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6 Commits

Author SHA1 Message Date
Anuken
5c89d7d273 arc 2023-05-09 16:42:17 -04:00
Anuken
3ea742b06d debugGraphs off 2023-05-09 15:39:53 -04:00
Anuken
9bedadac79 Better conduit merge 2023-05-09 15:34:13 -04:00
Anuken
5ccadcf38f Semi-functioning implementation 2023-05-09 15:00:26 -04:00
Anuken
a32462971b checklist 2023-05-09 12:23:49 -04:00
Anuken
3faf8ca07f WIP conduit graph 2023-05-09 12:19:26 -04:00
327 changed files with 3598 additions and 6550 deletions

30
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,30 @@
---
name: Bug report
about: Create a report to help fix an issue.
title: ''
labels: bug
assignees: ''
---
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**

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@@ -1,74 +0,0 @@
name: Bug report
description: The type of device you were playing on
labels: ["bug"]
body:
- type: dropdown
id: platform
attributes:
label: Platforms
description: On what platforms do you know the bug happens?
multiple: false
options:
- Android
- iOS
- Mac
- Windows
- Linux
validations:
required: true
- type: input
id: build
attributes:
label: Build
description: The build number under the title in the main menu.
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
validations:
required: true
- type: textarea
id: issue
attributes:
label: Issue
description: Explain your issue in detail.
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: How you happened across the issue, and what exactly you did to make the bug happen.
validations:
required: true
- type: textarea
id: mods
attributes:
label: Mods used
description: The mod repositories or zip files that are related to the issue, if applicable.
validations:
required: false
- type: textarea
id: save-file
attributes:
label: Save file
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
validations:
required: false
- type: textarea
id: logs
attributes:
label: (Crash) logs
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
placeholder: REQUIRED if you are reporting a crash.
validations:
required: false
- type: checkboxes
id: agreement
attributes:
label: Submission
description: Check the boxes to confirm that you have read the lines below.
options:
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
required: true
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
required: true

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@@ -1,7 +1,7 @@
### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows:
@@ -18,7 +18,7 @@ You'll need to either hire some moderators, or make use of (currently non-existe
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json
{

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@@ -29,8 +29,8 @@ task deploy(type: Copy){
}
android{
buildToolsVersion '33.0.2'
compileSdkVersion 33
buildToolsVersion '31.0.0'
compileSdkVersion 31
sourceSets{
main{
manifest.srcFile 'AndroidManifest.xml'
@@ -56,7 +56,7 @@ android{
applicationId "io.anuke.mindustry"
minSdkVersion 14
targetSdkVersion 33
targetSdkVersion 31
versionName versionNameResult
versionCode = vcode

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@@ -34,14 +34,6 @@ public class Annotations{
}
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NoSync{
}
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)

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@@ -118,16 +118,13 @@ public class EntityIO{
}
}
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
this.method = method;
this.write = write;
if(write){
//write uses most recent revision
for(RevisionField field : revisions.peek().fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
io(field.type, "this." + field.name, true);
}
}else{
@@ -141,7 +138,6 @@ public class EntityIO{
//add code for reading revision
for(RevisionField field : rev.fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
if(sl) cont("if(!islocal)");

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@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
//SPECIAL CASE: sync I/O code
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
}
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer

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@@ -15,6 +15,7 @@ manifold=36
mega=5
mindustry.entities.comp.BuildingComp=6
mindustry.entities.comp.BulletComp=7
mindustry.entities.comp.ConduitGraphUpdaterComp=48
mindustry.entities.comp.DecalComp=8
mindustry.entities.comp.EffectStateComp=9
mindustry.entities.comp.FireComp=10

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@@ -0,0 +1 @@
{fields:[]}

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@@ -1 +0,0 @@
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

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@@ -320,6 +320,11 @@ project(":core"){
}
}
artifacts{
archives sourcesJar
archives assetsJar
}
dependencies{
compileJava.dependsOn(preGen)
@@ -437,9 +442,6 @@ configure([":core", ":server"].collect{project(it)}){
publications{
maven(MavenPublication){
from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
}
}
}

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@@ -0,0 +1 @@
mschxœ%ŠQƒ0 C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëD­Ý¹(¼¸äS®¢øü²§¯ÆmÃ;VIÓ^es-@

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@@ -0,0 +1,2 @@
mschxœ5<C593>Ë
! E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9À˜¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"

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@@ -0,0 +1,2 @@
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
4”šx{¡ðòÿ¼ ¸vÐѽpq<71>°—”Ý^˜Ú}æ­pŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆmtWØÏKæuÅXGÅq¤ àY¬z\P?E½:<18>ÅYŽ

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@@ -0,0 +1,3 @@
mschxœ%Žknà „ÇØIü¨äV9×È
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$ %MÈÆ;à
ãCeŠ~rT:ûˆ^/6»*ú#yA9²Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì18Zf•<66>S4Öb0™f™ü5áô¥2w­èƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ

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@@ -1,4 +0,0 @@
mschxœM<C593>anÂ0 …MK[HÚ"Ä9rŠ<63> <Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù /ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK >¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEªˆ4*­Jé¬iG¨‡-<2D><EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
Þâ`É
Þ*Þ¢¥<14>Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅNø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼

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@@ -1 +0,0 @@
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰,9vd»”¼{ ¬»*KÞ<4B>ogV'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX—dræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc

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@@ -1,2 +0,0 @@
mschŒKà CͯE=
ž§Ê<EFBFBD>B%

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@@ -1,5 +0,0 @@
msch
ŚK
Ă0CĺOŇĐEâMŻşpśÁ<C59B>Ně0včő; ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ»~&<u2U8š`é—d
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
Î(üÖÂŔhyłN˝ó

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@@ -1 +0,0 @@
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3­ÓQ®yNt`Đ>­ `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQ V*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1 b$=Hz<48>Ř Ę ĘAž2đo°6´†‰ <©ţ/_&

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@@ -1,2 +0,0 @@
mschxœ=벓0 å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ<C2B5>â|˜ºQ㼘ñjõ¨­æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Övݢ];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މ üð6À_•ræ$åªF”2U#>çœyòÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
¾Uð­p$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€"  PHþŸLo´

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@@ -1,2 +0,0 @@
mschxœ%ÐÝrƒ àã˜Üõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„fd—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1­ìñupvæfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
\ý$óþNGD=ØÈ¡o\7ïl0»3¼šíi1ßÃH<ëާH¯\(…Fè„E† 5s„\(…Fèîä†YÉdÈÃ

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@@ -57,7 +57,6 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.edit = Edit Schematic
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -79,7 +78,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
@@ -259,21 +257,11 @@ trace = Trace Player
trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = No banned players found!
server.admins = Admins
@@ -287,11 +275,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game
joingame.ip = Address:
disconnect = Disconnected.
@@ -399,9 +386,9 @@ custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -476,7 +463,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -487,7 +474,7 @@ wavemode.health = health
editor.default = [lightgray]<Default>
details = Details...
edit = Edit
edit = Edit...
variables = Vars
editor.name = Name:
editor.spawn = Spawn Unit
@@ -549,8 +536,6 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
#unused
@@ -965,16 +950,13 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.statusfield = {0} Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Repair Suppression
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.suppressionfield = Repair Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
@@ -1115,7 +1097,6 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
@@ -1130,8 +1111,6 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1233,8 +1212,6 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1812,7 +1789,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1832,8 +1809,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
@@ -1866,15 +1843,12 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
@@ -2224,8 +2198,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
@@ -2245,7 +2219,7 @@ lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
@@ -2266,8 +2240,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2283,7 +2255,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
@@ -2330,7 +2301,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
@@ -2405,7 +2375,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the specified position.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2419,3 +2388,8 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Сартаваць па зоркам
schematic = Схема
schematic.add = Захаваць схему...
schematics = Схемы
schematic.search = Пошук схемы...
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
schematic.exists = Схема с дадзенай назвай ужо існуе.
schematic.import = Імпартаваць схему...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
schematic.saved = Схема захавана.
schematic.delete.confirm = Гэтая схема будзе выдалена.
schematic.edit = Рэдагаваць схему
schematic.rename = Пераназваць схему
schematic.info = {0}x{1}, {2} блокаў
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
schematic.tags = Тэгі:
@@ -78,7 +77,6 @@ schematic.addtag = Дадаць Тэг
schematic.texttag = Тэкставы Тэгу
schematic.icontag = Іконкавы Тэгу
schematic.renametag = Пераназваць Тэг
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
schematic.tagexists = Такі тэг ужо ёсць.
stats = Вынікі
@@ -126,7 +124,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
committingchanges = Унясенне змяненняў
done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Мадыфікацыі
mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па мадам
@@ -250,19 +248,11 @@ trace = Адсочваць гульца
trace.playername = Iмя гульца: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мабільны кліент: [accent]{0}
trace.modclient = Карыстальніцкі кліент: [accent]{0}
trace.times.joined = Разоў Падлучана: [accent]{0}
trace.times.kicked = Разоў Выгнана: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Блакаваннi
server.bans.none = Заблакаваных гульцоў няма!
server.admins = Адміністратары
@@ -276,15 +266,14 @@ server.version = [gray]Версія: {0} {1}
server.custombuild = [accent]карыстальніцкая зборка
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Далучыцца да гульні
joingame.ip = Адрас:
disconnect = Адключана.
disconnect.error = Памылка злучэння.
disconnect.error = Памылка злучэння.
disconnect.closed = Злучэнне закрыта.
disconnect.timeout = Час чакання скончыўся.
disconnect.data = Памылка пры загрузцы дадзеных свету!
@@ -298,7 +287,7 @@ server.invalidport = Няправільны нумар порта!
server.error = [барвовы]Памылка стварэння сервера.
save.new = Новае захаванне
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Перазапісаць
save.none = Захавання не знойдзены!
savefail = Не атрымалася захаваць гульню!
@@ -388,9 +377,9 @@ custom = Карыстацкая
builtin = Убудаваная
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
map.random = [accent]Выпадковая карта
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
workshop.update = Абнавіць змесціва
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
@@ -441,14 +430,14 @@ waves.title = Хвалі
waves.remove = Выдаліць
waves.every = кожны
waves.waves = хваля (ы)
waves.health = Здароўе: {0}%
waves.health = health: {0}%
waves.perspawn = за з’яўленне
waves.shields = адзінак шчыта/хвалю
waves.to = да
waves.spawn = зявілася:
waves.spawn.all = <усе>
waves.spawn.select = Выбар Кропкі Зяўлення
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
waves.spawn.none = [scarlet]no spawns found in map
waves.max = максімум адзінак
waves.guardian = Вартаўнік
waves.preview = Папярэдні прагляд
@@ -464,8 +453,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
waves.sort.begin = Пачатак
waves.sort.health = Здароўе
waves.sort.type = Тып
waves.search = Пошук хваль...
waves.filter = Фільтраваць Юнітав
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Схаваць Усё
waves.units.show = Паказаць Усё
@@ -537,12 +526,10 @@ toolmode.eraseores = Сцерці руды
toolmode.eraseores.description = Сцерці толькі руды.
toolmode.fillteams = Змяніць каманду блокаў
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.fillerase = Сцерці заліўку
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
toolmode.drawteams = Змяніць каманду блока
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.underliquid = Пад вадкасцямі
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
filter.distort = Скажэнне
@@ -637,7 +624,7 @@ marker.minimap.name = Міні-Мапа
marker.shape.name = Форма
marker.text.name = Тэкст
marker.background = Задні Фон
marker.outline = Контур
marker.outline = Outline
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
@@ -761,7 +748,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
@@ -939,15 +926,12 @@ stat.healing = Аднаўленне
ability.forcefield = Сіловое Поле
ability.repairfield = Поле Рамонту
ability.statusfield = Поле Статусу
ability.unitspawn = Завод
ability.unitspawn = {0} Завод
ability.shieldregenfield = Васстанўляюяае Поле Шчыта
ability.movelightning = Рух Маланкі
ability.shieldarc = Шчытавая Дуга
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Энэргетычнае Поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей
@@ -1088,7 +1072,6 @@ setting.position.name = Адлюстроўваць каардынаты гуль
setting.mouseposition.name = Паказаць Пазіцыю Мышы
setting.musicvol.name = Гучнасць музыкі
setting.atmosphere.name = Паказаць Атмасферу Планеты
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Гучнасць акружэння
setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў
@@ -1103,8 +1086,6 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Паказаць Анімацыю Надвор'я
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
@@ -1206,8 +1187,6 @@ rules.wavetimer = Інтэрвал хваляў
rules.wavesending = Адпраўка Хваль
rules.waves = Хвалі
rules.attack = Рэжым атакі
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду
@@ -1526,7 +1505,7 @@ block.solar-panel.name = Сонечная панэль
block.solar-panel-large.name = Вялікая сонечная панэль
block.oil-extractor.name = Нафтавая вышка
block.repair-point.name = Рамонтны пункт
block.repair-turret.name = Рамонтна турэль
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Імпульсны трубаправод
block.plated-conduit.name = Умацаваны трубаправод
block.phase-conduit.name = Фазавы трубаправод
@@ -1778,7 +1757,6 @@ hint.launch = Калі рэсурсы сабраны, вы можаце [accent]
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
@@ -1836,9 +1814,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2005,7 +1980,7 @@ block.ripple.description = Вельмі магутная артылерыйск
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
@@ -2218,8 +2193,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2232,7 +2205,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2275,7 +2247,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2337,7 +2308,6 @@ lenum.unbind = Поўнасццю адключыць кантраляванне
lenum.move = Рухацца да канкрэтнай каардынаты.
lenum.approach = Падысці да каардынаты з радыюсам.
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Атакаваць каардынату.
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
lenum.itemdrop = Апусціць прадмет.
@@ -2351,3 +2321,5 @@ lenum.build = Пабудаваць структуру.
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
lenum.boost = Пачаць/перастаць узлятаць.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Сортирай по рейтинг
schematic = Схема
schematic.add = Запази Схема...
schematics = Схеми
schematic.search = Search schematics...
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
schematic.exists = Вече съществува схема с това име.
schematic.import = Внасяне на Схема...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Сподели в Работилницата
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
schematic.saved = Схемате беше запазена.
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
schematic.edit = Edit Schematic
schematic.rename = Преименуване на схема
schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags:
@@ -79,7 +78,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
@@ -172,7 +170,7 @@ mod.import.file = Вмъкни от файл
mod.import.github = Вмъкни от GitHub
mod.jarwarn = [scarlet]JAR модовете могат да са опасни.[]\n Уверете се, че този мод e от надежден източник!
mod.item.remove = Този предмет е част от [accent] '{0}'[] мод. За да го премахнете, премахнете или забранете този мод.
mod.remove.confirm = Този мод ще бъде премахнат.
mod.remove.confirm = Този мод ще бъде премахнат.
mod.author = [lightgray]Автор:[] {0}
mod.missing = Този запис съдържа модове, които са били обновени или изтрити. Може да възникнат грешки при зареждането. Сигурни ли сте, че искате да го заредите?\n[lightgray]Модове:\n{0}
mod.preview.missing = За да публикувате този мод в Работилницата, той трябва да съдържа изображение за визуализация.\n Поставете файл с името [accent]preview.png[] в директорията на мода и опитайте отново.
@@ -255,19 +253,11 @@ trace = Проследи Играч
trace.playername = Име на играча: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобилен Клиент: [accent]{0}
trace.modclient = Модифициран Клиент: [accent]{0}
trace.times.joined = Пъти участвал в игра: [accent]{0}
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Невалидно ID на клиент. Съобщете за грешка.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Банове
server.bans.none = Няма намерени баннати играчи!
server.admins = Администратори
@@ -281,11 +271,10 @@ server.version = [gray]в{0} {1}
server.custombuild = [accent]Персонализирана компилация
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Присъединяване в игра
joingame.ip = IP адрес:
disconnect = Връзката беше прекъсната.
@@ -393,9 +382,9 @@ custom = Персонализирано
builtin = Вградено
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
workshop.update = Обновяване на елемент
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -543,8 +532,6 @@ toolmode.eraseores = Изтриване на руди
toolmode.eraseores.description = Изтрива само руди.
toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids
@@ -950,16 +937,12 @@ stat.healing = Healing
ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле
ability.statusfield = Подсилващо Поле
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло
@@ -1100,7 +1083,6 @@ setting.position.name = Показвай Позиция на Играч
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Сила на Звука
setting.atmosphere.name = Показвай Атмосферата на Планетата
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Сила на Звука на Околната Среда
setting.mutemusic.name = Заглуши Музиката
setting.sfxvol.name = Сила на Звуковите Ефекти
@@ -1115,8 +1097,6 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
@@ -1218,8 +1198,6 @@ rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending
rules.waves = Вълни
rules.attack = Режим Атака
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1791,7 +1769,6 @@ hint.launch = След като съберете достатъчно ресур
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -1849,9 +1826,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1997,7 +1971,7 @@ block.core-shard.description = Ядро на базата. Веднъж унищ
block.core-shard.details = Първата итерация. Компактно. Самовъзпроизвеждащо се.Оборудвано с едноктарни стартови двигатели. Не е предназначено за междупланетарни полети.
block.core-foundation.description = Ядро на базата. Добре бронирано. Съдържа повече ресурси от модел Шард.
block.core-foundation.details = Втората итерация.
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
block.core-nucleus.description = Ядро на базата. Изключително добре бронирано. Съхранява огромни количества ресурси.
block.core-nucleus.details = Третата и финална итерация.
block.vault.description = Съхранява голямо количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
@@ -2170,7 +2144,7 @@ unit.minke.description = Изстрелва сачми и стандартни
unit.bryde.description = Изстрелва далекообхватни боеприпаси и ракети по врагове.
unit.sei.description = Изстрелва поредица от ракети и бронебойни куршуми по врагове.
unit.omura.description = Изстрелва далечни пробивни релсови лазери по врагове. Изгражда единици модел Факел.
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
@@ -2233,8 +2207,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -2250,7 +2222,6 @@ laccess.dead = Дали дадена единица/сграда е била у
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2296,7 +2267,6 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси.
@@ -2368,7 +2338,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Премести се на конкретна позиция.
lenum.approach = Доближи се до позиция на определено разстояние.
lenum.pathfind = Намери пътека до вражеската начална точка.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стреляй към позиция.
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
lenum.itemdrop = Разтовари предмет(и).
@@ -2382,3 +2351,5 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Ordena per valoració
schematic = Esquema
schematic.add = Desa lesquema…
schematics = Esquemes
schematic.search = Cerca esquemes...
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
schematic.exists = Ja hi ha un esquema amb aquest nom.
schematic.import = Importa un esquema
@@ -70,7 +69,7 @@ schematic.shareworkshop = Comparteix al Workshop de lSteam
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema
schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.edit = Edita lesquema
schematic.rename = Reanomena lesquema
schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes:
@@ -79,7 +78,6 @@ schematic.addtag = Afegeix una etiqueta
schematic.texttag = Text de letiqueta
schematic.icontag = Icona de letiqueta
schematic.renametag = Canvia el nom de letiqueta
schematic.tagged = {0} detiquetades
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
schematic.tagexists = Aquesta etiqueta ja existeix.
@@ -255,19 +253,11 @@ trace = Rastreja un jugador
trace.playername = Nom del jugador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client de mòbil: [accent]{0}
trace.modclient = Client personalitzat: [accent]{0}
trace.times.joined = Sha unit [accent]{0}[] vegades.
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
trace.ips = Direccions IP:
trace.names = Noms:
invalidid = ID de client no vàlid! Envieu un informe derror.
player.ban = Bandeja
player.kick = Expulsa
player.trace = Traça
player.admin = Commuta dadmin
player.team = Canvia lequip
server.bans = Bandejaments
server.bans.none = No sha trobat cap jugador bandejat!
server.admins = Administradors
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
votekick.reason = Motiu per a la votació dexpulsió
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
joingame.title = Uneix-me a la partida
joingame.ip = Direcció IP:
disconnect = Desconnectat.
@@ -303,7 +292,7 @@ server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobreescriu
save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida!
@@ -393,9 +382,9 @@ custom = Personalitzat
builtin = *Integrat*
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
map.random = [accent]Mapa aleatori
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb leditor.
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb leditor.
map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
workshop.update = Actualitza lelement
workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0}
@@ -469,8 +458,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença
waves.sort.health = Salut
waves.sort.type = Tipus
waves.search = Es busquen onades...
waves.filter = Filtre d'unitats
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes
@@ -543,8 +532,6 @@ toolmode.eraseores = Esborra els minerals
toolmode.eraseores.description = Esborra només els minerals.
toolmode.fillteams = Omple els equips
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
toolmode.fillerase = Esborra els del mateix tipus
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
toolmode.drawteams = Dibuixa els equips
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
#unused
@@ -953,16 +940,13 @@ stat.healing = Reparador
ability.forcefield = Camp de força
ability.repairfield = Repara el camp de força
ability.statusfield = Estat del camp
ability.unitspawn = Fàbrica
ability.statusfield = Estat del camp: {0}
ability.unitspawn = Fàbrica de {0}
ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor.
@@ -1103,7 +1087,6 @@ setting.position.name = Mostra la posició del jugador
setting.mouseposition.name = Mostra la posició del ratolí
setting.musicvol.name = Volum de la música
setting.atmosphere.name = Mostra latmosfera del planeta
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volum del so ambiental
setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so
@@ -1118,8 +1101,6 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics
setting.macnotch.name = Adapta la interfície per a mostrar el notch
setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
@@ -1221,8 +1202,6 @@ rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades
rules.waves = Onades
rules.attack = Mode datac
rules.buildai = IA constructora de bases
rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI)
rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró
@@ -1250,7 +1229,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = El mapa acaba després de lonada
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic
@@ -1800,7 +1779,6 @@ hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançamen
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1858,9 +1836,6 @@ onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
@@ -2243,8 +2218,6 @@ lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
@@ -2260,7 +2233,6 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria.
lcategory.io = Entrada i sortida
@@ -2306,7 +2278,6 @@ lenum.xor = Operació lògica XOR bit a bit.
lenum.min = Mínim de dos nombres.
lenum.max = Màxim de dos nombres.
lenum.angle = Angle del vector en graus.
lenum.anglediff = Distància absoluta entre dos angles en graus.
lenum.len = Llargada (mòdul) del vector.
lenum.sin = Sinus de langle (en graus).
@@ -2381,7 +2352,6 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
lenum.move = Mou a una posició exacta.
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posició.
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar.
lenum.itemdrop = Deixa un element.
@@ -2395,3 +2365,5 @@ lenum.build = Construeix una estructura.
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
lenum.within = Comprova si la unitat està a prop duna posició.
lenum.boost = Inicia/Detén el vol.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.

View File

@@ -7,14 +7,14 @@ link.reddit.description = Mindustry na Redditu
link.github.description = Zdrojový kód hry
link.changelog.description = Seznam úprav
link.dev-builds.description = Nestabilní vývojová verze hry
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
link.trello.description = Oficiální Trello nástěnka s plánovanými novinkami
link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Doporučit nové funkce
link.suggestions.description = Suggest new features
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -45,19 +45,18 @@ mods.browser = Prohlížeč modifikací
mods.browser.selected = Vybraný mod
mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat
mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
mods.browser.latest = <Poslední>
mods.browser.releases = Vydání
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.github.open = Úložiště
mods.github.open-release = Stranka Vydání
mods.github.open-release = Release Page
mods.browser.sortdate = Řadit podle nedavných
mods.browser.sortstars = Řadit podle hvězd
schematic = Šablona
schematic.add = Uložit šablonu...
schematics = Šablony
schematic.search = Search schematics...
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
schematic.exists = Šablona s tímto názvem již existuje.
schematic.import = Importuji šablonu...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.edit = Edit Schematic
schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Značky:
@@ -79,18 +78,17 @@ schematic.addtag = Přidat Značku
schematic.texttag = Textová Značka
schematic.icontag = Ikonová Značka
schematic.renametag = Přejmenovat Značku
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Smazat tuto značku?
schematic.tagexists = Tato značka již existuje.
stats = Statistiky
stats.wave = Poraženo Vln
stats.unitsCreated = Jednotek Vytvořeno
stats.enemiesDestroyed = Nepřátel Zničeno
stats.built = Budov Postaveno
stats.destroyed = Budov Zničeno
stats.deconstructed = Budov Zdekonstruovano
stats.playtime = Doba Hraní
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -146,13 +144,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat
mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.incompatiblegame = [red]Zastaralá Hra
mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Nesplněné Dependencies
mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Kruhové Dependencies
mod.incompletedependencies = [red]Nedokončené Dependencies
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
@@ -189,13 +187,13 @@ filename = Název souboru:
unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Vybrat Začínající Kampaň
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[]
techtree = Technologie
techtree.select = Výběr Výzkumného Stromu
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Načíst
@@ -255,19 +253,11 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[]
trace.language = Language: [accent]{0}
trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Krát Připojen: [accent]{0}
trace.times.kicked = Krát Vyhozen: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
server.admins = Správci
@@ -281,11 +271,10 @@ server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Připojit se ke hře
joingame.ip = Adresa IP:
disconnect = Odpojeno.
@@ -393,9 +382,9 @@ custom = Upraveno
builtin = Vestavěno
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa[]
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Aktualizovat položku
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
@@ -403,15 +392,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
workshop.info = Informace o položce
changelog = Seznam změn (volitelně):
updatedesc = Přepsat Nadpis a Popis
updatedesc = Overwrite Title & Description
eula = Smluvní podmínky platformy Steam
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.planet = Planeta:
editor.sector = Sektor:
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Zdi Na Útesy
@@ -426,7 +415,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
editor.waves = Vln:
editor.rules = Pravidla:
editor.generation = Generace:
editor.objectives = Úkoly:
editor.objectives = Objectives
editor.ingame = Upravit ve hře
editor.playtest = Playtest
editor.publish.workshop = Publikovat do Workshopu na Steamu
@@ -446,19 +435,19 @@ waves.title = Vlny
waves.remove = Odebrat
waves.every = každých
waves.waves = vln(y)
waves.health = životy: {0}%
waves.health = health: {0}%
waves.perspawn = za zrození
waves.shields = štítů/vlnu
waves.to = do
waves.spawn = zrození:
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max jednotek
waves.guardian = Strážce
waves.preview = Náhled
waves.edit = Upravit....
waves.random = Náhodně
waves.random = Random
waves.copy = Uložit do schránky
waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce.
@@ -469,8 +458,8 @@ waves.sort.reverse = Obrátit řazení
waves.sort.begin = Začít
waves.sort.health = Životy
waves.sort.type = Typ
waves.search = Hledat vlny...
waves.filter = Unit Filter
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše
@@ -489,19 +478,19 @@ editor.removeunit = Odstranit jednotku
editor.teams = Týmy
editor.errorload = Chyba při načítání souboru.
editor.errorsave = Chyba při ukládání souboru.
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
editor.errornot = Toto není soubor mapy.
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
editor.update = Aktualizovat
editor.randomize = Náhodně vygenerovat
editor.moveup = Pohyb Nahoru
editor.movedown = Pohyb Dolu
editor.copy = Kopírovat
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Aplikovat
editor.generate = Generovat
editor.sectorgenerate = Generovat Sektor
editor.sectorgenerate = Sector Generate
editor.resize = Změnit velikost
editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu
@@ -509,7 +498,7 @@ editor.saved = Uloženo!
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
editor.import = Importovat...
editor.import = Import...
editor.importmap = Importovat mapu
editor.importmap.description = Importovat již existující mapu
editor.importfile = Importovat soubor
@@ -543,14 +532,13 @@ toolmode.eraseores = Mazat rudy
toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků.
toolmode.underliquid = Pod Kapalinami
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení
filter.noise = Zašumění
filter.enemyspawn = Výběr nepřátelské líhně
@@ -576,9 +564,9 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy
filter.option.falloff = Pokles
filter.option.angle = Úhel
filter.option.tilt = Naklonit
filter.option.tilt = Tilt
filter.option.rotate = Otočit
filter.option.amount = Počet
filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch
@@ -619,31 +607,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezni {0}
requirement.produce = Vyrob {0}
requirement.capture = Polap {0}
requirement.onplanet = Kontrolovat Sektor na {0}
requirement.onsector = Přistát na Sektor: {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Vyslat
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
map.multiplayer = Jen hostitel může prohlížet sektory.
uncover = Odkrýt mapu
configure = Přizpůsobit vybavení
objective.research.name = Výzkum
objective.produce.name = Získat
objective.item.name = Získat Věc
objective.coreitem.name = Jádrova Věc
objective.buildcount.name = Počet Budov
objective.unitcount.name = Počet Jednotek
objective.destroyunits.name = Znič Jednotky
objective.timer.name = Časovač
objective.destroyblock.name = Zničit Kostku
objective.destroyblocks.name = Zničit Kostky
objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Příkazovy Režim
objective.flag.name = Vlajka
objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimapa
marker.shape.name = Tvar
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.background = Pozadí
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
@@ -663,12 +651,12 @@ objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Načtení
resources = Zdroje
resources = Zdroje
resources.max = Max
bannedblocks = Zakázané bloky
objectives = Úkoly
objectives = Objectives
bannedunits = Zakázané jednotky
rules.hidebannedblocks = Schovat Zakázané Kostky
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Přidat vše
@@ -720,7 +708,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi
sector.abandon = Opustit
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor polapen
sector.curlost = Sektor ztracen
@@ -730,9 +718,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu
sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = Prohlédnout Sektor
sector.view = View Sector
threat.low = Nízké
threat.medium = Střední
@@ -740,7 +728,7 @@ threat.high = Velké
threat.extreme = Extrémní
threat.eradication = Vyhlazující
planets = Planety
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
@@ -779,7 +767,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
@@ -901,8 +889,8 @@ stat.repairtime = Čas do úplné opravy
stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně
stat.bullet = Střela
stat.moduletier = Úroveň Modulu
stat.unittype = Typ Jednotky
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah
stat.drilltier = Lze těžit
@@ -945,23 +933,19 @@ stat.speedmultiplier = Násobič Rychlostí
stat.reloadmultiplier = Násobič Přebití
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje
stat.immunities = Imunity
stat.immunities = Immunities
stat.healing = Léčí se
ability.forcefield = Silové pole
ability.repairfield = Opravit pole
ability.statusfield = Stav pole
ability.unitspawn = továrna
ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk
ability.shieldarc = Štítovy Oblouk
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje
@@ -982,12 +966,12 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení
bar.heat = Teplo
bar.instability = Nestabilita
bar.heatamount = Teplo: {0}
bar.heatpercent = Teplo: {0} ({1}%)
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energie
bar.progress = Konstrukce v průběhu
bar.loadprogress = Pokrok
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Vstup
bar.output = Výstup
@@ -1000,7 +984,7 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
@@ -1009,10 +993,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.healamount = [stat]{0}[lightgray] přímá oprava
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] kostek dosah
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = bloky
unit.blockssquared = bloky²
@@ -1022,7 +1006,7 @@ unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie
unit.heatunits = jednotek tepla
unit.heatunits = heat units
unit.degrees = úhly
unit.seconds = sekundy
unit.minutes = minuty
@@ -1054,7 +1038,7 @@ setting.logichints.name = Logic Nápovědy
setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Dvojklik pro Těžbu
setting.commandmodehold.name = Držet pro Příkazový Režim
setting.commandmodehold.name = Hold For Command Mode
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty
@@ -1076,11 +1060,11 @@ setting.difficulty.hard = Těžká
setting.difficulty.insane = Šílená
setting.difficulty.name = Obtížnost:
setting.screenshake.name = Chvění obrazovky
setting.bloomintensity.name = Intenzita Bloom
setting.bloomblur.name = Rozmazání Bloom
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Zobrazit Stav Bloku
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání
@@ -1091,17 +1075,16 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
setting.fps.name = Ukázat FPS a ping
setting.console.name = Povolit Konzoli
setting.console.name = Enable Console
setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku
setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Zobrazit Pozici Myši
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů
@@ -1111,14 +1094,12 @@ setting.savecreate.name = Automaticky ukládat hru
setting.publichost.name = Veřejná viditelnost hry
setting.playerlimit.name = Nejvyšší počet hráčů
setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru
setting.lasersopacity.name = Průsvitnost energetického laseru
setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
setting.macnotch.description = Pro aplikování změn, je potřeba restart
steam.friendsonly = Přátele Pouze
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
@@ -1144,8 +1125,8 @@ keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení
keybind.command_mode.name = Příkazový Režim
keybind.rebuild_select.name = Přestavět Region
keybind.command_mode.name = Command Mode
keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -1171,8 +1152,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok
keybind.select_all_units.name = Vybrat Všechny Jednotky
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad
@@ -1213,31 +1194,29 @@ rules.infiniteresources = Neomezeně surovin
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Zakázat Světové Procesory
rules.disableworldprocessors = Disable World Processors
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending
rules.waves = Vlny
rules.attack = Režim útoku
rules.buildai = Umělá AI staví
rules.buildaitier = Úroveň AI stavitele
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min velikost skupiny
rules.rtsmaxsquadsize = Max velikost skupiny
rules.rtsminattackweight = Min váha útoku
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Dosah stavění
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Násobek ceny jednotek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.solarmultiplier = Násobek Solární Energie
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area
@@ -1248,7 +1227,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.wavelimit = Mapa končí po vlně
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Nepřátelský Tým
@@ -1260,11 +1239,11 @@ rules.title.unit = Jednotky
rules.title.experimental = Experimentální
rules.title.environment = Environmentální
rules.title.teams = Týmy
rules.title.planet = Planeta
rules.title.planet = Planet
rules.lighting = Osvětlení
rules.fog = Fog of War
rules.fire = Výstřel
rules.anyenv = <Jakákoliv>
rules.anyenv = <Any>
rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí
rules.weather = Počasí
@@ -1297,24 +1276,24 @@ item.blast-compound.name = Výbušnina
item.pyratite.name = Pyratit
item.metaglass.name = Metasklo
item.scrap.name = Šrot
item.fissile-matter.name = Štěpná Hmota
item.beryllium.name = Berylium
item.tungsten.name = Wolfram
item.oxide.name = Oxid
item.carbide.name = Karbid
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda
liquid.slag.name = Struska
liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina
liquid.neoplasm.name = Neoplasma
liquid.arkycite.name = Arkycit
liquid.gallium.name = Gálium
liquid.ozone.name = Ozón
liquid.hydrogen.name = Vodík
liquid.nitrogen.name = Dusík
liquid.cyanogen.name = Kyanogen
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dýka
unit.mace.name = Palcát
@@ -1358,12 +1337,12 @@ unit.stell.name = Stell
unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish
unit.conquer.name = Dobyvatel
unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi
unit.anthicus.name = Antikus
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta
unit.collaris.name = Kolaris
unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert
unit.obviate.name = Obviate
@@ -1373,7 +1352,7 @@ unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Montážní Dron
unit.assembly-drone.name = Assembly Drone
unit.latum.name = Latum
unit.renale.name = Renale
@@ -1384,7 +1363,7 @@ block.basalt-boulder.name = Čedičový balvan
block.grass.name = Tráva
block.molten-slag.name = Struska
block.pooled-cryofluid.name = Chladící kapalina
block.space.name = Vesmír
block.space.name = Vesmír
block.salt.name = Sůl
block.salt-wall.name = Solné skály
block.pebbles.name = Oblázky
@@ -1488,8 +1467,8 @@ block.distributor.name = Rozdělovač
block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva
block.reinforced-message.name = Posílená Zpráva
block.world-message.name = Světová Zpráva
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.illuminator.name = Osvětlovač
block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem
@@ -1586,12 +1565,12 @@ block.payload-router.name = Směřovač nákladu
block.duct.name = Potrubí
block.duct-router.name = Potrubní Směrovač
block.duct-bridge.name = Potrubní Most
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Černá díra na náklad
block.payload-source.name = Zdroj nákladů
block.disassembler.name = Rozebírač
block.silicon-crucible.name = Tavicí tyglík pro křemík
block.overdrive-dome.name = Velká urychlující kupole
block.overdrive-dome.name = Velká urychlující kupole
block.interplanetary-accelerator.name = Meziplanetární urychlovač
block.constructor.name = Konstruktor
block.constructor.description = Vyrábí konstrukce až do velikosti dlaždic 2x2.
@@ -1603,23 +1582,23 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Zdroj Tepla
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
block.empty.name = Prázdné
block.rhyolite-crater.name = Ryolitní Kráter
block.rough-rhyolite.name = Hrubý Ryolit
block.regolith.name = Regolit
block.yellow-stone.name = Žlutý Kámen
block.carbon-stone.name = Krabonový Kámen
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Křišťalová Zem
block.yellow-stone-plates.name = Žluté Kamenné Pláty
block.red-stone.name = Červený Kámen
block.dense-red-stone.name = Hustý Červený Kámen
block.red-ice.name = Červený Led
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
@@ -1630,21 +1609,21 @@ block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Jádrová Zona
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Krabonová Zeď
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Červená Ledová Zeď
block.red-stone-wall.name = Červená Kamenná Zeď
block.red-diamond-wall.name = Červená Diamantová Zeď
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Žlutý Korál
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
@@ -1652,32 +1631,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Křišťálové Bloky
block.crystal-orbs.name = Křišťálové Orby
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Elektrolyzer
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Elektrický Ohřívač
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.heat-router.name = Tepelný Směrovač
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Tepelný Reaktor
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Wolframová Zeď
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
@@ -1689,7 +1668,7 @@ block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Štítový Projektor
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
@@ -1730,7 +1709,7 @@ block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabritor
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
@@ -1741,20 +1720,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Plátno
block.world-processor.name = Světový Procesor
block.world-cell.name = Světová Buňka
block.tank-fabricator.name = Frabritor tanků
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Běžný Skládací Modul
block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite
block.malign.name = Malign
block.flux-reactor.name = Flux Reaktor
block.neoplasia-reactor.name = Neoplasia Reaktor
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor
@@ -1794,7 +1773,6 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -1852,9 +1830,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1962,8 +1937,8 @@ block.distributor.description = Rozděluje vstupní položky rovnoměrně do sed
block.overflow-gate.description = Pokud je směr vpřed ucpán, posílá vstupní položky do stran. Nelze použít vedle jiné brány.
block.underflow-gate.description = Pokud je směr do stran ucpán, posílá vstupní položky vpřed. Nelze použít vedle jiné brány.
block.mass-driver.description = Konstrukce pro přepravu položek na velkou vzdálenost. Shromáždí dávku položek a vystřelí ji k dalšímu hromadnému přenašeči.
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
block.mechanical-pump.description = Pumpuje kapalinu a předává ji dál. Nevyžaduje energii.
block.rotary-pump.description = Pumpuje kapalinu a předává ji dál. Vyžaduje energii.
block.impulse-pump.description = Pumpuje kapalinu a předává ji dál.
block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s pumpami a dalším potrubím.
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
@@ -1987,7 +1962,7 @@ block.differential-generator.description = Generuje velké množství energie. V
block.rtg-generator.description = Používá teplo z rozpadajících se radioaktivních materiálů k výrobě energie v malých dávkách.
block.solar-panel.description = Vytváří malého množství energie ze Slunce.
block.solar-panel-large.description = Vytváří malého množství energie ze Slunce. Efektivnější, než základní solárí panel.
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
block.thorium-reactor.description = Generuje významné množství energie z thoria. Vyžaduje nepřetržité chlazení. Je-li chlazen nedostatečně, způsobí značnou explozi.
block.impact-reactor.description = Vytváří při špičkové účinnosti velké množství energi. Vyspělý generátor, schopný vytvářet při maximálním výkonu obrovská množství energie. Vyžaduje však značné množství energie pro nastartování celého procesu.
block.mechanical-drill.description = Když je umístěn na rudu, generuje donekonečna odpovídající položky, pomalou rychlostí. Použitelný jen pro těžení základních surovin.
block.pneumatic-drill.description = Vylepšený vrt, který je schopen těžit i titan. Těží vyšší rychlostí než mechanický vrt.
@@ -2006,7 +1981,7 @@ block.core-nucleus.details = Třetí a konečná iterace vývoje jádra.
block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač.
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
@@ -2237,8 +2212,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
@@ -2254,21 +2227,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Neznámé
lcategory.unknown.description = Nezařazené instrukce.
lcategory.io = Vstup a Výstup
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
lcategory.block = Ovládaní Bloku
lcategory.block.description = Interaktovat s bloky.
lcategory.operation = Operace
lcategory.operation.description = Logické operace.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = Svět
lcategory.world.description = Ovládá, jak se svět chová.
lcategory.world = World
lcategory.world.description = Control how the world behaves.
graphicstype.clear = Vyplní zobrazovač danou barvou.
graphicstype.color = Vybere barvu pro další vykreslovací operace.
@@ -2300,7 +2272,6 @@ lenum.xor = Bitový XOR.
lenum.min = Menší číslo ze dvou čísel.
lenum.max = Větší číslo ze dvou čísel.
lenum.angle = Úhel vektoru ve stupních.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Délka vektoru.
lenum.sin = Sinus, ve stupních.
@@ -2375,7 +2346,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Pohnout se na určité místo.
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Střelit na pozici.
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
lenum.itemdrop = Zahodit věc.
@@ -2389,3 +2359,5 @@ lenum.build = Postavit strukturu.
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
lenum.boost = Začít/Přestat posilovat.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
schematic = Skabelon
schematic.add = Gem skabelon...
schematics = Skabeloner
schematic.search = Search schematics...
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
schematic.exists = En skabelon med det navn eksisterer allerede.
schematic.import = Importer skabelon ...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Del på Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.edit = Edit Schematic
schematic.rename = Omdøb skabelon
schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
schematic.tags = Tags:
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -251,19 +249,11 @@ trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobil client: [accent]{0}
trace.modclient = Brugerdefineret klient: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet!
server.admins = Administratorer
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Deltag i spil
joingame.ip = Addresse:
disconnect = Afbryd forbindelse
@@ -389,9 +378,9 @@ custom = Brugerdefineret
builtin = Indbygget
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
workshop.update = Opdater genstand
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -538,8 +527,6 @@ toolmode.eraseores = Udvisk malm
toolmode.eraseores.description = Udvisker udelukkende malm.
toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids
@@ -656,7 +643,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Udrustning
resources = Resurser
resources = Resurser
resources.max = Max
bannedblocks = Banlyste blokke
objectives = Objectives
@@ -940,16 +927,12 @@ stat.healing = Healing
ability.forcefield = Kraftfelt
ability.repairfield = Reparationsfelt
ability.statusfield = Statusfelt
ability.unitspawn = Fabrik
ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
@@ -1090,7 +1073,6 @@ setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen
@@ -1105,8 +1087,6 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Tilpas grænsefladen til at vise hak
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
@@ -1208,8 +1188,6 @@ rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending
rules.waves = Bølger
rules.attack = Angrebsmode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1780,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1838,9 +1815,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2218,8 +2192,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2232,7 +2204,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2275,7 +2246,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2337,7 +2307,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2351,3 +2320,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf
schematic.add = Entwurf speichern...
schematics = Entwürfe
schematic.search = Search schematics...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.edit = Edit Schematic
schematic.rename = Entwurf umbenennen
schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags:
@@ -79,7 +78,6 @@ schematic.addtag = Tag hinzufügen
schematic.texttag = Text-Tag
schematic.icontag = Bild-Tag
schematic.renametag = Tag umbenennen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
schematic.tagexists = Dieses Tag gibt es schon.
@@ -258,19 +256,11 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs:
trace.names = Names:
invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren
@@ -284,11 +274,10 @@ server.version = [lightgray]Version: {0}
server.custombuild = [accent]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
@@ -396,9 +385,9 @@ custom = Benutzerdefiniert
builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -473,7 +462,7 @@ waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte
waves.sort.type = Sorte
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen
@@ -546,8 +535,6 @@ toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
#unused
@@ -664,7 +651,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern
@@ -962,17 +949,13 @@ stat.healing = Heilung
ability.forcefield = Kraftfeld
ability.repairfield = Heilungsfeld
ability.statusfield = Statusfeld
ability.unitspawn = Fabrik
ability.shieldregenfield = Schildregenerationsfeld
ability.statusfield = {0} Statusfeld
ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Schild-regenerations-Feld
ability.movelightning = Bewegungsblitze
ability.shieldarc = Lichtbogenschild
ability.suppressionfield = Heilungsunterdrückungsfeld
ability.energyfield = Energiefeld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt
@@ -1057,7 +1040,7 @@ category.crafting = Erzeugung
category.function = Funktion
category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Querformat sperren
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung
@@ -1068,7 +1051,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.commandmodehold.name = Halten für Steuerungsmodus
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animierte Oberflächen
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren
@@ -1113,7 +1096,6 @@ setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Mausposition anzeigen
setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
@@ -1128,8 +1110,6 @@ setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
@@ -1231,8 +1211,6 @@ rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich
rules.waves = Wellen
rules.attack = Angriff-Modus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS KI [red](unfertig)
rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße
@@ -1483,8 +1461,8 @@ block.plastanium-wall.name = Plastaniummauer
block.plastanium-wall-large.name = Große Plastaniummauer
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thoriummauer
block.thorium-wall-large.name = Große Thoriummauer
block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer
block.door.name = Tor
block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz
@@ -1811,7 +1789,6 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
@@ -1873,11 +1850,6 @@ onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
@@ -2098,7 +2070,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
@@ -2108,7 +2080,7 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
@@ -2268,8 +2240,6 @@ lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2285,7 +2255,6 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen
@@ -2332,7 +2301,6 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad.
@@ -2407,7 +2375,6 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen.
@@ -2421,3 +2388,7 @@ lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Mejor valorados
schematic = Esquema
schematic.add = Guardar esquema...
schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar esquema...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
schematic.saved = Esquema guardado.
schematic.delete.confirm = Este esquema será absolutamente erradicado.
schematic.edit = Edit Schematic
schematic.rename = Renombrar esquema
schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas:
@@ -79,7 +78,6 @@ schematic.addtag = Añadir etiqueta
schematic.texttag = Texto de etiqueta
schematic.icontag = Icono de etiqueta
schematic.renametag = Renombrar etiqueta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe.
@@ -255,19 +253,11 @@ trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces
trace.ips = IPs:
trace.names = Names:
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versión personalizada
confirmban = ¿Quieres vetar a "{0}[white]"?
confirmkick = ¿Quieres expulsar a "{0}[white]"?
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
confirmunban = ¿Quieres quitar el veto a este jugador?
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unirse a una Partida
joingame.ip = Dirección IP:
disconnect = Desconectado.
@@ -393,9 +382,9 @@ custom = Personalizado
builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
workshop.update = Actualizar artículo
workshop.error = Error al obtener detalles del Steam Workshop: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = Inicio
waves.sort.health = Vida
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo
@@ -543,8 +532,6 @@ toolmode.eraseores = Borrar minerales
toolmode.eraseores.description = Solo borra minerales.
toolmode.fillteams = Rellenar equipos
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados
@@ -959,16 +946,13 @@ stat.healing = Curación
ability.forcefield = Área de Escudo
ability.repairfield = Área de Reparación
ability.statusfield = Área de Potenciación
ability.unitspawn = Fábrica
ability.statusfield = Área de Potenciación {0}
ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo
ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor
@@ -1109,7 +1093,6 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido
@@ -1124,8 +1107,6 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
@@ -1227,8 +1208,6 @@ rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas
rules.waves = Oleadas
rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
@@ -1273,7 +1252,7 @@ rules.lighting = Iluminación
rules.fog = Ocultar terreno inexplorado (Fog of War)
rules.fire = Fuego
rules.anyenv = <Cualquiera>
rules.explosions = Daño de explosiones a bloques/unidades
rules.explosions = Daño de explosiones a bloques/unidades
rules.ambientlight = Iluminación ambiental
rules.weather = Clima
rules.weather.frequency = Frecuencia:
@@ -1530,7 +1509,7 @@ block.cultivator.name = Cultivador
block.conduit.name = Tubería
block.mechanical-pump.name = Bomba mecánica
block.item-source.name = Fuente de objetos
block.item-void.name = Vacío de objetos
block.item-void.name = Vacío de objetos
block.liquid-source.name = Fuente de líquidos
block.liquid-void.name = Vacío de líquidos
block.power-void.name = Vacío de energía
@@ -1720,7 +1699,7 @@ block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace de energía
block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico
@@ -1806,7 +1785,6 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1865,11 +1843,6 @@ onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades.
@@ -2261,8 +2234,6 @@ lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
@@ -2278,7 +2249,6 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconocido
lcategory.unknown.description = Instrucciones no clasificadas.
@@ -2325,7 +2295,6 @@ lenum.xor = Comprobación bit a bit XOR.
lenum.min = Mínimo de dos números.
lenum.max = Máximo de dos números.
lenum.angle = Ángulo del vector en grados.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Longitud del vector.
lenum.sin = Seno, en grados.
@@ -2400,7 +2369,6 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
lenum.move = Moverse a una posición exacta.
lenum.approach = Aproximarse al radio establecido de una posición concreta.
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posición.
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
lenum.itemdrop = Suelta los objetos en la estructura especificacda.
@@ -2414,3 +2382,7 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.edit = Edit Schematic
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -251,19 +249,11 @@ trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Mängija ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiilne versioon: [accent]{0}
trace.modclient = Modifitseeritud versioon: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kehtetu mängija ID! Saada veateade!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Keelatud mängijad
server.bans.none = Keelatud mängijaid ei leitud!
server.admins = Administraatorid
@@ -277,11 +267,10 @@ server.version = [lightgray]v{0} {1}
server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liitu mänguga
joingame.ip = Aadress:
disconnect = Ühendus katkestatud.
@@ -389,9 +378,9 @@ custom = Mängija loodud
builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -538,8 +527,6 @@ toolmode.eraseores = Kustuta maake
toolmode.eraseores.description = Kustuta ainult maake.
toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
toolmode.underliquid = Under Liquids
@@ -656,7 +643,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
@@ -940,16 +927,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri
@@ -1090,7 +1073,6 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus
@@ -1105,8 +1087,6 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1208,8 +1188,6 @@ rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1780,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1838,9 +1815,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1955,7 +1929,7 @@ block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
block.bridge-conduit.description = Spetsiaalne toru, mis liigutab vedelikke üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelike teleportimiseks järgmise samasuguse toruni üle mitme bloki.
@@ -2220,8 +2194,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2234,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2277,7 +2248,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2339,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2353,3 +2322,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskema
schematic.add = Gorde eskema...
schematics = Eskemak
schematic.search = Search schematics...
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Partekatu tailerrean
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.edit = Edit Schematic
schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Etiketak:
@@ -78,7 +77,6 @@ schematic.addtag = Gehitu etiketa
schematic.texttag = Etiketaren testua
schematic.icontag = Etiketaren ikonoa
schematic.renametag = Aldatu etiketaren izena
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = Etiketa badago aurretik.
stats = Estatistikak
@@ -253,19 +251,11 @@ trace = Trazatu jokalaria
trace.playername = Jokalariaren izena: [accent]{0}
trace.ip = IP-a: [accent]{0}
trace.id = ID bakana: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Bezero mugikorra: [accent]{0}
trace.modclient = Bezero pertsonalizatua: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Debekuak
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
server.admins = Administratzaileak
@@ -279,11 +269,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Batu partidara
joingame.ip = Helbidea:
disconnect = Deskonektatuta.
@@ -391,9 +380,9 @@ custom = Pertsonalizatua
builtin = Jolas barnekoa
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
map.random = [accent]Ausazko mapa
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
workshop.update = Eguneratu elementua
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
@@ -468,7 +457,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -540,8 +529,6 @@ toolmode.eraseores = Ezabatu meak
toolmode.eraseores.description = Ezabatu meak soilik.
toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
toolmode.underliquid = Under Liquids
@@ -658,7 +645,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Debekatutako blokeak
objectives = Objectives
@@ -942,16 +929,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da
@@ -1092,7 +1075,6 @@ setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena
@@ -1107,8 +1089,6 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Egokitu interfazea bistaratzeko
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
@@ -1210,8 +1190,6 @@ rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending
rules.waves = Boladak
rules.attack = Eraso modua
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1782,7 +1760,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1840,9 +1817,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2222,8 +2196,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2236,7 +2208,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2279,7 +2250,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2341,7 +2311,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2355,3 +2324,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
schematic = Kaavio
schematic.add = Tallenna kaavio...
schematics = Kaaviot
schematic.search = Search schematics...
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Jaa Workshoppiin
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.edit = Edit Schematic
schematic.rename = Nimeä kaavio uudelleen
schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
schematic.tags = Tunnisteet:
@@ -78,7 +77,6 @@ schematic.addtag = Lisää tunniste
schematic.texttag = Tekstitunniste
schematic.icontag = Kuvatunniste
schematic.renametag = Nimeä tunniste uudelleen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Poista tunniste pysyvästi?
schematic.tagexists = Samanlainen tunniste on jo olemassa.
stats = Tilastot
@@ -251,19 +249,11 @@ trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0}
trace.ip = IP-osoite: [accent]{0}
trace.id = Pelaajakohtainen tunniste: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiililaite: [accent]{0}
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Porttikiellot
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
server.admins = Ylläpitäjät
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Muokattu koontiversio
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liity peliin
joingame.ip = Osoite:
disconnect = Yhteys katkaistu.
@@ -389,9 +378,9 @@ custom = Mukautettu
builtin = Sisäänrakennettu
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Päivitä tavara
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki
@@ -538,8 +527,6 @@ toolmode.eraseores = Poista malmit
toolmode.eraseores.description = Poista vain malmit.
toolmode.fillteams = Täytä tiimit
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piirrä joukkueita
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
toolmode.underliquid = Pinnanalainen tila
@@ -939,16 +926,12 @@ stat.healing = Parantuu
ability.forcefield = Voimakenttä
ability.repairfield = Korjauskenttä
ability.statusfield = Statuskenttä
ability.unitspawn = Tehdas
ability.unitspawn = {0} Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu
@@ -1089,7 +1072,6 @@ setting.position.name = Näytä pelaajan sijainti
setting.mouseposition.name = Näytä hiiren sijainti
setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Näytä planeetan ilmakehä
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus
@@ -1104,8 +1086,6 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
@@ -1207,8 +1187,6 @@ rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending
rules.waves = Tasot
rules.attack = Hyökkäystila
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size
@@ -1782,7 +1760,6 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -1840,9 +1817,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2041,7 +2015,7 @@ block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakenn
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
@@ -2051,14 +2025,14 @@ block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
@@ -2223,8 +2197,6 @@ lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
@@ -2237,7 +2209,6 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
laccess.speed = Yksikön huippunopeus laattoina/sekunti.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet.
lcategory.io = Sisään- ja ulostulo
@@ -2280,7 +2251,6 @@ lenum.xor = Binäärinen XOR.
lenum.min = Vägintään kaksi numeroa.
lenum.max = Korkeintaan kaksi numeroa.
lenum.angle = Vektorin kulma asteina.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorin pituus.
lenum.sin = Sini asteina.
lenum.cos = Kosini asteina.
@@ -2342,7 +2312,6 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita.
@@ -2356,3 +2325,5 @@ lenum.build = Rakenna tietty rakennus.
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
lenum.boost = Aloita tai lopeta tehostus.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -6,7 +6,7 @@ link.discord.description = Ang opisyal na Mindustry Discord chatroom.
link.reddit.description = Ang Mindustry subreddit
link.github.description = Source code ng Mindustry
link.changelog.description = Listahan ng mga pagbabagong ginawa
link.dev-builds.description = Unstable development builds
link.dev-builds.description = Unstable development builds
link.trello.description = Opisyal na Trello board para sa mga nakalatag na features
link.itch.io.description = itch.io page na may PC download
link.google-play.description = Listing sa Google Play Store
@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic
schematic.add = I-adya ang Schematic...
schematics = Mga Schematic
schematic.search = Search schematics...
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
schematic.import = I-angkat ang Schematic...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
schematic.saved = Na-i-adya na ang schematic.
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
schematic.edit = Edit Schematic
schematic.rename = Palitan Ang Pangalan ng Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
schematic.tags = Mga Tag:
@@ -78,7 +77,6 @@ schematic.addtag = Mag-dagdag ng Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Palitan ang pangalan ng Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = I-delete itong tag?
schematic.tagexists = Meron nang tag na ganito.
stats = Mga Statistiko
@@ -251,19 +249,11 @@ trace = Trace Player
trace.playername = Pangalan ng Player: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = walang nahanap na banned players!
server.admins = Admins
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
confirmunban = Sigurado kabang i-unban ang player?
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Sumali sa Laro
joingame.ip = Address:
disconnect = Disconnected.
@@ -389,9 +378,9 @@ custom = Custom
builtin = Built-In
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Random Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted o sira na map file.
workshop.update = Update Item
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Simula
waves.sort.health = Health
waves.sort.type = Uri
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat
@@ -538,8 +527,6 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
@@ -939,16 +926,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
@@ -1089,7 +1072,6 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Ipakita Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
@@ -1104,8 +1086,6 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
@@ -1207,8 +1187,6 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1779,7 +1757,6 @@ hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[]
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
@@ -1837,9 +1814,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2219,8 +2193,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2233,7 +2205,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2276,7 +2247,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2338,7 +2308,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2352,3 +2321,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Classer par étoiles
schematic = Schéma
schematic.add = Enregistrer le Schéma
schematics = Schémas
schematic.search = Chercher des schémas...
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
schematic.exists = Un schéma avec ce nom existe déjà.
schematic.import = Importer un schéma
@@ -70,7 +69,7 @@ schematic.shareworkshop = Partager sur le Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
schematic.edit = Editer Schéma
schematic.rename = Renommer le schéma
schematic.info = {0}x{1}, {2} blocs
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
schematic.tags = Étiquettes :
@@ -79,7 +78,6 @@ schematic.addtag = Ajouter une étiquette
schematic.texttag = Mot
schematic.icontag = Icône
schematic.renametag = Renommer l'étiquette
schematic.tagged = {0} étiqueté(s)
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
schematic.tagexists = Cette étiquette existe déjà.
@@ -152,16 +150,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Non supporté
mod.unmetdependencies = [red]Dépendances manquantes
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
mod.circulardependencies = [red]Dépendances circulaires
mod.incompletedependencies = [red]pendances incomplètes
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
mod.circulardependencies.details = Ce mod à des dépendances qui dépendent les unes des autres.
mod.incompletedependencies.details = Ce mod ne peut pas être chargé en raison de dépendances invalides ou manquantes: {0}.
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requiert la version: [red]{0}
@@ -189,7 +187,7 @@ noname = Commencez par choisir un[accent] nom[].
search = Recherche :
planetmap = Carte de la Planète
launchcore = Lancer le Noyau
filename = Nom du fichier :
filename = Nom du fichier :
unlocked = Nouveau contenu débloqué !
available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
@@ -259,21 +257,11 @@ trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0}
trace.ip = IP : [accent]{0}
trace.id = ID : [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile : [accent]{0}
trace.modclient = Client personnalisé : [accent]{0}
trace.times.joined = Nombre de connexions : [accent]{0}
trace.times.kicked = Nombre d'expulsions : [accent]{0}
trace.ips = IPs:
trace.names = Noms:
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
player.ban = Bannir
player.kick = Expulser
player.trace = Tracer
player.admin = Activer Admin
player.team = Changer Équipe
server.bans = Bans
server.bans.none = Aucun joueur banni trouvé !
server.admins = Admins
@@ -287,11 +275,10 @@ server.version = [gray]Version : {0} {1}
server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
votekick.reason = Raison du vote d'expulsion
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?Si oui, merci d'entrer la raison :
joingame.title = Rejoindre une partie
joingame.ip = Adresse IP :
disconnect = Déconnecté.
@@ -309,7 +296,7 @@ server.invalidport = Numéro de port invalide !
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
save.nocampaign = Les fichiers de sauvegarde de la campagne ne peuvent pas être importés individuellement.
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Écraser
save.none = Aucune sauvegarde trouvée !
savefail = Échec de la sauvegarde !
@@ -352,7 +339,7 @@ command.repair = Réparer
command.rebuild = Reconstruire
command.assist = Assister
command.move = Bouger
command.boost = Booster
command.boost = Boost
openlink = Ouvrir le lien
copylink = Copier le lien
back = Retour
@@ -378,8 +365,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
enablebuilding = [scarlet][[{0}][] pour activer la construction
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
commandmode.name = [accent]Mode « Commande »
commandmode.nounits = [aucune unité]
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Vague {0}
wave.cap = [accent]Vague {0}/{1}
wave.waiting = [lightgray]Vague dans {0}
@@ -399,9 +386,9 @@ custom = Personnalisé
builtin = Intégré
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
map.random = [accent]Carte aléatoire
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Mettre à jour
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
@@ -464,7 +451,7 @@ waves.max = unités maximum
waves.guardian = Gardien
waves.preview = Prévisualiser
waves.edit = Modifier...
waves.random = Aléatoire
waves.random = Random
waves.copy = Copier dans le presse-papiers
waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers.
@@ -475,8 +462,8 @@ waves.sort.reverse = Tri inversé
waves.sort.begin = Vague
waves.sort.health = Santé
waves.sort.type = Type
waves.search = Rechercher des vagues...
waves.filter = Filtre d'Unité
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Masquer tout
waves.units.show = Afficher tout
@@ -501,7 +488,7 @@ editor.errornot = Ceci n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
editor.update = Mettre à jour
editor.randomize = Générer
editor.randomize = Randomiser
editor.moveup = Monter
editor.movedown = Descendre
editor.copy = Copier
@@ -549,8 +536,6 @@ toolmode.eraseores = Effacer les minerais
toolmode.eraseores.description = Efface seulement\nles minerais.
toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
toolmode.fillerase = Remplir et effacer
toolmode.fillerase.description = Efface les blocs\ndu même type.
toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
#unitilisé
@@ -611,7 +596,7 @@ ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
language.restart = Veuillez redémarrer votre jeu pour que le changement de langue prenne effet.
settings = Paramètres
tutorial = Tutoriel
tutorial.retake = Refaire le Tutoriel
@@ -695,7 +680,7 @@ guardian = Gardien
connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
error.invalidaddress = Adresse invalide.
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry !
error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable !
@@ -786,7 +771,7 @@ sector.craters.description = Ce cratère est une relique d'anciennes guerres. De
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il nen reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
sector.stainedMountains.description = Plus loin, à lintérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps denvoyer leurs unités les plus fortes.
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
sector.tarFields.description = La périphérie dune zone de production pétrolière, située entre les montagnes et le désert. Lune des rares avec des réserves de goudron utilisables.\nBien quabandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
sector.tarFields.description = La périphérie dune zone de production pétrolière, située entre les montagnes et le désert. Lune des rares avec des réserves de goudron utilisables.\nBien quabandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu despace. Un risque élevé de destruction donc, partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nLennemi est présent ici en grand nombre, recherchant constamment des attaquants.
sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs.
@@ -917,7 +902,7 @@ stat.repairspeed = Vitesse de réparation
stat.weapons = Armes
stat.bullet = Balles
stat.moduletier = Tier
stat.unittype = Type d'Unité
stat.unittype = Unit Type
stat.speedincrease = Accélération
stat.range = Portée
stat.drilltier = Blocs forables
@@ -929,7 +914,7 @@ stat.armor = Armure
stat.buildtime = Durée de construction
stat.maxconsecutive = Max Consécutif
stat.buildcost = Coût de construction
stat.inaccuracy = Imprécision
stat.inaccuracy = Précision
stat.shots = Tirs
stat.reload = Cadence de tir
stat.ammo = Munitions
@@ -965,16 +950,13 @@ stat.healing = Guérison
ability.forcefield = Champ de Force
ability.repairfield = Champ de Réparation
ability.statusfield = Champ d'Amélioration
ability.unitspawn = Usine
ability.statusfield = Champ d'Amélioration {0}
ability.unitspawn = Usine de {0}
ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair
ability.shieldarc = Arc de Bouclier
ability.suppressionfield = Champ de Suppression de Soins
ability.energyfield = Champ d'énergie
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise
@@ -1014,9 +996,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul
@@ -1025,13 +1007,13 @@ bullet.infinitepierce = [stat]perçant
bullet.healpercent = [stat]{0}[lightgray]% soins
bullet.healamount = [stat]{0}[lightgray] réparation directe
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
bullet.range = [stat]{0}[lightgray] blocs de portée
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
bullet.range = [stat]{0}[lightgray] tuiles de portée
unit.blocks = blocs
unit.blockssquared = blocs²
unit.powersecond = unités d'énergie/seconde
unit.tilessecond = blocs/seconde
unit.tilessecond = tuiles/seconde
unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide
@@ -1095,7 +1077,7 @@ setting.bloomblur.name = Flou de l'effet de Bloom
setting.effects.name = Afficher les Effets
setting.destroyedblocks.name = Afficher les Blocs détruits
setting.blockstatus.name = Afficher le Statut des Blocs
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
setting.sensitivity.name = Sensibilité de la manette
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
setting.seconds = {0} secondes
@@ -1115,7 +1097,6 @@ setting.position.name = Afficher la position du joueur
setting.mouseposition.name = Afficher la Position de la Souris
setting.musicvol.name = Volume de la Musique
setting.atmosphere.name = Montrer l'Atmosphère de la planète
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Ambiant
setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets
@@ -1130,10 +1111,8 @@ setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo
setting.hidedisplays.name = Cacher les Écrans
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
steam.friendsonly = Amis seulement
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter
@@ -1233,15 +1212,13 @@ rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Déclenchement des Vagues
rules.waves = Vagues
rules.attack = Mode « Attaque »
rules.buildai = IA de Construction de Base
rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP)
rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection Polygonale du Noyau
rules.polygoncoreprotection = Protection Polygonale du Noyau
rules.placerangecheck = Vérification de la Portée de Placement
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
@@ -1250,7 +1227,7 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitcap = Limite d'Unités actives de Base
@@ -1262,8 +1239,8 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.wavelimit = La Partie termine après la Vague
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie
rules.playerteam = Équipe du joueur
@@ -1507,7 +1484,7 @@ block.message.name = Bloc de Message
block.reinforced-message.name = Bloc de Message Renforcé
block.world-message.name = Bloc de Message Global
block.illuminator.name = Illuminateur
block.overflow-gate.name = Barrière de Débordement
block.overflow-gate.name = Barrière de Débordement
block.underflow-gate.name = Barrière de Refoulement
block.silicon-smelter.name = Fonderie de Silicium
block.phase-weaver.name = Tisseur à Phase
@@ -1610,9 +1587,9 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
block.constructor.name = Constructeur
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (blocs).
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
block.large-constructor.name = Grand Constructeur
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (blocs).
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
block.deconstructor.name = Déconstructeur
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
block.payload-loader.name = Chargeur de charge utile
@@ -1804,15 +1781,15 @@ hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
@@ -1873,11 +1850,6 @@ onset.attack = L'ennemi est vulnérable. Contre-attaquez.
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
#Ne pas traduire
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
split.acquire = Vous devez acquérir du tungstène pour construire des unités.
@@ -2079,7 +2051,7 @@ block.repair-turret.description = Répare en continu l'unité endommagée la plu
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
#Erekir
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
block.core-citadel.description = Le cœur de votre base. Très bien blindé. Stocke plus de ressources qu'un noyau Bastion.
block.core-acropolis.description = Le cœur de votre base. Exceptionnellement bien blindé. Stocke plus de ressources qu'un noyau Citadelle.
block.breach.description = Tire des munitions perforantes de béryllium ou de tungstène sur les cibles ennemies.
@@ -2267,9 +2239,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
lst.cutscene = Manipule la caméra du joueur.
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
lst.getflag = Vérifie si un drapeau global est présent.
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
@@ -2284,8 +2254,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.speed = La vitesse maximale d'une unité, en tuiles/sec.
lcategory.unknown = Inconnu
lcategory.unknown.description = Instructions sans catégorie.
@@ -2332,7 +2301,6 @@ lenum.xor = Opération binaire XOR.
lenum.min = Le minimum des 2 nombres.
lenum.max = Le maximum des 2 nombres.
lenum.angle = Angle d'un vecteur en degrés.
lenum.anglediff = Distance absolue entre 2 angles en degrés.
lenum.len = Longueur d'un vecteur.
lenum.sin = Calcule le Sinus, en degrés.
@@ -2407,7 +2375,6 @@ lenum.unbind = Désactive complètement le contrôle par processeur.\nL'unité r
lenum.move = Bouge vers la position exacte.
lenum.approach = Approche une position avec un rayon.
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Tire vers la position donnée.
lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
lenum.itemdrop = Lâche un objet.
@@ -2421,3 +2388,7 @@ lenum.build = Construit une structure.
lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost.
#Ne pas traduire
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Rendezés értékelés szerint
schematic = Schematic
schematic.add = Schematic mentése...
schematics = Schematic-ok
schematic.search = Search schematics...
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
schematic.exists = Már van ilyen nevű schematic.
schematic.import = Schematic importálása...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Megosztás a Workshopon
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
schematic.saved = Schematic mentve.
schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.edit = Edit Schematic
schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
schematic.tags = Címkék:
@@ -79,7 +78,6 @@ schematic.addtag = Címke hozzáadása
schematic.texttag = Következő címke
schematic.icontag = Icon címke
schematic.renametag = Címke átnevezése
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
schematic.tagexists = Ez a címke már létezik.
@@ -254,19 +252,11 @@ trace = Játékos követése
trace.playername = Játékos neve: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nem hivatalos kliens: [accent]{0}
trace.times.joined = Csatlakotások száma: [accent]{0}
trace.times.kicked = Kirúgások száma: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok!
server.admins = Adminok
@@ -280,11 +270,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Saját Build
confirmban = Biztosan tiltod ezt a játékost?
confirmkick = Biztosan kirúgod ezt a játékost?
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
confirmunban = Biztosan újra engedélyezed ezt a játékost?
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Csatlakozás
joingame.ip = Cím:
disconnect = Leválasztva.
@@ -392,9 +381,9 @@ custom = Egyedi
builtin = Beépített
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
map.random = [accent]Véletlenszerű Map
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy {0} magot ehhez a maphoz a szerkesztőben!
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben!
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá {0} magot ehhez a maphoz a szerkesztőben!
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben!
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
workshop.update = Item frissítése
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
@@ -469,7 +458,7 @@ waves.sort.begin = Begin
waves.sort.health = Élet
waves.sort.type = Típus
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -542,8 +531,6 @@ toolmode.eraseores = Ércradír
toolmode.eraseores.description = Csak az érceket törli.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Folyadékok alá
@@ -722,7 +709,7 @@ sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Szektor megszerezve
sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
sector.lost = A(z) [accent]{0}[white] szektor elveszett!
#note: the missing space in the line below is intentional
@@ -949,16 +936,12 @@ stat.healing = Healing
ability.forcefield = Erőtér
ability.repairfield = Javító mező
ability.statusfield = Status Field
ability.unitspawn = Gyár
ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Erősebb Drill szükséges
@@ -1099,7 +1082,6 @@ setting.position.name = A játékos pozíciójának megjelenítése
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Zene hangerő
setting.atmosphere.name = Bolygó atmoszféra
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Környezeti hangerő
setting.mutemusic.name = Zene némítása
setting.sfxvol.name = SFX hangerő
@@ -1114,8 +1096,6 @@ setting.bridgeopacity.name = Híd átlátszatlansága
setting.playerchat.name = Játékos szóbuborékok megjelenítése
setting.showweather.name = Időjárás grafika megjelenítése
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = A felület igazítása a bevágás megjelenítéséhez
setting.macnotch.description = A változtatások alkalmazásához újra kell indítani
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
@@ -1217,8 +1197,6 @@ rules.wavetimer = Hullám időzítő
rules.wavesending = Wave Sending
rules.waves = Hullámok
rules.attack = Támadás mód
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1788,9 +1766,8 @@ hint.unitSelectControl = To control units, enter [accent]command mode[] by holdi
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
@@ -1848,9 +1825,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2231,8 +2205,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2245,7 +2217,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2288,7 +2259,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2350,7 +2320,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2364,3 +2333,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Urut berdasarkan bintang
schematic = Bagan
schematic.add = Menyimpan bagan...
schematics = Kumpulan bagan
schematic.search = Search schematics...
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
schematic.import = Mengimpor bagan...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Bagikan di Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
schematic.saved = Bagan telah disimpan.
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
schematic.edit = Edit Schematic
schematic.rename = Ganti Nama Bagan
schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
schematic.tags = Tanda:
@@ -79,7 +78,6 @@ schematic.addtag = Tambah Tanda
schematic.texttag = Teks Tanda
schematic.icontag = Ikon Tanda
schematic.renametag = Ubah Nama Tanda
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
schematic.tagexists = Tanda tersebut sudah ada.
@@ -255,19 +253,11 @@ trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0}
trace.times.kicked = Total Dikeluarkan: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID client tidak valid! Kirimkan laporan bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Bermain Bersama
joingame.ip = Alamat:
disconnect = Terputus.
@@ -393,9 +382,9 @@ custom = Modifikasi
builtin = Terpasang
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
workshop.update = Perbarui Item
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = Mulai
waves.sort.health = Darah
waves.sort.type = Tipe
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua
@@ -543,8 +532,6 @@ toolmode.eraseores = Hapus Bijih
toolmode.eraseores.description = Hanya menghapus bijih.
toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok.
#unused
@@ -959,16 +946,13 @@ stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan
ability.repairfield = Bidang Perbaikan
ability.statusfield = Bidang Status
ability.unitspawn = Pabrik
ability.statusfield = {0} Bidang Status
ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Bidang Tenaga
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
@@ -1109,7 +1093,6 @@ setting.position.name = Tunjukkan Posisi Pemain
setting.mouseposition.name = Tunjukkan Posisi Tetikus
setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara
@@ -1124,8 +1107,6 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
setting.showweather.name = Perlihatkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
@@ -1227,8 +1208,6 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.wavesending = Wave Sending
rules.waves = Gelombang
rules.attack = Mode Penyerangan
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = A.I. RTS
rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
@@ -1806,7 +1785,6 @@ hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
@@ -1864,11 +1842,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2259,8 +2232,6 @@ lst.cutscene = Mengendalikan kamera pemain.
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
@@ -2276,7 +2247,6 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tak Diketahui
lcategory.unknown.description = Instruksi tanpa kategori.
@@ -2323,7 +2293,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum dari dua angka.
lenum.max = Maksimum dari dua angka.
lenum.angle = Sudut vektor dalam derajat.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Panjang vektor.
lenum.sin = Sinus, dalam derajat.
@@ -2398,7 +2367,6 @@ lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
lenum.move = Bergerak ke posisi yang ditentukan.
lenum.approach = Mendekati posisi dalam radius.
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Menembak pada posisi.
lenum.targetp = Menembak target dengan perkiraan kecepatan.
lenum.itemdrop = Menjatuhkan bahan.
@@ -2412,3 +2380,7 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Ordinato per stelle
schematic = Schematica
schematic.add = Salva Schematica...
schematics = Schematiche
schematic.search = Search schematics...
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
schematic.exists = Esiste già una schematica con questo nome.
schematic.import = Importa schematica
@@ -69,7 +68,7 @@ schematic.shareworkshop = Condividi nel Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
schematic.saved = Schematica salvata.
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.edit = Edit Schematic
schematic.rename = Rinomina Schematica
schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
schematic.tags = Tags:
@@ -78,7 +77,6 @@ schematic.addtag = Aggiungi Tag
schematic.texttag = Tag di testo
schematic.icontag = Tag immagine
schematic.renametag = Rinomina Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Eliminare il tag definitivamente?
schematic.tagexists = Tag già esistente.
@@ -253,19 +251,11 @@ trace = Traccia Giocatore
trace.playername = Nome del Giocatore: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Personalizzato: [accent]{0}
trace.times.joined = Accessi: [accent]{0}
trace.times.kicked = Espulsioni: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID client non valido! Segnala un bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Lista Bans
server.bans.none = Nessun giocatore bandito trovato!
server.admins = Amministratori
@@ -279,11 +269,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizzata
confirmban = Sei sicuro di voler bandire "{0}[white]"?
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
confirmunban = Sei sicuro di voler riammettere questo giocatore?
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unisciti alla Partita
joingame.ip = Indirizzo:
disconnect = Disconnesso.
@@ -468,7 +457,7 @@ waves.sort.begin = Inizia
waves.sort.health = Salute
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto
@@ -541,8 +530,6 @@ toolmode.eraseores = Rimuovi Minerali
toolmode.eraseores.description = Rimuove solo minerali.
toolmode.fillteams = Riempi Squadre
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Disegna Squadre
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
toolmode.underliquid = Under Liquids
@@ -660,7 +647,7 @@ objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
loadout = Equipaggiamento
resources = Risorse
resources = Risorse
resources.max = Max
bannedblocks = Blocchi Banditi
objectives = Obbiettivi
@@ -946,16 +933,12 @@ stat.healing = Rigenerazione
ability.forcefield = Campo di Forza
ability.repairfield = Campo Riparativo
ability.statusfield = Campo di Stato
ability.unitspawn = Fabbrica
ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo energetico
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi
bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta
@@ -1096,7 +1079,6 @@ setting.position.name = Mostra Posizione Giocatori
setting.mouseposition.name = Mostra mouse
setting.musicvol.name = Volume Musica
setting.atmosphere.name = Mostra Atmosfera Pianeta
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Ambiente
setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti
@@ -1111,8 +1093,6 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo
setting.hidedisplays.name = Nascondi display logici
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
setting.macnotch.description = Riavvio necessario per applicare le modifiche
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
@@ -1186,7 +1166,7 @@ keybind.console.name = Console
keybind.rotate.name = Ruota
keybind.rotateplaced.name = Ruota Blocco Esistente (mantenere premuto)
keybind.toggle_menus.name = Mostra/Nascondi Menu
keybind.chat_history_prev.name = Scorri Chat verso l'alto
keybind.chat_history_prev.name = Scorri Chat verso l'alto
keybind.chat_history_next.name = Scorri Chat verso il basso
keybind.chat_scroll.name = Scorri Chat
keybind.chat_mode.name = Cambia modalità chat
@@ -1214,8 +1194,6 @@ rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending
rules.waves = Ondate
rules.attack = Modalità Attacco
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra
@@ -1460,7 +1438,7 @@ block.basalt.name = Basalto
block.hotrock.name = Roccia Bollente
block.magmarock.name = Roccia Magmatica
block.copper-wall.name = Muro di Rame
block.copper-wall-large.name = Muro di Rame Grande
block.copper-wall-large.name = Muro di Rame Grande
block.titanium-wall.name = Muro di Titanio
block.titanium-wall-large.name = Muro di Titanio Grande
block.plastanium-wall.name = Muro di Plastanio
@@ -1536,7 +1514,7 @@ block.plastanium-compressor.name = Compressore al Plastanio
block.pyratite-mixer.name = Miscelatore di Pirite
block.blast-mixer.name = Miscelatore d'Esplosivi
block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande
block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret
@@ -1792,7 +1770,6 @@ hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
@@ -1850,9 +1827,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2168,7 +2142,7 @@ unit.quad.description = Rilascia grandi bombe alle unità terrene, riparando le
unit.oct.description = Protegge gli alleati nelle vicinanze con lo scudo rigenerante integrato. È in grado di trasportare la maggior parte delle unità terrene.
unit.risso.description = Spara una raffica di missili e proiettili ai nemici nelle vicinanze.
unit.minke.description = Spara proiettili incendiari e standard alle unità terrene.
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
unit.bryde.description = Spara proiettili e missili a lungo raggio ai nemici.
unit.sei.description = Spara raffiche di missili e proiettili corazzati e perforanti ai nemici.
unit.omura.description = Utilizza un bullone sparatato grazie a due binari a scorrimento accelerati da un campo elettromagnetico. Lunga gittata e perforazione estrema. Costruisce unità flare.
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
@@ -2233,8 +2207,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2247,7 +2219,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2290,7 +2261,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2352,7 +2322,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2366,3 +2335,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = お気に入り数で並べる
schematic = 設計図
schematic.add = 設計図を保存
schematics = 設計図一覧
schematic.search = Search schematics...
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
schematic.exists = その名前の設計図は既に存在しています。
schematic.import = 設計図をインポート
@@ -70,7 +69,7 @@ schematic.shareworkshop = ワークショップで共有する
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
schematic.saved = 設計図を保存しました。
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
schematic.edit = Edit Schematic
schematic.rename = 設計図の名前を変更する。
schematic.info = {1}x{0}, {2} ブロック
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
schematic.tags = タグ:
@@ -79,7 +78,6 @@ schematic.addtag = タグを追加
schematic.texttag = テキストタグ
schematic.icontag = アイコンタグ
schematic.renametag = タグの名前変更
schematic.tagged = {0} tagged
schematic.tagdelconfirm = このタグをすべて削除しますか?
schematic.tagexists = このタグはすでに存在します。
@@ -255,19 +253,11 @@ trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = モバイルクライアント: [accent]{0}
trace.modclient = カスタムクライアント: [accent]{0}
trace.times.joined = 参加回数: [accent]{0}
trace.times.kicked = キックされた回数: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = 無効なクライアントIDです! バグ報告してください。
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Ban
server.bans.none = Banされたプレイヤーは見つかりませんでした!
server.admins = 管理者
@@ -281,11 +271,10 @@ server.version = [lightgray]バージョン: {0} {1}
server.custombuild = [accent]カスタムビルド
confirmban = {0} をBanしてもよろしいですか?
confirmkick = {0} をキックしてもよろしいですか?
confirmvotekick = {0} を投票キックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = サーバーに参加
joingame.ip = アドレス:
disconnect = 接続が切断されました。
@@ -393,9 +382,9 @@ custom = カスタム
builtin = 組み込み
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
workshop.update = 更新
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = 開始
waves.sort.health = 体力
waves.sort.type = タイプ
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = すべて非表示
waves.units.show = すべて表示
@@ -543,8 +532,6 @@ toolmode.eraseores = 鉱石消しゴム
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
toolmode.fillteams = チームを変更
toolmode.fillteams.description = ブロックの所属チームを上書きします。
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = チームを変更
toolmode.drawteams.description = ブロックの所属チームを上書きします。
toolmode.underliquid = 液体タイル
@@ -951,17 +938,13 @@ stat.healing = 治癒
ability.forcefield = フォースフィールド
ability.repairfield = リペアフィールド
ability.statusfield = ステータスフィールド
ability.unitspawn = 生産
ability.statusfield = {0} ステータスフィールド
ability.unitspawn = {0} 生産
ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング
ability.shieldarc = シールドアーク
ability.suppressionfield = リジェネ抑制フィールド
ability.energyfield = エネルギー範囲
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください
@@ -1102,7 +1085,6 @@ setting.position.name = プレイヤーの位置表示
setting.mouseposition.name = マウスの位置を表示
setting.musicvol.name = 音楽 音量
setting.atmosphere.name = 惑星の大気を表示
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量
@@ -1117,8 +1099,6 @@ setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
setting.macnotch.description = 再起動が必要です。
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = ベータ版では使用できません。
@@ -1220,8 +1200,6 @@ rules.wavetimer = ウェーブの自動進行
rules.wavesending = ウェーブスキップ
rules.waves = ウェーブ
rules.attack = アタックモード
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数
@@ -1736,8 +1714,8 @@ block.tank-refabricator.name = 戦車再加工工場
block.mech-refabricator.name = メカ再加工工場
block.ship-refabricator.name = 戦艦再加工工場
block.tank-assembler.name = 戦車組立工場
block.ship-assembler.name = 戦艦組立工場
block.mech-assembler.name = メカ組立工場
block.ship-assembler.name = メカ組立工場
block.mech-assembler.name = 戦艦組立工場
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
block.reinforced-payload-router.name = 強化ペイロードルーター
block.payload-mass-driver.name = ペイロードマスドライバー
@@ -1795,7 +1773,6 @@ hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マ
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
@@ -1853,9 +1830,6 @@ onset.enemies = 敵が迫ってきました、防御する準備をしてくだ
onset.attack = 敵は脆弱です。反撃しましょう!
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
@@ -2237,8 +2211,6 @@ lst.cutscene = プレイヤーのカメラを操作します。
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。
@@ -2251,7 +2223,6 @@ laccess.dead = ユニットや建物が機能しているかどうか、また
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。
lcategory.io = 入出力
@@ -2294,7 +2265,6 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。
lenum.cos = cosを度で計算します。
@@ -2356,7 +2326,6 @@ lenum.unbind = ロジック制御を完全に無効にします。\n標準的な
lenum.move = 正確にある座標に移動します。
lenum.approach = ある座標に近づきます。
lenum.pathfind = 敵のスポーンまでの道を探します。
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = 指定した座標に向かって撃ちます。
lenum.targetp = 任意のユニットや建物を撃ちます。
lenum.itemdrop = アイテムをドロップします。
@@ -2370,3 +2339,5 @@ lenum.build = 建築をします。
lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
lenum.boost = ブーストの開始、停止をします。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = 추천(스타) 수
schematic = 설계도
schematic.add = 설계도 저장하기
schematics = 설계도
schematic.search = Search schematics...
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
schematic.import = 설계도 가져오기
@@ -70,16 +69,15 @@ schematic.shareworkshop = 창작마당에 공유
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
schematic.saved = 설계도 저장됨
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.edit = Edit Schematic
schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
schematic.tags = 태그:
schematic.tags = 태그:
schematic.edittags = 태그 수정하기
schematic.addtag = 태그 추가하기
schematic.texttag = 텍스트 태그
schematic.icontag = 아이콘 태그
schematic.renametag = 태그 이름바꾸기
schematic.tagged = {0} tagged
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
schematic.tagexists = 이 태그는 이미 존재합니다.
@@ -96,7 +94,7 @@ globalitems = [accent]전체 자원
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택
level.mode = 게임 모드:
level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 기체가 파괴됩니다!
database = 코어 데이터베이스
@@ -144,7 +142,7 @@ mod.enabled = [lightgray]활성화됨
mod.disabled = [scarlet]비활성화됨
mod.multiplayer.compatible = [gray]멀티플레이어 호환 가능
mod.disable = 비활성화
mod.content = 콘텐츠:
mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.incompatiblegame = [red]구버전 게임
mod.incompatiblemod = [red]호환되지 않음
@@ -158,7 +156,7 @@ mod.outdatedv7.details = 이 모드는 최신 버전의 게임과 호환되지
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 작성자에게 수정하도록 요청하세요.
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
mod.circulardependencies.details = 이 모드는 서로 의존하는 의존성을 지니고 있습니다.
mod.incompletedependencies.details = 잘못되었거나 누락한 종속성으로 인해 이 모드를 불러올 수 없습니다: {0}.
mod.requiresversion = 필요한 게임 버전: [red]{0}
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
@@ -180,12 +178,12 @@ mod.folder.missing = 창작마당에는 폴더 형태의 모드만 게시할 수
mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하지 않습니다. 게임을 플레이하려면 이 모드를 비활성화해야 합니다.
about.button = 정보
name = 이름 :
name = 이름 :
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
search = 검색:
search = 검색:
planetmap = 행성 지도
launchcore = 코어 출격
filename = 파일 이름:
filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다!
available = 새로운 콘텐츠 해금이 가능합니다!
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
@@ -200,7 +198,7 @@ techtree.serpulo = 세르플로
techtree.erekir = 에르키아
research.load = 불러오기
research.discard = 무시하기
research.list = [lightgray]연구:
research.list = [lightgray]연구:
research = 연구
researched = [lightgray]{0} 연구 완료
research.progress = {0}% 완료됨
@@ -255,19 +253,11 @@ trace = 플레이어 정보 보기
trace.playername = 플레이어 이름: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = UUID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = 모바일 클라이언트: [accent]{0}
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
trace.times.joined = 입장 횟수: [accent]{0}
trace.times.kicked = 추방 횟수: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = 차단 목록
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
server.admins = 관리자
@@ -281,13 +271,12 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]사용자 정의 서버
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
confirmvotekick = 정말로 "{0}[white]" 을(를) 투표로 추방하시겠습니까?
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = 게임 참가
joingame.ip = 주소:
joingame.ip = 주소:
disconnect = 연결이 끊어졌습니다.
disconnect.error = 연결 오류
disconnect.closed = 연결이 종료되었습니다.
@@ -393,16 +382,16 @@ custom = 사용자 정의
builtin = 내장
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
map.random = [accent]무작위 맵
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [scarlet]주황색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
workshop.update = 아이템 업데이트
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
map.publish.confirm = 이 맵을 게시하시겠습니까?\n\n[lightgray]창작마당 EULA에 먼저 동의해야 하며, 그렇지 않으면 맵이 표시되지 않습니다!
workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요.
workshop.info = 아이템 정보
changelog = 변경점 (선택 사항):
changelog = 변경점 (선택 사항):
updatedesc = 제목&설명 덮어쓰기
eula = 스팀 EULA
missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다.
@@ -410,17 +399,17 @@ publishing = [accent]게시 중...
publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다!
publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.planet = 행성:
editor.sector = 구역:
editor.seed = 시드:
editor.planet = 행성:
editor.sector = 구역:
editor.seed = 시드:
editor.cliffs = 언덕 전환
editor.brush = 브러쉬
editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성
editor.oregen.info = 광물 무작위 생성:
editor.oregen.info = 광물 무작위 생성:
editor.mapinfo = 맵 정보
editor.author = 제작자:
editor.description = 설명:
editor.author = 제작자:
editor.description = 설명:
editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이 있어야 합니다.
editor.waves = 단계
editor.rules = 규칙
@@ -433,9 +422,9 @@ editor.newmap = 맵 만들기
editor.center = 중앙
editor.search = 맵 검색
editor.filters = 맵 필터링
editor.filters.mode = 게임 모드:
editor.filters.type = 맵 유형:
editor.filters.search = 검색:
editor.filters.mode = 게임 모드:
editor.filters.type = 맵 유형:
editor.filters.search = 검색:
editor.filters.author = 제작자
editor.filters.description = 설명
editor.shiftx = X축 밀기
@@ -449,7 +438,7 @@ waves.health = 체력: {0}%
waves.perspawn = 기씩
waves.shields = 방어막만큼 소환
waves.to = 부터
waves.spawn = 소환:
waves.spawn = 소환:
waves.spawn.all = <전체>
waves.spawn.select = 적 소환지점 선택
waves.spawn.none = [scarlet] 적 소환지점을 찾을 수 없습니다
@@ -469,7 +458,7 @@ waves.sort.begin = 시작 단계
waves.sort.health = 체력
waves.sort.type = 기체 유형
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기
@@ -524,11 +513,11 @@ editor.loadimage = 지형 가져오기
editor.saveimage = 지형 내보내기
editor.unsaved = [scarlet]변경사항을 저장하지 않았습니다![]\n정말로 나가시겠습니까?
editor.resizemap = 맵 크기 조정
editor.mapname = 맵 이름:
editor.mapname = 맵 이름:
editor.overwrite = [accept]경고!\n이 맵은 기존 맵을 덮어 씁니다.
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.exists = 이 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵을 선택하세요:
editor.selectmap = 불러올 맵을 선택하세요:
toolmode.replace = 재배치
toolmode.replace.description = 지형 블록에만 그립니다.
@@ -542,8 +531,6 @@ toolmode.eraseores = 자원 초기화
toolmode.eraseores.description = 자원만 초기화합니다.
toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
#unused
@@ -592,8 +579,8 @@ filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경
filter.option.percentile = 백분율
width = 너비:
height = 높이:
width = 너비:
height = 높이:
menu = 메뉴
play = 플레이
campaign = 캠페인
@@ -614,7 +601,7 @@ mapeditor = 맵 편집기
abandon = 포기하기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김
complete = [lightgray]해금 조건:
complete = [lightgray]해금 조건:
requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구
@@ -703,14 +690,14 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[]
sectors.resources = 자원:
sectors.production = 생산량:
sectors.export = 수출량:
sectors.import = 수입량:
sectors.time = 진행 시간:
sectors.threat = 위험도:
sectors.resources = 자원:
sectors.production = 생산량:
sectors.export = 수출량:
sectors.import = 수입량:
sectors.time = 진행 시간:
sectors.threat = 위험도:
sectors.wave = 단계:
sectors.stored = 저장량:
sectors.stored = 저장량:
sectors.resume = 재개
sectors.launch = 출격
sectors.select = 선택
@@ -951,16 +938,13 @@ stat.healing = 회복량
ability.forcefield = 보호막 필드
ability.repairfield = 수리 필드
ability.statusfield = 상태이상 필드
ability.unitspawn = 공장
ability.statusfield = {0} 상태이상 필드
ability.unitspawn = {0} 공장
ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격
ability.shieldarc = 방어막 아크
ability.suppressionfield = 재생성 억제 필드
ability.energyfield = 에너지 필드
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요
@@ -1074,7 +1058,7 @@ setting.difficulty.easy = 쉬움
setting.difficulty.normal = 보통
setting.difficulty.hard = 어려움
setting.difficulty.insane = 박멸
setting.difficulty.name = 난이도:
setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들림
setting.bloomintensity.name = 광원 세기
setting.bloomblur.name = 광원 번짐
@@ -1101,7 +1085,6 @@ setting.position.name = 플레이어 위치 표시
setting.mouseposition.name = 마우스 좌표 표시
setting.musicvol.name = 음악 크기
setting.atmosphere.name = 행성 배경화면 표시
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = 배경음 크기
setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기
@@ -1116,8 +1099,6 @@ setting.bridgeopacity.name = 터널 투명도
setting.playerchat.name = 채팅 말풍선 표시
setting.showweather.name = 날씨 그래픽 표시
setting.hidedisplays.name = 로직 디스플레이 숨김
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
setting.macnotch.description = 적용하려면 재시작이 필요합니다
steam.friendsonly = 친구 전용
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
@@ -1219,8 +1200,6 @@ rules.wavetimer = 시간 제한이 있는 단계
rules.wavesending = 단계 넘김
rules.waves = 단계
rules.attack = 공격 모드
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = 최대 부대 규모
@@ -1268,9 +1247,9 @@ rules.anyenv = <모두>
rules.explosions = 블록/기체 폭발 피해
rules.ambientlight = 주변광
rules.weather = 날씨 추가
rules.weather.frequency = 빈도:
rules.weather.frequency = 빈도:
rules.weather.always = 항상
rules.weather.duration = 지속 시간:
rules.weather.duration = 지속 시간:
content.item.name = 자원
content.liquid.name = 액체
@@ -1793,7 +1772,6 @@ hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [acce
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
@@ -1851,9 +1829,6 @@ onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
onset.attack = 적은 취약한 상태입니다. 반격하세요.
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
@@ -1930,7 +1905,7 @@ block.payload-source.description = 화물을 무한히 출력합니다. 샌드
block.payload-void.description = 화물을 제거합니다. 샌드박스 전용.
block.copper-wall.description = 적 발사체로부터 아군 구조물을 보호합니다.
block.copper-wall-large.description = 적 발사체로부터 아군 구조물을 보호합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적 발사체로부터 아군 구조물을 보호합니다.
block.titanium-wall.description = 적 발사체로부터 아군 구조물을 보호합니다.
block.titanium-wall-large.description = 적 발사체로부터 아군 구조물을 보호합니다.\n여러 타일을 차지합니다.
block.plastanium-wall.description = 적 발사체로부터 아군 구조물을 보호합니다. 레이저와 전격을 흡수하고 노드의 자동 전원 연결을 차단합니다.
block.plastanium-wall-large.description = 적 발사체로부터 아군 구조물을 보호합니다. 레이저와 전격을 흡수하고 노드의 자동 전원 연결을 차단합니다.\n여러 타일을 차지합니다.
@@ -1950,7 +1925,7 @@ block.shock-mine.description = 접촉한 적 기체에게 전격 아크를 방
block.conveyor.description = 자원을 앞으로 운반합니다. 회전하여 방향을 바꿀 수 있습니다.
block.titanium-conveyor.description = 자원을 앞으로 운반합니다. 컨베이어보다 더 빠릅니다.
block.plastanium-conveyor.description = 자원을 묶어 앞으로 운반합니다. 컨베이에 뒤에서 자원을 받고, 앞에서 세 방향으로 내보냅니다. 최대 처리량을 위해 많은 입출력 지점이 필요합니다.
block.junction.description = 2개의 컨베이어 벨트를 교차하는 다리 역할을 합니다.
block.junction.description = 2개의 컨베이어 벨트를 교차하는 다리 역할을 합니다.
block.bridge-conveyor.description = 지형이나 건물을 넘어 자원을 운반합니다. 최대 3칸의 타일을 건너 띌 수 있습니다.
block.phase-conveyor.description = 지형이나 건물 너머로 자원을 즉시 운반합니다. 속도가 빠르고 다리 컨베이어보다 길지만, 작동하려면 전력이 필요합니다.
block.sorter.description = 입력된 자원이 선택과 일치하면 앞으로 통과하며, 그렇지 않으면 왼쪽과 오른쪽으로 출력합니다.
@@ -1988,7 +1963,7 @@ block.solar-panel.description = 태양으로부터 적은 양의 전력을 생
block.solar-panel-large.description = 태양으로부터 적은 양의 전력을 생산합니다. 태양 전지판보다 더 효율적입니다.
block.thorium-reactor.description = 토륨으로부터 상당한 양의 전력을 생산합니다. 지속적인 냉각이 필요하며, 냉각수가 충분히 공급되지 않을 경우 크게 폭발합니다.
block.impact-reactor.description = 최대 효율로 엄청난 양의 전력을 생성합니다. 완전히 가동하기 위해서 많은 전력이 필요합니다.
block.mechanical-drill.description = 자원 타일 위에 설치하면, 멈추지 않고 자원을 천천히 생산합니다.
block.mechanical-drill.description = 자원 타일 위에 설치하면, 멈추지 않고 자원을 천천히 생산합니다.
block.pneumatic-drill.description = 티타늄을 채굴할 수 있는 향상된 드릴. 기계식 드릴보다 더 빠른 속도로 채굴합니다.
block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게 채굴할 수 있지만, 작동하려면 전력이 필요합니다. 토륨을 채굴할 수 있습니다.
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
@@ -2236,8 +2211,6 @@ lst.cutscene = 플레이어 카메라 조작
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
lst.getflag = 전역 플래그가 설정되어 있는지 확인
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
@@ -2253,7 +2226,6 @@ laccess.dead = 기체 또는 건물 사망/무효 여부
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
laccess.speed = 기체의 최대 속도, 타일/초
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = 알 수 없음
lcategory.unknown.description = 분류되지 않은 설명
lcategory.io = 입력 & 출력
@@ -2299,7 +2271,6 @@ lenum.xor = 비트연산자 XOR
lenum.min = 두 수의 최솟값
lenum.max = 두 수의 최댓값
lenum.angle = 벡터의 각(도)
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = 벡터의 길이
lenum.sin = 사인(도)
@@ -2374,7 +2345,6 @@ lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅
lenum.move = 특정 위치로 이동
lenum.approach = 특정 위치로 반지름만큼 접근
lenum.pathfind = 적 스폰 지점으로 길찾기
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = 특정 위치에 발사
lenum.targetp = 목표물 속도를 예측하여 발사
lenum.itemdrop = 아이템 투하
@@ -2388,3 +2358,5 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
schematic = Schema
schematic.add = Išsaugoti schemą...
schematics = Schemos
schematic.search = Search schematics...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.edit = Edit Schematic
schematic.rename = Pervadinti schemą
schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -251,19 +249,11 @@ trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Prisijungti prie žaidimo
joingame.ip = IP Adresas:
disconnect = Atsijungta.
@@ -356,7 +345,7 @@ data.import = Importuoti duomenis
data.openfolder = Atidaryti duomenų aplanką
data.exported = Duomenys Eksportuoti.
data.invalid = Tai nėra veikiantys žaidimo duomenys.
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
quit.confirm = Ar tikrai norite išeiti?
loading = [accent]Kraunama...
downloading = [accent]Downloading...
@@ -382,16 +371,16 @@ wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Likęs priešas
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Užkrauti vaizdą
loadimage = Užkrauti vaizdą
saveimage = Išsaugoti vaizdą
unknown = Nežinomas
custom = Pasirinktinis
builtin = Integruotas
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis žemėlapis
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
workshop.update = Atnaujinti elementą
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -538,8 +527,6 @@ toolmode.eraseores = Ištrinti rūdas
toolmode.eraseores.description = Ištrinti tik rūdas.
toolmode.fillteams = Užpildyti komandas
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piešti komandas
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
toolmode.underliquid = Under Liquids
@@ -656,7 +643,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Uždrausti blokai
objectives = Objectives
@@ -675,7 +662,7 @@ guardian = Guardian
connectfail = [crimson]Prisijungimo klaida:\n\n[accent]{0}
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas teisingai?
error.invalidaddress = Klaidingas adresas.
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
error.mismatch = Paketų klaida:\ngalimas kliento/serverio versijų nesutapimas.\nĮsitikinkite, jog jūs ir serveris turi naujausią Mindustry versiją!
error.alreadyconnected = Jau prisijungta.
error.mapnotfound = Žemėlapis nerastas!
@@ -862,7 +849,7 @@ stat.input = Įeiga
stat.output = Išeiga
stat.maxefficiency = Max Efficiency
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.tiles = Privalomi
stat.affinities = Affinities
stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas
@@ -940,16 +927,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas
@@ -1090,7 +1073,6 @@ setting.position.name = Rodyti Žaidėjų Pozicijas
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muzikos Garsumas
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Aplinkos Garsas
setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas
@@ -1105,8 +1087,6 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
@@ -1208,8 +1188,6 @@ rules.wavetimer = Bangų Laikmatis
rules.wavesending = Wave Sending
rules.waves = Bangos
rules.attack = Puolimo Režimas
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1780,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1838,9 +1815,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2003,7 +1977,7 @@ block.arc.description = Mažas artimojo nuotolio elektros bokštas. Šaudo elekt
block.swarmer.description = Vidutinio didžio raketsvaidis. Puola, tiek žemę, tiek orą. Šaudo taikinius sekančias raketas.
block.salvo.description = Didelis, pažangesnė Duo bokšto versija. Šaudo šovinių salvas į priešus.
block.fuse.description = Didelis, artimojo nuotolio energijos bokštas. Šaudo tris prasiskverbiančius spindulius.
block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
@@ -2220,8 +2194,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2234,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2277,7 +2248,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2339,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2353,3 +2322,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Sorteer op sterren
schematic = Ontwerp
schematic.add = Bewaar ontwerp...
schematics = Ontwerpen
schematic.search = Search schematics...
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
schematic.exists = Een ontwerp met die naam bestaat al.
schematic.import = Importeer ontwerp...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Delen op de Werkplaats
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.edit = Edit Schematic
schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
schematic.tags = Tags:
@@ -79,7 +78,6 @@ schematic.addtag = Voeg Tag toe
schematic.texttag = Tekst Tag
schematic.icontag = Icoon Tag
schematic.renametag = Hernoem Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deze tag compleet verwijderen?
schematic.tagexists = Die tag bestaat al.
@@ -259,19 +257,11 @@ trace = Traceer Speler
trace.playername = Speler naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiel apparaat: [accent]{0}
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
trace.times.joined = Keren Aangesloten: [accent]{0}
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige speler ID! Raporteer deze bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannen
server.bans.none = Geen gedegradeerde spelers gevonden!
server.admins = Administrateurs
@@ -285,11 +275,10 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangespaste Bouw
confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Treed toe
joingame.ip = Adres:
disconnect = Gesloten.
@@ -397,9 +386,9 @@ custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0}
@@ -474,7 +463,7 @@ waves.sort.begin = Begin
waves.sort.health = Levenspunten
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Verberg Alle
waves.units.show = Toon Alle
@@ -546,8 +535,6 @@ toolmode.eraseores = Verwijder grondstoffen
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervang teams in plaats van blokken.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
toolmode.underliquid = Onder vloeistoffen
@@ -952,16 +939,12 @@ stat.healing = Genezing
ability.forcefield = Krachtveld
ability.repairfield = Reparatieveld
ability.statusfield = Statusveld
ability.unitspawn = Fabriek
ability.unitspawn = {0} Fabriek
ability.shieldregenfield = Schild Regeneratie Veld
ability.movelightning = Beweging Bliksem
ability.shieldarc = Schild Boog
ability.suppressionfield = Regeneratie Onderdrukkingsveld
ability.energyfield = Energieveld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energieveld: [accent]{0}[] schade ~ [accent]{1}[] blokken / [accent]{2}[] doelen
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig
@@ -1102,7 +1085,6 @@ setting.position.name = Toon Speler Posities
setting.mouseposition.name = Toon Muis Positie
setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Toon Atmosfeer Planeet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Achtergrond Volume
setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
@@ -1117,8 +1099,6 @@ setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics
setting.hidedisplays.name = Verberg Logische Displays
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
@@ -1220,8 +1200,6 @@ rules.wavetimer = Vijandelijke Golven Timer
rules.wavesending = Golven Sturen
rules.waves = Golven
rules.attack = Aanvalmodus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte
@@ -1793,7 +1771,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1851,9 +1828,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2233,8 +2207,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2247,7 +2219,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2290,7 +2261,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2352,7 +2322,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2366,3 +2335,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan...
schematics = Blauwdrukken
schematic.search = Search schematics...
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
schematic.exists = A schematic by that name already exists.
schematic.import = Importeer Blauwdruk...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Deel op Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.edit = Edit Schematic
schematic.rename = Blauwdruk Hernoemen
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -223,8 +221,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mo
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Open server voor LAN
invitefriends = Nodig vrienden uit.
hostserver.mobile = Open\nServer
@@ -251,19 +249,11 @@ trace = Spelersinformatie
trace.playername = Naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiele Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige client ID! Verstuur een bug report!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbanningen
server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators
@@ -277,11 +267,10 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Verbinden met server
joingame.ip = IP adres:
disconnect = Verbinding verbroken.
@@ -389,9 +378,9 @@ custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een {0} core toe in de mapbewerker.
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -538,8 +527,6 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
@@ -656,7 +643,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
@@ -940,16 +927,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
@@ -1090,7 +1073,6 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
@@ -1105,8 +1087,6 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1208,8 +1188,6 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1780,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1838,9 +1815,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2220,8 +2194,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2234,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2277,7 +2248,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2339,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2353,3 +2322,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Sortuj wg gwiazdek
schematic = Schemat
schematic.add = Zapisz schemat...
schematics = Schematy
schematic.search = Search schematics...
schematic.replace = Schemat o tej nazwie już istnieje. Czy chcesz go zastąpić?
schematic.exists = Schemat o tej nazwie już istnieje.
schematic.import = Importuj Schemat...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Podziel się na Warsztacie
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.edit = Edit Schematic
schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
schematic.tags = Tagi:
@@ -79,7 +78,6 @@ schematic.addtag = Dodaj Znacznik
schematic.texttag = Tekst Znacznika
schematic.icontag = Ikona Znacznika
schematic.renametag = Zmień Nazwę Znacznika
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
schematic.tagexists = Taki znacznik już istnieje.
@@ -255,19 +253,11 @@ trace = Zlokalizuj Gracza
trace.playername = Nazwa gracza: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Wyjątkowe ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Klient Mobilny: [accent]{0}
trace.modclient = Zmodowany klient: [accent]{0}
trace.times.joined = Dołączył: [accent]{0}[] razy
trace.times.kicked = Wyrzucony: [accent]{0}[] razy
trace.ips = IPs:
trace.names = Names:
invalidid = Złe ID klienta! Wyślij raport błędu.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bany
server.bans.none = Nie znaleziono zbanowanych osób!
server.admins = Administratorzy
@@ -281,11 +271,10 @@ server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Dołącz do gry
joingame.ip = IP:
disconnect = Rozłączono.
@@ -393,9 +382,9 @@ custom = Własne
builtin = Wbudowane
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj [scarlet]inny niż żółty[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj {0} rdzeń do mapy w edytorze.
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[scarlet] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
workshop.update = Aktualizuj pozycję
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = Rozpocznij
waves.sort.health = Zdrowie
waves.sort.type = Typ
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Schowaj Wszystkie
waves.units.show = Pokaż Wszystkie
@@ -543,8 +532,6 @@ toolmode.eraseores = Wymaż Rudy
toolmode.eraseores.description = Usuwa tylko rudy.
toolmode.fillteams = Wypełnij Drużyny
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
toolmode.underliquid = Pod Cieczami
@@ -662,7 +649,7 @@ objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0
announce.nuclearstrike = [red]⚠ NADCHODZI UDERZENIE NUKLEARNE ⚠
loadout = Ładunek
resources = Zasoby
resources = Zasoby
resources.max = Maks.
bannedblocks = Zabronione bloki
objectives = Cele
@@ -950,16 +937,12 @@ stat.healing = Leczy
ability.forcefield = Pole Siłowe
ability.repairfield = Pole Naprawy
ability.statusfield = Pole Statusu
ability.unitspawn = Fabryka Jednostek
ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Pole Energii
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
bar.drilltierreq = Wymagane Lepsze Wiertło
@@ -1100,7 +1083,6 @@ setting.position.name = Pokazuj położenie gracza
setting.mouseposition.name = Pokazuj położenie myszki
setting.musicvol.name = Głośność muzyki
setting.atmosphere.name = Pokazuj atmosferę planety
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków
@@ -1115,8 +1097,6 @@ setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
@@ -1218,8 +1198,6 @@ rules.wavetimer = Zegar Fal
rules.wavesending = Wysyłanie Fal
rules.waves = Fale
rules.attack = Tryb Ataku
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS SI
rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Max Squad Size
@@ -1801,7 +1779,6 @@ hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrze
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
@@ -1831,7 +1808,7 @@ gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdz
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
gz.supplyturret = [accent]Załaduj Działko
gz.zone1 = To jest strefa zrzutu wroga.
@@ -1859,9 +1836,6 @@ onset.enemies = Nadchodzi wróg, przygotuj obronę.
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.)
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
@@ -1884,7 +1858,7 @@ item.scrap.details = Pozostałości po jednostkach oraz strukturach. Mieszanka w
item.silicon.description = Używany praktycznie wszędzie, od amunicji samonaprowadzającej przez elektronikę aż po konstrukcję jednostek i broni.
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach.
item.phase-fabric.description = Używane w zaawansowanej elektronice i strukturach przyspieszających i samonaprawiających.\n\n[lightgray]Niesamowicie lekkie włókna torowo-kwarcowe.[]
item.surge-alloy.description = Niesamowicie ciężki stop używany w najsilniejszym uzbrojeniu oraz reaktywnych strukturach obronnych.
item.surge-alloy.description = Niesamowicie ciężki stop używany w najsilniejszym uzbrojeniu oraz reaktywnych strukturach obronnych.
item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekształcone na ropę, materiały wybuchowe i paliwo.
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
@@ -2081,14 +2055,14 @@ block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu.
block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło.
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów.
block.vent-condenser.description = Skrapla parę wodną z gejzeru.
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
@@ -2099,9 +2073,9 @@ block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi
block.reinforced-pump.description = Pompuje płyny. Nie wymaga prądu, ale potrzebuje wodoru.
block.beryllium-wall.description = Chroni budynki przed wrogimi pociskami.
block.beryllium-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.reinforced-surge-wall.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
block.reinforced-surge-wall-large.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
@@ -2133,7 +2107,7 @@ block.reinforced-vault.description = Przechowuje duże ilości przedmiotów. Zaw
block.tank-fabricator.description = Produkuje czołgi Stal. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.ship-fabricator.description = Produkuje statki Elude. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.mech-fabricator.description = Produkuje mechy Merui. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
block.ship-assembler.description = Składa duże statki z jednostek i bloków. Poziom wyjściowego statku może zostać zwiększony poprzez postawienie modułu.
block.mech-assembler.description = Składa duże mechy z jednostek i bloków. Poziom wyjściowego mechu może zostać zwiększony poprzez postawienie modułu.
block.tank-refabricator.description = Ulepsza czołgi do drugiego poziomu.
@@ -2167,7 +2141,7 @@ unit.crawler.description = Drobna lądowa jednostka ofensywna, wbiegająca we wr
unit.atrax.description = Lądowa jednostka ofensywna mogąca pokonać niemalże każdą przeszkodę, strzelająca podpalającymi kulami żużlu.
unit.spiroct.description = Pajęcza jednostka mogąca pokonać niemalże każdą przeszkodę. Ponadto, jej ataki mogą ją uleczyć i jednocześnie przyciągnąć wrogów.
unit.arkyid.description = Jednostka szturmowa mogąca pokonać niemalże każdą przeszkodę, strzelająca elektrycznymi pociskami oraz leczącymi ją laserami.
unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a dłuższy strzela odłamkowym, uwalniającym błyskawice granatem.
unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a dłuższy strzela odłamkowym, uwalniającym błyskawice granatem.
unit.flare.description = Mała latająca jednostka strzelająca standardowymi pociskami we wrogie struktury.
unit.horizon.description = Jednostka latająca zrzucająca bomby kasetowe na cele naziemne.
@@ -2255,8 +2229,6 @@ lst.cutscene = Manipuluj kamerą gracza.
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
@@ -2272,7 +2244,6 @@ laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istni
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Inne
lcategory.unknown.description = Niezkategoryzowane instrukcje.
@@ -2319,7 +2290,6 @@ lenum.xor = Bitowe XOR.
lenum.min = Minimum dwóch liczb.
lenum.max = Maksimum dwóch liczb.
lenum.angle = Kąt wektoru w stopniach.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Długość wektoru.
lenum.sin = Sinus, w stopniach.
@@ -2393,7 +2363,6 @@ lenum.unbind = Kompletnie wyłącza kontrolę za pomocą logiki.\nWznawia domyś
lenum.move = Przemieść się do określonej pozycji.
lenum.approach = Zbliż się do pozycji w promieniu.
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Strzel w określoną pozycję.
lenum.targetp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
lenum.itemdrop = Upuść przedmiot.
@@ -2407,3 +2376,5 @@ lenum.build = Buduj strukturę.
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Zacznij/zakończ przyspieszać.
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.

View File

@@ -46,10 +46,10 @@ mods.browser.selected = Mod selecionado
mods.browser.add = Instalar
mods.browser.reinstall = Reinstalar
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]Nenhum lançamento encontrado\n[accent]Não foi possível encontrar nenhum lançamento para este mod. Verifique se o repositório do mod tem algum lançamento publicado.
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.github.open = Repositório
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Ordenar por mais recente
mods.browser.sortstars = Ordenar por estrelas
@@ -57,7 +57,6 @@ mods.browser.sortstars = Ordenar por estrelas
schematic = Esquema
schematic.add = Salvar esquema
schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
schematic.exists = Um esquema com esse nome já existe.
schematic.import = Importar esquema...
@@ -70,7 +69,7 @@ schematic.shareworkshop = Compartilhar na Oficina
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.edit = Edit Schematic
schematic.rename = Renomear esquema
schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
schematic.tags = Tags:
@@ -79,7 +78,6 @@ schematic.addtag = Adicionar Tag
schematic.texttag = Tag de Texto
schematic.icontag = Tag de Ícone
schematic.renametag = Renomear Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deletar essa tag completamente?
schematic.tagexists = Essa tag já existe.
@@ -153,14 +151,14 @@ mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso.
mod.missingdependencies.details = Este mod está sem dependências: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
mod.requiresversion = Requer a versão do jogo: [red]{0}
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
@@ -189,10 +187,10 @@ filename = Nome do arquivo:
unlocked = Novo bloco desbloqueado!
available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
campaign.select = Selecione a campanha inicial
campaign.none = [lightgray]Selecione um planeta para começar.\nEle pode ser alterado a qualquer momento.
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completado
techtree = Árvore Tecnológica
techtree.select = Seleção de Árvore Tecnológica
@@ -255,19 +253,11 @@ trace = Rastrear jogador
trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0}
trace.modclient = Cliente customizado: [accent]{0}
trace.times.joined = Vezes que entrou: [accent]{0}
trace.times.kicked = Vezes que foi expulso: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID do cliente invalido! Reporte o bug
player.ban = Banir
player.kick = Chutar
player.trace = Rastrear
player.admin = Alternar Admin
player.team = Trocar time
server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado!
server.admins = Administradores
@@ -281,11 +271,10 @@ server.version = [lightgray]Versão: {0}
server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir "{0}[white]"?
confirmkick = Certeza que quer expulsar "{0}[white]"?
confirmvotekick = Você tem certeza de que quer votar para expulsar "{0}[white]"?
confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
votekick.reason = Motivo para chutar por voto
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo:
joingame.title = Entrar no jogo
joingame.ip = IP:
disconnect = Desconectado.
@@ -303,7 +292,7 @@ server.invalidport = Numero de port inválido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.new = Novo save
save.overwrite = Você tem certeza que quer sobrescrever este save?
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados.
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobrescrever
save.none = Nenhum save encontrado!
savefail = Falha ao salvar jogo!
@@ -393,9 +382,9 @@ custom = Customizado
builtin = Padrão
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor.
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
workshop.update = Atualizar item
workshop.error = Erro buscando os detalhes da oficina: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = Começar
waves.sort.health = Vida
waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Esconder tudo
waves.units.show = Mostrar tudo
@@ -543,13 +532,11 @@ toolmode.eraseores = Apagar minérios
toolmode.eraseores.description = Apaga apenas minérios.
toolmode.fillteams = Preencher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
#unused
toolmode.underliquid = sob líquidos
toolmode.underliquid.description = Desenhe pisos sob ladrilhos líquidos.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Sem filtros! Adicione um usando o botão abaixo.
@@ -703,7 +690,7 @@ weather.sandstorm.name = Tempestade de Areia
weather.sporestorm.name = Tempestade de Esporos
weather.fog.name = Névoa
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[lightgray]O setor final foi conquistado.
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Setores
sectorlist.attacked = {0} sob ataque
@@ -817,16 +804,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
sector.marsh.description = Este setor tem abundância de arquicita, mas tem respiradouros limitados.\nConstrua [accent]Câmaras de Combustão Química[] para gerar energia.
sector.peaks.description = O terreno montanhoso neste setor torna a maioria das unidades inúteis. Unidades voadoras serão necessárias.\nEsteja ciente das instalações antiaéreas inimigas. Pode ser possível desativar algumas dessas instalações visando seus edifícios de apoio.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
sector.caldera-erekir.description = Os recursos detectados neste setor estão espalhados por várias ilhas.\nPesquise e implante transporte baseado em drones.
sector.stronghold.description = O grande acampamento inimigo neste setor guarda depósitos significativos de [accent]tório[].\nUse-o para desenvolver unidades e torres de nível superior.
sector.crevice.description = O inimigo enviará forças de ataque ferozes para destruir sua base neste setor.\nDesenvolver [accent]carbide[] e o [accent]gerador de pirólise[] pode ser imperativo para a sobrevivência.
sector.siege.description = Este setor apresenta dois desfiladeiros paralelos que forçarão um ataque em duas frentes.\nPesquise [accent]cianogênio[] para obter a capacidade de criar unidades de tanques ainda mais fortes.\nCuidado: mísseis inimigos de longo alcance foram detectados. Os mísseis podem ser derrubados antes do impacto.
sector.crossroads.description = As bases inimigas neste setor foram estabelecidas em terrenos variados. Pesquise diferentes unidades para adaptar.\nAlém disso, algumas bases são protegidas por escudos. Descubra como eles são alimentados.
sector.karst.description = Este setor é rico em recursos, mas será atacado pelo inimigo assim que um novo núcleo chegar.\nAproveite os recursos e pesquise [accent]fase de tecido[].
sector.origin.description = O setor final com uma presença inimiga significativa.\nNenhuma oportunidade de pesquisa provável permanece - concentre-se apenas em destruir todos os núcleos inimigos.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Queimando
status.freezing.name = Congelando
@@ -960,16 +947,13 @@ stat.healing = Reparo
ability.forcefield = Campo de Força
ability.repairfield = Campo de Reparação
ability.statusfield = Campo de Status
ability.unitspawn = Fábrica
ability.statusfield = Campo de Status {0}
ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Raio de Regeneração do Escudo
ability.movelightning = Raio de Movimento
ability.shieldarc = Arco do Escudo
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo de Energia
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária.
@@ -1101,7 +1085,7 @@ setting.borderlesswindow.name.windows = Tela cheia sem borda
setting.borderlesswindow.description = Pode ser necessário reiniciar para aplicar as alterações.
setting.fps.name = Mostrar FPS e Ping
setting.console.name = Ativar console
setting.smoothcamera.name = Suavizar movimentos da câmera
setting.smoothcamera.name = Suavizar movimentos da câmera
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
@@ -1110,7 +1094,6 @@ setting.position.name = Mostrar a posição do Jogador
setting.mouseposition.name = Mostrar posição do mouse
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Mostrar a atmosfera do planeta
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
@@ -1125,10 +1108,8 @@ setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima
setting.hidedisplays.name = Ocultar Displays de Lógicos
setting.macnotch.name = Adaptar a interface para exibir o entalhe
setting.macnotch.description = Reinicialização necessária para aplicar as alterações
steam.friendsonly = Amigos apenas
steam.friendsonly.tooltip = Se apenas amigos do Steam poderão entrar no seu jogo.\nDesmarcar esta caixa tornará seu jogo público - qualquer pessoa pode entrar.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
uiscale.cancel = Cancelar e sair
@@ -1228,8 +1209,6 @@ rules.wavetimer = Tempo de horda
rules.wavesending = Wave Sending
rules.waves = Hordas
rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
@@ -1255,7 +1234,7 @@ rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
rules.waitForWaveToEnd = Hordas esperam inimigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
@@ -1745,7 +1724,7 @@ block.tank-assembler.name = Montador de Tanque
block.ship-assembler.name = Montador de Nave
block.mech-assembler.name = Montador de Mech
block.reinforced-payload-conveyor.name = Esteira de Carga Reforçada
block.reinforced-payload-router.name = Roteador de Carga Reforçado
block.reinforced-payload-router.name = Roteador de Carga Reforçado
block.payload-mass-driver.name = Catapulta de Carga Eletromagnética
block.small-deconstructor.name = Desconstrutor Pequeno
block.canvas.name = Canvas
@@ -1767,9 +1746,9 @@ block.switch.name = Alavanca
block.micro-processor.name = Micro Processador
block.logic-processor.name = Processador Lógico
block.hyper-processor.name = Hiper Processador
block.logic-display.name = Monitor Lógico
block.logic-display.name = Monitor Lógico
block.large-logic-display.name = Monitor Lógico Grande
block.memory-cell.name = Célula de Memória
block.memory-cell.name = Célula de Memória
block.memory-bank.name = Banco de Memória
team.malis.name = Malis
@@ -1801,7 +1780,6 @@ hint.launch = Quando recursos suficientes forem coletados, você pode [accent]La
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
@@ -1859,11 +1837,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2025,18 +1998,18 @@ block.launch-pad.description = Lança lotes de itens para setores selecionados.
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada.
block.duo.description = Dispara balas alternadas em inimigos.
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
block.hail.description = Dispara pequenas cápsulas em inimigos terrestres a longas distâncias.
block.wave.description = Lança jatos de líquido nos seus inimigos. Automaticamente apaga incêndios se for abastecido com água ou criofluido.
block.lancer.description = Carrega e dispara poderosos feixes de energia.
block.arc.description = Dispara arcos de eletricidade em alvos terrestres.
block.lancer.description = Carrega e dispara poderosos feixes de energia.
block.arc.description = Dispara arcos de eletricidade em alvos terrestres.
block.swarmer.description = Dispara misseis teleguiados em inimigos.
block.salvo.description = Dispara rápidas rajadas de tiros em inimigos.
block.fuse.description = Dispara três feixes perfurantes em inimigos.
block.fuse.description = Dispara três feixes perfurantes em inimigos.
block.ripple.description = Dispara grupos de cápsulas em alvos terrestres a longas distâncias.
block.cyclone.description = Dispara aglomerados de fogo antiaéreo explosivos em inimigos próximos.
block.spectre.description = Dispara grandes balas em alvos aéreos e terrestres.
block.meltdown.description = Carrega e dispara um poderoso e persistente feixe de laser em inimigos. Requer refrigeradores para operar.
block.meltdown.description = Carrega e dispara um poderoso e persistente feixe de laser em inimigos. Requer refrigeradores para operar.
block.foreshadow.description = Dispara um feixe gigante de único alvo a grandes distâncias. Prioriza inimigos com maior vida máxima.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Destrói projéteis inimigos que se aproximam. Projéteis a laser não serão detectados.
@@ -2218,190 +2191,189 @@ unit.evoke.description = Constrói estruturas para defender o Bastião do Núcle
unit.incite.description = Constrói estruturas para defender a Cidadela do Núcleo. Repara estruturas com um feixe.
unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópole. Repara estruturas com feixes.
lst.read = Ler um número de uma célula de memória vinculada.
lst.write = Escrever um número de uma célula de memória vinculada.
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
lst.printflush = Liberar operações [accent]Print[] enfileiradas para um bloco de mensagem.
lst.getlink = Obtenha um link de processador por índice. Começa em 0.
lst.control = Controle uma construção.
lst.radar = Localize unidades ao redor de um prédio com alcance.
lst.sensor = Obtenha dados de um edifício ou unidade.
lst.set = Defina uma variável.
lst.operation = Execute uma operação em 1-2 variáveis.
lst.end = Pule para o topo da pilha de instruções.
lst.wait = Aguarde um determinado número de segundos.
lst.stop = Interrompa a execução deste processador.
lst.lookup = Pesquise um tipo de item/líquido/unidade/bloco por ID.\nAs contagens totais de cada tipo podem ser acessadas com:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salte condicionalmente para outra instrução.
lst.unitbind = Vincule à próxima unidade de um tipo e armazene-a em [accent]@unit[].
lst.unitcontrol = Controle a unidade atualmente vinculada.
lst.unitradar = Localize as unidades ao redor da unidade atualmente vinculada.
lst.unitlocate = Localize um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
lst.getblock = Obtenha dados de blocos em qualquer local.
lst.setblock = Defina os dados do bloco em qualquer local.
lst.spawnunit = Gere uma unidade em um local.
lst.applystatus = Aplique ou elimine um efeito de status de uma unidade.
lst.spawnwave = Gerar uma onda.
lst.explosion = Crie uma explosão em um local.
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
lst.setrule = Defina uma regra do jogo.
lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine.
lst.cutscene = Manipule a câmera do jogador.
lst.setflag = Defina um sinalizador global que possa ser lido por todos os processadores.
lst.getflag = Verifique se um sinalizador global está definido.
lst.setprop = Define uma propriedade de uma unidade ou edifício.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a unit.
lst.spawnwave = Spawn a wave.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
lenum.config = Configuração do edifício, por ex. item classificador.
lenum.enabled = Se o bloco está ativado.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Cor do iluminador.
laccess.controller = Controlador de unidade. Se controlado pelo processador, retorna o processador.\nCaso contrário, retorna a própria unidade.
laccess.dead = Se uma unidade/edifício está morta ou não é mais válida.
laccess.controlled = Retorna:\n[accent]@ctrlProcessor[] se o controlador da unidade for o processador\n[accent]@ctrlPlayer[] se o controlador da unidade/edifício for o player\n[accent]@ctrlCommand[] se o controlador da unidade for um comando do player\nCaso contrário , 0.
laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga da torre ou o progresso da construção.
laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.controller = Unit controller. If processor controlled, returns processor.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas.
lcategory.io = Entrada e Saída
lcategory.io.description = Modifica o conteúdo dos blocos de memória e buffers do processador.
lcategory.block = Controle de bloco
lcategory.block.description = Interaja com os blocos.
lcategory.operation = Operações
lcategory.operation.description = Operações lógicas.
lcategory.control = Controle de fluxo
lcategory.control.description = Gerencia ordem de execução.
lcategory.unit = Unidade de controle
lcategory.unit.description = comandos às unidades.
lcategory.world = Mundo
lcategory.world.description = Controla como o mundo se comporta.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.
graphicstype.clear = Preenche o visor com uma cor.
graphicstype.color = Define a cor para as próximas operações de desenho.
graphicstype.col = Equivalente à cor, mas agrupada.\nAs cores agrupadas são escritas como códigos hexadecimais com um prefixo [accent]%[].\nExemplo: [accent]%ff0000[] seria vermelho.
graphicstype.stroke = Define a largura da linha.
graphicstype.line = Desenha o segmento de linha.
graphicstype.rect = Preenche um retângulo.
graphicstype.linerect = Desenha um contorno retangular.
graphicstype.poly = Preenche um polígono regular.
graphicstype.linepoly = Desenha um contorno de polígono regular.
graphicstype.triangle = Preenche um triângulo.
graphicstype.image = Desenha uma imagem de algum conteúdo.\nex: [accent]@router[] ou [accent]@dagger[].
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Sempre verdade.
lenum.idiv = Divisão inteira.
lenum.div = Divisão.\nRetorna [accent]null[] na divisão por zero.
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Igual. Coage tipos.\nObjetos não nulos comparados com números tornam-se 1, caso contrário, 0.
lenum.notequal = Não igual. Tipos de coerção.
lenum.strictequal = Igualdade estrita. Não coage tipos.Pode ser usado para verificar [accent]null[].
lenum.shl = Deslocamento de bit para a esquerda.
lenum.shr = Deslocamento de bits para a direita.
lenum.or = OU bit a bit.
lenum.land = Lógico E.
lenum.and = E bit a bit.
lenum.not = Virar bit a bit.
lenum.xor = XOR bit a bit.
lenum.min = Mínimo de dois números.
lenum.max = Máximo de dois números.
lenum.angle = Ângulo do vetor em graus.
lenum.anglediff = Distância absoluta entre dois ângulos em graus.
lenum.len = Comprimento do vetor.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Seno, em graus.
lenum.cos = Cosseno, em graus.
lenum.tan = Tangente, em graus.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arco seno, em graus.
lenum.acos = Arco cosseno, em graus.
lenum.atan = Arco tangente, em graus.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Decimal aleatório no intervalo [0, valor).
lenum.log = Logaritmo natural (ln).
lenum.log10 = Logaritmo de base 10.
lenum.noise = Ruído simplex 2D.
lenum.abs = Valor absoluto.
lenum.sqrt = Raiz quadrada.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Qualquer unidade.
lenum.ally = Unidade aliada.
lenum.attacker = Unidade com uma arma.
lenum.enemy = Unidade inimiga.
lenum.boss = Unidade Guardiã.
lenum.flying = Unidade voadora.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unidade controlada por um jogador.
lenum.player = Unit controlled by a player.
lenum.ore = Depósito de minério.
lenum.damaged = Edifício aliado danificado.
lenum.spawn = Ponto de geração do inimigo.\nPode ser um núcleo ou uma posição.
lenum.building = Construção em um grupo específico.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Qualquer núcleo.
lenum.storage = Edifício de armazenamento, por ex. Cofre.
lenum.generator = Edifícios que geram energia.
lenum.factory = Edifícios que transformam recursos.
lenum.repair = Pontos de reparo.
lenum.battery = Qualquer bateria.
lenum.resupply = Pontos de reabastecimento.\nRelevante apenas quando [accent]"Unit Ammo"[] está habilitado.
lenum.reactor = Reator de impacto/tório.
lenum.turret = Qualquer torre.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = O edifício/unidade para sentir.
sensor.in = The building/unit to sense.
radar.from = Construir para detectar.\nO alcance do sensor é limitado pelo alcance do edifício.
radar.target = Filtre as unidades a serem detectadas.
radar.and = Filtros adicionais.
radar.order = Ordem de classificação. 0 para inverter.
radar.sort = Métrica pela qual classificar os resultados.
radar.output = Variável para gravar a unidade de saída.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filtre as unidades a serem detectadas.
unitradar.and = Filtros adicionais.
unitradar.order = Ordem de classificação. 0 para inverter.
unitradar.sort = Métrica pela qual classificar os resultados.
unitradar.output = Variável para gravar a unidade de saída.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Construir para controlar.
control.unit = Unidade/edifício a visar.
control.shoot = Se atirar.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Se deve localizar edifícios inimigos.
unitlocate.found = Se o objeto foi encontrado.
unitlocate.building = Variável de saída para edifício localizado.
unitlocate.outx = Coordenada X de saída.
unitlocate.outy = Coordenada Y de saída.
unitlocate.group = Grupo de construção para procurar.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
lenum.stop = Pare de mover/mineração/construção.
lenum.unbind = Desabilite completamente o controle lógico.\nRetome AI padrão.
lenum.move = Mover para a posição exata.
lenum.approach = Aproxime-se de uma posição com um raio.
lenum.pathfind = Pathfind para o spawn inimigo.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Atire em uma posição.
lenum.targetp = Atire em um alvo com previsão de velocidade.
lenum.itemdrop = Solte um item.
lenum.itemtake = Pegue um item de um edifício.
lenum.paydrop = Solte a carga útil atual.
lenum.paytake = Pegue a carga no local atual.
lenum.payenter = Entre/pouse no bloco de carga em que a unidade está.
lenum.flag = Sinalizador de unidade numérica.
lenum.mine = Mina em uma posição.
lenum.build = Construa uma estrutura.
lenum.getblock = Busque uma construção e digite nas coordenadas.\nA unidade deve estar no intervalo de posição.\nConstruções sólidas não construídas terão o tipo [accent]@solid[].
lenum.within = Verifique se a unidade está perto de uma posição.
lenum.boost = Iniciar/parar o reforço.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Sort by stars
schematic = Esquema
schematic.add = Gravar Esquema...
schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
schematic.exists = A schematic by that name already exists.
schematic.import = Importar Esquema...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Partilhar na Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
schematic.saved = Esquema gravado.
schematic.delete.confirm = Este esquema irá ser completamente apagado.
schematic.edit = Edit Schematic
schematic.rename = Renomear Esquema
schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags:
@@ -78,7 +77,6 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
@@ -251,19 +249,11 @@ trace = Traçar jogador
trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID unico: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0}
trace.modclient = Cliente Customizado: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID do cliente invalido! Reporte o bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado!
server.admins = Administradores
@@ -277,11 +267,10 @@ server.version = [lightgray]Versão: {0}
server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir este jogador?
confirmkick = Certeza que quer expulsar o jogador?
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer este jogador um administrador?
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Entrar no jogo
joingame.ip = IP:
disconnect = Desconectado.
@@ -389,9 +378,9 @@ custom = Customizado
builtin = Embutido
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione núcleos [scarlet]vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! Adicione núcleos {0} no mapa no editor.
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
workshop.update = Atualizar Item
workshop.error = Error fetching workshop details: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -538,8 +527,6 @@ toolmode.eraseores = Apagar minérios
toolmode.eraseores.description = Apaga apenas minérios.
toolmode.fillteams = Encher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
toolmode.underliquid = Under Liquids
@@ -656,7 +643,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Blocos banidos
objectives = Objectives
@@ -940,16 +927,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Broca melhor necessária.
@@ -1090,7 +1073,6 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume do ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
@@ -1105,8 +1087,6 @@ setting.bridgeopacity.name = Opacidade da Ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adaptar a interface para exibir o entalhe
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
@@ -1208,8 +1188,6 @@ rules.wavetimer = Tempo de horda
rules.wavesending = Wave Sending
rules.waves = Hordas
rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1780,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1838,9 +1815,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2220,8 +2194,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2234,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2277,7 +2248,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2339,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2353,3 +2322,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -17,7 +17,7 @@ link.bug.description = Ai găsit vreunul? Raportează-l aici
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
gameover = Jocul s-a încheiat
gameover.disconnect = Deconectare
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
@@ -27,9 +27,9 @@ copied = Copiat.
indev.notready = Această secțiune a jocului nu este gata încă.
load.sound = Sunete
load.map = Hărți
load.map = Hărți
load.image = Imagini
load.content = Conținut
load.content = Conținut
load.system = Sistem
load.mod = Moduri
load.scripts = Scripturi
@@ -57,7 +57,6 @@ mods.browser.sortstars = Cele mai multe stele
schematic = Schemă
schematic.add = Salvează Schema...
schematics = Scheme
schematic.search = Search schematics...
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
schematic.exists = O schemă cu acel nume există deja.
schematic.import = Importă Schema...
@@ -67,10 +66,10 @@ schematic.browseworkshop = Intră pe Workshop
schematic.copy = Copiază în Clipboard
schematic.copy.import = Importă din Clipboard
schematic.shareworkshop = Partajează pe Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
schematic.saved = Schemă salvată.
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
schematic.saved = Schemă salvată.
schematic.delete.confirm = Schema această va fi ștearsă permanent.
schematic.edit = Edit Schematic
schematic.rename = Redenumește Schema
schematic.info = {0}x{1}, {2} blocuri
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
schematic.tags = Etichete:
@@ -79,7 +78,6 @@ schematic.addtag = Adaugă Etichetă
schematic.texttag = Etichetă Text
schematic.icontag = Etichetă Iconiță
schematic.renametag = Redenumește Eticheta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
schematic.tagexists = Acea etichetă există deja.
@@ -101,7 +99,7 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului
database.button = Bază de date
savegame = Salvează Jocul
savegame = Salvează Jocul
loadgame = Încarcă Jocul
joingame = Intră în Joc
customgame = Personalizat
@@ -111,21 +109,21 @@ none.found = [lightgray]<nu s-a găsit nimic>
none.inmap = [lightgray]<niciunul pe hartă>
minimap = Minihartă
position = Poziție
close = Închide
close = Închide
website = Site
quit = Abandonează
quit = Abandonează
save.quit = Salvează și Închide
maps = Hărți
maps.browse = Selectează Hărți
maps.browse = Selectează Hărți
continue = Continuă
maps.none = [lightgray]Nu s-au găsit hărți!
invalid = Invalid
pickcolor = Alege Culoarea
preparingconfig = Se Pregătește Configurația
preparingcontent = Se Pregătește Conținutul
uploadingcontent = Se Încarcă Conținutul
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
committingchanges = Se Încarcă Schimbările
preparingconfig = Se Pregătește Configurația
preparingcontent = Se Pregătește Conținutul
uploadingcontent = Se Încarcă Conținutul
uploadingpreviewfile = Se Încarcă Previzualizarea Fișierului
committingchanges = Se Încarcă Schimbările
done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție.
@@ -136,7 +134,7 @@ mods.guide = Ghid de Modding
mods.report = Raportează Bug
mods.openfolder = Deschide Folder
mods.viewcontent = Vezi Conținut
mods.reload = Reîncarcă
mods.reload = Reîncarcă
mods.reloadexit = Jocul se va opri ca să reîncarce modurile.
mod.installed = [[Instalat]
mod.display = [gray]Mod:[orange] {0}
@@ -201,7 +199,7 @@ techtree.erekir = Erekir
research.load = Păstrează Datele
research.discard = Renunță
research.list = [lightgray]Cercetare:
research = Cercetează
research = Cercetează
researched = [lightgray]{0} cercetat.
research.progress = {0}% finalizat
players = {0} jucători
@@ -231,7 +229,7 @@ join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a
hostserver = Găzduiește Joc Multiplayer
invitefriends = Invită Prieteni
hostserver.mobile = Găzduiește Joc
host = Găzduiește
host = Găzduiește
hosting = [accent]Se deschide serverul...
hosts.refresh = Reîncarcă
hosts.discovering = Se caută jocur LAN
@@ -242,7 +240,7 @@ host.invalid = [scarlet]Nu s-a putut face conectarea la gazdă!
servers.local = Servere Locale
servers.local.steam = Jocuri Deschise & Servere Locale
servers.remote = Servere de la Distanță
servers.remote = Servere de la Distanță
servers.global = Servere ale Comunității
servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau controlate de către dezvoltator.\n\nServerele pot prezenta conținut generat de utilizatori care nu este potrivit tuturor vârstelor.
@@ -255,20 +253,12 @@ trace = Urmărește Jucător
trace.playername = Nume jucător: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobil: [accent]{0}
trace.modclient = Client Personalizat: [accent]{0}
trace.times.joined = A Intrat: de [accent]{0}[] ori
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
trace.ips = IPs:
trace.names = Names:
invalidid = ID client invalid! Raportează bugul.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Interziși
server.bans = Interziși
server.bans.none = Nu s-au găsit jucători intreziși!
server.admins = Admini
server.admins.none = Nu s-au găsit admini!
@@ -278,14 +268,13 @@ server.edit = Editează Server
server.outdated = [scarlet]Server Învechit![]
server.outdated.client = [scarlet]Client Învechit![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizat
server.custombuild = [accent]Build Personalizat
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
confirmvotekick = Sigur vrei să-l dai afară pe "{0}[white]"?
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Alătură-te Jocului
joingame.ip = Adresă:
disconnect = Deconectat.
@@ -349,7 +338,7 @@ command.move = Move
command.boost = Boost
openlink = Deschide Linkul
copylink = Copiază Linkul
back = Înapoi
back = Înapoi
max = Maximum
objective = Map Objective
crash.export = Exportă Crash Logs
@@ -377,7 +366,7 @@ commandmode.nounits = [no units]
wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare
wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici
@@ -393,9 +382,9 @@ custom = Personalizată
builtin = Prestabilită
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
map.random = [accent]Hartă Aleatorie
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee [scarlet]care nu sunt portocalii[] acestei hărți în editor.
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee {0} acestei hărți în editor.
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu [#{0}]{1}[] acestei hărți în editor.
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee[scarlet] care nu sunt portocalii[] acestei hărți în editor.
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee [#{0}]{1}[] acestei hărți în editor.
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
workshop.update = Fă Update la Item
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
@@ -430,7 +419,7 @@ editor.objectives = Objectives
editor.ingame = Editează în Joc
editor.playtest = Playtest
editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă
editor.newmap = Hartă Nouă
editor.center = Centrează
editor.search = Search maps...
editor.filters = Filter Maps
@@ -470,7 +459,7 @@ waves.sort.begin = Început
waves.sort.health = Viață
waves.sort.type = Tip
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Ascunde
waves.units.show = Vezi Tot
@@ -499,7 +488,7 @@ editor.randomize = Aleatoriu
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Aplică
editor.apply = Aplică
editor.generate = Generează
editor.sectorgenerate = Sector Generate
editor.resize = Schimbă Dimensiune
@@ -515,12 +504,12 @@ editor.importmap.description = Importă o hartă deja existentă
editor.importfile = Importă Fișier
editor.importfile.description = Importă un fișier hartă extern
editor.importimage = Importă Hartă Veche (Imagine)
editor.importimage.description = Importă o hartă imagine externă
editor.importimage.description = Importă o hartă imagine externă
editor.export = Exportă...
editor.exportfile = Exportă Fișier
editor.exportfile.description = Exportă un fișier hartă
editor.exportfile.description = Exportă un fișier hartă
editor.exportimage = Exportă o Hartă Imagine
editor.exportimage.description = Exportă o hartă imagine conținând doar teren de bază
editor.exportimage.description = Exportă o hartă imagine conținând doar teren de bază
editor.loadimage = Importă Hartă Imagine
editor.saveimage = Exportă Hartă Imagine
editor.unsaved = Sigur vrei să ieși?\n[scarlet]Orice schimbări nesalvate vor fi pierdute.
@@ -543,8 +532,6 @@ toolmode.eraseores = Șterge Minereurile
toolmode.eraseores.description = Șterge doar minereurile.
toolmode.fillteams = Umplere Echipe
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Desenează Echipe
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
toolmode.underliquid = Under Liquids
@@ -562,20 +549,20 @@ filter.oremedian = Mediană Minereu
filter.blend = Amestecare
filter.defaultores = Minereuri Prestabilite
filter.ore = Minereu
filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă
filter.clear = Curăță
filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă
filter.clear = Curăță
filter.option.ignore = Ignoră
filter.scatter = Împrăștie
filter.scatter = Împrăștie
filter.terrain = Teren
filter.option.scale = Scară
filter.option.chance = Șansă
filter.option.chance = Șansă
filter.option.mag = Magnitudine
filter.option.threshold = Cantitate
filter.option.circle-scale = Scară circulară
filter.option.octaves = Octave
filter.option.falloff = Cădere
filter.option.falloff = Cădere
filter.option.angle = Unghi
filter.option.tilt = Tilt
filter.option.rotate = Rotește
@@ -589,13 +576,13 @@ filter.option.wall = Perete
filter.option.ore = Minereu
filter.option.floor2 = Podea Secundară
filter.option.threshold2 = Cantitate Secundară
filter.option.radius = Rază
filter.option.radius = Rază
filter.option.percentile = Procent
width = Lățime:
height = Înălțime:
menu = Meniu
play = Joacă
play = Joacă
campaign = Campanie
load = Încarcă
save = Salvează
@@ -611,7 +598,7 @@ tutorial.retake = Reia Tutorial
editor = Editor
mapeditor = Editor Hărți
abandon = Abandonează
abandon = Abandonează
abandon.text = Zona aceasta și toate resursele ei vor fi cedate inamicului.
locked = Blocat
complete = [lightgray]Finalizat:
@@ -622,7 +609,7 @@ requirement.produce = Produ {0}
requirement.capture = Capturează {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Lansează
launch.text = Lansează
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
uncover = Descoperă
@@ -663,7 +650,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Încărcare
loadout = Încărcare
resources = Resurse
resources.max = Max
bannedblocks = Blocuri Interzise
@@ -840,7 +827,7 @@ settings.language = Limbă
settings.data = Datele Jocului
settings.reset = Resetează
settings.rebind = Reatribuie
settings.resetKey = Resetează
settings.resetKey = Resetează
settings.controls = Controale
settings.game = Joc
settings.sound = Sunet
@@ -855,7 +842,7 @@ settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cerce
settings.clearcampaignsaves = Șterge Salvările din Campanie
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
paused = [accent]< Pauză >
clear = Curăță
clear = Curăță
banned = [scarlet]Interzis
unsupported.environment = [scarlet]Mediu Neacceptat
yes = Da
@@ -877,7 +864,7 @@ stat.booster = Îmbunătățiri
stat.tiles = Teren Necesar
stat.affinities = Afinități
stat.opposites = Opuși
stat.powercapacity = Capacitate electrică
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.targetsair = Lovește Aeronave
@@ -888,11 +875,11 @@ stat.shootrange = Rază
stat.size = Mărime
stat.displaysize = Mărime Monitor Logic
stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Rază Electrică
stat.powerrange = Rază Electrică
stat.linkrange = Rază Legături
stat.instructions = Instrucțiuni
stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate
stat.poweruse = Consum Electricitate
stat.powerdamage = Electricitate/Forța Glonțului
stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
@@ -904,7 +891,7 @@ stat.weapons = Arme
stat.bullet = Glonț
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Creștere Viteză
stat.speedincrease = Creștere Viteză
stat.range = Rază
stat.drilltier = Minabile
stat.drillspeed = Viteză Burghiu (Bază)
@@ -951,22 +938,18 @@ stat.healing = Reparare
ability.forcefield = Câmp de Forță
ability.repairfield = Câmp de Reparare
ability.statusfield = Câmp de Stare
ability.unitspawn = Fabrică
ability.statusfield = {0} Câmp de Stare
ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Câmp de Energie
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Viteză Minare: {0}/s
@@ -982,15 +965,15 @@ bar.items = Materiale: {0}
bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid
bar.heat = Căldură
bar.heat = Căldură
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate
bar.power = Electricitate
bar.progress = Progres
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Necesită
bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
@@ -1029,7 +1012,7 @@ unit.seconds = secunde
unit.minutes = min
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x viteză
unit.timesspeed = x viteză
unit.percent = %
unit.shieldhealth = viață scut
unit.items = materiale
@@ -1044,7 +1027,7 @@ category.liquids = Lichide
category.items = Materiale
category.crafting = Necesită/Produce
category.function = Funcționare
category.optional = Îmbunătățiri opționale
category.optional = Îmbunătățiri opționale
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre
@@ -1059,7 +1042,7 @@ setting.commandmodehold.name = Hold For Command Mode
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate
setting.playerindicators.name = Indicatori Jucător
setting.playerindicators.name = Indicatori Jucător
setting.indicators.name = Indicatori Inamic
setting.autotarget.name = Auto-Țintire
setting.keyboard.name = Controale Mouse+Tastatură
@@ -1071,7 +1054,7 @@ setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.difficulty.training = Antrenament
setting.difficulty.easy = Ușor
setting.difficulty.easy = Ușor
setting.difficulty.normal = Normal
setting.difficulty.hard = Greu
setting.difficulty.insane = Nebunesc
@@ -1101,8 +1084,7 @@ setting.coreitems.name = Vezi Materialele din Nucleu
setting.position.name = Vezi Poziția Jucătorului
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.drawlight.name = Draw Darkness/Lighting
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore
@@ -1110,21 +1092,19 @@ setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări
setting.publichost.name = Vizibilitatea Jocurilor Publice
setting.playerlimit.name = Limita Jucătorilor
setting.playerlimit.name = Limita Jucătorilor
setting.chatopacity.name = Opacitate Chat
setting.lasersopacity.name = Opacitate Laser Electric
setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
uiscale.reset = Scara interfeței a fost schimbată.\nApasă "OK" pt a confirma această scară.\n[scarlet]Revin setările și se iese în [accent] {0}[] secunde...
uiscale.cancel = Anulare și ieșire
setting.bloom.name = Strălucire
uiscale.cancel = Anulare și ieșire
setting.bloom.name = Strălucire
keybind.title = Reatribuie Taste
keybinds.mobile = [scarlet]Majoritatea tastelor atribuite aici nu funcționează pe mobil. Doar mișcările direcționale de bază sunt suportate.
category.general.name = General
@@ -1133,8 +1113,8 @@ category.multiplayer.name = Multiplayer
category.blocks.name = Selectare Bloc
placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Regenerare
keybind.control.name = Controlează Unități
keybind.clear_building.name = Șterge Clădirea
keybind.control.name = Controlează Unități
keybind.clear_building.name = Șterge Clădirea
keybind.press = Apasă o tastă...
keybind.press.axis = Apasă o axă sau o tastă...
keybind.screenshot.name = Captură Hartă
@@ -1153,7 +1133,7 @@ keybind.schematic_flip_x.name = Întoarce Schema X
keybind.schematic_flip_y.name = Întoarce Schema Y
keybind.category_prev.name = Categoria precedentă
keybind.category_next.name = Categoria următoare
keybind.block_select_left.name = Selectează Bloc Stânga
keybind.block_select_left.name = Selectează Bloc Stânga
keybind.block_select_right.name = Selectează Bloc Dreapta
keybind.block_select_up.name = Selectează Bloc Sus
keybind.block_select_down.name = Selectează Bloc Jos
@@ -1187,9 +1167,9 @@ keybind.planet_map.name = Harta Planetei
keybind.research.name = Cercetare
keybind.block_info.name = Informațiile Blocului
keybind.chat.name = Chat
keybind.player_list.name = Listă Jucători
keybind.player_list.name = Listă Jucători
keybind.console.name = Consolă
keybind.rotate.name = Rotește
keybind.rotate.name = Rotește
keybind.rotateplaced.name = Rotește Existent (Ține)
keybind.toggle_menus.name = Pornește/Oprește Meniuri
keybind.chat_history_prev.name = Istoric Chat Înapoi
@@ -1220,8 +1200,6 @@ rules.wavetimer = Valuri pe Timp
rules.wavesending = Wave Sending
rules.waves = Valuri
rules.attack = Modul Atac
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1795,7 +1773,6 @@ hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] c
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
@@ -1853,9 +1830,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -1980,7 +1954,7 @@ block.power-node-large.description = Un nod electric avansat cu o rază mare.
block.surge-tower.description = Un nod electric cu o rază extrem de mare dar cu mai puține conexiuni disponibile.
block.diode.description = Transportă energia din baterii într-o direcție, dar doar dacă partea cealaltă are mai puțină energie stocată.
block.battery.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit.
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
block.battery-large.description = Stochează electricitatea pt rezerve atunci când există un surplus în rețea. Oferă electricitate atunci când există un deficit. Capacitate mai mare decât cea a bateriei obișnuite.
block.combustion-generator.description = Generează electricitate arzând materiale inflamabile, precum cărbunele.
block.thermal-generator.description = Generează electricitate atunci când este plasat în locuri calde.
block.steam-generator.description = Generează electricitate arzând materiale inflamabile și convertind apa în abur.
@@ -2003,7 +1977,7 @@ block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu pro
block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
block.core-foundation.details = A doua versiune.
block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
block.core-nucleus.details = A treia și ultima versiune.
block.core-nucleus.details = A treia și ultima versiune.
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
@@ -2238,8 +2212,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
@@ -2255,7 +2227,6 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2301,7 +2272,6 @@ lenum.xor = XOR/disjuncție exclusivă. Ține cont de biți.
lenum.min = Minimul a două numere.
lenum.max = Maximul a două numere.
lenum.angle = Unghiul unui vector în grade.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Lungimea unui vector.
lenum.sin = Sinus în grade.
@@ -2376,7 +2346,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Mergi la această poziție.
lenum.approach = Apropie-te la o anumită distanță de poziție.
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Lovește către o poziție.
lenum.targetp = Lovește o țintă. Anticipează viteza țintei și a proiectilului.
lenum.itemdrop = Descarcă o bucată de material.
@@ -2390,3 +2359,5 @@ lenum.build = Construiește o structură.
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
lenum.boost = Pornește/oprește propulsorul.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Сортировка по количеству звёз
schematic = Схема
schematic.add = Сохранить схему…
schematics = Схемы
schematic.search = Поиск схем…
schematic.replace = Схема с таким названием уже существует. Заменить её?
schematic.exists = Схема с таким названием уже существует.
schematic.import = Импортировать схему…
@@ -70,7 +69,7 @@ schematic.shareworkshop = Поделиться в Мастерской
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
schematic.saved = Схема сохранена.
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
schematic.edit = Редактировать схему
schematic.rename = Переименовать схему
schematic.info = {0}x{1}, {2} блоков
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
schematic.tags = Теги:
@@ -79,7 +78,6 @@ schematic.addtag = Добавить тег
schematic.texttag = Текстовый тег
schematic.icontag = Символьный тег
schematic.renametag = Переименовать тег
schematic.tagged = {0} отмечено
schematic.tagdelconfirm = Удалить этот тег навсегда?
schematic.tagexists = Такой тег уже существует.
@@ -255,19 +253,11 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0}
trace.ips = Все адреса:
trace.names = Имена:
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
player.ban = Заблокировать
player.kick = Выгнать
player.trace = Статистика
player.admin = Переключить администратора
player.team = Сменить команду
server.bans = Блокировки
server.bans.none = Заблокированных игроков нет!
server.admins = Администраторы
@@ -281,13 +271,12 @@ server.version = [gray]Версия: {0} {1}
server.custombuild = [accent]Пользовательская сборка
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
confirmvotekick = Вы действительно хотите голосованием выгнать игрока «{0}[white]»?
confirmunban = Вы действительно хотите разблокировать этого игрока?
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
votekick.reason = Причина
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
joingame.title = Присоединиться к игре
joingame.ip = IP:
joingame.ip = Адрес:
disconnect = Отключено.
disconnect.error = Ошибка соединения.
disconnect.closed = Соединение закрыто.
@@ -393,9 +382,9 @@ custom = Пользовательская
builtin = Встроенная
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
map.random = [accent]Случайная карта
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды {0} на эту карту в редакторе.
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
workshop.update = Обновить содержимое
workshop.error = Ошибка загрузки информации из Мастерской: {0}
@@ -469,8 +458,8 @@ waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
waves.sort.health = Здоровье
waves.sort.type = Тип
waves.search = Поиск волн...
waves.filter = Фильтр единиц
waves.search = Search waves...
waves.filter.unit = Unit Filter
waves.units.hide = Скрыть все
waves.units.show = Показать все
@@ -543,8 +532,6 @@ toolmode.eraseores = Стереть руды
toolmode.eraseores.description = Стереть только руды.
toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть тип
toolmode.fillerase.description = Стирает все блоки этого типа.
toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
toolmode.underliquid = Под жидкостями
@@ -698,7 +685,7 @@ weather.sporestorm.name = Споровая буря
weather.fog.name = Туман
campaign.playtime = \uf129 [lightgray]Общее время игры: {0}
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
campaign.complete = [accent]Поздравляем.\n\nВражеская фракция на планете {0} была повержена.\n[lightgray]Последний вражеский сектор был захвачен.
sectorlist = Секторы
sectorlist.attacked = {0} под атакой
@@ -952,16 +939,13 @@ stat.healing = Ремонт
ability.forcefield = Силовое поле
ability.repairfield = Ремонтирующее поле
ability.statusfield = Усиливающее поле
ability.unitspawn = Завод единиц <EFBFBD>
ability.statusfield = {0} Усиливающее поле
ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита
ability.movelightning = Молнии при движении
ability.shieldarc = Дуговой щит
ability.suppressionfield = Поле подавления регенерации
ability.energyfield = Энергетическое поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше
@@ -1102,7 +1086,6 @@ setting.position.name = Отображать координаты игрока
setting.mouseposition.name = Показывать позицию курсора
setting.musicvol.name = Громкость музыки
setting.atmosphere.name = Отображать атмосферу планеты
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Громкость окружения
setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов
@@ -1117,8 +1100,6 @@ setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду
setting.hidedisplays.name = Скрыть логические дисплеи
setting.macnotch.name = Адаптировать интерфейс к вырезу на экране
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
@@ -1219,8 +1200,6 @@ rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн
rules.waves = Волны
rules.attack = Режим атаки
rules.buildai = ИИ строит базы
rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени
rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда
@@ -1229,7 +1208,7 @@ rules.rtsminattackweight = Минимальный вес для атаки
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение построек возле врага
rules.placerangecheck = Запретить размещение турелей возле вражеских построек
rules.enemyCheat = Бесконечные ресурсы ИИ
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
@@ -1249,7 +1228,7 @@ rules.buildcostmultiplier = Множитель затрат на строите
rules.buildspeedmultiplier = Множитель скорости строительства
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
rules.waitForWaveToEnd = Волны ожидают врагов
rules.wavelimit = Игра заканчивается после волны
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
rules.unitammo = Боев. ед. требуют боеприпасы
rules.enemyteam = Команда Врагов
@@ -1626,7 +1605,7 @@ block.arkyic-stone.name = Аркический камень
block.rhyolite-vent.name = Риолитовое жерло
block.carbon-vent.name = Углеродное жерло
block.arkyic-vent.name = Аркическое жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло
block.red-stone-vent.name = Краснокаменное жерло
block.crystalline-vent.name = Кристаллическое жерло
block.redmat.name = Красная земля
@@ -1707,7 +1686,7 @@ block.reinforced-bridge-conduit.name = Усиленный мостовой тр
block.reinforced-liquid-router.name = Усиленный жидкостный маршрутизатор
block.reinforced-liquid-container.name = Усиленная жидкостная цистерна
block.reinforced-liquid-tank.name = Усиленный жидкостный бак
block.beam-node.name = Лучевой узел
block.beam-node.name = Лучевой узел
block.beam-tower.name = Лучевая башня
block.beam-link.name = Лучевой соединитель
block.turbine-condenser.name = Турбинный конденсатор
@@ -1794,7 +1773,6 @@ hint.launch = Как только будет собрано достаточно
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
hint.rebuildSelect.mobile = Выберите кнопку \ue874 копирования, затем нажмите кнопку \ue80f перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
@@ -1811,7 +1789,6 @@ hint.presetDifficulty = У этого сектора [scarlet]высокий у
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
@@ -1832,7 +1809,6 @@ gz.zone1 = Это - вражеская зона высадки.
gz.zone2 = Все, что построено в её радиусе, будет уничтожено с началом волны.
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
@@ -1854,10 +1830,6 @@ onset.enemies = Враг на подходе, приготовьтесь защ
onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Клавиши по умолчанию - [ и ] для поднятия и разгрузки)
split.pickup.mobile = Некоторые блоки можно подобрать боевой единицей ядра.\nВозьмите этот [accent]контейнер[] и поставьте его на [accent]грузовой загрузчик[].\n(Чтобы поднять или разгрузить что-либо, удерживайте палец.)
split.acquire = Вы должны получить вольфрам для постройки боевых единиц.
@@ -2212,7 +2184,7 @@ lst.drawflush = Сбрасывает буфер [accent]Draw[] операций
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
lst.getlink = Получает соединение процессора по индексу. Начинает с 0.
lst.control = Контролирует блок.
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
lst.radar = Обнаруживает единицы вокруг постройки с заданным радиусом.
lst.sensor = Получает данные из постройки или единицы.
lst.set = Задаёт значение переменной.
lst.operation = Совершает операцию над 1-2 переменными.
@@ -2240,8 +2212,6 @@ lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
@@ -2257,7 +2227,6 @@ laccess.dead = Является ли единица/постройка нера
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории.
lcategory.io = Ввод и вывод
@@ -2303,7 +2272,6 @@ lenum.xor = Побитовое исключающее ИЛИ.
lenum.min = Минимальное из двух чисел.
lenum.max = Максимальное из двух чисел.
lenum.angle = Угол вектора в градусах.
lenum.anglediff = Абсолютная дистанция между двумя углами, в градусах.
lenum.len = Длина вектора.
lenum.sin = Синус, в градусах.
@@ -2378,7 +2346,6 @@ lenum.unbind = Полностью отключает управление лог
lenum.move = Перемещение в определённую позицию.
lenum.approach = Приближение к позиции с указанным радиусом.
lenum.pathfind = Перемещение к точке появления врагов.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стрельба в определённую позицию.
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
lenum.itemdrop = Сбрасывание предметов.
@@ -2392,3 +2359,5 @@ lenum.build = Строительство блоков.
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.

View File

@@ -57,7 +57,6 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
schematic = Šeme
schematic.add = Snimi šemu
schematics = Šeme
schematic.search = Search schematics...
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
schematic.exists = Šema sa ovimn imenom već postoji.
schematic.import = Uvezi šemu.
@@ -70,7 +69,7 @@ schematic.shareworkshop = Podeli na radionici
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
schematic.saved = Šema snimljena.
schematic.delete.confirm = Šema će biti potpuno uništena.
schematic.edit = Edit Schematic
schematic.rename = Preimenuj šemu
schematic.info = {0}x{1}, {2} blokova
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
schematic.tags = Oznake:
@@ -79,7 +78,6 @@ schematic.addtag = Dodaj Oznaku
schematic.texttag = Tekstualna Oznaka
schematic.icontag = Slikovna Oznaka
schematic.renametag = Preimenuj Oznaku
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Potpuno izbriši oznaku?
schematic.tagexists = Ova oznaka već postoji.
@@ -129,7 +127,7 @@ committingchanges = Vršenje izmena
done = Gotovo.
feature.unsupported = Vaš uređaj ne podržava ovu funkciju
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
mods = Modovi
mods.none = [lightgray]Modovi nisu pronađeni!
mods.guide = Vodič za modovanje
@@ -255,19 +253,11 @@ trace = Nadgledaj Igrača
trace.playername = Ime igrača: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Telefonski Klijent: [accent]{0}
trace.modclient = Svojehodni Klijent: [accent]{0}
trace.times.joined = Puta Povezano: [accent]{0}
trace.times.kicked = Puta Izbačeno: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = No banned players found!
server.admins = Administratori
@@ -281,11 +271,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Svjojehodna Verzija
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
confirmvotekick = Da li ste sigurni da želite putem glasova da izbacite "{0}[white]"?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Pridruži Se Igri
joingame.ip = Adresa:
disconnect = Veza je prekinuta.
@@ -393,9 +382,9 @@ custom = Tkana
builtin = Ugrađena
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
map.random = [accent]Nasumična Mapa
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj {0} jezgara ovoj mapi u editor-u.
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -470,7 +459,7 @@ waves.sort.begin = Početak
waves.sort.health = Snaga
waves.sort.type = Tip
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Sakrij Sve
waves.units.show = Pokaži Sve
@@ -543,8 +532,6 @@ toolmode.eraseores = Obriši Rude
toolmode.eraseores.description = Samo briši rude.
toolmode.fillteams = Popuni Timove
toolmode.fillteams.description = Popuni timove umesto blokova.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Crtaj Timove
toolmode.drawteams.description = Crtaj timove umesto blokova.
toolmode.underliquid = Ispod Tečnosti
@@ -839,7 +826,7 @@ status.unmoving.name = Nepokretljiv
status.boss.name = Čuvar
settings.language = Jezik
settings.data = Podaci
settings.data = Podaci
settings.reset = Vrati na podrazumevano
settings.rebind = Rebind
settings.resetKey = Resetuj
@@ -953,17 +940,13 @@ stat.healing = Popravlja
ability.forcefield = Polje Sile
ability.repairfield = Polje Popravke
ability.statusfield = Statusno Polje
ability.unitspawn = Fabrika
ability.statusfield = {0} Statusno Polje
ability.unitspawn = {0} Fabrika
ability.shieldregenfield = Brzina Obnove Štita
ability.movelightning = Munje Pri Kretanju
ability.shieldarc = Elektrolučni Štit
ability.suppressionfield = Polje Prigušivanja Popravki
ability.energyfield = Energetsko Polje
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna
@@ -1104,7 +1087,6 @@ setting.position.name = Prikaži Poziciju Igrača
setting.mouseposition.name = Prilaži Poziciju Miša
setting.musicvol.name = Jačina Muzike
setting.atmosphere.name = Prikaži Atmosferu Planete
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Jačina Zvuka Ambijenta
setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata
@@ -1119,8 +1101,6 @@ setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Prikazuj Grafiku Vremena
setting.hidedisplays.name = Sakrij Logičke Displeje
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1222,8 +1202,6 @@ rules.wavetimer = Talasna Štoperica
rules.wavesending = Slanje Talasa
rules.waves = Talasi
rules.attack = Mod Napada
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
@@ -1798,7 +1776,6 @@ hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansira
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1856,9 +1833,6 @@ onset.enemies = Neprijatelj dolazi, spremite se.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
@@ -2241,8 +2215,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2258,7 +2230,6 @@ laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2304,7 +2275,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum dva broja.
lenum.max = Maksimum dva broja.
lenum.angle = Ugao vektora u stepenima.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Dužina bektora.
lenum.sin = Sinus, u stepenima.
@@ -2379,7 +2349,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Idi do tačnog mesta.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Pucaj na mesto.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2393,3 +2362,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.

View File

@@ -56,7 +56,6 @@ mods.browser.sortstars = Sortera efter stjärnor
schematic = Schematic
schematic.add = Spara Schematic...
schematics = Schematics
schematic.search = Search schematics...
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
schematic.exists = En schematic med det namnet finns redan.
schematic.import = Importera Schematic...
@@ -69,7 +68,7 @@ schematic.shareworkshop = Dela på Workshoppen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.edit = Edit Schematic
schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
schematic.tags = Taggar:
@@ -78,7 +77,6 @@ schematic.addtag = Lägg till Taggar
schematic.texttag = Text Tagg
schematic.icontag = Ikon Tagg
schematic.renametag = Döp om Tagg
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Radera denna tagg fullständigt?
schematic.tagexists = Den taggen finns redan.
stats = Statistik
@@ -251,19 +249,11 @@ trace = Trace Player
trace.playername = Spelarnamn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans
server.bans.none = Inga bannade spelare hittades!
server.admins = Administratörer
@@ -277,11 +267,10 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game
joingame.ip = Adress:
disconnect = Frånkopplad.
@@ -389,9 +378,9 @@ custom = Anpassad
builtin = Inbyggd
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -466,7 +455,7 @@ waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.filter.unit = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All
@@ -538,8 +527,6 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
@@ -656,7 +643,7 @@ objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
@@ -940,16 +927,12 @@ stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = Factory
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs
@@ -1090,7 +1073,6 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikvolym
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
@@ -1102,11 +1084,9 @@ setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1208,8 +1188,6 @@ rules.wavetimer = Vågtimer
rules.wavesending = Wave Sending
rules.waves = Vågor
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
@@ -1780,7 +1758,6 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1838,9 +1815,6 @@ onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
@@ -2220,8 +2194,6 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -2234,7 +2206,6 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
@@ -2277,7 +2248,6 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
@@ -2339,7 +2309,6 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
@@ -2353,3 +2322,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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