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98d4130222 |
13
.github/workflows/deployment.yml
vendored
@@ -19,8 +19,6 @@ jobs:
|
|||||||
uses: actions/setup-java@v1
|
uses: actions/setup-java@v1
|
||||||
with:
|
with:
|
||||||
java-version: 17
|
java-version: 17
|
||||||
- name: Fetch latest Arc
|
|
||||||
run: git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
|
||||||
- name: Set env
|
- name: Set env
|
||||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
- name: Add Arc release
|
- name: Add Arc release
|
||||||
@@ -48,11 +46,11 @@ jobs:
|
|||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "Updating"
|
git commit --allow-empty -m "Updating"
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack ${RELEASE_VERSION}
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Create artifacts
|
- name: Create artifacts
|
||||||
run: |
|
run: |
|
||||||
./gradlew desktop:dist server:dist core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
./gradlew desktop:dist server:dist core:depsJar core:mergedJavadoc -Pbuildversion=${RELEASE_VERSION:1}
|
||||||
- name: Update docs
|
- name: Update docs
|
||||||
run: |
|
run: |
|
||||||
cd ../
|
cd ../
|
||||||
@@ -92,3 +90,10 @@ jobs:
|
|||||||
file: server/build/libs/server-release.jar
|
file: server/build/libs/server-release.jar
|
||||||
tag: ${{ github.ref }}
|
tag: ${{ github.ref }}
|
||||||
|
|
||||||
|
- name: Upload dependency JAR
|
||||||
|
uses: svenstaro/upload-release-action@v2
|
||||||
|
with:
|
||||||
|
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
file: core/build/libs/core-release-deps.jar
|
||||||
|
asset_name: dependencies.jar
|
||||||
|
tag: ${{ github.ref }}
|
||||||
12
.github/workflows/push.yml
vendored
@@ -41,6 +41,18 @@ jobs:
|
|||||||
git commit -m "Automatic bundle update"
|
git commit -m "Automatic bundle update"
|
||||||
git push
|
git push
|
||||||
fi
|
fi
|
||||||
|
- name: Update scripts and class mappings
|
||||||
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
|
run: |
|
||||||
|
./gradlew updateScripts
|
||||||
|
|
||||||
|
if [ -n "$(git status --porcelain)" ]; then
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
|
git add core/assets/scripts/* core/src/mindustry/mod/ClassMap.java
|
||||||
|
git commit -m "Automatic class mapping update"
|
||||||
|
git push
|
||||||
|
fi
|
||||||
- name: Update JITpack repo
|
- name: Update JITpack repo
|
||||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
|
|||||||
@@ -20,6 +20,12 @@ Yes, there are occurrences of trailing spaces, extra newlines, empty indents, an
|
|||||||
|
|
||||||
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
|
I **especially** do not want to see PRs that apply any kind of automated analysis to the source code to "optimize" anything - my IDE can do that already. If the PR doesn't actually change anything useful, I'm not going to review or merge it.
|
||||||
|
|
||||||
|
### Do not make AI "contributions".
|
||||||
|
|
||||||
|
If I see a PR with significant amounts of code that's obviously written by AI, I will reject your PR, and you will be blocked. Don't waste my time with slop.
|
||||||
|
|
||||||
|
Asking AI questions, and using that information to help you write code? Fine. Using it to actually write code? No.
|
||||||
|
|
||||||
## Style Guidelines
|
## Style Guidelines
|
||||||
|
|
||||||
### Follow the formatting guidelines.
|
### Follow the formatting guidelines.
|
||||||
|
|||||||
@@ -14,7 +14,6 @@
|
|||||||
android:roundIcon="@mipmap/ic_launcher_round"
|
android:roundIcon="@mipmap/ic_launcher_round"
|
||||||
android:isGame="true"
|
android:isGame="true"
|
||||||
android:theme="@style/ArcTheme"
|
android:theme="@style/ArcTheme"
|
||||||
android:usesCleartextTraffic="true"
|
|
||||||
android:appCategory="game"
|
android:appCategory="game"
|
||||||
android:label="@string/app_name"
|
android:label="@string/app_name"
|
||||||
android:fullBackupContent="@xml/backup_rules"
|
android:fullBackupContent="@xml/backup_rules"
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ buildscript{
|
|||||||
mavenLocal()
|
mavenLocal()
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -17,7 +16,7 @@ configurations{ natives }
|
|||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
maven{ url "https://maven.google.com" }
|
maven{ url = "https://maven.google.com" }
|
||||||
}
|
}
|
||||||
|
|
||||||
task deploy(type: Copy){
|
task deploy(type: Copy){
|
||||||
@@ -40,9 +39,11 @@ android{
|
|||||||
renderscript.srcDirs = ['src']
|
renderscript.srcDirs = ['src']
|
||||||
res.srcDirs = ['res']
|
res.srcDirs = ['res']
|
||||||
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
|
assets.srcDirs = ['assets', 'src/main/assets', '../core/assets/']
|
||||||
jniLibs.srcDirs = ['libs']
|
|
||||||
if(localArc){
|
if(localArc){
|
||||||
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
|
jniLibs.srcDirs += ['../../Arc/natives/natives-android/libs', '../../Arc/natives/natives-freetype-android/libs']
|
||||||
|
}else{
|
||||||
|
jniLibs.srcDirs = ['libs']
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,7 +71,7 @@ android{
|
|||||||
}
|
}
|
||||||
props.store(file('../core/assets/version.properties').newWriter(), null)
|
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||||
|
|
||||||
multiDexEnabled true
|
multiDexEnabled = true
|
||||||
}
|
}
|
||||||
|
|
||||||
compileOptions{
|
compileOptions{
|
||||||
@@ -113,7 +114,7 @@ android{
|
|||||||
if(project.hasProperty("RELEASE_STORE_FILE") || System.getenv("CI") == "true"){
|
if(project.hasProperty("RELEASE_STORE_FILE") || System.getenv("CI") == "true"){
|
||||||
buildTypes{
|
buildTypes{
|
||||||
release{
|
release{
|
||||||
signingConfig signingConfigs.release
|
signingConfig = signingConfigs.release
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
37
build.gradle
@@ -4,7 +4,7 @@ buildscript{
|
|||||||
ext{
|
ext{
|
||||||
arcHash = property("archash")
|
arcHash = property("archash")
|
||||||
|
|
||||||
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
localArc = new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||||
|
|
||||||
arcModule = { String name ->
|
arcModule = { String name ->
|
||||||
//skip to last submodule
|
//skip to last submodule
|
||||||
@@ -17,8 +17,7 @@ buildscript{
|
|||||||
mavenLocal()
|
mavenLocal()
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url = 'https://jitpack.io' }
|
||||||
maven{ url 'https://jitpack.io' }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -181,9 +180,8 @@ allprojects{
|
|||||||
repositories{
|
repositories{
|
||||||
mavenLocal()
|
mavenLocal()
|
||||||
mavenCentral()
|
mavenCentral()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url = "https://central.sonatype.com/repository/maven-snapshots" }
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/releases/" }
|
maven{ url = 'https://jitpack.io' }
|
||||||
maven{ url 'https://jitpack.io' }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
task clearCache{
|
task clearCache{
|
||||||
@@ -246,6 +244,8 @@ project(":desktop"){
|
|||||||
implementation project(":core")
|
implementation project(":core")
|
||||||
implementation arcModule("extensions:profiling")
|
implementation arcModule("extensions:profiling")
|
||||||
implementation arcModule("extensions:discord")
|
implementation arcModule("extensions:discord")
|
||||||
|
implementation arcModule("natives:natives-filedialogs")
|
||||||
|
implementation arcModule("extensions:filedialogs")
|
||||||
implementation arcModule("natives:natives-desktop")
|
implementation arcModule("natives:natives-desktop")
|
||||||
implementation arcModule("natives:natives-freetype-desktop")
|
implementation arcModule("natives:natives-freetype-desktop")
|
||||||
|
|
||||||
@@ -253,7 +253,7 @@ project(":desktop"){
|
|||||||
|
|
||||||
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
||||||
|
|
||||||
implementation arcModule("backends:backend-sdl3")
|
implementation arcModule("backends:backend-sdl")
|
||||||
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -304,6 +304,27 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
task depsJar(type: Jar, dependsOn: [classes, ":server:dist"]){
|
||||||
|
archiveClassifier = 'deps'
|
||||||
|
from files(sourceSets.main.output.classesDirs)
|
||||||
|
from{ configurations.runtimeClasspath.collect{ it.isDirectory() ? it : zipTree(it) } }
|
||||||
|
from zipTree("../server/build/libs/server-release.jar")
|
||||||
|
from files("src/")
|
||||||
|
from files("../../Arc/arc-core/src/")
|
||||||
|
from files("../../Arc/extensions/arcnet/src/")
|
||||||
|
from files("../../Arc/extensions/g3d/src/")
|
||||||
|
from files("../../Arc/extensions/flabel/src/")
|
||||||
|
from files("../../Arc/extensions/freetype/src/")
|
||||||
|
from files("../server/src/")
|
||||||
|
|
||||||
|
exclude("META-INF/**")
|
||||||
|
exclude("vfxshaders/**")
|
||||||
|
exclude("maps/**")
|
||||||
|
exclude("baseparts/**")
|
||||||
|
exclude("vfxshaders/**")
|
||||||
|
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||||
|
}
|
||||||
|
|
||||||
task sourcesJar(type: Jar, dependsOn: classes){
|
task sourcesJar(type: Jar, dependsOn: classes){
|
||||||
archiveClassifier = 'sources'
|
archiveClassifier = 'sources'
|
||||||
from sourceSets.main.allSource
|
from sourceSets.main.allSource
|
||||||
@@ -396,6 +417,7 @@ project(":tests"){
|
|||||||
testImplementation arcModule("backends:backend-headless")
|
testImplementation arcModule("backends:backend-headless")
|
||||||
testImplementation "org.json:json:20230618"
|
testImplementation "org.json:json:20230618"
|
||||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||||
|
testRuntimeOnly "org.junit.platform:junit-platform-launcher"
|
||||||
}
|
}
|
||||||
|
|
||||||
tasks.withType(JavaCompile){
|
tasks.withType(JavaCompile){
|
||||||
@@ -407,6 +429,7 @@ project(":tests"){
|
|||||||
test{
|
test{
|
||||||
//fork every test so mods don't interact with each other
|
//fork every test so mods don't interact with each other
|
||||||
forkEvery = 1
|
forkEvery = 1
|
||||||
|
jvmArgs = ["-XX:+HeapDumpOnOutOfMemoryError"]
|
||||||
useJUnitPlatform()
|
useJUnitPlatform()
|
||||||
workingDir = new File("../core/assets")
|
workingDir = new File("../core/assets")
|
||||||
testLogging{
|
testLogging{
|
||||||
|
|||||||
BIN
core/assets-raw/sprites/blocks/logic/large-canvas-corner1.png
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|
After Width: | Height: | Size: 194 B |
BIN
core/assets-raw/sprites/blocks/logic/large-canvas-corner2.png
Normal file
|
After Width: | Height: | Size: 195 B |
BIN
core/assets-raw/sprites/blocks/logic/large-canvas-side1.png
Normal file
|
After Width: | Height: | Size: 450 B |
BIN
core/assets-raw/sprites/blocks/logic/large-canvas-side2.png
Normal file
|
After Width: | Height: | Size: 480 B |
BIN
core/assets-raw/sprites/blocks/logic/large-canvas.png
Normal file
|
After Width: | Height: | Size: 717 B |
|
Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 660 B |
BIN
core/assets-raw/sprites/ui/sectors/sector-littoralShipyard.png
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|
After Width: | Height: | Size: 852 B |
|
Before Width: | Height: | Size: 831 B After Width: | Height: | Size: 814 B |
@@ -15,6 +15,7 @@ link.wiki.description = Official Mindustry wiki
|
|||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]No maps found!
|
|||||||
invalid = Invalid
|
invalid = Invalid
|
||||||
pickcolor = Pick Color
|
pickcolor = Pick Color
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Preparing Config
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Preparing Content
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Uploading Content
|
||||||
@@ -354,11 +357,6 @@ save.mode = Gamemode: {0}
|
|||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\n\
|
|
||||||
As newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\n\
|
|
||||||
Please upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\n\
|
|
||||||
If you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Delete
|
delete = Delete
|
||||||
@@ -375,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -386,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
@@ -433,6 +432,7 @@ saveimage = Save Image
|
|||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
custom = Custom
|
custom = Custom
|
||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
@@ -493,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -867,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -895,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it.
|
||||||
@@ -1050,6 +1055,7 @@ stat.boosteffect = Boost Effect
|
|||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Health
|
stat.health = Health
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
@@ -1184,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1274,6 +1280,8 @@ setting.fpscap.none = None
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling
|
setting.uiscale.name = UI Scaling
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1362,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2010,8 +2019,8 @@ block.radar.name = Radar
|
|||||||
block.build-tower.name = Build Tower
|
block.build-tower.name = Build Tower
|
||||||
block.regen-projector.name = Regen Projector
|
block.regen-projector.name = Regen Projector
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Shockwave Tower
|
||||||
block.shield-projector.name = Shield Projector
|
block.shield-projector.name = Barrier Projector
|
||||||
block.large-shield-projector.name = Large Shield Projector
|
block.large-shield-projector.name = Large Barrier Projector
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Armored Duct
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Underflow Duct
|
||||||
@@ -2063,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Deconstructor
|
block.small-deconstructor.name = Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2125,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2157,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2513,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at enemy targets.
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
unit.mace.description = Fires streams of flame at enemy targets.
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Афіцыйная вікі
|
|||||||
link.suggestions.description = Прапанаваць новыя функцыі
|
link.suggestions.description = Прапанаваць новыя функцыі
|
||||||
link.bug.description = Знайшлі памылку? Паведаміць пра яе тут
|
link.bug.description = Знайшлі памылку? Паведаміць пра яе тут
|
||||||
linkopen = Гэты сервер адправіў вам спасылку. Ці жадаеце адкрыць я?\n\n[sky]{0}
|
linkopen = Гэты сервер адправіў вам спасылку. Ці жадаеце адкрыць я?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
|
||||||
screenshot = Cкрыншот захаваны ў {0}
|
screenshot = Cкрыншот захаваны ў {0}
|
||||||
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Карты не знойдзены!
|
|||||||
invalid = Недапушчальны
|
invalid = Недапушчальны
|
||||||
pickcolor = Выбраць колер
|
pickcolor = Выбраць колер
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Падрыхтоўка канфігурацыі
|
preparingconfig = Падрыхтоўка канфігурацыі
|
||||||
preparingcontent = Падрыхтоўка змесціва
|
preparingcontent = Падрыхтоўка змесціва
|
||||||
uploadingcontent = Выгрузка змесціва
|
uploadingcontent = Выгрузка змесціва
|
||||||
@@ -354,8 +357,6 @@ save.mode = Рэжым гульні: {0}
|
|||||||
save.date = Апошні запіс: {0}
|
save.date = Апошні запіс: {0}
|
||||||
save.playtime = Час ў гульні: {0}
|
save.playtime = Час ў гульні: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Папярэджанне.
|
warning = Папярэджанне.
|
||||||
confirm = Пацверджанне
|
confirm = Пацверджанне
|
||||||
delete = Выдаліць
|
delete = Выдаліць
|
||||||
@@ -372,7 +373,6 @@ command.repair = Рамантаваць
|
|||||||
command.rebuild = Перабудоўваць
|
command.rebuild = Перабудоўваць
|
||||||
command.assist = Следаваць За Гульцом
|
command.assist = Следаваць За Гульцом
|
||||||
command.move = Рухацца
|
command.move = Рухацца
|
||||||
command.boost = Узляцець
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = адкрыць спасылку
|
openlink = адкрыць спасылку
|
||||||
@@ -430,6 +432,7 @@ saveimage = Захаваць малюнак
|
|||||||
unknown = Невядома
|
unknown = Невядома
|
||||||
custom = Карыстацкая
|
custom = Карыстацкая
|
||||||
builtin = Убудаваная
|
builtin = Убудаваная
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||||
map.random = [accent]Выпадковая карта
|
map.random = [accent]Выпадковая карта
|
||||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Цантраваць
|
|||||||
editor.search = Пошук мапаў...
|
editor.search = Пошук мапаў...
|
||||||
editor.filters = Фільтраваць Мапы
|
editor.filters = Фільтраваць Мапы
|
||||||
editor.filters.mode = Гульнявыя Рэжымы:
|
editor.filters.mode = Гульнявыя Рэжымы:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Тып Мапы:
|
editor.filters.type = Тып Мапы:
|
||||||
editor.filters.search = Шукаць У:
|
editor.filters.search = Шукаць У:
|
||||||
editor.filters.author = Аўтар
|
editor.filters.author = Аўтар
|
||||||
editor.filters.description = Апісанне
|
editor.filters.description = Апісанне
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Майстэрня
|
workshop = Майстэрня
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Сонца
|
|||||||
|
|
||||||
sector.impact0078.name = Аварыя 0078
|
sector.impact0078.name = Аварыя 0078
|
||||||
sector.groundZero.name = Пачатковая Кропка
|
sector.groundZero.name = Пачатковая Кропка
|
||||||
sector.craters.name = Кратары
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Ледзяны Лес
|
sector.frozenForest.name = Ледзяны Лес
|
||||||
sector.ruinousShores.name = Берагавыя Руіны
|
sector.ruinousShores.name = Берагавыя Руіны
|
||||||
sector.stainedMountains.name = Афарбаваныя Горы
|
sector.stainedMountains.name = Афарбаваныя Горы
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
||||||
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
||||||
sector.saltFlats.description = На ўскраінах пустыні ляжаць Саланчакі. Мала рэсурсаў знаходзіцца ў гэтым месцы.\n\nВораг стварыў тут комплекс захавання рэсурсаў. Знішчыце іх ядро. Нічога не застаўце на месцы.
|
sector.saltFlats.description = На ўскраінах пустыні ляжаць Саланчакі. Мала рэсурсаў знаходзіцца ў гэтым месцы.\n\nВораг стварыў тут комплекс захавання рэсурсаў. Знішчыце іх ядро. Нічога не застаўце на месцы.
|
||||||
sector.craters.description = Вада сабралася ў гэтым кратары, рэліквіі старых войн. Захапіце вобласць. Збярыце пясок. Выплаўце меташкло. Вадзяныя помпы каб ахладжваць турэлі буры.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Эфект паскарэння
|
|||||||
stat.maxunits = Максімальная колькасць актыўных адзінак
|
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||||
stat.health = Здароўе
|
stat.health = Здароўе
|
||||||
stat.armor = Браня
|
stat.armor = Браня
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Час будаўніцтва
|
stat.buildtime = Час будаўніцтва
|
||||||
stat.maxconsecutive = Максімальны Запар
|
stat.maxconsecutive = Максімальны Запар
|
||||||
stat.buildcost = Кошт будаўніцтва
|
stat.buildcost = Кошт будаўніцтва
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
|
|||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
bullet.homing = [stat] саманаводных
|
bullet.homing = [stat] саманаводных
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Неабмежаваны
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
||||||
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
||||||
setting.screenshake.name = Трасяніна экрана
|
setting.screenshake.name = Трасяніна экрана
|
||||||
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Узмоцнены Выгрузачны
|
|||||||
block.payload-mass-driver.name = Выгрузачны Кіроўца Масс
|
block.payload-mass-driver.name = Выгрузачны Кіроўца Масс
|
||||||
block.small-deconstructor.name = Маленькі Дэканструктар
|
block.small-deconstructor.name = Маленькі Дэканструктар
|
||||||
block.canvas.name = Палатно
|
block.canvas.name = Палатно
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Працэсар Свету
|
block.world-processor.name = Працэсар Свету
|
||||||
block.world-cell.name = Клетка Свету
|
block.world-cell.name = Клетка Свету
|
||||||
block.tank-fabricator.name = Фабрыкатар Танкаў
|
block.tank-fabricator.name = Фабрыкатар Танкаў
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[]
|
|||||||
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
|
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
|
||||||
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
|
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
|
||||||
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
|
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
|
||||||
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
|
|
||||||
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
||||||
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Усё што пастроена ў гэтай вобласцт бу
|
|||||||
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||||
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Официално Mindustry ръководство
|
|||||||
link.suggestions.description = Предложете Вашата идея
|
link.suggestions.description = Предложете Вашата идея
|
||||||
link.bug.description = Намерихте грешка? Съобщете тук
|
link.bug.description = Намерихте грешка? Съобщете тук
|
||||||
linkopen = Този сървър Ви изпрати линк. Сигурни ли сте, че искате да го отворите?\n\n[sky]{0}
|
linkopen = Този сървър Ви изпрати линк. Сигурни ли сте, че искате да го отворите?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
|
||||||
screenshot = Записана екранна снимка в {0}
|
screenshot = Записана екранна снимка в {0}
|
||||||
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Няма намерени карти!
|
|||||||
invalid = Невалидно
|
invalid = Невалидно
|
||||||
pickcolor = Избери цвят
|
pickcolor = Избери цвят
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Подготовка на Настройки
|
preparingconfig = Подготовка на Настройки
|
||||||
preparingcontent = Подготовка на Съдържание
|
preparingcontent = Подготовка на Съдържание
|
||||||
uploadingcontent = Качване на Съдържание
|
uploadingcontent = Качване на Съдържание
|
||||||
@@ -354,8 +357,6 @@ save.mode = Решим на игра: {0}
|
|||||||
save.date = Последно Записан: {0}
|
save.date = Последно Записан: {0}
|
||||||
save.playtime = Играно време: {0}
|
save.playtime = Играно време: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Тревога.
|
warning = Тревога.
|
||||||
confirm = Потвърди
|
confirm = Потвърди
|
||||||
delete = Изтрий
|
delete = Изтрий
|
||||||
@@ -372,7 +373,6 @@ command.repair = Ремонт
|
|||||||
command.rebuild = Възстановяване
|
command.rebuild = Възстановяване
|
||||||
command.assist = Помогни на играч
|
command.assist = Помогни на играч
|
||||||
command.move = Движение
|
command.move = Движение
|
||||||
command.boost = Ускоряване
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
@@ -430,6 +432,7 @@ saveimage = Запази Изображение
|
|||||||
unknown = Неизвестно
|
unknown = Неизвестно
|
||||||
custom = Персонализирано
|
custom = Персонализирано
|
||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Център
|
|||||||
editor.search = Търсене на карти...
|
editor.search = Търсене на карти...
|
||||||
editor.filters = Фелтриране на карти
|
editor.filters = Фелтриране на карти
|
||||||
editor.filters.mode = Режими на игра:
|
editor.filters.mode = Режими на игра:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Тип карта:
|
editor.filters.type = Тип карта:
|
||||||
editor.filters.search = Търсене в:
|
editor.filters.search = Търсене в:
|
||||||
editor.filters.author = Автор
|
editor.filters.author = Автор
|
||||||
editor.filters.description = Описание
|
editor.filters.description = Описание
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Работилница
|
workshop = Работилница
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Слънце
|
|||||||
|
|
||||||
sector.impact0078.name = Сблъсък 0078
|
sector.impact0078.name = Сблъсък 0078
|
||||||
sector.groundZero.name = Епицентър
|
sector.groundZero.name = Епицентър
|
||||||
sector.craters.name = Кратерите
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Замръзнала гора
|
sector.frozenForest.name = Замръзнала гора
|
||||||
sector.ruinousShores.name = Брегови руини
|
sector.ruinousShores.name = Брегови руини
|
||||||
sector.stainedMountains.name = Зацапаните планини
|
sector.stainedMountains.name = Зацапаните планини
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Малко ресурси.\nСъберете колкото се може повече мед и олово.\nПродължете напред.
|
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Малко ресурси.\nСъберете колкото се може повече мед и олово.\nПродължете напред.
|
||||||
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстановители.
|
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстановители.
|
||||||
sector.saltFlats.description = На покрайнините на пустинята лежат Солените равнини. Няма много ресурси на това място.\n\nВрагът е издигнал комплекс за съхранение на ресурси тук. Изкоренете ядрото му. Сравнете всичко със земята.
|
sector.saltFlats.description = На покрайнините на пустинята лежат Солените равнини. Няма много ресурси на това място.\n\nВрагът е издигнал комплекс за съхранение на ресурси тук. Изкоренете ядрото му. Сравнете всичко със земята.
|
||||||
sector.craters.description = В този кратер се е събрала вода, спомен от забравени войни. Възстановете региона. Съберете пясък. Помиришете метастъклото. Използвайте вода за да охлаждате вашите оръдия и свредели.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Сред отпадъците е и бреговата линия. Някога тук е стояла бреговата защитна линия. Няма много следи от нея. Останали са само някои елементарни защитни механизми, всичко останало е сведено до скрап.\nПродължете разширяването навън. Преоткрийте технологията.
|
sector.ruinousShores.description = Сред отпадъците е и бреговата линия. Някога тук е стояла бреговата защитна линия. Няма много следи от нея. Останали са само някои елементарни защитни механизми, всичко останало е сведено до скрап.\nПродължете разширяването навън. Преоткрийте технологията.
|
||||||
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
|
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
|
||||||
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
|
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Ефект на усилване
|
|||||||
stat.maxunits = Максимални активни единици
|
stat.maxunits = Максимални активни единици
|
||||||
stat.health = Точки живот
|
stat.health = Точки живот
|
||||||
stat.armor = Броня
|
stat.armor = Броня
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Време за построяване
|
stat.buildtime = Време за построяване
|
||||||
stat.maxconsecutive = Максимално последователни
|
stat.maxconsecutive = Максимално последователни
|
||||||
stat.buildcost = Разходи за изграждане
|
stat.buildcost = Разходи за изграждане
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]Пробождане на броня
|
bullet.armorpierce = [stat]Пробождане на броня
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Няма
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
|
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
|
||||||
setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
|
setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Винаги диагонално поставяне
|
setting.swapdiagonal.name = Винаги диагонално поставяне
|
||||||
setting.screenshake.name = Клатене на екрана
|
setting.screenshake.name = Клатене на екрана
|
||||||
setting.bloomintensity.name = Интензитет на сиянията
|
setting.bloomintensity.name = Интензитет на сиянията
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
|
|||||||
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
|
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
|
||||||
keybind.unit_stance_patrol.name = Поведение: Патрул
|
keybind.unit_stance_patrol.name = Поведение: Патрул
|
||||||
keybind.unit_stance_ram.name = Поведение: Забий се
|
keybind.unit_stance_ram.name = Поведение: Забий се
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Команда: Движение
|
keybind.unit_command_move.name = Команда: Движение
|
||||||
keybind.unit_command_repair.name = Команда: Поправка
|
keybind.unit_command_repair.name = Команда: Поправка
|
||||||
keybind.unit_command_rebuild.name = Команда: Ремонт
|
keybind.unit_command_rebuild.name = Команда: Ремонт
|
||||||
keybind.unit_command_assist.name = Команда: Съдействие
|
keybind.unit_command_assist.name = Команда: Съдействие
|
||||||
keybind.unit_command_mine.name = Команда: Копаене
|
keybind.unit_command_mine.name = Команда: Копаене
|
||||||
keybind.unit_command_boost.name = Команда: Подсилване
|
|
||||||
keybind.unit_command_load_units.name = Команда: Натовари единици
|
keybind.unit_command_load_units.name = Команда: Натовари единици
|
||||||
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
|
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
|
||||||
keybind.unit_command_unload_payload.name = Команда: Разтовари
|
keybind.unit_command_unload_payload.name = Команда: Разтовари
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Подсилен рутер за това
|
|||||||
block.payload-mass-driver.name = Масиран двигател за товари
|
block.payload-mass-driver.name = Масиран двигател за товари
|
||||||
block.small-deconstructor.name = Малък разглобител
|
block.small-deconstructor.name = Малък разглобител
|
||||||
block.canvas.name = Платно
|
block.canvas.name = Платно
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Световен процесор
|
block.world-processor.name = Световен процесор
|
||||||
block.world-cell.name = Световна клетка
|
block.world-cell.name = Световна клетка
|
||||||
block.tank-fabricator.name = Фабрикатор за танкове
|
block.tank-fabricator.name = Фабрикатор за танкове
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
|
|||||||
hint.payloadDrop = Натиснете [accent]][], за да оставите товара си.
|
hint.payloadDrop = Натиснете [accent]][], за да оставите товара си.
|
||||||
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция, за да оставите товара си там.
|
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция, за да оставите товара си там.
|
||||||
hint.waveFire = Оръдията [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
hint.waveFire = Оръдията [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
|
||||||
hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически възли[].
|
|
||||||
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неподходящи[] срещу тях.\n\nИзползвайте по-мощни оръдия или заредете Вашите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[], за да ги повалите.
|
||||||
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по-добро ядро върху тях[].\n\nПоставете \uf868 [accent]Фондация[] върху \uf869 ядрото [accent]Частица[]. Уверете се че няма други препятствия там, където поставяте ядрото.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Всичко построено в нейния радиус ще б
|
|||||||
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
||||||
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Поправя всички единици
|
|||||||
block.radar.description = Постепенно разкрива терена и вражески единици в широк радиус. Нуждае се от електричество.
|
block.radar.description = Постепенно разкрива терена и вражески единици в широк радиус. Нуждае се от електричество.
|
||||||
block.shockwave-tower.description = Поврежда и унищожава вражески снаряди в обхвата си. Нуждае се от цианоген.
|
block.shockwave-tower.description = Поврежда и унищожава вражески снаряди в обхвата си. Нуждае се от цианоген.
|
||||||
block.canvas.description = Показва просто изображение с предзададена палитра. Може да се редактира.
|
block.canvas.description = Показва просто изображение с предзададена палитра. Може да се редактира.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Viquipèdia oficial del Mindustry
|
|||||||
link.suggestions.description = Suggereix canvis
|
link.suggestions.description = Suggereix canvis
|
||||||
link.bug.description = Heu trobat un error. Informeu-ne aquí!
|
link.bug.description = Heu trobat un error. Informeu-ne aquí!
|
||||||
linkopen = Aquest servidor us ha enviat un enllaç. Esteu segur que el voleu obrir?\n\n[sky]{0}
|
linkopen = Aquest servidor us ha enviat un enllaç. Esteu segur que el voleu obrir?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = No s’ha pogut obrir l’enllaç!\nLa direcció URL s’ha copiat al porta-retalls.
|
linkfail = No s’ha pogut obrir l’enllaç!\nLa direcció URL s’ha copiat al porta-retalls.
|
||||||
screenshot = S’ha desat la captura de pantalla a {0}.
|
screenshot = S’ha desat la captura de pantalla a {0}.
|
||||||
screenshot.invalid = El mapa és massa gran. No hi ha prou memòria per a fer la captura de pantalla.
|
screenshot.invalid = El mapa és massa gran. No hi ha prou memòria per a fer la captura de pantalla.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]No s’ha trobat cap mapa!
|
|||||||
invalid = No vàlid
|
invalid = No vàlid
|
||||||
pickcolor = Tria un color
|
pickcolor = Tria un color
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Es prepara la configuració…
|
preparingconfig = Es prepara la configuració…
|
||||||
preparingcontent = Es prepara el contingut…
|
preparingcontent = Es prepara el contingut…
|
||||||
uploadingcontent = Es puja el contingut…
|
uploadingcontent = Es puja el contingut…
|
||||||
@@ -354,8 +357,6 @@ save.mode = Mode de joc: {0}
|
|||||||
save.date = Data de l’última desada: {0}
|
save.date = Data de l’última desada: {0}
|
||||||
save.playtime = Temps de joc: {0}
|
save.playtime = Temps de joc: {0}
|
||||||
dontshowagain = No ho mostris més
|
dontshowagain = No ho mostris més
|
||||||
warn.32bit.title = Avís d’obsolescència dels 32 bits
|
|
||||||
warn.32bit = Feu servir una versió del Mindustry de [red]32 bits[].\nCom que les versions noves de Java ja no suporten les versions de Windows de 32 bits, [red]no es donarà suport per a 32 bits[].\n\nCanvieu a una màquina de 64 bits i assegureu-vos que teniu la versió del Mindustry de 64 bits.\n\nSi executeu el Mindustry com a fitxer JAR, assegureu-vos que feu servir el Java de 64 bits.
|
|
||||||
warning = Avís.
|
warning = Avís.
|
||||||
confirm = Confirmació
|
confirm = Confirmació
|
||||||
delete = Esborra
|
delete = Esborra
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repara
|
|||||||
command.rebuild = Reconstrueix
|
command.rebuild = Reconstrueix
|
||||||
command.assist = Assisteix al jugador
|
command.assist = Assisteix al jugador
|
||||||
command.move = Mou
|
command.move = Mou
|
||||||
command.boost = Sobrevola
|
|
||||||
command.enterPayload = Entra bloc
|
command.enterPayload = Entra bloc
|
||||||
command.loadUnits = Carrega unitats
|
command.loadUnits = Carrega unitats
|
||||||
command.loadBlocks = Carrega blocs
|
command.loadBlocks = Carrega blocs
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Comportament: Dispara
|
|||||||
stance.holdfire = Comportament: Mantén el foc
|
stance.holdfire = Comportament: Mantén el foc
|
||||||
stance.pursuetarget = Comportament: Persegueix l’objectiu
|
stance.pursuetarget = Comportament: Persegueix l’objectiu
|
||||||
stance.patrol = Comportament: Patrulla el camí
|
stance.patrol = Comportament: Patrulla el camí
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
|
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Extracció automàtica
|
stance.mineauto = Extracció automàtica
|
||||||
stance.mine = Extrau l’element: {0}
|
stance.mine = Extrau l’element: {0}
|
||||||
openlink = Obre l’enllaç
|
openlink = Obre l’enllaç
|
||||||
@@ -430,6 +432,7 @@ saveimage = Desa la imatge
|
|||||||
unknown = Desconegut
|
unknown = Desconegut
|
||||||
custom = Personalitzat
|
custom = Personalitzat
|
||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centra
|
|||||||
editor.search = Cerca mapes
|
editor.search = Cerca mapes
|
||||||
editor.filters = Filtra els mapes
|
editor.filters = Filtra els mapes
|
||||||
editor.filters.mode = Modes de partida:
|
editor.filters.mode = Modes de partida:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Tipus de mapa:
|
editor.filters.type = Tipus de mapa:
|
||||||
editor.filters.search = Cerca a:
|
editor.filters.search = Cerca a:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Descripció
|
editor.filters.description = Descripció
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Desplaça en l’eix X
|
editor.shiftx = Desplaça en l’eix X
|
||||||
editor.shifty = Desplaça en l’eix Y
|
editor.shifty = Desplaça en l’eix Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sol
|
|||||||
|
|
||||||
sector.impact0078.name = Impacte 0078
|
sector.impact0078.name = Impacte 0078
|
||||||
sector.groundZero.name = Zona zero
|
sector.groundZero.name = Zona zero
|
||||||
sector.craters.name = Els cràters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = El bosc gelat
|
sector.frozenForest.name = El bosc gelat
|
||||||
sector.ruinousShores.name = Costes en ruïnes
|
sector.ruinousShores.name = Costes en ruïnes
|
||||||
sector.stainedMountains.name = Muntanyes tacades
|
sector.stainedMountains.name = Muntanyes tacades
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Bastió micelial
|
sector.mycelialBastion.name = Bastió micelial
|
||||||
sector.frontier.name = La frontera
|
sector.frontier.name = La frontera
|
||||||
sector.sunkenPier.name = Moll afonat
|
sector.sunkenPier.name = Moll afonat
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscapada
|
sector.cruxscape.name = Cruxscapada
|
||||||
sector.geothermalStronghold.name = Fortalesa geotèrmica
|
sector.geothermalStronghold.name = Fortalesa geotèrmica
|
||||||
|
|
||||||
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
||||||
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
||||||
sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta regió té pocs recursos.\n\nL’enemic hi ha aixecat un complex d’emmagatzematge de recursos. Elimineu el seu nucli i no en deixeu cap rastre.
|
sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta regió té pocs recursos.\n\nL’enemic hi ha aixecat un complex d’emmagatzematge de recursos. Elimineu el seu nucli i no en deixeu cap rastre.
|
||||||
sector.craters.description = L’aigua s’ha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu l’àrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
||||||
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
||||||
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
|
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efecte del potenciador
|
|||||||
stat.maxunits = Unitats actives màximes
|
stat.maxunits = Unitats actives màximes
|
||||||
stat.health = Salut
|
stat.health = Salut
|
||||||
stat.armor = Armadura
|
stat.armor = Armadura
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Temps de construcció
|
stat.buildtime = Temps de construcció
|
||||||
stat.maxconsecutive = Màxim consecutiu
|
stat.maxconsecutive = Màxim consecutiu
|
||||||
stat.buildcost = Cost de construcció
|
stat.buildcost = Cost de construcció
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
|
||||||
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Cap
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Escala de la interfície
|
setting.uiscale.name = Escala de la interfície
|
||||||
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
||||||
setting.screenshake.name = Sacseig de pantalla
|
setting.screenshake.name = Sacseig de pantalla
|
||||||
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
|
|||||||
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
||||||
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
||||||
keybind.unit_stance_ram.name = Comportament: Senzill
|
keybind.unit_stance_ram.name = Comportament: Senzill
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Ordre d’unitat: Mou
|
keybind.unit_command_move.name = Ordre d’unitat: Mou
|
||||||
keybind.unit_command_repair.name = Ordre d’unitat: Repara
|
keybind.unit_command_repair.name = Ordre d’unitat: Repara
|
||||||
keybind.unit_command_rebuild.name = Ordre d’unitat: Reconstrueix
|
keybind.unit_command_rebuild.name = Ordre d’unitat: Reconstrueix
|
||||||
keybind.unit_command_assist.name = Ordre d’unitat: Assisteix
|
keybind.unit_command_assist.name = Ordre d’unitat: Assisteix
|
||||||
keybind.unit_command_mine.name = Ordre d’unitat: Extrau
|
keybind.unit_command_mine.name = Ordre d’unitat: Extrau
|
||||||
keybind.unit_command_boost.name = Ordre d’unitat: Sobrevola
|
|
||||||
keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
||||||
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||||
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Encaminador de blocs reforçat
|
|||||||
block.payload-mass-driver.name = Transportador a distància de blocs
|
block.payload-mass-driver.name = Transportador a distància de blocs
|
||||||
block.small-deconstructor.name = Desconstructor petit
|
block.small-deconstructor.name = Desconstructor petit
|
||||||
block.canvas.name = Llenç
|
block.canvas.name = Llenç
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Processador integrat
|
block.world-processor.name = Processador integrat
|
||||||
block.world-cell.name = Cel·la de memòria integrada
|
block.world-cell.name = Cel·la de memòria integrada
|
||||||
block.tank-fabricator.name = Fabricadora de tancs
|
block.tank-fabricator.name = Fabricadora de tancs
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recoll
|
|||||||
hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
|
hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
|
||||||
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
|
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
|
||||||
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
|
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
|
||||||
hint.generator = Els :combustion-generator: [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nL’abast de la transmissió d’energia es pot expandir amb :power-node: [accent]node d’energia[].
|
|
||||||
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes :duo:Duo/:salvo:Salvo amb :graphite: [accent]Grafit[] per a destruir-los.
|
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes :duo:Duo/:salvo:Salvo amb :graphite: [accent]Grafit[] per a destruir-los.
|
||||||
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
|
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
|
||||||
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional :core-shard: [accent]Cores[] may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la proper
|
|||||||
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
||||||
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita
|
|||||||
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
||||||
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
||||||
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
|
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
||||||
unit.mace.description = Dispara flames a tots els enemics propers.
|
unit.mace.description = Dispara flames a tots els enemics propers.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficiální Wiki Mindustry
|
|||||||
link.suggestions.description = Doporučit nové funkce
|
link.suggestions.description = Doporučit nové funkce
|
||||||
link.bug.description = Našel jsi nějaký? Nahlas ho zde
|
link.bug.description = Našel jsi nějaký? Nahlas ho zde
|
||||||
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Mapy nebyly nalezeny.[]
|
|||||||
invalid = Neplatné
|
invalid = Neplatné
|
||||||
pickcolor = Vyber barvu
|
pickcolor = Vyber barvu
|
||||||
color = Barva
|
color = Barva
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Připravuji konfiguraci
|
preparingconfig = Připravuji konfiguraci
|
||||||
preparingcontent = Připravuji obsah hry
|
preparingcontent = Připravuji obsah hry
|
||||||
uploadingcontent = Nahrávám obsah hry
|
uploadingcontent = Nahrávám obsah hry
|
||||||
@@ -354,8 +357,6 @@ save.mode = Herní modifikace: {0}
|
|||||||
save.date = Naposledy uloženo: {0}
|
save.date = Naposledy uloženo: {0}
|
||||||
save.playtime = Herní čas: {0}
|
save.playtime = Herní čas: {0}
|
||||||
dontshowagain = Nezobrazovat znovu
|
dontshowagain = Nezobrazovat znovu
|
||||||
warn.32bit.title = Varování ohledně podpory 32 bitových systémů
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Varování.
|
warning = Varování.
|
||||||
confirm = Potvrdit
|
confirm = Potvrdit
|
||||||
delete = Smazat
|
delete = Smazat
|
||||||
@@ -372,7 +373,6 @@ command.repair = Opravovat
|
|||||||
command.rebuild = Přestavět
|
command.rebuild = Přestavět
|
||||||
command.assist = Asistovat hráči
|
command.assist = Asistovat hráči
|
||||||
command.move = Pohyb
|
command.move = Pohyb
|
||||||
command.boost = Posílení
|
|
||||||
command.enterPayload = Zadejte blok užitečného zatížení
|
command.enterPayload = Zadejte blok užitečného zatížení
|
||||||
command.loadUnits = Nahrát jednotky
|
command.loadUnits = Nahrát jednotky
|
||||||
command.loadBlocks = Nahrát bloky
|
command.loadBlocks = Nahrát bloky
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Postoj: Střílejte
|
|||||||
stance.holdfire = Postoj: Přestaň střílet
|
stance.holdfire = Postoj: Přestaň střílet
|
||||||
stance.pursuetarget = Postoj: Sleduj cíl
|
stance.pursuetarget = Postoj: Sleduj cíl
|
||||||
stance.patrol = Postoj: Hlídej
|
stance.patrol = Postoj: Hlídej
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
|
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatická těžba
|
stance.mineauto = Automatická těžba
|
||||||
stance.mine = Těžit předmět: {0}
|
stance.mine = Těžit předmět: {0}
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
@@ -430,6 +432,7 @@ saveimage = Uložit obrázek
|
|||||||
unknown = Neznámý
|
unknown = Neznámý
|
||||||
custom = Upraveno
|
custom = Upraveno
|
||||||
builtin = Vestavěno
|
builtin = Vestavěno
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa[]
|
map.random = [accent]Náhodná mapa[]
|
||||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Vycentrovat
|
|||||||
editor.search = Hledat mapy...
|
editor.search = Hledat mapy...
|
||||||
editor.filters = Filtrovat mapy
|
editor.filters = Filtrovat mapy
|
||||||
editor.filters.mode = Herní režimy:
|
editor.filters.mode = Herní režimy:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Typ Mapy:
|
editor.filters.type = Typ Mapy:
|
||||||
editor.filters.search = Hledat V:
|
editor.filters.search = Hledat V:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Popis
|
editor.filters.description = Popis
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop na Steamu
|
workshop = Workshop na Steamu
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sol
|
|||||||
|
|
||||||
sector.impact0078.name = Dopad 78
|
sector.impact0078.name = Dopad 78
|
||||||
sector.groundZero.name = Základní tábor
|
sector.groundZero.name = Základní tábor
|
||||||
sector.craters.name = Krátery
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Zamrzlý les
|
sector.frozenForest.name = Zamrzlý les
|
||||||
sector.ruinousShores.name = Zničené pobřeží
|
sector.ruinousShores.name = Zničené pobřeží
|
||||||
sector.stainedMountains.name = Skvrnité pohoří
|
sector.stainedMountains.name = Skvrnité pohoří
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Pevnost podhoubí
|
sector.mycelialBastion.name = Pevnost podhoubí
|
||||||
sector.frontier.name = Fronta
|
sector.frontier.name = Fronta
|
||||||
sector.sunkenPier.name = Potopené molo
|
sector.sunkenPier.name = Potopené molo
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geotermální pevnost
|
sector.geothermalStronghold.name = Geotermální pevnost
|
||||||
|
|
||||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||||
sector.craters.description = V těchto relikviích starých válek se nahromadilo velké množství vody. Znovu získej tuto oblast. Sbírej písek. Vyrob z něj metasklo. Použij vodu k chlazení svých vrtů a střílen.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
sector.ruinousShores.description = Za pustinou se nachází pobřeží. Kdysi zde stál obranný pobřežní systém. Moc z něj už dneska nezbylo. Jen základní konstrukce zůstaly ušetřeny, zbytek se rozpadl na šrot.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||||
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
sector.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spórami.\nVytěž titan, kterým tato oblast oplývá. Nauč se jej používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Radši jim nedej moc času na vyslání jejich nejsilnějších jednotech.
|
||||||
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Palcát a znič s jejich pomocí jádro základny.
|
sector.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval předsunutou hlídku. Stav jednotky Palcát a znič s jejich pomocí jádro základny.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Účinek posílení
|
|||||||
stat.maxunits = Nejvýše aktivních jednotek
|
stat.maxunits = Nejvýše aktivních jednotek
|
||||||
stat.health = Životy
|
stat.health = Životy
|
||||||
stat.armor = Pancíř
|
stat.armor = Pancíř
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Čas konstrukce
|
stat.buildtime = Čas konstrukce
|
||||||
stat.maxconsecutive = Nejvýše po sobě
|
stat.maxconsecutive = Nejvýše po sobě
|
||||||
stat.buildcost = Cena konstrukce
|
stat.buildcost = Cena konstrukce
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]proražení brnění
|
bullet.armorpierce = [stat]proražení brnění
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
||||||
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Žádný
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
||||||
setting.uiscale.description = Pro aplikování změn, je potřeba restart.
|
setting.uiscale.description = Pro aplikování změn, je potřeba restart.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
setting.bloomintensity.name = Intenzita Bloom
|
setting.bloomintensity.name = Intenzita Bloom
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Postoj jednotky: Zastavit palbu
|
|||||||
keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
|
keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
|
||||||
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
|
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
|
||||||
keybind.unit_stance_ram.name = Postoj jednotky: Ram
|
keybind.unit_stance_ram.name = Postoj jednotky: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
|
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
|
||||||
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
|
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
|
||||||
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
|
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
|
||||||
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
|
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
|
||||||
keybind.unit_command_mine.name = Příkaz jednotce: Těž
|
keybind.unit_command_mine.name = Příkaz jednotce: Těž
|
||||||
keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
|
|
||||||
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
|
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
|
||||||
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
|
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
|
||||||
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
|
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Vyztužený zátěžový dopravník
|
|||||||
block.payload-mass-driver.name = Zátěžová ústředna
|
block.payload-mass-driver.name = Zátěžová ústředna
|
||||||
block.small-deconstructor.name = Malý ničitel
|
block.small-deconstructor.name = Malý ničitel
|
||||||
block.canvas.name = Plátno
|
block.canvas.name = Plátno
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Řídící procesor
|
block.world-processor.name = Řídící procesor
|
||||||
block.world-cell.name = Světová Buňka
|
block.world-cell.name = Světová Buňka
|
||||||
block.tank-fabricator.name = Tanková dílna
|
block.tank-fabricator.name = Tanková dílna
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jedno
|
|||||||
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
||||||
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
|
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
|
||||||
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
|
||||||
hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
|
|
||||||
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
|
||||||
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Vše, postaveno v tomto okruhu bude zničeno při začátku příět
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Det officielle Mindustry-wiki
|
|||||||
link.suggestions.description = Foreslå nye ændringer
|
link.suggestions.description = Foreslå nye ændringer
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
||||||
screenshot = Screenshot gemt i {0}
|
screenshot = Screenshot gemt i {0}
|
||||||
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Ingen baner fundet!
|
|||||||
invalid = Ugyldig
|
invalid = Ugyldig
|
||||||
pickcolor = Vælg farve
|
pickcolor = Vælg farve
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Klargører konfiguration
|
preparingconfig = Klargører konfiguration
|
||||||
preparingcontent = Klargører indhold
|
preparingcontent = Klargører indhold
|
||||||
uploadingcontent = Uploading indhold
|
uploadingcontent = Uploading indhold
|
||||||
@@ -354,8 +357,6 @@ save.mode = Spil-tilstand: {0}
|
|||||||
save.date = Sidste gem: {0}
|
save.date = Sidste gem: {0}
|
||||||
save.playtime = Spiltid: {0}
|
save.playtime = Spiltid: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Advarsel.
|
warning = Advarsel.
|
||||||
confirm = Bekræft
|
confirm = Bekræft
|
||||||
delete = Slet
|
delete = Slet
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Gem billede
|
|||||||
unknown = Ukendt
|
unknown = Ukendt
|
||||||
custom = Brugerdefineret
|
custom = Brugerdefineret
|
||||||
builtin = Indbygget
|
builtin = Indbygget
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||||
map.random = [accent]Tilfældig bane
|
map.random = [accent]Tilfældig bane
|
||||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Solen
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = Kraterne
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Den Frosne Skov
|
sector.frozenForest.name = Den Frosne Skov
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Boost-effekt
|
|||||||
stat.maxunits = Max aktive enheder
|
stat.maxunits = Max aktive enheder
|
||||||
stat.health = Helbred
|
stat.health = Helbred
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Bygge-tid
|
stat.buildtime = Bygge-tid
|
||||||
stat.maxconsecutive = Max fortløbende
|
stat.maxconsecutive = Max fortløbende
|
||||||
stat.buildcost = Bygge-pris
|
stat.buildcost = Bygge-pris
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = None
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Altid diagonal placering
|
setting.swapdiagonal.name = Altid diagonal placering
|
||||||
setting.screenshake.name = Skærm-ryst
|
setting.screenshake.name = Skærm-ryst
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Offizielles Mindustry-Wiki
|
|||||||
link.suggestions.description = Neue Ideen vorschlagen
|
link.suggestions.description = Neue Ideen vorschlagen
|
||||||
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
|
||||||
linkopen = Dieser Server hat dir einen Link geschickt. Möchtest du ihn öffnen?\n\n[sky]{0}
|
linkopen = Dieser Server hat dir einen Link geschickt. Möchtest du ihn öffnen?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
screenshot = Screenshot gespeichert unter {0}
|
screenshot = Screenshot gespeichert unter {0}
|
||||||
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Keine Karten gefunden!
|
|||||||
invalid = Ungültig
|
invalid = Ungültig
|
||||||
pickcolor = Farbe wählen
|
pickcolor = Farbe wählen
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Konfiguration vorbereiten
|
preparingconfig = Konfiguration vorbereiten
|
||||||
preparingcontent = Inhalt vorbereiten
|
preparingcontent = Inhalt vorbereiten
|
||||||
uploadingcontent = Inhalt hochladen
|
uploadingcontent = Inhalt hochladen
|
||||||
@@ -354,8 +357,6 @@ save.mode = Spielmodus: {0}
|
|||||||
save.date = Zuletzt gespeichert: {0}
|
save.date = Zuletzt gespeichert: {0}
|
||||||
save.playtime = Spielzeit: {0}
|
save.playtime = Spielzeit: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Warnung
|
warning = Warnung
|
||||||
confirm = Bestätigen
|
confirm = Bestätigen
|
||||||
delete = Löschen
|
delete = Löschen
|
||||||
@@ -372,7 +373,6 @@ command.repair = Reparieren
|
|||||||
command.rebuild = Wiederaufbauen
|
command.rebuild = Wiederaufbauen
|
||||||
command.assist = Spieler unterstützen
|
command.assist = Spieler unterstützen
|
||||||
command.move = Bewegen
|
command.move = Bewegen
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Frachtblock betreten
|
command.enterPayload = Frachtblock betreten
|
||||||
command.loadUnits = Einheiten laden
|
command.loadUnits = Einheiten laden
|
||||||
command.loadBlocks = Blöcke laden
|
command.loadBlocks = Blöcke laden
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stellung: schießen
|
|||||||
stance.holdfire = Stellung: nicht schießen
|
stance.holdfire = Stellung: nicht schießen
|
||||||
stance.pursuetarget = Stellung: Ziel verfolgen
|
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||||
stance.patrol = Stellung: Pfad patroullieren
|
stance.patrol = Stellung: Pfad patroullieren
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
|
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
@@ -430,6 +432,7 @@ saveimage = Bild speichern
|
|||||||
unknown = Unbekannt
|
unknown = Unbekannt
|
||||||
custom = Benutzerdefiniert
|
custom = Benutzerdefiniert
|
||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Zur Mitte
|
|||||||
editor.search = Karten durchsuchen...
|
editor.search = Karten durchsuchen...
|
||||||
editor.filters = Karten filtern
|
editor.filters = Karten filtern
|
||||||
editor.filters.mode = Spielmodi:
|
editor.filters.mode = Spielmodi:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Kartentyp:
|
editor.filters.type = Kartentyp:
|
||||||
editor.filters.search = Suchen nach:
|
editor.filters.search = Suchen nach:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Beschreibung
|
editor.filters.description = Beschreibung
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Verschieben X
|
editor.shiftx = Verschieben X
|
||||||
editor.shifty = Verschieben Y
|
editor.shifty = Verschieben Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sonne
|
|||||||
|
|
||||||
sector.impact0078.name = Einschlag 0078
|
sector.impact0078.name = Einschlag 0078
|
||||||
sector.groundZero.name = Nullpunkt
|
sector.groundZero.name = Nullpunkt
|
||||||
sector.craters.name = Die Krater
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Gefrorener Wald
|
sector.frozenForest.name = Gefrorener Wald
|
||||||
sector.ruinousShores.name = Trümmerstrände
|
sector.ruinousShores.name = Trümmerstrände
|
||||||
sector.stainedMountains.name = Beflecktes Gebirge
|
sector.stainedMountains.name = Beflecktes Gebirge
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Myzel-Festung
|
sector.mycelialBastion.name = Myzel-Festung
|
||||||
sector.frontier.name = Frontlinie
|
sector.frontier.name = Frontlinie
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||||
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
|
sector.saltFlats.description = Du befindest dich in der Nähe der Wüste. Hier gibt es nur wenige Ressourcen.\n\nDer Gegner hat hier ein Lager aufgestellt. Zerstöre es. Lasse nichts stehen.
|
||||||
sector.craters.description = Wasser hat sich hier, in diesem Überbleibsel aus dem alten Krieg, versammelt. Sammele Sand. Stelle Metaglas her. Benutze Wasser, um Bohrer und Geschütze zu kühlen.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
|
sector.ruinousShores.description = Hinter der Wüste ist das Ufer. Es gab hier vor langer Zeit ein Uferabwehrsystem. Heute sind nur noch die einfachsten Abwehrgeschütze vorhanden, der Rest wurde verschrottet.\nBreite dich weiter aus. Finde die verlorenen Technologien wieder.
|
||||||
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
|
sector.stainedMountains.description = Im Landesinneren sind die Berge, noch unversehrt von den Sporen.\nNutze das reichliche vorhandene Titan und lerne, es zu benutzen.\n\nDie Gegner hier sind stärker. Gib ihnen keine Zeit, um ihre stärksten Einheiten zu schicken.
|
||||||
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
|
sector.overgrowth.description = Dieser Bereich ist überwuchert, näher an die Quelle der Sporen.\nDer Gegner hat hier einen Außenposten errichtet. Baue Mace-Einheiten. Zerstöre ihn.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Verstärkungseffekt
|
|||||||
stat.maxunits = Max. aktive Einheiten
|
stat.maxunits = Max. aktive Einheiten
|
||||||
stat.health = Lebenspunkte
|
stat.health = Lebenspunkte
|
||||||
stat.armor = Rüstung
|
stat.armor = Rüstung
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Baudauer
|
stat.buildtime = Baudauer
|
||||||
stat.maxconsecutive = Max. Konsekutive
|
stat.maxconsecutive = Max. Konsekutive
|
||||||
stat.buildcost = Baukosten
|
stat.buildcost = Baukosten
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.armorpierce = [stat]panzerbrechend
|
bullet.armorpierce = [stat]panzerbrechend
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Kein(e)
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI-Skalierung
|
setting.uiscale.name = UI-Skalierung
|
||||||
setting.uiscale.description = Neustart erforderlich.
|
setting.uiscale.description = Neustart erforderlich.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||||
setting.screenshake.name = Wackeleffekt
|
setting.screenshake.name = Wackeleffekt
|
||||||
setting.bloomintensity.name = Bloomstärke
|
setting.bloomintensity.name = Bloomstärke
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
|||||||
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||||
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||||
keybind.unit_stance_ram.name = Stellung: rammen
|
keybind.unit_stance_ram.name = Stellung: rammen
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Befehl: bewegen
|
keybind.unit_command_move.name = Befehl: bewegen
|
||||||
keybind.unit_command_repair.name = Befehl: reparieren
|
keybind.unit_command_repair.name = Befehl: reparieren
|
||||||
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||||
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
||||||
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
||||||
keybind.unit_command_boost.name = Befehl: Boost
|
|
||||||
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
||||||
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||||
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Verstärkter Frachtverteiler
|
|||||||
block.payload-mass-driver.name = Frachtmassenbeschleuniger
|
block.payload-mass-driver.name = Frachtmassenbeschleuniger
|
||||||
block.small-deconstructor.name = Dekonstruktor
|
block.small-deconstructor.name = Dekonstruktor
|
||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Weltprozessor
|
block.world-processor.name = Weltprozessor
|
||||||
block.world-cell.name = Weltzelle
|
block.world-cell.name = Weltzelle
|
||||||
block.tank-fabricator.name = Panzerhersteller
|
block.tank-fabricator.name = Panzerhersteller
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
|
|||||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||||
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
||||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||||
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
|
||||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
||||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
|||||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||||
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Heilt alle Einheiten in der Nähe. Benöti
|
|||||||
block.radar.description = Entdeckt schrittweise die Umgebung und gegnerische Einheiten in einem großen Radius. Benötigt Strom.
|
block.radar.description = Entdeckt schrittweise die Umgebung und gegnerische Einheiten in einem großen Radius. Benötigt Strom.
|
||||||
block.shockwave-tower.description = Beschädigt und zerstört gegnerische Projektile in der Nähe.
|
block.shockwave-tower.description = Beschädigt und zerstört gegnerische Projektile in der Nähe.
|
||||||
block.canvas.description = Zeigt ein einfaches Bild mit einer vordefinierten Farbpalette. Bearbeitbar.
|
block.canvas.description = Zeigt ein einfaches Bild mit einer vordefinierten Farbpalette. Bearbeitbar.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Schießt normale Kugeln auf nahe feindliche Ziele.
|
unit.dagger.description = Schießt normale Kugeln auf nahe feindliche Ziele.
|
||||||
unit.mace.description = Schießt Feuer auf nahe feindliche Ziele.
|
unit.mace.description = Schießt Feuer auf nahe feindliche Ziele.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki oficial de Mindustry
|
|||||||
link.suggestions.description = Sugerir nuevas características
|
link.suggestions.description = Sugerir nuevas características
|
||||||
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
|
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
|
||||||
linkopen = Este servidor te ha enviado un enlace. ¿Estás seguro de que quieres abrirlo?\n\n[sky]{0}
|
linkopen = Este servidor te ha enviado un enlace. ¿Estás seguro de que quieres abrirlo?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
|
||||||
screenshot = Captura de pantalla guardada en {0}
|
screenshot = Captura de pantalla guardada en {0}
|
||||||
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]¡No se han encontrado mapas!
|
|||||||
invalid = No es válido
|
invalid = No es válido
|
||||||
pickcolor = Selección de color
|
pickcolor = Selección de color
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Preparando configuración
|
preparingconfig = Preparando configuración
|
||||||
preparingcontent = Preparando contenido
|
preparingcontent = Preparando contenido
|
||||||
uploadingcontent = Subiendo contenido
|
uploadingcontent = Subiendo contenido
|
||||||
@@ -354,8 +357,6 @@ save.mode = Modo de juego: {0}
|
|||||||
save.date = Último guardado: {0}
|
save.date = Último guardado: {0}
|
||||||
save.playtime = Tiempo de juego: {0}
|
save.playtime = Tiempo de juego: {0}
|
||||||
dontshowagain = No mostrar de nuevo
|
dontshowagain = No mostrar de nuevo
|
||||||
warn.32bit.title = Advertencia de obsolencia 32-bit
|
|
||||||
warn.32bit = Estas usando una versión [red]32-bit[] de Mindustry.\nDado que versiones mas nuevas de Java han abandonado el soporte 32-bit para Windows, [red]el soporte 32-bit será discontinuado a futuro[].\n\nPor favor, actualiza a una máquina 64-bit y asegúrate de tener la versión 64-bit de Mindustry descargada.\n\nSi estas ejecutando Mindustry como un JAR, asegúrate de usar Java 64-bit.
|
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Borrar
|
delete = Borrar
|
||||||
@@ -372,7 +373,6 @@ command.repair = Reparar
|
|||||||
command.rebuild = Reconstruir
|
command.rebuild = Reconstruir
|
||||||
command.assist = Asistir al jugador
|
command.assist = Asistir al jugador
|
||||||
command.move = Moverse
|
command.move = Moverse
|
||||||
command.boost = Sobrevolar
|
|
||||||
command.enterPayload = Entrar a bloque de carga
|
command.enterPayload = Entrar a bloque de carga
|
||||||
command.loadUnits = Cargar unidades
|
command.loadUnits = Cargar unidades
|
||||||
command.loadBlocks = Cargar bloques
|
command.loadBlocks = Cargar bloques
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Acción: Disparar
|
|||||||
stance.holdfire = Acción: No disparar
|
stance.holdfire = Acción: No disparar
|
||||||
stance.pursuetarget = Acción: Seguir al objetivo
|
stance.pursuetarget = Acción: Seguir al objetivo
|
||||||
stance.patrol = Acción: Patrullar ruta
|
stance.patrol = Acción: Patrullar ruta
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Acción: Embestir\n[lightgray]Movimiento en linea recta, sin pathfinding
|
stance.ram = Acción: Embestir\n[lightgray]Movimiento en linea recta, sin pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Minar automáticamente
|
stance.mineauto = Minar automáticamente
|
||||||
stance.mine = Minar objeto: {0}
|
stance.mine = Minar objeto: {0}
|
||||||
openlink = Abrir enlace
|
openlink = Abrir enlace
|
||||||
@@ -430,6 +432,7 @@ saveimage = Guardar imagen
|
|||||||
unknown = Desconocido
|
unknown = Desconocido
|
||||||
custom = Personalizado
|
custom = Personalizado
|
||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centrar
|
|||||||
editor.search = Buscar mapas...
|
editor.search = Buscar mapas...
|
||||||
editor.filters = Filtrar mapas
|
editor.filters = Filtrar mapas
|
||||||
editor.filters.mode = Modos de juego:
|
editor.filters.mode = Modos de juego:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Tipo de mapa:
|
editor.filters.type = Tipo de mapa:
|
||||||
editor.filters.search = Buscar en:
|
editor.filters.search = Buscar en:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Descripción
|
editor.filters.description = Descripción
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Trasladar X
|
editor.shiftx = Trasladar X
|
||||||
editor.shifty = Trasladar Y
|
editor.shifty = Trasladar Y
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sol
|
|||||||
|
|
||||||
sector.impact0078.name = Impacto 0078
|
sector.impact0078.name = Impacto 0078
|
||||||
sector.groundZero.name = Zona de Impacto
|
sector.groundZero.name = Zona de Impacto
|
||||||
sector.craters.name = Los Cráteres
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Bosque Congelado
|
sector.frozenForest.name = Bosque Congelado
|
||||||
sector.ruinousShores.name = Costas Ruinosas
|
sector.ruinousShores.name = Costas Ruinosas
|
||||||
sector.stainedMountains.name = Montañas Manchadas
|
sector.stainedMountains.name = Montañas Manchadas
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Bastión Infestado
|
sector.mycelialBastion.name = Bastión Infestado
|
||||||
sector.frontier.name = Frontera
|
sector.frontier.name = Frontera
|
||||||
sector.sunkenPier.name = Muelle Hundido
|
sector.sunkenPier.name = Muelle Hundido
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Fortaleza Geotérmica
|
sector.geothermalStronghold.name = Fortaleza Geotérmica
|
||||||
|
|
||||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||||
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
||||||
sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
|
sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
|
||||||
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde metacristal. Bombea agua para enfriar torretas y taladros.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
|
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
|
||||||
sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
||||||
sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo.
|
sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efecto de potenciador
|
|||||||
stat.maxunits = Máximo de unidades activas
|
stat.maxunits = Máximo de unidades activas
|
||||||
stat.health = Vida
|
stat.health = Vida
|
||||||
stat.armor = Armadura
|
stat.armor = Armadura
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Tiempo de construcción
|
stat.buildtime = Tiempo de construcción
|
||||||
stat.maxconsecutive = Máximo consecutivo
|
stat.maxconsecutive = Máximo consecutivo
|
||||||
stat.buildcost = Coste de construcción
|
stat.buildcost = Coste de construcción
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
bullet.homing = [stat]rastreadora
|
bullet.homing = [stat]rastreadora
|
||||||
bullet.armorpierce = [stat]perforación de armadura
|
bullet.armorpierce = [stat]perforación de armadura
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] debilidad contra armadura
|
bullet.armorweakness = [red]{0}x[lightgray] debilidad contra armadura
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] perforación de armadura
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
||||||
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
||||||
@@ -1270,8 +1279,10 @@ setting.fpscap.name = Límite de FPS
|
|||||||
setting.fpscap.none = No
|
setting.fpscap.none = No
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Escala de interfaz
|
setting.uiscale.name = Escala de interfaz
|
||||||
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
setting.uiscale.description = Se requiere reiniciar para aplicar los cambios.
|
||||||
setting.swapdiagonal.name = Construir siempre en diagonal
|
setting.uiEdgePadding.name = Espaciado de bordes de UI
|
||||||
|
setting.uiEdgePadding.description = Añade espaciado a los bordes de la UI. Útil para pantallas con esquinas redondeadas o muescas.
|
||||||
|
setting.swapdiagonal.name = Colocación siempre diagonal
|
||||||
setting.screenshake.name = Vibración de pantalla
|
setting.screenshake.name = Vibración de pantalla
|
||||||
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
||||||
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Acción de unidad: No disparar
|
|||||||
keybind.unit_stance_pursue_target.name = Acción de unidad: Seguir objetivo
|
keybind.unit_stance_pursue_target.name = Acción de unidad: Seguir objetivo
|
||||||
keybind.unit_stance_patrol.name = Acción de unidad: Patrullar
|
keybind.unit_stance_patrol.name = Acción de unidad: Patrullar
|
||||||
keybind.unit_stance_ram.name = Acción de unidad: Embestir
|
keybind.unit_stance_ram.name = Acción de unidad: Embestir
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Comando de unidad: Moverse
|
keybind.unit_command_move.name = Comando de unidad: Moverse
|
||||||
keybind.unit_command_repair.name = Comando de unidad: Reparar
|
keybind.unit_command_repair.name = Comando de unidad: Reparar
|
||||||
keybind.unit_command_rebuild.name = Comando de unidad: Reconstruir
|
keybind.unit_command_rebuild.name = Comando de unidad: Reconstruir
|
||||||
keybind.unit_command_assist.name = Comando de unidad: Asistir al jugador
|
keybind.unit_command_assist.name = Comando de unidad: Asistir al jugador
|
||||||
keybind.unit_command_mine.name = Comando de unidad: Minar
|
keybind.unit_command_mine.name = Comando de unidad: Minar
|
||||||
keybind.unit_command_boost.name = Comando de unidad: Sobrevolar
|
|
||||||
keybind.unit_command_load_units.name = Comando de unidad: Cargar unidades
|
keybind.unit_command_load_units.name = Comando de unidad: Cargar unidades
|
||||||
keybind.unit_command_load_blocks.name = Comando de unidad: Cargar bloques
|
keybind.unit_command_load_blocks.name = Comando de unidad: Cargar bloques
|
||||||
keybind.unit_command_unload_payload.name = Comando de unidad: Soltar carga
|
keybind.unit_command_unload_payload.name = Comando de unidad: Soltar carga
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Enrutador de carga reforzado
|
|||||||
block.payload-mass-driver.name = Catapulta electromagnética de carga
|
block.payload-mass-driver.name = Catapulta electromagnética de carga
|
||||||
block.small-deconstructor.name = Deconstructor pequeño
|
block.small-deconstructor.name = Deconstructor pequeño
|
||||||
block.canvas.name = Lienzo
|
block.canvas.name = Lienzo
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Procesador estático
|
block.world-processor.name = Procesador estático
|
||||||
block.world-cell.name = Unidad de memoria estática
|
block.world-cell.name = Unidad de memoria estática
|
||||||
block.tank-fabricator.name = Fabricador de tanques
|
block.tank-fabricator.name = Fabricador de tanques
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para reco
|
|||||||
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
||||||
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
|
||||||
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
|
||||||
hint.generator = Los [accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando [accent]Nodos de energía[].
|
|
||||||
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de [accent]Grafito[] en torretas [accent]Salvo[] para derribar a los Guardianes con más facilidad.
|
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de [accent]Grafito[] en torretas [accent]Salvo[] para derribar a los Guardianes con más facilidad.
|
||||||
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un núcleo [accent]Foundation[] sobre el núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
|
||||||
hint.serpuloCoreZone = :core-shard: [accent]Núcleos[] Adicionales pueden ser construidos en: Casillas de[accent]Núcleo[].
|
hint.serpuloCoreZone = :core-shard: [accent]Núcleos[] Adicionales pueden ser construidos en: Casillas de[accent]Núcleo[].
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Cualquier estructura en el área será destruida al comenzar una olea
|
|||||||
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
||||||
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Usa [accent]unidades[] para defender construcciones y atacar al enemigo.\nInvestiga y construye una :ground-factory: [accent]fábrica terrestre[].
|
fungalpass.tutorial1 = Usa [accent]unidades[] para defender construcciones y atacar al enemigo.\nInvestiga y construye una :ground-factory: [accent]fábrica terrestre[].
|
||||||
fungalpass.tutorial2 = Selecciona unidades :dagger: [accent]Dagger[] en la fábrica.\nProduce 3 unidades.
|
fungalpass.tutorial2 = Selecciona unidades :dagger: [accent]Dagger[] en la fábrica.\nProduce 3 unidades.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repara todas las unidades en su área. Req
|
|||||||
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
|
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
|
||||||
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
|
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
|
||||||
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
|
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||||
unit.mace.description = Ataca con llamaradas a enemigos cercanos.
|
unit.mace.description = Ataca con llamaradas a enemigos cercanos.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Mängu ametlik viki
|
|||||||
link.suggestions.description = Anna soovitusi
|
link.suggestions.description = Anna soovitusi
|
||||||
link.bug.description = Leidsid vea? Kirjuta siia
|
link.bug.description = Leidsid vea? Kirjuta siia
|
||||||
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Ühtegi maailma ei leitud!
|
|||||||
invalid = Kehtetu
|
invalid = Kehtetu
|
||||||
pickcolor = Vali Värv
|
pickcolor = Vali Värv
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
||||||
preparingcontent = Sisu Ettevalmistamine
|
preparingcontent = Sisu Ettevalmistamine
|
||||||
uploadingcontent = Sisu Üleslaadimine
|
uploadingcontent = Sisu Üleslaadimine
|
||||||
@@ -354,8 +357,6 @@ save.mode = Mänguviis: {0}
|
|||||||
save.date = Viimati salvestatud: {0}
|
save.date = Viimati salvestatud: {0}
|
||||||
save.playtime = Mänguaeg: {0}
|
save.playtime = Mänguaeg: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Hoiatus
|
warning = Hoiatus
|
||||||
confirm = Kinnita
|
confirm = Kinnita
|
||||||
delete = Kustuta
|
delete = Kustuta
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Ava link
|
openlink = Ava link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Salvesta pilt
|
|||||||
unknown = <puudub>
|
unknown = <puudub>
|
||||||
custom = Mängija loodud
|
custom = Mängija loodud
|
||||||
builtin = Sisse-ehitatud
|
builtin = Sisse-ehitatud
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||||
map.random = [accent]Suvaline maailm
|
map.random = [accent]Suvaline maailm
|
||||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Kiirendaja mõju
|
|||||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||||
stat.health = Elud
|
stat.health = Elud
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Ehitamise aeg
|
stat.buildtime = Ehitamise aeg
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Ehitamise maksumus
|
stat.buildcost = Ehitamise maksumus
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
bullet.homing = [stat]isesihtiv
|
bullet.homing = [stat]isesihtiv
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Puudub
|
|||||||
setting.fpscap.text = {0} kaadrit/s
|
setting.fpscap.text = {0} kaadrit/s
|
||||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||||
setting.screenshake.name = Ekraani värisemine
|
setting.screenshake.name = Ekraani värisemine
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Mindustry wiki ofiziala
|
|||||||
link.suggestions.description = Proposatu ezaugarri berriak
|
link.suggestions.description = Proposatu ezaugarri berriak
|
||||||
link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
|
link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
|
||||||
linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
|
linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
|
||||||
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
screenshot = Pantaila-argazkia {0} helbidean gorde da
|
||||||
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Ez da maparik aurkitu!
|
|||||||
invalid = Baliogabea
|
invalid = Baliogabea
|
||||||
pickcolor = Hautatu kolorea
|
pickcolor = Hautatu kolorea
|
||||||
color = Kolorea
|
color = Kolorea
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Konfigurazioa prestatzen
|
preparingconfig = Konfigurazioa prestatzen
|
||||||
preparingcontent = Edukia prestatzen
|
preparingcontent = Edukia prestatzen
|
||||||
uploadingcontent = Edukia igotzen
|
uploadingcontent = Edukia igotzen
|
||||||
@@ -354,8 +357,6 @@ save.mode = Jolas-modua: {0}
|
|||||||
save.date = Azkenekoz gordeta: {0}
|
save.date = Azkenekoz gordeta: {0}
|
||||||
save.playtime = Jolastua: {0}
|
save.playtime = Jolastua: {0}
|
||||||
dontshowagain = Ez erakutsi berriro
|
dontshowagain = Ez erakutsi berriro
|
||||||
warn.32bit.title = 32 biteko deprekuzioaren abisua
|
|
||||||
warn.32bit = [red]32-bit[] eko Mindustry bertsioa erabiltzen zabiltza.\nJavaren bertsio berrienek 32-biteko Windowsen soportea alde batera utzi dutenez, [red]32-biteko bertsioaren soportea ez da eguneratuko etorkizunean[].\n\nMesedez, eguneratu 64 biteko makina batera eta ziurtatu Mindustryren 64 biteko bertsioa deskargatuta duzula.\n\nMindustry exekutatzen ari bazara JAR fitxategi gisa, ziurtatu 64 biteko Java erabiltzen ari zarela.
|
|
||||||
warning = Abisua.
|
warning = Abisua.
|
||||||
confirm = Baieztatu
|
confirm = Baieztatu
|
||||||
delete = Ezabatu
|
delete = Ezabatu
|
||||||
@@ -372,7 +373,6 @@ command.repair = Konpondu
|
|||||||
command.rebuild = Berreraiki
|
command.rebuild = Berreraiki
|
||||||
command.assist = Jokalaria lagundu
|
command.assist = Jokalaria lagundu
|
||||||
command.move = Mugitu
|
command.move = Mugitu
|
||||||
command.boost = Bultzatu
|
|
||||||
command.enterPayload = Karga erabilgarriko blokea sartu
|
command.enterPayload = Karga erabilgarriko blokea sartu
|
||||||
command.loadUnits = Unitateak kargatu
|
command.loadUnits = Unitateak kargatu
|
||||||
command.loadBlocks = Blokeak kargatu
|
command.loadBlocks = Blokeak kargatu
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Jarrera: Tiro egin
|
|||||||
stance.holdfire = Jarrera: Su-etena
|
stance.holdfire = Jarrera: Su-etena
|
||||||
stance.pursuetarget = Jarrera: Objetiboa jarraitu
|
stance.pursuetarget = Jarrera: Objetiboa jarraitu
|
||||||
stance.patrol = Jarrera: Patruila bidea
|
stance.patrol = Jarrera: Patruila bidea
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Jarrera: Ram\n[lightgray]Mugimendua lerro zuzenean, biderik bilatu gabe
|
stance.ram = Jarrera: Ram\n[lightgray]Mugimendua lerro zuzenean, biderik bilatu gabe
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Meatzaritza automatikoa
|
stance.mineauto = Meatzaritza automatikoa
|
||||||
stance.mine = Minatutako objektua: {0}
|
stance.mine = Minatutako objektua: {0}
|
||||||
openlink = Ireki esteka
|
openlink = Ireki esteka
|
||||||
@@ -430,6 +432,7 @@ saveimage = Gorde irudia
|
|||||||
unknown = Ezezaguna
|
unknown = Ezezaguna
|
||||||
custom = Pertsonalizatua
|
custom = Pertsonalizatua
|
||||||
builtin = Jolas barnekoa
|
builtin = Jolas barnekoa
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||||
map.random = [accent]Ausazko mapa
|
map.random = [accent]Ausazko mapa
|
||||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Zentroa
|
|||||||
editor.search = Bilatu mapak...
|
editor.search = Bilatu mapak...
|
||||||
editor.filters = Filtratu mapak
|
editor.filters = Filtratu mapak
|
||||||
editor.filters.mode = Joko moduak:
|
editor.filters.mode = Joko moduak:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Mapa mota:
|
editor.filters.type = Mapa mota:
|
||||||
editor.filters.search = Bilatu:
|
editor.filters.search = Bilatu:
|
||||||
editor.filters.author = Egilea
|
editor.filters.author = Egilea
|
||||||
editor.filters.description = Deskripzioa
|
editor.filters.description = Deskripzioa
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Lantegia
|
workshop = Lantegia
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Kokapen ezin hobea berriro hasteko. Etsaiaren mehatxu txikia. Baliabide gutxi.\nAhalik eta berun eta kobre gehien bildu.\nAurrera.
|
sector.groundZero.description = Kokapen ezin hobea berriro hasteko. Etsaiaren mehatxu txikia. Baliabide gutxi.\nAhalik eta berun eta kobre gehien bildu.\nAurrera.
|
||||||
sector.frozenForest.description = Hemen ere, mendietatik hurbilago, esporak zabaldu dira. Tenperatura hotzek ezin dituzte betiko eduki.\n\nHasi agintea lortzen. Eraiki errekuntza-sorgailuak. Konpontzaileak erabiltzen ikasi.
|
sector.frozenForest.description = Hemen ere, mendietatik hurbilago, esporak zabaldu dira. Tenperatura hotzek ezin dituzte betiko eduki.\n\nHasi agintea lortzen. Eraiki errekuntza-sorgailuak. Konpontzaileak erabiltzen ikasi.
|
||||||
sector.saltFlats.description = Basamortuaren kanpoaldean Gatz Etxeak daude. Leku honetan baliabide gutxi aurki daitezke.\n\nEtsaiak baliabideak gordetzeko gune bat eraiki du hemen. Nukleoa desagerrarazi. Ez utzi ezer zutik.
|
sector.saltFlats.description = Basamortuaren kanpoaldean Gatz Etxeak daude. Leku honetan baliabide gutxi aurki daitezke.\n\nEtsaiak baliabideak gordetzeko gune bat eraiki du hemen. Nukleoa desagerrarazi. Ez utzi ezer zutik.
|
||||||
sector.craters.description = Krater honetan ura metatu da, gerra zaharren erlikia. Eremua erreklamatu. Bildu hondarra. Metaglasa usaintsua. Ponpatu ura dorreak eta zulagailuak hozteko.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Hondakinak pasatuta, itsasertza dago. Behin, leku horretan kostaldeko defentsa bat zegoen. Ez da asko geratzen. Defentsa-egitura oinarrizkoenak bakarrik geratu dira zutik, gainerako guztia hondatuta.\nJarraitu kanpora zabaltzen. Teknologia berraurkitu.
|
sector.ruinousShores.description = Hondakinak pasatuta, itsasertza dago. Behin, leku horretan kostaldeko defentsa bat zegoen. Ez da asko geratzen. Defentsa-egitura oinarrizkoenak bakarrik geratu dira zutik, gainerako guztia hondatuta.\nJarraitu kanpora zabaltzen. Teknologia berraurkitu.
|
||||||
sector.stainedMountains.description = Barrurago daude mendiak, baina esporarik gabe.\nAtera hemen dagoen titanio ugaria. Ikasi erabiltzen.\n\nEtsaien presentzia handiagoa da hemen. Ez eman denborarik unitate indartsuenak bidaltzeko.
|
sector.stainedMountains.description = Barrurago daude mendiak, baina esporarik gabe.\nAtera hemen dagoen titanio ugaria. Ikasi erabiltzen.\n\nEtsaien presentzia handiagoa da hemen. Ez eman denborarik unitate indartsuenak bidaltzeko.
|
||||||
sector.overgrowth.description = Eremu hau landarez gainezka dago, esporen jatorritik gertuago.\nEtsaiak postu bat ezarri du hemen. Titan unitateak eraiki. Suntsitu. Galdutakoa erreklamatu.
|
sector.overgrowth.description = Eremu hau landarez gainezka dago, esporen jatorritik gertuago.\nEtsaiak postu bat ezarri du hemen. Titan unitateak eraiki. Suntsitu. Galdutakoa erreklamatu.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Indartze-efektua
|
|||||||
stat.maxunits = Gehieneko unitate aktiboak
|
stat.maxunits = Gehieneko unitate aktiboak
|
||||||
stat.health = Osasuna
|
stat.health = Osasuna
|
||||||
stat.armor = Armadura
|
stat.armor = Armadura
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Eraikitze-denbora
|
stat.buildtime = Eraikitze-denbora
|
||||||
stat.maxconsecutive = Elkarren segidako maximoa
|
stat.maxconsecutive = Elkarren segidako maximoa
|
||||||
stat.buildcost = Eraikitze-kostua
|
stat.buildcost = Eraikitze-kostua
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
bullet.homing = [stat]gidatua
|
bullet.homing = [stat]gidatua
|
||||||
bullet.armorpierce = [stat]armadura zulatzea
|
bullet.armorpierce = [stat]armadura zulatzea
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
|
||||||
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
|
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Bat ere ez
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||||
setting.uiscale.description = Berrabiarazi egin behar da aldaketak aplikatzeko.
|
setting.uiscale.description = Berrabiarazi egin behar da aldaketak aplikatzeko.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||||
setting.screenshake.name = Pantailaren astindua
|
setting.screenshake.name = Pantailaren astindua
|
||||||
setting.bloomintensity.name = Bloom intentsitatea
|
setting.bloomintensity.name = Bloom intentsitatea
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unitatearen jarrera: Eutsi sua
|
|||||||
keybind.unit_stance_pursue_target.name = Unitatearen jarrera: Helburua jarraitu
|
keybind.unit_stance_pursue_target.name = Unitatearen jarrera: Helburua jarraitu
|
||||||
keybind.unit_stance_patrol.name = Unitatearen jarrera: Patruila
|
keybind.unit_stance_patrol.name = Unitatearen jarrera: Patruila
|
||||||
keybind.unit_stance_ram.name = Unitatearen jarrera: Aharia
|
keybind.unit_stance_ram.name = Unitatearen jarrera: Aharia
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unitateko agindua: Mugitu
|
keybind.unit_command_move.name = Unitateko agindua: Mugitu
|
||||||
keybind.unit_command_repair.name = Unitateko agindua: Konponketa
|
keybind.unit_command_repair.name = Unitateko agindua: Konponketa
|
||||||
keybind.unit_command_rebuild.name = Unitateko agindua: Berreraiki
|
keybind.unit_command_rebuild.name = Unitateko agindua: Berreraiki
|
||||||
keybind.unit_command_assist.name = Unitateko agindua: Laguntza
|
keybind.unit_command_assist.name = Unitateko agindua: Laguntza
|
||||||
keybind.unit_command_mine.name = Unitateko agindua: Minatu
|
keybind.unit_command_mine.name = Unitateko agindua: Minatu
|
||||||
keybind.unit_command_boost.name = Unitateko agindua: Bultzatu
|
|
||||||
keybind.unit_command_load_units.name = Unitateko agindua: Karga unitateak
|
keybind.unit_command_load_units.name = Unitateko agindua: Karga unitateak
|
||||||
keybind.unit_command_load_blocks.name = Unitateko agindua: Kargatu blokeak
|
keybind.unit_command_load_blocks.name = Unitateko agindua: Kargatu blokeak
|
||||||
keybind.unit_command_unload_payload.name = Unitateko agindua: Deskargatu karga erabilgarria
|
keybind.unit_command_unload_payload.name = Unitateko agindua: Deskargatu karga erabilgarria
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Karga erabilgarriaren bideratzaile indart
|
|||||||
block.payload-mass-driver.name = Karga erabilgarriaren masa-gidaria
|
block.payload-mass-driver.name = Karga erabilgarriaren masa-gidaria
|
||||||
block.small-deconstructor.name = Deseraikitzaile txikia
|
block.small-deconstructor.name = Deseraikitzaile txikia
|
||||||
block.canvas.name = Oihala
|
block.canvas.name = Oihala
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Munduko prozesadorea
|
block.world-processor.name = Munduko prozesadorea
|
||||||
block.world-cell.name = Munduko zelula
|
block.world-cell.name = Munduko zelula
|
||||||
block.tank-fabricator.name = Tanke fabrikatzailea
|
block.tank-fabricator.name = Tanke fabrikatzailea
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Sakatu eta eutsi[] bloke edo unitate txikia
|
|||||||
hint.payloadDrop = Sakatu [accent]][] karga erabilgarria botatzeko.
|
hint.payloadDrop = Sakatu [accent]][] karga erabilgarria botatzeko.
|
||||||
hint.payloadDrop.mobile = [accent]Sakatu eta eutsi[] hutsik dagoen kokaleku bat karga erabilgarria hor botatzeko.
|
hint.payloadDrop.mobile = [accent]Sakatu eta eutsi[] hutsik dagoen kokaleku bat karga erabilgarria hor botatzeko.
|
||||||
hint.waveFire = Munizio gisa ura duten [accent]Olatu[] dorreak automatikoki itzaliko dituzte inguruko suteak.
|
hint.waveFire = Munizio gisa ura duten [accent]Olatu[] dorreak automatikoki itzaliko dituzte inguruko suteak.
|
||||||
hint.generator = :combustion-generator: [accent]Errekuntza sorgailuak[] ikatza erre eta energia ondoko blokeetara garraiatzen dute.\n\nPotentziatransmisioaren irismena zabaldu daiteke :power-node: [accent]Potentzia nodoekin[].
|
|
||||||
hint.guardian = [accent]Zaindari[] unitateak blindatuta daude. Munizio ahula, hala nola [accent]Kobrea[] edo [accent]Beruna[] [scarlet]ez eraginkorra[] da.\n\nErabili maila handiagoko dorreak edo :graphite: [accent]Grafitozko[] :duo:Duo/:salvo:Salba munizioa.
|
hint.guardian = [accent]Zaindari[] unitateak blindatuta daude. Munizio ahula, hala nola [accent]Kobrea[] edo [accent]Beruna[] [scarlet]ez eraginkorra[] da.\n\nErabili maila handiagoko dorreak edo :graphite: [accent]Grafitozko[] :duo:Duo/:salvo:Salba munizioa.
|
||||||
hint.coreUpgrade = Nukleoak hobetzeko [accent]maila handiagoko nukleoak jar daitezke haien gainean[].\n\nKokatu :core-foundation: [accent]Fundazio[] nukleoa :core-shard: [accent]Shard[] nukleoaren gainean. Ziurtatu inguruko oztopoetatik libre dagoela.
|
hint.coreUpgrade = Nukleoak hobetzeko [accent]maila handiagoko nukleoak jar daitezke haien gainean[].\n\nKokatu :core-foundation: [accent]Fundazio[] nukleoa :core-shard: [accent]Shard[] nukleoaren gainean. Ziurtatu inguruko oztopoetatik libre dagoela.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Erradioan eraikitako edozer suntsitzen da olatu bat hasten denean.
|
|||||||
gz.zone3 = Bolada bat hasiko da orain\nPrestatu.
|
gz.zone3 = Bolada bat hasiko da orain\nPrestatu.
|
||||||
gz.finish = Eraiki dorre gehiago, atera baliabide gehiago,\neta defendatu olatu guztien aurka [accent]sektorea konkistatzeko[].
|
gz.finish = Eraiki dorre gehiago, atera baliabide gehiago,\neta defendatu olatu guztien aurka [accent]sektorea konkistatzeko[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Virallinen Mindustry wiki
|
|||||||
link.suggestions.description = Ehdota uusia ominaisuuksia
|
link.suggestions.description = Ehdota uusia ominaisuuksia
|
||||||
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
link.bug.description = Löysitkö bugin? Ilmoita se täällä
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
|
||||||
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
|
||||||
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Karttoja ei löytynyt!
|
|||||||
invalid = Virheellinen
|
invalid = Virheellinen
|
||||||
pickcolor = Valitse väri
|
pickcolor = Valitse väri
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Valmistellaan asetuksia
|
preparingconfig = Valmistellaan asetuksia
|
||||||
preparingcontent = Valmistellaan sisältöä
|
preparingcontent = Valmistellaan sisältöä
|
||||||
uploadingcontent = Julkaistaan sisältöä
|
uploadingcontent = Julkaistaan sisältöä
|
||||||
@@ -354,8 +357,6 @@ save.mode = Pelimuoto: {0}
|
|||||||
save.date = Viimeksi tallennettu: {0}
|
save.date = Viimeksi tallennettu: {0}
|
||||||
save.playtime = Peliaika: {0}
|
save.playtime = Peliaika: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Varoitus.
|
warning = Varoitus.
|
||||||
confirm = Vahvista
|
confirm = Vahvista
|
||||||
delete = Poista
|
delete = Poista
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Avaa linkki
|
openlink = Avaa linkki
|
||||||
@@ -430,6 +432,7 @@ saveimage = Tallenna kuva
|
|||||||
unknown = Tuntematon
|
unknown = Tuntematon
|
||||||
custom = Mukautettu
|
custom = Mukautettu
|
||||||
builtin = Sisäänrakennettu
|
builtin = Sisäänrakennettu
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||||
map.random = [accent]Satunnainen kartta
|
map.random = [accent]Satunnainen kartta
|
||||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Keskitä
|
|||||||
editor.search = Hae karttoja...
|
editor.search = Hae karttoja...
|
||||||
editor.filters = Rajaa karttoja
|
editor.filters = Rajaa karttoja
|
||||||
editor.filters.mode = Pelitilat:
|
editor.filters.mode = Pelitilat:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Kartan tyyppi:
|
editor.filters.type = Kartan tyyppi:
|
||||||
editor.filters.search = Search in:
|
editor.filters.search = Search in:
|
||||||
editor.filters.author = Tekijä
|
editor.filters.author = Tekijä
|
||||||
editor.filters.description = Kuvaus
|
editor.filters.description = Kuvaus
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Siirrä X-akselin suunnassa
|
editor.shiftx = Siirrä X-akselin suunnassa
|
||||||
editor.shifty = Siirrä Y-akselin suunnassa
|
editor.shifty = Siirrä Y-akselin suunnassa
|
||||||
workshop = Työpaja
|
workshop = Työpaja
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Aurinko
|
|||||||
|
|
||||||
sector.impact0078.name = Törmäys 0078
|
sector.impact0078.name = Törmäys 0078
|
||||||
sector.groundZero.name = Tapahtumahorisontti
|
sector.groundZero.name = Tapahtumahorisontti
|
||||||
sector.craters.name = Kraatterit
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Jäätyneet metsät
|
sector.frozenForest.name = Jäätyneet metsät
|
||||||
sector.ruinousShores.name = Taistelujen ranta
|
sector.ruinousShores.name = Taistelujen ranta
|
||||||
sector.stainedMountains.name = Kalliovuoret
|
sector.stainedMountains.name = Kalliovuoret
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||||
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
||||||
sector.saltFlats.description = Aavikon reunamilla sijaitsevat suolatasangot. Tässä sijainnissa resurssit ovat vähäisiä.\n\nVihollinen on pystyttänyt tänne varastokompleksin. Hävitä heidän ytimensä. Älä jätä mitään jäljelle.
|
sector.saltFlats.description = Aavikon reunamilla sijaitsevat suolatasangot. Tässä sijainnissa resurssit ovat vähäisiä.\n\nVihollinen on pystyttänyt tänne varastokompleksin. Hävitä heidän ytimensä. Älä jätä mitään jäljelle.
|
||||||
sector.craters.description = Vesi on kerääntynyt tähän kraatteriin, jäännökseen vanhoista sodista. Kunnosta alue. Kerää hiekkaa. Sulata metalasia. Pumppaa vettä jäähdyttääksesi tykkitorneja ja poria.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Autiomaiden jälkeen seuraa rantaviiva. Kerran tällä alueella oli rannikkopuolustusrivi. Vain vähän siitä on säilynyt. Vain kaikkein yksinkertaisimmat puolustusrakennukset ovat säilyneet vahingoittumattomina, ja kaikki muu on hävitetty romuksi.\nJatka laajenemista ulospäin. Tutki teknologia uudelleen.
|
sector.ruinousShores.description = Autiomaiden jälkeen seuraa rantaviiva. Kerran tällä alueella oli rannikkopuolustusrivi. Vain vähän siitä on säilynyt. Vain kaikkein yksinkertaisimmat puolustusrakennukset ovat säilyneet vahingoittumattomina, ja kaikki muu on hävitetty romuksi.\nJatka laajenemista ulospäin. Tutki teknologia uudelleen.
|
||||||
sector.stainedMountains.description = Kauempana sisämaassa sijaitsevat vuoret, jotka eivät vielä ole itiöiden saastuttamia.\nKaiva tällä alueella runsasta titaania. Opi, kuinka käyttää sitä.\n\nVihollisen läsnäolo on täällä suurempaa. Älä anna heille aikaa lähettää vahvimpia joukkojaan.
|
sector.stainedMountains.description = Kauempana sisämaassa sijaitsevat vuoret, jotka eivät vielä ole itiöiden saastuttamia.\nKaiva tällä alueella runsasta titaania. Opi, kuinka käyttää sitä.\n\nVihollisen läsnäolo on täällä suurempaa. Älä anna heille aikaa lähettää vahvimpia joukkojaan.
|
||||||
sector.overgrowth.description = Tämä alue on umpeenkasvanut, ja on lähempänä itiöiden lähdettä.\nVihollinen on perustanut tänne vartioaseman. Rakenna Mace-yksikköjä. Tuho se. Ota takaisin se, mikä oli menetettyä.
|
sector.overgrowth.description = Tämä alue on umpeenkasvanut, ja on lähempänä itiöiden lähdettä.\nVihollinen on perustanut tänne vartioaseman. Rakenna Mace-yksikköjä. Tuho se. Ota takaisin se, mikä oli menetettyä.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Tehostamisem vaikutus
|
|||||||
stat.maxunits = Maksimimäärä yksikköjä
|
stat.maxunits = Maksimimäärä yksikköjä
|
||||||
stat.health = Elämäpisteet
|
stat.health = Elämäpisteet
|
||||||
stat.armor = Haarniska
|
stat.armor = Haarniska
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Rakentamisaika
|
stat.buildtime = Rakentamisaika
|
||||||
stat.maxconsecutive = Max. peräkkäisiä
|
stat.maxconsecutive = Max. peräkkäisiä
|
||||||
stat.buildcost = Rakentamishinta
|
stat.buildcost = Rakentamishinta
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
|
|||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
bullet.homing = [stat]itseohjautuva
|
bullet.homing = [stat]itseohjautuva
|
||||||
bullet.armorpierce = [stat]haarniskan läpäisevä
|
bullet.armorpierce = [stat]haarniskan läpäisevä
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Ei Mitään
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Aina vino korvaus
|
setting.swapdiagonal.name = Aina vino korvaus
|
||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
setting.bloomintensity.name = Bloom-intensiteetti
|
setting.bloomintensity.name = Bloom-intensiteetti
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Vahvistettu lastireititin
|
|||||||
block.payload-mass-driver.name = Lastimassalinko
|
block.payload-mass-driver.name = Lastimassalinko
|
||||||
block.small-deconstructor.name = Pieni hajottaja
|
block.small-deconstructor.name = Pieni hajottaja
|
||||||
block.canvas.name = Kanvaasi
|
block.canvas.name = Kanvaasi
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Maailmaprosessori
|
block.world-processor.name = Maailmaprosessori
|
||||||
block.world-cell.name = Maailmasolu
|
block.world-cell.name = Maailmasolu
|
||||||
block.tank-fabricator.name = Tankkirakentaja
|
block.tank-fabricator.name = Tankkirakentaja
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa t
|
|||||||
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
|
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
|
||||||
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
|
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
|
||||||
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
|
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
|
||||||
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
|
||||||
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
||||||
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
|
|||||||
link.suggestions.description = Magmungkahi ng mga bagong feature.
|
link.suggestions.description = Magmungkahi ng mga bagong feature.
|
||||||
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
|
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
|
||||||
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
|
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
|
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
|
||||||
screenshot = Kinunan na ang screenshot sa {0}
|
screenshot = Kinunan na ang screenshot sa {0}
|
||||||
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
|
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Walang lugar na nahanap!
|
|||||||
invalid = Hindi Puwede
|
invalid = Hindi Puwede
|
||||||
pickcolor = Pumili ng Kulay
|
pickcolor = Pumili ng Kulay
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Inihahanda ang Konpigurasyon
|
preparingconfig = Inihahanda ang Konpigurasyon
|
||||||
preparingcontent = Inihahanda ang mga Nilalaman
|
preparingcontent = Inihahanda ang mga Nilalaman
|
||||||
uploadingcontent = Pinag-uupload ang Nilalaman
|
uploadingcontent = Pinag-uupload ang Nilalaman
|
||||||
@@ -354,8 +357,6 @@ save.mode = Gamemode: {0}
|
|||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Kumpirmahin
|
confirm = Kumpirmahin
|
||||||
delete = Tanggalin
|
delete = Tanggalin
|
||||||
@@ -372,7 +373,6 @@ command.repair = Ipagawa
|
|||||||
command.rebuild = Itayo
|
command.rebuild = Itayo
|
||||||
command.assist = Asistahan ang maglalaro
|
command.assist = Asistahan ang maglalaro
|
||||||
command.move = Galaw
|
command.move = Galaw
|
||||||
command.boost = Magpabilis
|
|
||||||
command.enterPayload = Pumasok sa payload
|
command.enterPayload = Pumasok sa payload
|
||||||
command.loadUnits = Ipasok ang Unit
|
command.loadUnits = Ipasok ang Unit
|
||||||
command.loadBlocks = Ipasok ang tapak
|
command.loadBlocks = Ipasok ang tapak
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Paninindigan: Barilan
|
|||||||
stance.holdfire = Paninindigan: Huwag Bumaril
|
stance.holdfire = Paninindigan: Huwag Bumaril
|
||||||
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
|
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
|
||||||
stance.patrol = Paninindigan: Patrolyang Lakarin
|
stance.patrol = Paninindigan: Patrolyang Lakarin
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
|
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Buksan Link
|
openlink = Buksan Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = I-Save ng Imahe
|
|||||||
unknown = Di-alam
|
unknown = Di-alam
|
||||||
custom = Di-karaniwan
|
custom = Di-karaniwan
|
||||||
builtin = Gawa sa sistema
|
builtin = Gawa sa sistema
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||||
map.random = [accent]Kung-ano-anong Map
|
map.random = [accent]Kung-ano-anong Map
|
||||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = I-filter ang Maps
|
editor.filters = I-filter ang Maps
|
||||||
editor.filters.mode = Mode ng laro:
|
editor.filters.mode = Mode ng laro:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Uri ng Map:
|
editor.filters.type = Uri ng Map:
|
||||||
editor.filters.search = Hanapin Sa:
|
editor.filters.search = Hanapin Sa:
|
||||||
editor.filters.author = Manggagawa
|
editor.filters.author = Manggagawa
|
||||||
editor.filters.description = Deskripsyon
|
editor.filters.description = Deskripsyon
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift ang X
|
editor.shiftx = Shift ang X
|
||||||
editor.shifty = Shift ang Y
|
editor.shifty = Shift ang Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Araw
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = Mga Bunganga
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Kagubatang Nagyelo
|
sector.frozenForest.name = Kagubatang Nagyelo
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
||||||
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
||||||
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
|
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
|
||||||
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
|
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
|
||||||
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
|
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
|
||||||
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
|
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Epekto ng Lakas
|
|||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Health
|
stat.health = Health
|
||||||
stat.armor = Baluti
|
stat.armor = Baluti
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Oras ng pagbuo
|
stat.buildtime = Oras ng pagbuo
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Gastos ng pagbuo
|
stat.buildcost = Gastos ng pagbuo
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = None
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
||||||
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na blo
|
|||||||
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki officiel de Mindustry
|
|||||||
link.suggestions.description = Suggérez de nouvelles fonctionnalités
|
link.suggestions.description = Suggérez de nouvelles fonctionnalités
|
||||||
link.bug.description = Vous avez trouvé un bug ? Reportez-le ici
|
link.bug.description = Vous avez trouvé un bug ? Reportez-le ici
|
||||||
linkopen = Ce serveur vous a envoyé un lien. Êtes-vous certain de vouloir l’ouvrir ?\n\n[sky]{0}
|
linkopen = Ce serveur vous a envoyé un lien. Êtes-vous certain de vouloir l’ouvrir ?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = L'ouverture du lien a échoué ! \nL'URL a été copiée dans votre presse-papier.
|
linkfail = L'ouverture du lien a échoué ! \nL'URL a été copiée dans votre presse-papier.
|
||||||
screenshot = Capture d'écran sauvegardée dans {0}
|
screenshot = Capture d'écran sauvegardée dans {0}
|
||||||
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire pour la capture d'écran.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Aucune carte trouvée !
|
|||||||
invalid = Invalide
|
invalid = Invalide
|
||||||
pickcolor = Choisir la Couleur
|
pickcolor = Choisir la Couleur
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Préparation de la configuration
|
preparingconfig = Préparation de la configuration
|
||||||
preparingcontent = Préparation du contenu
|
preparingcontent = Préparation du contenu
|
||||||
uploadingcontent = Publication du contenu
|
uploadingcontent = Publication du contenu
|
||||||
@@ -354,8 +357,6 @@ save.mode = Mode de jeu : {0}
|
|||||||
save.date = Dernière sauvegarde : {0}
|
save.date = Dernière sauvegarde : {0}
|
||||||
save.playtime = Temps de jeu : {0}
|
save.playtime = Temps de jeu : {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Avertissement.
|
warning = Avertissement.
|
||||||
confirm = Confirmer
|
confirm = Confirmer
|
||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
@@ -372,7 +373,6 @@ command.repair = Réparer
|
|||||||
command.rebuild = Reconstruire
|
command.rebuild = Reconstruire
|
||||||
command.assist = Assister
|
command.assist = Assister
|
||||||
command.move = Bouger
|
command.move = Bouger
|
||||||
command.boost = Booster
|
|
||||||
command.enterPayload = Entrer dans Bloc de Transport
|
command.enterPayload = Entrer dans Bloc de Transport
|
||||||
command.loadUnits = Transporter Unités
|
command.loadUnits = Transporter Unités
|
||||||
command.loadBlocks = Transporter Blocs
|
command.loadBlocks = Transporter Blocs
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Ordre: Tirer
|
|||||||
stance.holdfire = Ordre: Ne pas Tirer
|
stance.holdfire = Ordre: Ne pas Tirer
|
||||||
stance.pursuetarget = Ordre: Poursuivre Cible
|
stance.pursuetarget = Ordre: Poursuivre Cible
|
||||||
stance.patrol = Ordre: Chemins de Contrôle
|
stance.patrol = Ordre: Chemins de Contrôle
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
@@ -430,6 +432,7 @@ saveimage = Sauvegarder l'image
|
|||||||
unknown = Inconnu
|
unknown = Inconnu
|
||||||
custom = Personnalisé
|
custom = Personnalisé
|
||||||
builtin = Intégré
|
builtin = Intégré
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centrer
|
|||||||
editor.search = Recherche de cartes...
|
editor.search = Recherche de cartes...
|
||||||
editor.filters = Filtrer les cartes
|
editor.filters = Filtrer les cartes
|
||||||
editor.filters.mode = Modes de jeu :
|
editor.filters.mode = Modes de jeu :
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Type de carte :
|
editor.filters.type = Type de carte :
|
||||||
editor.filters.search = Rechercher dans :
|
editor.filters.search = Rechercher dans :
|
||||||
editor.filters.author = Auteur
|
editor.filters.author = Auteur
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Décalage X
|
editor.shiftx = Décalage X
|
||||||
editor.shifty = Décalage Y
|
editor.shifty = Décalage Y
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Soleil
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||||
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
||||||
sector.saltFlats.description = À la périphérie du désert se trouvent les déserts de sel. Peu de ressources s'y trouvent.\n\nLà-bas, l'ennemi a construit un complexe de stockage de ressource. Détruisez leur Noyau et ne laissez rien debout.
|
sector.saltFlats.description = À la périphérie du désert se trouvent les déserts de sel. Peu de ressources s'y trouvent.\n\nLà-bas, l'ennemi a construit un complexe de stockage de ressource. Détruisez leur Noyau et ne laissez rien debout.
|
||||||
sector.craters.description = Ce cratère est une relique d'anciennes guerres. De l'eau s'est accumulée au fond. Prenez le contrôle de la zone.\nCollectez du Sable et faites fondre du Verre trempé. Pompez de l'eau pour refroidir vos tourelles et vos foreuses.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
|
sector.ruinousShores.description = Au-delà des déchets se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il n’en reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant leurs technologies.
|
||||||
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
|
sector.stainedMountains.description = Plus loin, à l’intérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps d’envoyer leurs unités les plus fortes.
|
||||||
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
|
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Effet(s) du Booster
|
|||||||
stat.maxunits = Max d'Unités Actives
|
stat.maxunits = Max d'Unités Actives
|
||||||
stat.health = Santé
|
stat.health = Santé
|
||||||
stat.armor = Armure
|
stat.armor = Armure
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
stat.maxconsecutive = Max consécutif
|
stat.maxconsecutive = Max consécutif
|
||||||
stat.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.armorpierce = [stat]perceur d'armure
|
bullet.armorpierce = [stat]perceur d'armure
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Illimité
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Échelle de l'interface
|
setting.uiscale.name = Échelle de l'interface
|
||||||
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||||
setting.screenshake.name = Tremblement de l'Écran
|
setting.screenshake.name = Tremblement de l'Écran
|
||||||
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
|||||||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||||
keybind.unit_stance_ram.name = Ordre: Charger
|
keybind.unit_stance_ram.name = Ordre: Charger
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Routeur de Charges Utiles Renforcé
|
|||||||
block.payload-mass-driver.name = Transporteur de Charges Utiles
|
block.payload-mass-driver.name = Transporteur de Charges Utiles
|
||||||
block.small-deconstructor.name = Petit Déconstructeur
|
block.small-deconstructor.name = Petit Déconstructeur
|
||||||
block.canvas.name = Canevas
|
block.canvas.name = Canevas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Processeur Global
|
block.world-processor.name = Processeur Global
|
||||||
block.world-cell.name = Cellule de Mémoire Globale
|
block.world-cell.name = Cellule de Mémoire Globale
|
||||||
block.tank-fabricator.name = Fabricateur de Tanks
|
block.tank-fabricator.name = Fabricateur de Tanks
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transpor
|
|||||||
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
||||||
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
|
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
|
||||||
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
|
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
|
||||||
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
|
|
||||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
||||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
|
|||||||
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||||
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Répare toutes les unités à proximité.
|
|||||||
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
|
block.radar.description = Découvre progressivement le terrain et les unités ennemies dans un large rayon. Nécessite de l'énergie.
|
||||||
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
|
block.shockwave-tower.description = Endommage et détruit les projectiles ennemis dans un rayon. Nécessite du cyanogène.
|
||||||
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
|
block.canvas.description = Affiche une image simple avec une palette prédéfinie. Modifiable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
||||||
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Hivatalos Mindustry wiki
|
|||||||
link.suggestions.description = Új funkciók ajánlása
|
link.suggestions.description = Új funkciók ajánlása
|
||||||
link.bug.description = Találtál egy szoftverhibát? Itt jelentheted
|
link.bug.description = Találtál egy szoftverhibát? Itt jelentheted
|
||||||
linkopen = Ez a kiszolgáló egy hivatkozást küldött. Biztosan megnyitod?\nAkár kártékony is lehet!\n\n[sky]{0}
|
linkopen = Ez a kiszolgáló egy hivatkozást küldött. Biztosan megnyitod?\nAkár kártékony is lehet!\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Nem sikerült megnyitni a hivatkozást!\nA webcím a vágólapra lett másolva.
|
linkfail = Nem sikerült megnyitni a hivatkozást!\nA webcím a vágólapra lett másolva.
|
||||||
screenshot = Képernyőkép mentve ide: {0}
|
screenshot = Képernyőkép mentve ide: {0}
|
||||||
screenshot.invalid = A pálya túl nagy és nem áll rendelkezésre elegendő memória a képernyőkép elkészítéséhez.
|
screenshot.invalid = A pálya túl nagy és nem áll rendelkezésre elegendő memória a képernyőkép elkészítéséhez.
|
||||||
@@ -101,7 +102,7 @@ coreattack = < A támaszpont támadás alatt áll! >
|
|||||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
||||||
database = Támaszpont adatbázisa
|
database = Támaszpont adatbázisa
|
||||||
database.button = Adatbázis
|
database.button = Adatbázis
|
||||||
database.patched = Modified by data patches.
|
database.patched = Módosítva javítócsomag-adatokkal.
|
||||||
viewfields = Tartalmi mezők megtekintése
|
viewfields = Tartalmi mezők megtekintése
|
||||||
savegame = Játék mentése
|
savegame = Játék mentése
|
||||||
loadgame = Játék betöltése
|
loadgame = Játék betöltése
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nem találhatók pályák!
|
|||||||
invalid = Érvénytelen
|
invalid = Érvénytelen
|
||||||
pickcolor = Válassz színt
|
pickcolor = Válassz színt
|
||||||
color = Szín
|
color = Szín
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Konfiguráció előkészítése
|
preparingconfig = Konfiguráció előkészítése
|
||||||
preparingcontent = Tartalom előkészítése
|
preparingcontent = Tartalom előkészítése
|
||||||
uploadingcontent = Tartalom feltöltése
|
uploadingcontent = Tartalom feltöltése
|
||||||
@@ -354,8 +357,6 @@ save.mode = Játékmód: {0}
|
|||||||
save.date = Utolsó mentés: {0}
|
save.date = Utolsó mentés: {0}
|
||||||
save.playtime = Játékidő: {0}
|
save.playtime = Játékidő: {0}
|
||||||
dontshowagain = Ne jelenjen meg többször
|
dontshowagain = Ne jelenjen meg többször
|
||||||
warn.32bit.title = Figyelmeztetés: a 32-bites támogatás meg fog szűnni
|
|
||||||
warn.32bit = A Mindustry [red]32-bites[] verzióját használod.\nMivel az újabb Java-verziók már nem támogatják a 32-bites Windowst, a [red]32-bites támogatás a jövőben meg fog szűnni[].\n\nFrissíts egy 64-bites gépre, és győződj meg arról, hogy a Mindustry 64-bites verzióját töltötted le.\n\nHa JAR-fájlként futtatod a Mindustryt, ellenőrizd, hogy 64-bites Javat használsz.
|
|
||||||
warning = Figyelmeztetés.
|
warning = Figyelmeztetés.
|
||||||
confirm = Megerősítés
|
confirm = Megerősítés
|
||||||
delete = Törlés
|
delete = Törlés
|
||||||
@@ -369,10 +370,9 @@ command = Parancs
|
|||||||
command.queue = Sorba állítás
|
command.queue = Sorba állítás
|
||||||
command.mine = Bányászás
|
command.mine = Bányászás
|
||||||
command.repair = Javítás
|
command.repair = Javítás
|
||||||
command.rebuild = Újraépítés
|
command.rebuild = Újjáépítés
|
||||||
command.assist = Játékos segítése
|
command.assist = Játékos segítése
|
||||||
command.move = Mozgás
|
command.move = Mozgás
|
||||||
command.boost = Erősítés
|
|
||||||
command.enterPayload = Berakodás a raktérbe
|
command.enterPayload = Berakodás a raktérbe
|
||||||
command.loadUnits = Egységek felvétele
|
command.loadUnits = Egységek felvétele
|
||||||
command.loadBlocks = Blokkok felvétele
|
command.loadBlocks = Blokkok felvétele
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Viselkedés: lövés
|
|||||||
stance.holdfire = Viselkedés: tüzet szüntess
|
stance.holdfire = Viselkedés: tüzet szüntess
|
||||||
stance.pursuetarget = Viselkedés: célpont követése
|
stance.pursuetarget = Viselkedés: célpont követése
|
||||||
stance.patrol = Viselkedés: járőrözési útvonal
|
stance.patrol = Viselkedés: járőrözési útvonal
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Viselkedés: ütközés\n[lightgray]Egyenes vonalú mozgás, útkeresés nélkül
|
stance.ram = Viselkedés: ütközés\n[lightgray]Egyenes vonalú mozgás, útkeresés nélkül
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatikus bányászás
|
stance.mineauto = Automatikus bányászás
|
||||||
stance.mine = {0} bányászása
|
stance.mine = {0} bányászása
|
||||||
openlink = Hivatkozás megnyitása
|
openlink = Hivatkozás megnyitása
|
||||||
@@ -404,7 +406,7 @@ quit.confirm = Biztosan kilépsz?
|
|||||||
loading = [accent]Betöltés…
|
loading = [accent]Betöltés…
|
||||||
downloading = [accent]Letöltés…
|
downloading = [accent]Letöltés…
|
||||||
saving = [accent]Mentés…
|
saving = [accent]Mentés…
|
||||||
respawn = [accent][[{0}][] az újraéledéshez
|
respawn = [accent][[{0}][] az újjáéledéshez
|
||||||
cancelbuilding = [accent][[{0}][] a tervrajz törléséhez
|
cancelbuilding = [accent][[{0}][] a tervrajz törléséhez
|
||||||
selectschematic = [accent][[{0}][] a kijelöléshez és másoláshoz
|
selectschematic = [accent][[{0}][] a kijelöléshez és másoláshoz
|
||||||
pausebuilding = [accent][[{0}][] az építkezés megállításához
|
pausebuilding = [accent][[{0}][] az építkezés megállításához
|
||||||
@@ -430,6 +432,7 @@ saveimage = Kép mentése
|
|||||||
unknown = Ismeretlen
|
unknown = Ismeretlen
|
||||||
custom = Egyéni
|
custom = Egyéni
|
||||||
builtin = Beépített
|
builtin = Beépített
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Biztosan törlöd ezt a pályát? Ezt a műveletet nem lehet visszavonni!
|
map.delete.confirm = Biztosan törlöd ezt a pályát? Ezt a műveletet nem lehet visszavonni!
|
||||||
map.random = [accent]Véletlenszerű pálya
|
map.random = [accent]Véletlenszerű pálya
|
||||||
map.nospawn = Ezen a pályán nincs egyetlen támaszpont sem, amellyel a játékos kezdhet! Adj hozzá egy {0} támaszpontot a pályához a szerkesztőben.
|
map.nospawn = Ezen a pályán nincs egyetlen támaszpont sem, amellyel a játékos kezdhet! Adj hozzá egy {0} támaszpontot a pályához a szerkesztőben.
|
||||||
@@ -468,7 +471,7 @@ editor.waves = Hullámok
|
|||||||
editor.rules = Szabályok
|
editor.rules = Szabályok
|
||||||
editor.generation = Előállítás
|
editor.generation = Előállítás
|
||||||
editor.objectives = Célok
|
editor.objectives = Célok
|
||||||
editor.locales = Helyi csomagok
|
editor.locales = Nyelvi csomagok
|
||||||
editor.patches.guide = Útmutató a javítócsomagokhoz
|
editor.patches.guide = Útmutató a javítócsomagokhoz
|
||||||
editor.patches = Javítócsomag-adatok
|
editor.patches = Javítócsomag-adatok
|
||||||
editor.patch = Javítócsomagok: {0}
|
editor.patch = Javítócsomagok: {0}
|
||||||
@@ -490,10 +493,14 @@ editor.center = Ugrás középre
|
|||||||
editor.search = Pályák keresése…
|
editor.search = Pályák keresése…
|
||||||
editor.filters = Pályák szűrése
|
editor.filters = Pályák szűrése
|
||||||
editor.filters.mode = Játékmódok:
|
editor.filters.mode = Játékmódok:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Pályatípus:
|
editor.filters.type = Pályatípus:
|
||||||
editor.filters.search = Keresés ebben:
|
editor.filters.search = Keresés ebben:
|
||||||
editor.filters.author = Szerző
|
editor.filters.author = Szerző
|
||||||
editor.filters.description = Leírás
|
editor.filters.description = Leírás
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = X-eltolás
|
editor.shiftx = X-eltolás
|
||||||
editor.shifty = Y-eltolás
|
editor.shifty = Y-eltolás
|
||||||
workshop = Steam Műhely
|
workshop = Steam Műhely
|
||||||
@@ -504,7 +511,7 @@ waves.every = minden
|
|||||||
waves.waves = hullámonként
|
waves.waves = hullámonként
|
||||||
waves.health = életpont: {0}%
|
waves.health = életpont: {0}%
|
||||||
waves.perspawn = kezdőpontonként
|
waves.perspawn = kezdőpontonként
|
||||||
waves.shields = erőpajzs/hullám
|
waves.shields = pajzs/hullám
|
||||||
waves.to = -
|
waves.to = -
|
||||||
waves.spawn = kezdőpont:
|
waves.spawn = kezdőpont:
|
||||||
waves.spawn.all = <mind>
|
waves.spawn.all = <mind>
|
||||||
@@ -555,7 +562,7 @@ editor.errorlegacy = Ez a pálya túl régi, és olyan pályaformátumot haszná
|
|||||||
editor.errornot = Ez nem egy pályafájl.
|
editor.errornot = Ez nem egy pályafájl.
|
||||||
editor.errorheader = Ez a pályafájl érvénytelen vagy sérült.
|
editor.errorheader = Ez a pályafájl érvénytelen vagy sérült.
|
||||||
editor.errorname = A pályának nincs neve. Mentést próbálsz betölteni?
|
editor.errorname = A pályának nincs neve. Mentést próbálsz betölteni?
|
||||||
editor.errorlocales = Hiba az érvénytelen helyi csomagok beolvasásakor.
|
editor.errorlocales = Hiba az érvénytelen nyelvi csomagok beolvasásakor.
|
||||||
editor.update = Frissítés
|
editor.update = Frissítés
|
||||||
editor.randomize = Véletlenszerű
|
editor.randomize = Véletlenszerű
|
||||||
editor.moveup = Mozgás felfelé
|
editor.moveup = Mozgás felfelé
|
||||||
@@ -661,7 +668,7 @@ filter.option.percentile = Százalék
|
|||||||
filter.option.code = Kód
|
filter.option.code = Kód
|
||||||
filter.option.loop = Hurok
|
filter.option.loop = Hurok
|
||||||
|
|
||||||
locales.info = Itt adhatsz hozzá különböző nyelvi csomagokat a pályádhoz. A nyelvi csomagokban minden tulajdonságnak van egy neve és egy értéke. Ezeket a tulajdonságokat a világprocesszorok és a pálya célkitűzései is használhatják a saját neveikkel. Támogatják a szövegformázást (a helyőrzőket a tényleges értékükkel helyettesítik).\n\n[cyan]Példa tulajdonság:\n[]name: [accent]időzítő[]\nvalue: [accent]Példa időzítő, hátralévő idő: {0}[]\n\n[cyan]Használat:\n[]Beállítás a pálya célkitűzésének szövegeként: [accent]@időzítő\n\n[]Írd be egy világprocesszorba:\n[accent]localeprint „időzítő”\nformat time\n[gray](ahol az idő egy külön számított változó)
|
locales.info = Itt adhatsz hozzá különböző nyelvi csomagokat a pályádhoz. A nyelvi csomagokban minden tulajdonságnak van egy neve és egy értéke. Ezeket a tulajdonságokat a világprocesszorok és a pálya célkitűzései is használhatják a saját neveikkel. Támogatják a szövegformázást (a helyőrzőket a tényleges értékükkel helyettesítik).\n\n[cyan]Példa egy tulajdonság hozzáadására:\n[]name: [accent]timer[]\nvalue: [accent]Példaidőzítő, hátralévő idő: {0}[]\n\n[cyan]Használat:\n[]Beállítás a pálya célkitűzésének szövegeként: [accent]@timer\n\n[]Írd be egy világprocesszorba:\n[accent]Locale Print "timer"\nformat time\n[gray](ahol az idő egy külön számított változó)
|
||||||
locales.deletelocale = Biztosan törölni akarod ezt a nyelvi csomagot?
|
locales.deletelocale = Biztosan törölni akarod ezt a nyelvi csomagot?
|
||||||
locales.applytoall = Módosítások alkalmazása az összes nyelvi csomagra
|
locales.applytoall = Módosítások alkalmazása az összes nyelvi csomagra
|
||||||
locales.addtoother = Hozzáadás más nyelvi csomagokhoz
|
locales.addtoother = Hozzáadás más nyelvi csomagokhoz
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Nap
|
|||||||
|
|
||||||
sector.impact0078.name = 0078-as becsapódás
|
sector.impact0078.name = 0078-as becsapódás
|
||||||
sector.groundZero.name = Becsapódási pont
|
sector.groundZero.name = Becsapódási pont
|
||||||
sector.craters.name = A kráterek
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Fagyott erdő
|
sector.frozenForest.name = Fagyott erdő
|
||||||
sector.ruinousShores.name = Romos partok
|
sector.ruinousShores.name = Romos partok
|
||||||
sector.stainedMountains.name = Foltos hegyek
|
sector.stainedMountains.name = Foltos hegyek
|
||||||
@@ -881,24 +888,25 @@ sector.facility32m.name = 32M-es létesítmény
|
|||||||
sector.taintedWoods.name = Szennyezett fák
|
sector.taintedWoods.name = Szennyezett fák
|
||||||
sector.infestedCanyons.name = Fertőzött kanyonok
|
sector.infestedCanyons.name = Fertőzött kanyonok
|
||||||
sector.planetaryTerminal.name = Bolygó körüli kilövőállás
|
sector.planetaryTerminal.name = Bolygó körüli kilövőállás
|
||||||
sector.coastline.name = Partvonal
|
sector.coastline.name = Párás partvidék
|
||||||
sector.navalFortress.name = Haditengerészeti erőd
|
sector.navalFortress.name = Haditengerészeti erőd
|
||||||
sector.polarAerodrome.name = Sarkvidéki légikikötő
|
sector.polarAerodrome.name = Sarkvidéki légikikötő
|
||||||
sector.atolls.name = Atollok
|
sector.atolls.name = Atollok
|
||||||
sector.testingGrounds.name = Gyakorlótér
|
sector.testingGrounds.name = Gyakorlótér
|
||||||
sector.perilousHarbor.name = Perilous Harbor
|
sector.perilousHarbor.name = Veszedelmes kikötő
|
||||||
sector.weatheredChannels.name = Viharvert csatornák
|
sector.weatheredChannels.name = Viharvert csatornák
|
||||||
sector.fallenVessel.name = Fallen Vessel
|
sector.fallenVessel.name = Elveszett hajó
|
||||||
sector.mycelialBastion.name = Micéliumbástya
|
sector.mycelialBastion.name = Micéliumbástya
|
||||||
sector.frontier.name = Frontvidék
|
sector.frontier.name = Frontvidék
|
||||||
sector.sunkenPier.name = Elsüllyedt móló
|
sector.sunkenPier.name = Elsüllyedt móló
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Crux-vidék
|
sector.cruxscape.name = Crux-vidék
|
||||||
sector.geothermalStronghold.name = Geotermikus erődítmény
|
sector.geothermalStronghold.name = Geotermikus erődítmény
|
||||||
|
|
||||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
||||||
sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az elektromosság erejét. Építs égetőerőműveket. Tanuld meg, hogyan használd a foltozókat.
|
sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az elektromosság erejét. Építs égetőerőműveket. Tanuld meg, hogyan használd a foltozókat.
|
||||||
sector.saltFlats.description = A sivatag peremén terülnek el a Sós síkságok. Kevés nyersanyag található errefelé.\n\nAz ellenség egy raktárkomplexumot létesített itt. Pusztítsd el a támaszpontjukat. Kő kövön ne maradjon.
|
sector.saltFlats.description = A sivatag peremén terülnek el a Sós síkságok. Kevés nyersanyag található errefelé.\n\nAz ellenség egy raktárkomplexumot létesített itt. Pusztítsd el a támaszpontjukat. Kő kövön ne maradjon.
|
||||||
sector.craters.description = Víz gyűlt össze ebben a kráterben, amely régi háborúk emlékét őrzi. Szerezd vissza a területet. Gyűjts homokot. Olvassz üveget, és szivattyúzz vizet a fúróid és lövegtornyaid hűtéséhez.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = A pusztaság mögött a partvonal húzódik. Valaha ezen a helyen egy partvédelmi rendszer állt. Nem sok minden maradt belőle. Csak a legalapvetőbb védelmi szerkezetek maradtak érintetlenül, minden más csak törmelék lett.\nFolytasd a terjeszkedést. Fedezd fel újra a technológiát.
|
sector.ruinousShores.description = A pusztaság mögött a partvonal húzódik. Valaha ezen a helyen egy partvédelmi rendszer állt. Nem sok minden maradt belőle. Csak a legalapvetőbb védelmi szerkezetek maradtak érintetlenül, minden más csak törmelék lett.\nFolytasd a terjeszkedést. Fedezd fel újra a technológiát.
|
||||||
sector.stainedMountains.description = Mélyebben a szárazföldön fekszenek a hegyek, a spóráktól még érintetlenül.\nTermeld ki a bőséges titán készleteket a körzetben. Tanuld meg felhasználni.\n\nAz ellenség itt nagyobb létszámban van jelen. Ne hagyj nekik időt, hogy a legerősebb egységeiket hadba állíthassák.
|
sector.stainedMountains.description = Mélyebben a szárazföldön fekszenek a hegyek, a spóráktól még érintetlenül.\nTermeld ki a bőséges titán készleteket a körzetben. Tanuld meg felhasználni.\n\nAz ellenség itt nagyobb létszámban van jelen. Ne hagyj nekik időt, hogy a legerősebb egységeiket hadba állíthassák.
|
||||||
sector.overgrowth.description = Ez a terület közelebb esik a spórák forrásához, a spórák már kinőtték.\nAz ellenség egy helyőrséget létesített itt. Építs Mace egységeket. Pusztítsd el a bázist.
|
sector.overgrowth.description = Ez a terület közelebb esik a spórák forrásához, a spórák már kinőtték.\nAz ellenség egy helyőrséget létesített itt. Építs Mace egységeket. Pusztítsd el a bázist.
|
||||||
@@ -940,13 +948,13 @@ sector.atlas.description = Ez a szektor változatos tereppel rendelkezik, ezért
|
|||||||
sector.split.description = A jelentéktelen ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére.
|
sector.split.description = A jelentéktelen ellenséges jelenlét miatt ez a szektor tökéletes az új nyersanyagszállító technológiák tesztelésére.
|
||||||
sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad.
|
sector.basin.description = Jelentős ellenséges jelenlét lett érzékelve ebben a szektorban.\nÉpíts gyorsan egységeket, és foglald el az ellenséges támaszpontokat, hogy megvethesd a lábad.
|
||||||
sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez.
|
sector.marsh.description = Ebben a szektorban rengeteg arkicit található, de kevés a kürtő.\nÉpíts [accent]kémiai égetőkamrát[] az áramfejlesztéshez.
|
||||||
sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légvédelmi létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével.
|
sector.peaks.description = A hegyvidéki terep ebben a szektorban a legtöbb egységet használhatatlanná teszi. Légi egységekre lesz szükség.\nVigyázz az ellenséges légelhárító létesítményekkel. Lehetséges, hogy az ilyen létesítményeket hatástalanítani lehet a támogató épületeik célba vételével.
|
||||||
sector.ravine.description = A szektorban nem észlelhető ellenséges támaszpont, de ez egy fontos szállítási útvonal az ellenség számára, így változatos ellenséges erőkkel kell számolni.\nTermelj [accent]elektrometált[]. Építs [accent]Afflict[] lövegtornyokat.
|
sector.ravine.description = A szektorban nem észlelhető ellenséges támaszpont, de ez egy fontos szállítási útvonal az ellenség számára, így változatos ellenséges erőkkel kell számolni.\nTermelj [accent]elektrometált[]. Építs [accent]Afflict[] lövegtornyokat.
|
||||||
sector.caldera-erekir.description = Ebben a szektorban a feltárható nyersanyagok több szigeten szétszóródva találhatók.\nFejleszd ki és helyezd üzembe a drónalapú szállítmányozást.
|
sector.caldera-erekir.description = Ebben a szektorban a feltárható nyersanyagok több szigeten szétszóródva találhatók.\nFejleszd ki és helyezd üzembe a drónalapú szállítmányozást.
|
||||||
sector.stronghold.description = A nagy ellenséges tábor ebben a szektorban jelentős mennyiségű [accent]tóriumot[] őriz.\nHasználd magasabb szintű egységek és lövegtornyok fejlesztésére.
|
sector.stronghold.description = A nagy ellenséges tábor ebben a szektorban jelentős mennyiségű [accent]tóriumot[] őriz.\nHasználd magasabb szintű egységek és lövegtornyok fejlesztésére.
|
||||||
sector.crevice.description = Ebben a szektorban az ellenség kegyetlen támadóerőket fog mozgósítani, hogy kiiktassa a bázisodat.\nA [accent]karbid[] és a [accent]pirolízis-erőmű[] kifejlesztése nélkülözhetetlen lehet a túléléshez.
|
sector.crevice.description = Ebben a szektorban az ellenség kegyetlen támadóerőket fog mozgósítani, hogy kiiktassa a bázisodat.\nA [accent]karbid[] és a [accent]pirolízis-erőmű[] kifejlesztése nélkülözhetetlen lehet a túléléshez.
|
||||||
sector.siege.description = Ebben a szektorban két párhuzamos kanyon található, amelyek két irányból érkező támadásokat tesznek lehetővé.\nFejleszd ki a [accent]diciánt[], hogy még erősebb tankegységeket hozhass létre.\nVigyázat: ellenséges, nagy hatótávolságú rakéták észlelve. A rakéták a becsapódásuk előtt megsemmisíthetők.
|
sector.siege.description = Ebben a szektorban két párhuzamos kanyon található, amelyek két irányból érkező támadásokat tesznek lehetővé.\nFejleszd ki a [accent]diciánt[], hogy még erősebb tankegységeket hozhass létre.\nVigyázat: ellenséges, nagy hatótávolságú rakéták észlelve. A rakéták a becsapódásuk előtt megsemmisíthetők.
|
||||||
sector.crossroads.description = Az ellenséges támaszpontok ebben a szektorban változó terepviszonyok között alakultak ki. Ahhoz, hogy alkalmazkodni tudj, fejlessz ki különböző egységeket.\nEzenkívül egyes bázisokat erőpajzsok védenek. Találd ki, hogyan táplálják őket.
|
sector.crossroads.description = Az ellenséges támaszpontok ebben a szektorban változó terepviszonyok között alakultak ki. Ahhoz, hogy alkalmazkodni tudj, fejlessz ki különböző egységeket.\nEzenkívül egyes bázisokat pajzsok védenek. Találd ki, hogyan táplálják őket.
|
||||||
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
|
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
|
||||||
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek – koncentrálj az ellenséges támaszpontok elpusztítására.
|
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek – koncentrálj az ellenséges támaszpontok elpusztítására.
|
||||||
|
|
||||||
@@ -969,7 +977,7 @@ status.boss.name = Őrző
|
|||||||
|
|
||||||
settings.language = Nyelvek
|
settings.language = Nyelvek
|
||||||
settings.data = Játékadatok
|
settings.data = Játékadatok
|
||||||
settings.reset = Alapértelmezett
|
settings.reset = Alapértelmezés
|
||||||
settings.rebind = Átállítás
|
settings.rebind = Átállítás
|
||||||
settings.resetKey = Vissza-\nállítás
|
settings.resetKey = Vissza-\nállítás
|
||||||
settings.controls = Irányítás
|
settings.controls = Irányítás
|
||||||
@@ -1015,7 +1023,7 @@ stat.frequency = Frekvencia
|
|||||||
stat.targetsair = Légi célpontok
|
stat.targetsair = Légi célpontok
|
||||||
stat.targetsground = Földi célpontok
|
stat.targetsground = Földi célpontok
|
||||||
stat.crushdamage = Zúzó sebzés
|
stat.crushdamage = Zúzó sebzés
|
||||||
stat.legsplashdamage = Lábbal okozott területsebzés
|
stat.legsplashdamage = Lábbal okozott területi sebzés
|
||||||
stat.itemsmoved = Szállítási sebesség
|
stat.itemsmoved = Szállítási sebesség
|
||||||
stat.launchtime = Kilövések közötti idő
|
stat.launchtime = Kilövések közötti idő
|
||||||
stat.shootrange = Hatótávolság
|
stat.shootrange = Hatótávolság
|
||||||
@@ -1032,10 +1040,10 @@ stat.itemcapacity = Nyersanyag-kapacitás
|
|||||||
stat.memorycapacity = Memóriakapacitás
|
stat.memorycapacity = Memóriakapacitás
|
||||||
stat.basepowergeneration = Alap áramtermelés
|
stat.basepowergeneration = Alap áramtermelés
|
||||||
stat.productiontime = Gyártási idő
|
stat.productiontime = Gyártási idő
|
||||||
stat.warmuptime = Warmup Time
|
stat.warmuptime = Bemelegedési idő
|
||||||
stat.repairtime = Teljes javítási idő
|
stat.repairtime = Teljes javítási idő
|
||||||
stat.repairspeed = Javítási sebesség
|
stat.repairspeed = Javítási sebesség
|
||||||
stat.weapons = Fegyverek
|
stat.weapons = Fegyverzet
|
||||||
stat.bullet = Lövedék
|
stat.bullet = Lövedék
|
||||||
stat.moduletier = Modul szintje
|
stat.moduletier = Modul szintje
|
||||||
stat.unittype = Egység típusa
|
stat.unittype = Egység típusa
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Erősítés hatása
|
|||||||
stat.maxunits = Aktív egységek (legfeljebb)
|
stat.maxunits = Aktív egységek (legfeljebb)
|
||||||
stat.health = Életpont
|
stat.health = Életpont
|
||||||
stat.armor = Páncél
|
stat.armor = Páncél
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Építési időtartam
|
stat.buildtime = Építési időtartam
|
||||||
stat.maxconsecutive = Egymást követő nyersanyagok (legfeljebb)
|
stat.maxconsecutive = Egymást követő nyersanyagok (legfeljebb)
|
||||||
stat.buildcost = Építési költség
|
stat.buildcost = Építési költség
|
||||||
@@ -1054,10 +1063,10 @@ stat.inaccuracy = Pontatlanság
|
|||||||
stat.shots = Lövések
|
stat.shots = Lövések
|
||||||
stat.reload = Tüzelési sebesség
|
stat.reload = Tüzelési sebesség
|
||||||
stat.ammo = Lőszer
|
stat.ammo = Lőszer
|
||||||
stat.shieldhealth = Erőpajzs életpontja
|
stat.shieldhealth = Pajzs életpontja
|
||||||
stat.cooldowntime = Újratöltés időtartama
|
stat.cooldowntime = Újratöltés időtartama
|
||||||
stat.regenerationrate = Regenerálási sebesség
|
stat.regenerationrate = Regenerálási sebesség
|
||||||
stat.activationtime = Activation Time
|
stat.activationtime = Aktiválási idő
|
||||||
stat.explosiveness = Robbanékonyság
|
stat.explosiveness = Robbanékonyság
|
||||||
stat.basedeflectchance = Alap hárítási esély
|
stat.basedeflectchance = Alap hárítási esély
|
||||||
stat.lightningchance = Villámlás esélye
|
stat.lightningchance = Villámlás esélye
|
||||||
@@ -1075,7 +1084,7 @@ stat.minetier = Termelési szint
|
|||||||
stat.payloadcapacity = Raktérkapacitás
|
stat.payloadcapacity = Raktérkapacitás
|
||||||
stat.abilities = Képességek
|
stat.abilities = Képességek
|
||||||
stat.canboost = Erősíthető
|
stat.canboost = Erősíthető
|
||||||
stat.boostingspeed = Boosting Speed
|
stat.boostingspeed = Megnövelt sebesség
|
||||||
stat.flying = Repül
|
stat.flying = Repül
|
||||||
stat.ammouse = Lőszerhasználat
|
stat.ammouse = Lőszerhasználat
|
||||||
stat.ammocapacity = Lőszerkapacitás
|
stat.ammocapacity = Lőszerkapacitás
|
||||||
@@ -1089,24 +1098,24 @@ stat.immunities = Immunitások
|
|||||||
stat.healing = Gyógyulás
|
stat.healing = Gyógyulás
|
||||||
stat.efficiency = [stat]{0}% Hatásfok
|
stat.efficiency = [stat]{0}% Hatásfok
|
||||||
|
|
||||||
ability.forcefield = Erőpajzs
|
ability.forcefield = Erőtér
|
||||||
ability.forcefield.description = Olyan erőpajzsot vetít ki, amely elnyeli a lövedékeket
|
ability.forcefield.description = Olyan erőteret vetít ki, amely elnyeli a lövedékeket
|
||||||
ability.repairfield = Javítómező
|
ability.repairfield = Javítómező
|
||||||
ability.repairfield.description = Megjavítja a közeli egységeket
|
ability.repairfield.description = Megjavítja a közeli egységeket
|
||||||
ability.statusfield = Állapotmező
|
ability.statusfield = Állapotmező
|
||||||
ability.statusfield.description = Állapothatást alkalmaz a közeli egységekre
|
ability.statusfield.description = Állapothatást alkalmaz a közeli egységekre
|
||||||
ability.unitspawn = Gyár
|
ability.unitspawn = Gyár
|
||||||
ability.unitspawn.description = Egységeket állít elő
|
ability.unitspawn.description = Egységeket állít elő
|
||||||
ability.shieldregenfield = Erőpajzsregeneráló-mező
|
ability.shieldregenfield = Pajzsregeneráló-mező
|
||||||
ability.shieldregenfield.description = Regenerálja a közeli egységek erőpajzsát
|
ability.shieldregenfield.description = Regenerálja a közeli egységek pajzsát
|
||||||
ability.movelightning = Villámcsapás
|
ability.movelightning = Villámcsapás
|
||||||
ability.movelightning.description = Mozgás közben villámokat bocsát ki
|
ability.movelightning.description = Mozgás közben villámokat bocsát ki
|
||||||
ability.armorplate = Páncéllemez
|
ability.armorplate = Páncéllemez
|
||||||
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
|
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
|
||||||
ability.shieldarc = Erőpajzs-ív
|
ability.shieldarc = Pajzsív
|
||||||
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket
|
ability.shieldarc.description = Olyan pajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket
|
||||||
ability.suppressionfield = Javítás elnyomása
|
ability.suppressionfield = Javítás elnyomása
|
||||||
ability.suppressionfield.description = Leállítja a közeli javítóépületeket
|
ability.suppressionfield.description = Leállítja a közeli javítóépületeket és lövegtornyokat épít
|
||||||
ability.energyfield = Energiamező
|
ability.energyfield = Energiamező
|
||||||
ability.energyfield.description = Megrázza a közeli ellenségeket
|
ability.energyfield.description = Megrázza a közeli ellenségeket
|
||||||
ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket
|
ability.energyfield.healdescription = Megrázza a közeli ellenségeket, és gyógyítja a szövetségeseket
|
||||||
@@ -1148,7 +1157,7 @@ bar.efficiency = Hatásfok: {0}%
|
|||||||
bar.boost = Erősítés: +{0}%
|
bar.boost = Erősítés: +{0}%
|
||||||
bar.powerbuffer = Akkumulátorok: {0}/{1}
|
bar.powerbuffer = Akkumulátorok: {0}/{1}
|
||||||
bar.powerbalance = Áram: {0}/mp
|
bar.powerbalance = Áram: {0}/mp
|
||||||
bar.powerstored = Eltárolva: {0}/{1}
|
bar.powerstored = Tárolva: {0}/{1}
|
||||||
bar.poweramount = Kapacitás: {0}
|
bar.poweramount = Kapacitás: {0}
|
||||||
bar.poweroutput = Áramtermelés: {0}
|
bar.poweroutput = Áramtermelés: {0}
|
||||||
bar.powerlines = Kapcsolatok: {0}/{1}
|
bar.powerlines = Kapcsolatok: {0}/{1}
|
||||||
@@ -1169,38 +1178,38 @@ bar.input = Bemenet
|
|||||||
bar.output = Kimenet
|
bar.output = Kimenet
|
||||||
bar.strength = [stat]{0}[lightgray]x erő
|
bar.strength = [stat]{0}[lightgray]x erő
|
||||||
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség
|
||||||
bar.activationtimer = Activates in {0}
|
bar.activationtimer = Aktiválás {0} mp múlva
|
||||||
bar.activated = Activated
|
bar.activated = Aktiválva
|
||||||
|
|
||||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||||
|
|
||||||
weapon.pointdefense = [stat]Point Defense
|
weapon.pointdefense = [stat]Pontvédelem
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] sebzés
|
bullet.damage = [stat]{0}[lightgray] sebzés
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
bullet.homing = [stat]nyomkövető
|
bullet.homing = [stat]nyomkövető
|
||||||
bullet.armorpierce = [stat]páncéltörő
|
bullet.armorpierce = [stat]páncélátütő
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] páncélgyengítés
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] páncélátütés
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0} db[lightgray] páncélelhárító lövedék
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
||||||
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
||||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
bullet.empradius = [stat]{0}[lightgray] csempés EMP-hatókör
|
||||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
bullet.empboost = [stat]{0}%[lightgray] túlhajtás ~ [stat]{1}[lightgray]
|
||||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
bullet.empdamage = [stat]{0}%[lightgray] áramsebzés
|
||||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
bullet.empslowdown = [stat]{0}%[lightgray] ellenség áramának túlhajtása ~ [stat]{1}[lightgray]
|
||||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
bullet.empunitdamage = [stat]{0}%[lightgray] egységsebzés
|
||||||
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
||||||
bullet.frags = [stat]{0}[lightgray] db repeszlövedék:
|
bullet.frags = [stat]{0}[lightgray] db repeszlövedék:
|
||||||
bullet.lightning = [stat]{0}[lightgray] db villámcsapás ~[stat]{1}[lightgray] sebzés
|
bullet.lightning = [stat]{0}[lightgray] db villámcsapás ~[stat]{1}[lightgray] sebzés
|
||||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
bullet.lightninginterval = [stat]{0}[lightgray] csempénként ~ [stat]{1}[lightgray] csempe hosszan
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
|
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
|
||||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
bullet.spawnBullets = [stat]{0} db[lightgray] származékos lövedék:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés
|
bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés
|
||||||
bullet.knockback = [stat]{0}[lightgray] hátralökés
|
bullet.knockback = [stat]{0}[lightgray] hátralökés
|
||||||
bullet.pierce = [stat]{0}[lightgray]x átütő erő
|
bullet.pierce = [stat]{0}[lightgray] db páncélátütő lövedék
|
||||||
bullet.infinitepierce = [stat]átütő erő
|
bullet.infinitepierce = [stat]páncélátütő
|
||||||
bullet.healpercent = [stat]{0}%[lightgray] javítás
|
bullet.healpercent = [stat]{0}%[lightgray] javítás
|
||||||
bullet.healamount = [stat]{0}[lightgray] közvetlen javítás
|
bullet.healamount = [stat]{0}[lightgray] közvetlen javítás
|
||||||
bullet.multiplier = [stat]{0}[lightgray] lőszer/nyersanyag
|
bullet.multiplier = [stat]{0}[lightgray] lőszer/nyersanyag
|
||||||
@@ -1217,7 +1226,7 @@ unit.liquidsecond = folyadékegység/mp
|
|||||||
unit.itemssecond = nyersanyag/mp
|
unit.itemssecond = nyersanyag/mp
|
||||||
unit.liquidunits = folyadékegység
|
unit.liquidunits = folyadékegység
|
||||||
unit.powerunits = áramegység
|
unit.powerunits = áramegység
|
||||||
unit.powerequilibrium = power equilibrium
|
unit.powerequilibrium = áramegyensúly
|
||||||
unit.heatunits = hőegység
|
unit.heatunits = hőegység
|
||||||
unit.degrees = fok
|
unit.degrees = fok
|
||||||
unit.seconds = másodperc
|
unit.seconds = másodperc
|
||||||
@@ -1227,7 +1236,7 @@ unit.perminute = /perc
|
|||||||
unit.timesspeed = x sebesség
|
unit.timesspeed = x sebesség
|
||||||
unit.multiplier = x
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = erőpajzs életpontja
|
unit.shieldhealth = pajzs életpontja
|
||||||
unit.items = nyersanyag
|
unit.items = nyersanyag
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -1235,7 +1244,7 @@ unit.billions = Mrd
|
|||||||
unit.shots = lövés
|
unit.shots = lövés
|
||||||
unit.pershot = /lövés
|
unit.pershot = /lövés
|
||||||
unit.perleg = /láb
|
unit.perleg = /láb
|
||||||
unit.perside = per side
|
unit.perside = /oldal
|
||||||
category.purpose = Rendeltetés
|
category.purpose = Rendeltetés
|
||||||
category.general = Általános
|
category.general = Általános
|
||||||
category.power = Áram
|
category.power = Áram
|
||||||
@@ -1254,13 +1263,13 @@ setting.linear.name = Lineáris szűrés
|
|||||||
setting.hints.name = Tanácsok
|
setting.hints.name = Tanácsok
|
||||||
setting.logichints.name = Logikai tanácsok
|
setting.logichints.name = Logikai tanácsok
|
||||||
setting.backgroundpause.name = Szüneteltetés a háttérben
|
setting.backgroundpause.name = Szüneteltetés a háttérben
|
||||||
setting.buildautopause.name = Automatikus szünet építéskor
|
setting.buildautopause.name = Automatikus szüneteltetés építéskor
|
||||||
setting.doubletapmine.name = Bányászás dupla kattintással/koppintással
|
setting.doubletapmine.name = Bányászás dupla kattintással/koppintással
|
||||||
setting.commandmodehold.name = Nyomva tartás a parancsmódhoz
|
setting.commandmodehold.name = Nyomva tartás a parancsmódhoz
|
||||||
setting.distinctcontrolgroups.name = Egységenként legfeljebb egy vezérlőcsoport
|
setting.distinctcontrolgroups.name = Egységenként legfeljebb egy vezérlőcsoport
|
||||||
setting.modcrashdisable.name = Modok letiltása indításkori összeomláskor
|
setting.modcrashdisable.name = Modok letiltása indításkori összeomláskor
|
||||||
setting.animatedwater.name = Animált felületek
|
setting.animatedwater.name = Animált felületek
|
||||||
setting.animatedshields.name = Animált erőpajzsok
|
setting.animatedshields.name = Animált pajzsok
|
||||||
setting.playerindicators.name = Játékosjelzők
|
setting.playerindicators.name = Játékosjelzők
|
||||||
setting.indicators.name = Ellenségjelzők
|
setting.indicators.name = Ellenségjelzők
|
||||||
setting.autotarget.name = Automatikus célzás
|
setting.autotarget.name = Automatikus célzás
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Nincs
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Felület méretezése
|
setting.uiscale.name = Felület méretezése
|
||||||
setting.uiscale.description = A módosítások érvénybe lépéséhez újraindítás szükséges.
|
setting.uiscale.description = A módosítások érvénybe lépéséhez újraindítás szükséges.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Mindig átlós elhelyezés
|
setting.swapdiagonal.name = Mindig átlós elhelyezés
|
||||||
setting.screenshake.name = Képernyő rázkódása
|
setting.screenshake.name = Képernyő rázkódása
|
||||||
setting.bloomintensity.name = Bloom intenzitása
|
setting.bloomintensity.name = Bloom intenzitása
|
||||||
@@ -1336,7 +1347,7 @@ category.command.name = Egységparancs
|
|||||||
category.multiplayer.name = Többjátékos
|
category.multiplayer.name = Többjátékos
|
||||||
category.blocks.name = Blokkválasztás
|
category.blocks.name = Blokkválasztás
|
||||||
placement.blockselectkeys = \n[lightgray]Kulcs: [{0},
|
placement.blockselectkeys = \n[lightgray]Kulcs: [{0},
|
||||||
keybind.respawn.name = Újraéledés
|
keybind.respawn.name = Újjáéledés
|
||||||
keybind.control.name = Egység irányítása
|
keybind.control.name = Egység irányítása
|
||||||
keybind.clear_building.name = Épület törlése
|
keybind.clear_building.name = Épület törlése
|
||||||
keybind.press = Nyomj meg egy gombot…
|
keybind.press = Nyomj meg egy gombot…
|
||||||
@@ -1359,20 +1370,21 @@ keybind.unit_stance_hold_fire.name = Egység viselkedése: tüzet szüntess
|
|||||||
keybind.unit_stance_pursue_target.name = Egység viselkedése: célpont követése
|
keybind.unit_stance_pursue_target.name = Egység viselkedése: célpont követése
|
||||||
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
|
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
|
||||||
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
|
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Egységparancs: mozgás
|
keybind.unit_command_move.name = Egységparancs: mozgás
|
||||||
keybind.unit_command_repair.name = Egységparancs: javítás
|
keybind.unit_command_repair.name = Egységparancs: javítás
|
||||||
keybind.unit_command_rebuild.name = Egységparancs: újraépítés
|
keybind.unit_command_rebuild.name = Egységparancs: újjáépítés
|
||||||
keybind.unit_command_assist.name = Egységparancs: támogatás
|
keybind.unit_command_assist.name = Egységparancs: támogatás
|
||||||
keybind.unit_command_mine.name = Egységparancs: bányászás
|
keybind.unit_command_mine.name = Egységparancs: bányászás
|
||||||
keybind.unit_command_boost.name = Egységparancs: erősítés
|
|
||||||
keybind.unit_command_load_units.name = Egységparancs: egységek berakodása
|
keybind.unit_command_load_units.name = Egységparancs: egységek berakodása
|
||||||
keybind.unit_command_load_blocks.name = Egységparancs: blokkok berakodása
|
keybind.unit_command_load_blocks.name = Egységparancs: blokkok berakodása
|
||||||
keybind.unit_command_unload_payload.name = Egységparancs: kirakodás
|
keybind.unit_command_unload_payload.name = Egységparancs: kirakodás
|
||||||
keybind.unit_command_enter_payload.name = Egységparancs: berakodás
|
keybind.unit_command_enter_payload.name = Egységparancs: berakodás
|
||||||
keybind.unit_command_loop_payload.name = Egységparancs: folyamatos egységelszállítás
|
keybind.unit_command_loop_payload.name = Egységparancs: folyamatos egységelszállítás
|
||||||
|
|
||||||
keybind.rebuild_select.name = Régió újraépítése
|
keybind.rebuild_select.name = Régió újjáépítése
|
||||||
keybind.schematic_select.name = Terület kijelölése
|
keybind.schematic_select.name = Terület kijelölése
|
||||||
keybind.schematic_menu.name = Vázlat menü
|
keybind.schematic_menu.name = Vázlat menü
|
||||||
keybind.schematic_flip_x.name = Vázlat tükrözése vízszintesen
|
keybind.schematic_flip_x.name = Vázlat tükrözése vízszintesen
|
||||||
@@ -1408,7 +1420,7 @@ keybind.dropCargo.name = Rakomány lerakása
|
|||||||
keybind.shoot.name = Lövés
|
keybind.shoot.name = Lövés
|
||||||
keybind.zoom.name = Nagyítás
|
keybind.zoom.name = Nagyítás
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
keybind.pause.name = Szünet
|
keybind.pause.name = Szüneteltetés
|
||||||
keybind.skip_wave.name = Hullám kihagyása
|
keybind.skip_wave.name = Hullám kihagyása
|
||||||
keybind.pause_building.name = Építés szüneteltetése/folytatása
|
keybind.pause_building.name = Építés szüneteltetése/folytatása
|
||||||
keybind.minimap.name = Minitérkép
|
keybind.minimap.name = Minitérkép
|
||||||
@@ -1446,8 +1458,8 @@ rules.hidebannedblocks = Tiltott épületek elrejtése
|
|||||||
rules.infiniteresources = Végtelen nyersanyagforrás
|
rules.infiniteresources = Végtelen nyersanyagforrás
|
||||||
rules.fillitems = Támaszpont feltöltése nyersanyagokkal
|
rules.fillitems = Támaszpont feltöltése nyersanyagokkal
|
||||||
rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése
|
rules.onlydepositcore = Csak a támaszpontokba engedélyezett a nyersanyagok elhelyezése
|
||||||
rules.coreunloaders = Allow Core Unloaders
|
rules.coreunloaders = Támaszpont-kirakodás engedélyezése
|
||||||
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
|
rules.coreunloaders.info = Ha engedélyezve van, akkor a Serpulo kirakodói nyersanyagokat rakodhatnak ki a támaszpontokból.\nEz a beállítás nem érinti az Erekir kirakodóit.
|
||||||
rules.derelictrepair = Elhagyatott épületek javításának engedélyezése
|
rules.derelictrepair = Elhagyatott épületek javításának engedélyezése
|
||||||
rules.reactorexplosions = Reaktorrobbanások
|
rules.reactorexplosions = Reaktorrobbanások
|
||||||
rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban
|
rules.coreincinerates = Többletnyersanyagok megsemmisítése a támaszpontban
|
||||||
@@ -1491,7 +1503,7 @@ rules.unithealthmultiplier = Egységek életpontszorzója
|
|||||||
rules.unitdamagemultiplier = Egységek sebzésszorzója
|
rules.unitdamagemultiplier = Egységek sebzésszorzója
|
||||||
rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
|
rules.unitcrashdamagemultiplier = Egységek ütközési sebzésszorzója
|
||||||
rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
|
rules.unitminespeedmultiplier = Egységek bányászási sebességszorzója
|
||||||
rules.logicunitcontrol = Logic Unit Control
|
rules.logicunitcontrol = Logikai egységvezérlés
|
||||||
rules.logicunitbuild = Egységépítő logika
|
rules.logicunitbuild = Egységépítő logika
|
||||||
rules.logicunitdeconstruct = Egységlebontó logika
|
rules.logicunitdeconstruct = Egységlebontó logika
|
||||||
rules.solarmultiplier = Napenergia szorzója
|
rules.solarmultiplier = Napenergia szorzója
|
||||||
@@ -1541,27 +1553,27 @@ rules.randomwaveai.info = A hullámokban érkező egységek a támaszpont vagy a
|
|||||||
rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget.
|
rules.placerangecheck.info = Megakadályozza, hogy a játékosok lövegtornyokat helyezzenek el az ellenséges épületek közelében.\nAmikor megpróbálnak egy lövegtornyot elhelyezni, az építési távolság megnő, így a lövegtorony nem fogja elérni az ellenséget.
|
||||||
rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe.
|
rules.onlydepositcore.info = Megakadályozza, hogy az egységek nyersanyagokat helyezzenek el a támaszponton kívül más épületekbe.
|
||||||
|
|
||||||
database-category.item = Items
|
database-category.item = Nyersanyagok
|
||||||
database-category.liquid = Fluids
|
database-category.liquid = Folyadékok
|
||||||
database-category.unit = Units
|
database-category.unit = Egységek
|
||||||
database-category.block = Blocks
|
database-category.block = Blokkok
|
||||||
database-category.status = Status Effects
|
database-category.status = Állapothatások
|
||||||
database-category.sector = Sectors
|
database-category.sector = Szektorok
|
||||||
database-category.team = Factions
|
database-category.team = Csapatok
|
||||||
|
|
||||||
database-tag.turret = Turret
|
database-tag.turret = Lövegtorony
|
||||||
database-tag.production = Production
|
database-tag.production = Kitermelő
|
||||||
database-tag.distribution = Distribution
|
database-tag.distribution = Nyersanyagellátó
|
||||||
database-tag.liquid = Liquid
|
database-tag.liquid = Folyadékellátó
|
||||||
database-tag.power = Power
|
database-tag.power = Áramtermelő
|
||||||
database-tag.defense = Defense
|
database-tag.defense = Védelmi célú
|
||||||
database-tag.crafting = Crafting
|
database-tag.crafting = Nyersanyaggyártó
|
||||||
database-tag.units = Units
|
database-tag.units = Egységgyártó
|
||||||
database-tag.effect = Utility
|
database-tag.effect = Fenntartó
|
||||||
database-tag.logic = Logic
|
database-tag.logic = Logikai
|
||||||
database-tag.unit-air = Air
|
database-tag.unit-air = Légi
|
||||||
database-tag.unit-naval = Naval
|
database-tag.unit-naval = Vízi
|
||||||
database-tag.unit-ground = Ground
|
database-tag.unit-ground = Szárazföldi
|
||||||
|
|
||||||
wallore = (Fal)
|
wallore = (Fal)
|
||||||
|
|
||||||
@@ -1868,14 +1880,14 @@ block.impulse-pump.name = Impulzusszivattyú
|
|||||||
block.thermal-generator.name = Hőerőmű
|
block.thermal-generator.name = Hőerőmű
|
||||||
block.surge-smelter.name = Elektrometál-olvasztó
|
block.surge-smelter.name = Elektrometál-olvasztó
|
||||||
block.mender.name = Foltozó
|
block.mender.name = Foltozó
|
||||||
block.mend-projector.name = Foltozókivetítő
|
block.mend-projector.name = Foltozó vetítő
|
||||||
block.surge-wall.name = Elektrometálfal
|
block.surge-wall.name = Elektrometálfal
|
||||||
block.surge-wall-large.name = Nagy elektrometálfal
|
block.surge-wall-large.name = Nagy elektrometálfal
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Cyclone
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Fuse
|
||||||
block.shock-mine.name = Sokkoló taposóakna
|
block.shock-mine.name = Sokkoló taposóakna
|
||||||
block.overdrive-projector.name = Túlhajtókivetítő
|
block.overdrive-projector.name = Túlhajtó vetítő
|
||||||
block.force-projector.name = Erőpajzs-kivetítő
|
block.force-projector.name = Erőtérvetítő
|
||||||
block.arc.name = Arc
|
block.arc.name = Arc
|
||||||
block.rtg-generator.name = R. T. Generátor
|
block.rtg-generator.name = R. T. Generátor
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
@@ -1896,9 +1908,9 @@ block.exponential-reconstructor.name = Exponenciális újratervező
|
|||||||
block.tetrative-reconstructor.name = Tetratív újratervező
|
block.tetrative-reconstructor.name = Tetratív újratervező
|
||||||
block.payload-conveyor.name = Rakományszállító-szalag
|
block.payload-conveyor.name = Rakományszállító-szalag
|
||||||
block.payload-router.name = Rakományelosztó
|
block.payload-router.name = Rakományelosztó
|
||||||
block.duct.name = Szállítószalag
|
block.duct.name = Szállítócsatorna
|
||||||
block.duct-router.name = Szállítószalag-elosztó
|
block.duct-router.name = Szállítócsatorna-elosztó
|
||||||
block.duct-bridge.name = Szállítószalaghíd
|
block.duct-bridge.name = Szállítócsatorna-híd
|
||||||
block.large-payload-mass-driver.name = Nagy rakomány-tömegmozgató
|
block.large-payload-mass-driver.name = Nagy rakomány-tömegmozgató
|
||||||
block.payload-void.name = Rakománynyelő
|
block.payload-void.name = Rakománynyelő
|
||||||
block.payload-source.name = Rakományforrás
|
block.payload-source.name = Rakományforrás
|
||||||
@@ -1990,7 +2002,7 @@ block.slag-incinerator.name = Salakos égetőkamra
|
|||||||
block.carbide-crucible.name = Karbidolvasztó
|
block.carbide-crucible.name = Karbidolvasztó
|
||||||
block.slag-centrifuge.name = Salakcentrifuga
|
block.slag-centrifuge.name = Salakcentrifuga
|
||||||
block.surge-crucible.name = Elektrometál-olvasztó
|
block.surge-crucible.name = Elektrometál-olvasztó
|
||||||
block.cyanogen-synthesizer.name = Dicián
|
block.cyanogen-synthesizer.name = Diciánszintetizáló
|
||||||
block.phase-synthesizer.name = Tóritkvarc-szintetizáló
|
block.phase-synthesizer.name = Tóritkvarc-szintetizáló
|
||||||
block.heat-reactor.name = Hőerőmű
|
block.heat-reactor.name = Hőerőmű
|
||||||
block.beryllium-wall.name = Berilliumfal
|
block.beryllium-wall.name = Berilliumfal
|
||||||
@@ -2005,18 +2017,18 @@ block.reinforced-surge-wall-large.name = Nagy megerősített elektrometálfal
|
|||||||
block.shielded-wall.name = Pajzzsal védett fal
|
block.shielded-wall.name = Pajzzsal védett fal
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Építőtorony
|
block.build-tower.name = Építőtorony
|
||||||
block.regen-projector.name = Regenerálókivetítő
|
block.regen-projector.name = Regeneráló vetítő
|
||||||
block.shockwave-tower.name = Sokkhullámtorony
|
block.shockwave-tower.name = Sokkhullámtorony
|
||||||
block.shield-projector.name = Erőpajzs-kivetítő
|
block.shield-projector.name = Pajzsvetítő
|
||||||
block.large-shield-projector.name = Nagy erőpajzs-kivetítő
|
block.large-shield-projector.name = Nagy Pajzsvetítő
|
||||||
block.armored-duct.name = Páncélozott szállítószalag
|
block.armored-duct.name = Páncélozott szállítócsatorna
|
||||||
block.overflow-duct.name = Túlcsorduló kapu
|
block.overflow-duct.name = Túlcsorduló szállítócsatorna
|
||||||
block.underflow-duct.name = Alulcsorduló kapu
|
block.underflow-duct.name = Alulcsorduló szállítócsatorna
|
||||||
block.duct-unloader.name = Szállítószalag-kirakodó
|
block.duct-unloader.name = Kirakodó szállítócsatorna
|
||||||
block.surge-conveyor.name = Elektrometál szállítószalag
|
block.surge-conveyor.name = Elektrometál szállítószalag
|
||||||
block.surge-router.name = Elektrometál-elosztó
|
block.surge-router.name = Elektrometál-elosztó
|
||||||
block.unit-cargo-loader.name = Rakományberakodó-pont
|
block.unit-cargo-loader.name = Rakományberakodó pont
|
||||||
block.unit-cargo-unload-point.name = Rakománykirakodó-pont
|
block.unit-cargo-unload-point.name = Rakománykirakodó pont
|
||||||
block.reinforced-pump.name = Megerősített szivattyú
|
block.reinforced-pump.name = Megerősített szivattyú
|
||||||
block.reinforced-conduit.name = Megerősített csővezeték
|
block.reinforced-conduit.name = Megerősített csővezeték
|
||||||
block.reinforced-liquid-junction.name = Megerősített folyadékátkötés
|
block.reinforced-liquid-junction.name = Megerősített folyadékátkötés
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Megerősített rakományelosztó
|
|||||||
block.payload-mass-driver.name = Rakomány-tömegmozgató
|
block.payload-mass-driver.name = Rakomány-tömegmozgató
|
||||||
block.small-deconstructor.name = Lebontó
|
block.small-deconstructor.name = Lebontó
|
||||||
block.canvas.name = Vászon
|
block.canvas.name = Vászon
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Világprocesszor
|
block.world-processor.name = Világprocesszor
|
||||||
block.world-cell.name = Világcella
|
block.world-cell.name = Világcella
|
||||||
block.tank-fabricator.name = Tankgyártó
|
block.tank-fabricator.name = Tankgyártó
|
||||||
@@ -2096,8 +2109,8 @@ hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
|||||||
hint.zoom = [accent]Görgess[] a nagyításhoz és kicsinyítéshez.
|
hint.zoom = [accent]Görgess[] a nagyításhoz és kicsinyítéshez.
|
||||||
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
|
||||||
hint.depositItems = A nyersanyagokat húzással helyezheted át a drónból a támaszpontba.
|
hint.depositItems = A nyersanyagokat húzással helyezheted át a drónból a támaszpontba.
|
||||||
hint.respawn = Ahhoz, hogy drónként újraéledj, nyomd meg a [accent][[V][] gombot.
|
hint.respawn = Ahhoz, hogy drónként újjáéledj, nyomd meg a [accent][[V][] gombot.
|
||||||
hint.respawn.mobile = Átvetted az irányítást egy egység vagy épület felett. Ahhoz, hogy drónként újraéledj, [accent]koppints a profilképre a bal felső sarokban.[]
|
hint.respawn.mobile = Átvetted az irányítást egy egység vagy épület felett. Ahhoz, hogy drónként újjáéledj, [accent]koppints a profilképre a bal felső sarokban.[]
|
||||||
hint.desktopPause = Nyomd meg a [accent][[szóközt][] a játék szüneteltetéséhez vagy folytatásához.
|
hint.desktopPause = Nyomd meg a [accent][[szóközt][] a játék szüneteltetéséhez vagy folytatásához.
|
||||||
hint.breaking = [accent]Jobb egérgombbal[] és húzással lebonthatod a blokkokat.
|
hint.breaking = [accent]Jobb egérgombbal[] és húzással lebonthatod a blokkokat.
|
||||||
hint.breaking.mobile = Használd a jobb alsó sarokban lévő :hammer: [accent]kalapács[] gombot a blokkok törléséhez.\n\nTartsd nyomva az ujjad és húzd, hogy nagyobb területet tudj kijelölni.
|
hint.breaking.mobile = Használd a jobb alsó sarokban lévő :hammer: [accent]kalapács[] gombot a blokkok törléséhez.\n\nTartsd nyomva az ujjad és húzd, hogy nagyobb területet tudj kijelölni.
|
||||||
@@ -2112,8 +2125,8 @@ hint.unitSelectControl.mobile = Az egységek irányításához lépj be a [accen
|
|||||||
hint.launch = Ha elegendő nyersanyagot gyűjtöttél össze, akkor [accent]lődd ki[] a támaszpontot a következő szektorba, úgy, hogy megnyitod a \ue827 [accent]bolygótérképet[] a jobb alsó sarokban, és átforgatod az új helyszínre.
|
hint.launch = Ha elegendő nyersanyagot gyűjtöttél össze, akkor [accent]lődd ki[] a támaszpontot a következő szektorba, úgy, hogy megnyitod a \ue827 [accent]bolygótérképet[] a jobb alsó sarokban, és átforgatod az új helyszínre.
|
||||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél össze, akkor [accent]lődd ki[] a támaszpontot egy közeli szektorba, úgy, hogy kiválasztasz egy szektort a :menu: [accent]menüben[] a \ue827 [accent]bolygótérképről[].
|
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél össze, akkor [accent]lődd ki[] a támaszpontot egy közeli szektorba, úgy, hogy kiválasztasz egy szektort a :menu: [accent]menüben[] a \ue827 [accent]bolygótérképről[].
|
||||||
hint.schematicSelect = Tartsd nyomva az [accent][[F][] gombot több épület kijelöléséhez és másolásához.\n\n[accent][[Középső kattintással][] egy adott blokktípus másolható.
|
hint.schematicSelect = Tartsd nyomva az [accent][[F][] gombot több épület kijelöléséhez és másolásához.\n\n[accent][[Középső kattintással][] egy adott blokktípus másolható.
|
||||||
hint.rebuildSelect = Tartsd nyomva a [accent][[B][] gombot, majd húzással jelöld ki a megsemmisített blokkterveket.\nEz automatikusan újraépíti őket.
|
hint.rebuildSelect = Tartsd nyomva a [accent][[B][] gombot, majd húzással jelöld ki a megsemmisített blokkterveket.\nEz automatikusan újjáépíti őket.
|
||||||
hint.rebuildSelect.mobile = Válaszd a :copy: másolás gombot, majd koppints az :wrench: újraépítés gombra, és húzd a megsemmisült blokktervek kijelöléséhez.\nEz automatikusan újraépíti őket.
|
hint.rebuildSelect.mobile = Válaszd a :copy: másolás gombot, majd koppints az :wrench: újjáépítés gombra, és húzd a megsemmisült blokktervek kijelöléséhez.\nEz automatikusan újjáépíti őket.
|
||||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[bal ctrl][] gombot a szállítószalagok lerakásakor, hogy a játék útvonalat állítson elő.
|
hint.conveyorPathfind = Tartsd nyomva a [accent][[bal ctrl][] gombot a szállítószalagok lerakásakor, hogy a játék útvonalat állítson elő.
|
||||||
hint.conveyorPathfind.mobile = Engedélyezd az :diagonal: [accent]átlós módot[], és tegyél le egyszerre több szállítószalagot, hogy a játék útvonalat állítson elő.
|
hint.conveyorPathfind.mobile = Engedélyezd az :diagonal: [accent]átlós módot[], és tegyél le egyszerre több szállítószalagot, hogy a játék útvonalat állítson elő.
|
||||||
hint.boost = Tartsd nyomva a [accent][[bal shift][] gombot, hogy átrepülj az akadályok felett.\n\nErre csak néhány földi egység képes.
|
hint.boost = Tartsd nyomva a [accent][[bal shift][] gombot, hogy átrepülj az akadályok felett.\n\nErre csak néhány földi egység képes.
|
||||||
@@ -2122,10 +2135,9 @@ hint.payloadPickup.mobile = [accent]Koppints és tartsd nyomva az ujjad[] egy ki
|
|||||||
hint.payloadDrop = Nyomd le a [accent]][] gombot a rakomány lerakásához.
|
hint.payloadDrop = Nyomd le a [accent]][] gombot a rakomány lerakásához.
|
||||||
hint.payloadDrop.mobile = [accent]Koppints és tartsd nyomva az ujjad[] egy üres területen a rakomány lerakásához.
|
hint.payloadDrop.mobile = [accent]Koppints és tartsd nyomva az ujjad[] egy üres területen a rakomány lerakásához.
|
||||||
hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok automatikusan eloltják a közeli tüzeket.
|
hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok automatikusan eloltják a közeli tüzeket.
|
||||||
hint.generator = Az :combustion-generator: [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető.
|
|
||||||
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
|
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass :graphite: [accent]grafitot[] a :duo: Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
|
||||||
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
|
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy :core-foundation: [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = A :core-zone: [accent]támaszpontzónákra[] további :core-shard: [accent]szilánk[] támaszpontok is építhetők.
|
||||||
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
|
hint.cannotUpgrade = Egy [red]:tree:[] ikon azt jelzi a raktérrel rendelkező egységek felett, hogy a továbbfejlesztett verziójuk még nem lett kifejlesztve.\n\nAz egységek fejlesztéseit a [accent]:tree: technológiafán[] kell elvégezni, mielőtt azok az újratervezőkben előállíthatók lennének.
|
||||||
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
|
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
|
||||||
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
|
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
|
||||||
@@ -2154,41 +2166,51 @@ gz.zone2 = Bármi, ami a hatósugarában épült, elpusztul, amikor egy hullám
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gz.zone3 = Egy hullám most kezdődik.\nKészülj fel.
|
gz.zone3 = Egy hullám most kezdődik.\nKészülj fel.
|
||||||
gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[].
|
gz.finish = Építs több lövegtornyot, bányássz több nyersanyagot,\nés védekezz az ellenséges hullámok ellen, hogy [accent]elfoglald a szektort[].
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
frontier.tutorial1 = The :additive-reconstructor: [accent]Additive Reconstructor[]\nupgrades tier 1 units to tier 2\nusing :silicon: silicon and :graphite: graphite.\n\n[accent]Research and reconstruct\na []:dagger:[accent] dagger to a []:mace:[accent] mace.
|
fungalpass.tutorial1 = Használj [accent]egységeket[] az épületek védelmére és az ellenség megtámadására.\nFejleszd ki és helyezz el egy :ground-factory: [accent]földiegységgyárat[].
|
||||||
frontier.tutorial2 = Enemy waves send [accent]infinitely[] until all enemy cores are [unlaunched]destroyed.
|
fungalpass.tutorial2 = Válaszd ki a :dagger: [accent]Dagger[] egységeket a gyárban.\nGyárts 3 db egységet.
|
||||||
frontier.tutorial3 = [accent]Attack the enemy base fast to prevent waves from getting too high[].
|
|
||||||
|
|
||||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
frontier.tutorial1 = Az :additive-reconstructor: [accent]additív újratervező[]\naz 1. szintű egységeket 2. szintűvé fejleszti\n:silicon: szilícium és :graphite: grafit felhasználásával.\n\n[accent]Fejleszd ki és alakíts át\negy []:dagger:[accent] Dagger egységet []:mace:[accent] Mace[] egységgé.
|
||||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
frontier.tutorial2 = Az ellenséges hullámok [accent]végtelenül[] érkeznek, amíg minden ellenséges támaszpont meg nem [unlaunched]semmisül.
|
||||||
atolls.mega2 = Select the \ue87b [accent]Load Units[] command to have Mega units to pick up ground units.
|
frontier.tutorial3 = [accent]Támadd meg gyorsan az ellenséges bázist, hogy megelőzd a hullámok túl magasra szökését[].
|
||||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
|
||||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
atolls.destroy1 = Először pusztítsd el a 2 ellenséges [accent]alapítvány-támaszpontot[].\n[accent]Szerezz hozzáférést a tóriumhoz[].
|
||||||
atolls.mega5 = Select the \ue879 [accent]Unload Payload[] command to have Mega units drop their carried units.
|
atolls.mega1 = Lépj be a [accent]parancsmódba[], és válaszd ki a :mega:[accent]Mega[] egységeket.
|
||||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the \ue879 Unload Payload command is selected.
|
atolls.mega2 = Válaszd ki az \ue87b [accent]egységek felvétele[] parancsot, hogy a Mega egységek felvehessék a földi egységeket.
|
||||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
atolls.mega3 = Mozgasd a Mega egységeket a földi egységek [accent]fölé[] a felvételhez.
|
||||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
atolls.mega4 = [accent]Rakodd ki itt a földi egységeket a támadáshoz.
|
||||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
atolls.mega5 = Válaszd ki a \ue879 [accent]kirakodás a raktérből[] parancsot, hogy a Mega egységek kirakodják a szállított egységeket.
|
||||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
atolls.mega6 = Az egységek [accent]automatikusan ki lesznek rakodva[], amíg a \ue879 kirakodás a raktérből parancs ki van választva.
|
||||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
atolls.mega7 = A Mega egységek [accent]nem fogják[] kirakodni a földi egységeket, amíg falak vagy mély víz felett vannak.
|
||||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
atolls.mega8 = [accent]Rakodd ki itt a vízi egységeket a támadáshoz.[]
|
||||||
atolls.carry3 = 2: Select the \ue87b [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
atolls.attack1 = 1: Rakodd ki itt a földi egységeket, hogy erről a pontról támadhass.
|
||||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
atolls.attack2 = 2: Alternatív megoldásként rakodd ki itt a vízi egységeket egy meglepetésszerű támadáshoz.
|
||||||
atolls.carry5 = 4: Select the \ue879 [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
atolls.carry1 = A földi egységek szállításához :mega:[accent]Mega[] egységekre van szükség.
|
||||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
atolls.carry2 = 1: Utasítsd a Mega egységeket, hogy [accent]repüljenek[] a földi egységek fölé.
|
||||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
atolls.carry3 = 2: Válaszd ki az \ue87b [accent]egységek felvétele[] parancsot a földi egységek felvételéhez.
|
||||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
atolls.carry4 = 3: Irányítsd és mozgasd az [accent]egységekkel megrakott[] Mega szállítókat.
|
||||||
atolls.2strategies = There are two strategies to destroy this base.
|
atolls.carry5 = 4: Válaszd ki a \ue879 [accent]kirakodás a raktérből[] parancsot, hogy a Mega egységek kirakodják a földi egységeket.
|
||||||
|
atolls.carry6 = Ezeket a lépéseket [accent]itt[] tekintheted át újra.
|
||||||
|
atolls.carry7 = Kövesd ezeket az utasításokat, hogy további egységeket rakodhass ki az ellenséges bázis közelében.
|
||||||
|
atolls.noairunit = Ez a bázis túlságosan jól meg van erősítve ahhoz, hogy légi egységekkel elpusztítsd.
|
||||||
|
atolls.2strategies = Két stratégia létezik a bázis elpusztítására.
|
||||||
|
|
||||||
onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat.
|
onset.mine = Kattints bal egérgombbal a :beryllium: [accent]berillium[] kibányászáshoz a falakból.\n\nA mozgáshoz használd a [accent][[WASD] gombokat.
|
||||||
onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból.
|
onset.mine.mobile = Koppints a :beryllium: [accent]berillium[] kibányászáshoz a falakból.
|
||||||
onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni.
|
onset.research = Nyisd meg a :tree: Technológiafát.\nFejleszd ki, és építs egy :turbine-condenser: [accent]kondenzációs turbinát[] a kürtőn.\nEz [accent]áramot[] fog termelni.
|
||||||
onset.bore = Fejleszd ki, és építs egy :plasma-bore: [accent]plazmafúrót[].\nEz automatikusan bányássza ki a nyersanyagokat a falakból.
|
onset.bore = Fejleszd ki, és építs egy :plasma-bore: [accent]plazmafúrót[].\nEz automatikusan bányássza ki a nyersanyagokat a falakból.
|
||||||
onset.power = Ahhoz, hogy [accent]árammal[] lásd el a plazmafúrót, fejleszd ki, és helyezz el egy :beam-node: [accent]sugárcsomópontot[].\nSegítségükkel összekötheted a kondenzációs turbinát a plazmafúróval.
|
onset.power = Ahhoz, hogy [accent]árammal[] lásd el a plazmafúrót, fejleszd ki, és helyezz el egy :beam-node: [accent]sugárcsomópontot[].\nSegítségükkel összekötheted a kondenzációs turbinát a plazmafúróval.
|
||||||
onset.ducts = Fejleszd ki, és építs :duct: [accent]szállítószalagot[], hogy a kitermelt nyersanyagokat eljuttasd a plazmafúrótól a támaszpontba.\nKattints, és húzd az egeret több szállítószalag elhelyezéséhez.\nHasználd a [accent]görgőt[] a forgatáshoz.
|
onset.ducts = Fejleszd ki, és építs :duct: [accent]szállítócsatornát[], hogy a kitermelt nyersanyagokat eljuttasd a plazmafúrótól a támaszpontba.\nTartsd nyomva az egér bal gombját, majd húzd el, hogy több szállítócsatornát helyezhess el.\nHasználd a [accent]görgőt[] a forgatáshoz.
|
||||||
onset.ducts.mobile = Fejleszd ki, és építs :duct: [accent]szállítószalagot[], hogy a kitermelt nyersanyagokat eljuttasd a plazmafúrótól a támaszpontba.\n\nTartsd nyomva az ujjad, majd húzd el, hogy több szállítószalagot helyezz el.
|
onset.ducts.mobile = Fejleszd ki, és építs :duct: [accent]szállítócsatornát[], hogy a kitermelt nyersanyagokat eljuttasd a plazmafúrótól a támaszpontba.\n\nTartsd nyomva az ujjad, majd húzd el, hogy több szállítócsatornát helyezhess el.
|
||||||
onset.moremine = Bővítsd a bányászati kapacitást.\nHelyezz el több plazmavágót, és a támogatásukhoz használj sugárcsomópontokat és szállítószalagokat.\nBányássz 200 berilliumot.
|
onset.moremine = Bővítsd a bányászati kapacitást.\nHelyezz el több plazmavágót, és a támogatásukhoz használj sugárcsomópontokat és szállítószalagokat.\nBányássz 200 berilliumot.
|
||||||
onset.graphite = Az összetettebb épületekhez :graphite: [accent]grafit[] szükséges.\nÉpíts plazmavágókat a grafit kibányászásához.
|
onset.graphite = Az összetettebb épületekhez :graphite: [accent]grafit[] szükséges.\nÉpíts plazmavágókat a grafit kibányászásához.
|
||||||
onset.research2 = Kezdd el a [accent]gyárak[] fejlesztését.\nFejleszd ki a :cliff-crusher: [accent]sziklazúzót[] és a :silicon-arc-furnace: [accent]szilícium-ívkemencét[].
|
onset.research2 = Kezdd el a [accent]gyárak[] fejlesztését.\nFejleszd ki a :cliff-crusher: [accent]sziklazúzót[] és a :silicon-arc-furnace: [accent]szilícium-ívkemencét[].
|
||||||
@@ -2202,7 +2224,7 @@ onset.walls = A [accent]falak[] megakadályozhatják, hogy az épületekben kár
|
|||||||
onset.enemies = Az ellenség közeledik, készülj fel a védekezésre.
|
onset.enemies = Az ellenség közeledik, készülj fel a védekezésre.
|
||||||
onset.defenses = [accent]Állíts fel védelmet:[lightgray] {0}
|
onset.defenses = [accent]Állíts fel védelmet:[lightgray] {0}
|
||||||
onset.attack = Az ellenség most sebezhető. Indíts ellentámadást.
|
onset.attack = Az ellenség most sebezhető. Indíts ellentámadást.
|
||||||
onset.cores = Új támaszpont csak a [accent]támaszpontmezőre[] helyezhető.\nAz új támaszpontok előretolt bázisként működnek, és megosztják a nyersanyagkészletüket más támaszpontokkal.\nHelyezz el egy :core-bastion: bástya támaszpontot.
|
onset.cores = Új támaszpont csak a [accent]támaszpontzónára[] helyezhető.\nAz új támaszpontok előretolt bázisként működnek, és megosztják a nyersanyagkészletüket más támaszpontokkal.\nHelyezz el egy :core-bastion: bástya támaszpontot.
|
||||||
onset.detect = Az ellenség 2 percen belül észrevesz téged.\nÁllíts fel védelmet, bányászatot és termelést.
|
onset.detect = Az ellenség 2 percen belül észrevesz téged.\nÁllíts fel védelmet, bányászatot és termelést.
|
||||||
onset.commandmode = Tartsd nyomva a [accent]bal shift[] gombot, hogy belépj a [accent]parancsmódba[].\n[accent]Bal egérgombbal és húzással[] lehet az egységeket kijelölni.\n[accent]Jobb egérgombbal[] az egységek mozgásra vagy támadásra utasíthatók.
|
onset.commandmode = Tartsd nyomva a [accent]bal shift[] gombot, hogy belépj a [accent]parancsmódba[].\n[accent]Bal egérgombbal és húzással[] lehet az egységeket kijelölni.\n[accent]Jobb egérgombbal[] az egységek mozgásra vagy támadásra utasíthatók.
|
||||||
onset.commandmode.mobile = Nyomd meg a [accent]parancs gombot[], hogy belépj a [accent]parancsmódba[].\nTartsd nyomva az ujjad, majd [accent]húzd[] az egységek kiválasztásához.\n[accent]Koppintással[] az egységek mozgásra vagy támadásra utasíthatók.
|
onset.commandmode.mobile = Nyomd meg a [accent]parancs gombot[], hogy belépj a [accent]parancsmódba[].\nTartsd nyomva az ujjad, majd [accent]húzd[] az egységek kiválasztásához.\n[accent]Koppintással[] az egységek mozgásra vagy támadásra utasíthatók.
|
||||||
@@ -2210,7 +2232,7 @@ aegis.tungsten = Volfrámot [accent]ütvefúróval[] lehet bányászni.\nEnnek a
|
|||||||
|
|
||||||
split.pickup = Egyes blokkok a támaszpont drónjával is felvehetők.\nVedd fel ezt a [accent]konténert[] és helyezd egy [accent]rakománycsomagolóba[].\n(A felvétel és lerakás alapértelmezett gombjai: [[ és ].)
|
split.pickup = Egyes blokkok a támaszpont drónjával is felvehetők.\nVedd fel ezt a [accent]konténert[] és helyezd egy [accent]rakománycsomagolóba[].\n(A felvétel és lerakás alapértelmezett gombjai: [[ és ].)
|
||||||
split.pickup.mobile = Egyes blokkok a támaszpont drónjával is felvehetők.\nVedd fel ezt a [accent]konténert[] és helyezd egy [accent]rakománycsomagolóba[].\n(A felvételhez és lerakáshoz nyomd meg hosszan.)
|
split.pickup.mobile = Egyes blokkok a támaszpont drónjával is felvehetők.\nVedd fel ezt a [accent]konténert[] és helyezd egy [accent]rakománycsomagolóba[].\n(A felvételhez és lerakáshoz nyomd meg hosszan.)
|
||||||
split.acquire = Az egységek építéséhez volfrámot kell szerezned.
|
split.acquire = Szerezz volfrámot az egységek gyártásához.
|
||||||
split.build = Az egységeket a fal másik oldalára kell eljuttatni.\nÉpíts két [accent]rakomány-tömegmozgatót[], egyet-egyet a fal mindkét oldalán.\nÁllítsd be a szállítási kapcsolatukat úgy, hogy kiválasztod az egyiket, majd kiválasztod a másikat.
|
split.build = Az egységeket a fal másik oldalára kell eljuttatni.\nÉpíts két [accent]rakomány-tömegmozgatót[], egyet-egyet a fal mindkét oldalán.\nÁllítsd be a szállítási kapcsolatukat úgy, hogy kiválasztod az egyiket, majd kiválasztod a másikat.
|
||||||
split.container = A konténerekhez hasonlóan, az egységek is szállíthatók a [accent]rakomány-tömegmozgatóval[].\nÉpíts egy egységgyárat egy tömegmozgató mellé, hogy feltöltsd őket, majd küldd át őket a falon, hogy megtámadják az ellenséges bázist.
|
split.container = A konténerekhez hasonlóan, az egységek is szállíthatók a [accent]rakomány-tömegmozgatóval[].\nÉpíts egy egységgyárat egy tömegmozgató mellé, hogy feltöltsd őket, majd küldd át őket a falon, hogy megtámadják az ellenséges bázist.
|
||||||
|
|
||||||
@@ -2307,7 +2329,7 @@ block.door-large.description = Nyitható és zárható fal.
|
|||||||
block.mender.description = Időnként javítja a közeli épületeket.\nSzilíciummal növelhető a hatósugara és a hatásfoka.
|
block.mender.description = Időnként javítja a közeli épületeket.\nSzilíciummal növelhető a hatósugara és a hatásfoka.
|
||||||
block.mend-projector.description = Javítja a közeli épületeket.\nTóritkvarccal növelhető a hatósugara és a hatásfoka.
|
block.mend-projector.description = Javítja a közeli épületeket.\nTóritkvarccal növelhető a hatósugara és a hatásfoka.
|
||||||
block.overdrive-projector.description = Megnöveli a környező épületek termelési sebességét.\nTóritkvarccal növelhető a hatósugara és a hatásfoka.
|
block.overdrive-projector.description = Megnöveli a környező épületek termelési sebességét.\nTóritkvarccal növelhető a hatósugara és a hatásfoka.
|
||||||
block.force-projector.description = Hatszögletű erőpajzsot hoz létre maga körül, amely megvédi a benne lévő épületeket és egységeket a sérüléstől.\nTúlmelegszik, ha túl sok sérülést szenved. Hűtőfolyadék használatával megakadályozható a túlmelegedés. A tóritkvarc megnöveli az erőpajzs méretét.
|
block.force-projector.description = Hatszögletű erőteret hoz létre maga körül, amely megvédi a benne lévő épületeket és egységeket a sérüléstől.\nTúlmelegszik, ha túl sok sérülést szenved. Hűtőfolyadék használatával megakadályozható a túlmelegedés. A tóritkvarc megnöveli az erőtér méretét.
|
||||||
block.shock-mine.description = Elektromos kisülést hoz létre, ha ellenséggel érintkezik.
|
block.shock-mine.description = Elektromos kisülést hoz létre, ha ellenséggel érintkezik.
|
||||||
block.conveyor.description = Nyersanyagokat szállít.
|
block.conveyor.description = Nyersanyagokat szállít.
|
||||||
block.titanium-conveyor.description = Nyersanyagokat szállít. Gyorsabb a sima szállítószalagnál.
|
block.titanium-conveyor.description = Nyersanyagokat szállít. Gyorsabb a sima szállítószalagnál.
|
||||||
@@ -2364,8 +2386,8 @@ block.core-foundation.description = Támaszpont. Jól páncélozott. Több nyers
|
|||||||
block.core-foundation.details = A második modell.
|
block.core-foundation.details = A második modell.
|
||||||
block.core-nucleus.description = Támaszpont. Rendkívül jól páncélozott. Hatalmas mennyiségű nyersanyag tárolására képes.
|
block.core-nucleus.description = Támaszpont. Rendkívül jól páncélozott. Hatalmas mennyiségű nyersanyag tárolására képes.
|
||||||
block.core-nucleus.details = A harmadik, végső modell.
|
block.core-nucleus.details = A harmadik, végső modell.
|
||||||
block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodó segítségével nyerhető ki.
|
block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodók segítségével nyerhető ki.
|
||||||
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodó segítségével nyerhető ki.
|
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodók segítségével nyerhető ki.
|
||||||
block.unloader.description = Kirakodja a szomszédos épületekből a kiválasztott nyersanyagot.
|
block.unloader.description = Kirakodja a szomszédos épületekből a kiválasztott nyersanyagot.
|
||||||
block.launch-pad.description = Nyersanyagokat juttat el a kiválasztott szektorokba.
|
block.launch-pad.description = Nyersanyagokat juttat el a kiválasztott szektorokba.
|
||||||
block.advanced-launch-pad.description = Nyersanyagokat juttat el a kiválasztott szektorokba. Egyszerre csak egy nyersanyagtípust fogad el.
|
block.advanced-launch-pad.description = Nyersanyagokat juttat el a kiválasztott szektorokba. Egyszerre csak egy nyersanyagtípust fogad el.
|
||||||
@@ -2448,8 +2470,8 @@ block.plasma-bore.description = Ércfallal szemben elhelyezve, korlátlanul term
|
|||||||
block.large-plasma-bore.description = Egy nagyobb plazmafúró. Képes a volfrám és a tórium bányászatára. Hidrogént igényel és áramot fogyaszt.\nNitrogén felhasználásával növelhető a hatásfoka.
|
block.large-plasma-bore.description = Egy nagyobb plazmafúró. Képes a volfrám és a tórium bányászatára. Hidrogént igényel és áramot fogyaszt.\nNitrogén felhasználásával növelhető a hatásfoka.
|
||||||
block.cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt. A hatásfoka a fal típusától függően változik.
|
block.cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt. A hatásfoka a fal típusától függően változik.
|
||||||
block.large-cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt, és hidrogént igényel. A hatásfoka a fal típusától függően változik, de grafittal növelhető.
|
block.large-cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt, és hidrogént igényel. A hatásfoka a fal típusától függően változik, de grafittal növelhető.
|
||||||
block.impact-drill.description = Ha ércre helyezik, korlátlan ideig, sorozatokban termeli ki a nyersanyagokat. Áramot fogyaszt és vizet igényel.
|
block.impact-drill.description = Ha ércre helyezik, korlátlan ideig, sorozatokban termeli ki a nyersanyagokat. Áramot fogyaszt és vizet igényel.\nÓzon felhasználásával növelhető a hatásfoka.
|
||||||
block.eruption-drill.description = Továbbfejlesztett ütvefúró. Képes tóriumot bányászni. Hidrogént igényel.
|
block.eruption-drill.description = Továbbfejlesztett ütvefúró. Képes tóriumot bányászni. Hidrogént igényel.\nDicián felhasználásával növelhető a hatásfoka.
|
||||||
block.reinforced-conduit.description = Előre szállítja a folyadékokat. Nem fogad nem csővezetékes bemeneteket oldalról.
|
block.reinforced-conduit.description = Előre szállítja a folyadékokat. Nem fogad nem csővezetékes bemeneteket oldalról.
|
||||||
block.reinforced-liquid-router.description = Egyenletesen osztja el a folyadékokat minden oldalra.
|
block.reinforced-liquid-router.description = Egyenletesen osztja el a folyadékokat minden oldalra.
|
||||||
block.reinforced-liquid-tank.description = Nagy mennyiségű folyadékot tárol.
|
block.reinforced-liquid-tank.description = Nagy mennyiségű folyadékot tárol.
|
||||||
@@ -2464,15 +2486,15 @@ block.carbide-wall.description = Megvédi az építményeket az ellenséges löv
|
|||||||
block.carbide-wall-large.description = Megvédi az építményeket az ellenséges lövedékektől.
|
block.carbide-wall-large.description = Megvédi az építményeket az ellenséges lövedékektől.
|
||||||
block.reinforced-surge-wall.description = Megvédi az építményeket az ellenséges lövedékektől, a lövedékekkel való érintkezésekor időszakosan elektromos íveket bocsát ki.
|
block.reinforced-surge-wall.description = Megvédi az építményeket az ellenséges lövedékektől, a lövedékekkel való érintkezésekor időszakosan elektromos íveket bocsát ki.
|
||||||
block.reinforced-surge-wall-large.description = Megvédi az építményeket az ellenséges lövedékektől, a lövedékekkel való érintkezésekor időszakosan elektromos íveket bocsát ki.
|
block.reinforced-surge-wall-large.description = Megvédi az építményeket az ellenséges lövedékektől, a lövedékekkel való érintkezésekor időszakosan elektromos íveket bocsát ki.
|
||||||
block.shielded-wall.description = Megvédi az építményeket az ellenséges lövedékektől. Olyan erőpajzsot képez, amely a legtöbb lövedéket elnyeli, ha az áramellátás biztosítva van. Vezeti az áramot.
|
block.shielded-wall.description = Megvédi az építményeket az ellenséges lövedékektől. Olyan pajzsot képez, amely a legtöbb lövedéket elnyeli, ha az áramellátás biztosítva van. Vezeti az áramot.
|
||||||
block.blast-door.description = Egy fal, amely kinyílik, ha szövetséges földi egységek vannak a közelében. Kézzel nem irányítható.
|
block.blast-door.description = Egy fal, amely kinyílik, ha szövetséges földi egységek vannak a közelében. Kézzel nem irányítható.
|
||||||
block.duct.description = Előre mozgatja a nyersanyagokat. Csak egyetlen nyersanyag tárolására alkalmas.
|
block.duct.description = Előre mozgatja a nyersanyagokat. Csak egyetlen nyersanyag tárolására alkalmas.
|
||||||
block.armored-duct.description = Előre mozgatja a nyersanyagokat. Csak szállítószalagos bemeneteket fogad el oldalról.
|
block.armored-duct.description = Előre mozgatja a nyersanyagokat. Csak szállítócsatornás bemeneteket fogad el oldalról.
|
||||||
block.duct-router.description = A nyersanyagokat egyenlően osztja el három irányba. Csak hátulról fogad el nyersanyagokat. Nyersanyag-válogatóként is beállítható.
|
block.duct-router.description = A nyersanyagokat egyenlően osztja el három irányba. Csak hátulról fogad el nyersanyagokat. Nyersanyag-válogatóként is beállítható.
|
||||||
block.overflow-duct.description = Csak akkor ad ki nyersanyagot oldalra, ha előrefelé már nem tud.
|
block.overflow-duct.description = Csak akkor ad ki nyersanyagot oldalra, ha előrefelé már nem tud.
|
||||||
block.duct-bridge.description = Nyersanyagokat szállít épületek és terepakadályok fölött.
|
block.duct-bridge.description = Nyersanyagokat szállít épületek és terepakadályok fölött.
|
||||||
block.duct-unloader.description = A kiválasztott nyersanyagokat kirakodja a mögötte lévő épületekből. Támaszpontokból nem tud kirakodni.
|
block.duct-unloader.description = A kiválasztott nyersanyagokat kirakodja a mögötte lévő épületekből. Támaszpontokból nem tud kirakodni.
|
||||||
block.underflow-duct.description = A túlcsorduló kapu ellentettje. Csak akkor ad ki nyersanyagot előrefelé, ha oldalra már nem tud.
|
block.underflow-duct.description = A túlcsorduló szállítócsatorna ellentettje. Csak akkor ad ki nyersanyagot előrefelé, ha oldalra már nem tud.
|
||||||
block.reinforced-liquid-junction.description = Csomópontként működik két egymást keresztező csővezeték között.
|
block.reinforced-liquid-junction.description = Csomópontként működik két egymást keresztező csővezeték között.
|
||||||
block.surge-conveyor.description = A nyersanyagokat rakományokban mozgatja. Árammal felgyorsítható. Vezeti az áramot.
|
block.surge-conveyor.description = A nyersanyagokat rakományokban mozgatja. Árammal felgyorsítható. Vezeti az áramot.
|
||||||
block.surge-router.description = Egyenletesen osztja el a nyersanyagokat három irányba az elektrometál szállítószalagról. Árammal felgyorsítható. Vezeti az áramot.
|
block.surge-router.description = Egyenletesen osztja el a nyersanyagokat három irányba az elektrometál szállítószalagról. Árammal felgyorsítható. Vezeti az áramot.
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Javítja a közelében lévő összes egys
|
|||||||
block.radar.description = Fokozatosan feltárja a terepet és az ellenséges egységeket egy nagy sugarú körben. Áramot fogyaszt.
|
block.radar.description = Fokozatosan feltárja a terepet és az ellenséges egységeket egy nagy sugarú körben. Áramot fogyaszt.
|
||||||
block.shockwave-tower.description = Sérülést okoz és megsemmisíti az ellenséges lövedékeket egy körön belül. Diciánt igényel.
|
block.shockwave-tower.description = Sérülést okoz és megsemmisíti az ellenséges lövedékeket egy körön belül. Diciánt igényel.
|
||||||
block.canvas.description = Egy egyszerű képet jelenít meg egy előre meghatározott palettával. Szerkeszthető.
|
block.canvas.description = Egy egyszerű képet jelenít meg egy előre meghatározott palettával. Szerkeszthető.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Szokásos lövedékeket lő a közeli ellenségekre.
|
unit.dagger.description = Szokásos lövedékeket lő a közeli ellenségekre.
|
||||||
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
|
||||||
@@ -2518,7 +2541,7 @@ unit.scepter.description = Töltött lövedékek záporát lövi közeli ellens
|
|||||||
unit.reign.description = Méretes átütő erejű lövedékeket zúdít minden közeli ellenségre.
|
unit.reign.description = Méretes átütő erejű lövedékeket zúdít minden közeli ellenségre.
|
||||||
unit.nova.description = Lézerlövedékeket lő ki, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Repülésre alkalmas.
|
unit.nova.description = Lézerlövedékeket lő ki, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Repülésre alkalmas.
|
||||||
unit.pulsar.description = Elektromos szikrákat szór, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Repülésre alkalmas.
|
unit.pulsar.description = Elektromos szikrákat szór, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Repülésre alkalmas.
|
||||||
unit.quasar.description = Átütő erejű lézersugarakat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Repülésre alkalmas. Erőpajzsa van.
|
unit.quasar.description = Átütő erejű lézersugarakat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Repülésre alkalmas. Pajzsa van.
|
||||||
unit.vela.description = Folyamatos lézernyalábot bocsát ki, amelyek sebzik az ellenséges célpontokat, tüzet okoznak, és megjavítják a szövetséges épületeket. Repülésre alkalmas.
|
unit.vela.description = Folyamatos lézernyalábot bocsát ki, amelyek sebzik az ellenséges célpontokat, tüzet okoznak, és megjavítják a szövetséges épületeket. Repülésre alkalmas.
|
||||||
unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt.
|
unit.corvus.description = Hatalmas lézersugarat lő, amelyek sebzik az ellenséges célpontokat, és megjavítják a szövetséges épületeket. Átlépi a legtöbb terepakadályt.
|
||||||
unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva.
|
unit.crawler.description = Az ellenséghez rohan és megsemmisíti önmagát, nagy robbanást okozva.
|
||||||
@@ -2540,7 +2563,7 @@ unit.risso.description = Rakéták és lövedékek záporát zúdítja minden k
|
|||||||
unit.minke.description = Tüzérségi és szokásos lövedékeket lő közeli földi célpontokra.
|
unit.minke.description = Tüzérségi és szokásos lövedékeket lő közeli földi célpontokra.
|
||||||
unit.bryde.description = Nagy távolságú tüzérségi lövedékeket és rakétákat lő az ellenségre.
|
unit.bryde.description = Nagy távolságú tüzérségi lövedékeket és rakétákat lő az ellenségre.
|
||||||
unit.sei.description = Rakéták és páncéltörő lövedékek záporát zúdítja az ellenségre.
|
unit.sei.description = Rakéták és páncéltörő lövedékek záporát zúdítja az ellenségre.
|
||||||
unit.omura.description = Nagy hatótávolságú átütő erejű lövedékeket lő az ellenségre. Flare egységeket állít elő.
|
unit.omura.description = Nagy hatótávolságú, átütő erejű lövedékeket lő az ellenségre.
|
||||||
unit.alpha.description = Megvédi a szilánk támaszpontot az ellenségtől. Épületeket épít.
|
unit.alpha.description = Megvédi a szilánk támaszpontot az ellenségtől. Épületeket épít.
|
||||||
unit.beta.description = Megvédi az alapítvány támaszpontot az ellenségtől. Épületeket épít.
|
unit.beta.description = Megvédi az alapítvány támaszpontot az ellenségtől. Épületeket épít.
|
||||||
unit.gamma.description = Megvédi az atommag támaszpontot az ellenségtől. Épületeket épít.
|
unit.gamma.description = Megvédi az atommag támaszpontot az ellenségtől. Épületeket épít.
|
||||||
@@ -2553,9 +2576,9 @@ unit.navanax.description = Robbanékony EMI-lövedékeket lő ki, jelentős kár
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
|
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
|
||||||
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
|
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
|
||||||
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. A folyadékok közegellenállása kevésbé akadályozza a mozgásban.
|
||||||
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
unit.vanquish.description = Nagy, átütő erejű, szétváló lövedékeket lő ki az ellenséges célpontokra. A folyadékok közegellenállása kevésbé akadályozza a mozgásban.
|
||||||
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
unit.conquer.description = Nagy, átütő erejű lövedékzáport zúdít az ellenséges célpontokra. A folyadékok közegellenállása alig akadályozza a mozgásban.
|
||||||
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
|
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
|
||||||
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
|
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
|
||||||
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.
|
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.
|
||||||
@@ -2616,7 +2639,7 @@ lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodperc
|
|||||||
lst.playsound = Egy hangot játszik le.\nA hangerő és a panoráma lehet globális érték, vagy a pozíció alapján kiszámított érték.
|
lst.playsound = Egy hangot játszik le.\nA hangerő és a panoráma lehet globális érték, vagy a pozíció alapján kiszámított érték.
|
||||||
lst.makemarker = Új logikai jelölő létrehozása a világban.\nMeg kell adni egy azonosítót a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
lst.makemarker = Új logikai jelölő létrehozása a világban.\nMeg kell adni egy azonosítót a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva.
|
||||||
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\nA [accent]null []értékek figyelmen kívül lesznek hagyva.
|
lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\nA [accent]null []értékek figyelmen kívül lesznek hagyva.
|
||||||
lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]pályainformációk > nyelvi csomagok[].\nHa a kliens egy hordozható eszköz, akkor először próbáld kiíratni a „.mobile” végződésű tulajdonságot.
|
lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]pályainformációk > nyelvi csomagok[].\nHa a kliens egy hordozható eszköz, akkor először próbáld kiíratni a ".mobile" végződésű tulajdonságot.
|
||||||
|
|
||||||
lglobal.false = 0
|
lglobal.false = 0
|
||||||
lglobal.true = 1
|
lglobal.true = 1
|
||||||
@@ -2681,7 +2704,7 @@ laccess.displaywidth = Egy kijelzőblokk szélessége pixelben.
|
|||||||
laccess.displayheight = Egy kijelzőblokk magassága pixelben.
|
laccess.displayheight = Egy kijelzőblokk magassága pixelben.
|
||||||
laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma.
|
laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma.
|
||||||
laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza.
|
laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza.
|
||||||
laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores.
|
laccess.maxunits = Egy csapat maximális egységeinek száma.\nCsak támaszpontokból érzékelhető.
|
||||||
|
|
||||||
lcategory.unknown = Ismeretlen
|
lcategory.unknown = Ismeretlen
|
||||||
lcategory.unknown.description = Nem kategorizált utasítások.
|
lcategory.unknown.description = Nem kategorizált utasítások.
|
||||||
@@ -2708,7 +2731,7 @@ graphicstype.linerect = Téglalap körvonalának rajzolása.
|
|||||||
graphicstype.poly = Egy szabályos sokszög kitöltése.
|
graphicstype.poly = Egy szabályos sokszög kitöltése.
|
||||||
graphicstype.linepoly = Szabályos sokszög körvonalának rajzolása.
|
graphicstype.linepoly = Szabályos sokszög körvonalának rajzolása.
|
||||||
graphicstype.triangle = Egy háromszög kitöltése.
|
graphicstype.triangle = Egy háromszög kitöltése.
|
||||||
graphicstype.image = Kép rajzolása valamilyen tartalomról.\nPéldául: [accent]@router[] vagy [accent]@dagger[].
|
graphicstype.image = Kép rajzolása valamilyen tartalomról vagy egy másik kijelző tartalmáról.\nPéldául: [accent]@router[], [accent]@dagger[] vagy egy másik kijelző tartalmának másolása: [accent]display1[].
|
||||||
graphicstype.print = Szöveget rajzol a kiírási pufferből.\nCsak ASCII karakterek használhatók.\nTörli a kiírási puffert.
|
graphicstype.print = Szöveget rajzol a kiírási pufferből.\nCsak ASCII karakterek használhatók.\nTörli a kiírási puffert.
|
||||||
|
|
||||||
lenum.always = Mindig igaz.
|
lenum.always = Mindig igaz.
|
||||||
@@ -2746,7 +2769,7 @@ lenum.atan = Arkusz tangens, fokban.
|
|||||||
lenum.rand = Véletlenszerű decimális szám a [0, érték) tartományban.
|
lenum.rand = Véletlenszerű decimális szám a [0, érték) tartományban.
|
||||||
lenum.log = Természetes logaritmus (ln).
|
lenum.log = Természetes logaritmus (ln).
|
||||||
lenum.log10 = 10-es alapú logaritmus.
|
lenum.log10 = 10-es alapú logaritmus.
|
||||||
lenum.noise = 2D-s szimplex zaj.
|
lenum.noise = 2D szimplex zaj.
|
||||||
lenum.abs = Abszolút érték.
|
lenum.abs = Abszolút érték.
|
||||||
lenum.sqrt = Négyzetgyök.
|
lenum.sqrt = Négyzetgyök.
|
||||||
|
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki Mindustry resmi
|
|||||||
link.suggestions.description = Saran fitur baru
|
link.suggestions.description = Saran fitur baru
|
||||||
link.bug.description = Menemukan bug? Laporkan di sini
|
link.bug.description = Menemukan bug? Laporkan di sini
|
||||||
linkopen = Server ini mengirimkan Anda sebuah tautan. Apakah Anda yakin ingin membukanya?\n\n[sky]{0}
|
linkopen = Server ini mengirimkan Anda sebuah tautan. Apakah Anda yakin ingin membukanya?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan klip.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan klip.
|
||||||
screenshot = Tangkapan layar tersimpan di {0}
|
screenshot = Tangkapan layar tersimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Peta tidak ditemukan!
|
|||||||
invalid = Tidak Valid
|
invalid = Tidak Valid
|
||||||
pickcolor = Pilih Warna
|
pickcolor = Pilih Warna
|
||||||
color = Warna
|
color = Warna
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Menyiapkan Konfigurasi
|
preparingconfig = Menyiapkan Konfigurasi
|
||||||
preparingcontent = Menyiapkan Konten
|
preparingcontent = Menyiapkan Konten
|
||||||
uploadingcontent = Mengunggah Konten
|
uploadingcontent = Mengunggah Konten
|
||||||
@@ -354,8 +357,6 @@ save.mode = Mode Permainan: {0}
|
|||||||
save.date = Simpanan Terakhir: {0}
|
save.date = Simpanan Terakhir: {0}
|
||||||
save.playtime = Waktu Bermain: {0}
|
save.playtime = Waktu Bermain: {0}
|
||||||
dontshowagain = Jangan tampilkan lagi
|
dontshowagain = Jangan tampilkan lagi
|
||||||
warn.32bit.title = Peringatan Penghentian Versi 32-bit
|
|
||||||
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
|
||||||
warning = Peringatan.
|
warning = Peringatan.
|
||||||
confirm = Konfirmasi
|
confirm = Konfirmasi
|
||||||
delete = Hapus
|
delete = Hapus
|
||||||
@@ -372,7 +373,6 @@ command.repair = Perbaiki
|
|||||||
command.rebuild = Bangun Kembali
|
command.rebuild = Bangun Kembali
|
||||||
command.assist = Bantu Pemain
|
command.assist = Bantu Pemain
|
||||||
command.move = Maju
|
command.move = Maju
|
||||||
command.boost = Pendorongan
|
|
||||||
command.enterPayload = Masukkan Muatan Blok
|
command.enterPayload = Masukkan Muatan Blok
|
||||||
command.loadUnits = Muat Unit
|
command.loadUnits = Muat Unit
|
||||||
command.loadBlocks = Muat Blok
|
command.loadBlocks = Muat Blok
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Posisi Unit: Menembak
|
|||||||
stance.holdfire = Posisi Unit: Gencatan Senjata
|
stance.holdfire = Posisi Unit: Gencatan Senjata
|
||||||
stance.pursuetarget = Posisi Unit: Kejar Target
|
stance.pursuetarget = Posisi Unit: Kejar Target
|
||||||
stance.patrol = Posisi Unit: Patroli Jalur
|
stance.patrol = Posisi Unit: Patroli Jalur
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Posisi Unit: Seruduk\n[lightgray]Pergerakan lurus, tanpa pathfinding
|
stance.ram = Posisi Unit: Seruduk\n[lightgray]Pergerakan lurus, tanpa pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Menambang Otomatis
|
stance.mineauto = Menambang Otomatis
|
||||||
stance.mine = Tambang Sumber Daya: {0}
|
stance.mine = Tambang Sumber Daya: {0}
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
@@ -430,6 +432,7 @@ saveimage = Simpan Gambar
|
|||||||
unknown = Tidak diketahui
|
unknown = Tidak diketahui
|
||||||
custom = Modifikasi
|
custom = Modifikasi
|
||||||
builtin = Bawaan
|
builtin = Bawaan
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
|
map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan!
|
||||||
map.random = [accent]Peta Acak
|
map.random = [accent]Peta Acak
|
||||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Pusat
|
|||||||
editor.search = Cari peta...
|
editor.search = Cari peta...
|
||||||
editor.filters = Filter Peta
|
editor.filters = Filter Peta
|
||||||
editor.filters.mode = Mode Permainan:
|
editor.filters.mode = Mode Permainan:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Tipe Peta:
|
editor.filters.type = Tipe Peta:
|
||||||
editor.filters.search = Cari Dalam:
|
editor.filters.search = Cari Dalam:
|
||||||
editor.filters.author = Pencipta
|
editor.filters.author = Pencipta
|
||||||
editor.filters.description = Deskripsi
|
editor.filters.description = Deskripsi
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Matahari
|
|||||||
|
|
||||||
sector.impact0078.name = Benturan 0078
|
sector.impact0078.name = Benturan 0078
|
||||||
sector.groundZero.name = Titik Awal
|
sector.groundZero.name = Titik Awal
|
||||||
sector.craters.name = Kawah
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Hutan Beku
|
sector.frozenForest.name = Hutan Beku
|
||||||
sector.ruinousShores.name = Runtuhan Pesisir
|
sector.ruinousShores.name = Runtuhan Pesisir
|
||||||
sector.stainedMountains.name = Gunung Bernoda
|
sector.stainedMountains.name = Gunung Bernoda
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Bangkai Kapal
|
|||||||
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
||||||
sector.frontier.name = Perbatasan
|
sector.frontier.name = Perbatasan
|
||||||
sector.sunkenPier.name = Dermaga Karam
|
sector.sunkenPier.name = Dermaga Karam
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Benteng Geotermal
|
sector.geothermalStronghold.name = Benteng Geotermal
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
||||||
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||||
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan di sini.\n\nMusuh telah mendirikan penyimpanan sumber daya kompleks di sini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan di sini.\n\nMusuh telah mendirikan penyimpanan sumber daya kompleks di sini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||||
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain telah hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain telah hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
||||||
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat di sini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat di sini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
||||||
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun pangkalan di sini. Produksi unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun pangkalan di sini. Produksi unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efek Pendorong
|
|||||||
stat.maxunits = Batas Unit Aktif
|
stat.maxunits = Batas Unit Aktif
|
||||||
stat.health = Nyawa
|
stat.health = Nyawa
|
||||||
stat.armor = Pelindung
|
stat.armor = Pelindung
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Waktu Pembangunan
|
stat.buildtime = Waktu Pembangunan
|
||||||
stat.maxconsecutive = Batas Konsekutif
|
stat.maxconsecutive = Batas Konsekutif
|
||||||
stat.buildcost = Biaya Bangunan
|
stat.buildcost = Biaya Bangunan
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.armorpierce = [stat]menembus pelindung
|
bullet.armorpierce = [stat]menembus pelindung
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] melemahkan pelindung
|
bullet.armorweakness = [red]{0}x[lightgray] melemahkan pelindung
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] menembus pelindung
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Tidak Ada
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Skala UI
|
setting.uiscale.name = Skala UI
|
||||||
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
|
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
||||||
setting.screenshake.name = Layar Getar
|
setting.screenshake.name = Layar Getar
|
||||||
setting.bloomintensity.name = Intensitas Bloom
|
setting.bloomintensity.name = Intensitas Bloom
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Posisi Unit: Tahan Tembakan
|
|||||||
keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
|
keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
|
||||||
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
||||||
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Perintah Unit: Bergerak
|
keybind.unit_command_move.name = Perintah Unit: Bergerak
|
||||||
keybind.unit_command_repair.name = Perintah Unit: Perbaiki
|
keybind.unit_command_repair.name = Perintah Unit: Perbaiki
|
||||||
keybind.unit_command_rebuild.name = Perintah Unit: Bangun Kembali
|
keybind.unit_command_rebuild.name = Perintah Unit: Bangun Kembali
|
||||||
keybind.unit_command_assist.name = Perintah Unit: Ikuti Player
|
keybind.unit_command_assist.name = Perintah Unit: Ikuti Player
|
||||||
keybind.unit_command_mine.name = Perintah Unit: Menambang
|
keybind.unit_command_mine.name = Perintah Unit: Menambang
|
||||||
keybind.unit_command_boost.name = Perintah Unit: Mendorong
|
|
||||||
keybind.unit_command_load_units.name = Perintah Unit: Muat Unit
|
keybind.unit_command_load_units.name = Perintah Unit: Muat Unit
|
||||||
keybind.unit_command_load_blocks.name = Perintah Unit: Muat Blok
|
keybind.unit_command_load_blocks.name = Perintah Unit: Muat Blok
|
||||||
keybind.unit_command_unload_payload.name = Perintah Unit: Bongkar Muatan
|
keybind.unit_command_unload_payload.name = Perintah Unit: Bongkar Muatan
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Pengarah Muatan yang Diperkuat
|
|||||||
block.payload-mass-driver.name = Penembak Muatan Massal
|
block.payload-mass-driver.name = Penembak Muatan Massal
|
||||||
block.small-deconstructor.name = Dekonstruktor
|
block.small-deconstructor.name = Dekonstruktor
|
||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Prosessor Dunia
|
block.world-processor.name = Prosessor Dunia
|
||||||
block.world-cell.name = Sel Dunia
|
block.world-cell.name = Sel Dunia
|
||||||
block.tank-fabricator.name = Pabrikator Tank
|
block.tank-fabricator.name = Pabrikator Tank
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Ketuk dan tahan[] untuk mengambil blok kecil
|
|||||||
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
||||||
hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan.
|
hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan.
|
||||||
hint.waveFire = Menara [accent]Wave[] yang terisi dengan air akan memadamkan api dalam jangkauannya.
|
hint.waveFire = Menara [accent]Wave[] yang terisi dengan air akan memadamkan api dalam jangkauannya.
|
||||||
hint.generator = :combustion-generator: [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan :power-node: [accent]Simpul Daya[].
|
|
||||||
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti :graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo untuk menghancurkan Penjaga.
|
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti :graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo untuk menghancurkan Penjaga.
|
||||||
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakkan sebuah inti :core-foundation: [accent]Foundation[] diatas inti :core-shard: [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakkan sebuah inti :core-foundation: [accent]Foundation[] diatas inti :core-shard: [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
|
||||||
hint.serpuloCoreZone = [accent]Inti[] :core-shard: tambahan dapat dibangun di atas ubin :core-zone: [accent]Zona Inti[].
|
hint.serpuloCoreZone = [accent]Inti[] :core-shard: tambahan dapat dibangun di atas ubin :core-zone: [accent]Zona Inti[].
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelo
|
|||||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
||||||
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menguasai sektor[].
|
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menguasai sektor[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Gunakan [accent]unit[] untuk mempertahankan bangunan dan menyerang musuh.\nTeliti dan tempatkan :ground-factory: [accent]pabrik unit darat[].
|
fungalpass.tutorial1 = Gunakan [accent]unit[] untuk mempertahankan bangunan dan menyerang musuh.\nTeliti dan tempatkan :ground-factory: [accent]pabrik unit darat[].
|
||||||
fungalpass.tutorial2 = Pilih unit :dagger: [accent]Dagger[] di pabrik.\nProduksi 3 Unit.
|
fungalpass.tutorial2 = Pilih unit :dagger: [accent]Dagger[] di pabrik.\nProduksi 3 Unit.
|
||||||
|
|
||||||
@@ -2403,9 +2425,9 @@ block.multiplicative-reconstructor.description = Meningkatkan unit di dalamnya m
|
|||||||
block.exponential-reconstructor.description = Meningkatkan unit di dalamnya menjadi tingkat empat.
|
block.exponential-reconstructor.description = Meningkatkan unit di dalamnya menjadi tingkat empat.
|
||||||
block.tetrative-reconstructor.description = Meningkatkan unit di dalamnya menjadi tingkat lima dan terakhir.
|
block.tetrative-reconstructor.description = Meningkatkan unit di dalamnya menjadi tingkat lima dan terakhir.
|
||||||
block.switch.description = Sakelar yang dapat dialihkan. Status dapat dibaca dan dikendalikan dengan prosesor logika.
|
block.switch.description = Sakelar yang dapat dialihkan. Status dapat dibaca dan dikendalikan dengan prosesor logika.
|
||||||
block.micro-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan.
|
block.micro-processor.description = Menjalankan urutan instruksi logika dalam satu perulangan. Dapat digunakan untuk mengontrol unit dan bangunan.
|
||||||
block.logic-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor mikro.
|
block.logic-processor.description = Menjalankan urutan instruksi logika dalam satu perulangan. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor mikro.
|
||||||
block.hyper-processor.description = Menjalankan urutan instruksi logika dalam satu lingkaran. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor logika.
|
block.hyper-processor.description = Menjalankan urutan instruksi logika dalam satu perulangan. Dapat digunakan untuk mengontrol unit dan bangunan. Lebih cepat dibandingkan prosesor logika.
|
||||||
block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
||||||
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
||||||
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Memulihkan semua unit di sekitarnya. Memer
|
|||||||
block.radar.description = Secara bertahap mengungkap medan dan unit musuh dalam radius besar. Memerlukan tenaga.
|
block.radar.description = Secara bertahap mengungkap medan dan unit musuh dalam radius besar. Memerlukan tenaga.
|
||||||
block.shockwave-tower.description = Merusak dan menghancurkan proyektil musuh dalam radius. Memerlukan sianogen.
|
block.shockwave-tower.description = Merusak dan menghancurkan proyektil musuh dalam radius. Memerlukan sianogen.
|
||||||
block.canvas.description = Menampilkan gambar sederhana dengan palet yang telah ditentukan sebelumnya. Dapat diedit.
|
block.canvas.description = Menampilkan gambar sederhana dengan palet yang telah ditentukan sebelumnya. Dapat diedit.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Menembak peluru standar ke arah musuh.
|
unit.dagger.description = Menembak peluru standar ke arah musuh.
|
||||||
unit.mace.description = Menembak semburan api ke arah musuh.
|
unit.mace.description = Menembak semburan api ke arah musuh.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki ufficiale di Mindustry
|
|||||||
link.suggestions.description = Suggerisci nuove funzionalità
|
link.suggestions.description = Suggerisci nuove funzionalità
|
||||||
link.bug.description = Trovato uno? Segnalalo qui
|
link.bug.description = Trovato uno? Segnalalo qui
|
||||||
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||||
screenshot = Screenshot salvato a {0}
|
screenshot = Screenshot salvato a {0}
|
||||||
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nessuna mappa trovata!
|
|||||||
invalid = Non valido
|
invalid = Non valido
|
||||||
pickcolor = Seleziona Colore
|
pickcolor = Seleziona Colore
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Preparo la Configurazione
|
preparingconfig = Preparo la Configurazione
|
||||||
preparingcontent = Preparo il Contenuto
|
preparingcontent = Preparo il Contenuto
|
||||||
uploadingcontent = Carico il Contenuto
|
uploadingcontent = Carico il Contenuto
|
||||||
@@ -354,8 +357,6 @@ save.mode = Modalità di Gioco: {0}
|
|||||||
save.date = Ultimo Salvataggio: {0}
|
save.date = Ultimo Salvataggio: {0}
|
||||||
save.playtime = Tempo di Gioco: {0}
|
save.playtime = Tempo di Gioco: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Attenzione
|
warning = Attenzione
|
||||||
confirm = Conferma
|
confirm = Conferma
|
||||||
delete = Elimina
|
delete = Elimina
|
||||||
@@ -372,7 +373,6 @@ command.repair = Ripara
|
|||||||
command.rebuild = Ricostruisci
|
command.rebuild = Ricostruisci
|
||||||
command.assist = Aiuta Giocatore
|
command.assist = Aiuta Giocatore
|
||||||
command.move = Muovi
|
command.move = Muovi
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Apri Link
|
openlink = Apri Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Salva Immagine
|
|||||||
unknown = Sconosciuto
|
unknown = Sconosciuto
|
||||||
custom = Personalizzato
|
custom = Personalizzato
|
||||||
builtin = Incluso
|
builtin = Incluso
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
|
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile!
|
||||||
map.random = [accent]Mappa casuale
|
map.random = [accent]Mappa casuale
|
||||||
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
|
map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centro
|
|||||||
editor.search = Ricerca mappe...
|
editor.search = Ricerca mappe...
|
||||||
editor.filters = Filtri mappe
|
editor.filters = Filtri mappe
|
||||||
editor.filters.mode = Modalità di gioco:
|
editor.filters.mode = Modalità di gioco:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Tipo mappa:
|
editor.filters.type = Tipo mappa:
|
||||||
editor.filters.search = Cerca in:
|
editor.filters.search = Cerca in:
|
||||||
editor.filters.author = Autore
|
editor.filters.author = Autore
|
||||||
editor.filters.description = Descrizione
|
editor.filters.description = Descrizione
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sole
|
|||||||
|
|
||||||
sector.impact0078.name = Impatto 0078
|
sector.impact0078.name = Impatto 0078
|
||||||
sector.groundZero.name = Terreno Zero
|
sector.groundZero.name = Terreno Zero
|
||||||
sector.craters.name = Crateri
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Foresta Ghiacciata
|
sector.frozenForest.name = Foresta Ghiacciata
|
||||||
sector.ruinousShores.name = Rive in Rovina
|
sector.ruinousShores.name = Rive in Rovina
|
||||||
sector.stainedMountains.name = Montagne Macchiate
|
sector.stainedMountains.name = Montagne Macchiate
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Nave Affondata
|
|||||||
sector.mycelialBastion.name = Bastione del Micelio
|
sector.mycelialBastion.name = Bastione del Micelio
|
||||||
sector.frontier.name = Frontiera
|
sector.frontier.name = Frontiera
|
||||||
sector.sunkenPier.name = Molo Sommerso
|
sector.sunkenPier.name = Molo Sommerso
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Roccaforte Geotermica
|
sector.geothermalStronghold.name = Roccaforte Geotermica
|
||||||
|
|
||||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||||
sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
|
sector.saltFlats.description = Alla periferia nel deserto si trovano le saline. Si possono ricavare poche risorse in questa posizione.\n\nIl nemico ha costruito un complesso di immagazzinamento delle risorse qui. Elimina il loro nucleo. Non lasciare niente in piedi.
|
||||||
sector.craters.description = L'acqua si è accumulata in questo cratere, reliquia delle antiche guerre. Bonifica l'area. Raccogli la sabbia. Fondi il vetro metallico. Pompa acqua per raffreddare torrette e trivelle.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
|
sector.ruinousShores.description = Oltre le distese, c'è il litorale. Una volta, questa posizione ospitava uno schieramento difensivo sulla costa. Non ne rimane molto. Solo le strutture di difesa più elementari sono rimaste intatte, tutto il resto è stato ridotto a rottami.\nContinua l'espansione verso l'esterno. Riscopri la tecnologia.
|
||||||
sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
|
sector.stainedMountains.description = Oltre l'entroterra ci sono le montagne, ma non contaminato da spore.\nEstrai l'abbondante titanio in questa zona. Impara come usarlo.\n\nQui la presenza nemica è maggiore. Non dare loro il tempo di inviare le loro unità più forti.
|
||||||
sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
|
sector.overgrowth.description = Questa zona è ricoperta di vegetazione, più vicina alla fonte delle spore.\nIl nemico ha stabilito un avamposto qui. Costruisci le unità Titano. Distruggilo. Recupera ciò che è stato perso.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Effetto Boost
|
|||||||
stat.maxunits = Unità Attive Massime
|
stat.maxunits = Unità Attive Massime
|
||||||
stat.health = Salute
|
stat.health = Salute
|
||||||
stat.armor = Armatura
|
stat.armor = Armatura
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Tempo di Costruzione
|
stat.buildtime = Tempo di Costruzione
|
||||||
stat.maxconsecutive = Limite Consecutivi
|
stat.maxconsecutive = Limite Consecutivi
|
||||||
stat.buildcost = Costo di Costruzione
|
stat.buildcost = Costo di Costruzione
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
bullet.homing = [stat]autoguidato
|
bullet.homing = [stat]autoguidato
|
||||||
bullet.armorpierce = [stat]perforazione alle armature
|
bullet.armorpierce = [stat]perforazione alle armature
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Niente
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||||
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||||
setting.screenshake.name = Movimento dello Schermo
|
setting.screenshake.name = Movimento dello Schermo
|
||||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
|
|||||||
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
||||||
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
|
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
|
||||||
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
|
||||||
hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
|
|
||||||
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
|
||||||
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo \uf868 [accent]Fondazione[] sopra il nucleo \uf869 [accent]Frammento[]. Assicurati che sia libero da ostacoli.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
unit.dagger.description = Spara proiettili standard ai nemici vicini.
|
||||||
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
unit.mace.description = Spara raffiche infuocate ai nemici vicini.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = 公式 Mindustry Wiki
|
|||||||
link.suggestions.description = 新機能を提案する
|
link.suggestions.description = 新機能を提案する
|
||||||
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
|
||||||
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
|
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]マップが見つかりませんでした!
|
|||||||
invalid = 無効
|
invalid = 無効
|
||||||
pickcolor = 色を選ぶ
|
pickcolor = 色を選ぶ
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = 設定ファイルを準備中
|
preparingconfig = 設定ファイルを準備中
|
||||||
preparingcontent = コンテンツを準備中
|
preparingcontent = コンテンツを準備中
|
||||||
uploadingcontent = コンテンツをアップロードしています
|
uploadingcontent = コンテンツをアップロードしています
|
||||||
@@ -354,8 +357,6 @@ save.mode = ゲームモード: {0}
|
|||||||
save.date = 最終保存日時: {0}
|
save.date = 最終保存日時: {0}
|
||||||
save.playtime = プレイ時間: {0}
|
save.playtime = プレイ時間: {0}
|
||||||
dontshowagain = 今後表示しない
|
dontshowagain = 今後表示しない
|
||||||
warn.32bit.title = 32ビット非推奨に関する警告
|
|
||||||
warn.32bit = あなたは現在、[red]32ビット[]版のMindustryを使用しています。\n新しいJavaバージョンでは32ビット版Windowsのサポートが終了しているため、[red]32ビット版のサポートは将来的に打ち切られる予定です[]。\n\n64ビット環境のコンピュータへ移行し、Mindustryの64ビット版をダウンロードして使用してください。\n\nMindustryをJARファイルとして実行している場合は、使用しているJavaが64ビット版であることを確認してください。
|
|
||||||
warning = 警告
|
warning = 警告
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 削除
|
delete = 削除
|
||||||
@@ -372,7 +373,6 @@ command.repair = 修復
|
|||||||
command.rebuild = 再建築
|
command.rebuild = 再建築
|
||||||
command.assist = プレイヤーをアシスト
|
command.assist = プレイヤーをアシスト
|
||||||
command.move = 移動
|
command.move = 移動
|
||||||
command.boost = ブースト
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = 姿勢:発砲
|
|||||||
stance.holdfire = 姿勢:発砲控え
|
stance.holdfire = 姿勢:発砲控え
|
||||||
stance.pursuetarget = 姿勢:追撃
|
stance.pursuetarget = 姿勢:追撃
|
||||||
stance.patrol = 姿勢:偵察経路
|
stance.patrol = 姿勢:偵察経路
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = 自採掘掘
|
stance.mineauto = 自採掘掘
|
||||||
stance.mine = 採掘数: {0}
|
stance.mine = 採掘数: {0}
|
||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
@@ -430,6 +432,7 @@ saveimage = 画像を保存
|
|||||||
unknown = 不明
|
unknown = 不明
|
||||||
custom = カスタム
|
custom = カスタム
|
||||||
builtin = 組み込み
|
builtin = 組み込み
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||||
map.random = [accent]ランダムマップ
|
map.random = [accent]ランダムマップ
|
||||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||||
@@ -490,10 +493,14 @@ editor.center = 中心
|
|||||||
editor.search = マップを検索...
|
editor.search = マップを検索...
|
||||||
editor.filters = マップをフィルターする
|
editor.filters = マップをフィルターする
|
||||||
editor.filters.mode = ゲームモード:
|
editor.filters.mode = ゲームモード:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = マップタイプ:
|
editor.filters.type = マップタイプ:
|
||||||
editor.filters.search = 検索:
|
editor.filters.search = 検索:
|
||||||
editor.filters.author = 作者
|
editor.filters.author = 作者
|
||||||
editor.filters.description = 説明
|
editor.filters.description = 説明
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = ワークショップ
|
workshop = ワークショップ
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = 太陽
|
|||||||
|
|
||||||
sector.impact0078.name = 墜落地点 0078
|
sector.impact0078.name = 墜落地点 0078
|
||||||
sector.groundZero.name = 始点
|
sector.groundZero.name = 始点
|
||||||
sector.craters.name = クレーター
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = 凍った森
|
sector.frozenForest.name = 凍った森
|
||||||
sector.ruinousShores.name = 荒廃した海岸
|
sector.ruinousShores.name = 荒廃した海岸
|
||||||
sector.stainedMountains.name = 汚染された山脈
|
sector.stainedMountains.name = 汚染された山脈
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = 辺境辺境
|
sector.frontier.name = 辺境辺境
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = 地熱要塞
|
sector.geothermalStronghold.name = 地熱要塞
|
||||||
|
|
||||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
|
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は少ないが、資源が乏しい。\nできるだけ多くの銅と鉛を集めろ。\n開始せよ。
|
||||||
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっている。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできなかった。\n\n電動技術に挑め。\n火力発電機を建設し、修復機の使い方を学べ。
|
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっている。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできなかった。\n\n電動技術に挑め。\n火力発電機を建設し、修復機の使い方を学べ。
|
||||||
sector.saltFlats.description = 砂漠のはずれにある平野です。\nここには資源がほとんどありません。\n\n敵はここに資源貯蔵施設を建設しました。\nコアを破壊し、掃滅してください。
|
sector.saltFlats.description = 砂漠のはずれにある平野です。\nここには資源がほとんどありません。\n\n敵はここに資源貯蔵施設を建設しました。\nコアを破壊し、掃滅してください。
|
||||||
sector.craters.description = 過去の戦争の名残であるクレーターに水が溜まっています。\nエリアを取り戻し、砂を集め、メタガラスを精錬せよ。\nタレットとドリルを冷却するためには水をポンプで送る必要があります。
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = 荒れ地を過ぎると海岸線です。\nここにはかつて沿岸防衛隊が配備されていましたが、ほぼ残存していません。\n最も基本的な防衛施設のみが無傷のまま残っており、それ以外は全て破壊されています。\n外部拡張を続け、技術を再発見せよ。
|
sector.ruinousShores.description = 荒れ地を過ぎると海岸線です。\nここにはかつて沿岸防衛隊が配備されていましたが、ほぼ残存していません。\n最も基本的な防衛施設のみが無傷のまま残っており、それ以外は全て破壊されています。\n外部拡張を続け、技術を再発見せよ。
|
||||||
sector.stainedMountains.description = 更に内陸には、胞子に汚染されていない山があります。\nこの地域にはチタンが豊富にあります。抽出して使い方を学びましょう。\n\nここにはより多くの敵が襲来します。強力なユニットを送る時間を与えるな。
|
sector.stainedMountains.description = 更に内陸には、胞子に汚染されていない山があります。\nこの地域にはチタンが豊富にあります。抽出して使い方を学びましょう。\n\nここにはより多くの敵が襲来します。強力なユニットを送る時間を与えるな。
|
||||||
sector.overgrowth.description = このエリアは、胞子の発生源に近く生い茂っています。\n敵はここに前哨基地を配備しました。ユニットの"メイス"を生産し、破壊してください。\n失われたものを取り反せ。
|
sector.overgrowth.description = このエリアは、胞子の発生源に近く生い茂っています。\n敵はここに前哨基地を配備しました。ユニットの"メイス"を生産し、破壊してください。\n失われたものを取り反せ。
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = ブースト効果
|
|||||||
stat.maxunits = 最大ユニット数
|
stat.maxunits = 最大ユニット数
|
||||||
stat.health = 耐久値
|
stat.health = 耐久値
|
||||||
stat.armor = 装甲
|
stat.armor = 装甲
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
stat.maxconsecutive = 最大連鎖
|
stat.maxconsecutive = 最大連鎖
|
||||||
stat.buildcost = 建設費用
|
stat.buildcost = 建設費用
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]追尾弾
|
bullet.homing = [stat]追尾弾
|
||||||
bullet.armorpierce = [stat]装甲貫通
|
bullet.armorpierce = [stat]装甲貫通
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = なし
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UIサイズ
|
setting.uiscale.name = UIサイズ
|
||||||
setting.uiscale.description = 再起動が必要です。
|
setting.uiscale.description = 再起動が必要です。
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.screenshake.name = 画面の揺れ
|
setting.screenshake.name = 画面の揺れ
|
||||||
setting.bloomintensity.name = きらめきの強さ
|
setting.bloomintensity.name = きらめきの強さ
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = ユニット姿勢:発砲控え
|
|||||||
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
|
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
|
||||||
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
||||||
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = ユニット指令:移動
|
keybind.unit_command_move.name = ユニット指令:移動
|
||||||
keybind.unit_command_repair.name = ユニット指令:修復
|
keybind.unit_command_repair.name = ユニット指令:修復
|
||||||
keybind.unit_command_rebuild.name = ユニット指令:再建
|
keybind.unit_command_rebuild.name = ユニット指令:再建
|
||||||
keybind.unit_command_assist.name = ユニット指令:援助
|
keybind.unit_command_assist.name = ユニット指令:援助
|
||||||
keybind.unit_command_mine.name = ユニット指令:採掘
|
keybind.unit_command_mine.name = ユニット指令:採掘
|
||||||
keybind.unit_command_boost.name = ユニット指令:ブースト
|
|
||||||
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
|
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
|
||||||
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
|
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
|
||||||
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
|
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = 強化ペイロードルーター
|
|||||||
block.payload-mass-driver.name = ペイロードマスドライバー
|
block.payload-mass-driver.name = ペイロードマスドライバー
|
||||||
block.small-deconstructor.name = 小さなデコンストラクター
|
block.small-deconstructor.name = 小さなデコンストラクター
|
||||||
block.canvas.name = キャンバス
|
block.canvas.name = キャンバス
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = ワールドプロセッサー
|
block.world-processor.name = ワールドプロセッサー
|
||||||
block.world-cell.name = ワールドセル
|
block.world-cell.name = ワールドセル
|
||||||
block.tank-fabricator.name = 戦車工場
|
block.tank-fabricator.name = 戦車工場
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
|
|||||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||||
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
||||||
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
|
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
|
||||||
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
|
||||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = ウェーブが始まると、円の中に構築されたものはす
|
|||||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = 周辺のすべてのユニットを修理
|
|||||||
block.radar.description = 大きな半径で地形と敵ユニットを徐々に発見します。 電源が必要です。
|
block.radar.description = 大きな半径で地形と敵ユニットを徐々に発見します。 電源が必要です。
|
||||||
block.shockwave-tower.description = 半径内の敵の発射体にダメージを与えて破壊します。 シアンが必要です。
|
block.shockwave-tower.description = 半径内の敵の発射体にダメージを与えて破壊します。 シアンが必要です。
|
||||||
block.canvas.description = 定義済みのパレットを使用して単純な画像を表示します。 編集可能。
|
block.canvas.description = 定義済みのパレットを使用して単純な画像を表示します。 編集可能。
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
|
||||||
unit.mace.description = 近くの敵に火炎放射を発射します。
|
unit.mace.description = 近くの敵に火炎放射を発射します。
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = 공식 Mindustry 위키
|
|||||||
link.suggestions.description = 새 기능 제안하기
|
link.suggestions.description = 새 기능 제안하기
|
||||||
link.bug.description = 버그 제보하기
|
link.bug.description = 버그 제보하기
|
||||||
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
|
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]맵을 찾을 수 없습니다!
|
|||||||
invalid = 오류
|
invalid = 오류
|
||||||
pickcolor = 색상 선택
|
pickcolor = 색상 선택
|
||||||
color = 색상
|
color = 색상
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = 설정 준비 중
|
preparingconfig = 설정 준비 중
|
||||||
preparingcontent = 콘텐츠 준비 중
|
preparingcontent = 콘텐츠 준비 중
|
||||||
uploadingcontent = 콘텐츠 올리는 중
|
uploadingcontent = 콘텐츠 올리는 중
|
||||||
@@ -354,8 +357,6 @@ save.mode = 게임모드: {0}
|
|||||||
save.date = 마지막 저장일: {0}
|
save.date = 마지막 저장일: {0}
|
||||||
save.playtime = 플레이 시간: {0}
|
save.playtime = 플레이 시간: {0}
|
||||||
dontshowagain = 다시 표시하지 않음
|
dontshowagain = 다시 표시하지 않음
|
||||||
warn.32bit.title = 32-bit 지원 중단 경고
|
|
||||||
warn.32bit = [red]32-bit[] 버전의 Mindustry를 사용하고 있습니다.\n최신 Java 버전에서 32-bit Windows 지원이 중단되었으므로 향후 [red]32-bit 지원이 중단됩니다[].\n\n64-bit 컴퓨터로 업그레이드하고 64-bit 버전의 Mindustry를 다운로드했는지 확인하세요.\n\nMindustry를 JAR 파일로 실행하는 경우 64-bit Java를 사용하고 있는지 확인하세요.
|
|
||||||
warning = 경고
|
warning = 경고
|
||||||
confirm = 확인
|
confirm = 확인
|
||||||
delete = 삭제
|
delete = 삭제
|
||||||
@@ -372,7 +373,6 @@ command.repair = 수리
|
|||||||
command.rebuild = 재건
|
command.rebuild = 재건
|
||||||
command.assist = 플레이어 지원
|
command.assist = 플레이어 지원
|
||||||
command.move = 이동
|
command.move = 이동
|
||||||
command.boost = 비행
|
|
||||||
command.enterPayload = 화물 블록에 들어가기
|
command.enterPayload = 화물 블록에 들어가기
|
||||||
command.loadUnits = 유닛 적재
|
command.loadUnits = 유닛 적재
|
||||||
command.loadBlocks = 블록 적재
|
command.loadBlocks = 블록 적재
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = 명령: 사격
|
|||||||
stance.holdfire = 명령: 사격 중지
|
stance.holdfire = 명령: 사격 중지
|
||||||
stance.pursuetarget = 명령: 타겟 추격
|
stance.pursuetarget = 명령: 타겟 추격
|
||||||
stance.patrol = 명령: 정찰
|
stance.patrol = 명령: 정찰
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = 자동 채굴
|
stance.mineauto = 자동 채굴
|
||||||
stance.mine = 채굴 자원: {0}
|
stance.mine = 채굴 자원: {0}
|
||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
@@ -430,6 +432,7 @@ saveimage = 사진 저장하기
|
|||||||
unknown = 알 수 없음
|
unknown = 알 수 없음
|
||||||
custom = 사용자 정의
|
custom = 사용자 정의
|
||||||
builtin = 내장
|
builtin = 내장
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]무작위 맵
|
map.random = [accent]무작위 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||||
@@ -490,10 +493,14 @@ editor.center = 중앙으로 이동
|
|||||||
editor.search = 맵 검색
|
editor.search = 맵 검색
|
||||||
editor.filters = 맵 필터링
|
editor.filters = 맵 필터링
|
||||||
editor.filters.mode = 게임 모드:
|
editor.filters.mode = 게임 모드:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = 맵 유형:
|
editor.filters.type = 맵 유형:
|
||||||
editor.filters.search = 검색:
|
editor.filters.search = 검색:
|
||||||
editor.filters.author = 제작자
|
editor.filters.author = 제작자
|
||||||
editor.filters.description = 설명
|
editor.filters.description = 설명
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = X축 밀기
|
editor.shiftx = X축 밀기
|
||||||
editor.shifty = Y축 밀기
|
editor.shifty = Y축 밀기
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = 태양
|
|||||||
|
|
||||||
sector.impact0078.name = 임팩트 0078
|
sector.impact0078.name = 임팩트 0078
|
||||||
sector.groundZero.name = 전초기지
|
sector.groundZero.name = 전초기지
|
||||||
sector.craters.name = 크레이터
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = 얼어붙은 숲
|
sector.frozenForest.name = 얼어붙은 숲
|
||||||
sector.ruinousShores.name = 파괴된 해안가
|
sector.ruinousShores.name = 파괴된 해안가
|
||||||
sector.stainedMountains.name = 얼룩진 산맥
|
sector.stainedMountains.name = 얼룩진 산맥
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = 추락한 함선
|
|||||||
sector.mycelialBastion.name = 균사 성채
|
sector.mycelialBastion.name = 균사 성채
|
||||||
sector.frontier.name = 국경 지방
|
sector.frontier.name = 국경 지방
|
||||||
sector.sunkenPier.name = 가라앉은 부두
|
sector.sunkenPier.name = 가라앉은 부두
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = 크럭스케이프
|
sector.cruxscape.name = 크럭스케이프
|
||||||
sector.geothermalStronghold.name = 지열 요새
|
sector.geothermalStronghold.name = 지열 요새
|
||||||
|
|
||||||
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
|
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
|
||||||
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없었습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없었습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
|
||||||
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요.
|
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요.
|
||||||
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었고, 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
|
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었고, 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
|
||||||
sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오.
|
sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오.
|
||||||
sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다!
|
sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다!
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = 버프 효과
|
|||||||
stat.maxunits = 최대 유닛 수
|
stat.maxunits = 최대 유닛 수
|
||||||
stat.health = 체력
|
stat.health = 체력
|
||||||
stat.armor = 방어력
|
stat.armor = 방어력
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = 건설 시간
|
stat.buildtime = 건설 시간
|
||||||
stat.maxconsecutive = 최대 체인
|
stat.maxconsecutive = 최대 체인
|
||||||
stat.buildcost = 건설 비용
|
stat.buildcost = 건설 비용
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
|
|||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
bullet.homing = [stat]유도[]
|
bullet.homing = [stat]유도[]
|
||||||
bullet.armorpierce = [stat]방어 관통
|
bullet.armorpierce = [stat]방어 관통
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약
|
bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = 없음
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI 스케일링
|
setting.uiscale.name = UI 스케일링
|
||||||
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = 항상 대각선 배치
|
setting.swapdiagonal.name = 항상 대각선 배치
|
||||||
setting.screenshake.name = 화면 흔들림
|
setting.screenshake.name = 화면 흔들림
|
||||||
setting.bloomintensity.name = 광원 세기
|
setting.bloomintensity.name = 광원 세기
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = 유닛 명령: 사격 중지
|
|||||||
keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
|
keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
|
||||||
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
||||||
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = 유닛 제어: 이동
|
keybind.unit_command_move.name = 유닛 제어: 이동
|
||||||
keybind.unit_command_repair.name = 유닛 제어: 수리
|
keybind.unit_command_repair.name = 유닛 제어: 수리
|
||||||
keybind.unit_command_rebuild.name = 유닛 제어: 재건
|
keybind.unit_command_rebuild.name = 유닛 제어: 재건
|
||||||
keybind.unit_command_assist.name = 유닛 제어: 플레이어 지원
|
keybind.unit_command_assist.name = 유닛 제어: 플레이어 지원
|
||||||
keybind.unit_command_mine.name = 유닛 제어: 채굴
|
keybind.unit_command_mine.name = 유닛 제어: 채굴
|
||||||
keybind.unit_command_boost.name = 유닛 제어: 비행
|
|
||||||
keybind.unit_command_load_units.name = 유닛 제어: 유닛 적재
|
keybind.unit_command_load_units.name = 유닛 제어: 유닛 적재
|
||||||
keybind.unit_command_load_blocks.name = 유닛 제어: 블록 적재
|
keybind.unit_command_load_blocks.name = 유닛 제어: 블록 적재
|
||||||
keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
|
keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = 보강된 화물 분배기
|
|||||||
block.payload-mass-driver.name = 화물 매스 드라이버
|
block.payload-mass-driver.name = 화물 매스 드라이버
|
||||||
block.small-deconstructor.name = 소형 화물 분해기
|
block.small-deconstructor.name = 소형 화물 분해기
|
||||||
block.canvas.name = 도화지
|
block.canvas.name = 도화지
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = 월드 프로세서
|
block.world-processor.name = 월드 프로세서
|
||||||
block.world-cell.name = 월드 셀
|
block.world-cell.name = 월드 셀
|
||||||
block.tank-fabricator.name = 전차 조립기
|
block.tank-fabricator.name = 전차 조립기
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 해당
|
|||||||
hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누르십시오.
|
hint.payloadDrop = 다시 내려놓으려면 빈 공간에서 [accent]][]를 누르십시오.
|
||||||
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
|
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 두고 싶은 곳을 [accent]잠깐 누르십시오[].
|
||||||
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
|
hint.waveFire = [accent]웨이브[] 포탑에 물을 공급하면 주변에 발생한 화재를 자동으로 진압합니다.
|
||||||
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]전력 노드[]를 활용하십시오.
|
|
||||||
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
hint.guardian = [accent]수호자[] 유닛은 높은 체력과 방어력을 가졌습니다. [accent]구리[]와 [accent]납[]처럼 약한 탄약으로는 [scarlet]효과적인 피해를 주지 못합니다[].\n\n수호자를 제거하려면 높은 티어의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
|
||||||
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
|
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치[]하여 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지 확인하십시오.
|
||||||
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
|
hint.serpuloCoreZone = 추가 코어는 :core-zone: [accent]코어 구역[] 타일에 건설할 수 있습니다.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니
|
|||||||
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
|
fungalpass.tutorial1 = 건물을 방어하고 적을 공격하려면 [accent]유닛[]을 사용해야 합니다.\n:ground-factory: [accent]지상 공장[]을 연구하고 배치하세요.
|
||||||
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
|
fungalpass.tutorial2 = 공장에서 :dagger: [accent]대거[] 유닛을 선택하고.\n유닛을 총 3기 생산하세요.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = 주변의 모든 유닛을 수리합니다
|
|||||||
block.radar.description = 넓은 반경의 지형과 적 유닛을 서서히 파악합니다. 전력이 필요합니다.
|
block.radar.description = 넓은 반경의 지형과 적 유닛을 서서히 파악합니다. 전력이 필요합니다.
|
||||||
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
|
||||||
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
|
block.canvas.description = 미리 정의된 팔레트를 사용하여 단순 이미지를 표시합니다. 편집 가능.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
|
||||||
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficialus Mindustry wiki
|
|||||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||||
link.bug.description = Radot vieną? Praneškite čia
|
link.bug.description = Radot vieną? Praneškite čia
|
||||||
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
|
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||||
screenshot = Ekrano kopija išsaugota į {0}
|
screenshot = Ekrano kopija išsaugota į {0}
|
||||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nerasta žemėlapių!
|
|||||||
invalid = Klaidingas
|
invalid = Klaidingas
|
||||||
pickcolor = Pasirinkti spalvą
|
pickcolor = Pasirinkti spalvą
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Ruošiamos konfiguracijos
|
preparingconfig = Ruošiamos konfiguracijos
|
||||||
preparingcontent = Ruošiamas turinys
|
preparingcontent = Ruošiamas turinys
|
||||||
uploadingcontent = Talpinamas turinys
|
uploadingcontent = Talpinamas turinys
|
||||||
@@ -354,8 +357,6 @@ save.mode = Žaidimo Režimas: {0}
|
|||||||
save.date = Paskutinis Išsaugojimas: {0}
|
save.date = Paskutinis Išsaugojimas: {0}
|
||||||
save.playtime = Žaidimo laikas: {0}
|
save.playtime = Žaidimo laikas: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Perspėjimas.
|
warning = Perspėjimas.
|
||||||
confirm = Priimti
|
confirm = Priimti
|
||||||
delete = Šalinti
|
delete = Šalinti
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Atidaryti Nuorodą
|
openlink = Atidaryti Nuorodą
|
||||||
@@ -430,6 +432,7 @@ saveimage = Išsaugoti vaizdą
|
|||||||
unknown = Nežinomas
|
unknown = Nežinomas
|
||||||
custom = Pasirinktinis
|
custom = Pasirinktinis
|
||||||
builtin = Integruotas
|
builtin = Integruotas
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||||
map.random = [accent]Atsitiktinis žemėlapis
|
map.random = [accent]Atsitiktinis žemėlapis
|
||||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Dirbtuvė
|
workshop = Dirbtuvė
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Pastiprinimo Efektas
|
|||||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||||
stat.health = Gyvybės
|
stat.health = Gyvybės
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Statymo Laikas
|
stat.buildtime = Statymo Laikas
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Statymo Kaina
|
stat.buildcost = Statymo Kaina
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
|
|||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
bullet.homing = [stat]sekimas
|
bullet.homing = [stat]sekimas
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Nėra
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||||
setting.screenshake.name = Ekrano Drebėjimas
|
setting.screenshake.name = Ekrano Drebėjimas
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Offici<63>le Mindustry wiki
|
|||||||
link.suggestions.description = Stel iets voor
|
link.suggestions.description = Stel iets voor
|
||||||
link.bug.description = <EFBFBD><EFBFBD>n gevonden? Rapporteer het hier.
|
link.bug.description = <EFBFBD><EFBFBD>n gevonden? Rapporteer het hier.
|
||||||
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
|
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
|
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||||
screenshot = Schermafbeeling opgeslagen in {0}
|
screenshot = Schermafbeeling opgeslagen in {0}
|
||||||
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Geen Kaarten gevonden!
|
|||||||
invalid = Ongeldig
|
invalid = Ongeldig
|
||||||
pickcolor = Kies kleur
|
pickcolor = Kies kleur
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Configuratie voorbereiden
|
preparingconfig = Configuratie voorbereiden
|
||||||
preparingcontent = Inhoud voorbereiden
|
preparingcontent = Inhoud voorbereiden
|
||||||
uploadingcontent = Inhoud aan het uploaden
|
uploadingcontent = Inhoud aan het uploaden
|
||||||
@@ -354,8 +357,6 @@ save.mode = Spelmodus: {0}
|
|||||||
save.date = Laatst bewaard: {0}
|
save.date = Laatst bewaard: {0}
|
||||||
save.playtime = Speeltijd: {0}
|
save.playtime = Speeltijd: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Waarschuwing.
|
warning = Waarschuwing.
|
||||||
confirm = Bevestig
|
confirm = Bevestig
|
||||||
delete = Verwijder
|
delete = Verwijder
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repareer
|
|||||||
command.rebuild = Herbouw
|
command.rebuild = Herbouw
|
||||||
command.assist = Assist Speler
|
command.assist = Assist Speler
|
||||||
command.move = Beweeg
|
command.move = Beweeg
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Bewaar afbeelding
|
|||||||
unknown = Onbekend
|
unknown = Onbekend
|
||||||
custom = Aangepast
|
custom = Aangepast
|
||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||||
map.random = [accent]Willekeurige map
|
map.random = [accent]Willekeurige map
|
||||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centraaliseer
|
|||||||
editor.search = Zoek kaarten...
|
editor.search = Zoek kaarten...
|
||||||
editor.filters = Filter Kaarten
|
editor.filters = Filter Kaarten
|
||||||
editor.filters.mode = Spelmodi:
|
editor.filters.mode = Spelmodi:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Kaart Type:
|
editor.filters.type = Kaart Type:
|
||||||
editor.filters.search = Zoek In:
|
editor.filters.search = Zoek In:
|
||||||
editor.filters.author = Auteur
|
editor.filters.author = Auteur
|
||||||
editor.filters.description = Beschrijving
|
editor.filters.description = Beschrijving
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Werkplaats
|
workshop = Werkplaats
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Zon
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||||
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
||||||
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
|
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
|
||||||
sector.craters.description = Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
|
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
|
||||||
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
|
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
|
||||||
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
|
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Boost-effect
|
|||||||
stat.maxunits = Maximaal Actieve Units
|
stat.maxunits = Maximaal Actieve Units
|
||||||
stat.health = Levenspunten
|
stat.health = Levenspunten
|
||||||
stat.armor = Pantser
|
stat.armor = Pantser
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Bouwtijd
|
stat.buildtime = Bouwtijd
|
||||||
stat.maxconsecutive = Max Opeenvolgend
|
stat.maxconsecutive = Max Opeenvolgend
|
||||||
stat.buildcost = Bouwkosten
|
stat.buildcost = Bouwkosten
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
|
|||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
bullet.homing = [stat]doelzoekend
|
bullet.homing = [stat]doelzoekend
|
||||||
bullet.armorpierce = [stat]pantserdoorborend
|
bullet.armorpierce = [stat]pantserdoorborend
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Geen
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||||
setting.screenshake.name = Schuddend Scherm
|
setting.screenshake.name = Schuddend Scherm
|
||||||
setting.bloomintensity.name = Bloom Intensiteit
|
setting.bloomintensity.name = Bloom Intensiteit
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Officiële Mindustry-wiki
|
|||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||||
screenshot = Locatie screenshot: {0}
|
screenshot = Locatie screenshot: {0}
|
||||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Geen kaarten gevonden!
|
|||||||
invalid = Ongeldig
|
invalid = Ongeldig
|
||||||
pickcolor = Pick Color
|
pickcolor = Pick Color
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Configuratie Voorbereiden
|
preparingconfig = Configuratie Voorbereiden
|
||||||
preparingcontent = Inhoud Voorbereiden
|
preparingcontent = Inhoud Voorbereiden
|
||||||
uploadingcontent = Inhoud Uploaden
|
uploadingcontent = Inhoud Uploaden
|
||||||
@@ -354,8 +357,6 @@ save.mode = Spelmodus: {0}
|
|||||||
save.date = Laatste save: {0}
|
save.date = Laatste save: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Waarschuwing.
|
warning = Waarschuwing.
|
||||||
confirm = Bevestig
|
confirm = Bevestig
|
||||||
delete = Verwijder
|
delete = Verwijder
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Sla Afbeelding Op
|
|||||||
unknown = Onbekend
|
unknown = Onbekend
|
||||||
custom = Aangepast
|
custom = Aangepast
|
||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||||
map.random = [accent]Willekeurige Map
|
map.random = [accent]Willekeurige Map
|
||||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Boost Effect
|
|||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Health
|
stat.health = Health
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = None
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Oficjalna Wiki Mindustry
|
|||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
|
||||||
linkopen = Serwer wysłał ci link. Czy jesteś pewnien, że chcesz go otworzyć?\n\n[sky]{0}
|
linkopen = Serwer wysłał ci link. Czy jesteś pewnien, że chcesz go otworzyć?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zrzut ekranu w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nie znaleziono żadnych map!
|
|||||||
invalid = Nieprawidłowy
|
invalid = Nieprawidłowy
|
||||||
pickcolor = Wybierz kolor
|
pickcolor = Wybierz kolor
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Przygotowywanie Konfiguracji
|
preparingconfig = Przygotowywanie Konfiguracji
|
||||||
preparingcontent = Przygotowywanie Zawartości
|
preparingcontent = Przygotowywanie Zawartości
|
||||||
uploadingcontent = Przesyłanie Zawartości
|
uploadingcontent = Przesyłanie Zawartości
|
||||||
@@ -354,8 +357,6 @@ save.mode = Tryb gry: {0}
|
|||||||
save.date = Ostatnio zapisane: {0}
|
save.date = Ostatnio zapisane: {0}
|
||||||
save.playtime = Czas gry: {0}
|
save.playtime = Czas gry: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Uwaga.
|
warning = Uwaga.
|
||||||
confirm = Potwierdź
|
confirm = Potwierdź
|
||||||
delete = Usuń
|
delete = Usuń
|
||||||
@@ -372,7 +373,6 @@ command.repair = Naprawiaj
|
|||||||
command.rebuild = Odbudowywuj
|
command.rebuild = Odbudowywuj
|
||||||
command.assist = Asystuj Graczowi
|
command.assist = Asystuj Graczowi
|
||||||
command.move = Przemieść
|
command.move = Przemieść
|
||||||
command.boost = Przyspiesz
|
|
||||||
command.enterPayload = Wprowadź blok ładunku
|
command.enterPayload = Wprowadź blok ładunku
|
||||||
command.loadUnits = Załaduj Jednostki
|
command.loadUnits = Załaduj Jednostki
|
||||||
command.loadBlocks = Załaduj Bloki
|
command.loadBlocks = Załaduj Bloki
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Strzelaj
|
|||||||
stance.holdfire = Wstrzymaj Ogień
|
stance.holdfire = Wstrzymaj Ogień
|
||||||
stance.pursuetarget = Goń Cel
|
stance.pursuetarget = Goń Cel
|
||||||
stance.patrol = Patroluj Obszar
|
stance.patrol = Patroluj Obszar
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
|
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Zapisz Obraz
|
|||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Wyśrodkuj
|
|||||||
editor.search = Przeszukaj mapy...
|
editor.search = Przeszukaj mapy...
|
||||||
editor.filters = Przefiltruj Mapy
|
editor.filters = Przefiltruj Mapy
|
||||||
editor.filters.mode = Tryby Gry:
|
editor.filters.mode = Tryby Gry:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Typ Mapy:
|
editor.filters.type = Typ Mapy:
|
||||||
editor.filters.search = Szukaj W:
|
editor.filters.search = Szukaj W:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Opis
|
editor.filters.description = Opis
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Przesunięcie X
|
editor.shiftx = Przesunięcie X
|
||||||
editor.shifty = Przesunięcie Y
|
editor.shifty = Przesunięcie Y
|
||||||
workshop = Warsztat
|
workshop = Warsztat
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Słońce
|
|||||||
|
|
||||||
sector.impact0078.name = Uderzenie 0078
|
sector.impact0078.name = Uderzenie 0078
|
||||||
sector.groundZero.name = Punkt Zerowy
|
sector.groundZero.name = Punkt Zerowy
|
||||||
sector.craters.name = Kratery
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Zamrożony Las
|
sector.frozenForest.name = Zamrożony Las
|
||||||
sector.ruinousShores.name = Zniszczone Przybrzeża
|
sector.ruinousShores.name = Zniszczone Przybrzeża
|
||||||
sector.stainedMountains.name = Zabarwione Góry
|
sector.stainedMountains.name = Zabarwione Góry
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
sector.saltFlats.description = Na obrzeżach pustyni są Solne Równiny. Jest tu niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
sector.saltFlats.description = Na obrzeżach pustyni są Solne Równiny. Jest tu niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksplorację. Odkryj pozostawioną tu technologię.
|
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksplorację. Odkryj pozostawioną tu technologię.
|
||||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie pozwól im na wysłanie ich najsilniejszych jednostek.
|
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie pozwól im na wysłanie ich najsilniejszych jednostek.
|
||||||
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu bazę. Stwórz "Noże". Odzyskaj to, co nam odebrano.
|
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu bazę. Stwórz "Noże". Odzyskaj to, co nam odebrano.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efekt wzmocnienia
|
|||||||
stat.maxunits = Maksymalna ilość jednostek
|
stat.maxunits = Maksymalna ilość jednostek
|
||||||
stat.health = Zdrowie
|
stat.health = Zdrowie
|
||||||
stat.armor = Pancerz
|
stat.armor = Pancerz
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Czas budowy
|
stat.buildtime = Czas budowy
|
||||||
stat.maxconsecutive = Maksymalnie kolejnych
|
stat.maxconsecutive = Maksymalnie kolejnych
|
||||||
stat.buildcost = Koszt budowy
|
stat.buildcost = Koszt budowy
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
|
|||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
bullet.homing = [stat]naprowadzający
|
bullet.homing = [stat]naprowadzający
|
||||||
bullet.armorpierce = [stat]przebijający pancerz
|
bullet.armorpierce = [stat]przebijający pancerz
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Nieograniczone
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||||
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||||
setting.screenshake.name = Siła wstrząsów ekranu
|
setting.screenshake.name = Siła wstrząsów ekranu
|
||||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
|
|||||||
keybind.unit_stance_pursue_target.name = Goń Cel
|
keybind.unit_stance_pursue_target.name = Goń Cel
|
||||||
keybind.unit_stance_patrol.name = Patroluj
|
keybind.unit_stance_patrol.name = Patroluj
|
||||||
keybind.unit_stance_ram.name = Taranuj
|
keybind.unit_stance_ram.name = Taranuj
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
|
|||||||
block.payload-mass-driver.name = Katapula Ładunku
|
block.payload-mass-driver.name = Katapula Ładunku
|
||||||
block.small-deconstructor.name = Mały Dekonstruktor
|
block.small-deconstructor.name = Mały Dekonstruktor
|
||||||
block.canvas.name = Płótno
|
block.canvas.name = Płótno
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Procesor Świata
|
block.world-processor.name = Procesor Świata
|
||||||
block.world-cell.name = Komórka Świata
|
block.world-cell.name = Komórka Świata
|
||||||
block.tank-fabricator.name = Fabryka Czołgów
|
block.tank-fabricator.name = Fabryka Czołgów
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go pod
|
|||||||
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
|
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
|
||||||
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
|
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
|
||||||
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
|
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
|
||||||
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
|
|
||||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
||||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczon
|
|||||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasię
|
|||||||
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
|
||||||
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
|
||||||
block.canvas.description = Wyświetla proste obrazki z predefinowaną paletą. Edytowalne.
|
block.canvas.description = Wyświetla proste obrazki z predefinowaną paletą. Edytowalne.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
|
||||||
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki oficial do Mindustry
|
|||||||
link.suggestions.description = Sugerir novas funcionalidades
|
link.suggestions.description = Sugerir novas funcionalidades
|
||||||
link.bug.description = Achou algum? Reporte-o aqui
|
link.bug.description = Achou algum? Reporte-o aqui
|
||||||
linkopen = Este servidor enviou-lhe um link. Tem a certeza que o quer abrir?\n\n[sky]{0}
|
linkopen = Este servidor enviou-lhe um link. Tem a certeza que o quer abrir?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Falha ao abrir a ligação\nO Url foi copiado para a área de transferência
|
linkfail = Falha ao abrir a ligação\nO Url foi copiado para a área de transferência
|
||||||
screenshot = Captura de ecrã gravada em {0}
|
screenshot = Captura de ecrã gravada em {0}
|
||||||
screenshot.invalid = Mapa grande demais, potencialmente sem memória suficiente para captura.
|
screenshot.invalid = Mapa grande demais, potencialmente sem memória suficiente para captura.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nenhum Mapa Encontrado!
|
|||||||
invalid = Inválido
|
invalid = Inválido
|
||||||
pickcolor = Pick Color
|
pickcolor = Pick Color
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = A preparar a configuração
|
preparingconfig = A preparar a configuração
|
||||||
preparingcontent = A preparar o conteúdo
|
preparingcontent = A preparar o conteúdo
|
||||||
uploadingcontent = A enviar o conteúdo
|
uploadingcontent = A enviar o conteúdo
|
||||||
@@ -354,8 +357,6 @@ save.mode = Modo de jogo: {0}
|
|||||||
save.date = Último save: {0}
|
save.date = Último save: {0}
|
||||||
save.playtime = Tempo de Jogo: {0}
|
save.playtime = Tempo de Jogo: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Apagar
|
delete = Apagar
|
||||||
@@ -372,7 +373,6 @@ command.repair = reparar
|
|||||||
command.rebuild = Reconstruir
|
command.rebuild = Reconstruir
|
||||||
command.assist = Assistir jogador
|
command.assist = Assistir jogador
|
||||||
command.move = Mover
|
command.move = Mover
|
||||||
command.boost = Impulsionar
|
|
||||||
command.enterPayload = Inserir bloco de carga
|
command.enterPayload = Inserir bloco de carga
|
||||||
command.loadUnits = Carrgar Unidades
|
command.loadUnits = Carrgar Unidades
|
||||||
command.loadBlocks = Carregar Blocos
|
command.loadBlocks = Carregar Blocos
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Atirar
|
|||||||
stance.holdfire = Stance: Não disparar
|
stance.holdfire = Stance: Não disparar
|
||||||
stance.pursuetarget = Stance: Perseguir alvo
|
stance.pursuetarget = Stance: Perseguir alvo
|
||||||
stance.patrol = Stance: Caminho de Patrulha
|
stance.patrol = Stance: Caminho de Patrulha
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Abrir Ligação
|
openlink = Abrir Ligação
|
||||||
@@ -430,6 +432,7 @@ saveimage = Salvar\nimagem
|
|||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
custom = Customizado
|
custom = Customizado
|
||||||
builtin = Embutido
|
builtin = Embutido
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
|
map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita!
|
||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa aleatório
|
||||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
|
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centrar
|
|||||||
editor.search = Procurar mapas...
|
editor.search = Procurar mapas...
|
||||||
editor.filters = Filtrar Mapas
|
editor.filters = Filtrar Mapas
|
||||||
editor.filters.mode = Modos de jogo:
|
editor.filters.mode = Modos de jogo:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Tipo de Mapa:
|
editor.filters.type = Tipo de Mapa:
|
||||||
editor.filters.search = Procurar em:
|
editor.filters.search = Procurar em:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Descrição
|
editor.filters.description = Descrição
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Mover no eixo X
|
editor.shiftx = Mover no eixo X
|
||||||
editor.shifty = Mover no eixo Y
|
editor.shifty = Mover no eixo Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sol
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
|
sector.groundZero.description = Um bom lugar para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsegue o máximo possível de chumbo e cobre.\nContinua.
|
||||||
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos espalharam-se. As temperaturas baixas não os podem conter para sempre.\n\nComeça a aventura com energia. Constrói geradores a combustão. Aprende a usar reparadores.
|
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos espalharam-se. As temperaturas baixas não os podem conter para sempre.\n\nComeça a aventura com energia. Constrói geradores a combustão. Aprende a usar reparadores.
|
||||||
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Poucos recursos podem ser encontrados neste local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrói o núcleo deles. Não deixes nada de sobra.
|
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Poucos recursos podem ser encontrados neste local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrói o núcleo deles. Não deixes nada de sobra.
|
||||||
sector.craters.description = A água se acumulou nesta cratera, relíquia das guerras antigas. Reconquista a área. Recolhe areia. Faz metavidro. Usa a água para arrefecer brocas e torres.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Para além dos resíduos, está a linha costeira. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinua a expandir os teus territórios, redescobre a tecnologia.
|
sector.ruinousShores.description = Para além dos resíduos, está a linha costeira. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinua a expandir os teus territórios, redescobre a tecnologia.
|
||||||
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtrai o titânio que é abundante nesta área. Aprende a usá-lo.\n\nA presença inimiga é maior aqui. Não lhes dês tempo de trazerem unidades mais fortes.
|
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtrai o titânio que é abundante nesta área. Aprende a usá-lo.\n\nA presença inimiga é maior aqui. Não lhes dês tempo de trazerem unidades mais fortes.
|
||||||
sector.overgrowth.description = Esta área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controlo aqui. Produz unidades Mace. Destrói-o.
|
sector.overgrowth.description = Esta área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controlo aqui. Produz unidades Mace. Destrói-o.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efeito do Boost
|
|||||||
stat.maxunits = Máximo de Unidades Ativas
|
stat.maxunits = Máximo de Unidades Ativas
|
||||||
stat.health = Saúde
|
stat.health = Saúde
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Tempo de Construção
|
stat.buildtime = Tempo de Construção
|
||||||
stat.maxconsecutive = Máximo Consecutivo
|
stat.maxconsecutive = Máximo Consecutivo
|
||||||
stat.buildcost = Custo de Construção
|
stat.buildcost = Custo de Construção
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]incendiário
|
bullet.incendiary = [stat]incendiário
|
||||||
bullet.homing = [stat]guiado
|
bullet.homing = [stat]guiado
|
||||||
bullet.armorpierce = [stat]perfuração de armadura
|
bullet.armorpierce = [stat]perfuração de armadura
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||||
@@ -1270,8 +1279,10 @@ setting.fpscap.name = Limite de FPS
|
|||||||
setting.fpscap.none = Nenhum
|
setting.fpscap.none = Nenhum
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||||
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
|
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
|
||||||
setting.swapdiagonal.name = Colocação Diagonal Sempre
|
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||||
|
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||||
|
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||||
setting.screenshake.name = Vibração do Ecrã
|
setting.screenshake.name = Vibração do Ecrã
|
||||||
setting.bloomintensity.name = Intensidade do Bloom
|
setting.bloomintensity.name = Intensidade do Bloom
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
|
|||||||
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
||||||
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
||||||
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
||||||
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
||||||
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
|
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
|
||||||
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
|
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
|
||||||
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
|
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
|
||||||
keybind.unit_command_boost.name = Controlo de Unidade: Impulsionar
|
|
||||||
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
|
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
|
||||||
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
|
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
|
||||||
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
|
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Roteador de Carga Reforçado
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Desconstrutor Pequeno
|
block.small-deconstructor.name = Desconstrutor Pequeno
|
||||||
block.canvas.name = Tela
|
block.canvas.name = Tela
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Processador Global
|
block.world-processor.name = Processador Global
|
||||||
block.world-cell.name = Célula Global
|
block.world-cell.name = Célula Global
|
||||||
block.tank-fabricator.name = Fabricador de Tanque
|
block.tank-fabricator.name = Fabricador de Tanque
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Toca e segura[] para pegar pequenos blocos o
|
|||||||
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
||||||
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
||||||
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
||||||
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
|
||||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
||||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma hord
|
|||||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repara todas as unidades em sua proximidad
|
|||||||
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
block.radar.description = Gradualmente descobre o terreno e as unidades inimigas em um grande raio. Requer energia.
|
||||||
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
block.shockwave-tower.description = Danifica e destrói projéteis inimigos em um raio. Requer cianogênio.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
|
||||||
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wikiul oficial al Mindustry
|
|||||||
link.suggestions.description = Sugerează noi funcții
|
link.suggestions.description = Sugerează noi funcții
|
||||||
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
link.bug.description = Ai găsit vreunul? Raportează-l aici
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||||
screenshot = Captură de ecran salvată la {0}
|
screenshot = Captură de ecran salvată la {0}
|
||||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nu s-au găsit hărți!
|
|||||||
invalid = Invalid
|
invalid = Invalid
|
||||||
pickcolor = Alege Culoarea
|
pickcolor = Alege Culoarea
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Se Pregătește Configurația
|
preparingconfig = Se Pregătește Configurația
|
||||||
preparingcontent = Se Pregătește Conținutul
|
preparingcontent = Se Pregătește Conținutul
|
||||||
uploadingcontent = Se Încarcă Conținutul
|
uploadingcontent = Se Încarcă Conținutul
|
||||||
@@ -354,8 +357,6 @@ save.mode = Mod de Joc: {0}
|
|||||||
save.date = Ultima Salvare: {0}
|
save.date = Ultima Salvare: {0}
|
||||||
save.playtime = Timp în Joc: {0}
|
save.playtime = Timp în Joc: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Atenție
|
warning = Atenție
|
||||||
confirm = Confirmă
|
confirm = Confirmă
|
||||||
delete = Șterge
|
delete = Șterge
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Deschide Linkul
|
openlink = Deschide Linkul
|
||||||
@@ -430,6 +432,7 @@ saveimage = Salvează Imagine
|
|||||||
unknown = Necunoscut
|
unknown = Necunoscut
|
||||||
custom = Personalizată
|
custom = Personalizată
|
||||||
builtin = Prestabilită
|
builtin = Prestabilită
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||||
map.random = [accent]Hartă Aleatorie
|
map.random = [accent]Hartă Aleatorie
|
||||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centrează
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Soare
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Punctul Zero
|
sector.groundZero.name = Punctul Zero
|
||||||
sector.craters.name = Craterele
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Pădurea Glacială
|
sector.frozenForest.name = Pădurea Glacială
|
||||||
sector.ruinousShores.name = Țărmurile Părăsite
|
sector.ruinousShores.name = Țărmurile Părăsite
|
||||||
sector.stainedMountains.name = Munții Pătați
|
sector.stainedMountains.name = Munții Pătați
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
sector.saltFlats.description = La periferia deșertului stau Podișurile Saline. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex de depozitare aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
|
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta avea un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai simple au rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea înspre exterior. Redescoperă tehnologia.
|
||||||
sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
|
sector.stainedMountains.description = Mai spre mijlocul continentului sunt munții, încă neatinși de spori.\nExtrage abundentele resurse de titan din zonă. Învață cum să-l folosești.\n\nPrezența inamicului e mai mare aici. Nu le da timp să trimită cele mai puternice unități.
|
||||||
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
|
sector.overgrowth.description = Această zonă este plină de buruieni, mai aproape de sursa sporilor.\nInamicul și-a stabilit un avanpost aici. Construiește unități Mace. Distruge-l.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efect de Îmbunătățire
|
|||||||
stat.maxunits = Maxim Unități Active
|
stat.maxunits = Maxim Unități Active
|
||||||
stat.health = Viață
|
stat.health = Viață
|
||||||
stat.armor = Armură
|
stat.armor = Armură
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Timp Construcție
|
stat.buildtime = Timp Construcție
|
||||||
stat.maxconsecutive = Maxim Consecutive
|
stat.maxconsecutive = Maxim Consecutive
|
||||||
stat.buildcost = Cost Construcție
|
stat.buildcost = Cost Construcție
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
bullet.homing = [stat]cu radar
|
bullet.homing = [stat]cu radar
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Niciuna
|
|||||||
setting.fpscap.text = FPS {0}
|
setting.fpscap.text = FPS {0}
|
||||||
setting.uiscale.name = Scară Interfață
|
setting.uiscale.name = Scară Interfață
|
||||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||||
setting.screenshake.name = Agitare Ecran
|
setting.screenshake.name = Agitare Ecran
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
|
|||||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||||
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
||||||
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
||||||
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
|
||||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
||||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Официальная вики
|
|||||||
link.suggestions.description = Предложить новые возможности
|
link.suggestions.description = Предложить новые возможности
|
||||||
link.bug.description = Нашли ошибку? Доложите о ней здесь
|
link.bug.description = Нашли ошибку? Доложите о ней здесь
|
||||||
linkopen = Этот сервер отправил вам ссылку. Вы уверены, что хотите ее открыть?\n\n[sky]{0}
|
linkopen = Этот сервер отправил вам ссылку. Вы уверены, что хотите ее открыть?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||||
screenshot = Скриншот сохранён в {0}
|
screenshot = Скриншот сохранён в {0}
|
||||||
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Карты не найдены!
|
|||||||
invalid = Недопустимый
|
invalid = Недопустимый
|
||||||
pickcolor = Выбрать цвет
|
pickcolor = Выбрать цвет
|
||||||
color = Цвет
|
color = Цвет
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Подготовка конфигурации
|
preparingconfig = Подготовка конфигурации
|
||||||
preparingcontent = Подготовка содержимого
|
preparingcontent = Подготовка содержимого
|
||||||
uploadingcontent = Выгрузка содержимого
|
uploadingcontent = Выгрузка содержимого
|
||||||
@@ -354,8 +357,6 @@ save.mode = Режим игры: {0}
|
|||||||
save.date = Последнее сохранение: {0}
|
save.date = Последнее сохранение: {0}
|
||||||
save.playtime = Время в игре: {0}
|
save.playtime = Время в игре: {0}
|
||||||
dontshowagain = Не показывать снова
|
dontshowagain = Не показывать снова
|
||||||
warn.32bit.title = Предупреждение об устаревании 32-битных систем
|
|
||||||
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
|
|
||||||
warning = Предупреждение.
|
warning = Предупреждение.
|
||||||
confirm = Подтверждение
|
confirm = Подтверждение
|
||||||
delete = Удалить
|
delete = Удалить
|
||||||
@@ -372,7 +373,6 @@ command.repair = Ремонтировать
|
|||||||
command.rebuild = Восстанавливать
|
command.rebuild = Восстанавливать
|
||||||
command.assist = Помогать игроку
|
command.assist = Помогать игроку
|
||||||
command.move = Двигаться
|
command.move = Двигаться
|
||||||
command.boost = Лететь
|
|
||||||
command.enterPayload = Войти в грузовой блок
|
command.enterPayload = Войти в грузовой блок
|
||||||
command.loadUnits = Загрузить единицы
|
command.loadUnits = Загрузить единицы
|
||||||
command.loadBlocks = Загрузить постройки
|
command.loadBlocks = Загрузить постройки
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Положение: Стрелять
|
|||||||
stance.holdfire = Положение: Удерживать огонь
|
stance.holdfire = Положение: Удерживать огонь
|
||||||
stance.pursuetarget = Положение: Преследовать цель
|
stance.pursuetarget = Положение: Преследовать цель
|
||||||
stance.patrol = Положение: Патрулировать путь
|
stance.patrol = Положение: Патрулировать путь
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Автоматическая добыча
|
stance.mineauto = Автоматическая добыча
|
||||||
stance.mine = Добывать: {0}
|
stance.mine = Добывать: {0}
|
||||||
openlink = Открыть ссылку
|
openlink = Открыть ссылку
|
||||||
@@ -430,6 +432,7 @@ saveimage = Сохранить изображение
|
|||||||
unknown = Неизвестно
|
unknown = Неизвестно
|
||||||
custom = Пользовательская
|
custom = Пользовательская
|
||||||
builtin = Встроенная
|
builtin = Встроенная
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||||
map.random = [accent]Случайная карта
|
map.random = [accent]Случайная карта
|
||||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Центрировать
|
|||||||
editor.search = Поиск карт...
|
editor.search = Поиск карт...
|
||||||
editor.filters = Фильтры
|
editor.filters = Фильтры
|
||||||
editor.filters.mode = Режимы игры:
|
editor.filters.mode = Режимы игры:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Тип карты
|
editor.filters.type = Тип карты
|
||||||
editor.filters.search = Искать по
|
editor.filters.search = Искать по
|
||||||
editor.filters.author = Автору
|
editor.filters.author = Автору
|
||||||
editor.filters.description = Описанию
|
editor.filters.description = Описанию
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Сдвиг по X
|
editor.shiftx = Сдвиг по X
|
||||||
editor.shifty = Сдвиг по Y
|
editor.shifty = Сдвиг по Y
|
||||||
workshop = Мастерская
|
workshop = Мастерская
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Солнце
|
|||||||
|
|
||||||
sector.impact0078.name = Крушение 0078
|
sector.impact0078.name = Крушение 0078
|
||||||
sector.groundZero.name = Отправная точка
|
sector.groundZero.name = Отправная точка
|
||||||
sector.craters.name = Кратеры
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Ледяной лес
|
sector.frozenForest.name = Ледяной лес
|
||||||
sector.ruinousShores.name = Разрушенные берега
|
sector.ruinousShores.name = Разрушенные берега
|
||||||
sector.stainedMountains.name = Окрашенные горы
|
sector.stainedMountains.name = Окрашенные горы
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Мицелиальный бастион
|
sector.mycelialBastion.name = Мицелиальный бастион
|
||||||
sector.frontier.name = Граница
|
sector.frontier.name = Граница
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Оплот Агрессоров
|
sector.cruxscape.name = Оплот Агрессоров
|
||||||
sector.geothermalStronghold.name = Геотермальная крепость
|
sector.geothermalStronghold.name = Геотермальная крепость
|
||||||
|
|
||||||
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||||
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
||||||
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию вовне. Переоткройте для себя технологии.
|
sector.ruinousShores.description = Мимо пустошей проходит береговая линия. Когда-то здесь располагался массив береговой обороны. Не так много от него осталось. Только самые базовые оборонительные сооружения остались невредимыми, всё остальное превратилось в металлолом.\nПродолжайте экспансию вовне. Переоткройте для себя технологии.
|
||||||
sector.stainedMountains.description = Дальше, вглубь местности, лежат горы, еще не запятнанные спорами.\nИзвлеките изобилие титана в этой области. Научитесь им пользоваться.\n\nВражеское присутствие здесь сильнее. Не дайте им времени для отправки своих сильнейших боевых единиц.
|
sector.stainedMountains.description = Дальше, вглубь местности, лежат горы, еще не запятнанные спорами.\nИзвлеките изобилие титана в этой области. Научитесь им пользоваться.\n\nВражеское присутствие здесь сильнее. Не дайте им времени для отправки своих сильнейших боевых единиц.
|
||||||
sector.overgrowth.description = Эта заросшая область находится ближе к источнику спор.\nВраг организовал здесь форпост. Постройте боевые единицы «Булава». Уничтожьте его. Верните то, что было потеряно.
|
sector.overgrowth.description = Эта заросшая область находится ближе к источнику спор.\nВраг организовал здесь форпост. Постройте боевые единицы «Булава». Уничтожьте его. Верните то, что было потеряно.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Ускоряющий эффект
|
|||||||
stat.maxunits = Максимальное количество активных единиц
|
stat.maxunits = Максимальное количество активных единиц
|
||||||
stat.health = Прочность
|
stat.health = Прочность
|
||||||
stat.armor = Броня
|
stat.armor = Броня
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Время строительства
|
stat.buildtime = Время строительства
|
||||||
stat.maxconsecutive = Макс. последовательность
|
stat.maxconsecutive = Макс. последовательность
|
||||||
stat.buildcost = Стоимость строительства
|
stat.buildcost = Стоимость строительства
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
|||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
bullet.armorpierce = [stat]бронебойный
|
bullet.armorpierce = [stat]бронебойный
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Неограниченный
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||||
setting.screenshake.name = Тряска экрана
|
setting.screenshake.name = Тряска экрана
|
||||||
setting.bloomintensity.name = Интенсивность свечения
|
setting.bloomintensity.name = Интенсивность свечения
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Поведение юнита: Огонь
|
|||||||
keybind.unit_stance_pursue_target.name = Поведение юнита: Преследовать цель
|
keybind.unit_stance_pursue_target.name = Поведение юнита: Преследовать цель
|
||||||
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
|
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
|
||||||
keybind.unit_stance_ram.name = Поведение юнита: Таран
|
keybind.unit_stance_ram.name = Поведение юнита: Таран
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Команда юниту: Двигаться
|
keybind.unit_command_move.name = Команда юниту: Двигаться
|
||||||
keybind.unit_command_repair.name = Команда юниту: Ремонт
|
keybind.unit_command_repair.name = Команда юниту: Ремонт
|
||||||
keybind.unit_command_rebuild.name = Команда юниту: Восстановить
|
keybind.unit_command_rebuild.name = Команда юниту: Восстановить
|
||||||
keybind.unit_command_assist.name = Команда юниту: Помощь
|
keybind.unit_command_assist.name = Команда юниту: Помощь
|
||||||
keybind.unit_command_mine.name = Команда юниту: Добыча
|
keybind.unit_command_mine.name = Команда юниту: Добыча
|
||||||
keybind.unit_command_boost.name = Команда юниту: Ускорение
|
|
||||||
keybind.unit_command_load_units.name = Команда юниту: Загрузить юнитов
|
keybind.unit_command_load_units.name = Команда юниту: Загрузить юнитов
|
||||||
keybind.unit_command_load_blocks.name = Команда юниту: Загрузить блоки
|
keybind.unit_command_load_blocks.name = Команда юниту: Загрузить блоки
|
||||||
keybind.unit_command_unload_payload.name = Команда юниту: Выгрузить груз
|
keybind.unit_command_unload_payload.name = Команда юниту: Выгрузить груз
|
||||||
@@ -1469,8 +1481,8 @@ rules.buildaitier = Уровень баз ИИ
|
|||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
rules.rtsai.campaign = ИИ в реальном времени
|
rules.rtsai.campaign = ИИ в реальном времени
|
||||||
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
|
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
|
||||||
rules.clearsectoronloss = Clear Sector On Loss
|
rules.clearsectoronloss = Очистка сектора при поражении.
|
||||||
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
rules.clearsectoronloss.info = При потере сектора постройки игрока с предыдущей попытки не будут сохранены.
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||||
rules.rtsminattackweight = Минимальный вес для атаки
|
rules.rtsminattackweight = Минимальный вес для атаки
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Укрепленный разгрузоч
|
|||||||
block.payload-mass-driver.name = Грузовая катапульта
|
block.payload-mass-driver.name = Грузовая катапульта
|
||||||
block.small-deconstructor.name = Деконструктор
|
block.small-deconstructor.name = Деконструктор
|
||||||
block.canvas.name = Холст
|
block.canvas.name = Холст
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Мировой процессор
|
block.world-processor.name = Мировой процессор
|
||||||
block.world-cell.name = Мировая ячейка памяти
|
block.world-cell.name = Мировая ячейка памяти
|
||||||
block.tank-fabricator.name = Конструктор танков
|
block.tank-fabricator.name = Конструктор танков
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[]
|
|||||||
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
||||||
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
|
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
|
||||||
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
|
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
|
||||||
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
|
|
||||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
||||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Все, что построено в её радиусе, будет
|
|||||||
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
||||||
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Ремонтирует все союзны
|
|||||||
block.radar.description = Постепенно разведывает местность в большом радиусе. Требует энергию для работы.
|
block.radar.description = Постепенно разведывает местность в большом радиусе. Требует энергию для работы.
|
||||||
block.shockwave-tower.description = Повреждает и разрушает приближающиеся снаряды. Требует циан для работы.
|
block.shockwave-tower.description = Повреждает и разрушает приближающиеся снаряды. Требует циан для работы.
|
||||||
block.canvas.description = Отображает графическое изображение с предопределенной палитрой. Редактируемый.
|
block.canvas.description = Отображает графическое изображение с предопределенной палитрой. Редактируемый.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
|
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
|
||||||
unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
|
unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Zvanična Mindustry vikipedia
|
|||||||
link.suggestions.description = Preloži nove dodatke
|
link.suggestions.description = Preloži nove dodatke
|
||||||
link.bug.description = Pronašao si grešku? Prijavi je ovde
|
link.bug.description = Pronašao si grešku? Prijavi je ovde
|
||||||
linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
|
linkopen = Ovaj server vam je poslao link. Da li ste sigurni da ga želite otvoriti?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
|
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
|
||||||
screenshot = Snimanje ekrana izvršeno {0}
|
screenshot = Snimanje ekrana izvršeno {0}
|
||||||
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
|
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Nijedna mapa nije pronađena!
|
|||||||
invalid = Neispravno
|
invalid = Neispravno
|
||||||
pickcolor = Izaberi boju
|
pickcolor = Izaberi boju
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Spremanje konfiguracije
|
preparingconfig = Spremanje konfiguracije
|
||||||
preparingcontent = Spremanje sadržaja
|
preparingcontent = Spremanje sadržaja
|
||||||
uploadingcontent = Kačenje sadržaja na internet
|
uploadingcontent = Kačenje sadržaja na internet
|
||||||
@@ -354,8 +357,6 @@ save.mode = Režim igre: {0}
|
|||||||
save.date = Poslednji snimak: {0}
|
save.date = Poslednji snimak: {0}
|
||||||
save.playtime = Vreme igre: {0}
|
save.playtime = Vreme igre: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Upozorenje.
|
warning = Upozorenje.
|
||||||
confirm = Potvrdi
|
confirm = Potvrdi
|
||||||
delete = Izbriši
|
delete = Izbriši
|
||||||
@@ -372,7 +373,6 @@ command.repair = Popravljaj
|
|||||||
command.rebuild = Ponovna Gradnja
|
command.rebuild = Ponovna Gradnja
|
||||||
command.assist = Pomoć Igraču
|
command.assist = Pomoć Igraču
|
||||||
command.move = Kretanje
|
command.move = Kretanje
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Otvori Link
|
openlink = Otvori Link
|
||||||
@@ -430,6 +432,7 @@ saveimage = Sačuvaj Sliku
|
|||||||
unknown = Nepoznato
|
unknown = Nepoznato
|
||||||
custom = Tkana
|
custom = Tkana
|
||||||
builtin = Ugrađena
|
builtin = Ugrađena
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||||
map.random = [accent]Nasumična Mapa
|
map.random = [accent]Nasumična Mapa
|
||||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Centar
|
|||||||
editor.search = Pretraži Mape...
|
editor.search = Pretraži Mape...
|
||||||
editor.filters = Filtriraj Mape
|
editor.filters = Filtriraj Mape
|
||||||
editor.filters.mode = Tip Igre:
|
editor.filters.mode = Tip Igre:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Tip Mape:
|
editor.filters.type = Tip Mape:
|
||||||
editor.filters.search = Pretraži U:
|
editor.filters.search = Pretraži U:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Opis
|
editor.filters.description = Opis
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Pomeri X
|
editor.shiftx = Pomeri X
|
||||||
editor.shifty = Pomeri Y
|
editor.shifty = Pomeri Y
|
||||||
workshop = Radionica
|
workshop = Radionica
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sunce
|
|||||||
|
|
||||||
sector.impact0078.name = Udar 0078
|
sector.impact0078.name = Udar 0078
|
||||||
sector.groundZero.name = Početna Zona
|
sector.groundZero.name = Početna Zona
|
||||||
sector.craters.name = Krateri
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Smrznuta Šuma
|
sector.frozenForest.name = Smrznuta Šuma
|
||||||
sector.ruinousShores.name = Urušene Obale
|
sector.ruinousShores.name = Urušene Obale
|
||||||
sector.stainedMountains.name = Zatamnjene Planine
|
sector.stainedMountains.name = Zatamnjene Planine
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
||||||
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
||||||
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
||||||
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
||||||
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Efekat pojačivača
|
|||||||
stat.maxunits = Maksimalne aktivne jedinice
|
stat.maxunits = Maksimalne aktivne jedinice
|
||||||
stat.health = Izdržljivost
|
stat.health = Izdržljivost
|
||||||
stat.armor = Oklop
|
stat.armor = Oklop
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Vreme izgradnje
|
stat.buildtime = Vreme izgradnje
|
||||||
stat.maxconsecutive = Maksimalni konzekutivni
|
stat.maxconsecutive = Maksimalni konzekutivni
|
||||||
stat.buildcost = Cena izgradnje
|
stat.buildcost = Cena izgradnje
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]samonavođenje
|
bullet.homing = [stat]samonavođenje
|
||||||
bullet.armorpierce = [stat]proboj oklopa
|
bullet.armorpierce = [stat]proboj oklopa
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Nema
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Skala
|
setting.uiscale.name = UI Skala
|
||||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intezitet
|
setting.bloomintensity.name = Bloom Intezitet
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
|||||||
block.payload-mass-driver.name = Tovarni Akcelerator
|
block.payload-mass-driver.name = Tovarni Akcelerator
|
||||||
block.small-deconstructor.name = Mali Razlagač
|
block.small-deconstructor.name = Mali Razlagač
|
||||||
block.canvas.name = Kanvas
|
block.canvas.name = Kanvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Svetovni Procesor
|
block.world-processor.name = Svetovni Procesor
|
||||||
block.world-cell.name = Svetovna Ćelija
|
block.world-cell.name = Svetovna Ćelija
|
||||||
block.tank-fabricator.name = Fabrikator Tenkova
|
block.tank-fabricator.name = Fabrikator Tenkova
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da
|
|||||||
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
||||||
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
||||||
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
||||||
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
|
||||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
||||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
|||||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva
|
|||||||
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
||||||
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
||||||
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Officiell wiki-sida för Mindustry
|
|||||||
link.suggestions.description = Föreslå nya funktioner
|
link.suggestions.description = Föreslå nya funktioner
|
||||||
link.bug.description = Hittat en? Rapportera den här
|
link.bug.description = Hittat en? Rapportera den här
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
|
||||||
screenshot = Skärmdump har sparats till {0}
|
screenshot = Skärmdump har sparats till {0}
|
||||||
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Inga kartor hittade!
|
|||||||
invalid = Ogiltig
|
invalid = Ogiltig
|
||||||
pickcolor = Välj Färg
|
pickcolor = Välj Färg
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Förbereder konfiguration
|
preparingconfig = Förbereder konfiguration
|
||||||
preparingcontent = Förbereder innehåll
|
preparingcontent = Förbereder innehåll
|
||||||
uploadingcontent = Laddar upp innehåll
|
uploadingcontent = Laddar upp innehåll
|
||||||
@@ -354,8 +357,6 @@ save.mode = Gamemode: {0}
|
|||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Speltid: {0}
|
save.playtime = Speltid: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Varning.
|
warning = Varning.
|
||||||
confirm = Bekräfta
|
confirm = Bekräfta
|
||||||
delete = Radera
|
delete = Radera
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Öppna Länk
|
openlink = Öppna Länk
|
||||||
@@ -430,6 +432,7 @@ saveimage = Spara bild
|
|||||||
unknown = Okänd
|
unknown = Okänd
|
||||||
custom = Anpassad
|
custom = Anpassad
|
||||||
builtin = Inbyggd
|
builtin = Inbyggd
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = Kratrarna
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Fryst skog
|
sector.frozenForest.name = Fryst skog
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Färgade berg
|
sector.stainedMountains.name = Färgade berg
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Boost Effect
|
|||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Health
|
stat.health = Health
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Inga
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.screenshake.name = Skärmskak
|
setting.screenshake.name = Skärmskak
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = วิกิอย่างเป็นทางกา
|
|||||||
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
link.suggestions.description = นำเสนอฟีเจอร์ใหม่
|
||||||
link.bug.description = เจอบัค? รายงานที่นี่!
|
link.bug.description = เจอบัค? รายงานที่นี่!
|
||||||
linkopen = เซิร์ฟเวอร์นี้ได้ส่งลิ้งค์ให้คุณ แน่ใจหรือไม่ว่าจะเปิดลิ้งค์นี้?\n\n[sky]{0}
|
linkopen = เซิร์ฟเวอร์นี้ได้ส่งลิ้งค์ให้คุณ แน่ใจหรือไม่ว่าจะเปิดลิ้งค์นี้?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = ภาพหน้าจอได้ถูกบันทึกไปที่ {0}
|
screenshot = ภาพหน้าจอได้ถูกบันทึกไปที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]ไม่มีแมพ!
|
|||||||
invalid = ไม่ถูกต้อง
|
invalid = ไม่ถูกต้อง
|
||||||
pickcolor = เลือกสี
|
pickcolor = เลือกสี
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = กำลังเตรียมค่าปรับแต่ง
|
preparingconfig = กำลังเตรียมค่าปรับแต่ง
|
||||||
preparingcontent = กำลังเตรียมเนื้อหา
|
preparingcontent = กำลังเตรียมเนื้อหา
|
||||||
uploadingcontent = กำลังอัปโหลดเนื้อหา
|
uploadingcontent = กำลังอัปโหลดเนื้อหา
|
||||||
@@ -354,8 +357,6 @@ save.mode = เกมโหมด: {0}
|
|||||||
save.date = เซฟล่าสุด: {0}
|
save.date = เซฟล่าสุด: {0}
|
||||||
save.playtime = เวลาที่เล่นไป: {0}
|
save.playtime = เวลาที่เล่นไป: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = คำเตือน
|
warning = คำเตือน
|
||||||
confirm = ตกลง
|
confirm = ตกลง
|
||||||
delete = ลบ
|
delete = ลบ
|
||||||
@@ -372,7 +373,6 @@ command.repair = ซ่อมแซม
|
|||||||
command.rebuild = สร้างใหม่
|
command.rebuild = สร้างใหม่
|
||||||
command.assist = ช่วยเหลือผู้เล่น
|
command.assist = ช่วยเหลือผู้เล่น
|
||||||
command.move = ขยับ
|
command.move = ขยับ
|
||||||
command.boost = บูสต์
|
|
||||||
command.enterPayload = เข้าบล็อกบรรทุก
|
command.enterPayload = เข้าบล็อกบรรทุก
|
||||||
command.loadUnits = โหลดยูนิต
|
command.loadUnits = โหลดยูนิต
|
||||||
command.loadBlocks = โหลดบล็อก
|
command.loadBlocks = โหลดบล็อก
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = ท่าที: ยิง
|
|||||||
stance.holdfire = ท่าที: หยุดยิง
|
stance.holdfire = ท่าที: หยุดยิง
|
||||||
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
||||||
stance.patrol = ท่าที: ลาดตระเวน
|
stance.patrol = ท่าที: ลาดตระเวน
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = เปิดลิ้งค์
|
openlink = เปิดลิ้งค์
|
||||||
@@ -430,6 +432,7 @@ saveimage = เซฟรูป
|
|||||||
unknown = ไม่ทราบ
|
unknown = ไม่ทราบ
|
||||||
custom = กำหนดเอง
|
custom = กำหนดเอง
|
||||||
builtin = ค่าเริ่มต้น
|
builtin = ค่าเริ่มต้น
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||||
map.random = [accent]สุ่มแมพ
|
map.random = [accent]สุ่มแมพ
|
||||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||||
@@ -490,10 +493,14 @@ editor.center = ศูนย์กลางแมพ
|
|||||||
editor.search = ค้นหาแมพ...
|
editor.search = ค้นหาแมพ...
|
||||||
editor.filters = ตัวกรองแมพ
|
editor.filters = ตัวกรองแมพ
|
||||||
editor.filters.mode = เกมโหมด:
|
editor.filters.mode = เกมโหมด:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = ประเภทแมพ:
|
editor.filters.type = ประเภทแมพ:
|
||||||
editor.filters.search = ค้นหาจาก:
|
editor.filters.search = ค้นหาจาก:
|
||||||
editor.filters.author = ผู้สร้าง
|
editor.filters.author = ผู้สร้าง
|
||||||
editor.filters.description = คำอธิบาย
|
editor.filters.description = คำอธิบาย
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = เลื่อน X
|
editor.shiftx = เลื่อน X
|
||||||
editor.shifty = เลื่อน Y
|
editor.shifty = เลื่อน Y
|
||||||
workshop = เวิร์กช็อป
|
workshop = เวิร์กช็อป
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = อาทิตย์
|
|||||||
|
|
||||||
sector.impact0078.name = อิมแพค 0078
|
sector.impact0078.name = อิมแพค 0078
|
||||||
sector.groundZero.name = กราวน์ ซีโร่
|
sector.groundZero.name = กราวน์ ซีโร่
|
||||||
sector.craters.name = บ่ออุกกาบาต
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = ป่าหนาวเหน็บ
|
sector.frozenForest.name = ป่าหนาวเหน็บ
|
||||||
sector.ruinousShores.name = ชายฝั่งพังทลาย
|
sector.ruinousShores.name = ชายฝั่งพังทลาย
|
||||||
sector.stainedMountains.name = ภูเขาหลากสี
|
sector.stainedMountains.name = ภูเขาหลากสี
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = จุดที่ดีที่สุดในการตั้งต้นใหม่อีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
|
sector.groundZero.description = จุดที่ดีที่สุดในการตั้งต้นใหม่อีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
|
||||||
sector.frozenForest.description = แม้แต่ที่นี่ ณ ที่ที่อยู่ใกล้กับภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ได้ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
|
sector.frozenForest.description = แม้แต่ที่นี่ ณ ที่ที่อยู่ใกล้กับภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ได้ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
|
||||||
sector.saltFlats.description = ณ ชายขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ จงทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
|
sector.saltFlats.description = ณ ชายขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ จงทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
|
||||||
sector.craters.description = น้ำได้สะสมรวมตัวกันอยู่ในหลุมอุกกาบาศแห่งนี้ ซึ่งเป็นมรดกของสงครามอันเก่าแก่ ยึดครองพื้นที่นี่มา ขุดทราย และเผา[accent]กระจกเมต้า[] ปั๊มน้ำขึ้นมาเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อนเคยเป็นที่ตั้งของฐานป้องกันแนวชายฝั่ง ซึ่งทุกพังทลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่ซากเศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
|
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อนเคยเป็นที่ตั้งของฐานป้องกันแนวชายฝั่ง ซึ่งทุกพังทลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่ซากเศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
|
||||||
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
|
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
|
||||||
sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งต้นกำเนิดของสปอร์มากขึ้น\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งต้นกำเนิดของสปอร์มากขึ้น\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = เอฟเฟกต์ของบูสต์
|
|||||||
stat.maxunits = จำนวนยูนิตสูงสุด
|
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||||
stat.health = พลังชีวิต
|
stat.health = พลังชีวิต
|
||||||
stat.armor = เกราะ
|
stat.armor = เกราะ
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = เวลาในการสร้าง
|
stat.buildtime = เวลาในการสร้าง
|
||||||
stat.maxconsecutive = ติดต่อกันได้สูงสุด
|
stat.maxconsecutive = ติดต่อกันได้สูงสุด
|
||||||
stat.buildcost = ใช้
|
stat.buildcost = ใช้
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
|||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
bullet.homing = [stat]ติดตามตัว
|
bullet.homing = [stat]ติดตามตัว
|
||||||
bullet.armorpierce = [stat]เจาะเกราะ
|
bullet.armorpierce = [stat]เจาะเกราะ
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = ∞
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = อัตราขนาด UI
|
setting.uiscale.name = อัตราขนาด UI
|
||||||
setting.uiscale.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
setting.uiscale.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = วางเป็นเส้นทแยงเสมอ
|
setting.swapdiagonal.name = วางเป็นเส้นทแยงเสมอ
|
||||||
setting.screenshake.name = การสั่นของจอ
|
setting.screenshake.name = การสั่นของจอ
|
||||||
setting.bloomintensity.name = ความรุนแรงของบลูม
|
setting.bloomintensity.name = ความรุนแรงของบลูม
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = ท่าทียูนิต: หยุ
|
|||||||
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
|
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
|
||||||
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
||||||
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
||||||
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
||||||
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
|
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
|
||||||
keybind.unit_command_assist.name = คำสั่งยูนิต: ช่วยเหลือผู้เล่น
|
keybind.unit_command_assist.name = คำสั่งยูนิต: ช่วยเหลือผู้เล่น
|
||||||
keybind.unit_command_mine.name = คำสั่งยูนิต: ขุด
|
keybind.unit_command_mine.name = คำสั่งยูนิต: ขุด
|
||||||
keybind.unit_command_boost.name = คำสั่งยูนิต: บูสต์
|
|
||||||
keybind.unit_command_load_units.name = คำสั่งยูนิต: โหลดยูนิต
|
keybind.unit_command_load_units.name = คำสั่งยูนิต: โหลดยูนิต
|
||||||
keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โหลดบล็อก
|
keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โหลดบล็อก
|
||||||
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
|
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = เร้าเตอร์บรรท
|
|||||||
block.payload-mass-driver.name = เครื่องโอนถ่ายสิ่งบรรทุก
|
block.payload-mass-driver.name = เครื่องโอนถ่ายสิ่งบรรทุก
|
||||||
block.small-deconstructor.name = เครื่องลบทำลายขนาดเล็ก
|
block.small-deconstructor.name = เครื่องลบทำลายขนาดเล็ก
|
||||||
block.canvas.name = หน้าจอวาดรูป
|
block.canvas.name = หน้าจอวาดรูป
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = ตัวประมวลผลโลก
|
block.world-processor.name = ตัวประมวลผลโลก
|
||||||
block.world-cell.name = เซลล์โลก
|
block.world-cell.name = เซลล์โลก
|
||||||
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล
|
|||||||
hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
|
hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
|
||||||
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
|
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
|
||||||
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
||||||
hint.generator = :combustion-generator: [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย :power-node: [accent]ตัวจ่ายพลังงาน[]
|
|
||||||
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ :graphite: [accent]กราไฟท์[]ใส่ใน :duo: ดูโอ/ :salvo: ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
|
||||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง :core-foundation: [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ :core-shard: [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = สิ่งก่อสร้างทุกอย่างในร
|
|||||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = ซ่อมแซมยูนิตทั
|
|||||||
block.radar.description = ค่อยๆ เปิดเผยพื้นที่และยูนิตศัตรูในรัศมีขนาดใหญ่ ต้องใช้พลังงาน
|
block.radar.description = ค่อยๆ เปิดเผยพื้นที่และยูนิตศัตรูในรัศมีขนาดใหญ่ ต้องใช้พลังงาน
|
||||||
block.shockwave-tower.description = สร้างความเสียหายและทำลายกระสุนของศัตรูในรัศมีของมัน ต้องใช้ไซยาโนเจนเพื่อทำงาน
|
block.shockwave-tower.description = สร้างความเสียหายและทำลายกระสุนของศัตรูในรัศมีของมัน ต้องใช้ไซยาโนเจนเพื่อทำงาน
|
||||||
block.canvas.description = แสดงผลรูปวาดที่เรียบง่ายด้วยสีที่มีอยู่จำกัด สามารถปรับแต่งได้
|
block.canvas.description = แสดงผลรูปวาดที่เรียบง่ายด้วยสีที่มีอยู่จำกัด สามารถปรับแต่งได้
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = ยิงกระสุนธรรมดาใส่เป้าหมายศัตรู
|
unit.dagger.description = ยิงกระสุนธรรมดาใส่เป้าหมายศัตรู
|
||||||
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่เป้าหมายศัตรู
|
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่เป้าหมายศัตรู
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
|||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Suggest new features
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Found one? Report it here
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Screenshot saved to {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Harita bulunamadi!
|
|||||||
invalid = Invalid
|
invalid = Invalid
|
||||||
pickcolor = Pick Color
|
pickcolor = Pick Color
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Preparing Config
|
preparingconfig = Preparing Config
|
||||||
preparingcontent = Preparing Content
|
preparingcontent = Preparing Content
|
||||||
uploadingcontent = Uploading Content
|
uploadingcontent = Uploading Content
|
||||||
@@ -354,8 +357,6 @@ save.mode = Gamemode: {0}
|
|||||||
save.date = En sonki kayit: {0}
|
save.date = En sonki kayit: {0}
|
||||||
save.playtime = Oyun Zamani!: {0}
|
save.playtime = Oyun Zamani!: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Onayla
|
confirm = Onayla
|
||||||
delete = Sil
|
delete = Sil
|
||||||
@@ -372,7 +373,6 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Enter Payload Block
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Linki ac
|
openlink = Linki ac
|
||||||
@@ -430,6 +432,7 @@ saveimage = Resimi kaydet
|
|||||||
unknown = Bilinmeyen
|
unknown = Bilinmeyen
|
||||||
custom = Ozel
|
custom = Ozel
|
||||||
builtin = Yapilandirilmis
|
builtin = Yapilandirilmis
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||||
map.random = [accent]Rasgele harita
|
map.random = [accent]Rasgele harita
|
||||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Center
|
|||||||
editor.search = Search maps...
|
editor.search = Search maps...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filter Maps
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Gamemodes:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Map Type:
|
editor.filters.type = Map Type:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Search In:
|
||||||
editor.filters.author = Author
|
editor.filters.author = Author
|
||||||
editor.filters.description = Description
|
editor.filters.description = Description
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Shift Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Sun
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Boost Effect
|
|||||||
stat.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
stat.health = Can
|
stat.health = Can
|
||||||
stat.armor = Armor
|
stat.armor = Armor
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Yok
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.screenshake.name = Ekran sallanmasi
|
setting.screenshake.name = Ekran sallanmasi
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Reinforced Payload Router
|
|||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Canvas
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = World Processor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = World Cell
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Tank Fabricator
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
|
|||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
|||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Resmi Mindustry vikisi
|
|||||||
link.suggestions.description = Yeni özellikler öner
|
link.suggestions.description = Yeni özellikler öner
|
||||||
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
||||||
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Harita Bulunamadı!
|
|||||||
invalid = Geçersiz
|
invalid = Geçersiz
|
||||||
pickcolor = Renk Seç
|
pickcolor = Renk Seç
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Yapılandırma Hazırlanıyor
|
preparingconfig = Yapılandırma Hazırlanıyor
|
||||||
preparingcontent = İçerik Hazırlanıyor
|
preparingcontent = İçerik Hazırlanıyor
|
||||||
uploadingcontent = İçerik Yükleniyor
|
uploadingcontent = İçerik Yükleniyor
|
||||||
@@ -354,8 +357,6 @@ save.mode = Oyun Modu: {0}
|
|||||||
save.date = Son Kayıt: {0}
|
save.date = Son Kayıt: {0}
|
||||||
save.playtime = Oynama süresi: {0}
|
save.playtime = Oynama süresi: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = Uyarı.
|
warning = Uyarı.
|
||||||
confirm = Doğrula
|
confirm = Doğrula
|
||||||
delete = Sil
|
delete = Sil
|
||||||
@@ -372,7 +373,6 @@ command.repair = Tamir Et
|
|||||||
command.rebuild = Yeniden İnşaa Et
|
command.rebuild = Yeniden İnşaa Et
|
||||||
command.assist = Oyuncuya Yardım Et
|
command.assist = Oyuncuya Yardım Et
|
||||||
command.move = Hareket Et
|
command.move = Hareket Et
|
||||||
command.boost = Gazla
|
|
||||||
command.enterPayload = Kargo Bloğu Seç
|
command.enterPayload = Kargo Bloğu Seç
|
||||||
command.loadUnits = Birim Yükle
|
command.loadUnits = Birim Yükle
|
||||||
command.loadBlocks = Blok Yükle
|
command.loadBlocks = Blok Yükle
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Duruş: Saldırı
|
|||||||
stance.holdfire = Duruş: Hazır Ol
|
stance.holdfire = Duruş: Hazır Ol
|
||||||
stance.pursuetarget = Duruş: Hedefi Takip Et
|
stance.pursuetarget = Duruş: Hedefi Takip Et
|
||||||
stance.patrol = Duruş: Devriye Gez
|
stance.patrol = Duruş: Devriye Gez
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
|
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = Bağlantıyı Aç
|
openlink = Bağlantıyı Aç
|
||||||
@@ -430,6 +432,7 @@ saveimage = Resim Kaydet
|
|||||||
unknown = Bilinmeyen
|
unknown = Bilinmeyen
|
||||||
custom = Özel
|
custom = Özel
|
||||||
builtin = Yerleşik
|
builtin = Yerleşik
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||||
map.random = [accent]Rastgele Harita
|
map.random = [accent]Rastgele Harita
|
||||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Ortala
|
|||||||
editor.search = Harita Ara...
|
editor.search = Harita Ara...
|
||||||
editor.filters = Harita Filtrele
|
editor.filters = Harita Filtrele
|
||||||
editor.filters.mode = Oyun Modları:
|
editor.filters.mode = Oyun Modları:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Harita Türleri:
|
editor.filters.type = Harita Türleri:
|
||||||
editor.filters.search = Ara:
|
editor.filters.search = Ara:
|
||||||
editor.filters.author = Yapımcı
|
editor.filters.author = Yapımcı
|
||||||
editor.filters.description = Açıklama
|
editor.filters.description = Açıklama
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = X Ekseninde Kaydır
|
editor.shiftx = X Ekseninde Kaydır
|
||||||
editor.shifty = Y Ekseninde Kaydır
|
editor.shifty = Y Ekseninde Kaydır
|
||||||
workshop = Atölye
|
workshop = Atölye
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Güneş
|
|||||||
|
|
||||||
sector.impact0078.name = Darbe 0078
|
sector.impact0078.name = Darbe 0078
|
||||||
sector.groundZero.name = Sıfır Noktası
|
sector.groundZero.name = Sıfır Noktası
|
||||||
sector.craters.name = Kraterler
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Donmuş Orman
|
sector.frozenForest.name = Donmuş Orman
|
||||||
sector.ruinousShores.name = Harap Kıyılar
|
sector.ruinousShores.name = Harap Kıyılar
|
||||||
sector.stainedMountains.name = Lekeli Dağlar
|
sector.stainedMountains.name = Lekeli Dağlar
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mantar Kale
|
sector.mycelialBastion.name = Mantar Kale
|
||||||
sector.frontier.name = Öncü Üs
|
sector.frontier.name = Öncü Üs
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Crux Düzlüğü
|
sector.cruxscape.name = Crux Düzlüğü
|
||||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||||
|
|
||||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||||
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||||
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
|
sector.saltFlats.description = Çölün kenar kısımlarında tuz düzlükleri uzanır. Bu konumda az miktarda kaynak bulunur.\n\nDüşman burada kompleks bir kaynak depolama sistemi inşa etti. Merkezlerini yok et. Ayakta hiçbir şey bırakma.
|
||||||
sector.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
|
sector.ruinousShores.description = Yıkıntıların ardında bir kıyı var. Bir zamanlar bu konum bir dizi kıyı defansına ev sahipliği yapmış. Geriye pek bir şey kalmamış. Sadece en temel savunma yapıları zarar görmeden kaldı, onun dışındaki her şey hurdaya geri dönüştü.\nDışa doğru genişletmeye devam et. Teknolojiyi yeniden keşfet.
|
||||||
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
|
sector.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\nAlandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
|
||||||
sector.overgrowth.description = Bu alan aşırı büyümüştür, sporların kaynağına daha yakındır.\nDüşman burada bir merkez kurdu. Titan birlikleri inşa et. Onu yok et. Kaybedileni geri al.
|
sector.overgrowth.description = Bu alan aşırı büyümüştür, sporların kaynağına daha yakındır.\nDüşman burada bir merkez kurdu. Titan birlikleri inşa et. Onu yok et. Kaybedileni geri al.
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Hızlandırma Efekti
|
|||||||
stat.maxunits = Maksimum Aktif Birim
|
stat.maxunits = Maksimum Aktif Birim
|
||||||
stat.health = Can
|
stat.health = Can
|
||||||
stat.armor = Zırh
|
stat.armor = Zırh
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = İnşaat Süresi
|
stat.buildtime = İnşaat Süresi
|
||||||
stat.maxconsecutive = Art Arda En Fazla
|
stat.maxconsecutive = Art Arda En Fazla
|
||||||
stat.buildcost = İnşaat Fiyatı
|
stat.buildcost = İnşaat Fiyatı
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k
|
|||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
bullet.homing = [stat]güdümlü
|
bullet.homing = [stat]güdümlü
|
||||||
bullet.armorpierce = [stat]zırh delici
|
bullet.armorpierce = [stat]zırh delici
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Limitsiz ∞
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||||
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||||
setting.screenshake.name = Ekran Sarsılması
|
setting.screenshake.name = Ekran Sarsılması
|
||||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Birim Duruşu: Hazır Ol
|
|||||||
keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
|
keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
|
||||||
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
||||||
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Birim Komutu: Git
|
keybind.unit_command_move.name = Birim Komutu: Git
|
||||||
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
||||||
keybind.unit_command_rebuild.name = Birim Komutu: Yeniden İnşaa Et
|
keybind.unit_command_rebuild.name = Birim Komutu: Yeniden İnşaa Et
|
||||||
keybind.unit_command_assist.name = Biirm Komutu: Yardım Et
|
keybind.unit_command_assist.name = Biirm Komutu: Yardım Et
|
||||||
keybind.unit_command_mine.name = Birim Komutu: Kaz
|
keybind.unit_command_mine.name = Birim Komutu: Kaz
|
||||||
keybind.unit_command_boost.name = Birim Komutu: Gazla
|
|
||||||
keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
||||||
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
|||||||
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
||||||
block.small-deconstructor.name = Küçük Yapı Sökücü
|
block.small-deconstructor.name = Küçük Yapı Sökücü
|
||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
block.world-cell.name = Evrensel Bellek Hücresi
|
block.world-cell.name = Evrensel Bellek Hücresi
|
||||||
block.tank-fabricator.name = Tank Fabrikatörü
|
block.tank-fabricator.name = Tank Fabrikatörü
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelli
|
|||||||
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
||||||
hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz.
|
hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz.
|
||||||
hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür.
|
hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür.
|
||||||
hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
|
|
||||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
|
|||||||
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||||
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Oz
|
|||||||
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
||||||
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
||||||
block.canvas.description = Önceden tanımlanmış paletle basit bir fotoğraf sergiler. Düzenlenebilir.
|
block.canvas.description = Önceden tanımlanmış paletle basit bir fotoğraf sergiler. Düzenlenebilir.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||||
unit.mace.description = Düşmanlara alev püskürtür.
|
unit.mace.description = Düşmanlara alev püskürtür.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Офіційна ігрова Wiki
|
|||||||
link.suggestions.description = Запропонувати нові функції
|
link.suggestions.description = Запропонувати нові функції
|
||||||
link.bug.description = Знайшли хибу? Повідомте про неї тут
|
link.bug.description = Знайшли хибу? Повідомте про неї тут
|
||||||
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
|
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
|
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
|
||||||
screenshot = Зняток мапи збережено до {0}
|
screenshot = Зняток мапи збережено до {0}
|
||||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Мап не знайдено!
|
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invalid = Недійсне
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invalid = Недійсне
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pickcolor = Вибрати колір
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pickcolor = Вибрати колір
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color = Color
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color = Color
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import = Import
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export = Export
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preparingconfig = Підготовка налаштувань
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preparingconfig = Підготовка налаштувань
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preparingcontent = Підготовка вмісту
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preparingcontent = Підготовка вмісту
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uploadingcontent = Вивантаження вмісту
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uploadingcontent = Вивантаження вмісту
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@@ -354,8 +357,6 @@ save.mode = Режим гри: {0}
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save.date = Останнє збереження: {0}
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save.date = Останнє збереження: {0}
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save.playtime = Час гри: {0}
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save.playtime = Час гри: {0}
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dontshowagain = Don't show again
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dontshowagain = Don't show again
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warn.32bit.title = 32-bit Deprecation Warning
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warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
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warning = Попередження
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warning = Попередження
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confirm = Підтвердження
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confirm = Підтвердження
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delete = Видалити
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delete = Видалити
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@@ -372,7 +373,6 @@ command.repair = Ремонтувати
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command.rebuild = Відбудовувати
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command.rebuild = Відбудовувати
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command.assist = Допомагати гравцеві
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command.assist = Допомагати гравцеві
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command.move = Рухатися
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command.move = Рухатися
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command.boost = Летіти
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command.enterPayload = Увійти до вантажного блока
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command.enterPayload = Увійти до вантажного блока
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command.loadUnits = Завантажити одиниці
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command.loadUnits = Завантажити одиниці
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command.loadBlocks = Завантажити блоки
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command.loadBlocks = Завантажити блоки
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@@ -383,7 +383,9 @@ stance.shoot = Позиція: стріляти
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stance.holdfire = Позиція: припинити вогонь
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stance.holdfire = Позиція: припинити вогонь
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stance.pursuetarget = Позиція: переслідувати ціль
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stance.pursuetarget = Позиція: переслідувати ціль
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stance.patrol = Позиція: шлях патрулювання
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stance.patrol = Позиція: шлях патрулювання
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stance.holdposition = Stance: Hold Position
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stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
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stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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stance.mine = Mine Item: {0}
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stance.mine = Mine Item: {0}
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openlink = Перейти за посиланням
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openlink = Перейти за посиланням
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@@ -430,6 +432,7 @@ saveimage = Зберегти зображення
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unknown = Невідомо
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unknown = Невідомо
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custom = Користувацька
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custom = Користувацька
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builtin = Вбудована
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builtin = Вбудована
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modded = Modded
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map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
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map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
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map.random = [accent]Випадкова мапа
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map.random = [accent]Випадкова мапа
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map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
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map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
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@@ -490,10 +493,14 @@ editor.center = Центрувати
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editor.search = Шукати мапи…
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editor.search = Шукати мапи…
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editor.filters = Фільтрувати мапи
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editor.filters = Фільтрувати мапи
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editor.filters.mode = Режими гри:
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editor.filters.mode = Режими гри:
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editor.filters.priorities = Priorities:
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editor.filters.type = Тип мапи:
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editor.filters.type = Тип мапи:
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editor.filters.search = Шукати в
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editor.filters.search = Шукати в
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editor.filters.author = Автор
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editor.filters.author = Автор
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editor.filters.description = Опис
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editor.filters.description = Опис
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editor.filters.modname = Mod Name
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editor.filters.prioritizemod = Mod Priority
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editor.filters.prioritizecustom = Custom Priority
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editor.shiftx = Зміщення за віссю X
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editor.shiftx = Зміщення за віссю X
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editor.shifty = Зміщення за віссю Y
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editor.shifty = Зміщення за віссю Y
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workshop = Майстерня
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workshop = Майстерня
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@@ -864,7 +871,7 @@ planet.sun.name = Сонце
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sector.impact0078.name = Аварійне приземлення 0078
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sector.impact0078.name = Аварійне приземлення 0078
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sector.groundZero.name = Відправний пункт
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sector.groundZero.name = Відправний пункт
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sector.craters.name = Кратери
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sector.crateredBattleground.name = Cratered Battleground
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sector.frozenForest.name = Крижаний ліс
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sector.frozenForest.name = Крижаний ліс
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sector.ruinousShores.name = Зруйновані береги
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sector.ruinousShores.name = Зруйновані береги
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sector.stainedMountains.name = Плямисті гори
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sector.stainedMountains.name = Плямисті гори
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@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
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sector.mycelialBastion.name = Mycelial Bastion
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sector.mycelialBastion.name = Mycelial Bastion
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sector.frontier.name = Frontier
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sector.frontier.name = Frontier
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sector.sunkenPier.name = Sunken Pier
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sector.sunkenPier.name = Sunken Pier
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sector.littoralShipyard.name = Littoral Shipyard
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sector.cruxscape.name = Cruxscape
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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sector.geothermalStronghold.name = Geothermal Stronghold
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sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
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sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
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sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
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sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
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sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
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sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
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sector.craters.description = У цьому кратері накопичилася вода — пережиток старих воєн. Відновіть місцевість. Видобудьте пісок. Виплавте метаскло. Качайте воду, щоб охолоджувати башти та бури.
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sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
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sector.ruinousShores.description = Повз пустки — берегова лінія. Колись у цьому місці розташувався береговий оборонний масив. Проте з тих давніх часів залишилося не дуже й багато чого. Тільки основні оборонні споруди лишилися неушкодженими, а все інше перетворилося на брухт.\nПродовжуйте експансію назовні. Дослідіть повторно забуті технології.
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sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
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sector.stainedMountains.description = Якщо йти далі у вглиб материка, то можна побачити гори, що ще не заражені спорами.\nВидобудьте надлишковий титан у цій місцевості й дізнайтеся як використовувати його.\n\nВорожа присутність у цій місцевості значно більша. Не дайте ворогам часу надіслати свої найсильніші одиниці.
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sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
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sector.overgrowth.description = Ближче до джерела спор є територія, що заросла.\nПротивник установив тут свій форпост. Побудуйте титанів. Зруйнуйте укріплення.
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@@ -1047,6 +1055,7 @@ stat.boosteffect = Прискорювальний ефект
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stat.maxunits = Максимальна кількість активних одиниць
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stat.maxunits = Максимальна кількість активних одиниць
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stat.health = Здоров’я
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stat.health = Здоров’я
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stat.armor = Броня
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stat.armor = Броня
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stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
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stat.buildtime = Час будування
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stat.buildtime = Час будування
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stat.maxconsecutive = Максимальна послідовність
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stat.maxconsecutive = Максимальна послідовність
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stat.buildcost = Вартість будування
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stat.buildcost = Вартість будування
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@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat
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bullet.incendiary = [stat]запальний
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bullet.incendiary = [stat]запальний
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bullet.homing = [stat]самонаведення
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bullet.homing = [stat]самонаведення
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bullet.armorpierce = [stat]бронебійність
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bullet.armorpierce = [stat]бронебійність
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bullet.armorweakness = [red]{0}%[lightgray] armor weakness
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bullet.armorweakness = [red]{0}x[lightgray] armor weakness
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bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
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bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
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bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
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bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
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bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
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@@ -1271,6 +1280,8 @@ setting.fpscap.none = Жодне
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setting.fpscap.text = {0} FPS
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Масштабування користувацького інтерфейсу
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setting.uiscale.name = Масштабування користувацького інтерфейсу
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setting.uiscale.description = Потрібен перезапуск для застосування змін.
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setting.uiscale.description = Потрібен перезапуск для застосування змін.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Завжди діагональне розміщення
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setting.swapdiagonal.name = Завжди діагональне розміщення
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setting.screenshake.name = Тряска екрану
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setting.screenshake.name = Тряска екрану
|
||||||
setting.bloomintensity.name = Інтенсивність світіння
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setting.bloomintensity.name = Інтенсивність світіння
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||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Позиція одиниці: припин
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keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
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keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
|
||||||
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
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keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
||||||
keybind.unit_stance_ram.name = Позиція одиниці: на таран
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keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
||||||
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keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
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|
||||||
keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
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keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
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keybind.unit_command_assist.name = Unit Command: Assist
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
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keybind.unit_command_mine.name = Unit Command: Mine
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
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keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Посилений вантажний м
|
|||||||
block.payload-mass-driver.name = Вантажна катапульта
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block.payload-mass-driver.name = Вантажна катапульта
|
||||||
block.small-deconstructor.name = Малий деконструктор
|
block.small-deconstructor.name = Малий деконструктор
|
||||||
block.canvas.name = Полотно
|
block.canvas.name = Полотно
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Світовий процесор
|
block.world-processor.name = Світовий процесор
|
||||||
block.world-cell.name = Світова комірка пам’яті
|
block.world-cell.name = Світова комірка пам’яті
|
||||||
block.tank-fabricator.name = Танкобудівний завод
|
block.tank-fabricator.name = Танкобудівний завод
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[]
|
|||||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||||
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
||||||
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
||||||
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
|
||||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
||||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Усе, що побудовано в цьому радіусі, зн
|
|||||||
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||||
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Англійська назва: Unit Repa
|
|||||||
block.radar.description = Англійська назва: Radar\nПоступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
|
block.radar.description = Англійська назва: Radar\nПоступово проявляє місцевість та одиниці противника у великому радіусі. Вимагає енергії.
|
||||||
block.shockwave-tower.description = Англійська назва: Shockwave Tower\nПошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
|
block.shockwave-tower.description = Англійська назва: Shockwave Tower\nПошкоджує та знищує ворожі снаряди в радіусі. Потребує ціаногену.
|
||||||
block.canvas.description = Англійська назва: Canvas\nПоказує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
|
block.canvas.description = Англійська назва: Canvas\nПоказує просте зображення із заздалегідь визначеною палітрою. Можна редагувати.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Англійська назва: Dagger\nВистрілює стандартними кулями в найближчих ворогах.
|
unit.dagger.description = Англійська назва: Dagger\nВистрілює стандартними кулями в найближчих ворогах.
|
||||||
unit.mace.description = Англійська назва: Mace\nВистрілює потоками полум’я в найближчих ворогів.
|
unit.mace.description = Англійська назва: Mace\nВистрілює потоками полум’я в найближчих ворогів.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Wiki chính thức của Mindustry
|
|||||||
link.suggestions.description = Đề xuất các tính năng mới
|
link.suggestions.description = Đề xuất các tính năng mới
|
||||||
link.bug.description = Tìm thấy lỗi? Báo cáo ở đây
|
link.bug.description = Tìm thấy lỗi? Báo cáo ở đây
|
||||||
linkopen = Máy chủ này đã gửi cho bạn một liên kết. Có chắc muốn mở nó chứ?\n\n[sky]{0}
|
linkopen = Máy chủ này đã gửi cho bạn một liên kết. Có chắc muốn mở nó chứ?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
|
||||||
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
screenshot = Ảnh chụp màn hình được lưu vào {0}
|
||||||
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]Không tìm thấy bản đồ!
|
|||||||
invalid = Không hợp lệ
|
invalid = Không hợp lệ
|
||||||
pickcolor = Chọn màu
|
pickcolor = Chọn màu
|
||||||
color = Màu
|
color = Màu
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = Đang chuẩn bị cấu hình
|
preparingconfig = Đang chuẩn bị cấu hình
|
||||||
preparingcontent = Đang chuẩn bị nội dung
|
preparingcontent = Đang chuẩn bị nội dung
|
||||||
uploadingcontent = Đang tải lên nội dung
|
uploadingcontent = Đang tải lên nội dung
|
||||||
@@ -354,8 +357,6 @@ save.mode = Chế độ chơi: {0}
|
|||||||
save.date = Lưu lần cuối: {0}
|
save.date = Lưu lần cuối: {0}
|
||||||
save.playtime = Thời gian chơi: {0}
|
save.playtime = Thời gian chơi: {0}
|
||||||
dontshowagain = Không hiện lại
|
dontshowagain = Không hiện lại
|
||||||
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
|
|
||||||
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
|
|
||||||
warning = Cảnh báo.
|
warning = Cảnh báo.
|
||||||
confirm = Xác nhận
|
confirm = Xác nhận
|
||||||
delete = Xóa
|
delete = Xóa
|
||||||
@@ -372,7 +373,6 @@ command.repair = Sửa chữa
|
|||||||
command.rebuild = Xây lại
|
command.rebuild = Xây lại
|
||||||
command.assist = Hỗ trợ Người chơi
|
command.assist = Hỗ trợ Người chơi
|
||||||
command.move = Di Chuyển
|
command.move = Di Chuyển
|
||||||
command.boost = Tăng cường
|
|
||||||
command.enterPayload = Nhập Khối hàng vào Công trình
|
command.enterPayload = Nhập Khối hàng vào Công trình
|
||||||
command.loadUnits = Nhận Đơn vị
|
command.loadUnits = Nhận Đơn vị
|
||||||
command.loadBlocks = Nhận Khối công trình
|
command.loadBlocks = Nhận Khối công trình
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = Thế Trận: Bắn
|
|||||||
stance.holdfire = Thế Trận: Ngừng Bắn
|
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Tự Động Khai Khoáng
|
stance.mineauto = Tự Động Khai Khoáng
|
||||||
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||||
openlink = Mở liên kết
|
openlink = Mở liên kết
|
||||||
@@ -430,6 +432,7 @@ saveimage = Lưu hình ảnh
|
|||||||
unknown = Không xác định
|
unknown = Không xác định
|
||||||
custom = Tùy chỉnh
|
custom = Tùy chỉnh
|
||||||
builtin = Có sẵn
|
builtin = Có sẵn
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
|
map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác!
|
||||||
map.random = [accent]Bản đồ ngẫu nhiên
|
map.random = [accent]Bản đồ ngẫu nhiên
|
||||||
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
|
map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa.
|
||||||
@@ -490,10 +493,14 @@ editor.center = Trung tâm
|
|||||||
editor.search = Tìm kiếm bản đồ...
|
editor.search = Tìm kiếm bản đồ...
|
||||||
editor.filters = Lọc bản đồ
|
editor.filters = Lọc bản đồ
|
||||||
editor.filters.mode = Chế độ chơi:
|
editor.filters.mode = Chế độ chơi:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = Kiểu bản đồ:
|
editor.filters.type = Kiểu bản đồ:
|
||||||
editor.filters.search = Tìm kiếm trong:
|
editor.filters.search = Tìm kiếm trong:
|
||||||
editor.filters.author = Tác giả
|
editor.filters.author = Tác giả
|
||||||
editor.filters.description = Mô tả
|
editor.filters.description = Mô tả
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = Dịch theo X
|
editor.shiftx = Dịch theo X
|
||||||
editor.shifty = Dịch theo Y
|
editor.shifty = Dịch theo Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = Mặt trời
|
|||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Impact 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Ruinous Shores
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Stained Mountains
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||||
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
||||||
sector.saltFlats.description = Ở vùng rìa sa mạc chính là Salt Flats. Có thể tìm thấy một ít tài nguyên ở khu vực này.\n\nKẻ địch đã dựng lên một khu phức hợp lưu trữ tài nguyên ở đây. Hãy loại bỏ hoàn toàn căn cứ này.
|
sector.saltFlats.description = Ở vùng rìa sa mạc chính là Salt Flats. Có thể tìm thấy một ít tài nguyên ở khu vực này.\n\nKẻ địch đã dựng lên một khu phức hợp lưu trữ tài nguyên ở đây. Hãy loại bỏ hoàn toàn căn cứ này.
|
||||||
sector.craters.description = Nước đã tích tụ trong miệng núi lửa ở đây, vốn là dấu tích của các cuộc chiến tranh cũ. Hãy chiếm lại phân khu. Thu gom cát. Nung thủy tinh. Bơm nước để làm mát tháp súng và mũi khoan.
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
|
sector.ruinousShores.description = Vượt qua những địa hình mấp mô, là bờ biển. Vị trí này từng là nơi đặt một hệ thống phòng thủ ven biển. Không còn lại gì nhiều, chỉ những công trình phòng thủ cơ bản nhất vẫn không bị tổn thương, mọi thứ khác đều trở thành đống sắt vụn.\nTiếp tục mở rộng ra bên ngoài. Khám phá lại công nghệ có ở đây.
|
||||||
sector.stainedMountains.description = Xa hơn trong đất liền là những ngọn núi, chưa bị bào tử xâm lấn.\nKhai thác titan dồi dào trong khu vực này. Tìm hiểu làm thế nào để sử dụng nó.\n\nSự hiện diện của kẻ địch ở đây lớn hơn. Đừng cho chúng thời gian để có đơn vị mạnh nhất của chúng.
|
sector.stainedMountains.description = Xa hơn trong đất liền là những ngọn núi, chưa bị bào tử xâm lấn.\nKhai thác titan dồi dào trong khu vực này. Tìm hiểu làm thế nào để sử dụng nó.\n\nSự hiện diện của kẻ địch ở đây lớn hơn. Đừng cho chúng thời gian để có đơn vị mạnh nhất của chúng.
|
||||||
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn bào tử hơn.\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
|
sector.overgrowth.description = Khu vực này phát triển quá mức, gần nguồn bào tử hơn.\nĐịch đã lập tiền đồn ở đây. Chế tạo đơn vị Mace. Phá hủy nó.
|
||||||
@@ -1032,7 +1040,7 @@ stat.itemcapacity = Sức chứa vật phẩm
|
|||||||
stat.memorycapacity = Dung lượng bộ nhớ
|
stat.memorycapacity = Dung lượng bộ nhớ
|
||||||
stat.basepowergeneration = Năng lượng tạo ra cơ bản
|
stat.basepowergeneration = Năng lượng tạo ra cơ bản
|
||||||
stat.productiontime = Thời gian sản xuất
|
stat.productiontime = Thời gian sản xuất
|
||||||
stat.warmuptime = Warmup Time
|
stat.warmuptime = Thời Gian Khởi Động
|
||||||
stat.repairtime = Thời gian hoàn thành sửa chữa
|
stat.repairtime = Thời gian hoàn thành sửa chữa
|
||||||
stat.repairspeed = Tốc độ sửa
|
stat.repairspeed = Tốc độ sửa
|
||||||
stat.weapons = Vũ khí
|
stat.weapons = Vũ khí
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = Hiệu ứng tăng cường
|
|||||||
stat.maxunits = Số đơn vị hoạt động tối đa
|
stat.maxunits = Số đơn vị hoạt động tối đa
|
||||||
stat.health = Độ bền
|
stat.health = Độ bền
|
||||||
stat.armor = Giáp
|
stat.armor = Giáp
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = Thời gian xây
|
stat.buildtime = Thời gian xây
|
||||||
stat.maxconsecutive = Nối tiếp tối đa
|
stat.maxconsecutive = Nối tiếp tối đa
|
||||||
stat.buildcost = Chi phí xây
|
stat.buildcost = Chi phí xây
|
||||||
@@ -1075,7 +1084,7 @@ stat.minetier = Cấp độ đào
|
|||||||
stat.payloadcapacity = Tải trọng
|
stat.payloadcapacity = Tải trọng
|
||||||
stat.abilities = Khả năng
|
stat.abilities = Khả năng
|
||||||
stat.canboost = Có thể tăng cường
|
stat.canboost = Có thể tăng cường
|
||||||
stat.boostingspeed = Boosting Speed
|
stat.boostingspeed = Tốc Độ Tăng Tốc
|
||||||
stat.flying = Bay
|
stat.flying = Bay
|
||||||
stat.ammouse = Sử dụng đạn
|
stat.ammouse = Sử dụng đạn
|
||||||
stat.ammocapacity = Trữ lượng đạn
|
stat.ammocapacity = Trữ lượng đạn
|
||||||
@@ -1106,7 +1115,7 @@ ability.armorplate.description = Giảm sát thương gánh chịu trong khi b
|
|||||||
ability.shieldarc = Khiên vòng cung
|
ability.shieldarc = Khiên vòng cung
|
||||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
|
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
|
||||||
ability.suppressionfield = Ngăn chặn sửa chữa
|
ability.suppressionfield = Ngăn chặn sửa chữa
|
||||||
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
|
ability.suppressionfield.description = Dừng các công trình sửa chữa và tháp xây dựng gần đó
|
||||||
ability.energyfield = Trường điện từ
|
ability.energyfield = Trường điện từ
|
||||||
ability.energyfield.description = Giật điện các kẻ địch gần đó
|
ability.energyfield.description = Giật điện các kẻ địch gần đó
|
||||||
ability.energyfield.healdescription = Giật điện các kẻ địch gần đó và hồi phục đồng minh
|
ability.energyfield.healdescription = Giật điện các kẻ địch gần đó và hồi phục đồng minh
|
||||||
@@ -1174,29 +1183,29 @@ bar.activated = Đã kích hoạt
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||||
|
|
||||||
weapon.pointdefense = [stat]Point Defense
|
weapon.pointdefense = [stat]Phòng Thủ Mũi Nhọn
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] sát thương
|
bullet.damage = [stat]{0}[lightgray] sát thương
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
||||||
bullet.incendiary = [stat]gây cháy
|
bullet.incendiary = [stat]gây cháy
|
||||||
bullet.homing = [stat]truy đuổi
|
bullet.homing = [stat]truy đuổi
|
||||||
bullet.armorpierce = [stat]xuyên giáp
|
bullet.armorpierce = [stat]xuyên giáp
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] giảm giáp
|
bullet.armorweakness = [red]{0}x[lightgray] giảm giáp
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||||
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
bullet.empradius = bán kính EMP [stat]{0}[lightgray] ô
|
||||||
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
bullet.empboost = [stat]{0}%[lightgray] tăng tốc ~ [stat]{1}[lightgray]
|
||||||
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
bullet.empdamage = [stat]{0}%[lightgray] sát thương năng lượng
|
||||||
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
bullet.empslowdown = [stat]{0}%[lightgray] tăng tốc năng lượng kẻ địch ~ [stat]{1}[lightgray]
|
||||||
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
bullet.empunitdamage = [stat]{0}%[lightgray] sát thương đơn vị
|
||||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||||
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
bullet.lightninginterval = [stat]{0}[lightgray] khoảng ô ~ [stat]{1}[lightgray] độ dài ô
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||||
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
bullet.spawnBullets = [stat]{0}x[lightgray] đạn sinh ra:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
|
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
|
||||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||||
@@ -1217,7 +1226,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
|
|||||||
unit.itemssecond = vật phẩm/giây
|
unit.itemssecond = vật phẩm/giây
|
||||||
unit.liquidunits = đơn vị chất lỏng
|
unit.liquidunits = đơn vị chất lỏng
|
||||||
unit.powerunits = đơn vị năng lượng
|
unit.powerunits = đơn vị năng lượng
|
||||||
unit.powerequilibrium = power equilibrium
|
unit.powerequilibrium = cân bằng năng lượng
|
||||||
unit.heatunits = đơn vị nhiệt
|
unit.heatunits = đơn vị nhiệt
|
||||||
unit.degrees = độ
|
unit.degrees = độ
|
||||||
unit.seconds = giây
|
unit.seconds = giây
|
||||||
@@ -1235,7 +1244,7 @@ unit.billions = tỷ
|
|||||||
unit.shots = phát bắn
|
unit.shots = phát bắn
|
||||||
unit.pershot = /phát bắn
|
unit.pershot = /phát bắn
|
||||||
unit.perleg = mỗi chân
|
unit.perleg = mỗi chân
|
||||||
unit.perside = per side
|
unit.perside = mỗi mặt
|
||||||
category.purpose = Mục đích
|
category.purpose = Mục đích
|
||||||
category.general = Chung
|
category.general = Chung
|
||||||
category.power = Năng lượng
|
category.power = Năng lượng
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = Không có
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Tỉ lệ giao diện
|
setting.uiscale.name = Tỉ lệ giao diện
|
||||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||||
setting.screenshake.name = Rung chuyển khung hình
|
setting.screenshake.name = Rung chuyển khung hình
|
||||||
setting.bloomintensity.name = Mức độ phát sáng
|
setting.bloomintensity.name = Mức độ phát sáng
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
|||||||
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||||
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
|
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
|
||||||
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
|
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
|
||||||
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
|
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
|
||||||
keybind.unit_command_boost.name = Mệnh lệnh đơn vị: Tăng cường
|
|
||||||
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
|
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
|
||||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||||
@@ -1491,7 +1503,7 @@ rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
|||||||
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||||
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||||
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||||
rules.logicunitcontrol = Logic Unit Control
|
rules.logicunitcontrol = Lô-gíc Điều Khiển Đơn Vị
|
||||||
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
|
rules.logicunitbuild = Logic Đơn Vị Xây Dựng
|
||||||
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
|
rules.logicunitdeconstruct = Logic Đơn Vị Phá Dỡ
|
||||||
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = Bộ phân phát khối hàng gia cố
|
|||||||
block.payload-mass-driver.name = Máy phóng từ trường khối hàng
|
block.payload-mass-driver.name = Máy phóng từ trường khối hàng
|
||||||
block.small-deconstructor.name = Máy tháo dỡ
|
block.small-deconstructor.name = Máy tháo dỡ
|
||||||
block.canvas.name = Màn hình vẽ
|
block.canvas.name = Màn hình vẽ
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = Bộ xử lý thế giới
|
block.world-processor.name = Bộ xử lý thế giới
|
||||||
block.world-cell.name = Bộ nhớ thế giới
|
block.world-cell.name = Bộ nhớ thế giới
|
||||||
block.tank-fabricator.name = Máy chế tạo xe tăng
|
block.tank-fabricator.name = Máy chế tạo xe tăng
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
|
|||||||
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
|
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
|
||||||
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
|
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
|
||||||
hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự động dập tắt các đám cháy gần đó.
|
hint.waveFire = Tháp súng [accent]Wave[] có nước làm đạn sẽ tự động dập tắt các đám cháy gần đó.
|
||||||
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
|
||||||
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng tháp súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
||||||
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||||
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
|
hint.serpuloCoreZone = :core-shard: [accent]Các lõi[] bổ sung có thể được xây trên nền :core-zone: [accent]Vùng đặt lõi[].
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ
|
|||||||
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
||||||
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
gz.finish = Đặt thêm các tháp súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm phân khu[].
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
fungalpass.tutorial1 = Dùng [accent]các đơn vị[] để phòng thủ công trình và tấn công kẻ địch.\nNghiên cứu và đặt một :ground-factory: [accent]nhà máy lục quân[].
|
||||||
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
fungalpass.tutorial2 = Chọn đơn vị :dagger: [accent]Dagger[] trong nhà máy.\nSản xuất 3 đơn vị.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = Sửa chữa tất cả các đơn vị tr
|
|||||||
block.radar.description = Rà soát địa hình và đơn vị kẻ địch một cách từ từ trong môt phạm vi lớn. Yêu cầu điện.
|
block.radar.description = Rà soát địa hình và đơn vị kẻ địch một cách từ từ trong môt phạm vi lớn. Yêu cầu điện.
|
||||||
block.shockwave-tower.description = Phá hủy và tiêu diệt các loại đạn của kẻ địch trong một phạm vi. Yêu cầu cyano.
|
block.shockwave-tower.description = Phá hủy và tiêu diệt các loại đạn của kẻ địch trong một phạm vi. Yêu cầu cyano.
|
||||||
block.canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
|
block.canvas.description = Hiển thị một hình ảnh đơn giản với một bảng màu được định sẵn. Có thể chỉnh sửa.
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
unit.dagger.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||||
unit.mace.description = Phun tia lửa vào các mục tiêu kẻ địch.
|
unit.mace.description = Phun tia lửa vào các mục tiêu kẻ địch.
|
||||||
@@ -2553,9 +2576,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||||
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
||||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
|
||||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi lực cản chất lỏng.
|
||||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng đáng kể bởi lực cản chất lỏng.
|
||||||
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
||||||
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
||||||
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = Mindustry 官方 Wiki
|
|||||||
link.suggestions.description = 提出新功能
|
link.suggestions.description = 提出新功能
|
||||||
link.bug.description = 发现了错误?在这里报告
|
link.bug.description = 发现了错误?在这里报告
|
||||||
linkopen = 这个服务器向您发送了一条链接。你确定要打开它吗?\n\n[sky]{0}
|
linkopen = 这个服务器向您发送了一条链接。你确定要打开它吗?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
|
linkfail = 无法打开链接!\n链接已复制到你的剪贴板。
|
||||||
screenshot = 截图已保存到 {0}
|
screenshot = 截图已保存到 {0}
|
||||||
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
|
screenshot.invalid = 地图太大了,可能没有足够的内存进行截图。
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]< 未找到地图 >
|
|||||||
invalid = 无效
|
invalid = 无效
|
||||||
pickcolor = 选择颜色
|
pickcolor = 选择颜色
|
||||||
color = 颜色
|
color = 颜色
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = 准备配置
|
preparingconfig = 准备配置
|
||||||
preparingcontent = 准备内容
|
preparingcontent = 准备内容
|
||||||
uploadingcontent = 上传内容
|
uploadingcontent = 上传内容
|
||||||
@@ -354,8 +357,6 @@ save.mode = 游戏模式:{0}
|
|||||||
save.date = 最后保存时间:{0}
|
save.date = 最后保存时间:{0}
|
||||||
save.playtime = 游戏时长:{0}
|
save.playtime = 游戏时长:{0}
|
||||||
dontshowagain = 不再显示
|
dontshowagain = 不再显示
|
||||||
warn.32bit.title = 32位架构弃用警告
|
|
||||||
warn.32bit = 你正在游玩[red]32位[]版本的Mindustry。\nJava在新版本中弃用了对32位Windows的支持,[red]因此将在未来终止支持32位架构[]。\n\n请使用64位平台游玩,并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry,确保使用的是64位的Java。
|
|
||||||
warning = 警告!
|
warning = 警告!
|
||||||
confirm = 确认
|
confirm = 确认
|
||||||
delete = 删除
|
delete = 删除
|
||||||
@@ -372,7 +373,6 @@ command.repair = 维修
|
|||||||
command.rebuild = 重建
|
command.rebuild = 重建
|
||||||
command.assist = 协助建造
|
command.assist = 协助建造
|
||||||
command.move = 移动
|
command.move = 移动
|
||||||
command.boost = 助推
|
|
||||||
command.enterPayload = 进入载荷建筑
|
command.enterPayload = 进入载荷建筑
|
||||||
command.loadUnits = 拾取单位
|
command.loadUnits = 拾取单位
|
||||||
command.loadBlocks = 拾取建筑
|
command.loadBlocks = 拾取建筑
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = 警戒\n[lightgray]自动攻击一定范围内的敌人
|
|||||||
stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
||||||
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
||||||
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = 自动采矿
|
stance.mineauto = 自动采矿
|
||||||
stance.mine = 采矿类型:{0}
|
stance.mine = 采矿类型:{0}
|
||||||
openlink = 打开链接
|
openlink = 打开链接
|
||||||
@@ -430,6 +432,7 @@ saveimage = 保存图像
|
|||||||
unknown = 未知
|
unknown = 未知
|
||||||
custom = 自定义
|
custom = 自定义
|
||||||
builtin = 内置
|
builtin = 内置
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
|
map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销!
|
||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
|
map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。
|
||||||
@@ -490,10 +493,14 @@ editor.center = 居中
|
|||||||
editor.search = 搜索地图
|
editor.search = 搜索地图
|
||||||
editor.filters = 筛选地图
|
editor.filters = 筛选地图
|
||||||
editor.filters.mode = 游戏模式:
|
editor.filters.mode = 游戏模式:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = 地图类型:
|
editor.filters.type = 地图类型:
|
||||||
editor.filters.search = 在特定关键词中进行搜索:
|
editor.filters.search = 在特定关键词中进行搜索:
|
||||||
editor.filters.author = 作者
|
editor.filters.author = 作者
|
||||||
editor.filters.description = 描述
|
editor.filters.description = 描述
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = X 轴平移
|
editor.shiftx = X 轴平移
|
||||||
editor.shifty = Y 轴平移
|
editor.shifty = Y 轴平移
|
||||||
workshop = 创意工坊
|
workshop = 创意工坊
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = 太阳
|
|||||||
|
|
||||||
sector.impact0078.name = 冲击区 0078
|
sector.impact0078.name = 冲击区 0078
|
||||||
sector.groundZero.name = 零号地区
|
sector.groundZero.name = 零号地区
|
||||||
sector.craters.name = 陨石带
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = 冰冻森林
|
sector.frozenForest.name = 冰冻森林
|
||||||
sector.ruinousShores.name = 遗迹海岸
|
sector.ruinousShores.name = 遗迹海岸
|
||||||
sector.stainedMountains.name = 绵延群山
|
sector.stainedMountains.name = 绵延群山
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = 菌丝堡垒
|
sector.mycelialBastion.name = 菌丝堡垒
|
||||||
sector.frontier.name = 边陲哨站
|
sector.frontier.name = 边陲哨站
|
||||||
sector.sunkenPier.name = 沉没码头
|
sector.sunkenPier.name = 沉没码头
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = 赤色总部
|
sector.cruxscape.name = 赤色总部
|
||||||
sector.geothermalStronghold.name = 熔石要塞
|
sector.geothermalStronghold.name = 熔石要塞
|
||||||
|
|
||||||
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
|
sector.groundZero.description = 这是最佳起点。敌人威胁较低,资源稀少。\n尽量收集铅和铜。\n然后继续前进。
|
||||||
sector.frozenForest.description = 即便在接近山区的地方,孢子依然蔓延。严寒的气温无法永远遏制它们。\n\n开始探索电力。建造火力发电机。学习使用修理器。
|
sector.frozenForest.description = 即便在接近山区的地方,孢子依然蔓延。严寒的气温无法永远遏制它们。\n\n开始探索电力。建造火力发电机。学习使用修理器。
|
||||||
sector.saltFlats.description = 沙漠边缘是盐碱荒滩,资源稀少。\n\n敌人已在此建立了资源存储区。摧毁他们的核心,片甲不留。
|
sector.saltFlats.description = 沙漠边缘是盐碱荒滩,资源稀少。\n\n敌人已在此建立了资源存储区。摧毁他们的核心,片甲不留。
|
||||||
sector.craters.description = 这片由旧时战争的遗迹造成的陨石地带有积水。\n\n夺下该区块,收集沙子冶炼玻璃。\n用水泵抽水加速炮塔和钻头。
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线,但现在已所剩无几。\n一些基础的防御建筑还完好无损,除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
|
sector.ruinousShores.description = 穿过荒地就是海滩。\n这里曾经有一条海岸防线,但现在已所剩无几。\n一些基础的防御建筑还完好无损,除此之外都变成了废墟。\n\n继续向外扩张并研究科技。
|
||||||
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
|
sector.stainedMountains.description = 深入内陆地区便是山脉,这里目前还未被孢子污染。\n敌人势力更加强大,别给他们的精锐部队留下喘息之机。\n\n这一地区分布着丰富的钛,试着开采并利用它。
|
||||||
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
|
sector.overgrowth.description = 这里的孢子靠近它最初的发源地,因此得以疯狂生长。\n\n敌人在该处建立了一个前哨站,建造尖刀单位来摧毁它。
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = 强化效果
|
|||||||
stat.maxunits = 最大单位数量
|
stat.maxunits = 最大单位数量
|
||||||
stat.health = 生命值
|
stat.health = 生命值
|
||||||
stat.armor = 护甲
|
stat.armor = 护甲
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = 建造时间
|
stat.buildtime = 建造时间
|
||||||
stat.maxconsecutive = 连续放置限制
|
stat.maxconsecutive = 连续放置限制
|
||||||
stat.buildcost = 建造花费
|
stat.buildcost = 建造花费
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray]
|
|||||||
bullet.incendiary = [stat]燃烧
|
bullet.incendiary = [stat]燃烧
|
||||||
bullet.homing = [stat]追踪
|
bullet.homing = [stat]追踪
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = 无
|
|||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = 界面缩放比例
|
setting.uiscale.name = 界面缩放比例
|
||||||
setting.uiscale.description = 需要重新启动
|
setting.uiscale.description = 需要重新启动
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = 总是斜线建造
|
setting.swapdiagonal.name = 总是斜线建造
|
||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
setting.bloomintensity.name = 光效强度
|
setting.bloomintensity.name = 光效强度
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = 姿态:停火
|
|||||||
keybind.unit_stance_pursue_target.name = 姿态:追击
|
keybind.unit_stance_pursue_target.name = 姿态:追击
|
||||||
keybind.unit_stance_patrol.name = 姿态:巡逻
|
keybind.unit_stance_patrol.name = 姿态:巡逻
|
||||||
keybind.unit_stance_ram.name = 姿态:突进
|
keybind.unit_stance_ram.name = 姿态:突进
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = 单位命令:移动
|
keybind.unit_command_move.name = 单位命令:移动
|
||||||
keybind.unit_command_repair.name = 单位命令:修复
|
keybind.unit_command_repair.name = 单位命令:修复
|
||||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||||
keybind.unit_command_mine.name = 单位命令:采矿
|
keybind.unit_command_mine.name = 单位命令:采矿
|
||||||
keybind.unit_command_boost.name = 单位命令:助推
|
|
||||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = 强化载荷路由器
|
|||||||
block.payload-mass-driver.name = 载荷质量驱动器
|
block.payload-mass-driver.name = 载荷质量驱动器
|
||||||
block.small-deconstructor.name = 解构器
|
block.small-deconstructor.name = 解构器
|
||||||
block.canvas.name = 画板
|
block.canvas.name = 画板
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = 世界处理器
|
block.world-processor.name = 世界处理器
|
||||||
block.world-cell.name = 世界内存元
|
block.world-cell.name = 世界内存元
|
||||||
block.tank-fabricator.name = 坦克制造厂
|
block.tank-fabricator.name = 坦克制造厂
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作
|
|||||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||||
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
||||||
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
||||||
hint.generator = :combustion-generator: [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。\n\n用 :power-node: [accent]电力节点[]可以扩展电力输送范围。
|
|
||||||
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用 :graphite: [accent]石墨[]作为 :duo: 双管炮及 :salvo: 齐射炮的弹药来消灭 Boss。
|
||||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。\n\n在 :core-shard: [accent]初代核心[]上放置一个 :core-foundation: [accent]次代核心[]。确保周围没有障碍物。
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
|||||||
gz.zone3 = 波次即将开始。\n做好准备。
|
gz.zone3 = 波次即将开始。\n做好准备。
|
||||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = 修复附近的所有单位。需要臭氧
|
|||||||
block.radar.description = 逐渐探索范围内的地形和敌人单位以及建筑,需要电力支持。
|
block.radar.description = 逐渐探索范围内的地形和敌人单位以及建筑,需要电力支持。
|
||||||
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。需要氰气。
|
block.shockwave-tower.description = 破坏和摧毁半径范围内的敌人炮弹。需要氰气。
|
||||||
block.canvas.description = 显示使用预定义的调色板绘制的图像。可手动编辑。
|
block.canvas.description = 显示使用预定义的调色板绘制的图像。可手动编辑。
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = 向敌人发射标准子弹。
|
unit.dagger.description = 向敌人发射标准子弹。
|
||||||
unit.mace.description = 向敌人喷射火焰。
|
unit.mace.description = 向敌人喷射火焰。
|
||||||
@@ -2540,7 +2563,7 @@ unit.risso.description = 向敌人发射一串导弹与子弹。
|
|||||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||||
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||||
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
|
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
|
||||||
unit.omura.description = 向敌人发射远程穿透轨道炮。自动生产星辉单位。
|
unit.omura.description = 向敌人发射远程穿透轨道炮。
|
||||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||||
unit.beta.description = 保护次代核心,可建造建筑。
|
unit.beta.description = 保护次代核心,可建造建筑。
|
||||||
unit.gamma.description = 保护终代核心,可建造建筑。
|
unit.gamma.description = 保护终代核心,可建造建筑。
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ link.wiki.description = 官方 Mindustry 維基
|
|||||||
link.suggestions.description = 建議新功能
|
link.suggestions.description = 建議新功能
|
||||||
link.bug.description = 發現錯誤?在這裡回報
|
link.bug.description = 發現錯誤?在這裡回報
|
||||||
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
|
linkopen = 網路連結由伺服器提供。確定要打開連結?\n\n[sky]{0}
|
||||||
|
clipboardcopy = This server wants to copy text to your clipboard. Are you sure you want to continue?\n\n[sky]{0}
|
||||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||||
screenshot = 截圖儲存到{0}
|
screenshot = 截圖儲存到{0}
|
||||||
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
screenshot.invalid = 地圖太大了,可能沒有足夠的記憶體用於截圖。
|
||||||
@@ -124,6 +125,8 @@ maps.none = [lightgray]找不到地圖!
|
|||||||
invalid = 無效
|
invalid = 無效
|
||||||
pickcolor = 選擇顏色
|
pickcolor = 選擇顏色
|
||||||
color = Color
|
color = Color
|
||||||
|
import = Import
|
||||||
|
export = Export
|
||||||
preparingconfig = 設定準備中
|
preparingconfig = 設定準備中
|
||||||
preparingcontent = 內容準備中
|
preparingcontent = 內容準備中
|
||||||
uploadingcontent = 內容上傳中
|
uploadingcontent = 內容上傳中
|
||||||
@@ -354,8 +357,6 @@ save.mode = 遊戲模式:{0}
|
|||||||
save.date = 最後存檔時間:{0}
|
save.date = 最後存檔時間:{0}
|
||||||
save.playtime = 遊玩時間:{0}
|
save.playtime = 遊玩時間:{0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Don't show again
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
|
||||||
warning = 警告。
|
warning = 警告。
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 刪除
|
delete = 刪除
|
||||||
@@ -372,7 +373,6 @@ command.repair = 修復
|
|||||||
command.rebuild = 重建
|
command.rebuild = 重建
|
||||||
command.assist = 協助玩家
|
command.assist = 協助玩家
|
||||||
command.move = 移動
|
command.move = 移動
|
||||||
command.boost = 推進
|
|
||||||
command.enterPayload = 進入負荷方塊
|
command.enterPayload = 進入負荷方塊
|
||||||
command.loadUnits = 拾取單位
|
command.loadUnits = 拾取單位
|
||||||
command.loadBlocks = 拾取方塊
|
command.loadBlocks = 拾取方塊
|
||||||
@@ -383,7 +383,9 @@ stance.shoot = 狀態:射擊
|
|||||||
stance.holdfire = 狀態: 停火
|
stance.holdfire = 狀態: 停火
|
||||||
stance.pursuetarget = 狀態:追逐目標
|
stance.pursuetarget = 狀態:追逐目標
|
||||||
stance.patrol = 狀態:路徑巡邏
|
stance.patrol = 狀態:路徑巡邏
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||||
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Mine Item: {0}
|
||||||
openlink = 開啟連結
|
openlink = 開啟連結
|
||||||
@@ -430,6 +432,7 @@ saveimage = 儲存圖片
|
|||||||
unknown = 未知
|
unknown = 未知
|
||||||
custom = 自訂
|
custom = 自訂
|
||||||
builtin = 内建
|
builtin = 内建
|
||||||
|
modded = Modded
|
||||||
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
||||||
map.random = [accent]隨機地圖
|
map.random = [accent]隨機地圖
|
||||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
|
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
|
||||||
@@ -490,10 +493,14 @@ editor.center = 中心
|
|||||||
editor.search = 尋找地圖…
|
editor.search = 尋找地圖…
|
||||||
editor.filters = 篩選地圖
|
editor.filters = 篩選地圖
|
||||||
editor.filters.mode = 遊戲模式:
|
editor.filters.mode = 遊戲模式:
|
||||||
|
editor.filters.priorities = Priorities:
|
||||||
editor.filters.type = 地圖種類:
|
editor.filters.type = 地圖種類:
|
||||||
editor.filters.search = 搜尋的資料夾:
|
editor.filters.search = 搜尋的資料夾:
|
||||||
editor.filters.author = 作者
|
editor.filters.author = 作者
|
||||||
editor.filters.description = 描述
|
editor.filters.description = 描述
|
||||||
|
editor.filters.modname = Mod Name
|
||||||
|
editor.filters.prioritizemod = Mod Priority
|
||||||
|
editor.filters.prioritizecustom = Custom Priority
|
||||||
editor.shiftx = X位移
|
editor.shiftx = X位移
|
||||||
editor.shifty = Y位移
|
editor.shifty = Y位移
|
||||||
workshop = 工作坊
|
workshop = 工作坊
|
||||||
@@ -864,7 +871,7 @@ planet.sun.name = 太陽
|
|||||||
|
|
||||||
sector.impact0078.name = 衝擊0078
|
sector.impact0078.name = 衝擊0078
|
||||||
sector.groundZero.name = 原點
|
sector.groundZero.name = 原點
|
||||||
sector.craters.name = 隕石坑
|
sector.crateredBattleground.name = Cratered Battleground
|
||||||
sector.frozenForest.name = 冰封森林
|
sector.frozenForest.name = 冰封森林
|
||||||
sector.ruinousShores.name = 廢墟海岸
|
sector.ruinousShores.name = 廢墟海岸
|
||||||
sector.stainedMountains.name = 多色山脈
|
sector.stainedMountains.name = 多色山脈
|
||||||
@@ -892,13 +899,14 @@ sector.fallenVessel.name = Fallen Vessel
|
|||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
sector.sunkenPier.name = Sunken Pier
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.littoralShipyard.name = Littoral Shipyard
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
|
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
|
||||||
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
|
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
|
||||||
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
|
sector.saltFlats.description = 鹽灘在沙漠的外圍。此處資源不多。\n\n敵人已在此建立了一座資源倉庫。剷除他們的核心。不要留下任何東西。
|
||||||
sector.craters.description = 在曾發生過古代戰爭的火山口積了很多水。開墾這個區域。採集沙子。煉製玻璃。抽水冷卻砲台與鑽頭。
|
sector.crateredBattleground.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
|
sector.ruinousShores.description = 越過廢棄物就是海岸線。此處曾設有海岸防禦陣線。但剩下的不多。只有最基本的防禦結構沒有損毀,其他的一切都已然變為廢墟。\n繼續向外擴展。重新發現技術。
|
||||||
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
|
sector.stainedMountains.description = 還未受孢子污染的山脈向內陸延伸。\n在此區域開採鈦金屬。學習如何使用它。\n\n這裡的敵人更為強大。不要讓他們有以最強大武力攻擊的機會。
|
||||||
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
|
sector.overgrowth.description = 此區域雜草叢生,離孢子的源頭很近。\n敵人在此建立了前哨站。建造重槌機甲,把這夷為平地。
|
||||||
@@ -1047,6 +1055,7 @@ stat.boosteffect = 加速效果
|
|||||||
stat.maxunits = 最大活躍單位
|
stat.maxunits = 最大活躍單位
|
||||||
stat.health = 耐久度
|
stat.health = 耐久度
|
||||||
stat.armor = 裝甲
|
stat.armor = 裝甲
|
||||||
|
stat.armor.info = Applied damage = incoming damage - armor.\nUp to 90% maximum damage reduction.
|
||||||
stat.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
stat.maxconsecutive = 最大連續
|
stat.maxconsecutive = 最大連續
|
||||||
stat.buildcost = 建造成本
|
stat.buildcost = 建造成本
|
||||||
@@ -1181,8 +1190,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
|||||||
bullet.incendiary = [stat]燃燒
|
bullet.incendiary = [stat]燃燒
|
||||||
bullet.homing = [stat]追蹤
|
bullet.homing = [stat]追蹤
|
||||||
bullet.armorpierce = [stat]穿甲
|
bullet.armorpierce = [stat]穿甲
|
||||||
bullet.armorweakness = [red]{0}%[lightgray] armor weakness
|
bullet.armorweakness = [red]{0}x[lightgray] armor weakness
|
||||||
bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing
|
||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||||
@@ -1271,6 +1280,8 @@ setting.fpscap.none = 無
|
|||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
setting.uiscale.name = 操作介面大小
|
setting.uiscale.name = 操作介面大小
|
||||||
setting.uiscale.description = 需要重新啟動遊戲以更改大小
|
setting.uiscale.description = 需要重新啟動遊戲以更改大小
|
||||||
|
setting.uiEdgePadding.name = UI Edge Padding
|
||||||
|
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||||
setting.swapdiagonal.name = 預設對角線放置
|
setting.swapdiagonal.name = 預設對角線放置
|
||||||
setting.screenshake.name = 畫面抖動
|
setting.screenshake.name = 畫面抖動
|
||||||
setting.bloomintensity.name = 火花強度
|
setting.bloomintensity.name = 火花強度
|
||||||
@@ -1359,13 +1370,14 @@ keybind.unit_stance_hold_fire.name = 單位狀態:停火
|
|||||||
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
||||||
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
||||||
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
||||||
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = 單位指令:移動
|
keybind.unit_command_move.name = 單位指令:移動
|
||||||
keybind.unit_command_repair.name = 單位指令:修理
|
keybind.unit_command_repair.name = 單位指令:修理
|
||||||
keybind.unit_command_rebuild.name = 單位指令:重建
|
keybind.unit_command_rebuild.name = 單位指令:重建
|
||||||
keybind.unit_command_assist.name = 單位指令:協助
|
keybind.unit_command_assist.name = 單位指令:協助
|
||||||
keybind.unit_command_mine.name = 單位指令:挖礦
|
keybind.unit_command_mine.name = 單位指令:挖礦
|
||||||
keybind.unit_command_boost.name = 單位指令:推進
|
|
||||||
keybind.unit_command_load_units.name = 單位指令:裝載單位
|
keybind.unit_command_load_units.name = 單位指令:裝載單位
|
||||||
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
|
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
@@ -2060,6 +2072,7 @@ block.reinforced-payload-router.name = 強化重物分配器
|
|||||||
block.payload-mass-driver.name = 重物質量驅動器
|
block.payload-mass-driver.name = 重物質量驅動器
|
||||||
block.small-deconstructor.name = 小型解構器
|
block.small-deconstructor.name = 小型解構器
|
||||||
block.canvas.name = 畫布
|
block.canvas.name = 畫布
|
||||||
|
block.large-canvas.name = Large Canvas
|
||||||
block.world-processor.name = 世界處理器
|
block.world-processor.name = 世界處理器
|
||||||
block.world-cell.name = 世界單元
|
block.world-cell.name = 世界單元
|
||||||
block.tank-fabricator.name = 戰車兵工廠
|
block.tank-fabricator.name = 戰車兵工廠
|
||||||
@@ -2122,7 +2135,6 @@ hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起
|
|||||||
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
||||||
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
|
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
|
||||||
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
|
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
|
||||||
hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生電力給相鄰的方塊。\n\n使用\uf87f[accent]能量節點[]增加電力涵蓋範圍。
|
|
||||||
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
|
||||||
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置 \uf868 [accent]核心:基地[] 到 \uf869 [accent]核心:碎片[] 上. 確保沒有其他障礙物。
|
||||||
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
hint.serpuloCoreZone = Additional cores may be constructed on :core-zone: [accent]Core Zone[] tiles.
|
||||||
@@ -2154,6 +2166,16 @@ gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
|
|||||||
gz.zone3 = 波次即將開始。\n做好準備。
|
gz.zone3 = 波次即將開始。\n做好準備。
|
||||||
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
||||||
|
|
||||||
|
ff.coal = Use :mechanical-drill: [accent]Mechanical Drills[] to mine :ore-coal: [accent]coal[].
|
||||||
|
ff.graphitepress = :tree: Research and place a :graphite-press: [accent]Graphite Press[].
|
||||||
|
ff.craft = Move :coal: coal into the :graphite-press: [accent]Graphite Press[].\nIt will output :graphite: graphite to all nearby conveyors.\nMove the output :graphite: graphite from the :graphite-press: [accent]Graphite Press[] into the core.
|
||||||
|
ff.generator = :coal: Coal can also be used as fuel in :combustion-generator: [accent]Combustion Generators[].\nResearch and place a :combustion-generator: [accent]Combustion Generator[].
|
||||||
|
ff.coalpower = Input :coal: coal into the generator to produce [accent]:power: power[].
|
||||||
|
ff.coalpower.objective = :combustion-generator: Produce Power
|
||||||
|
ff.node = :power-node: [accent]Power Nodes[] transmit power to nearby blocks in range.\nResearch and place a :power-node: [accent]Power Node[] close to the generator.
|
||||||
|
ff.battery = :battery: [accent]Batteries[] store power.\nResearch and place a :battery: [accent]Battery[] close to the node.
|
||||||
|
ff.arc = :arc: [accent]Arc[] turrets require power to function. Research and place an :arc: [accent]Arc[] turret near a power node.
|
||||||
|
|
||||||
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
fungalpass.tutorial1 = Use [accent]units[] to defend buildings and attack the enemy.\nResearch and place a :ground-factory: [accent]ground factory[].
|
||||||
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
fungalpass.tutorial2 = Select :dagger: [accent]Dagger[] units in the factory.\nProduce 3 units.
|
||||||
|
|
||||||
@@ -2510,6 +2532,7 @@ block.unit-repair-tower.description = 修復其周圍所有單位。需要臭氧
|
|||||||
block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需要電力。
|
block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需要電力。
|
||||||
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
|
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
|
||||||
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
|
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
|
||||||
|
block.large-canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ sector.windsweptIslands.credit = Stormrider
|
|||||||
sector.navalFortress.credit = blackberry2093
|
sector.navalFortress.credit = blackberry2093
|
||||||
sector.desolateRift.credit = hhh i 17
|
sector.desolateRift.credit = hhh i 17
|
||||||
sector.extractionOutpost.credit = CD, wpx
|
sector.extractionOutpost.credit = CD, wpx
|
||||||
|
sector.littoralShipyard.credit = Comi, sAnekus
|
||||||
|
|
||||||
sector.origin.credit = Mechanical Fishe
|
sector.origin.credit = Mechanical Fishe
|
||||||
sector.karst.credit = Mechanical Fishe
|
sector.karst.credit = Mechanical Fishe
|
||||||
@@ -50,3 +51,4 @@ sector.fallenVessel.description = WIP
|
|||||||
sector.mycelialBastion.description = WIP
|
sector.mycelialBastion.description = WIP
|
||||||
sector.cruxscape.description = WIP
|
sector.cruxscape.description = WIP
|
||||||
sector.geothermalStronghold.description = WIP
|
sector.geothermalStronghold.description = WIP
|
||||||
|
sector.littoralShipyard.description = WIP
|
||||||
@@ -189,3 +189,5 @@ Someone's Shadow
|
|||||||
buj
|
buj
|
||||||
Agzam4
|
Agzam4
|
||||||
ItsKirby69
|
ItsKirby69
|
||||||
|
TheCuber
|
||||||
|
Jovinull
|
||||||
BIN
core/assets/fonts/font_jp.woff
Normal file
@@ -623,3 +623,4 @@
|
|||||||
63059=metal-tiles-13|block-metal-tiles-13-ui
|
63059=metal-tiles-13|block-metal-tiles-13-ui
|
||||||
63058=metal-wall-3|block-metal-wall-3-ui
|
63058=metal-wall-3|block-metal-wall-3-ui
|
||||||
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
63057=ore-wall-graphite|block-ore-wall-graphite-ui
|
||||||
|
63056=large-canvas|block-large-canvas-ui
|
||||||
|
|||||||