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484 Commits
v83 ... v94

Author SHA1 Message Date
Anuken
69944a2b63 Crash fixes 2019-09-17 19:29:38 -04:00
Anuken
0ceb58a105 Bugfixes 2019-09-17 19:25:37 -04:00
Anuken
5e8da856e7 Conclusively fixed status effect null issue 2019-09-17 18:54:30 -04:00
Anuken
ee412e1994 passbackback 2019-09-17 17:39:20 -04:00
Anuken
02736524bd Update Tutorial.java 2019-09-17 12:27:18 -04:00
Anuken
c357b97b3b Update Control.java 2019-09-17 11:00:57 -04:00
Anuken
dbe7251c6b Update Statuses.java 2019-09-17 10:59:40 -04:00
Anuken
7ae90f655c Merge remote-tracking branch 'origin/master' 2019-09-16 23:25:14 -04:00
Anuken
669ce6dfbb launch pad fix 2019-09-16 23:25:09 -04:00
David Held
4dc55e5594 Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work (#672)
* Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work

* Fixed normal bridge, deprecated method
2019-09-16 19:00:06 -04:00
Anuken
4b824f7a4c Crash fixes 2019-09-16 17:26:39 -04:00
Anuken
3435132e87 Status nullcheck 2019-09-16 08:38:49 -04:00
Anuken
d49b15b2a0 Fixed some things 2019-09-16 08:24:10 -04:00
Anuken
0c59553b3d Fixed dialog padding 2019-09-15 21:57:19 -04:00
Anuken
4a50192937 Docs 2019-09-15 21:30:42 -04:00
Anuken
f65ab00250 Merge remote-tracking branch 'origin/master' 2019-09-15 21:03:45 -04:00
Anuken
f71c3af2e1 Plugin config file creation 2019-09-15 21:03:41 -04:00
JopoJP
77fb9e3d3e Fixed translation (#627)
The translation stated that storage is combined if placed beside each other but that isn't true.
2019-09-15 20:40:34 -04:00
osoitz
c1d6674797 Create bundle_eu.properties (#629)
Basque translation
2019-09-15 20:40:20 -04:00
itskatt
659aaba0b9 Update the French translation (#631)
* sync bundle and translate newest additions

* translate a few things

* Respect Capitalisaton & further the translation effort.

* Apply suggestions from code review

Apply review.

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Apply suggestions from code review

Revert changes to English version

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Add amrsoll to the contributors

* Update bundle_fr.properties.

* Add message.

* Sync with bundle.properties

* sync

* Translate newest additions
2019-09-15 20:39:59 -04:00
DeltaRays
a3816f6355 Completed the Italian (it) translation (#632)
Completed the Italian (it) translation, edited some partially incorrect translations (thanks Militare11). If you find any more incorrect translations make sure to tell us in the translations channel 😉
2019-09-15 20:39:50 -04:00
laohuaji233
4829f040c2 Update bundle_zh_CN.properties (#642)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-15 20:37:55 -04:00
VizardAlpha
59826f5189 Updates bundle_fr_BE.properties (#644)
* Updates bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2019-09-15 20:37:45 -04:00
Prosta4okua
a6fac9e56a Translation (#645)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки
2019-09-15 20:37:38 -04:00
AmateurPotion
68f0ef1bd2 Update bundle_ko.properties (#650)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-15 20:35:07 -04:00
east
d53882a086 Update bundle_tr.properties (#657)
Translated some still-English parts (will continue) and added some missing lines.
2019-09-15 20:33:34 -04:00
CinExPL
7c7306d37b Update bundle_pl.properties (#659)
Merge https://github.com/Anuken/Mindustry/pull/633 as first.
This file contains @Dr4coDragon's edits with some changes.
+ improvements based on comparison with original bundle file.
2019-09-15 20:32:40 -04:00
Draco
d5a9938354 Updated Polish translation (done) (#633)
* Updated polish translation

Added some of the missing translations for map descriptions, tutorial and few others

* Fixed typos and added more translations

* Added most of remaining translations (almost done)

There's only a few untranslated strings left which i'm not sure about proper translation or meaning

* Last few changes and translations added (done)

Translation update is ready
2019-09-15 20:30:54 -04:00
Anuken
3fad378b69 List fix 2019-09-15 18:24:18 -04:00
Anuken
afb47344c6 Arc update trigger 2019-09-15 17:55:33 -04:00
Anuken
5ba7e1d08b fixed #665 2019-09-15 16:54:58 -04:00
Anuken
681347e933 Mobile scrolling fix 2019-09-15 15:47:42 -04:00
Anuken
f1bf8a0f1a Equality comparison fix 2019-09-15 14:38:00 -04:00
Anuken
874b41cb46 Fixed disconnect not triggering 2019-09-15 14:24:00 -04:00
Anuken
d3876b6376 Fixed lobby joining 2019-09-15 14:01:27 -04:00
Anuken
f72f2bdf5d Fixed servers not discovering 2019-09-15 13:52:56 -04:00
Anuken
af91e17b13 2 2019-09-15 13:13:21 -04:00
Anuken
69bfd8f54d Static steam names 2019-09-15 13:03:29 -04:00
Anuken
369c3b569c Bugfixes, game startup connection 2019-09-15 12:44:30 -04:00
Anuken
8480e656b9 More steam stuff 2019-09-15 10:38:36 -04:00
Anuken
fb29324905 Steam stuff 2019-09-15 09:27:31 -04:00
Anuken
ed88633712 More bugfixes 2019-09-14 21:36:32 -04:00
Anuken
cd456f80a4 Bugfixes 2019-09-14 20:57:10 -04:00
Anuken
6d61515e28 Compile fix 2019-09-14 20:30:26 -04:00
Anuken
38af936e3f Bugfix 2019-09-14 19:14:22 -04:00
Anuken
d59f5ddc59 Achievement work, cleanup 2019-09-14 19:01:27 -04:00
Anuken
6c07c5006a Added client implementation for 50 achievemenets 2019-09-13 22:02:13 -04:00
Anuken
d4d060a500 'then' 2019-09-13 14:01:31 -04:00
Anuken
55e43761e9 Auto-tag Arc commits at release time 2019-09-13 13:53:15 -04:00
Anuken
b1edaa1408 Testing arc hash script 4 2019-09-13 13:12:34 -04:00
Anuken
d8d9762998 Testing arc hash script 3 2019-09-13 13:08:21 -04:00
Anuken
dd93284062 Merge remote-tracking branch 'origin/master' 2019-09-13 13:04:20 -04:00
Anuken
19c76fc741 Testing arc hash script 2019-09-13 13:03:02 -04:00
Anuken
1013455b0f Update ItemBridge.java 2019-09-13 08:56:53 -04:00
Anuken
066e4380e1 Crash fix 2019-09-13 08:17:47 -04:00
Anuken
55da9df2a1 Fixed #655 2019-09-13 08:13:40 -04:00
Anuken
4b26c57a20 Added direct core-vault chaining 2019-09-12 21:14:09 -04:00
Anuken
d0491dd68a 8 2019-09-12 19:00:31 -04:00
Anuken
cd8cc34c31 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	.travis.yml
2019-09-12 18:56:30 -04:00
Anuken
0249ebf718 7 2019-09-12 18:56:03 -04:00
Anuken
7fb4eeb998 Update .travis.yml 2019-09-12 18:29:10 -04:00
Anuken
0cd7313523 5 2019-09-12 17:48:41 -04:00
Anuken
5c3fc2a6ba 4 2019-09-12 17:45:53 -04:00
Anuken
19f888061f 3 2019-09-12 17:39:45 -04:00
Anuken
4e8a02be7d 2 2019-09-12 17:33:15 -04:00
Anuken
2231062c19 Travis testing 2019-09-12 17:19:01 -04:00
Anuken
fb4faa15bb Merge remote-tracking branch 'origin/master' 2019-09-12 13:03:49 -04:00
Anuken
e6d05926dd Bugfix 2019-09-12 13:02:48 -04:00
Anuken
ca9f18325c Fixed #583 2019-09-12 12:40:52 -04:00
Anuken
bd96ae5a48 Nestable array iterators + unit tests 2019-09-12 12:17:28 -04:00
east
cf1cc2ca49 Typo fix (#653)
Corrected "Prepating"
2019-09-12 10:41:22 -04:00
Anuken
bbaaa91575 Fixed black styles on game reload (Android) 2019-09-12 09:06:25 -04:00
Anuken
41b21c81a0 Fixed mass driver deadlock 2019-09-12 08:42:19 -04:00
Anuken
44842d3221 Deploy animation 2019-09-11 16:54:18 -04:00
Anuken
d9c7665aca Events 2019-09-11 12:37:58 -04:00
Anuken
565b79d1b2 Events, triggers 2019-09-10 22:50:00 -04:00
Anuken
f30dc7dcd9 Cleanup 2019-09-10 21:20:28 -04:00
Anuken
e4cdf515c9 More workshop implementation 2019-09-10 20:53:31 -04:00
Anuken
ad3463cbc4 Merge remote-tracking branch 'origin/master' 2019-09-10 15:05:06 -04:00
Anuken
db733bced6 Stats 2019-09-10 15:05:02 -04:00
Anuken
7aa71a7201 Steam workshop publishing 2019-09-10 14:25:34 -04:00
Anuken
6fe55661ed Bugfixes / Fixed #639 2019-09-09 19:06:11 -04:00
Anuken
af89efcfc4 Update links to match Steam policy 2019-09-09 17:05:36 -04:00
Anuken
82493c596d Merge remote-tracking branch 'origin/master' 2019-09-09 16:22:40 -04:00
Anuken
5a3fbf33df Made all color names lowercase for consistent style 2019-09-09 16:22:29 -04:00
Anuken
5bed0f3bcc Update LoadDialog.java 2019-09-09 00:03:55 -04:00
Anuken
87f6ff7be6 Update IOSLauncher.java 2019-09-09 00:01:48 -04:00
Anuken
fa56996e10 Update AndroidLauncher.java 2019-09-09 00:01:07 -04:00
Anuken
b867cdb8b9 Map fix 2019-09-08 23:33:21 -04:00
Anuken
3bac32e04a Dialog fix 2019-09-08 23:30:15 -04:00
Anuken
c4c0f45228 cleaning up what remains 2019-09-08 22:55:36 -04:00
Anuken
d981bb95b9 it is gone 2019-09-08 22:32:47 -04:00
Anuken
c9f0a59339 time for a crusade against dialogs 2019-09-08 15:08:55 -04:00
Anuken
ec58e868fd Update bundle.properties 2019-09-08 11:35:38 -04:00
Ulysses2
aa5152ac70 Update Router.java (#643) 2019-09-08 09:31:49 -04:00
Anuken
2cc627e7d0 Merged net module 2019-09-07 16:55:09 -04:00
Anuken
8653e7bbb1 Cleanup 2019-09-07 16:03:20 -04:00
Anuken
4fb7430fb7 More cleanup, removed connection IDs 2019-09-07 15:23:13 -04:00
Anuken
e90c8c4d3e Extensive network refactor 2019-09-07 14:11:50 -04:00
Anuken
06e6deae42 More cleanup 2019-09-07 12:10:26 -04:00
Anuken
38fe99f10e Android cleanup 2019-09-07 12:04:28 -04:00
Anuken
05ab62f038 merge 2019-09-06 22:51:35 -04:00
Anuken
168011586b More file chooser fixes 2019-09-06 22:09:54 -04:00
Anuken
b5f1e566b2 New Android file chooser implementation 2019-09-06 21:21:30 -04:00
Anuken
9b6fb2f382 cleanup 2019-09-06 15:20:30 -04:00
Anuken
24bb2428e7 Bugfixes 2019-09-06 14:05:13 -04:00
Anuken
75ba33abc0 Compile fix 2019-09-06 14:02:42 -04:00
Anuken
ff54629550 Merge 2019-09-06 13:58:32 -04:00
Anuken
b492c7ae27 Bugfixes 2019-09-05 21:44:49 -04:00
Anuken
5d04f93a88 Merge remote-tracking branch 'origin/master' 2019-09-05 19:23:25 -04:00
Anuken
5651d1b023 Support for built-in servers 2019-09-05 19:23:17 -04:00
Axel Soll
6822e3f5b8 Add French app description for the Play Store. (#635)
* Add French app description for the Play Store.

* Add "Features include" line

* Update full_description.txt
2019-09-05 10:01:25 -04:00
Anuken
3cbb02f9fb Merge remote-tracking branch 'origin/master' 2019-09-04 23:16:33 -04:00
Anuken
0f79298c28 Many various fixes 2019-09-04 23:16:26 -04:00
Anuken
8f4bd09635 Update Blocks.java 2019-09-04 10:00:16 -04:00
Anuken
0a9cad2ea6 net fix 2019-09-03 22:59:10 -04:00
Anuken
dc21adfda5 Better spawn animations 2019-09-03 22:55:46 -04:00
Anuken
a7bfe18f4a Player limit / Server mode display / Crash fixes / More save info 2019-09-03 19:14:33 -04:00
Anuken
9cc76a148b Utility methods 2019-09-03 08:36:59 -04:00
Anuken
1d95a255bc Bugfixes 2019-09-03 08:21:23 -04:00
Anuken
3f8d412d1c Merge remote-tracking branch 'origin/master' 2019-09-02 21:07:45 -04:00
Anuken
b2c35d45c3 merge 2 2019-09-02 21:07:40 -04:00
Anuken
35ab90e445 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/core/NetServer.java
2019-09-02 21:07:15 -04:00
Anuken
9bfb5216f9 Merge remote-tracking branch 'origin/master' 2019-09-02 20:59:44 -04:00
Anuken
b10656294e Merge 2019-09-02 20:59:35 -04:00
Anuken
316f4d471f Fixed iOS crash 2019-09-02 20:58:15 -04:00
J-VdS
ef0b56eb22 Extra events (#630)
* eventype player join

* playerjoin event

* player leave

* player leave event

* typo

* remove

* leave fix
2019-09-02 19:37:38 -04:00
Anuken
e640042e5d Update build.gradle 2019-09-02 12:40:52 -04:00
Anuken
2c0d2c5e22 Update NetServer.java 2019-09-02 12:37:25 -04:00
Anuken
9eed39c2ae Update NetServer.java 2019-09-02 12:34:15 -04:00
Anuken
e8d89b6c43 Bugfixes 2019-09-01 15:52:07 -04:00
Anuken
494c3ffbc4 💥 2019-09-01 13:34:20 -04:00
Anuken
40d27c787c Fixed drones not finding blocked ores 2019-09-01 13:21:20 -04:00
Anuken
2fe5b44698 Java 8+ plugin load fix 2019-09-01 11:01:04 -04:00
Anuken
5cc32b9001 Fixed map loading bugs 2019-09-01 10:46:44 -04:00
Anuken
d481af43c7 Fixed "disconnected" bug / Updated menu music 2019-09-01 10:19:13 -04:00
Anuken
1cd43f938f Bugfixes 2019-09-01 00:45:54 -04:00
Anuken
528f5295c2 Slightly more informative D/C messages 2019-09-01 00:39:08 -04:00
Anuken
aaedeea870 console 2019-08-31 20:08:48 -04:00
Anuken
c684c32abe Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-31 17:04:23 -04:00
Anuken
34df9cca2c Fixed Java 8+ compatibility 2019-08-31 16:54:29 -04:00
Anuken
c678b53d3f Merge remote-tracking branch 'origin/master' 2019-08-31 14:49:33 -04:00
Anuken
ea30cc7d19 Renamed folder to use correct locale 2019-08-31 14:49:29 -04:00
DeltaRays
a2772d09f3 Update bundle_it.properties (#626) 2019-08-31 13:59:52 -04:00
Anuken
a0016f001c Updated bundles 2019-08-31 13:08:06 -04:00
Prosta4okua
ca532f271f [WIP] Ukr&Rus Translation (#607)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.
2019-08-31 13:07:02 -04:00
Anuken
89402fd097 removeCommand() 2019-08-31 13:00:34 -04:00
ichthyosaurus
75451743aa Update bundle_de.properties (#620) 2019-08-31 12:12:07 -04:00
AmateurPotion
b4d9a6a507 Update bundle_ko.properties (#618)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-31 12:11:01 -04:00
VizardAlpha
335afa56a1 bundle_fr_BE.properties (#617)
* bundle_fr_BE.properties

* Small fix

https://fr.m.wikipedia.org/wiki/Flou_lumineux
2019-08-31 12:10:54 -04:00
laohuaji233
485592bdac Update bundle_zh_CN.properties (#612)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-08-31 12:05:49 -04:00
FranLamark
ee9289fc24 Update bundle_es.propierties (Spanish trasnlation to the game) (#611)
* Update bundle_es.propierties

Translated mostly (i hope every) stuff in english, and edit some spanish stuff too. Gaven specially to some ores more descriptive names, and bring specially translation in spanish to newer things like draugs factories, information about this one, and related newer things.

* Update bundle_es.properties
2019-08-31 12:05:42 -04:00
Spico (Spirit Guy)
a0c281a0a9 Update to Turkish Translation (#610)
Updated lines between 1 to 100.
Some tutorial messages are missing, going to translate them later on.
2019-08-31 12:05:08 -04:00
Dominik
ad0b0858f6 Update bundle_pl.properties (#608)
* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-31 12:05:00 -04:00
itskatt
c2191872ac [READY TO MERGE] French translation (#594)
* first step

* More progress

* Translate zones

* More translating

* Remove redundant part

* Translate ~100 lines

* Update bundle_fr.properties

* Update bundle_fr.properties

* More translating

* Translate over 1k lines, start translating the tutorial

* Rearange the french bundle like the original one

* Translate more lines from the tutorial

* Finish translating the tutorial + few adjustments

* Start translating the item descriptions

* More item description translating

* few parts that i've missed

* sync files + few changes

* not much

* Apply suggestions from AzariasB's code review

Co-Authored-By: Azarias Boutin <AzariasB@users.noreply.github.com>

* Few changes + add AzariasB to the contributors

* Translate new additions

* small fixes

* More small fixes
2019-08-31 12:04:52 -04:00
Anuken
5f361413bb /sync command 2019-08-31 10:14:26 -04:00
Anuken
3414026828 Crash fix 2019-08-31 09:50:05 -04:00
Anuken
7089fae0d5 Map fixes 2019-08-31 09:45:27 -04:00
Anuken
80bdf1e19c Bugfix 2019-08-31 08:47:53 -04:00
Anuken
e0c1f2a31a Minor save fixes 2019-08-30 23:39:29 -04:00
Anuken
92cfa2b033 1x deconstruction speed 2019-08-30 22:16:18 -04:00
Anuken
877cd5968c Tweaks 2019-08-30 21:37:10 -04:00
Anuken
b39464a7d1 Merged save previews 2019-08-30 20:13:03 -04:00
Anuken
52332e5821 Bugfixes 2019-08-30 20:11:48 -04:00
Anuken
7f2c7685b4 Lobby prefs 2019-08-30 19:49:36 -04:00
Anuken
7e80a60e65 More cleanup 2019-08-30 17:44:28 -04:00
Anuken
44544020ec Platform cleanup 2019-08-30 17:35:26 -04:00
Anuken
3b9d3fd233 Platform cleanup 2019-08-30 17:32:49 -04:00
Anuken
4e2d2ee378 Steam cleanup 2019-08-30 17:25:37 -04:00
Anuken
7aafa8b150 Merge 2019-08-30 16:39:40 -04:00
Anuken
6d9a59c60b More cleanup 2019-08-30 16:37:04 -04:00
Anuken
39e0977231 Entity cleanup 2019-08-30 16:00:09 -04:00
Anuken
f8f140090f Fixed #623 2019-08-30 15:52:55 -04:00
Anuken
f063f7b2d3 Minor tweaks 2019-08-30 15:17:05 -04:00
Anuken
60306f146f Campaign slot preview 2019-08-30 15:08:43 -04:00
Anuken
3b873b7cb2 Merge branches 'master' and 'save-preview' of https://github.com/Anuken/Mindustry into save-preview 2019-08-30 15:01:48 -04:00
Anuken
26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken
b369751a75 Bugfixes 2019-08-30 13:56:33 -04:00
Anuken
6e2cd81c9f Save previews 2019-08-30 13:53:19 -04:00
Anuken
e953bd40eb PR build fix 2019-08-30 12:41:43 -04:00
Anuken
233ae99d3f Added teamchat 2019-08-29 23:22:47 -04:00
Anuken
ddca5ef25a Data export/import 2019-08-29 22:04:01 -04:00
Anuken
ae88f286a6 Merge remote-tracking branch 'origin/master' 2019-08-29 19:07:05 -04:00
Anuken
25af0c4302 Added bleeding edge info 2019-08-29 19:07:00 -04:00
Poussinou
96b398867b Update README.md (#622) 2019-08-29 18:57:54 -04:00
Anuken
97d1c49a3c ... 2019-08-29 18:53:46 -04:00
Anuken
e83dfd3d5a ... 2019-08-29 18:45:03 -04:00
Anuken
1142af853d ... 2019-08-29 18:37:27 -04:00
Anuken
4d502fe073 Updated travis.yml 2019-08-29 18:31:55 -04:00
Anuken
b022333df1 sadness 2019-08-29 18:27:42 -04:00
Anuken
725b2188aa Updated travis.yml 2019-08-29 18:09:03 -04:00
Anuken
1f20d19aea Updated travis.yml 2019-08-29 18:04:39 -04:00
Anuken
ec9f91519d Updated travis.yml 2019-08-29 17:23:50 -04:00
Anuken
ae4e3e2d33 Updated travis.yml 2019-08-29 17:07:58 -04:00
Anuken
b931493d2f Updated travis.yml 2019-08-29 17:04:05 -04:00
Anuken
7b0c07533b Updated travis.yml 2019-08-29 16:52:52 -04:00
Anuken
33f0d64971 Update .travis.yml 2019-08-29 16:49:07 -04:00
Anuken
d10592a397 Testing builds 2019-08-29 10:01:01 -04:00
Anuken
641937f952 Automatic custom game saves 2019-08-29 08:53:41 -04:00
Anuken
b5ed309405 Page fix 2019-08-28 22:44:19 -04:00
Anuken
9bfbd7c953 Typo fix 2019-08-28 22:34:55 -04:00
Anuken
57924afa3f Moved plugin files 2019-08-28 22:12:25 -04:00
Anuken
76f11099b7 Merge branch 'plugins' of https://github.com/Anuken/Mindustry 2019-08-28 22:07:31 -04:00
Anuken
efcf802682 JITPack fixes 2019-08-28 22:07:08 -04:00
Anuken
b095840dc8 Votekick 2019-08-28 21:57:09 -04:00
Anuken
5f9370da9a Server plugins + clientside commands 2019-08-28 20:38:12 -04:00
Anuken
7a6eb08e53 Updated descriptions on GP 2019-08-28 18:26:36 -04:00
Anuken
865c3f28d5 Server plugins branch 2019-08-28 18:23:43 -04:00
Anuken
d5916f3bc3 hmmm 2019-08-28 16:18:53 -04:00
Anuken
3ce870fb19 Building fix 2019-08-28 16:17:04 -04:00
Anuken
a575284bfe Fixed unit tests 2019-08-28 14:12:11 -04:00
Anuken
89d79fdc65 Merge remote-tracking branch 'origin/master' 2019-08-28 13:18:31 -04:00
Anuken
05c0fd2f40 Bugfixes 2019-08-28 13:18:27 -04:00
Anuken
bc3c2c46a8 iOS crash fix 2019-08-28 13:08:28 -04:00
Anuken
3d69e9c763 Fixed incorrect asset loading 2019-08-27 22:53:24 -04:00
Anuken
9f5a0ca4e9 Fixed crash on load 2019-08-27 21:11:39 -04:00
Anuken
43245681fe Merge branches 'asset-manager' and 'master' of https://github.com/Anuken/Mindustry 2019-08-27 19:40:13 -04:00
Anuken
9d214a77d7 Test fixes 2019-08-27 19:37:13 -04:00
Anuken
5134aca723 Put zone previews into atlas 2019-08-27 19:33:41 -04:00
Anuken
40405332ec Additional improvements 2019-08-27 18:34:38 -04:00
Anuken
8d61f3b479 Fixed some crashes 2019-08-27 18:25:38 -04:00
Anuken
bd15287420 Better loading screen / Fixed unit tests 2019-08-27 17:44:25 -04:00
Anuken
5dfc3fd576 Functional loading 2019-08-27 16:32:22 -04:00
Anuken
1e80bdf19f Functional loading 2019-08-27 09:27:09 -04:00
Anuken
76cd7ba8d1 non-functional loading screen 2019-08-26 22:53:11 -04:00
Anuken
1dfa0d08de Testing out Github Actions workflow 2019-08-26 16:55:22 -04:00
Anuken
1fc9c82aaf Attempts to improve the loading system 2019-08-26 13:15:53 -04:00
Anuken
600a2b5ad7 Fixed mend projector place offset 2019-08-26 12:24:42 -04:00
Anuken
cb60556ac0 Disabled structure mirroring 2019-08-26 12:23:09 -04:00
Anuken
62f683b871 Game load time breakdown 2019-08-26 08:10:27 -04:00
Anuken
f22d32c15e more balance 2019-08-25 22:12:11 -04:00
Anuken
a3d8586199 Improvements to version scripts 2019-08-25 22:02:00 -04:00
Anuken
0a471441cc Balance 2019-08-25 14:23:43 -04:00
Anuken
73149123b4 Fullscreen key / Bugfixes 2019-08-25 12:02:51 -04:00
Anuken
5c6f2171f4 Fixed black tile issue 2019-08-25 11:16:38 -04:00
Anuken
fd973038bb mnet was a mistake 2019-08-24 18:29:21 -04:00
Anuken
b7dff91d01 Merge remote-tracking branch 'origin/master' 2019-08-24 15:39:22 -04:00
Anuken
e314d199f0 By popular demand, re-added command center 2019-08-24 15:39:01 -04:00
Spico (Spirit Guy)
3938c199f6 Request to Reseting the Turkish Translation File (#609)
There were some conflicting duplicated lines and someone put the file onto google translate, so some of the coloured lines were broken, and since (I think) Im the only one who edits this file (My brother didnt started translating yet) It would be easier for me to start from scratch.
2019-08-24 14:41:59 -04:00
Anuken
962eef4a1d or not 2019-08-24 13:06:39 -04:00
Anuken
97443a86cb fixed a crash that shouldn't even happen 2019-08-24 11:52:14 -04:00
Anuken
7137616224 Merge remote-tracking branch 'origin/master' 2019-08-24 10:45:36 -04:00
Anuken
444825a5c1 Bugfix 2019-08-24 10:45:25 -04:00
Anuken
986deaa6c7 Various fixes 2019-08-24 10:32:29 -04:00
Anuken
7b27903de2 Fixed some static library issues 2019-08-24 10:00:04 -04:00
Anuken
bbadf6795e . 2019-08-23 19:16:43 -04:00
Anuken
8b9be6eafe Removed arcnet as dependency 2019-08-23 18:18:14 -04:00
Anuken
da336ea412 Updated bundle texts 2019-08-23 18:14:27 -04:00
Anuken
f1cf95d412 Merge remote-tracking branch 'origin/master' 2019-08-23 18:13:30 -04:00
Anuken
6642a3e9ad Added temp changelog to ignore 2019-08-23 18:13:26 -04:00
Dominik
49db7773e8 Update bundle_pl.properties (#586)
* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-23 18:13:00 -04:00
AmateurPotion
9372819fb8 Update bundle_ko.properties (#588)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-23 18:12:53 -04:00
VizardAlpha
9d07d81551 bundle_fr_BE.properties (#595)
* bundle_fr_BE.properties

* bundle_fr_BE.properties

* bundle_fr_BE.properties
2019-08-23 18:12:45 -04:00
JasonD157
3c9bcf05e2 Update bundle_nl_BE.properties (#596) 2019-08-23 18:12:38 -04:00
Prosta4okua
3338da2a91 Patch 1 (#597)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D
2019-08-23 18:12:30 -04:00
Daniel-Chin
b31858a64f Update bundle_zh_CN.properties (#598)
Improved some word choice.  
Changed some translations to fit the English counterpart.  
In the weapon descriptions, the Chinese text misses some info. I added them according to the current English descriptions.
2019-08-23 18:11:10 -04:00
Kylof61034
8f2a8dc9ba Add my name to contributors (#602) 2019-08-23 18:10:58 -04:00
Kylof61034
44e54cd4df German translations (#600)
* german translation update 1

* german translation update 2

* german translation update 3

* german translation update 4

* german translation update 5

* german translation update 6

* fixed some little mistakes
2019-08-23 18:10:50 -04:00
Spico (Spirit Guy)
36c41557ea 1 change on the names (#605)
Changed CrazyBearTR onto Spico The Spirit Guy
CrazyBearTR was my old username and I dont use it anymore, so i dont think it needs to be there
2019-08-23 18:10:33 -04:00
Anuken
d0d72101ab Fixed game6.ogg ending abruptly 2019-08-23 18:05:06 -04:00
Anuken
7b41d65fa6 Fixed issues with multithreaded serializer access 2019-08-23 16:13:46 -04:00
Anuken
5f9000db92 MNet cleanup 2019-08-23 15:04:31 -04:00
Anuken
de031b1ddb Merge branches 'master' and 'mnet' of https://github.com/Anuken/Mindustry 2019-08-23 14:29:53 -04:00
Anuken
58f46bb75f Merge remote-tracking branch 'origin/master' 2019-08-23 14:17:01 -04:00
Anuken
d1e07ec0a2 Fixed OpenAL not loading correctly 2019-08-23 17:17:45 -06:00
Anuken
0d4716f3b4 Fallback shield shader 2019-08-23 14:16:51 -04:00
Anuken
9ddfd650dd . 2019-08-23 14:16:25 -04:00
Anuken
cf9cda4936 Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-23 14:05:46 -04:00
Anuken
1880c32f90 Experimental MNet-2 backend 2019-08-22 22:49:22 -04:00
Anuken
6d72c08d63 ignore some files 2019-08-22 21:52:51 -04:00
Anuken
95ac1b2c21 Merge remote-tracking branch 'origin/master' 2019-08-22 21:52:06 -04:00
Anuken
a33fd45136 bugfixes 2019-08-22 21:51:56 -04:00
Anuken
4e43d2a96b . 2019-08-22 21:09:33 -04:00
Anuken
d68c8fe72c Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java
2019-08-22 21:08:58 -04:00
Anuken
c9d0619289 . 2019-08-22 21:08:44 -04:00
Anuken
8ea33946c4 proper discovery 2019-08-22 21:08:01 -04:00
Anuken
bef7394004 Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2019-08-22 20:50:43 -04:00
Anuken
4042bf042e . 2019-08-22 20:50:16 -04:00
Anuken
643b698c30 discovery 2019-08-22 20:49:27 -04:00
Anuken
aba3e3985a . 2019-08-22 19:53:44 -04:00
Anuken
91f679f762 disconnection 2019-08-22 19:49:29 -04:00
Anuken
3eeed507cc Merge remote-tracking branch 'origin/steam' into steam 2019-08-22 17:38:04 -04:00
Anuken
988e1d6e30 . 2019-08-22 17:38:00 -04:00
Anuken
04b4aabcf6 . 2019-08-22 17:37:16 -04:00
Anuken
d97fe47206 . 2019-08-22 17:16:13 -04:00
Anuken
0d8748a6ce autoclip 2019-08-22 17:02:41 -04:00
Anuken
b360a39fcf debug 2019-08-22 16:59:39 -04:00
Anuken
70b071fa26 fixes 2019-08-22 16:51:26 -04:00
Anuken
64badb2cb7 Cleanup 2019-08-22 16:44:32 -04:00
Anuken
3da6634242 things 2019-08-22 16:19:29 -04:00
Anuken
4b8d072854 testing 2019-08-22 16:13:39 -04:00
Anuken
a1ea393f35 Update MirrorFilter.java 2019-08-22 15:45:14 -04:00
Anuken
32abd991e7 steam debugging 2019-08-22 09:27:59 -04:00
Anuken
3294f800be Steam things 2019-08-21 21:20:44 -04:00
Anuken
74e3dc2d7d ? 2019-08-21 20:12:00 -04:00
Anuken
a7a49a823b Merge 2019-08-21 20:10:54 -04:00
Anuken
14c943adfe fix of uninteresting variety 2019-08-21 19:04:26 -04:00
Anuken
fb84b4b7c1 Added fastlane integration 2019-08-21 18:46:46 -04:00
Anuken
4089ee424c Removed pointless platform-specific dists 2019-08-21 15:50:58 -04:00
Anuken
9bf010e222 Removed lwjgl3 desktop module, sdl promoted to main module 2019-08-21 15:41:38 -04:00
Anuken
0553fb6b79 Finalized build scripts 2019-08-21 15:34:01 -04:00
Anuken
4bb6a25055 Added deployment scripts 2019-08-21 14:46:36 -04:00
Anuken
66ff7b1592 Fixed minimization 2019-08-20 20:47:28 -04:00
Anuken
be32810608 on second thought, no 2019-08-20 19:57:42 -04:00
Anuken
88f48599a0 Names updated 2019-08-20 19:52:08 -04:00
Anuken
014e2ac8b8 Bugfixes 2019-08-20 19:42:39 -04:00
Anuken
bae88ec416 iPhone X splash images 2019-08-20 19:14:30 -04:00
Anuken
46230ad307 nothing 2019-08-20 18:31:56 -04:00
Anuken
963a207194 New power node link system 2019-08-20 10:52:06 -04:00
Anuken
59419e13d9 Networking fixes 2019-08-20 10:23:22 -04:00
Anuken
82f43a362f merge 2019-08-19 22:36:28 -04:00
Anuken
b370e04035 UI fix 2019-08-19 22:21:22 -04:00
Anuken
dfd6e7a07b Merge remote-tracking branch 'origin/master' 2019-08-19 22:16:51 -04:00
Anuken
a873560d4e Multiplayer: Smooth building + rotation / Disabled UDP / Cleanup 2019-08-19 22:16:43 -04:00
Anuken
f7eea51066 further progress 2019-08-19 21:32:33 -04:00
Anuken
c6777bd219 Update bundle.properties 2019-08-19 18:03:21 -04:00
Anuken
8eb4d25638 Fixed error on exiting with custom map on server 2019-08-19 09:42:45 -04:00
Anuken
98c35c5291 steam init 2019-08-19 09:40:59 -04:00
Anuken
191c6e9016 crash fix 2019-08-19 09:23:16 -04:00
Anuken
33c1579e9c Progress 2019-08-19 08:39:38 -04:00
Anuken
52af0b1db9 Merge remote-tracking branch 'origin/master' 2019-08-18 22:52:50 -04:00
Anuken
492cb49805 bugfixes 2019-08-18 22:52:46 -04:00
Anuken
e482c2c318 Steam client init 2019-08-18 15:26:06 -04:00
Anuken
5b387e7e17 Merge branches 'master' and 'steam' of https://github.com/Anuken/Mindustry into steam 2019-08-18 13:34:04 -04:00
Anuken
b2e70a44be Update TRANSLATING.md 2019-08-18 12:31:54 -04:00
Anuken
452a8aaa0c Fixed dialog scrolling 2019-08-18 10:16:31 -04:00
Anuken
c3f392a01c Merge remote-tracking branch 'origin/master' 2019-08-17 20:26:30 -04:00
Anuken
7d9b6a41fc Actual prediction fix 2019-08-17 20:26:17 -04:00
Samuele Esposito
f4f4cf3947 Possibly a small typo? (#592) 2019-08-17 17:00:20 -04:00
Anuken
28e930eb4b Merge remote-tracking branch 'origin/master' 2019-08-17 15:39:45 -04:00
Anuken
301387fb32 Fixed low rank on attack map completion 2019-08-17 15:39:41 -04:00
Anuken
5955387bdd map tweaks 2019-08-17 14:08:13 -04:00
Anuken
150491ff2c bugfixes 2019-08-17 12:09:18 -04:00
Anuken
c7d735bf56 Fixed moving unit target prediction 2019-08-17 11:23:49 -04:00
Anuken
1f4dbd0024 fixed #587 2019-08-16 23:11:14 -04:00
Anuken
ddef78c7d8 Merge remote-tracking branch 'origin/master' 2019-08-16 14:50:04 -04:00
Anuken
dc435d88f4 Fixed massive music files on iOS, now using MP3 2019-08-16 14:49:35 -04:00
Anuken
84aff0112d small map fix 2019-08-16 14:17:23 -04:00
Anuken
a13f8ed05f more frequent music 2019-08-16 12:53:18 -04:00
Anuken
0429abbb28 Balance 2019-08-16 12:31:44 -04:00
AmateurPotion
562d3e6528 Update bundle_ko.properties (#585) 2019-08-16 12:08:42 -04:00
Anuken
ac27b484fa Updated Mac icon 2019-08-16 12:05:00 -04:00
Anuken
3c57c3e492 Merge remote-tracking branch 'origin/master' 2019-08-16 11:14:22 -04:00
Anuken
83f9f5d34a zipzip 2019-08-16 11:14:18 -04:00
Prosta4okua
c659e4f0aa Fixes (#584)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1
2019-08-16 11:13:52 -04:00
AmateurPotion
723ee3c647 Update bundle_ko.properties (#579)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-16 11:10:38 -04:00
Kylof61034
32baa279e2 added some german translations (#582) 2019-08-16 11:10:27 -04:00
Anuken
17b17979ab Release preparations 2019-08-16 11:00:15 -04:00
Anuken
c94ab5b05a Merge remote-tracking branch 'origin/master' 2019-08-16 09:58:34 -04:00
Anuken
625a0125cb Various tweaks 2019-08-16 09:58:25 -04:00
Anuken
9f8c1b3d20 ios landscape fix 2019-08-16 09:01:28 -04:00
Anuken
cc6ed88878 aaaaaaAAAAAAAAAAAa 2019-08-16 00:00:49 -04:00
Anuken
73523a96fa Merge remote-tracking branch 'origin/master' 2019-08-15 22:58:52 -04:00
Anuken
62e3bc86eb hhh 2019-08-15 22:58:48 -04:00
Anuken
a12af852ab more iOS mess-fixing 2019-08-15 22:44:37 -04:00
Anuken
6f2fc00045 Icons/splash screen updated for iOS 2019-08-15 22:25:08 -04:00
Anuken
9e0de644c4 more iOS fixes 2019-08-15 20:59:45 -04:00
Anuken
393bdfccaf iOS map export 2019-08-15 20:45:30 -04:00
Anuken
56c39799c8 things 2019-08-15 20:02:35 -04:00
Anuken
7f2a1374e4 Fixed truncated sounds 2019-08-15 14:16:41 -04:00
Anuken
6fa0ac56ac files 2019-08-15 13:33:23 -04:00
Anuken
89ee04c942 Machine ambient sounds 2019-08-15 13:32:36 -04:00
Anuken
c058163ab4 no 2019-08-15 00:12:06 -04:00
Anuken
2832dc69ef Random shoot sound pitch 2019-08-14 23:27:24 -04:00
Anuken
cb2e2ab9b2 OpenAL cleanup+refactor 2019-08-14 23:01:51 -04:00
Anuken
f342c38c62 openal stuff 2019-08-14 21:48:36 -04:00
Anuken
811e456f8f OpenAL audio backend for SDL 2019-08-14 20:50:26 -04:00
Anuken
000503d674 Update build.gradle 2019-08-14 13:53:23 -04:00
Anuken
d0bd29cfa0 fixed unnecessary asset copying 2019-08-14 13:47:16 -04:00
Anuken
d56565990e Fixed iOS audio issues 2019-08-14 13:10:29 -04:00
Anuken
b68734d679 iOS-specific format loading 2019-08-14 11:03:36 -04:00
Anuken
bf21c94bd7 Bugfixes 2019-08-14 10:27:10 -04:00
Anuken
b6b9685d57 wiki build script update 2019-08-13 23:53:22 -04:00
Anuken
f8adbda9c5 updated roboVM to 2.3.7 2019-08-13 23:26:25 -04:00
Anuken
c9178c3f2f Fixed power nodes in multiplayer 2019-08-13 22:47:31 -04:00
Anuken
84786c12d8 Bugfixes 2019-08-13 18:15:40 -04:00
Anuken
335b6ae0cc bundle 2019-08-13 17:48:19 -04:00
Anuken
9bde68a86f Merge remote-tracking branch 'origin/master' 2019-08-13 16:51:10 -04:00
Anuken
c3201178ae typo 2019-08-13 16:51:03 -04:00
Teamblur
366636ef7d Create bundle_et.properties (#498)
* Create bundle_et.properties

* Update bundle_et.properties

lisasin mõne tõlke eest poolt

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties

* Update bundle_et.properties
2019-08-13 16:49:10 -04:00
Dominik
47112e233e Update bundle_pl.properties (#566)
* Update bundle_pl.properties

Updated names of blocks in editor and some more

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-13 16:48:02 -04:00
laohuaji233
88f005be0c Update bundle_zh_CN.properties (#568)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-08-13 16:47:48 -04:00
Prosta4okua
f454cd3291 Patch 1 (#569)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1
2019-08-13 16:46:12 -04:00
AmateurPotion
23038dc6f7 Update bundle_ko.properties (#577)
* Update bundle_ko.properties

Update!

* Update bundle_ko.properties

error xd

* Update bundle_ko.properties

third edit...

* Update bundle_ko.properties

one change

* Update bundle_ko.properties
2019-08-13 16:36:19 -04:00
Anuken
58b4f64125 Tutorial fixes 2019-08-13 16:26:02 -04:00
Anuken
974ab59fd2 Classic data backup dialog 2019-08-13 15:14:03 -04:00
Anuken
f2f6dc89a2 fire 2019-08-13 12:04:09 -04:00
Anuken
bff9d89232 more sounds 2019-08-13 11:42:01 -04:00
Anuken
a818da5eb7 some bad sounds 2019-08-12 23:29:24 -04:00
Anuken
a1269c05c5 Updated discord presence 2019-08-12 13:50:09 -04:00
Anuken
d0ff0307f5 New icon 2019-08-12 13:29:02 -04:00
Anuken
c4aa0b2863 New discord app ID / New testing sounds 2019-08-12 12:32:13 -04:00
Anuken
85fd2ad804 Various things 2019-08-11 18:01:32 -04:00
Anuken
0770574f17 Sound things 2019-08-11 16:55:32 -04:00
Anuken
6314bf51df audio cleanup 2019-08-11 13:46:14 -04:00
Anuken
4c08c98f8c Work on sound effects 2019-08-11 10:47:22 -04:00
Anuken
2341da995e Random in-game music, untested 2019-08-10 18:56:20 -04:00
Anuken
4ef60af4a8 Fixed maps not being able to override gamemode-specific settings 2019-08-10 11:43:28 -04:00
Anuken
16f6b51857 Various tweaks, new music tracks 2019-08-09 23:23:45 -04:00
Anuken
59e53eb672 mandatory hosting/joining info 2019-08-09 14:01:25 -04:00
Anuken
c7724e9122 Converted sounds to ogg 2019-08-09 13:51:24 -04:00
Anuken
2c4379acd1 Tutorial improvements 2019-08-09 12:18:08 -04:00
Anuken
69e7b442e2 made pause/tutorial panes not touchable 2019-08-08 21:57:13 -04:00
Anuken
70a4c2f3ed slightly less of a mess 2019-08-08 21:45:55 -04:00
Anuken
83c86b3883 more tutorial 2019-08-08 21:26:50 -04:00
Anuken
9924796ad9 A somewhat complete tutorial 2019-08-08 20:50:15 -04:00
Anuken
b587b6bb4d More tutorial 2019-08-08 17:26:20 -04:00
Anuken
4811578c95 Incomplete tutorial basics 2019-08-08 17:03:45 -04:00
Anuken
0a07c62b63 Merge branch 'master' of https://github.com/Anuken/Mindustry into tutorial 2019-08-08 11:26:29 -04:00
Anuken
c1ff370923 Fixed scaling / Improved power node visuals / Balancing 2019-08-08 10:48:35 -04:00
Anuken
e55575f093 Editor music updated 2019-08-07 19:21:50 -04:00
Anuken
703f034054 Bugfixes 2019-08-07 18:16:51 -04:00
Anuken
2d504521b1 Bugfixes 2019-08-07 08:39:59 -04:00
Anuken
8359789d4f Bugfixes 2019-08-06 19:10:32 -04:00
Anuken
8162e13f04 Balancing, fixes, general improvements 2019-08-06 18:05:17 -04:00
Anuken
282aab5939 Zone improvements 2019-08-06 13:01:54 -04:00
Anuken
5c6bcbf9cd Renamed layout/Unit to UnitScl to prevent name conflicts 2019-08-06 11:04:58 -04:00
Anuken
8ef1d54a16 Bugfixes 2019-08-06 09:17:26 -04:00
Anuken
e8bbc2bf4c Sound re-organized 2019-08-05 20:39:16 -04:00
Anuken
b02053a70c Added support for Alt keys 2019-08-05 16:54:42 -04:00
Anuken
99f2b8f536 Deploy music 2019-08-05 14:49:37 -04:00
Anuken
8346d5fc13 Fixed connection not resetting on game load / Experimental click changes 2019-08-05 10:26:24 -04:00
Anuken
3a841c6c0f stuff and things 2019-08-04 20:02:07 -04:00
Anuken
ecd30094b1 Cursor antialiasing 2019-08-04 09:41:25 -04:00
Anuken
81909bd1a9 Moved launch controls to wave button 2019-08-04 08:58:51 -04:00
Anuken
1cb01af77b Structure 2019-08-04 08:13:16 -04:00
Anuken
a65592d511 Added Tutorial class 2019-08-03 19:47:57 -04:00
Anuken
4ee6f60531 Merge branches 'master' and 'tutorial' of https://github.com/Anuken/Mindustry into tutorial 2019-08-03 19:38:26 -04:00
Anuken
319d65f9a3 New re-balanced attack map 2019-08-03 11:29:37 -04:00
Anuken
bc8c99df15 Tech tree balance 2019-08-03 09:54:56 -04:00
Anuken
aef3a719fe merge 2019-08-03 00:21:16 -04:00
Anuken
2726ebe191 Re-balanced starting item amount 2019-08-03 00:04:33 -04:00
Anuken
85767d4946 Improved drill item selection 2019-08-02 23:48:39 -04:00
Anuken
86a78b206a autolink 2 2019-08-02 23:40:08 -04:00
Anuken
4e308d6600 autolink 2 2019-08-02 23:23:04 -04:00
Anuken
7f2cc59b3c autolink 2019-08-02 20:48:26 -04:00
Anuken
878901d05d more ores 2019-08-02 20:30:15 -04:00
Anuken
d1304abb9e Increased node limit 2019-08-02 20:18:42 -04:00
Anuken
4ae39e851d Optional core spawn mech support 2019-08-02 20:03:04 -04:00
Anuken
06c5c92d2c Updated previews 2019-08-02 19:46:18 -04:00
Anuken
fc6e529049 mixer. 2019-08-02 18:37:06 -04:00
Anuken
438f128e2e New map ore balancing / Reduced item burn rate 2019-08-02 18:32:33 -04:00
Anuken
878af1ea28 1/2 cost rebalance 2019-08-02 13:22:45 -04:00
Anuken
8e84e7284e Added ore median filter 2019-08-02 12:56:21 -04:00
Anuken
77d4b0972d Balancing 2019-08-02 12:39:21 -04:00
Anuken
2a518fa7c9 Merge remote-tracking branch 'origin/master' 2019-08-02 10:10:48 -04:00
Anuken
04c8ecf4af New team colors 2019-08-02 10:10:37 -04:00
AmateurPotion
67743dded5 add my nickname (#571)
I'm Korean translater& r-e server owner. May I be added here?
2019-08-02 08:23:18 -04:00
Anuken
5acda423d8 UI polish 2019-08-01 22:40:15 -04:00
Anuken
8b3995686f Misc. in-game UI polish 2019-08-01 20:49:03 -04:00
Anuken
f388ca298e Better carried item display 2019-08-01 17:49:10 -04:00
Anuken
636b92205b Implemented sound volume 2019-08-01 16:54:36 -04:00
Anuken
26d26b5e7a Drill output/speed display 2019-08-01 13:32:38 -04:00
Anuken
01efb59d25 Fixed high sound memory usage / Basic drill output speed display 2019-08-01 13:08:50 -04:00
Anuken
b1980a17ac Fixed editor not showing after second view 2019-08-01 11:26:28 -04:00
Anuken
69ee5257f2 Display current ammo type in turret info 2019-08-01 11:03:20 -04:00
Anuken
5573031d07 Created tutorial branch 2019-08-01 10:43:41 -04:00
Anuken
b812fcddf8 Merge branch 'sound' of https://github.com/Anuken/Mindustry 2019-08-01 10:38:16 -04:00
Anuken
8393639735 Moved music control 2019-08-01 10:37:04 -04:00
Anuken
dafbba0907 Fixed more things 2019-07-31 22:49:41 -04:00
Anuken
28ab2b3917 Fixed crashes not saving or displaying 2019-08-01 02:28:01 -06:00
Anuken
2be3cc2f1e a mess 2019-07-31 18:59:28 -04:00
Anuken
d8085d88a8 Re-added classic sound effects for testing 2019-07-31 16:25:25 -04:00
Anuken
d6b023709d Initial menu music test 2019-07-30 22:50:15 -04:00
Anuken
2459fb23ae cleanup 2019-07-30 22:06:21 -04:00
Anuken
4bd3f415a9 Smooth menu fade 2019-07-30 20:04:25 -04:00
Anuken
4414ee6d38 Fade-in effect / Fixed mobile scaling 2019-07-30 19:48:06 -04:00
Anuken
fdd84066f5 format 2019-07-30 16:00:32 -04:00
Anuken
4ebf39449e . 2019-07-30 15:52:20 -04:00
Anuken
d4f26e0340 Fixed sound crackle 2019-07-30 14:15:10 -04:00
Anuken
a00a208ff8 Annotation processor for sound asset generation 2019-07-30 12:05:59 -04:00
Anuken
bc77fd619d Spatial sound / Minor refactoring 2019-07-30 11:38:02 -04:00
Anuken
5eadd6608d Updated bundles 2019-07-30 10:23:29 -04:00
Anuken
1340b8d4d8 Better consumption display 2019-07-30 10:20:49 -04:00
Anuken
9db86f212f Typos 2019-07-30 10:12:58 -04:00
Anuken
697894274f Fixed editor restoring incorrect orientation 2019-07-30 01:02:08 -04:00
Anuken
7292479d9c Added turret ammo deficiency display 2019-07-30 00:44:41 -04:00
Anuken
301c11c208 possible oregen fix 2019-07-29 22:12:39 -04:00
Anuken
71b218ad62 just in case 2019-07-29 22:11:59 -04:00
Anuken
ec2f21b944 Fixed crash on loading some older maps 2019-07-29 22:07:25 -04:00
Anuken
c65b3f3aca Sound. 2019-07-29 21:59:59 -04:00
Anuken
43280ee077 Fixed numerical rules resetting on Android 2019-07-29 17:19:17 -04:00
Anuken
c7e4fb8021 Audio progress 2019-07-29 17:01:55 -04:00
Anuken
132d058098 SDL input fixes 2019-07-29 15:17:10 -04:00
580 changed files with 25303 additions and 14630 deletions

17
.github/workflows/gradle.yml vendored Normal file
View File

@@ -0,0 +1,17 @@
name: Java CI
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Run unit tests with gradle
run: ./gradlew test

10
.gitignore vendored
View File

@@ -10,6 +10,7 @@ logs/
/desktop/mindustry-maps/ /desktop/mindustry-maps/
/desktop/gifexport/ /desktop/gifexport/
/core/lib/ /core/lib/
/ios/assets/
/core/assets-raw/sprites/generated/ /core/assets-raw/sprites/generated/
/core/assets-raw/sprites_out/ /core/assets-raw/sprites_out/
/annotations/build/ /annotations/build/
@@ -18,10 +19,13 @@ logs/
/tools/build/ /tools/build/
/tests/build/ /tests/build/
/server/build/ /server/build/
changelog
saves/
core/assets/saves/
/core/assets/saves/
steam_appid.txt
/test_files/ /test_files/
/annotations/build/ /annotations/build/
/desktop-sdl/build/
desktop-sdl/build/
/android/assets/mindustry-maps/ /android/assets/mindustry-maps/
/android/assets/mindustry-saves/ /android/assets/mindustry-saves/
/core/assets/gifexport/ /core/assets/gifexport/
@@ -32,7 +36,9 @@ desktop-sdl/build/
ios/robovm.properties ios/robovm.properties
packr-out/ packr-out/
config/ config/
changelog
*.gif *.gif
/core/assets/saves/
version.properties version.properties

View File

@@ -1,28 +1,43 @@
jdk: jdk:
- openjdk8 - openjdk8
dist: trusty
android:
components:
- android-29
- build-tools-29.0.2
script: script:
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
- cd ../MindustryBuilds
- echo ${TRAVIS_TAG}
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
- git tag ${TRAVIS_BUILD_NUMBER}
- git config --global user.name "Build Uploader"
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
- cd ../Mindustry
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc - git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
- "./gradlew test" - "./gradlew test"
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
deploy: deploy:
- provider: releases - provider: releases
skip_cleanup: true skip_cleanup: true
draft: false draft: false
api_key: api_key:
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg= secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
file: file:
- desktop/build/libs/desktop-release.jar - desktop/build/libs/Mindustry.jar
- server/build/libs/server-release.jar - server/build/libs/server-release.jar
on: on:
repo: Anuken/Mindustry repo: Anuken/Mindustry
tags: true tags: true
- provider: script - provider: script
script: bash update_wiki.sh script: bash update_wiki.sh
on: on:
repo: Anuken/Mindustry repo: Anuken/Mindustry
tags: true tags: true
env: env:
global: global:
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8= - secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
- secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=

View File

@@ -29,6 +29,13 @@ _Building:_ `./gradlew desktop:dist`
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
##### Troubleshooting ##### Troubleshooting
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -36,10 +43,18 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
--- ---
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>
After building, the output .JAR file should be in `/desktop/build/libs/desktop-release.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds. After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
### Downloads ### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a> [<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io"
height="60">](https://anuke.itch.io/mindustry)
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a> [<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
alt="Get it on Google Play"
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
alt="Get it on F-Droid"
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)

View File

@@ -1,8 +1,5 @@
## Translating for Mindustry ## Translating for Mindustry
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/). To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it, Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,

View File

@@ -32,32 +32,9 @@
<action android:name="android.intent.action.VIEW"/> <action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/> <category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/> <data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/> <data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter> </intent-filter>
<intent-filter android:icon="@mipmap/ic_launcher"
android:label="Mindustry Map"
android:priority="1">
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
</intent-filter>
</activity> </activity>
</application> </application>

View File

@@ -26,7 +26,6 @@ repositories{
dependencies{ dependencies{
implementation project(":core") implementation project(":core")
implementation project(":net")
implementation arcModule("backends:backend-android") implementation arcModule("backends:backend-android")
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
@@ -46,12 +45,12 @@ task deploy(type: Copy){
from "build/outputs/apk/release/android-release.apk" from "build/outputs/apk/release/android-release.apk"
into "../deploy/" into "../deploy/"
rename("android-release.apk", appName + "-android-" + getVersionString() + ".apk") rename("android-release.apk", "${generateDeployName('android')}.apk")
} }
android{ android{
buildToolsVersion '28.0.3' buildToolsVersion '29.0.2'
compileSdkVersion 28 compileSdkVersion 29
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -70,27 +69,19 @@ android{
} }
defaultConfig{ defaultConfig{
def vfile = file('../core/assets/version.properties') Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
def code = 0 def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
def versionNameResult = "unknown"
if(vfile.exists()){
def props = new Properties()
props.load(new FileInputStream(vfile))
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
}
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 28 targetSdkVersion 29
versionCode code
versionName versionNameResult versionName versionNameResult
versionCode vcode
props['androidBuildCode'] = (vcode + 1).toString()
props.store(file('../core/assets/version.properties').newWriter(), null)
} }
compileOptions{ compileOptions{

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View File

@@ -1,32 +1,26 @@
package io.anuke.mindustry; package io.anuke.mindustry;
import android.Manifest; import android.app.*;
import android.content.Context; import android.content.*;
import android.content.Intent; import android.content.pm.*;
import android.content.pm.ActivityInfo; import android.net.*;
import android.content.pm.PackageManager; import android.os.Build.*;
import android.net.Uri; import android.os.*;
import android.os.Build; import android.provider.Settings.*;
import android.os.Bundle; import android.telephony.*;
import android.provider.Settings.Secure; import io.anuke.arc.*;
import android.telephony.TelephonyManager; import io.anuke.arc.backends.android.surfaceview.*;
import io.anuke.arc.Core; import io.anuke.arc.files.*;
import io.anuke.arc.backends.android.surfaceview.AndroidApplication; import io.anuke.arc.function.*;
import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration; import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.files.FileHandle; import io.anuke.arc.util.*;
import io.anuke.arc.function.Consumer; import io.anuke.arc.util.serialization.*;
import io.anuke.arc.function.Predicate; import io.anuke.mindustry.game.Saves.*;
import io.anuke.arc.scene.ui.layout.Unit; import io.anuke.mindustry.io.*;
import io.anuke.arc.util.Strings; import io.anuke.mindustry.ui.dialogs.*;
import io.anuke.arc.util.serialization.Base64Coder;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.game.Saves.SaveSlot;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.ui.dialogs.FileChooser;
import java.io.*; import java.io.*;
import java.util.ArrayList; import java.lang.System;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -34,14 +28,16 @@ public class AndroidLauncher extends AndroidApplication{
public static final int PERMISSION_REQUEST_CODE = 1; public static final int PERMISSION_REQUEST_CODE = 1;
boolean doubleScaleTablets = true; boolean doubleScaleTablets = true;
FileChooser chooser; FileChooser chooser;
Runnable permCallback;
@Override @Override
protected void onCreate(Bundle savedInstanceState){ protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); if(doubleScaleTablets && isTablet(this.getContext())){
config.useImmersiveMode = true; Scl.setAddition(0.5f);
config.depth = 0; }
Platform.instance = new Platform(){
initialize(new ClientLauncher(){
@Override @Override
public void hide(){ public void hide(){
@@ -71,21 +67,38 @@ public class AndroidLauncher extends AndroidApplication{
} }
@Override @Override
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, Predicate<String> filetype){ public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
chooser = new FileChooser(text, file -> filetype.test(file.extension().toLowerCase()), open, cons); if(VERSION.SDK_INT >= 19){
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED && Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){ intent.addCategory(Intent.CATEGORY_OPENABLE);
chooser.show(); intent.setType("*/*");
chooser = null; addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
Uri uri = in.getData();
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
@Override
public InputStream read(){
try{
return getContentResolver().openInputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
})));
}
});
}else{ }else{
ArrayList<String> perms = new ArrayList<>(); super.showFileChooser(open, extension, cons);
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
} }
} }
@@ -96,23 +109,18 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
public void endForceLandscape(){ public void endForceLandscape(){
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
} }
@Override @Override
public boolean canDonate(){ public boolean canDonate(){
return true; return true;
} }
}; }, new AndroidApplicationConfiguration(){{
useImmersiveMode = true;
if(doubleScaleTablets && isTablet(this.getContext())){ depth = 0;
Unit.dp.addition = 0.5f; hideStatusBar = true;
} }});
config.hideStatusBar = true;
Net.setClientProvider(new ArcNetClient());
Net.setServerProvider(new ArcNetServer());
initialize(new Mindustry(), config);
checkFiles(getIntent()); checkFiles(getIntent());
} }
@@ -123,7 +131,11 @@ public class AndroidLauncher extends AndroidApplication{
if(i != PackageManager.PERMISSION_GRANTED) return; if(i != PackageManager.PERMISSION_GRANTED) return;
} }
if(chooser != null){ if(chooser != null){
chooser.show(); Core.app.post(chooser::show);
}
if(permCallback != null){
Core.app.post(permCallback);
permCallback = null;
} }
} }
} }
@@ -156,10 +168,10 @@ public class AndroidLauncher extends AndroidApplication{
SaveSlot slot = control.saves.importSave(file); SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot); ui.load.runLoadSave(slot);
}catch(IOException e){ }catch(IOException e){
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, true))); ui.showException("$save.import.fail", e);
} }
}else{ }else{
ui.showError("$save.import.invalid"); ui.showErrorMessage("$save.import.invalid");
} }
}else if(map){ //open map }else if(map){ //open map
FileHandle file = Core.files.local("temp-map." + mapExtension); FileHandle file = Core.files.local("temp-map." + mapExtension);

View File

@@ -4,6 +4,11 @@ import java.lang.annotation.*;
public class Annotations{ public class Annotations{
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface StyleDefaults {
}
/** Indicates that a method should always call its super version. */ /** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
@@ -25,7 +30,7 @@ public class Annotations{
} }
/** Indicates that a method return or field cannot be null.*/ /** Indicates that a method return or field cannot be null.*/
@Target({ElementType.METHOD, ElementType.FIELD}) @Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface NonNull{ public @interface NonNull{

View File

@@ -0,0 +1,172 @@
package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.*;
import javax.annotation.processing.*;
import javax.lang.model.*;
import javax.lang.model.element.*;
import javax.tools.Diagnostic.*;
import javax.tools.*;
import java.nio.file.*;
import java.util.*;
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes("io.anuke.annotations.Annotations.StyleDefaults")
public class AssetsAnnotationProcessor extends AbstractProcessor{
/** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen";
private String path;
private int round;
@Override
public synchronized void init(ProcessingEnvironment processingEnv){
super.init(processingEnv);
//put all relevant utils into utils class
Utils.typeUtils = processingEnv.getTypeUtils();
Utils.elementUtils = processingEnv.getElementUtils();
Utils.filer = processingEnv.getFiler();
Utils.messager = processingEnv.getMessager();
}
@Override
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
if(round++ != 0) return false; //only process 1 round
try{
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
processUI(roundEnv.getElementsAnnotatedWith(StyleDefaults.class));
return true;
}catch(Exception e){
e.printStackTrace();
throw new RuntimeException(e);
}
}
void processUI(Set<? extends Element> elements) throws Exception{
String[] iconSizes = {"small", "smaller", "tiny"};
TypeSpec.Builder type = TypeSpec.classBuilder("Tex").addModifiers(Modifier.PUBLIC);
TypeSpec.Builder ictype = TypeSpec.classBuilder("Icon").addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
String resources = path + "/assets-raw/sprites/ui";
Files.walk(Paths.get(resources)).forEach(p -> {
if(Files.isDirectory(p) || p.getFileName().toString().equals(".DS_Store")) return;
String filename = p.getFileName().toString();
filename = filename.substring(0, filename.indexOf("."));
ArrayList<String> names = new ArrayList<>();
names.add("");
if(filename.contains("icon")){
names.addAll(Arrays.asList(iconSizes));
}
for(String suffix : names){
suffix = suffix.isEmpty() ? "" : "-" + suffix;
String sfilen = filename + suffix;
String dtype = p.getFileName().toString().endsWith(".9.png") ? "io.anuke.arc.scene.style.NinePatchDrawable" : "io.anuke.arc.scene.style.TextureRegionDrawable";
String varname = capitalize(sfilen);
TypeSpec.Builder ttype = type;
MethodSpec.Builder tload = load;
if(varname.startsWith("icon")){
varname = varname.substring("icon".length());
varname = Character.toLowerCase(varname.charAt(0)) + varname.substring(1);
ttype = ictype;
tload = icload;
if(SourceVersion.isKeyword(varname)) varname += "i";
}
if(SourceVersion.isKeyword(varname)) varname += "s";
ttype.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
tload.addStatement(varname + " = ("+dtype+")io.anuke.arc.Core.atlas.drawable($S)", sfilen);
}
});
for(Element elem : elements){
TypeElement t = (TypeElement)elem;
t.getEnclosedElements().stream().filter(e -> e.getKind() == ElementKind.FIELD).forEach(field -> {
String fname = field.getSimpleName().toString();
if(fname.startsWith("default")){
loadStyles.addStatement("io.anuke.arc.Core.scene.addStyle(" + field.asType().toString() + ".class, io.anuke.mindustry.ui.Styles." + fname + ")");
}
});
}
ictype.addMethod(icload.build());
JavaFile.builder(packageName, ictype.build()).build().writeTo(Utils.filer);
type.addMethod(load.build());
type.addMethod(loadStyles.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
}
void processSounds(String classname, String path, String rtype) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
HashSet<String> names = new HashSet<>();
Files.list(Paths.get(path)).forEach(p -> {
String fname = p.getFileName().toString();
String name = p.getFileName().toString();
name = name.substring(0, name.indexOf("."));
if(names.contains(name)){
Utils.messager.printMessage(Kind.ERROR, "Duplicate file name: " + p.toString() + "!");
}else{
names.add(name);
}
if(SourceVersion.isKeyword(name)){
name = name + "s";
}
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
String filename = "io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
dispose.addStatement(name + ".dispose()");
dispose.addStatement(name + " = null");
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
});
if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
}
type.addMethod(loadBegin.build());
type.addMethod(dispose.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
}
static String capitalize(String s){
StringBuilder result = new StringBuilder(s.length());
for(int i = 0; i < s.length(); i++){
char c = s.charAt(i);
if(c != '_' && c != '-'){
if(i > 0 && (s.charAt(i - 1) == '_' || s.charAt(i - 1) == '-')){
result.append(Character.toUpperCase(c));
}else{
result.append(c);
}
}
}
return result.toString();
}
}

View File

@@ -54,8 +54,20 @@ class CodeAnalyzerTreeScanner extends TreePathScanner<Object, Trees> {
return false; return false;
} }
@SuppressWarnings("unchecked")
public boolean checkScope (Scope members) { public boolean checkScope (Scope members) {
for (Symbol s : members.getElements()) { Iterable<Symbol> it;
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getElements").invoke(members);
}catch(Throwable t){
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getSymbols").invoke(members);
}catch(Exception e){
throw new RuntimeException(e);
}
}
for (Symbol s : it) {
if (s instanceof MethodSymbol) { if (s instanceof MethodSymbol) {
MethodSymbol ms = (MethodSymbol) s; MethodSymbol ms = (MethodSymbol) s;

View File

@@ -118,7 +118,7 @@ public class RemoteReadGenerator{
if(entry.forward && entry.where.isServer && needsPlayer){ if(entry.forward && entry.where.isServer && needsPlayer){
//call forwarded method //call forwarded method
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() + readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")"); "__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
} }
readBlock.nextControlFlow("catch (java.lang.Exception e)"); readBlock.nextControlFlow("catch (java.lang.Exception e)");

View File

@@ -85,19 +85,19 @@ public class RemoteWriteGenerator{
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter //if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
if(!toAll){ if(!toAll){
method.addParameter(int.class, "playerClientID"); method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "playerConnection");
} }
//add sender to ignore //add sender to ignore
if(forwarded){ if(forwarded){
method.addParameter(int.class, "exceptSenderID"); method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "exceptConnection");
} }
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default //call local method if applicable, shouldn't happen when forwarding method as that already happens by default
if(!forwarded && methodEntry.local != Loc.none){ if(!forwarded && methodEntry.local != Loc.none){
//add in local checks //add in local checks
if(methodEntry.local != Loc.both){ if(methodEntry.local != Loc.both){
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())"); method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.Vars.net.active())");
} }
//concatenate parameters //concatenate parameters
@@ -159,7 +159,7 @@ public class RemoteWriteGenerator{
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0; boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
if(writePlayerSkipCheck){ //write begin check if(writePlayerSkipCheck){ //write begin check
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())"); method.beginControlFlow("if(io.anuke.mindustry.Vars.net.server())");
} }
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
@@ -194,18 +194,18 @@ public class RemoteWriteGenerator{
if(forwarded){ //forward packet if(forwarded){ //forward packet
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
sendString = "send("; sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ }else{
sendString = "sendExcept(exceptSenderID, "; sendString = "io.anuke.mindustry.Vars.net.sendExcept(exceptConnection, ";
} }
}else if(toAll){ //send to all players / to server }else if(toAll){ //send to all players / to server
sendString = "send("; sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ //send to specific client from server }else{ //send to specific client from server
sendString = "sendTo(playerClientID, "; sendString = "playerConnection.send(";
} }
//send the actual packet //send the actual packet
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " + method.addStatement(sendString + "packet, " +
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")"); (methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
@@ -217,8 +217,8 @@ public class RemoteWriteGenerator{
} }
private String getCheckString(Loc loc){ private String getCheckString(Loc loc){
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" : return loc.isClient && loc.isServer ? "io.anuke.mindustry.Vars.net.server() || io.anuke.mindustry.Vars.net.client()" :
loc.isClient ? "io.anuke.mindustry.net.Net.client()" : loc.isClient ? "io.anuke.mindustry.Vars.net.client()" :
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false"; loc.isServer ? "io.anuke.mindustry.Vars.net.server()" : "false";
} }
} }

View File

@@ -2,3 +2,4 @@ io.anuke.annotations.RemoteMethodAnnotationProcessor
io.anuke.annotations.SerializeAnnotationProcessor io.anuke.annotations.SerializeAnnotationProcessor
io.anuke.annotations.StructAnnotationProcessor io.anuke.annotations.StructAnnotationProcessor
io.anuke.annotations.CallSuperAnnotationProcessor io.anuke.annotations.CallSuperAnnotationProcessor
io.anuke.annotations.AssetsAnnotationProcessor

View File

@@ -8,7 +8,7 @@ buildscript{
} }
dependencies{ dependencies{
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.6' classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10" classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT" classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
} }
@@ -16,14 +16,17 @@ buildscript{
allprojects{ allprojects{
version = 'release' version = 'release'
apply plugin: 'maven'
group = 'com.github.Anuken'
ext{ ext{
versionNumber = '4' versionNumber = '4'
versionModifier = 'beta' if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.10' gdxVersion = '1.9.10'
roboVMVersion = '2.3.6' roboVMVersion = '2.3.7'
steamworksVersion = '1.8.0'
arcHash = null arcHash = null
debugged = { debugged = {
@@ -31,20 +34,11 @@ allprojects{
} }
localArc = { localArc = {
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists() return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
} }
getArcHash = { getArcHash = {
//get latest commit hash from github since JITPack's '-snapshot' version doesn't work correctly return new Properties().with{ p -> p.load(new File((File)projectDir, 'gradle.properties').newReader()); return p }["archash"]
if(arcHash == null){
try{
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
}catch(e){
e.printStackTrace()
arcHash = "-SNAPSHOT"
}
}
return arcHash
} }
arcModule = { String name -> arcModule = { String name ->
@@ -57,11 +51,36 @@ allprojects{
} }
} }
generateDeployName = { String platform ->
if(platform == "windows"){
platform += "64"
}
platform = platform.capitalize()
if(platform.endsWith("64") || platform.endsWith("32")){
platform = "${platform.substring(0, platform.length() - 2)}-${platform.substring(platform.length() - 2)}bit"
}
return "[${platform}]${getModifierString()}[${getNeatVersionString()}]${appName}"
}
getVersionString = { getVersionString = {
String buildVersion = getBuildVersion() String buildVersion = getBuildVersion()
return "$versionNumber-$versionModifier-$buildVersion" return "$versionNumber-$versionModifier-$buildVersion"
} }
getNeatVersionString = {
String buildVersion = getBuildVersion()
return "v$buildVersion"
}
getModifierString = {
if(versionModifier != "release"){
return "[${versionModifier.toUpperCase()}]"
}
return ""
}
getBuildVersion = { getBuildVersion = {
if(!project.hasProperty("buildversion")) return "custom build" if(!project.hasProperty("buildversion")) return "custom build"
return project.getProperties()["buildversion"] return project.getProperties()["buildversion"]
@@ -94,6 +113,7 @@ allprojects{
props.load(new FileInputStream(pfile)) props.load(new FileInputStream(pfile))
String buildid = getBuildVersion() String buildid = getBuildVersion()
println("Compiling with build: '$buildid'")
props["type"] = versionType props["type"] = versionType
props["number"] = versionNumber props["number"] = versionNumber
@@ -122,29 +142,14 @@ project(":desktop"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
if(debugged()) compile project(":debug") if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile arcModule("backends:backend-lwjgl3") compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2' compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
}
}
project(":desktop-sdl"){
apply plugin: "java"
dependencies{
compile project(":core")
compile project(":net")
if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile arcModule("backends:backend-sdl") compile arcModule("backends:backend-sdl")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2' compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
@@ -164,7 +169,7 @@ project(":ios"){
} }
props['app.id'] = 'io.anuke.mindustry' props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '4.0' props['app.version'] = '4.2.1'
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher' props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher' props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry' props['app.name'] = 'Mindustry'
@@ -174,7 +179,6 @@ project(":ios"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
compileOnly project(":annotations") compileOnly project(":annotations")
compile arcModule("backends:backend-robovm") compile arcModule("backends:backend-robovm")
@@ -190,7 +194,9 @@ project(":core"){
apply plugin: "java" apply plugin: "java"
task preGen{ task preGen{
outputs.upToDateWhen{ false }
generateLocales() generateLocales()
writeVersion()
} }
dependencies{ dependencies{
@@ -221,6 +227,7 @@ project(":core"){
compileJava.dependsOn(preGen) compileJava.dependsOn(preGen)
compile "org.lz4:lz4-java:1.4.1"
compile arcModule("arc-core") compile arcModule("arc-core")
compile arcModule("extensions:freetype") compile arcModule("extensions:freetype")
compile arcModule("extensions:arcnet") compile arcModule("extensions:arcnet")
@@ -236,7 +243,6 @@ project(":server"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
compile arcModule("backends:backend-headless") compile arcModule("backends:backend-headless")
} }
} }
@@ -281,12 +287,23 @@ project(":annotations"){
} }
} }
project(":net"){ task deployAll{
apply plugin: "java" task cleanDeployOutput{
doFirst{
if("${getBuildVersion()}" == "custom build" || "${getBuildVersion()}" == "") throw new IllegalArgumentException("----\n\nSET A BUILD NUMBER FIRST!\n\n----")
if(!project.hasProperty("release")) throw new IllegalArgumentException("----\n\nSET THE RELEASE PROJECT PROPERTY FIRST!\n\n----")
dependencies{ delete{
compile project(":core") delete "deploy/"
compile "org.lz4:lz4-java:1.4.1"
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
} }
}
}
dependsOn cleanDeployOutput
dependsOn "desktop:packrLinux64"
dependsOn "desktop:packrWindows64"
dependsOn "desktop:packrWindows32"
dependsOn "desktop:packrMacOS"
dependsOn "server:deploy"
dependsOn "android:deploy"
} }

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@@ -0,0 +1,8 @@
{
duplicatePadding: true,
combineSubdirectories: true,
flattenPaths: true,
maxWidth: 2048,
maxHeight: 2048,
fast: true
}

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@@ -17,6 +17,12 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore! highscore = [accent]New highscore!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -25,9 +31,6 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
@@ -46,10 +49,20 @@ newgame = New Game
none = <none> none = <none>
minimap = Minimap minimap = Minimap
close = Close close = Close
website = Website
quit = Quit quit = Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [lightgray]No maps found! maps.none = [lightgray]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -60,28 +73,35 @@ techtree = Tech Tree
research.list = [lightgray]Research: research.list = [lightgray]Research:
research = Research research = Research
researched = [lightgray]{0} researched. researched = [lightgray]{0} researched.
players = {0} players online players = {0} players
players.single = {0} player online players.single = {0} player
server.closing = [accent]Closing server... server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server closed. server.kicked.serverClose = Server closed.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server. server.kicked.banned = You are banned on this server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.nameEmpty = Your chosen name is invalid.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted. server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
server.kicked.customClient = This server does not support custom builds. Download an official version. server.kicked.customClient = This server does not support custom builds. Download an official version.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Opening server... hosting = [accent]Opening server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -102,7 +122,7 @@ server.edit = Edit Server
server.outdated = [crimson]Outdated Server![] server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![] server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
@@ -111,19 +131,23 @@ confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server.
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release. save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
save.none = No saves found! save.none = No saves found!
saveload = [accent]Saving... saveload = Saving...
savefail = Failed to save game! savefail = Failed to save game!
save.delete.confirm = Are you sure you want to delete this save? save.delete.confirm = Are you sure you want to delete this save?
save.delete = Delete save.delete = Delete
@@ -144,7 +168,7 @@ off = Off
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Warning. warning = Warning.
@@ -157,7 +181,15 @@ cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading... loading = [accent]Loading...
saving = [accent]Saving... saving = [accent]Saving...
wave = [accent]Wave {0} wave = [accent]Wave {0}
@@ -174,10 +206,15 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -189,7 +226,9 @@ editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -206,17 +245,19 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file.
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file.
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
editor.apply = Apply editor.apply = Apply
@@ -233,7 +274,7 @@ editor.importmap = Import Map
editor.importmap.description = Import an already existing map editor.importmap.description = Import an already existing map
editor.importfile = Import File editor.importfile = Import File
editor.importfile.description = Import an external map file editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image editor.importimage = Import Legacy Map
editor.importimage.description = Import an external map image file editor.importimage.description = Import an external map image file
editor.export = Export... editor.export = Export...
editor.exportfile = Export File editor.exportfile = Export File
@@ -247,6 +288,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
@@ -268,6 +310,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.median = Median filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend filter.blend = Blend
filter.defaultores = Default Ores filter.defaultores = Default Ores
filter.ore = Ore filter.ore = Ore
@@ -308,6 +351,7 @@ ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
tutorial = Tutorial tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donate donate = Donate
@@ -322,11 +366,13 @@ bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0} launch.next = [lightgray]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies. launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -361,22 +407,25 @@ zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -424,17 +473,20 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -505,13 +557,16 @@ setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate[lightgray] (disables animations) setting.pixelate.name = Pixelate[lightgray] (disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display Player Bubble Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Rebind Keys keybind.title = Rebind Keys
@@ -529,6 +584,7 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -795,6 +851,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory
@@ -836,9 +893,10 @@ block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue team.blue.name = blue
team.red.name = red team.crux.name = red
team.sharded.name = orange
team.orange.name = orange team.orange.name = orange
team.none.name = gray team.derelict.name = derelict
team.green.name = green team.green.name = green
team.purple.name = purple team.purple.name = purple
unit.spirit.name = Spirit Repair Drone unit.spirit.name = Spirit Repair Drone
@@ -856,27 +914,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[lightgray] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this. tutorial.next = [lightgray]<Tap to continue>
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources. tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one. tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills. tutorial.unpause = Now press space again to unpause.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it. tutorial.unpause.mobile = Now press it again to unpause.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill. tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power. tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter. tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised. tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs. tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
tutorial.battle = The[lightgray] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
@@ -897,7 +954,7 @@ item.pyratite.description = An extremely flammable substance used in incendiary
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high head capacity. Extensively used as a coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship. mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons. mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability. mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
@@ -914,13 +971,9 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers. unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units. unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -928,7 +981,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function. block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy. block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
block.cryofluidmixer.description = Mixes water and fine titanium titanium powder into cryofluid. Essential for thorium reactor usage. block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound. block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets. block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
@@ -957,7 +1010,7 @@ block.door-large.description = A large door. Can be opened and closed by tapping
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally requires coolant to prevent overheating. Phase fabric can be used to increase shield size. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
@@ -965,7 +1018,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate. block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
@@ -979,7 +1032,7 @@ block.liquid-tank.description = Stores a large amount of liquids. Use for creati
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range and more connections. block.power-node-large.description = An advanced power node with greater range and more connections.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
@@ -987,13 +1040,13 @@ block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations. block.thermal-generator.description = Generates power when placed in hot locations.
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam. block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
block.differential-generator.description = Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel. block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining copper, lead and coal. block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.blast-drill.description = The ultimate drill. Requires large amounts of power.
@@ -1014,14 +1067,15 @@ block.scorch.description = Burns any ground enemies close to it. Highly effectiv
block.hail.description = A small, long-range artillery turret. block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy. block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
block.arc.description = A small close-range electrict turret. Fires arcs of electricity at enemies. block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies. block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances. block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a presistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.

View File

@@ -4,6 +4,7 @@ contributors = Překladatelé a Sponzoři
discord = Připoj se k Mindustry na Discordu! discord = Připoj se k Mindustry na Discordu!
link.discord.description = Oficiální Mindustry chatroom na Discordu! link.discord.description = Oficiální Mindustry chatroom na Discordu!
link.github.description = Zdrojový kód hry link.github.description = Zdrojový kód hry
link.changelog.description = List of update changes
link.dev-builds.description = Nestabilní verze vývoje hry link.dev-builds.description = Nestabilní verze vývoje hry
link.trello.description = Oficiální Trello board pro plánované funkce link.trello.description = Oficiální Trello board pro plánované funkce
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
@@ -15,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Konec hry gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál! gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový Rekord! highscore = [accent]Nový Rekord!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -22,8 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0} level.highscore = Nejvyšší skóre: [accent]{0}
@@ -32,7 +36,6 @@ level.mode = Herní mód:
showagain = Znovu neukazovat ! showagain = Znovu neukazovat !
coreattack = < Jádro je pod útokem! > coreattack = < Jádro je pod útokem! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
database = Core Database database = Core Database
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
@@ -43,6 +46,7 @@ newgame = New Game
none = <none> none = <none>
minimap = Minimap minimap = Minimap
close = Zavřít close = Zavřít
website = Website
quit = Ukončit quit = Ukončit
maps = Mapy maps = Mapy
continue = Pokračovat continue = Pokračovat
@@ -62,15 +66,18 @@ players.single = {0} hráč online
server.closing = [accent]Zavírám server... server.closing = [accent]Zavírám server...
server.kicked.kick = Byl jsi vykopnut ze serveru! server.kicked.kick = Byl jsi vykopnut ze serveru!
server.kicked.serverClose = Server je zavřený. server.kicked.serverClose = Server je zavřený.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru! server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci! server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
server.kicked.banned = Jsi zabanován na tomto serveru. server.kicked.banned = Jsi zabanován na tomto serveru.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš. server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru. server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
server.kicked.nameEmpty = Tvé jméno je neplatné. server.kicked.nameEmpty = Tvé jméno je neplatné.
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno. server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi. server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu. host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele. join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
hostserver = Hostovat hru hostserver = Hostovat hru
@@ -95,7 +102,6 @@ server.admins = Admini
server.admins.none = Žádní admini nebyli nalezeni. server.admins.none = Žádní admini nebyli nalezeni.
server.add = Přidat server server.add = Přidat server
server.delete = Jsi si jistý že chceš smazat tento server? server.delete = Jsi si jistý že chceš smazat tento server?
server.hostname = Hostitel: {0}
server.edit = Upravit server server.edit = Upravit server
server.outdated = [crimson]Zastaralý server![] server.outdated = [crimson]Zastaralý server![]
server.outdated.client = [crimson]Zastaralý klient![] server.outdated.client = [crimson]Zastaralý klient![]
@@ -155,14 +161,15 @@ cancel = Zrušit
openlink = Otevřít Odkaz openlink = Otevřít Odkaz
copylink = Zkopírovat Odkaz copylink = Zkopírovat Odkaz
back = Zpět back = Zpět
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Jsi si jistý že chceš ukončit ? quit.confirm = Jsi si jistý že chceš ukončit ?
changelog.title = Záznam změn quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
changelog.loading = Načítání záznamu změn...
changelog.error.android = [accent]Berte v potaz že záznam změn někdy nefunguje na Android 4.4 a níž!\nJe to kvůli interní chybě v systému Android.
changelog.error.ios = [accent]Záznam změn nění aktuálně podporován v systému IOS.
changelog.error = [scarlet]Chyba v načítání záznamu změn!\nZkontrolujte své připojení k internetu.
changelog.current = [yellow][[Aktuální verze]
changelog.latest = [accent][[nejnovější verze]
loading = [accent]Načítám... loading = [accent]Načítám...
saving = [accent]Ukládám... saving = [accent]Ukládám...
wave = [accent]Vlna {0} wave = [accent]Vlna {0}
@@ -192,7 +199,9 @@ editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.newmap = New Map
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -207,13 +216,13 @@ waves.copy = Copy to Clipboard
waves.load = Load from Clipboard waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
edit = Edit... edit = Edit...
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
editor.teams = Týmy editor.teams = Týmy
editor.elevation = Výška
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
@@ -251,11 +260,32 @@ editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
editor.selectmap = Vyber mapu k načtení: editor.selectmap = Vyber mapu k načtení:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore filter.ore = Ore
filter.rivernoise = River Noise filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Terrain filter.terrain = Terrain
filter.option.scale = Scale filter.option.scale = Scale
@@ -265,8 +295,10 @@ filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -277,6 +309,7 @@ width = Šířka:
height = Výška: height = Výška:
menu = Hlavní menu menu = Hlavní menu
play = Hrát play = Hrát
campaign = Campaign
load = Načíst load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
@@ -285,6 +318,7 @@ ping = Odezva: {0}ms
language.restart = Prosím restartuj hru aby se provedla změna jazyka! language.restart = Prosím restartuj hru aby se provedla změna jazyka!
settings = Nastavení settings = Nastavení
tutorial = Tutoriál tutorial = Tutoriál
tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Editor map mapeditor = Editor map
donate = Darovat donate = Darovat
@@ -298,8 +332,9 @@ bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch launch = Launch
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0} launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies. launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
@@ -307,6 +342,9 @@ zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Add... add = Add...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0} connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
@@ -318,6 +356,7 @@ error.alreadyconnected = Již připojeno.
error.mapnotfound = Soubor mapy nebyl nalezen! error.mapnotfound = Soubor mapy nebyl nalezen!
error.io = Network I/O error. error.io = Network I/O error.
error.any = neznámá chyba sítě. error.any = neznámá chyba sítě.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
@@ -328,7 +367,26 @@ zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Jazyk settings.language = Jazyk
settings.data = Game Data
settings.reset = nastavit výchozí settings.reset = nastavit výchozí
settings.rebind = Přenastavit settings.rebind = Přenastavit
settings.controls = Ovládání settings.controls = Ovládání
@@ -346,12 +404,14 @@ no = Ne
info.title = Informace info.title = Informace
error.title = [crimson]Objevila se chyba error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Kapacita energie blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel blocks.powershot = Energie na výstřel
blocks.damage = Damage
blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
@@ -378,6 +438,7 @@ blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely blocks.shots = Střely
blocks.reload = Střely za sekundu blocks.reload = Střely za sekundu
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
@@ -427,9 +488,11 @@ setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Indikátor pro spojence setting.indicators.name = Indikátor pro spojence
setting.autotarget.name = Automaticky zaměřuje setting.autotarget.name = Automaticky zaměřuje
setting.keyboard.name = Mouse+Keyboard Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = žádný setting.fpscap.none = žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Trénink setting.difficulty.training = Trénink
setting.difficulty.easy = lehká setting.difficulty.easy = lehká
@@ -450,13 +513,19 @@ setting.lasers.name = Ukázat laser energie
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Ukázat minimapu setting.minimap.name = Ukázat minimapu
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Ztišit hudbu setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = SFX hlasitost setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry setting.crashreport.name = Poslat anonymní spis o zhroucení hry
setting.savecreate.name = Auto-Create Saves
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
keybind.title = Přenastavit klávesy keybind.title = Přenastavit klávesy
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = Všeobecné category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
@@ -470,6 +539,7 @@ keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y keybind.move_y.name = Pohyb na Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -505,6 +575,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
@@ -533,36 +604,21 @@ content.unit.name = jednotky
content.block.name = Blocks content.block.name = Blocks
content.mech.name = Mechy content.mech.name = Mechy
item.copper.name = Měď item.copper.name = Měď
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
item.lead.name = Olovo item.lead.name = Olovo
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
item.coal.name = Uhlí item.coal.name = Uhlí
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
item.graphite.name = Graphite item.graphite.name = Graphite
item.titanium.name = Titánium item.titanium.name = Titánium
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
item.thorium.name = Thorium item.thorium.name = Thorium
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
item.silicon.name = Křemík item.silicon.name = Křemík
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
item.phase-fabric.name = Fázová tkanina item.phase-fabric.name = Fázová tkanina
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
item.surge-alloy.name = Impulzní slitina item.surge-alloy.name = Impulzní slitina
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
item.spore-pod.name = Spore Pod item.spore-pod.name = Spore Pod
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.sand.name = Písek item.sand.name = Písek
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
item.blast-compound.name = Výbušná směs item.blast-compound.name = Výbušná směs
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
item.metaglass.name = Metaglass item.metaglass.name = Metaglass
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.scrap.name = Scrap item.scrap.name = Scrap
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Slag liquid.slag.name = Slag
liquid.oil.name = Ropa liquid.oil.name = Ropa
@@ -570,31 +626,23 @@ liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alfa mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Těžký Opakovač mech.alpha-mech.weapon = Těžký Opakovač
mech.alpha-mech.ability = Roj dronů mech.alpha-mech.ability = Roj dronů
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
mech.delta-mech.name = Delta mech.delta-mech.name = Delta
mech.delta-mech.weapon = Obloukový generátor mech.delta-mech.weapon = Obloukový generátor
mech.delta-mech.ability = Průtok mech.delta-mech.ability = Průtok
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
mech.tau-mech.name = Tau mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruktní Laser mech.tau-mech.weapon = Restruktní Laser
mech.tau-mech.ability = Opravná dávka mech.tau-mech.ability = Opravná dávka
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
mech.omega-mech.name = Omega mech.omega-mech.name = Omega
mech.omega-mech.weapon = Rojové střely mech.omega-mech.weapon = Rojové střely
mech.omega-mech.ability = Obrněná Konfigurace mech.omega-mech.ability = Obrněná Konfigurace
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
mech.dart-ship.name = Šipka mech.dart-ship.name = Šipka
mech.dart-ship.weapon = Opakovač mech.dart-ship.weapon = Opakovač
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
mech.javelin-ship.name = Oštěp mech.javelin-ship.name = Oštěp
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
mech.javelin-ship.weapon = Dávka Raket mech.javelin-ship.weapon = Dávka Raket
mech.javelin-ship.ability = Výbojový Posilovač mech.javelin-ship.ability = Výbojový Posilovač
mech.trident-ship.name = Trojzubec mech.trident-ship.name = Trojzubec
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
mech.trident-ship.weapon = Bombová zátoka mech.trident-ship.weapon = Bombová zátoka
mech.glaive-ship.name = Glaiva mech.glaive-ship.name = Glaiva
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
mech.glaive-ship.weapon = Plamenný Opakovač mech.glaive-ship.weapon = Plamenný Opakovač
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}% item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
item.flammability = [LIGHT_GRAY]Zápalnost: {0}% item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
@@ -611,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0} liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0} liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
liquid.temperature = [LIGHT_GRAY]Teplota: {0} liquid.temperature = [LIGHT_GRAY]Teplota: {0}
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.salt.name = Salt block.salt.name = Salt
block.saltrocks.name = Salt Rocks block.saltrocks.name = Salt Rocks
@@ -621,6 +670,7 @@ block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks block.sporerocks.name = Spore Rocks
block.rock.name = Rock block.rock.name = Rock
block.snowrock.name = Snow Rock block.snowrock.name = Snow Rock
block.snow-pine.name = Snow Pine
block.shale.name = Shale block.shale.name = Shale
block.shale-boulder.name = Shale Boulder block.shale-boulder.name = Shale Boulder
block.moss.name = Moss block.moss.name = Moss
@@ -633,7 +683,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster block.thruster.name = Thruster
block.kiln.name = Kiln block.kiln.name = Kiln
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.graphite-press.name = Graphite Press block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0} [LIGHT_GRAY](Constructing) block.constructing = {0} [LIGHT_GRAY](Constructing)
@@ -702,9 +751,7 @@ block.junction.name = Křižovatka
block.router.name = Směrovač block.router.name = Směrovač
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Dělička block.sorter.name = Dělička
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
block.overflow-gate.name = Brána přetečení block.overflow-gate.name = Brána přetečení
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
block.pulverizer.name = Rozmělňovač block.pulverizer.name = Rozmělňovač
@@ -756,6 +803,8 @@ block.blast-mixer.name = Výbušninový mixér
block.solar-panel.name = Solární panel block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Ropný Extraktor block.oil-extractor.name = Ropný Extraktor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Továrna na Spirit Drony block.spirit-factory.name = Továrna na Spirit Drony
block.phantom-factory.name = Továrna na Fantom Drony block.phantom-factory.name = Továrna na Fantom Drony
block.wraith-factory.name = Továrna na Wraithy block.wraith-factory.name = Továrna na Wraithy
@@ -794,58 +843,113 @@ block.spectre.name = Spektr
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
team.blue.name = modrá team.blue.name = modrá
team.red.name = červená team.crux.name = red
team.sharded.name = orange
team.orange.name = oranžová team.orange.name = oranžová
team.none.name = šedá team.derelict.name = derelict
team.green.name = zelená team.green.name = zelená
team.purple.name = fialová team.purple.name = fialová
unit.spirit.name = Spirit Dron unit.spirit.name = Spirit Dron
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby. unit.draug.name = Draug Miner Drone
unit.phantom.name = Fantom Dron unit.phantom.name = Fantom Dron
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.titan.name = Titán unit.titan.name = Titán
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
unit.ghoul.name = Ghůl Bombardér unit.ghoul.name = Ghůl Bombardér
unit.ghoul.description = Těžký, kobercový bombardér.
unit.wraith.name = Bojovník Wraith unit.wraith.name = Bojovník Wraith
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
unit.fortress.name = Pevnost unit.fortress.name = Pevnost
unit.fortress.description = Težká, pozemní artilérní jednotka.
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Eruptor unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu. tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu. tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru. tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
tutorial.morecopper = Je za potřebí více mědi.\n\nBuď ho můžeš natěžit manuáně nebo polož více vrtů. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra. tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí. tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen. tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
tutorial.lead = Více rud je zde dostupných. Najdi a těž[accent] Olovo[].\n\nPřetáhni od tvojí jednotky k jádru pro přesun materiálu. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.smelter = Měd a olovo jsou slabé materiály.\nLepší[accent] hustá slitina[] může být vytvořena v peci.\n\npostav si jednu pec. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
tutorial.densealloy = Pec teď bude produkovat slitinu.\nVyráběj si ji.\nZvyš počet produkce pokud je nutno. item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
tutorial.siliconsmelter = Jádro teď vytvoří[accent] spirit drona[] pro těžení a opravu bloků.\n\nTovárny pro ostatní jednotky mohou být vytvořeny za pomocí [accent] Křemíku.\nPostav Křemíkovou pec. item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
tutorial.silicondrill = Křemík vyžaduje[accent] uhlí[] a[accent] písek[].\nZačni tím že položíš pár vrtů. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
tutorial.generator = Tato technologie vyžaduje energii k provozu.\nVytvoř[accent] spalovací generátor[]k produkci energie. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
tutorial.generatordrill = Spalovací generátory vyžadujou palivo.\nZásobuj ho uhlím z vrtu. item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
tutorial.node = Energie vyžaduje přenos.\nVytvoř[accent] energetický uzel[] vedle svého generátoru pro přenos energie. item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
tutorial.nodelink = Energie může být přenášena zkrz kontakt s energetickými bloky a generátory, nebo propojením zkrze energetické uzly.\n\nPropoj energii kliknutím na uzel a následným výběrem generátoru a křemíkovou pecí. item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
tutorial.silicon = Křemík se teď produkuje. Vyráběj si.\n\nJe doporučeno zvýšit produkci. item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude využito pro konstrukci útočné síly. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně. item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexelektronice.
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti. item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami. item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
unit.fortress.description = Težká, pozemní artilérní jednotka.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
unit.ghoul.description = Těžký, kobercový bombardér.
unit.revenant.description = A heavy, hovering missile array.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Zbaví tě přebytku předmětů.
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel. block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí. block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům. block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí. block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné. block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
@@ -854,54 +958,45 @@ block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanc
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí. block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz. block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí. block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení. block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky. block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám. block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli. block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
block.duo.description = Malá, levná střílna.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
block.hail.description = Malá artilérní střílna.
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
block.salvo.description = Středně velká střílna, která střílí v salvách.
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
block.cyclone.description = Velká rychle pálící střílna.
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů. block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky. block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa. block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti. block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku. block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy. block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku. block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi. block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek. block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu. block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi. block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení. block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
block.melter.description = Taví kámen při velice vysokých teplotách na lávu. block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
block.incinerator.description = Zbaví tě přebytku předmětů. block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
block.spore-press.description = Compresses spore pods into oil.
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky. block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly. block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita. block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
block.battery-large.description = Uloží více energie než standartní baterie. block.battery-large.description = Uloží více energie než standartní baterie.
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů. block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
block.thermal-generator.description = Generuje obrovské množství energie z lávy. block.thermal-generator.description = Generuje obrovské množství energie z lávy.
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
block.solar-panel.description = Poskytuje malé množství energie ze slunce. block.solar-panel.description = Poskytuje malé množství energie ze slunce.
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu. block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě. block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen. block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku. block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria. block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
@@ -909,39 +1004,44 @@ block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství ene
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody. block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty. block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy. block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním. block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním. block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním. block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním. block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = Malá, levná střílna.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = Malá artilérní střílna.
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
block.salvo.description = Středně velká střílna, která střílí v salvách.
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
block.cyclone.description = Velká rychle pálící střílna.
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni. block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače. block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry. block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
block.dagger-factory.description = Produkuje standartní pozemní jednotky. block.dagger-factory.description = Produkuje standartní pozemní jednotky.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky. block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky. block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky. block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím. block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí. block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí. block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů. block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory. block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa. block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy. block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.

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@@ -4,9 +4,10 @@ contributors = Traducteurs et contributeurs
discord = Rejoignez le discord de Mindustry ! discord = Rejoignez le discord de Mindustry !
link.discord.description = Le discord officiel de Mindustry link.discord.description = Le discord officiel de Mindustry
link.github.description = Code source du jeu link.github.description = Code source du jeu
link.changelog.description = Liste des mises à jour
link.dev-builds.description = Versions instables de développement link.dev-builds.description = Versions instables de développement
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées. link.trello.description =Trello officiel pour les fonctionnalités planifiées.
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
link.google-play.description = Page Google Play du jeu link.google-play.description = Page Google Play du jeu
link.wiki.description = Wiki officiel de Mindustry link.wiki.description = Wiki officiel de Mindustry
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
@@ -15,15 +16,18 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
gameover = Le base a été détruite. gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée ! gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score ! highscore = [accent]Nouveau meilleur score !
load.sound = Son
load.map = Maps
load.image = Images
load.content = Contenu
load.system = Système
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
stat.destroyed = Bâtiments détruits:[accent] {0} stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = FRang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0} level.highscore = Meilleur score: [accent]{0}
@@ -32,7 +36,6 @@ level.mode = Mode de jeu:
showagain = Ne plus montrer la prochaine fois. showagain = Ne plus montrer la prochaine fois.
coreattack = <Le base subis une attaque> coreattack = <Le base subis une attaque>
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
database = Base de données database = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger la partie loadgame = Charger la partie
@@ -43,6 +46,7 @@ newgame = Nouvelle partie
none = <Vide> none = <Vide>
minimap = Minimap minimap = Minimap
close = Fermer close = Fermer
website = Website
quit = Quitter quit = Quitter
maps = Cartes maps = Cartes
continue = Continue continue = Continue
@@ -57,20 +61,24 @@ techtree = Arbre technologique
research.list = [LIGHT_GRAY]Recherche: research.list = [LIGHT_GRAY]Recherche:
research = Recherche research = Recherche
researched = [LIGHT_GRAY]{0} recherchée. researched = [LIGHT_GRAY]{0} recherchée.
players = {0} joueurs en ligne players = {0} joueurs
players.single = {0} joueur en ligne players.single = {0} joueur
server.closing = [accent]Fermeture du serveur ... server.closing = [accent]Fermeture du serveur ...
server.kicked.kick = Vous avez été expulsé du serveur ! server.kicked.kick = Vous avez été expulsé du serveur !
server.kicked.serverClose = Serveur fermé. server.kicked.serverClose = Serveur fermé.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu ! server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour ! server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
server.kicked.banned = Vous êtes banni de ce serveur. server.kicked.banned = Vous êtes banni de ce serveur.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau. server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur. server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre. server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis ! server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
server.kicked.gameover = Vous avez perdu ! server.kicked.gameover = Vous avez perdu !
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu. host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
hostserver = Héberger un serveur hostserver = Héberger un serveur
@@ -95,12 +103,11 @@ server.admins = Administrateurs
server.admins.none = Aucun administrateurs trouvé ! server.admins.none = Aucun administrateurs trouvé !
server.add = Ajouter un serveur server.add = Ajouter un serveur
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ? server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
server.hostname = Hôte: {0}
server.edit = Modifier le serveur server.edit = Modifier le serveur
server.outdated = [crimson]Serveur obsolète ![] server.outdated = [crimson]Serveur obsolète ![]
server.outdated.client = [crimson]Client obsolète ![] server.outdated.client = [crimson]Client obsolète ![]
server.version = [lightgray]Version: {0} {1} server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Version personnalisée server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ? confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur? confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ? confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
@@ -142,7 +149,7 @@ off = Éteint
save.autosave = Sauvegarde automatique {0} save.autosave = Sauvegarde automatique {0}
save.map = Carte: {0} save.map = Carte: {0}
save.wave = Vague {0} save.wave = Vague {0}
save.difficulty = Difficulté: {0} save.mode = Mode de jeu {0}
save.date = Dernière sauvegarde: {0} save.date = Dernière sauvegarde: {0}
save.playtime = Temps de jeu: {0} save.playtime = Temps de jeu: {0}
warning = Avertissement. warning = Avertissement.
@@ -155,14 +162,15 @@ cancel = Annuler
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Êtes-vous sûr de vouloir quitter? quit.confirm = Êtes-vous sûr de vouloir quitter?
changelog.title = Notes de mise à jour quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
changelog.loading = Récupération des notes de mise à jour...
changelog.error.android = [accent]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
changelog.error.ios = [accent]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
changelog.current = [yellow][[Version actuelle]
changelog.latest = [accent][[Dernière version]
loading = [accent]Chargement... loading = [accent]Chargement...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
wave = [accent]Vague {0} wave = [accent]Vague {0}
@@ -192,7 +200,9 @@ editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.waves = Vagues: editor.waves = Vagues:
editor.rules = Règles: editor.rules = Règles:
editor.generation = Generation:
editor.ingame = Modifier en jeu editor.ingame = Modifier en jeu
editor.newmap = Nouvelle carte
waves.title = Vagues waves.title = Vagues
waves.remove = Retirer waves.remove = Retirer
waves.never = <jamais> waves.never = <jamais>
@@ -207,25 +217,26 @@ waves.copy = Copier dans le Presse-papiers
waves.load = Coller depuis le Presse-papiers waves.load = Coller depuis le Presse-papiers
waves.invalid = Vagues invalides dans le Presse-papiers. waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Vagues copiées. waves.copied = Vagues copiées.
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
editor.default = [LIGHT_GRAY]<Par défaut> editor.default = [LIGHT_GRAY]<Par défaut>
edit = Modifier... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
editor.removeunit = Retirer l'unité editor.removeunit = Retirer l'unité
editor.teams = Équipes editor.teams = Équipes
editor.elevation = Élévation
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur. editor.errorimage = Cest une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans léditeur.
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge. editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu. editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
editor.errorname = La carte n'a pas de nom! editor.errorname = La carte n'a pas de nom !
editor.update = Mettre à jour editor.update = Mettre à jour
editor.randomize = Randomiser editor.randomize = Randomiser
editor.apply = Appliquer editor.apply = Appliquer
editor.generate = Générer editor.generate = Générer
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger une carte editor.loadmap = Charger une carte
editor.errornot = Ce n'est pas un fichier de carte.
editor.savemap = Sauvegarder une carte editor.savemap = Sauvegarder une carte
editor.saved = Sauvegardé ! editor.saved = Sauvegardé !
editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'. editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
@@ -236,7 +247,7 @@ editor.importmap = Importer une carte
editor.importmap.description = Importer une carte déjà existante editor.importmap.description = Importer une carte déjà existante
editor.importfile = Importer un fichier editor.importfile = Importer un fichier
editor.importfile.description = Importer une carte à partir d'un fichier externe editor.importfile.description = Importer une carte à partir d'un fichier externe
editor.importimage = Importer l'image du terrain editor.importimage = Importer la carte existante
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
editor.export = Exportation en cours... editor.export = Exportation en cours...
editor.exportfile = Exporter un fichier editor.exportfile = Exporter un fichier
@@ -251,11 +262,32 @@ editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.selectmap = Sélectionnez une carte à charger: editor.selectmap = Sélectionnez une carte à charger:
toolmode.replace = Remplacer
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
toolmode.replaceall = Remplacer tout
toolmode.replaceall.description = Remplacez tous les blocs de la carte.
toolmode.orthogonal = Orthogonale
toolmode.orthogonal.description = Dessine uniquement des lignes orthogonales.
toolmode.square = Carré
toolmode.square.description = Pinceau carré.
toolmode.eraseores = Effacer les minerais
toolmode.eraseores.description = N'effacez que les minerais.
toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
toolmode.drawteams = Tirage au sort des équipes
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous. filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation filter.distort = Déformation
filter.noise = Bruit filter.noise = Bruit
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Mélange
filter.defaultores = Minerais par défaut
filter.ore = Minerai filter.ore = Minerai
filter.rivernoise = Bruit des rivières filter.rivernoise = Bruit des rivières
filter.mirror = Miroir
filter.clear = Nettoyer
filter.option.ignore = Ignorer
filter.scatter = Dispersement filter.scatter = Dispersement
filter.terrain = Terrain filter.terrain = Terrain
filter.option.scale = Échelle filter.option.scale = Échelle
@@ -265,8 +297,10 @@ filter.option.threshold = Seuil
filter.option.circle-scale = Échelle du cercle filter.option.circle-scale = Échelle du cercle
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Diminution filter.option.falloff = Diminution
filter.option.angle = Angle
filter.option.block = Bloc filter.option.block = Bloc
filter.option.floor = Sol filter.option.floor = Sol
filter.option.flooronto = Sible au sol
filter.option.wall = Mur filter.option.wall = Mur
filter.option.ore = Minerai filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire filter.option.floor2 = Sol secondaire
@@ -277,6 +311,7 @@ width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
play = Jouer play = Jouer
campaign = Campagne
load = Charger load = Charger
save = Sauvegarder save = Sauvegarder
fps = FPS: {0} fps = FPS: {0}
@@ -285,6 +320,7 @@ ping = Ping: {0}ms
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet. language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
settings = Paramètres settings = Paramètres
tutorial = Tutoriel tutorial = Tutoriel
tutorial.retake = Re-Take Tutorial
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
donate = Faire un\ndon donate = Faire un\ndon
@@ -298,8 +334,9 @@ bestwave = [LIGHT_GRAY]Meilleur: {0}
launch = Lancement launch = Lancement
launch.title = Lancement réussi launch.title = Lancement réussi
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0} launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis. launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base. launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources. configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
@@ -307,6 +344,9 @@ zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée. zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
zone.resources = Ressources détectées: zone.resources = Ressources détectées:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Détruire la base ennemi
add = Ajouter... add = Ajouter...
boss.health = Vie du BOSS boss.health = Vie du BOSS
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0} connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
@@ -318,6 +358,7 @@ error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable ! error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error. error.io = Network I/O error.
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Déchets du désert zone.desertWastes.name = Déchets du désert
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
@@ -328,7 +369,26 @@ zone.desolateRift.name = Fissure abandonnée
zone.nuclearComplex.name = Complexe nucléaire zone.nuclearComplex.name = Complexe nucléaire
zone.overgrowth.name = Surcroissance zone.overgrowth.name = Surcroissance
zone.tarFields.name = Champs de goudron zone.tarFields.name = Champs de goudron
zone.saltFlats.name = Salière
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
zone.saltFlats.description = Aux abords du désert se trouvent les marais salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi a érigé un complexe de stockage de ressources ici. Éradiquer leur base. Ne laisser rien debout.
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérer la zone. Recueillir du sable. Créé du Métaverre. Pomper de l'eau pour refroidir les tourelles et les perceuses.
zone.ruinousShores.description = Passé les déchets, c'est le rivage. Une fois, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires restent indemnes, tout le reste étant réduit à néant.\nContinuer l'expansion vers l'extérieur. Redécouvrez la technologie.
zone.stainedMountains.description = Plus à l'intérieur des terres se trouvent les montagnes, non polluées par les spores.\nExtraire le titane abondant dans cette zone. Et apprennez comment l'utiliser.\n\nLa présence de l'ennemi est plus grande ici. Ne leur donnez pas le temps d'envoyer leurs unités les plus fortes.
zone.overgrowth.description = Cette zone est envahie par la végétation, plus proche de la source des spores.\nL'ennemi a établi un avant-poste ici. Construire des unités de poignard. Detruis-le. Et repprennez ce qui a été perdu !
zone.tarFields.description = La périphérie d'une zone de production de pétrole, entre les montagnes et le désert. Une des rares zones avec des réserves de goudron utilisables.\nBien qu'abandonnée, cette zone a des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Rechercher la technologie de traitement de pétrole si possible.
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Risque élevé de destruction. Pars le plus vite possible.\nNe vous laissez pas berner par le long espacement entre les attaques ennemies.
zone.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite à néant.\n[lightgray]Recherche sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, recherchant constamment des assaillants.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insérer la description ici>
zone.crags.description = <insérer la description ici>
settings.language = Langage settings.language = Langage
settings.data = Game Data
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
settings.controls = Contrôles settings.controls = Contrôles
@@ -346,12 +406,14 @@ no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
blocks.input = Ressource(s) requise(s) blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s) blocks.output = Ressource(s) produite(s)
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]Inconnu block.unknown = [LIGHT_GRAY]Inconnu
blocks.powercapacity = Capacité d'énergie blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.damage = Damage
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres blocks.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement blocks.itemsmoved = Vitesse de déplacement
@@ -374,10 +436,12 @@ blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active blocks.maxunits = Maximum d'unitée active
blocks.health = Santé blocks.health = Santé
blocks.buildtime = Temps de construction blocks.buildtime = Temps de construction
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
blocks.ammo = Munition blocks.ammo = Munition
bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0} bar.powerbalance = Énergie: {0}
@@ -397,7 +461,7 @@ bullet.shock = [stat]choc
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray]recul bullet.knockback = [stat]{0}[lightgray]recul
bullet.freezing = [stat]gel bullet.freezing = [stat]gel
bullet.tarred = [stat]tarred bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs unit.blocks = Blocs
@@ -427,9 +491,11 @@ setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs d'alliés setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris + Clavier
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Vide setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Mise à l'échelle de l'interface[lightgray] (nécessite un redémarrage)[]
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
setting.difficulty.training = Entraînement setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile setting.difficulty.easy = Facile
@@ -450,13 +516,19 @@ setting.lasers.name = Afficher les rayons des lasers
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[] setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
setting.musicvol.name = Volume de la musique setting.musicvol.name = Volume de la musique
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Couper la musique setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement. setting.crashreport.name = Envoyer des rapports d'incident anonymement.
setting.savecreate.name = Auto-Create Saves
setting.chatopacity.name = Opacité du tchat setting.chatopacity.name = Opacité du tchat
setting.playerchat.name = Afficher le tchat en jeu setting.playerchat.name = Afficher le tchat en jeu
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
uiscale.cancel = Annuler et quitter
setting.bloom.name = Flou lumineux
keybind.title = Paramétrer les touches keybind.title = Paramétrer les touches
keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
@@ -470,6 +542,7 @@ keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal keybind.diagonal_placement.name = Placement en diagonal
keybind.pick.name = Choisir un bloc keybind.pick.name = Choisir un bloc
@@ -505,6 +578,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.wavetimer = Temps de vague rules.wavetimer = Temps de vague
rules.waves = Vague rules.waves = Vague
rules.attack = Mode attaque
rules.enemyCheat = Ressources infinies pour l'IA rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Uniter Drops rules.unitdrops = Uniter Drops
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
@@ -533,36 +607,21 @@ content.unit.name = Unités
content.block.name = Blocs content.block.name = Blocs
content.mech.name = Mécha content.mech.name = Mécha
item.copper.name = Cuivre item.copper.name = Cuivre
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
item.lead.name = Plomb item.lead.name = Plomb
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
item.coal.name = Charbon item.coal.name = Charbon
item.coal.description = Un carburant commun et facile à obtenir.
item.graphite.name = Graphite item.graphite.name = Graphite
item.titanium.name = Titane item.titanium.name = Titane
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
item.thorium.name = Thorium item.thorium.name = Thorium
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
item.silicon.name = Silicone item.silicon.name = Silicone
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
item.phase-fabric.name = Phase Fabric item.phase-fabric.name = Phase Fabric
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
item.surge-alloy.name = Alliage superchargé item.surge-alloy.name = Alliage superchargé
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
item.spore-pod.name = Bulbe sporifère item.spore-pod.name = Bulbe sporifère
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
item.sand.name = Sable item.sand.name = Sable
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
item.blast-compound.name = Mélange explosif item.blast-compound.name = Mélange explosif
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
item.metaglass.name = Métaverre item.metaglass.name = Métaverre
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
item.scrap.name = Ferraille item.scrap.name = Ferraille
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
liquid.water.name = Eau liquid.water.name = Eau
liquid.slag.name = Scorie liquid.slag.name = Scorie
liquid.oil.name = Pétrole liquid.oil.name = Pétrole
@@ -570,31 +629,23 @@ liquid.cryofluid.name = Liquide Cryogénique
mech.alpha-mech.name = Alpha mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Fusil automatique mech.alpha-mech.weapon = Fusil automatique
mech.alpha-mech.ability = Essaim de drone mech.alpha-mech.ability = Essaim de drone
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
mech.delta-mech.name = Delta mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc électrique mech.delta-mech.weapon = Arc électrique
mech.delta-mech.ability = Décharge mech.delta-mech.ability = Décharge
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
mech.tau-mech.name = Tau mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser restructurant mech.tau-mech.weapon = Laser restructurant
mech.tau-mech.ability = Explosion réparante mech.tau-mech.ability = Explosion réparante
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
mech.omega-mech.name = Oméga mech.omega-mech.name = Oméga
mech.omega-mech.weapon = Essaim de missiles auto-guidés mech.omega-mech.weapon = Essaim de missiles auto-guidés
mech.omega-mech.ability = Armure mech.omega-mech.ability = Armure
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
mech.dart-ship.name = Dard mech.dart-ship.name = Dard
mech.dart-ship.weapon = Pistolet automatique mech.dart-ship.weapon = Pistolet automatique
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
mech.javelin-ship.name = Javelin mech.javelin-ship.name = Javelin
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
mech.javelin-ship.weapon = Missiles explosifs autoguidés mech.javelin-ship.weapon = Missiles explosifs autoguidés
mech.javelin-ship.ability = Décharge de propulseur mech.javelin-ship.ability = Décharge de propulseur
mech.trident-ship.name = Trident mech.trident-ship.name = Trident
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
mech.trident-ship.weapon = Largage de bombe mech.trident-ship.weapon = Largage de bombe
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
mech.glaive-ship.weapon = Fusil automatique incendiaire mech.glaive-ship.weapon = Fusil automatique incendiaire
item.explosiveness = [LIGHT_GRAY]Explosivité: {0} item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
item.flammability = [LIGHT_GRAY]Inflammabilité: {0} item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
@@ -611,6 +662,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe block.grass.name = Herbe
block.salt.name = Sel block.salt.name = Sel
block.saltrocks.name = Roches de sel block.saltrocks.name = Roches de sel
@@ -621,6 +673,7 @@ block.spore-pine.name = Pin sporifère
block.sporerocks.name = Roche sporifère block.sporerocks.name = Roche sporifère
block.rock.name = Roche block.rock.name = Roche
block.snowrock.name = Roche enneigée block.snowrock.name = Roche enneigée
block.snow-pine.name = Snow Pine
block.shale.name = Schiste block.shale.name = Schiste
block.shale-boulder.name = Rocher de schiste block.shale-boulder.name = Rocher de schiste
block.moss.name = Mousse block.moss.name = Mousse
@@ -633,13 +686,12 @@ block.scrap-wall-huge.name = Enorme mur de ferraille
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
block.thruster.name = Propulseur block.thruster.name = Propulseur
block.kiln.name = Four a métaverre block.kiln.name = Four a métaverre
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
block.graphite-press.name = Presse à graphite block.graphite-press.name = Presse à graphite
block.multi-press.name = Multi-Presse block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction) block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.spawn.name = Générateur d'ennemi block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Fondation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Eau profonde block.deepwater.name = Eau profonde
block.water.name = Eau block.water.name = Eau
@@ -702,9 +754,7 @@ block.junction.name = Junction
block.router.name = Routeur block.router.name = Routeur
block.distributor.name = [accent]Distributeur[] block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
block.silicon-smelter.name = Fonderie de silicone block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase block.phase-weaver.name = Tisseur à phase
block.pulverizer.name = Pulvérisateur block.pulverizer.name = Pulvérisateur
@@ -722,7 +772,7 @@ block.battery-large.name = Batterie large
block.combustion-generator.name = Générateur à combustion block.combustion-generator.name = Générateur à combustion
block.turbine-generator.name = Générateur à turbine block.turbine-generator.name = Générateur à turbine
block.differential-generator.name = Générateur différentiel block.differential-generator.name = Générateur différentiel
block.impact-reactor.name = Impact Reactor block.impact-reactor.name = Réacteur à impact
block.mechanical-drill.name = Foreuse mécanique block.mechanical-drill.name = Foreuse mécanique
block.pneumatic-drill.name = Foreuse à vérin block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser block.laser-drill.name = Foreuse Laser
@@ -756,6 +806,8 @@ block.blast-mixer.name = Mixeur à explosion
block.solar-panel.name = Panneau solaire block.solar-panel.name = Panneau solaire
block.solar-panel-large.name = Grand panneau solaire block.solar-panel-large.name = Grand panneau solaire
block.oil-extractor.name = Extracteur de pétrol block.oil-extractor.name = Extracteur de pétrol
block.command-center.name = Centre de commandement
block.draug-factory.name = Usine de "Drones draug miner"
block.spirit-factory.name = Usine de "Drones spirituels" block.spirit-factory.name = Usine de "Drones spirituels"
block.phantom-factory.name = Usine de "Drones fantômes" block.phantom-factory.name = Usine de "Drones fantômes"
block.wraith-factory.name = Usine de "Combattants spectraux" block.wraith-factory.name = Usine de "Combattants spectraux"
@@ -794,114 +846,160 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement block.launch-pad.name = Rampe de lancement
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
block.launch-pad-large.name = Grande rampe de lancement block.launch-pad-large.name = Grande rampe de lancement
team.blue.name = Bleu team.blue.name = Bleu
team.red.name = Rouge team.crux.name = red
team.sharded.name = orange
team.orange.name = Orange team.orange.name = Orange
team.none.name = Gris team.derelict.name = derelict
team.green.name = Vert team.green.name = Vert
team.purple.name = Violet team.purple.name = Violet
unit.spirit.name = Drone spirituel unit.spirit.name = Drone spirituel
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. unit.draug.name = Drone draug miner
unit.phantom.name = Drone Fantôme unit.phantom.name = Drone Fantôme
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
unit.dagger.name = Poignard unit.dagger.name = Poignard
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.name = Chenille unit.crawler.name = Chenille
unit.titan.name = Titan unit.titan.name = Titan
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.ghoul.name = Bombardier goule unit.ghoul.name = Bombardier goule
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.wraith.name = Combattant spectral unit.wraith.name = Combattant spectral
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.fortress.name = Forteresse unit.fortress.name = Forteresse
unit.fortress.description = Une unité terrestre d'artillerie lourde.
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Eruptor unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci. tutorial.next = [lightgray]<Appuyez pour continuer>
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre. tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base . tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
tutorial.morecopper = Plus de cuivre est demandé .\n\nRécupérez le soit manuellement soit construisez plus de foreuses. tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base. tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre. tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base pour 2 vagues. Construisez plus de tourelles. tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
tutorial.lead = Plus de minerais sont forables. Explorez et minez du[accent] Plomb[].\n\nRamenez votre unité à la base pour transférer les ressources. tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
tutorial.smelter = Le cuivre et le plomb sont des métaux fragiles.\nUn alliage de qualité supérieure peut être créé dans une fonderie, l'[accent] alliage lourd [].\n\n Construisez-en un. tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
tutorial.densealloy = La fonderie va maintenant produire de l'alliage lourd.\nObtenez-en .\nVous pouvez aussi améliorer la production si nécessaire . tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
tutorial.siliconsmelter = La base va maintenant créer un[accent] drone spirituel[] pour miner et réparer les blocs.\n\nDes usines pour faire d'autres unités peuvent être faites avec du [accent] silicone.\nFaites une fonderie de silicone . tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs sélectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.silicondrill = Faire du silicone demande [accent] du charbon[] et[accent] du sable [].\nCommencez par construire des foreuses . tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.generator = Cette technologie requiert de l'énergie pour fonctionner.\nFaites un [accent]générateur à combustion[] pour en produire. tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
tutorial.generatordrill = Les générateurs à combustion ont besoin de carburant.\n Donnez-lui du charbon comme carburant avec une foreuse. tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
tutorial.node = L'énergie doit être transportée .\nCréez un [accent] Transmetteur energétique[] à côté de votre générateur à combustion pour transférer son énergie. tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.nodelink = L'énergie peut être transféré à l'aide de blocs utilisant de l'énergie ou des générateurs, ou encore par des Transmetteurs énergétiques reliés.\n\nReliez des transmetteurs en appuyant dessus puis en sélectionnant le générateur et la fonderie de silicone. tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.silicon = Du silicone est maintenant produit. Obtenez-en.\n\nAugmenter la production est recommandé. tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recommandé .\n\nElle sera utilisée pour produire des unités d'attaque. item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire. item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard". item.graphite.description = Carbone minéralisé, utilisé pour les munitions et lisolation électrique.
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
item.coal.description = Un carburant commun et facile à obtenir.
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
item.scrap.description = Restes de vieilles structures et unités. Contient des traces de nombreux métaux différents.
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
item.phase-fabric.description = Une substance presque en apesanteur utilisée dans l'électronique de pointe et la technologie autoréparable.
item.surge-alloy.description = Un alliage avancé aux propriétés électriques uniques.
item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et de carburants
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.description = Unité au sol composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.fortress.description = Une unité terrestre d'artillerie lourde.
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.revenant.description = Un arsenal de missiles lourd et planant.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
block.spore-press.description = Comprime les gousses de spores en huile.
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
block.coal-centrifuge.description = Solidifie le pétrole en morceaux de charbon.
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues. block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles. block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis. block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles. block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes. block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles. block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant. block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles. block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer. block.door.description = Une petite porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles. block.door-large.description = Une grande porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
block.mender.description = Répare périodiquement des blocs à proximité. Garder les défenses réparées entre les vagues.\nUtilise éventuellement du silicium pour augmenter la portée et l'efficacité.
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité. block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs. block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles. block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi. block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
block.duo.description = Une petite tourelle pas chère.
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
block.hail.description = Une petite tourelle d'artillerie.
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux délectricité chargés.
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
block.cyclone.description = Une grande tourelle à tir rapide.
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif. block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard. block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents. block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance. block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF) block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane. block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant lénergie.
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable. block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre. block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou dautres conduits.
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel. block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard.
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable. block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles.
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif. block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux.
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement. block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents.
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave. block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment.
block.incinerator.description = Se débarrasse de tout article ou liquide en excès. block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
block.spore-press.description = Comprime les gousses de spores en huile.
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de lalimentation ou fournira lalimentation à tous les blocs adjacents. block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de lalimentation ou fournira lalimentation à tous les blocs adjacents.
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum. block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
block.battery.description = Stocke lénergie chaque fois quil ya abondance et en cas de pénurie, tant quil reste de la capacité. block.battery.description = Stocke lénergie chaque fois quil ya abondance et en cas de pénurie, tant quil reste de la capacité.
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire. block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables. block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave. block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
block.differential-generator.description = Génère de grandes quantités d'énergie. Utilise la différence de température entre le cryofluide et la pyratite en combustion.
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil. block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire. block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies. block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium. block.impact-reactor.description = Un groupe électrogène avancé, capable de générer dénormes quantités dénergie avec une efficacité maximale.\nNécessite une entrée de puissance significative pour relancer le processus.
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment. block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique. block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur. block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
@@ -909,39 +1007,44 @@ block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quant
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité. block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter. block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité. block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus. block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté darmes légères.\nUtilisez la plate-forme en tapotant deux fois dessus. block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus. block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus. block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus. block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus. block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
block.duo.description = Une petite tourelle pas chère.
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
block.scorch.description = Brûle les ennemis au sol les plus proches. Très efficace à courte portée.
block.hail.description = Une petite tourelle d'artillerie.
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux délectricité chargés.
block.arc.description = Une petite tourelle qui tire de l'électricité dans un arc au hasard vers l'ennemi.
block.swarmer.description = Une tourelle de taille moyenne qui tire des missiles éclatés.
block.salvo.description = Une tourelle de taille moyenne qui tire des coups de salves.
block.fuse.description = Une grande tourelle qui tire de puissants faisceaux à courte portée.
block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs coups simultanément.
block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, dattaquer un noyau ennemi ou de se retirer dans le noyau/lusine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs. block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel. block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi. block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
block.ghoul-factory.description = Produit des tapis de bombardiers lourds. block.ghoul-factory.description = Produit des bombardiers lourds.
block.dagger-factory.description = Produit des unités terrestres de base. block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
block.dagger-factory.description = Produit des unités terrestres basiques.
block.crawler-factory.description = Produit des unités autodestructrices rapides.
block.titan-factory.description = Produit des unités terrestres avancées et blindées. block.titan-factory.description = Produit des unités terrestres avancées et blindées.
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde. block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.conduit.description = Bloc de transport liquide de base. Fonctionne comme un convoyeur, mais avec des liquides. Utilisation optimale avec des extracteurs, des pompes ou dautres conduits. block.dart-mech-pad.description = Fournit la transformation en un mech d'attaque de base.\nUtilisez en cliquant deux fois dessus.
block.pulse-conduit.description = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que des conduits standard. block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux. block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.liquid-router.description = Accepte les liquides d'une direction et les envoie dans 3 autres directions de manière égale. Peut également stocker une certaine quantité de liquide. Utile pour séparer les liquides d'une source à plusieurs cibles. block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.liquid-tank.description = Stocke une grande quantité de liquides. Utilisez-le pour créer des tampons en cas de demande non constante de matériaux ou comme protection pour le refroidissement des blocs vitaux. block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté darmes légères.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.liquid-junction.description = Agit comme un pont pour deux conduits de croisement. Utile dans les situations avec deux conduits différents transportant des liquides différents à des endroits différents. block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet de transporter des liquides jusqu'à 3 tuiles de n'importe quel terrain ou bâtiment. block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant lénergie.
block.thermal-pump.description = La pompe ultime. Trois fois plus rapide qu'une pompe mécanique et la seule pompe capable de récupérer de la lave.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.

View File

@@ -4,6 +4,7 @@ contributors = Translator dan Kontributor
discord = Bergabung di Discord Mindustry! discord = Bergabung di Discord Mindustry!
link.discord.description = Discord Mindustry resmi link.discord.description = Discord Mindustry resmi
link.github.description = Sumber kode permainan link.github.description = Sumber kode permainan
link.changelog.description = List of update changes
link.dev-builds.description = Bentuk pengembangan (kurang stabil) link.dev-builds.description = Bentuk pengembangan (kurang stabil)
link.trello.description = Papan Trello resmi untuk fitur terencana link.trello.description = Papan Trello resmi untuk fitur terencana
link.itch.io.description = Halaman itch.io dengan PC download dan versi web link.itch.io.description = Halaman itch.io dengan PC download dan versi web
@@ -15,7 +16,11 @@ screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar
gameover = Permainan Habis gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -23,10 +28,6 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan: stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
launcheditems = [accent]Sumber Daya launcheditems = [accent]Sumber Daya
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0} level.highscore = Nilai Tertinggi: [accent]{0}
@@ -35,7 +36,6 @@ level.mode = Mode Permainan:
showagain = Jangkan tampilkan lagi di sesi berikutnya showagain = Jangkan tampilkan lagi di sesi berikutnya
coreattack = < Inti sedang diserang! > coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
outofbounds = [[ MELEBIHI BATAS ]\n[]penghancuran diri di {0}
database = Basis Data Inti database = Basis Data Inti
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
@@ -46,7 +46,9 @@ newgame = Permainan Baru
none = <kosong> none = <kosong>
minimap = Peta Kecil minimap = Peta Kecil
close = Tutup close = Tutup
website = Website
quit = Keluar quit = Keluar
maps = Maps
continue = Lanjutkan continue = Lanjutkan
maps.none = [LIGHT_GRAY]Tidak ketemu peta! maps.none = [LIGHT_GRAY]Tidak ketemu peta!
about.button = Tentang about.button = Tentang
@@ -55,6 +57,7 @@ noname = Pilih[accent] nama pemain[] dahulu.
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Tech Tree
research.list = [LIGHT_GRAY]Penelitian: research.list = [LIGHT_GRAY]Penelitian:
research = Penelitian research = Penelitian
researched = [LIGHT_GRAY]{0} telah diteliti. researched = [LIGHT_GRAY]{0} telah diteliti.
@@ -63,15 +66,18 @@ players.single = {0} pemain aktif
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.serverClose = Server ditutup. server.kicked.serverClose = Server ditutup.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda! server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui! server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini. server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi. server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini. server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan. server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi. server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan hostserver = Host Permainan
@@ -96,7 +102,6 @@ server.admins = Admin
server.admins.none = Tidak ada admin! server.admins.none = Tidak ada admin!
server.add = Tambahkan Server server.add = Tambahkan Server
server.delete = Anda yakin ingin menghapus server ini? server.delete = Anda yakin ingin menghapus server ini?
server.hostname = Host: {0}
server.edit = Sunting Server server.edit = Sunting Server
server.outdated = [crimson]Server Kadaluarsa![] server.outdated = [crimson]Server Kadaluarsa![]
server.outdated.client = [crimson]Client Kadaluarsa![] server.outdated.client = [crimson]Client Kadaluarsa![]
@@ -156,14 +161,15 @@ cancel = Batal
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Apakah Anda yakin ingin keluar? quit.confirm = Apakah Anda yakin ingin keluar?
changelog.title = Changelog quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
changelog.loading = Mendapatkan changelog...
changelog.error.android = [accent]Perlu diingat bahwa terkadang changelog tidak bekerja di Android 4.4 dan kebawah!\nDikarenakan Internal Android bug.
changelog.error.ios = [accent]Changelog saat ini tidak didukung iOS.
changelog.error = [scarlet]Error mendapatkan changelog!\nCek koneksi internetmu.
changelog.current = [yellow][[Versi Sekarang]
changelog.latest = [accent][[Versi Terbaru]
loading = [accent]Memuat... loading = [accent]Memuat...
saving = [accent]Menyimpan... saving = [accent]Menyimpan...
wave = [accent]Gelombang {0} wave = [accent]Gelombang {0}
@@ -193,7 +199,9 @@ editor.author = Pencipta:
editor.description = Deskripsi: editor.description = Deskripsi:
editor.waves = Gelombang: editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generation:
editor.ingame = Sunting Dalam Permainan editor.ingame = Sunting Dalam Permainan
editor.newmap = New Map
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
waves.never = <tidak pernah> waves.never = <tidak pernah>
@@ -208,13 +216,13 @@ waves.copy = Salin ke Papan klip
waves.load = Tempel dari Papan klip waves.load = Tempel dari Papan klip
waves.invalid = Gelombang tidak valid di papan klip. waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Standar> editor.default = [LIGHT_GRAY]<Standar>
edit = Sunting... edit = Sunting...
editor.name = Nama: editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit editor.removeunit = Hapus Unit
editor.teams = Tim editor.teams = Tim
editor.elevation = Ketinggian
editor.errorload = Error memuat file:\n[accent]{0} editor.errorload = Error memuat file:\n[accent]{0}
editor.errorsave = Error menyimpan file:\n[accent]{0} editor.errorsave = Error menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting. editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
@@ -252,11 +260,32 @@ editor.mapname = Nama Peta:
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada. editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya? editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
editor.selectmap = Pilih peta untuk dimuat: editor.selectmap = Pilih peta untuk dimuat:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah. filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Rusakkan filter.distort = Rusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Sumber Daya filter.ore = Sumber Daya
filter.rivernoise = Kebisingan Sugnai filter.rivernoise = Kebisingan Sugnai
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Penebaran filter.scatter = Penebaran
filter.terrain = Lahan filter.terrain = Lahan
filter.option.scale = Ukuran filter.option.scale = Ukuran
@@ -266,8 +295,10 @@ filter.option.threshold = Ambang
filter.option.circle-scale = Ukuran Lingkaran filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan filter.option.falloff = Kemerosotan
filter.option.angle = Angle
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Lantai filter.option.floor = Lantai
filter.option.flooronto = Target Floor
filter.option.wall = Dinding filter.option.wall = Dinding
filter.option.ore = Sumber Daya filter.option.ore = Sumber Daya
filter.option.floor2 = Lantai Sekunder filter.option.floor2 = Lantai Sekunder
@@ -278,6 +309,7 @@ width = Lebar:
height = Tinggi: height = Tinggi:
menu = Menu menu = Menu
play = Bermain play = Bermain
campaign = Campaign
load = Memuat load = Memuat
save = Simpan save = Simpan
fps = FPS: {0} fps = FPS: {0}
@@ -286,10 +318,10 @@ ping = Ping: {0}ms
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh. language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan settings = Pengaturan
tutorial = Tutorial tutorial = Tutorial
tutorial.retake = Re-Take Tutorial
editor = Penyunting editor = Penyunting
mapeditor = Penyunting Peta mapeditor = Penyunting Peta
donate = Donasi donate = Donasi
abandon = Tinggalkan abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci locked = Dikunci
@@ -300,8 +332,9 @@ bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
launch = < MELUNCUR > launch = < MELUNCUR >
launch.title = Berhasil Meluncur launch.title = Berhasil Meluncur
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0} launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
launch.unable = [scarlet]Tidak bisa MELUNCUR.[] {0} Musuh. launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini. launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}. configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
@@ -309,9 +342,11 @@ zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka. zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
zone.resources = Sumber Daya Terdeteksi: zone.resources = Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Menambahkan... add = Menambahkan...
boss.health = Darah Boss boss.health = Darah Boss
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
@@ -321,7 +356,7 @@ error.alreadyconnected = Sudah tersambung.
error.mapnotfound = File peta tidak ditemaukan! error.mapnotfound = File peta tidak ditemaukan!
error.io = Error jaringan I/O. error.io = Error jaringan I/O.
error.any = Jaringan error tidak diketahui. error.any = Jaringan error tidak diketahui.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Titik Nol zone.groundZero.name = Titik Nol
zone.desertWastes.name = Gurun Gersang zone.desertWastes.name = Gurun Gersang
zone.craters.name = Kawah zone.craters.name = Kawah
@@ -332,8 +367,26 @@ zone.desolateRift.name = Retakan Terpencil
zone.nuclearComplex.name = Kompleks Produksi Nuklir zone.nuclearComplex.name = Kompleks Produksi Nuklir
zone.overgrowth.name = Pertumbuhan zone.overgrowth.name = Pertumbuhan
zone.tarFields.name = Lahan Ter zone.tarFields.name = Lahan Ter
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data
settings.reset = Atur ulang ke Default (standar) settings.reset = Atur ulang ke Default (standar)
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Kontrol settings.controls = Kontrol
@@ -351,12 +404,14 @@ no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah error telah terjadi error.title = [crimson]Sebuah error telah terjadi
error.crashtitle = Sebuah error telah terjadi error.crashtitle = Sebuah error telah terjadi
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Masukan blocks.input = Masukan
blocks.output = Pengeluaran blocks.output = Pengeluaran
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Kapasitas Tenaga blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan blocks.powershot = Tenaga/Tembakan
blocks.damage = Damage
blocks.targetsair = Menargetkan Udara blocks.targetsair = Menargetkan Udara
blocks.targetsground = Menargetkan Darat blocks.targetsground = Menargetkan Darat
blocks.itemsmoved = Kecepatan Gerak blocks.itemsmoved = Kecepatan Gerak
@@ -383,7 +438,7 @@ blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan blocks.shots = Tembakan
blocks.reload = Tembakan/Detik blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi blocks.ammo = Amunisi
bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
@@ -395,7 +450,6 @@ bar.heat = Panas
bar.power = Tenaga bar.power = Tenaga
bar.progress = Perkembangan Pembangunan bar.progress = Perkembangan Pembangunan
bar.spawned = Unit: {0}/{1} bar.spawned = Unit: {0}/{1}
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg) bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]pembakar bullet.incendiary = [stat]pembakar
@@ -407,7 +461,6 @@ bullet.freezing = [stat]membeku
bullet.tarred = [stat]tar bullet.tarred = [stat]tar
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
bullet.reload = [stat]{0}[lightgray]x rasio menembak bullet.reload = [stat]{0}[lightgray]x rasio menembak
unit.blocks = blok unit.blocks = blok
unit.powersecond = unit tenaga/detik unit.powersecond = unit tenaga/detik
unit.liquidsecond = unit zat cair/detik unit.liquidsecond = unit zat cair/detik
@@ -435,9 +488,11 @@ setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[] setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.fpscap.name = Maks FPS setting.fpscap.name = Maks FPS
setting.fpscap.none = Tidak Ada setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.swapdiagonal.name = Selalu Penaruhan Diagonal setting.swapdiagonal.name = Selalu Penaruhan Diagonal
setting.difficulty.training = Latihan setting.difficulty.training = Latihan
setting.difficulty.easy = Mudah setting.difficulty.easy = Mudah
@@ -458,13 +513,19 @@ setting.lasers.name = Tunjukkan Laser
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta kecil setting.minimap.name = Tunjukkan Peta kecil
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume SFX setting.sfxvol.name = Volume SFX
setting.mutesound.name = Diamkan Suara setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Auto-Create Saves
setting.chatopacity.name = Jelas-Beningnya Chat setting.chatopacity.name = Jelas-Beningnya Chat
setting.playerchat.name = Tunjukkan Chat dalam Permainan setting.playerchat.name = Tunjukkan Chat dalam Permainan
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
keybind.title = Rebind Kunci keybind.title = Rebind Kunci
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
@@ -478,6 +539,7 @@ keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
@@ -513,6 +575,7 @@ mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas rules.infiniteresources = Sumber Daya Tak Terbatas
rules.wavetimer = Pengaturan Waktu Gelombang rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Attack Mode
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
rules.unitdrops = Munculnya Unit rules.unitdrops = Munculnya Unit
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
@@ -541,36 +604,21 @@ content.unit.name = Unit
content.block.name = Blok content.block.name = Blok
content.mech.name = Robot content.mech.name = Robot
item.copper.name = Tembaga item.copper.name = Tembaga
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
item.lead.name = Timah item.lead.name = Timah
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
item.coal.name = Batu Bara item.coal.name = Batu Bara
item.coal.description = Bahan Bakar umum.
item.graphite.name = Grafit item.graphite.name = Grafit
item.titanium.name = Titanium item.titanium.name = Titanium
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
item.thorium.name = Thorium item.thorium.name = Thorium
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
item.silicon.name = Silikon item.silicon.name = Silikon
item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
item.phase-fabric.name = Kain Phase item.phase-fabric.name = Kain Phase
item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
item.surge-alloy.name = Paduan Surge item.surge-alloy.name = Paduan Surge
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
item.spore-pod.name = Spora Polong item.spore-pod.name = Spora Polong
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
item.sand.name = Pasir item.sand.name = Pasir
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
item.blast-compound.name = Senyawa Peledak item.blast-compound.name = Senyawa Peledak
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
item.metaglass.name = Kaca Meta item.metaglass.name = Kaca Meta
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
item.scrap.name = Kepingan item.scrap.name = Kepingan
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
liquid.water.name = Air liquid.water.name = Air
liquid.slag.name = Ampas liquid.slag.name = Ampas
liquid.oil.name = Oli liquid.oil.name = Oli
@@ -578,31 +626,23 @@ liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alfa mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Repeater Berat mech.alpha-mech.weapon = Repeater Berat
mech.alpha-mech.ability = Regenerasi mech.alpha-mech.ability = Regenerasi
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
mech.delta-mech.name = Delta mech.delta-mech.name = Delta
mech.delta-mech.weapon = Generator Arca mech.delta-mech.weapon = Generator Arca
mech.delta-mech.ability = Kekuatan Listrik mech.delta-mech.ability = Kekuatan Listrik
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
mech.tau-mech.name = Tao mech.tau-mech.name = Tao
mech.tau-mech.weapon = Laser Pemulih mech.tau-mech.weapon = Laser Pemulih
mech.tau-mech.ability = Perbaikan Konstan mech.tau-mech.ability = Perbaikan Konstan
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
mech.omega-mech.name = Omega mech.omega-mech.name = Omega
mech.omega-mech.weapon = Misil Berkelompok mech.omega-mech.weapon = Misil Berkelompok
mech.omega-mech.ability = Konfigurasi Berbaja mech.omega-mech.ability = Konfigurasi Berbaja
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
mech.dart-ship.name = Dart mech.dart-ship.name = Dart
mech.dart-ship.weapon = Bertubi-Tubi mech.dart-ship.weapon = Bertubi-Tubi
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
mech.javelin-ship.name = Javelin mech.javelin-ship.name = Javelin
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
mech.javelin-ship.weapon = Misil Bertubi-tubi mech.javelin-ship.weapon = Misil Bertubi-tubi
mech.javelin-ship.ability = Booster Listrik mech.javelin-ship.ability = Booster Listrik
mech.trident-ship.name = Trident mech.trident-ship.name = Trident
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
mech.trident-ship.weapon = Lahan Bom mech.trident-ship.weapon = Lahan Bom
mech.glaive-ship.name = Glaive mech.glaive-ship.name = Glaive
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
mech.glaive-ship.weapon = Repeater Api mech.glaive-ship.weapon = Repeater Api
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}% item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}% item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
@@ -619,6 +659,7 @@ mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0} liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0} liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
liquid.temperature = [LIGHT_GRAY]Suhu: {0} liquid.temperature = [LIGHT_GRAY]Suhu: {0}
block.sand-boulder.name = Sand Boulder
block.grass.name = Rumput block.grass.name = Rumput
block.salt.name = Garam block.salt.name = Garam
block.saltrocks.name = Batu Garam block.saltrocks.name = Batu Garam
@@ -629,6 +670,7 @@ block.spore-pine.name = Cemara Spora
block.sporerocks.name = Batu Spora block.sporerocks.name = Batu Spora
block.rock.name = Batu block.rock.name = Batu
block.snowrock.name = Batu Salju block.snowrock.name = Batu Salju
block.snow-pine.name = Snow Pine
block.shale.name = Serpihan block.shale.name = Serpihan
block.shale-boulder.name = Serpihan Batu Besar block.shale-boulder.name = Serpihan Batu Besar
block.moss.name = Lumut block.moss.name = Lumut
@@ -641,7 +683,6 @@ block.scrap-wall-huge.name = Dinding Kepingan Besar 2
block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3 block.scrap-wall-gigantic.name = Dinding Kepingan Besar 3
block.thruster.name = Pendorong block.thruster.name = Pendorong
block.kiln.name = Kiln block.kiln.name = Kiln
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
block.graphite-press.name = Pencetak Grafit block.graphite-press.name = Pencetak Grafit
block.multi-press.name = Multi-Cetak block.multi-press.name = Multi-Cetak
block.constructing = {0} [LIGHT_GRAY](Konstruksi) block.constructing = {0} [LIGHT_GRAY](Konstruksi)
@@ -710,9 +751,7 @@ block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.overflow-gate.name = Gerbang Meluap block.overflow-gate.name = Gerbang Meluap
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Penyemprot block.pulverizer.name = Penyemprot
@@ -764,6 +803,8 @@ block.blast-mixer.name = Mixer Peledak
block.solar-panel.name = Panel Surya block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar block.solar-panel-large.name = Panel Surya Besar
block.oil-extractor.name = Pegekstrak Oli block.oil-extractor.name = Pegekstrak Oli
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Pabrik Drone Spirit block.spirit-factory.name = Pabrik Drone Spirit
block.phantom-factory.name = Pabrik Drone Phantom block.phantom-factory.name = Pabrik Drone Phantom
block.wraith-factory.name = Pabrik Penyerang Wraith block.wraith-factory.name = Pabrik Penyerang Wraith
@@ -802,58 +843,113 @@ block.spectre.name = Iblis
block.meltdown.name = Pelampiasan block.meltdown.name = Pelampiasan
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Pad Peluncur block.launch-pad.name = Pad Peluncur
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
block.launch-pad-large.name = Pad Peluncur Besar block.launch-pad-large.name = Pad Peluncur Besar
team.blue.name = biru team.blue.name = biru
team.red.name = merah team.crux.name = red
team.sharded.name = orange
team.orange.name = jingga team.orange.name = jingga
team.none.name = abu-abu team.derelict.name = derelict
team.green.name = hijau team.green.name = hijau
team.purple.name = ungu team.purple.name = ungu
unit.spirit.name = Drone Spirit unit.spirit.name = Drone Spirit
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok. unit.draug.name = Draug Miner Drone
unit.phantom.name = Drone Phantom unit.phantom.name = Drone Phantom
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.titan.name = Titan unit.titan.name = Titan
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
unit.ghoul.name = Pengebom Ghoul unit.ghoul.name = Pengebom Ghoul
unit.ghoul.description = Pengebom kelas berat.
unit.wraith.name = Penyerang Wraith unit.wraith.name = Penyerang Wraith
unit.wraith.description = Unit tabrak-lari yang cepat.
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.fortress.description = Unit meriam darat kelas berat.
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Peletus unit.eruptor.name = Peletus
unit.chaos-array.name = Satuan Kekacauan unit.chaos-array.name = Satuan Kekacauan
unit.eradicator.name = Pemusnah unit.eradicator.name = Pemusnah
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Maut unit.reaper.name = Maut
tutorial.begin = Misi Anda untuk memusnahkan[LIGHT_GRAY] musuh[].\n\nMulai dengan[accent] menambang tembaga[]. Ketuk sekumpulan tembaga didekat inti untuk melakukannya. tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga. tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti. tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
tutorial.morecopper = Butuh lebih banyak tembaga.\n\nBisa menambang dengan manual, atau menambah banyaknya bor. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu. tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu.
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga. tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara. tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
tutorial.lead = Banyak Sumber daya yang telah terbuka. Jelajah dan tambang[accent] timah[].\n\nTarik dari unitmu ke inti untuk mengirim sumber daya. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.smelter = Tambang dan timah adalah logam lemah.\n[accent] Paduan padat[] yang lebih unggul dibuat di peleburan.\n\nBangun satu. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
tutorial.densealloy = Peleburan sekarang akan menghasilkan paduan.\nTingkatkan Produktivitas jika dibutuhkan. item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
tutorial.siliconsmelter = inti sekarang akan membuat[accent] drone spirit[] untuk menambang dan memperbaiki blok.\n\nPabrik untuk unit lain bisa dibuat dengan [accent] silikon.\nbuatlah pelebur silikon. item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
tutorial.silicondrill = Silikon membutuhkan[accent] batu bara[] dan[accent] pasir[].\nMulai dengan membuat bor. item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
tutorial.generator = Teknologi ini membutuhkan tenaga (listrik).\nBuatlah [accent] generator pembakar[] untuk itu. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
tutorial.generatordrill = Generator pembahan membutuhkan bahan bakar.\nIsi dengan batu bara dari bor. item.sand.description = Bahan umum yang digunakan di berbagai peleburan
tutorial.node = listrik membutuhkan transportasi.\nBuatlah[accent] tiang listrik[] disebelah generator pembakarmu untuk mentransfer listrik. item.coal.description = Bahan Bakar umum.
tutorial.nodelink = Listrik bisa ditransfer melewati blok kondusif dan generators, atau disambungkan dengan tiang listrik.\n\nSambung listrik dengan menekan salah satu tiang listrik dan menekan generator serta pelebur silikon. item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
tutorial.silicon = Silikon diproduksi.\n\nDisarankan Meningkatkan produktivitas. item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
tutorial.daggerfactory = Bangun[accent] pabrik robot "dagger".[]\n\nIni akan berguna untuk membuat robot penyerang. item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya. item.silicon.description = Semikonduktor yang sangat berguna, penerapan di panel surya dan banyak benda electronik.
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya. item.plastanium.description = Bahan yang ringan dan elastis, digunakan di pesawat terbang canggih dan amunisi kepingan.
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger. item.phase-fabric.description = Zat yang hampir tidak ada bobot ini digunakan di elektronik canggih dan teknologi reparasi.
item.surge-alloy.description = Paduan canggih dengan properti listrik yang unik.
item.spore-pod.description = Digunakan untuk produksi oli, bahan peledak dan bahan bakar.
item.blast-compound.description = Senyawa yang digunakan di bom dan peledak lainnya. Bisa dipakai untuk bahan bakar, tetapi tidak disarankan.
item.pyratite.description = Zat yang mudah dibakar ini digunakan di senjata pembakar.
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
mech.tau-mech.description = Robot support. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
mech.dart-ship.description = Pesawat starndar. cpeat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
unit.fortress.description = Unit meriam darat kelas berat.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = Unit tabrak-lari yang cepat.
unit.ghoul.description = Pengebom kelas berat.
unit.revenant.description = A heavy, hovering missile array.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
block.separator.description = Mengekstrak logam-logam berguna dari terak.
block.spore-press.description = Menekan pod spora menjadi oli.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Menghancurkan item atau zat cair sisa.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal. block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok. block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh. block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok. block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat. block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
@@ -862,54 +958,45 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok. block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak. block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok. block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala. block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar. block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan. block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh. block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
block.hail.description = Menara meriam kecil.
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
block.cyclone.description = Menara Penembak Beruntun Besar.
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus\.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar. block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa. block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda. block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh. block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon. block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium. block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir. block.thermal-pump.description = Pompa Tercanggih.
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga. block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar. block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar. block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak.
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif. block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin. block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda.
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara. block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.incinerator.description = Menghancurkan item atau zat cair sisa. block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh.
block.spore-press.description = Menekan pod spora menjadi oli.
block.separator.description = Mengekstrak logam-logam berguna dari terak.
block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung. block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat sumber listrik, sambungan atau tiang lainnya yang bisa disambung. Tiang akan mendapatkan atau memberi tenaga ke/dari blok yang disambung.
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya. block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam to up to six sumber listrik, sambungan atau tiang lainnya.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa. block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa. block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar. block.combustion-generator.description = Menghasilkan tenaga dengan membakar oli atau pembakar.
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas. block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
block.turbine-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari. block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun. block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan. block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas. block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara. block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini. block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
@@ -917,39 +1004,44 @@ block.blast-drill.description = Bor Tercanggih. Membutuhkan banyak tenaga.
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar. block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah. block.cultivator.description = Membudidaya spora kecil menjadi pod siap diolah.
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar. block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak oli dari pasir. Gunakan jika tidak ada sumber oli disekitar.
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya. block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya. block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari vault.
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya. block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya. block.unloader.description = Mengeluarkan item dari kontainer, vault atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan base.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = Menara meriam kecil.
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
block.ripple.description = Menara meriam besar yang menembak beberapa peluru sekaligus.
block.cyclone.description = Menara Penembak Beruntun Besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok. block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit. block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat. block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
block.ghoul-factory.description = Memproduksi pengebom kelas berat. block.ghoul-factory.description = Memproduksi pengebom kelas berat.
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
block.dagger-factory.description = Memproduksi unit darat dasar. block.dagger-factory.description = Memproduksi unit darat dasar.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Memproduksi unit darat canggih. block.titan-factory.description = Memproduksi unit darat canggih.
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat. block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.conduit.description = Blok Transportasi Zat Cair Umum. Bekerja Seperti Pengantar, tetapi untuk zat cair. block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.pulse-conduit.description = Blok Transportasi Zat Cair Canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa. block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
block.phase-conduit.description = Blok Transportasi Zat Cair Canggih. Menggunakan listrik untuk teleportasi zat zair ke saluran phase yang terhubung dari jarak jauh. block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
block.liquid-router.description = Menerima zat cair dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah zat cair. Berguna untuk memisahkan zat cair dari satu sumber ke target yang banyak. block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
block.liquid-tank.description = Menyimpan jumlah zat cair yang banyak. Gunakan sebagai penyangga ketika kebutuhan zat cair tidak konstan atau sebagai penjaga untuk mendinginkan blok yang vital. block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
block.liquid-junction.description = Berguna seperti jembatan untuk dua saluran yang bersimpangan. Berguna di situasi dimana dua saluran berbeda membawa zat cair berbeda ke lokasi yang berbeda. block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
block.bridge-conduit.description = Blok Transportasi Zat Cair Canggih. bisa memindahkan zat cair hingga 3 blok panjang melewati apapun lapangan atau bangunan. block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan pad dengan menekan dua kali sambil berdiri didalamnya.
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
block.thermal-pump.description = Pompa Tercanggih.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan pendaur ulang.
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.

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