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747 Commits
v91 ... v99

Author SHA1 Message Date
Anuken
a5cec84be1 Fixed #917 2019-10-27 22:18:53 -04:00
Anuken
a299c39d7b Bugfixes 2019-10-27 20:30:31 -04:00
Anuken
685c41ebf5 Slight balancing 2019-10-27 18:16:41 -04:00
Anuken
1ec09a4679 Merge remote-tracking branch 'origin/master' 2019-10-27 18:07:46 -04:00
Anuken
9e4e58baf9 Added mod dependencies 2019-10-27 18:07:18 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
ef2817513a Layout fixes 2019-10-27 16:26:33 -04:00
Anuken
d28ae1b304 Bugfixes 2019-10-27 16:05:13 -04:00
Anuken
101f5351bd Bugfixes 2019-10-27 15:25:15 -04:00
Anuken
e103d62b75 Bugfixes / Rework of save discovery system 2019-10-27 14:58:26 -04:00
Patrick 'Quezler' Mounier
d969741f90 ️ Toggle (all) powernode connections by doubleclicking (#907)
* Toggle (all) powernode connections by doubleclicking

* Mimic return false of the above if
2019-10-27 11:01:50 -04:00
Anuken
8a1ea7fd19 Merge remote-tracking branch 'origin/master' 2019-10-27 10:51:41 -04:00
Anuken
34db321577 Disabled 'import github' button on Android because Android is garbage and can't even do something as simple as an HTTP request without 5 workaround for different versions 2019-10-27 10:51:35 -04:00
Patrick 'Quezler' Mounier
cc57f0b19b Fix visual armored conveyor glitch (#891) 2019-10-26 21:23:16 -04:00
Anuken
4e946ae52b Fixed #903 / Fixed #902 2019-10-26 21:20:05 -04:00
키에르
236ed74cae Fix onConnect (#896)
* Update NetClient.java

* import class

* Update NetClient.java
2019-10-26 08:58:25 -04:00
Anuken
cd07d3b13d Update Block.java 2019-10-26 08:52:53 -04:00
Anuken
b582c79593 Update PowerNode.java 2019-10-26 08:51:26 -04:00
Anuken
df0d81db7c Update Tile.java 2019-10-26 08:49:52 -04:00
Patrick 'Quezler' Mounier
a628134a89 Add mobile tutorial intro (#897) 2019-10-26 08:05:20 -04:00
Anuken
708acdfe95 Merge remote-tracking branch 'origin/master' 2019-10-25 15:06:16 -04:00
Anuken
f84a7e7661 Mobile layout fix 2019-10-25 15:06:12 -04:00
Anuken
5fde533bcc a 2019-10-25 15:01:51 -04:00
Anuken
16e57f6f24 Update bug_report.md 2019-10-25 15:01:45 -04:00
Anuken
44dc250a2b Various bugfixes 2019-10-25 14:48:44 -04:00
Anuken
742fb3dece Fixed #880 2019-10-25 14:08:31 -04:00
Anuken
bd0a6636e6 Minor bugfixes 2019-10-25 14:00:38 -04:00
Prosta4okua
ad5cdebca8 🇺🇦 Ukrainian translation (#878)
* :flag_ua:

* 🇺🇦
2019-10-25 13:28:19 -04:00
dase1353
ff794d485a Update bundle_zh_TW.properties (#870)
* Update bundle_zh_TW.properties

follow last Anuke Bundle Version

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties
2019-10-25 13:28:05 -04:00
Mengyang Li
65a7a5afe2 Update bundle_zh_CN.properties (#872)
- fixed export and import translation
 - replace 示意图 -> 蓝图, which is more common in Chinese and Minecraft is using [similar term](https://minecraft-zh.gamepedia.com/index.php?title=Minecraft_Wiki:%E8%AE%A1%E5%88%92/%E7%BB%93%E6%9E%84%E8%93%9D%E5%9B%BE/%E6%9D%91%E5%BA%84&variant=zh)
2019-10-25 13:27:59 -04:00
itskatt
2fcae6d27c Update the French translation (#875)
* small fixes

* forgot about this
2019-10-25 13:27:51 -04:00
Anuken
6023b312e3 iOS mod dialog layout 2019-10-25 13:13:13 -04:00
Anuken
c4cbb85e03 iOS fix 2019-10-25 13:08:50 -04:00
Anuken
3280bceaa1 Bugfixes 2019-10-25 13:05:04 -04:00
Anuken
b7e788d529 Fixed #877 / Fixed #871 / Other fixes 2019-10-25 12:58:07 -04:00
Anuken
15cbc5fe42 Minor bugfixes 2019-10-24 23:41:17 -04:00
Anuken
70d80bb32e Cleanup / Added server-side rule change Call 2019-10-24 20:13:29 -04:00
Anuken
6d878e33fd Support for mp3 without iOS 2019-10-24 20:01:15 -04:00
Anuken
e865d17fd1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-10-24 18:53:21 -04:00
Anuken
f971061ef4 Bugfixes 2019-10-24 18:52:42 -04:00
Anuken
5d7f14c21f Better error messages 2019-10-24 18:11:18 -04:00
Anuken
955dc5f48d Bugfixes / Copy over plugins to mod folder 2019-10-24 18:04:39 -04:00
dase1353
345c696db9 Update bundle_zh_TW.properties (#865)
* Update bundle_zh_TW.properties

update to follow last Anuke Bundle Version

* Update bundle_zh_TW.properties
2019-10-24 17:20:29 -04:00
Paulao17
7130902979 Correct language errors (#866)
* Correct language errors

* Update core/assets/bundles/bundle_fr.properties

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>
2019-10-24 17:20:19 -04:00
AmateurPotion
f50d5bd23c Update bundle_ko.properties (#867)
서지 합금은 이름이 자원임에도 불구하고 4글자나 되서 그냥 채팅하기 쉽게끔 설금으로 바꿨습니다.
2019-10-24 17:20:10 -04:00
Anuken
cbfcb5de2c Bugfixes 2019-10-24 09:03:49 -04:00
Anuken
eaaf3a9e60 Fixed compilation 2019-10-24 08:21:37 -04:00
Anuken
ab199633f8 Check version when connecting 2019-10-23 21:47:08 -04:00
Anuken
80ccc0eee0 Merge remote-tracking branch 'origin/master' 2019-10-23 20:14:24 -04:00
Anuken
7179b147b2 Added Reddit link 2019-10-23 20:13:22 -04:00
Anuken
74366f10e9 Bugfix 2019-10-23 17:49:29 -04:00
dase1353
b94834fb20 Update bundle_zh_TW.properties (#862)
update to last Anuke bundle version
2019-10-23 16:09:17 -04:00
PotassioK
9ae98a4353 Update bundle_it.properties (#864) 2019-10-23 16:08:55 -04:00
Anuken
f1a423f8fb Bugfixes 2019-10-23 16:04:19 -04:00
Anuken
b7c1660b07 Merge remote-tracking branch 'origin/master' 2019-10-23 14:48:39 -04:00
Anuken
b0409b31d8 Display content in mod error 2019-10-23 14:37:22 -04:00
eun4786
e33c0a4309 Update bundle_ko.properties (#863) 2019-10-23 08:59:18 -04:00
Anuken
151dca6fb9 Updated bundles 2019-10-22 20:33:52 -04:00
Anuken
56e5705ed6 Bugfixes 2019-10-22 20:17:43 -04:00
Anuken
1f5e639fb2 Use short map names 2019-10-22 19:37:03 -04:00
Anuken
b98b9a98e3 Cleanup 2019-10-22 18:55:15 -04:00
Anuken
ae4ec55abe Merge remote-tracking branch 'origin/master' 2019-10-22 18:45:15 -04:00
Anuken
17e219f142 Fixed #859 2019-10-22 18:45:05 -04:00
swedneck
216e999a71 Update swedish translation (#853)
* add new strings from bundle.properties

* Use the correct locale code for swedish

* update translations

* update swedish translations

* make sure translation keys are up to date, update swedish translation
2019-10-22 17:18:30 -04:00
itskatt
3b9980c01e Update the French translation (#854)
* translation fix

* translate outdated descriptions
2019-10-22 17:18:18 -04:00
키에르
e08eec42ac Server to server (#855)
* Update NetClient.java

* Update NetClient.java

* Update NetClient.java
2019-10-22 17:17:36 -04:00
SkeptiC
39a6d1c58d Updated Czech translation... (#856)
* Update bundle_cs.properties

Re-translated some non-fitting words  and advanced a little bit for full translation...
Uppercase consistency in mind.

* Update bundle_cs.properties

Edited some non fitting words and progressed...(553)
2019-10-22 17:17:13 -04:00
Ali-C-Ila
6f4f686c04 General revision on bundle_zh_TW.properties (#857)
Translation improvements
- Improvements and corrections on most descriptions, including units, factories, items, campaign maps, etc.
- Changes on names of units and turrets to give the game more flavor.
- Changes on a couple items' names, including metaglass, pyratite, plastanium and slag
- Fixed a little coding typo( "scarlet]")
- includes all the updates in #830
2019-10-22 17:17:04 -04:00
NarendraAIM
a2f430418a Finishing untranslated strings. (#858)
Translated unfinished words that I could find. mostly in the server and multiplayer descriptions. Also changed unique terms like Tech Tree and simplify and translate most block descriptions and names. Fixing typos.
~Gallus
2019-10-22 17:16:46 -04:00
Anuken
d39ceb1f5e Respawn players on restart 2019-10-22 09:22:06 -04:00
Anuken
ceec999922 Merge remote-tracking branch 'origin/master' 2019-10-21 21:22:44 -04:00
Anuken
d7ebbbf2b6 Better organization 2019-10-21 21:22:35 -04:00
AmateurPotion
7e5be6793e Update bundle_ko.properties (#852)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-10-21 21:13:19 -04:00
Anuken
bb593af463 Bugfixes 2019-10-21 19:55:21 -04:00
Anuken
4ae4456c43 Merge remote-tracking branch 'origin/master' 2019-10-21 19:32:51 -04:00
Anuken
d2fda57f2c Revert merge 2019-10-21 19:32:46 -04:00
AmateurPotion
7e1b95216b Update bundle_ko.properties (#832)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-10-21 19:20:05 -04:00
itskatt
adb8930816 Update the French translation (#845)
* bundle sync + translate newest additions

* bundle sync

* add this
2019-10-21 19:19:50 -04:00
Felix Corvus
c483a00865 Russian localization updates (#732)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Update upload-build.sh

* Update upload-build.sh

* test

teeest

* tesy

tesssy

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> 3f293190cf (diff-daade3141498d8856d75ec34b88bbb19)

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця

* Правки и удаление "точки сбора"

rally point ?!?!

* Steam Russian localisation files

* Tiny fix https://github.com/Anuken/Mindustry/issues/661

* Мелкие правки

* Мелкие правки из TODO

* Правки от Vanguard

Правки от @XEN0PHIL

* 🤔

( ͡° ͜ʖ ͡°)

* RU translation changes from Vanguard (#9)

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ

* Update bundle.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties
2019-10-21 19:04:57 -04:00
Yoann Prot
9c8b3b6cc7 ✏️ fix translation error with french translation during tutorial (#828) 2019-10-21 19:03:15 -04:00
PotassioK
c062492def Update bundle_it.properties (#850)
* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties
2019-10-21 19:01:37 -04:00
Anuken
4f6bd5b684 Bugfixes 2019-10-21 18:55:01 -04:00
Anuken
181c418cea Merge remote-tracking branch 'origin/master' 2019-10-21 17:53:05 -04:00
Anuken
01f6fff823 Correct liquid boost display for turrets 2019-10-21 17:50:26 -04:00
dase1353
3bb787c575 Update bundle_zh_TW.properties (#830)
* Update bundle_zh_TW.properties

Update bundle_zh_TW.properties to last Base Bundle Version

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties

update to follow last bundle assets

* Update bundle_zh_TW.properties
2019-10-21 12:48:31 -04:00
laohuaji233
39972c4c2b Update bundle_zh_CN.properties (#844) 2019-10-21 12:45:30 -04:00
Charles Wu
486a45ad14 Update bundle_zh_CN.properties (#798)
fix chinese translation grammatical mistakes
2019-10-21 12:14:49 -04:00
Anuken
ad5cb37ed5 Merge remote-tracking branch 'origin/master' 2019-10-21 00:02:40 -04:00
Anuken
eb1d3c27c5 Mods + crash message for iOS/Android 2019-10-21 00:02:36 -04:00
Anuken
ec59396035 Fixed sharing crash 2019-10-20 21:31:34 -04:00
Anuken
c5a550bf78 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-10-20 20:44:59 -04:00
Anuken
83b3bd9a2e Fixed flip not taking into account offset 2019-10-20 20:39:58 -04:00
Anuken
a2ff516112 Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-10-20 17:09:02 -04:00
Anuken
513e5b4019 iOS fix 2019-10-20 17:08:54 -04:00
Anuken
fe4783dc63 Merge pull request #814 from Maxattax97/minimap-players
Add username labels to map/minimap
2019-10-20 17:06:48 -04:00
Anuken
ffa6894e56 Merge remote-tracking branch 'origin/master' 2019-10-20 17:05:56 -04:00
Anuken
982483f178 Merged #812 2019-10-20 17:05:23 -04:00
Max O'Cull
898956d833 Fix compact formatting 2019-10-20 17:03:54 -04:00
Anuken
b1d9be707d Merge pull request #847 from clfer/feature/build-queue-improvement
Allow to replace previous build request in queue
2019-10-20 16:57:25 -04:00
Anuken
907f1e7dfd Merge remote-tracking branch 'origin/master' 2019-10-20 16:52:06 -04:00
Anuken
2e0e351228 Bugfixes 2019-10-20 16:50:04 -04:00
Anuken
e4b267d757 Merge pull request #838 from ado1928/master
Added more rubble pngs
2019-10-20 16:32:07 -04:00
clfer
a238d7278f Allow to replace previous build request in queue 2019-10-20 21:52:27 +02:00
Anuken
4b428c6636 Bugfixes 2019-10-20 14:06:43 -04:00
Anuken
b5e9f280e6 Schematic preview improvements 2019-10-20 12:48:39 -04:00
Anuken
3c65e366e8 Clear previous schematic when selecting new one 2019-10-20 10:56:17 -04:00
Anuken
e9efe4169c Fixes of bug variety 2019-10-20 10:42:40 -04:00
Anuken
4be22822d4 Bugfixes 2019-10-20 10:06:13 -04:00
Anuken
00054e2c61 Bugfixes 2019-10-19 21:09:59 -04:00
Anuken
cc105e5029 Merge branches 'master' and 'schematics' of https://github.com/Anuken/Mindustry
# Conflicts:
#	gradle.properties
2019-10-19 20:46:25 -04:00
Anuken
f6899cf3c3 Mobile bugfixes 2019-10-19 20:45:17 -04:00
Anuken
a2a4c8c43d Bugfixes 2019-10-19 19:54:41 -04:00
Anuken
0faae5d5ca Bugfix 2019-10-19 19:11:54 -04:00
Anuken
2586c53f0d Complete refactoring of workshop / Schematic+mod support 2019-10-19 18:53:27 -04:00
ado1928
7fdbd27ebb Add files via upload 2019-10-19 10:58:34 +02:00
Anuken
d0dc21a52c Workshop refactoring 2019-10-19 02:00:43 -04:00
Anuken
f7be953bb5 Schematic import 2019-10-19 01:19:32 -04:00
Anuken
08a51d8f1b Schematic export buttons, workshop support progress 2019-10-19 01:03:49 -04:00
Anuken
32edf58f75 Fixed zips 2019-10-18 20:11:02 -04:00
Anuken
88e1770f2e Bugfixes 2019-10-18 19:31:01 -04:00
Anuken
142e93f3e9 Schematic search button 2019-10-18 17:18:29 -04:00
Anuken
db9eb36c8c Updating arc 2019-10-18 15:07:13 -04:00
Anuken
6a12effd6a Schematic flipping + rotation 2019-10-18 14:38:43 -04:00
Anuken
f7d98591c9 Schematic rotation 2019-10-18 11:38:00 -04:00
Anuken
30bcfb6d5e Functional desktop schematic placement 2019-10-18 00:41:30 -04:00
Anuken
61d15782d0 More functionality, lots of bugfixes 2019-10-17 23:51:23 -04:00
Anuken
dec6a1296b Better schematic previews, keep on game export 2019-10-17 22:57:37 -04:00
Anuken
44c8b07eb1 Things 2019-10-17 22:14:04 -04:00
Anuken
0095d89543 Merge branch 'master' of https://github.com/Anuken/Mindustry into schematics 2019-10-17 21:58:55 -04:00
Anuken
4977f598fd Config drawing 2019-10-17 21:58:49 -04:00
Anuken
25cacbb28d Merge remote-tracking branch 'origin/master' 2019-10-17 17:00:49 -04:00
Anuken
a0c93ea7d3 Made incend bullets apply status instead of creating fire 2019-10-17 17:00:38 -04:00
Anuken
1921bc87a2 Dialog 2019-10-17 16:53:43 -04:00
Anuken
6437e6b878 Update ContentParser.java 2019-10-17 10:56:10 -04:00
Anuken
41284ac3bc Bugfix 2019-10-17 09:01:59 -04:00
Anuken
8cf0df7ac5 Crash fix 2019-10-17 08:40:11 -04:00
Anuken
b804f7fa6e Bugfixes 2019-10-16 23:08:07 -04:00
Anuken
95cda0d9ab no 2019-10-16 19:46:03 -04:00
Anuken
2dae3c4b4a Fixed sound loading 2019-10-16 19:19:08 -04:00
Anuken
fd12027873 Merge remote-tracking branch 'origin/master' 2019-10-16 14:37:31 -04:00
Anuken
ff4c7e4302 Multithreaded packing 2019-10-16 14:36:46 -04:00
Anuken
3939d1855d Merge pull request #831 from Quezler/patch-2
Fix loadout reset
2019-10-16 12:27:20 -04:00
Patrick 'Quezler' Mounier
596d58b539 Fix loadout reset 2019-10-16 15:51:18 +02:00
Anuken
af3067c08b Merge pull request #800 from laohuaji233/patch-23
Update bundle_zh_CN.properties
2019-10-15 18:30:57 -04:00
Anuken
d0006eaa26 Merge pull request #793 from 1RedOne/patch-2
Adds Japanese menu items for Mods
2019-10-15 18:21:04 -04:00
Anuken
52b2731a42 Merge pull request #785 from osoitz/patch-2
Update bundle_eu.properties
2019-10-15 18:19:11 -04:00
Anuken
08f3368766 Merge pull request #782 from Amon-Senpai/patch-2
Update bundle_de.properties
2019-10-15 18:17:30 -04:00
Anuken
86474484ae Merge pull request #780 from PlayerBrasil13/patch-3
Update bundle_pt_BR.properties
2019-10-15 18:17:11 -04:00
Anuken
e31fb13378 Merge pull request #774 from dase1353/patch-1
Update bundle_zh_TW.properties
2019-10-15 18:15:44 -04:00
Anuken
c147389d25 Merge pull request #769 from Tunacan427/master
Huge updates to Turkish translations
2019-10-15 18:15:12 -04:00
Anuken
0581f500cc Merge pull request #767 from mdtrooper/master
Update bundle_es.properties
2019-10-15 18:08:26 -04:00
Anuken
e5335e9a97 Merge branch 'master' into master 2019-10-15 18:08:21 -04:00
Anuken
5c0a338e6b Merge pull request #765 from azureblue/azureblue-patch-1_bundle_pl
Update bundle_pl.properties
2019-10-15 18:07:52 -04:00
Anuken
73329ccaf2 Merge pull request #753 from clfer/feature/update_bundle_fr_FR
Update bundle_fr.properties
2019-10-15 18:05:09 -04:00
Anuken
8b5b7cf5fc Merge pull request #759 from laohuaji233/patch-21
Create achievements.vdf
2019-10-15 18:01:35 -04:00
Anuken
799cdc716b Create description.txt (#744)
* Create description.txt

* Rename fastlane/metadata/steam/description.txt to fastlane/metadata/steam/Simplified Chinese/description.txt
2019-10-15 17:54:23 -04:00
laohuaji233
6c4853a847 Create short-description.txt (#743)
* Create short-description.txt

* Rename fastlane/metadata/steam/short-description.txt to fastlane/metadata/steam/Simplified Chinese/short-description.txt
2019-10-15 17:54:09 -04:00
DeltaRays
bfe57b309a Update bundle_it.properties (#740) 2019-10-15 17:53:50 -04:00
eru_java
6715c43fc3 Update bundle_ja.properties (Steam Translate and Update) (#736)
Translated STEAM.
Translated new features.
2019-10-15 17:53:03 -04:00
Mengyang Li
f68348bde6 Update bundle_zh_CN.properties: fix minor typo (#725) 2019-10-15 17:47:00 -04:00
Anuken
121e27906c Fixed bullet parsing 2019-10-15 14:31:31 -04:00
Anuken
a1826763f5 Autotiling begins 2019-10-15 08:56:42 -04:00
Anuken
5a3e4f7fb6 Merge branch 'master' of https://github.com/Anuken/Mindustry into schematics 2019-10-15 08:52:48 -04:00
Anuken
f17766c8ce Fixed tests 2019-10-15 08:51:48 -04:00
Anuken
8556b7eef7 Block build visibility 2019-10-15 00:23:38 -04:00
Anuken
8e9b84f4f9 Minor position tweak 2019-10-14 23:50:07 -04:00
Anuken
6b1fd152e5 Merge remote-tracking branch 'origin/master' 2019-10-14 23:48:38 -04:00
Charlie Karniol
fab3fcb112 Vastly improved Estonian translation bundle (#737)
* Minor user interface tweaks

* Vastly improved Estonian translation bundle
2019-10-14 23:48:25 -04:00
Maxwelllondon92
a4b6b88b76 Update bundle_it.properties (#730)
* Update bundle_it.properties

Minor corrections and mistypes.
added translation to armored conveyor, rally command
added Editor translation
added UI translation
Adjustment made to the tutorial instruction

* Update bundle_it.properties

correction for wrong name and description of pixelation setting

* Update bundle_it.properties

Minor corrections to keybind menu settings

* Update bundle_it.properties

Corrections: some mech pads were mistakenly translated as ship pads
2019-10-14 23:46:11 -04:00
Maxwelllondon92
b1e99f07a2 Create achievements.vdf (#727) 2019-10-14 23:45:35 -04:00
Anuken
6bceb7311a Better display of broken stuff / 5x slower wall building 2019-10-14 23:43:13 -04:00
Mengyang Li
cbfc766e55 hud: show player position (#717)
* hud: show player position

* hud: clean up old statement

* hug: address comments
2019-10-14 23:42:03 -04:00
njwlgamer
d19c3daa67 Update bundle_nl.properties (#667) 2019-10-14 23:41:02 -04:00
ねらひかだ
86eb832446 Japanese Translations for Google Play (#713)
* Copy descriptions for Google Play

* Update descriptions for Google Play

* Delete not need files

* Add contributors, fix some translations

* Very small changes

* Very small changes 2

* campaign...?

Japanese is not familiar with the word "campaign"
2019-10-14 23:37:33 -04:00
AmateurPotion
ebb859238c Update bundle_ko.properties (#818)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-10-14 23:22:33 -04:00
Anuken
eb21d5ab67 Experimental schematics 2019-10-14 21:34:06 -04:00
Anuken
edfd402ccd Targeting priority 2019-10-14 18:54:50 -04:00
Anuken
3d8547d7dd Better null checks 2019-10-14 18:40:28 -04:00
Anuken
3ffa768cfc Json cleanup 2019-10-14 17:36:58 -04:00
Anuken
53e9d4a3e3 Update ModsDialog.java 2019-10-14 12:40:56 -04:00
dase1353
a45fc2c030 Update bundle_zh_TW.properties 2019-10-14 11:43:08 +08:00
Anuken
78471c1860 Cleanup 2019-10-13 19:43:51 -04:00
Anuken
7eb3e5c0ea Radial tech tree layout 2019-10-13 19:36:47 -04:00
Anuken
adc7c2bdb6 Full zoom+pan in tech tree and campaign 2019-10-13 17:53:50 -04:00
Anuken
bef8b905de Added github import dialog 2019-10-13 17:14:35 -04:00
Tunacan427
4d91c8f8b7 Merge branch 'master' into master 2019-10-13 23:52:01 +03:00
Anuken
53c842492a Tech tree zoom 2019-10-13 14:49:19 -04:00
Anuken
3d624f7eaf Added inverted sorter 2019-10-13 12:58:58 -04:00
Anuken
92dacf18cd Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle.properties
2019-10-13 12:12:03 -04:00
Anuken
6743bd144f Nestable set iteration 2019-10-13 12:11:28 -04:00
Anuken
a09320cb4a A warning 2019-10-12 23:12:02 -04:00
Anuken
c6173e70eb A warning 2019-10-12 23:11:45 -04:00
Anuken
9ef31201b6 Fixed #821 2019-10-12 21:48:45 -04:00
Anuken
e7a5f0a6e6 Fixed editor variants 2019-10-12 18:45:46 -04:00
Anuken
0509c28576 Fixed bizzare single type generator initialization 2019-10-12 18:39:08 -04:00
Anuken
dd3fd97b43 Updated arc 2019-10-12 16:56:43 -04:00
Anuken
d973283039 Mod loading fixes 2019-10-12 15:22:54 -04:00
Max O'Cull
b5bec065fe Fix mis-coloring of entity "tile" 2019-10-12 13:15:47 -04:00
Anuken
01e3bd703e Added option to initialize generators without storage properties 2019-10-12 13:10:33 -04:00
Anuken
d9f98323c7 Merge remote-tracking branch 'origin/master' 2019-10-12 12:53:05 -04:00
Anuken
d7ca2a33c8 Input fixes 2019-10-12 12:52:50 -04:00
Max O'Cull
243862804a Remove labels from minimap, keep on larger map 2019-10-12 12:41:26 -04:00
Lionel Bergen
bd03e666da fixed issue (#816) 2019-10-11 23:54:48 -05:00
Max O'Cull
23b7176d5a Remove extraneous withLabels argument 2019-10-11 20:00:00 -04:00
Max O'Cull
120457916a Add username labels to map/minimap 2019-10-11 19:57:18 -04:00
Anuken
bd3463c824 Override locale names, fixes #757 2019-10-11 18:09:56 -04:00
Anuken
4e0d1b2746 Better mod crash logs 2019-10-11 16:08:14 -04:00
Anuken
b927c2df1a Hash update 2019-10-11 10:30:20 -04:00
Anuken
3f3a03c227 ???? 2019-10-11 09:32:58 -04:00
Anuken
36cec98082 ??? 2019-10-11 09:26:49 -04:00
Anuken
4f7561d66c Compile fix 2019-10-11 09:18:21 -04:00
Anuken
a05ee8bbb8 Merge remote-tracking branch 'origin/master' 2019-10-11 09:15:30 -04:00
Anuken
21b7a0235b Attempting to fix github CI 2019-10-11 09:14:43 -04:00
키에르
f01e486edb DepositEvent first (#811)
* Update EventType.java

* Update InputHandler.java
2019-10-11 00:35:29 -04:00
Anuken
204332a76a Mobile input fixes 2019-10-10 22:13:45 -04:00
Anuken
80a4e67ddf Better replacement 2019-10-10 16:47:46 -04:00
Anuken
6e7baf42b1 Fixed encoding 2019-10-10 16:03:12 -04:00
Anuken
36a21e2443 Variant fixes 2019-10-10 09:13:12 -04:00
Anuken
720f7c0b0f Crash fix 2019-10-09 22:02:54 -04:00
Anuken
42d96fa356 Ignore constructor access modifiers 2019-10-09 21:34:37 -04:00
Anuken
534f770314 Block mod overwrite 2019-10-09 18:39:12 -04:00
Anuken
16eb069717 Fixed mod structural crash / Fixed input fragment disappearing 2019-10-09 17:36:57 -04:00
laohuaji233
d65f54c27b Update bundle_zh_CN.properties 2019-10-10 00:01:33 +08:00
clfer
4a78a04168 Update bundle_fr.properties 2019-10-09 10:03:31 +02:00
Anuken
3a3c5e2304 Merge remote-tracking branch 'origin/master' 2019-10-08 21:30:55 -04:00
Anuken
31e4b2752f Various fixes 2019-10-08 21:27:37 -04:00
azureblue
b43db6035f Power Lasers Transparency (#778)
* Render each visible power link only once.

* Set power lasers opacity based on the setting

* Change power laser colors to work better with transparency

* Slightly reducing power laser width

* Change laser color to the original, minor refactoring

* Change power laser opacity setting label

* Add laser opacity setting text to bundles

* Remove "Show Power Lasers" setting as it's redundant (replaced by lasers opacity setting), changing default laser opacity setting to 100%

* Remove "setting.lasers.name" from other bundles
2019-10-08 19:32:00 -04:00
Anuken
295c922f0a Merge branches 'master' and 'new-planning-system' of https://github.com/Anuken/Mindustry 2019-10-08 19:03:18 -04:00
Anuken
a11ffbce66 Clearer mobile requests 2019-10-08 19:03:04 -04:00
Anuken
0ffa7bd0f5 Mobile input fixes 2019-10-08 19:01:04 -04:00
dase1353
eebfc2d6c5 Update bundle_zh_TW.properties 2019-10-08 08:55:13 +08:00
Anuken
a2dfa6368d Some mobile fixes 2019-10-07 20:52:50 -04:00
dase1353
3805497d71 Update bundle_zh_TW.properties 2019-10-08 08:46:45 +08:00
dase1353
a4ea062a83 Update bundle_zh_TW.properties 2019-10-08 08:37:44 +08:00
dase1353
e46daeed97 Update bundle_zh_TW.properties 2019-10-08 08:34:49 +08:00
Anuken
9fdc4a2c45 Delete old requests, pause building 2019-10-07 20:26:08 -04:00
azureblue
71fc20d971 fixing and improving translation, making letters case more consistent 2019-10-08 02:10:43 +02:00
Anuken
9aec61020d More usability improvements 2019-10-07 19:51:52 -04:00
clfer
c4cab3ed03 Update bundle_fr.properties - Integrate latest bundle.properties changes 2019-10-08 01:17:36 +02:00
Runi Arnsbjörnson
4bcd907f5b Update bundle_fr.properties - runiArnsbjornson update 2019-10-08 00:57:05 +02:00
Anuken
989e0d8fd1 Removal of drone requests 2019-10-07 17:17:01 -04:00
Patrick 'Quezler' Mounier
ddf31e82f6 Remove duplicate check for banned id (#792)
It already existed 2 if's up :)
2019-10-07 09:59:47 -04:00
Stephen Owen
5a749ac106 Converted Romaji to Kanji
somehow typed author '著者' in Romaji and wasn't auto corrected to kanji in this case 😰
2019-10-07 09:52:19 -04:00
Stephen Owen
5831576d21 Adds Japanese menu items for Mods
Adds Japanese menu content for Mods top level menu, and also mod menu items themselves
2019-10-07 09:49:40 -04:00
dase1353
df9ea97863 Update bundle_zh_TW.properties 2019-10-07 17:31:29 +08:00
Anuken
4315cb41f2 Various improvements 2019-10-06 23:03:02 -04:00
Anuken
335c1779ef Conduit autotile, cleanup 2019-10-06 17:30:11 -04:00
Anuken
20462b91d4 Major refactoring of building input in progress 2019-10-06 16:56:31 -04:00
Anuken
e372821cea Update feature_request.md 2019-10-06 12:07:21 -04:00
Letter N
778859d7d7 fixes readme.md links (#781) 2019-10-06 10:34:34 -04:00
osoitz
19afb81bf6 Update bundle_eu.properties 2019-10-06 16:22:02 +02:00
Amon-Senpai
a049b4faa6 Update bundle_de.properties
Corrected some words
2019-10-06 11:58:00 +02:00
dase1353
c554d791bb Update bundle_zh_TW.properties 2019-10-06 17:23:00 +08:00
dase1353
01519e75a0 Update bundle_zh_TW.properties 2019-10-06 17:10:52 +08:00
Stephen Owen
0eb61e601b Add download links to readme (#779)
* Add download links to readme

Lazy folks like me need links to do anything :p

* changed from Oracle JDK, which requires an account now

boo Oracle
2019-10-05 19:26:07 -04:00
PlayerBrasil13
b6396990ba Update bundle_pt_BR.properties 2019-10-05 18:11:26 -03:00
PlayerBrasil13
bdd74bfcc3 Update bundle_pt_BR.properties 2019-10-05 18:09:14 -03:00
PlayerBrasil13
aaadca8287 Update bundle_pt_BR.properties 2019-10-05 18:08:42 -03:00
PlayerBrasil13
8873b2368f Update bundle_pt_BR.properties
Made by:
@Predator127 /September#9140
@PlayerBrasil13  /PlayerBrasil13#6078
2019-10-05 17:44:31 -03:00
Anuken
c95fa25b60 Unlock bosses when defeated 2019-10-05 16:08:34 -04:00
Anuken
9e2ad3c642 Merge branches 'master' and 'zone-objectives' of https://github.com/Anuken/Mindustry 2019-10-05 16:06:57 -04:00
Anuken
a51216d7a6 Test fix 2019-10-05 16:06:36 -04:00
Anuken
a24321ae56 Mod cleanup 2019-10-05 16:05:54 -04:00
Anuken
4b99f7c819 Cleanup, bugfixes 2019-10-05 15:51:29 -04:00
Anuken
ae6925ccce Stop sounds on state change 2019-10-05 10:57:58 -04:00
dase1353
94a2ab23ba Update bundle_zh_TW.properties 2019-10-05 19:09:11 +08:00
dase1353
b8c4f46630 Update bundle_zh_TW.properties 2019-10-05 19:06:15 +08:00
Anuken
e5c7d5dd2f Config banned blocks 2019-10-05 01:16:03 -04:00
Anuken
c1ff7812d8 Zone objective abstraction, cleanup 2019-10-05 00:21:48 -04:00
Kemal
66925bfc7f Merge branch 'master' of https://github.com/Tunacan427/Mindustry 2019-10-05 03:53:44 +03:00
Kemal
e8c7bd1d32 Some small changes to translation. 2019-10-05 03:53:35 +03:00
Anuken
1b93da20f4 Workshop map listing button 2019-10-04 19:43:26 -04:00
Anuken
edb0ece03b More mod content support 2019-10-04 19:14:45 -04:00
dase1353
12164098a6 Update bundle_zh_TW.properties 2019-10-05 03:13:06 +08:00
dase1353
48145e4e77 Update bundle_zh_TW.properties 2019-10-05 03:08:45 +08:00
Anuken
df3f23731b Workshop mod loading 2019-10-04 15:06:29 -04:00
Anuken
f7b6cea21b Fast color calculation 2019-10-03 22:32:25 -04:00
Anuken
8f0eefa97e Bug report link, proper minimap colors 2019-10-03 22:26:13 -04:00
Anuken
bc02d178ce Support for zones 2019-10-03 18:53:43 -04:00
clfer
3fb1f5f54a Update bundle_fr.properties - Integrate latest bundle.properties changes 2019-10-04 00:39:07 +02:00
clfer
335bfab746 Update bundle_fr.properties - Spelling, accent, wordings, spacing 2019-10-04 00:38:21 +02:00
clfer
2d4d943b61 Update bundle_fr.properties 2019-10-04 00:37:42 +02:00
Tunacan427
f06e5ed87f Merge branch 'master' into master 2019-10-03 21:39:33 +03:00
Tunacan427
bd777e610f Update contributors 2019-10-03 21:27:25 +03:00
azureblue
bdcccb0344 adding missing comma 2019-10-03 19:38:54 +02:00
Anuken
35ede418eb Merge remote-tracking branch 'origin/master' 2019-10-03 12:51:32 -04:00
Anuken
46f118db13 Added link to modding guide 2019-10-03 12:51:25 -04:00
azureblue
6d2a4d4d2b more bundle_pl translation changes
Made a few more changes as I came across translations that were completely wrong.
2019-10-03 18:45:28 +02:00
Ormek
7491366658 Fixed link to "bleeding edge live builds." (#768)
Old target (Jenkins) says that it is no longer up to date and that we should look at github instead.
2019-10-03 12:10:36 -04:00
Miguel de Dios Matias
8e0979020d Update the spanish strings. 2019-10-03 17:53:51 +02:00
Miguel de Dios Matias
7e11cd29e1 Updated and fixed some spanish translations and added empty lines and unstranslated lines from english (to keep the similar structure). 2019-10-03 17:38:49 +02:00
azureblue
6dc1a21cf0 fixing typo
Co-Authored-By: Draco <54777154+Dr4coDragon@users.noreply.github.com>
2019-10-03 16:51:19 +02:00
Anuken
92d7efeea2 Support for modded floors 2019-10-03 08:59:53 -04:00
Miguel de Dios Matias
f5ce5d0a78 Merge remote-tracking branch 'anuken/master' 2019-10-03 11:28:03 +02:00
Anuken
cce0040eaf why does this work 2019-10-02 23:17:06 -04:00
Anuken
3369de6bf7 Merge remote-tracking branch 'origin/master' 2019-10-02 23:09:51 -04:00
Anuken
532926a9e3 Mod reloading that works for some ridiculous reason? 2019-10-02 23:09:35 -04:00
PlayerBrasil13
9e9d2496ed Update bundle_pt_BR.properties (#735)
* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties
2019-10-02 21:29:59 -04:00
Anuken
89db08f4ed Fixed unit tests, server 2019-10-02 21:29:35 -04:00
Anuken
ffd4297b17 Mod corruption load warnings 2019-10-02 21:23:29 -04:00
Anuken
ec29bd3682 Custom sounds, mod sound loading 2019-10-02 21:03:56 -04:00
Anuken
76dbc1cca3 Fixed ore/editor icon generation 2019-10-02 20:25:33 -04:00
azureblue
f5b6e13a1c Update bundle_pl.properties
Added some missing translations and made changes to existing ones (also changing some units name).
2019-10-03 00:51:35 +02:00
Anuken
e0ec9a047c Modded consumers 2019-10-02 14:44:18 -04:00
Anuken
7dfe2116fe Update Logic.java 2019-10-02 09:57:17 -04:00
Anuken
525360f284 Update Control.java 2019-10-02 09:56:31 -04:00
Anuken
2db3060a03 Made content icon system more sane 2019-10-01 23:46:40 -04:00
Anuken
d9b8335e0e Block tech tree mods 2019-10-01 21:47:02 -04:00
laohuaji233
948170e46b Rename fastlane/metadata/steam/description.txt to fastlane/metadata/steam/Simplified Chinese/description.txt 2019-10-02 09:35:01 +08:00
Anuken
5b8c237a1e Modding improvements 2019-10-01 21:33:51 -04:00
laohuaji233
4c6f2f018f Create achievements.vdf 2019-10-02 08:30:52 +08:00
Anuken
8ccdba5be2 Disabled Player-Player and Player-Drone collisions 2019-10-01 20:28:40 -04:00
Anuken
cb929a7239 Merge remote-tracking branch 'origin/master' 2019-10-01 17:35:30 -04:00
Anuken
251b8deb25 Fixed steam crash with a workaround 2019-10-01 17:35:23 -04:00
Anuken
9145ade617 Changed host confirmation text 2019-10-01 12:40:43 -04:00
Anuken
4b83569b43 Switched consumers over to dynamic Bits 2019-10-01 12:15:50 -04:00
Miguel de Dios Matias
56cc806d01 Fixed the spanish translation 'silicona' -> 'silicio'. (#758) 2019-10-01 11:55:31 -04:00
Miguel de Dios Matias
ae6d5ae476 Fixed the spanish translation 'silicona' -> 'silicio'. 2019-10-01 16:53:59 +02:00
Anuken
4bc37ab065 Some minor queued block fixes 2019-09-30 22:12:02 -04:00
Anuken
c9e969c7b4 Editor scroll fix 2019-09-30 21:45:25 -04:00
Anuken
65290dc2bf Merge branches 'config-int' and 'master' of https://github.com/Anuken/Mindustry 2019-09-30 21:35:07 -04:00
Anuken
8c3f8f9b01 Fixed connection glitch 2019-09-30 21:34:50 -04:00
Anuken
985918b870 Fixed power node config 2019-09-30 21:08:56 -04:00
Anuken
62ad78ace9 Saving of broken blocks 2019-09-30 20:48:02 -04:00
Anuken
af37c58bc1 Merge remote-tracking branch 'origin/master' 2019-09-30 20:21:43 -04:00
Anuken
5eba4a360d Fixed Steam offline crash 2019-09-30 20:21:37 -04:00
Anuken
7bfdbaabe7 Int configuration / Drone rebuilding 2019-09-30 19:40:08 -04:00
cheese1
4f2bfb2406 Update bundle_de.properties (#752) 2019-09-30 17:42:31 -04:00
Anuken
3b5dd7567a Allow mods to add maps 2019-09-30 17:24:51 -04:00
Anuken
94733515e4 Reduced spirit factory to 1 drone, 2x power 2019-09-30 17:12:08 -04:00
Anuken
d64872d9ae Fixed wiki link 2019-09-30 12:28:56 -04:00
Anuken
a2474e71cc Zone mod parsing 2019-09-30 12:18:43 -04:00
Anuken
c361f692df Update Zone.java 2019-09-30 12:11:23 -04:00
Anuken
758670eb51 Update InputHandler.java 2019-09-30 10:57:48 -04:00
Anuken
c8b12837a4 Update MenuFragment.java 2019-09-30 10:25:49 -04:00
Anuken
f7f854f0d3 Update MenuFragment.java 2019-09-30 10:17:08 -04:00
Anuken
8c27108b0a Update CrashSender.java 2019-09-30 10:15:27 -04:00
Anuken
7cd220fe8c Display more launch info / Store mod list in saves 2019-09-29 23:40:23 -04:00
Anuken
7fccd18910 Server mod checking 2019-09-29 22:59:23 -04:00
Anuken
73e9f55e55 More tutorial info 2019-09-29 21:51:45 -04:00
Anuken
002a052371 Fixed #748 / Better mod loading 2019-09-29 21:41:32 -04:00
Anuken
0049a0004e Block rotation / Mod loading improvements 2019-09-29 19:54:52 -04:00
Anuken
b0503d9930 Merge branches 'master' and 'mods' of https://github.com/Anuken/Mindustry
# Conflicts:
#	core/src/io/anuke/mindustry/entities/type/FlyingUnit.java
#	gradle.properties
2019-09-29 17:03:28 -04:00
Anuken
429bb6ac13 plugins -> mods 2019-09-29 16:52:17 -04:00
Anuken
f1b0ba039c plugins -> mods 2019-09-29 16:26:13 -04:00
Anuken
33416aadef Parsing fixes / Moved annotations to Arc 2019-09-29 16:09:43 -04:00
Anuken
f17e46015a JSON block, item loading 2019-09-29 15:21:50 -04:00
Prosta4okua
2b8878e724 Ukrainian language (#715)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Create description.txt

* Update description.txt

* Create short-description.txt

* Create achievements.vdf

* Update achievements.vdf

* Update bundle_uk_UA.properties

* Update achievements.vdf

* Update achievements.vdf

* Update achievements.vdf

* Update achievements.vdf

* Update achievements.vdf

* 000b23d703
^
2019-09-29 12:53:52 -04:00
Anuken
63744c0a3a 'belts' 2019-09-29 12:39:59 -04:00
Anuken
9c175ac893 Type parsing work 2019-09-29 12:36:01 -04:00
Anuken
c6bc398950 Texture packing 2019-09-29 11:26:25 -04:00
Anuken
4210070d07 Fixed server map shuffling 2019-09-29 10:06:17 -04:00
Anuken
c05fb7ebf1 oh no 2019-09-29 10:05:54 -04:00
Anuken
d35fbb8383 bugfixes 2019-09-29 08:59:53 -04:00
laohuaji233
d9abee3adf Create description.txt 2019-09-29 13:13:22 +08:00
Anuken
fe3f75f141 Starting work on json content parsing 2019-09-28 23:58:30 -04:00
Anuken
79554bf8e9 Mod import/export dialog, restarting 2019-09-28 23:26:55 -04:00
Anuken
4f9ed73a59 Added mod file tree, bundle loading 2019-09-28 21:13:44 -04:00
Anuken
2019196f65 Sort Steam server lists, ignore version when unimportant 2019-09-28 18:01:55 -04:00
Anuken
a815763833 Upped lower FPS cap to 15 2019-09-28 16:40:12 -04:00
Anuken
92a3f150bb Thruster fix / Removed info on Steam to prevent confusion 2019-09-28 15:40:31 -04:00
Anuken
000b23d703 Workshop crash fix / Mine balancing 2019-09-28 15:14:29 -04:00
Anuken
438b3d9752 Workshop map updates, removal detection 2019-09-28 13:13:23 -04:00
Anuken
a9edee1550 Made wave events fire on clients 2019-09-28 11:32:34 -04:00
Anuken
b63de8b7d6 iOS cleanup 2019-09-28 11:03:15 -04:00
Anuken
5e0e3f4522 iOS map imports 2019-09-28 10:47:40 -04:00
Anuken
a74722aea5 Bugfixes 2019-09-28 10:34:50 -04:00
Anuken
4e55cbbfe8 Merge remote-tracking branch 'origin/master' 2019-09-28 10:14:48 -04:00
Anuken
5f8b9f301a Added summary.txt 2019-09-28 10:14:27 -04:00
Tunacan427
c387817157 i realised there is squash so no need to care about commits 2019-09-28 16:17:40 +03:00
Anuken
b3666ed2a8 More mod setup 2019-09-27 22:20:16 -04:00
Maxwelllondon92
3b8fd10f70 Create description.txt (#728) 2019-09-27 22:18:19 -04:00
Maxwelllondon92
7c0106e62f Create short-description.txt (#729) 2019-09-27 22:18:13 -04:00
Anuken
8609400d76 Ask players if they want to make games public 2019-09-27 20:39:30 -04:00
Anuken
0b0aa36aab More diagnostic info + crash fix 2019-09-27 20:23:02 -04:00
Anuken
70ab102d8c Mods branch 2019-09-27 19:51:46 -04:00
Tunacan427
1f24d936d8 why do i do so many commits 2019-09-27 23:12:23 +03:00
Anuken
f925ec8cbe Basic kill tracking 2019-09-27 16:04:34 -04:00
Anuken
53d4f44178 Crash fixes 2019-09-26 19:51:41 -04:00
Anuken
f3ab8f34ed Steam bugfixes 2019-09-26 19:18:10 -04:00
(G_H)
276b79a748 Partial Cross Team Interaction Exploit Fix (#722)
* Delete Mindustry-64.zip

* Delete core\src\io\anuke\mindustry\ui\dialogs\SaveDialog.java

* It seems like... Exploit Patch?

* 2nd

* idk man
2019-09-26 19:07:31 -04:00
Anuken
ecff04424d Merge remote-tracking branch 'origin/master' 2019-09-26 19:06:52 -04:00
Anuken
b02a563519 Steam crash fix (?) 2019-09-26 19:06:42 -04:00
Draco
54990868c3 Added Polish steam description (#721)
* Create Polish steam translation file

* Delete polish

* Added Polish translation steam folder

Allready has translated achievments to Polish.

* Added Polish steam descriptions

* Small change

* Another small change

* Fix

* Small fix
2019-09-26 16:31:53 -04:00
Anuken
6a29fb2bf9 why 2019-09-26 16:10:25 -04:00
Anuken
7b3d65feca Triggering Arc update 2019-09-26 16:09:20 -04:00
Anuken
9230be87d4 Fixed #680 2019-09-26 16:03:12 -04:00
Anuken
3f87d64e54 Merge remote-tracking branch 'origin/master' 2019-09-26 15:41:48 -04:00
Anuken
10ddb5f361 Bugfixes / Bundles updated 2019-09-26 15:41:42 -04:00
Draco
6bde30ceb7 Added my name (#718) 2019-09-26 09:26:11 -04:00
Anuken
e15b6e7cff Cleanup / Halved drone production, increased mining speed 2019-09-25 21:59:15 -04:00
Anuken
85dc6385cd Fixed normal mech movement 2019-09-25 20:40:09 -04:00
Anuken
94d245246c Actual speed fix 2019-09-25 20:29:26 -04:00
Anuken
d79ec83817 Possible javelin fix 2019-09-25 20:04:24 -04:00
Anuken
f19dfe9d70 Server shuffle fix 2019-09-25 16:54:43 -04:00
Anuken
b47f40eb07 Full player reset 2019-09-25 16:49:11 -04:00
Tunacan427
e38d2a8380 Merge branch 'master' of https://github.com/Tunacan427/Mindustry 2019-09-25 23:46:51 +03:00
Tunacan427
2220af3ac4 Even more translations 2019-09-25 23:46:46 +03:00
Anuken
fd69241de9 Bugfixes 2019-09-25 16:44:55 -04:00
Anuken
47e723c557 Removed logging 2019-09-25 16:32:36 -04:00
Anuken
48bf88f99d More testing 2019-09-25 16:23:37 -04:00
Anuken
289ab44ed5 ? 2019-09-25 16:14:46 -04:00
Anuken
8ec465319b server debug 2019-09-25 16:10:00 -04:00
Anuken
53f66308d4 Merge remote-tracking branch 'origin/master' 2019-09-25 15:40:37 -04:00
Anuken
2658c1f52e Workshop fixes / Message block extension 2019-09-25 15:40:31 -04:00
Kemal
f92a988612 More translation. 2019-09-25 22:29:35 +03:00
Draco
fc015f0bee Added Polish steam translation folder (#714)
* Create Polish steam translation file

* Delete polish

* Added Polish translation steam folder

Allready has translated achievments to Polish.
2019-09-25 14:56:19 -04:00
Anuken
29bf181a08 Fixed #709 2019-09-25 13:55:31 -04:00
Anuken
4c244e836b Merge remote-tracking branch 'origin/master' 2019-09-25 13:51:36 -04:00
Anuken
5ac7fa5eca Bugfixes 2019-09-25 13:51:23 -04:00
Tunacan427
7683fdb9cb Resolve merge conflict that I have no idea why happened 2019-09-25 20:06:12 +03:00
Tunacan427
d621b5a77e More translations 2019-09-25 19:58:30 +03:00
Anuken
49b9d1ec82 Update bug_report.md 2019-09-25 12:56:19 -04:00
Rasangus
04cfec3213 Update bundle_pt_BR.properties (#708)
* Update bundle_pt_BR.properties

Trying to solve the most game breaking translation problems

* Update bundle_pt_BR.properties
2019-09-25 12:39:15 -04:00
Felix Corvus
4b4623fea1 Russian localization updates (#711)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Update upload-build.sh

* Update upload-build.sh

* test

teeest

* tesy

tesssy

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> 3f293190cf (diff-daade3141498d8856d75ec34b88bbb19)

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця

* Правки и удаление "точки сбора"

rally point ?!?!

* Steam Russian localisation files

* Tiny fix https://github.com/Anuken/Mindustry/issues/661

* Мелкие правки
2019-09-25 12:39:04 -04:00
AmateurPotion
1b7f4deeac Update bundle_ko.properties (#712)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-25 12:38:54 -04:00
Anuken
1462402519 More crash fixes 2019-09-25 12:24:30 -04:00
Anuken
5edf70103f Crash fix 2019-09-25 12:17:08 -04:00
Anuken
9ba11e2474 Bugfixes 2019-09-25 12:12:43 -04:00
Tunacan427
02cb07f170 more translation (#4)
yes
2019-09-25 17:33:04 +03:00
Anuken
a1da82a173 crashfix 2019-09-24 23:57:19 -04:00
Anuken
f1456190b5 Buffer fix 2019-09-24 22:25:49 -04:00
Anuken
03bb94da23 Fixed pathfinding 2019-09-24 22:17:24 -04:00
ねらひかだ
5aa574bc71 Better Japanese Translations (#686)
* Sync with original bundle

* ja translation part-1

* ja translation part-2

* Done tutorial translation

* Almost complete...

* zone description is difficult...

* OMG!!! IT IS NOT SPACE!!!

* a little change
2019-09-24 20:44:40 -04:00
firda
99c0291b0e Czech tranlastion corrections - bundle_cs (#669) 2019-09-24 20:35:50 -04:00
laohuaji233
89c195d96b Update bundle_zh_CN.properties[finished] (#674)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-24 20:20:28 -04:00
nightmare3832
86f3fffa91 translations (#677) 2019-09-24 19:49:19 -04:00
PlayerBrasil13
e191362c4f Update bundle_pt_BR.properties (#678)
* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties
2019-09-24 19:49:00 -04:00
Prosta4okua
8c0cff0c65 Steam (╯°□°)╯︵ ┻━┻ (#683)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> 3f293190cf (diff-daade3141498d8856d75ec34b88bbb19)

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця
2019-09-24 19:47:35 -04:00
T1NT4
db31238b00 Update bundle_pt_BR.properties (#687) 2019-09-24 19:45:01 -04:00
Maxwelllondon92
c18b730d7c Update Italian translations (#696)
* Update bundle_it.properties

Minor translation corrections and mistypes.
Fixed doubled name for lancer tower (had the same name as wave tower)
Changed infinite source and void block translations (now translate as "Infinite Source (item/liquid/energy)" and "Bin (item/energy)".
Change force projector translation. Now translates as "Force field generator".
Changed Launch pad name (now translate as space elevator and advanced space elevator)
Changed spore pod name (translation was "spore platform")
Changed mech/ship pads translation (translation was "block of {x} mech/ship")

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties
2019-09-24 19:44:44 -04:00
itskatt
7ad85f6ffb Update the French translation (#697)
* translate newest additions

* few changes + correct mistake

* merge

* translate armored conveyors
2019-09-24 19:44:27 -04:00
Markus Kollotzek
45a79624b1 Provide updated translations for German tutorial (#703)
* Provide German translation for the tutorial. (#640)

* Apply improvements to German translation #641

* Fix typos in German translation
2019-09-24 19:43:29 -04:00
Anuken
65dde8bc97 Merge remote-tracking branch 'origin/master' 2019-09-24 19:16:18 -04:00
Anuken
83dce4d8d2 Bugfixes 2019-09-24 19:16:12 -04:00
Anuken
6680326392 Update TRANSLATING.md 2019-09-24 17:56:23 -04:00
Anuken
cc222034cb Update TRANSLATING.md 2019-09-24 17:56:12 -04:00
Anuken
5b0250ee74 Merge remote-tracking branch 'origin/master' 2019-09-24 17:50:16 -04:00
Anuken
eb52f3b902 Added steam metadata 2019-09-24 17:49:49 -04:00
Anuken
9add64ae8d Update feature_request.md 2019-09-24 17:35:50 -04:00
Anuken
20c5aadefe Update feature_request.md 2019-09-24 17:35:38 -04:00
Anuken
34896a805e Update bug_report.md 2019-09-24 17:35:10 -04:00
Letter N
722b488795 Adds templates (#701)
* Create feature_request.md

* Create bug_report.md
2019-09-24 17:34:02 -04:00
Tunacan427
228a3f67e1 Update language files to include new stuff and a bit more translations 2019-09-25 00:31:48 +03:00
Tunacan427
4fc0a93a1f Merge branch 'master' of https://github.com/Anuken/Mindustry 2019-09-25 00:16:13 +03:00
Anuken
ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Tunacan427
7f43c4377c Merge branch 'master' of https://github.com/Tunacan427/Mindustry 2019-09-24 23:29:24 +03:00
Kemal
ab998e87f8 Translated some words.
Not much.
2019-09-24 23:21:47 +03:00
Tunacan427
6c53aaf67f Fork project and edit a bit
Nothing too much
2019-09-24 23:00:11 +03:00
Anuken
b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00
Anuken
a2750c8aff Default linear filtering on desktop 2019-09-22 12:35:53 -04:00
Anuken
2c0372f680 Power graph capacity display 2019-09-22 11:38:13 -04:00
Anuken
2dceb8927c Votekick after being offline / Votekick button 2019-09-22 11:28:32 -04:00
Anuken
e5cf2161d4 spaghetti eradicated 2019-09-22 01:37:50 -04:00
Anuken
b2bae64215 extreme confusion 2019-09-22 00:01:48 -04:00
Anuken
552dc254da spgashfetiti 2019-09-21 23:41:56 -04:00
Anuken
dc51afdc60 Fixed sprites 2019-09-21 20:24:07 -04:00
Anuken
3f293190cf Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Synray
7f299869c5 Add ability to rotate each block in a line (#688)
* Add ability to rotate each block in a line

* New behavior only when placing straight lines

* Code style
2019-09-21 18:03:05 -04:00
Anuken
c45805e703 no 2019-09-21 17:51:44 -04:00
Anuken
d062d8081a Bugfixes 2019-09-21 16:44:47 -04:00
Anuken
5955ecefd3 Bugfixes 2019-09-21 15:54:34 -04:00
Anuken
0d25d83651 Better Android keyboard support 2019-09-21 15:35:59 -04:00
Anuken
1957b6aa12 Removed unused rally point block 2019-09-21 13:06:09 -04:00
Anuken
4fa173f0f5 Don't auto-increment build version 2019-09-21 11:04:35 -04:00
Anuken
fed3bcd79d Cleanup 2019-09-20 23:21:43 -04:00
Anuken
dda1f18f67 Unit enemy spawnpoint camping 2019-09-20 23:09:11 -04:00
Anuken
025386af53 New pathfinding implementation on separate thread 2019-09-20 22:01:27 -04:00
Anuken
bd1ea41c0d Merge remote-tracking branch 'origin/master' 2019-09-19 23:46:34 -04:00
Anuken
5d729c1e8d Bugfixes 2019-09-19 23:46:27 -04:00
Anuken
1fac4c59a3 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/editor/MapEditorDialog.java
2019-09-19 23:00:42 -04:00
Anuken
0e9296913c Fixed iOS build issues 2019-09-19 22:59:44 -04:00
Anuken
50d379d94d Merge remote-tracking branch 'origin/master' 2019-09-19 19:02:05 -04:00
Anuken
d6a4149175 Testing iOS file chooser 2019-09-19 19:01:48 -04:00
Anuken
5a0669d437 SAF is terrible 2019-09-18 19:24:49 -04:00
Anuken
0d29d94800 Bugfixes 2019-09-18 15:18:59 -04:00
Anuken
1e667946b3 Bugfixes 2019-09-18 12:46:11 -04:00
Anuken
c6a4bf69ee Fixed turret cooling 2019-09-18 08:49:48 -04:00
Anuken
5d0cfc3599 Workshop tweaks 2019-09-17 22:39:58 -04:00
Anuken
2424afa1fb Workshop implementation progress 2019-09-17 21:55:57 -04:00
Anuken
69944a2b63 Crash fixes 2019-09-17 19:29:38 -04:00
Anuken
0ceb58a105 Bugfixes 2019-09-17 19:25:37 -04:00
Anuken
5e8da856e7 Conclusively fixed status effect null issue 2019-09-17 18:54:30 -04:00
Anuken
ee412e1994 passbackback 2019-09-17 17:39:20 -04:00
Anuken
02736524bd Update Tutorial.java 2019-09-17 12:27:18 -04:00
Anuken
c357b97b3b Update Control.java 2019-09-17 11:00:57 -04:00
Anuken
dbe7251c6b Update Statuses.java 2019-09-17 10:59:40 -04:00
Anuken
7ae90f655c Merge remote-tracking branch 'origin/master' 2019-09-16 23:25:14 -04:00
Anuken
669ce6dfbb launch pad fix 2019-09-16 23:25:09 -04:00
David Held
4dc55e5594 Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work (#672)
* Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work

* Fixed normal bridge, deprecated method
2019-09-16 19:00:06 -04:00
Anuken
4b824f7a4c Crash fixes 2019-09-16 17:26:39 -04:00
Anuken
3435132e87 Status nullcheck 2019-09-16 08:38:49 -04:00
Anuken
d49b15b2a0 Fixed some things 2019-09-16 08:24:10 -04:00
Anuken
0c59553b3d Fixed dialog padding 2019-09-15 21:57:19 -04:00
Anuken
4a50192937 Docs 2019-09-15 21:30:42 -04:00
Anuken
f65ab00250 Merge remote-tracking branch 'origin/master' 2019-09-15 21:03:45 -04:00
Anuken
f71c3af2e1 Plugin config file creation 2019-09-15 21:03:41 -04:00
JopoJP
77fb9e3d3e Fixed translation (#627)
The translation stated that storage is combined if placed beside each other but that isn't true.
2019-09-15 20:40:34 -04:00
osoitz
c1d6674797 Create bundle_eu.properties (#629)
Basque translation
2019-09-15 20:40:20 -04:00
itskatt
659aaba0b9 Update the French translation (#631)
* sync bundle and translate newest additions

* translate a few things

* Respect Capitalisaton & further the translation effort.

* Apply suggestions from code review

Apply review.

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Apply suggestions from code review

Revert changes to English version

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Add amrsoll to the contributors

* Update bundle_fr.properties.

* Add message.

* Sync with bundle.properties

* sync

* Translate newest additions
2019-09-15 20:39:59 -04:00
DeltaRays
a3816f6355 Completed the Italian (it) translation (#632)
Completed the Italian (it) translation, edited some partially incorrect translations (thanks Militare11). If you find any more incorrect translations make sure to tell us in the translations channel 😉
2019-09-15 20:39:50 -04:00
laohuaji233
4829f040c2 Update bundle_zh_CN.properties (#642)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-15 20:37:55 -04:00
VizardAlpha
59826f5189 Updates bundle_fr_BE.properties (#644)
* Updates bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2019-09-15 20:37:45 -04:00
Prosta4okua
a6fac9e56a Translation (#645)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки
2019-09-15 20:37:38 -04:00
AmateurPotion
68f0ef1bd2 Update bundle_ko.properties (#650)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-15 20:35:07 -04:00
east
d53882a086 Update bundle_tr.properties (#657)
Translated some still-English parts (will continue) and added some missing lines.
2019-09-15 20:33:34 -04:00
CinExPL
7c7306d37b Update bundle_pl.properties (#659)
Merge https://github.com/Anuken/Mindustry/pull/633 as first.
This file contains @Dr4coDragon's edits with some changes.
+ improvements based on comparison with original bundle file.
2019-09-15 20:32:40 -04:00
Draco
d5a9938354 Updated Polish translation (done) (#633)
* Updated polish translation

Added some of the missing translations for map descriptions, tutorial and few others

* Fixed typos and added more translations

* Added most of remaining translations (almost done)

There's only a few untranslated strings left which i'm not sure about proper translation or meaning

* Last few changes and translations added (done)

Translation update is ready
2019-09-15 20:30:54 -04:00
Anuken
3fad378b69 List fix 2019-09-15 18:24:18 -04:00
Anuken
afb47344c6 Arc update trigger 2019-09-15 17:55:33 -04:00
Anuken
5ba7e1d08b fixed #665 2019-09-15 16:54:58 -04:00
Anuken
681347e933 Mobile scrolling fix 2019-09-15 15:47:42 -04:00
Anuken
f1bf8a0f1a Equality comparison fix 2019-09-15 14:38:00 -04:00
Anuken
874b41cb46 Fixed disconnect not triggering 2019-09-15 14:24:00 -04:00
Anuken
d3876b6376 Fixed lobby joining 2019-09-15 14:01:27 -04:00
Anuken
f72f2bdf5d Fixed servers not discovering 2019-09-15 13:52:56 -04:00
Anuken
af91e17b13 2 2019-09-15 13:13:21 -04:00
Anuken
69bfd8f54d Static steam names 2019-09-15 13:03:29 -04:00
Anuken
369c3b569c Bugfixes, game startup connection 2019-09-15 12:44:30 -04:00
Anuken
8480e656b9 More steam stuff 2019-09-15 10:38:36 -04:00
Anuken
fb29324905 Steam stuff 2019-09-15 09:27:31 -04:00
Anuken
ed88633712 More bugfixes 2019-09-14 21:36:32 -04:00
Anuken
cd456f80a4 Bugfixes 2019-09-14 20:57:10 -04:00
Anuken
6d61515e28 Compile fix 2019-09-14 20:30:26 -04:00
Anuken
38af936e3f Bugfix 2019-09-14 19:14:22 -04:00
Anuken
d59f5ddc59 Achievement work, cleanup 2019-09-14 19:01:27 -04:00
Anuken
6c07c5006a Added client implementation for 50 achievemenets 2019-09-13 22:02:13 -04:00
Anuken
d4d060a500 'then' 2019-09-13 14:01:31 -04:00
Anuken
55e43761e9 Auto-tag Arc commits at release time 2019-09-13 13:53:15 -04:00
Anuken
b1edaa1408 Testing arc hash script 4 2019-09-13 13:12:34 -04:00
Anuken
d8d9762998 Testing arc hash script 3 2019-09-13 13:08:21 -04:00
Anuken
dd93284062 Merge remote-tracking branch 'origin/master' 2019-09-13 13:04:20 -04:00
Anuken
19c76fc741 Testing arc hash script 2019-09-13 13:03:02 -04:00
Anuken
1013455b0f Update ItemBridge.java 2019-09-13 08:56:53 -04:00
Anuken
066e4380e1 Crash fix 2019-09-13 08:17:47 -04:00
Anuken
55da9df2a1 Fixed #655 2019-09-13 08:13:40 -04:00
Anuken
4b26c57a20 Added direct core-vault chaining 2019-09-12 21:14:09 -04:00
Anuken
d0491dd68a 8 2019-09-12 19:00:31 -04:00
Anuken
cd8cc34c31 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	.travis.yml
2019-09-12 18:56:30 -04:00
Anuken
0249ebf718 7 2019-09-12 18:56:03 -04:00
Anuken
7fb4eeb998 Update .travis.yml 2019-09-12 18:29:10 -04:00
Anuken
0cd7313523 5 2019-09-12 17:48:41 -04:00
Anuken
5c3fc2a6ba 4 2019-09-12 17:45:53 -04:00
Anuken
19f888061f 3 2019-09-12 17:39:45 -04:00
Anuken
4e8a02be7d 2 2019-09-12 17:33:15 -04:00
Anuken
2231062c19 Travis testing 2019-09-12 17:19:01 -04:00
Anuken
fb4faa15bb Merge remote-tracking branch 'origin/master' 2019-09-12 13:03:49 -04:00
Anuken
e6d05926dd Bugfix 2019-09-12 13:02:48 -04:00
Anuken
ca9f18325c Fixed #583 2019-09-12 12:40:52 -04:00
Anuken
bd96ae5a48 Nestable array iterators + unit tests 2019-09-12 12:17:28 -04:00
east
cf1cc2ca49 Typo fix (#653)
Corrected "Prepating"
2019-09-12 10:41:22 -04:00
Anuken
bbaaa91575 Fixed black styles on game reload (Android) 2019-09-12 09:06:25 -04:00
Anuken
41b21c81a0 Fixed mass driver deadlock 2019-09-12 08:42:19 -04:00
Anuken
44842d3221 Deploy animation 2019-09-11 16:54:18 -04:00
Anuken
d9c7665aca Events 2019-09-11 12:37:58 -04:00
Anuken
565b79d1b2 Events, triggers 2019-09-10 22:50:00 -04:00
Anuken
f30dc7dcd9 Cleanup 2019-09-10 21:20:28 -04:00
Anuken
e4cdf515c9 More workshop implementation 2019-09-10 20:53:31 -04:00
Anuken
ad3463cbc4 Merge remote-tracking branch 'origin/master' 2019-09-10 15:05:06 -04:00
Anuken
db733bced6 Stats 2019-09-10 15:05:02 -04:00
Anuken
7aa71a7201 Steam workshop publishing 2019-09-10 14:25:34 -04:00
Anuken
6fe55661ed Bugfixes / Fixed #639 2019-09-09 19:06:11 -04:00
Anuken
af89efcfc4 Update links to match Steam policy 2019-09-09 17:05:36 -04:00
Anuken
82493c596d Merge remote-tracking branch 'origin/master' 2019-09-09 16:22:40 -04:00
Anuken
5a3fbf33df Made all color names lowercase for consistent style 2019-09-09 16:22:29 -04:00
Anuken
5bed0f3bcc Update LoadDialog.java 2019-09-09 00:03:55 -04:00
Anuken
87f6ff7be6 Update IOSLauncher.java 2019-09-09 00:01:48 -04:00
Anuken
fa56996e10 Update AndroidLauncher.java 2019-09-09 00:01:07 -04:00
Anuken
b867cdb8b9 Map fix 2019-09-08 23:33:21 -04:00
Anuken
3bac32e04a Dialog fix 2019-09-08 23:30:15 -04:00
Anuken
c4c0f45228 cleaning up what remains 2019-09-08 22:55:36 -04:00
Anuken
d981bb95b9 it is gone 2019-09-08 22:32:47 -04:00
Anuken
c9f0a59339 time for a crusade against dialogs 2019-09-08 15:08:55 -04:00
Anuken
ec58e868fd Update bundle.properties 2019-09-08 11:35:38 -04:00
Ulysses2
aa5152ac70 Update Router.java (#643) 2019-09-08 09:31:49 -04:00
Anuken
2cc627e7d0 Merged net module 2019-09-07 16:55:09 -04:00
Anuken
8653e7bbb1 Cleanup 2019-09-07 16:03:20 -04:00
Anuken
4fb7430fb7 More cleanup, removed connection IDs 2019-09-07 15:23:13 -04:00
Anuken
e90c8c4d3e Extensive network refactor 2019-09-07 14:11:50 -04:00
Anuken
06e6deae42 More cleanup 2019-09-07 12:10:26 -04:00
Anuken
38fe99f10e Android cleanup 2019-09-07 12:04:28 -04:00
Anuken
05ab62f038 merge 2019-09-06 22:51:35 -04:00
Anuken
168011586b More file chooser fixes 2019-09-06 22:09:54 -04:00
Anuken
b5f1e566b2 New Android file chooser implementation 2019-09-06 21:21:30 -04:00
Anuken
9b6fb2f382 cleanup 2019-09-06 15:20:30 -04:00
Anuken
24bb2428e7 Bugfixes 2019-09-06 14:05:13 -04:00
Anuken
75ba33abc0 Compile fix 2019-09-06 14:02:42 -04:00
Anuken
ff54629550 Merge 2019-09-06 13:58:32 -04:00
Anuken
b492c7ae27 Bugfixes 2019-09-05 21:44:49 -04:00
Anuken
5d04f93a88 Merge remote-tracking branch 'origin/master' 2019-09-05 19:23:25 -04:00
Anuken
5651d1b023 Support for built-in servers 2019-09-05 19:23:17 -04:00
Axel Soll
6822e3f5b8 Add French app description for the Play Store. (#635)
* Add French app description for the Play Store.

* Add "Features include" line

* Update full_description.txt
2019-09-05 10:01:25 -04:00
Anuken
3cbb02f9fb Merge remote-tracking branch 'origin/master' 2019-09-04 23:16:33 -04:00
Anuken
0f79298c28 Many various fixes 2019-09-04 23:16:26 -04:00
Anuken
8f4bd09635 Update Blocks.java 2019-09-04 10:00:16 -04:00
Anuken
0a9cad2ea6 net fix 2019-09-03 22:59:10 -04:00
Anuken
dc21adfda5 Better spawn animations 2019-09-03 22:55:46 -04:00
Anuken
a7bfe18f4a Player limit / Server mode display / Crash fixes / More save info 2019-09-03 19:14:33 -04:00
Anuken
209f0902c9 message blocks 2019-09-03 16:11:01 -04:00
Anuken
9cc76a148b Utility methods 2019-09-03 08:36:59 -04:00
Anuken
1d95a255bc Bugfixes 2019-09-03 08:21:23 -04:00
Anuken
3f8d412d1c Merge remote-tracking branch 'origin/master' 2019-09-02 21:07:45 -04:00
Anuken
b2c35d45c3 merge 2 2019-09-02 21:07:40 -04:00
Anuken
35ab90e445 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/core/NetServer.java
2019-09-02 21:07:15 -04:00
Anuken
9bfb5216f9 Merge remote-tracking branch 'origin/master' 2019-09-02 20:59:44 -04:00
Anuken
b10656294e Merge 2019-09-02 20:59:35 -04:00
Anuken
316f4d471f Fixed iOS crash 2019-09-02 20:58:15 -04:00
J-VdS
ef0b56eb22 Extra events (#630)
* eventype player join

* playerjoin event

* player leave

* player leave event

* typo

* remove

* leave fix
2019-09-02 19:37:38 -04:00
Anuken
e640042e5d Update build.gradle 2019-09-02 12:40:52 -04:00
Anuken
2c0d2c5e22 Update NetServer.java 2019-09-02 12:37:25 -04:00
Anuken
9eed39c2ae Update NetServer.java 2019-09-02 12:34:15 -04:00
Anuken
e8d89b6c43 Bugfixes 2019-09-01 15:52:07 -04:00
Anuken
494c3ffbc4 💥 2019-09-01 13:34:20 -04:00
Anuken
40d27c787c Fixed drones not finding blocked ores 2019-09-01 13:21:20 -04:00
Anuken
2fe5b44698 Java 8+ plugin load fix 2019-09-01 11:01:04 -04:00
Anuken
5cc32b9001 Fixed map loading bugs 2019-09-01 10:46:44 -04:00
Anuken
d481af43c7 Fixed "disconnected" bug / Updated menu music 2019-09-01 10:19:13 -04:00
Anuken
1cd43f938f Bugfixes 2019-09-01 00:45:54 -04:00
Anuken
528f5295c2 Slightly more informative D/C messages 2019-09-01 00:39:08 -04:00
Anuken
aaedeea870 console 2019-08-31 20:08:48 -04:00
Anuken
c684c32abe Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-31 17:04:23 -04:00
Anuken
34df9cca2c Fixed Java 8+ compatibility 2019-08-31 16:54:29 -04:00
Anuken
c678b53d3f Merge remote-tracking branch 'origin/master' 2019-08-31 14:49:33 -04:00
Anuken
ea30cc7d19 Renamed folder to use correct locale 2019-08-31 14:49:29 -04:00
DeltaRays
a2772d09f3 Update bundle_it.properties (#626) 2019-08-31 13:59:52 -04:00
Anuken
a0016f001c Updated bundles 2019-08-31 13:08:06 -04:00
Prosta4okua
ca532f271f [WIP] Ukr&Rus Translation (#607)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.
2019-08-31 13:07:02 -04:00
Anuken
89402fd097 removeCommand() 2019-08-31 13:00:34 -04:00
ichthyosaurus
75451743aa Update bundle_de.properties (#620) 2019-08-31 12:12:07 -04:00
AmateurPotion
b4d9a6a507 Update bundle_ko.properties (#618)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-31 12:11:01 -04:00
VizardAlpha
335afa56a1 bundle_fr_BE.properties (#617)
* bundle_fr_BE.properties

* Small fix

https://fr.m.wikipedia.org/wiki/Flou_lumineux
2019-08-31 12:10:54 -04:00
laohuaji233
485592bdac Update bundle_zh_CN.properties (#612)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-08-31 12:05:49 -04:00
FranLamark
ee9289fc24 Update bundle_es.propierties (Spanish trasnlation to the game) (#611)
* Update bundle_es.propierties

Translated mostly (i hope every) stuff in english, and edit some spanish stuff too. Gaven specially to some ores more descriptive names, and bring specially translation in spanish to newer things like draugs factories, information about this one, and related newer things.

* Update bundle_es.properties
2019-08-31 12:05:42 -04:00
Spico (Spirit Guy)
a0c281a0a9 Update to Turkish Translation (#610)
Updated lines between 1 to 100.
Some tutorial messages are missing, going to translate them later on.
2019-08-31 12:05:08 -04:00
Dominik
ad0b0858f6 Update bundle_pl.properties (#608)
* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-31 12:05:00 -04:00
itskatt
c2191872ac [READY TO MERGE] French translation (#594)
* first step

* More progress

* Translate zones

* More translating

* Remove redundant part

* Translate ~100 lines

* Update bundle_fr.properties

* Update bundle_fr.properties

* More translating

* Translate over 1k lines, start translating the tutorial

* Rearange the french bundle like the original one

* Translate more lines from the tutorial

* Finish translating the tutorial + few adjustments

* Start translating the item descriptions

* More item description translating

* few parts that i've missed

* sync files + few changes

* not much

* Apply suggestions from AzariasB's code review

Co-Authored-By: Azarias Boutin <AzariasB@users.noreply.github.com>

* Few changes + add AzariasB to the contributors

* Translate new additions

* small fixes

* More small fixes
2019-08-31 12:04:52 -04:00
Anuken
5f361413bb /sync command 2019-08-31 10:14:26 -04:00
Anuken
3414026828 Crash fix 2019-08-31 09:50:05 -04:00
Anuken
7089fae0d5 Map fixes 2019-08-31 09:45:27 -04:00
Anuken
80bdf1e19c Bugfix 2019-08-31 08:47:53 -04:00
Anuken
e0c1f2a31a Minor save fixes 2019-08-30 23:39:29 -04:00
Anuken
92cfa2b033 1x deconstruction speed 2019-08-30 22:16:18 -04:00
Anuken
877cd5968c Tweaks 2019-08-30 21:37:10 -04:00
Anuken
b39464a7d1 Merged save previews 2019-08-30 20:13:03 -04:00
Anuken
52332e5821 Bugfixes 2019-08-30 20:11:48 -04:00
Anuken
7f2c7685b4 Lobby prefs 2019-08-30 19:49:36 -04:00
Anuken
7e80a60e65 More cleanup 2019-08-30 17:44:28 -04:00
Anuken
44544020ec Platform cleanup 2019-08-30 17:35:26 -04:00
Anuken
3b9d3fd233 Platform cleanup 2019-08-30 17:32:49 -04:00
Anuken
4e2d2ee378 Steam cleanup 2019-08-30 17:25:37 -04:00
Anuken
7aafa8b150 Merge 2019-08-30 16:39:40 -04:00
Anuken
6d9a59c60b More cleanup 2019-08-30 16:37:04 -04:00
Anuken
39e0977231 Entity cleanup 2019-08-30 16:00:09 -04:00
Anuken
f8f140090f Fixed #623 2019-08-30 15:52:55 -04:00
Anuken
f063f7b2d3 Minor tweaks 2019-08-30 15:17:05 -04:00
Anuken
60306f146f Campaign slot preview 2019-08-30 15:08:43 -04:00
Anuken
3b873b7cb2 Merge branches 'master' and 'save-preview' of https://github.com/Anuken/Mindustry into save-preview 2019-08-30 15:01:48 -04:00
Anuken
26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken
b369751a75 Bugfixes 2019-08-30 13:56:33 -04:00
Anuken
6e2cd81c9f Save previews 2019-08-30 13:53:19 -04:00
Anuken
e953bd40eb PR build fix 2019-08-30 12:41:43 -04:00
Anuken
233ae99d3f Added teamchat 2019-08-29 23:22:47 -04:00
Anuken
ddca5ef25a Data export/import 2019-08-29 22:04:01 -04:00
Anuken
ae88f286a6 Merge remote-tracking branch 'origin/master' 2019-08-29 19:07:05 -04:00
Anuken
25af0c4302 Added bleeding edge info 2019-08-29 19:07:00 -04:00
Poussinou
96b398867b Update README.md (#622) 2019-08-29 18:57:54 -04:00
Anuken
97d1c49a3c ... 2019-08-29 18:53:46 -04:00
Anuken
e83dfd3d5a ... 2019-08-29 18:45:03 -04:00
Anuken
1142af853d ... 2019-08-29 18:37:27 -04:00
Anuken
4d502fe073 Updated travis.yml 2019-08-29 18:31:55 -04:00
Anuken
b022333df1 sadness 2019-08-29 18:27:42 -04:00
Anuken
725b2188aa Updated travis.yml 2019-08-29 18:09:03 -04:00
Anuken
1f20d19aea Updated travis.yml 2019-08-29 18:04:39 -04:00
Anuken
ec9f91519d Updated travis.yml 2019-08-29 17:23:50 -04:00
Anuken
ae4e3e2d33 Updated travis.yml 2019-08-29 17:07:58 -04:00
Anuken
b931493d2f Updated travis.yml 2019-08-29 17:04:05 -04:00
Anuken
7b0c07533b Updated travis.yml 2019-08-29 16:52:52 -04:00
Anuken
33f0d64971 Update .travis.yml 2019-08-29 16:49:07 -04:00
Anuken
d10592a397 Testing builds 2019-08-29 10:01:01 -04:00
Anuken
641937f952 Automatic custom game saves 2019-08-29 08:53:41 -04:00
Anuken
b5ed309405 Page fix 2019-08-28 22:44:19 -04:00
Anuken
9bfbd7c953 Typo fix 2019-08-28 22:34:55 -04:00
Anuken
57924afa3f Moved plugin files 2019-08-28 22:12:25 -04:00
Anuken
76f11099b7 Merge branch 'plugins' of https://github.com/Anuken/Mindustry 2019-08-28 22:07:31 -04:00
Anuken
efcf802682 JITPack fixes 2019-08-28 22:07:08 -04:00
Anuken
b095840dc8 Votekick 2019-08-28 21:57:09 -04:00
Anuken
5f9370da9a Server plugins + clientside commands 2019-08-28 20:38:12 -04:00
Anuken
7a6eb08e53 Updated descriptions on GP 2019-08-28 18:26:36 -04:00
Anuken
865c3f28d5 Server plugins branch 2019-08-28 18:23:43 -04:00
Anuken
d5916f3bc3 hmmm 2019-08-28 16:18:53 -04:00
Anuken
3ce870fb19 Building fix 2019-08-28 16:17:04 -04:00
Anuken
a575284bfe Fixed unit tests 2019-08-28 14:12:11 -04:00
Anuken
89d79fdc65 Merge remote-tracking branch 'origin/master' 2019-08-28 13:18:31 -04:00
Anuken
05c0fd2f40 Bugfixes 2019-08-28 13:18:27 -04:00
Anuken
bc3c2c46a8 iOS crash fix 2019-08-28 13:08:28 -04:00
Anuken
3d69e9c763 Fixed incorrect asset loading 2019-08-27 22:53:24 -04:00
Anuken
9f5a0ca4e9 Fixed crash on load 2019-08-27 21:11:39 -04:00
Anuken
43245681fe Merge branches 'asset-manager' and 'master' of https://github.com/Anuken/Mindustry 2019-08-27 19:40:13 -04:00
Anuken
9d214a77d7 Test fixes 2019-08-27 19:37:13 -04:00
Anuken
5134aca723 Put zone previews into atlas 2019-08-27 19:33:41 -04:00
Anuken
40405332ec Additional improvements 2019-08-27 18:34:38 -04:00
Anuken
8d61f3b479 Fixed some crashes 2019-08-27 18:25:38 -04:00
Anuken
bd15287420 Better loading screen / Fixed unit tests 2019-08-27 17:44:25 -04:00
Anuken
5dfc3fd576 Functional loading 2019-08-27 16:32:22 -04:00
Anuken
1e80bdf19f Functional loading 2019-08-27 09:27:09 -04:00
Anuken
76cd7ba8d1 non-functional loading screen 2019-08-26 22:53:11 -04:00
Anuken
1dfa0d08de Testing out Github Actions workflow 2019-08-26 16:55:22 -04:00
Anuken
1fc9c82aaf Attempts to improve the loading system 2019-08-26 13:15:53 -04:00
Anuken
600a2b5ad7 Fixed mend projector place offset 2019-08-26 12:24:42 -04:00
Anuken
cb60556ac0 Disabled structure mirroring 2019-08-26 12:23:09 -04:00
Anuken
62f683b871 Game load time breakdown 2019-08-26 08:10:27 -04:00
Anuken
f22d32c15e more balance 2019-08-25 22:12:11 -04:00
Anuken
a3d8586199 Improvements to version scripts 2019-08-25 22:02:00 -04:00
Anuken
bbadf6795e . 2019-08-23 19:16:43 -04:00
Anuken
9ddfd650dd . 2019-08-23 14:16:25 -04:00
Anuken
cf9cda4936 Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-23 14:05:46 -04:00
Anuken
4e43d2a96b . 2019-08-22 21:09:33 -04:00
Anuken
d68c8fe72c Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java
2019-08-22 21:08:58 -04:00
Anuken
c9d0619289 . 2019-08-22 21:08:44 -04:00
Anuken
8ea33946c4 proper discovery 2019-08-22 21:08:01 -04:00
Anuken
bef7394004 Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2019-08-22 20:50:43 -04:00
Anuken
4042bf042e . 2019-08-22 20:50:16 -04:00
Anuken
643b698c30 discovery 2019-08-22 20:49:27 -04:00
Anuken
aba3e3985a . 2019-08-22 19:53:44 -04:00
Anuken
91f679f762 disconnection 2019-08-22 19:49:29 -04:00
Anuken
3eeed507cc Merge remote-tracking branch 'origin/steam' into steam 2019-08-22 17:38:04 -04:00
Anuken
988e1d6e30 . 2019-08-22 17:38:00 -04:00
Anuken
04b4aabcf6 . 2019-08-22 17:37:16 -04:00
Anuken
d97fe47206 . 2019-08-22 17:16:13 -04:00
Anuken
0d8748a6ce autoclip 2019-08-22 17:02:41 -04:00
Anuken
b360a39fcf debug 2019-08-22 16:59:39 -04:00
Anuken
70b071fa26 fixes 2019-08-22 16:51:26 -04:00
Anuken
64badb2cb7 Cleanup 2019-08-22 16:44:32 -04:00
Anuken
3da6634242 things 2019-08-22 16:19:29 -04:00
Anuken
4b8d072854 testing 2019-08-22 16:13:39 -04:00
Anuken
32abd991e7 steam debugging 2019-08-22 09:27:59 -04:00
Anuken
3294f800be Steam things 2019-08-21 21:20:44 -04:00
Anuken
74e3dc2d7d ? 2019-08-21 20:12:00 -04:00
Anuken
a7a49a823b Merge 2019-08-21 20:10:54 -04:00
Anuken
82f43a362f merge 2019-08-19 22:36:28 -04:00
Anuken
f7eea51066 further progress 2019-08-19 21:32:33 -04:00
Anuken
98c35c5291 steam init 2019-08-19 09:40:59 -04:00
Anuken
33c1579e9c Progress 2019-08-19 08:39:38 -04:00
Anuken
e482c2c318 Steam client init 2019-08-18 15:26:06 -04:00
Anuken
5b387e7e17 Merge branches 'master' and 'steam' of https://github.com/Anuken/Mindustry into steam 2019-08-18 13:34:04 -04:00
Anuken
c7d735bf56 Fixed moving unit target prediction 2019-08-17 11:23:49 -04:00
Anuken
1f4dbd0024 fixed #587 2019-08-16 23:11:14 -04:00
496 changed files with 39598 additions and 21996 deletions

12
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@@ -0,0 +1,12 @@
---
name: Bug report
about: Create a report to help fix an issue.
---
**Platform**: *Android/iOS/Mac/Windows/Linux*
**Build**: *The build number under the title in the main menu. Required.*
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what you were doing at the time.*

View File

@@ -0,0 +1,7 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Do not make a new issue for feature requests!** Instead, post it in #545.

17
.github/workflows/gradle.yml vendored Normal file
View File

@@ -0,0 +1,17 @@
name: Java CI
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Run unit tests with gradle
run: ./gradlew test

5
.gitignore vendored
View File

@@ -4,6 +4,7 @@ logs/
/core/assets/bundles/output/ /core/assets/bundles/output/
/core/assets/.gifimages/ /core/assets/.gifimages/
/deploy/ /deploy/
/out/
/desktop/packr-out/ /desktop/packr-out/
/desktop/packr-export/ /desktop/packr-export/
/desktop/mindustry-saves/ /desktop/mindustry-saves/
@@ -20,6 +21,10 @@ logs/
/tests/build/ /tests/build/
/server/build/ /server/build/
changelog changelog
saves/
core/assets/saves/
/core/assets/saves/
steam_appid.txt
/test_files/ /test_files/
/annotations/build/ /annotations/build/
/android/assets/mindustry-maps/ /android/assets/mindustry-maps/

View File

@@ -1,28 +1,43 @@
jdk: jdk:
- openjdk8 - openjdk8
dist: trusty
android:
components:
- android-29
- build-tools-29.0.2
script: script:
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
- cd ../MindustryBuilds
- echo ${TRAVIS_TAG}
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=5-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
- git tag ${TRAVIS_BUILD_NUMBER}
- git config --global user.name "Build Uploader"
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
- cd ../Mindustry
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc - git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
- "./gradlew test" - "./gradlew test"
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
deploy: deploy:
- provider: releases - provider: releases
skip_cleanup: true skip_cleanup: true
draft: false draft: false
api_key: api_key:
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg= secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
file: file:
- desktop/build/libs/Mindustry.jar - desktop/build/libs/Mindustry.jar
- server/build/libs/server-release.jar - server/build/libs/server-release.jar
on: on:
repo: Anuken/Mindustry repo: Anuken/Mindustry
tags: true tags: true
- provider: script - provider: script
script: bash update_wiki.sh script: bash update_wiki.sh
on: on:
repo: Anuken/Mindustry repo: Anuken/Mindustry
tags: true tags: true
env: env:
global: global:
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8= - secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
- secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=

View File

@@ -6,14 +6,14 @@
A sandbox tower defense game written in Java. A sandbox tower defense game written in Java.
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_ _[Wiki](https://mindustrygame.github.io/wiki)_
### Building ### Building
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://jenkins.hellomouse.net/job/mindustry/). Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands: First, make sure you have [Java 8](https://www.java.com/en/download/) and [JDK 8](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
#### Windows #### Windows
@@ -29,6 +29,13 @@ _Building:_ `./gradlew desktop:dist`
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
##### Troubleshooting ##### Troubleshooting
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -40,6 +47,14 @@ After building, the output .JAR file should be in `/desktop/build/libs/Mindustry
### Downloads ### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a> [<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io"
height="60">](https://anuke.itch.io/mindustry)
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a> [<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
alt="Get it on Google Play"
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
alt="Get it on F-Droid"
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)

View File

@@ -31,6 +31,10 @@ There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.* 1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game. 2) For advanced users: simply download your fork of mindustry and compile/run the game.
#### Translating for stores (Steam, Google Play)
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
**And that's it.** **And that's it.**
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)* *(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*

View File

@@ -32,32 +32,9 @@
<action android:name="android.intent.action.VIEW"/> <action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/> <category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/> <data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/> <data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter> </intent-filter>
<intent-filter android:icon="@mipmap/ic_launcher"
android:label="Mindustry Map"
android:priority="1">
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
</intent-filter>
</activity> </activity>
</application> </application>

View File

@@ -26,7 +26,6 @@ repositories{
dependencies{ dependencies{
implementation project(":core") implementation project(":core")
implementation project(":net")
implementation arcModule("backends:backend-android") implementation arcModule("backends:backend-android")
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
@@ -50,8 +49,8 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '28.0.3' buildToolsVersion '29.0.2'
compileSdkVersion 28 compileSdkVersion 29
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -70,27 +69,21 @@ android{
} }
defaultConfig{ defaultConfig{
def vfile = file('../core/assets/version.properties') Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
def code = 0 def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
def versionNameResult = "unknown"
if(vfile.exists()){
def props = new Properties()
props.load(new FileInputStream(vfile))
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
}
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 28 targetSdkVersion 29
versionCode code
versionName versionNameResult versionName versionNameResult
versionCode vcode
if(project.hasProperty("release")){
props['androidBuildCode'] = (vcode + 1).toString()
}
props.store(file('../core/assets/version.properties').newWriter(), null)
} }
compileOptions{ compileOptions{

View File

@@ -1,32 +1,29 @@
package io.anuke.mindustry; package io.anuke.mindustry;
import android.Manifest; import android.*;
import android.content.Context; import android.app.*;
import android.content.Intent; import android.content.*;
import android.content.pm.ActivityInfo; import android.content.pm.*;
import android.content.pm.PackageManager; import android.net.*;
import android.net.Uri; import android.os.Build.*;
import android.os.Build; import android.os.*;
import android.os.Bundle; import android.provider.Settings.*;
import android.provider.Settings.Secure; import android.telephony.*;
import android.telephony.TelephonyManager; import io.anuke.arc.*;
import io.anuke.arc.Core; import io.anuke.arc.backends.android.surfaceview.*;
import io.anuke.arc.backends.android.surfaceview.AndroidApplication; import io.anuke.arc.files.*;
import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration; import io.anuke.arc.function.*;
import io.anuke.arc.files.FileHandle; import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.function.Consumer; import io.anuke.arc.util.*;
import io.anuke.arc.function.Predicate; import io.anuke.arc.util.serialization.*;
import io.anuke.arc.scene.ui.layout.UnitScl; import io.anuke.mindustry.game.Saves.*;
import io.anuke.arc.util.Strings; import io.anuke.mindustry.io.*;
import io.anuke.arc.util.serialization.Base64Coder; import io.anuke.mindustry.mod.*;
import io.anuke.mindustry.core.Platform; import io.anuke.mindustry.ui.dialogs.*;
import io.anuke.mindustry.game.Saves.SaveSlot;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.ui.dialogs.FileChooser;
import java.io.*; import java.io.*;
import java.util.ArrayList; import java.lang.System;
import java.util.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -39,10 +36,11 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
protected void onCreate(Bundle savedInstanceState){ protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); if(doubleScaleTablets && isTablet(this.getContext())){
config.useImmersiveMode = true; Scl.setAddition(0.5f);
config.depth = 0; }
Platform.instance = new Platform(){
initialize(new ClientLauncher(){
@Override @Override
public void hide(){ public void hide(){
@@ -67,36 +65,53 @@ public class AndroidLauncher extends AndroidApplication{
} }
} }
@Override
public void requestExternalPerms(Runnable callback){
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
callback.run();
}else{
permCallback = callback;
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}
}
@Override @Override
public void shareFile(FileHandle file){ public void shareFile(FileHandle file){
} }
@Override @Override
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, Predicate<String> filetype){ public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
chooser = new FileChooser(text, file -> filetype.test(file.extension().toLowerCase()), open, cons); if(VERSION.SDK_INT >= VERSION_CODES.Q){
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED && Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
Uri uri = in.getData();
if(uri.getPath().contains("(invalid)")) return;
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
@Override
public InputStream read(){
try{
return getContentResolver().openInputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
})));
}
});
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){ checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser.show(); chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
chooser = null; if(!open){
}else{ cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
cons.accept(file);
}
});
ArrayList<String> perms = new ArrayList<>(); ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){ if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE); perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
@@ -105,6 +120,8 @@ public class AndroidLauncher extends AndroidApplication{
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE); perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
} }
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE); requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}else{
super.showFileChooser(open, extension, cons);
} }
} }
@@ -118,20 +135,12 @@ public class AndroidLauncher extends AndroidApplication{
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
} }
@Override }, new AndroidApplicationConfiguration(){{
public boolean canDonate(){ useImmersiveMode = true;
return true; depth = 0;
} hideStatusBar = true;
}; errorHandler = ModCrashHandler::handle;
}});
if(doubleScaleTablets && isTablet(this.getContext())){
UnitScl.dp.addition = 0.5f;
}
config.hideStatusBar = true;
Net.setClientProvider(new ArcNetClient());
Net.setServerProvider(new ArcNetServer());
initialize(new Mindustry(), config);
checkFiles(getIntent()); checkFiles(getIntent());
} }
@@ -179,10 +188,10 @@ public class AndroidLauncher extends AndroidApplication{
SaveSlot slot = control.saves.importSave(file); SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot); ui.load.runLoadSave(slot);
}catch(IOException e){ }catch(IOException e){
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, true))); ui.showException("$save.import.fail", e);
} }
}else{ }else{
ui.showError("$save.import.invalid"); ui.showErrorMessage("$save.import.invalid");
} }
}else if(map){ //open map }else if(map){ //open map
FileHandle file = Core.files.local("temp-map." + mapExtension); FileHandle file = Core.files.local("temp-map." + mapExtension);

View File

@@ -4,6 +4,11 @@ import java.lang.annotation.*;
public class Annotations{ public class Annotations{
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface StyleDefaults {
}
/** Indicates that a method should always call its super version. */ /** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
@@ -17,20 +22,6 @@ public class Annotations{
public @interface OverrideCallSuper { public @interface OverrideCallSuper {
} }
/** Indicates that a method return or field can be null.*/
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
@Retention(RetentionPolicy.SOURCE)
public @interface Nullable{
}
/** Indicates that a method return or field cannot be null.*/
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
@Retention(RetentionPolicy.SOURCE)
public @interface NonNull{
}
/** Marks a class as serializable. */ /** Marks a class as serializable. */
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)

View File

@@ -1,26 +1,22 @@
package io.anuke.annotations; package io.anuke.annotations;
import com.squareup.javapoet.*; import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.*;
import javax.annotation.processing.AbstractProcessor; import javax.annotation.processing.*;
import javax.annotation.processing.ProcessingEnvironment; import javax.lang.model.*;
import javax.annotation.processing.RoundEnvironment; import javax.lang.model.element.*;
import javax.annotation.processing.SupportedSourceVersion; import javax.tools.Diagnostic.*;
import javax.lang.model.SourceVersion; import javax.tools.*;
import javax.lang.model.element.Modifier; import java.nio.file.*;
import javax.lang.model.element.TypeElement; import java.util.*;
import javax.tools.Diagnostic.Kind;
import javax.tools.StandardLocation;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
@SupportedSourceVersion(SourceVersion.RELEASE_8) @SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes("io.anuke.annotations.Annotations.StyleDefaults")
public class AssetsAnnotationProcessor extends AbstractProcessor{ public class AssetsAnnotationProcessor extends AbstractProcessor{
/** Name of the base package to put all the generated classes. */ /** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen"; private static final String packageName = "io.anuke.mindustry.gen";
private String path;
private int round; private int round;
@Override @Override
@@ -38,13 +34,14 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
if(round++ != 0) return false; //only process 1 round if(round++ != 0) return false; //only process 1 round
try{ try{
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
path = path.replace("%20", " ");
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no") processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length())) processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
.getParent().getParent().getParent().getParent().getParent().getParent().toString(); processUI(roundEnv.getElementsAnnotatedWith(StyleDefaults.class));
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
return true; return true;
}catch(Exception e){ }catch(Exception e){
@@ -53,15 +50,73 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
} }
} }
@Override void processUI(Set<? extends Element> elements) throws Exception{
public Set<String> getSupportedAnnotationTypes() { String[] iconSizes = {"small", "smaller", "tiny"};
return Collections.singleton("*");
TypeSpec.Builder type = TypeSpec.classBuilder("Tex").addModifiers(Modifier.PUBLIC);
TypeSpec.Builder ictype = TypeSpec.classBuilder("Icon").addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
String resources = path + "/assets-raw/sprites/ui";
Files.walk(Paths.get(resources)).forEach(p -> {
if(Files.isDirectory(p) || p.getFileName().toString().equals(".DS_Store")) return;
String filename = p.getFileName().toString();
filename = filename.substring(0, filename.indexOf("."));
ArrayList<String> names = new ArrayList<>();
names.add("");
if(filename.contains("icon")){
names.addAll(Arrays.asList(iconSizes));
}
for(String suffix : names){
suffix = suffix.isEmpty() ? "" : "-" + suffix;
String sfilen = filename + suffix;
String dtype = p.getFileName().toString().endsWith(".9.png") ? "io.anuke.arc.scene.style.NinePatchDrawable" : "io.anuke.arc.scene.style.TextureRegionDrawable";
String varname = capitalize(sfilen);
TypeSpec.Builder ttype = type;
MethodSpec.Builder tload = load;
if(varname.startsWith("icon")){
varname = varname.substring("icon".length());
varname = Character.toLowerCase(varname.charAt(0)) + varname.substring(1);
ttype = ictype;
tload = icload;
if(SourceVersion.isKeyword(varname)) varname += "i";
}
if(SourceVersion.isKeyword(varname)) varname += "s";
ttype.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
tload.addStatement(varname + " = ("+dtype+")io.anuke.arc.Core.atlas.drawable($S)", sfilen);
}
});
for(Element elem : elements){
TypeElement t = (TypeElement)elem;
t.getEnclosedElements().stream().filter(e -> e.getKind() == ElementKind.FIELD).forEach(field -> {
String fname = field.getSimpleName().toString();
if(fname.startsWith("default")){
loadStyles.addStatement("io.anuke.arc.Core.scene.addStyle(" + field.asType().toString() + ".class, io.anuke.mindustry.ui.Styles." + fname + ")");
}
});
}
ictype.addMethod(icload.build());
JavaFile.builder(packageName, ictype.build()).build().writeTo(Utils.filer);
type.addMethod(load.build());
type.addMethod(loadStyles.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
} }
void process(String classname, String path, String rtype, String loadMethod) throws Exception{ void processSounds(String classname, String path, String rtype) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC); TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC); MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
HashSet<String> names = new HashSet<>(); HashSet<String> names = new HashSet<>();
Files.list(Paths.get(path)).forEach(p -> { Files.list(Paths.get(path)).forEach(p -> {
@@ -79,20 +134,40 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
name = name + "s"; name = name + "s";
} }
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))", String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
path.substring(path.lastIndexOf("/") + 1) + "/" + fname, (path.substring(path.lastIndexOf("/") + 1) + "/" + fname).replace(".ogg", ".mp3"));
dispose.addStatement(name + ".dispose()"); String filename = "io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
dispose.addStatement("io.anuke.arc.Core.assets.unload(" + filename + ")");
dispose.addStatement(name + " = null"); dispose.addStatement(name + " = null");
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
//cons.consume(type, fname, name);
}); });
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
} }
type.addMethod(load.build()); type.addMethod(loadBegin.build());
type.addMethod(dispose.build()); type.addMethod(dispose.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer); JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
} }
static String capitalize(String s){
StringBuilder result = new StringBuilder(s.length());
for(int i = 0; i < s.length(); i++){
char c = s.charAt(i);
if(c != '_' && c != '-'){
if(i > 0 && (s.charAt(i - 1) == '_' || s.charAt(i - 1) == '-')){
result.append(Character.toUpperCase(c));
}else{
result.append(c);
}
}
}
return result.toString();
}
} }

View File

@@ -1,32 +1,29 @@
package io.anuke.annotations; package io.anuke.annotations;
import com.sun.source.util.TreePath; import com.sun.source.util.*;
import com.sun.source.util.Trees; import com.sun.tools.javac.tree.*;
import com.sun.tools.javac.tree.JCTree; import com.sun.tools.javac.tree.JCTree.*;
import com.sun.tools.javac.tree.JCTree.JCExpressionStatement; import io.anuke.annotations.Annotations.*;
import io.anuke.annotations.Annotations.OverrideCallSuper;
import javax.annotation.processing.*; import javax.annotation.processing.*;
import javax.lang.model.SourceVersion; import javax.lang.model.*;
import javax.lang.model.element.Element; import javax.lang.model.element.*;
import javax.lang.model.element.TypeElement; import javax.tools.Diagnostic.*;
import javax.tools.Diagnostic.Kind; import java.util.*;
import java.util.List;
import java.util.Set;
@SupportedAnnotationTypes("java.lang.Override") @SupportedAnnotationTypes({"java.lang.Override"})
public class CallSuperAnnotationProcessor extends AbstractProcessor{ public class CallSuperAnnotationProcessor extends AbstractProcessor{
private Trees trees; private Trees trees;
@Override @Override
public void init (ProcessingEnvironment pe) { public void init(ProcessingEnvironment pe){
super.init(pe); super.init(pe);
trees = Trees.instance(pe); trees = Trees.instance(pe);
} }
public boolean process (Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) { public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
for (Element e : roundEnv.getElementsAnnotatedWith(Override.class)) { for(Element e : roundEnv.getElementsAnnotatedWith(Override.class)){
if (e.getAnnotation(OverrideCallSuper.class) != null) return false; if(e.getAnnotation(OverrideCallSuper.class) != null) return false;
CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner(); CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
codeScanner.setMethodName(e.getSimpleName().toString()); codeScanner.setMethodName(e.getSimpleName().toString());
@@ -34,10 +31,10 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
TreePath tp = trees.getPath(e.getEnclosingElement()); TreePath tp = trees.getPath(e.getEnclosingElement());
codeScanner.scan(tp, trees); codeScanner.scan(tp, trees);
if (codeScanner.isCallSuperUsed()) { if(codeScanner.isCallSuperUsed()){
List list = codeScanner.getMethod().getBody().getStatements(); List list = codeScanner.getMethod().getBody().getStatements();
if (!doesCallSuper(list, codeScanner.getMethodName())) { if(!doesCallSuper(list, codeScanner.getMethodName())){
processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e); processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e);
} }
} }
@@ -46,12 +43,12 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
return false; return false;
} }
private boolean doesCallSuper (List list, String methodName) { private boolean doesCallSuper(List list, String methodName){
for (Object object : list) { for(Object object : list){
if (object instanceof JCTree.JCExpressionStatement) { if(object instanceof JCTree.JCExpressionStatement){
JCTree.JCExpressionStatement expr = (JCExpressionStatement) object; JCTree.JCExpressionStatement expr = (JCExpressionStatement)object;
String exprString = expr.toString(); String exprString = expr.toString();
if (exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true; if(exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
} }
} }
@@ -59,7 +56,7 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
} }
@Override @Override
public SourceVersion getSupportedSourceVersion () { public SourceVersion getSupportedSourceVersion(){
return SourceVersion.RELEASE_8; return SourceVersion.RELEASE_8;
} }
} }

View File

@@ -54,8 +54,20 @@ class CodeAnalyzerTreeScanner extends TreePathScanner<Object, Trees> {
return false; return false;
} }
@SuppressWarnings("unchecked")
public boolean checkScope (Scope members) { public boolean checkScope (Scope members) {
for (Symbol s : members.getElements()) { Iterable<Symbol> it;
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getElements").invoke(members);
}catch(Throwable t){
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getSymbols").invoke(members);
}catch(Exception e){
throw new RuntimeException(e);
}
}
for (Symbol s : it) {
if (s instanceof MethodSymbol) { if (s instanceof MethodSymbol) {
MethodSymbol ms = (MethodSymbol) s; MethodSymbol ms = (MethodSymbol) s;

View File

@@ -118,7 +118,7 @@ public class RemoteReadGenerator{
if(entry.forward && entry.where.isServer && needsPlayer){ if(entry.forward && entry.where.isServer && needsPlayer){
//call forwarded method //call forwarded method
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() + readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")"); "__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
} }
readBlock.nextControlFlow("catch (java.lang.Exception e)"); readBlock.nextControlFlow("catch (java.lang.Exception e)");

View File

@@ -85,19 +85,19 @@ public class RemoteWriteGenerator{
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter //if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
if(!toAll){ if(!toAll){
method.addParameter(int.class, "playerClientID"); method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "playerConnection");
} }
//add sender to ignore //add sender to ignore
if(forwarded){ if(forwarded){
method.addParameter(int.class, "exceptSenderID"); method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "exceptConnection");
} }
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default //call local method if applicable, shouldn't happen when forwarding method as that already happens by default
if(!forwarded && methodEntry.local != Loc.none){ if(!forwarded && methodEntry.local != Loc.none){
//add in local checks //add in local checks
if(methodEntry.local != Loc.both){ if(methodEntry.local != Loc.both){
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())"); method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.Vars.net.active())");
} }
//concatenate parameters //concatenate parameters
@@ -159,7 +159,7 @@ public class RemoteWriteGenerator{
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0; boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
if(writePlayerSkipCheck){ //write begin check if(writePlayerSkipCheck){ //write begin check
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())"); method.beginControlFlow("if(io.anuke.mindustry.Vars.net.server())");
} }
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
@@ -194,18 +194,18 @@ public class RemoteWriteGenerator{
if(forwarded){ //forward packet if(forwarded){ //forward packet
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
sendString = "send("; sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ }else{
sendString = "sendExcept(exceptSenderID, "; sendString = "io.anuke.mindustry.Vars.net.sendExcept(exceptConnection, ";
} }
}else if(toAll){ //send to all players / to server }else if(toAll){ //send to all players / to server
sendString = "send("; sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ //send to specific client from server }else{ //send to specific client from server
sendString = "sendTo(playerClientID, "; sendString = "playerConnection.send(";
} }
//send the actual packet //send the actual packet
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " + method.addStatement(sendString + "packet, " +
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")"); (methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
@@ -217,8 +217,8 @@ public class RemoteWriteGenerator{
} }
private String getCheckString(Loc loc){ private String getCheckString(Loc loc){
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" : return loc.isClient && loc.isServer ? "io.anuke.mindustry.Vars.net.server() || io.anuke.mindustry.Vars.net.client()" :
loc.isClient ? "io.anuke.mindustry.net.Net.client()" : loc.isClient ? "io.anuke.mindustry.Vars.net.client()" :
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false"; loc.isServer ? "io.anuke.mindustry.Vars.net.server()" : "false";
} }
} }

View File

@@ -5,46 +5,41 @@ buildscript{
google() google()
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" } maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter() jcenter()
maven{ url 'https://jitpack.io' }
} }
dependencies{ dependencies{
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7' classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8-SNAPSHOT'
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10" classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT" classpath "com.github.anuken:packr:-SNAPSHOT"
} }
} }
allprojects{ allprojects{
version = 'release' version = 'release'
apply plugin: 'maven'
group = 'com.github.Anuken'
ext{ ext{
versionNumber = '4' versionNumber = '5'
versionModifier = 'release' if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.10' gdxVersion = '1.9.10'
roboVMVersion = '2.3.7' roboVMVersion = '2.3.8-SNAPSHOT'
steamworksVersion = '1.8.0'
arcHash = null arcHash = null
debugged = { debugged = {
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args") return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
} }
localArc = { localArc = {
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists() return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
} }
getArcHash = { getArcHash = {
//get latest commit hash from github since JITPack's '-snapshot' version doesn't work correctly return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
if(arcHash == null){
try{
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
}catch(e){
e.printStackTrace()
arcHash = "-SNAPSHOT"
}
}
return arcHash
} }
arcModule = { String name -> arcModule = { String name ->
@@ -119,6 +114,7 @@ allprojects{
props.load(new FileInputStream(pfile)) props.load(new FileInputStream(pfile))
String buildid = getBuildVersion() String buildid = getBuildVersion()
println("Compiling with build: '$buildid'")
props["type"] = versionType props["type"] = versionType
props["number"] = versionNumber props["number"] = versionNumber
@@ -147,15 +143,17 @@ project(":desktop"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
if(debugged()) compile project(":debug") if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
compile arcModule("backends:backend-sdl") compile arcModule("backends:backend-sdl")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2' compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
} }
} }
@@ -169,20 +167,20 @@ project(":ios"){
def props = new Properties() def props = new Properties()
if(vfile.exists()){ if(vfile.exists()){
props.load(new FileInputStream(vfile)) props.load(new FileInputStream(vfile))
}else{
props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '5.0'
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry'
} }
props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '4.0'
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry'
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + "" props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
props.store(vfile.newWriter(), null) props.store(vfile.newWriter(), null)
} }
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
compileOnly project(":annotations") compileOnly project(":annotations")
compile arcModule("backends:backend-robovm") compile arcModule("backends:backend-robovm")
@@ -198,7 +196,9 @@ project(":core"){
apply plugin: "java" apply plugin: "java"
task preGen{ task preGen{
outputs.upToDateWhen{ false }
generateLocales() generateLocales()
writeVersion()
} }
dependencies{ dependencies{
@@ -245,7 +245,6 @@ project(":server"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
compile arcModule("backends:backend-headless") compile arcModule("backends:backend-headless")
} }
} }
@@ -273,7 +272,6 @@ project(":tools"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
//for render tests
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
@@ -290,14 +288,6 @@ project(":annotations"){
} }
} }
project(":net"){
apply plugin: "java"
dependencies{
compile project(":core")
}
}
task deployAll{ task deployAll{
task cleanDeployOutput{ task cleanDeployOutput{
doFirst{ doFirst{

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@@ -0,0 +1,8 @@
{
duplicatePadding: true,
combineSubdirectories: true,
flattenPaths: true,
maxWidth: 2048,
maxHeight: 2048,
fast: true
}

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@@ -3,6 +3,7 @@ credits = Credits
contributors = Translators and Contributors contributors = Translators and Contributors
discord = Join the Mindustry Discord! discord = Join the Mindustry Discord!
link.discord.description = The official Mindustry Discord chatroom link.discord.description = The official Mindustry Discord chatroom
link.reddit.description = The Mindustry subreddit
link.github.description = Game source code link.github.description = Game source code
link.changelog.description = List of update changes link.changelog.description = List of update changes
link.dev-builds.description = Unstable development builds link.dev-builds.description = Unstable development builds
@@ -16,6 +17,31 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Game Over gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore! highscore = [accent]New highscore!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
@@ -26,6 +52,7 @@ stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Level Select level.select = Level Select
@@ -37,17 +64,49 @@ database = Core Database
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
addplayers = Add/Remove Players
customgame = Custom Game customgame = Custom Game
newgame = New Game newgame = New Game
none = <none> none = <none>
minimap = Minimap minimap = Minimap
position = Position
close = Close close = Close
website = Website website = Website
quit = Quit quit = Quit
save.quit = Save & Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [lightgray]No maps found! maps.none = [lightgray]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -58,14 +117,18 @@ techtree = Tech Tree
research.list = [lightgray]Research: research.list = [lightgray]Research:
research = Research research = Research
researched = [lightgray]{0} researched. researched = [lightgray]{0} researched.
players = {0} players online players = {0} players
players.single = {0} player online players.single = {0} player
server.closing = [accent]Closing server... server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server closed. server.kicked.serverClose = Server closed.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server. server.kicked.banned = You are banned on this server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.nameEmpty = Your chosen name is invalid.
@@ -76,11 +139,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Opening server... hosting = [accent]Opening server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -101,23 +166,27 @@ server.edit = Edit Server
server.outdated = [crimson]Outdated Server![] server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![] server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server.
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
@@ -136,19 +205,22 @@ save.rename = Rename
save.rename.text = New name: save.rename.text = New name:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. editmessage = Edit Message
save.corrupted = Save file corrupted or invalid!
empty = <empty> empty = <empty>
on = On on = On
off = Off off = Off
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Warning. warning = Warning.
confirm = Confirm confirm = Confirm
delete = Delete delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Open open = Open
customize = Customize Rules customize = Customize Rules
@@ -156,12 +228,22 @@ cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading... loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving... saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
@@ -180,6 +262,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -187,11 +281,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,15 +305,17 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file.
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file.
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Update editor.update = Update
@@ -235,7 +334,7 @@ editor.importmap = Import Map
editor.importmap.description = Import an already existing map editor.importmap.description = Import an already existing map
editor.importfile = Import File editor.importfile = Import File
editor.importfile.description = Import an external map file editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image editor.importimage = Import Legacy Map
editor.importimage.description = Import an external map image file editor.importimage.description = Import an external map image file
editor.export = Export... editor.export = Export...
editor.exportfile = Export File editor.exportfile = Export File
@@ -249,6 +348,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
@@ -306,7 +406,6 @@ campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
@@ -314,13 +413,14 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donate
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [lightgray]Reach: complete = [lightgray]Complete:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -331,10 +431,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -384,6 +487,7 @@ zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -393,15 +497,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -431,6 +534,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -440,9 +544,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -483,12 +589,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -509,17 +617,22 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate[lightgray] (disables animations) setting.pixelate.name = Pixelate[lightgray] (disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display Player Bubble Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -529,15 +642,18 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol keybind.clear_building.name = Clear Building
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -549,12 +665,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -566,6 +684,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack mode.attack.name = Attack
@@ -736,6 +855,8 @@ block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall block.titanium-wall-large.name = Large Titanium Wall
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall block.thorium-wall.name = Thorium Wall
@@ -749,10 +870,14 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -869,12 +994,13 @@ unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent] Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent] Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
@@ -887,8 +1013,7 @@ tutorial.withdraw = In some situations, taking items directly from blocks is nec
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
@@ -929,6 +1054,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -954,6 +1080,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
@@ -973,6 +1101,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
@@ -1013,7 +1142,7 @@ block.core-foundation.description = The second version of the core. Better armor
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault. block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch. block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret. Useful against ground units. block.duo.description = A small, cheap turret. Useful against ground units.
@@ -1030,7 +1159,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command. block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.

View File

@@ -4,7 +4,7 @@ contributors = Překladatelé a Sponzoři
discord = Připoj se k Mindustry na Discordu! discord = Připoj se k Mindustry na Discordu!
link.discord.description = Oficiální Mindustry chatroom na Discordu! link.discord.description = Oficiální Mindustry chatroom na Discordu!
link.github.description = Zdrojový kód hry link.github.description = Zdrojový kód hry
link.changelog.description = List of update changes link.changelog.description = Seznam úprav
link.dev-builds.description = Nestabilní verze vývoje hry link.dev-builds.description = Nestabilní verze vývoje hry
link.trello.description = Oficiální Trello board pro plánované funkce link.trello.description = Oficiální Trello board pro plánované funkce
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
@@ -12,75 +12,130 @@ link.google-play.description = Google Play store
link.wiki.description = Oficiální Mindustry wiki link.wiki.description = Oficiální Mindustry wiki
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
gameover = Konec hry gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál! gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový Rekord! highscore = [accent]Nový rekord!
stat.wave = Waves Defeated:[accent] {0} copied = Copied.
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} load.sound = Zvuky
stat.built = Buildings Built:[accent] {0} load.map = Mapy
stat.destroyed = Buildings Destroyed:[accent] {0} load.image = Obrázky
stat.deconstructed = Buildings Deconstructed:[accent] {0} load.content = Obsah
stat.delivered = Resources Launched: load.system = System
stat.rank = Final Rank: [accent]{0} load.mod = Mods
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. schematic = Schematic
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. schematic.add = Save Schematic...
launcheditems = [accent]Launched Items schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vln poraženo:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
stat.built = Budov postaveno:[accent] {0}
stat.destroyed = Budov zničeno:[accent] {0}
stat.deconstructed = Budov rozebráno:[accent] {0}
stat.delivered = Materiálu odesláno:
stat.rank = Závěrečné hodnocení: [accent]{0}
launcheditems = [accent]Odeslané předměty
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0} level.highscore = Nejvyšší skóre: [accent]{0}
level.select = Výběr levelu level.select = Výběr levelu
level.mode = Herní mód: level.mode = Herní mód:
showagain = Znovu neukazovat ! showagain = Znovu neukazovat !
coreattack = < Jádro je pod útokem! > coreattack = < Jádro je pod útokem! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
database = Core Database database = Databáze objektů
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
addplayers = Přidat/Odebrat hráče
customgame = Vlastní hra customgame = Vlastní hra
newgame = New Game newgame = Nová hra
none = <none> none = <žádný>
minimap = Minimap minimap = Minimapa
position = Position
close = Zavřít close = Zavřít
website = Website website = Web. stránky
quit = Ukončit quit = Ukončit
save.quit = Uložit a ukončit
maps = Mapy maps = Mapy
maps.browse = Procházet mapy
continue = Pokračovat continue = Pokračovat
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny! maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
invalid = Neplatné
preparingconfig = Připravuji Config
preparingcontent = Připravuji obsah
uploadingcontent = Nahrávám obsah
uploadingpreviewfile = Nahrávám prohlížecí soubor
committingchanges = Provádím změny
done = Hotovo
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = O hře about.button = O hře
name = Name: name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[]. noname = Nejdřív si vyber[accent] herní jméno[].
filename = Jméno složky: filename = Jméno složky:
unlocked = Nový blok odemknut! unlocked = Nový blok odemknut!
completed = [accent]Completed completed = [accent]Dokončeno
techtree = Tech Tree techtree = Technologie
research.list = [LIGHT_GRAY]Research: research.list = [LIGHT_GRAY]Výzkum:
research = Research research = Výzkum
researched = [LIGHT_GRAY]{0} researched. researched = [LIGHT_GRAY]{0} vyzkoumán(o).
players = {0} hráčů online players = {0} hráčů online
players.single = {0} hráč online players.single = {0} hráč online
server.closing = [accent]Zavírám server... server.closing = [accent]Zavírám server...
server.kicked.kick = Byl jsi vykopnut ze serveru! server.kicked.kick = Byl jsi vykopnut ze serveru!
server.kicked.whitelist = Na server ti nebyl udělen přístup.
server.kicked.serverClose = Server je zavřený. server.kicked.serverClose = Server je zavřený.
server.kicked.vote = Byl jsi odhlasován a vykopnut. Sbohem.
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru! server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci! server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
server.kicked.banned = Jsi zabanován na tomto serveru. server.kicked.banned = Jsi zabanován na tomto serveru.
server.kicked.typeMismatch = Tento server není kompatibilní s verzí tvého klienta
server.kicked.playerLimit = Tento server je plný, vyčkej na volné místo.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš. server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru. server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
server.kicked.nameEmpty = Tvé jméno je neplatné. server.kicked.nameEmpty = Tvé jméno je neplatné.
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno. server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi. server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
server.kicked.gameover = Game over! server.kicked.gameover = Konec hry!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu. host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele. join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
hostserver = Hostovat hru hostserver = Hostovat hru
invitefriends = Pozvat přátele
hostserver.mobile = Hostovat\nHru hostserver.mobile = Hostovat\nHru
host = Hostitel host = Hostitel
hosting = [accent]Otevírám server... hosting = [accent]Otevírám server...
hosts.refresh = Obnovit hosts.refresh = Obnovit
hosts.discovering = Hledám hry LAN hosts.discovering = Hledám hry LAN
hosts.discovering.any = Hledám hry
server.refreshing = Obnovuji servery server.refreshing = Obnovuji servery
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny! hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
host.invalid = [scarlet]Nejde se připojit k hostiteli. host.invalid = [scarlet]Nejde se připojit k hostiteli.
@@ -88,7 +143,7 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0} trace.playername = Jméno hráče: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unikátní ID: [accent]{0} trace.id = Unikátní ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobilní klient: [accent]{0}
trace.modclient = Vlastní Klient: [accent]{0} trace.modclient = Vlastní Klient: [accent]{0}
invalidid = Neplatná IP klienta! Poslat zprávu o chybě. invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
server.bans = Bany. server.bans = Bany.
@@ -104,20 +159,24 @@ server.version = [lightgray]Verze: {0} {1}
server.custombuild = [yellow]Vlastní verze server.custombuild = [yellow]Vlastní verze
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče? confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče? confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
confirmvotekick = Jsi si jistý že chceš hlasovat pro vykopnutí tohoto hráče?
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina? confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči? confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa: joingame.ip = Adresa:
disconnect = Odpojen. disconnect = Odpojen.
disconnect.error = Chyba připojení.
disconnect.closed = Připojení bylo uzavřeno.
disconnect.timeout = Vypršel čas pro připojení.
disconnect.data = Chyba načtení dat světa! disconnect.data = Chyba načtení dat světa!
cantconnect = Není možno připojit se ke hře ([accent]{0}[]).
connecting = [accent]Připojuji se... connecting = [accent]Připojuji se...
connecting.data = [accent]Načítám data světa... connecting.data = [accent]Načítám data světa...
server.port = Port: server.port = Port:
server.addressinuse = Adresu již někdo používá! server.addressinuse = Adresu již někdo používá!
server.invalidport = Neplatné číslo portu! server.invalidport = Neplatné číslo portu!
server.error = [crimson]Chyba při hostování serveru: [accent]{0} server.error = [crimson]Chyba při hostování serveru: [accent]{0}
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
save.new = Nové uložení save.new = Nové uložení
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot? save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
overwrite = Přepsat overwrite = Přepsat
@@ -136,6 +195,7 @@ save.rename = Přejmenovat
save.rename.text = Nové jméno: save.rename.text = Nové jméno:
selectslot = Vyber uložení. selectslot = Vyber uložení.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Upravit zprávu
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry. save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
empty = <Prázný> empty = <Prázný>
on = On on = On
@@ -143,28 +203,40 @@ off = Off
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna {0} save.wave = Vlna {0}
save.difficulty = Obtížnost: {0} save.mode = Herní mod: {0}
save.date = Naposledy uloženo: {0} save.date = Naposledy uloženo: {0}
save.playtime = Herní čas: {0} save.playtime = Herní čas: {0}
warning = Warning. warning = Varování.
confirm = Potvrdit confirm = Potvrdit
delete = Smazat delete = Smazat
view.workshop = Prohlédnout ve workshopu
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Otevřít open = Otevřít
customize = Customize customize = Přizpůsobit
cancel = Zrušit cancel = Zrušit
openlink = Otevřít Odkaz openlink = Otevřít Odkaz
copylink = Zkopírovat Odkaz copylink = Zkopírovat Odkaz
back = Zpět back = Zpět
classic.export = Export Classic Data data.export = Exportuj Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? data.import = Importuj Data
data.exported = Data exportována.
data.invalid = Neplatná herní data.
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
classic.export = Exportovat klasická data
classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktualizaci.\nKlasické (v3.5 build 40) uložení nebo mapa byly detekovány. Chtěl by jsi exportovat toto uložení do domácího adresáře tvého zařízení , pro pozdější použití v klasické verzi Mindustry ?
quit.confirm = Jsi si jistý že chceš ukončit ? quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Reloading Mods...
saving = [accent]Ukládám... saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vlna {0} wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0} wave.waiting = [LIGHT_GRAY]Vlna za {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
waiting = [LIGHT_GRAY]Čekám... waiting = [LIGHT_GRAY]Čekám...
waiting.players = Čekání na hráče... waiting.players = Čekání na hráče...
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
@@ -176,10 +248,21 @@ custom = Vlastní
builtin = Zabudovaný builtin = Zabudovaný
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná! map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
map.random = [accent]Náhodná mapa map.random = [accent]Náhodná mapa
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru. map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru. map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Smluvní podmínky Steam
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru. editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje. editor.oregen = Generovat nerostné zdroje.
@@ -187,41 +270,46 @@ editor.oregen.info = Generování nerostných zdrojů:
editor.mapinfo = Informace o mapě editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.waves = Waves: editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována
editor.rules = Rules: editor.waves = Vln:
editor.generation = Generation: editor.rules = Pravidla:
editor.ingame = Edit In-Game editor.generation = Generace:
editor.newmap = New Map editor.ingame = Upravit ve hře
waves.title = Waves editor.publish.workshop = Publikovat na workshop
waves.remove = Remove editor.newmap = Nová mapa
waves.never = <never> workshop = Workshop
waves.every = every waves.title = Vln
waves.waves = wave(s) waves.remove = Odebrat
waves.perspawn = per spawn waves.never = <Nikdy>
waves.to = to waves.every = každých
waves.boss = Boss waves.waves = vln(y)
waves.preview = Preview waves.perspawn = za zrození
waves.edit = Edit... waves.to = do
waves.copy = Copy to Clipboard waves.boss = Bosse
waves.load = Load from Clipboard waves.preview = Prohlížet
waves.invalid = Invalid waves in clipboard. waves.edit = Upravit....
waves.copied = Waves copied. waves.copy = Uložit do schránky
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.load = Načíst ze schránky
editor.default = [LIGHT_GRAY]<Default> waves.invalid = Neplatné vlny ve schránce
edit = Edit... waves.copied = Vln zkopírováno.
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení.
editor.default = [LIGHT_GRAY]<Výchozí>
details = Detaily...
edit = Upravit
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Spawn Unit editor.spawn = Zrodit jednotku.
editor.removeunit = Remove Unit editor.removeunit = Odebrat jednotku.
editor.teams = Týmy editor.teams = Týmy
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Chyba při načítání souboru:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Chyba při ukládání souboru:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno.
editor.errorheader = This map file is either not valid or corrupt. editor.errornot = Toto není soubor mapy.
editor.errorname = Map has no name defined. editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen.
editor.update = Update editor.errorname = Mapa nemá definované jméno.
editor.randomize = Randomize editor.update = Aktualizovat
editor.apply = Apply editor.randomize = Náhodně
editor.apply = Aplikovat
editor.generate = Generovat editor.generate = Generovat
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
@@ -249,94 +337,98 @@ editor.resizemap = Změnit velikost mapy
editor.mapname = Jméno mapy: editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
editor.exists = Mapa s tímto jménem již existuje.
editor.selectmap = Vyber mapu k načtení: editor.selectmap = Vyber mapu k načtení:
toolmode.replace = Replace toolmode.replace = Nahradit.
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Kreslí jen na pevných blocích.
toolmode.replaceall = Replace All toolmode.replaceall = Nahradit vše
toolmode.replaceall.description = Replace all blocks in map. toolmode.replaceall.description = Nahradit všechny bloky na mapě.
toolmode.orthogonal = Orthogonal toolmode.orthogonal = Ortogonální
toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.orthogonal.description = Kreslí jen Ortogonální linie.
toolmode.square = Square toolmode.square = Čtverec
toolmode.square.description = Square brush. toolmode.square.description = Čtvercový štětec.
toolmode.eraseores = Erase Ores toolmode.eraseores = Maže rudy.
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Fill Teams toolmode.fillteams = Doplnit skupinu
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Doplní hromadně namísto po blocích.
toolmode.drawteams = Draw Teams toolmode.drawteams = Kreslí skupiny
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Kreslí skupiny namísto po blocích.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
filter.distort = Distort filter.distort = Distorze
filter.noise = Noise filter.noise = Hluk
filter.median = Median filter.median = Medián
filter.oremedian = Ore Median filter.oremedian = Medián rud
filter.blend = Blend filter.blend = Splynutí
filter.defaultores = Default Ores filter.defaultores = Výchozí bloky
filter.ore = Ore filter.ore = Rudy
filter.rivernoise = River Noise filter.rivernoise = Hluk řek
filter.mirror = Mirror filter.mirror = Zrcadlit
filter.clear = Clear filter.clear = Vyčistit
filter.option.ignore = Ignore filter.option.ignore = Ignorovat
filter.scatter = Scatter filter.scatter = Rozházet
filter.terrain = Terrain filter.terrain = Terén
filter.option.scale = Scale filter.option.scale = Měřítko
filter.option.chance = Chance filter.option.chance = Šance
filter.option.mag = Magnitude filter.option.mag = Velikost
filter.option.threshold = Threshold filter.option.threshold = Práh
filter.option.circle-scale = Circle Scale filter.option.circle-scale = Měřítko kruhu
filter.option.octaves = Octaves filter.option.octaves = Octávy
filter.option.falloff = Falloff filter.option.falloff = Spád
filter.option.angle = Angle filter.option.angle = Úhel
filter.option.block = Block filter.option.block = Blok
filter.option.floor = Floor filter.option.floor = Podlaha
filter.option.flooronto = Target Floor filter.option.flooronto = Cílová podlaha
filter.option.wall = Wall filter.option.wall = Stěna
filter.option.ore = Ore filter.option.ore = Ruda
filter.option.floor2 = Secondary Floor filter.option.floor2 = Sekundární podlaží
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Sekundární podlaží
filter.option.radius = Radius filter.option.radius = Poloměr
filter.option.percentile = Percentile filter.option.percentile = Percentil
width = Šířka: width = Šířka:
height = Výška: height = Výška:
menu = Hlavní menu menu = Hlavní menu
play = Hrát play = Hrát
campaign = Campaign campaign = Kampaň
load = Načíst load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Odezva: {0}ms ping = Odezva: {0}ms
language.restart = Prosím restartuj hru aby se provedla změna jazyka! language.restart = Prosím restartuj hru aby se provedla změna jazyka!
settings = Nastavení settings = Nastavení
tutorial = Tutoriál tutorial = Tutoriál
tutorial.retake = Re-Take Tutorial tutorial.retake = Zopáknout si výuku.
editor = Editor editor = Editor
mapeditor = Editor map mapeditor = Editor map
donate = Darovat abandon = Opustit
abandon = Abandon abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
abandon.text = This zone and all its resources will be lost to the enemy. locked = Zamčeno
locked = Locked complete = [LIGHT_GRAY]Hotovo:
complete = [LIGHT_GRAY]Complete: requirement.wave = Reach Wave {0} in {1}
zone.requirement = Wave {0} in zone {1} requirement.core = Destroy Enemy Core in {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} requirement.unlock = Unlock {0}
bestwave = [LIGHT_GRAY]Best: {0} resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
launch = Launch bestwave = [LIGHT_GRAY]Nejlepší: {0}
launch.title = Launch Successful launch = Vyslat
launch.next = [LIGHT_GRAY]next opportunity at wave {0} launch.title = Vyslání úspěšné
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.next = [LIGHT_GRAY]další možnost až ve vlně {0}
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.unable2 = [scarlet]Není možno vyslat.[]
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tuto základnu nebudeš moci vrátit.
uncover = Uncover launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
configure = Configure Loadout uncover = Odkrýt
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure = Přizpůsobit vybavení
zone.unlocked = [LIGHT_GRAY]{0} unlocked. bannedblocks = Banned Blocks
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. addall = Add All
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
zone.resources = Resources Detected: configure.invalid = Hodnota musí být mezi 0 a{0}.
zone.objective = [lightgray]Objective: [accent]{0} zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
zone.objective.survival = Survive zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
zone.objective.attack = Destroy Enemy Core zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
add = Add... zone.resources = Suroviny detekovány:
boss.health = Boss Health zone.objective = [lightgray]Cíl: [accent]{0}
zone.objective.survival = Přežij
zone.objective.attack = Znič nepřátelské jádro
add = Přidat
boss.health = Životy bosse
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0} connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně? error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
error.invalidaddress = Neplatná adresa. error.invalidaddress = Neplatná adresa.
@@ -344,38 +436,39 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry! error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
error.alreadyconnected = Již připojeno. error.alreadyconnected = Již připojeno.
error.mapnotfound = Soubor mapy nebyl nalezen! error.mapnotfound = Soubor mapy nebyl nalezen!
error.io = Network I/O error. error.io = Chyba I/O sítě.
error.any = neznámá chyba sítě. error.any = neznámá chyba sítě.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat.
zone.groundZero.name = Ground Zero zone.groundZero.name = Zóna dopadu
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Pouštní Odpady
zone.craters.name = The Craters zone.craters.name = Krátery
zone.frozenForest.name = Frozen Forest zone.frozenForest.name = Zmrzlý les
zone.ruinousShores.name = Ruinous Shores zone.ruinousShores.name = Zničující pobřeží
zone.stainedMountains.name = Stained Mountains zone.stainedMountains.name = Poskvrněné hory
zone.desolateRift.name = Desolate Rift zone.desolateRift.name = Trhlina pustoty
zone.nuclearComplex.name = Nuclear Production Complex zone.nuclearComplex.name = Komplex nukleární produkce
zone.overgrowth.name = Overgrowth zone.overgrowth.name = Porost
zone.tarFields.name = Tar Fields zone.tarFields.name = Tarová pole
zone.saltFlats.name = Salt Flats zone.saltFlats.name = Solné nížiny
zone.impact0078.name = Impact 0078 zone.impact0078.name = Dopad 0078
zone.crags.name = Crags zone.crags.name = Praskliny
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Houbový průsmyk
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já.
zone.impact0078.description = <insert description here> zone.impact0078.description = <Zde vlož popisek>
zone.crags.description = <insert description here> zone.crags.description = <Zde vlož popisek>
settings.language = Jazyk settings.language = Jazyk
settings.data = Data hry
settings.reset = nastavit výchozí settings.reset = nastavit výchozí
settings.rebind = Přenastavit settings.rebind = Přenastavit
settings.controls = Ovládání settings.controls = Ovládání
@@ -385,26 +478,25 @@ settings.graphics = Zobrazení
settings.cleardata = Resetovat data hry... settings.cleardata = Resetovat data hry...
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
settings.clearunlocks = Vymazání odemykatelných
settings.clearall = Vymazat všechno
paused = [accent]< Pauza > paused = [accent]< Pauza >
clear = Clear
banned = [scarlet]Banned
yes = Ano yes = Ano
no = Ne no = Ne
info.title = Informace info.title = Informace
error.title = [crimson]Objevila se chyba error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
attackpvponly = [scarlet]Only available in Attack/PvP modes blocks.input = Vstup
blocks.input = Input blocks.output = Výstup
blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Kapacita energie blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel blocks.powershot = Energie na výstřel
blocks.damage = Damage blocks.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Targets Ground blocks.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Move Speed blocks.itemsmoved = Rychlost pohybu
blocks.launchtime = Time Between Launches blocks.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel blocks.shootrange = Dostřel
blocks.size = velikost blocks.size = velikost
blocks.liquidcapacity = Kapacita tekutin blocks.liquidcapacity = Kapacita tekutin
@@ -413,43 +505,46 @@ blocks.poweruse = Spotřebuje energie
blocks.powerdamage = Energie na poškození blocks.powerdamage = Energie na poškození
blocks.itemcapacity = kapacita předmětů blocks.itemcapacity = kapacita předmětů
blocks.basepowergeneration = Základní generování energie blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Production Time blocks.productiontime = Čas produkce
blocks.repairtime = Block Full Repair Time blocks.repairtime = Čas do úplné opravy
blocks.speedincrease = Speed Increase blocks.speedincrease = Zvýšení rychlosti
blocks.range = Range blocks.range = Dosah
blocks.drilltier = Vrtatelné blocks.drilltier = Vrtatelné
blocks.drillspeed = Základní rychlost vrtu blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Boost Effect blocks.boosteffect = Efekt boostu
blocks.maxunits = Max Active Units blocks.maxunits = Max. počet jednotek
blocks.health = Životy blocks.health = Životy
blocks.buildtime = Build Time blocks.buildtime = Čas stavby
blocks.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost/výchylka blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely blocks.shots = Střely
blocks.reload = Střely za sekundu blocks.reload = Střely za sekundu
blocks.ammo = Ammo blocks.ammo = Střelivo
bar.drilltierreq = Better Drill Required bar.drilltierreq = Je vyžadován lepší vrt
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efektivita: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Energie: {0}
bar.poweramount = Power: {0} bar.powerstored = Uskladněno: {0}/{1}
bar.poweroutput = Power Output: {0} bar.poweramount = Energie celkem: {0}
bar.items = Items: {0} bar.poweroutput = Výstup energie: {0}
bar.liquid = Liquid bar.items = Předměty: {0}
bar.heat = Heat bar.capacity = Kpacita: {0}
bar.power = Power bar.liquid = Tekutiny
bar.progress = Build Progress bar.heat = Teplo
bar.spawned = Units: {0}/{1} bar.power = Energie
bullet.damage = [stat]{0}[lightgray] dmg bar.progress = Proces stavby
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bar.spawned = Jednotek: {0}/{1}
bullet.incendiary = [stat]incendiary bullet.damage = [stat]{0}[lightgray] poškození
bullet.homing = [stat]homing bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
bullet.shock = [stat]shock bullet.incendiary = [stat]zápalné
bullet.frag = [stat]frag bullet.homing = [stat]samonaváděcí
bullet.knockback = [stat]{0}[lightgray] knockback bullet.shock = [stat]šokové
bullet.freezing = [stat]freezing bullet.frag = [stat]trhavé
bullet.tarred = [stat]tarred bullet.knockback = [stat]{0}[lightgray] odhození
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.freezing = [stat]ledové
bullet.reload = [stat]{0}[lightgray]x reload bullet.tarred = [stat]tarové
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
bullet.reload = [stat]{0}[lightgray]x nabití
unit.blocks = Bloky unit.blocks = Bloky
unit.powersecond = jednotek energie/sekunda unit.powersecond = jednotek energie/sekunda
unit.liquidsecond = jednotek tekutin/sekundu unit.liquidsecond = jednotek tekutin/sekundu
@@ -458,8 +553,8 @@ unit.liquidunits = jednotek tekutin
unit.powerunits = jednotek energie unit.powerunits = jednotek energie
unit.degrees = úhly unit.degrees = úhly
unit.seconds = sekundy unit.seconds = sekundy
unit.persecond = /sec unit.persecond = /sek
unit.timesspeed = x speed unit.timesspeed = x rychlost
unit.percent = % unit.percent = %
unit.items = předměty unit.items = předměty
category.general = Všeobecné category.general = Všeobecné
@@ -469,20 +564,22 @@ category.items = Předměty
category.crafting = Vyžaduje category.crafting = Vyžaduje
category.shooting = Střílí category.shooting = Střílí
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.landscape.name = Lock Landscape setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Shadows setting.shadows.name = Stíny
setting.linear.name = Linear Filtering setting.linear.name = Lineární filtrování
setting.animatedwater.name = Animated Water setting.hints.name = Hints
setting.animatedshields.name = Animated Shields setting.animatedwater.name = Animovaná voda
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.animatedshields.name = Animované štíty
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
setting.indicators.name = Indikátor pro spojence setting.indicators.name = Indikátor pro spojence
setting.autotarget.name = Automaticky zaměřuje setting.autotarget.name = Automaticky zaměřuje
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Ovládání myš+klávesnice
setting.touchscreen.name = Ovládání dotykovým displejem
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = žádný setting.fpscap.none = žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = Škálování rozhraní[lightgray] (vyžaduje restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Vždy pokládat diagonálně
setting.difficulty.training = Trénink setting.difficulty.training = Trénink
setting.difficulty.easy = lehká setting.difficulty.easy = lehká
setting.difficulty.normal = normální setting.difficulty.normal = normální
@@ -495,22 +592,27 @@ setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} Sekund setting.seconds = {0} Sekund
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
setting.fps.name = Ukázat snímky/sekundu setting.fps.name = Ukázat snímky/sekundu
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.lasers.name = Ukázat laser energie setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Ukázat minimapu setting.minimap.name = Ukázat minimapu
setting.position.name = Show Player Position
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Ztišit hudbu setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = SFX hlasitost setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry setting.crashreport.name = Poslat anonymní spis o zhroucení hry
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Ukončit a odejít
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Přenastavit klávesy keybind.title = Přenastavit klávesy
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
@@ -518,15 +620,19 @@ category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Útok command.attack = Útok
command.rally = Rally
command.retreat = Ústup command.retreat = Ústup
command.patrol = Hlídkovat keybind.clear_building.name = Clear Building
keybind.gridMode.name = Výběr bloků
keybind.gridModeShift.name = Výběr kategorie
keybind.press = Stiskni klívesu... keybind.press = Stiskni klívesu...
keybind.press.axis = Stiskni osu nebo klávesu... keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y keybind.move_y.name = Pohyb na Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
keybind.zoom.name = přiblížení keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Konzole keybind.console.name = Konzole
keybind.rotate.name = Otočit keybind.rotate.name = Otočit
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Přepínání nabídek keybind.toggle_menus.name = Přepínání nabídek
keybind.chat_history_prev.name = Předchozí historie chatu keybind.chat_history_prev.name = Předchozí historie chatu
keybind.chat_history_next.name = Další historie chatu keybind.chat_history_next.name = Další historie chatu
@@ -554,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel. mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok mode.attack.name = Útok
@@ -604,7 +713,7 @@ item.spore-pod.name = Spore Pod
item.sand.name = Písek item.sand.name = Písek
item.blast-compound.name = Výbušná směs item.blast-compound.name = Výbušná směs
item.pyratite.name = Pyratite item.pyratite.name = Pyratite
item.metaglass.name = Metaglass item.metaglass.name = Tvrzené sklo
item.scrap.name = Scrap item.scrap.name = Scrap
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Slag liquid.slag.name = Slag
@@ -734,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Dopravník block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titániový dopravník block.titanium-conveyor.name = Titániový dopravník
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Křižovatka block.junction.name = Křižovatka
block.router.name = Směrovač block.router.name = Směrovač
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Dělička block.sorter.name = Dělička
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Brána přetečení block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
@@ -790,6 +903,7 @@ block.blast-mixer.name = Výbušninový mixér
block.solar-panel.name = Solární panel block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Ropný Extraktor block.oil-extractor.name = Ropný Extraktor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Továrna na Spirit Drony block.spirit-factory.name = Továrna na Spirit Drony
block.phantom-factory.name = Továrna na Fantom Drony block.phantom-factory.name = Továrna na Fantom Drony
@@ -854,7 +968,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu. tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru. tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
@@ -911,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun. unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
unit.ghoul.description = Těžký, kobercový bombardér. unit.ghoul.description = Těžký, kobercový bombardér.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku. block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
@@ -945,7 +1060,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz. block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí. block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení. block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky. block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám. block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli. block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
@@ -955,11 +1070,12 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy. block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti. block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva. block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů. block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru. block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná. block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti. block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu. block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie. block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou. block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím. block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
@@ -984,7 +1100,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě. block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen. block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku. block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria. block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu. block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody. block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
@@ -1012,6 +1128,7 @@ block.ripple.description = Velká artilérní střílna, která vystřelí něko
block.cyclone.description = Velká rychle pálící střílna. block.cyclone.description = Velká rychle pálící střílna.
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz. block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu. block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni. block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.

View File

@@ -2,12 +2,12 @@ credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[G
credits = Danksagungen credits = Danksagungen
contributors = Übersetzer und Mitwirkende contributors = Übersetzer und Mitwirkende
discord = Trete dem Mindustry Discord bei! discord = Trete dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord Chatroom link.discord.description = Der offizielle Mindustry Discord-Chatroom
link.github.description = Quellcode des Spiels link.github.description = Quellcode des Spiels
link.changelog.description = Liste der Änderungen link.changelog.description = Liste der Änderungen
link.dev-builds.description = Entwicklungs-Builds (instabil) link.dev-builds.description = Entwicklungs-Builds (instabil)
link.trello.description = Offizielles Trello Board für geplante Features link.trello.description = Offizielles Trello Board für geplante Features
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
link.google-play.description = Google Play Store Seite link.google-play.description = Google Play Store Seite
link.wiki.description = Offizelles Mindustry Wiki link.wiki.description = Offizelles Mindustry Wiki
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
@@ -16,38 +16,87 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
gameover = Der Kern wurde zerstört. gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich! gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore! highscore = [YELLOW] Neuer Highscore!
stat.wave = Wellen Besiegt:[accent] {0} copied = Copied.
stat.enemiesDestroyed = Gegner Zerstört:[accent] {0} load.sound = Sounds
stat.built = Gebäude Gebaut:[accent] {0} load.map = Maps
stat.destroyed = Gebäude Zerstört:[accent] {0} load.image = Images
stat.deconstructed = Gebäude Abgebaut:[accent] {0} load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Gebäude gebaut:[accent] {0}
stat.destroyed = Gebäude zerstört:[accent] {0}
stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen: stat.delivered = Übertragene Ressourcen:
stat.rank = Finaler Rang: [accent]{0} stat.rank = Finaler Rang: [accent]{0}
placeline = Du hast einen Block ausgewählt.\nDu kannst[accent] davon eine Reihe bauen,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn in eine Richtung ziehst.\nVersuche es.
removearea = Du hast den Zerstörungsmodus ausgewählt.\nDu kannst[accent] Blöcke im Rechteck zerstören,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn ziehst.\nVersuche es.
launcheditems = [accent]Übertragene Items launcheditems = [accent]Übertragene Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = Highscore: [accent]{0} level.highscore = Highscore: [accent]{0}
level.select = Level Auswahl level.select = Level-Auswahl
level.mode = Spielmodus: level.mode = Spielmodus:
showagain = Nächstes mal nicht mehr anzeigen showagain = Nächstes Mal nicht mehr anzeigen
coreattack = < Die Basis wird angegriffen! > coreattack = < Die Basis wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN DROPPOINT VERLASSEN[] ]\nVernichtung droht
database = Core Database database = Kern-Datenbank
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel newgame = Neues Spiel
none = <nichts> none = <nichts>
minimap = Minimap minimap = Minimap
position = Position
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
save.quit = Save & Quit
maps = Karten maps = Karten
maps.browse = Browse Maps
continue = Weiter continue = Weiter
maps.none = [LIGHT_GRAY]Keine Karten gefunden! maps.none = [LIGHT_GRAY]Keine Karten gefunden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zuerst einen[accent] Spielernamen[]. noname = Wähle zuerst einen[accent] Spielernamen[].
@@ -60,29 +109,35 @@ research = Erforschen
researched = [LIGHT_GRAY]{0} erforscht. researched = [LIGHT_GRAY]{0} erforscht.
players = {0} Spieler online players = {0} Spieler online
players.single = {0} Spieler online players.single = {0} Spieler online
server.closing = [accent]Schließe den Server... server.closing = [accent]Schließe den Server ...
server.kicked.kick = Du wurdest vom Server gekickt! server.kicked.kick = Du wurdest vom Server gekickt!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server geschlossen. server.kicked.serverClose = Server geschlossen.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel! server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update! server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
server.kicked.banned = Du wurdest vom Server verbannt. server.kicked.banned = Du wurdest vom Server verbannt.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest. server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server. server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten. server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet. server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter. server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
server.kicked.gameover = Game Over! server.kicked.gameover = Game Over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat. host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen. join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
hostserver = Server hosten hostserver = Server hosten
invitefriends = Invite Friends
hostserver.mobile = Host\nSpiel hostserver.mobile = Host\nSpiel
host = Host host = Host
hosting = [accent] Server wird geöffnet... hosting = [accent] Server wird geöffnet ...
hosts.refresh = Aktualisieren hosts.refresh = Aktualisieren
hosts.discovering = Suche nach LAN-Spielen hosts.discovering = Suche nach LAN-Spielen
hosts.discovering.any = Discovering games
server.refreshing = Server wird aktualisiert server.refreshing = Server wird aktualisiert
hosts.none = [lightgray] Keine LAN Spiele gefunden! hosts.none = [lightgray] Keine LAN-Spiele gefunden!
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen. host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
trace = Spieler verfolgen trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
@@ -90,7 +145,7 @@ trace.ip = IP: [accent]{0}
trace.id = Eindeutige ID: [accent]{0} trace.id = Eindeutige ID: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0} trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
invalidid = Ungültige Client ID! Berichte den Bug. invalidid = Ungültige Client-ID! Berichte den Bug.
server.bans = Bans server.bans = Bans
server.bans.none = Keine gebannten Spieler gefunden! server.bans.none = Keine gebannten Spieler gefunden!
server.admins = Admins server.admins = Admins
@@ -104,20 +159,24 @@ server.version = [lightgray]Version: {0}
server.custombuild = [yellow]Benutzerdefinierter Build server.custombuild = [yellow]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest? confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst? confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll? confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Fehler beim Laden der Welt! disconnect.data = Fehler beim Laden der Welt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent] Verbinde... connecting = [accent] Verbinde...
connecting.data = [accent] Welt wird geladen... connecting.data = [accent] Welt wird geladen...
server.port = Port: server.port = Port:
server.addressinuse = Adresse bereits in Verwendung! server.addressinuse = Adresse bereits in Verwendung!
server.invalidport = Falscher Port! server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0} server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
save.new = Neuer Spielstand save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben? save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
overwrite = Überschreiben overwrite = Überschreiben
@@ -136,6 +195,7 @@ save.rename = Umbenennen
save.rename.text = Neuer Name save.rename.text = Neuer Name
selectslot = Wähle einen Spielstand selectslot = Wähle einen Spielstand
slot = [accent] Platz {0} slot = [accent] Platz {0}
editmessage = Edit Message
save.corrupted = [accent] Datei beschädigt oder ungültig! save.corrupted = [accent] Datei beschädigt oder ungültig!
empty = <leer> empty = <leer>
on = An on = An
@@ -143,12 +203,14 @@ off = Aus
save.autosave = Automatisches Speichern: {0} save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0} save.map = Karte: {0}
save.wave = Welle: {0} save.wave = Welle: {0}
save.difficulty = Schwierigkeitsgrad: {0} save.mode = Gamemode: {0}
save.date = Zuletzt gespeichert: {0} save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0} save.playtime = Spielzeit: {0}
warning = Warnung. warning = Warnung.
confirm = Bestätigen confirm = Bestätigen
delete = Löschen delete = Löschen
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Öffnen open = Öffnen
customize = Anpassen customize = Anpassen
@@ -156,12 +218,22 @@ cancel = Abbruch
openlink = Link öffnen openlink = Link öffnen
copylink = Kopiere Link copylink = Kopiere Link
back = Zurück back = Zurück
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Willst du wirklich aufhören? quit.confirm = Willst du wirklich aufhören?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Wird geladen... loading = [accent]Wird geladen...
reloading = [accent]Reloading Mods...
saving = [accent]Speichere... saving = [accent]Speichere...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.waiting = Welle in {0} wave.waiting = Welle in {0}
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
@@ -180,6 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei. map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -187,11 +270,14 @@ editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info editor.mapinfo = Karten Info
editor.author = Autor: editor.author = Autor:
editor.description = Beschreibung: editor.description = Beschreibung:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Wellen: editor.waves = Wellen:
editor.rules = Regeln: editor.rules = Regeln:
editor.generation = Generator: editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten editor.ingame = Im Spiel Bearbeiten
editor.publish.workshop = Publish On Workshop
editor.newmap = Neue Karte editor.newmap = Neue Karte
workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
waves.never = <nie> waves.never = <nie>
@@ -208,6 +294,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt. waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
editor.default = [LIGHT_GRAY]<Standard> editor.default = [LIGHT_GRAY]<Standard>
details = Details...
edit = Bearbeiten... edit = Bearbeiten...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Bereich editor.spawn = Spawn Bereich
@@ -217,6 +304,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0} editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor. editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird. editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
editor.errornot = This is not a map file.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt. editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
editor.errorname = Karte hat keinen Namen. editor.errorname = Karte hat keinen Namen.
editor.update = Aktualisieren editor.update = Aktualisieren
@@ -249,6 +337,7 @@ editor.resizemap = Größe der Karte ändern
editor.mapname = Karten Name editor.mapname = Karten Name
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte. editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst? editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.exists = A map with this name already exists.
editor.selectmap = Wähle eine Karte zum Laden: editor.selectmap = Wähle eine Karte zum Laden:
toolmode.replace = Ersetzen toolmode.replace = Ersetzen
toolmode.replace.description = Zeichnet nur auf festen Blöcken. toolmode.replace.description = Zeichnet nur auf festen Blöcken.
@@ -303,7 +392,6 @@ campaign = Kampagne
load = Laden load = Laden
save = Speichern save = Speichern
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird. language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
settings = Einstellungen settings = Einstellungen
@@ -311,26 +399,30 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Karten Editor mapeditor = Karten Editor
donate = Spenden
abandon = Aufgeben abandon = Aufgeben
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen. abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Gesperrt locked = Gesperrt
complete = [LIGHT_GRAY]Abschließen: complete = [LIGHT_GRAY]Abschließen:
zone.requirement = Welle {0} in Zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0} resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Beste Welle: {0} bestwave = [LIGHT_GRAY]Beste Welle: {0}
launch = Abschluss launch = Abschluss
launch.title = Abschluss Erfolgreich launch.title = Abschluss erfolgreich
launch.next = [LIGHT_GRAY]Nächste Möglichkeit bei Welle {0} launch.next = [LIGHT_GRAY]Nächste Möglichkeit bei Welle {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren. launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Freischalten uncover = Freischalten
configure = Startitems festlegen configure = Startitems festlegen
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können. configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet. zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt. zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressourcen entdeckt: zone.resources = Ressourcen entdeckt:
zone.objective = [lightgray]Ziel: [accent]{0} zone.objective = [lightgray]Ziel: [accent]{0}
zone.objective.survival = Überlebe zone.objective.survival = Überlebe
@@ -344,7 +436,7 @@ error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben! error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
error.alreadyconnected = Bereits verbunden. error.alreadyconnected = Bereits verbunden.
error.mapnotfound = Kartendatei nicht gefunden! error.mapnotfound = Kartendatei nicht gefunden!
error.io = Netzwerk I/O Fehler. error.io = Netzwerk-Ein-/Ausgabe-Fehler.
error.any = Unbekannter Netzwerkfehler. error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt. error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <Beschreibung hier einfügen> zone.impact0078.description = <Beschreibung hier einfügen>
zone.crags.description = <Beschreibung hier einfügen> zone.crags.description = <Beschreibung hier einfügen>
settings.language = Sprache settings.language = Sprache
settings.data = Game Data
settings.reset = Auf Standard zurücksetzen settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen settings.rebind = Zuweisen
settings.controls = Steuerung settings.controls = Steuerung
@@ -385,15 +478,14 @@ settings.graphics = Grafiken
settings.cleardata = Spieldaten zurücksetzen... settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden! settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch. settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearunlocks = Freischaltungen zurücksetzen
settings.clearall = Alles zurücksetzen
paused = Pausiert paused = Pausiert
clear = Clear
banned = [scarlet]Banned
yes = Ja yes = Ja
no = Nein no = Nein
info.title = [accent]Info info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
attackpvponly = [scarlet]Nur in Angriff oder PvP Modus verfügbar.
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Verstärkung blocks.booster = Verstärkung
@@ -423,6 +515,7 @@ blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max aktive Einheiten blocks.maxunits = Max aktive Einheiten
blocks.health = Lebenspunkte blocks.health = Lebenspunkte
blocks.buildtime = Baudauer blocks.buildtime = Baudauer
blocks.buildcost = Build Cost
blocks.inaccuracy = Ungenauigkeit blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde blocks.reload = Schüsse/Sekunde
@@ -431,9 +524,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.powerbalance = Strom: {0} bar.powerbalance = Strom: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
bar.poweroutput = Strom Output: {0} bar.poweroutput = Strom Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.power = Strom bar.power = Strom
@@ -472,12 +567,14 @@ category.optional = Optionale Verbesserungen
setting.landscape.name = Landschaft sperren setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
setting.hints.name = Hints
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[] setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur Steuerung setting.keyboard.name = Maus+Tastatur Steuerung
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = kein setting.fpscap.none = kein
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,17 +595,22 @@ setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich) setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
setting.fps.name = Zeige FPS setting.fps.name = Zeige FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Zeige Stromlaser
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen) setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Musik stummschalten setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Deckkraft setting.chatopacity.name = Chat Deckkraft
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden uiscale.cancel = Abbrechen & Beenden
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -518,15 +620,19 @@ category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
command.attack = Angreifen command.attack = Angreifen
command.rally = Rally
command.retreat = Rückzug command.retreat = Rückzug
command.patrol = Patrouillieren keybind.clear_building.name = Clear Building
keybind.gridMode.name = Block Auswahl
keybind.gridModeShift.name = Kategorie auswählen
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse... keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten Screenshot keybind.screenshot.name = Karten Screenshot
keybind.move_x.name = X-Achse keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse keybind.move_y.name = Y-Achse
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Auswählen/Schießen keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block Auswählen keybind.pick.name = Block Auswählen
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen keybind.zoom.name = Zoomen
keybind.menu.name = Menü keybind.menu.name = Menü
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Bindestrich keybind.dash.name = Bindestrich
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Spielerliste keybind.player_list.name = Spielerliste
keybind.console.name = Konsole keybind.console.name = Konsole
keybind.rotate.name = Drehen keybind.rotate.name = Drehen
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menüs umschalten keybind.toggle_menus.name = Menüs umschalten
keybind.chat_history_prev.name = Chat Historie zurück keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor keybind.chat_history_next.name = Chat Historie vor
@@ -554,6 +662,7 @@ mode.survival.name = Überleben
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch. mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
mode.sandbox.name = Sandkasten mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen. mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler lokal. mode.pvp.description = Kämpfe gegen andere Spieler lokal.
mode.attack.name = Angriff mode.attack.name = Angriff
@@ -595,7 +704,7 @@ item.lead.name = Blei
item.coal.name = Kohle item.coal.name = Kohle
item.graphite.name = Graphit item.graphite.name = Graphit
item.titanium.name = Titan item.titanium.name = Titan
item.thorium.name = Uran item.thorium.name = Thorium
item.silicon.name = Silizium item.silicon.name = Silizium
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.phase-fabric.name = Phasengewebe item.phase-fabric.name = Phasengewebe
@@ -646,28 +755,28 @@ mech.buildspeed = [LIGHT_GRAY]Baugeschwindigkeit: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0} liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0} liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0} liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
block.sand-boulder.name = Sand Brocken block.sand-boulder.name = Sandbrocken
block.grass.name = Gras block.grass.name = Gras
block.salt.name = Salz block.salt.name = Salz
block.saltrocks.name = Salz Gestein block.saltrocks.name = Salzgestein
block.pebbles.name = Geröll block.pebbles.name = Geröll
block.tendrils.name = Ranken block.tendrils.name = Ranken
block.sandrocks.name = Sandstein block.sandrocks.name = Sandstein
block.spore-pine.name = Sporen Kiefer block.spore-pine.name = Kiefernsporen
block.sporerocks.name = Sporen Gestein block.sporerocks.name = Gesteinssporen
block.rock.name = Gestein block.rock.name = Gestein
block.snowrock.name = Schnee Gestein block.snowrock.name = Schnee-Gestein
block.snow-pine.name = Schnee Kiefer block.snow-pine.name = Schnee-Kiefer
block.shale.name = Schiefer block.shale.name = Schiefer
block.shale-boulder.name = Schiefer Geröll block.shale-boulder.name = Schiefergeröll
block.moss.name = Moos block.moss.name = Moos
block.shrubs.name = Gestrüpp block.shrubs.name = Gestrüpp
block.spore-moss.name = Sporen Moos block.spore-moss.name = Moossporen
block.shalerocks.name = Schiefer Gestein block.shalerocks.name = Schiefer-Gestein
block.scrap-wall.name = Schrott Mauer block.scrap-wall.name = Schrottmauer
block.scrap-wall-large.name = Große Schrott Mauer block.scrap-wall-large.name = Große Schrottmauer
block.scrap-wall-huge.name = Riesige Schrott Mauer block.scrap-wall-huge.name = Riesige Schrottmauer
block.scrap-wall-gigantic.name = Gigantische Schrott Mauer block.scrap-wall-gigantic.name = Gigantische Schrottmauer
block.thruster.name = Schubdüse block.thruster.name = Schubdüse
block.kiln.name = Brennofen block.kiln.name = Brennofen
block.graphite-press.name = Graphit-Presse block.graphite-press.name = Graphit-Presse
@@ -689,23 +798,23 @@ block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
block.craters.name = Krater block.craters.name = Krater
block.sand-water.name = Sandiges Wasser block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles Sandiges Wasser block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle block.char.name = Holzkohle
block.holostone.name = Holo Stein block.holostone.name = Holo-Stein
block.ice-snow.name = Eisschnee block.ice-snow.name = Eisschnee
block.rocks.name = Felsen block.rocks.name = Felsen
block.icerocks.name = Eis Felsen block.icerocks.name = Eis-Felsen
block.snowrocks.name = Schnee Felsen block.snowrocks.name = Schnee-Felsen
block.dunerocks.name = Dünen Felsen block.dunerocks.name = Dünen-Felsen
block.pine.name = Kiefer block.pine.name = Kiefer
block.white-tree-dead.name = Weißer Toter Baum block.white-tree-dead.name = Weißer toter Baum
block.white-tree.name = Weißer Baum block.white-tree.name = Weißer Baum
block.spore-cluster.name = Sporen Cluster block.spore-cluster.name = Sporen-Cluster
block.metal-floor.name = Metallboden block.metal-floor.name = Metallboden
block.metal-floor-2.name = Metallboden 2 block.metal-floor-2.name = Metallboden 2
block.metal-floor-3.name = Metallboden 3 block.metal-floor-3.name = Metallboden 3
block.metal-floor-5.name = Metallboden 5 block.metal-floor-5.name = Metallboden 5
block.metal-floor-damaged.name = Metallboden Beschädigt block.metal-floor-damaged.name = beschädigter Metallboden
block.dark-panel-1.name = Dunkles Panel 1 block.dark-panel-1.name = Dunkles Panel 1
block.dark-panel-2.name = Dunkles Panel 2 block.dark-panel-2.name = Dunkles Panel 2
block.dark-panel-3.name = Dunkles Panel 3 block.dark-panel-3.name = Dunkles Panel 3
@@ -713,9 +822,9 @@ block.dark-panel-4.name = Dunkles Panel 4
block.dark-panel-5.name = Dunkles Panel 5 block.dark-panel-5.name = Dunkles Panel 5
block.dark-panel-6.name = Dunkles Panel 6 block.dark-panel-6.name = Dunkles Panel 6
block.dark-metal.name = Dunkles Metall block.dark-metal.name = Dunkles Metall
block.ignarock.name = Igna Felsen block.ignarock.name = Igna-Felsen
block.hotrock.name = Heißer Felsen block.hotrock.name = Heißer Felsen
block.magmarock.name = Magma Felsen block.magmarock.name = Magma-Felsen
block.cliffs.name = Klippen block.cliffs.name = Klippen
block.copper-wall.name = Kupfermauer block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer block.copper-wall-large.name = Große Kupfermauer
@@ -725,8 +834,8 @@ block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer block.thorium-wall-large.name = Große Thorium-Mauer
block.door.name = Tür block.door.name = Tor
block.door-large.name = Große Tür block.door-large.name = Großes Tor
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Flammenwerfer block.scorch.name = Flammenwerfer
block.scatter.name = Scatter block.scatter.name = Scatter
@@ -734,10 +843,14 @@ block.hail.name = Streuer
block.lancer.name = Lanzer block.lancer.name = Lanzer
block.conveyor.name = Förderband block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband block.titanium-conveyor.name = Titan-Förderband
block.armored-conveyor.name = Gepanzertes-Förderband
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Kreuzung block.junction.name = Kreuzung
block.router.name = Verteiler block.router.name = Verteiler
block.distributor.name = Großer Verteiler block.distributor.name = Großer Verteiler
block.sorter.name = Sortierer block.sorter.name = Sortierer
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Überlauftor block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer block.silicon-smelter.name = Silizium-Schmelzer
block.phase-weaver.name = Phasenweber block.phase-weaver.name = Phasenweber
@@ -745,12 +858,12 @@ block.pulverizer.name = Pulverisierer
block.cryofluidmixer.name = Kryoflüssigkeitsmixer block.cryofluidmixer.name = Kryoflüssigkeitsmixer
block.melter.name = Schmelzer block.melter.name = Schmelzer
block.incinerator.name = Verbrennungsanlage block.incinerator.name = Verbrennungsanlage
block.spore-press.name = Sporen Presse block.spore-press.name = Sporenpresse
block.separator.name = Separator block.separator.name = Separator
block.coal-centrifuge.name = Kohlen Zentrifuge block.coal-centrifuge.name = Kohlenzentrifuge
block.power-node.name = Stromknoten block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten block.power-node-large.name = Großer Stromknoten
block.surge-tower.name = Schwall Turm block.surge-tower.name = Schwall-Turm
block.battery.name = Batterie block.battery.name = Batterie
block.battery-large.name = Große Batterie block.battery-large.name = Große Batterie
block.combustion-generator.name = Verbrennungsgenerator block.combustion-generator.name = Verbrennungsgenerator
@@ -762,13 +875,13 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor block.water-extractor.name = Wasser-Extraktor
block.cultivator.name = Kultivierer block.cultivator.name = Kultivierer
block.dart-mech-pad.name = Dart Mech Pad block.dart-mech-pad.name = Dart Mech-Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech-Pad
block.javelin-ship-pad.name = Javelin Luftschiff Pad block.javelin-ship-pad.name = Javelin Luftschiff-Pad
block.trident-ship-pad.name = Trident Luftschiff Pad block.trident-ship-pad.name = Trident Luftschiff-Pad
block.glaive-ship-pad.name = Glaive Luftschiff Pad block.glaive-ship-pad.name = Glaive Luftschiff-Pad
block.omega-mech-pad.name = Omega Mech Pad block.omega-mech-pad.name = Omega Mech-Pad
block.tau-mech-pad.name = Tau Mech Pad block.tau-mech-pad.name = Tau Mech-Pad
block.conduit.name = Leitungsrohr block.conduit.name = Leitungsrohr
block.mechanical-pump.name = Mechanische Pumpe block.mechanical-pump.name = Mechanische Pumpe
block.item-source.name = Materialquelle block.item-source.name = Materialquelle
@@ -787,10 +900,11 @@ block.bridge-conveyor.name = Brücken-Transportband
block.plastanium-compressor.name = Plastanium-Verdichter block.plastanium-compressor.name = Plastanium-Verdichter
block.pyratite-mixer.name = Pyratit-Mixer block.pyratite-mixer.name = Pyratit-Mixer
block.blast-mixer.name = Sprengmixer block.blast-mixer.name = Sprengmixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solarpanel
block.solar-panel-large.name = Großes Solar Panel block.solar-panel-large.name = Großes Solarpanel
block.oil-extractor.name = Öl Extraktor block.oil-extractor.name = Öl-Extraktor
block.draug-factory.name = Draug Miner Drone Factory block.command-center.name = Command Center
block.draug-factory.name = Draug Miner-Drohnenfactory
block.spirit-factory.name = Spirit-Drohnenfabrik block.spirit-factory.name = Spirit-Drohnenfabrik
block.phantom-factory.name = Phantom-Drohnenfabrik block.phantom-factory.name = Phantom-Drohnenfabrik
block.wraith-factory.name = Wraith Fighter-Fabrik block.wraith-factory.name = Wraith Fighter-Fabrik
@@ -810,12 +924,12 @@ block.bridge-conduit.name = Kanalbrücke
block.rotary-pump.name = Rotierende Pumpe block.rotary-pump.name = Rotierende Pumpe
block.thorium-reactor.name = Thorium-Reaktor block.thorium-reactor.name = Thorium-Reaktor
block.mass-driver.name = Massenbeschleuniger block.mass-driver.name = Massenbeschleuniger
block.blast-drill.name = Sprengbohrer block.blast-drill.name = Sprengluftbohrer
block.thermal-pump.name = Thermische Pumpe block.thermal-pump.name = Thermische Pumpe
block.thermal-generator.name = Thermischer Generator block.thermal-generator.name = Thermischer Generator
block.alloy-smelter.name = Legierungsschmelze block.alloy-smelter.name = Legierungsschmelze
block.mender.name = Heiler block.mender.name = Reparateur
block.mend-projector.name = Heilprojektor block.mend-projector.name = Reparaturprojektor
block.surge-wall.name = Spannungsstoß-Mauer block.surge-wall.name = Spannungsstoß-Mauer
block.surge-wall-large.name = Große Spannungsstoß-Mauer block.surge-wall-large.name = Große Spannungsstoß-Mauer
block.cyclone.name = Zyklon block.cyclone.name = Zyklon
@@ -824,12 +938,12 @@ block.shock-mine.name = Schock-Mine
block.overdrive-projector.name = Beschleunigungs-Projektor block.overdrive-projector.name = Beschleunigungs-Projektor
block.force-projector.name = Kraftfeld-Projektor block.force-projector.name = Kraftfeld-Projektor
block.arc.name = Arcus block.arc.name = Arcus
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom block.spectre.name = Phantom
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launch Pad block.launch-pad-large.name = Großes Launchpad
team.blue.name = Blau team.blue.name = Blau
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -837,14 +951,14 @@ team.orange.name = Orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = Grün team.green.name = Grün
team.purple.name = Lila team.purple.name = Lila
unit.spirit.name = Spirit Drohne unit.spirit.name = Spirit-Drohne
unit.draug.name = Draug Miner Drone unit.draug.name = Draug Miner-Drone
unit.phantom.name = Phantom Drohne unit.phantom.name = Phantom-Drohne
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.titan.name = Titan unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber unit.ghoul.name = Ghoul-Bomber
unit.wraith.name = Wraith Fighter unit.wraith.name = Wraith-Fighter
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Eruptor unit.eruptor.name = Eruptor
@@ -852,32 +966,32 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tippen um fortzufahren>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen. tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[] um den Bau abzubrechen.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schau dir jetzt die Stats des Mechanischen Bohrers an.[]
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern. tutorial.conveyor = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.\n[accent] Zum Bau in einer Reihe lasse deinen Finger für einige Sekunden gedrückt[] und ziehe ihn in eine beliebige Richtung.\n\n[accent]{0}/{1} Förderbänder in Reihe erstellt\n[accent]0/1 Ressourcen transportiert.
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis. tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen. tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke die Leertaste um zu pausieren.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke diesen Button oben links um zu pausieren.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Drücke die Leertaste erneut um das Spiel fortzusetzen.
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Drücke ihn erneut um das Spiel fortzusetzen.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Halte die rechte Maustaste gedrückt[] während du eine Fläche auswählst. Dadurch werden alle Blöcke darin zerstört.[]\n\n[accent]Zerstöre alle Schrott-Blöcke links neben deinem Kern mithilfe der Flächenauswahl.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Wähle den Abbau-Modus[], dann wähle einen Block um ihn zu zerstören.\nZerstöre eine Fläche indem du deinen Finger einige Sekunden gedrückt hältst[] und in eine beliebige Richtung ziehst.\nTippe auf das Häkchen um den Rückbau zu bestätigen.\n\n[accent]Zerstöre all Schrott-Blöcke links des Kerns mithilfe der Flächenauswahl.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = Einige Situationen erfordern, dass Materialien direkt aus den Blöcken aufgenommen werden.\nUm dies zu tun, [accent]tippe auf einen Block[] mit Materialien dann [accent]tippe auf das Material[] in diesem Block.\nUm mehrere Materialien zu entnehmen [accent]tippe darauf und halte die Maustaste gedrückt[].\n\n[accent]Entnimm etwas Kupfer vom Kern.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie dorthin ziehst.\n\n[accent]Lege das Kupfer zurück in den Kern.[]
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme. tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet. item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet. item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt. item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
item.graphite.description = Mineralisierter Kohlenstoff Wird für Munition und elektrische Isolierung verwendet. item.graphite.description = Mineralisierter Kohlenstoff Wird für Munition und elektrische Isolierung verwendet.
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird. item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff. item.coal.description = Ein sehr häufig vorkommender Kraftstoff.
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Luftschiffen verwendet. item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Luftschiffen verwendet.
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird. item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedener Metalle. item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedener Metalle.
@@ -911,6 +1025,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
unit.wraith.description = Eine schneller Abfangjäger. unit.wraith.description = Eine schneller Abfangjäger.
unit.ghoul.description = Ein schwerer Flächenbomber. unit.ghoul.description = Ein schwerer Flächenbomber.
unit.revenant.description = Eine schwere, schwebende Raketengruppe. unit.revenant.description = Eine schwere, schwebende Raketengruppe.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten. block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten. block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren. block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
@@ -955,11 +1070,12 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren. block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren. block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben. block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen. block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt. block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist. block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite. block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keine Strom benötigt. block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keinen Strom benötigt.
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt. block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann. block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt. block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
@@ -993,8 +1109,8 @@ block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus S
block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu. block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu.
block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen. block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen.
block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen. block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen. block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen. block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden. block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet. block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet.
block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet. block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet.
@@ -1012,6 +1128,7 @@ block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Sch
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm. block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert. block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert. block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produziert Draug-Mining-Drohnen. block.draug-factory.description = Produziert Draug-Mining-Drohnen.
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können. block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen. block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.

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@@ -4,10 +4,10 @@ contributors = Traducteurs et contributeurs
discord = Rejoignez le discord de Mindustry ! discord = Rejoignez le discord de Mindustry !
link.discord.description = Le discord officiel de Mindustry link.discord.description = Le discord officiel de Mindustry
link.github.description = Code source du jeu link.github.description = Code source du jeu
link.changelog.description = Liste des modifications de mise à jour link.changelog.description = Liste des mises à jour
link.dev-builds.description = Versions instables de développement link.dev-builds.description = Versions instables de développement
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées. link.trello.description = Trello officiel pour les fonctionnalités planifiées.
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
link.google-play.description = Page Google Play du jeu link.google-play.description = Page Google Play du jeu
link.wiki.description = Wiki officiel de Mindustry link.wiki.description = Wiki officiel de Mindustry
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
@@ -16,16 +16,37 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
gameover = Le base a été détruite. gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée ! gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score ! highscore = [accent]Nouveau meilleur score !
copied = Copied.
load.sound = Son
load.map = Maps
load.image = Images
load.content = Contenu
load.system = Système
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
stat.destroyed = Bâtiments détruits:[accent] {0} stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = FRang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0} level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau level.select = Sélection de niveau
@@ -37,17 +58,45 @@ database = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger la partie loadgame = Charger la partie
joingame = Rejoindre la partie joingame = Rejoindre la partie
addplayers = Ajouter/Enlever des joueurs
customgame = Partie personnalisée customgame = Partie personnalisée
newgame = Nouvelle partie newgame = Nouvelle partie
none = <Vide> none = <Vide>
minimap = Minimap minimap = Minimap
position = Position
close = Fermer close = Fermer
website = Website website = Website
quit = Quitter quit = Quitter
save.quit = Save & Quit
maps = Cartes maps = Cartes
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [LIGHT_GRAY]Aucune carte trouvée! maps.none = [LIGHT_GRAY]Aucune carte trouvée!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Choisissez d'abord [accent]un pseudo[]. noname = Choisissez d'abord [accent]un pseudo[].
@@ -58,29 +107,35 @@ techtree = Arbre technologique
research.list = [LIGHT_GRAY]Recherche: research.list = [LIGHT_GRAY]Recherche:
research = Recherche research = Recherche
researched = [LIGHT_GRAY]{0} recherchée. researched = [LIGHT_GRAY]{0} recherchée.
players = {0} joueurs en ligne players = {0} joueurs
players.single = {0} joueur en ligne players.single = {0} joueur
server.closing = [accent]Fermeture du serveur ... server.closing = [accent]Fermeture du serveur ...
server.kicked.kick = Vous avez été expulsé du serveur ! server.kicked.kick = Vous avez été expulsé du serveur !
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Serveur fermé. server.kicked.serverClose = Serveur fermé.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu ! server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour ! server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
server.kicked.banned = Vous êtes banni de ce serveur. server.kicked.banned = Vous êtes banni de ce serveur.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau. server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur. server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre. server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis ! server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
server.kicked.gameover = Vous avez perdu ! server.kicked.gameover = Vous avez perdu !
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu. host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
hostserver = Héberger un serveur hostserver = Héberger un serveur
invitefriends = Invite Friends
hostserver.mobile = Héberger\nUne partie hostserver.mobile = Héberger\nUne partie
host = Héberger host = Héberger
hosting = [accent]Ouverture du serveur ... hosting = [accent]Ouverture du serveur ...
hosts.refresh = Actualiser hosts.refresh = Actualiser
hosts.discovering = Recherche de parties en LAN hosts.discovering = Recherche de parties en LAN
hosts.discovering.any = Discovering games
server.refreshing = Actualisation du serveur server.refreshing = Actualisation du serveur
hosts.none = [lightgray]Aucun jeu en LAN trouvé ! hosts.none = [lightgray]Aucun jeu en LAN trouvé !
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte. host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
@@ -101,23 +156,27 @@ server.edit = Modifier le serveur
server.outdated = [crimson]Serveur obsolète ![] server.outdated = [crimson]Serveur obsolète ![]
server.outdated.client = [crimson]Client obsolète ![] server.outdated.client = [crimson]Client obsolète ![]
server.version = [lightgray]Version: {0} {1} server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Version personnalisée server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ? confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur? confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ? confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ? confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ? confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
joingame.title = Rejoindre une partie joingame.title = Rejoindre une partie
joingame.ip = IP: joingame.ip = IP:
disconnect = Déconnecté. disconnect = Déconnecté.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Les données du monde n'ont pas pu être chargées ! disconnect.data = Les données du monde n'ont pas pu être chargées !
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connexion... connecting = [accent]Connexion...
connecting.data = [accent]Chargement des données du monde... connecting.data = [accent]Chargement des données du monde...
server.port = Port: server.port = Port:
server.addressinuse = Adresse déjà utilisée ! server.addressinuse = Adresse déjà utilisée !
server.invalidport = Numéro de port incorrect ! server.invalidport = Numéro de port incorrect !
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0} server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
save.new = Nouvelle sauvegarde save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
overwrite = Écraser overwrite = Écraser
@@ -136,6 +195,7 @@ save.rename = Renommer
save.rename.text = Nouveau nom: save.rename.text = Nouveau nom:
selectslot = Sélectionnez une sauvegarde. selectslot = Sélectionnez une sauvegarde.
slot = [accent]Emplacement {0} slot = [accent]Emplacement {0}
editmessage = Edit Message
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug. save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
empty = <vide> empty = <vide>
on = Allumer on = Allumer
@@ -143,12 +203,14 @@ off = Éteint
save.autosave = Sauvegarde automatique {0} save.autosave = Sauvegarde automatique {0}
save.map = Carte: {0} save.map = Carte: {0}
save.wave = Vague {0} save.wave = Vague {0}
save.difficulty = Difficulté: {0} save.mode = Mode de jeu {0}
save.date = Dernière sauvegarde: {0} save.date = Dernière sauvegarde: {0}
save.playtime = Temps de jeu: {0} save.playtime = Temps de jeu: {0}
warning = Avertissement. warning = Avertissement.
confirm = Confirmer confirm = Confirmer
delete = Supprimer delete = Supprimer
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Ouvrir open = Ouvrir
customize = Personnaliser customize = Personnaliser
@@ -156,12 +218,22 @@ cancel = Annuler
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Êtes-vous sûr de vouloir quitter? quit.confirm = Êtes-vous sûr de vouloir quitter?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Chargement... loading = [accent]Chargement...
reloading = [accent]Reloading Mods...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0} wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Vague en cours wave.waveInProgress = [LIGHT_GRAY]Vague en cours
@@ -180,6 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide. map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais editor.oregen = Génération des minerais
@@ -187,11 +270,14 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vagues: editor.waves = Vagues:
editor.rules = Règles: editor.rules = Règles:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Modifier en jeu editor.ingame = Modifier en jeu
editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
workshop = Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Retirer waves.remove = Retirer
waves.never = <jamais> waves.never = <jamais>
@@ -208,6 +294,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Vagues copiées. waves.copied = Vagues copiées.
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut. waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
editor.default = [LIGHT_GRAY]<Par défaut> editor.default = [LIGHT_GRAY]<Par défaut>
details = Details...
edit = Modifier... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
@@ -215,10 +302,11 @@ editor.removeunit = Retirer l'unité
editor.teams = Équipes editor.teams = Équipes
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur. editor.errorimage = Cest une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans léditeur.
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge. editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
editor.errornot = Ce n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu. editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
editor.errorname = La carte n'a pas de nom! editor.errorname = La carte n'a pas de nom !
editor.update = Mettre à jour editor.update = Mettre à jour
editor.randomize = Randomiser editor.randomize = Randomiser
editor.apply = Appliquer editor.apply = Appliquer
@@ -235,7 +323,7 @@ editor.importmap = Importer une carte
editor.importmap.description = Importer une carte déjà existante editor.importmap.description = Importer une carte déjà existante
editor.importfile = Importer un fichier editor.importfile = Importer un fichier
editor.importfile.description = Importer une carte à partir d'un fichier externe editor.importfile.description = Importer une carte à partir d'un fichier externe
editor.importimage = Importer l'image du terrain editor.importimage = Importer la carte existante
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
editor.export = Exportation en cours... editor.export = Exportation en cours...
editor.exportfile = Exporter un fichier editor.exportfile = Exporter un fichier
@@ -249,6 +337,7 @@ editor.resizemap = Redimensionner\nla carte
editor.mapname = Nom de la carte: editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.exists = A map with this name already exists.
editor.selectmap = Sélectionnez une carte à charger: editor.selectmap = Sélectionnez une carte à charger:
toolmode.replace = Remplacer toolmode.replace = Remplacer
toolmode.replace.description = Dessine uniquement sur des blocs pleins. toolmode.replace.description = Dessine uniquement sur des blocs pleins.
@@ -303,7 +392,6 @@ campaign = Campagne
load = Charger load = Charger
save = Sauvegarder save = Sauvegarder
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet. language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
settings = Paramètres settings = Paramètres
@@ -311,12 +399,13 @@ tutorial = Tutoriel
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
donate = Faire un\ndon
abandon = Abandonner abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources seront perdues. abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Verrouillé locked = Verrouillé
complete = [LIGHT_GRAY]Compléter: complete = [LIGHT_GRAY]Compléter:
zone.requirement = Vague {0} dans la zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0} resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Meilleur: {0} bestwave = [LIGHT_GRAY]Meilleur: {0}
launch = Lancement launch = Lancement
@@ -327,10 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources. configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée. zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressources détectées: zone.resources = Ressources détectées:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -346,7 +438,7 @@ error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable ! error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error. error.io = Network I/O error.
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
error.bloom = Échec d'initialisation de la floraison.\nVotre appareil peut ne pas le supporter. error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Déchets du désert zone.desertWastes.name = Déchets du désert
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insérer la description ici> zone.impact0078.description = <insérer la description ici>
zone.crags.description = <insérer la description ici> zone.crags.description = <insérer la description ici>
settings.language = Langage settings.language = Langage
settings.data = Game Data
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
settings.controls = Contrôles settings.controls = Contrôles
@@ -385,15 +478,14 @@ settings.graphics = Graphiques
settings.cleardata = Effacer les données du jeu... settings.cleardata = Effacer les données du jeu...
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera. settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearunlocks = Éffacer les déblocages
settings.clearall = Tout effacer
paused = En pause paused = En pause
clear = Clear
banned = [scarlet]Banned
yes = Oui yes = Oui
no = Non no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
blocks.input = Ressource(s) requise(s) blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s) blocks.output = Ressource(s) produite(s)
blocks.booster = Booster blocks.booster = Booster
@@ -423,6 +515,7 @@ blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active blocks.maxunits = Maximum d'unitée active
blocks.health = Santé blocks.health = Santé
blocks.buildtime = Temps de construction blocks.buildtime = Temps de construction
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
@@ -431,9 +524,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0} bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0} bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquide bar.liquid = Liquide
bar.heat = Chaleur bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
@@ -472,12 +567,14 @@ category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.linear.name = Filtrage linéaire setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs d'alliés setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris + Clavier setting.keyboard.name = Contrôles Souris + Clavier
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Vide setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,35 +595,44 @@ setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage) setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[] setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
setting.position.name = Show Player Position
setting.musicvol.name = Volume de la musique setting.musicvol.name = Volume de la musique
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Couper la musique setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement. setting.crashreport.name = Envoyer des rapports d'incident anonymement.
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacité du tchat setting.chatopacity.name = Opacité du tchat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Afficher le tchat en jeu setting.playerchat.name = Afficher le tchat en jeu
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
uiscale.cancel = Annuler et quitter uiscale.cancel = Annuler et quitter
setting.bloom.name = Floraison setting.bloom.name = Flou lumineux
keybind.title = Paramétrer les touches keybind.title = Paramétrer les touches
keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge. keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
command.attack = Attaquer command.attack = Attaquer
command.rally = Rally
command.retreat = Retraite command.retreat = Retraite
command.patrol = Patrouiller keybind.clear_building.name = Clear Building
keybind.gridMode.name = Sélectionnez le bloc
keybind.gridModeShift.name = Sélection de la catégorie
keybind.press = Appuyez sur une touche ... keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche... keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal keybind.diagonal_placement.name = Placement en diagonal
keybind.pick.name = Choisir un bloc keybind.pick.name = Choisir un bloc
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mini-Map keybind.minimap.name = Mini-Map
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Tchat keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs keybind.player_list.name = Liste des joueurs
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Tourner keybind.rotate.name = Tourner
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Montrer/Cacher les menus keybind.toggle_menus.name = Montrer/Cacher les menus
keybind.chat_history_prev.name = Reculer dans l'historique du tchat keybind.chat_history_prev.name = Reculer dans l'historique du tchat
keybind.chat_history_next.name = Suite de l'historique du tchat keybind.chat_history_next.name = Suite de l'historique du tchat
@@ -554,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques. mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
mode.sandbox.name = Bac à sable mode.sandbox.name = Bac à sable
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues. mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Lutter contre d'autres joueurs pour gagner ! mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque mode.attack.name = Attaque
@@ -562,7 +671,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.wavetimer = Temps de vague rules.wavetimer = Temps de vague
rules.waves = Vague rules.waves = Vague
rules.attack = Attack Mode rules.attack = Mode attaque
rules.enemyCheat = Ressources infinies pour l'IA rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Uniter Drops rules.unitdrops = Uniter Drops
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
@@ -675,7 +784,7 @@ block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction) block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.spawn.name = Générateur d'ennemi block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Fondation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Eau profonde block.deepwater.name = Eau profonde
block.water.name = Eau block.water.name = Eau
@@ -734,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Transporteur block.conveyor.name = Transporteur
block.titanium-conveyor.name = Transporteur en titane block.titanium-conveyor.name = Transporteur en titane
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Routeur block.router.name = Routeur
block.distributor.name = [accent]Distributeur[] block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase block.phase-weaver.name = Tisseur à phase
@@ -790,6 +903,7 @@ block.blast-mixer.name = Mixeur à explosion
block.solar-panel.name = Panneau solaire block.solar-panel.name = Panneau solaire
block.solar-panel-large.name = Grand panneau solaire block.solar-panel-large.name = Grand panneau solaire
block.oil-extractor.name = Extracteur de pétrol block.oil-extractor.name = Extracteur de pétrol
block.command-center.name = Centre de commandement
block.draug-factory.name = Usine de "Drones draug miner" block.draug-factory.name = Usine de "Drones draug miner"
block.spirit-factory.name = Usine de "Drones spirituels" block.spirit-factory.name = Usine de "Drones spirituels"
block.phantom-factory.name = Usine de "Drones fantômes" block.phantom-factory.name = Usine de "Drones fantômes"
@@ -852,26 +966,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Appuyez pour continuer>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre. tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base . tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base. tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre. tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs lectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base pour 2 vagues. Construisez plus de tourelles. tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs. item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides. item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
@@ -907,10 +1021,11 @@ unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.description = Unité au sol composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis. unit.crawler.description = Unité au sol composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres. unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.fortress.description = Une unité terrestre d'artillerie lourde. unit.fortress.description = Une unité terrestre d'artillerie lourde.
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met le feu aux volatiles. unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions. unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions. unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.revenant.description = Un arsenal de missiles lourd et planant. unit.revenant.description = Un arsenal de missiles lourd et planant.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite. block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement. block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF) block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
@@ -955,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment. block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux. block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite. block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles. block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![] block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué. block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
@@ -1012,6 +1128,7 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs c
block.cyclone.description = Une grande tourelle à tir rapide. block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois. block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée. block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, dattaquer un noyau ennemi ou de se retirer dans le noyau/lusine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs. block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels. block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.

View File

@@ -4,7 +4,7 @@ contributors = Translator dan Kontributor
discord = Bergabung di Discord Mindustry! discord = Bergabung di Discord Mindustry!
link.discord.description = Discord Mindustry resmi link.discord.description = Discord Mindustry resmi
link.github.description = Sumber kode permainan link.github.description = Sumber kode permainan
link.changelog.description = List of update changes link.changelog.description = Daftar rekam pembaruan
link.dev-builds.description = Bentuk pengembangan (kurang stabil) link.dev-builds.description = Bentuk pengembangan (kurang stabil)
link.trello.description = Papan Trello resmi untuk fitur terencana link.trello.description = Papan Trello resmi untuk fitur terencana
link.itch.io.description = Halaman itch.io dengan PC download dan versi web link.itch.io.description = Halaman itch.io dengan PC download dan versi web
@@ -12,10 +12,32 @@ link.google-play.description = Google Play Store
link.wiki.description = Wiki Mindustry resmi link.wiki.description = Wiki Mindustry resmi
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip. linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
screenshot = Tangkapan layar disimpan di {0} screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar. screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
gameover = Permainan Habis gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
copied = Copied.
load.sound = Suara
load.map = Peta
load.image = Gambar
load.content = Konten
load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -23,9 +45,8 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan: stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
launcheditems = [accent]Sumber Daya launcheditems = [accent]Sumber Daya
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0} level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level level.select = Pilih Level
@@ -37,24 +58,52 @@ database = Basis Data Inti
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
joingame = Bermain Bersama joingame = Bermain Bersama
addplayers = Tambah/Menghapus Pemain
customgame = Permainan Modifikasi customgame = Permainan Modifikasi
newgame = Permainan Baru newgame = Permainan Baru
none = <kosong> none = <kosong>
minimap = Peta Kecil minimap = Peta Kecil
position = Position
close = Tutup close = Tutup
website = Website website = Website
quit = Keluar quit = Keluar
save.quit = Simpan & Keluar
maps = Maps maps = Maps
maps.browse = Cari Peta
continue = Lanjutkan continue = Lanjutkan
maps.none = [LIGHT_GRAY]Tidak ketemu peta! maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
invalid = Tidak valid
preparingconfig = Menyiapkan Config
preparingcontent = Menyiapkan Content
uploadingcontent = Mengupload Content
uploadingpreviewfile = Mengupload File Tinjauan
committingchanges = Membuat Perubahan
done = Selesai
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Tech Tree techtree = Cabang Teknologi
research.list = [LIGHT_GRAY]Penelitian: research.list = [LIGHT_GRAY]Penelitian:
research = Penelitian research = Penelitian
researched = [LIGHT_GRAY]{0} telah diteliti. researched = [LIGHT_GRAY]{0} telah diteliti.
@@ -62,25 +111,31 @@ players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup. server.kicked.serverClose = Server ditutup.
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda! server.kicked.vote = Anda telah divoting kick. Sampai jumpa!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui permainan Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui! server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini. server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
server.kicked.playerLimit = Server ini penuh. Tunggu untuk slot kosong.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi. server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini. server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan. server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi. server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan hostserver = Host Permainan
invitefriends = Invite Friends
hostserver.mobile = Host\nPermainan hostserver.mobile = Host\nPermainan
host = Host host = Host
hosting = [accent]Membuka server... hosting = [accent]Membuka server...
hosts.refresh = Muat Ulang hosts.refresh = Muat Ulang
hosts.discovering = Mencari permainan LAN hosts.discovering = Mencari permainan LAN
hosts.discovering.any = Mencari permainan
server.refreshing = Memuat ulang server server.refreshing = Memuat ulang server
hosts.none = [lightgray]Tidak ditemukan game lokal! hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan host. host.invalid = [scarlet]Tidak bisa menyambung dengan host.
@@ -90,7 +145,7 @@ trace.ip = IP: [accent]{0}
trace.id = ID Unik: [accent]{0} trace.id = ID Unik: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
invalidid = Client ID tidak valid! laporkan masalah. invalidid = Client ID tidak valid! Laporkan masalah.
server.bans = Pemain Dilarang Masuk server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang dilarang masuk! server.bans.none = Tidak ada pemain yang dilarang masuk!
server.admins = Admin server.admins = Admin
@@ -104,20 +159,24 @@ server.version = [lightgray]Versi: {0} {1}
server.custombuild = [yellow]Bentuk Modifikasi server.custombuild = [yellow]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi? confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini? confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Anda yakin ingin vote-kick pemain ini?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi? confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin? confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini? confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
joingame.title = Bermain Bersama joingame.title = Bermain Bersama
joingame.ip = Alamat: joingame.ip = Alamat:
disconnect = Terputus. disconnect = Terputus.
disconnect.error = Koneksi bermasalah.
disconnect.closed = Koneksi ditutup.
disconnect.timeout = Timed out.
disconnect.data = Gagal memuat data server! disconnect.data = Gagal memuat data server!
cantconnect = Gagal menyambung! ([accent]{0}[]).
connecting = [accent]Memasuki... connecting = [accent]Memasuki...
connecting.data = [accent]Memuat data server... connecting.data = [accent]Memuat data server...
server.port = Port: server.port = Port:
server.addressinuse = Alamat sudah ada! server.addressinuse = Alamat sudah ada!
server.invalidport = Nomor port tidak valid! server.invalidport = Nomor port tidak valid!
server.error = [crimson]Error menghosting server: [accent]{0} server.error = [crimson]Error menghosting server: [accent]{0}
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
save.new = Simpanan Baru save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini? save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
overwrite = Tindih overwrite = Tindih
@@ -136,6 +195,7 @@ save.rename = Ganti nama
save.rename.text = Nama baru: save.rename.text = Nama baru:
selectslot = Pilih simpanan. selectslot = Pilih simpanan.
slot = [accent]Tempat {0} slot = [accent]Tempat {0}
editmessage = Atur Pesan
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug. save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
empty = <kosong> empty = <kosong>
on = Aktif on = Aktif
@@ -143,12 +203,14 @@ off = Nonaktif
save.autosave = Auto simpan: {0} save.autosave = Auto simpan: {0}
save.map = Peta: {0} save.map = Peta: {0}
save.wave = Gelombang {0} save.wave = Gelombang {0}
save.difficulty = Tingkat Kesulitan: {0} save.mode = Gamemode: {0}
save.date = Simpanan Terakhir: {0} save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0} save.playtime = Waktu Bermain: {0}
warning = Peringatan. warning = Peringatan.
confirm = Konfirmasi confirm = Konfirmasi
delete = Hapus delete = Hapus
view.workshop = Lihat di Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Buka open = Buka
customize = Modifikasi customize = Modifikasi
@@ -156,12 +218,22 @@ cancel = Batal
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
classic.export = Export Classic Data data.export = Ekspor Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? data.import = Impor Data
data.exported = Data exported.
data.invalid = Data game ini tidak valid.
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
classic.export = Ekspor Data Klasik
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder home HP Anda untuk digunakan di Mindustry Classic?
quit.confirm = Apakah Anda yakin ingin keluar? quit.confirm = Apakah Anda yakin ingin keluar?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Memuat... loading = [accent]Memuat...
reloading = [accent]Reloading Mods...
saving = [accent]Menyimpan... saving = [accent]Menyimpan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Gelombang {0} wave = [accent]Gelombang {0}
wave.waiting = [LIGHT_GRAY]Gelombang di {0} wave.waiting = [LIGHT_GRAY]Gelombang di {0}
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
@@ -180,6 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting. map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.invalid = Error memuat peta: rusak atau file peta tidak valid. map.invalid = Error memuat peta: rusak atau file peta tidak valid.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -187,11 +270,14 @@ editor.oregen.info = Generasi Sumber Daya:
editor.mapinfo = Info Peta editor.mapinfo = Info Peta
editor.author = Pencipta: editor.author = Pencipta:
editor.description = Deskripsi: editor.description = Deskripsi:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Gelombang: editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Sunting Dalam Permainan editor.ingame = Sunting Dalam Permainan
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
waves.never = <tidak pernah> waves.never = <tidak pernah>
@@ -208,6 +294,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Standar> editor.default = [LIGHT_GRAY]<Standar>
details = Details...
edit = Sunting... edit = Sunting...
editor.name = Nama: editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
@@ -217,6 +304,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
editor.errorsave = Error menyimpan file:\n[accent]{0} editor.errorsave = Error menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting. editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi. editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = This is not a map file.
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak. editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
editor.errorname = Peta tidak ada nama. editor.errorname = Peta tidak ada nama.
editor.update = Perbaruan editor.update = Perbaruan
@@ -249,6 +337,7 @@ editor.resizemap = Ubah Ukuran Peta
editor.mapname = Nama Peta: editor.mapname = Nama Peta:
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada. editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya? editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
editor.exists = A map with this name already exists.
editor.selectmap = Pilih peta untuk dimuat: editor.selectmap = Pilih peta untuk dimuat:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -303,7 +392,6 @@ campaign = Campaign
load = Memuat load = Memuat
save = Simpan save = Simpan
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh. language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan settings = Pengaturan
@@ -311,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Penyunting editor = Penyunting
mapeditor = Penyunting Peta mapeditor = Penyunting Peta
donate = Donasi
abandon = Tinggalkan abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci locked = Dikunci
complete = [LIGHT_GRAY]Mencapai: complete = [LIGHT_GRAY]Mencapai:
zone.requirement = Gelombang {0} di zona {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0} resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0} bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
launch = < MELUNCUR > launch = < MELUNCUR >
@@ -327,10 +416,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}. configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka. zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Sumber Daya Terdeteksi: zone.resources = Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data
settings.reset = Atur ulang ke Default (standar) settings.reset = Atur ulang ke Default (standar)
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Kontrol settings.controls = Kontrol
@@ -385,15 +478,14 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan... settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali! settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearunlocks = Hapus Bukaan
settings.clearall = Hapus Semua
paused = [accent]< Jeda > paused = [accent]< Jeda >
clear = Clear
banned = [scarlet]Banned
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah error telah terjadi error.title = [crimson]Sebuah error telah terjadi
error.crashtitle = Sebuah error telah terjadi error.crashtitle = Sebuah error telah terjadi
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Masukan blocks.input = Masukan
blocks.output = Pengeluaran blocks.output = Pengeluaran
blocks.booster = Booster blocks.booster = Booster
@@ -423,6 +515,7 @@ blocks.boosteffect = Efek Boost
blocks.maxunits = Maks Unit Aktif blocks.maxunits = Maks Unit Aktif
blocks.health = Darah blocks.health = Darah
blocks.buildtime = Waktu Pembuatan blocks.buildtime = Waktu Pembuatan
blocks.buildcost = Build Cost
blocks.inaccuracy = Jarak Melenceng blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan blocks.shots = Tembakan
blocks.reload = Tembakan/Detik blocks.reload = Tembakan/Detik
@@ -431,9 +524,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.items = Item: {0} bar.items = Item: {0}
bar.capacity = Capacity: {0}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.power = Tenaga bar.power = Tenaga
@@ -472,12 +567,14 @@ category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan setting.shadows.name = Bayangan
setting.linear.name = Linier Filter setting.linear.name = Linier Filter
setting.hints.name = Hints
setting.animatedwater.name = Animasi Air setting.animatedwater.name = Animasi Air
setting.animatedshields.name = Animasi Lindungan setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[] setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Maks FPS setting.fpscap.name = Maks FPS
setting.fpscap.none = Tidak Ada setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,17 +595,22 @@ setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart) setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Tunjukkan Laser
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta kecil setting.minimap.name = Tunjukkan Peta kecil
setting.position.name = Show Player Position
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume SFX setting.sfxvol.name = Volume SFX
setting.mutesound.name = Diamkan Suara setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Jelas-Beningnya Chat setting.chatopacity.name = Jelas-Beningnya Chat
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Tunjukkan Chat dalam Permainan setting.playerchat.name = Tunjukkan Chat dalam Permainan
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -518,15 +620,19 @@ category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
command.attack = Serang command.attack = Serang
command.rally = Rally
command.retreat = Mundur command.retreat = Mundur
command.patrol = Patroli keybind.clear_building.name = Clear Building
keybind.gridMode.name = Pilih Blok
keybind.gridModeShift.name = Pilih Kategori
keybind.press = Tekan kunci... keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci... keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Jeda keybind.pause.name = Jeda
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Peta Kecil keybind.minimap.name = Peta Kecil
keybind.dash.name = Terbang keybind.dash.name = Terbang
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Daftar pemain keybind.player_list.name = Daftar pemain
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Putar keybind.rotate.name = Putar
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Muncul Tidaknya menu keybind.toggle_menus.name = Muncul Tidaknya menu
keybind.chat_history_prev.name = Sejarah Chat sebelum keybind.chat_history_prev.name = Sejarah Chat sebelum
keybind.chat_history_next.name = Sejarah Chat sesudah keybind.chat_history_next.name = Sejarah Chat sesudah
@@ -554,6 +662,7 @@ mode.survival.name = Bertahan Hidup
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis. mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
mode.sandbox.name = Mode Sandbox mode.sandbox.name = Mode Sandbox
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis. mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main. mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
mode.attack.name = Penyerangan mode.attack.name = Penyerangan
@@ -681,7 +790,7 @@ block.deepwater.name = Air Dalam
block.water.name = Air block.water.name = Air
block.tainted-water.name = Air Ternoda block.tainted-water.name = Air Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Ter block.tar.name = Tar
block.stone.name = Batu block.stone.name = Batu
block.sand.name = Pasir block.sand.name = Pasir
block.darksand.name = Pasir Hitam block.darksand.name = Pasir Hitam
@@ -730,19 +839,23 @@ block.door-large.name = Pintu Besar
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Penghangus block.scorch.name = Penghangus
block.scatter.name = Penabur block.scatter.name = Penabur
block.hail.name = Hail block.hail.name = Penghujan
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima input dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.overflow-gate.name = Gerbang Meluap block.inverted-sorter.name = Inverted Sorter
block.message.name = Pesan
block.overflow-gate.name = Gerbang Luap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Penyemprot block.pulverizer.name = Penyemprot
block.cryofluidmixer.name = Mixer Cryofluid block.cryofluidmixer.name = Penyampur Cryofluid
block.melter.name = Pencair block.melter.name = Pencair
block.incinerator.name = Penghangus block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora block.spore-press.name = Penekan Spora
@@ -775,22 +888,23 @@ block.item-source.name = Sumber Item
block.item-void.name = Penghilang Item block.item-void.name = Penghilang Item
block.liquid-source.name = Sumber Zat Cair block.liquid-source.name = Sumber Zat Cair
block.power-void.name = Penghilang Listrik block.power-void.name = Penghilang Listrik
block.power-source.name = Listrik Tak Terbatas block.power-source.name = Listrik Takhingga
block.unloader.name = Pembongkar Muatan block.unloader.name = Pembongkar Muatan
block.vault.name = Vault block.vault.name = Gudang
block.wave.name = Wave block.wave.name = Gelobang
block.swarmer.name = Pengurung block.swarmer.name = Pengurung
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Periak block.ripple.name = Periak
block.phase-conveyor.name = Pengantar Berbahan Phase block.phase-conveyor.name = Pengantar Phase
block.bridge-conveyor.name = Jembatan Pengantar block.bridge-conveyor.name = Jembatan Pengantar
block.plastanium-compressor.name = Pembentuk Plastanium block.plastanium-compressor.name = Pembentuk Plastanium
block.pyratite-mixer.name = Mixer Pyratite block.pyratite-mixer.name = Penyampur Pyratite
block.blast-mixer.name = Mixer Peledak block.blast-mixer.name = Penyampur Peledak
block.solar-panel.name = Panel Surya block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar block.solar-panel-large.name = Panel Surya Besar
block.oil-extractor.name = Pegekstrak Oli block.oil-extractor.name = Pegekstrak Oli
block.draug-factory.name = Draug Miner Drone Factory block.command-center.name = Pusat Perintah
block.draug-factory.name = Pabrik Drone Penambang Draug
block.spirit-factory.name = Pabrik Drone Spirit block.spirit-factory.name = Pabrik Drone Spirit
block.phantom-factory.name = Pabrik Drone Phantom block.phantom-factory.name = Pabrik Drone Phantom
block.wraith-factory.name = Pabrik Penyerang Wraith block.wraith-factory.name = Pabrik Penyerang Wraith
@@ -802,7 +916,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
block.revenant-factory.name = Pabrik Penyerang Revenant block.revenant-factory.name = Pabrik Penyerang Revenant
block.repair-point.name = Titik Pulih block.repair-point.name = Titik Pulih
block.pulse-conduit.name = Selang Denyut block.pulse-conduit.name = Selang Denyut
block.phase-conduit.name = Selang Berbahan Phase block.phase-conduit.name = Selang Phase
block.liquid-router.name = Penyortir Zat Cair block.liquid-router.name = Penyortir Zat Cair
block.liquid-tank.name = Tank Zat Cair block.liquid-tank.name = Tank Zat Cair
block.liquid-junction.name = Simpangan Zat Cair block.liquid-junction.name = Simpangan Zat Cair
@@ -903,20 +1017,21 @@ mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senj
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok. unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit. unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
unit.dagger.description = Unit darat dasar. Berguna di kelompok. unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara. unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
unit.fortress.description = Unit meriam darat kelas berat. unit.fortress.description = Unit meriam darat kelas berat.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = Unit tabrak-lari yang cepat. unit.wraith.description = Unit tabrak-lari yang cepat.
unit.ghoul.description = Pengebom kelas berat. unit.ghoul.description = Pengebom kelas berat.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = Jajaran roket kelas berat.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih baggus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon. block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik. block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir. block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga. block.alloy-smelter.description = Memproduksi paduan surge dari titanium, timah, silikon dan tembaga.
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin. block.cryofluidmixer.description = Mencampur air dan titanium menjadi cryofluid yang lebih efisien untuk pendingin.
block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif. block.blast-mixer.description = Menggunakan oli untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
@@ -925,7 +1040,7 @@ block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanj
block.separator.description = Mengekstrak logam-logam berguna dari terak. block.separator.description = Mengekstrak logam-logam berguna dari terak.
block.spore-press.description = Menekan pod spora menjadi oli. block.spore-press.description = Menekan pod spora menjadi oli.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar. block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.coal-centrifuge.description = Memadatkan oli menjadi bongkahan batu bara.
block.incinerator.description = Menghancurkan item atau zat cair sisa. block.incinerator.description = Menghancurkan item atau zat cair sisa.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif. block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif. block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
@@ -944,17 +1059,18 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok. block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak. block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok. block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala. block.mend-projector.description = Versi Reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar. block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan. block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh. block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar. block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa. block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda. block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan. block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok. block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan. block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak. block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan. block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup. block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
@@ -1012,6 +1128,7 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
block.cyclone.description = Menara Penembak Beruntun Besar. block.cyclone.description = Menara Penembak Beruntun Besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok. block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit. block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.

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@@ -1,10 +1,10 @@
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -
credits = Credits credits = Credits
contributors = Vertalers en Medewerkers contributors = Vertalers en Medewerkers
discord = Word lid van de Mindustry Discord! discord = Word lid van de Mindustry Discord!
link.discord.description = De officiële Mindustry discord chatroom link.discord.description = De officiële Mindustry discord chatroom
link.github.description = Game broncode link.github.description = Game broncode
link.changelog.description = List of update changes link.changelog.description = Lijst van Updates
link.dev-builds.description = Onstabiele ontwikkeling builds link.dev-builds.description = Onstabiele ontwikkeling builds
link.trello.description = Officiële trello-bord voor geplande functies link.trello.description = Officiële trello-bord voor geplande functies
link.itch.io.description = itch.io pagina met pc-downloads en webversie link.itch.io.description = itch.io pagina met pc-downloads en webversie
@@ -12,10 +12,32 @@ link.google-play.description = Google Play store vermelding
link.wiki.description = Officiële Mindustry wiki link.wiki.description = Officiële Mindustry wiki
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0} screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
gameover = Game Over gameover = Spel afgelopen
gameover.pvp = het[accent] {0}[] team heeft gewonnen! gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore! highscore = [accent]Nieuw topscore!
copied = Copied.
load.sound = Geluid
load.map = Mappen
load.image = Afbeeldingen
load.content = inhoud
load.system = Systeem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Verslagen:[accent] {0} stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
stat.built = Gebouwen Gebouwd:[accent] {0} stat.built = Gebouwen Gebouwd:[accent] {0}
@@ -23,64 +45,97 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
stat.deconstructed = Gebouwen Gesloopt:[accent] {0} stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
stat.delivered = Middelen Gelanceerd: stat.delivered = Middelen Gelanceerd:
stat.rank = Eindrang: [accent]{0} stat.rank = Eindrang: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. launcheditems = [accent]Gelanceerde items
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
launcheditems = [accent]Launched Items
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0} level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level level.select = Selecteer Level
level.mode = Spelmodus: level.mode = Spelmodus:
showagain = Don't show again next session showagain = Niet Laten zien in de volgende sessie
coreattack = < Core is under attack! > coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
savegame = Save Game savegame = Opslaan
loadgame = Load Game loadgame = Laden
joingame = Join Game joingame = Treed toe
addplayers = Add/Remove Players customgame = Aangepast spel
customgame = Custom Game newgame = Nieuw spel
newgame = New Game
none = <none> none = <none>
minimap = Minimap minimap = Minimap
close = Close position = Position
close = Aflsuiten
website = Website website = Website
quit = Quit quit = Stoppen
maps = Maps save.quit = Save & Quit
continue = Continue maps = Mappen
maps.none = [LIGHT_GRAY]No maps found! maps.browse = Browse Maps
about.button = About continue = Ga door
name = Name: maps.none = [LIGHT_GRAY]Geen map gevonden!
noname = Pick a[accent] player name[] first. invalid = Invalid
filename = File Name: preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Over
name = Naam:
noname = Maak eerst een[accent] Speler naam[].
filename = Bestandsnaam:
unlocked = New content unlocked! unlocked = New content unlocked!
completed = [accent]Completed completed = [accent]Voltooid
techtree = Tech Tree techtree = Tech boom
research.list = [LIGHT_GRAY]Research: research.list = [LIGHT_GRAY]Onderzoek:
research = Research research = Onderzoek
researched = [LIGHT_GRAY]{0} researched. researched = [LIGHT_GRAY]{0} Onderzocht.
players = {0} players online players = {0} Spelers online
players.single = {0} player online players.single = {0} Speler online
server.closing = [accent]Closing server... server.closing = [accent]Server aan het sluiten...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = Je bent verwijderd van deze sessie.
server.kicked.serverClose = Server closed. server.kicked.whitelist = You are not whitelisted here.
server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.serverClose = Server afgesloten...
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
server.kicked.banned = You are banned on this server. server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.banned = Je bent verbannen van deze server.
server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted. server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.customClient = This server does not support custom builds. Download an official version. server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.gameover = Game over! server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.kicked.nameEmpty = Je gekozen naam is niet geldig.
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
server.kicked.gameover = Spel afgelopen
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
hostserver = Host Game hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Opening server... hosting = [accent]Opening server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -104,20 +159,24 @@ server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
@@ -136,6 +195,7 @@ save.rename = Rename
save.rename.text = New name: save.rename.text = New name:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = On on = On
@@ -143,12 +203,14 @@ off = Off
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Warning. warning = Warning.
confirm = Confirm confirm = Confirm
delete = Delete delete = Delete
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Open open = Open
customize = Customize customize = Customize
@@ -156,12 +218,22 @@ cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading... loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving... saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0} wave.waiting = [LIGHT_GRAY]Wave in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -180,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -187,11 +270,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +337,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -303,7 +392,6 @@ campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
@@ -311,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donate
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0} bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -327,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -385,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -423,6 +515,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +524,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -472,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,17 +595,22 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -518,15 +620,19 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol keybind.clear_building.name = Clear Building
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -554,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally. mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -734,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -790,6 +903,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -955,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
@@ -1012,6 +1128,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

View File

@@ -16,6 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
gameover = Game Over gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen! gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record! highscore = [accent]Nieuw record!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0}
@@ -23,9 +45,8 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen: stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0} stat.rank = Eindresultaat: [accent]{0}
placeline = Je hebt een blok geselecteerd.\nJe kan[accent] in een lijn plaatsen[] door[accent] je vinger voor enkele seconden ingedrukt te houden[] en in een richting te slepen.\n\n[scarlet]DOE HET.
removearea = Je hebt verwijderingsmodus geselecteerd.\nJe kan[accent] blokken verwijderen in een rechthoek[] door[accent] je vinger voor enkele seconden ingedrukt te houden[] en te slepen.\n\n[scarlet]DOE HET.
launcheditems = [accent]Meegenomen grondstoffen launcheditems = [accent]Meegenomen grondstoffen
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0} level.highscore = Beste score: [accent]{0}
level.select = Selecteer level level.select = Selecteer level
@@ -37,17 +58,45 @@ database = Kern Database
savegame = opslaan savegame = opslaan
loadgame = openen loadgame = openen
joingame = Multiplayer joingame = Multiplayer
addplayers = Voeg toe/verwijder spelers
customgame = Aangepaste versie customgame = Aangepaste versie
newgame = Nieuw spel newgame = Nieuw spel
none = <geen> none = <geen>
minimap = Kaartje minimap = Kaartje
position = Position
close = Sluit close = Sluit
website = Website website = Website
quit = Verlaat quit = Verlaat
save.quit = Save & Quit
maps = Kaarten maps = Kaarten
maps.browse = Browse Maps
continue = Ga verder continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden! maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Extra info about.button = Extra info
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
@@ -62,10 +111,14 @@ players = {0} spelers online
players.single = {0} speler online players.single = {0} speler online
server.closing = [accent]Server wordt gesloten... server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid! server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server gesloten. server.kicked.serverClose = Server gesloten.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Verouderde versie! Update Mindustry! server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten! server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server. server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server. server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.nameEmpty = Je gekozen naam is ongeldig.
@@ -76,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]De server wordt geopend... hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Discovering games
server.refreshing = De server wordt herladen server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden. hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server). host.invalid = [scarlet]Kan niet verbinden met de host (server).
@@ -104,20 +159,24 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen? confirmban = Ben je zeker dat je deze speler wil verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien? confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken? confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken? confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken? confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
joingame.title = Verbinden met server joingame.title = Verbinden met server
joingame.ip = IP adres: joingame.ip = IP adres:
disconnect = Verbinding verbroken. disconnect = Verbinding verbroken.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Laden map data mislukt! disconnect.data = Laden map data mislukt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Verbinden... connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data... connecting.data = [accent]Laden map data...
server.port = Poort: server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt! server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort! server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
save.new = Nieuwe save save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven? save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
overwrite = Overschrijf overwrite = Overschrijf
@@ -136,6 +195,7 @@ save.rename = Naam wijzigen
save.rename.text = Nieuwe naam: save.rename.text = Nieuwe naam:
selectslot = Selecteer een save. selectslot = Selecteer een save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = Aan on = Aan
@@ -143,12 +203,14 @@ off = Uit
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Golf {0} save.wave = Golf {0}
save.difficulty = Moeilijkheid: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Waarschuwing. warning = Waarschuwing.
confirm = Bevestig confirm = Bevestig
delete = Verwijder delete = Verwijder
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Open open = Open
customize = Pas aan customize = Pas aan
@@ -156,12 +218,22 @@ cancel = Annuleer
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Weet je zeker dat je wilt stoppen? quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Aan het laden... loading = [accent]Aan het laden...
reloading = [accent]Reloading Mods...
saving = [accent]Aan het opslaan... saving = [accent]Aan het opslaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Golf {0} wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0} wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -180,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -187,11 +270,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +337,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -303,7 +392,6 @@ campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
@@ -311,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donate
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Reach: complete = [LIGHT_GRAY]Reach:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0} bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -327,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -385,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -423,6 +515,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +524,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -472,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,17 +595,22 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -518,15 +620,19 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol keybind.clear_building.name = Clear Building
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -554,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally. mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -734,10 +843,14 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -790,6 +903,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -955,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
@@ -1012,6 +1128,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

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@@ -1,91 +1,146 @@
credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits credits = Credits
contributors = Translators and Contributors contributors = Översättare och bidragsgivare
discord = Join the Mindustry Discord! discord = Gå med Mindustry:s Discord server!
link.discord.description = The official Mindustry Discord chatroom link.discord.description = Officiella chattrummet för Mindustry
link.github.description = Game source code link.github.description = Spelets källkod
link.changelog.description = List of update changes link.changelog.description = Lista av uppdateringar
link.dev-builds.description = Unstable development builds link.dev-builds.description = Unstable development builds
link.trello.description = Official Trello board for planned features link.trello.description = Officiell Trello tavla för plannerade funktioner
link.itch.io.description = itch.io page with PC downloads link.itch.io.description = itch.io sida med nedladdningar
link.google-play.description = Google Play store listing link.google-play.description = Mindustry på Google Play
link.wiki.description = Official Mindustry wiki link.wiki.description = Officiell wiki-sida för Mindustry
linkfail = Failed to open link!\nThe URL has been copied to your clipboard. linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
screenshot = Screenshot saved to {0} screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
gameover = Game Over gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Nytt rekord! highscore = [accent]Nytt rekord!
stat.wave = Waves Defeated:[accent] {0} copied = Kopierad.
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} load.sound = Ljud
load.map = Kartor
load.image = Bilder
load.content = Innehåll
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0} stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = Du har valt ett block.\nDu kan[accent] placera i en linje[] genom att[accent] hålla ner ett finger i några sekunder[] och sedan dra åt ett håll.\n\n[scarlet]GÖR DET.
removearea = Du har valt borttagningsläget.\nDu kan[accent] ta bort block inom en rektangel[] genom att[accent] hålla ner ett finger i några sekunder[] och dra.\n\n[scarlet]GÖR DET.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Level Select level.select = Nivåval
level.mode = Spelläge: level.mode = Spelläge:
showagain = Visa inte igen nästa session showagain = Visa inte igen nästa session
coreattack = < Kärnan är under attack! > coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA SLÄPPZONEN OMEDELBART[] ]\ndu dör snart nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
database = Core Database database = Kärndatabas
savegame = Spara Spel savegame = Spara Spel
loadgame = Importera Spel loadgame = Importera Spel
joingame = Join Game joingame = Gå med spel
addplayers = Add/Remove Players
customgame = Anpassat Spel customgame = Anpassat Spel
newgame = Nytt Spel newgame = Nytt Spel
none = <ingen> none = <ingen>
minimap = Minikarta minimap = Minikarta
position = Position
close = Stäng close = Stäng
website = Website website = Webbsida
quit = Avsulta quit = Avsluta
save.quit = Spara & lämna
maps = Kartor maps = Kartor
maps.browse = Bläddra bland kartor
continue = Fortsätt continue = Fortsätt
maps.none = [lightgray]No maps found! maps.none = [lightgray]Inga kartor hittade!
invalid = Ogiltig
preparingconfig = Förbereder konfiguration
preparingcontent = Förbereder innehåll
uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes
done = Klar
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
filename = Filnamn: filename = Filnamn:
unlocked = New content unlocked! unlocked = Nytt innehåll upplåst!
completed = [accent]Avklarad completed = [accent]Avklarad
techtree = Tech Tree techtree = Teknologiträd
research.list = [lightgray]Research: research.list = [lightgray]Forskning:
research = Research research = Forskning
researched = [lightgray]{0} researched. researched = [lightgray]{0} framforskat.
players = {0} spelare online players = {0} spelare online
players.single = {0} spelare online players.single = {0} spelare online
server.closing = [accent]Stänger server... server.closing = [accent]Stänger server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = Du har blivit kickad från servern!
server.kicked.whitelist = Du är inte vitlistad här.
server.kicked.serverClose = Server stängd. server.kicked.serverClose = Server stängd.
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel! server.kicked.vote = Du har blivit utröstad. Hejdå.
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
server.kicked.banned = Du är bannad från servern. server.kicked.banned = Du är bannad från servern.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du kopplar igen.
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern. server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
server.kicked.nameEmpty = Ditt namn är ogiltigt. server.kicked.nameEmpty = Ditt namn är ogiltigt.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted. server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision. server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Öppnar server... hosting = [accent]Öppnar server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
trace = Trace Player trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Spelarnamn: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0} trace.id = Unique ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
@@ -104,27 +159,31 @@ server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Adress: joingame.ip = Adress:
disconnect = Disconnected. disconnect = Frånkopplad.
disconnect.error = Kopplingsfel.
disconnect.closed = Koppling stängd.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ansluter... connecting = [accent]Ansluter...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Ogiltigt portnummer! server.invalidport = Ogiltigt portnummer!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release. save.new = Ny sparfil
save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Skriv över overwrite = Skriv över
save.none = No saves found! save.none = Inga sparfiler hittade!
saveload = [accent]Sparar... saveload = [accent]Sparar...
savefail = Failed to save game! savefail = Kunde inte spara spelet!
save.delete.confirm = Are you sure you want to delete this save? save.delete.confirm = Är du säker att du vill radera den här sparfilen?
save.delete = Radera save.delete = Radera
save.export = Exportera save.export = Exportera
save.import.invalid = [accent]This save is invalid! save.import.invalid = [accent]This save is invalid!
@@ -134,8 +193,9 @@ save.import = Importera
save.newslot = Namn: save.newslot = Namn:
save.rename = Byt namn save.rename = Byt namn
save.rename.text = Nytt namn: save.rename.text = Nytt namn:
selectslot = Select a save. selectslot = Välj sparfil.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Redigera meddelande
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <tom> empty = <tom>
on = on =
@@ -143,12 +203,14 @@ off = Av
save.autosave = Autospara: {0} save.autosave = Autospara: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Våg {0} save.wave = Våg {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Speltid: {0} save.playtime = Speltid: {0}
warning = Varning. warning = Varning.
confirm = Confirm confirm = Confirm
delete = Radera delete = Radera
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Öppna open = Öppna
customize = Customize Rules customize = Customize Rules
@@ -156,21 +218,31 @@ cancel = Avbryt
openlink = Öppna Länk openlink = Öppna Länk
copylink = Kopiera Länk copylink = Kopiera Länk
back = Tillbaka back = Tillbaka
data.export = Exportera data
data.import = Importera data
data.exported = Data exporterad.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Exportera Classic-Data classic.export = Exportera Classic-Data
classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen? classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
quit.confirm = Är du säker på att du vill avsluta? quit.confirm = Är du säker på att du vill avsluta?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Läser in... loading = [accent]Läser in...
reloading = [accent]Reloading Mods...
saving = [accent]Sparar... saving = [accent]Sparar...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Våg {0} wave = [accent]Våg {0}
wave.waiting = [lightgray]Våg om {0} wave.waiting = [lightgray]Våg om {0}
wave.waveInProgress = [lightgray]Våg pågår wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Väntar... waiting = [lightgray]Väntar...
waiting.players = Väntar på spelare... waiting.players = Väntar på spelare...
wave.enemies = [lightgray]{0} Fiender Återstår wave.enemies = [lightgray]{0} Fiender kvarvarande
wave.enemy = [lightgray]{0} Fiende Återstår wave.enemy = [lightgray]{0} Fiende kvar
loadimage = Load Image loadimage = Ladda bild
saveimage = Save Image saveimage = Spara bild
unknown = Okänd unknown = Okänd
custom = Anpassad custom = Anpassad
builtin = Inbyggd builtin = Inbyggd
@@ -180,18 +252,32 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pensel editor.brush = Pensel
editor.openin = Öppna I Redigeraren editor.openin = Open In Editor
editor.oregen = Malmgenerering editor.oregen = Ore Generation
editor.oregen.info = Malmgenerering: editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Skapare: editor.author = Skapare:
editor.description = Beskrivning: editor.description = Beskrivning:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vågor: editor.waves = Vågor:
editor.rules = Regler: editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Vågor waves.title = Vågor
waves.remove = Ta bort waves.remove = Ta bort
waves.never = <aldrig> waves.never = <aldrig>
@@ -208,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Vågor kopierade. waves.copied = Vågor kopierade.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Redigera... edit = Redigera...
editor.name = Namn: editor.name = Namn:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Uppdatera editor.update = Uppdatera
@@ -249,6 +337,7 @@ editor.resizemap = Resize Map
editor.mapname = Kartnamn: editor.mapname = Kartnamn:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Byt ut toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -303,7 +392,6 @@ campaign = Campaign
load = Load load = Load
save = Spara save = Spara
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Starta om spelet för att språkinställningarna ska ta effekt. language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
settings = Inställningar settings = Inställningar
@@ -311,14 +399,15 @@ tutorial = Tutorial
tutorial.retake = Ta Om Tutorial tutorial.retake = Ta Om Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donera
abandon = Ge upp abandon = Ge upp
abandon.text = Zonen och alla dess resurser förloras till fienden. abandon.text = Zonen och alla dess resurser förloras till fienden.
locked = Låst locked = Låst
complete = [lightgray]Nå: complete = [lightgray]Nå:
zone.requirement = Våg {0} i zon {1} requirement.wave = Reach Wave {0} in {1}
resume = Fortsätt Zon:\n[lightgray]{0} requirement.core = Destroy Enemy Core in {0}
bestwave = [lightgray]Bästa Våg: {0} requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
launch.title = Launch Successful launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0} launch.next = [lightgray]next opportunity at wave {0}
@@ -327,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Språk settings.language = Språk
settings.data = Game Data
settings.reset = Återställ till Standardvärden settings.reset = Återställ till Standardvärden
settings.rebind = Byt settings.rebind = Byt
settings.controls = Kontroller settings.controls = Kontroller
@@ -385,15 +478,14 @@ settings.graphics = Grafik
settings.cleardata = Rensa Data... settings.cleardata = Rensa Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Rensa Allt
paused = [accent]< Pausat > paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
yes = Ja yes = Ja
no = Nej no = Nej
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Inmatning blocks.input = Inmatning
blocks.output = Utmatning blocks.output = Utmatning
blocks.booster = Booster blocks.booster = Booster
@@ -423,6 +515,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Skott blocks.shots = Skott
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +524,11 @@ bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Föremål: {0} bar.items = Föremål: {0}
bar.capacity = Capacity: {0}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.power = Power bar.power = Power
@@ -472,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor setting.shadows.name = Skuggor
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animerat Vatten setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,17 +595,22 @@ setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta setting.minimap.name = Visa Minikarta
setting.position.name = Show Player Position
setting.musicvol.name = Musikvolym setting.musicvol.name = Musikvolym
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chattgenomskinlighet setting.chatopacity.name = Chattgenomskinlighet
setting.playerchat.name = Visa Chatt setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Visa
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder... uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
uiscale.cancel = Avbryt och Avsluta uiscale.cancel = Avbryt och Avsluta
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -518,15 +620,19 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol keybind.clear_building.name = Clear Building
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -552,9 +660,10 @@ keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Description of modes mode.help.title = Description of modes
mode.survival.name = Överlevnad mode.survival.name = Överlevnad
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandlåda
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.pvp.name = PvP mode.editor.name = Redigerare
mode.pvp.name = Spelare mot spelare
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
@@ -730,21 +839,25 @@ block.door-large.name = Stor Dörr
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Scorch block.scorch.name = Scorch
block.scatter.name = Scatter block.scatter.name = Scatter
block.hail.name = Hail block.hail.name = Hagel
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Korsning block.junction.name = Korsning
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorterare block.sorter.name = Sorterare
block.overflow-gate.name = Overflow Gate block.inverted-sorter.name = Inverted Sorter
block.silicon-smelter.name = Silicon Smelter block.message.name = Meddelande
block.overflow-gate.name = Överflödesgrind
block.silicon-smelter.name = Kiselsmältare
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer block.pulverizer.name = Pulveriserare
block.cryofluidmixer.name = Cryofluid Mixer block.cryofluidmixer.name = Cryofluid Mixer
block.melter.name = Smältare block.melter.name = Smältare
block.incinerator.name = Incinerator block.incinerator.name = Förbrännare
block.spore-press.name = Spore Press block.spore-press.name = Spore Press
block.separator.name = Separerare block.separator.name = Separerare
block.coal-centrifuge.name = Kolcentrifug block.coal-centrifuge.name = Kolcentrifug
@@ -769,7 +882,7 @@ block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit block.conduit.name = Ledare
block.mechanical-pump.name = Mechanical Pump block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Föremålskälla block.item-source.name = Föremålskälla
block.item-void.name = Föremålsförstörare block.item-void.name = Föremålsförstörare
@@ -777,8 +890,8 @@ block.liquid-source.name = Vätskekälla
block.power-void.name = Energiätare block.power-void.name = Energiätare
block.power-source.name = Energikälla block.power-source.name = Energikälla
block.unloader.name = Urladdare block.unloader.name = Urladdare
block.vault.name = Vault block.vault.name = Valv
block.wave.name = Wave block.wave.name = Våg
block.swarmer.name = Svärmare block.swarmer.name = Svärmare
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -790,6 +903,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solpanel block.solar-panel.name = Solpanel
block.solar-panel-large.name = Stor Solpanel block.solar-panel-large.name = Stor Solpanel
block.oil-extractor.name = Oljeextraktor block.oil-extractor.name = Oljeextraktor
block.command-center.name = Kommandocenter
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory
@@ -909,8 +1023,9 @@ unit.titan.description = An advanced, armored ground unit. Attacks both ground a
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units. unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -955,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
@@ -1012,6 +1128,7 @@ block.ripple.description = An extremely poweful artillery turret. Shoots cluster
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.

View File

@@ -16,6 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Cekirdegin yok edildi. gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor! highscore = [accent]Yeni Yuksek skor!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -23,9 +45,8 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
level.highscore = Yuksek Skor: [accent]{0} level.highscore = Yuksek Skor: [accent]{0}
level.select = Seviye secimi level.select = Seviye secimi
@@ -37,17 +58,45 @@ database = Core Database
savegame = Oyunu kaydet savegame = Oyunu kaydet
loadgame = Devam et loadgame = Devam et
joingame = Oyuna katil joingame = Oyuna katil
addplayers = Oyuncu ekle/cikar
customgame = Ozel oyun customgame = Ozel oyun
newgame = New Game newgame = New Game
none = <none> none = <none>
minimap = Minimap minimap = Minimap
position = Position
close = Kapat close = Kapat
website = Website website = Website
quit = Cik quit = Cik
save.quit = Save & Quit
maps = Haritalar maps = Haritalar
maps.browse = Browse Maps
continue = Devam et continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi! maps.none = [LIGHT_GRAY]Harita bulunamadi!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -62,10 +111,14 @@ players = {0} oyuncu cevrimici
players.single = {0} oyuncu cevrimici players.single = {0} oyuncu cevrimici
server.closing = [accent]Oyun kapaniyor. server.closing = [accent]Oyun kapaniyor.
server.kicked.kick = Oyundan cikarildin server.kicked.kick = Oyundan cikarildin
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Oyun kapandi server.kicked.serverClose = Oyun kapandi
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir! server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle! server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
server.kicked.banned = Oyundan kalici olarak cikarildin. server.kicked.banned = Oyundan kalici olarak cikarildin.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle. server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var. server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
server.kicked.nameEmpty = ismin gecerli degil. server.kicked.nameEmpty = ismin gecerli degil.
@@ -76,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
hostserver = Oyun ac hostserver = Oyun ac
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Oyun ac host = Oyun ac
hosting = [accent]Oyun aciliyor hosting = [accent]Oyun aciliyor
hosts.refresh = Yenile hosts.refresh = Yenile
hosts.discovering = internet oyunu araniyor hosts.discovering = internet oyunu araniyor
hosts.discovering.any = Discovering games
server.refreshing = liste yenileniyor server.refreshing = liste yenileniyor
hosts.none = [lightgray]internet oyunu bulunamadi! hosts.none = [lightgray]internet oyunu bulunamadi!
host.invalid = [scarlet]Oyuna baglanilamadi. host.invalid = [scarlet]Oyuna baglanilamadi.
@@ -104,20 +159,24 @@ server.version = [lightgray]Versiyon: {0}
server.custombuild = [yellow]ozel yapi server.custombuild = [yellow]ozel yapi
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin? confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bu oyuncunun yasagini geri almak ister misin? confirmunban = Bu oyuncunun yasagini geri almak ister misin?
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin? confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin? confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
joingame.title = Oyuna katil joingame.title = Oyuna katil
joingame.ip = Link: joingame.ip = Link:
disconnect = Cikildi disconnect = Cikildi
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi! disconnect.data = Oyunun geri yuklenemedi!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Baglaniliyor connecting = [accent]Baglaniliyor
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Link: server.port = Link:
server.addressinuse = Addres zaten kullaniliyor! server.addressinuse = Addres zaten kullaniliyor!
server.invalidport = Geçersiz Oyun numarasi! server.invalidport = Geçersiz Oyun numarasi!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0} server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
save.new = Yeni Kayit Dosyasi save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin? save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
overwrite = uzerinden gec overwrite = uzerinden gec
@@ -136,6 +195,7 @@ save.rename = Yeniden adlandir
save.rename.text = Yeni isim: save.rename.text = Yeni isim:
selectslot = Kayitli bir dosya sec. selectslot = Kayitli bir dosya sec.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[] save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
empty = <empty> empty = <empty>
on = Acik on = Acik
@@ -143,12 +203,14 @@ off = Kapali
save.autosave = Otomatik kayit: {0} save.autosave = Otomatik kayit: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.difficulty = Zorluk: {0} save.mode = Gamemode: {0}
save.date = En sonki kayit: {0} save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0} save.playtime = Oyun Zamani!: {0}
warning = Warning. warning = Warning.
confirm = Onayla confirm = Onayla
delete = Sil delete = Sil
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = Tamam ok = Tamam
open = Ac open = Ac
customize = Customize customize = Customize
@@ -156,12 +218,22 @@ cancel = iptal
openlink = Linki ac openlink = Linki ac
copylink = Linki kopyala copylink = Linki kopyala
back = Geri don back = Geri don
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Cikmak istedigine emin misin? quit.confirm = Cikmak istedigine emin misin?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Yukleniyor... loading = [accent]Yukleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kaydediliyor... saving = [accent]Kaydediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0} wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -180,6 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya. map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -187,11 +270,14 @@ editor.oregen.info = Maden Yaratilmasi:
editor.mapinfo = Harita bilgisi: editor.mapinfo = Harita bilgisi:
editor.author = Yapimci: editor.author = Yapimci:
editor.description = Yorum: editor.description = Yorum:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = isim: editor.name = isim:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +337,7 @@ editor.resizemap = Haritanin boyutunu degistir
editor.mapname = Harita ismi: editor.mapname = Harita ismi:
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
editor.exists = A map with this name already exists.
editor.selectmap = Yukleyecek bir harita sec: editor.selectmap = Yukleyecek bir harita sec:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -303,7 +392,6 @@ campaign = Campaign
load = Yukle load = Yukle
save = Kaydet save = Kaydet
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
settings = ayarlar settings = ayarlar
@@ -311,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Harita yaraticisi mapeditor = Harita yaraticisi
donate = Bagis yap
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0} bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch launch = Launch
@@ -327,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -376,6 +468,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Game Data
settings.reset = ilk ayarlara geri al settings.reset = ilk ayarlara geri al
settings.rebind = Geri al settings.rebind = Geri al
settings.controls = Kontroller settings.controls = Kontroller
@@ -385,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = Duraklatildi paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
yes = Evet yes = Evet
no = Hayir no = Hayir
info.title = [accent]Bilgi info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -423,6 +515,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Can blocks.health = Can
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme blocks.inaccuracy = sekme
blocks.shots = vuruslar blocks.shots = vuruslar
blocks.reload = Yeniden doldurma blocks.reload = Yeniden doldurma
@@ -431,9 +524,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -472,12 +567,14 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Yok setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -498,17 +595,22 @@ setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = FPS'i goster setting.fps.name = FPS'i goster
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Guc lazerlerini goster
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Haritayi goster setting.minimap.name = Haritayi goster
setting.position.name = Show Player Position
setting.musicvol.name = Ses yuksekligi setting.musicvol.name = Ses yuksekligi
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -518,15 +620,19 @@ category.general.name = General
category.view.name = Goster category.view.name = Goster
category.multiplayer.name = Cok oyunculu category.multiplayer.name = Cok oyunculu
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol keybind.clear_building.name = Clear Building
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Bir tusa bas... keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sol/Sag hareket keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket keybind.move_y.name = Yukari/asagi hareket
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Sec/silahi sik keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -537,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
keybind.zoom.name = Yaklas keybind.zoom.name = Yaklas
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Durdur keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Kos keybind.dash.name = Kos
keybind.chat.name = konus keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi keybind.player_list.name = Oyuncu listesi
keybind.console.name = Konsol keybind.console.name = Konsol
keybind.rotate.name = cevir keybind.rotate.name = cevir
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menuleri ac'kapat keybind.toggle_menus.name = Menuleri ac'kapat
keybind.chat_history_prev.name = Konusma gecmisi geri keybind.chat_history_prev.name = Konusma gecmisi geri
keybind.chat_history_next.name = Konusma gecmisi ileri keybind.chat_history_next.name = Konusma gecmisi ileri
@@ -554,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Serbest mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = fight against other players locally. mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -734,10 +843,14 @@ block.hail.name = yagdirici
block.lancer.name = Lazer topu block.lancer.name = Lazer topu
block.conveyor.name = konvenyor block.conveyor.name = konvenyor
block.titanium-conveyor.name = Titanyum konvenyor block.titanium-conveyor.name = Titanyum konvenyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ayirici block.junction.name = ayirici
block.router.name = dagitici block.router.name = dagitici
block.distributor.name = yayici block.distributor.name = yayici
block.sorter.name = secici block.sorter.name = secici
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.overflow-gate.name = Kapali dagatici block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici block.silicon-smelter.name = Silikon eritici
block.phase-weaver.name = Dokumaci block.phase-weaver.name = Dokumaci
@@ -790,6 +903,7 @@ block.blast-mixer.name = Patlayici karistiricisi
block.solar-panel.name = gunes paneli block.solar-panel.name = gunes paneli
block.solar-panel-large.name = genis gunes paneli block.solar-panel-large.name = genis gunes paneli
block.oil-extractor.name = benzin ayirici block.oil-extractor.name = benzin ayirici
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo. unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
@@ -955,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
@@ -1012,6 +1128,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

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@@ -1,89 +1,146 @@
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustry у канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336 credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustrу\nу канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336
credits = Автори credits = Творці
contributors = Перекладачі та помічники contributors = Перекладачі та помічники
discord = Приєднуйтесь до нашого Discord! discord = Приєднуйтесь до Mindustry Discord!
link.discord.description = Офіційний Discord-сервер Mindustry link.discord.description = Офіційний Discord сервер Mindustry
link.reddit.description = Гілка Mindustry на Reddit
link.github.description = Вихідний код гри link.github.description = Вихідний код гри
link.changelog.description = Список змін link.changelog.description = Список змін
link.dev-builds.description = Нестабільні версії link.dev-builds.description = Нестабільні версії
link.trello.description = Офіційна дошка Trello для запланованих функцій link.trello.description = Офіційна дошка Trello для запланованих функцій
link.itch.io.description = Itch.io сторінка з веб-версією і завантаженнями link.itch.io.description = Itch.io сторінка, на якій можна завантажити гру
link.google-play.description = Скачати для Android з Google Play link.google-play.description = Завантажити для Android з Google Play
link.wiki.description = Офіційна вікі link.wiki.description = Офіційна Mindustry wiki
linkfail = Не вдалося відкрити посилання!\nURL-адреса була скопійована у буфер обміну. linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено у {0} screenshot = Зняток мапи збережено в {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку екрана. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
gameover = Гру закінчено gameover = Гра завершена
gameover.pvp = [accent] {0}[] команда перемогла! gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд! highscore = [YELLOW]Новий рекорд!
copied = Скопійовано.
load.sound = Звуки
load.map = Мапи
load.image = Зображення
load.content = Зміст
load.system = Система
load.mod = Модифікації
schematic = Схема
schematic.add = Зберегти схему...
schematics = Схеми
schematic.replace = Схема з такою ж назвою вже існує. Замінити її?
schematic.import = Імпортувати схему...
schematic.exportfile = Експортувати файл
schematic.importfile = Імпортувати файл
schematic.browseworkshop = Переглянути в Майстерні
schematic.copy = Копіювати в буфер обміну
schematic.copy.import = Імпортувати з клавіатури
schematic.shareworkshop = Поширити в Майстерні
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Схема збережена.
schematic.delete.confirm = Ця схема буде повністю випалена.
schematic.rename = Перейменувати схему.
schematic.info = {0}x{1}, {2} блоків
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Ворогів вбито:[accent] {0} stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
stat.built = Будівель збудувано:[accent] {0} stat.built = Будівель збудувано:[accent] {0}
stat.destroyed = Будівель знищено:[accent] {0} stat.destroyed = Будівель знищено:[accent] {0}
stat.deconstructed = Будівель декоструйовано[accent] {0} stat.deconstructed = Будівель декоструйовано[accent] {0}
stat.delivered = Ресурсів видобуто: stat.delivered = Ресурсів запущено:
stat.rank = Фінальний рахунок: [accent]{0} stat.rank = Фінальний рахунок: [accent]{0}
placeline = Ви вибрали блок.\nВи можете [accent]будувати в лінію[] [accent]утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
removearea = Ви вибрали режим видалення.\nВи можете [accent]видаляти блоки в обраній області[],[accent]утримуючи палець кілька секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
launcheditems = [accent]Запущені предмети launcheditems = [accent]Запущені предмети
launchinfo = [unlaunched][[LAUNCH] ваше ядро для отримання предметів позначено синім кольором.
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0} level.highscore = Рекорд: [accent]{0}
level.select = Вибір мапи level.select = Вибір мапи
level.mode = Режим гри: level.mode = Режим гри:
showagain = Не показувати знову до наступного сеансу showagain = Не показувати знову до наступного сеансу
coreattack = < Ядро знаходиться під атакою! > coreattack = < Ядро знаходиться під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЦЮ ЗОНУ НЕГАЙНО[] ]\nАннігіляція неминуча. nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nАннігіляція неминуча.
database = База даних ядра database = База даних ядра
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Мережева гра joingame = Мережева гра
addplayers = Дод./Видалити гравців customgame = Користувацька гра
customgame = Користувальницька гра
newgame = Нова гра newgame = Нова гра
none = <нічого> none = <нічого>
minimap = Міні-мапа minimap = Мінімапа
position = Позиція
close = Закрити close = Закрити
website = Веб-сайт website = Веб-сайт
quit = Вихід quit = Вихід
save.quit = Зберегти & Вийти
maps = Мапи maps = Мапи
maps.browse = Перегляд мап
continue = Продовжити continue = Продовжити
maps.none = [LIGHT_GRAY]Мап не знайдено! maps.none = [lightgray]Мап не знайдено!
invalid = Недійсне
preparingconfig = Підготовка конфігурації
preparingcontent = Підготовка вмісту
uploadingcontent = Вивантаження вмісту
uploadingpreviewfile = Вивантаження файлу передперегляду
committingchanges = Здійснення змін
done = Зроблено
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [scarlet](Альфа)
mods = Модифікації
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mods.guide = Посібник зі створення модифицій
mods.report = Повідомити про ваду
mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено
mod.disable = Вимкнути
mod.enable = Увімкнути
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
mod.reloadrequired = [scarlet]Потрібно перезавантаження
mod.import = Імпортувати модифікацію
mod.import.github = Import Github Mod
mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модификаціями і спробуйте знову.
mod.folder.missing = Тільки модификації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модификацію у теку, просто розархівуйте цей файлу теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модификації.
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
filename = Ім’я файлу: filename = Ім’я файлу:
unlocked = Новий контент розблоковано! unlocked = Доступний новий вміст!
completed = [accent]Завершено completed = [accent]Завершено
techtree = Технологічне дерево techtree = Дерево технологій
research.list = [LIGHT_GRAY]Дослідження: research.list = [lightgray]Дослідження:
research = Дослідження research = Дослідження
researched = [LIGHT_GRAY]{0} досліджено. researched = [lightgray]{0} досліджено.
players = Гравців на сервері: {0} players = Гравців: {0}
players.single = {0} гравець на сервері players.single = {0} гравець на сервері
server.closing = [accent]Закриття серверу... server.closing = [accent]Закриття сервера…
server.kicked.kick = Ви були вигнані з сервера! server.kicked.kick = Ви були вигнані з сервера!
server.kicked.whitelist = Ви не в білому спискі сервері.
server.kicked.serverClose = Сервер закрито. server.kicked.serverClose = Сервер закрито.
server.kicked.vote = Вас було вигнано із сервера за допомогою голосування. Прощавайте.
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру! server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру! server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора сервера оновити сервер/гру!
server.kicked.banned = Ви заблоковані на цьому сервері. server.kicked.banned = Ви заблоковані на цьому сервері.
server.kicked.recentKick = Нещодавно Вас вигнали. \nПочекайте трохи перед наступним підключенням. server.kicked.typeMismatch = Цей сервер не сумісний з вашим типом збірки.
server.kicked.playerLimit = Цей сервер — заповнений. Дочекайтесь вільного слота.
server.kicked.recentKick = Нещодавно вас вигнали. \nПочекайте трохи перед наступним підключенням.
server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям. server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям.
server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру. server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру.
server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не допускається. server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не дозволяється.
server.kicked.customClient = Цей сервер не підтримує користувальницькі збірки. Завантажте офіційну версію. server.kicked.customClient = Цей сервер не підтримує користувацькі збірки. Завантажте офіційну версію.
server.kicked.gameover = Гра завершена! server.kicked.gameover = Гра завершена!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY]WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов’язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер. host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [lightgray]WiFi або локальній мережі[], повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то[accent] переадресація порту []обов’язкова.\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
join.info = Тут Ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip. join.info = Тут ви можете ввести [accent]IP сервера[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача сервера дати свій ip.
hostserver = Запустити багатокористувальницький сервер hostserver = Запустити багатокористувацький сервер
invitefriends = Запросити друзів
hostserver.mobile = Запустити\nсервер hostserver.mobile = Запустити\nсервер
host = Сервер host = Сервер
hosting = [accent]Відкриття серверу... hosting = [accent]Відкриття сервера…
hosts.refresh = Оновити hosts.refresh = Оновити
hosts.discovering = Пошук локальних ігор hosts.discovering = Пошук локальних ігор
server.refreshing = Оновлення серверу hosts.discovering.any = Пошук ігор
server.refreshing = Оновлення сервера
hosts.none = [lightgray]Локальних ігр не знайдено hosts.none = [lightgray]Локальних ігр не знайдено
host.invalid = [scarlet]Не вдалося підключитися до хосту. host.invalid = [scarlet]Не вдалося підключитися до сервера.
trace = Стежити за гравцем trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0} trace.playername = Ім’я гравця: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -92,63 +149,70 @@ trace.mobile = Мобільний клієнт: [accent]{0}
trace.modclient = Користувацький клієнт: [accent]{0} trace.modclient = Користувацький клієнт: [accent]{0}
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку. invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
server.bans = Блокування server.bans = Блокування
server.bans.none = Заблокованих гравців нема! server.bans.none = Заблокованих гравців немає!
server.admins = Адміністратори server.admins = Адміністратори
server.admins.none = Адміністраторів нема! server.admins.none = Адміністраторів немає!
server.add = Додати сервер server.add = Додати сервер
server.delete = Ви впевнені, що хочете видалити цей сервер? server.delete = Ви впевнені, що хочете видалити цей сервер?
server.edit = Редагувати сервер server.edit = Редагувати сервер
server.outdated = [crimson]Застарілий сервер![] server.outdated = [crimson]Застарілий сервер![]
server.outdated.client = [crimson]Застарілий клієнт![] server.outdated.client = [crimson]Застарілий клієнт![]
server.version = [lightgray]Версія: {0} server.version = [lightgray]Версія: {0}
server.custombuild = [yellow]Користувальницька збірка server.custombuild = [yellow]Користувацька збірка
confirmban = Ви впевнені, що хочете заблокувати цього гравця? confirmban = Ви дійсно хочете заблокувати цього гравця?
confirmkick = Ви впевнені, що хочете викинути цього гравця? confirmkick = Ви дійсно хочете викинути цього гравця?
confirmunban = Ви впевнені, що хочете розблокувати цього гравця? confirmvotekick = Ви дійсно хочете вигнати цього гравця за допомогою голосуванняr?
confirmadmin = Ви впевнені, що хочете зробити цього гравця адміністратором? confirmunban = Ви дійсно хочете розблокувати цього гравця?
confirmunadmin = Ви впевнені, що хочете видалити статус адміністратора з цього гравця? confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
joingame.title = Приєднатися до гри joingame.title = Приєднатися до гри
joingame.ip = IP: joingame.ip = IP:
disconnect = Відключено. disconnect = Відключено.
disconnect.error = Помилка з’єднання.
disconnect.closed = З'єднання закрито.
disconnect.timeout = Час вийшов.
disconnect.data = Не вдалося завантажити дані світу! disconnect.data = Не вдалося завантажити дані світу!
connecting = [accent]Підключення... cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
connecting.data = [accent]Завантаження даних світу... connecting = [accent]Підключення…
connecting.data = [accent]Завантаження даних світу…
server.port = Порт: server.port = Порт:
server.addressinuse = Ця адреса вже використовується! server.addressinuse = Ця адреса вже використовується!
server.invalidport = Недійсний номер порту! server.invalidport = Недійсний номер порту!
server.error = [crimson]Помилка створення серверу: [accent]{0} server.error = [crimson]Помилка створення сервера: [accent]{0}
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [LIGHT_GRAY]Зворотна сумісність буде реалізована у фінальній версії 4.0.
save.new = Нове збереження save.new = Нове збереження
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження? save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
overwrite = Перезаписати overwrite = Перезаписати
save.none = Збережень не знайдено! save.none = Збережень не знайдено!
saveload = [accent]Збереження... saveload = [accent]Збереження
savefail = Не вдалося зберегти гру! savefail = Не вдалося зберегти гру!
save.delete.confirm = Ви впевнені, що хочете видалити це збереження? save.delete.confirm = Ви дійсно хочете видалити це збереження?
save.delete = Видалити save.delete = Видалити
save.export = Експортувати збереження save.export = Експортувати збереження
save.import.invalid = [accent]Це збереження недійсне! save.import.invalid = [accent]Це збереження недійсне!
save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0} save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0}
save.export.fail = [crimson]Не вдалося экспортувати збереження: [accent]{0} save.export.fail = [crimson]Не вдалося експортувати збереження: [accent]{0}
save.import = Імпортувати збереження save.import = Імпортувати збереження
save.newslot = Ім’я збереження: save.newslot = Ім’я збереження:
save.rename = Перейменувати save.rename = Перейменувати
save.rename.text = Нова назва: save.rename.text = Нова назва:
selectslot = Виберіть збереження. selectslot = Виберіть збереження.
slot = [accent]Слот {0} slot = [accent]Слот {0}
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою. editmessage = Редагувати повідомлення
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
empty = <Порожньо> empty = <Порожньо>
on = Увімкнено on = Увімкнено
off = Вимкнено off = Вимкнено
save.autosave = Автозбереження: {0} save.autosave = Автозбереження: {0}
save.map = Мапа: {0} save.map = Мапа: {0}
save.wave = Хвиля {0} save.wave = Хвиля {0}
save.difficulty = Складність: {0} save.mode = Режим гри: {0}
save.date = Останнє збереження save.date = Останнє збереження
save.playtime = Час гри: {0} save.playtime = Час гри: {0}
warning = Попередження warning = Попередження
confirm = Підтвердження confirm = Підтвердження
delete = Видалити delete = Видалити
view.workshop = Переглянути в Майстерні
workshop.listing = Редагувати список Майстерні
ok = ОК ok = ОК
open = Відкрити open = Відкрити
customize = Налаштувати правила customize = Налаштувати правила
@@ -156,30 +220,51 @@ cancel = Скасувати
openlink = Відкрити посилання openlink = Відкрити посилання
copylink = Скопіювати посилання copylink = Скопіювати посилання
back = Назад back = Назад
data.export = Експортувати дані
data.import = Импортувати дані
data.exported = Дані імпортовано.
data.invalid = Це не дійсні ігрові дані.
data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
classic.export = Експортувати класичні дані classic.export = Експортувати класичні дані
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню папку телефону, для використання у додатку Mindustry Classic? classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
quit.confirm = Ви впевнені, що хочете вийти? quit.confirm = Ви впевнені, що хочете вийти?
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання? quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
loading = [accent]Завантаження... loading = [accent]Завантаження
saving = [accent]Збереження... reloading = [accent]Reloading Mods...
saving = [accent]Збереження…
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Хвиля {0} wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0} wave.waiting = Хвиля через {0}
wave.waveInProgress = [LIGHT_GRAY]Хвиля триває wave.waveInProgress = [lightgray]Хвиля триває
waiting = Очікування... waiting = Очікування
waiting.players = Очікування гравців... waiting.players = Очікування гравців
wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося wave.enemies = [lightgray]{0} ворог. залишилося
wave.enemy = [LIGHT_GRAY]{0} ворог залишився wave.enemy = [lightgray]{0} ворог залишився
loadimage = Завантажити зображення loadimage = Завантажити зображення
saveimage = Зберегти зображення saveimage = Зберегти зображення
unknown = Невідомо unknown = Невідомо
custom = Користувальницька custom = Користувацька
builtin = Вбудована builtin = Вбудована
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію неможливо скасувати! map.delete.confirm = Ви дійсно хочете видалити цю мапу? Це неможливо буде скасувати!
map.random = [accent]Випадкова мапа map.random = [accent]Випадкова мапа
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи у редакторі. map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі. map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі. map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи. map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Ліцензійна угода
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -187,36 +272,41 @@ editor.oregen.info = Генерація руд:
editor.mapinfo = Інформація про мапу editor.mapinfo = Інформація про мапу
editor.author = Автор: editor.author = Автор:
editor.description = Опис: editor.description = Опис:
editor.nodescription = Мапа повинна мати щонаймеше 4 символи для публікації.
editor.waves = Хвилі: editor.waves = Хвилі:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генерація: editor.generation = Генерація:
editor.ingame = Редагувати у грі editor.ingame = Редагувати у грі
editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа editor.newmap = Нова мапа
workshop = Майстерня
waves.title = Хвилі waves.title = Хвилі
waves.remove = Видалити waves.remove = Видалити
waves.never = <ніколи> waves.never = <ніколи>
waves.every = Кожен waves.every = кожен
waves.waves = хвиля(і) waves.waves = хвиля(і)
waves.perspawn = за появу waves.perspawn = за появу
waves.to = до waves.to = до
waves.boss = Бос waves.boss = Бос
waves.preview = Попередній перегляд waves.preview = Попередній перегляд
waves.edit = Редагувати ... waves.edit = Редагувати
waves.copy = Копіювати у буфер обміну waves.copy = Копіювати у буфер обміну
waves.load = Завантажити з буфера обміну waves.load = Завантажити з буфера обміну
waves.invalid = Недійсні хвилі у буфері обміну. waves.invalid = Недійсні хвилі у буфері обміну.
waves.copied = Хвилі скопійовані. waves.copied = Хвилі скопійовані.
waves.none = Вороги не були встановлені.\nЗазначимо, що пуста хвиля буде автоматично замінена звичайною хвилею. waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
editor.default = [LIGHT_GRAY]<За замовчуванням> editor.default = [lightgray]<За замовчуванням>
edit = Редагувати... details = Деталі...
edit = Редагувати…
editor.name = Назва: editor.name = Назва:
editor.spawn = Створити бойову одиницю editor.spawn = Створити бойову одиницю
editor.removeunit = Видалити бойову одиницю editor.removeunit = Видалити бойову одиницю
editor.teams = Команди editor.teams = Команди
editor.errorload = Помилка завантаження зображення:[accent] {0} editor.errorload = Помилка завантаження зображення:\n[accent] {0}
editor.errorsave = Помилка збереження зображення:\n[accent]{0} editor.errorsave = Помилка збереження зображення:\n[accent]{0}
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі. editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується. editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
editor.errornot = Це не мапа.
editor.errorheader = Цей файл мапи недійсний або пошкоджений. editor.errorheader = Цей файл мапи недійсний або пошкоджений.
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження? editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
editor.update = Оновити editor.update = Оновити
@@ -225,19 +315,19 @@ editor.apply = Застосувати
editor.generate = Згенерувати editor.generate = Згенерувати
editor.resize = Змінити\nрозмір editor.resize = Змінити\nрозмір
editor.loadmap = Завантажити мапу editor.loadmap = Завантажити мапу
editor.savemap = Зберегти мапи editor.savemap = Зберегти мапу
editor.saved = Збережено! editor.saved = Збережено!
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу». editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу». editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
editor.import.exists = [scarlet]Неможливо імпортувати:[] вбудована мапа з назвою «{0}» вже існує! editor.import.exists = [scarlet]Неможливо імпортувати:[] вбудована мапа з назвою «{0}» вже існує!
editor.import = Імпорт... editor.import = Імпорт
editor.importmap = Імпортувати мапу editor.importmap = Імпортувати мапу
editor.importmap.description = Імпортувати вже існуючу мапу editor.importmap.description = Імпортувати вже існуючу мапу
editor.importfile = Імпортувати файл editor.importfile = Імпортувати файл
editor.importfile.description = Імпортувати зовнішній файл мапи editor.importfile.description = Імпортувати зовнішній файл мапи
editor.importimage = Імпортувати застаріле зображення editor.importimage = Імпортувати застаріле зображення
editor.importimage.description = Імпорт із зображенням місцевості editor.importimage.description = Імпорт із зображенням місцевості
editor.export = Експорт... editor.export = Експорт
editor.exportfile = Експорт файлу editor.exportfile = Експорт файлу
editor.exportfile.description = Експортувати файл мапи editor.exportfile.description = Експортувати файл мапи
editor.exportimage = Експорт зображення місцевості editor.exportimage = Експорт зображення місцевості
@@ -249,22 +339,23 @@ editor.resizemap = Змінити розмір мапи
editor.mapname = Назва мапи: editor.mapname = Назва мапи:
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу. editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її? editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
editor.exists = Мапа за такою назвою вже існує.
editor.selectmap = Виберіть мапу для завантаження: editor.selectmap = Виберіть мапу для завантаження:
toolmode.replace = Замінити toolmode.replace = Замінити
toolmode.replace.description = Малює тільки на суцільних блоках. toolmode.replace.description = Малює тільки\nна суцільних блоках.
toolmode.replaceall = Замінити все toolmode.replaceall = Замінити все
toolmode.replaceall.description = Замінює усі блоки на мапі. toolmode.replaceall.description = Замінює усі блоки на мапі.
toolmode.orthogonal = Ортогональна toolmode.orthogonal = Ортогональна
toolmode.orthogonal.description = Малює лише ортогональні лінії. toolmode.orthogonal.description = Малює лише\nортогональні лінії.
toolmode.square = Прямокутник toolmode.square = Прямокутник
toolmode.square.description = Прямокутна кисть. toolmode.square.description = Прямокутна кисть.
toolmode.eraseores = Видалення руд toolmode.eraseores = Видалення руд
toolmode.eraseores.description = Видалити тільки руди. toolmode.eraseores.description = Видалити тільки руди.
toolmode.fillteams = Змінити блок в команді toolmode.fillteams = Змінити блок в команді
toolmode.fillteams.description = Змінити блок в команді. toolmode.fillteams.description = Змінює належність\nблоків до команди.
toolmode.drawteams = Змінити команду блока toolmode.drawteams = Змінити команду блока
toolmode.drawteams.description = Змінює блок команди. toolmode.drawteams.description = Змінює належність\nблока до команди.
filters.empty = [LIGHT_GRAY]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче. filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = Спотворення filter.distort = Спотворення
filter.noise = Шум filter.noise = Шум
filter.median = Медіана filter.median = Медіана
@@ -273,18 +364,18 @@ filter.blend = Змішування
filter.defaultores = Руди за замовчуванням filter.defaultores = Руди за замовчуванням
filter.ore = Руда filter.ore = Руда
filter.rivernoise = Річковий шум filter.rivernoise = Річковий шум
filter.mirror = Дзеркало filter.mirror = Відображення
filter.clear = Очистити filter.clear = Очистити
filter.option.ignore = Ігнорувати filter.option.ignore = Ігнорувати
filter.scatter = Розпилювач filter.scatter = Сіяч
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.option.scale = Масштаб filter.option.scale = Масштаб фільтра
filter.option.chance = Шанс filter.option.chance = Шанс
filter.option.mag = Величина filter.option.mag = Сила застосування
filter.option.threshold = Спад filter.option.threshold = Граничний порог
filter.option.circle-scale = Кругова шкала filter.option.circle-scale = Масштаб круга
filter.option.octaves = Октави filter.option.octaves = Циклічність застосування
filter.option.falloff = Спад filter.option.falloff = Спад цикличности
filter.option.angle = Вугол filter.option.angle = Вугол
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Поверхня filter.option.floor = Поверхня
@@ -292,7 +383,7 @@ filter.option.flooronto = Цільова поверхня
filter.option.wall = Стіна filter.option.wall = Стіна
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Друга поверхня filter.option.floor2 = Друга поверхня
filter.option.threshold2 = Вторинний спад filter.option.threshold2 = Вторинний граничний порог
filter.option.radius = Радіус filter.option.radius = Радіус
filter.option.percentile = Спад filter.option.percentile = Спад
width = Ширина: width = Ширина:
@@ -303,7 +394,6 @@ campaign = Кампанія
load = Завантажити load = Завантажити
save = Зберегти save = Зберегти
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Пінг: {0} мс ping = Пінг: {0} мс
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності. language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
settings = Налаштування settings = Налаштування
@@ -311,42 +401,46 @@ tutorial = Навчання
tutorial.retake = Відкрити навчання tutorial.retake = Відкрити навчання
editor = Редактор editor = Редактор
mapeditor = Редактор мап mapeditor = Редактор мап
donate = Пожертву\nвання
abandon = Покинути abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені. abandon.text = Ця зона і всі її ресурси будуть втрачені.
locked = Заблоковано locked = Заблоковано
complete = [LIGHT_GRAY]Досягнута: complete = [lightgray]Досягнута:
zone.requirement = Хвиля {0} у зоні {1} requirement.wave = Reach Wave {0} in {1}
resume = Відновити зону:\n[LIGHT_GRAY]{0} requirement.core = Destroy Enemy Core in {0}
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0} requirement.unlock = Unlock {0}
resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК > launch = < ЗАПУСК >
launch.title = Запуск вдалий launch.title = Запуск вдалий
launch.next = [LIGHT_GRAY]наступна можливість на {0}-тій хвилі launch.next = [lightgray]наступна можливість на {0}-тій хвилі
launch.unable2 = [scarlet]ЗАПУСК неможливий.[] launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази. launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль. launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити uncover = Розкрити
configure = Вивантажити конфігурацію configure = Вивантажити конфігурацію
configure.locked = [LIGHT_GRAY]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі. bannedblocks = Banned Blocks
zone.unlocked = Зона «[LIGHT_GRAY]{0}» тепер розблокована. addall = Add All
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
configure.invalid = Кількість повинна бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані. zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Виявлені ресурси: zone.resources = Виявлені ресурси:
zone.objective = [lightgray]Мета: [accent]{0} zone.objective = [lightgray]Мета: [accent]{0}
zone.objective.survival = Вижити zone.objective.survival = Вижити
zone.objective.attack = Знищити вороже ядро zone.objective.attack = Знищити вороже ядро
add = Додати... add = Додати
boss.health = Здоров’я босу boss.health = Здоров’я босу
connectfail = [crimson]Помилка підключення: [accent]{0} connectfail = [crimson]Помилка підключення: [accent]{0}
error.unreachable = Сервер не доступний. error.unreachable = Сервер не доступний.
error.invalidaddress = Некоректна адреса. error.invalidaddress = Некоректна адреса.
error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту! error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту!
error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у Вас та у володара сервера встановлена остання версія Mindustry! error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у вас та у володара сервера встановлена остання версія Mindustry!
error.alreadyconnected = Ви вже підключилися. error.alreadyconnected = Ви вже підключилися.
error.mapnotfound = Файл мапи не знайдено error.mapnotfound = Файл мапи не знайдено
error.io = Мережева помилка введення-виведення error.io = Мережева помилка введення-виведення
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це. error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це.
zone.groundZero.name = Нульова земля zone.groundZero.name = Нульова земля
zone.desertWastes.name = Пустельні відходи zone.desertWastes.name = Пустельні відходи
zone.craters.name = Кратери zone.craters.name = Кратери
@@ -376,28 +470,28 @@ zone.fungalPass.description = Перехідна зона між високим
zone.impact0078.description = <вставити опис тут> zone.impact0078.description = <вставити опис тут>
zone.crags.description = <вставити опис тут> zone.crags.description = <вставити опис тут>
settings.language = Мова settings.language = Мова
settings.data = Ігрові дані
settings.reset = Скинути за замовчуванням settings.reset = Скинути за замовчуванням
settings.rebind = Зміна settings.rebind = Зміна
settings.controls = Керування settings.controls = Керування
settings.game = Гра settings.game = Гра
settings.sound = Звук settings.sound = Звук
settings.graphics = Графіка settings.graphics = Графіка
settings.cleardata = Очистити дані... settings.cleardata = Очистити дані
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано! settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється. settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
settings.clearunlocks = Очистити розблоковане
settings.clearall = Очистити все
paused = Пауза paused = Пауза
clear = Clear
banned = [scarlet]Banned
yes = Так yes = Так
no = Ні no = Ні
info.title = Інформація info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
attackpvponly = [scarlet]Наявне тільки у режимах атаки/PvP
blocks.input = Вхід blocks.input = Вхід
blocks.output = Вихід blocks.output = Вихід
blocks.booster = Прискорювач blocks.booster = Прискорювач
block.unknown = [LIGHT_GRAY]??? block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія/постріл blocks.powershot = Енергія/постріл
blocks.damage = Шкода blocks.damage = Шкода
@@ -423,6 +517,7 @@ blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я blocks.health = Здоров’я
blocks.buildtime = Час будівництва blocks.buildtime = Час будівництва
blocks.buildcost = Вартість будування
blocks.inaccuracy = Розкид blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли
blocks.reload = Постріли/секунду blocks.reload = Постріли/секунду
@@ -431,9 +526,11 @@ bar.drilltierreq = Потребується кращий бур
bar.drillspeed = Швидкість буріння: {0}/с bar.drillspeed = Швидкість буріння: {0}/с
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.powerbalance = Енергія: {0}/с bar.powerbalance = Енергія: {0}/с
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
bar.items = Предмети: {0} bar.items = Предмети: {0}
bar.capacity = Місткість: {0}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.power = Енергія bar.power = Енергія
@@ -472,12 +569,14 @@ category.optional = Додаткові поліпшення
setting.landscape.name = Тільки альбомний(гозинтальний) режим setting.landscape.name = Тільки альбомний(гозинтальний) режим
setting.shadows.name = Тіні setting.shadows.name = Тіні
setting.linear.name = Лінійна фільтрація setting.linear.name = Лінійна фільтрація
setting.hints.name = Hints
setting.animatedwater.name = Анімована вода setting.animatedwater.name = Анімована вода
setting.animatedshields.name = Анімовані щити setting.animatedshields.name = Анімовані щити
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[] setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
setting.indicators.name = Показувати у сторону ворогів та союзників setting.indicators.name = Показувати у сторону ворогів та союзників
setting.autotarget.name = Авто-стрільба setting.autotarget.name = Авто-стрільба
setting.keyboard.name = Миш+Керування з клавіатури setting.keyboard.name = Миш+Керування з клавіатури
setting.touchscreen.name = Керування сенсорним екраном
setting.fpscap.name = Максимальний FPS setting.fpscap.name = Максимальний FPS
setting.fpscap.none = Необмежений setting.fpscap.none = Необмежений
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -487,7 +586,7 @@ setting.difficulty.training = Навчання
setting.difficulty.easy = Легка setting.difficulty.easy = Легка
setting.difficulty.normal = Нормальна setting.difficulty.normal = Нормальна
setting.difficulty.hard = Важка setting.difficulty.hard = Важка
setting.difficulty.insane = Зачистка setting.difficulty.insane = Неможлива
setting.difficulty.name = Складність: setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану setting.screenshake.name = Тряска екрану
setting.effects.name = Ефекти setting.effects.name = Ефекти
@@ -495,21 +594,26 @@ setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал збереження setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} сек. setting.seconds = {0} сек.
setting.fullscreen.name = Повноекранний режим setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[LIGHT_GRAY] (може потребувати перезапуску) setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
setting.fps.name = Показувати FPS setting.fps.name = Показувати FPS
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
setting.lasers.name = Показувати енергію лазерів setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
setting.pixelate.name = Пікселізація[LIGHT_GRAY] (вимикає анімації)
setting.minimap.name = Показувати міні-мапу setting.minimap.name = Показувати міні-мапу
setting.position.name = Show Player Position
setting.musicvol.name = Гучність музики setting.musicvol.name = Гучність музики
setting.ambientvol.name = Звуки навколишнього середовища setting.ambientvol.name = Звуки навколишнього середовища
setting.mutemusic.name = Заглушити музику setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.savecreate.name = Автоматичне створення збережень
setting.publichost.name = Загальнодоступність гри
setting.chatopacity.name = Непрозорість чату setting.chatopacity.name = Непрозорість чату
setting.playerchat.name = Відображати чат у грі setting.lasersopacity.name = Power Laser Opacity
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] ... setting.playerchat.name = Відображати хмару чата над гравцями
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
uiscale.cancel = Скасувати & Вийти uiscale.cancel = Скасувати & Вийти
setting.bloom.name = Світіння setting.bloom.name = Світіння
keybind.title = Налаштування керування keybind.title = Налаштування керування
@@ -518,15 +622,19 @@ category.general.name = Основне
category.view.name = Перегляд category.view.name = Перегляд
category.multiplayer.name = Мережева гра category.multiplayer.name = Мережева гра
command.attack = Атакувати command.attack = Атакувати
command.rally = Точка збору
command.retreat = Відступити command.retreat = Відступити
command.patrol = Патрулювати keybind.clear_building.name = Clear Building
keybind.gridMode.name = Вибрати блок keybind.press = Натисніть клавішу…
keybind.gridModeShift.name = Вибрати категорію keybind.press.axis = Натисніть клавішу…
keybind.press = Натисніть клавішу...
keybind.press.axis = Натисніть клавішу...
keybind.screenshot.name = Зняток мапи keybind.screenshot.name = Зняток мапи
keybind.move_x.name = Рух по осі x keybind.move_x.name = Рух по осі x
keybind.move_y.name = Рух по осі x keybind.move_y.name = Рух по осі y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Повноекранний
keybind.select.name = Вибір/Постріл keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Діагональне розміщення keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок keybind.pick.name = Вибрати блок
@@ -534,49 +642,52 @@ keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати keybind.deselect.name = Скасувати
keybind.shoot.name = Постріл keybind.shoot.name = Постріл
keybind.zoom_hold.name = Керування масштабом keybind.zoom_hold.name = Керування масштабом
keybind.zoom.name = Приблизить keybind.zoom.name = Приблизити
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.minimap.name = Міні-мапа keybind.pause_building.name = Pause/Resume Building
keybind.dash.name = Мчатися keybind.minimap.name = Мінімапа
keybind.dash.name = Прискоритися/Літати
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
keybind.console.name = Консоль keybind.console.name = Консоль
keybind.rotate.name = Обертати keybind.rotate.name = Обертати
keybind.rotateplaced.name = Обертати існуюче (утримуйте)
keybind.toggle_menus.name = Меню перемикання keybind.toggle_menus.name = Меню перемикання
keybind.chat_history_prev.name = Попередня історія чату keybind.chat_history_prev.name = Попередня історія чату
keybind.chat_history_next.name = Наступна історія чату keybind.chat_history_next.name = Наступна історія чату
keybind.chat_scroll.name = Прокрутка чату keybind.chat_scroll.name = Прокрутка чату
keybind.drop_unit.name = Скинути бой. од. keybind.drop_unit.name = Скинути бойову одиницю
keybind.zoom_minimap.name = Збільшити міні-мапу keybind.zoom_minimap.name = Збільшити міні-мапу
mode.help.title = Опис режимів mode.help.title = Опис режимів
mode.survival.name = Хвилі mode.survival.name = Хвилі
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть автоматично.\n[gray]Потребуються точки появи ворогів для гри. mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть автоматично.\n[gray]Потребуються точки появи ворогів для гри.
mode.sandbox.name = Пісочниця mode.sandbox.name = Пісочниця
mode.sandbox.description = В режимі «Пісочниця» незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням. mode.sandbox.description = В режимі «Пісочниця» незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
mode.editor.name = Редактор
mode.pvp.name = PVP mode.pvp.name = PVP
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі. mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри. mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
mode.custom = Користувальницькі правила mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.wavetimer = Таймер хвиль rules.wavetimer = Таймер хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.enemyCheat = Нескінченні ресурси для ШІ rules.enemyCheat = Нескінченні ресурси для ШІ
rules.unitdrops = Ресурс бойових одиниць rules.unitdrops = Ресурс бойових одиниць
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойов. Од. rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unithealthmultiplier = Множник здоров’я бойов. од. rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.playerhealthmultiplier = Множник здоров’я гравця rules.playerhealthmultiplier = Множник здоров’я гравця
rules.playerdamagemultiplier = Множник шкоди гравця rules.playerdamagemultiplier = Множник шкоди гравця
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[LIGHT_GRAY] (блоків) rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (блоків)
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec) rules.respawntime = Час відродження:[lightgray] (sec)
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec) rules.wavespacing = Інтервал хвиль:[lightgray] (sec)
rules.buildcostmultiplier = Множник затрат на будівництво rules.buildcostmultiplier = Множник затрат на будівництво
rules.buildspeedmultiplier = Множник швидкості будування rules.buildspeedmultiplier = Множник швидкості будування
rules.waitForWaveToEnd = Хвилі чекають на ворогів rules.waitForWaveToEnd = Хвилі чекають на ворогів
rules.dropzoneradius = Радіус зони висадки:[LIGHT_GRAY] (блоків) rules.dropzoneradius = Радіус зони висадки:[lightgray] (блоків)
rules.respawns = Максимальна кількість відроджень за хвилю rules.respawns = Максимальна кількість відроджень за хвилю
rules.limitedRespawns = Обмеження відроджень rules.limitedRespawns = Обмеження відроджень
rules.title.waves = Хвилі rules.title.waves = Хвилі
@@ -631,21 +742,21 @@ mech.trident-ship.name = Тризубець
mech.trident-ship.weapon = Бомби mech.trident-ship.weapon = Бомби
mech.glaive-ship.name = Спис mech.glaive-ship.name = Спис
mech.glaive-ship.weapon = Вогняний кулемет mech.glaive-ship.weapon = Вогняний кулемет
item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}% item.explosiveness = [lightgray]Вибухонебезпечність: {0}%
item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}% item.flammability = [lightgray]Вогненебезпечність: {0}%
item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}% item.radioactivity = [lightgray]Радіоактивність: {0}%
unit.health = [LIGHT_GRAY]Здоров’я: {0} unit.health = [lightgray]Здоров’я: {0}
unit.speed = [LIGHT_GRAY]Швидкість: {0} unit.speed = [lightgray]Швидкість: {0}
mech.weapon = [LIGHT_GRAY]Зброя: {0} mech.weapon = [lightgray]Зброя: {0}
mech.health = [LIGHT_GRAY]Здоров’я: {0} mech.health = [lightgray]Здоров’я: {0}
mech.itemcapacity = [LIGHT_GRAY]Місткість елементів: {0} mech.itemcapacity = [lightgray]Місткість елементів: {0}
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}% mech.minespeed = [lightgray]Швидкість видобутку: {0}%
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0} mech.minepower = [lightgray]Потужність видобутку: {0}
mech.ability = [LIGHT_GRAY]Здібність: {0} mech.ability = [lightgray]Здібність: {0}
mech.buildspeed = [LIGHT_GRAY]Швидкість будування: {0}% mech.buildspeed = [lightgray]Швидкість будування: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0} liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [LIGHT_GRAY]В’язкість: {0} liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Сіль block.salt.name = Сіль
@@ -672,7 +783,7 @@ block.thruster.name = Штовхач
block.kiln.name = Піч block.kiln.name = Піч
block.graphite-press.name = Графітний прес block.graphite-press.name = Графітний прес
block.multi-press.name = Мульти-прес block.multi-press.name = Мульти-прес
block.constructing = {0}\n[LIGHT_GRAY](В процесі) block.constructing = {0}\n[lightgray](В процесі)
block.spawn.name = Місце появи ворога block.spawn.name = Місце появи ворога
block.core-shard.name = Ядро «Осколок» block.core-shard.name = Ядро «Осколок»
block.core-foundation.name = Ядро «Штаб» block.core-foundation.name = Ядро «Штаб»
@@ -696,10 +807,10 @@ block.ice-snow.name = Крижаний сніг
block.rocks.name = Камені block.rocks.name = Камені
block.icerocks.name = Крижані камені block.icerocks.name = Крижані камені
block.snowrocks.name = Снігові камені block.snowrocks.name = Снігові камені
block.dunerocks.name = Піщані Камені block.dunerocks.name = Піщані камені
block.pine.name = Сосна block.pine.name = Сосна
block.white-tree-dead.name = Мертве біле дерево block.white-tree-dead.name = Мертве біле дерево
block.white-tree.name = Біле Дерево block.white-tree.name = Біле дерево
block.spore-cluster.name = Скупчення спор block.spore-cluster.name = Скупчення спор
block.metal-floor.name = Металевий пол 1 block.metal-floor.name = Металевий пол 1
block.metal-floor-2.name = Металевий пол 2 block.metal-floor-2.name = Металевий пол 2
@@ -734,10 +845,14 @@ block.hail.name = Град
block.lancer.name = Списоносець block.lancer.name = Списоносець
block.conveyor.name = Конвеєр block.conveyor.name = Конвеєр
block.titanium-conveyor.name = Титановий конвеєр block.titanium-conveyor.name = Титановий конвеєр
block.armored-conveyor.name = Броньований конвеєр
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, як і титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.junction.name = Перехрестя block.junction.name = Перехрестя
block.router.name = Маршрутизатор block.router.name = Маршрутизатор
block.distributor.name = Розподілювач block.distributor.name = Розподілювач
block.sorter.name = Сортувальник block.sorter.name = Сортувальник
block.inverted-sorter.name = Inverted Sorter
block.message.name = Повідомлення
block.overflow-gate.name = Надмірний затвор block.overflow-gate.name = Надмірний затвор
block.silicon-smelter.name = Кремнієвий плавильний завод block.silicon-smelter.name = Кремнієвий плавильний завод
block.phase-weaver.name = Фазовий ткач block.phase-weaver.name = Фазовий ткач
@@ -790,6 +905,7 @@ block.blast-mixer.name = Мішалка вибухонебезпечного з
block.solar-panel.name = Сонячна панель block.solar-panel.name = Сонячна панель
block.solar-panel-large.name = Велика сонячна панель block.solar-panel-large.name = Велика сонячна панель
block.oil-extractor.name = Нафтова вежа block.oil-extractor.name = Нафтова вежа
block.command-center.name = Командний центр
block.draug-factory.name = Завод дронів «Драугр» block.draug-factory.name = Завод дронів «Драугр»
block.spirit-factory.name = Завод дронів-ремонтників «Привид» block.spirit-factory.name = Завод дронів-ремонтників «Привид»
block.phantom-factory.name = Завод дронів-будівників «Фантом» block.phantom-factory.name = Завод дронів-будівників «Фантом»
@@ -825,8 +941,8 @@ block.overdrive-projector.name = Сверхприводний проектор
block.force-projector.name = Силовий проектор block.force-projector.name = Силовий проектор
block.arc.name = Дуга block.arc.name = Дуга
block.rtg-generator.name = Радіоізотопний термоелектричний генератор block.rtg-generator.name = Радіоізотопний термоелектричний генератор
block.spectre.name = Мара block.spectre.name = Спектр
block.meltdown.name = Катастрофа block.meltdown.name = Випалювач
block.container.name = Склад block.container.name = Склад
block.launch-pad.name = Стартовий майданчик block.launch-pad.name = Стартовий майданчик
block.launch-pad-large.name = Великий стартовий майданчик block.launch-pad-large.name = Великий стартовий майданчик
@@ -838,7 +954,7 @@ team.derelict.name = Залишена
team.green.name = Зелена team.green.name = Зелена
team.purple.name = Фіолетова team.purple.name = Фіолетова
unit.spirit.name = Ремонтувальний дрон «Привид» unit.spirit.name = Ремонтувальний дрон «Привид»
unit.draug.name = Draug Miner Drone unit.draug.name = Добувний дрон «Драугр»
unit.phantom.name = Будівельний дрон «Фантом» unit.phantom.name = Будівельний дрон «Фантом»
unit.dagger.name = Кинджал unit.dagger.name = Кинджал
unit.crawler.name = Камікадзе unit.crawler.name = Камікадзе
@@ -849,19 +965,19 @@ unit.fortress.name = Фортеця
unit.revenant.name = Потойбічний вбивця unit.revenant.name = Потойбічний вбивця
unit.eruptor.name = Вивиргатель unit.eruptor.name = Вивиргатель
unit.chaos-array.name = Масив хаосу unit.chaos-array.name = Масив хаосу
unit.eradicator.name = Викорінювач unit.eradicator.name = Випалювач
unit.lich.name = Лич unit.lich.name = Лич
unit.reaper.name = Жнець unit.reaper.name = Жнець
tutorial.next = [lightgray]<Натисніть для продовження> tutorial.next = [lightgray]<Натисніть для продовження>
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Натисніть на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування. tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[] tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази. tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази.
tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1 tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи. tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch
tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи. tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи.
tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу. tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу.
tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу. tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу.
@@ -871,7 +987,7 @@ tutorial.withdraw = У деяких ситуаціях потрібно брат
tutorial.deposit = Покладіть предмети в блоки, перетягнувши з вашого корабля в потрібний блок.\n\n[accent]Покладіть мідь назад у ядро.[] tutorial.deposit = Покладіть предмети в блоки, перетягнувши з вашого корабля в потрібний блок.\n\n[accent]Покладіть мідь назад у ядро.[]
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть[], щоб стріляти.\nСтворіть більше башточок і бурів. Добудьте більше міді. tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть[], щоб стріляти.\nСтворіть більше башточок і бурів. Добудьте більше міді.
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башточок і бурів. Добудьте більше міді. tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башточок і бурів. Добудьте більше міді.
tutorial.launch = Як тільки ви досягнете певної хвилі, Ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску. tutorial.launch = Як тільки ви досягнете певної хвилі, Ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків. item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин. item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини. item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
@@ -911,6 +1027,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори. unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру. unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
unit.revenant.description = Важкий ракетний масив. unit.revenant.description = Важкий ракетний масив.
block.message.description = Зберігає повідомлення. Використовується для комунікаціх між союзниками.
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту. block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля. block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній. block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
@@ -955,6 +1072,7 @@ block.junction.description = Діє як міст для двох перехре
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі. block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток. block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа. block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
block.inverted-sorter.description = Обробляє елементи, як звичайний сортувальник, але виводить обрані елементи на сторони.
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[] block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну. block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований. block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.
@@ -995,7 +1113,7 @@ block.core-foundation.description = Друга версія ядра. Краще
block.core-nucleus.description = Третя і остання ітерація капсули ядра. Надзвичайно добре броньований. Зберігає величезні обсяги ресурсів. block.core-nucleus.description = Третя і остання ітерація капсули ядра. Надзвичайно добре броньований. Зберігає величезні обсяги ресурсів.
block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища. block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
block.container.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища. block.container.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
block.unloader.description = Вивантажує предмети з контейнера, склепіння або серцевини на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок. block.unloader.description = Вивантажує предмети з блока, який не переміщує предмети, на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра. block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
block.launch-pad-large.description = Покращена версія стартового майданчика. Зберігає більше предметів. Запускається частіше. block.launch-pad-large.description = Покращена версія стартового майданчика. Зберігає більше предметів. Запускається частіше.
block.duo.description = Невелика дешева башта. Корисна проти наземних одиниць. block.duo.description = Невелика дешева башта. Корисна проти наземних одиниць.
@@ -1012,6 +1130,7 @@ block.ripple.description = Надзвичайно потужна артилер
block.cyclone.description = Велика протиповітряна та протиземна башта. Підпалює вибухонебезпечними грудками скупчення ворогів. block.cyclone.description = Велика протиповітряна та протиземна башта. Підпалює вибухонебезпечними грудками скупчення ворогів.
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі. block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє стійким лазерним променем у сусідніх ворогів. Для роботи потрібен теплоносій. block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє стійким лазерним променем у сусідніх ворогів. Для роботи потрібен теплоносій.
block.command-center.description = Наказує бойовим одиницям пересуватися по всій мапі.\nНаявні команди: патрулювання, атакувати вороже ядро, відступити до ядра/заводу. Якщо ворожого ядра немає, то бойові одиниці будуть патрулювати за замовчуванням, коли була застосована команда атакувати.
block.draug-factory.description = Виробляє дронів, які видобувають ресурси. block.draug-factory.description = Виробляє дронів, які видобувають ресурси.
block.spirit-factory.description = Виробляє дронів, які ремонтують блоки. block.spirit-factory.description = Виробляє дронів, які ремонтують блоки.
block.phantom-factory.description = Виробляє дронів, які допомогають у будівництві. block.phantom-factory.description = Виробляє дронів, які допомогають у будівництві.

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