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2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -17,7 +17,7 @@ assignees: ''
|
|||||||
|
|
||||||
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
||||||
|
|
||||||
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME.*
|
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
|
||||||
|
|
||||||
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
||||||
|
|
||||||
|
|||||||
34
.github/workflows/deployment.yml
vendored
@@ -17,21 +17,6 @@ jobs:
|
|||||||
java-version: 14
|
java-version: 14
|
||||||
- name: Set env
|
- name: Set env
|
||||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
- name: Create artifacts
|
|
||||||
run: |
|
|
||||||
./gradlew desktop:dist server:dist core:javadoc -Pbuildversion=${RELEASE_VERSION:1}
|
|
||||||
- name: Update docs
|
|
||||||
run: |
|
|
||||||
cd ../
|
|
||||||
git config --global user.email "cli@github.com"
|
|
||||||
git config --global user.name "Github Actions"
|
|
||||||
git clone --depth=1 https://github.com/MindustryGame/docs.git
|
|
||||||
cp -a Mindustry/core/build/docs/javadoc/. docs/
|
|
||||||
cd docs
|
|
||||||
git add .
|
|
||||||
git commit -m "Update ${RELEASE_VERSION:1}"
|
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
|
|
||||||
cd ../Mindustry
|
|
||||||
- name: Add Arc release
|
- name: Add Arc release
|
||||||
run: |
|
run: |
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
@@ -39,6 +24,24 @@ jobs:
|
|||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/Arc ${RELEASE_VERSION};
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
|
- name: Create artifacts
|
||||||
|
run: |
|
||||||
|
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||||
|
- name: Update docs
|
||||||
|
run: |
|
||||||
|
cd ../
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git clone --depth=1 https://github.com/MindustryGame/docs.git
|
||||||
|
cd docs
|
||||||
|
find . -maxdepth 1 ! -name ".git" ! -name . -exec rm -r {} \;
|
||||||
|
cd ../
|
||||||
|
cp -a Mindustry/core/build/javadoc/. docs/
|
||||||
|
cd docs
|
||||||
|
git add .
|
||||||
|
git commit -m "Update ${RELEASE_VERSION:1}"
|
||||||
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
|
||||||
|
cd ../Mindustry
|
||||||
- name: Update F-Droid build string
|
- name: Update F-Droid build string
|
||||||
run: |
|
run: |
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
@@ -47,6 +50,7 @@ jobs:
|
|||||||
echo versionName=6-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${RELEASE_VERSION:1} > version_fdroid.txt
|
echo versionName=6-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${RELEASE_VERSION:1} > version_fdroid.txt
|
||||||
git add .
|
git add .
|
||||||
git commit -m "Updating to build ${RELEASE_VERSION:1}"
|
git commit -m "Updating to build ${RELEASE_VERSION:1}"
|
||||||
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Upload client artifacts
|
- name: Upload client artifacts
|
||||||
uses: svenstaro/upload-release-action@v2
|
uses: svenstaro/upload-release-action@v2
|
||||||
|
|||||||
7
.gitignore
vendored
@@ -43,10 +43,17 @@ ios/robovm.properties
|
|||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
*.gif
|
*.gif
|
||||||
|
/tests/out
|
||||||
|
|
||||||
/core/assets/basepartnames
|
/core/assets/basepartnames
|
||||||
version.properties
|
version.properties
|
||||||
|
|
||||||
|
#sprites
|
||||||
|
|
||||||
|
core/assets/sprites/sprites*
|
||||||
|
core/assets/sprites/fallback/
|
||||||
|
core/assets/sprites/block_colors.png
|
||||||
|
|
||||||
.attach_*
|
.attach_*
|
||||||
## Java
|
## Java
|
||||||
|
|
||||||
|
|||||||
@@ -15,9 +15,6 @@ If you are submitting a new block, make sure it has a name and description, and
|
|||||||
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
|
||||||
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
|
||||||
|
|
||||||
### Do not include packed sprites in your pull request.
|
|
||||||
When making a pull request that changes or adds new sprites, do not add the modified atlas & `spritesX.png` files to your final pull request. These are a frequent source of conflicts.
|
|
||||||
|
|
||||||
|
|
||||||
## Style Guidelines
|
## Style Guidelines
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||

|

|
||||||
|
|
||||||
[](https://travis-ci.org/Anuken/Mindustry)
|
[](https://github.com/Anuken/Mindustry/actions)
|
||||||
[](https://discord.gg/mindustry)
|
[](https://discord.gg/mindustry)
|
||||||
|
|
||||||
A sandbox tower defense game written in Java.
|
A sandbox tower defense game written in Java.
|
||||||
|
|
||||||
|
|||||||
@@ -1,22 +1,23 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||||
2. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
||||||
|
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||||
- Your name or description must reflect the type of server you're hosting.
|
- Your name or description must reflect the type of server you're hosting.
|
||||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||||
- Try to be professional in your text; use common sense.
|
- Try to be professional in your text; use common sense.
|
||||||
3. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
4. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
5. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ buildscript{
|
|||||||
mavenCentral()
|
mavenCentral()
|
||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
jcenter()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -20,8 +19,8 @@ configurations{ natives }
|
|||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
jcenter()
|
|
||||||
maven{ url "https://maven.google.com" }
|
maven{ url "https://maven.google.com" }
|
||||||
|
jcenter() //remove later once google fixes the dependency
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -152,3 +151,9 @@ task run(type: Exec){
|
|||||||
def adb = path + "/platform-tools/adb"
|
def adb = path + "/platform-tools/adb"
|
||||||
commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/mindustry.android.AndroidLauncher'
|
commandLine "$adb", 'shell', 'am', 'start', '-n', 'io.anuke.mindustry/mindustry.android.AndroidLauncher'
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!project.ext.hasSprites()){
|
||||||
|
println "Scheduling sprite pack."
|
||||||
|
run.dependsOn ":tools:pack"
|
||||||
|
deploy.dependsOn ":tools:pack"
|
||||||
|
}
|
||||||
@@ -44,7 +44,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
if(handler != null){
|
if(handler != null){
|
||||||
handler.uncaughtException(thread, error);
|
handler.uncaughtException(thread, error);
|
||||||
}else{
|
}else{
|
||||||
error.printStackTrace();
|
Log.err(error);
|
||||||
System.exit(1);
|
System.exit(1);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -71,9 +71,8 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Class<?> loadJar(Fi jar, String mainClass) throws Exception{
|
public ClassLoader loadJar(Fi jar, String mainClass) throws Exception{
|
||||||
DexClassLoader loader = new DexClassLoader(jar.file().getPath(), getFilesDir().getPath(), null, getClassLoader());
|
return new DexClassLoader(jar.file().getPath(), getFilesDir().getPath(), null, getClassLoader());
|
||||||
return Class.forName(mainClass, true, loader);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -161,7 +160,6 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}, new AndroidApplicationConfiguration(){{
|
}, new AndroidApplicationConfiguration(){{
|
||||||
useImmersiveMode = true;
|
useImmersiveMode = true;
|
||||||
hideStatusBar = true;
|
hideStatusBar = true;
|
||||||
stencil = 8;
|
|
||||||
}});
|
}});
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
|
|
||||||
|
|||||||
@@ -117,7 +117,6 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
|
|
||||||
void processSounds(String classname, String path, String rtype) throws Exception{
|
void processSounds(String classname, String path, String rtype) throws Exception{
|
||||||
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
|
||||||
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
HashSet<String> names = new HashSet<>();
|
HashSet<String> names = new HashSet<>();
|
||||||
@@ -137,8 +136,6 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
String filename = "\"" + filepath + "\"";
|
String filename = "\"" + filepath + "\"";
|
||||||
loadBegin.addStatement("arc.Core.assets.load(" + filename + ", " + rtype + ".class).loaded = a -> " + name + " = (" + rtype + ")a", filepath, filepath.replace(".ogg", ".mp3"));
|
loadBegin.addStatement("arc.Core.assets.load(" + filename + ", " + rtype + ".class).loaded = a -> " + name + " = (" + rtype + ")a", filepath, filepath.replace(".ogg", ".mp3"));
|
||||||
|
|
||||||
dispose.addStatement("arc.Core.assets.unload(" + filename + ")");
|
|
||||||
dispose.addStatement(name + " = null");
|
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.audio." + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.audio." + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build());
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -147,7 +144,6 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
}
|
}
|
||||||
|
|
||||||
type.addMethod(loadBegin.build());
|
type.addMethod(loadBegin.build());
|
||||||
type.addMethod(dispose.build());
|
|
||||||
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
|
JavaFile.builder(packageName, type.build()).build().writeTo(BaseProcessor.filer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -26,7 +26,8 @@ public class LogicStatementProcessor extends BaseProcessor{
|
|||||||
MethodSpec.Builder reader = MethodSpec.methodBuilder("read")
|
MethodSpec.Builder reader = MethodSpec.methodBuilder("read")
|
||||||
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
|
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
|
||||||
.returns(tname("mindustry.logic.LStatement"))
|
.returns(tname("mindustry.logic.LStatement"))
|
||||||
.addParameter(String[].class, "tokens");
|
.addParameter(String[].class, "tokens")
|
||||||
|
.addParameter(int.class, "length");
|
||||||
|
|
||||||
Seq<Stype> types = types(RegisterStatement.class);
|
Seq<Stype> types = types(RegisterStatement.class);
|
||||||
|
|
||||||
@@ -76,7 +77,7 @@ public class LogicStatementProcessor extends BaseProcessor{
|
|||||||
"");
|
"");
|
||||||
|
|
||||||
//reading primitives, strings and enums is supported; nothing else is
|
//reading primitives, strings and enums is supported; nothing else is
|
||||||
reader.addStatement("if(tokens.length > $L) result.$L = $L(tokens[$L])",
|
reader.addStatement("if(length > $L) result.$L = $L(tokens[$L])",
|
||||||
index + 1,
|
index + 1,
|
||||||
field.name(),
|
field.name(),
|
||||||
field.mirror().toString().equals("java.lang.String") ?
|
field.mirror().toString().equals("java.lang.String") ?
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ public class RemoteProcess extends BaseProcessor{
|
|||||||
classes = new Seq<>();
|
classes = new Seq<>();
|
||||||
|
|
||||||
Seq<Smethod> orderedElements = elements.copy();
|
Seq<Smethod> orderedElements = elements.copy();
|
||||||
orderedElements.sortComparing(Object::toString);
|
orderedElements.sort((a, b) -> -a.toString().compareTo(b.toString()));
|
||||||
|
|
||||||
//create methods
|
//create methods
|
||||||
for(Smethod element : orderedElements){
|
for(Smethod element : orderedElements){
|
||||||
@@ -71,12 +71,12 @@ public class RemoteProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//check for static
|
//check for static
|
||||||
if(!element.is(Modifier.STATIC) || !element.is(Modifier.PUBLIC)){
|
if(!element.is(Modifier.STATIC) || !element.is(Modifier.PUBLIC)){
|
||||||
err("All @Remote methods must be public and static: ", element);
|
err("All @Remote methods must be public and static", element);
|
||||||
}
|
}
|
||||||
|
|
||||||
//can't generate none methods
|
//can't generate none methods
|
||||||
if(annotation.targets() == Loc.none){
|
if(annotation.targets() == Loc.none){
|
||||||
err("A @Remote method's targets() cannot be equal to 'none':", element);
|
err("A @Remote method's targets() cannot be equal to 'none'", element);
|
||||||
}
|
}
|
||||||
|
|
||||||
//get and create class entry if needed
|
//get and create class entry if needed
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ public class RemoteReadGenerator{
|
|||||||
}
|
}
|
||||||
|
|
||||||
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
||||||
readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to to read remote method '" + entry.element.getSimpleName() + "'!\", e)");
|
readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to read remote method '" + entry.element.getSimpleName() + "'!\", e)");
|
||||||
readBlock.endControlFlow();
|
readBlock.endControlFlow();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
1
annotations/src/main/resources/revisions/alpha/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/arkyid/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/beta/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/block/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/corvus/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/flare/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/gamma/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/mace/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/mega/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/mono/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/nova/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/oct/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/poly/3.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:3,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/pulsar/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/quad/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/quasar/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/risso/5.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:5,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/spiroct/4.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:4,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
1
annotations/src/main/resources/revisions/toxopid/1.json
Normal file
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:x,type:float},{name:y,type:float}]}
|
||||||
64
build.gradle
@@ -12,7 +12,6 @@ buildscript{
|
|||||||
mavenCentral()
|
mavenCentral()
|
||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
jcenter()
|
|
||||||
maven{ url 'https://jitpack.io' }
|
maven{ url 'https://jitpack.io' }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -36,7 +35,7 @@ allprojects{
|
|||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
||||||
rhinoVersion = '2617981f706e50b8753155d8e15e326308be3b22'
|
rhinoVersion = '378626d8abc552bba57864358358045d2f2dbe9b'
|
||||||
|
|
||||||
loadVersionProps = {
|
loadVersionProps = {
|
||||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||||
@@ -83,6 +82,10 @@ allprojects{
|
|||||||
return "v$buildVersion"
|
return "v$buildVersion"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
hasSprites = {
|
||||||
|
return new File(rootDir, "core/assets/sprites/sprites.atlas").exists()
|
||||||
|
}
|
||||||
|
|
||||||
getModifierString = {
|
getModifierString = {
|
||||||
if(versionModifier != "release"){
|
if(versionModifier != "release"){
|
||||||
return "[${versionModifier.toUpperCase()}]"
|
return "[${versionModifier.toUpperCase()}]"
|
||||||
@@ -180,7 +183,6 @@ allprojects{
|
|||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
||||||
maven{ url 'https://jitpack.io' }
|
maven{ url 'https://jitpack.io' }
|
||||||
jcenter()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
task clearCache{
|
task clearCache{
|
||||||
@@ -316,6 +318,30 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task sourcesJar(type: Jar, dependsOn: classes){
|
||||||
|
archiveClassifier = 'sources'
|
||||||
|
from sourceSets.main.allSource
|
||||||
|
}
|
||||||
|
|
||||||
|
task assetsJar(type: Jar, dependsOn: ":tools:pack"){
|
||||||
|
archiveClassifier = 'assets'
|
||||||
|
from files("assets"){
|
||||||
|
exclude "config", "cache", "music", "sounds"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
task musicJar(type: Jar){
|
||||||
|
archiveClassifier = 'music'
|
||||||
|
from files("assets"){
|
||||||
|
include "music/*", "sounds/*"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
artifacts{
|
||||||
|
archives sourcesJar
|
||||||
|
archives assetsJar
|
||||||
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -333,6 +359,28 @@ project(":core"){
|
|||||||
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
afterEvaluate{
|
||||||
|
task mergedJavadoc(type: Javadoc){
|
||||||
|
def blacklist = [project(":ios"), project(":desktop"), project(":server"), project(":annotations")]
|
||||||
|
if(findProject(":android") != null){
|
||||||
|
blacklist += project(":android")
|
||||||
|
}
|
||||||
|
|
||||||
|
source rootProject.subprojects.collect{ project ->
|
||||||
|
if(!blacklist.contains(project) && project.hasProperty("sourceSets")){
|
||||||
|
return project.sourceSets.main.allJava
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
classpath = files(rootProject.subprojects.collect { project ->
|
||||||
|
if(!blacklist.contains(project) && project.hasProperty("sourceSets")){
|
||||||
|
return project.sourceSets.main.compileClasspath
|
||||||
|
}
|
||||||
|
})
|
||||||
|
destinationDir = new File(buildDir, 'javadoc')
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
project(":server"){
|
project(":server"){
|
||||||
@@ -383,7 +431,6 @@ project(":annotations"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
implementation 'com.squareup:javapoet:1.12.1'
|
implementation 'com.squareup:javapoet:1.12.1'
|
||||||
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||||
implementation files("${System.getProperty('java.home')}/../lib/tools.jar")
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -407,3 +454,12 @@ task deployAll{
|
|||||||
dependsOn "server:deploy"
|
dependsOn "server:deploy"
|
||||||
dependsOn "android:deploy"
|
dependsOn "android:deploy"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task resolveDependencies{
|
||||||
|
doLast{
|
||||||
|
rootProject.allprojects{ project ->
|
||||||
|
Set<Configuration> configurations = project.buildscript.configurations + project.configurations
|
||||||
|
configurations.findAll{c -> c.canBeResolved}.forEach{c -> c.resolve()}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 300 B |
BIN
core/assets-raw/sprites/blocks/drills/drill-item-3.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites/blocks/drills/drill-item-4.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 338 B After Width: | Height: | Size: 514 B |
|
Before Width: | Height: | Size: 359 B After Width: | Height: | Size: 536 B |
|
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 420 B After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 415 B After Width: | Height: | Size: 369 B |
|
Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 382 B After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 560 B |
|
Before Width: | Height: | Size: 339 B After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 675 B After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 819 B After Width: | Height: | Size: 755 B |
|
Before Width: | Height: | Size: 688 B After Width: | Height: | Size: 608 B |
|
Before Width: | Height: | Size: 868 B After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 845 B After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 623 B |
|
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 381 B |
|
Before Width: | Height: | Size: 467 B After Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 470 B After Width: | Height: | Size: 661 B |
|
Before Width: | Height: | Size: 266 B After Width: | Height: | Size: 329 B |
|
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 307 B |
|
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 311 B |
|
Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 232 B |
|
Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 218 B |
BIN
core/assets-raw/sprites/blocks/walls/thruster-top.png
Normal file
|
After Width: | Height: | Size: 763 B |
|
Before Width: | Height: | Size: 683 B After Width: | Height: | Size: 612 B |
BIN
core/assets-raw/sprites/effects/select-arrow.png
Normal file
|
After Width: | Height: | Size: 310 B |
|
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 320 B |
BIN
core/assets-raw/sprites/statuses/status-blasted.png
Normal file
|
After Width: | Height: | Size: 298 B |
BIN
core/assets-raw/sprites/statuses/status-burning.png
Normal file
|
After Width: | Height: | Size: 276 B |
BIN
core/assets-raw/sprites/statuses/status-corroded.png
Normal file
|
After Width: | Height: | Size: 324 B |
BIN
core/assets-raw/sprites/statuses/status-disarmed.png
Normal file
|
After Width: | Height: | Size: 343 B |
BIN
core/assets-raw/sprites/statuses/status-freezing.png
Normal file
|
After Width: | Height: | Size: 329 B |
BIN
core/assets-raw/sprites/statuses/status-melting.png
Normal file
|
After Width: | Height: | Size: 304 B |
BIN
core/assets-raw/sprites/statuses/status-muddy.png
Normal file
|
After Width: | Height: | Size: 286 B |
BIN
core/assets-raw/sprites/statuses/status-overclock.png
Normal file
|
After Width: | Height: | Size: 387 B |
BIN
core/assets-raw/sprites/statuses/status-overdrive.png
Normal file
|
After Width: | Height: | Size: 387 B |
BIN
core/assets-raw/sprites/statuses/status-sapped.png
Normal file
|
After Width: | Height: | Size: 274 B |
BIN
core/assets-raw/sprites/statuses/status-shocked.png
Normal file
|
After Width: | Height: | Size: 232 B |
BIN
core/assets-raw/sprites/statuses/status-slow.png
Normal file
|
After Width: | Height: | Size: 274 B |
BIN
core/assets-raw/sprites/statuses/status-spore-slowed.png
Normal file
|
After Width: | Height: | Size: 322 B |
BIN
core/assets-raw/sprites/statuses/status-tarred.png
Normal file
|
After Width: | Height: | Size: 286 B |
BIN
core/assets-raw/sprites/statuses/status-unmoving.png
Normal file
|
After Width: | Height: | Size: 197 B |
BIN
core/assets-raw/sprites/statuses/status-wet.png
Normal file
|
After Width: | Height: | Size: 283 B |
BIN
core/assets-raw/sprites/ui/pane-solid.9.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 611 B |
|
Before Width: | Height: | Size: 1.3 KiB |
@@ -13,6 +13,7 @@ link.google-play.description = Google Play store listing
|
|||||||
link.f-droid.description = F-Droid listing
|
link.f-droid.description = F-Droid listing
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Official Mindustry wiki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
|
link.bug.description = Found one? Report it here
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -40,6 +41,14 @@ be.ignore = Ignore
|
|||||||
be.noupdates = No updates found.
|
be.noupdates = No updates found.
|
||||||
be.check = Check for updates
|
be.check = Check for updates
|
||||||
|
|
||||||
|
mods.browser = Mod Browser
|
||||||
|
mods.browser.selected = Selected mod
|
||||||
|
mods.browser.add = Install
|
||||||
|
mods.browser.reinstall = Reinstall
|
||||||
|
mods.github.open = Repo
|
||||||
|
mods.browser.sortdate = Sort by recent
|
||||||
|
mods.browser.sortstars = Sort by stars
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
@@ -83,6 +92,7 @@ joingame = Join Game
|
|||||||
customgame = Custom Game
|
customgame = Custom Game
|
||||||
newgame = New Game
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
|
none.found = [lightgray]<none found>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
position = Position
|
position = Position
|
||||||
close = Close
|
close = Close
|
||||||
@@ -103,17 +113,20 @@ committingchanges = Committing Changes
|
|||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[].
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
mods.report = Report Bug
|
mods.report = Report Bug
|
||||||
mods.openfolder = Open Folder
|
mods.openfolder = Open Folder
|
||||||
|
mods.viewcontent = View Content
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = The game will now exit, to reload mods.
|
||||||
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Enabled
|
mod.enabled = [lightgray]Enabled
|
||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
@@ -204,9 +217,11 @@ server.hidden = Hidden
|
|||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
@@ -280,6 +295,7 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
max = Max
|
||||||
crash.export = Export Crash Logs
|
crash.export = Export Crash Logs
|
||||||
crash.none = No crash logs found.
|
crash.none = No crash logs found.
|
||||||
crash.exported = Crash logs exported.
|
crash.exported = Crash logs exported.
|
||||||
@@ -299,6 +315,7 @@ cancelbuilding = [accent][[{0}][] to clear plan
|
|||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
@@ -354,7 +371,6 @@ editor.center = Center
|
|||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
|
||||||
waves.every = every
|
waves.every = every
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = per spawn
|
||||||
@@ -383,7 +399,7 @@ editor.removeunit = Remove Unit
|
|||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.errorload = Error loading file.
|
editor.errorload = Error loading file.
|
||||||
editor.errorsave = Error saving file.
|
editor.errorsave = Error saving file.
|
||||||
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
editor.errorimage = That's an image, not a map.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
@@ -604,6 +620,19 @@ sector.extractionOutpost.description = A remote outpost, constructed by the enem
|
|||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
|
||||||
|
status.burning.name = Burning
|
||||||
|
status.freezing.name = Freezing
|
||||||
|
status.wet.name = Wet
|
||||||
|
status.muddy.name = Muddy
|
||||||
|
status.melting.name = Melting
|
||||||
|
status.sapped.name = Sapped
|
||||||
|
status.spore-slowed.name = Spore Slowed
|
||||||
|
status.tarred.name = Tarred
|
||||||
|
status.overclock.name = Overclock
|
||||||
|
status.shocked.name = Shocked
|
||||||
|
status.blasted.name = Blasted
|
||||||
|
status.unmoving.name = Unmoving
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
settings.data = Game Data
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
@@ -640,6 +669,7 @@ stat.output = Output
|
|||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
|
stat.opposites = Opposites
|
||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -671,6 +701,7 @@ stat.drillspeed = Base Drill Speed
|
|||||||
stat.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Health
|
stat.health = Health
|
||||||
|
stat.armor = Armor
|
||||||
stat.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
@@ -686,6 +717,7 @@ stat.lightningchance = Lightning Chance
|
|||||||
stat.lightningdamage = Lightning Damage
|
stat.lightningdamage = Lightning Damage
|
||||||
stat.flammability = Flammability
|
stat.flammability = Flammability
|
||||||
stat.radioactivity = Radioactivity
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.charge = Charge
|
||||||
stat.heatcapacity = Heat Capacity
|
stat.heatcapacity = Heat Capacity
|
||||||
stat.viscosity = Viscosity
|
stat.viscosity = Viscosity
|
||||||
stat.temperature = Temperature
|
stat.temperature = Temperature
|
||||||
@@ -698,6 +730,13 @@ stat.commandlimit = Command Limit
|
|||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
|
stat.ammouse = Ammo Use
|
||||||
|
stat.damagemultiplier = Damage Multiplier
|
||||||
|
stat.healthmultiplier = Health Multiplier
|
||||||
|
stat.speedmultiplier = Speed Multiplier
|
||||||
|
stat.reloadmultiplier = Reload Multiplier
|
||||||
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||||
|
stat.reactive = Reacts
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
@@ -712,6 +751,7 @@ bar.corereq = Core Base Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
|
bar.boost = Boost: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -720,7 +760,6 @@ bar.powerlines = Connections: {0}/{1}
|
|||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -733,16 +772,14 @@ units.processorcontrol = [lightgray]Processor Controlled
|
|||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.sapping = [stat]sapping
|
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.shock = [stat]shock
|
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||||
bullet.freezing = [stat]freezing
|
|
||||||
bullet.tarred = [stat]tarred
|
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
@@ -765,6 +802,7 @@ unit.items = items
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
unit.pershot = /shot
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
@@ -778,9 +816,12 @@ setting.shadows.name = Shadows
|
|||||||
setting.blockreplace.name = Automatic Block Suggestions
|
setting.blockreplace.name = Automatic Block Suggestions
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
|
setting.logichints.name = Logic Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.backgroundpause.name = Pause In Background
|
setting.backgroundpause.name = Pause In Background
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -832,7 +873,9 @@ setting.chatopacity.name = Chat Opacity
|
|||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
|
setting.showweather.name = Show Weather Graphics
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -898,6 +941,7 @@ keybind.pause_building.name = Pause/Resume Building
|
|||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.planet_map.name = Planet Map
|
keybind.planet_map.name = Planet Map
|
||||||
keybind.research.name = Research
|
keybind.research.name = Research
|
||||||
|
keybind.block_info.name = Block Info
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player List
|
keybind.player_list.name = Player List
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
@@ -907,6 +951,7 @@ keybind.toggle_menus.name = Toggle Menus
|
|||||||
keybind.chat_history_prev.name = Chat History Prev
|
keybind.chat_history_prev.name = Chat History Prev
|
||||||
keybind.chat_history_next.name = Chat History Next
|
keybind.chat_history_next.name = Chat History Next
|
||||||
keybind.chat_scroll.name = Chat Scroll
|
keybind.chat_scroll.name = Chat Scroll
|
||||||
|
keybind.chat_mode.name = Change Chat Mode
|
||||||
keybind.drop_unit.name = Drop Unit
|
keybind.drop_unit.name = Drop Unit
|
||||||
keybind.zoom_minimap.name = Zoom Minimap
|
keybind.zoom_minimap.name = Zoom Minimap
|
||||||
mode.help.title = Description of modes
|
mode.help.title = Description of modes
|
||||||
@@ -923,6 +968,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
@@ -934,6 +980,8 @@ rules.blockdamagemultiplier = Block Damage Multiplier
|
|||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
|
rules.unitcap = Base Unit Cap
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -955,12 +1003,14 @@ rules.explosions = Block/Unit Explosion Damage
|
|||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
rules.weather = Weather
|
rules.weather = Weather
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
content.status.name = Status Effects
|
||||||
content.sector.name = Sectors
|
content.sector.name = Sectors
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
@@ -1160,7 +1210,7 @@ block.item-void.name = Item Void
|
|||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
block.liquid-void.name = Liquid Void
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Source
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
@@ -1283,6 +1333,7 @@ hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]
|
|||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
||||||
|
|
||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
@@ -1367,8 +1418,8 @@ block.inverted-sorter.description = Similar to a standard sorter, but outputs se
|
|||||||
block.router.description = Distributes input items to 3 output directions equally.
|
block.router.description = Distributes input items to 3 output directions equally.
|
||||||
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
||||||
block.distributor.description = Distributes input items to 7 output directions equally.
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
||||||
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
||||||
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||||
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
||||||
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
||||||
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
||||||
@@ -1428,7 +1479,7 @@ block.ripple.description = Shoots clusters of shells at ground enemies over long
|
|||||||
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
||||||
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.foreshadow.description = Fires a large single-target bolt over long distances.
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
||||||
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
@@ -1489,3 +1540,146 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
|
|||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
|
|
||||||
|
lst.read = Read a number from a linked memory cell.
|
||||||
|
lst.write = Write a number to a linked memory cell.
|
||||||
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
|
lst.getlink = Get a processor link by index. Starts at 0.
|
||||||
|
lst.control = Control a building.
|
||||||
|
lst.radar = Locate units around a building with range.
|
||||||
|
lst.sensor = Get data from a building or unit.
|
||||||
|
lst.set = Set a variable.
|
||||||
|
lst.operation = Perform an operation on 1-2 variables.
|
||||||
|
lst.end = Jump to the top of the instruction stack.
|
||||||
|
lst.jump = Conditionally jump to another statement.
|
||||||
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
|
lst.unitradar = Locate units around the currently bound unit.
|
||||||
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
|
|
||||||
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
|
lenum.shoot = Shoot at a position.
|
||||||
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||||
|
lenum.configure = Building configuration, e.g. sorter item.
|
||||||
|
lenum.enabled = Whether the block is enabled.
|
||||||
|
|
||||||
|
laccess.color = Illuminator color.
|
||||||
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||||
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||||
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||||
|
|
||||||
|
graphicstype.clear = Fill the display with a color.
|
||||||
|
graphicstype.color = Set color for next drawing operations.
|
||||||
|
graphicstype.stroke = Set line width.
|
||||||
|
graphicstype.line = Draw line segment.
|
||||||
|
graphicstype.rect = Fill a rectangle.
|
||||||
|
graphicstype.linerect = Draw a rectangle outline.
|
||||||
|
graphicstype.poly = Fill a regular polygon.
|
||||||
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
|
graphicstype.triangle = Fill a triangle.
|
||||||
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
|
||||||
|
lenum.always = Always true.
|
||||||
|
lenum.idiv = Integer division.
|
||||||
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||||
|
lenum.mod = Modulo.
|
||||||
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||||
|
lenum.notequal = Not equal. Coerces types.
|
||||||
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||||
|
lenum.shl = Bit-shift left.
|
||||||
|
lenum.shr = Bit-shift right.
|
||||||
|
lenum.or = Bitwise OR.
|
||||||
|
lenum.land = Logical AND.
|
||||||
|
lenum.and = Bitwise AND.
|
||||||
|
lenum.not = Bitwise flip.
|
||||||
|
lenum.xor = Bitwise XOR.
|
||||||
|
|
||||||
|
lenum.min = Minimum of two numbers.
|
||||||
|
lenum.max = Maximum of two numbers.
|
||||||
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.len = Length of vector.
|
||||||
|
lenum.sin = Sine, in degrees.
|
||||||
|
lenum.cos = Cosine, in degrees.
|
||||||
|
lenum.tan = Tangent, in degrees.
|
||||||
|
#not a typo, look up 'range notation'
|
||||||
|
lenum.rand = Random decimal in range [0, value).
|
||||||
|
lenum.log = Natural logarithm (ln).
|
||||||
|
lenum.log10 = Base 10 logarithm.
|
||||||
|
lenum.noise = 2D simplex noise.
|
||||||
|
lenum.abs = Absolute value.
|
||||||
|
lenum.sqrt = Square root.
|
||||||
|
|
||||||
|
lenum.any = Any unit.
|
||||||
|
lenum.ally = Ally unit.
|
||||||
|
lenum.attacker = Unit with a weapon.
|
||||||
|
lenum.enemy = Enemy unit.
|
||||||
|
lenum.boss = Guardian unit.
|
||||||
|
lenum.flying = Flying unit.
|
||||||
|
lenum.ground = Ground unit.
|
||||||
|
lenum.player = Unit controlled by a player.
|
||||||
|
|
||||||
|
lenum.ore = Ore deposit.
|
||||||
|
lenum.damaged = Damaged ally building.
|
||||||
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||||
|
lenum.building = Building in a specific group.
|
||||||
|
|
||||||
|
lenum.core = Any core.
|
||||||
|
lenum.storage = Storage building, e.g. Vault.
|
||||||
|
lenum.generator = Buildings that generate power.
|
||||||
|
lenum.factory = Buildings that transform resources.
|
||||||
|
lenum.repair = Repair points.
|
||||||
|
lenum.rally = Command center.
|
||||||
|
lenum.battery = Any battery.
|
||||||
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
|
lenum.turret = Any turret.
|
||||||
|
|
||||||
|
sensor.in = The building/unit to sense.
|
||||||
|
|
||||||
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||||
|
radar.target = Filter for units to sense.
|
||||||
|
radar.and = Additional filters.
|
||||||
|
radar.order = Sorting order. 0 to reverse.
|
||||||
|
radar.sort = Metric to sort results by.
|
||||||
|
radar.output = Variable to write output unit to.
|
||||||
|
|
||||||
|
unitradar.target = Filter for units to sense.
|
||||||
|
unitradar.and = Additional filters.
|
||||||
|
unitradar.order = Sorting order. 0 to reverse.
|
||||||
|
unitradar.sort = Metric to sort results by.
|
||||||
|
unitradar.output = Variable to write output unit to.
|
||||||
|
|
||||||
|
control.of = Building to control.
|
||||||
|
control.unit = Unit/building to aim at.
|
||||||
|
control.shoot = Whether to shoot.
|
||||||
|
|
||||||
|
unitlocate.enemy = Whether to locate enemy buildings.
|
||||||
|
unitlocate.found = Whether the object was found.
|
||||||
|
unitlocate.building = Output variable for located building.
|
||||||
|
unitlocate.outx = Output X coordinate.
|
||||||
|
unitlocate.outy = Output Y coordinate.
|
||||||
|
unitlocate.group = Building group to look for.
|
||||||
|
|
||||||
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
|
lenum.stop = Stop moving/mining/building.
|
||||||
|
lenum.move = Move to exact position.
|
||||||
|
lenum.approach = Approach a position with a radius.
|
||||||
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
|
lenum.target = Shoot a position.
|
||||||
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
|
lenum.itemdrop = Drop an item.
|
||||||
|
lenum.itemtake = Take an item from a building.
|
||||||
|
lenum.paydrop = Drop current payload.
|
||||||
|
lenum.paytake = Pick up payload at current location.
|
||||||
|
lenum.flag = Numeric unit flag.
|
||||||
|
lenum.mine = Mine at a position.
|
||||||
|
lenum.build = Build a structure.
|
||||||
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||||
|
lenum.within = Check if unit is near a position.
|
||||||
|
lenum.boost = Start/stop boosting.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
|
credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923\nVit_log выправіў памылкі і дапоўніў пераклад.
|
||||||
credits = Аўтары
|
credits = Аўтары
|
||||||
contributors = Перакладчык
|
contributors = Перакладчык
|
||||||
discord = Далучайцеся да нашага Discord!
|
discord = Далучайцеся да нашага Discord!
|
||||||
@@ -20,8 +20,8 @@ gameover = Гульня скончана
|
|||||||
gameover.pvp = [accent]{0}[] каманда перамагла!
|
gameover.pvp = [accent]{0}[] каманда перамагла!
|
||||||
highscore = [accent]Новы рэкорд!
|
highscore = [accent]Новы рэкорд!
|
||||||
copied = Скапіявана.
|
copied = Скапіявана.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]в6[] яшчэ в [accent]альфе[].\n[lightgray]Гэта значыць:[]\n[scarlet]- Кампанія не завершана[]\n- Часткі гульні адсутнічаюць\n - Большая частка [scarlet]ШІ юнітав[] можа працаваць не правільна\n- Мноства юнітав не дароблена\n- Ўсё што тут ёсць можа быць ізменена.\n\nАб багах і крашах пісаць на [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Гэта частка гульні яшчэ не зроблена.
|
||||||
|
|
||||||
load.sound = Звукі
|
load.sound = Звукі
|
||||||
load.map = Карты
|
load.map = Карты
|
||||||
@@ -41,8 +41,8 @@ be.check = Праверыць абнаўленні
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Захаваць схему...
|
schematic.add = Захаваць схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = Схема с данным імем ўжо існуе. Замяніць яе?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Схема с данным імем ўжо існуе.
|
||||||
schematic.import = Імпартаваць схему...
|
schematic.import = Імпартаваць схему...
|
||||||
schematic.exportfile = Экспартаваць файл
|
schematic.exportfile = Экспартаваць файл
|
||||||
schematic.importfile = Імпартаваць файл
|
schematic.importfile = Імпартаваць файл
|
||||||
@@ -55,7 +55,7 @@ schematic.saved = Схема захавана.
|
|||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Перайменаваць схему
|
schematic.rename = Перайменаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||||
|
|
||||||
stat.wave = Хваляў адлюстравана:[accent] {0}
|
stat.wave = Хваляў адлюстравана:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
||||||
@@ -103,19 +103,19 @@ feature.unsupported = Ваша прылада не падтрымлівае гэ
|
|||||||
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па модам
|
mods.guide = Кіраўніцтва па мадам
|
||||||
mods.report = Паведаміць пра памылку
|
mods.report = Паведаміць пра памылку
|
||||||
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
|
||||||
mods.reload = Reload
|
mods.reload = Reload
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Гульня зараз закроецца, каб ўсталяваць мады.
|
||||||
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
mod.display = [gray]Мадыфікацыя:[orange] {0}
|
||||||
mod.enabled = [lightgray]Уключана
|
mod.enabled = [lightgray]Уключана
|
||||||
mod.disabled = [scarlet]Выключана
|
mod.disabled = [scarlet]Выключана
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
mod.content = Content:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
|
||||||
mod.erroredcontent = [scarlet]Памылкі змесціва
|
mod.erroredcontent = [scarlet]Памылкі змесціва
|
||||||
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
|
||||||
@@ -127,20 +127,20 @@ mod.reloadrequired = [scarlet]Неабходны перазапуск
|
|||||||
mod.import = Імпартаваць мадыфікацыю
|
mod.import = Імпартаваць мадыфікацыю
|
||||||
mod.import.file = Import File
|
mod.import.file = Import File
|
||||||
mod.import.github = Імпартаваць мод з GitHub
|
mod.import.github = Імпартаваць мод з GitHub
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR-мады не бяспечны па прынцыпу.[]\nПраверце, што імпартуеце гэты мод с надзейнай крыніцы!
|
||||||
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
|
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
|
||||||
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
|
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
|
||||||
mod.author = [lightgray]Аўтар:[] {0}
|
mod.author = [lightgray]Аўтар:[] {0}
|
||||||
mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
|
mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
|
||||||
mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
|
mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
|
||||||
mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
|
mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Ваша прылада не падтрымлівае мадыфікацыі з скріптамі. Выключайце такіе мады, как гуляць.
|
||||||
|
|
||||||
about.button = Аб гульні
|
about.button = Аб гульні
|
||||||
name = Імя:
|
name = Імя:
|
||||||
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
noname = Для пачатку, прыдумайце[accent] сабе iмя[].
|
||||||
planetmap = Planet Map
|
planetmap = Карта планеты
|
||||||
launchcore = Launch Core
|
launchcore = Запусціць ядро
|
||||||
filename = Iмя файла:
|
filename = Iмя файла:
|
||||||
unlocked = Новы кантэнт адмыкнуты!
|
unlocked = Новы кантэнт адмыкнуты!
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
@@ -148,11 +148,11 @@ techtree = Дрэва\n тэхналогій
|
|||||||
research.list = [lightgray]Дасьледуйце:
|
research.list = [lightgray]Дасьледуйце:
|
||||||
research = Даследаваць
|
research = Даследаваць
|
||||||
researched = [lightgray] {0} даследавана.
|
researched = [lightgray] {0} даследавана.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% завершана
|
||||||
players = Гульцоў: {0}
|
players = Гульцоў: {0}
|
||||||
players.single = {0} гулец
|
players.single = {0} гулец
|
||||||
players.search = search
|
players.search = search
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]гульцоу не знойдзена
|
||||||
server.closing = [accent]Закрыццё сервера…
|
server.closing = [accent]Закрыццё сервера…
|
||||||
server.kicked.kick = Вас выгналі з сервера!
|
server.kicked.kick = Вас выгналі з сервера!
|
||||||
server.kicked.whitelist = Вы не ў белым спісе сервера.
|
server.kicked.whitelist = Вы не ў белым спісе сервера.
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = Вы ўпэўненыя, што ведаеце, што
|
|||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка…
|
||||||
reloading = [accent]Перазагрузка мадыфікацый...
|
reloading = [accent]Перазагрузка мадыфікацый...
|
||||||
saving = [accent]Захаванне…
|
saving = [accent]Захаванне…
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] да вазраджэння з ядра
|
||||||
cancelbuilding = [accent][[{0}][] для ачысткі плана
|
cancelbuilding = [accent][[{0}][] для ачысткі плана
|
||||||
selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
||||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||||
@@ -291,8 +291,8 @@ waiting = [lightgray]Чаканне…
|
|||||||
waiting.players = Чаканне гульцоў…
|
waiting.players = Чаканне гульцоў…
|
||||||
wave.enemies = Ворагаў: [lightgray]{0}
|
wave.enemies = Ворагаў: [lightgray]{0}
|
||||||
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
||||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
wave.guardianwarn = Вартаўнік будзе пасля [accent]{0}[] хвалей.
|
||||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
wave.guardianwarn.one = Вартаўнік будзе пасля [accent]{0}[] хвалі.
|
||||||
loadimage = Загрузіць малюнак
|
loadimage = Загрузіць малюнак
|
||||||
saveimage = Захаваць малюнак
|
saveimage = Захаваць малюнак
|
||||||
unknown = Невядома
|
unknown = Невядома
|
||||||
@@ -339,9 +339,9 @@ waves.never = <ніколі>
|
|||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
waves.shields = shields/wave
|
waves.shields = адзінак шчыта/хвалю
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.guardian = Guardian
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
waves.edit = Рэдагавацью...
|
waves.edit = Рэдагавацью...
|
||||||
waves.copy = Капіяваць у буфер абмену
|
waves.copy = Капіяваць у буфер абмену
|
||||||
@@ -350,9 +350,9 @@ waves.invalid = Няслушныя хвалі ў буферы абмену.
|
|||||||
waves.copied = Хвалі скапіяваныя.
|
waves.copied = Хвалі скапіяваныя.
|
||||||
waves.none = Ворагі не былі вызначаныя. \nЗвярнiце ўвагу, што пустыя хвалі будуць аўтаматычна замененыя звычайнай хваляй.
|
waves.none = Ворагі не былі вызначаныя. \nЗвярнiце ўвагу, што пустыя хвалі будуць аўтаматычна замененыя звычайнай хваляй.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = колькацсь адзінак
|
||||||
wavemode.totals = totals
|
wavemode.totals = усяго здароўя
|
||||||
wavemode.health = health
|
wavemode.health = здароўе
|
||||||
|
|
||||||
editor.default = [lightgray]<Па змаўчанні>
|
editor.default = [lightgray]<Па змаўчанні>
|
||||||
details = Падрабязнасці...
|
details = Падрабязнасці...
|
||||||
@@ -508,11 +508,11 @@ error.io = Сеткавая памылка ўводу-высновы.
|
|||||||
error.any = Невядомая сеткавая памылка.
|
error.any = Невядомая сеткавая памылка.
|
||||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Дождж
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Снег
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Пясочныя бурі
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Споравыя бурі
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Туман
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -891,9 +891,9 @@ rules.enemyLights = Enemy Lights
|
|||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Навакольны свет
|
rules.ambientlight = Навакольны свет
|
||||||
rules.weather = Weather
|
rules.weather = Надвор'е
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Частата:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Працягласць:
|
||||||
|
|
||||||
content.item.name = Рэчывы
|
content.item.name = Рэчывы
|
||||||
content.liquid.name = Вадкасці
|
content.liquid.name = Вадкасці
|
||||||
@@ -922,62 +922,62 @@ liquid.oil.name = Нафта
|
|||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
|
|
||||||
unit.dagger.name = Кінжал
|
unit.dagger.name = Кінжал
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Крэпасць
|
unit.fortress.name = Крэпасць
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Нова
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Пульсар
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = Квазар
|
||||||
unit.crawler.name = Камікадзэ
|
unit.crawler.name = Палзун
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Атракс
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Спірокт
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Аркід
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Токсопойд
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Успышка
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Гарызонт
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Зеніт
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Зацемь
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Затменне
|
||||||
unit.mono.name = Mono
|
unit.mono.name = Моно
|
||||||
unit.poly.name = Poly
|
unit.poly.name = Полі
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Мега
|
||||||
unit.quad.name = Quad
|
unit.quad.name = Квад
|
||||||
unit.oct.name = Oct
|
unit.oct.name = Окт
|
||||||
unit.risso.name = Risso
|
unit.risso.name = Ріссо
|
||||||
unit.minke.name = Minke
|
unit.minke.name = Мінкі
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = Брайд
|
||||||
unit.sei.name = Sei
|
unit.sei.name = Сэй
|
||||||
unit.omura.name = Omura
|
unit.omura.name = Амура
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Альфа
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Бэта
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Гамма
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Скіпетр
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Улада
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Ветразь
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Корвус
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Цэнтр аммуніцыі
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Парралакс
|
||||||
block.cliff.name = Скала
|
block.cliff.name = Скала
|
||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
block.space.name = Space
|
block.space.name = Space
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Саляная сцяна
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
block.tendrils.name = Споравыя вусікі
|
block.tendrils.name = Споравыя вусікі
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Пяшчаная сцяна
|
||||||
block.spore-pine.name = Спорава хвоя
|
block.spore-pine.name = Спорава хвоя
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Споравая сцяна
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Boulder
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Снежны валун
|
||||||
block.snow-pine.name = Заснежаная хвоя
|
block.snow-pine.name = Заснежаная хвоя
|
||||||
block.shale.name = Сланец
|
block.shale.name = Сланец
|
||||||
block.shale-boulder.name = Сланцавы валун
|
block.shale-boulder.name = Сланцавы валун
|
||||||
block.moss.name = Мох
|
block.moss.name = Мох
|
||||||
block.shrubs.name = Кусты
|
block.shrubs.name = Кусты
|
||||||
block.spore-moss.name = Спорава мох
|
block.spore-moss.name = Спорава мох
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Сланцавая сцяна
|
||||||
block.scrap-wall.name = Сцяна з металалому
|
block.scrap-wall.name = Сцяна з металалому
|
||||||
block.scrap-wall-large.name = Вялікая сцяна з металалому
|
block.scrap-wall-large.name = Вялікая сцяна з металалому
|
||||||
block.scrap-wall-huge.name = Велізарная сцяна з металалому
|
block.scrap-wall-huge.name = Велізарная сцяна з металалому
|
||||||
@@ -1005,18 +1005,18 @@ block.craters.name = Кратэры
|
|||||||
block.sand-water.name = Пясок з вадой
|
block.sand-water.name = Пясок з вадой
|
||||||
block.darksand-water.name = Тёмный пясок з вадой
|
block.darksand-water.name = Тёмный пясок з вадой
|
||||||
block.char.name = Выпаленая зямля
|
block.char.name = Выпаленая зямля
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Дацыт
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Дацытавая сцяна
|
||||||
block.dacite-boulder.name = Dacite Boulder
|
block.dacite-boulder.name = Дацытавы валун
|
||||||
block.ice-snow.name = Заснежаны лёд
|
block.ice-snow.name = Заснежаны лёд
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Каменная сцяна
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Лядовая сцяна
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Снежная сцяна
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Тёмнапясчаная сцяна
|
||||||
block.pine.name = Сасна
|
block.pine.name = Сасна
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Зямля
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Брудная сцяна
|
||||||
block.mud.name = Mud
|
block.mud.name = Бруд
|
||||||
block.white-tree-dead.name = Мёртвае белае дрэва
|
block.white-tree-dead.name = Мёртвае белае дрэва
|
||||||
block.white-tree.name = Белае дрэва
|
block.white-tree.name = Белае дрэва
|
||||||
block.spore-cluster.name = Навала спрэчка
|
block.spore-cluster.name = Навала спрэчка
|
||||||
@@ -1147,28 +1147,28 @@ block.container.name = Кантэйнер
|
|||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Каммандны цэнтр
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Завод наземных адзінак
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Завод паветраных адзінак
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Завод марскіх адзінак
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Злучальны рэканструктар
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Мультыплікацыйны рэканструктар
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Экспаненцыяльны рэканструктар
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Тэтрацыйны рэканструктар
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Канвеер для тяжёлай зброі
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Роутар для тяжёлай зброі
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Разборшчык
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Крэмніевы тыгель
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Сверхпрывадны купал
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Пераключальнік
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Мікропрацэсар
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Працэсар логікі
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Гіперпрацэсар
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Экран
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Вялікі экран
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Ячэйка памяці
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = Банк памяці
|
||||||
|
|
||||||
team.blue.name = Сіняя
|
team.blue.name = Сіняя
|
||||||
team.crux.name = Чырвоная
|
team.crux.name = Чырвоная
|
||||||
@@ -1196,14 +1196,14 @@ tutorial.breaking = Часта, блокі даводзіцца руйнавац
|
|||||||
tutorial.breaking.mobile = Часта, блокі даводзіцца руйнаваць. \n [accent] Вылучыце рэжым дэканструкцыі[], пасля чаго націсніце на патрэбны блок, каб разбурыць яго. \nРазрушьте блокі ў абранай зоне, трымаючы палец на некалькі секунд[], і правёўшы яго ў патрэбным кірунку. \nНажмите на галачку, каб пацвердзіць разбурэнне. \n \n [accent] разбурце усе сцены з металалому злева ад Вашага ядра.
|
tutorial.breaking.mobile = Часта, блокі даводзіцца руйнаваць. \n [accent] Вылучыце рэжым дэканструкцыі[], пасля чаго націсніце на патрэбны блок, каб разбурыць яго. \nРазрушьте блокі ў абранай зоне, трымаючы палец на некалькі секунд[], і правёўшы яго ў патрэбным кірунку. \nНажмите на галачку, каб пацвердзіць разбурэнне. \n \n [accent] разбурце усе сцены з металалому злева ад Вашага ядра.
|
||||||
tutorial.withdraw = У некаторых сітуацыях, неабходна забраць прадметы з блокаў ўручную. \nКаб зрабіць гэта, [accent] націсніце на блок[], у якім знаходзяцца прадметы, затым [accent] націсніце на прадмет[] ў інвентары. \nМожно забраць некалькі прадметаў [accent] націскам з заціскам[].\n [accent] Забярыце трохі медзі з ядра[]
|
tutorial.withdraw = У некаторых сітуацыях, неабходна забраць прадметы з блокаў ўручную. \nКаб зрабіць гэта, [accent] націсніце на блок[], у якім знаходзяцца прадметы, затым [accent] націсніце на прадмет[] ў інвентары. \nМожно забраць некалькі прадметаў [accent] націскам з заціскам[].\n [accent] Забярыце трохі медзі з ядра[]
|
||||||
tutorial.deposit = Пакладзеце прадметы ў блок, перацягнуўшы іх ад свайго карабля ў патрэбны блок. \n \n [accent] Перанясіце медзь назад у ядро []
|
tutorial.deposit = Пакладзеце прадметы ў блок, перацягнуўшы іх ад свайго карабля ў патрэбны блок. \n \n [accent] Перанясіце медзь назад у ядро []
|
||||||
tutorial.waves = [lightgray] Праціўнікі[] набліжаюцца. \nЗащитите ядро ад двух хваль. Выкарыстоўвайце [accent] левую кнопку мышы[] для стральбы. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
tutorial.waves = [lightgray] Праціўнікі[] набліжаюцца. \nЗащіціце ядро ад двух хваль. Выкарыстоўвайце [accent] левую кнопку мышы[] для стральбы. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
||||||
tutorial.waves.mobile = [lightgray] Праціўнікі[] набліжаюцца. \n \nЗащитите ядро ад двух хваль. Ваш карабель будзе аўтаматычна атакаваць праціўніка. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
tutorial.waves.mobile = [lightgray] Праціўнікі[] набліжаюцца. \n \nЗащіціце ядро ад двух хваль. Ваш карабель будзе аўтаматычна атакаваць праціўніка. \nПостройте больш турэляў і бураў. Добудьте больш медзі.
|
||||||
tutorial.launch = Калі Вы дасягаеце пэўнай хвалі, Вы можаце ажыццявіць [accent] запуск ядра[], пакінуўшы базу і [accent] перанесці рэсурсы з ядра.[] \nЭти рэсурсы могуць быць выкарыстаны для вывучэння новых тэхналогій.\n [accent] Націсніце кнопку запуску.
|
tutorial.launch = Калі Вы дасягаеце пэўнай хвалі, Вы можаце ажыццявіць [accent] запуск ядра[], пакінуўшы базу і [accent] перанесці рэсурсы з ядра.[] \nЭти рэсурсы могуць быць выкарыстаны для вывучэння новых тэхналогій.\n [accent] Націсніце кнопку запуску.
|
||||||
|
|
||||||
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
|
||||||
item.lead.description = Асноўны стартавы матэрыял. Шырока выкарыстоўваецца ў электроніцы і блоках для транспарціроўкі вадкасцяў.
|
item.lead.description = Асноўны стартавы матэрыял. Шырока выкарыстоўваецца ў электроніцы і блоках для транспарціроўкі вадкасцяў.
|
||||||
item.metaglass.description = звышмоцнага сплаў шкла. Шырока выкарыстоўваецца для размеркавання і захоўвання вадкасці.
|
item.metaglass.description = Звышмоцны сплаў шкла. Шырока выкарыстоўваецца для размеркавання і захоўвання вадкасці.
|
||||||
item.graphite.description = мінералізаваныя вуглярод, які выкарыстоўваецца для боепрыпасаў і электрычных кампанентаў.
|
item.graphite.description = Мінералізаваны вуглярод, які выкарыстоўваецца для боепрыпасаў і электрычных кампанентаў.
|
||||||
item.sand.description = Звычайны матэрыял, які шырока выкарыстоўваецца пры выплаўленні, як пры легіравання, так і ў якасці флюсу.
|
item.sand.description = Звычайны матэрыял, які шырока выкарыстоўваецца пры выплаўленні, як пры легіравання, так і ў якасці флюсу.
|
||||||
item.coal.description = Закамянеласцевае мінеральнае рэчыва, якое ўтварылася задоўга да пасева. Шырока выкарыстоўваецца для вытворчасці паліва і рэсурсаў.
|
item.coal.description = Закамянеласцевае мінеральнае рэчыва, якое ўтварылася задоўга да пасева. Шырока выкарыстоўваецца для вытворчасці паліва і рэсурсаў.
|
||||||
item.titanium.description = Рэдкі звышлёгкі метал, шырока выкарыстоўваецца для транспарціроўкі вадкасцяў, бураў і авіяцыі.
|
item.titanium.description = Рэдкі звышлёгкі метал, шырока выкарыстоўваецца для транспарціроўкі вадкасцяў, бураў і авіяцыі.
|
||||||
@@ -1332,4 +1332,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
|
|||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||||
|
|||||||
1685
core/assets/bundles/bundle_bg.properties
Normal file
@@ -194,6 +194,7 @@ servers.local = Místní servery
|
|||||||
servers.remote = Vzdálené servery
|
servers.remote = Vzdálené servery
|
||||||
servers.global = Komunitní servery
|
servers.global = Komunitní servery
|
||||||
|
|
||||||
|
servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolovány vývojářem této hry.\n\nServery mohou obsahovat obsah vytvořený uživateli, který může na některé uživatele působit nepatřičně či nevhodně.
|
||||||
servers.showhidden = Zobraz skryté servery
|
servers.showhidden = Zobraz skryté servery
|
||||||
server.shown = Zobrazené
|
server.shown = Zobrazené
|
||||||
server.hidden = Skryté
|
server.hidden = Skryté
|
||||||
@@ -1278,6 +1279,10 @@ hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro polo
|
|||||||
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
||||||
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
||||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||||
|
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||||
|
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
|
||||||
|
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||||
|
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
|
||||||
|
|
||||||
item.copper.description = Používá se ve všech typech bloků a munice.
|
item.copper.description = Používá se ve všech typech bloků a munice.
|
||||||
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
|
||||||
@@ -1471,7 +1476,7 @@ unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele
|
|||||||
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
|
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
|
||||||
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
|
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
|
||||||
unit.mono.description = Samočinně těží měď a olovo a ukládá je do jádra.
|
unit.mono.description = Samočinně těží měď a olovo a ukládá je do jádra.
|
||||||
unit.poly.description = Samočinně obnovuje poškozené konstrukce a pomáhá ostatním jednotkám při stavbě.
|
unit.poly.description = Samočinně obnovuje zničené konstrukce a pomáhá ostatním jednotkám při stavbě.
|
||||||
unit.mega.description = Samočinně opravuje poškozené konstrukce. Je schopný přenést bloky a malé pozemní jednotky.
|
unit.mega.description = Samočinně opravuje poškozené konstrukce. Je schopný přenést bloky a malé pozemní jednotky.
|
||||||
unit.quad.description = Pouští velké bomby na pozemní cíle, opravuje spojenecké konstrukce a poškozuje nepřátele. Je schopen přenést středně velké pozemní jednotky.
|
unit.quad.description = Pouští velké bomby na pozemní cíle, opravuje spojenecké konstrukce a poškozuje nepřátele. Je schopen přenést středně velké pozemní jednotky.
|
||||||
unit.oct.description = Chrání blízké spojence pomocí regeneračního štítu. Je schopen přenést většinu pozemních jednotek.
|
unit.oct.description = Chrání blízké spojence pomocí regeneračního štítu. Je schopen přenést většinu pozemních jednotek.
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ credits.text = Entwickelt von [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[g
|
|||||||
credits = Danksagungen
|
credits = Danksagungen
|
||||||
contributors = Übersetzer und Mitwirkende
|
contributors = Übersetzer und Mitwirkende
|
||||||
discord = Tritt dem Mindustry-Discord bei!
|
discord = Tritt dem Mindustry-Discord bei!
|
||||||
link.discord.description = Der offizielle Mindustry Discord Server
|
link.discord.description = Der offizielle Mindustry Discord-Server
|
||||||
link.reddit.description = Der Mindustry Subreddit
|
link.reddit.description = Mindustry-Subreddit
|
||||||
link.github.description = Quellcode des Spiels
|
link.github.description = Quellcode des Spiels
|
||||||
link.changelog.description = Liste der Änderungen
|
link.changelog.description = Liste der Änderungen
|
||||||
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
||||||
@@ -11,8 +11,9 @@ link.trello.description = Offizielles Trello-Board für geplante Features
|
|||||||
link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
|
link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
|
||||||
link.google-play.description = Google Play Store-Seite
|
link.google-play.description = Google Play Store-Seite
|
||||||
link.f-droid.description = F-Droid-Seite
|
link.f-droid.description = F-Droid-Seite
|
||||||
link.wiki.description = Offizelles Mindustry-Wiki
|
link.wiki.description = Offizielles Mindustry-Wiki
|
||||||
link.suggestions.description = Neue Ideen einbringen
|
link.suggestions.description = Neue Ideen einbringen
|
||||||
|
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert unter {0}
|
screenshot = Screenshot gespeichert unter {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -23,7 +24,7 @@ gameover.waiting = [accent]Warte auf neue Karte...
|
|||||||
highscore = [accent]Neuer Highscore!
|
highscore = [accent]Neuer Highscore!
|
||||||
copied = Kopiert.
|
copied = Kopiert.
|
||||||
indev.notready = Dieser Teil vom Spiel ist noch unfertig.
|
indev.notready = Dieser Teil vom Spiel ist noch unfertig.
|
||||||
indev.campaign = [accent]Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünfttigen Update wird interplanetarisches Reisen möglich werden.
|
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
|
||||||
|
|
||||||
load.sound = Audio
|
load.sound = Audio
|
||||||
load.map = Karten
|
load.map = Karten
|
||||||
@@ -40,6 +41,14 @@ be.ignore = Ignorieren
|
|||||||
be.noupdates = Keine Aktualisierungen gefunden.
|
be.noupdates = Keine Aktualisierungen gefunden.
|
||||||
be.check = Auf Aktualisierungen prüfen
|
be.check = Auf Aktualisierungen prüfen
|
||||||
|
|
||||||
|
mod.featured.dialog.title = Mod Browser
|
||||||
|
mods.browser.selected = Ausgewählter Mod
|
||||||
|
mods.browser.add = Installieren
|
||||||
|
mods.browser.reinstall = Neu Installieren
|
||||||
|
mods.github.open = Github
|
||||||
|
mods.browser.sortdate = Nach neusten sortieren
|
||||||
|
mods.browser.sortstars = Nach Sternen sortieren
|
||||||
|
|
||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
@@ -62,14 +71,14 @@ schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[
|
|||||||
stats = Statistiken
|
stats = Statistiken
|
||||||
stat.wave = Wellen besiegt:[accent] {0}
|
stat.wave = Wellen besiegt:[accent] {0}
|
||||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||||
stat.built = Gebäude gebaut:[accent] {0}
|
stat.built = Blöcke gebaut:[accent] {0}
|
||||||
stat.destroyed = Gebäude zerstört:[accent] {0}
|
stat.destroyed = Blöcke zerstört:[accent] {0}
|
||||||
stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
stat.deconstructed = Blöcke abgebaut:[accent] {0}
|
||||||
stat.delivered = Übertragene Ressourcen:
|
stat.delivered = Übertragene Ressourcen:
|
||||||
stat.playtime = Spielzeit:[accent] {0}
|
stat.playtime = Spielzeit:[accent] {0}
|
||||||
stat.rank = Finaler Rang:[accent] {0}
|
stat.rank = Finaler Rang:[accent] {0}
|
||||||
|
|
||||||
globalitems = [accent]Globale Items
|
globalitems = [accent]Gesamtitems
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
level.highscore = Highscore: [accent]{0}
|
level.highscore = Highscore: [accent]{0}
|
||||||
level.select = Level-Auswahl
|
level.select = Level-Auswahl
|
||||||
@@ -83,6 +92,7 @@ joingame = Spiel beitreten
|
|||||||
customgame = Benutzerdefiniertes Spiel
|
customgame = Benutzerdefiniertes Spiel
|
||||||
newgame = Neues Spiel
|
newgame = Neues Spiel
|
||||||
none = <nichts>
|
none = <nichts>
|
||||||
|
none.found = [lightgray]<keine gefunden>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
position = Position
|
position = Position
|
||||||
close = Schließen
|
close = Schließen
|
||||||
@@ -99,21 +109,24 @@ preparingconfig = Konfiguration vorbereiten
|
|||||||
preparingcontent = Inhalt vorbereiten
|
preparingcontent = Inhalt vorbereiten
|
||||||
uploadingcontent = Inhalt hochladen
|
uploadingcontent = Inhalt hochladen
|
||||||
uploadingpreviewfile = Vorschaudatei hochladen
|
uploadingpreviewfile = Vorschaudatei hochladen
|
||||||
committingchanges = Veränderungen übernehmen
|
committingchanges = Veränderungen werden übernommen
|
||||||
done = Fertig
|
done = Fertig
|
||||||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
feature.unsupported = Dein System unterstützt dieses Feature nicht.
|
||||||
|
|
||||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
mods.initfailed = [red]⚠[] Die vorherige Mindustry-Instanz konnte nicht starten. Dies lag wahrscheinlich an fehlerhaften Mods.\n\nDamit das Spiel starten kann, [red]wurden alle Mods deaktiviert.[]\n\nWenn du nicht willst, dass das passiert, kannst du es unter [accent]Einstellungen->Spiel->Mods bei Absturz deaktivieren[] ändern.
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Keine Mods gefunden!
|
mods.none = [lightgray]Keine Mods gefunden!
|
||||||
mods.guide = Modding-Anleitung
|
mods.guide = Modding-Anleitung
|
||||||
mods.report = Problem melden
|
mods.report = Problem melden
|
||||||
mods.openfolder = Mod-Verzeichnis öffnen
|
mods.openfolder = Mod-Verzeichnis öffnen
|
||||||
|
mods.viewcontent = Inhalt ansehen
|
||||||
mods.reload = Neu laden
|
mods.reload = Neu laden
|
||||||
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||||
|
mod.installed = [[Installiert]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktiviert
|
mod.enabled = [lightgray]Aktiviert
|
||||||
mod.disabled = [scarlet]Deaktiviert
|
mod.disabled = [scarlet]Deaktiviert
|
||||||
|
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
||||||
@@ -131,13 +144,13 @@ mod.import = Mod importieren
|
|||||||
mod.import.file = Datei importieren
|
mod.import.file = Datei importieren
|
||||||
mod.import.github = GitHub-Mod importieren
|
mod.import.github = GitHub-Mod importieren
|
||||||
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
|
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
|
||||||
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktivieren sie diesen Mod, um dies zu entfernen.
|
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktiviere diesen Mod, um dies zu entfernen.
|
||||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
|
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
|
||||||
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
||||||
mod.scripts.disable = Ihr Gerät unterstüzt keine Mods mit Scripts. Du musst diese Mods deaktivieren, um spielen zu können.
|
mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Scripts. Du musst diese Mods deaktivieren, um spielen zu können.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
@@ -146,7 +159,7 @@ planetmap = Planetenkarte
|
|||||||
launchcore = Kern starten
|
launchcore = Kern starten
|
||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
unlocked = Neuer Inhalt freigeschaltet!
|
unlocked = Neuer Inhalt freigeschaltet!
|
||||||
available = Neue Forschung möchlich!
|
available = Neue Forschung möglich
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
|
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
|
||||||
@@ -170,7 +183,7 @@ server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
|||||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||||
server.kicked.typeMismatch = Dieser Server ist nicht mit deinem Buildtyp kompatibel.
|
server.kicked.typeMismatch = Dieser Server ist nicht mit deinem Buildtyp kompatibel.
|
||||||
server.kicked.playerLimit = Dieser Server ist voll. Warte auf einen freien Platz.
|
server.kicked.playerLimit = Dieser Server ist voll. Warte auf einen freien Platz.
|
||||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte, bevor du dich wieder verbindest.
|
||||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||||
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
||||||
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||||
@@ -178,7 +191,7 @@ server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindu
|
|||||||
server.kicked.gameover = Game Over!
|
server.kicked.gameover = Game Over!
|
||||||
server.kicked.serverRestarting = Der Server startet neu.
|
server.kicked.serverRestarting = Der Server startet neu.
|
||||||
server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
||||||
host.info = Der [accent]Server hosten[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [lightgray]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Serverliste sehen können.\n\nWenn du anderen die Verbindung über deine IP-Adresse ermöglichen willst, musst du [accent]Port-Forwarding[] durchführen.\n\n[lightgray]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall-Einstellungen Zugriff auf das lokale Netzwerk hat.
|
host.info = Der [accent]'Server hosten'[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [lightgray]W-Lan oder lokalen Netzwerk[] sollte deinen Server in seiner Serverliste sehen können.\n\nWenn du anderen die Verbindung über deine IP-Adresse ermöglichen willst, musst du [accent]Port-Forwarding[] durchführen.\n\n[lightgray]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stelle sicher, dass Mindustry in deinen Firewall-Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||||
join.info = Hier kannst du eine [accent]Server-IP[] eingeben, um dich zu verbinden, oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[lightgray]Hinweis: Es gibt keine globale Serverliste; wenn du dich mit jemandem per IP-Adresse verbinden willst, musst du den Host nach seiner IP-Adresse fragen.
|
join.info = Hier kannst du eine [accent]Server-IP[] eingeben, um dich zu verbinden, oder Server im [accent]lokalen Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[lightgray]Hinweis: Es gibt keine globale Serverliste; wenn du dich mit jemandem per IP-Adresse verbinden willst, musst du den Host nach seiner IP-Adresse fragen.
|
||||||
hostserver = Mehrspieler hosten
|
hostserver = Mehrspieler hosten
|
||||||
invitefriends = Freunde einladen
|
invitefriends = Freunde einladen
|
||||||
@@ -196,16 +209,19 @@ servers.local = Lokale Server
|
|||||||
servers.remote = Andere Server
|
servers.remote = Andere Server
|
||||||
servers.global = Community-Server
|
servers.global = Community-Server
|
||||||
|
|
||||||
|
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\n\Sie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
|
||||||
servers.showhidden = Versteckte Server anzeigen
|
servers.showhidden = Versteckte Server anzeigen
|
||||||
server.shown = Angeziegt
|
server.shown = Angezeigt
|
||||||
server.hidden = Versteckt
|
server.hidden = Versteckt
|
||||||
|
|
||||||
trace = Spieler verfolgen
|
trace = Spieler verfolgen
|
||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Eindeutige ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.mobile = Mobiler Client: [accent]{0}
|
trace.mobile = Mobiler Client: [accent]{0}
|
||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
@@ -279,6 +295,7 @@ cancel = Abbruch
|
|||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
|
max = Max
|
||||||
crash.export = Crash-Logs exportieren
|
crash.export = Crash-Logs exportieren
|
||||||
crash.none = Keine Crash-Logs gefunden.
|
crash.none = Keine Crash-Logs gefunden.
|
||||||
crash.exported = Crash-Logs wurden erfolgreich exportiert.
|
crash.exported = Crash-Logs wurden erfolgreich exportiert.
|
||||||
@@ -287,7 +304,7 @@ data.import = Daten importieren
|
|||||||
data.openfolder = Datenordner öffnen
|
data.openfolder = Datenordner öffnen
|
||||||
data.exported = Daten exportiert.
|
data.exported = Daten exportiert.
|
||||||
data.invalid = Dies sind keine gültigen Spieldaten.
|
data.invalid = Dies sind keine gültigen Spieldaten.
|
||||||
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
|
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
|
||||||
quit.confirm = Willst du wirklich aufhören?
|
quit.confirm = Willst du wirklich aufhören?
|
||||||
quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[accent] Einstellungen->Spiel->Tutorial wiederholen[] erneut spielen.
|
quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[accent] Einstellungen->Spiel->Tutorial wiederholen[] erneut spielen.
|
||||||
loading = [accent]Wird geladen...
|
loading = [accent]Wird geladen...
|
||||||
@@ -298,7 +315,8 @@ cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
|||||||
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
||||||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||||
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][] um sie wieder anzuzeigen.
|
enablebuilding = [scarlet][[{0}][] um zu bauen
|
||||||
|
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.cap = [accent]Welle {0}/{1}
|
wave.cap = [accent]Welle {0}/{1}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Welle in {0}
|
||||||
@@ -316,11 +334,11 @@ saveimage = Bild speichern
|
|||||||
unknown = Unbekannt
|
unknown = Unbekannt
|
||||||
custom = Benutzerdefiniert
|
custom = Benutzerdefiniert
|
||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgänig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [royal]blue[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [royal]orangen[] Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne in denen Gegner starten können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -333,7 +351,7 @@ missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Worksho
|
|||||||
publishing = [accent]Veröffentlichen...
|
publishing = [accent]Veröffentlichen...
|
||||||
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
||||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||||
steam.error = Fehler beim laden der Steam-Dienste.\nError: {0}
|
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||||
|
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
@@ -342,18 +360,17 @@ editor.oregen.info = Erze generiert:
|
|||||||
editor.mapinfo = Karten-Info
|
editor.mapinfo = Karten-Info
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Beschreibung:
|
editor.description = Beschreibung:
|
||||||
editor.nodescription = Eine Karte benötigt eine Beschreibung mit mindestens 4 Buchstaben, bevor sie veröffentlich werden kann.
|
editor.nodescription = Eine Karte benötigt eine Beschreibung mit mindestens 4 Buchstaben, bevor sie veröffentlicht werden kann.
|
||||||
editor.waves = Wellen:
|
editor.waves = Wellen:
|
||||||
editor.rules = Regeln:
|
editor.rules = Regeln:
|
||||||
editor.generation = Generator:
|
editor.generation = Generator:
|
||||||
editor.ingame = Im Spiel Bearbeiten
|
editor.ingame = Im Spiel bearbeiten
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
editor.newmap = Neue Karte
|
editor.newmap = Neue Karte
|
||||||
editor.center = Zur Mitte
|
editor.center = Zur Mitte
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.never = <nie>
|
|
||||||
waves.every = alle
|
waves.every = alle
|
||||||
waves.waves = Welle(n)
|
waves.waves = Welle(n)
|
||||||
waves.perspawn = pro Spawn
|
waves.perspawn = pro Spawn
|
||||||
@@ -382,7 +399,7 @@ editor.removeunit = Bereich entfernen
|
|||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
|
editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
|
||||||
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
||||||
editor.errorimage = Das ist ein Bild, keine Karte. Wechsle nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine 3.5/build 40-Karte importieren möchtest, benutze den 'Importiere Terrainbild' Knopf im Editor.
|
editor.errorimage = Das ist ein Bild, keine Karte.
|
||||||
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenformat, das nicht mehr unterstützt wird.
|
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenformat, das nicht mehr unterstützt wird.
|
||||||
editor.errornot = Dies ist keine Kartendatei.
|
editor.errornot = Dies ist keine Kartendatei.
|
||||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||||
@@ -395,9 +412,9 @@ editor.resize = Größe\nanpassen
|
|||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
editor.saved = Gespeichert!
|
editor.saved = Gespeichert!
|
||||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
|
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
|
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
|
editor.import.exists = [scarlet]Fehler beim Import:[] Ein Standardkarte namens '{0}' existiert bereits!
|
||||||
editor.import = Importieren...
|
editor.import = Importieren...
|
||||||
editor.importmap = Importiere Karte
|
editor.importmap = Importiere Karte
|
||||||
editor.importmap.description = Importiere von einer bestehenden Karte
|
editor.importmap.description = Importiere von einer bestehenden Karte
|
||||||
@@ -412,7 +429,7 @@ editor.exportimage = Export in Terrainbild-Datei
|
|||||||
editor.exportimage.description = Exportiere in ein Kartenbild
|
editor.exportimage.description = Exportiere in ein Kartenbild
|
||||||
editor.loadimage = Bild\nladen
|
editor.loadimage = Bild\nladen
|
||||||
editor.saveimage = Bild\nspeichern
|
editor.saveimage = Bild\nspeichern
|
||||||
editor.unsaved = [crimson] Einige Änderungen wurden noch nicht gespeichert! [] Möchtest du den Editor wirklich verlassen?
|
editor.unsaved = Möchtest du den Editor wirklich verlassen? [crimson] Alle ungespeicherten Änderungen werden dann verworfen!
|
||||||
editor.resizemap = Größe der Karte ändern
|
editor.resizemap = Größe der Karte ändern
|
||||||
editor.mapname = Kartenname
|
editor.mapname = Kartenname
|
||||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||||
@@ -432,7 +449,7 @@ toolmode.eraseores = Erze löschen
|
|||||||
toolmode.eraseores.description = Löscht nur Erze.
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
toolmode.fillteams = Teams ausfüllen
|
toolmode.fillteams = Teams ausfüllen
|
||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
toolmode.drawteams = Teams Zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
|
|
||||||
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||||
@@ -463,7 +480,7 @@ filter.option.angle = Winkel
|
|||||||
filter.option.amount = Menge
|
filter.option.amount = Menge
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Boden
|
filter.option.floor = Boden
|
||||||
filter.option.flooronto = Ziel Boden
|
filter.option.flooronto = Zielboden
|
||||||
filter.option.target = Ziel
|
filter.option.target = Ziel
|
||||||
filter.option.wall = Wand
|
filter.option.wall = Wand
|
||||||
filter.option.ore = Erz
|
filter.option.ore = Erz
|
||||||
@@ -542,12 +559,12 @@ sectors.wave = Welle:
|
|||||||
sectors.stored = Gelagert:
|
sectors.stored = Gelagert:
|
||||||
sectors.resume = Weiterspielen
|
sectors.resume = Weiterspielen
|
||||||
sectors.launch = Start
|
sectors.launch = Start
|
||||||
sectors.select = Select
|
sectors.select = Auswählen
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
sectors.rename = Sektor umbenennen
|
sectors.rename = Sektor umbenennen
|
||||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||||
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% damaged
|
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
||||||
sectors.survives = [accent]Kann {0} Wellen überleben
|
sectors.survives = [accent]Kann {0} Wellen überleben
|
||||||
sectors.go = Hingehen
|
sectors.go = Hingehen
|
||||||
sector.curcapture = Sektor erfolgreich erobert
|
sector.curcapture = Sektor erfolgreich erobert
|
||||||
@@ -586,22 +603,36 @@ sector.windsweptIslands.name = Windswept Islands
|
|||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
|
|
||||||
sector.groundZero.description = Der optimale Ort um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||||
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
|
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
|
||||||
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
|
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
|
||||||
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
|
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
|
||||||
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
|
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
|
||||||
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
|
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
|
||||||
sector.tarFields.description = Der Rand einer Ölproduktionszone, swischen den Bergen und der Wüste. Einer der wenigen Orte mit brauchbaren Ölquellen.\nObwohl er vergessen wurde, hat dieser Ort mächtige Gegnerische Lager in der Nähe. Unterschätze sie nicht.\n\n[lightgray]Erforsche, falls mögloch, die Ölverarbeitung.
|
sector.tarFields.description = Der Rand einer Ölproduktionszone, zwischen den Bergen und der Wüste. Einer der wenigen Orte mit brauchbaren Ölquellen.\nObwohl er vergessen wurde, hat dieser Ort mächtige gegnerische Lager in der Nähe. Unterschätze sie nicht.\n\n[lightgray]Erforsche, falls möglich, die Ölverarbeitung.
|
||||||
sector.desolateRift.description = Eine besonders gefährliche Zone. Viele Ressourcen aber wenig Platz. Hohe Wahrscheinlichkeit, vernichtet zu werden. Verlasse diesen Ort so bald wie möglich. Lass dich nicht durch die langen Abstände zwischen gegnerischen Angriffen täuschen.
|
sector.desolateRift.description = Eine besonders gefährliche Zone. Viele Ressourcen aber wenig Platz. Hohe Wahrscheinlichkeit, vernichtet zu werden. Verlasse diesen Ort so bald wie möglich. Lass dich nicht durch die langen Abstände zwischen gegnerischen Angriffen täuschen.
|
||||||
sector.nuclearComplex.description = Diese Ruine war vor langer Zeit eine Anlage zur Verarbeitung von Thorium.\n[lightgray]Erforsche Thorium und dessen Anwendungen.\n\nDer Gegner ist hier stark vertreten, auf der Suche nach Angreifern.
|
sector.nuclearComplex.description = Diese Ruine war vor langer Zeit eine Anlage zur Verarbeitung von Thorium.\n[lightgray]Erforsche Thorium und dessen Anwendungen.\n\nDer Gegner ist hier stark vertreten und hält nach Angreifern Ausschau.
|
||||||
sector.fungalPass.description = Eine Übergangszone zwischen den Bergen und den niedrigeren, Sporen-Infestierten Gebieten. Hier ist eine kleine gegnerische Basis.\nZerstöre sie.\nBenutze Dagger- und Crawler-Einheiten. Vernichte die beiden Kerne.
|
sector.fungalPass.description = Eine Übergangszone zwischen den Bergen und den niedrigeren, von Sporen befallenen Gebieten. Hier ist eine kleine gegnerische Basis.\nZerstöre sie.\nBenutze Dagger- und Crawler-Einheiten. Vernichte die beiden Kerne.
|
||||||
sector.biomassFacility.description = Die Sporenquelle. Dies ist der Ort, wo sie erforscht und hergestellt wurden.\nErforsche die Technologie, die sich hier versteckt. Stellen Sporen her, um Plastanium und Öl herzustellen.\n\n[lightgray]Als diese Anlage zerstört wurde, wurden die Sporen freigesetzt. Nichts im lokalen Ökosystem konnte so ein eindringliches Lebenwesen bekämpfen.
|
sector.biomassFacility.description = Die Sporenquelle. Dies ist der Ort, wo sie erforscht und hergestellt wurden.\nErforsche die Technologie, die sich hier versteckt. Stellen Sporen her, um Plastanium und Öl herzustellen.\n\n[lightgray]Als diese Anlage zerstört wurde, wurden die Sporen freigesetzt. Nichts im lokalen Ökosystem konnte so ein eindringliches Lebewesen bekämpfen.
|
||||||
sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vom Ufer. Manche Aufzeichnungen behaupten, hier seien Fabriken, die [accent]Plastanium[] herstellen können.\n\nWehre dich gegen die gegnerischen Wassereinheiten. Stelle eine Basis auf den Inseln auf. Erforsche diese Fabriken.
|
sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vom Ufer. Manche Aufzeichnungen behaupten, hier seien Fabriken, die [accent]Plastanium[] herstellen können.\n\nWehre dich gegen die gegnerischen Wassereinheiten. Stelle eine Basis auf den Inseln auf. Erforsche diese Fabriken.
|
||||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||||
sector.impact0078.description = Here liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
|
|
||||||
|
status.burning.name = Brennend
|
||||||
|
status.freezing.name = Frierend
|
||||||
|
status.wet.name = Nass
|
||||||
|
status.muddy.name = Schlammig
|
||||||
|
status.melting.name = Schmelzend
|
||||||
|
status.sapped.name = Schwächend
|
||||||
|
status.spore-slowed.name = Sporen-verlangsamt
|
||||||
|
status.tarred.name = Teerend
|
||||||
|
status.overclock.name = Übertaktend
|
||||||
|
status.shocked.name = Schockend
|
||||||
|
status.blasted.name = Sprengend
|
||||||
|
status.unmoving.name = Unbeweglich
|
||||||
|
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.data = Spieldaten
|
settings.data = Spieldaten
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
@@ -623,7 +654,6 @@ settings.clearcampaignsaves.confirm = Möchtest du wirklich alle Kampagne-Speich
|
|||||||
paused = [accent]< Pausiert >
|
paused = [accent]< Pausiert >
|
||||||
clear = Leeren
|
clear = Leeren
|
||||||
banned = [scarlet]Verbannt
|
banned = [scarlet]Verbannt
|
||||||
unplaceable.sectorcaptured = [scarlet]Erfordert erforderter Sektor
|
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nein
|
no = Nein
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -639,6 +669,7 @@ stat.output = Ausgang
|
|||||||
stat.booster = Verstärkung
|
stat.booster = Verstärkung
|
||||||
stat.tiles = Erforderte Untergründe
|
stat.tiles = Erforderte Untergründe
|
||||||
stat.affinities = Affinitäten
|
stat.affinities = Affinitäten
|
||||||
|
stat.opposites = Gegenteile
|
||||||
stat.powercapacity = Kapazität
|
stat.powercapacity = Kapazität
|
||||||
stat.powershot = Stromverbrauch/Schuss
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
stat.damage = Schaden
|
stat.damage = Schaden
|
||||||
@@ -670,6 +701,7 @@ stat.drillspeed = Bohrgeschwindigkeit
|
|||||||
stat.boosteffect = Verstärkungseffekt
|
stat.boosteffect = Verstärkungseffekt
|
||||||
stat.maxunits = Max. aktive Einheiten
|
stat.maxunits = Max. aktive Einheiten
|
||||||
stat.health = Lebenspunkte
|
stat.health = Lebenspunkte
|
||||||
|
stat.armour = Panzer
|
||||||
stat.buildtime = Baudauer
|
stat.buildtime = Baudauer
|
||||||
stat.maxconsecutive = Max. Konsekutive
|
stat.maxconsecutive = Max. Konsekutive
|
||||||
stat.buildcost = Baukosten
|
stat.buildcost = Baukosten
|
||||||
@@ -685,6 +717,7 @@ stat.lightningchance = Blitzwahrscheinlichkeit
|
|||||||
stat.lightningdamage = Blitzschaden
|
stat.lightningdamage = Blitzschaden
|
||||||
stat.flammability = Brennbarkeit
|
stat.flammability = Brennbarkeit
|
||||||
stat.radioactivity = Radioaktivität
|
stat.radioactivity = Radioaktivität
|
||||||
|
stat.charge = Ladung
|
||||||
stat.heatcapacity = Hitzekapazität
|
stat.heatcapacity = Hitzekapazität
|
||||||
stat.viscosity = Viskosität
|
stat.viscosity = Viskosität
|
||||||
stat.temperature = Temperatur
|
stat.temperature = Temperatur
|
||||||
@@ -692,11 +725,18 @@ stat.speed = Geschwindigkeit
|
|||||||
stat.buildspeed = Baugeschwindigkeit
|
stat.buildspeed = Baugeschwindigkeit
|
||||||
stat.minespeed = Abbaugeschwindigkeit
|
stat.minespeed = Abbaugeschwindigkeit
|
||||||
stat.minetier = Abbau-Kraft
|
stat.minetier = Abbau-Kraft
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Einheitenkapazität
|
||||||
stat.commandlimit = Kommandier-Limit
|
stat.commandlimit = Kommandier-Limit
|
||||||
stat.abilities = Fähigkeiten
|
stat.abilities = Fähigkeiten
|
||||||
stat.canboost = Kann boosten
|
stat.canboost = Kann boosten
|
||||||
stat.flying = Flug
|
stat.flying = Flug
|
||||||
|
stat.ammouse = Muntionsverbrauch
|
||||||
|
stat.damagemultiplier = Schaden-Multiplikator
|
||||||
|
stat.healthmultiplier = Lebenspunkte-Multiplikator
|
||||||
|
stat.speedmultiplier = Geschwindigkeit-Multiplikator
|
||||||
|
stat.reloadmultiplier = Nachlade-Multiplikator
|
||||||
|
stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
||||||
|
stat.reactive = Reagiert mit
|
||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
@@ -705,12 +745,13 @@ ability.unitspawn = {0} Fabrik
|
|||||||
ability.shieldregenfield = Schild-regenerations-Feld
|
ability.shieldregenfield = Schild-regenerations-Feld
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
bar.noresources = Fehlende Ressourcen
|
bar.noresources = Fehlende Ressourcen
|
||||||
bar.corereq = Kern-Basis erforderlich
|
bar.corereq = Kern-Basis erforderlich
|
||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
|
bar.boost = Beschleunigung: {0}%
|
||||||
bar.powerbalance = Strom: {0}/s
|
bar.powerbalance = Strom: {0}/s
|
||||||
bar.powerstored = Gespeichert: {0}/{1}
|
bar.powerstored = Gespeichert: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
@@ -719,7 +760,6 @@ bar.powerlines = Verbindungen: {0}/{1}
|
|||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Kapazität: {0}
|
bar.capacity = Kapazität: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[Einheit deaktiviert]
|
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
@@ -733,15 +773,13 @@ bullet.damage = [stat]{0}[lightgray] Schaden
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.sapping = [stat]entzieht Lebenspunkte
|
|
||||||
bullet.shock = [stat]schockend
|
|
||||||
bullet.frag = [stat]explosiv
|
bullet.frag = [stat]explosiv
|
||||||
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~[stat]{1}[lightgray] Schaden
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||||
bullet.infinitepierce = [stat]Durchstechkraft
|
bullet.infinitepierce = [stat]Durchstechkraft
|
||||||
bullet.freezing = [stat]frierend
|
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% Heilung
|
bullet.healpercent = [stat]{0}[lightgray]% Heilung
|
||||||
bullet.tarred = [stat]teerend
|
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||||
|
|
||||||
@@ -764,6 +802,7 @@ unit.items = Materialeinheiten
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = Mio
|
unit.millions = Mio
|
||||||
unit.billions = Mrd
|
unit.billions = Mrd
|
||||||
|
unit.pershot = /Schuss
|
||||||
category.purpose = Beschreibung
|
category.purpose = Beschreibung
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
category.power = Strom
|
category.power = Strom
|
||||||
@@ -777,16 +816,19 @@ setting.shadows.name = Schatten
|
|||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
setting.flow.name = Ressourcen-Fluss anzeigen [scarlet] (experimentell)
|
setting.logichints.name = Logiktipps
|
||||||
|
setting.flow.name = Ressourcen-Fluss anzeigen
|
||||||
setting.backgroundpause.name = Im Hintergrund pausieren
|
setting.backgroundpause.name = Im Hintergrund pausieren
|
||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
|
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||||
setting.playerindicators.name = Spieler-Indikatoren
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
setting.keyboard.name = Maus+Tastatur-Steuerung
|
||||||
setting.touchscreen.name = Touchscreen-Steuerung
|
setting.touchscreen.name = Touchscreen-Steuerung
|
||||||
setting.fpscap.name = Max. FPS
|
setting.fpscap.name = Max. FPS
|
||||||
setting.fpscap.none = Kein(e)
|
setting.fpscap.none = Kein(e)
|
||||||
@@ -831,13 +873,15 @@ setting.chatopacity.name = Chat-Deckkraft
|
|||||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
|
setting.showweather.name = Wetter anzeigen
|
||||||
|
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
||||||
|
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||||
uiscale.cancel = Abbrechen & Beenden
|
uiscale.cancel = Abbrechen & Beenden
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Tasten zuweisen
|
keybind.title = Tasten zuweisen
|
||||||
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf z.B. mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
@@ -845,7 +889,7 @@ category.blocks.name = Blockauswahl
|
|||||||
command.attack = Angreifen
|
command.attack = Angreifen
|
||||||
command.rally = Patrouillieren
|
command.rally = Patrouillieren
|
||||||
command.retreat = Rückzug
|
command.retreat = Rückzug
|
||||||
command.idle = Idle
|
command.idle = Stehen bleiben
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Einheit steuern
|
keybind.control.name = Einheit steuern
|
||||||
@@ -888,7 +932,7 @@ keybind.break_block.name = Block zerstören
|
|||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.pickupCargo.name = Block aufheben
|
keybind.pickupCargo.name = Block aufheben
|
||||||
keybind.dropCargo.name = Block fallen lassen
|
keybind.dropCargo.name = Block fallen lassen
|
||||||
keybind.command.name = Eineiten kommandieren
|
keybind.command.name = Einheiten kommandieren
|
||||||
keybind.shoot.name = Schießen
|
keybind.shoot.name = Schießen
|
||||||
keybind.zoom.name = Zoomen
|
keybind.zoom.name = Zoomen
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
@@ -897,6 +941,7 @@ keybind.pause_building.name = Pausieren/Fortsetzen des Bauens
|
|||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.planet_map.name = Planetenkarte
|
keybind.planet_map.name = Planetenkarte
|
||||||
keybind.research.name = Forschen
|
keybind.research.name = Forschen
|
||||||
|
keybind.block_info.name = Blockinformationen anzeigen
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Spielerliste
|
keybind.player_list.name = Spielerliste
|
||||||
keybind.console.name = Konsole
|
keybind.console.name = Konsole
|
||||||
@@ -906,6 +951,7 @@ keybind.toggle_menus.name = Menüs umschalten
|
|||||||
keybind.chat_history_prev.name = Chat Historie zurück
|
keybind.chat_history_prev.name = Chat Historie zurück
|
||||||
keybind.chat_history_next.name = Chat Historie vor
|
keybind.chat_history_next.name = Chat Historie vor
|
||||||
keybind.chat_scroll.name = Chat scrollen
|
keybind.chat_scroll.name = Chat scrollen
|
||||||
|
keybind.chat_mode.name = Chatmodus ändern
|
||||||
keybind.drop_unit.name = Einheit absetzen
|
keybind.drop_unit.name = Einheit absetzen
|
||||||
keybind.zoom_minimap.name = Minimap-Zoom
|
keybind.zoom_minimap.name = Minimap-Zoom
|
||||||
mode.help.title = Beschreibung der Modi
|
mode.help.title = Beschreibung der Modi
|
||||||
@@ -922,6 +968,7 @@ mode.custom = Angepasste Regeln
|
|||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
|
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
@@ -933,7 +980,9 @@ rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
|||||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||||
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray] (Kacheln)
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
|
rules.unitcap = Einheiten-Limit
|
||||||
|
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
@@ -942,7 +991,7 @@ rules.waitForWaveToEnd = Warten bis Welle endet
|
|||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Einheiten benötigen Munition
|
rules.unitammo = Einheiten benötigen Munition
|
||||||
rules.title.waves = Wellen
|
rules.title.waves = Wellen
|
||||||
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
rules.title.resourcesbuilding = Ressourcen & Blöcke
|
||||||
rules.title.enemy = Gegner
|
rules.title.enemy = Gegner
|
||||||
rules.title.unit = Einheiten
|
rules.title.unit = Einheiten
|
||||||
rules.title.experimental = Experimentell
|
rules.title.experimental = Experimentell
|
||||||
@@ -954,12 +1003,14 @@ rules.explosions = Explosionsschaden
|
|||||||
rules.ambientlight = Umgebungslicht
|
rules.ambientlight = Umgebungslicht
|
||||||
rules.weather = Wetter
|
rules.weather = Wetter
|
||||||
rules.weather.frequency = Häufigkeit:
|
rules.weather.frequency = Häufigkeit:
|
||||||
|
rules.weather.always = Immer
|
||||||
rules.weather.duration = Dauer:
|
rules.weather.duration = Dauer:
|
||||||
|
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
content.block.name = Blöcke
|
content.block.name = Blöcke
|
||||||
|
content.status.name = Effekte
|
||||||
content.sector.name = Sektoren
|
content.sector.name = Sektoren
|
||||||
|
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
@@ -1017,7 +1068,7 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Korvus
|
unit.corvus.name = Korvus
|
||||||
|
|
||||||
block.resupply-point.name = Nachlade-Punkt
|
block.resupply-point.name = Munitionsvorrat
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Klippe
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
@@ -1159,7 +1210,7 @@ block.item-void.name = Materialschlucker
|
|||||||
block.liquid-source.name = Flüssigkeitsquelle
|
block.liquid-source.name = Flüssigkeitsquelle
|
||||||
block.liquid-void.name = Flüssigkeitsschlucker
|
block.liquid-void.name = Flüssigkeitsschlucker
|
||||||
block.power-void.name = Stromsenke
|
block.power-void.name = Stromsenke
|
||||||
block.power-source.name = Unendliche Stromquelle
|
block.power-source.name = Stromquelle
|
||||||
block.unloader.name = Entlader
|
block.unloader.name = Entlader
|
||||||
block.vault.name = Tresor
|
block.vault.name = Tresor
|
||||||
block.wave.name = Welle
|
block.wave.name = Welle
|
||||||
@@ -1217,7 +1268,7 @@ block.multiplicative-reconstructor.name = Multiplikativer Rekonstrukteur
|
|||||||
block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
|
block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
|
||||||
block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
|
block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
|
||||||
block.payload-conveyor.name = Einheitenförderband
|
block.payload-conveyor.name = Einheitenförderband
|
||||||
block.payload-router.name = Einheitverteiler
|
block.payload-router.name = Einheitenverteiler
|
||||||
block.disassembler.name = Großer Trenner
|
block.disassembler.name = Großer Trenner
|
||||||
block.silicon-crucible.name = Silizium Schmelztiegel
|
block.silicon-crucible.name = Silizium Schmelztiegel
|
||||||
block.overdrive-dome.name = Beschleunigungs-Maschine
|
block.overdrive-dome.name = Beschleunigungs-Maschine
|
||||||
@@ -1230,7 +1281,7 @@ block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
|
|||||||
block.switch.name = Schalter
|
block.switch.name = Schalter
|
||||||
block.micro-processor.name = Mikroprozessor
|
block.micro-processor.name = Mikroprozessor
|
||||||
block.logic-processor.name = Logikprozessor
|
block.logic-processor.name = Logikprozessor
|
||||||
block.hyper-processor.name = Hyperprocessor
|
block.hyper-processor.name = Hyperprozessor
|
||||||
block.logic-display.name = Logik-Bildschirm
|
block.logic-display.name = Logik-Bildschirm
|
||||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||||
block.memory-cell.name = Speicherzelle
|
block.memory-cell.name = Speicherzelle
|
||||||
@@ -1245,83 +1296,87 @@ team.green.name = Grün
|
|||||||
team.purple.name = Lila
|
team.purple.name = Lila
|
||||||
|
|
||||||
hint.skip = Überspringen
|
hint.skip = Überspringen
|
||||||
hint.desktopMove = Drücke [accent][[WASD][] um dich zu bewegen.
|
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||||
hint.zoom = [accent]Scrolle[] um rein oder raus zu zoomen.
|
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
|
||||||
hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
|
hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
|
||||||
hint.desktopShoot = Benutze [accent][[Links-Click][] um zu schießen.
|
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
|
||||||
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
|
||||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
|
||||||
hint.desktopPause = Benutze [accent][[Leertaste][] um das Spiel zu pausieren oder entpausieren.
|
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||||
hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und clicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
|
hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
|
||||||
hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und clicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
|
hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
|
||||||
hint.placeConveyor = Förderbänder bewegen Materialen zwischen verschiedene Blöcke. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nClicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
|
hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
|
||||||
hint.placeConveyor.mobile = Förderbänder bewegen Materialen zwischen verschiedene Blöcke. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirmund bewege ihn dann, um mehrere Förderbänder zu setzen.
|
hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
|
||||||
hint.placeTurret = Platziere \uf861 [accent]Geschütze[] um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
|
hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
|
||||||
hint.breaking = Benutze [accent]Rechts-Click[] und bewege deine Maus, um zu zerstören.
|
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts and tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[] um neue Technologien zu erforschen.
|
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]clicke[] um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitControl.mobile = [accent][Doppel-Clicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menu[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittel-Click][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
hint.boost = Halte [accent][[L-Shift][] gedrückt um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||||
hint.command = Drücke [accent][[G][] um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern musst du zuerst eine Bodeneinheite werden.
|
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
|
||||||
hint.command.mobile = [accent][[Doppel-Clicke][] deine Einheit um [accent]ähnliche[] Einheiten in Formation zu steuern.
|
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
|
||||||
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
||||||
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
||||||
hint.payloadDrop = Drücke [accent]][] um etwas fallen zu lassen.
|
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||||
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen Freien Ort um eine Einheit oder einen Block da fallen zu lassen.
|
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
||||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||||
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
|
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
|
||||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht ausreichend[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
|
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
|
||||||
|
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen [accent]Fundament[]-Kern über einen [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||||
|
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||||
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
|
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
|
||||||
|
|
||||||
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
item.copper.description = Wird als Baumaterial oder Munition verwendet.
|
||||||
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
|
||||||
item.lead.description = Wird in elektrischen Blöcken oder beim Flüssigkeitstransport verwendet.
|
item.lead.description = Wird in elektrischen Blöcken oder beim Flüssigkeitstransport verwendet.
|
||||||
item.lead.details = Dicht. Träge. Wird sehr oft in Batterien verwendet.\nInfo: Wahrscheinlich giftig für biologische Lebenwesen, obwohl es sowieso nicht mehr viele von denen gibt.
|
item.lead.details = Dicht. Träge. Wird sehr oft in Batterien verwendet.\nInfo: Wahrscheinlich giftig für biologische Lebewesen, obwohl es sowieso nicht mehr viele von denen gibt.
|
||||||
item.metaglass.description = Wird beim Flüssigkeitstransport und -lagerung verwendet.
|
item.metaglass.description = Wird beim Flüssigkeitstransport und -lagerung verwendet.
|
||||||
item.graphite.description = Wird als Munition oder elektrischer Leiter eingesetzt.
|
item.graphite.description = Wird als Munition oder elektrischer Leiter eingesetzt.
|
||||||
item.sand.description = Nützlich für die Herstellung vieler anderer Materialen.
|
item.sand.description = Nützlich für die Herstellung vieler anderer Materialien.
|
||||||
item.coal.description = Kann als Brennstoff oder zur Herstellung anderer Materialen verwendet werden.
|
item.coal.description = Kann als Brennstoff oder zur Herstellung anderer Materialien verwendet werden.
|
||||||
item.coal.details = Scheint versteinerte Pflanzenmasse zu sein, die sich schon lange vor dem Seeding gebildet hat.
|
item.coal.details = Scheint versteinerte Pflanzenmasse zu sein, die sich schon lange vor dem Seeding gebildet hat.
|
||||||
item.titanium.description = Wird im Flüssigkeitsbereich, im Bohrerbereich und für Flugzeuge vielfältig eingesetzt.
|
item.titanium.description = Wird im Flüssigkeitsbereich, im Bohrerbereich und für Flugzeuge vielfältig eingesetzt.
|
||||||
item.thorium.description = Wird als festes Baumaterial oder radioaktiver Kraftstoff verwendet.
|
item.thorium.description = Wird als festes Baumaterial oder radioaktiver Kraftstoff verwendet.
|
||||||
item.scrap.description = Wird in Pulverisierer und Schmelzer zu anderen Materialen bearbeitet.
|
item.scrap.description = Wird in Pulverisierer und Schmelzer zu anderen Materialien bearbeitet.
|
||||||
item.scrap.details = Übriggebliebene Reste alter Gebäude oder Einheiten.
|
item.scrap.details = Übriggebliebene Reste alter Blöcke oder Einheiten.
|
||||||
item.silicon.description = Wird in Solarzellen, komplizierte Elektronik und als zielsuchende Munition verwendet.
|
item.silicon.description = Wird in Solarzellen, komplizierter Elektronik und als zielsuchende Munition verwendet.
|
||||||
item.plastanium.description = Wird für fortgeschrittene Einheiten, Isolation und Munition eingesetzt.
|
item.plastanium.description = Wird für fortgeschrittene Einheiten, Isolation und Munition eingesetzt.
|
||||||
item.phase-fabric.description = Kann in Elektronik und selbstreparierende Blöcke verwendet werden.
|
item.phase-fabric.description = Kann in Elektronik und selbstreparierende Blöcke verwendet werden.
|
||||||
item.surge-alloy.description = Wird in sehr fortgeschrittenen Waffen und Abwehrsystemen benutzt.
|
item.surge-alloy.description = Wird in sehr fortgeschrittenen Waffen und Abwehrsystemen benutzt.
|
||||||
item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftstoff verwendet.
|
item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftstoff verwendet.
|
||||||
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebenwesen. Geben giftige Gase für andere Lebenwesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
|
||||||
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
|
||||||
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
|
||||||
|
|
||||||
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||||
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
|
||||||
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
|
||||||
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. Wird als Kühlung in Geschütze, Fabriken oder Reaktoren verwendet.
|
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
|
||||||
|
|
||||||
block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen.
|
block.resupply-point.description = Füllt Einheiten in der Nähe mit Kupfermunition wieder auf. Nicht mit Einheiten kompatibel, die Strom benötigen.
|
||||||
block.armored-conveyor.description = Bewegt Materialen foran. Materialen können von der Seite nicht auf das Förderband.
|
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
|
||||||
block.illuminator.description = Eine Lichtquelle.
|
block.illuminator.description = Eine Lichtquelle.
|
||||||
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
block.message.description = Speichert eine Nachricht, die genutzt wird, um mit Verbündeten zu kommunizieren.
|
||||||
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
block.graphite-press.description = Komprimiert Kohle zu Graphit.
|
||||||
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
block.multi-press.description = Komprimiert Kohle zu Graphit. Braucht für die Kühlung Wasser.
|
||||||
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
block.silicon-smelter.description = Stellt aus Sand und Kohle Silizium her.
|
||||||
block.kiln.description = Schmelzt Sand und Blei zu Metaglass.
|
block.kiln.description = Schmelzt Sand und Blei zu Metaglas.
|
||||||
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
||||||
block.phase-weaver.description = Produziert Phasengewebe aus Thorium und Sand.
|
block.phase-weaver.description = Produziert Phasengewebe aus Thorium und Sand.
|
||||||
block.alloy-smelter.description = Verschmilzt Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
block.alloy-smelter.description = Verschmilzt Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
||||||
block.cryofluid-mixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
block.cryofluid-mixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
||||||
block.blast-mixer.description = Stellt aus Sporen und Pyratit eine explosive Mischung her.
|
block.blast-mixer.description = Stellt aus Sporen und Pyratit eine explosive Mischung her.
|
||||||
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
||||||
block.melter.description = Erhitzt Schrott um Schlacke zu erhalten.
|
block.melter.description = Erhitzt Schrott, um Schlacke zu erhalten.
|
||||||
block.separator.description = Trennt Schlacke in seine Bestandteile.
|
block.separator.description = Trennt Schlacke in seine Bestandteile.
|
||||||
block.spore-press.description = Komprimiert Sporen-Pods zu Öl.
|
block.spore-press.description = Komprimiert Sporen-Pods zu Öl.
|
||||||
block.pulverizer.description = Zertrümmert Schrott zu Sand.
|
block.pulverizer.description = Zertrümmert Schrott zu Sand.
|
||||||
@@ -1354,24 +1409,24 @@ block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich h
|
|||||||
block.shock-mine.description = Greift Gegner mit Lichtbögen an, wenn sie über sie laufen.
|
block.shock-mine.description = Greift Gegner mit Lichtbögen an, wenn sie über sie laufen.
|
||||||
block.conveyor.description = Bewegt Materialien vorwärts.
|
block.conveyor.description = Bewegt Materialien vorwärts.
|
||||||
block.titanium-conveyor.description = Bewegt Materialien vorwärts, aber schneller als ein normales Förderband.
|
block.titanium-conveyor.description = Bewegt Materialien vorwärts, aber schneller als ein normales Förderband.
|
||||||
block.plastanium-conveyor.description = Bewegt Materialen in Gruppen.\nNimmt hinten Materialien an und gibt sie vorne in drei Richtungen aus. Erfordert für maximale Effizienz mehrere Ein- und Ausgänge.
|
block.plastanium-conveyor.description = Bewegt Materialien in Gruppen.\nNimmt hinten Materialien an und gibt sie vorne in drei Richtungen aus. Erfordert für maximale Effizienz mehrere Ein- und Ausgänge.
|
||||||
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern.
|
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern.
|
||||||
block.bridge-conveyor.description = Transportiert Materialien über Terrain oder über Blöcke.
|
block.bridge-conveyor.description = Transportiert Materialien über Terrain oder über Blöcke.
|
||||||
block.phase-conveyor.description = Transportiert Materialien sofort über Terrain oder über Blöcke. Höhere Reichweite als Brückenförderbänder, braucht aber Strom.
|
block.phase-conveyor.description = Transportiert Materialien sofort über Terrain oder über Blöcke. Höhere Reichweite als Brückenförderbänder, braucht aber Strom.
|
||||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, wird er vorne herausgegeben. Andernfalls wird er links oder rechts ausgegeben.
|
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, wird er vorne herausgegeben. Andernfalls wird er links oder rechts ausgegeben.
|
||||||
block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das ausgewählte Material seitwärts aus.
|
block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das ausgewählte Material seitwärts aus.
|
||||||
block.router.description = Verteilt Materialen auf bis zu drei Richtungen.
|
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
||||||
block.router.details = Ein nötiges Übel. Es is nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
||||||
block.distributor.description = Verteilt Materialen auf bis zu sieben Richtungen.
|
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
||||||
block.overflow-gate.description = Gibt Materialen nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist. Kann nicht neben anderen Überlauf- oder Unterlauftoren verwendet werden.
|
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
||||||
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialen nur nach vorne heraus, wenn die Seiten blockiert sind. Kann nicht neben anderen Überlauf- oder Unterlauftoren verwendet werden.
|
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||||
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
||||||
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
||||||
block.rotary-pump.description = Eine Pumpe, die Strom verbraucht.
|
block.rotary-pump.description = Eine Pumpe, die Strom verbraucht.
|
||||||
block.thermal-pump.description = Eine Pumpe.
|
block.thermal-pump.description = Eine Pumpe.
|
||||||
block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||||
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
|
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
|
||||||
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Leks.
|
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
|
||||||
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit.
|
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit.
|
||||||
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
|
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
|
||||||
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
|
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
|
||||||
@@ -1385,37 +1440,37 @@ block.battery.description = Speichert Strom, solange ein Überschuss besteht, un
|
|||||||
block.battery-large.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist. Speichert mehr Strom als eine normale Batterie.
|
block.battery-large.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist. Speichert mehr Strom als eine normale Batterie.
|
||||||
block.combustion-generator.description = Generiert Strom, indem Kohle oder andere entzündliche Materialien verbrannt werden.
|
block.combustion-generator.description = Generiert Strom, indem Kohle oder andere entzündliche Materialien verbrannt werden.
|
||||||
block.thermal-generator.description = Erzeugt an heißen Orten große Mengen Strom.
|
block.thermal-generator.description = Erzeugt an heißen Orten große Mengen Strom.
|
||||||
block.steam-generator.description = Wandelt mit endzündlichen Materialen Wasser zu Wasserdampf um und benutzt diesen dann, um Strom zu generieren.
|
block.steam-generator.description = Wandelt mit entzündlichen Materialien Wasser zu Wasserdampf um und benutzt diesen dann, um Strom zu generieren.
|
||||||
block.differential-generator.description = Erzeugt große Mengen an Energie. Nutzt den Temperaturunterschied zwischen Kryofluid und brennendem Pyratit.
|
block.differential-generator.description = Erzeugt große Mengen an Energie. Nutzt den Temperaturunterschied zwischen Kryoflüssigkeit und brennendem Pyratit.
|
||||||
block.rtg-generator.description = Ein Radioisotopengenerator, der aus radioaktivem Zerfall Energie herstellt.
|
block.rtg-generator.description = Ein Radioisotopengenerator, der aus radioaktivem Zerfall Energie herstellt.
|
||||||
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
|
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
|
||||||
block.solar-panel-large.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie. Effizienter als eine normale Solarzelle.
|
block.solar-panel-large.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie. Effizienter als eine normale Solarzelle.
|
||||||
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus Thorium. Benötigt konstante Kühlung. Explodiert gewaltsam, wenn unzureichende Kühlung vorhanden ist.
|
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus Thorium. Benötigt konstante Kühlung. Explodiert gewaltsam, wenn unzureichende Kühlung vorhanden ist.
|
||||||
block.impact-reactor.description = Ein Generator, der bei höchster Effizienz enorme Mengen an Leistung erzeugen kann. Erfordert eine erhebliche Leistungsaufnahme, um den Prozess zu starten.
|
block.impact-reactor.description = Ein Generator, der bei höchster Effizienz enorme Mengen an Leistung erzeugen kann. Erfordert eine erhebliche Leistungsaufnahme, um den Prozess zu starten.
|
||||||
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf Erz gesetzt wird, baut er unbegrenzt das Erz mit geringer Geschwindigkeit ab. Kann nur einfach Ressourcen abbauen.
|
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf Erz gesetzt wird, baut er unbegrenzt das Erz mit geringer Geschwindigkeit ab. Kann nur einfach Ressourcen abbauen.
|
||||||
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
|
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck Gebrauch macht.
|
||||||
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
|
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
|
||||||
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
|
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
|
||||||
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
|
||||||
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
|
block.cultivator.description = Kultiviert winzige Mengen atmosphärischer Mikrosporen in Sporen-Pods.
|
||||||
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkbator der Sporen, die Serpulo heute bedecken.
|
block.cultivator.details = Zurückgewonnene Technologie. Wird benutzt, um große Mengen Biomasse so effizient wie möglich herzustellen. Wahrscheinlich der ehemaliger Inkubator der Sporen, die Serpulo heute bedecken.
|
||||||
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser um Öl zu extrahieren.
|
block.oil-extractor.description = Verwendet große Mengen an Strom, Sand und Wasser, um Öl zu extrahieren.
|
||||||
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
block.core-shard.description = Kern der Basis. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
|
||||||
block.core-shard.details = The erste Version. Kompakt. Selbstduplizierend. Mit Einwmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
|
block.core-shard.details = Die erste Version. Kompakt. Selbstduplizierend. Mit Einmalraketen ausgestattet. Nicht für Interplanetarische Reisen geeignet.
|
||||||
block.core-foundation.description = Kern der Basis. Besser gepanzert. Speichert mehr Ressourcen.
|
block.core-foundation.description = Kern der Basis. Besser gepanzert. Speichert mehr Ressourcen.
|
||||||
block.core-foundation.details = Die zeite Version.
|
block.core-foundation.details = Die zweite Version.
|
||||||
block.core-nucleus.description = Kern der Basis. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
|
block.core-nucleus.description = Kern der Basis. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
|
||||||
block.core-nucleus.details = Die dritte und letzte Version.
|
block.core-nucleus.details = Die dritte und letzte Version.
|
||||||
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Block.
|
block.unloader.description = Entlädt Materialien aus einem Block.
|
||||||
block.launch-pad.description = Startet Materialen in andere Sektoren.
|
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
||||||
block.duo.description = Schießt auf Gegner.
|
block.duo.description = Schießt auf Gegner.
|
||||||
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
||||||
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
||||||
block.hail.description = Schießt kleine Geschosse auf weit entfernte Gegner.
|
block.hail.description = Schießt kleine Geschosse auf weit entfernte Gegner.
|
||||||
block.wave.description = Schießt Flüssigkeiten auf Gegner. Löscht Feuer automatisch, wenn Wasser aks Munition verwendet wird.
|
block.wave.description = Schießt Flüssigkeiten auf Gegner. Löscht Feuer automatisch, wenn Wasser als Munition verwendet wird.
|
||||||
block.lancer.description = Läd sich auf und schießt kräftige Laserstrahlen auf Feinde.
|
block.lancer.description = Lädt sich auf und schießt kräftige Laserstrahlen auf Feinde.
|
||||||
block.arc.description = Schießt Lichtbögen in Richtung des Gegners.
|
block.arc.description = Schießt Lichtbögen in Richtung des Gegners.
|
||||||
block.swarmer.description = Schießt zielsuchende Raketenschwärme ab.
|
block.swarmer.description = Schießt zielsuchende Raketenschwärme ab.
|
||||||
block.salvo.description = Schießt Schüsse in Salven ab.
|
block.salvo.description = Schießt Schüsse in Salven ab.
|
||||||
@@ -1423,16 +1478,16 @@ block.fuse.description = Schießt drei starke Strahlen mit kurzer Reichweite ab.
|
|||||||
block.ripple.description = Schießt mehrere Schüsse gleichzeitig auf weit entfernte Gegner.
|
block.ripple.description = Schießt mehrere Schüsse gleichzeitig auf weit entfernte Gegner.
|
||||||
block.cyclone.description = Schießt explodierende Geschosse auf Gegner.
|
block.cyclone.description = Schießt explodierende Geschosse auf Gegner.
|
||||||
block.spectre.description = Schießt große, panzerbrechende Kugeln auf Luft- und Bodenziele.
|
block.spectre.description = Schießt große, panzerbrechende Kugeln auf Luft- und Bodenziele.
|
||||||
block.meltdown.description = Läd sich auf und schießt einen starken, durchgängigen Laser auf Gegner. Braucht Kühlung.
|
block.meltdown.description = Lädt sich auf und schießt einen starken, durchgängigen Laser auf Gegner. Braucht Kühlung.
|
||||||
block.foreshadow.description = Schießt einen eingizen Schuss mit einem einzigen Ziel über eine erstaunlich große Distanz.
|
block.foreshadow.description = Schießt einen starken Schuss auf ein einziges Ziel über hohe Distanzen. Zielt auf Gegner mit den meisten Lebenspunkten.
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
|
block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
|
||||||
block.parallax.description = Benutzt einen Traktorstrahl, um Gegner heranzuziehen und sie dabei anzugreifen.
|
block.parallax.description = Benutzt einen Traktorstrahl, um Gegner heranzuziehen und sie dabei anzugreifen.
|
||||||
block.tsunami.description = Schießt mit einem kräftgem Strahl aus Flüssigkeit auf Gegner. Löscht Feuer automatisch, wenn Wasser aks Munition verwendet wird.
|
block.tsunami.description = Schießt mit einem kräftigen Strahl aus Flüssigkeit auf Gegner. Löscht Feuer automatisch, wenn Wasser als Munition verwendet wird.
|
||||||
block.silicon-crucible.description = Benutzt Pyratit als Hitzequelle, um aus Sand und Kohle Silizium herzustellen. Die Effizienz wird an heißen Orten erhöht.
|
block.silicon-crucible.description = Benutzt Pyratit als Hitzequelle, um aus Sand und Kohle Silizium herzustellen. Die Effizienz wird an heißen Orten erhöht.
|
||||||
block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mineralien, verliert dafür aber an Effizienz. Kann Thorium herstellen.
|
block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mineralien, verliert dafür aber an Effizienz. Kann Thorium herstellen.
|
||||||
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
|
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
|
||||||
block.payload-conveyor.description = Bewegt größere Objeke, zum Beispiel Einheiten.
|
block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
|
||||||
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
|
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
|
||||||
block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
|
block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
|
||||||
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||||
@@ -1450,7 +1505,7 @@ block.memory-cell.description = Speichert Informationen für einen Prozessor.
|
|||||||
block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität.
|
block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität.
|
||||||
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||||
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||||
block.interplanetary-accelerator.description = Ein riesen Railgun-Turm, der mithilfe des Elektromagnetismuses Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||||
|
|
||||||
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
||||||
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
||||||
@@ -1475,7 +1530,7 @@ unit.eclipse.description = Feuert zwei durchdringende Laser und einen Flaksperrf
|
|||||||
unit.mono.description = Baut Automatisch Blei und Kupfer ab. Dieses wird in den Kern gebracht.
|
unit.mono.description = Baut Automatisch Blei und Kupfer ab. Dieses wird in den Kern gebracht.
|
||||||
unit.poly.description = Baut zerstörte Blöcke wieder auf und hilft anderen Einheiten beim Bauen.
|
unit.poly.description = Baut zerstörte Blöcke wieder auf und hilft anderen Einheiten beim Bauen.
|
||||||
unit.mega.description = Heilt automatisch beschädigte Blöcke. Kann kleine Blöcke oder Bodeneinheiten tragen.
|
unit.mega.description = Heilt automatisch beschädigte Blöcke. Kann kleine Blöcke oder Bodeneinheiten tragen.
|
||||||
unit.quad.description = Wirft große Bomben auf Bodenziele ab, welche Gegnern schaden und eingene Blöcke heilen. Kann Bodeneinheiten tragen.
|
unit.quad.description = Wirft große Bomben auf Bodenziele ab, welche Gegnern schaden und einige Blöcke heilen. Kann Bodeneinheiten tragen.
|
||||||
unit.oct.description = Schützt mithilfe eines regenerierenden Schildes andere Einheiten. Kann die meisten Bodeneinheiten tragen.
|
unit.oct.description = Schützt mithilfe eines regenerierenden Schildes andere Einheiten. Kann die meisten Bodeneinheiten tragen.
|
||||||
unit.risso.description = Schießt ein Sperrfeuer aus Raketen und Kugeln auf alle Gegner in der Nähe.
|
unit.risso.description = Schießt ein Sperrfeuer aus Raketen und Kugeln auf alle Gegner in der Nähe.
|
||||||
unit.minke.description = Schießt Geschosse und Kugeln auf Feinde.
|
unit.minke.description = Schießt Geschosse und Kugeln auf Feinde.
|
||||||
@@ -1485,3 +1540,146 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
|
|||||||
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
|
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
|
||||||
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
|
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
|
||||||
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
|
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
|
||||||
|
|
||||||
|
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
||||||
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
|
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
||||||
|
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
||||||
|
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
||||||
|
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
|
||||||
|
lst.getlink = Gibt ein verbundenen Block wieder. Fängt bei 0 an.
|
||||||
|
lst.control = Steuert einen Block.
|
||||||
|
lst.radar = Findet Einheiten.
|
||||||
|
lst.sensor = Gibt Daten über einen Block oder eine Einheit wieder.
|
||||||
|
lst.set = Setzt eine Variable fest.
|
||||||
|
lst.operation = Verändert eine Variable.
|
||||||
|
lst.end = Springt wieder nach oben.
|
||||||
|
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
|
||||||
|
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
||||||
|
lst.unitcontrol = Steuert [accent]@unit[].
|
||||||
|
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
|
||||||
|
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
|
||||||
|
|
||||||
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
|
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
|
||||||
|
lenum.shoot = Schießt auf eine Position.
|
||||||
|
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||||
|
lenum.configure = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
|
||||||
|
lenum.enabled = Ob der Block an oder aus ist.
|
||||||
|
|
||||||
|
laccess.color = Illuminiererfarbe.
|
||||||
|
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||||
|
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||||
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
|
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
||||||
|
|
||||||
|
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||||
|
graphicstype.line = Zeichnet eine Linie.
|
||||||
|
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||||
|
graphicstype.color = Wählt eine Farbe aus.
|
||||||
|
graphicstype.rect = Zeichnet ein Rechteck.
|
||||||
|
graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
|
||||||
|
graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
||||||
|
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
||||||
|
graphicstype.triangle = Zeichnet ein Dreieck.
|
||||||
|
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
||||||
|
|
||||||
|
lenum.always = Immer.
|
||||||
|
lenum.idiv = Division mit ganzen Zahlen.
|
||||||
|
lenum.div = Division.\nGibt bei Teilung durch null [accent]null[] zurück.
|
||||||
|
lenum.mod = Modulo.
|
||||||
|
lenum.equal = Prüft Gleichheit.\nNicht-"null" Objekte, die mit Zahlen verglichen werden, werden 1.
|
||||||
|
lenum.notequal = Prüft Ungleichheit.
|
||||||
|
lenum.strictequal = Prüft strenge Gleichheit.\nKann verwendet werden, um "null" zu finden.
|
||||||
|
lenum.shl = Bit-shift nacht links.
|
||||||
|
lenum.shr = Bit-shift nach rechts.
|
||||||
|
lenum.or = Bitwise ODER.
|
||||||
|
lenum.land = Logisches AND.
|
||||||
|
lenum.and = Bitwise UND.
|
||||||
|
lenum.not = Bitwise NOT.
|
||||||
|
lenum.xor = Bitwise XOR.
|
||||||
|
|
||||||
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.len = Length of vector.
|
||||||
|
lenum.sin = Sinus in Grad.
|
||||||
|
lenum.cos = Cosinus in Grad.
|
||||||
|
lenum.tan = Tangens in Grad.
|
||||||
|
#not a typo, look up 'range notation'
|
||||||
|
lenum.rand = Zufällige Zahl zwischen [0, <wert>).
|
||||||
|
lenum.log = Logarithmus (ln).
|
||||||
|
lenum.log10 = Logarithmus zur Basis 10.
|
||||||
|
lenum.noise = 2D rauschen.
|
||||||
|
lenum.abs = Betrag.
|
||||||
|
lenum.sqrt = Quadratwurzel.
|
||||||
|
|
||||||
|
lenum.any = Irgendeine Einheit.
|
||||||
|
lenum.ally = Freundliche Einheit.
|
||||||
|
lenum.attacker = Einheit mit Waffe.
|
||||||
|
lenum.enemy = Gegnerische Einheit.
|
||||||
|
lenum.boss = Bosseinheit.
|
||||||
|
lenum.flying = Lufteinheit.
|
||||||
|
lenum.ground = Bodeneinheit.
|
||||||
|
lenum.player = Spielergesteuerte Einheit.
|
||||||
|
|
||||||
|
lenum.ore = Erz.
|
||||||
|
lenum.damaged = Beschädigter, alliierter Block.
|
||||||
|
lenum.spawn = Gegnerischer Spawnpunkt.\nKann ein Kern oder eine Position sein.
|
||||||
|
lenum.building = Ein Block einer bestimmten Sorte.
|
||||||
|
|
||||||
|
lenum.core = Irgendein Kern.
|
||||||
|
lenum.storage = Speicherblock, z.B. ein Tresor.
|
||||||
|
lenum.generator = Blöcke, die Strom generieren.
|
||||||
|
lenum.factory = Blöcke, die Ressourcen verarbeiten.
|
||||||
|
lenum.repair = Reperaturpunkt.
|
||||||
|
lenum.rally = Kommandozentrale
|
||||||
|
lenum.battery = Irgendeine Batterie.
|
||||||
|
lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
|
||||||
|
lenum.reactor = Schlag- / Thoriumreaktor.
|
||||||
|
lenum.turret = Irgendein Geschütz.
|
||||||
|
|
||||||
|
sensor.in = Der Block / die Einheit.
|
||||||
|
|
||||||
|
radar.from = Block zu benutzen. [accent]Sensor[]-Reichweite hängt von der Blockreichweite ab.
|
||||||
|
radar.target = Einheitenfilter.
|
||||||
|
radar.and = Weitere Filter.
|
||||||
|
radar.order = Sortierreihenfolge der Ergebnisse. 0 bedeutet rückwärts.
|
||||||
|
radar.sort = Sortiermethode der Ergebnisse.
|
||||||
|
radar.output = Variable für das Ergebnis.
|
||||||
|
|
||||||
|
unitradar.target = Einheitenfilter.
|
||||||
|
unitradar.and = Weitere Filter.
|
||||||
|
unitradar.order = Sortierreihenfolge der Ergebnisse. 0 bedeutet rückwärts.
|
||||||
|
unitradar.sort = Sortiermethode der Ergebnisse.
|
||||||
|
unitradar.output = Variable für das Ergebnis.
|
||||||
|
|
||||||
|
control.of = Block, der gesteuert werden soll.
|
||||||
|
control.unit = Zieleinheit / Zielblock.
|
||||||
|
control.shoot = Ob geschossen werden soll.
|
||||||
|
|
||||||
|
unitlocate.enemy = Ob gegnerische Blöcke gesucht werden sollen.
|
||||||
|
unitlocate.found = Ob der Block gefunden wurde.
|
||||||
|
unitlocate.building = Variable für das Ergebnis.
|
||||||
|
unitlocate.outx = Variable für die X-Koordinate.
|
||||||
|
unitlocate.outy = Variable für die Y-Koordinate.
|
||||||
|
unitlocate.group = Gesuchter Blocktyp.
|
||||||
|
|
||||||
|
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||||
|
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||||
|
lenum.move = Geht zu diese Position.
|
||||||
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
|
lenum.target = Schießt auf eine Position.
|
||||||
|
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
||||||
|
lenum.itemdrop = Items abwerfen.
|
||||||
|
lenum.itemtake = Items aus einem Block nehmen.
|
||||||
|
lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
|
||||||
|
lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
|
||||||
|
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
||||||
|
lenum.mine = Erz von einer Position abbauen.
|
||||||
|
lenum.build = Einen Block bauen.
|
||||||
|
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||||
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
@@ -13,6 +13,7 @@ link.google-play.description = Ver en Google Play Store
|
|||||||
link.f-droid.description = Página de F-Droid del juego
|
link.f-droid.description = Página de F-Droid del juego
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
link.suggestions.description = Sugerir nuevas funciones
|
link.suggestions.description = Sugerir nuevas funciones
|
||||||
|
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||||
screenshot = Captura de pantalla guardada en {0}
|
screenshot = Captura de pantalla guardada en {0}
|
||||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
@@ -23,7 +24,7 @@ gameover.waiting = [accent]Esperando el próximo mapa...
|
|||||||
highscore = [accent]¡Nuevo récord de puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado
|
copied = Copiado
|
||||||
indev.notready = Esta parte del juego no esta lista aún.
|
indev.notready = Esta parte del juego no esta lista aún.
|
||||||
indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es todo lo lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
|
indev.campaign = [accent]Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -33,12 +34,18 @@ load.system = Sistema
|
|||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
load.scripts = Scripts
|
load.scripts = Scripts
|
||||||
|
|
||||||
be.update = Una nueva e innovadora versión disponible:
|
be.update = Hay una nueva versión disponible:
|
||||||
be.update.confirm = ¿Descargar y reiniciar ahora?
|
be.update.confirm = ¿Descargar y reiniciar ahora?
|
||||||
be.updating = Actualizando...
|
be.updating = Actualizando...
|
||||||
be.ignore = Ignorar
|
be.ignore = Ignorar
|
||||||
be.noupdates = No se encontraron actualizaciones.
|
be.noupdates = No se encontraron actualizaciones.
|
||||||
be.check = Revisando actualizaciones
|
be.check = Buscar actualizaciones
|
||||||
|
|
||||||
|
mod.featured.title = Explorador de mods
|
||||||
|
mod.featured.dialog.title = Explorador de Mods
|
||||||
|
mods.browser.selected = Mod seleccionado
|
||||||
|
mods.browser.add = Installar Mod
|
||||||
|
mods.github.open = Abrir en Github
|
||||||
|
|
||||||
schematic = Plantilla
|
schematic = Plantilla
|
||||||
schematic.add = Guardar plantilla...
|
schematic.add = Guardar plantilla...
|
||||||
@@ -54,7 +61,7 @@ schematic.copy.import = Importar desde el portapapeles.
|
|||||||
schematic.shareworkshop = Compartir en el Steam Workshop
|
schematic.shareworkshop = Compartir en el Steam Workshop
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla
|
||||||
schematic.saved = Plantilla guardada.
|
schematic.saved = Plantilla guardada.
|
||||||
schematic.delete.confirm = Esta plantilla será completamente borrada.
|
schematic.delete.confirm = Se borrará ésta plantilla.
|
||||||
schematic.rename = Renombrar plantilla
|
schematic.rename = Renombrar plantilla
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor.
|
||||||
@@ -75,12 +82,12 @@ level.highscore = Puntuación más alta: [accent]{0}
|
|||||||
level.select = Selección de nivel
|
level.select = Selección de nivel
|
||||||
level.mode = Modo de juego:
|
level.mode = Modo de juego:
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\nAniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
|
||||||
database = Base de datos
|
database = Base de datos
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
joingame = Unirse a la Partida
|
joingame = Unirse a Partida
|
||||||
customgame = Partida personalizada
|
customgame = Crear Partida
|
||||||
newgame = Nueva Partida
|
newgame = Nueva Partida
|
||||||
none = <no hay>
|
none = <no hay>
|
||||||
minimap = Minimapa
|
minimap = Minimapa
|
||||||
@@ -103,7 +110,7 @@ committingchanges = Confirmando Cambios
|
|||||||
done = Hecho
|
done = Hecho
|
||||||
feature.unsupported = Tu dispositivo no es compatible con esta función.
|
feature.unsupported = Tu dispositivo no es compatible con esta función.
|
||||||
|
|
||||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
mods.alphainfo = Ten en cuenta que los mods estan en fase Alpha, y[scarlet] pueden tener varios errores[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry.
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]¡No se encontraron Mods!
|
mods.none = [lightgray]¡No se encontraron Mods!
|
||||||
mods.guide = Guía de Modding
|
mods.guide = Guía de Modding
|
||||||
@@ -139,7 +146,7 @@ mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe aña
|
|||||||
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
|
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
|
||||||
mod.scripts.disable = Tu dispositivo no es compatible con mods con scripts. Debes deshabilitar esos mods para jugar.
|
mod.scripts.disable = Tu dispositivo no es compatible con mods con scripts. Debes deshabilitar esos mods para jugar.
|
||||||
|
|
||||||
about.button = Acerca del juego
|
about.button = Acerca de...
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
planetmap = Mapa del planeta
|
planetmap = Mapa del planeta
|
||||||
@@ -164,7 +171,7 @@ server.closing = [accent]Cerrando servidor...
|
|||||||
server.kicked.kick = ¡Te han echado del servidor!
|
server.kicked.kick = ¡Te han echado del servidor!
|
||||||
server.kicked.whitelist = No estás en la lista blanca de este servidor.
|
server.kicked.whitelist = No estás en la lista blanca de este servidor.
|
||||||
server.kicked.serverClose = El servidor se ha cerrado.
|
server.kicked.serverClose = El servidor se ha cerrado.
|
||||||
server.kicked.vote = Has sido expulsado por votación. ¡Adiós!
|
server.kicked.vote = Has sido expulsado por votación. ¡Hasta luego!
|
||||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza el juego!
|
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza el juego!
|
||||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||||
server.kicked.banned = Has sido baneado en este servidor.
|
server.kicked.banned = Has sido baneado en este servidor.
|
||||||
@@ -180,9 +187,9 @@ server.kicked.serverRestarting = Se esta reiniciando el servidor.
|
|||||||
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
|
||||||
host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [lightgray]wifi []o [lightgray]red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar mediante IP, se requiere [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [lightgray]wifi []o [lightgray]red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar mediante IP, se requiere [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||||
join.info = Aquí, puedes escribir la [accent]IP de un servidor[] para conectarte, o descubrir servidores en tu [accent]red local[] para conectarte.\nTambién se puede jugar multijugador en redes LAN y WAN.\n\n[lightgray]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
join.info = Aquí, puedes escribir la [accent]IP de un servidor[] para conectarte, o descubrir servidores en tu [accent]red local[] para conectarte.\nTambién se puede jugar multijugador en redes LAN y WAN.\n\n[lightgray]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||||
hostserver = Crear Servidor
|
hostserver = Abrir Partida
|
||||||
invitefriends = Invitar Amigos
|
invitefriends = Invitar Amigos
|
||||||
hostserver.mobile = Crear\nPartida
|
hostserver.mobile = Abrir\nPartida
|
||||||
host = Servidor
|
host = Servidor
|
||||||
hosting = [accent]Abriendo servidor...
|
hosting = [accent]Abriendo servidor...
|
||||||
hosts.refresh = Actualizar
|
hosts.refresh = Actualizar
|
||||||
@@ -194,9 +201,10 @@ host.invalid = [scarlet]No se pudo conectar con el anfitrión
|
|||||||
|
|
||||||
servers.local = Servidores Locales
|
servers.local = Servidores Locales
|
||||||
servers.remote = Servidores Remotos
|
servers.remote = Servidores Remotos
|
||||||
servers.global = Servidores Globales
|
servers.global = Servidores de la Comunidad
|
||||||
|
|
||||||
ervers.showhidden = Mostrar servidores ocultos
|
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
|
||||||
|
servers.showhidden = Mostrar servidores ocultos
|
||||||
server.shown = Visibles
|
server.shown = Visibles
|
||||||
server.hidden = Ocultos
|
server.hidden = Ocultos
|
||||||
|
|
||||||
@@ -224,7 +232,7 @@ confirmvotekick = ¿Estás de acuerdo en expulsar este jugador?
|
|||||||
confirmunban = ¿Quieres desbanear a este jugador?
|
confirmunban = ¿Quieres desbanear a este jugador?
|
||||||
confirmadmin = ¿Quieres hacer administrador a este jugador?
|
confirmadmin = ¿Quieres hacer administrador a este jugador?
|
||||||
confirmunadmin = ¿Quieres quitar los permisos de administrador a este jugador?
|
confirmunadmin = ¿Quieres quitar los permisos de administrador a este jugador?
|
||||||
joingame.title = Unirse a la partida
|
joingame.title = Unirse a Partida
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
disconnect.error = Error en la conexión.
|
disconnect.error = Error en la conexión.
|
||||||
@@ -316,22 +324,22 @@ saveimage = Guardar Imagen
|
|||||||
unknown = Desconocido
|
unknown = Desconocido
|
||||||
custom = Personalizado
|
custom = Personalizado
|
||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que está acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Recuerda que esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa Aleatorio
|
map.random = [accent]Mapa Aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo en que pueda aparecer el jugador! Agrega un núcleo[accent] naranja[] al mapa con el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo en que pueda aparecer el jugador! Agrega un núcleo[accent] naranja[] al mapa con el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[scarlet] "de otro color"[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezcan otros jugadores! Añade un núcleo[scarlet] "de otro color"[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene núcleos a los que los jugadores deban atacar! Añade núcleos[scarlet] rojos[] a este mapa en el editor.
|
map.nospawn.attack = ¡Este mapa no tiene núcleos a los que los jugadores deban atacar! Añade núcleos[scarlet] rojos[] a este mapa en el editor.
|
||||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||||
workshop.update = Actualizar artículo
|
workshop.update = Actualizar artículo
|
||||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||||
map.publish.confirm = ¿Estás seguro de que deseas publicar este mapa?\n\n[lightgray]¡Asegúrese de aceptar primero el EULA del Steam Workshop, o sus mapas no aparecerán!
|
map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus mapas no aparecerán!
|
||||||
workshop.menu = Seleccione lo que le gustaría hacer con este artículo.
|
workshop.menu = Selecciona lo que quieres hacer con este artículo.
|
||||||
workshop.info = Información del artículo
|
workshop.info = Información del artículo
|
||||||
changelog = Lista de cambios (optional):
|
changelog = Lista de cambios (optional):
|
||||||
eula = EULA de Steam
|
eula = EULA de Steam
|
||||||
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del taller ahora se ha desvinculado automáticamente.
|
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente.
|
||||||
publishing = [accent]Publicando...
|
publishing = [accent]Publicando...
|
||||||
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrese de aceptar primero el EULA del Steam Workshop, o sus artículos no aparecerán!
|
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artículos no aparecerán!
|
||||||
publish.error = Error publicando el artículo: {0}
|
publish.error = Error publicando el artículo: {0}
|
||||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||||
|
|
||||||
@@ -476,7 +484,7 @@ width = Ancho:
|
|||||||
height = Alto:
|
height = Alto:
|
||||||
menu = Menú
|
menu = Menú
|
||||||
play = Jugar
|
play = Jugar
|
||||||
campaign = Campaña
|
campaign = Continuar Campaña
|
||||||
load = Cargar
|
load = Cargar
|
||||||
save = Guardar
|
save = Guardar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -562,7 +570,7 @@ threat.low = Baja
|
|||||||
threat.medium = Media
|
threat.medium = Media
|
||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Exterminio
|
threat.eradication = Erradicación
|
||||||
|
|
||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
@@ -577,7 +585,7 @@ sector.ruinousShores.name = Costas Ruinosas
|
|||||||
sector.stainedMountains.name = Montañas manchadas
|
sector.stainedMountains.name = Montañas manchadas
|
||||||
sector.desolateRift.name = Grieta desolada
|
sector.desolateRift.name = Grieta desolada
|
||||||
sector.nuclearComplex.name = Complejo de producción nuclear
|
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||||
sector.overgrowth.name = Crecimiento excesivo
|
sector.overgrowth.name = Sobrecrecimiento
|
||||||
sector.tarFields.name = Campos de alquitrán
|
sector.tarFields.name = Campos de alquitrán
|
||||||
sector.saltFlats.name = Llanuras de sal
|
sector.saltFlats.name = Llanuras de sal
|
||||||
sector.fungalPass.name = Paso de hongos
|
sector.fungalPass.name = Paso de hongos
|
||||||
@@ -586,13 +594,13 @@ sector.windsweptIslands.name = Islas Windswept
|
|||||||
sector.extractionOutpost.name = Puesto de avanzada de Extracción
|
sector.extractionOutpost.name = Puesto de avanzada de Extracción
|
||||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||||
|
|
||||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
|
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Amenaza enemiga baja. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||||
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
|
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no las contendrán para siempre.\n\nAprende a usar la energía. Construye generadores de combustión. Aprende a usar reparadores.
|
||||||
sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
|
sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
|
||||||
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupera la zona. Recoge arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros.
|
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupera la zona. Recoge arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros.
|
||||||
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
|
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
|
||||||
sector.stainedMountains.description = Más adentro se encuentran las montañas, aún intactas por las esporas.\nExtrae el abundante titanio de esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
sector.stainedMountains.description = Más adentro se encuentran las montañas, aún intactas por las esporas.\nExtrae el abundante titanio de esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
||||||
sector.overgrowth.description = El área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Titán. Destruyelo. Recupera lo que se perdió.
|
sector.overgrowth.description = El área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destruyelo. Recupera lo que se perdió.
|
||||||
sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investiga la tecnología de procesamiento de petróleo si es posible.
|
sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investiga la tecnología de procesamiento de petróleo si es posible.
|
||||||
sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Abandona el lugar lo antes posible. No te dejes engañar por el intervalo entre los ataques enemigos.
|
sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Abandona el lugar lo antes posible. No te dejes engañar por el intervalo entre los ataques enemigos.
|
||||||
sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí,superando en número a sus atacantes.
|
sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí,superando en número a sus atacantes.
|
||||||
@@ -670,6 +678,7 @@ stat.drillspeed = Velocidad del Taladro
|
|||||||
stat.boosteffect = Efecto de Potenciador
|
stat.boosteffect = Efecto de Potenciador
|
||||||
stat.maxunits = Máximo de Unidades Activas
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
stat.health = Vida
|
stat.health = Vida
|
||||||
|
stat.armor = Armadura
|
||||||
stat.buildtime = Tiempo de construcción
|
stat.buildtime = Tiempo de construcción
|
||||||
stat.maxconsecutive = Máximo consecutivo
|
stat.maxconsecutive = Máximo consecutivo
|
||||||
stat.buildcost = Coste de construcción
|
stat.buildcost = Coste de construcción
|
||||||
@@ -685,7 +694,8 @@ stat.lightningchance = Probabilidad de descarga
|
|||||||
stat.lightningdamage = Daño por rayo
|
stat.lightningdamage = Daño por rayo
|
||||||
stat.flammability = Inflamabilidad
|
stat.flammability = Inflamabilidad
|
||||||
stat.radioactivity = Radioactividad
|
stat.radioactivity = Radioactividad
|
||||||
stat.heatcapacity = Resistencia temperatura
|
stat.charge = Carga eléctrica
|
||||||
|
stat.heatcapacity = Resistencia a la temperatura
|
||||||
stat.viscosity = Viscosidad
|
stat.viscosity = Viscosidad
|
||||||
stat.temperature = Temperatura
|
stat.temperature = Temperatura
|
||||||
stat.speed = Velocidad
|
stat.speed = Velocidad
|
||||||
@@ -698,15 +708,15 @@ stat.abilities = Habilidades
|
|||||||
stat.canboost = Tiene Propulsores
|
stat.canboost = Tiene Propulsores
|
||||||
stat.flying = Aéreo
|
stat.flying = Aéreo
|
||||||
|
|
||||||
ability.forcefield = Zona de Escudo
|
ability.forcefield = Campo de Fuerza
|
||||||
ability.repairfield = Zona de Reparación
|
ability.repairfield = Campo de Reparación
|
||||||
ability.statusfield = Zona de Estado
|
ability.statusfield = Campo de Estado
|
||||||
ability.unitspawn = {0} Fábrica de Drones
|
ability.unitspawn = {0} Fábrica de Drones
|
||||||
ability.shieldregenfield = Zona de Regeneración de Escudos
|
ability.shieldregenfield = Campo de Regeneración de Escudos
|
||||||
ability.movelightning = Movimiento Relámpago
|
ability.movelightning = Movimiento Relámpago
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un taladro mejor.
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
bar.noresources = Recursos faltantes
|
bar.noresources = Recursos insuficientes
|
||||||
bar.corereq = Necesitas un núcleo base
|
bar.corereq = Necesitas un núcleo base
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
@@ -727,7 +737,7 @@ bar.progress = Progreso de construcción
|
|||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Salida
|
bar.output = Salida
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesador Controlado
|
units.processorcontrol = [lightgray]Controlado por Procesador
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Daño
|
bullet.damage = [stat]{0}[lightgray] Daño
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||||
@@ -736,6 +746,7 @@ bullet.sapping = [stat]Oxidante
|
|||||||
bullet.homing = [stat]Rastreadora
|
bullet.homing = [stat]Rastreadora
|
||||||
bullet.shock = [stat]Electrizante
|
bullet.shock = [stat]Electrizante
|
||||||
bullet.frag = [stat]De fragmentación
|
bullet.frag = [stat]De fragmentación
|
||||||
|
bullet.buildingdamage = [stat]{0}%[lightgray]daño a estructuras
|
||||||
bullet.knockback = [stat]{0}[lightgray] Empuje
|
bullet.knockback = [stat]{0}[lightgray] Empuje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x penetración
|
bullet.pierce = [stat]{0}[lightgray]x penetración
|
||||||
bullet.infinitepierce = [stat]Penetrante
|
bullet.infinitepierce = [stat]Penetrante
|
||||||
@@ -788,7 +799,7 @@ setting.indicators.name = Indicadores de Enemigos
|
|||||||
setting.autotarget.name = Auto-Apuntado
|
setting.autotarget.name = Auto-Apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
setting.touchscreen.name = Controles Táctiles
|
setting.touchscreen.name = Controles Táctiles
|
||||||
setting.fpscap.name = Máximos FPS
|
setting.fpscap.name = FPS Maxímos
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = Nada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[]
|
setting.uiscale.name = Escala de Interfaz[lightgray] (necesita reiniciar)[]
|
||||||
@@ -815,7 +826,7 @@ setting.smoothcamera.name = Movimiento de cámara suave
|
|||||||
setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = VSync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar
|
setting.pixelate.name = Pixelar
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
setting.coreitems.name = Mostrar elementos en el nucleo (WIP)
|
setting.coreitems.name = Mostrar Objetos en el nucleo (WIP)
|
||||||
setting.position.name = Mostrar indicadores de posición de jugadores.
|
setting.position.name = Mostrar indicadores de posición de jugadores.
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
||||||
@@ -831,11 +842,12 @@ setting.chatopacity.name = Opacidad del Chat
|
|||||||
setting.lasersopacity.name = Opacidad del Laser de Nodos de Energía
|
setting.lasersopacity.name = Opacidad del Laser de Nodos de Energía
|
||||||
setting.bridgeopacity.name = Opacidad de Puentes Transportadores
|
setting.bridgeopacity.name = Opacidad de Puentes Transportadores
|
||||||
setting.playerchat.name = Mostrar el chat de burbuja
|
setting.playerchat.name = Mostrar el chat de burbuja
|
||||||
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
uiscale.reset = La escala de la interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
uiscale.reset = La escala de la interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||||
uiscale.cancel = Cancelar y Salir
|
uiscale.cancel = Cancelar y Salir
|
||||||
setting.bloom.name = Desenfoque de movimiento
|
setting.bloom.name = Desenfoque de iluminación
|
||||||
keybind.title = Cambiar accesos de teclado
|
keybind.title = Cambiar accesos de teclado
|
||||||
keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disponible en Móviles o Tablets. Solo aceptan movimiento básico.
|
keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disponible en Móviles o Tablets. Solo aceptan movimiento básico.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
@@ -843,7 +855,7 @@ category.view.name = Visión
|
|||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Seleccionar bloques
|
category.blocks.name = Seleccionar bloques
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Patrullar
|
command.rally = Reunirse
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.idle = Esperar
|
command.idle = Esperar
|
||||||
placement.blockselectkeys = \n[lightgray]Códigos: [{0},
|
placement.blockselectkeys = \n[lightgray]Códigos: [{0},
|
||||||
@@ -906,17 +918,18 @@ keybind.toggle_menus.name = Ocultar menús
|
|||||||
keybind.chat_history_prev.name = Historial de chat - Anterior
|
keybind.chat_history_prev.name = Historial de chat - Anterior
|
||||||
keybind.chat_history_next.name = Historial de chat - Siguiente
|
keybind.chat_history_next.name = Historial de chat - Siguiente
|
||||||
keybind.chat_scroll.name = Desplazar el chat
|
keybind.chat_scroll.name = Desplazar el chat
|
||||||
|
keybind.chat_mode.name = Cambiar modo de chat
|
||||||
keybind.drop_unit.name = Soltar unidad
|
keybind.drop_unit.name = Soltar unidad
|
||||||
keybind.zoom_minimap.name = Zoom del minimapa
|
keybind.zoom_minimap.name = Zoom del minimapa
|
||||||
mode.help.title = Descripción de modos
|
mode.help.title = Descripción de modos
|
||||||
mode.survival.name = Supervivencia
|
mode.survival.name = Supervivencia
|
||||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||||
mode.sandbox.name = Modo Libre
|
mode.sandbox.name = Modo libre
|
||||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||||
mode.editor.name = Editor
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = JcJ
|
mode.pvp.name = JcJ
|
||||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||||
mode.attack.name = Ataque
|
mode.attack.name = Batalla
|
||||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||||
mode.custom = Normas personalizadas
|
mode.custom = Normas personalizadas
|
||||||
|
|
||||||
@@ -972,14 +985,14 @@ item.silicon.name = Silicio
|
|||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.phase-fabric.name = Tejido de fase
|
item.phase-fabric.name = Tejido de fase
|
||||||
item.surge-alloy.name = Aleación Eléctrica
|
item.surge-alloy.name = Aleación Eléctrica
|
||||||
item.spore-pod.name = Vaina de esporas
|
item.spore-pod.name = Vaina de Esporas
|
||||||
item.sand.name = Arena
|
item.sand.name = Arena
|
||||||
item.blast-compound.name = Compuesto Explosivo
|
item.blast-compound.name = Compuesto Explosivo
|
||||||
item.pyratite.name = Pirotita
|
item.pyratite.name = Pirotita
|
||||||
item.metaglass.name = Metacristal
|
item.metaglass.name = Metacristal
|
||||||
item.scrap.name = Chatarra
|
item.scrap.name = Chatarra
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.slag.name = Fundido
|
liquid.slag.name = Magma
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Líquido criogénico
|
liquid.cryofluid.name = Líquido criogénico
|
||||||
#Names of Units and Turrets look better untranslated, since they are propper/own names
|
#Names of Units and Turrets look better untranslated, since they are propper/own names
|
||||||
@@ -1019,7 +1032,7 @@ unit.corvus.name = Corvus
|
|||||||
|
|
||||||
block.resupply-point.name = Punto de reabastecimiento
|
block.resupply-point.name = Punto de reabastecimiento
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Pared
|
||||||
block.sand-boulder.name = Roca de arena
|
block.sand-boulder.name = Roca de arena
|
||||||
block.basalt-boulder.name = Roca de basalto
|
block.basalt-boulder.name = Roca de basalto
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
@@ -1046,14 +1059,14 @@ block.scrap-wall-large.name = Muro de chatarra grande
|
|||||||
block.scrap-wall-huge.name = Muro de chatarra muy grande
|
block.scrap-wall-huge.name = Muro de chatarra muy grande
|
||||||
block.scrap-wall-gigantic.name = Muro de chatarra gigante
|
block.scrap-wall-gigantic.name = Muro de chatarra gigante
|
||||||
block.thruster.name = Propulsor
|
block.thruster.name = Propulsor
|
||||||
block.kiln.name = Horno
|
block.kiln.name = Horno para Cristal
|
||||||
block.graphite-press.name = Prensa de grafito
|
block.graphite-press.name = Prensa de grafito
|
||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[lightgray](Construyendo)
|
block.constructing = {0}\n[lightgray](Construyendo)
|
||||||
block.spawn.name = Punto de generación
|
block.spawn.name = Punto de generación
|
||||||
block.core-shard.name = Núcleo: Fragmento
|
block.core-shard.name = Núcleo: Shard
|
||||||
block.core-foundation.name = Núcleo: Fundación
|
block.core-foundation.name = Núcleo: Foundation
|
||||||
block.core-nucleus.name = Núcleo: Núcleo
|
block.core-nucleus.name = Núcleo: Nucleus
|
||||||
block.deepwater.name = Aguas profundas
|
block.deepwater.name = Aguas profundas
|
||||||
block.water.name = Agua
|
block.water.name = Agua
|
||||||
block.tainted-water.name = Agua contaminada
|
block.tainted-water.name = Agua contaminada
|
||||||
@@ -1064,21 +1077,21 @@ block.sand.name = Arena
|
|||||||
block.darksand.name = Arena oscura
|
block.darksand.name = Arena oscura
|
||||||
block.ice.name = Hielo
|
block.ice.name = Hielo
|
||||||
block.snow.name = Nieve
|
block.snow.name = Nieve
|
||||||
block.craters.name = Cráteres
|
block.craters.name = Cráter
|
||||||
block.sand-water.name = Agua con arena
|
block.sand-water.name = Agua con arena
|
||||||
block.darksand-water.name = Agua con arena oscura
|
block.darksand-water.name = Agua con arena oscura
|
||||||
block.char.name = Carbonizado
|
block.char.name = Cenizas
|
||||||
block.dacite.name = Dacita
|
block.dacite.name = Dacita
|
||||||
block.dacite-wall.name = Pared de dacita
|
block.dacite-wall.name = Bloque de dacita
|
||||||
block.dacite-boulder.name = Roca de dacita
|
block.dacite-boulder.name = Roca de dacita
|
||||||
block.ice-snow.name = Hielo-Nieve
|
block.ice-snow.name = Hielo-Nieve
|
||||||
block.stone-wall.name = Pared de piedra
|
block.stone-wall.name = Bloque de piedra
|
||||||
block.ice-wall.name = Pared de hielo
|
block.ice-wall.name = Bloque de hielo
|
||||||
block.snow-wall.name = Pared de nieve
|
block.snow-wall.name = Bloque de nieve
|
||||||
block.dune-wall.name = Pared de arena
|
block.dune-wall.name = Bloque de arena
|
||||||
block.pine.name = Pino
|
block.pine.name = Pino
|
||||||
block.dirt.name = Tierra
|
block.dirt.name = Tierra
|
||||||
block.dirt-wall.name = Pared de tierra
|
block.dirt-wall.name = Bloque de tierra
|
||||||
block.mud.name = Lodo
|
block.mud.name = Lodo
|
||||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||||
block.white-tree.name = Árbol Blanco
|
block.white-tree.name = Árbol Blanco
|
||||||
@@ -1096,7 +1109,7 @@ block.dark-panel-5.name = Panel Oscuro 5
|
|||||||
block.dark-panel-6.name = Panel Oscuro 6
|
block.dark-panel-6.name = Panel Oscuro 6
|
||||||
block.dark-metal.name = Metal Oscuro
|
block.dark-metal.name = Metal Oscuro
|
||||||
block.basalt.name = Basalto
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Roca Caliente
|
block.hotrock.name = Roca volcánica
|
||||||
block.magmarock.name = Roca de Magma
|
block.magmarock.name = Roca de Magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
block.copper-wall-large.name = Muro de Cobre grande
|
block.copper-wall-large.name = Muro de Cobre grande
|
||||||
@@ -1106,7 +1119,7 @@ block.plastanium-wall.name = Muro de Plastanio
|
|||||||
block.plastanium-wall-large.name = Muro de Plastanio grande
|
block.plastanium-wall-large.name = Muro de Plastanio grande
|
||||||
block.phase-wall.name = Muro de Fase grande
|
block.phase-wall.name = Muro de Fase grande
|
||||||
block.phase-wall-large.name = Muro de Fase grande
|
block.phase-wall-large.name = Muro de Fase grande
|
||||||
block.thorium-wall.name = Pared de Torio
|
block.thorium-wall.name = Muro de Torio
|
||||||
block.thorium-wall-large.name = Muro de Torio grande
|
block.thorium-wall-large.name = Muro de Torio grande
|
||||||
block.door.name = Puerta
|
block.door.name = Puerta
|
||||||
block.door-large.name = Puerta Grande
|
block.door-large.name = Puerta Grande
|
||||||
@@ -1185,7 +1198,7 @@ block.liquid-junction.name = Cruce de Líquidos
|
|||||||
block.bridge-conduit.name = Conducto Puente
|
block.bridge-conduit.name = Conducto Puente
|
||||||
block.rotary-pump.name = Bomba Rotatoria
|
block.rotary-pump.name = Bomba Rotatoria
|
||||||
block.thorium-reactor.name = Reactor de Torio
|
block.thorium-reactor.name = Reactor de Torio
|
||||||
block.mass-driver.name = Teletransportador Masivo
|
block.mass-driver.name = Teletransportador de Masa
|
||||||
block.blast-drill.name = Taladro de explosión
|
block.blast-drill.name = Taladro de explosión
|
||||||
block.thermal-pump.name = Bomba Térmica
|
block.thermal-pump.name = Bomba Térmica
|
||||||
block.thermal-generator.name = Generador Térmico
|
block.thermal-generator.name = Generador Térmico
|
||||||
@@ -1196,7 +1209,7 @@ block.surge-wall.name = Muro de Sobretensión
|
|||||||
block.surge-wall-large.name = Muro de Sobretensión grande
|
block.surge-wall-large.name = Muro de Sobretensión grande
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Cyclone
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Fuse
|
||||||
block.shock-mine.name = Mina electrizante
|
block.shock-mine.name = Mina eléctrica
|
||||||
block.overdrive-projector.name = Proyector de Aceleración
|
block.overdrive-projector.name = Proyector de Aceleración
|
||||||
block.force-projector.name = Proyector de Escudo
|
block.force-projector.name = Proyector de Escudo
|
||||||
block.arc.name = Arc
|
block.arc.name = Arc
|
||||||
@@ -1205,8 +1218,8 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Plataforma de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
block.launch-pad-large.name = Plataforma de Lanzamiento Grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Centro de comando
|
block.command-center.name = Centro de comando
|
||||||
block.ground-factory.name = Fábrica terrestre
|
block.ground-factory.name = Fábrica terrestre
|
||||||
@@ -1222,7 +1235,7 @@ block.disassembler.name = Desensamblador
|
|||||||
block.silicon-crucible.name = Crisol de silicio
|
block.silicon-crucible.name = Crisol de silicio
|
||||||
block.overdrive-dome.name = Campo de Aceleración
|
block.overdrive-dome.name = Campo de Aceleración
|
||||||
#experimental, puede ser eliminado
|
#experimental, puede ser eliminado
|
||||||
block.block-forge.name = Fundidor de Bloques
|
block.block-forge.name = Forja de Bloques
|
||||||
block.block-loader.name = Cargador de Bloques
|
block.block-loader.name = Cargador de Bloques
|
||||||
block.block-unloader.name = Descargador de Bloques
|
block.block-unloader.name = Descargador de Bloques
|
||||||
block.interplanetary-accelerator.name = Acelerador Interplanetario
|
block.interplanetary-accelerator.name = Acelerador Interplanetario
|
||||||
@@ -1237,10 +1250,10 @@ block.memory-cell.name = Unidad de memoria
|
|||||||
block.memory-bank.name = Servidor de memoria
|
block.memory-bank.name = Servidor de memoria
|
||||||
|
|
||||||
team.blue.name = azul
|
team.blue.name = azul
|
||||||
team.crux.name = rojo
|
team.crux.name = crux
|
||||||
team.sharded.name = naranja
|
team.sharded.name = sharded
|
||||||
team.orange.name = naranja
|
team.orange.name = naranja
|
||||||
team.derelict.name = abandonado
|
team.derelict.name = delerict
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = morado
|
team.purple.name = morado
|
||||||
|
|
||||||
@@ -1259,7 +1272,7 @@ hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los tala
|
|||||||
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
|
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
|
||||||
hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
|
hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
|
||||||
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
|
||||||
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloque para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
|
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
|
||||||
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||||
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
|
||||||
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
|
||||||
@@ -1276,11 +1289,15 @@ hint.payloadPickup = Pulsa [accent][[[] para recoger bloques pequeños o unidade
|
|||||||
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo.
|
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque pequeño o unidad para recogerlo.
|
||||||
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
||||||
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
||||||
hint.waveFire = Cuando las torretas [accent]Wave[] usan agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
||||||
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
|
hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
|
||||||
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
|
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
|
||||||
|
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
||||||
|
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
|
||||||
|
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
|
||||||
|
hint.coopCampaign = Sí estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a los sectores locales de cada jugador[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
|
||||||
|
|
||||||
item.copper.description = Un útil material de estructura. Usado en todo tipo de bloques.
|
item.copper.description = Un práctico material para construcción. Usado en todo tipo de bloques y munición.
|
||||||
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
|
||||||
item.lead.description = Un material básico. Usado en electrónicos y transferencia de líquidos.
|
item.lead.description = Un material básico. Usado en electrónicos y transferencia de líquidos.
|
||||||
item.lead.details = Denso. Inerte. Extensamente usado en baterías.\nNota: Suele ser tóxico para la mayoría de formas de vida biológicas. Aunque ya no quedan muchas de esas por aquí.
|
item.lead.details = Denso. Inerte. Extensamente usado en baterías.\nNota: Suele ser tóxico para la mayoría de formas de vida biológicas. Aunque ya no quedan muchas de esas por aquí.
|
||||||
@@ -1315,16 +1332,16 @@ block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
|||||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||||
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
||||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía para funcionar.
|
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía para funcionar.
|
||||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
block.plastanium-compressor.description = Produce plastanio con petróleo y titanio.
|
||||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||||
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
|
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
|
||||||
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo.
|
block.blast-mixer.description = Usa esporas para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo.
|
||||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||||
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
block.melter.description = Calienta chatarra a temperaturas muy altas para obtener magma.
|
||||||
block.separator.description = Expone piedra a la presión del agua para obtener diversos minerales contenidos en la piedra.
|
block.separator.description = Separa el magma en sus componentes minerales.
|
||||||
block.spore-press.description = Comprime esporas en petróleo.
|
block.spore-press.description = Comprime esporas en petróleo.
|
||||||
block.pulverizer.description = Despedaza la piedra en arena. Útil cuando no hay arena natural.
|
block.pulverizer.description = Despedaza la chatarra en arena. Útil cuando no hay arena natural.
|
||||||
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón.
|
block.coal-centrifuge.description = Solidifica petróleo en piezas de carbón.
|
||||||
block.incinerator.description = Se deshace de cualquier líquido o material producido en exceso.
|
block.incinerator.description = Se deshace de cualquier líquido o material producido en exceso.
|
||||||
block.power-void.description = Elimina toda la energía que se le da. Solo en disponible en el modo Libre.
|
block.power-void.description = Elimina toda la energía que se le da. Solo en disponible en el modo Libre.
|
||||||
@@ -1337,7 +1354,7 @@ block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender
|
|||||||
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
|
||||||
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
|
||||||
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
|
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
|
||||||
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia..
|
block.plastanium-wall.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.
|
||||||
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas.
|
block.plastanium-wall-large.description = Un tipo especial de pared que absorbe los arcos eléctricos y bloquea las conexiones automáticas de los nodos de potencia.\nOcupa múltiples casillas.
|
||||||
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
|
||||||
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
|
||||||
@@ -1345,8 +1362,8 @@ block.phase-wall.description = No es tan fuerte como un muro de torio pero hace
|
|||||||
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas.
|
block.phase-wall-large.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.\nOcupa múltiples casillas.
|
||||||
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.
|
block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.
|
||||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.
|
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.
|
||||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abierta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
|
block.mender.description = Repara bloques cercanos de forma constante. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
|
||||||
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas.
|
block.mend-projector.description = Regenera edificios cercanos de forma constante. Ocupa multiples casillas.
|
||||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||||
@@ -1374,7 +1391,7 @@ block.pulse-conduit.description = Bloque de transporte de líquidos avanzado. Tr
|
|||||||
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos.
|
block.plated-conduit.description = Mueve líquidos a la misma velocidad que los conductos de pulso, pero posee más armadura. No acepta líquidos de los lados por otra cosa que no sean conductos.\nGotea menos.
|
||||||
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
block.liquid-router.description = Acepta líquidos de una dirección y los deja en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. Útil para dividir los líquidos de una fuente a varios objetivos.
|
||||||
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Úsalo para crear almacenes cuando no hay una demanda constante de materiales o para asegurarse de enfriar bloques vitales.
|
||||||
block.liquid-junction.description = Actúa como un puente para dos condusctos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. Útil en situaciones en las que hay dos conductos con líquidos diferentes a diferentes lugares.
|
||||||
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima de hasta 3 casillas de cualquier terreno o construcción.
|
block.bridge-conduit.description = Bloque avanzado de transporte de líquidos. Permite transportar líquidos por encima de hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado a través de varias casillas.
|
block.phase-conduit.description = Bloque de transporte de líquidos avanzado. Usa energía para transportar líquidos a otro conducto de fase conectado a través de varias casillas.
|
||||||
block.power-node.description = Transmite energía a nodos conectados, conecta hasta diez fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
block.power-node.description = Transmite energía a nodos conectados, conecta hasta diez fuentes de energía, edificios que usan energía o nodos. El nodo obtendrá o transmitirá energía de cualquier bloque adyacente.
|
||||||
@@ -1384,7 +1401,7 @@ block.diode.description = La energía de la batería puede fluir a través de es
|
|||||||
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
|
||||||
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
block.battery-large.description = Almacena mucha más energía que una batería normal.
|
||||||
block.combustion-generator.description = Genera energía quemando materiales inflamables o petróleo.
|
block.combustion-generator.description = Genera energía quemando materiales inflamables o petróleo.
|
||||||
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
|
block.thermal-generator.description = Genera una gran cantidad de energía con el magma.
|
||||||
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
block.steam-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
|
||||||
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de pirotita.
|
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de pirotita.
|
||||||
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energía que un reactor de torio.
|
block.rtg-generator.description = Un generador radioisótropo termoeléctrico que no necesita enfriamiento, pero proporciona menos energía que un reactor de torio.
|
||||||
@@ -1402,7 +1419,7 @@ block.cultivator.details = Tecnología recuperada. Usada para producir cantidade
|
|||||||
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca.
|
block.oil-extractor.description = Usa grandes cantidades de energía, arena y agua para obtener petróleo. Úsalo cuando no hay fuentes directas de petróleo cerca.
|
||||||
block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único.
|
block.core-shard.description = El núcleo de la base. Compacto. Puede auto-replicarse. Equipado con propulsores de uso único.
|
||||||
block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios.
|
block.core-shard.details = La primera iteración. Si es destruido, todo contacto con el sector está perdido. No designado para viajes interplanetarios.
|
||||||
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Fragmento.
|
block.core-foundation.description = El núcleo de la base. Mejor blindado. Almacena más recursos que el modelo Shard.
|
||||||
block.core-foundation.details = La segunda iteración.
|
block.core-foundation.details = La segunda iteración.
|
||||||
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
|
block.core-nucleus.description = El núcleo de la base. Extremadamente bien armado. Almacena cantidades masivas de recursos.
|
||||||
block.core-nucleus.details = La tercera y última iteración.
|
block.core-nucleus.details = La tercera y última iteración.
|
||||||
@@ -1430,8 +1447,8 @@ block.segment.description = Daña y destruye proyectiles que se acerquen. No afe
|
|||||||
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
|
block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos, dañándolos en el proceso.
|
||||||
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
|
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
|
||||||
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
|
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
|
||||||
block.disassembler.description = Separa magma cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
|
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
|
||||||
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase, y Silicio para operar.
|
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere Tejido de Fase y Silicio para operar.
|
||||||
block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas.
|
block.payload-conveyor.description = Mueve tanto grandes cargas, como unidades recién ensambladas de sus fábricas.
|
||||||
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
||||||
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
|
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
|
||||||
@@ -1450,7 +1467,7 @@ block.memory-cell.description = Almacena información para los procesadores lóg
|
|||||||
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
|
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
|
||||||
block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico.
|
block.logic-display.description = Muestra gráficos arbitrarios desde un procesador lógico.
|
||||||
block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico.
|
block.large-logic-display.description = También muestra gráficos arbitrarios desde un procesador lógico.
|
||||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Puede acelerar los núcleos hasta la velocidad necesaria para su desplegación interplanetaria.
|
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||||
|
|
||||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||||
unit.mace.description = Lanza torrentes de llamas a enemigos cercanos.
|
unit.mace.description = Lanza torrentes de llamas a enemigos cercanos.
|
||||||
@@ -1465,7 +1482,7 @@ unit.corvus.description = Dispara poderosos láseres que dañan enemigos, y repa
|
|||||||
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
|
unit.crawler.description = Corre hacia enemigos y se autodestruye, provocando una gran explosión.
|
||||||
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
|
unit.atrax.description = Dispara orbes de magma debilitantes a enemigos terrestres. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
unit.spiroct.description = Dispara láseres que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, repairing itself in the process. Puede pisar sobre la mayoría de terreno.
|
unit.arkyid.description = Dispara grandes rayos láser que debilitan al enemigo, reparándose en el proceso. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
|
unit.toxopid.description = Dispara grandes fragmentos electrizados y láseres perforantes. Puede pisar sobre la mayoría de terreno.
|
||||||
unit.flare.description = Dispara proyectiles básicos a enemigos cercanos.
|
unit.flare.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||||
unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres.
|
unit.horizon.description = Suelta fragmentos explosivos sobre objetivos terrestres.
|
||||||
@@ -1473,7 +1490,7 @@ unit.zenith.description = Dispara ráfagas de misiles a enemigos cercanos.
|
|||||||
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
|
unit.antumbra.description = Dispara un enjambre de balas a cualquer enemigo cercano.
|
||||||
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
|
unit.eclipse.description = Dispara dos láseres perforantes y un enjambre de balas de fragmentación.
|
||||||
unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo.
|
unit.mono.description = Extrae cobre y plomo, y los deposita en el núcleo.
|
||||||
unit.poly.description = Recosntruye automáticamente estructuras dañadas y asiste a otros unidades en la construcción.
|
unit.poly.description = Reconstruye automáticamente estructuras dañadas y asiste a otras unidades en la construcción.
|
||||||
unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas.
|
unit.mega.description = Repara automáticamente estructuras dañadas. Puede llevar estructuras y unidades terrestres pequeñas.
|
||||||
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
|
unit.quad.description = Suelta grandes bombas sobre objetivos terrestres, repara estructuras aliadas y daña enemigos. Puede cargar con unidades terrestres de tamaño medio.
|
||||||
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
|
unit.oct.description = Protege aliados con su escudo. Puede cargar con la mayoría de unidades terrestres.
|
||||||
@@ -1482,6 +1499,6 @@ unit.minke.description = Dispara proyectiles variados a enemigos terrestres.
|
|||||||
unit.bryde.description = Dispara misiles de largo alcance a enemigos.
|
unit.bryde.description = Dispara misiles de largo alcance a enemigos.
|
||||||
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
|
unit.sei.description = Dispara un enjambre de misiles y proyectiles perforantes a enemigos.
|
||||||
unit.omura.description = Dispara rayos contínuos perforantes. Construye unidades Flare.
|
unit.omura.description = Dispara rayos contínuos perforantes. Construye unidades Flare.
|
||||||
unit.alpha.description = Defiende el núcleo Fragmento de los enemigos. Construye estructuras.
|
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
|
||||||
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
|
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
|
||||||
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
|
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
credits.text = Pelin tehnyt [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
credits.text = Pelin on luonut [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = Tekijät
|
credits = Tekijät
|
||||||
contributors = Kääntäjät ja avustajat
|
contributors = Kääntäjät ja avustajat
|
||||||
discord = Liity Mindustryn Discordiin!
|
discord = Liity Mindustryn Discordiin!
|
||||||
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
|
||||||
link.reddit.description = Mindustryn alireddit
|
link.reddit.description = Mindustryn reddit sivu
|
||||||
link.github.description = Pelin lähdekoodi
|
link.github.description = Pelin lähdekoodi
|
||||||
link.changelog.description = Lista päivityksien muutoksista
|
link.changelog.description = Lista päivityksien muutoksista
|
||||||
link.dev-builds.description = Epävakaat kehitysversiot
|
link.dev-builds.description = Epävakaat kehitysversiot
|
||||||
@@ -15,7 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
|
|||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
gameover = Peli ohi
|
gameover = Peli ohi
|
||||||
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
gameover.pvp = [accent] {0}[] joukkue voittaa!
|
||||||
highscore = [accent]Uusi ennätys!
|
highscore = [accent]Uusi ennätys!
|
||||||
@@ -46,7 +46,7 @@ schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
|||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
schematic.exportfile = Vie tiedosto
|
schematic.exportfile = Vie tiedosto
|
||||||
schematic.importfile = Tuo tiedosto
|
schematic.importfile = Tuo tiedosto
|
||||||
schematic.browseworkshop = Selaa Workshoppia
|
schematic.browseworkshop = Selaa Steam Workshoppia
|
||||||
schematic.copy = Kopioi leikepöydälle
|
schematic.copy = Kopioi leikepöydälle
|
||||||
schematic.copy.import = Tuo leikepöydältä
|
schematic.copy.import = Tuo leikepöydältä
|
||||||
schematic.shareworkshop = Jaa Workshoppiin
|
schematic.shareworkshop = Jaa Workshoppiin
|
||||||
@@ -64,15 +64,15 @@ stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
|||||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||||
stat.delivered = Resursseja laukaistu:
|
stat.delivered = Resursseja laukaistu:
|
||||||
stat.playtime = Pelattu aika:[accent] {0}
|
stat.playtime = Pelattu aika:[accent] {0}
|
||||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
stat.rank = Arvosana: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Yhteiset tavarat
|
||||||
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
|
map.delete = Oletko varma että haluat poistaa kartan: "[accent]{0}[]"?
|
||||||
level.highscore = Ennätys: [accent]{0}
|
level.highscore = Ennätys: [accent]{0}
|
||||||
level.select = Tason valinta
|
level.select = Tason valinta
|
||||||
level.mode = Pelimuoto:
|
level.mode = Pelimuoto:
|
||||||
coreattack = < Ytimeen hyökätään! >
|
coreattack = < Ytimeen hyökätään! >
|
||||||
nearpoint = [[ [scarlet]POISTU PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||||
database = Ytimen tietokanta
|
database = Ytimen tietokanta
|
||||||
savegame = Tallenna peli
|
savegame = Tallenna peli
|
||||||
loadgame = Lataa peli
|
loadgame = Lataa peli
|
||||||
@@ -92,11 +92,11 @@ continue = Jatka
|
|||||||
maps.none = [lightgray]Karttoja ei löytynyt!
|
maps.none = [lightgray]Karttoja ei löytynyt!
|
||||||
invalid = Virheellinen
|
invalid = Virheellinen
|
||||||
pickcolor = Valitse väri
|
pickcolor = Valitse väri
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Valmistellaan asetuksia
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Valmistellaan sisältöä
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Julkaistaan sisältöä
|
||||||
uploadingpreviewfile = Uploading Preview File
|
uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
|
||||||
committingchanges = Comitting Changes
|
committingchanges = Varmistetaan muutokset
|
||||||
done = Valmis
|
done = Valmis
|
||||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||||
|
|
||||||
@@ -139,16 +139,16 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
|
|||||||
about.button = Tietoa
|
about.button = Tietoa
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valitse ensin[accent] pelaajanimi[].
|
noname = Valitse ensin[accent] pelaajanimi[].
|
||||||
planetmap = Planet Map
|
planetmap = Avaruuskartta
|
||||||
launchcore = Launch Core
|
launchcore = Laukaise tukikohta
|
||||||
filename = Tiedostonimi:
|
filename = Tiedostonimi:
|
||||||
unlocked = Uutta sisältöä avattu!
|
unlocked = Uutta sisältöä avattu!
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Tekniikkapuu
|
techtree = Edistyspuu
|
||||||
research.list = [lightgray]Tutki:
|
research.list = [lightgray]Tutki:
|
||||||
research = Tutki
|
research = Tutki
|
||||||
researched = [lightgray]{0} tutkittu.
|
researched = [lightgray]{0} tutkittu.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% valmis
|
||||||
players = {0} pelaajaa paikalla
|
players = {0} pelaajaa paikalla
|
||||||
players.single = {0} pelaaja paikalla
|
players.single = {0} pelaaja paikalla
|
||||||
players.search = etsiä
|
players.search = etsiä
|
||||||
@@ -180,7 +180,7 @@ host = Isäntä
|
|||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
hosts.discovering = Etsitään LAN pelejä
|
hosts.discovering = Etsitään LAN pelejä
|
||||||
hosts.discovering.any = Etsitään Pelejä
|
hosts.discovering.any = Etsitään pelejä
|
||||||
server.refreshing = Päivitetään palvelimen tietoja
|
server.refreshing = Päivitetään palvelimen tietoja
|
||||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||||
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
||||||
@@ -192,8 +192,8 @@ servers.global = Yhteisön palvelimet
|
|||||||
trace = Seuraa pelaajaa
|
trace = Seuraa pelaajaa
|
||||||
trace.playername = Pelaajanimi: [accent]{0}
|
trace.playername = Pelaajanimi: [accent]{0}
|
||||||
trace.ip = IP-osoite: [accent]{0}
|
trace.ip = IP-osoite: [accent]{0}
|
||||||
trace.id = Uniikki tunniste: [accent]{0}
|
trace.id = Pelaajakohtainen tunniste: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobiililaite: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
@@ -225,7 +225,7 @@ connecting = [accent]Yhdistetään...
|
|||||||
connecting.data = [accent]Ladataan maailman tietoja...
|
connecting.data = [accent]Ladataan maailman tietoja...
|
||||||
server.port = Portti:
|
server.port = Portti:
|
||||||
server.addressinuse = Osoite on jo käytössä!
|
server.addressinuse = Osoite on jo käytössä!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
@@ -260,39 +260,39 @@ confirm = Vahvista
|
|||||||
delete = Poista
|
delete = Poista
|
||||||
view.workshop = View In Workshop
|
view.workshop = View In Workshop
|
||||||
workshop.listing = Edit Workshop Listing
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = Juu
|
||||||
open = Avaa
|
open = Avaa
|
||||||
customize = Muokkaa sääntöjä
|
customize = Muokkaa sääntöjä
|
||||||
cancel = Peruuta
|
cancel = Peruuta
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
data.export = Vie data
|
data.export = Vie dataa
|
||||||
data.import = Tuo data
|
data.import = Tuo dataa
|
||||||
data.openfolder = Avaa datakansio
|
data.openfolder = Avaa datakansio
|
||||||
data.exported = Data viety.
|
data.exported = Dataa on viety.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
quit.confirm = Oletko varma että haluat poistua?
|
quit.confirm = Oletko varma että haluat poistua?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Oletko varma että tiedät mitä teet?\nVoit tehdä tutoriaalin milloin vain[accent] Asetukset->Peli->Tee Tutoriaali Uudelleen[]
|
||||||
loading = [accent]Ladataan...
|
loading = [accent]Ladataan...
|
||||||
reloading = [accent]Ladataan Modeja...
|
reloading = [accent]Ladataan Modeja...
|
||||||
saving = [accent]Tallennetaan...
|
saving = [accent]Tallennetaan...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] uudelleensyntymiseen ytimessä
|
||||||
cancelbuilding = [accent][[{0}][] to clear plan
|
cancelbuilding = [accent][[{0}][] tyhjentääksesi suunnitelman
|
||||||
selectschematic = [accent][[{0}][] to select+copy
|
selectschematic = [accent][[{0}][] jotta voisit kopioida ja liittää
|
||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
|
||||||
wave = [accent]Taso {0}
|
wave = [accent]Taso {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Seuraava taso {0}
|
wave.waiting = [lightgray]Seuraava taso {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Taso käynnissä
|
||||||
waiting = [lightgray]Odotetaan...
|
waiting = [lightgray]Odotetaan...
|
||||||
waiting.players = Odotetaan pelaajia...
|
waiting.players = Odotetaan pelaajia...
|
||||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
wave.guardianwarn = Suojelija tulossa [accent]{0}[] tason päästä.
|
||||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
wave.guardianwarn.one = Suojelija tulee rökittämään sinut [accent]{0}[] tasolla.
|
||||||
loadimage = Lataa kuva
|
loadimage = Lataa kuva
|
||||||
saveimage = Tallenna kuva
|
saveimage = Tallenna kuva
|
||||||
unknown = Tuntematon
|
unknown = Tuntematon
|
||||||
@@ -306,10 +306,10 @@ map.nospawn.attack = This map does not have any enemy cores for player to attack
|
|||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[lightgray]Hyväksy Workshopin EULA ehdot, muuten karttasi ei tule näkyviin!
|
||||||
workshop.menu = Select what you would like to do with this item.
|
workshop.menu = Mitä haluat tehdä tälle asialle?
|
||||||
workshop.info = Kohteen Tiedot
|
workshop.info = Kohteen Tiedot
|
||||||
changelog = Muutosloki (valinnainen):
|
changelog = Loki (valinnainen):
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
publishing = [accent]Publishing...
|
publishing = [accent]Publishing...
|
||||||
@@ -402,9 +402,9 @@ editor.exists = Kartta tällä nimellä on jo olemassa.
|
|||||||
editor.selectmap = Valitse kartta ladattavaksi:
|
editor.selectmap = Valitse kartta ladattavaksi:
|
||||||
|
|
||||||
toolmode.replace = Korvaa
|
toolmode.replace = Korvaa
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Piirtää vain kiinteille objekteille.
|
||||||
toolmode.replaceall = Korvaa kaikki
|
toolmode.replaceall = Korvaa kaikki
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.replaceall.description = Korvaa kaikki palikat kartassa.
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal = Orthogonal
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
toolmode.square = Square
|
toolmode.square = Square
|
||||||
@@ -423,15 +423,15 @@ filter.enemyspawn = Enemy Spawn Select
|
|||||||
filter.spawnpath = Path To Spawn
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Valitse Ydin
|
filter.corespawn = Valitse Ydin
|
||||||
filter.median = Mediaani
|
filter.median = Mediaani
|
||||||
filter.oremedian = Malmin mediaani
|
filter.oremedian = Malmin keskiarvo
|
||||||
filter.blend = Sekoitus
|
filter.blend = Sekoitus
|
||||||
filter.defaultores = Oletuksena malmit
|
filter.defaultores = Oletus malmit
|
||||||
filter.ore = Malmi
|
filter.ore = Malmi
|
||||||
filter.rivernoise = Jokien melu
|
filter.rivernoise = Jokien melu
|
||||||
filter.mirror = Peili
|
filter.mirror = Peili
|
||||||
filter.clear = Selkeä
|
filter.clear = Selkeä
|
||||||
filter.option.ignore = Ohittaa
|
filter.option.ignore = Ohitta
|
||||||
filter.scatter = Scatter
|
filter.scatter = Hajauta
|
||||||
filter.terrain = Maasto
|
filter.terrain = Maasto
|
||||||
filter.option.scale = Mittakaava
|
filter.option.scale = Mittakaava
|
||||||
filter.option.chance = Mahdollisuus
|
filter.option.chance = Mahdollisuus
|
||||||
@@ -448,10 +448,10 @@ filter.option.flooronto = Target Floor
|
|||||||
filter.option.target = Target
|
filter.option.target = Target
|
||||||
filter.option.wall = Seinä
|
filter.option.wall = Seinä
|
||||||
filter.option.ore = Malmi
|
filter.option.ore = Malmi
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Toinen lattia
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Säde
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Prosentti
|
||||||
|
|
||||||
width = Leveys:
|
width = Leveys:
|
||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
@@ -483,7 +483,7 @@ research.multiplayer = Only the host can research items.
|
|||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resurssit
|
||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
@@ -508,37 +508,37 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Sade
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Lumi
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Hiekkamyrsky
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sienimyräkkä
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Sumu
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resurssit:
|
||||||
sectors.production = Production:
|
sectors.production = Produktio:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Säilötty:
|
||||||
sectors.resume = Resume
|
sectors.resume = Jatka
|
||||||
sectors.launch = Launch
|
sectors.launch = Laukaise
|
||||||
sectors.select = Select
|
sectors.select = Valitse
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]ei mitään (sun)
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Nimeä sektori
|
||||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
planet.sun.name = Sun
|
planet.sun.name = Aurinko
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Tapahtumahorisontti
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = Kraatterit
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Jäätyneet Metsät
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Taistelujen Ranta
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Kalliovuoret
|
||||||
sector.desolateRift.name = Desolate Rift
|
sector.desolateRift.name = Musta Kanjoni
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sector.nuclearComplex.name = Hylätty Ydinvoimalaitos
|
||||||
sector.overgrowth.name = Overgrowth
|
sector.overgrowth.name = Jätti Viidakko
|
||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = Tervakentät
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Suola Autio
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Sienirihmasto
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -633,15 +633,15 @@ stat.lightningdamage = Lightning Damage
|
|||||||
stat.flammability = Flammability
|
stat.flammability = Flammability
|
||||||
stat.radioactivity = Radioactivity
|
stat.radioactivity = Radioactivity
|
||||||
stat.heatcapacity = HeatCapacity
|
stat.heatcapacity = HeatCapacity
|
||||||
stat.viscosity = Viscosity
|
stat.viscosity = Tahmeus
|
||||||
stat.temperature = Temperature
|
stat.temperature = Lämpötila
|
||||||
stat.speed = Speed
|
stat.speed = Nopeus
|
||||||
stat.buildspeed = Build Speed
|
stat.buildspeed = Build Speed
|
||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.commandlimit = Command Limit
|
stat.commandlimit = Command Limit
|
||||||
stat.abilities = Abilities
|
stat.abilities = Erikoisvoimat
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
@@ -684,11 +684,11 @@ bullet.pierce = [stat]{0}[lightgray]x pierce
|
|||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]jäädyttävä
|
bullet.freezing = [stat]jäädyttävä
|
||||||
bullet.tarred = [stat]tervattu
|
bullet.tarred = [stat]tervattu
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = palikat²
|
||||||
unit.powersecond = energiayksikköä/sekunti
|
unit.powersecond = energiayksikköä/sekunti
|
||||||
unit.liquidsecond = nesteyksikköä/sekunti
|
unit.liquidsecond = nesteyksikköä/sekunti
|
||||||
unit.itemssecond = esinettä/sekunti
|
unit.itemssecond = esinettä/sekunti
|
||||||
@@ -696,12 +696,12 @@ unit.liquidunits = nesteyksikköä
|
|||||||
unit.powerunits = energiayksikköä
|
unit.powerunits = energiayksikköä
|
||||||
unit.degrees = astetta
|
unit.degrees = astetta
|
||||||
unit.seconds = sekunttia
|
unit.seconds = sekunttia
|
||||||
unit.minutes = mins
|
unit.minutes = minuuttia
|
||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x nopeus
|
unit.timesspeed = x nopeus
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
unit.thousands = t
|
unit.thousands = t
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -733,24 +733,24 @@ setting.fpscap.none = Ei Mitään
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
setting.swapdiagonal.name = Aina vino korvaus
|
setting.swapdiagonal.name = Aina vino korvaus
|
||||||
setting.difficulty.training = Treeni
|
setting.difficulty.training = Treenaus
|
||||||
setting.difficulty.easy = Helppo
|
setting.difficulty.easy = Huoleton
|
||||||
setting.difficulty.normal = Keskivaikea
|
setting.difficulty.normal = Haasteeton
|
||||||
setting.difficulty.hard = Haastava
|
setting.difficulty.hard = Taidonnäyte
|
||||||
setting.difficulty.insane = Järjetön
|
setting.difficulty.insane = Hullun Vaikea
|
||||||
setting.difficulty.name = Vaikeustaso:
|
setting.difficulty.name = Vaikeustaso:
|
||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
setting.effects.name = Naytön Efektit
|
setting.effects.name = Naytön Efektit
|
||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Ohjauksen herkkyys
|
setting.sensitivity.name = Ohjauksen herkkyys
|
||||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||||
setting.seconds = {0} Sekunttia
|
setting.seconds = {0} Sekuntia
|
||||||
setting.blockselecttimeout.name = Block Select Timeout
|
setting.blockselecttimeout.name = Block Select Timeout
|
||||||
setting.milliseconds = {0} millisekunttia
|
setting.milliseconds = {0} millisekuntia
|
||||||
setting.fullscreen.name = Fullscreen
|
setting.fullscreen.name = Täysnäyttö
|
||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
setting.borderlesswindow.name = Reunaton Ikkuna[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||||
setting.fps.name = Näytä FPS
|
setting.fps.name = Näytä FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
@@ -776,8 +776,8 @@ public.confirm = Do you want to make your game public?\n[accent]Anyone will be a
|
|||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Peruuta ja poistu
|
uiscale.cancel = Peruuta ja poistu
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Hehkeys
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Kontrollit
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
@@ -786,10 +786,10 @@ category.blocks.name = Block Select
|
|||||||
command.attack = Hyökkäys
|
command.attack = Hyökkäys
|
||||||
command.rally = Kokoontuminen
|
command.rally = Kokoontuminen
|
||||||
command.retreat = Perääntyminen
|
command.retreat = Perääntyminen
|
||||||
command.idle = Idle
|
command.idle = AFK
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Synny Uudelleen
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Käytä Yksikköä
|
||||||
keybind.clear_building.name = Clear Building
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
@@ -907,19 +907,19 @@ item.graphite.name = Grafiitti
|
|||||||
item.titanium.name = Titaani
|
item.titanium.name = Titaani
|
||||||
item.thorium.name = Torium
|
item.thorium.name = Torium
|
||||||
item.silicon.name = Pii
|
item.silicon.name = Pii
|
||||||
item.plastanium.name = Plastaniumi
|
item.plastanium.name = Plastiikkaseos
|
||||||
item.phase-fabric.name = Kiihdekuitu
|
item.phase-fabric.name = Kiihtokuitu
|
||||||
item.surge-alloy.name = Taiteseos
|
item.surge-alloy.name = Venttikovete
|
||||||
item.spore-pod.name = Itiöpalko
|
item.spore-pod.name = Itiöpalko
|
||||||
item.sand.name = Hiekka
|
item.sand.name = Hiekka
|
||||||
item.blast-compound.name = Räjähdeyhdiste
|
item.blast-compound.name = Erikoisruuti
|
||||||
item.pyratite.name = Pyratiitti
|
item.pyratite.name = Rikkikiisu
|
||||||
item.metaglass.name = Metallilasi
|
item.metaglass.name = Teräslasi
|
||||||
item.scrap.name = Romu
|
item.scrap.name = Romu
|
||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Kuona
|
liquid.slag.name = Kuona
|
||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryölitku
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
@@ -991,9 +991,9 @@ block.spawn.name = Vihollisten syntymispiste
|
|||||||
block.core-shard.name = Ydin: Siru
|
block.core-shard.name = Ydin: Siru
|
||||||
block.core-foundation.name = Ydin: Pohjaus
|
block.core-foundation.name = Ydin: Pohjaus
|
||||||
block.core-nucleus.name = Ydin: Tuma
|
block.core-nucleus.name = Ydin: Tuma
|
||||||
block.deepwater.name = Syvä vesi
|
block.deepwater.name = Syvää vettä
|
||||||
block.water.name = Vesi
|
block.water.name = Vettä
|
||||||
block.tainted-water.name = Pilaantunut vesi
|
block.tainted-water.name = Saastevettä
|
||||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||||
block.tar.name = Terva
|
block.tar.name = Terva
|
||||||
block.stone.name = Kivi
|
block.stone.name = Kivi
|
||||||
@@ -1057,7 +1057,7 @@ block.titanium-conveyor.name = Titanium Conveyor
|
|||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junktio
|
||||||
block.router.name = Reititin
|
block.router.name = Reititin
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Lajittelija
|
block.sorter.name = Lajittelija
|
||||||
@@ -1098,7 +1098,7 @@ block.item-void.name = Item Void
|
|||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Liquid Source
|
||||||
block.liquid-void.name = Liquid Void
|
block.liquid-void.name = Liquid Void
|
||||||
block.power-void.name = Power Void
|
block.power-void.name = Power Void
|
||||||
block.power-source.name = Power Infinite
|
block.power-source.name = Power Source
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
|||||||