Compare commits

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477 Commits
Author SHA1 Message Date
Anuken 5c89d7d273 arc 2023-05-09 16:42:17 -04:00
Anuken 3ea742b06d debugGraphs off 2023-05-09 15:39:53 -04:00
Anuken 9bedadac79 Better conduit merge 2023-05-09 15:34:13 -04:00
Anuken 5ccadcf38f Semi-functioning implementation 2023-05-09 15:00:26 -04:00
Anuken a32462971b checklist 2023-05-09 12:23:49 -04:00
Anuken 3faf8ca07f WIP conduit graph 2023-05-09 12:19:26 -04:00
Anuken ccd2727ab5 Merge remote-tracking branch 'origin/master' 2023-05-08 12:15:06 -04:00
Anuken 820fd0d7fc Canvas block schematic preview 2023-05-08 12:15:00 -04:00
Anuken a4972886a3 Possible parser status effect fix 2023-05-08 09:50:33 -04:00
HamzaGSoppandGitHub 552353972e Update servers_v7.json (#8568) 2023-05-07 21:17:44 -04:00
Github Actions db0691f32f Automatic bundle update 2023-05-07 16:33:03 +00:00
a36e31c4b4 Fix some Italian translations (#8564)
Co-authored-by: Midblyte <midblyte@anonaddy.me>
2023-05-07 12:32:10 -04:00
JniTrRnyandGitHub 23f1d24c45 Search bar for wave UI (#8501)
* wave search + other editor things

* everything but wave search
2023-05-07 10:42:45 -04:00
Github Actions 2b5ff56460 Automatic bundle update 2023-05-07 13:39:11 +00:00
nullevoyandGitHub dbafdfb312 gas sprites (ark too ig) (#8528)
* ?

* this was better

* ghghghghgghghhghghghg

* single pixel changes
2023-05-07 09:38:17 -04:00
JniTrRnyandGitHub bb06c3f1e9 Wave limit game rule in custom maps (#8550)
* custom maps wave limit

* whoopsies
2023-05-06 23:04:31 -04:00
Anuken 72c67f6c9b Merge remote-tracking branch 'origin/master' 2023-05-06 21:57:00 -04:00
Anuken ea27fa53bf unitHealth in logic 2023-05-06 21:56:56 -04:00
Github Actions 8bbd58053a Automatic bundle update 2023-05-07 01:53:52 +00:00
PhilippandGitHub f1b52164c9 Fix some mistakes in German translation (#8543)
* Fix typo in German tutorial

* Fix some more
2023-05-06 21:53:10 -04:00
6cfcffd04e New translation (#8555)
* Update bundle_uk_UA.properties

Old

* Messaged

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

---------

Co-authored-by: SUS <94375206+1stvaliduser@users.noreply.github.com>
2023-05-06 21:52:52 -04:00
ddd77b2081 Update servers_v7.json (#8556)
* Update servers_v7.json

chabge adresse of tamazia

* Update servers_v7.json

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:52:38 -04:00
Даркнесс#3729andGitHub f581aa3332 Update russian bundle (#8559)
* Update russian bundle

* Update bundle_ru.properties
2023-05-06 21:51:51 -04:00
CatchearsandGitHub 8126e970f3 update german translation (#8560)
* update german translation

* resolve @Shawak's comment
2023-05-06 21:51:37 -04:00
52ec9f4296 A couple of features for better planet modding (#8558)
* Planet item whitelist

* allowLaunchToNumbered for planets

* Update core/src/mindustry/type/Planet.java

* Update core/src/mindustry/type/Planet.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:49:40 -04:00
MEEPofFaithandGitHub cc17962d93 Clear invalid payload ammo (#8544) 2023-05-06 21:34:11 -04:00
BalaM314andGitHub 6c7d506e42 Gradle opt -PnoLocalArc to force no localArc (#8552)
renaming Arc is annoying, also vscode doesnt like it
2023-05-06 21:33:45 -04:00
BalaM314andGitHub c1d3cdc5cb Fix override of Building.block in PayloadSource (#8551)
* Would break(without crash) mods that read the block config of PayloadSource
2023-05-06 21:31:02 -04:00
Anuken d85995f6fd Fixed #8557 2023-05-06 21:27:45 -04:00
Anuken bc622bd7ba Doubled max schematic size 2023-05-06 11:11:57 -04:00
Anuken 027b996ad6 Fixed power node linking in basegen 2023-05-05 23:46:21 -04:00
Anuken 0bed338141 Fixed invalid ranges for some weapons 2023-05-05 23:40:05 -04:00
Anuken 43922edac8 unitHealthMultiplier re-implemented 2023-05-03 18:38:50 -04:00
Joan JosepandGitHub c4e1719c0c Update bundle_ca.properties (#8542) 2023-04-29 09:03:51 -04:00
Anuken 4deddc6def tests are no longer stupid 2023-04-28 15:37:38 -04:00
Anuken 6f88684040 and these other weapons too 2023-04-28 15:17:05 -04:00
Anuken 1a83d35923 Merge remote-tracking branch 'origin/master' 2023-04-28 14:39:34 -04:00
Anuken 5e8f5f1d62 PointDefenseWeapon no longer affects range 2023-04-28 14:39:28 -04:00
OSPandGitHub d610cd6105 [XCore] Mini Attack server + reserve server (#8530) 2023-04-28 10:55:11 -04:00
Anuken 681bd19866 Merge remote-tracking branch 'origin/master' 2023-04-28 10:48:21 -04:00
Anuken 8eed0f8711 Fixed #8533 2023-04-28 10:48:17 -04:00
MEEPofFaithandGitHub 61a83d0f6e warmup and totalProgress for Pumps (#8536) 2023-04-28 10:42:31 -04:00
Github Actions fc23ad9910 Automatic bundle update 2023-04-28 14:41:51 +00:00
JniTrRnyandGitHub eba58c73e6 Update bundle_th.properties (#8532)
* 6 months of doing nothing

* Why am I up there

* More lore to the descriptions

* RIP original item description

* revenge of the item details

* new vocabulary just dropped

* cancel transliteration

sounds kinda lame, so might revert it later.
2023-04-28 10:40:32 -04:00
TomokoandGitHub ba0335e5ef new ip (#8534)
* new ip

* Update servers_v7.json
2023-04-28 10:39:35 -04:00
Anuken 7de6bd23ea Fixed #8529 2023-04-28 10:29:47 -04:00
Anuken 102d234129 Merge remote-tracking branch 'origin/master' 2023-04-24 23:59:51 -04:00
Anuken 583a1c69b6 Logic pathfind instruction 2023-04-24 23:59:46 -04:00
MEEPofFaithandGitHub 1314dfe53e Don't set lighting if the preset has noLighting = true (#8519)
* Don't set lighting if the preset has noLighting = true

Allows lighting in the preset or world processors to take over instead of being forced to disable lighting.

* Less confusing style
2023-04-21 21:56:16 -04:00
ienovandGitHub abc80b9aab update easyplay servers (#8521) 2023-04-21 21:32:46 -04:00
БогданandGitHub 2ab9783639 Removed non-license notice from the end (#8524) 2023-04-21 21:32:30 -04:00
Anuken 05f158fd51 Fixed #8523 2023-04-21 21:29:39 -04:00
Anuken 13297023fe Fixed #8525 2023-04-21 21:24:18 -04:00
Anuken 9cc392a9ed Merge remote-tracking branch 'origin/master' 2023-04-21 11:44:05 -04:00
Anuken eb1d0b8362 Fixed minimap update lag 2023-04-21 11:44:00 -04:00
Anuken 7a01be6dba splashDamagePierce 2023-04-20 01:03:18 -04:00
MEEPofFaithandGitHub 6a3b243937 Erekir payload conveyor sprite consistency (#8506)
* Erekir payload conveyor sprite consistency

* Better blending from conveyor to factory

* Better blending for the 5x5
2023-04-18 16:37:34 -04:00
lemon3357andGitHub 68016cc2b5 Update server_v7.json:add new server (#8512) 2023-04-18 10:55:39 -04:00
MEEPofFaithandGitHub b2f5312bf5 Add overlays to render updates (#8514) 2023-04-18 10:14:07 -04:00
Anuken 6a3638c3c2 Fixed #8513 2023-04-18 10:10:11 -04:00
Anuken 3ca3eb5951 Load saves in parallel 2023-04-18 09:35:29 -04:00
Anuken d043c75022 Merge remote-tracking branch 'origin/master' 2023-04-16 12:09:06 -04:00
Anuken 2db90408fe Use schematic/map names for filenames 2023-04-16 12:09:02 -04:00
lemon3357andGitHub 72577f20ba Update servers_v7.json (#8508) 2023-04-15 22:27:24 -04:00
Anuken f62096dbd1 Merge remote-tracking branch 'origin/master' 2023-04-15 22:24:45 -04:00
Anuken dbfbb08aaa Fixed #8509 2023-04-15 22:24:40 -04:00
Brandons404andGitHub 4151d47837 Update servers_v7.json - added sandbox server (#8504)
* added pvp server to fish

* updated servers_v7.json
2023-04-15 22:22:39 -04:00
Github Actions c54a76fc8a Automatic bundle update 2023-04-16 02:21:40 +00:00
BotiHUN7andGitHub 95483286bf vps changed ip (#8510) 2023-04-15 22:20:55 -04:00
Anuken 3d013fc09c Merge remote-tracking branch 'origin/master' 2023-04-15 22:17:51 -04:00
Anuken b83f5c66ca Fixed #8507 2023-04-15 22:17:46 -04:00
MonoDxandGitHub 288080eeac Rework (#8488)
* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties
2023-04-15 22:16:44 -04:00
Noah van der AaandGitHub f0342b2396 Remove mindustry.party (#8511) 2023-04-15 22:12:30 -04:00
Anuken e47806b9b8 Minimap attack indicators 2023-04-15 15:54:33 -04:00
Anuken 4ae8a51676 Display camera on map + right-click to pan 2023-04-15 14:39:41 -04:00
Anuken e8fbfe536e Merge remote-tracking branch 'origin/master' 2023-04-09 18:16:30 -04:00
Anuken b86ca1d12f Fixed #8496 2023-04-09 18:16:25 -04:00
MEEPofFaithandGitHub 1629afe491 Ammo obliteration (#8498)
* alwaysShooting for turrets

similar to alwaysShooting for weapons

* Weapon alwaysShooting takes shootCone into account

Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
L0615T1C5-216AC-9437andGitHub 3b1e5eadd9 Update CN Ports (#8499) 2023-04-09 16:08:04 -04:00
Anuken df87b03e57 Fixed #8495 2023-04-09 16:07:34 -04:00
Anuken a8b18bea2f Fixed #8494 2023-04-09 16:01:35 -04:00
Anuken cdf14bb381 Fixed objectives disappearing for no reason 2023-04-08 21:55:20 -04:00
Anuken bce9ecc520 Merge remote-tracking branch 'origin/master' 2023-04-08 21:37:37 -04:00
Anuken b692c071ba Fixed shoot pattern overrides not working in mods 2023-04-08 21:37:33 -04:00
Даркнесс#3729andGitHub db90142a2d New Darkdustry host (#8492) 2023-04-08 12:15:16 -04:00
Anuken 34b22f292c PR cleanup 2023-04-08 10:52:53 -04:00
Anuken 11ad5a0373 Reset UI scale to 100% when broken 2023-04-08 10:29:42 -04:00
Anuken f4fabecce7 Fixed #8483 (meep why did you make the minimum 5%) 2023-04-07 11:05:26 -04:00
Anuken 60fc2fb5cd Doubled server object buffer size 2023-04-07 10:43:59 -04:00
Anuken 04eba618d2 Merge remote-tracking branch 'origin/master' 2023-04-06 19:13:41 -04:00
Anuken ac7b694e91 Better item display rates 2023-04-06 19:13:36 -04:00
Github Actions 4fcb338d94 Automatic bundle update 2023-04-06 23:08:17 +00:00
JniTrRnyandGitHub 6dc3b7e729 More Dark UI in stats display (#8473)
* The Dark UI Menace

* Attack of the Dark UI
2023-04-06 19:07:24 -04:00
cdb9fa0d7d Add PlayerChatEvent on clients (#8432)
* Add PlayerChatEvent on clients

https://github.com/mindustry-antigrief/mindustry-client/commit/d32dd01097ef62fb0a1bd5aade2a738c04652854

Co-authored-by: buthed010203 <naguiar010203@gmail.com>

* Only fire when valid. (Currently deciding on whether or not to add ChatEvent without the player.)

---------

Co-authored-by: buthed010203 <naguiar010203@gmail.com>
2023-04-06 18:16:04 -04:00
Anuken 2b11e1fb1e Fixed #8480 2023-04-06 12:15:12 -04:00
Anuken 697c6a927a Merge remote-tracking branch 'origin/master' 2023-04-06 10:46:57 -04:00
Anuken 72b456fca2 Optimized imports 2023-04-06 10:46:52 -04:00
Github Actions f67e2c71e7 Automatic bundle update 2023-04-06 13:56:07 +00:00
NuntingandGitHub bee977cadc Update bundle_ko.properties (#8479) 2023-04-06 09:55:06 -04:00
MonoDxandGitHub 183ebb33b7 Update bundle_be.properties (#8478)
Update logical translate.

Work monoDx.
Thanks
2023-04-06 09:54:48 -04:00
AnukenandGitHub f6665de2e6 Update push.yml 2023-04-05 20:06:45 -04:00
Anuken 97390d25c0 Removed pointless code 2023-04-05 19:51:16 -04:00
Anuken 3f1d957e28 New duo animation 2023-04-04 11:02:47 -04:00
Anuken e62a5888ef Fixed some possible crashes 2023-04-03 16:40:12 -04:00
MEEPofFaithandGitHub 6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
buthed010203andGitHub 2075a226e1 Fix multiline messages being cut off (#8471)
I'm not fixing this properly
2023-04-03 15:37:09 -04:00
MEEPofFaithandGitHub f55363a932 Fix janky sublimate ammo display (#8469) 2023-04-03 10:03:24 -04:00
DikHalzandGitHub 76f151789a Update servers_v7.json (#8468) 2023-04-02 23:21:23 -04:00
Anuken 1413b479ef Classmap auto-update 2023-04-02 22:44:44 -04:00
MEEPofFaithandGitHub b322b1165f Parse singular consumes (#8466)
* Parse singular `Consume`s

* Proper coolant parsing

* Temporary manual update of ClassMap

Does not include all consume types.

I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
Anuken fa02d8d280 Merge remote-tracking branch 'origin/master' 2023-04-02 13:28:53 -04:00
Anuken 251e10b000 Fixed #8465 2023-04-02 13:28:49 -04:00
Joan JosepandGitHub 6630f88613 Update bundle_ca.properties (#8464) 2023-04-02 11:00:27 -04:00
Anuken c5c65d4475 Fixed #8462 2023-04-02 10:54:42 -04:00
Anuken c267743874 Fixed #8463 2023-04-02 10:38:19 -04:00
Anuken 45ce8c8dec Merge remote-tracking branch 'origin/master' 2023-04-02 10:36:31 -04:00
Anuken 25c65e80cd Fixed team write error 2023-04-02 10:36:26 -04:00
MEEPofFaithandGitHub e51ab514a8 Proper speedup amount (#8461) 2023-04-02 00:19:33 -04:00
Anuken 21d64157a0 Merge remote-tracking branch 'origin/master' 2023-04-01 17:30:08 -04:00
Anuken fff8f567d0 Hide weapon sprites for certain units 2023-04-01 17:30:05 -04:00
Bernd RitterandGitHub 1e2e0a48a1 Update bundle_de.properties (#8452)
Fixed two typos of fordere -> vordere
2023-04-01 10:39:00 -04:00
Anuken affa30730a Fixed #8458 2023-04-01 10:04:22 -04:00
Anuken b326bdf0e8 Merge remote-tracking branch 'origin/master' 2023-04-01 09:55:59 -04:00
Anuken cc3694ce4a battery fix 2023-04-01 09:55:54 -04:00
XasmedyandGitHub 3048e38bff Fixing menu not hiding on click. (#8455) 2023-04-01 09:54:01 -04:00
Anuken b88a215dc5 Merge remote-tracking branch 'origin/master' 2023-03-31 23:05:00 -04:00
Anuken 36e5522694 JSON planet cloudMesh/HexSkyMesh support 2023-03-31 23:04:55 -04:00
Github Actions 226e8b8a20 Automatic bundle update 2023-04-01 02:45:47 +00:00
Anuken 43424547f2 Setprop description 2023-03-31 22:44:54 -04:00
Anuken d2f2189441 Merge remote-tracking branch 'origin/master' 2023-03-31 22:03:02 -04:00
Anuken e81cd5b68e Better impl of #8451 2023-03-31 22:02:57 -04:00
XasmedyandGitHub c30cbc0f20 Update contributors (#8450) 2023-03-31 16:30:14 -04:00
XasmedyandGitHub e79a97ed92 Adding a new menu type. (#8449)
* Added a new type of menu.

* Renamed the methods and fixed buttons not selecting.

* Fixed followUpMenu and menu having different dialogs.

* Applying review changes.
- Refactored the menu dialog instantiation.
- Fixed the single-line else statement.
2023-03-31 14:21:41 -04:00
MEEPofFaithandGitHub ac19c3f160 bridgeReplacement for ducts (#8447) 2023-03-30 21:23:53 -04:00
PhinnerandGitHub 375837eef5 Update Xpdustry servers (#8446)
* Update Xpdustry servers

* Add warning about SRV records

* Remove default port

* And now... Dik is gone too
2023-03-30 18:26:05 -04:00
Volas171andGitHub c59d3d5279 Update servers_v7.json (#8443) 2023-03-28 18:04:35 -04:00
Suportik-GFXandGitHub d1c506330b Update servers_v7.json (#8441)
adding one more server under the Exploding Cowards.
2023-03-28 14:04:07 -04:00
Anuken b81e942479 Fixed RadialEffect + MultiEffect 2023-03-27 10:40:16 -04:00
Anuken e36a70749c might as well blacklist it in the game too 2023-03-27 10:19:35 -04:00
Anuken 4db085bd07 Fixed #8435 2023-03-27 10:07:41 -04:00
Anuken cd7088d241 Closes Anuken/Mindustry-Suggestions/issues/4353 2023-03-26 23:17:08 -04:00
Anuken 821569aafb Merge remote-tracking branch 'origin/master' 2023-03-26 22:46:35 -04:00
Anuken 83a059b2da Multi-line server list 2023-03-26 22:46:30 -04:00
MEEPofFaithandGitHub 0de2c95f6e (Optionally) Scale efficiency of attribute crafters (#8433)
* Scale efficiency of attribute crafters

* Make it optional :D

* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaithandGitHub fcb44e4952 Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space

* Change suppression message

Consistency with status duration

* Too little space between boxes
2023-03-26 11:53:46 -04:00
Github Actions af26e60a4f Automatic bundle update 2023-03-26 02:45:57 +00:00
MEEPofFaithandGitHub 6b936aa7f6 Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats

* Display suppression in bullet stats

Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.

* PointLaserBulletTypes don't display damage in dps

* Display preview region instead of region

* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaithandGitHub f6a8c7509d Include int[] in readObject/writeObject (#8400)
* Include int[] in readObject/writeObject

* The almighty Object[]

* Order
2023-03-25 14:31:14 -04:00
Anuken deb814ce58 Merge remote-tracking branch 'origin/master' 2023-03-25 14:26:50 -04:00
Anuken da4371baf8 Removed pointless CRC check 2023-03-25 14:26:46 -04:00
MEEPofFaithandGitHub 47a2afd294 More specific ui scaling options (#8356)
Increments of 5 instead of 25
2023-03-25 14:24:09 -04:00
MEEPofFaithandGitHub 0122b735a0 Pierce damage decay (#8416) 2023-03-25 14:06:14 -04:00
MEEPofFaithandGitHub 9c3ddc398c Battery Graphical Updates (#8323)
* Battery Graphical Updates

* Add the vanilla fields back

* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
HamzaGSoppandGitHub 0ccbe68a65 new server v7 (#8426)
new server Tamazia
2023-03-25 13:58:10 -04:00
Suportik-GFXandGitHub 30cd6a7de6 Update servers_v7.json (#8421) 2023-03-25 13:57:50 -04:00
Brandons404andGitHub 23a2596e29 added pvp server to fish (#8413) 2023-03-25 13:57:20 -04:00
TheRadioactiveBananaandGitHub b88422b17e Add eradication mindustry HexPvP && Hub server (#8380) 2023-03-25 13:57:11 -04:00
thedimasandGitHub 09a9b68331 [thedimas] Use IP instead of domain (#8393) 2023-03-25 13:56:48 -04:00
BalaM314andGitHub 08f63122ba Set controller after setting spawnedByCore (fix UnitChangeEvent) (#8428)
* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin

* Might as well improve code readability
2023-03-25 13:55:26 -04:00
phoskeeandGitHub 355f33b0a4 Update bundle_it.properties (#8411)
Fixed errors
Translated some sentences
2023-03-25 13:52:04 -04:00
MEEPofFaithandGitHub 90f7bbae65 Make an interface for blocks that spawn tethered units (#8395) 2023-03-25 13:51:43 -04:00
Даркнесс#3729andGitHub 4be7cf5c0e Call.textInput (#8355)
* Update Menus.java

* Update EventType.java

* Update UI.java

* WHY

* WHY x2

* fix

* 💀
2023-03-25 13:50:25 -04:00
Pasu4andGitHub 58eef49284 Scale planet grid to planet radius (#8381)
* Scale planet grid to planet radius

* Fix skewed sector icons on small planets
2023-03-25 13:50:06 -04:00
MEEPofFaithandGitHub b030a51485 If it don't collide, don't collide (#8388) 2023-03-25 13:49:22 -04:00
MEEPofFaithandGitHub aec3e178f5 Fix armor piercing ignoring status effect health multiplier (#8387)
* Make rawDamage protected

* pierceArmor ignores status effect health multiplier

* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmiandGitHub ee47d8a20a Allow 0 items (#8389) 2023-03-25 13:46:55 -04:00
南门阳德andGitHub 5c05c9f1d1 Fix memory leak in pools (#8415) 2023-03-25 13:46:11 -04:00
Anuken 172f47cad6 Fixed #8418 2023-03-25 13:36:45 -04:00
Anuken a8b3350d61 Fixed #8401 2023-03-25 13:20:04 -04:00
Anuken b324194295 Merge remote-tracking branch 'origin/master' 2023-03-25 13:16:15 -04:00
Anuken 663fa2bd3f Fixed #8399 2023-03-25 13:16:12 -04:00
SITUVNgcdandGitHub 4ddb78e8d5 Add Events.fire(Trigger.unitCommandChange) in select/remove unit by type (#8406)
* Added `Events.fire(Trigger.unitCommandChange)` and `boolean fireInRebuildCommand`

Added `Events.fire(Trigger.unitCommandChange)` to **left click - select** and **right click - remove**.
Added `boolean fireInRebuildCommand` to prevent infinite event loop with `rebuildCommand`.

* Remove useless `fireInRebuildCommand` flag.
2023-03-25 13:10:21 -04:00
Anuken f23d203095 Merge remote-tracking branch 'origin/master' 2023-03-25 13:01:16 -04:00
Anuken dfce361afc Fixed #8423 2023-03-25 13:01:12 -04:00
Github Actions 2553891c25 Automatic bundle update 2023-03-25 16:43:28 +00:00
Anuken e4bef567b5 Fixed Steam public lobby hosting / Misc Steam bugfixes 2023-03-25 12:42:29 -04:00
Anuken 0daafc5ff3 Steam kick bugfixes 2023-03-25 11:11:06 -04:00
Anuken d07706e039 Pathfinder bugfixes 2023-03-18 16:18:16 -04:00
Anuken ca2b51d4fe Merge remote-tracking branch 'origin/master' 2023-03-09 05:25:41 -05:00
Anuken bae3884d96 Basic setProp implementation 2023-03-09 05:25:35 -05:00
MEEPofFaithandGitHub 515a6f9c8d json-able attributes (#8334) 2023-03-08 13:11:53 -05:00
Joan JosepandGitHub d937af7497 Update bundle_ca.properties (#8341)
Missatge reforçat->Missatge destacat
Unir->Uneix (use imperative in buttons)
2023-03-08 09:25:56 -05:00
Github Actions a216c9c56e Automatic bundle update 2023-03-08 14:21:36 +00:00
0e9f250e93 Vietnamese translation for mindustry v7 update (Phase 1) (#7843)
* Update bundle_vi.properties

* Update bundle_vi.properties

* Alot of todo ...

* More...

* REEEEEEEE

* Alot of descriptions

* re-translate sectors desc

* fck VSC

* update sector descriptions

* Sector hints

* Block description

---------

Co-authored-by: Arckyn Nightingale <86044974+Kynarc@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:20:48 -05:00
MEEPofFaithandGitHub 10e0be9d68 Drill multipliers for regular drills and beam drills (#8339)
* Drill multipliers for other drills

* h
2023-03-08 09:19:57 -05:00
Github Actions 29d4246019 Automatic bundle update 2023-03-08 14:19:41 +00:00
OSPandGitHub 65c5d206a8 [XCore] new server (#8372) 2023-03-08 09:18:46 -05:00
MonoDxandGitHub 3a73a97746 Update bundle_be.properties. (#8374)
Worked Dima Pozniac and monodx.

Thanks.
2023-03-08 09:18:17 -05:00
a3f8ca9ca5 Shield flash on top (#8373)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:17:39 -05:00
MEEPofFaithandGitHub a046f0f11b Non-hexagonal force projectors (#8358) 2023-03-08 09:16:07 -05:00
Github Actions 2cc486febc Automatic bundle update 2023-03-08 14:11:55 +00:00
MEEPofFaithandGitHub 3c9b3680bc Interval Bullet Delay (#8365)
Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaithandGitHub 0a1957eb13 Display Interval Bullet in Stats + Collapsers (#8366)
* Display interval bullets in stats

* Collapsers for sub-bullets

* highlight /sec as well

* top
2023-03-08 09:10:34 -05:00
MEEPofFaithandGitHub 75e1e6f166 Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes

* the

* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
Sunky.MPEGandGitHub 327a8fc61b Clearer translations (#8364)
* Clearer translations

* Small changes
2023-03-08 07:12:04 -05:00
Anuken a857eaed74 Fixed #8368 2023-03-08 07:06:59 -05:00
Anuken 028c189dc8 Merge remote-tracking branch 'origin/master' 2023-03-08 06:56:49 -05:00
Anuken 11f8e06708 Fixed #8340 / Reverted #8220 2023-03-08 06:56:44 -05:00
MEEPofFaithandGitHub 0760923943 overRegion (#8337) 2023-02-27 11:26:47 -05:00
MEEPofFaithandGitHub 219084fe3c Don't generate edges if edges already exist (#8338) 2023-02-27 11:26:26 -05:00
EvgenijandGitHub 4f314afe21 [RU] Small translation update (#8342)
* [RU] Small translation update

* Update bundle_ru.properties
2023-02-27 11:25:29 -05:00
OGalaxyandGitHub 6750cfead8 Update servers_v7.json (#8349)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-02-27 11:25:12 -05:00
Anuken b569646310 fixed ignoreLiquidFullness 2023-02-26 23:03:03 -05:00
Anuken cc207d3d7c a 2023-02-26 15:36:28 -05:00
Anuken e234ac43a6 Fixed keybind names 2023-02-25 11:38:18 -05:00
Anuken 2388091ed6 Merge remote-tracking branch 'origin/master' 2023-02-23 16:12:57 -05:00
Anuken a38351d41f isLogicControllable 2023-02-23 16:12:52 -05:00
TentyanukandGitHub 4d8de72a8e Update servers_v7.json (#8332) 2023-02-23 09:06:07 -05:00
Github Actions ab2138d8e7 Automatic bundle update 2023-02-22 18:03:15 +00:00
MonoDxandGitHub 46c75af9e4 Updated and improved belarusian translation. (#8331)
Edited by monodx.
2023-02-22 13:02:09 -05:00
GureumiandGitHub 8eb3c16c50 Fix server always paused (#8330) 2023-02-22 13:02:04 -05:00
Anuken 39e88ae614 Fixed #8328 2023-02-21 18:15:20 -05:00
Anuken 4410f31888 Merge remote-tracking branch 'origin/master' 2023-02-21 10:55:01 -05:00
Anuken df11dd7a74 Fixed issues with #7972 2023-02-21 10:54:56 -05:00
MonoDxandGitHub 804dd61cd9 Updated belarusian translate. (#8327)
Edited by monodx.
2023-02-21 10:26:04 -05:00
Anuken b00c5b4cab Merge remote-tracking branch 'origin/master' 2023-02-21 10:24:50 -05:00
Anuken e0d6cebb2e Fixed #8326 2023-02-21 10:24:45 -05:00
ulwepoandGitHub ab772dccd4 Update bundle_ja.properties (#8324) 2023-02-21 09:55:55 -05:00
BotiHUN7andGitHub b244032328 Update servers_v7.json (#8320) 2023-02-21 09:55:33 -05:00
421c5e2879 Update servers_v7.json (#8325)
HUB

Co-authored-by: ColaHz <87813567+ColaHz@users.noreply.github.com>
2023-02-21 09:52:55 -05:00
AnukenandGitHub 1a8c4d8d8a Update deployment.yml 2023-02-20 14:19:36 -05:00
TomokoandGitHub 9efb1824af Update servers_v7.json (#8322) 2023-02-20 13:46:01 -05:00
Anuken 74de125700 githubImportMod old signature returned 2023-02-20 12:27:24 -05:00
Anuken 64cea34a98 Merge remote-tracking branch 'origin/master' 2023-02-20 12:20:01 -05:00
Anuken 9c4bdc213d Crash fix 2023-02-20 12:19:56 -05:00
Fischer1000andGitHub 92c0552fd5 Update hungarian language file (#8315)
Fine tune the file. I have made it to it's quarter today (line 537).
2023-02-19 09:26:59 -05:00
OSPandGitHub ff39e5f90d [XCore] Change ip (#8319) 2023-02-19 09:25:09 -05:00
Anuken 83c55fdbb4 Merge remote-tracking branch 'origin/master' 2023-02-18 23:12:52 -05:00
Anuken 7d300a273b added missing break 2023-02-18 23:12:47 -05:00
MEEPofFaithandGitHub 29f36c1927 ClientServerConnectEvent (#8309) 2023-02-18 19:48:22 -05:00
ferrandusqui31andGitHub b65c3cd931 Missing translation and errors correction (#8312)
On line 104 updated joingame from "Uneix-me a una partida" to "Unir-se a una partida".
On line 494 update editor.savemap from "Desa un mapa" to "Desa el mapa".
On line 1386 updated block.kiln.name from "Kiln" to "Forn de vidre".
On line 1468 updated block.reinforced.message  from "Missatge remarcat" to "Missatge reforçat".
2023-02-18 19:48:08 -05:00
Anuken 7401e7fe31 Fixed #8316 2023-02-18 19:47:22 -05:00
Anuken 150215712b formatting 2023-02-17 09:18:08 -05:00
GureumiandGitHub f7ccf3c04a Add window size parameter (#8281)
* Add window size parameter

* Formatting

* Java 8
2023-02-17 09:13:59 -05:00
EvgenijandGitHub ebb798cac3 Update servers_v7.json (#8307) 2023-02-17 09:03:44 -05:00
MEEPofFaithandGitHub 348819d1ac connectedPower similar to conductivePower (#8306) 2023-02-15 23:22:05 -05:00
MEEPofFaithandGitHub a8a3453632 Move core launch/landing to CoreBlock (#8055)
* Move core launch/landing to CoreBlock

* Slight cleanup

* just gonna...
2023-02-15 12:16:51 -05:00
FunnyCatandGitHub 9b02a274f1 Update servers_v7.json (#8293)
Explosive corp deleted
2023-02-15 10:38:44 -05:00
Anuken f093360565 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-15 10:34:57 -05:00
Anuken d457901d2e Minor Conquer buff 2023-02-15 10:34:52 -05:00
Anuken 460dbff7d1 Fixed shield break effect 2023-02-15 10:33:36 -05:00
Anuken e564602fd1 Hide isHidden content in mod info 2023-02-15 09:59:32 -05:00
e029321e5b Update servers_v7.json (#8290)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-02-15 09:34:38 -05:00
TentyanukandGitHub 87d7089df3 Update servers_v7.json (#8294)
DNS doesn't work for everyone
2023-02-15 09:02:46 -05:00
WayZerandGitHub e4f929a851 Fix turret when cheating (#8291)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`

* Why `shouldConsume` cause `potentialEfficiency=0`
2023-02-15 09:02:32 -05:00
MEEPofFaithandGitHub 8726cde05d Return salvo and swarmer to how they were before shoot changes (#8278) 2023-02-15 09:01:03 -05:00
Bill ArndtandGitHub a189ac8613 Update Team.java to increase dynamic range of team colors (#8279)
I'm having a lot of trouble finding enough visually distinct team colors; In the worst case I need about 25 colors. I am manually excluded colliding team numbers I know about, but, I can only find about 14 easily distinguishable colors before everything is another bright magenta, or yellow, or cyan, or pale green.
2023-02-15 09:00:34 -05:00
ulwepoandGitHub 652aa4c456 Update bundle_ja.properties (#8300) 2023-02-15 09:00:10 -05:00
MEEPofFaithandGitHub cc3ae2c66c Use setBars instead of overriding displayBars (#8296) 2023-02-15 08:59:57 -05:00
Даркнесс#3729andGitHub 359e59bbad Changed Darkdustry domain to direct IP address (#8292)
Why? Because darkdustry.net is not available in some countries (Ukraine, Israel and some more)
Also improved formatting
2023-02-15 08:58:09 -05:00
Anuken 40ec7fd6fc Less Core.app.post for build events 2023-02-15 08:57:06 -05:00
Anuken d17f0ebc51 Fixed #8297 2023-02-15 08:35:53 -05:00
Anuken 5027b70f5a Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-14 15:08:27 -05:00
Anuken 0b7c790777 turret status fix 2023-02-14 15:08:24 -05:00
Github Actions 5ac9e9f63c Automatic bundle update 2023-02-13 19:13:48 +00:00
Anuken b08136e3ea Quell no longer targets flying units 2023-02-13 14:12:53 -05:00
Anuken ec8262418f Basic unit boost command support 2023-02-11 17:40:57 -05:00
Anuken 946e36c66e Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-09 17:50:46 -05:00
Anuken 00f3518349 Fixed #8277 2023-02-09 17:50:43 -05:00
Volas171andGitHub 29bf99fe1a Update servers_v7.json (#8276) 2023-02-09 17:43:11 -05:00
TentyanukandGitHub e104591dec Update servers_v7.json (#8271)
**SRV proved to be really too inefficient and unprofitable!!**

1. Huge delays
2. These records do not work for everyone
2023-02-09 09:22:58 -05:00
GureumiandGitHub 0fd26e68d4 Fix server auto pause when gameover (#8220)
* Fix server auto pause when gameover

* Update ServerControl.java

* Update ServerControl.java
2023-02-09 09:21:55 -05:00
WayZerandGitHub 53f410fee0 Fix Turret bug when cheat (#8273)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
2023-02-09 09:20:06 -05:00
FunnyCatandGitHub 53206e4b31 Update servers_v7.json (#8256)
Explosive hub deleted
2023-02-08 22:54:45 -05:00
TentyanukandGitHub 3818bfffb4 Update servers_v7.json (#8260)
We added DNS v4/v6 with proxy, updated addresses and moved our servers to a more productive host

*P.S Sorry for creating pull requests before this, I was too stupid to realize that this pull request is directed to the order of ping requests, and not to the order of servers in general..*
2023-02-08 22:54:17 -05:00
PhinnerandGitHub e6afc6ef0b Add info section about SRV records in SERVERLIST.md (#8252)
* update SERVERLIST.md

* aslo setup 💀
2023-02-08 22:51:25 -05:00
GureumiandGitHub 5eb1c1dffc Remove dead servers v6 (#8262) 2023-02-08 22:50:21 -05:00
Github Actions 66406806b7 Automatic bundle update 2023-02-09 03:49:19 +00:00
Anuken 3a6debfae6 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-08 22:48:33 -05:00
Anuken a093fa5718 Replaced #8035 2023-02-08 22:48:17 -05:00
Даркнесс#3729andGitHub 9c1f17fbdd Add pvpAutoPause rule (#8249)
* Update Rules.java

* Update NetServer.java
2023-02-08 22:44:07 -05:00
MEEPofFaithandGitHub ce3643f0b3 Make type not required if the template already provides one (#8257)
Such as with missile units
2023-02-08 22:35:13 -05:00
MEEPofFaithandGitHub f1fb7d8098 Fix modded payload conveyor icons (#8266) 2023-02-08 22:28:44 -05:00
Anuken 3d01eeaf1c Fixed #8251 2023-02-08 22:25:10 -05:00
Github Actions be39c31865 Automatic bundle update 2023-02-01 20:22:46 +00:00
PhinnerandGitHub 0d2dfadba7 Mod dependency resolution improvements (#7972)
* soft dependencies + better mod resolution algorithm

* update ModMeta#toString

* var

* add #7962 bugfix

* Use existing code to resolve

* add state text for mod dialog

* bugfix

* fix error text

* remove external resolver class

It's simpler like that :)
2023-02-01 15:21:42 -05:00
Anuken 2dcab97b6d Merge remote-tracking branch 'origin/master' 2023-02-01 15:20:38 -05:00
Anuken 31cb169002 Random server order 2023-02-01 15:20:34 -05:00
LeTuanVNandGitHub c381499c58 Update vi translation (#8225)
* Update bundle_vi.properties

* Update bundle_vi.properties
2023-02-01 14:57:09 -05:00
KotMilkMeoWtwoandGitHub 8577a8cca4 Update servers_v7.json (#8234)
nya
2023-02-01 14:55:52 -05:00
TentyanukandGitHub 7a18c4a580 Update servers_v7.json (#8238) 2023-02-01 14:55:39 -05:00
TheRadioactiveBananaandGitHub 40589eb9ff Added nuclear pvp server (#8222)
i somehow forgot to press propose changes doing this yesterday, so i do this again today
2023-02-01 14:51:47 -05:00
ulwepoandGitHub 722370b57c Update servers_v7.json (#8214) 2023-02-01 14:51:36 -05:00
FunnyCatandGitHub 573672622a Update servers_v7.json (#8215) 2023-02-01 14:48:26 -05:00
MEEPofFaithandGitHub 12f747ae1d Strip colors from mod name as well (#8224) 2023-02-01 14:45:56 -05:00
WayZerandGitHub 395dc99595 Update servers_v7.json (#8240) 2023-02-01 14:45:28 -05:00
Даркнесс#3729andGitHub c945243795 It doesn't work (#8237) 2023-02-01 14:45:00 -05:00
Anuken c2262cc9cf Fixed #8235 / Fixed #8221 2023-02-01 14:42:50 -05:00
Anuken 411399e96f Fixed #8211 2023-02-01 14:18:29 -05:00
Anuken f833b9e0ce Fixed #8236 2023-02-01 14:09:16 -05:00
Anuken 9955423e9a Merge remote-tracking branch 'origin/master' 2023-02-01 13:35:11 -05:00
Anuken 58b4265b31 Fixed #8232 2023-02-01 13:35:06 -05:00
EpowerjandGitHub 671a62aed7 Merge pull request #8242 from osp54/patch-2
[XCore] Hexed server
2023-02-01 13:09:46 -05:00
OSPandGitHub c94fe9c312 [XCore] Hexed server 2023-01-31 21:07:30 +02:00
TentyanukandGitHub f46a9730a3 Update SERVERLIST.md (#8205) 2023-01-22 11:03:59 -05:00
TentyanukandGitHub d45cd7c15e Banned logic displays on sandbox (#8204) 2023-01-22 09:54:39 -05:00
AnukenandGitHub a84d52f5fe Removed Omnidustry sandbox due to moderation issues (#8203) 2023-01-22 09:26:09 -05:00
Anuken 330d37b7a5 Merge remote-tracking branch 'origin/master' 2023-01-22 08:59:36 -05:00
Anuken d2792a4e9d Fixed #8202 2023-01-22 08:59:32 -05:00
KotamusandGitHub c50a69d42a Update servers_v7.json (#8201)
Crawler arena
2023-01-21 09:40:26 -05:00
Anuken ee689d1597 Merge remote-tracking branch 'origin/master' 2023-01-20 09:37:33 -05:00
Anuken 6ef8d64d46 Efficiency fix 2023-01-20 09:37:28 -05:00
eSK8erandGitHub 0095e89673 Update servers_v7.json (#8145) 2023-01-19 00:34:13 -05:00
SachaTendingandGitHub 55d97ea202 add tendhost(not running) [reopened] (#8147) 2023-01-18 11:49:22 -05:00
Anuken 85b8868d2b Fixed #8194 2023-01-18 10:41:39 -05:00
Anuken 65e92ab6fc Merge remote-tracking branch 'origin/master' 2023-01-17 18:50:49 -05:00
Anuken 478baf2532 Fixed #8192 2023-01-17 18:50:44 -05:00
Joan JosepandGitHub 0750348cb1 Update bundle_ca.properties (#8190) 2023-01-17 18:49:20 -05:00
UnCaughTandGitHub db6cbc5cc3 Update servers_v7.json (#8189)
HexPvP IP Change
2023-01-17 00:18:09 -05:00
Anuken b4359c0489 Merge remote-tracking branch 'origin/master' 2023-01-16 15:28:45 -05:00
Anuken 977192bc54 Fixed #8187 2023-01-16 15:28:40 -05:00
南门阳德andGitHub d54b557a9f Revert #8176 (#8186)
Liquid turrets are used to give buff like wet but not do the damage. The ammo change is not appropriate.
2023-01-16 11:07:00 -05:00
Anuken f6c97f4ff6 Fixed #8185 2023-01-16 11:06:34 -05:00
Anuken 66f4118896 Fixed #8184 2023-01-15 15:19:13 -05:00
Anuken 4a8f8c4ecf Merge remote-tracking branch 'origin/master' 2023-01-15 08:51:57 -05:00
Anuken 6d7c207b95 Fixed drawing of assembler payloads 2023-01-15 08:51:51 -05:00
DinnerWoolandGitHub 597bd31a0c Update servers_v7.json (#8183) 2023-01-15 08:42:59 -05:00
KnochiandGitHub 98157f2852 Never use „tun“ in German language (#8179) 2023-01-14 14:41:14 -05:00
MEEPofFaithandGitHub 5e324e71d4 Hitscan fix 2 (#8175)
* Revert "Reverting #8037"

Re-implement #8037

* Properly count collisions

Fix #8170
2023-01-14 10:05:30 -05:00
Anuken 3159ce6707 Merge remote-tracking branch 'origin/master' 2023-01-13 19:34:52 -05:00
Anuken 9b033532c8 Fixed #8177 2023-01-13 19:34:48 -05:00
Даркнесс#3729andGitHub 0678592d59 Fix cheaty item and liquid turrets (#8176)
* Update Turret.java

* Update TractorBeamTurret.java

* Update TractorBeamTurret.java

* Update ItemTurret.java

* Update LiquidTurret.java
2023-01-13 16:51:36 -05:00
Anuken 00d6b0d483 Merge remote-tracking branch 'origin/master' 2023-01-13 09:59:05 -05:00
Anuken 598049265a Complete revert of #8019 2023-01-13 09:59:01 -05:00
NuntingandGitHub c3209f2cdd Update bundle_ko.properties (#8171) 2023-01-13 09:44:08 -05:00
Anuken b2b4602c91 Reverting #8037 2023-01-13 09:42:28 -05:00
Anuken b1e1fe4922 Merge remote-tracking branch 'origin/master' 2023-01-13 09:31:14 -05:00
Anuken edcf3c4223 Fixed #8170 2023-01-13 09:31:10 -05:00
Github Actions 58315acfa3 Automatic bundle update 2023-01-13 03:53:33 +00:00
Anuken ec9eadd660 encoding test 2023-01-12 22:52:32 -05:00
Anuken 7277892e33 Merge remote-tracking branch 'origin/master' 2023-01-12 17:01:52 -05:00
Anuken 54962a158d Fixed #8168 2023-01-12 17:01:47 -05:00
Даркнесс#3729andGitHub 30dcbe1af3 Administration improvements (#8167)
* Administration improvements

Reduced the interval for preventing sending the same message because 50 seconds is too much and kinda confusing
Added saving and loading kicked IPs so they are saved even when the server crashes
Fixed smth in Config

* skill issue
2023-01-12 16:24:51 -05:00
Anuken e92d5d2d2d Fixed #8165 2023-01-12 14:42:42 -05:00
Anuken 411367f294 Revert JSON rules change 2023-01-12 14:38:11 -05:00
Anuken f49e05a915 Fixed #8161 / Fixed #8162 2023-01-12 14:30:57 -05:00
Anuken 53e8eaae75 Further scathe uncover range nerf 2023-01-12 11:36:13 -05:00
Anuken 85077fbb9c Force canGameOver in campaign 2023-01-12 11:32:57 -05:00
Anuken f070d8c965 Merge remote-tracking branch 'origin/master' 2023-01-12 09:35:52 -05:00
Anuken 0dc2dc9b08 Fixed crash with modded unit classes 2023-01-12 09:35:48 -05:00
Даркнесс#3729andGitHub 80afe5ad86 Fixed russian translate (#8045)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2023-01-12 08:51:28 -05:00
Anuken 3287479ee3 Damage object pooling 2023-01-12 08:50:19 -05:00
Anuken b308b3eaa4 Merge remote-tracking branch 'origin/master' 2023-01-12 08:36:52 -05:00
Anuken b734fb948d Fixed #8159 2023-01-12 08:36:47 -05:00
OSPandGitHub 117399f10a XCore server (#8158) 2023-01-11 20:01:44 -05:00
Anuken 9c63165ef5 Fixed #8156 2023-01-11 19:59:58 -05:00
Anuken 5e084be6f5 Merge remote-tracking branch 'origin/master' 2023-01-11 09:23:29 -05:00
Anuken 5a2c987ea6 Fixed #8153 2023-01-11 09:23:22 -05:00
MEEPofFaithandGitHub 6eeb49bb37 Fix armor piercing not working against buildings (#8150) 2023-01-11 09:06:44 -05:00
Github Actions b2bb6136de Automatic bundle update 2023-01-11 13:57:16 +00:00
MEEPofFaithandGitHub 87949679f1 Make crash damage a multiplier instead of a toggle (#8151)
* Switch unitCrashDamage to a multiplier

* Add to rules dialog
2023-01-11 08:56:29 -05:00
Anuken a9175d3ffe + 2023-01-10 21:26:57 -05:00
Anuken 79ea2480cb unitCrashDamage rule 2023-01-10 21:25:23 -05:00
MEEPofFaithandGitHub 7455fb21a4 Proper trails for point lasers (#8038)
* Proper trails for point lasers

* Take current size into account

* fh9weqfjpoepiofjwpiqoefjpoiwjieqpofpjioji

* Web editing moment

* Point laser bullets shouldn't have aa shoot effect

* h
2023-01-10 12:11:37 -05:00
Anuken 2c3210afce Merge remote-tracking branch 'origin/master' 2023-01-10 11:59:36 -05:00
Anuken ea9ba60d66 Minor unit balance changes 2023-01-10 11:59:31 -05:00
Explosive corpandGitHub 130ad59fc4 Update servers_v7.json (#8146)
Explosive hub and pvp
2023-01-10 08:45:57 -05:00
Anuken 1417e94bcd Merge remote-tracking branch 'origin/master' 2023-01-09 22:17:27 -05:00
Anuken 3ec2ae797e Ship beryllium cost increase / Scathe discover range nerf 2023-01-09 22:17:20 -05:00
ValeriyandGitHub 222499d4c6 Thanks Anton! (#8142)
thats a very stupid mistake
2023-01-09 22:11:32 -05:00
MEEPofFaithandGitHub 2a6fcb7983 Region part growing (#7861)
E x p a n d
2023-01-09 22:08:40 -05:00
TNT331andGitHub 05221a8043 Add v7 Serv (#8139) 2023-01-09 21:11:25 -05:00
kotasusmogusandGitHub 50b4915ff9 Update servers_v7.json (#8138)
I created survival server
2023-01-09 21:11:15 -05:00
kotasusmogusandGitHub 2ef708a586 Update servers_v7.json (#8135)
I want to add a server
2023-01-09 12:49:20 -05:00
Github Actions 8212c54446 Automatic bundle update 2023-01-09 17:48:55 +00:00
RomaninandGitHub 503254bc1a Update servers_v7.json (#8137) 2023-01-09 12:48:03 -05:00
Prosta4okuaandGitHub c1b0b22e4c Ukr translation v7 (#8134)
* hehe

* Finished translation. Need to proofread. Added 2 missing entries.

* Fixes

* Fixes #2

* Added button Random to translations and fixed error

* Fixes from @1stvaliduser

* fixes

* fixes

* виправлення

* Update bundle_uk_UA.properties
2023-01-08 22:55:07 -05:00
Volas171andGitHub 96f5c0a03a Update servers_v7.json (#8133) 2023-01-08 22:54:29 -05:00
Anuken cba1e81f3d More consistent status flash 2023-01-08 14:40:47 -05:00
Anuken dcc6e9827d Status flash tweaks 2023-01-08 12:29:29 -05:00
Anuken e27f7c8332 Fixed #8131 2023-01-08 10:24:55 -05:00
Anuken 40aebf0e77 Merge remote-tracking branch 'origin/master' 2023-01-08 10:19:52 -05:00
Anuken dcf9aa9793 Fixed #8132 2023-01-08 10:19:47 -05:00
Github Actions 45591fab83 Automatic bundle update 2023-01-08 06:24:54 +00:00
Anuken 658ebf4bc5 Merged #8053 2023-01-08 01:23:54 -05:00
Joan JosepandGitHub 59c2a11824 Update bundle_ca.properties (#7947) 2023-01-08 01:22:32 -05:00
Github Actions 33a57b11f6 Automatic bundle update 2023-01-08 05:18:51 +00:00
Anuken d082963167 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_es.properties
2023-01-08 00:17:52 -05:00
Anuken e2fa834079 Merge of #7987 2023-01-08 00:16:58 -05:00
KhanxandGitHub e6bfc1cee8 Updated spanish translation (#7928) 2023-01-08 00:15:55 -05:00
5b35319559 Add server to list (#8009)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 23:42:28 -05:00
36513c709d Add server to list (#8009)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 23:42:16 -05:00
Volas171andGitHub 13bca1b7bd Update servers_v7.json (#8074)
* Update servers_v7.json

* little space
2023-01-07 23:41:28 -05:00
MWestfallandGitHub b9c85fcaf2 Update servers_v7.json (#7989)
Add ECAN to v7
2023-01-07 23:40:42 -05:00
MWestfallandGitHub 50cc281e24 Update servers_v6.json (#7990)
Remove ECAN from v6
2023-01-07 23:38:26 -05:00
MiniontobyandGitHub 0211732520 Fixed sand-floor translation in Dutch (#8058)
Changed from 'Donker Zand' which means 'dark sand' to 'Zand' which is just 'sand'
2023-01-07 23:38:12 -05:00
adamlolgamingandGitHub 33f6004c81 Update bundle_pl.properties (#8057) 2023-01-07 23:34:18 -05:00
xem8k5andGitHub 23d3c2dfe7 Update servers_v7.json (#8129) 2023-01-07 22:58:42 -05:00
Mr.SandGitHub 7cce9fad55 Update servers_v7.json (#8128)
Server upgrade to V7
2023-01-07 21:44:56 -05:00
Anuken 2c2d561ea6 Merge remote-tracking branch 'origin/master' 2023-01-07 19:34:40 -05:00
Anuken 62e33effd1 CargoAI target clearing 2023-01-07 19:34:36 -05:00
85229f15c4 Update servers_v6.json (#8082)
Server upgrade to V7

Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 18:49:20 -05:00
OGalaxyandGitHub 2f0de58d00 Update servers_v7.json (#8118) 2023-01-07 18:40:41 -05:00
VaporSpace2andGitHub 6ef21f65b2 updates to GMS server network (#8059)
adding the new "Generic PvP server" to v7 server list, renamed server network to "generic mindustry"
2023-01-07 16:22:55 -05:00
Anuken be8fec55e1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-01-07 16:22:06 -05:00
Anuken 76430c1e68 a 2023-01-07 16:21:03 -05:00
BeDanGamesandGitHub a4b1d2ca51 Update servers_v7.json (#8127) 2023-01-07 16:20:18 -05:00
ValeriyandGitHub 51b93205ff SMoA come back (#8064)
* SMoA come back

* leave from v6

* Fix
2023-01-07 16:16:34 -05:00
832b5e62bf Fixes typo on Payload Mass Drivers (#8090)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 16:14:04 -05:00
c78adb12aa add new server, servers_v7,json (#8106)
* add new server, servers_v7,json

* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json

Co-authored-by: DHz06 <87813567+DHz06@users.noreply.github.com>
2023-01-07 15:30:51 -05:00
XasmedyandGitHub 019ffe4c5c Added the mindustry.ddns.net HUB. (#7911) 2023-01-07 15:29:51 -05:00
L0615T1C5-216AC-9437andGitHub b3d014cd9f Add more ports to cn (#8003)
* Add more ports to cn

* Update servers_v7.json
2023-01-07 15:20:26 -05:00
L0615T1C5-216AC-9437andGitHub bebc8f0342 Remove ports from cn (#8002) 2023-01-07 15:20:11 -05:00
Anuken 56ed932716 Merge remote-tracking branch 'origin/master' 2023-01-07 15:07:57 -05:00
Anuken 4c09f6dd40 Fixed #8025 2023-01-07 15:07:54 -05:00
PhinnerandGitHub 700e4564a8 Update Xpdustry V7 servers (#7977)
* update servers

* more...

* Add lobby server
2023-01-07 14:54:34 -05:00
Anuken f1e1eb1015 Fixed #8015 2023-01-07 14:54:15 -05:00
Anuken 963b96a1fb Merge remote-tracking branch 'origin/master' 2023-01-07 14:47:14 -05:00
Anuken 87786441ff Fixed #8117 2023-01-07 14:47:10 -05:00
Anuken 05dec4df6a Fixed #8117 2023-01-07 14:46:31 -05:00
MEEPofFaithandGitHub a3270debac Fix collideLine (#8037) 2023-01-07 14:46:19 -05:00
Github Actions cf392d13ed Automatic bundle update 2023-01-07 19:43:14 +00:00
Prosta4okuaandGitHub 574a10e5f8 🍉🍉🍉 Watermelons have deployed. Prepare yourself for new Ukrainian translation for v7 release (#7885)
* hehe

* Finished translation. Need to proofread. Added 2 missing entries.

* Fixes

* Fixes #2

* Added button Random to translations and fixed error

* Fixes from @1stvaliduser

* fixes

* fixes

* будівль -> будівель
2023-01-07 14:42:27 -05:00
Anuken eb410af371 sandbox is now actually sandbox again 2023-01-07 14:41:12 -05:00
Anuken 542bf2b413 Fixed #8084 2023-01-07 14:26:25 -05:00
Anuken 723b10af57 Fixed #7944 2023-01-07 14:18:07 -05:00
Anuken 1394c49e48 Fixed #8008 2023-01-07 14:10:41 -05:00
Anuken d8ecdff698 Merge remote-tracking branch 'origin/master' 2023-01-07 14:01:33 -05:00
Anuken 2a71f4620e Fixed #7962 2023-01-07 14:01:28 -05:00
SlotterleetandGitHub fe99c7da62 Update bundle_ru.properties (#7973) 2023-01-07 14:00:32 -05:00
Anuken 0b00747f29 Merge remote-tracking branch 'origin/master' 2023-01-07 13:53:07 -05:00
Anuken ae4a41cd0b Fixed #8042 2023-01-07 13:53:03 -05:00
GlennFolkerandGitHub 93f630bb69 Make custom Env flag reliably possible (#8019)
* Make custom Env flag reliably possible

* screw you

* "compatibility" for mods that don't use add()
2023-01-07 13:48:28 -05:00
Anuken d7d5ba7510 Fixed #8060 2023-01-07 13:44:34 -05:00
Anuken e846084942 Merge remote-tracking branch 'origin/master' 2023-01-07 13:42:48 -05:00
Anuken a15b887e5c Fixed #8011 2023-01-07 13:42:43 -05:00
Github Actions 4e51586b3b Automatic bundle update 2023-01-07 18:23:43 +00:00
PhinnerandGitHub d3a90d68d1 Update bundle_fr.properties (reopen of #7883) (#7918)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀
2023-01-07 13:22:58 -05:00
Github Actions 78973d3f12 Automatic bundle update 2023-01-07 18:17:21 +00:00
Anuken c37ad9210a Merge remote-tracking branch 'origin/master' 2023-01-07 13:15:59 -05:00
Anuken 246591eab4 Fixed #8119 2023-01-07 13:15:56 -05:00
MEEPofFaithandGitHub eb0481a1da Cargo units *will* chase you down if you pick up their target. (#8033) 2023-01-07 12:55:19 -05:00
ba72e9c50d Fixes Tanks rotating needlessly after attack commands (#8112)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 12:54:26 -05:00
Anuken 54a9955e30 #8126 2023-01-07 12:44:29 -05:00
Anuken 49bcbafdaa Fixed #7946 2023-01-07 12:39:12 -05:00
Anuken b4137dca6e Fixed #7978 2023-01-07 12:37:37 -05:00
Anuken 98f869ecea Fixed #8086 / Fixed #8065 2023-01-07 12:15:37 -05:00
Anuken 0c9f2b2687 Fixed #8092 2023-01-07 12:06:57 -05:00
Anuken 4ec4e83823 Fixed #7932 2023-01-07 12:04:36 -05:00
Anuken 96477f7ff5 Merge remote-tracking branch 'origin/master' 2023-01-07 12:03:58 -05:00
Anuken 1236e8d342 Fixed #7922 2023-01-07 12:03:54 -05:00
MEEPofFaithandGitHub 47353cc808 Power icon (#7901)
* Power icon

* Less yellow yelloow
2023-01-07 11:49:59 -05:00
MEEPofFaithandGitHub 6eadac38b7 placeEffect (#7968) 2023-01-07 11:46:14 -05:00
whert-devandGitHub 0d26b9e4f8 Added angleOffset to DrawPistons (#7950) 2023-01-07 11:45:33 -05:00
cb5351419b Updates android Readme and Gradle (#7942)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:45:25 -05:00
NuntingandGitHub eb9b0f69bb Update bundle_ko.properties (#7992) 2023-01-07 11:44:25 -05:00
ZelauxandGitHub 2c103c157a Fixed boolean setters for Structs (#8041) 2023-01-07 11:44:08 -05:00
a3a071e520 Additional block build over options (#7993)
* Adds missing block groups

* Allows electrolyzers to be rotated by bulding over them too

Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:43:23 -05:00
MEEPofFaithandGitHub 5af8236643 Move beam drill facing update (Fix minor graphical glitch) (#8004)
* move beam drill facing update

* Add updateFacing back to updateTile

* Stop consuming if not drilling anything.
2023-01-07 11:43:07 -05:00
Github Actions bf07deafc6 Automatic bundle update 2023-01-07 16:40:17 +00:00
kitutaandGitHub 2809a083a0 Update bundle_ja.properties (#8006)
* Update bundle_ja.properties

一部を翻訳 // Translated in part.

1244 Factions 派閥ではなくチームでも良いかもしれません

* Update bundle_ja.properties

セクター名と説明文 //Sector Name and Description
ブロックの説明文 //Block Description

* Update bundle_ja.properties

Jun 3, 2021 Partial 7.0 merge - API preview から Nov 14, 2022 Revert hold time までの原語版の追記変更を適用しました。//Applied changes additions from Jun 3, 2021 to Nov 14, 2022.
チュートリアル、現在目標(左上)、ユニット説明文などを翻訳//Translated tutorial text, current target text (upper left), unit description, etc.

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

セルプロの説明文を原語版に合わせました。 // The description of Serpulo has been adapted to the original language version.
語句の変更 // Changed a word or phrase.

「依存関係」を「前提Mod」にしました。

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

ブロックの説明文を整理しました。 // Organized block descriptions.

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

Don't translate these yet! だったので戻しました。// Since it was "Don't translate these yet!", I returned the corresponding text.

* Update bundle_ja.properties

翻訳の追加と微修正 // Translations were added and minor corrections were made.

* Update bundle_ja.properties

脱字を修正 // Fixed a typo

* Update bundle_ja.properties

表記ゆれの統一 // Uniformity of notation

* Update bundle_ja.properties

* Update bundle_ja.properties

誤字の修正 // Correction of typos
2023-01-07 11:39:31 -05:00
end-me-pleaseandGitHub b18fd82a21 Update LogicBlock.java (#8032) 2023-01-07 11:39:05 -05:00
nullandGitHub 9dcb8b7bd5 yay more hardcoded regions (#8021)
* change fuckall

* more of this

* typo
2023-01-07 11:38:12 -05:00
MEEPofFaithandGitHub 9af9e1459d Fix only 1 ammoType displaying with missile units (#8020) 2023-01-07 11:37:39 -05:00
Anuken 4d77a6d475 Merge remote-tracking branch 'origin/master' 2023-01-07 11:36:52 -05:00
Anuken 64a9377006 #8040 but better 2023-01-07 11:36:48 -05:00
c20d7f2b4f Fixes the damage modifier not working sometimes (#8124)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:30:49 -05:00
b57cde7148 Fixes polies helping the enemy team in pvp (#8056)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:29:46 -05:00
buthed010203andGitHub a5fd29e56d Fix crash when toString returns null value (#8067)
* Fix crash when toString returns null value

* Return a string from NullUnit toString

* Begone redundancy

* Unwrap before null check to ensure non-nullability
2023-01-07 11:28:01 -05:00
Anuken c0b819ec9b Fixed #7952 2023-01-07 11:27:15 -05:00
Anuken 30e36d5640 Merge remote-tracking branch 'origin/master' 2023-01-07 11:24:02 -05:00
Anuken 0582ba1c47 Oct now has an octagon shield 2023-01-07 11:23:55 -05:00
EpowerjandGitHub 141902d012 Merge pull request #8085 from xem8k5/patch-24
Update v7 Server list // server lists cleaned up
2022-12-29 01:08:02 -05:00
xem8k5andGitHub fd5b8a32a1 Update servers_v7.json 2022-12-25 17:27:38 +08:00
EpowerjandGitHub fc91cf6d44 Merge pull request #7957 from Brandons404/master
Update v7 Server list | changed hosts for one of my servers
2022-12-23 18:51:00 -05:00
EpowerjandGitHub a5de521e6e Merge pull request #7991 from Darkness6030/patch-1
darkdustry.tk -> darkdustry.net
2022-12-22 02:35:43 -05:00
Anuken 243c50be02 Faster entity removal 2022-12-14 16:58:58 -05:00
Даркнесс#3729andGitHub c601114a43 darkdustry.tk -> darkdustry.net
Also added a new gamemode: https://github.com/xzxadixzx/hex-industry
2022-11-24 20:48:10 +03:00
RecessiveandGitHub 0fcab7db62 Added AA Plague to V7 server list (#7913)
Will update the server to V7 once the PR is accepted. For now I'll leave it as V6 so the few players who haven't updated have something to play
2022-11-20 00:16:20 -05:00
Brandons404 b89a5ff3b5 changed hosts for one of my servers 2022-11-19 12:07:15 -06:00
Epowerj 1180764dab Fixed some weird issues on stronghold 2022-11-16 14:40:47 -05:00
Anuken 7f292b14a7 Merge remote-tracking branch 'origin/master' 2022-11-13 13:26:23 -05:00
Anuken f7f3d5bde3 Revert hold time 2022-11-13 13:26:19 -05:00
Github Actions f400ccc66a Automatic bundle update 2022-11-13 16:14:54 +00:00
Anuken 3a4a37cf0c Fixed mod version requirement text missing 2022-11-13 11:14:04 -05:00
Anuken 42af4e6b7e Merge remote-tracking branch 'origin/master' 2022-11-13 10:26:45 -05:00
Anuken f4e90bfb6b Crash fix 2022-11-13 10:26:40 -05:00
298 changed files with 8745 additions and 5842 deletions
+2
View File
@@ -23,6 +23,8 @@ jobs:
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Add Arc release
run: |
git config --global user.email "actions@github.com"
git config --global user.name "Github Actions"
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
cd ../Arc
git tag ${RELEASE_VERSION}
+2
View File
@@ -40,6 +40,8 @@ jobs:
- name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }}
run: |
git config --global user.name "Github Actions"
git config --global user.email "cli@github.com"
cd ../
cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack
-55
View File
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+6 -3
View File
@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
### Troubleshooting
+5 -3
View File
@@ -9,7 +9,7 @@ You may want to add your server to this list. The steps for getting this done ar
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
- Your name or description must reflect the type of server you're hosting.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
@@ -19,10 +19,12 @@ You'll need to either hire some moderators, or make use of (currently non-existe
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json
{
"address": "google.com"
"address": "example.com:6000"
}
```
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
+8 -2
View File
@@ -122,8 +122,14 @@ dependencies{
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
//TODO dynamically find best android platform jar instead of hard-coding to 30
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
def version;
def highestVersion;
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger();
highestVersion = version > highestVersion ? version : highestVersion;
}
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
}
@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
Seq<Selement> allDefs = new Seq<>();
Seq<Stype> allInterfaces = new Seq<>();
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
ClassSerializer serializer;
{
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
Stype repr = types.first();
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
boolean collides = an.collide();
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(),
groupDefs.add(new GroupDefinition(name,
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
write(accessor);
}
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
//get base class type name for extension
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
//whether the main class is the base itself
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
@@ -394,6 +403,17 @@ public class EntityProcess extends BaseProcessor{
//entities with no sync comp and no serialization gen no code
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
if(baseClassBuilder == null || addIndexToBase){
//implement indexable interfaces.
for(GroupDefinition def : groups){
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
.addCode("index__$L = index;", def.name).build());
}
}
//add all methods from components
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
if(entry.value.contains(m -> m.has(Replace.class))){
@@ -446,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
for(GroupDefinition def : groups){
if(first.name().equals("add")){
//remove/add from each group, assume imported
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name());
mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
}else{
//remove/add from each group, assume imported
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
mbuilder.addStatement("index__$L = -1", def.name);
}
}
}
@@ -577,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
skipDeprecated(builder);
if(!legacy){
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
if(addIndexToBase || baseClassBuilder == null){
//add group index int variables
for(GroupDefinition def : groups){
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
}
}
}
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
}
@@ -592,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
groupsBuilder.addField(ParameterizedTypeName.get(
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping);
groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
}
//write the groups
@@ -855,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
for(Smethod method : methods){
String signature = method.toString();
if(signatures.contains(signature)) continue;
if(!signatures.add(signature)) continue;
Stype compType = interfaceToComp(method.type());
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
@@ -866,12 +903,19 @@ public class EntityProcess extends BaseProcessor{
builder.addAnnotation(OverrideCallSuper.class); //just in case
if(!method.isVoid()){
if(method.name().equals("isNull")){
String methodName = method.name();
switch(methodName){
case "isNull":
builder.addStatement("return true");
}else if(method.name().equals("id")){
break;
case "id":
builder.addStatement("return -1");
}else{
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name()));
break;
case "toString":
builder.addStatement("return $S", className);
break;
default:
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
String desc = variable == null ? null : variable.descString();
if(variable == null || !varInitializers.containsKey(desc)){
builder.addStatement("return " + getDefault(method.ret().toString()));
@@ -881,10 +925,7 @@ public class EntityProcess extends BaseProcessor{
}
}
}
nullBuilder.addMethod(builder.build());
signatures.add(signature);
}
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
}
//[setter] + [constructor building]
if(varType == TypeName.BOOLEAN){
if(isBool){
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
//bools: single bit, needs special case to clear things
setter.beginControlFlow("if(value)");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.endControlFlow();
}else if(varType == TypeName.FLOAT){
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
@@ -15,6 +15,7 @@ manifold=36
mega=5
mindustry.entities.comp.BuildingComp=6
mindustry.entities.comp.BulletComp=7
mindustry.entities.comp.ConduitGraphUpdaterComp=48
mindustry.entities.comp.DecalComp=8
mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.FireComp=10
@@ -0,0 +1 @@
{fields:[]}
+1 -1
View File
@@ -49,7 +49,7 @@ allprojects{
}
localArc = {
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
}
arcModule = { String name ->
-1
View File
@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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-1
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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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-1
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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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-1
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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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+54 -35
View File
@@ -150,12 +150,18 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [red]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
@@ -290,6 +296,7 @@ server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server.
save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overwrite
save.none = No saves found!
savefail = Failed to save game!
@@ -332,6 +339,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Open Link
copylink = Copy Link
back = Back
@@ -357,6 +365,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
@@ -441,6 +451,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.random = Random
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
@@ -451,6 +462,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -792,7 +805,7 @@ sector.onset.description = Commence the conquest of Erekir. Gather resources, pr
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
@@ -889,6 +902,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
@@ -941,7 +955,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield = Repair Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
@@ -982,6 +996,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1095,8 +1111,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit
@@ -1148,8 +1164,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1211,6 +1227,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1222,6 +1239,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team
@@ -1782,54 +1800,54 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \uE804 Move up for further objectives.
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
@@ -2221,6 +2239,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2355,7 +2374,7 @@ lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.pathfind = Pathfind to the specified position.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
File diff suppressed because it is too large Load Diff
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Грешки в Съдържанието
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Възникнаха грешки при зареждане на съдържанието.
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
@@ -287,6 +292,7 @@ server.invalidport = Невалиден порт!
server.error = [scarlet]Грешка при стартиране на сървър.
save.new = Нов Запис
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Презапиши
save.none = Не са намерени записи!
savefail = Грешка при записване на игра!
@@ -329,6 +335,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Отвори Линк
copylink = Копирай Линк
back = Назад
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Вълна {0}
wave.cap = [accent]Вълна {0}/{1}
wave.waiting = [lightgray]Вълна след {0}
@@ -438,6 +447,7 @@ waves.max = max units
waves.guardian = Пазител
waves.preview = Преглед
waves.edit = Редактирай...
waves.random = Random
waves.copy = Кобирай в Клипборд
waves.load = Зареди от Клипборда
waves.invalid = Клипборда съдържа невалидна информация за вълни.
@@ -448,6 +458,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -876,6 +888,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Оръжия
stat.bullet = Муниции
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Ускорение
stat.range = Обхват
stat.drilltier = Изкопаеми ресурси
@@ -969,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
@@ -1082,8 +1097,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
uiscale.cancel = Отакз & Изход
@@ -1135,8 +1150,8 @@ keybind.select.name = Избери/Стреляй
keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар
@@ -1198,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Множител на Скоростта на
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множител на Точките Живот на Единици
rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitcap = Максимален Брой Единици
@@ -1209,6 +1225,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
rules.buildspeedmultiplier = Множител на Скоростта за Строене
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team
@@ -2189,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
+34 -16
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Depèndencies sense resoldre
mod.erroredcontent = [scarlet]Errors del contingut
mod.circulardependencies = [red]Dependències circulars
mod.incompletedependencies = [red]Dependències incompletes
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho.
mod.circulardependencies.details = Aquest mod depèn dun segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
mod.requiresversion = Cal la versió [red]{0}[] del joc.
mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
@@ -287,6 +292,7 @@ server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobreescriu
save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida!
@@ -329,6 +335,7 @@ command.repair = Repara
command.rebuild = Reconstrueix
command.assist = Assisteix al jugador
command.move = Mou
command.boost = Sobrevola
openlink = Obre lenllaç
copylink = Copia lenllaç
back = Enrere
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
enablebuilding = [scarlet][[{0}][] per a activar ledifici.
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Onada {0}
wave.cap = [accent]Onada {0}/{1}
wave.waiting = [lightgray]Començarà en {0}
@@ -438,6 +447,7 @@ waves.max = nombre màxim dunitats
waves.guardian = Guardià
waves.preview = Previsualització
waves.edit = Edita
waves.random = Random
waves.copy = Copia al porta-retalls
waves.load = Carrega del porta-retalls
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
@@ -448,6 +458,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença
waves.sort.health = Salut
waves.sort.type = Tipus
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes
@@ -481,7 +493,7 @@ editor.generate = Genera
editor.sectorgenerate = Generació del sector
editor.resize = Canvia la mida
editor.loadmap = Carrega un mapa
editor.savemap = Desa un mapa
editor.savemap = Desa el mapa
editor.saved = Sha desat.
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
@@ -789,13 +801,13 @@ sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu d
sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
sector.caldera-erekir.description = Descripció temporal.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
sector.caldera-erekir.description = Els recursos que shan detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
sector.stronghold.description = El campament enemic gran daquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
sector.crevice.description = Lenemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats datac més fortes.\nAtenció: shan detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
sector.crossroads.description = Les bases enemigues del sector shan establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu don treuen lenergia.
sector.karst.description = Aquest sector és ric en recursos, però lenemic latacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
status.burning.name = Cremant
status.freezing.name = Congelat
@@ -880,6 +892,7 @@ stat.repairspeed = Velocitat de reparació
stat.weapons = Armes
stat.bullet = Bala
stat.moduletier = Nivell del mòdul
stat.unittype = Tipus dunitat
stat.speedincrease = Augment de velocitat
stat.range = Abast
stat.drilltier = Perforables
@@ -973,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
bullet.incendiary = [stat]incendiari
bullet.homing = [stat]munició guiada
bullet.armorpierce = [stat]perforador darmadures
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
@@ -1086,8 +1101,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador shi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc demprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
uiscale.cancel = Cancel·la i surt
@@ -1139,8 +1154,8 @@ keybind.select.name = Selecciona/Dispara
keybind.diagonal_placement.name = Construcció diagonal
keybind.pick.name = Selecciona un tipus de bloc des del mapa
keybind.break_block.name = Desmunta un bloc
keybind.select_all_units = Selecciona totes les unitats
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
keybind.select_all_units.name = Selecciona totes les unitats
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
keybind.deselect.name = Cancel·la la selecció
keybind.pickupCargo.name = Recull càrrega
keybind.dropCargo.name = Deixa la càrrega
@@ -1202,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitcap = Capacitat base dunitats
@@ -1213,6 +1229,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic
@@ -1372,7 +1389,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
block.scrap-wall-huge.name = Mur de ferralla enorme
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
block.thruster.name = Propulsor
block.kiln.name = Kiln
block.kiln.name = Forn de vidre
block.graphite-press.name = Premsa de grafit
block.multi-press.name = Premsa múltiple
block.constructing = {0} [lightgray](Construint)
@@ -1454,7 +1471,7 @@ block.distributor.name = Distrïbudor
block.sorter.name = Classificador
block.inverted-sorter.name = Classificador invers
block.message.name = Missatge
block.reinforced-message.name = Missatge remarcat
block.reinforced-message.name = Missatge destacat
block.world-message.name = Missatge mundial
block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament
@@ -1866,7 +1883,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
@@ -2106,7 +2123,7 @@ block.large-payload-mass-driver.description = Estructura que transporta blocs i
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
block.canvas.description = Mostra una imatge sensilla amb una paleta predefinida. Es pot editar.
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
unit.mace.description = Dispara flames a tots els enemics propers.
@@ -2200,6 +2217,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
@@ -287,6 +292,7 @@ server.invalidport = Neplatné číslo portu!
server.error = [scarlet]Chyba při hostování serveru.[]
save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Přepsat
save.none = Žádné uložené pozice nebyly nalezeny.
savefail = Nepodařilo se uložit hru!
@@ -329,6 +335,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Otevřít odkaz
copylink = Zkopírovat odkaz
back = Zpět
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] povolí stavení
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[]
@@ -438,6 +447,7 @@ waves.max = max jednotek
waves.guardian = Strážce
waves.preview = Náhled
waves.edit = Upravit....
waves.random = Random
waves.copy = Uložit do schránky
waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce.
@@ -448,6 +458,8 @@ waves.sort.reverse = Obrátit řazení
waves.sort.begin = Začít
waves.sort.health = Životy
waves.sort.type = Typ
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše
@@ -878,6 +890,7 @@ stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně
stat.bullet = Střela
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah
stat.drilltier = Lze těžit
@@ -971,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
@@ -1084,8 +1099,8 @@ setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít
@@ -1137,8 +1152,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad
@@ -1200,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek
@@ -1211,6 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Nepřátelský Tým
@@ -2194,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Indholds fejl
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
@@ -283,6 +288,7 @@ server.invalidport = Ugyldigt port-nummer!
server.error = [crimson]Der skete en fejl.
save.new = Nyt gem
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overskriv
save.none = Ingen gem fundet!
savefail = Kunne ikke gemme spil!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Åben Link
copylink = Kopier Link
back = Tilbage
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Bølge {0}
wave.cap = [accent]Bølge {0}/{1}
wave.waiting = [lightgray]Bølge om {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Vogter
waves.preview = Forhåndsvisning
waves.edit = Rediger...
waves.random = Random
waves.copy = Kopier til udklipsholder
waves.load = Indlæs fra udklipsholder
waves.invalid = Ugyldige bølger i udklipsholder.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Hastigheds-forøgelse
stat.range = Rækkevidde
stat.drilltier = Kan bores
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
uiscale.cancel = Afblæs & Afslut
@@ -1125,8 +1140,8 @@ keybind.select.name = Vælg/Skyd
keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
rules.waitForWaveToEnd = Bølge-ventetid for fjender
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
rules.unitammo = Enheder kræver ammunition
rules.enemyteam = Enemy Team
@@ -2174,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+35 -17
View File
@@ -150,12 +150,17 @@ mod.incompatiblemod = [red]Inkompatibel
mod.blacklisted = [red]Nicht unterstützt
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
mod.erroredcontent = [scarlet]Inhalt-Fehler
mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
mod.requiresversion = Benötigt Spielversion: [red]{0}
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
@@ -290,6 +295,7 @@ server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
overwrite = Überschreiben
save.none = Keine Spielstände gefunden!
savefail = Fehler beim Speichern des Spiels!
@@ -332,6 +338,7 @@ command.repair = Reparieren
command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen
command.move = Bewegen
command.boost = Boost
openlink = Link öffnen
copylink = Link kopieren
back = Zurück
@@ -357,6 +364,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
enablebuilding = [scarlet][[{0}][] um zu bauen
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
commandmode.name = [accent]Steuerungsmodus
commandmode.nounits = [keine Einheiten]
wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1}
wave.waiting = Nächste Welle in {0}
@@ -441,6 +450,7 @@ waves.max = maximale Einheiten
waves.guardian = Boss
waves.preview = Vorschau
waves.edit = Bearbeiten...
waves.random = Zufällig
waves.copy = Aus der Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage.
@@ -451,6 +461,8 @@ waves.sort.reverse = Reihenfolge umkehren
waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
@@ -639,8 +651,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -767,7 +779,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
sector.onset.name = Der Anfang
@@ -889,6 +901,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen
stat.bullet = Geschoss
stat.moduletier = Modulstufe
stat.unittype = Einheitentyp
stat.speedincrease = Geschwindigkeitserhöhung
stat.range = Reichweite
stat.drilltier = Abbaubare Erze
@@ -982,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
@@ -1078,7 +1093,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
setting.minimap.name = Zeige die Minimap
setting.coreitems.name = Kern-Materialien anzeigen
setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Mouseposition anzeigen
setting.mouseposition.name = Mausposition anzeigen
setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen
setting.ambientvol.name = Ambient-Lautstärke
@@ -1095,8 +1110,8 @@ setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden
@@ -1148,8 +1163,8 @@ keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block auswählen
keybind.break_block.name = Block zerstören
keybind.select_all_units = Alle Einheiten auswählen
keybind.select_all_unit_factories = Alle Einheitenfabriken auswählen
keybind.select_all_units.name = Alle Einheiten auswählen
keybind.select_all_unit_factories.name = Alle Einheitenfabriken auswählen
keybind.deselect.name = Auswahl aufheben
keybind.pickupCargo.name = Block aufheben
keybind.dropCargo.name = Block fallen lassen
@@ -1211,6 +1226,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitcap = Einheiten-Limit
@@ -1222,6 +1238,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
rules.enemyteam = Gegnerteam
@@ -1753,7 +1770,7 @@ hint.skip = Fertig
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
hint.depositItems = Um Materialien in den Kern zu verschieben, ziehe sie von dir zum Kern.
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links[].
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
@@ -1762,8 +1779,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
@@ -1816,9 +1833,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab.
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
@@ -1941,7 +1958,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
@@ -2085,9 +2102,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein.
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
@@ -2222,6 +2239,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
+120 -102
View File
@@ -97,7 +97,7 @@ level.select = Selección de nivel
level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de datos del Núcleo
database = Base de datos del núcleo
database.button = Base de datos
savegame = Guardar partida
loadgame = Cargar partida
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]No soportado
mod.unmetdependencies = [red]Dependencias no satisfechas
mod.erroredcontent = [scarlet]Contenido erróneo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requiere la versión del juego: [red]{0}
mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
@@ -177,7 +182,7 @@ name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero.
search = Search:
planetmap = Mapa del planeta
launchcore = Lanzar Núcleo
launchcore = Lanzar núcleo
filename = Nombre del archivo:
unlocked = ¡Nuevo contenido desbloqueado!
available = ¡Nueva investigación disponible!
@@ -233,16 +238,16 @@ server.refreshing = Actualizando servidor
hosts.none = [lightgray]¡No se han encontrado partidas en tu red local!
host.invalid = [scarlet]No se puede conectar al anfitrión.
servers.local = Servidores Locales
servers.local.steam = Partidas Públicas y Servidores Locales
servers.remote = Servidores Remotos
servers.global = Servidores de la Comunidad
servers.local = Servidores locales
servers.local.steam = Partidas públicas y servidores locales
servers.remote = Servidores remotos
servers.global = Servidores de la comunidad
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
servers.showhidden = Mostrar servidores ocultos
server.shown = Visibles
server.hidden = Ocultos
viewplayer = Viewing Player: [accent]{0}
viewplayer = Viendo al jugador: [accent]{0}
trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0}
@@ -287,6 +292,7 @@ server.invalidport = ¡El número de puerto no es valido!
server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobrescribir
save.none = ¡No se ha encontrado ningún archivo de guardado!
savefail = ¡No se ha podido guardar la partida!
@@ -323,12 +329,13 @@ ok = OK
open = Abrir
customize = Personalizar reglas
cancel = Cancelar
command = Comando
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command = Comandar
command.mine = Minar
command.repair = Reparar
command.rebuild = Reconstruir
command.assist = Asistir al jugador
command.move = Moverse
command.boost = Boost
openlink = Abrir enlace
copylink = Copiar enlace
back = Atrás
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para reanudar la construcción
enablebuilding = [scarlet][[{0}][] para activar la construcción
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Oleada {0}
wave.cap = [accent]Oleada {0}/{1}
wave.waiting = [lightgray]Próxima en {0}
@@ -361,8 +370,8 @@ wave.waveInProgress = [lightgray]Oleada en progreso
waiting = [lightgray]Esperando...
waiting.players = Esperando jugadores...
wave.enemies = [lightgray]{0} Enemigos restantes
wave.enemycores = [accent]{0}[lightgray] Núcleos enemigos
wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
wave.enemycores = [accent]{0}[lightgray] núcleos enemigos
wave.enemycore = [accent]{0}[lightgray] núcleo enemigo
wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
@@ -383,7 +392,7 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
workshop.menu = Selecciona lo que quieres hacer con este artículo.
workshop.info = Información del artículo
changelog = Cambios de actualización (opcional):
updatedesc = Sobrescribir Título y Descripción
updatedesc = Sobrescribir título y descripción
eula = EULA de Steam
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente.
publishing = [accent]Publicando...
@@ -438,6 +447,7 @@ waves.max = máximo de unidades
waves.guardian = Guardián
waves.preview = Vista previa
waves.edit = Editar...
waves.random = Random
waves.copy = Copiar al portapapeles
waves.load = Cargar del portapapeles
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
@@ -448,6 +458,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio
waves.sort.health = Vida
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo
@@ -532,7 +544,7 @@ filter.distort = Distorsión
filter.noise = Ruido
filter.enemyspawn = Punto de aparición enemigo
filter.spawnpath = Ruta hasta el punto de aparición
filter.corespawn = Elegir Núcleo
filter.corespawn = Elegir núcleo
filter.median = Mediana
filter.oremedian = Mediana de minerales
filter.blend = Combinar
@@ -607,15 +619,15 @@ configure = Configurar carga inicial
objective.research.name = Investigar
objective.produce.name = Obtener
objective.item.name = Conseguir objetos
objective.coreitem.name = Almacenar en Núcleo
objective.coreitem.name = Almacenar en el núcleo
objective.buildcount.name = Construir estructuras
objective.unitcount.name = Unidades activas
objective.destroyunits.name = Destruir unidades
objective.timer.name = Tiempo límite
objective.destroyblock.name = Destruir bloque
objective.destroyblocks.name = Destruir bloques
objective.destroycore.name = Destruir Núcleo
objective.commandmode.name = Modo Comando
objective.destroycore.name = Destruir núcleo
objective.commandmode.name = Modo comando
objective.flag.name = Bandera
marker.shapetext.name = Forma del texto
@@ -631,20 +643,20 @@ objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Almacena en el Núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Almacena en el núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destruye el Núcleo enemigo
objective.destroycore = [accent]Destruye el núcleo enemigo
objective.command = [accent]Dirige unidades
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
loadout = Carga Inicial
loadout = Carga inicial
resources = Recursos
resources.max = Max
bannedblocks = Bloques prohibidos
@@ -704,8 +716,8 @@ sectors.survives = [accent]Aguantará {0} oleadas más
sectors.go = Ir
sector.abandon = Abandonar
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
sector.curcapture = Sector Capturado
sector.curlost = Sector Perdido
sector.curcapture = Sector capturado
sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
sector.lost = ¡Sector [accent]{0}[white] perdido!
@@ -762,7 +774,7 @@ sector.biomassFacility.description = El origen de las esporas. Este es el centro
sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus plataformas de lanzamiento.
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
@@ -784,24 +796,24 @@ sector.siege.name = Cerco
sector.crossroads.name = Encrucijada
sector.karst.name = Kárstico
sector.origin.name = Origen
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
sector.aegis.description = Este sector contiene depósitos de tungsteno.\nInvestiga el [accent]taladro de impacto[] para extraer este recurso, y destruye la base enemiga de este área.
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y ensambla una unidad [accent]Elude[] tan pronto como sea posible.
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.basin.description = Se ha detectado una numerosa presencia enemiga en este sector. \nEnsambla unidades rápidamente y captura los núcleos enemigos para tomar terreno.
sector.marsh.description = Este sector contiene abundantes cantidades de arquicita, pero las grietas disponibles son limitadas. \nConstruye [accent]cámaras de combustión química[] para generar energía.
sector.peaks.description = La mayoría de unidades son inútiles ante el terreno montañoso de este sector. Se requiere el uso de unidades aéreas.\nCuidado con las instalaciones anti-aéreas enemigas. Tal vez sea posible inhabilitar algunas de estas defensas atacando a sus estructuras de apoyo.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = WiP Description.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
sector.caldera-erekir.description = Los recursos detectados en este sector están esparcidos en varias islas. \nInvestiga y despliega un sistema de drones de transporte.
sector.stronghold.description = El extenso campamento enemigo en este sector protege grandes depósitos de [accent]torio[].\nÚsalo para desarrollar unidades y torretas de mayor categoría.
sector.crevice.description = El enemigo enviará poderosos grupos de ataque para destruir tu base en este sector. \nDesarrollar el [accent]carburo[] y el [accent]generador pirolítico[] podría ser necesario para sobrevivir.
sector.siege.description = Este sector tiene dos cañones paralelos que forzarán un ataque a dos vías simultáneamente. \nInvestiga el [accent]cianógeno[] para crear tanques aún más fuertes.\nCuidado: El enemigo posee misiles de largo alcance. Los misiles pueden ser interceptados antes de impactar.
sector.crossroads.description = Las bases enemigas en este sector se han establecido en terrenos variados. Investiga diferentes unidades para adaptarte al entorno. \nAdemás, algunas bases están protegidas con escudos. Tendrás que averiguar cómo funcionan para encontrar sus puntos débiles.
sector.karst.description = Este sector es rico en recursos, pero será atacado por el enemigo en cuanto aterrice un nuevo núcleo. \nToma ventaja de los recursos e investiga el [accent]tejido de fase[].
sector.origin.description = El sector final, con una presencia enemiga significante.\nYa no queda nada que investigar - concéntrate únicamente en destruir todos los núcleos enemigos.
status.burning.name = En llamas
status.freezing.name = Congelado
@@ -886,6 +898,7 @@ stat.repairspeed = Velocidad de reparación
stat.weapons = Armas
stat.bullet = Proyectil
stat.moduletier = Categoría de módulo
stat.unittype = Unit Type
stat.speedincrease = Aumento de velocidad
stat.range = Alcance
stat.drilltier = Taladrables
@@ -938,10 +951,10 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor
bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base
@@ -954,7 +967,7 @@ bar.boost = Aceleración: +{0}%
bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0}
bar.poweroutput = Salida de energía: {0}
bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0}
bar.capacity = Capacidad: {0}
@@ -967,7 +980,7 @@ bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía
bar.progress = Construyendo...
bar.loadprogress = Progreso
bar.launchcooldown = Recarga de Lanzamiento
bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada
bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia
@@ -979,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
@@ -1021,7 +1036,7 @@ category.items = Objetos
category.crafting = Fabricación
category.function = Función
category.optional = Mejoras Opcionales
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del Núcleo
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
setting.landscape.name = Bloquear en horizontal
setting.shadows.name = Sombras
setting.blockreplace.name = Sugerencias de bloques
@@ -1030,8 +1045,8 @@ setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble-click para Extraer minerales
setting.commandmodehold.name = Mantener para Modo Escuadrón
setting.doubletapmine.name = Doble clic para extraer minerales
setting.commandmodehold.name = Mantener para comandar unidades
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
setting.animatedwater.name = Animaciones de terreno
setting.animatedshields.name = Animación de escudos
@@ -1067,13 +1082,13 @@ setting.fullscreen.name = Pantalla completa
setting.borderlesswindow.name = Ventana sin bordes
setting.borderlesswindow.name.windows = Ventana a pantalla completa
setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio.
setting.fps.name = Mostrar FPS y Ping
setting.fps.name = Mostrar FPS y ping
setting.console.name = Activar consola
setting.smoothcamera.name = Movimiento de cámara suave
setting.vsync.name = Sincronización vertical
setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Mostrar objetos en el nucleo
setting.coreitems.name = Mostrar objetos en el núcleo
setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música
@@ -1092,8 +1107,8 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y salir
@@ -1118,7 +1133,7 @@ keybind.move_y.name = Mover Y
keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Escuadrón
keybind.command_mode.name = Modo Comando
keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas
@@ -1145,8 +1160,8 @@ keybind.select.name = Seleccionar/Disparar
keybind.diagonal_placement.name = Construcción diagonal
keybind.pick.name = Copiar bloque
keybind.break_block.name = Deconstruir bloque
keybind.select_all_units = Seleccionar todas las unidades
keybind.select_all_unit_factories = Seleccionar todas las fábricas de unidades
keybind.select_all_units.name = Seleccionar todas las unidades
keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Cargar bloque/unidad
keybind.dropCargo.name = Soltar bloque/unidad
@@ -1184,9 +1199,9 @@ mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo
mode.custom = Normas personalizadas
rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
rules.disableworldprocessors = Desactivar procesadores estáticos
rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas
@@ -1198,8 +1213,8 @@ rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
rules.corecapture = Capturar Núcleo al destruirlo
rules.polygoncoreprotection = Protección de Núcleo poligonal
rules.corecapture = Capturar núcleo al destruirlo
rules.polygoncoreprotection = Protección de núcleo poligonal
rules.placerangecheck = Comprobar rango de construcción
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de vida de estructuras
@@ -1208,23 +1223,25 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de un
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del Núcleo alteran el límite máximo de unidades
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del Núcleo Enemigo:[lightgray] (bloques)
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo enemigo
rules.playerteam = Equipo del jugador
rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción
rules.title.resourcesbuilding = Recursos y construcción
rules.title.enemy = Enemigos
rules.title.unit = Unidades
rules.title.experimental = Experimental
@@ -1286,7 +1303,7 @@ liquid.ozone.name = Ozono
liquid.hydrogen.name = Hidrógeno
liquid.nitrogen.name = Nitrógeno
liquid.cyanogen.name = Cianógeno
#Names of Units and Turrets looks better untranslated, since they are propper/own names
#Names of Units and Turrets looks better untranslated, since they are names
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -1355,7 +1372,7 @@ block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba
block.molten-slag.name = Magma
block.pooled-cryofluid.name = Líquido Criogénico
block.pooled-cryofluid.name = Líquido criogénico
block.space.name = Espacio
block.salt.name = Sal
block.salt-wall.name = Muro de sal
@@ -1601,17 +1618,17 @@ block.carbon-vent.name = Grieta de carbón
block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Crystalline Vent
block.crystalline-vent.name = Grieta cristalina
block.redmat.name = Manto rojo
block.bluemat.name = Manto azul
block.core-zone.name = Zona de Núcleo
block.core-zone.name = Zona de núcleo
block.regolith-wall.name = Muro de regolito
block.yellow-stone-wall.name = Muro de piedra amarillenta
block.rhyolite-wall.name = Muro de riolita
block.carbon-wall.name = Muro de carbón
block.ferric-stone-wall.name = Muro de piedra férrea
block.beryllic-stone-wall.name = Muro de piedra berílica
block.arkyic-wall.name = Muro arquiico
block.arkyic-wall.name = Muro de arquicita
block.crystalline-stone-wall.name = Muro de piedra cristalina
block.red-ice-wall.name = Muro de hielo rojo
block.red-stone-wall.name = Muro de piedra rojiza
@@ -1684,7 +1701,7 @@ block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión de químicos
block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de paredes
@@ -1751,7 +1768,7 @@ hint.desktopMove = Usa [accent][[WASD][] para moverte.
hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom.
hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar.
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][].
hint.respawn = Para reaparecer desde el núcleo, pulsa [accent][[V][].
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida.
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
@@ -1762,12 +1779,12 @@ hint.research = Usa el botón [accent]Investigación[] para acceder al menú de
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.unitSelectControl = Para controlar unidades, entra al [accent]modo comando[] manteniendo [accent]L-shift.[]\nUna vez en modo comando, haz clic y arrastra para seleccionar unidades. [accent]Clic derecho[] sobre una ubicación u objetivo para desplazar las unidades ahí.
hint.unitSelectControl.mobile = Para controlar unidades, entra al [accent]modo comando[] pulsando el [accent]botón de comando[] en la esquina inferior izquierda.\nUna vez en modo comando, mantén pulsado y arrastra para seleccionar unidades. Toca una ubicación u objetivo para desplazar las unidades ahí.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1789,12 +1806,12 @@ gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic so
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el Núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el Núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = \ue804 Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el Núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
@@ -1810,8 +1827,8 @@ onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
@@ -1824,10 +1841,10 @@ onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos Núcleos sobre las [accent]zonas de Núcleo[].\nLos Núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 Núcleo.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
split.pickup = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades.
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
@@ -2114,12 +2131,12 @@ block.basic-assembler-module.description = Incrementa el nivel del ensamblador s
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otras catapultas enlazadas.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
block.large-payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
@@ -2162,24 +2179,24 @@ unit.aegires.description = Electrifica a todas las unidades y estructuras enemig
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
# Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
unit.stell.description = Dispara proyectiles básicos a objetivos enemigos.
unit.locus.description = Dispara alternando proyectiles a objetivos enemigos.
unit.precept.description = Dispara grupos de proyectiles perforantes a los objetivos enemigos.
unit.vanquish.description = Dispara grandes balas divisibles que perforan a los objetivos enemigos.
unit.conquer.description = Dispara grandes ráfagas de proyectiles perforantes a los objetivos enemigos.
unit.merui.description = Dispara artillería de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.cleroi.description = Dispara proyectiles dobles de artillería a objetivos enemigos. Intercepta proyectiles enemigos con torretas defensivas. Puede pisar sobre la mayoría de terreno.
unit.anthicus.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.tecta.description = Dispara misiles de plasma guiados a objetivos enemigos. Se protege con un escudo direccional. Puede pisar sobre la mayoría de terreno.
unit.collaris.description = Dispara artillería de fragmentación de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.elude.description = Dispara pares de balas guiadas a objetivos enemigos. Puede flotar sobre la mayoría de líquidos.
unit.avert.description = Dispara un par de balas en espiral a objetivos enemigos.
unit.obviate.description = Dispara un par de orbes eléctricos en espiral a objetivos enemigos.
unit.quell.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
unit.disrupt.description = Dispara misiles inhibidores de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
unit.evoke.description = Construye estructuras para defender el núcleo Bastion. Dispone de un láser que repara estructuras.
unit.incite.description = Construye estructuras para defender el núcleo Citadel. Dispone de un láser que repara estructuras.
unit.emanate.description = Construye estructuras para defender el núcleo Acropolis. Dispone de láseres que reparan estructuras.
lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada.
@@ -2195,7 +2212,7 @@ lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos.
lst.stop = Halt execution of this processor.
lst.stop = Detiene la ejecución de este procesador.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta condicionalmente a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
@@ -2216,6 +2233,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
@@ -283,6 +288,7 @@ server.invalidport = Ebasobiv pordi number!
server.error = [crimson]Viga serveri hostimisel.
save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Asenda
save.none = Salvestisi ei leitud!
savefail = Salvestamine ebaõnnestus!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Ava link
copylink = Kopeeri link
back = Tagasi
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Lahingulaine {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Eelvaade
waves.edit = Muuda...
waves.random = Random
waves.copy = Kopeeri puhvrisse
waves.load = Lae puhvrist
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus
stat.drilltier = Kaevandatav
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju
@@ -1125,8 +1140,8 @@ keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Edukiaren erroreak
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Erroreak gertatu dira edukia kargatzean.
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
@@ -285,6 +290,7 @@ server.invalidport = Ataka zenbaki baliogabea!
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Gainidatzi
save.none = Ez da gordetako partidarik aurkitu!
savefail = Huts egin du partida gordetzean!
@@ -327,6 +333,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Ireki esteka
copylink = Kopiatu esteka
back = Atzera
@@ -352,6 +359,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]{0}. bolada
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Boladarako {0}
@@ -436,6 +445,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Aurrebista
waves.edit = Editatu...
waves.random = Random
waves.copy = Kopiatu arbelera
waves.load = Kargatu arbeletik
waves.invalid = Bolada baliogabeak arbelean.
@@ -446,6 +456,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -868,6 +880,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Abiadura areagotzea
stat.range = Irismena
stat.drilltier = Ustiagarriak
@@ -961,6 +974,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1074,8 +1089,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten
@@ -1127,8 +1142,8 @@ keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala
keybind.pick.name = Jaso blokea
keybind.break_block.name = Apurtu blokea
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1190,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1201,6 +1217,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2178,6 +2195,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Sisältövirheet
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Virheitä on tapahtunut pelin ladatessa.
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
@@ -283,6 +288,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Korvaa
save.none = Tallennuksia ei löytynyt!
savefail = Pelin tallentaminen epäonnistui!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Avaa linkki
copylink = Kopioi linkki
back = Takaisin
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Taso {0}
wave.cap = [accent]Taso {0}/{1}
wave.waiting = [lightgray]Seuraava taso {0}
@@ -434,6 +443,7 @@ waves.max = maksimijoukot
waves.guardian = Vartija
waves.preview = Esikatselu
waves.edit = Muokkaa...
waves.random = Random
waves.copy = Kopioi leikepöydälle
waves.load = Lataa leikepöydältä
waves.invalid = Kelvottomia tasoja leikepöydällä.
@@ -444,6 +454,8 @@ waves.sort.reverse = Järjestä käänteisesti
waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki
@@ -865,6 +877,7 @@ stat.repairspeed = Korjausnopeus
stat.weapons = Aseet
stat.bullet = Ammus
stat.moduletier = Moduulin taso
stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys
stat.drilltier = Porattavat
@@ -958,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
@@ -1071,8 +1086,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
uiscale.cancel = Peruuta ja poistu
@@ -1124,8 +1139,8 @@ keybind.select.name = Valitse/Ammu
keybind.diagonal_placement.name = Vino sijoitus
keybind.pick.name = Ota palikka
keybind.break_block.name = Riko palikka
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Poista valinta
keybind.pickupCargo.name = Nosta lastia
keybind.dropCargo.name = Pudota lastia
@@ -1187,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitcap = Perusyksikköraja
@@ -1198,6 +1214,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
rules.unitammo = Yksiköt tarvitsevat ammuksia
rules.enemyteam = Vihollisjoukkue
@@ -2179,6 +2196,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
@@ -283,6 +288,7 @@ server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server.
save.new = Bagong Save
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overwrite
save.none = Walang nahanap na save!
savefail = Hindi na save ang game!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Open Link
copylink = Copy Link
back = Back
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.random = Random
waves.copy = I-Copy to Clipboard
waves.load = I-Load mula sa Clipboard
waves.invalid = Invalid waves in clipboard.
@@ -444,6 +454,8 @@ waves.sort.reverse = Pabaliktad na Sort
waves.sort.begin = Simula
waves.sort.health = Health
waves.sort.type = Uri
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat
@@ -865,6 +877,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
@@ -958,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1071,8 +1086,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
uiscale.cancel = I-Cancel & Exit
@@ -1124,8 +1139,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1187,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1198,6 +1214,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2175,6 +2192,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+122 -103
View File
@@ -150,12 +150,18 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Non supporté
mod.unmetdependencies = [red]Dépendances manquantes
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requiert la version: [red]{0}
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
@@ -290,6 +296,7 @@ server.invalidport = Numéro de port invalide !
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Écraser
save.none = Aucune sauvegarde trouvée !
savefail = Échec de la sauvegarde !
@@ -332,6 +339,7 @@ command.repair = Réparer
command.rebuild = Reconstruire
command.assist = Assister
command.move = Bouger
command.boost = Boost
openlink = Ouvrir le lien
copylink = Copier le lien
back = Retour
@@ -357,6 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
enablebuilding = [scarlet][[{0}][] pour activer la construction
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Vague {0}
wave.cap = [accent]Vague {0}/{1}
wave.waiting = [lightgray]Vague dans {0}
@@ -441,6 +451,7 @@ waves.max = unités maximum
waves.guardian = Gardien
waves.preview = Prévisualiser
waves.edit = Modifier...
waves.random = Random
waves.copy = Copier dans le presse-papiers
waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers.
@@ -451,6 +462,8 @@ waves.sort.reverse = Tri inversé
waves.sort.begin = Vague
waves.sort.health = Santé
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Masquer tout
waves.units.show = Afficher tout
@@ -790,7 +803,7 @@ sector.origin.name = Origin
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de bateaux[] et produisez un [accent]elude[] aussi tôt que possible.
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de vaisseaux[] et produisez un [accent]elude[] aussi tôt que possible.
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
@@ -889,6 +902,7 @@ stat.repairspeed = Vitesse de réparation
stat.weapons = Armes
stat.bullet = Balles
stat.moduletier = Tier
stat.unittype = Unit Type
stat.speedincrease = Accélération
stat.range = Portée
stat.drilltier = Blocs forables
@@ -982,6 +996,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
@@ -1095,8 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo
setting.hidedisplays.name = Cacher les Écrans
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter
@@ -1122,7 +1138,7 @@ keybind.mouse_move.name = Suivre la souris
keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost
keybind.command_mode.name = Mode « Commande »
keybind.rebuild_select.name = Rebuild Region
keybind.rebuild_select.name = Reconstruire la Zone
keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
@@ -1148,8 +1164,8 @@ keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonale
keybind.pick.name = Choisir un bloc
keybind.break_block.name = Supprimer un bloc
keybind.select_all_units = Sélectionner toutes les Unités
keybind.select_all_unit_factories = Sélectionner toutes les Usines d'Unités
keybind.select_all_units.name = Sélectionner toutes les Unités
keybind.select_all_unit_factories.name = Sélectionner toutes les Usines d'Unités
keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement
@@ -1211,6 +1227,7 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitcap = Limite d'Unités actives de Base
@@ -1222,6 +1239,7 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie
@@ -1604,7 +1622,7 @@ block.carbon-vent.name = Évent de Carbone
block.arkyic-vent.name = Évent d'Arkyic
block.yellow-stone-vent.name = Évent de Pierre Jaune
block.red-stone-vent.name = Évent de Pierre Rouge
block.crystalline-vent.name = Crystalline Vent
block.crystalline-vent.name = Évent Crystallin
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Zone de Noyau
@@ -1710,9 +1728,9 @@ block.scathe.name = Scathe
block.fabricator.name = Fabricateur
block.tank-refabricator.name = Refabricateur de Tanks
block.mech-refabricator.name = Refabricateur de Mécas
block.ship-refabricator.name = Refabricateur de Bateaux
block.ship-refabricator.name = Refabricateur de Vaisseaux
block.tank-assembler.name = Assembleur de Tanks
block.ship-assembler.name = Assembleur de Bateaux
block.ship-assembler.name = Assembleur de Vaisseaux
block.mech-assembler.name = Assembleur de Mécas
block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé
block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
@@ -1723,7 +1741,7 @@ block.world-processor.name = Processeur Global
block.world-cell.name = Cellule de Mémoire Globale
block.tank-fabricator.name = Fabricateur de Tanks
block.mech-fabricator.name = Fabricateur de Mécas
block.ship-fabricator.name = Fabricateur de Bateaux
block.ship-fabricator.name = Fabricateur de Vaisseaux
block.prime-refabricator.name = Refabricateur Prime
block.unit-repair-tower.name = Tourelle de Réparation
block.diffuse.name = Diffuseur
@@ -2033,99 +2051,99 @@ block.repair-turret.description = Répare en continu l'unité endommagée la plu
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
block.diffuse.description = Tire une rafale de balles dans un large cône. Peut repousser les cibles ennemies.
block.sublimate.description = Tire un jet de flammes continu sur les cibles ennemies. Perce les armures.
block.titan.description = Tire un obus d'artillerie massif sur les cibles au sol. Nécessite de l'hydrogène.
block.afflict.description = Tire une orbe massive chargée de balles à fragmentation. Nécessite de la chaleur.
block.disperse.description = Tire des rafales de balles anti-aériennes aux cibles volantes.
block.lustre.description = Tire un laser à cible unique se déplaçant lentement sur les cibles ennemies.
block.scathe.description = Lance un missile puissant sur les cibles au sol sur de grandes distances.
block.smite.description = Tire une rafale de balles perçantes émetteuse de foudre.
block.malign.description = Tire un barrage de charges lasers à tête chercheuse sur les cibles ennemies. Requiert beaucoup de chaleur.
block.silicon-arc-furnace.description = Raffine du silicium à partir de sable et de graphite.
block.oxidation-chamber.description = Produit de l'oxyde à partir de béryllium et d'ozone. Émet de la chaleur comme sous-produit.
block.electric-heater.description = Applique de la chaleur aux structures. Nécessite une grande quantité d'énergie.
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
block.surge-crucible.description = Forme de l'alliage superchargé à partir de scories et de silicium. Requiert de la chaleur.
block.phase-synthesizer.description = Synthétise du tissu phasé à partir de thorium, de sable, et d'ozone. Requiert de la chaleur.
block.carbide-crucible.description = Fusionne du tungstène et du graphite en carbure. Requiert de la chaleur.
block.cyanogen-synthesizer.description = Synthétise du cyanogène à partir d'arkycite et de graphite. Requiert de la chaleur.
block.slag-incinerator.description = Incinère des objets ou des liquides non-volatils. Nécéssite des scories.
block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme de l'énergie.
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
block.reinforced-pump.description = Pompe des liquides. Requiert de l'hydrogène.
block.beryllium-wall.description = Protège les structures des projectiles ennemis.
block.beryllium-wall-large.description = Protège les structures des projectiles ennemis.
block.tungsten-wall.description = Protège les structures des projectiles ennemis.
block.tungsten-wall-large.description = Protège les structures des projectiles ennemis.
block.carbide-wall.description = Protège les structures des projectiles ennemis.
block.carbide-wall-large.description = Protège les structures des projectiles ennemis.
block.reinforced-surge-wall.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
block.reinforced-surge-wall-large.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
block.shielded-wall.description = Protège les structures des projectiles ennemis, reflétant la plupart des balles lors de l'impact. Déploie un bouclier qui absorbe la plupart des projectiles lorsque de l'énergie est fournie. Conduit l'énergie.
block.blast-door.description = Un mur qui s'ouvre lorsque des unités terrestres alliées sont à portée. Ne peut pas être contrôlé manuellement.
block.duct.description = Déplace les objets. Ne peut stocker qu'un seul objet.
block.armored-duct.description = Déplace les objets. N'accepte pas les entrées qui ne sont pas des conduits sur les côtés.
block.duct-router.description = Distribue les objets de manière égale dans trois directions. N'accepte que les objets à l'arrière. Peut être configuré comme un trieur d'objets.
block.overflow-duct.description = Envoie les objets sur les côtés si le chemin avant est bloqué.
block.duct-bridge.description = Déplace les objets par-dessus les structures et le terrain.
block.duct-unloader.description = Décharge l'élément sélectionné du bloc derrière lui. Impossible de décharger des noyaux.
block.underflow-duct.description = L'opposé d'un conduit de débordement. Envoie les objets vers l'avant si les chemins gauche et droit sont bloqués.
block.reinforced-liquid-junction.description = Agit comme une jonction entre deux conduits qui se croisent.
block.surge-conveyor.description = Déplace les éléments par lots. Peut être accéléré avec de l'énergie. Conduit l'énergie.
block.surge-router.description = Distribue de manière égale les objets dans trois directions à partir de convoyeurs superchargés. Peut être accéléré avec de l'énergie. Conduit l'énergie.
block.unit-cargo-loader.description = Construit des drones cargo. Ces drones distribuent automatiquement les objets aux Points de Déchargement ayant le filtre correspondant.
block.unit-cargo-unload-point.description = Agit comme un point de déchargement pour les drones cargo. Accepte les objets qui correspondent au filtre sélectionné.
block.beam-node.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une petite quantité d'énergie.
block.beam-tower.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une grande quantité d'énergie. Longue portée.
block.turbine-condenser.description = Génère de l'énergie lorsqu'il est placé sur des évents. Produit une petite quantité d'eau.
block.chemical-combustion-chamber.description = Génère de l'énergie à partir d'arkycite et d'ozone.
block.pyrolysis-generator.description = Génère de grandes quantités d'énergie à partir d'arkycite et de scories. Produit de l'eau comme sous-produit.
block.flux-reactor.description = Génère de grandes quantités d'énergie lorsqu'il est chauffé. Requiert du cyanogène comme stabilisant. La puissance de sortie et les besoins en cyanogène sont proportionnels à l'apport de chaleur.\nExplose s'il n'y a pas assez de cyanogène.
block.neoplasia-reactor.description = Utilise de l'arkycite, de l'eau et du tissu phasé pour générer de grandes quantités d'énergie. Produit de la chaleur et du néoplasme dangereux comme sous-produit.\nExplose violemment si le néoplasme n'est pas retiré du réacteur via des conduits.
block.build-tower.description = Reconstruit automatiquement les structures à portée et assiste les autres unités en construction.
block.regen-projector.description = Répare lentement les structures alliées dans un périmètre carré. Nécessite de l'hydrogène.\nPeut utiliser du tissu phasé pour augmenter l'efficacité.
block.reinforced-container.description = Stocke une petite quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
block.reinforced-vault.description = Stocke une grande quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
block.tank-fabricator.description = Construit des unités Stell. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
block.ship-fabricator.description = Construit des unités Elude. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
block.mech-fabricator.description = Construit des unités Merui. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
block.tank-assembler.description = Assemble de grands tanks à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
block.ship-assembler.description = Assemble de grands vaisseaux à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
block.mech-assembler.description = Assemble de grands mechs à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
block.tank-refabricator.description = Améliore les tanks au deuxième niveau.
block.ship-refabricator.description = Améliore les vaisseaux au deuxième niveau.
block.mech-refabricator.description = Améliore les mechs au deuxième niveau.
block.prime-refabricator.description = Améliore les unités au troisième niveau.
block.basic-assembler-module.description = Augmente le niveau d'assembleur lorsqu'il est placé à côté d'une limite de construction. Requiert de l'énergie. Peut être utilisé comme entrée de charge utile.
block.small-deconstructor.description = Déconstruit les structures et les unités saisies. Renvoie 100% du coût de construction.
block.reinforced-payload-conveyor.description = Déplace les charges utiles.
block.reinforced-payload-router.description = Distribue les charges utiles aux blocs adjacents. Fonctionne comme un trieur lorsqu'un filtre est défini.
block.payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
block.large-payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
block.unit-repair-tower.description = Répare toutes les unités à proximité. Requiert de l'ozone.
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
unit.dagger.description = Tire des balles normales aux ennemis proches.
unit.mace.description = Tire des jets de flammes aux ennemis proches.
@@ -2221,6 +2239,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
lst.cutscene = Manipule la caméra du joueur.
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
lst.getflag = Vérifie si un drapeau global est présent.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
+116 -98
View File
@@ -1,6 +1,6 @@
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
#A fordításban közreműködött: Vajda Simon, Polgár Sándor, Erdélyi Nimród és Halász Gergő
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
credits = Creditek
contributors = Fordítok és készítők
discord = Csatlakozz a Mindustry Discord szerverhez!
link.discord.description = Az eredeti Mindustry Discord chatszoba
@@ -15,10 +15,10 @@ link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki
link.suggestions.description = Új funkciók ajánlása
link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkopen = Ez a szerber egy linket küldött neked. Biztos vagy benne, hogy megnyitod?\n\n[sky]{0}
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
screenshot.invalid = Túl nagy a map, nincsen elég memória a képernyőképhez.
gameover = Játék vége
gameover.disconnect = Kapcsolat megszakadt
gameover.pvp = A[accent] {0}[] csapat nyert!
@@ -41,22 +41,22 @@ be.updating = Frissítés...
be.ignore = Most nem
be.noupdates = Nem találtunk frissítést.
be.check = Frissítések keresése.
mods.browser = Mod Browser
mods.browser = Mod választó
mods.browser.selected = Mod kiválasztása
mods.browser.add = Letöltés
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.view-releases = Kiadások megtekintése
mods.browser.noreleases = [scarlet]Nincsenek kiadások.\n[accent]Nem lehet kiadásokat találni ehhez a modhoz. Nézd meg a repository-ját, hogy vannak -e kiadásai.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.browser.releases = Kiadások
mods.github.open = Megtekintés
mods.github.open-release = Release Page
mods.github.open-release = Kiadások oldala
mods.browser.sortdate = Rendezés dátum szerint
mods.browser.sortstars = Rendezés értékelés szerint
schematic = Schematic
schematic.add = Schematic mentése...
schematics = Schematicok
schematics = Schematic-ok
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
schematic.exists = Már van ilyen nevű schematic.
schematic.import = Schematic importálása...
@@ -72,23 +72,23 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
schematic.tags = Címkék:
schematic.edittags = Címkék szerkesztése
schematic.addtag = Címke hozzáadása
schematic.texttag = Következő címke
schematic.icontag = Icon címke
schematic.renametag = Címke átnevezése
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
schematic.tagexists = Ez a címke már létezik.
stats = Statisztika
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
stats.wave = Hullámok legyőzve
stats.unitsCreated = Egységek létrehozva
stats.enemiesDestroyed = Ellenségek megsemmisítve
stats.built = Építmények építve
stats.destroyed = Építmények elpusztítva
stats.deconstructed = Építmények lebontva
stats.playtime = Játszott idő
globalitems = [accent]Összes nyersanyag
map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
@@ -98,7 +98,7 @@ level.mode = Játékmód:
coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis
database.button = Database
database.button = Adatbázis
savegame = Játék mentése
loadgame = Játék betöltése
joingame = Csatlakozás játékhoz
@@ -112,7 +112,7 @@ position = Pozíció
close = Bezárás
website = Weboldal
quit = Kilépés
save.quit = Mentés & Kilépés
save.quit = Mentés és kilépés
maps = Mapok
maps.browse = Mapok keresése
continue = Folytatás
@@ -126,35 +126,40 @@ uploadingpreviewfile = Előnézet feltöltése
committingchanges = Változások mentése
done = Kész
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.initfailed = [red]⚠[] Az előző Mindustry munkamenet nem tudott inícializálódni. Ez valószínű egy rosszúl működő mod miatt történt.\n\nA crash loop elkerülése érdekében, [red]minden mod le lett tiltva.[]
mods = Modok
mods.none = [lightgray]Nincsen mod!
mods.guide = Mod készítési útmutató
mods.report = Hiba jelentése
mods.openfolder = Megnyitás mappából
mods.viewcontent = View Content
mods.viewcontent = Tartalom megtekintése
mods.reload = Újratöltés
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
mod.disable = Letiltás
mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.incompatiblegame = [red]Elavúlt játék
mod.incompatiblemod = [red]Nem kompatibilis
mod.blacklisted = [red]Nem támogatott
mod.unmetdependencies = [red]Összeférhetetlen függőségek
mod.erroredcontent = [scarlet]Tartalom hiba
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies = [red]Körkörös függőségek
mod.incompletedependencies = [red]Befejezetlen függőségek
mod.requiresversion.details = [accent]{0}[] játékverzió szükséges.\nA letöltésed elavúlt. Ez a mod egy újabb verziót kíván (velószínű, egy beta/alpha kiadást) a működéshez.
mod.outdatedv7.details = Ez a mod nem kompatibilis a játék legújabb berziójával. A készítőjének frissítenie kell azt, és hozzá kell adnia a [accent]minGameVersion: 136[] -t a [accent]mod.json[] fájlhoz.
mod.blacklisted.details = Ez a mod manuálisan a feketelistára került, mert a játék összeomlott tőle, vagy más probléma miatt. Ne használd!
mod.missingdependencies.details = Ez a mod hiányol függőségeket: {0}
mod.erroredcontent.details = Ez a játék hibákat okozott betöltésnél. Kérd meg a mod készítőjét hogy kijavítsa őket!
mod.circulardependencies.details = Ennek a modnak egymástól függő föggőségai vannak.
mod.incompletedependencies.details = Ez a mod nem tudott betölteni hiányzó, vagy rossz függőségek miatt: {0}.
mod.requiresversion = [red]{0}[] játékverzió szükséges.
mod.errors = Hiba történt a tartalom betöltése közben.
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki, vagy javítsd ki őket a játék előtt.
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
mod.enable = Engedélyezés
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
@@ -163,7 +168,7 @@ mod.import = Mod importálása
mod.import.file = Fájl importálása
mod.import.github = GitHub Mod importálása
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
mod.item.remove = Ez az elem része a(z) [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
mod.remove.confirm = Ez a Mod törölve lesz.
mod.author = [LIGHT_GRAY]Készítő:[] {0}
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
@@ -180,14 +185,14 @@ launchcore = Mag kilövése
filename = Fájl név:
unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
unlock.incampaign = < Oldd fel kampány módban a részletekért >
campaign.select = Válassz kezdő kampányt!
campaign.none = [lightgray]Válassz egy bolygót a kezdéshez.\nEzt bármikor megváltoztathatod.
campaign.erekir = Újabb, csiszoltabb tartalom. Általában lineáris kampány.\n\nMagasabb minőségű mapok és élmények.
campaign.serpulo = Régebbi tartalom. A klasszikus élmények. Nyíltabb végű.\n\nPotenciálisan kiegyensúlyozatlan mapok és kampány. Kevésbé csiszolt.
completed = [accent]Kész
techtree = Tech Tree
techtree.select = Tech Tree Selection
techtree = Fejlődési fa
techtree.select = Fejlődési fa kiválasztás
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Betöltés
@@ -233,7 +238,7 @@ hosts.none = [lightgray]Nincs helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni.
servers.local = Helyi Szerverek
servers.local.steam = Open Games & Local Servers
servers.local.steam = Nyitott játékok és helyi szerverek
servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek
@@ -249,8 +254,8 @@ trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nem hivatalos kliens: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.times.joined = Csatlakotások száma: [accent]{0}
trace.times.kicked = Kirúgások száma: [accent]{0}
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok!
@@ -286,6 +291,7 @@ server.invalidport = Érvénytelen port!
server.error = [crimson]Nem sikerült megnyitni a szervert.
save.new = Új mentés
save.overwrite = Biztosan felülírod\nezt a mentést?
save.nocampaign = Nem lehet importálni különálló kampány mentés fájlokat.
overwrite = Felülírás
save.none = Nem található mentés!
savefail = Nem sikerült menteni!
@@ -306,7 +312,7 @@ save.corrupted = Érvénytelen fájl!
empty = <üres>
on = Be
off = Ki
save.search = Search saved games...
save.search = Keresés a mentett játékok között...
save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0}
save.wave = Hullám: {0}
@@ -322,17 +328,18 @@ ok = OK
open = Megnyitás
customize = Szabályok módosítása
cancel = Mégse
command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command = Parancs
command.mine = Bányászás
command.repair = Javítás
command.rebuild = Újraépítés
command.assist = Segítség játékosnak
command.move = Mozgás
command.boost = Boost-olás
openlink = Link megnyitása
copylink = Link másolása
back = Vissza
max = Max
objective = Map Objective
objective = Map célja
crash.export = Összeomlási napló exportálása
crash.none = Nem található összeomlási napló.
crash.exported = Összeomlási napló exportálva.
@@ -344,7 +351,7 @@ data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz?
loading = [accent]Betöltés...
downloading = [accent]Downloading...
downloading = [accent]Letöltés...
saving = [accent]Mentés...
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
@@ -353,6 +360,8 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
enablebuilding = [scarlet][[{0}][] to enable building
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
commandmode.name = [accent]Parancs mód
commandmode.nounits = [no units]
wave = [accent]{0}. hullám
wave.cap = [accent]{0}./{1} hullám
wave.waiting = [lightgray]Következő hullám {0}
@@ -382,17 +391,17 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
workshop.info = Item Infó
changelog = Változtatási napló (opcionális):
updatedesc = Overwrite Title & Description
updatedesc = Cím és leírás felülírása
eula = Steam EULA
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
publishing = [accent]Publikálás...
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.planet = Bolygó:
editor.sector = Szektor:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.cliffs = Falak sziklákká
editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben
@@ -405,48 +414,51 @@ editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hossz
editor.waves = Hullámok:
editor.rules = Szabályok:
editor.generation = generálás:
editor.objectives = Objectives
editor.objectives = Célok
editor.ingame = Szerkesztés játékban
editor.playtest = Playtest
editor.playtest = Teszt játékban
editor.publish.workshop = Közzététel workshopon
editor.newmap = Új Map
editor.center = Ugrás középre
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.shiftx = Shift X
editor.shifty = Shift Y
editor.search = Mapok keresése...
editor.filters = Mapok szűrése
editor.filters.mode = Játékmódok:
editor.filters.type = Map típus:
editor.filters.search = Keresés ebben:
editor.filters.author = Készítő
editor.filters.description = Leírás
editor.shiftx = X eltolás
editor.shifty = Y eltolás
workshop = Workshop
waves.title = Hullámok
waves.remove = Eltávolítás
waves.every = every
waves.every = minden
waves.waves = hullámonként
waves.health = health: {0}%
waves.health = élet: {0}%
waves.perspawn = per spawn
waves.shields = pajzs/hullám
waves.to = -
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.spawn.all = <mind>
waves.spawn.select = Kezdőhely kiválasztása
waves.spawn.none = [scarlet]Nem lehet kezdőhelyet találni
waves.max = max egységek
waves.guardian = őrző
waves.preview = Előnézet
waves.edit = Szerksztés...
waves.random = Random
waves.copy = Másolás a vágólapra
waves.load = Másolás a vágólapról
waves.invalid = Nem lehet beilleszteni a vágólapról.
waves.copied = Hullámok másolva.
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort = Rendezési szempont
waves.sort.reverse = Rendezés visszafelé
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.sort.health = Élet
waves.sort.type = Típus
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -458,10 +470,10 @@ wavemode.health = életpontok
editor.default = [lightgray]<Alapbeállítás>
details = Részletek...
edit = Szerkesztés...
variables = Vars
variables = Változók
editor.name = Név:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.spawn = Egység megidézése
editor.removeunit = Egység eltávolítása
editor.teams = Csapatok
editor.errorload = Hiba a fájl betöltése közben.
editor.errorsave = Hiba a fájl mentése közben.
@@ -472,12 +484,12 @@ editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
editor.update = Frissítés
editor.randomize = Véletlenszerű
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.moveup = Mozgás fel
editor.movedown = Mozgás le
editor.copy = Másolás
editor.apply = Alkalmazás
editor.generate = Haladó funkciók
editor.sectorgenerate = Sector Generate
editor.sectorgenerate = Szektor generálása
editor.resize = Átméretezés
editor.loadmap = Map betöltése
editor.savemap = Mentés
@@ -521,8 +533,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
toolmode.underliquid = Folyadékok alá
toolmode.underliquid.description = Padlók folyadék blokkok alá rajzolása.
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
filter.distort = Distort
@@ -875,6 +887,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Fegyverek
stat.bullet = Töltény
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Gyorsítás
stat.range = Hatótáv
stat.drilltier = Kitermelhető
@@ -968,6 +981,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
bullet.incendiary = [stat]gyújtó
bullet.homing = [stat]nyomkövető
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
@@ -1081,8 +1096,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
setting.playerchat.name = Játékos szóbuborékok megjelenítése
setting.showweather.name = Időjárás grafika megjelenítése
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
uiscale.cancel = Mégse és Kilépés
@@ -1134,8 +1149,8 @@ keybind.select.name = Kiválasztás/Lövés
keybind.diagonal_placement.name = Átlós elhelyezés
keybind.pick.name = Blokk másolása
keybind.break_block.name = Blokk törlése
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Blokk választás törlése
keybind.pickupCargo.name = Rakomány felvétele
keybind.dropCargo.name = Rakomány lerakása
@@ -1197,6 +1212,7 @@ rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1208,6 +1224,7 @@ rules.buildcostmultiplier = Építési költség szorzó
rules.buildspeedmultiplier = Építési sebesség szorzó
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Egységeknek kell lövedék
rules.enemyteam = Enemy Team
@@ -2187,6 +2204,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Terjadi kesalahan saat memuat konten.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
@@ -287,6 +292,7 @@ server.invalidport = Nomor port tidak sah!
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Tindih
save.none = Tidak ada simpanan!
savefail = Gagal menyimpan permainan!
@@ -329,6 +335,7 @@ command.repair = Perbaiki
command.rebuild = Bangun Kembali
command.assist = Bantu Pemain
command.move = Maju
command.boost = Boost
openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] untuk jeda membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
enablebuilding = [scarlet][[{0}][] untuk mulai membangun
showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Gelombang {0}
wave.cap = [accent]Gelombang {0}/{1}
wave.waiting = [lightgray]Gelombang di {0}
@@ -438,6 +447,7 @@ waves.max = unit maks
waves.guardian = Penjaga
waves.preview = Pratinjau
waves.edit = Sunting...
waves.random = Random
waves.copy = Salin ke Papan klip
waves.load = Tempel dari Papan klip
waves.invalid = Gelombang tidak valid di papan klip.
@@ -448,6 +458,8 @@ waves.sort.reverse = Urut Balik
waves.sort.begin = Mulai
waves.sort.health = Darah
waves.sort.type = Tipe
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua
@@ -886,6 +898,7 @@ stat.repairspeed = Kecepatan Memperbaiki
stat.weapons = Senjata
stat.bullet = Peluru
stat.moduletier = Tingkatan Modul
stat.unittype = Unit Type
stat.speedincrease = Tambahan Kecepatan
stat.range = Jarak
stat.drilltier = Sumber Daya yang Ditambang
@@ -979,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus baju besi
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
@@ -1092,8 +1107,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
setting.showweather.name = Perlihatkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar
@@ -1145,8 +1160,8 @@ keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Angkat Muatan
keybind.dropCargo.name = Turunkan Muatan
@@ -1208,6 +1223,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitcap = Batas Unit Dasar
@@ -1219,6 +1235,7 @@ rules.buildcostmultiplier = Penggandaan Harga Bangunan
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (ubin)
rules.unitammo = Unit Membutuhkan Amunisi
rules.enemyteam = Tim Musuh
@@ -2214,6 +2231,7 @@ lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menu
lst.cutscene = Mengendalikan kamera pemain.
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
+67 -49
View File
@@ -49,7 +49,7 @@ mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la
mods.browser.latest = <Ultima versione>
mods.browser.releases = Versioni
mods.github.open = Repo
mods.github.open-release = Pagina delle versioni di mindustry
mods.github.open-release = Pagina delle versioni di Mindustry
mods.browser.sortdate = Ordinato per data
mods.browser.sortstars = Ordinato per stelle
@@ -147,11 +147,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Errori di Contenuto
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
@@ -285,6 +290,7 @@ server.invalidport = Numero porta non valido!
server.error = [scarlet]Errore nell'hosting del server.
save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sovrascrivi
save.none = Nessun salvataggio trovato!
savefail = Salvataggio del gioco non riuscito!
@@ -322,11 +328,12 @@ open = Apri
customize = Personalizza
cancel = Annulla
command = Comando
command.mine = Mine
command.mine = Mina
command.repair = Ripara
command.rebuild = Ricostruisci
command.assist = Aiuta giocatore
command.move = Muovi
command.boost = Boost
openlink = Apri Link
copylink = Copia link
back = Indietro
@@ -352,6 +359,8 @@ pausebuilding = [accent][[{0}][] per smettere di costruire
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
enablebuilding = [scarlet][[{0}][] per abilitare la costruzione
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Ondata {0}
wave.cap = [accent]Ondata {0}/{1}
wave.waiting = [lightgray]Ondata tra {0}
@@ -436,6 +445,7 @@ waves.max = numero massimo unità
waves.guardian = Guardiano
waves.preview = Anteprima
waves.edit = Modifica...
waves.random = Random
waves.copy = Copia negli Appunti
waves.load = Carica dagli Appunti
waves.invalid = Ondate dagli appunti non valide.
@@ -446,6 +456,8 @@ waves.sort.reverse = Inverti ordine
waves.sort.begin = Inizia
waves.sort.health = Salute
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto
@@ -753,8 +765,8 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Nome
@@ -827,7 +839,7 @@ paused = [accent]< In Pausa >
clear = Pulisci
banned = [scarlet]Bandito
unsupported.environment = [scarlet]Ambiente non supportato
yes = Si
yes =
no = No
info.title = Info
error.title = [scarlet]Si è verificato un errore
@@ -865,13 +877,14 @@ stat.poweruse = Consumo Energetico
stat.powerdamage = Energia/Danno
stat.itemcapacity = Capacità Oggetti
stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minina di Energia
stat.basepowergeneration = Generazione Minima di Energia
stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Velocità di riparazione
stat.weapons = Armi
stat.bullet = Proiettile
stat.moduletier = Grado del modulo
stat.unittype = Unit Type
stat.speedincrease = Potenziamento Velocità
stat.range = Raggio
stat.drilltier = Scavabili
@@ -881,7 +894,7 @@ stat.maxunits = Unità Attive Massime
stat.health = Salute
stat.armor = Armatura
stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Limite Consecutive
stat.maxconsecutive = Limite Consecutivi
stat.buildcost = Costo di Costruzione
stat.inaccuracy = Inaccuratezza
stat.shots = Colpi
@@ -965,6 +978,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]perforazione alle armature
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
@@ -972,9 +987,9 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione
bullet.healpercent = [stat]{0}[lightgray]% guarigione
bullet.healamount = [stat]{0}[lightgray] qquantità di cura
bullet.healamount = [stat]{0}[lightgray] quantità di cura
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica
bullet.reload = [stat]{0}%[lightgray] ricarica
bullet.range = [stat]{0}[lightgray] raggio in blocchi
unit.blocks = blocchi
@@ -1007,13 +1022,13 @@ category.items = Oggetti
category.crafting = Produzione
category.function = Funzione
category.optional = Miglioramenti Opzionali
setting.skipcoreanimation.name = Salta il lancio del nucleo/Animazionw
setting.skipcoreanimation.name = Salta il lancio del nucleo/Animazione
setting.landscape.name = Visuale Orizontale
setting.shadows.name = Ombre
setting.blockreplace.name = Suggerimento Blocchi Automatico
setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti
setting.logichints.name = Suggerimenti
setting.logichints.name = Suggerimenti sulla logica
setting.backgroundpause.name = Metti in pausa quando in background
setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.doubletapmine.name = Doppio click per minare
@@ -1039,7 +1054,7 @@ setting.difficulty.hard = Difficile
setting.difficulty.insane = Impossibile
setting.difficulty.name = Difficoltà:
setting.screenshake.name = Movimento dello Schermo
setting.bloomintensity.name = Intensità d'illuminazione (bloom)
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
setting.effects.name = Visualizza Effetti
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
@@ -1059,7 +1074,7 @@ setting.smoothcamera.name = Visuale fluida
setting.vsync.name = VSync
setting.pixelate.name = Pixellato
setting.minimap.name = Mostra Minimappa
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
setting.coreitems.name = Mostra Oggetti Nucleo
setting.position.name = Mostra Posizione Giocatori
setting.mouseposition.name = Mostra mouse
setting.musicvol.name = Volume Musica
@@ -1078,8 +1093,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo
setting.hidedisplays.name = Nascondi display logici
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
public.confirm.really = Se vuoi giocare con gli amici, usa [green]Invita Amico[] Al posto di un [scarlet]server pubblico[]!\nSicuro di voler rendere [scarlet]pubblica[] la tua partita?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
uiscale.cancel = Annulla ed Esci
@@ -1131,8 +1146,8 @@ keybind.select.name = Seleziona/Spara
keybind.diagonal_placement.name = Posiziona Diagonalmente
keybind.pick.name = Scegli Blocco
keybind.break_block.name = Rompi Blocco
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deseleziona
keybind.pickupCargo.name = Raccogli Carico
keybind.dropCargo.name = Rilascia Carico
@@ -1149,9 +1164,9 @@ keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console
keybind.rotate.name = Ruota
keybind.rotateplaced.name = Ruota Blocco Esistente (premuto)
keybind.rotateplaced.name = Ruota Blocco Esistente (mantenere premuto)
keybind.toggle_menus.name = Mostra/Nascondi Menu
keybind.chat_history_prev.name = Scorri Chat vero l'alto
keybind.chat_history_prev.name = Scorri Chat verso l'alto
keybind.chat_history_next.name = Scorri Chat verso il basso
keybind.chat_scroll.name = Scorri Chat
keybind.chat_mode.name = Cambia modalità chat
@@ -1180,8 +1195,8 @@ rules.wavesending = Wave Sending
rules.waves = Ondate
rules.attack = Modalità Attacco
rules.rtsai = RTS AI
rules.rtsminsquadsize = Dimensione squadra minima
rules.rtsmaxsquadsize = Dimensione squadra massima
rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
rules.corecapture = Cattura nucleo alla distruzione
@@ -1194,6 +1209,7 @@ rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1205,6 +1221,7 @@ rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
rules.unitammo = Unità Richiedono Munizioni
rules.enemyteam = Squadra avversaria
@@ -1402,7 +1419,7 @@ block.dirt.name = Terra
block.dirt-wall.name = Muro di Terra
block.mud.name = Fango
block.white-tree-dead.name = Albero Bianco Morto
block.white-tree.name = Albero Morto
block.white-tree.name = Albero Bianco
block.spore-cluster.name = Agglomerato di Spore
block.metal-floor.name = Pavimento Metallico 1
block.metal-floor-2.name = Pavimento Metallico 2
@@ -1536,7 +1553,7 @@ block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre
block.air-factory.name = Fabbrica Aerea
block.naval-factory.name = Fabbrica Navale
block.additive-reconstructor.name = Ricostruttore Adattivo
block.additive-reconstructor.name = Ricostruttore Additivo
block.multiplicative-reconstructor.name = Ricostruttore Moltiplicativo
block.exponential-reconstructor.name = Ricostruttore Esponenziale
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
@@ -2131,31 +2148,31 @@ unit.omura.description = Utilizza un bullone sparatato grazie a due binari a sco
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
unit.retusa.description = Lancia siluri di puntamento contro i nemici vicini. Ripara le unità alleate.
unit.oxynoe.description = Spara flussi di fiamme che riparano le strutture ai nemici vicini. Bersaglia i proiettili nemici nelle vicinanze con una torretta di difesa.
unit.cyerce.description = Spara missili a grappolo contro i nemici. Ripara le unità alleate.
unit.aegires.description = Scuote tutte le unità e le strutture nemiche che entrano nel suo campo energetico. Ripara tutti gli alleati.
unit.navanax.description = Spara proiettili EMP esplosivi, infliggendo danni significativi alle reti elettriche nemiche e riparando le strutture alleate. Scioglie i nemici vicini con 4 torrette laser autonome.
unit.stell.description = Spara proiettili standard contro i bersagli nemici.
unit.locus.description = Spara proiettili alternati contro i bersagli nemici.
unit.precept.description = Spara proiettili a grappolo perforanti contro i bersagli nemici.
unit.vanquish.description = Spara grandi proiettili perforanti contro i bersagli nemici.
unit.conquer.description = Spara grandi cascate di proiettili perforanti contro i bersagli nemici.
unit.merui.description = Spara con l'artiglieria a lungo raggio contro bersagli terrestri nemici. Può superare la maggior parte dei terreni.
unit.cleroi.description = Spara proiettili doppi contro i bersagli nemici. Bersaglia i proiettili nemici con le torrette di difesa. Può superare la maggior parte dei terreni.
unit.anthicus.description = Spara missili a lunga gittata contro i bersagli nemici. Può superare la maggior parte dei terreni.
unit.tecta.description = Spara missili al plasma a puntamento interno contro i bersagli nemici. Si protegge con uno scudo direzionale. Può superare la maggior parte dei terreni.
unit.collaris.description = Spara con l'artiglieria a frammentazione a lungo raggio contro gli obiettivi nemici. Può superare la maggior parte dei terreni.
unit.elude.description = Spara coppie di proiettili di puntamento contro i bersagli nemici. Può galleggiare su corpi liquidi.
unit.avert.description = Spara coppie di proiettili a spirale contro i bersagli nemici.
unit.obviate.description = Spara coppie di fulmini a spirale contro i bersagli nemici.
unit.quell.description = Spara missili di puntamento a lungo raggio contro gli obiettivi nemici. Sopprime i blocchi di riparazione delle strutture nemiche.
unit.disrupt.description = Spara missili di soppressione a lungo raggio contro gli obiettivi nemici. Sopprime i blocchi di riparazione delle strutture nemiche.
unit.evoke.description = Costruisce strutture per difendere il nucleo del Bastione. Ripara le strutture con un raggio.
unit.incite.description = Costruisce strutture per difendere il nucleo della Cittadella. Ripara le strutture con un raggio.
unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acropoli. Ripara le strutture con le travi.
lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2189,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
File diff suppressed because it is too large Load Diff
+45 -27
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]호환되지 않음
mod.blacklisted = [red]지원하지 않음
mod.unmetdependencies = [red]충촉되지 않은 종속성
mod.erroredcontent = [scarlet]콘텐츠 오류
mod.circulardependencies = [red]순환 의존성
mod.incompletedependencies = [red]불완전한 의존성
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
mod.incompletedependencies.details = 잘못되었거나 누락한 종속성으로 인해 이 모드를 불러올 수 없습니다: {0}.
mod.requiresversion = 필요한 게임 버전: [red]{0}
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
@@ -287,6 +292,7 @@ server.invalidport = 잘못된 포트 번호입니다!
server.error = [scarlet]서버 호스팅 오류
save.new = 새로 저장
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
save.nocampaign = 캠페인의 개별 저장 파일을 가져올 수 없습니다.
overwrite = 덮어쓰기
save.none = 저장된 파일을 찾을 수 없습니다!
savefail = 게임을 저장하지 못했습니다!
@@ -329,6 +335,7 @@ command.repair = 수리
command.rebuild = 재건
command.assist = 플레이어 지원
command.move = 이동
command.boost = 비행
openlink = 링크 열기
copylink = 링크 복사
back = 뒤로가기
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] 키를 눌러 건설을 일시중지
resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
commandmode.name = [accent]명령 모드
commandmode.nounits = [기체 없음]
wave = [accent]{0}단계
wave.cap = [accent]단계 {0}/{1}
wave.waiting = 다음 단계까지[lightgray] {0}초
@@ -402,9 +411,9 @@ editor.mapinfo = 맵 정보
editor.author = 제작자:
editor.description = 설명:
editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이 있어야 합니다.
editor.waves = 단계:
editor.rules = 규칙:
editor.generation = 지형 생성:
editor.waves = 단계
editor.rules = 규칙
editor.generation = 지형 생성
editor.objectives = 목표
editor.ingame = 인게임 편집
editor.playtest = 맵 테스트
@@ -437,6 +446,7 @@ waves.max = 기까지
waves.guardian = 수호자
waves.preview = 미리보기
waves.edit = 편집
waves.random = 무작위
waves.copy = 클립보드로 복사하기
waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
@@ -447,6 +457,8 @@ waves.sort.reverse = 정렬 뒤집기
waves.sort.begin = 시작 단계
waves.sort.health = 체력
waves.sort.type = 기체 유형
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기
@@ -695,7 +707,7 @@ sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
sectors.underattack.nodamage = [scarlet]점령되지 않음
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
sectors.survives = [accent]{0} 단계 버팀[]
sectors.go = 진입
sector.abandon = 포기
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
@@ -785,15 +797,15 @@ sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 가능한 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하시오.
sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 설치되어 있습니다. 적응하기 위해 다양한 기체를 연구하시오.\n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보시오.
sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하시오.
sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n가능한 연구 기회가 남아 있지 않습니다. 오직 모든 적의 코어를 파괴하는 데만 집중하십시오.
status.burning.name = 발화
status.freezing.name = 빙결
@@ -878,6 +890,7 @@ stat.repairspeed = 수리 속도
stat.weapons = 무기
stat.bullet = 탄환
stat.moduletier = 모듈 등급
stat.unittype = Unit Type
stat.speedincrease = 속도 증가
stat.range = 사거리
stat.drilltier = 채굴 가능
@@ -971,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]방어 관통
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
@@ -1084,8 +1099,8 @@ setting.bridgeopacity.name = 터널 투명도
setting.playerchat.name = 채팅 말풍선 표시
setting.showweather.name = 날씨 그래픽 표시
setting.hidedisplays.name = 로직 디스플레이 숨김
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
steam.friendsonly = 친구 전용
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 저장하세요.\n[accent] {0}[][scarlet]초 후에 예전 설정으로 되돌리고 게임을 종료합니다...
uiscale.cancel = 취소 후 나가기
@@ -1137,8 +1152,8 @@ keybind.select.name = 선택/공격
keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴
keybind.select_all_units = 전체 기체 선택
keybind.select_all_unit_factories = 전체 기체 공장 선택
keybind.select_all_units.name = 전체 기체 선택
keybind.select_all_unit_factories.name = 전체 기체 공장 선택
keybind.deselect.name = 선택해제
keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기
@@ -1200,6 +1215,7 @@ rules.unitbuildspeedmultiplier = 기체 생산속도 배수
rules.unitcostmultiplier = 기체 비용 배수
rules.unithealthmultiplier = 기체 체력 배수
rules.unitdamagemultiplier = 기체 피해량 배수
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 기체수 제한 추가
rules.unitcap = 기본 기체 제한
@@ -1211,9 +1227,10 @@ rules.buildcostmultiplier = 건설 비용 배수
rules.buildspeedmultiplier = 건설 속도 배수
rules.deconstructrefundmultiplier = 철거 환불 배수
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 기체 탄약 필요
rules.enemyteam = 상대
rules.enemyteam =
rules.playerteam = 플레이어 팀
rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건물
@@ -1226,9 +1243,9 @@ rules.title.planet = 행성
rules.lighting = 조명 표시
rules.fog = 전장의 안개
rules.fire = 방화 허용
rules.anyenv = <상관없음>
rules.anyenv = <모두>
rules.explosions = 블록/기체 폭발 피해
rules.ambientlight = 자연 조명 표시
rules.ambientlight = 주변광
rules.weather = 날씨 추가
rules.weather.frequency = 빈도:
rules.weather.always = 항상
@@ -1451,7 +1468,7 @@ block.sorter.name = 필터
block.inverted-sorter.name = 반전 필터
block.message.name = 메모 블록
block.reinforced-message.name = 보강된 메모 블록
block.world-message.name = 세계 메모 블록
block.world-message.name = 월드 메모 블록
block.illuminator.name = 조명
block.overflow-gate.name = 포화 필터
block.underflow-gate.name = 불포화 필터
@@ -1705,7 +1722,7 @@ block.payload-mass-driver.name = 화물 매스 드라이버
block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지
block.world-processor.name = 월드 프로세서
block.world-cell.name = 세계
block.world-cell.name = 월드
block.tank-fabricator.name = 전차 조립기
block.mech-fabricator.name = 기계 조립기
block.ship-fabricator.name = 함선 조립기
@@ -1769,8 +1786,8 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.factoryControl = 기체 공장의 [accent]출력 방향[] 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[] 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl = 기체 공장의 [accent]출력 목적지[] 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = 기체 공장의 [accent]출력 목적지[] 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
@@ -2106,10 +2123,10 @@ unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사
unit.fortress.description = 지상 목표물을 향해 장거리 포탄을 발사합니다.
unit.scepter.description = 주변의 모든 적을 향해 장전된 탄환을 일제히 발사합니다.
unit.reign.description = 주변의 모든 적을 향해 거대한 관통 탄환을 일제히 발사합니다.
unit.nova.description = 적에게 피해를 주고, 아군 구조물을 수리하는 레이저 볼트를 발사합니다. 비행할 수 있습니다.
unit.pulsar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 전격을 발사합니다. 비행할 수 있습니다.
unit.quasar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 관통 레이저 빔을 발사합니다. 비행할 수 있습니다. 역장을 가지고 있습니다.
unit.vela.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 지속적인 레이저 빔을 발사합니다. 비행할 수 있습니다.
unit.nova.description = 적에게 피해를 주고, 아군 구조물을 수리하는 레이저 볼트를 발사합니다. 이륙할 수 있습니다.
unit.pulsar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 전격을 발사합니다. 이륙할 수 있습니다.
unit.quasar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 관통 레이저 빔을 발사합니다. 이륙할 수 있습니다. 역장을 가지고 있습니다.
unit.vela.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 지속적인 레이저 빔을 발사합니다. 이륙할 수 있습니다.
unit.corvus.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 레이저 블레스트를 발사합니다. 대부분의 지형 위를 밟을 수 있습니다.
unit.crawler.description = 적을 향해 달려가 자폭하며, 큰 폭발을 일으킵니다.
unit.atrax.description = 지상 목표물을 향해 광재 구체를 발사합니다. 대부분의 지형 위를 밟을 수 있습니다.
@@ -2193,6 +2210,7 @@ lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시\n이
lst.cutscene = 플레이어 카메라 조작
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
lst.getflag = 전역 플래그가 설정되어 있는지 확인
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Turinio klaidos.
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
@@ -283,6 +288,7 @@ server.invalidport = Negaliams prievado numeris!
server.error = [crimson]Įvyko klaida.
save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų!
savefail = Nepavyko išsaugoti žaidimo!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą
back = Sugrįžti
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Banga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Banga po {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Apžiūra
waves.edit = Redaguoti...
waves.random = Random
waves.copy = Kopijuoti į iškarpinę
waves.load = Užkrauti iš iškarpinės
waves.invalid = Klaidingos bangos iš iškarpinės.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Greičio Padidėjimas
stat.range = Atstumas
stat.drilltier = Gręžiama
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
uiscale.cancel = Atšaukti ir Išeiti
@@ -1125,8 +1140,8 @@ keybind.select.name = Pasirinkti/Šauti
keybind.diagonal_placement.name = Įstrižas Padėjimas
keybind.pick.name = Pasirinkti Bloką
keybind.break_block.name = Išgriauti Bloką
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Panaikinti Pasirinkimą
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Statymo Kainų Daugiklis
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
File diff suppressed because it is too large Load Diff
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
@@ -283,6 +288,7 @@ server.invalidport = Ongeldige poort!
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Vervang
save.none = Geen saves gevonden!
savefail = Opslaan mislukt!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Open Link
copylink = Kopiëer Link
back = Terug
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Golf {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Golf in {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.random = Random
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
@@ -1125,8 +1140,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+23 -5
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Niekompatybilne
mod.blacklisted = [red]Niewspierane
mod.unmetdependencies = [red]Niespełnione Zależnośći
mod.erroredcontent = [scarlet]Błędy Zawartości
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
@@ -287,6 +292,7 @@ server.invalidport = Nieprawidłowy numer portu.
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Nadpisz
save.none = Nie znaleziono zapisów gry!
savefail = Nie udało się zapisać gry!
@@ -329,6 +335,7 @@ command.repair = Naprawiaj
command.rebuild = Odbudowywuj
command.assist = Asystuj Graczowi
command.move = Przemieść
command.boost = Boost
openlink = Otwórz Link
copylink = Kopiuj Link
back = Wróć
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
enablebuilding = [scarlet][[{0}][] wznów budowę
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Fala {0}
wave.cap = [accent]Fala {0}/{1}
wave.waiting = [lightgray]Fala za {0}
@@ -438,6 +447,7 @@ waves.max = maks. jednostek
waves.guardian = Strażnik
waves.preview = Podgląd
waves.edit = Edytuj...
waves.random = Random
waves.copy = Kopiuj Do Schowka
waves.load = Załaduj Ze Schowka
waves.invalid = Nieprawidłowe fale w schowku.
@@ -448,6 +458,8 @@ waves.sort.reverse = Odwrotne Sortowanie
waves.sort.begin = Rozpocznij
waves.sort.health = Zdrowie
waves.sort.type = Typ
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Schowaj Wszystkie
waves.units.show = Pokaż Wszystkie
@@ -876,6 +888,7 @@ stat.repairspeed = Prędkość napraw
stat.weapons = Bronie
stat.bullet = Pocisk
stat.moduletier = Stopień Modułu
stat.unittype = Unit Type
stat.speedincrease = Zwiększenie prędkości
stat.range = Zasięg
stat.drilltier = Co może wykopać
@@ -969,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
bullet.incendiary = [stat]zapalający
bullet.homing = [stat]naprowadzający
bullet.armorpierce = [stat]przebijający pancerz
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
@@ -1082,8 +1097,8 @@ setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i wyjdź
@@ -1135,8 +1150,8 @@ keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Budowa po skosie
keybind.pick.name = Wybierz Blok
keybind.break_block.name = Zniszcz Blok
keybind.select_all_units = Wybierz Wszystkie Jednostki
keybind.select_all_unit_factories = Wybierz Wszystkie Fabryki Jednostek
keybind.select_all_units.name = Wybierz Wszystkie Jednostki
keybind.select_all_unit_factories.name = Wybierz Wszystkie Fabryki Jednostek
keybind.deselect.name = Odznacz
keybind.pickupCargo.name = Podnieś Ładunek
keybind.dropCargo.name = Opuść Ładunek
@@ -1198,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitcap = Podstawowy limit jednostek
@@ -1209,6 +1225,7 @@ rules.buildcostmultiplier = Mnożnik Kosztów Budowania
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
rules.unitammo = Jednostki Potrzebują Amunicji
rules.enemyteam = Drużyna Wroga
@@ -1522,7 +1539,7 @@ block.rotary-pump.name = Wirowa Pompa
block.thorium-reactor.name = Reaktor Torowy
block.mass-driver.name = Katapulta Masy
block.blast-drill.name = Wybuchowe Wiertło
block.impulse-pump.name = Impulsywna Pompa
block.impulse-pump.name = Impulsowa Pompa
block.thermal-generator.name = Generator Termalny
block.surge-smelter.name = Piec Mieszający
block.mender.name = Naprawiacz
@@ -2211,6 +2228,7 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek
lst.cutscene = Manipuluj kamerą gracza.
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
@@ -287,6 +292,7 @@ server.invalidport = Numero de port inválido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.new = Novo save
save.overwrite = Você tem certeza que quer sobrescrever este save?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobrescrever
save.none = Nenhum save encontrado!
savefail = Falha ao salvar jogo!
@@ -329,6 +335,7 @@ command.repair = Reparar
command.rebuild = Reconstruir
command.assist = Assist Player
command.move = Mover
command.boost = Boost
openlink = Abrir Link
copylink = Copiar link
back = Voltar
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção
enablebuilding = [scarlet][[{0}][] para habilitar construção
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0}
@@ -438,6 +447,7 @@ waves.max = quantidade máxima
waves.guardian = Guardião
waves.preview = Pré-visualizar
waves.edit = Editar...
waves.random = Random
waves.copy = Copiar para área de transferência
waves.load = Carregar da área de transferência
waves.invalid = Hordas inválidas na área de transferência.
@@ -448,6 +458,8 @@ waves.sort.reverse = Inverter ordem
waves.sort.begin = Começar
waves.sort.health = Vida
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Esconder tudo
waves.units.show = Mostrar tudo
@@ -886,6 +898,7 @@ stat.repairspeed = Taxa de Reparo
stat.weapons = Armas
stat.bullet = Projétil
stat.moduletier = Tier do Módulo
stat.unittype = Unit Type
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Brocas
@@ -980,6 +993,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado
bullet.armorpierce = [stat]pentração de armadura
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
@@ -1093,8 +1108,8 @@ setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima
setting.hidedisplays.name = Ocultar Displays de Lógicos
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
public.confirm.really = Se você quer jogar com amigos, use [green]Convidar Amigos[] ao invés de um [scarlet]Server Público[]!\nTem certeza que quer tornar seu jogo[scarlet]público[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
uiscale.cancel = Cancelar e sair
@@ -1146,8 +1161,8 @@ keybind.select.name = Selecionar
keybind.diagonal_placement.name = Posicionamento Diagonal
keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Desmarcar
keybind.pickupCargo.name = Pegar Carga
keybind.dropCargo.name = Soltar Carga
@@ -1209,6 +1224,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitcap = Capacidade base da Unidade
@@ -1220,6 +1236,7 @@ rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
rules.waitForWaveToEnd = Hordas esperam inimigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.unitammo = Unidades requerem munição
rules.enemyteam = Time Inimigo
@@ -2209,6 +2226,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros de conteudo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
@@ -283,6 +288,7 @@ server.invalidport = Numero de porta invalido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.new = Novo gravamento
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Gravar sobre
save.none = Nenhum gravamento encontrado!
savefail = Falha ao gravar jogo!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Abrir Ligação
copylink = Copiar ligação
back = Voltar
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] para pausar construção
resumebuilding = [scarlet][[{0}][] para resumir construção
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Horda {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Horda em {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Pré visualizar
waves.edit = Editar...
waves.random = Random
waves.copy = Copiar para área de transferência
waves.load = Carregar da área de transferência
waves.invalid = Hordas inválidas na área de transferência.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Furáveis
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
uiscale.cancel = Cancelar e sair
@@ -1125,8 +1140,8 @@ keybind.select.name = Selecionar
keybind.diagonal_placement.name = Colocação diagonal
keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselecionar
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = hordas esperam inimigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erori de Conținut
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Au apărut erori la încărcarea conținutului.
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
@@ -287,6 +292,7 @@ server.invalidport = Număr de port invalid!
server.error = [scarlet]Eroare la găzduirea serverului.
save.new = Nouă Salvare
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Scrie peste
save.none = Nu s-au găsit salvări!
savefail = Salvarea jocului a eșuat!
@@ -329,6 +335,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Deschide Linkul
copylink = Copiază Linkul
back = Înapoi
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
resumebuilding = [scarlet][[{0}][] pt a continua construitul
enablebuilding = [scarlet][[{0}][] pt a construi
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0}
@@ -438,6 +447,7 @@ waves.max = unități maxime
waves.guardian = Gardian
waves.preview = Previzualizare
waves.edit = Editează...
waves.random = Random
waves.copy = Copiază în Clipboard
waves.load = Încarcă din Clipboard
waves.invalid = Valuri invalide în clipboard.
@@ -448,6 +458,8 @@ waves.sort.reverse = Inversează Sortarea
waves.sort.begin = Început
waves.sort.health = Viață
waves.sort.type = Tip
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Ascunde
waves.units.show = Vezi Tot
@@ -878,6 +890,7 @@ stat.repairspeed = Viteză Reparare
stat.weapons = Arme
stat.bullet = Glonț
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Creștere Viteză
stat.range = Rază
stat.drilltier = Minabile
@@ -971,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
@@ -1084,8 +1099,8 @@ setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
uiscale.cancel = Anulare și ieșire
@@ -1137,8 +1152,8 @@ keybind.select.name = Selectează/Trage
keybind.diagonal_placement.name = Plasare Diagonală
keybind.pick.name = Ia Bloc
keybind.break_block.name = Distruge Bloc
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselectează
keybind.pickupCargo.name = Ridică Încărcătura
keybind.dropCargo.name = Aruncă Încărcătura
@@ -1200,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităț
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitcap = Limita de Bază a Unităților
@@ -1211,6 +1227,7 @@ rules.buildcostmultiplier = Multiplicatorul Costului Construcției
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
rules.waitForWaveToEnd = Valurile Așteaptă Inamicii
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Raza Zonei de Lansare:[lightgray] (pătrate)
rules.unitammo = Unitățile Necesită Muniție
rules.enemyteam = Echipa Inamică
@@ -2194,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
+58 -39
View File
@@ -149,11 +149,17 @@ mod.incompatiblemod = [red]Несовместимый
mod.blacklisted = [red]Неподдерживаемый
mod.unmetdependencies = [red]Не найдены зависимости
mod.erroredcontent = [scarlet]Ошибки содержимого
mod.circulardependencies = [red]Цикличные зависимости
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
mod.outdatedv7.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 136[] в файл [accent]mod.json[].
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
mod.circulardependencies.details = Этот мод имеет зависимости, которые зависят друг от друга.
mod.incompletedependencies.details = Этот мод не может быть загружен из-за недопустимых или отсутствующих зависимостей: {0}.
mod.requiresversion = Требуется версия игры: [red]{0}
mod.errors = Ошибки были вызваны загружаемым содержимым.
mod.noerrorplay = [scarlet]У Вас есть модификации с ошибками.[] Выключите проблемные модификации или исправьте ошибки перед игрой.
mod.nowdisabled = [scarlet]Модификации '{0}' требуются родительские модификации:[accent] {1}\n[lightgray]Сначала нужно загрузить их.\nЭта модификация будет автоматически отключена.
@@ -286,6 +292,7 @@ server.invalidport = Неверный номер порта!
server.error = [scarlet]Ошибка создания сервера.
save.new = Новое сохранение
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
save.nocampaign = Отдельные сохранения из кампании не могут быть импортированы.
overwrite = Перезаписать
save.none = Сохранения не найдены!
savefail = Не удалось сохранить игру!
@@ -328,6 +335,7 @@ command.repair = Ремонтировать
command.rebuild = Восстанавливать
command.assist = Помогать игроку
command.move = Двигаться
command.boost = Лететь
openlink = Открыть ссылку
copylink = Скопировать ссылку
back = Назад
@@ -353,6 +361,8 @@ pausebuilding = [accent][[{0}][] для приостановки строите
resumebuilding = [scarlet][[{0}][] для продолжения строительства
enablebuilding = [scarlet][[{0}][] для включения строительства
showui = Интерфейс скрыт.\nНажмите [accent][[{0}][] для отображения интерфейса.
commandmode.name = [accent]Режим командования
commandmode.nounits = [нет единиц]
wave = [accent]Волна {0}
wave.cap = [accent]Волна {0}/{1}
wave.waiting = [lightgray]Волна через {0}
@@ -372,9 +382,9 @@ custom = Пользовательская
builtin = Встроенная
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
map.random = [accent]Случайная карта
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте [#{0}]{1}[] ядро на эту карту в редакторе.
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте [#{0}]{1}[] ядро на эту карту в редакторе.
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
workshop.update = Обновить содержимое
workshop.error = Ошибка загрузки информации из Мастерской: {0}
@@ -437,6 +447,7 @@ waves.max = максимум единиц
waves.guardian = Страж
waves.preview = Предварительный просмотр
waves.edit = Редактировать…
waves.random = Случайно
waves.copy = Копировать в буфер обмена
waves.load = Загрузить из буфера обмена
waves.invalid = Неверные волны в буфере обмена.
@@ -447,6 +458,8 @@ waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
waves.sort.health = Здоровье
waves.sort.type = Тип
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Скрыть все
waves.units.show = Показать все
@@ -511,8 +524,8 @@ toolmode.replace = Заменить
toolmode.replace.description = Рисует только\nна сплошных блоках.
toolmode.replaceall = Заменить всё
toolmode.replaceall.description = Заменяет все\nблоки на карте.
toolmode.orthogonal = Ортогональная
toolmode.orthogonal.description = Рисует только\nортогональные линии.
toolmode.orthogonal = Прямоугольная
toolmode.orthogonal.description = Рисует только\nпрямоугольные линии.
toolmode.square = Квадрат
toolmode.square.description = Квадратная кисть.
toolmode.eraseores = Стереть руды
@@ -672,7 +685,7 @@ weather.sporestorm.name = Споровая буря
weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Общее время игры: {0}
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была побеждена.\n[lightgray]Последний вражеский сектор был захвачен.
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
sectorlist = Секторы
sectorlist.attacked = {0} под атакой
@@ -753,7 +766,7 @@ sector.desolateRift.description = Чрезвычайно опасная зона
sector.nuclearComplex.description = Бывший завод по производству и переработке тория, превращенный в руины.\n[lightgray]Исследуйте торий и варианты его многочисленного применения.\n\nВраг присутствует здесь в большом числе, постоянно разведывая нападающих.
sector.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Ползун». Достаньте до обоих ядер.
sector.biomassFacility.description = Первоисточник спор. Объект, на котором они были исследованы и изначально получены.\nИсследуйте технологию, находящуюся внутри. Культивируйте споры для производства топлива и пластмасс.\n\n[lightgray]После развала этого объекта споры оказались выброшены наружу. Ничто в местной экосистеме не могло соперничать с таким агрессивным организмом.
sector.windsweptIslands.description = Дальше за береговой линией простирается эта отдаленная череда островов. Согласно записям, когда-то они располагали [accent]пластано[]производящими сооружениями.\n\nОтбейтесь от морских сил противника. Возведите базу на островах. Изучите эти заводы.
sector.windsweptIslands.description = Дальше за береговой линией простирается эта отдаленная череда островов. Согласно записям, когда-то они располагали [accent]пластанопроизводящими[] сооружениями.\n\nОтбейтесь от морских сил противника. Возведите базу на островах. Изучите эти заводы.
sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки.
sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
@@ -786,9 +799,9 @@ sector.split.description = Минимальное вражеское прису
sector.basin.description = В этом секторе обнаружено большое вражеское присутствие.\nКак можно скорее произведите боевые единицы и захватите вражеские ядра, чтобы закрепиться в этом регионе.
sector.marsh.description = В этом секторе находится аркицит в больших количествах, но ограничены жерла.\nСтройте [accent]химические камеры сгорания[] для генерации энергии.
sector.peaks.description = Из-за горной местности в этом секторе большинство боевых единиц бесполезны. Понадобятся летающие корабли.\nОстерегайтесь вражеских противовоздушных установок. Есть возможность отключить часть из них, если снести поддерживающие их постройки.
sector.ravine.description = Этот сектор является важным транспортным маршрутом для врага. Несмотря на то, что вражеских ядер здесь не обнаружено, ожидайте разнообразия вражеских атакующих сил.\nПроизведите [accent]кинетический сплав[]. Постройте турели [accent]Страдание[].
sector.ravine.description = Этот сектор является важным транспортным маршрутом для врага. Несмотря на то, что вражеских ядер здесь не обнаружено, ожидайте разнообразия вражеских атакующих сил.\nПроизведите [accent]кинетический сплав[]. Постройте турели [accent]Бедствие[].
sector.caldera-erekir.description = Ресурсы, обнаруженные в этом секторе, разбросаны по нескольким островам.\nИсследуйте и запустите транспортную систему на основе грузовых дронов.
sector.stronghold.description = Большая вражеская база в этом секторе охраняет огромные залежи [accent]Тория[].\nИспользуйте его для изучения боевых единиц и турелей более высокого уровня.
sector.stronghold.description = Большая вражеская база в этом секторе охраняет огромные залежи [accent]тория[].\nИспользуйте его для изучения боевых единиц и турелей более высокого уровня.
sector.crevice.description = Своими атаками враг будет яростно пытаться уничтожить вашу базу в этом секторе.\nИзучение [accent]карбида[] и [accent]Пиролизного генератора[] может оказаться необходимым для выживания.
sector.siege.description = В этом секторе есть два параллельных каньона, которые заставят вас атаковать с двух сторон.\nИсследуйте [accent]циан[], чтобы получить возможность создавать еще более сильные танковые подразделения.\nВнимание: были обнаружены вражеские дальнобойные ракеты. Ракеты могут быть сбиты до попадания.
sector.crossroads.description = Вражеские базы в этом секторе расположились на пересеченной местности. Исследуйте разные типы боевых единиц, чтобы приспособиться к ней.\nКроме того, некоторые базы защищены щитами. Выясните, как они получают энергию.
@@ -878,6 +891,7 @@ stat.repairspeed = Скорость ремонта
stat.weapons = Орудия
stat.bullet = Снаряд
stat.moduletier = Уровень модуля
stat.unittype = Боевая единица
stat.speedincrease = Увеличение скорости
stat.range = Радиус действия
stat.drilltier = Бурит
@@ -971,6 +985,8 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]бронебойный
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
@@ -1084,8 +1100,8 @@ setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду
setting.hidedisplays.name = Скрыть логические дисплеи
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
uiscale.cancel = Отменить & Выйти
@@ -1137,8 +1153,8 @@ keybind.select.name = Выбор/выстрел
keybind.diagonal_placement.name = Диагональное размещение
keybind.pick.name = Выбрать блок
keybind.break_block.name = Разрушить блок
keybind.select_all_units = Выбрать все единицы
keybind.select_all_unit_factories = Выбрать все заводы единиц
keybind.select_all_units.name = Выбрать все единицы
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
keybind.deselect.name = Снять выделение
keybind.pickupCargo.name = Взять груз
keybind.dropCargo.name = Сбросить груз
@@ -1172,14 +1188,14 @@ mode.editor.name = Редактор
mode.pvp.name = PvP
mode.pvp.description = Сражайтесь против других игроков.\n[gray]Для игры требуется как минимум 2 ядра разного цвета на карте.
mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
mode.custom = Пользовательские правила
rules.infiniteresources = Бесконечные ресурсы
rules.onlydepositcore = Разрешен перенос только в ядро
rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов
rules.disableworldprocessors = Отключить мировые процессоры
rules.schematic = Схемы разрешены
rules.schematic = Разрешить схемы
rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн
rules.waves = Волны
@@ -1192,7 +1208,7 @@ rules.rtsminattackweight = Минимальный вес для атаки
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Проверка диапазона размещения
rules.placerangecheck = Запретить размещение турелей возле вражеских построек
rules.enemyCheat = Бесконечные ресурсы ИИ
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
@@ -1200,17 +1216,19 @@ rules.unitbuildspeedmultiplier = Множитель скорости произ
rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Начальное расстояние между волнами:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство
rules.buildspeedmultiplier = Множитель скорости строительства
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
rules.waitForWaveToEnd = Волны ожидают врагов
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
rules.unitammo = Боев. ед. требуют боеприпасы
rules.enemyteam = Команда Врагов
@@ -1328,11 +1346,11 @@ unit.tecta.name = Текта
unit.collaris.name = Колларис
unit.elude.name = Уклонение
unit.avert.name = Отвлечение
unit.obviate.name = Устранитель
unit.quell.name = Сокрушитель
unit.disrupt.name = Разрушитель
unit.evoke.name = Призыв
unit.incite.name = Побуждение
unit.obviate.name = Устранение
unit.quell.name = Подавление
unit.disrupt.name = Разрушение
unit.evoke.name = Восход
unit.incite.name = Призыв
unit.emanate.name = Исход
unit.manifold.name = Грузовой дрон
unit.assembly-drone.name = Сборочный дрон
@@ -1650,7 +1668,7 @@ block.shielded-wall.name = Экранированная стена
block.radar.name = Радар
block.build-tower.name = Строительная башня
block.regen-projector.name = Регенерирующий проектор
block.shockwave-tower.name = Ударная башня
block.shockwave-tower.name = Ударно-волновая башня
block.shield-projector.name = Экранный проектор
block.large-shield-projector.name = Большой экранный проектор
block.armored-duct.name = Защищённый предметный канал
@@ -1670,7 +1688,7 @@ block.reinforced-liquid-container.name = Усиленная жидкостная
block.reinforced-liquid-tank.name = Усиленный жидкостный бак
block.beam-node.name = Лучевой узел
block.beam-tower.name = Лучевая башня
block.beam-link.name = Лучевая связь
block.beam-link.name = Лучевой соединитель
block.turbine-condenser.name = Турбинный конденсатор
block.chemical-combustion-chamber.name = Химическая камера сгорания
block.pyrolysis-generator.name = Пиролизный генератор
@@ -1682,16 +1700,16 @@ block.impact-drill.name = Ударная дрель
block.eruption-drill.name = Извергающая дрель
block.core-bastion.name = Ядро: «Бастион»
block.core-citadel.name = Ядро: «Цитадель»
block.core-acropolis.name = Ядро: «Акрополис»
block.core-acropolis.name = Ядро: «Акрополь»
block.reinforced-container.name = Усиленный контейнер
block.reinforced-vault.name = Укрепленное хранилище
block.breach.name = Разрыв
block.sublimate.name = Возвышение
block.sublimate.name = Пламя
block.titan.name = Титан
block.disperse.name = Распылитель
block.afflict.name = Страдание
block.disperse.name = Диапазон
block.afflict.name = Бедствие
block.lustre.name = Сияние
block.scathe.name = Разрушение
block.scathe.name = Погибель
block.fabricator.name = Фабрикатор
block.tank-refabricator.name = Рефабрикатор танков
block.mech-refabricator.name = Рефабрикатор мехов
@@ -1711,11 +1729,11 @@ block.mech-fabricator.name = Конструктор мехов
block.ship-fabricator.name = Конструктор кораблей
block.prime-refabricator.name = Основной рефабрикатор
block.unit-repair-tower.name = Ремонтирующая башня
block.diffuse.name = Распространение
block.diffuse.name = Разброс
block.basic-assembler-module.name = Базовый сборочный модуль
block.smite.name = Кара
block.malign.name = Клевета
block.flux-reactor.name = Плазменный реактор
block.malign.name = Злоба
block.flux-reactor.name = Потоковый реактор
block.neoplasia-reactor.name = Неоплазменный реактор
block.switch.name = Переключатель
@@ -1807,7 +1825,7 @@ onset.fabricator = Используйте [accent]боевые единицы[]
onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики.
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель \uf6eb [accent]Разрыв[].\nТурели требуют \uf748 [accent]боеприпасы[].
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf8ae [accent]бериллиевые стены[] вокруг турели.
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
onset.enemies = Враг на подходе, приготовьтесь защищаться.
onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
@@ -2043,8 +2061,8 @@ block.eruption-drill.description = Усовершенствованная уда
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
block.reinforced-liquid-router.description = Равномерно распределяет жидкости во все стороны.
block.reinforced-junction.description = Действует как мост для двух пересекающихся трубопроводов.
block.reinforced-liquid-tank.description = Хранит небольшое количество жидкости.
block.reinforced-liquid-container.description = Хранит большое количество жидкости.
block.reinforced-liquid-tank.description = Хранит большое количество жидкости.
block.reinforced-liquid-container.description = Хранит небольшое количество жидкости.
block.reinforced-bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
block.reinforced-pump.description = Перекачивает и выводит жидкости. Требует водород для работы.
block.beryllium-wall.description = Защищает постройки от вражеских снарядов.
@@ -2154,9 +2172,9 @@ unit.avert.description = Стреляет парами скручивающих
unit.obviate.description = Стреляет парами скручивающихся шаровых молний по вражеским целям.
unit.quell.description = Стреляет дальнобойными самонаводящимися ракетами по вражеским целям. Подавляет вражеские ремонтирующие постройки.
unit.disrupt.description = Стреляет дальнобойными самонаводящимися ракетами подавления по вражеским целям. Подавляет вражеские ремонтирующие постройки.
unit.evoke.description = Строит сооружения для защиты ядра «Бастион». Ремонтирует союзные постройки с помощью луча.
unit.incite.description = Строит сооружения для защиты ядра «Цитадель». Ремонтирует союзные постройки с помощью луча.
unit.emanate.description = Строит сооружения для защиты ядра «Акрополис». Ремонтирует союзные постройки с помощью лучей.
unit.evoke.description = Защищает ядро «Бастион» от врагов. Ремонтирует союзные постройки с помощью луча.
unit.incite.description = Защищает ядро «Цитадель» от врагов. Ремонтирует союзные постройки с помощью луча.
unit.emanate.description = Защищает ядро «Акрополь» от врагов. Ремонтирует союзные постройки с помощью лучей.
lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти.
@@ -2168,7 +2186,7 @@ lst.getlink = Получает соединение процессора по и
lst.control = Контролирует блок.
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
lst.sensor = Получает данные из постройки или единицы.
lst.set = Устанавливает переменную.
lst.set = Задаёт значение переменной.
lst.operation = Совершает операцию над 1-2 переменными.
lst.end = Переходит к началу стека операций.
lst.wait = Ждёт определённое количество секунд.
@@ -2189,10 +2207,11 @@ lst.setrate = Устанавливает скорость выполнения
lst.fetch = Ищет единицы, ядра, игроков или зданий по индексу.\nИндексы начинаются с 0 и заканчиваются возвращаемым числом.
lst.packcolor = Упаковывает компоненты RGBA [0, 1] в один номер для рисования или установки правил.
lst.setrule = Устанавливает игровое правило.
lst.flushmessage = Отображает сообщение на экране из текстового буфера.\nБудет ожидать окончание предыдущего сообщения.
lst.flushmessage = Отображает сообщение из текстового буфера на экране игрока.\nБудет ожидать окончание предыдущего сообщения.
lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Устанавливает свойство единицы или постройки.
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Nije Podesan
mod.blacklisted = [red]Nema Podršku
mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
mod.erroredcontent = [scarlet]Greška u sadržaju
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Greške su nastale tokom učitavanja sadržaja.
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
@@ -287,6 +292,7 @@ server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server.
save.new = Novi Snimak
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Prereži
save.none = Nema pronađenih snimaka!
savefail = Greška u snimanju!
@@ -329,6 +335,7 @@ command.repair = Popravljaj
command.rebuild = Ponovna Gradnja
command.assist = Pomoć Igraču
command.move = Kretanje
command.boost = Boost
openlink = Otvori Link
copylink = Iskopiraj Link
back = Nazad
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] da pauziraš gradnju
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
enablebuilding = [scarlet][[{0}][] da odobriš gradnju
showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Talas {0}
wave.cap = [accent]Talas {0}/{1}
wave.waiting = [lightgray]Talas za {0}
@@ -438,6 +447,7 @@ waves.max = maksimalno jedinica
waves.guardian = Čuvar
waves.preview = Prikaz
waves.edit = Izmeni...
waves.random = Random
waves.copy = Kopiraj u Privremenu Memoriju
waves.load = Učitaj iz Privremene Memorije
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
@@ -448,6 +458,8 @@ waves.sort.reverse = Suprotno Sortiraj
waves.sort.begin = Početak
waves.sort.health = Snaga
waves.sort.type = Tip
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Sakrij Sve
waves.units.show = Pokaži Sve
@@ -880,6 +892,7 @@ stat.repairspeed = Brzina popravke
stat.weapons = Oružja
stat.bullet = Metak
stat.moduletier = Nivo modula
stat.unittype = Unit Type
stat.speedincrease = Povećanje brzine
stat.range = Domet
stat.drilltier = Materijali koje je moguće kopati
@@ -973,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]samonavođenje
bullet.armorpierce = [stat]proboj oklopa
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
@@ -1086,8 +1101,8 @@ setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Prikazuj Grafiku Vremena
setting.hidedisplays.name = Sakrij Logičke Displeje
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
uiscale.cancel = Obustavi i Izađi
@@ -1139,8 +1154,8 @@ keybind.select.name = Izaberi/Pucaj
keybind.diagonal_placement.name = Diagonalo Postavljanje
keybind.pick.name = Izaberi Blok
keybind.break_block.name = Razori Blok
keybind.select_all_units = Izaberi Sve Jedinice
keybind.select_all_unit_factories = Izaberi Sve Fabrike Jedinica
keybind.select_all_units.name = Izaberi Sve Jedinice
keybind.select_all_unit_factories.name = Izaberi Sve Fabrike Jedinica
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Uzmi Tovar
keybind.dropCargo.name = Spusti Tovar
@@ -1202,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
@@ -1213,6 +1229,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja)
rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena)
rules.enemyteam = Neprilateljski Tim
@@ -2197,6 +2214,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Innehålls Fel
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fel har inträffat under laddning av innehåll.
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
@@ -283,6 +288,7 @@ server.invalidport = Ogiltigt portnummer!
server.error = [crimson]Error hosting server: [accent]{0}
save.new = Ny sparfil
save.overwrite = Are you sure you want to overwrite\nthis save slot?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Skriv över
save.none = Inga sparfiler hittade!
savefail = Kunde inte spara spelet!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Öppna Länk
copylink = Kopiera Länk
back = Tillbaka
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Våg {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Våg om {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Förhandsvisning
waves.edit = Ändra...
waves.random = Random
waves.copy = Kopiera till Urklipp
waves.load = Läs från Urklipp
waves.invalid = Invalid waves in clipboard.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
uiscale.cancel = Avbryt och Avsluta
@@ -1125,8 +1140,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
File diff suppressed because it is too large Load Diff
+22 -4
View File
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
@@ -283,6 +288,7 @@ server.invalidport = Geçersiz Oyun numarasi!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = uzerinden gec
save.none = Kayitli oyun bulunamadi
savefail = Kaydedilemedi!
@@ -325,6 +331,7 @@ command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
openlink = Linki ac
copylink = Linki kopyala
back = Geri don
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Dalga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Dalganin baslamasina: {0}
@@ -434,6 +443,7 @@ waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.random = Random
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Kazilabilirler
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
@@ -1125,8 +1140,8 @@ keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Eldeki yapiyi birak
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
mod.blacklisted = [red]Desteklenmeyen Sürüm
mod.unmetdependencies = [red]Uyuşmayan Modlar.
mod.erroredcontent = [scarlet]İçerik hatası.
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = İçerik yüklenirken bir hata oluştu.
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
@@ -287,6 +292,7 @@ server.invalidport = Geçersiz port sayısı!
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.new = Yeni kayıt
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Üstüne yaz
save.none = Kayıt bulunamadı!
savefail = Oyun kaydedilemedi!
@@ -329,6 +335,7 @@ command.repair = Tamir Et
command.rebuild = Yeniden İnşaa Et
command.assist = Oyuncuya Yardım Et
command.move = Hareket Et
command.boost = Boost
openlink = Bağlantıyı
copylink = Bağlantıyı Kopyala
back = Geri
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] İnşaatı durdur
resumebuilding = [scarlet][[{0}][] İnşaata devam et
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Dalga {0}
wave.cap = [accent]Dalga {0}/{1}
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
@@ -438,6 +447,7 @@ waves.max = maks birim
waves.guardian = Gardiyan
waves.preview = Önizleme
waves.edit = Düzenle...
waves.random = Random
waves.copy = Panodan kopyala
waves.load = Panodan yükle
waves.invalid = Panoda geçersiz dalga sayısı var.
@@ -448,6 +458,8 @@ waves.sort.reverse = Ters Sırala
waves.sort.begin = Başla
waves.sort.health = Can
waves.sort.type = Tür
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Hepsini Gizle
waves.units.show = Hepsini Göster
@@ -877,6 +889,7 @@ stat.repairspeed = Tamir Hızı
stat.weapons = Silahlar
stat.bullet = Mermi
stat.moduletier = Modül Seviyesi
stat.unittype = Unit Type
stat.speedincrease = Hız Artışı
stat.range = Menzil
stat.drilltier = Kazılabilenler
@@ -970,6 +983,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü
bullet.armorpierce = [stat]zırh delici
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
@@ -1083,8 +1098,8 @@ setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
uiscale.cancel = İptal Et ve Çık
@@ -1136,8 +1151,8 @@ keybind.select.name = Seç/Ateş Et
keybind.diagonal_placement.name = Çapraz Yerleştirme
keybind.pick.name = Blok Seç
keybind.break_block.name = Blok Kır
keybind.select_all_units = Tüm Birimleri Seç
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Tüm Birimleri Seç
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Seçimleri Kaldır
keybind.pickupCargo.name = Kargoyu Al
keybind.dropCargo.name = Kargoyu Bırak
@@ -1199,6 +1214,7 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitcap = Sabit Birim Sınırı
@@ -1210,6 +1226,7 @@ rules.buildcostmultiplier = İnşa Ücreti Çarpanı
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
rules.unitammo = Birlikler Mermi Gerektirir
rules.enemyteam = Düşman Takım
@@ -2195,6 +2212,7 @@ lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar
lst.cutscene = Oyuncu Kamerasını hareket ettir.
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
lst.getflag = Evrensel İşaretli Numara Oku.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Birim İnşası Yasak!
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+22 -4
View File
@@ -150,12 +150,17 @@ mod.incompatiblemod = [red]不兼容
mod.blacklisted = [red]不支持
mod.unmetdependencies = [red]缺少前置模组
mod.erroredcontent = [scarlet]内容错误
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本(通常是beta/alpha版本)才能工作。
mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
mod.missingdependencies.details = 缺少前置模组:{0}
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = 读取内容时发生错误。
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
@@ -290,6 +295,7 @@ server.invalidport = 无效的端口!
server.error = [scarlet]创建服务器错误。
save.new = 新存档
save.overwrite = 确定要覆盖这个存档吗?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = 覆盖
save.none = 没有找到存档!
savefail = 保存失败!
@@ -332,6 +338,7 @@ command.repair = 维修
command.rebuild = 重建
command.assist = 协助建造
command.move = 移动
command.boost = Boost
openlink = 打开链接
copylink = 复制链接
back = 返回
@@ -357,6 +364,8 @@ pausebuilding = 按[accent][[{0}][]键暂停建造
resumebuilding = 按[scarlet][[{0}][]键恢复建造
enablebuilding = 按[scarlet][[{0}][]键启用建造
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]第{0}波
wave.cap = [accent]波次 {0}/{1}
wave.waiting = [lightgray]下一波倒计时:{0}秒
@@ -441,6 +450,7 @@ waves.max = 最大单位数
waves.guardian = Boss
waves.preview = 预览
waves.edit = 编辑…
waves.random = Random
waves.copy = 复制到剪贴板
waves.load = 从剪贴板读取
waves.invalid = 剪贴板中的波次信息无效。
@@ -451,6 +461,8 @@ waves.sort.reverse = 反向排序
waves.sort.begin = 出场顺序
waves.sort.health = 生命值
waves.sort.type = 类型
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = 全部隐藏
waves.units.show = 全部显示
@@ -889,6 +901,7 @@ stat.repairspeed = 修理速度
stat.weapons = 武器
stat.bullet = 子弹
stat.moduletier = 模块等级
stat.unittype = Unit Type
stat.speedincrease = 提速
stat.range = 范围
stat.drilltier = 可钻探矿物
@@ -982,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃烧
bullet.homing = [stat]追踪
bullet.armorpierce = [stat]穿甲
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
@@ -1095,8 +1110,8 @@ setting.bridgeopacity.name = 桥梁不透明度
setting.playerchat.name = 显示玩家聊天气泡
setting.showweather.name = 显示天气效果
setting.hidedisplays.name = 不显示逻辑绘图
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]\n您确定要使游戏[scarlet]公开可见[]吗?
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = 请注意,测试版的游戏不能公开可见。
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出
@@ -1148,8 +1163,8 @@ keybind.select.name = 选择/射击
keybind.diagonal_placement.name = 斜线建造
keybind.pick.name = 选择建筑
keybind.break_block.name = 拆除建筑
keybind.select_all_units = 选择所有单位
keybind.select_all_unit_factories = 选择所有单位工厂
keybind.select_all_units.name = 选择所有单位
keybind.select_all_unit_factories.name = 选择所有单位工厂
keybind.deselect.name = 取消选择
keybind.pickupCargo.name = 拾取载荷
keybind.dropCargo.name = 释放载荷
@@ -1211,6 +1226,7 @@ rules.unitbuildspeedmultiplier = 单位生产速度倍率
rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限
rules.unitcap = 基础单位上限
@@ -1222,6 +1238,7 @@ rules.buildcostmultiplier = 建造花费倍率
rules.buildspeedmultiplier = 建造速度倍率
rules.deconstructrefundmultiplier = 拆除返还倍率
rules.waitForWaveToEnd = 等待波次结束
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
rules.unitammo = 单位有弹药限制
rules.enemyteam = 敌方队伍
@@ -2221,6 +2238,7 @@ lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上
lst.cutscene = 控制玩家游戏视角
lst.setflag = 设置一个可以被所有处理器读取的全局flag
lst.getflag = 检查是否设置了全局flag
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
+22 -4
View File
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]內容錯誤
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = 載入內容時發生錯誤
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
@@ -287,6 +292,7 @@ server.invalidport = 無效的連接埠!
server.error = [crimson]建立伺服器時發生錯誤。
save.new = 新存檔
save.overwrite = 您確定要覆寫存檔嗎?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = 覆寫
save.none = 找不到存檔!
savefail = 存檔失敗!
@@ -329,6 +335,7 @@ command.repair = 修復
command.rebuild = 重建
command.assist = 協助玩家
command.move = 移動
command.boost = Boost
openlink = 開啟連結
copylink = 複製連結
back = 返回
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][]暫停建造
resumebuilding = [scarlet][[{0}][]繼續建造
enablebuilding = [scarlet][[{0}][]啟用建造
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]第{0}波
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]將於{0}秒後抵達
@@ -438,6 +447,7 @@ waves.max = 最大單位數
waves.guardian = 守衛者
waves.preview = 預覽
waves.edit = 編輯……
waves.random = Random
waves.copy = 複製到剪貼簿
waves.load = 從剪貼簿載入
waves.invalid = 剪貼簿中的波次無效。
@@ -448,6 +458,8 @@ waves.sort.reverse = 反向排序
waves.sort.begin = 開始
waves.sort.health = 血量
waves.sort.type = 兵種
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = 全部隱藏
waves.units.show = 全部顯示
@@ -885,6 +897,7 @@ stat.repairspeed = 修復速度
stat.weapons = 武器
stat.bullet = 子彈
stat.moduletier = 模組等級
stat.unittype = Unit Type
stat.speedincrease = 速度提升
stat.range = 範圍
stat.drilltier = 可鑽取礦物
@@ -978,6 +991,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤
bullet.armorpierce = [stat]穿甲
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
@@ -1091,8 +1106,8 @@ setting.bridgeopacity.name = 橋透明度
setting.playerchat.name = 在遊戲中顯示聊天視窗
setting.showweather.name = 顯示天氣動畫
setting.hidedisplays.name = 隱藏邏輯顯示
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]\n你確定要將伺服設為[scarlet]公開[]
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
uiscale.reset = 使用者介面縮放已變更\n按下「確定」確認這個比例\n[scarlet][accent] {0}[] 秒後退出並還原設定
uiscale.cancel = 取消並退出
@@ -1144,8 +1159,8 @@ keybind.select.name = 選取
keybind.diagonal_placement.name = 對角線放置
keybind.pick.name = 選擇方塊
keybind.break_block.name = 移除方塊
keybind.select_all_units = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = 取消選取
keybind.pickupCargo.name = 撿起貨物
keybind.dropCargo.name = 丟棄貨物
@@ -1207,6 +1222,7 @@ rules.unitbuildspeedmultiplier = 單位建設速度加成
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限
rules.unitcap = 基礎單位上限
@@ -1218,6 +1234,7 @@ rules.buildcostmultiplier = 建設成本倍數
rules.buildspeedmultiplier = 建設速度倍數
rules.deconstructrefundmultiplier = 拆除資源返還比例
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = 空降區半徑:[lightgray](格)
rules.unitammo = 單位需要彈藥
rules.enemyteam = 敵方隊伍
@@ -2205,6 +2222,7 @@ lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n
lst.cutscene = 控制玩家鏡頭
lst.setflag = 設置一個全局flag,可被所有處理器讀取
lst.getflag = 檢查某一全局flag是否存在
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]單位建造邏輯已被禁止。
+4 -1
View File
@@ -38,7 +38,6 @@ Jaiun Lee
Gab_351
Carter Gale
Jan Polák
JrTRinny
JustYanns
BasedUser
Rex Aliis
@@ -130,6 +129,7 @@ Skat
WilloIzCitron
SAMBUYYA
genNAowl
JniTrRny
TranquillyUnpleasant
Darkness6030
hortiSquash
@@ -151,3 +151,6 @@ SMOLKEYS
GlennFolker
BlackDeluxeCat
zenonet
AyuKo-o
JojoFR1
Xasmedy
Binary file not shown.
+1
View File
@@ -44,6 +44,7 @@ function extend(/*Base, ..., def*/){
importPackage(Packages.arc)
importPackage(Packages.arc.audio)
importPackage(Packages.arc.files)
importPackage(Packages.arc.func)
importPackage(Packages.arc.flabel)
importPackage(Packages.arc.graphics)
+1 -3
View File
@@ -102,9 +102,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
});
assets.setLoader(Music.class, new MusicLoader(tree){
@Override
public void loadAsync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){
}
public void loadAsync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){}
@Override
public Music loadSync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){
+7 -2
View File
@@ -149,7 +149,7 @@ public class Vars implements Loadable{
/** max GL texture size */
public static int maxTextureSize = 2048;
/** Maximum schematic size.*/
public static int maxSchematicSize = 32;
public static int maxSchematicSize = 64;
/** Whether to show sector info upon landing. */
public static boolean showSectorLandInfo = true;
/** Whether to check for memory use before taking screenshots. */
@@ -431,7 +431,12 @@ public class Vars implements Loadable{
settings.setAutosave(false);
settings.load();
Scl.setProduct(settings.getInt("uiscale", 100) / 100f);
//https://github.com/Anuken/Mindustry/issues/8483
if(settings.getInt("uiscale") == 5){
settings.put("uiscale", 100);
}
Scl.setProduct(Math.max(settings.getInt("uiscale", 100), 25) / 100f);
if(!loadLocales) return;
+2 -2
View File
@@ -8,8 +8,8 @@ import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.core.*;
import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
@@ -273,7 +273,7 @@ public class ControlPathfinder{
req.raycastTimer = 0;
}
if(req.rayPathIndex < len){
if(req.rayPathIndex < len && req.rayPathIndex >= 0){
Tile tile = tile(items[req.rayPathIndex]);
out.set(tile);
+35 -37
View File
@@ -19,7 +19,7 @@ import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class Pathfinder implements Runnable{
private static final long maxUpdate = Time.millisToNanos(7);
private static final long maxUpdate = Time.millisToNanos(8);
private static final int updateFPS = 60;
private static final int updateInterval = 1000 / updateFPS;
@@ -219,8 +219,6 @@ public class Pathfinder implements Runnable{
public void updateTile(Tile tile){
if(net.client()) return;
int x = tile.x, y = tile.y;
tile.getLinkedTiles(t -> {
int pos = t.array();
if(pos < tiles.length){
@@ -232,15 +230,15 @@ public class Pathfinder implements Runnable{
for(Flowfield path : mainList){
if(path != null){
synchronized(path.targets){
path.targets.clear();
path.getPositions(path.targets);
path.updateTargetPositions();
}
}
}
//mark every flow field as dirty, so it updates when it's done
queue.post(() -> {
for(Flowfield data : threadList){
updateTargets(data, x, y);
data.dirty = true;
}
});
}
@@ -257,6 +255,13 @@ public class Pathfinder implements Runnable{
//each update time (not total!) no longer than maxUpdate
for(Flowfield data : threadList){
//if it's dirty and there is nothing to update, begin updating once more
if(data.dirty && data.frontier.size == 0){
updateTargets(data);
data.dirty = false;
}
updateFrontier(data, maxUpdate);
}
}
@@ -306,8 +311,7 @@ public class Pathfinder implements Runnable{
synchronized(path.targets){
//make sure the position actually changed
if(!(path.targets.size == 1 && tmpArray.size == 1 && path.targets.first() == tmpArray.first())){
path.targets.clear();
path.getPositions(path.targets);
path.updateTargetPositions();
//queue an update
queue.post(() -> updateTargets(path));
@@ -315,7 +319,8 @@ public class Pathfinder implements Runnable{
}
}
int[] values = path.weights;
//use complete weights if possible; these contain a complete flow field that is not being updated
int[] values = path.hasComplete ? path.completeWeights : path.weights;
int apos = tile.array();
int value = values[apos];
@@ -341,32 +346,6 @@ public class Pathfinder implements Runnable{
return current;
}
/**
* Clears the frontier, increments the search and sets up all flow sources.
* This only occurs for active teams.
*/
private void updateTargets(Flowfield path, int x, int y){
int packed = world.packArray(x, y);
if(packed > path.weights.length) return;
if(path.weights[packed] == 0){
//this was a previous target
path.frontier.clear();
}else if(!path.frontier.isEmpty()){
//skip if this path is processing
return;
}
//update cost of the tile TODO maybe only update the cost when it's not passable
path.weights[packed] = path.cost.getCost(path.team.id, tiles[packed]);
//clear frontier to prevent contamination
path.frontier.clear();
updateTargets(path);
}
/** Increments the search and sets up flow sources. Does not change the frontier. */
private void updateTargets(Flowfield path){
@@ -386,8 +365,7 @@ public class Pathfinder implements Runnable{
}
private void preloadPath(Flowfield path){
path.targets.clear();
path.getPositions(path.targets);
path.updateTargetPositions();
registerPath(path);
updateFrontier(path, -1);
}
@@ -421,6 +399,7 @@ public class Pathfinder implements Runnable{
/** Update the frontier for a path. Pathfinding thread only. */
private void updateFrontier(Flowfield path, long nsToRun){
boolean hadAny = path.frontier.size > 0;
long start = Time.nanos();
int counter = 0;
@@ -462,6 +441,12 @@ public class Pathfinder implements Runnable{
}
}
}
//there WERE some things in the frontier, but now they are gone, so the path is done; copy over latest data
if(hadAny && path.frontier.size == 0){
System.arraycopy(path.weights, 0, path.completeWeights, 0, path.weights.length);
path.hasComplete = true;
}
}
public static class EnemyCoreField extends Flowfield{
@@ -505,11 +490,18 @@ public class Pathfinder implements Runnable{
protected Team team = Team.derelict;
/** Function for calculating path cost. Set before using. */
protected PathCost cost = costTypes.get(costGround);
/** Whether there are valid weights in the complete array. */
protected volatile boolean hasComplete;
/** If true, this flow field needs updating. This flag is only set to false once the flow field finishes and the weights are copied over. */
protected boolean dirty = false;
/** costs of getting to a specific tile */
public int[] weights;
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
public int[] searches;
/** the last "complete" weights of this tilemap. */
public int[] completeWeights;
/** search frontier, these are Pos objects */
IntQueue frontier = new IntQueue();
/** all target positions; these positions have a cost of 0, and must be synchronized on! */
@@ -524,10 +516,16 @@ public class Pathfinder implements Runnable{
void setup(int length){
this.weights = new int[length];
this.searches = new int[length];
this.completeWeights = new int[length];
this.frontier.ensureCapacity((length) / 4);
this.initialized = true;
}
public void updateTargetPositions(){
targets.clear();
getPositions(targets);
}
protected boolean passable(int pos){
return cost.getCost(team.id, pathfinder.tiles[pos]) != impassable;
}
+21 -2
View File
@@ -14,7 +14,10 @@ public class UnitCommand{
public static final UnitCommand
moveCommand = new UnitCommand("move", "right", u -> null),
moveCommand = new UnitCommand("move", "right", u -> null){{
drawTarget = true;
resetTarget = false;
}},
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
assistCommand = new UnitCommand("assist", "players", u -> {
@@ -22,7 +25,12 @@ public class UnitCommand{
ai.onlyAssist = true;
return ai;
}),
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI()),
boostCommand = new UnitCommand("boost", "up", u -> new BoostAI()){{
switchToMove = false;
drawTarget = true;
resetTarget = false;
}};
/** Unique ID number. */
public final int id;
@@ -32,6 +40,12 @@ public class UnitCommand{
public final String icon;
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
public final Func<Unit, AIController> controller;
/** If true, this unit will automatically switch away to the move command when given a position. */
public boolean switchToMove = true;
/** Whether to draw the movement/attack target. */
public boolean drawTarget = false;
/** Whether to reset targets when switching to or from this command. */
public boolean resetTarget = true;
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
this.name = name;
@@ -45,4 +59,9 @@ public class UnitCommand{
public String localized(){
return Core.bundle.get("command." + name);
}
@Override
public String toString(){
return "UnitCommand:" + name;
}
}
+21
View File
@@ -0,0 +1,21 @@
package mindustry.ai.types;
import mindustry.ai.*;
import mindustry.entities.units.*;
//not meant to be used outside RTS-AI-controlled units
public class BoostAI extends AIController{
@Override
public void updateUnit(){
if(unit.controller() instanceof CommandAI ai){
ai.defaultBehavior();
unit.updateBoosting(true);
//auto land when near target
if(ai.attackTarget != null && unit.within(ai.attackTarget, unit.range())){
unit.command().command(UnitCommand.moveCommand);
}
}
}
}
+4 -6
View File
@@ -19,7 +19,7 @@ public class BuilderAI extends AIController{
public @Nullable Teamc enemy;
public @Nullable BlockPlan lastPlan;
public float fleeRange = 370f;
public float fleeRange = 370f, rebuildPeriod = 60f * 2f;
public boolean alwaysFlee;
public boolean onlyAssist;
@@ -119,7 +119,7 @@ public class BuilderAI extends AIController{
}
//follow someone and help them build
if(timer.get(timerTarget2, 60f)){
if(timer.get(timerTarget2, 20f)){
found = false;
Units.nearby(unit.team, unit.x, unit.y, buildRadius, u -> {
@@ -145,7 +145,7 @@ public class BuilderAI extends AIController{
float minDst = Float.MAX_VALUE;
Player closest = null;
for(var player : Groups.player){
if(player.unit().canBuild() && !player.dead()){
if(player.unit().canBuild() && !player.dead() && player.team() == unit.team){
float dst = player.dst2(unit);
if(dst < minDst){
closest = player;
@@ -158,10 +158,8 @@ public class BuilderAI extends AIController{
}
}
float rebuildTime = 2f * 60f;
//find new plan
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildPeriod)){
Queue<BlockPlan> blocks = unit.team.data().plans;
BlockPlan block = blocks.first();
+6 -2
View File
@@ -60,8 +60,8 @@ public class CargoAI extends AIController{
}
}else{
//what if some prankster reconfigures the source while the unit is moving? we can't have that!
if(unloadTarget.item != itemTarget){
//what if some prankster reconfigures or picks up the target while the unit is moving? we can't have that!
if(unloadTarget.item != itemTarget || unloadTarget.isPayload()){
unloadTarget = null;
return;
}
@@ -120,6 +120,7 @@ public class CargoAI extends AIController{
lastStale = target;
}else{
unloadTarget = target;
targets.clear();
return i;
}
}
@@ -133,6 +134,7 @@ public class CargoAI extends AIController{
unloadTarget = lastStale;
}
targets.clear();
return -1;
}
@@ -179,6 +181,8 @@ public class CargoAI extends AIController{
if(unloadTarget == null && lastStale != null){
unloadTarget = lastStale;
}
targets.clear();
}
//unused, might change later
+23 -7
View File
@@ -35,8 +35,8 @@ public class CommandAI extends AIController{
/** Last command type assigned. Used for detecting command changes. */
protected @Nullable UnitCommand lastCommand;
public @Nullable UnitCommand currentCommand(){
return command;
public UnitCommand currentCommand(){
return command == null ? UnitCommand.moveCommand : command;
}
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
@@ -49,6 +49,11 @@ public class CommandAI extends AIController{
}
}
@Override
public boolean isLogicControllable(){
return !hasCommand();
}
public boolean isAttacking(){
return target != null && unit.within(target, unit.range() + 10f);
}
@@ -62,7 +67,7 @@ public class CommandAI extends AIController{
}
//update command controller based on index.
var curCommand = currentCommand();
var curCommand = command;
if(lastCommand != curCommand){
lastCommand = curCommand;
commandController = (curCommand == null ? null : curCommand.controller.get(unit));
@@ -72,8 +77,14 @@ public class CommandAI extends AIController{
if(commandController != null){
if(commandController.unit() != unit) commandController.unit(unit);
commandController.updateUnit();
return;
}else{
defaultBehavior();
//boosting control is not supported, so just don't.
unit.updateBoosting(false);
}
}
public void defaultBehavior(){
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
@@ -207,9 +218,6 @@ public class CommandAI extends AIController{
}else if(target != null){
faceTarget();
}
//boosting control is not supported, so just don't.
unit.updateBoosting(false);
}
@Override
@@ -249,8 +257,12 @@ public class CommandAI extends AIController{
lastTargetPos = targetPos;
}
@Override
public void commandPosition(Vec2 pos){
commandPosition(pos, false);
if(commandController != null){
commandController.commandPosition(pos);
}
}
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
@@ -261,8 +273,12 @@ public class CommandAI extends AIController{
this.stopWhenInRange = stopWhenInRange;
}
@Override
public void commandTarget(Teamc moveTo){
commandTarget(moveTo, false);
if(commandController != null){
commandController.commandTarget(moveTo);
}
}
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
+19
View File
@@ -3,6 +3,7 @@ package mindustry.ai.types;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.logic.*;
@@ -36,9 +37,18 @@ public class LogicAI extends AIController{
public PosTeam posTarget = PosTeam.create();
private ObjectSet<Object> radars = new ObjectSet<>();
private float lastMoveX, lastMoveY;
private int lastPathId = 0;
@Override
public void updateMovement(){
if(control == LUnitControl.pathfind){
if(!Mathf.equal(moveX, lastMoveX, 0.1f) || !Mathf.equal(moveY, lastMoveY, 0.1f)){
lastPathId ++;
lastMoveX = moveX;
lastMoveY = moveY;
}
}
if(targetTimer > 0f){
targetTimer -= Time.delta;
@@ -62,6 +72,15 @@ public class LogicAI extends AIController{
case approach -> {
moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7, true, null);
}
case pathfind -> {
if(unit.isFlying()){
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
}else{
if(Vars.controlPath.getPathPosition(unit, lastPathId, Tmp.v2.set(moveX, moveY), Tmp.v1, null)){
moveTo(Tmp.v1, 1f, Tmp.v2.epsilonEquals(Tmp.v1, 4.1f) ? 30f : 0f);
}
}
}
case stop -> {
unit.clearBuilding();
}
+27 -4
View File
@@ -1180,6 +1180,7 @@ public class Blocks{
craftTime = 10f;
rotate = true;
invertFlip = true;
group = BlockGroup.liquids;
liquidCapacity = 50f;
@@ -1276,6 +1277,7 @@ public class Blocks{
heatOutput = 3f;
regionRotated1 = 1;
ambientSound = Sounds.hum;
itemCapacity = 0;
consumePower(100f / 60f);
}};
@@ -1286,6 +1288,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag), new DrawDefault(), new DrawHeatOutput());
size = 3;
itemCapacity = 0;
liquidCapacity = 40f;
rotateDraw = false;
regionRotated1 = 1;
@@ -1491,9 +1494,10 @@ public class Blocks{
craftEffect = new RadialEffect(Fx.heatReactorSmoke, 4, 90f, 7f);
itemCapacity = 20;
outputItem = new ItemStack(Items.fissileMatter, 1);
consumeItem(Items.thorium, 3);
consumeLiquid(Liquids.nitrogen, 1f / 60f);
outputItem = new ItemStack(Items.fissileMatter, 1);
}};
//endregion
@@ -2470,6 +2474,7 @@ public class Blocks{
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
requirements(Category.power, with(Items.beryllium, 60));
attribute = Attribute.steam;
group = BlockGroup.liquids;
displayEfficiencyScale = 1f / 9f;
minEfficiency = 9f - 0.0001f;
powerProduction = 3f / 9f;
@@ -2764,6 +2769,7 @@ public class Blocks{
ventCondenser = new AttributeCrafter("vent-condenser"){{
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
attribute = Attribute.steam;
group = BlockGroup.liquids;
minEfficiency = 9f - 0.0001f;
baseEfficiency = 0f;
displayEfficiency = false;
@@ -3041,6 +3047,20 @@ public class Blocks{
shoot = new ShootAlternate(3.5f);
recoils = 2;
drawer = new DrawTurret(){{
for(int i = 0; i < 2; i ++){
int f = i;
parts.add(new RegionPart("-barrel-" + (i == 0 ? "l" : "r")){{
progress = PartProgress.recoil;
recoilIndex = f;
under = true;
moves.add(new PartMove(PartProgress.recoil, 0f, -1.5f, 0f));
}});
}
}};
recoil = 0.5f;
shootY = 3f;
reload = 20f;
range = 110;
@@ -3399,6 +3419,7 @@ public class Blocks{
reload = 30f;
inaccuracy = 10f;
range = 240f;
consumeAmmoOnce = false;
size = 2;
scaledHealth = 300;
shootSound = Sounds.missile;
@@ -3461,6 +3482,7 @@ public class Blocks{
size = 2;
range = 190f;
reload = 31f;
consumeAmmoOnce = false;
ammoEjectBack = 3f;
recoil = 3f;
shake = 1f;
@@ -4076,6 +4098,7 @@ public class Blocks{
liquidConsumed = 10f / 60f;
targetInterval = 5f;
targetUnderBlocks = false;
float r = range = 130f;
@@ -4601,7 +4624,7 @@ public class Blocks{
recoil = 0.5f;
fogRadiusMultiuplier = 0.75f;
fogRadiusMultiuplier = 0.4f;
coolantMultiplier = 6f;
shootSound = Sounds.missileLaunch;
@@ -5503,7 +5526,7 @@ public class Blocks{
regionSuffix = "-dark";
size = 5;
plans.add(
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 8)),
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 12)),
new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
);
areaSize = 13;
@@ -5518,7 +5541,7 @@ public class Blocks{
size = 5;
//TODO different reqs
plans.add(
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 6, Blocks.tungstenWallLarge, 12)),
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 5, Blocks.tungstenWallLarge, 12)),
new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
);
areaSize = 13;
-2
View File
@@ -2,8 +2,6 @@ package mindustry.content;
import arc.graphics.*;
import mindustry.entities.bullet.*;
import mindustry.entities.effect.*;
import mindustry.graphics.*;
/**
* Class for holding special internal bullets.
+9
View File
@@ -8,6 +8,7 @@ import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
@@ -2404,6 +2405,14 @@ public class Fx{
shieldBreak = new Effect(40, e -> {
color(e.color);
stroke(3f * e.fout());
if(e.data instanceof Unit u){
var ab = (ForceFieldAbility)Structs.find(u.abilities, a -> a instanceof ForceFieldAbility);
if(ab != null){
Lines.poly(e.x, e.y, ab.sides, e.rotation + e.fin(), ab.rotation);
return;
}
}
Lines.poly(e.x, e.y, 6, e.rotation + e.fin());
}).followParent(true),
+3
View File
@@ -68,6 +68,9 @@ public class Planets{
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
enemyBuildSpeedMultiplier = 0.4f;
//TODO disallowed for now
allowLaunchToNumbered = false;
//TODO SHOULD there be lighting?
updateLighting = false;
@@ -4,8 +4,8 @@ import arc.struct.*;
import mindustry.game.Objectives.*;
import static mindustry.content.Blocks.*;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.SectorPresets.craters;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.TechTree.*;
import static mindustry.content.UnitTypes.*;
+27 -17
View File
@@ -1468,7 +1468,7 @@ public class UnitTypes{
buildBeamOffset = 43;
ammoCapacity = 1;
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new RepairFieldAbility(130f, 60f * 2, 140f));
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8, 8, 0f), new RepairFieldAbility(130f, 60f * 2, 140f));
}};
//endregion
@@ -2509,7 +2509,7 @@ public class UnitTypes{
weapons.add(new Weapon("locus-weapon"){{
shootSound = Sounds.bolt;
layerOffset = 0.0001f;
reload = 14f;
reload = 18f;
shootY = 10f;
recoil = 1f;
rotate = true;
@@ -2653,7 +2653,7 @@ public class UnitTypes{
weapons.add(new Weapon("vanquish-weapon"){{
shootSound = Sounds.mediumCannon;
layerOffset = 0.0001f;
reload = 90f;
reload = 70f;
shootY = 71f / 4f;
shake = 5f;
recoil = 4f;
@@ -2666,7 +2666,7 @@ public class UnitTypes{
heatColor = Color.valueOf("f9350f");
cooldownTime = 80f;
bullet = new BasicBulletType(8f, 160){{
bullet = new BasicBulletType(8f, 190){{
sprite = "missile-large";
width = 9.5f;
height = 13f;
@@ -2692,7 +2692,7 @@ public class UnitTypes{
fragVelocityMin = 1f;
despawnSound = Sounds.dullExplosion;
fragBullet = new BasicBulletType(8f, 25){{
fragBullet = new BasicBulletType(8f, 35){{
sprite = "missile-large";
width = 8f;
height = 12f;
@@ -2751,7 +2751,7 @@ public class UnitTypes{
weapons.add(new Weapon("conquer-weapon"){{
shootSound = Sounds.largeCannon;
layerOffset = 0.1f;
reload = 120f;
reload = 100f;
shootY = 32.5f;
shake = 5f;
recoil = 5f;
@@ -2823,7 +2823,7 @@ public class UnitTypes{
}});
}
bullet = new BasicBulletType(8f, 330f){{
bullet = new BasicBulletType(8f, 360f){{
sprite = "missile-large";
width = 12f;
height = 20f;
@@ -2862,7 +2862,7 @@ public class UnitTypes{
float fin = 0.05f + (j + 1) / (float)count;
float spd = speed;
float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
spawnBullets.add(new BasicBulletType(spd * fin, 55){{
spawnBullets.add(new BasicBulletType(spd * fin, 60){{
drag = 0.002f;
width = 12f;
height = 11f;
@@ -2879,7 +2879,7 @@ public class UnitTypes{
weaveScale = (3f + s/2f) / 1.2f;
weaveMag = i * (4f - fin * 2f);
splashDamage = 60f;
splashDamage = 65f;
splashDamageRadius = 30f;
despawnEffect = new ExplosionEffect(){{
lifetime = 50f;
@@ -2948,6 +2948,7 @@ public class UnitTypes{
weapons.add(new Weapon("merui-weapon"){{
shootSound = Sounds.missile;
mirror = false;
showStatSprite = false;
x = 0f;
y = 1f;
shootY = 4f;
@@ -3046,7 +3047,7 @@ public class UnitTypes{
smoothReloadSpeed = 0.15f;
recoil = 2f;
bullet = new BasicBulletType(3.5f, 27){{
bullet = new BasicBulletType(3.5f, 30){{
backColor = trailColor = hitColor = Pal.techBlue;
frontColor = Color.white;
width = 7.5f;
@@ -3060,8 +3061,8 @@ public class UnitTypes{
trailParam = 1.8f;
trailInterval = 6f;
splashDamageRadius = 23f;
splashDamage = 40f;
splashDamageRadius = 30f;
splashDamage = 43f;
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
colorFrom = colorTo = Pal.techBlue;
@@ -3151,6 +3152,7 @@ public class UnitTypes{
x = 29f / 4f;
y = -11f / 4f;
shootY = 1.5f;
showStatSprite = false;
reload = 130f;
layerOffset = 0.01f;
heatColor = Color.red;
@@ -3434,9 +3436,9 @@ public class UnitTypes{
}});
}
bullet = new ArtilleryBulletType(5.5f, 280){{
bullet = new ArtilleryBulletType(5.5f, 260){{
collidesTiles = collides = true;
lifetime = 75f;
lifetime = 70f;
shootEffect = Fx.shootBigColor;
smokeEffect = Fx.shootSmokeSquareBig;
frontColor = Color.white;
@@ -3769,11 +3771,12 @@ public class UnitTypes{
speed = 1.1f;
rotateSpeed = 3.2f;
accel = 0.1f;
health = 8000f;
armor = 5f;
health = 6000f;
armor = 4f;
hitSize = 36f;
payloadCapacity = Mathf.sqr(3f) * tilePayload;
researchCostMultiplier = 0f;
targetAir = false;
engineSize = 4.8f;
engineOffset = 61 / 4f;
@@ -3800,11 +3803,13 @@ public class UnitTypes{
shake = 1f;
speed = 0f;
keepVelocity = false;
collidesAir = false;
spawnUnit = new MissileUnitType("quell-missile"){{
targetAir = false;
speed = 4.3f;
maxRange = 6f;
lifetime = 60f * 1.6f;
lifetime = 60f * 1.4f;
outlineColor = Pal.darkOutline;
engineColor = trailColor = Pal.sapBulletBack;
engineLayer = Layer.effect;
@@ -3818,6 +3823,7 @@ public class UnitTypes{
shootOnDeath = true;
bullet = new ExplosionBulletType(110f, 25f){{
shootEffect = Fx.massiveExplosion;
collidesAir = false;
}};
}});
}};
@@ -3844,6 +3850,7 @@ public class UnitTypes{
armor = 9f;
hitSize = 46f;
payloadCapacity = Mathf.sqr(6f) * tilePayload;
targetAir = false;
engineSize = 6f;
engineOffset = 25.25f;
@@ -3909,8 +3916,10 @@ public class UnitTypes{
shake = 1f;
speed = 0f;
keepVelocity = false;
collidesAir = false;
spawnUnit = new MissileUnitType("disrupt-missile"){{
targetAir = false;
speed = 4.6f;
maxRange = 5f;
outlineColor = Pal.darkOutline;
@@ -3949,6 +3958,7 @@ public class UnitTypes{
reload = 1f;
shootOnDeath = true;
bullet = new ExplosionBulletType(140f, 25f){{
collidesAir = false;
suppressionRange = 140f;
shootEffect = new ExplosionEffect(){{
lifetime = 50f;
+15 -3
View File
@@ -49,6 +49,7 @@ public class Control implements ApplicationListener, Loadable{
public Saves saves;
public SoundControl sound;
public InputHandler input;
public AttackIndicators indicators;
private Interval timer = new Interval(2);
private boolean hiscore = false;
@@ -58,6 +59,13 @@ public class Control implements ApplicationListener, Loadable{
public Control(){
saves = new Saves();
sound = new SoundControl();
indicators = new AttackIndicators();
Events.on(BuildDamageEvent.class, e -> {
if(e.build.team == Vars.player.team()){
indicators.add(e.build.tileX(), e.build.tileY());
}
});
//show dialog saying that mod loading was skipped.
Events.on(ClientLoadEvent.class, e -> {
@@ -100,6 +108,7 @@ public class Control implements ApplicationListener, Loadable{
Events.on(ResetEvent.class, event -> {
player.reset();
toBePlaced.clear();
indicators.clear();
hiscore = false;
saves.resetSave();
@@ -193,7 +202,7 @@ public class Control implements ApplicationListener, Loadable{
if(!settings.getBool("skipcoreanimation") && !state.rules.pvp){
coreDelay = coreLandDuration;
//delay player respawn so animation can play.
player.deathTimer = -80f;
player.deathTimer = Player.deathDelay - coreLandDuration;
//TODO this sounds pretty bad due to conflict
if(settings.getInt("musicvol") > 0){
Musics.land.stop();
@@ -250,7 +259,7 @@ public class Control implements ApplicationListener, Loadable{
}else{
//when already hosting, instantly build everything. this looks bad but it's better than a desync
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
Fx.placeBlock.at(build.x, build.y, build.block.size);
build.block.placeEffect.at(build.x, build.y, build.block.size);
}
}
}
@@ -288,7 +297,7 @@ public class Control implements ApplicationListener, Loadable{
build.dropped();
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
Fx.placeBlock.at(build.x, build.y, build.block.size);
build.block.placeEffect.at(build.x, build.y, build.block.size);
}
@Override
@@ -628,6 +637,9 @@ public class Control implements ApplicationListener, Loadable{
if(state.isGame()){
input.update();
if(!state.isPaused()){
indicators.update();
}
//auto-update rpc every 5 seconds
if(timer.get(0, 60 * 5)){
+18 -14
View File
@@ -70,6 +70,9 @@ public class Logic implements ApplicationListener{
if(state.isCampaign()){
state.rules.coreIncinerates = true;
//TODO why is this even a thing?
state.rules.canGameOver = true;
//fresh map has no sector info
if(!e.isMap){
SectorInfo info = state.rules.sector.info;
@@ -307,6 +310,9 @@ public class Logic implements ApplicationListener{
Events.fire(new GameOverEvent(left == null ? Team.derelict : left.team));
state.gameOver = true;
}
}else if(!state.gameOver && state.rules.waves && (state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning())){
state.gameOver = true;
Events.fire(new GameOverEvent(state.rules.defaultTeam));
}
}
}
@@ -380,25 +386,18 @@ public class Logic implements ApplicationListener{
public static void researched(Content content){
if(!(content instanceof UnlockableContent u)) return;
//TODO node is wrong for shared tech nodes
var node = u.techNode;
//unlock all direct dependencies on client, permanently
while(node != null){
node.content.unlock();
node = node.parent;
if((node.content instanceof Item item && state.rules.hiddenBuildItems.contains(item))){
break;
}
}
boolean was = u.unlockedNow();
state.rules.researched.add(u.name);
if(!was){
Events.fire(new UnlockEvent(u));
}
}
@Override
public void dispose(){
//save the settings before quitting
netServer.admins.forceSave();
Core.settings.manualSave();
}
@@ -408,9 +407,12 @@ public class Logic implements ApplicationListener{
universe.updateGlobal();
if(Core.settings.modified() && !state.isPlaying()){
netServer.admins.forceSave();
Core.settings.forceSave();
}
boolean runStateCheck = !net.client() && !world.isInvalidMap() && !state.isEditor() && state.rules.canGameOver;
if(state.isGame()){
if(!net.client()){
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.isEnemy());
@@ -476,9 +478,11 @@ public class Logic implements ApplicationListener{
Groups.update();
}
if(!net.client() && !world.isInvalidMap() && !state.isEditor() && state.rules.canGameOver){
if(runStateCheck){
checkGameState();
}
}else if(netServer.isWaitingForPlayers() && runStateCheck){
checkGameState();
}
}
+6 -3
View File
@@ -201,10 +201,12 @@ public class NetClient implements ApplicationListener{
Sounds.chatMessage.play();
}
//display raw unformatted text above player head
if(playersender != null && unformatted != null){
//display raw unformatted text above player head
playersender.lastText(unformatted);
playersender.textFadeTime(1f);
Events.fire(new PlayerChatEvent(playersender, unformatted));
}
}
@@ -435,8 +437,9 @@ public class NetClient implements ApplicationListener{
for(int j = 0; j < amount; j++){
readSyncEntity(input, Reads.get(input));
}
}catch(IOException e){
throw new RuntimeException(e);
}catch(Exception e){
//don't disconnect, just log it
Log.err("Error reading entity snapshot", e);
}
}
+4 -13
View File
@@ -9,7 +9,6 @@ import arc.struct.*;
import arc.util.*;
import arc.util.CommandHandler.*;
import arc.util.io.*;
import arc.util.serialization.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.GameState.*;
@@ -138,15 +137,6 @@ public class NetServer implements ApplicationListener{
con.connectTime = Time.millis();
String uuid = packet.uuid;
byte[] buuid = Base64Coder.decode(uuid);
CRC32 crc = new CRC32();
crc.update(buuid, 0, 8);
ByteBuffer buff = ByteBuffer.allocate(8);
buff.put(buuid, 8, 8);
if(crc.getValue() != buff.getLong(0)){
con.kick(KickReason.clientOutdated);
return;
}
if(admins.isIPBanned(con.address) || admins.isSubnetBanned(con.address)) return;
@@ -195,6 +185,7 @@ public class NetServer implements ApplicationListener{
result.append("Unnecessary mods:[lightgray]\n").append("> ").append(extraMods.toString("\n> "));
}
con.kick(result.toString(), 0);
return;
}
if(!admins.isWhitelisted(packet.uuid, packet.usid)){
@@ -869,7 +860,7 @@ public class NetServer implements ApplicationListener{
}
if(state.isGame() && net.server()){
if(state.rules.pvp){
if(state.rules.pvp && state.rules.pvpAutoPause){
boolean waiting = isWaitingForPlayers(), paused = state.isPaused();
if(waiting != paused){
if(waiting){
@@ -1003,7 +994,7 @@ public class NetServer implements ApplicationListener{
player.con.snapshotsSent++;
}
String fixName(String name){
public String fixName(String name){
name = name.trim().replace("\n", "").replace("\t", "");
if(name.equals("[") || name.equals("]")){
return "";
@@ -1027,7 +1018,7 @@ public class NetServer implements ApplicationListener{
return result.toString();
}
static String checkColor(String str){
public String checkColor(String str){
for(int i = 1; i < str.length(); i++){
if(str.charAt(i) == ']'){
String color = str.substring(1, i);
+28 -109
View File
@@ -32,7 +32,6 @@ public class Renderer implements ApplicationListener{
private static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f;
private static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
private static final float cloudAlpha = 0.81f;
private static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
private static final Interp landInterp = Interp.pow3;
public final BlockRenderer blocks = new BlockRenderer();
@@ -174,13 +173,14 @@ public class Renderer implements ApplicationListener{
laserOpacity = settings.getInt("lasersopacity") / 100f;
bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
animateShields = settings.getBool("animatedshields");
drawStatus = Core.settings.getBool("blockstatus");
drawStatus = settings.getBool("blockstatus");
enableEffects = settings.getBool("effects");
drawDisplays = !settings.getBool("hidedisplays");
if(landTime > 0){
if(!state.isPaused()){
updateLandParticles();
CoreBuild build = landCore == null ? player.bestCore() : landCore;
build.updateLandParticles();
}
if(!state.isPaused()){
@@ -453,63 +453,26 @@ public class Renderer implements ApplicationListener{
}
void updateLandParticles(){
float time = launching ? coreLandDuration - landTime : landTime;
float tsize = Mathf.sample(thrusterSizes, (time + 35f) / coreLandDuration);
landPTimer += tsize * Time.delta;
if(landCore != null && landPTimer >= 1f){
landCore.tile.getLinkedTiles(t -> {
if(Mathf.chance(0.4f)){
Fx.coreLandDust.at(t.worldx(), t.worldy(), landCore.angleTo(t) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
}
});
landPTimer = 0f;
}
}
void drawLanding(){
CoreBuild build = landCore == null ? player.bestCore() : landCore;
var clouds = assets.get("sprites/clouds.png", Texture.class);
if(landTime > 0 && build != null){
float fout = landTime / coreLandDuration;
if(launching) fout = 1f - fout;
float fin = 1f - fout;
//draw core
var block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
TextureRegion reg = block.fullIcon;
float scl = Scl.scl(4f) / camerascale;
float shake = 0f;
float s = reg.width * reg.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
float rotation = Interp.pow2In.apply(fout) * 135f, x = build.x + Mathf.range(shake), y = build.y + Mathf.range(shake);
float thrustOpen = 0.25f;
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
float thrusterSize = Mathf.sample(thrusterSizes, fin);
//when launching, thrusters stay out the entire time.
if(launching){
Interp i = Interp.pow2Out;
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
thrusterSize = i.apply(Mathf.clamp(fout*9f));
}
Draw.color(Pal.lightTrail);
//TODO spikier heat
Draw.rect("circle-shadow", x, y, s, s);
Draw.color(Pal.lightTrail);
float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
//draw particles
Draw.color(Pal.lightTrail);
Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
Lines.stroke(scl * ffin * pf * 3f);
Lines.lineAngle(build.x + ax, build.y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
});
Draw.color();
CoreBlock block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
block.drawLanding(build, build.x, build.y);
Draw.color();
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
@@ -522,44 +485,6 @@ public class Renderer implements ApplicationListener{
}
}
Draw.scl(scl);
Draw.alpha(1f);
//draw thruster flame
float strength = (1f + (block.size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
float offset = (block.size - 3) * 3f * scl;
for(int i = 0; i < 4; i++){
Tmp.v1.trns(i * 90 + rotation, 1f);
Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*2f + offset);
Draw.color(build.team.color);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
Draw.color(Color.white);
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
}
drawThrusters(block, x, y, rotation, thrusterFrame);
Drawf.spinSprite(block.region, x, y, rotation);
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
drawThrusters(block, x, y, rotation, thrusterFrame);
Draw.alpha(1f);
if(block.teamRegions[build.team.id] == block.teamRegion) Draw.color(build.team.color);
Drawf.spinSprite(block.teamRegions[build.team.id], x, y, rotation);
Draw.color();
Draw.scl();
Draw.reset();
//draw clouds
if(state.rules.cloudColor.a > 0.0001f){
float scaling = cloudScaling;
@@ -582,32 +507,6 @@ public class Renderer implements ApplicationListener{
}
}
void drawThrusters(CoreBlock block, float x, float y, float rotation, float frame){
float length = block.thrusterLength * (frame - 1f) - 1f/4f;
float alpha = Draw.getColor().a;
//two passes for consistent lighting
for(int j = 0; j < 2; j++){
for(int i = 0; i < 4; i++){
var reg = i >= 2 ? block.thruster2 : block.thruster1;
float rot = (i * 90) + rotation % 90f;
Tmp.v1.trns(rot, length * Draw.xscl);
//second pass applies extra layer of shading
if(j == 1){
Tmp.v1.rotate(-90f);
Draw.alpha((rotation % 90f) / 90f * alpha);
rot -= 90f;
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}else{
Draw.alpha(alpha);
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
}
}
}
Draw.alpha(1f);
}
public void scaleCamera(float amount){
targetscale *= (amount / 4) + 1;
clampScale();
@@ -638,6 +537,26 @@ public class Renderer implements ApplicationListener{
clampScale();
}
public boolean isLaunching(){
return launching;
}
public CoreBlock getLaunchCoreType(){
return launchCoreType;
}
public float getLandTime(){
return landTime;
}
public float getLandPTimer(){
return landPTimer;
}
public void setLandPTimer(float landPTimer){
this.landPTimer = landPTimer;
}
public void showLanding(){
launching = false;
camerascale = minZoomScl;
+83 -23
View File
@@ -75,6 +75,8 @@ public class UI implements ApplicationListener, Loadable{
public FullTextDialog fullText;
public CampaignCompleteDialog campaignComplete;
public IntMap<Dialog> followUpMenus;
public Cursor drillCursor, unloadCursor, targetCursor;
private @Nullable Element lastAnnouncement;
@@ -202,6 +204,7 @@ public class UI implements ApplicationListener, Loadable{
logic = new LogicDialog();
fullText = new FullTextDialog();
campaignComplete = new CampaignCompleteDialog();
followUpMenus = new IntMap<>();
Group group = Core.scene.root;
@@ -261,28 +264,33 @@ public class UI implements ApplicationListener, Loadable{
});
}
public void showTextInput(String titleText, String dtext, int textLength, String def, boolean inumeric, Cons<String> confirmed){
public void showTextInput(String titleText, String text, int textLength, String def, boolean numbers, Cons<String> confirmed, Runnable closed){
if(mobile){
Core.input.getTextInput(new TextInput(){{
this.title = (titleText.startsWith("@") ? Core.bundle.get(titleText.substring(1)) : titleText);
this.text = def;
this.numeric = inumeric;
this.numeric = numbers;
this.maxLength = textLength;
this.accepted = confirmed;
this.allowEmpty = false;
}});
}else{
new Dialog(titleText){{
cont.margin(30).add(dtext).padRight(6f);
TextFieldFilter filter = inumeric ? TextFieldFilter.digitsOnly : (f, c) -> true;
cont.margin(30).add(text).padRight(6f);
TextFieldFilter filter = numbers ? TextFieldFilter.digitsOnly : (f, c) -> true;
TextField field = cont.field(def, t -> {}).size(330f, 50f).get();
field.setFilter((f, c) -> field.getText().length() < textLength && filter.acceptChar(f, c));
field.setMaxLength(textLength);
field.setFilter(filter);
buttons.defaults().size(120, 54).pad(4);
buttons.button("@cancel", this::hide);
buttons.button("@cancel", () -> {
closed.run();
hide();
});
buttons.button("@ok", () -> {
confirmed.get(field.getText());
hide();
}).disabled(b -> field.getText().isEmpty());
keyDown(KeyCode.enter, () -> {
String text = field.getText();
if(!text.isEmpty()){
@@ -290,9 +298,10 @@ public class UI implements ApplicationListener, Loadable{
hide();
}
});
keyDown(KeyCode.escape, this::hide);
keyDown(KeyCode.back, this::hide);
closeOnBack(closed);
show();
Core.scene.setKeyboardFocus(field);
field.setCursorPosition(def.length());
}};
@@ -303,8 +312,12 @@ public class UI implements ApplicationListener, Loadable{
showTextInput(title, text, 32, def, confirmed);
}
public void showTextInput(String titleText, String text, int textLength, String def, Cons<String> confirmed){
showTextInput(titleText, text, textLength, def, false, confirmed);
public void showTextInput(String title, String text, int textLength, String def, Cons<String> confirmed){
showTextInput(title, text, textLength, def, false, confirmed);
}
public void showTextInput(String title, String text, int textLength, String def, boolean numeric, Cons<String> confirmed){
showTextInput(title, text, textLength, def, numeric, confirmed, () -> {});
}
public void showInfoFade(String info){
@@ -322,6 +335,24 @@ public class UI implements ApplicationListener, Loadable{
Core.scene.add(table);
}
public void addDescTooltip(Element elem, String description){
if(description == null) return;
elem.addListener(new Tooltip(t -> t.background(Styles.black8).margin(4f).add(description).color(Color.lightGray)){
{
allowMobile = true;
}
@Override
protected void setContainerPosition(Element element, float x, float y){
this.targetActor = element;
Vec2 pos = element.localToStageCoordinates(Tmp.v1.set(0, 0));
container.pack();
container.setPosition(pos.x, pos.y, Align.topLeft);
container.setOrigin(0, element.getHeight());
}
});
}
/** Shows a fading label at the top of the screen. */
public void showInfoToast(String info, float duration){
var cinfo = Core.scene.find("coreinfo");
@@ -419,6 +450,8 @@ public class UI implements ApplicationListener, Loadable{
}
public void showException(String text, Throwable exc){
if(loadfrag == null) return;
loadfrag.hide();
new Dialog(""){{
String message = Strings.getFinalMessage(exc);
@@ -562,17 +595,13 @@ public class UI implements ApplicationListener, Loadable{
dialog.show();
}
/** Shows a menu that fires a callback when an option is selected. If nothing is selected, -1 is returned. */
public void showMenu(String title, String message, String[][] options, Intc callback){
new Dialog("[accent]" + title){{
// TODO REPLACE INTEGER WITH arc.fun.IntCons(int, T) or something like that.
public Dialog newMenuDialog(String title, String message, String[][] options, Cons2<Integer, Dialog> buttonListener){
return new Dialog(title){{
setFillParent(true);
removeChild(titleTable);
cont.add(titleTable).width(400f);
getStyle().titleFontColor = Color.white;
title.getStyle().fontColor = Color.white;
title.setStyle(title.getStyle());
cont.row();
cont.image().width(400f).pad(2).colspan(2).height(4f).color(Pal.accent).bottom();
cont.row();
@@ -592,16 +621,47 @@ public class UI implements ApplicationListener, Loadable{
String optionName = optionsRow[i];
int finalOption = option;
buttonRow.button(optionName, () -> {
callback.get(finalOption);
hide();
}).size(i == optionsRow.length - 1 ? lastWidth : width, 50).pad(4);
buttonRow.button(optionName, () -> buttonListener.get(finalOption, this))
.size(i == optionsRow.length - 1 ? lastWidth : width, 50).pad(4);
option++;
}
}
}).growX();
closeOnBack(() -> callback.get(-1));
}}.show();
}};
}
/** Shows a menu that fires a callback when an option is selected. If nothing is selected, -1 is returned. */
public void showMenu(String title, String message, String[][] options, Intc callback){
Dialog dialog = newMenuDialog(title, message, options, (option, myself) -> {
callback.get(option);
myself.hide();
});
dialog.closeOnBack(() -> callback.get(-1));
dialog.show();
}
/** Shows a menu that hides when another followUp-menu is shown or when nothing is selected.
* @see UI#showMenu(String, String, String[][], Intc) */
public void showFollowUpMenu(int menuId, String title, String message, String[][] options, Intc callback) {
Dialog dialog = newMenuDialog(title, message, options, (option, myself) -> callback.get(option));
dialog.closeOnBack(() -> {
followUpMenus.remove(menuId);
callback.get(-1);
});
Dialog oldDialog = followUpMenus.remove(menuId);
if(oldDialog != null){
dialog.show(Core.scene, null);
oldDialog.hide(null);
}else{
dialog.show();
}
followUpMenus.put(menuId, dialog);
}
public void hideFollowUpMenu(int menuId) {
if(!followUpMenus.containsKey(menuId)) return;
followUpMenus.remove(menuId).hide();
}
/** Formats time with hours:minutes:seconds. */
+3 -3
View File
@@ -311,8 +311,8 @@ public class World{
}
Liquid liquid = tile.floor().liquidDrop;
if(tile.floor().itemDrop != null) content.add(tile.floor().itemDrop);
if(tile.overlay().itemDrop != null) content.add(tile.overlay().itemDrop);
if(tile.floor().itemDrop != null && tile.block() == Blocks.air) content.add(tile.floor().itemDrop);
if(tile.overlay().itemDrop != null && tile.block() == Blocks.air) content.add(tile.overlay().itemDrop);
if(tile.wallDrop() != null) content.add(tile.wallDrop());
if(liquid != null) content.add(liquid);
}
@@ -462,7 +462,7 @@ public class World{
public void checkMapArea(){
for(var build : Groups.build){
//reset map-area-based disabled blocks.
if(build.allowUpdate() && !build.enabled && build.block.autoResetEnabled){
if(!build.enabled && build.block.autoResetEnabled){
build.enabled = true;
}
}
@@ -9,6 +9,7 @@ import arc.util.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public enum EditorTool{
@@ -752,9 +752,9 @@ public class MapEditorDialog extends Dialog implements Disposable{
cont.table(search -> {
search.image(Icon.zoom).padRight(8);
search.field("", this::rebuildBlockSelection)
search.field("", this::rebuildBlockSelection).growX()
.name("editor/search").maxTextLength(maxNameLength).get().setMessageText("@players.search");
}).pad(-2);
}).growX().pad(-2).padLeft(6f);
cont.row();
cont.table(Tex.underline, extra -> extra.labelWrap(() -> editor.drawBlock.localizedName).width(200f).center()).growX();
cont.row();
@@ -803,7 +803,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
if(i == 0){
blockSelection.add("@none").color(Color.lightGray).padLeft(80f).padTop(10f);
blockSelection.add("@none.found").color(Color.lightGray).padLeft(54f).padTop(10f);
}
}
}
+6 -7
View File
@@ -30,6 +30,7 @@ public class MapLoadDialog extends BaseDialog{
buttons.defaults().size(200f, 50f);
buttons.button("@cancel", this::hide);
buttons.add(button);
addCloseListener();
}
public void rebuild(){
@@ -48,13 +49,13 @@ public class MapLoadDialog extends BaseDialog{
table.defaults().size(200f, 90f).pad(4f);
table.margin(10f);
ScrollPane pane = new ScrollPane(table, Styles.horizontalPane);
ScrollPane pane = new ScrollPane(table);
pane.setFadeScrollBars(false);
for(Map map : maps.all()){
TextButton button = new TextButton(map.name(), Styles.togglet);
button.add(new BorderImage(map.safeTexture(), 2f).setScaling(Scaling.fit)).size(16 * 4f);
TextButton button = new TextButton(map.name(), Styles.flatTogglet);
button.add(new BorderImage(map.safeTexture(), 2f).setScaling(Scaling.fit)).padLeft(5f).size(16 * 4f);
button.getCells().reverse();
button.clicked(() -> selected = map);
button.getLabelCell().grow().left().padLeft(5f);
@@ -63,14 +64,12 @@ public class MapLoadDialog extends BaseDialog{
if(++i % maxcol == 0) table.row();
}
if(maps.all().size == 0){
if(maps.all().isEmpty()){
table.add("@maps.none").center();
}else{
cont.add("@editor.loadmap");
}
cont.row();
cont.add(pane);
cont.add(pane).growX();
}
}

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