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1f4dbd0024 |
12
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Create a report to help fix an issue.
|
||||||
|
---
|
||||||
|
|
||||||
|
**Platform**: (Android/iOS/Mac/Windows/Linux)
|
||||||
|
|
||||||
|
**Build**: (The build number under the title in the main menu. Required.)
|
||||||
|
|
||||||
|
**Issue**: (Explain your issue in detail.)
|
||||||
|
|
||||||
|
**Steps to reproduce**: (How you happened across the issue, and what you were doing at the time.)
|
||||||
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
---
|
||||||
|
name: Feature request
|
||||||
|
about: Suggest an idea for this project
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Do not make a new issue for feature requests!** Instead, post it in #545.
|
||||||
5
.gitignore
vendored
@@ -4,6 +4,7 @@ logs/
|
|||||||
/core/assets/bundles/output/
|
/core/assets/bundles/output/
|
||||||
/core/assets/.gifimages/
|
/core/assets/.gifimages/
|
||||||
/deploy/
|
/deploy/
|
||||||
|
/out/
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
/desktop/mindustry-saves/
|
/desktop/mindustry-saves/
|
||||||
@@ -20,6 +21,10 @@ logs/
|
|||||||
/tests/build/
|
/tests/build/
|
||||||
/server/build/
|
/server/build/
|
||||||
changelog
|
changelog
|
||||||
|
saves/
|
||||||
|
core/assets/saves/
|
||||||
|
/core/assets/saves/
|
||||||
|
steam_appid.txt
|
||||||
/test_files/
|
/test_files/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
/android/assets/mindustry-maps/
|
/android/assets/mindustry-maps/
|
||||||
|
|||||||
@@ -9,14 +9,14 @@ android:
|
|||||||
script:
|
script:
|
||||||
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
- cd ../MindustryBuilds
|
- cd ../MindustryBuilds
|
||||||
- echo ${TRAVIS_BUILD_NUMBER} > version.txt
|
- echo ${TRAVIS_TAG}
|
||||||
- git add .
|
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
|
||||||
- git commit -m "Updating to build ${TRAVIS_BUILD_NUMBER}"
|
|
||||||
- git tag ${TRAVIS_BUILD_NUMBER}
|
- git tag ${TRAVIS_BUILD_NUMBER}
|
||||||
- git config --global user.name "Build Uploader"
|
- git config --global user.name "Build Uploader"
|
||||||
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; fi
|
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
|
||||||
- cd ../Mindustry
|
- cd ../Mindustry
|
||||||
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
|
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
|
||||||
- "./gradlew test"
|
- "./gradlew test"
|
||||||
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
|
|||||||
13
README.md
@@ -6,14 +6,14 @@
|
|||||||
A sandbox tower defense game written in Java.
|
A sandbox tower defense game written in Java.
|
||||||
|
|
||||||
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
||||||
_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
|
_[Wiki](https://mindustrygame.github.io/wiki)_
|
||||||
|
|
||||||
### Building
|
### Building
|
||||||
|
|
||||||
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://jenkins.hellomouse.net/job/mindustry/).
|
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
First, make sure you have [Java 8](https://www.java.com/en/download/) and [JDK 8](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||||
|
|
||||||
#### Windows
|
#### Windows
|
||||||
|
|
||||||
@@ -29,6 +29,13 @@ _Building:_ `./gradlew desktop:dist`
|
|||||||
|
|
||||||
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
||||||
|
|
||||||
|
#### Android
|
||||||
|
|
||||||
|
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
|
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
|
||||||
|
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||||
|
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
|
||||||
|
|
||||||
##### Troubleshooting
|
##### Troubleshooting
|
||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
|
|||||||
@@ -31,6 +31,10 @@ There are two ways to test the translation bundle:
|
|||||||
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
||||||
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
||||||
|
|
||||||
|
#### Translating for stores (Steam, Google Play)
|
||||||
|
|
||||||
|
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
|
||||||
|
|
||||||
**And that's it.**
|
**And that's it.**
|
||||||
|
|
||||||
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
|
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
|
||||||
|
|||||||
@@ -32,32 +32,9 @@
|
|||||||
<action android:name="android.intent.action.VIEW"/>
|
<action android:name="android.intent.action.VIEW"/>
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
<category android:name="android.intent.category.DEFAULT"/>
|
||||||
<category android:name="android.intent.category.BROWSABLE"/>
|
<category android:name="android.intent.category.BROWSABLE"/>
|
||||||
<data android:mimeType="application/octet-stream"/>
|
<data android:mimeType="application/octet-stream" />
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
|
|
||||||
</intent-filter>
|
|
||||||
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
|
||||||
<category android:name="android.intent.category.BROWSABLE"/>
|
|
||||||
<data android:mimeType="application/octet-stream"/>
|
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
||||||
</intent-filter>
|
</intent-filter>
|
||||||
|
|
||||||
|
|
||||||
<intent-filter android:icon="@mipmap/ic_launcher"
|
|
||||||
android:label="Mindustry Map"
|
|
||||||
android:priority="1">
|
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
|
|
||||||
</intent-filter>
|
|
||||||
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
|
|
||||||
</intent-filter>
|
|
||||||
</activity>
|
</activity>
|
||||||
|
|
||||||
</application>
|
</application>
|
||||||
|
|||||||
@@ -26,7 +26,6 @@ repositories{
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
implementation project(":core")
|
implementation project(":core")
|
||||||
implementation project(":net")
|
|
||||||
|
|
||||||
implementation arcModule("backends:backend-android")
|
implementation arcModule("backends:backend-android")
|
||||||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
|
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
|
||||||
@@ -70,7 +69,8 @@ android{
|
|||||||
}
|
}
|
||||||
|
|
||||||
defaultConfig{
|
defaultConfig{
|
||||||
Integer vcode = new Properties().with{p -> p.load(new FileInputStream(file('../core/assets/version.properties'))); return p }['androidBuildCode']?.toInteger() ?: 1
|
Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||||
|
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
|
||||||
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
@@ -79,6 +79,11 @@ android{
|
|||||||
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
versionCode vcode
|
versionCode vcode
|
||||||
|
|
||||||
|
if(project.hasProperty("release")){
|
||||||
|
props['androidBuildCode'] = (vcode + 1).toString()
|
||||||
|
}
|
||||||
|
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||||
}
|
}
|
||||||
|
|
||||||
compileOptions{
|
compileOptions{
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
package io.anuke.mindustry;
|
package io.anuke.mindustry;
|
||||||
|
|
||||||
import android.*;
|
import android.*;
|
||||||
|
import android.app.*;
|
||||||
import android.content.*;
|
import android.content.*;
|
||||||
import android.content.pm.*;
|
import android.content.pm.*;
|
||||||
import android.net.*;
|
import android.net.*;
|
||||||
|
import android.os.Build.*;
|
||||||
import android.os.*;
|
import android.os.*;
|
||||||
import android.provider.Settings.*;
|
import android.provider.Settings.*;
|
||||||
import android.telephony.*;
|
import android.telephony.*;
|
||||||
@@ -16,8 +18,7 @@ import io.anuke.arc.util.*;
|
|||||||
import io.anuke.arc.util.serialization.*;
|
import io.anuke.arc.util.serialization.*;
|
||||||
import io.anuke.mindustry.game.Saves.*;
|
import io.anuke.mindustry.game.Saves.*;
|
||||||
import io.anuke.mindustry.io.*;
|
import io.anuke.mindustry.io.*;
|
||||||
import io.anuke.mindustry.net.Net;
|
import io.anuke.mindustry.mod.*;
|
||||||
import io.anuke.mindustry.net.*;
|
|
||||||
import io.anuke.mindustry.ui.dialogs.*;
|
import io.anuke.mindustry.ui.dialogs.*;
|
||||||
|
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
@@ -35,16 +36,10 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle savedInstanceState){
|
protected void onCreate(Bundle savedInstanceState){
|
||||||
super.onCreate(savedInstanceState);
|
super.onCreate(savedInstanceState);
|
||||||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
|
|
||||||
config.useImmersiveMode = true;
|
|
||||||
config.depth = 0;
|
|
||||||
if(doubleScaleTablets && isTablet(this.getContext())){
|
if(doubleScaleTablets && isTablet(this.getContext())){
|
||||||
UnitScl.dp.addition = 0.5f;
|
Scl.setAddition(0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
config.hideStatusBar = true;
|
|
||||||
Net.setClientProvider(new ArcNetClient());
|
|
||||||
Net.setServerProvider(new ArcNetServer());
|
|
||||||
initialize(new ClientLauncher(){
|
initialize(new ClientLauncher(){
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -70,36 +65,53 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void requestExternalPerms(Runnable callback){
|
|
||||||
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
|
||||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
|
||||||
callback.run();
|
|
||||||
}else{
|
|
||||||
permCallback = callback;
|
|
||||||
ArrayList<String> perms = new ArrayList<>();
|
|
||||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
|
||||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
|
||||||
}
|
|
||||||
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
|
||||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
|
||||||
}
|
|
||||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shareFile(FileHandle file){
|
public void shareFile(FileHandle file){
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, Predicate<String> filetype){
|
public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
|
||||||
chooser = new FileChooser(text, file -> filetype.test(file.extension().toLowerCase()), open, cons);
|
if(VERSION.SDK_INT >= VERSION_CODES.Q){
|
||||||
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||||
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
|
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
|
||||||
|
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||||
|
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||||
|
Uri uri = in.getData();
|
||||||
|
|
||||||
|
if(uri.getPath().contains("(invalid)")) return;
|
||||||
|
|
||||||
|
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
|
||||||
|
@Override
|
||||||
|
public InputStream read(){
|
||||||
|
try{
|
||||||
|
return getContentResolver().openInputStream(uri);
|
||||||
|
}catch(IOException e){
|
||||||
|
throw new ArcRuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public OutputStream write(boolean append){
|
||||||
|
try{
|
||||||
|
return getContentResolver().openOutputStream(uri);
|
||||||
|
}catch(IOException e){
|
||||||
|
throw new ArcRuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
chooser.show();
|
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
|
||||||
chooser = null;
|
if(!open){
|
||||||
|
cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
|
||||||
}else{
|
}else{
|
||||||
|
cons.accept(file);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
ArrayList<String> perms = new ArrayList<>();
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
@@ -108,6 +120,8 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
}
|
}
|
||||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
|
}else{
|
||||||
|
super.showFileChooser(open, extension, cons);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -121,11 +135,12 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
}, new AndroidApplicationConfiguration(){{
|
||||||
public boolean canDonate(){
|
useImmersiveMode = true;
|
||||||
return true;
|
depth = 0;
|
||||||
}
|
hideStatusBar = true;
|
||||||
}, config);
|
errorHandler = ModCrashHandler::handle;
|
||||||
|
}});
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -173,10 +188,10 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
SaveSlot slot = control.saves.importSave(file);
|
SaveSlot slot = control.saves.importSave(file);
|
||||||
ui.load.runLoadSave(slot);
|
ui.load.runLoadSave(slot);
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, true)));
|
ui.showException("$save.import.fail", e);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
ui.showError("$save.import.invalid");
|
ui.showErrorMessage("$save.import.invalid");
|
||||||
}
|
}
|
||||||
}else if(map){ //open map
|
}else if(map){ //open map
|
||||||
FileHandle file = Core.files.local("temp-map." + mapExtension);
|
FileHandle file = Core.files.local("temp-map." + mapExtension);
|
||||||
|
|||||||
@@ -4,6 +4,11 @@ import java.lang.annotation.*;
|
|||||||
|
|
||||||
public class Annotations{
|
public class Annotations{
|
||||||
|
|
||||||
|
@Target(ElementType.TYPE)
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface StyleDefaults {
|
||||||
|
}
|
||||||
|
|
||||||
/** Indicates that a method should always call its super version. */
|
/** Indicates that a method should always call its super version. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
@@ -17,20 +22,6 @@ public class Annotations{
|
|||||||
public @interface OverrideCallSuper {
|
public @interface OverrideCallSuper {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Indicates that a method return or field can be null.*/
|
|
||||||
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
|
||||||
public @interface Nullable{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a method return or field cannot be null.*/
|
|
||||||
@Target({ElementType.METHOD, ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE})
|
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
|
||||||
public @interface NonNull{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Marks a class as serializable. */
|
/** Marks a class as serializable. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
|||||||
@@ -1,26 +1,22 @@
|
|||||||
package io.anuke.annotations;
|
package io.anuke.annotations;
|
||||||
|
|
||||||
import com.squareup.javapoet.*;
|
import com.squareup.javapoet.*;
|
||||||
|
import io.anuke.annotations.Annotations.*;
|
||||||
|
|
||||||
import javax.annotation.processing.AbstractProcessor;
|
import javax.annotation.processing.*;
|
||||||
import javax.annotation.processing.ProcessingEnvironment;
|
import javax.lang.model.*;
|
||||||
import javax.annotation.processing.RoundEnvironment;
|
import javax.lang.model.element.*;
|
||||||
import javax.annotation.processing.SupportedSourceVersion;
|
import javax.tools.Diagnostic.*;
|
||||||
import javax.lang.model.SourceVersion;
|
import javax.tools.*;
|
||||||
import javax.lang.model.element.Modifier;
|
import java.nio.file.*;
|
||||||
import javax.lang.model.element.TypeElement;
|
import java.util.*;
|
||||||
import javax.tools.Diagnostic.Kind;
|
|
||||||
import javax.tools.StandardLocation;
|
|
||||||
import java.nio.file.Files;
|
|
||||||
import java.nio.file.Paths;
|
|
||||||
import java.util.Collections;
|
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||||
|
@SupportedAnnotationTypes("io.anuke.annotations.Annotations.StyleDefaults")
|
||||||
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||||
/** Name of the base package to put all the generated classes. */
|
/** Name of the base package to put all the generated classes. */
|
||||||
private static final String packageName = "io.anuke.mindustry.gen";
|
private static final String packageName = "io.anuke.mindustry.gen";
|
||||||
|
private String path;
|
||||||
private int round;
|
private int round;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -38,13 +34,14 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
|||||||
if(round++ != 0) return false; //only process 1 round
|
if(round++ != 0) return false; //only process 1 round
|
||||||
|
|
||||||
try{
|
try{
|
||||||
|
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||||
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
|
||||||
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||||
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||||
|
path = path.replace("%20", " ");
|
||||||
|
|
||||||
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
|
processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
|
||||||
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
|
processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
|
||||||
|
processUI(roundEnv.getElementsAnnotatedWith(StyleDefaults.class));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}catch(Exception e){
|
}catch(Exception e){
|
||||||
@@ -53,19 +50,74 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
void processUI(Set<? extends Element> elements) throws Exception{
|
||||||
public Set<String> getSupportedAnnotationTypes() {
|
String[] iconSizes = {"small", "smaller", "tiny"};
|
||||||
return Collections.singleton("*");
|
|
||||||
|
TypeSpec.Builder type = TypeSpec.classBuilder("Tex").addModifiers(Modifier.PUBLIC);
|
||||||
|
TypeSpec.Builder ictype = TypeSpec.classBuilder("Icon").addModifiers(Modifier.PUBLIC);
|
||||||
|
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
String resources = path + "/assets-raw/sprites/ui";
|
||||||
|
Files.walk(Paths.get(resources)).forEach(p -> {
|
||||||
|
if(Files.isDirectory(p) || p.getFileName().toString().equals(".DS_Store")) return;
|
||||||
|
|
||||||
|
String filename = p.getFileName().toString();
|
||||||
|
filename = filename.substring(0, filename.indexOf("."));
|
||||||
|
|
||||||
|
ArrayList<String> names = new ArrayList<>();
|
||||||
|
names.add("");
|
||||||
|
if(filename.contains("icon")){
|
||||||
|
names.addAll(Arrays.asList(iconSizes));
|
||||||
}
|
}
|
||||||
|
|
||||||
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
|
for(String suffix : names){
|
||||||
|
suffix = suffix.isEmpty() ? "" : "-" + suffix;
|
||||||
|
|
||||||
|
String sfilen = filename + suffix;
|
||||||
|
String dtype = p.getFileName().toString().endsWith(".9.png") ? "io.anuke.arc.scene.style.NinePatchDrawable" : "io.anuke.arc.scene.style.TextureRegionDrawable";
|
||||||
|
|
||||||
|
String varname = capitalize(sfilen);
|
||||||
|
TypeSpec.Builder ttype = type;
|
||||||
|
MethodSpec.Builder tload = load;
|
||||||
|
if(varname.startsWith("icon")){
|
||||||
|
varname = varname.substring("icon".length());
|
||||||
|
varname = Character.toLowerCase(varname.charAt(0)) + varname.substring(1);
|
||||||
|
ttype = ictype;
|
||||||
|
tload = icload;
|
||||||
|
if(SourceVersion.isKeyword(varname)) varname += "i";
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SourceVersion.isKeyword(varname)) varname += "s";
|
||||||
|
|
||||||
|
ttype.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
|
||||||
|
tload.addStatement(varname + " = ("+dtype+")io.anuke.arc.Core.atlas.drawable($S)", sfilen);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for(Element elem : elements){
|
||||||
|
TypeElement t = (TypeElement)elem;
|
||||||
|
t.getEnclosedElements().stream().filter(e -> e.getKind() == ElementKind.FIELD).forEach(field -> {
|
||||||
|
String fname = field.getSimpleName().toString();
|
||||||
|
if(fname.startsWith("default")){
|
||||||
|
loadStyles.addStatement("io.anuke.arc.Core.scene.addStyle(" + field.asType().toString() + ".class, io.anuke.mindustry.ui.Styles." + fname + ")");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
ictype.addMethod(icload.build());
|
||||||
|
JavaFile.builder(packageName, ictype.build()).build().writeTo(Utils.filer);
|
||||||
|
|
||||||
|
type.addMethod(load.build());
|
||||||
|
type.addMethod(loadStyles.build());
|
||||||
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void processSounds(String classname, String path, String rtype) throws Exception{
|
||||||
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
//MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
|
||||||
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
|
|
||||||
HashSet<String> names = new HashSet<>();
|
HashSet<String> names = new HashSet<>();
|
||||||
Files.list(Paths.get(path)).forEach(p -> {
|
Files.list(Paths.get(path)).forEach(p -> {
|
||||||
String fname = p.getFileName().toString();
|
String fname = p.getFileName().toString();
|
||||||
@@ -84,27 +136,38 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
|||||||
|
|
||||||
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
|
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
|
||||||
|
|
||||||
//load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))",
|
String filename = "io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
|
||||||
//filepath, filepath.replace(".ogg", ".mp3"));
|
|
||||||
|
|
||||||
loadBegin.addStatement("io.anuke.arc.Core.assets.load(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S, "+rtype+".class, " +
|
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
|
||||||
"new io.anuke.arc.assets.loaders."+classname.substring(0, classname.length()-1)+"Loader."+classname.substring(0, classname.length()-1)+"Parameter((m, name, type) -> " + name + " = m.get(\"" + filepath + "\")))",
|
|
||||||
filepath, filepath.replace(".ogg", ".mp3"));
|
|
||||||
|
|
||||||
|
dispose.addStatement("io.anuke.arc.Core.assets.unload(" + filename + ")");
|
||||||
dispose.addStatement(name + ".dispose()");
|
|
||||||
dispose.addStatement(name + " = null");
|
dispose.addStatement(name + " = null");
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
//cons.consume(type, fname, name);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
if(classname.equals("Sounds")){
|
if(classname.equals("Sounds")){
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
}
|
}
|
||||||
|
|
||||||
//type.addMethod(load.build());
|
|
||||||
type.addMethod(loadBegin.build());
|
type.addMethod(loadBegin.build());
|
||||||
type.addMethod(dispose.build());
|
type.addMethod(dispose.build());
|
||||||
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static String capitalize(String s){
|
||||||
|
StringBuilder result = new StringBuilder(s.length());
|
||||||
|
|
||||||
|
for(int i = 0; i < s.length(); i++){
|
||||||
|
char c = s.charAt(i);
|
||||||
|
if(c != '_' && c != '-'){
|
||||||
|
if(i > 0 && (s.charAt(i - 1) == '_' || s.charAt(i - 1) == '-')){
|
||||||
|
result.append(Character.toUpperCase(c));
|
||||||
|
}else{
|
||||||
|
result.append(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result.toString();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,32 +1,29 @@
|
|||||||
package io.anuke.annotations;
|
package io.anuke.annotations;
|
||||||
|
|
||||||
import com.sun.source.util.TreePath;
|
import com.sun.source.util.*;
|
||||||
import com.sun.source.util.Trees;
|
import com.sun.tools.javac.tree.*;
|
||||||
import com.sun.tools.javac.tree.JCTree;
|
import com.sun.tools.javac.tree.JCTree.*;
|
||||||
import com.sun.tools.javac.tree.JCTree.JCExpressionStatement;
|
import io.anuke.annotations.Annotations.*;
|
||||||
import io.anuke.annotations.Annotations.OverrideCallSuper;
|
|
||||||
|
|
||||||
import javax.annotation.processing.*;
|
import javax.annotation.processing.*;
|
||||||
import javax.lang.model.SourceVersion;
|
import javax.lang.model.*;
|
||||||
import javax.lang.model.element.Element;
|
import javax.lang.model.element.*;
|
||||||
import javax.lang.model.element.TypeElement;
|
import javax.tools.Diagnostic.*;
|
||||||
import javax.tools.Diagnostic.Kind;
|
import java.util.*;
|
||||||
import java.util.List;
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
@SupportedAnnotationTypes("java.lang.Override")
|
@SupportedAnnotationTypes({"java.lang.Override"})
|
||||||
public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
||||||
private Trees trees;
|
private Trees trees;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init (ProcessingEnvironment pe) {
|
public void init(ProcessingEnvironment pe){
|
||||||
super.init(pe);
|
super.init(pe);
|
||||||
trees = Trees.instance(pe);
|
trees = Trees.instance(pe);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean process (Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) {
|
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv){
|
||||||
for (Element e : roundEnv.getElementsAnnotatedWith(Override.class)) {
|
for(Element e : roundEnv.getElementsAnnotatedWith(Override.class)){
|
||||||
if (e.getAnnotation(OverrideCallSuper.class) != null) return false;
|
if(e.getAnnotation(OverrideCallSuper.class) != null) return false;
|
||||||
|
|
||||||
CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
|
CodeAnalyzerTreeScanner codeScanner = new CodeAnalyzerTreeScanner();
|
||||||
codeScanner.setMethodName(e.getSimpleName().toString());
|
codeScanner.setMethodName(e.getSimpleName().toString());
|
||||||
@@ -34,10 +31,10 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
|||||||
TreePath tp = trees.getPath(e.getEnclosingElement());
|
TreePath tp = trees.getPath(e.getEnclosingElement());
|
||||||
codeScanner.scan(tp, trees);
|
codeScanner.scan(tp, trees);
|
||||||
|
|
||||||
if (codeScanner.isCallSuperUsed()) {
|
if(codeScanner.isCallSuperUsed()){
|
||||||
List list = codeScanner.getMethod().getBody().getStatements();
|
List list = codeScanner.getMethod().getBody().getStatements();
|
||||||
|
|
||||||
if (!doesCallSuper(list, codeScanner.getMethodName())) {
|
if(!doesCallSuper(list, codeScanner.getMethodName())){
|
||||||
processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e);
|
processingEnv.getMessager().printMessage(Kind.ERROR, "Overriding method '" + codeScanner.getMethodName() + "' must explicitly call super method from its parent class.", e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -46,12 +43,12 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean doesCallSuper (List list, String methodName) {
|
private boolean doesCallSuper(List list, String methodName){
|
||||||
for (Object object : list) {
|
for(Object object : list){
|
||||||
if (object instanceof JCTree.JCExpressionStatement) {
|
if(object instanceof JCTree.JCExpressionStatement){
|
||||||
JCTree.JCExpressionStatement expr = (JCExpressionStatement) object;
|
JCTree.JCExpressionStatement expr = (JCExpressionStatement)object;
|
||||||
String exprString = expr.toString();
|
String exprString = expr.toString();
|
||||||
if (exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
|
if(exprString.startsWith("super." + methodName) && exprString.endsWith(");")) return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -59,7 +56,7 @@ public class CallSuperAnnotationProcessor extends AbstractProcessor{
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public SourceVersion getSupportedSourceVersion () {
|
public SourceVersion getSupportedSourceVersion(){
|
||||||
return SourceVersion.RELEASE_8;
|
return SourceVersion.RELEASE_8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,8 +54,20 @@ class CodeAnalyzerTreeScanner extends TreePathScanner<Object, Trees> {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
public boolean checkScope (Scope members) {
|
public boolean checkScope (Scope members) {
|
||||||
for (Symbol s : members.getElements()) {
|
Iterable<Symbol> it;
|
||||||
|
try{
|
||||||
|
it = (Iterable<Symbol>)members.getClass().getMethod("getElements").invoke(members);
|
||||||
|
}catch(Throwable t){
|
||||||
|
try{
|
||||||
|
it = (Iterable<Symbol>)members.getClass().getMethod("getSymbols").invoke(members);
|
||||||
|
}catch(Exception e){
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Symbol s : it) {
|
||||||
if (s instanceof MethodSymbol) {
|
if (s instanceof MethodSymbol) {
|
||||||
MethodSymbol ms = (MethodSymbol) s;
|
MethodSymbol ms = (MethodSymbol) s;
|
||||||
|
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ public class RemoteReadGenerator{
|
|||||||
if(entry.forward && entry.where.isServer && needsPlayer){
|
if(entry.forward && entry.where.isServer && needsPlayer){
|
||||||
//call forwarded method
|
//call forwarded method
|
||||||
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
|
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
|
||||||
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
|
"__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
|
||||||
}
|
}
|
||||||
|
|
||||||
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
||||||
|
|||||||
@@ -85,19 +85,19 @@ public class RemoteWriteGenerator{
|
|||||||
|
|
||||||
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
|
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
|
||||||
if(!toAll){
|
if(!toAll){
|
||||||
method.addParameter(int.class, "playerClientID");
|
method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "playerConnection");
|
||||||
}
|
}
|
||||||
|
|
||||||
//add sender to ignore
|
//add sender to ignore
|
||||||
if(forwarded){
|
if(forwarded){
|
||||||
method.addParameter(int.class, "exceptSenderID");
|
method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "exceptConnection");
|
||||||
}
|
}
|
||||||
|
|
||||||
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
|
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
|
||||||
if(!forwarded && methodEntry.local != Loc.none){
|
if(!forwarded && methodEntry.local != Loc.none){
|
||||||
//add in local checks
|
//add in local checks
|
||||||
if(methodEntry.local != Loc.both){
|
if(methodEntry.local != Loc.both){
|
||||||
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())");
|
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.Vars.net.active())");
|
||||||
}
|
}
|
||||||
|
|
||||||
//concatenate parameters
|
//concatenate parameters
|
||||||
@@ -159,7 +159,7 @@ public class RemoteWriteGenerator{
|
|||||||
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
|
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
|
||||||
|
|
||||||
if(writePlayerSkipCheck){ //write begin check
|
if(writePlayerSkipCheck){ //write begin check
|
||||||
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())");
|
method.beginControlFlow("if(io.anuke.mindustry.Vars.net.server())");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
|
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
|
||||||
@@ -194,18 +194,18 @@ public class RemoteWriteGenerator{
|
|||||||
|
|
||||||
if(forwarded){ //forward packet
|
if(forwarded){ //forward packet
|
||||||
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
|
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
|
||||||
sendString = "send(";
|
sendString = "io.anuke.mindustry.Vars.net.send(";
|
||||||
}else{
|
}else{
|
||||||
sendString = "sendExcept(exceptSenderID, ";
|
sendString = "io.anuke.mindustry.Vars.net.sendExcept(exceptConnection, ";
|
||||||
}
|
}
|
||||||
}else if(toAll){ //send to all players / to server
|
}else if(toAll){ //send to all players / to server
|
||||||
sendString = "send(";
|
sendString = "io.anuke.mindustry.Vars.net.send(";
|
||||||
}else{ //send to specific client from server
|
}else{ //send to specific client from server
|
||||||
sendString = "sendTo(playerClientID, ";
|
sendString = "playerConnection.send(";
|
||||||
}
|
}
|
||||||
|
|
||||||
//send the actual packet
|
//send the actual packet
|
||||||
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " +
|
method.addStatement(sendString + "packet, " +
|
||||||
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
|
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
|
||||||
|
|
||||||
|
|
||||||
@@ -217,8 +217,8 @@ public class RemoteWriteGenerator{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private String getCheckString(Loc loc){
|
private String getCheckString(Loc loc){
|
||||||
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" :
|
return loc.isClient && loc.isServer ? "io.anuke.mindustry.Vars.net.server() || io.anuke.mindustry.Vars.net.client()" :
|
||||||
loc.isClient ? "io.anuke.mindustry.net.Net.client()" :
|
loc.isClient ? "io.anuke.mindustry.Vars.net.client()" :
|
||||||
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false";
|
loc.isServer ? "io.anuke.mindustry.Vars.net.server()" : "false";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
52
build.gradle
@@ -5,12 +5,13 @@ buildscript{
|
|||||||
google()
|
google()
|
||||||
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
maven{ url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||||
jcenter()
|
jcenter()
|
||||||
|
maven{ url 'https://jitpack.io' }
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.7'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8-SNAPSHOT'
|
||||||
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
|
||||||
classpath "com.badlogicgames.packr:packr:2.1-SNAPSHOT"
|
classpath "com.github.anuken:packr:-SNAPSHOT"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -20,33 +21,25 @@ allprojects{
|
|||||||
group = 'com.github.Anuken'
|
group = 'com.github.Anuken'
|
||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '4'
|
versionNumber = '5'
|
||||||
versionModifier = 'release'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
gdxVersion = '1.9.10'
|
gdxVersion = '1.9.10'
|
||||||
roboVMVersion = '2.3.7'
|
roboVMVersion = '2.3.8-SNAPSHOT'
|
||||||
|
steamworksVersion = '1.8.0'
|
||||||
arcHash = null
|
arcHash = null
|
||||||
|
|
||||||
debugged = {
|
debugged = {
|
||||||
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
localArc = {
|
||||||
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists()
|
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
|
}
|
||||||
|
|
||||||
getArcHash = {
|
getArcHash = {
|
||||||
//get latest commit hash from github since JITPack's '-snapshot' version doesn't work correctly
|
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
||||||
if(arcHash == null){
|
|
||||||
try{
|
|
||||||
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
|
|
||||||
}catch(e){
|
|
||||||
e.printStackTrace()
|
|
||||||
arcHash = "-SNAPSHOT"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return arcHash
|
|
||||||
}
|
}
|
||||||
|
|
||||||
arcModule = { String name ->
|
arcModule = { String name ->
|
||||||
@@ -150,15 +143,17 @@ project(":desktop"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
|
||||||
|
|
||||||
if(debugged()) compile project(":debug")
|
if(debugged()) compile project(":debug")
|
||||||
|
|
||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
|
compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
|
||||||
|
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
|
||||||
|
|
||||||
compile arcModule("backends:backend-sdl")
|
compile arcModule("backends:backend-sdl")
|
||||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -172,20 +167,20 @@ project(":ios"){
|
|||||||
def props = new Properties()
|
def props = new Properties()
|
||||||
if(vfile.exists()){
|
if(vfile.exists()){
|
||||||
props.load(new FileInputStream(vfile))
|
props.load(new FileInputStream(vfile))
|
||||||
}
|
}else{
|
||||||
|
|
||||||
props['app.id'] = 'io.anuke.mindustry'
|
props['app.id'] = 'io.anuke.mindustry'
|
||||||
props['app.version'] = '4.0'
|
props['app.version'] = '5.0'
|
||||||
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
||||||
props['app.executable'] = 'IOSLauncher'
|
props['app.executable'] = 'IOSLauncher'
|
||||||
props['app.name'] = 'Mindustry'
|
props['app.name'] = 'Mindustry'
|
||||||
|
}
|
||||||
|
|
||||||
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
|
props['app.build'] = (!props.containsKey("app.build") ? 40 : props['app.build'].toInteger() + 1) + ""
|
||||||
props.store(vfile.newWriter(), null)
|
props.store(vfile.newWriter(), null)
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
|
|
||||||
compile arcModule("backends:backend-robovm")
|
compile arcModule("backends:backend-robovm")
|
||||||
@@ -201,6 +196,7 @@ project(":core"){
|
|||||||
apply plugin: "java"
|
apply plugin: "java"
|
||||||
|
|
||||||
task preGen{
|
task preGen{
|
||||||
|
outputs.upToDateWhen{ false }
|
||||||
generateLocales()
|
generateLocales()
|
||||||
writeVersion()
|
writeVersion()
|
||||||
}
|
}
|
||||||
@@ -249,7 +245,6 @@ project(":server"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
|
||||||
compile arcModule("backends:backend-headless")
|
compile arcModule("backends:backend-headless")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -277,7 +272,6 @@ project(":tools"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
|
|
||||||
//for render tests
|
|
||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
@@ -294,14 +288,6 @@ project(":annotations"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
project(":net"){
|
|
||||||
apply plugin: "java"
|
|
||||||
|
|
||||||
dependencies{
|
|
||||||
compile project(":core")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
task deployAll{
|
task deployAll{
|
||||||
task cleanDeployOutput{
|
task cleanDeployOutput{
|
||||||
doFirst{
|
doFirst{
|
||||||
|
|||||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/distribution/inverted-sorter.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 1.4 KiB |
BIN
core/assets-raw/sprites/blocks/extra/message.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-5-0.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-5-1.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-6-0.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-6-1.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-7-0.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-7-1.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-8-0.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
core/assets-raw/sprites/blocks/extra/rubble-8-1.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
core/assets-raw/sprites/blocks/storage/unloader-center.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
core/assets-raw/sprites/blocks/units/rally-point.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 91 B After Width: | Height: | Size: 91 B |
|
Before Width: | Height: | Size: 95 B After Width: | Height: | Size: 95 B |
BIN
core/assets-raw/sprites/ui/icons/icon-fdroid.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-reddit.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-workshop.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
BIN
core/assets-raw/sprites/ui/scroll-knob-horizontal-black.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/ui/scroll-knob-vertical-black.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 168 B After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.7 KiB |
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@@ -3,6 +3,7 @@ credits = Credits
|
|||||||
contributors = Translators and Contributors
|
contributors = Translators and Contributors
|
||||||
discord = Join the Mindustry Discord!
|
discord = Join the Mindustry Discord!
|
||||||
link.discord.description = The official Mindustry Discord chatroom
|
link.discord.description = The official Mindustry Discord chatroom
|
||||||
|
link.reddit.description = The Mindustry subreddit
|
||||||
link.github.description = Game source code
|
link.github.description = Game source code
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Unstable development builds
|
link.dev-builds.description = Unstable development builds
|
||||||
@@ -16,12 +17,31 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]New highscore!
|
highscore = [accent]New highscore!
|
||||||
|
copied = Copied.
|
||||||
|
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Content
|
load.content = Content
|
||||||
load.system = System
|
load.system = System
|
||||||
|
load.mod = Mods
|
||||||
|
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
@@ -32,6 +52,7 @@ stat.delivered = Resources Launched:
|
|||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Level Select
|
||||||
@@ -43,17 +64,47 @@ database = Core Database
|
|||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
joingame = Join Game
|
joingame = Join Game
|
||||||
addplayers = Add/Remove Players
|
|
||||||
customgame = Custom Game
|
customgame = Custom Game
|
||||||
newgame = New Game
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
|
position = Position
|
||||||
close = Close
|
close = Close
|
||||||
website = Website
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [lightgray]No maps found!
|
maps.none = [lightgray]No maps found!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
|
||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -64,16 +115,18 @@ techtree = Tech Tree
|
|||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [lightgray]{0} researched.
|
researched = [lightgray]{0} researched.
|
||||||
players = {0} players online
|
players = {0} players
|
||||||
players.single = {0} player online
|
players.single = {0} player
|
||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = You have been kicked from the server!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.serverClose = Server closed.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = You are banned on this server.
|
server.kicked.banned = You are banned on this server.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||||
@@ -84,11 +137,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
|||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
hosts.refresh = Refresh
|
hosts.refresh = Refresh
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Refreshing server
|
server.refreshing = Refreshing server
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
@@ -109,23 +164,27 @@ server.edit = Edit Server
|
|||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
server.version = [gray]v{0} {1}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server.
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
@@ -144,19 +203,22 @@ save.rename = Rename
|
|||||||
save.rename.text = New name:
|
save.rename.text = New name:
|
||||||
selectslot = Select a save.
|
selectslot = Select a save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
editmessage = Edit Message
|
||||||
|
save.corrupted = Save file corrupted or invalid!
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Wave {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Delete
|
delete = Delete
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
@@ -174,7 +236,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
@@ -193,6 +260,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -200,11 +279,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -221,15 +303,17 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file.
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file.
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -248,7 +332,7 @@ editor.importmap = Import Map
|
|||||||
editor.importmap.description = Import an already existing map
|
editor.importmap.description = Import an already existing map
|
||||||
editor.importfile = Import File
|
editor.importfile = Import File
|
||||||
editor.importfile.description = Import an external map file
|
editor.importfile.description = Import an external map file
|
||||||
editor.importimage = Import Legacy Image
|
editor.importimage = Import Legacy Map
|
||||||
editor.importimage.description = Import an external map image file
|
editor.importimage.description = Import an external map image file
|
||||||
editor.export = Export...
|
editor.export = Export...
|
||||||
editor.exportfile = Export File
|
editor.exportfile = Export File
|
||||||
@@ -262,6 +346,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
@@ -319,7 +404,6 @@ campaign = Campaign
|
|||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
@@ -327,13 +411,14 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
|
||||||
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [lightgray]Reach:
|
complete = [lightgray]Complete:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -344,10 +429,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
|
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = [lightgray]Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -407,15 +495,14 @@ settings.graphics = Graphics
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearunlocks = Clear Unlocks
|
|
||||||
settings.clearall = Clear All
|
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -445,6 +532,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -454,9 +542,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -497,12 +587,14 @@ category.optional = Optional Enhancements
|
|||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -523,9 +615,9 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
|
||||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
@@ -533,8 +625,12 @@ setting.sfxvol.name = SFX Volume
|
|||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -544,15 +640,18 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Block Select
|
|
||||||
keybind.gridModeShift.name = Category Select
|
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -564,12 +663,14 @@ keybind.zoom_hold.name = Zoom Hold
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
keybind.dash.name = Dash
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Toggle menus
|
keybind.toggle_menus.name = Toggle menus
|
||||||
keybind.chat_history_prev.name = Chat history prev
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
keybind.chat_history_next.name = Chat history next
|
keybind.chat_history_next.name = Chat history next
|
||||||
@@ -581,6 +682,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -764,10 +866,14 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -884,12 +990,12 @@ unit.eradicator.name = Eradicator
|
|||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent] Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
||||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||||
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
@@ -902,8 +1008,7 @@ tutorial.withdraw = In some situations, taking items directly from blocks is nec
|
|||||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
@@ -944,6 +1049,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -988,6 +1094,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
@@ -1028,7 +1135,7 @@ block.core-foundation.description = The second version of the core. Better armor
|
|||||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
@@ -1045,7 +1152,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ contributors = Překladatelé a Sponzoři
|
|||||||
discord = Připoj se k Mindustry na Discordu!
|
discord = Připoj se k Mindustry na Discordu!
|
||||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Seznam úprav
|
||||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||||
@@ -12,80 +12,130 @@ link.google-play.description = Google Play store
|
|||||||
link.wiki.description = Oficiální Mindustry wiki
|
link.wiki.description = Oficiální Mindustry wiki
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
|
||||||
gameover = Konec hry
|
gameover = Konec hry
|
||||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||||
highscore = [accent]Nový Rekord!
|
highscore = [accent]Nový rekord!
|
||||||
load.sound = Sounds
|
copied = Copied.
|
||||||
load.map = Maps
|
load.sound = Zvuky
|
||||||
load.image = Images
|
load.map = Mapy
|
||||||
load.content = Content
|
load.image = Obrázky
|
||||||
|
load.content = Obsah
|
||||||
load.system = System
|
load.system = System
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
load.mod = Mods
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
schematic = Schematic
|
||||||
stat.built = Buildings Built:[accent] {0}
|
schematic.add = Save Schematic...
|
||||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
schematics = Schematics
|
||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
schematic.import = Import Schematic...
|
||||||
stat.delivered = Resources Launched:
|
schematic.exportfile = Export File
|
||||||
stat.rank = Final Rank: [accent]{0}
|
schematic.importfile = Import File
|
||||||
launcheditems = [accent]Launched Items
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
stat.wave = Vln poraženo:[accent] {0}
|
||||||
|
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
|
||||||
|
stat.built = Budov postaveno:[accent] {0}
|
||||||
|
stat.destroyed = Budov zničeno:[accent] {0}
|
||||||
|
stat.deconstructed = Budov rozebráno:[accent] {0}
|
||||||
|
stat.delivered = Materiálu odesláno:
|
||||||
|
stat.rank = Závěrečné hodnocení: [accent]{0}
|
||||||
|
launcheditems = [accent]Odeslané předměty
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||||
level.select = Výběr levelu
|
level.select = Výběr levelu
|
||||||
level.mode = Herní mód:
|
level.mode = Herní mód:
|
||||||
showagain = Znovu neukazovat !
|
showagain = Znovu neukazovat !
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
|
||||||
database = Core Database
|
database = Databáze objektů
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
joingame = Připojit se ke hře
|
joingame = Připojit se ke hře
|
||||||
addplayers = Přidat/Odebrat hráče
|
|
||||||
customgame = Vlastní hra
|
customgame = Vlastní hra
|
||||||
newgame = New Game
|
newgame = Nová hra
|
||||||
none = <none>
|
none = <žádný>
|
||||||
minimap = Minimap
|
minimap = Minimapa
|
||||||
|
position = Position
|
||||||
close = Zavřít
|
close = Zavřít
|
||||||
website = Website
|
website = Web. stránky
|
||||||
quit = Ukončit
|
quit = Ukončit
|
||||||
|
save.quit = Uložit a ukončit
|
||||||
maps = Mapy
|
maps = Mapy
|
||||||
|
maps.browse = Procházet mapy
|
||||||
continue = Pokračovat
|
continue = Pokračovat
|
||||||
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
||||||
|
invalid = Neplatné
|
||||||
|
preparingconfig = Připravuji Config
|
||||||
|
preparingcontent = Připravuji obsah
|
||||||
|
uploadingcontent = Nahrávám obsah
|
||||||
|
uploadingpreviewfile = Nahrávám prohlížecí soubor
|
||||||
|
committingchanges = Provádím změny
|
||||||
|
done = Hotovo
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Name:
|
name = Jméno:
|
||||||
noname = Nejdřív si vyber[accent] herní jméno[].
|
noname = Nejdřív si vyber[accent] herní jméno[].
|
||||||
filename = Jméno složky:
|
filename = Jméno složky:
|
||||||
unlocked = Nový blok odemknut!
|
unlocked = Nový blok odemknut!
|
||||||
completed = [accent]Completed
|
completed = [accent]Dokončeno
|
||||||
techtree = Tech Tree
|
techtree = Technologie
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [LIGHT_GRAY]Výzkum:
|
||||||
research = Research
|
research = Výzkum
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [LIGHT_GRAY]{0} vyzkoumán(o).
|
||||||
players = {0} hráčů online
|
players = {0} hráčů online
|
||||||
players.single = {0} hráč online
|
players.single = {0} hráč online
|
||||||
server.closing = [accent]Zavírám server...
|
server.closing = [accent]Zavírám server...
|
||||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||||
|
server.kicked.whitelist = Na server ti nebyl udělen přístup.
|
||||||
server.kicked.serverClose = Server je zavřený.
|
server.kicked.serverClose = Server je zavřený.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = Byl jsi odhlasován a vykopnut. Sbohem.
|
||||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = Tento server není kompatibilní s verzí tvého klienta
|
||||||
|
server.kicked.playerLimit = Tento server je plný, vyčkej na volné místo.
|
||||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
||||||
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Konec hry!
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
|
||||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||||
hostserver = Hostovat hru
|
hostserver = Hostovat hru
|
||||||
|
invitefriends = Pozvat přátele
|
||||||
hostserver.mobile = Hostovat\nHru
|
hostserver.mobile = Hostovat\nHru
|
||||||
host = Hostitel
|
host = Hostitel
|
||||||
hosting = [accent]Otevírám server...
|
hosting = [accent]Otevírám server...
|
||||||
hosts.refresh = Obnovit
|
hosts.refresh = Obnovit
|
||||||
hosts.discovering = Hledám hry LAN
|
hosts.discovering = Hledám hry LAN
|
||||||
|
hosts.discovering.any = Hledám hry
|
||||||
server.refreshing = Obnovuji servery
|
server.refreshing = Obnovuji servery
|
||||||
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
||||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
||||||
@@ -93,7 +143,7 @@ trace = Vystopovat hráče
|
|||||||
trace.playername = Jméno hráče: [accent]{0}
|
trace.playername = Jméno hráče: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unikátní ID: [accent]{0}
|
trace.id = Unikátní ID: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobilní klient: [accent]{0}
|
||||||
trace.modclient = Vlastní Klient: [accent]{0}
|
trace.modclient = Vlastní Klient: [accent]{0}
|
||||||
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
||||||
server.bans = Bany.
|
server.bans = Bany.
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Verze: {0} {1}
|
|||||||
server.custombuild = [yellow]Vlastní verze
|
server.custombuild = [yellow]Vlastní verze
|
||||||
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
||||||
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
||||||
|
confirmvotekick = Jsi si jistý že chceš hlasovat pro vykopnutí tohoto hráče?
|
||||||
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
||||||
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
||||||
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
||||||
joingame.title = Připojit se ke hře
|
joingame.title = Připojit se ke hře
|
||||||
joingame.ip = Adresa:
|
joingame.ip = Adresa:
|
||||||
disconnect = Odpojen.
|
disconnect = Odpojen.
|
||||||
|
disconnect.error = Chyba připojení.
|
||||||
|
disconnect.closed = Připojení bylo uzavřeno.
|
||||||
|
disconnect.timeout = Vypršel čas pro připojení.
|
||||||
disconnect.data = Chyba načtení dat světa!
|
disconnect.data = Chyba načtení dat světa!
|
||||||
|
cantconnect = Není možno připojit se ke hře ([accent]{0}[]).
|
||||||
connecting = [accent]Připojuji se...
|
connecting = [accent]Připojuji se...
|
||||||
connecting.data = [accent]Načítám data světa...
|
connecting.data = [accent]Načítám data světa...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresu již někdo používá!
|
server.addressinuse = Adresu již někdo používá!
|
||||||
server.invalidport = Neplatné číslo portu!
|
server.invalidport = Neplatné číslo portu!
|
||||||
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
|
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
|
||||||
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
|
|
||||||
save.new = Nové uložení
|
save.new = Nové uložení
|
||||||
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
|
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
|
||||||
overwrite = Přepsat
|
overwrite = Přepsat
|
||||||
@@ -141,6 +195,7 @@ save.rename = Přejmenovat
|
|||||||
save.rename.text = Nové jméno:
|
save.rename.text = Nové jméno:
|
||||||
selectslot = Vyber uložení.
|
selectslot = Vyber uložení.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Upravit zprávu
|
||||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
||||||
empty = <Prázný>
|
empty = <Prázný>
|
||||||
on = On
|
on = On
|
||||||
@@ -148,33 +203,40 @@ off = Off
|
|||||||
save.autosave = Automatické uložení: {0}
|
save.autosave = Automatické uložení: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Vlna {0}
|
save.wave = Vlna {0}
|
||||||
save.difficulty = Obtížnost: {0}
|
save.mode = Herní mod: {0}
|
||||||
save.date = Naposledy uloženo: {0}
|
save.date = Naposledy uloženo: {0}
|
||||||
save.playtime = Herní čas: {0}
|
save.playtime = Herní čas: {0}
|
||||||
warning = Warning.
|
warning = Varování.
|
||||||
confirm = Potvrdit
|
confirm = Potvrdit
|
||||||
delete = Smazat
|
delete = Smazat
|
||||||
|
view.workshop = Prohlédnout ve workshopu
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Otevřít
|
open = Otevřít
|
||||||
customize = Customize
|
customize = Přizpůsobit
|
||||||
cancel = Zrušit
|
cancel = Zrušit
|
||||||
openlink = Otevřít Odkaz
|
openlink = Otevřít Odkaz
|
||||||
copylink = Zkopírovat Odkaz
|
copylink = Zkopírovat Odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
data.export = Export Data
|
data.export = Exportuj Data
|
||||||
data.import = Import Data
|
data.import = Importuj Data
|
||||||
data.exported = Data exported.
|
data.exported = Data exportována.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = Neplatná herní data.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
|
||||||
classic.export = Export Classic Data
|
classic.export = Exportovat klasická data
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktualizaci.\nKlasické (v3.5 build 40) uložení nebo mapa byly detekovány. Chtěl by jsi exportovat toto uložení do domácího adresáře tvého zařízení , pro pozdější použití v klasické verzi Mindustry ?
|
||||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
|
||||||
waiting = [LIGHT_GRAY]Čekám...
|
waiting = [LIGHT_GRAY]Čekám...
|
||||||
waiting.players = Čekání na hráče...
|
waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||||
@@ -186,10 +248,21 @@ custom = Vlastní
|
|||||||
builtin = Zabudovaný
|
builtin = Zabudovaný
|
||||||
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa
|
map.random = [accent]Náhodná mapa
|
||||||
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Smluvní podmínky Steam
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Štětec
|
editor.brush = Štětec
|
||||||
editor.openin = Otevřít v editoru.
|
editor.openin = Otevřít v editoru.
|
||||||
editor.oregen = Generovat nerostné zdroje.
|
editor.oregen = Generovat nerostné zdroje.
|
||||||
@@ -197,41 +270,46 @@ editor.oregen.info = Generování nerostných zdrojů:
|
|||||||
editor.mapinfo = Informace o mapě
|
editor.mapinfo = Informace o mapě
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.nodescription = Tvá mapa musí mít popisek minimálně o 4 znacích aby mohla být publikována
|
||||||
editor.rules = Rules:
|
editor.waves = Vln:
|
||||||
editor.generation = Generation:
|
editor.rules = Pravidla:
|
||||||
editor.ingame = Edit In-Game
|
editor.generation = Generace:
|
||||||
editor.newmap = New Map
|
editor.ingame = Upravit ve hře
|
||||||
waves.title = Waves
|
editor.publish.workshop = Publikovat na workshop
|
||||||
waves.remove = Remove
|
editor.newmap = Nová mapa
|
||||||
waves.never = <never>
|
workshop = Workshop
|
||||||
waves.every = every
|
waves.title = Vln
|
||||||
waves.waves = wave(s)
|
waves.remove = Odebrat
|
||||||
waves.perspawn = per spawn
|
waves.never = <Nikdy>
|
||||||
waves.to = to
|
waves.every = každých
|
||||||
waves.boss = Boss
|
waves.waves = vln(y)
|
||||||
waves.preview = Preview
|
waves.perspawn = za zrození
|
||||||
waves.edit = Edit...
|
waves.to = do
|
||||||
waves.copy = Copy to Clipboard
|
waves.boss = Bosse
|
||||||
waves.load = Load from Clipboard
|
waves.preview = Prohlížet
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.edit = Upravit....
|
||||||
waves.copied = Waves copied.
|
waves.copy = Uložit do schránky
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.load = Načíst ze schránky
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
waves.invalid = Neplatné vlny ve schránce
|
||||||
edit = Edit...
|
waves.copied = Vln zkopírováno.
|
||||||
|
waves.none = Žádní nepřátelé definováni.\nPřipomínka toho že prázdné rozložení vln se automaticky změní na výchozí nastavení.
|
||||||
|
editor.default = [LIGHT_GRAY]<Výchozí>
|
||||||
|
details = Detaily...
|
||||||
|
edit = Upravit
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Zrodit jednotku.
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Odebrat jednotku.
|
||||||
editor.teams = Týmy
|
editor.teams = Týmy
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Chyba při načítání souboru:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Chyba při ukládání souboru:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = Toto je obrázek a ne mapa,nemysli si že změnou formátu souboru tohle obejdeš s tím že to bude fungovat.\n\nJestli chceš použít legacy mapu, použij 'importovat legacy mapu' v menu editoru.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = Tato mapa je příliš stará a užití legacy formátu již dávno není podporováno.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errornot = Toto není soubor mapy.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorheader = Tento soubor mapy je buď neplatný a nebo poškozen.
|
||||||
editor.update = Update
|
editor.errorname = Mapa nemá definované jméno.
|
||||||
editor.randomize = Randomize
|
editor.update = Aktualizovat
|
||||||
editor.apply = Apply
|
editor.randomize = Náhodně
|
||||||
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
@@ -259,94 +337,98 @@ editor.resizemap = Změnit velikost mapy
|
|||||||
editor.mapname = Jméno mapy:
|
editor.mapname = Jméno mapy:
|
||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||||
|
editor.exists = Mapa s tímto jménem již existuje.
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Nahradit.
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Kreslí jen na pevných blocích.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Nahradit vše
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.replaceall.description = Nahradit všechny bloky na mapě.
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal = Ortogonální
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.orthogonal.description = Kreslí jen Ortogonální linie.
|
||||||
toolmode.square = Square
|
toolmode.square = Čtverec
|
||||||
toolmode.square.description = Square brush.
|
toolmode.square.description = Čtvercový štětec.
|
||||||
toolmode.eraseores = Erase Ores
|
toolmode.eraseores = Maže rudy.
|
||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Maže jen rudy.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Doplnit skupinu
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Doplní hromadně namísto po blocích.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Kreslí skupiny
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Kreslí skupiny namísto po blocích.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]Žádné filtry! Přidej ho tlačítkem níže.
|
||||||
filter.distort = Distort
|
filter.distort = Distorze
|
||||||
filter.noise = Noise
|
filter.noise = Hluk
|
||||||
filter.median = Median
|
filter.median = Medián
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Medián rud
|
||||||
filter.blend = Blend
|
filter.blend = Splynutí
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Výchozí bloky
|
||||||
filter.ore = Ore
|
filter.ore = Rudy
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = Hluk řek
|
||||||
filter.mirror = Mirror
|
filter.mirror = Zrcadlit
|
||||||
filter.clear = Clear
|
filter.clear = Vyčistit
|
||||||
filter.option.ignore = Ignore
|
filter.option.ignore = Ignorovat
|
||||||
filter.scatter = Scatter
|
filter.scatter = Rozházet
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terén
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Měřítko
|
||||||
filter.option.chance = Chance
|
filter.option.chance = Šance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Velikost
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Práh
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Měřítko kruhu
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Spád
|
||||||
filter.option.angle = Angle
|
filter.option.angle = Úhel
|
||||||
filter.option.block = Block
|
filter.option.block = Blok
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Podlaha
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Cílová podlaha
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Stěna
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Sekundární podlaží
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Sekundární podlaží
|
||||||
filter.option.radius = Radius
|
filter.option.radius = Poloměr
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentil
|
||||||
width = Šířka:
|
width = Šířka:
|
||||||
height = Výška:
|
height = Výška:
|
||||||
menu = Hlavní menu
|
menu = Hlavní menu
|
||||||
play = Hrát
|
play = Hrát
|
||||||
campaign = Campaign
|
campaign = Kampaň
|
||||||
load = Načíst
|
load = Načíst
|
||||||
save = Uložit
|
save = Uložit
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Odezva: {0}ms
|
ping = Odezva: {0}ms
|
||||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||||
settings = Nastavení
|
settings = Nastavení
|
||||||
tutorial = Tutoriál
|
tutorial = Tutoriál
|
||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Zopáknout si výuku.
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor map
|
mapeditor = Editor map
|
||||||
donate = Darovat
|
abandon = Opustit
|
||||||
abandon = Abandon
|
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
locked = Zamčeno
|
||||||
locked = Locked
|
complete = [LIGHT_GRAY]Hotovo:
|
||||||
complete = [LIGHT_GRAY]Complete:
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
zone.requirement = Wave {0} in zone {1}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
requirement.unlock = Unlock {0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
|
||||||
launch = Launch
|
bestwave = [LIGHT_GRAY]Nejlepší: {0}
|
||||||
launch.title = Launch Successful
|
launch = Vyslat
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.title = Vyslání úspěšné
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
launch.next = [LIGHT_GRAY]další možnost až ve vlně {0}
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.unable2 = [scarlet]Není možno vyslat.[]
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tuto základnu nebudeš moci vrátit.
|
||||||
uncover = Uncover
|
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
|
||||||
configure = Configure Loadout
|
uncover = Odkrýt
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure = Přizpůsobit vybavení
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
bannedblocks = Banned Blocks
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
addall = Add All
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
|
||||||
zone.resources = Resources Detected:
|
configure.invalid = Hodnota musí být mezi 0 a{0}.
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
|
||||||
zone.objective.survival = Survive
|
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
|
||||||
zone.objective.attack = Destroy Enemy Core
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
add = Add...
|
zone.resources = Suroviny detekovány:
|
||||||
boss.health = Boss Health
|
zone.objective = [lightgray]Cíl: [accent]{0}
|
||||||
|
zone.objective.survival = Přežij
|
||||||
|
zone.objective.attack = Znič nepřátelské jádro
|
||||||
|
add = Přidat
|
||||||
|
boss.health = Životy bosse
|
||||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||||
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
||||||
error.invalidaddress = Neplatná adresa.
|
error.invalidaddress = Neplatná adresa.
|
||||||
@@ -354,39 +436,39 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
|
|||||||
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
||||||
error.alreadyconnected = Již připojeno.
|
error.alreadyconnected = Již připojeno.
|
||||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||||
error.io = Network I/O error.
|
error.io = Chyba I/O sítě.
|
||||||
error.any = neznámá chyba sítě.
|
error.any = neznámá chyba sítě.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Chyba inicializace bloomu.\nTvé zařízení ho nemusí podporovat.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Zóna dopadu
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Pouštní Odpady
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = Krátery
|
||||||
zone.frozenForest.name = Frozen Forest
|
zone.frozenForest.name = Zmrzlý les
|
||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Zničující pobřeží
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Poskvrněné hory
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Trhlina pustoty
|
||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Komplex nukleární produkce
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Porost
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tarová pole
|
||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Solné nížiny
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Dopad 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Praskliny
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Houbový průsmyk
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = Optimální lokace kde znovu začít. Nízký výskyt nepřátel. Pár surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Dokonce tady, blíž k horám se spóry dokázaly rozrůst. Tyto mrazivé teploty je nemohou zadržet navěky.\n\nZačni pracovat s pomocí energie. Stav spalovací generátory. Nauč se jak používat opravovací věže.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = Tyto odpadní zóny jsou rozsáhlé, nepředvídatelné a skrz naskrz se hemží opuštěnými budovami.\nV této oblasti se hojně vyskytuje uhlí. Spal ho v generátorech na energii nebo syntetizuj na Grafit.\n\n[lightgray]Tato výsadková zóna není garantovaná.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází nemnoho surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jeho jádro. Nenechej kámen na kameni.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.craters.description = V těchto kráterech jenž jsou relikvie starých válek,se nahromadilo velké množství vody. Zmocni se této oblasti. Sbírej písek. Vyrob z něj sklo. Použij vodu k chlazení svých vrtů a střílen.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
zone.ruinousShores.description = Za odpadní zónou se nachází pobřeží. Kdysi tuto oblast obýval pobřežní obranný sytém. Moc z něj nezbylo. Jen ty nejprimitivnější struktůry zůstaly nerozprášeny, zbytek padl jen v kusy oceli.\nPokračuj ve své expanzi hlouběji. Objev ztracenou technologii.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
zone.stainedMountains.description = Dále ve vnitrozemí leží hory, dosud neposkvrněny spóry.\nVytěž tuto oblast oplývající titániem. Nauč se ho používat.\n\nPřítomnost nepřátelských jednotek je zde větší. Nedej jim čas na vytasení jejich největšího kalibru.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
zone.overgrowth.description = Tato přerostlá džungle se nachází blíže ke zdroji spór.\nNepřítel zde zbudoval základnu. Postav jednotky Dagger a znič ji. Získej to co mělo být dávno ztraceno.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = Hranice produkční ropné oblasti mezi horami a pouští. Jedna z mála oblastí kde se stále nachází Tar.\nAčkoliv se oblast zdá opuštěná, stále se zde nachází nepřátelské jednotky s velkou silou. Není radno je podcenit.\n\n[lightgray]Vyzkoumej technologii na produkci surovin z ropy.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = Extrémně nebezpečná zóna. Za cenu prostoru se zde nachází přehršel surovin. Vysoká šance na sebedestrukci. Opusť tuto oblast co nejdříve to půjde. Nenech se zmást dlouhými prodlevami mezi vlnami nepřátel.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = Bývalá továrna na zpracování thoria, dnes leží v troskách.\n[lightgray]Objev thorium a jeho široké využití.\n\nNepřátelské jednotky se zde nacházejí v hojném počtu, neustále prohledává okolí kvůli útočníkůn.
|
||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = Přechodová oblast mezi vysokými horami a spóry nasycenou zemí. Nachází se zde malá průzkumná základna tvého nepřítele.\nZnič ji.\nPoužij Dagger a Crawler jednotky. Znič obě nepřátelské já.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <Zde vlož popisek>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <Zde vlož popisek>
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
settings.data = Game Data
|
settings.data = Data hry
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přenastavit
|
||||||
settings.controls = Ovládání
|
settings.controls = Ovládání
|
||||||
@@ -396,26 +478,25 @@ settings.graphics = Zobrazení
|
|||||||
settings.cleardata = Resetovat data hry...
|
settings.cleardata = Resetovat data hry...
|
||||||
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
||||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
||||||
settings.clearunlocks = Vymazání odemykatelných
|
|
||||||
settings.clearall = Vymazat všechno
|
|
||||||
paused = [accent]< Pauza >
|
paused = [accent]< Pauza >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Ano
|
yes = Ano
|
||||||
no = Ne
|
no = Ne
|
||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [crimson]Objevila se chyba
|
error.title = [crimson]Objevila se chyba
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
blocks.input = Vstup
|
||||||
blocks.input = Input
|
blocks.output = Výstup
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Kapacita energie
|
blocks.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na výstřel
|
blocks.powershot = Energie na výstřel
|
||||||
blocks.damage = Damage
|
blocks.damage = Poškození
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Rychlost pohybu
|
||||||
blocks.launchtime = Time Between Launches
|
blocks.launchtime = Čas mezi vysláním
|
||||||
blocks.shootrange = Dostřel
|
blocks.shootrange = Dostřel
|
||||||
blocks.size = velikost
|
blocks.size = velikost
|
||||||
blocks.liquidcapacity = Kapacita tekutin
|
blocks.liquidcapacity = Kapacita tekutin
|
||||||
@@ -424,43 +505,46 @@ blocks.poweruse = Spotřebuje energie
|
|||||||
blocks.powerdamage = Energie na poškození
|
blocks.powerdamage = Energie na poškození
|
||||||
blocks.itemcapacity = kapacita předmětů
|
blocks.itemcapacity = kapacita předmětů
|
||||||
blocks.basepowergeneration = Základní generování energie
|
blocks.basepowergeneration = Základní generování energie
|
||||||
blocks.productiontime = Production Time
|
blocks.productiontime = Čas produkce
|
||||||
blocks.repairtime = Block Full Repair Time
|
blocks.repairtime = Čas do úplné opravy
|
||||||
blocks.speedincrease = Speed Increase
|
blocks.speedincrease = Zvýšení rychlosti
|
||||||
blocks.range = Range
|
blocks.range = Dosah
|
||||||
blocks.drilltier = Vrtatelné
|
blocks.drilltier = Vrtatelné
|
||||||
blocks.drillspeed = Základní rychlost vrtu
|
blocks.drillspeed = Základní rychlost vrtu
|
||||||
blocks.boosteffect = Boost Effect
|
blocks.boosteffect = Efekt boostu
|
||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max. počet jednotek
|
||||||
blocks.health = Životy
|
blocks.health = Životy
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Čas stavby
|
||||||
|
blocks.buildcost = Cena stavby
|
||||||
blocks.inaccuracy = Nepřesnost/výchylka
|
blocks.inaccuracy = Nepřesnost/výchylka
|
||||||
blocks.shots = Střely
|
blocks.shots = Střely
|
||||||
blocks.reload = Střely za sekundu
|
blocks.reload = Střely za sekundu
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Střelivo
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efektivita: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Energie: {0}
|
||||||
bar.poweramount = Power: {0}
|
bar.powerstored = Uskladněno: {0}/{1}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweramount = Energie celkem: {0}
|
||||||
bar.items = Items: {0}
|
bar.poweroutput = Výstup energie: {0}
|
||||||
bar.liquid = Liquid
|
bar.items = Předměty: {0}
|
||||||
bar.heat = Heat
|
bar.capacity = Kpacita: {0}
|
||||||
bar.power = Power
|
bar.liquid = Tekutiny
|
||||||
bar.progress = Build Progress
|
bar.heat = Teplo
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.power = Energie
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bar.progress = Proces stavby
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bar.spawned = Jednotek: {0}/{1}
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.damage = [stat]{0}[lightgray] poškození
|
||||||
bullet.homing = [stat]homing
|
bullet.splashdamage = [stat]{0}[lightgray] AOE ~[stat] {1}[lightgray] bloků
|
||||||
bullet.shock = [stat]shock
|
bullet.incendiary = [stat]zápalné
|
||||||
bullet.frag = [stat]frag
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.shock = [stat]šokové
|
||||||
bullet.freezing = [stat]freezing
|
bullet.frag = [stat]trhavé
|
||||||
bullet.tarred = [stat]tarred
|
bullet.knockback = [stat]{0}[lightgray] odhození
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.freezing = [stat]ledové
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.tarred = [stat]tarové
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x násobič střeliva
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x nabití
|
||||||
unit.blocks = Bloky
|
unit.blocks = Bloky
|
||||||
unit.powersecond = jednotek energie/sekunda
|
unit.powersecond = jednotek energie/sekunda
|
||||||
unit.liquidsecond = jednotek tekutin/sekundu
|
unit.liquidsecond = jednotek tekutin/sekundu
|
||||||
@@ -469,8 +553,8 @@ unit.liquidunits = jednotek tekutin
|
|||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.persecond = /sec
|
unit.persecond = /sek
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x rychlost
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = předměty
|
unit.items = předměty
|
||||||
category.general = Všeobecné
|
category.general = Všeobecné
|
||||||
@@ -480,20 +564,22 @@ category.items = Předměty
|
|||||||
category.crafting = Vyžaduje
|
category.crafting = Vyžaduje
|
||||||
category.shooting = Střílí
|
category.shooting = Střílí
|
||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Uzamknout krajinu
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Stíny
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Lineární filtrování
|
||||||
setting.animatedwater.name = Animated Water
|
setting.hints.name = Hints
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedwater.name = Animovaná voda
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.animatedshields.name = Animované štíty
|
||||||
|
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
|
||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
setting.autotarget.name = Automaticky zaměřuje
|
setting.autotarget.name = Automaticky zaměřuje
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Ovládání myš+klávesnice
|
||||||
|
setting.touchscreen.name = Ovládání dotykovým displejem
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = žádný
|
setting.fpscap.none = žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = Škálování rozhraní[lightgray] (vyžaduje restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Vždy pokládat diagonálně
|
||||||
setting.difficulty.training = Trénink
|
setting.difficulty.training = Trénink
|
||||||
setting.difficulty.easy = lehká
|
setting.difficulty.easy = lehká
|
||||||
setting.difficulty.normal = normální
|
setting.difficulty.normal = normální
|
||||||
@@ -506,12 +592,12 @@ setting.sensitivity.name = Citlivost ovladače
|
|||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
setting.seconds = {0} Sekund
|
setting.seconds = {0} Sekund
|
||||||
setting.fullscreen.name = Celá obrazovka
|
setting.fullscreen.name = Celá obrazovka
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Bezokrajové okno[LIGHT_GRAY] (může vyžadovat restart)
|
||||||
setting.fps.name = Ukázat snímky/sekundu
|
setting.fps.name = Ukázat snímky/sekundu
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.lasers.name = Ukázat laser energie
|
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
|
||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
|
||||||
setting.minimap.name = Ukázat minimapu
|
setting.minimap.name = Ukázat minimapu
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Ztišit hudbu
|
setting.mutemusic.name = Ztišit hudbu
|
||||||
@@ -519,10 +605,14 @@ setting.sfxvol.name = SFX hlasitost
|
|||||||
setting.mutesound.name = Ztišit zvuky
|
setting.mutesound.name = Ztišit zvuky
|
||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Ukončit a odejít
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Přenastavit klávesy
|
keybind.title = Přenastavit klávesy
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
@@ -530,15 +620,18 @@ category.general.name = Všeobecné
|
|||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Útok
|
command.attack = Útok
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Ústup
|
command.retreat = Ústup
|
||||||
command.patrol = Hlídkovat
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Výběr bloků
|
|
||||||
keybind.gridModeShift.name = Výběr kategorie
|
|
||||||
keybind.press = Stiskni klívesu...
|
keybind.press = Stiskni klívesu...
|
||||||
keybind.press.axis = Stiskni osu nebo klávesu...
|
keybind.press.axis = Stiskni osu nebo klávesu...
|
||||||
keybind.screenshot.name = Sníměk mapy
|
keybind.screenshot.name = Sníměk mapy
|
||||||
keybind.move_x.name = Pohyb na X
|
keybind.move_x.name = Pohyb na X
|
||||||
keybind.move_y.name = Pohyb na Y
|
keybind.move_y.name = Pohyb na Y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Vybrat/Střílet
|
keybind.select.name = Vybrat/Střílet
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
|
|||||||
keybind.zoom.name = přiblížení
|
keybind.zoom.name = přiblížení
|
||||||
keybind.menu.name = Hlavní nabídka
|
keybind.menu.name = Hlavní nabídka
|
||||||
keybind.pause.name = pauza
|
keybind.pause.name = pauza
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Sprint
|
keybind.dash.name = Sprint
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Seznam hráčů
|
keybind.player_list.name = Seznam hráčů
|
||||||
keybind.console.name = Konzole
|
keybind.console.name = Konzole
|
||||||
keybind.rotate.name = Otočit
|
keybind.rotate.name = Otočit
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Přepínání nabídek
|
keybind.toggle_menus.name = Přepínání nabídek
|
||||||
keybind.chat_history_prev.name = Předchozí historie chatu
|
keybind.chat_history_prev.name = Předchozí historie chatu
|
||||||
keybind.chat_history_next.name = Další historie chatu
|
keybind.chat_history_next.name = Další historie chatu
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||||
mode.attack.name = Útok
|
mode.attack.name = Útok
|
||||||
@@ -617,7 +713,7 @@ item.spore-pod.name = Spore Pod
|
|||||||
item.sand.name = Písek
|
item.sand.name = Písek
|
||||||
item.blast-compound.name = Výbušná směs
|
item.blast-compound.name = Výbušná směs
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Tvrzené sklo
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titániový dopravník
|
block.titanium-conveyor.name = Titániový dopravník
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
block.router.name = Směrovač
|
block.router.name = Směrovač
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
@@ -868,7 +968,7 @@ unit.lich.name = Lich
|
|||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||||
@@ -959,7 +1060,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
|
|||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
|
||||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
@@ -969,11 +1070,12 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
|
|||||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
|
||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
@@ -998,7 +1100,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
|
|||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
|
||||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||||
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
||||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||||
|
|||||||
@@ -16,11 +16,28 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
|
|||||||
gameover = Der Kern wurde zerstört.
|
gameover = Der Kern wurde zerstört.
|
||||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||||
highscore = [YELLOW] Neuer Highscore!
|
highscore = [YELLOW] Neuer Highscore!
|
||||||
|
copied = Copied.
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Content
|
load.content = Content
|
||||||
load.system = System
|
load.system = System
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Wellen besiegt:[accent] {0}
|
stat.wave = Wellen besiegt:[accent] {0}
|
||||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||||
stat.built = Gebäude gebaut:[accent] {0}
|
stat.built = Gebäude gebaut:[accent] {0}
|
||||||
@@ -29,6 +46,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
|||||||
stat.delivered = Übertragene Ressourcen:
|
stat.delivered = Übertragene Ressourcen:
|
||||||
stat.rank = Finaler Rang: [accent]{0}
|
stat.rank = Finaler Rang: [accent]{0}
|
||||||
launcheditems = [accent]Übertragene Items
|
launcheditems = [accent]Übertragene Items
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
level.highscore = Highscore: [accent]{0}
|
level.highscore = Highscore: [accent]{0}
|
||||||
level.select = Level-Auswahl
|
level.select = Level-Auswahl
|
||||||
@@ -40,17 +58,45 @@ database = Kern-Datenbank
|
|||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
joingame = Spiel beitreten
|
joingame = Spiel beitreten
|
||||||
addplayers = Hinzufügen/Entfernen von Spielern
|
|
||||||
customgame = Benutzerdefiniertes Spiel
|
customgame = Benutzerdefiniertes Spiel
|
||||||
newgame = Neues Spiel
|
newgame = Neues Spiel
|
||||||
none = <nichts>
|
none = <nichts>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
|
position = Position
|
||||||
close = Schließen
|
close = Schließen
|
||||||
website = Website
|
website = Website
|
||||||
quit = Verlassen
|
quit = Verlassen
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Karten
|
maps = Karten
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Weiter
|
continue = Weiter
|
||||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Wähle zuerst einen[accent] Spielernamen[].
|
noname = Wähle zuerst einen[accent] Spielernamen[].
|
||||||
@@ -65,12 +111,14 @@ players = {0} Spieler online
|
|||||||
players.single = {0} Spieler online
|
players.single = {0} Spieler online
|
||||||
server.closing = [accent]Schließe den Server ...
|
server.closing = [accent]Schließe den Server ...
|
||||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server geschlossen.
|
server.kicked.serverClose = Server geschlossen.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||||
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
|
||||||
@@ -81,11 +129,13 @@ server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
|
|||||||
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||||
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||||
hostserver = Server hosten
|
hostserver = Server hosten
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nSpiel
|
hostserver.mobile = Host\nSpiel
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent] Server wird geöffnet ...
|
hosting = [accent] Server wird geöffnet ...
|
||||||
hosts.refresh = Aktualisieren
|
hosts.refresh = Aktualisieren
|
||||||
hosts.discovering = Suche nach LAN-Spielen
|
hosts.discovering = Suche nach LAN-Spielen
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Server wird aktualisiert
|
server.refreshing = Server wird aktualisiert
|
||||||
hosts.none = [lightgray] Keine LAN-Spiele gefunden!
|
hosts.none = [lightgray] Keine LAN-Spiele gefunden!
|
||||||
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Version: {0}
|
|||||||
server.custombuild = [yellow]Benutzerdefinierter Build
|
server.custombuild = [yellow]Benutzerdefinierter Build
|
||||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||||
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Fehler beim Laden der Welt!
|
disconnect.data = Fehler beim Laden der Welt!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent] Verbinde...
|
connecting = [accent] Verbinde...
|
||||||
connecting.data = [accent] Welt wird geladen...
|
connecting.data = [accent] Welt wird geladen...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresse bereits in Verwendung!
|
server.addressinuse = Adresse bereits in Verwendung!
|
||||||
server.invalidport = Falscher Port!
|
server.invalidport = Falscher Port!
|
||||||
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
||||||
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
|
|
||||||
save.new = Neuer Spielstand
|
save.new = Neuer Spielstand
|
||||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||||
overwrite = Überschreiben
|
overwrite = Überschreiben
|
||||||
@@ -141,6 +195,7 @@ save.rename = Umbenennen
|
|||||||
save.rename.text = Neuer Name
|
save.rename.text = Neuer Name
|
||||||
selectslot = Wähle einen Spielstand
|
selectslot = Wähle einen Spielstand
|
||||||
slot = [accent] Platz {0}
|
slot = [accent] Platz {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||||
empty = <leer>
|
empty = <leer>
|
||||||
on = An
|
on = An
|
||||||
@@ -148,12 +203,14 @@ off = Aus
|
|||||||
save.autosave = Automatisches Speichern: {0}
|
save.autosave = Automatisches Speichern: {0}
|
||||||
save.map = Karte: {0}
|
save.map = Karte: {0}
|
||||||
save.wave = Welle: {0}
|
save.wave = Welle: {0}
|
||||||
save.difficulty = Schwierigkeitsgrad: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Zuletzt gespeichert: {0}
|
save.date = Zuletzt gespeichert: {0}
|
||||||
save.playtime = Spielzeit: {0}
|
save.playtime = Spielzeit: {0}
|
||||||
warning = Warnung.
|
warning = Warnung.
|
||||||
confirm = Bestätigen
|
confirm = Bestätigen
|
||||||
delete = Löschen
|
delete = Löschen
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Öffnen
|
open = Öffnen
|
||||||
customize = Anpassen
|
customize = Anpassen
|
||||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = Willst du wirklich aufhören?
|
quit.confirm = Willst du wirklich aufhören?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Wird geladen...
|
loading = [accent]Wird geladen...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Welle in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
|
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
|
|||||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
editor.oregen = Erze generieren
|
editor.oregen = Erze generieren
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Erze generiert:
|
|||||||
editor.mapinfo = Karten Info
|
editor.mapinfo = Karten Info
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Beschreibung:
|
editor.description = Beschreibung:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Wellen:
|
editor.waves = Wellen:
|
||||||
editor.rules = Regeln:
|
editor.rules = Regeln:
|
||||||
editor.generation = Generator:
|
editor.generation = Generator:
|
||||||
editor.ingame = Im Spiel Bearbeiten
|
editor.ingame = Im Spiel Bearbeiten
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Neue Karte
|
editor.newmap = Neue Karte
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.never = <nie>
|
waves.never = <nie>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
|
|||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||||
editor.default = [LIGHT_GRAY]<Standard>
|
editor.default = [LIGHT_GRAY]<Standard>
|
||||||
|
details = Details...
|
||||||
edit = Bearbeiten...
|
edit = Bearbeiten...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Bereich
|
editor.spawn = Spawn Bereich
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
|
|||||||
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
|
||||||
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
|
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
|
||||||
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
|
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
|
||||||
editor.errorname = Karte hat keinen Namen.
|
editor.errorname = Karte hat keinen Namen.
|
||||||
editor.update = Aktualisieren
|
editor.update = Aktualisieren
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Größe der Karte ändern
|
|||||||
editor.mapname = Karten Name
|
editor.mapname = Karten Name
|
||||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Wähle eine Karte zum Laden:
|
editor.selectmap = Wähle eine Karte zum Laden:
|
||||||
toolmode.replace = Ersetzen
|
toolmode.replace = Ersetzen
|
||||||
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
|
||||||
@@ -313,7 +392,6 @@ campaign = Kampagne
|
|||||||
load = Laden
|
load = Laden
|
||||||
save = Speichern
|
save = Speichern
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
|
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
|
||||||
settings = Einstellungen
|
settings = Einstellungen
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Karten Editor
|
mapeditor = Karten Editor
|
||||||
donate = Spenden
|
|
||||||
abandon = Aufgeben
|
abandon = Aufgeben
|
||||||
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
|
||||||
locked = Gesperrt
|
locked = Gesperrt
|
||||||
complete = [LIGHT_GRAY]Abschließen:
|
complete = [LIGHT_GRAY]Abschließen:
|
||||||
zone.requirement = Welle {0} in Zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
|
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Beste Welle: {0}
|
bestwave = [LIGHT_GRAY]Beste Welle: {0}
|
||||||
launch = Abschluss
|
launch = Abschluss
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Startitems festlegen
|
configure = Startitems festlegen
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
|
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
|
||||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||||
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Ressourcen entdeckt:
|
zone.resources = Ressourcen entdeckt:
|
||||||
zone.objective = [lightgray]Ziel: [accent]{0}
|
zone.objective = [lightgray]Ziel: [accent]{0}
|
||||||
zone.objective.survival = Überlebe
|
zone.objective.survival = Überlebe
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Grafiken
|
|||||||
settings.cleardata = Spieldaten zurücksetzen...
|
settings.cleardata = Spieldaten zurücksetzen...
|
||||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
|
||||||
settings.clearall = Alles zurücksetzen
|
|
||||||
paused = Pausiert
|
paused = Pausiert
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nein
|
no = Nein
|
||||||
info.title = [accent]Info
|
info.title = [accent]Info
|
||||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
|
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Verstärkung
|
blocks.booster = Verstärkung
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Verstärkungseffekt
|
|||||||
blocks.maxunits = Max aktive Einheiten
|
blocks.maxunits = Max aktive Einheiten
|
||||||
blocks.health = Lebenspunkte
|
blocks.health = Lebenspunkte
|
||||||
blocks.buildtime = Baudauer
|
blocks.buildtime = Baudauer
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
blocks.inaccuracy = Ungenauigkeit
|
||||||
blocks.shots = Schüsse
|
blocks.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
blocks.reload = Schüsse/Sekunde
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
bar.powerbalance = Strom: {0}
|
bar.powerbalance = Strom: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
bar.poweroutput = Strom Output: {0}
|
bar.poweroutput = Strom Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
@@ -483,12 +567,14 @@ category.optional = Optionale Verbesserungen
|
|||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Landschaft sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = kein
|
setting.fpscap.none = kein
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Vollbild
|
|||||||
setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
|
setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
|
||||||
setting.fps.name = Zeige FPS
|
setting.fps.name = Zeige FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Zeige Stromlaser
|
|
||||||
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
|
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
|
||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Audioeffekt-Lautstärke
|
|||||||
setting.mutesound.name = Audioeffekte stummschalten
|
setting.mutesound.name = Audioeffekte stummschalten
|
||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Deckkraft
|
setting.chatopacity.name = Chat Deckkraft
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||||
uiscale.cancel = Abbrechen & Beenden
|
uiscale.cancel = Abbrechen & Beenden
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -530,15 +620,18 @@ category.general.name = Allgemein
|
|||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
command.attack = Angreifen
|
command.attack = Angreifen
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Rückzug
|
command.retreat = Rückzug
|
||||||
command.patrol = Patrouillieren
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Block Auswahl
|
|
||||||
keybind.gridModeShift.name = Kategorie auswählen
|
|
||||||
keybind.press = Drücke eine Taste...
|
keybind.press = Drücke eine Taste...
|
||||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||||
keybind.screenshot.name = Karten Screenshot
|
keybind.screenshot.name = Karten Screenshot
|
||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Auswählen/Schießen
|
keybind.select.name = Auswählen/Schießen
|
||||||
keybind.diagonal_placement.name = Diagonal platzieren
|
keybind.diagonal_placement.name = Diagonal platzieren
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
|
|||||||
keybind.zoom.name = Zoomen
|
keybind.zoom.name = Zoomen
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Bindestrich
|
keybind.dash.name = Bindestrich
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Spielerliste
|
keybind.player_list.name = Spielerliste
|
||||||
keybind.console.name = Konsole
|
keybind.console.name = Konsole
|
||||||
keybind.rotate.name = Drehen
|
keybind.rotate.name = Drehen
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Menüs umschalten
|
keybind.toggle_menus.name = Menüs umschalten
|
||||||
keybind.chat_history_prev.name = Chat Historie zurück
|
keybind.chat_history_prev.name = Chat Historie zurück
|
||||||
keybind.chat_history_next.name = Chat Historie vor
|
keybind.chat_history_next.name = Chat Historie vor
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Überleben
|
|||||||
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
||||||
mode.sandbox.name = Sandkasten
|
mode.sandbox.name = Sandkasten
|
||||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
|
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
|
||||||
mode.attack.name = Angriff
|
mode.attack.name = Angriff
|
||||||
@@ -608,7 +704,7 @@ item.lead.name = Blei
|
|||||||
item.coal.name = Kohle
|
item.coal.name = Kohle
|
||||||
item.graphite.name = Graphit
|
item.graphite.name = Graphit
|
||||||
item.titanium.name = Titan
|
item.titanium.name = Titan
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Thorium
|
||||||
item.silicon.name = Silizium
|
item.silicon.name = Silizium
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.phase-fabric.name = Phasengewebe
|
item.phase-fabric.name = Phasengewebe
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = Streuer
|
|||||||
block.lancer.name = Lanzer
|
block.lancer.name = Lanzer
|
||||||
block.conveyor.name = Förderband
|
block.conveyor.name = Förderband
|
||||||
block.titanium-conveyor.name = Titan-Förderband
|
block.titanium-conveyor.name = Titan-Förderband
|
||||||
|
block.armored-conveyor.name = Gepanzertes-Förderband
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Kreuzung
|
block.junction.name = Kreuzung
|
||||||
block.router.name = Verteiler
|
block.router.name = Verteiler
|
||||||
block.distributor.name = Großer Verteiler
|
block.distributor.name = Großer Verteiler
|
||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Überlauftor
|
block.overflow-gate.name = Überlauftor
|
||||||
block.silicon-smelter.name = Silizium-Schmelzer
|
block.silicon-smelter.name = Silizium-Schmelzer
|
||||||
block.phase-weaver.name = Phasenweber
|
block.phase-weaver.name = Phasenweber
|
||||||
@@ -824,7 +924,7 @@ block.bridge-conduit.name = Kanalbrücke
|
|||||||
block.rotary-pump.name = Rotierende Pumpe
|
block.rotary-pump.name = Rotierende Pumpe
|
||||||
block.thorium-reactor.name = Thorium-Reaktor
|
block.thorium-reactor.name = Thorium-Reaktor
|
||||||
block.mass-driver.name = Massenbeschleuniger
|
block.mass-driver.name = Massenbeschleuniger
|
||||||
block.blast-drill.name = Sprengbohrer
|
block.blast-drill.name = Sprengluftbohrer
|
||||||
block.thermal-pump.name = Thermische Pumpe
|
block.thermal-pump.name = Thermische Pumpe
|
||||||
block.thermal-generator.name = Thermischer Generator
|
block.thermal-generator.name = Thermischer Generator
|
||||||
block.alloy-smelter.name = Legierungsschmelze
|
block.alloy-smelter.name = Legierungsschmelze
|
||||||
@@ -866,26 +966,26 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tippen um fortzufahren>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
|
||||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
|
||||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[] um den Bau abzubrechen.
|
||||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schau dir jetzt die Stats des Mechanischen Bohrers an.[]
|
||||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
tutorial.conveyor = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.
|
||||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
tutorial.conveyor.mobile = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.\n[accent] Zum Bau in einer Reihe lasse deinen Finger für einige Sekunden gedrückt[] und ziehe ihn in eine beliebige Richtung.\n\n[accent]{0}/{1} Förderbänder in Reihe erstellt\n[accent]0/1 Ressourcen transportiert.
|
||||||
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
|
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
|
||||||
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
|
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
|
||||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
tutorial.pause = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke die Leertaste um zu pausieren.
|
||||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
tutorial.pause.mobile = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke diesen Button oben links um zu pausieren.
|
||||||
tutorial.unpause = Now press space again to unpause.
|
tutorial.unpause = Drücke die Leertaste erneut um das Spiel fortzusetzen.
|
||||||
tutorial.unpause.mobile = Now press it again to unpause.
|
tutorial.unpause.mobile = Drücke ihn erneut um das Spiel fortzusetzen.
|
||||||
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
tutorial.breaking = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Halte die rechte Maustaste gedrückt[] während du eine Fläche auswählst. Dadurch werden alle Blöcke darin zerstört.[]\n\n[accent]Zerstöre alle Schrott-Blöcke links neben deinem Kern mithilfe der Flächenauswahl.
|
||||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
tutorial.breaking.mobile = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Wähle den Abbau-Modus[], dann wähle einen Block um ihn zu zerstören.\nZerstöre eine Fläche indem du deinen Finger einige Sekunden gedrückt hältst[] und in eine beliebige Richtung ziehst.\nTippe auf das Häkchen um den Rückbau zu bestätigen.\n\n[accent]Zerstöre all Schrott-Blöcke links des Kerns mithilfe der Flächenauswahl.
|
||||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
tutorial.withdraw = Einige Situationen erfordern, dass Materialien direkt aus den Blöcken aufgenommen werden.\nUm dies zu tun, [accent]tippe auf einen Block[] mit Materialien dann [accent]tippe auf das Material[] in diesem Block.\nUm mehrere Materialien zu entnehmen [accent]tippe darauf und halte die Maustaste gedrückt[].\n\n[accent]Entnimm etwas Kupfer vom Kern.[]
|
||||||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie dorthin ziehst.\n\n[accent]Lege das Kupfer zurück in den Kern.[]
|
||||||
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
|
||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
|
||||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||||
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||||
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
|
|||||||
unit.wraith.description = Eine schneller Abfangjäger.
|
unit.wraith.description = Eine schneller Abfangjäger.
|
||||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||||
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
|
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
|
||||||
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
|
||||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||||
@@ -969,11 +1070,12 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
|
|||||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||||
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
|
||||||
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||||
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
|
||||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||||
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keine Strom benötigt.
|
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keinen Strom benötigt.
|
||||||
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
|
||||||
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
|
||||||
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
|
||||||
@@ -1007,8 +1109,8 @@ block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus S
|
|||||||
block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu.
|
block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu.
|
||||||
block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen.
|
block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen.
|
||||||
block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
|
block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
|
||||||
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
|
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
|
||||||
block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet.
|
block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet.
|
||||||
block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet.
|
block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet.
|
||||||
|
|||||||
@@ -16,11 +16,28 @@ screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la ca
|
|||||||
gameover = Tu núcleo ha sido destruido.
|
gameover = Tu núcleo ha sido destruido.
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nueva mejor puntuación!
|
||||||
load.sound = Sounds
|
copied = Copied.
|
||||||
load.map = Maps
|
load.sound = Sonidos
|
||||||
load.image = Images
|
load.map = Mapas
|
||||||
load.content = Content
|
load.image = Imágenes
|
||||||
load.system = System
|
load.content = Contenido
|
||||||
|
load.system = Sistema
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||||
stat.built = Estructuras Construidas:[accent] {0}
|
stat.built = Estructuras Construidas:[accent] {0}
|
||||||
@@ -29,28 +46,57 @@ stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
|
|||||||
stat.delivered = Recursos Lanzados:
|
stat.delivered = Recursos Lanzados:
|
||||||
stat.rank = Rango final: [accent]{0}
|
stat.rank = Rango final: [accent]{0}
|
||||||
launcheditems = [accent]Recursos Lanzados
|
launcheditems = [accent]Recursos Lanzados
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
|
||||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||||
level.highscore = Puntuación más alta: [accent]{0}
|
level.highscore = Puntuación más alta: [accent]{0}
|
||||||
level.select = Selección de nivel
|
level.select = Selección de nivel
|
||||||
level.mode = Modo de juego:
|
level.mode = Modo de juego:
|
||||||
showagain = No mostrar otra vez en la próxima sesión
|
showagain = No mostrar otra vez en la próxima sesión
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN IMNEDIATAMENTE[] ]\naniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\naniquilación inminente
|
||||||
database = Base de datos del núcleo
|
database = Base de datos del núcleo
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
joingame = Unirse a la Partida
|
joingame = Unirse a la Partida
|
||||||
addplayers = Agregar/Quitar Jugadores
|
|
||||||
customgame = Partida personalizada
|
customgame = Partida personalizada
|
||||||
newgame = Nueva Partida
|
newgame = Nueva Partida
|
||||||
none = <no hay>
|
none = <no hay>
|
||||||
minimap = Minimapa
|
minimap = Minimapa
|
||||||
|
position = Position
|
||||||
close = Cerrar
|
close = Cerrar
|
||||||
website = Sitio web
|
website = Sitio web
|
||||||
quit = Salir
|
quit = Salir
|
||||||
|
save.quit = Guardar & Salir
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
|
maps.browse = Navegar por los Mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||||
|
invalid = Invalido
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Hecho
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
@@ -65,12 +111,14 @@ players = {0} jugadores online
|
|||||||
players.single = {0} jugador online
|
players.single = {0} jugador online
|
||||||
server.closing = [accent]Cerrando servidor...
|
server.closing = [accent]Cerrando servidor...
|
||||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = El servidor ha cerrado.
|
server.kicked.serverClose = El servidor ha cerrado.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||||
server.kicked.banned = Has sido baneado del servidor.
|
server.kicked.banned = Has sido baneado del servidor.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||||
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||||
@@ -81,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nVersión del servidor:[accent] {1
|
|||||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||||
hostserver = Hostear Servidor
|
hostserver = Hostear Servidor
|
||||||
|
invitefriends = Invitar Amigos
|
||||||
hostserver.mobile = Hostear\nJuego
|
hostserver.mobile = Hostear\nJuego
|
||||||
host = Hostear
|
host = Servidor
|
||||||
hosting = [accent]Abriendo servidor...
|
hosting = [accent]Abriendo servidor...
|
||||||
hosts.refresh = Actualizar
|
hosts.refresh = Actualizar
|
||||||
hosts.discovering = Descubrir partidas LAN
|
hosts.discovering = Descubrir partidas LAN
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Actualizando servidor...
|
server.refreshing = Actualizando servidor...
|
||||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versión: {0}
|
|||||||
server.custombuild = [yellow]Versión personalizada
|
server.custombuild = [yellow]Versión personalizada
|
||||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||||
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||||
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||||
joingame.title = Unirse a la partida
|
joingame.title = Unirse a la partida
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
|
disconnect.error = Error en la conexión.
|
||||||
|
disconnect.closed = Conexión cerrada.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||||
|
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
connecting.data = [accent]Cargando datos del mundo...
|
connecting.data = [accent]Cargando datos del mundo...
|
||||||
server.port = Puerto:
|
server.port = Puerto:
|
||||||
server.addressinuse = ¡La dirección ya está en uso!
|
server.addressinuse = ¡La dirección ya está en uso!
|
||||||
server.invalidport = ¡El número de puerto es invalido!
|
server.invalidport = ¡El número de puerto es invalido!
|
||||||
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||||
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
|
|
||||||
save.new = Nuevo Punto de Guardado
|
save.new = Nuevo Punto de Guardado
|
||||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||||
overwrite = Sobrescribir
|
overwrite = Sobrescribir
|
||||||
@@ -141,6 +195,7 @@ save.rename = Renombrar
|
|||||||
save.rename.text = Nuevo nombre:
|
save.rename.text = Nuevo nombre:
|
||||||
selectslot = Selecciona un Punto de Guardado.
|
selectslot = Selecciona un Punto de Guardado.
|
||||||
slot = [accent]Casilla {0}
|
slot = [accent]Casilla {0}
|
||||||
|
editmessage = Editar mensaje
|
||||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||||
empty = <vacío>
|
empty = <vacío>
|
||||||
on = Encendido
|
on = Encendido
|
||||||
@@ -148,12 +203,14 @@ off = Apagado
|
|||||||
save.autosave = Autoguardado: {0}
|
save.autosave = Autoguardado: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Oleada {0}
|
save.wave = Oleada {0}
|
||||||
save.difficulty = Dificultad: {0}
|
save.mode = ModoJuego: {0}
|
||||||
save.date = Última vez guardado: {0}
|
save.date = Última vez guardado: {0}
|
||||||
save.playtime = Tiempo de juego: {0}
|
save.playtime = Tiempo de juego: {0}
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Borrar
|
delete = Borrar
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Abrir
|
open = Abrir
|
||||||
customize = Personalizar
|
customize = Personalizar
|
||||||
@@ -161,9 +218,9 @@ cancel = Cancelar
|
|||||||
openlink = Abrir Enlace
|
openlink = Abrir Enlace
|
||||||
copylink = Copiar Enlace
|
copylink = Copiar Enlace
|
||||||
back = Atrás
|
back = Atrás
|
||||||
data.export = Export Data
|
data.export = Exportar Datos
|
||||||
data.import = Import Data
|
data.import = Importar Datos
|
||||||
data.exported = Data exported.
|
data.exported = Datos exportados.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
classic.export = Export Classic Data
|
||||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||||
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo in[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo in[accent] Ajustes->Juego->Volver a hacer tutorial.[]
|
||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Oleada {0}
|
wave = [accent]Oleada {0}
|
||||||
wave.waiting = Oleada en {0}
|
wave.waiting = Oleada en {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
|
|||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
|
||||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir en el Editor
|
editor.openin = Abrir en el Editor
|
||||||
editor.oregen = Generación de Minerales
|
editor.oregen = Generación de Minerales
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Generación de Minerales:
|
|||||||
editor.mapinfo = Info del Mapa
|
editor.mapinfo = Info del Mapa
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descripción:
|
editor.description = Descripción:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Oleadas:
|
editor.waves = Oleadas:
|
||||||
editor.rules = Normas:
|
editor.rules = Normas:
|
||||||
editor.generation = Generación:
|
editor.generation = Generación:
|
||||||
editor.ingame = Editar dentro del juego
|
editor.ingame = Editar dentro del juego
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Nuevo Mapa
|
editor.newmap = Nuevo Mapa
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Oleadas
|
waves.title = Oleadas
|
||||||
waves.remove = Borrar
|
waves.remove = Borrar
|
||||||
waves.never = <nunca>
|
waves.never = <nunca>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
|||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||||
editor.default = [LIGHT_GRAY]<Por defecto>
|
editor.default = [LIGHT_GRAY]<Por defecto>
|
||||||
|
details = Detalles...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Error cargando el archivo:\n[accent]{0}
|
|||||||
editor.errorsave = Error guardando el archivo:\n[accent]{0}
|
editor.errorsave = Error guardando el archivo:\n[accent]{0}
|
||||||
editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor.
|
editor.errorimage = Eso es una imagen, no un mapa. No cambies las extensiones del archivo esperando que funcione.\nSi quieres importar un mapa viejo, usa el botón de 'import legacy map' en el editor.
|
||||||
editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado.
|
editor.errorlegacy = Este mapa es demasiado viejo y usa un formato de mapa que ya no es soportado.
|
||||||
|
editor.errornot = Esto no es un fichero de mapa.
|
||||||
editor.errorheader = Este mapa es inválido o está corrupto.
|
editor.errorheader = Este mapa es inválido o está corrupto.
|
||||||
editor.errorname = El mapa no tiene un nombre definido.
|
editor.errorname = El mapa no tiene un nombre definido.
|
||||||
editor.update = Actualizar
|
editor.update = Actualizar
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Cambiar Tamaño del Mapa
|
|||||||
editor.mapname = Nombre del Mapa:
|
editor.mapname = Nombre del Mapa:
|
||||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Selecciona un mapa para cargar:
|
editor.selectmap = Selecciona un mapa para cargar:
|
||||||
toolmode.replace = Sustituir
|
toolmode.replace = Sustituir
|
||||||
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
toolmode.replace.description = Solo dibuja en bloques sólidos.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campaña
|
|||||||
load = Cargar
|
load = Cargar
|
||||||
save = Guardar
|
save = Guardar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0} ms
|
ping = Ping: {0} ms
|
||||||
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||||
settings = Ajustes
|
settings = Ajustes
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Volver a hacer tutorial
|
tutorial.retake = Volver a hacer tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de Mapa
|
mapeditor = Editor de Mapa
|
||||||
donate = Donar
|
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
|
||||||
locked = Bloqueado
|
locked = Bloqueado
|
||||||
complete = [LIGHT_GRAY]Completado:
|
complete = [LIGHT_GRAY]Completado:
|
||||||
zone.requirement = Oleada {0} en la zona {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
|
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Récord: {0}
|
bestwave = [LIGHT_GRAY]Récord: {0}
|
||||||
launch = Lanzar
|
launch = Lanzar
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
|
|||||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
|
||||||
|
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
|
||||||
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
|
||||||
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Recursos Detectados:
|
zone.resources = Recursos Detectados:
|
||||||
zone.objective = [lightgray]Objetivo: [accent]{0}
|
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||||
zone.objective.survival = Sobrevivir
|
zone.objective.survival = Sobrevivir
|
||||||
@@ -383,10 +465,10 @@ zone.tarFields.description = Las afueras de una zona de producción de petróleo
|
|||||||
zone.desolateRift.description = Una zona extremadamente peligrosa. Tiene muchos recursos pero poco espacio. Riesgo alto de destrucción. Abandona lo antes posible. No te dejes engañar por la gran separación de tiempo entre oleadas enemigas.
|
zone.desolateRift.description = Una zona extremadamente peligrosa. Tiene muchos recursos pero poco espacio. Riesgo alto de destrucción. Abandona lo antes posible. No te dejes engañar por la gran separación de tiempo entre oleadas enemigas.
|
||||||
zone.nuclearComplex.description = Una antigua facilidad para la producción y el procesamiento del torio reducido a ruinas.\n[lightgray]Investiga el torio y sus diversos usos.\n\nEl enemigo está presente en números grandes, constantemente buscando atacantes.
|
zone.nuclearComplex.description = Una antigua facilidad para la producción y el procesamiento del torio reducido a ruinas.\n[lightgray]Investiga el torio y sus diversos usos.\n\nEl enemigo está presente en números grandes, constantemente buscando atacantes.
|
||||||
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insertar descripción aquí>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insertar descripción aquí>
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Game Data
|
settings.data = Datos del Juego
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
settings.controls = Controles
|
settings.controls = Controles
|
||||||
@@ -395,16 +477,15 @@ settings.sound = Sonido
|
|||||||
settings.graphics = Gráficos
|
settings.graphics = Gráficos
|
||||||
settings.cleardata = Limpiar Datos del Juego...
|
settings.cleardata = Limpiar Datos del Juego...
|
||||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||||
settings.clearunlocks = Eliminar Desbloqueos
|
paused = [accent] < Pausado >
|
||||||
settings.clearall = Eliminar Todo
|
clear = Clear
|
||||||
paused = Pausado
|
banned = [scarlet]Banned
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
attackpvponly = [scarlet]Solo disponible en los modos de Ataque/PvP
|
|
||||||
blocks.input = Entrada
|
blocks.input = Entrada
|
||||||
blocks.output = Salida
|
blocks.output = Salida
|
||||||
blocks.booster = Potenciador
|
blocks.booster = Potenciador
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Efecto del Potenciador
|
|||||||
blocks.maxunits = Máximo de Unidades Activas
|
blocks.maxunits = Máximo de Unidades Activas
|
||||||
blocks.health = Vida
|
blocks.health = Vida
|
||||||
blocks.buildtime = Tiempo de construcción
|
blocks.buildtime = Tiempo de construcción
|
||||||
|
blocks.buildcost = Coste de construcción
|
||||||
blocks.inaccuracy = Imprecisión
|
blocks.inaccuracy = Imprecisión
|
||||||
blocks.shots = Disparos
|
blocks.shots = Disparos
|
||||||
blocks.reload = Recarga
|
blocks.reload = Recarga
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Se requiere un mejor taladro.
|
|||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
bar.powerbalance = Energía: {0}
|
bar.powerbalance = Energía: {0}
|
||||||
|
bar.powerstored = Almacenados: {0}/{1}
|
||||||
bar.poweramount = Energía: {0}
|
bar.poweramount = Energía: {0}
|
||||||
bar.poweroutput = Salida de Energía: {0}
|
bar.poweroutput = Salida de Energía: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Objetos: {0}
|
||||||
|
bar.capacity = Capacidad: {0}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
bar.power = Energía
|
bar.power = Energía
|
||||||
@@ -469,7 +553,7 @@ unit.liquidunits = unidades de líquido
|
|||||||
unit.powerunits = unidades de energía
|
unit.powerunits = unidades de energía
|
||||||
unit.degrees = grados
|
unit.degrees = grados
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
unit.persecond = /sec
|
unit.persecond = /seg
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
@@ -483,16 +567,18 @@ category.optional = Mejoras Opcionales
|
|||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
|
||||||
setting.indicators.name = Indicadores de Aliados
|
setting.indicators.name = Indicadores de Aliados
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Máx FPS
|
setting.fpscap.name = Máx FPS
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = Nada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = Escala de IU[lightgray] (necesita reinicio)[]
|
setting.uiscale.name = Escala de IU[lightgray] (necesita reiniciar)[]
|
||||||
setting.swapdiagonal.name = Siempre Colocar Diagonalmente
|
setting.swapdiagonal.name = Siempre Colocar Diagonalmente
|
||||||
setting.difficulty.training = entrenamiento
|
setting.difficulty.training = entrenamiento
|
||||||
setting.difficulty.easy = fácil
|
setting.difficulty.easy = fácil
|
||||||
@@ -508,10 +594,10 @@ setting.seconds = {0} Segundos
|
|||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = SincV
|
||||||
setting.lasers.name = Mostrar Energía de los Láseres
|
|
||||||
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
setting.ambientvol.name = Volumen del Ambiente
|
setting.ambientvol.name = Volumen del Ambiente
|
||||||
setting.mutemusic.name = Silenciar Musica
|
setting.mutemusic.name = Silenciar Musica
|
||||||
@@ -519,27 +605,34 @@ setting.sfxvol.name = Volumen de los efectos de sonido
|
|||||||
setting.mutesound.name = Silenciar Sonido
|
setting.mutesound.name = Silenciar Sonido
|
||||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Opacidad del Chat
|
setting.chatopacity.name = Opacidad del Chat
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancelar & Salir
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Cambiar accesos de teclado
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.patrol = Patrullar
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Selección de Bloque
|
|
||||||
keybind.gridModeShift.name = Selección de Categoría
|
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
|
keybind.fullscreen.name = Intercambiar con Pantalla Completa
|
||||||
keybind.select.name = Seleccionar
|
keybind.select.name = Seleccionar
|
||||||
keybind.diagonal_placement.name = Construcción Diagonal
|
keybind.diagonal_placement.name = Construcción Diagonal
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Mantener Zoom
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menú
|
keybind.menu.name = Menú
|
||||||
keybind.pause.name = Pausa
|
keybind.pause.name = Pausa
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.dash.name = Correr
|
keybind.dash.name = Correr
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Lista de jugadores
|
keybind.player_list.name = Lista de jugadores
|
||||||
keybind.console.name = Consola
|
keybind.console.name = Consola
|
||||||
keybind.rotate.name = Rotar
|
keybind.rotate.name = Rotar
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Alternar menús
|
keybind.toggle_menus.name = Alternar menús
|
||||||
keybind.chat_history_prev.name = Historial de chat anterior
|
keybind.chat_history_prev.name = Historial de chat anterior
|
||||||
keybind.chat_history_next.name = Historial de chat siguiente
|
keybind.chat_history_next.name = Historial de chat siguiente
|
||||||
@@ -567,9 +662,10 @@ mode.survival.name = Supervivencia
|
|||||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Ataque
|
||||||
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
|
||||||
mode.custom = Normas personalizadas
|
mode.custom = Normas personalizadas
|
||||||
rules.infiniteresources = Recursos Infinitos
|
rules.infiniteresources = Recursos Infinitos
|
||||||
@@ -609,7 +705,7 @@ item.coal.name = Carbón
|
|||||||
item.graphite.name = Grafito
|
item.graphite.name = Grafito
|
||||||
item.titanium.name = Titanio
|
item.titanium.name = Titanio
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
item.silicon.name = Silicona
|
item.silicon.name = Silicio
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.phase-fabric.name = Tejido de fase
|
item.phase-fabric.name = Tejido de fase
|
||||||
item.surge-alloy.name = Aleación Eléctrica
|
item.surge-alloy.name = Aleación Eléctrica
|
||||||
@@ -620,7 +716,7 @@ item.pyratite.name = Pirotita
|
|||||||
item.metaglass.name = Metacristal
|
item.metaglass.name = Metacristal
|
||||||
item.scrap.name = Chatarra
|
item.scrap.name = Chatarra
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Escoria
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Criogénico
|
liquid.cryofluid.name = Criogénico
|
||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
@@ -747,12 +843,16 @@ block.hail.name = Granizo
|
|||||||
block.lancer.name = Lancero
|
block.lancer.name = Lancero
|
||||||
block.conveyor.name = Cinta Transportadora
|
block.conveyor.name = Cinta Transportadora
|
||||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Cruce
|
block.junction.name = Cruce
|
||||||
block.router.name = Enrutador
|
block.router.name = Enrutador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Clasificador
|
block.sorter.name = Clasificador
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Compuerta de Desborde
|
block.overflow-gate.name = Compuerta de Desborde
|
||||||
block.silicon-smelter.name = Horno para Silicona
|
block.silicon-smelter.name = Horno para Silicio
|
||||||
block.phase-weaver.name = Tejedor de Fase
|
block.phase-weaver.name = Tejedor de Fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
block.cryofluidmixer.name = Mezclador de Criogénicos
|
block.cryofluidmixer.name = Mezclador de Criogénicos
|
||||||
@@ -845,8 +945,8 @@ block.container.name = Contenedor
|
|||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Pad de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzammiento Grande
|
block.launch-pad-large.name = Pad de Lanzammiento Grande
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = red
|
team.crux.name = rojo
|
||||||
team.sharded.name = orange
|
team.sharded.name = naranja
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
team.derelict.name = derelict
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
@@ -925,13 +1025,14 @@ unit.eruptor.description = Un mecanoide pesado diseñado para destruir estructur
|
|||||||
unit.wraith.description = Una unidad interceptora rápida.
|
unit.wraith.description = Una unidad interceptora rápida.
|
||||||
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
unit.ghoul.description = Una unidad bombardera pesada. Usa compuesto explosivo o pirotita como munición.
|
||||||
unit.revenant.description = Una unidad aérea pesada con misiles.
|
unit.revenant.description = Una unidad aérea pesada con misiles.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
block.graphite-press.description = Comprime carbón en piezas de grafito puro.
|
||||||
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
block.multi-press.description = Una versión mejorada de la prensa de grafito. Utiliza agua y energía para procesar carbón rápida y eficientemente.
|
||||||
block.silicon-smelter.description = Reduce arena con coque de alta pureza para producir silicona.
|
block.silicon-smelter.description = Reduce la arena con carbón puro. Produce silicio.
|
||||||
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía.
|
block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades pequeñas de energía.
|
||||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||||
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicona y cobre.
|
block.alloy-smelter.description = Produce "surge alloy" con titanio, plomo, silicio y cobre.
|
||||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: compuesto explosivo.
|
||||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||||
@@ -958,7 +1059,7 @@ block.surge-wall.description = El bloque defensivo más fuerte.\nTiene una peque
|
|||||||
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
block.surge-wall-large.description = El bloque defensivo más fuerte.\nTiene una pequeña probabilidad de disparar rayos al atacante.\nOcupa múltiplies casillas.
|
||||||
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.
|
block.door.description = Una puerta pequeña que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.
|
||||||
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
block.door-large.description = Una puerta grande que puede ser abierta y cerrada tocándola.\nSi está abirta, los enemigos pueden moverse y disparar a través de ella.\nOcupa múltiples casillas.
|
||||||
block.mender.description = Repara bloques cercanos periódicamente. Mantiene a las defensas reparadas entre oleadas.Puede usar silicona opcionalmente para mejorar el alcance y la eficiencia.
|
block.mender.description = Repara bloques cercanos periódicamente. Mantiene a las defensas reparadas entre oleadas. Puede usar silicio opcionalmente para mejorar el alcance y la eficiencia.
|
||||||
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
block.mend-projector.description = Regenera edificios cercanos periódcamente.
|
||||||
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
block.overdrive-projector.description = Aumenta la velocidad de edificios cercanos como taladros y transportadores.
|
||||||
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
block.force-projector.description = Crea un área de fuerza hexagonal alrededor de él, protegiendo edificios y unidades dentro de él del daño de las balas.
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
|
|||||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||||
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
|
||||||
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
|
||||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||||
|
|||||||
1149
core/assets/bundles/bundle_eu.properties
Normal file
@@ -4,10 +4,10 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry !
|
discord = Rejoignez le discord de Mindustry !
|
||||||
link.discord.description = Le discord officiel de Mindustry
|
link.discord.description = Le discord officiel de Mindustry
|
||||||
link.github.description = Code source du jeu
|
link.github.description = Code source du jeu
|
||||||
link.changelog.description = Liste des modifications de mise à jour
|
link.changelog.description = Liste des mises à jour
|
||||||
link.dev-builds.description = Versions instables de développement
|
link.dev-builds.description = Versions instables de développement
|
||||||
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
||||||
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
||||||
link.google-play.description = Page Google Play du jeu
|
link.google-play.description = Page Google Play du jeu
|
||||||
link.wiki.description = Wiki officiel de Mindustry
|
link.wiki.description = Wiki officiel de Mindustry
|
||||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||||
@@ -16,19 +16,37 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
|
|||||||
gameover = Le base a été détruite.
|
gameover = Le base a été détruite.
|
||||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
load.sound = Sounds
|
copied = Copied.
|
||||||
|
load.sound = Son
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Content
|
load.content = Contenu
|
||||||
load.system = System
|
load.system = Système
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||||
stat.built = Bâtiments construits:[accent] {0}
|
stat.built = Bâtiments construits:[accent] {0}
|
||||||
stat.destroyed = Bâtiments détruits:[accent] {0}
|
stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||||
stat.delivered = Ressources transférées:
|
stat.delivered = Ressources transférées:
|
||||||
stat.rank = FRang Final: [accent]{0}
|
stat.rank = Rang Final: [accent]{0}
|
||||||
launcheditems = [accent]Ressources transférées
|
launcheditems = [accent]Ressources transférées
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
@@ -40,17 +58,45 @@ database = Base de données
|
|||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
joingame = Rejoindre la partie
|
joingame = Rejoindre la partie
|
||||||
addplayers = Ajouter/Enlever des joueurs
|
|
||||||
customgame = Partie personnalisée
|
customgame = Partie personnalisée
|
||||||
newgame = Nouvelle partie
|
newgame = Nouvelle partie
|
||||||
none = <Vide>
|
none = <Vide>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
|
position = Position
|
||||||
close = Fermer
|
close = Fermer
|
||||||
website = Website
|
website = Website
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Cartes
|
maps = Cartes
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
noname = Choisissez d'abord [accent]un pseudo[].
|
noname = Choisissez d'abord [accent]un pseudo[].
|
||||||
@@ -61,16 +107,18 @@ techtree = Arbre technologique
|
|||||||
research.list = [LIGHT_GRAY]Recherche:
|
research.list = [LIGHT_GRAY]Recherche:
|
||||||
research = Recherche
|
research = Recherche
|
||||||
researched = [LIGHT_GRAY]{0} recherchée.
|
researched = [LIGHT_GRAY]{0} recherchée.
|
||||||
players = {0} joueurs en ligne
|
players = {0} joueurs
|
||||||
players.single = {0} joueur en ligne
|
players.single = {0} joueur
|
||||||
server.closing = [accent]Fermeture du serveur ...
|
server.closing = [accent]Fermeture du serveur ...
|
||||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Serveur fermé.
|
server.kicked.serverClose = Serveur fermé.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||||
@@ -81,11 +129,13 @@ server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[
|
|||||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||||
hostserver = Héberger un serveur
|
hostserver = Héberger un serveur
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Héberger\nUne partie
|
hostserver.mobile = Héberger\nUne partie
|
||||||
host = Héberger
|
host = Héberger
|
||||||
hosting = [accent]Ouverture du serveur ...
|
hosting = [accent]Ouverture du serveur ...
|
||||||
hosts.refresh = Actualiser
|
hosts.refresh = Actualiser
|
||||||
hosts.discovering = Recherche de parties en LAN
|
hosts.discovering = Recherche de parties en LAN
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Actualisation du serveur
|
server.refreshing = Actualisation du serveur
|
||||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||||
@@ -106,23 +156,27 @@ server.edit = Modifier le serveur
|
|||||||
server.outdated = [crimson]Serveur obsolète ![]
|
server.outdated = [crimson]Serveur obsolète ![]
|
||||||
server.outdated.client = [crimson]Client obsolète ![]
|
server.outdated.client = [crimson]Client obsolète ![]
|
||||||
server.version = [lightgray]Version: {0} {1}
|
server.version = [lightgray]Version: {0} {1}
|
||||||
server.custombuild = [yellow]Version personnalisée
|
server.custombuild = [accent]Version personnalisée
|
||||||
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||||
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||||
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||||
joingame.title = Rejoindre une partie
|
joingame.title = Rejoindre une partie
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Déconnecté.
|
disconnect = Déconnecté.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connexion...
|
connecting = [accent]Connexion...
|
||||||
connecting.data = [accent]Chargement des données du monde...
|
connecting.data = [accent]Chargement des données du monde...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresse déjà utilisée !
|
server.addressinuse = Adresse déjà utilisée !
|
||||||
server.invalidport = Numéro de port incorrect !
|
server.invalidport = Numéro de port incorrect !
|
||||||
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
||||||
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
overwrite = Écraser
|
overwrite = Écraser
|
||||||
@@ -141,6 +195,7 @@ save.rename = Renommer
|
|||||||
save.rename.text = Nouveau nom:
|
save.rename.text = Nouveau nom:
|
||||||
selectslot = Sélectionnez une sauvegarde.
|
selectslot = Sélectionnez une sauvegarde.
|
||||||
slot = [accent]Emplacement {0}
|
slot = [accent]Emplacement {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||||
empty = <vide>
|
empty = <vide>
|
||||||
on = Allumer
|
on = Allumer
|
||||||
@@ -148,12 +203,14 @@ off = Éteint
|
|||||||
save.autosave = Sauvegarde automatique {0}
|
save.autosave = Sauvegarde automatique {0}
|
||||||
save.map = Carte: {0}
|
save.map = Carte: {0}
|
||||||
save.wave = Vague {0}
|
save.wave = Vague {0}
|
||||||
save.difficulty = Difficulté: {0}
|
save.mode = Mode de jeu {0}
|
||||||
save.date = Dernière sauvegarde: {0}
|
save.date = Dernière sauvegarde: {0}
|
||||||
save.playtime = Temps de jeu: {0}
|
save.playtime = Temps de jeu: {0}
|
||||||
warning = Avertissement.
|
warning = Avertissement.
|
||||||
confirm = Confirmer
|
confirm = Confirmer
|
||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Ouvrir
|
open = Ouvrir
|
||||||
customize = Personnaliser
|
customize = Personnaliser
|
||||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
|
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
|
|||||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération des minerais
|
editor.oregen = Génération des minerais
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Génération de minerais:
|
|||||||
editor.mapinfo = Infos sur la carte
|
editor.mapinfo = Infos sur la carte
|
||||||
editor.author = Auteur:
|
editor.author = Auteur:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Règles:
|
editor.rules = Règles:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
waves.never = <jamais>
|
waves.never = <jamais>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
|
|||||||
waves.copied = Vagues copiées.
|
waves.copied = Vagues copiées.
|
||||||
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||||
|
details = Details...
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
@@ -225,10 +302,11 @@ editor.removeunit = Retirer l'unité
|
|||||||
editor.teams = Équipes
|
editor.teams = Équipes
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
|
||||||
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
||||||
|
editor.errornot = Ce n'est pas un fichier de carte.
|
||||||
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
||||||
editor.errorname = La carte n'a pas de nom!
|
editor.errorname = La carte n'a pas de nom !
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Randomiser
|
editor.randomize = Randomiser
|
||||||
editor.apply = Appliquer
|
editor.apply = Appliquer
|
||||||
@@ -245,7 +323,7 @@ editor.importmap = Importer une carte
|
|||||||
editor.importmap.description = Importer une carte déjà existante
|
editor.importmap.description = Importer une carte déjà existante
|
||||||
editor.importfile = Importer un fichier
|
editor.importfile = Importer un fichier
|
||||||
editor.importfile.description = Importer une carte à partir d'un fichier externe
|
editor.importfile.description = Importer une carte à partir d'un fichier externe
|
||||||
editor.importimage = Importer l'image du terrain
|
editor.importimage = Importer la carte existante
|
||||||
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
|
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
|
||||||
editor.export = Exportation en cours...
|
editor.export = Exportation en cours...
|
||||||
editor.exportfile = Exporter un fichier
|
editor.exportfile = Exporter un fichier
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Redimensionner\nla carte
|
|||||||
editor.mapname = Nom de la carte:
|
editor.mapname = Nom de la carte:
|
||||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
|
editor.selectmap = Sélectionnez une carte à charger:
|
||||||
toolmode.replace = Remplacer
|
toolmode.replace = Remplacer
|
||||||
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campagne
|
|||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||||
settings = Paramètres
|
settings = Paramètres
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutoriel
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Éditeur
|
editor = Éditeur
|
||||||
mapeditor = Éditeur de carte
|
mapeditor = Éditeur de carte
|
||||||
donate = Faire un\ndon
|
|
||||||
abandon = Abandonner
|
abandon = Abandonner
|
||||||
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
abandon.text = Cette zone et toutes ses ressources seront perdues.
|
||||||
locked = Verrouillé
|
locked = Verrouillé
|
||||||
complete = [LIGHT_GRAY]Compléter:
|
complete = [LIGHT_GRAY]Compléter:
|
||||||
zone.requirement = Vague {0} dans la zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
bestwave = [LIGHT_GRAY]Meilleur: {0}
|
||||||
launch = Lancement
|
launch = Lancement
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Configurer le transfert des ressources.
|
configure = Configurer le transfert des ressources.
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Graphiques
|
|||||||
settings.cleardata = Effacer les données du jeu...
|
settings.cleardata = Effacer les données du jeu...
|
||||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||||
settings.clearunlocks = Éffacer les déblocages
|
|
||||||
settings.clearall = Tout effacer
|
|
||||||
paused = En pause
|
paused = En pause
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Oui
|
yes = Oui
|
||||||
no = Non
|
no = Non
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
|
|
||||||
blocks.input = Ressource(s) requise(s)
|
blocks.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
blocks.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Effet boostant
|
|||||||
blocks.maxunits = Maximum d'unitée active
|
blocks.maxunits = Maximum d'unitée active
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
blocks.buildtime = Temps de construction
|
blocks.buildtime = Temps de construction
|
||||||
|
blocks.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Précision
|
blocks.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
blocks.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Vitesse de forage: {0}/s
|
bar.drillspeed = Vitesse de forage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
bar.powerbalance = Énergie: {0}
|
bar.powerbalance = Énergie: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
bar.poweroutput = Énergie en sortie: {0}
|
bar.poweroutput = Énergie en sortie: {0}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquide
|
bar.liquid = Liquide
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
@@ -483,12 +567,14 @@ category.optional = Améliorations facultatives
|
|||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
setting.linear.name = Filtrage linéaire
|
setting.linear.name = Filtrage linéaire
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.keyboard.name = Contrôles Souris + Clavier
|
setting.keyboard.name = Contrôles Souris + Clavier
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Vide
|
setting.fpscap.none = Vide
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Plein écran
|
|||||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Afficher les rayons des lasers
|
|
||||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Volume de la musique
|
setting.musicvol.name = Volume de la musique
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Volume des SFX
|
|||||||
setting.mutesound.name = Couper les SFX
|
setting.mutesound.name = Couper les SFX
|
||||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Opacité du tchat
|
setting.chatopacity.name = Opacité du tchat
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Afficher le tchat en jeu
|
setting.playerchat.name = Afficher le tchat en jeu
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||||
uiscale.cancel = Annuler et quitter
|
uiscale.cancel = Annuler et quitter
|
||||||
setting.bloom.name = Flou lumineux
|
setting.bloom.name = Flou lumineux
|
||||||
@@ -530,15 +620,18 @@ category.general.name = Général
|
|||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
command.attack = Attaquer
|
command.attack = Attaquer
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retraite
|
command.retreat = Retraite
|
||||||
command.patrol = Patrouiller
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Sélectionnez le bloc
|
|
||||||
keybind.gridModeShift.name = Sélection de la catégorie
|
|
||||||
keybind.press = Appuyez sur une touche ...
|
keybind.press = Appuyez sur une touche ...
|
||||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Basculer en plein écran
|
keybind.fullscreen.name = Basculer en plein écran
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
keybind.diagonal_placement.name = Placement en diagonal
|
keybind.diagonal_placement.name = Placement en diagonal
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Mini-Map
|
keybind.minimap.name = Mini-Map
|
||||||
keybind.dash.name = Sprint
|
keybind.dash.name = Sprint
|
||||||
keybind.chat.name = Tchat
|
keybind.chat.name = Tchat
|
||||||
keybind.player_list.name = Liste des joueurs
|
keybind.player_list.name = Liste des joueurs
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Tourner
|
keybind.rotate.name = Tourner
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Montrer/Cacher les menus
|
keybind.toggle_menus.name = Montrer/Cacher les menus
|
||||||
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
|
keybind.chat_history_prev.name = Reculer dans l'historique du tchat
|
||||||
keybind.chat_history_next.name = Suite de l'historique du tchat
|
keybind.chat_history_next.name = Suite de l'historique du tchat
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||||
mode.sandbox.name = Bac à sable
|
mode.sandbox.name = Bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||||
mode.attack.name = Attaque
|
mode.attack.name = Attaque
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Transporteur
|
block.conveyor.name = Transporteur
|
||||||
block.titanium-conveyor.name = Transporteur en titane
|
block.titanium-conveyor.name = Transporteur en titane
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Routeur
|
block.router.name = Routeur
|
||||||
block.distributor.name = [accent]Distributeur[]
|
block.distributor.name = [accent]Distributeur[]
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.silicon-smelter.name = Fonderie de silicone
|
block.silicon-smelter.name = Fonderie de silicone
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
@@ -871,8 +971,8 @@ tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCo
|
|||||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||||
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
|
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
|
||||||
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
|
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
|
||||||
tutorial.conveyor = [accent]Les tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base.
|
tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
|
||||||
tutorial.conveyor.mobile = [accent]Les tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base.\n[accent]Placez en ligne en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\n\n[accent]{0}/{1} convoyeurs placés en ligne\n[accent]0/1 articles livrés
|
tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
|
||||||
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
||||||
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
||||||
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
|
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tir
|
|||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||||
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
|
|||||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||||
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
|
||||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ contributors = Translator dan Kontributor
|
|||||||
discord = Bergabung di Discord Mindustry!
|
discord = Bergabung di Discord Mindustry!
|
||||||
link.discord.description = Discord Mindustry resmi
|
link.discord.description = Discord Mindustry resmi
|
||||||
link.github.description = Sumber kode permainan
|
link.github.description = Sumber kode permainan
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Daftar rekam pembaruan
|
||||||
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
|
||||||
link.trello.description = Papan Trello resmi untuk fitur terencana
|
link.trello.description = Papan Trello resmi untuk fitur terencana
|
||||||
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
link.itch.io.description = Halaman itch.io dengan PC download dan versi web
|
||||||
@@ -12,15 +12,32 @@ link.google-play.description = Google Play Store
|
|||||||
link.wiki.description = Wiki Mindustry resmi
|
link.wiki.description = Wiki Mindustry resmi
|
||||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||||
screenshot = Tangkapan layar disimpan di {0}
|
screenshot = Tangkapan layar disimpan di {0}
|
||||||
screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar.
|
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||||
gameover = Permainan Habis
|
gameover = Permainan Habis
|
||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
load.sound = Sounds
|
copied = Copied.
|
||||||
load.map = Maps
|
load.sound = Suara
|
||||||
load.image = Images
|
load.map = Peta
|
||||||
load.content = Content
|
load.image = Gambar
|
||||||
load.system = System
|
load.content = Konten
|
||||||
|
load.system = Sistem
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -29,6 +46,7 @@ stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
|||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
launcheditems = [accent]Sumber Daya
|
launcheditems = [accent]Sumber Daya
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
level.select = Pilih Level
|
level.select = Pilih Level
|
||||||
@@ -40,24 +58,52 @@ database = Basis Data Inti
|
|||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
joingame = Bermain Bersama
|
joingame = Bermain Bersama
|
||||||
addplayers = Tambah/Menghapus Pemain
|
|
||||||
customgame = Permainan Modifikasi
|
customgame = Permainan Modifikasi
|
||||||
newgame = Permainan Baru
|
newgame = Permainan Baru
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
|
position = Position
|
||||||
close = Tutup
|
close = Tutup
|
||||||
website = Website
|
website = Website
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
|
save.quit = Simpan & Keluar
|
||||||
maps = Maps
|
maps = Maps
|
||||||
|
maps.browse = Cari Peta
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||||
|
invalid = Tidak valid
|
||||||
|
preparingconfig = Menyiapkan Config
|
||||||
|
preparingcontent = Menyiapkan Content
|
||||||
|
uploadingcontent = Mengupload Content
|
||||||
|
uploadingpreviewfile = Mengupload File Tinjauan
|
||||||
|
committingchanges = Membuat Perubahan
|
||||||
|
done = Selesai
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
noname = Pilih[accent] nama pemain[] dahulu.
|
noname = Pilih[accent] nama pemain[] dahulu.
|
||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
techtree = Tech Tree
|
techtree = Cabang Teknologi
|
||||||
research.list = [LIGHT_GRAY]Penelitian:
|
research.list = [LIGHT_GRAY]Penelitian:
|
||||||
research = Penelitian
|
research = Penelitian
|
||||||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||||
@@ -65,27 +111,31 @@ players = {0} pemain aktif
|
|||||||
players.single = {0} pemain aktif
|
players.single = {0} pemain aktif
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
|
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||||
server.kicked.serverClose = Server ditutup.
|
server.kicked.serverClose = Server ditutup.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = Anda telah divoting kick. Sampai jumpa!
|
||||||
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
server.kicked.clientOutdated = Client kadaluarsa! Perbarui permainan Anda!
|
||||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
||||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
||||||
|
server.kicked.playerLimit = Server ini penuh. Tunggu untuk slot kosong.
|
||||||
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
||||||
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
||||||
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
||||||
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
||||||
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
|
||||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||||
hostserver = Host Permainan
|
hostserver = Host Permainan
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nPermainan
|
hostserver.mobile = Host\nPermainan
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Membuka server...
|
hosting = [accent]Membuka server...
|
||||||
hosts.refresh = Muat Ulang
|
hosts.refresh = Muat Ulang
|
||||||
hosts.discovering = Mencari permainan LAN
|
hosts.discovering = Mencari permainan LAN
|
||||||
|
hosts.discovering.any = Mencari permainan
|
||||||
server.refreshing = Memuat ulang server
|
server.refreshing = Memuat ulang server
|
||||||
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
||||||
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
||||||
@@ -95,7 +145,7 @@ trace.ip = IP: [accent]{0}
|
|||||||
trace.id = ID Unik: [accent]{0}
|
trace.id = ID Unik: [accent]{0}
|
||||||
trace.mobile = Client Mobile: [accent]{0}
|
trace.mobile = Client Mobile: [accent]{0}
|
||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
invalidid = Client ID tidak valid! laporkan masalah.
|
invalidid = Client ID tidak valid! Laporkan masalah.
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang dilarang masuk!
|
server.bans.none = Tidak ada pemain yang dilarang masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versi: {0} {1}
|
|||||||
server.custombuild = [yellow]Bentuk Modifikasi
|
server.custombuild = [yellow]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
|
confirmvotekick = Anda yakin ingin vote-kick pemain ini?
|
||||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||||
joingame.title = Bermain Bersama
|
joingame.title = Bermain Bersama
|
||||||
joingame.ip = Alamat:
|
joingame.ip = Alamat:
|
||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
|
disconnect.error = Koneksi bermasalah.
|
||||||
|
disconnect.closed = Koneksi ditutup.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Gagal memuat data server!
|
disconnect.data = Gagal memuat data server!
|
||||||
|
cantconnect = Gagal menyambung! ([accent]{0}[]).
|
||||||
connecting = [accent]Memasuki...
|
connecting = [accent]Memasuki...
|
||||||
connecting.data = [accent]Memuat data server...
|
connecting.data = [accent]Memuat data server...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Alamat sudah ada!
|
server.addressinuse = Alamat sudah ada!
|
||||||
server.invalidport = Nomor port tidak valid!
|
server.invalidport = Nomor port tidak valid!
|
||||||
server.error = [crimson]Error menghosting server: [accent]{0}
|
server.error = [crimson]Error menghosting server: [accent]{0}
|
||||||
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
|
|
||||||
save.new = Simpanan Baru
|
save.new = Simpanan Baru
|
||||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||||
overwrite = Tindih
|
overwrite = Tindih
|
||||||
@@ -141,6 +195,7 @@ save.rename = Ganti nama
|
|||||||
save.rename.text = Nama baru:
|
save.rename.text = Nama baru:
|
||||||
selectslot = Pilih simpanan.
|
selectslot = Pilih simpanan.
|
||||||
slot = [accent]Tempat {0}
|
slot = [accent]Tempat {0}
|
||||||
|
editmessage = Atur Pesan
|
||||||
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
||||||
empty = <kosong>
|
empty = <kosong>
|
||||||
on = Aktif
|
on = Aktif
|
||||||
@@ -148,12 +203,14 @@ off = Nonaktif
|
|||||||
save.autosave = Auto simpan: {0}
|
save.autosave = Auto simpan: {0}
|
||||||
save.map = Peta: {0}
|
save.map = Peta: {0}
|
||||||
save.wave = Gelombang {0}
|
save.wave = Gelombang {0}
|
||||||
save.difficulty = Tingkat Kesulitan: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Simpanan Terakhir: {0}
|
save.date = Simpanan Terakhir: {0}
|
||||||
save.playtime = Waktu Bermain: {0}
|
save.playtime = Waktu Bermain: {0}
|
||||||
warning = Peringatan.
|
warning = Peringatan.
|
||||||
confirm = Konfirmasi
|
confirm = Konfirmasi
|
||||||
delete = Hapus
|
delete = Hapus
|
||||||
|
view.workshop = Lihat di Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Buka
|
open = Buka
|
||||||
customize = Modifikasi
|
customize = Modifikasi
|
||||||
@@ -161,17 +218,22 @@ cancel = Batal
|
|||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
data.export = Export Data
|
data.export = Ekspor Data
|
||||||
data.import = Import Data
|
data.import = Impor Data
|
||||||
data.exported = Data exported.
|
data.exported = Data exported.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = Data game ini tidak valid.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
||||||
classic.export = Export Classic Data
|
classic.export = Ekspor Data Klasik
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder home HP Anda untuk digunakan di Mindustry Classic?
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
|
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
|
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
|
|||||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||||
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Kuas
|
editor.brush = Kuas
|
||||||
editor.openin = Buka di Penyunting
|
editor.openin = Buka di Penyunting
|
||||||
editor.oregen = Generasi Sumber Daya
|
editor.oregen = Generasi Sumber Daya
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Generasi Sumber Daya:
|
|||||||
editor.mapinfo = Info Peta
|
editor.mapinfo = Info Peta
|
||||||
editor.author = Pencipta:
|
editor.author = Pencipta:
|
||||||
editor.description = Deskripsi:
|
editor.description = Deskripsi:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Sunting Dalam Permainan
|
editor.ingame = Sunting Dalam Permainan
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.never = <tidak pernah>
|
waves.never = <tidak pernah>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
|||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Standar>
|
editor.default = [LIGHT_GRAY]<Standar>
|
||||||
|
details = Details...
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
|
|||||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
||||||
editor.errorname = Peta tidak ada nama.
|
editor.errorname = Peta tidak ada nama.
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Ubah Ukuran Peta
|
|||||||
editor.mapname = Nama Peta:
|
editor.mapname = Nama Peta:
|
||||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Pilih peta untuk dimuat:
|
editor.selectmap = Pilih peta untuk dimuat:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
|||||||
load = Memuat
|
load = Memuat
|
||||||
save = Simpan
|
save = Simpan
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||||
settings = Pengaturan
|
settings = Pengaturan
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Penyunting
|
editor = Penyunting
|
||||||
mapeditor = Penyunting Peta
|
mapeditor = Penyunting Peta
|
||||||
donate = Donasi
|
|
||||||
abandon = Tinggalkan
|
abandon = Tinggalkan
|
||||||
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
|
||||||
locked = Dikunci
|
locked = Dikunci
|
||||||
complete = [LIGHT_GRAY]Mencapai:
|
complete = [LIGHT_GRAY]Mencapai:
|
||||||
zone.requirement = Gelombang {0} di zona {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
|
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
||||||
launch = < MELUNCUR >
|
launch = < MELUNCUR >
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = Sumber Daya Terdeteksi:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Grafik
|
|||||||
settings.cleardata = Menghapus Data Permainan...
|
settings.cleardata = Menghapus Data Permainan...
|
||||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||||
settings.clearunlocks = Hapus Bukaan
|
|
||||||
settings.clearall = Hapus Semua
|
|
||||||
paused = [accent]< Jeda >
|
paused = [accent]< Jeda >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Ya
|
yes = Ya
|
||||||
no = Tidak
|
no = Tidak
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah error telah terjadi
|
error.title = [crimson]Sebuah error telah terjadi
|
||||||
error.crashtitle = Sebuah error telah terjadi
|
error.crashtitle = Sebuah error telah terjadi
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Masukan
|
blocks.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
blocks.output = Pengeluaran
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Efek Boost
|
|||||||
blocks.maxunits = Maks Unit Aktif
|
blocks.maxunits = Maks Unit Aktif
|
||||||
blocks.health = Darah
|
blocks.health = Darah
|
||||||
blocks.buildtime = Waktu Pembuatan
|
blocks.buildtime = Waktu Pembuatan
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Jarak Melenceng
|
blocks.inaccuracy = Jarak Melenceng
|
||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -483,12 +567,14 @@ category.optional = Peningkatan Opsional
|
|||||||
setting.landscape.name = Kunci Pemandangan
|
setting.landscape.name = Kunci Pemandangan
|
||||||
setting.shadows.name = Bayangan
|
setting.shadows.name = Bayangan
|
||||||
setting.linear.name = Linier Filter
|
setting.linear.name = Linier Filter
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animasi Air
|
setting.animatedwater.name = Animasi Air
|
||||||
setting.animatedshields.name = Animasi Lindungan
|
setting.animatedshields.name = Animasi Lindungan
|
||||||
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Maks FPS
|
setting.fpscap.name = Maks FPS
|
||||||
setting.fpscap.none = Tidak Ada
|
setting.fpscap.none = Tidak Ada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Layar Penuh
|
|||||||
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (bisa membutuhkan restart)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Tunjukkan Laser
|
|
||||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta kecil
|
setting.minimap.name = Tunjukkan Peta kecil
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Volume SFX
|
|||||||
setting.mutesound.name = Diamkan Suara
|
setting.mutesound.name = Diamkan Suara
|
||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -530,15 +620,18 @@ category.general.name = Umum
|
|||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
command.attack = Serang
|
command.attack = Serang
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Mundur
|
command.retreat = Mundur
|
||||||
command.patrol = Patroli
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Pilih Blok
|
|
||||||
keybind.gridModeShift.name = Pilih Kategori
|
|
||||||
keybind.press = Tekan kunci...
|
keybind.press = Tekan kunci...
|
||||||
keybind.press.axis = Tekan sumbu atau kunci...
|
keybind.press.axis = Tekan sumbu atau kunci...
|
||||||
keybind.screenshot.name = Tangkapan Layar Peta
|
keybind.screenshot.name = Tangkapan Layar Peta
|
||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah x
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Pilih/Tembak
|
keybind.select.name = Pilih/Tembak
|
||||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Jeda
|
keybind.pause.name = Jeda
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Peta Kecil
|
keybind.minimap.name = Peta Kecil
|
||||||
keybind.dash.name = Terbang
|
keybind.dash.name = Terbang
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Daftar pemain
|
keybind.player_list.name = Daftar pemain
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Putar
|
keybind.rotate.name = Putar
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Muncul Tidaknya menu
|
keybind.toggle_menus.name = Muncul Tidaknya menu
|
||||||
keybind.chat_history_prev.name = Sejarah Chat sebelum
|
keybind.chat_history_prev.name = Sejarah Chat sebelum
|
||||||
keybind.chat_history_next.name = Sejarah Chat sesudah
|
keybind.chat_history_next.name = Sejarah Chat sesudah
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Bertahan Hidup
|
|||||||
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
|
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
|
||||||
mode.sandbox.name = Mode Sandbox
|
mode.sandbox.name = Mode Sandbox
|
||||||
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
|
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
|
||||||
mode.attack.name = Penyerangan
|
mode.attack.name = Penyerangan
|
||||||
@@ -694,7 +790,7 @@ block.deepwater.name = Air Dalam
|
|||||||
block.water.name = Air
|
block.water.name = Air
|
||||||
block.tainted-water.name = Air Ternoda
|
block.tainted-water.name = Air Ternoda
|
||||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||||
block.tar.name = Ter
|
block.tar.name = Tar
|
||||||
block.stone.name = Batu
|
block.stone.name = Batu
|
||||||
block.sand.name = Pasir
|
block.sand.name = Pasir
|
||||||
block.darksand.name = Pasir Hitam
|
block.darksand.name = Pasir Hitam
|
||||||
@@ -743,19 +839,23 @@ block.door-large.name = Pintu Besar
|
|||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Penghangus
|
block.scorch.name = Penghangus
|
||||||
block.scatter.name = Penabur
|
block.scatter.name = Penabur
|
||||||
block.hail.name = Hail
|
block.hail.name = Penghujan
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima input dari samping dari apapun kecuali dari pengantar.
|
||||||
block.junction.name = Simpangan
|
block.junction.name = Simpangan
|
||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.overflow-gate.name = Gerbang Meluap
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Pesan
|
||||||
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Penyemprot
|
block.pulverizer.name = Penyemprot
|
||||||
block.cryofluidmixer.name = Mixer Cryofluid
|
block.cryofluidmixer.name = Penyampur Cryofluid
|
||||||
block.melter.name = Pencair
|
block.melter.name = Pencair
|
||||||
block.incinerator.name = Penghangus
|
block.incinerator.name = Penghangus
|
||||||
block.spore-press.name = Penekan Spora
|
block.spore-press.name = Penekan Spora
|
||||||
@@ -788,23 +888,23 @@ block.item-source.name = Sumber Item
|
|||||||
block.item-void.name = Penghilang Item
|
block.item-void.name = Penghilang Item
|
||||||
block.liquid-source.name = Sumber Zat Cair
|
block.liquid-source.name = Sumber Zat Cair
|
||||||
block.power-void.name = Penghilang Listrik
|
block.power-void.name = Penghilang Listrik
|
||||||
block.power-source.name = Listrik Tak Terbatas
|
block.power-source.name = Listrik Takhingga
|
||||||
block.unloader.name = Pembongkar Muatan
|
block.unloader.name = Pembongkar Muatan
|
||||||
block.vault.name = Vault
|
block.vault.name = Gudang
|
||||||
block.wave.name = Wave
|
block.wave.name = Gelobang
|
||||||
block.swarmer.name = Pengurung
|
block.swarmer.name = Pengurung
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Periak
|
block.ripple.name = Periak
|
||||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
block.phase-conveyor.name = Pengantar Phase
|
||||||
block.bridge-conveyor.name = Jembatan Pengantar
|
block.bridge-conveyor.name = Jembatan Pengantar
|
||||||
block.plastanium-compressor.name = Pembentuk Plastanium
|
block.plastanium-compressor.name = Pembentuk Plastanium
|
||||||
block.pyratite-mixer.name = Mixer Pyratite
|
block.pyratite-mixer.name = Penyampur Pyratite
|
||||||
block.blast-mixer.name = Mixer Peledak
|
block.blast-mixer.name = Penyampur Peledak
|
||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Pegekstrak Oli
|
block.oil-extractor.name = Pegekstrak Oli
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Pusat Perintah
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Pabrik Drone Penambang Draug
|
||||||
block.spirit-factory.name = Pabrik Drone Spirit
|
block.spirit-factory.name = Pabrik Drone Spirit
|
||||||
block.phantom-factory.name = Pabrik Drone Phantom
|
block.phantom-factory.name = Pabrik Drone Phantom
|
||||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||||
@@ -816,7 +916,7 @@ block.fortress-factory.name = Pabrik Robot Fortress
|
|||||||
block.revenant-factory.name = Pabrik Penyerang Revenant
|
block.revenant-factory.name = Pabrik Penyerang Revenant
|
||||||
block.repair-point.name = Titik Pulih
|
block.repair-point.name = Titik Pulih
|
||||||
block.pulse-conduit.name = Selang Denyut
|
block.pulse-conduit.name = Selang Denyut
|
||||||
block.phase-conduit.name = Selang Berbahan Phase
|
block.phase-conduit.name = Selang Phase
|
||||||
block.liquid-router.name = Penyortir Zat Cair
|
block.liquid-router.name = Penyortir Zat Cair
|
||||||
block.liquid-tank.name = Tank Zat Cair
|
block.liquid-tank.name = Tank Zat Cair
|
||||||
block.liquid-junction.name = Simpangan Zat Cair
|
block.liquid-junction.name = Simpangan Zat Cair
|
||||||
@@ -917,16 +1017,17 @@ mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senj
|
|||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
unit.spirit.description = unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||||
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
unit.phantom.description = unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||||
unit.dagger.description = Unit darat dasar. Berguna di kelompok.
|
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||||
unit.fortress.description = Unit meriam darat kelas berat.
|
unit.fortress.description = Unit meriam darat kelas berat.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||||
unit.ghoul.description = Pengebom kelas berat.
|
unit.ghoul.description = Pengebom kelas berat.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = Jajaran roket kelas berat.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||||
|
block.multi-press.description = Versi pemadat grafit yang lebih baggus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan Listrik.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari oli dan titanium.
|
||||||
@@ -939,7 +1040,7 @@ block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanj
|
|||||||
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
block.separator.description = Mengekstrak logam-logam berguna dari terak.
|
||||||
block.spore-press.description = Menekan pod spora menjadi oli.
|
block.spore-press.description = Menekan pod spora menjadi oli.
|
||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
block.coal-centrifuge.description = Memadatkan oli menjadi bongkahan batu bara.
|
||||||
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
block.incinerator.description = Menghancurkan item atau zat cair sisa.
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
||||||
@@ -958,17 +1059,18 @@ block.surge-wall.description = Blok pelindung terkuat.\nMempunyai kemungkinan un
|
|||||||
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungkinan untuk menyetrum penyerang. \nSebesar 4 blok.
|
||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.mend-projector.description = menyembuhkan blok di sekelilingnya secara berkala.
|
block.mend-projector.description = Versi Reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk segi enam disekitar, melindungi bangunan dan unit didalamnya dari tembakan.
|
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa Diputar.
|
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke menara ataupun pabrik. Bisa diputar.
|
||||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||||
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||||
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] -
|
||||||
credits = Credits
|
credits = Credits
|
||||||
contributors = Vertalers en Medewerkers
|
contributors = Vertalers en Medewerkers
|
||||||
discord = Word lid van de Mindustry Discord!
|
discord = Word lid van de Mindustry Discord!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Game broncode
|
link.github.description = Game broncode
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Lijst van Updates
|
||||||
link.dev-builds.description = Onstabiele ontwikkeling builds
|
link.dev-builds.description = Onstabiele ontwikkeling builds
|
||||||
link.trello.description = Officiële trello-bord voor geplande functies
|
link.trello.description = Officiële trello-bord voor geplande functies
|
||||||
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
link.itch.io.description = itch.io pagina met pc-downloads en webversie
|
||||||
@@ -12,15 +12,32 @@ link.google-play.description = Google Play store vermelding
|
|||||||
link.wiki.description = Officiële Mindustry wiki
|
link.wiki.description = Officiële Mindustry wiki
|
||||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||||
screenshot = Schermafbeeling opgeslagen in {0}
|
screenshot = Schermafbeeling opgeslagen in {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
|
||||||
gameover = Game Over
|
gameover = Spel afgelopen
|
||||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw topscore!
|
highscore = [accent]Nieuw topscore!
|
||||||
load.sound = Sounds
|
copied = Copied.
|
||||||
load.map = Maps
|
load.sound = Geluid
|
||||||
load.image = Images
|
load.map = Mappen
|
||||||
load.content = Content
|
load.image = Afbeeldingen
|
||||||
load.system = System
|
load.content = inhoud
|
||||||
|
load.system = Systeem
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Waves Verslagen:[accent] {0}
|
stat.wave = Waves Verslagen:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen Gebouwd:[accent] {0}
|
stat.built = Gebouwen Gebouwd:[accent] {0}
|
||||||
@@ -28,64 +45,97 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||||
stat.delivered = Middelen Gelanceerd:
|
stat.delivered = Middelen Gelanceerd:
|
||||||
stat.rank = Eindrang: [accent]{0}
|
stat.rank = Eindrang: [accent]{0}
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Gelanceerde items
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||||
level.highscore = Topscore: [accent]{0}
|
level.highscore = Topscore: [accent]{0}
|
||||||
level.select = Selecteer Level
|
level.select = Selecteer Level
|
||||||
level.mode = Spelmodus:
|
level.mode = Spelmodus:
|
||||||
showagain = Don't show again next session
|
showagain = Niet Laten zien in de volgende sessie
|
||||||
coreattack = < Core is under attack! >
|
coreattack = < Core wordt aangevallen! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Save Game
|
savegame = Opslaan
|
||||||
loadgame = Load Game
|
loadgame = Laden
|
||||||
joingame = Join Game
|
joingame = Treed toe
|
||||||
addplayers = Add/Remove Players
|
customgame = Aangepast spel
|
||||||
customgame = Custom Game
|
newgame = Nieuw spel
|
||||||
newgame = New Game
|
|
||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Close
|
position = Position
|
||||||
|
close = Aflsuiten
|
||||||
website = Website
|
website = Website
|
||||||
quit = Quit
|
quit = Stoppen
|
||||||
maps = Maps
|
save.quit = Save & Quit
|
||||||
continue = Continue
|
maps = Mappen
|
||||||
maps.none = [LIGHT_GRAY]No maps found!
|
maps.browse = Browse Maps
|
||||||
about.button = About
|
continue = Ga door
|
||||||
name = Name:
|
maps.none = [LIGHT_GRAY]Geen map gevonden!
|
||||||
noname = Pick a[accent] player name[] first.
|
invalid = Invalid
|
||||||
filename = File Name:
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
|
about.button = Over
|
||||||
|
name = Naam:
|
||||||
|
noname = Maak eerst een[accent] Speler naam[].
|
||||||
|
filename = Bestandsnaam:
|
||||||
unlocked = New content unlocked!
|
unlocked = New content unlocked!
|
||||||
completed = [accent]Completed
|
completed = [accent]Voltooid
|
||||||
techtree = Tech Tree
|
techtree = Tech boom
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [LIGHT_GRAY]Onderzoek:
|
||||||
research = Research
|
research = Onderzoek
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [LIGHT_GRAY]{0} Onderzocht.
|
||||||
players = {0} players online
|
players = {0} Spelers online
|
||||||
players.single = {0} player online
|
players.single = {0} Speler online
|
||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Server aan het sluiten...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = Je bent verwijderd van deze sessie.
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.serverClose = Server afgesloten...
|
||||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
|
||||||
server.kicked.banned = You are banned on this server.
|
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.banned = Je bent verbannen van deze server.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
|
||||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
server.kicked.gameover = Spel afgelopen
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
|
||||||
|
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven to jouw locaal netwerk.
|
||||||
|
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
|
||||||
hostserver = Host Game
|
hostserver = Host Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
hosts.refresh = Refresh
|
hosts.refresh = Refresh
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Refreshing server
|
server.refreshing = Refreshing server
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Version: {0} {1}
|
|||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [yellow]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
@@ -141,6 +195,7 @@ save.rename = Rename
|
|||||||
save.rename.text = New name:
|
save.rename.text = New name:
|
||||||
selectslot = Select a save.
|
selectslot = Select a save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = On
|
||||||
@@ -148,12 +203,14 @@ off = Off
|
|||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Wave {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Delete
|
delete = Delete
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize
|
customize = Customize
|
||||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
|||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Graphics
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearunlocks = Clear Unlocks
|
|
||||||
settings.clearall = Clear All
|
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
|||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
|
||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = SFX Volume
|
|||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -530,15 +620,18 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Block Select
|
|
||||||
keybind.gridModeShift.name = Category Select
|
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
keybind.dash.name = Dash
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Toggle menus
|
keybind.toggle_menus.name = Toggle menus
|
||||||
keybind.chat_history_prev.name = Chat history prev
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
keybind.chat_history_next.name = Chat history next
|
keybind.chat_history_next.name = Chat history next
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally.
|
mode.pvp.description = Fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
|||||||
@@ -16,11 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw record!
|
highscore = [accent]Nieuw record!
|
||||||
|
copied = Copied.
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Content
|
load.content = Content
|
||||||
load.system = System
|
load.system = System
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||||
@@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
|||||||
stat.delivered = Gronstoffen meegenomen:
|
stat.delivered = Gronstoffen meegenomen:
|
||||||
stat.rank = Eindresultaat: [accent]{0}
|
stat.rank = Eindresultaat: [accent]{0}
|
||||||
launcheditems = [accent]Meegenomen grondstoffen
|
launcheditems = [accent]Meegenomen grondstoffen
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||||
level.highscore = Beste score: [accent]{0}
|
level.highscore = Beste score: [accent]{0}
|
||||||
level.select = Selecteer level
|
level.select = Selecteer level
|
||||||
@@ -40,17 +58,45 @@ database = Kern Database
|
|||||||
savegame = opslaan
|
savegame = opslaan
|
||||||
loadgame = openen
|
loadgame = openen
|
||||||
joingame = Multiplayer
|
joingame = Multiplayer
|
||||||
addplayers = Voeg toe/verwijder spelers
|
|
||||||
customgame = Aangepaste versie
|
customgame = Aangepaste versie
|
||||||
newgame = Nieuw spel
|
newgame = Nieuw spel
|
||||||
none = <geen>
|
none = <geen>
|
||||||
minimap = Kaartje
|
minimap = Kaartje
|
||||||
|
position = Position
|
||||||
close = Sluit
|
close = Sluit
|
||||||
website = Website
|
website = Website
|
||||||
quit = Verlaat
|
quit = Verlaat
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Kaarten
|
maps = Kaarten
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Ga verder
|
continue = Ga verder
|
||||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Extra info
|
about.button = Extra info
|
||||||
name = Naam:
|
name = Naam:
|
||||||
noname = Kies eerst[accent] een naam[].
|
noname = Kies eerst[accent] een naam[].
|
||||||
@@ -65,12 +111,14 @@ players = {0} spelers online
|
|||||||
players.single = {0} speler online
|
players.single = {0} speler online
|
||||||
server.closing = [accent]Server wordt gesloten...
|
server.closing = [accent]Server wordt gesloten...
|
||||||
server.kicked.kick = Je bent uit de server gegooid!
|
server.kicked.kick = Je bent uit de server gegooid!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server gesloten.
|
server.kicked.serverClose = Server gesloten.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||||
server.kicked.banned = Je bent verbannen van deze server.
|
server.kicked.banned = Je bent verbannen van deze server.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||||
@@ -81,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
|||||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||||
hostserver = Host Game
|
hostserver = Host Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]De server wordt geopend...
|
hosting = [accent]De server wordt geopend...
|
||||||
hosts.refresh = Herlaad
|
hosts.refresh = Herlaad
|
||||||
hosts.discovering = LAN games worden gezocht
|
hosts.discovering = LAN games worden gezocht
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = De server wordt herladen
|
server.refreshing = De server wordt herladen
|
||||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [yellow]Aangepaste versie
|
server.custombuild = [yellow]Aangepaste versie
|
||||||
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
||||||
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
||||||
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
||||||
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
||||||
joingame.title = Verbinden met server
|
joingame.title = Verbinden met server
|
||||||
joingame.ip = IP adres:
|
joingame.ip = IP adres:
|
||||||
disconnect = Verbinding verbroken.
|
disconnect = Verbinding verbroken.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Laden map data mislukt!
|
disconnect.data = Laden map data mislukt!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Verbinden...
|
connecting = [accent]Verbinden...
|
||||||
connecting.data = [accent]Laden map data...
|
connecting.data = [accent]Laden map data...
|
||||||
server.port = Poort:
|
server.port = Poort:
|
||||||
server.addressinuse = Dit adres wordt al gebruikt!
|
server.addressinuse = Dit adres wordt al gebruikt!
|
||||||
server.invalidport = Ongeldige poort!
|
server.invalidport = Ongeldige poort!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
|
||||||
save.new = Nieuwe save
|
save.new = Nieuwe save
|
||||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||||
overwrite = Overschrijf
|
overwrite = Overschrijf
|
||||||
@@ -141,6 +195,7 @@ save.rename = Naam wijzigen
|
|||||||
save.rename.text = Nieuwe naam:
|
save.rename.text = Nieuwe naam:
|
||||||
selectslot = Selecteer een save.
|
selectslot = Selecteer een save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = Aan
|
on = Aan
|
||||||
@@ -148,12 +203,14 @@ off = Uit
|
|||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Golf {0}
|
save.wave = Golf {0}
|
||||||
save.difficulty = Moeilijkheid: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Waarschuwing.
|
warning = Waarschuwing.
|
||||||
confirm = Bevestig
|
confirm = Bevestig
|
||||||
delete = Verwijder
|
delete = Verwijder
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Pas aan
|
customize = Pas aan
|
||||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = Weet je zeker dat je wilt stoppen?
|
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Aan het laden...
|
loading = [accent]Aan het laden...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Aan het opslaan...
|
saving = [accent]Aan het opslaan...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Golf {0}
|
wave = [accent]Golf {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
|||||||
load = Load
|
load = Load
|
||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Reach:
|
complete = [LIGHT_GRAY]Reach:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Graphics
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearunlocks = Clear Unlocks
|
|
||||||
settings.clearall = Clear All
|
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
|||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
|
||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = SFX Volume
|
|||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -530,15 +620,18 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Block Select
|
|
||||||
keybind.gridModeShift.name = Category Select
|
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
keybind.dash.name = Dash
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Toggle menus
|
keybind.toggle_menus.name = Toggle menus
|
||||||
keybind.chat_history_prev.name = Chat history prev
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
keybind.chat_history_next.name = Chat history next
|
keybind.chat_history_next.name = Chat history next
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Fight against other players locally.
|
mode.pvp.description = Fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
|||||||
@@ -1,96 +1,146 @@
|
|||||||
credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
credits = Credits
|
credits = Credits
|
||||||
contributors = Translators and Contributors
|
contributors = Översättare och bidragsgivare
|
||||||
discord = Join the Mindustry Discord!
|
discord = Gå med Mindustry:s Discord server!
|
||||||
link.discord.description = The official Mindustry Discord chatroom
|
link.discord.description = Officiella chattrummet för Mindustry
|
||||||
link.github.description = Game source code
|
link.github.description = Spelets källkod
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Lista av uppdateringar
|
||||||
link.dev-builds.description = Unstable development builds
|
link.dev-builds.description = Unstable development builds
|
||||||
link.trello.description = Official Trello board for planned features
|
link.trello.description = Officiell Trello tavla för plannerade funktioner
|
||||||
link.itch.io.description = itch.io page with PC downloads
|
link.itch.io.description = itch.io sida med nedladdningar
|
||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Mindustry på Google Play
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = Officiell wiki-sida för Mindustry
|
||||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
|
||||||
screenshot = Screenshot saved to {0}
|
screenshot = Skärmdump har sparats till {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
|
||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Nytt rekord!
|
highscore = [accent]Nytt rekord!
|
||||||
load.sound = Sounds
|
copied = Kopierad.
|
||||||
load.map = Maps
|
load.sound = Ljud
|
||||||
load.image = Images
|
load.map = Kartor
|
||||||
load.content = Content
|
load.image = Bilder
|
||||||
|
load.content = Innehåll
|
||||||
load.system = System
|
load.system = System
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
load.mod = Mods
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
stat.wave = Besegrade vågor:[accent] {0}
|
||||||
|
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Select
|
level.select = Nivåval
|
||||||
level.mode = Spelläge:
|
level.mode = Spelläge:
|
||||||
showagain = Visa inte igen nästa session
|
showagain = Visa inte igen nästa session
|
||||||
coreattack = < Kärnan är under attack! >
|
coreattack = < Kärnan är under attack! >
|
||||||
nearpoint = [[ [scarlet]LÄMNA SLÄPPZONEN OMEDELBART[] ]\ndu dör snart
|
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
|
||||||
database = Core Database
|
database = Kärndatabas
|
||||||
savegame = Spara Spel
|
savegame = Spara Spel
|
||||||
loadgame = Importera Spel
|
loadgame = Importera Spel
|
||||||
joingame = Join Game
|
joingame = Gå med spel
|
||||||
addplayers = Add/Remove Players
|
|
||||||
customgame = Anpassat Spel
|
customgame = Anpassat Spel
|
||||||
newgame = Nytt Spel
|
newgame = Nytt Spel
|
||||||
none = <ingen>
|
none = <ingen>
|
||||||
minimap = Minikarta
|
minimap = Minikarta
|
||||||
|
position = Position
|
||||||
close = Stäng
|
close = Stäng
|
||||||
website = Website
|
website = Webbsida
|
||||||
quit = Avsulta
|
quit = Avsluta
|
||||||
|
save.quit = Spara & lämna
|
||||||
maps = Kartor
|
maps = Kartor
|
||||||
|
maps.browse = Bläddra bland kartor
|
||||||
continue = Fortsätt
|
continue = Fortsätt
|
||||||
maps.none = [lightgray]No maps found!
|
maps.none = [lightgray]Inga kartor hittade!
|
||||||
|
invalid = Ogiltig
|
||||||
|
preparingconfig = Förbereder konfiguration
|
||||||
|
preparingcontent = Förbereder innehåll
|
||||||
|
uploadingcontent = Laddar upp innehåll
|
||||||
|
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Klar
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Om
|
about.button = Om
|
||||||
name = Namn:
|
name = Namn:
|
||||||
noname = Välj ett[accent] namn[] först.
|
noname = Välj ett[accent] namn[] först.
|
||||||
filename = Filnamn:
|
filename = Filnamn:
|
||||||
unlocked = New content unlocked!
|
unlocked = Nytt innehåll upplåst!
|
||||||
completed = [accent]Avklarad
|
completed = [accent]Avklarad
|
||||||
techtree = Tech Tree
|
techtree = Teknologiträd
|
||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Forskning:
|
||||||
research = Research
|
research = Forskning
|
||||||
researched = [lightgray]{0} researched.
|
researched = [lightgray]{0} framforskat.
|
||||||
players = {0} spelare online
|
players = {0} spelare online
|
||||||
players.single = {0} spelare online
|
players.single = {0} spelare online
|
||||||
server.closing = [accent]Stänger server...
|
server.closing = [accent]Stänger server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = Du har blivit kickad från servern!
|
||||||
|
server.kicked.whitelist = Du är inte vitlistad här.
|
||||||
server.kicked.serverClose = Server stängd.
|
server.kicked.serverClose = Server stängd.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = Du har blivit utröstad. Hejdå.
|
||||||
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
|
server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
|
||||||
server.kicked.banned = Du är bannad från servern.
|
server.kicked.banned = Du är bannad från servern.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
|
||||||
|
server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du kopplar igen.
|
||||||
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
|
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
|
||||||
server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
|
||||||
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Öppnar server...
|
hosting = [accent]Öppnar server...
|
||||||
hosts.refresh = Refresh
|
hosts.refresh = Refresh
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Refreshing server
|
server.refreshing = Refreshing server
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
trace = Trace Player
|
trace = Trace Player
|
||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Spelarnamn: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = Unique ID: [accent]{0}
|
trace.id = Unique ID: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
@@ -109,27 +159,31 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [yellow]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Adress:
|
joingame.ip = Adress:
|
||||||
disconnect = Disconnected.
|
disconnect = Frånkopplad.
|
||||||
|
disconnect.error = Kopplingsfel.
|
||||||
|
disconnect.closed = Koppling stängd.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Ansluter...
|
connecting = [accent]Ansluter...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Ogiltigt portnummer!
|
server.invalidport = Ogiltigt portnummer!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
save.new = Ny sparfil
|
||||||
save.new = New Save
|
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Skriv över
|
overwrite = Skriv över
|
||||||
save.none = No saves found!
|
save.none = Inga sparfiler hittade!
|
||||||
saveload = [accent]Sparar...
|
saveload = [accent]Sparar...
|
||||||
savefail = Failed to save game!
|
savefail = Kunde inte spara spelet!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Är du säker att du vill radera den här sparfilen?
|
||||||
save.delete = Radera
|
save.delete = Radera
|
||||||
save.export = Exportera
|
save.export = Exportera
|
||||||
save.import.invalid = [accent]This save is invalid!
|
save.import.invalid = [accent]This save is invalid!
|
||||||
@@ -139,8 +193,9 @@ save.import = Importera
|
|||||||
save.newslot = Namn:
|
save.newslot = Namn:
|
||||||
save.rename = Byt namn
|
save.rename = Byt namn
|
||||||
save.rename.text = Nytt namn:
|
save.rename.text = Nytt namn:
|
||||||
selectslot = Select a save.
|
selectslot = Välj sparfil.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Redigera meddelande
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <tom>
|
empty = <tom>
|
||||||
on = På
|
on = På
|
||||||
@@ -148,12 +203,14 @@ off = Av
|
|||||||
save.autosave = Autospara: {0}
|
save.autosave = Autospara: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Våg {0}
|
save.wave = Våg {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Speltid: {0}
|
save.playtime = Speltid: {0}
|
||||||
warning = Varning.
|
warning = Varning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Radera
|
delete = Radera
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Öppna
|
open = Öppna
|
||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
@@ -161,9 +218,9 @@ cancel = Avbryt
|
|||||||
openlink = Öppna Länk
|
openlink = Öppna Länk
|
||||||
copylink = Kopiera Länk
|
copylink = Kopiera Länk
|
||||||
back = Tillbaka
|
back = Tillbaka
|
||||||
data.export = Export Data
|
data.export = Exportera data
|
||||||
data.import = Import Data
|
data.import = Importera data
|
||||||
data.exported = Data exported.
|
data.exported = Data exporterad.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = This isn't valid game data.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Exportera Classic-Data
|
classic.export = Exportera Classic-Data
|
||||||
@@ -171,16 +228,21 @@ classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vil
|
|||||||
quit.confirm = Är du säker på att du vill avsluta?
|
quit.confirm = Är du säker på att du vill avsluta?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Läser in...
|
loading = [accent]Läser in...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Sparar...
|
saving = [accent]Sparar...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Våg {0}
|
wave = [accent]Våg {0}
|
||||||
wave.waiting = [lightgray]Våg om {0}
|
wave.waiting = [lightgray]Våg om {0}
|
||||||
wave.waveInProgress = [lightgray]Våg pågår
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Väntar...
|
waiting = [lightgray]Väntar...
|
||||||
waiting.players = Väntar på spelare...
|
waiting.players = Väntar på spelare...
|
||||||
wave.enemies = [lightgray]{0} Fiender Återstår
|
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||||
wave.enemy = [lightgray]{0} Fiende Återstår
|
wave.enemy = [lightgray]{0} Fiende kvar
|
||||||
loadimage = Load Image
|
loadimage = Ladda bild
|
||||||
saveimage = Save Image
|
saveimage = Spara bild
|
||||||
unknown = Okänd
|
unknown = Okänd
|
||||||
custom = Anpassad
|
custom = Anpassad
|
||||||
builtin = Inbyggd
|
builtin = Inbyggd
|
||||||
@@ -190,18 +252,32 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
editor.openin = Öppna I Redigeraren
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Malmgenerering
|
editor.oregen = Ore Generation
|
||||||
editor.oregen.info = Malmgenerering:
|
editor.oregen.info = Ore Generation:
|
||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Skapare:
|
editor.author = Skapare:
|
||||||
editor.description = Beskrivning:
|
editor.description = Beskrivning:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Vågor:
|
editor.waves = Vågor:
|
||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Vågor
|
waves.title = Vågor
|
||||||
waves.remove = Ta bort
|
waves.remove = Ta bort
|
||||||
waves.never = <aldrig>
|
waves.never = <aldrig>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Vågor kopierade.
|
waves.copied = Vågor kopierade.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Redigera...
|
edit = Redigera...
|
||||||
editor.name = Namn:
|
editor.name = Namn:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Uppdatera
|
editor.update = Uppdatera
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Kartnamn:
|
editor.mapname = Kartnamn:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
toolmode.replace = Byt ut
|
toolmode.replace = Byt ut
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
|||||||
load = Load
|
load = Load
|
||||||
save = Spara
|
save = Spara
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
|
language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
|
||||||
settings = Inställningar
|
settings = Inställningar
|
||||||
@@ -321,14 +399,15 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Ta Om Tutorial
|
tutorial.retake = Ta Om Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donera
|
|
||||||
abandon = Ge upp
|
abandon = Ge upp
|
||||||
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
||||||
locked = Låst
|
locked = Låst
|
||||||
complete = [lightgray]Nå:
|
complete = [lightgray]Nå:
|
||||||
zone.requirement = Våg {0} i zon {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
resume = Fortsätt Zon:\n[lightgray]{0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
bestwave = [lightgray]Bästa Våg: {0}
|
requirement.unlock = Unlock {0}
|
||||||
|
resume = Resume Zone:\n[lightgray]{0}
|
||||||
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
launch.next = [lightgray]next opportunity at wave {0}
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
|
configure.locked = [lightgray]Unlock configuring loadout: {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = [lightgray]Resources Detected:
|
zone.resources = [lightgray]Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Grafik
|
|||||||
settings.cleardata = Rensa Data...
|
settings.cleardata = Rensa Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearunlocks = Clear Unlocks
|
|
||||||
settings.clearall = Rensa Allt
|
|
||||||
paused = [accent]< Pausat >
|
paused = [accent]< Pausat >
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nej
|
no = Nej
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Inmatning
|
blocks.input = Inmatning
|
||||||
blocks.output = Utmatning
|
blocks.output = Utmatning
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Skott
|
blocks.shots = Skott
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Bättre Borr Krävs
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Föremål: {0}
|
bar.items = Föremål: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
|||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Skuggor
|
setting.shadows.name = Skuggor
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animerat Vatten
|
setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
|
setting.animatedshields.name = Animerade Sköldar
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Begränsade FPS
|
setting.fpscap.name = Begränsade FPS
|
||||||
setting.fpscap.none = Inga
|
setting.fpscap.none = Inga
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Fullskärm
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Show Power Lasers
|
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Stäng Av Musik
|
setting.mutemusic.name = Stäng Av Musik
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Ljudeffektvolym
|
|||||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chattgenomskinlighet
|
setting.chatopacity.name = Chattgenomskinlighet
|
||||||
setting.playerchat.name = Visa Chatt
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.playerchat.name = Visa
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||||
uiscale.cancel = Avbryt och Avsluta
|
uiscale.cancel = Avbryt och Avsluta
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -530,15 +620,18 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Block Select
|
|
||||||
keybind.gridModeShift.name = Category Select
|
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pause
|
keybind.pause.name = Pause
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Dash
|
keybind.dash.name = Dash
|
||||||
keybind.chat.name = Chat
|
keybind.chat.name = Chat
|
||||||
keybind.player_list.name = Player list
|
keybind.player_list.name = Player list
|
||||||
keybind.console.name = Console
|
keybind.console.name = Console
|
||||||
keybind.rotate.name = Rotate
|
keybind.rotate.name = Rotate
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Toggle menus
|
keybind.toggle_menus.name = Toggle menus
|
||||||
keybind.chat_history_prev.name = Chat history prev
|
keybind.chat_history_prev.name = Chat history prev
|
||||||
keybind.chat_history_next.name = Chat history next
|
keybind.chat_history_next.name = Chat history next
|
||||||
@@ -565,9 +660,10 @@ keybind.zoom_minimap.name = Zoom minimap
|
|||||||
mode.help.title = Description of modes
|
mode.help.title = Description of modes
|
||||||
mode.survival.name = Överlevnad
|
mode.survival.name = Överlevnad
|
||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandlåda
|
||||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||||
mode.pvp.name = PvP
|
mode.editor.name = Redigerare
|
||||||
|
mode.pvp.name = Spelare mot spelare
|
||||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||||
@@ -743,21 +839,25 @@ block.door-large.name = Stor Dörr
|
|||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Scorch
|
block.scorch.name = Scorch
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = Scatter
|
||||||
block.hail.name = Hail
|
block.hail.name = Hagel
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Korsning
|
block.junction.name = Korsning
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorterare
|
block.sorter.name = Sorterare
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.message.name = Meddelande
|
||||||
|
block.overflow-gate.name = Överflödesgrind
|
||||||
|
block.silicon-smelter.name = Kiselsmältare
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulveriserare
|
||||||
block.cryofluidmixer.name = Cryofluid Mixer
|
block.cryofluidmixer.name = Cryofluid Mixer
|
||||||
block.melter.name = Smältare
|
block.melter.name = Smältare
|
||||||
block.incinerator.name = Incinerator
|
block.incinerator.name = Förbrännare
|
||||||
block.spore-press.name = Spore Press
|
block.spore-press.name = Spore Press
|
||||||
block.separator.name = Separerare
|
block.separator.name = Separerare
|
||||||
block.coal-centrifuge.name = Kolcentrifug
|
block.coal-centrifuge.name = Kolcentrifug
|
||||||
@@ -782,7 +882,7 @@ block.trident-ship-pad.name = Trident Ship Pad
|
|||||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||||
block.omega-mech-pad.name = Omega Mech Pad
|
block.omega-mech-pad.name = Omega Mech Pad
|
||||||
block.tau-mech-pad.name = Tau Mech Pad
|
block.tau-mech-pad.name = Tau Mech Pad
|
||||||
block.conduit.name = Conduit
|
block.conduit.name = Ledare
|
||||||
block.mechanical-pump.name = Mechanical Pump
|
block.mechanical-pump.name = Mechanical Pump
|
||||||
block.item-source.name = Föremålskälla
|
block.item-source.name = Föremålskälla
|
||||||
block.item-void.name = Föremålsförstörare
|
block.item-void.name = Föremålsförstörare
|
||||||
@@ -790,8 +890,8 @@ block.liquid-source.name = Vätskekälla
|
|||||||
block.power-void.name = Energiätare
|
block.power-void.name = Energiätare
|
||||||
block.power-source.name = Energikälla
|
block.power-source.name = Energikälla
|
||||||
block.unloader.name = Urladdare
|
block.unloader.name = Urladdare
|
||||||
block.vault.name = Vault
|
block.vault.name = Valv
|
||||||
block.wave.name = Wave
|
block.wave.name = Våg
|
||||||
block.swarmer.name = Svärmare
|
block.swarmer.name = Svärmare
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -803,7 +903,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solpanel
|
block.solar-panel.name = Solpanel
|
||||||
block.solar-panel-large.name = Stor Solpanel
|
block.solar-panel-large.name = Stor Solpanel
|
||||||
block.oil-extractor.name = Oljeextraktor
|
block.oil-extractor.name = Oljeextraktor
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Kommandocenter
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
@@ -923,8 +1023,9 @@ unit.titan.description = An advanced, armored ground unit. Attacks both ground a
|
|||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||||
@@ -16,11 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Cekirdegin yok edildi.
|
gameover = Cekirdegin yok edildi.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
|
copied = Copied.
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
load.map = Maps
|
load.map = Maps
|
||||||
load.image = Images
|
load.image = Images
|
||||||
load.content = Content
|
load.content = Content
|
||||||
load.system = System
|
load.system = System
|
||||||
|
load.mod = Mods
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -29,6 +46,7 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
|||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
level.highscore = Yuksek Skor: [accent]{0}
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
level.select = Seviye secimi
|
level.select = Seviye secimi
|
||||||
@@ -40,17 +58,45 @@ database = Core Database
|
|||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
joingame = Oyuna katil
|
joingame = Oyuna katil
|
||||||
addplayers = Oyuncu ekle/cikar
|
|
||||||
customgame = Ozel oyun
|
customgame = Ozel oyun
|
||||||
newgame = New Game
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
|
position = Position
|
||||||
close = Kapat
|
close = Kapat
|
||||||
website = Website
|
website = Website
|
||||||
quit = Cik
|
quit = Cik
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Devam et
|
continue = Devam et
|
||||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
|
||||||
|
mods.alpha = [accent](Alpha)
|
||||||
|
mods = Mods
|
||||||
|
mods.none = [LIGHT_GRAY]No mods found!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Enabled
|
||||||
|
mod.disabled = [scarlet]Disabled
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = The game will now close to apply the mod changes.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Import Mod
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = This mod will be deleted.
|
||||||
|
mod.author = [LIGHT_GRAY]Author:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -65,12 +111,14 @@ players = {0} oyuncu cevrimici
|
|||||||
players.single = {0} oyuncu cevrimici
|
players.single = {0} oyuncu cevrimici
|
||||||
server.closing = [accent]Oyun kapaniyor.
|
server.closing = [accent]Oyun kapaniyor.
|
||||||
server.kicked.kick = Oyundan cikarildin
|
server.kicked.kick = Oyundan cikarildin
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Oyun kapandi
|
server.kicked.serverClose = Oyun kapandi
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||||
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||||
server.kicked.nameEmpty = ismin gecerli degil.
|
server.kicked.nameEmpty = ismin gecerli degil.
|
||||||
@@ -81,11 +129,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
|||||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||||
hostserver = Oyun ac
|
hostserver = Oyun ac
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Oyun ac
|
host = Oyun ac
|
||||||
hosting = [accent]Oyun aciliyor
|
hosting = [accent]Oyun aciliyor
|
||||||
hosts.refresh = Yenile
|
hosts.refresh = Yenile
|
||||||
hosts.discovering = internet oyunu araniyor
|
hosts.discovering = internet oyunu araniyor
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = liste yenileniyor
|
server.refreshing = liste yenileniyor
|
||||||
hosts.none = [lightgray]internet oyunu bulunamadi!
|
hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||||
host.invalid = [scarlet]Oyuna baglanilamadi.
|
host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||||
@@ -109,20 +159,24 @@ server.version = [lightgray]Versiyon: {0}
|
|||||||
server.custombuild = [yellow]ozel yapi
|
server.custombuild = [yellow]ozel yapi
|
||||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||||
joingame.title = Oyuna katil
|
joingame.title = Oyuna katil
|
||||||
joingame.ip = Link:
|
joingame.ip = Link:
|
||||||
disconnect = Cikildi
|
disconnect = Cikildi
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Oyunun geri yuklenemedi!
|
disconnect.data = Oyunun geri yuklenemedi!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Baglaniliyor
|
connecting = [accent]Baglaniliyor
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Link:
|
server.port = Link:
|
||||||
server.addressinuse = Addres zaten kullaniliyor!
|
server.addressinuse = Addres zaten kullaniliyor!
|
||||||
server.invalidport = Geçersiz Oyun numarasi!
|
server.invalidport = Geçersiz Oyun numarasi!
|
||||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||||
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
|
||||||
save.new = Yeni Kayit Dosyasi
|
save.new = Yeni Kayit Dosyasi
|
||||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
overwrite = uzerinden gec
|
overwrite = uzerinden gec
|
||||||
@@ -141,6 +195,7 @@ save.rename = Yeniden adlandir
|
|||||||
save.rename.text = Yeni isim:
|
save.rename.text = Yeni isim:
|
||||||
selectslot = Kayitli bir dosya sec.
|
selectslot = Kayitli bir dosya sec.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = Acik
|
on = Acik
|
||||||
@@ -148,12 +203,14 @@ off = Kapali
|
|||||||
save.autosave = Otomatik kayit: {0}
|
save.autosave = Otomatik kayit: {0}
|
||||||
save.map = Harita: {0}
|
save.map = Harita: {0}
|
||||||
save.wave = Dalga {0}
|
save.wave = Dalga {0}
|
||||||
save.difficulty = Zorluk: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = En sonki kayit: {0}
|
save.date = En sonki kayit: {0}
|
||||||
save.playtime = Oyun Zamani!: {0}
|
save.playtime = Oyun Zamani!: {0}
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Onayla
|
confirm = Onayla
|
||||||
delete = Sil
|
delete = Sil
|
||||||
|
view.workshop = View In Workshop
|
||||||
|
workshop.listing = Edit Workshop Listing
|
||||||
ok = Tamam
|
ok = Tamam
|
||||||
open = Ac
|
open = Ac
|
||||||
customize = Customize
|
customize = Customize
|
||||||
@@ -171,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
|
|||||||
quit.confirm = Cikmak istedigine emin misin?
|
quit.confirm = Cikmak istedigine emin misin?
|
||||||
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Yukleniyor...
|
loading = [accent]Yukleniyor...
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Kaydediliyor...
|
saving = [accent]Kaydediliyor...
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
wave.waiting = Dalganin baslamasina: {0}
|
wave.waiting = Dalganin baslamasina: {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
@@ -190,6 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam EULA
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Firca
|
editor.brush = Firca
|
||||||
editor.openin = Editorde ac
|
editor.openin = Editorde ac
|
||||||
editor.oregen = Maden Yaratilma hizi
|
editor.oregen = Maden Yaratilma hizi
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Maden Yaratilmasi:
|
|||||||
editor.mapinfo = Harita bilgisi:
|
editor.mapinfo = Harita bilgisi:
|
||||||
editor.author = Yapimci:
|
editor.author = Yapimci:
|
||||||
editor.description = Yorum:
|
editor.description = Yorum:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = isim:
|
editor.name = isim:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Haritanin boyutunu degistir
|
|||||||
editor.mapname = Harita ismi:
|
editor.mapname = Harita ismi:
|
||||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Yukleyecek bir harita sec:
|
editor.selectmap = Yukleyecek bir harita sec:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -313,7 +392,6 @@ campaign = Campaign
|
|||||||
load = Yukle
|
load = Yukle
|
||||||
save = Kaydet
|
save = Kaydet
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||||
settings = ayarlar
|
settings = ayarlar
|
||||||
@@ -321,12 +399,13 @@ tutorial = Tutorial
|
|||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Harita yaraticisi
|
mapeditor = Harita yaraticisi
|
||||||
donate = Bagis yap
|
|
||||||
abandon = Abandon
|
abandon = Abandon
|
||||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
locked = Locked
|
locked = Locked
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Complete:
|
||||||
zone.requirement = Wave {0} in zone {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
|
|||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Grafikler
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearunlocks = Clear Unlocks
|
|
||||||
settings.clearall = Clear All
|
|
||||||
paused = Duraklatildi
|
paused = Duraklatildi
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Evet
|
yes = Evet
|
||||||
no = Hayir
|
no = Hayir
|
||||||
info.title = [accent]Bilgi
|
info.title = [accent]Bilgi
|
||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
||||||
blocks.input = Input
|
blocks.input = Input
|
||||||
blocks.output = Output
|
blocks.output = Output
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
blocks.health = Can
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = sekme
|
blocks.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
blocks.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
blocks.reload = Yeniden doldurma
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -483,12 +567,14 @@ category.optional = Optional Enhancements
|
|||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,9 +595,9 @@ setting.fullscreen.name = Tam ekran
|
|||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Guc lazerlerini goster
|
|
||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Sesi kapat
|
setting.mutemusic.name = Sesi kapat
|
||||||
@@ -519,8 +605,12 @@ setting.sfxvol.name = Ses seviyesi
|
|||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -530,15 +620,18 @@ category.general.name = General
|
|||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
category.multiplayer.name = Cok oyunculu
|
category.multiplayer.name = Cok oyunculu
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Block Select
|
|
||||||
keybind.gridModeShift.name = Category Select
|
|
||||||
keybind.press = Bir tusa bas...
|
keybind.press = Bir tusa bas...
|
||||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Toggle Fullscreen
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
@@ -550,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
|
|||||||
keybind.zoom.name = Yaklas
|
keybind.zoom.name = Yaklas
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Durdur
|
keybind.pause.name = Durdur
|
||||||
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.minimap.name = Minimap
|
keybind.minimap.name = Minimap
|
||||||
keybind.dash.name = Kos
|
keybind.dash.name = Kos
|
||||||
keybind.chat.name = konus
|
keybind.chat.name = konus
|
||||||
keybind.player_list.name = Oyuncu listesi
|
keybind.player_list.name = Oyuncu listesi
|
||||||
keybind.console.name = Konsol
|
keybind.console.name = Konsol
|
||||||
keybind.rotate.name = cevir
|
keybind.rotate.name = cevir
|
||||||
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||||
keybind.toggle_menus.name = Menuleri ac'kapat
|
keybind.toggle_menus.name = Menuleri ac'kapat
|
||||||
keybind.chat_history_prev.name = Konusma gecmisi geri
|
keybind.chat_history_prev.name = Konusma gecmisi geri
|
||||||
keybind.chat_history_next.name = Konusma gecmisi ileri
|
keybind.chat_history_next.name = Konusma gecmisi ileri
|
||||||
@@ -567,6 +662,7 @@ mode.survival.name = Survival
|
|||||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Serbest
|
mode.sandbox.name = Serbest
|
||||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||||
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = yagdirici
|
|||||||
block.lancer.name = Lazer topu
|
block.lancer.name = Lazer topu
|
||||||
block.conveyor.name = konvenyor
|
block.conveyor.name = konvenyor
|
||||||
block.titanium-conveyor.name = Titanyum konvenyor
|
block.titanium-conveyor.name = Titanyum konvenyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = ayirici
|
block.junction.name = ayirici
|
||||||
block.router.name = dagitici
|
block.router.name = dagitici
|
||||||
block.distributor.name = yayici
|
block.distributor.name = yayici
|
||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.silicon-smelter.name = Silikon eritici
|
block.silicon-smelter.name = Silikon eritici
|
||||||
block.phase-weaver.name = Dokumaci
|
block.phase-weaver.name = Dokumaci
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
|||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||||
|
|||||||
@@ -1,94 +1,144 @@
|
|||||||
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustry у канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336
|
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustrу\nу канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336
|
||||||
credits = Творці
|
credits = Творці
|
||||||
contributors = Перекладачі та помічники
|
contributors = Перекладачі та помічники
|
||||||
discord = Приєднуйтесь до нашого Discord!
|
discord = Приєднуйтесь до Mindustry Discord!
|
||||||
link.discord.description = Офіційний Discord-сервер Mindustry
|
link.discord.description = Офіційний Discord-сервер Mindustry
|
||||||
link.github.description = Вихідний код гри
|
link.github.description = Вихідний код гри
|
||||||
link.changelog.description = Список змін
|
link.changelog.description = Список змін
|
||||||
link.dev-builds.description = Нестабільні версії
|
link.dev-builds.description = Нестабільні версії
|
||||||
link.trello.description = Офіційна дошка Trello для запланованих функцій
|
link.trello.description = Офіційна дошка Trello для запланованих функцій
|
||||||
link.itch.io.description = Завантаж гру на Itch.io
|
link.itch.io.description = Itch.io сторінка, на якій можна завантажити гру
|
||||||
link.google-play.description = Скачати для Android з Google Play
|
link.google-play.description = Завантажити для Android з Google Play
|
||||||
link.wiki.description = Офіційна вікі
|
link.wiki.description = Офіційна Mindustry wiki
|
||||||
linkfail = Не вдалося відкрити посилання!\nURL-адреса була скопійована у буфер обміну.
|
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
|
||||||
screenshot = Зняток мапи збережено у {0}
|
screenshot = Зняток мапи збережено в {0}
|
||||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку екрана.
|
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||||
gameover = Гру закінчено
|
gameover = Гра завершена
|
||||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||||
highscore = [YELLOW]Новий рекорд!
|
highscore = [YELLOW]Новий рекорд!
|
||||||
|
copied = Copied.
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
load.map = Мапи
|
load.map = Мапи
|
||||||
load.image = Зображення
|
load.image = Зображення
|
||||||
load.content = Зміст
|
load.content = Зміст
|
||||||
load.system = Система
|
load.system = Система
|
||||||
|
load.mod = Модифікації
|
||||||
|
schematic = Schematic
|
||||||
|
schematic.add = Save Schematic...
|
||||||
|
schematics = Schematics
|
||||||
|
schematic.import = Import Schematic...
|
||||||
|
schematic.exportfile = Export File
|
||||||
|
schematic.importfile = Import File
|
||||||
|
schematic.browseworkshop = Browse Workshop
|
||||||
|
schematic.copy = Copy to Clipboard
|
||||||
|
schematic.copy.import = Import from Clipboard
|
||||||
|
schematic.shareworkshop = Share on Workshop
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
|
schematic.saved = Schematic saved.
|
||||||
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
|
schematic.rename = Rename Schematic
|
||||||
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
stat.wave = Хвиль відбито:[accent] {0}
|
stat.wave = Хвиль відбито:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворогів вбито:[accent] {0}
|
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
||||||
stat.built = Будівель збудувано:[accent] {0}
|
stat.built = Будівель збудувано:[accent] {0}
|
||||||
stat.destroyed = Будівель знищено:[accent] {0}
|
stat.destroyed = Будівель знищено:[accent] {0}
|
||||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||||
stat.delivered = Ресурсів видобуто:
|
stat.delivered = Ресурсів запущено:
|
||||||
stat.rank = Фінальний рахунок: [accent]{0}
|
stat.rank = Фінальний рахунок: [accent]{0}
|
||||||
launcheditems = [accent]Запущені предмети
|
launcheditems = [accent]Запущені предмети
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] ваше ядро для отримання предметів позначено синім кольором.
|
||||||
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Вибір мапи
|
level.select = Вибір мапи
|
||||||
level.mode = Режим гри:
|
level.mode = Режим гри:
|
||||||
showagain = Не показувати знову до наступного сеансу
|
showagain = Не показувати знову до наступного сеансу
|
||||||
coreattack = < Ядро знаходиться під атакою! >
|
coreattack = < Ядро знаходиться під атакою! >
|
||||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЦЮ ЗОНУ НЕГАЙНО[] ]\nАннігіляція неминуча.
|
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nАннігіляція неминуча.
|
||||||
database = База даних ядра
|
database = База даних ядра
|
||||||
savegame = Зберегти гру
|
savegame = Зберегти гру
|
||||||
loadgame = Завантажити гру
|
loadgame = Завантажити гру
|
||||||
joingame = Мережева гра
|
joingame = Мережева гра
|
||||||
addplayers = Дод./Видалити гравців
|
customgame = Користувацька гра
|
||||||
customgame = Користувальницька гра
|
|
||||||
newgame = Нова гра
|
newgame = Нова гра
|
||||||
none = <нічого>
|
none = <нічого>
|
||||||
minimap = Міні-мапа
|
minimap = Мінімапа
|
||||||
|
position = Position
|
||||||
close = Закрити
|
close = Закрити
|
||||||
website = Веб-сайт
|
website = Веб-сайт
|
||||||
quit = Вихід
|
quit = Вихід
|
||||||
|
save.quit = Зберегти & Вийти
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
|
maps.browse = Перегляд мап
|
||||||
continue = Продовжити
|
continue = Продовжити
|
||||||
maps.none = [lightgray]Мап не знайдено!
|
maps.none = [lightgray]Мап не знайдено!
|
||||||
|
invalid = Недійсне
|
||||||
|
preparingconfig = Підготовка конфігурації
|
||||||
|
preparingcontent = Підготовка вмісту
|
||||||
|
uploadingcontent = Вивантаження вмісту
|
||||||
|
uploadingpreviewfile = Вивантаження файлу передперегляду
|
||||||
|
committingchanges = Здійснення змін
|
||||||
|
done = Зроблено
|
||||||
|
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||||
|
mods.alpha = [scarlet](Альфа)
|
||||||
|
mods = Модифікації
|
||||||
|
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
|
||||||
|
mods.guide = Modding Guide
|
||||||
|
mods.report = Report Bug
|
||||||
|
mod.enabled = [lightgray]Увімкнено
|
||||||
|
mod.disabled = [scarlet]Вимкнено
|
||||||
|
mod.disable = Disable
|
||||||
|
mod.enable = Enable
|
||||||
|
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
|
||||||
|
mod.reloadrequired = [scarlet]Reload Required
|
||||||
|
mod.import = Імпортувати модифікацію
|
||||||
|
mod.import.github = Import Github Mod
|
||||||
|
mod.remove.confirm = Цю модифікацію буде видалено.
|
||||||
|
mod.author = [LIGHT_GRAY]Автор:[] {0}
|
||||||
|
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
|
||||||
|
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||||
|
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Ім’я:
|
name = Ім’я:
|
||||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||||
filename = Ім’я файлу:
|
filename = Ім’я файлу:
|
||||||
unlocked = Новий контент розблоковано!
|
unlocked = Доступний новий вміст!
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево технологій
|
techtree = Дерево технологій
|
||||||
research.list = [lightgray]Дослідження:
|
research.list = [lightgray]Дослідження:
|
||||||
research = Дослідження
|
research = Дослідження
|
||||||
researched = [lightgray]{0} досліджено.
|
researched = [lightgray]{0} досліджено.
|
||||||
players = Гравців на сервері: {0}
|
players = Гравців: {0}
|
||||||
players.single = {0} гравець на сервері
|
players.single = {0} гравець на сервері
|
||||||
server.closing = [accent]Закриття серверу…
|
server.closing = [accent]Закриття сервера…
|
||||||
server.kicked.kick = Ви були вигнані з сервера!
|
server.kicked.kick = Ви були вигнані з сервера!
|
||||||
|
server.kicked.whitelist = Ви не в білому спискі сервері.
|
||||||
server.kicked.serverClose = Сервер закрито.
|
server.kicked.serverClose = Сервер закрито.
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = Вас було вигнано із сервера за допомогою голосування. Прощавайте.
|
||||||
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
||||||
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру!
|
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора сервера оновити сервер/гру!
|
||||||
server.kicked.banned = Ви заблоковані на цьому сервері.
|
server.kicked.banned = Ви заблоковані на цьому сервері.
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = Цей сервер не сумісний з вашим типом збірки.
|
||||||
server.kicked.recentKick = Нещодавно Вас вигнали. \nПочекайте трохи перед наступним підключенням.
|
server.kicked.playerLimit = Цей сервер — заповнений. Дочекайтесь вільного слота.
|
||||||
|
server.kicked.recentKick = Нещодавно вас вигнали. \nПочекайте трохи перед наступним підключенням.
|
||||||
server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям.
|
server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям.
|
||||||
server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру.
|
server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру.
|
||||||
server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не допускається.
|
server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не дозволяється.
|
||||||
server.kicked.customClient = Цей сервер не підтримує користувальницькі збірки. Завантажте офіційну версію.
|
server.kicked.customClient = Цей сервер не підтримує користувацькі збірки. Завантажте офіційну версію.
|
||||||
server.kicked.gameover = Гра завершена!
|
server.kicked.gameover = Гра завершена!
|
||||||
server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
|
server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
|
||||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [lightgray]WiFi або локальній мережі[], повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов’язкова.\n\n[lightgray] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
|
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [lightgray]WiFi або локальній мережі[], повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то[accent] переадресація порту []обов’язкова.\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
|
||||||
join.info = Тут Ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
join.info = Тут ви можете ввести [accent]IP сервера[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача сервера дати свій ip.
|
||||||
hostserver = Запустити багатокористувальницький сервер
|
hostserver = Запустити багатокористувацький сервер
|
||||||
|
invitefriends = Запросити друзів
|
||||||
hostserver.mobile = Запустити\nсервер
|
hostserver.mobile = Запустити\nсервер
|
||||||
host = Сервер
|
host = Сервер
|
||||||
hosting = [accent]Відкриття серверу…
|
hosting = [accent]Відкриття сервера…
|
||||||
hosts.refresh = Оновити
|
hosts.refresh = Оновити
|
||||||
hosts.discovering = Пошук локальних ігор
|
hosts.discovering = Пошук локальних ігор
|
||||||
server.refreshing = Оновлення серверу
|
hosts.discovering.any = Пошук ігор
|
||||||
|
server.refreshing = Оновлення сервера
|
||||||
hosts.none = [lightgray]Локальних ігр не знайдено
|
hosts.none = [lightgray]Локальних ігр не знайдено
|
||||||
host.invalid = [scarlet]Не вдалося підключитися до хосту.
|
host.invalid = [scarlet]Не вдалося підключитися до сервера.
|
||||||
trace = Стежити за гравцем
|
trace = Стежити за гравцем
|
||||||
trace.playername = Ім’я гравця: [accent]{0}
|
trace.playername = Ім’я гравця: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -109,51 +159,58 @@ server.version = [lightgray]Версія: {0}
|
|||||||
server.custombuild = [yellow]Користувацька збірка
|
server.custombuild = [yellow]Користувацька збірка
|
||||||
confirmban = Ви дійсно хочете заблокувати цього гравця?
|
confirmban = Ви дійсно хочете заблокувати цього гравця?
|
||||||
confirmkick = Ви дійсно хочете викинути цього гравця?
|
confirmkick = Ви дійсно хочете викинути цього гравця?
|
||||||
|
confirmvotekick = Ви дійсно хочете вигнати цього гравця за допомогою голосуванняr?
|
||||||
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
||||||
confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
|
confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
|
||||||
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
|
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
|
||||||
joingame.title = Приєднатися до гри
|
joingame.title = Приєднатися до гри
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Відключено.
|
disconnect = Відключено.
|
||||||
|
disconnect.error = Помилка з’єднання.
|
||||||
|
disconnect.closed = З'єднання закрито.
|
||||||
|
disconnect.timeout = Час вийшов.
|
||||||
disconnect.data = Не вдалося завантажити дані світу!
|
disconnect.data = Не вдалося завантажити дані світу!
|
||||||
|
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||||
connecting = [accent]Підключення…
|
connecting = [accent]Підключення…
|
||||||
connecting.data = [accent]Завантаження даних світу…
|
connecting.data = [accent]Завантаження даних світу…
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Ця адреса вже використовується!
|
server.addressinuse = Ця адреса вже використовується!
|
||||||
server.invalidport = Недійсний номер порту!
|
server.invalidport = Недійсний номер порту!
|
||||||
server.error = [crimson]Помилка створення серверу: [accent]{0}
|
server.error = [crimson]Помилка створення сервера: [accent]{0}
|
||||||
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
|
|
||||||
save.new = Нове збереження
|
save.new = Нове збереження
|
||||||
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
||||||
overwrite = Перезаписати
|
overwrite = Перезаписати
|
||||||
save.none = Збережень не знайдено!
|
save.none = Збережень не знайдено!
|
||||||
saveload = [accent]Збереження…
|
saveload = [accent]Збереження…
|
||||||
savefail = Не вдалося зберегти гру!
|
savefail = Не вдалося зберегти гру!
|
||||||
save.delete.confirm = Ви впевнені, що хочете видалити це збереження?
|
save.delete.confirm = Ви дійсно хочете видалити це збереження?
|
||||||
save.delete = Видалити
|
save.delete = Видалити
|
||||||
save.export = Експортувати збереження
|
save.export = Експортувати збереження
|
||||||
save.import.invalid = [accent]Це збереження недійсне!
|
save.import.invalid = [accent]Це збереження недійсне!
|
||||||
save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0}
|
save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0}
|
||||||
save.export.fail = [crimson]Не вдалося экспортувати збереження: [accent]{0}
|
save.export.fail = [crimson]Не вдалося експортувати збереження: [accent]{0}
|
||||||
save.import = Імпортувати збереження
|
save.import = Імпортувати збереження
|
||||||
save.newslot = Ім’я збереження:
|
save.newslot = Ім’я збереження:
|
||||||
save.rename = Перейменувати
|
save.rename = Перейменувати
|
||||||
save.rename.text = Нова назва:
|
save.rename.text = Нова назва:
|
||||||
selectslot = Виберіть збереження.
|
selectslot = Виберіть збереження.
|
||||||
slot = [accent]Слот {0}
|
slot = [accent]Слот {0}
|
||||||
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
editmessage = Редагувати повідомлення
|
||||||
|
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
||||||
empty = <Порожньо>
|
empty = <Порожньо>
|
||||||
on = Увімкнено
|
on = Увімкнено
|
||||||
off = Вимкнено
|
off = Вимкнено
|
||||||
save.autosave = Автозбереження: {0}
|
save.autosave = Автозбереження: {0}
|
||||||
save.map = Мапа: {0}
|
save.map = Мапа: {0}
|
||||||
save.wave = Хвиля {0}
|
save.wave = Хвиля {0}
|
||||||
save.difficulty = Складність: {0}
|
save.mode = Режим гри: {0}
|
||||||
save.date = Останнє збереження
|
save.date = Останнє збереження
|
||||||
save.playtime = Час гри: {0}
|
save.playtime = Час гри: {0}
|
||||||
warning = Попередження
|
warning = Попередження
|
||||||
confirm = Підтвердження
|
confirm = Підтвердження
|
||||||
delete = Видалити
|
delete = Видалити
|
||||||
|
view.workshop = Переглянути в Майстерні
|
||||||
|
workshop.listing = Редагувати список Майстерні
|
||||||
ok = ОК
|
ok = ОК
|
||||||
open = Відкрити
|
open = Відкрити
|
||||||
customize = Налаштувати правила
|
customize = Налаштувати правила
|
||||||
@@ -161,17 +218,22 @@ cancel = Скасувати
|
|||||||
openlink = Відкрити посилання
|
openlink = Відкрити посилання
|
||||||
copylink = Скопіювати посилання
|
copylink = Скопіювати посилання
|
||||||
back = Назад
|
back = Назад
|
||||||
data.export = Export Data
|
data.export = Експортувати дані
|
||||||
data.import = Import Data
|
data.import = Импортувати дані
|
||||||
data.exported = Data exported.
|
data.exported = Дані імпортовано.
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = Це не дійсні ігрові дані.
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
|
||||||
classic.export = Експортувати класичні дані
|
classic.export = Експортувати класичні дані
|
||||||
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у додатку Mindustry Classic?
|
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
|
||||||
quit.confirm = Ви впевнені, що хочете вийти?
|
quit.confirm = Ви впевнені, що хочете вийти?
|
||||||
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
|
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
|
||||||
loading = [accent]Завантаження…
|
loading = [accent]Завантаження…
|
||||||
|
reloading = [accent]Reloading Mods...
|
||||||
saving = [accent]Збереження…
|
saving = [accent]Збереження…
|
||||||
|
cancelbuilding = [accent][[{0}][] to clear plan
|
||||||
|
selectschematic = [accent][[{0}][] to select+copy
|
||||||
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Хвиля {0}
|
wave = [accent]Хвиля {0}
|
||||||
wave.waiting = Хвиля через {0}
|
wave.waiting = Хвиля через {0}
|
||||||
wave.waveInProgress = [lightgray]Хвиля триває
|
wave.waveInProgress = [lightgray]Хвиля триває
|
||||||
@@ -184,12 +246,23 @@ saveimage = Зберегти зображення
|
|||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
custom = Користувацька
|
custom = Користувацька
|
||||||
builtin = Вбудована
|
builtin = Вбудована
|
||||||
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію неможливо скасувати!
|
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Це неможливо буде скасувати!
|
||||||
map.random = [accent]Випадкова мапа
|
map.random = [accent]Випадкова мапа
|
||||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи у редакторі.
|
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи в редакторі.
|
||||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
||||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
||||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||||
|
workshop.update = Update Item
|
||||||
|
workshop.error = Error fetching workshop details: {0}
|
||||||
|
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Ліцензійна угода
|
||||||
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
@@ -197,11 +270,14 @@ editor.oregen.info = Генерація руд:
|
|||||||
editor.mapinfo = Інформація про мапу
|
editor.mapinfo = Інформація про мапу
|
||||||
editor.author = Автор:
|
editor.author = Автор:
|
||||||
editor.description = Опис:
|
editor.description = Опис:
|
||||||
|
editor.nodescription = Мапа повинна мати щонаймеше 4 символи для публікації.
|
||||||
editor.waves = Хвилі:
|
editor.waves = Хвилі:
|
||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерація:
|
editor.generation = Генерація:
|
||||||
editor.ingame = Редагувати у грі
|
editor.ingame = Редагувати у грі
|
||||||
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
editor.newmap = Нова мапа
|
editor.newmap = Нова мапа
|
||||||
|
workshop = Майстерня
|
||||||
waves.title = Хвилі
|
waves.title = Хвилі
|
||||||
waves.remove = Видалити
|
waves.remove = Видалити
|
||||||
waves.never = <ніколи>
|
waves.never = <ніколи>
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = Недійсні хвилі у буфері обміну.
|
|||||||
waves.copied = Хвилі скопійовані.
|
waves.copied = Хвилі скопійовані.
|
||||||
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
||||||
editor.default = [lightgray]<За замовчуванням>
|
editor.default = [lightgray]<За замовчуванням>
|
||||||
|
details = Деталі...
|
||||||
edit = Редагувати…
|
edit = Редагувати…
|
||||||
editor.name = Назва:
|
editor.name = Назва:
|
||||||
editor.spawn = Створити бойову одиницю
|
editor.spawn = Створити бойову одиницю
|
||||||
@@ -227,6 +304,7 @@ editor.errorload = Помилка завантаження зображення:
|
|||||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||||
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
|
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
|
||||||
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
||||||
|
editor.errornot = Це не мапа.
|
||||||
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
||||||
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
|
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
|
||||||
editor.update = Оновити
|
editor.update = Оновити
|
||||||
@@ -235,7 +313,7 @@ editor.apply = Застосувати
|
|||||||
editor.generate = Згенерувати
|
editor.generate = Згенерувати
|
||||||
editor.resize = Змінити\nрозмір
|
editor.resize = Змінити\nрозмір
|
||||||
editor.loadmap = Завантажити мапу
|
editor.loadmap = Завантажити мапу
|
||||||
editor.savemap = Зберегти мапи
|
editor.savemap = Зберегти мапу
|
||||||
editor.saved = Збережено!
|
editor.saved = Збережено!
|
||||||
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
|
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
|
||||||
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
|
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = Змінити розмір мапи
|
|||||||
editor.mapname = Назва мапи:
|
editor.mapname = Назва мапи:
|
||||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
||||||
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
|
editor.exists = Мапа за такою назвою вже існує.
|
||||||
editor.selectmap = Виберіть мапу для завантаження:
|
editor.selectmap = Виберіть мапу для завантаження:
|
||||||
toolmode.replace = Замінити
|
toolmode.replace = Замінити
|
||||||
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
||||||
@@ -313,7 +392,6 @@ campaign = Кампанія
|
|||||||
load = Завантажити
|
load = Завантажити
|
||||||
save = Зберегти
|
save = Зберегти
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
tps = TPS: {0}
|
|
||||||
ping = Пінг: {0} мс
|
ping = Пінг: {0} мс
|
||||||
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
|
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
|
||||||
settings = Налаштування
|
settings = Налаштування
|
||||||
@@ -321,12 +399,13 @@ tutorial = Навчання
|
|||||||
tutorial.retake = Відкрити навчання
|
tutorial.retake = Відкрити навчання
|
||||||
editor = Редактор
|
editor = Редактор
|
||||||
mapeditor = Редактор мап
|
mapeditor = Редактор мап
|
||||||
donate = Пожертву\nвання
|
|
||||||
abandon = Покинути
|
abandon = Покинути
|
||||||
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
||||||
locked = Заблоковано
|
locked = Заблоковано
|
||||||
complete = [lightgray]Досягнута:
|
complete = [lightgray]Досягнута:
|
||||||
zone.requirement = Хвиля {0} у зоні {1}
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
|
requirement.unlock = Unlock {0}
|
||||||
resume = Відновити зону:\n[lightgray]{0}
|
resume = Відновити зону:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = Це видалить всі ресурси у Вашому я
|
|||||||
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
|
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Вивантажити конфігурацію
|
configure = Вивантажити конфігурацію
|
||||||
|
bannedblocks = Banned Blocks
|
||||||
|
addall = Add All
|
||||||
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
||||||
|
configure.invalid = Кількість повинна бути числом між 0 та {0}.
|
||||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||||
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
||||||
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = Виявлені ресурси:
|
zone.resources = Виявлені ресурси:
|
||||||
zone.objective = [lightgray]Мета: [accent]{0}
|
zone.objective = [lightgray]Мета: [accent]{0}
|
||||||
zone.objective.survival = Вижити
|
zone.objective.survival = Вижити
|
||||||
@@ -351,7 +433,7 @@ connectfail = [crimson]Помилка підключення: [accent]{0}
|
|||||||
error.unreachable = Сервер не доступний.
|
error.unreachable = Сервер не доступний.
|
||||||
error.invalidaddress = Некоректна адреса.
|
error.invalidaddress = Некоректна адреса.
|
||||||
error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту!
|
error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту!
|
||||||
error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у Вас та у володара сервера встановлена остання версія Mindustry!
|
error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у вас та у володара сервера встановлена остання версія Mindustry!
|
||||||
error.alreadyconnected = Ви вже підключилися.
|
error.alreadyconnected = Ви вже підключилися.
|
||||||
error.mapnotfound = Файл мапи не знайдено
|
error.mapnotfound = Файл мапи не знайдено
|
||||||
error.io = Мережева помилка введення-виведення
|
error.io = Мережева помилка введення-виведення
|
||||||
@@ -386,7 +468,7 @@ zone.fungalPass.description = Перехідна зона між високим
|
|||||||
zone.impact0078.description = <вставити опис тут>
|
zone.impact0078.description = <вставити опис тут>
|
||||||
zone.crags.description = <вставити опис тут>
|
zone.crags.description = <вставити опис тут>
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.data = Game Data
|
settings.data = Ігрові дані
|
||||||
settings.reset = Скинути за замовчуванням
|
settings.reset = Скинути за замовчуванням
|
||||||
settings.rebind = Зміна
|
settings.rebind = Зміна
|
||||||
settings.controls = Керування
|
settings.controls = Керування
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = Графіка
|
|||||||
settings.cleardata = Очистити дані…
|
settings.cleardata = Очистити дані…
|
||||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
|
||||||
settings.clearunlocks = Очистити розблоковане
|
|
||||||
settings.clearall = Очистити все
|
|
||||||
paused = Пауза
|
paused = Пауза
|
||||||
|
clear = Clear
|
||||||
|
banned = [scarlet]Banned
|
||||||
yes = Так
|
yes = Так
|
||||||
no = Ні
|
no = Ні
|
||||||
info.title = Інформація
|
info.title = Інформація
|
||||||
error.title = [crimson]Виникла помилка
|
error.title = [crimson]Виникла помилка
|
||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
attackpvponly = [scarlet]Наявне тільки у режимах атаки/PvP
|
|
||||||
blocks.input = Вхід
|
blocks.input = Вхід
|
||||||
blocks.output = Вихід
|
blocks.output = Вихід
|
||||||
blocks.booster = Прискорювач
|
blocks.booster = Прискорювач
|
||||||
@@ -434,6 +515,7 @@ blocks.boosteffect = Прискорювальний ефект
|
|||||||
blocks.maxunits = Максимальна кількість активних одиниць
|
blocks.maxunits = Максимальна кількість активних одиниць
|
||||||
blocks.health = Здоров’я
|
blocks.health = Здоров’я
|
||||||
blocks.buildtime = Час будівництва
|
blocks.buildtime = Час будівництва
|
||||||
|
blocks.buildcost = Вартість будування
|
||||||
blocks.inaccuracy = Розкид
|
blocks.inaccuracy = Розкид
|
||||||
blocks.shots = Постріли
|
blocks.shots = Постріли
|
||||||
blocks.reload = Постріли/секунду
|
blocks.reload = Постріли/секунду
|
||||||
@@ -442,9 +524,11 @@ bar.drilltierreq = Потребується кращий бур
|
|||||||
bar.drillspeed = Швидкість буріння: {0}/с
|
bar.drillspeed = Швидкість буріння: {0}/с
|
||||||
bar.efficiency = Ефективність: {0}%
|
bar.efficiency = Ефективність: {0}%
|
||||||
bar.powerbalance = Енергія: {0}/с
|
bar.powerbalance = Енергія: {0}/с
|
||||||
|
bar.powerstored = Зберігає: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
bar.poweroutput = Вихідна енергія: {0}
|
bar.poweroutput = Вихідна енергія: {0}
|
||||||
bar.items = Предмети: {0}
|
bar.items = Предмети: {0}
|
||||||
|
bar.capacity = Місткість: {0}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
bar.power = Енергія
|
bar.power = Енергія
|
||||||
@@ -483,12 +567,14 @@ category.optional = Додаткові поліпшення
|
|||||||
setting.landscape.name = Тільки альбомний(гозинтальний) режим
|
setting.landscape.name = Тільки альбомний(гозинтальний) режим
|
||||||
setting.shadows.name = Тіні
|
setting.shadows.name = Тіні
|
||||||
setting.linear.name = Лінійна фільтрація
|
setting.linear.name = Лінійна фільтрація
|
||||||
|
setting.hints.name = Hints
|
||||||
setting.animatedwater.name = Анімована вода
|
setting.animatedwater.name = Анімована вода
|
||||||
setting.animatedshields.name = Анімовані щити
|
setting.animatedshields.name = Анімовані щити
|
||||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||||
setting.autotarget.name = Авто-стрільба
|
setting.autotarget.name = Авто-стрільба
|
||||||
setting.keyboard.name = Миш+Керування з клавіатури
|
setting.keyboard.name = Миш+Керування з клавіатури
|
||||||
|
setting.touchscreen.name = Керування сенсорним екраном
|
||||||
setting.fpscap.name = Максимальний FPS
|
setting.fpscap.name = Максимальний FPS
|
||||||
setting.fpscap.none = Необмежений
|
setting.fpscap.none = Необмежений
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -498,7 +584,7 @@ setting.difficulty.training = Навчання
|
|||||||
setting.difficulty.easy = Легка
|
setting.difficulty.easy = Легка
|
||||||
setting.difficulty.normal = Нормальна
|
setting.difficulty.normal = Нормальна
|
||||||
setting.difficulty.hard = Важка
|
setting.difficulty.hard = Важка
|
||||||
setting.difficulty.insane = Зачистка
|
setting.difficulty.insane = Неможлива
|
||||||
setting.difficulty.name = Складність:
|
setting.difficulty.name = Складність:
|
||||||
setting.screenshake.name = Тряска екрану
|
setting.screenshake.name = Тряска екрану
|
||||||
setting.effects.name = Ефекти
|
setting.effects.name = Ефекти
|
||||||
@@ -509,18 +595,22 @@ setting.fullscreen.name = Повноекранний режим
|
|||||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||||
setting.fps.name = Показувати FPS
|
setting.fps.name = Показувати FPS
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.lasers.name = Показувати енергію лазерів
|
|
||||||
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
|
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
|
||||||
setting.minimap.name = Показувати міні-мапу
|
setting.minimap.name = Показувати міні-мапу
|
||||||
|
setting.position.name = Show Player Position
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.ambientvol.name = Звуки навколишнього середовища
|
setting.ambientvol.name = Звуки навколишнього середовища
|
||||||
setting.mutemusic.name = Заглушити музику
|
setting.mutemusic.name = Заглушити музику
|
||||||
setting.sfxvol.name = Гучність звукових ефектів
|
setting.sfxvol.name = Гучність звукових ефектів
|
||||||
setting.mutesound.name = Заглушити звук
|
setting.mutesound.name = Заглушити звук
|
||||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Автоматичне створення збережень
|
||||||
|
setting.publichost.name = Загальнодоступність гри
|
||||||
setting.chatopacity.name = Непрозорість чату
|
setting.chatopacity.name = Непрозорість чату
|
||||||
setting.playerchat.name = Відображати чат у грі
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||||
|
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
|
||||||
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
|
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
|
||||||
uiscale.cancel = Скасувати & Вийти
|
uiscale.cancel = Скасувати & Вийти
|
||||||
setting.bloom.name = Світіння
|
setting.bloom.name = Світіння
|
||||||
@@ -530,15 +620,18 @@ category.general.name = Основне
|
|||||||
category.view.name = Перегляд
|
category.view.name = Перегляд
|
||||||
category.multiplayer.name = Мережева гра
|
category.multiplayer.name = Мережева гра
|
||||||
command.attack = Атакувати
|
command.attack = Атакувати
|
||||||
|
command.rally = Точка збору
|
||||||
command.retreat = Відступити
|
command.retreat = Відступити
|
||||||
command.patrol = Патрулювати
|
keybind.clear_building.name = Clear Building
|
||||||
keybind.gridMode.name = Вибрати блок
|
|
||||||
keybind.gridModeShift.name = Вибрати категорію
|
|
||||||
keybind.press = Натисніть клавішу…
|
keybind.press = Натисніть клавішу…
|
||||||
keybind.press.axis = Натисніть клавішу…
|
keybind.press.axis = Натисніть клавішу…
|
||||||
keybind.screenshot.name = Зняток мапи
|
keybind.screenshot.name = Зняток мапи
|
||||||
keybind.move_x.name = Рух по осі x
|
keybind.move_x.name = Рух по осі x
|
||||||
keybind.move_y.name = Рух по осі y
|
keybind.move_y.name = Рух по осі y
|
||||||
|
keybind.schematic_select.name = Select Region
|
||||||
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||||
keybind.fullscreen.name = Повноекранний
|
keybind.fullscreen.name = Повноекранний
|
||||||
keybind.select.name = Вибір/Постріл
|
keybind.select.name = Вибір/Постріл
|
||||||
keybind.diagonal_placement.name = Діагональне розміщення
|
keybind.diagonal_placement.name = Діагональне розміщення
|
||||||
@@ -547,39 +640,42 @@ keybind.break_block.name = Зламати блок
|
|||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
keybind.shoot.name = Постріл
|
keybind.shoot.name = Постріл
|
||||||
keybind.zoom_hold.name = Керування масштабом
|
keybind.zoom_hold.name = Керування масштабом
|
||||||
keybind.zoom.name = Приблизить
|
keybind.zoom.name = Приблизити
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
keybind.pause.name = Пауза
|
keybind.pause.name = Пауза
|
||||||
keybind.minimap.name = Міні-мапа
|
keybind.pause_building.name = Pause/Resume Building
|
||||||
keybind.dash.name = Мчатися
|
keybind.minimap.name = Мінімапа
|
||||||
|
keybind.dash.name = Прискоритися/Літати
|
||||||
keybind.chat.name = Чат
|
keybind.chat.name = Чат
|
||||||
keybind.player_list.name = Список гравців
|
keybind.player_list.name = Список гравців
|
||||||
keybind.console.name = Консоль
|
keybind.console.name = Консоль
|
||||||
keybind.rotate.name = Обертати
|
keybind.rotate.name = Обертати
|
||||||
|
keybind.rotateplaced.name = Обертати існуюче (утримуйте)
|
||||||
keybind.toggle_menus.name = Меню перемикання
|
keybind.toggle_menus.name = Меню перемикання
|
||||||
keybind.chat_history_prev.name = Попередня історія чату
|
keybind.chat_history_prev.name = Попередня історія чату
|
||||||
keybind.chat_history_next.name = Наступна історія чату
|
keybind.chat_history_next.name = Наступна історія чату
|
||||||
keybind.chat_scroll.name = Прокрутка чату
|
keybind.chat_scroll.name = Прокрутка чату
|
||||||
keybind.drop_unit.name = Скинути бой. од.
|
keybind.drop_unit.name = Скинути бойову одиницю
|
||||||
keybind.zoom_minimap.name = Збільшити міні-мапу
|
keybind.zoom_minimap.name = Збільшити міні-мапу
|
||||||
mode.help.title = Опис режимів
|
mode.help.title = Опис режимів
|
||||||
mode.survival.name = Хвилі
|
mode.survival.name = Хвилі
|
||||||
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть автоматично.\n[gray]Потребуються точки появи ворогів для гри.
|
mode.survival.description = Звичайний режим. В цьому режимі треба самим добувати ресурси та хвилі йдуть автоматично.\n[gray]Потребуються точки появи ворогів для гри.
|
||||||
mode.sandbox.name = Пісочниця
|
mode.sandbox.name = Пісочниця
|
||||||
mode.sandbox.description = В режимі «Пісочниця» незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
mode.sandbox.description = В режимі «Пісочниця» незкінченні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
||||||
|
mode.editor.name = Редактор
|
||||||
mode.pvp.name = PVP
|
mode.pvp.name = PVP
|
||||||
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
||||||
mode.custom = Користувальницькі правила
|
mode.custom = Користувацькі правила
|
||||||
rules.infiniteresources = Нескінченні ресурси
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
rules.wavetimer = Таймер хвиль
|
rules.wavetimer = Таймер хвиль
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.enemyCheat = Нескінченні ресурси для ШІ
|
rules.enemyCheat = Нескінченні ресурси для ШІ
|
||||||
rules.unitdrops = Ресурс бойових одиниць
|
rules.unitdrops = Ресурс бойових одиниць
|
||||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойов. Од.
|
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||||
rules.unithealthmultiplier = Множник здоров’я бойов. од.
|
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||||
rules.playerhealthmultiplier = Множник здоров’я гравця
|
rules.playerhealthmultiplier = Множник здоров’я гравця
|
||||||
rules.playerdamagemultiplier = Множник шкоди гравця
|
rules.playerdamagemultiplier = Множник шкоди гравця
|
||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
@@ -709,10 +805,10 @@ block.ice-snow.name = Крижаний сніг
|
|||||||
block.rocks.name = Камені
|
block.rocks.name = Камені
|
||||||
block.icerocks.name = Крижані камені
|
block.icerocks.name = Крижані камені
|
||||||
block.snowrocks.name = Снігові камені
|
block.snowrocks.name = Снігові камені
|
||||||
block.dunerocks.name = Піщані Камені
|
block.dunerocks.name = Піщані камені
|
||||||
block.pine.name = Сосна
|
block.pine.name = Сосна
|
||||||
block.white-tree-dead.name = Мертве біле дерево
|
block.white-tree-dead.name = Мертве біле дерево
|
||||||
block.white-tree.name = Біле Дерево
|
block.white-tree.name = Біле дерево
|
||||||
block.spore-cluster.name = Скупчення спор
|
block.spore-cluster.name = Скупчення спор
|
||||||
block.metal-floor.name = Металевий пол 1
|
block.metal-floor.name = Металевий пол 1
|
||||||
block.metal-floor-2.name = Металевий пол 2
|
block.metal-floor-2.name = Металевий пол 2
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = Град
|
|||||||
block.lancer.name = Списоносець
|
block.lancer.name = Списоносець
|
||||||
block.conveyor.name = Конвеєр
|
block.conveyor.name = Конвеєр
|
||||||
block.titanium-conveyor.name = Титановий конвеєр
|
block.titanium-conveyor.name = Титановий конвеєр
|
||||||
|
block.armored-conveyor.name = Броньований конвеєр
|
||||||
|
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, як і титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
|
||||||
block.junction.name = Перехрестя
|
block.junction.name = Перехрестя
|
||||||
block.router.name = Маршрутизатор
|
block.router.name = Маршрутизатор
|
||||||
block.distributor.name = Розподілювач
|
block.distributor.name = Розподілювач
|
||||||
block.sorter.name = Сортувальник
|
block.sorter.name = Сортувальник
|
||||||
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
|
block.message.name = Повідомлення
|
||||||
block.overflow-gate.name = Надмірний затвор
|
block.overflow-gate.name = Надмірний затвор
|
||||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||||
block.phase-weaver.name = Фазовий ткач
|
block.phase-weaver.name = Фазовий ткач
|
||||||
@@ -839,8 +939,8 @@ block.overdrive-projector.name = Сверхприводний проектор
|
|||||||
block.force-projector.name = Силовий проектор
|
block.force-projector.name = Силовий проектор
|
||||||
block.arc.name = Дуга
|
block.arc.name = Дуга
|
||||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||||
block.spectre.name = Мара
|
block.spectre.name = Спектр
|
||||||
block.meltdown.name = Катастрофа
|
block.meltdown.name = Випалювач
|
||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad-large.name = Великий стартовий майданчик
|
block.launch-pad-large.name = Великий стартовий майданчик
|
||||||
@@ -852,7 +952,7 @@ team.derelict.name = Залишена
|
|||||||
team.green.name = Зелена
|
team.green.name = Зелена
|
||||||
team.purple.name = Фіолетова
|
team.purple.name = Фіолетова
|
||||||
unit.spirit.name = Ремонтувальний дрон «Привид»
|
unit.spirit.name = Ремонтувальний дрон «Привид»
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Добувний дрон «Драугр»
|
||||||
unit.phantom.name = Будівельний дрон «Фантом»
|
unit.phantom.name = Будівельний дрон «Фантом»
|
||||||
unit.dagger.name = Кинджал
|
unit.dagger.name = Кинджал
|
||||||
unit.crawler.name = Камікадзе
|
unit.crawler.name = Камікадзе
|
||||||
@@ -867,15 +967,15 @@ unit.eradicator.name = Викорінювач
|
|||||||
unit.lich.name = Лич
|
unit.lich.name = Лич
|
||||||
unit.reaper.name = Жнець
|
unit.reaper.name = Жнець
|
||||||
tutorial.next = [lightgray]<Натисніть для продовження>
|
tutorial.next = [lightgray]<Натисніть для продовження>
|
||||||
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Натисніть на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
|
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
|
||||||
tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
|
tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
|
||||||
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
|
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
|
||||||
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||||
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||||
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази.
|
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази.
|
||||||
tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
|
tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
|
||||||
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.
|
tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch
|
||||||
tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи.
|
tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи.
|
||||||
tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу.
|
tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу.
|
||||||
tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу.
|
tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу.
|
||||||
@@ -885,7 +985,7 @@ tutorial.withdraw = У деяких ситуаціях потрібно брат
|
|||||||
tutorial.deposit = Покладіть предмети в блоки, перетягнувши з вашого корабля в потрібний блок.\n\n[accent]Покладіть мідь назад у ядро.[]
|
tutorial.deposit = Покладіть предмети в блоки, перетягнувши з вашого корабля в потрібний блок.\n\n[accent]Покладіть мідь назад у ядро.[]
|
||||||
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть[], щоб стріляти.\nСтворіть більше башточок і бурів. Добудьте більше міді.
|
tutorial.waves = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль.[accent] Натисніть[], щоб стріляти.\nСтворіть більше башточок і бурів. Добудьте більше міді.
|
||||||
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башточок і бурів. Добудьте більше міді.
|
tutorial.waves.mobile = [lightgray] Ворог[] з’явився.\n\nЗахистіть ядро від двух хвиль. Ваш корабель буде автоматично атакувати ворогів.\nСтворіть більше башточок і бурів. Добудьте більше міді.
|
||||||
tutorial.launch = Як тільки ви досягнете певної хвилі, Ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
tutorial.launch = Як тільки ви досягнете певної хвилі, Ви зможете[accent] запустити ядро[], залишивши захисні сили позаду та [accent]отримати всі ресурси у вашому ядрі.[]\nЦі отримані ресурси можуть бути використані для дослідження нових технологій.\n\n[accent]Натисніть кнопку запуску.
|
||||||
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
|
item.copper.description = Найбільш базовий будівельний матеріал. Широко використовується у всіх типах блоків.
|
||||||
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
|
item.lead.description = Основний стартовий матеріал. Широко застосовується в електроніці та транспортуванні рідин.
|
||||||
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
|
item.metaglass.description = Супер жорсткий склад скла. Широко застосовується для розподілу та зберігання рідини.
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
|
|||||||
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
|
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
|
||||||
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
|
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
|
||||||
unit.revenant.description = Важкий ракетний масив.
|
unit.revenant.description = Важкий ракетний масив.
|
||||||
|
block.message.description = Зберігає повідомлення. Використовується для комунікаціх між союзниками.
|
||||||
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
||||||
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
|
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
|
||||||
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
|
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
|
||||||
@@ -969,6 +1070,7 @@ block.junction.description = Діє як міст для двох перехре
|
|||||||
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
|
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
|
||||||
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
|
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
|
||||||
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
|
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
|
||||||
|
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
|
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
|
||||||
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
|
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
|
||||||
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.
|
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.
|
||||||
@@ -1009,7 +1111,7 @@ block.core-foundation.description = Друга версія ядра. Краще
|
|||||||
block.core-nucleus.description = Третя і остання ітерація капсули ядра. Надзвичайно добре броньований. Зберігає величезні обсяги ресурсів.
|
block.core-nucleus.description = Третя і остання ітерація капсули ядра. Надзвичайно добре броньований. Зберігає величезні обсяги ресурсів.
|
||||||
block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
|
block.vault.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
|
||||||
block.container.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
|
block.container.description = Зберігає велику кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів із сховища.
|
||||||
block.unloader.description = Вивантажує предмети з контейнера, склепіння або серцевини на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
|
block.unloader.description = Вивантажує предмети з блока, який не переміщує предмети, на конвеєр або безпосередньо в сусідній блок. Тип предмета для завантаження можна змінити, натиснувши на блок.
|
||||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
||||||
block.launch-pad-large.description = Покращена версія стартового майданчика. Зберігає більше предметів. Запускається частіше.
|
block.launch-pad-large.description = Покращена версія стартового майданчика. Зберігає більше предметів. Запускається частіше.
|
||||||
block.duo.description = Невелика дешева башта. Корисна проти наземних одиниць.
|
block.duo.description = Невелика дешева башта. Корисна проти наземних одиниць.
|
||||||
|
|||||||
@@ -10,17 +10,34 @@ link.trello.description = Trello board 上的官方计划表
|
|||||||
link.itch.io.description = PC版下载和网页版(itch.io)
|
link.itch.io.description = PC版下载和网页版(itch.io)
|
||||||
link.google-play.description = 从谷歌商店获取安卓版
|
link.google-play.description = 从谷歌商店获取安卓版
|
||||||
link.wiki.description = 官方 Mindustry 维基
|
link.wiki.description = 官方 Mindustry 维基
|
||||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
linkfail = 打开链接失败!\n网址已经复制到剪贴板。
|
||||||
screenshot = 荧幕截图已放在 {0}
|
screenshot = 屏幕截图已放在 {0}
|
||||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||||
gameover = 你的核心被摧毁了!
|
gameover = 你的核心被摧毁了!
|
||||||
gameover.pvp = [accent] {0}[] 队获胜!
|
gameover.pvp = [accent] {0}[]队获胜!
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
load.sound = Sounds
|
copied = 已复制。
|
||||||
load.map = Maps
|
load.sound = 音乐加载中
|
||||||
load.image = Images
|
load.map = 地图加载中
|
||||||
load.content = Content
|
load.image = 图片加载中
|
||||||
load.system = System
|
load.content = 内容加载中
|
||||||
|
load.system = 系统加载中
|
||||||
|
load.mod = 模组加载中
|
||||||
|
schematic = 示意图
|
||||||
|
schematic.add = 保存示意图中……
|
||||||
|
schematics = 示意图
|
||||||
|
schematic.import = 导出示意图中……
|
||||||
|
schematic.exportfile = 导入文件
|
||||||
|
schematic.importfile = 导出文件
|
||||||
|
schematic.browseworkshop = 流览创意工坊
|
||||||
|
schematic.copy = 复制到剪贴板
|
||||||
|
schematic.copy.import = 从剪贴板导入
|
||||||
|
schematic.shareworkshop = 在创意工坊上分享
|
||||||
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻转示意图
|
||||||
|
schematic.saved = 示意图已保存。
|
||||||
|
schematic.delete.confirm = 这个示意图将被清除。
|
||||||
|
schematic.rename = 重命名示意图
|
||||||
|
schematic.info = {0}x{1}, {2} 方块
|
||||||
stat.wave = 战胜的波数:[accent]{0}
|
stat.wave = 战胜的波数:[accent]{0}
|
||||||
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
||||||
stat.built = 建造的建筑:[accent]{0}
|
stat.built = 建造的建筑:[accent]{0}
|
||||||
@@ -29,6 +46,7 @@ stat.deconstructed = 拆除的建筑:[accent]{0}
|
|||||||
stat.delivered = 发射的资源:
|
stat.delivered = 发射的资源:
|
||||||
stat.rank = 最终等级:[accent]{0}
|
stat.rank = 最终等级:[accent]{0}
|
||||||
launcheditems = [accent]发射的资源
|
launcheditems = [accent]发射的资源
|
||||||
|
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
|
||||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -40,17 +58,45 @@ database = 核心数据库
|
|||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
joingame = 加入游戏
|
joingame = 加入游戏
|
||||||
addplayers = 添加/删除玩家
|
|
||||||
customgame = 自定义游戏
|
customgame = 自定义游戏
|
||||||
newgame = 新游戏
|
newgame = 新游戏
|
||||||
none = <无>
|
none = <无>
|
||||||
minimap = 小地图
|
minimap = 小地图
|
||||||
|
position = 位置
|
||||||
close = 关闭
|
close = 关闭
|
||||||
website = 官网
|
website = 官网
|
||||||
quit = 退出
|
quit = 退出
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = 地图
|
maps = 地图
|
||||||
|
maps.browse = 浏览地图
|
||||||
continue = 继续
|
continue = 继续
|
||||||
maps.none = [LIGHT_GRAY]没有找到地图!
|
maps.none = [LIGHT_GRAY]没有找到地图!
|
||||||
|
invalid = 无效
|
||||||
|
preparingconfig = 正在准备配置
|
||||||
|
preparingcontent = 正在准备内容
|
||||||
|
uploadingcontent = 正在上传内容
|
||||||
|
uploadingpreviewfile = 正在上传预览文件
|
||||||
|
committingchanges = 提交更改
|
||||||
|
done = 已完成
|
||||||
|
mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。
|
||||||
|
mods.alpha = [accent](测试版)
|
||||||
|
mods = 模组
|
||||||
|
mods.none = [LIGHT_GRAY]无模组!
|
||||||
|
mods.guide = 模组教程
|
||||||
|
mods.report = 报告 Bug
|
||||||
|
mod.enabled = [lightgray]已启用
|
||||||
|
mod.disabled = [scarlet]已禁用
|
||||||
|
mod.disable = 禁用
|
||||||
|
mod.enable = 启用
|
||||||
|
mod.requiresrestart = 需要重启使模组生效。
|
||||||
|
mod.reloadrequired = [scarlet]需要重启
|
||||||
|
mod.import = 导入模组
|
||||||
|
mod.import.github = 导入 Github 模组
|
||||||
|
mod.remove.confirm = 此模组将被删除。
|
||||||
|
mod.author = [LIGHT_GRAY]作者:[] {0}
|
||||||
|
mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||||
|
mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||||
|
mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
noname = 先取一个[accent]玩家名[]。
|
noname = 先取一个[accent]玩家名[]。
|
||||||
@@ -64,38 +110,42 @@ researched = [LIGHT_GRAY]{0}己研究。
|
|||||||
players = {0} 玩家在线
|
players = {0} 玩家在线
|
||||||
players.single = {0}玩家在线
|
players.single = {0}玩家在线
|
||||||
server.closing = [accent]正在关闭服务器……
|
server.closing = [accent]正在关闭服务器……
|
||||||
server.kicked.kick = 你被踢出服务器了!
|
server.kicked.kick = 你被踢出了服务器。
|
||||||
|
server.kicked.whitelist = 你不在白名单中。
|
||||||
server.kicked.serverClose = 服务器已关闭。
|
server.kicked.serverClose = 服务器已关闭。
|
||||||
server.kicked.vote = You have been vote-kicked. Goodbye.
|
server.kicked.vote = 你被投票踢出了服务器。永别了。
|
||||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||||
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
|
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
|
||||||
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
|
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
|
||||||
server.kicked.typeMismatch = This server is not compatible with your build type.
|
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||||
|
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||||
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
||||||
server.kicked.nameEmpty = 无效的名字!
|
server.kicked.nameEmpty = 无效的名字!
|
||||||
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
||||||
server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。
|
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
|
||||||
server.kicked.gameover = 游戏结束!
|
server.kicked.gameover = 游戏结束!
|
||||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]wifi或本地网络[]下的人都应该可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry访问本地网络。
|
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||||
join.info = 此时,可以输入[accent]服务器的IP地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都被支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
join.info = 此时,可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
||||||
hostserver = 创建服务器
|
hostserver = 创建服务器
|
||||||
|
invitefriends = 邀请朋友
|
||||||
hostserver.mobile = 创建\n服务器
|
hostserver.mobile = 创建\n服务器
|
||||||
host = 创建
|
host = 创建
|
||||||
hosting = [accent]正在打开服务器……
|
hosting = [accent]正在打开服务器……
|
||||||
hosts.refresh = 刷新
|
hosts.refresh = 刷新
|
||||||
hosts.discovering = 正在搜索局域网服务器
|
hosts.discovering = 正在搜索局域网服务器
|
||||||
|
hosts.discovering.any = 正在搜索服务器
|
||||||
server.refreshing = 正在刷新服务器
|
server.refreshing = 正在刷新服务器
|
||||||
hosts.none = [lightgray]未发现局域网游戏!
|
hosts.none = [lightgray]未发现局域网游戏!
|
||||||
host.invalid = [scarlet]无法连接服务器。
|
host.invalid = [scarlet]无法连接服务器。
|
||||||
trace = 跟踪玩家
|
trace = 跟踪玩家
|
||||||
trace.playername = 玩家名称:[accent]{0}
|
trace.playername = 玩家名称:[accent]{0}
|
||||||
trace.ip = IP地址:[accent]{0}
|
trace.ip = IP 地址:[accent]{0}
|
||||||
trace.id = 唯一的ID:[accent]{0}
|
trace.id = 唯一的 ID:[accent]{0}
|
||||||
trace.mobile = 移动客户端:[accent]{0}
|
trace.mobile = 移动客户端:[accent]{0}
|
||||||
trace.modclient = 定制版客户端:[accent]{0}
|
trace.modclient = 自定义客户端:[accent]{0}
|
||||||
invalidid = 无效的客户端ID!提交一个错误报告。
|
invalidid = 无效的客户端 ID!提交一个错误报告。
|
||||||
server.bans = 黑名单
|
server.bans = 黑名单
|
||||||
server.bans.none = 没有被拉黑的玩家!
|
server.bans.none = 没有被拉黑的玩家!
|
||||||
server.admins = 管理员
|
server.admins = 管理员
|
||||||
@@ -106,23 +156,27 @@ server.edit = 编辑服务器
|
|||||||
server.outdated = [crimson]服务器过旧![]
|
server.outdated = [crimson]服务器过旧![]
|
||||||
server.outdated.client = [crimson]客户端过旧![]
|
server.outdated.client = [crimson]客户端过旧![]
|
||||||
server.version = [lightgray]版本:{0} {1}
|
server.version = [lightgray]版本:{0} {1}
|
||||||
server.custombuild = [yellow]定制版
|
server.custombuild = [yellow]自定义
|
||||||
confirmban = 确认拉黑这名玩家?
|
confirmban = 确认拉黑这名玩家?
|
||||||
confirmkick = 确定踢走这名玩家?
|
confirmkick = 确定踢出这名玩家?
|
||||||
|
confirmvotekick = 确定投票踢出这名玩家?
|
||||||
confirmunban = 确定取消拉黑这名玩家?
|
confirmunban = 确定取消拉黑这名玩家?
|
||||||
confirmadmin = 确定给予这名玩家管理员权限?
|
confirmadmin = 确定给予这名玩家管理员权限?
|
||||||
confirmunadmin = 确定取消这名玩家的管理员权限?
|
confirmunadmin = 确定取消这名玩家的管理员权限?
|
||||||
joingame.title = 加入游戏
|
joingame.title = 加入游戏
|
||||||
joingame.ip = 地址:
|
joingame.ip = 地址:
|
||||||
disconnect = 已断开
|
disconnect = 已断开
|
||||||
disconnect.data = 读取世界数据失败!
|
disconnect.error = 连接错误。
|
||||||
|
disconnect.closed = 连接关闭。
|
||||||
|
disconnect.timeout = 连接超时。
|
||||||
|
disconnect.data = 读取服务器数据失败!
|
||||||
|
cantconnect = 无法加入([accent]{0}[])。
|
||||||
connecting = [accent]连接中……
|
connecting = [accent]连接中……
|
||||||
connecting.data = [accent]加载中……
|
connecting.data = [accent]加载中……
|
||||||
server.port = 端口:
|
server.port = 端口:
|
||||||
server.addressinuse = 地址已经在使用中!
|
server.addressinuse = 地址已经在使用中!
|
||||||
server.invalidport = 无效的端口号!
|
server.invalidport = 无效的端口号!
|
||||||
server.error = [crimson]创建服务器错误:[accent]{0}
|
server.error = [crimson]创建服务器错误:[accent]{0}
|
||||||
save.old = 这个存档属于旧版本游戏,不再被使用。\n\n[LIGHT_GRAY]存档向下兼容将在完整的4.0版本中实现。
|
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 你确定你要覆盖这个存档位吗?
|
save.overwrite = 你确定你要覆盖这个存档位吗?
|
||||||
overwrite = 覆盖
|
overwrite = 覆盖
|
||||||
@@ -141,38 +195,46 @@ save.rename = 重命名
|
|||||||
save.rename.text = 新名称:
|
save.rename.text = 新名称:
|
||||||
selectslot = 选择一个存档。
|
selectslot = 选择一个存档。
|
||||||
slot = [accent]存档位 {0}
|
slot = [accent]存档位 {0}
|
||||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[]bug 。
|
editmessage = Edit Message
|
||||||
empty = <空>
|
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||||
|
empty = < 空 >
|
||||||
on = 开
|
on = 开
|
||||||
off = 关
|
off = 关
|
||||||
save.autosave = 自动保存:{0}
|
save.autosave = 自动保存:{0}
|
||||||
save.map = 地图:{0}
|
save.map = 地图:{0}
|
||||||
save.wave = 波次 {0}
|
save.wave = 波次:{0}
|
||||||
save.difficulty = 难度:{0}
|
save.mode = 模式:{0}
|
||||||
save.date = 最后保存:{0}
|
save.date = 最后保存:{0}
|
||||||
save.playtime = 游戏时间:{0}
|
save.playtime = 游戏时间:{0}
|
||||||
warning = 警告!
|
warning = 警告!
|
||||||
confirm = 确认
|
confirm = 确认
|
||||||
delete = 删除
|
delete = 删除
|
||||||
|
view.workshop = 浏览创意工坊
|
||||||
|
workshop.listing = 编辑创意工坊目录
|
||||||
ok = 确定
|
ok = 确定
|
||||||
open = 打开
|
open = 打开
|
||||||
customize = 定制
|
customize = 自定义
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
openlink = 打开链接
|
openlink = 打开链接
|
||||||
copylink = 复制链接
|
copylink = 复制链接
|
||||||
back = 返回
|
back = 返回
|
||||||
data.export = Export Data
|
data.export = 导出数据
|
||||||
data.import = Import Data
|
data.import = 导入数据
|
||||||
data.exported = Data exported.
|
data.exported = 数据已导出。
|
||||||
data.invalid = This isn't valid game data.
|
data.invalid = 非有效游戏数据。
|
||||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||||
classic.export = 导出老版本数据
|
classic.export = 导出老版本数据
|
||||||
classic.export.text = [accent]Mindustry []刚刚有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
|
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
|
||||||
quit.confirm = 确定退出?
|
quit.confirm = 确定退出?
|
||||||
quit.confirm.tutorial = 你确定不玩教程就开始游戏?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
|
quit.confirm.tutorial = 你确定要跳过教程?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
|
||||||
loading = [accent]加载中……
|
loading = [accent]加载中……
|
||||||
|
reloading = [accent]重载模组中……
|
||||||
saving = [accent]保存中……
|
saving = [accent]保存中……
|
||||||
wave = [accent]波次 {0}
|
cancelbuilding = [accent][[{0}][]来清除规划
|
||||||
|
selectschematic = [accent][[{0}][]来选择复制
|
||||||
|
pausebuilding = [accent][[{0}][]来暂停建造
|
||||||
|
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||||
|
wave = [accent]波次{0}
|
||||||
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
||||||
wave.waveInProgress = [LIGHT_GRAY]波次进行中
|
wave.waveInProgress = [LIGHT_GRAY]波次进行中
|
||||||
waiting = [LIGHT_GRAY]等待中……
|
waiting = [LIGHT_GRAY]等待中……
|
||||||
@@ -186,10 +248,21 @@ custom = 自定义
|
|||||||
builtin = 内建的
|
builtin = 内建的
|
||||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]己方[]的核心。
|
||||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]敌方[]的核心。
|
||||||
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]红色[]的核心。
|
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]敌方[]的核心。
|
||||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||||
|
workshop.update = 更新地图
|
||||||
|
workshop.error = 获取创意工坊详细信息时出错:{0}
|
||||||
|
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
|
||||||
|
workshop.menu = Select what you would like to do with this item.
|
||||||
|
workshop.info = Item Info
|
||||||
|
changelog = Changelog (optional):
|
||||||
|
eula = Steam 最终用户许可协议
|
||||||
|
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
|
||||||
|
publishing = [accent]Publishing...
|
||||||
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||||
|
publish.error = Error publishing item: {0}
|
||||||
editor.brush = 笔刷
|
editor.brush = 笔刷
|
||||||
editor.openin = 在编辑器中打开
|
editor.openin = 在编辑器中打开
|
||||||
editor.oregen = 矿石的生成
|
editor.oregen = 矿石的生成
|
||||||
@@ -197,14 +270,17 @@ editor.oregen.info = 矿石的生成:
|
|||||||
editor.mapinfo = 地图信息
|
editor.mapinfo = 地图信息
|
||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
|
editor.nodescription = 地图必须要有不少于4个字符的描述才能上传。
|
||||||
editor.waves = 波数:
|
editor.waves = 波数:
|
||||||
editor.rules = 规则:
|
editor.rules = 规则:
|
||||||
editor.generation = 筛选器:
|
editor.generation = 筛选器:
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
|
editor.publish.workshop = 上传到创意工坊
|
||||||
editor.newmap = 新地图
|
editor.newmap = 新地图
|
||||||
|
workshop = 创意工坊
|
||||||
waves.title = 波数
|
waves.title = 波数
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = <永不>
|
waves.never = < 无限 >
|
||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
waves.perspawn = 每次生成
|
waves.perspawn = 每次生成
|
||||||
@@ -218,6 +294,7 @@ waves.invalid = 剪贴板中无效的波次信息。
|
|||||||
waves.copied = 波次信息已复制。
|
waves.copied = 波次信息已复制。
|
||||||
waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。
|
waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。
|
||||||
editor.default = [LIGHT_GRAY]<默认>
|
editor.default = [LIGHT_GRAY]<默认>
|
||||||
|
details = 详情……
|
||||||
edit = 编辑……
|
edit = 编辑……
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
editor.spawn = 生成单位
|
editor.spawn = 生成单位
|
||||||
@@ -227,8 +304,9 @@ editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
|||||||
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
||||||
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
|
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
|
||||||
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
|
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
|
||||||
|
editor.errornot = 这不是地图文件。
|
||||||
editor.errorheader = 此地图文件已失效或损坏。
|
editor.errorheader = 此地图文件已失效或损坏。
|
||||||
editor.errorname = 地图没有被定义的名称。
|
editor.errorname = 地图没有被定义的名称。你是否在尝试加载存档文件?
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 随机化
|
editor.randomize = 随机化
|
||||||
editor.apply = 应用
|
editor.apply = 应用
|
||||||
@@ -259,6 +337,7 @@ editor.resizemap = 调整地图大小
|
|||||||
editor.mapname = 地图名称:
|
editor.mapname = 地图名称:
|
||||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
||||||
|
editor.exists = 已经存在同名地图。
|
||||||
editor.selectmap = 选择一个地图加载:
|
editor.selectmap = 选择一个地图加载:
|
||||||
toolmode.replace = 替换
|
toolmode.replace = 替换
|
||||||
toolmode.replace.description = 仅在实心块上绘制。
|
toolmode.replace.description = 仅在实心块上绘制。
|
||||||
@@ -275,36 +354,36 @@ toolmode.fillteams.description = 填充团队而不是方块。
|
|||||||
toolmode.drawteams = 绘制团队
|
toolmode.drawteams = 绘制团队
|
||||||
toolmode.drawteams.description = 绘制团队而不是方块。
|
toolmode.drawteams.description = 绘制团队而不是方块。
|
||||||
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
||||||
filter.distort = Distort
|
filter.distort = 扭曲程度
|
||||||
filter.noise = Noise
|
filter.noise = 波动程度
|
||||||
filter.median = Median
|
filter.median = 平均数
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = 矿石平均数
|
||||||
filter.blend = Blend
|
filter.blend = 混合程度
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = 默认矿石
|
||||||
filter.ore = Ore
|
filter.ore = 矿石
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = 河流波动程度
|
||||||
filter.mirror = Mirror
|
filter.mirror = 镜像
|
||||||
filter.clear = Clear
|
filter.clear = 清理
|
||||||
filter.option.ignore = Ignore
|
filter.option.ignore = 忽略
|
||||||
filter.scatter = Scatter
|
filter.scatter = 分散程度
|
||||||
filter.terrain = Terrain
|
filter.terrain = 地形
|
||||||
filter.option.scale = Scale
|
filter.option.scale = 规模大小
|
||||||
filter.option.chance = Chance
|
filter.option.chance = 几率大小
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = 巨大程度
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = 最大阈值
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = 圆规模
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = 递增
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = 递减
|
||||||
filter.option.angle = Angle
|
filter.option.angle = 角度大小
|
||||||
filter.option.block = Block
|
filter.option.block = 方块
|
||||||
filter.option.floor = Floor
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = 地面目标
|
||||||
filter.option.wall = Wall
|
filter.option.wall = 墙
|
||||||
filter.option.ore = Ore
|
filter.option.ore = 矿石
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = 二重地面
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = 二重阈值
|
||||||
filter.option.radius = Radius
|
filter.option.radius = 半径大小
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = 百分比
|
||||||
width = 宽度:
|
width = 宽度:
|
||||||
height = 高度:
|
height = 高度:
|
||||||
menu = 菜单
|
menu = 菜单
|
||||||
@@ -312,8 +391,7 @@ play = 开始游戏
|
|||||||
campaign = 战役模式
|
campaign = 战役模式
|
||||||
load = 载入游戏
|
load = 载入游戏
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS:{0}
|
fps = 帧数:{0}
|
||||||
tps = TPS:{0}
|
|
||||||
ping = 延迟:{0}毫秒
|
ping = 延迟:{0}毫秒
|
||||||
language.restart = 为了使语言设置生效请重启游戏。
|
language.restart = 为了使语言设置生效请重启游戏。
|
||||||
settings = 设置
|
settings = 设置
|
||||||
@@ -321,12 +399,13 @@ tutorial = 教程
|
|||||||
tutorial.retake = 重新游玩教程
|
tutorial.retake = 重新游玩教程
|
||||||
editor = 编辑器
|
editor = 编辑器
|
||||||
mapeditor = 地图编辑器
|
mapeditor = 地图编辑器
|
||||||
donate = 打赏
|
|
||||||
abandon = 放弃
|
abandon = 放弃
|
||||||
abandon.text = 这个区域和它的所有资源会被敌人重置。
|
abandon.text = 这个区域及其资源会被敌人重置。
|
||||||
locked = 已被锁定
|
locked = 已锁定
|
||||||
complete = [LIGHT_GRAY]完成:
|
complete = [LIGHT_GRAY]完成:
|
||||||
zone.requirement = 在{1}中达到{0}波
|
requirement.wave = Reach Wave {0} in {1}
|
||||||
|
requirement.core = 在{0}中摧毁敌方核心
|
||||||
|
requirement.unlock = 解锁{0}
|
||||||
resume = 暂停:\n[LIGHT_GRAY]{0}
|
resume = 暂停:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]最高波次:{0}
|
bestwave = [LIGHT_GRAY]最高波次:{0}
|
||||||
launch = < 发射 >
|
launch = < 发射 >
|
||||||
@@ -337,10 +416,13 @@ launch.confirm = 您将发射核心中所有资源。\n此地图将重置。
|
|||||||
launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。
|
launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。
|
||||||
uncover = 解锁
|
uncover = 解锁
|
||||||
configure = 设定发射资源数量
|
configure = 设定发射资源数量
|
||||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才能设定发射资源。
|
bannedblocks = 禁用方块
|
||||||
|
addall = 添加所有
|
||||||
|
configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。
|
||||||
|
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||||
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
||||||
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
|
||||||
zone.resources = 地图中的资源:
|
zone.resources = 地图中的资源:
|
||||||
zone.objective = [lightgray]目标:[accent]{0}
|
zone.objective = [lightgray]目标:[accent]{0}
|
||||||
zone.objective.survival = 生存
|
zone.objective.survival = 生存
|
||||||
@@ -348,7 +430,7 @@ zone.objective.attack = 摧毁敌方核心
|
|||||||
add = 添加……
|
add = 添加……
|
||||||
boss.health = BOSS 生命值
|
boss.health = BOSS 生命值
|
||||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||||
error.unreachable = 服务器无法访问。
|
error.unreachable = 服务器无法访问。\n确定输对地址了吗?
|
||||||
error.invalidaddress = 地址无效。
|
error.invalidaddress = 地址无效。
|
||||||
error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
|
error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
|
||||||
error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本!
|
error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本!
|
||||||
@@ -371,22 +453,22 @@ zone.saltFlats.name = 盐碱荒滩
|
|||||||
zone.impact0078.name = 0078号冲击
|
zone.impact0078.name = 0078号冲击
|
||||||
zone.crags.name = 悬崖
|
zone.crags.name = 悬崖
|
||||||
zone.fungalPass.name = 真菌通道
|
zone.fungalPass.name = 真菌通道
|
||||||
zone.groundZero.description = 重新开始的最佳位置。敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
||||||
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
||||||
zone.desertWastes.description = 这些废物是巨大的,不可预测的,并且与废弃的结构交错在一起。燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
||||||
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。根除他们的核心。不要留下任何东西。
|
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
||||||
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水冷却炮塔和钻头。
|
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
|
||||||
zone.ruinousShores.description = 穿过荒地,就是海岸线。曾经这个地方安置了一个海岸防御阵列。现在剩下的不多了,只有最基本的防御结构仍然毫发无损,其他一切都被销毁了。\n继续向外扩展。继续研究科技。
|
zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
||||||
zone.stainedMountains.description = 在更远的内陆地区是山脉,但没有被孢子污染。\n在这一地区分布着丰富的钛。学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
|
zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n在这一地区分布着丰富的钛,学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
|
||||||
zone.overgrowth.description = 这个地区靠近孢子的来源,生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||||
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用焦油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
|
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||||
zone.desolateRift.description = 非常危险的区域。资源丰富但空间小。破坏风险高。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
zone.desolateRift.description = 非常危险的区域。这儿资源丰富但空间小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||||
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断侦察入侵者。
|
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||||
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来消灭两个核心。
|
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||||
zone.impact0078.description = <在此处插入说明>
|
zone.impact0078.description = <在此处插入说明>
|
||||||
zone.crags.description = <在此处插入说明>
|
zone.crags.description = <在此处插入说明>
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.data = Game Data
|
settings.data = 游戏数据
|
||||||
settings.reset = 恢复默认
|
settings.reset = 恢复默认
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
settings.controls = 控制
|
settings.controls = 控制
|
||||||
@@ -396,15 +478,14 @@ settings.graphics = 图像
|
|||||||
settings.cleardata = 清除游戏数据……
|
settings.cleardata = 清除游戏数据……
|
||||||
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
||||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和绑定键。\n按「是」后,游戏将删除所有数据并自动退出。
|
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和绑定键。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||||
settings.clearunlocks = 清除解锁的科技
|
paused = [accent]< 暂停 >
|
||||||
settings.clearall = 清除所有数据
|
clear = 清除
|
||||||
paused = 暂停
|
banned = [scarlet]已禁止
|
||||||
yes = 是
|
yes = 是
|
||||||
no = 否
|
no = 否
|
||||||
info.title = [accent]详情
|
info.title = [accent]详情
|
||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
attackpvponly = [scarlet]只在攻击/PVP模式中可用
|
|
||||||
blocks.input = 输入
|
blocks.input = 输入
|
||||||
blocks.output = 输出
|
blocks.output = 输出
|
||||||
blocks.booster = 加成物品/液体
|
blocks.booster = 加成物品/液体
|
||||||
@@ -434,17 +515,20 @@ blocks.boosteffect = 加成影响
|
|||||||
blocks.maxunits = 最大单位数量
|
blocks.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
blocks.buildtime = 建造时间
|
blocks.buildtime = 建造时间
|
||||||
|
blocks.buildcost = 建造花费
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 每秒发射数
|
blocks.shots = 发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 每秒发射数
|
||||||
blocks.ammo = 子弹
|
blocks.ammo = 子弹
|
||||||
bar.drilltierreq = 需要更好的钻头
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.drillspeed = 挖掘速度:{0}/s
|
bar.drillspeed = 挖掘速度:{0}/s
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
bar.powerbalance = 能量:{0}
|
bar.powerbalance = 能量:{0}/秒
|
||||||
|
bar.powerstored = 储能:{0}/{1}
|
||||||
bar.poweramount = 能量:{0}
|
bar.poweramount = 能量:{0}
|
||||||
bar.poweroutput = 能量输出:{0}
|
bar.poweroutput = 能量输出:{0}
|
||||||
bar.items = 物体:{0}
|
bar.items = 物体:{0}
|
||||||
|
bar.capacity = 容量:{0}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
bar.power = 电力
|
bar.power = 电力
|
||||||
@@ -482,13 +566,15 @@ category.shooting = 发射
|
|||||||
category.optional = 可选的增强物品
|
category.optional = 可选的增强物品
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
setting.linear.name = 光滑贴图
|
setting.linear.name = 抗锯齿
|
||||||
|
setting.hints.name = 提示
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
|
setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
setting.autotarget.name = 自动射击
|
setting.autotarget.name = 自动射击
|
||||||
setting.keyboard.name = 鼠标+键盘操控
|
setting.keyboard.name = 鼠标+键盘操控
|
||||||
|
setting.touchscreen.name = 触屏操控
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 无
|
setting.fpscap.none = 无
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -509,18 +595,22 @@ setting.fullscreen.name = 全屏
|
|||||||
setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
|
setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
|
||||||
setting.fps.name = 显示 FPS
|
setting.fps.name = 显示 FPS
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 显示能量射线
|
|
||||||
setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画)
|
setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画)
|
||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
|
setting.position.name = 显示玩家坐标
|
||||||
setting.musicvol.name = 音乐音量
|
setting.musicvol.name = 音乐音量
|
||||||
setting.ambientvol.name = 环境体积
|
setting.ambientvol.name = 环境体积
|
||||||
setting.mutemusic.name = 静音
|
setting.mutemusic.name = 静音
|
||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 静音
|
setting.mutesound.name = 静音
|
||||||
setting.crashreport.name = 发送匿名崩溃报告
|
setting.crashreport.name = 发送匿名崩溃报告
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = 自动创建存档
|
||||||
|
setting.publichost.name = 公共游戏旁观
|
||||||
setting.chatopacity.name = 聊天界面透明度
|
setting.chatopacity.name = 聊天界面透明度
|
||||||
|
setting.lasersopacity.name = 能量激光不透明度
|
||||||
setting.playerchat.name = 显示游戏内聊天界面
|
setting.playerchat.name = 显示游戏内聊天界面
|
||||||
|
public.confirm = 确定开启旁观?\n[lightgray]可在设置->游戏->公共游戏旁观中修改。
|
||||||
|
public.beta = 请注意,测试版的游戏不能公共旁观。
|
||||||
uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
|
uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
|
||||||
uiscale.cancel = 取消并退出
|
uiscale.cancel = 取消并退出
|
||||||
setting.bloom.name = 特效
|
setting.bloom.name = 特效
|
||||||
@@ -530,15 +620,18 @@ category.general.name = 普通
|
|||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
command.attack = 攻击
|
command.attack = 攻击
|
||||||
|
command.rally = 集合
|
||||||
command.retreat = 撤退
|
command.retreat = 撤退
|
||||||
command.patrol = 巡逻
|
keybind.clear_building.name = 清除建筑
|
||||||
keybind.gridMode.name = 选择块
|
|
||||||
keybind.gridModeShift.name = 选择类别
|
|
||||||
keybind.press = 按一下键……
|
keybind.press = 按一下键……
|
||||||
keybind.press.axis = 按一下轴或键……
|
keybind.press.axis = 按一下轴或键……
|
||||||
keybind.screenshot.name = 地图截图
|
keybind.screenshot.name = 地图截图
|
||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 垂直移动
|
keybind.move_y.name = 竖直移动
|
||||||
|
keybind.schematic_select.name = 选择区域
|
||||||
|
keybind.schematic_menu.name = 示意图目录
|
||||||
|
keybind.schematic_flip_x.name = 水平翻转
|
||||||
|
keybind.schematic_flip_y.name = 竖直翻转
|
||||||
keybind.fullscreen.name = 切换全屏
|
keybind.fullscreen.name = 切换全屏
|
||||||
keybind.select.name = 选择/射击
|
keybind.select.name = 选择/射击
|
||||||
keybind.diagonal_placement.name = 自动铺设
|
keybind.diagonal_placement.name = 自动铺设
|
||||||
@@ -550,27 +643,30 @@ keybind.zoom_hold.name = 保持缩放
|
|||||||
keybind.zoom.name = 缩放
|
keybind.zoom.name = 缩放
|
||||||
keybind.menu.name = 菜单
|
keybind.menu.name = 菜单
|
||||||
keybind.pause.name = 暂停
|
keybind.pause.name = 暂停
|
||||||
|
keybind.pause_building.name = 暂停/继续建造
|
||||||
keybind.minimap.name = 小地图
|
keybind.minimap.name = 小地图
|
||||||
keybind.dash.name = 冲刺
|
keybind.dash.name = 冲刺
|
||||||
keybind.chat.name = 聊天
|
keybind.chat.name = 聊天
|
||||||
keybind.player_list.name = 玩家列表
|
keybind.player_list.name = 玩家列表
|
||||||
keybind.console.name = 控制台
|
keybind.console.name = 控制台
|
||||||
keybind.rotate.name = 旋转
|
keybind.rotate.name = 旋转
|
||||||
|
keybind.rotateplaced.name = 旋转全部(长按)
|
||||||
keybind.toggle_menus.name = 切换菜单
|
keybind.toggle_menus.name = 切换菜单
|
||||||
keybind.chat_history_prev.name = 前面的聊天记录
|
keybind.chat_history_prev.name = 前面的聊天记录
|
||||||
keybind.chat_history_next.name = 后面的聊天记录
|
keybind.chat_history_next.name = 后面的聊天记录
|
||||||
keybind.chat_scroll.name = 聊天记录滚动
|
keybind.chat_scroll.name = 聊天记录滚动
|
||||||
keybind.drop_unit.name = 掉落单位
|
keybind.drop_unit.name = 释放单位
|
||||||
keybind.zoom_minimap.name = 小地图缩放
|
keybind.zoom_minimap.name = 小地图缩放
|
||||||
mode.help.title = 模式说明
|
mode.help.title = 模式说明
|
||||||
mode.survival.name = 生存
|
mode.survival.name = 生存
|
||||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。\n[gray]需要敌人出生点。
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||||
|
mode.editor.name = 编辑
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 和本地玩家对战。
|
mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核心。
|
||||||
mode.attack.name = 攻击
|
mode.attack.name = 攻击
|
||||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。
|
||||||
mode.custom = 自定义模式
|
mode.custom = 自定义模式
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
@@ -589,7 +685,7 @@ rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
|||||||
rules.buildcostmultiplier = 建设花费倍数
|
rules.buildcostmultiplier = 建设花费倍数
|
||||||
rules.buildspeedmultiplier = 建设时间倍数
|
rules.buildspeedmultiplier = 建设时间倍数
|
||||||
rules.waitForWaveToEnd = 等待敌人时间
|
rules.waitForWaveToEnd = 等待敌人时间
|
||||||
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格)
|
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格)
|
||||||
rules.respawns = 每波最大重生次数
|
rules.respawns = 每波最大重生次数
|
||||||
rules.limitedRespawns = 重生限制次数
|
rules.limitedRespawns = 重生限制次数
|
||||||
rules.title.waves = 波次
|
rules.title.waves = 波次
|
||||||
@@ -650,7 +746,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
|||||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.health = [LIGHT_GRAY]生命值: {0}
|
mech.health = [LIGHT_GRAY]生命值:{0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||||
@@ -714,10 +810,10 @@ block.pine.name = 松树
|
|||||||
block.white-tree-dead.name = 枯萎的白树
|
block.white-tree-dead.name = 枯萎的白树
|
||||||
block.white-tree.name = 白树
|
block.white-tree.name = 白树
|
||||||
block.spore-cluster.name = 孢子簇
|
block.spore-cluster.name = 孢子簇
|
||||||
block.metal-floor.name = 金属地板
|
block.metal-floor.name = 金属地板1
|
||||||
block.metal-floor-2.name = 金属地板2
|
block.metal-floor-2.name = 金属地板2
|
||||||
block.metal-floor-3.name = 金属地板3
|
block.metal-floor-3.name = 金属地板3
|
||||||
block.metal-floor-5.name = 金属地板5
|
block.metal-floor-5.name = 金属地板4
|
||||||
block.metal-floor-damaged.name = 损坏的金属地板
|
block.metal-floor-damaged.name = 损坏的金属地板
|
||||||
block.dark-panel-1.name = 暗面板1
|
block.dark-panel-1.name = 暗面板1
|
||||||
block.dark-panel-2.name = 暗面板2
|
block.dark-panel-2.name = 暗面板2
|
||||||
@@ -747,10 +843,14 @@ block.hail.name = 冰雹炮
|
|||||||
block.lancer.name = 蓝瑟炮
|
block.lancer.name = 蓝瑟炮
|
||||||
block.conveyor.name = 传送带
|
block.conveyor.name = 传送带
|
||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
|
block.armored-conveyor.name = 装甲传送带
|
||||||
|
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
|
||||||
block.junction.name = 连接点
|
block.junction.name = 连接点
|
||||||
block.router.name = 路由器
|
block.router.name = 路由器
|
||||||
block.distributor.name = 分配器
|
block.distributor.name = 分配器
|
||||||
block.sorter.name = 分类器
|
block.sorter.name = 分类器
|
||||||
|
block.inverted-sorter.name = 反向分类器
|
||||||
|
block.message.name = 信使
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.silicon-smelter.name = 硅冶炼厂
|
block.silicon-smelter.name = 硅冶炼厂
|
||||||
block.phase-weaver.name = 相织布编织器
|
block.phase-weaver.name = 相织布编织器
|
||||||
@@ -795,7 +895,7 @@ block.wave.name = 波浪
|
|||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射炮
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
block.phase-conveyor.name = 相织布传送带
|
block.phase-conveyor.name = 相织布传送带桥
|
||||||
block.bridge-conveyor.name = 传送带桥
|
block.bridge-conveyor.name = 传送带桥
|
||||||
block.plastanium-compressor.name = 塑钢压缩机
|
block.plastanium-compressor.name = 塑钢压缩机
|
||||||
block.pyratite-mixer.name = 硫混合器
|
block.pyratite-mixer.name = 硫混合器
|
||||||
@@ -816,7 +916,7 @@ block.fortress-factory.name = 堡垒机甲工厂
|
|||||||
block.revenant-factory.name = 亡魂战机工厂
|
block.revenant-factory.name = 亡魂战机工厂
|
||||||
block.repair-point.name = 维修点
|
block.repair-point.name = 维修点
|
||||||
block.pulse-conduit.name = 脉冲导管
|
block.pulse-conduit.name = 脉冲导管
|
||||||
block.phase-conduit.name = 相织布导管
|
block.phase-conduit.name = 相织布导管桥
|
||||||
block.liquid-router.name = 液体路由器
|
block.liquid-router.name = 液体路由器
|
||||||
block.liquid-tank.name = 储液罐
|
block.liquid-tank.name = 储液罐
|
||||||
block.liquid-junction.name = 液体连接点
|
block.liquid-junction.name = 液体连接点
|
||||||
@@ -844,13 +944,13 @@ block.meltdown.name = 熔毁
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
team.blue.name = 蓝
|
team.blue.name = 胖次蓝
|
||||||
team.crux.name = red
|
team.crux.name = 姨妈红
|
||||||
team.sharded.name = orange
|
team.sharded.name = 哲学黄
|
||||||
team.orange.name = 橙
|
team.orange.name = 太阳橙
|
||||||
team.derelict.name = derelict
|
team.derelict.name = 高冷灰
|
||||||
team.green.name = 绿
|
team.green.name = 原谅绿
|
||||||
team.purple.name = 紫
|
team.purple.name = 基佬紫
|
||||||
unit.spirit.name = 幽灵修理机
|
unit.spirit.name = 幽灵修理机
|
||||||
unit.draug.name = 德鲁格采矿机
|
unit.draug.name = 德鲁格采矿机
|
||||||
unit.phantom.name = 鬼怪建造机
|
unit.phantom.name = 鬼怪建造机
|
||||||
@@ -873,7 +973,7 @@ tutorial.drill.mobile = 手动采矿效率低。\n[accent]钻头[]可以自动
|
|||||||
tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
|
tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
|
||||||
tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。
|
tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。
|
||||||
tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
|
tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
|
||||||
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在你核心附近造一个双管炮。
|
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在核心附近造一个双管炮。
|
||||||
tutorial.drillturret = 双管炮需要[accent]铜[]作弹药来射击。\n可以放一个钻头在炮塔附近供应铜。
|
tutorial.drillturret = 双管炮需要[accent]铜[]作弹药来射击。\n可以放一个钻头在炮塔附近供应铜。
|
||||||
tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n按[accent]空格[]暂停。
|
tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n按[accent]空格[]暂停。
|
||||||
tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
|
tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
|
||||||
@@ -887,7 +987,7 @@ tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击
|
|||||||
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||||
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
|
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
|
||||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
|
||||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
||||||
item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。
|
item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。
|
||||||
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
||||||
@@ -906,7 +1006,7 @@ liquid.water.description = 最有用的液体。常用于冷却和废物处理
|
|||||||
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其组成矿物,或作为武器喷向敌方单位。
|
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其组成矿物,或作为武器喷向敌方单位。
|
||||||
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
||||||
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
||||||
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比Dart有更多的伤害输出。
|
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
|
||||||
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器快速杀死大量敌方单位。
|
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器快速杀死大量敌方单位。
|
||||||
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
||||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
||||||
@@ -925,6 +1025,7 @@ unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌
|
|||||||
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
||||||
unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。
|
unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。
|
||||||
unit.revenant.description = 一种发射导弹的重型飞行机甲。
|
unit.revenant.description = 一种发射导弹的重型飞行机甲。
|
||||||
|
block.message.description = 储存一条信息。用于在盟军之间交流。
|
||||||
block.graphite-press.description = 把大块的煤压缩成纯石墨片。
|
block.graphite-press.description = 把大块的煤压缩成纯石墨片。
|
||||||
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
||||||
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
||||||
@@ -968,7 +1069,8 @@ block.titanium-conveyor.description = 高级传送带。能比初级传送带更
|
|||||||
block.junction.description = 两条交叉传送带的桥梁。适用于两条不同传送带将不同材料运送到不同位置的情况。
|
block.junction.description = 两条交叉传送带的桥梁。适用于两条不同传送带将不同材料运送到不同位置的情况。
|
||||||
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
||||||
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
||||||
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
|
||||||
|
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
|
||||||
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料分成多份。
|
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料分成多份。
|
||||||
block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。
|
block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。
|
||||||
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
||||||
@@ -976,7 +1078,7 @@ block.mass-driver.description = 终极传送带。收集物品后将它们射向
|
|||||||
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
||||||
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。
|
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。
|
||||||
block.thermal-pump.description = 终级水泵。
|
block.thermal-pump.description = 终级水泵。
|
||||||
block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于提取器,泵或其他导管。
|
block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于从泵或其他导管中提取液体。
|
||||||
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
||||||
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
||||||
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
Prosta4okua
|
Prosta4okua
|
||||||
|
Felix Corvus
|
||||||
|
Vanguard
|
||||||
Timmeey86
|
Timmeey86
|
||||||
Epowerj
|
Epowerj
|
||||||
Baltazár Radics
|
Baltazár Radics
|
||||||
@@ -27,6 +29,8 @@ BeefEX
|
|||||||
Lorex
|
Lorex
|
||||||
laohuaji233
|
laohuaji233
|
||||||
Spico The Spirit Guy
|
Spico The Spirit Guy
|
||||||
|
TunacanGamer
|
||||||
|
kemalinanc13
|
||||||
Zachary
|
Zachary
|
||||||
Fenr1r
|
Fenr1r
|
||||||
Jaiun Lee
|
Jaiun Lee
|
||||||
@@ -75,3 +79,6 @@ Markus G
|
|||||||
itskatt
|
itskatt
|
||||||
Agent-Laevain
|
Agent-Laevain
|
||||||
AzariasB
|
AzariasB
|
||||||
|
amrsoll
|
||||||
|
ねらひかだ
|
||||||
|
Draco
|
||||||
|
|||||||