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@@ -23,6 +23,8 @@ jobs:
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
- name: Add Arc release
|
||||
run: |
|
||||
git config --global user.email "actions@github.com"
|
||||
git config --global user.name "Github Actions"
|
||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||
cd ../Arc
|
||||
git tag ${RELEASE_VERSION}
|
||||
|
||||
@@ -40,6 +40,8 @@ jobs:
|
||||
- name: Update JITpack repo
|
||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||
run: |
|
||||
git config --global user.name "Github Actions"
|
||||
git config --global user.email "cli@github.com"
|
||||
cd ../
|
||||
cp -r ./Mindustry ./MindustryJitpack
|
||||
cd MindustryJitpack
|
||||
|
||||
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
||||
### Android
|
||||
|
||||
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
|
||||
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
|
||||
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
|
||||
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||
|
||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
||||
To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
|
||||
|
||||
### Troubleshooting
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ You may want to add your server to this list. The steps for getting this done ar
|
||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
|
||||
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||
- Your name or description must reflect the type of server you're hosting.
|
||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||
@@ -19,10 +19,12 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||
```json
|
||||
{
|
||||
"address": "google.com"
|
||||
"address": "example.com:6000"
|
||||
}
|
||||
```
|
||||
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||
|
||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||
|
||||
@@ -122,8 +122,14 @@ dependencies{
|
||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
||||
|
||||
//TODO dynamically find best android platform jar instead of hard-coding to 30
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
|
||||
def version;
|
||||
def highestVersion;
|
||||
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||
version = it.name.find(/\d+/).toInteger();
|
||||
highestVersion = version > highestVersion ? version : highestVersion;
|
||||
}
|
||||
|
||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
Seq<Selement> allDefs = new Seq<>();
|
||||
Seq<Stype> allInterfaces = new Seq<>();
|
||||
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
||||
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
|
||||
ClassSerializer serializer;
|
||||
|
||||
{
|
||||
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
|
||||
Stype repr = types.first();
|
||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||
|
||||
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||
|
||||
boolean collides = an.collide();
|
||||
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(),
|
||||
groupDefs.add(new GroupDefinition(name,
|
||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
||||
|
||||
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||
write(accessor);
|
||||
}
|
||||
|
||||
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
||||
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
|
||||
//get base class type name for extension
|
||||
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
||||
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
||||
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
|
||||
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
|
||||
//whether the main class is the base itself
|
||||
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
||||
|
||||
@@ -394,6 +403,17 @@ public class EntityProcess extends BaseProcessor{
|
||||
//entities with no sync comp and no serialization gen no code
|
||||
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
||||
|
||||
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
|
||||
|
||||
if(baseClassBuilder == null || addIndexToBase){
|
||||
//implement indexable interfaces.
|
||||
for(GroupDefinition def : groups){
|
||||
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
|
||||
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
|
||||
.addCode("index__$L = index;", def.name).build());
|
||||
}
|
||||
}
|
||||
|
||||
//add all methods from components
|
||||
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
||||
if(entry.value.contains(m -> m.has(Replace.class))){
|
||||
@@ -446,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
|
||||
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
||||
|
||||
for(GroupDefinition def : groups){
|
||||
if(first.name().equals("add")){
|
||||
//remove/add from each group, assume imported
|
||||
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name());
|
||||
mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
|
||||
}else{
|
||||
//remove/add from each group, assume imported
|
||||
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
|
||||
|
||||
mbuilder.addStatement("index__$L = -1", def.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -577,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
skipDeprecated(builder);
|
||||
|
||||
if(!legacy){
|
||||
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
|
||||
if(addIndexToBase || baseClassBuilder == null){
|
||||
//add group index int variables
|
||||
for(GroupDefinition def : groups){
|
||||
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
||||
}
|
||||
|
||||
@@ -592,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
groupsBuilder.addField(ParameterizedTypeName.get(
|
||||
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
||||
|
||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping);
|
||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
|
||||
}
|
||||
|
||||
//write the groups
|
||||
@@ -855,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
|
||||
for(Smethod method : methods){
|
||||
String signature = method.toString();
|
||||
if(signatures.contains(signature)) continue;
|
||||
if(!signatures.add(signature)) continue;
|
||||
|
||||
Stype compType = interfaceToComp(method.type());
|
||||
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
||||
@@ -866,12 +903,19 @@ public class EntityProcess extends BaseProcessor{
|
||||
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
||||
|
||||
if(!method.isVoid()){
|
||||
if(method.name().equals("isNull")){
|
||||
String methodName = method.name();
|
||||
switch(methodName){
|
||||
case "isNull":
|
||||
builder.addStatement("return true");
|
||||
}else if(method.name().equals("id")){
|
||||
break;
|
||||
case "id":
|
||||
builder.addStatement("return -1");
|
||||
}else{
|
||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name()));
|
||||
break;
|
||||
case "toString":
|
||||
builder.addStatement("return $S", className);
|
||||
break;
|
||||
default:
|
||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
|
||||
String desc = variable == null ? null : variable.descString();
|
||||
if(variable == null || !varInitializers.containsKey(desc)){
|
||||
builder.addStatement("return " + getDefault(method.ret().toString()));
|
||||
@@ -881,10 +925,7 @@ public class EntityProcess extends BaseProcessor{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nullBuilder.addMethod(builder.build());
|
||||
|
||||
signatures.add(signature);
|
||||
}
|
||||
|
||||
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
||||
|
||||
@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
|
||||
}
|
||||
|
||||
//[setter] + [constructor building]
|
||||
if(varType == TypeName.BOOLEAN){
|
||||
if(isBool){
|
||||
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
||||
|
||||
//bools: single bit, needs special case to clear things
|
||||
setter.beginControlFlow("if(value)");
|
||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||
setter.nextControlFlow("else");
|
||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
||||
setter.nextControlFlow("else");
|
||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||
setter.endControlFlow();
|
||||
}else if(varType == TypeName.FLOAT){
|
||||
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
||||
|
||||
@@ -15,6 +15,7 @@ manifold=36
|
||||
mega=5
|
||||
mindustry.entities.comp.BuildingComp=6
|
||||
mindustry.entities.comp.BulletComp=7
|
||||
mindustry.entities.comp.ConduitGraphUpdaterComp=48
|
||||
mindustry.entities.comp.DecalComp=8
|
||||
mindustry.entities.comp.EffectStateComp=9
|
||||
mindustry.entities.comp.FireComp=10
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{fields:[]}
|
||||
@@ -49,7 +49,7 @@ allprojects{
|
||||
}
|
||||
|
||||
localArc = {
|
||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
||||
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||
}
|
||||
|
||||
arcModule = { String name ->
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
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@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
||||
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@@ -3,7 +3,6 @@
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
|
||||
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@@ -150,12 +150,18 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [red]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
@@ -290,6 +296,7 @@ server.invalidport = Invalid port number!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
savefail = Failed to save game!
|
||||
@@ -332,6 +339,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
@@ -357,6 +365,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
@@ -441,6 +451,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -451,6 +462,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -792,7 +805,7 @@ sector.onset.description = Commence the conquest of Erekir. Gather resources, pr
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
@@ -889,6 +902,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -941,7 +955,7 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.shieldarc = Shield Arc
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield = Repair Suppression Field
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
@@ -982,6 +996,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1095,8 +1111,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1148,8 +1164,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1211,6 +1227,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1222,6 +1239,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -1782,54 +1800,54 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \ue804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||
gz.moveup = \uE804 Move up for further objectives.
|
||||
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||
onset.enemies = Enemy incoming, prepare to defend.
|
||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||
@@ -2221,6 +2239,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -2355,7 +2374,7 @@ lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
lenum.pathfind = Pathfind to the specified position.
|
||||
lenum.target = Shoot a position.
|
||||
lenum.targetp = Shoot a target with velocity prediction.
|
||||
lenum.itemdrop = Drop an item.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Невалиден порт!
|
||||
server.error = [scarlet]Грешка при стартиране на сървър.
|
||||
save.new = Нов Запис
|
||||
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Презапиши
|
||||
save.none = Не са намерени записи!
|
||||
savefail = Грешка при записване на игра!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Отвори Линк
|
||||
copylink = Копирай Линк
|
||||
back = Назад
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
|
||||
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
||||
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
||||
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Вълна {0}
|
||||
wave.cap = [accent]Вълна {0}/{1}
|
||||
wave.waiting = [lightgray]Вълна след {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = max units
|
||||
waves.guardian = Пазител
|
||||
waves.preview = Преглед
|
||||
waves.edit = Редактирай...
|
||||
waves.random = Random
|
||||
waves.copy = Кобирай в Клипборд
|
||||
waves.load = Зареди от Клипборда
|
||||
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -876,6 +888,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Оръжия
|
||||
stat.bullet = Муниции
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Ускорение
|
||||
stat.range = Обхват
|
||||
stat.drilltier = Изкопаеми ресурси
|
||||
@@ -969,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||
@@ -1082,8 +1097,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||
setting.showweather.name = Показвай Графики за Климата
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||
uiscale.cancel = Отакз & Изход
|
||||
@@ -1135,8 +1150,8 @@ keybind.select.name = Избери/Стреляй
|
||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||
keybind.pick.name = Вземи Блок
|
||||
keybind.break_block.name = Унищожи Блок
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Премахни избора
|
||||
keybind.pickupCargo.name = Вземи Товар
|
||||
keybind.dropCargo.name = Остави Товар
|
||||
@@ -1198,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Множител на Скоростта на
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||
rules.unitcap = Максимален Брой Единици
|
||||
@@ -1209,6 +1225,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2189,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||
mod.erroredcontent = [scarlet]Errors del contingut
|
||||
mod.circulardependencies = [red]Dependències circulars
|
||||
mod.incompletedependencies = [red]Dependències incompletes
|
||||
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]S’han de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = El número de port no és vàlid!
|
||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||
save.new = Desa en un fitxer nou
|
||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobreescriu
|
||||
save.none = No s’ha trobat cap partida desada!
|
||||
savefail = No s’ha pogut desar la partida!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repara
|
||||
command.rebuild = Reconstrueix
|
||||
command.assist = Assisteix al jugador
|
||||
command.move = Mou
|
||||
command.boost = Sobrevola
|
||||
openlink = Obre l’enllaç
|
||||
copylink = Copia l’enllaç
|
||||
back = Enrere
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
|
||||
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
||||
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
||||
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Onada {0}
|
||||
wave.cap = [accent]Onada {0}/{1}
|
||||
wave.waiting = [lightgray]Començarà en {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = nombre màxim d’unitats
|
||||
waves.guardian = Guardià
|
||||
waves.preview = Previsualització
|
||||
waves.edit = Edita
|
||||
waves.random = Random
|
||||
waves.copy = Copia al porta-retalls
|
||||
waves.load = Carrega del porta-retalls
|
||||
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Ordre invers
|
||||
waves.sort.begin = Comença
|
||||
waves.sort.health = Salut
|
||||
waves.sort.type = Tipus
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Amaga-les totes
|
||||
waves.units.show = Mostra-les totes
|
||||
|
||||
@@ -481,7 +493,7 @@ editor.generate = Genera
|
||||
editor.sectorgenerate = Generació del sector
|
||||
editor.resize = Canvia la mida
|
||||
editor.loadmap = Carrega un mapa
|
||||
editor.savemap = Desa un mapa
|
||||
editor.savemap = Desa el mapa
|
||||
editor.saved = S’ha desat.
|
||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||
@@ -789,13 +801,13 @@ sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu d
|
||||
sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
|
||||
sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
|
||||
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
|
||||
sector.caldera-erekir.description = Descripció temporal.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
sector.caldera-erekir.description = Els recursos que s’han detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
|
||||
sector.stronghold.description = El campament enemic gran d’aquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
|
||||
sector.crevice.description = L’enemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
|
||||
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats d’atac més fortes.\nAtenció: s’han detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
|
||||
sector.crossroads.description = Les bases enemigues del sector s’han establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu d’on treuen l’energia.
|
||||
sector.karst.description = Aquest sector és ric en recursos, però l’enemic l’atacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
|
||||
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
|
||||
|
||||
status.burning.name = Cremant
|
||||
status.freezing.name = Congelat
|
||||
@@ -880,6 +892,7 @@ stat.repairspeed = Velocitat de reparació
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Bala
|
||||
stat.moduletier = Nivell del mòdul
|
||||
stat.unittype = Tipus d’unitat
|
||||
stat.speedincrease = Augment de velocitat
|
||||
stat.range = Abast
|
||||
stat.drilltier = Perforables
|
||||
@@ -973,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
||||
bullet.incendiary = [stat]incendiari
|
||||
bullet.homing = [stat]munició guiada
|
||||
bullet.armorpierce = [stat]perforador d’armadures
|
||||
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||
@@ -1086,8 +1101,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||
setting.showweather.name = Mostra l’estat meteorològic
|
||||
setting.hidedisplays.name = Amaga els monitors lògics
|
||||
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador s’hi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
|
||||
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc d’emprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
|
||||
steam.friendsonly = Només amics
|
||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||
uiscale.cancel = Cancel·la i surt
|
||||
@@ -1139,8 +1154,8 @@ keybind.select.name = Selecciona/Dispara
|
||||
keybind.diagonal_placement.name = Construcció diagonal
|
||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||
keybind.break_block.name = Desmunta un bloc
|
||||
keybind.select_all_units = Selecciona totes les unitats
|
||||
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
|
||||
keybind.select_all_units.name = Selecciona totes les unitats
|
||||
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
|
||||
keybind.deselect.name = Cancel·la la selecció
|
||||
keybind.pickupCargo.name = Recull càrrega
|
||||
keybind.dropCargo.name = Deixa la càrrega
|
||||
@@ -1202,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
|
||||
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||
rules.unitcap = Capacitat base d’unitats
|
||||
@@ -1213,6 +1229,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||
rules.unitammo = Les unitats necessiten munició
|
||||
rules.enemyteam = Equip enemic
|
||||
@@ -1372,7 +1389,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
|
||||
block.scrap-wall-huge.name = Mur de ferralla enorme
|
||||
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
||||
block.thruster.name = Propulsor
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.name = Forn de vidre
|
||||
block.graphite-press.name = Premsa de grafit
|
||||
block.multi-press.name = Premsa múltiple
|
||||
block.constructing = {0} [lightgray](Construint)
|
||||
@@ -1454,7 +1471,7 @@ block.distributor.name = Distrïbudor
|
||||
block.sorter.name = Classificador
|
||||
block.inverted-sorter.name = Classificador invers
|
||||
block.message.name = Missatge
|
||||
block.reinforced-message.name = Missatge remarcat
|
||||
block.reinforced-message.name = Missatge destacat
|
||||
block.world-message.name = Missatge mundial
|
||||
block.illuminator.name = Il·luminador
|
||||
block.overflow-gate.name = Porta de desbordament
|
||||
@@ -1866,7 +1883,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
|
||||
block.derelict = \uf77e [lightgray]En ruïnes
|
||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||
block.illuminator.description = Emet llum.
|
||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
||||
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
|
||||
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||
@@ -2106,7 +2123,7 @@ block.large-payload-mass-driver.description = Estructura que transporta blocs i
|
||||
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
|
||||
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
||||
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
||||
block.canvas.description = Mostra una imatge sensilla amb una paleta predefinida. Es pot editar.
|
||||
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
|
||||
|
||||
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
||||
unit.mace.description = Dispara flames a tots els enemics propers.
|
||||
@@ -2200,6 +2217,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
||||
lst.cutscene = Manipula la càmera del jugador.
|
||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||
lst.getflag = Obtén un senyal global.
|
||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||
|
||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Neplatné číslo portu!
|
||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||
save.new = Nové uložení hry
|
||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Přepsat
|
||||
save.none = Žádné uložené pozice nebyly nalezeny.
|
||||
savefail = Nepodařilo se uložit hru!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Vlna číslo {0}[]
|
||||
wave.cap = [accent]Vlna {0} z {1}[]
|
||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||
@@ -438,6 +447,7 @@ waves.max = max jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
waves.edit = Upravit....
|
||||
waves.random = Random
|
||||
waves.copy = Uložit do schránky
|
||||
waves.load = Načíst ze schránky
|
||||
waves.invalid = Neplatné vlny ve schránce.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Obrátit řazení
|
||||
waves.sort.begin = Začít
|
||||
waves.sort.health = Životy
|
||||
waves.sort.type = Typ
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
|
||||
@@ -878,6 +890,7 @@ stat.repairspeed = Rychlost Opravy
|
||||
stat.weapons = Zbraně
|
||||
stat.bullet = Střela
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
@@ -971,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||
@@ -1084,8 +1099,8 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||
uiscale.cancel = Ukončit a odejít
|
||||
@@ -1137,8 +1152,8 @@ keybind.select.name = Vybrat/Střílet
|
||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||
keybind.pick.name = Vybrat blok
|
||||
keybind.break_block.name = Rozbít blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.pickupCargo.name = Vyzvednout náklad
|
||||
keybind.dropCargo.name = Položit náklad
|
||||
@@ -1200,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||
@@ -1211,6 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||
rules.unitammo = Jednotky vyžadují munici
|
||||
rules.enemyteam = Nepřátelský Tým
|
||||
@@ -2194,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Indholds fejl
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Fejl ved afhentning af indhold.
|
||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ugyldigt port-nummer!
|
||||
server.error = [crimson]Der skete en fejl.
|
||||
save.new = Nyt gem
|
||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Overskriv
|
||||
save.none = Ingen gem fundet!
|
||||
savefail = Kunne ikke gemme spil!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Åben Link
|
||||
copylink = Kopier Link
|
||||
back = Tilbage
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
|
||||
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Bølge {0}
|
||||
wave.cap = [accent]Bølge {0}/{1}
|
||||
wave.waiting = [lightgray]Bølge om {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
waves.edit = Rediger...
|
||||
waves.random = Random
|
||||
waves.copy = Kopier til udklipsholder
|
||||
waves.load = Indlæs fra udklipsholder
|
||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Hastigheds-forøgelse
|
||||
stat.range = Rækkevidde
|
||||
stat.drilltier = Kan bores
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
||||
uiscale.cancel = Afblæs & Afslut
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Vælg/Skyd
|
||||
keybind.diagonal_placement.name = Diagonal placering
|
||||
keybind.pick.name = Tag blok
|
||||
keybind.break_block.name = Ødelæg blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Fravælg
|
||||
keybind.pickupCargo.name = Saml last op
|
||||
keybind.dropCargo.name = Smid last
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
|
||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
||||
rules.unitammo = Enheder kræver ammunition
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2174,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -150,12 +150,17 @@ mod.incompatiblemod = [red]Inkompatibel
|
||||
mod.blacklisted = [red]Nicht unterstützt
|
||||
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
|
||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||
mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||
|
||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
||||
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
|
||||
mod.requiresversion = Benötigt Spielversion: [red]{0}
|
||||
|
||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||
@@ -290,6 +295,7 @@ server.invalidport = Falscher Port!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
|
||||
overwrite = Überschreiben
|
||||
save.none = Keine Spielstände gefunden!
|
||||
savefail = Fehler beim Speichern des Spiels!
|
||||
@@ -332,6 +338,7 @@ command.repair = Reparieren
|
||||
command.rebuild = Wiederaufbauen
|
||||
command.assist = Spieler unterstützen
|
||||
command.move = Bewegen
|
||||
command.boost = Boost
|
||||
openlink = Link öffnen
|
||||
copylink = Link kopieren
|
||||
back = Zurück
|
||||
@@ -357,6 +364,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||
enablebuilding = [scarlet][[{0}][] um zu bauen
|
||||
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
||||
commandmode.name = [accent]Steuerungsmodus
|
||||
commandmode.nounits = [keine Einheiten]
|
||||
wave = [accent]Welle {0}
|
||||
wave.cap = [accent]Welle {0}/{1}
|
||||
wave.waiting = Nächste Welle in {0}
|
||||
@@ -441,6 +450,7 @@ waves.max = maximale Einheiten
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
waves.edit = Bearbeiten...
|
||||
waves.random = Zufällig
|
||||
waves.copy = Aus der Zwischenablage kopieren
|
||||
waves.load = Aus der Zwischenablage laden
|
||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||
@@ -451,6 +461,8 @@ waves.sort.reverse = Reihenfolge umkehren
|
||||
waves.sort.begin = Anfang
|
||||
waves.sort.health = Lebenspunkte
|
||||
waves.sort.type = Sorte
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
|
||||
@@ -639,8 +651,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||
objective.command = [accent]Einheiten Steuern
|
||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||
@@ -767,7 +779,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
@@ -889,6 +901,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
|
||||
stat.weapons = Waffen
|
||||
stat.bullet = Geschoss
|
||||
stat.moduletier = Modulstufe
|
||||
stat.unittype = Einheitentyp
|
||||
stat.speedincrease = Geschwindigkeitserhöhung
|
||||
stat.range = Reichweite
|
||||
stat.drilltier = Abbaubare Erze
|
||||
@@ -982,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]panzerbrechend
|
||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
@@ -1078,7 +1093,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.coreitems.name = Kern-Materialien anzeigen
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.mouseposition.name = Mouseposition anzeigen
|
||||
setting.mouseposition.name = Mausposition anzeigen
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
@@ -1095,8 +1110,8 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
||||
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
||||
steam.friendsonly = Nur Freunde
|
||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||
uiscale.cancel = Abbrechen & Beenden
|
||||
@@ -1148,8 +1163,8 @@ keybind.select.name = Auswählen/Schießen
|
||||
keybind.diagonal_placement.name = Diagonal platzieren
|
||||
keybind.pick.name = Block auswählen
|
||||
keybind.break_block.name = Block zerstören
|
||||
keybind.select_all_units = Alle Einheiten auswählen
|
||||
keybind.select_all_unit_factories = Alle Einheitenfabriken auswählen
|
||||
keybind.select_all_units.name = Alle Einheiten auswählen
|
||||
keybind.select_all_unit_factories.name = Alle Einheitenfabriken auswählen
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.pickupCargo.name = Block aufheben
|
||||
keybind.dropCargo.name = Block fallen lassen
|
||||
@@ -1211,6 +1226,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitcap = Einheiten-Limit
|
||||
@@ -1222,6 +1238,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
||||
rules.enemyteam = Gegnerteam
|
||||
@@ -1753,7 +1770,7 @@ hint.skip = Fertig
|
||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
||||
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
||||
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
||||
hint.depositItems = Um Materialien in den Kern zu verschieben, ziehe sie von dir zum Kern.
|
||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links[].
|
||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||
@@ -1762,8 +1779,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
|
||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
||||
@@ -1816,9 +1833,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
|
||||
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
||||
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.
|
||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
|
||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
||||
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
||||
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
||||
@@ -1941,7 +1958,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
|
||||
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
||||
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
||||
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
||||
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
||||
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
||||
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
||||
@@ -2085,9 +2102,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
|
||||
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
|
||||
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
|
||||
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
|
||||
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein.
|
||||
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
|
||||
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
|
||||
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
||||
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
|
||||
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
|
||||
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||
@@ -2222,6 +2239,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
|
||||
lst.cutscene = Verschiebe die Spielerkamera.
|
||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ level.select = Selección de nivel
|
||||
level.mode = Modo de juego:
|
||||
coreattack = < ¡El núcleo está bajo ataque! >
|
||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
||||
database = Base de datos del Núcleo
|
||||
database = Base de datos del núcleo
|
||||
database.button = Base de datos
|
||||
savegame = Guardar partida
|
||||
loadgame = Cargar partida
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]No soportado
|
||||
mod.unmetdependencies = [red]Dependencias no satisfechas
|
||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
|
||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
||||
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
|
||||
@@ -177,7 +182,7 @@ name = Nombre:
|
||||
noname = Elige un[accent] nombre de jugador[] primero.
|
||||
search = Search:
|
||||
planetmap = Mapa del planeta
|
||||
launchcore = Lanzar Núcleo
|
||||
launchcore = Lanzar núcleo
|
||||
filename = Nombre del archivo:
|
||||
unlocked = ¡Nuevo contenido desbloqueado!
|
||||
available = ¡Nueva investigación disponible!
|
||||
@@ -233,16 +238,16 @@ server.refreshing = Actualizando servidor
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas en tu red local!
|
||||
host.invalid = [scarlet]No se puede conectar al anfitrión.
|
||||
|
||||
servers.local = Servidores Locales
|
||||
servers.local.steam = Partidas Públicas y Servidores Locales
|
||||
servers.remote = Servidores Remotos
|
||||
servers.global = Servidores de la Comunidad
|
||||
servers.local = Servidores locales
|
||||
servers.local.steam = Partidas públicas y servidores locales
|
||||
servers.remote = Servidores remotos
|
||||
servers.global = Servidores de la comunidad
|
||||
|
||||
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
|
||||
servers.showhidden = Mostrar servidores ocultos
|
||||
server.shown = Visibles
|
||||
server.hidden = Ocultos
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
viewplayer = Viendo al jugador: [accent]{0}
|
||||
|
||||
trace = Rastrear Jugador
|
||||
trace.playername = Nombre del jugador: [accent]{0}
|
||||
@@ -287,6 +292,7 @@ server.invalidport = ¡El número de puerto no es valido!
|
||||
server.error = [scarlet]Error alojando el servidor.
|
||||
save.new = Nuevo archivo de guardado
|
||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobrescribir
|
||||
save.none = ¡No se ha encontrado ningún archivo de guardado!
|
||||
savefail = ¡No se ha podido guardar la partida!
|
||||
@@ -323,12 +329,13 @@ ok = OK
|
||||
open = Abrir
|
||||
customize = Personalizar reglas
|
||||
cancel = Cancelar
|
||||
command = Comando
|
||||
command.mine = Mine
|
||||
command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command = Comandar
|
||||
command.mine = Minar
|
||||
command.repair = Reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Asistir al jugador
|
||||
command.move = Moverse
|
||||
command.boost = Boost
|
||||
openlink = Abrir enlace
|
||||
copylink = Copiar enlace
|
||||
back = Atrás
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||
resumebuilding = [scarlet][[{0}][] para reanudar la construcción
|
||||
enablebuilding = [scarlet][[{0}][] para activar la construcción
|
||||
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Oleada {0}
|
||||
wave.cap = [accent]Oleada {0}/{1}
|
||||
wave.waiting = [lightgray]Próxima en {0}
|
||||
@@ -361,8 +370,8 @@ wave.waveInProgress = [lightgray]Oleada en progreso
|
||||
waiting = [lightgray]Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [lightgray]{0} Enemigos restantes
|
||||
wave.enemycores = [accent]{0}[lightgray] Núcleos enemigos
|
||||
wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
|
||||
wave.enemycores = [accent]{0}[lightgray] núcleos enemigos
|
||||
wave.enemycore = [accent]{0}[lightgray] núcleo enemigo
|
||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
|
||||
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
|
||||
@@ -383,7 +392,7 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
|
||||
workshop.menu = Selecciona lo que quieres hacer con este artículo.
|
||||
workshop.info = Información del artículo
|
||||
changelog = Cambios de actualización (opcional):
|
||||
updatedesc = Sobrescribir Título y Descripción
|
||||
updatedesc = Sobrescribir título y descripción
|
||||
eula = EULA de Steam
|
||||
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente.
|
||||
publishing = [accent]Publicando...
|
||||
@@ -438,6 +447,7 @@ waves.max = máximo de unidades
|
||||
waves.guardian = Guardián
|
||||
waves.preview = Vista previa
|
||||
waves.edit = Editar...
|
||||
waves.random = Random
|
||||
waves.copy = Copiar al portapapeles
|
||||
waves.load = Cargar del portapapeles
|
||||
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Invertir orden
|
||||
waves.sort.begin = Inicio
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Ocultar todo
|
||||
waves.units.show = Mostrar todo
|
||||
|
||||
@@ -532,7 +544,7 @@ filter.distort = Distorsión
|
||||
filter.noise = Ruido
|
||||
filter.enemyspawn = Punto de aparición enemigo
|
||||
filter.spawnpath = Ruta hasta el punto de aparición
|
||||
filter.corespawn = Elegir Núcleo
|
||||
filter.corespawn = Elegir núcleo
|
||||
filter.median = Mediana
|
||||
filter.oremedian = Mediana de minerales
|
||||
filter.blend = Combinar
|
||||
@@ -607,15 +619,15 @@ configure = Configurar carga inicial
|
||||
objective.research.name = Investigar
|
||||
objective.produce.name = Obtener
|
||||
objective.item.name = Conseguir objetos
|
||||
objective.coreitem.name = Almacenar en Núcleo
|
||||
objective.coreitem.name = Almacenar en el núcleo
|
||||
objective.buildcount.name = Construir estructuras
|
||||
objective.unitcount.name = Unidades activas
|
||||
objective.destroyunits.name = Destruir unidades
|
||||
objective.timer.name = Tiempo límite
|
||||
objective.destroyblock.name = Destruir bloque
|
||||
objective.destroyblocks.name = Destruir bloques
|
||||
objective.destroycore.name = Destruir Núcleo
|
||||
objective.commandmode.name = Modo Comando
|
||||
objective.destroycore.name = Destruir núcleo
|
||||
objective.commandmode.name = Modo comando
|
||||
objective.flag.name = Bandera
|
||||
|
||||
marker.shapetext.name = Forma del texto
|
||||
@@ -631,20 +643,20 @@ objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Almacena en el Núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Almacena en el núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
|
||||
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destruye el Núcleo enemigo
|
||||
objective.destroycore = [accent]Destruye el núcleo enemigo
|
||||
objective.command = [accent]Dirige unidades
|
||||
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
|
||||
|
||||
loadout = Carga Inicial
|
||||
loadout = Carga inicial
|
||||
resources = Recursos
|
||||
resources.max = Max
|
||||
bannedblocks = Bloques prohibidos
|
||||
@@ -704,8 +716,8 @@ sectors.survives = [accent]Aguantará {0} oleadas más
|
||||
sectors.go = Ir
|
||||
sector.abandon = Abandonar
|
||||
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
|
||||
sector.curcapture = Sector Capturado
|
||||
sector.curlost = Sector Perdido
|
||||
sector.curcapture = Sector capturado
|
||||
sector.curlost = Sector perdido
|
||||
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
|
||||
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
|
||||
sector.lost = ¡Sector [accent]{0}[white] perdido!
|
||||
@@ -762,7 +774,7 @@ sector.biomassFacility.description = El origen de las esporas. Este es el centro
|
||||
sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
|
||||
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus plataformas de lanzamiento.
|
||||
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
|
||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||
|
||||
@@ -784,24 +796,24 @@ sector.siege.name = Cerco
|
||||
sector.crossroads.name = Encrucijada
|
||||
sector.karst.name = Kárstico
|
||||
sector.origin.name = Origen
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
||||
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
|
||||
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
|
||||
sector.aegis.description = Este sector contiene depósitos de tungsteno.\nInvestiga el [accent]taladro de impacto[] para extraer este recurso, y destruye la base enemiga de este área.
|
||||
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y ensambla una unidad [accent]Elude[] tan pronto como sea posible.
|
||||
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
|
||||
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
|
||||
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
|
||||
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
|
||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||
sector.basin.description = Se ha detectado una numerosa presencia enemiga en este sector. \nEnsambla unidades rápidamente y captura los núcleos enemigos para tomar terreno.
|
||||
sector.marsh.description = Este sector contiene abundantes cantidades de arquicita, pero las grietas disponibles son limitadas. \nConstruye [accent]cámaras de combustión química[] para generar energía.
|
||||
sector.peaks.description = La mayoría de unidades son inútiles ante el terreno montañoso de este sector. Se requiere el uso de unidades aéreas.\nCuidado con las instalaciones anti-aéreas enemigas. Tal vez sea posible inhabilitar algunas de estas defensas atacando a sus estructuras de apoyo.
|
||||
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
|
||||
sector.caldera-erekir.description = WiP Description.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
sector.caldera-erekir.description = Los recursos detectados en este sector están esparcidos en varias islas. \nInvestiga y despliega un sistema de drones de transporte.
|
||||
sector.stronghold.description = El extenso campamento enemigo en este sector protege grandes depósitos de [accent]torio[].\nÚsalo para desarrollar unidades y torretas de mayor categoría.
|
||||
sector.crevice.description = El enemigo enviará poderosos grupos de ataque para destruir tu base en este sector. \nDesarrollar el [accent]carburo[] y el [accent]generador pirolítico[] podría ser necesario para sobrevivir.
|
||||
sector.siege.description = Este sector tiene dos cañones paralelos que forzarán un ataque a dos vías simultáneamente. \nInvestiga el [accent]cianógeno[] para crear tanques aún más fuertes.\nCuidado: El enemigo posee misiles de largo alcance. Los misiles pueden ser interceptados antes de impactar.
|
||||
sector.crossroads.description = Las bases enemigas en este sector se han establecido en terrenos variados. Investiga diferentes unidades para adaptarte al entorno. \nAdemás, algunas bases están protegidas con escudos. Tendrás que averiguar cómo funcionan para encontrar sus puntos débiles.
|
||||
sector.karst.description = Este sector es rico en recursos, pero será atacado por el enemigo en cuanto aterrice un nuevo núcleo. \nToma ventaja de los recursos e investiga el [accent]tejido de fase[].
|
||||
sector.origin.description = El sector final, con una presencia enemiga significante.\nYa no queda nada que investigar - concéntrate únicamente en destruir todos los núcleos enemigos.
|
||||
|
||||
status.burning.name = En llamas
|
||||
status.freezing.name = Congelado
|
||||
@@ -886,6 +898,7 @@ stat.repairspeed = Velocidad de reparación
|
||||
stat.weapons = Armas
|
||||
stat.bullet = Proyectil
|
||||
stat.moduletier = Categoría de módulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidad
|
||||
stat.range = Alcance
|
||||
stat.drilltier = Taladrables
|
||||
@@ -938,10 +951,10 @@ ability.unitspawn = Fábrica de {0}
|
||||
ability.shieldregenfield = Área de Regeneración de Armaduras
|
||||
ability.movelightning = Movimiento Relámpago
|
||||
ability.shieldarc = Sector de Escudo
|
||||
ability.suppressionfield = Regen Suppression Field
|
||||
ability.suppressionfield = Área de Bloqueo de Regeneración
|
||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
||||
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||
bar.drilltierreq = Requiere un taladro mejor
|
||||
bar.noresources = Recursos insuficientes
|
||||
bar.corereq = Requiere un núcleo base
|
||||
@@ -954,7 +967,7 @@ bar.boost = Aceleración: +{0}%
|
||||
bar.powerbalance = Energía: {0}/s
|
||||
bar.powerstored = Almacenado: {0}/{1}
|
||||
bar.poweramount = Energía: {0}
|
||||
bar.poweroutput = Salida de Energía: {0}
|
||||
bar.poweroutput = Salida de energía: {0}
|
||||
bar.powerlines = Conexiones: {0}/{1}
|
||||
bar.items = Objetos: {0}
|
||||
bar.capacity = Capacidad: {0}
|
||||
@@ -967,7 +980,7 @@ bar.heatpercent = Calor: {0} ({1}%)
|
||||
bar.power = Energía
|
||||
bar.progress = Construyendo...
|
||||
bar.loadprogress = Progreso
|
||||
bar.launchcooldown = Recarga de Lanzamiento
|
||||
bar.launchcooldown = Recarga de lanzamiento
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
bar.strength = [stat]{0}[lightgray]x potencia
|
||||
@@ -979,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiaria
|
||||
bullet.homing = [stat]rastreadora
|
||||
bullet.armorpierce = [stat]perforación de armadura
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||
@@ -1021,7 +1036,7 @@ category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.function = Función
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del Núcleo
|
||||
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
|
||||
setting.landscape.name = Bloquear en horizontal
|
||||
setting.shadows.name = Sombras
|
||||
setting.blockreplace.name = Sugerencias de bloques
|
||||
@@ -1030,8 +1045,8 @@ setting.hints.name = Consejos
|
||||
setting.logichints.name = Consejos sobre "Bloques Lógicos"
|
||||
setting.backgroundpause.name = Pausar en segundo plano
|
||||
setting.buildautopause.name = Auto-pausar construcción
|
||||
setting.doubletapmine.name = Doble-click para Extraer minerales
|
||||
setting.commandmodehold.name = Mantener para Modo Escuadrón
|
||||
setting.doubletapmine.name = Doble clic para extraer minerales
|
||||
setting.commandmodehold.name = Mantener para comandar unidades
|
||||
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
||||
setting.animatedwater.name = Animaciones de terreno
|
||||
setting.animatedshields.name = Animación de escudos
|
||||
@@ -1067,13 +1082,13 @@ setting.fullscreen.name = Pantalla completa
|
||||
setting.borderlesswindow.name = Ventana sin bordes
|
||||
setting.borderlesswindow.name.windows = Ventana a pantalla completa
|
||||
setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio.
|
||||
setting.fps.name = Mostrar FPS y Ping
|
||||
setting.fps.name = Mostrar FPS y ping
|
||||
setting.console.name = Activar consola
|
||||
setting.smoothcamera.name = Movimiento de cámara suave
|
||||
setting.vsync.name = Sincronización vertical
|
||||
setting.pixelate.name = Pixelar
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Mostrar objetos en el nucleo
|
||||
setting.coreitems.name = Mostrar objetos en el núcleo
|
||||
setting.position.name = Mostrar posición de jugadores
|
||||
setting.mouseposition.name = Mostrar posición del cursor
|
||||
setting.musicvol.name = Volumen de la música
|
||||
@@ -1092,8 +1107,8 @@ setting.bridgeopacity.name = Opacidad de puentes
|
||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
||||
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar y salir
|
||||
@@ -1118,7 +1133,7 @@ keybind.move_y.name = Mover Y
|
||||
keybind.mouse_move.name = Seguir al cursor
|
||||
keybind.pan.name = Desplazar la cámara
|
||||
keybind.boost.name = Sobrevolar
|
||||
keybind.command_mode.name = Modo Escuadrón
|
||||
keybind.command_mode.name = Modo Comando
|
||||
keybind.rebuild_select.name = Reconstruir región
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menú de esquemas
|
||||
@@ -1145,8 +1160,8 @@ keybind.select.name = Seleccionar/Disparar
|
||||
keybind.diagonal_placement.name = Construcción diagonal
|
||||
keybind.pick.name = Copiar bloque
|
||||
keybind.break_block.name = Deconstruir bloque
|
||||
keybind.select_all_units = Seleccionar todas las unidades
|
||||
keybind.select_all_unit_factories = Seleccionar todas las fábricas de unidades
|
||||
keybind.select_all_units.name = Seleccionar todas las unidades
|
||||
keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.pickupCargo.name = Cargar bloque/unidad
|
||||
keybind.dropCargo.name = Soltar bloque/unidad
|
||||
@@ -1184,9 +1199,9 @@ mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo
|
||||
mode.custom = Normas personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo
|
||||
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
||||
rules.reactorexplosions = Explosiones de reactores
|
||||
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
|
||||
rules.coreincinerates = Incinerar exceso de recursos en el núcleo
|
||||
rules.disableworldprocessors = Desactivar procesadores estáticos
|
||||
rules.schematic = Permitir esquemas
|
||||
rules.wavetimer = Temporizador de oleadas
|
||||
@@ -1198,8 +1213,8 @@ rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||
rules.rtsminattackweight = Peso mínimo de ataque
|
||||
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
|
||||
rules.corecapture = Capturar Núcleo al destruirlo
|
||||
rules.polygoncoreprotection = Protección de Núcleo poligonal
|
||||
rules.corecapture = Capturar núcleo al destruirlo
|
||||
rules.polygoncoreprotection = Protección de núcleo poligonal
|
||||
rules.placerangecheck = Comprobar rango de construcción
|
||||
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de vida de estructuras
|
||||
@@ -1208,23 +1223,25 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de un
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicador de energía solar
|
||||
rules.unitcapvariable = Las categorías del Núcleo alteran el límite máximo de unidades
|
||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||
rules.unitcap = Límite base de unidades
|
||||
rules.limitarea = Limitar área del mapa
|
||||
rules.enemycorebuildradius = Radio de zona anti-construcción del Núcleo Enemigo:[lightgray] (bloques)
|
||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
||||
rules.unitammo = Las unidades necesitan munición
|
||||
rules.enemyteam = Equipo enemigo
|
||||
rules.playerteam = Equipo del jugador
|
||||
rules.title.waves = Oleadas
|
||||
rules.title.resourcesbuilding = Recursos y Construcción
|
||||
rules.title.resourcesbuilding = Recursos y construcción
|
||||
rules.title.enemy = Enemigos
|
||||
rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
@@ -1286,7 +1303,7 @@ liquid.ozone.name = Ozono
|
||||
liquid.hydrogen.name = Hidrógeno
|
||||
liquid.nitrogen.name = Nitrógeno
|
||||
liquid.cyanogen.name = Cianógeno
|
||||
#Names of Units and Turrets looks better untranslated, since they are propper/own names
|
||||
#Names of Units and Turrets looks better untranslated, since they are names
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -1355,7 +1372,7 @@ block.sand-boulder.name = Roca de arena
|
||||
block.basalt-boulder.name = Roca de basalto
|
||||
block.grass.name = Hierba
|
||||
block.molten-slag.name = Magma
|
||||
block.pooled-cryofluid.name = Líquido Criogénico
|
||||
block.pooled-cryofluid.name = Líquido criogénico
|
||||
block.space.name = Espacio
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Muro de sal
|
||||
@@ -1601,17 +1618,17 @@ block.carbon-vent.name = Grieta de carbón
|
||||
block.arkyic-vent.name = Grieta de arquicita
|
||||
block.yellow-stone-vent.name = Grieta de piedra amarillenta
|
||||
block.red-stone-vent.name = Grieta de piedra rojiza
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.crystalline-vent.name = Grieta cristalina
|
||||
block.redmat.name = Manto rojo
|
||||
block.bluemat.name = Manto azul
|
||||
block.core-zone.name = Zona de Núcleo
|
||||
block.core-zone.name = Zona de núcleo
|
||||
block.regolith-wall.name = Muro de regolito
|
||||
block.yellow-stone-wall.name = Muro de piedra amarillenta
|
||||
block.rhyolite-wall.name = Muro de riolita
|
||||
block.carbon-wall.name = Muro de carbón
|
||||
block.ferric-stone-wall.name = Muro de piedra férrea
|
||||
block.beryllic-stone-wall.name = Muro de piedra berílica
|
||||
block.arkyic-wall.name = Muro arquiico
|
||||
block.arkyic-wall.name = Muro de arquicita
|
||||
block.crystalline-stone-wall.name = Muro de piedra cristalina
|
||||
block.red-ice-wall.name = Muro de hielo rojo
|
||||
block.red-stone-wall.name = Muro de piedra rojiza
|
||||
@@ -1684,7 +1701,7 @@ block.beam-node.name = Nodo de energía ortogonal
|
||||
block.beam-tower.name = Torre de transmisión de energía
|
||||
block.beam-link.name = Enlace de energía
|
||||
block.turbine-condenser.name = Turbina condensadora
|
||||
block.chemical-combustion-chamber.name = Cámara de combustión de químicos
|
||||
block.chemical-combustion-chamber.name = Cámara de combustión química
|
||||
block.pyrolysis-generator.name = Generador pirolítico
|
||||
block.vent-condenser.name = Condensador de grietas
|
||||
block.cliff-crusher.name = Triturador de paredes
|
||||
@@ -1751,7 +1768,7 @@ hint.desktopMove = Usa [accent][[WASD][] para moverte.
|
||||
hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom.
|
||||
hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar.
|
||||
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
|
||||
hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][].
|
||||
hint.respawn = Para reaparecer desde el núcleo, pulsa [accent][[V][].
|
||||
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
|
||||
hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida.
|
||||
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
||||
@@ -1762,12 +1779,12 @@ hint.research = Usa el botón [accent]Investigación[] para acceder al menú de
|
||||
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
||||
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
|
||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.unitSelectControl = Para controlar unidades, entra al [accent]modo comando[] manteniendo [accent]L-shift.[]\nUna vez en modo comando, haz clic y arrastra para seleccionar unidades. [accent]Clic derecho[] sobre una ubicación u objetivo para desplazar las unidades ahí.
|
||||
hint.unitSelectControl.mobile = Para controlar unidades, entra al [accent]modo comando[] pulsando el [accent]botón de comando[] en la esquina inferior izquierda.\nUna vez en modo comando, mantén pulsado y arrastra para seleccionar unidades. Toca una ubicación u objetivo para desplazar las unidades ahí.
|
||||
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
|
||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||
@@ -1789,12 +1806,12 @@ gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic so
|
||||
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
|
||||
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
|
||||
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
|
||||
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el Núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
|
||||
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el Núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
|
||||
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
|
||||
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
|
||||
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
|
||||
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
|
||||
gz.moveup = \ue804 Sigue explorando para más objetivos.
|
||||
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el Núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
|
||||
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
|
||||
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
|
||||
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
|
||||
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
|
||||
@@ -1810,8 +1827,8 @@ onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
||||
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
||||
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
|
||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
|
||||
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
||||
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
||||
@@ -1824,10 +1841,10 @@ onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
||||
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
||||
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||
onset.cores = Se pueden colocar nuevos Núcleos sobre las [accent]zonas de Núcleo[].\nLos Núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 Núcleo.
|
||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
||||
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
|
||||
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
|
||||
@@ -2114,12 +2131,12 @@ block.basic-assembler-module.description = Incrementa el nivel del ensamblador s
|
||||
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
|
||||
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
|
||||
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
|
||||
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otras catapultas enlazadas.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
|
||||
block.large-payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
|
||||
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
|
||||
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
|
||||
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
|
||||
|
||||
|
||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||
@@ -2162,24 +2179,24 @@ unit.aegires.description = Electrifica a todas las unidades y estructuras enemig
|
||||
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
|
||||
|
||||
# Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
unit.stell.description = Dispara proyectiles básicos a objetivos enemigos.
|
||||
unit.locus.description = Dispara alternando proyectiles a objetivos enemigos.
|
||||
unit.precept.description = Dispara grupos de proyectiles perforantes a los objetivos enemigos.
|
||||
unit.vanquish.description = Dispara grandes balas divisibles que perforan a los objetivos enemigos.
|
||||
unit.conquer.description = Dispara grandes ráfagas de proyectiles perforantes a los objetivos enemigos.
|
||||
unit.merui.description = Dispara artillería de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
|
||||
unit.cleroi.description = Dispara proyectiles dobles de artillería a objetivos enemigos. Intercepta proyectiles enemigos con torretas defensivas. Puede pisar sobre la mayoría de terreno.
|
||||
unit.anthicus.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
|
||||
unit.tecta.description = Dispara misiles de plasma guiados a objetivos enemigos. Se protege con un escudo direccional. Puede pisar sobre la mayoría de terreno.
|
||||
unit.collaris.description = Dispara artillería de fragmentación de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
|
||||
unit.elude.description = Dispara pares de balas guiadas a objetivos enemigos. Puede flotar sobre la mayoría de líquidos.
|
||||
unit.avert.description = Dispara un par de balas en espiral a objetivos enemigos.
|
||||
unit.obviate.description = Dispara un par de orbes eléctricos en espiral a objetivos enemigos.
|
||||
unit.quell.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
|
||||
unit.disrupt.description = Dispara misiles inhibidores de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
|
||||
unit.evoke.description = Construye estructuras para defender el núcleo Bastion. Dispone de un láser que repara estructuras.
|
||||
unit.incite.description = Construye estructuras para defender el núcleo Citadel. Dispone de un láser que repara estructuras.
|
||||
unit.emanate.description = Construye estructuras para defender el núcleo Acropolis. Dispone de láseres que reparan estructuras.
|
||||
|
||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||
@@ -2195,7 +2212,7 @@ lst.set = Establece una variable.
|
||||
lst.operation = Realiza una operación sobre 1-2 variables.
|
||||
lst.end = Salta al inicio de la lista de instrucciones.
|
||||
lst.wait = Espera unos segundos.
|
||||
lst.stop = Halt execution of this processor.
|
||||
lst.stop = Detiene la ejecución de este procesador.
|
||||
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Salta condicionalmente a otra instrucción.
|
||||
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
|
||||
@@ -2216,6 +2233,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
|
||||
lst.cutscene = Manipula la cámara del jugador.
|
||||
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
|
||||
lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ebasobiv pordi number!
|
||||
server.error = [crimson]Viga serveri hostimisel.
|
||||
save.new = Uus salvestis
|
||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Asenda
|
||||
save.none = Salvestisi ei leitud!
|
||||
savefail = Salvestamine ebaõnnestus!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Ava link
|
||||
copylink = Kopeeri link
|
||||
back = Tagasi
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Lahingulaine {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Eelvaade
|
||||
waves.edit = Muuda...
|
||||
waves.random = Random
|
||||
waves.copy = Kopeeri puhvrisse
|
||||
waves.load = Lae puhvrist
|
||||
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
|
||||
uiscale.cancel = Tühista ja välju
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Vali/Tulista
|
||||
keybind.diagonal_placement.name = Diagonaalne paigutamine
|
||||
keybind.pick.name = Vali blokk
|
||||
keybind.break_block.name = Hävita blokk
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Tühista valik
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
|
||||
@@ -285,6 +290,7 @@ server.invalidport = Ataka zenbaki baliogabea!
|
||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||
save.new = Gordetako partida berria
|
||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Gainidatzi
|
||||
save.none = Ez da gordetako partidarik aurkitu!
|
||||
savefail = Huts egin du partida gordetzean!
|
||||
@@ -327,6 +333,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Ireki esteka
|
||||
copylink = Kopiatu esteka
|
||||
back = Atzera
|
||||
@@ -352,6 +359,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]{0}. bolada
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Boladarako {0}
|
||||
@@ -436,6 +445,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Aurrebista
|
||||
waves.edit = Editatu...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiatu arbelera
|
||||
waves.load = Kargatu arbeletik
|
||||
waves.invalid = Bolada baliogabeak arbelean.
|
||||
@@ -446,6 +456,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -868,6 +880,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
@@ -961,6 +974,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
bullet.homing = [stat]gidatua
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1074,8 +1089,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
||||
uiscale.cancel = Utzi eta irten
|
||||
@@ -1127,8 +1142,8 @@ keybind.select.name = Hautatu/Tirokatu
|
||||
keybind.diagonal_placement.name = Kokatze diagonala
|
||||
keybind.pick.name = Jaso blokea
|
||||
keybind.break_block.name = Apurtu blokea
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deshautatu
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1190,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1201,6 +1217,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2178,6 +2195,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||
save.new = Uusi tallennus
|
||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Korvaa
|
||||
save.none = Tallennuksia ei löytynyt!
|
||||
savefail = Pelin tallentaminen epäonnistui!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Avaa linkki
|
||||
copylink = Kopioi linkki
|
||||
back = Takaisin
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
|
||||
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Taso {0}
|
||||
wave.cap = [accent]Taso {0}/{1}
|
||||
wave.waiting = [lightgray]Seuraava taso {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = maksimijoukot
|
||||
waves.guardian = Vartija
|
||||
waves.preview = Esikatselu
|
||||
waves.edit = Muokkaa...
|
||||
waves.random = Random
|
||||
waves.copy = Kopioi leikepöydälle
|
||||
waves.load = Lataa leikepöydältä
|
||||
waves.invalid = Kelvottomia tasoja leikepöydällä.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Järjestä käänteisesti
|
||||
waves.sort.begin = Alkutaso
|
||||
waves.sort.health = Elämäpisteet
|
||||
waves.sort.type = Tyyppi
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
|
||||
@@ -865,6 +877,7 @@ stat.repairspeed = Korjausnopeus
|
||||
stat.weapons = Aseet
|
||||
stat.bullet = Ammus
|
||||
stat.moduletier = Moduulin taso
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
@@ -958,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||
@@ -1071,8 +1086,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.showweather.name = Näytä säägrafiikat
|
||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys
|
||||
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
|
||||
uiscale.cancel = Peruuta ja poistu
|
||||
@@ -1124,8 +1139,8 @@ keybind.select.name = Valitse/Ammu
|
||||
keybind.diagonal_placement.name = Vino sijoitus
|
||||
keybind.pick.name = Ota palikka
|
||||
keybind.break_block.name = Riko palikka
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Poista valinta
|
||||
keybind.pickupCargo.name = Nosta lastia
|
||||
keybind.dropCargo.name = Pudota lastia
|
||||
@@ -1187,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Aurinkovoimakerroin
|
||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||
rules.unitcap = Perusyksikköraja
|
||||
@@ -1198,6 +1214,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
|
||||
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
||||
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
||||
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
||||
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
||||
rules.enemyteam = Vihollisjoukkue
|
||||
@@ -2179,6 +2196,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
|
||||
lst.cutscene = Hallitse pelaajan kameraa.
|
||||
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
|
||||
lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||
mod.noerrorplay = [scarlet]May mga mod kang may error.[] Maaaring 'wag munang paganahin ang mga apektadong mod o 'di kaya'y ayusin ang mga error bago maglaro.
|
||||
mod.nowdisabled = [scarlet]Ang mod na '{0}' ay ma kulang na mga dependency:[accent] {1}\n[lightgray]Ang mga ito'y kinakailangang i-download muna.\nAng mod na'to ay kusang 'di papaganahin.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Invalid port number!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = Bagong Save
|
||||
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Overwrite
|
||||
save.none = Walang nahanap na save!
|
||||
savefail = Hindi na save ang game!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
|
||||
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
|
||||
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
|
||||
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = I-Copy to Clipboard
|
||||
waves.load = I-Load mula sa Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Pabaliktad na Sort
|
||||
waves.sort.begin = Simula
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Uri
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
|
||||
@@ -865,6 +877,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -958,6 +971,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1071,8 +1086,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
|
||||
uiscale.cancel = I-Cancel & Exit
|
||||
@@ -1124,8 +1139,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1187,6 +1202,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1198,6 +1214,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2175,6 +2192,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -150,12 +150,18 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Non supporté
|
||||
mod.unmetdependencies = [red]Dépendances manquantes
|
||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requiert la version: [red]{0}
|
||||
|
||||
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
||||
mod.noerrorplay = [scarlet]Vous avez des mods avec des erreurs.[] Désactivez les mods concernés ou corrigez les erreurs avant de jouer.
|
||||
@@ -290,6 +296,7 @@ server.invalidport = Numéro de port invalide !
|
||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Écraser
|
||||
save.none = Aucune sauvegarde trouvée !
|
||||
savefail = Échec de la sauvegarde !
|
||||
@@ -332,6 +339,7 @@ command.repair = Réparer
|
||||
command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Boost
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
@@ -357,6 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Vague {0}
|
||||
wave.cap = [accent]Vague {0}/{1}
|
||||
wave.waiting = [lightgray]Vague dans {0}
|
||||
@@ -441,6 +451,7 @@ waves.max = unités maximum
|
||||
waves.guardian = Gardien
|
||||
waves.preview = Prévisualiser
|
||||
waves.edit = Modifier...
|
||||
waves.random = Random
|
||||
waves.copy = Copier dans le presse-papiers
|
||||
waves.load = Coller depuis le presse-papiers
|
||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||
@@ -451,6 +462,8 @@ waves.sort.reverse = Tri inversé
|
||||
waves.sort.begin = Vague
|
||||
waves.sort.health = Santé
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Masquer tout
|
||||
waves.units.show = Afficher tout
|
||||
|
||||
@@ -790,7 +803,7 @@ sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
||||
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
||||
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de bateaux[] et produisez un [accent]elude[] aussi tôt que possible.
|
||||
sector.lake.description = Le lac de scories du secteur limite les unités utilisables. Les troupes volantes sont la seule option.\nRecherchez le [accent]fabricateur de vaisseaux[] et produisez un [accent]elude[] aussi tôt que possible.
|
||||
sector.intersect.description = Les scans montrent que ce secteur sera attaqué sur plusieurs côtés après l'atterrissage.\nConstruisez et développez vos défenses aussi vite que possible.\nLes [accent]Mécas[] seront requis pour le terrain accidenté de ce secteur.
|
||||
sector.atlas.description = Ce secteur contient des terrains variés et requiert des unités toutes aussi variées pour attaquer efficacement.\nDes unités améliorées peuvent également être nécessaires afin de détruire les bases ennemies les plus difficiles.\nRecherchez l'[accent]électrolyseur[] et le [accent]refabricateur de tanks[].
|
||||
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
|
||||
@@ -889,6 +902,7 @@ stat.repairspeed = Vitesse de réparation
|
||||
stat.weapons = Armes
|
||||
stat.bullet = Balles
|
||||
stat.moduletier = Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Blocs forables
|
||||
@@ -982,6 +996,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]perceur d'armure
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
@@ -1095,8 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
|
||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||
setting.showweather.name = Montrer les Effets météo
|
||||
setting.hidedisplays.name = Cacher les Écrans
|
||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||
uiscale.cancel = Annuler & Quitter
|
||||
@@ -1122,7 +1138,7 @@ keybind.mouse_move.name = Suivre la souris
|
||||
keybind.pan.name = Vue Panoramique
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Mode « Commande »
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.rebuild_select.name = Reconstruire la Zone
|
||||
keybind.schematic_select.name = Sélectionner une Région
|
||||
keybind.schematic_menu.name = Menu des schémas
|
||||
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
||||
@@ -1148,8 +1164,8 @@ keybind.select.name = Sélectionner/Tirer
|
||||
keybind.diagonal_placement.name = Placement en diagonale
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Supprimer un bloc
|
||||
keybind.select_all_units = Sélectionner toutes les Unités
|
||||
keybind.select_all_unit_factories = Sélectionner toutes les Usines d'Unités
|
||||
keybind.select_all_units.name = Sélectionner toutes les Unités
|
||||
keybind.select_all_unit_factories.name = Sélectionner toutes les Usines d'Unités
|
||||
keybind.deselect.name = Désélectionner
|
||||
keybind.pickupCargo.name = Prendre un Chargement
|
||||
keybind.dropCargo.name = Lâcher un Chargement
|
||||
@@ -1211,6 +1227,7 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
|
||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitcap = Limite d'Unités actives de Base
|
||||
@@ -1222,6 +1239,7 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
||||
rules.unitammo = Les Unités nécessitent des munitions
|
||||
rules.enemyteam = Équipe ennemie
|
||||
@@ -1604,7 +1622,7 @@ block.carbon-vent.name = Évent de Carbone
|
||||
block.arkyic-vent.name = Évent d'Arkyic
|
||||
block.yellow-stone-vent.name = Évent de Pierre Jaune
|
||||
block.red-stone-vent.name = Évent de Pierre Rouge
|
||||
block.crystalline-vent.name = Crystalline Vent
|
||||
block.crystalline-vent.name = Évent Crystallin
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Zone de Noyau
|
||||
@@ -1710,9 +1728,9 @@ block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricateur
|
||||
block.tank-refabricator.name = Refabricateur de Tanks
|
||||
block.mech-refabricator.name = Refabricateur de Mécas
|
||||
block.ship-refabricator.name = Refabricateur de Bateaux
|
||||
block.ship-refabricator.name = Refabricateur de Vaisseaux
|
||||
block.tank-assembler.name = Assembleur de Tanks
|
||||
block.ship-assembler.name = Assembleur de Bateaux
|
||||
block.ship-assembler.name = Assembleur de Vaisseaux
|
||||
block.mech-assembler.name = Assembleur de Mécas
|
||||
block.reinforced-payload-conveyor.name = Convoyeur de Charges Utiles Renforcé
|
||||
block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
|
||||
@@ -1723,7 +1741,7 @@ block.world-processor.name = Processeur Global
|
||||
block.world-cell.name = Cellule de Mémoire Globale
|
||||
block.tank-fabricator.name = Fabricateur de Tanks
|
||||
block.mech-fabricator.name = Fabricateur de Mécas
|
||||
block.ship-fabricator.name = Fabricateur de Bateaux
|
||||
block.ship-fabricator.name = Fabricateur de Vaisseaux
|
||||
block.prime-refabricator.name = Refabricateur Prime
|
||||
block.unit-repair-tower.name = Tourelle de Réparation
|
||||
block.diffuse.name = Diffuseur
|
||||
@@ -2033,99 +2051,99 @@ block.repair-turret.description = Répare en continu l'unité endommagée la plu
|
||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
||||
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
|
||||
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
||||
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
||||
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
||||
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.carbide-wall.description = Protects structures from enemy projectiles.
|
||||
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||
block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
||||
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
||||
block.duct.description = Moves items forward. Only capable of storing a single item.
|
||||
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
||||
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
||||
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
||||
block.duct-bridge.description = Moves items over structures and terrain.
|
||||
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
||||
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
||||
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
||||
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
||||
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
||||
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
||||
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
||||
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
||||
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
||||
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
||||
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
|
||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
||||
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
||||
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
||||
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
||||
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
||||
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
|
||||
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
|
||||
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
|
||||
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
|
||||
block.diffuse.description = Tire une rafale de balles dans un large cône. Peut repousser les cibles ennemies.
|
||||
block.sublimate.description = Tire un jet de flammes continu sur les cibles ennemies. Perce les armures.
|
||||
block.titan.description = Tire un obus d'artillerie massif sur les cibles au sol. Nécessite de l'hydrogène.
|
||||
block.afflict.description = Tire une orbe massive chargée de balles à fragmentation. Nécessite de la chaleur.
|
||||
block.disperse.description = Tire des rafales de balles anti-aériennes aux cibles volantes.
|
||||
block.lustre.description = Tire un laser à cible unique se déplaçant lentement sur les cibles ennemies.
|
||||
block.scathe.description = Lance un missile puissant sur les cibles au sol sur de grandes distances.
|
||||
block.smite.description = Tire une rafale de balles perçantes émetteuse de foudre.
|
||||
block.malign.description = Tire un barrage de charges lasers à tête chercheuse sur les cibles ennemies. Requiert beaucoup de chaleur.
|
||||
block.silicon-arc-furnace.description = Raffine du silicium à partir de sable et de graphite.
|
||||
block.oxidation-chamber.description = Produit de l'oxyde à partir de béryllium et d'ozone. Émet de la chaleur comme sous-produit.
|
||||
block.electric-heater.description = Applique de la chaleur aux structures. Nécessite une grande quantité d'énergie.
|
||||
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
||||
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
||||
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
||||
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
||||
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
||||
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
||||
block.surge-crucible.description = Forme de l'alliage superchargé à partir de scories et de silicium. Requiert de la chaleur.
|
||||
block.phase-synthesizer.description = Synthétise du tissu phasé à partir de thorium, de sable, et d'ozone. Requiert de la chaleur.
|
||||
block.carbide-crucible.description = Fusionne du tungstène et du graphite en carbure. Requiert de la chaleur.
|
||||
block.cyanogen-synthesizer.description = Synthétise du cyanogène à partir d'arkycite et de graphite. Requiert de la chaleur.
|
||||
block.slag-incinerator.description = Incinère des objets ou des liquides non-volatils. Nécéssite des scories.
|
||||
block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme de l'énergie.
|
||||
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
||||
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
||||
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
||||
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
|
||||
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
|
||||
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
|
||||
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
|
||||
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
|
||||
block.reinforced-pump.description = Pompe des liquides. Requiert de l'hydrogène.
|
||||
block.beryllium-wall.description = Protège les structures des projectiles ennemis.
|
||||
block.beryllium-wall-large.description = Protège les structures des projectiles ennemis.
|
||||
block.tungsten-wall.description = Protège les structures des projectiles ennemis.
|
||||
block.tungsten-wall-large.description = Protège les structures des projectiles ennemis.
|
||||
block.carbide-wall.description = Protège les structures des projectiles ennemis.
|
||||
block.carbide-wall-large.description = Protège les structures des projectiles ennemis.
|
||||
block.reinforced-surge-wall.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
|
||||
block.reinforced-surge-wall-large.description = Protège les structures des projectiles ennemis, dégageant périodiquement des arcs électriques au contact.
|
||||
block.shielded-wall.description = Protège les structures des projectiles ennemis, reflétant la plupart des balles lors de l'impact. Déploie un bouclier qui absorbe la plupart des projectiles lorsque de l'énergie est fournie. Conduit l'énergie.
|
||||
block.blast-door.description = Un mur qui s'ouvre lorsque des unités terrestres alliées sont à portée. Ne peut pas être contrôlé manuellement.
|
||||
block.duct.description = Déplace les objets. Ne peut stocker qu'un seul objet.
|
||||
block.armored-duct.description = Déplace les objets. N'accepte pas les entrées qui ne sont pas des conduits sur les côtés.
|
||||
block.duct-router.description = Distribue les objets de manière égale dans trois directions. N'accepte que les objets à l'arrière. Peut être configuré comme un trieur d'objets.
|
||||
block.overflow-duct.description = Envoie les objets sur les côtés si le chemin avant est bloqué.
|
||||
block.duct-bridge.description = Déplace les objets par-dessus les structures et le terrain.
|
||||
block.duct-unloader.description = Décharge l'élément sélectionné du bloc derrière lui. Impossible de décharger des noyaux.
|
||||
block.underflow-duct.description = L'opposé d'un conduit de débordement. Envoie les objets vers l'avant si les chemins gauche et droit sont bloqués.
|
||||
block.reinforced-liquid-junction.description = Agit comme une jonction entre deux conduits qui se croisent.
|
||||
block.surge-conveyor.description = Déplace les éléments par lots. Peut être accéléré avec de l'énergie. Conduit l'énergie.
|
||||
block.surge-router.description = Distribue de manière égale les objets dans trois directions à partir de convoyeurs superchargés. Peut être accéléré avec de l'énergie. Conduit l'énergie.
|
||||
block.unit-cargo-loader.description = Construit des drones cargo. Ces drones distribuent automatiquement les objets aux Points de Déchargement ayant le filtre correspondant.
|
||||
block.unit-cargo-unload-point.description = Agit comme un point de déchargement pour les drones cargo. Accepte les objets qui correspondent au filtre sélectionné.
|
||||
block.beam-node.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une petite quantité d'énergie.
|
||||
block.beam-tower.description = Transmet l'énergie à d'autres blocs orthogonalement. Stocke une grande quantité d'énergie. Longue portée.
|
||||
block.turbine-condenser.description = Génère de l'énergie lorsqu'il est placé sur des évents. Produit une petite quantité d'eau.
|
||||
block.chemical-combustion-chamber.description = Génère de l'énergie à partir d'arkycite et d'ozone.
|
||||
block.pyrolysis-generator.description = Génère de grandes quantités d'énergie à partir d'arkycite et de scories. Produit de l'eau comme sous-produit.
|
||||
block.flux-reactor.description = Génère de grandes quantités d'énergie lorsqu'il est chauffé. Requiert du cyanogène comme stabilisant. La puissance de sortie et les besoins en cyanogène sont proportionnels à l'apport de chaleur.\nExplose s'il n'y a pas assez de cyanogène.
|
||||
block.neoplasia-reactor.description = Utilise de l'arkycite, de l'eau et du tissu phasé pour générer de grandes quantités d'énergie. Produit de la chaleur et du néoplasme dangereux comme sous-produit.\nExplose violemment si le néoplasme n'est pas retiré du réacteur via des conduits.
|
||||
block.build-tower.description = Reconstruit automatiquement les structures à portée et assiste les autres unités en construction.
|
||||
block.regen-projector.description = Répare lentement les structures alliées dans un périmètre carré. Nécessite de l'hydrogène.\nPeut utiliser du tissu phasé pour augmenter l'efficacité.
|
||||
block.reinforced-container.description = Stocke une petite quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
|
||||
block.reinforced-vault.description = Stocke une grande quantité d'objets. Le contenu peut être récupéré via des déchargeurs. N'augmente pas la capacité de stockage du noyau.
|
||||
block.tank-fabricator.description = Construit des unités Stell. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||
block.ship-fabricator.description = Construit des unités Elude. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||
block.mech-fabricator.description = Construit des unités Merui. Les unités de sortie peuvent être utilisées directement, ou transférées dans des refabricateurs pour une amélioration.
|
||||
block.tank-assembler.description = Assemble de grands tanks à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||
block.ship-assembler.description = Assemble de grands vaisseaux à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||
block.mech-assembler.description = Assemble de grands mechs à partir de blocs et d'unités. Le niveau de l'unité de sortie peut être augmenté en ajoutant des modules.
|
||||
block.tank-refabricator.description = Améliore les tanks au deuxième niveau.
|
||||
block.ship-refabricator.description = Améliore les vaisseaux au deuxième niveau.
|
||||
block.mech-refabricator.description = Améliore les mechs au deuxième niveau.
|
||||
block.prime-refabricator.description = Améliore les unités au troisième niveau.
|
||||
block.basic-assembler-module.description = Augmente le niveau d'assembleur lorsqu'il est placé à côté d'une limite de construction. Requiert de l'énergie. Peut être utilisé comme entrée de charge utile.
|
||||
block.small-deconstructor.description = Déconstruit les structures et les unités saisies. Renvoie 100% du coût de construction.
|
||||
block.reinforced-payload-conveyor.description = Déplace les charges utiles.
|
||||
block.reinforced-payload-router.description = Distribue les charges utiles aux blocs adjacents. Fonctionne comme un trieur lorsqu'un filtre est défini.
|
||||
block.payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
|
||||
block.large-payload-mass-driver.description = Structure de transport de charge utile à longue portée. Tire les charges utiles reçues vers les transporteurs de masse liés.
|
||||
block.unit-repair-tower.description = Répare toutes les unités à proximité. Requiert de l'ozone.
|
||||
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
|
||||
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
|
||||
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
|
||||
|
||||
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
||||
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
||||
@@ -2221,6 +2239,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
|
||||
lst.cutscene = Manipule la caméra du joueur.
|
||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||
lst.getflag = Vérifie si un drapeau global est présent.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
|
||||
#A fordításban közreműködött: Vajda Simon, Polgár Sándor, Erdélyi Nimród és Halász Gergő
|
||||
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
credits = Creditek
|
||||
contributors = Fordítok és készítők
|
||||
discord = Csatlakozz a Mindustry Discord szerverhez!
|
||||
link.discord.description = Az eredeti Mindustry Discord chatszoba
|
||||
@@ -15,10 +15,10 @@ link.f-droid.description = F-Droid katalógus listázás
|
||||
link.wiki.description = Hivatalos Mindustry wiki
|
||||
link.suggestions.description = Új funkciók ajánlása
|
||||
link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
|
||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||
linkopen = Ez a szerber egy linket küldött neked. Biztos vagy benne, hogy megnyitod?\n\n[sky]{0}
|
||||
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
|
||||
screenshot = Képernyőkép mentve ide: {0}
|
||||
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
|
||||
screenshot.invalid = Túl nagy a map, nincsen elég memória a képernyőképhez.
|
||||
gameover = Játék vége
|
||||
gameover.disconnect = Kapcsolat megszakadt
|
||||
gameover.pvp = A[accent] {0}[] csapat nyert!
|
||||
@@ -41,22 +41,22 @@ be.updating = Frissítés...
|
||||
be.ignore = Most nem
|
||||
be.noupdates = Nem találtunk frissítést.
|
||||
be.check = Frissítések keresése.
|
||||
mods.browser = Mod Browser
|
||||
mods.browser = Mod választó
|
||||
mods.browser.selected = Mod kiválasztása
|
||||
mods.browser.add = Letöltés
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.view-releases = Kiadások megtekintése
|
||||
mods.browser.noreleases = [scarlet]Nincsenek kiadások.\n[accent]Nem lehet kiadásokat találni ehhez a modhoz. Nézd meg a repository-ját, hogy vannak -e kiadásai.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.releases = Kiadások
|
||||
mods.github.open = Megtekintés
|
||||
mods.github.open-release = Release Page
|
||||
mods.github.open-release = Kiadások oldala
|
||||
mods.browser.sortdate = Rendezés dátum szerint
|
||||
mods.browser.sortstars = Rendezés értékelés szerint
|
||||
|
||||
schematic = Schematic
|
||||
schematic.add = Schematic mentése...
|
||||
schematics = Schematicok
|
||||
schematics = Schematic-ok
|
||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||
schematic.exists = Már van ilyen nevű schematic.
|
||||
schematic.import = Schematic importálása...
|
||||
@@ -72,23 +72,23 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||
schematic.rename = Schematic átnevezése
|
||||
schematic.info = {0}x{1}, {2} blokk
|
||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||
schematic.tags = Tags:
|
||||
schematic.edittags = Edit Tags
|
||||
schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
schematic.tags = Címkék:
|
||||
schematic.edittags = Címkék szerkesztése
|
||||
schematic.addtag = Címke hozzáadása
|
||||
schematic.texttag = Következő címke
|
||||
schematic.icontag = Icon címke
|
||||
schematic.renametag = Címke átnevezése
|
||||
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||
schematic.tagexists = Ez a címke már létezik.
|
||||
|
||||
stats = Statisztika
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
stats.wave = Hullámok legyőzve
|
||||
stats.unitsCreated = Egységek létrehozva
|
||||
stats.enemiesDestroyed = Ellenségek megsemmisítve
|
||||
stats.built = Építmények építve
|
||||
stats.destroyed = Építmények elpusztítva
|
||||
stats.deconstructed = Építmények lebontva
|
||||
stats.playtime = Játszott idő
|
||||
|
||||
globalitems = [accent]Összes nyersanyag
|
||||
map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
|
||||
@@ -98,7 +98,7 @@ level.mode = Játékmód:
|
||||
coreattack = < A mag támadás alatt van! >
|
||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
|
||||
database = Mag adatbázis
|
||||
database.button = Database
|
||||
database.button = Adatbázis
|
||||
savegame = Játék mentése
|
||||
loadgame = Játék betöltése
|
||||
joingame = Csatlakozás játékhoz
|
||||
@@ -112,7 +112,7 @@ position = Pozíció
|
||||
close = Bezárás
|
||||
website = Weboldal
|
||||
quit = Kilépés
|
||||
save.quit = Mentés & Kilépés
|
||||
save.quit = Mentés és kilépés
|
||||
maps = Mapok
|
||||
maps.browse = Mapok keresése
|
||||
continue = Folytatás
|
||||
@@ -126,35 +126,40 @@ uploadingpreviewfile = Előnézet feltöltése
|
||||
committingchanges = Változások mentése
|
||||
done = Kész
|
||||
feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods.initfailed = [red]⚠[] Az előző Mindustry munkamenet nem tudott inícializálódni. Ez valószínű egy rosszúl működő mod miatt történt.\n\nA crash loop elkerülése érdekében, [red]minden mod le lett tiltva.[]
|
||||
mods = Modok
|
||||
mods.none = [lightgray]Nincsen mod!
|
||||
mods.guide = Mod készítési útmutató
|
||||
mods.report = Hiba jelentése
|
||||
mods.openfolder = Megnyitás mappából
|
||||
mods.viewcontent = View Content
|
||||
mods.viewcontent = Tartalom megtekintése
|
||||
mods.reload = Újratöltés
|
||||
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktív
|
||||
mod.disabled = [scarlet]Inaktív
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
|
||||
mod.disable = Letiltás
|
||||
mod.content = Tartalom:
|
||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.incompatiblegame = [red]Elavúlt játék
|
||||
mod.incompatiblemod = [red]Nem kompatibilis
|
||||
mod.blacklisted = [red]Nem támogatott
|
||||
mod.unmetdependencies = [red]Összeférhetetlen függőségek
|
||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies = [red]Körkörös függőségek
|
||||
mod.incompletedependencies = [red]Befejezetlen függőségek
|
||||
mod.requiresversion.details = [accent]{0}[] játékverzió szükséges.\nA letöltésed elavúlt. Ez a mod egy újabb verziót kíván (velószínű, egy beta/alpha kiadást) a működéshez.
|
||||
mod.outdatedv7.details = Ez a mod nem kompatibilis a játék legújabb berziójával. A készítőjének frissítenie kell azt, és hozzá kell adnia a [accent]minGameVersion: 136[] -t a [accent]mod.json[] fájlhoz.
|
||||
mod.blacklisted.details = Ez a mod manuálisan a feketelistára került, mert a játék összeomlott tőle, vagy más probléma miatt. Ne használd!
|
||||
mod.missingdependencies.details = Ez a mod hiányol függőségeket: {0}
|
||||
mod.erroredcontent.details = Ez a játék hibákat okozott betöltésnél. Kérd meg a mod készítőjét hogy kijavítsa őket!
|
||||
mod.circulardependencies.details = Ennek a modnak egymástól függő föggőségai vannak.
|
||||
mod.incompletedependencies.details = Ez a mod nem tudott betölteni hiányzó, vagy rossz függőségek miatt: {0}.
|
||||
mod.requiresversion = [red]{0}[] játékverzió szükséges.
|
||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki vagy javítsd ki őket a játék előtt.
|
||||
mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Kapcsold ki, vagy javítsd ki őket a játék előtt.
|
||||
mod.nowdisabled = [scarlet]A '{0}' Modnak nincsen megfelelő függősége:[accent] {1}\n[lightgray]Ezeket előbb le kell tölteni.\nEz a Mod automatikusan törölve lesz.
|
||||
mod.enable = Engedélyezés
|
||||
mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
|
||||
@@ -163,7 +168,7 @@ mod.import = Mod importálása
|
||||
mod.import.file = Fájl importálása
|
||||
mod.import.github = GitHub Mod importálása
|
||||
mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződj meg arról, hogy ezt a modot megbízható forrásból importálod!
|
||||
mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||
mod.item.remove = Ez az elem része a(z) [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
|
||||
mod.remove.confirm = Ez a Mod törölve lesz.
|
||||
mod.author = [LIGHT_GRAY]Készítő:[] {0}
|
||||
mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
|
||||
@@ -180,14 +185,14 @@ launchcore = Mag kilövése
|
||||
filename = Fájl név:
|
||||
unlocked = Új tartalom kinyitva!
|
||||
available = Új kutatás áll rendelkezésre!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
unlock.incampaign = < Oldd fel kampány módban a részletekért >
|
||||
campaign.select = Válassz kezdő kampányt!
|
||||
campaign.none = [lightgray]Válassz egy bolygót a kezdéshez.\nEzt bármikor megváltoztathatod.
|
||||
campaign.erekir = Újabb, csiszoltabb tartalom. Általában lineáris kampány.\n\nMagasabb minőségű mapok és élmények.
|
||||
campaign.serpulo = Régebbi tartalom. A klasszikus élmények. Nyíltabb végű.\n\nPotenciálisan kiegyensúlyozatlan mapok és kampány. Kevésbé csiszolt.
|
||||
completed = [accent]Kész
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree = Fejlődési fa
|
||||
techtree.select = Fejlődési fa kiválasztás
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Betöltés
|
||||
@@ -233,7 +238,7 @@ hosts.none = [lightgray]Nincs helyi játék!
|
||||
host.invalid = [scarlet]Nem sikerült csatlakozni.
|
||||
|
||||
servers.local = Helyi Szerverek
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.local.steam = Nyitott játékok és helyi szerverek
|
||||
servers.remote = Távoli Szerverek
|
||||
servers.global = Közösségi szerverek
|
||||
|
||||
@@ -249,8 +254,8 @@ trace.ip = IP: [accent]{0}
|
||||
trace.id = Azonosító: [accent]{0}
|
||||
trace.mobile = Mobil kliens: [accent]{0}
|
||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||
trace.times.joined = Times Joined: [accent]{0}
|
||||
trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||
server.bans = Tiltások
|
||||
server.bans.none = Nincsenek tiltott játékosok!
|
||||
@@ -286,6 +291,7 @@ server.invalidport = Érvénytelen port!
|
||||
server.error = [crimson]Nem sikerült megnyitni a szervert.
|
||||
save.new = Új mentés
|
||||
save.overwrite = Biztosan felülírod\nezt a mentést?
|
||||
save.nocampaign = Nem lehet importálni különálló kampány mentés fájlokat.
|
||||
overwrite = Felülírás
|
||||
save.none = Nem található mentés!
|
||||
savefail = Nem sikerült menteni!
|
||||
@@ -306,7 +312,7 @@ save.corrupted = Érvénytelen fájl!
|
||||
empty = <üres>
|
||||
on = Be
|
||||
off = Ki
|
||||
save.search = Search saved games...
|
||||
save.search = Keresés a mentett játékok között...
|
||||
save.autosave = Automatikus mentés: {0}
|
||||
save.map = Térkép: {0}
|
||||
save.wave = Hullám: {0}
|
||||
@@ -322,17 +328,18 @@ ok = OK
|
||||
open = Megnyitás
|
||||
customize = Szabályok módosítása
|
||||
cancel = Mégse
|
||||
command = Command
|
||||
command.mine = Mine
|
||||
command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command = Parancs
|
||||
command.mine = Bányászás
|
||||
command.repair = Javítás
|
||||
command.rebuild = Újraépítés
|
||||
command.assist = Segítség játékosnak
|
||||
command.move = Mozgás
|
||||
command.boost = Boost-olás
|
||||
openlink = Link megnyitása
|
||||
copylink = Link másolása
|
||||
back = Vissza
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
objective = Map célja
|
||||
crash.export = Összeomlási napló exportálása
|
||||
crash.none = Nem található összeomlási napló.
|
||||
crash.exported = Összeomlási napló exportálva.
|
||||
@@ -344,7 +351,7 @@ data.invalid = Érvénytelen adatok.
|
||||
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
|
||||
quit.confirm = Biztos kilépsz?
|
||||
loading = [accent]Betöltés...
|
||||
downloading = [accent]Downloading...
|
||||
downloading = [accent]Letöltés...
|
||||
saving = [accent]Mentés...
|
||||
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
|
||||
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
|
||||
@@ -353,6 +360,8 @@ pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az ép
|
||||
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
|
||||
commandmode.name = [accent]Parancs mód
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]{0}. hullám
|
||||
wave.cap = [accent]{0}./{1} hullám
|
||||
wave.waiting = [lightgray]Következő hullám {0}
|
||||
@@ -382,17 +391,17 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
|
||||
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
||||
workshop.info = Item Infó
|
||||
changelog = Változtatási napló (opcionális):
|
||||
updatedesc = Overwrite Title & Description
|
||||
updatedesc = Cím és leírás felülírása
|
||||
eula = Steam EULA
|
||||
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
||||
publishing = [accent]Publikálás...
|
||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||
publish.error = Hiba az item publikálásakor: {0}
|
||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.planet = Bolygó:
|
||||
editor.sector = Szektor:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.cliffs = Falak sziklákká
|
||||
|
||||
editor.brush = Méret
|
||||
editor.openin = Megnyitás a szerkesztőben
|
||||
@@ -405,48 +414,51 @@ editor.nodescription = A mapnak rendelkeznie kell egy legalább 4 karakter hossz
|
||||
editor.waves = Hullámok:
|
||||
editor.rules = Szabályok:
|
||||
editor.generation = generálás:
|
||||
editor.objectives = Objectives
|
||||
editor.objectives = Célok
|
||||
editor.ingame = Szerkesztés játékban
|
||||
editor.playtest = Playtest
|
||||
editor.playtest = Teszt játékban
|
||||
editor.publish.workshop = Közzététel workshopon
|
||||
editor.newmap = Új Map
|
||||
editor.center = Ugrás középre
|
||||
editor.search = Search maps...
|
||||
editor.filters = Filter Maps
|
||||
editor.filters.mode = Gamemodes:
|
||||
editor.filters.type = Map Type:
|
||||
editor.filters.search = Search In:
|
||||
editor.filters.author = Author
|
||||
editor.filters.description = Description
|
||||
editor.shiftx = Shift X
|
||||
editor.shifty = Shift Y
|
||||
editor.search = Mapok keresése...
|
||||
editor.filters = Mapok szűrése
|
||||
editor.filters.mode = Játékmódok:
|
||||
editor.filters.type = Map típus:
|
||||
editor.filters.search = Keresés ebben:
|
||||
editor.filters.author = Készítő
|
||||
editor.filters.description = Leírás
|
||||
editor.shiftx = X eltolás
|
||||
editor.shifty = Y eltolás
|
||||
workshop = Workshop
|
||||
waves.title = Hullámok
|
||||
waves.remove = Eltávolítás
|
||||
waves.every = every
|
||||
waves.every = minden
|
||||
waves.waves = hullámonként
|
||||
waves.health = health: {0}%
|
||||
waves.health = élet: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = pajzs/hullám
|
||||
waves.to = -
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.spawn.all = <mind>
|
||||
waves.spawn.select = Kezdőhely kiválasztása
|
||||
waves.spawn.none = [scarlet]Nem lehet kezdőhelyet találni
|
||||
waves.max = max egységek
|
||||
waves.guardian = őrző
|
||||
waves.preview = Előnézet
|
||||
waves.edit = Szerksztés...
|
||||
waves.random = Random
|
||||
waves.copy = Másolás a vágólapra
|
||||
waves.load = Másolás a vágólapról
|
||||
waves.invalid = Nem lehet beilleszteni a vágólapról.
|
||||
waves.copied = Hullámok másolva.
|
||||
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
|
||||
waves.sort = Sort By
|
||||
waves.sort.reverse = Reverse Sort
|
||||
waves.sort = Rendezési szempont
|
||||
waves.sort.reverse = Rendezés visszafelé
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.sort.health = Élet
|
||||
waves.sort.type = Típus
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -458,10 +470,10 @@ wavemode.health = életpontok
|
||||
editor.default = [lightgray]<Alapbeállítás>
|
||||
details = Részletek...
|
||||
edit = Szerkesztés...
|
||||
variables = Vars
|
||||
variables = Változók
|
||||
editor.name = Név:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Egység megidézése
|
||||
editor.removeunit = Egység eltávolítása
|
||||
editor.teams = Csapatok
|
||||
editor.errorload = Hiba a fájl betöltése közben.
|
||||
editor.errorsave = Hiba a fájl mentése közben.
|
||||
@@ -472,12 +484,12 @@ editor.errorheader = Ez a map fájl vagy érvénytelen vagy sérült.
|
||||
editor.errorname = A Mapnak nincs neve. Mentést próbálsz betölteni?
|
||||
editor.update = Frissítés
|
||||
editor.randomize = Véletlenszerű
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.moveup = Mozgás fel
|
||||
editor.movedown = Mozgás le
|
||||
editor.copy = Másolás
|
||||
editor.apply = Alkalmazás
|
||||
editor.generate = Haladó funkciók
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.sectorgenerate = Szektor generálása
|
||||
editor.resize = Átméretezés
|
||||
editor.loadmap = Map betöltése
|
||||
editor.savemap = Mentés
|
||||
@@ -521,8 +533,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
toolmode.underliquid = Folyadékok alá
|
||||
toolmode.underliquid.description = Padlók folyadék blokkok alá rajzolása.
|
||||
|
||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||
filter.distort = Distort
|
||||
@@ -875,6 +887,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Fegyverek
|
||||
stat.bullet = Töltény
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Gyorsítás
|
||||
stat.range = Hatótáv
|
||||
stat.drilltier = Kitermelhető
|
||||
@@ -968,6 +981,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr
|
||||
bullet.incendiary = [stat]gyújtó
|
||||
bullet.homing = [stat]nyomkövető
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||
@@ -1081,8 +1096,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||
setting.showweather.name = Időjárás grafika megjelenítése
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
||||
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||
uiscale.reset = Az UI mérete megváltozott.\nAz "OK" gombbal megerősítheted ezt a méretet.\n[scarlet]Visszavonás és kilépés [accent] {0}[] másodperc múlva...
|
||||
uiscale.cancel = Mégse és Kilépés
|
||||
@@ -1134,8 +1149,8 @@ keybind.select.name = Kiválasztás/Lövés
|
||||
keybind.diagonal_placement.name = Átlós elhelyezés
|
||||
keybind.pick.name = Blokk másolása
|
||||
keybind.break_block.name = Blokk törlése
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Blokk választás törlése
|
||||
keybind.pickupCargo.name = Rakomány felvétele
|
||||
keybind.dropCargo.name = Rakomány lerakása
|
||||
@@ -1197,6 +1212,7 @@ rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Egység életpont szorzó
|
||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1208,6 +1224,7 @@ rules.buildcostmultiplier = Építési költség szorzó
|
||||
rules.buildspeedmultiplier = Építési sebesség szorzó
|
||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
||||
rules.unitammo = Egységeknek kell lövedék
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2187,6 +2204,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Nomor port tidak sah!
|
||||
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||
save.new = Simpanan Baru
|
||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Tindih
|
||||
save.none = Tidak ada simpanan!
|
||||
savefail = Gagal menyimpan permainan!
|
||||
@@ -329,6 +335,7 @@ command.repair = Perbaiki
|
||||
command.rebuild = Bangun Kembali
|
||||
command.assist = Bantu Pemain
|
||||
command.move = Maju
|
||||
command.boost = Boost
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
back = Kembali
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] untuk jeda membangun
|
||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||
enablebuilding = [scarlet][[{0}][] untuk mulai membangun
|
||||
showui = UI disembunyikan.\nTekan [accent][[{0}][] untuk menampilkan UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.cap = [accent]Gelombang {0}/{1}
|
||||
wave.waiting = [lightgray]Gelombang di {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = unit maks
|
||||
waves.guardian = Penjaga
|
||||
waves.preview = Pratinjau
|
||||
waves.edit = Sunting...
|
||||
waves.random = Random
|
||||
waves.copy = Salin ke Papan klip
|
||||
waves.load = Tempel dari Papan klip
|
||||
waves.invalid = Gelombang tidak valid di papan klip.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Urut Balik
|
||||
waves.sort.begin = Mulai
|
||||
waves.sort.health = Darah
|
||||
waves.sort.type = Tipe
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Sembunyikan Semua
|
||||
waves.units.show = Lihat Semua
|
||||
|
||||
@@ -886,6 +898,7 @@ stat.repairspeed = Kecepatan Memperbaiki
|
||||
stat.weapons = Senjata
|
||||
stat.bullet = Peluru
|
||||
stat.moduletier = Tingkatan Modul
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Tambahan Kecepatan
|
||||
stat.range = Jarak
|
||||
stat.drilltier = Sumber Daya yang Ditambang
|
||||
@@ -979,6 +992,8 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]menembus baju besi
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
||||
@@ -1092,8 +1107,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
||||
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
@@ -1145,8 +1160,8 @@ keybind.select.name = Pilih/Tembak
|
||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
keybind.pick.name = Memilih Blok
|
||||
keybind.break_block.name = Menghancurkan Blok
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Batal Memilih
|
||||
keybind.pickupCargo.name = Angkat Muatan
|
||||
keybind.dropCargo.name = Turunkan Muatan
|
||||
@@ -1208,6 +1223,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Penggandaan Darah Unit
|
||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||
rules.unitcap = Batas Unit Dasar
|
||||
@@ -1219,6 +1235,7 @@ rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (ubin)
|
||||
rules.unitammo = Unit Membutuhkan Amunisi
|
||||
rules.enemyteam = Tim Musuh
|
||||
@@ -2214,6 +2231,7 @@ lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menu
|
||||
lst.cutscene = Mengendalikan kamera pemain.
|
||||
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
|
||||
lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la
|
||||
mods.browser.latest = <Ultima versione>
|
||||
mods.browser.releases = Versioni
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Pagina delle versioni di mindustry
|
||||
mods.github.open-release = Pagina delle versioni di Mindustry
|
||||
mods.browser.sortdate = Ordinato per data
|
||||
mods.browser.sortstars = Ordinato per stelle
|
||||
|
||||
@@ -147,11 +147,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Errori di Contenuto
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
||||
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
|
||||
mod.nowdisabled = [scarlet]Alla mod '{0}' mancano delle dipendenze:[accent] {1}\n[lightgray]Queste mod devono essere scaricate prima.\nQuesta mod verrà disabilitata automaticamente.
|
||||
@@ -285,6 +290,7 @@ server.invalidport = Numero porta non valido!
|
||||
server.error = [scarlet]Errore nell'hosting del server.
|
||||
save.new = Nuovo Salvataggio
|
||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sovrascrivi
|
||||
save.none = Nessun salvataggio trovato!
|
||||
savefail = Salvataggio del gioco non riuscito!
|
||||
@@ -322,11 +328,12 @@ open = Apri
|
||||
customize = Personalizza
|
||||
cancel = Annulla
|
||||
command = Comando
|
||||
command.mine = Mine
|
||||
command.mine = Mina
|
||||
command.repair = Ripara
|
||||
command.rebuild = Ricostruisci
|
||||
command.assist = Aiuta giocatore
|
||||
command.move = Muovi
|
||||
command.boost = Boost
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
back = Indietro
|
||||
@@ -352,6 +359,8 @@ pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||
enablebuilding = [scarlet][[{0}][] per abilitare la costruzione
|
||||
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Ondata {0}
|
||||
wave.cap = [accent]Ondata {0}/{1}
|
||||
wave.waiting = [lightgray]Ondata tra {0}
|
||||
@@ -436,6 +445,7 @@ waves.max = numero massimo unità
|
||||
waves.guardian = Guardiano
|
||||
waves.preview = Anteprima
|
||||
waves.edit = Modifica...
|
||||
waves.random = Random
|
||||
waves.copy = Copia negli Appunti
|
||||
waves.load = Carica dagli Appunti
|
||||
waves.invalid = Ondate dagli appunti non valide.
|
||||
@@ -446,6 +456,8 @@ waves.sort.reverse = Inverti ordine
|
||||
waves.sort.begin = Inizia
|
||||
waves.sort.health = Salute
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
|
||||
@@ -753,8 +765,8 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Nome
|
||||
@@ -827,7 +839,7 @@ paused = [accent]< In Pausa >
|
||||
clear = Pulisci
|
||||
banned = [scarlet]Bandito
|
||||
unsupported.environment = [scarlet]Ambiente non supportato
|
||||
yes = Si
|
||||
yes = Sì
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [scarlet]Si è verificato un errore
|
||||
@@ -865,13 +877,14 @@ stat.poweruse = Consumo Energetico
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità Oggetti
|
||||
stat.memorycapacity = Capacità di Memoria
|
||||
stat.basepowergeneration = Generazione Minina di Energia
|
||||
stat.basepowergeneration = Generazione Minima di Energia
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.repairspeed = Velocità di riparazione
|
||||
stat.weapons = Armi
|
||||
stat.bullet = Proiettile
|
||||
stat.moduletier = Grado del modulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Potenziamento Velocità
|
||||
stat.range = Raggio
|
||||
stat.drilltier = Scavabili
|
||||
@@ -881,7 +894,7 @@ stat.maxunits = Unità Attive Massime
|
||||
stat.health = Salute
|
||||
stat.armor = Armatura
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Limite Consecutive
|
||||
stat.maxconsecutive = Limite Consecutivi
|
||||
stat.buildcost = Costo di Costruzione
|
||||
stat.inaccuracy = Inaccuratezza
|
||||
stat.shots = Colpi
|
||||
@@ -965,6 +978,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]perforazione alle armature
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||
@@ -972,9 +987,9 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||
bullet.infinitepierce = [stat]perforazione
|
||||
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
||||
bullet.healamount = [stat]{0}[lightgray] qquantità di cura
|
||||
bullet.healamount = [stat]{0}[lightgray] quantità di cura
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||
bullet.reload = [stat]{0}%[lightgray] ricarica
|
||||
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
||||
|
||||
unit.blocks = blocchi
|
||||
@@ -1007,13 +1022,13 @@ category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.function = Funzione
|
||||
category.optional = Miglioramenti Opzionali
|
||||
setting.skipcoreanimation.name = Salta il lancio del nucleo/Animazionw
|
||||
setting.skipcoreanimation.name = Salta il lancio del nucleo/Animazione
|
||||
setting.landscape.name = Visuale Orizontale
|
||||
setting.shadows.name = Ombre
|
||||
setting.blockreplace.name = Suggerimento Blocchi Automatico
|
||||
setting.linear.name = Filtro Lineare
|
||||
setting.hints.name = Suggerimenti
|
||||
setting.logichints.name = Suggerimenti
|
||||
setting.logichints.name = Suggerimenti sulla logica
|
||||
setting.backgroundpause.name = Metti in pausa quando in background
|
||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||
setting.doubletapmine.name = Doppio click per minare
|
||||
@@ -1039,7 +1054,7 @@ setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Impossibile
|
||||
setting.difficulty.name = Difficoltà:
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (bloom)
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
||||
setting.effects.name = Visualizza Effetti
|
||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||
@@ -1059,7 +1074,7 @@ setting.smoothcamera.name = Visuale fluida
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixellato
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
|
||||
setting.coreitems.name = Mostra Oggetti Nucleo
|
||||
setting.position.name = Mostra Posizione Giocatori
|
||||
setting.mouseposition.name = Mostra mouse
|
||||
setting.musicvol.name = Volume Musica
|
||||
@@ -1078,8 +1093,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||
setting.playerchat.name = Mostra Chat
|
||||
setting.showweather.name = Mostra grafica del meteo
|
||||
setting.hidedisplays.name = Nascondi display logici
|
||||
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
||||
public.confirm.really = Se vuoi giocare con gli amici, usa [green]Invita Amico[] Al posto di un [scarlet]server pubblico[]!\nSicuro di voler rendere [scarlet]pubblica[] la tua partita?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
|
||||
uiscale.cancel = Annulla ed Esci
|
||||
@@ -1131,8 +1146,8 @@ keybind.select.name = Seleziona/Spara
|
||||
keybind.diagonal_placement.name = Posiziona Diagonalmente
|
||||
keybind.pick.name = Scegli Blocco
|
||||
keybind.break_block.name = Rompi Blocco
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deseleziona
|
||||
keybind.pickupCargo.name = Raccogli Carico
|
||||
keybind.dropCargo.name = Rilascia Carico
|
||||
@@ -1149,9 +1164,9 @@ keybind.chat.name = Chat
|
||||
keybind.player_list.name = Lista dei Giocatori
|
||||
keybind.console.name = Console
|
||||
keybind.rotate.name = Ruota
|
||||
keybind.rotateplaced.name = Ruota Blocco Esistente (premuto)
|
||||
keybind.rotateplaced.name = Ruota Blocco Esistente (mantenere premuto)
|
||||
keybind.toggle_menus.name = Mostra/Nascondi Menu
|
||||
keybind.chat_history_prev.name = Scorri Chat vero l'alto
|
||||
keybind.chat_history_prev.name = Scorri Chat verso l'alto
|
||||
keybind.chat_history_next.name = Scorri Chat verso il basso
|
||||
keybind.chat_scroll.name = Scorri Chat
|
||||
keybind.chat_mode.name = Cambia modalità chat
|
||||
@@ -1180,8 +1195,8 @@ rules.wavesending = Wave Sending
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Dimensione squadra minima
|
||||
rules.rtsmaxsquadsize = Dimensione squadra massima
|
||||
rules.rtsminsquadsize = Dimensione minima squadra
|
||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
|
||||
rules.corecapture = Cattura nucleo alla distruzione
|
||||
@@ -1194,6 +1209,7 @@ rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Moltiplicatore energia solare
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1205,6 +1221,7 @@ rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
||||
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
||||
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
||||
rules.unitammo = Unità Richiedono Munizioni
|
||||
rules.enemyteam = Squadra avversaria
|
||||
@@ -1402,7 +1419,7 @@ block.dirt.name = Terra
|
||||
block.dirt-wall.name = Muro di Terra
|
||||
block.mud.name = Fango
|
||||
block.white-tree-dead.name = Albero Bianco Morto
|
||||
block.white-tree.name = Albero Morto
|
||||
block.white-tree.name = Albero Bianco
|
||||
block.spore-cluster.name = Agglomerato di Spore
|
||||
block.metal-floor.name = Pavimento Metallico 1
|
||||
block.metal-floor-2.name = Pavimento Metallico 2
|
||||
@@ -1536,7 +1553,7 @@ block.segment.name = Segmentatore
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
block.air-factory.name = Fabbrica Aerea
|
||||
block.naval-factory.name = Fabbrica Navale
|
||||
block.additive-reconstructor.name = Ricostruttore Adattivo
|
||||
block.additive-reconstructor.name = Ricostruttore Additivo
|
||||
block.multiplicative-reconstructor.name = Ricostruttore Moltiplicativo
|
||||
block.exponential-reconstructor.name = Ricostruttore Esponenziale
|
||||
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
|
||||
@@ -2131,31 +2148,31 @@ unit.omura.description = Utilizza un bullone sparatato grazie a due binari a sco
|
||||
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
|
||||
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
|
||||
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
|
||||
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
unit.retusa.description = Lancia siluri di puntamento contro i nemici vicini. Ripara le unità alleate.
|
||||
unit.oxynoe.description = Spara flussi di fiamme che riparano le strutture ai nemici vicini. Bersaglia i proiettili nemici nelle vicinanze con una torretta di difesa.
|
||||
unit.cyerce.description = Spara missili a grappolo contro i nemici. Ripara le unità alleate.
|
||||
unit.aegires.description = Scuote tutte le unità e le strutture nemiche che entrano nel suo campo energetico. Ripara tutti gli alleati.
|
||||
unit.navanax.description = Spara proiettili EMP esplosivi, infliggendo danni significativi alle reti elettriche nemiche e riparando le strutture alleate. Scioglie i nemici vicini con 4 torrette laser autonome.
|
||||
unit.stell.description = Spara proiettili standard contro i bersagli nemici.
|
||||
unit.locus.description = Spara proiettili alternati contro i bersagli nemici.
|
||||
unit.precept.description = Spara proiettili a grappolo perforanti contro i bersagli nemici.
|
||||
unit.vanquish.description = Spara grandi proiettili perforanti contro i bersagli nemici.
|
||||
unit.conquer.description = Spara grandi cascate di proiettili perforanti contro i bersagli nemici.
|
||||
unit.merui.description = Spara con l'artiglieria a lungo raggio contro bersagli terrestri nemici. Può superare la maggior parte dei terreni.
|
||||
unit.cleroi.description = Spara proiettili doppi contro i bersagli nemici. Bersaglia i proiettili nemici con le torrette di difesa. Può superare la maggior parte dei terreni.
|
||||
unit.anthicus.description = Spara missili a lunga gittata contro i bersagli nemici. Può superare la maggior parte dei terreni.
|
||||
unit.tecta.description = Spara missili al plasma a puntamento interno contro i bersagli nemici. Si protegge con uno scudo direzionale. Può superare la maggior parte dei terreni.
|
||||
unit.collaris.description = Spara con l'artiglieria a frammentazione a lungo raggio contro gli obiettivi nemici. Può superare la maggior parte dei terreni.
|
||||
unit.elude.description = Spara coppie di proiettili di puntamento contro i bersagli nemici. Può galleggiare su corpi liquidi.
|
||||
unit.avert.description = Spara coppie di proiettili a spirale contro i bersagli nemici.
|
||||
unit.obviate.description = Spara coppie di fulmini a spirale contro i bersagli nemici.
|
||||
unit.quell.description = Spara missili di puntamento a lungo raggio contro gli obiettivi nemici. Sopprime i blocchi di riparazione delle strutture nemiche.
|
||||
unit.disrupt.description = Spara missili di soppressione a lungo raggio contro gli obiettivi nemici. Sopprime i blocchi di riparazione delle strutture nemiche.
|
||||
unit.evoke.description = Costruisce strutture per difendere il nucleo del Bastione. Ripara le strutture con un raggio.
|
||||
unit.incite.description = Costruisce strutture per difendere il nucleo della Cittadella. Ripara le strutture con un raggio.
|
||||
unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acropoli. Ripara le strutture con le travi.
|
||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
@@ -2189,6 +2206,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]호환되지 않음
|
||||
mod.blacklisted = [red]지원하지 않음
|
||||
mod.unmetdependencies = [red]충촉되지 않은 종속성
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.circulardependencies = [red]순환 의존성
|
||||
mod.incompletedependencies = [red]불완전한 의존성
|
||||
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
|
||||
mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지 않습니다. 반드시 작성자가 업데이트해야 하고, [accent]mod.json[] 파일에 [accent]최소게임버전: 136[]을 추가해야 합니다.
|
||||
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
|
||||
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
|
||||
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
|
||||
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
|
||||
mod.incompletedependencies.details = 잘못되었거나 누락한 종속성으로 인해 이 모드를 불러올 수 없습니다: {0}.
|
||||
mod.requiresversion = 필요한 게임 버전: [red]{0}
|
||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
|
||||
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
|
||||
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = 잘못된 포트 번호입니다!
|
||||
server.error = [scarlet]서버 호스팅 오류
|
||||
save.new = 새로 저장
|
||||
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
|
||||
save.nocampaign = 캠페인의 개별 저장 파일을 가져올 수 없습니다.
|
||||
overwrite = 덮어쓰기
|
||||
save.none = 저장된 파일을 찾을 수 없습니다!
|
||||
savefail = 게임을 저장하지 못했습니다!
|
||||
@@ -329,6 +335,7 @@ command.repair = 수리
|
||||
command.rebuild = 재건
|
||||
command.assist = 플레이어 지원
|
||||
command.move = 이동
|
||||
command.boost = 비행
|
||||
openlink = 링크 열기
|
||||
copylink = 링크 복사
|
||||
back = 뒤로가기
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] 키를 눌러 건설을 일시중지
|
||||
resumebuilding = [scarlet][[{0}][] 키를 눌러 건설을 재개
|
||||
enablebuilding = [scarlet][[{0}][] 키를 눌러 건설을 활성
|
||||
showui = UI가 숨겨졌습니다. [accent][[{0}][] 키를 눌러 UI를 활성화하세요.
|
||||
commandmode.name = [accent]명령 모드
|
||||
commandmode.nounits = [기체 없음]
|
||||
wave = [accent]{0}단계
|
||||
wave.cap = [accent]단계 {0}/{1}
|
||||
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||
@@ -402,9 +411,9 @@ editor.mapinfo = 맵 정보
|
||||
editor.author = 제작자:
|
||||
editor.description = 설명:
|
||||
editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||
editor.waves = 단계:
|
||||
editor.rules = 규칙:
|
||||
editor.generation = 지형 생성:
|
||||
editor.waves = 단계
|
||||
editor.rules = 규칙
|
||||
editor.generation = 지형 생성
|
||||
editor.objectives = 목표
|
||||
editor.ingame = 인게임 편집
|
||||
editor.playtest = 맵 테스트
|
||||
@@ -437,6 +446,7 @@ waves.max = 기까지
|
||||
waves.guardian = 수호자
|
||||
waves.preview = 미리보기
|
||||
waves.edit = 편집
|
||||
waves.random = 무작위
|
||||
waves.copy = 클립보드로 복사하기
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||
@@ -447,6 +457,8 @@ waves.sort.reverse = 정렬 뒤집기
|
||||
waves.sort.begin = 시작 단계
|
||||
waves.sort.health = 체력
|
||||
waves.sort.type = 기체 유형
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = 모두 숨기기
|
||||
waves.units.show = 모두 보이기
|
||||
|
||||
@@ -695,7 +707,7 @@ sectors.enemybase = [scarlet]적 기지[]
|
||||
sectors.vulnerable = [scarlet]취약함[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[]
|
||||
sectors.underattack.nodamage = [scarlet]점령되지 않음
|
||||
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
|
||||
sectors.survives = [accent]{0} 단계 버팀[]
|
||||
sectors.go = 진입
|
||||
sector.abandon = 포기
|
||||
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
|
||||
@@ -785,15 +797,15 @@ sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고
|
||||
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||
sector.marsh.description = 이 지역은 아르키사이트가 풍부하지만 분출구의 수는 한정적입니다.\n[accent]화학적 연소실[]을 건설하여 전력을 생산하시오.
|
||||
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
|
||||
sector.peaks.description = 이 지역의 산악 지형은 대부분의 기체를 무용지물로 만들었습니다. 비행 가능한 기체가 필요합니다.\n적의 방공망에 유의하십시오. 일부 시설은 지원 건물을 공격하여 무력화시킬 수 있습니다.
|
||||
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
sector.caldera-erekir.description = 이 지역에서 탐지된 자원은 여러 섬에 분산되어 있습니다 .\n드론을 기반으로 한 운송수단을 연구하고 활용하시오.
|
||||
sector.stronghold.description = 이 지역의 대규모 적 야영지에는 적들이 지키고 있는 상당한 양의 [accent]토륨[] 매장지가 있습니다.\n더 높은 등급의 기체와 포탑을 연구할 때 사용합니다.
|
||||
sector.crevice.description = 적들은 이 지역에서 당신의 기지를 제거하기 위해 맹렬한 공격부대를 보낼 것입니다.\n[accent]탄화물[]과 [accent]열분해 발전기[]를 연구하는 것은 살아남기 위해 반드시 필요합니다.
|
||||
sector.siege.description = 이 지역은 두 갈래의 공격을 강요하는 두 개의 평행 협곡이 특징입니다.\n더 강력한 전차 기체를 만들기 위한 능력을 얻기 위해 [accent]시아노겐[]을 연구하시오.\n주의: 적의 장거리 발사체가 감지되었습니다. 미사일은 충돌 전에 격추될 수 있습니다.
|
||||
sector.crossroads.description = 이 지역의 적 기지는 다양한 지형에 설치되어 있습니다. 적응하기 위해 다양한 기체를 연구하시오.\n또한, 일부 기지는 보호막으로 보호되고 있습니다. 그들이 어떻게 전력을 공급받는지 알아보시오.
|
||||
sector.karst.description = 이 지역은 자원이 풍부하지만, 새로운 코어가 착륙하면 적에게 공격을 받을 것입니다.\n자원의 이점을 활용하고 [accent]메타[]를 연구하시오.
|
||||
sector.origin.description = 상당한 적이 존재하는 마지막 지역입니다.\n가능한 연구 기회가 남아 있지 않습니다. 오직 모든 적의 코어를 파괴하는 데만 집중하십시오.
|
||||
|
||||
status.burning.name = 발화
|
||||
status.freezing.name = 빙결
|
||||
@@ -878,6 +890,7 @@ stat.repairspeed = 수리 속도
|
||||
stat.weapons = 무기
|
||||
stat.bullet = 탄환
|
||||
stat.moduletier = 모듈 등급
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = 속도 증가
|
||||
stat.range = 사거리
|
||||
stat.drilltier = 채굴 가능
|
||||
@@ -971,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
||||
bullet.incendiary = [stat]방화[]
|
||||
bullet.homing = [stat]유도[]
|
||||
bullet.armorpierce = [stat]방어 관통
|
||||
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
|
||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||
@@ -1084,8 +1099,8 @@ setting.bridgeopacity.name = 터널 투명도
|
||||
setting.playerchat.name = 채팅 말풍선 표시
|
||||
setting.showweather.name = 날씨 그래픽 표시
|
||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
|
||||
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
|
||||
steam.friendsonly = 친구 전용
|
||||
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 저장하세요.\n[accent] {0}[][scarlet]초 후에 예전 설정으로 되돌리고 게임을 종료합니다...
|
||||
uiscale.cancel = 취소 후 나가기
|
||||
@@ -1137,8 +1152,8 @@ keybind.select.name = 선택/공격
|
||||
keybind.diagonal_placement.name = 대각선 설치
|
||||
keybind.pick.name = 블록 선택
|
||||
keybind.break_block.name = 블록 파괴
|
||||
keybind.select_all_units = 전체 기체 선택
|
||||
keybind.select_all_unit_factories = 전체 기체 공장 선택
|
||||
keybind.select_all_units.name = 전체 기체 선택
|
||||
keybind.select_all_unit_factories.name = 전체 기체 공장 선택
|
||||
keybind.deselect.name = 선택해제
|
||||
keybind.pickupCargo.name = 화물 집기
|
||||
keybind.dropCargo.name = 화물 내려놓기
|
||||
@@ -1200,6 +1215,7 @@ rules.unitbuildspeedmultiplier = 기체 생산속도 배수
|
||||
rules.unitcostmultiplier = 기체 비용 배수
|
||||
rules.unithealthmultiplier = 기체 체력 배수
|
||||
rules.unitdamagemultiplier = 기체 피해량 배수
|
||||
rules.unitcrashdamagemultiplier = 기체 파손 피해량 배수
|
||||
rules.solarmultiplier = 태양광 전력 배수
|
||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||
rules.unitcap = 기본 기체 제한
|
||||
@@ -1211,9 +1227,10 @@ rules.buildcostmultiplier = 건설 비용 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.deconstructrefundmultiplier = 철거 환불 배수
|
||||
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||
rules.unitammo = 기체 탄약 필요
|
||||
rules.enemyteam = 상대 팀
|
||||
rules.enemyteam = 적 팀
|
||||
rules.playerteam = 플레이어 팀
|
||||
rules.title.waves = 단계
|
||||
rules.title.resourcesbuilding = 자원 & 건물
|
||||
@@ -1226,9 +1243,9 @@ rules.title.planet = 행성
|
||||
rules.lighting = 조명 표시
|
||||
rules.fog = 전장의 안개
|
||||
rules.fire = 방화 허용
|
||||
rules.anyenv = <상관없음>
|
||||
rules.anyenv = <모두>
|
||||
rules.explosions = 블록/기체 폭발 피해
|
||||
rules.ambientlight = 자연 조명 표시
|
||||
rules.ambientlight = 주변광
|
||||
rules.weather = 날씨 추가
|
||||
rules.weather.frequency = 빈도:
|
||||
rules.weather.always = 항상
|
||||
@@ -1451,7 +1468,7 @@ block.sorter.name = 필터
|
||||
block.inverted-sorter.name = 반전 필터
|
||||
block.message.name = 메모 블록
|
||||
block.reinforced-message.name = 보강된 메모 블록
|
||||
block.world-message.name = 세계 메모 블록
|
||||
block.world-message.name = 월드 메모 블록
|
||||
block.illuminator.name = 조명
|
||||
block.overflow-gate.name = 포화 필터
|
||||
block.underflow-gate.name = 불포화 필터
|
||||
@@ -1705,7 +1722,7 @@ block.payload-mass-driver.name = 화물 매스 드라이버
|
||||
block.small-deconstructor.name = 소형 화물 분해기
|
||||
block.canvas.name = 도화지
|
||||
block.world-processor.name = 월드 프로세서
|
||||
block.world-cell.name = 세계 셀
|
||||
block.world-cell.name = 월드 셀
|
||||
block.tank-fabricator.name = 전차 조립기
|
||||
block.mech-fabricator.name = 기계 조립기
|
||||
block.ship-fabricator.name = 함선 조립기
|
||||
@@ -1769,8 +1786,8 @@ hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업
|
||||
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
|
||||
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
|
||||
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
|
||||
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
hint.factoryControl = 기체 공장의 [accent]출력 목적지[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
hint.factoryControl.mobile = 기체 공장의 [accent]출력 목적지[]를 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
|
||||
gz.mine = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.mine.mobile = 주변 바닥에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||
gz.research = \ue875 연구 기록을 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 오른쪽 아래에 있는 메뉴에서 선택하세요.\n구리조각 위를 눌러서 배치합니다.
|
||||
@@ -2106,10 +2123,10 @@ unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사
|
||||
unit.fortress.description = 지상 목표물을 향해 장거리 포탄을 발사합니다.
|
||||
unit.scepter.description = 주변의 모든 적을 향해 장전된 탄환을 일제히 발사합니다.
|
||||
unit.reign.description = 주변의 모든 적을 향해 거대한 관통 탄환을 일제히 발사합니다.
|
||||
unit.nova.description = 적에게 피해를 주고, 아군 구조물을 수리하는 레이저 볼트를 발사합니다. 비행할 수 있습니다.
|
||||
unit.pulsar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 전격을 발사합니다. 비행할 수 있습니다.
|
||||
unit.quasar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 관통 레이저 빔을 발사합니다. 비행할 수 있습니다. 역장을 가지고 있습니다.
|
||||
unit.vela.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 지속적인 레이저 빔을 발사합니다. 비행할 수 있습니다.
|
||||
unit.nova.description = 적에게 피해를 주고, 아군 구조물을 수리하는 레이저 볼트를 발사합니다. 이륙할 수 있습니다.
|
||||
unit.pulsar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 전격을 발사합니다. 이륙할 수 있습니다.
|
||||
unit.quasar.description = 적에게 피해를 주고, 아군 구조물을 수리하는 관통 레이저 빔을 발사합니다. 이륙할 수 있습니다. 역장을 가지고 있습니다.
|
||||
unit.vela.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 지속적인 레이저 빔을 발사합니다. 이륙할 수 있습니다.
|
||||
unit.corvus.description = 적에게 피해를 주고, 아군 구조물을 수리하는 거대한 레이저 블레스트를 발사합니다. 대부분의 지형 위를 밟을 수 있습니다.
|
||||
unit.crawler.description = 적을 향해 달려가 자폭하며, 큰 폭발을 일으킵니다.
|
||||
unit.atrax.description = 지상 목표물을 향해 광재 구체를 발사합니다. 대부분의 지형 위를 밟을 수 있습니다.
|
||||
@@ -2193,6 +2210,7 @@ lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시\n이
|
||||
lst.cutscene = 플레이어 카메라 조작
|
||||
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
|
||||
lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
||||
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
||||
|
||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Įvyko klaida kraunant turinį.
|
||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Negaliams prievado numeris!
|
||||
server.error = [crimson]Įvyko klaida.
|
||||
save.new = Naujas Išsaugojimas
|
||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Perrašyti
|
||||
save.none = Nerasta jokių išsaugojimų!
|
||||
savefail = Nepavyko išsaugoti žaidimo!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Atidaryti Nuorodą
|
||||
copylink = Kopijuoti Nuorodą
|
||||
back = Sugrįžti
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Banga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Banga po {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Apžiūra
|
||||
waves.edit = Redaguoti...
|
||||
waves.random = Random
|
||||
waves.copy = Kopijuoti į iškarpinę
|
||||
waves.load = Užkrauti iš iškarpinės
|
||||
waves.invalid = Klaidingos bangos iš iškarpinės.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Greičio Padidėjimas
|
||||
stat.range = Atstumas
|
||||
stat.drilltier = Gręžiama
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
|
||||
uiscale.cancel = Atšaukti ir Išeiti
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Pasirinkti/Šauti
|
||||
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
||||
keybind.pick.name = Pasirinkti Bloką
|
||||
keybind.break_block.name = Išgriauti Bloką
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Panaikinti Pasirinkimą
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Vervang
|
||||
save.none = Geen saves gevonden!
|
||||
savefail = Opslaan mislukt!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Open Link
|
||||
copylink = Kopiëer Link
|
||||
back = Terug
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Golf {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Golf in {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Niekompatybilne
|
||||
mod.blacklisted = [red]Niewspierane
|
||||
mod.unmetdependencies = [red]Niespełnione Zależnośći
|
||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
|
||||
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
|
||||
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
||||
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Nieprawidłowy numer portu.
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||
save.new = Nowy zapis
|
||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Nadpisz
|
||||
save.none = Nie znaleziono zapisów gry!
|
||||
savefail = Nie udało się zapisać gry!
|
||||
@@ -329,6 +335,7 @@ command.repair = Naprawiaj
|
||||
command.rebuild = Odbudowywuj
|
||||
command.assist = Asystuj Graczowi
|
||||
command.move = Przemieść
|
||||
command.boost = Boost
|
||||
openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
back = Wróć
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||
enablebuilding = [scarlet][[{0}][] wznów budowę
|
||||
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Fala {0}
|
||||
wave.cap = [accent]Fala {0}/{1}
|
||||
wave.waiting = [lightgray]Fala za {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = maks. jednostek
|
||||
waves.guardian = Strażnik
|
||||
waves.preview = Podgląd
|
||||
waves.edit = Edytuj...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiuj Do Schowka
|
||||
waves.load = Załaduj Ze Schowka
|
||||
waves.invalid = Nieprawidłowe fale w schowku.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Odwrotne Sortowanie
|
||||
waves.sort.begin = Rozpocznij
|
||||
waves.sort.health = Zdrowie
|
||||
waves.sort.type = Typ
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Schowaj Wszystkie
|
||||
waves.units.show = Pokaż Wszystkie
|
||||
|
||||
@@ -876,6 +888,7 @@ stat.repairspeed = Prędkość napraw
|
||||
stat.weapons = Bronie
|
||||
stat.bullet = Pocisk
|
||||
stat.moduletier = Stopień Modułu
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Zwiększenie prędkości
|
||||
stat.range = Zasięg
|
||||
stat.drilltier = Co może wykopać
|
||||
@@ -969,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.armorpierce = [stat]przebijający pancerz
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||
@@ -1082,8 +1097,8 @@ setting.bridgeopacity.name = Przezroczystość mostów
|
||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||
setting.showweather.name = Pokaż pogodę
|
||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
||||
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
|
||||
uiscale.cancel = Anuluj i wyjdź
|
||||
@@ -1135,8 +1150,8 @@ keybind.select.name = Zaznacz
|
||||
keybind.diagonal_placement.name = Budowa po skosie
|
||||
keybind.pick.name = Wybierz Blok
|
||||
keybind.break_block.name = Zniszcz Blok
|
||||
keybind.select_all_units = Wybierz Wszystkie Jednostki
|
||||
keybind.select_all_unit_factories = Wybierz Wszystkie Fabryki Jednostek
|
||||
keybind.select_all_units.name = Wybierz Wszystkie Jednostki
|
||||
keybind.select_all_unit_factories.name = Wybierz Wszystkie Fabryki Jednostek
|
||||
keybind.deselect.name = Odznacz
|
||||
keybind.pickupCargo.name = Podnieś Ładunek
|
||||
keybind.dropCargo.name = Opuść Ładunek
|
||||
@@ -1198,6 +1213,7 @@ rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||
rules.unitcap = Podstawowy limit jednostek
|
||||
@@ -1209,6 +1225,7 @@ rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
||||
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
|
||||
rules.unitammo = Jednostki Potrzebują Amunicji
|
||||
rules.enemyteam = Drużyna Wroga
|
||||
@@ -1522,7 +1539,7 @@ block.rotary-pump.name = Wirowa Pompa
|
||||
block.thorium-reactor.name = Reaktor Torowy
|
||||
block.mass-driver.name = Katapulta Masy
|
||||
block.blast-drill.name = Wybuchowe Wiertło
|
||||
block.impulse-pump.name = Impulsywna Pompa
|
||||
block.impulse-pump.name = Impulsowa Pompa
|
||||
block.thermal-generator.name = Generator Termalny
|
||||
block.surge-smelter.name = Piec Mieszający
|
||||
block.mender.name = Naprawiacz
|
||||
@@ -2211,6 +2228,7 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek
|
||||
lst.cutscene = Manipuluj kamerą gracza.
|
||||
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
|
||||
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Numero de port inválido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo save
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Sobrescrever
|
||||
save.none = Nenhum save encontrado!
|
||||
savefail = Falha ao salvar jogo!
|
||||
@@ -329,6 +335,7 @@ command.repair = Reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Assist Player
|
||||
command.move = Mover
|
||||
command.boost = Boost
|
||||
openlink = Abrir Link
|
||||
copylink = Copiar link
|
||||
back = Voltar
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] para parar a construção
|
||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Horda {0}/{1}
|
||||
wave.waiting = Proxima horda em {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = quantidade máxima
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
waves.edit = Editar...
|
||||
waves.random = Random
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Inverter ordem
|
||||
waves.sort.begin = Começar
|
||||
waves.sort.health = Vida
|
||||
waves.sort.type = Tipo
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Esconder tudo
|
||||
waves.units.show = Mostrar tudo
|
||||
|
||||
@@ -886,6 +898,7 @@ stat.repairspeed = Taxa de Reparo
|
||||
stat.weapons = Armas
|
||||
stat.bullet = Projétil
|
||||
stat.moduletier = Tier do Módulo
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Brocas
|
||||
@@ -980,6 +993,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]pentração de armadura
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||
@@ -1093,8 +1108,8 @@ setting.bridgeopacity.name = Opacidade da ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Ocultar Displays de Lógicos
|
||||
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
|
||||
public.confirm.really = Se você quer jogar com amigos, use [green]Convidar Amigos[] ao invés de um [scarlet]Server Público[]!\nTem certeza que quer tornar seu jogo[scarlet]público[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
||||
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
|
||||
uiscale.cancel = Cancelar e sair
|
||||
@@ -1146,8 +1161,8 @@ keybind.select.name = Selecionar
|
||||
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Desmarcar
|
||||
keybind.pickupCargo.name = Pegar Carga
|
||||
keybind.dropCargo.name = Soltar Carga
|
||||
@@ -1209,6 +1224,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||
rules.unitcap = Capacidade base da Unidade
|
||||
@@ -1220,6 +1236,7 @@ rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.unitammo = Unidades requerem munição
|
||||
rules.enemyteam = Time Inimigo
|
||||
@@ -2209,6 +2226,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desative os mods afetados ou corrija os erros antes de jogar.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' está faltando dependências:[accent] {1}\n[lightgray]Esses mods precisam ser baixados primeiro. NEste mod será automaticamente desativado
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Numero de porta invalido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo gravamento
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Gravar sobre
|
||||
save.none = Nenhum gravamento encontrado!
|
||||
savefail = Falha ao gravar jogo!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Abrir Ligação
|
||||
copylink = Copiar ligação
|
||||
back = Voltar
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] para pausar construção
|
||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Horda em {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Pré visualizar
|
||||
waves.edit = Editar...
|
||||
waves.random = Random
|
||||
waves.copy = Copiar para área de transferência
|
||||
waves.load = Carregar da área de transferência
|
||||
waves.invalid = Hordas inválidas na área de transferência.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Furáveis
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancelar e sair
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Selecionar
|
||||
keybind.diagonal_placement.name = Colocação diagonal
|
||||
keybind.pick.name = Pegar bloco
|
||||
keybind.break_block.name = Quebrar bloco
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselecionar
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de uni
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = hordas esperam inimigos
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
||||
mod.nowdisabled = [scarlet]Modul '{0}' are dependențe lipsă:[accent] {1}\n[lightgray]Mai întâi trebuie să descarci aceste moduri.\nAcest mod va fi dezactivat automat.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Număr de port invalid!
|
||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||
save.new = Nouă Salvare
|
||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Scrie peste
|
||||
save.none = Nu s-au găsit salvări!
|
||||
savefail = Salvarea jocului a eșuat!
|
||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Deschide Linkul
|
||||
copylink = Copiază Linkul
|
||||
back = Înapoi
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||
enablebuilding = [scarlet][[{0}][] pt a construi
|
||||
showui = Interfață ascunsă.\nApasă [accent][[{0}][] pt a vedea interfața.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Valul {0}
|
||||
wave.cap = [accent]Valul {0}/{1}
|
||||
wave.waiting = [lightgray]Val în {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = unități maxime
|
||||
waves.guardian = Gardian
|
||||
waves.preview = Previzualizare
|
||||
waves.edit = Editează...
|
||||
waves.random = Random
|
||||
waves.copy = Copiază în Clipboard
|
||||
waves.load = Încarcă din Clipboard
|
||||
waves.invalid = Valuri invalide în clipboard.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Inversează Sortarea
|
||||
waves.sort.begin = Început
|
||||
waves.sort.health = Viață
|
||||
waves.sort.type = Tip
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
|
||||
@@ -878,6 +890,7 @@ stat.repairspeed = Viteză Reparare
|
||||
stat.weapons = Arme
|
||||
stat.bullet = Glonț
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
@@ -971,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
@@ -1084,8 +1099,8 @@ setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.showweather.name = Vezi Vremea
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
|
||||
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
|
||||
uiscale.cancel = Anulare și ieșire
|
||||
@@ -1137,8 +1152,8 @@ keybind.select.name = Selectează/Trage
|
||||
keybind.diagonal_placement.name = Plasare Diagonală
|
||||
keybind.pick.name = Ia Bloc
|
||||
keybind.break_block.name = Distruge Bloc
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselectează
|
||||
keybind.pickupCargo.name = Ridică Încărcătura
|
||||
keybind.dropCargo.name = Aruncă Încărcătura
|
||||
@@ -1200,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităț
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitcap = Limita de Bază a Unităților
|
||||
@@ -1211,6 +1227,7 @@ rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
|
||||
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
|
||||
rules.waitForWaveToEnd = Valurile Așteaptă Inamicii
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Raza Zonei de Lansare:[lightgray] (pătrate)
|
||||
rules.unitammo = Unitățile Necesită Muniție
|
||||
rules.enemyteam = Echipa Inamică
|
||||
@@ -2194,6 +2211,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||
|
||||
|
||||
@@ -149,11 +149,17 @@ mod.incompatiblemod = [red]Несовместимый
|
||||
mod.blacklisted = [red]Неподдерживаемый
|
||||
mod.unmetdependencies = [red]Не найдены зависимости
|
||||
mod.erroredcontent = [scarlet]Ошибки содержимого
|
||||
mod.circulardependencies = [red]Цикличные зависимости
|
||||
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
|
||||
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
|
||||
mod.outdatedv7.details = Этот мод несовместим с последней версией игры. Автор должен обновить его и добавить [accent]minGameVersion: 136[] в файл [accent]mod.json[].
|
||||
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
|
||||
mod.missingdependencies.details = Для этого мода отсутствуют зависимости: {0}
|
||||
mod.erroredcontent.details = Этот мод вызвал ошибки при загрузке. Попросите автора мода исправить их.
|
||||
mod.circulardependencies.details = Этот мод имеет зависимости, которые зависят друг от друга.
|
||||
mod.incompletedependencies.details = Этот мод не может быть загружен из-за недопустимых или отсутствующих зависимостей: {0}.
|
||||
|
||||
mod.requiresversion = Требуется версия игры: [red]{0}
|
||||
mod.errors = Ошибки были вызваны загружаемым содержимым.
|
||||
mod.noerrorplay = [scarlet]У Вас есть модификации с ошибками.[] Выключите проблемные модификации или исправьте ошибки перед игрой.
|
||||
mod.nowdisabled = [scarlet]Модификации '{0}' требуются родительские модификации:[accent] {1}\n[lightgray]Сначала нужно загрузить их.\nЭта модификация будет автоматически отключена.
|
||||
@@ -286,6 +292,7 @@ server.invalidport = Неверный номер порта!
|
||||
server.error = [scarlet]Ошибка создания сервера.
|
||||
save.new = Новое сохранение
|
||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||
save.nocampaign = Отдельные сохранения из кампании не могут быть импортированы.
|
||||
overwrite = Перезаписать
|
||||
save.none = Сохранения не найдены!
|
||||
savefail = Не удалось сохранить игру!
|
||||
@@ -328,6 +335,7 @@ command.repair = Ремонтировать
|
||||
command.rebuild = Восстанавливать
|
||||
command.assist = Помогать игроку
|
||||
command.move = Двигаться
|
||||
command.boost = Лететь
|
||||
openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
@@ -353,6 +361,8 @@ pausebuilding = [accent][[{0}][] для приостановки строите
|
||||
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
||||
enablebuilding = [scarlet][[{0}][] для включения строительства
|
||||
showui = Интерфейс скрыт.\nНажмите [accent][[{0}][] для отображения интерфейса.
|
||||
commandmode.name = [accent]Режим командования
|
||||
commandmode.nounits = [нет единиц]
|
||||
wave = [accent]Волна {0}
|
||||
wave.cap = [accent]Волна {0}/{1}
|
||||
wave.waiting = [lightgray]Волна через {0}
|
||||
@@ -372,9 +382,9 @@ custom = Пользовательская
|
||||
builtin = Встроенная
|
||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||
map.random = [accent]Случайная карта
|
||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте [#{0}]{1}[] ядро на эту карту в редакторе.
|
||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
||||
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
|
||||
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте [#{0}]{1}[] ядро на эту карту в редакторе.
|
||||
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||
workshop.update = Обновить содержимое
|
||||
workshop.error = Ошибка загрузки информации из Мастерской: {0}
|
||||
@@ -437,6 +447,7 @@ waves.max = максимум единиц
|
||||
waves.guardian = Страж
|
||||
waves.preview = Предварительный просмотр
|
||||
waves.edit = Редактировать…
|
||||
waves.random = Случайно
|
||||
waves.copy = Копировать в буфер обмена
|
||||
waves.load = Загрузить из буфера обмена
|
||||
waves.invalid = Неверные волны в буфере обмена.
|
||||
@@ -447,6 +458,8 @@ waves.sort.reverse = Обратная сортировка
|
||||
waves.sort.begin = Начало
|
||||
waves.sort.health = Здоровье
|
||||
waves.sort.type = Тип
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Скрыть все
|
||||
waves.units.show = Показать все
|
||||
|
||||
@@ -511,8 +524,8 @@ toolmode.replace = Заменить
|
||||
toolmode.replace.description = Рисует только\nна сплошных блоках.
|
||||
toolmode.replaceall = Заменить всё
|
||||
toolmode.replaceall.description = Заменяет все\nблоки на карте.
|
||||
toolmode.orthogonal = Ортогональная
|
||||
toolmode.orthogonal.description = Рисует только\nортогональные линии.
|
||||
toolmode.orthogonal = Прямоугольная
|
||||
toolmode.orthogonal.description = Рисует только\nпрямоугольные линии.
|
||||
toolmode.square = Квадрат
|
||||
toolmode.square.description = Квадратная кисть.
|
||||
toolmode.eraseores = Стереть руды
|
||||
@@ -672,7 +685,7 @@ weather.sporestorm.name = Споровая буря
|
||||
weather.fog.name = Туман
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Общее время игры: {0}
|
||||
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была побеждена.\n[lightgray]Последний вражеский сектор был захвачен.
|
||||
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
|
||||
|
||||
sectorlist = Секторы
|
||||
sectorlist.attacked = {0} под атакой
|
||||
@@ -753,7 +766,7 @@ sector.desolateRift.description = Чрезвычайно опасная зона
|
||||
sector.nuclearComplex.description = Бывший завод по производству и переработке тория, превращенный в руины.\n[lightgray]Исследуйте торий и варианты его многочисленного применения.\n\nВраг присутствует здесь в большом числе, постоянно разведывая нападающих.
|
||||
sector.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Ползун». Достаньте до обоих ядер.
|
||||
sector.biomassFacility.description = Первоисточник спор. Объект, на котором они были исследованы и изначально получены.\nИсследуйте технологию, находящуюся внутри. Культивируйте споры для производства топлива и пластмасс.\n\n[lightgray]После развала этого объекта споры оказались выброшены наружу. Ничто в местной экосистеме не могло соперничать с таким агрессивным организмом.
|
||||
sector.windsweptIslands.description = Дальше за береговой линией простирается эта отдаленная череда островов. Согласно записям, когда-то они располагали [accent]пластано[]производящими сооружениями.\n\nОтбейтесь от морских сил противника. Возведите базу на островах. Изучите эти заводы.
|
||||
sector.windsweptIslands.description = Дальше за береговой линией простирается эта отдаленная череда островов. Согласно записям, когда-то они располагали [accent]пластанопроизводящими[] сооружениями.\n\nОтбейтесь от морских сил противника. Возведите базу на островах. Изучите эти заводы.
|
||||
sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки.
|
||||
sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
|
||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||
@@ -786,9 +799,9 @@ sector.split.description = Минимальное вражеское прису
|
||||
sector.basin.description = В этом секторе обнаружено большое вражеское присутствие.\nКак можно скорее произведите боевые единицы и захватите вражеские ядра, чтобы закрепиться в этом регионе.
|
||||
sector.marsh.description = В этом секторе находится аркицит в больших количествах, но ограничены жерла.\nСтройте [accent]химические камеры сгорания[] для генерации энергии.
|
||||
sector.peaks.description = Из-за горной местности в этом секторе большинство боевых единиц бесполезны. Понадобятся летающие корабли.\nОстерегайтесь вражеских противовоздушных установок. Есть возможность отключить часть из них, если снести поддерживающие их постройки.
|
||||
sector.ravine.description = Этот сектор является важным транспортным маршрутом для врага. Несмотря на то, что вражеских ядер здесь не обнаружено, ожидайте разнообразия вражеских атакующих сил.\nПроизведите [accent]кинетический сплав[]. Постройте турели [accent]Страдание[].
|
||||
sector.ravine.description = Этот сектор является важным транспортным маршрутом для врага. Несмотря на то, что вражеских ядер здесь не обнаружено, ожидайте разнообразия вражеских атакующих сил.\nПроизведите [accent]кинетический сплав[]. Постройте турели [accent]Бедствие[].
|
||||
sector.caldera-erekir.description = Ресурсы, обнаруженные в этом секторе, разбросаны по нескольким островам.\nИсследуйте и запустите транспортную систему на основе грузовых дронов.
|
||||
sector.stronghold.description = Большая вражеская база в этом секторе охраняет огромные залежи [accent]Тория[].\nИспользуйте его для изучения боевых единиц и турелей более высокого уровня.
|
||||
sector.stronghold.description = Большая вражеская база в этом секторе охраняет огромные залежи [accent]тория[].\nИспользуйте его для изучения боевых единиц и турелей более высокого уровня.
|
||||
sector.crevice.description = Своими атаками враг будет яростно пытаться уничтожить вашу базу в этом секторе.\nИзучение [accent]карбида[] и [accent]Пиролизного генератора[] может оказаться необходимым для выживания.
|
||||
sector.siege.description = В этом секторе есть два параллельных каньона, которые заставят вас атаковать с двух сторон.\nИсследуйте [accent]циан[], чтобы получить возможность создавать еще более сильные танковые подразделения.\nВнимание: были обнаружены вражеские дальнобойные ракеты. Ракеты могут быть сбиты до попадания.
|
||||
sector.crossroads.description = Вражеские базы в этом секторе расположились на пересеченной местности. Исследуйте разные типы боевых единиц, чтобы приспособиться к ней.\nКроме того, некоторые базы защищены щитами. Выясните, как они получают энергию.
|
||||
@@ -878,6 +891,7 @@ stat.repairspeed = Скорость ремонта
|
||||
stat.weapons = Орудия
|
||||
stat.bullet = Снаряд
|
||||
stat.moduletier = Уровень модуля
|
||||
stat.unittype = Боевая единица
|
||||
stat.speedincrease = Увеличение скорости
|
||||
stat.range = Радиус действия
|
||||
stat.drilltier = Бурит
|
||||
@@ -971,6 +985,8 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.armorpierce = [stat]бронебойный
|
||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||
@@ -1084,8 +1100,8 @@ setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
setting.showweather.name = Отображать погоду
|
||||
setting.hidedisplays.name = Скрыть логические дисплеи
|
||||
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
|
||||
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
|
||||
steam.friendsonly = Только друзья
|
||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
|
||||
uiscale.cancel = Отменить & Выйти
|
||||
@@ -1137,8 +1153,8 @@ keybind.select.name = Выбор/выстрел
|
||||
keybind.diagonal_placement.name = Диагональное размещение
|
||||
keybind.pick.name = Выбрать блок
|
||||
keybind.break_block.name = Разрушить блок
|
||||
keybind.select_all_units = Выбрать все единицы
|
||||
keybind.select_all_unit_factories = Выбрать все заводы единиц
|
||||
keybind.select_all_units.name = Выбрать все единицы
|
||||
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
|
||||
keybind.deselect.name = Снять выделение
|
||||
keybind.pickupCargo.name = Взять груз
|
||||
keybind.dropCargo.name = Сбросить груз
|
||||
@@ -1172,14 +1188,14 @@ mode.editor.name = Редактор
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Сражайтесь против других игроков.\n[gray]Для игры требуется как минимум 2 ядра разного цвета на карте.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
rules.infiniteresources = Бесконечные ресурсы
|
||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||
rules.reactorexplosions = Взрывы реакторов
|
||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||
rules.disableworldprocessors = Отключить мировые процессоры
|
||||
rules.schematic = Схемы разрешены
|
||||
rules.schematic = Разрешить схемы
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.wavesending = Отправка волн
|
||||
rules.waves = Волны
|
||||
@@ -1192,7 +1208,7 @@ rules.rtsminattackweight = Минимальный вес для атаки
|
||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
rules.placerangecheck = Проверка диапазона размещения
|
||||
rules.placerangecheck = Запретить размещение турелей возле вражеских построек
|
||||
rules.enemyCheat = Бесконечные ресурсы ИИ
|
||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||
rules.blockdamagemultiplier = Множитель урона блоков
|
||||
@@ -1200,17 +1216,19 @@ rules.unitbuildspeedmultiplier = Множитель скорости произ
|
||||
rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||
rules.solarmultiplier = Множитель солнечной энергии
|
||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||
rules.unitcap = Начальный лимит единиц
|
||||
rules.limitarea = Ограничить область карты
|
||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||
rules.initialwavespacing = Начальное расстояние между волнами:[lightgray] (сек)
|
||||
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
||||
rules.waitForWaveToEnd = Волны ожидают врагов
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
|
||||
rules.unitammo = Боев. ед. требуют боеприпасы
|
||||
rules.enemyteam = Команда Врагов
|
||||
@@ -1328,11 +1346,11 @@ unit.tecta.name = Текта
|
||||
unit.collaris.name = Колларис
|
||||
unit.elude.name = Уклонение
|
||||
unit.avert.name = Отвлечение
|
||||
unit.obviate.name = Устранитель
|
||||
unit.quell.name = Сокрушитель
|
||||
unit.disrupt.name = Разрушитель
|
||||
unit.evoke.name = Призыв
|
||||
unit.incite.name = Побуждение
|
||||
unit.obviate.name = Устранение
|
||||
unit.quell.name = Подавление
|
||||
unit.disrupt.name = Разрушение
|
||||
unit.evoke.name = Восход
|
||||
unit.incite.name = Призыв
|
||||
unit.emanate.name = Исход
|
||||
unit.manifold.name = Грузовой дрон
|
||||
unit.assembly-drone.name = Сборочный дрон
|
||||
@@ -1650,7 +1668,7 @@ block.shielded-wall.name = Экранированная стена
|
||||
block.radar.name = Радар
|
||||
block.build-tower.name = Строительная башня
|
||||
block.regen-projector.name = Регенерирующий проектор
|
||||
block.shockwave-tower.name = Ударная башня
|
||||
block.shockwave-tower.name = Ударно-волновая башня
|
||||
block.shield-projector.name = Экранный проектор
|
||||
block.large-shield-projector.name = Большой экранный проектор
|
||||
block.armored-duct.name = Защищённый предметный канал
|
||||
@@ -1670,7 +1688,7 @@ block.reinforced-liquid-container.name = Усиленная жидкостная
|
||||
block.reinforced-liquid-tank.name = Усиленный жидкостный бак
|
||||
block.beam-node.name = Лучевой узел
|
||||
block.beam-tower.name = Лучевая башня
|
||||
block.beam-link.name = Лучевая связь
|
||||
block.beam-link.name = Лучевой соединитель
|
||||
block.turbine-condenser.name = Турбинный конденсатор
|
||||
block.chemical-combustion-chamber.name = Химическая камера сгорания
|
||||
block.pyrolysis-generator.name = Пиролизный генератор
|
||||
@@ -1682,16 +1700,16 @@ block.impact-drill.name = Ударная дрель
|
||||
block.eruption-drill.name = Извергающая дрель
|
||||
block.core-bastion.name = Ядро: «Бастион»
|
||||
block.core-citadel.name = Ядро: «Цитадель»
|
||||
block.core-acropolis.name = Ядро: «Акрополис»
|
||||
block.core-acropolis.name = Ядро: «Акрополь»
|
||||
block.reinforced-container.name = Усиленный контейнер
|
||||
block.reinforced-vault.name = Укрепленное хранилище
|
||||
block.breach.name = Разрыв
|
||||
block.sublimate.name = Возвышение
|
||||
block.sublimate.name = Пламя
|
||||
block.titan.name = Титан
|
||||
block.disperse.name = Распылитель
|
||||
block.afflict.name = Страдание
|
||||
block.disperse.name = Диапазон
|
||||
block.afflict.name = Бедствие
|
||||
block.lustre.name = Сияние
|
||||
block.scathe.name = Разрушение
|
||||
block.scathe.name = Погибель
|
||||
block.fabricator.name = Фабрикатор
|
||||
block.tank-refabricator.name = Рефабрикатор танков
|
||||
block.mech-refabricator.name = Рефабрикатор мехов
|
||||
@@ -1711,11 +1729,11 @@ block.mech-fabricator.name = Конструктор мехов
|
||||
block.ship-fabricator.name = Конструктор кораблей
|
||||
block.prime-refabricator.name = Основной рефабрикатор
|
||||
block.unit-repair-tower.name = Ремонтирующая башня
|
||||
block.diffuse.name = Распространение
|
||||
block.diffuse.name = Разброс
|
||||
block.basic-assembler-module.name = Базовый сборочный модуль
|
||||
block.smite.name = Кара
|
||||
block.malign.name = Клевета
|
||||
block.flux-reactor.name = Плазменный реактор
|
||||
block.malign.name = Злоба
|
||||
block.flux-reactor.name = Потоковый реактор
|
||||
block.neoplasia-reactor.name = Неоплазменный реактор
|
||||
|
||||
block.switch.name = Переключатель
|
||||
@@ -1807,7 +1825,7 @@ onset.fabricator = Используйте [accent]боевые единицы[]
|
||||
onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики.
|
||||
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель \uf6eb [accent]Разрыв[].\nТурели требуют \uf748 [accent]боеприпасы[].
|
||||
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
|
||||
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf8ae [accent]бериллиевые стены[] вокруг турели.
|
||||
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
|
||||
onset.enemies = Враг на подходе, приготовьтесь защищаться.
|
||||
onset.attack = Враг уязвим. Начните контратаку.
|
||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
|
||||
@@ -2043,8 +2061,8 @@ block.eruption-drill.description = Усовершенствованная уда
|
||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||
block.reinforced-liquid-router.description = Равномерно распределяет жидкости во все стороны.
|
||||
block.reinforced-junction.description = Действует как мост для двух пересекающихся трубопроводов.
|
||||
block.reinforced-liquid-tank.description = Хранит небольшое количество жидкости.
|
||||
block.reinforced-liquid-container.description = Хранит большое количество жидкости.
|
||||
block.reinforced-liquid-tank.description = Хранит большое количество жидкости.
|
||||
block.reinforced-liquid-container.description = Хранит небольшое количество жидкости.
|
||||
block.reinforced-bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
|
||||
block.reinforced-pump.description = Перекачивает и выводит жидкости. Требует водород для работы.
|
||||
block.beryllium-wall.description = Защищает постройки от вражеских снарядов.
|
||||
@@ -2154,9 +2172,9 @@ unit.avert.description = Стреляет парами скручивающих
|
||||
unit.obviate.description = Стреляет парами скручивающихся шаровых молний по вражеским целям.
|
||||
unit.quell.description = Стреляет дальнобойными самонаводящимися ракетами по вражеским целям. Подавляет вражеские ремонтирующие постройки.
|
||||
unit.disrupt.description = Стреляет дальнобойными самонаводящимися ракетами подавления по вражеским целям. Подавляет вражеские ремонтирующие постройки.
|
||||
unit.evoke.description = Строит сооружения для защиты ядра «Бастион». Ремонтирует союзные постройки с помощью луча.
|
||||
unit.incite.description = Строит сооружения для защиты ядра «Цитадель». Ремонтирует союзные постройки с помощью луча.
|
||||
unit.emanate.description = Строит сооружения для защиты ядра «Акрополис». Ремонтирует союзные постройки с помощью лучей.
|
||||
unit.evoke.description = Защищает ядро «Бастион» от врагов. Ремонтирует союзные постройки с помощью луча.
|
||||
unit.incite.description = Защищает ядро «Цитадель» от врагов. Ремонтирует союзные постройки с помощью луча.
|
||||
unit.emanate.description = Защищает ядро «Акрополь» от врагов. Ремонтирует союзные постройки с помощью лучей.
|
||||
|
||||
lst.read = Считывает число из соединённой ячейки памяти.
|
||||
lst.write = Записывает число в соединённую ячейку памяти.
|
||||
@@ -2168,7 +2186,7 @@ lst.getlink = Получает соединение процессора по и
|
||||
lst.control = Контролирует блок.
|
||||
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
|
||||
lst.sensor = Получает данные из постройки или единицы.
|
||||
lst.set = Устанавливает переменную.
|
||||
lst.set = Задаёт значение переменной.
|
||||
lst.operation = Совершает операцию над 1-2 переменными.
|
||||
lst.end = Переходит к началу стека операций.
|
||||
lst.wait = Ждёт определённое количество секунд.
|
||||
@@ -2189,10 +2207,11 @@ lst.setrate = Устанавливает скорость выполнения
|
||||
lst.fetch = Ищет единицы, ядра, игроков или зданий по индексу.\nИндексы начинаются с 0 и заканчиваются возвращаемым числом.
|
||||
lst.packcolor = Упаковывает компоненты RGBA [0, 1] в один номер для рисования или установки правил.
|
||||
lst.setrule = Устанавливает игровое правило.
|
||||
lst.flushmessage = Отображает сообщение на экране из текстового буфера.\nБудет ожидать окончание предыдущего сообщения.
|
||||
lst.flushmessage = Отображает сообщение из текстового буфера на экране игрока.\nБудет ожидать окончание предыдущего сообщения.
|
||||
lst.cutscene = Управляет камерой игрока.
|
||||
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
||||
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||
|
||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Nije Podesan
|
||||
mod.blacklisted = [red]Nema Podršku
|
||||
mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
|
||||
mod.erroredcontent = [scarlet]Greška u sadržaju
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||
mod.outdatedv7.details = Ovaj mod nije podesan sa novijom verzijom igre. Autor mora da ga ažurira, i da doda [accent]minGameVersion: 136[] u [accent]mod.json[] datoteku.
|
||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
||||
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Invalid port number!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = Novi Snimak
|
||||
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Prereži
|
||||
save.none = Nema pronađenih snimaka!
|
||||
savefail = Greška u snimanju!
|
||||
@@ -329,6 +335,7 @@ command.repair = Popravljaj
|
||||
command.rebuild = Ponovna Gradnja
|
||||
command.assist = Pomoć Igraču
|
||||
command.move = Kretanje
|
||||
command.boost = Boost
|
||||
openlink = Otvori Link
|
||||
copylink = Iskopiraj Link
|
||||
back = Nazad
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] da pauziraš gradnju
|
||||
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
|
||||
enablebuilding = [scarlet][[{0}][] da odobriš gradnju
|
||||
showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Talas {0}
|
||||
wave.cap = [accent]Talas {0}/{1}
|
||||
wave.waiting = [lightgray]Talas za {0}
|
||||
@@ -438,6 +447,7 @@ waves.max = maksimalno jedinica
|
||||
waves.guardian = Čuvar
|
||||
waves.preview = Prikaz
|
||||
waves.edit = Izmeni...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiraj u Privremenu Memoriju
|
||||
waves.load = Učitaj iz Privremene Memorije
|
||||
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Suprotno Sortiraj
|
||||
waves.sort.begin = Početak
|
||||
waves.sort.health = Snaga
|
||||
waves.sort.type = Tip
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Sakrij Sve
|
||||
waves.units.show = Pokaži Sve
|
||||
|
||||
@@ -880,6 +892,7 @@ stat.repairspeed = Brzina popravke
|
||||
stat.weapons = Oružja
|
||||
stat.bullet = Metak
|
||||
stat.moduletier = Nivo modula
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Povećanje brzine
|
||||
stat.range = Domet
|
||||
stat.drilltier = Materijali koje je moguće kopati
|
||||
@@ -973,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]samonavođenje
|
||||
bullet.armorpierce = [stat]proboj oklopa
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||
@@ -1086,8 +1101,8 @@ setting.bridgeopacity.name = Prozirnost Mostova
|
||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||
public.confirm = Da li ste sigurni da želite da vam igra bude javna?\n[accent]Svako će moći se pridruži vašoj igri.\n[lightgray]Ovo se može posle promeniti u Podešavanja->Igra->Vidljivost Javne Igre.
|
||||
public.confirm.really = Ako hoćete da igrate sa prijateljima, koristite [green]Pozovi Prijatelje[] umesto [scarlet]Javnog servera[]!\nDa li ste sigurni da želite da vam igra bude [scarlet]javna[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI skala se promenija.\nPritisnite "OK" da porvdite ovu skali.\n[scarlet]Vraćanje i izlazak za[accent] {0}[] sekundi...
|
||||
uiscale.cancel = Obustavi i Izađi
|
||||
@@ -1139,8 +1154,8 @@ keybind.select.name = Izaberi/Pucaj
|
||||
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
||||
keybind.pick.name = Izaberi Blok
|
||||
keybind.break_block.name = Razori Blok
|
||||
keybind.select_all_units = Izaberi Sve Jedinice
|
||||
keybind.select_all_unit_factories = Izaberi Sve Fabrike Jedinica
|
||||
keybind.select_all_units.name = Izaberi Sve Jedinice
|
||||
keybind.select_all_unit_factories.name = Izaberi Sve Fabrike Jedinica
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Uzmi Tovar
|
||||
keybind.dropCargo.name = Spusti Tovar
|
||||
@@ -1202,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||
@@ -1213,6 +1229,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja)
|
||||
rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena)
|
||||
rules.enemyteam = Neprilateljski Tim
|
||||
@@ -2197,6 +2214,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Innehålls Fel
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Fel har inträffat under laddning av innehåll.
|
||||
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Ogiltigt portnummer!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.new = Ny sparfil
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Skriv över
|
||||
save.none = Inga sparfiler hittade!
|
||||
savefail = Kunde inte spara spelet!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Öppna Länk
|
||||
copylink = Kopiera Länk
|
||||
back = Tillbaka
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Våg {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Våg om {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Förhandsvisning
|
||||
waves.edit = Ändra...
|
||||
waves.random = Random
|
||||
waves.copy = Kopiera till Urklipp
|
||||
waves.load = Läs från Urklipp
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Visa
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||
uiscale.cancel = Avbryt och Avsluta
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
|
||||
@@ -283,6 +288,7 @@ server.invalidport = Geçersiz Oyun numarasi!
|
||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
save.new = Yeni Kayit Dosyasi
|
||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = uzerinden gec
|
||||
save.none = Kayitli oyun bulunamadi
|
||||
savefail = Kaydedilemedi!
|
||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
||||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
openlink = Linki ac
|
||||
copylink = Linki kopyala
|
||||
back = Geri don
|
||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
enablebuilding = [scarlet][[{0}][] to enable building
|
||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
@@ -434,6 +443,7 @@ waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
waves.edit = Edit...
|
||||
waves.random = Random
|
||||
waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
@@ -866,6 +878,7 @@ stat.repairspeed = Repair Speed
|
||||
stat.weapons = Weapons
|
||||
stat.bullet = Bullet
|
||||
stat.moduletier = Module Tier
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Kazilabilirler
|
||||
@@ -959,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -1072,8 +1087,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
@@ -1125,8 +1140,8 @@ keybind.select.name = Sec/silahi sik
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Eldeki yapiyi birak
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
@@ -1188,6 +1203,7 @@ rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
@@ -1199,6 +1215,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.enemyteam = Enemy Team
|
||||
@@ -2176,6 +2193,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
|
||||
mod.blacklisted = [red]Desteklenmeyen Sürüm
|
||||
mod.unmetdependencies = [red]Uyuşmayan Modlar.
|
||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||
mod.outdatedv7.details = Bu mod, oyunun en son sürümüyle uyumsuz. Modun yapmıcısının [accent]mod.json[] dosyasına, [accent]minGameVersion: 136[] eklemesi gerekiyor.
|
||||
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
||||
mod.nowdisabled = [scarlet]'{0}' modunun çalışması için gerekli olan modlardan bazıları bulunamadı:[accent] {1}\n[lightgray]Önce bu modların indirilmesi gerekmektedir.\nBu mod otomatik olarak devre dışı bırakılacaktır.
|
||||
@@ -287,6 +292,7 @@ server.invalidport = Geçersiz port sayısı!
|
||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||
save.new = Yeni kayıt
|
||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = Üstüne yaz
|
||||
save.none = Kayıt bulunamadı!
|
||||
savefail = Oyun kaydedilemedi!
|
||||
@@ -329,6 +335,7 @@ command.repair = Tamir Et
|
||||
command.rebuild = Yeniden İnşaa Et
|
||||
command.assist = Oyuncuya Yardım Et
|
||||
command.move = Hareket Et
|
||||
command.boost = Boost
|
||||
openlink = Bağlantıyı Aç
|
||||
copylink = Bağlantıyı Kopyala
|
||||
back = Geri
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] İnşaatı durdur
|
||||
resumebuilding = [scarlet][[{0}][] İnşaata devam et
|
||||
enablebuilding = [scarlet][[{0}][] İnşa Etmeyi Başlat
|
||||
showui = Arayüz Kapalı.\nAçmak için [accent][[{0}][] bas.
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]Dalga {0}
|
||||
wave.cap = [accent]Dalga {0}/{1}
|
||||
wave.waiting = [lightgray]{0} saniye içinde dalga başlayacak
|
||||
@@ -438,6 +447,7 @@ waves.max = maks birim
|
||||
waves.guardian = Gardiyan
|
||||
waves.preview = Önizleme
|
||||
waves.edit = Düzenle...
|
||||
waves.random = Random
|
||||
waves.copy = Panodan kopyala
|
||||
waves.load = Panodan yükle
|
||||
waves.invalid = Panoda geçersiz dalga sayısı var.
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Ters Sırala
|
||||
waves.sort.begin = Başla
|
||||
waves.sort.health = Can
|
||||
waves.sort.type = Tür
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = Hepsini Gizle
|
||||
waves.units.show = Hepsini Göster
|
||||
|
||||
@@ -877,6 +889,7 @@ stat.repairspeed = Tamir Hızı
|
||||
stat.weapons = Silahlar
|
||||
stat.bullet = Mermi
|
||||
stat.moduletier = Modül Seviyesi
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = Hız Artışı
|
||||
stat.range = Menzil
|
||||
stat.drilltier = Kazılabilenler
|
||||
@@ -970,6 +983,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
bullet.homing = [stat]güdümlü
|
||||
bullet.armorpierce = [stat]zırh delici
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
|
||||
@@ -1083,8 +1098,8 @@ setting.bridgeopacity.name = Köprü Opaklığı
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
||||
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||
uiscale.reset = Arayüz ölçeği değiştirildi.\nBu ölçeği onaylamak için "Tamam" butonuna basın.\n[accent] {0}[] [scarlet]saniye içinde eski ayarlara geri dönülüp oyundan çıkılıyor…[]
|
||||
uiscale.cancel = İptal Et ve Çık
|
||||
@@ -1136,8 +1151,8 @@ keybind.select.name = Seç/Ateş Et
|
||||
keybind.diagonal_placement.name = Çapraz Yerleştirme
|
||||
keybind.pick.name = Blok Seç
|
||||
keybind.break_block.name = Blok Kır
|
||||
keybind.select_all_units = Tüm Birimleri Seç
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Tüm Birimleri Seç
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = Seçimleri Kaldır
|
||||
keybind.pickupCargo.name = Kargoyu Al
|
||||
keybind.dropCargo.name = Kargoyu Bırak
|
||||
@@ -1199,6 +1214,7 @@ rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||
rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
||||
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||
rules.unitcap = Sabit Birim Sınırı
|
||||
@@ -1210,6 +1226,7 @@ rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = İniş Noktası Yarıçapı: [lightgray](kare)
|
||||
rules.unitammo = Birlikler Mermi Gerektirir
|
||||
rules.enemyteam = Düşman Takım
|
||||
@@ -2195,6 +2212,7 @@ lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar
|
||||
lst.cutscene = Oyuncu Kamerasını hareket ettir.
|
||||
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
|
||||
lst.getflag = Evrensel İşaretli Numara Oku.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||
|
||||
|
||||
@@ -150,12 +150,17 @@ mod.incompatiblemod = [red]不兼容
|
||||
mod.blacklisted = [red]不支持
|
||||
mod.unmetdependencies = [red]缺少前置模组
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = 所需的最低游戏版本:[accent]{0}[]\n您的游戏版本过低。 这个模组需要更新的游戏版本(通常是beta/alpha版本)才能工作。
|
||||
mod.outdatedv7.details = 这个模组与最新版游戏不兼容。 作者必须更新它,并在[accent]mod.json[]文件中写入[accent]minGameVersion: 136[]。
|
||||
mod.blacklisted.details = 这个模组由于造成该版本游戏崩溃或其他原因被手动禁用了。 不要使用它。
|
||||
mod.missingdependencies.details = 缺少前置模组:{0}
|
||||
mod.erroredcontent.details = 这个模组在游戏加载时发生了错误。 请通知模组作者修复它。
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = 读取内容时发生错误。
|
||||
mod.noerrorplay = [scarlet]您的模组发生了错误。 []禁用相关模组或修复错误后才能进入游戏。
|
||||
@@ -290,6 +295,7 @@ server.invalidport = 无效的端口!
|
||||
server.error = [scarlet]创建服务器错误。
|
||||
save.new = 新存档
|
||||
save.overwrite = 确定要覆盖这个存档吗?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = 覆盖
|
||||
save.none = 没有找到存档!
|
||||
savefail = 保存失败!
|
||||
@@ -332,6 +338,7 @@ command.repair = 维修
|
||||
command.rebuild = 重建
|
||||
command.assist = 协助建造
|
||||
command.move = 移动
|
||||
command.boost = Boost
|
||||
openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
back = 返回
|
||||
@@ -357,6 +364,8 @@ pausebuilding = 按[accent][[{0}][]键暂停建造
|
||||
resumebuilding = 按[scarlet][[{0}][]键恢复建造
|
||||
enablebuilding = 按[scarlet][[{0}][]键启用建造
|
||||
showui = UI已隐藏\n按[accent][[{0}][]键显示UI
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]波次 {0}/{1}
|
||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||
@@ -441,6 +450,7 @@ waves.max = 最大单位数
|
||||
waves.guardian = Boss
|
||||
waves.preview = 预览
|
||||
waves.edit = 编辑…
|
||||
waves.random = Random
|
||||
waves.copy = 复制到剪贴板
|
||||
waves.load = 从剪贴板读取
|
||||
waves.invalid = 剪贴板中的波次信息无效。
|
||||
@@ -451,6 +461,8 @@ waves.sort.reverse = 反向排序
|
||||
waves.sort.begin = 出场顺序
|
||||
waves.sort.health = 生命值
|
||||
waves.sort.type = 类型
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = 全部隐藏
|
||||
waves.units.show = 全部显示
|
||||
|
||||
@@ -889,6 +901,7 @@ stat.repairspeed = 修理速度
|
||||
stat.weapons = 武器
|
||||
stat.bullet = 子弹
|
||||
stat.moduletier = 模块等级
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
@@ -982,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||
@@ -1095,8 +1110,8 @@ setting.bridgeopacity.name = 桥梁不透明度
|
||||
setting.playerchat.name = 显示玩家聊天气泡
|
||||
setting.showweather.name = 显示天气效果
|
||||
setting.hidedisplays.name = 不显示逻辑绘图
|
||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
||||
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||
uiscale.reset = UI缩放比例已更改。\n点击“确定”接受更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
|
||||
uiscale.cancel = 取消并退出
|
||||
@@ -1148,8 +1163,8 @@ keybind.select.name = 选择/射击
|
||||
keybind.diagonal_placement.name = 斜线建造
|
||||
keybind.pick.name = 选择建筑
|
||||
keybind.break_block.name = 拆除建筑
|
||||
keybind.select_all_units = 选择所有单位
|
||||
keybind.select_all_unit_factories = 选择所有单位工厂
|
||||
keybind.select_all_units.name = 选择所有单位
|
||||
keybind.select_all_unit_factories.name = 选择所有单位工厂
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.pickupCargo.name = 拾取载荷
|
||||
keybind.dropCargo.name = 释放载荷
|
||||
@@ -1211,6 +1226,7 @@ rules.unitbuildspeedmultiplier = 单位生产速度倍率
|
||||
rules.unitcostmultiplier = 单位生产花费倍率
|
||||
rules.unithealthmultiplier = 单位生命倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = 太阳能发电倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitcap = 基础单位上限
|
||||
@@ -1222,6 +1238,7 @@ rules.buildcostmultiplier = 建造花费倍率
|
||||
rules.buildspeedmultiplier = 建造速度倍率
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||
rules.waitForWaveToEnd = 等待波次结束
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
rules.unitammo = 单位有弹药限制
|
||||
rules.enemyteam = 敌方队伍
|
||||
@@ -2221,6 +2238,7 @@ lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上
|
||||
lst.cutscene = 控制玩家游戏视角
|
||||
lst.setflag = 设置一个可以被所有处理器读取的全局flag
|
||||
lst.getflag = 检查是否设置了全局flag
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||
|
||||
|
||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]內容錯誤
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
mod.noerrorplay = [scarlet]你使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
||||
mod.nowdisabled = [scarlet]「{0}」模組缺少依賴關係:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動停用。
|
||||
@@ -287,6 +292,7 @@ server.invalidport = 無效的連接埠!
|
||||
server.error = [crimson]建立伺服器時發生錯誤。
|
||||
save.new = 新存檔
|
||||
save.overwrite = 您確定要覆寫存檔嗎?
|
||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||
overwrite = 覆寫
|
||||
save.none = 找不到存檔!
|
||||
savefail = 存檔失敗!
|
||||
@@ -329,6 +335,7 @@ command.repair = 修復
|
||||
command.rebuild = 重建
|
||||
command.assist = 協助玩家
|
||||
command.move = 移動
|
||||
command.boost = Boost
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][]暫停建造
|
||||
resumebuilding = [scarlet][[{0}][]繼續建造
|
||||
enablebuilding = [scarlet][[{0}][]啟用建造
|
||||
showui = 已隱藏介面。\n按[accent][[{0}][]顯示介面。
|
||||
commandmode.name = [accent]Command Mode
|
||||
commandmode.nounits = [no units]
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]將於{0}秒後抵達
|
||||
@@ -438,6 +447,7 @@ waves.max = 最大單位數
|
||||
waves.guardian = 守衛者
|
||||
waves.preview = 預覽
|
||||
waves.edit = 編輯……
|
||||
waves.random = Random
|
||||
waves.copy = 複製到剪貼簿
|
||||
waves.load = 從剪貼簿載入
|
||||
waves.invalid = 剪貼簿中的波次無效。
|
||||
@@ -448,6 +458,8 @@ waves.sort.reverse = 反向排序
|
||||
waves.sort.begin = 開始
|
||||
waves.sort.health = 血量
|
||||
waves.sort.type = 兵種
|
||||
waves.search = Search waves...
|
||||
waves.filter.unit = Unit Filter
|
||||
waves.units.hide = 全部隱藏
|
||||
waves.units.show = 全部顯示
|
||||
|
||||
@@ -885,6 +897,7 @@ stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
stat.bullet = 子彈
|
||||
stat.moduletier = 模組等級
|
||||
stat.unittype = Unit Type
|
||||
stat.speedincrease = 速度提升
|
||||
stat.range = 範圍
|
||||
stat.drilltier = 可鑽取礦物
|
||||
@@ -978,6 +991,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]穿甲
|
||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||
@@ -1091,8 +1106,8 @@ setting.bridgeopacity.name = 橋透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||
setting.showweather.name = 顯示天氣動畫
|
||||
setting.hidedisplays.name = 隱藏邏輯顯示
|
||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
||||
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
||||
steam.friendsonly = Friends Only
|
||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||
uiscale.reset = 使用者介面縮放已變更\n按下「確定」確認這個比例\n[scarlet][accent] {0}[] 秒後退出並還原設定
|
||||
uiscale.cancel = 取消並退出
|
||||
@@ -1144,8 +1159,8 @@ keybind.select.name = 選取
|
||||
keybind.diagonal_placement.name = 對角線放置
|
||||
keybind.pick.name = 選擇方塊
|
||||
keybind.break_block.name = 移除方塊
|
||||
keybind.select_all_units = Select All Units
|
||||
keybind.select_all_unit_factories = Select All Unit Factories
|
||||
keybind.select_all_units.name = Select All Units
|
||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||
keybind.deselect.name = 取消選取
|
||||
keybind.pickupCargo.name = 撿起貨物
|
||||
keybind.dropCargo.name = 丟棄貨物
|
||||
@@ -1207,6 +1222,7 @@ rules.unitbuildspeedmultiplier = 單位建設速度加成
|
||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||
rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitcap = 基礎單位上限
|
||||
@@ -1218,6 +1234,7 @@ rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
|
||||
rules.wavelimit = Map Ends After Wave
|
||||
rules.dropzoneradius = 空降區半徑:[lightgray](格)
|
||||
rules.unitammo = 單位需要彈藥
|
||||
rules.enemyteam = 敵方隊伍
|
||||
@@ -2205,6 +2222,7 @@ lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n
|
||||
lst.cutscene = 控制玩家鏡頭
|
||||
lst.setflag = 設置一個全局flag,可被所有處理器讀取
|
||||
lst.getflag = 檢查某一全局flag是否存在
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@ Jaiun Lee
|
||||
Gab_351
|
||||
Carter Gale
|
||||
Jan Polák
|
||||
JrTRinny
|
||||
JustYanns
|
||||
BasedUser
|
||||
Rex Aliis
|
||||
@@ -130,6 +129,7 @@ Skat
|
||||
WilloIzCitron
|
||||
SAMBUYYA
|
||||
genNAowl
|
||||
JniTrRny
|
||||
TranquillyUnpleasant
|
||||
Darkness6030
|
||||
hortiSquash
|
||||
@@ -151,3 +151,6 @@ SMOLKEYS
|
||||
GlennFolker
|
||||
BlackDeluxeCat
|
||||
zenonet
|
||||
AyuKo-o
|
||||
JojoFR1
|
||||
Xasmedy
|
||||
|
||||
@@ -44,6 +44,7 @@ function extend(/*Base, ..., def*/){
|
||||
|
||||
importPackage(Packages.arc)
|
||||
importPackage(Packages.arc.audio)
|
||||
importPackage(Packages.arc.files)
|
||||
importPackage(Packages.arc.func)
|
||||
importPackage(Packages.arc.flabel)
|
||||
importPackage(Packages.arc.graphics)
|
||||
|
||||
@@ -102,9 +102,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
});
|
||||
assets.setLoader(Music.class, new MusicLoader(tree){
|
||||
@Override
|
||||
public void loadAsync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){
|
||||
|
||||
}
|
||||
public void loadAsync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){}
|
||||
|
||||
@Override
|
||||
public Music loadSync(AssetManager manager, String fileName, Fi file, MusicParameter parameter){
|
||||
|
||||
@@ -149,7 +149,7 @@ public class Vars implements Loadable{
|
||||
/** max GL texture size */
|
||||
public static int maxTextureSize = 2048;
|
||||
/** Maximum schematic size.*/
|
||||
public static int maxSchematicSize = 32;
|
||||
public static int maxSchematicSize = 64;
|
||||
/** Whether to show sector info upon landing. */
|
||||
public static boolean showSectorLandInfo = true;
|
||||
/** Whether to check for memory use before taking screenshots. */
|
||||
@@ -431,7 +431,12 @@ public class Vars implements Loadable{
|
||||
settings.setAutosave(false);
|
||||
settings.load();
|
||||
|
||||
Scl.setProduct(settings.getInt("uiscale", 100) / 100f);
|
||||
//https://github.com/Anuken/Mindustry/issues/8483
|
||||
if(settings.getInt("uiscale") == 5){
|
||||
settings.put("uiscale", 100);
|
||||
}
|
||||
|
||||
Scl.setProduct(Math.max(settings.getInt("uiscale", 100), 25) / 100f);
|
||||
|
||||
if(!loadLocales) return;
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.core.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
@@ -273,7 +273,7 @@ public class ControlPathfinder{
|
||||
req.raycastTimer = 0;
|
||||
}
|
||||
|
||||
if(req.rayPathIndex < len){
|
||||
if(req.rayPathIndex < len && req.rayPathIndex >= 0){
|
||||
Tile tile = tile(items[req.rayPathIndex]);
|
||||
out.set(tile);
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ import mindustry.world.meta.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class Pathfinder implements Runnable{
|
||||
private static final long maxUpdate = Time.millisToNanos(7);
|
||||
private static final long maxUpdate = Time.millisToNanos(8);
|
||||
private static final int updateFPS = 60;
|
||||
private static final int updateInterval = 1000 / updateFPS;
|
||||
|
||||
@@ -219,8 +219,6 @@ public class Pathfinder implements Runnable{
|
||||
public void updateTile(Tile tile){
|
||||
if(net.client()) return;
|
||||
|
||||
int x = tile.x, y = tile.y;
|
||||
|
||||
tile.getLinkedTiles(t -> {
|
||||
int pos = t.array();
|
||||
if(pos < tiles.length){
|
||||
@@ -232,15 +230,15 @@ public class Pathfinder implements Runnable{
|
||||
for(Flowfield path : mainList){
|
||||
if(path != null){
|
||||
synchronized(path.targets){
|
||||
path.targets.clear();
|
||||
path.getPositions(path.targets);
|
||||
path.updateTargetPositions();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//mark every flow field as dirty, so it updates when it's done
|
||||
queue.post(() -> {
|
||||
for(Flowfield data : threadList){
|
||||
updateTargets(data, x, y);
|
||||
data.dirty = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -257,6 +255,13 @@ public class Pathfinder implements Runnable{
|
||||
|
||||
//each update time (not total!) no longer than maxUpdate
|
||||
for(Flowfield data : threadList){
|
||||
|
||||
//if it's dirty and there is nothing to update, begin updating once more
|
||||
if(data.dirty && data.frontier.size == 0){
|
||||
updateTargets(data);
|
||||
data.dirty = false;
|
||||
}
|
||||
|
||||
updateFrontier(data, maxUpdate);
|
||||
}
|
||||
}
|
||||
@@ -306,8 +311,7 @@ public class Pathfinder implements Runnable{
|
||||
synchronized(path.targets){
|
||||
//make sure the position actually changed
|
||||
if(!(path.targets.size == 1 && tmpArray.size == 1 && path.targets.first() == tmpArray.first())){
|
||||
path.targets.clear();
|
||||
path.getPositions(path.targets);
|
||||
path.updateTargetPositions();
|
||||
|
||||
//queue an update
|
||||
queue.post(() -> updateTargets(path));
|
||||
@@ -315,7 +319,8 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
int[] values = path.weights;
|
||||
//use complete weights if possible; these contain a complete flow field that is not being updated
|
||||
int[] values = path.hasComplete ? path.completeWeights : path.weights;
|
||||
int apos = tile.array();
|
||||
int value = values[apos];
|
||||
|
||||
@@ -341,32 +346,6 @@ public class Pathfinder implements Runnable{
|
||||
return current;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the frontier, increments the search and sets up all flow sources.
|
||||
* This only occurs for active teams.
|
||||
*/
|
||||
private void updateTargets(Flowfield path, int x, int y){
|
||||
int packed = world.packArray(x, y);
|
||||
|
||||
if(packed > path.weights.length) return;
|
||||
|
||||
if(path.weights[packed] == 0){
|
||||
//this was a previous target
|
||||
path.frontier.clear();
|
||||
}else if(!path.frontier.isEmpty()){
|
||||
//skip if this path is processing
|
||||
return;
|
||||
}
|
||||
|
||||
//update cost of the tile TODO maybe only update the cost when it's not passable
|
||||
path.weights[packed] = path.cost.getCost(path.team.id, tiles[packed]);
|
||||
|
||||
//clear frontier to prevent contamination
|
||||
path.frontier.clear();
|
||||
|
||||
updateTargets(path);
|
||||
}
|
||||
|
||||
/** Increments the search and sets up flow sources. Does not change the frontier. */
|
||||
private void updateTargets(Flowfield path){
|
||||
|
||||
@@ -386,8 +365,7 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
|
||||
private void preloadPath(Flowfield path){
|
||||
path.targets.clear();
|
||||
path.getPositions(path.targets);
|
||||
path.updateTargetPositions();
|
||||
registerPath(path);
|
||||
updateFrontier(path, -1);
|
||||
}
|
||||
@@ -421,6 +399,7 @@ public class Pathfinder implements Runnable{
|
||||
|
||||
/** Update the frontier for a path. Pathfinding thread only. */
|
||||
private void updateFrontier(Flowfield path, long nsToRun){
|
||||
boolean hadAny = path.frontier.size > 0;
|
||||
long start = Time.nanos();
|
||||
|
||||
int counter = 0;
|
||||
@@ -462,6 +441,12 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//there WERE some things in the frontier, but now they are gone, so the path is done; copy over latest data
|
||||
if(hadAny && path.frontier.size == 0){
|
||||
System.arraycopy(path.weights, 0, path.completeWeights, 0, path.weights.length);
|
||||
path.hasComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static class EnemyCoreField extends Flowfield{
|
||||
@@ -505,11 +490,18 @@ public class Pathfinder implements Runnable{
|
||||
protected Team team = Team.derelict;
|
||||
/** Function for calculating path cost. Set before using. */
|
||||
protected PathCost cost = costTypes.get(costGround);
|
||||
/** Whether there are valid weights in the complete array. */
|
||||
protected volatile boolean hasComplete;
|
||||
/** If true, this flow field needs updating. This flag is only set to false once the flow field finishes and the weights are copied over. */
|
||||
protected boolean dirty = false;
|
||||
|
||||
/** costs of getting to a specific tile */
|
||||
public int[] weights;
|
||||
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
||||
public int[] searches;
|
||||
/** the last "complete" weights of this tilemap. */
|
||||
public int[] completeWeights;
|
||||
|
||||
/** search frontier, these are Pos objects */
|
||||
IntQueue frontier = new IntQueue();
|
||||
/** all target positions; these positions have a cost of 0, and must be synchronized on! */
|
||||
@@ -524,10 +516,16 @@ public class Pathfinder implements Runnable{
|
||||
void setup(int length){
|
||||
this.weights = new int[length];
|
||||
this.searches = new int[length];
|
||||
this.completeWeights = new int[length];
|
||||
this.frontier.ensureCapacity((length) / 4);
|
||||
this.initialized = true;
|
||||
}
|
||||
|
||||
public void updateTargetPositions(){
|
||||
targets.clear();
|
||||
getPositions(targets);
|
||||
}
|
||||
|
||||
protected boolean passable(int pos){
|
||||
return cost.getCost(team.id, pathfinder.tiles[pos]) != impassable;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,10 @@ public class UnitCommand{
|
||||
|
||||
public static final UnitCommand
|
||||
|
||||
moveCommand = new UnitCommand("move", "right", u -> null),
|
||||
moveCommand = new UnitCommand("move", "right", u -> null){{
|
||||
drawTarget = true;
|
||||
resetTarget = false;
|
||||
}},
|
||||
repairCommand = new UnitCommand("repair", "modeSurvival", u -> new RepairAI()),
|
||||
rebuildCommand = new UnitCommand("rebuild", "hammer", u -> new BuilderAI()),
|
||||
assistCommand = new UnitCommand("assist", "players", u -> {
|
||||
@@ -22,7 +25,12 @@ public class UnitCommand{
|
||||
ai.onlyAssist = true;
|
||||
return ai;
|
||||
}),
|
||||
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI());
|
||||
mineCommand = new UnitCommand("mine", "production", u -> new MinerAI()),
|
||||
boostCommand = new UnitCommand("boost", "up", u -> new BoostAI()){{
|
||||
switchToMove = false;
|
||||
drawTarget = true;
|
||||
resetTarget = false;
|
||||
}};
|
||||
|
||||
/** Unique ID number. */
|
||||
public final int id;
|
||||
@@ -32,6 +40,12 @@ public class UnitCommand{
|
||||
public final String icon;
|
||||
/** Controller that this unit will use when this command is used. Return null for "default" behavior. */
|
||||
public final Func<Unit, AIController> controller;
|
||||
/** If true, this unit will automatically switch away to the move command when given a position. */
|
||||
public boolean switchToMove = true;
|
||||
/** Whether to draw the movement/attack target. */
|
||||
public boolean drawTarget = false;
|
||||
/** Whether to reset targets when switching to or from this command. */
|
||||
public boolean resetTarget = true;
|
||||
|
||||
public UnitCommand(String name, String icon, Func<Unit, AIController> controller){
|
||||
this.name = name;
|
||||
@@ -45,4 +59,9 @@ public class UnitCommand{
|
||||
public String localized(){
|
||||
return Core.bundle.get("command." + name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
return "UnitCommand:" + name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
package mindustry.ai.types;
|
||||
|
||||
import mindustry.ai.*;
|
||||
import mindustry.entities.units.*;
|
||||
|
||||
//not meant to be used outside RTS-AI-controlled units
|
||||
public class BoostAI extends AIController{
|
||||
|
||||
@Override
|
||||
public void updateUnit(){
|
||||
if(unit.controller() instanceof CommandAI ai){
|
||||
ai.defaultBehavior();
|
||||
unit.updateBoosting(true);
|
||||
|
||||
//auto land when near target
|
||||
if(ai.attackTarget != null && unit.within(ai.attackTarget, unit.range())){
|
||||
unit.command().command(UnitCommand.moveCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ public class BuilderAI extends AIController{
|
||||
public @Nullable Teamc enemy;
|
||||
public @Nullable BlockPlan lastPlan;
|
||||
|
||||
public float fleeRange = 370f;
|
||||
public float fleeRange = 370f, rebuildPeriod = 60f * 2f;
|
||||
public boolean alwaysFlee;
|
||||
public boolean onlyAssist;
|
||||
|
||||
@@ -119,7 +119,7 @@ public class BuilderAI extends AIController{
|
||||
}
|
||||
|
||||
//follow someone and help them build
|
||||
if(timer.get(timerTarget2, 60f)){
|
||||
if(timer.get(timerTarget2, 20f)){
|
||||
found = false;
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, buildRadius, u -> {
|
||||
@@ -145,7 +145,7 @@ public class BuilderAI extends AIController{
|
||||
float minDst = Float.MAX_VALUE;
|
||||
Player closest = null;
|
||||
for(var player : Groups.player){
|
||||
if(player.unit().canBuild() && !player.dead()){
|
||||
if(player.unit().canBuild() && !player.dead() && player.team() == unit.team){
|
||||
float dst = player.dst2(unit);
|
||||
if(dst < minDst){
|
||||
closest = player;
|
||||
@@ -158,10 +158,8 @@ public class BuilderAI extends AIController{
|
||||
}
|
||||
}
|
||||
|
||||
float rebuildTime = 2f * 60f;
|
||||
|
||||
//find new plan
|
||||
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildTime)){
|
||||
if(!onlyAssist && !unit.team.data().plans.isEmpty() && following == null && timer.get(timerTarget3, rebuildPeriod)){
|
||||
Queue<BlockPlan> blocks = unit.team.data().plans;
|
||||
BlockPlan block = blocks.first();
|
||||
|
||||
|
||||
@@ -60,8 +60,8 @@ public class CargoAI extends AIController{
|
||||
}
|
||||
}else{
|
||||
|
||||
//what if some prankster reconfigures the source while the unit is moving? we can't have that!
|
||||
if(unloadTarget.item != itemTarget){
|
||||
//what if some prankster reconfigures or picks up the target while the unit is moving? we can't have that!
|
||||
if(unloadTarget.item != itemTarget || unloadTarget.isPayload()){
|
||||
unloadTarget = null;
|
||||
return;
|
||||
}
|
||||
@@ -120,6 +120,7 @@ public class CargoAI extends AIController{
|
||||
lastStale = target;
|
||||
}else{
|
||||
unloadTarget = target;
|
||||
targets.clear();
|
||||
return i;
|
||||
}
|
||||
}
|
||||
@@ -133,6 +134,7 @@ public class CargoAI extends AIController{
|
||||
unloadTarget = lastStale;
|
||||
}
|
||||
|
||||
targets.clear();
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -179,6 +181,8 @@ public class CargoAI extends AIController{
|
||||
if(unloadTarget == null && lastStale != null){
|
||||
unloadTarget = lastStale;
|
||||
}
|
||||
|
||||
targets.clear();
|
||||
}
|
||||
|
||||
//unused, might change later
|
||||
|
||||
@@ -35,8 +35,8 @@ public class CommandAI extends AIController{
|
||||
/** Last command type assigned. Used for detecting command changes. */
|
||||
protected @Nullable UnitCommand lastCommand;
|
||||
|
||||
public @Nullable UnitCommand currentCommand(){
|
||||
return command;
|
||||
public UnitCommand currentCommand(){
|
||||
return command == null ? UnitCommand.moveCommand : command;
|
||||
}
|
||||
|
||||
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
|
||||
@@ -49,6 +49,11 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLogicControllable(){
|
||||
return !hasCommand();
|
||||
}
|
||||
|
||||
public boolean isAttacking(){
|
||||
return target != null && unit.within(target, unit.range() + 10f);
|
||||
}
|
||||
@@ -62,7 +67,7 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
|
||||
//update command controller based on index.
|
||||
var curCommand = currentCommand();
|
||||
var curCommand = command;
|
||||
if(lastCommand != curCommand){
|
||||
lastCommand = curCommand;
|
||||
commandController = (curCommand == null ? null : curCommand.controller.get(unit));
|
||||
@@ -72,8 +77,14 @@ public class CommandAI extends AIController{
|
||||
if(commandController != null){
|
||||
if(commandController.unit() != unit) commandController.unit(unit);
|
||||
commandController.updateUnit();
|
||||
return;
|
||||
}else{
|
||||
defaultBehavior();
|
||||
//boosting control is not supported, so just don't.
|
||||
unit.updateBoosting(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void defaultBehavior(){
|
||||
|
||||
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
|
||||
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
|
||||
@@ -207,9 +218,6 @@ public class CommandAI extends AIController{
|
||||
}else if(target != null){
|
||||
faceTarget();
|
||||
}
|
||||
|
||||
//boosting control is not supported, so just don't.
|
||||
unit.updateBoosting(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -249,8 +257,12 @@ public class CommandAI extends AIController{
|
||||
lastTargetPos = targetPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void commandPosition(Vec2 pos){
|
||||
commandPosition(pos, false);
|
||||
if(commandController != null){
|
||||
commandController.commandPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
public void commandPosition(Vec2 pos, boolean stopWhenInRange){
|
||||
@@ -261,8 +273,12 @@ public class CommandAI extends AIController{
|
||||
this.stopWhenInRange = stopWhenInRange;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void commandTarget(Teamc moveTo){
|
||||
commandTarget(moveTo, false);
|
||||
if(commandController != null){
|
||||
commandController.commandTarget(moveTo);
|
||||
}
|
||||
}
|
||||
|
||||
public void commandTarget(Teamc moveTo, boolean stopAtTarget){
|
||||
|
||||
@@ -3,6 +3,7 @@ package mindustry.ai.types;
|
||||
import arc.math.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.logic.*;
|
||||
@@ -36,9 +37,18 @@ public class LogicAI extends AIController{
|
||||
public PosTeam posTarget = PosTeam.create();
|
||||
|
||||
private ObjectSet<Object> radars = new ObjectSet<>();
|
||||
private float lastMoveX, lastMoveY;
|
||||
private int lastPathId = 0;
|
||||
|
||||
@Override
|
||||
public void updateMovement(){
|
||||
if(control == LUnitControl.pathfind){
|
||||
if(!Mathf.equal(moveX, lastMoveX, 0.1f) || !Mathf.equal(moveY, lastMoveY, 0.1f)){
|
||||
lastPathId ++;
|
||||
lastMoveX = moveX;
|
||||
lastMoveY = moveY;
|
||||
}
|
||||
}
|
||||
|
||||
if(targetTimer > 0f){
|
||||
targetTimer -= Time.delta;
|
||||
@@ -62,6 +72,15 @@ public class LogicAI extends AIController{
|
||||
case approach -> {
|
||||
moveTo(Tmp.v1.set(moveX, moveY), moveRad - 7f, 7, true, null);
|
||||
}
|
||||
case pathfind -> {
|
||||
if(unit.isFlying()){
|
||||
moveTo(Tmp.v1.set(moveX, moveY), 1f, 30f);
|
||||
}else{
|
||||
if(Vars.controlPath.getPathPosition(unit, lastPathId, Tmp.v2.set(moveX, moveY), Tmp.v1, null)){
|
||||
moveTo(Tmp.v1, 1f, Tmp.v2.epsilonEquals(Tmp.v1, 4.1f) ? 30f : 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
case stop -> {
|
||||
unit.clearBuilding();
|
||||
}
|
||||
|
||||
@@ -1180,6 +1180,7 @@ public class Blocks{
|
||||
craftTime = 10f;
|
||||
rotate = true;
|
||||
invertFlip = true;
|
||||
group = BlockGroup.liquids;
|
||||
|
||||
liquidCapacity = 50f;
|
||||
|
||||
@@ -1276,6 +1277,7 @@ public class Blocks{
|
||||
heatOutput = 3f;
|
||||
regionRotated1 = 1;
|
||||
ambientSound = Sounds.hum;
|
||||
itemCapacity = 0;
|
||||
consumePower(100f / 60f);
|
||||
}};
|
||||
|
||||
@@ -1286,6 +1288,7 @@ public class Blocks{
|
||||
|
||||
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag), new DrawDefault(), new DrawHeatOutput());
|
||||
size = 3;
|
||||
itemCapacity = 0;
|
||||
liquidCapacity = 40f;
|
||||
rotateDraw = false;
|
||||
regionRotated1 = 1;
|
||||
@@ -1491,9 +1494,10 @@ public class Blocks{
|
||||
craftEffect = new RadialEffect(Fx.heatReactorSmoke, 4, 90f, 7f);
|
||||
|
||||
itemCapacity = 20;
|
||||
outputItem = new ItemStack(Items.fissileMatter, 1);
|
||||
|
||||
consumeItem(Items.thorium, 3);
|
||||
consumeLiquid(Liquids.nitrogen, 1f / 60f);
|
||||
outputItem = new ItemStack(Items.fissileMatter, 1);
|
||||
}};
|
||||
|
||||
//endregion
|
||||
@@ -2470,6 +2474,7 @@ public class Blocks{
|
||||
turbineCondenser = new ThermalGenerator("turbine-condenser"){{
|
||||
requirements(Category.power, with(Items.beryllium, 60));
|
||||
attribute = Attribute.steam;
|
||||
group = BlockGroup.liquids;
|
||||
displayEfficiencyScale = 1f / 9f;
|
||||
minEfficiency = 9f - 0.0001f;
|
||||
powerProduction = 3f / 9f;
|
||||
@@ -2764,6 +2769,7 @@ public class Blocks{
|
||||
ventCondenser = new AttributeCrafter("vent-condenser"){{
|
||||
requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
|
||||
attribute = Attribute.steam;
|
||||
group = BlockGroup.liquids;
|
||||
minEfficiency = 9f - 0.0001f;
|
||||
baseEfficiency = 0f;
|
||||
displayEfficiency = false;
|
||||
@@ -3041,6 +3047,20 @@ public class Blocks{
|
||||
|
||||
shoot = new ShootAlternate(3.5f);
|
||||
|
||||
recoils = 2;
|
||||
drawer = new DrawTurret(){{
|
||||
for(int i = 0; i < 2; i ++){
|
||||
int f = i;
|
||||
parts.add(new RegionPart("-barrel-" + (i == 0 ? "l" : "r")){{
|
||||
progress = PartProgress.recoil;
|
||||
recoilIndex = f;
|
||||
under = true;
|
||||
moves.add(new PartMove(PartProgress.recoil, 0f, -1.5f, 0f));
|
||||
}});
|
||||
}
|
||||
}};
|
||||
|
||||
recoil = 0.5f;
|
||||
shootY = 3f;
|
||||
reload = 20f;
|
||||
range = 110;
|
||||
@@ -3399,6 +3419,7 @@ public class Blocks{
|
||||
reload = 30f;
|
||||
inaccuracy = 10f;
|
||||
range = 240f;
|
||||
consumeAmmoOnce = false;
|
||||
size = 2;
|
||||
scaledHealth = 300;
|
||||
shootSound = Sounds.missile;
|
||||
@@ -3461,6 +3482,7 @@ public class Blocks{
|
||||
size = 2;
|
||||
range = 190f;
|
||||
reload = 31f;
|
||||
consumeAmmoOnce = false;
|
||||
ammoEjectBack = 3f;
|
||||
recoil = 3f;
|
||||
shake = 1f;
|
||||
@@ -4076,6 +4098,7 @@ public class Blocks{
|
||||
|
||||
liquidConsumed = 10f / 60f;
|
||||
targetInterval = 5f;
|
||||
targetUnderBlocks = false;
|
||||
|
||||
float r = range = 130f;
|
||||
|
||||
@@ -4601,7 +4624,7 @@ public class Blocks{
|
||||
|
||||
recoil = 0.5f;
|
||||
|
||||
fogRadiusMultiuplier = 0.75f;
|
||||
fogRadiusMultiuplier = 0.4f;
|
||||
coolantMultiplier = 6f;
|
||||
shootSound = Sounds.missileLaunch;
|
||||
|
||||
@@ -5503,7 +5526,7 @@ public class Blocks{
|
||||
regionSuffix = "-dark";
|
||||
size = 5;
|
||||
plans.add(
|
||||
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 8)),
|
||||
new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 12)),
|
||||
new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
|
||||
);
|
||||
areaSize = 13;
|
||||
@@ -5518,7 +5541,7 @@ public class Blocks{
|
||||
size = 5;
|
||||
//TODO different reqs
|
||||
plans.add(
|
||||
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 6, Blocks.tungstenWallLarge, 12)),
|
||||
new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 5, Blocks.tungstenWallLarge, 12)),
|
||||
new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
|
||||
);
|
||||
areaSize = 13;
|
||||
|
||||
@@ -2,8 +2,6 @@ package mindustry.content;
|
||||
|
||||
import arc.graphics.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
/**
|
||||
* Class for holding special internal bullets.
|
||||
|
||||
@@ -8,6 +8,7 @@ import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.abilities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
@@ -2404,6 +2405,14 @@ public class Fx{
|
||||
shieldBreak = new Effect(40, e -> {
|
||||
color(e.color);
|
||||
stroke(3f * e.fout());
|
||||
if(e.data instanceof Unit u){
|
||||
var ab = (ForceFieldAbility)Structs.find(u.abilities, a -> a instanceof ForceFieldAbility);
|
||||
if(ab != null){
|
||||
Lines.poly(e.x, e.y, ab.sides, e.rotation + e.fin(), ab.rotation);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Lines.poly(e.x, e.y, 6, e.rotation + e.fin());
|
||||
}).followParent(true),
|
||||
|
||||
|
||||
@@ -68,6 +68,9 @@ public class Planets{
|
||||
hiddenItems.addAll(Items.serpuloItems).removeAll(Items.erekirItems);
|
||||
enemyBuildSpeedMultiplier = 0.4f;
|
||||
|
||||
//TODO disallowed for now
|
||||
allowLaunchToNumbered = false;
|
||||
|
||||
//TODO SHOULD there be lighting?
|
||||
updateLighting = false;
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@ import arc.struct.*;
|
||||
import mindustry.game.Objectives.*;
|
||||
|
||||
import static mindustry.content.Blocks.*;
|
||||
import static mindustry.content.SectorPresets.*;
|
||||
import static mindustry.content.SectorPresets.craters;
|
||||
import static mindustry.content.SectorPresets.*;
|
||||
import static mindustry.content.TechTree.*;
|
||||
import static mindustry.content.UnitTypes.*;
|
||||
|
||||
|
||||
@@ -1468,7 +1468,7 @@ public class UnitTypes{
|
||||
buildBeamOffset = 43;
|
||||
ammoCapacity = 1;
|
||||
|
||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new RepairFieldAbility(130f, 60f * 2, 140f));
|
||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8, 8, 0f), new RepairFieldAbility(130f, 60f * 2, 140f));
|
||||
}};
|
||||
|
||||
//endregion
|
||||
@@ -2509,7 +2509,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("locus-weapon"){{
|
||||
shootSound = Sounds.bolt;
|
||||
layerOffset = 0.0001f;
|
||||
reload = 14f;
|
||||
reload = 18f;
|
||||
shootY = 10f;
|
||||
recoil = 1f;
|
||||
rotate = true;
|
||||
@@ -2653,7 +2653,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("vanquish-weapon"){{
|
||||
shootSound = Sounds.mediumCannon;
|
||||
layerOffset = 0.0001f;
|
||||
reload = 90f;
|
||||
reload = 70f;
|
||||
shootY = 71f / 4f;
|
||||
shake = 5f;
|
||||
recoil = 4f;
|
||||
@@ -2666,7 +2666,7 @@ public class UnitTypes{
|
||||
heatColor = Color.valueOf("f9350f");
|
||||
cooldownTime = 80f;
|
||||
|
||||
bullet = new BasicBulletType(8f, 160){{
|
||||
bullet = new BasicBulletType(8f, 190){{
|
||||
sprite = "missile-large";
|
||||
width = 9.5f;
|
||||
height = 13f;
|
||||
@@ -2692,7 +2692,7 @@ public class UnitTypes{
|
||||
fragVelocityMin = 1f;
|
||||
despawnSound = Sounds.dullExplosion;
|
||||
|
||||
fragBullet = new BasicBulletType(8f, 25){{
|
||||
fragBullet = new BasicBulletType(8f, 35){{
|
||||
sprite = "missile-large";
|
||||
width = 8f;
|
||||
height = 12f;
|
||||
@@ -2751,7 +2751,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("conquer-weapon"){{
|
||||
shootSound = Sounds.largeCannon;
|
||||
layerOffset = 0.1f;
|
||||
reload = 120f;
|
||||
reload = 100f;
|
||||
shootY = 32.5f;
|
||||
shake = 5f;
|
||||
recoil = 5f;
|
||||
@@ -2823,7 +2823,7 @@ public class UnitTypes{
|
||||
}});
|
||||
}
|
||||
|
||||
bullet = new BasicBulletType(8f, 330f){{
|
||||
bullet = new BasicBulletType(8f, 360f){{
|
||||
sprite = "missile-large";
|
||||
width = 12f;
|
||||
height = 20f;
|
||||
@@ -2862,7 +2862,7 @@ public class UnitTypes{
|
||||
float fin = 0.05f + (j + 1) / (float)count;
|
||||
float spd = speed;
|
||||
float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
|
||||
spawnBullets.add(new BasicBulletType(spd * fin, 55){{
|
||||
spawnBullets.add(new BasicBulletType(spd * fin, 60){{
|
||||
drag = 0.002f;
|
||||
width = 12f;
|
||||
height = 11f;
|
||||
@@ -2879,7 +2879,7 @@ public class UnitTypes{
|
||||
weaveScale = (3f + s/2f) / 1.2f;
|
||||
weaveMag = i * (4f - fin * 2f);
|
||||
|
||||
splashDamage = 60f;
|
||||
splashDamage = 65f;
|
||||
splashDamageRadius = 30f;
|
||||
despawnEffect = new ExplosionEffect(){{
|
||||
lifetime = 50f;
|
||||
@@ -2948,6 +2948,7 @@ public class UnitTypes{
|
||||
weapons.add(new Weapon("merui-weapon"){{
|
||||
shootSound = Sounds.missile;
|
||||
mirror = false;
|
||||
showStatSprite = false;
|
||||
x = 0f;
|
||||
y = 1f;
|
||||
shootY = 4f;
|
||||
@@ -3046,7 +3047,7 @@ public class UnitTypes{
|
||||
smoothReloadSpeed = 0.15f;
|
||||
recoil = 2f;
|
||||
|
||||
bullet = new BasicBulletType(3.5f, 27){{
|
||||
bullet = new BasicBulletType(3.5f, 30){{
|
||||
backColor = trailColor = hitColor = Pal.techBlue;
|
||||
frontColor = Color.white;
|
||||
width = 7.5f;
|
||||
@@ -3060,8 +3061,8 @@ public class UnitTypes{
|
||||
trailParam = 1.8f;
|
||||
trailInterval = 6f;
|
||||
|
||||
splashDamageRadius = 23f;
|
||||
splashDamage = 40f;
|
||||
splashDamageRadius = 30f;
|
||||
splashDamage = 43f;
|
||||
|
||||
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
|
||||
colorFrom = colorTo = Pal.techBlue;
|
||||
@@ -3151,6 +3152,7 @@ public class UnitTypes{
|
||||
x = 29f / 4f;
|
||||
y = -11f / 4f;
|
||||
shootY = 1.5f;
|
||||
showStatSprite = false;
|
||||
reload = 130f;
|
||||
layerOffset = 0.01f;
|
||||
heatColor = Color.red;
|
||||
@@ -3434,9 +3436,9 @@ public class UnitTypes{
|
||||
}});
|
||||
}
|
||||
|
||||
bullet = new ArtilleryBulletType(5.5f, 280){{
|
||||
bullet = new ArtilleryBulletType(5.5f, 260){{
|
||||
collidesTiles = collides = true;
|
||||
lifetime = 75f;
|
||||
lifetime = 70f;
|
||||
shootEffect = Fx.shootBigColor;
|
||||
smokeEffect = Fx.shootSmokeSquareBig;
|
||||
frontColor = Color.white;
|
||||
@@ -3769,11 +3771,12 @@ public class UnitTypes{
|
||||
speed = 1.1f;
|
||||
rotateSpeed = 3.2f;
|
||||
accel = 0.1f;
|
||||
health = 8000f;
|
||||
armor = 5f;
|
||||
health = 6000f;
|
||||
armor = 4f;
|
||||
hitSize = 36f;
|
||||
payloadCapacity = Mathf.sqr(3f) * tilePayload;
|
||||
researchCostMultiplier = 0f;
|
||||
targetAir = false;
|
||||
|
||||
engineSize = 4.8f;
|
||||
engineOffset = 61 / 4f;
|
||||
@@ -3800,11 +3803,13 @@ public class UnitTypes{
|
||||
shake = 1f;
|
||||
speed = 0f;
|
||||
keepVelocity = false;
|
||||
collidesAir = false;
|
||||
|
||||
spawnUnit = new MissileUnitType("quell-missile"){{
|
||||
targetAir = false;
|
||||
speed = 4.3f;
|
||||
maxRange = 6f;
|
||||
lifetime = 60f * 1.6f;
|
||||
lifetime = 60f * 1.4f;
|
||||
outlineColor = Pal.darkOutline;
|
||||
engineColor = trailColor = Pal.sapBulletBack;
|
||||
engineLayer = Layer.effect;
|
||||
@@ -3818,6 +3823,7 @@ public class UnitTypes{
|
||||
shootOnDeath = true;
|
||||
bullet = new ExplosionBulletType(110f, 25f){{
|
||||
shootEffect = Fx.massiveExplosion;
|
||||
collidesAir = false;
|
||||
}};
|
||||
}});
|
||||
}};
|
||||
@@ -3844,6 +3850,7 @@ public class UnitTypes{
|
||||
armor = 9f;
|
||||
hitSize = 46f;
|
||||
payloadCapacity = Mathf.sqr(6f) * tilePayload;
|
||||
targetAir = false;
|
||||
|
||||
engineSize = 6f;
|
||||
engineOffset = 25.25f;
|
||||
@@ -3909,8 +3916,10 @@ public class UnitTypes{
|
||||
shake = 1f;
|
||||
speed = 0f;
|
||||
keepVelocity = false;
|
||||
collidesAir = false;
|
||||
|
||||
spawnUnit = new MissileUnitType("disrupt-missile"){{
|
||||
targetAir = false;
|
||||
speed = 4.6f;
|
||||
maxRange = 5f;
|
||||
outlineColor = Pal.darkOutline;
|
||||
@@ -3949,6 +3958,7 @@ public class UnitTypes{
|
||||
reload = 1f;
|
||||
shootOnDeath = true;
|
||||
bullet = new ExplosionBulletType(140f, 25f){{
|
||||
collidesAir = false;
|
||||
suppressionRange = 140f;
|
||||
shootEffect = new ExplosionEffect(){{
|
||||
lifetime = 50f;
|
||||
|
||||
@@ -49,6 +49,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
public Saves saves;
|
||||
public SoundControl sound;
|
||||
public InputHandler input;
|
||||
public AttackIndicators indicators;
|
||||
|
||||
private Interval timer = new Interval(2);
|
||||
private boolean hiscore = false;
|
||||
@@ -58,6 +59,13 @@ public class Control implements ApplicationListener, Loadable{
|
||||
public Control(){
|
||||
saves = new Saves();
|
||||
sound = new SoundControl();
|
||||
indicators = new AttackIndicators();
|
||||
|
||||
Events.on(BuildDamageEvent.class, e -> {
|
||||
if(e.build.team == Vars.player.team()){
|
||||
indicators.add(e.build.tileX(), e.build.tileY());
|
||||
}
|
||||
});
|
||||
|
||||
//show dialog saying that mod loading was skipped.
|
||||
Events.on(ClientLoadEvent.class, e -> {
|
||||
@@ -100,6 +108,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
Events.on(ResetEvent.class, event -> {
|
||||
player.reset();
|
||||
toBePlaced.clear();
|
||||
indicators.clear();
|
||||
|
||||
hiscore = false;
|
||||
saves.resetSave();
|
||||
@@ -193,7 +202,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
if(!settings.getBool("skipcoreanimation") && !state.rules.pvp){
|
||||
coreDelay = coreLandDuration;
|
||||
//delay player respawn so animation can play.
|
||||
player.deathTimer = -80f;
|
||||
player.deathTimer = Player.deathDelay - coreLandDuration;
|
||||
//TODO this sounds pretty bad due to conflict
|
||||
if(settings.getInt("musicvol") > 0){
|
||||
Musics.land.stop();
|
||||
@@ -250,7 +259,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
}else{
|
||||
//when already hosting, instantly build everything. this looks bad but it's better than a desync
|
||||
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
||||
Fx.placeBlock.at(build.x, build.y, build.block.size);
|
||||
build.block.placeEffect.at(build.x, build.y, build.block.size);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -288,7 +297,7 @@ public class Control implements ApplicationListener, Loadable{
|
||||
build.dropped();
|
||||
|
||||
Fx.coreBuildBlock.at(build.x, build.y, 0f, build.block);
|
||||
Fx.placeBlock.at(build.x, build.y, build.block.size);
|
||||
build.block.placeEffect.at(build.x, build.y, build.block.size);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -628,6 +637,9 @@ public class Control implements ApplicationListener, Loadable{
|
||||
|
||||
if(state.isGame()){
|
||||
input.update();
|
||||
if(!state.isPaused()){
|
||||
indicators.update();
|
||||
}
|
||||
|
||||
//auto-update rpc every 5 seconds
|
||||
if(timer.get(0, 60 * 5)){
|
||||
|
||||
@@ -70,6 +70,9 @@ public class Logic implements ApplicationListener{
|
||||
if(state.isCampaign()){
|
||||
state.rules.coreIncinerates = true;
|
||||
|
||||
//TODO why is this even a thing?
|
||||
state.rules.canGameOver = true;
|
||||
|
||||
//fresh map has no sector info
|
||||
if(!e.isMap){
|
||||
SectorInfo info = state.rules.sector.info;
|
||||
@@ -307,6 +310,9 @@ public class Logic implements ApplicationListener{
|
||||
Events.fire(new GameOverEvent(left == null ? Team.derelict : left.team));
|
||||
state.gameOver = true;
|
||||
}
|
||||
}else if(!state.gameOver && state.rules.waves && (state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning())){
|
||||
state.gameOver = true;
|
||||
Events.fire(new GameOverEvent(state.rules.defaultTeam));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -380,25 +386,18 @@ public class Logic implements ApplicationListener{
|
||||
public static void researched(Content content){
|
||||
if(!(content instanceof UnlockableContent u)) return;
|
||||
|
||||
//TODO node is wrong for shared tech nodes
|
||||
var node = u.techNode;
|
||||
|
||||
//unlock all direct dependencies on client, permanently
|
||||
while(node != null){
|
||||
node.content.unlock();
|
||||
node = node.parent;
|
||||
|
||||
if((node.content instanceof Item item && state.rules.hiddenBuildItems.contains(item))){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
boolean was = u.unlockedNow();
|
||||
state.rules.researched.add(u.name);
|
||||
|
||||
if(!was){
|
||||
Events.fire(new UnlockEvent(u));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
//save the settings before quitting
|
||||
netServer.admins.forceSave();
|
||||
Core.settings.manualSave();
|
||||
}
|
||||
|
||||
@@ -408,9 +407,12 @@ public class Logic implements ApplicationListener{
|
||||
universe.updateGlobal();
|
||||
|
||||
if(Core.settings.modified() && !state.isPlaying()){
|
||||
netServer.admins.forceSave();
|
||||
Core.settings.forceSave();
|
||||
}
|
||||
|
||||
boolean runStateCheck = !net.client() && !world.isInvalidMap() && !state.isEditor() && state.rules.canGameOver;
|
||||
|
||||
if(state.isGame()){
|
||||
if(!net.client()){
|
||||
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.isEnemy());
|
||||
@@ -476,9 +478,11 @@ public class Logic implements ApplicationListener{
|
||||
Groups.update();
|
||||
}
|
||||
|
||||
if(!net.client() && !world.isInvalidMap() && !state.isEditor() && state.rules.canGameOver){
|
||||
if(runStateCheck){
|
||||
checkGameState();
|
||||
}
|
||||
}else if(netServer.isWaitingForPlayers() && runStateCheck){
|
||||
checkGameState();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -201,10 +201,12 @@ public class NetClient implements ApplicationListener{
|
||||
Sounds.chatMessage.play();
|
||||
}
|
||||
|
||||
//display raw unformatted text above player head
|
||||
if(playersender != null && unformatted != null){
|
||||
//display raw unformatted text above player head
|
||||
playersender.lastText(unformatted);
|
||||
playersender.textFadeTime(1f);
|
||||
|
||||
Events.fire(new PlayerChatEvent(playersender, unformatted));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -435,8 +437,9 @@ public class NetClient implements ApplicationListener{
|
||||
for(int j = 0; j < amount; j++){
|
||||
readSyncEntity(input, Reads.get(input));
|
||||
}
|
||||
}catch(IOException e){
|
||||
throw new RuntimeException(e);
|
||||
}catch(Exception e){
|
||||
//don't disconnect, just log it
|
||||
Log.err("Error reading entity snapshot", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.CommandHandler.*;
|
||||
import arc.util.io.*;
|
||||
import arc.util.serialization.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.core.GameState.*;
|
||||
@@ -138,15 +137,6 @@ public class NetServer implements ApplicationListener{
|
||||
con.connectTime = Time.millis();
|
||||
|
||||
String uuid = packet.uuid;
|
||||
byte[] buuid = Base64Coder.decode(uuid);
|
||||
CRC32 crc = new CRC32();
|
||||
crc.update(buuid, 0, 8);
|
||||
ByteBuffer buff = ByteBuffer.allocate(8);
|
||||
buff.put(buuid, 8, 8);
|
||||
if(crc.getValue() != buff.getLong(0)){
|
||||
con.kick(KickReason.clientOutdated);
|
||||
return;
|
||||
}
|
||||
|
||||
if(admins.isIPBanned(con.address) || admins.isSubnetBanned(con.address)) return;
|
||||
|
||||
@@ -195,6 +185,7 @@ public class NetServer implements ApplicationListener{
|
||||
result.append("Unnecessary mods:[lightgray]\n").append("> ").append(extraMods.toString("\n> "));
|
||||
}
|
||||
con.kick(result.toString(), 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!admins.isWhitelisted(packet.uuid, packet.usid)){
|
||||
@@ -869,7 +860,7 @@ public class NetServer implements ApplicationListener{
|
||||
}
|
||||
|
||||
if(state.isGame() && net.server()){
|
||||
if(state.rules.pvp){
|
||||
if(state.rules.pvp && state.rules.pvpAutoPause){
|
||||
boolean waiting = isWaitingForPlayers(), paused = state.isPaused();
|
||||
if(waiting != paused){
|
||||
if(waiting){
|
||||
@@ -1003,7 +994,7 @@ public class NetServer implements ApplicationListener{
|
||||
player.con.snapshotsSent++;
|
||||
}
|
||||
|
||||
String fixName(String name){
|
||||
public String fixName(String name){
|
||||
name = name.trim().replace("\n", "").replace("\t", "");
|
||||
if(name.equals("[") || name.equals("]")){
|
||||
return "";
|
||||
@@ -1027,7 +1018,7 @@ public class NetServer implements ApplicationListener{
|
||||
return result.toString();
|
||||
}
|
||||
|
||||
static String checkColor(String str){
|
||||
public String checkColor(String str){
|
||||
for(int i = 1; i < str.length(); i++){
|
||||
if(str.charAt(i) == ']'){
|
||||
String color = str.substring(1, i);
|
||||
|
||||
@@ -32,7 +32,6 @@ public class Renderer implements ApplicationListener{
|
||||
private static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f;
|
||||
private static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
|
||||
private static final float cloudAlpha = 0.81f;
|
||||
private static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
|
||||
private static final Interp landInterp = Interp.pow3;
|
||||
|
||||
public final BlockRenderer blocks = new BlockRenderer();
|
||||
@@ -174,13 +173,14 @@ public class Renderer implements ApplicationListener{
|
||||
laserOpacity = settings.getInt("lasersopacity") / 100f;
|
||||
bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
|
||||
animateShields = settings.getBool("animatedshields");
|
||||
drawStatus = Core.settings.getBool("blockstatus");
|
||||
drawStatus = settings.getBool("blockstatus");
|
||||
enableEffects = settings.getBool("effects");
|
||||
drawDisplays = !settings.getBool("hidedisplays");
|
||||
|
||||
if(landTime > 0){
|
||||
if(!state.isPaused()){
|
||||
updateLandParticles();
|
||||
CoreBuild build = landCore == null ? player.bestCore() : landCore;
|
||||
build.updateLandParticles();
|
||||
}
|
||||
|
||||
if(!state.isPaused()){
|
||||
@@ -453,63 +453,26 @@ public class Renderer implements ApplicationListener{
|
||||
|
||||
}
|
||||
|
||||
void updateLandParticles(){
|
||||
float time = launching ? coreLandDuration - landTime : landTime;
|
||||
float tsize = Mathf.sample(thrusterSizes, (time + 35f) / coreLandDuration);
|
||||
|
||||
landPTimer += tsize * Time.delta;
|
||||
if(landCore != null && landPTimer >= 1f){
|
||||
landCore.tile.getLinkedTiles(t -> {
|
||||
if(Mathf.chance(0.4f)){
|
||||
Fx.coreLandDust.at(t.worldx(), t.worldy(), landCore.angleTo(t) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
|
||||
}
|
||||
});
|
||||
|
||||
landPTimer = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
void drawLanding(){
|
||||
CoreBuild build = landCore == null ? player.bestCore() : landCore;
|
||||
var clouds = assets.get("sprites/clouds.png", Texture.class);
|
||||
if(landTime > 0 && build != null){
|
||||
float fout = landTime / coreLandDuration;
|
||||
|
||||
if(launching) fout = 1f - fout;
|
||||
|
||||
float fin = 1f - fout;
|
||||
|
||||
//draw core
|
||||
var block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
|
||||
TextureRegion reg = block.fullIcon;
|
||||
float scl = Scl.scl(4f) / camerascale;
|
||||
float shake = 0f;
|
||||
float s = reg.width * reg.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
|
||||
float rotation = Interp.pow2In.apply(fout) * 135f, x = build.x + Mathf.range(shake), y = build.y + Mathf.range(shake);
|
||||
float thrustOpen = 0.25f;
|
||||
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
|
||||
float thrusterSize = Mathf.sample(thrusterSizes, fin);
|
||||
|
||||
//when launching, thrusters stay out the entire time.
|
||||
if(launching){
|
||||
Interp i = Interp.pow2Out;
|
||||
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
|
||||
thrusterSize = i.apply(Mathf.clamp(fout*9f));
|
||||
}
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
//TODO spikier heat
|
||||
Draw.rect("circle-shadow", x, y, s, s);
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
|
||||
float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
|
||||
|
||||
//draw particles
|
||||
Draw.color(Pal.lightTrail);
|
||||
Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
|
||||
Lines.stroke(scl * ffin * pf * 3f);
|
||||
Lines.lineAngle(build.x + ax, build.y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
|
||||
});
|
||||
Draw.color();
|
||||
|
||||
CoreBlock block = launching && launchCoreType != null ? launchCoreType : (CoreBlock)build.block;
|
||||
block.drawLanding(build, build.x, build.y);
|
||||
|
||||
Draw.color();
|
||||
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
|
||||
@@ -522,44 +485,6 @@ public class Renderer implements ApplicationListener{
|
||||
}
|
||||
}
|
||||
|
||||
Draw.scl(scl);
|
||||
|
||||
Draw.alpha(1f);
|
||||
|
||||
//draw thruster flame
|
||||
float strength = (1f + (block.size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
|
||||
float offset = (block.size - 3) * 3f * scl;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
Tmp.v1.trns(i * 90 + rotation, 1f);
|
||||
|
||||
Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*2f + offset);
|
||||
Draw.color(build.team.color);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
|
||||
|
||||
Tmp.v1.setLength((block.size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
|
||||
Draw.color(Color.white);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
|
||||
}
|
||||
|
||||
drawThrusters(block, x, y, rotation, thrusterFrame);
|
||||
|
||||
Drawf.spinSprite(block.region, x, y, rotation);
|
||||
|
||||
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
|
||||
drawThrusters(block, x, y, rotation, thrusterFrame);
|
||||
Draw.alpha(1f);
|
||||
|
||||
if(block.teamRegions[build.team.id] == block.teamRegion) Draw.color(build.team.color);
|
||||
|
||||
Drawf.spinSprite(block.teamRegions[build.team.id], x, y, rotation);
|
||||
|
||||
Draw.color();
|
||||
|
||||
Draw.scl();
|
||||
|
||||
Draw.reset();
|
||||
|
||||
//draw clouds
|
||||
if(state.rules.cloudColor.a > 0.0001f){
|
||||
float scaling = cloudScaling;
|
||||
@@ -582,32 +507,6 @@ public class Renderer implements ApplicationListener{
|
||||
}
|
||||
}
|
||||
|
||||
void drawThrusters(CoreBlock block, float x, float y, float rotation, float frame){
|
||||
float length = block.thrusterLength * (frame - 1f) - 1f/4f;
|
||||
float alpha = Draw.getColor().a;
|
||||
|
||||
//two passes for consistent lighting
|
||||
for(int j = 0; j < 2; j++){
|
||||
for(int i = 0; i < 4; i++){
|
||||
var reg = i >= 2 ? block.thruster2 : block.thruster1;
|
||||
float rot = (i * 90) + rotation % 90f;
|
||||
Tmp.v1.trns(rot, length * Draw.xscl);
|
||||
|
||||
//second pass applies extra layer of shading
|
||||
if(j == 1){
|
||||
Tmp.v1.rotate(-90f);
|
||||
Draw.alpha((rotation % 90f) / 90f * alpha);
|
||||
rot -= 90f;
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}else{
|
||||
Draw.alpha(alpha);
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
Draw.alpha(1f);
|
||||
}
|
||||
|
||||
public void scaleCamera(float amount){
|
||||
targetscale *= (amount / 4) + 1;
|
||||
clampScale();
|
||||
@@ -638,6 +537,26 @@ public class Renderer implements ApplicationListener{
|
||||
clampScale();
|
||||
}
|
||||
|
||||
public boolean isLaunching(){
|
||||
return launching;
|
||||
}
|
||||
|
||||
public CoreBlock getLaunchCoreType(){
|
||||
return launchCoreType;
|
||||
}
|
||||
|
||||
public float getLandTime(){
|
||||
return landTime;
|
||||
}
|
||||
|
||||
public float getLandPTimer(){
|
||||
return landPTimer;
|
||||
}
|
||||
|
||||
public void setLandPTimer(float landPTimer){
|
||||
this.landPTimer = landPTimer;
|
||||
}
|
||||
|
||||
public void showLanding(){
|
||||
launching = false;
|
||||
camerascale = minZoomScl;
|
||||
|
||||
@@ -75,6 +75,8 @@ public class UI implements ApplicationListener, Loadable{
|
||||
public FullTextDialog fullText;
|
||||
public CampaignCompleteDialog campaignComplete;
|
||||
|
||||
public IntMap<Dialog> followUpMenus;
|
||||
|
||||
public Cursor drillCursor, unloadCursor, targetCursor;
|
||||
|
||||
private @Nullable Element lastAnnouncement;
|
||||
@@ -202,6 +204,7 @@ public class UI implements ApplicationListener, Loadable{
|
||||
logic = new LogicDialog();
|
||||
fullText = new FullTextDialog();
|
||||
campaignComplete = new CampaignCompleteDialog();
|
||||
followUpMenus = new IntMap<>();
|
||||
|
||||
Group group = Core.scene.root;
|
||||
|
||||
@@ -261,28 +264,33 @@ public class UI implements ApplicationListener, Loadable{
|
||||
});
|
||||
}
|
||||
|
||||
public void showTextInput(String titleText, String dtext, int textLength, String def, boolean inumeric, Cons<String> confirmed){
|
||||
public void showTextInput(String titleText, String text, int textLength, String def, boolean numbers, Cons<String> confirmed, Runnable closed){
|
||||
if(mobile){
|
||||
Core.input.getTextInput(new TextInput(){{
|
||||
this.title = (titleText.startsWith("@") ? Core.bundle.get(titleText.substring(1)) : titleText);
|
||||
this.text = def;
|
||||
this.numeric = inumeric;
|
||||
this.numeric = numbers;
|
||||
this.maxLength = textLength;
|
||||
this.accepted = confirmed;
|
||||
this.allowEmpty = false;
|
||||
}});
|
||||
}else{
|
||||
new Dialog(titleText){{
|
||||
cont.margin(30).add(dtext).padRight(6f);
|
||||
TextFieldFilter filter = inumeric ? TextFieldFilter.digitsOnly : (f, c) -> true;
|
||||
cont.margin(30).add(text).padRight(6f);
|
||||
TextFieldFilter filter = numbers ? TextFieldFilter.digitsOnly : (f, c) -> true;
|
||||
TextField field = cont.field(def, t -> {}).size(330f, 50f).get();
|
||||
field.setFilter((f, c) -> field.getText().length() < textLength && filter.acceptChar(f, c));
|
||||
field.setMaxLength(textLength);
|
||||
field.setFilter(filter);
|
||||
buttons.defaults().size(120, 54).pad(4);
|
||||
buttons.button("@cancel", this::hide);
|
||||
buttons.button("@cancel", () -> {
|
||||
closed.run();
|
||||
hide();
|
||||
});
|
||||
buttons.button("@ok", () -> {
|
||||
confirmed.get(field.getText());
|
||||
hide();
|
||||
}).disabled(b -> field.getText().isEmpty());
|
||||
|
||||
keyDown(KeyCode.enter, () -> {
|
||||
String text = field.getText();
|
||||
if(!text.isEmpty()){
|
||||
@@ -290,9 +298,10 @@ public class UI implements ApplicationListener, Loadable{
|
||||
hide();
|
||||
}
|
||||
});
|
||||
keyDown(KeyCode.escape, this::hide);
|
||||
keyDown(KeyCode.back, this::hide);
|
||||
|
||||
closeOnBack(closed);
|
||||
show();
|
||||
|
||||
Core.scene.setKeyboardFocus(field);
|
||||
field.setCursorPosition(def.length());
|
||||
}};
|
||||
@@ -303,8 +312,12 @@ public class UI implements ApplicationListener, Loadable{
|
||||
showTextInput(title, text, 32, def, confirmed);
|
||||
}
|
||||
|
||||
public void showTextInput(String titleText, String text, int textLength, String def, Cons<String> confirmed){
|
||||
showTextInput(titleText, text, textLength, def, false, confirmed);
|
||||
public void showTextInput(String title, String text, int textLength, String def, Cons<String> confirmed){
|
||||
showTextInput(title, text, textLength, def, false, confirmed);
|
||||
}
|
||||
|
||||
public void showTextInput(String title, String text, int textLength, String def, boolean numeric, Cons<String> confirmed){
|
||||
showTextInput(title, text, textLength, def, numeric, confirmed, () -> {});
|
||||
}
|
||||
|
||||
public void showInfoFade(String info){
|
||||
@@ -322,6 +335,24 @@ public class UI implements ApplicationListener, Loadable{
|
||||
Core.scene.add(table);
|
||||
}
|
||||
|
||||
public void addDescTooltip(Element elem, String description){
|
||||
if(description == null) return;
|
||||
|
||||
elem.addListener(new Tooltip(t -> t.background(Styles.black8).margin(4f).add(description).color(Color.lightGray)){
|
||||
{
|
||||
allowMobile = true;
|
||||
}
|
||||
@Override
|
||||
protected void setContainerPosition(Element element, float x, float y){
|
||||
this.targetActor = element;
|
||||
Vec2 pos = element.localToStageCoordinates(Tmp.v1.set(0, 0));
|
||||
container.pack();
|
||||
container.setPosition(pos.x, pos.y, Align.topLeft);
|
||||
container.setOrigin(0, element.getHeight());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Shows a fading label at the top of the screen. */
|
||||
public void showInfoToast(String info, float duration){
|
||||
var cinfo = Core.scene.find("coreinfo");
|
||||
@@ -419,6 +450,8 @@ public class UI implements ApplicationListener, Loadable{
|
||||
}
|
||||
|
||||
public void showException(String text, Throwable exc){
|
||||
if(loadfrag == null) return;
|
||||
|
||||
loadfrag.hide();
|
||||
new Dialog(""){{
|
||||
String message = Strings.getFinalMessage(exc);
|
||||
@@ -562,17 +595,13 @@ public class UI implements ApplicationListener, Loadable{
|
||||
dialog.show();
|
||||
}
|
||||
|
||||
/** Shows a menu that fires a callback when an option is selected. If nothing is selected, -1 is returned. */
|
||||
public void showMenu(String title, String message, String[][] options, Intc callback){
|
||||
new Dialog("[accent]" + title){{
|
||||
// TODO REPLACE INTEGER WITH arc.fun.IntCons(int, T) or something like that.
|
||||
public Dialog newMenuDialog(String title, String message, String[][] options, Cons2<Integer, Dialog> buttonListener){
|
||||
return new Dialog(title){{
|
||||
setFillParent(true);
|
||||
removeChild(titleTable);
|
||||
cont.add(titleTable).width(400f);
|
||||
|
||||
getStyle().titleFontColor = Color.white;
|
||||
title.getStyle().fontColor = Color.white;
|
||||
title.setStyle(title.getStyle());
|
||||
|
||||
cont.row();
|
||||
cont.image().width(400f).pad(2).colspan(2).height(4f).color(Pal.accent).bottom();
|
||||
cont.row();
|
||||
@@ -592,16 +621,47 @@ public class UI implements ApplicationListener, Loadable{
|
||||
|
||||
String optionName = optionsRow[i];
|
||||
int finalOption = option;
|
||||
buttonRow.button(optionName, () -> {
|
||||
callback.get(finalOption);
|
||||
hide();
|
||||
}).size(i == optionsRow.length - 1 ? lastWidth : width, 50).pad(4);
|
||||
buttonRow.button(optionName, () -> buttonListener.get(finalOption, this))
|
||||
.size(i == optionsRow.length - 1 ? lastWidth : width, 50).pad(4);
|
||||
option++;
|
||||
}
|
||||
}
|
||||
}).growX();
|
||||
closeOnBack(() -> callback.get(-1));
|
||||
}}.show();
|
||||
}};
|
||||
}
|
||||
|
||||
/** Shows a menu that fires a callback when an option is selected. If nothing is selected, -1 is returned. */
|
||||
public void showMenu(String title, String message, String[][] options, Intc callback){
|
||||
Dialog dialog = newMenuDialog(title, message, options, (option, myself) -> {
|
||||
callback.get(option);
|
||||
myself.hide();
|
||||
});
|
||||
dialog.closeOnBack(() -> callback.get(-1));
|
||||
dialog.show();
|
||||
}
|
||||
|
||||
/** Shows a menu that hides when another followUp-menu is shown or when nothing is selected.
|
||||
* @see UI#showMenu(String, String, String[][], Intc) */
|
||||
public void showFollowUpMenu(int menuId, String title, String message, String[][] options, Intc callback) {
|
||||
Dialog dialog = newMenuDialog(title, message, options, (option, myself) -> callback.get(option));
|
||||
dialog.closeOnBack(() -> {
|
||||
followUpMenus.remove(menuId);
|
||||
callback.get(-1);
|
||||
});
|
||||
|
||||
Dialog oldDialog = followUpMenus.remove(menuId);
|
||||
if(oldDialog != null){
|
||||
dialog.show(Core.scene, null);
|
||||
oldDialog.hide(null);
|
||||
}else{
|
||||
dialog.show();
|
||||
}
|
||||
followUpMenus.put(menuId, dialog);
|
||||
}
|
||||
|
||||
public void hideFollowUpMenu(int menuId) {
|
||||
if(!followUpMenus.containsKey(menuId)) return;
|
||||
followUpMenus.remove(menuId).hide();
|
||||
}
|
||||
|
||||
/** Formats time with hours:minutes:seconds. */
|
||||
|
||||
@@ -311,8 +311,8 @@ public class World{
|
||||
}
|
||||
|
||||
Liquid liquid = tile.floor().liquidDrop;
|
||||
if(tile.floor().itemDrop != null) content.add(tile.floor().itemDrop);
|
||||
if(tile.overlay().itemDrop != null) content.add(tile.overlay().itemDrop);
|
||||
if(tile.floor().itemDrop != null && tile.block() == Blocks.air) content.add(tile.floor().itemDrop);
|
||||
if(tile.overlay().itemDrop != null && tile.block() == Blocks.air) content.add(tile.overlay().itemDrop);
|
||||
if(tile.wallDrop() != null) content.add(tile.wallDrop());
|
||||
if(liquid != null) content.add(liquid);
|
||||
}
|
||||
@@ -462,7 +462,7 @@ public class World{
|
||||
public void checkMapArea(){
|
||||
for(var build : Groups.build){
|
||||
//reset map-area-based disabled blocks.
|
||||
if(build.allowUpdate() && !build.enabled && build.block.autoResetEnabled){
|
||||
if(!build.enabled && build.block.autoResetEnabled){
|
||||
build.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public enum EditorTool{
|
||||
|
||||
@@ -752,9 +752,9 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
||||
|
||||
cont.table(search -> {
|
||||
search.image(Icon.zoom).padRight(8);
|
||||
search.field("", this::rebuildBlockSelection)
|
||||
search.field("", this::rebuildBlockSelection).growX()
|
||||
.name("editor/search").maxTextLength(maxNameLength).get().setMessageText("@players.search");
|
||||
}).pad(-2);
|
||||
}).growX().pad(-2).padLeft(6f);
|
||||
cont.row();
|
||||
cont.table(Tex.underline, extra -> extra.labelWrap(() -> editor.drawBlock.localizedName).width(200f).center()).growX();
|
||||
cont.row();
|
||||
@@ -803,7 +803,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
||||
}
|
||||
|
||||
if(i == 0){
|
||||
blockSelection.add("@none").color(Color.lightGray).padLeft(80f).padTop(10f);
|
||||
blockSelection.add("@none.found").color(Color.lightGray).padLeft(54f).padTop(10f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ public class MapLoadDialog extends BaseDialog{
|
||||
buttons.defaults().size(200f, 50f);
|
||||
buttons.button("@cancel", this::hide);
|
||||
buttons.add(button);
|
||||
addCloseListener();
|
||||
}
|
||||
|
||||
public void rebuild(){
|
||||
@@ -48,13 +49,13 @@ public class MapLoadDialog extends BaseDialog{
|
||||
table.defaults().size(200f, 90f).pad(4f);
|
||||
table.margin(10f);
|
||||
|
||||
ScrollPane pane = new ScrollPane(table, Styles.horizontalPane);
|
||||
ScrollPane pane = new ScrollPane(table);
|
||||
pane.setFadeScrollBars(false);
|
||||
|
||||
for(Map map : maps.all()){
|
||||
|
||||
TextButton button = new TextButton(map.name(), Styles.togglet);
|
||||
button.add(new BorderImage(map.safeTexture(), 2f).setScaling(Scaling.fit)).size(16 * 4f);
|
||||
TextButton button = new TextButton(map.name(), Styles.flatTogglet);
|
||||
button.add(new BorderImage(map.safeTexture(), 2f).setScaling(Scaling.fit)).padLeft(5f).size(16 * 4f);
|
||||
button.getCells().reverse();
|
||||
button.clicked(() -> selected = map);
|
||||
button.getLabelCell().grow().left().padLeft(5f);
|
||||
@@ -63,14 +64,12 @@ public class MapLoadDialog extends BaseDialog{
|
||||
if(++i % maxcol == 0) table.row();
|
||||
}
|
||||
|
||||
if(maps.all().size == 0){
|
||||
if(maps.all().isEmpty()){
|
||||
table.add("@maps.none").center();
|
||||
}else{
|
||||
cont.add("@editor.loadmap");
|
||||
}
|
||||
|
||||
cont.row();
|
||||
cont.add(pane);
|
||||
cont.add(pane).growX();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||