* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit f78719afc0
- Typo fixes & various other improvements
* WIP
* typo
* Speaking logically
* Update core/assets/bundles/bundle_ro.properties
Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
* Opted for a better term: controlor, not controller
* double-tap
* Times joined & kicked
Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
* 3 new, 1 deleted
New:
rules.unitcapvariable
rules.unitcap
laccess.color
Deleted:
lenum.color
* 1 line changed
rules.unitcap
* 2 new, 1 deleted
New:
mods.initfailed
setting.modcrashdisable.name
Deleted:
mods.alphainfo
-
Отключение модов после вылета на старте
* Fixed#4715
* Content parser class discovery improvements
* Use github build status (#4718)
Why does this still use travis? It was ditched months ago
* Make status colors the same (#4719)
It bothers me ok
* Better splash damage handling for small radii
* Fixed#4729
* Uncap content names in resolution
* Fixed UnitReq parsing
* Fixed#4732
* Allow JSON mod content types from other class loaders
* Better JSON null validation / Disable mods on startup crash
* Logic tooltips on mobile devices w/ long-press
* Add Survival and PvP servers (#4736)
* Update servers_v6.json (#4735)
add 1 more server for CxZx
* arc
* Balance tweaks
* Fixing remaining typos\errors in bundle_fr (#4397)
* Fixing remaining typos errors in bundle_fr
There are some errors that had managed to get through the verification. Imma chase them down!
* added logic hints and some typo fixes
* Fixing 2 typos in bundle.properties
L1548: Color statement affects every following draw operations.
* smolfixes
* Fixed "fix" in #4397
* [Bundle][RO] Update (#4725)
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements
* Reducing confusion
* Update bundle_ro.properties
* Fixing typos and descriptions [bundle_es.properties] (#4727)
* Fixing and descriptions [bundle_es.properties]
* Forgot something
* Update Logic Draw Hints (#4734)
Wrapped up some previous logic hints, too.
* german translation for build 125, full android translation (#4703)
* update german translation to 631e4d9eef
* update android translation to e816f6110d
with regard to 5ec5f1aa93
* improve translation with ideas from others
* update german steam discription to e86a3e9d09
* update german translation to 1ef7ae7079 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* changes from stuffyAI
* cross-platform as suggested by stuffyAI
* stuffyAI
genau, hast recht
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
* Update bundle_vi.properties (#4724)
* Fixed mod crash disable setting name
* Various fixes
* Steam icon changes
* arc
* Update Vietnamese Translation. (#4660)
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* translated recent update (#4742)
* Move update function of resupply point 5x1 spaces back (#4746)
* Remove stray spaces from accelerator (#4465)
* 10 new lines
graphicstype.clear
graphicstype.color
graphicstype.stroke
graphicstype.line
graphicstype.rect
graphicstype.linerect
graphicstype.poly
graphicstype.linepoly
graphicstype.triangle
graphicstype.image
* 1 line changed
lenum.stop (typo)
* 6 new lines
logic.nounitbuild
laccess.controller
laccess.dead
laccess.controlled
laccess.commanded
lenum.idle
* 1 new line
setting.doubletapmine.name
* 2 new, 2 changed
New:
trace.times.joined
trace.times.kicked
Changed:
unit.seconds
unit.minutes
* 1 line changed
trace.times.joined
* 1 new line
mod.multiplayercompatable
-
quick commit before potential merge, might fix it later
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: buthed010203 <naguiar010203@gmail.com>
Co-authored-by: Fatonndev <56699208+Fatonndev@users.noreply.github.com>
Co-authored-by: CxZxRainzz <78591136+CxZxRainzz@users.noreply.github.com>
Co-authored-by: Phinner <62483793+Phinner@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: BlueThecno <69437358+BlueThecno@users.noreply.github.com>
Co-authored-by: 彭瑞暄 <raymondpeng0725@gmail.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: Arnyyx <74717260+Arnyyx@users.noreply.github.com>
Co-authored-by: Ngọc Lam <33188123+NgLamVN@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+Sharlottes@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
* Cursor should not change for other teams.
* Use Built-in interaction check
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
* Building should use built-in check, same treatment for ConstructBlock
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
* Fixed#4719 since it is 100% a bug
This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm
* unjank rotation
* fix potential crash, styling
* Use mathf.mod
* Double-tap to mine, tap anywhere to cancel
* Make comment consistent
* Remove desktop left-click mining cancel, prioritize mobile unit control over mining
* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap
* Add 'double-tap to mine' setting (default off)
* Desktop: cancel mining when mined tile is clicked
* Comment typo
* Prevent redundant condition check
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com>
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements
* Reducing confusion
* Update bundle_ro.properties
* Fixing remaining typos errors in bundle_fr
There are some errors that had managed to get through the verification. Imma chase them down!
* added logic hints and some typo fixes
* Fixing 2 typos in bundle.properties
L1548: Color statement affects every following draw operations.
* smolfixes
* One last server for the Omega
Added the Annexation server from the OmegaHub to the list as it is the final server people actualy play on.
* Update servers_v6.json
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
This has been bothering me the last few days and i assumed someone else would fix it and i wouldnt have to make a pr for something so tiny but here i am
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 631e4d9eef
- Typo fixes & various other improvements
* [Bundle][RO][124.1] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 64acd6c1e4
- Fixed ancient mod-related bundles not fitting the new install button
- Typo fixes & various other improvements
* Logic tooltips - initial English commit
* Block flags
* Romanian logic hints
* polishing
* Since when is this missing
* Polishing
* Add top region to liquid turret icons
* Attempt to change outline icon generation
* Draw regions above the outlined icon over it
* Draw regions **above** the outlined icon over it
* Add clarrifying comment
* Implement backwards compatibility for mods
* an -> any
* Show building hints while building is paused
* Add hint: [E] to enable building
* Remove .left()
* Fix build enable hint display inconsistencies when changing build auto-pause setting
* Combine building hint tables
* Fix indentation
* Draw team regions during schematic placement
* Fall back to sharded for headless
* Only draw team regions if the schematic is in-world
This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.
* This seems cleaner
Although the order of the 1st and 2nd if argument is debatable for performance reasons.
* 1 line changed
- noname
* 1 line changed
- hint.placeTurret
* 3 new lines
- servers.disclaimer
- hint.coreUpgrade
- hint.presetLaunch
----
NOTE from Felix Corvus (@Remint32)
This commit and PR are the last ones I made to the repository.
I want to sincerely thank the people I worked with to enhance the game and translate it into Russian.
I want to thank you separately:
Prosta4ok_ua (@Prosta4okua), Vanguard (@XEN0PHIL), BasedUser (@BasedUser), Summet (@summetdev), Anuke (@Anuken), The_Slaylord (@TheSlaylord), Lonely_Ymomfe (@ymomfe), and XZimur (@XZimur)
* 5 changed lines; 2 new lines
Changed:
globalitems
sector.extractionOutpost.description
hint.launch
hint.launch.mobile
hint.presetLaunch
New:
hint.coreIncinerate
hint.coopCampaign
* 2 changed line
hint.coopCampaign
item.spore-pod.details
-
В споровом стручке всё же множественное число в описании, говорится про сами споры. THEY EMIT - они выделяют, IT EMITS - он выделяет.
* 2 changed lines
hint.coreIncinerate
block.interplanetary-accelerator.description
* 3 new line; 1 changed line
New:
setting.showweather.name
link.bug.description
rules.weather.always
Changed:
keybinds.mobile
* 4 new lines; 1 changed line; 1 deleted line
New:
public.confirm.really
bullet.buildingdamage
stat.ammouse
unit.pershot
Changed:
bullet.knockback
Deleted:
bar.limitreached
* Update bundle_ru.properties
падежи
* Update bundle_ru.properties
мелочи
* 1 changed line
stat.ammouse
* 1 new line
none.found
* 6 changed; 1 deleted
Changed:
mod.featured.dialog.title
mods.browser.add
mods.github.open
mod.import.github
mod.jarwarn
mods.guide
Deleted:
mod.featured.title
* 2 changed lines
link.bug.description
mod.scripts.disable
* Update achievements.vdf
* Update description.txt
* 1 changed line
item.thorium.description
* 1 new line
rules.coreincinerates
* 1 new line
bar.boost
* 1 new line
max
* Update bundle_ru.properties
* Update bundle_ru.properties
* rip v3.5 maps
* Update bundle_ru.properties
* Update bundle_ru.properties
* Update bundle_ru.properties
* Prosta4ok obnovi repository
* взлЁт
* 3 new lines
mods.browser.sortdate
mods.browser.sortstars
stat.charge
* Update description.txt
* Update description.txt
* 3 changed, 3 new, 1 deleted
Changed:
mods.browser.sortdate
unit.sei.description
unit.risso.description
New:
mods.browser.reinstall
mods.viewcontent
mods.browser
Deleted:
mod.featured.dialog.title
* 1 line changed
mods.github.open
-
"Репо" is not commonly used and "Репозиторий" does not fit in the button
* 1 new line
mod.installed
Co-authored-by: Felix Corvus <remint32@yandex.ru>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* Added server Omega
This is the hub of my servers. The other ip for it is: omega.my.to:25906 but that one sometimes doesnt work.
* changed the ip to dns version
* the ip seems more useable
some devices cant seem to connet to dns.
Co-authored-by: Anuken <arnukren@gmail.com>
* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
Features:
- Kept the first 2 sentences intact. This means that roughly same text is displayed before clicking 'Read more'. 'Features include:' has been dropped for 'Gameplay Features', for Steam similarity.
- Steam-like formatting. I noticed that <h2> doesn't seem to do anything. Despite that, I've seen Gameloft using it. For something bigger, I'd recommend <big>.
- Updated blocks count. There's over 130 blocks. I triple checked.
- The old description still had 4 unique bosses. RIP.
- Steam Workshop & achievements and Android don't mix up.
- Checked against the character limit. It has less than 4000.
- Only cat-approved text.
* better_thai_translate.properties
Better thai translate but not done yet,by the red(need more blins)
* Better_thai_properties
Better thai by thai people,by the red(need more blins)
* more in_ID translation
fixes, addition, etc
* changes to in_ID
translated rules.coreincinerates and removed waves.never to match up with the original bundle file
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- ~~New strings/changes up to commit~~ TBA
- Sector description improvements
- Typo fixes & various other improvements
* Update bundle_ro.properties
* Max
* repeated typo typo typo
* Welcome to 2020 when maps are no longer images
* <never> forget your position in the 20s
* 1 line changed
- noname
* 1 line changed
- hint.placeTurret
* 3 new lines
- servers.disclaimer
- hint.coreUpgrade
- hint.presetLaunch
----
NOTE from Felix Corvus (@Remint32)
This commit and PR are the last ones I made to the repository.
I want to sincerely thank the people I worked with to enhance the game and translate it into Russian.
I want to thank you separately:
Prosta4ok_ua (@Prosta4okua), Vanguard (@XEN0PHIL), BasedUser (@BasedUser), Summet (@summetdev), Anuke (@Anuken), The_Slaylord (@TheSlaylord), Lonely_Ymomfe (@ymomfe), and XZimur (@XZimur)
* 5 changed lines; 2 new lines
Changed:
globalitems
sector.extractionOutpost.description
hint.launch
hint.launch.mobile
hint.presetLaunch
New:
hint.coreIncinerate
hint.coopCampaign
* 2 changed line
hint.coopCampaign
item.spore-pod.details
-
В споровом стручке всё же множественное число в описании, говорится про сами споры. THEY EMIT - они выделяют, IT EMITS - он выделяет.
* 2 changed lines
hint.coreIncinerate
block.interplanetary-accelerator.description
* 3 new line; 1 changed line
New:
setting.showweather.name
link.bug.description
rules.weather.always
Changed:
keybinds.mobile
* 4 new lines; 1 changed line; 1 deleted line
New:
public.confirm.really
bullet.buildingdamage
stat.ammouse
unit.pershot
Changed:
bullet.knockback
Deleted:
bar.limitreached
* Update bundle_ru.properties
падежи
* Update bundle_ru.properties
мелочи
* 1 changed line
stat.ammouse
* 1 new line
none.found
* 6 changed; 1 deleted
Changed:
mod.featured.dialog.title
mods.browser.add
mods.github.open
mod.import.github
mod.jarwarn
mods.guide
Deleted:
mod.featured.title
* 2 changed lines
link.bug.description
mod.scripts.disable
* Update achievements.vdf
* Update description.txt
* 1 changed line
item.thorium.description
* 1 new line
rules.coreincinerates
* 1 new line
bar.boost
* 1 new line
max
* Update bundle_ru.properties
* Update bundle_ru.properties
* rip v3.5 maps
* Update bundle_ru.properties
* Update bundle_ru.properties
Co-authored-by: Felix Corvus <remint32@yandex.ru>
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
* Complete rework of bundle_fr
# Complete rework of bundle_fr
## Overview
Hello players. I made a pull in [Mindustry-Suggestions](https://github.com/Anuken/Mindustry-Suggestions/issues/1743) about merging bundle_fr and bundle_fr_be. The cat told he was unable to do that because:
> I don't understand either language, so I would be unable to merge the two bundles with any degree of accuracy. This is best discussed and implemented by other speakers of the language(s).
So I decided to do that with the help of senri on discord and Voila. There is the updated version of the french bundle for Belgians, Frenchs, Quebecois and everyone else who speaks or learns french !
## Changes
There are the words I changed that you may argue about:
```
FPS -> IPS
Raccourci clavier -> Touches
Foreshadow -> Présage
Mace -> Titan
Scepter -> Destructeur
Reign -> Eradicateur
Lancier -> Perforateur (Its just an idea)
Chat -> Tchat
Minuterie -> Compte à rebours (Makes more sense for the waves i think)
Minimap -> Mini-carte
Supporté -> Pas pris en charge (For errors, makes more sense)
Hébergeur -> Hôte (the shorter the better)
Foreuse à vérin -> foreuse pneumatique (I don't think being super precise might help normal players)
Onde -> Vague
Percussion -> Percuteur (C'est un nom qui percute !)
- Deleted the (e) until the file is reviewed by more people
- Made the whole file more coherent, I mean there were upper/lower case letters where it shouldn't be.
- Added translations for V6 content like logic blocks, sector description, turrets, units...
- Some more stuff I may have forgotten
```
## Lines to verify in priority
There are the lines I was strugulling with
```
16, 23, 27, 37, 100, 109, 128, 129, 140, 153, 159, 189, 204, 229, 251, 282, 291, 321, 341, 421, 468, 482, 515, 536, [598 -> 613], 703, 705, 715, 751, 777, 1254, 1402
```
## conclusion
Like I said, I merged fr and fr_be, taking the best translations one by one and translating the missing lines. That would be cool if you look quickly in the file and find some errors I could have made. Thank you for reading and I wish you a good day, or night...
* Hotfix
* Updated steam translations
Updated the achievements and Added the new ones. The only problem I had is the "NEW_ACHIEVEMENT_26_1_DESC", I think there's better translation for that but I'm unable to figure it out for some reasons.
Co-authored-by: Anuken <arnukren@gmail.com>
* Update bundle_pt_BR.properties
Added sector description [not finished]
* Update 2
Finished first translation of sector descriptions (fixes and did the last one)
Added some translations for not done entries.
* Upgrade #3
Started fixing consistency issues
Redid sector descriptions
Translated last untranslated elements
Co-authored-by: Anuken <arnukren@gmail.com>
* Update zh-TW bundle, surge correction
Changed surge ammo characteristic "shock".
Thought "shock" as in only stunning or making the enemy flinch.
It means shocking the enemy with electricity and deal bonus damage when the unit is covered in water.
* Launch max UI
* Minor correction wave spawning
Reasoning: 3.5 images and most other map images won't work in the editor. If you try to import a random image, it will give you an empty map. Only maps that were exported as images previously will work correctly.
* Update bundle_zh_TW.properties
Corrected some machine translations. Modified some others for more clear understanding.
* Update bundle_zh_TW.properties
* Update bundle_zh_TW.properties
new translations 1
* Update bundle_zh_TW.properties
New translations 2
* Update bundle_zh_TW.properties
New translations 3
* New translations 1-3
Removed "zones" from v121.4: "Fixed sectors not auto-unlocking".
衝擊反應堆 -->動能反應爐
* New translations 1-4
* New translations 1-5
* New translations 1-6
up to line 1250
* Indexing finished. Translations 1-7
lines are now matching with English bundle.
* update bundle_zh_TW.properties
* edit zh_TW
* zh-tw
* community server disclaimer
* Finished sector descriptions, slight modifications
up to line 606
* zh-TW
* Many translations, include Always-on weather rule
* corrected missing character
* Update achievements.vdf
Oct not translated
* Update description.txt
* bundle_zh_TW.properties
* Bullet stats update, hints finished
* added line: public confirm really
* contributors
* Merging conflicts
Almost done...
* Synced
* Update ammo-stat translation
* Update contributors
* Unit names
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Review (#15)
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Finished
Please review
* minor correction
* minor correction
Hopefully there are no more "minor corrections" required.
* Review
* Close inspection
* Revisions, change chat mode
* Sapping Correction
* Merge down (#16, post 122)
* Fixed#4108
* [QoL] Chat modes (#3869)
Credits: Remint32 (idea); sk7725 (korean i18n); Volas171 (spanish i18n).
* add new io server (#4109)
soon to be up gamemode
* typo (#4110)
* Fixed mined item flashing on clients
* Block Forge improvements (#4112)
* minBlockSize, maxBlockSize, icon
* removed fixed size
* same line
* revert to 3
* I almost forgot
* Up-to-date zh-TW translations (#4083)
* Update bundle_zh_TW.properties
Corrected some machine translations. Modified some others for more clear understanding.
* Update bundle_zh_TW.properties
* Update bundle_zh_TW.properties
new translations 1
* Update bundle_zh_TW.properties
New translations 2
* Update bundle_zh_TW.properties
New translations 3
* New translations 1-3
Removed "zones" from v121.4: "Fixed sectors not auto-unlocking".
衝擊反應堆 -->動能反應爐
* New translations 1-4
* New translations 1-5
* New translations 1-6
up to line 1250
* Indexing finished. Translations 1-7
lines are now matching with English bundle.
* update bundle_zh_TW.properties
* edit zh_TW
* zh-tw
* community server disclaimer
* Finished sector descriptions, slight modifications
up to line 606
* zh-TW
* Many translations, include Always-on weather rule
* corrected missing character
* Update achievements.vdf
Oct not translated
* Update description.txt
* bundle_zh_TW.properties
* Bullet stats update, hints finished
* added line: public confirm really
* contributors
* Merging conflicts
Almost done...
* Synced
* Update ammo-stat translation
* Update contributors
* Unit names
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Review (#15)
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Finished
Please review
* minor correction
* minor correction
Hopefully there are no more "minor corrections" required.
* Review
* Close inspection
* Revisions, change chat mode
* Sapping Correction
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
* Higher power source output
* Update servers_v6.json (#4095)
* Update servers_v6.json
the ip changed to not make users confuse
* Update servers_v6.json
* Fixed#4120
* Fixed#4121
* Fixed#4122
* Better build beam visuals
* Don't render weather in full map screenshots
* Building priority fix
* Fixed#4128
* SearchBar class - add search bars to mods (#3267)
* Create SearchBar and make ModsDialog use it
* add search bar to servers
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* a
* fix mods menu not rowing
* remove search bar for remote servers
* h
* hide searchbar on landscape mobile
* anukes feedback
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Anuken <arnukren@gmail.com>
* java dumb
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
* Search bar cleanup
* Block (un)loader major improvements (#4127)
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: fuzzbuck <54221024+fuzzbuck@users.noreply.github.com>
Co-authored-by: Sunny Kim <58885089+sk7725@users.noreply.github.com>
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
Co-authored-by: DeltaNedas <39013340+DeltaNedas@users.noreply.github.com>
* "Search bar cleanup" update
* Hope this fixes merge conflict
* Delete servers_v6.json
* pain
* Sync (#21)
* Fixed#4108
* [QoL] Chat modes (#3869)
Credits: Remint32 (idea); sk7725 (korean i18n); Volas171 (spanish i18n).
* add new io server (#4109)
soon to be up gamemode
* typo (#4110)
* Fixed mined item flashing on clients
* Block Forge improvements (#4112)
* minBlockSize, maxBlockSize, icon
* removed fixed size
* same line
* revert to 3
* I almost forgot
* Up-to-date zh-TW translations (#4083)
* Update bundle_zh_TW.properties
Corrected some machine translations. Modified some others for more clear understanding.
* Update bundle_zh_TW.properties
* Update bundle_zh_TW.properties
new translations 1
* Update bundle_zh_TW.properties
New translations 2
* Update bundle_zh_TW.properties
New translations 3
* New translations 1-3
Removed "zones" from v121.4: "Fixed sectors not auto-unlocking".
衝擊反應堆 -->動能反應爐
* New translations 1-4
* New translations 1-5
* New translations 1-6
up to line 1250
* Indexing finished. Translations 1-7
lines are now matching with English bundle.
* update bundle_zh_TW.properties
* edit zh_TW
* zh-tw
* community server disclaimer
* Finished sector descriptions, slight modifications
up to line 606
* zh-TW
* Many translations, include Always-on weather rule
* corrected missing character
* Update achievements.vdf
Oct not translated
* Update description.txt
* bundle_zh_TW.properties
* Bullet stats update, hints finished
* added line: public confirm really
* contributors
* Merging conflicts
Almost done...
* Synced
* Update ammo-stat translation
* Update contributors
* Unit names
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Review (#15)
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Finished
Please review
* minor correction
* minor correction
Hopefully there are no more "minor corrections" required.
* Review
* Close inspection
* Revisions, change chat mode
* Sapping Correction
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
* Higher power source output
* Update servers_v6.json (#4095)
* Update servers_v6.json
the ip changed to not make users confuse
* Update servers_v6.json
* Fixed#4120
* Fixed#4121
* Fixed#4122
* Better build beam visuals
* Don't render weather in full map screenshots
* Building priority fix
* Fixed#4128
* SearchBar class - add search bars to mods (#3267)
* Create SearchBar and make ModsDialog use it
* add search bar to servers
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* a
* fix mods menu not rowing
* remove search bar for remote servers
* h
* hide searchbar on landscape mobile
* anukes feedback
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Anuken <arnukren@gmail.com>
* java dumb
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
* Search bar cleanup
* Block (un)loader major improvements (#4127)
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
* bugfixes, call me the mother of the block forge (#4135)
(anuke is the father)
* Fixed#4141 / Fixed#4136
* Faster power graph reload / Fixed iOS editor margin
* Remove 4 square blocks from the accelerator (#4139)
* Normalize rule comment line endings
Just so i can get a new patch-## branch where i can drag my accelerator sprite on since github isn't smart enough yet to see that as a possible pull request by itself.
* Add files via upload
* Add files via upload
* Use sector preset name for maps if possible
* Fixed#4147
* Update servers_v6.json (#4148)
changed the port number for our attack server.
sorry for the inconvenience, i don't have control over the port number of this "alexmindustryattac.ddns.net" hosted server.
* Removed packed sprite section from CONTRIBUTING.md (#4152)
* Return large launchpad item costs (#4134)
* Return large launchpad item costs
hidden -> debugonly
* Remove the 4 orange squares from the large launch pad
Leaving the lights and launchpod alignments alone since that is campaign only.
* Sector damage tweaks
* Block loader/unloader progress bar changes (#4138)
* Change block loader/unloader progess bar color & bundle
ammo -> items
* Make block unloader bar go down
* Draw reconstructor in region during placement & unconnected (#4143)
* Draw reconstructor in region during placement & unconnected
* Same as the previous commit, but for block loaders & unloaders
* Bugfixes
* Fixed#4164 / Fixed#4159
* fix german translation for editor.unsaved (#4169)
* update KO bundles (#3956)
* Update steam description for 6.0 update
* Update achievements.vdf
* oops.
* Update full_description.txt
* Update summary.txt
* add recent changelog
* Update bundle_ko.properties
* last update on this week
(well, sunday)
* upload android recent change-log
* critical fix
* [KO] Small fix (#4133)
* why
* Update bundle_ko.properties
* bundle_hu.properties (#4170)
I'am continue translating and adding lines to v6.
* [Bundle][RO] Translation update (#4115)
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit 43757a247e
- Typo fixes & various other improvements
* no
* yet another in_ID translation update (#4086)
* yet another in_ID translation update
* more id translate
Co-authored-by: Quick-Korc <68910156+Quick-korkc@users.noreply.github.com>
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: fuzzbuck <54221024+fuzzbuck@users.noreply.github.com>
Co-authored-by: Sunny Kim <58885089+sk7725@users.noreply.github.com>
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
Co-authored-by: DeltaNedas <39013340+DeltaNedas@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Co-authored-by: alex <67626131+alexpvpmindustry@users.noreply.github.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+sharlotte-mobile@users.noreply.github.com>
Co-authored-by: Vajda Simon <75036456+VajdaSimon@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: Thomas Widyantoko <40286070+DaGamerFiles@users.noreply.github.com>
Co-authored-by: Quick-Korc <68910156+Quick-korkc@users.noreply.github.com>
* Update gradle.properties
* Update bundle_zh_TW.properties
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: fuzzbuck <54221024+fuzzbuck@users.noreply.github.com>
Co-authored-by: Sunny Kim <58885089+sk7725@users.noreply.github.com>
Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
Co-authored-by: DeltaNedas <39013340+DeltaNedas@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Co-authored-by: alex <67626131+alexpvpmindustry@users.noreply.github.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+sharlotte-mobile@users.noreply.github.com>
Co-authored-by: Vajda Simon <75036456+VajdaSimon@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: Thomas Widyantoko <40286070+DaGamerFiles@users.noreply.github.com>
Co-authored-by: Quick-Korc <68910156+Quick-korkc@users.noreply.github.com>
* Support IPv6 addresses properly
support the `[ipv6]:port` and `ipv6` formats
silly cat forgot that ipv6 is a thing
* unnecessary self promotion
* less split more substring
* also display ipv6 format properly
* important security fixes
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit 43757a247e
- Typo fixes & various other improvements
* no
* Return large launchpad item costs
hidden -> debugonly
* Remove the 4 orange squares from the large launch pad
Leaving the lights and launchpod alignments alone since that is campaign only.
changed the port number for our attack server.
sorry for the inconvenience, i don't have control over the port number of this "alexmindustryattac.ddns.net" hosted server.
* Normalize rule comment line endings
Just so i can get a new patch-## branch where i can drag my accelerator sprite on since github isn't smart enough yet to see that as a possible pull request by itself.
* Add files via upload
* Add files via upload
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
* Create SearchBar and make ModsDialog use it
* add search bar to servers
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* a
* fix mods menu not rowing
* remove search bar for remote servers
* h
* hide searchbar on landscape mobile
* anukes feedback
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Anuken <arnukren@gmail.com>
* java dumb
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit commit
- Typo fixes & various other improvements
* don't do bad choices
* some polishing
* typo
* The 7.0 [combat] experience
* Rebranding
* 1 line changed
- noname
* 1 line changed
- hint.placeTurret
* 3 new lines
- servers.disclaimer
- hint.coreUpgrade
- hint.presetLaunch
----
NOTE from Felix Corvus (@Remint32)
This commit and PR are the last ones I made to the repository.
I want to sincerely thank the people I worked with to enhance the game and translate it into Russian.
I want to thank you separately:
Prosta4ok_ua (@Prosta4okua), Vanguard (@XEN0PHIL), BasedUser (@BasedUser), Summet (@summetdev), Anuke (@Anuken), The_Slaylord (@TheSlaylord), Lonely_Ymomfe (@ymomfe), and XZimur (@XZimur)
* 5 changed lines; 2 new lines
Changed:
globalitems
sector.extractionOutpost.description
hint.launch
hint.launch.mobile
hint.presetLaunch
New:
hint.coreIncinerate
hint.coopCampaign
* 2 changed line
hint.coopCampaign
item.spore-pod.details
-
В споровом стручке всё же множественное число в описании, говорится про сами споры. THEY EMIT - они выделяют, IT EMITS - он выделяет.
* 2 changed lines
hint.coreIncinerate
block.interplanetary-accelerator.description
* 3 new line; 1 changed line
New:
setting.showweather.name
link.bug.description
rules.weather.always
Changed:
keybinds.mobile
* 4 new lines; 1 changed line; 1 deleted line
New:
public.confirm.really
bullet.buildingdamage
stat.ammouse
unit.pershot
Changed:
bullet.knockback
Deleted:
bar.limitreached
* Update bundle_ru.properties
падежи
* Update bundle_ru.properties
мелочи
* 1 changed line
stat.ammouse
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
* Draw item in the drill center when in place mode
* Update core/src/mindustry/world/blocks/production/Drill.java
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Co-authored-by: Anuken <arnukren@gmail.com>
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit 98c4ee6e74
- Typo fixes & various other improvements
This PR was tested in-game and is ready to merge at any time (unless marked as draft).
Its strings are ready and _**merging**_ is _**recommended**_ for **_the next stable release._**
Changelog:
- New strings/changes up to commit f9cfc8a2b8
- Typo fixes & various other improvements
translated new hint value.
removed over-translated value.
checked some values and fix.
and do unification of some terms, reinforce poor translation etc
I compared the **@GioIacca9's bundle** with mine so I was able to notice **mistakes** and **missing translations** which I corrected. We worked together and we discussed about a suitable words and phrases in italian. Furthermore I added the **first version** of _unit's names_, we'll improve them in the future.
This PR was tested in-game and is ready to merge at any time (unless marked as draft).
Changelog:
- New strings/changes up to commit 48c8357ff7
- Abilities should now be clear enough. Less of a mess.
- Typo fixes & various other improvements
I think that it would be fair to add me into the list of translators and contributors as I've somehow editied over 800 lines of the german translation. If you don't think I should be added to the list, say that in a comment.
This is not ready, hence will be a draft. ea377c6f16 still unfinished. Do not merge as-is. It is unfinished and untested.
This is a rushed submission. I did not want to lose my progress; don't have time to finish it right now.
Sector names are reverted back to previous translation name along with the updated new sectors, Foreshadow block description, sector captured/attacked/lost popup, threats, stats, and other fixes.
This PR was tested in-game and is ready to merge at any time (unless marked as draft).
Changelog:
- New strings/changes up to commit ddc2cc7098
- Typo fixes & various other improvements
This PR was tested in-game and is ready to merge at any time (unless marked as draft).
Changelog:
- New strings/changes up to commit 8f53d44278
- Improved & new descriptions, as expected.
- Completely ditched the term ”boost”. While used in Romanian gaming, we've got some good national alternatives.
- Typo fixes & various other improvements
This PR was tested in-game and is ready to merge at any time (unless marked as draft).
Changelog:
- New strings/changes up to commit 41d388aa7f
- Typo fixes & various other improvements
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME.*
**Crash report**: *The contents of relevant crash report files. REQUIRED if you are reporting a crash.*
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ]**I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ]**I have searched the closed and open issues to make sure that this problem has not already been reported.**
- [ ]**I have searched the closed and open issues to make sure that this problem has not already been reported.**
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
@@ -15,9 +15,6 @@ If you are submitting a new block, make sure it has a name and description, and
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
### Do not include packed sprites in your pull request.
When making a pull request that changes or adds new sprites, do not add the modified atlas & `spritesX.png` files to your final pull request. These are a frequent source of conflicts.
## Style Guidelines
## Style Guidelines
@@ -30,7 +27,7 @@ This means:
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
- Do not use braceless `if/else` statements. `if(x) statement else statement2` should **never** be done. In very specific situations, having braceless if-statements on one line is allowed: `if(cond) return;` would be valid.
- Do not use braceless `if/else` statements. `if(x) statement else statement2` should **never** be done. In very specific situations, having braceless if-statements on one line is allowed: `if(cond) return;` would be valid.
- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenver possible
- Prefer single-line javadoc `/** @return for example */` instead of multiline javadoc whenver possible
- Short method/variable names (multipleLongWords should be avoided if it's possible to so reasonably, especially for variables)
- Short method/variable names (multipleLongWords should be avoided if it's possible to do so reasonably, especially for variables)
- Use wildcard imports - `import some.package.*` - for everything. This makes incorrect class usage more obvious (*e.g. arc.util.Timer vs java.util.Timer*) and leads to cleaner-looking code.
- Use wildcard imports - `import some.package.*` - for everything. This makes incorrect class usage more obvious (*e.g. arc.util.Timer vs java.util.Timer*) and leads to cleaner-looking code.
Import [this style file](.github/Mindustry-CodeStyle-IJ.xml) into IntelliJ to get correct formatting when developing Mindustry.
Import [this style file](.github/Mindustry-CodeStyle-IJ.xml) into IntelliJ to get correct formatting when developing Mindustry.
This document goes over some common causes for issue closures.
## You did not fill in the template
I can't debug the problem unless you provide the information the template asks for.
If you cannot put in the effort to fill out a template, then don't expect me to put in the effort to fix it.
## Your issue was already reported
If the problem in your issue has already been encountered before, it will be closed - especially if your report doesn't provide any new information.
Make sure you search the *closed* issues before making an issue.
I do not link the specific issue(s) that report the same problem, because searching takes time - if you're interested in finding them, you should be able to do so without my help.
To be clear: I do **not** expect users to look at *all* previous issues, or do a comprehensive stack trace analysis to see if their crash was already reported.
## Your issue was already fixed
The problem you reported has been addressed. Note that this does **not** mean that the latest stable version of Mindustry has the fix!
It simply means that I have committed (or am about to commit) a patch that fixes it *on the current development branch*.
## Your issue is missing a crash report or log
If the game crashes without a specific cause, and you don't send me a log, I can't fix it. There is no way for me to know what went wrong.
During a normal crash, the game should tell you where the log is saved. If not, you should still be able to look in the game's crash folder on most operating systems, or export the logs in *Settings -> Game Data -> Export Crash Logs*.
## Your issue is missing saves or screenshots
Even if you think your problem happens everywhere and saves/screenshots are redundant, this is frequently not the case.
If I cannot reproduce the problem on my own saves and you have not linked any of your own, then the problem is likely to be save-specific. If you do not send me any, the problem cannot be investigated further.
## Your issue is related to an external program
If Mindustry causes something else to crash or misbehave, I am very unlikely to fix it. Unless the problem is serious, widespread and/or clearly a bug *in Mindustry*, it is not my responsibility.
Similarly, if you use another (invasive) program to change how Mindustry works, and something goes wrong, that is not my problem. Don't do it.
## Your issue is caused by mods
Crashes and bugs related to installed mods should be reported in the relevant mod repository, not here.
*Note that problems with the Mindustry modding API are a separate problem, and do not apply.*
## I cannot reproduce your issue
If I follow your instructions and am repeatedly unable to reproduce the problem you've reported, then it is very unlikely to be fixed.
Either the problem is device-specific, or there is not enough information given for me to be able to reproduce it.
I may attempt to change some code if I think it will make the issue less likely to occur, but without knowing for sure, the issue cannot be considered truly "fixed".
As I cannot make any further progress on the problem, there is no reason to keep it open. If it is a common bug/crash, other people will come along with information that may shed some light on the issue.
Mindustry now has a public list of servers that everyone can see and connect to.
Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers.json) in this repository.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows:
You may want to add your server to this list. The steps for getting this done are as follows:
1.**Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
1.**Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:*`config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
*Consider enabling a rate limit:*`config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
2.**Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
2.Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
3.**Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
- Your name or description must reflect the type of server you're hosting.
- Your name or description must reflect the type of server you're hosting.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
- Try to be professional in your text; use common sense.
- Try to be professional in your text; use common sense.
3.**Get some good maps.***(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
4.**Get some good maps.***(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
4.**Check your server configuration.***(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
5.**Check your server configuration.***(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
5. Finally, **submit a pull request** to add your server's IP to the list.
6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers.json), then add a JSON object with a single key, indicating your server address.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
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