Compare commits

..

726 Commits
v140.3 ... v145

Author SHA1 Message Date
Anuken
70516752fc Fixed reconstructor commanding in multiplayer 2023-06-17 17:54:29 -04:00
Anuken
6ed336ad95 Misc fixes 2023-06-17 17:40:29 -04:00
Anuken
0adfee97cc Merge remote-tracking branch 'origin/master' 2023-06-17 15:33:13 -04:00
Anuken
dc921ff4a8 Quieter build sound / Display player name on hovered unit 2023-06-17 15:33:08 -04:00
Github Actions
c39ad8ce6e Automatic bundle update 2023-06-17 03:53:36 +00:00
Phinner
a582fe0d1c Update french translations (#8715)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)

* chore: Sync bundle files

* chore: Translate missing lines

* chore: Add trailing line back

* chore: Minor visual changes
2023-06-16 23:52:41 -04:00
Github Actions
6cbdc86169 Automatic bundle update 2023-06-17 00:13:54 +00:00
red
a650018b6e Update bundle_pt_BR.properties (#8687)
* Update bundle_pt_BR.properties

i translated the rest of the stuff to brazilian portuguese :D

* Update contributors

* Update bundle_pt_BR.properties

* Fixed color translation

* i fixed the miss conjugated verbs and translated one more line

---------

Co-authored-by: red <80164245+Redgabriel13-red13@users.noreply.github.com>
2023-06-16 20:12:59 -04:00
Anuken
743f61a92c lockRotation 2023-06-16 17:04:43 -04:00
Anuken
9eefea3c6f Merge remote-tracking branch 'origin/master' 2023-06-16 17:03:46 -04:00
Anuken
b4a32f506e Misc fixes 2023-06-16 17:03:42 -04:00
MEEPofFaith
26c0c7467b Lock rotation of blocks with rotate = false to 0 (#8531)
* Lock rotation of blocks that don't rotate

* Fix input visuals

* Default to false

Quick, stop forcing changes to mods before sk yells at me.

* lock GenericCrafter rotation if rotate = false

* Convert from a setter a to block method

* Simplify

* Revert "lock GenericCrafter rotation if rotate = false"

This reverts commit 26ac41baf5.

* Remove `lockRotation` boolean.

Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
BalaM314
d14cdfd59c Allow ulocate to output enemy buildings (#6704)
* Allow ulocate to output enemy buildings
Previously you would have to use ucontrol getblock to get the actual Building
that's weird and just confuses newbs
like me

* whoops, turns out ulocate doesn't have a range

* c o d e s t y l e

* Always return building object if on same team
2023-06-16 14:27:05 -04:00
Anuken
017aa71da8 Merge remote-tracking branch 'origin/master' 2023-06-16 13:19:57 -04:00
Anuken
58cd1852f1 Conduit junction replacement fix 2023-06-16 13:19:52 -04:00
Github Actions
500f22b1d0 Automatic bundle update 2023-06-16 15:57:43 +00:00
JniTrRny
ed6619d2df Update bundle_th.properties (#8714) 2023-06-16 11:56:55 -04:00
Tornado3708
be7a360bf5 Update bundle_be.properties (#8697)
Foreshadow, tar fields and particular interface text translation.
2023-06-15 23:31:37 -04:00
MEEPofFaith
2ff7ccfc19 Laser pierce fixes. (#8526)
* Flip pierce check order

Allow pierce cap + laser to function together

* Apply to continuous bullets

+ Make visually accurately show length.

* laser parameter for findPierceLength

consistency with collideLine
2023-06-15 19:33:01 -04:00
WayZer
bf1484b17c Update CoreBlock.java (#8583) 2023-06-15 15:44:02 -04:00
MEEPofFaith
40c5510205 Better handling of missiles splitting to other missiles (#8603)
- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead
2023-06-15 13:57:27 -04:00
Alexander397172YT
71caf31543 new CreateDustry IP (#8713) 2023-06-15 12:52:14 -04:00
Github Actions
913722202e Automatic bundle update 2023-06-14 13:11:46 +00:00
BeDanGames
7bb03e8086 Update servers_v7.json (#8712) 2023-06-14 09:10:44 -04:00
Даркнесс#3729
4e5475f0ed Team improvements (#8704)
* Update Team.java

* Update ServerControl.java

* better

* kill me please

* kill me please

* kill me please

* Update bundle_ca.properties

* kill me please

* Update bundle_da.properties

* kill me please

* kill me please

* Update bundle_et.properties

* Update bundle_eu.properties

* Update bundle_fi.properties

* Update bundle_fil.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_id_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_lt.properties

* Update bundle_nl.properties

* Update bundle_nl_BE.properties

* Update bundle_pl.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_PT.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_sr.properties

* Update bundle_sv.properties

* Update bundle_th.properties

* Update bundle_tr.properties

* Update bundle_tk.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update World.java

* Update CustomRulesDialog.java

* skill issue

* skill issue x2

* skill issue x3
2023-06-13 18:54:10 -04:00
Anuken
d4e7f4a2ee Merge remote-tracking branch 'origin/master' 2023-06-13 16:02:29 -04:00
Anuken
1928c6db83 Fixed #8710 2023-06-13 16:02:24 -04:00
BalaM314
c49075ff0d Correctly display ∞ unit cap in reconstructors (#8709)
* Correctly display ∞ in reconstructors

UnitFactory.java uses getStringCap, but Reconstructor uses getCap
this was probably missed in 8cabae1

* might as well fix formatting

same format as UnitFactory.java
2023-06-13 10:37:17 -04:00
Anuken
dbfd8a3ec1 Merge remote-tracking branch 'origin/master' 2023-06-13 09:29:26 -04:00
Anuken
1d358a3c84 Show locked item names 2023-06-13 09:29:21 -04:00
Даркнесс#3729
0f661444bd Update Darkdustry address 💀 (#8707) 2023-06-13 08:51:28 -04:00
Anuken
4721086a8e Fixed logic blocks making clicking noises when not accessible 2023-06-12 10:50:32 -04:00
Anuken
a07db8a08e Merge remote-tracking branch 'origin/master' 2023-06-12 10:35:36 -04:00
Anuken
a00b3a4670 Fixed objective flags not syncing 2023-06-12 10:35:31 -04:00
Github Actions
637bd4fc8f Automatic bundle update 2023-06-12 04:04:41 +00:00
Anuken
2b9ee88cc2 Merge remote-tracking branch 'origin/master' 2023-06-12 00:03:51 -04:00
Anuken
0006291631 e 2023-06-12 00:03:41 -04:00
WayZer
f1175b8735 Update servers_v7.json (#8702) 2023-06-11 23:46:12 -04:00
Anuken
8cb6f080f1 Merge remote-tracking branch 'origin/master' 2023-06-11 23:22:59 -04:00
Anuken
7389a5de7f Cleanup 2023-06-11 23:22:54 -04:00
Github Actions
5459322080 Automatic bundle update 2023-06-12 03:19:14 +00:00
Anuken
4b0824a20c Admin player team switch + more trace info 2023-06-11 23:18:04 -04:00
Anuken
0ec59691bf Merge remote-tracking branch 'origin/master' 2023-06-11 13:48:33 -04:00
Anuken
f00209ece7 Networking fix 2023-06-11 13:48:29 -04:00
NullReferenceExc
f05d1ebc78 Update Team.java (#8700) 2023-06-10 16:59:11 -04:00
Anuken
2dbbd62163 Merge remote-tracking branch 'origin/master' 2023-06-10 12:27:40 -04:00
Anuken
49168bb8f9 Fixed #8698 2023-06-10 12:27:36 -04:00
VaporSpace2
10c656bd16 GMS shutting down (removing GMS servers from server list) (#8696)
GMS is meeting its end so now is the time to remove the 2 servers from the server list, thanks
2023-06-09 21:53:35 -04:00
qwertystar
a8de7c17bd Update bundle_zh_CN.properties (#8692)
refer the Chinese translation of hint.rebuildSelect to provide that of hint.rebuildSelect.mobile
2023-06-09 09:26:21 -04:00
Anuken
ea8b2dea50 arc 2023-06-08 10:47:15 -04:00
Anuken
87348feab7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-06-08 10:01:48 -04:00
Anuken
8da8783331 arc 2023-06-08 10:01:45 -04:00
夜狐
603efd7653 Update bundle_de.properties (#8688) 2023-06-07 23:15:24 -04:00
Valera
a43d39597a fix a small mistake made by inattention (#8686) 2023-06-07 17:36:19 -04:00
Даркнесс#3729
376e5c0b29 💀 (#8685) 2023-06-07 14:13:41 -04:00
Anuken
f2cd506eb4 Merge remote-tracking branch 'origin/master' 2023-06-07 09:52:55 -04:00
Anuken
af76e889cf Closes Anuken/Mindustry-Suggestions/issues/4452 2023-06-07 09:52:50 -04:00
Даркнесс#3729
ef0efc84cb Map improvements (#8682)
* Update Map.java

* Update MapListDialog.java

* Update ServerControl.java
2023-06-07 09:35:57 -04:00
xem8k5
e02de8eab5 Update servers_v7.json (#8677) 2023-06-06 15:44:18 -04:00
Anuken
4d301ebdbf Merge remote-tracking branch 'origin/master' 2023-06-06 10:05:16 -04:00
Anuken
84817c0c24 Fixed #8680 2023-06-06 10:05:11 -04:00
bendn
e9dfd29dcd replace aa server (#8679) 2023-06-05 20:08:26 -04:00
Github Actions
d7a87f36b7 Automatic bundle update 2023-06-05 18:30:55 +00:00
Ninjdai
379875f591 Update bundle_fr.properties (#8678)
Translated new votekick strings
2023-06-05 14:30:07 -04:00
MEEPofFaith
38b2540677 Side-based liquid tile padding (#8676) 2023-06-05 10:37:26 -04:00
Github Actions
9ff10e9d16 Automatic bundle update 2023-06-05 00:51:34 +00:00
Даркнесс#3729
ebe965ef40 Better votekick reason input (#8673)
* Update bundle.properties

* Update PlayerListFragment.java

* Update bundle.properties

* Update bundle.properties
2023-06-04 20:50:48 -04:00
Alex Gusev
32c146cdf1 Adapt interface to display notch of mac laptops (#8666)
* Adapt interface to display notch of mac laptops

* `macNotchHeight` as a separate variable, and description for mac notch setting
2023-06-04 12:43:07 -04:00
Semetrix
97a603204b Remove the rulebreaker (#8672) 2023-06-04 10:59:43 -04:00
frieda666
70bb7aff54 Improvement on votekick (#8664)
* Add test case for achievement

* Allow admins to cancel votekick & allow players to change vote

* Require reason to start votekick

* Require reason to start votekick

* Update message sent by votekick button
2023-06-03 23:45:55 -04:00
Anuken
fc673de556 augh 2023-06-03 12:43:39 -04:00
Anuken
925d19d867 Merge remote-tracking branch 'origin/master' 2023-06-03 12:38:22 -04:00
Anuken
cda82e572f ServerConnectFilter 2023-06-03 12:38:18 -04:00
Github Actions
21f4efaddc Automatic bundle update 2023-06-03 15:48:18 +00:00
Даркнесс#3729
93788addf6 Update servers_v7.json (#8669) 2023-06-03 11:47:32 -04:00
Anuken
5515cd3187 Merge remote-tracking branch 'origin/master' 2023-06-03 11:47:24 -04:00
Anuken
038994a95f Fixed #8667 2023-06-03 11:47:19 -04:00
SITUVNgcd
d09f4c0db5 Update Vietnamese translation (#8663)
* Update Vietnamese translation

- Fixed mistake in #8654: Changed new line to `\n` instead of `\r\n`.
- Update and translate new strings.

* Add SITUVNgcd as contributor
2023-06-03 01:00:29 -04:00
Anuken
37daf0a871 Ignore processing players kicked in event 2023-06-03 00:58:22 -04:00
Anuken
e2f4dd1f4b Merge remote-tracking branch 'origin/master' 2023-06-03 00:30:34 -04:00
Anuken
88c201559f Fixed #8658 2023-06-03 00:30:29 -04:00
Brandons404
2dd59aaaff Updated servers_v7.json - switching hosts (#8660)
* added pvp server to fish

* updated servers_v7.json

* updated servers_v7
2023-06-02 19:12:05 -04:00
Anuken
1266eb00ea Merge remote-tracking branch 'origin/master' 2023-06-02 19:11:54 -04:00
Anuken
174f0f2ffe Fixed #8659 2023-06-02 19:11:49 -04:00
Github Actions
798e442b2f Automatic bundle update 2023-06-02 16:06:53 +00:00
Anuken
dde7b77de6 Closes Anuken/Mindustry-Suggestions/issues/4457 2023-06-02 12:06:06 -04:00
Anuken
afee374a66 Merge remote-tracking branch 'origin/master' 2023-06-02 11:56:13 -04:00
Anuken
4dd414c22f Closes Anuken/Mindustry-Suggestions/issues/4456 2023-06-02 11:56:08 -04:00
Slotterleet
38b9027000 Dynamic selection of planet tech in rules dialog (#8487)
* Dynamic selection of planets in rules dialog

* Code cleanup

* Do not let Anuken/Mindustry#8494 happen again

* Fixed inconsistency with campaign sectors
2023-06-02 11:41:12 -04:00
Github Actions
4e0e48ea32 Automatic bundle update 2023-06-02 15:38:01 +00:00
JniTrRny
c84ec75c53 Improvements to the Schematics UI (#8605)
* schematics UI improvements

* better edit tags UI

* visual tweaks

* cleanup

inline obsession
cleanup again...
another little bit of cleanup
a little bit of cleanup
minor cleanup
2023-06-02 11:37:15 -04:00
ulwepo
bf51a01677 Update servers_v7.json (#8656)
thanks
2023-06-02 11:11:54 -04:00
Даркнесс#3729
94caca680a Make PlayerInfo map public (#8655) 2023-05-31 18:26:04 -04:00
Anuken
2f675a3b75 Merge remote-tracking branch 'origin/master' 2023-05-31 08:53:26 -04:00
Anuken
9d986e1e8d Fixed #8653 2023-05-31 08:53:21 -04:00
MEEPofFaith
8e1e003ff2 Inversion option for payload router sorting (#8652) 2023-05-30 22:51:07 -04:00
Anuken
1a0edf80f1 Bugfixes for reconstructor config 2023-05-30 20:15:44 -04:00
Anuken
b97e6ef84c Merge remote-tracking branch 'origin/master' 2023-05-30 20:08:53 -04:00
Anuken
b6f5d424da Select command from reconstructor / Units save command when controlled 2023-05-30 20:08:48 -04:00
Tentyanuk
2e96f598fb Update servers_v7.json (#8651) 2023-05-29 14:01:55 -04:00
Даркнесс#3729
e3ccd5cc2c Load content icons on a headless server (#8650)
* Update build.gradle

* Update Fonts.java

* Update ServerLauncher.java

* Update ServerLauncher.java

* s stands for shiza

* Update build.gradle
2023-05-29 13:09:56 -04:00
Anuken
7911a22cc9 Fixed #8649 2023-05-29 10:23:32 -04:00
Anuken
19f58f3dca Merge remote-tracking branch 'origin/master' 2023-05-28 09:57:31 -04:00
Anuken
c4cd9e8f56 Misc minor bugfixes 2023-05-28 09:57:26 -04:00
GlennFolker
8db8d79eff Allow Universe to update all solar systems (#8647) 2023-05-28 09:14:15 -04:00
MEEPofFaith
257d341703 Spinning FlareParts (#8637) 2023-05-28 00:06:57 -04:00
[Error_27]
fc0f48e13d Fix Scaling on Objective Dialogs (#8646) 2023-05-27 16:26:24 -04:00
Anuken
ab95b88c05 Fixed Base AI not working sometimes 2023-05-27 09:57:53 -04:00
thedimas
ca51ad601e Add some servers (#8640) 2023-05-27 09:19:14 -04:00
WayZer
c2d7e2eb72 fix assetsJar (#8641) 2023-05-27 09:05:08 -04:00
buthed010203
4f34a9235c Don't show ghosts when typing in chat (#8644)
* Don't show ghosts when typing in chat

* braint
2023-05-26 17:57:24 -04:00
Anuken
b21c0f4553 Fixed squished logic icons 2023-05-26 14:12:34 -04:00
Anuken
80ad379c18 Buffer gone 2023-05-25 12:05:33 -04:00
Anuken
6a8e0eb6b2 Stack router fix 2023-05-25 09:13:37 -04:00
Anuken
f5a32fdb6b near is further again 2023-05-25 02:44:07 -04:00
Anuken
5c45df1a69 Fixed turrets with moveWhileCharging = true and accurateDelay = true 2023-05-24 16:49:09 -04:00
Anuken
e9fe52d578 Merge remote-tracking branch 'origin/master' 2023-05-24 09:49:35 -04:00
Anuken
19cd6fd07c Fixed #8632 2023-05-24 09:49:30 -04:00
YozoZChomutova
9869922710 Update bundle_cs.properties (#8639)
* Updated bundle_cs.properties

All unstraslated words I've found were translated. Spacing between lines were synchronized with bundle.properties. +Added self to contributors file.

* Updated bundle_cs.properties

Replaced with shorters words, fixing issue with multilined text in buttons.

* Translated several keys to Czech.
2023-05-24 09:22:34 -04:00
The Serjio
ad4ce35a42 Update bundle_ru.properties (#8638) 2023-05-24 09:22:05 -04:00
frieda666
18cfffd105 Add test case for achievement (#8633) 2023-05-23 15:44:25 -04:00
Alexander397172YT
c774968c2d new server CreateDustry v7 (#8631) 2023-05-23 09:16:53 -04:00
Anuken
3813d66f30 New scorch sprite by Fox1va_ 2023-05-22 21:51:06 -04:00
Anuken
871548c095 Fixed mod startup crash 2023-05-22 21:42:46 -04:00
Anuken
c4b1df9526 Closes Anuken/Mindustry-Suggestions/issues/4433 2023-05-22 14:28:10 -04:00
Anuken
bf320a98b8 Faster connection lookup 2023-05-22 01:09:53 -04:00
Anuken
a78e7ca8c9 Possible crash fix 2023-05-21 22:36:36 -04:00
Anuken
520d122d82 arc 2023-05-21 20:42:34 -04:00
Anuken
7ab9c6fd9c Logic sprite upper limit now 64 2023-05-21 15:47:56 -04:00
Anuken
4d200276d2 Merge remote-tracking branch 'origin/master' 2023-05-21 15:24:30 -04:00
Anuken
c335722de5 Interplanetary accelerator hidden in database 2023-05-21 15:24:23 -04:00
WayZer
25b26be87b fixup! Fix Turret bug when cheat (#8273) (#8629) 2023-05-21 10:59:09 -04:00
Anuken
e714285671 pain 2023-05-21 04:46:50 -04:00
Anuken
dd3ce95264 fixed iOS crash 2023-05-21 04:42:23 -04:00
Anuken
564e81e734 Team#isEnemy is pointless 2023-05-21 03:59:08 -04:00
Anuken
dc63112915 Always hide content when isHidden() == true 2023-05-21 00:57:10 -04:00
Anuken
bc94e24874 Merge remote-tracking branch 'origin/master' 2023-05-20 10:40:39 -04:00
Anuken
94fe92d67d Pathfinder fixes / Hail resprite by Snake#2132 on Discord 2023-05-20 10:40:33 -04:00
MEEPofFaith
047d39d129 Chained PartProgress Operation in Json (#8627)
* Op parsing method

* Parse multi op

* Big brain

* Parse operation array

* Error wording

* Unnecessary code
2023-05-19 21:03:39 -04:00
MEEPofFaith
b6d27c16be Interval bullets for continuous bullets (#8628) 2023-05-19 21:02:54 -04:00
Anuken
7c52444e3c typo 2023-05-19 12:30:45 -04:00
Anuken
1f85d0d24f Load logger in iOS 2023-05-19 12:29:53 -04:00
Anuken
4a53a80b21 Removed redundant team checks 2023-05-19 11:12:32 -04:00
Anuken
cee09dd167 Merge remote-tracking branch 'origin/master' 2023-05-19 11:08:26 -04:00
Anuken
39227774e1 Ripple tint change / Minor optimization 2023-05-19 11:08:18 -04:00
MEEPofFaith
6cd778783e Shift swarmer shoot barrels to match the chutes (#8624)
Similar to how cyclone shoot barrels match the ends of each barrel.
2023-05-19 10:53:06 -04:00
Anuken
5db4c67477 Merge remote-tracking branch 'origin/master' 2023-05-19 00:01:43 -04:00
Anuken
0f87942b16 Fixed #8622 2023-05-19 00:01:36 -04:00
nullevoy
3dd7412ed8 swarmer resprite? (#8573)
* plastic

* swarm

* I did not forget I did not forget I did not forget I did not forget I did not for

* god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh

* Revert "god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh"

This reverts commit a59734eb04.

* eh why not

* Revert "eh why not"

This reverts commit c228dc5337.
2023-05-18 19:56:39 -04:00
Anuken
43d164d54b Map list fixes on phones 2023-05-18 12:21:45 -04:00
Anuken
d09695a946 Less MeshBuilder memory usage 2023-05-18 11:54:30 -04:00
Anuken
5976ed6983 Merge remote-tracking branch 'origin/master' 2023-05-18 11:04:04 -04:00
Anuken
d739269f59 Scatter resprite (By Daz from Discord) 2023-05-18 11:03:58 -04:00
Ilya246
72c28f7098 insanius (#8621) 2023-05-18 09:29:44 -04:00
Anuken
f2d83f3599 Vanilla base walls only 2023-05-18 00:45:18 -04:00
Anuken
b611e0f9f4 Tecta buff / Closes Anuken/Mindustry-Suggestions/issues/4427 2023-05-18 00:27:01 -04:00
Anuken
f59c439f2f Some more random schematics 2023-05-17 19:32:47 -04:00
Anuken
e6daf63a5a New base schematcs from Bluewolf 2023-05-17 19:03:16 -04:00
Anuken
00ae28847e New salvo sprite 2023-05-17 18:45:15 -04:00
Anuken
445e147c16 near is further 2023-05-17 09:38:15 -04:00
Anuken
410f4f69a1 near is nearer 2023-05-16 21:15:56 -04:00
Anuken
9e2251028b Merge remote-tracking branch 'origin/master' 2023-05-16 18:13:15 -04:00
Anuken
7f6907e14f More core units for bases 2023-05-16 18:13:09 -04:00
Github Actions
c6829c23d4 Automatic bundle update 2023-05-16 21:26:10 +00:00
Anuken
70293a4864 Merge remote-tracking branch 'origin/master' 2023-05-16 17:24:52 -04:00
Anuken
29855243cb Base building AI is back 2023-05-16 17:24:41 -04:00
Tentyanuk
16358dbd6a Update servers_v7.json (#8615)
Обновили комплектацию серверов
2023-05-16 09:35:12 -04:00
Anuken
83d28461f0 augh 2023-05-16 00:34:12 -04:00
Anuken
874cba7ad3 arc 2023-05-16 00:33:17 -04:00
Anuken
45baeb4933 Log zenity error 2023-05-16 00:16:46 -04:00
Anuken
8b35b44489 Made default CacheLayer add method insert before 'normal' 2023-05-15 22:54:10 -04:00
Anuken
1289e20990 Native (Zenity) file dialogs for Linux 2023-05-15 11:44:08 -04:00
Anuken
3593803ad9 Merge remote-tracking branch 'origin/master' 2023-05-15 10:26:40 -04:00
Anuken
0d89654103 Ignore null messages 2023-05-15 10:26:35 -04:00
GlennFolker
aa7ba6548c Move most planet rendering out of PlanetRenderer to Planet (#8608)
* Planet speaks for itself

* Ok fine keep old Gradle version

* Planet grid mesh builder

* Inline
2023-05-15 09:59:14 -04:00
Vojtak42
9b02d26856 Update bundle_cs.properties (#8610) 2023-05-15 08:54:07 -04:00
BeDanGames
30c773b304 Update servers_v7.json (#8611) 2023-05-15 08:53:54 -04:00
HamzaGSopp
738b96b94b Update servers_v7.json (#8606) 2023-05-14 16:50:20 -04:00
Anuken
151743021b Latest RoboVM 2023-05-13 18:22:01 -04:00
Anuken
dbbb27ec0f Merge remote-tracking branch 'origin/master' 2023-05-13 10:51:10 -04:00
Anuken
89e942ee35 Fixed #8602 2023-05-13 10:51:05 -04:00
BalaM314
5ec0e9dc9f Use shouldExplode, explosionMinWarmup in generators (#8600) 2023-05-13 09:53:47 -04:00
buthed010203
b40615d9e6 Fix crash (#8599) 2023-05-13 09:48:32 -04:00
Anuken
307943c098 Update SERVERLIST.md 2023-05-13 02:41:04 -04:00
Anuken
ebb40145ac Noise filter fix 2023-05-12 15:24:14 -04:00
Anuken
ae272f079b why was this here 2023-05-12 14:26:28 -04:00
Anuken
587c8c280c Better VariableReactorBuild explosion check 2023-05-12 12:16:32 -04:00
Anuken
7bcfaf54ef Fixed #8587 2023-05-12 12:10:37 -04:00
Anuken
bcee2e7083 Neoplasia reactor rebuildable 2023-05-12 02:34:02 -04:00
Anuken
ccf85b81c8 Fixed map list dialog 2023-05-12 02:23:03 -04:00
Anuken
126cca9e86 Gas sprite revert 2023-05-12 02:05:52 -04:00
MEEPofFaith
688b5b9eea Revert "Properly handle missile units shooting more missile units (#8359)" (#8585)
This reverts commit 1373381554.
2023-05-12 01:58:30 -04:00
WayZer
0496d2108c fix NPE in SpawnGroup.write (#8584)
* Update SpawnGroup.java

* Update contributors

* No Objects.isNull
2023-05-11 22:21:05 -04:00
Anuken
06e63dad45 Fixed #8582 2023-05-11 17:05:18 -04:00
Anuken
3b8f789955 Merge remote-tracking branch 'origin/master' 2023-05-11 15:24:45 -04:00
Anuken
be751f5b28 Minor cleanup 2023-05-11 15:24:41 -04:00
Github Actions
9a7f8bb573 Automatic bundle update 2023-05-11 17:42:50 +00:00
Anuken
d34631458e Mobile rebuild button support 2023-05-11 13:41:45 -04:00
Anuken
74f1688dd2 Merge remote-tracking branch 'origin/master' 2023-05-11 12:52:37 -04:00
Anuken
9745c2b7fd Better utilization of JoinDialog UI space 2023-05-11 12:52:32 -04:00
Phinner
bedd8f612a Update French translation (#8579)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)
2023-05-11 12:04:14 -04:00
Anuken
38de095a2e Fixed map alignment 2023-05-11 11:59:45 -04:00
Anuken
8c56568f23 Reverted name change to un-break mods 2023-05-11 11:51:57 -04:00
Anuken
d14c42d8ba Disabled annoying X scrolling in map dialogs 2023-05-11 11:39:49 -04:00
Anuken
bed0bd135e Merge remote-tracking branch 'origin/master' 2023-05-11 11:24:47 -04:00
Anuken
b3e111ebbb Merged Custom/editor maps implementation 2023-05-11 11:24:42 -04:00
MEEPofFaith
2c77477987 PartMove progress is ignored for growth (#8580) 2023-05-11 01:06:49 -04:00
MEEPofFaith
397fd087f2 RegionPart movement should not be affected by growth scale (#8578) 2023-05-10 21:07:40 -04:00
Phinner
0919063ca3 Add BlockRotateEvent (#8577)
* feat: Add BuildRotateEvent

* fix: Fix invalid argument

* fix: Goofy aaah static imports

* chore: Update ConfigEvent doc + Add forgotten annotation

* chore: Remove final keyword

* fix: Remove rotation validation in Build#beginPlace

* Already covered by client snapshots

* fix: Remove useless imports
2023-05-10 21:03:08 -04:00
Anuken
51daa82a1b Fixed JSON sector preset files failing to load 2023-05-10 15:57:43 -04:00
Anuken
e60fff43bd Minor DrawPistons fix 2023-05-10 13:13:43 -04:00
MEEPofFaith
a5eda4fb2e Horizontal shifting of pistons (also adds proper icons for pistons) (#8345)
* Horizontal offset for pistons

* might as well fix icons in the meantime

* Make a positive offset shift to the right
2023-05-10 13:10:48 -04:00
Anuken
c7ad9d0250 Cleanup 2023-05-10 13:05:49 -04:00
Anuken
c5cf6f0af6 Cleanup 2023-05-10 13:00:49 -04:00
xStaBUx
a3dbbe63c4 Better planet selection (#8572)
* Better AboutDialog

* I'm there!

* New Planet Select UI

* fix

* Better Planet Selection

* no
2023-05-10 12:54:18 -04:00
MEEPofFaith
31bed37976 Ser-pew-lo Turret Animations (#8562)
* Scatter animations

* Do the same thing to salvo

Like, the exact same thing.

Corporate wants you to tell the difference between these two pictures.
They're the same picture.

* Faster salvo barrel recoil

* Move entire scatter midsection

* Cyclone barrel animations
2023-05-10 12:52:54 -04:00
Даркнесс#3729
4f845202f8 sendUnformatted method in PlayerComp (#8575) 2023-05-10 12:52:47 -04:00
Anuken
cac29c4ecc Placeable overlays 2023-05-10 12:48:41 -04:00
Anuken
0acb112f29 Allow placing floors (for mods) 2023-05-10 12:37:25 -04:00
Anuken
778e7d5f3f Merge remote-tracking branch 'origin/master' 2023-05-10 11:54:44 -04:00
Anuken
1b254745e9 bigger numbers 2023-05-10 11:54:39 -04:00
MEEPofFaith
1373381554 Properly handle missile units shooting more missile units (#8359)
* Properly handle missile units shooting more missile units

* Remove `shooter`, just pass down the owner
2023-05-09 20:34:13 -04:00
MEEPofFaith
2289f29bd5 Revert Math.max in shakeReduction (#8570) 2023-05-09 09:33:59 -04:00
MEEPofFaith
552d6a2e9f Smoother Screenshake Reduction (#8310)
* Smoother Screenshake Reduction

Screen shake will now always reach 0 no matter the intensity or duration without being cut off early.

* Keep the max reduction rate
2023-05-08 18:41:56 -04:00
MEEPofFaith
9aa45b2a7c Attempt healing targetting even if the bullet doesn't collide with ground targets (#8516) 2023-05-08 17:05:27 -04:00
Anuken
ccd2727ab5 Merge remote-tracking branch 'origin/master' 2023-05-08 12:15:06 -04:00
Anuken
820fd0d7fc Canvas block schematic preview 2023-05-08 12:15:00 -04:00
Anuken
a4972886a3 Possible parser status effect fix 2023-05-08 09:50:33 -04:00
HamzaGSopp
552353972e Update servers_v7.json (#8568) 2023-05-07 21:17:44 -04:00
Github Actions
db0691f32f Automatic bundle update 2023-05-07 16:33:03 +00:00
Mario A
a36e31c4b4 Fix some Italian translations (#8564)
Co-authored-by: Midblyte <midblyte@anonaddy.me>
2023-05-07 12:32:10 -04:00
JniTrRny
23f1d24c45 Search bar for wave UI (#8501)
* wave search + other editor things

* everything but wave search
2023-05-07 10:42:45 -04:00
Github Actions
2b5ff56460 Automatic bundle update 2023-05-07 13:39:11 +00:00
nullevoy
dbafdfb312 gas sprites (ark too ig) (#8528)
* ?

* this was better

* ghghghghgghghhghghghg

* single pixel changes
2023-05-07 09:38:17 -04:00
JniTrRny
bb06c3f1e9 Wave limit game rule in custom maps (#8550)
* custom maps wave limit

* whoopsies
2023-05-06 23:04:31 -04:00
Anuken
72c67f6c9b Merge remote-tracking branch 'origin/master' 2023-05-06 21:57:00 -04:00
Anuken
ea27fa53bf unitHealth in logic 2023-05-06 21:56:56 -04:00
Github Actions
8bbd58053a Automatic bundle update 2023-05-07 01:53:52 +00:00
Philipp
f1b52164c9 Fix some mistakes in German translation (#8543)
* Fix typo in German tutorial

* Fix some more
2023-05-06 21:53:10 -04:00
Prosta4okua
6cfcffd04e New translation (#8555)
* Update bundle_uk_UA.properties

Old

* Messaged

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

---------

Co-authored-by: SUS <94375206+1stvaliduser@users.noreply.github.com>
2023-05-06 21:52:52 -04:00
HamzaGSopp
ddd77b2081 Update servers_v7.json (#8556)
* Update servers_v7.json

chabge adresse of tamazia

* Update servers_v7.json

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:52:38 -04:00
Даркнесс#3729
f581aa3332 Update russian bundle (#8559)
* Update russian bundle

* Update bundle_ru.properties
2023-05-06 21:51:51 -04:00
Catchears
8126e970f3 update german translation (#8560)
* update german translation

* resolve @Shawak's comment
2023-05-06 21:51:37 -04:00
Slotterleet
52ec9f4296 A couple of features for better planet modding (#8558)
* Planet item whitelist

* allowLaunchToNumbered for planets

* Update core/src/mindustry/type/Planet.java

* Update core/src/mindustry/type/Planet.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:49:40 -04:00
MEEPofFaith
cc17962d93 Clear invalid payload ammo (#8544) 2023-05-06 21:34:11 -04:00
BalaM314
6c7d506e42 Gradle opt -PnoLocalArc to force no localArc (#8552)
renaming Arc is annoying, also vscode doesnt like it
2023-05-06 21:33:45 -04:00
BalaM314
c1d3cdc5cb Fix override of Building.block in PayloadSource (#8551)
* Would break(without crash) mods that read the block config of PayloadSource
2023-05-06 21:31:02 -04:00
Anuken
d85995f6fd Fixed #8557 2023-05-06 21:27:45 -04:00
Anuken
bc622bd7ba Doubled max schematic size 2023-05-06 11:11:57 -04:00
Anuken
027b996ad6 Fixed power node linking in basegen 2023-05-05 23:46:21 -04:00
Anuken
0bed338141 Fixed invalid ranges for some weapons 2023-05-05 23:40:05 -04:00
Anuken
43922edac8 unitHealthMultiplier re-implemented 2023-05-03 18:38:50 -04:00
Joan Josep
c4e1719c0c Update bundle_ca.properties (#8542) 2023-04-29 09:03:51 -04:00
Anuken
4deddc6def tests are no longer stupid 2023-04-28 15:37:38 -04:00
Anuken
6f88684040 and these other weapons too 2023-04-28 15:17:05 -04:00
Anuken
1a83d35923 Merge remote-tracking branch 'origin/master' 2023-04-28 14:39:34 -04:00
Anuken
5e8f5f1d62 PointDefenseWeapon no longer affects range 2023-04-28 14:39:28 -04:00
OSP
d610cd6105 [XCore] Mini Attack server + reserve server (#8530) 2023-04-28 10:55:11 -04:00
Anuken
681bd19866 Merge remote-tracking branch 'origin/master' 2023-04-28 10:48:21 -04:00
Anuken
8eed0f8711 Fixed #8533 2023-04-28 10:48:17 -04:00
MEEPofFaith
61a83d0f6e warmup and totalProgress for Pumps (#8536) 2023-04-28 10:42:31 -04:00
Github Actions
fc23ad9910 Automatic bundle update 2023-04-28 14:41:51 +00:00
JniTrRny
eba58c73e6 Update bundle_th.properties (#8532)
* 6 months of doing nothing

* Why am I up there

* More lore to the descriptions

* RIP original item description

* revenge of the item details

* new vocabulary just dropped

* cancel transliteration

sounds kinda lame, so might revert it later.
2023-04-28 10:40:32 -04:00
Tomoko
ba0335e5ef new ip (#8534)
* new ip

* Update servers_v7.json
2023-04-28 10:39:35 -04:00
Anuken
7de6bd23ea Fixed #8529 2023-04-28 10:29:47 -04:00
Anuken
102d234129 Merge remote-tracking branch 'origin/master' 2023-04-24 23:59:51 -04:00
Anuken
583a1c69b6 Logic pathfind instruction 2023-04-24 23:59:46 -04:00
MEEPofFaith
1314dfe53e Don't set lighting if the preset has noLighting = true (#8519)
* Don't set lighting if the preset has noLighting = true

Allows lighting in the preset or world processors to take over instead of being forced to disable lighting.

* Less confusing style
2023-04-21 21:56:16 -04:00
ienov
abc80b9aab update easyplay servers (#8521) 2023-04-21 21:32:46 -04:00
Богдан
2ab9783639 Removed non-license notice from the end (#8524) 2023-04-21 21:32:30 -04:00
Anuken
05f158fd51 Fixed #8523 2023-04-21 21:29:39 -04:00
Anuken
13297023fe Fixed #8525 2023-04-21 21:24:18 -04:00
Anuken
9cc392a9ed Merge remote-tracking branch 'origin/master' 2023-04-21 11:44:05 -04:00
Anuken
eb1d0b8362 Fixed minimap update lag 2023-04-21 11:44:00 -04:00
Anuken
7a01be6dba splashDamagePierce 2023-04-20 01:03:18 -04:00
MEEPofFaith
6a3b243937 Erekir payload conveyor sprite consistency (#8506)
* Erekir payload conveyor sprite consistency

* Better blending from conveyor to factory

* Better blending for the 5x5
2023-04-18 16:37:34 -04:00
lemon3357
68016cc2b5 Update server_v7.json:add new server (#8512) 2023-04-18 10:55:39 -04:00
MEEPofFaith
b2f5312bf5 Add overlays to render updates (#8514) 2023-04-18 10:14:07 -04:00
Anuken
6a3638c3c2 Fixed #8513 2023-04-18 10:10:11 -04:00
Anuken
3ca3eb5951 Load saves in parallel 2023-04-18 09:35:29 -04:00
Anuken
d043c75022 Merge remote-tracking branch 'origin/master' 2023-04-16 12:09:06 -04:00
Anuken
2db90408fe Use schematic/map names for filenames 2023-04-16 12:09:02 -04:00
lemon3357
72577f20ba Update servers_v7.json (#8508) 2023-04-15 22:27:24 -04:00
Anuken
f62096dbd1 Merge remote-tracking branch 'origin/master' 2023-04-15 22:24:45 -04:00
Anuken
dbfbb08aaa Fixed #8509 2023-04-15 22:24:40 -04:00
Brandons404
4151d47837 Update servers_v7.json - added sandbox server (#8504)
* added pvp server to fish

* updated servers_v7.json
2023-04-15 22:22:39 -04:00
Github Actions
c54a76fc8a Automatic bundle update 2023-04-16 02:21:40 +00:00
BotiHUN7
95483286bf vps changed ip (#8510) 2023-04-15 22:20:55 -04:00
Anuken
3d013fc09c Merge remote-tracking branch 'origin/master' 2023-04-15 22:17:51 -04:00
Anuken
b83f5c66ca Fixed #8507 2023-04-15 22:17:46 -04:00
MonoDx
288080eeac Rework (#8488)
* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties
2023-04-15 22:16:44 -04:00
Noah van der Aa
f0342b2396 Remove mindustry.party (#8511) 2023-04-15 22:12:30 -04:00
Anuken
e47806b9b8 Minimap attack indicators 2023-04-15 15:54:33 -04:00
Anuken
4ae8a51676 Display camera on map + right-click to pan 2023-04-15 14:39:41 -04:00
Anuken
e8fbfe536e Merge remote-tracking branch 'origin/master' 2023-04-09 18:16:30 -04:00
Anuken
b86ca1d12f Fixed #8496 2023-04-09 18:16:25 -04:00
MEEPofFaith
1629afe491 Ammo obliteration (#8498)
* alwaysShooting for turrets

similar to alwaysShooting for weapons

* Weapon alwaysShooting takes shootCone into account

Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
L0615T1C5-216AC-9437
3b1e5eadd9 Update CN Ports (#8499) 2023-04-09 16:08:04 -04:00
Anuken
df87b03e57 Fixed #8495 2023-04-09 16:07:34 -04:00
Anuken
a8b18bea2f Fixed #8494 2023-04-09 16:01:35 -04:00
Anuken
cdf14bb381 Fixed objectives disappearing for no reason 2023-04-08 21:55:20 -04:00
Anuken
bce9ecc520 Merge remote-tracking branch 'origin/master' 2023-04-08 21:37:37 -04:00
Anuken
b692c071ba Fixed shoot pattern overrides not working in mods 2023-04-08 21:37:33 -04:00
Даркнесс#3729
db90142a2d New Darkdustry host (#8492) 2023-04-08 12:15:16 -04:00
Anuken
34b22f292c PR cleanup 2023-04-08 10:52:53 -04:00
Anuken
11ad5a0373 Reset UI scale to 100% when broken 2023-04-08 10:29:42 -04:00
Anuken
f4fabecce7 Fixed #8483 (meep why did you make the minimum 5%) 2023-04-07 11:05:26 -04:00
Anuken
60fc2fb5cd Doubled server object buffer size 2023-04-07 10:43:59 -04:00
Anuken
04eba618d2 Merge remote-tracking branch 'origin/master' 2023-04-06 19:13:41 -04:00
Anuken
ac7b694e91 Better item display rates 2023-04-06 19:13:36 -04:00
Github Actions
4fcb338d94 Automatic bundle update 2023-04-06 23:08:17 +00:00
JniTrRny
6dc3b7e729 More Dark UI in stats display (#8473)
* The Dark UI Menace

* Attack of the Dark UI
2023-04-06 19:07:24 -04:00
code-explorer786
cdb9fa0d7d Add PlayerChatEvent on clients (#8432)
* Add PlayerChatEvent on clients

d32dd01097

Co-authored-by: buthed010203 <naguiar010203@gmail.com>

* Only fire when valid. (Currently deciding on whether or not to add ChatEvent without the player.)

---------

Co-authored-by: buthed010203 <naguiar010203@gmail.com>
2023-04-06 18:16:04 -04:00
Anuken
2b11e1fb1e Fixed #8480 2023-04-06 12:15:12 -04:00
Anuken
697c6a927a Merge remote-tracking branch 'origin/master' 2023-04-06 10:46:57 -04:00
Anuken
72b456fca2 Optimized imports 2023-04-06 10:46:52 -04:00
Github Actions
f67e2c71e7 Automatic bundle update 2023-04-06 13:56:07 +00:00
Nunting
bee977cadc Update bundle_ko.properties (#8479) 2023-04-06 09:55:06 -04:00
MonoDx
183ebb33b7 Update bundle_be.properties (#8478)
Update logical translate.

Work monoDx.
Thanks
2023-04-06 09:54:48 -04:00
Anuken
f6665de2e6 Update push.yml 2023-04-05 20:06:45 -04:00
Anuken
97390d25c0 Removed pointless code 2023-04-05 19:51:16 -04:00
Anuken
3f1d957e28 New duo animation 2023-04-04 11:02:47 -04:00
Anuken
e62a5888ef Fixed some possible crashes 2023-04-03 16:40:12 -04:00
MEEPofFaith
6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
buthed010203
2075a226e1 Fix multiline messages being cut off (#8471)
I'm not fixing this properly
2023-04-03 15:37:09 -04:00
MEEPofFaith
f55363a932 Fix janky sublimate ammo display (#8469) 2023-04-03 10:03:24 -04:00
DikHalz
76f151789a Update servers_v7.json (#8468) 2023-04-02 23:21:23 -04:00
Anuken
1413b479ef Classmap auto-update 2023-04-02 22:44:44 -04:00
MEEPofFaith
b322b1165f Parse singular consumes (#8466)
* Parse singular `Consume`s

* Proper coolant parsing

* Temporary manual update of ClassMap

Does not include all consume types.

I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
Anuken
fa02d8d280 Merge remote-tracking branch 'origin/master' 2023-04-02 13:28:53 -04:00
Anuken
251e10b000 Fixed #8465 2023-04-02 13:28:49 -04:00
Joan Josep
6630f88613 Update bundle_ca.properties (#8464) 2023-04-02 11:00:27 -04:00
Anuken
c5c65d4475 Fixed #8462 2023-04-02 10:54:42 -04:00
Anuken
c267743874 Fixed #8463 2023-04-02 10:38:19 -04:00
Anuken
45ce8c8dec Merge remote-tracking branch 'origin/master' 2023-04-02 10:36:31 -04:00
Anuken
25c65e80cd Fixed team write error 2023-04-02 10:36:26 -04:00
MEEPofFaith
e51ab514a8 Proper speedup amount (#8461) 2023-04-02 00:19:33 -04:00
Anuken
21d64157a0 Merge remote-tracking branch 'origin/master' 2023-04-01 17:30:08 -04:00
Anuken
fff8f567d0 Hide weapon sprites for certain units 2023-04-01 17:30:05 -04:00
Bernd Ritter
1e2e0a48a1 Update bundle_de.properties (#8452)
Fixed two typos of fordere -> vordere
2023-04-01 10:39:00 -04:00
Anuken
affa30730a Fixed #8458 2023-04-01 10:04:22 -04:00
Anuken
b326bdf0e8 Merge remote-tracking branch 'origin/master' 2023-04-01 09:55:59 -04:00
Anuken
cc3694ce4a battery fix 2023-04-01 09:55:54 -04:00
Xasmedy
3048e38bff Fixing menu not hiding on click. (#8455) 2023-04-01 09:54:01 -04:00
Anuken
b88a215dc5 Merge remote-tracking branch 'origin/master' 2023-03-31 23:05:00 -04:00
Anuken
36e5522694 JSON planet cloudMesh/HexSkyMesh support 2023-03-31 23:04:55 -04:00
Github Actions
226e8b8a20 Automatic bundle update 2023-04-01 02:45:47 +00:00
Anuken
43424547f2 Setprop description 2023-03-31 22:44:54 -04:00
Anuken
d2f2189441 Merge remote-tracking branch 'origin/master' 2023-03-31 22:03:02 -04:00
Anuken
e81cd5b68e Better impl of #8451 2023-03-31 22:02:57 -04:00
Xasmedy
c30cbc0f20 Update contributors (#8450) 2023-03-31 16:30:14 -04:00
Xasmedy
e79a97ed92 Adding a new menu type. (#8449)
* Added a new type of menu.

* Renamed the methods and fixed buttons not selecting.

* Fixed followUpMenu and menu having different dialogs.

* Applying review changes.
- Refactored the menu dialog instantiation.
- Fixed the single-line else statement.
2023-03-31 14:21:41 -04:00
MEEPofFaith
ac19c3f160 bridgeReplacement for ducts (#8447) 2023-03-30 21:23:53 -04:00
Phinner
375837eef5 Update Xpdustry servers (#8446)
* Update Xpdustry servers

* Add warning about SRV records

* Remove default port

* And now... Dik is gone too
2023-03-30 18:26:05 -04:00
Volas171
c59d3d5279 Update servers_v7.json (#8443) 2023-03-28 18:04:35 -04:00
Suportik-GFX
d1c506330b Update servers_v7.json (#8441)
adding one more server under the Exploding Cowards.
2023-03-28 14:04:07 -04:00
Anuken
b81e942479 Fixed RadialEffect + MultiEffect 2023-03-27 10:40:16 -04:00
Anuken
e36a70749c might as well blacklist it in the game too 2023-03-27 10:19:35 -04:00
Anuken
4db085bd07 Fixed #8435 2023-03-27 10:07:41 -04:00
Anuken
cd7088d241 Closes Anuken/Mindustry-Suggestions/issues/4353 2023-03-26 23:17:08 -04:00
Anuken
821569aafb Merge remote-tracking branch 'origin/master' 2023-03-26 22:46:35 -04:00
Anuken
83a059b2da Multi-line server list 2023-03-26 22:46:30 -04:00
MEEPofFaith
0de2c95f6e (Optionally) Scale efficiency of attribute crafters (#8433)
* Scale efficiency of attribute crafters

* Make it optional :D

* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaith
fcb44e4952 Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space

* Change suppression message

Consistency with status duration

* Too little space between boxes
2023-03-26 11:53:46 -04:00
Github Actions
af26e60a4f Automatic bundle update 2023-03-26 02:45:57 +00:00
MEEPofFaith
6b936aa7f6 Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats

* Display suppression in bullet stats

Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.

* PointLaserBulletTypes don't display damage in dps

* Display preview region instead of region

* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaith
f6a8c7509d Include int[] in readObject/writeObject (#8400)
* Include int[] in readObject/writeObject

* The almighty Object[]

* Order
2023-03-25 14:31:14 -04:00
Anuken
deb814ce58 Merge remote-tracking branch 'origin/master' 2023-03-25 14:26:50 -04:00
Anuken
da4371baf8 Removed pointless CRC check 2023-03-25 14:26:46 -04:00
MEEPofFaith
47a2afd294 More specific ui scaling options (#8356)
Increments of 5 instead of 25
2023-03-25 14:24:09 -04:00
MEEPofFaith
0122b735a0 Pierce damage decay (#8416) 2023-03-25 14:06:14 -04:00
MEEPofFaith
9c3ddc398c Battery Graphical Updates (#8323)
* Battery Graphical Updates

* Add the vanilla fields back

* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
HamzaGSopp
0ccbe68a65 new server v7 (#8426)
new server Tamazia
2023-03-25 13:58:10 -04:00
Suportik-GFX
30cd6a7de6 Update servers_v7.json (#8421) 2023-03-25 13:57:50 -04:00
Brandons404
23a2596e29 added pvp server to fish (#8413) 2023-03-25 13:57:20 -04:00
TheRadioactiveBanana
b88422b17e Add eradication mindustry HexPvP && Hub server (#8380) 2023-03-25 13:57:11 -04:00
thedimas
09a9b68331 [thedimas] Use IP instead of domain (#8393) 2023-03-25 13:56:48 -04:00
BalaM314
08f63122ba Set controller after setting spawnedByCore (fix UnitChangeEvent) (#8428)
* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin

* Might as well improve code readability
2023-03-25 13:55:26 -04:00
phoskee
355f33b0a4 Update bundle_it.properties (#8411)
Fixed errors
Translated some sentences
2023-03-25 13:52:04 -04:00
MEEPofFaith
90f7bbae65 Make an interface for blocks that spawn tethered units (#8395) 2023-03-25 13:51:43 -04:00
Даркнесс#3729
4be7cf5c0e Call.textInput (#8355)
* Update Menus.java

* Update EventType.java

* Update UI.java

* WHY

* WHY x2

* fix

* 💀
2023-03-25 13:50:25 -04:00
Pasu4
58eef49284 Scale planet grid to planet radius (#8381)
* Scale planet grid to planet radius

* Fix skewed sector icons on small planets
2023-03-25 13:50:06 -04:00
MEEPofFaith
b030a51485 If it don't collide, don't collide (#8388) 2023-03-25 13:49:22 -04:00
MEEPofFaith
aec3e178f5 Fix armor piercing ignoring status effect health multiplier (#8387)
* Make rawDamage protected

* pierceArmor ignores status effect health multiplier

* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmi
ee47d8a20a Allow 0 items (#8389) 2023-03-25 13:46:55 -04:00
南门阳德
5c05c9f1d1 Fix memory leak in pools (#8415) 2023-03-25 13:46:11 -04:00
Anuken
172f47cad6 Fixed #8418 2023-03-25 13:36:45 -04:00
Anuken
a8b3350d61 Fixed #8401 2023-03-25 13:20:04 -04:00
Anuken
b324194295 Merge remote-tracking branch 'origin/master' 2023-03-25 13:16:15 -04:00
Anuken
663fa2bd3f Fixed #8399 2023-03-25 13:16:12 -04:00
SITUVNgcd
4ddb78e8d5 Add Events.fire(Trigger.unitCommandChange) in select/remove unit by type (#8406)
* Added `Events.fire(Trigger.unitCommandChange)` and `boolean fireInRebuildCommand`

Added `Events.fire(Trigger.unitCommandChange)` to **left click - select** and **right click - remove**.
Added `boolean fireInRebuildCommand` to prevent infinite event loop with `rebuildCommand`.

* Remove useless `fireInRebuildCommand` flag.
2023-03-25 13:10:21 -04:00
Anuken
f23d203095 Merge remote-tracking branch 'origin/master' 2023-03-25 13:01:16 -04:00
Anuken
dfce361afc Fixed #8423 2023-03-25 13:01:12 -04:00
Github Actions
2553891c25 Automatic bundle update 2023-03-25 16:43:28 +00:00
Anuken
e4bef567b5 Fixed Steam public lobby hosting / Misc Steam bugfixes 2023-03-25 12:42:29 -04:00
Anuken
0daafc5ff3 Steam kick bugfixes 2023-03-25 11:11:06 -04:00
Anuken
d07706e039 Pathfinder bugfixes 2023-03-18 16:18:16 -04:00
Anuken
ca2b51d4fe Merge remote-tracking branch 'origin/master' 2023-03-09 05:25:41 -05:00
Anuken
bae3884d96 Basic setProp implementation 2023-03-09 05:25:35 -05:00
MEEPofFaith
515a6f9c8d json-able attributes (#8334) 2023-03-08 13:11:53 -05:00
Joan Josep
d937af7497 Update bundle_ca.properties (#8341)
Missatge reforçat->Missatge destacat
Unir->Uneix (use imperative in buttons)
2023-03-08 09:25:56 -05:00
Github Actions
a216c9c56e Automatic bundle update 2023-03-08 14:21:36 +00:00
Ngọc Lam
0e9f250e93 Vietnamese translation for mindustry v7 update (Phase 1) (#7843)
* Update bundle_vi.properties

* Update bundle_vi.properties

* Alot of todo ...

* More...

* REEEEEEEE

* Alot of descriptions

* re-translate sectors desc

* fck VSC

* update sector descriptions

* Sector hints

* Block description

---------

Co-authored-by: Arckyn Nightingale <86044974+Kynarc@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:20:48 -05:00
MEEPofFaith
10e0be9d68 Drill multipliers for regular drills and beam drills (#8339)
* Drill multipliers for other drills

* h
2023-03-08 09:19:57 -05:00
Github Actions
29d4246019 Automatic bundle update 2023-03-08 14:19:41 +00:00
OSP
65c5d206a8 [XCore] new server (#8372) 2023-03-08 09:18:46 -05:00
MonoDx
3a73a97746 Update bundle_be.properties. (#8374)
Worked Dima Pozniac and monodx.

Thanks.
2023-03-08 09:18:17 -05:00
MEEPofFaith
a3f8ca9ca5 Shield flash on top (#8373)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b Non-hexagonal force projectors (#8358) 2023-03-08 09:16:07 -05:00
Github Actions
2cc486febc Automatic bundle update 2023-03-08 14:11:55 +00:00
MEEPofFaith
3c9b3680bc Interval Bullet Delay (#8365)
Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaith
0a1957eb13 Display Interval Bullet in Stats + Collapsers (#8366)
* Display interval bullets in stats

* Collapsers for sub-bullets

* highlight /sec as well

* top
2023-03-08 09:10:34 -05:00
MEEPofFaith
75e1e6f166 Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes

* the

* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
Sunky.MPEG
327a8fc61b Clearer translations (#8364)
* Clearer translations

* Small changes
2023-03-08 07:12:04 -05:00
Anuken
a857eaed74 Fixed #8368 2023-03-08 07:06:59 -05:00
Anuken
028c189dc8 Merge remote-tracking branch 'origin/master' 2023-03-08 06:56:49 -05:00
Anuken
11f8e06708 Fixed #8340 / Reverted #8220 2023-03-08 06:56:44 -05:00
MEEPofFaith
0760923943 overRegion (#8337) 2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c Don't generate edges if edges already exist (#8338) 2023-02-27 11:26:26 -05:00
Evgenij
4f314afe21 [RU] Small translation update (#8342)
* [RU] Small translation update

* Update bundle_ru.properties
2023-02-27 11:25:29 -05:00
OGalaxy
6750cfead8 Update servers_v7.json (#8349)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-02-27 11:25:12 -05:00
Anuken
b569646310 fixed ignoreLiquidFullness 2023-02-26 23:03:03 -05:00
Anuken
cc207d3d7c a 2023-02-26 15:36:28 -05:00
Anuken
e234ac43a6 Fixed keybind names 2023-02-25 11:38:18 -05:00
Anuken
2388091ed6 Merge remote-tracking branch 'origin/master' 2023-02-23 16:12:57 -05:00
Anuken
a38351d41f isLogicControllable 2023-02-23 16:12:52 -05:00
Tentyanuk
4d8de72a8e Update servers_v7.json (#8332) 2023-02-23 09:06:07 -05:00
Github Actions
ab2138d8e7 Automatic bundle update 2023-02-22 18:03:15 +00:00
MonoDx
46c75af9e4 Updated and improved belarusian translation. (#8331)
Edited by monodx.
2023-02-22 13:02:09 -05:00
Gureumi
8eb3c16c50 Fix server always paused (#8330) 2023-02-22 13:02:04 -05:00
Anuken
39e88ae614 Fixed #8328 2023-02-21 18:15:20 -05:00
Anuken
4410f31888 Merge remote-tracking branch 'origin/master' 2023-02-21 10:55:01 -05:00
Anuken
df11dd7a74 Fixed issues with #7972 2023-02-21 10:54:56 -05:00
MonoDx
804dd61cd9 Updated belarusian translate. (#8327)
Edited by monodx.
2023-02-21 10:26:04 -05:00
Anuken
b00c5b4cab Merge remote-tracking branch 'origin/master' 2023-02-21 10:24:50 -05:00
Anuken
e0d6cebb2e Fixed #8326 2023-02-21 10:24:45 -05:00
ulwepo
ab772dccd4 Update bundle_ja.properties (#8324) 2023-02-21 09:55:55 -05:00
BotiHUN7
b244032328 Update servers_v7.json (#8320) 2023-02-21 09:55:33 -05:00
DikHalz
421c5e2879 Update servers_v7.json (#8325)
HUB

Co-authored-by: ColaHz <87813567+ColaHz@users.noreply.github.com>
2023-02-21 09:52:55 -05:00
Anuken
1a8c4d8d8a Update deployment.yml 2023-02-20 14:19:36 -05:00
Tomoko
9efb1824af Update servers_v7.json (#8322) 2023-02-20 13:46:01 -05:00
Anuken
74de125700 githubImportMod old signature returned 2023-02-20 12:27:24 -05:00
Anuken
64cea34a98 Merge remote-tracking branch 'origin/master' 2023-02-20 12:20:01 -05:00
Anuken
9c4bdc213d Crash fix 2023-02-20 12:19:56 -05:00
Fischer1000
92c0552fd5 Update hungarian language file (#8315)
Fine tune the file. I have made it to it's quarter today (line 537).
2023-02-19 09:26:59 -05:00
OSP
ff39e5f90d [XCore] Change ip (#8319) 2023-02-19 09:25:09 -05:00
Anuken
83c55fdbb4 Merge remote-tracking branch 'origin/master' 2023-02-18 23:12:52 -05:00
Anuken
7d300a273b added missing break 2023-02-18 23:12:47 -05:00
MEEPofFaith
29f36c1927 ClientServerConnectEvent (#8309) 2023-02-18 19:48:22 -05:00
ferrandusqui31
b65c3cd931 Missing translation and errors correction (#8312)
On line 104 updated joingame from "Uneix-me a una partida" to "Unir-se a una partida".
On line 494 update editor.savemap from "Desa un mapa" to "Desa el mapa".
On line 1386 updated block.kiln.name from "Kiln" to "Forn de vidre".
On line 1468 updated block.reinforced.message  from "Missatge remarcat" to "Missatge reforçat".
2023-02-18 19:48:08 -05:00
Anuken
7401e7fe31 Fixed #8316 2023-02-18 19:47:22 -05:00
Anuken
150215712b formatting 2023-02-17 09:18:08 -05:00
Gureumi
f7ccf3c04a Add window size parameter (#8281)
* Add window size parameter

* Formatting

* Java 8
2023-02-17 09:13:59 -05:00
Evgenij
ebb798cac3 Update servers_v7.json (#8307) 2023-02-17 09:03:44 -05:00
MEEPofFaith
348819d1ac connectedPower similar to conductivePower (#8306) 2023-02-15 23:22:05 -05:00
MEEPofFaith
a8a3453632 Move core launch/landing to CoreBlock (#8055)
* Move core launch/landing to CoreBlock

* Slight cleanup

* just gonna...
2023-02-15 12:16:51 -05:00
FunnyCat
9b02a274f1 Update servers_v7.json (#8293)
Explosive corp deleted
2023-02-15 10:38:44 -05:00
Anuken
f093360565 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-15 10:34:57 -05:00
Anuken
d457901d2e Minor Conquer buff 2023-02-15 10:34:52 -05:00
Anuken
460dbff7d1 Fixed shield break effect 2023-02-15 10:33:36 -05:00
Anuken
e564602fd1 Hide isHidden content in mod info 2023-02-15 09:59:32 -05:00
Baldur404
e029321e5b Update servers_v7.json (#8290)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-02-15 09:34:38 -05:00
Tentyanuk
87d7089df3 Update servers_v7.json (#8294)
DNS doesn't work for everyone
2023-02-15 09:02:46 -05:00
WayZer
e4f929a851 Fix turret when cheating (#8291)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`

* Why `shouldConsume` cause `potentialEfficiency=0`
2023-02-15 09:02:32 -05:00
MEEPofFaith
8726cde05d Return salvo and swarmer to how they were before shoot changes (#8278) 2023-02-15 09:01:03 -05:00
Bill Arndt
a189ac8613 Update Team.java to increase dynamic range of team colors (#8279)
I'm having a lot of trouble finding enough visually distinct team colors; In the worst case I need about 25 colors. I am manually excluded colliding team numbers I know about, but, I can only find about 14 easily distinguishable colors before everything is another bright magenta, or yellow, or cyan, or pale green.
2023-02-15 09:00:34 -05:00
ulwepo
652aa4c456 Update bundle_ja.properties (#8300) 2023-02-15 09:00:10 -05:00
MEEPofFaith
cc3ae2c66c Use setBars instead of overriding displayBars (#8296) 2023-02-15 08:59:57 -05:00
Даркнесс#3729
359e59bbad Changed Darkdustry domain to direct IP address (#8292)
Why? Because darkdustry.net is not available in some countries (Ukraine, Israel and some more)
Also improved formatting
2023-02-15 08:58:09 -05:00
Anuken
40ec7fd6fc Less Core.app.post for build events 2023-02-15 08:57:06 -05:00
Anuken
d17f0ebc51 Fixed #8297 2023-02-15 08:35:53 -05:00
Anuken
5027b70f5a Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-14 15:08:27 -05:00
Anuken
0b7c790777 turret status fix 2023-02-14 15:08:24 -05:00
Github Actions
5ac9e9f63c Automatic bundle update 2023-02-13 19:13:48 +00:00
Anuken
b08136e3ea Quell no longer targets flying units 2023-02-13 14:12:53 -05:00
Anuken
ec8262418f Basic unit boost command support 2023-02-11 17:40:57 -05:00
Anuken
946e36c66e Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-09 17:50:46 -05:00
Anuken
00f3518349 Fixed #8277 2023-02-09 17:50:43 -05:00
Volas171
29bf99fe1a Update servers_v7.json (#8276) 2023-02-09 17:43:11 -05:00
Tentyanuk
e104591dec Update servers_v7.json (#8271)
**SRV proved to be really too inefficient and unprofitable!!**

1. Huge delays
2. These records do not work for everyone
2023-02-09 09:22:58 -05:00
Gureumi
0fd26e68d4 Fix server auto pause when gameover (#8220)
* Fix server auto pause when gameover

* Update ServerControl.java

* Update ServerControl.java
2023-02-09 09:21:55 -05:00
WayZer
53f410fee0 Fix Turret bug when cheat (#8273)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
2023-02-09 09:20:06 -05:00
FunnyCat
53206e4b31 Update servers_v7.json (#8256)
Explosive hub deleted
2023-02-08 22:54:45 -05:00
Tentyanuk
3818bfffb4 Update servers_v7.json (#8260)
We added DNS v4/v6 with proxy, updated addresses and moved our servers to a more productive host

*P.S Sorry for creating pull requests before this, I was too stupid to realize that this pull request is directed to the order of ping requests, and not to the order of servers in general..*
2023-02-08 22:54:17 -05:00
Phinner
e6afc6ef0b Add info section about SRV records in SERVERLIST.md (#8252)
* update SERVERLIST.md

* aslo setup 💀
2023-02-08 22:51:25 -05:00
Gureumi
5eb1c1dffc Remove dead servers v6 (#8262) 2023-02-08 22:50:21 -05:00
Github Actions
66406806b7 Automatic bundle update 2023-02-09 03:49:19 +00:00
Anuken
3a6debfae6 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-08 22:48:33 -05:00
Anuken
a093fa5718 Replaced #8035 2023-02-08 22:48:17 -05:00
Даркнесс#3729
9c1f17fbdd Add pvpAutoPause rule (#8249)
* Update Rules.java

* Update NetServer.java
2023-02-08 22:44:07 -05:00
MEEPofFaith
ce3643f0b3 Make type not required if the template already provides one (#8257)
Such as with missile units
2023-02-08 22:35:13 -05:00
MEEPofFaith
f1fb7d8098 Fix modded payload conveyor icons (#8266) 2023-02-08 22:28:44 -05:00
Anuken
3d01eeaf1c Fixed #8251 2023-02-08 22:25:10 -05:00
Github Actions
be39c31865 Automatic bundle update 2023-02-01 20:22:46 +00:00
Phinner
0d2dfadba7 Mod dependency resolution improvements (#7972)
* soft dependencies + better mod resolution algorithm

* update ModMeta#toString

* var

* add #7962 bugfix

* Use existing code to resolve

* add state text for mod dialog

* bugfix

* fix error text

* remove external resolver class

It's simpler like that :)
2023-02-01 15:21:42 -05:00
Anuken
2dcab97b6d Merge remote-tracking branch 'origin/master' 2023-02-01 15:20:38 -05:00
Anuken
31cb169002 Random server order 2023-02-01 15:20:34 -05:00
LeTuanVN
c381499c58 Update vi translation (#8225)
* Update bundle_vi.properties

* Update bundle_vi.properties
2023-02-01 14:57:09 -05:00
KotMilkMeoWtwo
8577a8cca4 Update servers_v7.json (#8234)
nya
2023-02-01 14:55:52 -05:00
Tentyanuk
7a18c4a580 Update servers_v7.json (#8238) 2023-02-01 14:55:39 -05:00
TheRadioactiveBanana
40589eb9ff Added nuclear pvp server (#8222)
i somehow forgot to press propose changes doing this yesterday, so i do this again today
2023-02-01 14:51:47 -05:00
ulwepo
722370b57c Update servers_v7.json (#8214) 2023-02-01 14:51:36 -05:00
FunnyCat
573672622a Update servers_v7.json (#8215) 2023-02-01 14:48:26 -05:00
MEEPofFaith
12f747ae1d Strip colors from mod name as well (#8224) 2023-02-01 14:45:56 -05:00
WayZer
395dc99595 Update servers_v7.json (#8240) 2023-02-01 14:45:28 -05:00
Даркнесс#3729
c945243795 It doesn't work (#8237) 2023-02-01 14:45:00 -05:00
Anuken
c2262cc9cf Fixed #8235 / Fixed #8221 2023-02-01 14:42:50 -05:00
Anuken
411399e96f Fixed #8211 2023-02-01 14:18:29 -05:00
Anuken
f833b9e0ce Fixed #8236 2023-02-01 14:09:16 -05:00
Anuken
9955423e9a Merge remote-tracking branch 'origin/master' 2023-02-01 13:35:11 -05:00
Anuken
58b4265b31 Fixed #8232 2023-02-01 13:35:06 -05:00
Epowerj
671a62aed7 Merge pull request #8242 from osp54/patch-2
[XCore] Hexed server
2023-02-01 13:09:46 -05:00
OSP
c94fe9c312 [XCore] Hexed server 2023-01-31 21:07:30 +02:00
Tentyanuk
f46a9730a3 Update SERVERLIST.md (#8205) 2023-01-22 11:03:59 -05:00
Tentyanuk
d45cd7c15e Banned logic displays on sandbox (#8204) 2023-01-22 09:54:39 -05:00
Anuken
a84d52f5fe Removed Omnidustry sandbox due to moderation issues (#8203) 2023-01-22 09:26:09 -05:00
Anuken
330d37b7a5 Merge remote-tracking branch 'origin/master' 2023-01-22 08:59:36 -05:00
Anuken
d2792a4e9d Fixed #8202 2023-01-22 08:59:32 -05:00
Kotamus
c50a69d42a Update servers_v7.json (#8201)
Crawler arena
2023-01-21 09:40:26 -05:00
Anuken
ee689d1597 Merge remote-tracking branch 'origin/master' 2023-01-20 09:37:33 -05:00
Anuken
6ef8d64d46 Efficiency fix 2023-01-20 09:37:28 -05:00
eSK8er
0095e89673 Update servers_v7.json (#8145) 2023-01-19 00:34:13 -05:00
SachaTending
55d97ea202 add tendhost(not running) [reopened] (#8147) 2023-01-18 11:49:22 -05:00
Anuken
85b8868d2b Fixed #8194 2023-01-18 10:41:39 -05:00
Anuken
65e92ab6fc Merge remote-tracking branch 'origin/master' 2023-01-17 18:50:49 -05:00
Anuken
478baf2532 Fixed #8192 2023-01-17 18:50:44 -05:00
Joan Josep
0750348cb1 Update bundle_ca.properties (#8190) 2023-01-17 18:49:20 -05:00
UnCaughT
db6cbc5cc3 Update servers_v7.json (#8189)
HexPvP IP Change
2023-01-17 00:18:09 -05:00
Anuken
b4359c0489 Merge remote-tracking branch 'origin/master' 2023-01-16 15:28:45 -05:00
Anuken
977192bc54 Fixed #8187 2023-01-16 15:28:40 -05:00
南门阳德
d54b557a9f Revert #8176 (#8186)
Liquid turrets are used to give buff like wet but not do the damage. The ammo change is not appropriate.
2023-01-16 11:07:00 -05:00
Anuken
f6c97f4ff6 Fixed #8185 2023-01-16 11:06:34 -05:00
Anuken
66f4118896 Fixed #8184 2023-01-15 15:19:13 -05:00
Anuken
4a8f8c4ecf Merge remote-tracking branch 'origin/master' 2023-01-15 08:51:57 -05:00
Anuken
6d7c207b95 Fixed drawing of assembler payloads 2023-01-15 08:51:51 -05:00
DinnerWool
597bd31a0c Update servers_v7.json (#8183) 2023-01-15 08:42:59 -05:00
Knochi
98157f2852 Never use „tun“ in German language (#8179) 2023-01-14 14:41:14 -05:00
MEEPofFaith
5e324e71d4 Hitscan fix 2 (#8175)
* Revert "Reverting #8037"

Re-implement #8037

* Properly count collisions

Fix #8170
2023-01-14 10:05:30 -05:00
Anuken
3159ce6707 Merge remote-tracking branch 'origin/master' 2023-01-13 19:34:52 -05:00
Anuken
9b033532c8 Fixed #8177 2023-01-13 19:34:48 -05:00
Даркнесс#3729
0678592d59 Fix cheaty item and liquid turrets (#8176)
* Update Turret.java

* Update TractorBeamTurret.java

* Update TractorBeamTurret.java

* Update ItemTurret.java

* Update LiquidTurret.java
2023-01-13 16:51:36 -05:00
Anuken
00d6b0d483 Merge remote-tracking branch 'origin/master' 2023-01-13 09:59:05 -05:00
Anuken
598049265a Complete revert of #8019 2023-01-13 09:59:01 -05:00
Nunting
c3209f2cdd Update bundle_ko.properties (#8171) 2023-01-13 09:44:08 -05:00
Anuken
b2b4602c91 Reverting #8037 2023-01-13 09:42:28 -05:00
Anuken
b1e1fe4922 Merge remote-tracking branch 'origin/master' 2023-01-13 09:31:14 -05:00
Anuken
edcf3c4223 Fixed #8170 2023-01-13 09:31:10 -05:00
Github Actions
58315acfa3 Automatic bundle update 2023-01-13 03:53:33 +00:00
Anuken
ec9eadd660 encoding test 2023-01-12 22:52:32 -05:00
Anuken
7277892e33 Merge remote-tracking branch 'origin/master' 2023-01-12 17:01:52 -05:00
Anuken
54962a158d Fixed #8168 2023-01-12 17:01:47 -05:00
Даркнесс#3729
30dcbe1af3 Administration improvements (#8167)
* Administration improvements

Reduced the interval for preventing sending the same message because 50 seconds is too much and kinda confusing
Added saving and loading kicked IPs so they are saved even when the server crashes
Fixed smth in Config

* skill issue
2023-01-12 16:24:51 -05:00
Anuken
e92d5d2d2d Fixed #8165 2023-01-12 14:42:42 -05:00
Anuken
411367f294 Revert JSON rules change 2023-01-12 14:38:11 -05:00
Anuken
f49e05a915 Fixed #8161 / Fixed #8162 2023-01-12 14:30:57 -05:00
Anuken
53e8eaae75 Further scathe uncover range nerf 2023-01-12 11:36:13 -05:00
Anuken
85077fbb9c Force canGameOver in campaign 2023-01-12 11:32:57 -05:00
Anuken
f070d8c965 Merge remote-tracking branch 'origin/master' 2023-01-12 09:35:52 -05:00
Anuken
0dc2dc9b08 Fixed crash with modded unit classes 2023-01-12 09:35:48 -05:00
Даркнесс#3729
80afe5ad86 Fixed russian translate (#8045)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_ru.properties
2023-01-12 08:51:28 -05:00
Anuken
3287479ee3 Damage object pooling 2023-01-12 08:50:19 -05:00
Anuken
b308b3eaa4 Merge remote-tracking branch 'origin/master' 2023-01-12 08:36:52 -05:00
Anuken
b734fb948d Fixed #8159 2023-01-12 08:36:47 -05:00
OSP
117399f10a XCore server (#8158) 2023-01-11 20:01:44 -05:00
Anuken
9c63165ef5 Fixed #8156 2023-01-11 19:59:58 -05:00
Anuken
5e084be6f5 Merge remote-tracking branch 'origin/master' 2023-01-11 09:23:29 -05:00
Anuken
5a2c987ea6 Fixed #8153 2023-01-11 09:23:22 -05:00
MEEPofFaith
6eeb49bb37 Fix armor piercing not working against buildings (#8150) 2023-01-11 09:06:44 -05:00
Github Actions
b2bb6136de Automatic bundle update 2023-01-11 13:57:16 +00:00
MEEPofFaith
87949679f1 Make crash damage a multiplier instead of a toggle (#8151)
* Switch unitCrashDamage to a multiplier

* Add to rules dialog
2023-01-11 08:56:29 -05:00
Anuken
a9175d3ffe + 2023-01-10 21:26:57 -05:00
Anuken
79ea2480cb unitCrashDamage rule 2023-01-10 21:25:23 -05:00
MEEPofFaith
7455fb21a4 Proper trails for point lasers (#8038)
* Proper trails for point lasers

* Take current size into account

* fh9weqfjpoepiofjwpiqoefjpoiwjieqpofpjioji

* Web editing moment

* Point laser bullets shouldn't have aa shoot effect

* h
2023-01-10 12:11:37 -05:00
Anuken
2c3210afce Merge remote-tracking branch 'origin/master' 2023-01-10 11:59:36 -05:00
Anuken
ea9ba60d66 Minor unit balance changes 2023-01-10 11:59:31 -05:00
Explosive corp
130ad59fc4 Update servers_v7.json (#8146)
Explosive hub and pvp
2023-01-10 08:45:57 -05:00
Anuken
1417e94bcd Merge remote-tracking branch 'origin/master' 2023-01-09 22:17:27 -05:00
Anuken
3ec2ae797e Ship beryllium cost increase / Scathe discover range nerf 2023-01-09 22:17:20 -05:00
Valeriy
222499d4c6 Thanks Anton! (#8142)
thats a very stupid mistake
2023-01-09 22:11:32 -05:00
MEEPofFaith
2a6fcb7983 Region part growing (#7861)
E x p a n d
2023-01-09 22:08:40 -05:00
TNT331
05221a8043 Add v7 Serv (#8139) 2023-01-09 21:11:25 -05:00
kotasusmogus
50b4915ff9 Update servers_v7.json (#8138)
I created survival server
2023-01-09 21:11:15 -05:00
kotasusmogus
2ef708a586 Update servers_v7.json (#8135)
I want to add a server
2023-01-09 12:49:20 -05:00
Github Actions
8212c54446 Automatic bundle update 2023-01-09 17:48:55 +00:00
Romanin
503254bc1a Update servers_v7.json (#8137) 2023-01-09 12:48:03 -05:00
Prosta4okua
c1b0b22e4c Ukr translation v7 (#8134)
* hehe

* Finished translation. Need to proofread. Added 2 missing entries.

* Fixes

* Fixes #2

* Added button Random to translations and fixed error

* Fixes from @1stvaliduser

* fixes

* fixes

* виправлення

* Update bundle_uk_UA.properties
2023-01-08 22:55:07 -05:00
Volas171
96f5c0a03a Update servers_v7.json (#8133) 2023-01-08 22:54:29 -05:00
Anuken
cba1e81f3d More consistent status flash 2023-01-08 14:40:47 -05:00
Anuken
dcc6e9827d Status flash tweaks 2023-01-08 12:29:29 -05:00
Anuken
e27f7c8332 Fixed #8131 2023-01-08 10:24:55 -05:00
Anuken
40aebf0e77 Merge remote-tracking branch 'origin/master' 2023-01-08 10:19:52 -05:00
Anuken
dcf9aa9793 Fixed #8132 2023-01-08 10:19:47 -05:00
Github Actions
45591fab83 Automatic bundle update 2023-01-08 06:24:54 +00:00
Anuken
658ebf4bc5 Merged #8053 2023-01-08 01:23:54 -05:00
Joan Josep
59c2a11824 Update bundle_ca.properties (#7947) 2023-01-08 01:22:32 -05:00
Github Actions
33a57b11f6 Automatic bundle update 2023-01-08 05:18:51 +00:00
Anuken
d082963167 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/bundles/bundle_es.properties
2023-01-08 00:17:52 -05:00
Anuken
e2fa834079 Merge of #7987 2023-01-08 00:16:58 -05:00
Khanx
e6bfc1cee8 Updated spanish translation (#7928) 2023-01-08 00:15:55 -05:00
Somka000
5b35319559 Add server to list (#8009)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 23:42:28 -05:00
Somka000
36513c709d Add server to list (#8009)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 23:42:16 -05:00
Volas171
13bca1b7bd Update servers_v7.json (#8074)
* Update servers_v7.json

* little space
2023-01-07 23:41:28 -05:00
MWestfall
b9c85fcaf2 Update servers_v7.json (#7989)
Add ECAN to v7
2023-01-07 23:40:42 -05:00
MWestfall
50cc281e24 Update servers_v6.json (#7990)
Remove ECAN from v6
2023-01-07 23:38:26 -05:00
Miniontoby
0211732520 Fixed sand-floor translation in Dutch (#8058)
Changed from 'Donker Zand' which means 'dark sand' to 'Zand' which is just 'sand'
2023-01-07 23:38:12 -05:00
adamlolgaming
33f6004c81 Update bundle_pl.properties (#8057) 2023-01-07 23:34:18 -05:00
xem8k5
23d3c2dfe7 Update servers_v7.json (#8129) 2023-01-07 22:58:42 -05:00
Mr.S
7cce9fad55 Update servers_v7.json (#8128)
Server upgrade to V7
2023-01-07 21:44:56 -05:00
Anuken
2c2d561ea6 Merge remote-tracking branch 'origin/master' 2023-01-07 19:34:40 -05:00
Anuken
62e33effd1 CargoAI target clearing 2023-01-07 19:34:36 -05:00
Mr.S
85229f15c4 Update servers_v6.json (#8082)
Server upgrade to V7

Co-authored-by: Anuken <arnukren@gmail.com>
2023-01-07 18:49:20 -05:00
OGalaxy
2f0de58d00 Update servers_v7.json (#8118) 2023-01-07 18:40:41 -05:00
VaporSpace2
6ef21f65b2 updates to GMS server network (#8059)
adding the new "Generic PvP server" to v7 server list, renamed server network to "generic mindustry"
2023-01-07 16:22:55 -05:00
Anuken
be8fec55e1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-01-07 16:22:06 -05:00
Anuken
76430c1e68 a 2023-01-07 16:21:03 -05:00
BeDanGames
a4b1d2ca51 Update servers_v7.json (#8127) 2023-01-07 16:20:18 -05:00
Valeriy
51b93205ff SMoA come back (#8064)
* SMoA come back

* leave from v6

* Fix
2023-01-07 16:16:34 -05:00
Garen7
832b5e62bf Fixes typo on Payload Mass Drivers (#8090)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 16:14:04 -05:00
ColaHz
c78adb12aa add new server, servers_v7,json (#8106)
* add new server, servers_v7,json

* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json

Co-authored-by: DHz06 <87813567+DHz06@users.noreply.github.com>
2023-01-07 15:30:51 -05:00
Xasmedy
019ffe4c5c Added the mindustry.ddns.net HUB. (#7911) 2023-01-07 15:29:51 -05:00
L0615T1C5-216AC-9437
b3d014cd9f Add more ports to cn (#8003)
* Add more ports to cn

* Update servers_v7.json
2023-01-07 15:20:26 -05:00
L0615T1C5-216AC-9437
bebc8f0342 Remove ports from cn (#8002) 2023-01-07 15:20:11 -05:00
Anuken
56ed932716 Merge remote-tracking branch 'origin/master' 2023-01-07 15:07:57 -05:00
Anuken
4c09f6dd40 Fixed #8025 2023-01-07 15:07:54 -05:00
Phinner
700e4564a8 Update Xpdustry V7 servers (#7977)
* update servers

* more...

* Add lobby server
2023-01-07 14:54:34 -05:00
Anuken
f1e1eb1015 Fixed #8015 2023-01-07 14:54:15 -05:00
Anuken
963b96a1fb Merge remote-tracking branch 'origin/master' 2023-01-07 14:47:14 -05:00
Anuken
87786441ff Fixed #8117 2023-01-07 14:47:10 -05:00
Anuken
05dec4df6a Fixed #8117 2023-01-07 14:46:31 -05:00
MEEPofFaith
a3270debac Fix collideLine (#8037) 2023-01-07 14:46:19 -05:00
Github Actions
cf392d13ed Automatic bundle update 2023-01-07 19:43:14 +00:00
Prosta4okua
574a10e5f8 🍉🍉🍉 Watermelons have deployed. Prepare yourself for new Ukrainian translation for v7 release (#7885)
* hehe

* Finished translation. Need to proofread. Added 2 missing entries.

* Fixes

* Fixes #2

* Added button Random to translations and fixed error

* Fixes from @1stvaliduser

* fixes

* fixes

* будівль -> будівель
2023-01-07 14:42:27 -05:00
Anuken
eb410af371 sandbox is now actually sandbox again 2023-01-07 14:41:12 -05:00
Anuken
542bf2b413 Fixed #8084 2023-01-07 14:26:25 -05:00
Anuken
723b10af57 Fixed #7944 2023-01-07 14:18:07 -05:00
Anuken
1394c49e48 Fixed #8008 2023-01-07 14:10:41 -05:00
Anuken
d8ecdff698 Merge remote-tracking branch 'origin/master' 2023-01-07 14:01:33 -05:00
Anuken
2a71f4620e Fixed #7962 2023-01-07 14:01:28 -05:00
Slotterleet
fe99c7da62 Update bundle_ru.properties (#7973) 2023-01-07 14:00:32 -05:00
Anuken
0b00747f29 Merge remote-tracking branch 'origin/master' 2023-01-07 13:53:07 -05:00
Anuken
ae4a41cd0b Fixed #8042 2023-01-07 13:53:03 -05:00
GlennFolker
93f630bb69 Make custom Env flag reliably possible (#8019)
* Make custom Env flag reliably possible

* screw you

* "compatibility" for mods that don't use add()
2023-01-07 13:48:28 -05:00
Anuken
d7d5ba7510 Fixed #8060 2023-01-07 13:44:34 -05:00
Anuken
e846084942 Merge remote-tracking branch 'origin/master' 2023-01-07 13:42:48 -05:00
Anuken
a15b887e5c Fixed #8011 2023-01-07 13:42:43 -05:00
Github Actions
4e51586b3b Automatic bundle update 2023-01-07 18:23:43 +00:00
Phinner
d3a90d68d1 Update bundle_fr.properties (reopen of #7883) (#7918)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀
2023-01-07 13:22:58 -05:00
Github Actions
78973d3f12 Automatic bundle update 2023-01-07 18:17:21 +00:00
Anuken
c37ad9210a Merge remote-tracking branch 'origin/master' 2023-01-07 13:15:59 -05:00
Anuken
246591eab4 Fixed #8119 2023-01-07 13:15:56 -05:00
MEEPofFaith
eb0481a1da Cargo units *will* chase you down if you pick up their target. (#8033) 2023-01-07 12:55:19 -05:00
Garen7
ba72e9c50d Fixes Tanks rotating needlessly after attack commands (#8112)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 12:54:26 -05:00
Anuken
54a9955e30 #8126 2023-01-07 12:44:29 -05:00
Anuken
49bcbafdaa Fixed #7946 2023-01-07 12:39:12 -05:00
Anuken
b4137dca6e Fixed #7978 2023-01-07 12:37:37 -05:00
Anuken
98f869ecea Fixed #8086 / Fixed #8065 2023-01-07 12:15:37 -05:00
Anuken
0c9f2b2687 Fixed #8092 2023-01-07 12:06:57 -05:00
Anuken
4ec4e83823 Fixed #7932 2023-01-07 12:04:36 -05:00
Anuken
96477f7ff5 Merge remote-tracking branch 'origin/master' 2023-01-07 12:03:58 -05:00
Anuken
1236e8d342 Fixed #7922 2023-01-07 12:03:54 -05:00
MEEPofFaith
47353cc808 Power icon (#7901)
* Power icon

* Less yellow yelloow
2023-01-07 11:49:59 -05:00
MEEPofFaith
6eadac38b7 placeEffect (#7968) 2023-01-07 11:46:14 -05:00
whert-dev
0d26b9e4f8 Added angleOffset to DrawPistons (#7950) 2023-01-07 11:45:33 -05:00
Garen7
cb5351419b Updates android Readme and Gradle (#7942)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:45:25 -05:00
Nunting
eb9b0f69bb Update bundle_ko.properties (#7992) 2023-01-07 11:44:25 -05:00
Zelaux
2c103c157a Fixed boolean setters for Structs (#8041) 2023-01-07 11:44:08 -05:00
Garen7
a3a071e520 Additional block build over options (#7993)
* Adds missing block groups

* Allows electrolyzers to be rotated by bulding over them too

Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:43:23 -05:00
MEEPofFaith
5af8236643 Move beam drill facing update (Fix minor graphical glitch) (#8004)
* move beam drill facing update

* Add updateFacing back to updateTile

* Stop consuming if not drilling anything.
2023-01-07 11:43:07 -05:00
Github Actions
bf07deafc6 Automatic bundle update 2023-01-07 16:40:17 +00:00
kituta
2809a083a0 Update bundle_ja.properties (#8006)
* Update bundle_ja.properties

一部を翻訳 // Translated in part.

1244 Factions 派閥ではなくチームでも良いかもしれません

* Update bundle_ja.properties

セクター名と説明文 //Sector Name and Description
ブロックの説明文 //Block Description

* Update bundle_ja.properties

Jun 3, 2021 Partial 7.0 merge - API preview から Nov 14, 2022 Revert hold time までの原語版の追記変更を適用しました。//Applied changes additions from Jun 3, 2021 to Nov 14, 2022.
チュートリアル、現在目標(左上)、ユニット説明文などを翻訳//Translated tutorial text, current target text (upper left), unit description, etc.

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

セルプロの説明文を原語版に合わせました。 // The description of Serpulo has been adapted to the original language version.
語句の変更 // Changed a word or phrase.

「依存関係」を「前提Mod」にしました。

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

ブロックの説明文を整理しました。 // Organized block descriptions.

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

* Update bundle_ja.properties

Don't translate these yet! だったので戻しました。// Since it was "Don't translate these yet!", I returned the corresponding text.

* Update bundle_ja.properties

翻訳の追加と微修正 // Translations were added and minor corrections were made.

* Update bundle_ja.properties

脱字を修正 // Fixed a typo

* Update bundle_ja.properties

表記ゆれの統一 // Uniformity of notation

* Update bundle_ja.properties

* Update bundle_ja.properties

誤字の修正 // Correction of typos
2023-01-07 11:39:31 -05:00
end-me-please
b18fd82a21 Update LogicBlock.java (#8032) 2023-01-07 11:39:05 -05:00
null
9dcb8b7bd5 yay more hardcoded regions (#8021)
* change fuckall

* more of this

* typo
2023-01-07 11:38:12 -05:00
MEEPofFaith
9af9e1459d Fix only 1 ammoType displaying with missile units (#8020) 2023-01-07 11:37:39 -05:00
Anuken
4d77a6d475 Merge remote-tracking branch 'origin/master' 2023-01-07 11:36:52 -05:00
Anuken
64a9377006 #8040 but better 2023-01-07 11:36:48 -05:00
Garen7
c20d7f2b4f Fixes the damage modifier not working sometimes (#8124)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:30:49 -05:00
Garen7
b57cde7148 Fixes polies helping the enemy team in pvp (#8056)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
2023-01-07 11:29:46 -05:00
buthed010203
a5fd29e56d Fix crash when toString returns null value (#8067)
* Fix crash when toString returns null value

* Return a string from NullUnit toString

* Begone redundancy

* Unwrap before null check to ensure non-nullability
2023-01-07 11:28:01 -05:00
Anuken
c0b819ec9b Fixed #7952 2023-01-07 11:27:15 -05:00
Anuken
30e36d5640 Merge remote-tracking branch 'origin/master' 2023-01-07 11:24:02 -05:00
Anuken
0582ba1c47 Oct now has an octagon shield 2023-01-07 11:23:55 -05:00
Epowerj
141902d012 Merge pull request #8085 from xem8k5/patch-24
Update v7 Server list // server lists cleaned up
2022-12-29 01:08:02 -05:00
xem8k5
fd5b8a32a1 Update servers_v7.json 2022-12-25 17:27:38 +08:00
Epowerj
fc91cf6d44 Merge pull request #7957 from Brandons404/master
Update v7 Server list | changed hosts for one of my servers
2022-12-23 18:51:00 -05:00
Epowerj
a5de521e6e Merge pull request #7991 from Darkness6030/patch-1
darkdustry.tk -> darkdustry.net
2022-12-22 02:35:43 -05:00
Anuken
243c50be02 Faster entity removal 2022-12-14 16:58:58 -05:00
Даркнесс#3729
c601114a43 darkdustry.tk -> darkdustry.net
Also added a new gamemode: https://github.com/xzxadixzx/hex-industry
2022-11-24 20:48:10 +03:00
Recessive
0fcab7db62 Added AA Plague to V7 server list (#7913)
Will update the server to V7 once the PR is accepted. For now I'll leave it as V6 so the few players who haven't updated have something to play
2022-11-20 00:16:20 -05:00
Brandons404
b89a5ff3b5 changed hosts for one of my servers 2022-11-19 12:07:15 -06:00
Epowerj
1180764dab Fixed some weird issues on stronghold 2022-11-16 14:40:47 -05:00
Anuken
7f292b14a7 Merge remote-tracking branch 'origin/master' 2022-11-13 13:26:23 -05:00
Anuken
f7f3d5bde3 Revert hold time 2022-11-13 13:26:19 -05:00
Github Actions
f400ccc66a Automatic bundle update 2022-11-13 16:14:54 +00:00
Anuken
3a4a37cf0c Fixed mod version requirement text missing 2022-11-13 11:14:04 -05:00
Anuken
42af4e6b7e Merge remote-tracking branch 'origin/master' 2022-11-13 10:26:45 -05:00
Anuken
f4e90bfb6b Crash fix 2022-11-13 10:26:40 -05:00
Github Actions
4f912f25ee Automatic bundle update 2022-11-13 15:05:50 +00:00
Slotterleet
3ca68e426c [RU] Fixed typos and new translations (#7897)
* [RU] Fixed typos and new translations

* One. Single. Typo.

* New Onset objective
2022-11-13 10:05:14 -05:00
Joan Josep
20f8fd79ff Update bundle_ca.properties (#7907)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-11-13 10:04:54 -05:00
VaporSpace2
a101f21de0 remove Generic survival sever from v6 server list (#7903)
updated server to v7
2022-11-13 09:59:29 -05:00
VaporSpace2
509760eeb1 add generic survival server to v7 server list (#7904)
process of updating generic survival server
2022-11-13 09:59:22 -05:00
OpalSoPL
d4a7b49233 Update bundle_pl.properties (#7891)
small change in translation (line 1811 only)
2022-11-13 09:58:51 -05:00
Nunting
0db2e40e27 Update bundle_ko.properties (#7889) 2022-11-13 09:58:44 -05:00
SoMall-dumpling
6a8fe28e70 Update bundle_zh_CN.properties (#7888)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2022-11-13 09:58:34 -05:00
Angel-24
23067674c9 Update bundle_es.properties (#7848) 2022-11-13 09:58:24 -05:00
Volas171
7b3f5d3848 Update servers_v7.json (#7905) 2022-11-13 09:58:18 -05:00
Anuken
b422e041f4 Fixed #7906 2022-11-13 09:57:09 -05:00
Anuken
80046ba505 Fixed #7884 2022-11-13 09:53:18 -05:00
Anuken
7e0a6798be Merge remote-tracking branch 'origin/master' 2022-11-13 09:49:47 -05:00
Anuken
afcb187c53 Fixed #7887 2022-11-13 09:49:42 -05:00
Github Actions
883ecb97d0 Automatic bundle update 2022-11-13 14:36:41 +00:00
Anuken
4c51b97667 Fixed #7893 / Fixed #7902 2022-11-13 09:35:48 -05:00
Anuken
7d695784d1 Merge remote-tracking branch 'origin/master' 2022-11-11 15:08:42 -05:00
Anuken
59ca257cca Fixed #7874 2022-11-11 15:08:38 -05:00
Volas171
4a78478ab2 Update servers_v7.json (#7880) 2022-11-11 14:14:17 -05:00
Volas171
557647e0bd Update servers_v7.json (#7879) 2022-11-11 13:35:52 -05:00
Drylian
a79557b917 Update servers_v7.json (#7876)
Add alternight server
2022-11-11 13:30:22 -05:00
Drylian
ae0e78e012 Update servers_v6.json (#7875)
remove alternight v6
2022-11-11 13:30:06 -05:00
Bill Arndt
899e32eeed Update servers_v6.json (#7877)
now that v7 is released, v6 Eviction server will be permanently retired.
2022-11-11 13:29:49 -05:00
Volas171
c3732e51f7 Update servers_v6.json (#7878) 2022-11-11 13:29:43 -05:00
Phinner
30eda697fa Update servers_v7.json (#7873)
* Update servers_v7.json

I come back from the deads, with an extra server.

* The forbidden comma
2022-11-11 11:27:13 -05:00
Epowerj
bf9d61ce3a Updated onset description 2022-11-11 10:26:49 -05:00
Anuken
fd911539ee Merge remote-tracking branch 'origin/master' 2022-11-11 09:53:08 -05:00
Anuken
93fcd3ad21 Fixed fire rate % 2022-11-11 09:53:04 -05:00
ulwepo
4525ad2cb1 Update servers_v7.json (#7872)
Sakura is a Japanese server.
I add some mode.
Congrats on v7 release.
Thank you.
2022-11-11 09:47:20 -05:00
Gureumi
49501b997f Remove dead servers (#7871) 2022-11-11 09:35:13 -05:00
399 changed files with 12698 additions and 8469 deletions

View File

@@ -23,6 +23,8 @@ jobs:
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Add Arc release - name: Add Arc release
run: | run: |
git config --global user.email "actions@github.com"
git config --global user.name "Github Actions"
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
cd ../Arc cd ../Arc
git tag ${RELEASE_VERSION} git tag ${RELEASE_VERSION}

View File

@@ -40,6 +40,8 @@ jobs:
- name: Update JITpack repo - name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }} if: ${{ github.repository == 'Anuken/Mindustry' }}
run: | run: |
git config --global user.name "Github Actions"
git config --global user.email "cli@github.com"
cd ../ cd ../
cp -r ./Mindustry ./MindustryJitpack cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack cd MindustryJitpack

55
LICENSE
View File

@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee. copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -39,10 +39,13 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#command-tools) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. In the unzipped Android SDK folder, find the cmdline-tools directory. Then create a folder inside of it called `latest` and put all of its contents into the newly created folder.
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`. 3. In the same directory run the command `sdkmanager --licenses` (or `./sdkmanager --licenses` if on linux/mac)
4. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
5. Enable developer mode on your device/emulator. If you are on testing on a phone you can follow [these instructions](https://developer.android.com/studio/command-line/adb#Enabling), otherwise you need to google how to enable your emulator's developer mode specifically.
6. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
To debug the application on a connected phone, run `gradlew android:installDebug android:run`. To debug the application on a connected device/emulator, run `gradlew android:installDebug android:run`.
### Troubleshooting ### Troubleshooting

View File

@@ -1,7 +1,7 @@
### Adding a server to the list ### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to. Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository. This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
@@ -9,7 +9,7 @@ You may want to add your server to this list. The steps for getting this done ar
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well. 1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins. You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example. *Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`. 2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that: 3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
- Your name or description must reflect the type of server you're hosting. - Your name or description must reflect the type of server you're hosting.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt. Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
@@ -18,11 +18,13 @@ You'll need to either hire some moderators, or make use of (currently non-existe
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option. 4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`). 5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list. 6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address. This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `google.com`, you would add a comma after the last entry and insert: For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json ```json
{ {
"address": "google.com" "address": "example.com:6000"
} }
``` ```
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments. Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.

View File

@@ -122,8 +122,14 @@ dependencies{
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
//TODO dynamically find best android platform jar instead of hard-coding to 30 def version;
def sdkFile = new File((String)findSdkDir(), "/platforms/android-30/android.jar") def highestVersion;
new File((String)findSdkDir(), "/platforms").eachFileMatch ~/android-\d+/, {
version = it.name.find(/\d+/).toInteger();
highestVersion = version > highestVersion ? version : highestVersion;
}
def sdkFile = new File((String)findSdkDir(), "/platforms/android-${highestVersion}/android.jar")
if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath) if(sdkFile.exists()) compileOnly files(sdkFile.absolutePath)
} }

View File

@@ -34,6 +34,14 @@ public class Annotations{
} }
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NoSync{
}
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */ /** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)

View File

@@ -118,13 +118,16 @@ public class EntityIO{
} }
} }
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{ void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
this.method = method; this.method = method;
this.write = write; this.write = write;
if(write){ if(write){
//write uses most recent revision //write uses most recent revision
for(RevisionField field : revisions.peek().fields){ for(RevisionField field : revisions.peek().fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
io(field.type, "this." + field.name, true); io(field.type, "this." + field.name, true);
} }
}else{ }else{
@@ -138,6 +141,7 @@ public class EntityIO{
//add code for reading revision //add code for reading revision
for(RevisionField field : rev.fields){ for(RevisionField field : rev.fields){
Svar var = allFields.find(s -> s.name().equals(field.name)); Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class); boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
if(sl) cont("if(!islocal)"); if(sl) cont("if(!islocal)");

View File

@@ -42,6 +42,7 @@ public class EntityProcess extends BaseProcessor{
Seq<Selement> allDefs = new Seq<>(); Seq<Selement> allDefs = new Seq<>();
Seq<Stype> allInterfaces = new Seq<>(); Seq<Stype> allInterfaces = new Seq<>();
Seq<TypeSpec.Builder> baseClasses = new Seq<>(); Seq<TypeSpec.Builder> baseClasses = new Seq<>();
ObjectSet<TypeSpec.Builder> baseClassIndexers = new ObjectSet<>();
ClassSerializer serializer; ClassSerializer serializer;
{ {
@@ -232,9 +233,15 @@ public class EntityProcess extends BaseProcessor{
Stype repr = types.first(); Stype repr = types.first();
String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr); String groupType = repr.annotation(Component.class).base() ? baseName(repr) : interfaceName(repr);
String name = group.name().startsWith("g") ? group.name().substring(1) : group.name();
boolean collides = an.collide(); boolean collides = an.collide();
groupDefs.add(new GroupDefinition(group.name().startsWith("g") ? group.name().substring(1) : group.name(), groupDefs.add(new GroupDefinition(name,
ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides)); ClassName.bestGuess(packageName + "." + groupType), types, an.spatial(), an.mapping(), collides));
TypeSpec.Builder accessor = TypeSpec.interfaceBuilder("IndexableEntity__" + name);
accessor.addMethod(MethodSpec.methodBuilder("setIndex__" + name).addModifiers(Modifier.ABSTRACT, Modifier.PUBLIC).addParameter(int.class, "index").returns(void.class).build());
write(accessor);
} }
ObjectMap<String, Selement> usedNames = new ObjectMap<>(); ObjectMap<String, Selement> usedNames = new ObjectMap<>();
@@ -260,6 +267,8 @@ public class EntityProcess extends BaseProcessor{
//get base class type name for extension //get base class type name for extension
Stype baseClassType = baseClasses.any() ? baseClasses.first() : null; Stype baseClassType = baseClasses.any() ? baseClasses.first() : null;
@Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null; @Nullable TypeName baseClass = baseClasses.any() ? tname(packageName + "." + baseName(baseClassType)) : null;
@Nullable TypeSpec.Builder baseClassBuilder = baseClassType == null ? null : this.baseClasses.find(b -> Reflect.<String>get(b, "name").equals(baseName(baseClassType)));
boolean addIndexToBase = baseClassBuilder != null && baseClassIndexers.add(baseClassBuilder);
//whether the main class is the base itself //whether the main class is the base itself
boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base(); boolean typeIsBase = baseClassType != null && type.has(Component.class) && type.annotation(Component.class).base();
@@ -394,6 +403,17 @@ public class EntityProcess extends BaseProcessor{
//entities with no sync comp and no serialization gen no code //entities with no sync comp and no serialization gen no code
boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize()); boolean hasIO = ann.genio() && (components.contains(s -> s.name().contains("Sync")) || ann.serialize());
TypeSpec.Builder indexBuilder = baseClassBuilder == null ? builder : baseClassBuilder;
if(baseClassBuilder == null || addIndexToBase){
//implement indexable interfaces.
for(GroupDefinition def : groups){
indexBuilder.addSuperinterface(tname(packageName + ".IndexableEntity__" + def.name));
indexBuilder.addMethod(MethodSpec.methodBuilder("setIndex__" + def.name).addParameter(int.class, "index").addModifiers(Modifier.PUBLIC).addAnnotation(Override.class)
.addCode("index__$L = index;", def.name).build());
}
}
//add all methods from components //add all methods from components
for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){ for(ObjectMap.Entry<String, Seq<Smethod>> entry : methods){
if(entry.value.contains(m -> m.has(Replace.class))){ if(entry.value.contains(m -> m.has(Replace.class))){
@@ -446,8 +466,15 @@ public class EntityProcess extends BaseProcessor{
mbuilder.addStatement("if(added == $L) return", first.name().equals("add")); mbuilder.addStatement("if(added == $L) return", first.name().equals("add"));
for(GroupDefinition def : groups){ for(GroupDefinition def : groups){
if(first.name().equals("add")){
//remove/add from each group, assume imported //remove/add from each group, assume imported
mbuilder.addStatement("Groups.$L.$L(this)", def.name, first.name()); mbuilder.addStatement("index__$L = Groups.$L.addIndex(this)", def.name, def.name);
}else{
//remove/add from each group, assume imported
mbuilder.addStatement("Groups.$L.removeIndex(this, index__$L);", def.name, def.name);
mbuilder.addStatement("index__$L = -1", def.name);
}
} }
} }
@@ -463,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
//SPECIAL CASE: sync I/O code //SPECIAL CASE: sync I/O code
if((first.name().equals("readSync") || first.name().equals("writeSync"))){ if((first.name().equals("readSync") || first.name().equals("writeSync"))){
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields); io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
} }
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer //SPECIAL CASE: sync I/O code for writing to/from a manual buffer
@@ -577,6 +604,16 @@ public class EntityProcess extends BaseProcessor{
skipDeprecated(builder); skipDeprecated(builder);
if(!legacy){
TypeSpec.Builder fieldBuilder = baseClassBuilder != null ? baseClassBuilder : builder;
if(addIndexToBase || baseClassBuilder == null){
//add group index int variables
for(GroupDefinition def : groups){
fieldBuilder.addField(FieldSpec.builder(int.class, "index__" + def.name, Modifier.PROTECTED, Modifier.TRANSIENT).initializer("-1").build());
}
}
}
definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy)); definitions.add(new EntityDefinition(packageName + "." + name, builder, type, typeIsBase ? null : baseClass, components, groups, allFieldSpecs, legacy));
} }
@@ -592,7 +629,7 @@ public class EntityProcess extends BaseProcessor{
groupsBuilder.addField(ParameterizedTypeName.get( groupsBuilder.addField(ParameterizedTypeName.get(
ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC); ClassName.bestGuess("mindustry.entities.EntityGroup"), itype), group.name, Modifier.PUBLIC, Modifier.STATIC);
groupInit.addStatement("$L = new $T<>($L.class, $L, $L)", group.name, groupc, itype, group.spatial, group.mapping); groupInit.addStatement("$L = new $T<>($L.class, $L, $L, (e, pos) -> { if(e instanceof $L.IndexableEntity__$L ix) ix.setIndex__$L(pos); })", group.name, groupc, itype, group.spatial, group.mapping, packageName, group.name, group.name);
} }
//write the groups //write the groups
@@ -855,7 +892,7 @@ public class EntityProcess extends BaseProcessor{
for(Smethod method : methods){ for(Smethod method : methods){
String signature = method.toString(); String signature = method.toString();
if(signatures.contains(signature)) continue; if(!signatures.add(signature)) continue;
Stype compType = interfaceToComp(method.type()); Stype compType = interfaceToComp(method.type());
MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL); MethodSpec.Builder builder = MethodSpec.overriding(method.e).addModifiers(Modifier.PUBLIC, Modifier.FINAL);
@@ -866,12 +903,19 @@ public class EntityProcess extends BaseProcessor{
builder.addAnnotation(OverrideCallSuper.class); //just in case builder.addAnnotation(OverrideCallSuper.class); //just in case
if(!method.isVoid()){ if(!method.isVoid()){
if(method.name().equals("isNull")){ String methodName = method.name();
switch(methodName){
case "isNull":
builder.addStatement("return true"); builder.addStatement("return true");
}else if(method.name().equals("id")){ break;
case "id":
builder.addStatement("return -1"); builder.addStatement("return -1");
}else{ break;
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(method.name())); case "toString":
builder.addStatement("return $S", className);
break;
default:
Svar variable = compType == null || method.params().size > 0 ? null : compType.fields().find(v -> v.name().equals(methodName));
String desc = variable == null ? null : variable.descString(); String desc = variable == null ? null : variable.descString();
if(variable == null || !varInitializers.containsKey(desc)){ if(variable == null || !varInitializers.containsKey(desc)){
builder.addStatement("return " + getDefault(method.ret().toString())); builder.addStatement("return " + getDefault(method.ret().toString()));
@@ -881,10 +925,7 @@ public class EntityProcess extends BaseProcessor{
} }
} }
} }
nullBuilder.addMethod(builder.build()); nullBuilder.addMethod(builder.build());
signatures.add(signature);
} }
nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build()); nullsBuilder.addField(FieldSpec.builder(type, Strings.camelize(baseName)).initializer("new " + className + "()").addModifiers(Modifier.FINAL, Modifier.STATIC, Modifier.PUBLIC).build());

View File

@@ -97,14 +97,14 @@ public class StructProcess extends BaseProcessor{
} }
//[setter] + [constructor building] //[setter] + [constructor building]
if(varType == TypeName.BOOLEAN){ if(isBool){
cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)"); cons.append(" | (").append(varName).append(" ? ").append("1L << ").append(offset).append("L : 0)");
//bools: single bit, needs special case to clear things //bools: single bit, needs special case to clear things
setter.beginControlFlow("if(value)"); setter.beginControlFlow("if(value)");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset); setter.addStatement("return ($T)(($L & ~(1L << $LL)) | (1L << $LL))", structType, structParam, offset, offset);
setter.nextControlFlow("else");
setter.addStatement("return ($T)(($L & ~(1L << $LL)))", structType, structParam, offset);
setter.endControlFlow(); setter.endControlFlow();
}else if(varType == TypeName.FLOAT){ }else if(varType == TypeName.FLOAT){
cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)"); cons.append(" | (").append("(").append(structType).append(")").append("Float.floatToIntBits(").append(varName).append(") << ").append(offset).append("L)");

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

View File

@@ -49,7 +49,7 @@ allprojects{
} }
localArc = { localArc = {
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists() return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
} }
arcModule = { String name -> arcModule = { String name ->
@@ -320,11 +320,6 @@ project(":core"){
} }
} }
artifacts{
archives sourcesJar
archives assetsJar
}
dependencies{ dependencies{
compileJava.dependsOn(preGen) compileJava.dependsOn(preGen)
@@ -442,6 +437,9 @@ configure([":core", ":server"].collect{project(it)}){
publications{ publications{
maven(MavenPublication){ maven(MavenPublication){
from components.java from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
} }
} }
} }

View File

@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -3,7 +3,6 @@
xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#" xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"

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@@ -1 +0,0 @@
mschxœ%ŠQƒ0 C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëD­Ý¹(¼¸äS®¢øü²§¯ÆmÃ;VIÓ^es-@

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@@ -1,2 +0,0 @@
mschxœ5<C593>Ë
! E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9À˜¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"

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@@ -1,2 +0,0 @@
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
4”šx{¡ðòÿ¼ ¸vÐѽpq<71>°—”Ý^˜Ú}æ­pŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆmtWØÏKæuÅXGÅq¤ àY¬z\P?E½:<18>ÅYŽ

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@@ -1,3 +0,0 @@
mschxœ%Žknà „ÇØIü¨äV9×È
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mschxœM<C593>anÂ0 …MK[HÚ"Ä9rŠ<63> <Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù /ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK >¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
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mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰,9vd»”¼{ ¬»*KÞ<4B>ogV'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX—dræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc

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mschŒKà CͯE=
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msch
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@@ -0,0 +1,2 @@
mschxœ%ÐÝrƒ àã˜Üõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„fd—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1­ìñupvæfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
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@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -150,12 +152,18 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [red]Content Errors mod.erroredcontent = [red]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
@@ -255,7 +263,16 @@ trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report. invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans server.bans = Bans
server.bans.none = No banned players found! server.bans.none = No banned players found!
server.admins = Admins server.admins = Admins
@@ -269,10 +286,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban "{0}[white]"? confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"? confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make "{0}[white]" an admin? confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"? confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
@@ -290,6 +308,7 @@ server.invalidport = Invalid port number!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overwrite overwrite = Overwrite
save.none = No saves found! save.none = No saves found!
savefail = Failed to save game! savefail = Failed to save game!
@@ -332,6 +351,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -357,6 +377,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
@@ -376,9 +398,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -441,6 +463,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Preview waves.preview = Preview
waves.edit = Edit... waves.edit = Edit...
waves.random = Random
waves.copy = Copy to Clipboard waves.copy = Copy to Clipboard
waves.load = Load from Clipboard waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard. waves.invalid = Invalid waves in clipboard.
@@ -451,6 +474,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -461,7 +486,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit
variables = Vars variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -523,6 +548,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
#unused #unused
@@ -788,11 +815,11 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
@@ -889,6 +916,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase stat.speedincrease = Speed Increase
stat.range = Range stat.range = Range
stat.drilltier = Drillables stat.drilltier = Drillables
@@ -941,7 +969,7 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Repair Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -982,6 +1010,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1095,8 +1125,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. setting.macnotch.name = Adapt interface to display notch
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
@@ -1148,8 +1180,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1196,6 +1228,8 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1211,6 +1245,7 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1222,6 +1257,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo [red](may be removed) rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1771,7 +1807,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1782,54 +1818,54 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \uE804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
@@ -2221,6 +2257,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2282,6 +2319,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
@@ -2355,7 +2393,7 @@ lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the specified position.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.

File diff suppressed because it is too large Load Diff

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
schematic = Схема schematic = Схема
schematic.add = Запази Схема... schematic.add = Запази Схема...
schematics = Схеми schematics = Схеми
schematic.search = Search schematics...
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена? schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
schematic.exists = Вече съществува схема с това име. schematic.exists = Вече съществува схема с това име.
schematic.import = Внасяне на Схема... schematic.import = Внасяне на Схема...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
schematic.saved = Схемате беше запазена. schematic.saved = Схемате беше запазена.
schematic.delete.confirm = Тази схема ще бъде напълно унищожена. schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
schematic.rename = Преименуване на схема schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -149,11 +151,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Грешки в Съдържанието mod.erroredcontent = [scarlet]Грешки в Съдържанието
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Възникнаха грешки при зареждане на съдържанието. mod.errors = Възникнаха грешки при зареждане на съдържанието.
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете. mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите. mod.nowdisabled = [scarlet]Липсват зависимости за мод '{0}':[accent] {1}\n[lightgray]Мод {0} ще бъде деактивиран докато не ги изтеглите.
@@ -252,7 +259,14 @@ trace.mobile = Мобилен Клиент: [accent]{0}
trace.modclient = Модифициран Клиент: [accent]{0} trace.modclient = Модифициран Клиент: [accent]{0}
trace.times.joined = Пъти участвал в игра: [accent]{0} trace.times.joined = Пъти участвал в игра: [accent]{0}
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0} trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Невалидно ID на клиент. Съобщете за грешка. invalidid = Невалидно ID на клиент. Съобщете за грешка.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Банове server.bans = Банове
server.bans.none = Няма намерени баннати играчи! server.bans.none = Няма намерени баннати играчи!
server.admins = Администратори server.admins = Администратори
@@ -266,10 +280,11 @@ server.version = [gray]в{0} {1}
server.custombuild = [accent]Персонализирана компилация server.custombuild = [accent]Персонализирана компилация
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"? confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"? confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч? confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор? confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"? confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Присъединяване в игра joingame.title = Присъединяване в игра
joingame.ip = IP адрес: joingame.ip = IP адрес:
disconnect = Връзката беше прекъсната. disconnect = Връзката беше прекъсната.
@@ -287,6 +302,7 @@ server.invalidport = Невалиден порт!
server.error = [scarlet]Грешка при стартиране на сървър. server.error = [scarlet]Грешка при стартиране на сървър.
save.new = Нов Запис save.new = Нов Запис
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз? save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Презапиши overwrite = Презапиши
save.none = Не са намерени записи! save.none = Не са намерени записи!
savefail = Грешка при записване на игра! savefail = Грешка при записване на игра!
@@ -329,6 +345,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -354,6 +371,8 @@ pausebuilding = [accent][[{0}][] за да Отложите на Строежа
resumebuilding = [scarlet][[{0}][] за да Продължите Строежа resumebuilding = [scarlet][[{0}][] за да Продължите Строежа
enablebuilding = [scarlet][[{0}][] за да Позволите Строенето enablebuilding = [scarlet][[{0}][] за да Позволите Строенето
showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете. showui = Интерфейсът е скрит.\nНатиснете [accent][[{0}][] за да го покажете.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Вълна {0} wave = [accent]Вълна {0}
wave.cap = [accent]Вълна {0}/{1} wave.cap = [accent]Вълна {0}/{1}
wave.waiting = [lightgray]Вълна след {0} wave.waiting = [lightgray]Вълна след {0}
@@ -373,9 +392,9 @@ custom = Персонализирано
builtin = Вградено builtin = Вградено
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено! map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
map.random = [accent]Случайна Карта map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти. map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти. map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти. map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл. map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
workshop.update = Обновяване на елемент workshop.update = Обновяване на елемент
workshop.error = Грешка при изтегляне на данни от Работилницата: {0} workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
@@ -438,6 +457,7 @@ waves.max = max units
waves.guardian = Пазител waves.guardian = Пазител
waves.preview = Преглед waves.preview = Преглед
waves.edit = Редактирай... waves.edit = Редактирай...
waves.random = Random
waves.copy = Кобирай в Клипборд waves.copy = Кобирай в Клипборд
waves.load = Зареди от Клипборда waves.load = Зареди от Клипборда
waves.invalid = Клипборда съдържа невалидна информация за вълни. waves.invalid = Клипборда съдържа невалидна информация за вълни.
@@ -448,6 +468,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -520,6 +542,8 @@ toolmode.eraseores = Изтриване на руди
toolmode.eraseores.description = Изтрива само руди. toolmode.eraseores.description = Изтрива само руди.
toolmode.fillteams = Запълване в отбори toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Рисуване в отбори toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -774,23 +798,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Горящ status.burning.name = Горящ
status.freezing.name = Замръзяващ status.freezing.name = Замръзяващ
@@ -875,6 +900,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
stat.range = Обхват stat.range = Обхват
stat.drilltier = Изкопаеми ресурси stat.drilltier = Изкопаеми ресурси
@@ -968,6 +994,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
@@ -1081,8 +1109,10 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри. setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]? setting.macnotch.description = За прилагане на промените е необходимо рестартиране
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри. public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди... uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
uiscale.cancel = Отакз & Изход uiscale.cancel = Отакз & Изход
@@ -1134,8 +1164,8 @@ keybind.select.name = Избери/Стреляй
keybind.diagonal_placement.name = Диагонално Поставяне keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок keybind.break_block.name = Унищожи Блок
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Премахни избора keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар keybind.dropCargo.name = Остави Товар
@@ -1182,6 +1212,8 @@ rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1197,6 +1229,7 @@ rules.unitbuildspeedmultiplier = Множител на Скоростта на
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множител на Точките Живот на Единици rules.unithealthmultiplier = Множител на Точките Живот на Единици
rules.unitdamagemultiplier = Множител на Щетите на Единици rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitcap = Максимален Брой Единици rules.unitcap = Максимален Брой Единици
@@ -1208,6 +1241,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
rules.buildspeedmultiplier = Множител на Скоростта за Строене rules.buildspeedmultiplier = Множител на Скоростта за Строене
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1751,6 +1785,7 @@ hint.launch = След като съберете достатъчно ресур
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -2188,6 +2223,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -2248,6 +2284,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
lenum.min = Минимална стойност от 2 числа. lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа. lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси. lenum.angle = Ъгъл на вектор в градуси.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Дължина на вектор. lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
schematic = Esquema schematic = Esquema
schematic.add = Desa lesquema… schematic.add = Desa lesquema…
schematics = Esquemes schematics = Esquemes
schematic.search = Search schematics...
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo? schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
schematic.exists = Ja hi ha un esquema amb aquest nom. schematic.exists = Ja hi ha un esquema amb aquest nom.
schematic.import = Importa un esquema schematic.import = Importa un esquema
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de lSteam
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema
schematic.saved = Lesquema sha desat. schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà. schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.rename = Reanomena lesquema schematic.edit = Edit Schematic
schematic.info = {0}×{1}, {2} blocs schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[]. schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes: schematic.tags = Etiquetes:
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
schematic.texttag = Text de letiqueta schematic.texttag = Text de letiqueta
schematic.icontag = Icona de letiqueta schematic.icontag = Icona de letiqueta
schematic.renametag = Canvia el nom de letiqueta schematic.renametag = Canvia el nom de letiqueta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta? schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
schematic.tagexists = Aquesta etiqueta ja existeix. schematic.tagexists = Aquesta etiqueta ja existeix.
@@ -144,16 +146,21 @@ mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
mod.disable = Desactiva mod.disable = Desactiva
mod.content = Contingut: mod.content = Contingut:
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús. mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Versió no compatible
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Depèndencies sense resoldre
mod.erroredcontent = [scarlet]Errors del contingut mod.erroredcontent = [scarlet]Errors del contingut
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.circulardependencies = [red]Dependències circulars
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.incompletedependencies = [red]Dependències incompletes
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho.
mod.circulardependencies.details = Aquest mod depèn dun segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
mod.requiresversion = Cal la versió [red]{0}[] del joc.
mod.errors = Shan produït errors quan es carregava el contingut. mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar. mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament. mod.nowdisabled = [scarlet]Falten dependències del mod «{0}»s:[accent] {1}\n[lightgray]Shan de carregar els mods que fan falta.\nAquest mod es desactivarà automàticament.
@@ -252,7 +259,14 @@ trace.mobile = Client de mòbil: [accent]{0}
trace.modclient = Client personalitzat: [accent]{0} trace.modclient = Client personalitzat: [accent]{0}
trace.times.joined = Sha unit [accent]{0}[] vegades. trace.times.joined = Sha unit [accent]{0}[] vegades.
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades. trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
trace.ips = IPs:
trace.names = Names:
invalidid = ID de client no vàlid! Envieu un informe derror. invalidid = ID de client no vàlid! Envieu un informe derror.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bandejaments server.bans = Bandejaments
server.bans.none = No sha trobat cap jugador bandejat! server.bans.none = No sha trobat cap jugador bandejat!
server.admins = Administradors server.admins = Administradors
@@ -266,10 +280,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»? confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»? confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador? confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»? confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador? confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Uneix-me a la partida joingame.title = Uneix-me a la partida
joingame.ip = Direcció IP: joingame.ip = Direcció IP:
disconnect = Desconnectat. disconnect = Desconnectat.
@@ -282,11 +297,12 @@ connecting = [accent]Es connecta…
reconnecting = [accent]Es torna a connectar… reconnecting = [accent]Es torna a connectar…
connecting.data = [accent]Es carreguen les dades del món… connecting.data = [accent]Es carreguen les dades del món…
server.port = Port: server.port = Port:
server.addressinuse = Ladreça ja està en ús! server.addressinuse = Ladreça ja es fa servir!
server.invalidport = El número de port no és vàlid! server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor. server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades? save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobreescriu overwrite = Sobreescriu
save.none = No sha trobat cap partida desada! save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida! savefail = No sha pogut desar la partida!
@@ -329,6 +345,7 @@ command.repair = Repara
command.rebuild = Reconstrueix command.rebuild = Reconstrueix
command.assist = Assisteix al jugador command.assist = Assisteix al jugador
command.move = Mou command.move = Mou
command.boost = Sobrevola
openlink = Obre lenllaç openlink = Obre lenllaç
copylink = Copia lenllaç copylink = Copia lenllaç
back = Enrere back = Enrere
@@ -354,6 +371,8 @@ pausebuilding = [accent][[{0}][] per a posar en pausa la construcció.
resumebuilding = [scarlet][[{0}][] per a reprendre la construcció. resumebuilding = [scarlet][[{0}][] per a reprendre la construcció.
enablebuilding = [scarlet][[{0}][] per a activar ledifici. enablebuilding = [scarlet][[{0}][] per a activar ledifici.
showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la. showui = La interfície gràfica està amagada.\nPremeu [accent][[{0}][] per a mostrar-la.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Onada {0} wave = [accent]Onada {0}
wave.cap = [accent]Onada {0}/{1} wave.cap = [accent]Onada {0}/{1}
wave.waiting = [lightgray]Començarà en {0} wave.waiting = [lightgray]Començarà en {0}
@@ -373,9 +392,9 @@ custom = Personalitzat
builtin = *Integrat* builtin = *Integrat*
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer! map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
map.random = [accent]Mapa aleatori map.random = [accent]Mapa aleatori
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb leditor. map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor. map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb leditor. map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb leditor.
map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid. map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
workshop.update = Actualitza lelement workshop.update = Actualitza lelement
workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0} workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0}
@@ -438,6 +457,7 @@ waves.max = nombre màxim dunitats
waves.guardian = Guardià waves.guardian = Guardià
waves.preview = Previsualització waves.preview = Previsualització
waves.edit = Edita waves.edit = Edita
waves.random = Random
waves.copy = Copia al porta-retalls waves.copy = Copia al porta-retalls
waves.load = Carrega del porta-retalls waves.load = Carrega del porta-retalls
waves.invalid = El contingut del porta-retalls té onades que no són vàlides. waves.invalid = El contingut del porta-retalls té onades que no són vàlides.
@@ -448,6 +468,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença waves.sort.begin = Comença
waves.sort.health = Salut waves.sort.health = Salut
waves.sort.type = Tipus waves.sort.type = Tipus
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Amaga-les totes waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes waves.units.show = Mostra-les totes
@@ -481,7 +503,7 @@ editor.generate = Genera
editor.sectorgenerate = Generació del sector editor.sectorgenerate = Generació del sector
editor.resize = Canvia la mida editor.resize = Canvia la mida
editor.loadmap = Carrega un mapa editor.loadmap = Carrega un mapa
editor.savemap = Desa un mapa editor.savemap = Desa el mapa
editor.saved = Sha desat. editor.saved = Sha desat.
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa». editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa». editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
@@ -520,6 +542,8 @@ toolmode.eraseores = Esborra els minerals
toolmode.eraseores.description = Esborra només els minerals. toolmode.eraseores.description = Esborra només els minerals.
toolmode.fillteams = Omple els equips toolmode.fillteams = Omple els equips
toolmode.fillteams.description = Omple els equips en lloc dels blocs. toolmode.fillteams.description = Omple els equips en lloc dels blocs.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Dibuixa els equips toolmode.drawteams = Dibuixa els equips
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs. toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
#unused #unused
@@ -673,8 +697,8 @@ weather.snow.name = Neu
weather.sandstorm.name = Tempesta de sorra weather.sandstorm.name = Tempesta de sorra
weather.sporestorm.name = Tempesta despores weather.sporestorm.name = Tempesta despores
weather.fog.name = Boira weather.fog.name = Boira
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.playtime = \uf129 [lightgray]Temps de joc al sector: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. campaign.complete = [accent]Felicitats.\n\nSha derrotat lenemic de {0}.\n[lightgray]Sha conquerit lúltim sector.
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = Ataquen {0}. sectorlist.attacked = Ataquen {0}.
@@ -749,36 +773,36 @@ sector.saltFlats.description = Als límits del desert hi ha les Salines. Aquesta
sector.craters.description = Laigua sha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu làrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores. sector.craters.description = Laigua sha acumulat en aquest cràter, relíquia de les guerres passades. Reclameu làrea, recolliu sorra i foneu metavidre. Bombegeu aigua per a refredar les torretes i les perforadores.
sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu lexpansió i redescobriu tecnologies perdudes. sector.ruinousShores.description = Més enllà dels erms, hi ha la costa. En el seu temps, hi havia una línia de defensa costera. No en queda molt. Només hi queden intactes les estructures de defensa més bàsiques; de la resta només en queda ferralla.\nContinueu lexpansió i redescobriu tecnologies perdudes.
sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a làrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes. sector.stainedMountains.description = Terra endins, hi ha muntanyes que no han estat contaminades per les espores.\nExtraieu el titani que abunda a làrea. Apreneu a usar-lo.\n\nEn aquesta zona hi ha més presència enemiga. No els deixeu temps per a enviar-vos les unitats més fortes.
sector.overgrowth.description = En aquesta àrea sha produït un creixement desmesurat i està a prop de la font de les espores.\nLenemic hi ha establit un post avançat. Construïu unitats [accent]Mace[] i destruïu-lo. sector.overgrowth.description = En aquesta àrea sha produït un creixement desmesurat i està a prop de la font de les espores.\nLenemic hi ha establit un post avançat. Construïu unitats [accent]Maça[] i destruïu-lo.
sector.tarFields.description = Les afores duna zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu. sector.tarFields.description = Les afores duna zona de producció petroliera, entre les muntanyes i el desert. Una de les poques àrees amb reserves útils de quitrà.\nEncara que estan abandonades, aquesta àrea té forces enemigues perilloses a prop. No les subestimeu.\n\n[lightgray]Recerqueu la tecnologia de processament de petroli si podeu.
sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics. sector.desolateRift.description = Una zona extremadament perillosa, que disposa de molts recursos, però que té poc espai. Té un elevat risc de destrucció. Construïu defenses aèries i terrestres tan aviat com sigui possible. No us confieu pel llarg interval de temps entre atacs enemics.
sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nLenemic disposa dun gran nombre dunitats que patrullen la zona. sector.nuclearComplex.description = Un antic centre de producció i processament de tori, reduït a ruïnes.\n[lightgray]Recerqueu el tori i els seus diversos usos.\n\nLenemic disposa dun gran nombre dunitats que patrullen la zona.
sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Dagger[] i [accent]Crawler[]. Elimineu els dos nuclis enemics. sector.fungalPass.description = Una àrea de transició entre altes muntanyes i els territoris més baixos plagats per espores. Hi ha una petita base de reconeixement enemiga.\nDestruïu-la.\nUseu unitats [accent]Daga[] i [accent]Crawler[]. Elimineu els dos nuclis enemics.
sector.biomassFacility.description = Lorigen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda daquest complex, les espores van ser alliberades. Lecosistema local no va poder competir amb un organisme tan invasiu. sector.biomassFacility.description = Lorigen de les espores. Aquest és el centre on es van investigar i produir les espores.\nRecerqueu les tecnologies que hi pugueu trobar. Cultiveu espores per a produir combustibles i plàstics.\n\n[lightgray]Després de la caiguda daquest complex, les espores van ser alliberades. Lecosistema local no va poder competir amb un organisme tan invasiu.
sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena dilles remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques. sector.windsweptIslands.description = Més enllà de la costa hi ha aquesta cadena dilles remotes. Els informes indiquen que una vegada hi hagueren estructures per a produir [accent]plastani[].\n\nDefenseu-vos de les unitats enemigues navals i establiu una base a les illes. Investigueu les fàbriques.
sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament. sector.extractionOutpost.description = Un post avançat remot, construït per lenemic per a enviar recursos a altres sectors.\n\nLa tecnologia de transport entre sectors és essencial per a expandir-se. Destruïu la base i investigueu les seves plataformes de llançament.
sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta. sector.impact0078.description = Aquí hi ha les restes de la primera nau de transport interestel·lar que va arribar al sistema.\n\nRecupereu tot el que pugueu i investigueu qualsevol tecnologia que hagi quedat intacta.
sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament. sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Shan detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = Lenemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
sector.onset.name = El principi sector.onset.name = El principi
sector.aegis.name = Lègida sector.aegis.name = Lègida
sector.lake.name = El llac sector.lake.name = El llac
sector.intersect.name = La intersecció sector.intersect.name = La intersecció
sector.atlas.name = Atles sector.atlas.name = LAtles
sector.split.name = Separació sector.split.name = La separació
sector.basin.name = La conca sector.basin.name = La conca
sector.marsh.name = El pantà sector.marsh.name = El pantà
sector.peaks.name = Cims sector.peaks.name = Els cims
sector.ravine.name = Els barrancs sector.ravine.name = Els barrancs
sector.caldera-erekir.name = El cràter sector.caldera-erekir.name = El cràter
sector.stronghold.name = Stronghold sector.stronghold.name = La fortalesa
sector.crevice.name = Crevice sector.crevice.name = Lesquerda
sector.siege.name = Siege sector.siege.name = El setge
sector.crossroads.name = Crossroads sector.crossroads.name = Lencreuament
sector.karst.name = Karst sector.karst.name = El carst
sector.origin.name = Origin sector.origin.name = Origen
sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació. sector.onset.description = El sector del tutorial. Encara no sha establert cap objectiu. Manteniu-vos a lespera per a rebre més informació.
sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga. sector.aegis.description = Lenemic està protegit per escuts. Sha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu. sector.lake.description = El llac de residus daquest sector limita el nombre dunitats viables. Les unitats aèries són lúnica via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
@@ -786,16 +810,16 @@ sector.intersect.description = Els escàners indiquen que el sector rebrà atacs
sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[]. sector.atlas.description = Aquest sector conté diversos tipus de terreny i necessita diferents unitats per a atacar de manera efectiva.\nPotser també caldrà disposar dunitats millorades per a derrotar les bases enemigues més fortes detectades en aquest sector.\nRecerqueu l[accent]electrolitzador[] i la [accent]fabricadora de tancs[].
sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport. sector.split.description = La presència enemiga mínima al sector el fa ideal per a provar les noves tecnologies de transport.
sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors. sector.basin.description = {Temporal}\n\nLúltim sector per ara. Considereu de moment que és un repte. Safegiran més sectors en versions posteriors.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = En aquest sector hi ha molta arquicita, però poques fumaroles.\nConstruïu [accent]cambres de combustió química[] per a generar energia.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = El terreny muntanyós del sector fa que moltes unitats no siguin útils. Caldran unitats aèries.\nAneu amb compte amb les instal·lacions antiaèries enemigues. Potser a algunes se les podrà inutilitzar si es dispara a les seves estructures de suport.
sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[]. sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
sector.caldera-erekir.description = Descripció temporal. sector.caldera-erekir.description = Els recursos que shan detectat al sector estan espargits per diverses illes.\nInvestigueu i establiu una xarxa de transport que faci servir drons.
sector.stronghold.description = WiP Description. sector.stronghold.description = El campament enemic gran daquest sector guarda dipòsits importants de [accent]tori[].\nFeu-lo servir per a desenvolupar unitats i torretes de nivells més alts.
sector.crevice.description = WiP Description. sector.crevice.description = Lenemic enviarà un atac ferotge per a eliminar la vostra base del sector.\nPer a poder sobreviure, caldrà desenvolupar [accent]carburs[] i [accent]generadors pirolítics[].
sector.siege.description = WiP Description. sector.siege.description = En aquest sector hi ha dos canyons paral·lels que forçaran un atac per dues bandes.\nInvestigueu el [accent]cianogen[] per a poder crear unitats datac més fortes.\nAtenció: shan detectat missils de llarg abast. Els missils es poden abatre abans que impactin contra el seu objectiu.
sector.crossroads.description = WiP Description. sector.crossroads.description = Les bases enemigues del sector shan establert en diferents tipus de terreny. Investigueu unitats diferents per a adaptar els atacs.\nA més a més, algunes bases estan protegides per escuts. Esbrineu don treuen lenergia.
sector.karst.description = WiP Description. sector.karst.description = Aquest sector és ric en recursos, però lenemic latacarà tan aviat com hi aterri un nucli.\nAprofiteu els recursos i recerqueu el [accent]teixit de fase[].
sector.origin.description = WiP Description. sector.origin.description = El sector final amb una presència enemiga important.\nProbablement no queden oportunitats de recerca. Centreu-vos en destruir els nuclis enemics.
status.burning.name = Cremant status.burning.name = Cremant
status.freezing.name = Congelat status.freezing.name = Congelat
@@ -845,7 +869,7 @@ lastaccessed = [lightgray]Últim accés: {0}
lastcommanded = [lightgray]Última ordre: {0} lastcommanded = [lightgray]Última ordre: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <carrega un mapa per a mostrar-lo> stat.showinmap = <carrega un mapa i mostral>
stat.description = Propòsit stat.description = Propòsit
stat.input = Entrada stat.input = Entrada
stat.output = Sortida stat.output = Sortida
@@ -880,6 +904,7 @@ stat.repairspeed = Velocitat de reparació
stat.weapons = Armes stat.weapons = Armes
stat.bullet = Bala stat.bullet = Bala
stat.moduletier = Nivell del mòdul stat.moduletier = Nivell del mòdul
stat.unittype = Tipus dunitat
stat.speedincrease = Augment de velocitat stat.speedincrease = Augment de velocitat
stat.range = Abast stat.range = Abast
stat.drilltier = Perforables stat.drilltier = Perforables
@@ -973,6 +998,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[light
bullet.incendiary = [stat]incendiari bullet.incendiary = [stat]incendiari
bullet.homing = [stat]munició guiada bullet.homing = [stat]munició guiada
bullet.armorpierce = [stat]perforador darmadures bullet.armorpierce = [stat]perforador darmadures
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
@@ -1086,8 +1113,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics setting.hidedisplays.name = Amaga els monitors lògics
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador shi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública. setting.macnotch.name = Adaptar la interfície per mostrar el notch
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc demprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]? setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera. public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons. uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
uiscale.cancel = Cancel·la i surt uiscale.cancel = Cancel·la i surt
@@ -1113,7 +1142,7 @@ keybind.mouse_move.name = Segueix el ratolí
keybind.pan.name = Desplaça la vista keybind.pan.name = Desplaça la vista
keybind.boost.name = Sobrevola keybind.boost.name = Sobrevola
keybind.command_mode.name = Mode de comandament keybind.command_mode.name = Mode de comandament
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols keybind.schematic_menu.name = Menú de plànols
keybind.schematic_flip_x.name = Volta el plànol horitzontalment keybind.schematic_flip_x.name = Volta el plànol horitzontalment
@@ -1139,8 +1168,8 @@ keybind.select.name = Selecciona/Dispara
keybind.diagonal_placement.name = Construcció diagonal keybind.diagonal_placement.name = Construcció diagonal
keybind.pick.name = Selecciona un tipus de bloc des del mapa keybind.pick.name = Selecciona un tipus de bloc des del mapa
keybind.break_block.name = Desmunta un bloc keybind.break_block.name = Desmunta un bloc
keybind.select_all_units = Select All Units keybind.select_all_units.name = Selecciona totes les unitats
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
keybind.deselect.name = Cancel·la la selecció keybind.deselect.name = Cancel·la la selecció
keybind.pickupCargo.name = Recull càrrega keybind.pickupCargo.name = Recull càrrega
keybind.dropCargo.name = Deixa la càrrega keybind.dropCargo.name = Deixa la càrrega
@@ -1187,6 +1216,8 @@ rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades rules.wavesending = Enviament donades
rules.waves = Onades rules.waves = Onades
rules.attack = Mode datac rules.attack = Mode datac
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
rules.rtsminsquadsize = Mida mínima de lesquadró rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró rules.rtsmaxsquadsize = Mida màxima de lesquadró
@@ -1202,6 +1233,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
rules.unitcostmultiplier = Multiplicador del cost de les unitats rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitcap = Capacitat base dunitats rules.unitcap = Capacitat base dunitats
@@ -1213,6 +1245,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles) rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic rules.enemyteam = Equip enemic
@@ -1281,8 +1314,8 @@ liquid.hydrogen.name = Hidrogen
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cianogen liquid.cyanogen.name = Cianogen
unit.dagger.name = Dagger unit.dagger.name = Daga
unit.mace.name = Mace unit.mace.name = Maça
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Púlsar unit.pulsar.name = Púlsar
@@ -1290,7 +1323,7 @@ unit.quasar.name = Quàsar
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.atrax.name = Àtrax unit.atrax.name = Àtrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Àrquid
unit.toxopid.name = Toxòpid unit.toxopid.name = Toxòpid
unit.flare.name = Flare unit.flare.name = Flare
unit.horizon.name = Horitzó unit.horizon.name = Horitzó
@@ -1343,7 +1376,7 @@ unit.assembly-drone.name = Dron de muntatge
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
block.parallax.name = Parallax block.parallax.name = Pàral·lax
block.cliff.name = Espadat block.cliff.name = Espadat
block.sand-boulder.name = Roca sorrenca block.sand-boulder.name = Roca sorrenca
block.basalt-boulder.name = Roca basàltica block.basalt-boulder.name = Roca basàltica
@@ -1372,7 +1405,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
block.scrap-wall-huge.name = Mur de ferralla enorme block.scrap-wall-huge.name = Mur de ferralla enorme
block.scrap-wall-gigantic.name = Mur de ferralla gegantí block.scrap-wall-gigantic.name = Mur de ferralla gegantí
block.thruster.name = Propulsor block.thruster.name = Propulsor
block.kiln.name = Kiln block.kiln.name = Forn de vidre
block.graphite-press.name = Premsa de grafit block.graphite-press.name = Premsa de grafit
block.multi-press.name = Premsa múltiple block.multi-press.name = Premsa múltiple
block.constructing = {0} [lightgray](Construint) block.constructing = {0} [lightgray](Construint)
@@ -1454,8 +1487,8 @@ block.distributor.name = Distrïbudor
block.sorter.name = Classificador block.sorter.name = Classificador
block.inverted-sorter.name = Classificador invers block.inverted-sorter.name = Classificador invers
block.message.name = Missatge block.message.name = Missatge
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Missatge destacat
block.world-message.name = World Message block.world-message.name = Missatge mundial
block.illuminator.name = Il·luminador block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament block.overflow-gate.name = Porta de desbordament
block.underflow-gate.name = Porta de subdesbordament block.underflow-gate.name = Porta de subdesbordament
@@ -1552,7 +1585,7 @@ block.payload-router.name = Encaminador de blocs
block.duct.name = Conducte block.duct.name = Conducte
block.duct-router.name = Encaminador de conductes block.duct-router.name = Encaminador de conductes
block.duct-bridge.name = Conducte subterrani block.duct-bridge.name = Conducte subterrani
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Transportador gros de blocs a distància
block.payload-void.name = Eliminador de blocs block.payload-void.name = Eliminador de blocs
block.payload-source.name = Punt daparició de blocs block.payload-source.name = Punt daparició de blocs
block.disassembler.name = Desmuntadora block.disassembler.name = Desmuntadora
@@ -1595,7 +1628,7 @@ block.carbon-vent.name = Fumarola carbonífera
block.arkyic-vent.name = Fumarola darquicita block.arkyic-vent.name = Fumarola darquicita
block.yellow-stone-vent.name = Fumarola de pedra groga block.yellow-stone-vent.name = Fumarola de pedra groga
block.red-stone-vent.name = Fumarola de pedra vermella block.red-stone-vent.name = Fumarola de pedra vermella
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Fumarola cristal·lina
block.redmat.name = Mata vermella block.redmat.name = Mata vermella
block.bluemat.name = Mata blava block.bluemat.name = Mata blava
block.core-zone.name = Zona del nucli block.core-zone.name = Zona del nucli
@@ -1756,12 +1789,13 @@ hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar nov
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies. hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses. hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses. hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta. hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1778,52 +1812,52 @@ hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga
hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[]. hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[].
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreuren coure.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreuren coure.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a lesquerra.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més duna més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més duna més fàcilment.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreuren.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Sapropa lenemic. Prepareu-vos per a defensar-vos.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Subministreu munició a la torreta
gz.zone1 = This is the enemy drop zone. gz.zone1 = Aquesta és la zona daterratge enemiga.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = Ara comença una onada.\nPrepareu-vos.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Obriu \ue875 larbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió denergia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més dun conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més dun conducte fàcilment.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió denergia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extrauren.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores despadats[] i \uf779 [accent]forn darc de silici[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = El forn darc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Feu servir les \uf74d [accent]picadores despadats[] per a extraure sorra.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = You must acquire some tungsten to build units. split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.build = Les unitats shan de transportar a laltra banda del mur.\nConstruïu dos [accent]transportadors de blocs a distància[], un a cada banda del mur.\nPer establir-hi un enllaç, seleccioneu-ne un i després seleecionant laltre.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. split.container = Igual que els contenidors, les unitats també es poden transportar amb els [accent]transportadors de blocs a distància[].\nConstruïu una fabricadora dunitats al costat dun transportadors de blocs a distància per a carregar-les i enviar-les més enllà del mur per a atacar la base enemiga.
item.copper.description = Sempra en molts tipus de construccions i munició. item.copper.description = Sempra en molts tipus de construccions i munició.
item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça. item.copper.details = Coure. Un metall molt abundant al planeta Serpulo. Estructuralment és dèbil si no es reforça.
@@ -1866,9 +1900,9 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
block.derelict = \uf77e [lightgray]En ruïnes block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores. block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum. block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se. block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
block.reinforced-message.description = Stores a message for communication between allies. block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit. block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua. block.multi-press.description = Comprimeix carbó fins obtenir-ne grafit. Requereix refrigeració amb aigua.
block.silicon-smelter.description = Refina silici a partir de sorra i carbó. block.silicon-smelter.description = Refina silici a partir de sorra i carbó.
@@ -2102,11 +2136,11 @@ block.small-deconstructor.description = Desmunta les unitats i estructures de
block.reinforced-payload-conveyor.description = Mou els blocs i les unitats. block.reinforced-payload-conveyor.description = Mou els blocs i les unitats.
block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre. block.reinforced-payload-router.description = Distribueix els blocs als blocs adjacents. Funciona com un classificador si sestableix un filtre.
block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades. block.payload-mass-driver.description = Estructura de transport de blocs i unitats de llarg abast. Dispara la càrrega rebuda a altres torres de transport a distància enllaçades.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.large-payload-mass-driver.description = Estructura que transporta blocs i unitats a distància. Dispara els blocs als transportadors enllaçats.
block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó. block.unit-repair-tower.description = Repara totes les unitats a prop. Necessita ozó.
block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia. block.radar.description = Escaneja el terreny gradualment i localitza unitats enemigues a gran distància. Necessita energia.
block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen. block.shockwave-tower.description = Danya i destrueix projectils enemics dintre del seu abast. Requereix cianogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable. block.canvas.description = Mostra una imatge senzilla amb una paleta predefinida. Es pot editar.
unit.dagger.description = Dispara munició estàndard a tots els enemics propers. unit.dagger.description = Dispara munició estàndard a tots els enemics propers.
unit.mace.description = Dispara flames a tots els enemics propers. unit.mace.description = Dispara flames a tots els enemics propers.
@@ -2200,6 +2234,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
lst.cutscene = Manipula la càmera del jugador. lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors. lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global. lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
@@ -2260,6 +2295,7 @@ lenum.xor = Operació lògica XOR bit a bit.
lenum.min = Mínim de dos nombres. lenum.min = Mínim de dos nombres.
lenum.max = Màxim de dos nombres. lenum.max = Màxim de dos nombres.
lenum.angle = Angle del vector en graus. lenum.angle = Angle del vector en graus.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Llargada (mòdul) del vector. lenum.len = Llargada (mòdul) del vector.
lenum.sin = Sinus de langle (en graus). lenum.sin = Sinus de langle (en graus).

View File

@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
link.google-play.description = Obchod Google Play link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Doporučit nové funkce
link.bug.description = Našel jsi nějaký? Nahlaš ho zde link.bug.description = Našel jsi nějaký? Nahlaš ho zde
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
mods.browser.selected = Vybraný mod mods.browser.selected = Vybraný mod
mods.browser.add = Stáhnout mods.browser.add = Stáhnout
mods.browser.reinstall = Reinstalovat mods.browser.reinstall = Reinstalovat
mods.browser.view-releases = View Releases mods.browser.view-releases = Zobrazit Vydání
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
mods.browser.latest = <Latest> mods.browser.latest = <Poslední>
mods.browser.releases = Releases mods.browser.releases = Vydání
mods.github.open = Úložiště mods.github.open = Úložiště
mods.github.open-release = Release Page mods.github.open-release = Stranka Vydání
mods.browser.sortdate = Řadit podle nedavných mods.browser.sortdate = Řadit podle nedavných
mods.browser.sortstars = Řadit podle hvězd mods.browser.sortstars = Řadit podle hvězd
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
schematics = Šablony schematics = Šablony
schematic.search = Search schematics...
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit? schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
schematic.exists = Šablona s tímto názvem již existuje. schematic.exists = Šablona s tímto názvem již existuje.
schematic.import = Importuji šablonu... schematic.import = Importuji šablonu...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
schematic.saved = Šablona byla uložena. schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena. schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Značky: schematic.tags = Značky:
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
schematic.texttag = Textová Značka schematic.texttag = Textová Značka
schematic.icontag = Ikonová Značka schematic.icontag = Ikonová Značka
schematic.renametag = Přejmenovat Značku schematic.renametag = Přejmenovat Značku
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Smazat tuto značku? schematic.tagdelconfirm = Smazat tuto značku?
schematic.tagexists = Tato značka již existuje. schematic.tagexists = Tato značka již existuje.
stats = Statistiky stats = Statistiky
stats.wave = Waves Defeated stats.wave = Poraženo Vln
stats.unitsCreated = Units Created stats.unitsCreated = Jednotek Vytvořeno
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Nepřátel Zničeno
stats.built = Buildings Built stats.built = Budov Postaveno
stats.destroyed = Buildings Destroyed stats.destroyed = Budov Zničeno
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Budov Zdekonstruovano
stats.playtime = Time Played stats.playtime = Doba Hraní
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -144,16 +146,21 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Zastaralá Hra
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Nesplněné Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Kruhové Dependencies
mod.incompletedependencies = [red]Nedokončené Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Při načítání obsahu hry se vyskytly problémy. mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána. mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
@@ -182,13 +189,13 @@ filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign campaign.select = Vybrat Začínající Kampaň
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Výběr Výzkumného Stromu
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Načíst research.load = Načíst
@@ -252,7 +259,14 @@ trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Krát Připojen: [accent]{0} trace.times.joined = Krát Připojen: [accent]{0}
trace.times.kicked = Krát Vyhozen: [accent]{0} trace.times.kicked = Krát Vyhozen: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě. invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Zákazy server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni. server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
server.admins = Správci server.admins = Správci
@@ -266,10 +280,11 @@ server.version = [gray]Verze: {0} {1}[]
server.custombuild = [accent]Upravená verze hry[] server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[] confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[] confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče? confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[] confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[] confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa IP: joingame.ip = Adresa IP:
disconnect = Odpojeno. disconnect = Odpojeno.
@@ -287,6 +302,7 @@ server.invalidport = Neplatné číslo portu!
server.error = [scarlet]Chyba při hostování serveru.[] server.error = [scarlet]Chyba při hostování serveru.[]
save.new = Nové uložení hry save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry? save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Přepsat overwrite = Přepsat
save.none = Žádné uložené pozice nebyly nalezeny. save.none = Žádné uložené pozice nebyly nalezeny.
savefail = Nepodařilo se uložit hru! savefail = Nepodařilo se uložit hru!
@@ -329,6 +345,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -354,6 +371,8 @@ pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] povolí stavení enablebuilding = [scarlet][[{0}][] povolí stavení
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[] wave.waiting = [lightgray]Vlna za {0} vteřin[]
@@ -373,9 +392,9 @@ custom = Upraveno
builtin = Vestavěno builtin = Vestavěno
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná! map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa[] map.random = [accent]Náhodná mapa[]
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro. map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro. map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro. map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Aktualizovat položku workshop.update = Aktualizovat položku
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0} workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
@@ -383,15 +402,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou. workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
workshop.info = Informace o položce workshop.info = Informace o položce
changelog = Seznam změn (volitelně): changelog = Seznam změn (volitelně):
updatedesc = Overwrite Title & Description updatedesc = Přepsat Nadpis a Popis
eula = Smluvní podmínky platformy Steam eula = Smluvní podmínky platformy Steam
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu. missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
publishing = [accent]Publikuji... publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.planet = Planet: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Zdi Na Útesy editor.cliffs = Zdi Na Útesy
@@ -406,7 +425,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
editor.waves = Vln: editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.objectives = Objectives editor.objectives = Úkoly:
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
@@ -426,18 +445,19 @@ waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.health = health: {0}% waves.health = životy: {0}%
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.spawn = spawn: waves.spawn = zrození:
waves.spawn.all = <all> waves.spawn.all = <all>
waves.spawn.select = Spawn Select waves.spawn.select = Výběr Zrození
waves.spawn.none = [scarlet]no spawns found in map waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
waves.max = max jednotek waves.max = max jednotek
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.random = Náhodně
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
waves.load = Načíst ze schránky waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
@@ -448,6 +468,8 @@ waves.sort.reverse = Obrátit řazení
waves.sort.begin = Začít waves.sort.begin = Začít
waves.sort.health = Životy waves.sort.health = Životy
waves.sort.type = Typ waves.sort.type = Typ
waves.search = Hledat vlny...
waves.filter = Unit Filter
waves.units.hide = Schovat vše waves.units.hide = Schovat vše
waves.units.show = Zobrazit vše waves.units.show = Zobrazit vše
@@ -473,12 +495,12 @@ editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry? editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
editor.update = Aktualizovat editor.update = Aktualizovat
editor.randomize = Náhodně vygenerovat editor.randomize = Náhodně vygenerovat
editor.moveup = Move Up editor.moveup = Pohyb Nahoru
editor.movedown = Move Down editor.movedown = Pohyb Dolu
editor.copy = Copy editor.copy = Kopírovat
editor.apply = Aplikovat editor.apply = Aplikovat
editor.generate = Generovat editor.generate = Generovat
editor.sectorgenerate = Sector Generate editor.sectorgenerate = Generovat Sektor
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu editor.savemap = Uložit mapu
@@ -486,7 +508,7 @@ editor.saved = Uloženo!
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě". editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě". editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'! editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
editor.import = Import... editor.import = Importovat...
editor.importmap = Importovat mapu editor.importmap = Importovat mapu
editor.importmap.description = Importovat již existující mapu editor.importmap.description = Importovat již existující mapu
editor.importfile = Importovat soubor editor.importfile = Importovat soubor
@@ -520,13 +542,14 @@ toolmode.eraseores = Mazat rudy
toolmode.eraseores.description = Maže jen rudy. toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit týmy toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní týmy místo bloků. toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Kreslit týmy toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků. toolmode.drawteams.description = Kreslí týmy místo bloků.
toolmode.underliquid = Under Liquids toolmode.underliquid = Pod Kapalinami
toolmode.underliquid.description = Draw floors under liquid tiles. toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení filter.distort = Zkreslení
filter.noise = Zašumění filter.noise = Zašumění
filter.enemyspawn = Výběr nepřátelské líhně filter.enemyspawn = Výběr nepřátelské líhně
@@ -552,9 +575,9 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.tilt = Tilt filter.option.tilt = Naklonit
filter.option.rotate = Otočit filter.option.rotate = Otočit
filter.option.amount = Amount filter.option.amount = Počet
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
@@ -595,31 +618,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezni {0} requirement.research = Vynalezni {0}
requirement.produce = Vyrob {0} requirement.produce = Vyrob {0}
requirement.capture = Polap {0} requirement.capture = Polap {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Kontrolovat Sektor na {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Přistát na Sektor: {0}
launch.text = Vyslat launch.text = Vyslat
research.multiplayer = Jen hostitel hry může vynalézat nové technologie. research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
map.multiplayer = Jen hostitel může prohlížet sektory. map.multiplayer = Jen hostitel může prohlížet sektory.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
objective.research.name = Research objective.research.name = Výzkum
objective.produce.name = Obtain objective.produce.name = Získat
objective.item.name = Obtain Item objective.item.name = Získat Věc
objective.coreitem.name = Core Item objective.coreitem.name = Jádrova Věc
objective.buildcount.name = Build Count objective.buildcount.name = Počet Budov
objective.unitcount.name = Unit Count objective.unitcount.name = Počet Jednotek
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Znič Jednotky
objective.timer.name = Timer objective.timer.name = Časovač
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Zničit Kostku
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Zničit Kostky
objective.destroycore.name = Destroy Core objective.destroycore.name = Zničit Jádro
objective.commandmode.name = Command Mode objective.commandmode.name = Příkazovy Režim
objective.flag.name = Flag objective.flag.name = Vlajka
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimapa
marker.shape.name = Shape marker.shape.name = Tvar
marker.text.name = Text marker.text.name = Text
marker.background = Background marker.background = Pozadí
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
@@ -642,9 +665,9 @@ loadout = Načtení
resources = Zdroje resources = Zdroje
resources.max = Max resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
objectives = Objectives objectives = Úkoly
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
rules.hidebannedblocks = Hide Banned Blocks rules.hidebannedblocks = Schovat Zakázané Kostky
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Přidat vše addall = Přidat vše
@@ -696,7 +719,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Uncaptured sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Přežívá již {0} vln sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi sectors.go = Jdi
sector.abandon = Abandon sector.abandon = Opustit
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor polapen sector.curcapture = Sektor polapen
sector.curlost = Sektor ztracen sector.curlost = Sektor ztracen
@@ -706,9 +729,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :) #note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Nelze Vyměnit Sektor
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = View Sector sector.view = Prohlédnout Sektor
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -716,7 +739,7 @@ threat.high = Velké
threat.extreme = Extrémní threat.extreme = Extrémní
threat.eradication = Vyhlazující threat.eradication = Vyhlazující
planets = Planets planets = Planety
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
@@ -776,23 +799,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Hořící status.burning.name = Hořící
status.freezing.name = Mrazící status.freezing.name = Mrazící
@@ -876,7 +900,8 @@ stat.repairtime = Čas do úplné opravy
stat.repairspeed = Rychlost Opravy stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.moduletier = Module Tier stat.moduletier = Úroveň Modulu
stat.unittype = Typ Jednotky
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah stat.range = Dosah
stat.drilltier = Lze těžit stat.drilltier = Lze těžit
@@ -919,7 +944,7 @@ stat.speedmultiplier = Násobič Rychlostí
stat.reloadmultiplier = Násobič Přebití stat.reloadmultiplier = Násobič Přebití
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Immunities stat.immunities = Imunity
stat.healing = Léčí se stat.healing = Léčí se
ability.forcefield = Silové pole ability.forcefield = Silové pole
@@ -928,10 +953,10 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc ability.shieldarc = Štítovy Oblouk
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -952,12 +977,12 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.instability = Instability bar.instability = Nestabilita
bar.heatamount = Heat: {0} bar.heatamount = Teplo: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Teplo: {0} ({1}%)
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.loadprogress = Progress bar.loadprogress = Pokrok
bar.launchcooldown = Launch Cooldown bar.launchcooldown = Launch Cooldown
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
@@ -970,6 +995,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
@@ -977,10 +1004,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.healamount = [stat]{0}[lightgray] direct repair bullet.healamount = [stat]{0}[lightgray] přímá oprava
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] kostek dosah
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
@@ -990,7 +1017,7 @@ unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie unit.powerunits = jednotek energie
unit.heatunits = heat units unit.heatunits = jednotek tepla
unit.degrees = úhly unit.degrees = úhly
unit.seconds = sekundy unit.seconds = sekundy
unit.minutes = minuty unit.minutes = minuty
@@ -1022,7 +1049,7 @@ setting.logichints.name = Logic Nápovědy
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Dvojklik pro Těžbu setting.doubletapmine.name = Dvojklik pro Těžbu
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Držet pro Příkazový Režim
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
setting.animatedwater.name = Animované povrchy setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
@@ -1044,11 +1071,11 @@ setting.difficulty.hard = Těžká
setting.difficulty.insane = Šílená setting.difficulty.insane = Šílená
setting.difficulty.name = Obtížnost: setting.difficulty.name = Obtížnost:
setting.screenshake.name = Chvění obrazovky setting.screenshake.name = Chvění obrazovky
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Intenzita Bloom
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Rozmazání Bloom
setting.effects.name = Zobrazit efekty setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Zobrazit Stav Bloku
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.sensitivity.name = Citlivost ovladače setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání setting.saveinterval.name = Interval automatického ukládání
@@ -1059,14 +1086,14 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart. setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.console.name = Enable Console setting.console.name = Povolit Konzoli
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku setting.minimap.name = Ukázat mapičku
setting.coreitems.name = Ukázat položky jádra setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Zobrazit Pozici Myši
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety setting.atmosphere.name = Ukázat atmosféru planety
setting.ambientvol.name = Hlasitost prostředí setting.ambientvol.name = Hlasitost prostředí
@@ -1083,8 +1110,10 @@ setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]? setting.macnotch.description = Pro aplikování změn, je potřeba restart
steam.friendsonly = Přátele Pouze
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
@@ -1109,8 +1138,8 @@ keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení keybind.boost.name = Posílení
keybind.command_mode.name = Command Mode keybind.command_mode.name = Příkazový Režim
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Přestavět Region
keybind.schematic_select.name = Vybrat oblast keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -1136,8 +1165,8 @@ keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Umisťovat úhlopříčně keybind.diagonal_placement.name = Umisťovat úhlopříčně
keybind.pick.name = Vybrat blok keybind.pick.name = Vybrat blok
keybind.break_block.name = Rozbít blok keybind.break_block.name = Rozbít blok
keybind.select_all_units = Select All Units keybind.select_all_units.name = Vybrat Všechny Jednotky
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
keybind.deselect.name = Odznačit keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad keybind.dropCargo.name = Položit náklad
@@ -1178,28 +1207,31 @@ rules.infiniteresources = Neomezeně surovin
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Zakázat Světové Procesory
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá AI staví
rules.buildaitier = Úroveň AI stavitele
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min velikost skupiny
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max velikost skupiny
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min váha útoku
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP) rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Placement Range Check rules.placerangecheck = Dosah stavění
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Násobek ceny jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.solarmultiplier = Solar Power Multiplier rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
@@ -1210,6 +1242,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.wavelimit = Mapa končí po vlně
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Nepřátelský Tým rules.enemyteam = Nepřátelský Tým
@@ -1221,11 +1254,11 @@ rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.title.teams = Týmy rules.title.teams = Týmy
rules.title.planet = Planet rules.title.planet = Planeta
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.fog = Fog of War rules.fog = Fog of War
rules.fire = Výstřel rules.fire = Výstřel
rules.anyenv = <Any> rules.anyenv = <Jakákoliv>
rules.explosions = Výbušné poškození bloku/jednotky rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
rules.weather = Počasí rules.weather = Počasí
@@ -1258,24 +1291,24 @@ item.blast-compound.name = Výbušnina
item.pyratite.name = Pyratit item.pyratite.name = Pyratit
item.metaglass.name = Metasklo item.metaglass.name = Metasklo
item.scrap.name = Šrot item.scrap.name = Šrot
item.fissile-matter.name = Fissile Matter item.fissile-matter.name = Štěpná Hmota
item.beryllium.name = Beryllium item.beryllium.name = Berylium
item.tungsten.name = Tungsten item.tungsten.name = Wolfram
item.oxide.name = Oxide item.oxide.name = Oxid
item.carbide.name = Carbide item.carbide.name = Karbid
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Struska liquid.slag.name = Struska
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina liquid.cryofluid.name = Chladící kapalina
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = Neoplasma
liquid.arkycite.name = Arkycite liquid.arkycite.name = Arkycit
liquid.gallium.name = Gallium liquid.gallium.name = Gálium
liquid.ozone.name = Ozone liquid.ozone.name = Ozón
liquid.hydrogen.name = Hydrogen liquid.hydrogen.name = Vodík
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = Dusík
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = Kyanogen
unit.dagger.name = Dýka unit.dagger.name = Dýka
unit.mace.name = Palcát unit.mace.name = Palcát
@@ -1319,12 +1352,12 @@ unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Dobyvatel
unit.merui.name = Merui unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus unit.anthicus.name = Antikus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Kolaris
unit.elude.name = Elude unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate unit.obviate.name = Obviate
@@ -1334,7 +1367,7 @@ unit.evoke.name = Evoke
unit.incite.name = Incite unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Montážní Dron
unit.latum.name = Latum unit.latum.name = Latum
unit.renale.name = Renale unit.renale.name = Renale
@@ -1449,8 +1482,8 @@ block.distributor.name = Rozdělovač
block.sorter.name = Třídička block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.reinforced-message.name = Reinforced Message block.reinforced-message.name = Posílená Zpráva
block.world-message.name = World Message block.world-message.name = Světová Zpráva
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
@@ -1547,7 +1580,7 @@ block.payload-router.name = Směřovač nákladu
block.duct.name = Potrubí block.duct.name = Potrubí
block.duct-router.name = Potrubní Směrovač block.duct-router.name = Potrubní Směrovač
block.duct-bridge.name = Potrubní Most block.duct-bridge.name = Potrubní Most
block.large-payload-mass-driver.name = Large Payload Mass Driver block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
block.payload-void.name = Černá díra na náklad block.payload-void.name = Černá díra na náklad
block.payload-source.name = Zdroj nákladů block.payload-source.name = Zdroj nákladů
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
@@ -1564,23 +1597,23 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků. block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků. block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Heat Source block.heat-source.name = Zdroj Tepla
block.heat-source.description = A 1x1 block that gives virtualy infinite heat. block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
block.empty.name = Empty block.empty.name = Prázdné
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Ryolitní Kráter
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Hrubý Ryolit
block.regolith.name = Regolith block.regolith.name = Regolit
block.yellow-stone.name = Yellow Stone block.yellow-stone.name = Žlutý Kámen
block.carbon-stone.name = Carbon Stone block.carbon-stone.name = Krabonový Kámen
block.ferric-stone.name = Ferric Stone block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor block.crystal-floor.name = Křišťalová Zem
block.yellow-stone-plates.name = Yellow Stone Plates block.yellow-stone-plates.name = Žluté Kamenné Pláty
block.red-stone.name = Red Stone block.red-stone.name = Červený Kámen
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = Hustý Červený Kámen
block.red-ice.name = Red Ice block.red-ice.name = Červený Led
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
@@ -1591,21 +1624,21 @@ block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Crystalline Vent
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Jádrová Zona
block.regolith-wall.name = Regolith Wall block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall block.carbon-wall.name = Krabonová Zeď
block.ferric-stone-wall.name = Ferric Stone Wall block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall block.red-ice-wall.name = Červená Ledová Zeď
block.red-stone-wall.name = Red Stone Wall block.red-stone-wall.name = Červená Kamenná Zeď
block.red-diamond-wall.name = Red Diamond Wall block.red-diamond-wall.name = Červená Diamantová Zeď
block.redweed.name = Redweed block.redweed.name = Redweed
block.pur-bush.name = Pur Bush block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral block.yellowcoral.name = Žlutý Korál
block.carbon-boulder.name = Carbon Boulder block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = Beryllic Boulder
@@ -1613,32 +1646,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks block.crystal-blocks.name = Křišťálové Bloky
block.crystal-orbs.name = Crystal Orbs block.crystal-orbs.name = Křišťálové Orby
block.crystalline-boulder.name = Crystalline Boulder block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer block.electrolyzer.name = Elektrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater block.electric-heater.name = Elektrický Ohřívač
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Tepelný Směrovač
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor block.heat-reactor.name = Tepelný Reaktor
block.beryllium-wall.name = Beryllium Wall block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall block.tungsten-wall.name = Wolframová Zeď
block.tungsten-wall-large.name = Large Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall block.carbide-wall.name = Carbide Wall
@@ -1650,7 +1683,7 @@ block.radar.name = Radar
block.build-tower.name = Build Tower block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector block.shield-projector.name = Štítový Projektor
block.large-shield-projector.name = Large Shield Projector block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct block.overflow-duct.name = Overflow Duct
@@ -1691,7 +1724,7 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator block.fabricator.name = Fabritor
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1702,20 +1735,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Plátno
block.world-processor.name = World Processor block.world-processor.name = Světový Procesor
block.world-cell.name = World Cell block.world-cell.name = Světová Buňka
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Frabritor tanků
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Běžný Skládací Modul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor block.flux-reactor.name = Flux Reaktor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reaktor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1755,6 +1788,7 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
@@ -2193,6 +2227,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené. logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
@@ -2208,20 +2243,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
lcategory.unknown = Unknown lcategory.unknown = Neznámé
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Nezařazené instrukce.
lcategory.io = Input & Output lcategory.io = Vstup a Výstup
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
lcategory.block = Block Control lcategory.block = Ovládaní Bloku
lcategory.block.description = Interact with blocks. lcategory.block.description = Interaktovat s bloky.
lcategory.operation = Operations lcategory.operation = Operace
lcategory.operation.description = Logical operations. lcategory.operation.description = Logic operace.
lcategory.control = Flow Control lcategory.control = Flow Control
lcategory.control.description = Manage execution order. lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control lcategory.unit = Unit Control
lcategory.unit.description = Give units commands. lcategory.unit.description = Give units commands.
lcategory.world = World lcategory.world = Svět
lcategory.world.description = Control how the world behaves. lcategory.world.description = Ovládá, jak se svět chová.
graphicstype.clear = Vyplní zobrazovač danou barvou. graphicstype.clear = Vyplní zobrazovač danou barvou.
graphicstype.color = Vybere barvu pro další vykreslovací operace. graphicstype.color = Vybere barvu pro další vykreslovací operace.
@@ -2253,6 +2288,7 @@ lenum.xor = Bitový XOR.
lenum.min = Menší číslo ze dvou čísel. lenum.min = Menší číslo ze dvou čísel.
lenum.max = Větší číslo ze dvou čísel. lenum.max = Větší číslo ze dvou čísel.
lenum.angle = Úhel vektoru ve stupních. lenum.angle = Úhel vektoru ve stupních.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Délka vektoru. lenum.len = Délka vektoru.
lenum.sin = Sinus, ve stupních. lenum.sin = Sinus, ve stupních.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Skabelon schematic = Skabelon
schematic.add = Gem skabelon... schematic.add = Gem skabelon...
schematics = Skabeloner schematics = Skabeloner
schematic.search = Search schematics...
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne? schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
schematic.exists = En skabelon med det navn eksisterer allerede. schematic.exists = En skabelon med det navn eksisterer allerede.
schematic.import = Importer skabelon ... schematic.import = Importer skabelon ...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
schematic.saved = Skabelon gemt. schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid. schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokke schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server. schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -146,11 +148,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Indholds fejl mod.erroredcontent = [scarlet]Indholds fejl
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Fejl ved afhentning af indhold. mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet. mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk. mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
@@ -248,7 +255,14 @@ trace.mobile = Mobil client: [accent]{0}
trace.modclient = Brugerdefineret klient: [accent]{0} trace.modclient = Brugerdefineret klient: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ugyldig klient-ID! Indsend en fejlrapport. invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Banlysninger server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet! server.bans.none = Ingen banned Spillere fundet!
server.admins = Administratorer server.admins = Administratorer
@@ -262,10 +276,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version server.custombuild = [accent]Brugerdefineret version
confirmban = Er du sikker på, at du ønsker at banne denne spiller? confirmban = Er du sikker på, at du ønsker at banne denne spiller?
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller? confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller? confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator? confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller? confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Deltag i spil joingame.title = Deltag i spil
joingame.ip = Addresse: joingame.ip = Addresse:
disconnect = Afbryd forbindelse disconnect = Afbryd forbindelse
@@ -283,6 +298,7 @@ server.invalidport = Ugyldigt port-nummer!
server.error = [crimson]Der skete en fejl. server.error = [crimson]Der skete en fejl.
save.new = Nyt gem save.new = Nyt gem
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem? save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overskriv overwrite = Overskriv
save.none = Ingen gem fundet! save.none = Ingen gem fundet!
savefail = Kunne ikke gemme spil! savefail = Kunne ikke gemme spil!
@@ -325,6 +341,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Åben Link openlink = Åben Link
copylink = Kopier Link copylink = Kopier Link
back = Tilbage back = Tilbage
@@ -350,6 +367,8 @@ pausebuilding = [accent][[{0}][] for at pause byggeproces
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Bølge {0} wave = [accent]Bølge {0}
wave.cap = [accent]Bølge {0}/{1} wave.cap = [accent]Bølge {0}/{1}
wave.waiting = [lightgray]Bølge om {0} wave.waiting = [lightgray]Bølge om {0}
@@ -369,9 +388,9 @@ custom = Brugerdefineret
builtin = Indbygget builtin = Indbygget
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt! map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren. map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren. map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren. map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker. map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
workshop.update = Opdater genstand workshop.update = Opdater genstand
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0} workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
@@ -434,6 +453,7 @@ waves.max = max units
waves.guardian = Vogter waves.guardian = Vogter
waves.preview = Forhåndsvisning waves.preview = Forhåndsvisning
waves.edit = Rediger... waves.edit = Rediger...
waves.random = Random
waves.copy = Kopier til udklipsholder waves.copy = Kopier til udklipsholder
waves.load = Indlæs fra udklipsholder waves.load = Indlæs fra udklipsholder
waves.invalid = Ugyldige bølger i udklipsholder. waves.invalid = Ugyldige bølger i udklipsholder.
@@ -444,6 +464,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -515,6 +537,8 @@ toolmode.eraseores = Udvisk malm
toolmode.eraseores.description = Udvisker udelukkende malm. toolmode.eraseores.description = Udvisker udelukkende malm.
toolmode.fillteams = Udfyld hold toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke. toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Tegn hold toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke. toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -765,23 +789,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -865,6 +890,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Hastigheds-forøgelse stat.speedincrease = Hastigheds-forøgelse
stat.range = Rækkevidde stat.range = Rækkevidde
stat.drilltier = Kan bores stat.drilltier = Kan bores
@@ -958,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f
bullet.incendiary = [stat]brændfarlig bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1071,8 +1099,10 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil. setting.macnotch.name = Tilpas grænsefladen til at vise hak
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder... uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
uiscale.cancel = Afblæs & Afslut uiscale.cancel = Afblæs & Afslut
@@ -1124,8 +1154,8 @@ keybind.select.name = Vælg/Skyd
keybind.diagonal_placement.name = Diagonal placering keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok keybind.break_block.name = Ødelæg blok
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Fravælg keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last keybind.dropCargo.name = Smid last
@@ -1172,6 +1202,8 @@ rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Bølger rules.waves = Bølger
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1187,6 +1219,7 @@ rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1198,6 +1231,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
rules.waitForWaveToEnd = Bølge-ventetid for fjender rules.waitForWaveToEnd = Bølge-ventetid for fjender
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter) rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
rules.unitammo = Enheder kræver ammunition rules.unitammo = Enheder kræver ammunition
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1740,6 +1774,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2173,6 +2208,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2227,6 +2263,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.search = Search schematics...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert. schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet. schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden. schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
schematic.texttag = Text-Tag schematic.texttag = Text-Tag
schematic.icontag = Bild-Tag schematic.icontag = Bild-Tag
schematic.renametag = Tag umbenennen schematic.renametag = Tag umbenennen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Dieses Tag wirklich löschen? schematic.tagdelconfirm = Dieses Tag wirklich löschen?
schematic.tagexists = Dieses Tag gibt es schon. schematic.tagexists = Dieses Tag gibt es schon.
@@ -150,12 +152,17 @@ mod.incompatiblemod = [red]Inkompatibel
mod.blacklisted = [red]Nicht unterstützt mod.blacklisted = [red]Nicht unterstützt
mod.unmetdependencies = [red]Fehlende Abhängigkeiten mod.unmetdependencies = [red]Fehlende Abhängigkeiten
mod.erroredcontent = [scarlet]Inhalt-Fehler mod.erroredcontent = [scarlet]Inhalt-Fehler
mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion. mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen. mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht. mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0} mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben. mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
mod.requiresversion = Benötigt Spielversion: [red]{0}
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten. mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst. mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
@@ -255,7 +262,14 @@ trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs:
trace.names = Names:
invalidid = Ungültige Client-ID! Berichte den Fehler. invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Verbannungen server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden! server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren server.admins = Administratoren
@@ -269,10 +283,11 @@ server.version = [lightgray]Version: {0}
server.custombuild = [accent]Benutzerdefinierter Build server.custombuild = [accent]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest? confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst? confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll? confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
@@ -290,6 +305,7 @@ server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0} server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
save.new = Neuer Spielstand save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben? save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
overwrite = Überschreiben overwrite = Überschreiben
save.none = Keine Spielstände gefunden! save.none = Keine Spielstände gefunden!
savefail = Fehler beim Speichern des Spiels! savefail = Fehler beim Speichern des Spiels!
@@ -332,6 +348,7 @@ command.repair = Reparieren
command.rebuild = Wiederaufbauen command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen command.assist = Spieler unterstützen
command.move = Bewegen command.move = Bewegen
command.boost = Boost
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -357,6 +374,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
enablebuilding = [scarlet][[{0}][] um zu bauen enablebuilding = [scarlet][[{0}][] um zu bauen
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen. showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
commandmode.name = [accent]Steuerungsmodus
commandmode.nounits = [keine Einheiten]
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.cap = [accent]Welle {0}/{1} wave.cap = [accent]Welle {0}/{1}
wave.waiting = Nächste Welle in {0} wave.waiting = Nächste Welle in {0}
@@ -376,9 +395,9 @@ custom = Benutzerdefiniert
builtin = Enthalten builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
map.random = [accent]Zufällige Karte map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu. map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei. map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0} workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -441,6 +460,7 @@ waves.max = maximale Einheiten
waves.guardian = Boss waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
waves.random = Zufällig
waves.copy = Aus der Zwischenablage kopieren waves.copy = Aus der Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
@@ -451,6 +471,8 @@ waves.sort.reverse = Reihenfolge umkehren
waves.sort.begin = Anfang waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte waves.sort.health = Lebenspunkte
waves.sort.type = Sorte waves.sort.type = Sorte
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Alle verstecken waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen waves.units.show = Alle anzeigen
@@ -523,6 +545,8 @@ toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze. toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams ausfüllen toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke. toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Teams zeichnen toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke. toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
#unused #unused
@@ -639,8 +663,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[] objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[] objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[] objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -767,7 +791,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads. sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie. sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät. sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie. sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter. sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
sector.onset.name = Der Anfang sector.onset.name = Der Anfang
@@ -889,6 +913,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen stat.weapons = Waffen
stat.bullet = Geschoss stat.bullet = Geschoss
stat.moduletier = Modulstufe stat.moduletier = Modulstufe
stat.unittype = Einheitentyp
stat.speedincrease = Geschwindigkeitserhöhung stat.speedincrease = Geschwindigkeitserhöhung
stat.range = Reichweite stat.range = Reichweite
stat.drilltier = Abbaubare Erze stat.drilltier = Abbaubare Erze
@@ -982,6 +1007,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]panzerbrechend bullet.armorpierce = [stat]panzerbrechend
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
@@ -1025,7 +1052,7 @@ category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
@@ -1036,7 +1063,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.commandmodehold.name = Halten für Steuerungsmodus setting.commandmodehold.name = Halten für Steuerungsmodus
setting.modcrashdisable.name = Mods bei Absturz deaktivieren setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
@@ -1078,7 +1105,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
setting.coreitems.name = Kern-Materialien anzeigen setting.coreitems.name = Kern-Materialien anzeigen
setting.position.name = Spieler-Position anzeigen setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Mouseposition anzeigen setting.mouseposition.name = Mausposition anzeigen
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen setting.atmosphere.name = Planetatmosphäre zeigen
setting.ambientvol.name = Ambient-Lautstärke setting.ambientvol.name = Ambient-Lautstärke
@@ -1095,8 +1122,10 @@ setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken setting.hidedisplays.name = Logik-Bildschirme verdecken
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden. setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest? setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen. public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden uiscale.cancel = Abbrechen & Beenden
@@ -1148,8 +1177,8 @@ keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block auswählen keybind.pick.name = Block auswählen
keybind.break_block.name = Block zerstören keybind.break_block.name = Block zerstören
keybind.select_all_units = Alle Einheiten auswählen keybind.select_all_units.name = Alle Einheiten auswählen
keybind.select_all_unit_factories = Alle Einheitenfabriken auswählen keybind.select_all_unit_factories.name = Alle Einheitenfabriken auswählen
keybind.deselect.name = Auswahl aufheben keybind.deselect.name = Auswahl aufheben
keybind.pickupCargo.name = Block aufheben keybind.pickupCargo.name = Block aufheben
keybind.dropCargo.name = Block fallen lassen keybind.dropCargo.name = Block fallen lassen
@@ -1196,6 +1225,8 @@ rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich rules.wavesending = Manuelle Wellen möglich
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
@@ -1211,6 +1242,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitcap = Einheiten-Limit rules.unitcap = Einheiten-Limit
@@ -1222,6 +1254,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt) rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
rules.enemyteam = Gegnerteam rules.enemyteam = Gegnerteam
@@ -1444,8 +1477,8 @@ block.plastanium-wall.name = Plastaniummauer
block.plastanium-wall-large.name = Große Plastaniummauer block.plastanium-wall-large.name = Große Plastaniummauer
block.phase-wall.name = Phasenmauer block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer block.thorium-wall.name = Thoriummauer
block.thorium-wall-large.name = Große Thorium-Mauer block.thorium-wall-large.name = Große Thoriummauer
block.door.name = Tor block.door.name = Tor
block.door-large.name = Großes Tor block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz block.duo.name = Doppelgeschütz
@@ -1753,7 +1786,7 @@ hint.skip = Fertig
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen. hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen. hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen. hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern. hint.depositItems = Um Materialien in den Kern zu verschieben, ziehe sie von dir zum Kern.
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][]. hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links[]. hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links[].
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren. hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
@@ -1762,8 +1795,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden. hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen. hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
@@ -1772,6 +1805,7 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst. hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren. hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut. hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden. hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren. hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
@@ -1816,9 +1850,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[]. onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab. onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer. onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern. onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren. onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab. onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen. onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[]. onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt. onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
@@ -1941,7 +1975,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
block.router.description = Verteilt Materialien auf bis zu drei Richtungen. block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann. block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen. block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist. block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind. block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger. block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt. block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
@@ -2085,9 +2119,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom. block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden. block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern. block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein. block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden. block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist. block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain. block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen. block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind. block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
@@ -2222,6 +2256,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
lst.cutscene = Verschiebe die Spielerkamera. lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2283,6 +2318,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen. lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen. lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad. lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorlänge. lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad. lenum.sin = Sinus in Grad.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
schematic = Esquema schematic = Esquema
schematic.add = Guardar esquema... schematic.add = Guardar esquema...
schematics = Esquemas schematics = Esquemas
schematic.search = Search schematics...
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo? schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
schematic.exists = Ya existe un esquema con ese nombre. schematic.exists = Ya existe un esquema con ese nombre.
schematic.import = Importar esquema... schematic.import = Importar esquema...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
schematic.saved = Esquema guardado. schematic.saved = Esquema guardado.
schematic.delete.confirm = Este esquema será absolutamente erradicado. schematic.delete.confirm = Este esquema será absolutamente erradicado.
schematic.rename = Renombrar esquema schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas: schematic.tags = Etiquetas:
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
schematic.texttag = Texto de etiqueta schematic.texttag = Texto de etiqueta
schematic.icontag = Icono de etiqueta schematic.icontag = Icono de etiqueta
schematic.renametag = Renombrar etiqueta schematic.renametag = Renombrar etiqueta
schematic.tagged = {0} tagged
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta? schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe. schematic.tagexists = Esa etiqueta ya existe.
@@ -97,7 +99,7 @@ level.select = Selección de nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de datos del Núcleo database = Base de datos del núcleo
database.button = Base de datos database.button = Base de datos
savegame = Guardar partida savegame = Guardar partida
loadgame = Cargar partida loadgame = Cargar partida
@@ -149,11 +151,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]No soportado mod.blacklisted = [red]No soportado
mod.unmetdependencies = [red]Dependencias no satisfechas mod.unmetdependencies = [red]Dependencias no satisfechas
mod.erroredcontent = [scarlet]Contenido erróneo mod.erroredcontent = [scarlet]Contenido erróneo
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego. mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[]. mod.outdatedv7.details = Este mod no es compatible con la última versión del juego. Su autor debe actualizarlo, y añadir [accent]minGameVersion: 136[] al fichero [accent]mod.json[].
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo. mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0} mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle. mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requiere la versión del juego: [red]{0}
mod.errors = Ha ocurrido un fallo al cargar el contenido. mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar. mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente. mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod se desactivará automaticamente.
@@ -177,7 +184,7 @@ name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
search = Search: search = Search:
planetmap = Mapa del planeta planetmap = Mapa del planeta
launchcore = Lanzar Núcleo launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido desbloqueado! unlocked = ¡Nuevo contenido desbloqueado!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
@@ -233,16 +240,16 @@ server.refreshing = Actualizando servidor
hosts.none = [lightgray]¡No se han encontrado partidas en tu red local! hosts.none = [lightgray]¡No se han encontrado partidas en tu red local!
host.invalid = [scarlet]No se puede conectar al anfitrión. host.invalid = [scarlet]No se puede conectar al anfitrión.
servers.local = Servidores Locales servers.local = Servidores locales
servers.local.steam = Partidas Públicas y Servidores Locales servers.local.steam = Partidas públicas y servidores locales
servers.remote = Servidores Remotos servers.remote = Servidores remotos
servers.global = Servidores de la Comunidad servers.global = Servidores de la comunidad
servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades. servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad del desarrollador, ni administrados por el mismo.\n\nLos servidores podrían tener contenido generado por los usuarios no apropiado para todas las edades.
servers.showhidden = Mostrar servidores ocultos servers.showhidden = Mostrar servidores ocultos
server.shown = Visibles server.shown = Visibles
server.hidden = Ocultos server.hidden = Ocultos
viewplayer = Viewing Player: [accent]{0} viewplayer = Viendo al jugador: [accent]{0}
trace = Rastrear Jugador trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
@@ -252,7 +259,14 @@ trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente personalizado: [accent]{0} trace.modclient = Cliente personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces trace.times.kicked = Fue expulsado [accent]{0} []veces
trace.ips = IPs:
trace.names = Names:
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error. invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Vetos server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario! server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores server.admins = Administradores
@@ -266,10 +280,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versión personalizada server.custombuild = [accent]Versión personalizada
confirmban = ¿Quieres vetar a "{0}[white]"? confirmban = ¿Quieres vetar a "{0}[white]"?
confirmkick = ¿Quieres expulsar a "{0}[white]"? confirmkick = ¿Quieres expulsar a "{0}[white]"?
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
confirmunban = ¿Quieres quitar el veto a este jugador? confirmunban = ¿Quieres quitar el veto a este jugador?
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"? confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"? confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Unirse a una Partida joingame.title = Unirse a una Partida
joingame.ip = Dirección IP: joingame.ip = Dirección IP:
disconnect = Desconectado. disconnect = Desconectado.
@@ -287,6 +302,7 @@ server.invalidport = ¡El número de puerto no es valido!
server.error = [scarlet]Error alojando el servidor. server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado? save.overwrite = ¿Quieres sobrescribir\neste guardado?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Sobrescribir overwrite = Sobrescribir
save.none = ¡No se ha encontrado ningún archivo de guardado! save.none = ¡No se ha encontrado ningún archivo de guardado!
savefail = ¡No se ha podido guardar la partida! savefail = ¡No se ha podido guardar la partida!
@@ -323,12 +339,13 @@ ok = OK
open = Abrir open = Abrir
customize = Personalizar reglas customize = Personalizar reglas
cancel = Cancelar cancel = Cancelar
command = Comando command = Comandar
command.mine = Mine command.mine = Minar
command.repair = Repair command.repair = Reparar
command.rebuild = Rebuild command.rebuild = Reconstruir
command.assist = Assist Player command.assist = Asistir al jugador
command.move = Move command.move = Moverse
command.boost = Boost
openlink = Abrir enlace openlink = Abrir enlace
copylink = Copiar enlace copylink = Copiar enlace
back = Atrás back = Atrás
@@ -354,6 +371,8 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para reanudar la construcción resumebuilding = [scarlet][[{0}][] para reanudar la construcción
enablebuilding = [scarlet][[{0}][] para activar la construcción enablebuilding = [scarlet][[{0}][] para activar la construcción
showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla. showui = Interfaz oculta.\nPulsa [accent][[{0}][] para volver a mostrarla.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.cap = [accent]Oleada {0}/{1} wave.cap = [accent]Oleada {0}/{1}
wave.waiting = [lightgray]Próxima en {0} wave.waiting = [lightgray]Próxima en {0}
@@ -361,8 +380,8 @@ wave.waveInProgress = [lightgray]Oleada en progreso
waiting = [lightgray]Esperando... waiting = [lightgray]Esperando...
waiting.players = Esperando jugadores... waiting.players = Esperando jugadores...
wave.enemies = [lightgray]{0} Enemigos restantes wave.enemies = [lightgray]{0} Enemigos restantes
wave.enemycores = [accent]{0}[lightgray] Núcleos enemigos wave.enemycores = [accent]{0}[lightgray] núcleos enemigos
wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo wave.enemycore = [accent]{0}[lightgray] núcleo enemigo
wave.enemy = [lightgray]{0} Enemigo Restante wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas. wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada. wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
@@ -373,9 +392,9 @@ custom = Personalizado
builtin = Incorporado builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer! map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa aleatorio map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor. map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor. map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido. map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
workshop.update = Actualizar artículo workshop.update = Actualizar artículo
workshop.error = Error al obtener detalles del Steam Workshop: {0} workshop.error = Error al obtener detalles del Steam Workshop: {0}
@@ -383,7 +402,7 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
workshop.menu = Selecciona lo que quieres hacer con este artículo. workshop.menu = Selecciona lo que quieres hacer con este artículo.
workshop.info = Información del artículo workshop.info = Información del artículo
changelog = Cambios de actualización (opcional): changelog = Cambios de actualización (opcional):
updatedesc = Sobrescribir Título y Descripción updatedesc = Sobrescribir título y descripción
eula = EULA de Steam eula = EULA de Steam
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente. missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista de Workshop se ha desvinculado automáticamente.
publishing = [accent]Publicando... publishing = [accent]Publicando...
@@ -438,6 +457,7 @@ waves.max = máximo de unidades
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
waves.random = Random
waves.copy = Copiar al portapapeles waves.copy = Copiar al portapapeles
waves.load = Cargar del portapapeles waves.load = Cargar del portapapeles
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos. waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
@@ -448,6 +468,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Ocultar todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo waves.units.show = Mostrar todo
@@ -520,6 +542,8 @@ toolmode.eraseores = Borrar minerales
toolmode.eraseores.description = Solo borra minerales. toolmode.eraseores.description = Solo borra minerales.
toolmode.fillteams = Rellenar equipos toolmode.fillteams = Rellenar equipos
toolmode.fillteams.description = Rellena equipos en lugar de bloques. toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Dibujar equipos toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques. toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados #no usados
@@ -532,7 +556,7 @@ filter.distort = Distorsión
filter.noise = Ruido filter.noise = Ruido
filter.enemyspawn = Punto de aparición enemigo filter.enemyspawn = Punto de aparición enemigo
filter.spawnpath = Ruta hasta el punto de aparición filter.spawnpath = Ruta hasta el punto de aparición
filter.corespawn = Elegir Núcleo filter.corespawn = Elegir núcleo
filter.median = Mediana filter.median = Mediana
filter.oremedian = Mediana de minerales filter.oremedian = Mediana de minerales
filter.blend = Combinar filter.blend = Combinar
@@ -607,15 +631,15 @@ configure = Configurar carga inicial
objective.research.name = Investigar objective.research.name = Investigar
objective.produce.name = Obtener objective.produce.name = Obtener
objective.item.name = Conseguir objetos objective.item.name = Conseguir objetos
objective.coreitem.name = Almacenar en Núcleo objective.coreitem.name = Almacenar en el núcleo
objective.buildcount.name = Construir estructuras objective.buildcount.name = Construir estructuras
objective.unitcount.name = Unidades activas objective.unitcount.name = Unidades activas
objective.destroyunits.name = Destruir unidades objective.destroyunits.name = Destruir unidades
objective.timer.name = Tiempo límite objective.timer.name = Tiempo límite
objective.destroyblock.name = Destruir bloque objective.destroyblock.name = Destruir bloque
objective.destroyblocks.name = Destruir bloques objective.destroyblocks.name = Destruir bloques
objective.destroycore.name = Destruir Núcleo objective.destroycore.name = Destruir núcleo
objective.commandmode.name = Modo Comando objective.commandmode.name = Modo comando
objective.flag.name = Bandera objective.flag.name = Bandera
marker.shapetext.name = Forma del texto marker.shapetext.name = Forma del texto
@@ -631,20 +655,20 @@ objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destruye:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Destruye: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Recolecta: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Almacena en el Núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Almacena en el núcleo:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[] objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destruye el Núcleo enemigo objective.destroycore = [accent]Destruye el núcleo enemigo
objective.command = [accent]Dirige unidades objective.command = [accent]Dirige unidades
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠ announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
loadout = Carga Inicial loadout = Carga inicial
resources = Recursos resources = Recursos
resources.max = Max resources.max = Max
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
@@ -677,8 +701,8 @@ weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
weather.fog.name = Niebla weather.fog.name = Niebla
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.playtime = \uf129 [lightgray]Tiempo en el sector: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.\n[lightgray]El sector final ha sido conquistado.
sectorlist = Sectores sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque sectorlist.attacked = {0} Bajo ataque
@@ -704,8 +728,8 @@ sectors.survives = [accent]Aguantará {0} oleadas más
sectors.go = Ir sectors.go = Ir
sector.abandon = Abandonar sector.abandon = Abandonar
sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar? sector.abandon.confirm = Los núcleos de este sector se auto-destruirán.\n¿Continuar?
sector.curcapture = Sector Capturado sector.curcapture = Sector capturado
sector.curlost = Sector Perdido sector.curlost = Sector perdido
sector.missingresources = [scarlet]Recursos insuficientes en el núcleo sector.missingresources = [scarlet]Recursos insuficientes en el núcleo
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque!
sector.lost = ¡Sector [accent]{0}[white] perdido! sector.lost = ¡Sector [accent]{0}[white] perdido!
@@ -750,7 +774,7 @@ sector.navalFortress.name = Fortaleza Naval
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie. sector.saltFlats.description = En los límites del desierto se encuentran las Salinas. No hay muchos recursos en esta ubicación.\n\nEl enemigo ha creado un complejo de almacenamiento de recursos aquí. Erradica su núcleo. No dejes nada en pie.
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde Metacristal. Bombea agua para enfriar torretas y taladros. sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las antiguas guerras. Recupera la zona. Procesa la arena. Funde metacristal. Bombea agua para enfriar torretas y taladros.
sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología. sector.ruinousShores.description = Más allá de los páramos, se encuentra la costa. Antaño, esta ubicación albergó todo un sistema de defensa costera. Ya no queda mucho de aquello. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás está reducido a chatarra.\nContinúa la expansión. Redescubre la tecnología.
sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes. sector.stainedMountains.description = Más allá se encuentran las montañas, aún intactas por las esporas.\nExtrae el titanio que abunda en esta zona. Aprende a usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo. sector.overgrowth.description = El área está cubierta de maleza, próxima a la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Mace. Destrúyelo.
@@ -760,11 +784,11 @@ sector.nuclearComplex.description = Antigua instalación de producción y proces
sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos. sector.fungalPass.description = Un área de transición entre las altas montañas y las tierras plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestrúyela.\nUsa unidades Dagger y Crawler. Acaba con los dos núcleos.
sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo. sector.biomassFacility.description = El origen de las esporas. Este es el centro en el que se investigaron, y donde fueron incialmente producidas.\nDescubre la tecnología restante que contiene. Cultiva esporas para producir combustibles y plásticos.\n\n[lightgray]Tras la caída de este complejo, las esporas fueron liberadas. Nada en este ecosistema local pudo combatir semejante organismo tan invasivo.
sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas. sector.windsweptIslands.description = Más allá de la costa, se encuentra esta remota cadena de islas. Las grabaciones muestran que aquí existieron estructuras relacionadas con la producción de [accent]Plastanio[].\n\nDefiéndete de las unidades navales enemigas. Establece una base en las islas. Investiga estas fábricas.
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento. sector.extractionOutpost.description = Una base remota, construida por el enemigo con el propósito de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para la conquista a gran escala. Destruye la base. Investiga sus plataformas de lanzamiento.
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
sector.onset.name = El Inicio sector.onset.name = El Inicio
sector.aegis.name = Égida sector.aegis.name = Égida
@@ -784,24 +808,24 @@ sector.siege.name = Cerco
sector.crossroads.name = Encrucijada sector.crossroads.name = Encrucijada
sector.karst.name = Kárstico sector.karst.name = Kárstico
sector.origin.name = Origen sector.origin.name = Origen
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información. sector.aegis.description = Este sector contiene depósitos de tungsteno.\nInvestiga el [accent]taladro de impacto[] para extraer este recurso, y destruye la base enemiga de este área.
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga. sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y ensambla una unidad [accent]Elude[] tan pronto como sea posible.
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular. sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[]. sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte. sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones. sector.basin.description = Se ha detectado una numerosa presencia enemiga en este sector. \nEnsambla unidades rápidamente y captura los núcleos enemigos para tomar terreno.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = Este sector contiene abundantes cantidades de arquicita, pero las grietas disponibles son limitadas. \nConstruye [accent]cámaras de combustión química[] para generar energía.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = La mayoría de unidades son inútiles ante el terreno montañoso de este sector. Se requiere el uso de unidades aéreas.\nCuidado con las instalaciones anti-aéreas enemigas. Tal vez sea posible inhabilitar algunas de estas defensas atacando a sus estructuras de apoyo.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]". sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = WiP Description. sector.caldera-erekir.description = Los recursos detectados en este sector están esparcidos en varias islas. \nInvestiga y despliega un sistema de drones de transporte.
sector.stronghold.description = WiP Description. sector.stronghold.description = El extenso campamento enemigo en este sector protege grandes depósitos de [accent]torio[].\nÚsalo para desarrollar unidades y torretas de mayor categoría.
sector.crevice.description = WiP Description. sector.crevice.description = El enemigo enviará poderosos grupos de ataque para destruir tu base en este sector. \nDesarrollar el [accent]carburo[] y el [accent]generador pirolítico[] podría ser necesario para sobrevivir.
sector.siege.description = WiP Description. sector.siege.description = Este sector tiene dos cañones paralelos que forzarán un ataque a dos vías simultáneamente. \nInvestiga el [accent]cianógeno[] para crear tanques aún más fuertes.\nCuidado: El enemigo posee misiles de largo alcance. Los misiles pueden ser interceptados antes de impactar.
sector.crossroads.description = WiP Description. sector.crossroads.description = Las bases enemigas en este sector se han establecido en terrenos variados. Investiga diferentes unidades para adaptarte al entorno. \nAdemás, algunas bases están protegidas con escudos. Tendrás que averiguar cómo funcionan para encontrar sus puntos débiles.
sector.karst.description = WiP Description. sector.karst.description = Este sector es rico en recursos, pero será atacado por el enemigo en cuanto aterrice un nuevo núcleo. \nToma ventaja de los recursos e investiga el [accent]tejido de fase[].
sector.origin.description = WiP Description. sector.origin.description = El sector final, con una presencia enemiga significante.\nYa no queda nada que investigar - concéntrate únicamente en destruir todos los núcleos enemigos.
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -886,6 +910,7 @@ stat.repairspeed = Velocidad de reparación
stat.weapons = Armas stat.weapons = Armas
stat.bullet = Proyectil stat.bullet = Proyectil
stat.moduletier = Categoría de módulo stat.moduletier = Categoría de módulo
stat.unittype = Unit Type
stat.speedincrease = Aumento de velocidad stat.speedincrease = Aumento de velocidad
stat.range = Alcance stat.range = Alcance
stat.drilltier = Taladrables stat.drilltier = Taladrables
@@ -938,10 +963,10 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo ability.shieldarc = Sector de Escudo
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Área de Bloqueo de Regeneración
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
bar.noresources = Recursos insuficientes bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base bar.corereq = Requiere un núcleo base
@@ -954,7 +979,7 @@ bar.boost = Aceleración: +{0}%
bar.powerbalance = Energía: {0}/s bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1} bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de energía: {0}
bar.powerlines = Conexiones: {0}/{1} bar.powerlines = Conexiones: {0}/{1}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
@@ -967,7 +992,7 @@ bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía bar.power = Energía
bar.progress = Construyendo... bar.progress = Construyendo...
bar.loadprogress = Progreso bar.loadprogress = Progreso
bar.launchcooldown = Recarga de Lanzamiento bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia bar.strength = [stat]{0}[lightgray]x potencia
@@ -979,6 +1004,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
bullet.homing = [stat]rastreadora bullet.homing = [stat]rastreadora
bullet.armorpierce = [stat]perforación de armadura bullet.armorpierce = [stat]perforación de armadura
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
@@ -1021,7 +1048,7 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.function = Función category.function = Función
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del Núcleo setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
setting.landscape.name = Bloquear en horizontal setting.landscape.name = Bloquear en horizontal
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugerencias de bloques setting.blockreplace.name = Sugerencias de bloques
@@ -1030,8 +1057,8 @@ setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos" setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.backgroundpause.name = Pausar en segundo plano setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble-click para Extraer minerales setting.doubletapmine.name = Doble clic para extraer minerales
setting.commandmodehold.name = Mantener para Modo Escuadrón setting.commandmodehold.name = Mantener para comandar unidades
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
setting.animatedwater.name = Animaciones de terreno setting.animatedwater.name = Animaciones de terreno
setting.animatedshields.name = Animación de escudos setting.animatedshields.name = Animación de escudos
@@ -1067,13 +1094,13 @@ setting.fullscreen.name = Pantalla completa
setting.borderlesswindow.name = Ventana sin bordes setting.borderlesswindow.name = Ventana sin bordes
setting.borderlesswindow.name.windows = Ventana a pantalla completa setting.borderlesswindow.name.windows = Ventana a pantalla completa
setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio. setting.borderlesswindow.description = Aplicar los cambios podría requerir un reinicio.
setting.fps.name = Mostrar FPS y Ping setting.fps.name = Mostrar FPS y ping
setting.console.name = Activar consola setting.console.name = Activar consola
setting.smoothcamera.name = Movimiento de cámara suave setting.smoothcamera.name = Movimiento de cámara suave
setting.vsync.name = Sincronización vertical setting.vsync.name = Sincronización vertical
setting.pixelate.name = Pixelar setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Mostrar objetos en el nucleo setting.coreitems.name = Mostrar objetos en el núcleo
setting.position.name = Mostrar posición de jugadores setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
@@ -1092,8 +1119,10 @@ setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Ocultar monitores lógicos setting.hidedisplays.name = Ocultar monitores lógicos
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida". setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida? setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos... uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y salir uiscale.cancel = Cancelar y salir
@@ -1118,7 +1147,7 @@ keybind.move_y.name = Mover Y
keybind.mouse_move.name = Seguir al cursor keybind.mouse_move.name = Seguir al cursor
keybind.pan.name = Desplazar la cámara keybind.pan.name = Desplazar la cámara
keybind.boost.name = Sobrevolar keybind.boost.name = Sobrevolar
keybind.command_mode.name = Modo Escuadrón keybind.command_mode.name = Modo Comando
keybind.rebuild_select.name = Reconstruir región keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas keybind.schematic_menu.name = Menú de esquemas
@@ -1145,8 +1174,8 @@ keybind.select.name = Seleccionar/Disparar
keybind.diagonal_placement.name = Construcción diagonal keybind.diagonal_placement.name = Construcción diagonal
keybind.pick.name = Copiar bloque keybind.pick.name = Copiar bloque
keybind.break_block.name = Deconstruir bloque keybind.break_block.name = Deconstruir bloque
keybind.select_all_units = Seleccionar todas las unidades keybind.select_all_units.name = Seleccionar todas las unidades
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Seleccionar todas las fábricas de unidades
keybind.deselect.name = Deseleccionar keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Cargar bloque/unidad keybind.pickupCargo.name = Cargar bloque/unidad
keybind.dropCargo.name = Soltar bloque/unidad keybind.dropCargo.name = Soltar bloque/unidad
@@ -1184,22 +1213,24 @@ mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo
mode.custom = Normas personalizadas mode.custom = Normas personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Sólo permitir depositar recursos en el Núcleo rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
rules.reactorexplosions = Explosiones de reactores rules.reactorexplosions = Explosiones de reactores
rules.coreincinerates = Incinerar exceso de recursos en el Núcleo rules.coreincinerates = Incinerar exceso de recursos en el núcleo
rules.disableworldprocessors = Desactivar procesadores estáticos rules.disableworldprocessors = Desactivar procesadores estáticos
rules.schematic = Permitir esquemas rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas rules.wavesending = Envío de oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque rules.rtsminattackweight = Peso mínimo de ataque
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ) rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
rules.corecapture = Capturar Núcleo al destruirlo rules.corecapture = Capturar núcleo al destruirlo
rules.polygoncoreprotection = Protección de Núcleo poligonal rules.polygoncoreprotection = Protección de núcleo poligonal
rules.placerangecheck = Comprobar rango de construcción rules.placerangecheck = Comprobar rango de construcción
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de vida de estructuras rules.blockhealthmultiplier = Multiplicador de vida de estructuras
@@ -1208,23 +1239,25 @@ rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de un
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del Núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitcap = Límite base de unidades rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del Núcleo Enemigo:[lightgray] (bloques) rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg) rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg) rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques) rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
rules.unitammo = Las unidades necesitan munición rules.unitammo = Las unidades necesitan munición
rules.enemyteam = Equipo enemigo rules.enemyteam = Equipo enemigo
rules.playerteam = Equipo del jugador rules.playerteam = Equipo del jugador
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
@@ -1286,7 +1319,7 @@ liquid.ozone.name = Ozono
liquid.hydrogen.name = Hidrógeno liquid.hydrogen.name = Hidrógeno
liquid.nitrogen.name = Nitrógeno liquid.nitrogen.name = Nitrógeno
liquid.cyanogen.name = Cianógeno liquid.cyanogen.name = Cianógeno
#Names of Units and Turrets looks better untranslated, since they are propper/own names #Names of Units and Turrets looks better untranslated, since they are names
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1355,7 +1388,7 @@ block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.molten-slag.name = Magma block.molten-slag.name = Magma
block.pooled-cryofluid.name = Líquido Criogénico block.pooled-cryofluid.name = Líquido criogénico
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1601,17 +1634,17 @@ block.carbon-vent.name = Grieta de carbón
block.arkyic-vent.name = Grieta de arquicita block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Grieta cristalina
block.redmat.name = Manto rojo block.redmat.name = Manto rojo
block.bluemat.name = Manto azul block.bluemat.name = Manto azul
block.core-zone.name = Zona de Núcleo block.core-zone.name = Zona de núcleo
block.regolith-wall.name = Muro de regolito block.regolith-wall.name = Muro de regolito
block.yellow-stone-wall.name = Muro de piedra amarillenta block.yellow-stone-wall.name = Muro de piedra amarillenta
block.rhyolite-wall.name = Muro de riolita block.rhyolite-wall.name = Muro de riolita
block.carbon-wall.name = Muro de carbón block.carbon-wall.name = Muro de carbón
block.ferric-stone-wall.name = Muro de piedra férrea block.ferric-stone-wall.name = Muro de piedra férrea
block.beryllic-stone-wall.name = Muro de piedra berílica block.beryllic-stone-wall.name = Muro de piedra berílica
block.arkyic-wall.name = Muro arquiico block.arkyic-wall.name = Muro de arquicita
block.crystalline-stone-wall.name = Muro de piedra cristalina block.crystalline-stone-wall.name = Muro de piedra cristalina
block.red-ice-wall.name = Muro de hielo rojo block.red-ice-wall.name = Muro de hielo rojo
block.red-stone-wall.name = Muro de piedra rojiza block.red-stone-wall.name = Muro de piedra rojiza
@@ -1684,7 +1717,7 @@ block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre de transmisión de energía block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace de energía block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión de químicos block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de paredes block.cliff-crusher.name = Triturador de paredes
@@ -1751,7 +1784,7 @@ hint.desktopMove = Usa [accent][[WASD][] para moverte.
hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom. hint.zoom = Usa la [accent]Rueda del ratón[] para controlar el zoom.
hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar. hint.desktopShoot = [accent][[Clic-izquierdo][] para disparar.
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo. hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
hint.respawn = Para reaparecer desde el Núcleo, pulsa [accent][[V][]. hint.respawn = Para reaparecer desde el núcleo, pulsa [accent][[V][].
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[] hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida. hint.desktopPause = Pulsa [accent][[Barra Espaciadora][] para pausar y reanudar la partida.
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
@@ -1762,12 +1795,13 @@ hint.research = Usa el botón [accent]Investigación[] para acceder al menú de
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente. hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Para controlar unidades, entra al [accent]modo comando[] manteniendo [accent]L-shift.[]\nUna vez en modo comando, haz clic y arrastra para seleccionar unidades. [accent]Clic derecho[] sobre una ubicación u objetivo para desplazar las unidades ahí.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Para controlar unidades, entra al [accent]modo comando[] pulsando el [accent]botón de comando[] en la esquina inferior izquierda.\nUna vez en modo comando, mantén pulsado y arrastra para seleccionar unidades. Toca una ubicación u objetivo para desplazar las unidades ahí.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha. hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1789,12 +1823,12 @@ gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic so
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo. gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro. gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar. gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el Núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección. gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el Núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras. gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre. gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo. gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = \ue804 Sigue explorando para más objetivos. gz.moveup = \ue804 Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el Núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras. gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras. gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas. gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
gz.defend = Se aproxima un enemigo, prepárate para defenderte. gz.defend = Se aproxima un enemigo, prepárate para defenderte.
@@ -1810,8 +1844,8 @@ onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[]. onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente. onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma. onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía perpendicular[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección. onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el Núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto. onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio. onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos perpendiculares y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito. onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[]. onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
@@ -1824,10 +1858,10 @@ onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta. onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte. onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.attack = El enemigo es ahora vulnerable. Contraataca. onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos Núcleos sobre las [accent]zonas de Núcleo[].\nLos Núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 Núcleo. onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción. onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
split.pickup = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga) split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del Núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.) split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
split.acquire = Necesitas recolectar tungsteno para construir unidades. split.acquire = Necesitas recolectar tungsteno para construir unidades.
split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro. split.build = Debes transportar las unidades al otro lado del muro.\nConstruye dos [accent]catapultas electromagnéticas de carga[], uno a cada lado del muro.\nEnlázalos pulsando sobre uno, y luego seleccionando el otro.
split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga. split.container = Igual que los contenedores, las unidades también se pueden transportar usando [accent]catapultas electromagnéticas de carga[].\nConstruye un fabricador de unidades adyacente a una catapulta electromagnética, así podrás enviarlas através del muro para atacar la base enemiga.
@@ -2114,12 +2148,12 @@ block.basic-assembler-module.description = Incrementa el nivel del ensamblador s
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción. block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección. block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro. block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otras catapultas enlazadas. block.payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.large-payload-mass-driver.description = Estructura de transporte de carga de largo alcance. Dispara las cargas entrantes a otras catapultas enlazadas.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono. block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía. block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno. block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable. block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
@@ -2162,24 +2196,24 @@ unit.aegires.description = Electrifica a todas las unidades y estructuras enemig
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas. unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
# Erekir # Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Dispara proyectiles básicos a objetivos enemigos.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Dispara alternando proyectiles a objetivos enemigos.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Dispara grupos de proyectiles perforantes a los objetivos enemigos.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Dispara grandes balas divisibles que perforan a los objetivos enemigos.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Dispara grandes ráfagas de proyectiles perforantes a los objetivos enemigos.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Dispara artillería de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Dispara proyectiles dobles de artillería a objetivos enemigos. Intercepta proyectiles enemigos con torretas defensivas. Puede pisar sobre la mayoría de terreno.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.tecta.description = Dispara misiles de plasma guiados a objetivos enemigos. Se protege con un escudo direccional. Puede pisar sobre la mayoría de terreno.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.collaris.description = Dispara artillería de fragmentación de largo alcance a objetivos enemigos. Puede pisar sobre la mayoría de terreno.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Dispara pares de balas guiadas a objetivos enemigos. Puede flotar sobre la mayoría de líquidos.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Dispara un par de balas en espiral a objetivos enemigos.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Dispara un par de orbes eléctricos en espiral a objetivos enemigos.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = Dispara misiles guiados de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Dispara misiles inhibidores de largo alcance a objetivos enemigos. Anula los efectos de estructuras reparadoras enemigas.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. unit.evoke.description = Construye estructuras para defender el núcleo Bastion. Dispone de un láser que repara estructuras.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. unit.incite.description = Construye estructuras para defender el núcleo Citadel. Dispone de un láser que repara estructuras.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. unit.emanate.description = Construye estructuras para defender el núcleo Acropolis. Dispone de láseres que reparan estructuras.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -2195,7 +2229,7 @@ lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables. lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones. lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos. lst.wait = Espera unos segundos.
lst.stop = Halt execution of this processor. lst.stop = Detiene la ejecución de este procesador.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta condicionalmente a otra instrucción. lst.jump = Salta condicionalmente a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[]. lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
@@ -2216,6 +2250,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
lst.cutscene = Manipula la cámara del jugador. lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
@@ -2277,6 +2312,7 @@ lenum.xor = Comprobación bit a bit XOR.
lenum.min = Mínimo de dos números. lenum.min = Mínimo de dos números.
lenum.max = Máximo de dos números. lenum.max = Máximo de dos números.
lenum.angle = Ángulo del vector en grados. lenum.angle = Ángulo del vector en grados.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Longitud del vector. lenum.len = Longitud del vector.
lenum.sin = Seno, en grados. lenum.sin = Seno, en grados.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
stats = Stats stats = Stats
@@ -146,11 +148,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Errors have occurred loading content. mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
@@ -248,7 +255,14 @@ trace.mobile = Mobiilne versioon: [accent]{0}
trace.modclient = Modifitseeritud versioon: [accent]{0} trace.modclient = Modifitseeritud versioon: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kehtetu mängija ID! Saada veateade! invalidid = Kehtetu mängija ID! Saada veateade!
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Keelatud mängijad server.bans = Keelatud mängijad
server.bans.none = Keelatud mängijaid ei leitud! server.bans.none = Keelatud mängijaid ei leitud!
server.admins = Administraatorid server.admins = Administraatorid
@@ -262,10 +276,11 @@ server.version = [lightgray]v{0} {1}
server.custombuild = [accent]Kohandatud versioon server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida? confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata? confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida? confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused? confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta? confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liitu mänguga joingame.title = Liitu mänguga
joingame.ip = Aadress: joingame.ip = Aadress:
disconnect = Ühendus katkestatud. disconnect = Ühendus katkestatud.
@@ -283,6 +298,7 @@ server.invalidport = Ebasobiv pordi number!
server.error = [crimson]Viga serveri hostimisel. server.error = [crimson]Viga serveri hostimisel.
save.new = Uus salvestis save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada? save.overwrite = Oled kindel, et soovid selle salvestise asendada?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Asenda overwrite = Asenda
save.none = Salvestisi ei leitud! save.none = Salvestisi ei leitud!
savefail = Salvestamine ebaõnnestus! savefail = Salvestamine ebaõnnestus!
@@ -325,6 +341,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Ava link openlink = Ava link
copylink = Kopeeri link copylink = Kopeeri link
back = Tagasi back = Tagasi
@@ -350,6 +367,8 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Lahingulaine {0} wave = [accent]Lahingulaine {0}
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0} wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
@@ -369,9 +388,9 @@ custom = Mängija loodud
builtin = Sisse-ehitatud builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta! map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik. map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid. map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid. map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail. map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -434,6 +453,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Eelvaade waves.preview = Eelvaade
waves.edit = Muuda... waves.edit = Muuda...
waves.random = Random
waves.copy = Kopeeri puhvrisse waves.copy = Kopeeri puhvrisse
waves.load = Lae puhvrist waves.load = Lae puhvrist
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon. waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
@@ -444,6 +464,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -515,6 +537,8 @@ toolmode.eraseores = Kustuta maake
toolmode.eraseores.description = Kustuta ainult maake. toolmode.eraseores.description = Kustuta ainult maake.
toolmode.fillteams = Täida võistkondi toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Joonista võistkondi toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi. toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -765,23 +789,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -865,6 +890,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Kiiruse suurenemine stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus stat.range = Ulatus
stat.drilltier = Kaevandatav stat.drilltier = Kaevandatav
@@ -958,6 +984,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray]
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1052,7 +1080,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
@@ -1071,8 +1099,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. setting.macnotch.name = Kohandage liidest sälku kuvamiseks
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast... uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju uiscale.cancel = Tühista ja välju
@@ -1124,8 +1154,8 @@ keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk keybind.break_block.name = Hävita blokk
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Tühista valik keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1172,6 +1202,8 @@ rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1187,6 +1219,7 @@ rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1198,6 +1231,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik) rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1740,6 +1774,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2175,6 +2210,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2229,6 +2265,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
schematic = Eskema schematic = Eskema
schematic.add = Gorde eskema... schematic.add = Gorde eskema...
schematics = Eskemak schematics = Eskemak
schematic.search = Search schematics...
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu? schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
schematic.exists = Badago izen bereko eskema bat. schematic.exists = Badago izen bereko eskema bat.
schematic.import = Inportatu eskema... schematic.import = Inportatu eskema...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
schematic.saved = Eskema gordeta. schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan. schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
schematic.tags = Etiketak: schematic.tags = Etiketak:
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
schematic.texttag = Etiketaren testua schematic.texttag = Etiketaren testua
schematic.icontag = Etiketaren ikonoa schematic.icontag = Etiketaren ikonoa
schematic.renametag = Aldatu etiketaren izena schematic.renametag = Aldatu etiketaren izena
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Ezabatu etiketa hau erabat? schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
schematic.tagexists = Etiketa badago aurretik. schematic.tagexists = Etiketa badago aurretik.
stats = Estatistikak stats = Estatistikak
@@ -146,11 +148,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Edukiaren erroreak mod.erroredcontent = [scarlet]Edukiaren erroreak
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Erroreak gertatu dira edukia kargatzean. mod.errors = Erroreak gertatu dira edukia kargatzean.
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik. mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da. mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
@@ -250,7 +257,14 @@ trace.mobile = Bezero mugikorra: [accent]{0}
trace.modclient = Bezero pertsonalizatua: [accent]{0} trace.modclient = Bezero pertsonalizatua: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat. invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Debekuak server.bans = Debekuak
server.bans.none = Ez da debekatutako jokalaririk aurkitu! server.bans.none = Ez da debekatutako jokalaririk aurkitu!
server.admins = Administratzaileak server.admins = Administratzaileak
@@ -264,10 +278,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Konpilazio pertsonalizatua server.custombuild = [accent]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula? confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula? confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula? confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula? confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula? confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Batu partidara joingame.title = Batu partidara
joingame.ip = Helbidea: joingame.ip = Helbidea:
disconnect = Deskonektatuta. disconnect = Deskonektatuta.
@@ -285,6 +300,7 @@ server.invalidport = Ataka zenbaki baliogabea!
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0} server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
save.new = Gordetako partida berria save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula? save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Gainidatzi overwrite = Gainidatzi
save.none = Ez da gordetako partidarik aurkitu! save.none = Ez da gordetako partidarik aurkitu!
savefail = Huts egin du partida gordetzean! savefail = Huts egin du partida gordetzean!
@@ -327,6 +343,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Ireki esteka openlink = Ireki esteka
copylink = Kopiatu esteka copylink = Kopiatu esteka
back = Atzera back = Atzera
@@ -352,6 +369,8 @@ pausebuilding = [accent][[{0}][] eraikiketa eteteko
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI. showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]{0}. bolada wave = [accent]{0}. bolada
wave.cap = [accent]Wave {0}/{1} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Boladarako {0} wave.waiting = [lightgray]Boladarako {0}
@@ -371,9 +390,9 @@ custom = Pertsonalizatua
builtin = Jolas barnekoa builtin = Jolas barnekoa
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin! map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
map.random = [accent]Ausazko mapa map.random = [accent]Ausazko mapa
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean. map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean. map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean. map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua. map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
workshop.update = Eguneratu elementua workshop.update = Eguneratu elementua
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0} workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
@@ -436,6 +455,7 @@ waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Aurrebista waves.preview = Aurrebista
waves.edit = Editatu... waves.edit = Editatu...
waves.random = Random
waves.copy = Kopiatu arbelera waves.copy = Kopiatu arbelera
waves.load = Kargatu arbeletik waves.load = Kargatu arbeletik
waves.invalid = Bolada baliogabeak arbelean. waves.invalid = Bolada baliogabeak arbelean.
@@ -446,6 +466,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -517,6 +539,8 @@ toolmode.eraseores = Ezabatu meak
toolmode.eraseores.description = Ezabatu meak soilik. toolmode.eraseores.description = Ezabatu meak soilik.
toolmode.fillteams = Bete taldeak toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez. toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Marraztu taldeak toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez. toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -767,23 +791,24 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -867,6 +892,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Abiadura areagotzea stat.speedincrease = Abiadura areagotzea
stat.range = Irismena stat.range = Irismena
stat.drilltier = Ustiagarriak stat.drilltier = Ustiagarriak
@@ -960,6 +986,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1054,7 +1082,7 @@ setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items
setting.position.name = Erakutsi jokalariaren kokalekua setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
@@ -1073,8 +1101,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna. setting.macnotch.name = Egokitu interfazea bistaratzeko
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu. public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko... uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten uiscale.cancel = Utzi eta irten
@@ -1126,8 +1156,8 @@ keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala keybind.diagonal_placement.name = Kokatze diagonala
keybind.pick.name = Jaso blokea keybind.pick.name = Jaso blokea
keybind.break_block.name = Apurtu blokea keybind.break_block.name = Apurtu blokea
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deshautatu keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1174,6 +1204,8 @@ rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1189,6 +1221,7 @@ rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
@@ -1200,6 +1233,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak) rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1742,6 +1776,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -2177,6 +2212,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position. lenum.shoot = Shoot at a position.
@@ -2231,6 +2267,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees. lenum.cos = Cosine, in degrees.

View File

@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
schematic = Kaavio schematic = Kaavio
schematic.add = Tallenna kaavio... schematic.add = Tallenna kaavio...
schematics = Kaaviot schematics = Kaaviot
schematic.search = Search schematics...
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen? schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
schematic.exists = Kaavio tällä nimellä on jo olemassa. schematic.exists = Kaavio tällä nimellä on jo olemassa.
schematic.import = Tuo kaavio... schematic.import = Tuo kaavio...
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
schematic.saved = Kaavio tallennettu. schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan. schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} palikkaa schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella. schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
schematic.tags = Tunnisteet: schematic.tags = Tunnisteet:
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
schematic.texttag = Tekstitunniste schematic.texttag = Tekstitunniste
schematic.icontag = Kuvatunniste schematic.icontag = Kuvatunniste
schematic.renametag = Nimeä tunniste uudelleen schematic.renametag = Nimeä tunniste uudelleen
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Poista tunniste pysyvästi? schematic.tagdelconfirm = Poista tunniste pysyvästi?
schematic.tagexists = Samanlainen tunniste on jo olemassa. schematic.tagexists = Samanlainen tunniste on jo olemassa.
stats = Tilastot stats = Tilastot
@@ -146,11 +148,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Sisältövirheet mod.erroredcontent = [scarlet]Sisältövirheet
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0}
mod.errors = Virheitä on tapahtunut pelin ladatessa. mod.errors = Virheitä on tapahtunut pelin ladatessa.
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet. mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä. mod.nowdisabled = [scarlet]Lisäosa '{0}' tarvitsee muita lisäosia toimiakseen:[accent] {1}\n[lightgray]Nämä lisäosat täytyy asentaa ensin.\nTämä lisäosa poistetaan automaattisesti käytöstä.
@@ -248,7 +255,14 @@ trace.mobile = Mobiililaite: [accent]{0}
trace.modclient = Muokattu asiakasohjelma: [accent]{0} trace.modclient = Muokattu asiakasohjelma: [accent]{0}
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0} trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0} trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti. invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Porttikiellot server.bans = Porttikiellot
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt! server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
server.admins = Ylläpitäjät server.admins = Ylläpitäjät
@@ -262,10 +276,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Muokattu koontiversio server.custombuild = [accent]Muokattu koontiversio
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle? confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
confirmkick = Oletko varma että haluat potkia tämän pelaajan? confirmkick = Oletko varma että haluat potkia tämän pelaajan?
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin? confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia? confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta? confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liity peliin joingame.title = Liity peliin
joingame.ip = Osoite: joingame.ip = Osoite:
disconnect = Yhteys katkaistu. disconnect = Yhteys katkaistu.
@@ -283,6 +298,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0} server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
save.new = Uusi tallennus save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan?? save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Korvaa overwrite = Korvaa
save.none = Tallennuksia ei löytynyt! save.none = Tallennuksia ei löytynyt!
savefail = Pelin tallentaminen epäonnistui! savefail = Pelin tallentaminen epäonnistui!
@@ -325,6 +341,7 @@ command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
@@ -350,6 +367,8 @@ pausebuilding = [accent][[{0}][] pysäyttääksesi rakentamisen
resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista resumebuilding = [scarlet][[{0}][] jatkaaksesi rakentamista
enablebuilding = [scarlet][[{0}][] to enable building enablebuilding = [scarlet][[{0}][] to enable building
showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n. showui = UI on piilotettu.\nPaina [accent][[{0}][] näyttääksesi UI:n.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Taso {0} wave = [accent]Taso {0}
wave.cap = [accent]Taso {0}/{1} wave.cap = [accent]Taso {0}/{1}
wave.waiting = [lightgray]Seuraava taso {0} wave.waiting = [lightgray]Seuraava taso {0}
@@ -369,9 +388,9 @@ custom = Mukautettu
builtin = Sisäänrakennettu builtin = Sisäänrakennettu
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa! map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa. map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa. map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa. map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto. map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Päivitä tavara workshop.update = Päivitä tavara
workshop.error = Virhe Workshopin tietoja noudettaessa: {0} workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
@@ -434,6 +453,7 @@ waves.max = maksimijoukot
waves.guardian = Vartija waves.guardian = Vartija
waves.preview = Esikatselu waves.preview = Esikatselu
waves.edit = Muokkaa... waves.edit = Muokkaa...
waves.random = Random
waves.copy = Kopioi leikepöydälle waves.copy = Kopioi leikepöydälle
waves.load = Lataa leikepöydältä waves.load = Lataa leikepöydältä
waves.invalid = Kelvottomia tasoja leikepöydällä. waves.invalid = Kelvottomia tasoja leikepöydällä.
@@ -444,6 +464,8 @@ waves.sort.reverse = Järjestä käänteisesti
waves.sort.begin = Alkutaso waves.sort.begin = Alkutaso
waves.sort.health = Elämäpisteet waves.sort.health = Elämäpisteet
waves.sort.type = Tyyppi waves.sort.type = Tyyppi
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Piilota kaikki waves.units.hide = Piilota kaikki
waves.units.show = Näytä kaikki waves.units.show = Näytä kaikki
@@ -515,6 +537,8 @@ toolmode.eraseores = Poista malmit
toolmode.eraseores.description = Poista vain malmit. toolmode.eraseores.description = Poista vain malmit.
toolmode.fillteams = Täytä tiimit toolmode.fillteams = Täytä tiimit
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan. toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Piirrä joukkueita toolmode.drawteams = Piirrä joukkueita
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan. toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
toolmode.underliquid = Pinnanalainen tila toolmode.underliquid = Pinnanalainen tila
@@ -766,22 +790,22 @@ sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = WiP Description. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = WiP Description. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = WiP Description. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = WiP Description. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = WiP Description. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = WiP Description. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -865,6 +889,7 @@ stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
stat.bullet = Ammus stat.bullet = Ammus
stat.moduletier = Moduulin taso stat.moduletier = Moduulin taso
stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys stat.range = Etäisyys
stat.drilltier = Porattavat stat.drilltier = Porattavat
@@ -958,6 +983,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]haarniskan läpäisevä bullet.armorpierce = [stat]haarniskan läpäisevä
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
@@ -1071,8 +1098,10 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat setting.showweather.name = Näytä säägrafiikat
setting.hidedisplays.name = Piilota logiikkanäytöt setting.hidedisplays.name = Piilota logiikkanäytöt
public.confirm = Haluatko tehdä pelistäsi julkisen?\n[accent]Kuka tahansa voi liittyä peliisi.\n[lightgray]Tämä voidaan muuttaa myöhemmin: Asetukset->Peli->Julkisen pelin näkyvyys setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
public.confirm.really = Jos halat pelata kaverien kanssa, käytä [green]Kutsu kaveri[] -toimintoa, älä [scarlet]Julkinen palvelin[] -toimintoa!\nOletko varma, että haluat tehdä pelistäsi [scarlet]julkisen[]? setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja. public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa... uiscale.reset = UI:n skaalaa on muutettu.\nPaina "OK" hyväksyäksesi tämän skaalan.\n[scarlet]Palautetaan ja poistutaan[accent] {0}[] sekunnissa...
uiscale.cancel = Peruuta ja poistu uiscale.cancel = Peruuta ja poistu
@@ -1124,8 +1153,8 @@ keybind.select.name = Valitse/Ammu
keybind.diagonal_placement.name = Vino sijoitus keybind.diagonal_placement.name = Vino sijoitus
keybind.pick.name = Ota palikka keybind.pick.name = Ota palikka
keybind.break_block.name = Riko palikka keybind.break_block.name = Riko palikka
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Poista valinta keybind.deselect.name = Poista valinta
keybind.pickupCargo.name = Nosta lastia keybind.pickupCargo.name = Nosta lastia
keybind.dropCargo.name = Pudota lastia keybind.dropCargo.name = Pudota lastia
@@ -1172,6 +1201,8 @@ rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min. hyökkäysjoukon koko rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1187,6 +1218,7 @@ rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitcap = Perusyksikköraja rules.unitcap = Perusyksikköraja
@@ -1198,6 +1230,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina) rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
rules.unitammo = Yksiköt tarvitsevat ammuksia rules.unitammo = Yksiköt tarvitsevat ammuksia
rules.enemyteam = Vihollisjoukkue rules.enemyteam = Vihollisjoukkue
@@ -1743,6 +1776,7 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
@@ -2179,6 +2213,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
lst.cutscene = Hallitse pelaajan kameraa. lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea. lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa. logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono. lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia. lenum.shoot = Ammu tiettyä sijaintia.
@@ -2233,6 +2268,7 @@ lenum.xor = Binäärinen XOR.
lenum.min = Vägintään kaksi numeroa. lenum.min = Vägintään kaksi numeroa.
lenum.max = Korkeintaan kaksi numeroa. lenum.max = Korkeintaan kaksi numeroa.
lenum.angle = Vektorin kulma asteina. lenum.angle = Vektorin kulma asteina.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Vektorin pituus. lenum.len = Vektorin pituus.
lenum.sin = Sini asteina. lenum.sin = Sini asteina.
lenum.cos = Kosini asteina. lenum.cos = Kosini asteina.

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