm = 您確定要結束嗎?
loading = [accent]載入中…… loading = [accent]載入中……
reloading = [accent]模組重新載入中…… downloading = [accent]下載中……
saving = [accent]儲存中…… saving = [accent]儲存中……
respawn = [accent][[{0}][]重生 respawn = [accent][[{0}][]重生
cancelbuilding = [accent][[{0}][]清除計畫 cancelbuilding = [accent][[{0}][]清除計畫
@@ -343,9 +347,9 @@ custom = 自訂
builtin = 内建 builtin = 内建
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原! map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
map.random = [accent]隨機地圖 map.random = [accent]隨機地圖
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[accent]橘色[]的核心。 map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[#{0}]{1}[]的核心。
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[scarlet]不是橘色[]的核心。 map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[scarlet]不是橘色[]的核心。
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[scarlet]紅色[]的核心。 map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[#{0}]{1}[]的核心。
map.invalid = 地圖載入錯誤:地圖可能已經損毀。 map.invalid = 地圖載入錯誤:地圖可能已經損毀。
workshop.update = 更新項目 workshop.update = 更新項目
workshop.error = 擷取工作坊詳細資訊時出錯:{0} workshop.error = 擷取工作坊詳細資訊時出錯:{0}
@@ -360,6 +364,7 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
publish.error = 發佈項目時發生問題:{0} publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤{0} steam.error = Steam 服務初始化失敗。\n錯誤{0}
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷 editor.brush = 筆刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成 editor.oregen = 礦石生成
@@ -375,6 +380,13 @@ editor.ingame = 在遊戲中編輯
editor.publish.workshop = 在工作坊上發佈 editor.publish.workshop = 在工作坊上發佈
editor.newmap = 新地圖 editor.newmap = 新地圖
editor.center = 中心 editor.center = 中心
editor.search = 尋找地圖…
editor.filters = 篩選地圖
editor.filters.mode = 遊戲模式:
editor.filters.type = 地圖種類:
editor.filters.search = 搜尋的資料夾:
editor.filters.author = 作者
editor.filters.description = 描述
workshop = 工作坊 workshop = 工作坊
waves.title = 波次 waves.title = 波次
waves.remove = 移除 waves.remove = 移除
@@ -383,7 +395,8 @@ waves.waves = 波次
waves.perspawn = 每次生成 waves.perspawn = 每次生成
waves.shields = 護盾/波次 waves.shields = 護盾/波次
waves.to = waves.to =
waves.guardian = 頭目 waves.max = 最大單位數
waves.guardian = 守衛者
waves.preview = 預覽 waves.preview = 預覽
waves.edit = 編輯…… waves.edit = 編輯……
waves.copy = 複製到剪貼簿 waves.copy = 複製到剪貼簿
@@ -391,6 +404,13 @@ waves.load = 從剪貼簿載入
waves.invalid = 剪貼簿中的波次無效。 waves.invalid = 剪貼簿中的波次無效。
waves.copied = 波次已複製。 waves.copied = 波次已複製。
waves.none = 無自訂敵人。\n請注意若沒有波次佈局將自動替換為預設佈局。 waves.none = 無自訂敵人。\n請注意若沒有波次佈局將自動替換為預設佈局。
waves.sort = 分類排序:
waves.sort.reverse = 反向排序
waves.sort.begin = 開始
waves.sort.health = 血量
waves.sort.type = 兵種
waves.units.hide = 全部隱藏
waves.units.show = 全部顯示
#校正用空行 #校正用空行
wavemode.counts = 數量 wavemode.counts = 數量
@@ -400,6 +420,7 @@ wavemode.health = 生命值
editor.default = [lightgray](預設) editor.default = [lightgray](預設)
details = 詳細資訊…… details = 詳細資訊……
edit = 編輯…… edit = 編輯……
variables = 變數
editor.name = 名稱: editor.name = 名稱:
editor.spawn = 重生單位 editor.spawn = 重生單位
editor.removeunit = 移除單位 editor.removeunit = 移除單位
@@ -460,6 +481,7 @@ toolmode.drawteams = 繪製團隊
toolmode.drawteams.description = 繪製團隊而非方塊。 toolmode.drawteams.description = 繪製團隊而非方塊。
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。 filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。
filter.distort = 扭曲 filter.distort = 扭曲
filter.noise = 雜訊 filter.noise = 雜訊
filter.enemyspawn = 敵人重生選擇 filter.enemyspawn = 敵人重生選擇
@@ -476,6 +498,7 @@ filter.clear = 清除
filter.option.ignore = 忽略 filter.option.ignore = 忽略
filter.scatter = 分散 filter.scatter = 分散
filter.terrain = 地形 filter.terrain = 地形
filter.option.scale = 規模 filter.option.scale = 規模
filter.option.chance = 機會 filter.option.chance = 機會
filter.option.mag = 大小 filter.option.mag = 大小
@@ -490,6 +513,7 @@ filter.option.block = 方塊
filter.option.floor = 地板 filter.option.floor = 地板
filter.option.flooronto = 目標地板 filter.option.flooronto = 目標地板
filter.option.target = 目標 filter.option.target = 目標
filter.option.replacement = 取代
filter.option.wall = filter.option.wall =
filter.option.ore = 礦石 filter.option.ore = 礦石
filter.option.floor2 = 次要地板 filter.option.floor2 = 次要地板
@@ -525,15 +549,16 @@ requirement.core = 在{0}摧毀敵人核心
requirement.research = 研究 {0} requirement.research = 研究 {0}
requirement.produce = 生產 {0} requirement.produce = 生產 {0}
requirement.capture = 捕獲 {0} requirement.capture = 捕獲 {0}
bestwave = [lightgray]最高波次:{0}
launch.text = 發射 launch.text = 發射
research.multiplayer = 只有管理者可以使用這個物品 research.multiplayer = 只有管理者可以使用這個物品
map.multiplayer = Only the host can view sectors.
uncover = 探索 uncover = 探索
configure = 設定 configure = 設定
loadout = 裝載 loadout = 裝載
resources = 資源 resources = 資源
bannedblocks = 用方塊 bannedblocks = 用方塊
bannedunits = 禁用單位
addall = 全部加入 addall = 全部加入
launch.from = 發射來源:[accent]{0} launch.from = 發射來源:[accent]{0}
launch.destination = 目的地:{0} launch.destination = 目的地:{0}
@@ -558,10 +583,13 @@ weather.sandstorm.name = 沙塵暴
weather.sporestorm.name = 孢子風暴 weather.sporestorm.name = 孢子風暴
weather.fog.name = weather.fog.name =
sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生產: sectors.production = 生產:
sectors.export = sectors.export = 出:
sectors.import = 輸入:
sectors.time = 佔領時間: sectors.time = 佔領時間:
sectors.threat = 危險性: sectors.threat = 危險性:
sectors.wave = 波次: sectors.wave = 波次:
@@ -612,6 +640,8 @@ sector.biomassFacility.name = 生物質合成工廠
sector.windsweptIslands.name = 風之島 sector.windsweptIslands.name = 風之島
sector.extractionOutpost.name = 萃取哨站 sector.extractionOutpost.name = 萃取哨站
sector.planetaryTerminal.name = 星際發射站 sector.planetaryTerminal.name = 星際發射站
sector.coastline.name = 海岸
sector.navalFortress.name = 海上要塞
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。 sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。如此低溫也無法永遠遏止它們。\n\n開始冒險發電。建造火力發電機。並學習使用修理單位。 sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。如此低溫也無法永遠遏止它們。\n\n開始冒險發電。建造火力發電機。並學習使用修理單位。
@@ -639,10 +669,12 @@ status.sapped.name = 被吸血
status.electrified.name = 觸電 status.electrified.name = 觸電
status.spore-slowed.name = 孢子緩速 status.spore-slowed.name = 孢子緩速
status.tarred.name = 焦油 status.tarred.name = 焦油
status.overdrive.name = 超載
status.overclock.name = 快轉 status.overclock.name = 快轉
status.shocked.name = 電擊 status.shocked.name = 電擊
status.blasted.name = 爆炸 status.blasted.name = 爆炸
status.unmoving.name = 立定 status.unmoving.name = 立定
status.boss.name = 守衛者
settings.language = 語言 settings.language = 語言
settings.data = 遊戲資料 settings.data = 遊戲資料
@@ -675,6 +707,7 @@ unit.nobuild = [scarlet]單位不能建造
lastaccessed = [lightgray]最後使用:{0} lastaccessed = [lightgray]最後使用:{0}
block.unknown = [lightgray] block.unknown = [lightgray]
stat.showinmap = <加載地圖以顯示>
stat.description = 用途 stat.description = 用途
stat.input = 輸入 stat.input = 輸入
stat.output = 輸出 stat.output = 輸出
@@ -720,7 +753,7 @@ stat.maxconsecutive = 最大連續
stat.buildcost = 建造成本 stat.buildcost = 建造成本
stat.inaccuracy = 誤差 stat.inaccuracy = 誤差
stat.shots = 射擊數 stat.shots = 射擊數
stat.reload = 射擊次數/秒 stat.reload = 射擊速率
stat.ammo = 彈藥 stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值 stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間 stat.cooldowntime = 冷確時間
@@ -766,7 +799,7 @@ bar.corereq = 需由核心升級
bar.drillspeed = 鑽頭速度:{0}/秒 bar.drillspeed = 鑽頭速度:{0}/秒
bar.pumpspeed = 液體泵送速度:{0}/秒 bar.pumpspeed = 液體泵送速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.boost = 速度加成:{0}% bar.boost = 速度加成:+{0}%
bar.powerbalance = 能量變化:{0} bar.powerbalance = 能量變化:{0}
bar.powerstored = 能量存量:{0}/{1} bar.powerstored = 能量存量:{0}/{1}
bar.poweramount = 能量:{0} bar.poweramount = 能量:{0}
@@ -789,7 +822,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒 bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤 bullet.homing = [stat]追蹤
bullet.frag = [stat]破片彈 bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.knockback = [stat]{0}[lightgray]擊退 bullet.knockback = [stat]{0}[lightgray]擊退
@@ -802,6 +835,7 @@ bullet.reload = [stat]{0}[lightgray]×射擊速率
unit.blocks = 方塊 unit.blocks = 方塊
unit.blockssquared = 方塊² unit.blockssquared = 方塊²
unit.powersecond = 能量單位/秒 unit.powersecond = 能量單位/秒
unit.tilessecond = 方格/秒
unit.liquidsecond = 液體單位/秒 unit.liquidsecond = 液體單位/秒
unit.itemssecond = 物品/秒 unit.itemssecond = 物品/秒
unit.liquidunits = 液體單位 unit.liquidunits = 液體單位
@@ -825,22 +859,21 @@ category.power = 能量
category.liquids = 液體 category.liquids = 液體
category.items = 物品 category.items = 物品
category.crafting = 需求 category.crafting = 需求
category.function = 方法 category.function = 功能
category.optional = 可選的強化 category.optional = 額外的強化效果
setting.skipcoreanimation.name = 跳過核心發射/降落動畫
setting.landscape.name = 鎖定水平畫面 setting.landscape.name = 鎖定水平畫面
setting.shadows.name = 陰影 setting.shadows.name = 陰影
setting.blockreplace.name = 方塊建造建議 setting.blockreplace.name = 方塊建造建議
setting.linear.name = 線性過濾 setting.linear.name = 線性過濾
setting.hints.name = 提示 setting.hints.name = 提示
setting.logichints.name = 邏輯提示 setting.logichints.name = 邏輯提示
setting.flow.name = 顯示資源輸送速度 setting.backgroundpause.name = 背景執行時暫停遊戲
setting.backgroundpause.name = 背景執行時暫停
setting.buildautopause.name = 自動暫停建築 setting.buildautopause.name = 自動暫停建築
setting.doubletapmine.name = 連續點擊以挖礦 setting.doubletapmine.name = 連續點擊以挖礦
setting.modcrashdisable.name = 閃退後停用模組 setting.modcrashdisable.name = 閃退後停用模組
setting.animatedwater.name = 液體動畫 setting.animatedwater.name = 顯示液面動畫
setting.animatedshields.name = 護盾動畫 setting.animatedshields.name = 顯示護盾動畫
setting.antialias.name = 消除鋸齒[lightgray](需要重新啟動遊戲)[]
setting.playerindicators.name = 盟友標示 setting.playerindicators.name = 盟友標示
setting.indicators.name = 敵方標示 setting.indicators.name = 敵方標示
setting.autotarget.name = 自動射擊 setting.autotarget.name = 自動射擊
@@ -849,7 +882,8 @@ setting.touchscreen.name = 觸控螢幕控制
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
setting.fpscap.none = setting.fpscap.none =
setting.fpscap.text = {0}FPS setting.fpscap.text = {0}FPS
setting.uiscale.name = 使用者介面縮放[lightgray](需要重新啟動遊戲)[] setting.uiscale.name = 操作介面大小
setting.uiscale.description = 需要重新啟動遊戲以更改大小
setting.swapdiagonal.name = 預設對角線放置 setting.swapdiagonal.name = 預設對角線放置
setting.difficulty.training = 訓練 setting.difficulty.training = 訓練
setting.difficulty.easy = 簡單 setting.difficulty.easy = 簡單
@@ -867,7 +901,9 @@ setting.saveinterval.name = 自動存檔間隔
setting.seconds = {0}秒 setting.seconds = {0}秒
setting.milliseconds = {0}毫秒 setting.milliseconds = {0}毫秒
setting.fullscreen.name = 全螢幕 setting.fullscreen.name = 全螢幕
setting.borderlesswindow.name = 無邊框視窗[lightgray](可能需要重新啟動遊戲) setting.borderlesswindow.name = 無邊框視窗
setting.borderlesswindow.name.windows = 無邊框全螢幕
setting.borderlesswindow.description = 可能需重新啟動遊戲以變更
setting.fps.name = 顯示FPS與延遲 setting.fps.name = 顯示FPS與延遲
setting.smoothcamera.name = 平滑攝影機 setting.smoothcamera.name = 平滑攝影機
setting.vsync.name = 垂直同步 setting.vsync.name = 垂直同步
@@ -990,7 +1026,10 @@ rules.wavetimer = 波次時間
rules.waves = 波次 rules.waves = 波次
rules.attack = 攻擊模式 rules.attack = 攻擊模式
rules.buildai = 電腦自動建築 rules.buildai = 電腦自動建築
rules.aitier = AI 等級
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心 rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.enemyCheat = 電腦無限資源 rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度倍數 rules.blockhealthmultiplier = 建築物耐久度倍數
rules.blockdamagemultiplier = 建築物傷害倍數 rules.blockdamagemultiplier = 建築物傷害倍數
@@ -1007,12 +1046,15 @@ rules.deconstructrefundmultiplier = 拆除資源返還比例
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次 rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
rules.dropzoneradius = 空降區半徑:[lightgray](格) rules.dropzoneradius = 空降區半徑:[lightgray](格)
rules.unitammo = 單位需要彈藥 rules.unitammo = 單位需要彈藥
rules.enemyteam = 敵方隊伍
rules.playerteam = 玩家隊伍
rules.title.waves = 波次 rules.title.waves = 波次
rules.title.resourcesbuilding = 資源與建築 rules.title.resourcesbuilding = 資源與建築
rules.title.enemy = 敵人 rules.title.enemy = 敵人
rules.title.unit = 單位 rules.title.unit = 單位
rules.title.experimental = 實驗中 rules.title.experimental = 實驗中
rules.title.environment = 環境 rules.title.environment = 環境
rules.title.teams = 分隊
rules.lighting = 光照 rules.lighting = 光照
rules.enemyLights = 敵方發光 rules.enemyLights = 敵方發光
rules.fire = rules.fire =
@@ -1091,13 +1133,13 @@ unit.reign.name = 帝王
unit.vela.name = 船帆座 unit.vela.name = 船帆座
unit.corvus.name = 烏鴉座 unit.corvus.name = 烏鴉座
block.resupply-point.name = 補給點
block.parallax.name = 視差 block.parallax.name = 視差
block.cliff.name = 峭壁 block.cliff.name = 峭壁
block.sand-boulder.name = 沙礫巨岩 block.sand-boulder.name = 沙礫巨岩
block.basalt-boulder.name = 玄武岩巨石 block.basalt-boulder.name = 玄武岩巨石
block.grass.name = block.grass.name =
block.molten-slag.name = 熔渣 block.molten-slag.name = 熔渣
block.pooled-cryofluid.name = 冷凍液
block.space.name = 太空 block.space.name = 太空
block.salt.name = block.salt.name =
block.salt-wall.name = 鹽牆 block.salt-wall.name = 鹽牆
@@ -1131,6 +1173,7 @@ block.core-nucleus.name = 核心:核子
block.deep-water.name = 深水 block.deep-water.name = 深水
block.shallow-water.name = block.shallow-water.name =
block.tainted-water.name = 污水 block.tainted-water.name = 污水
block.deep-tainted-water.name = 深汙水
block.darksand-tainted-water.name = 黑沙污水 block.darksand-tainted-water.name = 黑沙污水
block.tar.name = 焦油 block.tar.name = 焦油
block.stone.name = 石頭 block.stone.name = 石頭
@@ -1161,6 +1204,7 @@ block.spore-cluster.name = 孢子簇
block.metal-floor.name = 金屬地板 block.metal-floor.name = 金屬地板
block.metal-floor-2.name = 金屬地板 2 block.metal-floor-2.name = 金屬地板 2
block.metal-floor-3.name = 金屬地板 3 block.metal-floor-3.name = 金屬地板 3
block.metal-floor-4.name = 金屬地板 4
block.metal-floor-5.name = 金屬地板 5 block.metal-floor-5.name = 金屬地板 5
block.metal-floor-damaged.name = 損壞的金屬地板 block.metal-floor-damaged.name = 損壞的金屬地板
block.dark-panel-1.name = 黑面板 1 block.dark-panel-1.name = 黑面板 1
@@ -1257,6 +1301,7 @@ block.plated-conduit.name = 裝甲管線
block.phase-conduit.name = 相織管線 block.phase-conduit.name = 相織管線
block.liquid-router.name = 液體分配器 block.liquid-router.name = 液體分配器
block.liquid-tank.name = 液體儲存槽 block.liquid-tank.name = 液體儲存槽
block.liquid-container.name = 液體容器
block.liquid-junction.name = 液體樞紐 block.liquid-junction.name = 液體樞紐
block.bridge-conduit.name = 管線橋 block.bridge-conduit.name = 管線橋
block.rotary-pump.name = 迴旋泵 block.rotary-pump.name = 迴旋泵
@@ -1282,7 +1327,6 @@ block.meltdown.name = 熔毀砲
block.foreshadow.name = 狙擊砲 block.foreshadow.name = 狙擊砲
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 小型發射台 block.launch-pad.name = 小型發射台
block.launch-pad-large.name = 大型發射台
block.segment.name = 片段 block.segment.name = 片段
block.command-center.name = 指揮中心 block.command-center.name = 指揮中心
block.ground-factory.name = 地面工廠 block.ground-factory.name = 地面工廠
@@ -1294,14 +1338,26 @@ block.exponential-reconstructor.name = 四級重塑者
block.tetrative-reconstructor.name = 五級重塑者 block.tetrative-reconstructor.name = 五級重塑者
block.payload-conveyor.name = 原料輸送帶 block.payload-conveyor.name = 原料輸送帶
block.payload-router.name = 原料分配器 block.payload-router.name = 原料分配器
block.duct.name = 類真空管
block.duct-router.name = 真空管分配器
block.duct-bridge.name = 真空管橋
block.payload-propulsion-tower.name = 原料推進塔
block.payload-void.name = 原料虛空
block.payload-source.name = 原料源
block.disassembler.name = 還原機 block.disassembler.name = 還原機
block.silicon-crucible.name = 矽爐 block.silicon-crucible.name = 矽爐
block.overdrive-dome.name = 高速拱頂 block.overdrive-dome.name = 高速拱頂
#以下為實驗性建築,未來可能移除 experimental, may be removed
block.block-forge.name = 方塊鑄造坊
block.block-loader.name = 方塊裝載器
block.block-unloader.name = 方塊卸載器
block.interplanetary-accelerator.name = 星際加速站 block.interplanetary-accelerator.name = 星際加速站
block.constructor.name = 建造器
block.constructor.description = 建造達 2x2 的方塊。
block.large-constructor.name = 大型建造器
block.large-constructor.description = 建造達 4x4 的方塊。
block.deconstructor.name = 拆解器
block.deconstructor.description = 拆解方塊和單位,返還所有建造花費。
block.payload-loader.name = 載物裝入器
block.payload-loader.description = 將物品或是液體裝入方塊。
block.payload-unloader.name = 載物取出器
block.payload-unloader.description = 將物品或是液體從方塊取出。
block.switch.name = 按鈕 block.switch.name = 按鈕
block.micro-processor.name = 微處理器 block.micro-processor.name = 微處理器
@@ -1335,6 +1391,8 @@ hint.placeConveyor.mobile = [accent]輸送帶[]能夠將物品運到其他地方
hint.placeTurret = 建造 \uf861 [accent]砲塔[]抵禦進犯的敵軍。\n\n砲塔需要彈藥現在則是需要 \uf838銅。\n用輸送帶和鑽頭供應砲塔。 hint.placeTurret = 建造 \uf861 [accent]砲塔[]抵禦進犯的敵軍。\n\n砲塔需要彈藥現在則是需要 \uf838銅。\n用輸送帶和鑽頭供應砲塔。
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。 hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。 hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
hint.blockInfo = 點擊各種方塊的[accent][[][]按鈕以檢視該方塊的資訊
hint.derelict = [accent]Derelict[] 地圖中有先前基地留下的遺骸。\n\n可以[accent]銷毀[]這些建築獲得資源。
hint.research = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。 hint.research = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。 hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。 hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
@@ -1354,8 +1412,9 @@ hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。 hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生能源給相鄰的方塊。\n\n使用 \uf87f [accent]能量節點[]增加電力涵蓋範圍。 hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生能源給相鄰的方塊。\n\n使用 \uf87f [accent]能量節點[]增加電力涵蓋範圍。
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。 hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 [accent]核心:基地[] 到 [accent]核心:碎片[] 上. 確保沒有其他障礙物。 hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]像是這一個,不是完成戰役的必要條件。 hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]如同這一個,不是完成戰役的必要條件。
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。 hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。 hint.coopCampaign = 遊玩[accent]多人合作戰役[]時,同地圖所生產的資源皆會被送入[accent]自己的地區[]。\n\n任何新科技也會單向同步到自己的科技。
@@ -1386,7 +1445,7 @@ liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。 liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
liquid.cryofluid.description = 一種安定,無腐蝕性的液體,用水及鈦混合成。具有很高的比熱。廣泛的用作冷卻劑。 liquid.cryofluid.description = 一種安定,無腐蝕性的液體,用水及鈦混合成。具有很高的比熱。廣泛的用作冷卻劑。
block.resupply-point.description = 補給銅礦彈藥給附近的單位。無法用於需要電池電力的單位。 block.derelict = [lightgray]殘骸
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。 block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。不接受任何從側面輸入的資源。
block.illuminator.description = 小而美的光源。 block.illuminator.description = 小而美的光源。
block.message.description = 儲存一條訊息。用於盟友之間的溝通。 block.message.description = 儲存一條訊息。用於盟友之間的溝通。
@@ -1409,9 +1468,11 @@ block.incinerator.description = 銷毀所有接收的物品或液體。
block.power-void.description = 銷毀所有輸入的能量。僅限沙盒。 block.power-void.description = 銷毀所有輸入的能量。僅限沙盒。
block.power-source.description = 無限輸出能量。僅限沙盒。 block.power-source.description = 無限輸出能量。僅限沙盒。
block.item-source.description = 無限輸出物品。僅限沙盒。 block.item-source.description = 無限輸出物品。僅限沙盒。
block.item-void.description = 不使用能量銷毀任何進入的物品。僅限沙盒。 block.item-void.description = 銷毀所有進入的物品。僅限沙盒。
block.liquid-source.description = 無限輸出液體。僅限沙盒。 block.liquid-source.description = 無限輸出液體。僅限沙盒。
block.liquid-void.description = 銷毀所有輸入的液體。僅限沙盒。 block.liquid-void.description = 銷毀所有輸入的液體。僅限沙盒。
block.payload-source.description = 無限輸出原料。僅限沙盒。
block.payload-void.description = 銷毀所有進入的原料。僅限沙盒。
block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。 block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。
block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。 block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。
block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。 block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。
@@ -1452,6 +1513,7 @@ block.conduit.description = 基本液體運輸方塊。將液體往前輸送。
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。 block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。 block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。 block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。
block.liquid-container.description = 儲存可觀的液體。由四邊輸出,與液體分配器雷同。
block.liquid-tank.description = 儲存大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。 block.liquid-tank.description = 儲存大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。
block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。 block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。
block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。 block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。
@@ -1530,6 +1592,8 @@ block.memory-bank.description = 為邏輯處理器儲存資料。大容量。
block.logic-display.description = 顯示由處理器輸出的任意圖像。 block.logic-display.description = 顯示由處理器輸出的任意圖像。
block.large-logic-display.description = 顯示由處理器輸出的任意圖像。 block.large-logic-display.description = 顯示由處理器輸出的任意圖像。
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。 block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
block.payload-propulsion-tower.description = 遠程原料輸送建築。發射原料至另一個連接的推進塔。
unit.dagger.description = 發射普通子彈攻擊附近敵人。 unit.dagger.description = 發射普通子彈攻擊附近敵人。
unit.mace.description = 噴發烈焰攻擊所有附近敵人。 unit.mace.description = 噴發烈焰攻擊所有附近敵人。
@@ -1564,6 +1628,11 @@ unit.omura.description = 對敵人發射遠程穿透型砲彈。建造曳光戰
unit.alpha.description = 抵禦敵軍對核心:碎片的攻擊。建造建築物。 unit.alpha.description = 抵禦敵軍對核心:碎片的攻擊。建造建築物。
unit.beta.description = 抵禦敵軍對核心:基地的攻擊。建造建築物。 unit.beta.description = 抵禦敵軍對核心:基地的攻擊。建造建築物。
unit.gamma.description = 抵禦敵軍對核心:核子的攻擊。建造建築物。 unit.gamma.description = 抵禦敵軍對核心:核子的攻擊。建造建築物。
unit.retusa.description = 對周遭敵人發射追蹤魚雷。修復友方單位。
unit.oxynoe.description = 射出帶回復建築的火焰。具小型方陣炮。
unit.cyerce.description = 發射追蹤集束飛彈。修復友方單位。
unit.aegires.description = 電擊所有在能量場內的敵方單位、建築。修復友方單位。
unit.navanax.description = 發射電磁脈衝砲彈。能對敵方電力建築造成大量傷害並修復友方建築。具4座雷射自動砲台攻擊附近敵人。
lst.read = [accent]讀取[]記憶體中的一項數值 lst.read = [accent]讀取[]記憶體中的一項數值
lst.write = [accent]寫入[]一項數值到記憶體中 lst.write = [accent]寫入[]一項數值到記憶體中
@@ -1578,6 +1647,8 @@ lst.sensor = 獲取該建築或單位的數據
lst.set = 設一個變數 lst.set = 設一個變數
lst.operation = 加減乘除和計算機概論 lst.operation = 加減乘除和計算機概論
lst.end = 跳到第一個重頭開始執行 lst.end = 跳到第一個重頭開始執行
lst.wait = 等待特定秒數
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = 條件式跳到其他指令執行 lst.jump = 條件式跳到其他指令執行
lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中. lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
lst.unitcontrol = 控制現在綁定的單位 lst.unitcontrol = 控制現在綁定的單位
@@ -1589,14 +1660,14 @@ logic.nounitbuild = [red]單位建造邏輯已被禁止。
lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串 lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串
lenum.shoot = 對該位置開火 lenum.shoot = 對該位置開火
lenum.shootp = 對指定單位/建築開火,具自瞄功能 lenum.shootp = 對指定單位/建築開火,具自瞄功能
lenum.configure = 建築設定,如分類器、兵器工廠 lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = 確認該建築是否啟用 lenum.enabled = 確認該建築是否啟用
laccess.color = Illuminator color.
laacess.color = 設定照明燈的顏色
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。 laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
laccess.dead = 單位或建築是否已死亡或不存在。 laccess.dead = 單位或建築是否已死亡或不存在。
laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。 laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
graphicstype.clear = 重製版面為指定顏色 graphicstype.clear = 重製版面為指定顏色
graphicstype.color = 為後續所有圖畫指令設定顏色 graphicstype.color = 為後續所有圖畫指令設定顏色
@@ -1628,9 +1699,15 @@ lenum.min = 兩數取小
lenum.max = 兩數取大 lenum.max = 兩數取大
lenum.angle = 向量與x軸夾角 lenum.angle = 向量與x軸夾角
lenum.len = 向量長度 lenum.len = 向量長度
lenum.sin = 度數Sin值 lenum.sin = 度數Sin值
lenum.cos = 度數Cos值 lenum.cos = 度數Cos值
lenum.tan = 度數Tan值 lenum.tan = 度數Tan值
lenum.asin = Arc sin輸出度數
lenum.acos = Arc cos輸出度數
lenum.atan = Arc tan輸出度數
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = 產生隨機數值: [0, 值). lenum.rand = 產生隨機數值: [0, 值).
lenum.log = 自然對數(ln、log_e). lenum.log = 自然對數(ln、log_e).
@@ -1701,6 +1778,7 @@ lenum.itemdrop = 放下物品
lenum.itemtake = 從建築拿取物品 lenum.itemtake = 從建築拿取物品
lenum.paydrop = 放下拾取的負載 lenum.paydrop = 放下拾取的負載
lenum.paytake = 拾取船身下方的單位/建築 lenum.paytake = 拾取船身下方的單位/建築
lenum.payenter = 進入/降落到載重方塊
lenum.flag = 單位編號(可異) lenum.flag = 單位編號(可異)
lenum.mine = 挖指定位置的礦物 lenum.mine = 挖指定位置的礦物
lenum.build = 建造一個建築 lenum.build = 建造一個建築

View File

@@ -115,7 +115,7 @@ younggam
simba-fs simba-fs
RedRadiation RedRadiation
Marko Zajc Marko Zajc
CPX MC PCX-LK (CPX MC)
Phinner Phinner
BTA_Susideur BTA_Susideur
nilq nilq
@@ -127,3 +127,8 @@ WilloIzCitron
SAMBUYYA SAMBUYYA
genNAowl genNAowl
TranquillyUnpleasant TranquillyUnpleasant
Darkness6030
hortiSquash
King-BR
citrusMarmelade
Evolveye

View File

@@ -1,6 +1,6 @@
63743=spawn|block-spawn-ui 63743=spawn|block-spawn-ui
63742=deepwater|block-deepwater-ui 63742=deepwater|block-deepwater-ui
63741=water|block-water-ui 63741=shallow-water|block-shallow-water-ui
63740=tainted-water|block-tainted-water-ui 63740=tainted-water|block-tainted-water-ui
63739=darksand-tainted-water|block-darksand-tainted-water-ui 63739=darksand-tainted-water|block-darksand-tainted-water-ui
63738=sand-water|block-sand-water-ui 63738=sand-water|block-sand-water-ui
@@ -357,6 +357,14 @@
63357=crux|team-crux 63357=crux|team-crux
63358=derelict|team-derelict 63358=derelict|team-derelict
63350=deep-water|block-deep-water-ui 63350=deep-water|block-deep-water-ui
63349=shallow-water|block-shallow-water-ui
63348=molten-slag|block-molten-slag-ui 63348=molten-slag|block-molten-slag-ui
63347=crater-stone|block-crater-stone-ui 63347=crater-stone|block-crater-stone-ui
63346=deep-tainted-water|block-deep-tainted-water-ui
63345=pooled-cryofluid|block-pooled-cryofluid-ui
63344=empty|block-empty-ui
63343=liquid-container|block-liquid-container-ui
63342=deconstructor|block-deconstructor-ui
63341=constructor|block-constructor-ui
63340=large-constructor|block-large-constructor-ui
63339=payload-loader|block-payload-loader-ui
63338=payload-unloader|block-payload-unloader-ui

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