Compare commits

..

597 Commits
v151 ... v155.2

Author SHA1 Message Date
Anuken
24ee7a6af3 Log driver and remove useless wayland workaround 2026-02-11 20:21:36 -05:00
Anuken
9a40c949d5 localArc should now work without jitpack 2026-02-11 19:56:40 -05:00
Anuken
633105305a WIP jitpack-less build 2026-02-11 19:42:39 -05:00
Cryofluid
b22cfa0c74 Update BulletType.java (#11656) 2026-02-11 19:31:45 -05:00
Anuken
58c1aee0df (jitpack) 2026-02-11 14:47:25 -05:00
Anuken
3d7b55c01e Another attempt at fixing #11657 2026-02-11 14:07:50 -05:00
Anuken
2510dcabb4 ????? 2026-02-10 21:37:09 -05:00
Anuken
756e553b31 and again 2026-02-10 21:36:04 -05:00
Anuken
82443db8ec jitpack strikes again 2026-02-10 21:33:08 -05:00
Anuken
de6dd91277 Re-triggering build 2026-02-10 21:09:05 -05:00
Anuken
ce532f25f7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-02-10 20:58:16 -05:00
Anuken
8df1d96a2e arc 2026-02-10 20:58:14 -05:00
EggleEgg
7deb20ab65 Bugfix: Precept bullet (#11650)
* HOW OR WHEN DID I WRITE THIS

* IT S 120 YOU MORON
2026-02-10 19:38:16 -05:00
Anuken
219689a74f Merge remote-tracking branch 'origin/master' 2026-02-10 19:37:51 -05:00
Anuken
3426904a60 Possible fix for #11653 2026-02-10 19:37:45 -05:00
EggleEgg
9e76806e90 Bugifx: unloader dont backflow into unlinked container (#11652) 2026-02-10 19:32:04 -05:00
Cardillan
3f5d963068 No timeout on drop to air (#11068) 2026-02-10 12:13:25 -05:00
Github Actions
58fe731e70 Automatic bundle update 2026-02-10 17:07:04 +00:00
EggleEgg
121afa0c95 Various database entry stats (#11583)
* Add Firerate Stat to Lustre and sublimate

* 8 votes

* forgot comment

* Show shock mine damage stats

* make spawnBullets appear in core database

* spawned instead

* typo h

* fuck impact stats

* segment and point defense stuff

* Change repair & shieldregen field's shown stats

* Grant "Airborne" achievement when commanding units

* more database entries

* navanax entries (holy hell there are so many)

* boosting speed entry

* add arrow icon and stuff

* dont break tests

* junction storage per side

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-10 12:05:42 -05:00
Github Actions
cb1ba51238 Automatic bundle update 2026-02-10 16:32:35 +00:00
belezoro
98a7e08624 Update translations in bundle_eu.properties (#11462)
* Update translations in bundle_eu.properties

* Translate properties to Basque

Updated various property translations to Basque.

* Update translations in bundle_eu.properties

* Translate game properties to Basque

Translated various difficulty and sector descriptions from English to Basque.

* Add Basque translations for sectors and statuses

Translated sector and status descriptions to Basque.

* Translate settings and abilities to Basque

Updated various settings and ability descriptions to Basque language.

* Translate properties in bundle_eu to Basque

* Update bundle_eu.properties

* Translate block names to Basque

Updated block names and descriptions to Basque translations.

* Translate hints in bundle_eu.properties to Basque

* Translate hints in bundle_eu.properties to Basque

* Translate hints and instructions to Basque

Translated various hints and instructions from English to Basque in the properties file.

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-10 11:31:15 -05:00
EggleEgg
43a913fa78 Remove shooteffect when missile unit dies without target (#11644) 2026-02-10 10:53:28 -05:00
Anuken
dd4b07b2a2 Fixed #11647 2026-02-10 10:47:57 -05:00
Anuken
b587253ac0 Potential bright screen fix (in arc) 2026-02-09 23:37:34 -05:00
Anuken
d4cda24fb8 Removed borderless fullscreen option (window should always be borderless fullscreen anyway) 2026-02-09 20:39:24 -05:00
Anuken
51a2588c4e Fixed #11646 2026-02-09 20:25:02 -05:00
Anuken
de3c2430c0 Fixed #11645 2026-02-09 20:08:29 -05:00
Anuken
4073ffbbb6 Fixed keyboard focus remaining on cancel button after loading hides 2026-02-09 19:51:12 -05:00
Anuken
a55e0a3d53 Merge remote-tracking branch 'origin/master' 2026-02-09 13:36:08 -05:00
Anuken
d90c830b27 Fixed #11636 2026-02-09 13:36:01 -05:00
Kevin Vilyan
e53047854f Update Bundle ID (#11557)
* Update Bundle ID

* Add files via upload

* Fungal Pass & Frontier Tutorials

* Fix Unicode

* Fix tutorial text for ground factory placement

* data patch hint

* Update Indonesian translations for properties

Updated translations for coastline and max units.

* Fixed word buat -> produksi

* still found inconsistency

* node

* zone

* spotted inconsistency

* SAKELAR URAGH

* translate latest changes from erekir balance
2026-02-09 13:21:43 -05:00
MCxzfwq
cfabcaa871 Some minor modifications (#11575)
* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* Update ForceProjector.java
2026-02-09 13:16:13 -05:00
Cardillan
b3c8a8ec4f Fix draw image bug with tiled displays. (#11638) 2026-02-09 13:14:42 -05:00
EggleEgg
78e2b1d3be Bugfix: fortress real range too small (#11640)
* dont thread the needle

* even less
2026-02-09 13:12:13 -05:00
Anuken
b663f71640 Gradle is awful 2026-02-08 22:38:41 -05:00
Anuken
31301a7c34 Player JSON revision 2026-02-08 22:29:32 -05:00
Anuken
40395ef039 Merge remote-tracking branch 'origin/master' 2026-02-08 22:25:49 -05:00
Anuken
96af273bb5 Fixed nonsensical logic filter code 2026-02-08 22:25:43 -05:00
Github Actions
e600d9bc02 Automatic bundle update 2026-02-09 03:20:46 +00:00
酪桦姬
da40fabeaa Update bundle_zh_CN.properties (#11478)
* Update bundle_zh_CN.properties

* Update Chinese localization for various terms

* Update bundle_zh_CN.properties

* Update launch candidate message in Chinese properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-08 22:19:42 -05:00
Joan Josep
2641e0c1cc Translation: Update bundle_ca.properties (#11518)
* Translation: Update bundle_ca.properties

* Translation: Update bundle_ca.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2026-02-08 22:18:54 -05:00
Vector
2bddc9a00f Update bundle_es.properties (#11578)
* Update bundle_es.properties

* Update bundle_es.properties
2026-02-08 22:17:22 -05:00
SITUVNgcd
87ae076950 Update Vietnamese translation (#11586)
* Translate new strings

Patch guide & Fields view

* Translate new strings

* Translate new strings

Build logic, team rules,...

* Translate new strings

Core unloaders rule

* Translate new strings & update

Database subcategory & draw copy

* Translate new strings

* Update Vietnamese translation

Map tutorial strings
2026-02-08 22:17:07 -05:00
EggleEgg
b2aefdd4cf Bugfix: shieldarc unit removal on multiplayer (#11634)
* Bugfix: shieldarc unit removal on multiplayer

* update description

* Update core/src/mindustry/entities/Units.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
2026-02-08 21:33:29 -05:00
EggleEgg
88f1e0c4af Erekir rebalance v5 (#11511)
* werwe

* phase scathe + minor tweak to surge scathe

* bs changes

* yay

* scathe bs

* 45t

* applied correctly now

* 343rfe

* whatever

* a

* Idk what I m doing

* idk

* bs

* tecta + titan balance changes

* tiny fix

* some reverts + cyanosub nerf

* oop

* better

* boring vanq buffs

* no, stop

* now

* -100% build mult

* revert tecta nerf

* better tecta bvb but -15% dps

* armor rend effect

* some reverts

* more

* more

* more

* avert changes

* avert shenanigans

* more balance ig

* PLEASE FREE ME

* more vanq changes

* more stuff

* flux buff

* conquer buff and stuff

* I m starting to like this

* finally fragOnLastHit fixed

* more tecta shield buffs

* done

* shieldarc json support just in case

* revert reflect convex spread

* fixes, dont override bullet.type

* cleanup + more tecta shield changes

* screw it, 0.5

* fix chance to deflect db entry
2026-02-07 20:57:51 -05:00
Redstonneur1256
47d28c0d20 Logic sensor (#10795)
* Add `selectedBlock` logic sensor

* Add `buildX`/`buildY`/`building` logic sensors

* Change `building` from boolean to the building

* `breaking`

* Make `breaking`/`building` more consistent

* Allow blocks/content to be null

* Change `selectedBlock` from air to null

* Change `selectedBlock` from air to null

* Make `selectedBlock` SyncLocal

* Add `selectedRotation`
2026-02-07 20:52:33 -05:00
Anuken
b2a574eb66 Merge remote-tracking branch 'origin/master' 2026-02-07 20:48:38 -05:00
Anuken
08c136f4ee Fallen Vessel submission updated 2026-02-07 20:48:31 -05:00
Cardillan
9c0446a053 Fix the disparity between acccumulator increase and time waited in WaitI (#11631) 2026-02-07 20:30:34 -05:00
Github Actions
ef4e93c396 Automatic bundle update 2026-02-08 01:23:47 +00:00
WMF
efb9acce1b New map rule to disable unit control via logic (#11627)
* map rule to disable unit control via logic

* syntaxn't
2026-02-07 20:22:29 -05:00
Anuken
80d2ddfab9 Merge remote-tracking branch 'origin/master' 2026-02-06 22:46:23 -05:00
Anuken
67d3a9feb0 Added field for running logic code upon objective completion 2026-02-06 22:46:17 -05:00
Sputnuc
3dd3cf5a28 True placement efficiency percentages text in ThermalGenerator (#11597) 2026-02-06 18:40:10 -05:00
SomeonesShade
7bbb81cd17 Salvo Buff (#11625) 2026-02-06 18:38:58 -05:00
laomoze
a5080a3faf Fix rotation (#11624) 2026-02-06 18:20:00 -05:00
Anuken
7d88eeee77 File picker cleanup 2026-02-06 01:30:16 -05:00
Anuken
52baac3fe9 Merge remote-tracking branch 'origin/master' 2026-02-06 00:51:18 -05:00
Anuken
5fe8170e7c Testing SDL-based file chooser 2026-02-06 00:51:13 -05:00
SomeonesShade
a2825a08a9 Added descentSpeed to UnitType.java (#11490)
plus fixing up descriptions for accuracy on what they do
2026-02-05 22:50:31 -05:00
Github Actions
6a2ef5a8ca Automatic bundle update 2026-02-06 03:50:28 +00:00
SeuEarth
04b38dd103 Update bundle_ko.properties (#11499)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Add files via upload

* Update bundle_ko.properties

* yeah oops

* Update bundle_ko.properties
2026-02-05 22:49:22 -05:00
Anuken
a7a3aaf06a Merge remote-tracking branch 'origin/master' 2026-02-05 22:29:10 -05:00
Anuken
9f21a98923 Fixed #11574 2026-02-05 22:29:04 -05:00
SomeonesShade
ab64677ea9 Balancing Train: Pyra Power Production Buffs, Pyra Scorch Ammo Nerfs, Crawler Building Damage Nerf (#11520)
* added itemDurationMultipliers for Pyra Combustion and Pyra Steam

* Pyratite Scorch Damage Nerf

* Crawler Building Damage Nerf

* Compromise: AP on Pyra Scorch

* 30 dmg, 0 ap scorch

* Pyra Scorch: 6x -> 10x ammo mult
2026-02-05 22:15:08 -05:00
Anuken
dced8834b6 Fixed bridges not linking when landing 2026-02-05 07:15:44 -05:00
Anuken
9ffc9cb4f4 Fixed non-objects being accepted as object values 2026-02-04 21:51:10 -05:00
Anuken
05771f4337 Correct key names based on keyboard layout 2026-02-04 21:34:19 -05:00
Anuken
82dfc3eba3 Merge remote-tracking branch 'origin/master' 2026-02-04 21:03:32 -05:00
Anuken
6b029cf8dd Possible lwjgl natives fix 2026-02-04 21:03:25 -05:00
Mars
a8e829e3ee Ensure onNewPlan() is also called on mobile when placing schematics (#11581) 2026-02-04 14:23:24 -05:00
Cardillan
025ac78e27 Clear buffer on drawflush (#11582) 2026-02-04 14:22:55 -05:00
Anuken
4a3e9593fd Merge remote-tracking branch 'origin/master' 2026-02-04 14:13:45 -05:00
Anuken
f92e7fffac Fixed #11603 2026-02-04 14:13:39 -05:00
Pyratite No Lead
637b02c42e Add real opposites and affinities to JSON StatusEffect (#11596) 2026-02-04 14:10:57 -05:00
BalaM314
9e091eaf06 Disarmed units should not crush fragile (#11611) 2026-02-04 14:00:02 -05:00
EggleEgg
3e0aafea36 Bugfix: selection size area text on mobile (#11590)
* I m blaming foos devs for my all mistakes and problems and global warming and the price of housing

* STOP IMPORTING RANDOM CLASSES VSCODE

* huh
2026-02-04 13:55:16 -05:00
Cardillan
89e89efac6 draw print statement fix (#11604) 2026-02-04 13:55:01 -05:00
Anuken
1381291256 Fixed #11608 2026-02-04 13:53:42 -05:00
Anuken
f7a0c59c53 Fixed #11612 2026-02-04 13:46:58 -05:00
Anuken
4c9a1538f7 Fixed #11607 2026-02-04 13:42:23 -05:00
Anuken
b9da705564 Fixed #11601 2026-02-04 13:36:15 -05:00
Anuken
764c38c71e Fixed #11593 2026-02-04 13:29:15 -05:00
Anuken
b0e0b46d2f Fixed #11588 2026-02-04 13:23:59 -05:00
Anuken
964810add9 Fixed #11587 2026-02-04 13:22:52 -05:00
Anuken
14fe0a4c85 Fixed #11585 2026-02-04 13:19:17 -05:00
Anuken
4497e34bbb Save file drop support for desktop 2026-02-04 12:36:40 -05:00
Anuken
5a9e8cbcac arc 2026-02-03 22:32:03 -05:00
Anuken
912f2942a6 Framework update 2026-02-03 16:19:16 +09:00
Anuken
4890453214 Arc hash update 2026-01-27 16:14:52 +09:00
Anuken
fd6a98f9db Experimental SDL3 backend 2026-01-27 16:06:08 +09:00
Anuken
2ad41a9047 Map submission updates 2026-01-25 09:22:24 +09:00
Anuken
9150360f74 Added temporary credit text for sector submissions 2026-01-19 08:50:29 +09:00
Anuken
08c1a7aa29 Merge branch 'master' of https://github.com/Anuken/Mindustry 2026-01-18 06:25:23 -05:00
Anuken
8b1c028b2a Added credit for extractionOutpost 2026-01-18 06:24:35 -05:00
Github Actions
895cea805e Automatic bundle update 2026-01-17 20:47:16 +00:00
Anuken
364fb579be Moved credits to global.properties 2026-01-17 15:40:38 -05:00
Anuken
88cfc7ad66 Merge remote-tracking branch 'origin/master' 2026-01-16 21:38:05 -05:00
Anuken
7c8ad05bc2 buffer fix 2026-01-16 21:38:00 -05:00
Github Actions
14aef11a11 Automatic bundle update 2026-01-17 01:35:04 +00:00
Anuken
5ce539f6c5 updateBundles fix 2026-01-16 20:33:54 -05:00
Anuken
078e467fb2 Merge remote-tracking branch 'origin/master' 2026-01-16 20:29:20 -05:00
Anuken
c12371ea12 Moved certain strings into global.properties 2026-01-16 20:29:14 -05:00
Github Actions
2ec973b12c Automatic bundle update 2026-01-17 00:52:34 +00:00
Anuken
88acbbdc84 Added credits for each map to bundle (not displayed yet) 2026-01-16 19:51:19 -05:00
Anuken
4f9ea8b70d JSON Unit type requirements cache fix / Better FlyingAI flag targeting 2026-01-16 17:31:18 -05:00
Anuken
d6495dda32 Merge remote-tracking branch 'origin/master' 2026-01-15 23:42:37 -05:00
Anuken
b2cd1adf46 Slightly less buggy planet arc rendering? 2026-01-15 23:42:30 -05:00
SITUVNgcd
2a6cd86bad Update Vietnamese translation (#11476)
* Translate new strings

Patch guide & Fields view

* Translate new strings

* Translate new strings

Build logic, team rules,...

* Translate new strings

Core unloaders rule

* Translate new strings & update

Database subcategory & draw copy

* Translate new strings
2026-01-15 23:00:41 -05:00
Github Actions
6ae882fd3e Automatic bundle update 2026-01-16 03:59:54 +00:00
Valerio Bozzolan
a00dd8023b Translations: improve Italian (#11554)
I browsed through some parts of the interface in IT, and noticed some missing strings. Now added.

P.S. "Obbiettivo" (2 "b") should not be used. "Obiettivo" (1 "b") is more correct.

https://accademiadellacrusca.it/it/consulenza/obiettivo---obbiettivo--obiezione--obbiezione/37

Co-authored-by: Anuken <arnukren@gmail.com>
2026-01-15 22:58:41 -05:00
1ue999
91b52f34a7 idk remove inconsistency when client/server outdated (#11560)
* Fix server ping never timing out when out of range gamemode is returned by server

* dunno why there were empty strings

---------

Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-15 22:57:56 -05:00
Cardillan
f4fb105adc Preserve accumulator on yield (#11568) 2026-01-15 22:52:23 -05:00
Anuken
ee3be887cd Fixed #11567 2026-01-15 22:51:29 -05:00
Anuken
7f564e8ddf Stormrider testing grounds remake added; original submission moved to a hidden sector 2026-01-15 22:36:28 -05:00
Anuken
2362420f4d Merge remote-tracking branch 'origin/master' 2026-01-15 12:31:41 -05:00
Anuken
f7ae03ead7 Coastline updated 2026-01-15 12:31:33 -05:00
Github Actions
1ce89c5306 Automatic bundle update 2026-01-15 05:49:41 +00:00
Anuken
f0186853ec Closes Anuken/Mindustry-Suggestions/issues/6060 2026-01-15 00:48:23 -05:00
Anuken
06de790dc2 Coastline name changed 2026-01-15 00:39:00 -05:00
Anuken
e76d33fd51 New Coastline remake / Added missing hidden sectors (Closes #11565) 2026-01-15 00:35:56 -05:00
Anuken
475b8d4f15 Organized map files by planet 2026-01-14 20:18:45 -05:00
Anuken
a0a06c450b Merge remote-tracking branch 'origin/master' 2026-01-14 18:40:42 -05:00
Anuken
7b9c4bb249 Made Tar Fields unlock fewer things / Fungal pass watering demonstration 2026-01-14 18:40:36 -05:00
Github Actions
34dbb868dd Automatic bundle update 2026-01-14 23:39:45 +00:00
MinRi2
1ce9b117cc Display hint for patched content (#11551)
* Display hint for patched content

* Use icon for patched hint

* Add disclaimer / Use file icon

* Rename bundle key
2026-01-14 18:38:31 -05:00
Github Actions
0e684f1a32 Automatic bundle update 2026-01-14 23:00:48 +00:00
Anuken
569bbedf7d Merge remote-tracking branch 'origin/master' 2026-01-14 17:59:39 -05:00
Anuken
d8d85ebeef Alternate extraction outpost submission / Louder wave spawn noise 2026-01-14 17:59:33 -05:00
Cardillan
120fe61980 Zero wait yields (#11561)
* Zero wait yields

* Zero wait yields (fix)
2026-01-14 13:33:58 -05:00
Anuken
dc7e984fbe Merge remote-tracking branch 'origin/master' 2026-01-14 00:13:23 -05:00
Anuken
d7062322ac Slightly more impactful block explosions 2026-01-13 23:39:59 -05:00
Github Actions
ac42a20f55 Automatic bundle update 2026-01-14 04:30:13 +00:00
Anuken
b7da1b955a Merge remote-tracking branch 'origin/master' 2026-01-13 23:28:55 -05:00
Anuken
c226dfd624 Frontier text moved to bundle 2026-01-13 23:28:49 -05:00
Github Actions
c61bff0904 Automatic bundle update 2026-01-14 04:15:46 +00:00
Anuken
6891ac58f2 Merge remote-tracking branch 'origin/master' 2026-01-13 23:14:32 -05:00
Anuken
c064587d5c Fungal pass expanded / Hint overlap fixes 2026-01-13 23:14:26 -05:00
Github Actions
13665de064 Automatic bundle update 2026-01-14 03:52:06 +00:00
Anuken
a6c2718354 Core zone tutorial hint 2026-01-13 22:50:47 -05:00
Anuken
6b4643f8e8 Fixed fallen vessel lighting 2026-01-13 22:38:11 -05:00
Anuken
7b17caf131 Merge remote-tracking branch 'origin/master' 2026-01-13 22:32:28 -05:00
Anuken
b50b922d3a Fixed replacement of preset sectors in JSON 2026-01-13 22:32:22 -05:00
Github Actions
dce2e0ec17 Automatic bundle update 2026-01-13 06:17:27 +00:00
Anuken
772404a494 Merge remote-tracking branch 'origin/master' 2026-01-13 01:16:11 -05:00
Anuken
bda421680f Sea Port renamed 2026-01-13 01:16:05 -05:00
Github Actions
b6ff695c4c Automatic bundle update 2026-01-13 05:54:14 +00:00
Anuken
524cb8a78b Merge remote-tracking branch 'origin/master' 2026-01-13 00:52:58 -05:00
Anuken
42edaceafc Fixed Atolls localization with new tutorial 2026-01-13 00:52:53 -05:00
Github Actions
de4d4aa0ed Automatic bundle update 2026-01-13 04:27:45 +00:00
Anuken
6313a2b5cc Atolls tutorial finalized & moved into bundles 2026-01-12 23:26:22 -05:00
Anuken
a86761fea6 Merge remote-tracking branch 'origin/master' 2026-01-12 19:36:07 -05:00
Anuken
bf5be69df3 Fixed Polar Aerodrome tests 2026-01-12 19:36:01 -05:00
1ue999
cee2f0babc Fix server ping never timing out when out of range gamemode is returned by server (#11556)
Co-authored-by: 1ue999 <1ue999owo@gmail.com>
2026-01-12 19:28:39 -05:00
Anuken
2b6df1d328 Some more 'fragile' blocks 2026-01-12 13:10:05 -05:00
Anuken
03260f60cd Made T2+ tanks instantly kill nodes 2026-01-12 12:55:40 -05:00
Anuken
3c95419987 Erekir heat-boosted efficiency cap now displays as 100% 2026-01-12 12:21:59 -05:00
Anuken
f325e37ce9 Hidden sector difficulty definition 2026-01-11 23:21:18 -05:00
Anuken
e658a430f4 Polar Aerodrome moved to hidden sector 2026-01-11 18:55:04 -05:00
Anuken
038b549e03 Merge remote-tracking branch 'origin/master' 2026-01-11 14:48:52 -05:00
Anuken
e4c2397097 Minor rune language fix 2026-01-11 14:48:42 -05:00
ItsKirby69
dc5921b988 Editor Favoriting Blocks (#11538)
* Add system for block favorites

* Favorite custom sound

* Update sounds

* Use one sound for favorites

* Sound changes

* Last sound changes i promise

* Use get/putJson for favorite blocks

* Give favoriting blocks a more unique sound effect
2026-01-10 21:53:42 -05:00
Github Actions
f56cd4f164 Automatic bundle update 2026-01-11 02:53:23 +00:00
Anuken
6b4b90bffd arc 2026-01-10 21:51:18 -05:00
Anuken
efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken
4969e382f6 Laser pierce & crash fixes 2026-01-09 22:02:24 -05:00
Anuken
06589cd77f Merge remote-tracking branch 'origin/master' 2026-01-09 20:20:30 -05:00
Anuken
8ab249b815 Better turret ammo entry search 2026-01-09 20:20:24 -05:00
Cardillan
a8bf71b12a Fix tileable display not being updated when the root tile is not shown (#11544) 2026-01-09 19:50:13 -05:00
Anuken
ac2401daf1 Fixed #11548 2026-01-09 19:42:03 -05:00
Anuken
fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken
dc27a0951c Fixed broken keyboard focus after loading 2026-01-08 22:02:57 -05:00
Anuken
c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken
a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
Anuken
57b1cfa3fa Made IPA accept extra loadouts 2026-01-06 01:56:13 -05:00
Anuken
acb4118f82 Merge remote-tracking branch 'origin/master' 2026-01-05 22:08:11 -05:00
Anuken
d88fc9b652 Fixed #11532 2026-01-05 22:08:02 -05:00
Agzam4
08c3de06e2 Serverlist cheats (#11541)
* Mass driver bullets explosions like the blocks

* Better code style

* Fixed new lines server-cheat

* Update contributors

"Serverlist ui" contribute
"Massdrivers" contribute

---------

Co-authored-by: TempUser <temp@mail>
2026-01-05 21:51:08 -05:00
Anuken
e890363345 Fixed #11540 2026-01-05 21:50:02 -05:00
Anuken
b5392c1cc1 Fixed #11530 2026-01-05 21:44:07 -05:00
Anuken
10a432d244 Fixed #11529 2026-01-05 21:38:27 -05:00
Anuken
58b6c994d5 Fixed #11527 2026-01-02 18:12:56 -05:00
Anuken
189ee293d3 Fixed #11526 2026-01-01 20:47:04 -05:00
Anuken
9cc687efca Fixed #11522 2026-01-01 11:55:43 -05:00
Anuken
ac95b2b9fa Merge remote-tracking branch 'origin/master' 2026-01-01 11:14:05 -05:00
Anuken
0bf2eea358 Disabled line rotation lock on mobile / Disabled command queue 'stealing' 2026-01-01 11:13:57 -05:00
Github Actions
4e00176c98 Automatic bundle update 2025-12-31 19:40:40 +00:00
SomeonesShade
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken
87e2dc69a2 Merge remote-tracking branch 'origin/master' 2025-12-31 11:15:35 -05:00
Anuken
d6619b9055 Fixed some tiled floor/wall bugs 2025-12-31 11:15:29 -05:00
EggleEgg
d368a73464 scale most consumers with timescale (#11516) 2025-12-30 22:18:22 -05:00
EggleEgg
2906181f37 please no overrange (#11517) 2025-12-30 22:13:41 -05:00
Anuken
8db5ec0247 TiledFloor and TiledWall implementation classes 2025-12-30 19:19:23 -05:00
Anuken
4d57e9fbdb Block category rename 2025-12-30 01:10:53 -05:00
Github Actions
1beadcf73b Automatic bundle update 2025-12-30 06:09:00 +00:00
酪桦姬
4981300476 Core Database Content Classification Subdivison (#11506)
* test

* test

* test

* Core database content subdivision

* Core database content subdivision

* undo some old change

* Revert "test"

This reverts commit ada9dca787.

* Revert "test"

This reverts commit d7c81185

* undo some old change

* cleanup

* Update core/assets/bundles/bundle.properties

* Format and Cleanup

* Format and Cleanup

* gradle toggle

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-30 01:08:00 -05:00
Anuken
b143b05ad7 Possible texture packing hang fix 2025-12-29 19:55:58 -05:00
Anuken
91d4fcd2c3 Merge remote-tracking branch 'origin/master' 2025-12-29 19:46:41 -05:00
Anuken
b5d77dc7cf Possible crash fix with editor saving 2025-12-29 19:46:35 -05:00
Mars
3d91b63f1f Increase operations count even on headless (#11510) 2025-12-29 11:02:20 -05:00
Anuken
c1058ec351 Fixed #11512 2025-12-29 11:00:47 -05:00
Anuken
7416bc3bb7 Fixed #11509 2025-12-29 10:45:19 -05:00
Anuken
90d32abd6b Fixed #11508 2025-12-29 10:38:11 -05:00
Anuken
b7049f35e6 Merge remote-tracking branch 'origin/master' 2025-12-28 20:46:22 -05:00
Anuken
011713cd25 Minor fixes for markers and empty floor edges 2025-12-28 20:46:17 -05:00
The4codeblocks
43a3c3a340 update translation placeholders (#11505)
* fix placeholder

* fix placeholder

* again

* again

* again

* again

* again

* Clarify graphicstype.image description

Updated the description for graphicstype.image to clarify usage examples.

* again

* again

* again
2025-12-28 10:46:27 -05:00
Anuken
c0d0419016 Merge remote-tracking branch 'origin/master' 2025-12-28 10:45:58 -05:00
Anuken
4fa45154bb Fixed #11504 2025-12-28 10:45:53 -05:00
EggleEgg
54ea4acf22 Unloader fixed stupid bug (#11452)
* aaaaaaa

* unloader fixed stupid bug (check #development)

* a
2025-12-27 21:43:02 -05:00
Anuken
8fb7aa34e3 Cleanup 2025-12-27 21:42:22 -05:00
Redstonneur1256
1a89fc9f8e Allow displays on draw image (#11140)
* Display on display drawing

* Update draw image description
2025-12-27 21:38:44 -05:00
Redstonneur1256
59c3b18a6f Allow markers to use content/displays as textures (#11142)
* Allow markers to use content/displays as textures

* Don't process empty commands

* Allow canvases to be used as marker textures

* Proper Json serialization

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-27 21:37:03 -05:00
blackberry2093
7d3e3155f7 BuilderAI fixing/improving (#11502) 2025-12-27 12:43:24 -05:00
Anuken
db3c4fd8f7 Fixed #11498 2025-12-27 10:48:18 -05:00
Anuken
c3b8abf3e5 Made beam drills rotate on mobile again / Server player name regex blacklist 2025-12-26 15:09:17 -05:00
Anuken
a226d98116 Fixed #11487 2025-12-25 19:05:55 -05:00
Anuken
e3ed17e7e9 Merge remote-tracking branch 'origin/master' 2025-12-25 19:02:50 -05:00
Anuken
6cdc054446 Fixed #11493 2025-12-25 19:02:44 -05:00
EggleEgg
34d276ff43 Dont buff liquid capacity in turrets, this is cancerous (#11491)
* Dont buff liquid capacity in turrets, this is cancerous

* liquid capacity 120 spectre, 60 to fs and meltdown
2025-12-25 18:56:19 -05:00
EggleEgg
fe8db2f978 Omura flare description change (#11492) 2025-12-25 18:55:51 -05:00
Anuken
e8b56fa91e arc 2025-12-24 11:54:32 -05:00
Anuken
7886e9fe52 AA turret placement overlap fix 2025-12-24 11:53:33 -05:00
Anuken
60eb3afb8d Play core destroy sound even when core capture is enabled 2025-12-23 21:52:50 -05:00
Anuken
383b793576 Merge remote-tracking branch 'origin/master' 2025-12-23 21:28:19 -05:00
Anuken
3c3b2dd7f1 Updated LZ4 library 2025-12-23 21:28:13 -05:00
EggleEgg
fc8056343b maxheatefficiency display hotfix (#11486) 2025-12-23 14:50:56 -05:00
Anuken
c425828f4e Merge remote-tracking branch 'origin/master' 2025-12-22 18:34:31 -05:00
Anuken
f474d2b688 Java 25 packr JDK compatibility 2025-12-22 18:34:25 -05:00
Jakub Jagiello
1c917da75c Switch pathfinder refresh to timestamp-based interval (#11482) 2025-12-22 15:21:30 -05:00
Anuken
d88c3f7f33 147 -> 154 in bundles 2025-12-22 10:24:10 -05:00
Anuken
cab20173c2 Fixed #11479 2025-12-22 10:22:40 -05:00
Anuken
2545becb68 Merge remote-tracking branch 'origin/master' 2025-12-21 18:22:10 -05:00
Anuken
a7cdadf65c prebuildBase is now true for Serpulo 2025-12-21 18:21:49 -05:00
Github Actions
41dd28c197 Automatic bundle update 2025-12-21 21:02:48 +00:00
Anuken
861678fd71 Rule for Serpulo core unloaders taking items from the core 2025-12-21 16:01:27 -05:00
summoner
f64279fb75 Translation update bundle_hu.properties (#11463)
* Translation update bundle_hu.properties

Fix consistency throughout the text
Fix életpont plurals
Fix sentences -> clearer sentence structure without using the words maximum/minimum
Sentences that can be understood more clearly without the abbreviation RTS attack ai -> Stratégikus MI here is clear to everyone, even those who don't understand the RTS, because it is an english abbreviation.

* Translation: Update bundle_hu.properties

Translate new strings
Follow the changes of the english bundle deleting deprecated string: logic.nounitbuild
Fix consistency of szorzó across the text

* Consistency: rewording and apply spelling rules for strings which contain: szorzó

* Translation

Translate new strings
Fix mistakes
2025-12-21 10:01:18 -05:00
Anuken
6c3b6aeea5 Fixed #11471 2025-12-21 00:00:13 -05:00
Anuken
012eeabc87 Merge remote-tracking branch 'origin/master' 2025-12-20 14:07:40 -05:00
Anuken
d889acba16 Fixed core launch sound playing regardless of volume settings 2025-12-20 14:07:34 -05:00
Github Actions
26cf72b0c5 Automatic bundle update 2025-12-20 16:17:49 +00:00
WMF
a1b47b1188 per-team toggles for core no-build radius / placement range check (#11448)
* per-team toggles for core no-build radius / placement range check

* oops

* fair enough
2025-12-20 11:16:28 -05:00
EggleEgg
85b69d3afd Anuke please dont kill ratios of schems, 33% higher cost is no joke (#11459)
* Anuke please dont kill ratios of schems, 33% less eff is no joke

* air factory nerf
2025-12-19 21:51:19 -05:00
Anuken
266c5a541b Do not allow patching hasItems/liquids/power
There is no good reason to change these, and setting them to false usually just makes the game crash. Consumers set them up automatically.
2025-12-19 20:07:34 -05:00
Anuken
cf6b7b5aa3 Updated Rhino version 2025-12-19 18:46:50 -05:00
Anuken
3edd934564 Merge remote-tracking branch 'origin/master' 2025-12-19 12:56:20 -05:00
Anuken
7ca16fee2a Fixed #11465 2025-12-19 12:56:13 -05:00
Github Actions
930ab20004 Automatic bundle update 2025-12-19 17:06:13 +00:00
Anuken
fb94d9777a Merge remote-tracking branch 'origin/master' 2025-12-19 12:04:53 -05:00
Anuken
f0fac538ac Rule dialog entries for logic unit build/deconstruct rules 2025-12-19 12:04:47 -05:00
Github Actions
ba21ed19ef Automatic bundle update 2025-12-19 05:37:05 +00:00
Anuken
b84d12407f Rule & control for logic unit deconstruction (off by default) 2025-12-19 00:35:41 -05:00
Anuken
f391126b5b Don't pack sprites for mods that don't have any 2025-12-18 19:13:42 -05:00
Anuken
b8c7c2f740 Merge remote-tracking branch 'origin/master' 2025-12-18 17:27:42 -05:00
Anuken
8e7eeb2573 Testing a 'iOS compatible' flag for script mods 2025-12-18 17:27:32 -05:00
SomeonesShade
8e907f714a Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461)
* Coolant Duo and Hail Changes

* Graph Duo Reload Nerf
2025-12-18 12:21:51 -05:00
EggleEgg
4e9461adde how max heat eff in turrets (#11458) 2025-12-18 11:45:57 -05:00
Anuken
6a13f2ef08 Fixed weapon velocity delta calculations 2025-12-17 22:09:53 -05:00
Anuken
3d34d95c74 No more assetsJar until jitpack is fixed 2025-12-17 19:11:24 -05:00
Vector
be4dd84a13 Update bundle_es.properties (#11334)
* Update bundle_es.properties

* te fallé español

* Update bundle_es.properties

* Update bundle_es.properties

* sector wave simulation string

* last changes I guess

* Update bundle_es.properties

* Translate some sector names
2025-12-17 19:03:16 -05:00
SITUVNgcd
a3c0c39615 Update Vietnamese translation (#11456)
* Translate new strings

Patch guide & Fields view

* Translate new strings
2025-12-17 19:02:45 -05:00
summoner
5784b3207b Translation: Update bundle_hu.properties (#11457)
* Translation: Update bundle_hu.properties

Updated various terms to use 'életpont' instead of 'életerő' for consistency in the Hungarian localization for the word health.

Follow the changes of the english bundle minimum game version: 147 -> 154

* Translation: Update bundle_hu.properties

fix typo (add missing letter)
2025-12-17 19:02:39 -05:00
Anuken
87399ef1a9 Bigger liquid capacity for reconstructors 2025-12-17 18:55:07 -05:00
Anuken
670e9467da Flare nerf / More liquid capacity increase considerations 2025-12-17 18:51:24 -05:00
EggleEgg
425b154e3b I bet this will break shit somewhere (#11292) 2025-12-17 18:32:53 -05:00
Anuken
8d734d70cd arc 2025-12-17 14:55:49 -05:00
Anuken
48d3329b07 Merge remote-tracking branch 'origin/master' 2025-12-17 14:54:29 -05:00
Anuken
6986bcbf90 Possible crash fix 2025-12-17 14:54:23 -05:00
Anuken
c30e3d2cd7 Fixed iOS building with intelliJ plugin 2025-12-17 14:14:38 -05:00
Anuken
a552908d76 Java mod minGameVersion increased 2025-12-17 10:49:51 -05:00
Anuken
4f0ebdc4f3 Updating android natives with new alignment 2025-12-17 10:08:52 -05:00
Anuken
9b9c7d5f5a Merge remote-tracking branch 'origin/master' 2025-12-16 23:57:57 -05:00
Anuken
5b74ef6e65 Unused bullet volume code cleanup 2025-12-16 23:57:31 -05:00
BalaM314
3343c02997 Remove debug message (#11453)
this must have slipped through in development, it is in the released version v154
2025-12-16 23:56:01 -05:00
summoner
d1e0307d39 Translation: Update bundle_hu.properties (#11450)
* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

fix typo

* Translation: Update bundle_hu.properties

Fix translation

* Translation: Update bundle_hu.properties

Fix translation
2025-12-16 17:30:32 -05:00
Anuken
ac23bf8301 Merge remote-tracking branch 'origin/master' 2025-12-16 11:27:58 -05:00
Anuken
06b0bc03cb Fixed #11451 2025-12-16 11:27:52 -05:00
Github Actions
65244782a2 Automatic bundle update 2025-12-16 02:18:43 +00:00
Anuken
041f98d22a Merge remote-tracking branch 'origin/master' 2025-12-15 21:17:30 -05:00
Anuken
2c6a650856 Minor sound tweaks / Limited launches to not-in-progress sectors 2025-12-15 21:17:22 -05:00
summoner
9c6daf129a Translation: Update bundle_hu.properties (#11341)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Translation: Update bundle_hu.properties

Follow the english bundle changes
Translate new strings

* Translation

Fix translation
2025-12-15 20:14:59 -05:00
Kevin Vilyan
3ba889b8c1 Update Bundle id_ID (#11434)
* Bundle ID minor fixes

* Fixes

* neo

* reaktif

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties

* Update bundle_id_ID.properties
2025-12-15 20:14:46 -05:00
EggleEgg
9f388baf59 show constructor build speed stat (#11364) 2025-12-15 20:14:34 -05:00
Anuken
a0fdf07f1e Fixed #11447 2025-12-15 14:30:17 -05:00
Anuken
8fca45468e Data patcher unit controller support / Warnings for invalid sounds in JSON/DP 2025-12-15 11:19:47 -05:00
Anuken
f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken
2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36
7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
SeuEarth
65d6c1cc9e Update bundle_ko.properties (#11433)
* Update bundle_ko.properties

* Update bundle_ko.properties
2025-12-14 21:25:12 -05:00
Anuken
626398f10c Changed data patch guide link 2025-12-14 20:25:47 -05:00
Anuken
3f2647eea3 Reduced scepter shoot sound bass slightly 2025-12-14 19:39:39 -05:00
Anuken
5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
Anuken
c0c5360d70 Merge remote-tracking branch 'origin/master' 2025-12-14 19:25:46 -05:00
Anuken
97d3f6f63f UI sound effect rename 2025-12-14 19:25:39 -05:00
EggleEgg
076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken
fcd4e5a737 Merge remote-tracking branch 'origin/master' 2025-12-14 13:51:16 -05:00
Anuken
d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Github Actions
b761c78145 Automatic bundle update 2025-12-14 15:32:23 +00:00
Anuken
1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken
0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken
6054c84fcd Merge remote-tracking branch 'origin/master' 2025-12-13 11:37:37 -05:00
Anuken
fce9bc3701 Fixed #11441 2025-12-13 11:37:31 -05:00
Jason
ccabe381d9 Enable core incineration by default (#11437) 2025-12-13 11:12:31 -05:00
Anuken
209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken
739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken
1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken
a65325d676 Slightly less terrible build sound 2025-12-12 20:47:35 -05:00
Anuken
4dfe23748f Wave & shield ability sounds 2025-12-12 15:29:42 -05:00
Anuken
dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken
90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken
034392c231 Interplanetary accelerator launch sounds 2025-12-10 21:46:37 -05:00
Anuken
e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken
dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken
c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken
e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken
58eee2b61a Startup error log fix 2025-12-09 00:24:58 -05:00
Anuken
f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken
2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken
cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken
6d2b324f81 Different intel GPU check 2025-12-08 13:40:50 -05:00
Anuken
128851a127 Fixed selection hexes for legged units not being visible 2025-12-07 23:09:51 -05:00
Anuken
1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00
Anuken
281115a3ab Fixed save loading error with certain data patches 2025-12-07 20:04:03 -05:00
Anuken
9db792ccc9 Fixed #11421 2025-12-07 11:29:15 -05:00
Anuken
8900967afe Fixed #11425 2025-12-07 11:18:49 -05:00
Anuken
3e29667f90 Fixed #11422 2025-12-07 11:15:02 -05:00
Anuken
9d157976db More unit movement fixes 2025-12-07 10:06:13 -05:00
Anuken
0fb86699a3 arc 2025-12-06 23:15:39 -05:00
Anuken
e255912156 More sound effects + core destruction sound 2025-12-06 23:14:08 -05:00
Anuken
65c63c292e WIP tank sounds 2025-12-05 21:01:12 -05:00
Anuken
06943d822d Merge remote-tracking branch 'origin/master' 2025-12-05 20:36:09 -05:00
Anuken
2aeebb5aea Step sounds for smaller mechs (bad) 2025-12-05 20:35:59 -05:00
EggleEgg
a01e4be75d Fs no maxDamageFraction (#11416) 2025-12-02 15:06:16 -05:00
わん
e05ef341d9 translate japanese (#11410) 2025-12-02 15:05:58 -05:00
Anuken
ee8a258447 Revert "Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high"
This reverts commit 1dedefd56c.
2025-12-01 19:59:19 -05:00
Anuken
87f7e1f1c2 Revert "Defer shadow buffer init"
This reverts commit 34be5ffc6c.
2025-12-01 19:59:19 -05:00
Anuken
34be5ffc6c Defer shadow buffer init 2025-11-30 15:32:44 -05:00
Anuken
1dedefd56c Log an error and skip shadows instead of crashing when mods set maxSchematicSize too high 2025-11-30 14:49:16 -05:00
Anuken
3acbd1afed Merge remote-tracking branch 'origin/master' 2025-11-30 12:10:15 -05:00
Anuken
8b9fc34811 Enforce map image import sizes 2025-11-30 12:10:09 -05:00
EggleEgg
a0fe9e8415 Shootpattern allow replacing per bullet (ammo type support) (#11402) 2025-11-30 12:04:44 -05:00
EggleEgg
da6aecf695 change pneumatic drill's water usage from 3.6/s to 3.5/s (#11412) 2025-11-30 12:02:15 -05:00
Anuken
3791a7f375 Fixed #11403 2025-11-30 11:50:10 -05:00
Anuken
15efb721a0 Fixed #11399 2025-11-30 11:10:13 -05:00
Anuken
7130b6155c Fixed #11395 2025-11-30 11:04:47 -05:00
Anuken
44428c1f60 Fixed #11409 2025-11-30 11:03:20 -05:00
Anuken
f2232c15b1 Fixed #11404 2025-11-30 11:01:40 -05:00
Anuken
460d3a0b44 Fixed #11384 2025-11-30 10:54:21 -05:00
Anuken
43d4deb801 Shield and shockwave tower sounds 2025-11-29 17:43:36 -05:00
Anuken
3e0eb4a875 Various sound tweaks 2025-11-25 16:27:01 -05:00
Anuken
e399ae9182 arc 2025-11-24 18:30:03 -05:00
Anuken
b3f0e9399d Fixed tests 2025-11-24 17:29:36 -05:00
Anuken
134167cb2e Merge branch 'new-sounds' of https://github.com/Anuken/Mindustry 2025-11-23 19:58:39 -05:00
Anuken
848fcfad1f Insect/leg unit step sound 2025-11-20 21:06:59 -05:00
Anuken
f14f8eff83 Sounds for all serpulo insect leg units 2025-11-20 01:13:29 -05:00
Anuken
10bb45de31 Fixed #11379 2025-11-19 19:31:01 -05:00
Anuken
774443c960 Flare AI fixes & unit research const reduced 2025-11-19 12:25:21 -05:00
Anuken
d8106cb886 Tests fixed (fine I'll make the canvas support non-pot palettes) 2025-11-17 20:11:52 -05:00
Anuken
ef2736b3be Merge remote-tracking branch 'origin/master' 2025-11-17 14:00:23 -05:00
Anuken
6b2825954b Fixed #11373 2025-11-17 14:00:12 -05:00
WMF
f48900d6de Quality of Life changes (#11370)
* overlay light support, bulk Call.setItem implementations, Call.setLiquid implementations

* Update core/src/mindustry/graphics/BlockRenderer.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-11-16 23:43:54 -05:00
Anuken
bb4534afde Fixed #11371 2025-11-16 23:42:22 -05:00
Anuken
e8fc33ca9e Fixed #11366 2025-11-16 23:34:52 -05:00
Anuken
11542f8e17 Fixed #11350 2025-11-16 23:26:51 -05:00
Anuken
45e744949e Fixed #11361 2025-11-16 23:23:24 -05:00
Anuken
d4d2a5e54c More sounds 2025-11-16 23:18:19 -05:00
Anuken
98b6ac2d94 Various new sounds 2025-11-16 12:19:58 -05:00
Anuken
ed860e8395 Flare AI changed 2025-11-15 23:04:08 -05:00
Anuken
cc693f97b6 Various new sounds 2025-11-15 15:16:28 -05:00
Anuken
11773a5991 Goodbye, omura flare spawners 2025-11-14 21:24:44 -05:00
Anuken
d33d355aa2 A lot more sounds 2025-11-14 11:04:52 -05:00
Anuken
67495e628b A lot more sound effects 2025-11-12 17:37:51 -05:00
Anuken
dd8c06192e More sounds 2025-11-11 20:15:08 -05:00
Anuken
d934a02791 More sounds 2025-11-10 22:48:01 -05:00
Anuken
3b10100ae4 More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown 2025-11-09 22:07:36 -05:00
Anuken
bec2ca3821 . 2025-11-08 19:32:10 -05:00
Anuken
2042d6ef29 More sounds 2025-11-08 19:31:46 -05:00
Anuken
fddc6e53f3 Made the beta unit's rotating guns less ugly 2025-11-08 10:01:13 -05:00
Anuken
3f2aba4123 Progress on new SFX (WIP)
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
Anuken
5397d8426c Triggering another build in case the last one failed 2025-11-06 15:44:50 -05:00
Anuken
573db7d532 arc 2025-11-06 15:42:59 -05:00
Anuken
b393b053d0 Merge remote-tracking branch 'origin/master' 2025-11-06 15:37:22 -05:00
Anuken
28ba7f0bb3 Audio engine improvements (WIP) 2025-11-06 15:37:14 -05:00
Anuken
3ae1d9c273 iOS xcframework update 2025-11-06 15:35:17 -05:00
Anuken
11a7a41648 Better patcher multi-dimensional array support 2025-11-04 23:54:39 -05:00
Anuken
3656e90ae1 Merge remote-tracking branch 'origin/master' 2025-11-04 18:05:25 -05:00
Anuken
03f6a7f590 Patcher requirement re-initialization fixes 2025-11-04 18:05:17 -05:00
Github Actions
b4aa16285e Automatic bundle update 2025-11-04 15:45:30 +00:00
EggleEgg
56b7e6357f Random assorted changes (#11338)
* shield stat changes

* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken
38d9bc83a3 New serpulo core unit bullet effects 2025-11-03 16:28:46 -05:00
Anuken
7a18e676fd Fixed some gaps in NPC map 2025-11-02 23:05:24 -05:00
Anuken
15ea1a08f7 arc 2025-11-01 23:16:33 -04:00
Anuken
813106eae1 arc 2025-11-01 23:04:03 -04:00
Anuken
7a5a22389f Fixed #11326 2025-11-01 22:58:07 -04:00
Anuken
06ab01a4dc Removed unused sprites 2025-11-01 19:29:50 -04:00
Anuken
c7ef1535aa Fixed thorium reactor heat output again 2025-11-01 11:31:39 -04:00
Anuken
986cbe1d25 arc 2025-11-01 10:04:11 -04:00
Anuken
1de633b009 Patcher support for array fields in object braces 2025-11-01 10:01:48 -04:00
Anuken
f60b892029 Patcher support for icon regions 2025-10-31 23:31:24 -04:00
Anuken
5257ae26a3 Patcher ObjectFloatMap support 2025-10-31 13:13:05 -04:00
Anuken
1df6c5d0ca Allow desktop players to configure blocks and view inventories when dead 2025-10-31 02:14:18 -04:00
Anuken
fc10ea5b0b Submission for sector 20 2025-10-31 01:06:44 -04:00
Anuken
579ba5cac2 Don't log entire GPU detection errors 2025-10-30 20:07:08 -04:00
SITUVNgcd
5ea0ebbf2a Translate new strings (#11323)
Patch guide & Fields view
2025-10-30 13:24:16 -04:00
Github Actions
19ee3baa18 Automatic bundle update 2025-10-30 16:32:12 +00:00
summoner
1e80f9e867 Translation: Update bundle_hu.properties (#11253)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new string
Fix translation coherence with the new string

* Translation: Update bundle_hu.properties

Fix long sentence -> add \n linebreak

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle.properties

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
2025-10-30 12:31:05 -04:00
SITUVNgcd
bd492bfda4 Update Vietnamese translation (#11255)
* Update Vietnamese translation

72524a7289

* Update Vietnamese translation

94fc6482e2

* Translate new string

17663aee3f

* Remove translation

ea72441958

* Translate new strings

Content patches a9a0615410

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-30 12:30:58 -04:00
ulwepo
09b5a0bb3b Update servers_v7.json (#11257)
Hello, this is a great sandbox server made by Kei2.
2025-10-30 12:30:33 -04:00
redloong
b6b7403a52 优化并完善中文翻译/Optimize and improve Chinese translation (#11267)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Delete core/assets/bundles/bundle_zh_CN.properties

* Add files via upload

* Update contributors

* Add files via upload

* Add files via upload

* Add files via upload

* Update bundle_zh_CN.properties

* Add files via upload

* “挤压伤害”变为“碾压伤害”

* “庇护”变“保护”

* “被超速的倍率”变为“超速效果倍率”

* 翻译更改

“返回控制方地址或领队,其他情况返回自身”变为“返回控制方的地址或其领队,其他情况返回自身”
修复原仓库“单位命令单位命令:”为“单位命令:”
上一个更改:删除所有”(正负表方向)“

* 同步https://github.com/Anuken/Mindustry/pull/11243

若不希望这样请联系我

* 中文翻译更改

更新`lenum.emod`的翻译
`反射概率`变为`弹射概率`
`解除武器`变为`缴械武器`
`fetch.team`和`explosion.team`的`阵营`变为`队伍`

* 翻译更改

`缴械武器`变为`缴械`
`弹射概率`变为`反弹概率`

* 尝试修复问题

* `地面`变为`地板`

* 中文翻译更改

添加`sectors.attempts =尝试次数:`
`Sunken Pier`变为`沉没码头`
2025-10-30 12:30:16 -04:00
Anuken
ce63479d2d Merge remote-tracking branch 'origin/master' 2025-10-30 12:20:01 -04:00
Anuken
30a5761182 Closes Anuken/Mindustry-Suggestions/issues/5843 2025-10-30 12:19:55 -04:00
Kevin Vilyan
5045f38054 Update Bundle_id_ID.properties (#11321)
* Add files via upload

* Add files via upload
2025-10-30 11:48:50 -04:00
Anuken
a7a0450fa2 Merge remote-tracking branch 'origin/master' 2025-10-30 11:46:31 -04:00
Anuken
7ecebef57e Better unit assembler patcher support 2025-10-30 11:46:25 -04:00
EggleEgg
5ae6ffae8e consider efficiency in reactor heat (#11322)
* whatever

* final touches maybe

* well forget that, I m stupid

* no
2025-10-30 00:43:15 -04:00
Anuken
6f1287e11f 20 heat is a bit much 2025-10-29 14:13:09 -04:00
Anuken
1c0458041e Merge remote-tracking branch 'origin/master' 2025-10-29 10:33:55 -04:00
Anuken
04bc7b1f22 Fixed #11320 2025-10-29 10:33:49 -04:00
Github Actions
83d79ce348 Automatic bundle update 2025-10-29 02:32:50 +00:00
HungGaming
b3b8e557af Update servers_v7.json (#11311) 2025-10-28 22:31:41 -04:00
SeuEarth
a4500b29f9 Update bundle_ko.properties (#11258)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Sorts

* Update bundle_ko.properties

Updated various Korean translations for editor and block names.

* another small fix

* Update bundle_ko.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:31:31 -04:00
ursteiner
0658da9290 Update bundle_de.properties (#11305)
* Update bundle_de.properties

Noticed some untranslated texts while playing the tutorial.

* removed unnecessary spaces
2025-10-28 22:30:44 -04:00
GRaf-NEET
dd0a4d1c47 Translate content patch messages to Russian (#11318)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:30:26 -04:00
EggleEgg
99df6527f2 imagine mixtech buff lmfao (#11319) 2025-10-28 22:29:26 -04:00
Github Actions
d6806e546d Automatic bundle update 2025-10-28 23:52:05 +00:00
Anuken
ecd10623fe Merge remote-tracking branch 'origin/master' 2025-10-28 19:50:57 -04:00
Anuken
7d5478ec1d Link to patch guide 2025-10-28 19:50:51 -04:00
Github Actions
1fe0a14183 Automatic bundle update 2025-10-28 23:34:32 +00:00
Anuken
3d4b432540 Button for viewing content fields on wiki + More tests and fixes 2025-10-28 19:33:04 -04:00
Anuken
c06c76d296 Moved more packing logic to asset thread to prevent ANRs 2025-10-27 21:01:10 -04:00
Anuken
a226a74578 Prohibit arbitrary class resolution in content patches 2025-10-26 16:48:51 -04:00
Anuken
ed36204bed Core database in multiplayer on mobile in pause menu 2025-10-26 15:43:01 -04:00
Anuken
8f6afcecfb Merge remote-tracking branch 'origin/master' 2025-10-26 14:04:54 -04:00
Anuken
c3309bf3a9 Logic insert line button (from foo's client) 2025-10-26 14:04:49 -04:00
Anuken
686df5046a Update README.md 2025-10-26 13:55:13 -04:00
Anuken
b34ceae965 Fixed tests 2025-10-26 10:47:36 -04:00
Anuken
50e2b828f7 More tests, fixed patcher error handler 2025-10-25 22:24:32 -04:00
Anuken
09783898aa More patcher tests + unit type reassign support 2025-10-25 16:39:07 -04:00
Anuken
4812f89161 Include patches in crash logs 2025-10-25 12:50:44 -04:00
Anuken
53c534eaa8 Better unknown field warnings for patcher 2025-10-25 11:39:58 -04:00
Anuken
472cacbb3b More disallowed patcher fields / Continuous liquid turret minimum ammo amount firing threshold 2025-10-25 10:34:43 -04:00
Anuken
a305ac31e6 More patcher tests and fixes 2025-10-24 20:30:08 -04:00
Anuken
6ff28b5d31 0 2025-10-24 11:56:36 -04:00
Anuken
b472fed36d More patcher tests and fixes 2025-10-24 11:51:39 -04:00
Anuken
93b3f47d84 Fixed map re-import not working 2025-10-24 02:11:36 -04:00
Anuken
85f5557270 More test fixes 2025-10-23 22:50:58 -04:00
Anuken
977f320122 More test fixes 2025-10-23 22:37:15 -04:00
Anuken
bed851afe9 Additional unit tests for the patcher + many bugfixes 2025-10-23 22:31:06 -04:00
Anuken
effbdecbd5 Block consumer patch support 2025-10-22 20:04:00 -04:00
Anuken
f3cac6a6bc Fixed #11309 2025-10-22 08:58:23 -04:00
Anuken
ddaf9e24ca Copy button for content patches 2025-10-22 08:56:41 -04:00
Anuken
e7966fc6fd More minor patcher issue fixes 2025-10-22 07:19:57 -04:00
Anuken
386b0929d8 Merge remote-tracking branch 'origin/master' 2025-10-22 07:01:37 -04:00
Anuken
45db096f0f Patcher fixes 2025-10-22 07:01:26 -04:00
Github Actions
a9a0615410 Automatic bundle update 2025-10-22 10:48:16 +00:00
Anuken
49bbd0b593 Fixed #11306 2025-10-22 06:47:01 -04:00
Anuken
9cc3105518 Content patch import dialog & server support 2025-10-22 06:42:01 -04:00
Anuken
9f7817f70e Fixed #11304 2025-10-21 14:22:37 -04:00
Anuken
b78cd5bbd9 Content patcher progress 2025-10-21 11:38:02 -04:00
Anuken
8898cbe6e4 Map submission updated / WIP content patcher experiments 2025-10-20 22:47:35 -04:00
Anuken
34d994f384 Merge remote-tracking branch 'origin/master' 2025-10-20 00:42:23 -04:00
Anuken
6b56566ae1 Reset game stats upon map save in editor 2025-10-20 00:42:18 -04:00
Волшебник
ab0c534946 Update servers_v7.json (#11296)
New host
2025-10-19 10:45:40 -04:00
vladtepesch
3c7de8d1ca Fix typo in surge-crucible and correct large-cliff-crusher descriptions (#11294)
ais -> aus
translation of large cliff said it optionaly needs wolfram (instead of graphite)
2025-10-19 10:44:14 -04:00
Anuken
16a01cbef3 Merge remote-tracking branch 'origin/master' 2025-10-18 18:04:34 -04:00
Anuken
fb37ecd1a8 Fixed overlay floor placement checks in in-game editor 2025-10-18 18:04:25 -04:00
WMF
c2c1271a4c use BoostAI for enterPayloadCommand & better onlyDepositCore handling (#11297) 2025-10-18 10:31:47 -04:00
abcxyzDustry
c2108a3ce5 old dead addresses update new addresses for abcxyz (#11293)
Replaced one server address and added three new ones.
2025-10-16 22:21:32 -04:00
Github Actions
22f6244788 Automatic bundle update 2025-10-15 23:08:31 +00:00
LegalPopcorn
d4cf0cf27a Update bundle_cs.properties (#11287)
Corrected typos, translated few things that were already translated elsewhere.
2025-10-16 08:07:17 +09:00
abcxyzDustry
5cd46ebce6 update ip for abcyxz (#11275)
i want update new ip address for abcxyz
2025-10-15 07:16:12 +09:00
Nazareno Bucciarelli
755c0286f4 [TRANSLATION] Translate a few sentences to Spanish (#11276)
* translate some sentences to spanish

* make improvements
2025-10-15 07:16:01 +09:00
Anuken
527e38c2b5 Fixed #11286 2025-10-14 11:03:35 +09:00
Anuken
46ee282fda Redundant field cleanup 2025-10-13 23:21:48 +09:00
Anuken
9edd31fad3 Map objective curve & unnecessary rebuild fix 2025-10-13 22:53:16 +09:00
Anuken
30da4c0f47 Fixed Android save export 'corruption'
This was caused by downright atrocious default Android API behavior. Read https://issuetracker.google.com/issues/180526528?pli=1
2025-10-13 22:25:12 +09:00
Anuken
bf61e4d6c2 Closes Anuken/Mindustry-Suggestions/issues/5891 2025-10-13 20:50:17 +09:00
Anuken
0b4c4c4049 Fixed #11281 2025-10-13 20:29:52 +09:00
Anuken
a35f7605f7 Fixed #11284 / Cap item turret ammo on save read 2025-10-13 20:27:47 +09:00
Github Actions
ea72441958 Automatic bundle update 2025-10-12 08:15:50 +00:00
Anuken
872939454f Fixed #11278 / FPS limit changes on iOS 2025-10-12 17:13:00 +09:00
Anuken
197d8c4060 Updated min ios version 2025-10-11 22:45:04 +09:00
Anuken
703e0ecd75 arc 2025-10-09 22:45:34 +09:00
Github Actions
17663aee3f Automatic bundle update 2025-10-09 13:43:46 +00:00
Anuken
2daf41c7d7 iOS uncap framerate option 2025-10-09 22:40:52 +09:00
Anuken
a0cf5b7265 Intel GPU/OpenGL 2.x planet normals fix 2025-10-08 08:45:40 +09:00
Anuken
576b7f6b6b Fixed #11272 2025-10-08 08:24:14 +09:00
Anuken
fd0d864cb8 Fixed icosphere generator 2025-10-08 08:14:57 +09:00
Anuken
65c7acb31c Fixed #11268 2025-10-06 21:25:10 +09:00
RGBaaa
c99758fe5a update LExecutor (#11271) 2025-10-06 20:53:25 +09:00
Anuken
1033b5f374 Fixed #11269 2025-10-06 20:49:07 +09:00
Github Actions
94fc6482e2 Automatic bundle update 2025-10-05 00:04:07 +00:00
Anuken
76c3ceb41d Closes Anuken/Mindustry-Suggestions/issues/5884 2025-10-05 09:03:01 +09:00
Anuken
1985d67f7a Closes Anuken/Mindustry-Suggestions/issues/5877 2025-10-03 18:41:12 +09:00
Anuken
155f0d50f7 Re-triggering build 2025-10-03 11:48:37 +09:00
Anuken
74b8c6d184 Possible crash fix 2025-10-03 08:31:43 +09:00
Anuken
a1a880a208 Fixed #11259 2025-10-03 06:33:23 +09:00
Anuken
b31df41018 Fixed rune font spacing & invalid unicode conversion method 2025-10-03 05:59:08 +09:00
Anuken
53ef8d5ea0 Fixed #11256 2025-10-02 11:19:58 +09:00
Anuken
66124b68b0 Quasar + minor Pulsar buff 2025-10-02 10:59:22 +09:00
Anuken
aac086066e Fixed menu margins again 2025-09-30 10:28:38 -04:00
Anuken
3e854edf4b Merge branch 'master' of https://github.com/Anuken/Mindustry 2025-09-30 10:19:51 -04:00
Anuken
6712f23fe4 Switched to MetalANGLE for iOS 2025-09-30 10:18:58 -04:00
Anuken
843a215df5 Screen border fix in menu 2025-09-29 19:50:05 -04:00
Anuken
58909a06a5 Fixed #11254 2025-09-29 12:48:26 -04:00
Anuken
acaed63c52 Merge remote-tracking branch 'origin/master' 2025-09-29 08:51:08 -04:00
Anuken
4d6334a941 A few more submission updates 2025-09-29 08:51:03 -04:00
Github Actions
72524a7289 Automatic bundle update 2025-09-29 12:49:09 +00:00
Anuken
081621936e Merge remote-tracking branch 'origin/master' 2025-09-29 08:48:07 -04:00
Anuken
32b9ff9f5d Added difficulty modifier for clearing sectors upon loss 2025-09-29 08:47:59 -04:00
Github Actions
c6f9bc3b6f Automatic bundle update 2025-09-29 12:42:28 +00:00
summoner
8602fd57f6 Translation: Update bundle_hu.properties (#11189)
* Translation: Update bundle_hu.properties

Follow the changes of the english bundle
Translate new string

* Update bundle_hu.properties

Translate new strings.

Follow the changes of the english bundle

* Update bundle_hu.properties

Fixing status effects translations

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Transltion: Update bundle_hu.properties

Translate new strings
2025-09-29 08:41:27 -04:00
SITUVNgcd
24fd6950c1 Update Vietnamese translation (#11195)
* Update Vietnamese translation

stat.frequency fb93735352

* Update Vietnamese translation

8884aec248
2025-09-28 21:33:06 -04:00
Anuken
72ce49a753 More tests for saves 2025-09-28 16:41:36 -04:00
Anuken
dd8db10e72 Minor tweaks to make Android inset area look less awful 2025-09-28 16:02:49 -04:00
Anuken
6c0884a8d9 More tests and sector fixes 2025-09-28 13:30:53 -04:00
Anuken
adc1316444 Fixed some more broken submissions 2025-09-28 12:30:57 -04:00
Anuken
bfd742e89b Turret construct preview fix 2025-09-28 10:49:56 -04:00
Anuken
d6e408267e Fixed 116 infinite resources / Fixed #11251 2025-09-28 10:42:07 -04:00
Anuken
dbe67b056f Fixed derelict plastanium conveyor repairs 2025-09-27 20:25:57 -04:00
Anuken
6d2c0c3863 Turret serverside rotation fix 2025-09-27 09:22:06 -04:00
Anuken
f8d86ac840 Merge remote-tracking branch 'origin/master' 2025-09-27 01:45:33 -04:00
Anuken
20a96a9c5d Android inset support, API level upgrade & editor inset fix 2025-09-27 01:45:25 -04:00
Github Actions
8884aec248 Automatic bundle update 2025-09-27 04:41:11 +00:00
Thomas Widyantoko
8b0b5ca378 Android fastlane and in-game translation fix for Indonesian language (#11213)
* Android fastlane locale for Indonesian

For android releases using id-ID (ISO 639-1 + ISO 3166-1 Alpha2) locale.

* Indonesian bundle upstream and fixes

Contains several name and description fixes and upstream with original EN bundle.

* Tecta unit balancing (id_ID)

imagine a flying spider, NOT

* Indonesian translation for Shield Arc description

* Update bundle_id_ID.properties

* [id_ID] translation additions and fixes

Mostly editor-related features and fixed as per review suggestions.

* [id_ID] more blocks description fix

* [id_ID] typo fix

shhh

* [id_ID] stats timing unit fix

fix_final_asfsdgasfgdawe.properties (1)

* [id_ID] v8 new sectors name TL

where descriptions

---------

Co-authored-by: Kevin Vilyan <146146416+Kev-Vily@users.noreply.github.com>
2025-09-27 00:40:04 -04:00
MrSmiley-006
7b7509c96a Update bundle_cs.properties (#10994)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-27 00:39:14 -04:00
Anuken
e79fa75f8b Turret rotation ghost plan fix 2025-09-27 00:36:35 -04:00
Anuken
840ac5f913 Map submission for 0 / 218 thorium removed / Fixed turrets rotating in editor 2025-09-26 23:59:25 -04:00
Anuken
02a637b843 Fixed #11241 2025-09-26 23:28:43 -04:00
Anuken
6171bf13d7 Merge remote-tracking branch 'origin/master' 2025-09-26 12:33:10 -04:00
Anuken
fd632a3b55 Fixed #11240 2025-09-26 12:33:04 -04:00
SeuEarth
ea89f766cc Update bundle_ko.properties (#11223)
* Fixed since something was wrong

* oops
2025-09-25 18:30:29 -04:00
Anuken
eb3648bcb5 Submission for 254 2025-09-24 23:59:51 -04:00
Anuken
88223e2e1e Fixed #11234 2025-09-22 11:41:35 -04:00
Anuken
a555e041bf 133 updated, 185 submission added 2025-09-21 23:42:12 -04:00
Anuken
01aa029052 Minor desktop launcher args fix 2025-09-21 00:23:59 -04:00
Anuken
0e87e53983 Merge remote-tracking branch 'origin/master' 2025-09-19 23:09:44 -04:00
Anuken
7c57211807 Potential sector data carry-over fix 2025-09-19 23:09:37 -04:00
Github Actions
d073dfe162 Automatic bundle update 2025-09-19 22:27:12 +00:00
Anuken
71fbfffaec Buttons for toggling buildings/terrain in editor 2025-09-19 18:26:06 -04:00
Anuken
6ab5776064 Fixed tests 2025-09-19 15:48:48 -04:00
Anuken
cc4119a837 No shooting in the editor 2025-09-19 14:08:17 -04:00
Anuken
e5fc44166d Merge remote-tracking branch 'origin/master' 2025-09-19 13:22:24 -04:00
Anuken
7a6f6c84dd Fixed extra core in map submission 2025-09-19 13:22:15 -04:00
Github Actions
106ae445e0 Automatic bundle update 2025-09-19 16:38:42 +00:00
Anuken
bf051fa7bc Sunken Pier map submission 2025-09-19 12:37:22 -04:00
Anuken
807a8fe089 Merge remote-tracking branch 'origin/master' 2025-09-17 13:21:19 -04:00
Anuken
ffa5b98e11 Integrated many hidden sector submissions 2025-09-17 13:21:11 -04:00
redeagle0705
1e198eda40 Update bundle_ko.properties (#11214) 2025-09-16 15:26:21 -04:00
Eipusino
e2c828b0bf proguard-rules.pro add -keep class com.android.dx.** { *; } (#11197) 2025-09-13 16:48:12 -04:00
Anuken
729f18726f Save version chunks changed to 4-byte lengths 2025-09-12 14:42:22 -04:00
Anuken
5f58adb764 Intel GPU detection tweaks 2025-09-11 18:56:05 -04:00
Anuken
f089e38994 Fixed #11219 2025-09-11 11:07:32 -04:00
Anuken
87ec4225ac Attempt GL 2.1 before 2.0 2025-09-10 11:13:38 -04:00
Anuken
bf77474c93 Fixed #11215 2025-09-09 12:44:35 -04:00
Anuken
e96c21d610 Fixed enemy cores being removed on map re-attempt 2025-09-07 14:40:18 -04:00
Anuken
9f7ba9bb98 Fixed abandoning sectors not working 2025-09-07 14:22:55 -04:00
Anuken
94743b4ba6 Merge remote-tracking branch 'origin/master' 2025-09-07 14:14:31 -04:00
Anuken
8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
ols45234
39ed3908b4 EscoCorp server address update (#11200) 2025-09-06 15:55:05 -04:00
Anuken
a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken
5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
EggleEgg
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
Github Actions
ffa92adb0f Automatic bundle update 2025-09-06 03:11:17 +00:00
EggleEgg
98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
Anuken
625c354461 Fixed #11207 2025-09-05 12:00:30 -04:00
Anuken
59f8f5cd11 Choosing of Erekir launch sector based on loadout cost 2025-09-03 16:28:50 -04:00
Anuken
ac937ce910 Fixed #11203 2025-09-02 13:56:03 -04:00
Anuken
7a1d126fcd New OpenGL version selection for SDL 2025-09-02 12:53:18 -04:00
Anuken
03544dda46 Always show remove ore/wall in in-game editor block select 2025-09-01 01:13:01 -04:00
Anuken
d639dd516e Disabled OpenGL 3.0 for Intel GPUs 2025-08-31 14:10:59 -04:00
Anuken
3b1e1435d6 Fixed #11191 2025-08-30 10:53:13 -04:00
Anuken
e40d192c45 Fixed #11190 2025-08-30 10:33:01 -04:00
Anuken
b3afa14d07 Fixed #11193 2025-08-30 10:27:38 -04:00
Anuken
df36007728 Fixed GL version arg parsing 2025-08-30 01:46:08 -04:00
Anuken
bfe6ddf9fa Merge remote-tracking branch 'origin/master' 2025-08-30 01:00:08 -04:00
Anuken
d518cdcc53 Param fix 2025-08-30 01:00:01 -04:00
Github Actions
fb93735352 Automatic bundle update 2025-08-30 04:59:10 +00:00
Anuken
f051f6e2d6 Closes Anuken/Mindustry-Suggestions/issues/5828 2025-08-30 00:57:52 -04:00
Anuken
fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken
4ae49cfc60 Fixed #11185 2025-08-29 18:37:46 -04:00
Anuken
7f3bf0e228 Closes Anuken/Mindustry-Suggestions/issues/5821 2025-08-28 13:00:29 -04:00
Anuken
26ba0583ef Fixed tests 2025-08-28 00:40:36 -04:00
Anuken
e62c414efb Fixed @unit not saving in logic blocks 2025-08-27 18:15:41 -04:00
summoner
8613fc098c Translation: Update bundle_hu.properties (#11177)
Fix the Crux word in the translation. Sorry :(
2025-08-25 14:57:18 -04:00
Anuken
2a2b69527b Merge remote-tracking branch 'origin/master' 2025-08-25 13:30:39 -04:00
Anuken
35219b0832 Stormride_R map submission updates 2025-08-25 13:30:32 -04:00
summoner
aa260cdf14 Translation: Update bundle_hu.properties (#11176)
Translate new strings.
2025-08-25 13:29:51 -04:00
SITUVNgcd
73eb867ce0 Update Vietnamese translation (#11109)
* Update Vietnamese translation

1. Bundle file
  - Translated new strings.
  - Optimized translations.
  - Fixed some typos.
  - Better translation for some words.

2. Android & Steam
  Added translations for Android and Steam app on fastlane.

* Typo & gammar fix

* Typo & gammar fix

* 0x0A new line?

* Update & translate new strings

* Translate new strings

011b9492a0

* Translate new strings

397e190790

* Translate new strings

b66f9b503b

* Translate new strings

c6ce5a200f

* Translate new strings & update

77c4f27046

* Translate new string & update/fix

1283355f30

* Transalte new strings

c1dfb02904

* Translate new strings & update

479a84ba32

* Update Vietnamese translation

9b3e9caa3f

* Update Vietnamese translation

9b3e9caa3f

* Update Vietnamese translation

9b3e9caa3f

* Translate new strings

53293bd890

* Translate new strings

Metal names 02f7c4bd47
2025-08-25 11:02:33 -04:00
Anuken
7110dd4cab Merge remote-tracking branch 'origin/master' 2025-08-25 10:59:48 -04:00
Anuken
2bdf2f39f8 Fixed black minimap color for metal walls 2025-08-25 10:59:39 -04:00
SomeonesShade
b917f048a9 Malign fragBullets fix (#11174) 2025-08-25 10:54:35 -04:00
Anuken
a73a30f2b9 Fixed rune font glyphs being flipped 2025-08-25 00:19:23 -04:00
Anuken
3b0f35d4fc Merge remote-tracking branch 'origin/master' 2025-08-24 22:46:04 -04:00
Anuken
f96681155d Fixed under-liquid overlays remaining when painted over 2025-08-24 22:45:59 -04:00
Github Actions
4e435933a1 Automatic bundle update 2025-08-25 00:41:20 +00:00
Sunky.MP3G
cff3d2fb05 RU translations (#11111)
* Update bundle_ru.properties

* Typos and another cruxscape name

* Update bundle_ru.properties

* Another typo

* Update bundle_ru.properties

* How did I even remove this in the first place

* This should fit more

* I don't know what these are, but I found the translations

* Corroded and runes

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-08-24 20:40:08 -04:00
741 changed files with 14916 additions and 6518 deletions

View File

@@ -19,6 +19,8 @@ jobs:
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 17 java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Set env - name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Add Arc release - name: Add Arc release
@@ -45,7 +47,6 @@ jobs:
rm README.md rm README.md
git add . git add .
git commit --allow-empty -m "Updating" git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git tag ${RELEASE_VERSION} git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
cd ../Mindustry cd ../Mindustry

View File

@@ -15,6 +15,8 @@ jobs:
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 17 java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle - name: Setup Gradle
uses: gradle/gradle-build-action@v2 uses: gradle/gradle-build-action@v2
- name: Run unit tests - name: Run unit tests

View File

@@ -25,6 +25,8 @@ jobs:
uses: actions/setup-java@v1 uses: actions/setup-java@v1
with: with:
java-version: 17 java-version: 17
- name: Fetch latest Arc
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- name: Setup Gradle - name: Setup Gradle
uses: gradle/gradle-build-action@v2 uses: gradle/gradle-build-action@v2
- name: Update bundles - name: Update bundles

View File

@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
## Contributing ## Contributing
See [CONTRIBUTING](CONTRIBUTING.md). See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
## Building ## Building

View File

@@ -32,13 +32,6 @@
<category android:name="android.intent.category.LAUNCHER"/> <category android:name="android.intent.category.LAUNCHER"/>
</intent-filter> </intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter>
</activity> </activity>
</application> </application>

View File

@@ -30,8 +30,8 @@ task deploy(type: Copy){
android{ android{
namespace = "io.anuke.mindustry" namespace = "io.anuke.mindustry"
buildToolsVersion = '34.0.0' buildToolsVersion = '36.0.0'
compileSdk = 34 compileSdk = 36
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -41,6 +41,9 @@ android{
res.srcDirs = ['res'] res.srcDirs = ['res']
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/'] assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
jniLibs.srcDirs = ['libs'] jniLibs.srcDirs = ['libs']
if(localArc){
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
}
} }
androidTest.setRoot('tests') androidTest.setRoot('tests')
@@ -57,7 +60,7 @@ android{
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 34 targetSdkVersion 36
versionName versionNameResult versionName versionNameResult
versionCode = vcode versionCode = vcode
@@ -122,14 +125,15 @@ dependencies{
implementation arcModule("backends:backend-android") implementation arcModule("backends:backend-android")
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3' implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
if(!localArc){
natives "com.github.Anuken.Arc:natives-android:$arcHash" natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash" natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
}
def version; def version, highestVersion
def highestVersion;
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, { new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger(); version = it.name.find(/\d+/).toInteger()
highestVersion = version > highestVersion ? version : highestVersion; highestVersion = version > highestVersion ? version : highestVersion
} }
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar") def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
@@ -137,6 +141,7 @@ dependencies{
} }
task copyAndroidNatives(){ task copyAndroidNatives(){
if(!localArc){
configurations.natives.files.each{ jar -> configurations.natives.files.each{ jar ->
copy{ copy{
from zipTree(jar) from zipTree(jar)
@@ -144,6 +149,7 @@ task copyAndroidNatives(){
include "**" include "**"
} }
} }
}
} }
task run(type: Exec){ task run(type: Exec){

View File

@@ -5,6 +5,7 @@
-keep class net.jpountz.** { *; } -keep class net.jpountz.** { *; }
-keep class rhino.** { *; } -keep class rhino.** { *; }
-keep class com.android.dex.** { *; } -keep class com.android.dex.** { *; }
-keep class com.android.dx.** { *; }
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod -keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
-dontwarn javax.naming.** -dontwarn javax.naming.**

View File

@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
public OutputStream write(boolean append){ public OutputStream write(boolean append){
try{ try{
return getContentResolver().openOutputStream(uri); return getContentResolver().openOutputStream(uri, "rwt");
}catch(IOException e){ }catch(IOException e){
throw new ArcRuntimeException(e); throw new ArcRuntimeException(e);
} }

View File

@@ -229,7 +229,7 @@ public class EntityIO{
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field); s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){ }else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
if(write){ if(write){
s("s", field + ".id"); s("s", field + " == null ? -1 : " + field + ".id");
}else{ }else{
st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", "")); st(field + "mindustry.Vars.content.getByID(mindustry.ctype.ContentType.$L, read.s())", BaseProcessor.simpleName(type).toLowerCase().replace("type", ""));
} }

View File

@@ -183,7 +183,11 @@ public class AssetsProcess extends BaseProcessor{
} }
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Does not play anything.").build());
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "unset", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()")
.addJavadoc("Used a placeholder value for unset default values. This is usually reassigned in init() of the relevant block or unit. Does not play anything.").build());
} }
type.addMethod(loadBegin.build()); type.addMethod(loadBegin.build());

View File

@@ -0,0 +1 @@
{version:2,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:selectedBlock,type:mindustry.world.Block},{name:selectedRotation,type:int},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

View File

@@ -44,7 +44,7 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '73a812444ac388ac2d94013b5cadc8f70b7ea027' rhinoVersion = '54b75cbd1207ef1fd5cff517cbd188e763c85baa'
loadVersionProps = { loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p } return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -113,7 +113,7 @@ allprojects{
def output = 'en\n' def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/') def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.list().sort().each{ name -> bundles.list().sort().each{ name ->
if(name == "bundle.properties") return if(name == "bundle.properties" || name == "global.properties") return
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n" output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
} }
new File(project(':core').projectDir, 'assets/locales').text = output new File(project(':core').projectDir, 'assets/locales').text = output
@@ -223,7 +223,7 @@ configure(project(":annotations")){
} }
//compile with java 8 compatibility for everything except the annotation project //compile with java 8 compatibility for everything except the annotation project
configure(subprojects - project(":annotations")){ configure(subprojects - project(":annotations") - project(":tests")){
tasks.withType(JavaCompile){ tasks.withType(JavaCompile){
options.compilerArgs.addAll(['--release', '8']) options.compilerArgs.addAll(['--release', '8'])
} }
@@ -246,7 +246,6 @@ project(":desktop"){
implementation project(":core") implementation project(":core")
implementation arcModule("extensions:profiling") implementation arcModule("extensions:profiling")
implementation arcModule("extensions:discord") implementation arcModule("extensions:discord")
implementation arcModule("natives:natives-filedialogs")
implementation arcModule("natives:natives-desktop") implementation arcModule("natives:natives-desktop")
implementation arcModule("natives:natives-freetype-desktop") implementation arcModule("natives:natives-freetype-desktop")
@@ -254,7 +253,7 @@ project(":desktop"){
implementation "com.github.Anuken:steamworks4j:$steamworksVersion" implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
implementation arcModule("backends:backend-sdl") implementation arcModule("backends:backend-sdl3")
annotationProcessor 'com.github.Anuken:jabel:0.9.0' annotationProcessor 'com.github.Anuken:jabel:0.9.0'
} }
} }
@@ -327,14 +326,13 @@ project(":core"){
dependencies{ dependencies{
compileJava.dependsOn(preGen) compileJava.dependsOn(preGen)
api "org.lz4:lz4-java:1.8.0" api "at.yawk.lz4:lz4-java:1.10.2"
api arcModule("arc-core") api arcModule("arc-core")
api arcModule("extensions:flabel") api arcModule("extensions:flabel")
api arcModule("extensions:freetype") api arcModule("extensions:freetype")
api arcModule("extensions:g3d") api arcModule("extensions:g3d")
api arcModule("extensions:fx") api arcModule("extensions:fx")
api arcModule("extensions:arcnet") api arcModule("extensions:arcnet")
implementation arcModule("extensions:filedialogs")
api "com.github.Anuken:rhino:$rhinoVersion" api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc && debugged()) api arcModule("extensions:recorder") if(localArc && debugged()) api arcModule("extensions:recorder")
if(localArc) api arcModule(":extensions:packer") if(localArc) api arcModule(":extensions:packer")
@@ -400,6 +398,12 @@ project(":tests"){
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1" testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
} }
tasks.withType(JavaCompile){
targetCompatibility = JavaVersion.VERSION_17
sourceCompatibility = JavaVersion.VERSION_17
options.compilerArgs.addAll(['--release', '17'])
}
test{ test{
//fork every test so mods don't interact with each other //fork every test so mods don't interact with each other
forkEvery = 1 forkEvery = 1
@@ -446,9 +450,10 @@ configure([":core", ":server"].collect{project(it)}){
publications{ publications{
maven(MavenPublication){ maven(MavenPublication){
from components.java from components.java
if(project.name == "core"){ //TODO: uncomment this once the jitpack packing is fixed (currently depends on a newer glibc version)
artifact(tasks.named("assetsJar")) //if(project.name == "core"){
} // artifact(tasks.named("assetsJar"))
//}
} }
} }
} }

View File

@@ -1069,6 +1069,20 @@
"search": [ "search": [
"planet" "planet"
] ]
},
{
"uid": "ec43f846ca53702f30310718d627f2b5",
"css": "arrow-note",
"code": 59444,
"src": "custom_icons",
"selected": true,
"svg": {
"path": "M50 0L0 50V150 250 350 450 550 650L50 700H150 250 350 450 550 650 750L800 750 750 800 700 850V950L750 1000H850L900 950 950 900 1000 850 1050 800 1100 750 1150 700 1200 650V550L1150 500 1100 450 1050 400 1000 350 950 300 900 250 850 200H750L700 250V350L750 400 800 450 750 500H650 550 450 350 250L200 450V350 250 150 50L150 0Z",
"width": 1200
},
"search": [
"arrow-note"
]
} }
] ]
} }

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@@ -101,6 +101,8 @@ coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
@@ -451,10 +453,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -468,6 +472,14 @@ editor.rules = Rules
editor.generation = Generation editor.generation = Generation
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Data Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -792,6 +804,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -802,7 +815,8 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.viewsubmission = \ue80d View Submissions sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submission
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
@@ -810,13 +824,12 @@ sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack!
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -871,15 +884,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,20 +917,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1013,8 +1014,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1031,6 +1035,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1054,6 +1059,8 @@ stat.reload = Firing Rate
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1071,6 +1078,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1099,9 +1107,9 @@ ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Stops nearby repair buildings and build towers
ability.energyfield = Energy Field ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Zaps nearby enemies and heals allies
@@ -1119,6 +1127,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1162,20 +1171,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets: bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce bullet.pierce = [stat]{0}x[lightgray] pierce
@@ -1196,6 +1220,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
unit.liquidunits = liquid units unit.liquidunits = liquid units
unit.powerunits = power units unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = degrees unit.degrees = degrees
unit.seconds = seconds unit.seconds = seconds
@@ -1212,6 +1237,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power
@@ -1422,6 +1449,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1443,6 +1472,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1450,6 +1481,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite Enemy Team Resources rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1459,6 +1494,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1506,13 +1544,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items database-category.item = Items
content.liquid.name = Fluids database-category.liquid = Fluids
content.unit.name = Units database-category.unit = Units
content.block.name = Blocks database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -1666,7 +1718,7 @@ block.snow.name = Snow
block.crater-stone.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand Water block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Charred Stone
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
@@ -2076,6 +2128,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2104,6 +2157,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the  [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the  [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the  Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the  [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the  [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2132,7 +2213,7 @@ aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis st
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = Acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
@@ -2462,7 +2543,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
unit.minke.description = Fires shells and standard bullets at enemy ground targets. unit.minke.description = Fires shells and standard bullets at enemy ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units. unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
@@ -2475,9 +2556,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir #Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by liquid drag
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by liquid drag.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Significantly less affected by liquid drag.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
@@ -2583,8 +2664,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2605,6 +2684,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands. laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2631,7 +2711,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < Ядро знаходзіцца пад атакай! >
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
database = База дадзеных ядра database = База дадзеных ядра
database.button = База Дадзеных database.button = База Дадзеных
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Захаваць Гульню savegame = Захаваць Гульню
loadgame = Спампаваць Гульню loadgame = Спампаваць Гульню
joingame = Сеткавая Гульня joingame = Сеткавая Гульня
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Кругавыя Залежнасці
mod.incompletedependencies = [red]Няпоўныя Залежнасці mod.incompletedependencies = [red]Няпоўныя Залежнасці
mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць. mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта. mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0} mod.missingdependencies.details = Гэта мадыфікацыя мае прапушчаныя залежнасці: {0}
mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць. mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
@@ -448,10 +450,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
publish.error = Памылка адпраўкі прадмета: {0} publish.error = Памылка адпраўкі прадмета: {0}
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0} steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектар: editor.sector = Сектар:
editor.seed = Зерне: editor.seed = Зерне:
editor.cliffs = Сцены К Скалам
editor.brush = Пэндаль editor.brush = Пэндаль
editor.openin = Адкрыць у рэдактары editor.openin = Адкрыць у рэдактары
editor.oregen = Генерацыя руд editor.oregen = Генерацыя руд
@@ -465,6 +469,14 @@ editor.rules = Правілы:
editor.generation = Генерацыя: editor.generation = Генерацыя:
editor.objectives = Мэты editor.objectives = Мэты
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
sectorlist = Сектары sectorlist = Сектары
sectorlist.attacked = {0} пад атакай sectorlist.attacked = {0} пад атакай
sectors.unexplored = [lightgray]Не Разведана sectors.unexplored = [lightgray]Не Разведана
sectors.attempts = Attempts:
sectors.resources = Рэсурсы: sectors.resources = Рэсурсы:
sectors.production = Вытворчасць: sectors.production = Вытворчасць:
sectors.export = Экспартавана: sectors.export = Экспартавана:
@@ -799,6 +812,7 @@ sectors.wave = Хваля:
sectors.stored = Захавана: sectors.stored = Захавана:
sectors.resume = Працягнуць sectors.resume = Працягнуць
sectors.launch = Запусціць sectors.launch = Запусціць
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Выбраць sectors.select = Выбраць
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы sectors.vulnerable = [scarlet]Уразлівы
sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў sectors.underattack = [scarlet]Атакуецца! [accent]{0}% пашкоджанняў
sectors.underattack.nodamage = [scarlet]Незахоплены
sectors.survives = [accent]Перажыта {0} хваляў
sectors.go = Зайсці sectors.go = Зайсці
sector.abandon = Пакінуць Сектар sector.abandon = Пакінуць Сектар
sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць? sector.abandon.confirm = Ядро(а) будуць самазнішчаны ў гэтым сектары.\n,Працягнуць?
sector.curcapture = Сектар Захоплены sector.curcapture = Сектар Захоплены
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектар Згублены sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца! sector.attacked = Сектар [accent]{0}[white] атакуецца!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Марская Крэпасць
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Пачатак sector.onset.name = Пачатак
sector.aegis.name = Ахова sector.aegis.name = Ахова
sector.lake.name = Рака sector.lake.name = Рака
@@ -1010,8 +1011,11 @@ stat.opposites = Пашкаджае
stat.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
stat.damage = Страты stat.damage = Страты
stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Умяшчальнасць прадметаў
stat.memorycapacity = Ёмістасць Памяці stat.memorycapacity = Ёмістасць Памяці
stat.basepowergeneration = Базавая генерацыя энергіі stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці stat.productiontime = Час вытворчасці
stat.warmuptime = Warmup Time
stat.repairtime = Час поўнай рэгенерацыі stat.repairtime = Час поўнай рэгенерацыі
stat.repairspeed = Хуткасць Рамонту stat.repairspeed = Хуткасць Рамонту
stat.weapons = Зброя stat.weapons = Зброя
@@ -1051,6 +1056,8 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Узрыўчатасць stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі stat.lightningchance = Шанец Маланкі
@@ -1068,6 +1075,7 @@ stat.minetier = Моц Здабычы
stat.payloadcapacity = Ёмістасць Нагрузкі stat.payloadcapacity = Ёмістасць Нагрузкі
stat.abilities = Здольнасйі stat.abilities = Здольнасйі
stat.canboost = Можа Узлятаць stat.canboost = Можа Узлятаць
stat.boostingspeed = Boosting Speed
stat.flying = Паветраны stat.flying = Паветраны
stat.ammouse = Выкарыстанне Боезапасу stat.ammouse = Выкарыстанне Боезапасу
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход bar.input = Уваход
bar.output = Выхад bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Кантралюецца Працэссарам units.processorcontrol = [lightgray]Кантралюецца Працэссарам
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat] {0} [lightgray]страты bullet.damage = [stat] {0} [lightgray]страты
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны bullet.incendiary = [stat] запальны
bullet.homing = [stat] саманаводных bullet.homing = [stat] саманаводных
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat] {0} [lightgray]аддачы bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
unit.itemssecond = прадметаў/секунду unit.itemssecond = прадметаў/секунду
unit.liquidunits = вадкасных адзінак unit.liquidunits = вадкасных адзінак
unit.powerunits = энерг. адзінак unit.powerunits = энерг. адзінак
unit.powerequilibrium = power equilibrium
unit.heatunits = адзінкі энергіі unit.heatunits = адзінкі энергіі
unit.degrees = град. unit.degrees = град.
unit.seconds = сек. unit.seconds = сек.
@@ -1209,6 +1234,8 @@ unit.millions = М.
unit.billions = Б. unit.billions = Б.
unit.shots = shots unit.shots = shots
unit.pershot = /стрэл unit.pershot = /стрэл
unit.perleg = per leg
unit.perside = per side
category.purpose = Апісанне category.purpose = Апісанне
category.general = Асноўныя category.general = Асноўныя
category.power = Энергія category.power = Энергія
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Схаваць Забароненыя Блокі
rules.infiniteresources = Бясконцыя рэсурсы (Гулец) rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Выбухі рэактараў rules.reactorexplosions = Выбухі рэактараў
rules.coreincinerates = Ядро Спальвае Рэсурсы rules.coreincinerates = Ядро Спальвае Рэсурсы
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мінімальны Размер Атраду rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду rules.rtsmaxsquadsize = Максімальны Размер Атраду
rules.rtsminattackweight = Мінімальная Вага Атакі rules.rtsminattackweight = Мінімальная Вага Атакі
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Ачысціць Будынкі Знішчанай Ка
rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction rules.corecapture = Захапіь Ядро Пры ЗніCapture Core On Destruction
rules.polygoncoreprotection = Шматкутная Абарона Ядра rules.polygoncoreprotection = Шматкутная Абарона Ядра
rules.placerangecheck = Праверка Вобласці Размяшчэння rules.placerangecheck = Праверка Вобласці Размяшчэння
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда) rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
rules.blockhealthmultiplier = Множнік здароўя блокаў rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Множнік Пашкоджання Блокам rules.blockdamagemultiplier = Множнік Пашкоджання Блокам
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз. rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Рэчывы database-category.item = Items
content.liquid.name = Вадкасці database-category.liquid = Fluids
content.unit.name = Баявыя адзінкі database-category.unit = Units
content.block.name = Блокі database-category.block = Blocks
content.status.name = Эфекты Стану database-category.status = Status Effects
content.sector.name = Сектары database-category.sector = Sectors
content.team.name = Фракцыі database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Сцяна) wallore = (Сцяна)
@@ -2073,6 +2125,7 @@ hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[]. hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка. hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач. hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[]. hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі. hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
@@ -2101,6 +2154,34 @@ gz.zone2 = Усё што пастроена ў гэтай вобласцт бу
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся. gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[]. gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца. onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен. onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[]. onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
database = Енциклопедия database = Енциклопедия
database.button = База данни database.button = База данни
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Запази Игра savegame = Запази Игра
loadgame = Зареди Игра loadgame = Зареди Игра
joingame = Присъедини се в Игра joingame = Присъедини се в Игра
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Кръгобратни зависимости
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира. mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте. mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
mod.missingdependencies.details = Липсват следните зависимости за този мод: {0} mod.missingdependencies.details = Липсват следните зависимости за този мод: {0}
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи. mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
@@ -448,10 +450,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
publish.error = Грешка при публикуване на елемент: {0} publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Семе: editor.seed = Семе:
editor.cliffs = Стени към скали
editor.brush = Четка editor.brush = Четка
editor.openin = Отвори в редактора editor.openin = Отвори в редактора
editor.oregen = Генериране на руди editor.oregen = Генериране на руди
@@ -465,6 +469,14 @@ editor.rules = Правила:
editor.generation = Генериране: editor.generation = Генериране:
editor.objectives = Задачи editor.objectives = Задачи
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} е в опасност sectorlist.attacked = {0} е в опасност
sectors.unexplored = [lightgray]Неизследвано sectors.unexplored = [lightgray]Неизследвано
sectors.attempts = Attempts:
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Производство: sectors.production = Производство:
sectors.export = Изнеси: sectors.export = Изнеси:
@@ -799,6 +812,7 @@ sectors.wave = Вълна:
sectors.stored = Съхранени: sectors.stored = Съхранени:
sectors.resume = Продължи sectors.resume = Продължи
sectors.launch = Изстреляй sectors.launch = Изстреляй
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Избери sectors.select = Избери
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база sectors.enemybase = [scarlet]Вражеска база
sectors.vulnerable = [scarlet]Уязвима sectors.vulnerable = [scarlet]Уязвима
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
sectors.underattack.nodamage = [scarlet]Незавладяно
sectors.survives = [accent]Оцелява {0} вълни
sectors.go = Посети sectors.go = Посети
sector.abandon = Изоставяне sector.abandon = Изоставяне
sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване? sector.abandon.confirm = Ядрото(-та) в този сектор ще се самоунищожат.\nПродължаване?
sector.curcapture = Зоната е превзета sector.curcapture = Зоната е превзета
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Зоната е изгубена sector.curlost = Зоната е изгубена
sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото sector.missingresources = [scarlet]Недостатъчно ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака! sector.attacked = Зона [accent]{0}[white] е под атака!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Крайморска крепост
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Крайна цел.\n\nТази край
sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията. sector.coastline.description = На това място са засечени останките от технология за производството на морски единици. Отблъснете вражеските атаки, завладейте този сектор и присвоете технологията.
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете. sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Началото sector.onset.name = Началото
sector.aegis.name = Егида sector.aegis.name = Егида
sector.lake.name = Езеро sector.lake.name = Езеро
@@ -1010,8 +1011,11 @@ stat.opposites = Противоположности
stat.powercapacity = Електрически капацитет stat.powercapacity = Електрически капацитет
stat.powershot = Електроенергия/Изстрел stat.powershot = Електроенергия/Изстрел
stat.damage = Щети stat.damage = Щети
stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Ресурсен капацитет
stat.memorycapacity = Капацитет на паметта stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство stat.productiontime = Време за производство
stat.warmuptime = Warmup Time
stat.repairtime = Време за пълна поправка на блок stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Скорост на поправяне stat.repairspeed = Скорост на поправяне
stat.weapons = Оръжия stat.weapons = Оръжия
@@ -1051,6 +1056,8 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Експлозивност stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица stat.lightningchance = Вероятност за светкавица
@@ -1068,6 +1075,7 @@ stat.minetier = Ниво на добив
stat.payloadcapacity = Товарен капацитет stat.payloadcapacity = Товарен капацитет
stat.abilities = Способности stat.abilities = Способности
stat.canboost = Може да ускорява stat.canboost = Може да ускорява
stat.boostingspeed = Boosting Speed
stat.flying = Летящ stat.flying = Летящ
stat.ammouse = Употреба на боеприпаси stat.ammouse = Употреба на боеприпаси
stat.ammocapacity = Муниции stat.ammocapacity = Муниции
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] щети bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]Пробождане на броня bullet.armorpierce = [stat]Пробождане на броня
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал: bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
bullet.frags = [stat]{0}[lightgray]x фрагменти: bullet.frags = [stat]{0}[lightgray]x фрагменти:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.knockback = [stat]{0}[lightgray] отблъскване
bullet.pierce = [stat]{0}[lightgray]x пробождане bullet.pierce = [stat]{0}[lightgray]x пробождане
@@ -1193,6 +1217,7 @@ unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда unit.itemssecond = предмети/секунда
unit.liquidunits = течност unit.liquidunits = течност
unit.powerunits = електричество unit.powerunits = електричество
unit.powerequilibrium = power equilibrium
unit.heatunits = единици горещина unit.heatunits = единици горещина
unit.degrees = градуси unit.degrees = градуси
unit.seconds = секунди unit.seconds = секунди
@@ -1209,6 +1234,8 @@ unit.millions = млн
unit.billions = млр unit.billions = млр
unit.shots = shots unit.shots = shots
unit.pershot = /изстрел unit.pershot = /изстрел
unit.perleg = per leg
unit.perside = per side
category.purpose = Предназначение category.purpose = Предназначение
category.general = Обща информация category.general = Обща информация
category.power = Електричество category.power = Електричество
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Скрий забранените блокове
rules.infiniteresources = Безкрайни Ресурси rules.infiniteresources = Безкрайни Ресурси
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Разрешете доставяне само в ядрото rules.onlydepositcore = Разрешете доставяне само в ядрото
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Разрешете поправянето на изоставени блокове rules.derelictrepair = Разрешете поправянето на изоставени блокове
rules.reactorexplosions = Експлозивни реактори rules.reactorexplosions = Експлозивни реактори
rules.coreincinerates = Унищожаване на ресурси при преливане rules.coreincinerates = Унищожаване на ресурси при преливане
@@ -1440,6 +1469,8 @@ rules.buildaitier = Степен на ИИ строителя
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мин. размер на взводовете rules.rtsminsquadsize = Мин. размер на взводовете
rules.rtsmaxsquadsize = Макс. размер на взводовете rules.rtsmaxsquadsize = Макс. размер на взводовете
rules.rtsminattackweight = Мин. атакуваща тежест rules.rtsminattackweight = Мин. атакуваща тежест
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Изчисти сградите на победения
rules.corecapture = Завладей ядро при унищожение rules.corecapture = Завладей ядро при унищожение
rules.polygoncoreprotection = Полигонална защита на ядрото rules.polygoncoreprotection = Полигонална защита на ядрото
rules.placerangecheck = Проверка за обхват при поставяне rules.placerangecheck = Проверка за обхват при поставяне
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор) rules.enemyCheat = Безкрайни ресурси за компютъра (Червеният отбор)
rules.blockhealthmultiplier = Множител на точките живот на блокове rules.blockhealthmultiplier = Множител на точките живот на блокове
rules.blockdamagemultiplier = Множител на щетите на блокове rules.blockdamagemultiplier = Множител на щетите на блокове
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Множител на точките живот н
rules.unitdamagemultiplier = Множител на щетите на единици rules.unitdamagemultiplier = Множител на щетите на единици
rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици rules.unitcrashdamagemultiplier = Множител на вредата от разбиващи се единици
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множител на слънчевата енергия rules.solarmultiplier = Множител на слънчевата енергия
rules.unitcapvariable = Ядрата увеличават максималния брой единици rules.unitcapvariable = Ядрата увеличават максималния брой единици
rules.unitpayloadsexplode = Носеният товар експлодира с единицата rules.unitpayloadsexplode = Носеният товар експлодира с единицата
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага. rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро. rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
content.item.name = Предмети database-category.item = Items
content.liquid.name = Течности database-category.liquid = Fluids
content.unit.name = Единици database-category.unit = Units
content.block.name = Блокове database-category.block = Blocks
content.status.name = Статус-ефекти database-category.status = Status Effects
content.sector.name = Сектори database-category.sector = Sectors
content.team.name = Групировки database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Стена) wallore = (Стена)
@@ -2073,6 +2125,7 @@ hint.waveFire = Оръдията [accent]Вълна[] заредени със в
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[]. hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите. hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото. hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[]. hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро отвсякъде. Не е необходимо да превземате съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка. hint.presetDifficulty = Този сектор има [scarlet]висока вражеска заплаха[].\nИзстрелването към такива сектори е [accent]нежелателно[] без нухната технология и подготовка.
@@ -2101,6 +2154,34 @@ gz.zone2 = Всичко построено в нейния радиус ще б
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се. gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[]. gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате. onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените. onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[]. onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст. lenum.type = Тип сграда/единица\nНапример, за рутер, това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция. lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост. lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Некатегоризирани указания. lcategory.unknown.description = Некатегоризирани указания.

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@@ -101,6 +101,8 @@ coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne-database database = Kerne-database
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Gem spil savegame = Gem spil
loadgame = Hent spil loadgame = Hent spil
joingame = Deltag i spil joingame = Deltag i spil
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
publish.error = Der skete en fejl ved offentliggørelsen: {0} publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0} steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel editor.brush = Pensel
editor.openin = Åben i editor editor.openin = Åben i editor
editor.oregen = Malm-generering editor.oregen = Malm-generering
@@ -465,6 +469,14 @@ editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resurser: sectors.resources = Resurser:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Genoptag sectors.resume = Genoptag
sectors.launch = Affyr sectors.launch = Affyr
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Vælg sectors.select = Vælg
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen. sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skade stat.damage = Skade
stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Beholdningskapacitet
stat.memorycapacity = Hukommelseskapacitet stat.memorycapacity = Hukommelseskapacitet
stat.basepowergeneration = Grundlæggende strøm-output stat.basepowergeneration = Grundlæggende strøm-output
stat.productiontime = Produktionstid stat.productiontime = Produktionstid
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1051,6 +1056,8 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Eksplosivitet stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance stat.lightningchance = Lyn-chance
@@ -1068,6 +1075,7 @@ stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet stat.payloadcapacity = Last-kapacitet
stat.abilities = Evner stat.abilities = Evner
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor kontrolleret units.processorcontrol = [lightgray]Processor kontrolleret
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skade bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring bullet.pierce = [stat]{0}[lightgray]x gennemboring
@@ -1193,6 +1217,7 @@ unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder unit.liquidunits = væskeenheder
unit.powerunits = strømenheder unit.powerunits = strømenheder
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = grader unit.degrees = grader
unit.seconds = sekunder unit.seconds = sekunder
@@ -1209,6 +1234,8 @@ unit.millions = mio
unit.billions = mia unit.billions = mia
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Generel category.general = Generel
category.power = Strøm category.power = Strøm
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Uendelig resurser rules.infiniteresources = Uendelig resurser
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Uendelig AI (rødt hold) resurser. rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker.
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Genstande database-category.item = Items
content.liquid.name = Væsker database-category.liquid = Fluids
content.unit.name = Enheder database-category.unit = Units
content.block.name = Blokke database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank database = Kern-Datenbank
database.button = Datenbank database.button = Datenbank
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion. mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 147[] in der [accent]mod.json[] Datei hinzufügen. mod.incompatiblemod.details = Diese Mod ist nicht mit der neusten Spielversion kompatibel. Der Entwickler muss sie aktualisieren und [accent]minGameVersion: 154[] in der [accent]mod.json[] Datei hinzufügen.
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht. mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0} mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben. mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
@@ -448,10 +450,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
publish.error = Fehler beim Veröffentlichen des Objekts: {0} publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -465,6 +469,14 @@ editor.rules = Regeln
editor.generation = Generator editor.generation = Generator
editor.objectives = Ziele editor.objectives = Ziele
editor.locales = Sprach-Bundle editor.locales = Sprach-Bundle
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Weltprozessoren editor.worldprocessors = Weltprozessoren
editor.worldprocessors.editname = Name bearbeiten editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten. editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
sectorlist = Sektoren sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt sectors.unexplored = [lightgray]Unentdeckt
sectors.attempts = Attempts:
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Welle:
sectors.stored = Gelagert: sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Auswählen sectors.select = Auswählen
sectors.launchselect = Ziel auswählen sectors.launchselect = Ziel auswählen
@@ -808,12 +822,11 @@ sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
sectors.underattack.nodamage = [scarlet]Unerobert
sectors.survives = [accent]Kann {0} Wellen überleben
sectors.go = Hingehen sectors.go = Hingehen
sector.abandon = Aufgeben sector.abandon = Aufgeben
sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter? sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
sector.curcapture = Sektor erfolgreich erobert sector.curcapture = Sektor erfolgreich erobert
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor verloren sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen! sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Marinefestung
sector.polarAerodrome.name = Polarer Flugplatz sector.polarAerodrome.name = Polarer Flugplatz
sector.atolls.name = Atolle sector.atolls.name = Atolle
sector.testingGrounds.name = Testgelände sector.testingGrounds.name = Testgelände
sector.seaPort.name = Hafen sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Verwitterte Kanäle sector.weatheredChannels.name = Verwitterte Kanäle
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Myzel-Festung sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie. sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter. sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Der Anfang sector.onset.name = Der Anfang
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = See sector.lake.name = See
@@ -1010,8 +1011,11 @@ stat.opposites = Gegenteile
stat.powercapacity = Kapazität stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden stat.damage = Schaden
stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit stat.productiontime = Produktionszeit
stat.warmuptime = Warmup Time
stat.repairtime = Zeit zur vollständigen Reparatur stat.repairtime = Zeit zur vollständigen Reparatur
stat.repairspeed = Heilungsgeschwindigkeit stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen stat.weapons = Waffen
@@ -1051,6 +1056,8 @@ stat.reload = Schussrate
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Sprengkraft stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1068,6 +1075,7 @@ stat.minetier = Abbau-Kraft
stat.payloadcapacity = Einheitenkapazität stat.payloadcapacity = Einheitenkapazität
stat.abilities = Fähigkeiten stat.abilities = Fähigkeiten
stat.canboost = Kann boosten stat.canboost = Kann boosten
stat.boostingspeed = Boosting Speed
stat.flying = Flug stat.flying = Flug
stat.ammouse = Muntionsverbrauch stat.ammouse = Muntionsverbrauch
stat.ammocapacity = Munitionskapazität stat.ammocapacity = Munitionskapazität
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Prozessorgesteuert units.processorcontrol = [lightgray]Prozessorgesteuert
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Schaden bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend bullet.armorpierce = [stat]panzerbrechend
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse: bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
@@ -1193,6 +1217,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten unit.powerunits = Stromeinheiten
unit.powerequilibrium = power equilibrium
unit.heatunits = Hitzeeinheiten unit.heatunits = Hitzeeinheiten
unit.degrees = Grad unit.degrees = Grad
unit.seconds = Sekunden unit.seconds = Sekunden
@@ -1209,6 +1234,8 @@ unit.millions = Mio
unit.billions = Mrd unit.billions = Mrd
unit.shots = Schuss unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
unit.perleg = per leg
unit.perside = per side
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
category.power = Strom category.power = Strom
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen rules.infiniteresources = Unbegrenzte Ressourcen
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Nur in den Kern ablegen rules.onlydepositcore = Nur in den Kern ablegen
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-Explosionen rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien rules.coreincinerates = Kern verbrennt überflüssige Materialien
@@ -1440,6 +1469,8 @@ rules.buildaitier = Bau-KI-Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
rules.rtsminattackweight = Min. Angriffsgröße rules.rtsminattackweight = Min. Angriffsgröße
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
rules.placerangecheck = Platzierungsweitenkontrolle rules.placerangecheck = Platzierungsweitenkontrolle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Unbegrenzte gegnerische Ressourcen rules.enemyCheat = Unbegrenzte gegnerische Ressourcen
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator rules.blockdamagemultiplier = Block-Schaden-Multiplikator
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind. rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke. rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
content.item.name = Materialien database-category.item = Items
content.liquid.name = Flüssigkeiten database-category.liquid = Fluids
content.unit.name = Einheiten database-category.unit = Units
content.block.name = Blöcke database-category.block = Blocks
content.status.name = Effekte database-category.status = Status Effects
content.sector.name = Sektoren database-category.sector = Sectors
content.team.name = Teams database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wand) wallore = (Wand)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automati
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden. hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen. hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist. hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[]. hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten. hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
@@ -2090,17 +2143,45 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen. gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten. gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern. gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze. gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
gz.defend = Feinde kommen bald, bereite dich vor. gz.defend = Feinde kommen bald, bereite dich vor.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition. gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Versorgungsturm
gz.zone1 = Dies ist die feindliche Drop-Zone. gz.zone1 = Dies ist die feindliche Drop-Zone.
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt. gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor. gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[]. gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen. onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen. onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[]. onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
@@ -2119,13 +2200,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[]. onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze. onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor. onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an. onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern. onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf. onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] ) split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.) split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
@@ -2357,7 +2438,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten. block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon. block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze. block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze. block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze. block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze. block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze. block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
@@ -2366,7 +2447,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern. block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart. block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern. block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser. block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff. block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an. block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string. lenum.type = Englischer Name eines Blocks / einer Einheit. Ein Verteiler gibt [accent]@router[] wieder.\nKein string.
lenum.shoot = Schießt auf eine Position. lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus. lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unbekannt lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen lcategory.unknown.description = Unbekannte Anweisungen

File diff suppressed because it is too large Load Diff

View File

@@ -101,6 +101,8 @@ coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik. nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas database = Tuumandmebaas
database.button = Andmebaas database.button = Andmebaas
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvesta Mäng savegame = Salvesta Mäng
loadgame = Lae Mäng loadgame = Lae Mäng
joingame = Liitu Mänguga joingame = Liitu Mänguga
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pintsel editor.brush = Pintsel
editor.openin = Ava redaktoris editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine editor.oregen = Maakide genereerimine
@@ -465,6 +469,14 @@ editor.rules = Reeglid:
editor.generation = Genereerimine: editor.generation = Genereerimine:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposites
stat.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte stat.damage = Hävituspunkte
stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg stat.productiontime = Tootmisaeg
stat.warmuptime = Warmup Time
stat.repairtime = Täieliku parandamise aeg stat.repairtime = Täieliku parandamise aeg
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1051,6 +1056,8 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon stat.ammo = Laskemoon
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1068,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s unit.itemssecond = ressursiühikut/s
unit.liquidunits = vedelikuühikut unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut unit.powerunits = energiaühikut
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = kraadi unit.degrees = kraadi
unit.seconds = s unit.seconds = s
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Üldinfo category.general = Üldinfo
category.power = Energia category.power = Energia
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Lõputult ressursse rules.infiniteresources = Lõputult ressursse
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Ressursid database-category.item = Items
content.liquid.name = Vedelikud database-category.liquid = Fluids
content.unit.name = Väeüksused database-category.unit = Units
content.block.name = Konstruktsioonid database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

File diff suppressed because it is too large Load Diff

View File

@@ -101,6 +101,8 @@ coreattack = < Ytimeen hyökätään! >
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta database = Ytimen tietokanta
database.button = Tietokanta database.button = Tietokanta
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Tallenna peli savegame = Tallenna peli
loadgame = Lataa peli loadgame = Lataa peli
joingame = Liity peliin joingame = Liity peliin
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
publish.error = Virhe julkaisussa: {0} publish.error = Virhe julkaisussa: {0}
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0} steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeetta: editor.planet = Planeetta:
editor.sector = Sektori: editor.sector = Sektori:
editor.seed = Siemen: editor.seed = Siemen:
editor.cliffs = Muuta seinät kallioiksi
editor.brush = Sivellin editor.brush = Sivellin
editor.openin = Avaa editorissa editor.openin = Avaa editorissa
editor.oregen = Malmien generaatio editor.oregen = Malmien generaatio
@@ -465,6 +469,14 @@ editor.rules = Säännöt:
editor.generation = Generaatio: editor.generation = Generaatio:
editor.objectives = Tehtävät editor.objectives = Tehtävät
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sektorit sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena sectorlist.attacked = {0} on hyökkäyksen kohteena
sectors.unexplored = [lightgray]Tutkimaton sectors.unexplored = [lightgray]Tutkimaton
sectors.attempts = Attempts:
sectors.resources = Resurssit: sectors.resources = Resurssit:
sectors.production = Produktio: sectors.production = Produktio:
sectors.export = Vienti: sectors.export = Vienti:
@@ -799,6 +812,7 @@ sectors.wave = Taso:
sectors.stored = Säilötty: sectors.stored = Säilötty:
sectors.resume = Jatka sectors.resume = Jatka
sectors.launch = Laukaise sectors.launch = Laukaise
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Valitse sectors.select = Valitse
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen sectors.vulnerable = [scarlet]Haavoittuvainen
sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut sectors.underattack = [scarlet]Hyökkäyksen kohteena! [accent]{0}% vahingoittunut
sectors.underattack.nodamage = [scarlet]Valtaamaton
sectors.survives = [accent]Selviytyy {0} tasoa
sectors.go = Siirry sectors.go = Siirry
sector.abandon = Hylkää sector.abandon = Hylkää
sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka? sector.abandon.confirm = Tämän sektorin kaikki ytimet aktivoivat itsetuhon.\nJatka?
sector.curcapture = Sektori vallattu sector.curcapture = Sektori vallattu
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektori menetetty sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja. sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena! sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Laivastolinnoitus
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukiko
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia. sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se. sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Heikentävät tekijät
stat.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
stat.damage = Vahinko stat.damage = Vahinko
stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Muistikapasiteetti stat.memorycapacity = Muistikapasiteetti
stat.basepowergeneration = Perus energiantuotto stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika stat.productiontime = Tuotantoaika
stat.warmuptime = Warmup Time
stat.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
@@ -1051,6 +1056,8 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Räjähdysherkkyys stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys stat.lightningchance = Salamointitodennäköisyys
@@ -1068,6 +1075,7 @@ stat.minetier = Kaivuutaso
stat.payloadcapacity = Lastikapasiteetti stat.payloadcapacity = Lastikapasiteetti
stat.abilities = Erikoisvoimat stat.abilities = Erikoisvoimat
stat.canboost = Voi tehostaa stat.canboost = Voi tehostaa
stat.boostingspeed = Boosting Speed
stat.flying = Lentävä stat.flying = Lentävä
stat.ammouse = Ammusten käyttö stat.ammouse = Ammusten käyttö
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo bar.input = Sisääntulo
bar.output = Ulostulo bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Prosessorin hallitsema units.processorcontrol = [lightgray]Prosessorin hallitsema
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Vahinko bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys bullet.pierce = [stat]{0}[lightgray]x lävistys
@@ -1193,6 +1217,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti unit.itemssecond = esinettä/sekunti
unit.liquidunits = nesteyksikköä unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä unit.powerunits = energiayksikköä
unit.powerequilibrium = power equilibrium
unit.heatunits = lämpöyksikköä unit.heatunits = lämpöyksikköä
unit.degrees = astetta unit.degrees = astetta
unit.seconds = sekunttia unit.seconds = sekunttia
@@ -1209,6 +1234,8 @@ unit.millions = milj
unit.billions = mrd unit.billions = mrd
unit.shots = shots unit.shots = shots
unit.pershot = /laukaisu unit.pershot = /laukaisu
unit.perleg = per leg
unit.perside = per side
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
category.power = Energia category.power = Energia
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Loputtomat resurssit rules.infiniteresources = Loputtomat resurssit
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Salli sijoittaminen vain ytimeen rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorien räjähtäminen rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon rules.coreincinerates = Ydin höyrystää ylivuodon
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min. hyökkäysjoukon koko rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min. hyökkäyksen paino rules.rtsminattackweight = Min. hyökkäyksen paino
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
rules.corecapture = Valtaa ydin sen tuhoutuessa rules.corecapture = Valtaa ydin sen tuhoutuessa
rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue rules.polygoncoreprotection = Monikulmainen ytimen suoja-alue
rules.placerangecheck = Tarkista asetuskantama rules.placerangecheck = Tarkista asetuskantama
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin rules.blockdamagemultiplier = Palikkojen vahinkokerroin
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Tavarat database-category.item = Items
content.liquid.name = Nesteet database-category.liquid = Fluids
content.unit.name = Yksiköt database-category.unit = Units
content.block.name = Palikat database-category.block = Blocks
content.status.name = Statusefektit database-category.status = Status Effects
content.sector.name = Sektorit database-category.sector = Sectors
content.team.name = Ryhmittymät database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Seinä) wallore = (Seinä)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat ka
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[]. hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan. hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä. hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[]. hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista. hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia. lenum.shoot = Ammu tiettyä sijaintia.
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä. lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Tuntematon lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet. lcategory.unknown.description = Luokittelemattomat ohjeet.

View File

@@ -101,6 +101,8 @@ coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka... nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Talaan ng Core database = Talaan ng Core
database.button = Talaan database.button = Talaan
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Ibago ang Laro savegame = Ibago ang Laro
loadgame = Ibukas ang Laro loadgame = Ibukas ang Laro
joingame = Sumali sa Laro joingame = Sumali sa Laro
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana. mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito. mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0} mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito. mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
@@ -448,10 +450,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = I-Open sa Editor editor.openin = I-Open sa Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -465,6 +469,14 @@ editor.rules = Mga Alintuntunin:
editor.generation = Pagbuo: editor.generation = Pagbuo:
editor.objectives = Mga Gawain editor.objectives = Mga Gawain
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Proseso ng Map editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Iedit ang pangalan editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Mga Sektor sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Produksyon: sectors.production = Produksyon:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Mga Waves:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = I-Launch sectors.launch = I-Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = I-Select sectors.select = I-Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Palitan ang pangalan ng Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Punta sectors.go = Punta
sector.abandon = Abandonahin sector.abandon = Abandonahin
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka? sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
sector.curcapture = Nai-capture ang sector sector.curcapture = Nai-capture ang sector
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Nawala ang sector sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake! sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
@@ -868,15 +881,17 @@ sector.facility32m.name = Pasilidad 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Kutang Pantubig sector.navalFortress.name = Kutang Pantubig
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lawa sector.lake.name = Lawa
@@ -1010,8 +1011,11 @@ stat.opposites = Kabaligtaran
stat.powercapacity = Kapasidad ng Kuryente stat.powercapacity = Kapasidad ng Kuryente
stat.powershot = Kuryente/Putok stat.powershot = Kuryente/Putok
stat.damage = Pinsala stat.damage = Pinsala
stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
stat.memorycapacity = Kapasidad ng Memorya stat.memorycapacity = Kapasidad ng Memorya
stat.basepowergeneration = Pagbuo ng Kuryente stat.basepowergeneration = Pagbuo ng Kuryente
stat.productiontime = Oras ng Produksyon stat.productiontime = Oras ng Produksyon
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Bilis ng pagkumpuni stat.repairspeed = Bilis ng pagkumpuni
stat.weapons = Armas stat.weapons = Armas
@@ -1051,6 +1056,8 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Pagkasabog stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning stat.lightningchance = Pagkakataon ng Lightning
@@ -1068,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Kapasidad ng Payload stat.payloadcapacity = Kapasidad ng Payload
stat.abilities = Mga Abilidad stat.abilities = Mga Abilidad
stat.canboost = Maaaring Magpalakas stat.canboost = Maaaring Magpalakas
stat.boostingspeed = Boosting Speed
stat.flying = Maaring Maglipad stat.flying = Maaring Maglipad
stat.ammouse = Paggamit ng Bala stat.ammouse = Paggamit ng Bala
stat.ammocapacity = Kapasidad ng Bala stat.ammocapacity = Kapasidad ng Bala
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
unit.itemssecond = aytem/segundo unit.itemssecond = aytem/segundo
unit.liquidunits = mga yunit ng likido unit.liquidunits = mga yunit ng likido
unit.powerunits = mga yunit ng kuryente unit.powerunits = mga yunit ng kuryente
unit.powerequilibrium = power equilibrium
unit.heatunits = mga yunit ng init unit.heatunits = mga yunit ng init
unit.degrees = digri unit.degrees = digri
unit.seconds = segundo unit.seconds = segundo
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = bil unit.billions = bil
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Ang Purpose category.purpose = Ang Purpose
category.general = Pangkalahatan category.general = Pangkalahatan
category.power = Kuryente category.power = Kuryente
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Itago ang ibinabawal na blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner. rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Pinakamaliit Squad Size rules.rtsminsquadsize = Pinakamaliit Squad Size
rules.rtsmaxsquadsize = Pinakaraming Squad Size rules.rtsmaxsquadsize = Pinakaraming Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban. rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores. rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
content.item.name = Aytems database-category.item = Items
content.liquid.name = Likido database-category.liquid = Fluids
content.unit.name = Yunits database-category.unit = Units
content.block.name = Mga Block database-category.block = Blocks
content.status.name = Status ng mga Epekto database-category.status = Status Effects
content.sector.name = Mga Sector database-category.sector = Sectors
content.team.name = Mga Faction database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données database = Base de données
database.button = Base de données database.button = Base de données
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger une partie loadgame = Charger une partie
joingame = Rejoindre une partie joingame = Rejoindre une partie
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dépendances circulaires
mod.incompletedependencies = [red]Dépendances incomplètes mod.incompletedependencies = [red]Dépendances incomplètes
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner. mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas. mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0} mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler. mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
@@ -448,10 +450,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0} publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planète : editor.planet = Planète :
editor.sector = Secteur : editor.sector = Secteur :
editor.seed = Graine : editor.seed = Graine :
editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai editor.oregen = Génération de minerai
@@ -465,6 +469,14 @@ editor.rules = Règles
editor.generation = Génération editor.generation = Génération
editor.objectives = Objectifs editor.objectives = Objectifs
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Editer le nom editor.worldprocessors.editname = Editer le nom
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
sectorlist = Secteurs sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
sectors.attempts = Attempts:
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
sectors.export = Exporter : sectors.export = Exporter :
@@ -799,6 +812,7 @@ sectors.wave = Vague :
sectors.stored = Stockage : sectors.stored = Stockage :
sectors.resume = Reprendre sectors.resume = Reprendre
sectors.launch = Décoller sectors.launch = Décoller
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Sélectionner sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable sectors.vulnerable = [scarlet]Vulnérable
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
sectors.underattack.nodamage = [scarlet]Non capturé
sectors.survives = [accent]Survécu à {0} vagues
sectors.go = Aller sectors.go = Aller
sector.abandon = Abandonner sector.abandon = Abandonner
sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ? sector.abandon.confirm = Les noyaux de ce secteur vont s'auto-détruire.\nContinuer ?
sector.curcapture = Secteur capturé sector.curcapture = Secteur capturé
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Secteur perdu sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué ! sector.attacked = Secteur [accent]{0}[white] attaqué !
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière
sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie. sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée. sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposés
stat.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
stat.powershot = Unités d'énergie/Tir stat.powershot = Unités d'énergie/Tir
stat.damage = Dégâts stat.damage = Dégâts
stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Stockage
stat.memorycapacity = Mémoire stat.memorycapacity = Mémoire
stat.basepowergeneration = Production d'énergie de Base stat.basepowergeneration = Production d'énergie de Base
stat.productiontime = Durée de production stat.productiontime = Durée de production
stat.warmuptime = Warmup Time
stat.repairtime = Durée de réparation complète d'un Bloc stat.repairtime = Durée de réparation complète d'un Bloc
stat.repairspeed = Vitesse de réparation stat.repairspeed = Vitesse de réparation
stat.weapons = Armes stat.weapons = Armes
@@ -1051,6 +1056,8 @@ stat.reload = Cadence de tir
stat.ammo = Munitions stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosivité stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs stat.lightningchance = Chance d'Éclairs
@@ -1068,6 +1075,7 @@ stat.minetier = Niveau de minage
stat.payloadcapacity = Capacité de chargement stat.payloadcapacity = Capacité de chargement
stat.abilities = Habilités stat.abilities = Habilités
stat.canboost = Boost stat.canboost = Boost
stat.boostingspeed = Boosting Speed
stat.flying = Unité volante stat.flying = Unité volante
stat.ammouse = Utilisation de munitions stat.ammouse = Utilisation de munitions
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée bar.input = Entrée
bar.output = Sortie bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Contrôlé par un processeur. units.processorcontrol = [lightgray]Contrôlé par un processeur.
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dégâts bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure bullet.armorpierce = [stat]perceur d'armure
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire: bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation: bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perçant bullet.pierce = [stat]{0}[lightgray]x perçant
@@ -1193,6 +1217,7 @@ unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide unit.liquidunits = unités de liquide
unit.powerunits = unités d'énergie unit.powerunits = unités d'énergie
unit.powerequilibrium = power equilibrium
unit.heatunits = unités de température unit.heatunits = unités de température
unit.degrees = degrés unit.degrees = degrés
unit.seconds = sec unit.seconds = sec
@@ -1209,6 +1234,8 @@ unit.millions = M
unit.billions = Md unit.billions = Md
unit.shots = tirs unit.shots = tirs
unit.pershot = /tirs unit.pershot = /tirs
unit.perleg = per leg
unit.perside = per side
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
category.power = Énergie category.power = Énergie
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Cacher les blocs bannis.
rules.infiniteresources = Ressources Infinies rules.infiniteresources = Ressources Infinies
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Autoriser la réparation des structures abandonnées rules.derelictrepair = Autoriser la réparation des structures abandonnées
rules.reactorexplosions = Explosion des Réacteurs rules.reactorexplosions = Explosion des Réacteurs
rules.coreincinerates = Incinération des surplus du Noyau rules.coreincinerates = Incinération des surplus du Noyau
@@ -1440,6 +1469,8 @@ rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP) rules.rtsai = IA de RTS [red](WIP)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection polygonale du Noyau rules.polygoncoreprotection = Protection polygonale du Noyau
rules.placerangecheck = Vérification de la Portée de Placement rules.placerangecheck = Vérification de la Portée de Placement
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge) rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Objets database-category.item = Items
content.liquid.name = Liquides database-category.liquid = Fluids
content.unit.name = Unités database-category.unit = Units
content.block.name = Blocs database-category.block = Blocks
content.status.name = Effet database-category.status = Status Effects
content.sector.name = Secteurs database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Mur) wallore = (Mur)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[]. hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien. hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
@@ -2101,6 +2154,34 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous. gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[]. gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger. onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs. onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[]. onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[]. lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
lenum.shoot = Tire à une position donnée. lenum.shoot = Tire à une position donnée.
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement. lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Inconnu lcategory.unknown = Inconnu
lcategory.unknown.description = Instructions sans catégorie. lcategory.unknown.description = Instructions sans catégorie.

View File

@@ -101,6 +101,8 @@ coreattack = < A támaszpont támadás alatt áll! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget! nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
database = Támaszpont adatbázisa database = Támaszpont adatbázisa
database.button = Adatbázis database.button = Adatbázis
database.patched = Modified by data patches.
viewfields = Tartalmi mezők megtekintése
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Kapcsolódás egy játékhoz joingame = Kapcsolódás egy játékhoz
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Körkörös függőségek
mod.incompletedependencies = [red]Hiányos függőségek mod.incompletedependencies = [red]Hiányos függőségek
mod.requiresversion.details = Szükséges játékverzió: [accent]{0}[]\nA játék ezen verziója elavult. A mod működéséhez újabb verzió szükséges (valószínűleg egy béta vagy alfa kiadás). mod.requiresversion.details = Szükséges játékverzió: [accent]{0}[]\nA játék ezen verziója elavult. A mod működéséhez újabb verzió szükséges (valószínűleg egy béta vagy alfa kiadás).
mod.incompatiblemod.details = Ez a mod nem kompatibilis a játék legújabb verziójával. A mod készítőjének frissítenie kell azt és hozzá kell adnia a következőt a [accent]mod.json[] fájlhoz: [accent]minGameVersion: 147[]. mod.incompatiblemod.details = Ez a mod nem kompatibilis a játék legújabb verziójával. A mod készítőjének frissítenie kell azt és hozzá kell adnia a következőt a [accent]mod.json[] fájlhoz: [accent]minGameVersion: 154[].
mod.blacklisted.details = Ezt a modot a Mindustry fejlesztői kézzel tiltólistára tették, mert a játék összeomlott tőle, vagy más problémát okozott. Ne használd. mod.blacklisted.details = Ezt a modot a Mindustry fejlesztői kézzel tiltólistára tették, mert a játék összeomlott tőle, vagy más problémát okozott. Ne használd.
mod.missingdependencies.details = Ez a mod függőségeket hiányol: {0} mod.missingdependencies.details = Ez a mod függőségeket hiányol: {0}
mod.erroredcontent.details = Ez a mod hibákat okozott a betöltésnél. Kérd meg a mod készítőjét, hogy javítsa őket. mod.erroredcontent.details = Ez a mod hibákat okozott a betöltésnél. Kérd meg a mod készítőjét, hogy javítsa őket.
@@ -448,10 +450,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
publish.error = Hiba az elem közzétételekor: {0} publish.error = Hiba az elem közzétételekor: {0}
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
editor.showblocks = Blokkok megjelenítése
editor.showterrain = Domborzat megjelenítése
editor.showfloor = Talaj megjelenítése
editor.planet = Bolygó: editor.planet = Bolygó:
editor.sector = Szektor: editor.sector = Szektor:
editor.seed = Kiindulóérték: editor.seed = Kiindulóérték:
editor.cliffs = Falak sziklákká
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
editor.oregen = Ércelőállítás editor.oregen = Ércelőállítás
@@ -465,6 +469,14 @@ editor.rules = Szabályok
editor.generation = Előállítás editor.generation = Előállítás
editor.objectives = Célok editor.objectives = Célok
editor.locales = Helyi csomagok editor.locales = Helyi csomagok
editor.patches.guide = Útmutató a javítócsomagokhoz
editor.patches = Javítócsomag-adatok
editor.patch = Javítócsomagok: {0}
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
editor.patches.errors = Javítócsomag-hibák
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
editor.patch.fields = {0} mező
editor.worldprocessors = Világprocesszorok editor.worldprocessors = Világprocesszorok
editor.worldprocessors.editname = Név szerkesztése editor.worldprocessors.editname = Név szerkesztése
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot. editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
@@ -490,7 +502,7 @@ waves.team = Csapat
waves.remove = Eltávolítás waves.remove = Eltávolítás
waves.every = minden waves.every = minden
waves.waves = hullámonként waves.waves = hullámonként
waves.health = élet: {0}% waves.health = életpont: {0}%
waves.perspawn = kezdőpontonként waves.perspawn = kezdőpontonként
waves.shields = erőpajzs/hullám waves.shields = erőpajzs/hullám
waves.to = - waves.to = -
@@ -511,7 +523,7 @@ waves.none = Nincs ellenség megadva.\nVedd figyelembe, hogy az üresen hagyott
waves.sort = Rendezési szempont waves.sort = Rendezési szempont
waves.sort.reverse = Rendezés visszafelé waves.sort.reverse = Rendezés visszafelé
waves.sort.begin = Kezdés waves.sort.begin = Kezdés
waves.sort.health = Élet waves.sort.health = Életpont
waves.sort.type = Típus waves.sort.type = Típus
waves.search = Hullám keresése… waves.search = Hullám keresése…
waves.filter = Egységszűrő waves.filter = Egységszűrő
@@ -519,9 +531,9 @@ waves.units.hide = Összes elrejtése
waves.units.show = Összes megjelenítése waves.units.show = Összes megjelenítése
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = típusokra bontva wavemode.counts = típusokra bontás
wavemode.totals = összesítés wavemode.totals = összesítés
wavemode.health = életpontok wavemode.health = életpont
all = Összes all = Összes
editor.default = [lightgray]<Alapértelmezett> editor.default = [lightgray]<Alapértelmezett>
@@ -574,7 +586,7 @@ editor.exportimage = Domborzati kép exportálása
editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása editor.exportimage.description = Csak alapvető domborzatot tartalmazó képfájl exportálása
editor.loadimage = Domborzat importálása editor.loadimage = Domborzat importálása
editor.saveimage = Domborzat exportálása editor.saveimage = Domborzat exportálása
editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid elvesznek. editor.unsaved = Biztosan ki akarsz lépni?\n[scarlet]A nem mentett módosításaid így elvesznek.
editor.resizemap = Pálya átméretezése editor.resizemap = Pálya átméretezése
editor.mapname = Pálya neve: editor.mapname = Pálya neve:
editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát. editor.overwrite = [accent]Vigyázz!\nEzzel felülírsz egy már létező pályát.
@@ -760,7 +772,7 @@ launch.from = Kilövés a(z) [accent]{0} szektorból
launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0} launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0}
launch.destination = Úti cél: {0} launch.destination = Úti cél: {0}
landing.sources = Forrásszektorok: [accent]{0}[] landing.sources = Forrásszektorok: [accent]{0}[]
landing.import = Maximális összmennyiség: {0}[accent]{1}[lightgray]/perc landing.import = Összmennyiség (legfeljebb): {0}[accent]{1}[lightgray]/perc
configure.invalid = A mennyiségnek 0 és {0} között kell lennie. configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás… add = Hozzáadás…
guardian = Őrző guardian = Őrző
@@ -789,6 +801,7 @@ campaign.complete = [accent]Gratulálunk.\n\nLegyőzted az ellenséget a(z) {0}
sectorlist = Szektorok sectorlist = Szektorok
sectorlist.attacked = {0} támadás alatt sectorlist.attacked = {0} támadás alatt
sectors.unexplored = [lightgray]Felderítetlen sectors.unexplored = [lightgray]Felderítetlen
sectors.attempts = Elfoglalási kísérletek száma:
sectors.resources = Nyersanyagok: sectors.resources = Nyersanyagok:
sectors.production = Termelés: sectors.production = Termelés:
sectors.export = Export: sectors.export = Export:
@@ -799,7 +812,8 @@ sectors.wave = Hullám:
sectors.stored = Tárolt nyersanyagok: sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás sectors.resume = Folytatás
sectors.launch = Kilövés sectors.launch = Kilövés
sectors.viewsubmission = \ue80d Alküldetések megtekintése sectors.nolaunchcandidate = Nincs kiindulási szektor a kilövéshez
sectors.viewsubmission = \ue80d Alküldetés megtekintése
sectors.select = Kiválasztás sectors.select = Kiválasztás
sectors.launchselect = Célállomás kiválasztása sectors.launchselect = Célállomás kiválasztása
sectors.nonelaunch = [lightgray]semmi (nap) sectors.nonelaunch = [lightgray]semmi (nap)
@@ -807,13 +821,12 @@ sectors.redirect = Kilövőállások átirányítása
sectors.rename = Szektor átnevezése sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Sebezhető sectors.vulnerable = [scarlet]Sebezhető
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}%-ban sérült sectors.underattack = [scarlet]Támadás alatt!
sectors.underattack.nodamage = [scarlet]Nincs meghódítva
sectors.survives = [accent]Túlél {0} hullámot
sectors.go = Visszatérés sectors.go = Visszatérés
sector.abandon = Elhagyás sector.abandon = Elhagyás
sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort? sector.abandon.confirm = Ebben a szektorban minden támaszpontod megsemmisül.\nBiztosan feladod ezt a szektort?
sector.curcapture = A szektor elfoglalva sector.curcapture = A szektor elfoglalva
sector.lockdown = [red]:warning:[accent] A szektor jelenleg támadás alatt áll\n[lightgray]A nyersanyaggyártás, a fejlesztés, az exportálás és az importálás ez idő alatt le van tiltva
sector.curlost = A szektor elveszett sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll! sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
@@ -838,7 +851,7 @@ difficulty.normal = Normál
difficulty.hard = Nehéz difficulty.hard = Nehéz
difficulty.eradication = Irtózatos difficulty.eradication = Irtózatos
difficulty.enemyHealthMultiplier = Ellenség életereje: {0} difficulty.enemyHealthMultiplier = Ellenség életpontja: {0}
difficulty.enemySpawnMultiplier = Ellenségek száma: {0} difficulty.enemySpawnMultiplier = Ellenségek száma: {0}
difficulty.waveTimeMultiplier = Hullámidőzítő: {0} difficulty.waveTimeMultiplier = Hullámidőzítő: {0}
difficulty.nomodifiers = [lightgray](Nincsenek módosítók) difficulty.nomodifiers = [lightgray](Nincsenek módosítók)
@@ -873,11 +886,13 @@ sector.navalFortress.name = Haditengerészeti erőd
sector.polarAerodrome.name = Sarkvidéki légikikötő sector.polarAerodrome.name = Sarkvidéki légikikötő
sector.atolls.name = Atollok sector.atolls.name = Atollok
sector.testingGrounds.name = Gyakorlótér sector.testingGrounds.name = Gyakorlótér
sector.seaPort.name = Tengeri kikötő sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Viharvert csatornák sector.weatheredChannels.name = Viharvert csatornák
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Micéliumbástya sector.mycelialBastion.name = Micéliumbástya
sector.frontier.name = Frontvidék sector.frontier.name = Frontvidék
sector.cruxscape.name = Zord vidék sector.sunkenPier.name = Elsüllyedt móló
sector.cruxscape.name = Crux-vidék
sector.geothermalStronghold.name = Geotermikus erődítmény sector.geothermalStronghold.name = Geotermikus erődítmény
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti b
sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát. sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát.
sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is. sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = A kezdet sector.onset.name = A kezdet
sector.aegis.name = Égisz sector.aegis.name = Égisz
sector.lake.name = sector.lake.name =
@@ -936,7 +937,7 @@ sector.aegis.description = Ez a szektor volfrám-lelőhelyeket tartalmaz.\nFejle
sector.lake.description = Az ebben a szektorban lévő salakos tó nagymértékben korlátozza a használható egységeket. A lebegőegységek használata az egyetlen lehetőség.\nFejleszd ki a [accent]repülőgépgyártót[], és állíts elő egy [accent]Elude[] egységet, amilyen hamar csak lehet. sector.lake.description = Az ebben a szektorban lévő salakos tó nagymértékben korlátozza a használható egységeket. A lebegőegységek használata az egyetlen lehetőség.\nFejleszd ki a [accent]repülőgépgyártót[], és állíts elő egy [accent]Elude[] egységet, amilyen hamar csak lehet.
sector.intersect.description = A letapogatások arra utalnak, hogy ezt a szektort a leszállás után hamarosan több oldalról is megtámadják.\nÁllítsd fel gyorsan a védelmedet, és terjeszkedj minél gyorsabban.\n[accent]Mech[] egységekre lesz szükség a terület zord terepviszonyai miatt. sector.intersect.description = A letapogatások arra utalnak, hogy ezt a szektort a leszállás után hamarosan több oldalról is megtámadják.\nÁllítsd fel gyorsan a védelmedet, és terjeszkedj minél gyorsabban.\n[accent]Mech[] egységekre lesz szükség a terület zord terepviszonyai miatt.
sector.atlas.description = Ez a szektor változatos tereppel rendelkezik, ezért az ütőképes támadáshoz többféle egységre lesz szükség.\nAz itt felfedezett ellenséges bázisok némelyikén való átjutáshoz is továbbfejlesztett egységekre lehet szükség.\nFejleszd ki az [accent]elektrolizátort[] és a [accent]Tankújratervezőt[]. sector.atlas.description = Ez a szektor változatos tereppel rendelkezik, ezért az ütőképes támadáshoz többféle egységre lesz szükség.\nAz itt felfedezett ellenséges bázisok némelyikén való átjutáshoz is továbbfejlesztett egységekre lehet szükség.\nFejleszd ki az [accent]elektrolizátort[] és a [accent]Tankújratervezőt[].
sector.split.description = A minimális ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére. sector.split.description = A jelentéktelen ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére.
sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad. sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad.
sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez. sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez.
sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légvédelmi létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével. sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légvédelmi létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével.
@@ -949,15 +950,15 @@ sector.crossroads.description = Az ellenséges támaszpontok ebben a szektorban
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[]. sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek koncentrálj az ellenséges támaszpontok elpusztítására. sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek koncentrálj az ellenséges támaszpontok elpusztítására.
status.burning.name = Égő status.burning.name = Égés
status.freezing.name = Fagyos status.freezing.name = Fagyás
status.wet.name = Nedves status.wet.name = Vizes
status.muddy.name = Sáros status.muddy.name = Sáros
status.melting.name = Olvadó status.melting.name = Olvadás
status.sapped.name = Kiszáradt status.sapped.name = Legyengült
status.electrified.name = Elektromos status.electrified.name = Árammal ellátott
status.spore-slowed.name = Spórával lassított status.spore-slowed.name = Spóralassított
status.tarred.name = Kátrányozott status.tarred.name = Kátrányos
status.overdrive.name = Túlhajtott status.overdrive.name = Túlhajtott
status.overclock.name = Túlhúzott status.overclock.name = Túlhúzott
status.shocked.name = Sokkolt status.shocked.name = Sokkolt
@@ -1002,16 +1003,19 @@ stat.showinmap = <pálya betöltése a megtekintéshez>
stat.description = Rendeltetés stat.description = Rendeltetés
stat.input = Bemenet stat.input = Bemenet
stat.output = Kimenet stat.output = Kimenet
stat.maxefficiency = Maximális hatásfok stat.maxefficiency = Hatásfok (legfeljebb)
stat.booster = Erősítő stat.booster = Erősítő
stat.tiles = Szükséges talaj stat.tiles = Szükséges talaj
stat.affinities = Módosító körülmények stat.affinities = Módosító körülmények
stat.opposites = Ellentettek stat.opposites = Ellentettek
stat.powercapacity = Maximális tárolási kapacitás stat.powercapacity = Tárolási kapacitás (legfeljebb)
stat.powershot = Áram/lövés stat.powershot = Áram/lövés
stat.damage = Sebzés stat.damage = Sebzés
stat.frequency = Frekvencia
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területsebzés
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1021,13 +1025,14 @@ stat.liquidcapacity = Folyadékkapacitás
stat.powerrange = Hatótávolság stat.powerrange = Hatótávolság
stat.linkrange = Kapcsolat hatótávolsága stat.linkrange = Kapcsolat hatótávolsága
stat.instructions = Utasítások stat.instructions = Utasítások
stat.powerconnections = Max. kapcsolatok stat.powerconnections = Kapcsolatok száma (legfeljebb)
stat.poweruse = Áramfogyasztás stat.poweruse = Áramfogyasztás
stat.powerdamage = Áram/sebzés stat.powerdamage = Áram/sebzés
stat.itemcapacity = Nyersanyag-kapacitás stat.itemcapacity = Nyersanyag-kapacitás
stat.memorycapacity = Memóriakapacitás stat.memorycapacity = Memóriakapacitás
stat.basepowergeneration = Alap áramtermelés stat.basepowergeneration = Alap áramtermelés
stat.productiontime = Gyártási idő stat.productiontime = Gyártási idő
stat.warmuptime = Warmup Time
stat.repairtime = Teljes javítási idő stat.repairtime = Teljes javítási idő
stat.repairspeed = Javítási sebesség stat.repairspeed = Javítási sebesség
stat.weapons = Fegyverek stat.weapons = Fegyverek
@@ -1039,18 +1044,20 @@ stat.range = Hatótávolság
stat.drilltier = Kitermelhetők stat.drilltier = Kitermelhetők
stat.drillspeed = Alap termelési sebesség stat.drillspeed = Alap termelési sebesség
stat.boosteffect = Erősítés hatása stat.boosteffect = Erősítés hatása
stat.maxunits = Max. aktív egységek stat.maxunits = Aktív egységek (legfeljebb)
stat.health = Életpontok stat.health = Életpont
stat.armor = Páncél stat.armor = Páncél
stat.buildtime = Építési időtartam stat.buildtime = Építési időtartam
stat.maxconsecutive = Max. egymást követő stat.maxconsecutive = Egymást követő nyersanyagok (legfeljebb)
stat.buildcost = Építési költség stat.buildcost = Építési költség
stat.inaccuracy = Pontatlanság stat.inaccuracy = Pontatlanság
stat.shots = Lövések stat.shots = Lövések
stat.reload = Tüzelési sebesség stat.reload = Tüzelési sebesség
stat.ammo = Lőszer stat.ammo = Lőszer
stat.shieldhealth = Erőpajzs életereje stat.shieldhealth = Erőpajzs életpontja
stat.cooldowntime = Újratöltés időtartama stat.cooldowntime = Újratöltés időtartama
stat.regenerationrate = Regenerálási sebesség
stat.activationtime = Activation Time
stat.explosiveness = Robbanékonyság stat.explosiveness = Robbanékonyság
stat.basedeflectchance = Alap hárítási esély stat.basedeflectchance = Alap hárítási esély
stat.lightningchance = Villámlás esélye stat.lightningchance = Villámlás esélye
@@ -1068,14 +1075,15 @@ stat.minetier = Termelési szint
stat.payloadcapacity = Raktérkapacitás stat.payloadcapacity = Raktérkapacitás
stat.abilities = Képességek stat.abilities = Képességek
stat.canboost = Erősíthető stat.canboost = Erősíthető
stat.boostingspeed = Boosting Speed
stat.flying = Repül stat.flying = Repül
stat.ammouse = Lőszerhasználat stat.ammouse = Lőszerhasználat
stat.ammocapacity = Lőszerkapacitás stat.ammocapacity = Lőszerkapacitás
stat.damagemultiplier = Sebzésszorzó stat.damagemultiplier = Sebzésszorzó
stat.healthmultiplier = Életerőszorzó stat.healthmultiplier = Életpontszorzó
stat.speedmultiplier = Sebességszorzó stat.speedmultiplier = Sebességszorzó
stat.reloadmultiplier = Újratöltési szorzó stat.reloadmultiplier = Újratöltésszorzó
stat.buildspeedmultiplier = Építési sebességszorzó stat.buildspeedmultiplier = Építésisebesség-szorzó
stat.reactive = Reakciók stat.reactive = Reakciók
stat.immunities = Immunitások stat.immunities = Immunitások
stat.healing = Gyógyulás stat.healing = Gyógyulás
@@ -1096,27 +1104,28 @@ ability.movelightning.description = Mozgás közben villámokat bocsát ki
ability.armorplate = Páncéllemez ability.armorplate = Páncéllemez
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
ability.shieldarc = Erőpajzs-ív ability.shieldarc = Erőpajzs-ív
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli a lövedékeket ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket
ability.suppressionfield = Javítás elnyomása ability.suppressionfield = Javítás elnyomása
ability.suppressionfield.description = Leállítja a közeli javítóépületeket ability.suppressionfield.description = Leállítja a közeli javítóépületeket
ability.energyfield = Energiamező ability.energyfield = Energiamező
ability.energyfield.description = Megrázza a közeli ellenségeket ability.energyfield.description = Megrázza a közeli ellenségeket
ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket
ability.regen = Regeneráció ability.regen = Regeneráció
ability.regen.description = Idővel regenerálja a saját életerejét ability.regen.description = Idővel regenerálja a saját életpontját
ability.liquidregen = Folyadékelnyelés ability.liquidregen = Folyadékelnyelés
ability.liquidregen.description = Folyadékot nyel el, hogy gyógyítsa magát ability.liquidregen.description = Folyadékot nyel el, hogy gyógyítsa saját magát
ability.spawndeath = Szétesés ability.spawndeath = Szétesés
ability.spawndeath.description = Megsemmisülésekor egységeket bocsát ki ability.spawndeath.description = Megsemmisülésekor egységeket bocsát ki
ability.liquidexplode = Szétömlés ability.liquidexplode = Szétömlés
ability.liquidexplode.description = Megsemmisülésekor folyadék ömlik ki belőle ability.liquidexplode.description = Megsemmisülésekor folyadék ömlik ki belőle
ability.stat.firingrate = [stat]{0}/mp[lightgray] tüzelési sebesség ability.stat.firingrate = [stat]{0}/mp[lightgray] tüzelési sebesség
ability.stat.regen = [stat]{0}[lightgray] életerő/mp ability.stat.regen = [stat]{0}[lightgray] életpont/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.pulseregen = [stat]{0}[lightgray] életpont/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.shield = [stat]{0}[lightgray] pajzs életpontja (legfeljebb)
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.deflectchance = [stat]{0}%[lightgray] hárítási esély
ability.stat.slurpheal = [stat]{0}[lightgray] életpont/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] javítási mennyiség (azonos típusnál) ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] javítási mennyiség (azonos típusnál)
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Kilövés visszaszámlálása
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x erő bar.strength = [stat]{0}[lightgray]x erő
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processzorvezérelt units.processorcontrol = [lightgray]Processzorvezérelt
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] sebzés bullet.damage = [stat]{0}[lightgray] sebzés
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
bullet.incendiary = [stat]gyújtó bullet.incendiary = [stat]gyújtó
bullet.homing = [stat]nyomkövető bullet.homing = [stat]nyomkövető
bullet.armorpierce = [stat]páncéltörő bullet.armorpierce = [stat]páncéltörő
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek: bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
bullet.frags = [stat]{0}[lightgray]db repeszlövedék: bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés
bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő erő bullet.pierce = [stat]{0}[lightgray]x átütő erő
@@ -1193,6 +1217,7 @@ unit.liquidsecond = folyadékegység/mp
unit.itemssecond = nyersanyag/mp unit.itemssecond = nyersanyag/mp
unit.liquidunits = folyadékegység unit.liquidunits = folyadékegység
unit.powerunits = áramegység unit.powerunits = áramegység
unit.powerequilibrium = power equilibrium
unit.heatunits = hőegység unit.heatunits = hőegység
unit.degrees = fok unit.degrees = fok
unit.seconds = másodperc unit.seconds = másodperc
@@ -1202,13 +1227,15 @@ unit.perminute = /perc
unit.timesspeed = x sebesség unit.timesspeed = x sebesség
unit.multiplier = x unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = erőpajzs életereje unit.shieldhealth = erőpajzs életpontja
unit.items = nyersanyag unit.items = nyersanyag
unit.thousands = k unit.thousands = k
unit.millions = mil unit.millions = mil
unit.billions = Mrd unit.billions = Mrd
unit.shots = lövés unit.shots = lövés
unit.pershot = /lövés unit.pershot = /lövés
unit.perleg = /láb
unit.perside = per side
category.purpose = Rendeltetés category.purpose = Rendeltetés
category.general = Általános category.general = Általános
category.power = Áram category.power = Áram
@@ -1294,8 +1321,8 @@ setting.macnotch.name = A felület igazítása a kijelző bevágásához
setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges setting.macnotch.description = A változtatások érvénybe lépéséhez újraindítás szükséges
steam.friendsonly = Csak barátok steam.friendsonly = Csak barátok
steam.friendsonly.tooltip = Független attól, hogy csak a Steam-barátok tudnak-e kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz bárki kapcsolódhat hozzá. steam.friendsonly.tooltip = Független attól, hogy csak a Steam-barátok tudnak-e kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz bárki kapcsolódhat hozzá.
setting.maxmagnificationmultiplierpercent.name = Minimális kameratávolság setting.maxmagnificationmultiplierpercent.name = Legkisebb kameratávolság
setting.minmagnificationmultiplierpercent.name = Maximális kameratávolság setting.minmagnificationmultiplierpercent.name = Legnagyobb kameratávolság
setting.minmagnificationmultiplierpercent.description = A magas értékek teljesítményproblémákat okozhatnak. setting.minmagnificationmultiplierpercent.description = A magas értékek teljesítményproblémákat okozhatnak.
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni. public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva… uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva…
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Tiltott épületek elrejtése
rules.infiniteresources = Végtelen nyersanyagforrás rules.infiniteresources = Végtelen nyersanyagforrás
rules.fillitems = Támaszpont feltöltése nyersanyagokkal rules.fillitems = Támaszpont feltöltése nyersanyagokkal
rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Elhagyatott épületek javításának engedélyezése rules.derelictrepair = Elhagyatott épületek javításának engedélyezése
rules.reactorexplosions = Reaktorrobbanások rules.reactorexplosions = Reaktorrobbanások
rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban
@@ -1437,38 +1466,47 @@ rules.wavespawnatcores.info = Ha engedélyezve van a támadómódú pályákon,
rules.attack = Támadómód rules.attack = Támadómód
rules.buildai = Bázisépítő MI rules.buildai = Bázisépítő MI
rules.buildaitier = Építő MI szintje rules.buildaitier = Építő MI szintje
rules.rtsai = RTS MI rules.rtsai = Stratégikus MI
rules.rtsai.campaign = RTS támadó-MI rules.rtsai.campaign = Stratégikusan támadó MI
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait. rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
rules.rtsminsquadsize = Minimális osztagméret rules.clearsectoronloss = Szektor kiürítése elvesztés esetén
rules.rtsmaxsquadsize = Maximális osztagméret rules.clearsectoronloss.info = A szektor elvesztése esetén az előző elfoglalási kísérlet alatt\na játékos által épített épületek nem lesznek elérhetők.
rules.rtsminattackweight = Minimális támadási súly rules.rtsminsquadsize = Legkisebb osztagméret
rules.rtsmaxsquadsize = Legnagyobb osztagméret
rules.rtsminattackweight = Legkisebb támadási súly
rules.cleanupdeadteams = Legyőzött csapatok épületeinek törlése (PvP) rules.cleanupdeadteams = Legyőzött csapatok épületeinek törlése (PvP)
rules.corecapture = Támaszpont elfoglalása megsemmisítéskor rules.corecapture = Támaszpont elfoglalása megsemmisítéskor
rules.polygoncoreprotection = Poligonális támaszpontvédelem rules.polygoncoreprotection = Poligonális támaszpontvédelem
rules.placerangecheck = Elhelyezési tartomány ellenőrzése rules.placerangecheck = Elhelyezési tartomány ellenőrzése
rules.protectcores = Támaszpontok védelme
rules.protectcores.info = Ha le van tiltva, akkor a „Támaszpont körüli tiltott építkezési zóna sugara” beállítás nem vonatkozik erre a csapatra.\nA játékosok nem kerülnek védelem nélküli csapatokba.
rules.checkplacement = Elhelyezés ellenőrzése
rules.checkplacement.info = Ha le van tiltva, akkor ennek a csapatnak az épületei mellőzve lesznek az elhelyezési tartomány ellenőrzésekor.
rules.enemyCheat = Végtelen ellenséges csapaterőforrások rules.enemyCheat = Végtelen ellenséges csapaterőforrások
rules.blockhealthmultiplier = Épület életpontszorzója rules.blockhealthmultiplier = Épületek életpontszorzója
rules.blockdamagemultiplier = Épület sebzésszorzója rules.blockdamagemultiplier = Épületek sebzésszorzója
rules.unitbuildspeedmultiplier = Egységgyártás sebességének szorzója rules.unitbuildspeedmultiplier = Egységek gyártási sebességszorzója
rules.unitcostmultiplier = Egység költségszorzója rules.unitcostmultiplier = Egységek költségszorzója
rules.unithealthmultiplier = Egység életpontszorzója rules.unithealthmultiplier = Egységek életpontszorzója
rules.unitdamagemultiplier = Egység sebzésszorzója rules.unitdamagemultiplier = Egységek sebzésszorzója
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
rules.unitminespeedmultiplier = Egység bányászási sebességszorzója rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Egységépítő logika
rules.logicunitdeconstruct = Egységlebontó logika
rules.solarmultiplier = Napenergia szorzója rules.solarmultiplier = Napenergia szorzója
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt robbanjanak fel
rules.unitcap = Alap egységdarabszám rules.unitcap = Alap egységdarabszám
rules.limitarea = Játékterület korlátozása rules.limitarea = Játékterület korlátozása
rules.enemycorebuildradius = Támaszpont körüli tiltott építkezési zóna sugara:[lightgray] (mező) rules.enemycorebuildradius = Támaszpont körüli tiltott építkezési zóna sugara:[lightgray] (mező)
rules.extracorebuildradius = Tiltott építkezési zóna sugarának további mérete:[lightgray] (mező) rules.extracorebuildradius = Tiltott építkezési zóna sugarának további mérete:[lightgray] (mező)
rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp) rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp)
rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp) rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp)
rules.buildcostmultiplier = Építési költség szorzója rules.buildcostmultiplier = Építés költségszorzója
rules.buildspeedmultiplier = Építési sebesség szorzója rules.buildspeedmultiplier = Építés sebességszorzója
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzója rules.deconstructrefundmultiplier = Lebontás visszatérítésszorzója
rules.waitForWaveToEnd = Az ellenség kivárja a korábbi hullám végét rules.waitForWaveToEnd = Az ellenség várja ki a korábbi hullám végét
rules.wavelimit = A pálya érjen véget ennyi hullám után rules.wavelimit = A pálya érjen véget ennyi hullám után
rules.dropzoneradius = A ledobási zóna sugara:[lightgray] (mező) rules.dropzoneradius = A ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Az egységeknek lőszer kell [red](eltávolítható) rules.unitammo = Az egységeknek lőszer kell [red](eltávolítható)
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = A hullámokban érkező egységek a támaszpont vagy a
rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget. rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget.
rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe. rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe.
content.item.name = Nyersanyagok database-category.item = Items
content.liquid.name = Folyadékok database-category.liquid = Fluids
content.unit.name = Egységek database-category.unit = Units
content.block.name = Blokkok database-category.block = Blocks
content.status.name = Állapothatások database-category.status = Status Effects
content.sector.name = Szektorok database-category.sector = Sectors
content.team.name = Csapatok database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Fal) wallore = (Fal)
@@ -1663,7 +1715,7 @@ block.snow.name = Hó
block.crater-stone.name = Kráterek block.crater-stone.name = Kráterek
block.sand-water.name = Homokvíz block.sand-water.name = Homokvíz
block.darksand-water.name = Sötét homokvíz block.darksand-water.name = Sötét homokvíz
block.char.name = Faszén block.char.name = Elszenesedett kő
block.dacite.name = Dácit block.dacite.name = Dácit
block.rhyolite.name = Riolit block.rhyolite.name = Riolit
block.dacite-wall.name = Dácitfal block.dacite-wall.name = Dácitfal
@@ -1698,10 +1750,10 @@ block.metal-tiles-9.name = 9. fémlap
block.metal-tiles-10.name = 10. fémlap block.metal-tiles-10.name = 10. fémlap
block.metal-tiles-11.name = 11. fémlap block.metal-tiles-11.name = 11. fémlap
block.metal-tiles-12.name = 12. fémlap block.metal-tiles-12.name = 12. fémlap
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 13. fémlap
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 1. fémfal
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 2. fémfal
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 3. fémfal
block.colored-floor.name = Színezett padló block.colored-floor.name = Színezett padló
block.colored-wall.name = Színezett fal block.colored-wall.name = Színezett fal
block.character-overlay.name = Karakterréteg block.character-overlay.name = Karakterréteg
@@ -2073,10 +2125,11 @@ hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok aut
hint.generator = Az :combustion-generator: [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető. hint.generator = Az :combustion-generator: [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető.
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket. hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek. hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének. hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni. hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül. hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a maximumot, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a megengedett legnagyobb mennyiséget, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[].
hint.factoryControl = Egy egységgyár [accent]kimeneti célpontjának[] beállításához kattints parancsmódban egy gyárépületre, majd kattints jobb egérgombbal egy helyre.\nAz előállított egységek automatikusan odamennek. hint.factoryControl = Egy egységgyár [accent]kimeneti célpontjának[] beállításához kattints parancsmódban egy gyárépületre, majd kattints jobb egérgombbal egy helyre.\nAz előállított egységek automatikusan odamennek.
hint.factoryControl.mobile = Egy egységgyár [accent]kimeneti célpontjának[] beállításához koppints parancsmódban egy gyárépületre, majd koppints egy helyre.\nAz előállított egységek automatikusan odamennek. hint.factoryControl.mobile = Egy egységgyár [accent]kimeneti célpontjának[] beállításához koppints parancsmódban egy gyárépületre, majd koppints egy helyre.\nAz előállított egységek automatikusan odamennek.
@@ -2101,6 +2154,34 @@ gz.zone2 = Bármi, ami a hatósugarában épült, elpusztul, amikor egy hullám
gz.zone3 = Egy hullám most kezdődik.\nKészülj fel. gz.zone3 = Egy hullám most kezdődik.\nKészülj fel.
gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[]. gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat. onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat.
onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból. onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból.
onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni. onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni.
@@ -2304,7 +2385,7 @@ block.ripple.description = Lövedékek csoportjával tüzel nagy távolságra l
block.cyclone.description = Robbanó lövedékeket lő közeli ellenségekre. block.cyclone.description = Robbanó lövedékeket lő közeli ellenségekre.
block.spectre.description = Nagy lövedékekkel tüzel légi és földi célpontokra. block.spectre.description = Nagy lövedékekkel tüzel légi és földi célpontokra.
block.meltdown.description = Feltöltődés után folyamatos lézersugarat lő a közeli ellenségekre. A működéséhez hűtőfolyadékot igényel. block.meltdown.description = Feltöltődés után folyamatos lézersugarat lő a közeli ellenségekre. A működéséhez hűtőfolyadékot igényel.
block.foreshadow.description = Egy nagy villámot lő ki egy nagy távolságra lévő célpontra. A magasabb maximális életerővel rendelkező ellenségeket részesíti előnyben. block.foreshadow.description = Egy nagy villámot lő ki egy nagy távolságra lévő célpontra. A magasabb maximális életponttal rendelkező ellenségeket részesíti előnyben.
block.repair-point.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. block.repair-point.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet.
block.segment.description = Megsemmisíti a beérkező lövedékeket, de a lézerrel szemben hatástalan. block.segment.description = Megsemmisíti a beérkező lövedékeket, de a lézerrel szemben hatástalan.
block.parallax.description = Vonósugarat bocsát ki, amivel magához vonzza, és közben sebzi a légi egységeket. block.parallax.description = Vonósugarat bocsát ki, amivel magához vonzza, és közben sebzi a légi egységeket.
@@ -2442,8 +2523,8 @@ unit.vela.description = Folyamatos lézernyalábot bocsát ki, amelyek sebzik az
unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt. unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt.
unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva. unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva.
unit.atrax.description = Bénító salakgolyókat lő a földi célpontokra. A legtöbb terepakadályt átlépi. unit.atrax.description = Bénító salakgolyókat lő a földi célpontokra. A legtöbb terepakadályt átlépi.
unit.spiroct.description = Lézersugarakkal elszívja az ellenséges célpontok életerejét, miközben javítja önmagát. A legtöbb terepakadályt átlépi. unit.spiroct.description = Lézersugarakkal elszívja az ellenséges célpontok életpontját, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
unit.arkyid.description = Nagy lézersugarakkal elszívja az ellenséges célpontok életerejét, miközben javítja önmagát. A legtöbb terepakadályt átlépi. unit.arkyid.description = Nagy lézersugarakkal elszívja az ellenséges célpontok életpontját, miközben javítja önmagát. A legtöbb terepakadályt átlépi.
unit.toxopid.description = Kazettás elektromos bombákat és átütő erejű lézert lő az ellenségre. A legtöbb terepakadályt átlépi. unit.toxopid.description = Kazettás elektromos bombákat és átütő erejű lézert lő az ellenségre. A legtöbb terepakadályt átlépi.
unit.flare.description = Szokásos lövedékeket lő közeli földi célpontokra. unit.flare.description = Szokásos lövedékeket lő közeli földi célpontokra.
unit.horizon.description = Kazettás bombákat szór földi célpontokra. unit.horizon.description = Kazettás bombákat szór földi célpontokra.
@@ -2472,9 +2553,9 @@ unit.navanax.description = Robbanékony EMI-lövedékeket lő ki, jelentős kár
#Erekir #Erekir
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra. unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra. unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi. unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi. unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi. unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.
@@ -2523,7 +2604,7 @@ lst.explosion = Robbanás létrehozása az adott helyen.
lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban. lst.setrate = A processzor végrehajtási sebességének beállítása utasítás/órajelciklusban.
lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek. lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek lekérdezése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek.
lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz. lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA-összetevőket a rajzoláshoz vagy szabálymeghatározáshoz.
lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” segítségével lett becsomagolva. lst.unpackcolor = RGBA-összetevők kicsomagolása egy színből, amely a „Pack Color” használatával lett becsomagolva.
lst.setrule = Játékszabály beállítása. lst.setrule = Játékszabály beállítása.
lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e. lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben a kimenet független attól, hogy az üzenet megjelenítése sikeres volt-e.
lst.cutscene = A játékos kamerájának mozgatása. lst.cutscene = A játékos kamerájának mozgatása.
@@ -2580,8 +2661,6 @@ lglobal.@clientName = A kódot futtató kliens játékosneve
lglobal.@clientTeam = A kódot futtató kliens csapatazonosítója lglobal.@clientTeam = A kódot futtató kliens csapatazonosítója
lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy hordozható eszköz, egyébként hamis lglobal.@clientMobile = Igaz, ha a kódot futtató kliens egy hordozható eszköz, egyébként hamis
logic.nounitbuild = [red]Az egységépítési logika itt nem megengedett.
lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetén a [accent]@router[] értéket adja vissza.\nNem karakterlánc. lenum.type = Az épület/egység típusa.\nPéldául bármilyen elosztó esetén a [accent]@router[] értéket adja vissza.\nNem karakterlánc.
lenum.shoot = Lövés egy adott pontra. lenum.shoot = Lövés egy adott pontra.
lenum.shootp = Lövés egy egységre/épületre sebesség-előrejelzéssel. lenum.shootp = Lövés egy egységre/épületre sebesség-előrejelzéssel.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Egy kijelzőblokk szélessége pixelben.
laccess.displayheight = Egy kijelzőblokk magassága pixelben. laccess.displayheight = Egy kijelzőblokk magassága pixelben.
laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma. laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma.
laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza. laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Ismeretlen lcategory.unknown = Ismeretlen
lcategory.unknown.description = Nem kategorizált utasítások. lcategory.unknown.description = Nem kategorizált utasítások.
@@ -2769,11 +2849,11 @@ lenum.unitcost = Az egységek építéséhez szükséges erőforrások szorzója
lenum.unitdamage = Mennyi sebzést okoznak az egységek. lenum.unitdamage = Mennyi sebzést okoznak az egységek.
lenum.blockhealth = Mennyi életponttal indulnak az épületek. lenum.blockhealth = Mennyi életponttal indulnak az épületek.
lenum.blockdamage = Mennyi sebzést okoznak az épületek (lövegtornyok). lenum.blockdamage = Mennyi sebzést okoznak az épületek (lövegtornyok).
lenum.rtsminweight = Minimális „támadási súly” szükséges ahhoz, hogy egy osztag támadjon. Minél magasabb az érték, annál megfontoltabbak az egységek. lenum.rtsminweight = A legkisebb „támadási súly” ahhoz szükséges, hogy egy osztag támadjon. Minél magasabb az érték, annál megfontoltabbak az egységek.
lenum.rtsminsquad = A támadóosztagok minimális mérete. lenum.rtsminsquad = A támadóosztagok legkisebb mérete.
lenum.maparea = A játszható területe a pályának. Minden, ami a területen kívülre esik, nem lesz elérhető. lenum.maparea = A játszható területe a pályának. Minden, ami a területen kívülre esik, nem lesz elérhető.
lenum.ambientlight = Környezeti világítás színe. Akkor használható, amikor a világítás engedélyezve van. lenum.ambientlight = Környezeti világítás színe. Akkor használható, amikor a világítás engedélyezve van.
lenum.solarmultiplier = Megsokszorozza a napelemek teljesítményét. lenum.solarmultiplier = Megsokszorozza a napelemek teljesítményét.
lenum.dragmultiplier = Környezethúzási szorzó. lenum.dragmultiplier = Környezet húzási szorzója.
lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán. lenum.ban = Épületek vagy egységek, amelyek nem építhetők meg vagy helyezhetők el a pályán.
lenum.unban = Egy egység vagy épület újraengedélyezése. lenum.unban = Egy egység vagy épület újraengedélyezése.

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@@ -41,7 +41,7 @@ be.ignore = Ignora
be.noupdates = Nessun aggiornamento disponibile. be.noupdates = Nessun aggiornamento disponibile.
be.check = Verifica aggiornamenti be.check = Verifica aggiornamenti
mods.browser = Mod Browser mods.browser = Esplora Mod
mods.browser.selected = Mod selezionata mods.browser.selected = Mod selezionata
mods.browser.add = Installa mod mods.browser.add = Installa mod
mods.browser.reinstall = Reinstalla mod mods.browser.reinstall = Reinstalla mod
@@ -101,6 +101,8 @@ coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo database = Database Nucleo
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salva savegame = Salva
loadgame = Carica loadgame = Carica
joingame = Unisciti al Gioco joingame = Unisciti al Gioco
@@ -134,7 +136,7 @@ mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo
mods = Mod mods = Mod
mods.name = Mod: mods.name = Mod:
mods.none = [lightgray]Nessuna mod trovata! mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding mods.guide = Guida al modding
mods.report = Segnala un Bug mods.report = Segnala un Bug
mods.openfolder = Apri Cartella mods.openfolder = Apri Cartella
mods.viewcontent = Vedi contenuto mods.viewcontent = Vedi contenuto
@@ -146,7 +148,7 @@ mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato mod.disabled = [scarlet]Disabilitato
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita mod.disable = Disabilita
mod.version = Version: mod.version = Versione:
mod.content = Contenuto: mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
@@ -159,12 +161,12 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare. mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = Questa mod non è compatibile con l'ultima versione del gioco. L'autore deve aggiornarla, e aggiungere [accent]minGameVersion: 154[] nel file [accent]mod.json[].
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla. mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = Questa mod richiede queste dipendenze: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Il caricamento del gioco ha causato degli errori. Chiedi all'autore della mod di correggerli.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Questa mod ha dipendenze che dipendono fra loro.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Questa mod non è in grado di essere caricata per dipendenze non valide o mancanti: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Requires game version: [red]{0}
@@ -209,7 +211,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty campaign.difficulty = Difficoltà
completed = [accent]Completato completed = [accent]Completato
techtree = Albero Scoperte techtree = Albero Scoperte
techtree.select = Seleziona albero delle scoperte techtree.select = Seleziona albero delle scoperte
@@ -285,9 +287,9 @@ player.ban = Ban
player.kick = Kick player.kick = Kick
player.trace = Trace player.trace = Trace
player.admin = Toggle Admin player.admin = Toggle Admin
player.team = Change Team player.team = Cambia Squadra
server.bans = Lista Bans server.bans = Lista Ban
server.bans.none = Nessun giocatore bandito trovato! server.bans.none = Nessun giocatore bandito trovato!
server.admins = Amministratori server.admins = Amministratori
server.admins.none = Nessun amministratore trovato! server.admins.none = Nessun amministratore trovato!
@@ -368,7 +370,7 @@ command.queue = [lightgray][Queuing]
command.mine = Mina command.mine = Mina
command.repair = Ripara command.repair = Ripara
command.rebuild = Ricostruisci command.rebuild = Ricostruisci
command.assist = Aiuta giocatore command.assist = Aiuta Giocatore
command.move = Muovi command.move = Muovi
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block command.enterPayload = Enter Payload Block
@@ -385,7 +387,7 @@ stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.mineauto = Automatic Mining stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0} stance.mine = Mine Item: {0}
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia Link
back = Indietro back = Indietro
max = Max max = Max
objective = Map Objective objective = Map Objective
@@ -448,10 +450,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0} publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.showblocks = Mostra Blocchi
editor.showterrain = Mostra Terreno
editor.showfloor = Mostra Pavimentazione
editor.planet = Pianeta: editor.planet = Pianeta:
editor.sector = Settore: editor.sector = Settore:
editor.seed = Seme: editor.seed = Seme:
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor editor.openin = Apri nell'Editor
editor.oregen = Generazione dei Minerali editor.oregen = Generazione dei Minerali
@@ -463,8 +467,16 @@ editor.nodescription = Una mappa deve avere una descrizione di almeno 4 caratter
editor.waves = Ondate: editor.waves = Ondate:
editor.rules = Regole: editor.rules = Regole:
editor.generation = Generazione: editor.generation = Generazione:
editor.objectives = Obbiettivi editor.objectives = Obiettivi
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -513,8 +525,8 @@ waves.sort.reverse = Inverti ordine
waves.sort.begin = Inizia waves.sort.begin = Inizia
waves.sort.health = Salute waves.sort.health = Salute
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves... waves.search = Cerca ondate...
waves.filter = Unit Filter waves.filter = Filtro Unità
waves.units.hide = Nascondi tutto waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto waves.units.show = Mostra tutto
@@ -750,7 +762,7 @@ resources = Risorse
resources.max = Max resources.max = Max
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
unbannedblocks = Unbanned Blocks unbannedblocks = Unbanned Blocks
objectives = Obbiettivi objectives = Obiettivi
bannedunits = Unità bandite bannedunits = Unità bandite
unbannedunits = Unbanned Units unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
@@ -789,16 +801,18 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Settore sectorlist = Settore
sectorlist.attacked = {0} sotto attacco sectorlist.attacked = {0} sotto attacco
sectors.unexplored = [lightgray]Inesplorato sectors.unexplored = [lightgray]Inesplorato
sectors.attempts = Tentativi:
sectors.resources = Risorse: sectors.resources = Risorse:
sectors.production = Produzione: sectors.production = Produzione:
sectors.export = Merce: sectors.export = Esportazione:
sectors.import = Importa: sectors.import = Importazione:
sectors.time = Tempo: sectors.time = Tempo:
sectors.threat = Minaccia: sectors.threat = Minaccia:
sectors.wave = Ondata: sectors.wave = Ondata:
sectors.stored = Immagazzinato: sectors.stored = Immagazzinato:
sectors.resume = Riprendi sectors.resume = Riprendi
sectors.launch = Lancia sectors.launch = Lancia
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seleziona sectors.select = Seleziona
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,18 +822,17 @@ sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile sectors.vulnerable = [scarlet]Vulnerabile
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia sectors.go = Lancia
sector.abandon = Abbandona sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare? sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato sector.curcapture = Settore Catturato
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Settore Perso sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco! sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso! sector.lost = Settore [accent]{0}[white] perso!
sector.capture = Sector [accent]{0}[white]Captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured! sector.capture.current = Settore Catturato!
sector.changeicon = Cambia icona sector.changeicon = Cambia icona
sector.noswitch.title = Impossibile cambiare settore sector.noswitch.title = Impossibile cambiare settore
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[] sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
@@ -832,10 +845,10 @@ threat.high = Alta
threat.extreme = Estrema threat.extreme = Estrema
threat.eradication = Catastrofe threat.eradication = Catastrofe
difficulty.casual = Casual difficulty.casual = Molto Facile
difficulty.easy = Easy difficulty.easy = Facile
difficulty.normal = Normal difficulty.normal = Normale
difficulty.hard = Hard difficulty.hard = Difficile
difficulty.eradication = Eradication difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0} difficulty.enemyHealthMultiplier = Enemy Health: {0}
@@ -868,17 +881,19 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminale di Lancio Planetario sector.planetaryTerminal.name = Terminale di Lancio Planetario
sector.coastline.name = Coastline sector.coastline.name = Linea Costiera
sector.navalFortress.name = Fortezza navale sector.navalFortress.name = Fortezza Navale
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Aerodromo Polare
sector.atolls.name = Atolls sector.atolls.name = Atolli
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Terreni di Prova
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Canali Logorati
sector.mycelialBastion.name = Mycelial Bastion sector.fallenVessel.name = Nave Affondata
sector.frontier.name = Frontier sector.mycelialBastion.name = Bastione del Micelio
sector.frontier.name = Frontiera
sector.sunkenPier.name = Molo Sommerso
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Roccaforte Geotermica
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti. sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori. sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costi
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia. sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche. sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Nome sector.lake.name = Nome
@@ -931,7 +932,7 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni. sector.onset.description = Settore di prova. Questo obiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
@@ -1010,8 +1011,11 @@ stat.opposites = Opposti
stat.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo stat.powershot = Energia/Colpo
stat.damage = Danno stat.damage = Danno
stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Capacità Oggetti
stat.memorycapacity = Capacità di Memoria stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minima di Energia stat.basepowergeneration = Generazione Minima di Energia
stat.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
stat.warmuptime = Warmup Time
stat.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Velocità di riparazione stat.repairspeed = Velocità di riparazione
stat.weapons = Armi stat.weapons = Armi
@@ -1051,6 +1056,8 @@ stat.reload = Cadenza
stat.ammo = Munizioni stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Esplosività stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine stat.lightningchance = Probabilità di Fulmine
@@ -1068,6 +1075,7 @@ stat.minetier = Livello Estrazione
stat.payloadcapacity = Capacità di Carico stat.payloadcapacity = Capacità di Carico
stat.abilities = Abilità stat.abilities = Abilità
stat.canboost = Capace di Potenziamento stat.canboost = Capace di Potenziamento
stat.boostingspeed = Boosting Speed
stat.flying = Volo stat.flying = Volo
stat.ammouse = Consumo di munizioni stat.ammouse = Consumo di munizioni
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1098,7 +1106,7 @@ ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Ferma gli edifici di riparazione limitrofi
ability.energyfield = Campo energetico ability.energyfield = Campo energetico
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Zaps nearby enemies and heals allies
@@ -1112,18 +1120,19 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] salute/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] salute/impulso
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] scudo
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] velocità riparazione
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] ripresa
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] obiettivi max
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.damagereduction = [stat]{0}%[lightgray] riduzione danno
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] velocità min
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] durata
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] tempo di costruzione
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0}) bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1137,7 +1146,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1} bar.powerbuffer = Potenza Batterie: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1} bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1148,7 +1157,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.cooldown = Cooldown bar.cooldown = Ripresa
bar.instability = Instabilità bar.instability = Instabilità
bar.heatamount = Calore: {0} bar.heatamount = Calore: {0}
bar.heatpercent = Calore: {0} ({1}%) bar.heatpercent = Calore: {0} ({1}%)
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Attivazione in {0}
bar.activated = Attivato
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] danno bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]perforazione alle armature bullet.armorpierce = [stat]perforazione alle armature
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione: bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.pierce = [stat]{0}[lightgray]x perforazione
@@ -1193,6 +1217,7 @@ unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi unit.liquidunits = unità liquidi
unit.powerunits = unità energetica unit.powerunits = unità energetica
unit.powerequilibrium = power equilibrium
unit.heatunits = unità termica unit.heatunits = unità termica
unit.degrees = gradi unit.degrees = gradi
unit.seconds = secondi unit.seconds = secondi
@@ -1209,6 +1234,8 @@ unit.millions = mln
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /colpo unit.pershot = /colpo
unit.perleg = per leg
unit.perside = per side
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia
@@ -1325,7 +1352,7 @@ keybind.boost.name = Scatto
keybind.command_mode.name = Modalità di comando keybind.command_mode.name = Modalità di comando
keybind.command_queue.name = Unit Command Queue keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders keybind.cancel_orders.name = Annulla Ordini
keybind.unit_stance_shoot.name = Unit Stance: Shoot keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
@@ -1382,12 +1409,12 @@ keybind.shoot.name = Spara
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pausa keybind.pause.name = Pausa
keybind.skip_wave.name = Skip Wave keybind.skip_wave.name = Salta Ondata
keybind.pause_building.name = Interrompi/Riprendi Costruzione keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa keybind.minimap.name = Minimappa
keybind.planet_map.name = Mappa Pianeta keybind.planet_map.name = Mappa Pianeta
keybind.research.name = Albero Scoperte keybind.research.name = Albero Scoperte
keybind.block_info.name = Block Info keybind.block_info.name = Info Blocco
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console keybind.console.name = Console
@@ -1419,13 +1446,15 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Risorse Infinite rules.infiniteresources = Risorse Infinite
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Deposito consentito solo al nucleo rules.onlydepositcore = Deposito consentito solo al nucleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Esplosioni Reattore rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disabilita processori rules.disableworldprocessors = Disabilita processori
rules.schematic = Schematiche Consentite rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending rules.wavesending = Invio Ondate
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Allow Editing World Processors
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Dimensione minima squadra rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra rules.rtsmaxsquadsize = Dimensione massima squadra
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,15 +1478,22 @@ rules.cleanupdeadteams = Cancella costruzioni delle squadre sconfitte (PvP)
rules.corecapture = Cattura nucleo alla distruzione rules.corecapture = Cattura nucleo alla distruzione
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche rules.placerangecheck = Protezione del nucleo dalle costruzioni nemiche
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Risorse AI (squadra Rossa) Infinite rules.enemyCheat = Risorse AI (squadra Rossa) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Moltiplicatore Costo Unità
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Oggetti database-category.item = Items
content.liquid.name = Liquidi database-category.liquid = Fluids
content.unit.name = Unità database-category.unit = Units
content.block.name = Blocchi database-category.block = Blocks
content.status.name = Effetti database-category.status = Status Effects
content.sector.name = Settori database-category.sector = Sectors
content.team.name = Fazioni database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Mura) wallore = (Mura)
@@ -1799,7 +1851,7 @@ block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret block.repair-turret.name = Torretta Riparatrice
block.pulse-conduit.name = Condotto a Impulsi block.pulse-conduit.name = Condotto a Impulsi
block.plated-conduit.name = Condotto Placcato block.plated-conduit.name = Condotto Placcato
block.phase-conduit.name = Condotto di Fase block.phase-conduit.name = Condotto di Fase
@@ -1831,8 +1883,8 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra block.foreshadow.name = Tenebra
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.advanced-launch-pad.name = Launch Pad block.advanced-launch-pad.name = Ascensore Spaziale
block.landing-pad.name = Landing Pad block.landing-pad.name = Piattaforma di Atterraggio
block.segment.name = Segmentatore block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre block.ground-factory.name = Fabbrica Terrestre
@@ -1844,7 +1896,7 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
block.payload-conveyor.name = Trasportatore di Massa block.payload-conveyor.name = Trasportatore di Massa
block.payload-router.name = Distributore di Carico block.payload-router.name = Distributore di Carico
block.duct.name = Duct block.duct.name = Condotto
block.duct-router.name = Duct Router block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Large Payload Mass Driver
@@ -1854,18 +1906,18 @@ block.disassembler.name = Disassemblatore
block.silicon-crucible.name = Crogiolo per Silicio block.silicon-crucible.name = Crogiolo per Silicio
block.overdrive-dome.name = Cupola di Overdrive block.overdrive-dome.name = Cupola di Overdrive
block.interplanetary-accelerator.name = Acceleratore Interplanetario block.interplanetary-accelerator.name = Acceleratore Interplanetario
block.constructor.name = Constructor block.constructor.name = Costruttore
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.constructor.description = Fabbrica strutture fino a 2x2 tasselli di grandezza.
block.large-constructor.name = Large Constructor block.large-constructor.name = Costruttore Grande
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.large-constructor.description = Fabbrica strutture fino a 4x4 tasselli di grandezza.
block.deconstructor.name = Deconstructor block.deconstructor.name = Demolitore
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.deconstructor.description = Demolisce strutture e unità. Restituisce il 100% del costo di costruzione.
block.payload-loader.name = Payload Loader block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source block.heat-source.name = Fonte di Calore
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = Un blocco 1x1 che fornisce un calore virtualmente infinito.
#Erekir #Erekir
block.empty.name = Empty block.empty.name = Empty
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[]. hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss. hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli. hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[]. hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2141,7 +2222,7 @@ item.metaglass.description = Usato nelle strutture per il trasporto/immagazzinam
item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette. item.graphite.description = Usato nei componenti elettrici e come munizione per le torrette.
item.sand.description = Usata per la produzione di altri materiali raffinati. item.sand.description = Usata per la produzione di altri materiali raffinati.
item.coal.description = Usato per la produzione di combustibili e materiali più raffinati. item.coal.description = Usato per la produzione di combustibili e materiali più raffinati.
item.coal.details = Sembra siano resti organici fossilizzati di piante, formato prima dell'evento di semina. item.coal.details = Sembra siano resti organici fossilizzati di piante, formati prima dell'evento di semina.
item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle. item.titanium.description = Usato nelle strutture per il trasporto dei liquidi e per le trivelle.
item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare. item.thorium.description = Utilizzato per la costruzione delle strutture più robuste e come combustibile nucleare.
item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali. item.scrap.description = Utilizzato nel fonditore e nel polverizzatore per essere raffinato in altri materiali.
@@ -2151,7 +2232,7 @@ item.plastanium.description = Utilizzato per le unità avanzate e come munizione
item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti. item.phase-fabric.description = Usato nei circuiti avanzati e per le strutture autoriparanti.
item.surge-alloy.description = Usato come munizione per torrette avanzate. item.surge-alloy.description = Usato come munizione per torrette avanzate.
item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante. item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosivi e carburante.
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni. item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici per altre vite biologiche. Estremamente invasive. Altamente infiammabili in certe condizioni.
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile. item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco. item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
@@ -2179,7 +2260,7 @@ block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati. block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
block.illuminator.description = Emette luce. block.illuminator.description = Emette luce.
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati. block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Memorizza un messaggio per le comunicazioni tra alleati.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Comprime il carbone in grafite. block.graphite-press.description = Comprime il carbone in grafite.
block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante. block.multi-press.description = Comprime il carbone in grafite. Necessite di acqua come refrigerante.
@@ -2419,7 +2500,7 @@ block.tank-refabricator.description = Upgrades inputted tank units to the second
block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier. block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.basic-assembler-module.description = Incrementa gli assemblatori alla generazione successiva quando è piazzato di fianco ad un perimetro di costruzione. Richiede energia. Può essere usato come ingresso di materiale.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
@@ -2498,14 +2579,14 @@ lst.draw = Add an operation to the drawing buffer.\nDoes not display anything un
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0. lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building. lst.control = Controlla un edificio.
lst.radar = Locate units around a building with range. lst.radar = Geolocalizza unità attorno ad un edificio, dato un certo raggio.
lst.sensor = Get data from a building or unit. lst.sensor = Ottieni informazioni da un edificio o da unità.
lst.set = Set a variable. lst.set = Imposta una variabile.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Esegui un'operazione su 1-2 variabili.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Attendi un certo numero di secondi.
lst.stop = Halt execution of this processor. lst.stop = Interrompi l'esecuzione di questo processore.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < コアが攻撃を受けています! >
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
database = コアデータベース database = コアデータベース
database.button = データベース database.button = データベース
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 保存 savegame = 保存
loadgame = 読み込む loadgame = 読み込む
joingame = マルチプレイ joingame = マルチプレイ
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]循環依存
mod.incompletedependencies = [red]不完全な依存関係 mod.incompletedependencies = [red]不完全な依存関係
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。 mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 147[]を追加する必要があります。 mod.incompatiblemod.details = このモッドは最新のゲームのバージョンに非対応です。作者がアップデートして[accent]mod.json[]のファイルにに[accent]minGameVersion: 154[]を追加する必要があります。
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。 mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
mod.missingdependencies.details = この mod は次の mod を必要としています: {0} mod.missingdependencies.details = この mod は次の mod を必要としています: {0}
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。 mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
@@ -185,15 +187,15 @@ mod.preview.missing = このModをワークショップで公開するには、M
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。 mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。 mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
mod.dependencies.error = [scarlet]Mods are missing dependencies mod.dependencies.error = [scarlet]必須の依存関係が不足しています
mod.dependencies.soft = (optional) mod.dependencies.soft = (任意)
mod.dependencies.download = Import mod.dependencies.download = インポート
mod.dependencies.downloadreq = Import Required mod.dependencies.downloadreq = 必須インポート
mod.dependencies.downloadall = Import All mod.dependencies.downloadall = すべてインポート
mod.dependencies.status = Import Results mod.dependencies.status = インポート結果
mod.dependencies.success = Successfully downloaded: mod.dependencies.success = ダウンロードに成功しました:
mod.dependencies.failure = Failed to download: mod.dependencies.failure = ダウンロードに失敗しました:
mod.dependencies.imported = This mod requires dependencies. Download? mod.dependencies.imported = このMODは依存関係を必要とします。ダウンロードしますか
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
@@ -303,8 +305,8 @@ confirmkick = {0} をキックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか? confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか? confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか? confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason votekick.reason = キックの理由
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = 本当に「{0}[white]」を投票でキックしますか?\n実行する場合は、理由を入力してください:
joingame.title = サーバーに参加 joingame.title = サーバーに参加
joingame.ip = アドレス: joingame.ip = アドレス:
disconnect = 接続が切断されました。 disconnect = 接続が切断されました。
@@ -312,14 +314,14 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。 disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。 disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました! disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = UDPスナップショットの受信中にタイムアウトしました。\n不安定なネットワークまたは接続が原因の可能性があります。
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[]) cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中... connecting = [accent]接続中...
reconnecting = [accent]再接続中... reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中... connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート: server.port = ポート:
server.invalidport = 無効なポート番号です! server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]ポート6567でサーバーを開けませんでした。[]\n\nあなたのデバイスまたはネットワーク上で、他のMindustryサーバーが起動していないことを確認してください
server.error = [crimson]サーバーのホストエラー: [accent]{0} server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存 save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -351,9 +353,9 @@ save.wave = ウェーブ {0}
save.mode = ゲームモード: {0} save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0} save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0} save.playtime = プレイ時間: {0}
dontshowagain = Don't show again dontshowagain = 今後表示しない
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = 32ビット非推奨に関する警告
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
warning = 警告 warning = 警告
confirm = 確認 confirm = 確認
delete = 削除 delete = 削除
@@ -448,10 +450,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
publish.error = 公開中のエラー: {0} publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0} steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 惑星: editor.planet = 惑星:
editor.sector = セクター: editor.sector = セクター:
editor.seed = シード値: editor.seed = シード値:
editor.cliffs = 壁を崖にする
editor.brush = ブラシ editor.brush = ブラシ
editor.openin = エディターで開く editor.openin = エディターで開く
editor.oregen = 鉱石の生成 editor.oregen = 鉱石の生成
@@ -465,6 +469,14 @@ editor.rules = ルール:
editor.generation = 生成: editor.generation = 生成:
editor.objectives = オブジェクティブ editor.objectives = オブジェクティブ
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = 名前の変更 editor.worldprocessors.editname = 名前の変更
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
sectorlist = セクター sectorlist = セクター
sectorlist.attacked = {0}が攻撃を受けています sectorlist.attacked = {0}が攻撃を受けています
sectors.unexplored = [lightgray]未踏査 sectors.unexplored = [lightgray]未踏査
sectors.attempts = Attempts:
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生産: sectors.production = 生産:
sectors.export = 搬出: sectors.export = 搬出:
@@ -799,6 +812,7 @@ sectors.wave = ウェーブ:
sectors.stored = コアの資源: sectors.stored = コアの資源:
sectors.resume = 再開 sectors.resume = 再開
sectors.launch = 打ち上げ sectors.launch = 打ち上げ
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選択 sectors.select = 選択
sectors.launchselect = 発射先 sectors.launchselect = 発射先
@@ -808,12 +822,11 @@ sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地 sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱 sectors.vulnerable = [scarlet]脆弱
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損 sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
sectors.underattack.nodamage = [scarlet]未制圧
sectors.survives = [accent]{0} ウェーブ生存
sectors.go = Go sectors.go = Go
sector.abandon = 廃棄 sector.abandon = 廃棄
sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか? sector.abandon.confirm = このセクターのコアは自爆します。\n続行しますか?
sector.curcapture = 制圧したセクター sector.curcapture = 制圧したセクター
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 失われたセクター sector.curlost = 失われたセクター
sector.missingresources = [scarlet]が足りません sector.missingresources = [scarlet]が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています! sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
@@ -873,10 +886,12 @@ sector.navalFortress.name = 海軍要塞
sector.polarAerodrome.name = 極地飛行場 sector.polarAerodrome.name = 極地飛行場
sector.atolls.name = 環礁 sector.atolls.name = 環礁
sector.testingGrounds.name = 実験地 sector.testingGrounds.name = 実験地
sector.seaPort.name = sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = 辺境辺境 sector.frontier.name = 辺境辺境
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = 地熱要塞 sector.geothermalStronghold.name = 地熱要塞
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基
sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。 sector.coastline.description = ここで、海軍技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。 sector.navalFortress.description = 敵は、自然の要塞になる離島に基地を設けています。この前哨基地を破壊せよ。\n彼らの高度な艦艇技術を入手し、研究せよ。
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = オンセット sector.onset.name = オンセット
sector.aegis.name = イージス sector.aegis.name = イージス
sector.lake.name = sector.lake.name =
@@ -1010,8 +1011,11 @@ stat.opposites = 排他性
stat.powercapacity = 電力容量 stat.powercapacity = 電力容量
stat.powershot = 電力/ショット stat.powershot = 電力/ショット
stat.damage = ダメージ stat.damage = ダメージ
stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1028,6 +1032,7 @@ stat.itemcapacity = アイテム容量
stat.memorycapacity = メモリー容量 stat.memorycapacity = メモリー容量
stat.basepowergeneration = 基本発電量 stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度 stat.productiontime = 製造速度
stat.warmuptime = Warmup Time
stat.repairtime = ブロックの完全修復速度 stat.repairtime = ブロックの完全修復速度
stat.repairspeed = 修復速度 stat.repairspeed = 修復速度
stat.weapons = 武器 stat.weapons = 武器
@@ -1051,6 +1056,8 @@ stat.reload = 再装填速度
stat.ammo = 弾薬 stat.ammo = 弾薬
stat.shieldhealth = シールド stat.shieldhealth = シールド
stat.cooldowntime = クールタイム stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆発性 stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率 stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率 stat.lightningchance = 電撃確率
@@ -1068,6 +1075,7 @@ stat.minetier = 採掘
stat.payloadcapacity = 積載容量 stat.payloadcapacity = 積載容量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = ブースト可能 stat.canboost = ブースト可能
stat.boostingspeed = Boosting Speed
stat.flying = 飛行 stat.flying = 飛行
stat.ammouse = 使用弾薬 stat.ammouse = 使用弾薬
stat.ammocapacity = 弾丸容量 stat.ammocapacity = 弾丸容量
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度 ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量 ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
@@ -1159,20 +1168,35 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力 bar.input = 入力
bar.output = 出力 bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化 bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]プロセッサーの制御下 units.processorcontrol = [lightgray]プロセッサーの制御下
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾 bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]装甲貫通 bullet.armorpierce = [stat]装甲貫通
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限 bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔: bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
bullet.frags = [stat]{0}[lightgray]x 破片数: bullet.frags = [stat]{0}[lightgray]x 破片数:
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x 貫通弾 bullet.pierce = [stat]{0}[lightgray]x 貫通弾
@@ -1193,6 +1217,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒 unit.itemssecond = アイテム/秒
unit.liquidunits = 液体 unit.liquidunits = 液体
unit.powerunits = 電力 unit.powerunits = 電力
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量 unit.heatunits = 熱量
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1204,11 +1229,13 @@ unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = シールド unit.shieldhealth = シールド
unit.items = アイテム unit.items = アイテム
unit.thousands = unit.thousands = k
unit.millions = 十万 unit.millions = mil
unit.billions = 十億 unit.billions = b
unit.shots = unit.shots =
unit.pershot = /発 unit.pershot = /発
unit.perleg = per leg
unit.perside = per side
category.purpose = 説明 category.purpose = 説明
category.general = 一般 category.general = 一般
category.power = 電力 category.power = 電力
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = 禁止ブロックを非表示
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = コアへの搬入のみ可能 rules.onlydepositcore = コアへの搬入のみ可能
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = 廃墟修復可能 rules.derelictrepair = 廃墟修復可能
rules.reactorexplosions = リアクターの爆発 rules.reactorexplosions = リアクターの爆発
rules.coreincinerates = 余剰アイテムの焼却 rules.coreincinerates = 余剰アイテムの焼却
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = チームの最少人数 rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数 rules.rtsmaxsquadsize = チームの最大人数
rules.rtsminattackweight = 最小攻撃力 rules.rtsminattackweight = 最小攻撃力
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
rules.corecapture = 破壊時にコアを奪取 rules.corecapture = 破壊時にコアを奪取
rules.polygoncoreprotection = 多角形の建設禁止区域の設定 rules.polygoncoreprotection = 多角形の建設禁止区域の設定
rules.placerangecheck = 配置範囲の確認 rules.placerangecheck = 配置範囲の確認
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 敵(赤チーム)の資源の無限化 rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロック体力倍率 rules.blockhealthmultiplier = ブロック体力倍率
rules.blockdamagemultiplier = ブロックダメージ倍率 rules.blockdamagemultiplier = ブロックダメージ倍率
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = ユニット体力倍率
rules.unitdamagemultiplier = ユニットダメージ倍率 rules.unitdamagemultiplier = ユニットダメージ倍率
rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニット衝突ダメージ倍率
rules.unitminespeedmultiplier = ユニット採掘速度倍率 rules.unitminespeedmultiplier = ユニット採掘速度倍率
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = ユニットとの荷物の爆発 rules.unitpayloadsexplode = ユニットとの荷物の爆発
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = ユニットは発電機などの標的を優先せず
rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。 rules.placerangecheck.info = プレイヤーが敵建造物の近くでの建築を阻止する。タレット建築の場合、敵に届かないように攻撃範囲を変える。
rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する rules.onlydepositcore.info = コア以外へのアイテム投入を阻止する
content.item.name = アイテム database-category.item = Items
content.liquid.name = 液体 database-category.liquid = Fluids
content.unit.name = ユニット database-category.unit = Units
content.block.name = ブロック database-category.block = Blocks
content.status.name = ステータス効果 database-category.status = Status Effects
content.sector.name = セクター database-category.sector = Sectors
content.team.name = チーム database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (壁) wallore = (壁)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。 hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。 hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。 hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。 hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。 hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
@@ -2101,6 +2154,34 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。 gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。 gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。 onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。 onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。 onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。 lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。 lenum.shoot = 指定した座標に向かって撃ちます。
lenum.shootp = 任意のユニットや建物を撃ちます。 lenum.shootp = 任意のユニットや建物を撃ちます。
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 不明 lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。 lcategory.unknown.description = 未分類の指示です。
@@ -2629,19 +2709,19 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。 graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。 graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。 graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = プリントバッファの内容を文字として描画します。\nその後、プリントバッファをクリアします。
lenum.always = 常にtrueを返します。 lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。 lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。 lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
lenum.mod = 割ったあまりを返します。 lenum.mod = 割ったあまりを返します。
lenum.emod = True modulo, result sign comes from the divisor. lenum.emod = 真の剰余。剰余の符号は除数の符号に従います。
lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。 lenum.equal = 等しいかどうかを比較します。型を強制します。\n数値と比較される非NULLオブジェクトは1になり、そうでない場合は0になる。
lenum.notequal = 等しくないかどうかを比較します。型を強制します。 lenum.notequal = 等しくないかどうかを比較します。型を強制します。
lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。 lenum.strictequal = より厳密な比較をします。型の強制はしません。\n [accent]null[] のチェックに使用することができます。
lenum.shl = ビットを左にシフトします。 lenum.shl = ビットを左にシフトします。
lenum.shr = ビットを右にシフトします。 lenum.shr = ビットを右にシフトします。
lenum.ushr = Unsigned bit-shift right. lenum.ushr = 符号なし右ビットシフト
lenum.or = ビット単位でのOR演算をします。 lenum.or = ビット単位でのOR演算をします。
lenum.land = 論理的なAND演算をします。 lenum.land = 論理的なAND演算をします。
lenum.and = ビット単位でのAND演算をします。 lenum.and = ビット単位でのAND演算をします。
@@ -2651,7 +2731,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。 lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。 lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。 lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees. lenum.anglediff = 2つの角度の差の絶対値度数法です。
lenum.len = ベクトルの長さを計算します。 lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。 lenum.sin = sinを度で計算します。
@@ -2720,7 +2800,7 @@ unitlocate.outx = X座標を出力する変数
unitlocate.outy = Y座標を出力する変数 unitlocate.outy = Y座標を出力する変数
unitlocate.group = 探す建物のグループ unitlocate.group = 探す建物のグループ
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. playsound.limit = 有効にすると同じフレーム内ですでに再生されている場合\nこのサウンドが再生されないようにします。
lenum.idle = 移動はしませんが、建築・採掘は続けます。 lenum.idle = 移動はしませんが、建築・採掘は続けます。
lenum.stop = 移動・採掘・建造を中止します。 lenum.stop = 移動・採掘・建造を中止します。

View File

@@ -46,10 +46,10 @@ mods.browser.selected = 선택된 모드
mods.browser.add = 설치 mods.browser.add = 설치
mods.browser.reinstall = 재설치 mods.browser.reinstall = 재설치
mods.browser.view-releases = 릴리즈 보기 mods.browser.view-releases = 릴리즈 보기
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요. mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
mods.browser.latest = <최신> mods.browser.latest = <최신>
mods.browser.releases = 릴리즈 mods.browser.releases = 릴리즈
mods.github.open = 저장소 보기 mods.github.open = 페이지 보기
mods.github.open-release = 릴리즈 페이지 mods.github.open-release = 릴리즈 페이지
mods.browser.sortdate = 최근 업데이트 mods.browser.sortdate = 최근 업데이트
mods.browser.sortstars = 추천(스타) 수 mods.browser.sortstars = 추천(스타) 수
@@ -98,9 +98,11 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! > coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다! nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
database = 코어 데이터베이스 database = 코어 데이터베이스
database.button = 데이터베이스 database.button = 데이터베이스
database.patched = Modified by data patches.
viewfields = 콘텐츠 필드 보기
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
joingame = 서버 참여 joingame = 서버 참여
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]순환 종속성
mod.incompletedependencies = [red]불완전한 종속성 mod.incompletedependencies = [red]불완전한 종속성
mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음). mod.requiresversion.details = 게임 버전 요구: [accent]{0}[]\n당신의 게임은 구버전입니다. 이 모드가 작동하려면 최신 버전의 게임이 필요합니다. (베타/알파 릴리즈일 가능성이 있음).
mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 147[]을 추가해야 합니다. mod.incompatiblemod.details = 이 모드는 최신 게임 버전과 호환되지 않습니다. 모드 제작자는 모드를 업데이트하고 [accent]mod.json[] 파일에 [accent]minGameVersion: 154[]을 추가해야 합니다.
mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요. mod.blacklisted.details = 이 모드는 이 버전의 게임에서 충돌 또는 기타 문제를 일으키는 것으로 인해 수동으로 블랙리스트에 올라와 있습니다. 사용하지 마세요.
mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0} mod.missingdependencies.details = 이 모드에는 종속성이 없음: {0}
mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요. mod.erroredcontent.details = 이 게임은 로딩하는 동안 오류가 발생했습니다. 모드 제작자에게 수정하도록 요청하세요.
@@ -213,8 +215,8 @@ campaign.difficulty = 난이도
completed = [accent]완료됨 completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
techtree.select = 연구 기록 선택 techtree.select = 연구 기록 선택
techtree.serpulo = 세르 techtree.serpulo = 세르
techtree.erekir = 에르키아 techtree.erekir = 레키
research.load = 불러오기 research.load = 불러오기
research.discard = 무시하기 research.discard = 무시하기
research.list = [lightgray]연구: research.list = [lightgray]연구:
@@ -448,11 +450,13 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0} publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0} steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.showblocks = 블록 표시
editor.showterrain = 지형 표시
editor.showfloor = 바닥 표시
editor.planet = 행성: editor.planet = 행성:
editor.sector = 구역: editor.sector = 구역:
editor.seed = 시드: editor.seed = 시드:
editor.cliffs = 언덕 전환 editor.brush = 브러쉬 크기
editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
editor.oregen.info = 광물 무작위 생성: editor.oregen.info = 광물 무작위 생성:
@@ -465,6 +469,14 @@ editor.rules = 규칙
editor.generation = 지형 생성 editor.generation = 지형 생성
editor.objectives = 목표 editor.objectives = 목표
editor.locales = 로케일 번들 editor.locales = 로케일 번들
editor.patches.guide = 패치 가이드
editor.patches = 데이터 패치
editor.patch = 패치셋: {0}
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
editor.patches.errors = 패치셋 에러
editor.patches.importerror = 패치셋을 가져오는데 실패됨
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
editor.patch.fields = {0} 필드
editor.worldprocessors = 월드 프로세서 editor.worldprocessors = 월드 프로세서
editor.worldprocessors.editname = 이름 수정 editor.worldprocessors.editname = 이름 수정
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요. editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
@@ -474,7 +486,7 @@ editor.ingame = 인게임 편집
editor.playtest = 맵 테스트 editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 맵 만들기 editor.newmap = 맵 만들기
editor.center = 중앙 editor.center = 중앙으로 이동
editor.search = 맵 검색 editor.search = 맵 검색
editor.filters = 맵 필터링 editor.filters = 맵 필터링
editor.filters.mode = 게임 모드: editor.filters.mode = 게임 모드:
@@ -733,7 +745,7 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2} objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2} objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛 objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다 objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
@@ -789,6 +801,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
sectorlist = 지역 목록 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중 sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[] sectors.unexplored = [lightgray]미개척지[]
sectors.attempts = 시도 횟수:
sectors.resources = 자원: sectors.resources = 자원:
sectors.production = 생산량: sectors.production = 생산량:
sectors.export = 수출량: sectors.export = 수출량:
@@ -799,6 +812,7 @@ sectors.wave = 단계:
sectors.stored = 저장량: sectors.stored = 저장량:
sectors.resume = 재개 sectors.resume = 재개
sectors.launch = 출격 sectors.launch = 출격
sectors.nolaunchcandidate = 출격 지역 없음
sectors.viewsubmission = \ue80d 제출물 보기 sectors.viewsubmission = \ue80d 제출물 보기
sectors.select = 선택 sectors.select = 선택
sectors.launchselect = 발사 대상 선택 sectors.launchselect = 발사 대상 선택
@@ -807,13 +821,12 @@ sectors.redirect = 발사 패드 리다이렉션
sectors.rename = 지역 이름 변경하기 sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[] sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[] sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[] sectors.underattack = [scarlet]공격받고 있습니다![]
sectors.underattack.nodamage = [scarlet]점령되지 않음
sectors.survives = [accent]{0} 단계 버팀[]
sectors.go = 진입 sectors.go = 진입
sector.abandon = 포기 sector.abandon = 포기
sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까? sector.abandon.confirm = 이 지역의 코어가 자폭합니다.\n계속하시겠습니까?
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.lockdown = [red]:warning:[accent] 현재 공격받고 있습니다\n[밝은 회색]생산, 연구, 수출입이 중단되었습니다.
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]코어 자원 부족[] sector.missingresources = [scarlet]코어 자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![] sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
@@ -845,8 +858,8 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
planets = 태양계 planets = 태양계
planet.serpulo.name = 세르 planet.serpulo.name = 세르
planet.erekir.name = 에르키아 planet.erekir.name = 레키
planet.sun.name = 태양 planet.sun.name = 태양
sector.impact0078.name = 임팩트 0078 sector.impact0078.name = 임팩트 0078
@@ -862,7 +875,7 @@ sector.tarFields.name = 타르 벌판
sector.saltFlats.name = 소금 사막 sector.saltFlats.name = 소금 사막
sector.fungalPass.name = 포자 지대 sector.fungalPass.name = 포자 지대
sector.biomassFacility.name = 유기물 합성 시설 sector.biomassFacility.name = 유기물 합성 시설
sector.windsweptIslands.name = 폭풍의 격전지 sector.windsweptIslands.name = 바람이 세찬 섬
sector.extractionOutpost.name = 자원 추출기지 sector.extractionOutpost.name = 자원 추출기지
sector.facility32m.name = 32 M 시설 sector.facility32m.name = 32 M 시설
sector.taintedWoods.name = 오염된 산림 sector.taintedWoods.name = 오염된 산림
@@ -873,10 +886,12 @@ sector.navalFortress.name = 해군 요새
sector.polarAerodrome.name = 극지 비행장 sector.polarAerodrome.name = 극지 비행장
sector.atolls.name = 환초섬 sector.atolls.name = 환초섬
sector.testingGrounds.name = 시험장 sector.testingGrounds.name = 시험장
sector.seaPort.name = 바다 항구 sector.perilousHarbor.name = 위태한 항구
sector.weatheredChannels.name = 풍화된 수로 sector.weatheredChannels.name = 풍화된 수로
sector.fallenVessel.name = 추락한 함선
sector.mycelialBastion.name = 균사 성채 sector.mycelialBastion.name = 균사 성채
sector.frontier.name = 국경 지방 sector.frontier.name = 국경 지방
sector.sunkenPier.name = 가라앉은 부두
sector.cruxscape.name = 크럭스케이프 sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 요새 sector.geothermalStronghold.name = 지열 요새
@@ -890,7 +905,7 @@ sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다. sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다. sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요. sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 두 개의 코어를 파괴하세요. sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 코어를 파괴하세요.
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다. sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다. sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오. sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 최종 목표입니다.\n\n적이 필사
sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오. sector.coastline.description = 이 장소에서 해상 유닛 기술의 잔재가 발견되었습니다. 적의 공격을 격퇴하고, 이 지역을 점령하고, 기술을 습득하십시오.
sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오. sector.navalFortress.description = 적은 자연적으로 요새화된 외딴 섬에 기지를 세웠습니다. 이 전초기지를 파괴하여 적의 발전된 해군 건조 기술을 습득하고 연구하십시오.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = 시작 sector.onset.name = 시작
sector.aegis.name = 보호 sector.aegis.name = 보호
sector.lake.name = 호수 sector.lake.name = 호수
@@ -931,7 +932,7 @@ sector.crossroads.name = 교차로
sector.karst.name = 카르스트 sector.karst.name = 카르스트
sector.origin.name = 근원 sector.origin.name = 근원
sector.onset.description = 에르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요. sector.onset.description = 레키르 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요. sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다. sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다. sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
@@ -1010,8 +1011,11 @@ stat.opposites = 상성
stat.powercapacity = 전력 용량 stat.powercapacity = 전력 용량
stat.powershot = 전력/발 stat.powershot = 전력/발
stat.damage = 피해량 stat.damage = 피해량
stat.frequency = 빈도
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1028,6 +1032,7 @@ stat.itemcapacity = 자원 용량
stat.memorycapacity = 변수 용량 stat.memorycapacity = 변수 용량
stat.basepowergeneration = 기본 전력 발전량 stat.basepowergeneration = 기본 전력 발전량
stat.productiontime = 소요 시간 stat.productiontime = 소요 시간
stat.warmuptime = Warmup Time
stat.repairtime = 건물 완전 수리 시간 stat.repairtime = 건물 완전 수리 시간
stat.repairspeed = 수리 속도 stat.repairspeed = 수리 속도
stat.weapons = 무기 stat.weapons = 무기
@@ -1051,6 +1056,8 @@ stat.reload = 발사 주기
stat.ammo = 탄약 stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도 stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임 stat.cooldowntime = 쿨타임
stat.regenerationrate = 재생률
stat.activationtime = 활성화 시간
stat.explosiveness = 폭발성 stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률 stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률 stat.lightningchance = 전격 생성 확률
@@ -1068,6 +1075,7 @@ stat.minetier = 채굴 등급
stat.payloadcapacity = 화물 용량 stat.payloadcapacity = 화물 용량
stat.abilities = 능력 stat.abilities = 능력
stat.canboost = 이륙 가능 stat.canboost = 이륙 가능
stat.boostingspeed = Boosting Speed
stat.flying = 비행 stat.flying = 비행
stat.ammouse = 탄약 사용 stat.ammouse = 탄약 사용
stat.ammocapacity = 탄약 용량 stat.ammocapacity = 탄약 용량
@@ -1101,7 +1109,7 @@ ability.suppressionfield = 재생성 억제 필드
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함 ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
ability.energyfield = 에너지 필드 ability.energyfield = 에너지 필드
ability.energyfield.description = 근처 적을 감전시킴 ability.energyfield.description = 근처 적을 감전시킴
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함 ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
ability.regen = 재생 ability.regen = 재생
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함 ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
ability.liquidregen = 액체 흡수 ability.liquidregen = 액체 흡수
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동 ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드 ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도 ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위 ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임 ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표 ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
@@ -1159,20 +1168,35 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][] bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/초[lightgray] 재생률
bar.activationtimer = {0}초 후 활성화
bar.activated = 활성화됨
units.processorcontrol = [lightgray]프로세서 제어됨[] units.processorcontrol = [lightgray]프로세서 제어됨[]
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 피해량[][] bullet.damage = [stat]{0}[lightgray] 피해량[][]
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][] bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
bullet.incendiary = [stat]방화[] bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[] bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]방어 관통 bullet.armorpierce = [stat]방어 관통
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도 bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일 bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환: bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][] bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][] bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][] bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량 bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
bullet.knockback = [stat]{0}[lightgray] 넉백[][] bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][] bullet.pierce = [stat]{0}[lightgray]번 관통[][]
@@ -1181,7 +1205,7 @@ bullet.healpercent = [stat]{0}%[lightgray] 회복[][]
bullet.healamount = [stat]{0}[lightgray] 직접 수리 bullet.healamount = [stat]{0}[lightgray] 직접 수리
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][] bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}%[lightgray] 발사 속도[][] bullet.reload = [stat]{0}%[lightgray] 발사 속도[][]
bullet.range = [stat]{0}[lightgray]블록 추가 범위 bullet.range = [stat]{0}[lightgray] 타일 범위
bullet.notargetsmissiles = [stat] 건물 무시 bullet.notargetsmissiles = [stat] 건물 무시
bullet.notargetsbuildings = [stat] 미사일 무시 bullet.notargetsbuildings = [stat] 미사일 무시
@@ -1193,6 +1217,7 @@ unit.liquidsecond = 액체/초
unit.itemssecond = 자원/초 unit.itemssecond = 자원/초
unit.liquidunits = 액체 unit.liquidunits = 액체
unit.powerunits = 전력 unit.powerunits = 전력
unit.powerequilibrium = power equilibrium
unit.heatunits = 열 단위 unit.heatunits = 열 단위
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1209,6 +1234,8 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = unit.shots =
unit.pershot = /발 unit.pershot = /발
unit.perleg = /다리
unit.perside = per side
category.purpose = 목적 category.purpose = 목적
category.general = 일반 category.general = 일반
category.power = 전력 category.power = 전력
@@ -1414,14 +1441,16 @@ mode.attack.name = 공격
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다. mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.invaliddata = 잘못된 클립보드 데이터 입니다. rules.invaliddata = 잘못된 클립보드 데이터입니다.
rules.hidebannedblocks = 금지된 블록 숨기기 rules.hidebannedblocks = 금지된 블록 숨기기
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.fillitems = 코어를 자원으로 채움 rules.fillitems = 코어를 자원으로 채움
rules.onlydepositcore = 오직 코어에만 투입 가능 rules.onlydepositcore = 오직 코어에만 투입 가능
rules.coreunloaders = 코어 언로더 허용
rules.coreunloaders.info = 이 기능을 활성화하면, 세르풀로 언로더는 코어에서 아이템을 가져갈 수 있습니다. 에레키르 언로더에는 영향을 미치지 않습니다.
rules.derelictrepair = 잔해 블록 수리 허용 rules.derelictrepair = 잔해 블록 수리 허용
rules.reactorexplosions = 원자로 폭발 허용 rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용 rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
rules.disableworldprocessors = 월드 프로세서 비활성화 rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용 rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계 rules.wavetimer = 시간 제한이 있는 단계
@@ -1429,17 +1458,19 @@ rules.wavesending = 단계 넘김
rules.allowedit = 규칙 편집 허용 rules.allowedit = 규칙 편집 허용
rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다. rules.allowedit.info = 이 기능을 활성화하면, 플레이어는 일시 정지 메뉴의 왼쪽 하단에 있는 버튼을 통해 게임 내에서 규칙을 편집할 수 있습니다.
rules.alloweditworldprocessors = 월드 프로세서 편집 허용 rules.alloweditworldprocessors = 월드 프로세서 편집 허용
rules.alloweditworldprocessors.info = 이 기능을 활성화하면 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다. rules.alloweditworldprocessors.info = 이 기능을 활성화하면, 편집기 외부에서도 월드 로직 블록을 배치하고 편집할 수 있습니다.
rules.waves = 단계 rules.waves = 단계
rules.airUseSpawns = 공중 유닛 스폰 지점 사용 rules.airUseSpawns = 공중 유닛 스폰 지점 사용
rules.wavespawnatcores = 적 코어 근처에 스폰 rules.wavespawnatcores = 적 코어 근처에 스폰
rules.wavespawnatcores.info = 공격 모드에서 활성화되면 모든 적 코어 근처에서 적이 스폰됩니다. rules.wavespawnatcores.info = 공격 모드에서 활성화되면, 모든 적 코어 근처에서 적이 스폰됩니다.
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.buildai = 기지 건설 AI rules.buildai = 기지 건설 AI
rules.buildaitier = 건설 AI 등급 rules.buildaitier = 건설 AI 등급
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 공격 AI rules.rtsai.campaign = RTS 공격 AI
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다. rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
rules.clearsectoronloss.info = 지역을 잃게되면, 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
rules.rtsminsquadsize = 최소 부대 규모 rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = 최대 부대 규모 rules.rtsmaxsquadsize = 최대 부대 규모
rules.rtsminattackweight = 최소 공격 중량 rules.rtsminattackweight = 최소 공격 중량
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령 rules.corecapture = 코어 파괴 시 점령
rules.polygoncoreprotection = 다각형 코어 건설 금지구역 rules.polygoncoreprotection = 다각형 코어 건설 금지구역
rules.placerangecheck = 배치 거리 확인 rules.placerangecheck = 배치 거리 확인
rules.protectcores = 코어 보호
rules.protectcores.info = 이 기능을 비활성화하면, 코어 건설 금지구역이 이 팀에 영향을 미치지 않습니다.\n플레이어는 보호되지 않은 팀에 배정되지 않습니다.
rules.checkplacement = 배치 확인
rules.checkplacement.info = 이 기능을 비활성화하면, 이 팀의 건물이 배치 범위 검사에서 무시됩니다.
rules.enemyCheat = 적 AI 무한자원 rules.enemyCheat = 적 AI 무한자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 피해량 배수 rules.blockdamagemultiplier = 블록 피해량 배수
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 피해량 배수 rules.unitdamagemultiplier = 유닛 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수 rules.unitcrashdamagemultiplier = 유닛 충돌 피해량 배수
rules.unitminespeedmultiplier = 유닛 채굴 속도 배수 rules.unitminespeedmultiplier = 유닛 채굴 속도 배수
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = 로직: 유닛 건설 허용
rules.logicunitdeconstruct = 로직: 유닛 철거 허용
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 유닛 수 제한 추가 rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발 rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = 단계에 생성된 유닛이 코어 또는 전력 생
rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다. rules.placerangecheck.info = 플레이어가 적 건물 근처에 건설 불가 구역을 생성합니다. 만일, 플레이어가 포탑을 건설하고자 할 경우 반경이 증가되어 적 건물이 포탑의 사정거리에 닿지 않게 됩니다.
rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다. rules.onlydepositcore.info = 코어를 제외한 어떠한 건물에도 자원을 투하할 수 없게 만듭니다.
content.item.name = 자원 database-category.item = 자원
content.liquid.name = 액체 database-category.liquid = 액체
content.unit.name = 유닛 database-category.unit = 유닛
content.block.name = 블록 database-category.block = 블록
content.status.name = 상태 이상 database-category.status = 상태 이상
content.sector.name = 지역 database-category.sector = 지역
content.team.name = 파벌 database-category.team = 파벌
database-tag.turret = 포탑
database-tag.production = 생산
database-tag.distribution = 운반
database-tag.liquid = 액체
database-tag.power = 전력
database-tag.defense = 방어
database-tag.crafting = 제작
database-tag.units = 유닛
database-tag.effect = 유틸리티
database-tag.logic = 로직
database-tag.unit-air = 공중
database-tag.unit-naval = 해상
database-tag.unit-ground = 지상
wallore = (벽) wallore = (벽)
@@ -1698,14 +1750,14 @@ block.metal-tiles-9.name = 금속 타일 9
block.metal-tiles-10.name = 금속 타일 10 block.metal-tiles-10.name = 금속 타일 10
block.metal-tiles-11.name = 금속 타일 11 block.metal-tiles-11.name = 금속 타일 11
block.metal-tiles-12.name = 금속 타일 12 block.metal-tiles-12.name = 금속 타일 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 금속 타일 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 금속 벽 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 금속 벽 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 금속 벽 3
block.colored-floor.name = 색상 바닥 block.colored-floor.name = 색상 바닥
block.colored-wall.name = 색상 벽 block.colored-wall.name = 색상 벽
block.character-overlay.name = 문자 타일 block.character-overlay.name = 문자 장식
block.character-overlay-white.name = 문자 타일 (하얀색) block.character-overlay-white.name = 문자 장식 (하얀색)
block.rune-overlay.name = 룬 장식 block.rune-overlay.name = 룬 장식
block.rune-overlay-crux.name = 룬 장식 (크럭스) block.rune-overlay-crux.name = 룬 장식 (크럭스)
block.dark-panel-1.name = 검은 패널 1 block.dark-panel-1.name = 검은 패널 1
@@ -1823,7 +1875,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈 block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰 block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터 block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터 block.force-projector.name = 방호 프로젝터
block.arc.name = 아크 block.arc.name = 아크
block.rtg-generator.name = RTG 발전기 block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터 block.spectre.name = 스펙터
@@ -1853,7 +1905,7 @@ block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 가속기 block.interplanetary-accelerator.name = 성간 가속기
block.constructor.name = 건설기 block.constructor.name = 건설기
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다. block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
block.large-constructor.name = 대형 건설기 block.large-constructor.name = 대형 건설기
@@ -1955,8 +2007,8 @@ block.radar.name = 레이더
block.build-tower.name = 건설 타워 block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터 block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = 충격파 타워 block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터 block.shield-projector.name = 보호막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터 block.large-shield-projector.name = 대형 보호막 프로젝터
block.armored-duct.name = 장갑 도관 block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관 block.overflow-duct.name = 포화 도관
block.underflow-duct.name = 불포화 도관 block.underflow-duct.name = 불포화 도관
@@ -2057,8 +2109,8 @@ hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 c
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[]. hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다. hint.unitSelectControl = 유닛을 조종하려면, [accent]왼쪽 shift[]를 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 누르거나 끌어서 유닛을 선택합니다. [accent]우클릭[]으로 유닛에게 이동과 공격을 명령할 수 있습니다.
hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다. hint.unitSelectControl.mobile = 유닛을 조종하려면, 왼쪽 아래에 있는 [accent]명령[]을 눌러 [accent]명령 모드[]를 활성화하시오.\n명령 모드가 활성화되어 있을 때 길게 누르거나 끌어서 유닛을 선택합니다. 눌러서 유닛에게 이동과 공격을 명령할 수 있습니다.
hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch = 충분한 자원을 모았으면, 오른쪽 하단에 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch.mobile = 충분한 자원을 모았으면, 왼쪽 상단에 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]행성 지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다. hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다. hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다. hint.rebuildSelect.mobile = 복사 버튼 \ue874 을 선택하시고, 재건축 버튼 \ue80f 을 탭 하신 뒤, 드래그 하여 블록 흔적을 선택하세요. 선택된 블록은 자동으로 복구됩니다.
@@ -2071,8 +2123,9 @@ hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[]. hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다. hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오. hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n수호자를 제거하려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오. hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오. hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다. hint.cannotUpgrade = 만약 재구성기 위에 [red]:tree:[] 아이콘이 있는 경우 업그레이드된 버전이 아직 연구되지 않았음을 나타냅니다.\n\n유닛 업그레이드는 재구성기에서 생산되기 전에 [accent]:tree: 연구 기록[]에서 반드시 연구해야 합니다.
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다. hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[]. hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
@@ -2082,24 +2135,52 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요. gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요. gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[] gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요. gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요. gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요. gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기. gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴 건설하세요. gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요. gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다. gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요. gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요. gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요. gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다. gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요. gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
gz.supplyturret = [accent]보급 포탑 gz.supplyturret = [accent]포탑에 탄약 보급
gz.zone1 = 이건 적의 착륙 지점입니다. gz.zone1 = 여긴 적의 착륙 지점입니다.
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다. gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요. gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다. gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
frontier.tutorial1 = :additive-reconstructor: [accent]애디티브 재구성기[]\n는 :silicon: 실리콘과 :graphite: 흑연을 사용하여 1티어 유닛을 2티어로 업그레이드합니다.\n\n[accent]연구하고[] :dagger: [accent]대거를 재구성하여[]:mace: [accent]메이스를 만드세요.[]
frontier.tutorial2 = 적의 공격은 모든 적 코어가 [unlaunched]파괴[]될 때까지 [accent]무한히 계속[]됩니다.
frontier.tutorial3 = [accent]단계가 너무 높아지기 전에 적 기지를 빠르게 파괴하세요[].
atolls.destroy1 = 먼저 양쪽에 있는 적의 [accent]기반 코어[] 2개를 파괴하고.\n[accent]토륨에 접근하세요[].
atolls.mega1 = [accent]명령 모드[]로 들어가서 :mega:[accent]메가[] 유닛을 선택하세오.
atolls.mega2 = 메가 유닛이 지상 유닛을 들도록 하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
atolls.mega3 = 메가 유닛을 지상 유닛 [accent]위로[] 이동시켜 적재하세요.
atolls.mega4 = [accent]지상 유닛을 여기에 투입하여 공격하십시오.
atolls.mega5 = 메가 유닛이 적재된 유닛을 투하하도록 하려면 \ue879 [accent]화물 내려놓기[] 명령을 선택하십시오.
atolls.mega6 = \ue879 화물 내려놓기 명령이 선택된 동안 유닛은 [accent]자동으로 투하됩니다[].
atolls.mega7 = 메가 유닛은 벽이나 깊은 물 위에 있을 때는 지상 유닛을 [accent]투하하지 않습니다[].
atolls.mega8 = [accent]이곳에 해상 유닛을 투입하여 공격하십시오.[]
atolls.attack1 = 1: 이 위치에 지상 유닛을 투입하여 공격을 시작하세요.
atolls.attack2 = 2: 또는 해상 유닛을 이곳에 투입하여 기습 공격을 감행할 수도 있습니다.
atolls.carry1 = 지상 유닛을 운반하려면 :mega:[accent]메가[] 유닛이 필요합니다.
atolls.carry2 = 1: 메가 유닛에게 [accent]지상 유닛 위로 이동하라고 명령[]하세요.
atolls.carry3 = 2: 메가 유닛으로 지상 유닛을 픽업하려면 \ue87b [accent]유닛 적재[] 명령을 선택하십시오.
atolls.carry4 = 3: 유닛을 실은 메가를 지휘하고 이동시키세요.
atolls.carry5 = 4: 메가 유닛이 지상 유닛을 투하하도록 하려면 \ue879 [accent]'화물 내려놓기'[] 명령을 선택하십시오.
atolls.carry6 = 이러한 단계는 [accent]여기[]에서 검토할 수 있습니다.
atolls.carry7 = 적 기지 근처에 추가 병력을 공중 투하하려면 다음 지침을 따르십시오.
atolls.noairunit = 이 기지는 공중 유닛으로 파괴하기에는 너무 견고하게 요새화되어 있습니다.
atolls.2strategies = 이 기지를 파괴하는 데는 두 가지 전략이 있습니다.
onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요. onset.mine = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 클릭하여 채굴하세요.\n\n[accent][WASD]로 움직이세요.
onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요. onset.mine.mobile = 벽에 붙어있는 \uf748 [accent]베릴륨[]을 눌러서 채굴하세요.
@@ -2120,7 +2201,7 @@ onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요. onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요. onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0} onset.defenses = [accent]방어 태세 갖추기:[lightgray] {0}
onset.attack = 취약한 상태입니다. 반격하세요. onset.attack = 취약한 상태입니다. 반격하세요.
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요. onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요. onset.detect = 적은 2분 이내에 당신을 감지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요. onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 유닛을 선택하세요.\n[accent]우클릭[]으로 선택된 유닛들에게 이동 또는 공격 명령을 내리세요.
@@ -2134,7 +2215,7 @@ split.build = 유닛을 벽의 반대편으로 운반해야 합니다.\n두 개
split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요. split.container = 컨테이너와 마찬가지로, 유닛도 [accent]화물 매스 드라이버[]를 사용하여 운송할 수 있습니다.\n유닛 조립대를 매스 드라이버 근처에 배치하여 유닛을 적재한 후, 벽을 가로질러 보내 적 기지를 공격하게 만드세요.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다. item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다. item.copper.details = 평범한 구리. 세르로에 비정상적으로 많이 분포되어 있습니다. 기본적으로 보강하지 않는 한 구조적으로 약합니다.
item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다. item.lead.description = 전자 및 액체 수송 구조물에 광범위하게 사용하는 기본 자원입니다.
item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다. item.lead.details = 밀도가 높으며 반응성이 적은 자원. 배터리에 주로 사용됩니다.
item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다. item.metaglass.description = 액체 분배 및 저장에 광범위하게 사용합니다.
@@ -2156,7 +2237,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다. item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
#Erekir #Erekir
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다. item.beryllium.description = 레키르의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다. item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다. item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다. item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
@@ -2275,7 +2356,7 @@ block.laser-drill.description = 레이저 기술을 통해 훨씬 더 빠르게
block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다. block.blast-drill.description = 최상위 드릴. 작동하려면 많은 양의 전력이 필요합니다.
block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다. block.water-extractor.description = 지하수를 추출합니다. 물을 구하기 어려운 곳에서 사용합니다.
block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다. block.cultivator.description = 대기에 포함된 미세한 농도의 포자를 산업용 포자로 배양합니다.
block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르로를 뒤덮은 포자의 최초 배양지일 가능성이 높음. block.cultivator.details = 복구된 기술. 최대한 효율적으로 생물자원을 생산할 때 사용됨. 현재 세르로를 뒤덮은 포자의 최초 배양지일 가능성이 높음.
block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다. block.oil-extractor.description = 석유를 추출하기 위해 많은 양의 전력과 모래 및 물을 사용합니다.
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다. block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역을 잃습니다.
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함. block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 장착했으며, 행성간 이동에는 부적합함.
@@ -2459,7 +2540,7 @@ unit.risso.description = 주변의 모든 적을 향해 탄환과 미사일을
unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다. unit.minke.description = 주변의 지상 적을 향해 일반적인 탄환과 포탄을 발사합니다.
unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다. unit.bryde.description = 적을 향해 장거리 포탄과 미사일을 발사합니다.
unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다. unit.sei.description = 적을 향해 철갑탄과 미사일을 일제히 발사합니다.
unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다. 플레어를 생산합니다. unit.omura.description = 적을 향해 장거리 관통 레일건을 발사합니다.
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다. unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 건설할 수 있습니다.
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다. unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 건설할 수 있습니다.
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다. unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 건설할 수 있습니다.
@@ -2580,8 +2661,6 @@ lglobal.@clientName = 코드를 실행하는 클라이언트의 플레이어 이
lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID lglobal.@clientTeam = 코드를 실행하는 클라이언트의 팀 ID
lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false lglobal.@clientMobile = 코드를 실행하는 클라이언트가 모바일에 있는 경우 true, 그렇지 않으면 false
logic.nounitbuild = [red]유닛의 건설 로직은 여기에서 허용되지 않습니다.
lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다. lenum.type = 건물/유닛의 유형\n예로 분배기는 문자열이 아니라 [accent]@router[]를 반환합니다.
lenum.shoot = 특정 위치에 발사 lenum.shoot = 특정 위치에 발사
lenum.shootp = 목표물 속도를 예측하여 발사 lenum.shootp = 목표물 속도를 예측하여 발사
@@ -2602,6 +2681,7 @@ laccess.displaywidth = 디스플레이 블록의 픽셀 단위 너비.
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이. laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수. laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다. laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다.
laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다.
lcategory.unknown = 알 수 없음 lcategory.unknown = 알 수 없음
lcategory.unknown.description = 분류되지 않은 설명 lcategory.unknown.description = 분류되지 않은 설명
@@ -2628,14 +2708,14 @@ graphicstype.linerect = 직사각형 외곽선 그리기
graphicstype.poly = 정다각형 채우기 graphicstype.poly = 정다각형 채우기
graphicstype.linepoly = 정다각형 외곽선 그리기 graphicstype.linepoly = 정다각형 외곽선 그리기
graphicstype.triangle = 삼각형 채우기 graphicstype.triangle = 삼각형 채우기
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[]. graphicstype.image = 콘텐츠의 이미지 그리거나 다른 디스플레이를 복사합니다.\n콘텐츠 예: [accent]@router[], [accent]@dagger[] 또는 [accent]display1[] 디스플레이.
graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다. graphicstype.print = 프린트 버퍼에서 텍스트를 그립니다.\n프린트 버퍼를 지웁니다.
lenum.always = 항상 참 lenum.always = 항상 참
lenum.idiv = 정수 나누기 lenum.idiv = 정수 나누기
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다. lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
lenum.mod = 나머지 lenum.mod = 나머지
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다. lenum.emod = 모듈로, 결과 부호는 나누는 수에서 나옵니다.
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다. lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
lenum.notequal = 동치 부정. 형변환 가능 lenum.notequal = 동치 부정. 형변환 가능
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다. lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.

View File

@@ -101,6 +101,8 @@ coreattack = < Branduolys yra puolamas! >
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio duomenų dazė database = Branduolio duomenų dazė
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Išsaugoti žaidimą savegame = Išsaugoti žaidimą
loadgame = Užkrauti žaidimą loadgame = Užkrauti žaidimą
joingame = Įeiti į žaidimą joingame = Įeiti į žaidimą
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Nebaigtos Priklausomybės mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0} mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas. mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
@@ -448,10 +450,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
publish.error = Įvyko klaida publikuojant elementą: {0} publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0} steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Teptukas editor.brush = Teptukas
editor.openin = Atidaryti redaktoriuje editor.openin = Atidaryti redaktoriuje
editor.oregen = Rūdų generacija editor.oregen = Rūdų generacija
@@ -465,6 +469,14 @@ editor.rules = Taisyklės:
editor.generation = Generacija: editor.generation = Generacija:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį stat.powershot = Energija per šūvį
stat.damage = Žala stat.damage = Žala
stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Daiktų Talpumas
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Bazinis Energijos Generavimas stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas stat.productiontime = Gamybos Laikas
stat.warmuptime = Warmup Time
stat.repairtime = Pilnas bloko sutaisymo laikas stat.repairtime = Pilnas bloko sutaisymo laikas
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1051,6 +1056,8 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai stat.ammo = Šoviniai
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1068,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga bar.input = Įeiga
bar.output = Išeiga bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] žalos bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę unit.itemssecond = daiktų per sekundę
unit.liquidunits = skysčio vienetai unit.liquidunits = skysčio vienetai
unit.powerunits = energijos vienetai unit.powerunits = energijos vienetai
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = laipsnių unit.degrees = laipsnių
unit.seconds = sekundės unit.seconds = sekundės
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Bendra category.general = Bendra
category.power = Energija category.power = Energija
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Neriboti Resursai rules.infiniteresources = Neriboti Resursai
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorių Sprogimai rules.reactorexplosions = Reaktorių Sprogimai
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Daiktai database-category.item = Items
content.liquid.name = Skysčiai database-category.liquid = Fluids
content.unit.name = Vienetai database-category.unit = Units
content.block.name = Blokai database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database database = Core Database
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Opslaan savegame = Opslaan
loadgame = Laden loadgame = Laden
joingame = Treed toe joingame = Treed toe
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren. mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet. mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0} mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen. mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
@@ -448,10 +450,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
publish.error = Fout met het publiceren: {0} publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0} steam.error = Fout met het opstarten van steam diensten.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeet: editor.planet = Planeet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Zaad: editor.seed = Zaad:
editor.cliffs = Muren naar kliffen
editor.brush = Kwast editor.brush = Kwast
editor.openin = Bewerk in editor editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie editor.oregen = Ertsgeneratie
@@ -465,6 +469,14 @@ editor.rules = Regels:
editor.generation = Generatie: editor.generation = Generatie:
editor.objectives = Doelen editor.objectives = Doelen
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
sectorlist = Sectoren sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Onverkend sectors.unexplored = [lightgray]Onverkend
sectors.attempts = Attempts:
sectors.resources = Grondstoffen: sectors.resources = Grondstoffen:
sectors.production = Productie: sectors.production = Productie:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Golf:
sectors.stored = Opgeslagen: sectors.stored = Opgeslagen:
sectors.resume = Doorgaan sectors.resume = Doorgaan
sectors.launch = Lanceer sectors.launch = Lanceer
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecteer sectors.select = Selecteer
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Onoverwonnen
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Ga sectors.go = Ga
sector.abandon = Verlaat sector.abandon = Verlaat
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan? sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
sector.curcapture = Sector Veroverd sector.curcapture = Sector Veroverd
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Verloren sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur! sector.attacked = Sector [accent]{0}[white] onder vuur!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetery Launch Terminal sector.planetaryTerminal.name = Planetery Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie. sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die. sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Tegenstellingen
stat.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot stat.powershot = Stroom/Schot
stat.damage = Schade stat.damage = Schade
stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd stat.productiontime = Productie Tijd
stat.warmuptime = Warmup Time
stat.repairtime = Volledige Blok Repareertijd stat.repairtime = Volledige Blok Repareertijd
stat.repairspeed = Repareersnelheid stat.repairspeed = Repareersnelheid
stat.weapons = Wapens stat.weapons = Wapens
@@ -1051,6 +1056,8 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiviteit stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans stat.lightningchance = Bliksemkans
@@ -1068,6 +1075,7 @@ stat.minetier = Delvingsniveau
stat.payloadcapacity = Ladingscapaciteit stat.payloadcapacity = Ladingscapaciteit
stat.abilities = Capaciteiten stat.abilities = Capaciteiten
stat.canboost = Kan Boosten stat.canboost = Kan Boosten
stat.boostingspeed = Boosting Speed
stat.flying = Vliegende stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer bar.input = Invoer
bar.output = Uitvoer bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Gestuurd units.processorcontrol = [lightgray]Processor Gestuurd
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] schade bullet.damage = [stat]{0}[lightgray] schade
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
bullet.incendiary = [stat]brandstichtend bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]pantserdoorborend bullet.armorpierce = [stat]pantserdoorborend
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels: bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor bullet.pierce = [stat]{0}[lightgray]x doorboor
@@ -1193,6 +1217,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
unit.itemssecond = materialen/seconde unit.itemssecond = materialen/seconde
unit.liquidunits = vloeistof eenheden unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden unit.powerunits = stroom eenheden
unit.powerequilibrium = power equilibrium
unit.heatunits = warmte eenheden unit.heatunits = warmte eenheden
unit.degrees = graden unit.degrees = graden
unit.seconds = seconden unit.seconds = seconden
@@ -1209,6 +1234,8 @@ unit.millions = mln
unit.billions = mjd unit.billions = mjd
unit.shots = shots unit.shots = shots
unit.pershot = /schot unit.pershot = /schot
unit.perleg = per leg
unit.perside = per side
category.purpose = Doel category.purpose = Doel
category.general = Algemeen category.general = Algemeen
category.power = Stroom category.power = Stroom
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Verberg verboden blokken
rules.infiniteresources = Oneindige Resources rules.infiniteresources = Oneindige Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Alleen spullen in de core doen toestaan. rules.onlydepositcore = Alleen spullen in de core doen toestaan.
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen. rules.coreincinerates = Core verbrandt overvloed aan materialen.
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Ploeg Grootte rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte rules.rtsmaxsquadsize = Max Ploeg Grootte
rules.rtsminattackweight = Min Aanvalsgewicht rules.rtsminattackweight = Min Aanvalsgewicht
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
rules.corecapture = Verover Core Bij Vernietiging rules.corecapture = Verover Core Bij Vernietiging
rules.polygoncoreprotection = Veelhoekige Corebescherming rules.polygoncoreprotection = Veelhoekige Corebescherming
rules.placerangecheck = Plaatsingsbereik Controle rules.placerangecheck = Plaatsingsbereik Controle
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Oneindige AI Materialen rules.enemyCheat = Oneindige AI Materialen
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materialen database-category.item = Items
content.liquid.name = Vloeistoffen database-category.liquid = Fluids
content.unit.name = Eenheden database-category.unit = Units
content.block.name = Blokken database-category.block = Blocks
content.status.name = Status Effecten database-category.status = Status Effects
content.sector.name = Sectoren database-category.sector = Sectors
content.team.name = Facties database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muur) wallore = (Muur)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database database = Kern Database
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Opslaan savegame = Opslaan
loadgame = Openen loadgame = Openen
joingame = Multiplayer joingame = Multiplayer
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -465,6 +469,14 @@ editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1051,6 +1056,8 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1068,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
unit.liquidunits = liquid units unit.liquidunits = liquid units
unit.powerunits = power units unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = degrees unit.degrees = degrees
unit.seconds = seconds unit.seconds = seconds
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Items database-category.item = Items
content.liquid.name = Liquids database-category.liquid = Fluids
content.unit.name = Units database-category.unit = Units
content.block.name = Blocks database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych database = Centralna baza danych
database.button = Baza Danych database.button = Baza Danych
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj Grę loadgame = Wczytaj Grę
joingame = Dołącz Do Gry joingame = Dołącz Do Gry
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Zagnieżdżone zależności
mod.incompletedependencies = [red]Brakujące zależności mod.incompletedependencies = [red]Brakujące zależności
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować. mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[]. mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 154[] do jej pliku [accent]mod.json[].
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go. mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0} mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie. mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
@@ -448,10 +450,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Ziarno: editor.seed = Ziarno:
editor.cliffs = Ściany Na Klify
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż editor.oregen = Generacja Złóż
@@ -465,6 +469,14 @@ editor.rules = Zasady:
editor.generation = Generacja: editor.generation = Generacja:
editor.objectives = Cele editor.objectives = Cele
editor.locales = Pakiety regionalne editor.locales = Pakiety regionalne
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edytuj nazwę editor.worldprocessors.editname = Edytuj nazwę
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} atakowanych sectorlist.attacked = {0} atakowanych
sectors.unexplored = [lightgray]Niezbadane sectors.unexplored = [lightgray]Niezbadane
sectors.attempts = Attempts:
sectors.resources = Zasoby: sectors.resources = Zasoby:
sectors.production = Produkcja: sectors.production = Produkcja:
sectors.export = Eksport: sectors.export = Eksport:
@@ -799,6 +812,7 @@ sectors.wave = Fala:
sectors.stored = Zmagazynowane: sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Wybierz sectors.select = Wybierz
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
sectors.underattack.nodamage = [scarlet]Nie przejęty
sectors.survives = [accent]Przeżywa {0} fal
sectors.go = Idź sectors.go = Idź
sector.abandon = Porzuć sector.abandon = Porzuć
sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować? sector.abandon.confirm = Ten sektor zostanie samo-zniszczony.\nKontynuować?
sector.curcapture = Sektor Podbity sector.curcapture = Sektor Podbity
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Stracony sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany! sector.attacked = Sektor [accent]{0}[white] jest atakowany!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Morska Forteca
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawi
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię. sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją. sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Początek sector.onset.name = Początek
sector.aegis.name = Egida sector.aegis.name = Egida
sector.lake.name = Jezioro sector.lake.name = Jezioro
@@ -1010,8 +1011,11 @@ stat.opposites = Przeciwieństwa
stat.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał stat.powershot = moc/strzał
stat.damage = Obrażenia stat.damage = Obrażenia
stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Pojemność pamięci stat.memorycapacity = Pojemność pamięci
stat.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji stat.productiontime = Czas produkcji
stat.warmuptime = Warmup Time
stat.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
stat.repairspeed = Prędkość napraw stat.repairspeed = Prędkość napraw
stat.weapons = Bronie stat.weapons = Bronie
@@ -1051,6 +1056,8 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Wybuchowość stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę stat.lightningchance = Szansa Na Błyskawicę
@@ -1068,6 +1075,7 @@ stat.minetier = Stopień Wydobycia
stat.payloadcapacity = Ładowność stat.payloadcapacity = Ładowność
stat.abilities = Umiejętności stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć stat.canboost = Może przyspieszyć
stat.boostingspeed = Boosting Speed
stat.flying = Może latać stat.flying = Może latać
stat.ammouse = Zużycie Amunicji stat.ammouse = Zużycie Amunicji
stat.ammocapacity = Pojemność Amunicji stat.ammocapacity = Pojemność Amunicji
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Kontrolowany przez procesor units.processorcontrol = [lightgray]Kontrolowany przez procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
bullet.homing = [stat]naprowadzający bullet.homing = [stat]naprowadzający
bullet.armorpierce = [stat]przebijający pancerz bullet.armorpierce = [stat]przebijający pancerz
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału: bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe: bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
@@ -1193,6 +1217,7 @@ unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę unit.itemssecond = przedmiotów na sekundę
unit.liquidunits = jednostek płynu unit.liquidunits = jednostek płynu
unit.powerunits = jednostek prądu unit.powerunits = jednostek prądu
unit.powerequilibrium = power equilibrium
unit.heatunits = jednostek ciepła unit.heatunits = jednostek ciepła
unit.degrees = stopnie unit.degrees = stopnie
unit.seconds = sekundy unit.seconds = sekundy
@@ -1209,6 +1234,8 @@ unit.millions = mln.
unit.billions = mld. unit.billions = mld.
unit.shots = strzały unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
unit.perleg = per leg
unit.perside = per side
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
category.power = Prąd category.power = Prąd
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Ukryj zabronione bloki
rules.infiniteresources = Nieskończone Zasoby rules.infiniteresources = Nieskończone Zasoby
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
rules.reactorexplosions = Eksplozje Reaktorów rules.reactorexplosions = Eksplozje Reaktorów
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
@@ -1440,6 +1469,8 @@ rules.buildaitier = Poziom Budowania AI
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób. rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Minimalny Rozmiar Składu rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
rules.rtsminattackweight = Minimalna Waga Ataku rules.rtsminattackweight = Minimalna Waga Ataku
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
rules.corecapture = Przejmij Zniszczony Rdzeń rules.corecapture = Przejmij Zniszczony Rdzeń
rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia rules.polygoncoreprotection = Wielokątna Ochrona Rdzenia
rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia rules.placerangecheck = Sprawdzanie Zasięgu Podczas Umieszczenia
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Nieskończone Zasoby SI (wroga) rules.enemyCheat = Nieskończone Zasoby SI (wroga)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Sprawia, że jednostki tworzone falami atakują
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga. rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami. rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
content.item.name = Przedmioty database-category.item = Items
content.liquid.name = Płyny database-category.liquid = Fluids
content.unit.name = Jednostki database-category.unit = Units
content.block.name = Bloki database-category.block = Blocks
content.status.name = Efekty Statusu database-category.status = Status Effects
content.sector.name = Sektory database-category.sector = Sectors
content.team.name = Frakcje database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Ściana) wallore = (Ściana)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie po
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[]. hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników. hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia. hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[]. hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania. hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
@@ -2101,6 +2154,34 @@ gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczon
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się. gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[]. gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać. onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian. onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[]. onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string). lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Strzel w określoną pozycje. lenum.shoot = Strzel w określoną pozycje.
lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii. lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Inne lcategory.unknown = Inne
lcategory.unknown.description = Niezkategoryzowane instrukcje. lcategory.unknown.description = Niezkategoryzowane instrukcje.

View File

@@ -101,6 +101,8 @@ coreattack = < O Núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
database = Banco de Dados do Núcleo database = Banco de Dados do Núcleo
database.button = Banco de Dados database.button = Banco de Dados
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Juntar-se ao Jogo joingame = Juntar-se ao Jogo
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dependências Mútuas
mod.incompletedependencies = [red]Dependências Incompletas mod.incompletedependencies = [red]Dependências Incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar. mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o. mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
mod.missingdependencies.details = Este mod está com dependências ausentes: {0} mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los. mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
@@ -448,10 +450,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
publish.error = Erro ao publicar o item: {0} publish.error = Erro ao publicar o item: {0}
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0} steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Setor: editor.sector = Setor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no editor editor.openin = Abrir no editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -465,6 +469,14 @@ editor.rules = Regras:
editor.generation = Geração: editor.generation = Geração:
editor.objectives = Objetivos: editor.objectives = Objetivos:
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Inexplorado sectors.unexplored = [lightgray]Inexplorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Exportar: sectors.export = Exportar:
@@ -799,6 +812,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado sectors.underattack = [scarlet]Sob Ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobreviva {0} hordas
sectors.go = Ir sectors.go = Ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar? sector.abandon.confirm = O(s) Núcleo(s) desse setor vão se auto-destruir.\nContinuar?
sector.curcapture = Setor Capturado sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Setor Perdido sector.curlost = Setor Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque! sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Fortaleza Naval
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = O Começo sector.onset.name = O Começo
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = O Lago sector.lake.name = O Lago
@@ -1010,8 +1011,11 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção stat.productiontime = Tempo de produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
stat.repairspeed = Taxa de Reparo stat.repairspeed = Taxa de Reparo
stat.weapons = Armas stat.weapons = Armas
@@ -1051,6 +1056,8 @@ stat.reload = Tempo de recarga
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera stat.cooldowntime = Tempo de espera
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio stat.lightningchance = Chance de Raio
@@ -1068,6 +1075,7 @@ stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade de Carga stat.payloadcapacity = Capacidade de Carga
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Pode impulsionar stat.canboost = Pode impulsionar
stat.boostingspeed = Boosting Speed
stat.flying = Voador stat.flying = Voador
stat.ammouse = Consumo de Munição stat.ammouse = Consumo de Munição
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] de dano bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s) bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado bullet.homing = [stat]Guiado
bullet.armorpierce = [stat]pentração de armadura bullet.armorpierce = [stat]pentração de armadura
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação: bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] Impulso bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.pierce = [stat]{0}[lightgray]x perfuração
@@ -1193,6 +1217,7 @@ unit.liquidsecond = líquido/seg
unit.itemssecond = itens/seg unit.itemssecond = itens/seg
unit.liquidunits = unidades de líquido unit.liquidunits = unidades de líquido
unit.powerunits = unidades de energia unit.powerunits = unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = unidades de calor unit.heatunits = unidades de calor
unit.degrees = Graus unit.degrees = Graus
unit.seconds = segundos unit.seconds = segundos
@@ -1209,6 +1234,8 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg
unit.perside = per side
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Energia category.power = Energia
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Permitir apenas depósito no núcleo rules.onlydepositcore = Permitir apenas depósito no núcleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reatores explodem rules.reactorexplosions = Reatores explodem
rules.coreincinerates = Núcleo incinera itens em excesso rules.coreincinerates = Núcleo incinera itens em excesso
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Tamanho mínimo do esquadrão rules.rtsminsquadsize = Tamanho mínimo do esquadrão
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
rules.rtsminattackweight = Peso Mínimo de Ataque rules.rtsminattackweight = Peso Mínimo de Ataque
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Limpar construções de equipes derrotadas (PvP)
rules.corecapture = Capturar Núcleo na Destruição rules.corecapture = Capturar Núcleo na Destruição
rules.polygoncoreprotection = Proteção de núcleo poligonal rules.polygoncoreprotection = Proteção de núcleo poligonal
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos de IA Infinitos rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Multiplicador de dano do bloco rules.blockdamagemultiplier = Multiplicador de dano do bloco
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Itens database-category.item = Items
content.liquid.name = Líquidos database-category.liquid = Fluids
content.unit.name = Unidades database-category.unit = Units
content.block.name = Blocos database-category.block = Blocks
content.status.name = Efeitos de Status database-category.status = Status Effects
content.sector.name = Setores database-category.sector = Sectors
content.team.name = Facções database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muro) wallore = (Muro)
@@ -2073,6 +2125,7 @@ hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar autom
hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[]. hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões. hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas. hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[]. hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas. hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
@@ -2101,6 +2154,34 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
gz.zone3 = Uma horda vai começar agora\nSe prepare. gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[]. gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover. onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes. onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[]. onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string. lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição. lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade. lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Desconhecido lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas. lcategory.unknown.description = Instruções não categorizadas.

View File

@@ -101,6 +101,8 @@ coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
database = Banco de Dados do núcleo database = Banco de Dados do núcleo
database.button = Banco de Dados database.button = Banco de Dados
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Entrar no Jogo joingame = Entrar no Jogo
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Dependências redundantes
mod.incompletedependencies = [red]Dependências incompletas mod.incompletedependencies = [red]Dependências incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar. mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use. mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
mod.missingdependencies.details = Este mod tem dependências em falta: {0} mod.missingdependencies.details = Este mod tem dependências em falta: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los. mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
@@ -448,10 +450,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
publish.error = Erro ao publicao os items: {0} publish.error = Erro ao publicao os items: {0}
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0} steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Setor: editor.sector = Setor:
editor.seed = Semente: editor.seed = Semente:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -465,6 +469,14 @@ editor.rules = Regras:
editor.generation = Geração: editor.generation = Geração:
editor.objectives = Objectivos editor.objectives = Objectivos
editor.locales = Pacotes Locais editor.locales = Pacotes Locais
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Processadores Globais editor.worldprocessors = Processadores Globais
editor.worldprocessors.editname = Mudar Nome editor.worldprocessors.editname = Mudar Nome
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo. editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Não explorado sectors.unexplored = [lightgray]Não explorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Exportar: sectors.export = Exportar:
@@ -799,6 +812,7 @@ sectors.wave = Horda:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado sectors.underattack = [scarlet]Sob ataque! [accent]{0}% danificado
sectors.underattack.nodamage = [scarlet]Não Capturado
sectors.survives = [accent]Sobrevive {0} hordas
sectors.go = ir sectors.go = ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar? sector.abandon.confirm = O(s) núcleo(s) deste setor irão autodestruir-se.\nContinuar?
sector.curcapture = Setor Capturado sector.curcapture = Setor Capturado
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Perdido sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Setor [accent]{0}[white] sob ataque! sector.attacked = Setor [accent]{0}[white] sob ataque!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira con
sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia. sector.coastline.description = Restos de tecnologia de unidades navais foram detetados nesta localização. Repele os ataques inimigos, captura o setor, e adquire a tecnologia.
sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a. sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remota e naturalmente fortificada. Destrói este posto. Adquire a tecnologia avançada de construção naval deles, e desenvolve-a.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de Poder Base stat.basepowergeneration = Geração de Poder Base
stat.productiontime = Tempo de Produção stat.productiontime = Tempo de Produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de Reparo Total do Bloco stat.repairtime = Tempo de Reparo Total do Bloco
stat.repairspeed = Velocidade de Reparação stat.repairspeed = Velocidade de Reparação
stat.weapons = Armas stat.weapons = Armas
@@ -1051,6 +1056,8 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosividade stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio stat.lightningchance = Probabilidade de Raio
@@ -1068,6 +1075,7 @@ stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade da Carga stat.payloadcapacity = Capacidade da Carga
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Pode Impulsionar stat.canboost = Pode Impulsionar
stat.boostingspeed = Boosting Speed
stat.flying = Voar stat.flying = Voar
stat.ammouse = Consumo de Munição stat.ammouse = Consumo de Munição
stat.ammocapacity = Capacidade de Munição stat.ammocapacity = Capacidade de Munição
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada bar.input = Entrada
bar.output = Saída bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dano bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s) bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
bullet.incendiary = [stat]incendiário bullet.incendiary = [stat]incendiário
bullet.homing = [stat]guiado bullet.homing = [stat]guiado
bullet.armorpierce = [stat]perfuração de armadura bullet.armorpierce = [stat]perfuração de armadura
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo: bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas: bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] impulso bullet.knockback = [stat]{0}[lightgray] impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.pierce = [stat]{0}[lightgray]x perfuração
@@ -1193,6 +1217,7 @@ unit.liquidsecond = Unidades de líquido/seg.
unit.itemssecond = Itens/seg. unit.itemssecond = Itens/seg.
unit.liquidunits = Unidades de líquido unit.liquidunits = Unidades de líquido
unit.powerunits = Unidades de energia unit.powerunits = Unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = Unidades de calor unit.heatunits = Unidades de calor
unit.degrees = Graus unit.degrees = Graus
unit.seconds = segundos unit.seconds = segundos
@@ -1209,6 +1234,8 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = disparos unit.shots = disparos
unit.pershot = /dispasro unit.pershot = /dispasro
unit.perleg = per leg
unit.perside = per side
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Ocultar Blocos Banidos
rules.infiniteresources = Recursos Infinitos rules.infiniteresources = Recursos Infinitos
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Permitir Reparação de Blocos Derelict rules.derelictrepair = Permitir Reparação de Blocos Derelict
rules.reactorexplosions = Esploções de Reatores rules.reactorexplosions = Esploções de Reatores
rules.coreincinerates = Núcleo destrói Itens em Excesso rules.coreincinerates = Núcleo destrói Itens em Excesso
@@ -1440,6 +1469,8 @@ rules.buildaitier = Nível de Construtor IA
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
rules.rtsminattackweight = Peso Mínimo de Ataque rules.rtsminattackweight = Peso Mínimo de Ataque
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Limpar Construções Inimigas quando derrotadas (PvP)
rules.corecapture = Capturar Núcleo na Cestruição rules.corecapture = Capturar Núcleo na Cestruição
rules.polygoncoreprotection = Proteção do Núcleo Poligonal rules.polygoncoreprotection = Proteção do Núcleo Poligonal
rules.placerangecheck = Verificação do intervalo de colocação rules.placerangecheck = Verificação do intervalo de colocação
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga rules.enemyCheat = Recursos Infinitos para a Equipa Inimiga
rules.blockhealthmultiplier = Multiplicador de Vida do Bloco rules.blockhealthmultiplier = Multiplicador de Vida do Bloco
rules.blockdamagemultiplier = Multiplicador de Dano do Bloco rules.blockdamagemultiplier = Multiplicador de Dano do Bloco
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
rules.unitdamagemultiplier = Multiplicador de Dano de Unidades rules.unitdamagemultiplier = Multiplicador de Dano de Unidades
rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas. rules.unitcrashdamagemultiplier = Multiplicador de Dano de Unidades quando Destruídas.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades rules.unitcapvariable = Núcleos Contribuem para o Limite de Unidades
rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade rules.unitpayloadsexplode = Cargas carregadas explodem junto com a Unidade
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas ale
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo. rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos. rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
content.item.name = Itens database-category.item = Items
content.liquid.name = Líquidos database-category.liquid = Fluids
content.unit.name = Unidades database-category.unit = Units
content.block.name = Blocos database-category.block = Blocks
content.status.name = Efeitos de Estado database-category.status = Status Effects
content.sector.name = Setores database-category.sector = Sectors
content.team.name = Equipas database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Muro) wallore = (Muro)
@@ -2073,6 +2125,7 @@ hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar autom
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[]. hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões. hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas. hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[]. hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas. hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
@@ -2101,6 +2154,34 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
gz.zone3 = Uma horda vai começar agora\nSe prepare. gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[]. gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover. onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes. onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[]. onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string. lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
lenum.shoot = Atire em uma posição. lenum.shoot = Atire em uma posição.
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade. lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Desconhecido lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas. lcategory.unknown.description = Instruções não categorizadas.

View File

@@ -101,6 +101,8 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului database = Datele Nucleului
database.button = Bază de date database.button = Bază de date
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Salvează Jocul savegame = Salvează Jocul
loadgame = Încarcă Jocul loadgame = Încarcă Jocul
joingame = Intră în Joc joingame = Intră în Joc
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
publish.error = Eroare la publicarea itemului: {0} publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0} steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă editor.brush = Pensulă
editor.openin = Deschide în Editor editor.openin = Deschide în Editor
editor.oregen = Generarea Minereurilor editor.oregen = Generarea Minereurilor
@@ -465,6 +469,14 @@ editor.rules = Reguli:
editor.generation = Generare: editor.generation = Generare:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectoare sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate sectorlist.attacked = {0} sunt atacate
sectors.unexplored = [lightgray]Neexplorat sectors.unexplored = [lightgray]Neexplorat
sectors.attempts = Attempts:
sectors.resources = Resurse: sectors.resources = Resurse:
sectors.production = Producție: sectors.production = Producție:
sectors.export = Exportă: sectors.export = Exportă:
@@ -799,6 +812,7 @@ sectors.wave = Valul:
sectors.stored = Stocat: sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selectează sectors.select = Selectează
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Supraviețuiește {0} valuri
sectors.go = Start sectors.go = Start
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturat sector.curcapture = Sector Capturat
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Pierdut sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat! sector.attacked = Sectorul [accent]{0}[white] este atacat!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Fortăreața Navală
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coas
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opuși
stat.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
stat.damage = Forță stat.damage = Forță
stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază) stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție stat.productiontime = Timp Producție
stat.warmuptime = Warmup Time
stat.repairtime = Durată Reparare Bloc stat.repairtime = Durată Reparare Bloc
stat.repairspeed = Viteză Reparare stat.repairspeed = Viteză Reparare
stat.weapons = Arme stat.weapons = Arme
@@ -1051,6 +1056,8 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție stat.ammo = Muniție
stat.shieldhealth = Viață Scut stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explozivitate stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger stat.lightningchance = Șansă Fulger
@@ -1068,6 +1075,7 @@ stat.minetier = Minabile
stat.payloadcapacity = Capacitate Încărcătură stat.payloadcapacity = Capacitate Încărcătură
stat.abilities = Abilități stat.abilities = Abilități
stat.canboost = Are Propulsor stat.canboost = Are Propulsor
stat.boostingspeed = Boosting Speed
stat.flying = Zboară stat.flying = Zboară
stat.ammouse = Consum muniție stat.ammouse = Consum muniție
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită bar.input = Necesită
bar.output = Produce bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Controlat de Procesor units.processorcontrol = [lightgray]Controlat de Procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] forță bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar bullet.homing = [stat]cu radar
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente: bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează bullet.pierce = [stat]{0}[lightgray]x penetrează
@@ -1193,6 +1217,7 @@ unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă unit.itemssecond = materiale/secundă
unit.liquidunits = unități lichid unit.liquidunits = unități lichid
unit.powerunits = electricitate unit.powerunits = electricitate
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = grade unit.degrees = grade
unit.seconds = secunde unit.seconds = secunde
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = mld unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /lovitură unit.pershot = /lovitură
unit.perleg = per leg
unit.perside = per side
category.purpose = Utilizare category.purpose = Utilizare
category.general = General category.general = General
category.power = Electricitate category.power = Electricitate
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Resurse Infinite rules.infiniteresources = Resurse Infinite
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactoarele Explodează rules.reactorexplosions = Reactoarele Explodează
rules.coreincinerates = Nucleul Incinerează Resursele în Plus rules.coreincinerates = Nucleul Incinerează Resursele în Plus
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Resurse infinite pt AI (echipa roșie) rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materiale database-category.item = Items
content.liquid.name = Lichide database-category.liquid = Fluids
content.unit.name = Unități database-category.unit = Units
content.block.name = Blocuri database-category.block = Blocks
content.status.name = Efecte de Stare database-category.status = Status Effects
content.sector.name = Sectoare database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[]. hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul. hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea. hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[]. hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată. hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere. lenum.type = Tipul clădirii/unității.\nde ex.: pt orice Router, va returna [accent]@router[].\nNu e un șir de caractere.
lenum.shoot = Lovește către o locație. lenum.shoot = Lovește către o locație.
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului. lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.

File diff suppressed because it is too large Load Diff

View File

@@ -101,6 +101,8 @@ coreattack = < Jezgro je napadnuto! >
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
database = Baza Podataka database = Baza Podataka
database.button = Baza Podataka database.button = Baza Podataka
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Snimi Igru savegame = Snimi Igru
loadgame = Učitaj Igru loadgame = Učitaj Igru
joingame = Priključi se na Igru joingame = Priključi se na Igru
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala. mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga. mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0} mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi. mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Greška pri objavljivanju: {0} publish.error = Greška pri objavljivanju: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seme: editor.seed = Seme:
editor.cliffs = Zidovi u Litice
editor.brush = Četka editor.brush = Četka
editor.openin = Otvori u Editoru editor.openin = Otvori u Editoru
editor.oregen = Generacija Rude editor.oregen = Generacija Rude
@@ -465,6 +469,14 @@ editor.rules = Pravila:
editor.generation = Generisanje: editor.generation = Generisanje:
editor.objectives = Zadaci editor.objectives = Zadaci
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
sectorlist = Sektori sectorlist = Sektori
sectorlist.attacked = {0} pod napadom sectorlist.attacked = {0} pod napadom
sectors.unexplored = [lightgray]Neistraženo sectors.unexplored = [lightgray]Neistraženo
sectors.attempts = Attempts:
sectors.resources = Resursi: sectors.resources = Resursi:
sectors.production = Proizvodnja: sectors.production = Proizvodnja:
sectors.export = Izvoz: sectors.export = Izvoz:
@@ -799,6 +812,7 @@ sectors.wave = Talas:
sectors.stored = Skladišćeno: sectors.stored = Skladišćeno:
sectors.resume = Nastavi sectors.resume = Nastavi
sectors.launch = Lansiraj sectors.launch = Lansiraj
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Izaberi sectors.select = Izaberi
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
sectors.underattack.nodamage = [scarlet]Nije zauzet
sectors.survives = [accent]Preživeće {0} talasa
sectors.go = Kreni sectors.go = Kreni
sector.abandon = Napusti sector.abandon = Napusti
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti? sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
sector.curcapture = Sektor Zauzet sector.curcapture = Sektor Zauzet
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektor Izgubljen sector.curlost = Sektor Izgubljen
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
sector.attacked = Sektor [accent]{0}[white] je napadnut! sector.attacked = Sektor [accent]{0}[white] je napadnut!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Pomorska Tvrđava
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura im
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju. sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je. sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Žačetak sector.onset.name = Žačetak
sector.aegis.name = Okrilje sector.aegis.name = Okrilje
sector.lake.name = Jezero sector.lake.name = Jezero
@@ -1010,8 +1011,11 @@ stat.opposites = Suprotnosti
stat.powercapacity = Skladište energije stat.powercapacity = Skladište energije
stat.powershot = Energija po pucnju stat.powershot = Energija po pucnju
stat.damage = Šteta stat.damage = Šteta
stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Skladište materijala
stat.memorycapacity = Kapacitet memorije stat.memorycapacity = Kapacitet memorije
stat.basepowergeneration = Osnovna generacija struje stat.basepowergeneration = Osnovna generacija struje
stat.productiontime = Vreme proizvodnje stat.productiontime = Vreme proizvodnje
stat.warmuptime = Warmup Time
stat.repairtime = Vreme popravke celog bloka stat.repairtime = Vreme popravke celog bloka
stat.repairspeed = Brzina popravke stat.repairspeed = Brzina popravke
stat.weapons = Oružja stat.weapons = Oružja
@@ -1051,6 +1056,8 @@ stat.reload = Brzina paljbe
stat.ammo = Municija stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Eksplozivnost stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje stat.lightningchance = Šansa za stvaranje munje
@@ -1068,6 +1075,7 @@ stat.minetier = Nivo kopanja
stat.payloadcapacity = Tovarni kapacitet stat.payloadcapacity = Tovarni kapacitet
stat.abilities = Spospbnosti stat.abilities = Spospbnosti
stat.canboost = Može lebdeti stat.canboost = Može lebdeti
stat.boostingspeed = Boosting Speed
stat.flying = Leteća jedinica stat.flying = Leteća jedinica
stat.ammouse = Upotreba municije stat.ammouse = Upotreba municije
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz bar.input = Ulaz
bar.output = Izlaz bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Procesno Upravljan units.processorcontrol = [lightgray]Procesno Upravljan
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] šteta bullet.damage = [stat]{0}[lightgray] šteta
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
bullet.incendiary = [stat]zapaljiv bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]samonavođenje bullet.homing = [stat]samonavođenje
bullet.armorpierce = [stat]proboj oklopa bullet.armorpierce = [stat]proboj oklopa
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje bullet.pierce = [stat]{0}[lightgray]x probijanje
@@ -1193,6 +1217,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
unit.itemssecond = materijala/sekundi unit.itemssecond = materijala/sekundi
unit.liquidunits = jedinica tečnosti unit.liquidunits = jedinica tečnosti
unit.powerunits = jedinica energije unit.powerunits = jedinica energije
unit.powerequilibrium = power equilibrium
unit.heatunits = jedinica toplote unit.heatunits = jedinica toplote
unit.degrees = stepeni unit.degrees = stepeni
unit.seconds = sekunde unit.seconds = sekunde
@@ -1209,6 +1234,8 @@ unit.millions = milioni
unit.billions = milijarde unit.billions = milijarde
unit.shots = shots unit.shots = shots
unit.pershot = /pucnju unit.pershot = /pucnju
unit.perleg = per leg
unit.perside = per side
category.purpose = Namena category.purpose = Namena
category.general = Opšte category.general = Opšte
category.power = Energija category.power = Energija
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
rules.infiniteresources = Bezkonačni Resursi rules.infiniteresources = Bezkonačni Resursi
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Eksplozije Reaktora rules.reactorexplosions = Eksplozije Reaktora
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](Nedovršeno) rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
rules.rtsminattackweight = Minimalna Težina Napada rules.rtsminattackweight = Minimalna Težina Napada
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
rules.corecapture = Zauzmi Jezgro Po Uništenju rules.corecapture = Zauzmi Jezgro Po Uništenju
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Materijali database-category.item = Items
content.liquid.name = Tečnosti database-category.liquid = Fluids
content.unit.name = Jedinice database-category.unit = Units
content.block.name = Blokovi database-category.block = Blocks
content.status.name = Statusni Efekti database-category.status = Status Effects
content.sector.name = Sektori database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Zid) wallore = (Zid)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[]. hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara. hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist. hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[]. hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = Talas će uskoro započeti.\nSpremi se. gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje. onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova. onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[]. onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string. lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
lenum.shoot = Ispaljuj na mestu. lenum.shoot = Ispaljuj na mestu.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Nepoznato lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Uvek Tačno. lenum.always = Uvek Tačno.

View File

@@ -101,6 +101,8 @@ coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas database = Kärndatabas
database.button = Databas database.button = Databas
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Spara Spel savegame = Spara Spel
loadgame = Importera Spel loadgame = Importera Spel
joingame = Gå med i Spel joingame = Gå med i Spel
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel editor.brush = Pensel
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -465,6 +469,14 @@ editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Oupptäckt sectors.unexplored = [lightgray]Oupptäckt
sectors.attempts = Attempts:
sectors.resources = Resurser: sectors.resources = Resurser:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Wave:
sectors.stored = Lagrade: sectors.stored = Lagrade:
sectors.resume = Återuppta sectors.resume = Återuppta
sectors.launch = Skjuta upp sectors.launch = Skjuta upp
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skada stat.damage = Skada
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1051,6 +1056,8 @@ stat.reload = Shots/Second
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1068,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skada bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
unit.liquidunits = liquid units unit.liquidunits = liquid units
unit.powerunits = power units unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = grader unit.degrees = grader
unit.seconds = sekunder unit.seconds = sekunder
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Allmänt category.general = Allmänt
category.power = Energi category.power = Energi
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Föremål database-category.item = Items
content.liquid.name = Vätskor database-category.liquid = Fluids
content.unit.name = Enheter database-category.unit = Units
content.block.name = Block database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content or copies another display.\nex content: [accent]@router[], [accent]@dagger[] or a display [accent]display1[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.

View File

@@ -101,6 +101,8 @@ coreattack = < แกนกลางถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูลแกนกลาง database = ฐานข้อมูลแกนกลาง
database.button = ฐานข้อมูล database.button = ฐานข้อมูล
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = เซฟเกม savegame = เซฟเกม
loadgame = โหลดเกม loadgame = โหลดเกม
joingame = เข้าร่วมเกม joingame = เข้าร่วมเกม
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้ mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0} mod.missingdependencies.details = ม็อดนี้ขาดม็อดพึ่งพา: {0}
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
@@ -448,10 +450,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0} publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0} steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = ดาว: editor.planet = ดาว:
editor.sector = เซ็กเตอร์: editor.sector = เซ็กเตอร์:
editor.seed = ซีด: editor.seed = ซีด:
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง editor.brush = แปรง
editor.openin = เปิดในตัวแก้ไข editor.openin = เปิดในตัวแก้ไข
editor.oregen = การเกิดของแร่ editor.oregen = การเกิดของแร่
@@ -465,6 +469,14 @@ editor.rules = กฎ
editor.generation = เจนเนอเรชั่น editor.generation = เจนเนอเรชั่น
editor.objectives = เป้าหมาย editor.objectives = เป้าหมาย
editor.locales = ชุดภาษาท้องถิ่น editor.locales = ชุดภาษาท้องถิ่น
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = ตัวประมวลผลโลก editor.worldprocessors = ตัวประมวลผลโลก
editor.worldprocessors.editname = แก้ไขชื่อ editor.worldprocessors.editname = แก้ไขชื่อ
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
@@ -789,6 +801,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
sectorlist = เซ็กเตอร์ sectorlist = เซ็กเตอร์
sectorlist.attacked = {0} ถูกโจมตึ sectorlist.attacked = {0} ถูกโจมตึ
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
sectors.attempts = Attempts:
sectors.resources = ทรัพยากร: sectors.resources = ทรัพยากร:
sectors.production = การผลิต: sectors.production = การผลิต:
sectors.export = การส่งออก: sectors.export = การส่งออก:
@@ -799,6 +812,7 @@ sectors.wave = คลื่น:
sectors.stored = คลังไอเท็ม: sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ sectors.resume = ไปต่อ
sectors.launch = ลงจอด sectors.launch = ลงจอด
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = เลือก sectors.select = เลือก
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย sectors.vulnerable = [scarlet]เสี่ยงภัย
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}% sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
sectors.underattack.nodamage = [scarlet]ยังไม่ถูกยึดครอง
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
sectors.go = ไป sectors.go = ไป
sector.abandon = ทอดทิ้ง sector.abandon = ทอดทิ้ง
sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่? sector.abandon.confirm = แกนกลางของเซ็กเตอร์นี้จะทำลายตัวเอง\nดำเนินการต่อหรือไม่?
sector.curcapture = ยึดครองแล้ว sector.curcapture = ยึดครองแล้ว
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = เราเสียเซ็กเตอร์! sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี! sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
@@ -873,10 +886,12 @@ sector.navalFortress.name = ปราการแห่งวารี
sector.polarAerodrome.name = ฐานบินขั้วโลก sector.polarAerodrome.name = ฐานบินขั้วโลก
sector.atolls.name = อะทอลส์ sector.atolls.name = อะทอลส์
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = เป้าหมายสุดท้
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = การเริ่มต้น sector.onset.name = การเริ่มต้น
sector.aegis.name = อีจีส sector.aegis.name = อีจีส
sector.lake.name = ทะเลสาบสีชาด sector.lake.name = ทะเลสาบสีชาด
@@ -1010,8 +1011,11 @@ stat.opposites = ตรงข้าม
stat.powercapacity = ความจุพลังงาน stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ stat.damage = ดาเมจ
stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1028,6 +1032,7 @@ stat.itemcapacity = ความจุไอเท็ม
stat.memorycapacity = ความจุหน่วยความจำ stat.memorycapacity = ความจุหน่วยความจำ
stat.basepowergeneration = ผลิตพลังงานพื้นฐาน stat.basepowergeneration = ผลิตพลังงานพื้นฐาน
stat.productiontime = เวลาในการผลิต stat.productiontime = เวลาในการผลิต
stat.warmuptime = Warmup Time
stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ
stat.repairspeed = ความเร็วการซ่อม stat.repairspeed = ความเร็วการซ่อม
stat.weapons = อาวุธ stat.weapons = อาวุธ
@@ -1051,6 +1056,8 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่ stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์ stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = แรงระเบิด stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1068,6 +1075,7 @@ stat.minetier = แร่ที่ขุดได้
stat.payloadcapacity = ความจุสิ่งบรรทุก stat.payloadcapacity = ความจุสิ่งบรรทุก
stat.abilities = ทักษะ stat.abilities = ทักษะ
stat.canboost = บูสต์ได้ stat.canboost = บูสต์ได้
stat.boostingspeed = Boosting Speed
stat.flying = บินได้ stat.flying = บินได้
stat.ammouse = การใช้กระสุน stat.ammouse = การใช้กระสุน
stat.ammocapacity = ความจุกระสุน stat.ammocapacity = ความจุกระสุน
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์ ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0} ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
@@ -1159,20 +1168,35 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า bar.input = ด้านเข้า
bar.output = ด้านออก bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ดาเมจ bullet.damage = [stat]{0}[lightgray] ดาเมจ
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
bullet.incendiary = [stat]ติดไฟ bullet.incendiary = [stat]ติดไฟ
bullet.homing = [stat]ติดตามตัว bullet.homing = [stat]ติดตามตัว
bullet.armorpierce = [stat]เจาะเกราะ bullet.armorpierce = [stat]เจาะเกราะ
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ: bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย: bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray] bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ดันกลับ bullet.knockback = [stat]{0}[lightgray] ดันกลับ
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
@@ -1193,6 +1217,7 @@ unit.liquidsecond = หน่วย/วินาที
unit.itemssecond = ไอเท็ม/วินาที unit.itemssecond = ไอเท็ม/วินาที
unit.liquidunits = หน่วยของเหลว unit.liquidunits = หน่วยของเหลว
unit.powerunits = หน่วยพลังงาน unit.powerunits = หน่วยพลังงาน
unit.powerequilibrium = power equilibrium
unit.heatunits = หน่วยความร้อน unit.heatunits = หน่วยความร้อน
unit.degrees = องศา unit.degrees = องศา
unit.seconds = วินาที unit.seconds = วินาที
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = นัด unit.shots = นัด
unit.pershot = /การยิง unit.pershot = /การยิง
unit.perleg = per leg
unit.perside = per side
category.purpose = วัตถุประสงค์ category.purpose = วัตถุประสงค์
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
rules.infiniteresources = ทรัพยากรไม่จำกัด rules.infiniteresources = ทรัพยากรไม่จำกัด
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
@@ -1440,6 +1469,8 @@ rules.buildaitier = ระดับการสร้างของ AI
rules.rtsai = RTS AI [red](ไม่เสถียร) rules.rtsai = RTS AI [red](ไม่เสถียร)
rules.rtsai.campaign = AI โจมตีแบบ RTS rules.rtsai.campaign = AI โจมตีแบบ RTS
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้าง
rules.corecapture = ยืดแกนกลางเมื่อทำลาย rules.corecapture = ยืดแกนกลางเมื่อทำลาย
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
rules.placerangecheck = ตรวจสอบระยะห่างการวาง rules.placerangecheck = ตรวจสอบระยะห่างการวาง
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด rules.enemyCheat = ทีมศัตรูมีทรัพยากรไม่จำกัด
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = ทำให้ยูนิตที่เกิดจ
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
content.item.name = ไอเท็ม database-category.item = Items
content.liquid.name = ของเหลว database-category.liquid = Fluids
content.unit.name = ยูนิต database-category.unit = Units
content.block.name = บล็อก database-category.block = Blocks
content.status.name = เอฟเฟกต์สถานะ database-category.status = Status Effects
content.sector.name = เซ็กเตอร์ database-category.sector = Sectors
content.team.name = ฝ่าย database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (กำแพง) wallore = (กำแพง)
@@ -2073,6 +2125,7 @@ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หาก
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[] hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
@@ -2101,6 +2154,34 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[] gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ onset.mine = กดคลิ๊กซ้ายเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง\n\nกด [accent][[WASD][] เพื่อขยับ
onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง onset.mine.mobile = กดที่หน้าจอเพื่อขุด :beryllium: [accent]เบริลเลี่ยม[] จากกำแพง
onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[] onset.research = เปิดหน้า :tree: ต้นไม้แห่งเทคโนโลยี\nวิจัย แล้ววาง :turbine-condenser: [accent]เครื่องควบแน่นกังหัน[] บนปล่อง\nเครื่องนี้จะผลิต[accent]พลังงาน[]
@@ -2580,8 +2661,6 @@ lglobal.@clientName = ชื่อผู้เล่นของฝั่งไ
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง lenum.type = ชนิดของสิ่งก่อสร้าง/ยูนิต\nอย่างเช่น เร้าเตอร์ทุกตัวจะส่งกลับว่า [accent]@router[]\nไม่ใช่ค่าสตริง
lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมาย
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = ไม่ทราบ lcategory.unknown = ไม่ทราบ
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย

View File

@@ -101,6 +101,8 @@ coreattack = < Cekirdek Saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database database.button = Database
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Oyunu kaydet savegame = Oyunu kaydet
loadgame = Devam et loadgame = Devam et
joingame = Oyuna katil joingame = Oyuna katil
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
@@ -448,10 +450,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -465,6 +469,14 @@ editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -799,6 +812,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = The final target.\n\nThis coastal base co
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -1010,8 +1011,11 @@ stat.opposites = Opposites
stat.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1051,6 +1056,8 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Explosiveness stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance stat.lightningchance = Lightning Chance
@@ -1068,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1193,6 +1217,7 @@ unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir unit.itemssecond = Saniyede bir
unit.liquidunits = Litre unit.liquidunits = Litre
unit.powerunits = Volt unit.powerunits = Volt
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = derece unit.degrees = derece
unit.seconds = saniye unit.seconds = saniye
@@ -1209,6 +1234,8 @@ unit.millions = mil
unit.billions = b unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Guc category.power = Guc
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Allow Derelict Block Repair rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
@@ -1440,6 +1469,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Infinite AI Resources rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Esyalar database-category.item = Items
content.liquid.name = Sivilar database-category.liquid = Fluids
content.unit.name = Units database-category.unit = Units
content.block.name = Blocks database-category.block = Blocks
content.status.name = Status Effects database-category.status = Status Effects
content.sector.name = Sectors database-category.sector = Sectors
content.team.name = Factions database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Wall) wallore = (Wall)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatical
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -2101,6 +2154,34 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Shoot at a unit/building with velocity prediction.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.

View File

@@ -101,6 +101,8 @@ coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Merkez Veritabanı database = Merkez Veritabanı
database.button = Veritabanı database.button = Veritabanı
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
joingame = Oyuna Katıl joingame = Oyuna Katıl
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Döngüsel Bağımlılıklar
mod.incompletedependencies = [red]Eksik Bağımlılıklar mod.incompletedependencies = [red]Eksik Bağımlılıklar
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta). mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ! mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0} mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin. mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
@@ -448,10 +450,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
publish.error = Nesneyi yayımlarken hata oluştu: {0} publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0} steam.error = Steam hatası.\nHata kodu: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Gezegen: editor.planet = Gezegen:
editor.sector = Sektör: editor.sector = Sektör:
editor.seed = Tohum: editor.seed = Tohum:
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
@@ -465,6 +469,14 @@ editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Görevler: editor.objectives = Görevler:
editor.locales = Dil Paketleri editor.locales = Dil Paketleri
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Evrensel İşlemciler editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = Adı Düzenle editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın. editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
sectorlist = Sektörler sectorlist = Sektörler
sectorlist.attacked = {0} saldırı altında sectorlist.attacked = {0} saldırı altında
sectors.unexplored = [lightgray]Keşfedilmemiş sectors.unexplored = [lightgray]Keşfedilmemiş
sectors.attempts = Attempts:
sectors.resources = Kaynaklar: sectors.resources = Kaynaklar:
sectors.production = Üretim: sectors.production = Üretim:
sectors.export = İhracat: sectors.export = İhracat:
@@ -799,6 +812,7 @@ sectors.wave = Dalga:
sectors.stored = Depolanan: sectors.stored = Depolanan:
sectors.resume = Devam Et sectors.resume = Devam Et
sectors.launch = Fırlat sectors.launch = Fırlat
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Seç sectors.select = Seç
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Elegeçirilmemeiş
sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git sectors.go = Git
sector.abandon = Terk Et sector.abandon = Terk Et
sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et? sector.abandon.confirm = Bu sektörün merkezi kendini imha edecek.\nDevam Et?
sector.curcapture = Sektör Elegeçirildi sector.curcapture = Sektör Elegeçirildi
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sektör Kaybedildi sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları sector.missingresources = [scarlet]Yetersiz Merkez Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında! sector.attacked = Sektör [accent]{0}[white] saldırı altında!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Deniz Kalesi
sector.polarAerodrome.name = Polar Havaalanı sector.polarAerodrome.name = Polar Havaalanı
sector.atolls.name = Atoller sector.atolls.name = Atoller
sector.testingGrounds.name = Test Arazisi sector.testingGrounds.name = Test Arazisi
sector.seaPort.name = Deniz Limanı sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Erezyonlu Kanallar sector.weatheredChannels.name = Erezyonlu Kanallar
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mantar Kale sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs sector.frontier.name = Öncü Üs
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Crux Düzlüğü sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı sector.geothermalStronghold.name = Jeotermal Sığınağı
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar. sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır. sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Yeni Başlangıç sector.onset.name = Yeni Başlangıç
sector.aegis.name = Siper sector.aegis.name = Siper
sector.lake.name = Göletçik sector.lake.name = Göletçik
@@ -1010,8 +1011,11 @@ stat.opposites = Zıtlıklar
stat.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış stat.powershot = Enerji/Atış
stat.damage = Hasar stat.damage = Hasar
stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Eşya Kapasitesi
stat.memorycapacity = Bellek Kapasitesi stat.memorycapacity = Bellek Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi stat.basepowergeneration = Temel Enerji Üretimi
stat.productiontime = Üretim Süresi stat.productiontime = Üretim Süresi
stat.warmuptime = Warmup Time
stat.repairtime = Tamir Edilme Süresi stat.repairtime = Tamir Edilme Süresi
stat.repairspeed = Tamir Hızı stat.repairspeed = Tamir Hızı
stat.weapons = Silahlar stat.weapons = Silahlar
@@ -1051,6 +1056,8 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Patlayıcılık stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1068,6 +1075,7 @@ stat.minetier = Kazı Seviyesi
stat.payloadcapacity = Yük Kapasitesi stat.payloadcapacity = Yük Kapasitesi
stat.abilities = Kabiliyetler stat.abilities = Kabiliyetler
stat.canboost = Gazlayabilir stat.canboost = Gazlayabilir
stat.boostingspeed = Boosting Speed
stat.flying = Uçuyor stat.flying = Uçuyor
stat.ammouse = Mermi Kullanıyor stat.ammouse = Mermi Kullanıyor
stat.ammocapacity = Mermi Kapasitesi stat.ammocapacity = Mermi Kapasitesi
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi bar.input = Girdi
bar.output = Çıktı bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]İşlemci Kontrolünde units.processorcontrol = [lightgray]İşlemci Kontrolünde
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0} [lightgray]hasar bullet.damage = [stat]{0} [lightgray]hasar
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü bullet.homing = [stat]güdümlü
bullet.armorpierce = [stat]zırh delici bullet.armorpierce = [stat]zırh delici
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler: bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler: bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0} [lightgray]savurma bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme bullet.pierce = [stat]{0}[lightgray]x delme
@@ -1193,6 +1217,7 @@ unit.liquidsecond = sıvı birimi/saniye
unit.itemssecond = eşya/saniye unit.itemssecond = eşya/saniye
unit.liquidunits = sıvı birimi unit.liquidunits = sıvı birimi
unit.powerunits = enerji birimi unit.powerunits = enerji birimi
unit.powerequilibrium = power equilibrium
unit.heatunits = ısı birimi unit.heatunits = ısı birimi
unit.degrees = derece unit.degrees = derece
unit.seconds = saniye unit.seconds = saniye
@@ -1209,6 +1234,8 @@ unit.millions = m
unit.billions = b unit.billions = b
unit.shots = atış unit.shots = atış
unit.pershot = /vuruş unit.pershot = /vuruş
unit.perleg = per leg
unit.perside = per side
category.purpose = ıklama category.purpose = ıklama
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Yasaklı Blokları Sakla
rules.infiniteresources = Sınırsız Kaynaklar rules.infiniteresources = Sınırsız Kaynaklar
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
rules.reactorexplosions = Reaktör Patlamaları rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Merkez Taşanları Eritir rules.coreincinerates = Merkez Taşanları Eritir
@@ -1440,6 +1469,8 @@ rules.buildaitier = İnşaatçı YZ sınıfı
rules.rtsai = RTS YZ rules.rtsai = RTS YZ
rules.rtsai.campaign = RTS Saldırı YZ rules.rtsai.campaign = RTS Saldırı YZ
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar. rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Asgari Gurup Boyutu rules.rtsminsquadsize = Asgari Gurup Boyutu
rules.rtsmaxsquadsize = Azami Gurup Boyutu rules.rtsmaxsquadsize = Azami Gurup Boyutu
rules.rtsminattackweight = Asgari Saldırı Boyutu rules.rtsminattackweight = Asgari Saldırı Boyutu
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımda Çekirdeği Elegeçir rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
rules.blockhealthmultiplier = Blok Can Çarpanı rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasar Çarpanı rules.blockdamagemultiplier = Blok Hasar Çarpanı
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekir
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla. rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller. rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
content.item.name = Malzemeler database-category.item = Items
content.liquid.name = Sıvılar database-category.liquid = Fluids
content.unit.name = Birimler database-category.unit = Units
content.block.name = Bloklar database-category.block = Blocks
content.status.name = Durum Etkileri database-category.status = Status Effects
content.sector.name = Sektörler database-category.sector = Sectors
content.team.name = Takımlar database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Duvar) wallore = (Duvar)
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız. hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın. hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır. hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[]. hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[]. hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
@@ -2101,6 +2154,34 @@ gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak- gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega. gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et. onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz. onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir. onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği lglobal.@clientTeam = Oyunu çalıştıran oyuncunun takım kimliği
lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt lglobal.@clientMobile = Oyuncu mobildeyse Doğru, değil ise Yanlış geri dönüt
logic.nounitbuild = [red]Birim İnşası Yasak!
lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[]. lenum.type = Bir bina/birim türü.\nörnek: [accent]@router[].
lenum.shoot = Bir konuma ateş et. lenum.shoot = Bir konuma ateş et.
lenum.shootp = Belli bir birim veya binaya ateş et. lenum.shootp = Belli bir birim veya binaya ateş et.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = ??? lcategory.unknown = ???
lcategory.unknown.description = Kategorize edilmemiş talimatlar lcategory.unknown.description = Kategorize edilmemiş talimatlar

View File

@@ -101,6 +101,8 @@ coreattack = < Ядро перебуває під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра database = База даних ядра
database.button = База даних database.button = База даних
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Багатоосібна гра joingame = Багатоосібна гра
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Кругові залежності
mod.incompletedependencies = [red]Неповні залежності mod.incompletedependencies = [red]Неповні залежності
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи. mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її. mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0} mod.missingdependencies.details = У цій модифікації відсутні наступні залежності: {0}
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх. mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
@@ -448,10 +450,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
publish.error = Виникла помилка під час публікації предмета: {0} publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Зерно: editor.seed = Зерно:
editor.cliffs = Стіни в скелі
editor.brush = Пензель editor.brush = Пензель
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -465,6 +469,14 @@ editor.rules = Правила
editor.generation = Генерація editor.generation = Генерація
editor.objectives = Завдання editor.objectives = Завдання
editor.locales = Мовні пакети editor.locales = Мовні пакети
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Світові процесори editor.worldprocessors = Світові процесори
editor.worldprocessors.editname = Редагувати назву editor.worldprocessors.editname = Редагувати назву
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче. editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} під атакою sectorlist.attacked = {0} під атакою
sectors.unexplored = [lightgray]Не досліджено sectors.unexplored = [lightgray]Не досліджено
sectors.attempts = Attempts:
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Виробництво: sectors.production = Виробництво:
sectors.export = Експортування: sectors.export = Експортування:
@@ -799,6 +812,7 @@ sectors.wave = Хвиля:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запустити sectors.launch = Запустити
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = Вибрати sectors.select = Вибрати
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий sectors.vulnerable = [scarlet]Уразливий
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
sectors.underattack.nodamage = [scarlet]Не захоплено
sectors.survives = [accent]Протримайтеся {0} хвиль
sectors.go = Перейти sectors.go = Перейти
sector.abandon = Покинути sector.abandon = Покинути
sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити? sector.abandon.confirm = Усі ядра в цьому секторі самознищаться.\nПродовжити?
sector.curcapture = Сектор захоплено sector.curcapture = Сектор захоплено
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Сектор втрачено sector.curlost = Сектор втрачено
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
sector.attacked = Сектор [accent]{0}[white] під атакою! sector.attacked = Сектор [accent]{0}[white] під атакою!
@@ -873,10 +886,12 @@ sector.navalFortress.name = Морська фортеця
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = Кінцева мета.\n\nЦя приб
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією. sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх. sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = Перший наступ sector.onset.name = Перший наступ
sector.aegis.name = Егіда sector.aegis.name = Егіда
sector.lake.name = Озеро sector.lake.name = Озеро
@@ -1010,8 +1011,11 @@ stat.opposites = Зменшення ефективності
stat.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл stat.powershot = Енергія за постріл
stat.damage = Шкода stat.damage = Шкода
stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Місткість предметів
stat.memorycapacity = Місткість пам’яті stat.memorycapacity = Місткість пам’яті
stat.basepowergeneration = Базова генерація енергії stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва stat.productiontime = Час виробництва
stat.warmuptime = Warmup Time
stat.repairtime = Час повного відновлення блоку stat.repairtime = Час повного відновлення блоку
stat.repairspeed = Швидкість відновлення stat.repairspeed = Швидкість відновлення
stat.weapons = Зброя stat.weapons = Зброя
@@ -1051,6 +1056,8 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = Вибухонебезпечність stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки stat.lightningchance = Шанс удару блискавки
@@ -1068,6 +1075,7 @@ stat.minetier = Рівень видобутку
stat.payloadcapacity = Вантажність stat.payloadcapacity = Вантажність
stat.abilities = Здібності stat.abilities = Здібності
stat.canboost = Можна прискорити stat.canboost = Можна прискорити
stat.boostingspeed = Boosting Speed
stat.flying = Літає stat.flying = Літає
stat.ammouse = Патронів використовує stat.ammouse = Патронів використовує
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1116,6 +1124,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек. ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0} ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]Керується процесором units.processorcontrol = [lightgray]Керується процесором
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] шкода bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний bullet.incendiary = [stat]запальний
bullet.homing = [stat]самонаведення bullet.homing = [stat]самонаведення
bullet.armorpierce = [stat]бронебійність bullet.armorpierce = [stat]бронебійність
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит. bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями: bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів: bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття bullet.pierce = [stat]{0}[lightgray]x пробиття
@@ -1193,6 +1217,7 @@ unit.liquidsecond = одиниць рідини за сек.
unit.itemssecond = предметів за сек. unit.itemssecond = предметів за сек.
unit.liquidunits = одиниць рідини unit.liquidunits = одиниць рідини
unit.powerunits = одиниць енергії unit.powerunits = одиниць енергії
unit.powerequilibrium = power equilibrium
unit.heatunits = одиниць нагрівання unit.heatunits = одиниць нагрівання
unit.degrees = град. unit.degrees = град.
unit.seconds = сек. unit.seconds = сек.
@@ -1209,6 +1234,8 @@ unit.millions = млн
unit.billions = млрд unit.billions = млрд
unit.shots = shots unit.shots = shots
unit.pershot = за постріл unit.pershot = за постріл
unit.perleg = per leg
unit.perside = per side
category.purpose = Призначення category.purpose = Призначення
category.general = Загальне category.general = Загальне
category.power = Енергія category.power = Енергія
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Приховати заборонені блоки
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = Дозволити лише основне розміщення ядер rules.onlydepositcore = Дозволити лише основне розміщення ядер
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = Дозволити відновлення блоків Переможених rules.derelictrepair = Дозволити відновлення блоків Переможених
rules.reactorexplosions = Вибухи реактора rules.reactorexplosions = Вибухи реактора
rules.coreincinerates = Ядро спалює надлишкові предмети rules.coreincinerates = Ядро спалює надлишкові предмети
@@ -1440,6 +1469,8 @@ rules.buildaitier = Рівень ШІ-будівельника
rules.rtsai = ШІ зі стратегій реального часу rules.rtsai = ШІ зі стратегій реального часу
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мінімальний розмір загону rules.rtsminsquadsize = Мінімальний розмір загону
rules.rtsmaxsquadsize = Максимальний розмір загону rules.rtsmaxsquadsize = Максимальний розмір загону
rules.rtsminattackweight = Мінімальна ударна вага rules.rtsminattackweight = Мінімальна ударна вага
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Очистити будівлі переможеної
rules.corecapture = Захоплення ядра після знищення rules.corecapture = Захоплення ядра після знищення
rules.polygoncoreprotection = Полігональний захист ядер rules.polygoncoreprotection = Полігональний захист ядер
rules.placerangecheck = Перевірка діапазону розміщення rules.placerangecheck = Перевірка діапазону розміщення
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
rules.blockhealthmultiplier = Множник здоров’я блоків rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків rules.blockdamagemultiplier = Множник шкоди блоків
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = Предмети database-category.item = Items
content.liquid.name = Рідини database-category.liquid = Fluids
content.unit.name = Бойові одиниці database-category.unit = Units
content.block.name = Блоки database-category.block = Blocks
content.status.name = Ефекти стану database-category.status = Status Effects
content.sector.name = Сектори database-category.sector = Sectors
content.team.name = Фракції database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (Стіна) wallore = (Стіна)
@@ -2073,6 +2125,7 @@ hint.waveFire = Башта [accent]хвиля[] з водою буде авто
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[]. hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових. hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків). hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[]. hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
@@ -2101,6 +2154,34 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[]. gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD]. onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін. onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[]. onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Ім'я гравця клієнта, на якому за
lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код lglobal.@clientTeam = Ідентифікатор команди клієнта, що запускає код
lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба lglobal.@clientMobile = Істина, якщо клієнт, на якому виконується код, є мобільним, інакше хиба
logic.nounitbuild = [red]Будування за допомогою процесорів заборонено.
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком. lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
lenum.shoot = Стріляти в зазначену позицію. lenum.shoot = Стріляти в зазначену позицію.
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості. lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = Невідома категорія lcategory.unknown = Невідома категорія
lcategory.unknown.description = Команди без категорії. lcategory.unknown.description = Команди без категорії.

View File

@@ -101,6 +101,8 @@ coreattack = < Lõi đang bị tấn công! >
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
database = Cơ sở dữ liệu cốt lõi database = Cơ sở dữ liệu cốt lõi
database.button = Cơ sở dữ liệu database.button = Cơ sở dữ liệu
database.patched = Đã chỉnh sửa thông qua bản vá dữ liệu.
viewfields = Xem Các Trường Nội Dung
savegame = Lưu trò chơi savegame = Lưu trò chơi
loadgame = Tải lại màn chơi loadgame = Tải lại màn chơi
joingame = Tham gia trò chơi joingame = Tham gia trò chơi
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]Phụ thuộc tròn
mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện mod.incompletedependencies = [red]Phụ thuộc chưa hoàn thiện
mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động. mod.requiresversion.details = Yêu cầu phiên bản trò chơi: [accent]{0}[]\nPhiên bản của bạn đã lỗi thời. Mod này yêu cầu phiên bản mới hơn của trò chơi (có thể là các bản phát hành beta/alpha) để hoạt động.
mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 147[] vào tệp [accent]mod.json[]. mod.incompatiblemod.details = Mod này không tương thích với phiên bản mới nhất của trò chơi. Tác giả cần phải cập nhật nó, và thêm [accent]minGameVersion: 154[] vào tệp [accent]mod.json[].
mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó. mod.blacklisted.details = Mod này đã bị đưa vào danh sách đen do gây ra các sự cố đối với phiên bản trò chơi này. Đừng sử dụng nó.
mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0} mod.missingdependencies.details = Mod này thiếu các phụ thuộc: {0}
mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng. mod.erroredcontent.details = Mod này gây lỗi khi tải. Vui lòng yêu cầu tác giả của mod sửa chúng.
@@ -351,9 +353,9 @@ save.wave = Đợt {0}
save.mode = Chế độ chơi: {0} save.mode = Chế độ chơi: {0}
save.date = Lưu lần cuối: {0} save.date = Lưu lần cuối: {0}
save.playtime = Thời gian chơi: {0} save.playtime = Thời gian chơi: {0}
dontshowagain = Don't show again dontshowagain = Không hiện lại
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
warning = Cảnh báo. warning = Cảnh báo.
confirm = Xác nhận confirm = Xác nhận
delete = Xóa delete = Xóa
@@ -376,14 +378,14 @@ command.loadUnits = Nhận Đơn vị
command.loadBlocks = Nhận Khối công trình command.loadBlocks = Nhận Khối công trình
command.unloadPayload = Dỡ Khối hàng command.unloadPayload = Dỡ Khối hàng
command.loopPayload = Lặp vận chuyển đơn vị command.loopPayload = Lặp vận chuyển đơn vị
stance.stop = Hủy Mệnh lệnh stance.stop = Hủy Mệnh Lệnh
stance.shoot = Tư thế: Bắn stance.shoot = Thế Trận: Bắn
stance.holdfire = Tư thế: Ngừng bắn stance.holdfire = Thế Trận: Ngừng Bắn
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
stance.patrol = Tư thế: Đường tuần tra stance.patrol = Thế Trận: Đường Tuần Tra
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
stance.mineauto = Khai thác tự động stance.mineauto = Tự Động Khai Khoáng
stance.mine = Vật phẩm khai thác: {0} stance.mine = Vật Phẩm Khai Khoáng: {0}
openlink = Mở liên kết openlink = Mở liên kết
copylink = Sao chép liên kết copylink = Sao chép liên kết
back = Quay lại back = Quay lại
@@ -448,10 +450,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
publish.error = Lỗi khi xuất bản mục: {0} publish.error = Lỗi khi xuất bản mục: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0} steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.showblocks = Hiện Khối
editor.showterrain = Hiện Địa Hình
editor.showfloor = Hiện Nền
editor.planet = Hành tinh: editor.planet = Hành tinh:
editor.sector = Phân khu: editor.sector = Phân khu:
editor.seed = Mầm: editor.seed = Mầm:
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Cỡ cọ editor.brush = Cỡ cọ
editor.openin = Mở trong trình chỉnh sửa editor.openin = Mở trong trình chỉnh sửa
editor.oregen = Tạo quặng editor.oregen = Tạo quặng
@@ -465,6 +469,14 @@ editor.rules = Quy tắc
editor.generation = Tạo ra editor.generation = Tạo ra
editor.objectives = Mục tiêu nhiệm vụ editor.objectives = Mục tiêu nhiệm vụ
editor.locales = Gói ngôn ngữ editor.locales = Gói ngôn ngữ
editor.patches.guide = Hướng Dẫn Bản Vá
editor.patches = Bản Vá Dữ Liệu
editor.patch = Bộ vá: {0}
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
editor.patches.errors = Lỗi Bộ Vá
editor.patches.importerror = Nhập bộ vá thất bại
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
editor.patch.fields = {0} trường
editor.worldprocessors = Các bộ xử lý thế giới editor.worldprocessors = Các bộ xử lý thế giới
editor.worldprocessors.editname = Sửa tên editor.worldprocessors.editname = Sửa tên
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới. editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
sectorlist = Phân khu sectorlist = Phân khu
sectorlist.attacked = {0} đang bị tấn công sectorlist.attacked = {0} đang bị tấn công
sectors.unexplored = [lightgray]Chưa được khám phá sectors.unexplored = [lightgray]Chưa được khám phá
sectors.attempts = Số lần tham chiến:
sectors.resources = Tài nguyên: sectors.resources = Tài nguyên:
sectors.production = Sản lượng: sectors.production = Sản lượng:
sectors.export = Xuất: sectors.export = Xuất:
@@ -799,6 +812,7 @@ sectors.wave = Đợt:
sectors.stored = Lưu trữ: sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục sectors.resume = Tiếp tục
sectors.launch = Phóng sectors.launch = Phóng
sectors.nolaunchcandidate = Phân Khu Không Phóng
sectors.viewsubmission = \ue80d Xem Bản đệ trình sectors.viewsubmission = \ue80d Xem Bản đệ trình
sectors.select = Chọn sectors.select = Chọn
sectors.launchselect = Chọn đích phóng sectors.launchselect = Chọn đích phóng
@@ -807,13 +821,12 @@ sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên phân khu sectors.rename = Đổi tên phân khu
sectors.enemybase = [scarlet]Căn cứ địch sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất sectors.underattack = [scarlet]Đang bị tấn công!
sectors.underattack.nodamage = [scarlet]Chưa được chiếm
sectors.survives = [accent]Vượt qua {0} đợt
sectors.go = Đi sectors.go = Đi
sector.abandon = Rời bỏ sector.abandon = Rời bỏ
sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ? sector.abandon.confirm = Những lõi ở đây sẽ tự huỷ.\nTiếp tục chứ?
sector.curcapture = Phân khu đã được chiếm sector.curcapture = Phân khu đã được chiếm
sector.lockdown = [red]:warning:[accent] Phân khu hiện đang bị tấn công\n[lightgray]sản xuất, nghiên cứu, xuất và nhập bị vô hiệu
sector.curlost = Phân khu đã bị mất sector.curlost = Phân khu đã bị mất
sector.missingresources = [scarlet]Không đủ tài nguyên lõi sector.missingresources = [scarlet]Không đủ tài nguyên lõi
sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công! sector.attacked = Phân khu [accent]{0}[white] đang bị tấn công!
@@ -868,15 +881,17 @@ sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Humid Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -892,26 +907,12 @@ sector.desolateRift.description = Một vùng cực kỳ nguy hiểm. Tài nguy
sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công. sector.nuclearComplex.description = Một cơ sở từng sản xuất và chế biến thori, đã biến thành đống đổ nát.\n[lightgray]Nghiên cứu thori và nhiều công dụng của nó.\n\nKẻ địch có mặt ở đây với số lượng rất lớn, liên tục lùng sục những kẻ tấn công.
sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch. sector.fungalPass.description = Khu vực chuyển tiếp giữa vùng núi cao và vùng đất thấp hơn, đầy bào tử. Một căn cứ trinh sát nhỏ của địch được đặt tại đây.\nPhá hủy nó.\nSử dụng đơn vị Dagger. Phá hủy hai lõi của địch.
sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy. sector.biomassFacility.description = Nguồn gốc của bào tử. Đây là cơ sở mà chúng được nghiên cứu và sản xuất ban đầu.\nNghiên cứu công nghệ có ở đây. Nuôi cấy bào tử để sản xuất nhiên liệu và chất dẻo.\n\n[lightgray]Khi cơ sở này sụp đổ, các bào tử đã được giải phóng. Không có gì trong hệ sinh thái địa phương có thể cạnh tranh với một dạng sống xâm lấn mạnh như vậy.
sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng hải quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này. sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi đảo xa xôi này. Hồ sơ cho thấy họ đã từng có công trình sản xuất [accent]Nhựa[].\n\nChống lại các lực lượng thủy quân của kẻ địch. Thiết lập căn cứ trên quần đảo. Nghiên cứu các nhà máy này.
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ. sector.extractionOutpost.description = Một tiền đồn xa, được kẻ địch xây dựng với mục đích phóng nguồn lực sang các phân khu khác.\n\nCông nghệ vận chuyển qua lại giữa các phân khu rất cần thiết cho việc mở rộng chinh phục. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào. sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao đã từng đến được hệ sao này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị thủy quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ. sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị thủy quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm phân khu này, và lấy công nghệ.
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó. sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị thủy quân tiên tiến của địch và nghiên cứu nó.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -954,7 +955,7 @@ status.freezing.name = Đóng băng
status.wet.name = Ẩm ướt status.wet.name = Ẩm ướt
status.muddy.name = Sa lầy status.muddy.name = Sa lầy
status.melting.name = Tan chảy status.melting.name = Tan chảy
status.sapped.name = Ăn mòn status.sapped.name = Suy yếu
status.electrified.name = Nhiễm điện status.electrified.name = Nhiễm điện
status.spore-slowed.name = Nhiễm bào tử chậm status.spore-slowed.name = Nhiễm bào tử chậm
status.tarred.name = Nhiễm dầu status.tarred.name = Nhiễm dầu
@@ -962,7 +963,7 @@ status.overdrive.name = Tăng tốc
status.overclock.name = Ép xung status.overclock.name = Ép xung
status.shocked.name = Sốc status.shocked.name = Sốc
status.blasted.name = Nổ status.blasted.name = Nổ
status.corroded.name = Corroded status.corroded.name = Ăn mòn
status.unmoving.name = Bất động status.unmoving.name = Bất động
status.boss.name = Trùm status.boss.name = Trùm
@@ -1010,8 +1011,11 @@ stat.opposites = Đối nghịch
stat.powercapacity = Dung lượng điện stat.powercapacity = Dung lượng điện
stat.powershot = Năng lượng/Phát bắn stat.powershot = Năng lượng/Phát bắn
stat.damage = Sát thương stat.damage = Sát thương
stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1028,6 +1032,7 @@ stat.itemcapacity = Sức chứa vật phẩm
stat.memorycapacity = Dung lượng bộ nhớ stat.memorycapacity = Dung lượng bộ nhớ
stat.basepowergeneration = Năng lượng tạo ra cơ bản stat.basepowergeneration = Năng lượng tạo ra cơ bản
stat.productiontime = Thời gian sản xuất stat.productiontime = Thời gian sản xuất
stat.warmuptime = Warmup Time
stat.repairtime = Thời gian hoàn thành sửa chữa stat.repairtime = Thời gian hoàn thành sửa chữa
stat.repairspeed = Tốc độ sửa stat.repairspeed = Tốc độ sửa
stat.weapons = Vũ khí stat.weapons = Vũ khí
@@ -1051,6 +1056,8 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Tốc Độ Hồi Phục
stat.activationtime = Thời Gian Kích Hoạt
stat.explosiveness = Gây nổ stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện stat.lightningchance = Tỷ lệ phóng điện
@@ -1068,6 +1075,7 @@ stat.minetier = Cấp độ đào
stat.payloadcapacity = Tải trọng stat.payloadcapacity = Tải trọng
stat.abilities = Khả năng stat.abilities = Khả năng
stat.canboost = Có thể tăng cường stat.canboost = Có thể tăng cường
stat.boostingspeed = Boosting Speed
stat.flying = Bay stat.flying = Bay
stat.ammouse = Sử dụng đạn stat.ammouse = Sử dụng đạn
stat.ammocapacity = Trữ lượng đạn stat.ammocapacity = Trữ lượng đạn
@@ -1096,7 +1104,7 @@ ability.movelightning.description = Giải phóng tia điện khi di chuyển
ability.armorplate = Mảnh giáp ability.armorplate = Mảnh giáp
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
ability.shieldarc = Khiên vòng cung ability.shieldarc = Khiên vòng cung
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ các loại đạn ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
ability.suppressionfield = Ngăn chặn sửa chữa ability.suppressionfield = Ngăn chặn sửa chữa
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
ability.energyfield = Trường điện từ ability.energyfield = Trường điện từ
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] cơ hội làm chệch hướng
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
@@ -1159,20 +1168,35 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào bar.input = Đầu vào
bar.output = Đầu ra bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục
bar.activationtimer = Kích hoạt trong {0}
bar.activated = Đã kích hoạt
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] sát thương bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]gây cháy bullet.incendiary = [stat]gây cháy
bullet.homing = [stat]truy đuổi bullet.homing = [stat]truy đuổi
bullet.armorpierce = [stat]xuyên giáp bullet.armorpierce = [stat]xuyên giáp
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng: bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh: bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
bullet.knockback = [stat]{0}[lightgray] đẩy lùi bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
@@ -1193,6 +1217,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
unit.itemssecond = vật phẩm/giây unit.itemssecond = vật phẩm/giây
unit.liquidunits = đơn vị chất lỏng unit.liquidunits = đơn vị chất lỏng
unit.powerunits = đơn vị năng lượng unit.powerunits = đơn vị năng lượng
unit.powerequilibrium = power equilibrium
unit.heatunits = đơn vị nhiệt unit.heatunits = đơn vị nhiệt
unit.degrees = độ unit.degrees = độ
unit.seconds = giây unit.seconds = giây
@@ -1209,6 +1234,8 @@ unit.millions = tr
unit.billions = tỷ unit.billions = tỷ
unit.shots = phát bắn unit.shots = phát bắn
unit.pershot = /phát bắn unit.pershot = /phát bắn
unit.perleg = mỗi chân
unit.perside = per side
category.purpose = Mục đích category.purpose = Mục đích
category.general = Chung category.general = Chung
category.power = Năng lượng category.power = Năng lượng
@@ -1327,11 +1354,11 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
keybind.create_control_group.name = Tạo nhóm điều khiển keybind.create_control_group.name = Tạo nhóm điều khiển
keybind.cancel_orders.name = Hủy lệnh keybind.cancel_orders.name = Hủy lệnh
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
rules.infiniteresources = Tài Nguyên Vô Hạn rules.infiniteresources = Tài Nguyên Vô Hạn
rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm rules.fillitems = Lấp Đầy Lõi Bởi Vật Phẩm
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
rules.coreunloaders = Cho Phép Điểm Dỡ Hàng Từ Lõi
rules.coreunloaders.info = Khi bật, điểm dỡ hàng của Serpulo có thể lấy vật phẩm từ lõi.\nKhông ảnh hưởng đến điểm dỡ hàng của Erekir.
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
rules.reactorexplosions = Nổ Nò Phản Ứng rules.reactorexplosions = Nổ Nò Phản Ứng
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
@@ -1440,6 +1469,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
rules.rtsai = AI Chiến Thuật rules.rtsai = AI Chiến Thuật
rules.rtsai.campaign = AI chiến thuật tấn công rules.rtsai.campaign = AI chiến thuật tấn công
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn. rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bạ
rules.corecapture = Chiếm Lõi Khi Phá Hủy rules.corecapture = Chiếm Lõi Khi Phá Hủy
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
rules.protectcores = Bảo Vệ Lõi
rules.protectcores.info = Khi tắt, bán cấm xây từ lõi sẽ không ảnh hưởng đến đội này.\nNgười chơi sẽ không được gán vào những đội không được bảo vệ.
rules.checkplacement = Kiểm Tra Nơi Đặt
rules.checkplacement.info = Khi tắt, công trình của đội này được phớt lờ kiểm tra tầm cho đặt.
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch. rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một tháp súng, phạm vi sẽ bị tăng lên, để tháp súng không thể bắn tới kẻ địch.
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi. rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
content.item.name = Vật phẩm database-category.item = Vật phẩm
content.liquid.name = Chất lỏng database-category.liquid = Chất lỏng
content.unit.name = Đơn vị database-category.unit = Đơn vị
content.block.name = Khối database-category.block = Khối
content.status.name = Hiệu ứng trạng thái database-category.status = Hiệu ứng trạng thái
content.sector.name = Phân khu database-category.sector = Phân khu
content.team.name = Phe database-category.team = Phe
database-tag.turret = Trụ súng
database-tag.production = Sản xuất
database-tag.distribution = Phân phối
database-tag.liquid = Chất lỏng
database-tag.power = Năng lượng
database-tag.defense = Phòng thủ
database-tag.crafting = Chế tạo
database-tag.units = Đơn vị
database-tag.effect = Tiện ích
database-tag.logic = Logic
database-tag.unit-air = Không quân
database-tag.unit-naval = Thủy quân
database-tag.unit-ground = Lục quân
wallore = (Tường) wallore = (Tường)
@@ -1663,7 +1715,7 @@ block.snow.name = Tuyết
block.crater-stone.name = Đá miệng núi lửa block.crater-stone.name = Đá miệng núi lửa
block.sand-water.name = Nước cát block.sand-water.name = Nước cát
block.darksand-water.name = Nước cát đen block.darksand-water.name = Nước cát đen
block.char.name = Than block.char.name = Đá cháy đen
block.dacite.name = Đá Dacit block.dacite.name = Đá Dacit
block.rhyolite.name = Đá Ryolit block.rhyolite.name = Đá Ryolit
block.dacite-wall.name = Tường Dacit block.dacite-wall.name = Tường Dacit
@@ -1698,16 +1750,16 @@ block.metal-tiles-9.name = Nền kim loại 9
block.metal-tiles-10.name = Nền kim loại 10 block.metal-tiles-10.name = Nền kim loại 10
block.metal-tiles-11.name = Nền kim loại 11 block.metal-tiles-11.name = Nền kim loại 11
block.metal-tiles-12.name = Nền kim loại 12 block.metal-tiles-12.name = Nền kim loại 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Nền kim loại 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Tường kim loại 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Tường kim loại 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Tường kim loại 3
block.colored-floor.name = Nền màu block.colored-floor.name = Nền màu
block.colored-wall.name = Tường màu block.colored-wall.name = Tường màu
block.character-overlay.name = Lớp phủ ký tự block.character-overlay.name = Lớp phủ ký tự
block.character-overlay-white.name = Lớp phủ ký tự (Trắng) block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = Lớp phủ ấn tích
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
block.dark-panel-1.name = Nền tối 1 block.dark-panel-1.name = Nền tối 1
block.dark-panel-2.name = Nền tối 2 block.dark-panel-2.name = Nền tối 2
block.dark-panel-3.name = Nền tối 3 block.dark-panel-3.name = Nền tối 3
@@ -1837,7 +1889,7 @@ block.landing-pad.name = Bệ đáp
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Nhà máy Bộ binh block.ground-factory.name = Nhà máy Bộ binh
block.air-factory.name = Nhà máy Không quân block.air-factory.name = Nhà máy Không quân
block.naval-factory.name = Nhà máy Hải quân block.naval-factory.name = Nhà máy Thủy quân
block.additive-reconstructor.name = Máy tái thiết cấp cộng block.additive-reconstructor.name = Máy tái thiết cấp cộng
block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân block.multiplicative-reconstructor.name = Máy tái thiết cấp nhân
block.exponential-reconstructor.name = Máy tái thiết cấp mũ block.exponential-reconstructor.name = Máy tái thiết cấp mũ
@@ -1860,9 +1912,9 @@ block.large-constructor.name = Máy chế tạo lớn
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô. block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
block.deconstructor.name = Máy tháo dỡ lớn block.deconstructor.name = Máy tháo dỡ lớn
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu. block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
block.payload-loader.name = Máy nạp vật phẩm block.payload-loader.name = Máy nạp khối hàng
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối. block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Máy dỡ vật phẩm block.payload-unloader.name = Máy dỡ khối hàng
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối. block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Nguồn nhiệt block.heat-source.name = Nguồn nhiệt
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do. block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
@@ -2073,6 +2125,7 @@ hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự đ
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[]. hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm. hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó. hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết. hint.cannotUpgrade = Một biểu tượng [red]:tree:[] phía trên một gói hàng đơn vị thể hiện rằng phiên bản nâng cấp chưa được nghiên cứu.\n\nĐơn vị nâng cấp phải được nghiên cứu trong [accent]:tree: cây công nghệ[] trước khi chúng được sản xuất trong các máy tái thiết.
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[]. hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các vùng đất lân cận.\n\n[accent]Các phân khu được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp. hint.presetDifficulty = Phân khu này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến phân khu như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
@@ -2101,6 +2154,34 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị. gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[]. gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
frontier.tutorial1 = :additive-reconstructor: [accent]Máy tái thiết cấp cộng[]\nnâng cấp đơn vị bậc 1 thành bậc 2\ndùng :silicon: silicon và :graphite: than chì.\n\n[accent]Nghiên cứu và và tái thiết\nmột []:dagger:[accent] dagger thành một []:mace:[accent] mace.
frontier.tutorial2 = Các đợt được gửi [accent]vô hạn[] đến khi tất cả lõi kẻ địch [unlaunched]bị tiêu diệt.
frontier.tutorial3 = [accent]Tấn công căn cứ kẻ địch nhanh chóng để ngăn việc các đợt lên cao[].
atolls.destroy1 = Tiêu diệt 2 [accent]lõi trụ sở[] trước.\n[accent]Tiếp cận quặng thori[].
atolls.mega1 = Vào [accent]chế độ mệnh lệnh[] và chọn các đơn vị :mega:[accent]Mega[].
atolls.mega2 = Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để các đơn vị Mega nhận các đơn vị lục quân.
atolls.mega3 = Di chuyển các đơn vị Mega [accent]phía trên[] các đơn vị lục quân để nhận chúng.
atolls.mega4 = [accent]Thả các đơn vị lục quân ở đây để tấn công.
atolls.mega5 = Chọn lệnh \ue879 [accent]Dỡ Khối Hàng[] để các đơn vị Mega thả các đơn vị chúng đã mang theo.
atolls.mega6 = Các đơn vị sẽ [accent]được thả tự động[] ngay khi lệnh \ue879 Dỡ Khối Hàng được chọn.
atolls.mega7 = Các đơn vị Mega[accent]sẽ không[] thả đơn vị lục quân khi chúng ở trên tường hoặc nước sâu.
atolls.mega8 = [accent]Thả các đơn vị thủy quân ở đây để tấn công.[]
atolls.attack1 = 1: Thả các đơn vị lục quân ở đây để tấn công từ vị trí này.
atolls.attack2 = 2: Ngoài ra, thả các đơn vị thủy quân ở đây để tấn công bất ngờ.
atolls.carry1 = Mang các đơn vị lục quân cần có các đơn vị :mega:[accent]Mega[].
atolls.carry2 = 1: Ra lệnh các đơn vị Mega để [accent]di chuyển bên trên[] các đơn vị lục quân.
atolls.carry3 = 2: Chọn lệnh \ue87b [accent]Nhận Đơn Vị[] để yêu cầu nhận các đơn vị lục quân với các đơn vị Mega.
atolls.carry4 = 3: Ra lệnh và di chuyển Mega [accent]chứa các đơn vị[].
atolls.carry5 = 4: Chọn lệnh \ue879 [accent]'Dỡ Khối Hàng'[] để các đơn vị Mega thả các đơn vị lục quân.
atolls.carry6 = Những bước này có thể xem lại [accent]ở đây[].
atolls.carry7 = Làm theo các bước hướng dẫn để không vận thêm nhiều đơn vị gần căn cứ kẻ địch.
atolls.noairunit = Căn cứ này được phòng thủ quá kiên cố nên không thể bị phá hủy bằng không quân.
atolls.2strategies = Có hai chiến lược để phá hủy căn cứ này.
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển. onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường. onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[]. onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
@@ -2129,7 +2210,7 @@ aegis.tungsten = Tungsten có thể khai thác bằng [accent]khoan thủy lực
split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả) split.pickup = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấn vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Phím mặc định là [[ và ] để mang theo và thả)
split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.) split.pickup.mobile = Một số khối có thể được mang theo bởi đơn vị từ lõi.\nNhấp vào [accent]thùng chứa[] và đặt nó lên [accent]máy nạp vật phẩm[].\n(Để mang theo hoặc thả thứ gì đó, ấn giữ nó một chút.)
split.acquire = Bạn cần một số tungsten để sản xuất đơn vị. split.acquire = Khai thác một ít tungsten để sản xuất đơn vị.
split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại. split.build = Đơn vị phải được vận chuyển đến phía bên kia của tường.\nĐặt hai [accent]Máy phóng từ trường khối hàng[], một ở mỗi bên của tường.\nĐặt liên kết bằng cách nhấp vào một trong số chúng, sau đó chọn cái còn lại.
split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch. split.container = Tương tự như thùng chứa, đơn vị cũng có thể được vận chuyển bằng [accent]Máy phóng từ trường khối hàng[].\nĐặt một máy chế tạo đơn vị cạnh máy phóng từ trường để nạp chúng, sau đó gửi chúng qua tường để tấn công căn cứ địch.
@@ -2316,7 +2397,7 @@ block.payload-conveyor.description = Di chuyển những khối hàng lớn, ch
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực. block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp. block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp. block.air-factory.description = Sản xuất đơn vị không quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.naval-factory.description = Sản xuất đơn vị hải quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp. block.naval-factory.description = Sản xuất đơn vị thủy quân. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai. block.additive-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ hai.
block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba. block.multiplicative-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ ba.
block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn. block.exponential-reconstructor.description = Nâng cấp đơn vị đầu vào lên cấp thứ bốn.
@@ -2459,7 +2540,7 @@ unit.risso.description = Bắn chùm tên lửa và đạn vào các mục tiêu
unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất. unit.minke.description = Bắn chùm đạn và đạn tiêu chuẩn vào các mục tiêu kẻ địch trên mặt đất.
unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch. unit.bryde.description = Bắn đạn tầm xa và tên lửa vào các mục tiêu kẻ địch.
unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch. unit.sei.description = Bắn chùm tên lửa và đạn xuyên giáp vào các mục tiêu kẻ địch.
unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch. Tạo ra các đơn vị Flare. unit.omura.description = Bắn đạn điện trường xuyên giáp tầm xa vào các mục tiêu kẻ địch.
unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng. unit.alpha.description = Bảo vệ lõi Cơ sở khỏi kẻ địch. Có thể xây dựng.
unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng. unit.beta.description = Bảo vệ lõi Trụ sở khỏi kẻ địch. Có thể xây dựng.
unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng. unit.gamma.description = Bảo vệ lõi Trung tâm khỏi kẻ địch. Có thể xây dựng.
@@ -2472,9 +2553,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
#Erekir #Erekir
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch. unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch. unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình. unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình. unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình. unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Tên người chơi của máy khách đang chạy đoạn
lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã lglobal.@clientTeam = Định danh đội của máy khách đang chạy đoạn mã
lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false lglobal.@clientMobile = True nếu máy khách đang chạy đoạn mã trên thiết bị di động, ngược lại là false
logic.nounitbuild = [red]Logic xây dựng đơn vị không được phép ở đây.
lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi. lenum.type = Kiểu của công trình/đơn vị.\nVí dụ cho Bộ phân phát (router), nó sẽ trả về [accent]@router[].\nKhông phải một chuỗi.
lenum.shoot = Bắn vào một vị trí. lenum.shoot = Bắn vào một vị trí.
lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán. lenum.shootp = Bắn vào một đơn vị/công trình với tốc độ dự đoán.
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Độ rộng của một khối hiển thị tính bằng
laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel. laccess.displayheight = Độ cao của một khối hiển thị tính bằng pixel.
laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện. laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện.
laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush. laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush.
laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi.
lcategory.unknown = Không xác định lcategory.unknown = Không xác định
lcategory.unknown.description = Chỉ lệnh không được phân loại. lcategory.unknown.description = Chỉ lệnh không được phân loại.
@@ -2628,7 +2708,7 @@ graphicstype.linerect = Vẽ đường viền một hình chữ nhật.
graphicstype.poly = Tô một đa giác đều. graphicstype.poly = Tô một đa giác đều.
graphicstype.linepoly = Vẽ đường viền một đa giác đều. graphicstype.linepoly = Vẽ đường viền một đa giác đều.
graphicstype.triangle = Tô một hình tam giác. graphicstype.triangle = Tô một hình tam giác.
graphicstype.image = Vẽ hình ảnh một số nội dung.\nVí dụ: [accent]@router[] hoặc [accent]@dagger[]. graphicstype.image = Vẽ hình ảnh một số nội dung hoặc sao chép màn hình hiển thị khác.\nVí dụ: nội dung [accent]@router[], [accent]@dagger[] hoặc một màn hình [accent]display1[].
graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm. graphicstype.print = Vẽ văn bản từ bộ đệm in.\nChỉ được phép dùng các kí tự ASCII.\nLàm sạch bộ đệm.
lenum.always = Luôn đúng. lenum.always = Luôn đúng.

View File

@@ -101,6 +101,8 @@ coreattack = < 核心正在遭受攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即 nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库 database = 核心数据库
database.button = 数据库 database.button = 数据库
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 保存游戏 savegame = 保存游戏
loadgame = 载入游戏 loadgame = 载入游戏
joingame = 加入游戏 joingame = 加入游戏
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]互相依赖
mod.incompletedependencies = [red]依赖缺失 mod.incompletedependencies = [red]依赖缺失
mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本可能是测试版或开发版才能正常运行。 mod.requiresversion.details = 需要游戏版本:[accent]{0}[]\n你的游戏版本过低。此模组需要更新的游戏版本可能是测试版或开发版才能正常运行。
mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 147[]。 mod.incompatiblemod.details = 此模组与最新版本的游戏不兼容。作者需要更新该模组,并在其 [accent]mod.json[] 文件中添加 [accent]minGameVersion: 154[]。
mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。 mod.blacklisted.details = 此模组已被手动列入黑名单,因为它会导致崩溃或其他问题。请勿使用此模组。
mod.missingdependencies.details = 此模组缺少以下依赖项:{0} mod.missingdependencies.details = 此模组缺少以下依赖项:{0}
mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。 mod.erroredcontent.details = 此模组加载时出现错误。请联系模组作者修复。
@@ -351,9 +353,9 @@ save.wave = 波次 {0}
save.mode = 游戏模式:{0} save.mode = 游戏模式:{0}
save.date = 最后保存时间:{0} save.date = 最后保存时间:{0}
save.playtime = 游戏时长:{0} save.playtime = 游戏时长:{0}
dontshowagain = Don't show again dontshowagain = 不再显示
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = 32位架构弃用警告
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = 你正在游玩[red]32位[]版本的Mindustry\nJava在新版本中弃用了对32位Windows的支持[red]因此将在未来终止支持32位架构[]\n\n请使用64位平台游玩并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry确保使用的是64位的Java
warning = 警告! warning = 警告!
confirm = 确认 confirm = 确认
delete = 删除 delete = 删除
@@ -448,10 +450,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
publish.error = 发布项目时出错:{0} publish.error = 发布项目时出错:{0}
steam.error = 初始化 Steam 服务失败。\n错误{0} steam.error = 初始化 Steam 服务失败。\n错误{0}
editor.showblocks = 显示建筑
editor.showterrain = 显示墙体
editor.showfloor = 显示地板
editor.planet = 星球: editor.planet = 星球:
editor.sector = 区块: editor.sector = 区块:
editor.seed = 种子: editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔刷大小 editor.brush = 笔刷大小
editor.openin = 在地图编辑器打开 editor.openin = 在地图编辑器打开
editor.oregen = 矿脉生成 editor.oregen = 矿脉生成
@@ -465,6 +469,14 @@ editor.rules = 规则
editor.generation = 生成 editor.generation = 生成
editor.objectives = 目标 editor.objectives = 目标
editor.locales = 本地化语言包 editor.locales = 本地化语言包
editor.patches.guide = 数据包指南
editor.patches = 数据包
editor.patch = 补丁集: {0}
editor.patches.none = [lightgray]未加载补丁集。
editor.patches.errors = 补丁集出错
editor.patches.importerror = 导入补丁集失败
editor.patches.delete.confirm = 您确定要删除此补丁集吗?
editor.patch.fields = {0} 处变动
editor.worldprocessors = 世界处理器 editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名 editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。 editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
@@ -596,8 +608,8 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 填充队伍而不是方块。 toolmode.fillteams.description = 填充队伍而不是方块。
toolmode.fillerase = 填充擦除 toolmode.fillerase = 填充擦除
toolmode.fillerase.description = 擦除相同类型的方块。 toolmode.fillerase.description = 擦除相同类型的方块。
toolmode.fillcliffs = Fill Cliffs toolmode.fillcliffs = 填充悬崖
toolmode.fillcliffs.description = Turns walls into cliffs. toolmode.fillcliffs.description = 将墙壁转换为悬崖。
toolmode.drawteams = 绘制队伍 toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 绘制队伍颜色而不是方块。 toolmode.drawteams.description = 绘制队伍颜色而不是方块。
#unused #unused
@@ -789,6 +801,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
sectorlist = 区块列表 sectorlist = 区块列表
sectorlist.attacked = {0} 正在遭受攻击 sectorlist.attacked = {0} 正在遭受攻击
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.attempts = 尝试次数:
sectors.resources = 资源: sectors.resources = 资源:
sectors.production = 产出: sectors.production = 产出:
sectors.export = 输出: sectors.export = 输出:
@@ -799,6 +812,7 @@ sectors.wave = 波次:
sectors.stored = 贮存: sectors.stored = 贮存:
sectors.resume = 继续 sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.nolaunchcandidate = 无可用发射区块
sectors.viewsubmission = \ue80d 查看提交 sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择 sectors.select = 选择
sectors.launchselect = 选择发射目的地 sectors.launchselect = 选择发射目的地
@@ -808,12 +822,11 @@ sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地 sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击 sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}% sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}%
sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]撑过 {0} 波攻击
sectors.go = 进入 sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗 sector.abandon.confirm = 该区块的核心将自毁。\n确定吗
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
sector.curlost = 区块已失守 sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足 sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击! sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -873,10 +886,12 @@ sector.navalFortress.name = 海军要塞
sector.polarAerodrome.name = 极地空港 sector.polarAerodrome.name = 极地空港
sector.atolls.name = 环礁群岛 sector.atolls.name = 环礁群岛
sector.testingGrounds.name = 实验禁区 sector.testingGrounds.name = 实验禁区
sector.seaPort.name = 边海港口 sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = 风化海峡 sector.weatheredChannels.name = 风化海峡
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = 菌丝堡垒 sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站 sector.frontier.name = 边陲哨站
sector.sunkenPier.name = 沉没码头
sector.cruxscape.name = 赤色总部 sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞 sector.geothermalStronghold.name = 熔石要塞
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 最终目标。\n\n这个海岸基地有
sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。 sector.coastline.description = 在这个地点发现了海军单位科技的遗迹。击退敌人的进攻,夺取这个区域,并研究科技。
sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。 sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿上建立了基地。摧毁这个前哨,获得高级海军科技并进行研究。
#do not translate
sector.facility32m.description = WIPmap submission by Stormride_R
sector.taintedWoods.description = WIPmap submission by Stormride_R
sector.atolls.description = WIPmap submission by Stormride_R
sector.frontier.description = WIPmap submission by Stormride_R
sector.infestedCanyons.description = WIPmap submission by Skeledragon
sector.polarAerodrome.description = WIPmap submission by hhh i 17
sector.testingGrounds.description = WIPmap submission by dnx2019
sector.seaPort.description = WIPmap submission by inkognito626
sector.weatheredChannels.description = WIPmap submission by Skeledragon
sector.mycelialBastion.description = WIPmap submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = 始发地区 sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨 sector.aegis.name = 庇护前哨
sector.lake.name = 岩浆湖 sector.lake.name = 岩浆湖
@@ -962,7 +963,7 @@ status.overdrive.name = 过载
status.overclock.name = 超频 status.overclock.name = 超频
status.shocked.name = 电击 status.shocked.name = 电击
status.blasted.name = 爆炸 status.blasted.name = 爆炸
status.corroded.name = Corroded status.corroded.name = 腐蚀
status.unmoving.name = 静止 status.unmoving.name = 静止
status.boss.name = Boss status.boss.name = Boss
@@ -1010,8 +1011,11 @@ stat.opposites = 互斥
stat.powercapacity = 电力容量 stat.powercapacity = 电力容量
stat.powershot = 电力/发 stat.powershot = 电力/发
stat.damage = 伤害 stat.damage = 伤害
stat.frequency = 频率
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1028,6 +1032,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 内存容量 stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础电力输出 stat.basepowergeneration = 基础电力输出
stat.productiontime = 生产时间 stat.productiontime = 生产时间
stat.warmuptime = Warmup Time
stat.repairtime = 建筑完全修复时间 stat.repairtime = 建筑完全修复时间
stat.repairspeed = 修理速度 stat.repairspeed = 修理速度
stat.weapons = 武器 stat.weapons = 武器
@@ -1051,6 +1056,8 @@ stat.reload = 开火速率
stat.ammo = 弹药 stat.ammo = 弹药
stat.shieldhealth = 护盾容量 stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
stat.regenerationrate = 恢复率
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率 stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率 stat.lightningchance = 激发闪电概率
@@ -1068,6 +1075,7 @@ stat.minetier = 可采集矿物
stat.payloadcapacity = 载荷容量 stat.payloadcapacity = 载荷容量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = 可助推 stat.canboost = 可助推
stat.boostingspeed = Boosting Speed
stat.flying = 空中单位 stat.flying = 空中单位
stat.ammouse = 弹药 stat.ammouse = 弹药
stat.ammocapacity = 弹药容量 stat.ammocapacity = 弹药容量
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
@@ -1159,20 +1168,35 @@ bar.launchcooldown = 发射冷却
bar.input = 输入 bar.input = 输入
bar.output = 输出 bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率 bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由处理器控制 units.processorcontrol = [lightgray]由处理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 伤害 bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
bullet.incendiary = [stat]燃烧 bullet.incendiary = [stat]燃烧
bullet.homing = [stat]追踪 bullet.homing = [stat]追踪
bullet.armorpierce = [stat]穿甲 bullet.armorpierce = [stat]穿甲
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限 bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹: bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x 分裂子弹: bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害 bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害 bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害 bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
bullet.knockback = [stat]{0}[lightgray] 击退 bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x 穿透 bullet.pierce = [stat]{0}[lightgray]x 穿透
@@ -1193,6 +1217,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒 unit.itemssecond = 物品/秒
unit.liquidunits = 液体 unit.liquidunits = 液体
unit.powerunits = 电力 unit.powerunits = 电力
unit.powerequilibrium = power equilibrium
unit.heatunits = 单位热量 unit.heatunits = 单位热量
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1209,6 +1234,8 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /发 unit.pershot = /发
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途 category.purpose = 用途
category.general = 基础 category.general = 基础
category.power = 电力 category.power = 电力
@@ -1338,7 +1365,7 @@ keybind.unit_command_repair.name = 单位命令:修复
keybind.unit_command_rebuild.name = 单位命令:重建 keybind.unit_command_rebuild.name = 单位命令:重建
keybind.unit_command_assist.name = 单位命令:协助建造 keybind.unit_command_assist.name = 单位命令:协助建造
keybind.unit_command_mine.name = 单位命令:采矿 keybind.unit_command_mine.name = 单位命令:采矿
keybind.unit_command_boost.name = 单位命令单位命令:助推 keybind.unit_command_boost.name = 单位命令:助推
keybind.unit_command_load_units.name = 单位命令:拾取单位 keybind.unit_command_load_units.name = 单位命令:拾取单位
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑 keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷 keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
rules.infiniteresources = 无限资源 rules.infiniteresources = 无限资源
rules.fillitems = 填满核心 rules.fillitems = 填满核心
rules.onlydepositcore = 资源仅可丢入核心 rules.onlydepositcore = 资源仅可丢入核心
rules.coreunloaders = 允许装卸器贴核使用
rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
rules.derelictrepair = 允许修复残骸建筑 rules.derelictrepair = 允许修复残骸建筑
rules.reactorexplosions = 允许反应堆爆炸 rules.reactorexplosions = 允许反应堆爆炸
rules.coreincinerates = 核心焚烧溢出资源 rules.coreincinerates = 核心焚烧溢出资源
@@ -1440,6 +1469,8 @@ rules.buildaitier = AI 建造等级
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 进攻 AI rules.rtsai.campaign = RTS 进攻 AI
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。 rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
rules.clearsectoronloss = 重置丢失区块
rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
rules.rtsminsquadsize = 最小部队规模 rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模 rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度 rules.rtsminattackweight = 最低进攻强度
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑PvP
rules.corecapture = 摧毁后占领核心 rules.corecapture = 摧毁后占领核心
rules.polygoncoreprotection = 建造区域按核心位置平分 rules.polygoncoreprotection = 建造区域按核心位置平分
rules.placerangecheck = 敌方建筑周围禁建 rules.placerangecheck = 敌方建筑周围禁建
rules.protectcores = 核心保护
rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
rules.checkplacement = 建筑放置检查
rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
rules.enemyCheat = 敌人无限资源 rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = 单位采矿速度倍率 rules.unitminespeedmultiplier = 单位采矿速度倍率
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = 逻辑控制单位建造
rules.logicunitdeconstruct = 逻辑控制单位拆除
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸 rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = 使波次中生成的单位随机攻击建筑,而非
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。 rules.placerangecheck.info = 防止玩家在敌方建筑附近放置建筑物。尝试放置炮塔时,范围增加,使炮塔无法攻击敌人。
rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。 rules.onlydepositcore.info = 限制单位仅能将物资丢入核心,不能丢入其他建筑物。
content.item.name = 物品 database-category.item = Items
content.liquid.name = 液体 database-category.liquid = Fluids
content.unit.name = 单位 database-category.unit = Units
content.block.name = 建筑 database-category.block = Blocks
content.status.name = 状态效果 database-category.status = Status Effects
content.sector.name = 战役区块 database-category.sector = Sectors
content.team.name = 队伍 database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (墙) wallore = (墙)
@@ -1698,16 +1750,16 @@ block.metal-tiles-9.name = 金属地基 9
block.metal-tiles-10.name = 金属地基 10 block.metal-tiles-10.name = 金属地基 10
block.metal-tiles-11.name = 金属地基 11 block.metal-tiles-11.name = 金属地基 11
block.metal-tiles-12.name = 金属地基 12 block.metal-tiles-12.name = 金属地基 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 金属地基 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 金属墙 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 金属墙 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 金属墙 3
block.colored-floor.name = 染色地板 block.colored-floor.name = 染色地板
block.colored-wall.name = 染色墙壁 block.colored-wall.name = 染色墙壁
block.character-overlay.name = 标识贴片 block.character-overlay.name = 标识贴片
block.character-overlay-white.name = 标识贴片 (白色) block.character-overlay-white.name = 标识贴片 (白色)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = 符文贴片
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = 符文贴片 (红队)
block.dark-panel-1.name = 暗面板 1 block.dark-panel-1.name = 暗面板 1
block.dark-panel-2.name = 暗面板 2 block.dark-panel-2.name = 暗面板 2
block.dark-panel-3.name = 暗面板 3 block.dark-panel-3.name = 暗面板 3
@@ -2073,6 +2125,7 @@ hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。 hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。 hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。 hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。 hint.cannotUpgrade = 如果你看到运输单位上方有一个 [red]:tree:[] 图标,说明它的升级版本尚未在科技树中解锁。\n\n必须先在 [accent]:tree: 科技树[] 中完成对应单位的升级研究,才能在重构工厂中生产它。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。 hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。\n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。 hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。\n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
@@ -2101,6 +2154,34 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.zone3 = 波次即将开始。\n做好准备。 gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。 gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。 onset.mine = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。 onset.mine.mobile = 点击墙壁上的 :beryllium: [accent]铍矿[]以手动开采。
onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。 onset.research = 打开 :tree: 科技树。\n研究 :turbine-condenser: [accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
@@ -2523,7 +2604,7 @@ lst.explosion = 在某个位置生成爆炸。
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。 lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。 lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
lst.packcolor = 将 RGBA 各分量0-1 范围)打包为单个整数,用于绘图或逻辑规则。 lst.packcolor = 将 RGBA 各分量0-1 范围)打包为单个整数,用于绘图或逻辑规则。
lst.unpackcolor = 从打包的颜色值中解 RGBA 分量 lst.unpackcolor = 使用[accent]Pack Color[]打包的颜色值中解 RGBA 组件
lst.setrule = 设置地图规则。 lst.setrule = 设置地图规则。
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。 lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
lst.cutscene = 控制玩家游戏视角。 lst.cutscene = 控制玩家游戏视角。
@@ -2580,8 +2661,6 @@ lglobal.@clientName = 运行代码的客户端的玩家名称
lglobal.@clientTeam = 运行代码的客户端的团队 ID lglobal.@clientTeam = 运行代码的客户端的团队 ID
lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true否则为 false lglobal.@clientMobile = 如果运行代码的客户端是移动端,则为 true否则为 false
logic.nounitbuild = [red]这里不允许单位建造逻辑。
lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用会返回[accent]@router[] lenum.type = 建筑和单位的类型,返回一个“类型”而非字符串\n例如对路由器使用会返回[accent]@router[]
lenum.shoot = 向某个位置瞄准/射击 lenum.shoot = 向某个位置瞄准/射击
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击 lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
@@ -2602,6 +2681,7 @@ laccess.displaywidth = 显示屏的宽度(以像素为单位)。
laccess.displayheight = 显示屏的高度(以像素为单位)。 laccess.displayheight = 显示屏的高度(以像素为单位)。
laccess.buffersize = 显示器图形缓冲区中未处理的命令数。 laccess.buffersize = 显示器图形缓冲区中未处理的命令数。
laccess.operations = 方块执行操作的次数。\n对于显示屏返回 drawflush 调用次数。 laccess.operations = 方块执行操作的次数。\n对于显示屏返回 drawflush 调用次数。
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 未知 lcategory.unknown = 未知
lcategory.unknown.description = 未分类的指令 lcategory.unknown.description = 未分类的指令
@@ -2635,7 +2715,7 @@ lenum.always = 无条件跳转
lenum.idiv = 整数除法,返回不带小数的商 lenum.idiv = 整数除法,返回不带小数的商
lenum.div = 除法,除以 0 时返回 [accent]null[] lenum.div = 除法,除以 0 时返回 [accent]null[]
lenum.mod = 求除法的余数 lenum.mod = 求除法的余数
lenum.emod = 取模,结果总是正数 lenum.emod = 标准取模,结果符号取决于除数。
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时null 转换为 0 ,非 null 对象转换为 1 lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时null 转换为 0 ,非 null 对象转换为 1
lenum.notequal = 不相等。转换参数类型后进行比较 lenum.notequal = 不相等。转换参数类型后进行比较
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象 lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
@@ -2682,7 +2762,7 @@ lenum.player = 玩家控制的单位
lenum.ore = 矿脉 lenum.ore = 矿脉
lenum.damaged = 受损的己方建筑 lenum.damaged = 受损的己方建筑
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标 lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
lenum.building = 某个分类下的建筑 lenum.building = 建筑
lenum.core = 核心 lenum.core = 核心
lenum.storage = 仓储建筑(容器/仓库) lenum.storage = 仓储建筑(容器/仓库)
@@ -2723,7 +2803,7 @@ unitlocate.group = 所搜寻的建筑分类
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。 playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态 lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作 lenum.stop = 停止
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
lenum.move = 移动到某个位置 lenum.move = 移动到某个位置
lenum.approach = 靠近某个位置至一定的距离内 lenum.approach = 靠近某个位置至一定的距离内
@@ -2736,17 +2816,17 @@ lenum.itemtake = 从建筑中取出某种物品
lenum.paydrop = 卸下当前载荷 lenum.paydrop = 卸下当前载荷
lenum.paytake = 从当前位置拾取载荷 lenum.paytake = 从当前位置拾取载荷
lenum.payenter = 进入/降落到单位下方的荷载方块中 lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记 lenum.flag = 赋予单位数字形式的标记
lenum.mine = 从某个位置采集矿物 lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑 lenum.build = 建造建筑
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。 lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。
lenum.within = 检查单位是否接近了某个位置 lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推 lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。 lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true则尝试从地图本地化包或游戏的包中获取属性。
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true则将文本缓冲区内容作为文本参数消耗。 lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true则将文本缓冲区内容作为文本参数消耗。
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。 lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。 lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。 lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。 lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。 lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
@@ -2756,24 +2836,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时(以 tick 为单位) lenum.currentwavetime = 波次倒计时(以 tick 为单位)
lenum.waves = 波次是否可以生成 lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次 lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻模式 lenum.attackmode = 游戏是否为攻模式
lenum.wavespacing = 波次之间的时间(以 tick 为单位) lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区 lenum.enemycorebuildradius = 敌人核心禁建范围半径
lenum.dropzoneradius = 敌人出生点周围的半径 lenum.dropzoneradius = 敌人出生点范围半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加 lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境光 lenum.lighting = 是否启用环境光
lenum.buildspeed = 速度倍率 lenum.buildspeed = 速度倍率
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值 lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
lenum.unitbuildspeed = 工厂建造单的速度 lenum.unitbuildspeed = 工厂建造单的速度
lenum.unitcost = 单位建设所需资源的倍率 lenum.unitcost = 建造单位所需资源的倍率
lenum.unitdamage = 单位造成多少伤害 lenum.unitdamage = 单位伤害倍率
lenum.blockhealth = 建筑初始拥有的生命值 lenum.blockhealth = 建筑初始生命值倍率
lenum.blockdamage = 炮塔伤害 lenum.blockdamage = 建筑伤害倍率
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。 lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
lenum.rtsminsquad = 攻击小队的最小规模 lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围 lenum.maparea = 设置地图大小和有效范围
lenum.ambientlight = 环境光颜色,启用照明时使用 lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率 lenum.solarmultiplier = 太阳能电池板的发电倍率
lenum.dragmultiplier = 环境阻力乘数 lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法被放置或者建造的建筑或单位 lenum.ban = 禁用指定内容
lenum.unban = 解禁一个单位或建筑 lenum.unban = 解禁指定内容

View File

@@ -101,6 +101,8 @@ coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨 nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心資料庫 database = 核心資料庫
database.button = 資料庫 database.button = 資料庫
database.patched = Modified by data patches.
viewfields = View Content Fields
savegame = 儲存遊戲 savegame = 儲存遊戲
loadgame = 載入遊戲 loadgame = 載入遊戲
joingame = 多人連線 joingame = 多人連線
@@ -159,7 +161,7 @@ mod.circulardependencies = [red]循環依賴錯誤
mod.incompletedependencies = [red]依賴項缺失 mod.incompletedependencies = [red]依賴項缺失
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本通常是beta/alpha版本才能運作 mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本通常是beta/alpha版本才能運作
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 154[] to its [accent]mod.json[] file.
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。 mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
mod.missingdependencies.details = 此模組缺少依賴項:{0} mod.missingdependencies.details = 此模組缺少依賴項:{0}
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。 mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
@@ -448,10 +450,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
publish.error = 發佈項目時發生問題:{0} publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤{0} steam.error = Steam 服務初始化失敗。\n錯誤{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 行星: editor.planet = 行星:
editor.sector = 地區: editor.sector = 地區:
editor.seed = 種子: editor.seed = 種子:
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷 editor.brush = 筆刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成 editor.oregen = 礦石生成
@@ -465,6 +469,14 @@ editor.rules = 規則:
editor.generation = 自動生成: editor.generation = 自動生成:
editor.objectives = 目標 editor.objectives = 目標
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +801,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = 地區 sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊 sectorlist.attacked = {0} 遭受攻擊
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.attempts = Attempts:
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生產: sectors.production = 生產:
sectors.export = 輸出: sectors.export = 輸出:
@@ -799,6 +812,7 @@ sectors.wave = 波次:
sectors.stored = 儲存: sectors.stored = 儲存:
sectors.resume = 繼續 sectors.resume = 繼續
sectors.launch = 發射 sectors.launch = 發射
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submissions
sectors.select = 選取 sectors.select = 選取
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
@@ -808,12 +822,11 @@ sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地 sectors.enemybase = [scarlet]敵方基地
sectors.vulnerable = [scarlet]易受攻擊 sectors.vulnerable = [scarlet]易受攻擊
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損 sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
sectors.underattack.nodamage = [scarlet]尚未佔領
sectors.survives = [accent]存活 {0} 波次
sectors.go = 進入 sectors.go = 進入
sector.abandon = 放棄 sector.abandon = 放棄
sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續? sector.abandon.confirm = 此地區的核心將會自我銷毀\n是否繼續?
sector.curcapture = 已佔領地區 sector.curcapture = 已佔領地區
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = 已失去該地區 sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足 sector.missingresources = [scarlet]核心資源不足
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊! sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
@@ -873,10 +886,12 @@ sector.navalFortress.name = 海上要塞
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.perilousHarbor.name = Perilous Harbor
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.fallenVessel.name = Fallen Vessel
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -899,20 +914,6 @@ sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。 sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。 sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon
sector.onset.name = 啟程之處 sector.onset.name = 啟程之處
sector.aegis.name = 神盾領域 sector.aegis.name = 神盾領域
sector.lake.name = 岩漿之湖 sector.lake.name = 岩漿之湖
@@ -1010,8 +1011,11 @@ stat.opposites = 衝突狀態
stat.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊 stat.powershot = 能量/射擊
stat.damage = 傷害 stat.damage = 傷害
stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1028,6 +1032,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 記憶體容量 stat.memorycapacity = 記憶體容量
stat.basepowergeneration = 基礎能量生產 stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間 stat.productiontime = 生產時間
stat.warmuptime = Warmup Time
stat.repairtime = 方塊完全修復時間 stat.repairtime = 方塊完全修復時間
stat.repairspeed = 修復速度 stat.repairspeed = 修復速度
stat.weapons = 武器 stat.weapons = 武器
@@ -1051,6 +1056,8 @@ stat.reload = 射擊速率
stat.ammo = 彈藥 stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值 stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間 stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量 stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率 stat.lightningchance = 燃燒機率
@@ -1068,6 +1075,7 @@ stat.minetier = 挖掘等級
stat.payloadcapacity = 負荷量 stat.payloadcapacity = 負荷量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = 推進器 stat.canboost = 推進器
stat.boostingspeed = Boosting Speed
stat.flying = 飛行單位 stat.flying = 飛行單位
stat.ammouse = 彈藥使用 stat.ammouse = 彈藥使用
stat.ammocapacity = 彈藥容量 stat.ammocapacity = 彈藥容量
@@ -1116,6 +1124,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾 ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位 ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間 ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數 ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
@@ -1159,20 +1168,35 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入 bar.input = 輸入
bar.output = 輸出 bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度 bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由微處理器控制 units.processorcontrol = [lightgray]由微處理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray]傷害 bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒 bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤 bullet.homing = [stat]追蹤
bullet.armorpierce = [stat]穿甲 bullet.armorpierce = [stat]穿甲
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限 bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格 bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈: bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
bullet.frags = [stat]{0}[lightgray]x 集束子彈: bullet.frags = [stat]{0}[lightgray]x 集束子彈:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]擊退 bullet.knockback = [stat]{0}[lightgray]擊退
bullet.pierce = [stat]{0}[lightgray]×穿刺 bullet.pierce = [stat]{0}[lightgray]×穿刺
@@ -1193,6 +1217,7 @@ unit.liquidsecond = 液體單位/秒
unit.itemssecond = 物品/秒 unit.itemssecond = 物品/秒
unit.liquidunits = 液體單位 unit.liquidunits = 液體單位
unit.powerunits = 能量單位 unit.powerunits = 能量單位
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量單位 unit.heatunits = 熱量單位
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1209,6 +1234,8 @@ unit.millions = M
unit.billions = B unit.billions = B
unit.shots = unit.shots =
unit.pershot = /發 unit.pershot = /發
unit.perleg = per leg
unit.perside = per side
category.purpose = 用途 category.purpose = 用途
category.general = 一般 category.general = 一般
category.power = 能量 category.power = 能量
@@ -1419,6 +1446,8 @@ rules.hidebannedblocks = 隱藏禁用的建築
rules.infiniteresources = 無限資源 rules.infiniteresources = 無限資源
rules.fillitems = Fill Core With Items rules.fillitems = Fill Core With Items
rules.onlydepositcore = 僅允許向核心放置物品 rules.onlydepositcore = 僅允許向核心放置物品
rules.coreunloaders = Allow Core Unloaders
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
rules.derelictrepair = 允許修復殘骸建築 rules.derelictrepair = 允許修復殘骸建築
rules.reactorexplosions = 反應爐爆炸 rules.reactorexplosions = 反應爐爆炸
rules.coreincinerates = 核心銷毀物品 rules.coreincinerates = 核心銷毀物品
@@ -1440,6 +1469,8 @@ rules.buildaitier = 建築者 AI 等級
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = 最小隊伍規模 rules.rtsminsquadsize = 最小隊伍規模
rules.rtsmaxsquadsize = 最大隊伍規模 rules.rtsmaxsquadsize = 最大隊伍規模
rules.rtsminattackweight = 最小攻擊力 rules.rtsminattackweight = 最小攻擊力
@@ -1447,6 +1478,10 @@ rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心 rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形 rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.placerangecheck = 檢查放置範圍 rules.placerangecheck = 檢查放置範圍
rules.protectcores = Protect Cores
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
rules.checkplacement = Check Placement
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
rules.enemyCheat = 電腦無限資源 rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度加成 rules.blockhealthmultiplier = 建築物耐久度加成
rules.blockdamagemultiplier = 建築物傷害加成 rules.blockdamagemultiplier = 建築物傷害加成
@@ -1456,6 +1491,9 @@ rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成 rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率 rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.logicunitcontrol = Logic Unit Control
rules.logicunitbuild = Logic Unit Building
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太陽能電加成 rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限 rules.unitcapvariable = 核心限制單位上限
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸 rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
@@ -1503,13 +1541,27 @@ rules.randomwaveai.info = Makes units spawned in waves target random structures
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
content.item.name = 物品 database-category.item = Items
content.liquid.name = 液體 database-category.liquid = Fluids
content.unit.name = 單位 database-category.unit = Units
content.block.name = 方塊 database-category.block = Blocks
content.status.name = 狀態效果 database-category.status = Status Effects
content.sector.name = 地區 database-category.sector = Sectors
content.team.name = 隊伍 database-category.team = Factions
database-tag.turret = Turret
database-tag.production = Production
database-tag.distribution = Distribution
database-tag.liquid = Liquid
database-tag.power = Power
database-tag.defense = Defense
database-tag.crafting = Crafting
database-tag.units = Units
database-tag.effect = Utility
database-tag.logic = Logic
database-tag.unit-air = Air
database-tag.unit-naval = Naval
database-tag.unit-ground = Ground
wallore = (牆) wallore = (牆)
@@ -2073,6 +2125,7 @@ hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。 hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。 hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。 hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors. hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。 hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[]則是一般的區域,可自由佔領,不影響戰役的完成。
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。 hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
@@ -2101,6 +2154,34 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
gz.zone3 = 波次即將開始。\n做好準備。 gz.zone3 = 波次即將開始。\n做好準備。
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。 gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
atolls.mega4 = [accent]Drop ground units here to attack.
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
atolls.mega8 = [accent]Drop naval units here to attack.[]
atolls.attack1 = 1: Drop ground units here to attack from this location.
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
atolls.carry6 = These steps can be reviewed [accent]here[].
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
atolls.noairunit = This base is too well-fortified to destroy with air units.
atolls.2strategies = There are two strategies to destroy this base.
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。 onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。 onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。 onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
@@ -2580,8 +2661,6 @@ lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]單位建造邏輯已被禁止。
lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串 lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串
lenum.shoot = 對該位置開火 lenum.shoot = 對該位置開火
lenum.shootp = 對指定單位/建築開火,具自瞄功能 lenum.shootp = 對指定單位/建築開火,具自瞄功能
@@ -2602,6 +2681,7 @@ laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
lcategory.unknown = 未知 lcategory.unknown = 未知
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.

View File

@@ -0,0 +1,52 @@
# This file contains special global strings that don't need to be translated.
# The contents of this bundle are merged into Core.bundle, and otherwise act as normal translated strings.
sector.frozenForest.credit = Elixias Adrys
sector.facility32m.credit = Stormrider
sector.taintedWoods.credit = Stormrider
sector.sunkenPier.credit = Stormrider
sector.atolls.credit = Stormrider
sector.frontier.credit = Stormrider
sector.infestedCanyons.credit = Skeledragon
sector.polarAerodrome.credit = hhh i 17
sector.testingGrounds.credit = Stormrider
sector.perilousHarbor.credit = inkognito626
sector.weatheredChannels.credit = Skeledragon
sector.fallenVessel.credit = wpx, Stormrider, Nahan
sector.mycelialBastion.credit = Skeledragon
sector.planetaryTerminal.credit = Skeledragon
sector.cruxscape.credit = Stormrider
sector.geothermalStronghold.credit = Skeledragon
sector.overgrowth.credit = Skeledragon
sector.stainedMountains.credit = Pitchblende
sector.ruinousShores.credit = Pitchblende
sector.nuclearComplex.credit = Pitchblende
sector.coastline.credit = Stormrider
sector.tarFields.credit = Dexapnow
sector.saltFlats.credit = Dexapnow
sector.windsweptIslands.credit = Stormrider
sector.navalFortress.credit = blackberry2093
sector.desolateRift.credit = hhh i 17
sector.extractionOutpost.credit = CD, wpx
sector.origin.credit = Mechanical Fishe
sector.karst.credit = Mechanical Fishe
sector.caldera-erekir.credit = hhh i 17
sector.siege.credit = hhh i 17
sector.ravine.credit = Bepis
#TODO: remove, create a proper description, move into bundle.properties
sector.facility32m.description = WIP
sector.taintedWoods.description = WIP
sector.sunkenPier.description = WIP
sector.atolls.description = WIP
sector.frontier.description = WIP
sector.infestedCanyons.description = WIP
sector.polarAerodrome.description = WIP
sector.testingGrounds.description = WIP
sector.perilousHarbor.description = WIP
sector.weatheredChannels.description = WIP
sector.fallenVessel.description = WIP
sector.mycelialBastion.description = WIP
sector.cruxscape.description = WIP
sector.geothermalStronghold.description = WIP

View File

@@ -1,3 +1,4 @@
redloong9527
Prosta4okua Prosta4okua
Felix Corvus Felix Corvus
Vanguard Vanguard
@@ -109,6 +110,7 @@ dsmolenaers (freesound.org)
Headphaze (freesound.org) Headphaze (freesound.org)
Michel Baradari (opengameart.org) Michel Baradari (opengameart.org)
Michael Klier (opengameart.org) Michael Klier (opengameart.org)
Lee Barkovich (opengameart.org)
Neoqueto (Darktech LDR Font) Neoqueto (Darktech LDR Font)
Nikolass Nikolass
VolasYouKnow VolasYouKnow
@@ -185,3 +187,5 @@ Iniquit
DSFdsfWxp DSFdsfWxp
Someone's Shadow Someone's Shadow
buj buj
Agzam4
ItsKirby69

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@@ -622,3 +622,4 @@
63060=metal-wall-2|block-metal-wall-2-ui 63060=metal-wall-2|block-metal-wall-2-ui
63059=metal-tiles-13|block-metal-tiles-13-ui 63059=metal-tiles-13|block-metal-tiles-13-ui
63058=metal-wall-3|block-metal-wall-3-ui 63058=metal-wall-3|block-metal-wall-3-ui
63057=ore-wall-graphite|block-ore-wall-graphite-ui

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