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1282 Commits
v141.2
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30
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,30 +0,0 @@
|
|||||||
---
|
|
||||||
name: Bug report
|
|
||||||
about: Create a report to help fix an issue.
|
|
||||||
title: ''
|
|
||||||
labels: bug
|
|
||||||
assignees: ''
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
|
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
|
||||||
|
|
||||||
**Issue**: *Explain your issue in detail.*
|
|
||||||
|
|
||||||
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
|
|
||||||
|
|
||||||
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
|
|
||||||
|
|
||||||
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
|
|
||||||
|
|
||||||
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
|
|
||||||
|
|
||||||
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
|
|
||||||
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
|
|
||||||
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**
|
|
||||||
74
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
name: Bug report
|
||||||
|
description: The type of device you were playing on
|
||||||
|
labels: ["bug"]
|
||||||
|
|
||||||
|
body:
|
||||||
|
- type: dropdown
|
||||||
|
id: platform
|
||||||
|
attributes:
|
||||||
|
label: Platforms
|
||||||
|
description: On what platforms do you know the bug happens?
|
||||||
|
multiple: false
|
||||||
|
options:
|
||||||
|
- Android
|
||||||
|
- iOS
|
||||||
|
- Mac
|
||||||
|
- Windows
|
||||||
|
- Linux
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: input
|
||||||
|
id: build
|
||||||
|
attributes:
|
||||||
|
label: Build
|
||||||
|
description: The build number under the title in the main menu.
|
||||||
|
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: issue
|
||||||
|
attributes:
|
||||||
|
label: Issue
|
||||||
|
description: Explain your issue in detail.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: reproduction
|
||||||
|
attributes:
|
||||||
|
label: Steps to reproduce
|
||||||
|
description: How you happened across the issue, and what exactly you did to make the bug happen.
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: mods
|
||||||
|
attributes:
|
||||||
|
label: Mods used
|
||||||
|
description: The mod repositories or zip files that are related to the issue, if applicable.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: textarea
|
||||||
|
id: save-file
|
||||||
|
attributes:
|
||||||
|
label: Save file
|
||||||
|
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
|
||||||
|
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: textarea
|
||||||
|
id: logs
|
||||||
|
attributes:
|
||||||
|
label: (Crash) logs
|
||||||
|
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
|
||||||
|
placeholder: REQUIRED if you are reporting a crash.
|
||||||
|
validations:
|
||||||
|
required: false
|
||||||
|
- type: checkboxes
|
||||||
|
id: agreement
|
||||||
|
attributes:
|
||||||
|
label: Submission
|
||||||
|
description: Check the boxes to confirm that you have read the lines below.
|
||||||
|
options:
|
||||||
|
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
|
||||||
|
required: true
|
||||||
|
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
|
||||||
|
required: true
|
||||||
4
.github/workflows/deployment.yml
vendored
@@ -23,6 +23,8 @@ jobs:
|
|||||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
- name: Add Arc release
|
- name: Add Arc release
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.email "actions@github.com"
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
cd ../Arc
|
cd ../Arc
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
@@ -42,7 +44,7 @@ jobs:
|
|||||||
rm -rf .github
|
rm -rf .github
|
||||||
rm README.md
|
rm README.md
|
||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "${GITHUB_SHA}"
|
git commit --allow-empty -m "Updating"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
git tag ${RELEASE_VERSION}
|
git tag ${RELEASE_VERSION}
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
|
|||||||
4
.github/workflows/pr.yml
vendored
@@ -17,8 +17,10 @@ jobs:
|
|||||||
java-version: 17
|
java-version: 17
|
||||||
- name: Setup Gradle
|
- name: Setup Gradle
|
||||||
uses: gradle/gradle-build-action@v2
|
uses: gradle/gradle-build-action@v2
|
||||||
|
- name: Run unit tests
|
||||||
|
run: ./gradlew clean cleanTest test --stacktrace
|
||||||
- name: Run unit tests and build JAR
|
- name: Run unit tests and build JAR
|
||||||
run: ./gradlew test desktop:dist
|
run: ./gradlew desktop:dist
|
||||||
- name: Upload desktop JAR for testing
|
- name: Upload desktop JAR for testing
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
|
|||||||
5
.github/workflows/push.yml
vendored
@@ -33,6 +33,7 @@ jobs:
|
|||||||
./gradlew updateBundles
|
./gradlew updateBundles
|
||||||
|
|
||||||
if [ -n "$(git status --porcelain)" ]; then
|
if [ -n "$(git status --porcelain)" ]; then
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
git add core/assets/bundles/*
|
git add core/assets/bundles/*
|
||||||
git commit -m "Automatic bundle update"
|
git commit -m "Automatic bundle update"
|
||||||
git push
|
git push
|
||||||
@@ -40,6 +41,8 @@ jobs:
|
|||||||
- name: Update JITpack repo
|
- name: Update JITpack repo
|
||||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
@@ -50,7 +53,7 @@ jobs:
|
|||||||
rm -rf .github
|
rm -rf .github
|
||||||
rm README.md
|
rm README.md
|
||||||
git add .
|
git add .
|
||||||
git commit --allow-empty -m "${GITHUB_SHA}"
|
git commit --allow-empty -m "Updating"
|
||||||
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
|
||||||
cd ../Mindustry
|
cd ../Mindustry
|
||||||
- name: Run unit tests
|
- name: Run unit tests
|
||||||
|
|||||||
2
.gitignore
vendored
@@ -6,6 +6,7 @@ logs/
|
|||||||
/core/assets/.gifimages/
|
/core/assets/.gifimages/
|
||||||
/deploy/
|
/deploy/
|
||||||
/out/
|
/out/
|
||||||
|
ios/libs/
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
/desktop/mindustry-saves/
|
/desktop/mindustry-saves/
|
||||||
@@ -43,6 +44,7 @@ steam_appid.txt
|
|||||||
ios/robovm.properties
|
ios/robovm.properties
|
||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
|
buildSrc/
|
||||||
*.gif
|
*.gif
|
||||||
/tests/out
|
/tests/out
|
||||||
|
|
||||||
|
|||||||
55
LICENSE
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
|||||||
an absolute waiver of all civil liability in connection with the
|
an absolute waiver of all civil liability in connection with the
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
copy of the Program in return for a fee.
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -9,7 +9,7 @@ You may want to add your server to this list. The steps for getting this done ar
|
|||||||
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
|
||||||
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
|
||||||
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
|
||||||
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`.
|
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
|
||||||
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
|
||||||
- Your name or description must reflect the type of server you're hosting.
|
- Your name or description must reflect the type of server you're hosting.
|
||||||
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
|
||||||
@@ -18,11 +18,13 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `google.com`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
"address": "google.com"
|
"address": "example.com:6000"
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
> Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
|
||||||
|
|
||||||
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ task deploy(type: Copy){
|
|||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '31.0.0'
|
buildToolsVersion '33.0.2'
|
||||||
compileSdkVersion 31
|
compileSdkVersion 33
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -56,7 +56,7 @@ android{
|
|||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 31
|
targetSdkVersion 33
|
||||||
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
versionCode = vcode
|
versionCode = vcode
|
||||||
@@ -119,8 +119,8 @@ dependencies{
|
|||||||
implementation arcModule("backends:backend-android")
|
implementation arcModule("backends:backend-android")
|
||||||
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
|
||||||
|
|
||||||
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-android:$arcHash"
|
||||||
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}"
|
natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
|
||||||
|
|
||||||
def version;
|
def version;
|
||||||
def highestVersion;
|
def highestVersion;
|
||||||
|
|||||||
@@ -8,14 +8,12 @@ public class Annotations{
|
|||||||
/** Indicates that a method overrides other methods. */
|
/** Indicates that a method overrides other methods. */
|
||||||
@Target({ElementType.METHOD})
|
@Target({ElementType.METHOD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Replace{
|
public @interface Replace{}
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a method should be final in all implementing classes. */
|
/** Indicates that a method should be final in all implementing classes. */
|
||||||
@Target({ElementType.METHOD})
|
@Target({ElementType.METHOD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Final{
|
public @interface Final{}
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a field will be interpolated when synced. */
|
/** Indicates that a field will be interpolated when synced. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@@ -30,15 +28,18 @@ public class Annotations{
|
|||||||
/** Indicates that a field will not be read from the server when syncing the local player state. */
|
/** Indicates that a field will not be read from the server when syncing the local player state. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface SyncLocal{
|
public @interface SyncLocal{}
|
||||||
|
|
||||||
|
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
||||||
|
@Target({ElementType.FIELD})
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface NoSync{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Import{
|
public @interface Import{}
|
||||||
}
|
|
||||||
|
|
||||||
/** Indicates that a component field is read-only. */
|
/** Indicates that a component field is read-only. */
|
||||||
@Target({ElementType.FIELD, ElementType.METHOD})
|
@Target({ElementType.FIELD, ElementType.METHOD})
|
||||||
@@ -105,8 +106,7 @@ public class Annotations{
|
|||||||
/** Indicates an internal interface for entity components. */
|
/** Indicates an internal interface for entity components. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface EntityInterface{
|
public @interface EntityInterface{}
|
||||||
}
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region misc. utility
|
//region misc. utility
|
||||||
@@ -145,15 +145,12 @@ public class Annotations{
|
|||||||
/** Indicates that a method should always call its super version. */
|
/** Indicates that a method should always call its super version. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface CallSuper{
|
public @interface CallSuper{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
|
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface OverrideCallSuper{
|
public @interface OverrideCallSuper{}
|
||||||
}
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
//region struct
|
//region struct
|
||||||
@@ -161,9 +158,7 @@ public class Annotations{
|
|||||||
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
|
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Struct{
|
public @interface Struct{}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Marks a field of a struct. Optional. */
|
/** Marks a field of a struct. Optional. */
|
||||||
@Target(ElementType.FIELD)
|
@Target(ElementType.FIELD)
|
||||||
@@ -251,8 +246,7 @@ public class Annotations{
|
|||||||
|
|
||||||
@Target(ElementType.TYPE)
|
@Target(ElementType.TYPE)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface TypeIOHandler{
|
public @interface TypeIOHandler{ }
|
||||||
}
|
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -118,13 +118,16 @@ public class EntityIO{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
||||||
this.method = method;
|
this.method = method;
|
||||||
this.write = write;
|
this.write = write;
|
||||||
|
|
||||||
if(write){
|
if(write){
|
||||||
//write uses most recent revision
|
//write uses most recent revision
|
||||||
for(RevisionField field : revisions.peek().fields){
|
for(RevisionField field : revisions.peek().fields){
|
||||||
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
|
|
||||||
io(field.type, "this." + field.name, true);
|
io(field.type, "this." + field.name, true);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -138,6 +141,7 @@ public class EntityIO{
|
|||||||
//add code for reading revision
|
//add code for reading revision
|
||||||
for(RevisionField field : rev.fields){
|
for(RevisionField field : rev.fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||||
|
|
||||||
if(sl) cont("if(!islocal)");
|
if(sl) cont("if(!islocal)");
|
||||||
@@ -223,7 +227,7 @@ public class EntityIO{
|
|||||||
|
|
||||||
if(BaseProcessor.isPrimitive(type)){
|
if(BaseProcessor.isPrimitive(type)){
|
||||||
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
|
||||||
}else if(instanceOf(type, "mindustry.ctype.Content")){
|
}else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
|
||||||
if(write){
|
if(write){
|
||||||
s("s", field + ".id");
|
s("s", field + ".id");
|
||||||
}else{
|
}else{
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//SPECIAL CASE: sync I/O code
|
//SPECIAL CASE: sync I/O code
|
||||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||||
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||||
57
build.gradle
@@ -1,10 +1,14 @@
|
|||||||
buildscript{
|
buildscript{
|
||||||
ext{
|
ext{
|
||||||
getArcHash = {
|
arcHash = property("archash")
|
||||||
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
|
||||||
}
|
|
||||||
|
|
||||||
arcHash = getArcHash()
|
localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
|
||||||
|
|
||||||
|
arcModule = { String name ->
|
||||||
|
//skip to last submodule
|
||||||
|
name = name.substring(name.lastIndexOf(':') + 1)
|
||||||
|
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
repositories{
|
repositories{
|
||||||
@@ -16,8 +20,8 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
classpath arcModule(":extensions:packer")
|
||||||
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
classpath arcModule(":arc-core")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,20 +52,6 @@ allprojects{
|
|||||||
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
|
||||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
|
||||||
}
|
|
||||||
|
|
||||||
arcModule = { String name ->
|
|
||||||
if(localArc()){
|
|
||||||
return project(":Arc:$name")
|
|
||||||
}else{
|
|
||||||
//skip to last submodule
|
|
||||||
if(name.contains(':')) name = name.split(':').last()
|
|
||||||
return "com.github.Anuken.Arc:$name:${getArcHash()}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
generateDeployName = { String platform ->
|
generateDeployName = { String platform ->
|
||||||
if(platform == "windows"){
|
if(platform == "windows"){
|
||||||
platform += "64"
|
platform += "64"
|
||||||
@@ -116,12 +106,12 @@ allprojects{
|
|||||||
generateLocales = {
|
generateLocales = {
|
||||||
def output = 'en\n'
|
def output = 'en\n'
|
||||||
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
def bundles = new File(project(':core').projectDir, 'assets/bundles/')
|
||||||
bundles.listFiles().each{ other ->
|
bundles.list().sort().each{ name ->
|
||||||
if(other.name == "bundle.properties") return
|
if(name == "bundle.properties") return
|
||||||
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n"
|
output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
|
||||||
}
|
}
|
||||||
new File(project(':core').projectDir, 'assets/locales').text = output
|
new File(project(':core').projectDir, 'assets/locales').text = output
|
||||||
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n")
|
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().sort().join("\n")
|
||||||
}
|
}
|
||||||
|
|
||||||
writeVersion = {
|
writeVersion = {
|
||||||
@@ -195,7 +185,7 @@ allprojects{
|
|||||||
|
|
||||||
tasks.withType(JavaCompile){
|
tasks.withType(JavaCompile){
|
||||||
targetCompatibility = 8
|
targetCompatibility = 8
|
||||||
sourceCompatibility = JavaVersion.VERSION_16
|
sourceCompatibility = JavaVersion.VERSION_17
|
||||||
options.encoding = "UTF-8"
|
options.encoding = "UTF-8"
|
||||||
options.compilerArgs += ["-Xlint:deprecation"]
|
options.compilerArgs += ["-Xlint:deprecation"]
|
||||||
dependsOn clearCache
|
dependsOn clearCache
|
||||||
@@ -320,11 +310,6 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifacts{
|
|
||||||
archives sourcesJar
|
|
||||||
archives assetsJar
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -336,12 +321,12 @@ project(":core"){
|
|||||||
api arcModule("extensions:fx")
|
api arcModule("extensions:fx")
|
||||||
api arcModule("extensions:arcnet")
|
api arcModule("extensions:arcnet")
|
||||||
api "com.github.Anuken:rhino:$rhinoVersion"
|
api "com.github.Anuken:rhino:$rhinoVersion"
|
||||||
if(localArc() && debugged()) api arcModule("extensions:recorder")
|
if(localArc && debugged()) api arcModule("extensions:recorder")
|
||||||
if(localArc()) api arcModule(":extensions:packer")
|
if(localArc) api arcModule(":extensions:packer")
|
||||||
|
|
||||||
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
kapt project(":annotations")
|
if(!project.hasProperty("noKapt")) kapt project(":annotations")
|
||||||
}
|
}
|
||||||
|
|
||||||
afterEvaluate{
|
afterEvaluate{
|
||||||
@@ -396,6 +381,7 @@ project(":tests"){
|
|||||||
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
|
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
|
||||||
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
|
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
|
||||||
testImplementation arcModule("backends:backend-headless")
|
testImplementation arcModule("backends:backend-headless")
|
||||||
|
testImplementation "org.json:json:20230618"
|
||||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -428,7 +414,7 @@ project(":annotations"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
implementation 'com.squareup:javapoet:1.12.1'
|
implementation 'com.squareup:javapoet:1.12.1'
|
||||||
implementation "com.github.Anuken.Arc:arc-core:$arcHash"
|
implementation arcModule("arc-core")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -442,6 +428,9 @@ configure([":core", ":server"].collect{project(it)}){
|
|||||||
publications{
|
publications{
|
||||||
maven(MavenPublication){
|
maven(MavenPublication){
|
||||||
from components.java
|
from components.java
|
||||||
|
if(project.name == "core"){
|
||||||
|
artifact(tasks.named("assetsJar"))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
BIN
core/assets-raw/sprites/blocks/logic/world-switch-on.png
Normal file
|
After Width: | Height: | Size: 164 B |
BIN
core/assets-raw/sprites/blocks/logic/world-switch.png
Normal file
|
After Width: | Height: | Size: 389 B |
|
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 611 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 572 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1013 B After Width: | Height: | Size: 1012 B |
|
Before Width: | Height: | Size: 536 B After Width: | Height: | Size: 542 B |
|
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 416 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 463 B |
|
After Width: | Height: | Size: 784 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 230 B |
|
After Width: | Height: | Size: 221 B |
|
After Width: | Height: | Size: 220 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/cyclone/cyclone.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-l.png
Normal file
|
After Width: | Height: | Size: 203 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-r.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 373 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo.png
Normal file
|
After Width: | Height: | Size: 367 B |
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 383 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 552 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-barrel.png
Normal file
|
After Width: | Height: | Size: 752 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-preview.png
Normal file
|
After Width: | Height: | Size: 1019 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-l.png
Normal file
|
After Width: | Height: | Size: 429 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-r.png
Normal file
|
After Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 853 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter-mid.png
Normal file
|
After Width: | Height: | Size: 510 B |
|
After Width: | Height: | Size: 817 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter.png
Normal file
|
After Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 439 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 873 B |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 431 B |
BIN
core/assets-raw/sprites/statuses/status-fast.png
Normal file
|
After Width: | Height: | Size: 218 B |
BIN
core/assets-raw/sprites/ui/cat.png
Executable file
|
After Width: | Height: | Size: 20 KiB |
BIN
core/assets-raw/sprites/ui/ranai.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 523 B |
@@ -1 +0,0 @@
|
|||||||
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>Ë
|
|
||||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
|
||||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
mschxœ%Žknà „ÇØIü¨äV9×È
|
|
||||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
|
||||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
|
||||||
4
core/assets/baseparts/actuallyokrtg.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
||||||
|
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
||||||
|
Þâ`É
|
||||||
|
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
||||||
BIN
core/assets/baseparts/atrax-surprise.msch
Normal file
1
core/assets/baseparts/flar.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||||
BIN
core/assets/baseparts/fortress.msch
Normal file
BIN
core/assets/baseparts/impending-doom.msch
Normal file
2
core/assets/baseparts/rtgbrick1.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœŒKà CͯE=
|
||||||
|
‹ž§Ê‚<EFBFBD>B%
|
||||||
5
core/assets/baseparts/rtgbrick2.msch
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
mschxś
|
||||||
|
ŚK
|
||||||
|
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
||||||
|
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
||||||
|
Î(üÖÂŔhyłN˝ó
|
||||||
BIN
core/assets/baseparts/rtgsalvo.msch
Normal file
1
core/assets/baseparts/scorch.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
||||||
2
core/assets/baseparts/simplemeltdown.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||||
|
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||||
BIN
core/assets/baseparts/solarbrick1.msch
Normal file
BIN
core/assets/baseparts/solarbrick2.msch
Normal file
BIN
core/assets/baseparts/solarbrick4.msch
Normal file
2
core/assets/baseparts/steamgobrr.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
||||||
|
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
||||||
BIN
core/assets/baseparts/strong_duos.msch
Normal file
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -150,12 +152,16 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [red]Content Errors
|
mod.erroredcontent = [red]Content Errors
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
|
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
|
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
|
|
||||||
@@ -253,11 +259,21 @@ trace = Trace Player
|
|||||||
trace.playername = Player name: [accent]{0}
|
trace.playername = Player name: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = Mobile Client: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -271,10 +287,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -330,11 +347,23 @@ open = Open
|
|||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
cancel = Cancel
|
cancel = Cancel
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = Queue
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
@@ -381,9 +410,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -415,6 +444,7 @@ editor.waves = Waves
|
|||||||
editor.rules = Rules
|
editor.rules = Rules
|
||||||
editor.generation = Generation
|
editor.generation = Generation
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
@@ -457,6 +487,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -467,7 +499,7 @@ wavemode.health = health
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit
|
||||||
variables = Vars
|
variables = Vars
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -480,6 +512,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
|
|||||||
editor.errornot = This is not a map file.
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
editor.randomize = Randomize
|
editor.randomize = Randomize
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -491,6 +524,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Resize
|
editor.resize = Resize
|
||||||
editor.loadmap = Load Map
|
editor.loadmap = Load Map
|
||||||
editor.savemap = Save Map
|
editor.savemap = Save Map
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Saved!
|
editor.saved = Saved!
|
||||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
@@ -529,6 +563,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
#unused
|
#unused
|
||||||
@@ -577,6 +613,24 @@ filter.option.threshold2 = Secondary Threshold
|
|||||||
filter.option.radius = Radius
|
filter.option.radius = Radius
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -631,6 +685,7 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
|
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
@@ -659,7 +714,6 @@ resources.max = Max
|
|||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
@@ -720,7 +774,7 @@ sector.missingresources = [scarlet]Insufficient Core Resources
|
|||||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||||
sector.lost = Sector [accent]{0}[white] lost!
|
sector.lost = Sector [accent]{0}[white] lost!
|
||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
sector.captured = Sector [accent]{0}[white]captured!
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -895,6 +949,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
stat.range = Range
|
stat.range = Range
|
||||||
stat.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
@@ -942,13 +997,16 @@ stat.healing = Healing
|
|||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.repairfield = Repair Field
|
ability.repairfield = Repair Field
|
||||||
ability.statusfield = {0} Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = Factory
|
||||||
ability.shieldregenfield = Shield Regen Field
|
ability.shieldregenfield = Shield Regen Field
|
||||||
ability.movelightning = Movement Lightning
|
ability.movelightning = Movement Lightning
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Repair Suppression
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
@@ -988,6 +1046,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
|
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
@@ -1041,6 +1102,7 @@ setting.backgroundpause.name = Pause In Background
|
|||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.doubletapmine.name = Double-Tap to Mine
|
setting.doubletapmine.name = Double-Tap to Mine
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
||||||
setting.animatedwater.name = Animated Surfaces
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
@@ -1087,13 +1149,14 @@ setting.position.name = Show Player Position
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Show Planet Atmosphere
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Ambient Volume
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.publichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
@@ -1101,8 +1164,10 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
setting.macnotch.description = Restart required to apply changes
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
@@ -1111,6 +1176,7 @@ keybind.title = Rebind Keys
|
|||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Block Select
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
@@ -1128,6 +1194,26 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Queue Unit Command
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
|
||||||
|
keybind.unit_command_move = Unit Command: Move
|
||||||
|
keybind.unit_command_repair = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||||
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1154,8 +1240,8 @@ keybind.select.name = Select/Shoot
|
|||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
@@ -1192,8 +1278,11 @@ mode.attack.name = Attack
|
|||||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||||
mode.custom = Custom Rules
|
mode.custom = Custom Rules
|
||||||
|
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
rules.coreincinerates = Core Incinerates Overflow
|
rules.coreincinerates = Core Incinerates Overflow
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1202,6 +1291,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1229,6 +1320,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
|||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1714,7 +1806,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1767,18 +1858,18 @@ hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1789,55 +1880,59 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \uE804 Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
@@ -2037,7 +2132,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
|
|||||||
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
@@ -2075,7 +2169,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2187,8 +2280,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
|
|||||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
|
||||||
@@ -2196,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
@@ -2208,7 +2302,7 @@ lst.operation = Perform an operation on 1-2 variables.
|
|||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Jump to the top of the instruction stack.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Wait a certain number of seconds.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Halt execution of this processor.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
@@ -2228,6 +2322,12 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
@@ -2243,6 +2343,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
|
|||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
@@ -2270,6 +2371,7 @@ graphicstype.poly = Fill a regular polygon.
|
|||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Draw a regular polygon outline.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Always true.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
@@ -2289,6 +2391,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
@@ -2362,7 +2465,8 @@ lenum.stop = Stop moving/mining/building.
|
|||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the specified position.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
@@ -2377,7 +2481,7 @@ lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be
|
|||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Check if unit is near a position.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Start/stop boosting.
|
||||||
|
|
||||||
#Don't translate these yet!
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Запази Схема...
|
schematic.add = Запази Схема...
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||||
schematic.exists = Вече съществува схема с това име.
|
schematic.exists = Вече съществува схема с това име.
|
||||||
schematic.import = Внасяне на Схема...
|
schematic.import = Внасяне на Схема...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||||
schematic.saved = Схемате беше запазена.
|
schematic.saved = Схемате беше запазена.
|
||||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||||
schematic.rename = Преименуване на схема
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||||
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
|
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Requires game version: [red]{0}
|
||||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||||
@@ -249,11 +255,19 @@ trace = Проследи Играч
|
|||||||
trace.playername = Име на играча: [accent]{0}
|
trace.playername = Име на играча: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Мобилен Клиент: [accent]{0}
|
trace.mobile = Мобилен Клиент: [accent]{0}
|
||||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Банове
|
server.bans = Банове
|
||||||
server.bans.none = Няма намерени баннати играчи!
|
server.bans.none = Няма намерени баннати играчи!
|
||||||
server.admins = Администратори
|
server.admins = Администратори
|
||||||
@@ -267,10 +281,11 @@ server.version = [gray]в{0} {1}
|
|||||||
server.custombuild = [accent]Персонализирана компилация
|
server.custombuild = [accent]Персонализирана компилация
|
||||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
|
||||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Присъединяване в игра
|
joingame.title = Присъединяване в игра
|
||||||
joingame.ip = IP адрес:
|
joingame.ip = IP адрес:
|
||||||
disconnect = Връзката беше прекъсната.
|
disconnect = Връзката беше прекъсната.
|
||||||
@@ -326,11 +341,23 @@ open = Отвори
|
|||||||
customize = Персонализирай правилата
|
customize = Персонализирай правилата
|
||||||
cancel = Отказ
|
cancel = Отказ
|
||||||
command = Command
|
command = Command
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Mine
|
command.mine = Mine
|
||||||
command.repair = Repair
|
command.repair = Repair
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Rebuild
|
||||||
command.assist = Assist Player
|
command.assist = Assist Player
|
||||||
command.move = Move
|
command.move = Move
|
||||||
|
command.boost = Boost
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Load Units
|
||||||
|
command.loadBlocks = Load Blocks
|
||||||
|
command.unloadPayload = Unload Payload
|
||||||
|
stance.stop = Cancel Orders
|
||||||
|
stance.shoot = Stance: Shoot
|
||||||
|
stance.holdfire = Stance: Hold Fire
|
||||||
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
openlink = Отвори Линк
|
openlink = Отвори Линк
|
||||||
copylink = Копирай Линк
|
copylink = Копирай Линк
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -377,9 +404,9 @@ custom = Персонализирано
|
|||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||||
workshop.update = Обновяване на елемент
|
workshop.update = Обновяване на елемент
|
||||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||||
@@ -411,6 +438,7 @@ editor.waves = Вълни:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генериране:
|
editor.generation = Генериране:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Редактирай в игра
|
editor.ingame = Редактирай в игра
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Публикувай в Работилницата
|
editor.publish.workshop = Публикувай в Работилницата
|
||||||
@@ -453,6 +481,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -476,6 +506,7 @@ editor.errorlegacy = Тази карта е твърде стара, играт
|
|||||||
editor.errornot = Този файл не е карта.
|
editor.errornot = Този файл не е карта.
|
||||||
editor.errorheader = Този файл с карта е повреден или невалиден.
|
editor.errorheader = Този файл с карта е повреден или невалиден.
|
||||||
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Обнови
|
editor.update = Обнови
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Move Up
|
editor.moveup = Move Up
|
||||||
@@ -487,6 +518,7 @@ editor.sectorgenerate = Sector Generate
|
|||||||
editor.resize = Смени размера
|
editor.resize = Смени размера
|
||||||
editor.loadmap = Зареди Карта
|
editor.loadmap = Зареди Карта
|
||||||
editor.savemap = Запиши Карта
|
editor.savemap = Запиши Карта
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = Записано!
|
editor.saved = Записано!
|
||||||
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
|
||||||
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
|
||||||
@@ -525,6 +557,8 @@ toolmode.eraseores = Изтриване на руди
|
|||||||
toolmode.eraseores.description = Изтрива само руди.
|
toolmode.eraseores.description = Изтрива само руди.
|
||||||
toolmode.fillteams = Запълване в отбори
|
toolmode.fillteams = Запълване в отбори
|
||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -569,6 +603,23 @@ filter.option.floor2 = Втори под
|
|||||||
filter.option.threshold2 = Втори праг
|
filter.option.threshold2 = Втори праг
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Перцентил
|
filter.option.percentile = Перцентил
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Дължина:
|
width = Дължина:
|
||||||
height = Височина:
|
height = Височина:
|
||||||
@@ -622,6 +673,7 @@ marker.shapetext.name = Shape Text
|
|||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimap
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Shape
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Line
|
||||||
marker.background = Background
|
marker.background = Background
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
@@ -647,7 +699,6 @@ resources.max = Max
|
|||||||
bannedblocks = Забранени блокове
|
bannedblocks = Забранени блокове
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Добави Всички
|
addall = Добави Всички
|
||||||
@@ -706,8 +757,7 @@ sector.curlost = Зоната загубена
|
|||||||
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
||||||
sector.attacked = Зона [accent]{0}[white] е под атака!
|
sector.attacked = Зона [accent]{0}[white] е под атака!
|
||||||
sector.lost = Зона [accent]{0}[white] беше загубена!
|
sector.lost = Зона [accent]{0}[white] беше загубена!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = Зона [accent]{0}[white]беше превзета!
|
|
||||||
sector.changeicon = Change Icon
|
sector.changeicon = Change Icon
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Unable to Switch Sectors
|
||||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||||
@@ -881,6 +931,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Оръжия
|
stat.weapons = Оръжия
|
||||||
stat.bullet = Муниции
|
stat.bullet = Муниции
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Ускорение
|
stat.speedincrease = Ускорение
|
||||||
stat.range = Обхват
|
stat.range = Обхват
|
||||||
stat.drilltier = Изкопаеми ресурси
|
stat.drilltier = Изкопаеми ресурси
|
||||||
@@ -929,12 +980,16 @@ stat.healing = Healing
|
|||||||
ability.forcefield = Енергийно Поле
|
ability.forcefield = Енергийно Поле
|
||||||
ability.repairfield = Възстановяващо Поле
|
ability.repairfield = Възстановяващо Поле
|
||||||
ability.statusfield = Подсилващо Поле
|
ability.statusfield = Подсилващо Поле
|
||||||
ability.unitspawn = {0} Factory
|
ability.unitspawn = Factory
|
||||||
ability.shieldregenfield = Възстановяващо броня Поле
|
ability.shieldregenfield = Възстановяващо броня Поле
|
||||||
ability.movelightning = Подвижна светкавица
|
ability.movelightning = Подвижна светкавица
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
ability.energyfield = Energy Field
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
|
||||||
|
ability.regen = Regeneration
|
||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||||
@@ -974,6 +1029,9 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]Подпалване
|
bullet.incendiary = [stat]Подпалване
|
||||||
bullet.homing = [stat]Самонасочване
|
bullet.homing = [stat]Самонасочване
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||||
@@ -1027,6 +1085,7 @@ setting.backgroundpause.name = Пауза при загуба на фокус
|
|||||||
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
setting.buildautopause.name = Автоматична Пауза на Изграждането
|
||||||
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Hold For Command Mode
|
||||||
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||||
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
|
||||||
setting.animatedwater.name = Анимирани Повърхности
|
setting.animatedwater.name = Анимирани Повърхности
|
||||||
setting.animatedshields.name = Анимирани Щитове
|
setting.animatedshields.name = Анимирани Щитове
|
||||||
@@ -1073,13 +1132,14 @@ setting.position.name = Показвай Позиция на Играч
|
|||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Show Mouse Position
|
||||||
setting.musicvol.name = Сила на Звука
|
setting.musicvol.name = Сила на Звука
|
||||||
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
||||||
|
setting.drawlight.name = Draw Darkness/Lighting
|
||||||
setting.ambientvol.name = Сила на Звука на Околната Среда
|
setting.ambientvol.name = Сила на Звука на Околната Среда
|
||||||
setting.mutemusic.name = Заглуши Музиката
|
setting.mutemusic.name = Заглуши Музиката
|
||||||
setting.sfxvol.name = Сила на Звуковите Ефекти
|
setting.sfxvol.name = Сила на Звуковите Ефекти
|
||||||
setting.mutesound.name = Заглуши Звука
|
setting.mutesound.name = Заглуши Звука
|
||||||
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
|
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
|
||||||
setting.savecreate.name = Автоматични Записи
|
setting.savecreate.name = Автоматични Записи
|
||||||
setting.publichost.name = Видимост на Публичните Игри
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Лимит на Играчи
|
setting.playerlimit.name = Лимит на Играчи
|
||||||
setting.chatopacity.name = Плътност на Чата
|
setting.chatopacity.name = Плътност на Чата
|
||||||
setting.lasersopacity.name = Плътност на Енергийните Лазери
|
setting.lasersopacity.name = Плътност на Енергийните Лазери
|
||||||
@@ -1087,8 +1147,10 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||||
|
steam.friendsonly = Friends Only
|
||||||
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
|
||||||
uiscale.cancel = Отакз & Изход
|
uiscale.cancel = Отакз & Изход
|
||||||
@@ -1097,6 +1159,7 @@ keybind.title = Промени Клавишите
|
|||||||
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
|
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
|
||||||
category.general.name = Основни настройки
|
category.general.name = Основни настройки
|
||||||
category.view.name = Изглед
|
category.view.name = Изглед
|
||||||
|
category.command.name = Unit Command
|
||||||
category.multiplayer.name = Мрежова игра
|
category.multiplayer.name = Мрежова игра
|
||||||
category.blocks.name = Избор на блок
|
category.blocks.name = Избор на блок
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||||
@@ -1114,6 +1177,23 @@ keybind.mouse_move.name = Следвай Мишката
|
|||||||
keybind.pan.name = Панорамен Изглед
|
keybind.pan.name = Панорамен Изглед
|
||||||
keybind.boost.name = Ускорение
|
keybind.boost.name = Ускорение
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.command_queue.name = Unit Command Queue
|
||||||
|
keybind.create_control_group.name = Create Control Group
|
||||||
|
keybind.cancel_orders.name = Cancel Orders
|
||||||
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||||
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||||
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||||
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
|
keybind.unit_command_move = Unit Command: Move
|
||||||
|
keybind.unit_command_repair = Unit Command: Repair
|
||||||
|
keybind.unit_command_rebuild = Unit Command: Rebuild
|
||||||
|
keybind.unit_command_assist = Unit Command: Assist
|
||||||
|
keybind.unit_command_mine = Unit Command: Mine
|
||||||
|
keybind.unit_command_boost = Unit Command: Boost
|
||||||
|
keybind.unit_command_load_units = Unit Command: Load Units
|
||||||
|
keybind.unit_command_load_blocks = Unit Command: Load Blocks
|
||||||
|
keybind.unit_command_unload_payload = Unit Command: Unload Payload
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Избери Регион
|
keybind.schematic_select.name = Избери Регион
|
||||||
keybind.schematic_menu.name = Меню със Схеми
|
keybind.schematic_menu.name = Меню със Схеми
|
||||||
@@ -1140,8 +1220,8 @@ keybind.select.name = Избери/Стреляй
|
|||||||
keybind.diagonal_placement.name = Диагонално Поставяне
|
keybind.diagonal_placement.name = Диагонално Поставяне
|
||||||
keybind.pick.name = Вземи Блок
|
keybind.pick.name = Вземи Блок
|
||||||
keybind.break_block.name = Унищожи Блок
|
keybind.break_block.name = Унищожи Блок
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units.name = Select All Units
|
||||||
keybind.select_all_unit_factories = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
||||||
keybind.deselect.name = Премахни избора
|
keybind.deselect.name = Премахни избора
|
||||||
keybind.pickupCargo.name = Вземи Товар
|
keybind.pickupCargo.name = Вземи Товар
|
||||||
keybind.dropCargo.name = Остави Товар
|
keybind.dropCargo.name = Остави Товар
|
||||||
@@ -1177,9 +1257,12 @@ mode.pvp.description = Играйте срещу други играчи в ло
|
|||||||
mode.attack.name = Нападение
|
mode.attack.name = Нападение
|
||||||
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
||||||
mode.custom = Персонализирани Правила
|
mode.custom = Персонализирани Правила
|
||||||
|
rules.invaliddata = Invalid clipboard data.
|
||||||
|
rules.hidebannedblocks = Hide Banned Blocks
|
||||||
|
|
||||||
rules.infiniteresources = Безкрайни Ресурси
|
rules.infiniteresources = Безкрайни Ресурси
|
||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Експлозиращи Реактори
|
rules.reactorexplosions = Експлозиращи Реактори
|
||||||
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
@@ -1188,6 +1271,8 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1215,6 +1300,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
|||||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1694,7 +1780,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1758,6 +1843,7 @@ hint.launch = След като съберете достатъчно ресур
|
|||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -1812,9 +1898,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
|
|||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||||
split.acquire = You must acquire some tungsten to build units.
|
split.acquire = You must acquire some tungsten to build units.
|
||||||
@@ -2008,7 +2098,6 @@ block.logic-display.description = Позволява изобразяванет
|
|||||||
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
|
||||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
|
||||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||||
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
@@ -2044,7 +2133,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
|
|||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
||||||
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
||||||
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
||||||
@@ -2163,6 +2251,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Прочети число от свързано хранилище за памет.
|
lst.read = Прочети число от свързано хранилище за памет.
|
||||||
lst.write = Запиши число в свързано хранилище за памет.
|
lst.write = Запиши число в свързано хранилище за памет.
|
||||||
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
|
||||||
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
|
||||||
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
|
||||||
@@ -2195,6 +2284,12 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
|
|||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
|
lst.setprop = Sets a property of a unit or building.
|
||||||
|
lst.effect = Create a particle effect.
|
||||||
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||||
|
|
||||||
@@ -2210,6 +2305,7 @@ laccess.dead = Дали дадена единица/сграда е била у
|
|||||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
@@ -2236,6 +2332,7 @@ graphicstype.poly = Запълва правилен многоъгълник.
|
|||||||
graphicstype.linepoly = Очертава правилен многоъгълник.
|
graphicstype.linepoly = Очертава правилен многоъгълник.
|
||||||
graphicstype.triangle = Запълва триъгълник.
|
graphicstype.triangle = Запълва триъгълник.
|
||||||
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Винаги вярно
|
lenum.always = Винаги вярно
|
||||||
lenum.idiv = Деление с цели числа.
|
lenum.idiv = Деление с цели числа.
|
||||||
@@ -2255,6 +2352,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
|||||||
lenum.min = Минимална стойност от 2 числа.
|
lenum.min = Минимална стойност от 2 числа.
|
||||||
lenum.max = Максимална стойност от 2 числа.
|
lenum.max = Максимална стойност от 2 числа.
|
||||||
lenum.angle = Ъгъл на вектор в градуси.
|
lenum.angle = Ъгъл на вектор в градуси.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Дължина на вектор.
|
lenum.len = Дължина на вектор.
|
||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
@@ -2326,6 +2424,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|||||||
lenum.move = Премести се на конкретна позиция.
|
lenum.move = Премести се на конкретна позиция.
|
||||||
lenum.approach = Доближи се до позиция на определено разстояние.
|
lenum.approach = Доближи се до позиция на определено разстояние.
|
||||||
lenum.pathfind = Намери пътека до вражеската начална точка.
|
lenum.pathfind = Намери пътека до вражеската начална точка.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Стреляй към позиция.
|
lenum.target = Стреляй към позиция.
|
||||||
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
|
||||||
lenum.itemdrop = Разтовари предмет(и).
|
lenum.itemdrop = Разтовари предмет(и).
|
||||||
@@ -2339,5 +2438,7 @@ lenum.build = Построй структура.
|
|||||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||||
lenum.boost = Започни/Спри ускорението.
|
lenum.boost = Започни/Спри ускорението.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||||
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||||
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Desa l’esquema…
|
schematic.add = Desa l’esquema…
|
||||||
schematics = Esquemes
|
schematics = Esquemes
|
||||||
|
schematic.search = Cerca esquemes...
|
||||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||||
schematic.import = Importa un esquema
|
schematic.import = Importa un esquema
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||||
schematic.saved = L’esquema s’ha desat.
|
schematic.saved = L’esquema s’ha desat.
|
||||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||||
schematic.rename = Reanomena l’esquema
|
schematic.edit = Edita l’esquema
|
||||||
schematic.info = {0}×{1}, {2} blocs
|
schematic.info = {0}×{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||||
schematic.tags = Etiquetes:
|
schematic.tags = Etiquetes:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
|
|||||||
schematic.texttag = Text de l’etiqueta
|
schematic.texttag = Text de l’etiqueta
|
||||||
schematic.icontag = Icona de l’etiqueta
|
schematic.icontag = Icona de l’etiqueta
|
||||||
schematic.renametag = Canvia el nom de l’etiqueta
|
schematic.renametag = Canvia el nom de l’etiqueta
|
||||||
|
schematic.tagged = {0} d’etiquetades
|
||||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||||
|
|
||||||
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Unsupported
|
||||||
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
mod.unmetdependencies = [red]Depèndencies sense resoldre
|
||||||
mod.erroredcontent = [scarlet]Errors del contingut
|
mod.erroredcontent = [scarlet]Errors del contingut
|
||||||
|
mod.circulardependencies = [red]Dependències circulars
|
||||||
|
mod.incompletedependencies = [red]Dependències incompletes
|
||||||
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||||
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
mod.outdatedv7.details = Aquest mod és incompatible amb l’última versió del joc. L’autor l’ha d’actualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
|
||||||
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||||
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||||
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||||
|
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||||
|
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||||
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||||
@@ -249,11 +255,19 @@ trace = Rastreja un jugador
|
|||||||
trace.playername = Nom del jugador: [accent]{0}
|
trace.playername = Nom del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Client de mòbil: [accent]{0}
|
trace.mobile = Client de mòbil: [accent]{0}
|
||||||
trace.modclient = Client personalitzat: [accent]{0}
|
trace.modclient = Client personalitzat: [accent]{0}
|
||||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||||
|
trace.ips = Direccions IP:
|
||||||
|
trace.names = Noms:
|
||||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||||
|
player.ban = Bandeja
|
||||||
|
player.kick = Expulsa
|
||||||
|
player.trace = Traça
|
||||||
|
player.admin = Commuta d’admin
|
||||||
|
player.team = Canvia l’equip
|
||||||
server.bans = Bandejaments
|
server.bans = Bandejaments
|
||||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||||
server.admins = Administradors
|
server.admins = Administradors
|
||||||
@@ -267,10 +281,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versió personalitzada
|
server.custombuild = [accent]Versió personalitzada
|
||||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
|
||||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||||
|
votekick.reason = Motiu per a la votació d’expulsió
|
||||||
|
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
|
||||||
joingame.title = Uneix-me a la partida
|
joingame.title = Uneix-me a la partida
|
||||||
joingame.ip = Direcció IP:
|
joingame.ip = Direcció IP:
|
||||||
disconnect = Desconnectat.
|
disconnect = Desconnectat.
|
||||||
@@ -288,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
|
|||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
|
||||||
overwrite = Sobreescriu
|
overwrite = Sobreescriu
|
||||||
save.none = No s’ha trobat cap partida desada!
|
save.none = No s’ha trobat cap partida desada!
|
||||||
savefail = No s’ha pogut desar la partida!
|
savefail = No s’ha pogut desar la partida!
|
||||||
@@ -326,11 +341,23 @@ open = Obre
|
|||||||
customize = Personalitza les regles
|
customize = Personalitza les regles
|
||||||
cancel = Cancel·la
|
cancel = Cancel·la
|
||||||
command = Ordre
|
command = Ordre
|
||||||
|
command.queue = [lightgray][Queuing]
|
||||||
command.mine = Extreu recursos
|
command.mine = Extreu recursos
|
||||||
command.repair = Repara
|
command.repair = Repara
|
||||||
command.rebuild = Reconstrueix
|
command.rebuild = Reconstrueix
|
||||||
command.assist = Assisteix al jugador
|
command.assist = Assisteix al jugador
|
||||||
command.move = Mou
|
command.move = Mou
|
||||||
|
command.boost = Sobrevola
|
||||||
|
command.enterPayload = Enter Payload Block
|
||||||
|
command.loadUnits = Carrega unitats
|
||||||
|
command.loadBlocks = Carrega blocs
|
||||||
|
command.unloadPayload = Descarrega
|
||||||
|
stance.stop = Cancel·la les ordres
|
||||||
|
stance.shoot = Comportament: Dispara
|
||||||
|
stance.holdfire = Comportament: Mantén el foc
|
||||||
|
stance.pursuetarget = Comportament: Persegueix l’objectiu
|
||||||
|
stance.patrol = Comportament: Patrulla el camí
|
||||||
|
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
|
||||||
openlink = Obre l’enllaç
|
openlink = Obre l’enllaç
|
||||||
copylink = Copia l’enllaç
|
copylink = Copia l’enllaç
|
||||||
back = Enrere
|
back = Enrere
|
||||||
@@ -377,9 +404,9 @@ custom = Personalitzat
|
|||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||||
workshop.update = Actualitza l’element
|
workshop.update = Actualitza l’element
|
||||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||||
@@ -411,6 +438,7 @@ editor.waves = Onades
|
|||||||
editor.rules = Regles
|
editor.rules = Regles
|
||||||
editor.generation = Generació
|
editor.generation = Generació
|
||||||
editor.objectives = Objectius
|
editor.objectives = Objectius
|
||||||
|
editor.locales = Locale Bundles
|
||||||
editor.ingame = Edita des de la partida
|
editor.ingame = Edita des de la partida
|
||||||
editor.playtest = Prova el mapa
|
editor.playtest = Prova el mapa
|
||||||
editor.publish.workshop = Publica al Workshop
|
editor.publish.workshop = Publica al Workshop
|
||||||
@@ -453,6 +481,8 @@ waves.sort.reverse = Ordre invers
|
|||||||
waves.sort.begin = Comença
|
waves.sort.begin = Comença
|
||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
|
waves.search = Es busquen onades...
|
||||||
|
waves.filter = Filtre d'unitats
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -476,6 +506,7 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
|
|||||||
editor.errornot = No és un fitxer de mapa.
|
editor.errornot = No és un fitxer de mapa.
|
||||||
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
|
||||||
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
editor.errorname = No s’ha definit el nom del mapa. Esteu intentant carregar una partida desada?
|
||||||
|
editor.errorlocales = Error reading invalid locale bundles.
|
||||||
editor.update = Actualitza
|
editor.update = Actualitza
|
||||||
editor.randomize = Assigna a l’atzar
|
editor.randomize = Assigna a l’atzar
|
||||||
editor.moveup = Mou amunt
|
editor.moveup = Mou amunt
|
||||||
@@ -486,7 +517,8 @@ editor.generate = Genera
|
|||||||
editor.sectorgenerate = Generació del sector
|
editor.sectorgenerate = Generació del sector
|
||||||
editor.resize = Canvia la mida
|
editor.resize = Canvia la mida
|
||||||
editor.loadmap = Carrega un mapa
|
editor.loadmap = Carrega un mapa
|
||||||
editor.savemap = Desa un mapa
|
editor.savemap = Desa el mapa
|
||||||
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||||
editor.saved = S’ha desat.
|
editor.saved = S’ha desat.
|
||||||
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
|
||||||
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
|
||||||
@@ -525,6 +557,8 @@ toolmode.eraseores = Esborra els minerals
|
|||||||
toolmode.eraseores.description = Esborra només els minerals.
|
toolmode.eraseores.description = Esborra només els minerals.
|
||||||
toolmode.fillteams = Omple els equips
|
toolmode.fillteams = Omple els equips
|
||||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||||
|
toolmode.fillerase = Esborra els del mateix tipus
|
||||||
|
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
|
||||||
toolmode.drawteams = Dibuixa els equips
|
toolmode.drawteams = Dibuixa els equips
|
||||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||||
#unused
|
#unused
|
||||||
@@ -572,6 +606,23 @@ filter.option.floor2 = Terra secundari
|
|||||||
filter.option.threshold2 = Llindar secundari
|
filter.option.threshold2 = Llindar secundari
|
||||||
filter.option.radius = Radi
|
filter.option.radius = Radi
|
||||||
filter.option.percentile = Percentil
|
filter.option.percentile = Percentil
|
||||||
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||||
|
locales.applytoall = Apply Changes To All Locales
|
||||||
|
locales.addtoother = Add To Other Locales
|
||||||
|
locales.rollback = Rollback to last applied
|
||||||
|
locales.filter = Property filter
|
||||||
|
locales.searchname = Search name...
|
||||||
|
locales.searchvalue = Search value...
|
||||||
|
locales.searchlocale = Search locale...
|
||||||
|
locales.byname = By name
|
||||||
|
locales.byvalue = By value
|
||||||
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||||
|
locales.showmissing = Show properties that are missing in some locales
|
||||||
|
locales.showsame = Show properties that have same values in different locales
|
||||||
|
locales.viewproperty = View in all locales
|
||||||
|
locales.viewing = Viewing property "{0}"
|
||||||
|
locales.addicon = Add Icon
|
||||||
|
|
||||||
width = Amplada:
|
width = Amplada:
|
||||||
height = Alçada:
|
height = Alçada:
|
||||||
@@ -625,6 +676,7 @@ marker.shapetext.name = Forma del text
|
|||||||
marker.minimap.name = Minimapa
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Forma
|
marker.shape.name = Forma
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
|
marker.line.name = Línia
|
||||||
marker.background = Fons
|
marker.background = Fons
|
||||||
marker.outline = Contorn
|
marker.outline = Contorn
|
||||||
|
|
||||||
@@ -651,7 +703,6 @@ resources.max = Màx.
|
|||||||
bannedblocks = Blocs no permesos
|
bannedblocks = Blocs no permesos
|
||||||
objectives = Objectius
|
objectives = Objectius
|
||||||
bannedunits = Unitats no permeses
|
bannedunits = Unitats no permeses
|
||||||
rules.hidebannedblocks = Amaga els blocs no permesos
|
|
||||||
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
||||||
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
||||||
addall = Afegeix-ho tot
|
addall = Afegeix-ho tot
|
||||||
@@ -710,8 +761,7 @@ sector.curlost = Sector perdut
|
|||||||
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
sector.missingresources = [scarlet]Recursos insuficients al nucli
|
||||||
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
sector.attacked = Ataquen el sector [accent]{0}[white]!
|
||||||
sector.lost = Heu perdut el sector [accent]{0}[white]!
|
sector.lost = Heu perdut el sector [accent]{0}[white]!
|
||||||
#note: the missing space in the line below is intentional
|
sector.capture = Sector [accent]{0}[white]Captured!
|
||||||
sector.captured = S’ha capturat el sector [accent]{0}[white]!
|
|
||||||
sector.changeicon = Canvia la icona
|
sector.changeicon = Canvia la icona
|
||||||
sector.noswitch.title = Els sectors no es poden canviar.
|
sector.noswitch.title = Els sectors no es poden canviar.
|
||||||
sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
|
sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
|
||||||
@@ -885,6 +935,7 @@ stat.repairspeed = Velocitat de reparació
|
|||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
stat.bullet = Bala
|
stat.bullet = Bala
|
||||||
stat.moduletier = Nivell del mòdul
|
stat.moduletier = Nivell del mòdul
|
||||||
|
stat.unittype = Tipus d’unitat
|
||||||
stat.speedincrease = Augment de velocitat
|
stat.speedincrease = Augment de velocitat
|
||||||
stat.range = Abast
|
stat.range = Abast
|
||||||
stat.drilltier = Perforables
|
stat.drilltier = Perforables
|
||||||
@@ -932,13 +983,16 @@ stat.healing = Reparador
|
|||||||
|
|
||||||
ability.forcefield = Camp de força
|
ability.forcefield = Camp de força
|
||||||
ability.repairfield = Repara el camp de força
|
ability.repairfield = Repara el camp de força
|
||||||
ability.statusfield = Estat del camp: {0}
|
ability.statusfield = Estat del camp
|
||||||
ability.unitspawn = Fàbrica de {0}
|
ability.unitspawn = Fàbrica
|
||||||
ability.shieldregenfield = Regenerador de camps de força
|
ability.shieldregenfield = Regenerador de camps de força
|
||||||
ability.movelightning = Moviment llampec
|
ability.movelightning = Moviment llampec
|
||||||
ability.shieldarc = Escut de descàrregues
|
ability.shieldarc = Escut de descàrregues
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius
|
ability.energyfield = Camp de força
|
||||||
|
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} %
|
||||||
|
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0}
|
||||||
|
ability.regen = Regeneració
|
||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
@@ -978,6 +1032,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
|
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||||
@@ -1031,6 +1088,7 @@ setting.backgroundpause.name = Pausa automàtica quan s’estigui en segon pla
|
|||||||
setting.buildautopause.name = Pausa automàtica quan es construeixi
|
setting.buildautopause.name = Pausa automàtica quan es construeixi
|
||||||
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
|
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
|
||||||
setting.commandmodehold.name = Mantén per al mode de comandament
|
setting.commandmodehold.name = Mantén per al mode de comandament
|
||||||
|
setting.distinctcontrolgroups.name = Limita a un grup de control per unitat
|
||||||
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
|
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
|
||||||
setting.animatedwater.name = Animacions del terreny
|
setting.animatedwater.name = Animacions del terreny
|
||||||
setting.animatedshields.name = Animacions dels escuts
|
setting.animatedshields.name = Animacions dels escuts
|
||||||
@@ -1077,13 +1135,14 @@ setting.position.name = Mostra la posició del jugador
|
|||||||
setting.mouseposition.name = Mostra la posició del ratolí
|
setting.mouseposition.name = Mostra la posició del ratolí
|
||||||
setting.musicvol.name = Volum de la música
|
setting.musicvol.name = Volum de la música
|
||||||
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
setting.atmosphere.name = Mostra l’atmosfera del planeta
|
||||||
|
setting.drawlight.name = Dibuixa la foscor/llum
|
||||||
setting.ambientvol.name = Volum del so ambiental
|
setting.ambientvol.name = Volum del so ambiental
|
||||||
setting.mutemusic.name = Silencia la música
|
setting.mutemusic.name = Silencia la música
|
||||||
setting.sfxvol.name = Volums dels efectes de so
|
setting.sfxvol.name = Volums dels efectes de so
|
||||||
setting.mutesound.name = Silencia el so
|
setting.mutesound.name = Silencia el so
|
||||||
setting.crashreport.name = Envia informes d’error anònims
|
setting.crashreport.name = Envia informes d’error anònims
|
||||||
setting.savecreate.name = Desa automàticament la partida
|
setting.savecreate.name = Desa automàticament la partida
|
||||||
setting.publichost.name = Visibilitat de la partida pública
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Límit de jugadors
|
setting.playerlimit.name = Límit de jugadors
|
||||||
setting.chatopacity.name = Opacitat del xat
|
setting.chatopacity.name = Opacitat del xat
|
||||||
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
||||||
@@ -1091,8 +1150,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador s’hi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública.
|
setting.macnotch.name = Adapta la interfície per a mostrar el notch
|
||||||
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc d’emprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]?
|
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||||
|
steam.friendsonly = Només amics
|
||||||
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||||
uiscale.cancel = Cancel·la i surt
|
uiscale.cancel = Cancel·la i surt
|
||||||
@@ -1101,6 +1162,7 @@ keybind.title = Personalització dels controls
|
|||||||
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
|
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Control de la vista i altres
|
category.view.name = Control de la vista i altres
|
||||||
|
category.command.name = Ordre d’unitat
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Selecció d’estructures per construir
|
category.blocks.name = Selecció d’estructures per construir
|
||||||
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecles: [{0},
|
||||||
@@ -1118,6 +1180,23 @@ keybind.mouse_move.name = Segueix el ratolí
|
|||||||
keybind.pan.name = Desplaça la vista
|
keybind.pan.name = Desplaça la vista
|
||||||
keybind.boost.name = Sobrevola
|
keybind.boost.name = Sobrevola
|
||||||
keybind.command_mode.name = Mode de comandament
|
keybind.command_mode.name = Mode de comandament
|
||||||
|
keybind.command_queue.name = Cua d’ordres d’unitat
|
||||||
|
keybind.create_control_group.name = Crea un grup de control
|
||||||
|
keybind.cancel_orders.name = Cancel·la les ordres
|
||||||
|
keybind.unit_stance_shoot.name = Comportament: Dispara
|
||||||
|
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
|
||||||
|
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
||||||
|
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
||||||
|
keybind.unit_stance_ram.name = Comportament: Senzill
|
||||||
|
keybind.unit_command_move = Comportament: Mou
|
||||||
|
keybind.unit_command_repair = Comportament: Repara
|
||||||
|
keybind.unit_command_rebuild = Comportament: Reconstrueix
|
||||||
|
keybind.unit_command_assist = Comportament: Assisteix
|
||||||
|
keybind.unit_command_mine = Comportament: Extrau
|
||||||
|
keybind.unit_command_boost = Comportament: Sobrevola
|
||||||
|
keybind.unit_command_load_units = Comportament: Carrega unitats
|
||||||
|
keybind.unit_command_load_blocks = Comportament: Carrega blocs
|
||||||
|
keybind.unit_command_unload_payload = Comportament: Descarrega
|
||||||
keybind.rebuild_select.name = Reconstrueix la regió
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
@@ -1144,8 +1223,8 @@ keybind.select.name = Selecciona/Dispara
|
|||||||
keybind.diagonal_placement.name = Construcció diagonal
|
keybind.diagonal_placement.name = Construcció diagonal
|
||||||
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
keybind.pick.name = Selecciona un tipus de bloc des del mapa
|
||||||
keybind.break_block.name = Desmunta un bloc
|
keybind.break_block.name = Desmunta un bloc
|
||||||
keybind.select_all_units = Selecciona totes les unitats
|
keybind.select_all_units.name = Selecciona totes les unitats
|
||||||
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores
|
keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
|
||||||
keybind.deselect.name = Cancel·la la selecció
|
keybind.deselect.name = Cancel·la la selecció
|
||||||
keybind.pickupCargo.name = Recull càrrega
|
keybind.pickupCargo.name = Recull càrrega
|
||||||
keybind.dropCargo.name = Deixa la càrrega
|
keybind.dropCargo.name = Deixa la càrrega
|
||||||
@@ -1181,9 +1260,12 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
|
|||||||
mode.attack.name = Atac
|
mode.attack.name = Atac
|
||||||
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
||||||
mode.custom = Regles personalitzades
|
mode.custom = Regles personalitzades
|
||||||
|
rules.invaliddata = Dades del porta-retalls no vàlides.
|
||||||
|
rules.hidebannedblocks = Amaga els blocs no permesos
|
||||||
|
|
||||||
rules.infiniteresources = Recursos infinits
|
rules.infiniteresources = Recursos infinits
|
||||||
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
||||||
|
rules.derelictrepair = Allow Derelict Block Repair
|
||||||
rules.reactorexplosions = Explosions als reactors
|
rules.reactorexplosions = Explosions als reactors
|
||||||
rules.coreincinerates = El nucli incinera els excedents
|
rules.coreincinerates = El nucli incinera els excedents
|
||||||
rules.disableworldprocessors = Desactiva els processadors integrats
|
rules.disableworldprocessors = Desactiva els processadors integrats
|
||||||
@@ -1192,6 +1274,8 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
|
rules.buildai = IA constructora de bases
|
||||||
|
rules.buildaitier = Nivell de construcció de la IA
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -1207,7 +1291,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
|
|||||||
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
||||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
@@ -1219,6 +1303,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
|||||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||||
|
rules.wavelimit = El mapa acaba després de l’onada
|
||||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||||
rules.unitammo = Les unitats necessiten munició
|
rules.unitammo = Les unitats necessiten munició
|
||||||
rules.enemyteam = Equip enemic
|
rules.enemyteam = Equip enemic
|
||||||
@@ -1378,7 +1463,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
|
|||||||
block.scrap-wall-huge.name = Mur de ferralla enorme
|
block.scrap-wall-huge.name = Mur de ferralla enorme
|
||||||
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
|
||||||
block.thruster.name = Propulsor
|
block.thruster.name = Propulsor
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Forn de vidre
|
||||||
block.graphite-press.name = Premsa de grafit
|
block.graphite-press.name = Premsa de grafit
|
||||||
block.multi-press.name = Premsa múltiple
|
block.multi-press.name = Premsa múltiple
|
||||||
block.constructing = {0} [lightgray](Construint)
|
block.constructing = {0} [lightgray](Construint)
|
||||||
@@ -1460,7 +1545,7 @@ block.distributor.name = Distrïbudor
|
|||||||
block.sorter.name = Classificador
|
block.sorter.name = Classificador
|
||||||
block.inverted-sorter.name = Classificador invers
|
block.inverted-sorter.name = Classificador invers
|
||||||
block.message.name = Missatge
|
block.message.name = Missatge
|
||||||
block.reinforced-message.name = Missatge remarcat
|
block.reinforced-message.name = Missatge destacat
|
||||||
block.world-message.name = Missatge mundial
|
block.world-message.name = Missatge mundial
|
||||||
block.illuminator.name = Il·luminador
|
block.illuminator.name = Il·luminador
|
||||||
block.overflow-gate.name = Porta de desbordament
|
block.overflow-gate.name = Porta de desbordament
|
||||||
@@ -1704,7 +1789,6 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricadora
|
|
||||||
block.tank-refabricator.name = Milloradora de tancs
|
block.tank-refabricator.name = Milloradora de tancs
|
||||||
block.mech-refabricator.name = Milloradora de meques
|
block.mech-refabricator.name = Milloradora de meques
|
||||||
block.ship-refabricator.name = Milloradora de naus
|
block.ship-refabricator.name = Milloradora de naus
|
||||||
@@ -1768,6 +1852,7 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
|||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
|
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -1822,9 +1907,13 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
|
|||||||
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||||
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
||||||
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||||
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
||||||
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
|
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
|
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||||
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||||
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||||
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||||
@@ -1872,7 +1961,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
|
|||||||
block.derelict = \uf77e [lightgray]En ruïnes
|
block.derelict = \uf77e [lightgray]En ruïnes
|
||||||
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des d’altres cintes transportadores.
|
||||||
block.illuminator.description = Emet llum.
|
block.illuminator.description = Emet llum.
|
||||||
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se.
|
block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
|
||||||
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
|
||||||
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
|
||||||
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
|
||||||
@@ -2019,7 +2108,6 @@ block.logic-display.description = Mostra un gràfic des d’un processador lògi
|
|||||||
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
block.large-logic-display.description = Mostra un gràfic des d’un processador lògic.
|
||||||
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
||||||
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
||||||
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
|
|
||||||
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
||||||
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
||||||
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
||||||
@@ -2055,7 +2143,6 @@ block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau in
|
|||||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||||
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
|
||||||
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
|
|
||||||
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
|
||||||
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
block.reinforced-liquid-container.description = Emmagatzema fluids.
|
||||||
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
|
||||||
@@ -2174,6 +2261,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
|
|||||||
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
||||||
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
||||||
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
||||||
|
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
|
||||||
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
||||||
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
||||||
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
lst.printflush = Executa les operacions de la cua d’impressió al monitor lògic.
|
||||||
@@ -2206,6 +2294,12 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
|||||||
lst.cutscene = Manipula la càmera del jugador.
|
lst.cutscene = Manipula la càmera del jugador.
|
||||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||||
lst.getflag = Obtén un senyal global.
|
lst.getflag = Obtén un senyal global.
|
||||||
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
|
lst.effect = Crea un efecte de particula.
|
||||||
|
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
||||||
|
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||||
|
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||||
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
@@ -2221,6 +2315,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
|
|||||||
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
|
||||||
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
|
||||||
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
laccess.speed = Velocitat màxima de la unitat, en caselles/s.
|
||||||
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||||
lcategory.unknown = Desconegut
|
lcategory.unknown = Desconegut
|
||||||
lcategory.unknown.description = Instruccions sense categoria.
|
lcategory.unknown.description = Instruccions sense categoria.
|
||||||
lcategory.io = Entrada i sortida
|
lcategory.io = Entrada i sortida
|
||||||
@@ -2247,6 +2342,7 @@ graphicstype.poly = Omple un polígon regular.
|
|||||||
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
graphicstype.linepoly = Dibuixa els costats d’un polígon regular.
|
||||||
graphicstype.triangle = Omple un triangle.
|
graphicstype.triangle = Omple un triangle.
|
||||||
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
graphicstype.image = Dibuixa una imatge d’algun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
|
||||||
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||||
|
|
||||||
lenum.always = Sempre cert.
|
lenum.always = Sempre cert.
|
||||||
lenum.idiv = Divisió entera.
|
lenum.idiv = Divisió entera.
|
||||||
@@ -2266,6 +2362,7 @@ lenum.xor = Operació lògica XOR bit a bit.
|
|||||||
lenum.min = Mínim de dos nombres.
|
lenum.min = Mínim de dos nombres.
|
||||||
lenum.max = Màxim de dos nombres.
|
lenum.max = Màxim de dos nombres.
|
||||||
lenum.angle = Angle del vector en graus.
|
lenum.angle = Angle del vector en graus.
|
||||||
|
lenum.anglediff = Distància absoluta entre dos angles en graus.
|
||||||
lenum.len = Llargada (mòdul) del vector.
|
lenum.len = Llargada (mòdul) del vector.
|
||||||
|
|
||||||
lenum.sin = Sinus de l’angle (en graus).
|
lenum.sin = Sinus de l’angle (en graus).
|
||||||
@@ -2340,6 +2437,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
|
|||||||
lenum.move = Mou a una posició exacta.
|
lenum.move = Mou a una posició exacta.
|
||||||
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
|
||||||
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
lenum.pathfind = Troba un camí i segueix una ruta fins al punt d’aparició d’enemics.
|
||||||
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||||
lenum.target = Dispara a una posició.
|
lenum.target = Dispara a una posició.
|
||||||
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a l’hora d’apuntar.
|
||||||
lenum.itemdrop = Deixa un element.
|
lenum.itemdrop = Deixa un element.
|
||||||
@@ -2353,5 +2451,7 @@ lenum.build = Construeix una estructura.
|
|||||||
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
|
||||||
lenum.within = Comprova si la unitat està a prop d’una posició.
|
lenum.within = Comprova si la unitat està a prop d’una posició.
|
||||||
lenum.boost = Inicia/Detén el vol.
|
lenum.boost = Inicia/Detén el vol.
|
||||||
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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