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966 Commits

Author SHA1 Message Date
Anuken
63b92e6dd6 Better caching 2024-01-28 12:54:16 -05:00
Anuken
3be67aa52a No main executor call 2024-01-28 11:31:03 -05:00
Anuken
a73b783d98 SRV support 2024-01-27 17:46:52 -05:00
Anuken
db4c861dde AAAA record support 2024-01-27 12:50:26 -05:00
Anuken
c7a35ae789 IPv6 address support 2024-01-27 11:15:58 -05:00
Anuken
3e5ad07e8c Merge branch 'master' of https://github.com/Anuken/Mindustry into async-ping
 Conflicts:
	core/src/mindustry/net/ArcNetProvider.java
	gradle.properties
2024-01-27 10:11:09 -05:00
Anuken
8aa7e8b930 Merge remote-tracking branch 'origin/master' 2024-01-27 10:08:06 -05:00
Anuken
021e766214 Cleanup 2024-01-27 10:07:59 -05:00
ulwepo
8d89fac0af Update servers_v7.json (#9496) 2024-01-27 10:05:03 -05:00
Elixias
342ec4adce Unprotect dumpTime (#9493) 2024-01-27 09:22:28 -05:00
StalkerBaran
d4d85ec873 Update servers_v7.json (#9494)
New server (MeowIsland)
2024-01-27 09:22:12 -05:00
Elixias
4406431291 Better Malis palette (#9491) 2024-01-26 19:08:15 -05:00
Anuken
1c40e3bbf2 Update pr.yml 2024-01-26 19:07:32 -05:00
Anuken
083168f7e0 Update servers_v7.json 2024-01-26 19:04:43 -05:00
HubsvVN
35a833eb67 Update servers_v7.json (#9484)
* Update servers_v7.json

* Update servers_v7.json
2024-01-24 22:43:40 -05:00
Redstonneur1256
b9bf4ee794 Allow markers to be deleted (#9485) 2024-01-23 22:05:14 -05:00
Anuken
6f3e75569c Added instantBuild rule for editor 2024-01-23 21:22:02 -05:00
Anuken
76e83c1516 Better allowRectanglePlacement 2024-01-22 22:12:24 -05:00
Anuken
bd4ae0639d Added allowRectanglePlacement for 1x1 blocks 2024-01-22 16:41:43 -05:00
Anuken
066fa04ded Merge remote-tracking branch 'origin/master' 2024-01-22 16:14:20 -05:00
Anuken
59ea35c443 Allow all floors to replace each other 2024-01-22 16:14:14 -05:00
CommandLine
477645a211 Mindurka IP change (#9483) 2024-01-22 08:38:33 -05:00
Anuken
e9d95c2c2e Switched sourceCompatibility to Java 17 2024-01-21 19:18:41 -05:00
Anuken
1224b29a4b Merge remote-tracking branch 'origin/master' 2024-01-21 19:12:45 -05:00
Anuken
41f448af2c Don't create outlines in units if they already exist 2024-01-21 19:12:39 -05:00
Poli23
4bf140c516 Update servers_v7.json (#9482)
I am the owner of the MineCore server, I ask you to update the list of servers and add new MineCore servers.
2024-01-21 13:20:14 -05:00
meiqiu
282946c5d8 Update servers_v7.json (#9480) 2024-01-21 10:35:25 -05:00
abcxyzDustry
75a06eaea1 Update servers_v7.json (#9481) 2024-01-21 10:35:14 -05:00
Anuken
7cf3ce0f66 Merge remote-tracking branch 'origin/master' 2024-01-20 20:45:23 -05:00
Anuken
7d8aea77d8 Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity 2024-01-20 20:45:15 -05:00
Thomas Widyantoko
b8ab3fcc90 Indonesian localization for Steam game page (#9461)
* Indonesian localization for Steam

* id_ID Steam description fix

left untouched as is from the main repo
2024-01-20 12:13:41 -05:00
Redstonneur1256
9d4f5ff87c Fix wait instruction inconsistency (#9479) 2024-01-20 09:37:18 -05:00
Anuken
778e61e8d5 Update servers_v7.json 2024-01-20 08:10:24 -05:00
nega0311
2297aed1c9 Add new pvp servers to Duel.server. (#9471) 2024-01-19 19:58:57 -05:00
GeoNew2011
68f82e7b44 Update servers_v7.json (#9473)
added erepulo
2024-01-19 19:58:38 -05:00
alex
ef4a07a94f Update servers_v7.json (#9475)
add france servers
2024-01-19 19:58:11 -05:00
Gadgetroch
05fcc603b4 Update servers_v7.json (#9470)
add erekir server
2024-01-19 19:57:51 -05:00
PolarStar
2366041cfb Update servers_v7.json (#9474)
The address of the attack server has been updated
2024-01-19 19:57:40 -05:00
Anuken
367a20c891 Disallow diagonal placement for bridges 2024-01-19 19:57:15 -05:00
Anuken
0c233319d9 Fixed recoil for continuous weapons with offset 2024-01-17 12:47:19 -05:00
Anuken
22b1639b6f Fixed #9463 2024-01-17 08:51:18 -05:00
Anuken
944797f8e1 Cleared unit timeouts on reset 2024-01-15 12:59:21 -05:00
BlackDeluxeCat
931c03945d Further Fixed #7310 (#9456) 2024-01-15 12:58:36 -05:00
Redstonneur1256
7440f195ba Allow markers to use any texture (#9455) 2024-01-14 21:55:37 -05:00
Anuken
46fa57bb3b Merge remote-tracking branch 'origin/master' 2024-01-14 12:54:12 -05:00
Anuken
292c08fe63 ? 2024-01-14 12:54:06 -05:00
Github Actions
2f4d5fc1b2 Automatic bundle update 2024-01-14 17:53:32 +00:00
Anuken
8a5ccb3acf why does this suddenly not work 2024-01-14 12:52:45 -05:00
Anuken
14854ae0a2 Removed unused methods 2024-01-14 12:47:56 -05:00
Anuken
7fedc05ea9 Merge branch 'master' of https://github.com/Anuken/Mindustry 2024-01-14 12:41:52 -05:00
Anuken
cf1856229e Merge branch 'ApsZoldat-markers-update' 2024-01-14 12:41:40 -05:00
Anuken
1d894bdacd Objective marker cleanup & optimization 2024-01-14 12:41:20 -05:00
Anuken
84add050a9 Merge branch 'markers-update' of https://github.com/ApsZoldat/Mindustry into ApsZoldat-markers-update 2024-01-14 11:41:36 -05:00
Github Actions
30d2b443b1 Automatic bundle update 2024-01-13 17:21:00 +00:00
Anuken
a4c137b6b8 Fixed #9452 2024-01-13 12:20:14 -05:00
Anuken
f0a2bb87fc Merge remote-tracking branch 'origin/master' 2024-01-12 22:26:14 -05:00
Anuken
797ef6400c Removed redundant RailBulletType hitEffect call 2024-01-12 22:26:08 -05:00
HamzaGSopp
ce1ac8e934 Update servers_v7.json (#9447) 2024-01-12 15:17:35 -05:00
Toma
cde4fa2c29 Make file name orders deterministic (#9443) 2024-01-12 15:17:15 -05:00
Anuken
a2356d74aa Merge remote-tracking branch 'origin/master' 2024-01-12 15:13:16 -05:00
Anuken
b0cc7d2e85 Fixed #9445 2024-01-12 15:13:11 -05:00
Tom
e8db6d4837 Truncate ping response packets (#9446)
Previously all ping response packets were 0-padded to 500 bytes. By
truncating we only send the bytes that are actually needed.
2024-01-12 14:21:13 -05:00
Anuken
1d3736cf82 Fixed #9449 2024-01-12 14:20:28 -05:00
Anuken
a2e5fbdedb Merge remote-tracking branch 'origin/master' 2024-01-10 23:39:16 -05:00
Anuken
b94de4e9b9 Removed unused keepOutlines value in ModMeta 2024-01-10 23:39:09 -05:00
abcxyzDustry
92b2fc0772 Update servers_v7.json (#9442)
💀
2024-01-09 20:35:41 -05:00
thedimas
07fb3e04ff Update thedimas IP (#9441) 2024-01-09 18:13:37 -05:00
Anuken
3949679cc4 Merge remote-tracking branch 'origin/master' 2024-01-09 12:17:19 -05:00
Anuken
4aaf3b2287 Use movePref for circling 2024-01-09 12:17:11 -05:00
Github Actions
6e163591d9 Automatic bundle update 2024-01-08 13:13:13 +00:00
Anuken
f5b9fc21d0 . 2024-01-08 08:12:26 -05:00
Anuken
c255ff0acd Merge remote-tracking branch 'origin/master' 2024-01-08 08:09:45 -05:00
Anuken
5eab64ee50 Updated mod tests with new URL 2024-01-08 08:09:39 -05:00
summoner001
0145a1599e Update bundle_hu.properties (ready to merge) (#9436)
* Update bundle_hu.properties

Updates

* Update bundle_hu.properties

fixing typos

* Update bundle_hu.properties

fix

* Update bundle_hu.properties

Update
2024-01-07 10:39:58 -05:00
Anuken
89261e187e Merge remote-tracking branch 'origin/master' 2024-01-07 10:35:37 -05:00
Anuken
836e0a6f66 Fixed speed multiplier not affecting omni rotation speed 2024-01-07 10:35:31 -05:00
Github Actions
5a30696e79 Automatic bundle update 2024-01-07 13:53:23 +00:00
Anuken
2191c89fe3 Fixed #9438 2024-01-07 08:52:35 -05:00
Anuken
981796a5b2 Another minor optimization 2024-01-06 12:55:59 -05:00
Anuken
fae167a91d Minor optimization 2024-01-06 12:53:48 -05:00
Anuken
43e64c5205 Fixed missing comma 2024-01-05 08:29:35 -05:00
Anuken
ad746938a7 Merge remote-tracking branch 'origin/master' 2024-01-05 08:22:21 -05:00
Anuken
61945e5ce7 Clearer sector capture notification 2024-01-05 08:22:12 -05:00
112Hack
9d62bd0422 Update servers_v7.json (#9434) 2024-01-05 08:10:14 -05:00
Hahaa13
0b6b9b4525 Add AZDustry (#9418)
Empty 
Em ty
Em t
E T

Co-authored-by: Anuken <arnukren@gmail.com>
2024-01-03 17:04:08 -05:00
Github Actions
601efbf65f Automatic bundle update 2024-01-03 22:03:33 +00:00
summoner001
0f3b5d155e Update bundle_hu.properties (#9340)
* Update bundle_hu.properties

Translations, and follow the updates

* Update contributors

I'm Here :)

* Update bundle_hu.properties

add missing charachters

* Update bundle_hu.properties

update

* Update bundle_hu.properties

updates

* Update bundle_hu.properties

correction of uppercase and lowercase letters
other reformulations
filling in missing texts and words

* Update bundle_hu.properties

fixing mistakes from the previous updates
2024-01-03 17:02:44 -05:00
Dyx175
faf4432fbe Update servers_v7.json (#9428) 2024-01-03 16:58:00 -05:00
nega0311
60d1c91bf4 Add Duel.Server to the server list (#9411)
Duel.Server is a server for 1v1.
2024-01-03 16:57:51 -05:00
NazrinNya
7652fdf7cd Update servers_v7.json (#9415) 2024-01-03 16:53:42 -05:00
Arksource (ShardDustry [ES]) Owner
a68dc4feb2 New Agua bottles for Atomic 🐟 (#9409)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2

* Update servers_v7.json

* Update servers_v7.json

* Agua 2-3

* OWO PVP2

* OWO PVP AGUA2 100% REAL NO FAKE

* Que bueno que nadie lee estos PRs porque parecería retrasado haciéndolos
2024-01-03 16:53:29 -05:00
AFARIUS
55881d67b1 Added nuclear strike effects (#9233)
* Delete core/assets/maps/basin.msav

* Added nuclear strike effects

Added 3 lines of code to 1 world processor
2024-01-03 16:51:14 -05:00
Anuken
c1fabfd4a4 Fixed #9423 2024-01-03 16:47:24 -05:00
Anuken
7d1bbb61f0 Fixed #9420 / Fixed #9429 2024-01-03 16:33:42 -05:00
Anuken
288c969f51 Fixed #9422 2024-01-03 14:26:10 -05:00
Anuken
9b6d95c507 Bigger stream packet size 2023-12-29 21:14:39 -05:00
Anuken
33178c1635 Added launch hint for Erekir 2023-12-29 09:48:05 -05:00
Anuken
d1d1454a55 Merge remote-tracking branch 'origin/master' 2023-12-28 16:36:03 -05:00
Anuken
288ab37e6f Fixed derelict break hint persisting forever 2023-12-28 16:35:54 -05:00
a-big-fish-fish
6ce59b74bd Update servers_v7.json (#9408) 2023-12-25 08:56:59 -05:00
Anuken
2677ea5600 Update push.yml 2023-12-24 22:56:12 -05:00
Anuken
3a64685280 Minor clear optimization 2023-12-24 21:14:44 -05:00
Anuken
93d4eaa970 Fixed logic display flicker with lower opacity graphics 2023-12-24 21:05:14 -05:00
Anuken
5bf0193cb3 Fixed #9405 2023-12-24 16:29:51 -05:00
BalaM314
35df3202ae Add config option to disable logging trace requests (#9401)
* Add config option to disable logging trace requests

* Actually, just remove the trace logging

* Might as well
12 (soon 13) merged PRs
2023-12-23 09:16:48 -05:00
Anuken
b2f76ea0bd Updated Arc 2023-12-22 22:16:36 -05:00
Anuken
d8da46af87 Fixed #9399 2023-12-22 22:16:36 -05:00
112Hack
790d1e144f Update servers_v7.json (#9395) 2023-12-19 09:08:00 -05:00
HamzaGSopp
4495e85a4d Update servers_v7.json (#9385) 2023-12-16 20:39:07 -05:00
Anuken
2a6dc573ac Fixed FPS cap changes 2023-12-16 13:10:22 -05:00
NazrinNya
180eb6d1f0 Update servers_v7.json (#9383) 2023-12-16 12:13:09 -05:00
HamzaGSopp
7d3bd7e71b Update servers_v7.json (#9382) 2023-12-16 09:09:00 -05:00
Anuken
41d19ce0cb Less confusing JITPack hash message 2023-12-16 09:05:30 -05:00
Atomic-Laboratory
332d98148b Update servers_v7.json (#9381) 2023-12-15 12:21:42 -05:00
ApsZoldat
8ab37c5ce4 Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update 2023-12-15 19:39:30 +03:00
ApsZoldat
df8f90a02b Small MapObjectives refactor (removal of duplicating overrided methods) 2023-12-15 19:33:03 +03:00
Anuken
13b78927f4 Merge remote-tracking branch 'origin/master' 2023-12-13 22:37:39 -05:00
Anuken
3a485eb338 Fixed #9379 2023-12-13 22:37:31 -05:00
Estcool9
175153e870 Update servers_v7.json Add My server mindustry est1.be (#9378) 2023-12-13 17:05:15 -05:00
a-big-fish-fish
5d5783bf54 Update servers_v7.json (#9376) 2023-12-13 17:04:17 -05:00
ApsZoldat
317a533b5c millimicronanopico setmarker texture fix (object print consistency) 2023-12-13 18:24:08 +03:00
ApsZoldat
5830259e41 Markers draw code refactor, minor text marker control changes 2023-12-12 22:40:33 +03:00
BalaM314
68b06fdea6 Allow fetching unitCount by type, and buildCount without type (#9374)
* Allow fetching unitCount by type, and buildCount without type

* show in processor ui
2023-12-12 08:47:40 -05:00
Gadgetroch
588732c856 Update servers_v7.json (#9367)
Good morning,

Compared to your recommendations, everything was done except 2 things:
I left the connection/disconnect message because I am logging this in my discord server (protected channel)

I left the maps at default, to see over time.

Thank's
2023-12-11 07:46:37 -05:00
Anuken
eeefdd8054 Crash fix 2023-12-10 21:55:21 -05:00
Anuken
1eb70404d7 GC retention fixes 2023-12-10 20:01:40 -05:00
Anuken
a0f235b430 Make isSaveValid check backups 2023-12-10 15:48:35 -05:00
ApsZoldat
4802076bf8 WIP marker changes, fix server name not appearing for saved hosts in join dialog 2023-12-10 22:44:30 +03:00
Anuken
3e4b86d095 Clear block config background on rebuild 2023-12-10 09:29:02 -05:00
Anuken
32ca69a96f Merge remote-tracking branch 'origin/master' 2023-12-10 08:32:56 -05:00
Anuken
e494806cc8 Better Flare/Avert targeting / Fixed targets resetting on save load 2023-12-10 08:32:49 -05:00
TheRadioactiveBanana
c02a052b7b Load Balancing Refactor (#9369)
- Move off of dumb port scheme that I was too lazy to fix
- 3MIDustry partnership for more servers
- Load balancing because eradication servers have maxed out my two machines (yes, really)
2023-12-09 20:15:20 -05:00
Anuken
484d89f022 Merge remote-tracking branch 'origin/master' 2023-12-09 12:38:25 -05:00
Anuken
cecd84817c Validate server JSON with org.json as well 2023-12-09 12:38:16 -05:00
3MIDustry
5bc73fafea Update servers_v7.json (#9362)
* Update servers_v7.json

We changed our server and ports

* Update servers_v7.json
2023-12-09 08:39:35 -05:00
abcxyzDustry
ee52588ae7 Update servers_v7.json (#9364)
vndustry wants to merge into abcxyzdustry
2023-12-09 08:38:46 -05:00
AwA
f3e351cd9b Update servers_v7.json (#9365)
fix a syntax error in line 12
2023-12-09 08:37:56 -05:00
meiqiu
626edbbf2a Update servers_v7.json (#9361) 2023-12-08 18:25:22 -05:00
BnDLett
a2a690834d Add DDNS experimental server to server list (#9360)
Added DDNS experimental server to the server list under "mindustry.ddns.net".
2023-12-08 17:03:40 -05:00
Lifeless-Darkness
d15de9f4fc Update servers_v7.json (#9357) 2023-12-08 07:11:11 -05:00
CamoGekko
dd5dfa6a97 Fixed an error message (#9355) 2023-12-07 12:38:12 -05:00
ApsZoldat
2b0a6a6f97 Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update 2023-12-07 18:26:55 +03:00
ApsZoldat
c20684025e Small git shenanigans to actually (i really hope) revert all the bad stuff 2023-12-07 18:24:51 +03:00
Gamer-art9044
ec48733150 Update servers_v7.json (#9352)
add a STP server to the list
2023-12-07 07:20:14 -05:00
Anuken
45c21d60bf Merge remote-tracking branch 'origin/master' 2023-12-05 15:43:42 -05:00
Anuken
3232e97d1a Display banned status in Steam lobbies 2023-12-05 15:43:33 -05:00
Github Actions
3aa4da7ebd Automatic bundle update 2023-12-05 20:18:42 +00:00
Anuken
351c2c84f2 Fixed banned Steam users loading indefinitely 2023-12-05 15:17:55 -05:00
Anuken
91cc4f922e steamtest task destination 2023-12-05 13:57:41 -05:00
Anuken
2f9f371c88 ok buthed 2023-12-05 13:55:47 -05:00
Anuken
1df0495a2f Merge remote-tracking branch 'origin/master' 2023-12-05 13:54:54 -05:00
Anuken
b3c26fac05 Fixed Steam kicking 2023-12-05 13:54:47 -05:00
ApsZoldat
adada50f1c Minor map locales dialog fixes 2023-12-04 23:33:23 +03:00
ApsZoldat
cf131696bd Merge remote-tracking branch 'upstream/master' 2023-12-04 22:43:59 +03:00
ApsZoldat
cf02b0f36d Make setmarker ignor null values, remove redundant marker control operations 2023-12-04 22:39:32 +03:00
OSP
5d4d904ef9 Darkdustry reborn. Again. (#9346) 2023-12-04 10:35:37 -05:00
The1Crux
a0dc08aaca Update servers_v7.json (#9345)
new slots
2023-12-04 06:44:17 -05:00
Anuken
fdfb79477b Merge remote-tracking branch 'origin/master' 2023-12-02 20:04:53 -05:00
Anuken
c353163c34 Fixed #9342 2023-12-02 20:04:34 -05:00
112Hack
c63e853f8b Update servers_v7.json (#9338) 2023-12-02 10:48:07 -05:00
Anuken
6bc01a07a6 Merge remote-tracking branch 'origin/master' 2023-12-01 21:16:43 -05:00
Anuken
de50b207e5 Revert back to {0}-style format 2023-12-01 21:16:37 -05:00
Github Actions
54cf7812f0 Automatic bundle update 2023-12-02 02:14:51 +00:00
ApsZoldat
862d3153d9 Map-specific locale bundles system (#9199)
* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes

* Add privileged desynced client constant global variables

* Remove broken attempt to not initialize client vars on server

* Make @clientLocale variable non-constant, make @server and @client privileged

* WIP Implementation of map-specific locale bundles

* Progress on map locale bundles: add locale data to saves, make objectives use map locales if possible

* Add print formatting and map locale printing to world processors

* 🗿

* Minor map locales dialog ui changes

* Make map locale bundles load when joining multiplayer server

* Remove static declaration of current locale in MapLocales to fix tests failing

* Unify name of localeprint instruction, minor instruction description change, fix map locales incorrectly loading from clipboard

* Fix locale bundles not saving in game state, add  global var, make objective markers use map locale bundles and .mobile properties on mobile devices

* Even more map locales dialog improvements

* Fix english locale picking (when property isn't presented in current locale but english version has it) not working

* Add icon pasting to map locales dialog, minor ui changes

* Fix inconsistent game crash with null text in objectives, define player.locale on game loading (for clientLocale var)

* Change format instruction placeholders to backslash, fix map locales system incorrectly handling default locale

* understood
2023-12-01 21:14:10 -05:00
MEEPofFaith
2d6e1cdf65 PointLaserBulletType support for Weapons (#9331)
* PointLaserBulletType support for Weapons

I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.

* Fix several problems
2023-12-01 20:50:32 -05:00
Anuken
9307cd74ef Merge remote-tracking branch 'origin/master' 2023-12-01 13:34:24 -05:00
Anuken
88b10f4cf8 Fixed #9336 2023-12-01 13:34:17 -05:00
Redstonneur1256
af36f5fd6d Update servers_v7.json (#9333) 2023-11-30 15:56:57 -05:00
Anuken
ed96b2eec8 Simplified JSON music/sound loading 2023-11-30 14:19:30 -05:00
Mythril382
5fe28254e7 Custom Launch Music for Each Planet (#8901)
* plant

* what

* literal ctrl+c ctrl+v

* more music

* issue

* feedback

* commit return
2023-11-30 14:16:44 -05:00
NazrinNya
0afed49b7c IP change of cyandustry (#9312)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-11-30 10:17:09 -05:00
alex
0271089211 Update servers_v7.json for alex mindustry (#9330) 2023-11-30 07:18:59 -05:00
MEEPofFaith
9bd494504e angleOffset is added twice in Weapon shoot (#9332) 2023-11-30 07:18:40 -05:00
abcxyzDustry
871209d880 Update servers_v7.json (#9329) 2023-11-29 19:29:52 -05:00
router
08758ec29c Clean up 0.baseduser.eu.org (servers_v7.json) (#9328) 2023-11-29 15:01:41 -05:00
router
ada2ee128b fix typo in russian bundle (#9326) 2023-11-29 07:10:52 +00:00
OSP
45aee7d582 Darkdustry reborn (#9324) 2023-11-28 22:35:49 +00:00
Anuken
f57d6a7ede Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-28 15:02:31 -05:00
Anuken
2ad5e37302 Fixed #9325 2023-11-28 15:00:39 -05:00
ApsZoldat
90e40af8c1 Minor setmarker ui statement fix (farming tiny commits?) 2023-11-28 22:24:48 +03:00
ApsZoldat
20b2be5de8 "i forgor" fix 2023-11-28 22:19:08 +03:00
ApsZoldat
557f2d4447 Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update 2023-11-28 22:08:33 +03:00
ApsZoldat
02a53daa58 Marker autoscale now works outside of minimap mode, another yet lmarkercontrol instructions cleanup, fix renderer's draw color breaking after drawing markers 2023-11-28 22:00:08 +03:00
Anuken
120860665d Fixed #9322 2023-11-28 05:31:14 -05:00
Arksource (ShardDustry [ES]) Owner
6543c41bde Agua en HD (#9323)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2

* Update servers_v7.json

* Update servers_v7.json

* Agua 2-3
2023-11-28 05:29:04 -05:00
Anuken
1a3824700a Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-27 20:48:11 -05:00
Anuken
bc308847f4 Clarify that only ASCII is supported 2023-11-27 20:47:24 -05:00
Anuken
e1ffc4ed62 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-27 20:38:02 -05:00
Anuken
5f06ce0bff Added draw print instruction 2023-11-27 20:37:25 -05:00
Github Actions
8db6ca8b59 Automatic bundle update 2023-11-28 01:35:56 +00:00
The1Crux
0469bb5ce5 Update servers_v7.json (#9321)
last servers exploded 💀
2023-11-27 17:40:13 -05:00
ApsZoldat
6ea2188bee Add minimap mode to other objective markers 2023-11-27 22:56:26 +03:00
alex
a0c4b0e431 Update servers_v7.json (#9319)
add more servers
2023-11-27 14:06:29 +00:00
Anuken
8bace60059 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-27 06:57:01 -05:00
Anuken
d759e71edc Fixed bombers stopping when patrolling 2023-11-27 06:55:40 -05:00
Anuken
44f7c726b5 Revert #9294 2023-11-27 06:05:57 -05:00
OSP
8d04a6820d Update servers_v7.json (#9318) 2023-11-27 09:51:47 +00:00
abcxyzDustry
f9d39ad31a Update servers_v7.json (#9315) 2023-11-25 12:54:05 -05:00
TheRadioactiveBanana
589b8d9d37 Eradication Mindustry Merge (#9310)
Anuke finally gave the go ahead
2023-11-24 02:46:19 -05:00
Anuken
fbf8b2bff1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-23 19:04:19 -05:00
Anuken
130336bff0 arc 2023-11-23 19:04:17 -05:00
Elixias
9af7a864bd f (#9309) 2023-11-23 23:59:14 +00:00
Anuken
31eee11bf5 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-23 14:25:07 -05:00
Anuken
d2956d1f2c ConnectFilter API now public 2023-11-23 14:24:59 -05:00
karlo292
1feeef7aef Update servers_v7.json (#9307) 2023-11-23 13:35:26 -05:00
Anuken
f5424ea59b Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-23 06:29:38 -05:00
Anuken
4076a146b1 Reject invalid tile configs 2023-11-23 06:28:57 -05:00
Hahaa13
f4741e0e59 Back back vndustry (#9297)
* Update servers_v7.json

* Update servers_v7.json

* Back :))
2023-11-23 06:25:36 -05:00
Electron
3fcaf8f916 Update servers_v7.json (#9294)
Co-authored-by: Electron <135461023+Electorn215@users.noreply.github.com>
2023-11-23 09:59:32 +00:00
abcxyzDustry
726ba2af31 Update servers_v7.json (#9304) 2023-11-22 17:06:05 -05:00
ApsZoldat
aa018b314d World processor markers: remove toggleVisibility, swap makemarker's type and id arguments for instruction consistency 2023-11-22 22:33:05 +03:00
112Hack
8bb6acfacb Update servers_v7.json (#9303) 2023-11-22 13:24:45 +00:00
Anuken
b189bfdf44 Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks) 2023-11-19 19:09:15 -05:00
Anuken
afc2e15c51 Fixed #9298 2023-11-19 10:55:42 -05:00
Arksource (ShardDustry [ES]) Owner
0787cbbb5f Agua 3, 20% more water (#9295)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2

* Update servers_v7.json

* Update servers_v7.json
2023-11-18 20:54:20 -05:00
Anuken
efce844e4e Merge remote-tracking branch 'origin/master' 2023-11-18 11:25:38 -05:00
Anuken
46b88092db Re-enabled mod unit tests 2023-11-18 11:25:31 -05:00
abcxyzDustry
bdbf168797 Update servers_v7.json (#9293) 2023-11-18 11:11:21 -05:00
Darkness
6200f08cd8 Remove Darkdustry from the Global Server List (#9289)
The time has come. It's been more than two years since we started Mindurka, which was later renamed to Darkdustry. It was an amazing time and an amazing experience to maintain the server, to create plugins and gamemodes, to discuss mindustry with all of you. But It's enough. The server is getting constantly DDoSed, the host dies all the time and I have no motivation to develop anything related to Mindustry. 
Goodbye. And I hope, we'll meet again.
2023-11-18 08:37:40 -05:00
Ilya246
533c5a8afb fix shield arc ability (#9290)
* fix shield arc ability

* Update ShieldArcAbility.java
2023-11-18 08:35:10 -05:00
CuteMiao Xuwen
c3134bfb2f Update servers_v7.json (#9288) 2023-11-18 00:15:30 -05:00
Anuken
5d1ec319bc BulletType delayFrags workaround 2023-11-17 19:12:56 -05:00
Anuken
60c05587a7 Merge remote-tracking branch 'origin/master' 2023-11-17 18:47:59 -05:00
Anuken
4c33eed833 RailBulletType pierceCap 2023-11-17 18:47:52 -05:00
abcxyzDustry
e5b3488a05 Update servers_v7.json (#9286) 2023-11-17 08:18:48 -05:00
Semetrix
53967d4d70 Fix format, it was breaking my thing (#9283) 2023-11-16 11:01:42 -05:00
Gureumi
1c96da3d67 Update servers_v7.json (#9282) 2023-11-15 00:08:27 -05:00
Anuken
ba6d2fc9e5 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-14 21:38:30 -05:00
Anuken
70132436db arc 2023-11-14 21:38:26 -05:00
abcxyzDustry
0c801b5c32 Update servers_v7.json (#9280) 2023-11-14 21:33:36 -05:00
Anuken
299457cea5 Merge remote-tracking branch 'origin/master' 2023-11-14 20:08:22 -05:00
Anuken
1a763a5db3 Beam nodes now display graph status 2023-11-14 20:08:13 -05:00
Darkness
d138aa7568 Update Blocks.java (#9278) 2023-11-14 10:27:51 -05:00
ApsZoldat
c434e18f8f Add drawing layers to markers 2023-11-13 23:25:44 +03:00
abcxyzDustry
d780ee0434 Update servers_v7.json (#9276) 2023-11-13 12:38:07 -05:00
BalaM314
dd9927d72d Correctly read item capacity in linked vaults (#9273) 2023-11-13 02:10:45 -05:00
Anuken
a836a64b5b Merge remote-tracking branch 'origin/master' 2023-11-12 21:55:21 -05:00
Anuken
06bacab710 Crash fix 2023-11-12 21:55:16 -05:00
Phinner
d2595543f9 Update French translations (#9140)
* chore: Synchronize lines

* chore: Remove empty space in bundle.properties

* chore: Translate to baguette

* Fixes for baguette language translations (#3)

* fix fpr translate to bagette language

---------

Co-authored-by: Phinner <62483793+phinner@users.noreply.github.com>

* chore: Smolchange

* chore: Apply @VizardAlpha suggestions

---------

Co-authored-by: ZetaMap <56844734+ZetaMap@users.noreply.github.com>
2023-11-12 21:19:45 -05:00
Hahaa13
4c15e0e0fc Good Bye VnDustry (#9268)
* Update servers_v7.json

* Update servers_v7.json
2023-11-12 09:49:20 -05:00
Anuken
84eb35ec83 Merge remote-tracking branch 'origin/master' 2023-11-12 09:49:12 -05:00
Anuken
8282a1e1bb Fixed #9269 2023-11-12 09:49:07 -05:00
Arksource (ShardDustry [ES]) Owner
e317a0da9e Agua part 2 (#9266)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2
2023-11-11 20:48:15 -05:00
ApsZoldat
c4dc095adb Minor ban/unban instruction and join dialog changes (#9249)
* Make PlacementFragment update after world processor's ban/unban instructions, add buttons in community server list to add server as remote

* Small world processor ban/unban optimization
2023-11-11 09:55:01 -05:00
OSP
fbd0675f75 someone forgot to place comma 💀 (#9263) 2023-11-11 09:36:22 -05:00
XuwenMeimei
71beeae32a Update servers_v7.json (#9262) 2023-11-11 01:46:18 -05:00
Anuken
2ab3ad0330 Merge remote-tracking branch 'origin/master' 2023-11-10 02:00:20 -05:00
Anuken
9bf23bfcc8 Fixed #9260 2023-11-10 02:00:15 -05:00
KotMilkMeoWtwo
0da4f763b3 Update servers_v7.json (#9258)
I'm sorry, I made a mistake in the domain
2023-11-08 17:18:30 -05:00
Anuken
66b8a6f939 Reverted fix for #9257 2023-11-08 10:12:35 -05:00
Anuken
bc6434bb64 Merge remote-tracking branch 'origin/master' 2023-11-08 09:02:27 -05:00
Anuken
7f805f1712 Fixed #9257 2023-11-08 09:02:20 -05:00
StalkerBaran
afc97ebeda Update servers_v7.json (#9256)
Update "MeowIsland" IP servers (Dont ask about "minecraft" in IP names, I using host for minecraft and its working on mindustry(no jokes plz, I know... its stupid... but its working))
2023-11-08 08:56:12 -05:00
Anuken
e7a0d05895 Update servers_v7.json 2023-11-08 08:47:40 -05:00
Gerald Elder-Vass
498bf079ec Move Surge Alloy in ErekirTechTree to the correct position (#9253)
Surge Alloy can be first obtained on the "Ravine" map.
Thorium can be first obtained on the "Caldera" map.
The "Ravine" map must be unlocked and completed before the "Caldera" map can be accessed.
Since Surge Alloy isn't required to produce Thorium (and vice versa), they should appear at the same level of the tech tree, under Tungsten.

Signed-off-by: Gerald Elder-Vass <geraldev@hotmail.co.uk>
2023-11-07 22:44:22 -05:00
The1Crux
5c50356fb2 Update servers_v7.json (#9255)
Crux's Revelations servers addition
2023-11-07 22:38:53 -05:00
TheRadioactiveBanana
8f97625fa1 Eradication Mindustry IP change (#9241) 2023-11-07 21:41:13 -05:00
KotMilkMeoWtwo
d53ac76461 Update servers_v7.json (#9243)
I changed the host ip.
2023-11-07 16:13:50 -05:00
ApsZoldat
6dff68e7d9 Texture marker implementation 2023-11-07 22:42:42 +03:00
buthed010203
e4eadbbb7f jlfhuyksft (#9251) 2023-11-06 20:54:58 -05:00
Anuken
884482e9b6 Fixed #9248 2023-11-06 13:29:40 -05:00
Anuken
8f4c21799c Merge remote-tracking branch 'origin/master' 2023-11-06 08:59:40 -05:00
Anuken
c0ed5b48f7 Fixed #9247 2023-11-06 08:59:33 -05:00
PloVez
f0963ef302 Update bundle_ru.properties (#9244)
I've translated the settinG
2023-11-05 19:09:23 -05:00
Anuken
cdb6e3f85b Merge remote-tracking branch 'origin/master' 2023-11-04 17:38:56 -04:00
Anuken
6b2229ffb9 Fixed #9239 2023-11-04 17:38:50 -04:00
summoner001
24c2be4994 Update bundle_hu.properties (#9236)
Minor fixes
2023-11-04 14:00:32 -04:00
Ilya246
b4f01742cc overdrivable meltdown (#9234) 2023-11-04 10:56:24 -04:00
ErosAa2
e02bb988c6 Slight adjusment (#9231) 2023-11-04 09:12:21 -04:00
Anuken
318ff1b5ad Merge remote-tracking branch 'origin/master' 2023-11-03 18:56:10 -04:00
Anuken
2aaa861755 Fixed #9224 2023-11-03 18:56:02 -04:00
Ilya246
b3cddb0d82 uncap fsh shield damage (#9230) 2023-11-03 11:19:49 -04:00
summoner001
fb53ea735d Update bundle_hu.properties (#9229)
Fix minor translation.
hint.derelict = .... updated
Ready to merge
2023-11-03 09:34:14 -04:00
Anuken
f606589173 Merge remote-tracking branch 'origin/master' 2023-11-02 22:46:22 -04:00
Anuken
5b5c5d0365 Fixed off-by-one team sprite in editor 2023-11-02 22:46:15 -04:00
summoner001
e98c112378 Update bundle_hu.properties (#9227)
The last one. Sorry! :( Ready to merge.
2023-11-02 11:45:08 -04:00
Github Actions
9eaf9ddddd Automatic bundle update 2023-11-02 15:03:05 +00:00
summoner001
e139baf858 Update bundle_hu.properties - The finishing touches (#9207)
* Update bundle_hu.properties - The finishing touches

Correction, completion and correction of errors in the Hungarian translation.

Sorry for the many commits, this is the first time I've done this.

This is the final corrections. If you find any problem, I will repair it asap.

* Update bundle_hu.properties

Filling in a missing translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

delete unnecessary spaces

* Update bundle_hu.properties

Minor fixes

* Update bundle_hu.properties

minor fixes
fixing typos

* Update bundle_hu.properties

minor fixes

* Update bundle_hu.properties

new translations

1263 - rules.derelictrepair = Allow Derelict Block Repair

Minor fixes

* Update bundle_hu.properties

more fixes

* Update bundle_hu.properties

Minor fixes

* Update bundle_hu.properties

fixes

* Update bundle_hu.properties

fixes

* Update bundle_hu.properties

fixes

* Update bundle_hu.properties

minor fixing
2023-11-02 11:02:26 -04:00
ErosAa2
7b686d56a8 Scepter buff (#9226)
* Update UnitTypes.java

* Update UnitTypes.java

* nevermind
2023-11-02 09:01:59 -04:00
Github Actions
1cdbb562f8 Automatic bundle update 2023-11-02 12:59:20 +00:00
Ilya246
6014f2353a foreshadow overhaul (#9223)
* overhaul foreshadow

* whar ?
2023-11-02 08:58:26 -04:00
Anuken
e15a4e6bdf Merge remote-tracking branch 'origin/master' 2023-11-01 19:13:32 -04:00
Anuken
ad6c9a5029 Fixed basin tank doors 2023-11-01 19:13:26 -04:00
Anuken
dd7cd827b9 Removed Omega network (see description)
Multiple staff members of the Omega network have been DDOSing other server networks. It's been pretty obvious for a while, but enough is enough.

No, I will not re-add the network. Don't bother commenting or PMing me on Discord.
2023-11-01 14:44:00 -04:00
Anuken
9c10a09438 Simplification 2023-11-01 12:23:48 -04:00
Anuken
90487f4120 Merge remote-tracking branch 'origin/master' 2023-10-31 23:59:41 -04:00
Anuken
67e35af718 Fixed #8917 2023-10-31 23:59:34 -04:00
Anuken
83c169ae01 Removed v7 server from v6 list 2023-10-31 19:37:48 -04:00
buthed010203
179dfc8d56 Update io ips (#9221) 2023-10-31 19:34:14 -04:00
Anuken
5fe4b9a36c alignment, comments 2023-10-31 12:38:55 -04:00
Anuken
e1ffce2fd8 Merge remote-tracking branch 'origin/master' 2023-10-31 12:20:23 -04:00
Anuken
1d051b5c16 Add setProp of speed/armor 2023-10-31 12:20:18 -04:00
Github Actions
b0612fa33d Automatic bundle update 2023-10-31 15:25:06 +00:00
Anuken
3e80541c2d Merge remote-tracking branch 'origin/master' 2023-10-31 11:24:11 -04:00
Anuken
e5047d752d Added dynamic status for custom speed/health/etc 2023-10-31 11:24:03 -04:00
Volas171
d06df37d02 Update servers_v7.json (#9219) 2023-10-31 10:20:39 -04:00
Anuken
968fa2f9b1 Derelict repair rule 2023-10-30 21:01:04 -04:00
Arksource (ShardDustry [ES]) Owner
f2994652e2 Agua (#9217)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json
2023-10-30 19:06:53 -04:00
Anuken
9f88d895ad most unfortunate 2023-10-30 15:13:26 -04:00
Anuken
f6082225e8 no getArcHash 2023-10-30 15:01:57 -04:00
Anuken
695dad201f includeBuild for Arc 2023-10-30 14:56:40 -04:00
Anuken
db60fcd64d Fixed #9216 2023-10-30 09:45:48 -04:00
Anuken
e2daf957fb Merge remote-tracking branch 'origin/master' 2023-10-30 09:14:00 -04:00
Anuken
55684e8b98 Ignore .git in mods 2023-10-30 09:13:55 -04:00
NazrinNya
270c7845b8 Update servers_v7.json (#9215)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-10-29 13:57:22 -04:00
meiqiu
44757f0cb4 Update servers_v7.json (#9214) 2023-10-29 11:19:53 -04:00
meiqiu
af20ea5605 Update servers_v7.json (#9211) 2023-10-28 18:55:03 -04:00
lemon3357
17978f736f Update servers_v7.json (#9204) 2023-10-28 09:32:12 -04:00
router
f38a6ed7f5 Update bundle_ru attributions (#9205)
* Update bundle_ru attributions

i don't think anyone calls me by my old alias anymore

* Update bundle_ru.properties
2023-10-28 09:32:03 -04:00
Anuken
a0a0b5942e Fixed #9208 2023-10-28 09:29:28 -04:00
Anuken
12769dd52b Merge remote-tracking branch 'origin/master' 2023-10-27 18:42:31 -04:00
Anuken
212adddd53 Fixed some blocks not being mobile rotate-able 2023-10-27 18:42:25 -04:00
Arksource
2bc8a25bc6 Edit bundle_es (#9198)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource
2023-10-27 18:36:15 -04:00
Github Actions
93c46ec2dc Automatic bundle update 2023-10-27 22:07:10 +00:00
summoner001
35742f00f1 Update bundle_hu.properties (#9203)
* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation
2023-10-27 18:06:26 -04:00
BeDanGames
fbac1e2e8a Update servers_v7.json (#9201) 2023-10-27 18:06:04 -04:00
Github Actions
cdb77defb0 Automatic bundle update 2023-10-24 05:00:24 +00:00
summoner001
4745c51901 Update bundle_hu.properties (#9189)
* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

* Update bundle_hu.properties
2023-10-24 00:59:40 -04:00
eSK8er
e433667c04 Update servers_v7.json (#8438) 2023-10-24 00:59:15 -04:00
OGalaxy
2aad7ddde0 Update servers (#9190)
* Update servers_v7.json

For a while ".ru"

* Update servers

Fixed [ Line 125 ]

* Update servers

Fixed line 123
2023-10-23 12:24:48 -04:00
Anuken
ef7ee5fdfe Fixed #9195 2023-10-23 11:34:54 -04:00
Anuken
da32780a38 Merge remote-tracking branch 'origin/master' 2023-10-23 11:18:08 -04:00
Anuken
3229c1e7b7 Derelict block click repair 2023-10-23 11:18:01 -04:00
Mythril382
4f701a7063 useUnitCap fun (#9187)
* a

* aaaaa

* aaaaaaaaaaaa

* AAAAAAAAAAAAAAAAAAAAAAA

* *inhales*

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* *inhales*

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* *inhales*

* aaaa

* AAAAAAAÆEEEEEEEEEEEEEEEE

* anyways im stupid

* *exhales*

* Update core/src/mindustry/world/blocks/units/Reconstructor.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-10-22 09:14:52 -04:00
Atomic-Laboratory
11c86b844b Move Atomic Servers to DE Node (#9191)
VPS Provider nuked their US node by accident, this may or may not be a permanent migration.
2023-10-21 23:41:01 -04:00
Anuken
471c8728a0 Let units without weapons patrol 2023-10-21 23:04:12 -04:00
Anuken
5ec2ee0428 Merge remote-tracking branch 'origin/master' 2023-10-21 15:19:03 -04:00
Anuken
3c6fc363f3 Fixed load block command not arriving on target 2023-10-21 15:18:57 -04:00
DVD
c9488fd72b Update servers_v7.json (#9182) 2023-10-21 09:15:15 -04:00
meiqiu
0ccc4df292 Update servers_v7.json (#9188) 2023-10-21 09:15:03 -04:00
Github Actions
1641d50661 Automatic bundle update 2023-10-20 05:49:09 +00:00
Anuken
e391434dc9 Unit enter payload command 2023-10-20 01:48:11 -04:00
Anuken
69462eb3f0 Merge remote-tracking branch 'origin/master' 2023-10-19 22:02:41 -04:00
Anuken
ed7f00f48a Load/unload command icon swap 2023-10-19 22:02:34 -04:00
MEEPofFaith
2522b16738 SoundEffect - An Effect that produces sound when created. (#9178)
* SoundEffect

* Add to ClassMap

* Loading via prov does not work

* MEEP, that's not how you random
2023-10-19 13:55:04 -04:00
karlo292
34782e943c Update servers_v7.json (#9177)
added new IP for crocraft network server
2023-10-19 09:27:30 -04:00
Atomic-Laboratory
7a02230226 Add Atomic PvP (#9176)
A pvp server were (almost) all turrets have infinite ammo and cryo fluid. Maximize chaos. Hosted on Germany.
2023-10-19 01:47:51 -04:00
lemon3357
033e3d136e Update servers_v7.json (#9175) 2023-10-18 10:18:29 -04:00
Atomic-Laboratory
721c2d40d8 Change port for Atomic Servers (#9174)
* Change port for Atomic Servers

I cant choose ports when making a new game server node...

* change domain

move domain to 129.146.33.189
2023-10-16 12:16:38 -04:00
Anuken
b0f449371e Merge remote-tracking branch 'origin/master' 2023-10-15 09:52:07 -04:00
Anuken
d01294d35c Fixed #9166 2023-10-15 09:52:02 -04:00
Jason
da8ebad0c5 Update servers_v7.json (#9171)
Added xpdustry events to partnered servers
2023-10-14 23:12:07 -04:00
Atomic-Laboratory
ef1413beab Add "loadautosave" server command. (#9169)
* Add "loadautosave" server command.

A command that loads the last auto-save. This command can be placed inside `config startcommands` to automatically load the last save when the server starts.

* autosaves config is actually autosave. use first() not get(0)

* Get most recent autosave w/o sorting

* Remove left over debug

oops....
2023-10-14 22:18:13 -04:00
Atomic-Laboratory
fbdfef625a Add Atomic Attack server (#9170) 2023-10-14 22:12:47 -04:00
WayZer
a6d0a17bd9 PR: world-switch (#9167) 2023-10-14 09:09:59 -04:00
Atomic-Laboratory
002f322563 Add Atomic to the server list (#9155)
* Add Atomic to the server list

* Add second port

* Remove unused port 6567

Was hoping to use it soon™️ but oh well...
2023-10-13 21:14:55 -04:00
NazrinNya
d9c2e9a6b1 Update servers_v7.json (#9165) 2023-10-13 14:58:59 -04:00
Joan Josep
f4bf76e3b2 Update bundle_ca.properties (#9158) 2023-10-13 09:23:14 -04:00
Anuken
74844a6fa9 Fixed #9156 2023-10-13 02:15:05 -04:00
Anuken
0a84482f91 Merge remote-tracking branch 'origin/master' 2023-10-13 00:39:00 -04:00
Anuken
4ea8199f83 Json support for UnlockableContent fields 2023-10-13 00:38:53 -04:00
Darkness
c110e6f802 Remove duplicate (#9149) 2023-10-09 16:16:32 -04:00
Anuken
1cc862d74d Fixed #9148 2023-10-09 10:04:45 -04:00
Anuken
970e07e146 Merge remote-tracking branch 'origin/master' 2023-10-08 13:00:50 -04:00
Anuken
19b4f871c2 ShootSummon empty constructor 2023-10-08 13:00:45 -04:00
Arksource
667d9b63d5 For events. (#9144)
* Funny change

* Update servers_v7.json
2023-10-07 14:49:18 -04:00
Anuken
3ae016e8ab Merge remote-tracking branch 'origin/master' 2023-10-07 13:18:06 -04:00
Anuken
0b6ff5c56d Slight puddle performance increase 2023-10-07 13:17:57 -04:00
WayZer
84dc5550ab Optimize wait/message (#9086)
* add `IExecutor.yield` to optimize `wait`

* add MessageType.label. and add outSuccess

* remove `MessageType.label` in support `marks`

* amend

* amend
2023-10-06 13:20:53 -04:00
StalkerBaran
5c0c8dcd43 Update servers_v7.json (#9141)
Update "Meow Island" to "MeowIsland" (because why not)
2023-10-06 12:00:56 -04:00
ApsZoldat
91d87e1dba Add privileged desynced client global variables (#9138)
* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes

* Add privileged desynced client constant global variables

* Remove broken attempt to not initialize client vars on server

* Make @clientLocale variable non-constant, make @server and @client privileged
2023-10-05 10:56:53 -04:00
Siede
16488aeae4 Fixing RegionPart Child Rotation (#9137)
why would it ever need i * sign.
when it first goes around i = 0;
second time i = 1;
it just breaks the Child Mirroring by adding 1 tiny little annoying offset.
2023-10-04 14:30:13 -04:00
meiqiu
a91d39f9f2 Update servers_v7.json (#9135) 2023-10-04 10:31:33 -04:00
Phinner
7a1411c03e chore: Add CN testing servers (#9134) 2023-10-04 09:34:34 -04:00
Anuken
b5db3ca6af Removed useless code from ScriptMainGenerator 2023-10-03 14:58:24 -04:00
Anuken
ef83af5f15 RailBulletType collision fixes 2023-10-03 09:48:55 -04:00
Anuken
0c1534d7d3 Merge remote-tracking branch 'origin/master' 2023-10-02 18:32:39 -04:00
Github Actions
e2521dc47f Automatic bundle update 2023-10-02 16:01:48 +00:00
Poli23
57e5a96543 Update servers_v7.json (#9129)
Hello, I started my server, I just had some problems with the network, I seem to have fixed them. Please add my server to your server list
2023-10-02 12:00:54 -04:00
RTOmega
b046861530 TR Bundle Update (mostly by Ekozet) (#9130)
* Update bundle_tr.properties

* Update bundle_tr.properties
2023-10-02 12:00:25 -04:00
Anuken
e9a801bcef Closes Anuken/Mindustry-Suggestions/issues/4703 2023-10-01 18:47:37 -04:00
Jerzozwierz
3e53c14d86 Update bundle_pl.properties (#9127)
Fixed translations
2023-10-01 14:58:44 -04:00
Arksource
b0f5c6d96d Funny change (#9126) 2023-10-01 13:52:53 -04:00
Iván Cea Fontenla
4a28f73d65 Changed "perpendicular" to "ortogonal" (#9125) 2023-10-01 11:51:56 -04:00
karlo292
37c596f409 Update servers_v7.json (#9122)
added second crocraft server
2023-10-01 09:20:21 -04:00
meiqiu
fd25523392 Update servers_v7.json (#9123) 2023-10-01 09:20:10 -04:00
Anuken
4c704b9366 Merge remote-tracking branch 'origin/master' 2023-09-30 21:09:10 -04:00
Anuken
d7c12edba4 Fixed #9121 2023-09-30 21:09:04 -04:00
OGalaxy
a45c0a7cec Update servers_v7.json (#9118) 2023-09-30 15:30:05 -04:00
XuwenMeimei
c1737a9e51 Update servers_v7.json (#9120) 2023-09-30 15:29:29 -04:00
Anuken
46ed5e05bb Merge remote-tracking branch 'origin/master' 2023-09-29 21:25:20 -04:00
Anuken
177125a616 Fixed #9116 2023-09-29 21:25:12 -04:00
meiqiu
dbea2e2161 Update servers_v7.json (#9115) 2023-09-29 10:40:08 -04:00
XuwenMeimei
db9e672eb2 Update servers_v7.json (#9111) 2023-09-29 10:27:42 -04:00
ApsZoldat
93269692ab Fix marker and bridge calculation game crashes, minor marker instruction fixes (#9112)
* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes
2023-09-29 10:10:50 -04:00
Arzxq
8b155828b7 Update servers_v7.json (#9110) 2023-09-29 00:48:06 -04:00
Anuken
d41b6f219b Markers no longer synced 2023-09-28 18:25:20 -04:00
ApsZoldat
6119f3a507 Fix text setting in marker control (#9108) 2023-09-28 16:07:02 -04:00
MEEPofFaith
1d484d34e7 Point bullets hitting buildings doesn't call hit (#9106)
* Point bullet hitting buildings doesn't call hit

* Use px/py
2023-09-28 14:26:45 -04:00
guiY
81688f3954 Maybe the ShieldArcAbility needs a minor fix? (#9105)
* Update ShieldArcAbility.java

* Update Fx.java

* Update ShieldArcAbility.java

* Update Fx.java

* Update ShieldArcAbility.java

* Update ShieldArcAbility.java

* Update Fx.java

* Update Fx.java

* Update Fx.java...again...

* Switch method
2023-09-28 13:47:47 -04:00
Anuken
b1cb50a9cd Merge remote-tracking branch 'origin/master' 2023-09-28 08:52:14 -04:00
Anuken
4ed6ed9bcb copy paste 2023-09-28 08:52:08 -04:00
Redstonneur1256
4ddd1f7ca0 Add sensor for player camera (#9103)
* Add sensor for player camera

* Fix sensor for player camera
2023-09-28 01:48:38 -04:00
Github Actions
198d18bac4 Automatic bundle update 2023-09-28 05:06:36 +00:00
Anuken
8bbf5b1f52 Marker instruction rework 2023-09-28 01:04:03 -04:00
Github Actions
68a5ab14be Automatic bundle update 2023-09-27 21:18:48 +00:00
ApsZoldat
8c777e79fa Add marker instruction to world processors (#9087)
* Basic implementation of world processor marker control

* Add line marker, some marker control fixes

* Add remote for setting markers, add marker writer/reader to TypeIO

* Add sides cap to ShapeTextMarker's draw() method

* Marker instruction code refactor, revert accident auto-formatting, fix marker control bugs

* Cleanup LMarkerControl.java

* Remove deleted marker controls from MapObjectives

* Marker control method refactor, fix minimap marker rendering

* Refactor, proper double comparsion in MapObjectives

* Fix line marker's color not changing through world processors
2023-09-27 17:17:59 -04:00
Arksource
6310d54b53 Update bundle_es.properties (#9100) 2023-09-27 10:54:48 -04:00
112Hack
5b252e0dd8 Update servers_v7.json (#9093) 2023-09-27 09:38:28 -04:00
a-big-fish-fish
0b68c34297 Update servers_v7.json (#9099) 2023-09-27 08:58:55 -04:00
a-big-fish-fish
81b88e6cc8 Update servers_v7.json (#9095) 2023-09-26 08:30:34 -04:00
Anuken
0a7690a43b Fixed #9094 2023-09-26 08:30:17 -04:00
Anuken
39dfdff53a Queued formation movement fix 2023-09-25 13:37:11 -04:00
Anuken
95609a90be More misc pathfinding improvements 2023-09-25 12:48:55 -04:00
Anuken
7536bbfeb0 Pathfinding fixes 2023-09-25 12:23:46 -04:00
Anuken
d8535c4d03 Better turns for units pathfinding near blocks 2023-09-24 22:29:58 -04:00
Anuken
2b12800123 Remove all piercing from shocked status 2023-09-24 12:24:48 -04:00
Anuken
65aecbed20 Limit formation speed across collision layers 2023-09-24 09:03:44 -04:00
Anuken
235c0222bf Limit formation speed 2023-09-24 08:11:37 -04:00
Anuken
7d0bb3f1c8 Merge remote-tracking branch 'origin/master' 2023-09-24 07:46:04 -04:00
Anuken
2aab745603 WIP grouped unit arrival 2023-09-24 07:44:42 -04:00
Arksource
8bcd3a8990 Update servers_v7.json (#9091) 2023-09-23 21:43:38 -04:00
Arksource
a851b2ee6b Update servers_v7.json (#9089) 2023-09-23 18:15:09 -04:00
Anuken
276245bf3c Commands are now content 2023-09-23 17:10:19 -04:00
Anuken
cafec1386c Patrol tweaks 2023-09-23 17:09:50 -04:00
Anuken
f63837fa4b Craters + Naval fortress wave changes 2023-09-23 16:32:01 -04:00
Anuken
0965d90bc0 Stained mountains has Scepter again 2023-09-23 15:13:28 -04:00
Anuken
820a707e38 Merge remote-tracking branch 'origin/master' 2023-09-23 15:12:36 -04:00
Anuken
9cb64d987d Fixed tests 2023-09-23 15:12:31 -04:00
Github Actions
8f12bccecf Automatic bundle update 2023-09-23 16:02:54 +00:00
Anuken
d63133c720 Bindings per command/stance 2023-09-23 12:02:06 -04:00
Anuken
2286b54011 Command hotkeys 2023-09-23 11:03:15 -04:00
Anuken
f2bb712860 Merge remote-tracking branch 'origin/master' 2023-09-22 22:19:19 -04:00
Anuken
c59866a65c Offset tooltips on mobile 2023-09-22 22:19:13 -04:00
Github Actions
a539d6277d Automatic bundle update 2023-09-22 22:33:39 +00:00
Anuken
e6bb34acf2 Merge remote-tracking branch 'origin/master' 2023-09-22 18:32:40 -04:00
Anuken
06a5201ae8 Payload stances changed to commands 2023-09-22 18:32:35 -04:00
Github Actions
c04757414f Automatic bundle update 2023-09-22 22:23:22 +00:00
Anuken
9762507db6 Merge remote-tracking branch 'origin/master' 2023-09-22 18:22:24 -04:00
Anuken
b6c28bc27d Added stances for payloads 2023-09-22 18:22:19 -04:00
lemon3357
7fabe6b914 Update servers_v7.json (#9084) 2023-09-22 12:33:53 -04:00
Anuken
f633fb0af5 Fixed setProp x/y not teleporting on strict servers 2023-09-22 10:06:43 -04:00
Anuken
71e049d92d Merge remote-tracking branch 'origin/master' 2023-09-21 14:28:14 -04:00
Anuken
d9c607995b Misc bugfixes 2023-09-21 14:28:08 -04:00
Github Actions
4899b2765d Automatic bundle update 2023-09-21 16:34:07 +00:00
Anuken
1c76087930 Merge remote-tracking branch 'origin/master' 2023-09-21 12:33:15 -04:00
Anuken
78b4d366cc Closes Anuken/Mindustry-Suggestions/issues/4677 2023-09-21 12:33:09 -04:00
Github Actions
674d1bbcb6 Automatic bundle update 2023-09-21 14:41:58 +00:00
Anuken
8f0fe86366 Merge remote-tracking branch 'origin/master' 2023-09-21 10:40:52 -04:00
Anuken
8598eedd6f Keybind tweaks 2023-09-21 10:40:44 -04:00
Github Actions
64765cc4d3 Automatic bundle update 2023-09-21 13:59:23 +00:00
Anuken
36193c755f Merge remote-tracking branch 'origin/master' 2023-09-21 09:58:12 -04:00
Anuken
a6ec8f4bcc Ram stance + Mobile command queue support 2023-09-21 09:57:57 -04:00
DVD
653544f072 Open PVP (#9079)
New hosting, new ip
2023-09-20 22:49:19 -04:00
Github Actions
6fa88cdcb0 Automatic bundle update 2023-09-21 02:46:40 +00:00
Anuken
7ce05fde7a Merge remote-tracking branch 'origin/master' 2023-09-20 22:45:51 -04:00
Anuken
9d9d5d2e18 Patrol + pursue target stances 2023-09-20 22:45:45 -04:00
Github Actions
9ac8debf7a Automatic bundle update 2023-09-21 01:56:15 +00:00
Anuken
fccf6847c1 Merge remote-tracking branch 'origin/master' 2023-09-20 21:55:18 -04:00
Anuken
3e15f70efa Added unit stances 2023-09-20 21:55:06 -04:00
MEEPofFaith
fa0ce204da Unnecessary Drawer Icon Adding (#9078)
* DrawBlock icons shouldn't have icons by default

It doesn't make sense for drawers like DrawLiquidTile to return icons. Overriding in every such class doesn't make as much sense as simply changing the superclass.

* Ensure that finalIcons is never empty
2023-09-20 21:20:22 -04:00
Anuken
0d1c56fb60 Merge remote-tracking branch 'origin/master' 2023-09-20 11:00:01 -04:00
Anuken
cc4efdd428 Fixed #9077 2023-09-20 10:59:55 -04:00
Github Actions
815ee809b0 Automatic bundle update 2023-09-20 03:51:07 +00:00
Anuken
d7e0aea6e7 Merge remote-tracking branch 'origin/master' 2023-09-19 23:48:46 -04:00
Anuken
aecd220574 RTS Control groups 2023-09-19 23:48:40 -04:00
Arksource
0b5ce41b49 Update servers_v7.json (#9074) 2023-09-19 18:58:26 -04:00
Github Actions
d9c9e0794d Automatic bundle update 2023-09-19 21:26:43 +00:00
Anuken
e6b2e27d2a Merge remote-tracking branch 'origin/master' 2023-09-19 17:25:55 -04:00
Anuken
2e0c5619b1 WIP command queueing 2023-09-19 17:25:49 -04:00
XuwenMeimei
2294c4301d Update servers_v7.json (#9072)
* Update servers_v7.json

* Update servers_v7.json
2023-09-19 13:24:12 -04:00
a-big-fish-fish
2513f06895 Update servers_v7.json (#9071) 2023-09-19 09:12:34 -04:00
Anuken
a7ba018dc3 Merge remote-tracking branch 'origin/master' 2023-09-18 23:19:03 -04:00
Anuken
66ad4e1798 Fixed commanded units attacking invalid targets 2023-09-18 23:18:55 -04:00
WayZer
2b93d39e72 Update SpawnGroup.java (#9065) 2023-09-17 00:22:04 -04:00
Arksource
a1061059ab Update servers_v7.json (#9064) 2023-09-16 16:23:48 -04:00
NazrinNya
68d51c1770 Update server_v7.json (#9063)
* Update servers_v7.json

* Update servers_v7.json
2023-09-16 15:43:23 -04:00
Anuken
844894f584 Localization cleanup 2023-09-16 11:40:53 -04:00
Anuken
4cef55bcc5 Merge remote-tracking branch 'origin/master' 2023-09-16 11:19:43 -04:00
Anuken
217a1ee300 Updated Steam localization data 2023-09-16 11:19:37 -04:00
Phinner
cbc3721e50 Add text input option allowing empty text (#9058)
* feat: Add option allowing empty text input

* feat: Implement https://github.com/Anuken/Arc/pull/155

* chore: Add missing null checks in Menus
2023-09-15 17:11:22 -04:00
Anuken
9aa87f0f33 Merge remote-tracking branch 'origin/master' 2023-09-14 14:34:06 -04:00
Anuken
de773ce406 Fixed #9055 2023-09-14 14:34:00 -04:00
Github Actions
68dd1bb2ae Automatic bundle update 2023-09-14 05:54:13 +00:00
Anuken
73e9ed4919 Implements Anuken/Mindustry-Suggestions/issues/4665 2023-09-14 01:53:09 -04:00
Anuken
8c93fb5f10 Fixed some crawling unit visual issues 2023-09-14 00:50:30 -04:00
Anuken
cf503c0efc Merge remote-tracking branch 'origin/master' 2023-09-13 23:43:23 -04:00
Anuken
f698d4dd37 Clamp mobile view 2023-09-13 23:43:16 -04:00
Zerenta
8a9b123b81 Navanax buff (#8925)
* Update UnitTypes.java

its late at night imma just commit changes and pray i didnt fuck up anywhere

* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect

* name

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-09-12 16:31:38 -04:00
Mythril382
be525df065 Ban/Unban Blocks & Units with World Processors (#9052)
* uh

* mmmmmm

* hhhhhh

* i

* indicate
2023-09-12 13:56:16 -04:00
Anuken
34ba2cfd41 Fixed #9049 2023-09-11 20:00:20 -04:00
Anuken
3b2ac61dd0 Merge remote-tracking branch 'origin/master' 2023-09-10 17:19:40 -04:00
Anuken
4b6152ffe9 Removed pointless statement 2023-09-10 17:19:33 -04:00
OpalSoPL
6b04f7eb1c PL translation of missing texts (#9040)
* translation of most of the missing translations

* Update contributors
2023-09-09 19:34:47 -04:00
Anuken
15d3ff3b3e Merge remote-tracking branch 'origin/master' 2023-09-09 18:39:43 -04:00
Anuken
e61deb05ec Scathe buff 2023-09-09 18:39:37 -04:00
Darkness
b0cbe06e08 More ServerControl improvements (#9038)
* More ServerControl improvements

* Update server/src/mindustry/server/ServerControl.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-09-09 15:53:24 -04:00
The1Crux
2b1557832d Update servers_v7.json (#9037)
sorry i forgot this ip in last fork
2023-09-09 15:52:16 -04:00
alex
3686f1c058 Update servers_v7.json (#9033)
change to ip address
2023-09-08 00:27:43 -04:00
Anuken
b9f2da7286 Merge remote-tracking branch 'origin/master' 2023-09-07 09:23:22 -04:00
Anuken
a47e4518fe Fixed #9031 2023-09-07 09:23:17 -04:00
DVD
d0e3a691d1 Update servers_v7.json (#9028)
* Update servers_v7.json

Idk if i need to write description, but i will. My server is about pvp in open world, that generates every round again. Also there are serpulo and erekir content, that balanced not bad.

* Update servers_v7.json

Fixed ad(d)ress
2023-09-06 10:55:20 -04:00
WayZer
c9beb3d158 add @server to logic (#9018)
* add @master to logic

* remove `Vars.`

* Update GlobalVars.java

* Update GlobalVars.java
2023-09-05 12:43:17 -04:00
Anuken
7fa002c626 Support for JSON planets without a parent 2023-09-05 09:41:04 -04:00
Anuken
fb3fff40d2 Merge remote-tracking branch 'origin/master' 2023-09-04 17:56:16 -04:00
Anuken
ee5fc8a332 Crash fix 2023-09-04 17:56:10 -04:00
HamzaGSopp
4a48115c0a Update servers_v7.json (#9019) 2023-09-04 16:59:19 -04:00
Anuken
d54f7acceb e 2023-09-04 11:29:08 -04:00
Anuken
d2de8e7880 2023-09-04 11:28:34 -04:00
Anuken
424714972c fixed #9017 2023-09-04 10:05:39 -04:00
Anuken
700dd38a36 Fixed #9011 2023-09-04 00:04:22 -04:00
Anuken
a4b1ad3b67 Fixed monos not mining 2023-09-03 23:50:38 -04:00
Anuken
3ce71aa891 Fixed mod loading 2023-09-03 22:45:37 -04:00
Anuken
26b66f9bdb Fixed empty admin menu 2023-09-03 22:02:02 -04:00
Anuken
5548e72750 I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN V 2023-09-03 21:52:25 -04:00
Anuken
766a95da03 Build fix? 2023-09-03 21:15:50 -04:00
Anuken
c705743696 Merge remote-tracking branch 'origin/master' 2023-09-03 21:12:52 -04:00
Anuken
0e24b67d09 Wave effect has color now 2023-09-03 21:12:46 -04:00
Zerenta
9d8905a4ae fixes serp-specific fog issue (#9009)
* fixes serp-specific fog issues

* didnt know the f had a purpose
2023-09-03 21:08:31 -04:00
Anuken
2882f7840e Merge remote-tracking branch 'origin/master' 2023-09-03 13:28:33 -04:00
Anuken
73dd487af9 Updated Gradle + other deps 2023-09-03 13:28:11 -04:00
SSansssssssssssss
798b493334 Update servers_v7.json (#9006) 2023-09-03 11:39:13 -04:00
Anuken
8311261e3c Merge remote-tracking branch 'origin/master' 2023-09-03 11:37:49 -04:00
Anuken
26c54ae0ed Removed pointless test 2023-09-03 11:37:43 -04:00
Hahaa13
6341da8f43 Update servers_v7.json (#9002) 2023-09-02 19:53:47 -04:00
Github Actions
f0e272d84c Automatic bundle update 2023-09-02 23:18:45 +00:00
Anuken
9c23134f2a Merge remote-tracking branch 'origin/master' 2023-09-02 19:17:53 -04:00
Anuken
d3b7fb0990 Fixed #9001 2023-09-02 19:17:47 -04:00
HamzaGSopp
90ed5f2750 Update servers_v7.json (#8996) 2023-09-02 11:59:23 -04:00
Anuken
e07ab5cef6 Merge remote-tracking branch 'origin/master' 2023-09-02 11:49:41 -04:00
Anuken
2e1b4934ad Added setting to disable lighting 2023-09-02 11:49:34 -04:00
Github Actions
91964da088 Automatic bundle update 2023-09-02 13:20:23 +00:00
nullevoy
cc66ccb49f most ability displays (#8981)
* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
2023-09-02 09:19:32 -04:00
Anuken
bff4097c88 Merge remote-tracking branch 'origin/master' 2023-09-01 14:24:17 -04:00
Anuken
996cbefb4f Fixed #8993 2023-09-01 14:24:11 -04:00
Darkness
579d63ac23 Update TraceDialog.java (#8992) 2023-08-31 17:23:23 -04:00
Github Actions
6a53a0e7be Automatic bundle update 2023-08-30 13:06:00 +00:00
Darkness
4edf4cac25 Add language to trace info (#8990)
* Update Administration.java

* im stoopid

* Update TraceDialog.java

* Update bundle.properties
2023-08-30 09:05:05 -04:00
Anuken
68141798d3 Merge remote-tracking branch 'origin/master' 2023-08-29 17:51:53 -04:00
Anuken
e3b815a4c6 Possible corner death fix 2023-08-29 17:51:45 -04:00
zeutd
57d000f767 let DrawRegion drawer can draw regions rotate with building rotation (#8987)
* let DrawRegion drawer can draw regions that rotate with building rotation

create a variable buildingRotate that can select whether the region will rotate with building rotation or not

* let DrawRegion drawer can draw regions rotate with building rotation

create a variable buildingRotate that can select whether the region will rotate with building rotation or not
make modders needn't to use DrawSideRegion to make this effect

* Update DrawRegion.java
2023-08-29 09:10:46 -04:00
alex
3ac9ae29ee removal of alex V6 servers (#8983)
V6 servers no longer functioning :(
2023-08-28 12:20:18 -04:00
Github Actions
3942445d1f Automatic bundle update 2023-08-27 15:39:50 +00:00
Anuken
16223af87d Fixed #8978 2023-08-27 11:39:05 -04:00
Anuken
109ba84625 Don't allow loaders to accept items/liquids from unloaders 2023-08-26 22:32:43 -04:00
Anuken
ec80fe9aad Merge remote-tracking branch 'origin/master' 2023-08-25 22:48:22 -04:00
Anuken
680fc34ac3 Reverted building explosion nerf completely 2023-08-25 22:48:16 -04:00
NazrinNya
d35acefcd0 Update servers_v7.json (#8974) 2023-08-25 17:14:27 -04:00
Anuken
c52b966dea Different block explosion damage formula 2023-08-24 15:26:02 -04:00
Anuken
c829f32efa Capped explosive damage of blocks 2023-08-23 11:05:09 -04:00
Anuken
beeeee9169 Merge remote-tracking branch 'origin/master' 2023-08-22 10:10:15 -04:00
Anuken
207806440b Fixed #8967 2023-08-22 10:10:08 -04:00
nullevoy
d60d3d78ea tree shadows (I'm sorry) (#8966)
* Update TreeBlock.java

* hgmjjjjjjjjjjjjjjjjjjjjjkhvgcfxchjk

* ig
2023-08-21 19:58:18 -04:00
nullevoy
490b281c43 Update TreeBlock.java (#8965) 2023-08-21 15:43:10 -04:00
alex
53cb0d4c89 add alex servers (#8962) 2023-08-20 10:09:30 -04:00
xem8k5
d787b4353b add a new server (#8960) 2023-08-20 10:08:56 -04:00
SITUVNgcd
9d21c0173d Update Vietnamese translation (#8959)
- Translated new strings.
- Fixed gammar issue/typo.
- Fixed strings format form (`{0}`).
2023-08-20 10:08:45 -04:00
lemon3357
56f29e1cd5 Update servers_v7.json (#8958) 2023-08-20 10:08:33 -04:00
Anuken
e6aa87ed71 Merge remote-tracking branch 'origin/master' 2023-08-20 04:26:14 -04:00
Anuken
480b68f8cc Fixed #8957 2023-08-20 04:26:08 -04:00
abcxyzDustry
3650589a59 Update servers_v7.json (#8955) 2023-08-19 21:11:50 -04:00
Valeriy
e3d0734790 Update servers_v7.json (#8950) 2023-08-18 22:40:53 -04:00
Anuken
c45f3d2253 #8897 2023-08-18 09:33:47 -04:00
Anuken
8e418915d4 Merge remote-tracking branch 'origin/master' 2023-08-17 09:17:54 -04:00
Anuken
2715d4954f Ignore ratelimit for local 2023-08-17 09:17:47 -04:00
南门阳德
6e33827576 Don't stop mining when planning (#8945) 2023-08-17 09:15:37 -04:00
Anuken
63d036d6ed Cleanup 2023-08-16 16:32:11 -04:00
Anuken
5487dad75e Merge remote-tracking branch 'origin/master' 2023-08-15 13:10:03 -04:00
Anuken
06edce3535 Fixed #8939 2023-08-15 13:09:57 -04:00
a-big-fish-fish
23cf1a7afa Update servers_v7.json (#8938) 2023-08-15 09:52:03 -04:00
Даркнесс#3729
6566f1c554 ServerControl improvements (#8928)
* Update ServerControl.java

* Update Administration.java

* Update Maps.java

* Update ServerControl.java

* Update ServerControl.java

* Update Administration.java

* Update ServerControl.java

* Update Maps.java
2023-08-15 09:51:52 -04:00
tech3mi
1d4084c387 Update servers_v7.json (#8936) 2023-08-14 13:33:42 -04:00
Anuken
8efed88669 Merge remote-tracking branch 'origin/master' 2023-08-14 11:50:43 -04:00
Anuken
11cd27fe1d Fixed #8935 2023-08-14 11:50:37 -04:00
Phinner
855789ec17 chore: Update chaotic neutral servers (#8934) 2023-08-14 11:20:28 -04:00
南门阳德
f8dac91cd9 Precept revert and buff (#8930) 2023-08-14 09:40:57 -04:00
Github Actions
161be3e8d3 Automatic bundle update 2023-08-13 15:06:41 +00:00
Anuken
ae6e74c24d Merge remote-tracking branch 'origin/master' 2023-08-13 11:05:49 -04:00
Anuken
2f991a85af Added logic autoPathfind command 2023-08-13 11:05:43 -04:00
MinRi2
f2c476a716 Fixed: Units lose LogicAI after reading. (#8920) 2023-08-13 10:18:06 -04:00
Anuken
2b05264093 Fixed #8921 2023-08-12 13:09:21 -04:00
Anuken
7de33b335a Merge remote-tracking branch 'origin/master' 2023-08-12 12:44:33 -04:00
Anuken
b47a1b6d0d Fixed #8924 2023-08-12 12:44:28 -04:00
南门阳德
a7e8dd126e Fix point defense weapons ignore damage multiplier (#8922) 2023-08-12 11:40:25 -04:00
Anuken
7999eb4c4d Merge remote-tracking branch 'origin/master' 2023-08-12 10:47:40 -04:00
Anuken
45d205f0ef Fixed #8923 2023-08-12 10:47:34 -04:00
Zerenta
585104a7f7 Scathe buff (#8919) 2023-08-11 22:16:58 -04:00
Github Actions
a3f7203993 Automatic bundle update 2023-08-11 16:17:29 +00:00
Anuken
fb4787ba52 Closes Anuken/Mindustry-Suggestions/issues/4608 2023-08-11 12:16:40 -04:00
Anuken
398a6f6a42 Merge remote-tracking branch 'origin/master' 2023-08-11 11:54:26 -04:00
Anuken
bdbb2de61a Closes Anuken/Mindustry-Suggestions/issues/4607 2023-08-11 11:54:20 -04:00
IqKero
c5a53f119b add new ips and change old one (#8918)
(im Taras4k, but with new account)
2023-08-11 10:23:02 -04:00
Satoshi Sasaki
e17d89e5a8 Fixed that the description of mech and ship was reversed (#8914) 2023-08-10 13:26:58 -04:00
a-big-fish-fish
0119e71677 Update servers_v7.json (#8913) 2023-08-10 11:15:26 -04:00
a-big-fish-fish
aa026b8b41 Update servers_v7.json (#8912) 2023-08-10 10:10:08 -04:00
a-big-fish-fish
933e4e84e0 Update servers_v7.json (#8911) 2023-08-10 09:58:42 -04:00
NazrinNya
73a7772eeb Update servers_v7.json (#8908) 2023-08-09 17:43:10 -04:00
Anuken
275c3ec163 Merge remote-tracking branch 'origin/master' 2023-08-09 13:05:26 -04:00
Anuken
f1172d45eb Pathfinding bugfixes / Logic dialog hiding "unfixed" 2023-08-09 13:05:19 -04:00
Zerenta
87e79913c5 Aegires Nerf (#8899)
* Update EnergyFieldAbility.java

Nerfs aegires. hard. 3x less healing (3% to 1%)

* Update UnitTypes.java

segments better.
reload 6 frames to 4 frames
damage 25 to 30

* Update EnergyFieldAbility.java

Ty balam

* Update UnitTypes.java

Ty balam! :D

* Update UnitTypes.java

Thanks balam :D

* Add EnergyFieldAbility.sameTypeHealMult

* Apply to aegires

Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-08-09 12:36:43 -04:00
Hahaa13
1656d788d3 Update servers_v7.json (#8905) 2023-08-08 19:48:04 -04:00
Anuken
19f34c14a0 Fixed #8904 2023-08-08 09:29:20 -04:00
Anuken
3157ff8cea Fixed #8903 2023-08-07 12:53:19 -04:00
Anuken
21fe8217d0 Merge remote-tracking branch 'origin/master' 2023-08-05 13:29:21 -04:00
Anuken
b7d707e8ba Do not allow various negative rule values 2023-08-05 13:29:15 -04:00
Zerenta
db96f2ef39 Update UnitTypes.java (#8895)
precept buff lmao
2023-08-05 01:57:13 -04:00
Anuken
4b38f667e7 Ignore wave version 2023-08-04 17:43:21 -04:00
Anuken
d5eeadab30 Merge remote-tracking branch 'origin/master' 2023-08-04 10:59:43 -04:00
Anuken
bc42b5a91e Fixed #8893 2023-08-04 10:59:33 -04:00
nullevoy
13745bfd99 ConsumeLiquidsDynamic (#8892)
* ConsumeLiquidsDynamic

* imports didn't optimize

* wording

* nevermind, no idea
2023-08-04 10:35:13 -04:00
Anuken
5e18e08bdf Fixed #8890 2023-08-03 02:56:38 -04:00
Anuken
6970a20f26 Merge remote-tracking branch 'origin/master' 2023-08-02 22:16:44 -04:00
Anuken
bd6c6524e6 WIP logic sync instruction 2023-08-02 22:16:39 -04:00
Github Actions
e9bf56e88c Automatic bundle update 2023-08-03 02:16:39 +00:00
Anuken
6bf5e8ae1e WIP logic particle effect instruction 2023-08-02 22:15:44 -04:00
Anuken
660c38db43 Fixed #8887 2023-08-02 21:20:28 -04:00
Anuken
2a76d25dfa Merge remote-tracking branch 'origin/master' 2023-08-02 09:39:34 -04:00
Anuken
7b9dfb9721 Fixed #8884 2023-08-02 09:39:27 -04:00
Slotterleet
bd0592a54c SunMesh support for JSON planets (#8882)
* Single-color SunMesh support

* This should work now

* No more crap code
2023-08-01 16:11:22 -04:00
Idontuse
12b6604143 Render the selected planets solar system (#8875)
* Solar systems render based on the selected planet

* Remove unnecessary setter

* Compatibility
2023-08-01 11:52:23 -04:00
Anuken
e3d3167b13 Merge remote-tracking branch 'origin/master' 2023-08-01 01:18:54 -04:00
Anuken
2ed8bdb2bc Fixed #8871 2023-08-01 01:18:47 -04:00
karlo292
a9a454dd61 Update servers_v7.json (#8879) 2023-07-31 17:15:12 -04:00
tech3mi
496d6978d0 Update servers_v7.json (#8847)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-07-31 15:50:46 -04:00
Siede
e4bc6e21a4 -127 ~ 128 to 0 ~ 255 entityTypeID (#8874) 2023-07-31 13:48:41 -04:00
XaskyZ
c406979291 Update servers_v7.json (#8873) 2023-07-31 12:18:30 -04:00
tech3mi
b3508aa7c2 Update servers_v7.json (#8872)
Added Attack&Defend and Sandbox servers but they havent got community
2023-07-31 11:09:08 -04:00
Hahaa13
5207baea96 Update servers_v7.json (#8869) 2023-07-31 01:45:00 -04:00
abcxyzDustry
52d7a1e0e4 Update servers_v7.json (#8866)
re-add server abcxyz
2023-07-30 19:37:40 -04:00
Даркнесс#3729
117169c1d3 Update StatusEffects.java (#8867) 2023-07-30 13:28:47 -04:00
Anuken
cd461b133c Merge remote-tracking branch 'origin/master' 2023-07-29 21:57:06 -04:00
Anuken
59dd3a9e34 Fixed #8864 2023-07-29 21:57:01 -04:00
MEEPofFaith
3d0541084b Weird creation things (#8860) 2023-07-29 13:29:21 -04:00
XaskyZ
7d35c1ec7b Update servers_v7.json (#8862) 2023-07-29 12:16:15 -04:00
Anuken
07c7fd7dec More empty floor bugfixes 2023-07-29 12:10:27 -04:00
Anuken
6678729401 Added sensor for shields 2023-07-29 11:17:55 -04:00
Anuken
09d00b30e9 Fixed incorrect consumption rate in booster stats 2023-07-29 09:51:58 -04:00
Anuken
f3656d24d4 Merge remote-tracking branch 'origin/master' 2023-07-29 00:22:08 -04:00
Anuken
1968da9409 Fixed #8861 2023-07-29 00:22:01 -04:00
MEEPofFaith
0d8c07d007 Bullet despawn unit shenanigans (#8859)
* Proper despawn unit direction

* Despawn unit chance

* Merge if statements
2023-07-28 23:55:20 -04:00
OSP
0e83300548 ToxoFlame attack server (#8858) 2023-07-28 16:42:28 -04:00
Anuken
ba9e39d7a4 Fixed #8856 2023-07-28 09:07:50 -04:00
Anuken
d4111b8e76 Fixed #8854 2023-07-27 23:40:48 -04:00
Anuken
2bae95d2a8 Merge remote-tracking branch 'origin/master' 2023-07-27 15:48:41 -04:00
Anuken
69377bab3f Fixed #8849 2023-07-27 15:48:32 -04:00
tech3mi
2fc69c4f64 Update servers_v7.json (#8846) 2023-07-26 10:42:12 -04:00
Anuken
dae23c7fe6 Merge remote-tracking branch 'origin/master' 2023-07-26 10:31:24 -04:00
Anuken
7850e61672 Misc bugfixes 2023-07-26 10:31:18 -04:00
Tomoko
24c01f97d3 Rename my server and change ips (#8845) 2023-07-26 09:59:30 -04:00
BalaM314
a92bce2c14 Expose NetServer currentlyKicking for plugin access (#8817)
* Expose NetServer currentlyKicking for plugin access

* Move code around

* Un-final

* currentlyKicking no longer needs a wrapper array
2023-07-26 01:44:20 -04:00
MEEPofFaith
e5ded1f2dd Allow fluid type configuration for ConsumeCoolant (#8841)
* Allow fluid type configuration for ConsumeCoolant

* Methods
2023-07-25 21:47:46 -04:00
Anuken
dc8783d4a6 Legacy blocks must not be logic constants 2023-07-25 21:10:21 -04:00
Anuken
0ef5255650 Fixed #8840 2023-07-25 21:04:47 -04:00
Anuken
a922932a56 ??? 2023-07-25 12:14:22 -04:00
Anuken
3fd5f52545 Fixed #8837 2023-07-25 12:14:15 -04:00
Anuken
f976a294ce Merge remote-tracking branch 'origin/master' 2023-07-25 11:08:14 -04:00
Anuken
6f725d320b Fixed #8838 2023-07-25 11:08:08 -04:00
StalkerBaran
51b974f10e Update servers_v7.json (#8836) 2023-07-25 10:05:07 -04:00
KhanhLamVirual
447e07420e Update servers_v7.json (#8828)
I want to add a new vndustry server
2023-07-24 00:19:22 -04:00
Lime712
dbbcf4b168 German Translation (#8761)
* Update bundle_de.properties

English description in German bundle

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties
2023-07-23 16:32:47 -04:00
Joan Josep
f3dd031d0e Update bundle_ca.properties (#8823) 2023-07-23 16:31:00 -04:00
Anuken
4998abfe01 Merge remote-tracking branch 'origin/master' 2023-07-23 16:30:49 -04:00
Anuken
636ce4ca94 Better implementation of #8810 2023-07-23 16:30:44 -04:00
Mythril382
bfdd7ecc3a the camper (#8806) 2023-07-23 16:28:50 -04:00
nowords123
28372b0f47 added new phoenix server (#8801)
Hi, I'm words an admin from phoenix
I added a new phoenix server under the ip

phoenix-network.dev:2023
2023-07-23 16:27:46 -04:00
MEEPofFaith
b4e03b46f6 Destroy bullet team (#8792)
* Option for destroy bullet to be on the block's team

* Random direction

* h
2023-07-23 16:27:11 -04:00
Lanark53
16949f1e69 toxoflame server (#8790) 2023-07-23 16:26:35 -04:00
Даркнесс#3729
b272008a90 Update EntityGroup.java (#8802) 2023-07-23 16:26:17 -04:00
NazrinNya
cc8d2b6a0c Update servers_v7.json (#8825) 2023-07-23 16:24:47 -04:00
Anuken
10fe6b9007 Fixed #8830 2023-07-23 16:07:53 -04:00
Anuken
ce43af9091 Fixed #8827 2023-07-23 15:59:19 -04:00
Anuken
788fa66a91 Fixed #8819 2023-07-23 15:56:36 -04:00
Anuken
fedad1e0d0 Fixed #8813 2023-07-23 15:49:12 -04:00
Anuken
a14149c952 Fixed #8807 2023-07-23 15:45:48 -04:00
Anuken
053afcace9 Fixed #8795 2023-07-23 15:43:04 -04:00
Anuken
e097346a73 Fixed #8794 2023-07-23 15:36:34 -04:00
Anuken
4076f09573 Fixed #8789 2023-07-23 15:22:52 -04:00
Anuken
e78fb11c48 Merge remote-tracking branch 'origin/master' 2023-07-23 15:19:31 -04:00
Anuken
135874b922 Fixed #8787 2023-07-23 15:19:21 -04:00
Epowerj
09aa68fdb2 Merge pull request #8805 from SSTentacleSS/patch-17
Update servers_v7.json
2023-07-22 01:03:36 -04:00
Tentyanuk
dd5037d9d2 Update servers_v7.json 2023-07-22 07:43:35 +03:00
Epowerj
418d533c3c Merge pull request #8800 from TheRadioactiveBanana/patch-6
Removal of dead ips and slight ip change
2023-07-20 23:56:29 -04:00
Epowerj
37e138858b Merge pull request #8824 from thedimas3007/patch-8
Update servers_v7.json
2023-07-18 18:34:19 -04:00
thedimas
b6a195cc80 Update servers_v7.json 2023-07-18 22:32:34 +02:00
Tentyanuk
4b4033e9e7 Update servers_v7.json 2023-07-08 22:49:10 +03:00
TheRadioactiveBanana
383d8b89e7 Forgot an ip 2023-07-07 16:35:33 +05:30
TheRadioactiveBanana
778d92b816 Removal of dead ips and slight ip change
Also Eradicationdustry -> Eradication Mindustry because it sounds better
2023-07-07 16:30:03 +05:30
Epowerj
93daa7a5dc Merge pull request #8796 from Def-Try/patch-1
Darkdustry IP change
2023-07-05 13:20:48 -04:00
CommandLine
f88654cdc1 Update servers_v7.json 2023-07-05 11:52:58 +03:00
Anuken
3e5898fff1 Disabled team switch outside of sandbox/PvP 2023-07-02 11:06:55 -04:00
FourGamingStudio
be96ddf463 Four Family (#8785)
add server.
2023-07-01 10:56:59 -04:00
nullevoy
20a3107b3f add sides to HoverPart (#8784)
* add sides to HoverPart

* weird elude
2023-07-01 09:21:53 -04:00
Anuken
05874ad3e2 Fixed pathfinding not being able to attack towards solid blocks 2023-06-30 22:51:14 -04:00
Anuken
ea8d796561 Merge remote-tracking branch 'origin/master' 2023-06-30 22:26:49 -04:00
Anuken
129c3f446a Fixed #8782 2023-06-30 22:26:43 -04:00
OSP
f611a5f038 [XCore] Anarchy server (#8779) 2023-06-29 13:25:14 -04:00
Gureumi
47c7906d55 Update servers_v7.json (#8776) 2023-06-29 09:48:39 -04:00
Anuken
c64b6092d7 Merge remote-tracking branch 'origin/master' 2023-06-29 09:48:31 -04:00
Anuken
f17719f08e Fixed #8777 2023-06-29 09:48:26 -04:00
Даркнесс#3729
cc41b99c75 Update UnitType.java (#8778) 2023-06-29 09:43:41 -04:00
Slotterleet
1d1ec8ee2d Update bundle_ru.properties (#8770) 2023-06-28 10:58:39 -04:00
Uenhe
8c7523b3b3 Update RegenProjector.java (#8768) 2023-06-28 10:58:28 -04:00
Anuken
f01df70d3f mesh fix 2 2023-06-27 18:38:45 -04:00
Anuken
c15b3421b2 mesh fix 2023-06-27 16:27:50 -04:00
Anuken
b4d5d05217 Merge remote-tracking branch 'origin/master' 2023-06-27 16:13:00 -04:00
Anuken
9b1a8edafc Closes Anuken/Mindustry-Suggestions/issues/4499 2023-06-27 16:12:55 -04:00
Sunky.MP3G
fbcc53e2c0 New Ru translations (#8755)
* Update bundle_ru.properties

* Mistake
2023-06-27 16:03:13 -04:00
Anuken
e630bcf41e Fixed #8764 2023-06-27 14:45:11 -04:00
Anuken
eb44a7ec84 Fixed #8762 2023-06-27 10:29:42 -04:00
Anuken
023ec9f66b Fixed #8760 2023-06-26 18:48:57 -04:00
Anuken
1bc3ac8761 Fixed #8759 2023-06-26 07:11:58 -04:00
Anuken
4b3feb2f0e Merge remote-tracking branch 'origin/master' 2023-06-25 20:04:16 -04:00
Anuken
ac5526e785 Fixed #8757 2023-06-25 20:04:02 -04:00
Anuken
95a7a181e0 Update contributors 2023-06-25 13:36:03 -04:00
Lime712
0a869fd690 Update bundle_de.properties (#8754)
English description in German bundle
2023-06-25 09:20:44 -04:00
Lime712
ec9c19101f Update bundle_de.properties (#8753)
Large plasma bores are boosted by nitrogen, not hydrogen.
2023-06-24 22:17:38 -04:00
Anuken
31b01ac39e Decreased canvas silicon cost 2023-06-24 13:43:10 -04:00
Anuken
f74293b878 Merge remote-tracking branch 'origin/master' 2023-06-23 22:51:58 -04:00
Anuken
0e31103b21 Cleanup output stream 2023-06-23 22:51:53 -04:00
router
591c31fd29 Add priority servers, update servers_v7.json (#8720)
* Update servers_v7.json

* Add priority server outlining and bumping

* a

* chore: A little bit of cleanup :)

* json

* fixed no-server issue

* removed cursed duplication

---------

Co-authored-by: phinner <62483793+Phinner@users.noreply.github.com>
2023-06-23 14:00:00 -04:00
Somka000
a20ca67527 Update contributors (#8748)
I did several Polish translations (I also helped translators since 2018), reported many bugs, had my own server, encouraged many people to play mindustry etc.
2023-06-22 17:15:07 -04:00
Anuken
c66abc3f0f Fixed #8742 2023-06-22 12:10:52 -04:00
Anuken
fea52c9132 arc 2023-06-22 12:03:15 -04:00
Anuken
6163738ad8 Merge remote-tracking branch 'origin/master' 2023-06-21 23:55:05 -04:00
Anuken
443d31e4a5 Less pierce damage for shocked status 2023-06-21 23:54:39 -04:00
Даркнесс#3729
2d827f83b4 add getEmoji() method (#8739) 2023-06-21 16:28:25 -04:00
Даркнесс#3729
fbc6740668 fix (#8736) 2023-06-21 09:05:39 -04:00
Anuken
06cd71e13c Merge remote-tracking branch 'origin/master' 2023-06-20 17:32:43 -04:00
Anuken
f65edb3468 Fixed #8735 2023-06-20 17:32:38 -04:00
Anuken
7cce799ec7 Update bug_report.yml 2023-06-20 13:23:58 -04:00
夜狐
aefcb7746a Turn Issue Templates into Issue Forms for better structure (#8734)
* Turned Issue Template into an Issue Form

* Bug Fix in Form

* Added Yoru Kitsune to credits

(I did some translations and bug fixes)
2023-06-20 13:22:08 -04:00
Anuken
a2dd2c88a2 Fixed #8733 2023-06-20 13:09:50 -04:00
Anuken
2008cf6387 Fixed non-even assembler modules not working 2023-06-19 19:42:54 -04:00
Anuken
6ba1cd3ef6 Fixed #8732 2023-06-19 18:44:16 -04:00
Anuken
c7181999b2 Pathfinding improvements 2023-06-19 17:21:21 -04:00
Anuken
974d19fb75 Fixed #8729 2023-06-19 13:50:33 -04:00
Anuken
f4dcd37be3 Conduit padCorners fix 2023-06-19 10:56:30 -04:00
Anuken
014750fa97 Merge remote-tracking branch 'origin/master' 2023-06-19 10:28:59 -04:00
Anuken
5c178c20a1 Conduit padCorners 2023-06-19 10:28:54 -04:00
Даркнесс#3729
3762ee6313 Fix invalid heal targeting for non-sharded teams (#8728) 2023-06-19 09:10:33 -04:00
RTOmega
4289450a4d Fixed Grammar Error on TR Bundle (#8727) 2023-06-18 16:46:01 -04:00
Anuken
509a6a28b5 . 2023-06-18 09:08:09 -04:00
Anuken
54d7f3e17c Fixed #8718 2023-06-18 09:06:52 -04:00
Anuken
7e23272668 Do not crash when reading null planets 2023-06-17 20:39:52 -04:00
Anuken
70516752fc Fixed reconstructor commanding in multiplayer 2023-06-17 17:54:29 -04:00
Anuken
6ed336ad95 Misc fixes 2023-06-17 17:40:29 -04:00
Anuken
0adfee97cc Merge remote-tracking branch 'origin/master' 2023-06-17 15:33:13 -04:00
Anuken
dc921ff4a8 Quieter build sound / Display player name on hovered unit 2023-06-17 15:33:08 -04:00
Github Actions
c39ad8ce6e Automatic bundle update 2023-06-17 03:53:36 +00:00
Phinner
a582fe0d1c Update french translations (#8715)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)

* chore: Sync bundle files

* chore: Translate missing lines

* chore: Add trailing line back

* chore: Minor visual changes
2023-06-16 23:52:41 -04:00
Github Actions
6cbdc86169 Automatic bundle update 2023-06-17 00:13:54 +00:00
red
a650018b6e Update bundle_pt_BR.properties (#8687)
* Update bundle_pt_BR.properties

i translated the rest of the stuff to brazilian portuguese :D

* Update contributors

* Update bundle_pt_BR.properties

* Fixed color translation

* i fixed the miss conjugated verbs and translated one more line

---------

Co-authored-by: red <80164245+Redgabriel13-red13@users.noreply.github.com>
2023-06-16 20:12:59 -04:00
Anuken
743f61a92c lockRotation 2023-06-16 17:04:43 -04:00
Anuken
9eefea3c6f Merge remote-tracking branch 'origin/master' 2023-06-16 17:03:46 -04:00
Anuken
b4a32f506e Misc fixes 2023-06-16 17:03:42 -04:00
MEEPofFaith
26c0c7467b Lock rotation of blocks with rotate = false to 0 (#8531)
* Lock rotation of blocks that don't rotate

* Fix input visuals

* Default to false

Quick, stop forcing changes to mods before sk yells at me.

* lock GenericCrafter rotation if rotate = false

* Convert from a setter a to block method

* Simplify

* Revert "lock GenericCrafter rotation if rotate = false"

This reverts commit 26ac41baf5.

* Remove `lockRotation` boolean.

Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
BalaM314
d14cdfd59c Allow ulocate to output enemy buildings (#6704)
* Allow ulocate to output enemy buildings
Previously you would have to use ucontrol getblock to get the actual Building
that's weird and just confuses newbs
like me

* whoops, turns out ulocate doesn't have a range

* c o d e s t y l e

* Always return building object if on same team
2023-06-16 14:27:05 -04:00
Anuken
017aa71da8 Merge remote-tracking branch 'origin/master' 2023-06-16 13:19:57 -04:00
Anuken
58cd1852f1 Conduit junction replacement fix 2023-06-16 13:19:52 -04:00
Github Actions
500f22b1d0 Automatic bundle update 2023-06-16 15:57:43 +00:00
JniTrRny
ed6619d2df Update bundle_th.properties (#8714) 2023-06-16 11:56:55 -04:00
Tornado3708
be7a360bf5 Update bundle_be.properties (#8697)
Foreshadow, tar fields and particular interface text translation.
2023-06-15 23:31:37 -04:00
MEEPofFaith
2ff7ccfc19 Laser pierce fixes. (#8526)
* Flip pierce check order

Allow pierce cap + laser to function together

* Apply to continuous bullets

+ Make visually accurately show length.

* laser parameter for findPierceLength

consistency with collideLine
2023-06-15 19:33:01 -04:00
WayZer
bf1484b17c Update CoreBlock.java (#8583) 2023-06-15 15:44:02 -04:00
MEEPofFaith
40c5510205 Better handling of missiles splitting to other missiles (#8603)
- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead
2023-06-15 13:57:27 -04:00
Alexander397172YT
71caf31543 new CreateDustry IP (#8713) 2023-06-15 12:52:14 -04:00
Github Actions
913722202e Automatic bundle update 2023-06-14 13:11:46 +00:00
BeDanGames
7bb03e8086 Update servers_v7.json (#8712) 2023-06-14 09:10:44 -04:00
Даркнесс#3729
4e5475f0ed Team improvements (#8704)
* Update Team.java

* Update ServerControl.java

* better

* kill me please

* kill me please

* kill me please

* Update bundle_ca.properties

* kill me please

* Update bundle_da.properties

* kill me please

* kill me please

* Update bundle_et.properties

* Update bundle_eu.properties

* Update bundle_fi.properties

* Update bundle_fil.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_id_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_lt.properties

* Update bundle_nl.properties

* Update bundle_nl_BE.properties

* Update bundle_pl.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_PT.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_sr.properties

* Update bundle_sv.properties

* Update bundle_th.properties

* Update bundle_tr.properties

* Update bundle_tk.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update World.java

* Update CustomRulesDialog.java

* skill issue

* skill issue x2

* skill issue x3
2023-06-13 18:54:10 -04:00
Anuken
d4e7f4a2ee Merge remote-tracking branch 'origin/master' 2023-06-13 16:02:29 -04:00
Anuken
1928c6db83 Fixed #8710 2023-06-13 16:02:24 -04:00
BalaM314
c49075ff0d Correctly display ∞ unit cap in reconstructors (#8709)
* Correctly display ∞ in reconstructors

UnitFactory.java uses getStringCap, but Reconstructor uses getCap
this was probably missed in 8cabae1

* might as well fix formatting

same format as UnitFactory.java
2023-06-13 10:37:17 -04:00
Anuken
dbfd8a3ec1 Merge remote-tracking branch 'origin/master' 2023-06-13 09:29:26 -04:00
Anuken
1d358a3c84 Show locked item names 2023-06-13 09:29:21 -04:00
Даркнесс#3729
0f661444bd Update Darkdustry address 💀 (#8707) 2023-06-13 08:51:28 -04:00
Anuken
4721086a8e Fixed logic blocks making clicking noises when not accessible 2023-06-12 10:50:32 -04:00
Anuken
a07db8a08e Merge remote-tracking branch 'origin/master' 2023-06-12 10:35:36 -04:00
Anuken
a00b3a4670 Fixed objective flags not syncing 2023-06-12 10:35:31 -04:00
Github Actions
637bd4fc8f Automatic bundle update 2023-06-12 04:04:41 +00:00
Anuken
2b9ee88cc2 Merge remote-tracking branch 'origin/master' 2023-06-12 00:03:51 -04:00
Anuken
0006291631 e 2023-06-12 00:03:41 -04:00
WayZer
f1175b8735 Update servers_v7.json (#8702) 2023-06-11 23:46:12 -04:00
Anuken
8cb6f080f1 Merge remote-tracking branch 'origin/master' 2023-06-11 23:22:59 -04:00
Anuken
7389a5de7f Cleanup 2023-06-11 23:22:54 -04:00
Github Actions
5459322080 Automatic bundle update 2023-06-12 03:19:14 +00:00
Anuken
4b0824a20c Admin player team switch + more trace info 2023-06-11 23:18:04 -04:00
Anuken
0ec59691bf Merge remote-tracking branch 'origin/master' 2023-06-11 13:48:33 -04:00
Anuken
f00209ece7 Networking fix 2023-06-11 13:48:29 -04:00
NullReferenceExc
f05d1ebc78 Update Team.java (#8700) 2023-06-10 16:59:11 -04:00
Anuken
2dbbd62163 Merge remote-tracking branch 'origin/master' 2023-06-10 12:27:40 -04:00
Anuken
49168bb8f9 Fixed #8698 2023-06-10 12:27:36 -04:00
VaporSpace2
10c656bd16 GMS shutting down (removing GMS servers from server list) (#8696)
GMS is meeting its end so now is the time to remove the 2 servers from the server list, thanks
2023-06-09 21:53:35 -04:00
qwertystar
a8de7c17bd Update bundle_zh_CN.properties (#8692)
refer the Chinese translation of hint.rebuildSelect to provide that of hint.rebuildSelect.mobile
2023-06-09 09:26:21 -04:00
Anuken
ea8b2dea50 arc 2023-06-08 10:47:15 -04:00
Anuken
87348feab7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-06-08 10:01:48 -04:00
Anuken
8da8783331 arc 2023-06-08 10:01:45 -04:00
夜狐
603efd7653 Update bundle_de.properties (#8688) 2023-06-07 23:15:24 -04:00
Valera
a43d39597a fix a small mistake made by inattention (#8686) 2023-06-07 17:36:19 -04:00
Даркнесс#3729
376e5c0b29 💀 (#8685) 2023-06-07 14:13:41 -04:00
Anuken
f2cd506eb4 Merge remote-tracking branch 'origin/master' 2023-06-07 09:52:55 -04:00
Anuken
af76e889cf Closes Anuken/Mindustry-Suggestions/issues/4452 2023-06-07 09:52:50 -04:00
Даркнесс#3729
ef0efc84cb Map improvements (#8682)
* Update Map.java

* Update MapListDialog.java

* Update ServerControl.java
2023-06-07 09:35:57 -04:00
xem8k5
e02de8eab5 Update servers_v7.json (#8677) 2023-06-06 15:44:18 -04:00
Anuken
4d301ebdbf Merge remote-tracking branch 'origin/master' 2023-06-06 10:05:16 -04:00
Anuken
84817c0c24 Fixed #8680 2023-06-06 10:05:11 -04:00
bendn
e9dfd29dcd replace aa server (#8679) 2023-06-05 20:08:26 -04:00
Github Actions
d7a87f36b7 Automatic bundle update 2023-06-05 18:30:55 +00:00
Ninjdai
379875f591 Update bundle_fr.properties (#8678)
Translated new votekick strings
2023-06-05 14:30:07 -04:00
MEEPofFaith
38b2540677 Side-based liquid tile padding (#8676) 2023-06-05 10:37:26 -04:00
Github Actions
9ff10e9d16 Automatic bundle update 2023-06-05 00:51:34 +00:00
Даркнесс#3729
ebe965ef40 Better votekick reason input (#8673)
* Update bundle.properties

* Update PlayerListFragment.java

* Update bundle.properties

* Update bundle.properties
2023-06-04 20:50:48 -04:00
Alex Gusev
32c146cdf1 Adapt interface to display notch of mac laptops (#8666)
* Adapt interface to display notch of mac laptops

* `macNotchHeight` as a separate variable, and description for mac notch setting
2023-06-04 12:43:07 -04:00
Semetrix
97a603204b Remove the rulebreaker (#8672) 2023-06-04 10:59:43 -04:00
frieda666
70bb7aff54 Improvement on votekick (#8664)
* Add test case for achievement

* Allow admins to cancel votekick & allow players to change vote

* Require reason to start votekick

* Require reason to start votekick

* Update message sent by votekick button
2023-06-03 23:45:55 -04:00
Anuken
fc673de556 augh 2023-06-03 12:43:39 -04:00
Anuken
925d19d867 Merge remote-tracking branch 'origin/master' 2023-06-03 12:38:22 -04:00
Anuken
cda82e572f ServerConnectFilter 2023-06-03 12:38:18 -04:00
Github Actions
21f4efaddc Automatic bundle update 2023-06-03 15:48:18 +00:00
Даркнесс#3729
93788addf6 Update servers_v7.json (#8669) 2023-06-03 11:47:32 -04:00
Anuken
5515cd3187 Merge remote-tracking branch 'origin/master' 2023-06-03 11:47:24 -04:00
Anuken
038994a95f Fixed #8667 2023-06-03 11:47:19 -04:00
SITUVNgcd
d09f4c0db5 Update Vietnamese translation (#8663)
* Update Vietnamese translation

- Fixed mistake in #8654: Changed new line to `\n` instead of `\r\n`.
- Update and translate new strings.

* Add SITUVNgcd as contributor
2023-06-03 01:00:29 -04:00
Anuken
37daf0a871 Ignore processing players kicked in event 2023-06-03 00:58:22 -04:00
Anuken
e2f4dd1f4b Merge remote-tracking branch 'origin/master' 2023-06-03 00:30:34 -04:00
Anuken
88c201559f Fixed #8658 2023-06-03 00:30:29 -04:00
Brandons404
2dd59aaaff Updated servers_v7.json - switching hosts (#8660)
* added pvp server to fish

* updated servers_v7.json

* updated servers_v7
2023-06-02 19:12:05 -04:00
Anuken
1266eb00ea Merge remote-tracking branch 'origin/master' 2023-06-02 19:11:54 -04:00
Anuken
174f0f2ffe Fixed #8659 2023-06-02 19:11:49 -04:00
Github Actions
798e442b2f Automatic bundle update 2023-06-02 16:06:53 +00:00
Anuken
dde7b77de6 Closes Anuken/Mindustry-Suggestions/issues/4457 2023-06-02 12:06:06 -04:00
Anuken
afee374a66 Merge remote-tracking branch 'origin/master' 2023-06-02 11:56:13 -04:00
Anuken
4dd414c22f Closes Anuken/Mindustry-Suggestions/issues/4456 2023-06-02 11:56:08 -04:00
Slotterleet
38b9027000 Dynamic selection of planet tech in rules dialog (#8487)
* Dynamic selection of planets in rules dialog

* Code cleanup

* Do not let Anuken/Mindustry#8494 happen again

* Fixed inconsistency with campaign sectors
2023-06-02 11:41:12 -04:00
Github Actions
4e0e48ea32 Automatic bundle update 2023-06-02 15:38:01 +00:00
JniTrRny
c84ec75c53 Improvements to the Schematics UI (#8605)
* schematics UI improvements

* better edit tags UI

* visual tweaks

* cleanup

inline obsession
cleanup again...
another little bit of cleanup
a little bit of cleanup
minor cleanup
2023-06-02 11:37:15 -04:00
ulwepo
bf51a01677 Update servers_v7.json (#8656)
thanks
2023-06-02 11:11:54 -04:00
Даркнесс#3729
94caca680a Make PlayerInfo map public (#8655) 2023-05-31 18:26:04 -04:00
Anuken
2f675a3b75 Merge remote-tracking branch 'origin/master' 2023-05-31 08:53:26 -04:00
Anuken
9d986e1e8d Fixed #8653 2023-05-31 08:53:21 -04:00
MEEPofFaith
8e1e003ff2 Inversion option for payload router sorting (#8652) 2023-05-30 22:51:07 -04:00
Anuken
1a0edf80f1 Bugfixes for reconstructor config 2023-05-30 20:15:44 -04:00
Anuken
b97e6ef84c Merge remote-tracking branch 'origin/master' 2023-05-30 20:08:53 -04:00
Anuken
b6f5d424da Select command from reconstructor / Units save command when controlled 2023-05-30 20:08:48 -04:00
Tentyanuk
2e96f598fb Update servers_v7.json (#8651) 2023-05-29 14:01:55 -04:00
Даркнесс#3729
e3ccd5cc2c Load content icons on a headless server (#8650)
* Update build.gradle

* Update Fonts.java

* Update ServerLauncher.java

* Update ServerLauncher.java

* s stands for shiza

* Update build.gradle
2023-05-29 13:09:56 -04:00
Anuken
7911a22cc9 Fixed #8649 2023-05-29 10:23:32 -04:00
Anuken
19f58f3dca Merge remote-tracking branch 'origin/master' 2023-05-28 09:57:31 -04:00
Anuken
c4cd9e8f56 Misc minor bugfixes 2023-05-28 09:57:26 -04:00
GlennFolker
8db8d79eff Allow Universe to update all solar systems (#8647) 2023-05-28 09:14:15 -04:00
MEEPofFaith
257d341703 Spinning FlareParts (#8637) 2023-05-28 00:06:57 -04:00
[Error_27]
fc0f48e13d Fix Scaling on Objective Dialogs (#8646) 2023-05-27 16:26:24 -04:00
Anuken
ab95b88c05 Fixed Base AI not working sometimes 2023-05-27 09:57:53 -04:00
thedimas
ca51ad601e Add some servers (#8640) 2023-05-27 09:19:14 -04:00
WayZer
c2d7e2eb72 fix assetsJar (#8641) 2023-05-27 09:05:08 -04:00
buthed010203
4f34a9235c Don't show ghosts when typing in chat (#8644)
* Don't show ghosts when typing in chat

* braint
2023-05-26 17:57:24 -04:00
Anuken
b21c0f4553 Fixed squished logic icons 2023-05-26 14:12:34 -04:00
Anuken
80ad379c18 Buffer gone 2023-05-25 12:05:33 -04:00
Anuken
6a8e0eb6b2 Stack router fix 2023-05-25 09:13:37 -04:00
Anuken
f5a32fdb6b near is further again 2023-05-25 02:44:07 -04:00
Anuken
5c45df1a69 Fixed turrets with moveWhileCharging = true and accurateDelay = true 2023-05-24 16:49:09 -04:00
Anuken
e9fe52d578 Merge remote-tracking branch 'origin/master' 2023-05-24 09:49:35 -04:00
Anuken
19cd6fd07c Fixed #8632 2023-05-24 09:49:30 -04:00
YozoZChomutova
9869922710 Update bundle_cs.properties (#8639)
* Updated bundle_cs.properties

All unstraslated words I've found were translated. Spacing between lines were synchronized with bundle.properties. +Added self to contributors file.

* Updated bundle_cs.properties

Replaced with shorters words, fixing issue with multilined text in buttons.

* Translated several keys to Czech.
2023-05-24 09:22:34 -04:00
The Serjio
ad4ce35a42 Update bundle_ru.properties (#8638) 2023-05-24 09:22:05 -04:00
frieda666
18cfffd105 Add test case for achievement (#8633) 2023-05-23 15:44:25 -04:00
Alexander397172YT
c774968c2d new server CreateDustry v7 (#8631) 2023-05-23 09:16:53 -04:00
Anuken
3813d66f30 New scorch sprite by Fox1va_ 2023-05-22 21:51:06 -04:00
Anuken
871548c095 Fixed mod startup crash 2023-05-22 21:42:46 -04:00
Anuken
c4b1df9526 Closes Anuken/Mindustry-Suggestions/issues/4433 2023-05-22 14:28:10 -04:00
Anuken
bf320a98b8 Faster connection lookup 2023-05-22 01:09:53 -04:00
Anuken
a78e7ca8c9 Possible crash fix 2023-05-21 22:36:36 -04:00
Anuken
520d122d82 arc 2023-05-21 20:42:34 -04:00
Anuken
7ab9c6fd9c Logic sprite upper limit now 64 2023-05-21 15:47:56 -04:00
Anuken
4d200276d2 Merge remote-tracking branch 'origin/master' 2023-05-21 15:24:30 -04:00
Anuken
c335722de5 Interplanetary accelerator hidden in database 2023-05-21 15:24:23 -04:00
WayZer
25b26be87b fixup! Fix Turret bug when cheat (#8273) (#8629) 2023-05-21 10:59:09 -04:00
Anuken
e714285671 pain 2023-05-21 04:46:50 -04:00
Anuken
dd3ce95264 fixed iOS crash 2023-05-21 04:42:23 -04:00
Anuken
564e81e734 Team#isEnemy is pointless 2023-05-21 03:59:08 -04:00
Anuken
dc63112915 Always hide content when isHidden() == true 2023-05-21 00:57:10 -04:00
Anuken
bc94e24874 Merge remote-tracking branch 'origin/master' 2023-05-20 10:40:39 -04:00
Anuken
94fe92d67d Pathfinder fixes / Hail resprite by Snake#2132 on Discord 2023-05-20 10:40:33 -04:00
MEEPofFaith
047d39d129 Chained PartProgress Operation in Json (#8627)
* Op parsing method

* Parse multi op

* Big brain

* Parse operation array

* Error wording

* Unnecessary code
2023-05-19 21:03:39 -04:00
MEEPofFaith
b6d27c16be Interval bullets for continuous bullets (#8628) 2023-05-19 21:02:54 -04:00
Anuken
7c52444e3c typo 2023-05-19 12:30:45 -04:00
Anuken
1f85d0d24f Load logger in iOS 2023-05-19 12:29:53 -04:00
Anuken
4a53a80b21 Removed redundant team checks 2023-05-19 11:12:32 -04:00
Anuken
cee09dd167 Merge remote-tracking branch 'origin/master' 2023-05-19 11:08:26 -04:00
Anuken
39227774e1 Ripple tint change / Minor optimization 2023-05-19 11:08:18 -04:00
MEEPofFaith
6cd778783e Shift swarmer shoot barrels to match the chutes (#8624)
Similar to how cyclone shoot barrels match the ends of each barrel.
2023-05-19 10:53:06 -04:00
Anuken
5db4c67477 Merge remote-tracking branch 'origin/master' 2023-05-19 00:01:43 -04:00
Anuken
0f87942b16 Fixed #8622 2023-05-19 00:01:36 -04:00
nullevoy
3dd7412ed8 swarmer resprite? (#8573)
* plastic

* swarm

* I did not forget I did not forget I did not forget I did not forget I did not for

* god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh

* Revert "god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh"

This reverts commit a59734eb04.

* eh why not

* Revert "eh why not"

This reverts commit c228dc5337.
2023-05-18 19:56:39 -04:00
Anuken
43d164d54b Map list fixes on phones 2023-05-18 12:21:45 -04:00
Anuken
d09695a946 Less MeshBuilder memory usage 2023-05-18 11:54:30 -04:00
Anuken
5976ed6983 Merge remote-tracking branch 'origin/master' 2023-05-18 11:04:04 -04:00
Anuken
d739269f59 Scatter resprite (By Daz from Discord) 2023-05-18 11:03:58 -04:00
Ilya246
72c28f7098 insanius (#8621) 2023-05-18 09:29:44 -04:00
Anuken
f2d83f3599 Vanilla base walls only 2023-05-18 00:45:18 -04:00
Anuken
b611e0f9f4 Tecta buff / Closes Anuken/Mindustry-Suggestions/issues/4427 2023-05-18 00:27:01 -04:00
Anuken
f59c439f2f Some more random schematics 2023-05-17 19:32:47 -04:00
Anuken
e6daf63a5a New base schematcs from Bluewolf 2023-05-17 19:03:16 -04:00
Anuken
00ae28847e New salvo sprite 2023-05-17 18:45:15 -04:00
Anuken
445e147c16 near is further 2023-05-17 09:38:15 -04:00
Anuken
410f4f69a1 near is nearer 2023-05-16 21:15:56 -04:00
Anuken
9e2251028b Merge remote-tracking branch 'origin/master' 2023-05-16 18:13:15 -04:00
Anuken
7f6907e14f More core units for bases 2023-05-16 18:13:09 -04:00
Github Actions
c6829c23d4 Automatic bundle update 2023-05-16 21:26:10 +00:00
Anuken
70293a4864 Merge remote-tracking branch 'origin/master' 2023-05-16 17:24:52 -04:00
Anuken
29855243cb Base building AI is back 2023-05-16 17:24:41 -04:00
Tentyanuk
16358dbd6a Update servers_v7.json (#8615)
Обновили комплектацию серверов
2023-05-16 09:35:12 -04:00
Anuken
83d28461f0 augh 2023-05-16 00:34:12 -04:00
Anuken
874cba7ad3 arc 2023-05-16 00:33:17 -04:00
Anuken
45baeb4933 Log zenity error 2023-05-16 00:16:46 -04:00
Anuken
8b35b44489 Made default CacheLayer add method insert before 'normal' 2023-05-15 22:54:10 -04:00
Anuken
1289e20990 Native (Zenity) file dialogs for Linux 2023-05-15 11:44:08 -04:00
Anuken
3593803ad9 Merge remote-tracking branch 'origin/master' 2023-05-15 10:26:40 -04:00
Anuken
0d89654103 Ignore null messages 2023-05-15 10:26:35 -04:00
GlennFolker
aa7ba6548c Move most planet rendering out of PlanetRenderer to Planet (#8608)
* Planet speaks for itself

* Ok fine keep old Gradle version

* Planet grid mesh builder

* Inline
2023-05-15 09:59:14 -04:00
Vojtak42
9b02d26856 Update bundle_cs.properties (#8610) 2023-05-15 08:54:07 -04:00
BeDanGames
30c773b304 Update servers_v7.json (#8611) 2023-05-15 08:53:54 -04:00
HamzaGSopp
738b96b94b Update servers_v7.json (#8606) 2023-05-14 16:50:20 -04:00
Anuken
151743021b Latest RoboVM 2023-05-13 18:22:01 -04:00
Anuken
dbbb27ec0f Merge remote-tracking branch 'origin/master' 2023-05-13 10:51:10 -04:00
Anuken
89e942ee35 Fixed #8602 2023-05-13 10:51:05 -04:00
BalaM314
5ec0e9dc9f Use shouldExplode, explosionMinWarmup in generators (#8600) 2023-05-13 09:53:47 -04:00
buthed010203
b40615d9e6 Fix crash (#8599) 2023-05-13 09:48:32 -04:00
Anuken
307943c098 Update SERVERLIST.md 2023-05-13 02:41:04 -04:00
Anuken
ebb40145ac Noise filter fix 2023-05-12 15:24:14 -04:00
Anuken
ae272f079b why was this here 2023-05-12 14:26:28 -04:00
Anuken
587c8c280c Better VariableReactorBuild explosion check 2023-05-12 12:16:32 -04:00
Anuken
7bcfaf54ef Fixed #8587 2023-05-12 12:10:37 -04:00
Anuken
bcee2e7083 Neoplasia reactor rebuildable 2023-05-12 02:34:02 -04:00
Anuken
ccf85b81c8 Fixed map list dialog 2023-05-12 02:23:03 -04:00
Anuken
126cca9e86 Gas sprite revert 2023-05-12 02:05:52 -04:00
MEEPofFaith
688b5b9eea Revert "Properly handle missile units shooting more missile units (#8359)" (#8585)
This reverts commit 1373381554.
2023-05-12 01:58:30 -04:00
WayZer
0496d2108c fix NPE in SpawnGroup.write (#8584)
* Update SpawnGroup.java

* Update contributors

* No Objects.isNull
2023-05-11 22:21:05 -04:00
Anuken
06e63dad45 Fixed #8582 2023-05-11 17:05:18 -04:00
Anuken
3b8f789955 Merge remote-tracking branch 'origin/master' 2023-05-11 15:24:45 -04:00
Anuken
be751f5b28 Minor cleanup 2023-05-11 15:24:41 -04:00
Github Actions
9a7f8bb573 Automatic bundle update 2023-05-11 17:42:50 +00:00
Anuken
d34631458e Mobile rebuild button support 2023-05-11 13:41:45 -04:00
Anuken
74f1688dd2 Merge remote-tracking branch 'origin/master' 2023-05-11 12:52:37 -04:00
Anuken
9745c2b7fd Better utilization of JoinDialog UI space 2023-05-11 12:52:32 -04:00
Phinner
bedd8f612a Update French translation (#8579)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)
2023-05-11 12:04:14 -04:00
Anuken
38de095a2e Fixed map alignment 2023-05-11 11:59:45 -04:00
Anuken
8c56568f23 Reverted name change to un-break mods 2023-05-11 11:51:57 -04:00
Anuken
d14c42d8ba Disabled annoying X scrolling in map dialogs 2023-05-11 11:39:49 -04:00
Anuken
bed0bd135e Merge remote-tracking branch 'origin/master' 2023-05-11 11:24:47 -04:00
Anuken
b3e111ebbb Merged Custom/editor maps implementation 2023-05-11 11:24:42 -04:00
MEEPofFaith
2c77477987 PartMove progress is ignored for growth (#8580) 2023-05-11 01:06:49 -04:00
MEEPofFaith
397fd087f2 RegionPart movement should not be affected by growth scale (#8578) 2023-05-10 21:07:40 -04:00
Phinner
0919063ca3 Add BlockRotateEvent (#8577)
* feat: Add BuildRotateEvent

* fix: Fix invalid argument

* fix: Goofy aaah static imports

* chore: Update ConfigEvent doc + Add forgotten annotation

* chore: Remove final keyword

* fix: Remove rotation validation in Build#beginPlace

* Already covered by client snapshots

* fix: Remove useless imports
2023-05-10 21:03:08 -04:00
Anuken
51daa82a1b Fixed JSON sector preset files failing to load 2023-05-10 15:57:43 -04:00
Anuken
e60fff43bd Minor DrawPistons fix 2023-05-10 13:13:43 -04:00
MEEPofFaith
a5eda4fb2e Horizontal shifting of pistons (also adds proper icons for pistons) (#8345)
* Horizontal offset for pistons

* might as well fix icons in the meantime

* Make a positive offset shift to the right
2023-05-10 13:10:48 -04:00
Anuken
c7ad9d0250 Cleanup 2023-05-10 13:05:49 -04:00
Anuken
c5cf6f0af6 Cleanup 2023-05-10 13:00:49 -04:00
xStaBUx
a3dbbe63c4 Better planet selection (#8572)
* Better AboutDialog

* I'm there!

* New Planet Select UI

* fix

* Better Planet Selection

* no
2023-05-10 12:54:18 -04:00
MEEPofFaith
31bed37976 Ser-pew-lo Turret Animations (#8562)
* Scatter animations

* Do the same thing to salvo

Like, the exact same thing.

Corporate wants you to tell the difference between these two pictures.
They're the same picture.

* Faster salvo barrel recoil

* Move entire scatter midsection

* Cyclone barrel animations
2023-05-10 12:52:54 -04:00
Даркнесс#3729
4f845202f8 sendUnformatted method in PlayerComp (#8575) 2023-05-10 12:52:47 -04:00
Anuken
cac29c4ecc Placeable overlays 2023-05-10 12:48:41 -04:00
Anuken
0acb112f29 Allow placing floors (for mods) 2023-05-10 12:37:25 -04:00
Anuken
778e7d5f3f Merge remote-tracking branch 'origin/master' 2023-05-10 11:54:44 -04:00
Anuken
1b254745e9 bigger numbers 2023-05-10 11:54:39 -04:00
MEEPofFaith
1373381554 Properly handle missile units shooting more missile units (#8359)
* Properly handle missile units shooting more missile units

* Remove `shooter`, just pass down the owner
2023-05-09 20:34:13 -04:00
Anuken
584b22300d a few comments 2023-05-09 16:45:46 -04:00
Anuken
6eb049c419 Merge branch 'master' of https://github.com/Anuken/Mindustry into async-ping 2023-05-09 16:45:42 -04:00
MEEPofFaith
2289f29bd5 Revert Math.max in shakeReduction (#8570) 2023-05-09 09:33:59 -04:00
MEEPofFaith
552d6a2e9f Smoother Screenshake Reduction (#8310)
* Smoother Screenshake Reduction

Screen shake will now always reach 0 no matter the intensity or duration without being cut off early.

* Keep the max reduction rate
2023-05-08 18:41:56 -04:00
MEEPofFaith
9aa45b2a7c Attempt healing targetting even if the bullet doesn't collide with ground targets (#8516) 2023-05-08 17:05:27 -04:00
Anuken
6be497878c cleanup 2023-02-26 15:44:51 -05:00
Anuken
8e9b409b63 cleanup 2023-02-26 15:41:49 -05:00
Anuken
b496e8457c it works minus SRV 2023-02-26 15:32:35 -05:00
Anuken
41b87b9345 static 2023-02-26 12:06:06 -05:00
Anuken
84e52bdee3 async UDP ping 2023-02-26 11:40:53 -05:00
554 changed files with 16558 additions and 9718 deletions

View File

@@ -1,30 +0,0 @@
---
name: Bug report
about: Create a report to help fix an issue.
title: ''
labels: bug
assignees: ''
---
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**

74
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Bug report
description: The type of device you were playing on
labels: ["bug"]
body:
- type: dropdown
id: platform
attributes:
label: Platforms
description: On what platforms do you know the bug happens?
multiple: false
options:
- Android
- iOS
- Mac
- Windows
- Linux
validations:
required: true
- type: input
id: build
attributes:
label: Build
description: The build number under the title in the main menu.
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
validations:
required: true
- type: textarea
id: issue
attributes:
label: Issue
description: Explain your issue in detail.
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: How you happened across the issue, and what exactly you did to make the bug happen.
validations:
required: true
- type: textarea
id: mods
attributes:
label: Mods used
description: The mod repositories or zip files that are related to the issue, if applicable.
validations:
required: false
- type: textarea
id: save-file
attributes:
label: Save file
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
validations:
required: false
- type: textarea
id: logs
attributes:
label: (Crash) logs
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
placeholder: REQUIRED if you are reporting a crash.
validations:
required: false
- type: checkboxes
id: agreement
attributes:
label: Submission
description: Check the boxes to confirm that you have read the lines below.
options:
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
required: true
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
required: true

View File

@@ -44,7 +44,7 @@ jobs:
rm -rf .github rm -rf .github
rm README.md rm README.md
git add . git add .
git commit --allow-empty -m "${GITHUB_SHA}" git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git tag ${RELEASE_VERSION} git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack

View File

@@ -17,8 +17,10 @@ jobs:
java-version: 17 java-version: 17
- name: Setup Gradle - name: Setup Gradle
uses: gradle/gradle-build-action@v2 uses: gradle/gradle-build-action@v2
- name: Run unit tests
run: ./gradlew clean cleanTest test --stacktrace
- name: Run unit tests and build JAR - name: Run unit tests and build JAR
run: ./gradlew test desktop:dist run: ./gradlew desktop:dist
- name: Upload desktop JAR for testing - name: Upload desktop JAR for testing
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
with: with:

View File

@@ -33,6 +33,7 @@ jobs:
./gradlew updateBundles ./gradlew updateBundles
if [ -n "$(git status --porcelain)" ]; then if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
git add core/assets/bundles/* git add core/assets/bundles/*
git commit -m "Automatic bundle update" git commit -m "Automatic bundle update"
git push git push
@@ -52,7 +53,7 @@ jobs:
rm -rf .github rm -rf .github
rm README.md rm README.md
git add . git add .
git commit --allow-empty -m "${GITHUB_SHA}" git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
cd ../Mindustry cd ../Mindustry
- name: Run unit tests - name: Run unit tests

2
.gitignore vendored
View File

@@ -6,6 +6,7 @@ logs/
/core/assets/.gifimages/ /core/assets/.gifimages/
/deploy/ /deploy/
/out/ /out/
ios/libs/
/desktop/packr-out/ /desktop/packr-out/
/desktop/packr-export/ /desktop/packr-export/
/desktop/mindustry-saves/ /desktop/mindustry-saves/
@@ -43,6 +44,7 @@ steam_appid.txt
ios/robovm.properties ios/robovm.properties
packr-out/ packr-out/
config/ config/
buildSrc/
*.gif *.gif
/tests/out /tests/out

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@@ -1,7 +1,7 @@
### Adding a server to the list ### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to. Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository. This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
@@ -18,7 +18,7 @@ You'll need to either hire some moderators, or make use of (currently non-existe
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option. 4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`). 5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list. 6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address. This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert: For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json ```json
{ {

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@@ -29,8 +29,8 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '31.0.0' buildToolsVersion '33.0.2'
compileSdkVersion 31 compileSdkVersion 33
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -56,7 +56,7 @@ android{
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 31 targetSdkVersion 33
versionName versionNameResult versionName versionNameResult
versionCode = vcode versionCode = vcode
@@ -119,8 +119,8 @@ dependencies{
implementation arcModule("backends:backend-android") implementation arcModule("backends:backend-android")
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3' implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
def version; def version;
def highestVersion; def highestVersion;

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@@ -8,14 +8,12 @@ public class Annotations{
/** Indicates that a method overrides other methods. */ /** Indicates that a method overrides other methods. */
@Target({ElementType.METHOD}) @Target({ElementType.METHOD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Replace{ public @interface Replace{}
}
/** Indicates that a method should be final in all implementing classes. */ /** Indicates that a method should be final in all implementing classes. */
@Target({ElementType.METHOD}) @Target({ElementType.METHOD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Final{ public @interface Final{}
}
/** Indicates that a field will be interpolated when synced. */ /** Indicates that a field will be interpolated when synced. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@@ -30,15 +28,18 @@ public class Annotations{
/** Indicates that a field will not be read from the server when syncing the local player state. */ /** Indicates that a field will not be read from the server when syncing the local player state. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface SyncLocal{ public @interface SyncLocal{}
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NoSync{}
}
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */ /** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Import{ public @interface Import{}
}
/** Indicates that a component field is read-only. */ /** Indicates that a component field is read-only. */
@Target({ElementType.FIELD, ElementType.METHOD}) @Target({ElementType.FIELD, ElementType.METHOD})
@@ -105,8 +106,7 @@ public class Annotations{
/** Indicates an internal interface for entity components. */ /** Indicates an internal interface for entity components. */
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface EntityInterface{ public @interface EntityInterface{}
}
//endregion //endregion
//region misc. utility //region misc. utility
@@ -145,15 +145,12 @@ public class Annotations{
/** Indicates that a method should always call its super version. */ /** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface CallSuper{ public @interface CallSuper{}
}
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */ /** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface OverrideCallSuper{ public @interface OverrideCallSuper{}
}
//endregion //endregion
//region struct //region struct
@@ -161,9 +158,7 @@ public class Annotations{
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */ /** Marks a class as a special value type struct. Class name must end in 'Struct'. */
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Struct{ public @interface Struct{}
}
/** Marks a field of a struct. Optional. */ /** Marks a field of a struct. Optional. */
@Target(ElementType.FIELD) @Target(ElementType.FIELD)
@@ -251,8 +246,7 @@ public class Annotations{
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface TypeIOHandler{ public @interface TypeIOHandler{ }
}
//endregion //endregion
} }

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@@ -118,13 +118,16 @@ public class EntityIO{
} }
} }
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{ void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
this.method = method; this.method = method;
this.write = write; this.write = write;
if(write){ if(write){
//write uses most recent revision //write uses most recent revision
for(RevisionField field : revisions.peek().fields){ for(RevisionField field : revisions.peek().fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
io(field.type, "this." + field.name, true); io(field.type, "this." + field.name, true);
} }
}else{ }else{
@@ -138,6 +141,7 @@ public class EntityIO{
//add code for reading revision //add code for reading revision
for(RevisionField field : rev.fields){ for(RevisionField field : rev.fields){
Svar var = allFields.find(s -> s.name().equals(field.name)); Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class); boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
if(sl) cont("if(!islocal)"); if(sl) cont("if(!islocal)");
@@ -223,7 +227,7 @@ public class EntityIO{
if(BaseProcessor.isPrimitive(type)){ if(BaseProcessor.isPrimitive(type)){
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field); s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
}else if(instanceOf(type, "mindustry.ctype.Content")){ }else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
if(write){ if(write){
s("s", field + ".id"); s("s", field + ".id");
}else{ }else{

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@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
//SPECIAL CASE: sync I/O code //SPECIAL CASE: sync I/O code
if((first.name().equals("readSync") || first.name().equals("writeSync"))){ if((first.name().equals("readSync") || first.name().equals("writeSync"))){
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields); io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
} }
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer //SPECIAL CASE: sync I/O code for writing to/from a manual buffer

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@@ -0,0 +1 @@
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

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@@ -1,10 +1,14 @@
buildscript{ buildscript{
ext{ ext{
getArcHash = { arcHash = property("archash")
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
}
arcHash = getArcHash() localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
arcModule = { String name ->
//skip to last submodule
name = name.substring(name.lastIndexOf(':') + 1)
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
}
} }
repositories{ repositories{
@@ -16,8 +20,8 @@ buildscript{
} }
dependencies{ dependencies{
classpath "com.github.Anuken.Arc:packer:$arcHash" classpath arcModule(":extensions:packer")
classpath "com.github.Anuken.Arc:arc-core:$arcHash" classpath arcModule(":arc-core")
} }
} }
@@ -48,20 +52,6 @@ allprojects{
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args") return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
} }
localArc = {
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
}
arcModule = { String name ->
if(localArc()){
return project(":Arc:$name")
}else{
//skip to last submodule
if(name.contains(':')) name = name.split(':').last()
return "com.github.Anuken.Arc:$name:${getArcHash()}"
}
}
generateDeployName = { String platform -> generateDeployName = { String platform ->
if(platform == "windows"){ if(platform == "windows"){
platform += "64" platform += "64"
@@ -116,12 +106,12 @@ allprojects{
generateLocales = { generateLocales = {
def output = 'en\n' def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/') def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.listFiles().each{ other -> bundles.list().sort().each{ name ->
if(other.name == "bundle.properties") return if(name == "bundle.properties") return
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n" output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
} }
new File(project(':core').projectDir, 'assets/locales').text = output new File(project(':core').projectDir, 'assets/locales').text = output
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n") new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().sort().join("\n")
} }
writeVersion = { writeVersion = {
@@ -195,7 +185,7 @@ allprojects{
tasks.withType(JavaCompile){ tasks.withType(JavaCompile){
targetCompatibility = 8 targetCompatibility = 8
sourceCompatibility = JavaVersion.VERSION_16 sourceCompatibility = JavaVersion.VERSION_17
options.encoding = "UTF-8" options.encoding = "UTF-8"
options.compilerArgs += ["-Xlint:deprecation"] options.compilerArgs += ["-Xlint:deprecation"]
dependsOn clearCache dependsOn clearCache
@@ -320,11 +310,6 @@ project(":core"){
} }
} }
artifacts{
archives sourcesJar
archives assetsJar
}
dependencies{ dependencies{
compileJava.dependsOn(preGen) compileJava.dependsOn(preGen)
@@ -336,12 +321,12 @@ project(":core"){
api arcModule("extensions:fx") api arcModule("extensions:fx")
api arcModule("extensions:arcnet") api arcModule("extensions:arcnet")
api "com.github.Anuken:rhino:$rhinoVersion" api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc() && debugged()) api arcModule("extensions:recorder") if(localArc && debugged()) api arcModule("extensions:recorder")
if(localArc()) api arcModule(":extensions:packer") if(localArc) api arcModule(":extensions:packer")
annotationProcessor 'com.github.Anuken:jabel:0.9.0' annotationProcessor 'com.github.Anuken:jabel:0.9.0'
compileOnly project(":annotations") compileOnly project(":annotations")
kapt project(":annotations") if(!project.hasProperty("noKapt")) kapt project(":annotations")
} }
afterEvaluate{ afterEvaluate{
@@ -396,6 +381,7 @@ project(":tests"){
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1" testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1" testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
testImplementation arcModule("backends:backend-headless") testImplementation arcModule("backends:backend-headless")
testImplementation "org.json:json:20230618"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1" testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
} }
@@ -428,7 +414,7 @@ project(":annotations"){
dependencies{ dependencies{
implementation 'com.squareup:javapoet:1.12.1' implementation 'com.squareup:javapoet:1.12.1'
implementation "com.github.Anuken.Arc:arc-core:$arcHash" implementation arcModule("arc-core")
} }
} }
@@ -442,6 +428,9 @@ configure([":core", ":server"].collect{project(it)}){
publications{ publications{
maven(MavenPublication){ maven(MavenPublication){
from components.java from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
} }
} }
} }

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@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -257,11 +259,21 @@ trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report. invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans server.bans = Bans
server.bans.none = No banned players found! server.bans.none = No banned players found!
server.admins = Admins server.admins = Admins
@@ -275,10 +287,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban "{0}[white]"? confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"? confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make "{0}[white]" an admin? confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"? confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
@@ -334,12 +347,23 @@ open = Open
customize = Customize Rules customize = Customize Rules
cancel = Cancel cancel = Cancel
command = Command command = Command
command.queue = Queue
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -386,9 +410,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -420,6 +444,7 @@ editor.waves = Waves
editor.rules = Rules editor.rules = Rules
editor.generation = Generation editor.generation = Generation
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
@@ -463,7 +488,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -474,7 +499,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit
variables = Vars variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -487,6 +512,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
editor.errornot = This is not a map file. editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
editor.moveup = Move Up editor.moveup = Move Up
@@ -498,6 +524,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize editor.resize = Resize
editor.loadmap = Load Map editor.loadmap = Load Map
editor.savemap = Save Map editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved! editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
@@ -536,6 +563,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
#unused #unused
@@ -584,6 +613,24 @@ filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@@ -638,6 +685,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
@@ -666,7 +714,6 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
@@ -727,7 +774,7 @@ sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -950,13 +997,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = {0} Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Repair Suppression Field ability.suppressionfield = Repair Suppression
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
@@ -996,6 +1046,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1051,6 +1102,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
@@ -1097,13 +1149,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
@@ -1111,6 +1164,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1121,6 +1176,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1138,6 +1194,26 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Queue Unit Command
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1202,8 +1278,11 @@ mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1212,6 +1291,8 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1725,7 +1806,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1778,18 +1858,18 @@ hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
hint.research = Use the \uE875 [accent]Research[] button to research new technology. hint.research = Use the \uE875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology. hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1809,8 +1889,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
@@ -1843,12 +1923,16 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
@@ -2048,7 +2132,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
#Erekir #Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2086,7 +2169,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2198,8 +2280,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
@@ -2207,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2219,7 +2302,7 @@ lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor. lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit. lst.unitcontrol = Control the currently bound unit.
@@ -2240,6 +2323,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2255,6 +2343,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2282,6 +2371,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
@@ -2301,6 +2391,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
@@ -2375,6 +2466,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the specified position. lenum.pathfind = Pathfind to the specified position.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2389,7 +2481,7 @@ lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
#Don't translate these yet! lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Сартаваць па зоркам
schematic = Схема schematic = Схема
schematic.add = Захаваць схему... schematic.add = Захаваць схему...
schematics = Схемы schematics = Схемы
schematic.search = Пошук схемы...
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе? schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
schematic.exists = Схема с дадзенай назвай ужо існуе. schematic.exists = Схема с дадзенай назвай ужо існуе.
schematic.import = Імпартаваць схему... schematic.import = Імпартаваць схему...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
schematic.saved = Схема захавана. schematic.saved = Схема захавана.
schematic.delete.confirm = Гэтая схема будзе выдалена. schematic.delete.confirm = Гэтая схема будзе выдалена.
schematic.rename = Пераназваць схему schematic.edit = Рэдагаваць схему
schematic.info = {0}x{1}, {2} блокаў schematic.info = {0}x{1}, {2} блокаў
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы. schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
schematic.tags = Тэгі: schematic.tags = Тэгі:
@@ -77,6 +78,7 @@ schematic.addtag = Дадаць Тэг
schematic.texttag = Тэкставы Тэгу schematic.texttag = Тэкставы Тэгу
schematic.icontag = Іконкавы Тэгу schematic.icontag = Іконкавы Тэгу
schematic.renametag = Пераназваць Тэг schematic.renametag = Пераназваць Тэг
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам? schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
schematic.tagexists = Такі тэг ужо ёсць. schematic.tagexists = Такі тэг ужо ёсць.
stats = Вынікі stats = Вынікі
@@ -124,7 +126,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
committingchanges = Унясенне змяненняў committingchanges = Унясенне змяненняў
done = Гатова done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць. feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
mods = Мадыфікацыі mods = Мадыфікацыі
mods.none = [lightgray]Мадыфікацыі не знойдзены! mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па мадам mods.guide = Кіраўніцтва па мадам
@@ -248,11 +250,19 @@ trace = Адсочваць гульца
trace.playername = Iмя гульца: [accent]{0} trace.playername = Iмя гульца: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мабільны кліент: [accent]{0} trace.mobile = Мабільны кліент: [accent]{0}
trace.modclient = Карыстальніцкі кліент: [accent]{0} trace.modclient = Карыстальніцкі кліент: [accent]{0}
trace.times.joined = Разоў Падлучана: [accent]{0} trace.times.joined = Разоў Падлучана: [accent]{0}
trace.times.kicked = Разоў Выгнана: [accent]{0} trace.times.kicked = Разоў Выгнана: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку. invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Блакаваннi server.bans = Блакаваннi
server.bans.none = Заблакаваных гульцоў няма! server.bans.none = Заблакаваных гульцоў няма!
server.admins = Адміністратары server.admins = Адміністратары
@@ -266,10 +276,11 @@ server.version = [gray]Версія: {0} {1}
server.custombuild = [accent]карыстальніцкая зборка server.custombuild = [accent]карыстальніцкая зборка
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца? confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца? confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца? confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам? confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў? confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Далучыцца да гульні joingame.title = Далучыцца да гульні
joingame.ip = Адрас: joingame.ip = Адрас:
disconnect = Адключана. disconnect = Адключана.
@@ -287,7 +298,7 @@ server.invalidport = Няправільны нумар порта!
server.error = [барвовы]Памылка стварэння сервера. server.error = [барвовы]Памылка стварэння сервера.
save.new = Новае захаванне save.new = Новае захаванне
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання? save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
overwrite = Перазапісаць overwrite = Перазапісаць
save.none = Захавання не знойдзены! save.none = Захавання не знойдзены!
savefail = Не атрымалася захаваць гульню! savefail = Не атрымалася захаваць гульню!
@@ -325,12 +336,23 @@ open = Адкрыць
customize = наладзіць правілы customize = наладзіць правілы
cancel = адмена cancel = адмена
command = Камандаваць command = Камандаваць
command.queue = [lightgray][Queuing]
command.mine = Дабываць command.mine = Дабываць
command.repair = Рамантаваць command.repair = Рамантаваць
command.rebuild = Перабудоўваць command.rebuild = Перабудоўваць
command.assist = Следаваць За Гульцом command.assist = Следаваць За Гульцом
command.move = Рухацца command.move = Рухацца
command.boost = Узляцець command.boost = Узляцець
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = адкрыць спасылку openlink = адкрыць спасылку
copylink = скапіяваць спасылку copylink = скапіяваць спасылку
back = Назад back = Назад
@@ -377,9 +399,9 @@ custom = Карыстацкая
builtin = Убудаваная builtin = Убудаваная
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена! map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
map.random = [accent]Выпадковая карта map.random = [accent]Выпадковая карта
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары. map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары. map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары. map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты. map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
workshop.update = Абнавіць змесціва workshop.update = Абнавіць змесціва
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0} workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
@@ -411,6 +433,7 @@ editor.waves = Хвалі:
editor.rules = Правілы: editor.rules = Правілы:
editor.generation = Генерацыя: editor.generation = Генерацыя:
editor.objectives = Мэты editor.objectives = Мэты
editor.locales = Locale Bundles
editor.ingame = Рэдагаваць ў гульні editor.ingame = Рэдагаваць ў гульні
editor.playtest = Тэставаць editor.playtest = Тэставаць
editor.publish.workshop = Апублікаваць у майстэрні editor.publish.workshop = Апублікаваць у майстэрні
@@ -430,14 +453,14 @@ waves.title = Хвалі
waves.remove = Выдаліць waves.remove = Выдаліць
waves.every = кожны waves.every = кожны
waves.waves = хваля (ы) waves.waves = хваля (ы)
waves.health = health: {0}% waves.health = Здароўе: {0}%
waves.perspawn = за з’яўленне waves.perspawn = за з’яўленне
waves.shields = адзінак шчыта/хвалю waves.shields = адзінак шчыта/хвалю
waves.to = да waves.to = да
waves.spawn = зявілася: waves.spawn = зявілася:
waves.spawn.all = <усе> waves.spawn.all = <усе>
waves.spawn.select = Выбар Кропкі Зяўлення waves.spawn.select = Выбар Кропкі Зяўлення
waves.spawn.none = [scarlet]no spawns found in map waves.spawn.none = [scarlet]спаўны на карце не знойдзены
waves.max = максімум адзінак waves.max = максімум адзінак
waves.guardian = Вартаўнік waves.guardian = Вартаўнік
waves.preview = Папярэдні прагляд waves.preview = Папярэдні прагляд
@@ -453,8 +476,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
waves.sort.begin = Пачатак waves.sort.begin = Пачатак
waves.sort.health = Здароўе waves.sort.health = Здароўе
waves.sort.type = Тып waves.sort.type = Тып
waves.search = Search waves... waves.search = Пошук хваль...
waves.filter.unit = Unit Filter waves.filter = Фільтраваць Юнітав
waves.units.hide = Схаваць Усё waves.units.hide = Схаваць Усё
waves.units.show = Паказаць Усё waves.units.show = Паказаць Усё
@@ -477,6 +500,7 @@ editor.errorlegacy = Гэтая карта занадта старая і вык
editor.errornot = Гэта не файл карты. editor.errornot = Гэта не файл карты.
editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны. editor.errorheader = Гэты файл карты ня дзейнічае або пашкоджаны.
editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне? editor.errorname = Карта не мае імя. Можа быць, Вы спрабуеце загрузіць захаванне?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Абнавіць editor.update = Абнавіць
editor.randomize = Выпадкова editor.randomize = Выпадкова
editor.moveup = Рухацца Уверх editor.moveup = Рухацца Уверх
@@ -488,6 +512,7 @@ editor.sectorgenerate = Згенераваць Сектар
editor.resize = Змяніць \nразмер editor.resize = Змяніць \nразмер
editor.loadmap = Загрузіць \nкарту editor.loadmap = Загрузіць \nкарту
editor.savemap = Захаваць \nкарту editor.savemap = Захаваць \nкарту
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Захавана! editor.saved = Захавана!
editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце». editor.save.noname = У Вашай карты няма імя! Назавіце яе ў меню «Інфармацыя аб карце».
editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце» editor.save.overwrite = Ваша карта не можа быць запісана па-над убудаванай карты! Калі ласка, увядзіце іншую назву ў меню «Інфармацыя аб карце»
@@ -526,10 +551,12 @@ toolmode.eraseores = Сцерці руды
toolmode.eraseores.description = Сцерці толькі руды. toolmode.eraseores.description = Сцерці толькі руды.
toolmode.fillteams = Змяніць каманду блокаў toolmode.fillteams = Змяніць каманду блокаў
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды. toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.fillerase = Сцерці заліўку
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
toolmode.drawteams = Змяніць каманду блока toolmode.drawteams = Змяніць каманду блока
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды. toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.underliquid = Under Liquids toolmode.underliquid = Пад вадкасцямі
toolmode.underliquid.description = Draw floors under liquid tiles. toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй. filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
filter.distort = Скажэнне filter.distort = Скажэнне
@@ -570,6 +597,23 @@ filter.option.floor2 = Другая паверхню
filter.option.threshold2 = Другасны гранічны парог filter.option.threshold2 = Другасны гранічны парог
filter.option.radius = Радыус filter.option.radius = Радыус
filter.option.percentile = Процентль filter.option.percentile = Процентль
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Шырыня: width = Шырыня:
height = Вышыня: height = Вышыня:
@@ -623,8 +667,9 @@ marker.shapetext.name = Форма Тэксту
marker.minimap.name = Міні-Мапа marker.minimap.name = Міні-Мапа
marker.shape.name = Форма marker.shape.name = Форма
marker.text.name = Тэкст marker.text.name = Тэкст
marker.line.name = Line
marker.background = Задні Фон marker.background = Задні Фон
marker.outline = Outline marker.outline = Контур
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1} objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1} objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
@@ -647,7 +692,6 @@ resources.max = Максімум Рэсурсаў
bannedblocks = Забароненыя блокі bannedblocks = Забароненыя блокі
objectives = Мэты objectives = Мэты
bannedunits = Забароненыя Адзінкі bannedunits = Забароненыя Адзінкі
rules.hidebannedblocks = Схаваць Забароненыя Блокі
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
addall = Дадаць всё addall = Дадаць всё
@@ -706,7 +750,7 @@ sector.curlost = Сектар Згублены
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Сектар [accent]{0}[white] атакуецца! sector.attacked = Сектар [accent]{0}[white] атакуецца!
sector.lost = Сектар [accent]{0}[white] згублены! sector.lost = Сектар [accent]{0}[white] згублены!
sector.captured = Сектар [accent]{0}[white]захоплены! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Змяніць Іконку sector.changeicon = Змяніць Іконку
sector.noswitch.title = Немагчыма Пераключыцца на Сектар sector.noswitch.title = Немагчыма Пераключыцца на Сектар
sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[] sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
@@ -748,7 +792,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію. sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі. sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
@@ -926,12 +970,15 @@ stat.healing = Аднаўленне
ability.forcefield = Сіловое Поле ability.forcefield = Сіловое Поле
ability.repairfield = Поле Рамонту ability.repairfield = Поле Рамонту
ability.statusfield = Поле Статусу ability.statusfield = Поле Статусу
ability.unitspawn = {0} Завод ability.unitspawn = Завод
ability.shieldregenfield = Васстанўляюяае Поле Шчыта ability.shieldregenfield = Васстанўляюяае Поле Шчыта
ability.movelightning = Рух Маланкі ability.movelightning = Рух Маланкі
ability.shieldarc = Шчытавая Дуга ability.shieldarc = Шчытавая Дуга
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі ability.energyfield = Энэргетычнае Поле
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
@@ -971,6 +1018,7 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st
bullet.incendiary = [stat] запальны bullet.incendiary = [stat] запальны
bullet.homing = [stat] саманаводных bullet.homing = [stat] саманаводных
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1026,6 +1074,7 @@ setting.backgroundpause.name = Паўза Калі Ў Фоне
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
setting.doubletapmine.name = Двайныая Пстрычка каб дабываць setting.doubletapmine.name = Двайныая Пстрычка каб дабываць
setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў setting.commandmodehold.name = Утрымаць Для Рэжыму Загадаў
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску setting.modcrashdisable.name = Адключыць Мадыфікацыі Пры Памылковым Запуску
setting.animatedwater.name = Аніміраваныя вада setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты setting.animatedshields.name = Аніміраваныя шчыты
@@ -1072,13 +1121,14 @@ setting.position.name = Адлюстроўваць каардынаты гуль
setting.mouseposition.name = Паказаць Пазіцыю Мышы setting.mouseposition.name = Паказаць Пазіцыю Мышы
setting.musicvol.name = Гучнасць музыкі setting.musicvol.name = Гучнасць музыкі
setting.atmosphere.name = Паказаць Атмасферу Планеты setting.atmosphere.name = Паказаць Атмасферу Планеты
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Гучнасць акружэння setting.ambientvol.name = Гучнасць акружэння
setting.mutemusic.name = Заглушыць музыку setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў setting.sfxvol.name = Гучнасць эфектаў
setting.mutesound.name = Заглушыць гук setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.publichost.name = Агульная даступнасць гульні setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Абмежаванне гульцоў setting.playerlimit.name = Абмежаванне гульцоў
setting.chatopacity.name = Непразрыстасць чата setting.chatopacity.name = Непразрыстасць чата
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
@@ -1086,6 +1136,8 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Паказаць Анімацыю Надвор'я setting.showweather.name = Паказаць Анімацыю Надвор'я
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі. public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
@@ -1096,6 +1148,7 @@ keybind.title = Кіраванне
keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух. keybinds.mobile = [scarlet] Большасць камбінацый клавіш тут не працуюць на мабільных прыладах. Падтрымліваецца толькі базавы рух.
category.general.name = Асноўнае category.general.name = Асноўнае
category.view.name = Прагляд category.view.name = Прагляд
category.command.name = Unit Command
category.multiplayer.name = Сеткавая гульня category.multiplayer.name = Сеткавая гульня
category.blocks.name = Выбар Блока category.blocks.name = Выбар Блока
placement.blockselectkeys = \n[lightgray]Клавіша: [{0}, placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
@@ -1113,6 +1166,23 @@ keybind.mouse_move.name = Следаваць За Еурсорам
keybind.pan.name = Панарамны Прагляд keybind.pan.name = Панарамны Прагляд
keybind.boost.name = Узляцець keybind.boost.name = Узляцець
keybind.command_mode.name = Рэжым Загадаў keybind.command_mode.name = Рэжым Загадаў
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Перабудаваць Рэгіён keybind.rebuild_select.name = Перабудаваць Рэгіён
keybind.schematic_select.name = Абраць Вобласць keybind.schematic_select.name = Абраць Вобласць
keybind.schematic_menu.name = Меню Схем keybind.schematic_menu.name = Меню Схем
@@ -1176,9 +1246,12 @@ mode.pvp.description = Змагайцеся супраць іншых гульц
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро ​​на карце. mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро ​​на карце.
mode.custom = Карыстальніцкія правілы mode.custom = Карыстальніцкія правілы
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Схаваць Забароненыя Блокі
rules.infiniteresources = Бясконцыя рэсурсы (Гулец) rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Выбухі рэактараў rules.reactorexplosions = Выбухі рэактараў
rules.coreincinerates = Ядро Спальвае Рэсурсы rules.coreincinerates = Ядро Спальвае Рэсурсы
rules.disableworldprocessors = Адключыць Працэсары Свету rules.disableworldprocessors = Адключыць Працэсары Свету
@@ -1187,6 +1260,8 @@ rules.wavetimer = Інтэрвал хваляў
rules.wavesending = Адпраўка Хваль rules.wavesending = Адпраўка Хваль
rules.waves = Хвалі rules.waves = Хвалі
rules.attack = Рэжым атакі rules.attack = Рэжым атакі
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Мінімальны Размер Атраду rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду rules.rtsmaxsquadsize = Максімальны Размер Атраду
@@ -1505,7 +1580,7 @@ block.solar-panel.name = Сонечная панэль
block.solar-panel-large.name = Вялікая сонечная панэль block.solar-panel-large.name = Вялікая сонечная панэль
block.oil-extractor.name = Нафтавая вышка block.oil-extractor.name = Нафтавая вышка
block.repair-point.name = Рамонтны пункт block.repair-point.name = Рамонтны пункт
block.repair-turret.name = Repair Turret block.repair-turret.name = Рамонтна турэль
block.pulse-conduit.name = Імпульсны трубаправод block.pulse-conduit.name = Імпульсны трубаправод
block.plated-conduit.name = Умацаваны трубаправод block.plated-conduit.name = Умацаваны трубаправод
block.phase-conduit.name = Фазавы трубаправод block.phase-conduit.name = Фазавы трубаправод
@@ -1694,7 +1769,6 @@ block.disperse.name = Разыход
block.afflict.name = Пакута block.afflict.name = Пакута
block.lustre.name = Блеск block.lustre.name = Блеск
block.scathe.name = Паражэнне block.scathe.name = Паражэнне
block.fabricator.name = Фабрыкатар
block.tank-refabricator.name = Рэфабрыкатар Танкаў block.tank-refabricator.name = Рэфабрыкатар Танкаў
block.mech-refabricator.name = Рэфабрыкатар Мяхоў block.mech-refabricator.name = Рэфабрыкатар Мяхоў
block.ship-refabricator.name = Рэфабрыкатар Суднаў block.ship-refabricator.name = Рэфабрыкатар Суднаў
@@ -1757,6 +1831,7 @@ hint.launch = Калі рэсурсы сабраны, вы можаце [accent]
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[]. hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку. hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна. hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях. hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху. hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць. hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
@@ -1811,9 +1886,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -1980,7 +2059,7 @@ block.ripple.description = Вельмі магутная артылерыйск
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам. block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах. block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы. block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе. block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца. block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
@@ -2007,7 +2086,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2043,7 +2121,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2160,6 +2237,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2193,6 +2271,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2205,6 +2288,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2230,6 +2314,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2247,6 +2332,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2308,6 +2394,7 @@ lenum.unbind = Поўнасццю адключыць кантраляванне
lenum.move = Рухацца да канкрэтнай каардынаты. lenum.move = Рухацца да канкрэтнай каардынаты.
lenum.approach = Падысці да каардынаты з радыюсам. lenum.approach = Падысці да каардынаты з радыюсам.
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення. lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Атакаваць каардынату. lenum.target = Атакаваць каардынату.
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці. lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
lenum.itemdrop = Апусціць прадмет. lenum.itemdrop = Апусціць прадмет.
@@ -2321,5 +2408,7 @@ lenum.build = Пабудаваць структуру.
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[]. lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат. lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
lenum.boost = Пачаць/перастаць узлятаць. lenum.boost = Пачаць/перастаць узлятаць.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
schematic = Схема schematic = Схема
schematic.add = Запази Схема... schematic.add = Запази Схема...
schematics = Схеми schematics = Схеми
schematic.search = Search schematics...
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена? schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
schematic.exists = Вече съществува схема с това име. schematic.exists = Вече съществува схема с това име.
schematic.import = Внасяне на Схема... schematic.import = Внасяне на Схема...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
schematic.saved = Схемате беше запазена. schematic.saved = Схемате беше запазена.
schematic.delete.confirm = Тази схема ще бъде напълно унищожена. schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
schematic.rename = Преименуване на схема schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -253,11 +255,19 @@ trace = Проследи Играч
trace.playername = Име на играча: [accent]{0} trace.playername = Име на играча: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобилен Клиент: [accent]{0} trace.mobile = Мобилен Клиент: [accent]{0}
trace.modclient = Модифициран Клиент: [accent]{0} trace.modclient = Модифициран Клиент: [accent]{0}
trace.times.joined = Пъти участвал в игра: [accent]{0} trace.times.joined = Пъти участвал в игра: [accent]{0}
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0} trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Невалидно ID на клиент. Съобщете за грешка. invalidid = Невалидно ID на клиент. Съобщете за грешка.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Банове server.bans = Банове
server.bans.none = Няма намерени баннати играчи! server.bans.none = Няма намерени баннати играчи!
server.admins = Администратори server.admins = Администратори
@@ -271,10 +281,11 @@ server.version = [gray]в{0} {1}
server.custombuild = [accent]Персонализирана компилация server.custombuild = [accent]Персонализирана компилация
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"? confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"? confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч? confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор? confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"? confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Присъединяване в игра joingame.title = Присъединяване в игра
joingame.ip = IP адрес: joingame.ip = IP адрес:
disconnect = Връзката беше прекъсната. disconnect = Връзката беше прекъсната.
@@ -330,12 +341,23 @@ open = Отвори
customize = Персонализирай правилата customize = Персонализирай правилата
cancel = Отказ cancel = Отказ
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -382,9 +404,9 @@ custom = Персонализирано
builtin = Вградено builtin = Вградено
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено! map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
map.random = [accent]Случайна Карта map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти. map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти. map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти. map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл. map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
workshop.update = Обновяване на елемент workshop.update = Обновяване на елемент
workshop.error = Грешка при изтегляне на данни от Работилницата: {0} workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
@@ -416,6 +438,7 @@ editor.waves = Вълни:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генериране: editor.generation = Генериране:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Редактирай в игра editor.ingame = Редактирай в игра
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Публикувай в Работилницата editor.publish.workshop = Публикувай в Работилницата
@@ -459,7 +482,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -483,6 +506,7 @@ editor.errorlegacy = Тази карта е твърде стара, играт
editor.errornot = Този файл не е карта. editor.errornot = Този файл не е карта.
editor.errorheader = Този файл с карта е повреден или невалиден. editor.errorheader = Този файл с карта е повреден или невалиден.
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра? editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Обнови editor.update = Обнови
editor.randomize = Случайно editor.randomize = Случайно
editor.moveup = Move Up editor.moveup = Move Up
@@ -494,6 +518,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Смени размера editor.resize = Смени размера
editor.loadmap = Зареди Карта editor.loadmap = Зареди Карта
editor.savemap = Запиши Карта editor.savemap = Запиши Карта
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Записано! editor.saved = Записано!
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто. editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто. editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
@@ -532,6 +557,8 @@ toolmode.eraseores = Изтриване на руди
toolmode.eraseores.description = Изтрива само руди. toolmode.eraseores.description = Изтрива само руди.
toolmode.fillteams = Запълване в отбори toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Рисуване в отбори toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -576,6 +603,23 @@ filter.option.floor2 = Втори под
filter.option.threshold2 = Втори праг filter.option.threshold2 = Втори праг
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Перцентил filter.option.percentile = Перцентил
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Дължина: width = Дължина:
height = Височина: height = Височина:
@@ -629,6 +673,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -654,7 +699,6 @@ resources.max = Max
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Добави Всички addall = Добави Всички
@@ -713,8 +757,7 @@ sector.curlost = Зоната загубена
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака! sector.attacked = Зона [accent]{0}[white] е под атака!
sector.lost = Зона [accent]{0}[white] беше загубена! sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Зона [accent]{0}[white]беше превзета!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -937,12 +980,16 @@ stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
ability.statusfield = Подсилващо Поле ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло bar.drilltierreq = Необходимо е по-добро Свредло
@@ -982,6 +1029,7 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1037,6 +1085,7 @@ setting.backgroundpause.name = Пауза при загуба на фокус
setting.buildautopause.name = Автоматична Пауза на Изграждането setting.buildautopause.name = Автоматична Пауза на Изграждането
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
setting.animatedwater.name = Анимирани Повърхности setting.animatedwater.name = Анимирани Повърхности
setting.animatedshields.name = Анимирани Щитове setting.animatedshields.name = Анимирани Щитове
@@ -1083,13 +1132,14 @@ setting.position.name = Показвай Позиция на Играч
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Сила на Звука setting.musicvol.name = Сила на Звука
setting.atmosphere.name = Показвай Атмосферата на Планетата setting.atmosphere.name = Показвай Атмосферата на Планетата
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Сила на Звука на Околната Среда setting.ambientvol.name = Сила на Звука на Околната Среда
setting.mutemusic.name = Заглуши Музиката setting.mutemusic.name = Заглуши Музиката
setting.sfxvol.name = Сила на Звуковите Ефекти setting.sfxvol.name = Сила на Звуковите Ефекти
setting.mutesound.name = Заглуши Звука setting.mutesound.name = Заглуши Звука
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
setting.savecreate.name = Автоматични Записи setting.savecreate.name = Автоматични Записи
setting.publichost.name = Видимост на Публичните Игри setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Лимит на Играчи setting.playerlimit.name = Лимит на Играчи
setting.chatopacity.name = Плътност на Чата setting.chatopacity.name = Плътност на Чата
setting.lasersopacity.name = Плътност на Енергийните Лазери setting.lasersopacity.name = Плътност на Енергийните Лазери
@@ -1097,6 +1147,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри. public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
@@ -1107,6 +1159,7 @@ keybind.title = Промени Клавишите
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат. keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
category.general.name = Основни настройки category.general.name = Основни настройки
category.view.name = Изглед category.view.name = Изглед
category.command.name = Unit Command
category.multiplayer.name = Мрежова игра category.multiplayer.name = Мрежова игра
category.blocks.name = Избор на блок category.blocks.name = Избор на блок
placement.blockselectkeys = \n[lightgray]Клавиш: [{0}, placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
@@ -1124,6 +1177,23 @@ keybind.mouse_move.name = Следвай Мишката
keybind.pan.name = Панорамен Изглед keybind.pan.name = Панорамен Изглед
keybind.boost.name = Ускорение keybind.boost.name = Ускорение
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Избери Регион keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми keybind.schematic_menu.name = Меню със Схеми
@@ -1187,9 +1257,12 @@ mode.pvp.description = Играйте срещу други играчи в ло
mode.attack.name = Нападение mode.attack.name = Нападение
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро. mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
mode.custom = Персонализирани Правила mode.custom = Персонализирани Правила
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Безкрайни Ресурси rules.infiniteresources = Безкрайни Ресурси
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Експлозиращи Реактори rules.reactorexplosions = Експлозиращи Реактори
rules.coreincinerates = Унищожаване на Ресурси при Преливане rules.coreincinerates = Унищожаване на Ресурси при Преливане
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1198,6 +1271,8 @@ rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1705,7 +1780,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1769,6 +1843,7 @@ hint.launch = След като съберете достатъчно ресур
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -1823,9 +1898,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2019,7 +2098,6 @@ block.logic-display.description = Позволява изобразяванет
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор. block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2055,7 +2133,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2174,6 +2251,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[]. lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[]. lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей. lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение. lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
@@ -2207,6 +2285,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -2222,6 +2305,7 @@ laccess.dead = Дали дадена единица/сграда е била у
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2248,6 +2332,7 @@ graphicstype.poly = Запълва правилен многоъгълник.
graphicstype.linepoly = Очертава правилен многоъгълник. graphicstype.linepoly = Очертава правилен многоъгълник.
graphicstype.triangle = Запълва триъгълник. graphicstype.triangle = Запълва триъгълник.
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[]. graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Винаги вярно lenum.always = Винаги вярно
lenum.idiv = Деление с цели числа. lenum.idiv = Деление с цели числа.
@@ -2267,6 +2352,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
lenum.min = Минимална стойност от 2 числа. lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа. lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси. lenum.angle = Ъгъл на вектор в градуси.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Дължина на вектор. lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.
@@ -2338,6 +2424,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Премести се на конкретна позиция. lenum.move = Премести се на конкретна позиция.
lenum.approach = Доближи се до позиция на определено разстояние. lenum.approach = Доближи се до позиция на определено разстояние.
lenum.pathfind = Намери пътека до вражеската начална точка. lenum.pathfind = Намери пътека до вражеската начална точка.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стреляй към позиция. lenum.target = Стреляй към позиция.
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост. lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
lenum.itemdrop = Разтовари предмет(и). lenum.itemdrop = Разтовари предмет(и).
@@ -2351,5 +2438,7 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението. lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
schematic = Esquema schematic = Esquema
schematic.add = Desa lesquema… schematic.add = Desa lesquema…
schematics = Esquemes schematics = Esquemes
schematic.search = Cerca esquemes...
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo? schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
schematic.exists = Ja hi ha un esquema amb aquest nom. schematic.exists = Ja hi ha un esquema amb aquest nom.
schematic.import = Importa un esquema schematic.import = Importa un esquema
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de lSteam
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema
schematic.saved = Lesquema sha desat. schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà. schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.rename = Reanomena lesquema schematic.edit = Edita lesquema
schematic.info = {0}×{1}, {2} blocs schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[]. schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes: schematic.tags = Etiquetes:
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
schematic.texttag = Text de letiqueta schematic.texttag = Text de letiqueta
schematic.icontag = Icona de letiqueta schematic.icontag = Icona de letiqueta
schematic.renametag = Canvia el nom de letiqueta schematic.renametag = Canvia el nom de letiqueta
schematic.tagged = {0} detiquetades
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta? schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
schematic.tagexists = Aquesta etiqueta ja existeix. schematic.tagexists = Aquesta etiqueta ja existeix.
@@ -253,11 +255,19 @@ trace = Rastreja un jugador
trace.playername = Nom del jugador: [accent]{0} trace.playername = Nom del jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client de mòbil: [accent]{0} trace.mobile = Client de mòbil: [accent]{0}
trace.modclient = Client personalitzat: [accent]{0} trace.modclient = Client personalitzat: [accent]{0}
trace.times.joined = Sha unit [accent]{0}[] vegades. trace.times.joined = Sha unit [accent]{0}[] vegades.
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades. trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
trace.ips = Direccions IP:
trace.names = Noms:
invalidid = ID de client no vàlid! Envieu un informe derror. invalidid = ID de client no vàlid! Envieu un informe derror.
player.ban = Bandeja
player.kick = Expulsa
player.trace = Traça
player.admin = Commuta dadmin
player.team = Canvia lequip
server.bans = Bandejaments server.bans = Bandejaments
server.bans.none = No sha trobat cap jugador bandejat! server.bans.none = No sha trobat cap jugador bandejat!
server.admins = Administradors server.admins = Administradors
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»? confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»? confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador? confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»? confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador? confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
votekick.reason = Motiu per a la votació dexpulsió
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
joingame.title = Uneix-me a la partida joingame.title = Uneix-me a la partida
joingame.ip = Direcció IP: joingame.ip = Direcció IP:
disconnect = Desconnectat. disconnect = Desconnectat.
@@ -292,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor. server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades? save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
overwrite = Sobreescriu overwrite = Sobreescriu
save.none = No sha trobat cap partida desada! save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida! savefail = No sha pogut desar la partida!
@@ -330,12 +341,23 @@ open = Obre
customize = Personalitza les regles customize = Personalitza les regles
cancel = Cancel·la cancel = Cancel·la
command = Ordre command = Ordre
command.queue = [lightgray][Queuing]
command.mine = Extreu recursos command.mine = Extreu recursos
command.repair = Repara command.repair = Repara
command.rebuild = Reconstrueix command.rebuild = Reconstrueix
command.assist = Assisteix al jugador command.assist = Assisteix al jugador
command.move = Mou command.move = Mou
command.boost = Sobrevola command.boost = Sobrevola
command.enterPayload = Enter Payload Block
command.loadUnits = Carrega unitats
command.loadBlocks = Carrega blocs
command.unloadPayload = Descarrega
stance.stop = Cancel·la les ordres
stance.shoot = Comportament: Dispara
stance.holdfire = Comportament: Mantén el foc
stance.pursuetarget = Comportament: Persegueix lobjectiu
stance.patrol = Comportament: Patrulla el camí
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
openlink = Obre lenllaç openlink = Obre lenllaç
copylink = Copia lenllaç copylink = Copia lenllaç
back = Enrere back = Enrere
@@ -382,9 +404,9 @@ custom = Personalitzat
builtin = *Integrat* builtin = *Integrat*
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer! map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
map.random = [accent]Mapa aleatori map.random = [accent]Mapa aleatori
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb leditor. map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] dun altre color[] amb leditor. map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb leditor. map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb leditor.
map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid. map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
workshop.update = Actualitza lelement workshop.update = Actualitza lelement
workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0} workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0}
@@ -416,6 +438,7 @@ editor.waves = Onades
editor.rules = Regles editor.rules = Regles
editor.generation = Generació editor.generation = Generació
editor.objectives = Objectius editor.objectives = Objectius
editor.locales = Locale Bundles
editor.ingame = Edita des de la partida editor.ingame = Edita des de la partida
editor.playtest = Prova el mapa editor.playtest = Prova el mapa
editor.publish.workshop = Publica al Workshop editor.publish.workshop = Publica al Workshop
@@ -458,8 +481,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença waves.sort.begin = Comença
waves.sort.health = Salut waves.sort.health = Salut
waves.sort.type = Tipus waves.sort.type = Tipus
waves.search = Search waves... waves.search = Es busquen onades...
waves.filter.unit = Unit Filter waves.filter = Filtre d'unitats
waves.units.hide = Amaga-les totes waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes waves.units.show = Mostra-les totes
@@ -483,6 +506,7 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
editor.errornot = No és un fitxer de mapa. editor.errornot = No és un fitxer de mapa.
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput. editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada? editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Actualitza editor.update = Actualitza
editor.randomize = Assigna a latzar editor.randomize = Assigna a latzar
editor.moveup = Mou amunt editor.moveup = Mou amunt
@@ -494,6 +518,7 @@ editor.sectorgenerate = Generació del sector
editor.resize = Canvia la mida editor.resize = Canvia la mida
editor.loadmap = Carrega un mapa editor.loadmap = Carrega un mapa
editor.savemap = Desa el mapa editor.savemap = Desa el mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Sha desat. editor.saved = Sha desat.
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa». editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa». editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
@@ -532,6 +557,8 @@ toolmode.eraseores = Esborra els minerals
toolmode.eraseores.description = Esborra només els minerals. toolmode.eraseores.description = Esborra només els minerals.
toolmode.fillteams = Omple els equips toolmode.fillteams = Omple els equips
toolmode.fillteams.description = Omple els equips en lloc dels blocs. toolmode.fillteams.description = Omple els equips en lloc dels blocs.
toolmode.fillerase = Esborra els del mateix tipus
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
toolmode.drawteams = Dibuixa els equips toolmode.drawteams = Dibuixa els equips
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs. toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
#unused #unused
@@ -579,6 +606,23 @@ filter.option.floor2 = Terra secundari
filter.option.threshold2 = Llindar secundari filter.option.threshold2 = Llindar secundari
filter.option.radius = Radi filter.option.radius = Radi
filter.option.percentile = Percentil filter.option.percentile = Percentil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Amplada: width = Amplada:
height = Alçada: height = Alçada:
@@ -632,6 +676,7 @@ marker.shapetext.name = Forma del text
marker.minimap.name = Minimapa marker.minimap.name = Minimapa
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Text marker.text.name = Text
marker.line.name = Línia
marker.background = Fons marker.background = Fons
marker.outline = Contorn marker.outline = Contorn
@@ -658,7 +703,6 @@ resources.max = Màx.
bannedblocks = Blocs no permesos bannedblocks = Blocs no permesos
objectives = Objectius objectives = Objectius
bannedunits = Unitats no permeses bannedunits = Unitats no permeses
rules.hidebannedblocks = Amaga els blocs no permesos
bannedunits.whitelist = Unitats no permeses com a llista blanca bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot addall = Afegeix-ho tot
@@ -717,8 +761,7 @@ sector.curlost = Sector perdut
sector.missingresources = [scarlet]Recursos insuficients al nucli sector.missingresources = [scarlet]Recursos insuficients al nucli
sector.attacked = Ataquen el sector [accent]{0}[white]! sector.attacked = Ataquen el sector [accent]{0}[white]!
sector.lost = Heu perdut el sector [accent]{0}[white]! sector.lost = Heu perdut el sector [accent]{0}[white]!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Sha capturat el sector [accent]{0}[white]!
sector.changeicon = Canvia la icona sector.changeicon = Canvia la icona
sector.noswitch.title = Els sectors no es poden canviar. sector.noswitch.title = Els sectors no es poden canviar.
sector.noswitch = Potser no podeu canviar de sector perquè nataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[] sector.noswitch = Potser no podeu canviar de sector perquè nataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
@@ -940,13 +983,16 @@ stat.healing = Reparador
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.repairfield = Repara el camp de força ability.repairfield = Repara el camp de força
ability.statusfield = Estat del camp: {0} ability.statusfield = Estat del camp
ability.unitspawn = Fàbrica de {0} ability.unitspawn = Fàbrica
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius ability.energyfield = Camp de força
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} %
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0}
ability.regen = Regeneració
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
@@ -986,6 +1032,7 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[light
bullet.incendiary = [stat]incendiari bullet.incendiary = [stat]incendiari
bullet.homing = [stat]munició guiada bullet.homing = [stat]munició guiada
bullet.armorpierce = [stat]perforador darmadures bullet.armorpierce = [stat]perforador darmadures
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]: bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
@@ -1041,6 +1088,7 @@ setting.backgroundpause.name = Pausa automàtica quan sestigui en segon pla
setting.buildautopause.name = Pausa automàtica quan es construeixi setting.buildautopause.name = Pausa automàtica quan es construeixi
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
setting.commandmodehold.name = Mantén per al mode de comandament setting.commandmodehold.name = Mantén per al mode de comandament
setting.distinctcontrolgroups.name = Limita a un grup de control per unitat
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
setting.animatedwater.name = Animacions del terreny setting.animatedwater.name = Animacions del terreny
setting.animatedshields.name = Animacions dels escuts setting.animatedshields.name = Animacions dels escuts
@@ -1087,13 +1135,14 @@ setting.position.name = Mostra la posició del jugador
setting.mouseposition.name = Mostra la posició del ratolí setting.mouseposition.name = Mostra la posició del ratolí
setting.musicvol.name = Volum de la música setting.musicvol.name = Volum de la música
setting.atmosphere.name = Mostra latmosfera del planeta setting.atmosphere.name = Mostra latmosfera del planeta
setting.drawlight.name = Dibuixa la foscor/llum
setting.ambientvol.name = Volum del so ambiental setting.ambientvol.name = Volum del so ambiental
setting.mutemusic.name = Silencia la música setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims setting.crashreport.name = Envia informes derror anònims
setting.savecreate.name = Desa automàticament la partida setting.savecreate.name = Desa automàticament la partida
setting.publichost.name = Visibilitat de la partida pública setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Límit de jugadors setting.playerlimit.name = Límit de jugadors
setting.chatopacity.name = Opacitat del xat setting.chatopacity.name = Opacitat del xat
setting.lasersopacity.name = Opacitat dels làsers denergia setting.lasersopacity.name = Opacitat dels làsers denergia
@@ -1101,6 +1150,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics setting.hidedisplays.name = Amaga els monitors lògics
setting.macnotch.name = Adapta la interfície per a mostrar el notch
setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador. steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera. public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
@@ -1111,6 +1162,7 @@ keybind.title = Personalització dels controls
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic. keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
category.general.name = General category.general.name = General
category.view.name = Control de la vista i altres category.view.name = Control de la vista i altres
category.command.name = Ordre dunitat
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
category.blocks.name = Selecció destructures per construir category.blocks.name = Selecció destructures per construir
placement.blockselectkeys = \n[lightgray]Tecles: [{0}, placement.blockselectkeys = \n[lightgray]Tecles: [{0},
@@ -1128,6 +1180,23 @@ keybind.mouse_move.name = Segueix el ratolí
keybind.pan.name = Desplaça la vista keybind.pan.name = Desplaça la vista
keybind.boost.name = Sobrevola keybind.boost.name = Sobrevola
keybind.command_mode.name = Mode de comandament keybind.command_mode.name = Mode de comandament
keybind.command_queue.name = Cua dordres dunitat
keybind.create_control_group.name = Crea un grup de control
keybind.cancel_orders.name = Cancel·la les ordres
keybind.unit_stance_shoot.name = Comportament: Dispara
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
keybind.unit_stance_pursue_target.name = Comportament: Persegueix lobjectiu
keybind.unit_stance_patrol.name = Comportament: Patrulla
keybind.unit_stance_ram.name = Comportament: Senzill
keybind.unit_command_move = Comportament: Mou
keybind.unit_command_repair = Comportament: Repara
keybind.unit_command_rebuild = Comportament: Reconstrueix
keybind.unit_command_assist = Comportament: Assisteix
keybind.unit_command_mine = Comportament: Extrau
keybind.unit_command_boost = Comportament: Sobrevola
keybind.unit_command_load_units = Comportament: Carrega unitats
keybind.unit_command_load_blocks = Comportament: Carrega blocs
keybind.unit_command_unload_payload = Comportament: Descarrega
keybind.rebuild_select.name = Reconstrueix la regió keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols keybind.schematic_menu.name = Menú de plànols
@@ -1191,9 +1260,12 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
mode.attack.name = Atac mode.attack.name = Atac
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell. mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
mode.custom = Regles personalitzades mode.custom = Regles personalitzades
rules.invaliddata = Dades del porta-retalls no vàlides.
rules.hidebannedblocks = Amaga els blocs no permesos
rules.infiniteresources = Recursos infinits rules.infiniteresources = Recursos infinits
rules.onlydepositcore = Al nucli només es poden dipositar recursos rules.onlydepositcore = Al nucli només es poden dipositar recursos
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Explosions als reactors rules.reactorexplosions = Explosions als reactors
rules.coreincinerates = El nucli incinera els excedents rules.coreincinerates = El nucli incinera els excedents
rules.disableworldprocessors = Desactiva els processadors integrats rules.disableworldprocessors = Desactiva els processadors integrats
@@ -1202,6 +1274,8 @@ rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades rules.wavesending = Enviament donades
rules.waves = Onades rules.waves = Onades
rules.attack = Mode datac rules.attack = Mode datac
rules.buildai = IA constructora de bases
rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
rules.rtsminsquadsize = Mida mínima de lesquadró rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró rules.rtsmaxsquadsize = Mida màxima de lesquadró
@@ -1229,7 +1303,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = Map Ends After Wave rules.wavelimit = El mapa acaba després de lonada
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles) rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic rules.enemyteam = Equip enemic
@@ -1715,7 +1789,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricadora
block.tank-refabricator.name = Milloradora de tancs block.tank-refabricator.name = Milloradora de tancs
block.mech-refabricator.name = Milloradora de meques block.mech-refabricator.name = Milloradora de meques
block.ship-refabricator.name = Milloradora de naus block.ship-refabricator.name = Milloradora de naus
@@ -1779,6 +1852,7 @@ hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançamen
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament. hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1833,9 +1907,13 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta. onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta. onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Sapropa un enemic. Prepareu la defensa. onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Lenemic és vulnerable. Contraataqueu. onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli. onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció. onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar). split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons). split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = Heu daconseguir una mica de tungstè per a construir unitats. split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
@@ -2030,7 +2108,6 @@ block.logic-display.description = Mostra un gràfic des dun processador lògi
block.large-logic-display.description = Mostra un gràfic des dun processador lògic. block.large-logic-display.description = Mostra un gràfic des dun processador lògic.
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris. block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris.
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid. block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector. block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió. block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella. block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
@@ -2066,7 +2143,6 @@ block.impact-drill.description = Quan es posa a sobre de minerals, nextrau in
block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen. block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen.
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes. block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats. block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid. block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
block.reinforced-liquid-container.description = Emmagatzema fluids. block.reinforced-liquid-container.description = Emmagatzema fluids.
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny. block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
@@ -2185,6 +2261,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada. lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada. lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]». lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]». lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic. lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
lst.printflush = Executa les operacions de la cua dimpressió al monitor lògic. lst.printflush = Executa les operacions de la cua dimpressió al monitor lògic.
@@ -2218,6 +2295,11 @@ lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors. lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global. lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura. lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Crea un efecte de particula.
lst.sync = Sincronitza una variable a través de la xarxa.\nSinvoca com a molt 10 vegades per segon.
lst.makemarker = Crea una marca lògica al món.\nSha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
lst.setmarker = Estableix una propietat per a la marca.\nLID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
@@ -2233,6 +2315,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0. laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció. laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
laccess.speed = Velocitat màxima de la unitat, en caselles/s. laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconegut lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria. lcategory.unknown.description = Instruccions sense categoria.
lcategory.io = Entrada i sortida lcategory.io = Entrada i sortida
@@ -2259,6 +2342,7 @@ graphicstype.poly = Omple un polígon regular.
graphicstype.linepoly = Dibuixa els costats dun polígon regular. graphicstype.linepoly = Dibuixa els costats dun polígon regular.
graphicstype.triangle = Omple un triangle. graphicstype.triangle = Omple un triangle.
graphicstype.image = Dibuixa una imatge dalgun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[]. graphicstype.image = Dibuixa una imatge dalgun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Sempre cert. lenum.always = Sempre cert.
lenum.idiv = Divisió entera. lenum.idiv = Divisió entera.
@@ -2278,6 +2362,7 @@ lenum.xor = Operació lògica XOR bit a bit.
lenum.min = Mínim de dos nombres. lenum.min = Mínim de dos nombres.
lenum.max = Màxim de dos nombres. lenum.max = Màxim de dos nombres.
lenum.angle = Angle del vector en graus. lenum.angle = Angle del vector en graus.
lenum.anglediff = Distància absoluta entre dos angles en graus.
lenum.len = Llargada (mòdul) del vector. lenum.len = Llargada (mòdul) del vector.
lenum.sin = Sinus de langle (en graus). lenum.sin = Sinus de langle (en graus).
@@ -2352,6 +2437,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
lenum.move = Mou a una posició exacta. lenum.move = Mou a una posició exacta.
lenum.approach = Aproxima a una zona determinada amb una posició i un radi. lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics. lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posició. lenum.target = Dispara a una posició.
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar. lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar.
lenum.itemdrop = Deixa un element. lenum.itemdrop = Deixa un element.
@@ -2365,5 +2451,7 @@ lenum.build = Construeix una estructura.
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[]. lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
lenum.within = Comprova si la unitat està a prop duna posició. lenum.within = Comprova si la unitat està a prop duna posició.
lenum.boost = Inicia/Detén el vol. lenum.boost = Inicia/Detén el vol.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
link.google-play.description = Obchod Google Play link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Doporučit nové funkce
link.bug.description = Našel jsi nějaký? Nahlaš ho zde link.bug.description = Našel jsi nějaký? Nahlaš ho zde
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
mods.browser.selected = Vybraný mod mods.browser.selected = Vybraný mod
mods.browser.add = Stáhnout mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat mods.browser.reinstall = Reinstalovat
mods.browser.view-releases = View Releases mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
mods.browser.latest = <Latest> mods.browser.latest = <Poslední>
mods.browser.releases = Releases mods.browser.releases = Vydání
mods.github.open = Úložiště mods.github.open = Úložiště
mods.github.open-release = Release Page mods.github.open-release = Stranka Vydání
mods.browser.sortdate = Řadit podle nedavných mods.browser.sortdate = Řadit podle nedavných
mods.browser.sortstars = Řadit podle hvězd mods.browser.sortstars = Řadit podle hvězd
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
schematics = Šablony schematics = Šablony
schematic.search = Search schematics...
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit? schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
schematic.exists = Šablona s tímto názvem již existuje. schematic.exists = Šablona s tímto názvem již existuje.
schematic.import = Importuji šablonu... schematic.import = Importuji šablonu...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
schematic.saved = Šablona byla uložena. schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena. schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Značky: schematic.tags = Značky:
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
schematic.texttag = Textová Značka schematic.texttag = Textová Značka
schematic.icontag = Ikonová Značka schematic.icontag = Ikonová Značka
schematic.renametag = Přejmenovat Značku schematic.renametag = Přejmenovat Značku
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Smazat tuto značku? schematic.tagdelconfirm = Smazat tuto značku?
schematic.tagexists = Tato značka již existuje. schematic.tagexists = Tato značka již existuje.
stats = Statistiky stats = Statistiky
stats.wave = Waves Defeated stats.wave = Poraženo Vln
stats.unitsCreated = Units Created stats.unitsCreated = Jednotek Vytvořeno
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Nepřátel Zničeno
stats.built = Buildings Built stats.built = Budov Postaveno
stats.destroyed = Buildings Destroyed stats.destroyed = Budov Zničeno
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Budov Zdekonstruovano
stats.playtime = Time Played stats.playtime = Doba Hraní
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -144,13 +146,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Zastaralá Hra
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Nesplněné Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Kruhové Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Nedokončené Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
@@ -187,13 +189,13 @@ filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign campaign.select = Vybrat Začínající Kampaň
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Výběr Výzkumného Stromu
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Načíst research.load = Načíst
@@ -253,11 +255,19 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[] trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[] trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[] trace.id = Unikátní ID: [accent]{0}[]
trace.language = Language: [accent]{0}
trace.mobile = Mobilní klient hry: [accent]{0}[] trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Krát Připojen: [accent]{0} trace.times.joined = Krát Připojen: [accent]{0}
trace.times.kicked = Krát Vyhozen: [accent]{0} trace.times.kicked = Krát Vyhozen: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě. invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Zákazy server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni. server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
server.admins = Správci server.admins = Správci
@@ -271,10 +281,11 @@ server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[] server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[] confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[] confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče? confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[] confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[] confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa IP: joingame.ip = Adresa IP:
disconnect = Odpojeno. disconnect = Odpojeno.
@@ -330,12 +341,23 @@ open = Otevřít
customize = Přizpůsobit pravidla customize = Přizpůsobit pravidla
cancel = Zrušit cancel = Zrušit
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -382,9 +404,9 @@ custom = Upraveno
builtin = Vestavěno builtin = Vestavěno
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná! map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa[] map.random = [accent]Náhodná mapa[]
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro. map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro. map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro. map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Aktualizovat položku workshop.update = Aktualizovat položku
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0} workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
@@ -392,15 +414,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou. workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
workshop.info = Informace o položce workshop.info = Informace o položce
changelog = Seznam změn (volitelně): changelog = Seznam změn (volitelně):
updatedesc = Overwrite Title & Description updatedesc = Přepsat Nadpis a Popis
eula = Smluvní podmínky platformy Steam eula = Smluvní podmínky platformy Steam
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu. missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
publishing = [accent]Publikuji... publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.planet = Planet: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Zdi Na Útesy editor.cliffs = Zdi Na Útesy
@@ -415,7 +437,8 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
editor.waves = Vln: editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.objectives = Objectives editor.objectives = Úkoly:
editor.locales = Locale Bundles
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
@@ -435,19 +458,19 @@ waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.health = health: {0}% waves.health = životy: {0}%
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.spawn = spawn: waves.spawn = zrození:
waves.spawn.all = <all> waves.spawn.all = <all>
waves.spawn.select = Spawn Select waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]no spawns found in map waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
waves.max = max jednotek waves.max = max jednotek
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.random = Random waves.random = Náhodně
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
waves.load = Načíst ze schránky waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
@@ -458,8 +481,8 @@ waves.sort.reverse = Obrátit řazení
waves.sort.begin = Začít waves.sort.begin = Začít
waves.sort.health = Životy waves.sort.health = Životy
waves.sort.type = Typ waves.sort.type = Typ
waves.search = Search waves... waves.search = Hledat vlny...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Schovat vše waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše waves.units.show = Zobrazit vše
@@ -483,22 +506,24 @@ editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, kt
editor.errornot = Toto není soubor mapy. editor.errornot = Toto není soubor mapy.
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen. editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry? editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aktualizovat editor.update = Aktualizovat
editor.randomize = Náhodně vygenerovat editor.randomize = Náhodně vygenerovat
editor.moveup = Move Up editor.moveup = Pohyb Nahoru
editor.movedown = Move Down editor.movedown = Pohyb Dolu
editor.copy = Copy editor.copy = Kopírovat
editor.apply = Aplikovat editor.apply = Aplikovat
editor.generate = Generovat editor.generate = Generovat
editor.sectorgenerate = Sector Generate editor.sectorgenerate = Generovat Sektor
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu editor.savemap = Uložit mapu
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Uloženo! editor.saved = Uloženo!
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě". editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě". editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'! editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
editor.import = Import... editor.import = Importovat...
editor.importmap = Importovat mapu editor.importmap = Importovat mapu
editor.importmap.description = Importovat již existující mapu editor.importmap.description = Importovat již existující mapu
editor.importfile = Importovat soubor editor.importfile = Importovat soubor
@@ -532,13 +557,14 @@ toolmode.eraseores = Mazat rudy
toolmode.eraseores.description = Maže jen rudy. toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit týmy toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní týmy místo bloků. toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Kreslit týmy toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků. toolmode.drawteams.description = Kreslí týmy místo bloků.
toolmode.underliquid = Under Liquids toolmode.underliquid = Pod Kapalinami
toolmode.underliquid.description = Draw floors under liquid tiles. toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení filter.distort = Zkreslení
filter.noise = Zašumění filter.noise = Zašumění
filter.enemyspawn = Výběr nepřátelské líhně filter.enemyspawn = Výběr nepřátelské líhně
@@ -564,9 +590,9 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.tilt = Tilt filter.option.tilt = Naklonit
filter.option.rotate = Otočit filter.option.rotate = Otočit
filter.option.amount = Amount filter.option.amount = Počet
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
@@ -578,6 +604,23 @@ filter.option.floor2 = Druhotný povrch
filter.option.threshold2 = Druhotný práh filter.option.threshold2 = Druhotný práh
filter.option.radius = Poloměr filter.option.radius = Poloměr
filter.option.percentile = Percentil filter.option.percentile = Percentil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Šířka: width = Šířka:
height = Výška: height = Výška:
@@ -607,31 +650,32 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezni {0} requirement.research = Vynalezni {0}
requirement.produce = Vyrob {0} requirement.produce = Vyrob {0}
requirement.capture = Polap {0} requirement.capture = Polap {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Kontrolovat Sektor na {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Přistát na Sektor: {0}
launch.text = Vyslat launch.text = Vyslat
research.multiplayer = Jen hostitel hry může vynalézat nové technologie. research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
map.multiplayer = Jen hostitel může prohlížet sektory. map.multiplayer = Jen hostitel může prohlížet sektory.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
objective.research.name = Research objective.research.name = Výzkum
objective.produce.name = Obtain objective.produce.name = Získat
objective.item.name = Obtain Item objective.item.name = Získat Věc
objective.coreitem.name = Core Item objective.coreitem.name = Jádrova Věc
objective.buildcount.name = Build Count objective.buildcount.name = Počet Budov
objective.unitcount.name = Unit Count objective.unitcount.name = Počet Jednotek
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Znič Jednotky
objective.timer.name = Timer objective.timer.name = Časovač
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Zničit Kostku
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Zničit Kostky
objective.destroycore.name = Destroy Core objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Command Mode objective.commandmode.name = Příkazovy Režim
objective.flag.name = Flag objective.flag.name = Vlajka
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimapa
marker.shape.name = Shape marker.shape.name = Tvar
marker.text.name = Text marker.text.name = Text
marker.background = Background marker.line.name = Line
marker.background = Pozadí
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
@@ -654,9 +698,8 @@ loadout = Načtení
resources = Zdroje resources = Zdroje
resources.max = Max resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
objectives = Objectives objectives = Úkoly
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Přidat vše addall = Přidat vše
@@ -708,19 +751,18 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Uncaptured sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Přežívá již {0} vln sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi sectors.go = Jdi
sector.abandon = Abandon sector.abandon = Opustit
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor polapen sector.curcapture = Sektor polapen
sector.curlost = Sektor ztracen sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
sector.attacked = Sektor [accent]{0}[white] pod útokem! sector.attacked = Sektor [accent]{0}[white] pod útokem!
sector.lost = Sektor [accent]{0}[white] ztracen! :( sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :) sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = View Sector sector.view = Prohlédnout Sektor
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -728,7 +770,7 @@ threat.high = Velké
threat.extreme = Extrémní threat.extreme = Extrémní
threat.eradication = Vyhlazující threat.eradication = Vyhlazující
planets = Planets planets = Planety
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
@@ -767,7 +809,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat. sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny. sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny. sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
@@ -889,8 +931,8 @@ stat.repairtime = Čas do úplné opravy
stat.repairspeed = Rychlost Opravy stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.moduletier = Module Tier stat.moduletier = Úroveň Modulu
stat.unittype = Unit Type stat.unittype = Typ Jednotky
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah stat.range = Dosah
stat.drilltier = Lze těžit stat.drilltier = Lze těžit
@@ -933,19 +975,23 @@ stat.speedmultiplier = Násobič Rychlostí
stat.reloadmultiplier = Násobič Přebití stat.reloadmultiplier = Násobič Přebití
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Immunities stat.immunities = Imunity
stat.healing = Léčí se stat.healing = Léčí se
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
ability.statusfield = Stav pole ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc ability.shieldarc = Štítovy Oblouk
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole
bar.onlycoredeposit = Only Core Depositing Allowed ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -966,12 +1012,12 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.instability = Instability bar.instability = Nestabilita
bar.heatamount = Heat: {0} bar.heatamount = Teplo: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Teplo: {0} ({1}%)
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.loadprogress = Progress bar.loadprogress = Pokrok
bar.launchcooldown = Launch Cooldown bar.launchcooldown = Launch Cooldown
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
@@ -984,7 +1030,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
@@ -993,10 +1040,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] přímá oprava
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] kostek dosah
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
@@ -1006,7 +1053,7 @@ unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie unit.powerunits = jednotek energie
unit.heatunits = heat units unit.heatunits = jednotek tepla
unit.degrees = úhly unit.degrees = úhly
unit.seconds = sekundy unit.seconds = sekundy
unit.minutes = minuty unit.minutes = minuty
@@ -1038,7 +1085,8 @@ setting.logichints.name = Logic Nápovědy
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Dvojklik pro Těžbu setting.doubletapmine.name = Dvojklik pro Těžbu
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Držet pro Příkazový Režim
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
setting.animatedwater.name = Animované povrchy setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
@@ -1060,11 +1108,11 @@ setting.difficulty.hard = Těžká
setting.difficulty.insane = Šílená setting.difficulty.insane = Šílená
setting.difficulty.name = Obtížnost: setting.difficulty.name = Obtížnost:
setting.screenshake.name = Chvění obrazovky setting.screenshake.name = Chvění obrazovky
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Intenzita Bloom
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Rozmazání Bloom
setting.effects.name = Zobrazit efekty setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Zobrazit Stav Bloku
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.sensitivity.name = Citlivost ovladače setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
@@ -1075,23 +1123,24 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart. setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.console.name = Enable Console setting.console.name = Povolit Konzoli
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku setting.minimap.name = Ukázat mapičku
setting.coreitems.name = Ukázat položky jádra setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Zobrazit Pozici Myši
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety setting.atmosphere.name = Ukázat atmosféru planety
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Hlasitost prostředí setting.ambientvol.name = Hlasitost prostředí
setting.mutemusic.name = Ztišit hudbu setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů setting.sfxvol.name = Hlasitost efektů
setting.mutesound.name = Ztišit zvuk setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.savecreate.name = Automaticky ukládat hru setting.savecreate.name = Automaticky ukládat hru
setting.publichost.name = Veřejná viditelnost hry setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Nejvyšší počet hráčů setting.playerlimit.name = Nejvyšší počet hráčů
setting.chatopacity.name = Průsvitnost kanálu zpráv setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru setting.lasersopacity.name = Průsvitnost energetického laseru
@@ -1099,7 +1148,9 @@ setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
steam.friendsonly = Friends Only setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
setting.macnotch.description = Pro aplikování změn, je potřeba restart
steam.friendsonly = Přátele Pouze
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
@@ -1109,6 +1160,7 @@ keybind.title = Změnit klávesy
keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[] keybinds.mobile = [scarlet]Většina kláves nefunguje v mobilní verzi hry. Je podporován jen základní pohyb.[]
category.general.name = Všeobecné category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.command.name = Unit Command
category.multiplayer.name = Hra více hráčů category.multiplayer.name = Hra více hráčů
category.blocks.name = Výběr bloků category.blocks.name = Výběr bloků
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0}, placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
@@ -1125,8 +1177,25 @@ keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení keybind.boost.name = Posílení
keybind.command_mode.name = Command Mode keybind.command_mode.name = Příkazový Režim
keybind.rebuild_select.name = Rebuild Region keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Přestavět Region
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -1152,8 +1221,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units.name = Select All Units keybind.select_all_units.name = Vybrat Všechny Jednotky
keybind.select_all_unit_factories.name = Select All Unit Factories keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1189,34 +1258,39 @@ mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.\n[gray
mode.attack.name = Útok mode.attack.name = Útok
mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[] mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[]
mode.custom = Vlastní pravidla mode.custom = Vlastní pravidla
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Schovat Zakázané Kostky
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Zakázat Světové Procesory
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá AI staví
rules.buildaitier = Úroveň AI stavitele
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min velikost skupiny
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max velikost skupiny
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min váha útoku
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP) rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Placement Range Check rules.placerangecheck = Dosah stavění
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Násobek ceny jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
@@ -1227,7 +1301,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.wavelimit = Map Ends After Wave rules.wavelimit = Mapa končí po vlně
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Nepřátelský Tým rules.enemyteam = Nepřátelský Tým
@@ -1239,11 +1313,11 @@ rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.title.teams = Týmy rules.title.teams = Týmy
rules.title.planet = Planet rules.title.planet = Planeta
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.fog = Fog of War rules.fog = Fog of War
rules.fire = Výstřel rules.fire = Výstřel
rules.anyenv = <Any> rules.anyenv = <Jakákoliv>
rules.explosions = Výbušné poškození bloku/jednotky rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
rules.weather = Počasí rules.weather = Počasí
@@ -1276,24 +1350,24 @@ item.blast-compound.name = Výbušnina
item.pyratite.name = Pyratit item.pyratite.name = Pyratit
item.metaglass.name = Metasklo item.metaglass.name = Metasklo
item.scrap.name = Šrot item.scrap.name = Šrot
item.fissile-matter.name = Fissile Matter item.fissile-matter.name = Štěpná Hmota
item.beryllium.name = Beryllium item.beryllium.name = Berylium
item.tungsten.name = Tungsten item.tungsten.name = Wolfram
item.oxide.name = Oxide item.oxide.name = Oxid
item.carbide.name = Carbide item.carbide.name = Karbid
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Struska liquid.slag.name = Struska
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina liquid.cryofluid.name = Chladící kapalina
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = Neoplasma
liquid.arkycite.name = Arkycite liquid.arkycite.name = Arkycit
liquid.gallium.name = Gallium liquid.gallium.name = Gálium
liquid.ozone.name = Ozone liquid.ozone.name = Ozón
liquid.hydrogen.name = Hydrogen liquid.hydrogen.name = Vodík
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = Dusík
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = Kyanogen
unit.dagger.name = Dýka unit.dagger.name = Dýka
unit.mace.name = Palcát unit.mace.name = Palcát
@@ -1337,12 +1411,12 @@ unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Dobyvatel
unit.merui.name = Merui unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus unit.anthicus.name = Antikus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Kolaris
unit.elude.name = Elude unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate unit.obviate.name = Obviate
@@ -1352,7 +1426,7 @@ unit.evoke.name = Evoke
unit.incite.name = Incite unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Montážní Dron
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
@@ -1467,8 +1541,8 @@ block.distributor.name = Rozdělovač
block.sorter.name = Třídička block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Posílená Zpráva
block.world-message.name = World Message block.world-message.name = Světová Zpráva
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
@@ -1565,7 +1639,7 @@ block.payload-router.name = Směřovač nákladu
block.duct.name = Potrubí block.duct.name = Potrubí
block.duct-router.name = Potrubní Směrovač block.duct-router.name = Potrubní Směrovač
block.duct-bridge.name = Potrubní Most block.duct-bridge.name = Potrubní Most
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
block.payload-void.name = Černá díra na náklad block.payload-void.name = Černá díra na náklad
block.payload-source.name = Zdroj nákladů block.payload-source.name = Zdroj nákladů
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
@@ -1582,23 +1656,23 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků. block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků. block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Heat Source block.heat-source.name = Zdroj Tepla
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
block.empty.name = Empty block.empty.name = Prázdné
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Ryolitní Kráter
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Hrubý Ryolit
block.regolith.name = Regolith block.regolith.name = Regolit
block.yellow-stone.name = Yellow Stone block.yellow-stone.name = Žlutý Kámen
block.carbon-stone.name = Carbon Stone block.carbon-stone.name = Krabonový Kámen
block.ferric-stone.name = Ferric Stone block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor block.crystal-floor.name = Křišťalová Zem
block.yellow-stone-plates.name = Yellow Stone Plates block.yellow-stone-plates.name = Žluté Kamenné Pláty
block.red-stone.name = Red Stone block.red-stone.name = Červený Kámen
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = Hustý Červený Kámen
block.red-ice.name = Red Ice block.red-ice.name = Červený Led
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
@@ -1609,21 +1683,21 @@ block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Jádrová Zona
block.regolith-wall.name = Regolith Wall block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall block.carbon-wall.name = Krabonová Zeď
block.ferric-stone-wall.name = Ferric Stone Wall block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall block.red-ice-wall.name = Červená Ledová Zeď
block.red-stone-wall.name = Red Stone Wall block.red-stone-wall.name = Červená Kamenná Zeď
block.red-diamond-wall.name = Red Diamond Wall block.red-diamond-wall.name = Červená Diamantová Zeď
block.redweed.name = Redweed block.redweed.name = Redweed
block.pur-bush.name = Pur Bush block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral block.yellowcoral.name = Žlutý Korál
block.carbon-boulder.name = Carbon Boulder block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = Beryllic Boulder
@@ -1631,32 +1705,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks block.crystal-blocks.name = Křišťálové Bloky
block.crystal-orbs.name = Crystal Orbs block.crystal-orbs.name = Křišťálové Orby
block.crystalline-boulder.name = Crystalline Boulder block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer block.electrolyzer.name = Elektrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater block.electric-heater.name = Elektrický Ohřívač
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Tepelný Směrovač
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor block.heat-reactor.name = Tepelný Reaktor
block.beryllium-wall.name = Beryllium Wall block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall block.tungsten-wall.name = Wolframová Zeď
block.tungsten-wall-large.name = Large Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall block.carbide-wall.name = Carbide Wall
@@ -1668,7 +1742,7 @@ block.radar.name = Radar
block.build-tower.name = Build Tower block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector block.shield-projector.name = Štítový Projektor
block.large-shield-projector.name = Large Shield Projector block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct block.overflow-duct.name = Overflow Duct
@@ -1709,7 +1783,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1720,20 +1793,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Plátno
block.world-processor.name = World Processor block.world-processor.name = Světový Procesor
block.world-cell.name = World Cell block.world-cell.name = Světová Buňka
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Frabritor tanků
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Běžný Skládací Modul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Flux Reaktor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reaktor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1773,6 +1846,7 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -1827,9 +1901,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2024,7 +2102,6 @@ block.logic-display.description = Zobrazuje libovolnou grafiku z logického proc
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení. block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2060,7 +2137,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2179,6 +2255,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Přečte číslo z připojené paměti. lst.read = Přečte číslo z připojené paměti.
lst.write = Zapíše číslo do připojené paměti. lst.write = Zapíše číslo do připojené paměti.
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít. lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít. lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer. lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer. lst.printflush = Provede všechny [accent]Print[] operace do zprávy. Pak vyčistí vypisovací bufer.
@@ -2212,6 +2289,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
@@ -2227,20 +2309,21 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
lcategory.unknown = Unknown laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown = Neznámé
lcategory.io = Input & Output lcategory.unknown.description = Nezařazené instrukce.
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io = Vstup a Výstup
lcategory.block = Block Control lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
lcategory.block.description = Interact with blocks. lcategory.block = Ovládaní Bloku
lcategory.operation = Operations lcategory.block.description = Interaktovat s bloky.
lcategory.operation.description = Logical operations. lcategory.operation = Operace
lcategory.operation.description = Logické operace.
lcategory.control = Flow Control lcategory.control = Flow Control
lcategory.control.description = Manage execution order. lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control lcategory.unit = Unit Control
lcategory.unit.description = Give units commands. lcategory.unit.description = Give units commands.
lcategory.world = World lcategory.world = Svět
lcategory.world.description = Control how the world behaves. lcategory.world.description = Ovládá, jak se svět chová.
graphicstype.clear = Vyplní zobrazovač danou barvou. graphicstype.clear = Vyplní zobrazovač danou barvou.
graphicstype.color = Vybere barvu pro další vykreslovací operace. graphicstype.color = Vybere barvu pro další vykreslovací operace.
@@ -2253,6 +2336,7 @@ graphicstype.poly = Vyplní pravidelný mnohoúhelník.
graphicstype.linepoly = Nakreslí obrys pravidelného mnohoúhelníku. graphicstype.linepoly = Nakreslí obrys pravidelného mnohoúhelníku.
graphicstype.triangle = Vyplní trojúhelník. graphicstype.triangle = Vyplní trojúhelník.
graphicstype.image = Vykreslí obrázek nějakého obsahu.\nnapř.: [accent]@router[] nebo [accent]@dagger[]. graphicstype.image = Vykreslí obrázek nějakého obsahu.\nnapř.: [accent]@router[] nebo [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Vždy pravda. lenum.always = Vždy pravda.
lenum.idiv = Číselné dělení. lenum.idiv = Číselné dělení.
@@ -2272,6 +2356,7 @@ lenum.xor = Bitový XOR.
lenum.min = Menší číslo ze dvou čísel. lenum.min = Menší číslo ze dvou čísel.
lenum.max = Větší číslo ze dvou čísel. lenum.max = Větší číslo ze dvou čísel.
lenum.angle = Úhel vektoru ve stupních. lenum.angle = Úhel vektoru ve stupních.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Délka vektoru. lenum.len = Délka vektoru.
lenum.sin = Sinus, ve stupních. lenum.sin = Sinus, ve stupních.
@@ -2346,6 +2431,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Pohnout se na určité místo. lenum.move = Pohnout se na určité místo.
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti. lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Střelit na pozici. lenum.target = Střelit na pozici.
lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí lenum.targetp = Vystřelí na jednotku/budovu s rychlostní předpovědí
lenum.itemdrop = Zahodit věc. lenum.itemdrop = Zahodit věc.
@@ -2359,5 +2445,7 @@ lenum.build = Postavit strukturu.
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[]. lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
lenum.boost = Začít/Přestat posilovat. lenum.boost = Začít/Přestat posilovat.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Skabelon schematic = Skabelon
schematic.add = Gem skabelon... schematic.add = Gem skabelon...
schematics = Skabeloner schematics = Skabeloner
schematic.search = Search schematics...
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne? schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
schematic.exists = En skabelon med det navn eksisterer allerede. schematic.exists = En skabelon med det navn eksisterer allerede.
schematic.import = Importer skabelon ... schematic.import = Importer skabelon ...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
schematic.saved = Skabelon gemt. schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid. schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokke schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server. schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -249,11 +251,19 @@ trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0} trace.playername = Spiller-navn: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0} trace.id = Unik ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobil client: [accent]{0} trace.mobile = Mobil client: [accent]{0}
trace.modclient = Brugerdefineret klient: [accent]{0} trace.modclient = Brugerdefineret klient: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ugyldig klient-ID! Indsend en fejlrapport. invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banlysninger server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet! server.bans.none = Ingen banned Spillere fundet!
server.admins = Administratorer server.admins = Administratorer
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version server.custombuild = [accent]Brugerdefineret version
confirmban = Er du sikker på, at du ønsker at banne denne spiller? confirmban = Er du sikker på, at du ønsker at banne denne spiller?
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller? confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller? confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator? confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller? confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Deltag i spil joingame.title = Deltag i spil
joingame.ip = Addresse: joingame.ip = Addresse:
disconnect = Afbryd forbindelse disconnect = Afbryd forbindelse
@@ -326,12 +337,23 @@ open = Åben
customize = Customize Rules customize = Customize Rules
cancel = Afblæs cancel = Afblæs
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Åben Link openlink = Åben Link
copylink = Kopier Link copylink = Kopier Link
back = Tilbage back = Tilbage
@@ -378,9 +400,9 @@ custom = Brugerdefineret
builtin = Indbygget builtin = Indbygget
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt! map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren. map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren. map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren. map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker. map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
workshop.update = Opdater genstand workshop.update = Opdater genstand
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0} workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
@@ -412,6 +434,7 @@ editor.waves = Bølge:
editor.rules = Regler: editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Ændr i spil editor.ingame = Ændr i spil
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publicer på Workshop editor.publish.workshop = Publicer på Workshop
@@ -455,7 +478,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -478,6 +501,7 @@ editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, d
editor.errornot = Dette er ikke en bane-fil. editor.errornot = Dette er ikke en bane-fil.
editor.errorheader = Denne bane er enten ugyldig eller i stykker. editor.errorheader = Denne bane er enten ugyldig eller i stykker.
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen? editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Opdater editor.update = Opdater
editor.randomize = Tilfældiggør editor.randomize = Tilfældiggør
editor.moveup = Move Up editor.moveup = Move Up
@@ -489,6 +513,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Omskaler editor.resize = Omskaler
editor.loadmap = Indlæs bane editor.loadmap = Indlæs bane
editor.savemap = Gem bane editor.savemap = Gem bane
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gemt! editor.saved = Gemt!
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen. editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen. editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
@@ -527,6 +552,8 @@ toolmode.eraseores = Udvisk malm
toolmode.eraseores.description = Udvisker udelukkende malm. toolmode.eraseores.description = Udvisker udelukkende malm.
toolmode.fillteams = Udfyld hold toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke. toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Tegn hold toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke. toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -571,6 +598,23 @@ filter.option.floor2 = Sekundært gulv
filter.option.threshold2 = Sekundær terskel filter.option.threshold2 = Sekundær terskel
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentil filter.option.percentile = Percentil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Bredde: width = Bredde:
height = Højde: height = Højde:
@@ -624,6 +668,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -648,7 +693,6 @@ resources.max = Max
bannedblocks = Banlyste blokke bannedblocks = Banlyste blokke
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle addall = Tilføj alle
@@ -707,7 +751,7 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen. sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -927,12 +971,16 @@ stat.healing = Healing
ability.forcefield = Kraftfelt ability.forcefield = Kraftfelt
ability.repairfield = Reparationsfelt ability.repairfield = Reparationsfelt
ability.statusfield = Statusfelt ability.statusfield = Statusfelt
ability.unitspawn = {0} Fabrik ability.unitspawn = Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor bar.drilltierreq = Kræver bedre bor
@@ -972,6 +1020,7 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
bullet.incendiary = [stat]brændfarlig bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1027,6 +1076,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-pause af bygning setting.buildautopause.name = Auto-pause af bygning
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeret vand setting.animatedwater.name = Animeret vand
setting.animatedshields.name = Animeret skjold setting.animatedshields.name = Animeret skjold
@@ -1073,13 +1123,14 @@ setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære setting.atmosphere.name = Vis planet-atmosfære
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Stemningslyde-volumen setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter setting.crashreport.name = Send anonyme fejlrapporter
setting.savecreate.name = Gem automatisk setting.savecreate.name = Gem automatisk
setting.publichost.name = Synlighed af offentlige spil setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse setting.playerlimit.name = Spiller-grænse
setting.chatopacity.name = Chat-gennemsigtighed setting.chatopacity.name = Chat-gennemsigtighed
setting.lasersopacity.name = Strøm-laser-gennemsigtighed setting.lasersopacity.name = Strøm-laser-gennemsigtighed
@@ -1087,6 +1138,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Tilpas grænsefladen til at vise hak
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
@@ -1097,6 +1150,7 @@ keybind.title = Rekonfigurer taster
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet. keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
category.general.name = Generel category.general.name = Generel
category.view.name = Billede category.view.name = Billede
category.command.name = Unit Command
category.multiplayer.name = Spil med andre category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg category.blocks.name = Blokvalg
placement.blockselectkeys = \n[lightgray]Tast: [{0}, placement.blockselectkeys = \n[lightgray]Tast: [{0},
@@ -1114,6 +1168,23 @@ keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning keybind.schematic_menu.name = Skabelon-visning
@@ -1177,9 +1248,12 @@ mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to
mode.attack.name = Angrib mode.attack.name = Angrib
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille. mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
mode.custom = Brugerdefinerede regler mode.custom = Brugerdefinerede regler
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Uendelig resurser rules.infiniteresources = Uendelig resurser
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1188,6 +1262,8 @@ rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Bølger rules.waves = Bølger
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1695,7 +1771,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1758,6 +1833,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1812,9 +1888,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2006,7 +2086,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2042,7 +2121,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2159,6 +2237,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2192,6 +2271,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2204,6 +2288,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2229,6 +2314,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2246,6 +2332,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2307,6 +2394,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2320,5 +2408,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.search = Search schematics...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert. schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet. schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden. schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
schematic.texttag = Text-Tag schematic.texttag = Text-Tag
schematic.icontag = Bild-Tag schematic.icontag = Bild-Tag
schematic.renametag = Tag umbenennen schematic.renametag = Tag umbenennen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Dieses Tag wirklich löschen? schematic.tagdelconfirm = Dieses Tag wirklich löschen?
schematic.tagexists = Dieses Tag gibt es schon. schematic.tagexists = Dieses Tag gibt es schon.
@@ -256,11 +258,19 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0} trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs:
trace.names = Names:
invalidid = Ungültige Client-ID! Berichte den Fehler. invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannungen server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden! server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren server.admins = Administratoren
@@ -274,10 +284,11 @@ server.version = [lightgray]Version: {0}
server.custombuild = [accent]Benutzerdefinierter Build server.custombuild = [accent]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest? confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst? confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll? confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
@@ -333,12 +344,23 @@ open = Öffnen
customize = Anpassen customize = Anpassen
cancel = Abbruch cancel = Abbruch
command = Befehl command = Befehl
command.queue = [lightgray][Queuing]
command.mine = Abbauen command.mine = Abbauen
command.repair = Reparieren command.repair = Reparieren
command.rebuild = Wiederaufbauen command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen command.assist = Spieler unterstützen
command.move = Bewegen command.move = Bewegen
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -385,9 +407,9 @@ custom = Benutzerdefiniert
builtin = Enthalten builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu. map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei. map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0} workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -419,6 +441,7 @@ editor.waves = Wellen
editor.rules = Regeln editor.rules = Regeln
editor.generation = Generator editor.generation = Generator
editor.objectives = Ziele editor.objectives = Ziele
editor.locales = Locale Bundles
editor.ingame = Im Spiel bearbeiten editor.ingame = Im Spiel bearbeiten
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Im Workshop veröffentlichen editor.publish.workshop = Im Workshop veröffentlichen
@@ -462,7 +485,7 @@ waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte waves.sort.health = Lebenspunkte
waves.sort.type = Sorte waves.sort.type = Sorte
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Alle verstecken waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen waves.units.show = Alle anzeigen
@@ -486,6 +509,7 @@ editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Kartenfor
editor.errornot = Dies ist keine Kartendatei. editor.errornot = Dies ist keine Kartendatei.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt. editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
editor.errorname = Karte hat keinen Namen. editor.errorname = Karte hat keinen Namen.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aktualisieren editor.update = Aktualisieren
editor.randomize = Zufällig anordnen editor.randomize = Zufällig anordnen
editor.moveup = Hochschieben editor.moveup = Hochschieben
@@ -497,6 +521,7 @@ editor.sectorgenerate = Sektor generieren
editor.resize = Größe\nanpassen editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern editor.savemap = Karte\nspeichern
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gespeichert! editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü. editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü. editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
@@ -535,6 +560,8 @@ toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze. toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams ausfüllen toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke. toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teams zeichnen toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke. toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
#unused #unused
@@ -582,6 +609,23 @@ filter.option.floor2 = Sekundärer Boden
filter.option.threshold2 = Sekundärer Grenzwert filter.option.threshold2 = Sekundärer Grenzwert
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Perzentil filter.option.percentile = Perzentil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Breite: width = Breite:
height = Höhe: height = Höhe:
@@ -637,6 +681,7 @@ marker.shapetext.name = Geformter Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Form marker.shape.name = Form
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Hintergrund marker.background = Hintergrund
marker.outline = Umriss marker.outline = Umriss
@@ -651,7 +696,7 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[] objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[] objective.enemyescelating = [accent]Gegnerische Einheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[] objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern objective.command = [accent]Einheiten Steuern
@@ -665,7 +710,6 @@ resources.max = Max
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
objectives = Ziele objectives = Ziele
bannedunits = Gesperrte Einheiten bannedunits = Gesperrte Einheiten
rules.hidebannedblocks = Gesperrte Blöcke verstecken
bannedunits.whitelist = Gesperrte Einheiten als Whitelist bannedunits.whitelist = Gesperrte Einheiten als Whitelist
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
addall = Alle hinzufügen addall = Alle hinzufügen
@@ -725,8 +769,7 @@ sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen! sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
sector.lost = Sektor [accent]{0}[white] verloren! sector.lost = Sektor [accent]{0}[white] verloren!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Sektor [accent]{0}[white]erobert!
sector.changeicon = Bild ändern sector.changeicon = Bild ändern
sector.noswitch.title = Kann Sektoren nicht wechseln sector.noswitch.title = Kann Sektoren nicht wechseln
sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[] sector.noswitch = Du kannst nicht zwischen Sektoren wechseln, wenn ein anderer angegriffen wird.\n\nSektor: [accent]{0}[] auf [accent]{1}[]
@@ -949,13 +992,17 @@ stat.healing = Heilung
ability.forcefield = Kraftfeld ability.forcefield = Kraftfeld
ability.repairfield = Heilungsfeld ability.repairfield = Heilungsfeld
ability.statusfield = {0} Statusfeld ability.statusfield = Statusfeld
ability.unitspawn = {0} Fabrik ability.unitspawn = Fabrik
ability.shieldregenfield = Schild-regenerations-Feld ability.shieldregenfield = Schildregenerationsfeld
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.shieldarc = Lichtbogenschild ability.shieldarc = Lichtbogenschild
ability.suppressionfield = Heilungsunterdrückungsfeld ability.suppressionfield = Heilungsunterdrückungsfeld
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele ability.energyfield = Energiefeld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt bar.drilltierreq = Besserer Bohrer benötigt
@@ -995,6 +1042,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend bullet.armorpierce = [stat]panzerbrechend
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse: bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
@@ -1040,7 +1088,7 @@ category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
@@ -1050,8 +1098,9 @@ setting.backgroundpause.name = Im Hintergrund pausieren
setting.buildautopause.name = Bauen automatisch pausieren setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.commandmodehold.name = Halten für Steuerungsmodus setting.commandmodehold.name = Halten für Steuerungsmodus
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Mods bei Absturz deaktivieren setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
@@ -1096,13 +1145,14 @@ setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Mausposition anzeigen setting.mouseposition.name = Mausposition anzeigen
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen setting.atmosphere.name = Planetatmosphäre zeigen
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient-Lautstärke setting.ambientvol.name = Ambient-Lautstärke
setting.mutemusic.name = Musik stummschalten setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Automatisch speichern setting.savecreate.name = Automatisch speichern
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spielerbegrenzung setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft setting.lasersopacity.name = Power-Laser-Deckkraft
@@ -1110,6 +1160,8 @@ setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten. steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen. public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
@@ -1120,6 +1172,7 @@ keybind.title = Tasten zuweisen
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt. keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
category.general.name = Allgemein category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.command.name = Unit Command
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0}, placement.blockselectkeys = \n[lightgray]Taste: [{0},
@@ -1137,6 +1190,23 @@ keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Kamera alleine bewegen keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Steuerungsmodus keybind.command_mode.name = Steuerungsmodus
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Region wiederaufbauen keybind.rebuild_select.name = Region wiederaufbauen
keybind.schematic_select.name = Bereich auswählen keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü keybind.schematic_menu.name = Entwurfsmenü
@@ -1200,9 +1270,12 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
mode.attack.name = Angriff mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte. mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
mode.custom = Angepasste Regeln mode.custom = Angepasste Regeln
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen rules.infiniteresources = Unbegrenzte Ressourcen
rules.onlydepositcore = Nur in den Kern ablegen rules.onlydepositcore = Nur in den Kern ablegen
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-Explosionen rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien rules.coreincinerates = Kern verbrennt überflüssige Materialien
rules.disableworldprocessors = Deaktiviere Weltprozessoren rules.disableworldprocessors = Deaktiviere Weltprozessoren
@@ -1211,6 +1284,8 @@ rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich rules.wavesending = Manuelle Wellen möglich
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
@@ -1461,8 +1536,8 @@ block.plastanium-wall.name = Plastaniummauer
block.plastanium-wall-large.name = Große Plastaniummauer block.plastanium-wall-large.name = Große Plastaniummauer
block.phase-wall.name = Phasenmauer block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer block.thorium-wall.name = Thoriummauer
block.thorium-wall-large.name = Große Thorium-Mauer block.thorium-wall-large.name = Große Thoriummauer
block.door.name = Tor block.door.name = Tor
block.door-large.name = Großes Tor block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz block.duo.name = Doppelgeschütz
@@ -1724,7 +1799,6 @@ block.disperse.name = Streu
block.afflict.name = Afflikt block.afflict.name = Afflikt
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Skate block.scathe.name = Skate
block.fabricator.name = Hersteller
block.tank-refabricator.name = Panzerverbesserer block.tank-refabricator.name = Panzerverbesserer
block.mech-refabricator.name = Mechverbesserer block.mech-refabricator.name = Mechverbesserer
block.ship-refabricator.name = Schiffverbesserer block.ship-refabricator.name = Schiffverbesserer
@@ -1789,6 +1863,7 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst. hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren. hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut. hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden. hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren. hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
@@ -1846,10 +1921,16 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[]. onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze. onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor. onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an. onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern. onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf. onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] ) split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.) split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen. split.acquire = Du must etwas Wolfram sammeln, um Einheiten zu bauen.
@@ -2048,7 +2129,6 @@ block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen. block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung. block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
#Erekir #Erekir
block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren. block.core-bastion.description = Kern der Basis. Gepanzert. Einmal zerstört, ist jeglicher Kontakt zum Sektor verloren.
@@ -2070,7 +2150,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke. block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe. block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
block.heat-redirector.description = Lenkt angesammelte Hitze weiter. block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
block.heat-router.description = Spreads accumulated heat in three output directions. Verteilt angesammelte Hitze auf die 3 anderen Seiten. block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon. block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze. block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze. block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
@@ -2080,13 +2160,12 @@ block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und
block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke. block.slag-incinerator.description = Verbrennt nicht-volatile Materialien und Flüssigkeiten. Benötigt Schlacke.
block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom. block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht Strom.
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart. block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser. block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff. block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an. block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen. block.reinforced-liquid-router.description = Verteilt Flüssigkeiten gleichmäßig auf bis zu drei Richtungen.
block.reinforced-junction.description = Kann als Brücke für zwei sich kreuzende Kanäle verwendet werden.
block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten. block.reinforced-liquid-tank.description = Lagert eine große Menge an Flüssigkeiten.
block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten. block.reinforced-liquid-container.description = Lagert eine beträchtliche Menge an Flüssigkeiten.
block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain. block.reinforced-bridge-conduit.description = Transportiert Flüssigkeiten über Blöcke und Terrain.
@@ -2207,6 +2286,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle. lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird. lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird. lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm. lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock. lst.printflush = Druckt [accent]Print[]-Aufgaben aus dem Textspeicher auf einen Nachrichtenblock.
@@ -2240,6 +2320,11 @@ lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes. lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2255,6 +2340,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde. laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen lcategory.unknown.description = Unbekannte Anweisungen
@@ -2282,6 +2368,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons. graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
graphicstype.triangle = Zeichnet ein Dreieck. graphicstype.triangle = Zeichnet ein Dreieck.
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[]. graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Immer. lenum.always = Immer.
lenum.idiv = Division mit ganzen Zahlen. lenum.idiv = Division mit ganzen Zahlen.
@@ -2301,6 +2388,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen. lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen. lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad. lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorlänge. lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad. lenum.sin = Sinus in Grad.
@@ -2375,6 +2463,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position. lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu. lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt. lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Schießt auf eine Position. lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus. lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen. lenum.itemdrop = Materialien abwerfen.
@@ -2388,7 +2477,7 @@ lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[]. lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost. lenum.boost = Aktiviert / deaktiviert den Boost.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
#Don't translate these yet! lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
schematic = Esquema schematic = Esquema
schematic.add = Guardar esquema... schematic.add = Guardar esquema...
schematics = Esquemas schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo? schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
schematic.exists = Ya existe un esquema con ese nombre. schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar esquema... schematic.import = Importar esquema...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
schematic.saved = Esquema guardado. schematic.saved = Esquema guardado.
schematic.delete.confirm = Este esquema será absolutamente erradicado. schematic.delete.confirm = Este esquema será absolutamente erradicado.
schematic.rename = Renombrar esquema schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas: schematic.tags = Etiquetas:
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
schematic.texttag = Texto de etiqueta schematic.texttag = Texto de etiqueta
schematic.icontag = Icono de etiqueta schematic.icontag = Icono de etiqueta
schematic.renametag = Renombrar etiqueta schematic.renametag = Renombrar etiqueta
schematic.tagged = {0} etiquetado
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta? schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe. schematic.tagexists = Esa etiqueta ya existe.
@@ -156,8 +158,8 @@ mod.outdatedv7.details = Este mod no es compatible con la última versión del j
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo. mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0} mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle. mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Este mod tiene dependencias que dependen unas de otras.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Este mod no se puede cargar debido a dependencias no válidas o faltantes: {0}.
mod.requiresversion = Requiere la versión del juego: [red]{0} mod.requiresversion = Requiere la versión del juego: [red]{0}
mod.errors = Ha ocurrido un fallo al cargar el contenido. mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar. mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
@@ -253,11 +255,19 @@ trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Cliente de móvil: [accent]{0} trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente personalizado: [accent]{0} trace.modclient = Cliente personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces trace.times.kicked = Fue expulsado [accent]{0} []veces
trace.ips = IPs:
trace.names = Names:
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error. invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
player.ban = Ban
player.kick = Expulsar
player.trace = Trace
player.admin = Toggle Admin
player.team = Cambiar equipo
server.bans = Vetos server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario! server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores server.admins = Administradores
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versión personalizada server.custombuild = [accent]Versión personalizada
confirmban = ¿Quieres vetar a "{0}[white]"? confirmban = ¿Quieres vetar a "{0}[white]"?
confirmkick = ¿Quieres expulsar a "{0}[white]"? confirmkick = ¿Quieres expulsar a "{0}[white]"?
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
confirmunban = ¿Quieres quitar el veto a este jugador? confirmunban = ¿Quieres quitar el veto a este jugador?
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"? confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"? confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
votekick.reason = Razón del Voto de Expulsión
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unirse a una Partida joingame.title = Unirse a una Partida
joingame.ip = Dirección IP: joingame.ip = Dirección IP:
disconnect = Desconectado. disconnect = Desconectado.
@@ -292,7 +303,7 @@ server.invalidport = ¡El número de puerto no es valido!
server.error = [scarlet]Error alojando el servidor. server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado? save.overwrite = ¿Quieres sobrescribir\neste guardado?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Los archivos individuales guardados de la campaña no se pueden importar.
overwrite = Sobrescribir overwrite = Sobrescribir
save.none = ¡No se ha encontrado ningún archivo de guardado! save.none = ¡No se ha encontrado ningún archivo de guardado!
savefail = ¡No se ha podido guardar la partida! savefail = ¡No se ha podido guardar la partida!
@@ -330,12 +341,23 @@ open = Abrir
customize = Personalizar reglas customize = Personalizar reglas
cancel = Cancelar cancel = Cancelar
command = Comandar command = Comandar
command.queue = [lightgray][Queuing]
command.mine = Minar command.mine = Minar
command.repair = Reparar command.repair = Reparar
command.rebuild = Reconstruir command.rebuild = Reconstruir
command.assist = Asistir al jugador command.assist = Asistir al jugador
command.move = Moverse command.move = Moverse
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Abrir enlace openlink = Abrir enlace
copylink = Copiar enlace copylink = Copiar enlace
back = Atrás back = Atrás
@@ -382,9 +404,9 @@ custom = Personalizado
builtin = Incorporado builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer! map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa aleatorio map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor. map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor. map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido. map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
workshop.update = Actualizar artículo workshop.update = Actualizar artículo
workshop.error = Error al obtener detalles del Steam Workshop: {0} workshop.error = Error al obtener detalles del Steam Workshop: {0}
@@ -416,6 +438,7 @@ editor.waves = Oleadas:
editor.rules = Normas: editor.rules = Normas:
editor.generation = Generación: editor.generation = Generación:
editor.objectives = Objetivos editor.objectives = Objetivos
editor.locales = Locale Bundles
editor.ingame = Editar desde la nave editor.ingame = Editar desde la nave
editor.playtest = Probar mapa editor.playtest = Probar mapa
editor.publish.workshop = Publicar en Steam Workshop editor.publish.workshop = Publicar en Steam Workshop
@@ -459,7 +482,7 @@ waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Ocultar todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo waves.units.show = Mostrar todo
@@ -483,6 +506,7 @@ editor.errorlegacy = Este mapa es demasiado antiguo y usa un formato obsoleto.
editor.errornot = Esto no es un fichero de mapa. editor.errornot = Esto no es un fichero de mapa.
editor.errorheader = Este mapa no es válido o está corrupto. editor.errorheader = Este mapa no es válido o está corrupto.
editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado? editor.errorname = El mapa no tiene un nombre definido. ¿Estás intentando cargar un fichero de guardado?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Actualizar editor.update = Actualizar
editor.randomize = Aleatorizar editor.randomize = Aleatorizar
editor.moveup = Subir editor.moveup = Subir
@@ -494,6 +518,7 @@ editor.sectorgenerate = Generación de sector
editor.resize = Redimensionar editor.resize = Redimensionar
editor.loadmap = Cargar mapa editor.loadmap = Cargar mapa
editor.savemap = Guardar mapa editor.savemap = Guardar mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = ¡Guardado! editor.saved = ¡Guardado!
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa". editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'. editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
@@ -524,14 +549,16 @@ toolmode.replace = Reemplazar
toolmode.replace.description = Dibuja en bloques sólidos. toolmode.replace.description = Dibuja en bloques sólidos.
toolmode.replaceall = Reemplazar todo toolmode.replaceall = Reemplazar todo
toolmode.replaceall.description = Sustituye todos los bloques del mapa. toolmode.replaceall.description = Sustituye todos los bloques del mapa.
toolmode.orthogonal = Perpendicular toolmode.orthogonal = Ortogonal
toolmode.orthogonal.description = Dibuja líneas perpendiculares. toolmode.orthogonal.description = Dibuja líneas ortogonales.
toolmode.square = Cuadrado toolmode.square = Cuadrado
toolmode.square.description = Puntero cuadrado. toolmode.square.description = Puntero cuadrado.
toolmode.eraseores = Borrar minerales toolmode.eraseores = Borrar minerales
toolmode.eraseores.description = Solo borra minerales. toolmode.eraseores.description = Solo borra minerales.
toolmode.fillteams = Rellenar equipos toolmode.fillteams = Rellenar equipos
toolmode.fillteams.description = Rellena equipos en lugar de bloques. toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Dibujar equipos toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques. toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados #no usados
@@ -579,6 +606,23 @@ filter.option.floor2 = Terreno secundario
filter.option.threshold2 = Umbral secundario filter.option.threshold2 = Umbral secundario
filter.option.radius = Radio filter.option.radius = Radio
filter.option.percentile = Percentil filter.option.percentile = Percentil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Ancho: width = Ancho:
height = Alto: height = Alto:
@@ -634,6 +678,7 @@ marker.shapetext.name = Forma del texto
marker.minimap.name = Minimapa marker.minimap.name = Minimapa
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Texto marker.text.name = Texto
marker.line.name = Line
marker.background = Fondo marker.background = Fondo
marker.outline = Bordes marker.outline = Bordes
@@ -662,7 +707,6 @@ resources.max = Max
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades prohibidas bannedunits = Unidades prohibidas
rules.hidebannedblocks = Ocultar bloques prohibidos
bannedunits.whitelist = Sólo permitir unidades seleccionadas bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo addall = Añadir todo
@@ -721,8 +765,7 @@ sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
sector.lost = ¡Sector [accent]{0}[white] perdido! sector.lost = ¡Sector [accent]{0}[white] perdido!
#nota: El espacio que falta en la línea inferior (antes de "capturado") es intencional: sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = ¡Sector [accent]{0}[white]capturado!
sector.changeicon = Cambiar icono sector.changeicon = Cambiar icono
sector.noswitch.title = No se pueden cambiar los sectores sector.noswitch.title = No se pueden cambiar los sectores
sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[] sector.noswitch = Tal vez no puedas cambiar de sector mientras se encuentre bajo ataque.\n\nSector: [accent]{0}[] en [accent]{1}[]
@@ -946,13 +989,16 @@ stat.healing = Curación
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.repairfield = Área de Reparación ability.repairfield = Área de Reparación
ability.statusfield = Área de Potenciación {0} ability.statusfield = Área de Potenciación
ability.unitspawn = Fábrica de {0} ability.unitspawn = Fábrica
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.suppressionfield = Área de Bloqueo de Regeneración ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
@@ -992,6 +1038,7 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura bullet.armorpierce = [stat]perforación de armadura
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
@@ -1047,6 +1094,7 @@ setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble clic para extraer minerales setting.doubletapmine.name = Doble clic para extraer minerales
setting.commandmodehold.name = Mantener para comandar unidades setting.commandmodehold.name = Mantener para comandar unidades
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
setting.animatedwater.name = Animaciones de terreno setting.animatedwater.name = Animaciones de terreno
setting.animatedshields.name = Animación de escudos setting.animatedshields.name = Animación de escudos
@@ -1093,13 +1141,14 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas setting.atmosphere.name = Mostrar atmósfera de planetas
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volumen del ambiente setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos setting.crashreport.name = Enviar registros de errores anónimos
setting.savecreate.name = Guardado automático setting.savecreate.name = Guardado automático
setting.publichost.name = Visibilidad pública de la partida setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores setting.playerlimit.name = Limite de jugadores
setting.chatopacity.name = Opacidad del chat setting.chatopacity.name = Opacidad del chat
setting.lasersopacity.name = Opacidad de láseres energía setting.lasersopacity.name = Opacidad de láseres energía
@@ -1107,6 +1156,8 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos setting.hidedisplays.name = Ocultar monitores lógicos
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
@@ -1117,6 +1168,7 @@ keybind.title = Reasignar controles
keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico. keybinds.mobile = [scarlet]La mayoría de los controles no están disponibles en versiones móviles. Sólo es compatible con el movimiento básico.
category.general.name = General category.general.name = General
category.view.name = Ver category.view.name = Ver
category.command.name = Unit Command
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
category.blocks.name = Seleccionar bloque category.blocks.name = Seleccionar bloque
placement.blockselectkeys = \n[lightgray]Teclas: [{0}, placement.blockselectkeys = \n[lightgray]Teclas: [{0},
@@ -1134,6 +1186,23 @@ keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Comando keybind.command_mode.name = Modo Comando
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Reconstruir región keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas keybind.schematic_menu.name = Menú de esquemas
@@ -1197,9 +1266,12 @@ mode.pvp.description = Combate contra otros jugadores localmente.\n[gray]Requier
mode.attack.name = Ataque mode.attack.name = Ataque
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa. mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
mode.custom = Normas personalizadas mode.custom = Normas personalizadas
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Ocultar bloques prohibidos
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Explosiones de reactores rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el núcleo rules.coreincinerates = Incinerar exceso de recursos en el núcleo
rules.disableworldprocessors = Desactivar procesadores estáticos rules.disableworldprocessors = Desactivar procesadores estáticos
@@ -1208,6 +1280,8 @@ rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas rules.wavesending = Envío de oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
@@ -1721,7 +1795,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricador
block.tank-refabricator.name = Refabricador de tanques block.tank-refabricator.name = Refabricador de tanques
block.mech-refabricator.name = Refabricador de mechs block.mech-refabricator.name = Refabricador de mechs
block.ship-refabricator.name = Refabricador de aeronaves block.ship-refabricator.name = Refabricador de aeronaves
@@ -1785,6 +1858,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente. hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1826,10 +1900,10 @@ onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes. onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[]. onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente. onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma. onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección. onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto. onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio. onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito. onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[]. onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar. onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
@@ -1840,9 +1914,15 @@ onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden o
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta. onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta. onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte. onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = El enemigo es ahora vulnerable. Contraataca. onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo. onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción. onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga) split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.) split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades. split.acquire = Necesitas recolectar tungsteno para construir unidades.
@@ -2041,7 +2121,6 @@ block.logic-display.description = Muestra gráficos arbitrarios dibujados desde
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico. block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
# Erekir # Erekir
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector. block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
@@ -2079,7 +2158,6 @@ block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfag
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno. block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías. block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones. block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos. block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos. block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras. block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
@@ -2106,8 +2184,8 @@ block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede ac
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía. block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro. block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado. block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía. block.beam-node.description = Transmite energía a otros bloques ortogonalmente. Almacena una pequeña cantidad de energía.
block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance. block.beam-tower.description = Transmite energía a otros bloques ortogonalmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua. block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono. block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua. block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
@@ -2201,6 +2279,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[]. lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[]. lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico. lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje. lst.printflush = Muestra los datos en cola de operaciones de [accent]Print[] en un bloque de mensaje.
@@ -2234,6 +2313,11 @@ lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
@@ -2249,6 +2333,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0. laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción. laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo. laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconocido lcategory.unknown = Desconocido
lcategory.unknown.description = Instrucciones no clasificadas. lcategory.unknown.description = Instrucciones no clasificadas.
@@ -2276,6 +2361,7 @@ graphicstype.poly = Rellena un polígono regular.
graphicstype.linepoly = Dibuja las aristas de un polígono regular. graphicstype.linepoly = Dibuja las aristas de un polígono regular.
graphicstype.triangle = Rellena un triángulo. graphicstype.triangle = Rellena un triángulo.
graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[]. graphicstype.image = Dibuja una imagen de algún contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Siempre "true". lenum.always = Siempre "true".
lenum.idiv = División de un número entero. lenum.idiv = División de un número entero.
@@ -2295,6 +2381,7 @@ lenum.xor = Comprobación bit a bit XOR.
lenum.min = Mínimo de dos números. lenum.min = Mínimo de dos números.
lenum.max = Máximo de dos números. lenum.max = Máximo de dos números.
lenum.angle = Ángulo del vector en grados. lenum.angle = Ángulo del vector en grados.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Longitud del vector. lenum.len = Longitud del vector.
lenum.sin = Seno, en grados. lenum.sin = Seno, en grados.
@@ -2369,6 +2456,7 @@ lenum.unbind = Desactiva el control externo de la unidad enlazada.\nLa unidad re
lenum.move = Moverse a una posición exacta. lenum.move = Moverse a una posición exacta.
lenum.approach = Aproximarse al radio establecido de una posición concreta. lenum.approach = Aproximarse al radio establecido de una posición concreta.
lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo. lenum.pathfind = Establece y sigue una ruta hasta el punto de aterrizaje enemigo.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posición. lenum.target = Dispara a una posición.
lenum.targetp = Dispara a un objetivo con predicción de velocidad. lenum.targetp = Dispara a un objetivo con predicción de velocidad.
lenum.itemdrop = Suelta los objetos en la estructura especificacda. lenum.itemdrop = Suelta los objetos en la estructura especificacda.
@@ -2382,7 +2470,7 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
#Don't translate these yet! lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -249,11 +251,19 @@ trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0} trace.playername = Mängija nimi: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Mängija ID: [accent]{0} trace.id = Mängija ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiilne versioon: [accent]{0} trace.mobile = Mobiilne versioon: [accent]{0}
trace.modclient = Modifitseeritud versioon: [accent]{0} trace.modclient = Modifitseeritud versioon: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kehtetu mängija ID! Saada veateade! invalidid = Kehtetu mängija ID! Saada veateade!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Keelatud mängijad server.bans = Keelatud mängijad
server.bans.none = Keelatud mängijaid ei leitud! server.bans.none = Keelatud mängijaid ei leitud!
server.admins = Administraatorid server.admins = Administraatorid
@@ -267,10 +277,11 @@ server.version = [lightgray]v{0} {1}
server.custombuild = [accent]Kohandatud versioon server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida? confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata? confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida? confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused? confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta? confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liitu mänguga joingame.title = Liitu mänguga
joingame.ip = Aadress: joingame.ip = Aadress:
disconnect = Ühendus katkestatud. disconnect = Ühendus katkestatud.
@@ -326,12 +337,23 @@ open = Ava
customize = Kohanda reegleid customize = Kohanda reegleid
cancel = Tühista cancel = Tühista
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Ava link openlink = Ava link
copylink = Kopeeri link copylink = Kopeeri link
back = Tagasi back = Tagasi
@@ -378,9 +400,9 @@ custom = Mängija loodud
builtin = Sisse-ehitatud builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta! map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik. map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid. map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid. map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail. map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -412,6 +434,7 @@ editor.waves = Lahingulained:
editor.rules = Reeglid: editor.rules = Reeglid:
editor.generation = Genereerimine: editor.generation = Genereerimine:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Redigeeri mängus editor.ingame = Redigeeri mängus
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Avalda Workshop'is editor.publish.workshop = Avalda Workshop'is
@@ -455,7 +478,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -478,6 +501,7 @@ editor.errorlegacy = See maailmafail on liiga vana ja kasutab iganenud formaati,
editor.errornot = See ei ole maailmafail. editor.errornot = See ei ole maailmafail.
editor.errorheader = See maailmafail on ebasobiv või riknenud. editor.errorheader = See maailmafail on ebasobiv või riknenud.
editor.errorname = Maailma nime pole täpsustatud. editor.errorname = Maailma nime pole täpsustatud.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Uuenda editor.update = Uuenda
editor.randomize = Juhuslikusta editor.randomize = Juhuslikusta
editor.moveup = Move Up editor.moveup = Move Up
@@ -489,6 +513,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Suurus editor.resize = Suurus
editor.loadmap = Lae maailm editor.loadmap = Lae maailm
editor.savemap = Salvesta editor.savemap = Salvesta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Salvestatud! editor.saved = Salvestatud!
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo". editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo". editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
@@ -527,6 +552,8 @@ toolmode.eraseores = Kustuta maake
toolmode.eraseores.description = Kustuta ainult maake. toolmode.eraseores.description = Kustuta ainult maake.
toolmode.fillteams = Täida võistkondi toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Joonista võistkondi toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi. toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -571,6 +598,23 @@ filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius filter.option.radius = Raadius
filter.option.percentile = Protsentiil filter.option.percentile = Protsentiil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Laius: width = Laius:
height = Kõrgus: height = Kõrgus:
@@ -624,6 +668,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -648,7 +693,6 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
@@ -707,7 +751,7 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -927,12 +971,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
@@ -972,6 +1020,7 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1027,6 +1076,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeeritud vesi setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid setting.animatedshields.name = Animeeritud kilbid
@@ -1073,13 +1123,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustahelide tugevus setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid setting.crashreport.name = Saada automaatseid veateateid
setting.savecreate.name = Loo automaatseid salvestisi setting.savecreate.name = Loo automaatseid salvestisi
setting.publichost.name = Avaliku mängu nähtavus setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Vestlusakna läbipaistmatus setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
@@ -1087,6 +1138,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1097,6 +1150,7 @@ keybind.title = Muuda juhtnuppe
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe. keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
category.general.name = Mäng category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides category.view.name = Kaamera ja kasutajaliides
category.command.name = Unit Command
category.multiplayer.name = Mitmikmäng category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1168,23 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1177,9 +1248,12 @@ mode.pvp.description = Võitle teiste mängijate vastu.
mode.attack.name = Rünnak mode.attack.name = Rünnak
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole. mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid mode.custom = Reeglid
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Lõputult ressursse rules.infiniteresources = Lõputult ressursse
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1188,6 +1262,8 @@ rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1695,7 +1771,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1758,6 +1833,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1812,9 +1888,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2008,7 +2088,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2044,7 +2123,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2161,6 +2239,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2194,6 +2273,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2206,6 +2290,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2231,6 +2316,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2248,6 +2334,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2309,6 +2396,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2322,5 +2410,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskema schematic = Eskema
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
schematic.search = Search schematics...
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu? schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = Badago izen bereko eskema bat. schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema... schematic.import = Inportatu eskema...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
schematic.saved = Eskema gordeta. schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan. schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Etiketak: schematic.tags = Etiketak:
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
schematic.texttag = Etiketaren testua schematic.texttag = Etiketaren testua
schematic.icontag = Etiketaren ikonoa schematic.icontag = Etiketaren ikonoa
schematic.renametag = Aldatu etiketaren izena schematic.renametag = Aldatu etiketaren izena
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Ezabatu etiketa hau erabat? schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = Etiketa badago aurretik. schematic.tagexists = Etiketa badago aurretik.
stats = Estatistikak stats = Estatistikak
@@ -251,11 +253,19 @@ trace = Trazatu jokalaria
trace.playername = Jokalariaren izena: [accent]{0} trace.playername = Jokalariaren izena: [accent]{0}
trace.ip = IP-a: [accent]{0} trace.ip = IP-a: [accent]{0}
trace.id = ID bakana: [accent]{0} trace.id = ID bakana: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Bezero mugikorra: [accent]{0} trace.mobile = Bezero mugikorra: [accent]{0}
trace.modclient = Bezero pertsonalizatua: [accent]{0} trace.modclient = Bezero pertsonalizatua: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat. invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Debekuak server.bans = Debekuak
server.bans.none = Ez da debekatutako jokalaririk aurkitu! server.bans.none = Ez da debekatutako jokalaririk aurkitu!
server.admins = Administratzaileak server.admins = Administratzaileak
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Konpilazio pertsonalizatua server.custombuild = [accent]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula? confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula? confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula? confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula? confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula? confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Batu partidara joingame.title = Batu partidara
joingame.ip = Helbidea: joingame.ip = Helbidea:
disconnect = Deskonektatuta. disconnect = Deskonektatuta.
@@ -328,12 +339,23 @@ open = Ireki
customize = Aldatu arauak customize = Aldatu arauak
cancel = Utzi cancel = Utzi
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Ireki esteka openlink = Ireki esteka
copylink = Kopiatu esteka copylink = Kopiatu esteka
back = Atzera back = Atzera
@@ -380,9 +402,9 @@ custom = Pertsonalizatua
builtin = Jolas barnekoa builtin = Jolas barnekoa
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin! map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
map.random = [accent]Ausazko mapa map.random = [accent]Ausazko mapa
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean. map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean. map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean. map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua. map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
workshop.update = Eguneratu elementua workshop.update = Eguneratu elementua
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0} workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
@@ -414,6 +436,7 @@ editor.waves = Boladak:
editor.rules = Arauak: editor.rules = Arauak:
editor.generation = Sorrarazi: editor.generation = Sorrarazi:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Editatu jolasean editor.ingame = Editatu jolasean
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Argitaratu lantegian editor.publish.workshop = Argitaratu lantegian
@@ -457,7 +480,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -480,6 +503,7 @@ editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu za
editor.errornot = Hau ez da mapa-fitxategi bat. editor.errornot = Hau ez da mapa-fitxategi bat.
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da. editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara? editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Eguneratu editor.update = Eguneratu
editor.randomize = Ausazkoa editor.randomize = Ausazkoa
editor.moveup = Move Up editor.moveup = Move Up
@@ -491,6 +515,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Aldatu neurria editor.resize = Aldatu neurria
editor.loadmap = Kargatu mapa editor.loadmap = Kargatu mapa
editor.savemap = Gorde mapa editor.savemap = Gorde mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gordeta! editor.saved = Gordeta!
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan. editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan. editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
@@ -529,6 +554,8 @@ toolmode.eraseores = Ezabatu meak
toolmode.eraseores.description = Ezabatu meak soilik. toolmode.eraseores.description = Ezabatu meak soilik.
toolmode.fillteams = Bete taldeak toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Marraztu taldeak toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez. toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -573,6 +600,23 @@ filter.option.floor2 = Bigarren zorua
filter.option.threshold2 = Bigarren atalasea filter.option.threshold2 = Bigarren atalasea
filter.option.radius = Erradioa filter.option.radius = Erradioa
filter.option.percentile = Pertzentila filter.option.percentile = Pertzentila
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Zabalera: width = Zabalera:
height = Altuera: height = Altuera:
@@ -626,6 +670,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -650,7 +695,6 @@ resources.max = Max
bannedblocks = Debekatutako blokeak bannedblocks = Debekatutako blokeak
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak addall = Gehitu denak
@@ -709,7 +753,7 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -929,12 +973,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
@@ -974,6 +1022,7 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1029,6 +1078,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animatutako ura setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak setting.animatedshields.name = Animatutako ezkutuak
@@ -1075,13 +1125,14 @@ setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Giroaren bolumena setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.savecreate.name = Gorde automatikoki setting.savecreate.name = Gorde automatikoki
setting.publichost.name = Partidaren ikusgaitasun publikoa setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Txataren opakotasuna setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Energia laserraren opakutasuna setting.lasersopacity.name = Energia laserraren opakutasuna
@@ -1089,6 +1140,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Egokitu interfazea bistaratzeko
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu. public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
@@ -1099,6 +1152,7 @@ keybind.title = Aldatu teklak
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik. keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
category.general.name = Orokorra category.general.name = Orokorra
category.view.name = Bistaratzea category.view.name = Bistaratzea
category.command.name = Unit Command
category.multiplayer.name = Hainbat jokalari category.multiplayer.name = Hainbat jokalari
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1116,6 +1170,23 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua keybind.schematic_menu.name = Eskema menua
@@ -1179,9 +1250,12 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
mode.attack.name = Erasoa mode.attack.name = Erasoa
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko. mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
mode.custom = Arau pertsonalizatuak mode.custom = Arau pertsonalizatuak
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Baliabide amaigabeak rules.infiniteresources = Baliabide amaigabeak
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1190,6 +1264,8 @@ rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1697,7 +1773,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1760,6 +1835,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1814,9 +1890,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2010,7 +2090,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2046,7 +2125,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2163,6 +2241,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2196,6 +2275,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2208,6 +2292,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2233,6 +2318,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2250,6 +2336,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2311,6 +2398,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2324,5 +2412,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
schematic = Kaavio schematic = Kaavio
schematic.add = Tallenna kaavio... schematic.add = Tallenna kaavio...
schematics = Kaaviot schematics = Kaaviot
schematic.search = Search schematics...
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen? schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
schematic.exists = Kaavio tällä nimellä on jo olemassa. schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio... schematic.import = Tuo kaavio...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
schematic.saved = Kaavio tallennettu. schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan. schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} palikkaa schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella. schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
schematic.tags = Tunnisteet: schematic.tags = Tunnisteet:
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
schematic.texttag = Tekstitunniste schematic.texttag = Tekstitunniste
schematic.icontag = Kuvatunniste schematic.icontag = Kuvatunniste
schematic.renametag = Nimeä tunniste uudelleen schematic.renametag = Nimeä tunniste uudelleen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Poista tunniste pysyvästi? schematic.tagdelconfirm = Poista tunniste pysyvästi?
schematic.tagexists = Samanlainen tunniste on jo olemassa. schematic.tagexists = Samanlainen tunniste on jo olemassa.
stats = Tilastot stats = Tilastot
@@ -249,11 +251,19 @@ trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0} trace.playername = Pelaajanimi: [accent]{0}
trace.ip = IP-osoite: [accent]{0} trace.ip = IP-osoite: [accent]{0}
trace.id = Pelaajakohtainen tunniste: [accent]{0} trace.id = Pelaajakohtainen tunniste: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiililaite: [accent]{0} trace.mobile = Mobiililaite: [accent]{0}
trace.modclient = Muokattu asiakasohjelma: [accent]{0} trace.modclient = Muokattu asiakasohjelma: [accent]{0}
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0} trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0} trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti. invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Porttikiellot server.bans = Porttikiellot
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt! server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
server.admins = Ylläpitäjät server.admins = Ylläpitäjät
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Muokattu koontiversio server.custombuild = [accent]Muokattu koontiversio
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle? confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
confirmkick = Oletko varma että haluat potkia tämän pelaajan? confirmkick = Oletko varma että haluat potkia tämän pelaajan?
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin? confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia? confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta? confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liity peliin joingame.title = Liity peliin
joingame.ip = Osoite: joingame.ip = Osoite:
disconnect = Yhteys katkaistu. disconnect = Yhteys katkaistu.
@@ -326,12 +337,23 @@ open = Avaa
customize = Muokkaa sääntöjä customize = Muokkaa sääntöjä
cancel = Peruuta cancel = Peruuta
command = Komento command = Komento
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
@@ -378,9 +400,9 @@ custom = Mukautettu
builtin = Sisäänrakennettu builtin = Sisäänrakennettu
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa! map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa. map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa. map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa. map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto. map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Päivitä tavara workshop.update = Päivitä tavara
workshop.error = Virhe Workshopin tietoja noudettaessa: {0} workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
@@ -412,6 +434,7 @@ editor.waves = Tasot:
editor.rules = Säännöt: editor.rules = Säännöt:
editor.generation = Generaatio: editor.generation = Generaatio:
editor.objectives = Tehtävät editor.objectives = Tehtävät
editor.locales = Locale Bundles
editor.ingame = Muokka pelin sisällä editor.ingame = Muokka pelin sisällä
editor.playtest = Testaa pelin sisällä editor.playtest = Testaa pelin sisällä
editor.publish.workshop = Julkaise Workshoppiin editor.publish.workshop = Julkaise Workshoppiin
@@ -455,7 +478,7 @@ waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi waves.sort.type = Tyyppi
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Piilota kaikki waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki waves.units.show = Näytä kaikki
@@ -478,6 +501,7 @@ editor.errorlegacy = Tämä kartta on liian vanha, ja se käyttää vanhentunutt
editor.errornot = Tämä ei ole karttatiedosto. editor.errornot = Tämä ei ole karttatiedosto.
editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut. editor.errorheader = Tämä karttatiedosto on joko kelvoton tai turmeltunut.
editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta? editor.errorname = Kartalla ei ole määritettyä nimeä. Yritätkö ladata tallennusta?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Päivitä editor.update = Päivitä
editor.randomize = Satunnaista editor.randomize = Satunnaista
editor.moveup = Liiku yläkansioon editor.moveup = Liiku yläkansioon
@@ -489,6 +513,7 @@ editor.sectorgenerate = Sektorigeneraatio
editor.resize = Säädä kokoa editor.resize = Säädä kokoa
editor.loadmap = Lataa kartta editor.loadmap = Lataa kartta
editor.savemap = Tallenna kartta editor.savemap = Tallenna kartta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Tallennettu! editor.saved = Tallennettu!
editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa. editor.save.noname = Kartallasi ei ole nimeä! Aseta sellainen 'Kartan tiedot' valikossa.
editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa. editor.save.overwrite = Karttasi on ylikirjoittamassa sisäänrakennettua karttaa! Valitse toinen nimi 'Kartan tiedot' -valikossa.
@@ -527,6 +552,8 @@ toolmode.eraseores = Poista malmit
toolmode.eraseores.description = Poista vain malmit. toolmode.eraseores.description = Poista vain malmit.
toolmode.fillteams = Täytä tiimit toolmode.fillteams = Täytä tiimit
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan. toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piirrä joukkueita toolmode.drawteams = Piirrä joukkueita
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan. toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
toolmode.underliquid = Pinnanalainen tila toolmode.underliquid = Pinnanalainen tila
@@ -571,6 +598,23 @@ filter.option.floor2 = Toinen lattia
filter.option.threshold2 = Toissijainen raja-arvo filter.option.threshold2 = Toissijainen raja-arvo
filter.option.radius = Säde filter.option.radius = Säde
filter.option.percentile = Prosentti filter.option.percentile = Prosentti
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Leveys: width = Leveys:
height = Korkeus: height = Korkeus:
@@ -624,6 +668,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Pikkukartta marker.minimap.name = Pikkukartta
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Teksti marker.text.name = Teksti
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1} objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -648,7 +693,6 @@ resources.max = Max
bannedblocks = Kielletyt Palikat bannedblocks = Kielletyt Palikat
objectives = Tehtävät objectives = Tehtävät
bannedunits = Kielletyt yksiköt bannedunits = Kielletyt yksiköt
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki addall = Lisää kaikki
@@ -707,7 +751,7 @@ sector.curlost = Sektori menetetty
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja. sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena! sector.attacked = Sektori [accent]{0}[white] on hyökkäyksen kohteena!
sector.lost = Sektori [accent]{0}[white] menetetty! sector.lost = Sektori [accent]{0}[white] menetetty!
sector.captured = Sektori [accent]{0}[white]vallattu! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Vaihda kuvaketta sector.changeicon = Vaihda kuvaketta
sector.noswitch.title = Sektoria ei voida vaihtaa sector.noswitch.title = Sektoria ei voida vaihtaa
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[] sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
@@ -926,12 +970,16 @@ stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
ability.statusfield = Statuskenttä ability.statusfield = Statuskenttä
ability.unitspawn = {0} Tehdas ability.unitspawn = Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari ability.shieldarc = Kilpikaari
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
@@ -971,6 +1019,7 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
@@ -1026,6 +1075,7 @@ setting.backgroundpause.name = Pysäytä taustalla
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi setting.doubletapmine.name = Kaksoisklikkaa kaivaaksesi
setting.commandmodehold.name = Pidä pohjassa komentotilaa varten setting.commandmodehold.name = Pidä pohjassa komentotilaa varten
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa setting.modcrashdisable.name = Poista lisäosat käytöstä käynnistyskaatumisissa
setting.animatedwater.name = Animoitu vesi setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet setting.animatedshields.name = Animoidut kilvet
@@ -1072,13 +1122,14 @@ setting.position.name = Näytä pelaajan sijainti
setting.mouseposition.name = Näytä hiiren sijainti setting.mouseposition.name = Näytä hiiren sijainti
setting.musicvol.name = Musiikin äänenvoimakkuus setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Näytä planeetan ilmakehä setting.atmosphere.name = Näytä planeetan ilmakehä
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustaäänet setting.ambientvol.name = Taustaäänet
setting.mutemusic.name = Mykistä musiikki setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.savecreate.name = Luo tallenuksia automaattisesti setting.savecreate.name = Luo tallenuksia automaattisesti
setting.publichost.name = Julkisen pelin näkyvyys setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Pelaajaraja setting.playerlimit.name = Pelaajaraja
setting.chatopacity.name = Keskustelun läpinäkymättömyys setting.chatopacity.name = Keskustelun läpinäkymättömyys
setting.lasersopacity.name = Energia laserin läpinäkymättömyys setting.lasersopacity.name = Energia laserin läpinäkymättömyys
@@ -1086,6 +1137,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt setting.hidedisplays.name = Piilota logiikkanäytöt
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja. public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
@@ -1096,6 +1149,7 @@ keybind.title = Kontrollit
keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan. keybinds.mobile = [scarlet]Useimmat näppäinkontrollit eivät toimi mobiililaitteilla. Vain yksinkertaista liikettä tuetaan.
category.general.name = Yleinen category.general.name = Yleinen
category.view.name = Näytä category.view.name = Näytä
category.command.name = Unit Command
category.multiplayer.name = Moninpeli category.multiplayer.name = Moninpeli
category.blocks.name = Palikan Valinta category.blocks.name = Palikan Valinta
placement.blockselectkeys = \n[lightgray]Näppäin: [{0}, placement.blockselectkeys = \n[lightgray]Näppäin: [{0},
@@ -1113,6 +1167,23 @@ keybind.mouse_move.name = Seuraa Hiirtä
keybind.pan.name = Kelaa näkymää keybind.pan.name = Kelaa näkymää
keybind.boost.name = Tehosta keybind.boost.name = Tehosta
keybind.command_mode.name = Komentotila keybind.command_mode.name = Komentotila
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Valitse alue keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko keybind.schematic_menu.name = Kaavio Valikko
@@ -1176,9 +1247,12 @@ mode.pvp.description = Taistele toisia pelaajia vastaan paikallisesti.\n[gray]Pe
mode.attack.name = Hyökkäys mode.attack.name = Hyökkäys
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa. mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
mode.custom = Muokkaa sääntöjä mode.custom = Muokkaa sääntöjä
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Loputtomat resurssit rules.infiniteresources = Loputtomat resurssit
rules.onlydepositcore = Salli sijoittaminen vain ytimeen rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorien räjähtäminen rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon rules.coreincinerates = Ydin höyrystää ylivuodon
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
@@ -1187,6 +1261,8 @@ rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min. hyökkäysjoukon koko rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1697,7 +1773,6 @@ block.disperse.name = Hälvennys
block.afflict.name = Aiheuttaja block.afflict.name = Aiheuttaja
block.lustre.name = Kiilto block.lustre.name = Kiilto
block.scathe.name = Vahinko block.scathe.name = Vahinko
block.fabricator.name = Valmistaja
block.tank-refabricator.name = Tankkijälleenrakentaja block.tank-refabricator.name = Tankkijälleenrakentaja
block.mech-refabricator.name = Robottijälleenrakentaja block.mech-refabricator.name = Robottijälleenrakentaja
block.ship-refabricator.name = Ilma-alusjälleenrakentaja block.ship-refabricator.name = Ilma-alusjälleenrakentaja
@@ -1760,6 +1835,7 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -1814,9 +1890,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2011,7 +2091,6 @@ block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosesso
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista. block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty. block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin. block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin. block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
@@ -2047,7 +2126,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2164,6 +2242,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Lue numero yhdistetystä muistisolusta. lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun. lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään. lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään. lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön. lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan. lst.printflush = Syöttää jonottavat [accent]Paino[]-operaatiot viestipalikkaan.
@@ -2197,6 +2276,11 @@ lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea. lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia. lenum.shoot = Ammu tiettyä sijaintia.
@@ -2209,6 +2293,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll
laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0. laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0.
laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen. laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen.
laccess.speed = Yksikön huippunopeus laattoina/sekunti. laccess.speed = Yksikön huippunopeus laattoina/sekunti.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tuntematon lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet. lcategory.unknown.description = Luokittelemattomat ohjeet.
lcategory.io = Sisään- ja ulostulo lcategory.io = Sisään- ja ulostulo
@@ -2234,6 +2319,7 @@ graphicstype.poly = Piirrä säännöllinen monikulmio.
graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat. graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
graphicstype.triangle = Piirrä täytetty kolmio. graphicstype.triangle = Piirrä täytetty kolmio.
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[]. graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Aina tosi. lenum.always = Aina tosi.
lenum.idiv = Kokonaislukujen osamäärä. lenum.idiv = Kokonaislukujen osamäärä.
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla. lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
@@ -2251,6 +2337,7 @@ lenum.xor = Binäärinen XOR.
lenum.min = Vägintään kaksi numeroa. lenum.min = Vägintään kaksi numeroa.
lenum.max = Korkeintaan kaksi numeroa. lenum.max = Korkeintaan kaksi numeroa.
lenum.angle = Vektorin kulma asteina. lenum.angle = Vektorin kulma asteina.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorin pituus. lenum.len = Vektorin pituus.
lenum.sin = Sini asteina. lenum.sin = Sini asteina.
lenum.cos = Kosini asteina. lenum.cos = Kosini asteina.
@@ -2312,6 +2399,7 @@ lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:
lenum.move = Liiku tarkkaan sijaintiin. lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle. lenum.approach = Lähesty sijaintia tietylle säteelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle. lenum.pathfind = Etsi polku vihollisen syntypisteelle.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Ammu tiettyä sijaintia. lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä. lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita. lenum.itemdrop = Pudota tavaroita.
@@ -2325,5 +2413,7 @@ lenum.build = Rakenna tietty rakennus.
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[]. lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä. lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
lenum.boost = Aloita tai lopeta tehostus. lenum.boost = Aloita tai lopeta tehostus.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = I-adya ang Schematic... schematic.add = I-adya ang Schematic...
schematics = Mga Schematic schematics = Mga Schematic
schematic.search = Search schematics...
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito? schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan. schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
schematic.import = I-angkat ang Schematic... schematic.import = I-angkat ang Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
schematic.saved = Na-i-adya na ang schematic. schematic.saved = Na-i-adya na ang schematic.
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala. schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
schematic.rename = Palitan Ang Pangalan ng Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito. schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
schematic.tags = Mga Tag: schematic.tags = Mga Tag:
@@ -77,6 +78,7 @@ schematic.addtag = Mag-dagdag ng Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Palitan ang pangalan ng Tag schematic.renametag = Palitan ang pangalan ng Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = I-delete itong tag? schematic.tagdelconfirm = I-delete itong tag?
schematic.tagexists = Meron nang tag na ganito. schematic.tagexists = Meron nang tag na ganito.
stats = Mga Statistiko stats = Mga Statistiko
@@ -249,11 +251,19 @@ trace = Trace Player
trace.playername = Pangalan ng Player: [accent]{0} trace.playername = Pangalan ng Player: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0} trace.id = Unique ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug. invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans server.bans = Bans
server.bans.none = walang nahanap na banned players! server.bans.none = walang nahanap na banned players!
server.admins = Admins server.admins = Admins
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Custom Build
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"? confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"? confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
confirmunban = Sigurado kabang i-unban ang player? confirmunban = Sigurado kabang i-unban ang player?
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"? confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"? confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Sumali sa Laro joingame.title = Sumali sa Laro
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
@@ -326,12 +337,23 @@ open = Open
customize = I-customize ang Mga Panuntunan customize = I-customize ang Mga Panuntunan
cancel = Cancel cancel = Cancel
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -378,9 +400,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin! map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa! map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor. map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted o sira na map file. map.invalid = Error loading map: corrupted o sira na map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0} workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
@@ -412,6 +434,7 @@ editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = I-Publish Sa Workshop editor.publish.workshop = I-Publish Sa Workshop
@@ -455,7 +478,7 @@ waves.sort.begin = Simula
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Uri waves.sort.type = Uri
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Itago lahat waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat waves.units.show = Ipakita lahat
@@ -478,6 +501,7 @@ editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na fo
editor.errornot = Ito ay hindi isang file ng mapa. editor.errornot = Ito ay hindi isang file ng mapa.
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira. editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file? editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
editor.moveup = Move Up editor.moveup = Move Up
@@ -489,6 +513,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize editor.resize = Resize
editor.loadmap = Load Map editor.loadmap = Load Map
editor.savemap = Save Map editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved! editor.saved = Saved!
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'. editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'. editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
@@ -527,6 +552,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -571,6 +598,23 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width: width = Width:
height = Height: height = Height:
@@ -624,6 +668,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -648,7 +693,6 @@ resources.max = Max
bannedblocks = Mga Pinagbabawalan na Blocks bannedblocks = Mga Pinagbabawalan na Blocks
objectives = Objectives objectives = Objectives
bannedunits = Mga Pinagbabawalan na Units bannedunits = Mga Pinagbabawalan na Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
@@ -707,7 +751,7 @@ sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake! sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
sector.lost = Ang sector [accent]{0}[white] ay nawala! sector.lost = Ang sector [accent]{0}[white] ay nawala!
sector.captured = Ang sector [accent]{0}[white] ay na-capture na! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -926,12 +970,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
@@ -971,6 +1019,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1026,6 +1075,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
setting.animatedwater.name = Animated Fluids setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
@@ -1072,13 +1122,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Ipakita Planet Atmosphere setting.atmosphere.name = Ipakita Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Mag-send ng Anonymous Crash Reports setting.crashreport.name = Mag-send ng Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
@@ -1086,6 +1137,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby. public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
@@ -1096,6 +1149,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan. keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1113,6 +1167,23 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1176,9 +1247,12 @@ mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nang
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro. mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1187,6 +1261,8 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1694,7 +1770,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1757,6 +1832,7 @@ hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[]
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[]. hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block. hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas. hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
@@ -1811,9 +1887,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2007,7 +2087,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2043,7 +2122,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2160,6 +2238,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2193,6 +2272,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2205,6 +2289,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2230,6 +2315,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2247,6 +2333,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2308,6 +2395,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2321,5 +2409,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -35,7 +35,7 @@ load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = Une nouvelle version expérimentale est disponible: be.update = Une nouvelle version expérimentale est disponible:
be.update.confirm = Télécharger et Redémarrer le jeu maintenant ? be.update.confirm = Télécharger et redémarrer le jeu maintenant ?
be.updating = Mise à jour en cours... be.updating = Mise à jour en cours...
be.ignore = Ignorer be.ignore = Ignorer
be.noupdates = Aucune mise à jour trouvée. be.noupdates = Aucune mise à jour trouvée.
@@ -57,6 +57,7 @@ mods.browser.sortstars = Classer par étoiles
schematic = Schéma schematic = Schéma
schematic.add = Enregistrer le Schéma schematic.add = Enregistrer le Schéma
schematics = Schémas schematics = Schémas
schematic.search = Chercher des schémas...
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ? schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
schematic.exists = Un schéma avec ce nom existe déjà. schematic.exists = Un schéma avec ce nom existe déjà.
schematic.import = Importer un schéma schematic.import = Importer un schéma
@@ -69,15 +70,16 @@ schematic.shareworkshop = Partager sur le Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
schematic.saved = Schéma enregistré. schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce schéma sera supprimé définitivement ! schematic.delete.confirm = Ce schéma sera supprimé définitivement !
schematic.rename = Renommer le schéma schematic.edit = Editer Schéma
schematic.info = {0}x{1}, {2} blocs schematic.info = {0}x{1}, {2} blocs
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur. schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisé à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
schematic.tags = Étiquettes : schematic.tags = Étiquettes :
schematic.edittags = Éditer les étiquettes schematic.edittags = Éditer les étiquettes
schematic.addtag = Ajouter une étiquette schematic.addtag = Ajouter une étiquette
schematic.texttag = Mot schematic.texttag = Mot
schematic.icontag = Icône schematic.icontag = Icône
schematic.renametag = Renommer l'étiquette schematic.renametag = Renommer l'étiquette
schematic.tagged = {0} étiqueté(s)
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ? schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
schematic.tagexists = Cette étiquette existe déjà. schematic.tagexists = Cette étiquette existe déjà.
@@ -127,7 +129,7 @@ committingchanges = Validation des modifications
done = Terminé done = Terminé
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité. feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de crash, [red]tous les mods ont été désactivés.[] mods.initfailed = [red]⚠[] L'instance précédente de Mindustry na pas pu sinitialiser. Cela a probablement été causé par des mods.\n\nPour éviter une boucle de plantage, [red]tous les mods ont été désactivés.[]
mods = Mods mods = Mods
mods.none = [lightgray]Aucun Mod trouvé ! mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding mods.guide = Guide de Modding
@@ -150,16 +152,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Non supporté mod.blacklisted = [red]Non supporté
mod.unmetdependencies = [red]Dépendances manquantes mod.unmetdependencies = [red]Dépendances manquantes
mod.erroredcontent = [scarlet]Erreurs dans le contenu ! mod.erroredcontent = [scarlet]Erreurs dans le contenu !
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]pendances circulaires
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Dépendances incomplètes
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner. mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[]. mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas. mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0} mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler. mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Ce mod à des dépendances qui dépendent les unes des autres.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Ce mod ne peut pas être chargé en raison de dépendances invalides ou manquantes: {0}.
mod.requiresversion = Requiert la version: [red]{0} mod.requiresversion = Requiert la version: [red]{0}
@@ -243,7 +245,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte. host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux servers.local = Serveurs locaux
servers.local.steam = Jeux Libres & Serveurs Locaux servers.local.steam = Parties Libres & Serveurs Locaux
servers.remote = Serveurs distants servers.remote = Serveurs distants
servers.global = Serveurs communautaires servers.global = Serveurs communautaires
@@ -257,11 +259,21 @@ trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0} trace.playername = Nom du joueur : [accent]{0}
trace.ip = IP : [accent]{0} trace.ip = IP : [accent]{0}
trace.id = ID : [accent]{0} trace.id = ID : [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile : [accent]{0} trace.mobile = Client Mobile : [accent]{0}
trace.modclient = Client personnalisé : [accent]{0} trace.modclient = Client personnalisé : [accent]{0}
trace.times.joined = Nombre de connexions : [accent]{0} trace.times.joined = Nombre de connexions : [accent]{0}
trace.times.kicked = Nombre d'expulsions : [accent]{0} trace.times.kicked = Nombre d'expulsions : [accent]{0}
trace.ips = IPs:
trace.names = Noms:
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur. invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
player.ban = Bannir
player.kick = Expulser
player.trace = Tracer
player.admin = Activer Admin
player.team = Changer Équipe
server.bans = Bans server.bans = Bans
server.bans.none = Aucun joueur banni trouvé ! server.bans.none = Aucun joueur banni trouvé !
server.admins = Admins server.admins = Admins
@@ -275,10 +287,11 @@ server.version = [gray]Version : {0} {1}
server.custombuild = [accent]Version personnalisée server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ? confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ? confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ? confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ? confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ? confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
votekick.reason = Raison du vote d'expulsion
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?\nSi oui, merci d'entrer la raison :
joingame.title = Rejoindre une partie joingame.title = Rejoindre une partie
joingame.ip = Adresse IP : joingame.ip = Adresse IP :
disconnect = Déconnecté. disconnect = Déconnecté.
@@ -296,7 +309,7 @@ server.invalidport = Numéro de port invalide !
server.error = [scarlet]Erreur lors de l'hébergement du serveur. server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Les fichiers de sauvegarde de la campagne ne peuvent pas être importés individuellement.
overwrite = Écraser overwrite = Écraser
save.none = Aucune sauvegarde trouvée ! save.none = Aucune sauvegarde trouvée !
savefail = Échec de la sauvegarde ! savefail = Échec de la sauvegarde !
@@ -334,19 +347,30 @@ open = Ouvrir
customize = Personnaliser customize = Personnaliser
cancel = Annuler cancel = Annuler
command = Commander command = Commander
command.queue = [lightgray][Queuing]
command.mine = Miner command.mine = Miner
command.repair = Réparer command.repair = Réparer
command.rebuild = Reconstruire command.rebuild = Reconstruire
command.assist = Assister command.assist = Assister
command.move = Bouger command.move = Bouger
command.boost = Boost command.boost = Booster
command.enterPayload = Entrer dans Bloc de Transport
command.loadUnits = Transporter Unités
command.loadBlocks = Transporter Blocs
command.unloadPayload = Poser Chargement
stance.stop = Annuler les Ordres
stance.shoot = Ordre: Tirer
stance.holdfire = Ordre: Ne pas Tirer
stance.pursuetarget = Ordre: Poursuivre Cible
stance.patrol = Ordre: Chemins de Contrôle
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
max = Max max = Max
objective = Objectif de la Carte objective = Objectif de la Carte
crash.export = Exporter les rapports de bugs crash.export = Exporter les rapports de bugs
crash.none = Aucun rapport de bug trouvé. crash.none = Aucun rapport de bugs trouvé.
crash.exported = Rapports de bugs exportés. crash.exported = Rapports de bugs exportés.
data.export = Exporter les données data.export = Exporter les données
data.import = Importer des données data.import = Importer des données
@@ -365,8 +389,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction resumebuilding = [scarlet][[{0}][] pour reprendre la construction
enablebuilding = [scarlet][[{0}][] pour activer la construction enablebuilding = [scarlet][[{0}][] pour activer la construction
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface. showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
commandmode.name = [accent]Command Mode commandmode.name = [accent]Mode « Commande »
commandmode.nounits = [no units] commandmode.nounits = [aucune unité]
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.cap = [accent]Vague {0}/{1} wave.cap = [accent]Vague {0}/{1}
wave.waiting = [lightgray]Vague dans {0} wave.waiting = [lightgray]Vague dans {0}
@@ -386,9 +410,9 @@ custom = Personnalisé
builtin = Intégré builtin = Intégré
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière ! map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
map.random = [accent]Carte aléatoire map.random = [accent]Carte aléatoire
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur. map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur. map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur. map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide. map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Mettre à jour workshop.update = Mettre à jour
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0} workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
@@ -407,7 +431,7 @@ steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.planet = Planète : editor.planet = Planète :
editor.sector = Secteur : editor.sector = Secteur :
editor.seed = Graine : editor.seed = Graine :
editor.cliffs = Transformer murs en falaises editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai editor.oregen = Génération de minerai
@@ -420,6 +444,7 @@ editor.waves = Vagues
editor.rules = Règles editor.rules = Règles
editor.generation = Génération editor.generation = Génération
editor.objectives = Objectifs editor.objectives = Objectifs
editor.locales = Locale Bundles
editor.ingame = Éditer dans le jeu editor.ingame = Éditer dans le jeu
editor.playtest = Tester editor.playtest = Tester
editor.publish.workshop = Publier sur le Workshop editor.publish.workshop = Publier sur le Workshop
@@ -451,7 +476,7 @@ waves.max = unités maximum
waves.guardian = Gardien waves.guardian = Gardien
waves.preview = Prévisualiser waves.preview = Prévisualiser
waves.edit = Modifier... waves.edit = Modifier...
waves.random = Random waves.random = Aléatoire
waves.copy = Copier dans le presse-papiers waves.copy = Copier dans le presse-papiers
waves.load = Coller depuis le presse-papiers waves.load = Coller depuis le presse-papiers
waves.invalid = Vagues invalides dans le presse-papiers. waves.invalid = Vagues invalides dans le presse-papiers.
@@ -462,8 +487,8 @@ waves.sort.reverse = Tri inversé
waves.sort.begin = Vague waves.sort.begin = Vague
waves.sort.health = Santé waves.sort.health = Santé
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Rechercher des vagues...
waves.filter.unit = Unit Filter waves.filter = Filtre d'Unité
waves.units.hide = Masquer tout waves.units.hide = Masquer tout
waves.units.show = Afficher tout waves.units.show = Afficher tout
@@ -487,8 +512,9 @@ editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte
editor.errornot = Ceci n'est pas un fichier de carte. editor.errornot = Ceci n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte est invalide ou corrompu. editor.errorheader = Ce fichier de carte est invalide ou corrompu.
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ? editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Mettre à jour editor.update = Mettre à jour
editor.randomize = Randomiser editor.randomize = Générer
editor.moveup = Monter editor.moveup = Monter
editor.movedown = Descendre editor.movedown = Descendre
editor.copy = Copier editor.copy = Copier
@@ -498,6 +524,7 @@ editor.sectorgenerate = Générer un Secteur
editor.resize = Redimensionner editor.resize = Redimensionner
editor.loadmap = Charger la carte editor.loadmap = Charger la carte
editor.savemap = Sauvegarder la carte editor.savemap = Sauvegarder la carte
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Sauvegardé ! editor.saved = Sauvegardé !
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'. editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'. editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
@@ -536,9 +563,11 @@ toolmode.eraseores = Effacer les minerais
toolmode.eraseores.description = Efface seulement\nles minerais. toolmode.eraseores.description = Efface seulement\nles minerais.
toolmode.fillteams = Remplir les équipes toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs. toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
toolmode.fillerase = Remplir et effacer
toolmode.fillerase.description = Efface les blocs\ndu même type.
toolmode.drawteams = Dessiner les équipes toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Change les équipes\nau lieu de blocs. toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
#unitilisé #inutilisé
toolmode.underliquid = Sous les liquides toolmode.underliquid = Sous les liquides
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides. toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
@@ -583,6 +612,23 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon filter.option.radius = Rayon
filter.option.percentile = Pourcentage filter.option.percentile = Pourcentage
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Largeur : width = Largeur :
height = Hauteur : height = Hauteur :
@@ -638,6 +684,7 @@ marker.shapetext.name = Forme de Texte
marker.minimap.name = Minicarte marker.minimap.name = Minicarte
marker.shape.name = Forme marker.shape.name = Forme
marker.text.name = Texte marker.text.name = Texte
marker.line.name = Ligne
marker.background = Fond marker.background = Fond
marker.outline = Contour marker.outline = Contour
@@ -666,7 +713,6 @@ resources.max = Max
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
objectives = Objectifs objectives = Objectifs
bannedunits = Unités bannies bannedunits = Unités bannies
rules.hidebannedblocks = Cacher les blocs bannis.
bannedunits.whitelist = Unités bannies en tant que liste blanche bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT addall = Ajouter TOUT
@@ -681,7 +727,7 @@ connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement? error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
error.invalidaddress = Adresse invalide. error.invalidaddress = Adresse invalide.
error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte! error.timedout = Expiration du délai!\nAssurez-vous que l'ouverture des ports est configurée chez l'hôte, que le serveur est ouvert et que l'adresse est correcte!
error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la même version de Mindustry ! error.mismatch = Erreur de paquet :\nPossible incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous, disposez de la même version de Mindustry !
error.alreadyconnected = Déjà connecté. error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable ! error.mapnotfound = Fichier de carte introuvable !
error.io = Erreur de Réseau (I/O) error.io = Erreur de Réseau (I/O)
@@ -726,12 +772,11 @@ sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué ! sector.attacked = Secteur [accent]{0}[white] attaqué !
sector.lost = Secteur [accent]{0}[white] perdu ! sector.lost = Secteur [accent]{0}[white] perdu !
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Secteur [accent]{0}[white]capturé !
sector.changeicon = Changer l'Icône sector.changeicon = Changer l'Icône
sector.noswitch.title = Impossible de changer de Secteur sector.noswitch.title = Impossible de changer de Secteur
sector.noswitch = Vous ne pouvez pas changer de secteur pendant quun autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[] sector.noswitch = Vous ne pouvez pas changer de secteur pendant quun autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
sector.view = Voir le Secteur sector.view = Voir le secteur
threat.low = Faible threat.low = Faible
threat.medium = Normale threat.medium = Normale
@@ -847,7 +892,7 @@ settings.graphics = Graphismes
settings.cleardata = Effacer les données du jeu... settings.cleardata = Effacer les données du jeu...
settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible ! settings.clear.confirm = Êtes-vous sûr de vouloir effacer ces données?\nAucun retour en arrière n'est possible !
settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera. settings.clearall.confirm = [scarlet]ATTENTION ![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK', le jeu effacera TOUTES les données et se fermera.
settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes? settings.clearsaves.confirm = Êtes-vous sûr de vouloir supprimer toutes vos sauvegardes ?
settings.clearsaves = Supprimer les Sauvegardes settings.clearsaves = Supprimer les Sauvegardes
settings.clearresearch = Supprimer la Recherche settings.clearresearch = Supprimer la Recherche
settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ? settings.clearresearch.confirm = Êtes-vous sûr de vouloir supprimer toutes les recherches de la campagne ?
@@ -902,7 +947,7 @@ stat.repairspeed = Vitesse de réparation
stat.weapons = Armes stat.weapons = Armes
stat.bullet = Balles stat.bullet = Balles
stat.moduletier = Tier stat.moduletier = Tier
stat.unittype = Unit Type stat.unittype = Type d'Unité
stat.speedincrease = Accélération stat.speedincrease = Accélération
stat.range = Portée stat.range = Portée
stat.drilltier = Blocs forables stat.drilltier = Blocs forables
@@ -912,9 +957,9 @@ stat.maxunits = Max d'Unités Actives
stat.health = Santé stat.health = Santé
stat.armor = Armure stat.armor = Armure
stat.buildtime = Durée de construction stat.buildtime = Durée de construction
stat.maxconsecutive = Max Consécutif stat.maxconsecutive = Max consécutif
stat.buildcost = Coût de construction stat.buildcost = Coût de construction
stat.inaccuracy = Précision stat.inaccuracy = Imprécision
stat.shots = Tirs stat.shots = Tirs
stat.reload = Cadence de tir stat.reload = Cadence de tir
stat.ammo = Munitions stat.ammo = Munitions
@@ -950,13 +995,16 @@ stat.healing = Guérison
ability.forcefield = Champ de Force ability.forcefield = Champ de Force
ability.repairfield = Champ de Réparation ability.repairfield = Champ de Réparation
ability.statusfield = Champ d'Amélioration {0} ability.statusfield = Champ d'Amélioration
ability.unitspawn = Usine de {0} ability.unitspawn = Usine
ability.shieldregenfield = Champ de régénération de bouclier ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair ability.movelightning = Déplacement éclair
ability.shieldarc = Arc de Bouclier ability.shieldarc = Arc de Bouclier
ability.suppressionfield = Champ de Suppression de Soins ability.suppressionfield = Champ de Suppression de Soins
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles ability.energyfield = Champ d'énergie
ability.energyfield.sametypehealmultiplier = [lightgray]Soins des Unités du Même Type: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Cibles Maximales: [white]{0}
ability.regen = Régénération
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
@@ -996,9 +1044,10 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]perceur d'armure bullet.armorpierce = [stat]perceur d'armure
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation : bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
@@ -1007,13 +1056,13 @@ bullet.infinitepierce = [stat]perçant
bullet.healpercent = [stat]{0}[lightgray]% soins bullet.healpercent = [stat]{0}[lightgray]% soins
bullet.healamount = [stat]{0}[lightgray] réparation directe bullet.healamount = [stat]{0}[lightgray] réparation directe
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir bullet.reload = [stat]{0}[lightgray]% vitesse de tir
bullet.range = [stat]{0}[lightgray] tuiles de portée bullet.range = [stat]{0}[lightgray] blocs de portée
unit.blocks = blocs unit.blocks = blocs
unit.blockssquared = blocs² unit.blockssquared = blocs²
unit.powersecond = unités d'énergie/seconde unit.powersecond = unités d'énergie/seconde
unit.tilessecond = tuiles/seconde unit.tilessecond = blocs/seconde
unit.liquidsecond = unités de liquide/seconde unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide unit.liquidunits = unités de liquide
@@ -1051,11 +1100,12 @@ setting.backgroundpause.name = Pause en Arrière-plan
setting.buildautopause.name = Confirmation avant construction setting.buildautopause.name = Confirmation avant construction
setting.doubletapmine.name = Double-clic pour Miner setting.doubletapmine.name = Double-clic pour Miner
setting.commandmodehold.name = Retenir pour le Mode « Commande » setting.commandmodehold.name = Retenir pour le Mode « Commande »
setting.distinctcontrolgroups.name = Limiter un groupe de contrôle par unité
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
setting.animatedwater.name = Surfaces Animées setting.animatedwater.name = Surfaces Animées
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.playerindicators.name = Indicateurs alliés setting.playerindicators.name = Indicateurs d'alliés
setting.indicators.name = Indicateurs ennemis setting.indicators.name = Indicateurs d'ennemis
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris+Clavier setting.keyboard.name = Contrôles Souris+Clavier
setting.touchscreen.name = Commandes d'écran tactile setting.touchscreen.name = Commandes d'écran tactile
@@ -1086,7 +1136,7 @@ setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtré sans bordures setting.borderlesswindow.name = Fenêtré sans bordures
setting.borderlesswindow.name.windows = Plein écran sans bordure setting.borderlesswindow.name.windows = Plein écran sans bordure
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements. setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
setting.fps.name = Afficher FPS et Ping setting.fps.name = Afficher les FPS et le Ping
setting.console.name = Activer la Console setting.console.name = Activer la Console
setting.smoothcamera.name = Lissage de la Caméra setting.smoothcamera.name = Lissage de la Caméra
setting.vsync.name = Synchronisation Verticale setting.vsync.name = Synchronisation Verticale
@@ -1096,14 +1146,15 @@ setting.coreitems.name = Afficher les objets du Noyau
setting.position.name = Afficher la position du joueur setting.position.name = Afficher la position du joueur
setting.mouseposition.name = Afficher la Position de la Souris setting.mouseposition.name = Afficher la Position de la Souris
setting.musicvol.name = Volume de la Musique setting.musicvol.name = Volume de la Musique
setting.atmosphere.name = Montrer l'Atmosphère de la planète setting.atmosphere.name = Montrer l'Atmosphère des planètes
setting.drawlight.name = Dessiner les Ombres/Lumières
setting.ambientvol.name = Volume Ambiant setting.ambientvol.name = Volume Ambiant
setting.mutemusic.name = Couper la Musique setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets setting.sfxvol.name = Volume des Sons et Effets
setting.mutesound.name = Couper les Sons et Effets setting.mutesound.name = Couper les Sons et Effets
setting.crashreport.name = Envoyer des Rapports de crash anonymes setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.savecreate.name = Sauvegardes Automatiques setting.savecreate.name = Sauvegardes Automatiques
setting.publichost.name = Visibilité de la Partie publique setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Joueurs setting.playerlimit.name = Limite de Joueurs
setting.chatopacity.name = Opacité du Chat setting.chatopacity.name = Opacité du Chat
setting.lasersopacity.name = Opacité des Connexions laser setting.lasersopacity.name = Opacité des Connexions laser
@@ -1111,8 +1162,10 @@ setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
setting.hidedisplays.name = Cacher les Écrans setting.hidedisplays.name = Cacher les Écrans
steam.friendsonly = Friends Only setting.macnotch.name = Adapter l'interface pour afficher l'encoche
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
steam.friendsonly = Amis seulement
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics. public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter uiscale.cancel = Annuler & Quitter
@@ -1121,6 +1174,7 @@ keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés. keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
category.general.name = Général category.general.name = Général
category.view.name = Vue category.view.name = Vue
category.command.name = Commandes d'Unité
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
category.blocks.name = Sélection des blocs category.blocks.name = Sélection des blocs
placement.blockselectkeys = \n[lightgray]Raccourci : [{0}, placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
@@ -1138,6 +1192,26 @@ keybind.mouse_move.name = Suivre la souris
keybind.pan.name = Vue Panoramique keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Mode « Commande » keybind.command_mode.name = Mode « Commande »
keybind.command_queue.name = File d'attente des Commandes d'Unités
keybind.create_control_group.name = Créer un Groupe de Contrôle
keybind.cancel_orders.name = Annuler les Ordres
keybind.unit_stance_shoot.name = Ordre: Tirer
keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
keybind.unit_stance_patrol.name = Ordre: Patrouille
keybind.unit_stance_ram.name = Ordre: Charger
keybind.unit_command_move = Commande: Bouger
keybind.unit_command_repair = Commande: Réparer
keybind.unit_command_rebuild = Commande: Reconstruire
keybind.unit_command_assist = Commande: Assister
keybind.unit_command_mine = Commande: Miner
keybind.unit_command_boost = Commande: Boost
keybind.unit_command_load_units = Commande: Transporter unités
keybind.unit_command_load_blocks = Commande: Transporter blocs
keybind.unit_command_unload_payload = Commande: Poser chargement
keybind.rebuild_select.name = Reconstruire la Zone keybind.rebuild_select.name = Reconstruire la Zone
keybind.schematic_select.name = Sélectionner une Région keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas keybind.schematic_menu.name = Menu des schémas
@@ -1170,7 +1244,7 @@ keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement keybind.dropCargo.name = Lâcher un Chargement
keybind.shoot.name = Tirer keybind.shoot.name = Tirer
keybind.zoom.name = Zoom keybind.zoom.name = Zoomer
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pauser/Reprendre la Construction keybind.pause_building.name = Pauser/Reprendre la Construction
@@ -1188,9 +1262,9 @@ keybind.chat_history_prev.name = Remonter l'Historique du Tchat
keybind.chat_history_next.name = Descendre l'Historique du Tchat keybind.chat_history_next.name = Descendre l'Historique du Tchat
keybind.chat_scroll.name = Défilement du Tchat keybind.chat_scroll.name = Défilement du Tchat
keybind.chat_mode.name = Changer le mode du Tchat keybind.chat_mode.name = Changer le mode du Tchat
keybind.drop_unit.name = Larguer une unité keybind.drop_unit.name = Larguer une Unité
keybind.zoom_minimap.name = Zoomer la Mini-carte keybind.zoom_minimap.name = Zoomer la Mini-carte
mode.help.title = Description des modes de jeu mode.help.title = Description des modes de jeux
mode.survival.name = Survie mode.survival.name = Survie
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode. mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
mode.sandbox.name = Bac à Sable mode.sandbox.name = Bac à Sable
@@ -1202,8 +1276,11 @@ mode.attack.name = Attaque
mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode. mode.attack.description = Pas forcément de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un Noyau rouge pour jouer à ce mode.
mode.custom = Règles Personnalisées mode.custom = Règles Personnalisées
rules.invaliddata = Données du Presse-Papier Invalides.
rules.hidebannedblocks = Cacher les blocs bannis.
rules.infiniteresources = Ressources Infinies rules.infiniteresources = Ressources Infinies
rules.onlydepositcore = Seulement autoriser le Dépôt d'Objets dans le Noyau rules.onlydepositcore = Seulement autoriser le dépôt d'Objets dans le Noyau
rules.derelictrepair = Autoriser la réparation des structures abandonnées
rules.reactorexplosions = Explosion des Réacteurs rules.reactorexplosions = Explosion des Réacteurs
rules.coreincinerates = Incinération des surplus du Noyau rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Désactiver les Processeurs Globaux rules.disableworldprocessors = Désactiver les Processeurs Globaux
@@ -1212,13 +1289,15 @@ rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Déclenchement des Vagues rules.wavesending = Déclenchement des Vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.buildai = IA de Construction de Base
rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP) rules.rtsai = IA de RTS [red](WIP)
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ) rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection Polygonale du Noyau rules.polygoncoreprotection = Protection polygonale du Noyau
rules.placerangecheck = Vérification de la Portée de Placement rules.placerangecheck = Vérification de la Portée de Placement
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge) rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
@@ -1227,20 +1306,20 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitcap = Limite d'Unités actives de Base rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la Zone de Jeu de la Carte rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs) rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec) rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec) rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction rules.buildcostmultiplier = Multiplicateur du prix de construction
rules.buildspeedmultiplier = Multiplicateur du temps de construction rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.wavelimit = Map Ends After Wave rules.wavelimit = La Partie termine après la Vague
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles) rules.dropzoneradius = Rayon de la Zone d'Apparition ennemie :[lightgray] (blocs)
rules.unitammo = Les Unités nécessitent des munitions rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Équipe ennemie rules.enemyteam = Équipe ennemie
rules.playerteam = Équipe du joueur rules.playerteam = Équipe du joueur
@@ -1587,15 +1666,15 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire block.interplanetary-accelerator.name = Accélérateur Interplanétaire
block.constructor.name = Constructeur block.constructor.name = Constructeur
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles). block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (blocs).
block.large-constructor.name = Grand Constructeur block.large-constructor.name = Grand Constructeur
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles). block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (blocs).
block.deconstructor.name = Déconstructeur block.deconstructor.name = Déconstructeur
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction. block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
block.payload-loader.name = Chargeur de charge utile block.payload-loader.name = Chargeur de charge utile
block.payload-loader.description = Chargez les liquides et les articles dans les blocs. block.payload-loader.description = Charge les liquides et les ressources dans les blocs.
block.payload-unloader.name = Déchargeur de charge utile block.payload-unloader.name = Déchargeur de charge utile
block.payload-unloader.description = Décharge les liquides et les articles des blocs. block.payload-unloader.description = Décharge les liquides et les ressources des blocs.
block.heat-source.name = Source de Chaleur block.heat-source.name = Source de Chaleur
block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement. block.heat-source.description = Produit de grandes quantités de chaleur. Bac à sable uniquement.
@@ -1725,7 +1804,6 @@ block.disperse.name = Propagateur
block.afflict.name = Éclateur block.afflict.name = Éclateur
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricateur
block.tank-refabricator.name = Refabricateur de Tanks block.tank-refabricator.name = Refabricateur de Tanks
block.mech-refabricator.name = Refabricateur de Mécas block.mech-refabricator.name = Refabricateur de Mécas
block.ship-refabricator.name = Refabricateur de Vaisseaux block.ship-refabricator.name = Refabricateur de Vaisseaux
@@ -1783,13 +1861,13 @@ hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler. hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche.[]\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent. hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent. hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire. hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
@@ -1803,7 +1881,7 @@ hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les muni
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui rentrera dans celui-ci sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
@@ -1820,8 +1898,8 @@ gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre n
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs. gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles. gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
gz.defend = Ennemis en approche, préparez-vous à défendre. gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requierent du \uf837 [accent]plomb[] en tant que munition. gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[], en utilisant des convoyeurs. gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
gz.supplyturret = [accent]Approvisionnez la tourelle gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone1 = Ceci est la zone d'apparition ennemie. gz.zone1 = Ceci est la zone d'apparition ennemie.
gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague. gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commencement de la vague.
@@ -1838,17 +1916,21 @@ onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour dé
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium. onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite. onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[]. onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
onset.arcfurnace = le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise. onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable. onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]fabricateur de tanks[]. onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur. onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748. onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium.[] onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle. onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre. onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.attack = L'ennemi est vulnérable. Contre-attaquez. onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725. onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production. onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
aegis.tungsten = Le tungstène peut être miné en utilisant une [accent]foreuse à impact[].\nCette structure requiert de [accent]l'eau[] et de [accent]l'énergie[].
split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer) split.pickup = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Les touches par défaut sont [[ pour ramasser et ] pour déposer)
split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.) split.pickup.mobile = Certains blocs peuvent être transportés par des unités du noyau.\nTransportez ce [accent]conteneur[] et placez-le sur le [accent]chargeur de charges utiles[].\n(Pour ramasser ou déposer quelque chose, Pressez longuement dessus.)
@@ -2048,7 +2130,6 @@ block.logic-display.description = Affiche des images à partir des instructions
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran. block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option. block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
#Erekir #Erekir
block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu. block.core-bastion.description = Le cœur de votre base. Blindé. Une fois détruit, le secteur est perdu.
@@ -2086,7 +2167,6 @@ block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène. block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés. block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement. block.reinforced-liquid-router.description = Accepte les fluides depuis une direction et les distribue jusqu'à 3 directions équitablement.
block.reinforced-junction.description = Agit comme un pont entre deux conduits qui se croisent.
block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides. block.reinforced-liquid-tank.description = Stocke une grande quantité de fluides.
block.reinforced-liquid-container.description = Stocke une quantité importante de fluides. block.reinforced-liquid-container.description = Stocke une quantité importante de fluides.
block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain. block.reinforced-bridge-conduit.description = Transporte les fluides par-dessus les structures et le terrain.
@@ -2207,6 +2287,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur. lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur. lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé. lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé. lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran. lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message. lst.printflush = Affiche les opérations [accent]Print[] en file d'attente vers un bloc de message.
@@ -2235,15 +2316,20 @@ lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/t
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné. lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles. lst.packcolor = Compresse les composants RGBA [0, 1] en un seul nombre pour les opérations de dessins ou les changements de règles.
lst.setrule = Change une règle du jeu. lst.setrule = Change une règle du jeu.
lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nLe message apparait après la fin du dernier. lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de texte.\nAttendra la fin du message précédent avant l'affichage du nouveau.
lst.cutscene = Manipule la caméra du joueur. lst.cutscene = Manipule la caméra du joueur.
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs. lst.setflag = Définit une variable globale qui peut être lue par tous les processeurs.
lst.getflag = Vérifie si un drapeau global est présent. lst.getflag = Vérifie si une variable globale est présente.
lst.setprop = Sets a property of a unit or building. lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
lst.effect = Crée un effet de particules.
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici. logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].\nPas en texte. lenum.type = Type de bâtiment/unité.\nPar exemple, pour tout routeur, cela retournera [accent]@router[].
lenum.shoot = Tire à une position donnée. lenum.shoot = Tire à une position donnée.
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement. lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur. lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
@@ -2254,7 +2340,8 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide. laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0. laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction. laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
laccess.speed = La vitesse maximale d'une unité, en tuiles/sec. laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
lcategory.unknown = Inconnu lcategory.unknown = Inconnu
lcategory.unknown.description = Instructions sans catégorie. lcategory.unknown.description = Instructions sans catégorie.
@@ -2265,7 +2352,7 @@ lcategory.block.description = Interagit avec les blocs.
lcategory.operation = Opérations lcategory.operation = Opérations
lcategory.operation.description = Opérations logiques. lcategory.operation.description = Opérations logiques.
lcategory.control = Contrôle des Flux lcategory.control = Contrôle des Flux
lcategory.control.description = Manipule le flot d'exécution. lcategory.control.description = Manipule l'ordre d'exécution.
lcategory.unit = Contrôle des Unités lcategory.unit = Contrôle des Unités
lcategory.unit.description = Ordonne des commandes aux unités. lcategory.unit.description = Ordonne des commandes aux unités.
lcategory.world = Contrôle du Monde lcategory.world = Contrôle du Monde
@@ -2282,6 +2369,7 @@ graphicstype.poly = Dessine un polygone régulier.
graphicstype.linepoly = Dessine le contour d'un polygone régulier. graphicstype.linepoly = Dessine le contour d'un polygone régulier.
graphicstype.triangle = Dessine un triangle. graphicstype.triangle = Dessine un triangle.
graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[]. graphicstype.image = Dessine une image provenant du contenu du jeu.\nexemple: [accent]@router[] ou [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Toujours [accent]true[]. lenum.always = Toujours [accent]true[].
lenum.idiv = Division entière. lenum.idiv = Division entière.
@@ -2301,6 +2389,7 @@ lenum.xor = Opération binaire XOR.
lenum.min = Le minimum des 2 nombres. lenum.min = Le minimum des 2 nombres.
lenum.max = Le maximum des 2 nombres. lenum.max = Le maximum des 2 nombres.
lenum.angle = Angle d'un vecteur en degrés. lenum.angle = Angle d'un vecteur en degrés.
lenum.anglediff = Distance absolue entre 2 angles en degrés.
lenum.len = Longueur d'un vecteur. lenum.len = Longueur d'un vecteur.
lenum.sin = Calcule le Sinus, en degrés. lenum.sin = Calcule le Sinus, en degrés.
@@ -2375,6 +2464,7 @@ lenum.unbind = Désactive complètement le contrôle par processeur.\nL'unité r
lenum.move = Bouge vers la position exacte. lenum.move = Bouge vers la position exacte.
lenum.approach = Approche une position avec un rayon. lenum.approach = Approche une position avec un rayon.
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi. lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
lenum.autopathfind = Recherche automatiquement le chemin vers le noyau ennemi ou la zone d'apparition ennemie le plus proche.\nCeci est le même que la détection de chemin de la vague ennemie.
lenum.target = Tire vers la position donnée. lenum.target = Tire vers la position donnée.
lenum.targetp = Tire sur une cible avec la prédiction de mouvement. lenum.targetp = Tire sur une cible avec la prédiction de mouvement.
lenum.itemdrop = Lâche un objet. lenum.itemdrop = Lâche un objet.
@@ -2388,7 +2478,7 @@ lenum.build = Construit une structure.
lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position. lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost. lenum.boost = Active/Désactive le boost.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
#Ne pas traduire lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

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View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Urut berdasarkan bintang
schematic = Bagan schematic = Bagan
schematic.add = Menyimpan bagan... schematic.add = Menyimpan bagan...
schematics = Kumpulan bagan schematics = Kumpulan bagan
schematic.search = Search schematics...
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru? schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada. schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
schematic.import = Mengimpor bagan... schematic.import = Mengimpor bagan...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Bagikan di Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
schematic.saved = Bagan telah disimpan. schematic.saved = Bagan telah disimpan.
schematic.delete.confirm = Bagan ini akan benar-benar dihapus. schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
schematic.rename = Ganti Nama Bagan schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blok schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini. schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
schematic.tags = Tanda: schematic.tags = Tanda:
@@ -78,6 +79,7 @@ schematic.addtag = Tambah Tanda
schematic.texttag = Teks Tanda schematic.texttag = Teks Tanda
schematic.icontag = Ikon Tanda schematic.icontag = Ikon Tanda
schematic.renametag = Ubah Nama Tanda schematic.renametag = Ubah Nama Tanda
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya? schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
schematic.tagexists = Tanda tersebut sudah ada. schematic.tagexists = Tanda tersebut sudah ada.
@@ -253,11 +255,19 @@ trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0} trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0} trace.times.joined = Total Bergabung: [accent]{0}
trace.times.kicked = Total Dikeluarkan: [accent]{0} trace.times.kicked = Total Dikeluarkan: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID client tidak valid! Kirimkan laporan bug. invalidid = ID client tidak valid! Kirimkan laporan bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Pemain Dilarang Masuk server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk! server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin server.admins = Admin
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Bentuk Modifikasi server.custombuild = [accent]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi? confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini? confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi? confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin? confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini? confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Bermain Bersama joingame.title = Bermain Bersama
joingame.ip = Alamat: joingame.ip = Alamat:
disconnect = Terputus. disconnect = Terputus.
@@ -330,12 +341,23 @@ open = Buka
customize = Sunting Peraturan customize = Sunting Peraturan
cancel = Batal cancel = Batal
command = Perintah command = Perintah
command.queue = [lightgray][Queuing]
command.mine = Tambang command.mine = Tambang
command.repair = Perbaiki command.repair = Perbaiki
command.rebuild = Bangun Kembali command.rebuild = Bangun Kembali
command.assist = Bantu Pemain command.assist = Bantu Pemain
command.move = Maju command.move = Maju
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
@@ -382,9 +404,9 @@ custom = Modifikasi
builtin = Terpasang builtin = Terpasang
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah! map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
map.random = [accent]Peta Acak map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting. map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting. map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid. map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
workshop.update = Perbarui Item workshop.update = Perbarui Item
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0} workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
@@ -416,6 +438,7 @@ editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generasi: editor.generation = Generasi:
editor.objectives = Tujuan editor.objectives = Tujuan
editor.locales = Locale Bundles
editor.ingame = Sunting dalam Permainan editor.ingame = Sunting dalam Permainan
editor.playtest = Tes Bermain editor.playtest = Tes Bermain
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
@@ -459,7 +482,7 @@ waves.sort.begin = Mulai
waves.sort.health = Darah waves.sort.health = Darah
waves.sort.type = Tipe waves.sort.type = Tipe
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Sembunyikan Semua waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua waves.units.show = Lihat Semua
@@ -483,6 +506,7 @@ editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang
editor.errornot = Ini bukan merupakan file peta. editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak. editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan? editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Perbaruan editor.update = Perbaruan
editor.randomize = Acak editor.randomize = Acak
editor.moveup = Pindah Ke Atas editor.moveup = Pindah Ke Atas
@@ -494,6 +518,7 @@ editor.sectorgenerate = Generasi Sektor
editor.resize = Ubah Ukuran editor.resize = Ubah Ukuran
editor.loadmap = Memuat Peta editor.loadmap = Memuat Peta
editor.savemap = Simpan Peta editor.savemap = Simpan Peta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Tersimpan! editor.saved = Tersimpan!
editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'. editor.save.noname = Peta Anda tidak ada nama! Tambahkan di menu 'info peta'.
editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'. editor.save.overwrite = Peta ini menindih peta built-in! Pilih nama yang berbeda di menu 'info peta'.
@@ -532,6 +557,8 @@ toolmode.eraseores = Hapus Bijih
toolmode.eraseores.description = Hanya menghapus bijih. toolmode.eraseores.description = Hanya menghapus bijih.
toolmode.fillteams = Isi Tim toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok. toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Gambar Tim toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok. toolmode.drawteams.description = Menggambar tim bukannya blok.
#unused #unused
@@ -579,6 +606,23 @@ filter.option.floor2 = Lantai Sekunder
filter.option.threshold2 = Ambang Sekunder filter.option.threshold2 = Ambang Sekunder
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Perseratus filter.option.percentile = Perseratus
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Lebar: width = Lebar:
height = Tinggi: height = Tinggi:
@@ -634,6 +678,7 @@ marker.shapetext.name = Teks Berbentuk
marker.minimap.name = Peta Kecil marker.minimap.name = Peta Kecil
marker.shape.name = Bentuk marker.shape.name = Bentuk
marker.text.name = Teks marker.text.name = Teks
marker.line.name = Line
marker.background = Latar Belakang marker.background = Latar Belakang
marker.outline = Garis Luar marker.outline = Garis Luar
@@ -662,7 +707,6 @@ resources.max = Maks
bannedblocks = Balok yang Dilarang bannedblocks = Balok yang Dilarang
objectives = Tujuan objectives = Tujuan
bannedunits = Unit yang Dilarang bannedunits = Unit yang Dilarang
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tambah Semua addall = Tambah Semua
@@ -721,8 +765,7 @@ sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang! sector.attacked = Sektor [accent]{0}[white] sedang diserang!
sector.lost = Sektor [accent]{0}[white] telah dihancurkan! sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.changeicon = Ubah Ikon sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat beralih Sektor sector.noswitch.title = Tidak Dapat beralih Sektor
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[] sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
@@ -946,13 +989,16 @@ stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan ability.forcefield = Bidang Kekuatan
ability.repairfield = Bidang Perbaikan ability.repairfield = Bidang Perbaikan
ability.statusfield = {0} Bidang Status ability.statusfield = Bidang Status
ability.unitspawn = {0} Pabrik ability.unitspawn = Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target ability.energyfield = Bidang Tenaga
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
@@ -992,6 +1038,7 @@ bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgra
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus baju besi bullet.armorpierce = [stat]menembus baju besi
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
@@ -1047,6 +1094,7 @@ setting.backgroundpause.name = Jeda di Latar
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
setting.commandmodehold.name = Tahan Untuk Mode Perintah setting.commandmodehold.name = Tahan Untuk Mode Perintah
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Perisai setting.animatedshields.name = Animasi Perisai
@@ -1093,13 +1141,14 @@ setting.position.name = Tunjukkan Posisi Pemain
setting.mouseposition.name = Tunjukkan Posisi Tetikus setting.mouseposition.name = Tunjukkan Posisi Tetikus
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Sekeliling setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara setting.sfxvol.name = Volume Efek Suara
setting.mutesound.name = Diamkan Suara setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Otomatis Menyimpan setting.savecreate.name = Otomatis Menyimpan
setting.publichost.name = Visibilitas Game Publik setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Batas pemain setting.playerlimit.name = Batas pemain
setting.chatopacity.name = Jelas-Beningnya Pesan setting.chatopacity.name = Jelas-Beningnya Pesan
setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
@@ -1107,6 +1156,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan setting.playerchat.name = Tunjukkan Pesan dalam Permainan
setting.showweather.name = Perlihatkan Cuaca setting.showweather.name = Perlihatkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik. public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
@@ -1117,6 +1168,7 @@ keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.command.name = Unit Command
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
category.blocks.name = Pilih Blok category.blocks.name = Pilih Blok
placement.blockselectkeys = \n[lightgray]Tombol: [{0}, placement.blockselectkeys = \n[lightgray]Tombol: [{0},
@@ -1134,6 +1186,23 @@ keybind.mouse_move.name = Ikuti Tetikus
keybind.pan.name = Tampilan Geser keybind.pan.name = Tampilan Geser
keybind.boost.name = Dorongan keybind.boost.name = Dorongan
keybind.command_mode.name = Mode Perintah keybind.command_mode.name = Mode Perintah
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pilih Daerah keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema keybind.schematic_menu.name = Menu Skema
@@ -1197,9 +1266,12 @@ mode.pvp.description = Melawan pemain lain.\n[gray]Membutuhkan setidaknya 2 inti
mode.attack.name = Penyerangan mode.attack.name = Penyerangan
mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main. mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dalam peta untuk main.
mode.custom = Pengaturan Modifikasi mode.custom = Pengaturan Modifikasi
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Sumber Daya Tak Terbatas rules.infiniteresources = Sumber Daya Tak Terbatas
rules.onlydepositcore = Hanya Izinkan Penyetoran Inti rules.onlydepositcore = Hanya Izinkan Penyetoran Inti
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ledakan Reaktor rules.reactorexplosions = Ledakan Reaktor
rules.coreincinerates = Penghangusan Luapan Inti rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
@@ -1208,6 +1280,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = A.I. RTS rules.rtsai = A.I. RTS
rules.rtsminsquadsize = Ukuran Regu Minimum rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Ukuran Regu Maksimum rules.rtsmaxsquadsize = Ukuran Regu Maksimum
@@ -1721,7 +1795,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabrikator
block.tank-refabricator.name = Refabrikator Tank block.tank-refabricator.name = Refabrikator Tank
block.mech-refabricator.name = Refabrikator Mech block.mech-refabricator.name = Refabrikator Mech
block.ship-refabricator.name = Refabrikator Kapal block.ship-refabricator.name = Refabrikator Kapal
@@ -1785,6 +1858,7 @@ hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[]. hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe. hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong. hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
@@ -1839,9 +1913,15 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2040,7 +2120,6 @@ block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar. block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin. block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
#Erekir #Erekir
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh. block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
@@ -2078,7 +2157,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2199,6 +2277,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai. lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai. lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan. lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan. lst.printflush = Mengeluarkan perintah [accent]Print[] dari daftar antrean untuk blok pesan.
@@ -2232,6 +2311,11 @@ lst.cutscene = Mengendalikan kamera pemain.
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor. lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
lst.getflag = Periksa apakah ada global flag yang ditentukan. lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini. logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
@@ -2247,6 +2331,7 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Tak Diketahui lcategory.unknown = Tak Diketahui
lcategory.unknown.description = Instruksi tanpa kategori. lcategory.unknown.description = Instruksi tanpa kategori.
@@ -2274,6 +2359,7 @@ graphicstype.poly = Mengisi sebuah poligon beraturan.
graphicstype.linepoly = Menggambar sebuah garis poligon beraturan. graphicstype.linepoly = Menggambar sebuah garis poligon beraturan.
graphicstype.triangle = Mengisi sebuah segitiga. graphicstype.triangle = Mengisi sebuah segitiga.
graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[]. graphicstype.image = Membentuk sebuah gambar dari suatu konten.\nMisal: [accent]@router[] atau [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Selalu benar. lenum.always = Selalu benar.
lenum.idiv = Pembagian integer. lenum.idiv = Pembagian integer.
@@ -2293,6 +2379,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum dari dua angka. lenum.min = Minimum dari dua angka.
lenum.max = Maksimum dari dua angka. lenum.max = Maksimum dari dua angka.
lenum.angle = Sudut vektor dalam derajat. lenum.angle = Sudut vektor dalam derajat.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Panjang vektor. lenum.len = Panjang vektor.
lenum.sin = Sinus, dalam derajat. lenum.sin = Sinus, dalam derajat.
@@ -2367,6 +2454,7 @@ lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
lenum.move = Bergerak ke posisi yang ditentukan. lenum.move = Bergerak ke posisi yang ditentukan.
lenum.approach = Mendekati posisi dalam radius. lenum.approach = Mendekati posisi dalam radius.
lenum.pathfind = Mencari arah ke tempat munculnya musuh. lenum.pathfind = Mencari arah ke tempat munculnya musuh.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Menembak pada posisi. lenum.target = Menembak pada posisi.
lenum.targetp = Menembak target dengan perkiraan kecepatan. lenum.targetp = Menembak target dengan perkiraan kecepatan.
lenum.itemdrop = Menjatuhkan bahan. lenum.itemdrop = Menjatuhkan bahan.
@@ -2380,7 +2468,7 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[]. lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat. lenum.boost = Mulai/berhenti mempercepat.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
#Don't translate these yet! lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordinato per stelle
schematic = Schematica schematic = Schematica
schematic.add = Salva Schematica... schematic.add = Salva Schematica...
schematics = Schematiche schematics = Schematiche
schematic.search = Search schematics...
schematic.replace = Esiste già una schematica con questo nome. Sostituirla? schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
schematic.exists = Esiste già una schematica con questo nome. schematic.exists = Esiste già una schematica con questo nome.
schematic.import = Importa schematica schematic.import = Importa schematica
@@ -68,7 +69,7 @@ schematic.shareworkshop = Condividi nel Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
schematic.saved = Schematica salvata. schematic.saved = Schematica salvata.
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente. schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocchi schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server. schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Aggiungi Tag
schematic.texttag = Tag di testo schematic.texttag = Tag di testo
schematic.icontag = Tag immagine schematic.icontag = Tag immagine
schematic.renametag = Rinomina Tag schematic.renametag = Rinomina Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Eliminare il tag definitivamente? schematic.tagdelconfirm = Eliminare il tag definitivamente?
schematic.tagexists = Tag già esistente. schematic.tagexists = Tag già esistente.
@@ -251,11 +253,19 @@ trace = Traccia Giocatore
trace.playername = Nome del Giocatore: [accent]{0} trace.playername = Nome del Giocatore: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0} trace.id = ID univoco: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Personalizzato: [accent]{0} trace.modclient = Client Personalizzato: [accent]{0}
trace.times.joined = Accessi: [accent]{0} trace.times.joined = Accessi: [accent]{0}
trace.times.kicked = Espulsioni: [accent]{0} trace.times.kicked = Espulsioni: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = ID client non valido! Segnala un bug. invalidid = ID client non valido! Segnala un bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Lista Bans server.bans = Lista Bans
server.bans.none = Nessun giocatore bandito trovato! server.bans.none = Nessun giocatore bandito trovato!
server.admins = Amministratori server.admins = Amministratori
@@ -269,10 +279,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Build Personalizzata server.custombuild = [accent]Build Personalizzata
confirmban = Sei sicuro di voler bandire "{0}[white]"? confirmban = Sei sicuro di voler bandire "{0}[white]"?
confirmkick = Sei sicuro di voler espellere "{0}[white]"? confirmkick = Sei sicuro di voler espellere "{0}[white]"?
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
confirmunban = Sei sicuro di voler riammettere questo giocatore? confirmunban = Sei sicuro di voler riammettere questo giocatore?
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore? confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"? confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unisciti alla Partita joingame.title = Unisciti alla Partita
joingame.ip = Indirizzo: joingame.ip = Indirizzo:
disconnect = Disconnesso. disconnect = Disconnesso.
@@ -328,12 +339,23 @@ open = Apri
customize = Personalizza customize = Personalizza
cancel = Annulla cancel = Annulla
command = Comando command = Comando
command.queue = [lightgray][Queuing]
command.mine = Mina command.mine = Mina
command.repair = Ripara command.repair = Ripara
command.rebuild = Ricostruisci command.rebuild = Ricostruisci
command.assist = Aiuta giocatore command.assist = Aiuta giocatore
command.move = Muovi command.move = Muovi
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
back = Indietro back = Indietro
@@ -414,6 +436,7 @@ editor.waves = Ondate:
editor.rules = Regole: editor.rules = Regole:
editor.generation = Generazione: editor.generation = Generazione:
editor.objectives = Obbiettivi editor.objectives = Obbiettivi
editor.locales = Locale Bundles
editor.ingame = Modifica in Gioco editor.ingame = Modifica in Gioco
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Pubblica nel Workshop editor.publish.workshop = Pubblica nel Workshop
@@ -457,7 +480,7 @@ waves.sort.begin = Inizia
waves.sort.health = Salute waves.sort.health = Salute
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Nascondi tutto waves.units.hide = Nascondi tutto
waves.units.show = Mostra tutto waves.units.show = Mostra tutto
@@ -481,6 +504,7 @@ editor.errorlegacy = La mappa è troppo vecchia ed usa un formato che non è pi
editor.errornot = Questo non è un file mappa. editor.errornot = Questo non è un file mappa.
editor.errorheader = Il file di questa mappa non è valido o è corrotto. editor.errorheader = Il file di questa mappa non è valido o è corrotto.
editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio? editor.errorname = Questa mappa è senza nome. Stai cercando di caricare un salvataggio?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aggiorna editor.update = Aggiorna
editor.randomize = Casualizza editor.randomize = Casualizza
editor.moveup = Muovi in alto editor.moveup = Muovi in alto
@@ -492,6 +516,7 @@ editor.sectorgenerate = Genera settore
editor.resize = Ridimensiona editor.resize = Ridimensiona
editor.loadmap = Carica Mappa editor.loadmap = Carica Mappa
editor.savemap = Salva Mappa editor.savemap = Salva Mappa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Salvato! editor.saved = Salvato!
editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'. editor.save.noname = La tua mappa non ha un nome! Impostane uno nel menu 'Info Mappa'.
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'. editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nel menu 'Info Mappa'.
@@ -530,6 +555,8 @@ toolmode.eraseores = Rimuovi Minerali
toolmode.eraseores.description = Rimuove solo minerali. toolmode.eraseores.description = Rimuove solo minerali.
toolmode.fillteams = Riempi Squadre toolmode.fillteams = Riempi Squadre
toolmode.fillteams.description = Riempe squadre al posto di blocchi. toolmode.fillteams.description = Riempe squadre al posto di blocchi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Disegna Squadre toolmode.drawteams = Disegna Squadre
toolmode.drawteams.description = Disegna squadre al posto di blocchi. toolmode.drawteams.description = Disegna squadre al posto di blocchi.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -574,6 +601,23 @@ filter.option.floor2 = Terreno Secondario
filter.option.threshold2 = Soglia Secondaria filter.option.threshold2 = Soglia Secondaria
filter.option.radius = Raggio filter.option.radius = Raggio
filter.option.percentile = Percentuale filter.option.percentile = Percentuale
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Larghezza: width = Larghezza:
height = Altezza: height = Altezza:
@@ -627,6 +671,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimappa marker.minimap.name = Minimappa
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Testo marker.text.name = Testo
marker.line.name = Line
marker.background = Sfondo marker.background = Sfondo
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1} objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
@@ -652,7 +697,6 @@ resources.max = Max
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
objectives = Obbiettivi objectives = Obbiettivi
bannedunits = Unità bandite bannedunits = Unità bandite
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Aggiungi Tutti addall = Aggiungi Tutti
@@ -711,8 +755,7 @@ sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco! sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso! sector.lost = Settore [accent]{0}[white] perso!
#nota: lo spazio mancante nella linea sotto è intenzionale sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Settore [accent]{0}[white]catturato!
sector.changeicon = Cambia icona sector.changeicon = Cambia icona
sector.noswitch.title = Impossibile cambiare settore sector.noswitch.title = Impossibile cambiare settore
sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[] sector.noswitch = Non puoi cambiare settore mentre sei sotto attacco.\n\nSectore: [accent]{0}[] on [accent]{1}[]
@@ -933,12 +976,16 @@ stat.healing = Rigenerazione
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.repairfield = Campo Riparativo ability.repairfield = Campo Riparativo
ability.statusfield = Campo di Stato ability.statusfield = Campo di Stato
ability.unitspawn = {0} Fabbrica ability.unitspawn = Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Campo energetico: [accent]{0}[] danno ~ [accent]{1}[] blocchi / [accent]{2}[] obbiettivi ability.energyfield = Campo energetico
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
@@ -978,6 +1025,7 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiario bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]perforazione alle armature bullet.armorpierce = [stat]perforazione alle armature
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione: bullet.frags = [stat]{0}[lightgray]x frammentazione:
@@ -1033,6 +1081,7 @@ setting.backgroundpause.name = Metti in pausa quando in background
setting.buildautopause.name = Pausa Automatica nella Costruzione setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.doubletapmine.name = Doppio click per minare setting.doubletapmine.name = Doppio click per minare
setting.commandmodehold.name = Tieni premuto per comandare setting.commandmodehold.name = Tieni premuto per comandare
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo setting.modcrashdisable.name = Disabilita le mod dopo un arresto anomalo
setting.animatedwater.name = Fluidi Animati setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati setting.animatedshields.name = Scudi Animati
@@ -1079,13 +1128,14 @@ setting.position.name = Mostra Posizione Giocatori
setting.mouseposition.name = Mostra mouse setting.mouseposition.name = Mostra mouse
setting.musicvol.name = Volume Musica setting.musicvol.name = Volume Musica
setting.atmosphere.name = Mostra Atmosfera Pianeta setting.atmosphere.name = Mostra Atmosfera Pianeta
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Volume Ambiente setting.ambientvol.name = Volume Ambiente
setting.mutemusic.name = Silenzia Musica setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.savecreate.name = Salvataggi Automatici setting.savecreate.name = Salvataggi Automatici
setting.publichost.name = Gioco Visibile Pubblicamente setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite Giocatori setting.playerlimit.name = Limite Giocatori
setting.chatopacity.name = Opacità Chat setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici setting.lasersopacity.name = Opacità Raggi Energetici
@@ -1093,6 +1143,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo setting.showweather.name = Mostra grafica del meteo
setting.hidedisplays.name = Nascondi display logici setting.hidedisplays.name = Nascondi display logici
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
setting.macnotch.description = Riavvio necessario per applicare le modifiche
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche. public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
@@ -1103,6 +1155,7 @@ keybind.title = Configurazione Tasti
keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base. keybinds.mobile = [scarlet]La maggior parte dei controlli qui non sono funzionano sui dispositivi mobili. È supportato solo il movimento di base.
category.general.name = Generale category.general.name = Generale
category.view.name = Visualizzazione category.view.name = Visualizzazione
category.command.name = Unit Command
category.multiplayer.name = Multigiocatore category.multiplayer.name = Multigiocatore
category.blocks.name = Seleziona Blocco category.blocks.name = Seleziona Blocco
placement.blockselectkeys = \n[lightgray]Tasto: [{0}, placement.blockselectkeys = \n[lightgray]Tasto: [{0},
@@ -1120,6 +1173,23 @@ keybind.mouse_move.name = Segui il Mouse
keybind.pan.name = Vista Panoramica keybind.pan.name = Vista Panoramica
keybind.boost.name = Scatto keybind.boost.name = Scatto
keybind.command_mode.name = Modalità di comando keybind.command_mode.name = Modalità di comando
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Seleziona Regione keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica keybind.schematic_menu.name = Menu Schematica
@@ -1183,9 +1253,12 @@ mode.pvp.description = Combatti contro altri giocatori in locale.\n[gray]Per gio
mode.attack.name = Schermaglia mode.attack.name = Schermaglia
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata. mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
mode.custom = Regole Personalizzate mode.custom = Regole Personalizzate
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Risorse Infinite rules.infiniteresources = Risorse Infinite
rules.onlydepositcore = Deposito consentito solo al nucleo rules.onlydepositcore = Deposito consentito solo al nucleo
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Esplosioni Reattore rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disabilita processori rules.disableworldprocessors = Disabilita processori
@@ -1194,6 +1267,8 @@ rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Ondate rules.waves = Ondate
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Dimensione minima squadra rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra rules.rtsmaxsquadsize = Dimensione massima squadra
@@ -1706,7 +1781,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1770,6 +1844,7 @@ hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[]. hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco. hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso. hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso. hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo. hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
@@ -1824,9 +1899,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2020,7 +2099,6 @@ block.logic-display.description = Visualizza la grafica arbitraria elaborata da
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario. block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2056,7 +2134,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2174,6 +2251,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
lst.read = Leggi un numero da una cella di memoria collegata. lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata. lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2207,6 +2285,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2219,6 +2302,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2244,6 +2328,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2261,6 +2346,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2322,6 +2408,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2335,5 +2422,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = お気に入り数で並べる
schematic = 設計図 schematic = 設計図
schematic.add = 設計図を保存 schematic.add = 設計図を保存
schematics = 設計図一覧 schematics = 設計図一覧
schematic.search = Search schematics...
schematic.replace = その名前の設計図は既に存在しています。上書きしますか? schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
schematic.exists = その名前の設計図は既に存在しています。 schematic.exists = その名前の設計図は既に存在しています。
schematic.import = 設計図をインポート schematic.import = 設計図をインポート
@@ -69,7 +70,7 @@ schematic.shareworkshop = ワークショップで共有する
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転 schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
schematic.saved = 設計図を保存しました。 schematic.saved = 設計図を保存しました。
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
schematic.rename = 設計図の名前を変更する。 schematic.edit = Edit Schematic
schematic.info = {1}x{0}, {2} ブロック schematic.info = {1}x{0}, {2} ブロック
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。 schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
schematic.tags = タグ: schematic.tags = タグ:
@@ -78,6 +79,7 @@ schematic.addtag = タグを追加
schematic.texttag = テキストタグ schematic.texttag = テキストタグ
schematic.icontag = アイコンタグ schematic.icontag = アイコンタグ
schematic.renametag = タグの名前変更 schematic.renametag = タグの名前変更
schematic.tagged = {0} tagged
schematic.tagdelconfirm = このタグをすべて削除しますか? schematic.tagdelconfirm = このタグをすべて削除しますか?
schematic.tagexists = このタグはすでに存在します。 schematic.tagexists = このタグはすでに存在します。
@@ -253,11 +255,19 @@ trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0} trace.playername = プレイヤー名: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = モバイルクライアント: [accent]{0} trace.mobile = モバイルクライアント: [accent]{0}
trace.modclient = カスタムクライアント: [accent]{0} trace.modclient = カスタムクライアント: [accent]{0}
trace.times.joined = 参加回数: [accent]{0} trace.times.joined = 参加回数: [accent]{0}
trace.times.kicked = キックされた回数: [accent]{0} trace.times.kicked = キックされた回数: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = 無効なクライアントIDです! バグ報告してください。 invalidid = 無効なクライアントIDです! バグ報告してください。
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Ban server.bans = Ban
server.bans.none = Banされたプレイヤーは見つかりませんでした! server.bans.none = Banされたプレイヤーは見つかりませんでした!
server.admins = 管理者 server.admins = 管理者
@@ -271,10 +281,11 @@ server.version = [lightgray]バージョン: {0} {1}
server.custombuild = [accent]カスタムビルド server.custombuild = [accent]カスタムビルド
confirmban = {0} をBanしてもよろしいですか? confirmban = {0} をBanしてもよろしいですか?
confirmkick = {0} をキックしてもよろしいですか? confirmkick = {0} をキックしてもよろしいですか?
confirmvotekick = {0} を投票キックしてもよろしいですか?
confirmunban = このプレイヤーのBanを解除してもよろしいですか? confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = {0} を管理者にしてもよろしいですか? confirmadmin = {0} を管理者にしてもよろしいですか?
confirmunadmin = {0} を管理者から削除してもよろしいですか? confirmunadmin = {0} を管理者から削除してもよろしいですか?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = サーバーに参加 joingame.title = サーバーに参加
joingame.ip = アドレス: joingame.ip = アドレス:
disconnect = 接続が切断されました。 disconnect = 接続が切断されました。
@@ -330,12 +341,23 @@ open = 開く
customize = カスタマイズ customize = カスタマイズ
cancel = キャンセル cancel = キャンセル
command = コマンド command = コマンド
command.queue = [lightgray][Queuing]
command.mine = 採掘 command.mine = 採掘
command.repair = 修復 command.repair = 修復
command.rebuild = 再建築 command.rebuild = 再建築
command.assist = プレイヤーをアシスト command.assist = プレイヤーをアシスト
command.move = 移動 command.move = 移動
command.boost = ブースト command.boost = ブースト
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = リンクを開く openlink = リンクを開く
copylink = リンクをコピー copylink = リンクをコピー
back = 戻る back = 戻る
@@ -382,9 +404,9 @@ custom = カスタム
builtin = 組み込み builtin = 組み込み
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません! map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。 map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。 map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。 map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。 map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
workshop.update = 更新 workshop.update = 更新
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0} workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
@@ -416,6 +438,7 @@ editor.waves = ウェーブ:
editor.rules = ルール: editor.rules = ルール:
editor.generation = 生成: editor.generation = 生成:
editor.objectives = オブジェクティブ editor.objectives = オブジェクティブ
editor.locales = Locale Bundles
editor.ingame = ゲーム内で編集する editor.ingame = ゲーム内で編集する
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = ワークショップで公開 editor.publish.workshop = ワークショップで公開
@@ -459,7 +482,7 @@ waves.sort.begin = 開始
waves.sort.health = 体力 waves.sort.health = 体力
waves.sort.type = タイプ waves.sort.type = タイプ
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = すべて非表示 waves.units.hide = すべて非表示
waves.units.show = すべて表示 waves.units.show = すべて表示
@@ -483,6 +506,7 @@ editor.errorlegacy = このマップは古いです。今後、古いマップ
editor.errornot = これはマップファイルではありません。 editor.errornot = これはマップファイルではありません。
editor.errorheader = このマップファイルは無効または破損しています。 editor.errorheader = このマップファイルは無効または破損しています。
editor.errorname = マップに名前が設定されていません。 editor.errorname = マップに名前が設定されていません。
editor.errorlocales = Error reading invalid locale bundles.
editor.update = 更新 editor.update = 更新
editor.randomize = ランダム editor.randomize = ランダム
editor.moveup = 上に移動 editor.moveup = 上に移動
@@ -494,6 +518,7 @@ editor.sectorgenerate = セクターを生成
editor.resize = リサイズ editor.resize = リサイズ
editor.loadmap = マップを読み込む editor.loadmap = マップを読み込む
editor.savemap = マップを保存 editor.savemap = マップを保存
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = 保存しました! editor.saved = 保存しました!
editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。 editor.save.noname = マップに名前が設定されていません! メニューの 'マップ情報' から設定してください。
editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。 editor.save.overwrite = 組み込みマップを上書きしようとしています! メニューの 'マップ情報' から異なる名前に設定してください。
@@ -532,6 +557,8 @@ toolmode.eraseores = 鉱石消しゴム
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む) toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
toolmode.fillteams = チームを変更 toolmode.fillteams = チームを変更
toolmode.fillteams.description = ブロックの所属チームを上書きします。 toolmode.fillteams.description = ブロックの所属チームを上書きします。
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = チームを変更 toolmode.drawteams = チームを変更
toolmode.drawteams.description = ブロックの所属チームを上書きします。 toolmode.drawteams.description = ブロックの所属チームを上書きします。
toolmode.underliquid = 液体タイル toolmode.underliquid = 液体タイル
@@ -578,6 +605,23 @@ filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目の閾値 filter.option.threshold2 = 2番目の閾値
filter.option.radius = 半径 filter.option.radius = 半径
filter.option.percentile = パーセンタイル filter.option.percentile = パーセンタイル
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = 幅: width = 幅:
height = 高さ: height = 高さ:
@@ -631,6 +675,7 @@ marker.shapetext.name = テキストの形
marker.minimap.name = ミニマップ marker.minimap.name = ミニマップ
marker.shape.name = 図形 marker.shape.name = 図形
marker.text.name = 文章 marker.text.name = 文章
marker.line.name = Line
marker.background = 背景 marker.background = 背景
marker.outline = 輪郭 marker.outline = 輪郭
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -656,7 +701,6 @@ resources.max = Max
bannedblocks = 禁止ブロック bannedblocks = 禁止ブロック
objectives = オブジェクティブ objectives = オブジェクティブ
bannedunits = 禁止ユニット bannedunits = 禁止ユニット
rules.hidebannedblocks = 禁止ブロックを非表示
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト) bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト) bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
addall = すべて追加 addall = すべて追加
@@ -715,8 +759,7 @@ sector.curlost = 失われたセクター
sector.missingresources = [scarlet]資源が足りません sector.missingresources = [scarlet]資源が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています! sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
sector.lost = セクター [accent]{0}[white] 喪失! sector.lost = セクター [accent]{0}[white] 喪失!
#note: the missing space in the line below is intentional = #注: 以下の行の空白は意図的なものです sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = セクター [accent]{0}[white]制圧!
sector.changeicon = アイコンを変更 sector.changeicon = アイコンを変更
sector.noswitch.title = セクターを切り替えることができません sector.noswitch.title = セクターを切り替えることができません
sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[] sector.noswitch = 既存のセクターが攻撃を受けている間は、セクターを切り替えることはできません。\n\nセクター: [accent]{0}[] on [accent]{1}[]
@@ -938,13 +981,17 @@ stat.healing = 治癒
ability.forcefield = フォースフィールド ability.forcefield = フォースフィールド
ability.repairfield = リペアフィールド ability.repairfield = リペアフィールド
ability.statusfield = {0} ステータスフィールド ability.statusfield = ステータスフィールド
ability.unitspawn = {0} 生産 ability.unitspawn = 生産
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.shieldarc = シールドアーク ability.shieldarc = シールドアーク
ability.suppressionfield = リジェネ抑制フィールド ability.suppressionfield = リジェネ抑制フィールド
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット ability.energyfield = エネルギー範囲
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = コアにのみ搬入できます。 bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
@@ -984,6 +1031,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾 bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]アーマー貫通 bullet.armorpierce = [stat]アーマー貫通
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1039,6 +1087,7 @@ setting.backgroundpause.name = バックグラウンド中は一時停止する
setting.buildautopause.name = 常に建築一時中断状態にする setting.buildautopause.name = 常に建築一時中断状態にする
setting.doubletapmine.name = ダブルタップで採掘する setting.doubletapmine.name = ダブルタップで採掘する
setting.commandmodehold.name = コマンドモードで長押し setting.commandmodehold.name = コマンドモードで長押し
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする setting.modcrashdisable.name = 起動時にクラッシュした場合にModを無効にする
setting.animatedwater.name = 流体のアニメーション setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
@@ -1085,13 +1134,14 @@ setting.position.name = プレイヤーの位置表示
setting.mouseposition.name = マウスの位置を表示 setting.mouseposition.name = マウスの位置を表示
setting.musicvol.name = 音楽 音量 setting.musicvol.name = 音楽 音量
setting.atmosphere.name = 惑星の大気を表示 setting.atmosphere.name = 惑星の大気を表示
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = 環境音 音量 setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量 setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.savecreate.name = 自動保存 setting.savecreate.name = 自動保存
setting.publichost.name = 誰でもゲームに参加できるようにする setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = プレイヤー数制限 setting.playerlimit.name = プレイヤー数制限
setting.chatopacity.name = チャットの透明度 setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = 電線の透明度 setting.lasersopacity.name = 電線の透明度
@@ -1099,6 +1149,8 @@ setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示 setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示 setting.showweather.name = 天気のグラフィックを表示
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示 setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
setting.macnotch.description = 再起動が必要です。
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = ベータ版では使用できません。 public.beta = ベータ版では使用できません。
@@ -1109,6 +1161,7 @@ keybind.title = キーバインドを再設定
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。 keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
category.general.name = 一般 category.general.name = 一般
category.view.name = 表示 category.view.name = 表示
category.command.name = Unit Command
category.multiplayer.name = マルチプレイ category.multiplayer.name = マルチプレイ
category.blocks.name = ブロックセレクト category.blocks.name = ブロックセレクト
placement.blockselectkeys = \n[lightgray]キー: [{0}, placement.blockselectkeys = \n[lightgray]キー: [{0},
@@ -1126,6 +1179,23 @@ keybind.mouse_move.name = マウスを追う
keybind.pan.name = 視点移動 keybind.pan.name = 視点移動
keybind.boost.name = ブースト keybind.boost.name = ブースト
keybind.command_mode.name = コマンドモード keybind.command_mode.name = コマンドモード
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = リージョンの再構築 keybind.rebuild_select.name = リージョンの再構築
keybind.schematic_select.name = 範囲選択 keybind.schematic_select.name = 範囲選択
keybind.schematic_menu.name = 設計図メニュー keybind.schematic_menu.name = 設計図メニュー
@@ -1189,9 +1259,12 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
mode.custom = カスタムルール mode.custom = カスタムルール
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = 禁止ブロックを非表示
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.onlydepositcore = コアへの搬入のみを許可 rules.onlydepositcore = コアへの搬入のみを許可
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = リアクターの爆発 rules.reactorexplosions = リアクターの爆発
rules.coreincinerates = 余剰アイテムの焼却 rules.coreincinerates = 余剰アイテムの焼却
rules.disableworldprocessors = ワールドプロセッサーを無効にする rules.disableworldprocessors = ワールドプロセッサーを無効にする
@@ -1200,6 +1273,8 @@ rules.wavetimer = ウェーブの自動進行
rules.wavesending = ウェーブスキップ rules.wavesending = ウェーブスキップ
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = アタックモード rules.attack = アタックモード
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = チームの最少人数 rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数 rules.rtsmaxsquadsize = チームの最大人数
@@ -1709,13 +1784,12 @@ block.disperse.name = ディスパーズ
block.afflict.name = アフリクト block.afflict.name = アフリクト
block.lustre.name = ラストル block.lustre.name = ラストル
block.scathe.name = スケース block.scathe.name = スケース
block.fabricator.name = ファブリケーター
block.tank-refabricator.name = 戦車再加工工場 block.tank-refabricator.name = 戦車再加工工場
block.mech-refabricator.name = メカ再加工工場 block.mech-refabricator.name = メカ再加工工場
block.ship-refabricator.name = 戦艦再加工工場 block.ship-refabricator.name = 戦艦再加工工場
block.tank-assembler.name = 戦車組立工場 block.tank-assembler.name = 戦車組立工場
block.ship-assembler.name = メカ組立工場 block.ship-assembler.name = 戦艦組立工場
block.mech-assembler.name = 戦艦組立工場 block.mech-assembler.name = メカ組立工場
block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー block.reinforced-payload-conveyor.name = 強化ペイロードコンベアー
block.reinforced-payload-router.name = 強化ペイロードルーター block.reinforced-payload-router.name = 強化ペイロードルーター
block.payload-mass-driver.name = ペイロードマスドライバー block.payload-mass-driver.name = ペイロードマスドライバー
@@ -1773,6 +1847,7 @@ hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マ
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。 hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。 hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。 hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。 hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。 hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
@@ -1827,9 +1902,13 @@ onset.turrets = ユニットは効果的ですが、[accent]タレット[] は
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。 onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。 onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
onset.enemies = 敵が迫ってきました、防御する準備をしてください。 onset.enemies = 敵が迫ってきました、防御する準備をしてください。
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敵は脆弱です。反撃しましょう! onset.attack = 敵は脆弱です。反撃しましょう!
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。 onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。 onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。) split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。) split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。 split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
@@ -2024,7 +2103,6 @@ block.logic-display.description = プロセッサからの任意のグラフィ
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。 block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。 block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。 block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。 block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。 block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。 block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
@@ -2060,7 +2138,6 @@ block.impact-drill.description = 鉱石の上に置くと、一定の間隔で
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。 block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。 block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。 block.reinforced-liquid-router.description = 液体をすべての向きに均等に分配します。
block.reinforced-junction.description = 交差する 2 つのパイプのブリッジとして機能します。
block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。 block.reinforced-liquid-tank.description = 大量の液体を蓄えることができます。
block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。 block.reinforced-liquid-container.description = 中量の液体を蓄えることができます。
block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。 block.reinforced-bridge-conduit.description = 構造物や地形の上に液体を輸送させることができます。
@@ -2178,6 +2255,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
lst.read = リンクされたメモリセルから数値を読み取ります。 lst.read = リンクされたメモリセルから数値を読み取ります。
lst.write = リンクされたメモリセルに数値を書き込みます。 lst.write = リンクされたメモリセルに数値を書き込みます。
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。 lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。 lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。 lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。 lst.printflush = キューに入れられた [accent]Print[] 操作をメッセージ ブロックにフラッシュします。
@@ -2211,6 +2289,11 @@ lst.cutscene = プレイヤーのカメラを操作します。
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。 lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
lst.getflag = グローバルフラグが設定されているかどうかを確認します。 lst.getflag = グローバルフラグが設定されているかどうかを確認します。
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。 logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。 lenum.type = ユニットや建物の種類を取得します。\n例任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。 lenum.shoot = 指定した座標に向かって撃ちます。
@@ -2223,6 +2306,7 @@ laccess.dead = ユニットや建物が機能しているかどうか、また
laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。 laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。
laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。 laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒) laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = 不明 lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。 lcategory.unknown.description = 未分類の指示です。
lcategory.io = 入出力 lcategory.io = 入出力
@@ -2248,6 +2332,7 @@ graphicstype.poly = 塗りつぶされた多角形を描きます。
graphicstype.linepoly = 輪郭だけの多角形を描きます。 graphicstype.linepoly = 輪郭だけの多角形を描きます。
graphicstype.triangle = 塗りつぶされた三角形を描きます。 graphicstype.triangle = 塗りつぶされた三角形を描きます。
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。 graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = 常にtrueを返します。 lenum.always = 常にtrueを返します。
lenum.idiv = 整数の割り算をします。 lenum.idiv = 整数の割り算をします。
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。 lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
@@ -2265,6 +2350,7 @@ lenum.xor = ビット単位でのXOR演算をします。
lenum.min = 二つの値を比較し、小さいほうを返します。 lenum.min = 二つの値を比較し、小さいほうを返します。
lenum.max = 二つの値を比較し、大きいほうを返します。 lenum.max = 二つの値を比較し、大きいほうを返します。
lenum.angle = ベクトルの角度を度で計算します。 lenum.angle = ベクトルの角度を度で計算します。
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = ベクトルの長さを計算します。 lenum.len = ベクトルの長さを計算します。
lenum.sin = sinを度で計算します。 lenum.sin = sinを度で計算します。
lenum.cos = cosを度で計算します。 lenum.cos = cosを度で計算します。
@@ -2326,6 +2412,7 @@ lenum.unbind = ロジック制御を完全に無効にします。\n標準的な
lenum.move = 正確にある座標に移動します。 lenum.move = 正確にある座標に移動します。
lenum.approach = ある座標に近づきます。 lenum.approach = ある座標に近づきます。
lenum.pathfind = 敵のスポーンまでの道を探します。 lenum.pathfind = 敵のスポーンまでの道を探します。
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = 指定した座標に向かって撃ちます。 lenum.target = 指定した座標に向かって撃ちます。
lenum.targetp = 任意のユニットや建物を撃ちます。 lenum.targetp = 任意のユニットや建物を撃ちます。
lenum.itemdrop = アイテムをドロップします。 lenum.itemdrop = アイテムをドロップします。
@@ -2339,5 +2426,7 @@ lenum.build = 建築をします。
lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。 lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。
lenum.within = ユニットが座標の近くにあるかどうかを確認します。 lenum.within = ユニットが座標の近くにあるかどうかを確認します。
lenum.boost = ブーストの開始、停止をします。 lenum.boost = ブーストの開始、停止をします。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。 lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。 lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = 추천(스타) 수
schematic = 설계도 schematic = 설계도
schematic.add = 설계도 저장하기 schematic.add = 설계도 저장하기
schematics = 설계도 schematics = 설계도
schematic.search = Search schematics...
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까? schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
schematic.exists = 해당 이름의 설계도가 이미 존재합니다. schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
schematic.import = 설계도 가져오기 schematic.import = 설계도 가져오기
@@ -69,7 +70,7 @@ schematic.shareworkshop = 창작마당에 공유
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기 schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
schematic.saved = 설계도 저장됨 schematic.saved = 설계도 저장됨
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다. schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기 schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} 블록 schematic.info = {0}x{1}, {2} 블록
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다. schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
schematic.tags = 태그: schematic.tags = 태그:
@@ -78,6 +79,7 @@ schematic.addtag = 태그 추가하기
schematic.texttag = 텍스트 태그 schematic.texttag = 텍스트 태그
schematic.icontag = 아이콘 태그 schematic.icontag = 아이콘 태그
schematic.renametag = 태그 이름바꾸기 schematic.renametag = 태그 이름바꾸기
schematic.tagged = {0} tagged
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까? schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
schematic.tagexists = 이 태그는 이미 존재합니다. schematic.tagexists = 이 태그는 이미 존재합니다.
@@ -253,11 +255,19 @@ trace = 플레이어 정보 보기
trace.playername = 플레이어 이름: [accent]{0} trace.playername = 플레이어 이름: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = UUID: [accent]{0} trace.id = UUID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = 모바일 클라이언트: [accent]{0} trace.mobile = 모바일 클라이언트: [accent]{0}
trace.modclient = 사용자 지정 클라이언트: [accent]{0} trace.modclient = 사용자 지정 클라이언트: [accent]{0}
trace.times.joined = 입장 횟수: [accent]{0} trace.times.joined = 입장 횟수: [accent]{0}
trace.times.kicked = 추방 횟수: [accent]{0} trace.times.kicked = 추방 횟수: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요. invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = 차단 목록 server.bans = 차단 목록
server.bans.none = 차단된 플레이어를 찾을 수 없습니다! server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
server.admins = 관리자 server.admins = 관리자
@@ -271,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]사용자 정의 서버 server.custombuild = [accent]사용자 정의 서버
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까? confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까? confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
confirmvotekick = 정말로 "{0}[white]" 을(를) 투표로 추방하시겠습니까?
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까? confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까? confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까? confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = 게임 참가 joingame.title = 게임 참가
joingame.ip = 주소: joingame.ip = 주소:
disconnect = 연결이 끊어졌습니다. disconnect = 연결이 끊어졌습니다.
@@ -330,12 +341,23 @@ open = 열기
customize = 사용자 정의 규칙 customize = 사용자 정의 규칙
cancel = 취소 cancel = 취소
command = 명령 command = 명령
command.queue = [lightgray][Queuing]
command.mine = 채굴 command.mine = 채굴
command.repair = 수리 command.repair = 수리
command.rebuild = 재건 command.rebuild = 재건
command.assist = 플레이어 지원 command.assist = 플레이어 지원
command.move = 이동 command.move = 이동
command.boost = 비행 command.boost = 비행
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = 링크 열기 openlink = 링크 열기
copylink = 링크 복사 copylink = 링크 복사
back = 뒤로가기 back = 뒤로가기
@@ -382,9 +404,9 @@ custom = 사용자 정의
builtin = 내장 builtin = 내장
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다! map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
map.random = [accent]무작위 맵 map.random = [accent]무작위 맵
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요. map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요. map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [scarlet]주황색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요. map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다. map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
workshop.update = 아이템 업데이트 workshop.update = 아이템 업데이트
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0} workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
@@ -415,6 +437,7 @@ editor.waves = 단계
editor.rules = 규칙 editor.rules = 규칙
editor.generation = 지형 생성 editor.generation = 지형 생성
editor.objectives = 목표 editor.objectives = 목표
editor.locales = Locale Bundles
editor.ingame = 인게임 편집 editor.ingame = 인게임 편집
editor.playtest = 맵 테스트 editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
@@ -458,7 +481,7 @@ waves.sort.begin = 시작 단계
waves.sort.health = 체력 waves.sort.health = 체력
waves.sort.type = 기체 유형 waves.sort.type = 기체 유형
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = 모두 숨기기 waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기 waves.units.show = 모두 보이기
@@ -482,6 +505,7 @@ editor.errorlegacy = 이 맵은 너무 오래됐고, 더 이상 지원하지 않
editor.errornot = 맵 파일이 아닙니다. editor.errornot = 맵 파일이 아닙니다.
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다. editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요? editor.errorname = 맵에 이름이 지정되어 있지 않습니다. 저장 파일을 불러오려고 시도하는 건가요?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = 업데이트 editor.update = 업데이트
editor.randomize = 무작위 editor.randomize = 무작위
editor.moveup = 위로 이동 editor.moveup = 위로 이동
@@ -493,6 +517,7 @@ editor.sectorgenerate = 구역 형성
editor.resize = 맵 크기조정 editor.resize = 맵 크기조정
editor.loadmap = 맵 불러오기 editor.loadmap = 맵 불러오기
editor.savemap = 맵 저장 editor.savemap = 맵 저장
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = 저장됨! editor.saved = 저장됨!
editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요. editor.save.noname = 맵에 이름이 없습니다! '맵 정보' 메뉴에서 설정하세요.
editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요. editor.save.overwrite = 이 맵은 내장된 맵을 덮어씁니다! '맵 정보' 에서 다른 이름을 선택하세요.
@@ -531,6 +556,8 @@ toolmode.eraseores = 자원 초기화
toolmode.eraseores.description = 자원만 초기화합니다. toolmode.eraseores.description = 자원만 초기화합니다.
toolmode.fillteams = 팀 채우기 toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다. toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = 팀 그리기 toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다. toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
#unused #unused
@@ -578,6 +605,23 @@ filter.option.floor2 = 2번째 타일
filter.option.threshold2 = 2번째 경계선 filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경 filter.option.radius = 반경
filter.option.percentile = 백분율 filter.option.percentile = 백분율
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = 너비: width = 너비:
height = 높이: height = 높이:
@@ -631,6 +675,7 @@ marker.shapetext.name = 도형과 문자
marker.minimap.name = 미니맵 marker.minimap.name = 미니맵
marker.shape.name = 도형 marker.shape.name = 도형
marker.text.name = 문자 marker.text.name = 문자
marker.line.name = Line
marker.background = 배경 marker.background = 배경
marker.outline = 외곽선 marker.outline = 외곽선
@@ -657,7 +702,6 @@ resources.max = 최대
bannedblocks = 금지된 블록 bannedblocks = 금지된 블록
objectives = 목표 objectives = 목표
bannedunits = 금지된 기체 bannedunits = 금지된 기체
rules.hidebannedblocks = 금지된 블록 숨기기
bannedunits.whitelist = 금지된 기체만 활성화 bannedunits.whitelist = 금지된 기체만 활성화
bannedblocks.whitelist = 금지된 블록만 활성화 bannedblocks.whitelist = 금지된 블록만 활성화
addall = 모두 추가 addall = 모두 추가
@@ -716,8 +760,7 @@ sector.curlost = 지역 잃음
sector.missingresources = [scarlet]코어 자원 부족[] sector.missingresources = [scarlet]코어 자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![] sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
sector.lost = [accent]{0}[white] 지역을 잃었습니다![] sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
sector.changeicon = 아이콘 바꾸기 sector.changeicon = 아이콘 바꾸기
sector.noswitch.title = 지역 전환 불가능 sector.noswitch.title = 지역 전환 불가능
sector.noswitch = 기존 지역이 공격받는 동안은 지역을 전환할 수 없습니다.\n\n지역: [accent]{0}[] 중 [accent]{1}[] sector.noswitch = 기존 지역이 공격받는 동안은 지역을 전환할 수 없습니다.\n\n지역: [accent]{0}[] 중 [accent]{1}[]
@@ -938,13 +981,16 @@ stat.healing = 회복량
ability.forcefield = 보호막 필드 ability.forcefield = 보호막 필드
ability.repairfield = 수리 필드 ability.repairfield = 수리 필드
ability.statusfield = {0} 상태이상 필드 ability.statusfield = 상태이상 필드
ability.unitspawn = {0} 공장 ability.unitspawn = 공장
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.shieldarc = 방어막 아크 ability.shieldarc = 방어막 아크
ability.suppressionfield = 재생성 억제 필드 ability.suppressionfield = 재생성 억제 필드
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량 ability.energyfield = 에너지 필드
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요 bar.drilltierreq = 더 좋은 드릴 필요
@@ -984,6 +1030,7 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra
bullet.incendiary = [stat]방화[] bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[] bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]방어 관통 bullet.armorpierce = [stat]방어 관통
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일 bullet.suppression = [stat]{0} sec[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환: bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][] bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
@@ -1039,6 +1086,7 @@ setting.backgroundpause.name = 백그라운드에서 일시정지
setting.buildautopause.name = 건설 자동 일시정지 setting.buildautopause.name = 건설 자동 일시정지
setting.doubletapmine.name = 연속 터치로 채광 setting.doubletapmine.name = 연속 터치로 채광
setting.commandmodehold.name = 키를 누른 상태로 명령 setting.commandmodehold.name = 키를 누른 상태로 명령
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화 setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
setting.animatedwater.name = 액체 애니메이션 효과 setting.animatedwater.name = 액체 애니메이션 효과
setting.animatedshields.name = 보호막 애니메이션 효과 setting.animatedshields.name = 보호막 애니메이션 효과
@@ -1085,13 +1133,14 @@ setting.position.name = 플레이어 위치 표시
setting.mouseposition.name = 마우스 좌표 표시 setting.mouseposition.name = 마우스 좌표 표시
setting.musicvol.name = 음악 크기 setting.musicvol.name = 음악 크기
setting.atmosphere.name = 행성 배경화면 표시 setting.atmosphere.name = 행성 배경화면 표시
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = 배경음 크기 setting.ambientvol.name = 배경음 크기
setting.mutemusic.name = 음소거 setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기 setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기 setting.mutesound.name = 소리 끄기
setting.crashreport.name = 익명으로 오류 보고서 자동 전송 setting.crashreport.name = 익명으로 오류 보고서 자동 전송
setting.savecreate.name = 자동 저장 활성화 setting.savecreate.name = 자동 저장 활성화
setting.publichost.name = 공용 서버로 표시 setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = 플레이어 제한 setting.playerlimit.name = 플레이어 제한
setting.chatopacity.name = 채팅창 투명도 setting.chatopacity.name = 채팅창 투명도
setting.lasersopacity.name = 전선 투명도 setting.lasersopacity.name = 전선 투명도
@@ -1099,6 +1148,8 @@ setting.bridgeopacity.name = 터널 투명도
setting.playerchat.name = 채팅 말풍선 표시 setting.playerchat.name = 채팅 말풍선 표시
setting.showweather.name = 날씨 그래픽 표시 setting.showweather.name = 날씨 그래픽 표시
setting.hidedisplays.name = 로직 디스플레이 숨김 setting.hidedisplays.name = 로직 디스플레이 숨김
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
setting.macnotch.description = 적용하려면 재시작이 필요합니다
steam.friendsonly = 친구 전용 steam.friendsonly = 친구 전용
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다. steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다. public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
@@ -1109,6 +1160,7 @@ keybind.title = 조작키 설정
keybinds.mobile = [scarlet]대부분의 조작키 설정은 모바일에서 작동하지 않습니다. 기본 이동만 지원됩니다. keybinds.mobile = [scarlet]대부분의 조작키 설정은 모바일에서 작동하지 않습니다. 기본 이동만 지원됩니다.
category.general.name = 일반 category.general.name = 일반
category.view.name = 보기 category.view.name = 보기
category.command.name = Unit Command
category.multiplayer.name = 멀티플레이어 category.multiplayer.name = 멀티플레이어
category.blocks.name = 블록 선택 category.blocks.name = 블록 선택
placement.blockselectkeys = \n[lightgray]단축키: [{0}, placement.blockselectkeys = \n[lightgray]단축키: [{0},
@@ -1126,6 +1178,23 @@ keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = 팬 보기 keybind.pan.name = 팬 보기
keybind.boost.name = 이륙 keybind.boost.name = 이륙
keybind.command_mode.name = 명령 모드 keybind.command_mode.name = 명령 모드
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = 지역 재건 keybind.rebuild_select.name = 지역 재건
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_menu.name = 설계도 메뉴
@@ -1189,9 +1258,12 @@ mode.pvp.description = 다른 플레이어와 현장에서 싸우세요.\n[gray]
mode.attack.name = 공격 mode.attack.name = 공격
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다. mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = 금지된 블록 숨기기
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.onlydepositcore = 오직 코어에만 투입 가능 rules.onlydepositcore = 오직 코어에만 투입 가능
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = 원자로 폭발 허용 rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용 rules.coreincinerates = 코어 방화 비허용
rules.disableworldprocessors = 월드 프로세서 비활성화 rules.disableworldprocessors = 월드 프로세서 비활성화
@@ -1200,6 +1272,8 @@ rules.wavetimer = 시간 제한이 있는 단계
rules.wavesending = 단계 넘김 rules.wavesending = 단계 넘김
rules.waves = 단계 rules.waves = 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = 최소 부대 규모 rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = 최대 부대 규모 rules.rtsmaxsquadsize = 최대 부대 규모
@@ -1709,7 +1783,6 @@ block.disperse.name = 디스퍼스
block.afflict.name = 어플릭트 block.afflict.name = 어플릭트
block.lustre.name = 러스터 block.lustre.name = 러스터
block.scathe.name = 스캐드 block.scathe.name = 스캐드
block.fabricator.name = 조립기
block.tank-refabricator.name = 전차 재조립기 block.tank-refabricator.name = 전차 재조립기
block.mech-refabricator.name = 기계 재조립기 block.mech-refabricator.name = 기계 재조립기
block.ship-refabricator.name = 함선 재조립기 block.ship-refabricator.name = 함선 재조립기
@@ -1772,6 +1845,7 @@ hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [acce
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다. hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]지도[]에서 주변 지역을 선택해서 [accent]출격[]할 수 있습니다.
hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다. hint.schematicSelect = [accent][[F][]를 누른 채로 끌어서 복사하고 붙여넣을 블록을 선택하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다. hint.rebuildSelect = [accent][[B][]를 누르고 끌어서 파괴된 블록 흔적을 선택하세요.\n선택된 블록은 자동으로 복구됩니다.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다. hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다. hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다. hint.boost = [accent][[왼쪽 Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
@@ -1826,9 +1900,13 @@ onset.turrets = 기체는 유용하지만, [accent]포탑[]은 사용하기에
onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요. onset.turretammo = 포탑에 [accent]베릴륨 탄약[]을 공급하세요.
onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요. onset.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf6ee [accent]베릴륨 벽[]을 배치하세요.
onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요. onset.enemies = 적이 다가옵니다, 방어 태세를 갖추세요.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 적은 취약한 상태입니다. 반격하세요. onset.attack = 적은 취약한 상태입니다. 반격하세요.
onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요. onset.cores = 새로운 코어는 [accent]코어 타일[]위에 배치할 수 있습니다.\n새로운 코어는 전진기지 역할을 하며 다른 코어와 저장된 자원을 공유합니다.\n \uf725 코어를 배치하세요.
onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요. onset.detect = 적은 2분 이내에 당신을 탐지할 것입니다.\n생산, 채굴, 방어시설을 구성하세요.
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다) split.pickup = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(화물을 집어올리거나 내리는 기본 키는 [ 그리고 ]입니다)
split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.) split.pickup.mobile = 일부 블록은 코어 기체로 집어올릴 수 있습니다.\n이 [accent]컨테이너[]를 집어올리고 [accent]화물 로더[] 속에 내려놓으세요.\n(무언가를 집어올리거나 내려놓으려면, 길게 누르세요.)
split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다. split.acquire = 기체를 제조하려면 텅스텐을 습득해야 합니다.
@@ -2023,7 +2101,6 @@ block.logic-display.description = 프로세서를 이용해 임의로 그래픽
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다. block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다. block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다. block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다. block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다. block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
@@ -2059,7 +2136,6 @@ block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다. block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다. block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다. block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다. block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다. block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다. block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
@@ -2178,6 +2254,7 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
lst.read = 연결된 메모리 셀에서 숫자 읽음 lst.read = 연결된 메모리 셀에서 숫자 읽음
lst.write = 연결된 메모리 셀에 숫자 작성 lst.write = 연결된 메모리 셀에 숫자 작성
lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다 lst.print = 프린트 버퍼에 텍스트 추가\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다 lst.draw = 드로잉 버퍼에 실행문 추가\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력 lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력
lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력 lst.printflush = 대기중인 [accent]Print[]실행문을 메시지 블록에 출력
@@ -2211,6 +2288,11 @@ lst.cutscene = 플레이어 카메라 조작
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정 lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
lst.getflag = 전역 플래그가 설정되어 있는지 확인 lst.getflag = 전역 플래그가 설정되어 있는지 확인
lst.setprop = 기체 혹은 건물의 속성을 설정합니다. lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다. logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
@@ -2226,6 +2308,7 @@ laccess.dead = 기체 또는 건물 사망/무효 여부
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다. laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
laccess.speed = 기체의 최대 속도, 타일/초 laccess.speed = 기체의 최대 속도, 타일/초
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = 알 수 없음 lcategory.unknown = 알 수 없음
lcategory.unknown.description = 분류되지 않은 설명 lcategory.unknown.description = 분류되지 않은 설명
lcategory.io = 입력 & 출력 lcategory.io = 입력 & 출력
@@ -2252,6 +2335,7 @@ graphicstype.poly = 정다각형 채우기
graphicstype.linepoly = 정다각형 외곽선 그리기 graphicstype.linepoly = 정다각형 외곽선 그리기
graphicstype.triangle = 삼각형 채우기 graphicstype.triangle = 삼각형 채우기
graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[]. graphicstype.image = 일부 콘텐츠의 이미지 그리기\n예: [accent]@router[] 또는 [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = 항상 참 lenum.always = 항상 참
lenum.idiv = 정수 나누기 lenum.idiv = 정수 나누기
@@ -2271,6 +2355,7 @@ lenum.xor = 비트연산자 XOR
lenum.min = 두 수의 최솟값 lenum.min = 두 수의 최솟값
lenum.max = 두 수의 최댓값 lenum.max = 두 수의 최댓값
lenum.angle = 벡터의 각(도) lenum.angle = 벡터의 각(도)
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = 벡터의 길이 lenum.len = 벡터의 길이
lenum.sin = 사인(도) lenum.sin = 사인(도)
@@ -2345,6 +2430,7 @@ lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅
lenum.move = 특정 위치로 이동 lenum.move = 특정 위치로 이동
lenum.approach = 특정 위치로 반지름만큼 접근 lenum.approach = 특정 위치로 반지름만큼 접근
lenum.pathfind = 적 스폰 지점으로 길찾기 lenum.pathfind = 적 스폰 지점으로 길찾기
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = 특정 위치에 발사 lenum.target = 특정 위치에 발사
lenum.targetp = 목표물 속도를 예측하여 발사 lenum.targetp = 목표물 속도를 예측하여 발사
lenum.itemdrop = 아이템 투하 lenum.itemdrop = 아이템 투하
@@ -2358,5 +2444,7 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
lenum.within = 좌표 주변 기체 발견 여부 lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schema schematic = Schema
schematic.add = Išsaugoti schemą... schematic.add = Išsaugoti schemą...
schematics = Schemos schematics = Schemos
schematic.search = Search schematics...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti? schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja. schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą... schematic.import = Importuoti schemą...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota. schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta. schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.rename = Pervadinti schemą schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokai schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -249,11 +251,19 @@ trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0} trace.playername = Žaidėjo vardas: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unikalus ID: [accent]{0} trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0} trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą. invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Užblokavimai server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų! server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai server.admins = Administratoriai
@@ -267,10 +277,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Custom Build
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją? confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją? confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją? confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi? confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo? confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Prisijungti prie žaidimo joingame.title = Prisijungti prie žaidimo
joingame.ip = IP Adresas: joingame.ip = IP Adresas:
disconnect = Atsijungta. disconnect = Atsijungta.
@@ -326,12 +337,23 @@ open = Atidaryti
customize = Keisti Taisykles customize = Keisti Taisykles
cancel = Atšaukti cancel = Atšaukti
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Atidaryti Nuorodą openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą copylink = Kopijuoti Nuorodą
back = Sugrįžti back = Sugrįžti
@@ -378,9 +400,9 @@ custom = Pasirinktinis
builtin = Integruotas builtin = Integruotas
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis žemėlapis map.random = [accent]Atsitiktinis žemėlapis
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje. map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje. map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje. map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas. map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
workshop.update = Atnaujinti elementą workshop.update = Atnaujinti elementą
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0} workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
@@ -412,6 +434,7 @@ editor.waves = Bangos:
editor.rules = Taisyklės: editor.rules = Taisyklės:
editor.generation = Generacija: editor.generation = Generacija:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Redaguoti žaidime editor.ingame = Redaguoti žaidime
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publikuoti Dirbtuvėje editor.publish.workshop = Publikuoti Dirbtuvėje
@@ -455,7 +478,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -478,6 +501,7 @@ editor.errorlegacy = Šis žemėlapis yra per senas ir naudoja seną žemėlapi
editor.errornot = Tai nėra žemėlapio formatas. editor.errornot = Tai nėra žemėlapio formatas.
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas. editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą? editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Atnaujinti editor.update = Atnaujinti
editor.randomize = Sumaišyti atsitiktinai editor.randomize = Sumaišyti atsitiktinai
editor.moveup = Move Up editor.moveup = Move Up
@@ -489,6 +513,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Pakeisti dydį editor.resize = Pakeisti dydį
editor.loadmap = Užkrauti žemėlapį editor.loadmap = Užkrauti žemėlapį
editor.savemap = Išsaugoti žemėlapį editor.savemap = Išsaugoti žemėlapį
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Išsaugota! editor.saved = Išsaugota!
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'. editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu. editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
@@ -527,6 +552,8 @@ toolmode.eraseores = Ištrinti rūdas
toolmode.eraseores.description = Ištrinti tik rūdas. toolmode.eraseores.description = Ištrinti tik rūdas.
toolmode.fillteams = Užpildyti komandas toolmode.fillteams = Užpildyti komandas
toolmode.fillteams.description = Užpildykite komandas, o ne blokus. toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piešti komandas toolmode.drawteams = Piešti komandas
toolmode.drawteams.description = Pieškite komandas, o ne blokus. toolmode.drawteams.description = Pieškite komandas, o ne blokus.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -571,6 +598,23 @@ filter.option.floor2 = Antrasis sluoksnis
filter.option.threshold2 = Antrasis slenkstis filter.option.threshold2 = Antrasis slenkstis
filter.option.radius = Spindulys filter.option.radius = Spindulys
filter.option.percentile = Procentilė filter.option.percentile = Procentilė
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Plotis: width = Plotis:
height = Aukštis: height = Aukštis:
@@ -624,6 +668,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -648,7 +693,6 @@ resources.max = Max
bannedblocks = Uždrausti blokai bannedblocks = Uždrausti blokai
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Pridėti visus addall = Pridėti visus
@@ -707,7 +751,7 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -927,12 +971,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
@@ -972,6 +1020,7 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b
bullet.incendiary = [stat]uždegantis bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1027,6 +1076,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Automatinis Statybų Sustabdymas setting.buildautopause.name = Automatinis Statybų Sustabdymas
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Vandens Animacija setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija setting.animatedshields.name = Skydų Animacija
@@ -1073,13 +1123,14 @@ setting.position.name = Rodyti Žaidėjų Pozicijas
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muzikos Garsumas setting.musicvol.name = Muzikos Garsumas
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Aplinkos Garsas setting.ambientvol.name = Aplinkos Garsas
setting.mutemusic.name = Nutildyti Muziką setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.savecreate.name = Automatiškai Kurti Išsaugojimus setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.publichost.name = Viešojo Žaidimo Matomumas setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Žaidėjų Limitas setting.playerlimit.name = Žaidėjų Limitas
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
@@ -1087,6 +1138,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių. public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
@@ -1097,6 +1150,7 @@ keybind.title = Pakeisti Valdymo Mygtukus
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas. keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
category.general.name = Bendra category.general.name = Bendra
category.view.name = Vaizdas category.view.name = Vaizdas
category.command.name = Unit Command
category.multiplayer.name = Žaidimas Tinkle category.multiplayer.name = Žaidimas Tinkle
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1168,23 @@ keybind.mouse_move.name = Sekti Pelę
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pasirinkite Regioną keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu keybind.schematic_menu.name = Schemų Meniu
@@ -1177,9 +1248,12 @@ mode.pvp.description = Kovokite su kitais žmonėmsi vietiniame tinkle.\n[gray]N
mode.attack.name = Puolimas mode.attack.name = Puolimas
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva. mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
mode.custom = Pasirinktinės Taisyklės mode.custom = Pasirinktinės Taisyklės
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Neriboti Resursai rules.infiniteresources = Neriboti Resursai
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktorių Sprogimai rules.reactorexplosions = Reaktorių Sprogimai
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1188,6 +1262,8 @@ rules.wavetimer = Bangų Laikmatis
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Bangos rules.waves = Bangos
rules.attack = Puolimo Režimas rules.attack = Puolimo Režimas
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1695,7 +1771,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1758,6 +1833,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1812,9 +1888,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2008,7 +2088,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2044,7 +2123,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2161,6 +2239,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2194,6 +2273,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2206,6 +2290,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2231,6 +2316,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2248,6 +2334,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2309,6 +2396,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2322,5 +2410,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Sorteer op sterren
schematic = Ontwerp schematic = Ontwerp
schematic.add = Bewaar ontwerp... schematic.add = Bewaar ontwerp...
schematics = Ontwerpen schematics = Ontwerpen
schematic.search = Search schematics...
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven? schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
schematic.exists = Een ontwerp met die naam bestaat al. schematic.exists = Een ontwerp met die naam bestaat al.
schematic.import = Importeer ontwerp... schematic.import = Importeer ontwerp...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Delen op de Werkplaats
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
schematic.saved = Ontwerp bewaard. schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen. schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokken schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server. schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Voeg Tag toe
schematic.texttag = Tekst Tag schematic.texttag = Tekst Tag
schematic.icontag = Icoon Tag schematic.icontag = Icoon Tag
schematic.renametag = Hernoem Tag schematic.renametag = Hernoem Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deze tag compleet verwijderen? schematic.tagdelconfirm = Deze tag compleet verwijderen?
schematic.tagexists = Die tag bestaat al. schematic.tagexists = Die tag bestaat al.
@@ -257,11 +259,19 @@ trace = Traceer Speler
trace.playername = Speler naam: [accent]{0} trace.playername = Speler naam: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0} trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiel apparaat: [accent]{0} trace.mobile = Mobiel apparaat: [accent]{0}
trace.modclient = Unofficie<EFBFBD>l: [accent]{0} trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
trace.times.joined = Keren Aangesloten: [accent]{0} trace.times.joined = Keren Aangesloten: [accent]{0}
trace.times.kicked = Keren uit het spel gezet: [accent]{0} trace.times.kicked = Keren uit het spel gezet: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige speler ID! Raporteer deze bug. invalidid = Ongeldige speler ID! Raporteer deze bug.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannen server.bans = Verbannen
server.bans.none = Geen gedegradeerde spelers gevonden! server.bans.none = Geen gedegradeerde spelers gevonden!
server.admins = Administrateurs server.admins = Administrateurs
@@ -275,10 +285,11 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangespaste Bouw server.custombuild = [accent]Aangespaste Bouw
confirmban = Weet je zeker dat je deze speler wilt verbannen? confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten? confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten? confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven? confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken? confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Treed toe joingame.title = Treed toe
joingame.ip = Adres: joingame.ip = Adres:
disconnect = Gesloten. disconnect = Gesloten.
@@ -334,12 +345,23 @@ open = Open
customize = Aanpassen customize = Aanpassen
cancel = Annuleer cancel = Annuleer
command = Commando command = Commando
command.queue = [lightgray][Queuing]
command.mine = Mijn command.mine = Mijn
command.repair = Repareer command.repair = Repareer
command.rebuild = Herbouw command.rebuild = Herbouw
command.assist = Assist Speler command.assist = Assist Speler
command.move = Beweeg command.move = Beweeg
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link openlink = Open Link
copylink = Kopieer Link copylink = Kopieer Link
back = Terug back = Terug
@@ -386,9 +408,9 @@ custom = Aangepast
builtin = Ingebouwd builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt! map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor. map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor. map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor. map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
map.invalid = Fout tijdens laden van map: Ongeldig map bestand. map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
workshop.update = Bijwerken workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0} workshop.error = Fout bij laden workshop info: {0}
@@ -420,6 +442,7 @@ editor.waves = Rondes:
editor.rules = Regels: editor.rules = Regels:
editor.generation = Generatie: editor.generation = Generatie:
editor.objectives = Doelen editor.objectives = Doelen
editor.locales = Locale Bundles
editor.ingame = Bewerk In-Spel editor.ingame = Bewerk In-Spel
editor.playtest = Speeltest editor.playtest = Speeltest
editor.publish.workshop = Publiceer in Werkplaats editor.publish.workshop = Publiceer in Werkplaats
@@ -463,7 +486,7 @@ waves.sort.begin = Begin
waves.sort.health = Levenspunten waves.sort.health = Levenspunten
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Verberg Alle waves.units.hide = Verberg Alle
waves.units.show = Toon Alle waves.units.show = Toon Alle
@@ -486,6 +509,7 @@ editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer onders
editor.errornot = Dat is geen kaartbestand. editor.errornot = Dat is geen kaartbestand.
editor.errorheader = Dit kaartbestand is ongeldig of corrupt. editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
editor.errorname = Kaart heeft geen naam. editor.errorname = Kaart heeft geen naam.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Bijwerken editor.update = Bijwerken
editor.randomize = Willekeurig editor.randomize = Willekeurig
editor.moveup = Beweeg Omhoog editor.moveup = Beweeg Omhoog
@@ -497,6 +521,7 @@ editor.sectorgenerate = Sector Genereren
editor.resize = Verander formaat editor.resize = Verander formaat
editor.loadmap = Laad Kaart editor.loadmap = Laad Kaart
editor.savemap = Bewaar Kaart editor.savemap = Bewaar Kaart
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Bewaard! editor.saved = Bewaard!
editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'. editor.save.noname = Je kaart heeft geen naam! Stel er <20><>n in het menu 'kaartinfo'.
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere. editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
@@ -535,6 +560,8 @@ toolmode.eraseores = Verwijder grondstoffen
toolmode.eraseores.description = Verwijderd enkel grondstoffen. toolmode.eraseores.description = Verwijderd enkel grondstoffen.
toolmode.fillteams = Vervang Teams toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervang teams in plaats van blokken. toolmode.fillteams.description = Vervang teams in plaats van blokken.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teken Teams toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken. toolmode.drawteams.description = Tekent teams in plaats van blokken.
toolmode.underliquid = Onder vloeistoffen toolmode.underliquid = Onder vloeistoffen
@@ -581,6 +608,23 @@ filter.option.floor2 = Secundaire Vloer
filter.option.threshold2 = Secundaire Drempel filter.option.threshold2 = Secundaire Drempel
filter.option.radius = Straal filter.option.radius = Straal
filter.option.percentile = percentiel filter.option.percentile = percentiel
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Breedte: width = Breedte:
height = Hoogte: height = Hoogte:
@@ -635,6 +679,7 @@ marker.shapetext.name = Vorm Tekst
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Vorm marker.shape.name = Vorm
marker.text.name = Tekst marker.text.name = Tekst
marker.line.name = Line
marker.background = Achtergrond marker.background = Achtergrond
marker.outline = Omtrek marker.outline = Omtrek
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1} objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
@@ -659,7 +704,6 @@ resources.max = Max
bannedblocks = Verboden Blokken bannedblocks = Verboden Blokken
objectives = Doelen objectives = Doelen
bannedunits = Verboden eenheden bannedunits = Verboden eenheden
rules.hidebannedblocks = Verberg verboden blokken
bannedunits.whitelist = Verboden eenheden als whitelist bannedunits.whitelist = Verboden eenheden als whitelist
bannedblocks.whitelist = Verboden blokken als whitelist bannedblocks.whitelist = Verboden blokken als whitelist
addall = Voeg Alles Toe addall = Voeg Alles Toe
@@ -718,7 +762,7 @@ sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur! sector.attacked = Sector [accent]{0}[white] onder vuur!
sector.lost = Sector [accent]{0}[white] verloren! sector.lost = Sector [accent]{0}[white] verloren!
sector.captured = Sector [accent]{0}[white]veroverd! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Verander icoon sector.changeicon = Verander icoon
sector.noswitch.title = Kan niet van sector wisselen sector.noswitch.title = Kan niet van sector wisselen
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[] sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
@@ -939,12 +983,16 @@ stat.healing = Genezing
ability.forcefield = Krachtveld ability.forcefield = Krachtveld
ability.repairfield = Reparatieveld ability.repairfield = Reparatieveld
ability.statusfield = Statusveld ability.statusfield = Statusveld
ability.unitspawn = {0} Fabriek ability.unitspawn = Fabriek
ability.shieldregenfield = Schild Regeneratie Veld ability.shieldregenfield = Schild Regeneratie Veld
ability.movelightning = Beweging Bliksem ability.movelightning = Beweging Bliksem
ability.shieldarc = Schild Boog ability.shieldarc = Schild Boog
ability.suppressionfield = Regeneratie Onderdrukkingsveld ability.suppressionfield = Regeneratie Onderdrukkingsveld
ability.energyfield = Energieveld: [accent]{0}[] schade ~ [accent]{1}[] blokken / [accent]{2}[] doelen ability.energyfield = Energieveld
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Alleen materialen in de Core toegestaan. bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig bar.drilltierreq = Betere boor nodig
@@ -984,6 +1032,7 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
bullet.incendiary = [stat]brandstichtend bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]pantserdoorborend bullet.armorpierce = [stat]pantserdoorborend
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels: bullet.frags = [stat]{0}[lightgray]x fragment kogels:
@@ -1039,6 +1088,7 @@ setting.backgroundpause.name = Pauzeer in achtergrond
setting.buildautopause.name = Pauzeer Bouw Automatisch setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.doubletapmine.name = Dubbelklik om te delven setting.doubletapmine.name = Dubbelklik om te delven
setting.commandmodehold.name = Vasthouden voor commandomodus setting.commandmodehold.name = Vasthouden voor commandomodus
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
setting.animatedwater.name = Animeer Water setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden setting.animatedshields.name = Animeer Schilden
@@ -1085,13 +1135,14 @@ setting.position.name = Toon Speler Posities
setting.mouseposition.name = Toon Muis Positie setting.mouseposition.name = Toon Muis Positie
setting.musicvol.name = Muziek Volume setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Toon Atmosfeer Planeet setting.atmosphere.name = Toon Atmosfeer Planeet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Achtergrond Volume setting.ambientvol.name = Achtergrond Volume
setting.mutemusic.name = Demp Muziek setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.savecreate.name = Bewaar Saves Automatisch setting.savecreate.name = Bewaar Saves Automatisch
setting.publichost.name = Publieke Server Zichtbaarheid setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst setting.playerlimit.name = Spelerslijst
setting.chatopacity.name = Chat Transparantie setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroomdraad Transparantie setting.lasersopacity.name = Stroomdraad Transparantie
@@ -1099,6 +1150,8 @@ setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics setting.showweather.name = Toon Weer Graphics
setting.hidedisplays.name = Verberg Logische Displays setting.hidedisplays.name = Verberg Logische Displays
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken. public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
@@ -1109,6 +1162,7 @@ keybind.title = Herbind Toetsen
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund. keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
category.general.name = Algemeen category.general.name = Algemeen
category.view.name = Toon category.view.name = Toon
category.command.name = Unit Command
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Selecteer Blok category.blocks.name = Selecteer Blok
placement.blockselectkeys = \n[lightgray]Toets: [{0}, placement.blockselectkeys = \n[lightgray]Toets: [{0},
@@ -1126,6 +1180,23 @@ keybind.mouse_move.name = Volg Muis
keybind.pan.name = Schuif Weergave keybind.pan.name = Schuif Weergave
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Commandomodus keybind.command_mode.name = Commandomodus
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Herbouw Regio keybind.rebuild_select.name = Herbouw Regio
keybind.schematic_select.name = Selecteer gebied keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerpmenu keybind.schematic_menu.name = Ontwerpmenu
@@ -1189,9 +1260,12 @@ mode.pvp.description = Vecht tegen andere spelers.\n[gray]Vereist minstens 2 ver
mode.attack.name = Aanvallen mode.attack.name = Aanvallen
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen. mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
mode.custom = Aangepaste Regels mode.custom = Aangepaste Regels
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Verberg verboden blokken
rules.infiniteresources = Oneindige Resources rules.infiniteresources = Oneindige Resources
rules.onlydepositcore = Alleen spullen in de core doen toestaan. rules.onlydepositcore = Alleen spullen in de core doen toestaan.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen. rules.coreincinerates = Core verbrandt overvloed aan materialen.
rules.disableworldprocessors = Zet Wereld-Processors Uit. rules.disableworldprocessors = Zet Wereld-Processors Uit.
@@ -1200,6 +1274,8 @@ rules.wavetimer = Vijandelijke Golven Timer
rules.wavesending = Golven Sturen rules.wavesending = Golven Sturen
rules.waves = Golven rules.waves = Golven
rules.attack = Aanvalmodus rules.attack = Aanvalmodus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Ploeg Grootte rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte rules.rtsmaxsquadsize = Max Ploeg Grootte
@@ -1708,7 +1784,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1771,6 +1846,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1825,9 +1901,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2021,7 +2101,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2057,7 +2136,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2174,6 +2252,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2207,6 +2286,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2219,6 +2303,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2244,6 +2329,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2261,6 +2347,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2322,6 +2409,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2335,5 +2423,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Blauwdruk schematic = Blauwdruk
schematic.add = Blauwdruk Opslaan... schematic.add = Blauwdruk Opslaan...
schematics = Blauwdrukken schematics = Blauwdrukken
schematic.search = Search schematics...
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen? schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Importeer Blauwdruk... schematic.import = Importeer Blauwdruk...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Deel op Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Blauwdruk opgeslagen. schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokken schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -249,11 +251,19 @@ trace = Spelersinformatie
trace.playername = Naam: [accent]{0} trace.playername = Naam: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0} trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiele Client: [accent]{0} trace.mobile = Mobiele Client: [accent]{0}
trace.modclient = Aangepaste Client: [accent]{0} trace.modclient = Aangepaste Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige client ID! Verstuur een bug report! invalidid = Ongeldige client ID! Verstuur een bug report!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbanningen server.bans = Verbanningen
server.bans.none = Geen verbannen spelers gevonden! server.bans.none = Geen verbannen spelers gevonden!
server.admins = Administrators server.admins = Administrators
@@ -267,10 +277,11 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangepaste versie server.custombuild = [accent]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wilt verbannen? confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien? confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
confirmunban = Ben je zeker dat je de verbanning wilt opheffen? confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken? confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken? confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Verbinden met server joingame.title = Verbinden met server
joingame.ip = IP adres: joingame.ip = IP adres:
disconnect = Verbinding verbroken. disconnect = Verbinding verbroken.
@@ -326,12 +337,23 @@ open = Open
customize = Pas aan customize = Pas aan
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
@@ -378,9 +400,9 @@ custom = Aangepast
builtin = Ingebouwd builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden! map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker. map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker. map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een {0} core toe in de mapbewerker.
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand. map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -412,6 +434,7 @@ editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
@@ -455,7 +478,7 @@ waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves... waves.search = Search waves...
waves.filter.unit = Unit Filter waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -478,6 +501,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
editor.errornot = This is not a map file. editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
editor.moveup = Move Up editor.moveup = Move Up
@@ -489,6 +513,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize editor.resize = Resize
editor.loadmap = Load Map editor.loadmap = Load Map
editor.savemap = Save Map editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved! editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
@@ -527,6 +552,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -571,6 +598,23 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width: width = Width:
height = Height: height = Height:
@@ -624,6 +668,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -648,7 +693,6 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
@@ -707,7 +751,7 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -927,12 +971,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
@@ -972,6 +1020,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
@@ -1027,6 +1076,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
@@ -1073,13 +1123,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
@@ -1087,6 +1138,8 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -1097,6 +1150,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1114,6 +1168,23 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1177,9 +1248,12 @@ mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base. mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1188,6 +1262,8 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1695,7 +1771,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1758,6 +1833,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1812,9 +1888,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2008,7 +2088,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2044,7 +2123,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2161,6 +2239,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2194,6 +2273,11 @@ lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2206,6 +2290,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2231,6 +2316,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
@@ -2248,6 +2334,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.
@@ -2309,6 +2396,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2322,5 +2410,7 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -14,7 +14,7 @@ link.f-droid.description = Pozycja w F-Droid
link.wiki.description = Oficjalna Wiki Mindustry link.wiki.description = Oficjalna Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje link.suggestions.description = Zaproponuj nowe funkcje
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Serwer wysłał ci link. Czy jesteś pewnien, że chcesz go otworzyć?\n\n[sky]{0}
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zrzut ekranu w {0} screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sortuj wg gwiazdek
schematic = Schemat schematic = Schemat
schematic.add = Zapisz schemat... schematic.add = Zapisz schemat...
schematics = Schematy schematics = Schematy
schematic.search = Wyszukaj schematy...
schematic.replace = Schemat o tej nazwie już istnieje. Czy chcesz go zastąpić? schematic.replace = Schemat o tej nazwie już istnieje. Czy chcesz go zastąpić?
schematic.exists = Schemat o tej nazwie już istnieje. schematic.exists = Schemat o tej nazwie już istnieje.
schematic.import = Importuj Schemat... schematic.import = Importuj Schemat...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Podziel się na Warsztacie
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
schematic.saved = Schemat zapisany. schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty. schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu schematic.edit = Edytuj Schemat
schematic.info = {0}x{1}, {2} bloków schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze. schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
schematic.tags = Tagi: schematic.tags = Tagi:
@@ -78,6 +79,7 @@ schematic.addtag = Dodaj Znacznik
schematic.texttag = Tekst Znacznika schematic.texttag = Tekst Znacznika
schematic.icontag = Ikona Znacznika schematic.icontag = Ikona Znacznika
schematic.renametag = Zmień Nazwę Znacznika schematic.renametag = Zmień Nazwę Znacznika
schematic.tagged = {0} Otagowany
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik? schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
schematic.tagexists = Taki znacznik już istnieje. schematic.tagexists = Taki znacznik już istnieje.
@@ -105,7 +107,7 @@ joingame = Dołącz Do Gry
customgame = Własna Gra customgame = Własna Gra
newgame = Nowa Gra newgame = Nowa Gra
none = <brak> none = <brak>
none.found = [lightgray]<żaden znaleziony> none.found = [lightgray]<nie znaleziono>
none.inmap = [lightgray]<brak na mapie> none.inmap = [lightgray]<brak na mapie>
minimap = Minimapa minimap = Minimapa
position = Pozycja position = Pozycja
@@ -149,16 +151,16 @@ mod.incompatiblemod = [red]Niekompatybilne
mod.blacklisted = [red]Niewspierane mod.blacklisted = [red]Niewspierane
mod.unmetdependencies = [red]Niespełnione Zależnośći mod.unmetdependencies = [red]Niespełnione Zależnośći
mod.erroredcontent = [scarlet]Błędy Zawartości mod.erroredcontent = [scarlet]Błędy Zawartości
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Zagnieżdżone zależności
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Brakujące zależności
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować. mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ten mod potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[]. mod.outdatedv7.details = Ten mod jest niekompatybilny z najnowszą wersją gry. Autor musi go zaktualizować, i dodać [accent]minGameVersion: 136[] w pliku [accent]mod.json[].
mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go. mod.blacklisted.details = Ten mod został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0} mod.missingdependencies.details = W tym modzie brakuje zależnośći: {0}
mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie. mod.erroredcontent.details = Ten mod spowodował błędy przy uruchomianu. Poproś autora moda o ich naprawienie.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Ten mod posiada zależności, które są zależne od innych zależności.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Moda nie da się załadować z powodu niepoprawnych lub brakujących zależności: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Wymagana wersja gry: [red]{0}
mod.errors = Wystąpił błąd podczas ładowania treści. mod.errors = Wystąpił błąd podczas ładowania treści.
mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry. mod.noerrorplay = [scarlet]Twoje mody zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony. mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
@@ -189,7 +191,7 @@ available = Nowe Odkrycie dostępne
unlock.incampaign = < Odblokuj w kampanii dla szczegółów > unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
campaign.select = Wybierz początkową kampanię campaign.select = Wybierz początkową kampanię
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili. campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy jak doświadczenia z gry. campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana. campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
@@ -253,11 +255,19 @@ trace = Zlokalizuj Gracza
trace.playername = Nazwa gracza: [accent]{0} trace.playername = Nazwa gracza: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Wyjątkowe ID: [accent]{0} trace.id = Wyjątkowe ID: [accent]{0}
trace.language = Język: [accent]{0}
trace.mobile = Klient Mobilny: [accent]{0} trace.mobile = Klient Mobilny: [accent]{0}
trace.modclient = Zmodowany klient: [accent]{0} trace.modclient = Zmodowany klient: [accent]{0}
trace.times.joined = Dołączył: [accent]{0}[] razy trace.times.joined = Dołączył: [accent]{0}[] razy
trace.times.kicked = Wyrzucony: [accent]{0}[] razy trace.times.kicked = Wyrzucony: [accent]{0}[] razy
trace.ips = Adresy IP:
trace.names = Nazwy:
invalidid = Złe ID klienta! Wyślij raport błędu. invalidid = Złe ID klienta! Wyślij raport błędu.
player.ban = Zbanuj
player.kick = Wyrzuć
player.trace = Namierz
player.admin = Przyznaj uprawnienia administracyjne
player.team = Zmień Drużynę
server.bans = Bany server.bans = Bany
server.bans.none = Nie znaleziono zbanowanych osób! server.bans.none = Nie znaleziono zbanowanych osób!
server.admins = Administratorzy server.admins = Administratorzy
@@ -271,12 +281,13 @@ server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"? confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"? confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza? confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"? confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"? confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"?
votekick.reason = Powód głosowania
votekick.reason.message = Czy jesteś pewien, że chcesz głosować za wyrzuceniem "{0}[white]"?\nJeśli tak, proszę podaj powód:
joingame.title = Dołącz do gry joingame.title = Dołącz do gry
joingame.ip = IP: joingame.ip = Adres IP:
disconnect = Rozłączono. disconnect = Rozłączono.
disconnect.error = Błąd połączenia. disconnect.error = Błąd połączenia.
disconnect.closed = Połączenie zostało zamknięte. disconnect.closed = Połączenie zostało zamknięte.
@@ -292,7 +303,7 @@ server.invalidport = Nieprawidłowy numer portu.
server.error = [crimson]Błąd hostowania serwera: [accent]{0} server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.new = Nowy zapis save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry? save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Pojedyńcze zapisy z kampani nie mogą zostać zaimportowane.
overwrite = Nadpisz overwrite = Nadpisz
save.none = Nie znaleziono zapisów gry! save.none = Nie znaleziono zapisów gry!
savefail = Nie udało się zapisać gry! savefail = Nie udało się zapisać gry!
@@ -329,13 +340,24 @@ ok = OK
open = Otwórz open = Otwórz
customize = Dostosuj zasady customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
command = Komenda command = Rozkazy
command.queue = [lightgray][Queuing]
command.mine = Kop command.mine = Kop
command.repair = Naprawiaj command.repair = Naprawiaj
command.rebuild = Odbudowywuj command.rebuild = Odbudowywuj
command.assist = Asystuj Graczowi command.assist = Asystuj Graczowi
command.move = Przemieść command.move = Przemieść
command.boost = Boost command.boost = Przyspiesz
command.enterPayload = Enter Payload Block
command.loadUnits = Załaduj Jednostki
command.loadBlocks = Załaduj Bloki
command.unloadPayload = Rozładuj Ładunek
stance.stop = Analuj Rozkazy
stance.shoot = Strzelaj
stance.holdfire = Wstrzymaj Ogień
stance.pursuetarget = Goń Cel
stance.patrol = Patroluj Obszar
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
back = Wróć back = Wróć
@@ -361,7 +383,7 @@ pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę resumebuilding = [scarlet][[{0}][] by kontynuować budowę
enablebuilding = [scarlet][[{0}][] wznów budowę enablebuilding = [scarlet][[{0}][] wznów budowę
showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać. showui = Interfejs ukryty.\nNaciśnij [accent][[{0}][] by go pokazać.
commandmode.name = [accent]Command Mode commandmode.name = [accent]Tryb poleceń
commandmode.nounits = [no units] commandmode.nounits = [no units]
wave = [accent]Fala {0} wave = [accent]Fala {0}
wave.cap = [accent]Fala {0}/{1} wave.cap = [accent]Fala {0}/{1}
@@ -373,8 +395,8 @@ wave.enemies = Pozostało [lightgray]{0} wrogów
wave.enemycores = [accent]{0}[lightgray] Rdzeni Wroga wave.enemycores = [accent]{0}[lightgray] Rdzeni Wroga
wave.enemycore = [accent]{0}[lightgray] Rdzeń Wroga wave.enemycore = [accent]{0}[lightgray] Rdzeń Wroga
wave.enemy = Pozostał [lightgray]{0} wróg wave.enemy = Pozostał [lightgray]{0} wróg
wave.guardianwarn = Strażnik nadejdzie za [accent]{0}[] fale. wave.guardianwarn = Strażnik nadejdzie za [accent]{0}[] fal.
wave.guardianwarn.one = Strażnik nadejdzie za [accent]{0}[] fale. wave.guardianwarn.one = Strażnik nadejdzie za [accent]{0}[] falę.
loadimage = Załaduj Obraz loadimage = Załaduj Obraz
saveimage = Zapisz Obraz saveimage = Zapisz Obraz
unknown = Nieznane unknown = Nieznane
@@ -382,14 +404,14 @@ custom = Własne
builtin = Wbudowane builtin = Wbudowane
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić! map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze. map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż żółty[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj [scarlet]inny niż żółty[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[scarlet] czerwony[] rdzeń do mapy w edytorze. map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj {0} rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy. map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
workshop.update = Aktualizuj pozycję workshop.update = Aktualizuj pozycję
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0} workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje mapy nie będą widoczne! map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje mapy nie będą widoczne!
workshop.menu = Wybierz co chcesz zrobić z tą pozycją. workshop.menu = Wybierz, co chcesz zrobić z tą pozycją.
workshop.info = Informacja o pozycji workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna): changelog = Historia aktualizacji (opcjonalna):
updatedesc = Zastąp Tytuł i Opis updatedesc = Zastąp Tytuł i Opis
@@ -402,7 +424,7 @@ steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Ziarno: editor.seed = Ziarno:
editor.cliffs = Ściany w Klify editor.cliffs = Ściany Na Klify
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
@@ -411,11 +433,12 @@ editor.oregen.info = Generacja Złóż:
editor.mapinfo = Informacje o Mapie editor.mapinfo = Informacje o Mapie
editor.author = Autor: editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.nodescription = Mapa musi posiadać opis o długości co najmniej 4 znaków zanim zostanie opublikowana. editor.nodescription = Mapa musi posiadać opis o długości co najmniej 4 znaków, zanim zostanie opublikowana.
editor.waves = Fale: editor.waves = Fale:
editor.rules = Zasady: editor.rules = Zasady:
editor.generation = Generacja: editor.generation = Generacja:
editor.objectives = Cele editor.objectives = Cele
editor.locales = Locale Bundles
editor.ingame = Edytuj w Grze editor.ingame = Edytuj w Grze
editor.playtest = Testuj Mapę editor.playtest = Testuj Mapę
editor.publish.workshop = Opublikuj w Warsztacie editor.publish.workshop = Opublikuj w Warsztacie
@@ -447,7 +470,7 @@ waves.max = maks. jednostek
waves.guardian = Strażnik waves.guardian = Strażnik
waves.preview = Podgląd waves.preview = Podgląd
waves.edit = Edytuj... waves.edit = Edytuj...
waves.random = Random waves.random = Losowe
waves.copy = Kopiuj Do Schowka waves.copy = Kopiuj Do Schowka
waves.load = Załaduj Ze Schowka waves.load = Załaduj Ze Schowka
waves.invalid = Nieprawidłowe fale w schowku. waves.invalid = Nieprawidłowe fale w schowku.
@@ -458,8 +481,8 @@ waves.sort.reverse = Odwrotne Sortowanie
waves.sort.begin = Rozpocznij waves.sort.begin = Rozpocznij
waves.sort.health = Zdrowie waves.sort.health = Zdrowie
waves.sort.type = Typ waves.sort.type = Typ
waves.search = Search waves... waves.search = Wyszukaj Fale...
waves.filter.unit = Unit Filter waves.filter = Filtr jednostek
waves.units.hide = Schowaj Wszystkie waves.units.hide = Schowaj Wszystkie
waves.units.show = Pokaż Wszystkie waves.units.show = Pokaż Wszystkie
@@ -483,6 +506,7 @@ editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, kt
editor.errornot = To nie jest plik mapy. editor.errornot = To nie jest plik mapy.
editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony. editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony.
editor.errorname = Mapa nie zawiera nazwy. Czy próbujesz załadować zapis gry? editor.errorname = Mapa nie zawiera nazwy. Czy próbujesz załadować zapis gry?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Aktualizuj editor.update = Aktualizuj
editor.randomize = Losuj editor.randomize = Losuj
editor.moveup = Przesuń w górę editor.moveup = Przesuń w górę
@@ -494,6 +518,7 @@ editor.sectorgenerate = Generuj Sektor
editor.resize = Zmień Rozmiar editor.resize = Zmień Rozmiar
editor.loadmap = Załaduj Mapę editor.loadmap = Załaduj Mapę
editor.savemap = Zapisz Mapę editor.savemap = Zapisz Mapę
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Zapisano! editor.saved = Zapisano!
editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'. editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'. editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
@@ -532,6 +557,8 @@ toolmode.eraseores = Wymaż Rudy
toolmode.eraseores.description = Usuwa tylko rudy. toolmode.eraseores.description = Usuwa tylko rudy.
toolmode.fillteams = Wypełnij Drużyny toolmode.fillteams = Wypełnij Drużyny
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków. toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
toolmode.fillerase = Usuń Typ
toolmode.fillerase.description = Usuwa bloki tego samego typu.
toolmode.drawteams = Rysuj Drużyny toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuje drużyny zamiast bloków. toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
toolmode.underliquid = Pod Cieczami toolmode.underliquid = Pod Cieczami
@@ -576,6 +603,23 @@ filter.option.floor2 = Druga Podłoga
filter.option.threshold2 = Drugi Próg filter.option.threshold2 = Drugi Próg
filter.option.radius = Zasięg filter.option.radius = Zasięg
filter.option.percentile = Procent filter.option.percentile = Procent
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
@@ -615,7 +659,7 @@ configure = Skonfiguruj Ładunek
objective.research.name = Zbadaj objective.research.name = Zbadaj
objective.produce.name = Zdobądź objective.produce.name = Zdobądź
objective.item.name = Zdobądź Przedmiot objective.item.name = Zdobądź Przedmiot
objective.coreitem.name = Item ze Rdzenia objective.coreitem.name = Przedmiot z Rdzenia
objective.buildcount.name = Liczba Budynków objective.buildcount.name = Liczba Budynków
objective.unitcount.name = Liczba Jednostek objective.unitcount.name = Liczba Jednostek
objective.destroyunits.name = Zniszcz Jednostki objective.destroyunits.name = Zniszcz Jednostki
@@ -629,6 +673,7 @@ marker.shapetext.name = Dostosuj Tekst
marker.minimap.name = Minimapa marker.minimap.name = Minimapa
marker.shape.name = Figura marker.shape.name = Figura
marker.text.name = Tekst marker.text.name = Tekst
marker.line.name = Line
marker.background = Tło marker.background = Tło
marker.outline = Kontur marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1} objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
@@ -636,7 +681,7 @@ objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Zniszcz: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Zniszcz: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Zdobądź: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Zdobądź: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Przenieś się do Rdzenia:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Przenieś do Rdzenia:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
@@ -654,7 +699,6 @@ resources.max = Maks.
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
objectives = Cele objectives = Cele
bannedunits = Zabronione jednostki bannedunits = Zabronione jednostki
rules.hidebannedblocks = Ukryj zabronione bloki
bannedunits.whitelist = Zablokowane jednostki jako biała lista bannedunits.whitelist = Zablokowane jednostki jako biała lista
bannedblocks.whitelist = Zablokowane bloki jako biała lista bannedblocks.whitelist = Zablokowane bloki jako biała lista
addall = Dodaj wszystkie addall = Dodaj wszystkie
@@ -713,8 +757,7 @@ sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany! sector.attacked = Sektor [accent]{0}[white] jest atakowany!
sector.lost = Sektor [accent]{0}[white] został stracony! sector.lost = Sektor [accent]{0}[white] został stracony!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Sektor [accent]{0}[white]został podbity!
sector.changeicon = Zmień Ikonę sector.changeicon = Zmień Ikonę
sector.noswitch.title = Nie można zmienić sektorów sector.noswitch.title = Nie można zmienić sektorów
sector.noswitch = Nie możesz zmieniać sektorów, gdy istniejący sektor jest atakowany.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.noswitch = Nie możesz zmieniać sektorów, gdy istniejący sektor jest atakowany.\n\nSektor: [accent]{0}[] na [accent]{1}[]
@@ -751,17 +794,17 @@ sector.planetaryTerminal.name = Planetarny Terminal Startowy
sector.coastline.name = Linia Brzegowa sector.coastline.name = Linia Brzegowa
sector.navalFortress.name = Morska Forteca sector.navalFortress.name = Morska Forteca
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przygodę od produkucji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze. sector.saltFlats.description = Na obrzeżach pustyni są Solne Równiny. Jest tu niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksplorację. Odkryj pozostawioną tu technologię. sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksplorację. Odkryj pozostawioną tu technologię.
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie pozwól im na wysłanie ich najsilniejszych jednostek. sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź bogate złoża tytanu w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie pozwól im na wysłanie ich najsilniejszych jednostek.
sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Stwórz Nożyki. Zniszcz to. Odzyskaj to, co nam odebrano. sector.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu bazę. Stwórz "Noże". Odzyskaj to, co nam odebrano.
sector.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju. sector.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej ropy.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania ropy.
sector.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefę jak najszybciej.\nUwaga: Jak najefektywniej wykorzystaj długie odstępy między atakami wroga. sector.desolateRift.description = Strefa wyjątkowo niebezpieczna. Bogata w zasoby, ale mała. Wysokie ryzyko zniszczenia. Opuść tę strefę jak najszybciej.\nUwaga: Odstępy między falami są dosyć długie, co nie znaczy, że będzie prosto!
sector.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowany do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników. sector.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowany do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nOgromne zagrożenie ze strony wroga.
sector.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki, równinami. Znajduje się tu mała, postawiona przez wrogów baza zwiadowcza.\nZniszcz ją używając jednostek takich jak Nożyk i Toczek. Zniszcz oba rdzenie. sector.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki, równinami. Znajduje się tu mała, postawiona przez wrogów baza zwiadowcza.\nZniszcz ją używając jednostek takich jak "Nóż" czy "Pełzak". Zniszcz oba rdzenie.
sector.biomassFacility.description = Miejsce powstania zarodników. Tutaj były badane i początkowo produkowane.\nZbadaj zawartą w nich technologię. Hoduj zarodniki dla paliwa i tworzyw sztucznych.\n\n[lightgray]Po upadku tej placówki zarodniki zostały uwolnione. Nic w lokalnym ekosystemie nie mogło konkurować z tak inwazyjnym organizmem. sector.biomassFacility.description = Miejsce powstania zarodników. Tutaj były badane i początkowo produkowane.\nZbadaj zawartą w nich technologię. Hoduj zarodniki dla paliwa i tworzyw sztucznych.\n\n[lightgray]Po upadku tej placówki zarodniki zostały uwolnione. Nic w lokalnym ekosystemie nie mogło konkurować z tak inwazyjnym organizmem.
sector.windsweptIslands.description = Dalej za linią brzegową znajduje się ten odległy łańcuch wysp. Zapisy wykazują, że były tu struktury produkujące [accent]Plastan[].\n\nOdeprzyj morskie jednostki wroga. Załóż bazę na wyspach. Odkryj te fabryki. sector.windsweptIslands.description = Dalej za linią brzegową znajduje się ten odległy łańcuch wysp. Zapisy wykazują, że były tu struktury produkujące [accent]Plastan[].\n\nOdeprzyj morskie jednostki wroga. Załóż bazę na wyspach. Odkryj te fabryki.
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie. sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
@@ -788,22 +831,22 @@ sector.crossroads.name = Rozdroże
sector.karst.name = Kras sector.karst.name = Kras
sector.origin.name = Zalążek sector.origin.name = Zalążek
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tarcz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
sector.intersect.description = Skany wskazują na możliwe ataki od razu po wylądowanium. Przeciwnik może zaatakować z wielu stron.\nPrzygotuj obronę i infrastrukturę tak szybko jak to możliwe.\n[accent]Mechy[] będą potrzebne aby poruszać się w tak trudnym terenie. sector.intersect.description = Skany wskazują na możliwe ataki od razu po wylądowaniu. Przeciwnik może zaatakować z wielu stron.\nPrzygotuj obronę i infrastrukturę tak szybko jak to możliwe.\nAby poruszać się w tak trudny terenie potrzebne będą [accent]Mechy[].
sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[]. sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych. sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach. sector.basin.description = W sektorze wykryto znaczną liczbę wrogich jednostek.\nWybuduj jednostki jak najszybciej i pozbądź sie wroga.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = Ten sektor jest bogaty w atrakycyt, ale ma mało gejzerów .\nZbuduj [accent]Chemiczną komorę spalania[] by generować prąd.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = Górzyste ukształtowanie terenu powoduje, że większość jednostek staje się bezużyteczna. Będziesz musiał wyprodukować latające jednostki.\nUważaj na wrogie działka przeciwlotnicze. Możesz unieszkodliwić niektóre działka, poprzez odcięcie im zasobów lub zniszczenie innych budynków.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios. sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwników.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
sector.caldera-erekir.description = Tymczasowy opis. sector.caldera-erekir.description = Zasoby wykryte w tym sektorze są rozproszone między kilka wysp.\nZbadaj i wprowadź transport oparty na dronach.
sector.stronghold.description = Trwają prace nad opisem. sector.stronghold.description = Wróg postanowił założyć ogromną bazę na tym sektorze. Chroni niewielkie złoża [accent]toru[]..\nWykorzystaj je do rozwoju jednostek i wieżyczek wyższego poziomu.
sector.crevice.description = Trwają prace nad opisem. sector.crevice.description = Przeciwnik będzie zaciekle walczyć by przejąć twoją bazę w tym sektorze.\nWyprodukowanie [accent]karbidu[] i wybudowanie [accent]Generatora Pyrolizy[] może być wymagane do przetrwania.
sector.siege.description = Trwają prace nad opisem. sector.siege.description = Na tym sektorze znajdują się dwa równoległe kaniony, które zmuszą cię do walki na dwa fronty.\nZbadaj [accent]Cyjan[], aby móc wytwarzać dużo silniejsze czołgi.\nUwaga: Wykryto wrogie rakiety dalekiego. Pociski powinny zostać zestrzelone.
sector.crossroads.description = Trwają prace nad opisem. sector.crossroads.description = Wrogie bazy w tym sektorze zostały założone w zróżnicowanym terenie. Zbadaj różne jednostki by się przystosować.\nParę baz jest chronionych przez tarcze. Dowiedz się jak są zasilane i je zniszcz.
sector.karst.description = Trwają prace nad opisem. sector.karst.description = Ten sektor jest bogaty w surowce. Zostaniesz zaatakowany niemalże od razu\nPrzejmij kontrolę nad surowcami i zbadaj [accent]Włókno Fazowe[].
sector.origin.description = Trwają prace nad opisem. sector.origin.description = Finalny sektor, gdzie wróg jest wszędzie.\nBardzo złe warunki do prowadzenia badań - skup się na niszczeniu wszystkich wrogich rdzeni.
status.burning.name = Podpalenie status.burning.name = Podpalenie
status.freezing.name = Zamrożenie status.freezing.name = Zamrożenie
@@ -831,14 +874,14 @@ settings.game = Gra
settings.sound = Dźwięk settings.sound = Dźwięk
settings.graphics = Grafika settings.graphics = Grafika
settings.cleardata = Wyczyść Dane Gry... settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu! settings.clear.confirm = Czy jesteś pewien, że chcesz usunąć te dane?\nPo tym nie ma powrotu!
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisami, drzewem technologicznym, mapami, ustawieniami i przypisanymi klawiszami.\nKiedy naciśniesz 'OK', gra usunie wszystkie swoje dane i automatycznie wyłączy się. settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisami, drzewem technologicznym, mapami, ustawieniami i przypisanymi klawiszami.\nKiedy naciśniesz 'OK', gra usunie wszystkie swoje dane i automatycznie się wyłączy.
settings.clearsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy? settings.clearsaves.confirm = Czy jesteś pewien, że chcesz usunąć wszystkie zapisy?
settings.clearsaves = Usuń Zapisy settings.clearsaves = Usuń Zapisy
settings.clearresearch = Usuń Postęp Drzewa Tech. settings.clearresearch = Usuń Postęp Drzewa Technologicznego
settings.clearresearch.confirm = Jesteś pewny że chcesz usunąć cały postęp drzewa technologicznego? settings.clearresearch.confirm = Czy jesteś pewny, że chcesz usunąć cały postęp drzewa technologicznego?
settings.clearcampaignsaves = Usuń Zapisy Kampanii settings.clearcampaignsaves = Usuń Zapisy Kampanii
settings.clearcampaignsaves.confirm = Jesteś pewny że chcesz usunąć wszystkie zapisy kampanii? settings.clearcampaignsaves.confirm = Czy jesteś pewny, że chcesz usunąć wszystkie zapisy kampanii?
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
clear = Wyczyść clear = Wyczyść
banned = [scarlet]Zbanowano banned = [scarlet]Zbanowano
@@ -888,7 +931,7 @@ stat.repairspeed = Prędkość napraw
stat.weapons = Bronie stat.weapons = Bronie
stat.bullet = Pocisk stat.bullet = Pocisk
stat.moduletier = Stopień Modułu stat.moduletier = Stopień Modułu
stat.unittype = Unit Type stat.unittype = Typ jednostki
stat.speedincrease = Zwiększenie prędkości stat.speedincrease = Zwiększenie prędkości
stat.range = Zasięg stat.range = Zasięg
stat.drilltier = Co może wykopać stat.drilltier = Co może wykopać
@@ -937,12 +980,16 @@ stat.healing = Leczy
ability.forcefield = Pole Siłowe ability.forcefield = Pole Siłowe
ability.repairfield = Pole Naprawy ability.repairfield = Pole Naprawy
ability.statusfield = Pole Statusu ability.statusfield = Pole Statusu
ability.unitspawn = Fabryka Jednostek {0} ability.unitspawn = Fabryka Jednostek
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.shieldarc = Shield Arc ability.shieldarc = Łuk Tarczy
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Pole Tłumienia Regeneracji
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele ability.energyfield = Pole Energii
ability.energyfield.sametypehealmultiplier = [lightgray]Ten sam typ leczenia: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Maksymalne cele: [white]{0}
ability.regen = Regeneracja
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
@@ -982,8 +1029,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
bullet.homing = [stat]naprowadzający bullet.homing = [stat]naprowadzający
bullet.armorpierce = [stat]przebijający pancerz bullet.armorpierce = [stat]przebijający pancerz
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe: bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
@@ -1037,6 +1085,7 @@ setting.backgroundpause.name = Wstrzymaj w tle
setting.buildautopause.name = Automatycznie zatrzymaj budowanie setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
setting.commandmodehold.name = Przytrzymaj w Trybie Dowodzenia setting.commandmodehold.name = Przytrzymaj w Trybie Dowodzenia
setting.distinctcontrolgroups.name = Ograniczaj jedną grupę kontrolną na jednostkę
setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza setting.animatedshields.name = Animowana tarcza
@@ -1083,13 +1132,14 @@ setting.position.name = Pokazuj położenie gracza
setting.mouseposition.name = Pokazuj położenie myszki setting.mouseposition.name = Pokazuj położenie myszki
setting.musicvol.name = Głośność muzyki setting.musicvol.name = Głośność muzyki
setting.atmosphere.name = Pokazuj atmosferę planety setting.atmosphere.name = Pokazuj atmosferę planety
setting.drawlight.name = Rysuj Cienie/Światła
setting.ambientvol.name = Głośność otoczenia setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.savecreate.name = Automatyczne tworzenie zapisów setting.savecreate.name = Automatyczne tworzenie zapisów
setting.publichost.name = Widoczność gry publicznej setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit graczy setting.playerlimit.name = Limit graczy
setting.chatopacity.name = Przezroczystość czatu setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających setting.lasersopacity.name = Przezroczystość laserów zasilających
@@ -1097,8 +1147,10 @@ setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę setting.showweather.name = Pokaż pogodę
setting.hidedisplays.name = Ukryj wyświetlacze logiczne setting.hidedisplays.name = Ukryj wyświetlacze logiczne
steam.friendsonly = Friends Only setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia ekranu
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
steam.friendsonly = Tylko Znajomi
steam.friendsonly.tooltip = Czy tylko Znajomi ze Steam będą mogli dołączyć do twojej gry?\nOdznaczenie tego okienka ustawi twoją grę na publiczną - każdy może dołączyć.
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi. public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[] uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i wyjdź uiscale.cancel = Anuluj i wyjdź
@@ -1107,6 +1159,7 @@ keybind.title = Zmień
keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane. keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane.
category.general.name = Ogólne category.general.name = Ogólne
category.view.name = Wyświetl category.view.name = Wyświetl
category.command.name = Zarządzanie Jednostką
category.multiplayer.name = Wielu graczy category.multiplayer.name = Wielu graczy
category.blocks.name = Wybierz Blok category.blocks.name = Wybierz Blok
placement.blockselectkeys = \n[lightgray]Klawisz: [{0}, placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
@@ -1124,6 +1177,23 @@ keybind.mouse_move.name = Podążaj Za Myszą
keybind.pan.name = Widok Panoramiczny keybind.pan.name = Widok Panoramiczny
keybind.boost.name = Przyspiesz keybind.boost.name = Przyspiesz
keybind.command_mode.name = Tryb Komend keybind.command_mode.name = Tryb Komend
keybind.command_queue.name = Kolejka Rozkazów Jednostki
keybind.create_control_group.name = Stwórz Grupę Kontroli
keybind.cancel_orders.name = Anuluj Rozkazy
keybind.unit_stance_shoot.name = Strzel
keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
keybind.unit_stance_pursue_target.name = Goń Cel
keybind.unit_stance_patrol.name = Patroluj
keybind.unit_stance_ram.name = Taranuj
keybind.unit_command_move = Porusz
keybind.unit_command_repair = Naprawiaj
keybind.unit_command_rebuild = Odbudowywuj
keybind.unit_command_assist = Asystuj
keybind.unit_command_mine = Kop
keybind.unit_command_boost = Przyspieszaj
keybind.unit_command_load_units = Załaduj jednostki
keybind.unit_command_load_blocks = Załaduj Bloki
keybind.unit_command_unload_payload = Rozładuj Ładunek
keybind.rebuild_select.name = Odbuduj Region keybind.rebuild_select.name = Odbuduj Region
keybind.schematic_select.name = Wybierz Region keybind.schematic_select.name = Wybierz Region
keybind.schematic_menu.name = Menu Schematów keybind.schematic_menu.name = Menu Schematów
@@ -1187,9 +1257,12 @@ mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej
mode.attack.name = Atak mode.attack.name = Atak
mode.attack.description = Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie. mode.attack.description = Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie.
mode.custom = Własny Tryb mode.custom = Własny Tryb
rules.invaliddata = Niepoprawne dane ze schowka.
rules.hidebannedblocks = Ukryj zabronione bloki
rules.infiniteresources = Nieskończone Zasoby rules.infiniteresources = Nieskończone Zasoby
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Eksplozje Reaktorów rules.reactorexplosions = Eksplozje Reaktorów
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
rules.disableworldprocessors = Wyłącz Procesor Świata rules.disableworldprocessors = Wyłącz Procesor Świata
@@ -1198,9 +1271,11 @@ rules.wavetimer = Zegar Fal
rules.wavesending = Wysyłanie Fal rules.wavesending = Wysyłanie Fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb Ataku rules.attack = Tryb Ataku
rules.rtsai = RTS SI rules.buildai = AI Budowania Baz
rules.buildaitier = Poziom Budowania AI
rules.rtsai = RTS AI
rules.rtsminsquadsize = Minimalny Rozmiar Składu rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
rules.rtsminattackweight = Minimalna Waga Ataku rules.rtsminattackweight = Minimalna Waga Ataku
rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP) rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
rules.corecapture = Przejmij Zniszczony Rdzeń rules.corecapture = Przejmij Zniszczony Rdzeń
@@ -1210,11 +1285,11 @@ rules.enemyCheat = Nieskończone Zasoby SI (wroga)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitcap = Podstawowy limit jednostek rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy rules.limitarea = Limit Obszaru Mapy
@@ -1225,7 +1300,7 @@ rules.buildcostmultiplier = Mnożnik Kosztów Budowania
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
rules.wavelimit = Map Ends After Wave rules.wavelimit = Mapa Konczy się Po Fali
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki) rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
rules.unitammo = Jednostki Potrzebują Amunicji rules.unitammo = Jednostki Potrzebują Amunicji
rules.enemyteam = Drużyna Wroga rules.enemyteam = Drużyna Wroga
@@ -1278,7 +1353,7 @@ item.fissile-matter.name = Materiał Roszczepialny
item.beryllium.name = Beryl item.beryllium.name = Beryl
item.tungsten.name = Wolfram item.tungsten.name = Wolfram
item.oxide.name = Tlenek Berylu item.oxide.name = Tlenek Berylu
item.carbide.name = Węglik item.carbide.name = Karbid
item.dormant-cyst.name = Drzemiąca Torbiel item.dormant-cyst.name = Drzemiąca Torbiel
liquid.water.name = Woda liquid.water.name = Woda
liquid.slag.name = Żużel liquid.slag.name = Żużel
@@ -1571,7 +1646,7 @@ block.payload-router.name = Rozdzielacz Ładunku
block.duct.name = Rura Próżniowa block.duct.name = Rura Próżniowa
block.duct-router.name = Rozdzielacz Próżniowy block.duct-router.name = Rozdzielacz Próżniowy
block.duct-bridge.name = Most Próżniowy block.duct-bridge.name = Most Próżniowy
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Duża Katapulta Ładunku
block.payload-void.name = Próżnia Ładunku block.payload-void.name = Próżnia Ładunku
block.payload-source.name = Źródło Ładunku block.payload-source.name = Źródło Ładunku
block.disassembler.name = Rozkładacz block.disassembler.name = Rozkładacz
@@ -1655,7 +1730,7 @@ block.phase-heater.name = Podgrzewacz Fazowy
block.heat-redirector.name = Kierownik Ciepła block.heat-redirector.name = Kierownik Ciepła
block.heat-router.name = Rozdzielacz Ciepła block.heat-router.name = Rozdzielacz Ciepła
block.slag-incinerator.name = Spalarnia Żużla block.slag-incinerator.name = Spalarnia Żużla
block.carbide-crucible.name = Tygiel Węglowy block.carbide-crucible.name = Tygiel Karbidu
block.slag-centrifuge.name = Wirówka Żużlu block.slag-centrifuge.name = Wirówka Żużlu
block.surge-crucible.name = Tygiel Elektrum block.surge-crucible.name = Tygiel Elektrum
block.cyanogen-synthesizer.name = Syntetyzer Cyjanu block.cyanogen-synthesizer.name = Syntetyzer Cyjanu
@@ -1666,8 +1741,8 @@ block.beryllium-wall-large.name = Duży Berylowy Mur
block.tungsten-wall.name = Wolframowy Mur block.tungsten-wall.name = Wolframowy Mur
block.tungsten-wall-large.name = Duży Wolframowy Mur block.tungsten-wall-large.name = Duży Wolframowy Mur
block.blast-door.name = Dotykowe Wrota block.blast-door.name = Dotykowe Wrota
block.carbide-wall.name = Węglowy Mur block.carbide-wall.name = Karbidowy Mur
block.carbide-wall-large.name = Duży Węglowy Mur block.carbide-wall-large.name = Duży Karbidowy Mur
block.reinforced-surge-wall.name = Wzmocniony Elektrumowy Mur block.reinforced-surge-wall.name = Wzmocniony Elektrumowy Mur
block.reinforced-surge-wall-large.name = Duży Wzmocniony Elektrumowy Mur block.reinforced-surge-wall-large.name = Duży Wzmocniony Elektrumowy Mur
block.shielded-wall.name = Osłonowy Mur block.shielded-wall.name = Osłonowy Mur
@@ -1716,7 +1791,6 @@ block.disperse.name = Burza
block.afflict.name = Cios block.afflict.name = Cios
block.lustre.name = Błysk block.lustre.name = Błysk
block.scathe.name = Zamęt block.scathe.name = Zamęt
block.fabricator.name = Fabrykator
block.tank-refabricator.name = Konstruktor Czołgów block.tank-refabricator.name = Konstruktor Czołgów
block.mech-refabricator.name = Konstruktor Mechów block.mech-refabricator.name = Konstruktor Mechów
block.ship-refabricator.name = Konstruktor Statków block.ship-refabricator.name = Konstruktor Statków
@@ -1735,7 +1809,7 @@ block.mech-fabricator.name = Fabryka Mechów
block.ship-fabricator.name = Fabryka Statków block.ship-fabricator.name = Fabryka Statków
block.prime-refabricator.name = Główny Refabrykator block.prime-refabricator.name = Główny Refabrykator
block.unit-repair-tower.name = Wieża Napraw block.unit-repair-tower.name = Wieża Napraw
block.diffuse.name = Dystruptor block.diffuse.name = Rozproszenie
block.basic-assembler-module.name = Podstawowy Moduł Montażowy block.basic-assembler-module.name = Podstawowy Moduł Montażowy
block.smite.name = Karciciel block.smite.name = Karciciel
block.malign.name = Malign block.malign.name = Malign
@@ -1764,27 +1838,28 @@ hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia. hint.depositItems = By przenosić przedmioty, przeciągij je ze swojego statku do rdzenia.
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][]. hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[] hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę. hint.desktopPause = Naciśnij [accent][[Spację][], by zatrzymać lub wznowić grę.
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki. hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia. hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej. hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców. hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców.
hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrywać nowe technologie. hint.research = Klikij przycisk \ue875 [accent]Badań[], by odkrywać nowe technologie.
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie. hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[], by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka. hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka. hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel. hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Aby kontrolować jednostki, wejdź w [accent]tryb dowodzenia[] poprzez naciśnięcie przcisku [accent]dowodzenia[] w lewym dolnym rogu.\nPodczas gdy jesteś w trybie dowodzenia, naciśnij długo i przeciągnij by wybrać jednostki. Stuknij w miejsce lub cel aby je tam wysłać.
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu. hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[]. hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok. hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Przytrzymaj [accent][[B][] i przeciągnij, by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.rebuildSelect.mobile = wybierz \ue874 przycisk kopiowania, wtedy dotnij \ue80f przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić. hint.boost = Przytrzymaj [accent][[Lewy Shift][], by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki. hint.payloadPickup = Kliknij [accent][[[], by podnieść małe bloki lub jednostki.
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść. hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar. hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar. hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary. hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając \uf87f [accent]Węzły Prądu[]. hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając \uf87f [accent]Węzły Prądu[].
@@ -1799,7 +1874,7 @@ gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kl
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać. gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło. gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić. gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[] żeby obrócić. gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić.
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz. gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi. gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów. gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
@@ -1817,26 +1892,30 @@ gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[]. gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać. onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian. onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[]. onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadaj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian. onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym. onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić. onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[] żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz. onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu. onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit. onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[]. onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[] żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny. onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[], żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek. onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Używaj [accent]jednostek[] żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[]. onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?" żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki. onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[]. onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
onset.turretammo = Dostarcz [accent]beryl[] do działka. onset.turretammo = Dostarcz [accent]beryl[] do działka.
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka. onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
onset.enemies = Nadchodzi wróg, przygotuj obronę. onset.enemies = Nadchodzi wróg, przygotuj obronę.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak. onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń. onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj. onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich żeby podnieść lub upuścić blok.) onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
aegis.tungsten = Wolfram może być wykopany używając [accent]wiertła udeżeniowego[].\nTa struktura wymaga [accent]wody[] i [accent]zasilania[].
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich, żeby podnieść lub upuścić blok.)
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.) split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu. split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą. split.build = Jednostki trzeba przetransportować na drugą stronę.\nPosaw dwie [accent]Katapulty Ładunku[] po każdej ze stron.\nPołącz je klikając najpierw jedną, a nastepnie drugą.
@@ -1845,7 +1924,7 @@ split.container = Podobnie jak kontenery jednostki także da się transportować
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń. item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony. item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
item.lead.description = Używany w transporcie płynów i strukturach elektrycznych. item.lead.description = Używany w transporcie płynów i strukturach elektrycznych.
item.lead.details = Gęsty, obojętny metal używany w bateriach oraz amunicji fragmentacyjnej.\n\n[lightgray]Uwaga: Prawdopodobnie toksyczny dla biologicznych form życia. Nie żeby zostało ich tu wiele...[] item.lead.details = Gęsty, obojętny metal używany w bateriach oraz amunicji fragmentacyjnej.\n\n[lightgray]Uwaga: Prawdopodobnie toksyczny dla biologicznych form życia. Nie, żeby zostało ich tu wiele...[]
item.metaglass.description = Używane w transporcie i przechowywaniu płynów. item.metaglass.description = Używane w transporcie i przechowywaniu płynów.
item.graphite.description = Wykorzystywany w urządzeniach elektrycznych oraz amunicji. item.graphite.description = Wykorzystywany w urządzeniach elektrycznych oraz amunicji.
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik.\n\n[lightgray]Uwaga: Dostanie piaskiem po oczach nie jest przyjemne.[] item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik.\n\n[lightgray]Uwaga: Dostanie piaskiem po oczach nie jest przyjemne.[]
@@ -1857,7 +1936,7 @@ item.scrap.description = Używany w Przetapiaczach i Rozkruszaczach w celu rafin
item.scrap.details = Pozostałości po jednostkach oraz strukturach. Mieszanka wielu surowców. Podobno można z niego zrobić każdy inny surowiec. item.scrap.details = Pozostałości po jednostkach oraz strukturach. Mieszanka wielu surowców. Podobno można z niego zrobić każdy inny surowiec.
item.silicon.description = Używany praktycznie wszędzie, od amunicji samonaprowadzającej przez elektronikę aż po konstrukcję jednostek i broni. item.silicon.description = Używany praktycznie wszędzie, od amunicji samonaprowadzającej przez elektronikę aż po konstrukcję jednostek i broni.
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach.
item.phase-fabric.description = Używane w zaawansowanej elektronice i strukturach przyspieszających i samonaprawiających.\n\n[lightgray]Niesamowicie lekkie włókna torowo-kwarcowe.[] item.phase-fabric.description = Używane w zaawansowanej elektronice, strukturach przyspieszających i samonaprawiających.\n\n[lightgray]Niesamowicie lekkie włókna torowo-kwarcowe.[]
item.surge-alloy.description = Niesamowicie ciężki stop używany w najsilniejszym uzbrojeniu oraz reaktywnych strukturach obronnych. item.surge-alloy.description = Niesamowicie ciężki stop używany w najsilniejszym uzbrojeniu oraz reaktywnych strukturach obronnych.
item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekształcone na ropę, materiały wybuchowe i paliwo. item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekształcone na ropę, materiały wybuchowe i paliwo.
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne. item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
@@ -1870,7 +1949,7 @@ item.carbide.description = Używany w zaawansowanych strukturach, ciężkich jed
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów. liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę. liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel lub wystrzelony we wrogów przez wieżyczkę.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach. liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
liquid.arkycite.description = Stosowany w reakcjach chemicznych. Używany do wytwarzania energii i syntezy materiałów. liquid.arkycite.description = Stosowany w reakcjach chemicznych. Używany do wytwarzania energii i syntezy materiałów.
liquid.ozone.description = Stosowany jako utleniacz w produkcji materiałów oraz jako paliwo. Średnio wybuchowy. liquid.ozone.description = Stosowany jako utleniacz w produkcji materiałów oraz jako paliwo. Średnio wybuchowy.
@@ -1878,14 +1957,14 @@ liquid.hydrogen.description = Używany do wydobywania surowców, produkcji jedno
liquid.cyanogen.description = Używany jako amunicja oraz materiał do produkcji zaawansowanych jednostek czy też jako składnik różnych reakcji w zaawansowanych strukturach. Bardzo łatwopalny. liquid.cyanogen.description = Używany jako amunicja oraz materiał do produkcji zaawansowanych jednostek czy też jako składnik różnych reakcji w zaawansowanych strukturach. Bardzo łatwopalny.
liquid.nitrogen.description = Używany do wydobycia surowców, tworzenia gazów oraz produkcji jednostek. Obojętny. liquid.nitrogen.description = Używany do wydobycia surowców, tworzenia gazów oraz produkcji jednostek. Obojętny.
liquid.neoplasm.description = Niebezpieczny biologiczny odpad powstający poprzez działanie reaktora neoplazmowego. Łatwo się rozprzestrzenia na bloki zawierające wodę niszcząc je. Lepki. liquid.neoplasm.description = Niebezpieczny biologiczny odpad powstający poprzez działanie reaktora neoplazmowego. Łatwo się rozprzestrzenia na bloki zawierające wodę niszcząc je. Lepki.
liquid.neoplasm.details = Neoplazma. Niekontrolowana masa szybko dzielących się komórek syntetycznych o konsystencji szlamu. Odporna na ciepło. Niesamowicie niebezpieczna dla wszelkich struktur zawierających wodę.\n\nZbyt skomplikowana i niestabilna do standardowej analizy. Potencjalne zastosowania póki co nie znane. Zaleca się spalanie w jeziorach żużlowych. liquid.neoplasm.details = Neoplazma. Niekontrolowana masa szybko dzielących się komórek syntetycznych o konsystencji szlamu. Odporna na ciepło. Niesamowicie niebezpieczna dla wszelkich struktur zawierających wodę.\n\nZbyt skomplikowana i niestabilna do standardowej analizy. Potencjalne zastosowania, póki co nieznane. Zaleca się spalanie w jeziorach żużlowych.
block.derelict = \uf77e [lightgray]Wrak block.derelict = \uf77e [lightgray]Wrak
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania. block.illuminator.description = Małe, kompaktowe i konfigurowalne źródło światła. Wymaga energii do funkcjonowania.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami. block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Wiadomość używana przez twórców map. Niezniszczalna.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu. block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej. block.multi-press.description = Ulepszona wersja prasy grafitowej. Dodanie wody wytwarza grafit znacznie szybciej i efektywniej.
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu. block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
@@ -1897,10 +1976,10 @@ block.cryofluid-mixer.description = Łączy wodę i tytan w lodociecz, która je
block.blast-mixer.description = Kruszy i miesza skupiska zarodników z piratianem, tworząc wybuchowy związek. block.blast-mixer.description = Kruszy i miesza skupiska zarodników z piratianem, tworząc wybuchowy związek.
block.pyratite-mixer.description = Miesza węgiel, ołów i piasek tworząc bardzo łatwopalny piratian. block.pyratite-mixer.description = Miesza węgiel, ołów i piasek tworząc bardzo łatwopalny piratian.
block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach. block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach.
block.separator.description = Oddziela użyteczne materiały z mieszaniny jaką jest żużel. block.separator.description = Oddziela użyteczne materiały z mieszaniny, jaką jest żużel.
block.spore-press.description = Kompresuje kapsuły zarodników pod ogromnym ciśnieniem tworząc olej. block.spore-press.description = Kompresuje kapsuły zarodników pod ogromnym ciśnieniem tworząc olej.
block.pulverizer.description = Mieli złom w drobny piasek. Przydatne, gdy brakuje naturalnego piasku. block.pulverizer.description = Mieli złom w drobny piasek. Przydatne, gdy brakuje naturalnego piasku.
block.coal-centrifuge.description = Zestala olej w kawałki węgla. block.coal-centrifuge.description = Zestala ropę w kawałki węgla.
block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu. block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu.
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie piaskownicy. block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie piaskownicy.
block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie piaskownicy. block.power-source.description = Wydziela prąd w nieskończoność. Dostępny tylko w trybie piaskownicy.
@@ -1922,10 +2001,10 @@ block.phase-wall.description = Mur pokryty specjalną mieszanką opartą o Włó
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek. block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego. block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek. block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie. block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.\nObejmuje wiele kratek. block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa silikonu do zwiększenia zasięgu i szybkości naprawy. block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
block.mend-projector.description = Ulepszona wersja Naprawiacza. Naprawia bloki w jego otoczeniu.\nMoże wykorzystywać włókno fazowe, aby zwiększyć efektywność budowli. block.mend-projector.description = Ulepszona wersja Naprawiacza. Naprawia bloki w jego otoczeniu.\nMoże wykorzystywać włókno fazowe, aby zwiększyć efektywność napraw.
block.overdrive-projector.description = Zwiększa szybkość budynków w zasięgu takich jak wiertła czy przenośniki. Może wykorzystywać włókno fazowe, aby zwiększyć zasięg i efektywność budowli. block.overdrive-projector.description = Zwiększa szybkość budynków w zasięgu takich jak wiertła czy przenośniki. Może wykorzystywać włókno fazowe, aby zwiększyć zasięg i efektywność budowli.
block.force-projector.description = Wytwarza pole siłowe w kształcie sześciokąta wokół siebie, chroniąc budynki i jednostki wewnątrz od obrażeń zadanych przez pociski. block.force-projector.description = Wytwarza pole siłowe w kształcie sześciokąta wokół siebie, chroniąc budynki i jednostki wewnątrz od obrażeń zadanych przez pociski.
block.shock-mine.description = Zadaje obrażenia jednostkom wroga, które wejdą na nią. Ledwo widoczne dla wrogów. block.shock-mine.description = Zadaje obrażenia jednostkom wroga, które wejdą na nią. Ledwo widoczne dla wrogów.
@@ -1937,12 +2016,12 @@ block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala n
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości. block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki. block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki. block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[] block.router.description = Przyjmuje przedmioty z jednej strony i równo je dystrybuuje na przylegające przenośniki. \n\n[scarlet]Nigdy nie używaj przy wejściu materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]\n[scarlet]Cześć mu i chwała na wieki!
block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok zakładów produkcyjnych, ponieważ zostaną one zatkane. block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok zakładów produkcyjnych, ponieważ zostaną one zatkane.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, który jest w stanie dystrybuuować przedmioty na więc
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona. block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione. block.underflow-gate.description = Odwrotność bramy przepełnieniowej, która przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości. block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz, a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu. block.mechanical-pump.description = Tania pompa o niskiej wydajności. Nie wymaga prądu.
block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania. block.rotary-pump.description = Zaawansowana pompa. Pompuje więcej cieczy, ale wymaga zasilania.
block.impulse-pump.description = Najlepsza pompa. Pompuje ogromne ilości cieczy, ale wymaga zasilania. block.impulse-pump.description = Najlepsza pompa. Pompuje ogromne ilości cieczy, ale wymaga zasilania.
@@ -1975,8 +2054,8 @@ block.pneumatic-drill.description = Ulepszone wiertło, zdolne do wydobywania ty
block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technologię laserową, ale wymaga energii. Zdolne do wydobywania toru. block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technologię laserową, ale wymaga energii. Zdolne do wydobywania toru.
block.blast-drill.description = Najlepsze wiertło. Wymaga dużych ilości energii. block.blast-drill.description = Najlepsze wiertło. Wymaga dużych ilości energii.
block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu brakuje wody. block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu brakuje wody.
block.cultivator.description = Uprawia małe skupiska zarodników i umieszcza je w gotowych do dalszego przetwarzania kapsułach. block.cultivator.description = Hoduje zarodniki i umieszcza je w gotowych do dalszego przetwarzania kapsułach.
block.cultivator.details = Odzyskana technologia. Służy do jak najbardziej wydajnej produkcji ogromnych ilości biomasy. Prawdopodobnie początkowy inkubator zarodników pokrywający teraz Serpulo. block.cultivator.details = Odzyskana technologia. Służy do jak najbardziej wydajnej produkcji ogromnych ilości biomasy. Prawdopodobnie początkowy inkubator zarodników pokrywających teraz Serpulo.
block.oil-extractor.description = Używa bardzo dużych ilości energii do ekstrakcji ropy z piasku. Używaj go w sytuacji kiedy nie ma bezpośredniego źródła ropy w okolicy. block.oil-extractor.description = Używa bardzo dużych ilości energii do ekstrakcji ropy z piasku. Używaj go w sytuacji kiedy nie ma bezpośredniego źródła ropy w okolicy.
block.core-shard.description = Pierwsza wersja rdzenia. Gdy zostaje zniszczony, wszelki kontakt do regionu zostaje utracony. Nie pozwól na to. block.core-shard.description = Pierwsza wersja rdzenia. Gdy zostaje zniszczony, wszelki kontakt do regionu zostaje utracony. Nie pozwól na to.
block.core-shard.details = Pierwsza generacja. Kompaktowy. Samoreplikuje się. Wyposażony w jednorazowe silniki startowe. Nie jest przeznaczony do podróży międzyplanetarnych. block.core-shard.details = Pierwsza generacja. Kompaktowy. Samoreplikuje się. Wyposażony w jednorazowe silniki startowe. Nie jest przeznaczony do podróży międzyplanetarnych.
@@ -2000,7 +2079,7 @@ block.swarmer.description = Rakietowa wieża artyleryjska, której pociski są z
block.salvo.description = Standardowa wieża szturmowa, strzelająca szybkimi salwami pocisków we wrogów. block.salvo.description = Standardowa wieża szturmowa, strzelająca szybkimi salwami pocisków we wrogów.
block.fuse.description = Duża wieża obronna, wystrzeliwująca przeszywające wiązki we wrogie jednostki. block.fuse.description = Duża wieża obronna, wystrzeliwująca przeszywające wiązki we wrogie jednostki.
block.ripple.description = Duża wieża artyleryjska, która strzela jednocześnie kilkoma pociskami posiadającymi różne efekty. block.ripple.description = Duża wieża artyleryjska, która strzela jednocześnie kilkoma pociskami posiadającymi różne efekty.
block.cyclone.description = Duża wieża szturmowa, które strzela dużą ilością pocisków posiadających różne efekty. block.cyclone.description = Duża wieża szturmowa, która strzela dużą ilością pocisków.
block.spectre.description = Duże działo szturmowe, które strzela potężnymi pociskami przebijającymi pancerz wrogich jednostek. block.spectre.description = Duże działo szturmowe, które strzela potężnymi pociskami przebijającymi pancerz wrogich jednostek.
block.meltdown.description = Duże laserowe działo obronne, które strzela pojedynczą ciągłą podpalającą wiązką. Wymaga chłodzenia. block.meltdown.description = Duże laserowe działo obronne, które strzela pojedynczą ciągłą podpalającą wiązką. Wymaga chłodzenia.
block.foreshadow.description = Duże działo artyleryjskie, które strzela potężnym pociskiem z daleka w pojedyncze jednostki, najpierw eliminując te najsilniejsze. block.foreshadow.description = Duże działo artyleryjskie, które strzela potężnym pociskiem z daleka w pojedyncze jednostki, najpierw eliminując te najsilniejsze.
@@ -2009,8 +2088,8 @@ block.segment.description = Specjalna wieża obronna. Nie zadaje obrażeń, lecz
block.parallax.description = Laserowa wieża przeciwlotnicza, która strzela ciągłym laserem w jednostki, przyciągając je do siebie. block.parallax.description = Laserowa wieża przeciwlotnicza, która strzela ciągłym laserem w jednostki, przyciągając je do siebie.
block.tsunami.description = Strumieniowe działo obronne, które automatycznie gasi ogień, gdy jest podłączone do wody. block.tsunami.description = Strumieniowe działo obronne, które automatycznie gasi ogień, gdy jest podłączone do wody.
block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach. block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach.
block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jaką jest żużel z małą efektywnością. Może wyprodukować tor. block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny, jaką jest żużel. Nie jest zbyt efektywny. Może wyprodukować tor.
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać. block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu, by działać.
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk. block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony. block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesione do rekonstruktora aby je ulepszyć. block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesione do rekonstruktora aby je ulepszyć.
@@ -2030,10 +2109,9 @@ block.logic-display.description = Wyświetla obraz z procesora.
block.large-logic-display.description = Wyświetla obraz z procesora. block.large-logic-display.description = Wyświetla obraz z procesora.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo. block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku. block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-citadel.description = Rdzeń bazy. Bardzo dobrze uzbrojony. Składuje wiecej zasobów niż rdzeń Bastion.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-acropolis.description = Rdzeń bazy. Wyjątkowo dobrze uzbrojony. Składuje wiecej zasobów niż rdzeń Cytadela.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Strzela przebijającymi kulami z berylu bądź wolframu we wrogie cele. block.breach.description = Strzela przebijającymi kulami z berylu bądź wolframu we wrogie cele.
block.diffuse.description = Strzela serią pocisków na szerokim obszarze. Odpycha wrogie cele. block.diffuse.description = Strzela serią pocisków na szerokim obszarze. Odpycha wrogie cele.
block.sublimate.description = Pali wrogie cele ciągłym płomieniem. Przebija pancerz. block.sublimate.description = Pali wrogie cele ciągłym płomieniem. Przebija pancerz.
@@ -2050,13 +2128,13 @@ block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu. block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego. block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw. block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej. block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła. block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu. block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu.
block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło. block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło.
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło. block.carbide-crucible.description = Wytwarza karbid z grafitu i wolframu pobierając przy tym ciepło.
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła. block.cyanogen-synthesizer.description = Syntezuje cyjan z arkycytu i grafitu używając ciepła.
block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów. block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów.
block.vent-condenser.description = Skrapla parę wodną z gejzeru. block.vent-condenser.description = Skrapla parę wodną z gejzeru.
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła. block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
@@ -2066,7 +2144,6 @@ block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami.
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania. block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury. block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur. block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
block.reinforced-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
block.reinforced-liquid-tank.description = Przechowuje duże ilości płynów. block.reinforced-liquid-tank.description = Przechowuje duże ilości płynów.
block.reinforced-liquid-container.description = Przechowuje umiarkowane ilości płynów. block.reinforced-liquid-container.description = Przechowuje umiarkowane ilości płynów.
block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi przeszkodami. block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi przeszkodami.
@@ -2087,7 +2164,7 @@ block.duct-router.description = Po równo rozdziela przedmioty w trzech kierunka
block.overflow-duct.description = Odprowadza przedmioty na boki, kiedy droga z przodu jest zapełniona. block.overflow-duct.description = Odprowadza przedmioty na boki, kiedy droga z przodu jest zapełniona.
block.duct-bridge.description = Transportuje przedmioty nad różnymi przeszkodami. block.duct-bridge.description = Transportuje przedmioty nad różnymi przeszkodami.
block.duct-unloader.description = Rozładowuje wybrany przedmiot z bloku z tyłu. Nie może wyjmować przedmiotów ze rdzenia. block.duct-unloader.description = Rozładowuje wybrany przedmiot z bloku z tyłu. Nie może wyjmować przedmiotów ze rdzenia.
block.underflow-duct.description = Odwrotność przepełnieniowej rury próżniowej. Przepuszcza przedmioty do przodu tylko tak boczne wyjścia są zapełnione. block.underflow-duct.description = Odwrotność przepełnieniowej rury próżniowej. Przepuszcza przedmioty do przodu tylko wtedy, gdy boczne wyjścia są zapełnione.
block.reinforced-liquid-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości. block.reinforced-liquid-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
block.surge-conveyor.description = Przenosi przedmioty partiami. Może być przyspieszony przy użyciu prądu. Przewodzi prąd. block.surge-conveyor.description = Przenosi przedmioty partiami. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
block.surge-router.description = Równomiernie rozdziela przedmioty w trzy różne strony. Montowany na elektrumowych przenośnikach. Może być przyspieszony przy użyciu prądu. Przewodzi prąd. block.surge-router.description = Równomiernie rozdziela przedmioty w trzy różne strony. Montowany na elektrumowych przenośnikach. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
@@ -2123,7 +2200,7 @@ block.large-payload-mass-driver.description = Long-range payload transport struc
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu. block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu. block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu. block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable. block.canvas.description = Wyświetla proste obrazki z predefinowaną paletą. Edytowalne.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki. unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki. unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
@@ -2135,13 +2212,13 @@ unit.nova.description = Lądowo-powietrzna jednostka wsparcia, wystrzeliwująca
unit.pulsar.description = Lądowo-powietrzna jednostka wsparcia, wystrzeliwująca leczące sojusznicze struktury wiązki energii. Zadaje spore obrażenia wrogom. unit.pulsar.description = Lądowo-powietrzna jednostka wsparcia, wystrzeliwująca leczące sojusznicze struktury wiązki energii. Zadaje spore obrażenia wrogom.
unit.quasar.description = Lądowo-powietrzna jednostka szturmowa wyposażona w pole siłowe. Naprawia pobliskie struktury oraz skutecznie niszczy wrogów. unit.quasar.description = Lądowo-powietrzna jednostka szturmowa wyposażona w pole siłowe. Naprawia pobliskie struktury oraz skutecznie niszczy wrogów.
unit.vela.description = Jednostka krocząca zdolna do lotu. Strzela potężnym laserem podpalającym pobliskich wrogów i ich struktury. Naprawia pobliskie sojusznicze budowle. unit.vela.description = Jednostka krocząca zdolna do lotu. Strzela potężnym laserem podpalającym pobliskich wrogów i ich struktury. Naprawia pobliskie sojusznicze budowle.
unit.corvus.description = Niesamowicie silna jednostka krocząca. Wystrzeliwuje potężny laser niszczący wrogów w sporej odległości. Naprawia sojusznicze struktury. Potrafi pokonac niemalże każdą przeszkodę. unit.corvus.description = Niesamowicie silna jednostka krocząca. Wystrzeliwuje potężny laser niszczący wrogów w sporej odległości. Naprawia sojusznicze struktury. Potrafi pokonać niemalże każdą przeszkodę.
unit.crawler.description = Drobna lądowa jednostka ofensywna, wbiegająca we wrogów dokonując samozniszczenia. unit.crawler.description = Drobna lądowa jednostka ofensywna, wbiegająca we wrogów dokonując samozniszczenia.
unit.atrax.description = Lądowa jednostka ofensywna mogąca pokonać niemalże każdą przeszkodę, strzelająca podpalającymi kulami żużlu. unit.atrax.description = Lądowa jednostka ofensywna mogąca pokonać niemalże każdą przeszkodę, strzelająca podpalającymi kulami żużlu.
unit.spiroct.description = Pajęcza jednostka mogąca pokonać niemalże każdą przeszkodę. Ponadto, jej ataki mogą ją uleczyć i jednocześnie przyciągnąć wrogów. unit.spiroct.description = Pajęcza jednostka mogąca pokonać niemalże każdą przeszkodę. Ponadto, jej ataki mogą ją uleczyć i jednocześnie przyciągnąć wrogów.
unit.arkyid.description = Jednostka szturmowa mogąca pokonać niemalże każdą przeszkodę, strzelająca elektrycznymi pociskami oraz leczącymi ją laserami. unit.arkyid.description = Jednostka szturmowa mogąca pokonać niemalże każdą przeszkodę, strzelająca elektrycznymi pociskami oraz leczącymi ją laserami.
unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a dłuższy strzela odłamkowym, uwalniającym błyskawice granatem. unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a na dłuższy strzela odłamkowym, uwalniającym błyskawice granatem.
unit.flare.description = Mała latająca jednostka strzelająca standardowymi pociskami we wrogie struktury. unit.flare.description = Mała latająca jednostka strzelająca standardowymi pociskami we wrogie struktury.
unit.horizon.description = Jednostka latająca zrzucająca bomby kasetowe na cele naziemne. unit.horizon.description = Jednostka latająca zrzucająca bomby kasetowe na cele naziemne.
@@ -2159,7 +2236,7 @@ unit.risso.description = Morska jednostka ofensywna, strzelająca sporą ilości
unit.minke.description = Morska jednostka ofensywna, strzelająca granatami i wybuchowymi pociskami we wrogie jednostki. unit.minke.description = Morska jednostka ofensywna, strzelająca granatami i wybuchowymi pociskami we wrogie jednostki.
unit.bryde.description = Morska jednostka ofensywna, strzelająca dalekosiężnymi pociskami artyleryjskimi i rakietami we wrogie jednostki. unit.bryde.description = Morska jednostka ofensywna, strzelająca dalekosiężnymi pociskami artyleryjskimi i rakietami we wrogie jednostki.
unit.sei.description = Morska jednostka szturmowa, strzelająca barażami rakiet oraz salwami przebijających pocisków we wrogie jednostki. unit.sei.description = Morska jednostka szturmowa, strzelająca barażami rakiet oraz salwami przebijających pocisków we wrogie jednostki.
unit.omura.description = Morski okaz szturmowy wyposażony w dwie platformy tworzące Flary, trzelający przebijającym superszybkim pociskiem we wrogie jednostki. unit.omura.description = Morski okaz szturmowy wyposażony w dwie platformy tworzące Flary, strzelający przebijającym superszybkim pociskiem we wrogie jednostki.
unit.alpha.description = Lotnicza jednostka administracyjna, która wykonuje podstawowe instrukcje budownicze i wydobywcze. Broni rdzenia Odłamek. unit.alpha.description = Lotnicza jednostka administracyjna, która wykonuje podstawowe instrukcje budownicze i wydobywcze. Broni rdzenia Odłamek.
unit.beta.description = Lotnicza jednostka administracyjna, która buduje i wykopuje surowce znacznie szybciej od poprzedniej wersji. Chroni rdzeń Podstawa przed wrogimi jednostkami. unit.beta.description = Lotnicza jednostka administracyjna, która buduje i wykopuje surowce znacznie szybciej od poprzedniej wersji. Chroni rdzeń Podstawa przed wrogimi jednostkami.
@@ -2196,6 +2273,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte. lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte. lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu. lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
lst.printflush = Dodaje oczekujące operacje z funkcji [accent]Print[] do bloku wiadomości. lst.printflush = Dodaje oczekujące operacje z funkcji [accent]Print[] do bloku wiadomości.
@@ -2228,7 +2306,12 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek
lst.cutscene = Manipuluj kamerą gracza. lst.cutscene = Manipuluj kamerą gracza.
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory. lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna. lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
lst.setprop = Sets a property of a unit or building. lst.setprop = Ustaw właściwość jednostki lub budynku.
lst.effect = Stwórz efekt cząsteczki.
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
@@ -2243,7 +2326,8 @@ laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez proceso
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje. laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0. laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji. laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Najwyższa prędkość jednostki, w kratkach/sec.
laccess.id = ID jednostki/bloku/przedmiotu/płynu.\nOdwrotnośc operacji wyszukiwania.
lcategory.unknown = Inne lcategory.unknown = Inne
lcategory.unknown.description = Niezkategoryzowane instrukcje. lcategory.unknown.description = Niezkategoryzowane instrukcje.
@@ -2271,6 +2355,7 @@ graphicstype.poly = Wypełnia wielokąt foremny.
graphicstype.linepoly = Rysuje obwód wielokąta foremnego. graphicstype.linepoly = Rysuje obwód wielokąta foremnego.
graphicstype.triangle = Wypełnia trójkąt. graphicstype.triangle = Wypełnia trójkąt.
graphicstype.image = Rysuje ikonę jakiejś treści.\nnp. [accent]@router[] lub [accent]@dagger[]. graphicstype.image = Rysuje ikonę jakiejś treści.\nnp. [accent]@router[] lub [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Zawsze prawda. lenum.always = Zawsze prawda.
lenum.idiv = Dzielenie liczb całkowitych. lenum.idiv = Dzielenie liczb całkowitych.
@@ -2290,6 +2375,7 @@ lenum.xor = Bitowe XOR.
lenum.min = Minimum dwóch liczb. lenum.min = Minimum dwóch liczb.
lenum.max = Maksimum dwóch liczb. lenum.max = Maksimum dwóch liczb.
lenum.angle = Kąt wektoru w stopniach. lenum.angle = Kąt wektoru w stopniach.
lenum.anglediff = Bezwzględny dystans między dwoma kątami w stopniach.
lenum.len = Długość wektoru. lenum.len = Długość wektoru.
lenum.sin = Sinus, w stopniach. lenum.sin = Sinus, w stopniach.
@@ -2363,6 +2449,7 @@ lenum.unbind = Kompletnie wyłącza kontrolę za pomocą logiki.\nWznawia domyś
lenum.move = Przemieść się do określonej pozycji. lenum.move = Przemieść się do określonej pozycji.
lenum.approach = Zbliż się do pozycji w promieniu. lenum.approach = Zbliż się do pozycji w promieniu.
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników. lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
lenum.autopathfind = Automatycznie znajduję drogę do najbliższego rdzenia wroga lub punktu zrzutu.\nDziała tak samo jak normalne znajdowanie drogi.
lenum.target = Strzel w określoną pozycję. lenum.target = Strzel w określoną pozycję.
lenum.targetp = Strzel w jednostkę/budynek z zachowaniem trajektorii. lenum.targetp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
lenum.itemdrop = Upuść przedmiot. lenum.itemdrop = Upuść przedmiot.
@@ -2376,5 +2463,7 @@ lenum.build = Buduj strukturę.
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[]. lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Zacznij/zakończ przyspieszać. lenum.boost = Zacznij/zakończ przyspieszać.
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

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