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4e5bc8fc94 |
2
.github/workflows/deployment.yml
vendored
@@ -23,6 +23,8 @@ jobs:
|
|||||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
- name: Add Arc release
|
- name: Add Arc release
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
cd ../Arc
|
cd ../Arc
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
|
|||||||
2
.github/workflows/push.yml
vendored
@@ -40,6 +40,8 @@ jobs:
|
|||||||
- name: Update JITpack repo
|
- name: Update JITpack repo
|
||||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
|
|||||||
55
LICENSE
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
|||||||
an absolute waiver of all civil liability in connection with the
|
an absolute waiver of all civil liability in connection with the
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
copy of the Program in return for a fee.
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
||||||
|
|||||||
@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
|
||||||
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
|
||||||
|
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
|
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
|
||||||
|
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||||
|
|
||||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
|
||||||
|
|
||||||
### Troubleshooting
|
### Troubleshooting
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -9,20 +9,22 @@ You may want to add your server to this list. The steps for getting this done ar
|
|||||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
|
||||||
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||||
- Your name or description must reflect the type of server you're hosting.
|
- Your name or description must reflect the type of server you're hosting.
|
||||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||||
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
|
||||||
- Try to be professional in your text; use common sense.
|
- Try to be professional in your text; use common sense.
|
||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"address": "google.com"
|
"address": "example.com:6000"
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||||
|
|
||||||
|
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||||
|
|||||||
@@ -122,8 +122,14 @@ dependencies{
|
|||||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
||||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
||||||
|
|
||||||
//TODO dynamically find best android platform jar instead of hard-coding to 30
|
def version;
|
||||||
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar")
|
def highestVersion;
|
||||||
|
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
|
||||||
|
version = it.name.find(/\d+/).toInteger();
|
||||||
|
highestVersion = version > highestVersion ? version : highestVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
|
||||||
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
Seq<Selement> allDefs = new Seq<>();
|
Seq<Selement> allDefs = new Seq<>();
|
||||||
Seq<Stype> allInterfaces = new Seq<>();
|
Seq<Stype> allInterfaces = new Seq<>();
|
||||||
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
Seq<TypeSpec.Builder> baseClasses = new Seq<>();
|
||||||
|
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
|
||||||
ClassSerializer serializer;
|
ClassSerializer serializer;
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
Stype repr = types.first();
|
Stype repr = types.first();
|
||||||
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
|
||||||
|
|
||||||
|
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
|
||||||
|
|
||||||
boolean collides = an.collide();
|
boolean collides = an.collide();
|
||||||
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(),
|
groupDefs.add(new GroupDefinition(name,
|
||||||
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
|
||||||
|
|
||||||
|
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
|
||||||
|
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
|
||||||
|
write(accessor);
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
ObjectMap<String, Selement> usedNames = new ObjectMap<>();
|
||||||
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
//get base class type name for extension
|
//get base class type name for extension
|
||||||
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
|
||||||
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
|
||||||
|
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
|
||||||
|
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
|
||||||
//whether the main class is the base itself
|
//whether the main class is the base itself
|
||||||
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
|
||||||
|
|
||||||
@@ -394,6 +403,17 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
//entities with no sync comp and no serialization gen no code
|
//entities with no sync comp and no serialization gen no code
|
||||||
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
|
||||||
|
|
||||||
|
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
|
||||||
|
|
||||||
|
if(baseClassBuilder == null || addIndexToBase){
|
||||||
|
//implement indexable interfaces.
|
||||||
|
for(GroupDefinition def : groups){
|
||||||
|
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
|
||||||
|
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
|
||||||
|
.addCode("index__$L = index;", def.name).build());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//add all methods from components
|
//add all methods from components
|
||||||
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
|
||||||
if(entry.value.contains(m -> m.has(Replace.class))){
|
if(entry.value.contains(m -> m.has(Replace.class))){
|
||||||
@@ -446,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
|
||||||
|
|
||||||
for(GroupDefinition def : groups){
|
for(GroupDefinition def : groups){
|
||||||
//remove/add from each group, assume imported
|
if(first.name().equals("add")){
|
||||||
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name());
|
//remove/add from each group, assume imported
|
||||||
|
mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
|
||||||
|
}else{
|
||||||
|
//remove/add from each group, assume imported
|
||||||
|
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
|
||||||
|
|
||||||
|
mbuilder.addStatement("index__$L = -1", def.name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -577,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
skipDeprecated(builder);
|
skipDeprecated(builder);
|
||||||
|
|
||||||
|
if(!legacy){
|
||||||
|
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
|
||||||
|
if(addIndexToBase || baseClassBuilder == null){
|
||||||
|
//add group index int variables
|
||||||
|
for(GroupDefinition def : groups){
|
||||||
|
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -592,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
groupsBuilder.addField(ParameterizedTypeName.get(
|
groupsBuilder.addField(ParameterizedTypeName.get(
|
||||||
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping);
|
groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
//write the groups
|
//write the groups
|
||||||
@@ -855,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
for(Smethod method : methods){
|
for(Smethod method : methods){
|
||||||
String signature = method.toString();
|
String signature = method.toString();
|
||||||
if(signatures.contains(signature)) continue;
|
if(!signatures.add(signature)) continue;
|
||||||
|
|
||||||
Stype compType = interfaceToComp(method.type());
|
Stype compType = interfaceToComp(method.type());
|
||||||
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
|
||||||
@@ -866,25 +903,29 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
builder.addAnnotation(OverrideCallSuper.class); //just in case
|
||||||
|
|
||||||
if(!method.isVoid()){
|
if(!method.isVoid()){
|
||||||
if(method.name().equals("isNull")){
|
String methodName = method.name();
|
||||||
builder.addStatement("return true");
|
switch(methodName){
|
||||||
}else if(method.name().equals("id")){
|
case "isNull":
|
||||||
|
builder.addStatement("return true");
|
||||||
|
break;
|
||||||
|
case "id":
|
||||||
builder.addStatement("return -1");
|
builder.addStatement("return -1");
|
||||||
}else{
|
break;
|
||||||
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name()));
|
case "toString":
|
||||||
String desc = variable == null ? null : variable.descString();
|
builder.addStatement("return $S", className);
|
||||||
if(variable == null || !varInitializers.containsKey(desc)){
|
break;
|
||||||
builder.addStatement("return " + getDefault(method.ret().toString()));
|
default:
|
||||||
}else{
|
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
|
||||||
String init = varInitializers.get(desc);
|
String desc = variable == null ? null : variable.descString();
|
||||||
builder.addStatement("return " + (init.equals("{}") ? "new " + variable.mirror().toString() : "") + init);
|
if(variable == null || !varInitializers.containsKey(desc)){
|
||||||
}
|
builder.addStatement("return " + getDefault(method.ret().toString()));
|
||||||
|
}else{
|
||||||
|
String init = varInitializers.get(desc);
|
||||||
|
builder.addStatement("return " + (init.equals("{}") ? "new " + variable.mirror().toString() : "") + init);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
nullBuilder.addMethod(builder.build());
|
nullBuilder.addMethod(builder.build());
|
||||||
|
|
||||||
signatures.add(signature);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());
|
||||||
|
|||||||
@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//[setter] + [constructor building]
|
//[setter] + [constructor building]
|
||||||
if(varType == TypeName.BOOLEAN){
|
if(isBool){
|
||||||
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
|
||||||
|
|
||||||
//bools: single bit, needs special case to clear things
|
//bools: single bit, needs special case to clear things
|
||||||
setter.beginControlFlow("if(value)");
|
setter.beginControlFlow("if(value)");
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
|
||||||
setter.nextControlFlow("else");
|
|
||||||
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
|
||||||
|
setter.nextControlFlow("else");
|
||||||
|
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
|
||||||
setter.endControlFlow();
|
setter.endControlFlow();
|
||||||
}else if(varType == TypeName.FLOAT){
|
}else if(varType == TypeName.FLOAT){
|
||||||
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '7'
|
versionNumber = '7'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
|
||||||
@@ -49,7 +49,7 @@ allprojects{
|
|||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
localArc = {
|
||||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
|
}
|
||||||
|
|
||||||
arcModule = { String name ->
|
arcModule = { String name ->
|
||||||
|
|||||||
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="12"
|
||||||
width="12"
|
height="12"
|
||||||
height="12"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg380"
|
||||||
id="svg380"
|
sodipodi:docname="admin.svg"
|
||||||
sodipodi:docname="admin.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata386">
|
id="metadata386">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="10"
|
||||||
width="10"
|
height="10"
|
||||||
height="10"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg192"
|
||||||
id="svg192"
|
sodipodi:docname="distribution.svg"
|
||||||
sodipodi:docname="distribution.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata198">
|
id="metadata198">
|
||||||
<rdf:RDF>
|
<rdf:RDF>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -1,18 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
width="10"
|
||||||
width="10"
|
height="10"
|
||||||
height="10"
|
version="1.1"
|
||||||
version="1.1"
|
id="svg252"
|
||||||
id="svg252"
|
sodipodi:docname="effect.svg"
|
||||||
sodipodi:docname="effect.svg"
|
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
||||||
inkscape:version="1.0.1 (0767f8302a, 2020-10-17)">
|
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata258">
|
id="metadata258">
|
||||||
<rdf:RDF>
|
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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sodipodi:docname="info.svg"
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
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<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
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||||||
xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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sodipodi:docname="logic.svg"
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sodipodi:docname="logic.svg"
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inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
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inkscape:version="1.0 (9f2f71dc58, 2020-08-02)"
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viewBox="0 0 128 128">
|
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|
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|
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
<svg
|
<svg
|
||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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width="16"
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|
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|
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version="1.1"
|
id="svg542"
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id="svg542"
|
sodipodi:docname="planet.svg"
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sodipodi:docname="planet.svg"
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core/assets-raw/sprites/blocks/logic/canvas-corner1.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-corner2.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side1.png
Normal file
|
After Width: | Height: | Size: 366 B |
BIN
core/assets-raw/sprites/blocks/logic/canvas-side2.png
Normal file
|
After Width: | Height: | Size: 395 B |
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Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 611 B |
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Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 572 B |
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After Width: | Height: | Size: 464 B |
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After Width: | Height: | Size: 230 B |
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|
After Width: | Height: | Size: 220 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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core/assets-raw/sprites/blocks/turrets/cyclone/cyclone.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-l.png
Normal file
|
After Width: | Height: | Size: 203 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-r.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 373 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo.png
Normal file
|
After Width: | Height: | Size: 367 B |
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 383 B |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 552 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-barrel.png
Normal file
|
After Width: | Height: | Size: 752 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-preview.png
Normal file
|
After Width: | Height: | Size: 1019 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-l.png
Normal file
|
After Width: | Height: | Size: 429 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-r.png
Normal file
|
After Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 853 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter-mid.png
Normal file
|
After Width: | Height: | Size: 510 B |
|
After Width: | Height: | Size: 817 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter.png
Normal file
|
After Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 439 B |
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Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 873 B |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 431 B |
BIN
core/assets-raw/sprites/ui/pane-left.9.png
Normal file
|
After Width: | Height: | Size: 185 B |
BIN
core/assets-raw/sprites/ui/pane-right.9.png
Normal file
|
After Width: | Height: | Size: 191 B |
BIN
core/assets-raw/sprites/ui/pane-top.9.png
Normal file
|
After Width: | Height: | Size: 200 B |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 523 B |
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mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
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mschxœ5<C593>Ë
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!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
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|||||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
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4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
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mschxœ%Žknà „ÇØIü¨äV9×È
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|
||||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
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||||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
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||||||
4
core/assets/baseparts/actuallyokrtg.msch
Normal file
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|
|||||||
|
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
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||||||
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ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
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||||||
|
Þâ`É
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||||||
|
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
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||||||
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core/assets/baseparts/atrax-surprise.msch
Normal file
1
core/assets/baseparts/flar.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||||
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core/assets/baseparts/fortress.msch
Normal file
BIN
core/assets/baseparts/impending-doom.msch
Normal file
2
core/assets/baseparts/rtgbrick1.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœŒKà CͯE=
|
||||||
|
‹ž§Ê‚<EFBFBD>B%
|
||||||
5
core/assets/baseparts/rtgbrick2.msch
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
mschxś
|
||||||
|
ŚK
|
||||||
|
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
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||||||
|
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
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||||||
|
Î(üÖÂŔhyłN˝ó
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||||||
BIN
core/assets/baseparts/rtgsalvo.msch
Normal file
1
core/assets/baseparts/scorch.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
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||||||
2
core/assets/baseparts/simplemeltdown.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||||
|
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||||
BIN
core/assets/baseparts/solarbrick1.msch
Normal file
BIN
core/assets/baseparts/solarbrick2.msch
Normal file
BIN
core/assets/baseparts/solarbrick4.msch
Normal file
2
core/assets/baseparts/steamgobrr.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
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\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
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||||||
BIN
core/assets/baseparts/strong_duos.msch
Normal file
@@ -150,12 +150,18 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [red]Content Errors
|
mod.erroredcontent = [red]Content Errors
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = Errors have occurred loading content.
|
||||||
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||||
@@ -290,6 +296,7 @@ server.invalidport = Invalid port number!
|
|||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
@@ -332,6 +339,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -357,6 +365,8 @@ pausebuilding = [accent][[{0}][] to pause building
|
|||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
wave.cap = [accent]Wave {0}/{1}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
@@ -441,6 +451,7 @@ waves.max = max units
|
|||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Preview
|
waves.preview = Preview
|
||||||
waves.edit = Edit...
|
waves.edit = Edit...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Copy to Clipboard
|
||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
@@ -451,6 +462,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -681,6 +694,9 @@ weather.sandstorm.name = Sandstorm
|
|||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Fog
|
weather.fog.name = Fog
|
||||||
|
|
||||||
|
campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
@@ -764,6 +780,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -783,20 +801,22 @@ sector.crossroads.name = Crossroads
|
|||||||
sector.karst.name = Karst
|
sector.karst.name = Karst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
|
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
|
sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase[].
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
@@ -882,6 +902,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
stat.range = Range
|
stat.range = Range
|
||||||
stat.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
@@ -934,7 +955,7 @@ ability.unitspawn = {0} Factory
|
|||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Repair Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
@@ -971,10 +992,12 @@ bar.strength = [stat]{0}[lightgray]x strength
|
|||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -984,7 +1007,7 @@ bullet.infinitepierce = [stat]pierce
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% repair
|
bullet.healpercent = [stat]{0}[lightgray]% repair
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
@@ -1088,8 +1111,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -1141,7 +1164,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1188,6 +1212,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1203,6 +1229,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1214,6 +1241,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
|||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1596,6 +1624,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1748,7 +1777,6 @@ hint.depositItems = To transfer items, drag from your ship to the core.
|
|||||||
hint.respawn = To respawn as a ship, press [accent][[V][].
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
|
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
@@ -1762,6 +1790,8 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
|
|||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1772,57 +1802,57 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \uE804 Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||||
@@ -2111,9 +2141,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Fires standard bullets at enemy targets.
|
unit.dagger.description = Fires standard bullets at enemy targets.
|
||||||
unit.mace.description = Fires streams of flame at enemy targets.
|
unit.mace.description = Fires streams of flame at enemy targets.
|
||||||
@@ -2209,6 +2241,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2343,7 +2376,7 @@ lenum.stop = Stop moving/mining/building.
|
|||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the specified position.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
|
|||||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||||
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
|
||||||
@@ -287,6 +292,7 @@ server.invalidport = Невалиден порт!
|
|||||||
server.error = [scarlet]Грешка при стартиране на сървър.
|
server.error = [scarlet]Грешка при стартиране на сървър.
|
||||||
save.new = Нов Запис
|
save.new = Нов Запис
|
||||||
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Презапиши
|
overwrite = Презапиши
|
||||||
save.none = Не са намерени записи!
|
save.none = Не са намерени записи!
|
||||||
savefail = Грешка при записване на игра!
|
savefail = Грешка при записване на игра!
|
||||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
|
|||||||
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
|
||||||
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
|
||||||
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Вълна {0}
|
wave = [accent]Вълна {0}
|
||||||
wave.cap = [accent]Вълна {0}/{1}
|
wave.cap = [accent]Вълна {0}/{1}
|
||||||
wave.waiting = [lightgray]Вълна след {0}
|
wave.waiting = [lightgray]Вълна след {0}
|
||||||
@@ -438,6 +447,7 @@ waves.max = max units
|
|||||||
waves.guardian = Пазител
|
waves.guardian = Пазител
|
||||||
waves.preview = Преглед
|
waves.preview = Преглед
|
||||||
waves.edit = Редактирай...
|
waves.edit = Редактирай...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Кобирай в Клипборд
|
waves.copy = Кобирай в Клипборд
|
||||||
waves.load = Зареди от Клипборда
|
waves.load = Зареди от Клипборда
|
||||||
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
waves.invalid = Клипборда съдържа невалидна информация за вълни.
|
||||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -669,6 +681,8 @@ weather.snow.name = Сняг
|
|||||||
weather.sandstorm.name = Пясъчна буря
|
weather.sandstorm.name = Пясъчна буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
weather.fog.name = Мъгла
|
weather.fog.name = Мъгла
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -753,6 +767,8 @@ sector.windsweptIslands.description = По - нататък край брего
|
|||||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -770,21 +786,24 @@ sector.siege.name = Siege
|
|||||||
sector.crossroads.name = Crossroads
|
sector.crossroads.name = Crossroads
|
||||||
sector.karst.name = Karst
|
sector.karst.name = Karst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
sector.stronghold.description = WiP Description.
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
sector.crevice.description = WiP Description.
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
sector.siege.description = WiP Description.
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
sector.crossroads.description = WiP Description.
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
sector.karst.description = WiP Description.
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
sector.origin.description = WiP Description.
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Горящ
|
status.burning.name = Горящ
|
||||||
status.freezing.name = Замръзяващ
|
status.freezing.name = Замръзяващ
|
||||||
@@ -869,6 +888,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Оръжия
|
stat.weapons = Оръжия
|
||||||
stat.bullet = Муниции
|
stat.bullet = Муниции
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Ускорение
|
stat.speedincrease = Ускорение
|
||||||
stat.range = Обхват
|
stat.range = Обхват
|
||||||
stat.drilltier = Изкопаеми ресурси
|
stat.drilltier = Изкопаеми ресурси
|
||||||
@@ -962,6 +982,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||||
@@ -1075,8 +1097,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||||
uiscale.cancel = Отакз & Изход
|
uiscale.cancel = Отакз & Изход
|
||||||
@@ -1128,7 +1150,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1175,6 +1198,8 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1190,6 +1215,7 @@ rules.unitbuildspeedmultiplier = Множител на Скоростта на
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
rules.unithealthmultiplier = Множител на Точките Живот на Единици
|
||||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||||
rules.unitcap = Максимален Брой Единици
|
rules.unitcap = Максимален Брой Единици
|
||||||
@@ -1201,6 +1227,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
|||||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1577,6 +1604,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1742,6 +1770,8 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
|
|||||||
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
|
||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -2081,9 +2111,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
|
||||||
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
|
||||||
@@ -2177,6 +2209,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
|
|||||||
@@ -144,16 +144,21 @@ mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
|||||||
mod.disable = Desactiva
|
mod.disable = Desactiva
|
||||||
mod.content = Contingut:
|
mod.content = Contingut:
|
||||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Versió no compatible
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Incompatible
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||||
mod.erroredcontent = [scarlet]Errors del contingut
|
mod.erroredcontent = [scarlet]Errors del contingut
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.circulardependencies = [red]Dependències circulars
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.incompletedependencies = [red]Dependències incompletes
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||||
|
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||||
|
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||||
|
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||||
|
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||||
|
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||||
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]S’han de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
|
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]S’han de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
|
||||||
@@ -282,11 +287,12 @@ connecting = [accent]Es connecta…
|
|||||||
reconnecting = [accent]Es torna a connectar…
|
reconnecting = [accent]Es torna a connectar…
|
||||||
connecting.data = [accent]Es carreguen les dades del món…
|
connecting.data = [accent]Es carreguen les dades del món…
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = L’adreça ja està en ús!
|
server.addressinuse = L’adreça ja es fa servir!
|
||||||
server.invalidport = El número de port no és vàlid!
|
server.invalidport = El número de port no és vàlid!
|
||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Sobreescriu
|
overwrite = Sobreescriu
|
||||||
save.none = No s’ha trobat cap partida desada!
|
save.none = No s’ha trobat cap partida desada!
|
||||||
savefail = No s’ha pogut desar la partida!
|
savefail = No s’ha pogut desar la partida!
|
||||||
@@ -329,6 +335,7 @@ command.repair = Repara
|
|||||||
command.rebuild = Reconstrueix
|
command.rebuild = Reconstrueix
|
||||||
command.assist = Assisteix al jugador
|
command.assist = Assisteix al jugador
|
||||||
command.move = Mou
|
command.move = Mou
|
||||||
|
command.boost = Sobrevola
|
||||||
openlink = Obre l’enllaç
|
openlink = Obre l’enllaç
|
||||||
copylink = Copia l’enllaç
|
copylink = Copia l’enllaç
|
||||||
back = Enrere
|
back = Enrere
|
||||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
|
|||||||
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
|
||||||
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
enablebuilding = [scarlet][[{0}][] per a activar l’edifici.
|
||||||
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Onada {0}
|
wave = [accent]Onada {0}
|
||||||
wave.cap = [accent]Onada {0}/{1}
|
wave.cap = [accent]Onada {0}/{1}
|
||||||
wave.waiting = [lightgray]Començarà en {0}
|
wave.waiting = [lightgray]Començarà en {0}
|
||||||
@@ -438,6 +447,7 @@ waves.max = nombre màxim d’unitats
|
|||||||
waves.guardian = Guardià
|
waves.guardian = Guardià
|
||||||
waves.preview = Previsualització
|
waves.preview = Previsualització
|
||||||
waves.edit = Edita
|
waves.edit = Edita
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Copia al porta-retalls
|
waves.copy = Copia al porta-retalls
|
||||||
waves.load = Carrega del porta-retalls
|
waves.load = Carrega del porta-retalls
|
||||||
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
|
||||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Ordre invers
|
|||||||
waves.sort.begin = Comença
|
waves.sort.begin = Comença
|
||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -481,7 +493,7 @@ editor.generate = Genera
|
|||||||
editor.sectorgenerate = Generació del sector
|
editor.sectorgenerate = Generació del sector
|
||||||
editor.resize = Canvia la mida
|
editor.resize = Canvia la mida
|
||||||
editor.loadmap = Carrega un mapa
|
editor.loadmap = Carrega un mapa
|
||||||
editor.savemap = Desa un mapa
|
editor.savemap = Desa el mapa
|
||||||
editor.saved = S’ha desat.
|
editor.saved = S’ha desat.
|
||||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||||
@@ -673,6 +685,8 @@ weather.snow.name = Neu
|
|||||||
weather.sandstorm.name = Tempesta de sorra
|
weather.sandstorm.name = Tempesta de sorra
|
||||||
weather.sporestorm.name = Tempesta d’espores
|
weather.sporestorm.name = Tempesta d’espores
|
||||||
weather.fog.name = Boira
|
weather.fog.name = Boira
|
||||||
|
campaign.playtime = \uf129 [lightgray]Temps de joc al sector: {0}
|
||||||
|
campaign.complete = [accent]Felicitats.\n\nS’ha derrotat l’enemic de {0}.\n[lightgray]S’ha conquerit l’últim sector.
|
||||||
|
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = Ataquen {0}.
|
sectorlist.attacked = Ataquen {0}.
|
||||||
@@ -747,34 +761,36 @@ sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta
|
|||||||
sector.craters.description = L’aigua s’ha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu l’àrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
|
sector.craters.description = L’aigua s’ha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu l’àrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
|
||||||
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu l’expansió i redescobriu tecnologies perdudes.
|
||||||
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a l’àrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
|
||||||
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo.
|
sector.overgrowth.description = En aquesta àrea s’ha produït un creixement desmesurat i està a prop de la font de les espores.\nL’enemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
|
||||||
sector.tarFields.description = Les afores d’una zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
|
sector.tarFields.description = Les afores d’una zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
|
||||||
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
|
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
|
||||||
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nL’enemic disposa d’un gran nombre d’unitats que patrullen la zona.
|
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nL’enemic disposa d’un gran nombre d’unitats que patrullen la zona.
|
||||||
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
|
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Daga[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
|
||||||
sector.biomassFacility.description = L’origen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda d’aquest complex, les espores van ser alliberades. L’ecosistema local no va poder competir amb un organisme tan invasiu.
|
sector.biomassFacility.description = L’origen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda d’aquest complex, les espores van ser alliberades. L’ecosistema local no va poder competir amb un organisme tan invasiu.
|
||||||
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena d’illes remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
|
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena d’illes remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
|
||||||
sector.extractionOutpost.description = Un post avançat remot, construït per l’enemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
|
sector.extractionOutpost.description = Un post avançat remot, construït per l’enemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
|
||||||
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
|
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
|
||||||
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
||||||
|
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
||||||
|
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||||
|
|
||||||
sector.onset.name = El principi
|
sector.onset.name = El principi
|
||||||
sector.aegis.name = L’ègida
|
sector.aegis.name = L’ègida
|
||||||
sector.lake.name = El llac
|
sector.lake.name = El llac
|
||||||
sector.intersect.name = La intersecció
|
sector.intersect.name = La intersecció
|
||||||
sector.atlas.name = Atles
|
sector.atlas.name = L’Atles
|
||||||
sector.split.name = Separació
|
sector.split.name = La separació
|
||||||
sector.basin.name = La conca
|
sector.basin.name = La conca
|
||||||
sector.marsh.name = El pantà
|
sector.marsh.name = El pantà
|
||||||
sector.peaks.name = Cims
|
sector.peaks.name = Els cims
|
||||||
sector.ravine.name = Els barrancs
|
sector.ravine.name = Els barrancs
|
||||||
sector.caldera-erekir.name = El cràter
|
sector.caldera-erekir.name = El cràter
|
||||||
sector.stronghold.name = Stronghold
|
sector.stronghold.name = La fortalesa
|
||||||
sector.crevice.name = Crevice
|
sector.crevice.name = L’esquerda
|
||||||
sector.siege.name = Siege
|
sector.siege.name = El setge
|
||||||
sector.crossroads.name = Crossroads
|
sector.crossroads.name = L’encreuament
|
||||||
sector.karst.name = Karst
|
sector.karst.name = El carst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origen
|
||||||
sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
|
sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
|
||||||
sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
|
sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
|
||||||
sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
|
sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
|
||||||
@@ -782,14 +798,16 @@ sector.intersect.description = Els escàners indiquen que el sector rebrà atacs
|
|||||||
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar d’unitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l’[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
|
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar d’unitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l’[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
|
||||||
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
|
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
|
||||||
sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
|
sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
|
||||||
|
sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
|
||||||
|
sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
|
||||||
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
|
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
|
||||||
sector.caldera-erekir.description = Descripció temporal.
|
sector.caldera-erekir.description = Els recursos que s’han detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
|
||||||
sector.stronghold.description = WiP Description.
|
sector.stronghold.description = El campament enemic gran d’aquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
|
||||||
sector.crevice.description = WiP Description.
|
sector.crevice.description = L’enemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
|
||||||
sector.siege.description = WiP Description.
|
sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats d’atac més fortes.\nAtenció: s’han detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
|
||||||
sector.crossroads.description = WiP Description.
|
sector.crossroads.description = Les bases enemigues del sector s’han establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu d’on treuen l’energia.
|
||||||
sector.karst.description = WiP Description.
|
sector.karst.description = Aquest sector és ric en recursos, però l’enemic l’atacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
|
||||||
sector.origin.description = WiP Description.
|
sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
|
||||||
|
|
||||||
status.burning.name = Cremant
|
status.burning.name = Cremant
|
||||||
status.freezing.name = Congelat
|
status.freezing.name = Congelat
|
||||||
@@ -839,7 +857,7 @@ lastaccessed = [lightgray]Últim accés: {0}
|
|||||||
lastcommanded = [lightgray]Última ordre: {0}
|
lastcommanded = [lightgray]Última ordre: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <carrega un mapa per a mostrar-lo>
|
stat.showinmap = <carrega un mapa i mostra’l>
|
||||||
stat.description = Propòsit
|
stat.description = Propòsit
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Sortida
|
stat.output = Sortida
|
||||||
@@ -874,6 +892,7 @@ stat.repairspeed = Velocitat de reparació
|
|||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
stat.bullet = Bala
|
stat.bullet = Bala
|
||||||
stat.moduletier = Nivell del mòdul
|
stat.moduletier = Nivell del mòdul
|
||||||
|
stat.unittype = Tipus d’unitat
|
||||||
stat.speedincrease = Augment de velocitat
|
stat.speedincrease = Augment de velocitat
|
||||||
stat.range = Abast
|
stat.range = Abast
|
||||||
stat.drilltier = Perforables
|
stat.drilltier = Perforables
|
||||||
@@ -967,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
|
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||||
@@ -1080,8 +1101,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador s’hi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
|
steam.friendsonly = Només amics
|
||||||
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc d’emprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||||
uiscale.cancel = Cancel·la i surt
|
uiscale.cancel = Cancel·la i surt
|
||||||
@@ -1107,7 +1128,7 @@ keybind.mouse_move.name = Segueix el ratolí
|
|||||||
keybind.pan.name = Desplaça la vista
|
keybind.pan.name = Desplaça la vista
|
||||||
keybind.boost.name = Sobrevola
|
keybind.boost.name = Sobrevola
|
||||||
keybind.command_mode.name = Mode de comandament
|
keybind.command_mode.name = Mode de comandament
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
keybind.schematic_flip_x.name = Volta el plànol horitzontalment
|
keybind.schematic_flip_x.name = Volta el plànol horitzontalment
|
||||||
@@ -1133,7 +1154,8 @@ keybind.select.name = Selecciona/Dispara
|
|||||||
keybind.diagonal_placement.name = Construcció diagonal
|
keybind.diagonal_placement.name = Construcció diagonal
|
||||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||||
keybind.break_block.name = Desmunta un bloc
|
keybind.break_block.name = Desmunta un bloc
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Selecciona totes les unitats
|
||||||
|
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
|
||||||
keybind.deselect.name = Cancel·la la selecció
|
keybind.deselect.name = Cancel·la la selecció
|
||||||
keybind.pickupCargo.name = Recull càrrega
|
keybind.pickupCargo.name = Recull càrrega
|
||||||
keybind.dropCargo.name = Deixa la càrrega
|
keybind.dropCargo.name = Deixa la càrrega
|
||||||
@@ -1180,6 +1202,8 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -1195,6 +1219,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
|
|||||||
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
||||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||||
|
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
@@ -1206,6 +1231,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
|||||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||||
rules.unitammo = Les unitats necessiten munició
|
rules.unitammo = Les unitats necessiten munició
|
||||||
rules.enemyteam = Equip enemic
|
rules.enemyteam = Equip enemic
|
||||||
@@ -1274,8 +1300,8 @@ liquid.hydrogen.name = Hidrogen
|
|||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = Nitrogen
|
||||||
liquid.cyanogen.name = Cianogen
|
liquid.cyanogen.name = Cianogen
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Maça
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Púlsar
|
unit.pulsar.name = Púlsar
|
||||||
@@ -1283,7 +1309,7 @@ unit.quasar.name = Quàsar
|
|||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.atrax.name = Àtrax
|
unit.atrax.name = Àtrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Àrquid
|
||||||
unit.toxopid.name = Toxòpid
|
unit.toxopid.name = Toxòpid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Flare
|
||||||
unit.horizon.name = Horitzó
|
unit.horizon.name = Horitzó
|
||||||
@@ -1336,7 +1362,7 @@ unit.assembly-drone.name = Dron de muntatge
|
|||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Pàral·lax
|
||||||
block.cliff.name = Espadat
|
block.cliff.name = Espadat
|
||||||
block.sand-boulder.name = Roca sorrenca
|
block.sand-boulder.name = Roca sorrenca
|
||||||
block.basalt-boulder.name = Roca basàltica
|
block.basalt-boulder.name = Roca basàltica
|
||||||
@@ -1365,7 +1391,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
|
|||||||
block.scrap-wall-huge.name = Mur de ferralla enorme
|
block.scrap-wall-huge.name = Mur de ferralla enorme
|
||||||
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
||||||
block.thruster.name = Propulsor
|
block.thruster.name = Propulsor
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Forn de vidre
|
||||||
block.graphite-press.name = Premsa de grafit
|
block.graphite-press.name = Premsa de grafit
|
||||||
block.multi-press.name = Premsa múltiple
|
block.multi-press.name = Premsa múltiple
|
||||||
block.constructing = {0} [lightgray](Construint)
|
block.constructing = {0} [lightgray](Construint)
|
||||||
@@ -1447,8 +1473,8 @@ block.distributor.name = Distrïbudor
|
|||||||
block.sorter.name = Classificador
|
block.sorter.name = Classificador
|
||||||
block.inverted-sorter.name = Classificador invers
|
block.inverted-sorter.name = Classificador invers
|
||||||
block.message.name = Missatge
|
block.message.name = Missatge
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Missatge destacat
|
||||||
block.world-message.name = World Message
|
block.world-message.name = Missatge mundial
|
||||||
block.illuminator.name = Il·luminador
|
block.illuminator.name = Il·luminador
|
||||||
block.overflow-gate.name = Porta de desbordament
|
block.overflow-gate.name = Porta de desbordament
|
||||||
block.underflow-gate.name = Porta de subdesbordament
|
block.underflow-gate.name = Porta de subdesbordament
|
||||||
@@ -1545,7 +1571,7 @@ block.payload-router.name = Encaminador de blocs
|
|||||||
block.duct.name = Conducte
|
block.duct.name = Conducte
|
||||||
block.duct-router.name = Encaminador de conductes
|
block.duct-router.name = Encaminador de conductes
|
||||||
block.duct-bridge.name = Conducte subterrani
|
block.duct-bridge.name = Conducte subterrani
|
||||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
block.large-payload-mass-driver.name = Transportador gros de blocs a distància
|
||||||
block.payload-void.name = Eliminador de blocs
|
block.payload-void.name = Eliminador de blocs
|
||||||
block.payload-source.name = Punt d’aparició de blocs
|
block.payload-source.name = Punt d’aparició de blocs
|
||||||
block.disassembler.name = Desmuntadora
|
block.disassembler.name = Desmuntadora
|
||||||
@@ -1588,6 +1614,7 @@ block.carbon-vent.name = Fumarola carbonífera
|
|||||||
block.arkyic-vent.name = Fumarola d’arquicita
|
block.arkyic-vent.name = Fumarola d’arquicita
|
||||||
block.yellow-stone-vent.name = Fumarola de pedra groga
|
block.yellow-stone-vent.name = Fumarola de pedra groga
|
||||||
block.red-stone-vent.name = Fumarola de pedra vermella
|
block.red-stone-vent.name = Fumarola de pedra vermella
|
||||||
|
block.crystalline-vent.name = Fumarola cristal·lina
|
||||||
block.redmat.name = Mata vermella
|
block.redmat.name = Mata vermella
|
||||||
block.bluemat.name = Mata blava
|
block.bluemat.name = Mata blava
|
||||||
block.core-zone.name = Zona del nucli
|
block.core-zone.name = Zona del nucli
|
||||||
@@ -1748,11 +1775,13 @@ hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar nov
|
|||||||
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
|
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
|
||||||
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
||||||
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
|
||||||
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
|
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
|
||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -1769,52 +1798,52 @@ hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga
|
|||||||
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
||||||
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||||
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreure’n coure.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreure’n coure.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a l’esquerra.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més d’una més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més d’una més fàcilment.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreure’n.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = S’apropa l’enemic. Prepareu-vos per a defensar-vos.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Subministreu munició a la torreta
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = Aquesta és la zona d’aterratge enemiga.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Obriu \ue875 l’arbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió d’energia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més d’un conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més d’un conducte fàcilment.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió d’energia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extraure’n.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores d’espadats[] i \uf779 [accent]forn d’arc de silici[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = El forn d’arc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Feu servir les \uf74d [accent]picadores d’espadats[] per a extraure sorra.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
split.build = Les unitats s’han de transportar a l’altra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant l’altre.
|
||||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora d’unitats al costat d’un transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
|
||||||
|
|
||||||
item.copper.description = S’empra en molts tipus de construccions i munició.
|
item.copper.description = S’empra en molts tipus de construccions i munició.
|
||||||
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
|
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
|
||||||
@@ -1857,9 +1886,9 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
|
|||||||
block.derelict = \uf77e [lightgray]En ruïnes
|
block.derelict = \uf77e [lightgray]En ruïnes
|
||||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||||
block.illuminator.description = Emet llum.
|
block.illuminator.description = Emet llum.
|
||||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
|
||||||
block.reinforced-message.description = Stores a message for communication between allies.
|
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||||
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
|
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
|
||||||
block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
|
block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
|
||||||
@@ -2093,9 +2122,11 @@ block.small-deconstructor.description = Desmunta les unitats i estructures d’e
|
|||||||
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
|
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
|
||||||
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si s’estableix un filtre.
|
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si s’estableix un filtre.
|
||||||
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
|
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
|
||||||
|
block.large-payload-mass-driver.description = Estructura que transporta blocs i unitats a distància. Dispara els blocs als transportadors enllaçats.
|
||||||
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
|
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
|
||||||
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
|
||||||
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
|
||||||
|
block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
|
||||||
|
|
||||||
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
|
||||||
unit.mace.description = Dispara flames a tots els enemics propers.
|
unit.mace.description = Dispara flames a tots els enemics propers.
|
||||||
@@ -2189,6 +2220,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
|||||||
lst.cutscene = Manipula la càmera del jugador.
|
lst.cutscene = Manipula la càmera del jugador.
|
||||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||||
lst.getflag = Obtén un senyal global.
|
lst.getflag = Obtén un senyal global.
|
||||||
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
|
|||||||
@@ -149,11 +149,16 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||||
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
|
||||||
@@ -287,6 +292,7 @@ server.invalidport = Neplatné číslo portu!
|
|||||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||||
save.new = Nové uložení hry
|
save.new = Nové uložení hry
|
||||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Přepsat
|
overwrite = Přepsat
|
||||||
save.none = Žádné uložené pozice nebyly nalezeny.
|
save.none = Žádné uložené pozice nebyly nalezeny.
|
||||||
savefail = Nepodařilo se uložit hru!
|
savefail = Nepodařilo se uložit hru!
|
||||||
@@ -329,6 +335,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Otevřít odkaz
|
openlink = Otevřít odkaz
|
||||||
copylink = Zkopírovat odkaz
|
copylink = Zkopírovat odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
@@ -354,6 +361,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
|
|||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
enablebuilding = [scarlet][[{0}][] povolí stavení
|
enablebuilding = [scarlet][[{0}][] povolí stavení
|
||||||
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
wave.cap = [accent]Vlna {0} z {1}[]
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
@@ -438,6 +447,7 @@ waves.max = max jednotek
|
|||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -448,6 +458,8 @@ waves.sort.reverse = Obrátit řazení
|
|||||||
waves.sort.begin = Začít
|
waves.sort.begin = Začít
|
||||||
waves.sort.health = Životy
|
waves.sort.health = Životy
|
||||||
waves.sort.type = Typ
|
waves.sort.type = Typ
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Schovat vše
|
waves.units.hide = Schovat vše
|
||||||
waves.units.show = Zobrazit vše
|
waves.units.show = Zobrazit vše
|
||||||
|
|
||||||
@@ -671,6 +683,8 @@ weather.snow.name = Sníh
|
|||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
weather.fog.name = Mlha
|
weather.fog.name = Mlha
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} pod útokem
|
sectorlist.attacked = {0} pod útokem
|
||||||
|
|
||||||
@@ -753,8 +767,10 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
|
|||||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -772,21 +788,24 @@ sector.siege.name = Siege
|
|||||||
sector.crossroads.name = Crossroads
|
sector.crossroads.name = Crossroads
|
||||||
sector.karst.name = Karst
|
sector.karst.name = Karst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
sector.stronghold.description = WiP Description.
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
sector.crevice.description = WiP Description.
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
sector.siege.description = WiP Description.
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
sector.crossroads.description = WiP Description.
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
sector.karst.description = WiP Description.
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
sector.origin.description = WiP Description.
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
|
|
||||||
status.burning.name = Hořící
|
status.burning.name = Hořící
|
||||||
status.freezing.name = Mrazící
|
status.freezing.name = Mrazící
|
||||||
@@ -871,6 +890,7 @@ stat.repairspeed = Rychlost Opravy
|
|||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
stat.bullet = Střela
|
stat.bullet = Střela
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
stat.range = Dosah
|
stat.range = Dosah
|
||||||
stat.drilltier = Lze těžit
|
stat.drilltier = Lze těžit
|
||||||
@@ -964,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||||
@@ -1077,8 +1099,8 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
|||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
uiscale.cancel = Ukončit a odejít
|
uiscale.cancel = Ukončit a odejít
|
||||||
@@ -1130,7 +1152,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1177,6 +1200,8 @@ rules.wavetimer = Časovač vln
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1192,6 +1217,7 @@ rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
@@ -1203,6 +1229,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
|||||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||||
rules.unitammo = Jednotky vyžadují munici
|
rules.unitammo = Jednotky vyžadují munici
|
||||||
rules.enemyteam = Nepřátelský Tým
|
rules.enemyteam = Nepřátelský Tým
|
||||||
@@ -1581,6 +1608,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1746,6 +1774,8 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
|
|||||||
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
|
||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -2086,9 +2116,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
|
|
||||||
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
|
||||||
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
|
||||||
@@ -2182,6 +2214,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||||
|
|
||||||
|
|||||||
@@ -146,11 +146,16 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Indholds fejl
|
mod.erroredcontent = [scarlet]Indholds fejl
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Fejl ved afhentning af indhold.
|
mod.errors = Fejl ved afhentning af indhold.
|
||||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
|
||||||
@@ -283,6 +288,7 @@ server.invalidport = Ugyldigt port-nummer!
|
|||||||
server.error = [crimson]Der skete en fejl.
|
server.error = [crimson]Der skete en fejl.
|
||||||
save.new = Nyt gem
|
save.new = Nyt gem
|
||||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||||
|
save.nocampaign = Individual save files from the campaign cannot be imported.
|
||||||
overwrite = Overskriv
|
overwrite = Overskriv
|
||||||
save.none = Ingen gem fundet!
|
save.none = Ingen gem fundet!
|
||||||
savefail = Kunne ikke gemme spil!
|
savefail = Kunne ikke gemme spil!
|
||||||
@@ -325,6 +331,7 @@ command.repair = Repair
|
|||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
openlink = Åben Link
|
openlink = Åben Link
|
||||||
copylink = Kopier Link
|
copylink = Kopier Link
|
||||||
back = Tilbage
|
back = Tilbage
|
||||||
@@ -350,6 +357,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
|
|||||||
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
||||||
enablebuilding = [scarlet][[{0}][] to enable building
|
enablebuilding = [scarlet][[{0}][] to enable building
|
||||||
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
||||||
|
commandmode.name = [accent]Command Mode
|
||||||
|
commandmode.nounits = [no units]
|
||||||
wave = [accent]Bølge {0}
|
wave = [accent]Bølge {0}
|
||||||
wave.cap = [accent]Bølge {0}/{1}
|
wave.cap = [accent]Bølge {0}/{1}
|
||||||
wave.waiting = [lightgray]Bølge om {0}
|
wave.waiting = [lightgray]Bølge om {0}
|
||||||
@@ -434,6 +443,7 @@ waves.max = max units
|
|||||||
waves.guardian = Vogter
|
waves.guardian = Vogter
|
||||||
waves.preview = Forhåndsvisning
|
waves.preview = Forhåndsvisning
|
||||||
waves.edit = Rediger...
|
waves.edit = Rediger...
|
||||||
|
waves.random = Random
|
||||||
waves.copy = Kopier til udklipsholder
|
waves.copy = Kopier til udklipsholder
|
||||||
waves.load = Indlæs fra udklipsholder
|
waves.load = Indlæs fra udklipsholder
|
||||||
waves.invalid = Ugyldige bølger i udklipsholder.
|
waves.invalid = Ugyldige bølger i udklipsholder.
|
||||||
@@ -444,6 +454,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter.unit = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -663,6 +675,8 @@ weather.snow.name = Sne
|
|||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
weather.fog.name = Tåge
|
weather.fog.name = Tåge
|
||||||
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
|
|
||||||
@@ -744,6 +758,8 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
|||||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -761,21 +777,24 @@ sector.siege.name = Siege
|
|||||||
sector.crossroads.name = Crossroads
|
sector.crossroads.name = Crossroads
|
||||||
sector.karst.name = Karst
|
sector.karst.name = Karst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
|
||||||
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
||||||
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
||||||
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
sector.stronghold.description = WiP Description.
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
||||||
sector.crevice.description = WiP Description.
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
||||||
sector.siege.description = WiP Description.
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
||||||
sector.crossroads.description = WiP Description.
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||||
sector.karst.description = WiP Description.
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||||
sector.origin.description = WiP Description.
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
@@ -859,6 +878,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Hastigheds-forøgelse
|
stat.speedincrease = Hastigheds-forøgelse
|
||||||
stat.range = Rækkevidde
|
stat.range = Rækkevidde
|
||||||
stat.drilltier = Kan bores
|
stat.drilltier = Kan bores
|
||||||
@@ -952,6 +972,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
|
|||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
bullet.homing = [stat]målsøgende
|
bullet.homing = [stat]målsøgende
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1065,8 +1087,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
steam.friendsonly = Friends Only
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
||||||
uiscale.cancel = Afblæs & Afslut
|
uiscale.cancel = Afblæs & Afslut
|
||||||
@@ -1118,7 +1140,8 @@ keybind.select.name = Vælg/Skyd
|
|||||||
keybind.diagonal_placement.name = Diagonal placering
|
keybind.diagonal_placement.name = Diagonal placering
|
||||||
keybind.pick.name = Tag blok
|
keybind.pick.name = Tag blok
|
||||||
keybind.break_block.name = Ødelæg blok
|
keybind.break_block.name = Ødelæg blok
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Fravælg
|
keybind.deselect.name = Fravælg
|
||||||
keybind.pickupCargo.name = Saml last op
|
keybind.pickupCargo.name = Saml last op
|
||||||
keybind.dropCargo.name = Smid last
|
keybind.dropCargo.name = Smid last
|
||||||
@@ -1165,6 +1188,8 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1180,6 +1205,7 @@ rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
|||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
@@ -1191,6 +1217,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
|
|||||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||||
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
||||||
rules.unitammo = Enheder kræver ammunition
|
rules.unitammo = Enheder kræver ammunition
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1567,6 +1594,7 @@ block.carbon-vent.name = Carbon Vent
|
|||||||
block.arkyic-vent.name = Arkyic Vent
|
block.arkyic-vent.name = Arkyic Vent
|
||||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||||
block.red-stone-vent.name = Red Stone Vent
|
block.red-stone-vent.name = Red Stone Vent
|
||||||
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Core Zone
|
||||||
@@ -1731,6 +1759,8 @@ hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] b
|
|||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -2068,9 +2098,11 @@ block.small-deconstructor.description = Deconstructs inputted structures and uni
|
|||||||
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
||||||
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||||
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
@@ -2162,6 +2194,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||