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1282 Commits

Author SHA1 Message Date
Anuken
63b92e6dd6 Better caching 2024-01-28 12:54:16 -05:00
Anuken
3be67aa52a No main executor call 2024-01-28 11:31:03 -05:00
Anuken
a73b783d98 SRV support 2024-01-27 17:46:52 -05:00
Anuken
db4c861dde AAAA record support 2024-01-27 12:50:26 -05:00
Anuken
c7a35ae789 IPv6 address support 2024-01-27 11:15:58 -05:00
Anuken
3e5ad07e8c Merge branch 'master' of https://github.com/Anuken/Mindustry into async-ping
 Conflicts:
	core/src/mindustry/net/ArcNetProvider.java
	gradle.properties
2024-01-27 10:11:09 -05:00
Anuken
8aa7e8b930 Merge remote-tracking branch 'origin/master' 2024-01-27 10:08:06 -05:00
Anuken
021e766214 Cleanup 2024-01-27 10:07:59 -05:00
ulwepo
8d89fac0af Update servers_v7.json (#9496) 2024-01-27 10:05:03 -05:00
Elixias
342ec4adce Unprotect dumpTime (#9493) 2024-01-27 09:22:28 -05:00
StalkerBaran
d4d85ec873 Update servers_v7.json (#9494)
New server (MeowIsland)
2024-01-27 09:22:12 -05:00
Elixias
4406431291 Better Malis palette (#9491) 2024-01-26 19:08:15 -05:00
Anuken
1c40e3bbf2 Update pr.yml 2024-01-26 19:07:32 -05:00
Anuken
083168f7e0 Update servers_v7.json 2024-01-26 19:04:43 -05:00
HubsvVN
35a833eb67 Update servers_v7.json (#9484)
* Update servers_v7.json

* Update servers_v7.json
2024-01-24 22:43:40 -05:00
Redstonneur1256
b9bf4ee794 Allow markers to be deleted (#9485) 2024-01-23 22:05:14 -05:00
Anuken
6f3e75569c Added instantBuild rule for editor 2024-01-23 21:22:02 -05:00
Anuken
76e83c1516 Better allowRectanglePlacement 2024-01-22 22:12:24 -05:00
Anuken
bd4ae0639d Added allowRectanglePlacement for 1x1 blocks 2024-01-22 16:41:43 -05:00
Anuken
066fa04ded Merge remote-tracking branch 'origin/master' 2024-01-22 16:14:20 -05:00
Anuken
59ea35c443 Allow all floors to replace each other 2024-01-22 16:14:14 -05:00
CommandLine
477645a211 Mindurka IP change (#9483) 2024-01-22 08:38:33 -05:00
Anuken
e9d95c2c2e Switched sourceCompatibility to Java 17 2024-01-21 19:18:41 -05:00
Anuken
1224b29a4b Merge remote-tracking branch 'origin/master' 2024-01-21 19:12:45 -05:00
Anuken
41f448af2c Don't create outlines in units if they already exist 2024-01-21 19:12:39 -05:00
Poli23
4bf140c516 Update servers_v7.json (#9482)
I am the owner of the MineCore server, I ask you to update the list of servers and add new MineCore servers.
2024-01-21 13:20:14 -05:00
meiqiu
282946c5d8 Update servers_v7.json (#9480) 2024-01-21 10:35:25 -05:00
abcxyzDustry
75a06eaea1 Update servers_v7.json (#9481) 2024-01-21 10:35:14 -05:00
Anuken
7cf3ce0f66 Merge remote-tracking branch 'origin/master' 2024-01-20 20:45:23 -05:00
Anuken
7d8aea77d8 Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity 2024-01-20 20:45:15 -05:00
Thomas Widyantoko
b8ab3fcc90 Indonesian localization for Steam game page (#9461)
* Indonesian localization for Steam

* id_ID Steam description fix

left untouched as is from the main repo
2024-01-20 12:13:41 -05:00
Redstonneur1256
9d4f5ff87c Fix wait instruction inconsistency (#9479) 2024-01-20 09:37:18 -05:00
Anuken
778e61e8d5 Update servers_v7.json 2024-01-20 08:10:24 -05:00
nega0311
2297aed1c9 Add new pvp servers to Duel.server. (#9471) 2024-01-19 19:58:57 -05:00
GeoNew2011
68f82e7b44 Update servers_v7.json (#9473)
added erepulo
2024-01-19 19:58:38 -05:00
alex
ef4a07a94f Update servers_v7.json (#9475)
add france servers
2024-01-19 19:58:11 -05:00
Gadgetroch
05fcc603b4 Update servers_v7.json (#9470)
add erekir server
2024-01-19 19:57:51 -05:00
PolarStar
2366041cfb Update servers_v7.json (#9474)
The address of the attack server has been updated
2024-01-19 19:57:40 -05:00
Anuken
367a20c891 Disallow diagonal placement for bridges 2024-01-19 19:57:15 -05:00
Anuken
0c233319d9 Fixed recoil for continuous weapons with offset 2024-01-17 12:47:19 -05:00
Anuken
22b1639b6f Fixed #9463 2024-01-17 08:51:18 -05:00
Anuken
944797f8e1 Cleared unit timeouts on reset 2024-01-15 12:59:21 -05:00
BlackDeluxeCat
931c03945d Further Fixed #7310 (#9456) 2024-01-15 12:58:36 -05:00
Redstonneur1256
7440f195ba Allow markers to use any texture (#9455) 2024-01-14 21:55:37 -05:00
Anuken
46fa57bb3b Merge remote-tracking branch 'origin/master' 2024-01-14 12:54:12 -05:00
Anuken
292c08fe63 ? 2024-01-14 12:54:06 -05:00
Github Actions
2f4d5fc1b2 Automatic bundle update 2024-01-14 17:53:32 +00:00
Anuken
8a5ccb3acf why does this suddenly not work 2024-01-14 12:52:45 -05:00
Anuken
14854ae0a2 Removed unused methods 2024-01-14 12:47:56 -05:00
Anuken
7fedc05ea9 Merge branch 'master' of https://github.com/Anuken/Mindustry 2024-01-14 12:41:52 -05:00
Anuken
cf1856229e Merge branch 'ApsZoldat-markers-update' 2024-01-14 12:41:40 -05:00
Anuken
1d894bdacd Objective marker cleanup & optimization 2024-01-14 12:41:20 -05:00
Anuken
84add050a9 Merge branch 'markers-update' of https://github.com/ApsZoldat/Mindustry into ApsZoldat-markers-update 2024-01-14 11:41:36 -05:00
Github Actions
30d2b443b1 Automatic bundle update 2024-01-13 17:21:00 +00:00
Anuken
a4c137b6b8 Fixed #9452 2024-01-13 12:20:14 -05:00
Anuken
f0a2bb87fc Merge remote-tracking branch 'origin/master' 2024-01-12 22:26:14 -05:00
Anuken
797ef6400c Removed redundant RailBulletType hitEffect call 2024-01-12 22:26:08 -05:00
HamzaGSopp
ce1ac8e934 Update servers_v7.json (#9447) 2024-01-12 15:17:35 -05:00
Toma
cde4fa2c29 Make file name orders deterministic (#9443) 2024-01-12 15:17:15 -05:00
Anuken
a2356d74aa Merge remote-tracking branch 'origin/master' 2024-01-12 15:13:16 -05:00
Anuken
b0cc7d2e85 Fixed #9445 2024-01-12 15:13:11 -05:00
Tom
e8db6d4837 Truncate ping response packets (#9446)
Previously all ping response packets were 0-padded to 500 bytes. By
truncating we only send the bytes that are actually needed.
2024-01-12 14:21:13 -05:00
Anuken
1d3736cf82 Fixed #9449 2024-01-12 14:20:28 -05:00
Anuken
a2e5fbdedb Merge remote-tracking branch 'origin/master' 2024-01-10 23:39:16 -05:00
Anuken
b94de4e9b9 Removed unused keepOutlines value in ModMeta 2024-01-10 23:39:09 -05:00
abcxyzDustry
92b2fc0772 Update servers_v7.json (#9442)
💀
2024-01-09 20:35:41 -05:00
thedimas
07fb3e04ff Update thedimas IP (#9441) 2024-01-09 18:13:37 -05:00
Anuken
3949679cc4 Merge remote-tracking branch 'origin/master' 2024-01-09 12:17:19 -05:00
Anuken
4aaf3b2287 Use movePref for circling 2024-01-09 12:17:11 -05:00
Github Actions
6e163591d9 Automatic bundle update 2024-01-08 13:13:13 +00:00
Anuken
f5b9fc21d0 . 2024-01-08 08:12:26 -05:00
Anuken
c255ff0acd Merge remote-tracking branch 'origin/master' 2024-01-08 08:09:45 -05:00
Anuken
5eab64ee50 Updated mod tests with new URL 2024-01-08 08:09:39 -05:00
summoner001
0145a1599e Update bundle_hu.properties (ready to merge) (#9436)
* Update bundle_hu.properties

Updates

* Update bundle_hu.properties

fixing typos

* Update bundle_hu.properties

fix

* Update bundle_hu.properties

Update
2024-01-07 10:39:58 -05:00
Anuken
89261e187e Merge remote-tracking branch 'origin/master' 2024-01-07 10:35:37 -05:00
Anuken
836e0a6f66 Fixed speed multiplier not affecting omni rotation speed 2024-01-07 10:35:31 -05:00
Github Actions
5a30696e79 Automatic bundle update 2024-01-07 13:53:23 +00:00
Anuken
2191c89fe3 Fixed #9438 2024-01-07 08:52:35 -05:00
Anuken
981796a5b2 Another minor optimization 2024-01-06 12:55:59 -05:00
Anuken
fae167a91d Minor optimization 2024-01-06 12:53:48 -05:00
Anuken
43e64c5205 Fixed missing comma 2024-01-05 08:29:35 -05:00
Anuken
ad746938a7 Merge remote-tracking branch 'origin/master' 2024-01-05 08:22:21 -05:00
Anuken
61945e5ce7 Clearer sector capture notification 2024-01-05 08:22:12 -05:00
112Hack
9d62bd0422 Update servers_v7.json (#9434) 2024-01-05 08:10:14 -05:00
Hahaa13
0b6b9b4525 Add AZDustry (#9418)
Empty 
Em ty
Em t
E T

Co-authored-by: Anuken <arnukren@gmail.com>
2024-01-03 17:04:08 -05:00
Github Actions
601efbf65f Automatic bundle update 2024-01-03 22:03:33 +00:00
summoner001
0f3b5d155e Update bundle_hu.properties (#9340)
* Update bundle_hu.properties

Translations, and follow the updates

* Update contributors

I'm Here :)

* Update bundle_hu.properties

add missing charachters

* Update bundle_hu.properties

update

* Update bundle_hu.properties

updates

* Update bundle_hu.properties

correction of uppercase and lowercase letters
other reformulations
filling in missing texts and words

* Update bundle_hu.properties

fixing mistakes from the previous updates
2024-01-03 17:02:44 -05:00
Dyx175
faf4432fbe Update servers_v7.json (#9428) 2024-01-03 16:58:00 -05:00
nega0311
60d1c91bf4 Add Duel.Server to the server list (#9411)
Duel.Server is a server for 1v1.
2024-01-03 16:57:51 -05:00
NazrinNya
7652fdf7cd Update servers_v7.json (#9415) 2024-01-03 16:53:42 -05:00
Arksource (ShardDustry [ES]) Owner
a68dc4feb2 New Agua bottles for Atomic 🐟 (#9409)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2

* Update servers_v7.json

* Update servers_v7.json

* Agua 2-3

* OWO PVP2

* OWO PVP AGUA2 100% REAL NO FAKE

* Que bueno que nadie lee estos PRs porque parecería retrasado haciéndolos
2024-01-03 16:53:29 -05:00
AFARIUS
55881d67b1 Added nuclear strike effects (#9233)
* Delete core/assets/maps/basin.msav

* Added nuclear strike effects

Added 3 lines of code to 1 world processor
2024-01-03 16:51:14 -05:00
Anuken
c1fabfd4a4 Fixed #9423 2024-01-03 16:47:24 -05:00
Anuken
7d1bbb61f0 Fixed #9420 / Fixed #9429 2024-01-03 16:33:42 -05:00
Anuken
288c969f51 Fixed #9422 2024-01-03 14:26:10 -05:00
Anuken
9b6d95c507 Bigger stream packet size 2023-12-29 21:14:39 -05:00
Anuken
33178c1635 Added launch hint for Erekir 2023-12-29 09:48:05 -05:00
Anuken
d1d1454a55 Merge remote-tracking branch 'origin/master' 2023-12-28 16:36:03 -05:00
Anuken
288ab37e6f Fixed derelict break hint persisting forever 2023-12-28 16:35:54 -05:00
a-big-fish-fish
6ce59b74bd Update servers_v7.json (#9408) 2023-12-25 08:56:59 -05:00
Anuken
2677ea5600 Update push.yml 2023-12-24 22:56:12 -05:00
Anuken
3a64685280 Minor clear optimization 2023-12-24 21:14:44 -05:00
Anuken
93d4eaa970 Fixed logic display flicker with lower opacity graphics 2023-12-24 21:05:14 -05:00
Anuken
5bf0193cb3 Fixed #9405 2023-12-24 16:29:51 -05:00
BalaM314
35df3202ae Add config option to disable logging trace requests (#9401)
* Add config option to disable logging trace requests

* Actually, just remove the trace logging

* Might as well
12 (soon 13) merged PRs
2023-12-23 09:16:48 -05:00
Anuken
b2f76ea0bd Updated Arc 2023-12-22 22:16:36 -05:00
Anuken
d8da46af87 Fixed #9399 2023-12-22 22:16:36 -05:00
112Hack
790d1e144f Update servers_v7.json (#9395) 2023-12-19 09:08:00 -05:00
HamzaGSopp
4495e85a4d Update servers_v7.json (#9385) 2023-12-16 20:39:07 -05:00
Anuken
2a6dc573ac Fixed FPS cap changes 2023-12-16 13:10:22 -05:00
NazrinNya
180eb6d1f0 Update servers_v7.json (#9383) 2023-12-16 12:13:09 -05:00
HamzaGSopp
7d3bd7e71b Update servers_v7.json (#9382) 2023-12-16 09:09:00 -05:00
Anuken
41d19ce0cb Less confusing JITPack hash message 2023-12-16 09:05:30 -05:00
Atomic-Laboratory
332d98148b Update servers_v7.json (#9381) 2023-12-15 12:21:42 -05:00
ApsZoldat
8ab37c5ce4 Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update 2023-12-15 19:39:30 +03:00
ApsZoldat
df8f90a02b Small MapObjectives refactor (removal of duplicating overrided methods) 2023-12-15 19:33:03 +03:00
Anuken
13b78927f4 Merge remote-tracking branch 'origin/master' 2023-12-13 22:37:39 -05:00
Anuken
3a485eb338 Fixed #9379 2023-12-13 22:37:31 -05:00
Estcool9
175153e870 Update servers_v7.json Add My server mindustry est1.be (#9378) 2023-12-13 17:05:15 -05:00
a-big-fish-fish
5d5783bf54 Update servers_v7.json (#9376) 2023-12-13 17:04:17 -05:00
ApsZoldat
317a533b5c millimicronanopico setmarker texture fix (object print consistency) 2023-12-13 18:24:08 +03:00
ApsZoldat
5830259e41 Markers draw code refactor, minor text marker control changes 2023-12-12 22:40:33 +03:00
BalaM314
68b06fdea6 Allow fetching unitCount by type, and buildCount without type (#9374)
* Allow fetching unitCount by type, and buildCount without type

* show in processor ui
2023-12-12 08:47:40 -05:00
Gadgetroch
588732c856 Update servers_v7.json (#9367)
Good morning,

Compared to your recommendations, everything was done except 2 things:
I left the connection/disconnect message because I am logging this in my discord server (protected channel)

I left the maps at default, to see over time.

Thank's
2023-12-11 07:46:37 -05:00
Anuken
eeefdd8054 Crash fix 2023-12-10 21:55:21 -05:00
Anuken
1eb70404d7 GC retention fixes 2023-12-10 20:01:40 -05:00
Anuken
a0f235b430 Make isSaveValid check backups 2023-12-10 15:48:35 -05:00
ApsZoldat
4802076bf8 WIP marker changes, fix server name not appearing for saved hosts in join dialog 2023-12-10 22:44:30 +03:00
Anuken
3e4b86d095 Clear block config background on rebuild 2023-12-10 09:29:02 -05:00
Anuken
32ca69a96f Merge remote-tracking branch 'origin/master' 2023-12-10 08:32:56 -05:00
Anuken
e494806cc8 Better Flare/Avert targeting / Fixed targets resetting on save load 2023-12-10 08:32:49 -05:00
TheRadioactiveBanana
c02a052b7b Load Balancing Refactor (#9369)
- Move off of dumb port scheme that I was too lazy to fix
- 3MIDustry partnership for more servers
- Load balancing because eradication servers have maxed out my two machines (yes, really)
2023-12-09 20:15:20 -05:00
Anuken
484d89f022 Merge remote-tracking branch 'origin/master' 2023-12-09 12:38:25 -05:00
Anuken
cecd84817c Validate server JSON with org.json as well 2023-12-09 12:38:16 -05:00
3MIDustry
5bc73fafea Update servers_v7.json (#9362)
* Update servers_v7.json

We changed our server and ports

* Update servers_v7.json
2023-12-09 08:39:35 -05:00
abcxyzDustry
ee52588ae7 Update servers_v7.json (#9364)
vndustry wants to merge into abcxyzdustry
2023-12-09 08:38:46 -05:00
AwA
f3e351cd9b Update servers_v7.json (#9365)
fix a syntax error in line 12
2023-12-09 08:37:56 -05:00
meiqiu
626edbbf2a Update servers_v7.json (#9361) 2023-12-08 18:25:22 -05:00
BnDLett
a2a690834d Add DDNS experimental server to server list (#9360)
Added DDNS experimental server to the server list under "mindustry.ddns.net".
2023-12-08 17:03:40 -05:00
Lifeless-Darkness
d15de9f4fc Update servers_v7.json (#9357) 2023-12-08 07:11:11 -05:00
CamoGekko
dd5dfa6a97 Fixed an error message (#9355) 2023-12-07 12:38:12 -05:00
ApsZoldat
2b0a6a6f97 Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update 2023-12-07 18:26:55 +03:00
ApsZoldat
c20684025e Small git shenanigans to actually (i really hope) revert all the bad stuff 2023-12-07 18:24:51 +03:00
Gamer-art9044
ec48733150 Update servers_v7.json (#9352)
add a STP server to the list
2023-12-07 07:20:14 -05:00
Anuken
45c21d60bf Merge remote-tracking branch 'origin/master' 2023-12-05 15:43:42 -05:00
Anuken
3232e97d1a Display banned status in Steam lobbies 2023-12-05 15:43:33 -05:00
Github Actions
3aa4da7ebd Automatic bundle update 2023-12-05 20:18:42 +00:00
Anuken
351c2c84f2 Fixed banned Steam users loading indefinitely 2023-12-05 15:17:55 -05:00
Anuken
91cc4f922e steamtest task destination 2023-12-05 13:57:41 -05:00
Anuken
2f9f371c88 ok buthed 2023-12-05 13:55:47 -05:00
Anuken
1df0495a2f Merge remote-tracking branch 'origin/master' 2023-12-05 13:54:54 -05:00
Anuken
b3c26fac05 Fixed Steam kicking 2023-12-05 13:54:47 -05:00
ApsZoldat
adada50f1c Minor map locales dialog fixes 2023-12-04 23:33:23 +03:00
ApsZoldat
cf131696bd Merge remote-tracking branch 'upstream/master' 2023-12-04 22:43:59 +03:00
ApsZoldat
cf02b0f36d Make setmarker ignor null values, remove redundant marker control operations 2023-12-04 22:39:32 +03:00
OSP
5d4d904ef9 Darkdustry reborn. Again. (#9346) 2023-12-04 10:35:37 -05:00
The1Crux
a0dc08aaca Update servers_v7.json (#9345)
new slots
2023-12-04 06:44:17 -05:00
Anuken
fdfb79477b Merge remote-tracking branch 'origin/master' 2023-12-02 20:04:53 -05:00
Anuken
c353163c34 Fixed #9342 2023-12-02 20:04:34 -05:00
112Hack
c63e853f8b Update servers_v7.json (#9338) 2023-12-02 10:48:07 -05:00
Anuken
6bc01a07a6 Merge remote-tracking branch 'origin/master' 2023-12-01 21:16:43 -05:00
Anuken
de50b207e5 Revert back to {0}-style format 2023-12-01 21:16:37 -05:00
Github Actions
54cf7812f0 Automatic bundle update 2023-12-02 02:14:51 +00:00
ApsZoldat
862d3153d9 Map-specific locale bundles system (#9199)
* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes

* Add privileged desynced client constant global variables

* Remove broken attempt to not initialize client vars on server

* Make @clientLocale variable non-constant, make @server and @client privileged

* WIP Implementation of map-specific locale bundles

* Progress on map locale bundles: add locale data to saves, make objectives use map locales if possible

* Add print formatting and map locale printing to world processors

* 🗿

* Minor map locales dialog ui changes

* Make map locale bundles load when joining multiplayer server

* Remove static declaration of current locale in MapLocales to fix tests failing

* Unify name of localeprint instruction, minor instruction description change, fix map locales incorrectly loading from clipboard

* Fix locale bundles not saving in game state, add  global var, make objective markers use map locale bundles and .mobile properties on mobile devices

* Even more map locales dialog improvements

* Fix english locale picking (when property isn't presented in current locale but english version has it) not working

* Add icon pasting to map locales dialog, minor ui changes

* Fix inconsistent game crash with null text in objectives, define player.locale on game loading (for clientLocale var)

* Change format instruction placeholders to backslash, fix map locales system incorrectly handling default locale

* understood
2023-12-01 21:14:10 -05:00
MEEPofFaith
2d6e1cdf65 PointLaserBulletType support for Weapons (#9331)
* PointLaserBulletType support for Weapons

I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.

* Fix several problems
2023-12-01 20:50:32 -05:00
Anuken
9307cd74ef Merge remote-tracking branch 'origin/master' 2023-12-01 13:34:24 -05:00
Anuken
88b10f4cf8 Fixed #9336 2023-12-01 13:34:17 -05:00
Redstonneur1256
af36f5fd6d Update servers_v7.json (#9333) 2023-11-30 15:56:57 -05:00
Anuken
ed96b2eec8 Simplified JSON music/sound loading 2023-11-30 14:19:30 -05:00
Mythril382
5fe28254e7 Custom Launch Music for Each Planet (#8901)
* plant

* what

* literal ctrl+c ctrl+v

* more music

* issue

* feedback

* commit return
2023-11-30 14:16:44 -05:00
NazrinNya
0afed49b7c IP change of cyandustry (#9312)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-11-30 10:17:09 -05:00
alex
0271089211 Update servers_v7.json for alex mindustry (#9330) 2023-11-30 07:18:59 -05:00
MEEPofFaith
9bd494504e angleOffset is added twice in Weapon shoot (#9332) 2023-11-30 07:18:40 -05:00
abcxyzDustry
871209d880 Update servers_v7.json (#9329) 2023-11-29 19:29:52 -05:00
router
08758ec29c Clean up 0.baseduser.eu.org (servers_v7.json) (#9328) 2023-11-29 15:01:41 -05:00
router
ada2ee128b fix typo in russian bundle (#9326) 2023-11-29 07:10:52 +00:00
OSP
45aee7d582 Darkdustry reborn (#9324) 2023-11-28 22:35:49 +00:00
Anuken
f57d6a7ede Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-28 15:02:31 -05:00
Anuken
2ad5e37302 Fixed #9325 2023-11-28 15:00:39 -05:00
ApsZoldat
90e40af8c1 Minor setmarker ui statement fix (farming tiny commits?) 2023-11-28 22:24:48 +03:00
ApsZoldat
20b2be5de8 "i forgor" fix 2023-11-28 22:19:08 +03:00
ApsZoldat
557f2d4447 Merge branch 'master' of https://github.com/Anuken/Mindustry into markers-update 2023-11-28 22:08:33 +03:00
ApsZoldat
02a53daa58 Marker autoscale now works outside of minimap mode, another yet lmarkercontrol instructions cleanup, fix renderer's draw color breaking after drawing markers 2023-11-28 22:00:08 +03:00
Anuken
120860665d Fixed #9322 2023-11-28 05:31:14 -05:00
Arksource (ShardDustry [ES]) Owner
6543c41bde Agua en HD (#9323)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2

* Update servers_v7.json

* Update servers_v7.json

* Agua 2-3
2023-11-28 05:29:04 -05:00
Anuken
1a3824700a Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-27 20:48:11 -05:00
Anuken
bc308847f4 Clarify that only ASCII is supported 2023-11-27 20:47:24 -05:00
Anuken
e1ffc4ed62 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-27 20:38:02 -05:00
Anuken
5f06ce0bff Added draw print instruction 2023-11-27 20:37:25 -05:00
Github Actions
8db6ca8b59 Automatic bundle update 2023-11-28 01:35:56 +00:00
The1Crux
0469bb5ce5 Update servers_v7.json (#9321)
last servers exploded 💀
2023-11-27 17:40:13 -05:00
ApsZoldat
6ea2188bee Add minimap mode to other objective markers 2023-11-27 22:56:26 +03:00
alex
a0c4b0e431 Update servers_v7.json (#9319)
add more servers
2023-11-27 14:06:29 +00:00
Anuken
8bace60059 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-27 06:57:01 -05:00
Anuken
d759e71edc Fixed bombers stopping when patrolling 2023-11-27 06:55:40 -05:00
Anuken
44f7c726b5 Revert #9294 2023-11-27 06:05:57 -05:00
OSP
8d04a6820d Update servers_v7.json (#9318) 2023-11-27 09:51:47 +00:00
abcxyzDustry
f9d39ad31a Update servers_v7.json (#9315) 2023-11-25 12:54:05 -05:00
TheRadioactiveBanana
589b8d9d37 Eradication Mindustry Merge (#9310)
Anuke finally gave the go ahead
2023-11-24 02:46:19 -05:00
Anuken
fbf8b2bff1 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-23 19:04:19 -05:00
Anuken
130336bff0 arc 2023-11-23 19:04:17 -05:00
Elixias
9af7a864bd f (#9309) 2023-11-23 23:59:14 +00:00
Anuken
31eee11bf5 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-23 14:25:07 -05:00
Anuken
d2956d1f2c ConnectFilter API now public 2023-11-23 14:24:59 -05:00
karlo292
1feeef7aef Update servers_v7.json (#9307) 2023-11-23 13:35:26 -05:00
Anuken
f5424ea59b Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-23 06:29:38 -05:00
Anuken
4076a146b1 Reject invalid tile configs 2023-11-23 06:28:57 -05:00
Hahaa13
f4741e0e59 Back back vndustry (#9297)
* Update servers_v7.json

* Update servers_v7.json

* Back :))
2023-11-23 06:25:36 -05:00
Electron
3fcaf8f916 Update servers_v7.json (#9294)
Co-authored-by: Electron <135461023+Electorn215@users.noreply.github.com>
2023-11-23 09:59:32 +00:00
abcxyzDustry
726ba2af31 Update servers_v7.json (#9304) 2023-11-22 17:06:05 -05:00
ApsZoldat
aa018b314d World processor markers: remove toggleVisibility, swap makemarker's type and id arguments for instruction consistency 2023-11-22 22:33:05 +03:00
112Hack
8bb6acfacb Update servers_v7.json (#9303) 2023-11-22 13:24:45 +00:00
Anuken
b189bfdf44 Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks) 2023-11-19 19:09:15 -05:00
Anuken
afc2e15c51 Fixed #9298 2023-11-19 10:55:42 -05:00
Arksource (ShardDustry [ES]) Owner
0787cbbb5f Agua 3, 20% more water (#9295)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2

* Update servers_v7.json

* Update servers_v7.json
2023-11-18 20:54:20 -05:00
Anuken
efce844e4e Merge remote-tracking branch 'origin/master' 2023-11-18 11:25:38 -05:00
Anuken
46b88092db Re-enabled mod unit tests 2023-11-18 11:25:31 -05:00
abcxyzDustry
bdbf168797 Update servers_v7.json (#9293) 2023-11-18 11:11:21 -05:00
Darkness
6200f08cd8 Remove Darkdustry from the Global Server List (#9289)
The time has come. It's been more than two years since we started Mindurka, which was later renamed to Darkdustry. It was an amazing time and an amazing experience to maintain the server, to create plugins and gamemodes, to discuss mindustry with all of you. But It's enough. The server is getting constantly DDoSed, the host dies all the time and I have no motivation to develop anything related to Mindustry. 
Goodbye. And I hope, we'll meet again.
2023-11-18 08:37:40 -05:00
Ilya246
533c5a8afb fix shield arc ability (#9290)
* fix shield arc ability

* Update ShieldArcAbility.java
2023-11-18 08:35:10 -05:00
CuteMiao Xuwen
c3134bfb2f Update servers_v7.json (#9288) 2023-11-18 00:15:30 -05:00
Anuken
5d1ec319bc BulletType delayFrags workaround 2023-11-17 19:12:56 -05:00
Anuken
60c05587a7 Merge remote-tracking branch 'origin/master' 2023-11-17 18:47:59 -05:00
Anuken
4c33eed833 RailBulletType pierceCap 2023-11-17 18:47:52 -05:00
abcxyzDustry
e5b3488a05 Update servers_v7.json (#9286) 2023-11-17 08:18:48 -05:00
Semetrix
53967d4d70 Fix format, it was breaking my thing (#9283) 2023-11-16 11:01:42 -05:00
Gureumi
1c96da3d67 Update servers_v7.json (#9282) 2023-11-15 00:08:27 -05:00
Anuken
ba6d2fc9e5 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-11-14 21:38:30 -05:00
Anuken
70132436db arc 2023-11-14 21:38:26 -05:00
abcxyzDustry
0c801b5c32 Update servers_v7.json (#9280) 2023-11-14 21:33:36 -05:00
Anuken
299457cea5 Merge remote-tracking branch 'origin/master' 2023-11-14 20:08:22 -05:00
Anuken
1a763a5db3 Beam nodes now display graph status 2023-11-14 20:08:13 -05:00
Darkness
d138aa7568 Update Blocks.java (#9278) 2023-11-14 10:27:51 -05:00
ApsZoldat
c434e18f8f Add drawing layers to markers 2023-11-13 23:25:44 +03:00
abcxyzDustry
d780ee0434 Update servers_v7.json (#9276) 2023-11-13 12:38:07 -05:00
BalaM314
dd9927d72d Correctly read item capacity in linked vaults (#9273) 2023-11-13 02:10:45 -05:00
Anuken
a836a64b5b Merge remote-tracking branch 'origin/master' 2023-11-12 21:55:21 -05:00
Anuken
06bacab710 Crash fix 2023-11-12 21:55:16 -05:00
Phinner
d2595543f9 Update French translations (#9140)
* chore: Synchronize lines

* chore: Remove empty space in bundle.properties

* chore: Translate to baguette

* Fixes for baguette language translations (#3)

* fix fpr translate to bagette language

---------

Co-authored-by: Phinner <62483793+phinner@users.noreply.github.com>

* chore: Smolchange

* chore: Apply @VizardAlpha suggestions

---------

Co-authored-by: ZetaMap <56844734+ZetaMap@users.noreply.github.com>
2023-11-12 21:19:45 -05:00
Hahaa13
4c15e0e0fc Good Bye VnDustry (#9268)
* Update servers_v7.json

* Update servers_v7.json
2023-11-12 09:49:20 -05:00
Anuken
84eb35ec83 Merge remote-tracking branch 'origin/master' 2023-11-12 09:49:12 -05:00
Anuken
8282a1e1bb Fixed #9269 2023-11-12 09:49:07 -05:00
Arksource (ShardDustry [ES]) Owner
e317a0da9e Agua part 2 (#9266)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json

* Agua prt 2
2023-11-11 20:48:15 -05:00
ApsZoldat
c4dc095adb Minor ban/unban instruction and join dialog changes (#9249)
* Make PlacementFragment update after world processor's ban/unban instructions, add buttons in community server list to add server as remote

* Small world processor ban/unban optimization
2023-11-11 09:55:01 -05:00
OSP
fbd0675f75 someone forgot to place comma 💀 (#9263) 2023-11-11 09:36:22 -05:00
XuwenMeimei
71beeae32a Update servers_v7.json (#9262) 2023-11-11 01:46:18 -05:00
Anuken
2ab3ad0330 Merge remote-tracking branch 'origin/master' 2023-11-10 02:00:20 -05:00
Anuken
9bf23bfcc8 Fixed #9260 2023-11-10 02:00:15 -05:00
KotMilkMeoWtwo
0da4f763b3 Update servers_v7.json (#9258)
I'm sorry, I made a mistake in the domain
2023-11-08 17:18:30 -05:00
Anuken
66b8a6f939 Reverted fix for #9257 2023-11-08 10:12:35 -05:00
Anuken
bc6434bb64 Merge remote-tracking branch 'origin/master' 2023-11-08 09:02:27 -05:00
Anuken
7f805f1712 Fixed #9257 2023-11-08 09:02:20 -05:00
StalkerBaran
afc97ebeda Update servers_v7.json (#9256)
Update "MeowIsland" IP servers (Dont ask about "minecraft" in IP names, I using host for minecraft and its working on mindustry(no jokes plz, I know... its stupid... but its working))
2023-11-08 08:56:12 -05:00
Anuken
e7a0d05895 Update servers_v7.json 2023-11-08 08:47:40 -05:00
Gerald Elder-Vass
498bf079ec Move Surge Alloy in ErekirTechTree to the correct position (#9253)
Surge Alloy can be first obtained on the "Ravine" map.
Thorium can be first obtained on the "Caldera" map.
The "Ravine" map must be unlocked and completed before the "Caldera" map can be accessed.
Since Surge Alloy isn't required to produce Thorium (and vice versa), they should appear at the same level of the tech tree, under Tungsten.

Signed-off-by: Gerald Elder-Vass <geraldev@hotmail.co.uk>
2023-11-07 22:44:22 -05:00
The1Crux
5c50356fb2 Update servers_v7.json (#9255)
Crux's Revelations servers addition
2023-11-07 22:38:53 -05:00
TheRadioactiveBanana
8f97625fa1 Eradication Mindustry IP change (#9241) 2023-11-07 21:41:13 -05:00
KotMilkMeoWtwo
d53ac76461 Update servers_v7.json (#9243)
I changed the host ip.
2023-11-07 16:13:50 -05:00
ApsZoldat
6dff68e7d9 Texture marker implementation 2023-11-07 22:42:42 +03:00
buthed010203
e4eadbbb7f jlfhuyksft (#9251) 2023-11-06 20:54:58 -05:00
Anuken
884482e9b6 Fixed #9248 2023-11-06 13:29:40 -05:00
Anuken
8f4c21799c Merge remote-tracking branch 'origin/master' 2023-11-06 08:59:40 -05:00
Anuken
c0ed5b48f7 Fixed #9247 2023-11-06 08:59:33 -05:00
PloVez
f0963ef302 Update bundle_ru.properties (#9244)
I've translated the settinG
2023-11-05 19:09:23 -05:00
Anuken
cdb6e3f85b Merge remote-tracking branch 'origin/master' 2023-11-04 17:38:56 -04:00
Anuken
6b2229ffb9 Fixed #9239 2023-11-04 17:38:50 -04:00
summoner001
24c2be4994 Update bundle_hu.properties (#9236)
Minor fixes
2023-11-04 14:00:32 -04:00
Ilya246
b4f01742cc overdrivable meltdown (#9234) 2023-11-04 10:56:24 -04:00
ErosAa2
e02bb988c6 Slight adjusment (#9231) 2023-11-04 09:12:21 -04:00
Anuken
318ff1b5ad Merge remote-tracking branch 'origin/master' 2023-11-03 18:56:10 -04:00
Anuken
2aaa861755 Fixed #9224 2023-11-03 18:56:02 -04:00
Ilya246
b3cddb0d82 uncap fsh shield damage (#9230) 2023-11-03 11:19:49 -04:00
summoner001
fb53ea735d Update bundle_hu.properties (#9229)
Fix minor translation.
hint.derelict = .... updated
Ready to merge
2023-11-03 09:34:14 -04:00
Anuken
f606589173 Merge remote-tracking branch 'origin/master' 2023-11-02 22:46:22 -04:00
Anuken
5b5c5d0365 Fixed off-by-one team sprite in editor 2023-11-02 22:46:15 -04:00
summoner001
e98c112378 Update bundle_hu.properties (#9227)
The last one. Sorry! :( Ready to merge.
2023-11-02 11:45:08 -04:00
Github Actions
9eaf9ddddd Automatic bundle update 2023-11-02 15:03:05 +00:00
summoner001
e139baf858 Update bundle_hu.properties - The finishing touches (#9207)
* Update bundle_hu.properties - The finishing touches

Correction, completion and correction of errors in the Hungarian translation.

Sorry for the many commits, this is the first time I've done this.

This is the final corrections. If you find any problem, I will repair it asap.

* Update bundle_hu.properties

Filling in a missing translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

delete unnecessary spaces

* Update bundle_hu.properties

Minor fixes

* Update bundle_hu.properties

minor fixes
fixing typos

* Update bundle_hu.properties

minor fixes

* Update bundle_hu.properties

new translations

1263 - rules.derelictrepair = Allow Derelict Block Repair

Minor fixes

* Update bundle_hu.properties

more fixes

* Update bundle_hu.properties

Minor fixes

* Update bundle_hu.properties

fixes

* Update bundle_hu.properties

fixes

* Update bundle_hu.properties

fixes

* Update bundle_hu.properties

minor fixing
2023-11-02 11:02:26 -04:00
ErosAa2
7b686d56a8 Scepter buff (#9226)
* Update UnitTypes.java

* Update UnitTypes.java

* nevermind
2023-11-02 09:01:59 -04:00
Github Actions
1cdbb562f8 Automatic bundle update 2023-11-02 12:59:20 +00:00
Ilya246
6014f2353a foreshadow overhaul (#9223)
* overhaul foreshadow

* whar ?
2023-11-02 08:58:26 -04:00
Anuken
e15a4e6bdf Merge remote-tracking branch 'origin/master' 2023-11-01 19:13:32 -04:00
Anuken
ad6c9a5029 Fixed basin tank doors 2023-11-01 19:13:26 -04:00
Anuken
dd7cd827b9 Removed Omega network (see description)
Multiple staff members of the Omega network have been DDOSing other server networks. It's been pretty obvious for a while, but enough is enough.

No, I will not re-add the network. Don't bother commenting or PMing me on Discord.
2023-11-01 14:44:00 -04:00
Anuken
9c10a09438 Simplification 2023-11-01 12:23:48 -04:00
Anuken
90487f4120 Merge remote-tracking branch 'origin/master' 2023-10-31 23:59:41 -04:00
Anuken
67e35af718 Fixed #8917 2023-10-31 23:59:34 -04:00
Anuken
83c169ae01 Removed v7 server from v6 list 2023-10-31 19:37:48 -04:00
buthed010203
179dfc8d56 Update io ips (#9221) 2023-10-31 19:34:14 -04:00
Anuken
5fe4b9a36c alignment, comments 2023-10-31 12:38:55 -04:00
Anuken
e1ffce2fd8 Merge remote-tracking branch 'origin/master' 2023-10-31 12:20:23 -04:00
Anuken
1d051b5c16 Add setProp of speed/armor 2023-10-31 12:20:18 -04:00
Github Actions
b0612fa33d Automatic bundle update 2023-10-31 15:25:06 +00:00
Anuken
3e80541c2d Merge remote-tracking branch 'origin/master' 2023-10-31 11:24:11 -04:00
Anuken
e5047d752d Added dynamic status for custom speed/health/etc 2023-10-31 11:24:03 -04:00
Volas171
d06df37d02 Update servers_v7.json (#9219) 2023-10-31 10:20:39 -04:00
Anuken
968fa2f9b1 Derelict repair rule 2023-10-30 21:01:04 -04:00
Arksource (ShardDustry [ES]) Owner
f2994652e2 Agua (#9217)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource

* Update servers_v7.json
2023-10-30 19:06:53 -04:00
Anuken
9f88d895ad most unfortunate 2023-10-30 15:13:26 -04:00
Anuken
f6082225e8 no getArcHash 2023-10-30 15:01:57 -04:00
Anuken
695dad201f includeBuild for Arc 2023-10-30 14:56:40 -04:00
Anuken
db60fcd64d Fixed #9216 2023-10-30 09:45:48 -04:00
Anuken
e2daf957fb Merge remote-tracking branch 'origin/master' 2023-10-30 09:14:00 -04:00
Anuken
55684e8b98 Ignore .git in mods 2023-10-30 09:13:55 -04:00
NazrinNya
270c7845b8 Update servers_v7.json (#9215)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-10-29 13:57:22 -04:00
meiqiu
44757f0cb4 Update servers_v7.json (#9214) 2023-10-29 11:19:53 -04:00
meiqiu
af20ea5605 Update servers_v7.json (#9211) 2023-10-28 18:55:03 -04:00
lemon3357
17978f736f Update servers_v7.json (#9204) 2023-10-28 09:32:12 -04:00
router
f38a6ed7f5 Update bundle_ru attributions (#9205)
* Update bundle_ru attributions

i don't think anyone calls me by my old alias anymore

* Update bundle_ru.properties
2023-10-28 09:32:03 -04:00
Anuken
a0a0b5942e Fixed #9208 2023-10-28 09:29:28 -04:00
Anuken
12769dd52b Merge remote-tracking branch 'origin/master' 2023-10-27 18:42:31 -04:00
Anuken
212adddd53 Fixed some blocks not being mobile rotate-able 2023-10-27 18:42:25 -04:00
Arksource
2bc8a25bc6 Edit bundle_es (#9198)
* Funny change

* Update servers_v7.json

* Update bundle_es.properties

Traductions for the bundle_es
By ArkSource
2023-10-27 18:36:15 -04:00
Github Actions
93c46ec2dc Automatic bundle update 2023-10-27 22:07:10 +00:00
summoner001
35742f00f1 Update bundle_hu.properties (#9203)
* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation
2023-10-27 18:06:26 -04:00
BeDanGames
fbac1e2e8a Update servers_v7.json (#9201) 2023-10-27 18:06:04 -04:00
Github Actions
cdb77defb0 Automatic bundle update 2023-10-24 05:00:24 +00:00
summoner001
4745c51901 Update bundle_hu.properties (#9189)
* Update bundle_hu.properties

Correction, completion and correction of errors in the Hungarian translation

* Update bundle_hu.properties

* Update bundle_hu.properties
2023-10-24 00:59:40 -04:00
eSK8er
e433667c04 Update servers_v7.json (#8438) 2023-10-24 00:59:15 -04:00
OGalaxy
2aad7ddde0 Update servers (#9190)
* Update servers_v7.json

For a while ".ru"

* Update servers

Fixed [ Line 125 ]

* Update servers

Fixed line 123
2023-10-23 12:24:48 -04:00
Anuken
ef7ee5fdfe Fixed #9195 2023-10-23 11:34:54 -04:00
Anuken
da32780a38 Merge remote-tracking branch 'origin/master' 2023-10-23 11:18:08 -04:00
Anuken
3229c1e7b7 Derelict block click repair 2023-10-23 11:18:01 -04:00
Mythril382
4f701a7063 useUnitCap fun (#9187)
* a

* aaaaa

* aaaaaaaaaaaa

* AAAAAAAAAAAAAAAAAAAAAAA

* *inhales*

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* *inhales*

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* *inhales*

* aaaa

* AAAAAAAÆEEEEEEEEEEEEEEEE

* anyways im stupid

* *exhales*

* Update core/src/mindustry/world/blocks/units/Reconstructor.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-10-22 09:14:52 -04:00
Atomic-Laboratory
11c86b844b Move Atomic Servers to DE Node (#9191)
VPS Provider nuked their US node by accident, this may or may not be a permanent migration.
2023-10-21 23:41:01 -04:00
Anuken
471c8728a0 Let units without weapons patrol 2023-10-21 23:04:12 -04:00
Anuken
5ec2ee0428 Merge remote-tracking branch 'origin/master' 2023-10-21 15:19:03 -04:00
Anuken
3c6fc363f3 Fixed load block command not arriving on target 2023-10-21 15:18:57 -04:00
DVD
c9488fd72b Update servers_v7.json (#9182) 2023-10-21 09:15:15 -04:00
meiqiu
0ccc4df292 Update servers_v7.json (#9188) 2023-10-21 09:15:03 -04:00
Github Actions
1641d50661 Automatic bundle update 2023-10-20 05:49:09 +00:00
Anuken
e391434dc9 Unit enter payload command 2023-10-20 01:48:11 -04:00
Anuken
69462eb3f0 Merge remote-tracking branch 'origin/master' 2023-10-19 22:02:41 -04:00
Anuken
ed7f00f48a Load/unload command icon swap 2023-10-19 22:02:34 -04:00
MEEPofFaith
2522b16738 SoundEffect - An Effect that produces sound when created. (#9178)
* SoundEffect

* Add to ClassMap

* Loading via prov does not work

* MEEP, that's not how you random
2023-10-19 13:55:04 -04:00
karlo292
34782e943c Update servers_v7.json (#9177)
added new IP for crocraft network server
2023-10-19 09:27:30 -04:00
Atomic-Laboratory
7a02230226 Add Atomic PvP (#9176)
A pvp server were (almost) all turrets have infinite ammo and cryo fluid. Maximize chaos. Hosted on Germany.
2023-10-19 01:47:51 -04:00
lemon3357
033e3d136e Update servers_v7.json (#9175) 2023-10-18 10:18:29 -04:00
Atomic-Laboratory
721c2d40d8 Change port for Atomic Servers (#9174)
* Change port for Atomic Servers

I cant choose ports when making a new game server node...

* change domain

move domain to 129.146.33.189
2023-10-16 12:16:38 -04:00
Anuken
b0f449371e Merge remote-tracking branch 'origin/master' 2023-10-15 09:52:07 -04:00
Anuken
d01294d35c Fixed #9166 2023-10-15 09:52:02 -04:00
Jason
da8ebad0c5 Update servers_v7.json (#9171)
Added xpdustry events to partnered servers
2023-10-14 23:12:07 -04:00
Atomic-Laboratory
ef1413beab Add "loadautosave" server command. (#9169)
* Add "loadautosave" server command.

A command that loads the last auto-save. This command can be placed inside `config startcommands` to automatically load the last save when the server starts.

* autosaves config is actually autosave. use first() not get(0)

* Get most recent autosave w/o sorting

* Remove left over debug

oops....
2023-10-14 22:18:13 -04:00
Atomic-Laboratory
fbdfef625a Add Atomic Attack server (#9170) 2023-10-14 22:12:47 -04:00
WayZer
a6d0a17bd9 PR: world-switch (#9167) 2023-10-14 09:09:59 -04:00
Atomic-Laboratory
002f322563 Add Atomic to the server list (#9155)
* Add Atomic to the server list

* Add second port

* Remove unused port 6567

Was hoping to use it soon™️ but oh well...
2023-10-13 21:14:55 -04:00
NazrinNya
d9c2e9a6b1 Update servers_v7.json (#9165) 2023-10-13 14:58:59 -04:00
Joan Josep
f4bf76e3b2 Update bundle_ca.properties (#9158) 2023-10-13 09:23:14 -04:00
Anuken
74844a6fa9 Fixed #9156 2023-10-13 02:15:05 -04:00
Anuken
0a84482f91 Merge remote-tracking branch 'origin/master' 2023-10-13 00:39:00 -04:00
Anuken
4ea8199f83 Json support for UnlockableContent fields 2023-10-13 00:38:53 -04:00
Darkness
c110e6f802 Remove duplicate (#9149) 2023-10-09 16:16:32 -04:00
Anuken
1cc862d74d Fixed #9148 2023-10-09 10:04:45 -04:00
Anuken
970e07e146 Merge remote-tracking branch 'origin/master' 2023-10-08 13:00:50 -04:00
Anuken
19b4f871c2 ShootSummon empty constructor 2023-10-08 13:00:45 -04:00
Arksource
667d9b63d5 For events. (#9144)
* Funny change

* Update servers_v7.json
2023-10-07 14:49:18 -04:00
Anuken
3ae016e8ab Merge remote-tracking branch 'origin/master' 2023-10-07 13:18:06 -04:00
Anuken
0b6ff5c56d Slight puddle performance increase 2023-10-07 13:17:57 -04:00
WayZer
84dc5550ab Optimize wait/message (#9086)
* add `IExecutor.yield` to optimize `wait`

* add MessageType.label. and add outSuccess

* remove `MessageType.label` in support `marks`

* amend

* amend
2023-10-06 13:20:53 -04:00
StalkerBaran
5c0c8dcd43 Update servers_v7.json (#9141)
Update "Meow Island" to "MeowIsland" (because why not)
2023-10-06 12:00:56 -04:00
ApsZoldat
91d87e1dba Add privileged desynced client global variables (#9138)
* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes

* Add privileged desynced client constant global variables

* Remove broken attempt to not initialize client vars on server

* Make @clientLocale variable non-constant, make @server and @client privileged
2023-10-05 10:56:53 -04:00
Siede
16488aeae4 Fixing RegionPart Child Rotation (#9137)
why would it ever need i * sign.
when it first goes around i = 0;
second time i = 1;
it just breaks the Child Mirroring by adding 1 tiny little annoying offset.
2023-10-04 14:30:13 -04:00
meiqiu
a91d39f9f2 Update servers_v7.json (#9135) 2023-10-04 10:31:33 -04:00
Phinner
7a1411c03e chore: Add CN testing servers (#9134) 2023-10-04 09:34:34 -04:00
Anuken
b5db3ca6af Removed useless code from ScriptMainGenerator 2023-10-03 14:58:24 -04:00
Anuken
ef83af5f15 RailBulletType collision fixes 2023-10-03 09:48:55 -04:00
Anuken
0c1534d7d3 Merge remote-tracking branch 'origin/master' 2023-10-02 18:32:39 -04:00
Github Actions
e2521dc47f Automatic bundle update 2023-10-02 16:01:48 +00:00
Poli23
57e5a96543 Update servers_v7.json (#9129)
Hello, I started my server, I just had some problems with the network, I seem to have fixed them. Please add my server to your server list
2023-10-02 12:00:54 -04:00
RTOmega
b046861530 TR Bundle Update (mostly by Ekozet) (#9130)
* Update bundle_tr.properties

* Update bundle_tr.properties
2023-10-02 12:00:25 -04:00
Anuken
e9a801bcef Closes Anuken/Mindustry-Suggestions/issues/4703 2023-10-01 18:47:37 -04:00
Jerzozwierz
3e53c14d86 Update bundle_pl.properties (#9127)
Fixed translations
2023-10-01 14:58:44 -04:00
Arksource
b0f5c6d96d Funny change (#9126) 2023-10-01 13:52:53 -04:00
Iván Cea Fontenla
4a28f73d65 Changed "perpendicular" to "ortogonal" (#9125) 2023-10-01 11:51:56 -04:00
karlo292
37c596f409 Update servers_v7.json (#9122)
added second crocraft server
2023-10-01 09:20:21 -04:00
meiqiu
fd25523392 Update servers_v7.json (#9123) 2023-10-01 09:20:10 -04:00
Anuken
4c704b9366 Merge remote-tracking branch 'origin/master' 2023-09-30 21:09:10 -04:00
Anuken
d7c12edba4 Fixed #9121 2023-09-30 21:09:04 -04:00
OGalaxy
a45c0a7cec Update servers_v7.json (#9118) 2023-09-30 15:30:05 -04:00
XuwenMeimei
c1737a9e51 Update servers_v7.json (#9120) 2023-09-30 15:29:29 -04:00
Anuken
46ed5e05bb Merge remote-tracking branch 'origin/master' 2023-09-29 21:25:20 -04:00
Anuken
177125a616 Fixed #9116 2023-09-29 21:25:12 -04:00
meiqiu
dbea2e2161 Update servers_v7.json (#9115) 2023-09-29 10:40:08 -04:00
XuwenMeimei
db9e672eb2 Update servers_v7.json (#9111) 2023-09-29 10:27:42 -04:00
ApsZoldat
93269692ab Fix marker and bridge calculation game crashes, minor marker instruction fixes (#9112)
* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes
2023-09-29 10:10:50 -04:00
Arzxq
8b155828b7 Update servers_v7.json (#9110) 2023-09-29 00:48:06 -04:00
Anuken
d41b6f219b Markers no longer synced 2023-09-28 18:25:20 -04:00
ApsZoldat
6119f3a507 Fix text setting in marker control (#9108) 2023-09-28 16:07:02 -04:00
MEEPofFaith
1d484d34e7 Point bullets hitting buildings doesn't call hit (#9106)
* Point bullet hitting buildings doesn't call hit

* Use px/py
2023-09-28 14:26:45 -04:00
guiY
81688f3954 Maybe the ShieldArcAbility needs a minor fix? (#9105)
* Update ShieldArcAbility.java

* Update Fx.java

* Update ShieldArcAbility.java

* Update Fx.java

* Update ShieldArcAbility.java

* Update ShieldArcAbility.java

* Update Fx.java

* Update Fx.java

* Update Fx.java...again...

* Switch method
2023-09-28 13:47:47 -04:00
Anuken
b1cb50a9cd Merge remote-tracking branch 'origin/master' 2023-09-28 08:52:14 -04:00
Anuken
4ed6ed9bcb copy paste 2023-09-28 08:52:08 -04:00
Redstonneur1256
4ddd1f7ca0 Add sensor for player camera (#9103)
* Add sensor for player camera

* Fix sensor for player camera
2023-09-28 01:48:38 -04:00
Github Actions
198d18bac4 Automatic bundle update 2023-09-28 05:06:36 +00:00
Anuken
8bbf5b1f52 Marker instruction rework 2023-09-28 01:04:03 -04:00
Github Actions
68a5ab14be Automatic bundle update 2023-09-27 21:18:48 +00:00
ApsZoldat
8c777e79fa Add marker instruction to world processors (#9087)
* Basic implementation of world processor marker control

* Add line marker, some marker control fixes

* Add remote for setting markers, add marker writer/reader to TypeIO

* Add sides cap to ShapeTextMarker's draw() method

* Marker instruction code refactor, revert accident auto-formatting, fix marker control bugs

* Cleanup LMarkerControl.java

* Remove deleted marker controls from MapObjectives

* Marker control method refactor, fix minimap marker rendering

* Refactor, proper double comparsion in MapObjectives

* Fix line marker's color not changing through world processors
2023-09-27 17:17:59 -04:00
Arksource
6310d54b53 Update bundle_es.properties (#9100) 2023-09-27 10:54:48 -04:00
112Hack
5b252e0dd8 Update servers_v7.json (#9093) 2023-09-27 09:38:28 -04:00
a-big-fish-fish
0b68c34297 Update servers_v7.json (#9099) 2023-09-27 08:58:55 -04:00
a-big-fish-fish
81b88e6cc8 Update servers_v7.json (#9095) 2023-09-26 08:30:34 -04:00
Anuken
0a7690a43b Fixed #9094 2023-09-26 08:30:17 -04:00
Anuken
39dfdff53a Queued formation movement fix 2023-09-25 13:37:11 -04:00
Anuken
95609a90be More misc pathfinding improvements 2023-09-25 12:48:55 -04:00
Anuken
7536bbfeb0 Pathfinding fixes 2023-09-25 12:23:46 -04:00
Anuken
d8535c4d03 Better turns for units pathfinding near blocks 2023-09-24 22:29:58 -04:00
Anuken
2b12800123 Remove all piercing from shocked status 2023-09-24 12:24:48 -04:00
Anuken
65aecbed20 Limit formation speed across collision layers 2023-09-24 09:03:44 -04:00
Anuken
235c0222bf Limit formation speed 2023-09-24 08:11:37 -04:00
Anuken
7d0bb3f1c8 Merge remote-tracking branch 'origin/master' 2023-09-24 07:46:04 -04:00
Anuken
2aab745603 WIP grouped unit arrival 2023-09-24 07:44:42 -04:00
Arksource
8bcd3a8990 Update servers_v7.json (#9091) 2023-09-23 21:43:38 -04:00
Arksource
a851b2ee6b Update servers_v7.json (#9089) 2023-09-23 18:15:09 -04:00
Anuken
276245bf3c Commands are now content 2023-09-23 17:10:19 -04:00
Anuken
cafec1386c Patrol tweaks 2023-09-23 17:09:50 -04:00
Anuken
f63837fa4b Craters + Naval fortress wave changes 2023-09-23 16:32:01 -04:00
Anuken
0965d90bc0 Stained mountains has Scepter again 2023-09-23 15:13:28 -04:00
Anuken
820a707e38 Merge remote-tracking branch 'origin/master' 2023-09-23 15:12:36 -04:00
Anuken
9cb64d987d Fixed tests 2023-09-23 15:12:31 -04:00
Github Actions
8f12bccecf Automatic bundle update 2023-09-23 16:02:54 +00:00
Anuken
d63133c720 Bindings per command/stance 2023-09-23 12:02:06 -04:00
Anuken
2286b54011 Command hotkeys 2023-09-23 11:03:15 -04:00
Anuken
f2bb712860 Merge remote-tracking branch 'origin/master' 2023-09-22 22:19:19 -04:00
Anuken
c59866a65c Offset tooltips on mobile 2023-09-22 22:19:13 -04:00
Github Actions
a539d6277d Automatic bundle update 2023-09-22 22:33:39 +00:00
Anuken
e6bb34acf2 Merge remote-tracking branch 'origin/master' 2023-09-22 18:32:40 -04:00
Anuken
06a5201ae8 Payload stances changed to commands 2023-09-22 18:32:35 -04:00
Github Actions
c04757414f Automatic bundle update 2023-09-22 22:23:22 +00:00
Anuken
9762507db6 Merge remote-tracking branch 'origin/master' 2023-09-22 18:22:24 -04:00
Anuken
b6c28bc27d Added stances for payloads 2023-09-22 18:22:19 -04:00
lemon3357
7fabe6b914 Update servers_v7.json (#9084) 2023-09-22 12:33:53 -04:00
Anuken
f633fb0af5 Fixed setProp x/y not teleporting on strict servers 2023-09-22 10:06:43 -04:00
Anuken
71e049d92d Merge remote-tracking branch 'origin/master' 2023-09-21 14:28:14 -04:00
Anuken
d9c607995b Misc bugfixes 2023-09-21 14:28:08 -04:00
Github Actions
4899b2765d Automatic bundle update 2023-09-21 16:34:07 +00:00
Anuken
1c76087930 Merge remote-tracking branch 'origin/master' 2023-09-21 12:33:15 -04:00
Anuken
78b4d366cc Closes Anuken/Mindustry-Suggestions/issues/4677 2023-09-21 12:33:09 -04:00
Github Actions
674d1bbcb6 Automatic bundle update 2023-09-21 14:41:58 +00:00
Anuken
8f0fe86366 Merge remote-tracking branch 'origin/master' 2023-09-21 10:40:52 -04:00
Anuken
8598eedd6f Keybind tweaks 2023-09-21 10:40:44 -04:00
Github Actions
64765cc4d3 Automatic bundle update 2023-09-21 13:59:23 +00:00
Anuken
36193c755f Merge remote-tracking branch 'origin/master' 2023-09-21 09:58:12 -04:00
Anuken
a6ec8f4bcc Ram stance + Mobile command queue support 2023-09-21 09:57:57 -04:00
DVD
653544f072 Open PVP (#9079)
New hosting, new ip
2023-09-20 22:49:19 -04:00
Github Actions
6fa88cdcb0 Automatic bundle update 2023-09-21 02:46:40 +00:00
Anuken
7ce05fde7a Merge remote-tracking branch 'origin/master' 2023-09-20 22:45:51 -04:00
Anuken
9d9d5d2e18 Patrol + pursue target stances 2023-09-20 22:45:45 -04:00
Github Actions
9ac8debf7a Automatic bundle update 2023-09-21 01:56:15 +00:00
Anuken
fccf6847c1 Merge remote-tracking branch 'origin/master' 2023-09-20 21:55:18 -04:00
Anuken
3e15f70efa Added unit stances 2023-09-20 21:55:06 -04:00
MEEPofFaith
fa0ce204da Unnecessary Drawer Icon Adding (#9078)
* DrawBlock icons shouldn't have icons by default

It doesn't make sense for drawers like DrawLiquidTile to return icons. Overriding in every such class doesn't make as much sense as simply changing the superclass.

* Ensure that finalIcons is never empty
2023-09-20 21:20:22 -04:00
Anuken
0d1c56fb60 Merge remote-tracking branch 'origin/master' 2023-09-20 11:00:01 -04:00
Anuken
cc4efdd428 Fixed #9077 2023-09-20 10:59:55 -04:00
Github Actions
815ee809b0 Automatic bundle update 2023-09-20 03:51:07 +00:00
Anuken
d7e0aea6e7 Merge remote-tracking branch 'origin/master' 2023-09-19 23:48:46 -04:00
Anuken
aecd220574 RTS Control groups 2023-09-19 23:48:40 -04:00
Arksource
0b5ce41b49 Update servers_v7.json (#9074) 2023-09-19 18:58:26 -04:00
Github Actions
d9c9e0794d Automatic bundle update 2023-09-19 21:26:43 +00:00
Anuken
e6b2e27d2a Merge remote-tracking branch 'origin/master' 2023-09-19 17:25:55 -04:00
Anuken
2e0c5619b1 WIP command queueing 2023-09-19 17:25:49 -04:00
XuwenMeimei
2294c4301d Update servers_v7.json (#9072)
* Update servers_v7.json

* Update servers_v7.json
2023-09-19 13:24:12 -04:00
a-big-fish-fish
2513f06895 Update servers_v7.json (#9071) 2023-09-19 09:12:34 -04:00
Anuken
a7ba018dc3 Merge remote-tracking branch 'origin/master' 2023-09-18 23:19:03 -04:00
Anuken
66ad4e1798 Fixed commanded units attacking invalid targets 2023-09-18 23:18:55 -04:00
WayZer
2b93d39e72 Update SpawnGroup.java (#9065) 2023-09-17 00:22:04 -04:00
Arksource
a1061059ab Update servers_v7.json (#9064) 2023-09-16 16:23:48 -04:00
NazrinNya
68d51c1770 Update server_v7.json (#9063)
* Update servers_v7.json

* Update servers_v7.json
2023-09-16 15:43:23 -04:00
Anuken
844894f584 Localization cleanup 2023-09-16 11:40:53 -04:00
Anuken
4cef55bcc5 Merge remote-tracking branch 'origin/master' 2023-09-16 11:19:43 -04:00
Anuken
217a1ee300 Updated Steam localization data 2023-09-16 11:19:37 -04:00
Phinner
cbc3721e50 Add text input option allowing empty text (#9058)
* feat: Add option allowing empty text input

* feat: Implement https://github.com/Anuken/Arc/pull/155

* chore: Add missing null checks in Menus
2023-09-15 17:11:22 -04:00
Anuken
9aa87f0f33 Merge remote-tracking branch 'origin/master' 2023-09-14 14:34:06 -04:00
Anuken
de773ce406 Fixed #9055 2023-09-14 14:34:00 -04:00
Github Actions
68dd1bb2ae Automatic bundle update 2023-09-14 05:54:13 +00:00
Anuken
73e9ed4919 Implements Anuken/Mindustry-Suggestions/issues/4665 2023-09-14 01:53:09 -04:00
Anuken
8c93fb5f10 Fixed some crawling unit visual issues 2023-09-14 00:50:30 -04:00
Anuken
cf503c0efc Merge remote-tracking branch 'origin/master' 2023-09-13 23:43:23 -04:00
Anuken
f698d4dd37 Clamp mobile view 2023-09-13 23:43:16 -04:00
Zerenta
8a9b123b81 Navanax buff (#8925)
* Update UnitTypes.java

its late at night imma just commit changes and pray i didnt fuck up anywhere

* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect

* name

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-09-12 16:31:38 -04:00
Mythril382
be525df065 Ban/Unban Blocks & Units with World Processors (#9052)
* uh

* mmmmmm

* hhhhhh

* i

* indicate
2023-09-12 13:56:16 -04:00
Anuken
34ba2cfd41 Fixed #9049 2023-09-11 20:00:20 -04:00
Anuken
3b2ac61dd0 Merge remote-tracking branch 'origin/master' 2023-09-10 17:19:40 -04:00
Anuken
4b6152ffe9 Removed pointless statement 2023-09-10 17:19:33 -04:00
OpalSoPL
6b04f7eb1c PL translation of missing texts (#9040)
* translation of most of the missing translations

* Update contributors
2023-09-09 19:34:47 -04:00
Anuken
15d3ff3b3e Merge remote-tracking branch 'origin/master' 2023-09-09 18:39:43 -04:00
Anuken
e61deb05ec Scathe buff 2023-09-09 18:39:37 -04:00
Darkness
b0cbe06e08 More ServerControl improvements (#9038)
* More ServerControl improvements

* Update server/src/mindustry/server/ServerControl.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-09-09 15:53:24 -04:00
The1Crux
2b1557832d Update servers_v7.json (#9037)
sorry i forgot this ip in last fork
2023-09-09 15:52:16 -04:00
alex
3686f1c058 Update servers_v7.json (#9033)
change to ip address
2023-09-08 00:27:43 -04:00
Anuken
b9f2da7286 Merge remote-tracking branch 'origin/master' 2023-09-07 09:23:22 -04:00
Anuken
a47e4518fe Fixed #9031 2023-09-07 09:23:17 -04:00
DVD
d0e3a691d1 Update servers_v7.json (#9028)
* Update servers_v7.json

Idk if i need to write description, but i will. My server is about pvp in open world, that generates every round again. Also there are serpulo and erekir content, that balanced not bad.

* Update servers_v7.json

Fixed ad(d)ress
2023-09-06 10:55:20 -04:00
WayZer
c9beb3d158 add @server to logic (#9018)
* add @master to logic

* remove `Vars.`

* Update GlobalVars.java

* Update GlobalVars.java
2023-09-05 12:43:17 -04:00
Anuken
7fa002c626 Support for JSON planets without a parent 2023-09-05 09:41:04 -04:00
Anuken
fb3fff40d2 Merge remote-tracking branch 'origin/master' 2023-09-04 17:56:16 -04:00
Anuken
ee5fc8a332 Crash fix 2023-09-04 17:56:10 -04:00
HamzaGSopp
4a48115c0a Update servers_v7.json (#9019) 2023-09-04 16:59:19 -04:00
Anuken
d54f7acceb e 2023-09-04 11:29:08 -04:00
Anuken
d2de8e7880 2023-09-04 11:28:34 -04:00
Anuken
424714972c fixed #9017 2023-09-04 10:05:39 -04:00
Anuken
700dd38a36 Fixed #9011 2023-09-04 00:04:22 -04:00
Anuken
a4b1ad3b67 Fixed monos not mining 2023-09-03 23:50:38 -04:00
Anuken
3ce71aa891 Fixed mod loading 2023-09-03 22:45:37 -04:00
Anuken
26b66f9bdb Fixed empty admin menu 2023-09-03 22:02:02 -04:00
Anuken
5548e72750 I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN V 2023-09-03 21:52:25 -04:00
Anuken
766a95da03 Build fix? 2023-09-03 21:15:50 -04:00
Anuken
c705743696 Merge remote-tracking branch 'origin/master' 2023-09-03 21:12:52 -04:00
Anuken
0e24b67d09 Wave effect has color now 2023-09-03 21:12:46 -04:00
Zerenta
9d8905a4ae fixes serp-specific fog issue (#9009)
* fixes serp-specific fog issues

* didnt know the f had a purpose
2023-09-03 21:08:31 -04:00
Anuken
2882f7840e Merge remote-tracking branch 'origin/master' 2023-09-03 13:28:33 -04:00
Anuken
73dd487af9 Updated Gradle + other deps 2023-09-03 13:28:11 -04:00
SSansssssssssssss
798b493334 Update servers_v7.json (#9006) 2023-09-03 11:39:13 -04:00
Anuken
8311261e3c Merge remote-tracking branch 'origin/master' 2023-09-03 11:37:49 -04:00
Anuken
26c54ae0ed Removed pointless test 2023-09-03 11:37:43 -04:00
Hahaa13
6341da8f43 Update servers_v7.json (#9002) 2023-09-02 19:53:47 -04:00
Github Actions
f0e272d84c Automatic bundle update 2023-09-02 23:18:45 +00:00
Anuken
9c23134f2a Merge remote-tracking branch 'origin/master' 2023-09-02 19:17:53 -04:00
Anuken
d3b7fb0990 Fixed #9001 2023-09-02 19:17:47 -04:00
HamzaGSopp
90ed5f2750 Update servers_v7.json (#8996) 2023-09-02 11:59:23 -04:00
Anuken
e07ab5cef6 Merge remote-tracking branch 'origin/master' 2023-09-02 11:49:41 -04:00
Anuken
2e1b4934ad Added setting to disable lighting 2023-09-02 11:49:34 -04:00
Github Actions
91964da088 Automatic bundle update 2023-09-02 13:20:23 +00:00
nullevoy
cc66ccb49f most ability displays (#8981)
* works

* why not

* idk if that changes it but

* json

* destringening

* automatic imports and leftover marker

* uirfirf
2023-09-02 09:19:32 -04:00
Anuken
bff4097c88 Merge remote-tracking branch 'origin/master' 2023-09-01 14:24:17 -04:00
Anuken
996cbefb4f Fixed #8993 2023-09-01 14:24:11 -04:00
Darkness
579d63ac23 Update TraceDialog.java (#8992) 2023-08-31 17:23:23 -04:00
Github Actions
6a53a0e7be Automatic bundle update 2023-08-30 13:06:00 +00:00
Darkness
4edf4cac25 Add language to trace info (#8990)
* Update Administration.java

* im stoopid

* Update TraceDialog.java

* Update bundle.properties
2023-08-30 09:05:05 -04:00
Anuken
68141798d3 Merge remote-tracking branch 'origin/master' 2023-08-29 17:51:53 -04:00
Anuken
e3b815a4c6 Possible corner death fix 2023-08-29 17:51:45 -04:00
zeutd
57d000f767 let DrawRegion drawer can draw regions rotate with building rotation (#8987)
* let DrawRegion drawer can draw regions that rotate with building rotation

create a variable buildingRotate that can select whether the region will rotate with building rotation or not

* let DrawRegion drawer can draw regions rotate with building rotation

create a variable buildingRotate that can select whether the region will rotate with building rotation or not
make modders needn't to use DrawSideRegion to make this effect

* Update DrawRegion.java
2023-08-29 09:10:46 -04:00
alex
3ac9ae29ee removal of alex V6 servers (#8983)
V6 servers no longer functioning :(
2023-08-28 12:20:18 -04:00
Github Actions
3942445d1f Automatic bundle update 2023-08-27 15:39:50 +00:00
Anuken
16223af87d Fixed #8978 2023-08-27 11:39:05 -04:00
Anuken
109ba84625 Don't allow loaders to accept items/liquids from unloaders 2023-08-26 22:32:43 -04:00
Anuken
ec80fe9aad Merge remote-tracking branch 'origin/master' 2023-08-25 22:48:22 -04:00
Anuken
680fc34ac3 Reverted building explosion nerf completely 2023-08-25 22:48:16 -04:00
NazrinNya
d35acefcd0 Update servers_v7.json (#8974) 2023-08-25 17:14:27 -04:00
Anuken
c52b966dea Different block explosion damage formula 2023-08-24 15:26:02 -04:00
Anuken
c829f32efa Capped explosive damage of blocks 2023-08-23 11:05:09 -04:00
Anuken
beeeee9169 Merge remote-tracking branch 'origin/master' 2023-08-22 10:10:15 -04:00
Anuken
207806440b Fixed #8967 2023-08-22 10:10:08 -04:00
nullevoy
d60d3d78ea tree shadows (I'm sorry) (#8966)
* Update TreeBlock.java

* hgmjjjjjjjjjjjjjjjjjjjjjkhvgcfxchjk

* ig
2023-08-21 19:58:18 -04:00
nullevoy
490b281c43 Update TreeBlock.java (#8965) 2023-08-21 15:43:10 -04:00
alex
53cb0d4c89 add alex servers (#8962) 2023-08-20 10:09:30 -04:00
xem8k5
d787b4353b add a new server (#8960) 2023-08-20 10:08:56 -04:00
SITUVNgcd
9d21c0173d Update Vietnamese translation (#8959)
- Translated new strings.
- Fixed gammar issue/typo.
- Fixed strings format form (`{0}`).
2023-08-20 10:08:45 -04:00
lemon3357
56f29e1cd5 Update servers_v7.json (#8958) 2023-08-20 10:08:33 -04:00
Anuken
e6aa87ed71 Merge remote-tracking branch 'origin/master' 2023-08-20 04:26:14 -04:00
Anuken
480b68f8cc Fixed #8957 2023-08-20 04:26:08 -04:00
abcxyzDustry
3650589a59 Update servers_v7.json (#8955) 2023-08-19 21:11:50 -04:00
Valeriy
e3d0734790 Update servers_v7.json (#8950) 2023-08-18 22:40:53 -04:00
Anuken
c45f3d2253 #8897 2023-08-18 09:33:47 -04:00
Anuken
8e418915d4 Merge remote-tracking branch 'origin/master' 2023-08-17 09:17:54 -04:00
Anuken
2715d4954f Ignore ratelimit for local 2023-08-17 09:17:47 -04:00
南门阳德
6e33827576 Don't stop mining when planning (#8945) 2023-08-17 09:15:37 -04:00
Anuken
63d036d6ed Cleanup 2023-08-16 16:32:11 -04:00
Anuken
5487dad75e Merge remote-tracking branch 'origin/master' 2023-08-15 13:10:03 -04:00
Anuken
06edce3535 Fixed #8939 2023-08-15 13:09:57 -04:00
a-big-fish-fish
23cf1a7afa Update servers_v7.json (#8938) 2023-08-15 09:52:03 -04:00
Даркнесс#3729
6566f1c554 ServerControl improvements (#8928)
* Update ServerControl.java

* Update Administration.java

* Update Maps.java

* Update ServerControl.java

* Update ServerControl.java

* Update Administration.java

* Update ServerControl.java

* Update Maps.java
2023-08-15 09:51:52 -04:00
tech3mi
1d4084c387 Update servers_v7.json (#8936) 2023-08-14 13:33:42 -04:00
Anuken
8efed88669 Merge remote-tracking branch 'origin/master' 2023-08-14 11:50:43 -04:00
Anuken
11cd27fe1d Fixed #8935 2023-08-14 11:50:37 -04:00
Phinner
855789ec17 chore: Update chaotic neutral servers (#8934) 2023-08-14 11:20:28 -04:00
南门阳德
f8dac91cd9 Precept revert and buff (#8930) 2023-08-14 09:40:57 -04:00
Github Actions
161be3e8d3 Automatic bundle update 2023-08-13 15:06:41 +00:00
Anuken
ae6e74c24d Merge remote-tracking branch 'origin/master' 2023-08-13 11:05:49 -04:00
Anuken
2f991a85af Added logic autoPathfind command 2023-08-13 11:05:43 -04:00
MinRi2
f2c476a716 Fixed: Units lose LogicAI after reading. (#8920) 2023-08-13 10:18:06 -04:00
Anuken
2b05264093 Fixed #8921 2023-08-12 13:09:21 -04:00
Anuken
7de33b335a Merge remote-tracking branch 'origin/master' 2023-08-12 12:44:33 -04:00
Anuken
b47a1b6d0d Fixed #8924 2023-08-12 12:44:28 -04:00
南门阳德
a7e8dd126e Fix point defense weapons ignore damage multiplier (#8922) 2023-08-12 11:40:25 -04:00
Anuken
7999eb4c4d Merge remote-tracking branch 'origin/master' 2023-08-12 10:47:40 -04:00
Anuken
45d205f0ef Fixed #8923 2023-08-12 10:47:34 -04:00
Zerenta
585104a7f7 Scathe buff (#8919) 2023-08-11 22:16:58 -04:00
Github Actions
a3f7203993 Automatic bundle update 2023-08-11 16:17:29 +00:00
Anuken
fb4787ba52 Closes Anuken/Mindustry-Suggestions/issues/4608 2023-08-11 12:16:40 -04:00
Anuken
398a6f6a42 Merge remote-tracking branch 'origin/master' 2023-08-11 11:54:26 -04:00
Anuken
bdbb2de61a Closes Anuken/Mindustry-Suggestions/issues/4607 2023-08-11 11:54:20 -04:00
IqKero
c5a53f119b add new ips and change old one (#8918)
(im Taras4k, but with new account)
2023-08-11 10:23:02 -04:00
Satoshi Sasaki
e17d89e5a8 Fixed that the description of mech and ship was reversed (#8914) 2023-08-10 13:26:58 -04:00
a-big-fish-fish
0119e71677 Update servers_v7.json (#8913) 2023-08-10 11:15:26 -04:00
a-big-fish-fish
aa026b8b41 Update servers_v7.json (#8912) 2023-08-10 10:10:08 -04:00
a-big-fish-fish
933e4e84e0 Update servers_v7.json (#8911) 2023-08-10 09:58:42 -04:00
NazrinNya
73a7772eeb Update servers_v7.json (#8908) 2023-08-09 17:43:10 -04:00
Anuken
275c3ec163 Merge remote-tracking branch 'origin/master' 2023-08-09 13:05:26 -04:00
Anuken
f1172d45eb Pathfinding bugfixes / Logic dialog hiding "unfixed" 2023-08-09 13:05:19 -04:00
Zerenta
87e79913c5 Aegires Nerf (#8899)
* Update EnergyFieldAbility.java

Nerfs aegires. hard. 3x less healing (3% to 1%)

* Update UnitTypes.java

segments better.
reload 6 frames to 4 frames
damage 25 to 30

* Update EnergyFieldAbility.java

Ty balam

* Update UnitTypes.java

Ty balam! :D

* Update UnitTypes.java

Thanks balam :D

* Add EnergyFieldAbility.sameTypeHealMult

* Apply to aegires

Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-08-09 12:36:43 -04:00
Hahaa13
1656d788d3 Update servers_v7.json (#8905) 2023-08-08 19:48:04 -04:00
Anuken
19f34c14a0 Fixed #8904 2023-08-08 09:29:20 -04:00
Anuken
3157ff8cea Fixed #8903 2023-08-07 12:53:19 -04:00
Anuken
21fe8217d0 Merge remote-tracking branch 'origin/master' 2023-08-05 13:29:21 -04:00
Anuken
b7d707e8ba Do not allow various negative rule values 2023-08-05 13:29:15 -04:00
Zerenta
db96f2ef39 Update UnitTypes.java (#8895)
precept buff lmao
2023-08-05 01:57:13 -04:00
Anuken
4b38f667e7 Ignore wave version 2023-08-04 17:43:21 -04:00
Anuken
d5eeadab30 Merge remote-tracking branch 'origin/master' 2023-08-04 10:59:43 -04:00
Anuken
bc42b5a91e Fixed #8893 2023-08-04 10:59:33 -04:00
nullevoy
13745bfd99 ConsumeLiquidsDynamic (#8892)
* ConsumeLiquidsDynamic

* imports didn't optimize

* wording

* nevermind, no idea
2023-08-04 10:35:13 -04:00
Anuken
5e18e08bdf Fixed #8890 2023-08-03 02:56:38 -04:00
Anuken
6970a20f26 Merge remote-tracking branch 'origin/master' 2023-08-02 22:16:44 -04:00
Anuken
bd6c6524e6 WIP logic sync instruction 2023-08-02 22:16:39 -04:00
Github Actions
e9bf56e88c Automatic bundle update 2023-08-03 02:16:39 +00:00
Anuken
6bf5e8ae1e WIP logic particle effect instruction 2023-08-02 22:15:44 -04:00
Anuken
660c38db43 Fixed #8887 2023-08-02 21:20:28 -04:00
Anuken
2a76d25dfa Merge remote-tracking branch 'origin/master' 2023-08-02 09:39:34 -04:00
Anuken
7b9dfb9721 Fixed #8884 2023-08-02 09:39:27 -04:00
Slotterleet
bd0592a54c SunMesh support for JSON planets (#8882)
* Single-color SunMesh support

* This should work now

* No more crap code
2023-08-01 16:11:22 -04:00
Idontuse
12b6604143 Render the selected planets solar system (#8875)
* Solar systems render based on the selected planet

* Remove unnecessary setter

* Compatibility
2023-08-01 11:52:23 -04:00
Anuken
e3d3167b13 Merge remote-tracking branch 'origin/master' 2023-08-01 01:18:54 -04:00
Anuken
2ed8bdb2bc Fixed #8871 2023-08-01 01:18:47 -04:00
karlo292
a9a454dd61 Update servers_v7.json (#8879) 2023-07-31 17:15:12 -04:00
tech3mi
496d6978d0 Update servers_v7.json (#8847)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-07-31 15:50:46 -04:00
Siede
e4bc6e21a4 -127 ~ 128 to 0 ~ 255 entityTypeID (#8874) 2023-07-31 13:48:41 -04:00
XaskyZ
c406979291 Update servers_v7.json (#8873) 2023-07-31 12:18:30 -04:00
tech3mi
b3508aa7c2 Update servers_v7.json (#8872)
Added Attack&Defend and Sandbox servers but they havent got community
2023-07-31 11:09:08 -04:00
Hahaa13
5207baea96 Update servers_v7.json (#8869) 2023-07-31 01:45:00 -04:00
abcxyzDustry
52d7a1e0e4 Update servers_v7.json (#8866)
re-add server abcxyz
2023-07-30 19:37:40 -04:00
Даркнесс#3729
117169c1d3 Update StatusEffects.java (#8867) 2023-07-30 13:28:47 -04:00
Anuken
cd461b133c Merge remote-tracking branch 'origin/master' 2023-07-29 21:57:06 -04:00
Anuken
59dd3a9e34 Fixed #8864 2023-07-29 21:57:01 -04:00
MEEPofFaith
3d0541084b Weird creation things (#8860) 2023-07-29 13:29:21 -04:00
XaskyZ
7d35c1ec7b Update servers_v7.json (#8862) 2023-07-29 12:16:15 -04:00
Anuken
07c7fd7dec More empty floor bugfixes 2023-07-29 12:10:27 -04:00
Anuken
6678729401 Added sensor for shields 2023-07-29 11:17:55 -04:00
Anuken
09d00b30e9 Fixed incorrect consumption rate in booster stats 2023-07-29 09:51:58 -04:00
Anuken
f3656d24d4 Merge remote-tracking branch 'origin/master' 2023-07-29 00:22:08 -04:00
Anuken
1968da9409 Fixed #8861 2023-07-29 00:22:01 -04:00
MEEPofFaith
0d8c07d007 Bullet despawn unit shenanigans (#8859)
* Proper despawn unit direction

* Despawn unit chance

* Merge if statements
2023-07-28 23:55:20 -04:00
OSP
0e83300548 ToxoFlame attack server (#8858) 2023-07-28 16:42:28 -04:00
Anuken
ba9e39d7a4 Fixed #8856 2023-07-28 09:07:50 -04:00
Anuken
d4111b8e76 Fixed #8854 2023-07-27 23:40:48 -04:00
Anuken
2bae95d2a8 Merge remote-tracking branch 'origin/master' 2023-07-27 15:48:41 -04:00
Anuken
69377bab3f Fixed #8849 2023-07-27 15:48:32 -04:00
tech3mi
2fc69c4f64 Update servers_v7.json (#8846) 2023-07-26 10:42:12 -04:00
Anuken
dae23c7fe6 Merge remote-tracking branch 'origin/master' 2023-07-26 10:31:24 -04:00
Anuken
7850e61672 Misc bugfixes 2023-07-26 10:31:18 -04:00
Tomoko
24c01f97d3 Rename my server and change ips (#8845) 2023-07-26 09:59:30 -04:00
BalaM314
a92bce2c14 Expose NetServer currentlyKicking for plugin access (#8817)
* Expose NetServer currentlyKicking for plugin access

* Move code around

* Un-final

* currentlyKicking no longer needs a wrapper array
2023-07-26 01:44:20 -04:00
MEEPofFaith
e5ded1f2dd Allow fluid type configuration for ConsumeCoolant (#8841)
* Allow fluid type configuration for ConsumeCoolant

* Methods
2023-07-25 21:47:46 -04:00
Anuken
dc8783d4a6 Legacy blocks must not be logic constants 2023-07-25 21:10:21 -04:00
Anuken
0ef5255650 Fixed #8840 2023-07-25 21:04:47 -04:00
Anuken
a922932a56 ??? 2023-07-25 12:14:22 -04:00
Anuken
3fd5f52545 Fixed #8837 2023-07-25 12:14:15 -04:00
Anuken
f976a294ce Merge remote-tracking branch 'origin/master' 2023-07-25 11:08:14 -04:00
Anuken
6f725d320b Fixed #8838 2023-07-25 11:08:08 -04:00
StalkerBaran
51b974f10e Update servers_v7.json (#8836) 2023-07-25 10:05:07 -04:00
KhanhLamVirual
447e07420e Update servers_v7.json (#8828)
I want to add a new vndustry server
2023-07-24 00:19:22 -04:00
Lime712
dbbcf4b168 German Translation (#8761)
* Update bundle_de.properties

English description in German bundle

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties
2023-07-23 16:32:47 -04:00
Joan Josep
f3dd031d0e Update bundle_ca.properties (#8823) 2023-07-23 16:31:00 -04:00
Anuken
4998abfe01 Merge remote-tracking branch 'origin/master' 2023-07-23 16:30:49 -04:00
Anuken
636ce4ca94 Better implementation of #8810 2023-07-23 16:30:44 -04:00
Mythril382
bfdd7ecc3a the camper (#8806) 2023-07-23 16:28:50 -04:00
nowords123
28372b0f47 added new phoenix server (#8801)
Hi, I'm words an admin from phoenix
I added a new phoenix server under the ip

phoenix-network.dev:2023
2023-07-23 16:27:46 -04:00
MEEPofFaith
b4e03b46f6 Destroy bullet team (#8792)
* Option for destroy bullet to be on the block's team

* Random direction

* h
2023-07-23 16:27:11 -04:00
Lanark53
16949f1e69 toxoflame server (#8790) 2023-07-23 16:26:35 -04:00
Даркнесс#3729
b272008a90 Update EntityGroup.java (#8802) 2023-07-23 16:26:17 -04:00
NazrinNya
cc8d2b6a0c Update servers_v7.json (#8825) 2023-07-23 16:24:47 -04:00
Anuken
10fe6b9007 Fixed #8830 2023-07-23 16:07:53 -04:00
Anuken
ce43af9091 Fixed #8827 2023-07-23 15:59:19 -04:00
Anuken
788fa66a91 Fixed #8819 2023-07-23 15:56:36 -04:00
Anuken
fedad1e0d0 Fixed #8813 2023-07-23 15:49:12 -04:00
Anuken
a14149c952 Fixed #8807 2023-07-23 15:45:48 -04:00
Anuken
053afcace9 Fixed #8795 2023-07-23 15:43:04 -04:00
Anuken
e097346a73 Fixed #8794 2023-07-23 15:36:34 -04:00
Anuken
4076f09573 Fixed #8789 2023-07-23 15:22:52 -04:00
Anuken
e78fb11c48 Merge remote-tracking branch 'origin/master' 2023-07-23 15:19:31 -04:00
Anuken
135874b922 Fixed #8787 2023-07-23 15:19:21 -04:00
Epowerj
09aa68fdb2 Merge pull request #8805 from SSTentacleSS/patch-17
Update servers_v7.json
2023-07-22 01:03:36 -04:00
Tentyanuk
dd5037d9d2 Update servers_v7.json 2023-07-22 07:43:35 +03:00
Epowerj
418d533c3c Merge pull request #8800 from TheRadioactiveBanana/patch-6
Removal of dead ips and slight ip change
2023-07-20 23:56:29 -04:00
Epowerj
37e138858b Merge pull request #8824 from thedimas3007/patch-8
Update servers_v7.json
2023-07-18 18:34:19 -04:00
thedimas
b6a195cc80 Update servers_v7.json 2023-07-18 22:32:34 +02:00
Tentyanuk
4b4033e9e7 Update servers_v7.json 2023-07-08 22:49:10 +03:00
TheRadioactiveBanana
383d8b89e7 Forgot an ip 2023-07-07 16:35:33 +05:30
TheRadioactiveBanana
778d92b816 Removal of dead ips and slight ip change
Also Eradicationdustry -> Eradication Mindustry because it sounds better
2023-07-07 16:30:03 +05:30
Epowerj
93daa7a5dc Merge pull request #8796 from Def-Try/patch-1
Darkdustry IP change
2023-07-05 13:20:48 -04:00
CommandLine
f88654cdc1 Update servers_v7.json 2023-07-05 11:52:58 +03:00
Anuken
3e5898fff1 Disabled team switch outside of sandbox/PvP 2023-07-02 11:06:55 -04:00
FourGamingStudio
be96ddf463 Four Family (#8785)
add server.
2023-07-01 10:56:59 -04:00
nullevoy
20a3107b3f add sides to HoverPart (#8784)
* add sides to HoverPart

* weird elude
2023-07-01 09:21:53 -04:00
Anuken
05874ad3e2 Fixed pathfinding not being able to attack towards solid blocks 2023-06-30 22:51:14 -04:00
Anuken
ea8d796561 Merge remote-tracking branch 'origin/master' 2023-06-30 22:26:49 -04:00
Anuken
129c3f446a Fixed #8782 2023-06-30 22:26:43 -04:00
OSP
f611a5f038 [XCore] Anarchy server (#8779) 2023-06-29 13:25:14 -04:00
Gureumi
47c7906d55 Update servers_v7.json (#8776) 2023-06-29 09:48:39 -04:00
Anuken
c64b6092d7 Merge remote-tracking branch 'origin/master' 2023-06-29 09:48:31 -04:00
Anuken
f17719f08e Fixed #8777 2023-06-29 09:48:26 -04:00
Даркнесс#3729
cc41b99c75 Update UnitType.java (#8778) 2023-06-29 09:43:41 -04:00
Slotterleet
1d1ec8ee2d Update bundle_ru.properties (#8770) 2023-06-28 10:58:39 -04:00
Uenhe
8c7523b3b3 Update RegenProjector.java (#8768) 2023-06-28 10:58:28 -04:00
Anuken
f01df70d3f mesh fix 2 2023-06-27 18:38:45 -04:00
Anuken
c15b3421b2 mesh fix 2023-06-27 16:27:50 -04:00
Anuken
b4d5d05217 Merge remote-tracking branch 'origin/master' 2023-06-27 16:13:00 -04:00
Anuken
9b1a8edafc Closes Anuken/Mindustry-Suggestions/issues/4499 2023-06-27 16:12:55 -04:00
Sunky.MP3G
fbcc53e2c0 New Ru translations (#8755)
* Update bundle_ru.properties

* Mistake
2023-06-27 16:03:13 -04:00
Anuken
e630bcf41e Fixed #8764 2023-06-27 14:45:11 -04:00
Anuken
eb44a7ec84 Fixed #8762 2023-06-27 10:29:42 -04:00
Anuken
023ec9f66b Fixed #8760 2023-06-26 18:48:57 -04:00
Anuken
1bc3ac8761 Fixed #8759 2023-06-26 07:11:58 -04:00
Anuken
4b3feb2f0e Merge remote-tracking branch 'origin/master' 2023-06-25 20:04:16 -04:00
Anuken
ac5526e785 Fixed #8757 2023-06-25 20:04:02 -04:00
Anuken
95a7a181e0 Update contributors 2023-06-25 13:36:03 -04:00
Lime712
0a869fd690 Update bundle_de.properties (#8754)
English description in German bundle
2023-06-25 09:20:44 -04:00
Lime712
ec9c19101f Update bundle_de.properties (#8753)
Large plasma bores are boosted by nitrogen, not hydrogen.
2023-06-24 22:17:38 -04:00
Anuken
31b01ac39e Decreased canvas silicon cost 2023-06-24 13:43:10 -04:00
Anuken
f74293b878 Merge remote-tracking branch 'origin/master' 2023-06-23 22:51:58 -04:00
Anuken
0e31103b21 Cleanup output stream 2023-06-23 22:51:53 -04:00
router
591c31fd29 Add priority servers, update servers_v7.json (#8720)
* Update servers_v7.json

* Add priority server outlining and bumping

* a

* chore: A little bit of cleanup :)

* json

* fixed no-server issue

* removed cursed duplication

---------

Co-authored-by: phinner <62483793+Phinner@users.noreply.github.com>
2023-06-23 14:00:00 -04:00
Somka000
a20ca67527 Update contributors (#8748)
I did several Polish translations (I also helped translators since 2018), reported many bugs, had my own server, encouraged many people to play mindustry etc.
2023-06-22 17:15:07 -04:00
Anuken
c66abc3f0f Fixed #8742 2023-06-22 12:10:52 -04:00
Anuken
fea52c9132 arc 2023-06-22 12:03:15 -04:00
Anuken
6163738ad8 Merge remote-tracking branch 'origin/master' 2023-06-21 23:55:05 -04:00
Anuken
443d31e4a5 Less pierce damage for shocked status 2023-06-21 23:54:39 -04:00
Даркнесс#3729
2d827f83b4 add getEmoji() method (#8739) 2023-06-21 16:28:25 -04:00
Даркнесс#3729
fbc6740668 fix (#8736) 2023-06-21 09:05:39 -04:00
Anuken
06cd71e13c Merge remote-tracking branch 'origin/master' 2023-06-20 17:32:43 -04:00
Anuken
f65edb3468 Fixed #8735 2023-06-20 17:32:38 -04:00
Anuken
7cce799ec7 Update bug_report.yml 2023-06-20 13:23:58 -04:00
夜狐
aefcb7746a Turn Issue Templates into Issue Forms for better structure (#8734)
* Turned Issue Template into an Issue Form

* Bug Fix in Form

* Added Yoru Kitsune to credits

(I did some translations and bug fixes)
2023-06-20 13:22:08 -04:00
Anuken
a2dd2c88a2 Fixed #8733 2023-06-20 13:09:50 -04:00
Anuken
2008cf6387 Fixed non-even assembler modules not working 2023-06-19 19:42:54 -04:00
Anuken
6ba1cd3ef6 Fixed #8732 2023-06-19 18:44:16 -04:00
Anuken
c7181999b2 Pathfinding improvements 2023-06-19 17:21:21 -04:00
Anuken
974d19fb75 Fixed #8729 2023-06-19 13:50:33 -04:00
Anuken
f4dcd37be3 Conduit padCorners fix 2023-06-19 10:56:30 -04:00
Anuken
014750fa97 Merge remote-tracking branch 'origin/master' 2023-06-19 10:28:59 -04:00
Anuken
5c178c20a1 Conduit padCorners 2023-06-19 10:28:54 -04:00
Даркнесс#3729
3762ee6313 Fix invalid heal targeting for non-sharded teams (#8728) 2023-06-19 09:10:33 -04:00
RTOmega
4289450a4d Fixed Grammar Error on TR Bundle (#8727) 2023-06-18 16:46:01 -04:00
Anuken
509a6a28b5 . 2023-06-18 09:08:09 -04:00
Anuken
54d7f3e17c Fixed #8718 2023-06-18 09:06:52 -04:00
Anuken
7e23272668 Do not crash when reading null planets 2023-06-17 20:39:52 -04:00
Anuken
70516752fc Fixed reconstructor commanding in multiplayer 2023-06-17 17:54:29 -04:00
Anuken
6ed336ad95 Misc fixes 2023-06-17 17:40:29 -04:00
Anuken
0adfee97cc Merge remote-tracking branch 'origin/master' 2023-06-17 15:33:13 -04:00
Anuken
dc921ff4a8 Quieter build sound / Display player name on hovered unit 2023-06-17 15:33:08 -04:00
Github Actions
c39ad8ce6e Automatic bundle update 2023-06-17 03:53:36 +00:00
Phinner
a582fe0d1c Update french translations (#8715)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)

* chore: Sync bundle files

* chore: Translate missing lines

* chore: Add trailing line back

* chore: Minor visual changes
2023-06-16 23:52:41 -04:00
Github Actions
6cbdc86169 Automatic bundle update 2023-06-17 00:13:54 +00:00
red
a650018b6e Update bundle_pt_BR.properties (#8687)
* Update bundle_pt_BR.properties

i translated the rest of the stuff to brazilian portuguese :D

* Update contributors

* Update bundle_pt_BR.properties

* Fixed color translation

* i fixed the miss conjugated verbs and translated one more line

---------

Co-authored-by: red <80164245+Redgabriel13-red13@users.noreply.github.com>
2023-06-16 20:12:59 -04:00
Anuken
743f61a92c lockRotation 2023-06-16 17:04:43 -04:00
Anuken
9eefea3c6f Merge remote-tracking branch 'origin/master' 2023-06-16 17:03:46 -04:00
Anuken
b4a32f506e Misc fixes 2023-06-16 17:03:42 -04:00
MEEPofFaith
26c0c7467b Lock rotation of blocks with rotate = false to 0 (#8531)
* Lock rotation of blocks that don't rotate

* Fix input visuals

* Default to false

Quick, stop forcing changes to mods before sk yells at me.

* lock GenericCrafter rotation if rotate = false

* Convert from a setter a to block method

* Simplify

* Revert "lock GenericCrafter rotation if rotate = false"

This reverts commit 26ac41baf5.

* Remove `lockRotation` boolean.

Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
BalaM314
d14cdfd59c Allow ulocate to output enemy buildings (#6704)
* Allow ulocate to output enemy buildings
Previously you would have to use ucontrol getblock to get the actual Building
that's weird and just confuses newbs
like me

* whoops, turns out ulocate doesn't have a range

* c o d e s t y l e

* Always return building object if on same team
2023-06-16 14:27:05 -04:00
Anuken
017aa71da8 Merge remote-tracking branch 'origin/master' 2023-06-16 13:19:57 -04:00
Anuken
58cd1852f1 Conduit junction replacement fix 2023-06-16 13:19:52 -04:00
Github Actions
500f22b1d0 Automatic bundle update 2023-06-16 15:57:43 +00:00
JniTrRny
ed6619d2df Update bundle_th.properties (#8714) 2023-06-16 11:56:55 -04:00
Tornado3708
be7a360bf5 Update bundle_be.properties (#8697)
Foreshadow, tar fields and particular interface text translation.
2023-06-15 23:31:37 -04:00
MEEPofFaith
2ff7ccfc19 Laser pierce fixes. (#8526)
* Flip pierce check order

Allow pierce cap + laser to function together

* Apply to continuous bullets

+ Make visually accurately show length.

* laser parameter for findPierceLength

consistency with collideLine
2023-06-15 19:33:01 -04:00
WayZer
bf1484b17c Update CoreBlock.java (#8583) 2023-06-15 15:44:02 -04:00
MEEPofFaith
40c5510205 Better handling of missiles splitting to other missiles (#8603)
- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead
2023-06-15 13:57:27 -04:00
Alexander397172YT
71caf31543 new CreateDustry IP (#8713) 2023-06-15 12:52:14 -04:00
Github Actions
913722202e Automatic bundle update 2023-06-14 13:11:46 +00:00
BeDanGames
7bb03e8086 Update servers_v7.json (#8712) 2023-06-14 09:10:44 -04:00
Даркнесс#3729
4e5475f0ed Team improvements (#8704)
* Update Team.java

* Update ServerControl.java

* better

* kill me please

* kill me please

* kill me please

* Update bundle_ca.properties

* kill me please

* Update bundle_da.properties

* kill me please

* kill me please

* Update bundle_et.properties

* Update bundle_eu.properties

* Update bundle_fi.properties

* Update bundle_fil.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_id_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_lt.properties

* Update bundle_nl.properties

* Update bundle_nl_BE.properties

* Update bundle_pl.properties

* Update bundle_pt_BR.properties

* Update bundle_pt_PT.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_sr.properties

* Update bundle_sv.properties

* Update bundle_th.properties

* Update bundle_tr.properties

* Update bundle_tk.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update World.java

* Update CustomRulesDialog.java

* skill issue

* skill issue x2

* skill issue x3
2023-06-13 18:54:10 -04:00
Anuken
d4e7f4a2ee Merge remote-tracking branch 'origin/master' 2023-06-13 16:02:29 -04:00
Anuken
1928c6db83 Fixed #8710 2023-06-13 16:02:24 -04:00
BalaM314
c49075ff0d Correctly display ∞ unit cap in reconstructors (#8709)
* Correctly display ∞ in reconstructors

UnitFactory.java uses getStringCap, but Reconstructor uses getCap
this was probably missed in 8cabae1

* might as well fix formatting

same format as UnitFactory.java
2023-06-13 10:37:17 -04:00
Anuken
dbfd8a3ec1 Merge remote-tracking branch 'origin/master' 2023-06-13 09:29:26 -04:00
Anuken
1d358a3c84 Show locked item names 2023-06-13 09:29:21 -04:00
Даркнесс#3729
0f661444bd Update Darkdustry address 💀 (#8707) 2023-06-13 08:51:28 -04:00
Anuken
4721086a8e Fixed logic blocks making clicking noises when not accessible 2023-06-12 10:50:32 -04:00
Anuken
a07db8a08e Merge remote-tracking branch 'origin/master' 2023-06-12 10:35:36 -04:00
Anuken
a00b3a4670 Fixed objective flags not syncing 2023-06-12 10:35:31 -04:00
Github Actions
637bd4fc8f Automatic bundle update 2023-06-12 04:04:41 +00:00
Anuken
2b9ee88cc2 Merge remote-tracking branch 'origin/master' 2023-06-12 00:03:51 -04:00
Anuken
0006291631 e 2023-06-12 00:03:41 -04:00
WayZer
f1175b8735 Update servers_v7.json (#8702) 2023-06-11 23:46:12 -04:00
Anuken
8cb6f080f1 Merge remote-tracking branch 'origin/master' 2023-06-11 23:22:59 -04:00
Anuken
7389a5de7f Cleanup 2023-06-11 23:22:54 -04:00
Github Actions
5459322080 Automatic bundle update 2023-06-12 03:19:14 +00:00
Anuken
4b0824a20c Admin player team switch + more trace info 2023-06-11 23:18:04 -04:00
Anuken
0ec59691bf Merge remote-tracking branch 'origin/master' 2023-06-11 13:48:33 -04:00
Anuken
f00209ece7 Networking fix 2023-06-11 13:48:29 -04:00
NullReferenceExc
f05d1ebc78 Update Team.java (#8700) 2023-06-10 16:59:11 -04:00
Anuken
2dbbd62163 Merge remote-tracking branch 'origin/master' 2023-06-10 12:27:40 -04:00
Anuken
49168bb8f9 Fixed #8698 2023-06-10 12:27:36 -04:00
VaporSpace2
10c656bd16 GMS shutting down (removing GMS servers from server list) (#8696)
GMS is meeting its end so now is the time to remove the 2 servers from the server list, thanks
2023-06-09 21:53:35 -04:00
qwertystar
a8de7c17bd Update bundle_zh_CN.properties (#8692)
refer the Chinese translation of hint.rebuildSelect to provide that of hint.rebuildSelect.mobile
2023-06-09 09:26:21 -04:00
Anuken
ea8b2dea50 arc 2023-06-08 10:47:15 -04:00
Anuken
87348feab7 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-06-08 10:01:48 -04:00
Anuken
8da8783331 arc 2023-06-08 10:01:45 -04:00
夜狐
603efd7653 Update bundle_de.properties (#8688) 2023-06-07 23:15:24 -04:00
Valera
a43d39597a fix a small mistake made by inattention (#8686) 2023-06-07 17:36:19 -04:00
Даркнесс#3729
376e5c0b29 💀 (#8685) 2023-06-07 14:13:41 -04:00
Anuken
f2cd506eb4 Merge remote-tracking branch 'origin/master' 2023-06-07 09:52:55 -04:00
Anuken
af76e889cf Closes Anuken/Mindustry-Suggestions/issues/4452 2023-06-07 09:52:50 -04:00
Даркнесс#3729
ef0efc84cb Map improvements (#8682)
* Update Map.java

* Update MapListDialog.java

* Update ServerControl.java
2023-06-07 09:35:57 -04:00
xem8k5
e02de8eab5 Update servers_v7.json (#8677) 2023-06-06 15:44:18 -04:00
Anuken
4d301ebdbf Merge remote-tracking branch 'origin/master' 2023-06-06 10:05:16 -04:00
Anuken
84817c0c24 Fixed #8680 2023-06-06 10:05:11 -04:00
bendn
e9dfd29dcd replace aa server (#8679) 2023-06-05 20:08:26 -04:00
Github Actions
d7a87f36b7 Automatic bundle update 2023-06-05 18:30:55 +00:00
Ninjdai
379875f591 Update bundle_fr.properties (#8678)
Translated new votekick strings
2023-06-05 14:30:07 -04:00
MEEPofFaith
38b2540677 Side-based liquid tile padding (#8676) 2023-06-05 10:37:26 -04:00
Github Actions
9ff10e9d16 Automatic bundle update 2023-06-05 00:51:34 +00:00
Даркнесс#3729
ebe965ef40 Better votekick reason input (#8673)
* Update bundle.properties

* Update PlayerListFragment.java

* Update bundle.properties

* Update bundle.properties
2023-06-04 20:50:48 -04:00
Alex Gusev
32c146cdf1 Adapt interface to display notch of mac laptops (#8666)
* Adapt interface to display notch of mac laptops

* `macNotchHeight` as a separate variable, and description for mac notch setting
2023-06-04 12:43:07 -04:00
Semetrix
97a603204b Remove the rulebreaker (#8672) 2023-06-04 10:59:43 -04:00
frieda666
70bb7aff54 Improvement on votekick (#8664)
* Add test case for achievement

* Allow admins to cancel votekick & allow players to change vote

* Require reason to start votekick

* Require reason to start votekick

* Update message sent by votekick button
2023-06-03 23:45:55 -04:00
Anuken
fc673de556 augh 2023-06-03 12:43:39 -04:00
Anuken
925d19d867 Merge remote-tracking branch 'origin/master' 2023-06-03 12:38:22 -04:00
Anuken
cda82e572f ServerConnectFilter 2023-06-03 12:38:18 -04:00
Github Actions
21f4efaddc Automatic bundle update 2023-06-03 15:48:18 +00:00
Даркнесс#3729
93788addf6 Update servers_v7.json (#8669) 2023-06-03 11:47:32 -04:00
Anuken
5515cd3187 Merge remote-tracking branch 'origin/master' 2023-06-03 11:47:24 -04:00
Anuken
038994a95f Fixed #8667 2023-06-03 11:47:19 -04:00
SITUVNgcd
d09f4c0db5 Update Vietnamese translation (#8663)
* Update Vietnamese translation

- Fixed mistake in #8654: Changed new line to `\n` instead of `\r\n`.
- Update and translate new strings.

* Add SITUVNgcd as contributor
2023-06-03 01:00:29 -04:00
Anuken
37daf0a871 Ignore processing players kicked in event 2023-06-03 00:58:22 -04:00
Anuken
e2f4dd1f4b Merge remote-tracking branch 'origin/master' 2023-06-03 00:30:34 -04:00
Anuken
88c201559f Fixed #8658 2023-06-03 00:30:29 -04:00
Brandons404
2dd59aaaff Updated servers_v7.json - switching hosts (#8660)
* added pvp server to fish

* updated servers_v7.json

* updated servers_v7
2023-06-02 19:12:05 -04:00
Anuken
1266eb00ea Merge remote-tracking branch 'origin/master' 2023-06-02 19:11:54 -04:00
Anuken
174f0f2ffe Fixed #8659 2023-06-02 19:11:49 -04:00
Github Actions
798e442b2f Automatic bundle update 2023-06-02 16:06:53 +00:00
Anuken
dde7b77de6 Closes Anuken/Mindustry-Suggestions/issues/4457 2023-06-02 12:06:06 -04:00
Anuken
afee374a66 Merge remote-tracking branch 'origin/master' 2023-06-02 11:56:13 -04:00
Anuken
4dd414c22f Closes Anuken/Mindustry-Suggestions/issues/4456 2023-06-02 11:56:08 -04:00
Slotterleet
38b9027000 Dynamic selection of planet tech in rules dialog (#8487)
* Dynamic selection of planets in rules dialog

* Code cleanup

* Do not let Anuken/Mindustry#8494 happen again

* Fixed inconsistency with campaign sectors
2023-06-02 11:41:12 -04:00
Github Actions
4e0e48ea32 Automatic bundle update 2023-06-02 15:38:01 +00:00
JniTrRny
c84ec75c53 Improvements to the Schematics UI (#8605)
* schematics UI improvements

* better edit tags UI

* visual tweaks

* cleanup

inline obsession
cleanup again...
another little bit of cleanup
a little bit of cleanup
minor cleanup
2023-06-02 11:37:15 -04:00
ulwepo
bf51a01677 Update servers_v7.json (#8656)
thanks
2023-06-02 11:11:54 -04:00
Даркнесс#3729
94caca680a Make PlayerInfo map public (#8655) 2023-05-31 18:26:04 -04:00
Anuken
2f675a3b75 Merge remote-tracking branch 'origin/master' 2023-05-31 08:53:26 -04:00
Anuken
9d986e1e8d Fixed #8653 2023-05-31 08:53:21 -04:00
MEEPofFaith
8e1e003ff2 Inversion option for payload router sorting (#8652) 2023-05-30 22:51:07 -04:00
Anuken
1a0edf80f1 Bugfixes for reconstructor config 2023-05-30 20:15:44 -04:00
Anuken
b97e6ef84c Merge remote-tracking branch 'origin/master' 2023-05-30 20:08:53 -04:00
Anuken
b6f5d424da Select command from reconstructor / Units save command when controlled 2023-05-30 20:08:48 -04:00
Tentyanuk
2e96f598fb Update servers_v7.json (#8651) 2023-05-29 14:01:55 -04:00
Даркнесс#3729
e3ccd5cc2c Load content icons on a headless server (#8650)
* Update build.gradle

* Update Fonts.java

* Update ServerLauncher.java

* Update ServerLauncher.java

* s stands for shiza

* Update build.gradle
2023-05-29 13:09:56 -04:00
Anuken
7911a22cc9 Fixed #8649 2023-05-29 10:23:32 -04:00
Anuken
19f58f3dca Merge remote-tracking branch 'origin/master' 2023-05-28 09:57:31 -04:00
Anuken
c4cd9e8f56 Misc minor bugfixes 2023-05-28 09:57:26 -04:00
GlennFolker
8db8d79eff Allow Universe to update all solar systems (#8647) 2023-05-28 09:14:15 -04:00
MEEPofFaith
257d341703 Spinning FlareParts (#8637) 2023-05-28 00:06:57 -04:00
[Error_27]
fc0f48e13d Fix Scaling on Objective Dialogs (#8646) 2023-05-27 16:26:24 -04:00
Anuken
ab95b88c05 Fixed Base AI not working sometimes 2023-05-27 09:57:53 -04:00
thedimas
ca51ad601e Add some servers (#8640) 2023-05-27 09:19:14 -04:00
WayZer
c2d7e2eb72 fix assetsJar (#8641) 2023-05-27 09:05:08 -04:00
buthed010203
4f34a9235c Don't show ghosts when typing in chat (#8644)
* Don't show ghosts when typing in chat

* braint
2023-05-26 17:57:24 -04:00
Anuken
b21c0f4553 Fixed squished logic icons 2023-05-26 14:12:34 -04:00
Anuken
80ad379c18 Buffer gone 2023-05-25 12:05:33 -04:00
Anuken
6a8e0eb6b2 Stack router fix 2023-05-25 09:13:37 -04:00
Anuken
f5a32fdb6b near is further again 2023-05-25 02:44:07 -04:00
Anuken
5c45df1a69 Fixed turrets with moveWhileCharging = true and accurateDelay = true 2023-05-24 16:49:09 -04:00
Anuken
e9fe52d578 Merge remote-tracking branch 'origin/master' 2023-05-24 09:49:35 -04:00
Anuken
19cd6fd07c Fixed #8632 2023-05-24 09:49:30 -04:00
YozoZChomutova
9869922710 Update bundle_cs.properties (#8639)
* Updated bundle_cs.properties

All unstraslated words I've found were translated. Spacing between lines were synchronized with bundle.properties. +Added self to contributors file.

* Updated bundle_cs.properties

Replaced with shorters words, fixing issue with multilined text in buttons.

* Translated several keys to Czech.
2023-05-24 09:22:34 -04:00
The Serjio
ad4ce35a42 Update bundle_ru.properties (#8638) 2023-05-24 09:22:05 -04:00
frieda666
18cfffd105 Add test case for achievement (#8633) 2023-05-23 15:44:25 -04:00
Alexander397172YT
c774968c2d new server CreateDustry v7 (#8631) 2023-05-23 09:16:53 -04:00
Anuken
3813d66f30 New scorch sprite by Fox1va_ 2023-05-22 21:51:06 -04:00
Anuken
871548c095 Fixed mod startup crash 2023-05-22 21:42:46 -04:00
Anuken
c4b1df9526 Closes Anuken/Mindustry-Suggestions/issues/4433 2023-05-22 14:28:10 -04:00
Anuken
bf320a98b8 Faster connection lookup 2023-05-22 01:09:53 -04:00
Anuken
a78e7ca8c9 Possible crash fix 2023-05-21 22:36:36 -04:00
Anuken
520d122d82 arc 2023-05-21 20:42:34 -04:00
Anuken
7ab9c6fd9c Logic sprite upper limit now 64 2023-05-21 15:47:56 -04:00
Anuken
4d200276d2 Merge remote-tracking branch 'origin/master' 2023-05-21 15:24:30 -04:00
Anuken
c335722de5 Interplanetary accelerator hidden in database 2023-05-21 15:24:23 -04:00
WayZer
25b26be87b fixup! Fix Turret bug when cheat (#8273) (#8629) 2023-05-21 10:59:09 -04:00
Anuken
e714285671 pain 2023-05-21 04:46:50 -04:00
Anuken
dd3ce95264 fixed iOS crash 2023-05-21 04:42:23 -04:00
Anuken
564e81e734 Team#isEnemy is pointless 2023-05-21 03:59:08 -04:00
Anuken
dc63112915 Always hide content when isHidden() == true 2023-05-21 00:57:10 -04:00
Anuken
bc94e24874 Merge remote-tracking branch 'origin/master' 2023-05-20 10:40:39 -04:00
Anuken
94fe92d67d Pathfinder fixes / Hail resprite by Snake#2132 on Discord 2023-05-20 10:40:33 -04:00
MEEPofFaith
047d39d129 Chained PartProgress Operation in Json (#8627)
* Op parsing method

* Parse multi op

* Big brain

* Parse operation array

* Error wording

* Unnecessary code
2023-05-19 21:03:39 -04:00
MEEPofFaith
b6d27c16be Interval bullets for continuous bullets (#8628) 2023-05-19 21:02:54 -04:00
Anuken
7c52444e3c typo 2023-05-19 12:30:45 -04:00
Anuken
1f85d0d24f Load logger in iOS 2023-05-19 12:29:53 -04:00
Anuken
4a53a80b21 Removed redundant team checks 2023-05-19 11:12:32 -04:00
Anuken
cee09dd167 Merge remote-tracking branch 'origin/master' 2023-05-19 11:08:26 -04:00
Anuken
39227774e1 Ripple tint change / Minor optimization 2023-05-19 11:08:18 -04:00
MEEPofFaith
6cd778783e Shift swarmer shoot barrels to match the chutes (#8624)
Similar to how cyclone shoot barrels match the ends of each barrel.
2023-05-19 10:53:06 -04:00
Anuken
5db4c67477 Merge remote-tracking branch 'origin/master' 2023-05-19 00:01:43 -04:00
Anuken
0f87942b16 Fixed #8622 2023-05-19 00:01:36 -04:00
nullevoy
3dd7412ed8 swarmer resprite? (#8573)
* plastic

* swarm

* I did not forget I did not forget I did not forget I did not forget I did not for

* god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh

* Revert "god I can never settle on anything hhhhhhhhhhhhhhhhhhhhhhhhhhhh"

This reverts commit a59734eb04.

* eh why not

* Revert "eh why not"

This reverts commit c228dc5337.
2023-05-18 19:56:39 -04:00
Anuken
43d164d54b Map list fixes on phones 2023-05-18 12:21:45 -04:00
Anuken
d09695a946 Less MeshBuilder memory usage 2023-05-18 11:54:30 -04:00
Anuken
5976ed6983 Merge remote-tracking branch 'origin/master' 2023-05-18 11:04:04 -04:00
Anuken
d739269f59 Scatter resprite (By Daz from Discord) 2023-05-18 11:03:58 -04:00
Ilya246
72c28f7098 insanius (#8621) 2023-05-18 09:29:44 -04:00
Anuken
f2d83f3599 Vanilla base walls only 2023-05-18 00:45:18 -04:00
Anuken
b611e0f9f4 Tecta buff / Closes Anuken/Mindustry-Suggestions/issues/4427 2023-05-18 00:27:01 -04:00
Anuken
f59c439f2f Some more random schematics 2023-05-17 19:32:47 -04:00
Anuken
e6daf63a5a New base schematcs from Bluewolf 2023-05-17 19:03:16 -04:00
Anuken
00ae28847e New salvo sprite 2023-05-17 18:45:15 -04:00
Anuken
445e147c16 near is further 2023-05-17 09:38:15 -04:00
Anuken
410f4f69a1 near is nearer 2023-05-16 21:15:56 -04:00
Anuken
9e2251028b Merge remote-tracking branch 'origin/master' 2023-05-16 18:13:15 -04:00
Anuken
7f6907e14f More core units for bases 2023-05-16 18:13:09 -04:00
Github Actions
c6829c23d4 Automatic bundle update 2023-05-16 21:26:10 +00:00
Anuken
70293a4864 Merge remote-tracking branch 'origin/master' 2023-05-16 17:24:52 -04:00
Anuken
29855243cb Base building AI is back 2023-05-16 17:24:41 -04:00
Tentyanuk
16358dbd6a Update servers_v7.json (#8615)
Обновили комплектацию серверов
2023-05-16 09:35:12 -04:00
Anuken
83d28461f0 augh 2023-05-16 00:34:12 -04:00
Anuken
874cba7ad3 arc 2023-05-16 00:33:17 -04:00
Anuken
45baeb4933 Log zenity error 2023-05-16 00:16:46 -04:00
Anuken
8b35b44489 Made default CacheLayer add method insert before 'normal' 2023-05-15 22:54:10 -04:00
Anuken
1289e20990 Native (Zenity) file dialogs for Linux 2023-05-15 11:44:08 -04:00
Anuken
3593803ad9 Merge remote-tracking branch 'origin/master' 2023-05-15 10:26:40 -04:00
Anuken
0d89654103 Ignore null messages 2023-05-15 10:26:35 -04:00
GlennFolker
aa7ba6548c Move most planet rendering out of PlanetRenderer to Planet (#8608)
* Planet speaks for itself

* Ok fine keep old Gradle version

* Planet grid mesh builder

* Inline
2023-05-15 09:59:14 -04:00
Vojtak42
9b02d26856 Update bundle_cs.properties (#8610) 2023-05-15 08:54:07 -04:00
BeDanGames
30c773b304 Update servers_v7.json (#8611) 2023-05-15 08:53:54 -04:00
HamzaGSopp
738b96b94b Update servers_v7.json (#8606) 2023-05-14 16:50:20 -04:00
Anuken
151743021b Latest RoboVM 2023-05-13 18:22:01 -04:00
Anuken
dbbb27ec0f Merge remote-tracking branch 'origin/master' 2023-05-13 10:51:10 -04:00
Anuken
89e942ee35 Fixed #8602 2023-05-13 10:51:05 -04:00
BalaM314
5ec0e9dc9f Use shouldExplode, explosionMinWarmup in generators (#8600) 2023-05-13 09:53:47 -04:00
buthed010203
b40615d9e6 Fix crash (#8599) 2023-05-13 09:48:32 -04:00
Anuken
307943c098 Update SERVERLIST.md 2023-05-13 02:41:04 -04:00
Anuken
ebb40145ac Noise filter fix 2023-05-12 15:24:14 -04:00
Anuken
ae272f079b why was this here 2023-05-12 14:26:28 -04:00
Anuken
587c8c280c Better VariableReactorBuild explosion check 2023-05-12 12:16:32 -04:00
Anuken
7bcfaf54ef Fixed #8587 2023-05-12 12:10:37 -04:00
Anuken
bcee2e7083 Neoplasia reactor rebuildable 2023-05-12 02:34:02 -04:00
Anuken
ccf85b81c8 Fixed map list dialog 2023-05-12 02:23:03 -04:00
Anuken
126cca9e86 Gas sprite revert 2023-05-12 02:05:52 -04:00
MEEPofFaith
688b5b9eea Revert "Properly handle missile units shooting more missile units (#8359)" (#8585)
This reverts commit 1373381554.
2023-05-12 01:58:30 -04:00
WayZer
0496d2108c fix NPE in SpawnGroup.write (#8584)
* Update SpawnGroup.java

* Update contributors

* No Objects.isNull
2023-05-11 22:21:05 -04:00
Anuken
06e63dad45 Fixed #8582 2023-05-11 17:05:18 -04:00
Anuken
3b8f789955 Merge remote-tracking branch 'origin/master' 2023-05-11 15:24:45 -04:00
Anuken
be751f5b28 Minor cleanup 2023-05-11 15:24:41 -04:00
Github Actions
9a7f8bb573 Automatic bundle update 2023-05-11 17:42:50 +00:00
Anuken
d34631458e Mobile rebuild button support 2023-05-11 13:41:45 -04:00
Anuken
74f1688dd2 Merge remote-tracking branch 'origin/master' 2023-05-11 12:52:37 -04:00
Anuken
9745c2b7fd Better utilization of JoinDialog UI space 2023-05-11 12:52:32 -04:00
Phinner
bedd8f612a Update French translation (#8579)
* pull #7883

* add new translations

* add these fine gentlemen to the contributors

* bateau -> vaisseau

* forgor again 💀

* chore: Translate missing strings + Small changes

* chore: Apply suggested changes (author: Kalpas)
2023-05-11 12:04:14 -04:00
Anuken
38de095a2e Fixed map alignment 2023-05-11 11:59:45 -04:00
Anuken
8c56568f23 Reverted name change to un-break mods 2023-05-11 11:51:57 -04:00
Anuken
d14c42d8ba Disabled annoying X scrolling in map dialogs 2023-05-11 11:39:49 -04:00
Anuken
bed0bd135e Merge remote-tracking branch 'origin/master' 2023-05-11 11:24:47 -04:00
Anuken
b3e111ebbb Merged Custom/editor maps implementation 2023-05-11 11:24:42 -04:00
MEEPofFaith
2c77477987 PartMove progress is ignored for growth (#8580) 2023-05-11 01:06:49 -04:00
MEEPofFaith
397fd087f2 RegionPart movement should not be affected by growth scale (#8578) 2023-05-10 21:07:40 -04:00
Phinner
0919063ca3 Add BlockRotateEvent (#8577)
* feat: Add BuildRotateEvent

* fix: Fix invalid argument

* fix: Goofy aaah static imports

* chore: Update ConfigEvent doc + Add forgotten annotation

* chore: Remove final keyword

* fix: Remove rotation validation in Build#beginPlace

* Already covered by client snapshots

* fix: Remove useless imports
2023-05-10 21:03:08 -04:00
Anuken
51daa82a1b Fixed JSON sector preset files failing to load 2023-05-10 15:57:43 -04:00
Anuken
e60fff43bd Minor DrawPistons fix 2023-05-10 13:13:43 -04:00
MEEPofFaith
a5eda4fb2e Horizontal shifting of pistons (also adds proper icons for pistons) (#8345)
* Horizontal offset for pistons

* might as well fix icons in the meantime

* Make a positive offset shift to the right
2023-05-10 13:10:48 -04:00
Anuken
c7ad9d0250 Cleanup 2023-05-10 13:05:49 -04:00
Anuken
c5cf6f0af6 Cleanup 2023-05-10 13:00:49 -04:00
xStaBUx
a3dbbe63c4 Better planet selection (#8572)
* Better AboutDialog

* I'm there!

* New Planet Select UI

* fix

* Better Planet Selection

* no
2023-05-10 12:54:18 -04:00
MEEPofFaith
31bed37976 Ser-pew-lo Turret Animations (#8562)
* Scatter animations

* Do the same thing to salvo

Like, the exact same thing.

Corporate wants you to tell the difference between these two pictures.
They're the same picture.

* Faster salvo barrel recoil

* Move entire scatter midsection

* Cyclone barrel animations
2023-05-10 12:52:54 -04:00
Даркнесс#3729
4f845202f8 sendUnformatted method in PlayerComp (#8575) 2023-05-10 12:52:47 -04:00
Anuken
cac29c4ecc Placeable overlays 2023-05-10 12:48:41 -04:00
Anuken
0acb112f29 Allow placing floors (for mods) 2023-05-10 12:37:25 -04:00
Anuken
778e7d5f3f Merge remote-tracking branch 'origin/master' 2023-05-10 11:54:44 -04:00
Anuken
1b254745e9 bigger numbers 2023-05-10 11:54:39 -04:00
MEEPofFaith
1373381554 Properly handle missile units shooting more missile units (#8359)
* Properly handle missile units shooting more missile units

* Remove `shooter`, just pass down the owner
2023-05-09 20:34:13 -04:00
Anuken
584b22300d a few comments 2023-05-09 16:45:46 -04:00
Anuken
6eb049c419 Merge branch 'master' of https://github.com/Anuken/Mindustry into async-ping 2023-05-09 16:45:42 -04:00
MEEPofFaith
2289f29bd5 Revert Math.max in shakeReduction (#8570) 2023-05-09 09:33:59 -04:00
MEEPofFaith
552d6a2e9f Smoother Screenshake Reduction (#8310)
* Smoother Screenshake Reduction

Screen shake will now always reach 0 no matter the intensity or duration without being cut off early.

* Keep the max reduction rate
2023-05-08 18:41:56 -04:00
MEEPofFaith
9aa45b2a7c Attempt healing targetting even if the bullet doesn't collide with ground targets (#8516) 2023-05-08 17:05:27 -04:00
Anuken
ccd2727ab5 Merge remote-tracking branch 'origin/master' 2023-05-08 12:15:06 -04:00
Anuken
820fd0d7fc Canvas block schematic preview 2023-05-08 12:15:00 -04:00
Anuken
a4972886a3 Possible parser status effect fix 2023-05-08 09:50:33 -04:00
HamzaGSopp
552353972e Update servers_v7.json (#8568) 2023-05-07 21:17:44 -04:00
Github Actions
db0691f32f Automatic bundle update 2023-05-07 16:33:03 +00:00
Mario A
a36e31c4b4 Fix some Italian translations (#8564)
Co-authored-by: Midblyte <midblyte@anonaddy.me>
2023-05-07 12:32:10 -04:00
JniTrRny
23f1d24c45 Search bar for wave UI (#8501)
* wave search + other editor things

* everything but wave search
2023-05-07 10:42:45 -04:00
Github Actions
2b5ff56460 Automatic bundle update 2023-05-07 13:39:11 +00:00
nullevoy
dbafdfb312 gas sprites (ark too ig) (#8528)
* ?

* this was better

* ghghghghgghghhghghghg

* single pixel changes
2023-05-07 09:38:17 -04:00
JniTrRny
bb06c3f1e9 Wave limit game rule in custom maps (#8550)
* custom maps wave limit

* whoopsies
2023-05-06 23:04:31 -04:00
Anuken
72c67f6c9b Merge remote-tracking branch 'origin/master' 2023-05-06 21:57:00 -04:00
Anuken
ea27fa53bf unitHealth in logic 2023-05-06 21:56:56 -04:00
Github Actions
8bbd58053a Automatic bundle update 2023-05-07 01:53:52 +00:00
Philipp
f1b52164c9 Fix some mistakes in German translation (#8543)
* Fix typo in German tutorial

* Fix some more
2023-05-06 21:53:10 -04:00
Prosta4okua
6cfcffd04e New translation (#8555)
* Update bundle_uk_UA.properties

Old

* Messaged

* Update bundle_uk_UA.properties

* Update bundle_uk_UA.properties

---------

Co-authored-by: SUS <94375206+1stvaliduser@users.noreply.github.com>
2023-05-06 21:52:52 -04:00
HamzaGSopp
ddd77b2081 Update servers_v7.json (#8556)
* Update servers_v7.json

chabge adresse of tamazia

* Update servers_v7.json

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:52:38 -04:00
Даркнесс#3729
f581aa3332 Update russian bundle (#8559)
* Update russian bundle

* Update bundle_ru.properties
2023-05-06 21:51:51 -04:00
Catchears
8126e970f3 update german translation (#8560)
* update german translation

* resolve @Shawak's comment
2023-05-06 21:51:37 -04:00
Slotterleet
52ec9f4296 A couple of features for better planet modding (#8558)
* Planet item whitelist

* allowLaunchToNumbered for planets

* Update core/src/mindustry/type/Planet.java

* Update core/src/mindustry/type/Planet.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2023-05-06 21:49:40 -04:00
MEEPofFaith
cc17962d93 Clear invalid payload ammo (#8544) 2023-05-06 21:34:11 -04:00
BalaM314
6c7d506e42 Gradle opt -PnoLocalArc to force no localArc (#8552)
renaming Arc is annoying, also vscode doesnt like it
2023-05-06 21:33:45 -04:00
BalaM314
c1d3cdc5cb Fix override of Building.block in PayloadSource (#8551)
* Would break(without crash) mods that read the block config of PayloadSource
2023-05-06 21:31:02 -04:00
Anuken
d85995f6fd Fixed #8557 2023-05-06 21:27:45 -04:00
Anuken
bc622bd7ba Doubled max schematic size 2023-05-06 11:11:57 -04:00
Anuken
027b996ad6 Fixed power node linking in basegen 2023-05-05 23:46:21 -04:00
Anuken
0bed338141 Fixed invalid ranges for some weapons 2023-05-05 23:40:05 -04:00
Anuken
43922edac8 unitHealthMultiplier re-implemented 2023-05-03 18:38:50 -04:00
Joan Josep
c4e1719c0c Update bundle_ca.properties (#8542) 2023-04-29 09:03:51 -04:00
Anuken
4deddc6def tests are no longer stupid 2023-04-28 15:37:38 -04:00
Anuken
6f88684040 and these other weapons too 2023-04-28 15:17:05 -04:00
Anuken
1a83d35923 Merge remote-tracking branch 'origin/master' 2023-04-28 14:39:34 -04:00
Anuken
5e8f5f1d62 PointDefenseWeapon no longer affects range 2023-04-28 14:39:28 -04:00
OSP
d610cd6105 [XCore] Mini Attack server + reserve server (#8530) 2023-04-28 10:55:11 -04:00
Anuken
681bd19866 Merge remote-tracking branch 'origin/master' 2023-04-28 10:48:21 -04:00
Anuken
8eed0f8711 Fixed #8533 2023-04-28 10:48:17 -04:00
MEEPofFaith
61a83d0f6e warmup and totalProgress for Pumps (#8536) 2023-04-28 10:42:31 -04:00
Github Actions
fc23ad9910 Automatic bundle update 2023-04-28 14:41:51 +00:00
JniTrRny
eba58c73e6 Update bundle_th.properties (#8532)
* 6 months of doing nothing

* Why am I up there

* More lore to the descriptions

* RIP original item description

* revenge of the item details

* new vocabulary just dropped

* cancel transliteration

sounds kinda lame, so might revert it later.
2023-04-28 10:40:32 -04:00
Tomoko
ba0335e5ef new ip (#8534)
* new ip

* Update servers_v7.json
2023-04-28 10:39:35 -04:00
Anuken
7de6bd23ea Fixed #8529 2023-04-28 10:29:47 -04:00
Anuken
102d234129 Merge remote-tracking branch 'origin/master' 2023-04-24 23:59:51 -04:00
Anuken
583a1c69b6 Logic pathfind instruction 2023-04-24 23:59:46 -04:00
MEEPofFaith
1314dfe53e Don't set lighting if the preset has noLighting = true (#8519)
* Don't set lighting if the preset has noLighting = true

Allows lighting in the preset or world processors to take over instead of being forced to disable lighting.

* Less confusing style
2023-04-21 21:56:16 -04:00
ienov
abc80b9aab update easyplay servers (#8521) 2023-04-21 21:32:46 -04:00
Богдан
2ab9783639 Removed non-license notice from the end (#8524) 2023-04-21 21:32:30 -04:00
Anuken
05f158fd51 Fixed #8523 2023-04-21 21:29:39 -04:00
Anuken
13297023fe Fixed #8525 2023-04-21 21:24:18 -04:00
Anuken
9cc392a9ed Merge remote-tracking branch 'origin/master' 2023-04-21 11:44:05 -04:00
Anuken
eb1d0b8362 Fixed minimap update lag 2023-04-21 11:44:00 -04:00
Anuken
7a01be6dba splashDamagePierce 2023-04-20 01:03:18 -04:00
MEEPofFaith
6a3b243937 Erekir payload conveyor sprite consistency (#8506)
* Erekir payload conveyor sprite consistency

* Better blending from conveyor to factory

* Better blending for the 5x5
2023-04-18 16:37:34 -04:00
lemon3357
68016cc2b5 Update server_v7.json:add new server (#8512) 2023-04-18 10:55:39 -04:00
MEEPofFaith
b2f5312bf5 Add overlays to render updates (#8514) 2023-04-18 10:14:07 -04:00
Anuken
6a3638c3c2 Fixed #8513 2023-04-18 10:10:11 -04:00
Anuken
3ca3eb5951 Load saves in parallel 2023-04-18 09:35:29 -04:00
Anuken
d043c75022 Merge remote-tracking branch 'origin/master' 2023-04-16 12:09:06 -04:00
Anuken
2db90408fe Use schematic/map names for filenames 2023-04-16 12:09:02 -04:00
lemon3357
72577f20ba Update servers_v7.json (#8508) 2023-04-15 22:27:24 -04:00
Anuken
f62096dbd1 Merge remote-tracking branch 'origin/master' 2023-04-15 22:24:45 -04:00
Anuken
dbfbb08aaa Fixed #8509 2023-04-15 22:24:40 -04:00
Brandons404
4151d47837 Update servers_v7.json - added sandbox server (#8504)
* added pvp server to fish

* updated servers_v7.json
2023-04-15 22:22:39 -04:00
Github Actions
c54a76fc8a Automatic bundle update 2023-04-16 02:21:40 +00:00
BotiHUN7
95483286bf vps changed ip (#8510) 2023-04-15 22:20:55 -04:00
Anuken
3d013fc09c Merge remote-tracking branch 'origin/master' 2023-04-15 22:17:51 -04:00
Anuken
b83f5c66ca Fixed #8507 2023-04-15 22:17:46 -04:00
MonoDx
288080eeac Rework (#8488)
* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties

* update core/assets/bundles/bundle_be.properties
2023-04-15 22:16:44 -04:00
Noah van der Aa
f0342b2396 Remove mindustry.party (#8511) 2023-04-15 22:12:30 -04:00
Anuken
e47806b9b8 Minimap attack indicators 2023-04-15 15:54:33 -04:00
Anuken
4ae8a51676 Display camera on map + right-click to pan 2023-04-15 14:39:41 -04:00
Anuken
e8fbfe536e Merge remote-tracking branch 'origin/master' 2023-04-09 18:16:30 -04:00
Anuken
b86ca1d12f Fixed #8496 2023-04-09 18:16:25 -04:00
MEEPofFaith
1629afe491 Ammo obliteration (#8498)
* alwaysShooting for turrets

similar to alwaysShooting for weapons

* Weapon alwaysShooting takes shootCone into account

Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
L0615T1C5-216AC-9437
3b1e5eadd9 Update CN Ports (#8499) 2023-04-09 16:08:04 -04:00
Anuken
df87b03e57 Fixed #8495 2023-04-09 16:07:34 -04:00
Anuken
a8b18bea2f Fixed #8494 2023-04-09 16:01:35 -04:00
Anuken
cdf14bb381 Fixed objectives disappearing for no reason 2023-04-08 21:55:20 -04:00
Anuken
bce9ecc520 Merge remote-tracking branch 'origin/master' 2023-04-08 21:37:37 -04:00
Anuken
b692c071ba Fixed shoot pattern overrides not working in mods 2023-04-08 21:37:33 -04:00
Даркнесс#3729
db90142a2d New Darkdustry host (#8492) 2023-04-08 12:15:16 -04:00
Anuken
34b22f292c PR cleanup 2023-04-08 10:52:53 -04:00
Anuken
11ad5a0373 Reset UI scale to 100% when broken 2023-04-08 10:29:42 -04:00
Anuken
f4fabecce7 Fixed #8483 (meep why did you make the minimum 5%) 2023-04-07 11:05:26 -04:00
Anuken
60fc2fb5cd Doubled server object buffer size 2023-04-07 10:43:59 -04:00
Anuken
04eba618d2 Merge remote-tracking branch 'origin/master' 2023-04-06 19:13:41 -04:00
Anuken
ac7b694e91 Better item display rates 2023-04-06 19:13:36 -04:00
Github Actions
4fcb338d94 Automatic bundle update 2023-04-06 23:08:17 +00:00
JniTrRny
6dc3b7e729 More Dark UI in stats display (#8473)
* The Dark UI Menace

* Attack of the Dark UI
2023-04-06 19:07:24 -04:00
code-explorer786
cdb9fa0d7d Add PlayerChatEvent on clients (#8432)
* Add PlayerChatEvent on clients

d32dd01097

Co-authored-by: buthed010203 <naguiar010203@gmail.com>

* Only fire when valid. (Currently deciding on whether or not to add ChatEvent without the player.)

---------

Co-authored-by: buthed010203 <naguiar010203@gmail.com>
2023-04-06 18:16:04 -04:00
Anuken
2b11e1fb1e Fixed #8480 2023-04-06 12:15:12 -04:00
Anuken
697c6a927a Merge remote-tracking branch 'origin/master' 2023-04-06 10:46:57 -04:00
Anuken
72b456fca2 Optimized imports 2023-04-06 10:46:52 -04:00
Github Actions
f67e2c71e7 Automatic bundle update 2023-04-06 13:56:07 +00:00
Nunting
bee977cadc Update bundle_ko.properties (#8479) 2023-04-06 09:55:06 -04:00
MonoDx
183ebb33b7 Update bundle_be.properties (#8478)
Update logical translate.

Work monoDx.
Thanks
2023-04-06 09:54:48 -04:00
Anuken
f6665de2e6 Update push.yml 2023-04-05 20:06:45 -04:00
Anuken
97390d25c0 Removed pointless code 2023-04-05 19:51:16 -04:00
Anuken
3f1d957e28 New duo animation 2023-04-04 11:02:47 -04:00
Anuken
e62a5888ef Fixed some possible crashes 2023-04-03 16:40:12 -04:00
MEEPofFaith
6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
buthed010203
2075a226e1 Fix multiline messages being cut off (#8471)
I'm not fixing this properly
2023-04-03 15:37:09 -04:00
MEEPofFaith
f55363a932 Fix janky sublimate ammo display (#8469) 2023-04-03 10:03:24 -04:00
DikHalz
76f151789a Update servers_v7.json (#8468) 2023-04-02 23:21:23 -04:00
Anuken
1413b479ef Classmap auto-update 2023-04-02 22:44:44 -04:00
MEEPofFaith
b322b1165f Parse singular consumes (#8466)
* Parse singular `Consume`s

* Proper coolant parsing

* Temporary manual update of ClassMap

Does not include all consume types.

I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
Anuken
fa02d8d280 Merge remote-tracking branch 'origin/master' 2023-04-02 13:28:53 -04:00
Anuken
251e10b000 Fixed #8465 2023-04-02 13:28:49 -04:00
Joan Josep
6630f88613 Update bundle_ca.properties (#8464) 2023-04-02 11:00:27 -04:00
Anuken
c5c65d4475 Fixed #8462 2023-04-02 10:54:42 -04:00
Anuken
c267743874 Fixed #8463 2023-04-02 10:38:19 -04:00
Anuken
45ce8c8dec Merge remote-tracking branch 'origin/master' 2023-04-02 10:36:31 -04:00
Anuken
25c65e80cd Fixed team write error 2023-04-02 10:36:26 -04:00
MEEPofFaith
e51ab514a8 Proper speedup amount (#8461) 2023-04-02 00:19:33 -04:00
Anuken
21d64157a0 Merge remote-tracking branch 'origin/master' 2023-04-01 17:30:08 -04:00
Anuken
fff8f567d0 Hide weapon sprites for certain units 2023-04-01 17:30:05 -04:00
Bernd Ritter
1e2e0a48a1 Update bundle_de.properties (#8452)
Fixed two typos of fordere -> vordere
2023-04-01 10:39:00 -04:00
Anuken
affa30730a Fixed #8458 2023-04-01 10:04:22 -04:00
Anuken
b326bdf0e8 Merge remote-tracking branch 'origin/master' 2023-04-01 09:55:59 -04:00
Anuken
cc3694ce4a battery fix 2023-04-01 09:55:54 -04:00
Xasmedy
3048e38bff Fixing menu not hiding on click. (#8455) 2023-04-01 09:54:01 -04:00
Anuken
b88a215dc5 Merge remote-tracking branch 'origin/master' 2023-03-31 23:05:00 -04:00
Anuken
36e5522694 JSON planet cloudMesh/HexSkyMesh support 2023-03-31 23:04:55 -04:00
Github Actions
226e8b8a20 Automatic bundle update 2023-04-01 02:45:47 +00:00
Anuken
43424547f2 Setprop description 2023-03-31 22:44:54 -04:00
Anuken
d2f2189441 Merge remote-tracking branch 'origin/master' 2023-03-31 22:03:02 -04:00
Anuken
e81cd5b68e Better impl of #8451 2023-03-31 22:02:57 -04:00
Xasmedy
c30cbc0f20 Update contributors (#8450) 2023-03-31 16:30:14 -04:00
Xasmedy
e79a97ed92 Adding a new menu type. (#8449)
* Added a new type of menu.

* Renamed the methods and fixed buttons not selecting.

* Fixed followUpMenu and menu having different dialogs.

* Applying review changes.
- Refactored the menu dialog instantiation.
- Fixed the single-line else statement.
2023-03-31 14:21:41 -04:00
MEEPofFaith
ac19c3f160 bridgeReplacement for ducts (#8447) 2023-03-30 21:23:53 -04:00
Phinner
375837eef5 Update Xpdustry servers (#8446)
* Update Xpdustry servers

* Add warning about SRV records

* Remove default port

* And now... Dik is gone too
2023-03-30 18:26:05 -04:00
Volas171
c59d3d5279 Update servers_v7.json (#8443) 2023-03-28 18:04:35 -04:00
Suportik-GFX
d1c506330b Update servers_v7.json (#8441)
adding one more server under the Exploding Cowards.
2023-03-28 14:04:07 -04:00
Anuken
b81e942479 Fixed RadialEffect + MultiEffect 2023-03-27 10:40:16 -04:00
Anuken
e36a70749c might as well blacklist it in the game too 2023-03-27 10:19:35 -04:00
Anuken
4db085bd07 Fixed #8435 2023-03-27 10:07:41 -04:00
Anuken
cd7088d241 Closes Anuken/Mindustry-Suggestions/issues/4353 2023-03-26 23:17:08 -04:00
Anuken
821569aafb Merge remote-tracking branch 'origin/master' 2023-03-26 22:46:35 -04:00
Anuken
83a059b2da Multi-line server list 2023-03-26 22:46:30 -04:00
MEEPofFaith
0de2c95f6e (Optionally) Scale efficiency of attribute crafters (#8433)
* Scale efficiency of attribute crafters

* Make it optional :D

* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaith
fcb44e4952 Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space

* Change suppression message

Consistency with status duration

* Too little space between boxes
2023-03-26 11:53:46 -04:00
Github Actions
af26e60a4f Automatic bundle update 2023-03-26 02:45:57 +00:00
MEEPofFaith
6b936aa7f6 Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats

* Display suppression in bullet stats

Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.

* PointLaserBulletTypes don't display damage in dps

* Display preview region instead of region

* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaith
f6a8c7509d Include int[] in readObject/writeObject (#8400)
* Include int[] in readObject/writeObject

* The almighty Object[]

* Order
2023-03-25 14:31:14 -04:00
Anuken
deb814ce58 Merge remote-tracking branch 'origin/master' 2023-03-25 14:26:50 -04:00
Anuken
da4371baf8 Removed pointless CRC check 2023-03-25 14:26:46 -04:00
MEEPofFaith
47a2afd294 More specific ui scaling options (#8356)
Increments of 5 instead of 25
2023-03-25 14:24:09 -04:00
MEEPofFaith
0122b735a0 Pierce damage decay (#8416) 2023-03-25 14:06:14 -04:00
MEEPofFaith
9c3ddc398c Battery Graphical Updates (#8323)
* Battery Graphical Updates

* Add the vanilla fields back

* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
HamzaGSopp
0ccbe68a65 new server v7 (#8426)
new server Tamazia
2023-03-25 13:58:10 -04:00
Suportik-GFX
30cd6a7de6 Update servers_v7.json (#8421) 2023-03-25 13:57:50 -04:00
Brandons404
23a2596e29 added pvp server to fish (#8413) 2023-03-25 13:57:20 -04:00
TheRadioactiveBanana
b88422b17e Add eradication mindustry HexPvP && Hub server (#8380) 2023-03-25 13:57:11 -04:00
thedimas
09a9b68331 [thedimas] Use IP instead of domain (#8393) 2023-03-25 13:56:48 -04:00
BalaM314
08f63122ba Set controller after setting spawnedByCore (fix UnitChangeEvent) (#8428)
* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin

* Might as well improve code readability
2023-03-25 13:55:26 -04:00
phoskee
355f33b0a4 Update bundle_it.properties (#8411)
Fixed errors
Translated some sentences
2023-03-25 13:52:04 -04:00
MEEPofFaith
90f7bbae65 Make an interface for blocks that spawn tethered units (#8395) 2023-03-25 13:51:43 -04:00
Даркнесс#3729
4be7cf5c0e Call.textInput (#8355)
* Update Menus.java

* Update EventType.java

* Update UI.java

* WHY

* WHY x2

* fix

* 💀
2023-03-25 13:50:25 -04:00
Pasu4
58eef49284 Scale planet grid to planet radius (#8381)
* Scale planet grid to planet radius

* Fix skewed sector icons on small planets
2023-03-25 13:50:06 -04:00
MEEPofFaith
b030a51485 If it don't collide, don't collide (#8388) 2023-03-25 13:49:22 -04:00
MEEPofFaith
aec3e178f5 Fix armor piercing ignoring status effect health multiplier (#8387)
* Make rawDamage protected

* pierceArmor ignores status effect health multiplier

* This is no longer the case
2023-03-25 13:47:53 -04:00
gorodmi
ee47d8a20a Allow 0 items (#8389) 2023-03-25 13:46:55 -04:00
南门阳德
5c05c9f1d1 Fix memory leak in pools (#8415) 2023-03-25 13:46:11 -04:00
Anuken
172f47cad6 Fixed #8418 2023-03-25 13:36:45 -04:00
Anuken
a8b3350d61 Fixed #8401 2023-03-25 13:20:04 -04:00
Anuken
b324194295 Merge remote-tracking branch 'origin/master' 2023-03-25 13:16:15 -04:00
Anuken
663fa2bd3f Fixed #8399 2023-03-25 13:16:12 -04:00
SITUVNgcd
4ddb78e8d5 Add Events.fire(Trigger.unitCommandChange) in select/remove unit by type (#8406)
* Added `Events.fire(Trigger.unitCommandChange)` and `boolean fireInRebuildCommand`

Added `Events.fire(Trigger.unitCommandChange)` to **left click - select** and **right click - remove**.
Added `boolean fireInRebuildCommand` to prevent infinite event loop with `rebuildCommand`.

* Remove useless `fireInRebuildCommand` flag.
2023-03-25 13:10:21 -04:00
Anuken
f23d203095 Merge remote-tracking branch 'origin/master' 2023-03-25 13:01:16 -04:00
Anuken
dfce361afc Fixed #8423 2023-03-25 13:01:12 -04:00
Github Actions
2553891c25 Automatic bundle update 2023-03-25 16:43:28 +00:00
Anuken
e4bef567b5 Fixed Steam public lobby hosting / Misc Steam bugfixes 2023-03-25 12:42:29 -04:00
Anuken
0daafc5ff3 Steam kick bugfixes 2023-03-25 11:11:06 -04:00
Anuken
d07706e039 Pathfinder bugfixes 2023-03-18 16:18:16 -04:00
Anuken
ca2b51d4fe Merge remote-tracking branch 'origin/master' 2023-03-09 05:25:41 -05:00
Anuken
bae3884d96 Basic setProp implementation 2023-03-09 05:25:35 -05:00
MEEPofFaith
515a6f9c8d json-able attributes (#8334) 2023-03-08 13:11:53 -05:00
Joan Josep
d937af7497 Update bundle_ca.properties (#8341)
Missatge reforçat->Missatge destacat
Unir->Uneix (use imperative in buttons)
2023-03-08 09:25:56 -05:00
Github Actions
a216c9c56e Automatic bundle update 2023-03-08 14:21:36 +00:00
Ngọc Lam
0e9f250e93 Vietnamese translation for mindustry v7 update (Phase 1) (#7843)
* Update bundle_vi.properties

* Update bundle_vi.properties

* Alot of todo ...

* More...

* REEEEEEEE

* Alot of descriptions

* re-translate sectors desc

* fck VSC

* update sector descriptions

* Sector hints

* Block description

---------

Co-authored-by: Arckyn Nightingale <86044974+Kynarc@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:20:48 -05:00
MEEPofFaith
10e0be9d68 Drill multipliers for regular drills and beam drills (#8339)
* Drill multipliers for other drills

* h
2023-03-08 09:19:57 -05:00
Github Actions
29d4246019 Automatic bundle update 2023-03-08 14:19:41 +00:00
OSP
65c5d206a8 [XCore] new server (#8372) 2023-03-08 09:18:46 -05:00
MonoDx
3a73a97746 Update bundle_be.properties. (#8374)
Worked Dima Pozniac and monodx.

Thanks.
2023-03-08 09:18:17 -05:00
MEEPofFaith
a3f8ca9ca5 Shield flash on top (#8373)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b Non-hexagonal force projectors (#8358) 2023-03-08 09:16:07 -05:00
Github Actions
2cc486febc Automatic bundle update 2023-03-08 14:11:55 +00:00
MEEPofFaith
3c9b3680bc Interval Bullet Delay (#8365)
Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaith
0a1957eb13 Display Interval Bullet in Stats + Collapsers (#8366)
* Display interval bullets in stats

* Collapsers for sub-bullets

* highlight /sec as well

* top
2023-03-08 09:10:34 -05:00
MEEPofFaith
75e1e6f166 Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes

* the

* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
Sunky.MPEG
327a8fc61b Clearer translations (#8364)
* Clearer translations

* Small changes
2023-03-08 07:12:04 -05:00
Anuken
a857eaed74 Fixed #8368 2023-03-08 07:06:59 -05:00
Anuken
028c189dc8 Merge remote-tracking branch 'origin/master' 2023-03-08 06:56:49 -05:00
Anuken
11f8e06708 Fixed #8340 / Reverted #8220 2023-03-08 06:56:44 -05:00
MEEPofFaith
0760923943 overRegion (#8337) 2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c Don't generate edges if edges already exist (#8338) 2023-02-27 11:26:26 -05:00
Evgenij
4f314afe21 [RU] Small translation update (#8342)
* [RU] Small translation update

* Update bundle_ru.properties
2023-02-27 11:25:29 -05:00
OGalaxy
6750cfead8 Update servers_v7.json (#8349)
* Update servers_v7.json

* Update servers_v7.json

* Update servers_v7.json
2023-02-27 11:25:12 -05:00
Anuken
b569646310 fixed ignoreLiquidFullness 2023-02-26 23:03:03 -05:00
Anuken
6be497878c cleanup 2023-02-26 15:44:51 -05:00
Anuken
8e9b409b63 cleanup 2023-02-26 15:41:49 -05:00
Anuken
cc207d3d7c a 2023-02-26 15:36:28 -05:00
Anuken
b496e8457c it works minus SRV 2023-02-26 15:32:35 -05:00
Anuken
41b87b9345 static 2023-02-26 12:06:06 -05:00
Anuken
84e52bdee3 async UDP ping 2023-02-26 11:40:53 -05:00
Anuken
e234ac43a6 Fixed keybind names 2023-02-25 11:38:18 -05:00
Anuken
2388091ed6 Merge remote-tracking branch 'origin/master' 2023-02-23 16:12:57 -05:00
Anuken
a38351d41f isLogicControllable 2023-02-23 16:12:52 -05:00
Tentyanuk
4d8de72a8e Update servers_v7.json (#8332) 2023-02-23 09:06:07 -05:00
Github Actions
ab2138d8e7 Automatic bundle update 2023-02-22 18:03:15 +00:00
MonoDx
46c75af9e4 Updated and improved belarusian translation. (#8331)
Edited by monodx.
2023-02-22 13:02:09 -05:00
Gureumi
8eb3c16c50 Fix server always paused (#8330) 2023-02-22 13:02:04 -05:00
Anuken
39e88ae614 Fixed #8328 2023-02-21 18:15:20 -05:00
Anuken
4410f31888 Merge remote-tracking branch 'origin/master' 2023-02-21 10:55:01 -05:00
Anuken
df11dd7a74 Fixed issues with #7972 2023-02-21 10:54:56 -05:00
MonoDx
804dd61cd9 Updated belarusian translate. (#8327)
Edited by monodx.
2023-02-21 10:26:04 -05:00
Anuken
b00c5b4cab Merge remote-tracking branch 'origin/master' 2023-02-21 10:24:50 -05:00
Anuken
e0d6cebb2e Fixed #8326 2023-02-21 10:24:45 -05:00
ulwepo
ab772dccd4 Update bundle_ja.properties (#8324) 2023-02-21 09:55:55 -05:00
BotiHUN7
b244032328 Update servers_v7.json (#8320) 2023-02-21 09:55:33 -05:00
DikHalz
421c5e2879 Update servers_v7.json (#8325)
HUB

Co-authored-by: ColaHz <87813567+ColaHz@users.noreply.github.com>
2023-02-21 09:52:55 -05:00
Anuken
1a8c4d8d8a Update deployment.yml 2023-02-20 14:19:36 -05:00
Tomoko
9efb1824af Update servers_v7.json (#8322) 2023-02-20 13:46:01 -05:00
Anuken
74de125700 githubImportMod old signature returned 2023-02-20 12:27:24 -05:00
Anuken
64cea34a98 Merge remote-tracking branch 'origin/master' 2023-02-20 12:20:01 -05:00
Anuken
9c4bdc213d Crash fix 2023-02-20 12:19:56 -05:00
Fischer1000
92c0552fd5 Update hungarian language file (#8315)
Fine tune the file. I have made it to it's quarter today (line 537).
2023-02-19 09:26:59 -05:00
OSP
ff39e5f90d [XCore] Change ip (#8319) 2023-02-19 09:25:09 -05:00
Anuken
83c55fdbb4 Merge remote-tracking branch 'origin/master' 2023-02-18 23:12:52 -05:00
Anuken
7d300a273b added missing break 2023-02-18 23:12:47 -05:00
MEEPofFaith
29f36c1927 ClientServerConnectEvent (#8309) 2023-02-18 19:48:22 -05:00
ferrandusqui31
b65c3cd931 Missing translation and errors correction (#8312)
On line 104 updated joingame from "Uneix-me a una partida" to "Unir-se a una partida".
On line 494 update editor.savemap from "Desa un mapa" to "Desa el mapa".
On line 1386 updated block.kiln.name from "Kiln" to "Forn de vidre".
On line 1468 updated block.reinforced.message  from "Missatge remarcat" to "Missatge reforçat".
2023-02-18 19:48:08 -05:00
Anuken
7401e7fe31 Fixed #8316 2023-02-18 19:47:22 -05:00
Anuken
150215712b formatting 2023-02-17 09:18:08 -05:00
Gureumi
f7ccf3c04a Add window size parameter (#8281)
* Add window size parameter

* Formatting

* Java 8
2023-02-17 09:13:59 -05:00
Evgenij
ebb798cac3 Update servers_v7.json (#8307) 2023-02-17 09:03:44 -05:00
MEEPofFaith
348819d1ac connectedPower similar to conductivePower (#8306) 2023-02-15 23:22:05 -05:00
MEEPofFaith
a8a3453632 Move core launch/landing to CoreBlock (#8055)
* Move core launch/landing to CoreBlock

* Slight cleanup

* just gonna...
2023-02-15 12:16:51 -05:00
FunnyCat
9b02a274f1 Update servers_v7.json (#8293)
Explosive corp deleted
2023-02-15 10:38:44 -05:00
Anuken
f093360565 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-15 10:34:57 -05:00
Anuken
d457901d2e Minor Conquer buff 2023-02-15 10:34:52 -05:00
Anuken
460dbff7d1 Fixed shield break effect 2023-02-15 10:33:36 -05:00
Anuken
e564602fd1 Hide isHidden content in mod info 2023-02-15 09:59:32 -05:00
Baldur404
e029321e5b Update servers_v7.json (#8290)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-02-15 09:34:38 -05:00
Tentyanuk
87d7089df3 Update servers_v7.json (#8294)
DNS doesn't work for everyone
2023-02-15 09:02:46 -05:00
WayZer
e4f929a851 Fix turret when cheating (#8291)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`

* Why `shouldConsume` cause `potentialEfficiency=0`
2023-02-15 09:02:32 -05:00
MEEPofFaith
8726cde05d Return salvo and swarmer to how they were before shoot changes (#8278) 2023-02-15 09:01:03 -05:00
Bill Arndt
a189ac8613 Update Team.java to increase dynamic range of team colors (#8279)
I'm having a lot of trouble finding enough visually distinct team colors; In the worst case I need about 25 colors. I am manually excluded colliding team numbers I know about, but, I can only find about 14 easily distinguishable colors before everything is another bright magenta, or yellow, or cyan, or pale green.
2023-02-15 09:00:34 -05:00
ulwepo
652aa4c456 Update bundle_ja.properties (#8300) 2023-02-15 09:00:10 -05:00
MEEPofFaith
cc3ae2c66c Use setBars instead of overriding displayBars (#8296) 2023-02-15 08:59:57 -05:00
Даркнесс#3729
359e59bbad Changed Darkdustry domain to direct IP address (#8292)
Why? Because darkdustry.net is not available in some countries (Ukraine, Israel and some more)
Also improved formatting
2023-02-15 08:58:09 -05:00
Anuken
40ec7fd6fc Less Core.app.post for build events 2023-02-15 08:57:06 -05:00
Anuken
d17f0ebc51 Fixed #8297 2023-02-15 08:35:53 -05:00
Anuken
5027b70f5a Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-14 15:08:27 -05:00
Anuken
0b7c790777 turret status fix 2023-02-14 15:08:24 -05:00
Github Actions
5ac9e9f63c Automatic bundle update 2023-02-13 19:13:48 +00:00
Anuken
b08136e3ea Quell no longer targets flying units 2023-02-13 14:12:53 -05:00
Anuken
ec8262418f Basic unit boost command support 2023-02-11 17:40:57 -05:00
Anuken
946e36c66e Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-09 17:50:46 -05:00
Anuken
00f3518349 Fixed #8277 2023-02-09 17:50:43 -05:00
Volas171
29bf99fe1a Update servers_v7.json (#8276) 2023-02-09 17:43:11 -05:00
Tentyanuk
e104591dec Update servers_v7.json (#8271)
**SRV proved to be really too inefficient and unprofitable!!**

1. Huge delays
2. These records do not work for everyone
2023-02-09 09:22:58 -05:00
Gureumi
0fd26e68d4 Fix server auto pause when gameover (#8220)
* Fix server auto pause when gameover

* Update ServerControl.java

* Update ServerControl.java
2023-02-09 09:21:55 -05:00
WayZer
53f410fee0 Fix Turret bug when cheat (#8273)
* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
2023-02-09 09:20:06 -05:00
FunnyCat
53206e4b31 Update servers_v7.json (#8256)
Explosive hub deleted
2023-02-08 22:54:45 -05:00
Tentyanuk
3818bfffb4 Update servers_v7.json (#8260)
We added DNS v4/v6 with proxy, updated addresses and moved our servers to a more productive host

*P.S Sorry for creating pull requests before this, I was too stupid to realize that this pull request is directed to the order of ping requests, and not to the order of servers in general..*
2023-02-08 22:54:17 -05:00
Phinner
e6afc6ef0b Add info section about SRV records in SERVERLIST.md (#8252)
* update SERVERLIST.md

* aslo setup 💀
2023-02-08 22:51:25 -05:00
Gureumi
5eb1c1dffc Remove dead servers v6 (#8262) 2023-02-08 22:50:21 -05:00
Github Actions
66406806b7 Automatic bundle update 2023-02-09 03:49:19 +00:00
Anuken
3a6debfae6 Merge branch 'master' of https://github.com/Anuken/Mindustry 2023-02-08 22:48:33 -05:00
Anuken
a093fa5718 Replaced #8035 2023-02-08 22:48:17 -05:00
Даркнесс#3729
9c1f17fbdd Add pvpAutoPause rule (#8249)
* Update Rules.java

* Update NetServer.java
2023-02-08 22:44:07 -05:00
MEEPofFaith
ce3643f0b3 Make type not required if the template already provides one (#8257)
Such as with missile units
2023-02-08 22:35:13 -05:00
MEEPofFaith
f1fb7d8098 Fix modded payload conveyor icons (#8266) 2023-02-08 22:28:44 -05:00
Anuken
3d01eeaf1c Fixed #8251 2023-02-08 22:25:10 -05:00
Github Actions
be39c31865 Automatic bundle update 2023-02-01 20:22:46 +00:00
Phinner
0d2dfadba7 Mod dependency resolution improvements (#7972)
* soft dependencies + better mod resolution algorithm

* update ModMeta#toString

* var

* add #7962 bugfix

* Use existing code to resolve

* add state text for mod dialog

* bugfix

* fix error text

* remove external resolver class

It's simpler like that :)
2023-02-01 15:21:42 -05:00
Anuken
2dcab97b6d Merge remote-tracking branch 'origin/master' 2023-02-01 15:20:38 -05:00
Anuken
31cb169002 Random server order 2023-02-01 15:20:34 -05:00
LeTuanVN
c381499c58 Update vi translation (#8225)
* Update bundle_vi.properties

* Update bundle_vi.properties
2023-02-01 14:57:09 -05:00
KotMilkMeoWtwo
8577a8cca4 Update servers_v7.json (#8234)
nya
2023-02-01 14:55:52 -05:00
Tentyanuk
7a18c4a580 Update servers_v7.json (#8238) 2023-02-01 14:55:39 -05:00
TheRadioactiveBanana
40589eb9ff Added nuclear pvp server (#8222)
i somehow forgot to press propose changes doing this yesterday, so i do this again today
2023-02-01 14:51:47 -05:00
ulwepo
722370b57c Update servers_v7.json (#8214) 2023-02-01 14:51:36 -05:00
FunnyCat
573672622a Update servers_v7.json (#8215) 2023-02-01 14:48:26 -05:00
MEEPofFaith
12f747ae1d Strip colors from mod name as well (#8224) 2023-02-01 14:45:56 -05:00
WayZer
395dc99595 Update servers_v7.json (#8240) 2023-02-01 14:45:28 -05:00
Даркнесс#3729
c945243795 It doesn't work (#8237) 2023-02-01 14:45:00 -05:00
Anuken
c2262cc9cf Fixed #8235 / Fixed #8221 2023-02-01 14:42:50 -05:00
Anuken
411399e96f Fixed #8211 2023-02-01 14:18:29 -05:00
Anuken
f833b9e0ce Fixed #8236 2023-02-01 14:09:16 -05:00
Anuken
9955423e9a Merge remote-tracking branch 'origin/master' 2023-02-01 13:35:11 -05:00
Anuken
58b4265b31 Fixed #8232 2023-02-01 13:35:06 -05:00
Epowerj
671a62aed7 Merge pull request #8242 from osp54/patch-2
[XCore] Hexed server
2023-02-01 13:09:46 -05:00
OSP
c94fe9c312 [XCore] Hexed server 2023-01-31 21:07:30 +02:00
Tentyanuk
f46a9730a3 Update SERVERLIST.md (#8205) 2023-01-22 11:03:59 -05:00
Tentyanuk
d45cd7c15e Banned logic displays on sandbox (#8204) 2023-01-22 09:54:39 -05:00
Anuken
a84d52f5fe Removed Omnidustry sandbox due to moderation issues (#8203) 2023-01-22 09:26:09 -05:00
Anuken
330d37b7a5 Merge remote-tracking branch 'origin/master' 2023-01-22 08:59:36 -05:00
Anuken
d2792a4e9d Fixed #8202 2023-01-22 08:59:32 -05:00
Kotamus
c50a69d42a Update servers_v7.json (#8201)
Crawler arena
2023-01-21 09:40:26 -05:00
Anuken
ee689d1597 Merge remote-tracking branch 'origin/master' 2023-01-20 09:37:33 -05:00
Anuken
6ef8d64d46 Efficiency fix 2023-01-20 09:37:28 -05:00
eSK8er
0095e89673 Update servers_v7.json (#8145) 2023-01-19 00:34:13 -05:00
SachaTending
55d97ea202 add tendhost(not running) [reopened] (#8147) 2023-01-18 11:49:22 -05:00
Anuken
85b8868d2b Fixed #8194 2023-01-18 10:41:39 -05:00
Anuken
65e92ab6fc Merge remote-tracking branch 'origin/master' 2023-01-17 18:50:49 -05:00
Anuken
478baf2532 Fixed #8192 2023-01-17 18:50:44 -05:00
Joan Josep
0750348cb1 Update bundle_ca.properties (#8190) 2023-01-17 18:49:20 -05:00
UnCaughT
db6cbc5cc3 Update servers_v7.json (#8189)
HexPvP IP Change
2023-01-17 00:18:09 -05:00
Anuken
b4359c0489 Merge remote-tracking branch 'origin/master' 2023-01-16 15:28:45 -05:00
Anuken
977192bc54 Fixed #8187 2023-01-16 15:28:40 -05:00
南门阳德
d54b557a9f Revert #8176 (#8186)
Liquid turrets are used to give buff like wet but not do the damage. The ammo change is not appropriate.
2023-01-16 11:07:00 -05:00
Anuken
f6c97f4ff6 Fixed #8185 2023-01-16 11:06:34 -05:00
Anuken
66f4118896 Fixed #8184 2023-01-15 15:19:13 -05:00
Anuken
4a8f8c4ecf Merge remote-tracking branch 'origin/master' 2023-01-15 08:51:57 -05:00
Anuken
6d7c207b95 Fixed drawing of assembler payloads 2023-01-15 08:51:51 -05:00
DinnerWool
597bd31a0c Update servers_v7.json (#8183) 2023-01-15 08:42:59 -05:00
Knochi
98157f2852 Never use „tun“ in German language (#8179) 2023-01-14 14:41:14 -05:00
MEEPofFaith
5e324e71d4 Hitscan fix 2 (#8175)
* Revert "Reverting #8037"

Re-implement #8037

* Properly count collisions

Fix #8170
2023-01-14 10:05:30 -05:00
Anuken
3159ce6707 Merge remote-tracking branch 'origin/master' 2023-01-13 19:34:52 -05:00
Anuken
9b033532c8 Fixed #8177 2023-01-13 19:34:48 -05:00
Даркнесс#3729
0678592d59 Fix cheaty item and liquid turrets (#8176)
* Update Turret.java

* Update TractorBeamTurret.java

* Update TractorBeamTurret.java

* Update ItemTurret.java

* Update LiquidTurret.java
2023-01-13 16:51:36 -05:00
640 changed files with 22658 additions and 13810 deletions

View File

@@ -1,30 +0,0 @@
---
name: Bug report
about: Create a report to help fix an issue.
title: ''
labels: bug
assignees: ''
---
**Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
**Issue**: *Explain your issue in detail.*
**Steps to reproduce**: *How you happened across the issue, and what exactly you did to make the bug happen.*
**Link(s) to mod(s) used**: *The mod repositories or zip files that are related to the issue, if applicable.*
**Save file**: *The (zipped) save file you were playing on when the bug happened. THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT DELETE OR OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.*
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
**(Crash) logs**: *Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.*
---
*Place an X (no spaces) between the brackets to confirm that you have read the line below.*
- [ ] **I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.**
- [ ] **I have searched the closed and open issues to make sure that this problem has not already been reported.**

74
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
View File

@@ -0,0 +1,74 @@
name: Bug report
description: The type of device you were playing on
labels: ["bug"]
body:
- type: dropdown
id: platform
attributes:
label: Platforms
description: On what platforms do you know the bug happens?
multiple: false
options:
- Android
- iOS
- Mac
- Windows
- Linux
validations:
required: true
- type: input
id: build
attributes:
label: Build
description: The build number under the title in the main menu.
placeholder: LATEST IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.
validations:
required: true
- type: textarea
id: issue
attributes:
label: Issue
description: Explain your issue in detail.
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: How you happened across the issue, and what exactly you did to make the bug happen.
validations:
required: true
- type: textarea
id: mods
attributes:
label: Mods used
description: The mod repositories or zip files that are related to the issue, if applicable.
validations:
required: false
- type: textarea
id: save-file
attributes:
label: Save file
description: The (zipped) save file you were playing on when the bug happened. If this happened in the campaign, specify the sector, and attach the file you get from Settings -> Game Data -> Export Data. For custom games, attach the .msav file exported from the save dialog, zipped.
placeholder: THIS IS REQUIRED FOR ANY ISSUE HAPPENING IN-GAME OR IN MULTIPLAYER, REGARDLESS OF WHETHER YOU THINK IT HAPPENS EVERYWHERE. DO NOT OMIT THIS LINE UNLESS YOU ARE SURE THAT THE ISSUE DOES NOT HAPPEN IN-GAME. IF YOU DO NOT HAVE A SAVE, DON'T WASTE TIME OPENING THIS ISSUE.
validations:
required: false
- type: textarea
id: logs
attributes:
label: (Crash) logs
description: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs.
placeholder: REQUIRED if you are reporting a crash.
validations:
required: false
- type: checkboxes
id: agreement
attributes:
label: Submission
description: Check the boxes to confirm that you have read the lines below.
options:
- label: I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
required: true
- label: I have searched the closed and open issues to make sure that this problem has not already been reported.
required: true

View File

@@ -23,6 +23,8 @@ jobs:
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Add Arc release - name: Add Arc release
run: | run: |
git config --global user.email "actions@github.com"
git config --global user.name "Github Actions"
git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
cd ../Arc cd ../Arc
git tag ${RELEASE_VERSION} git tag ${RELEASE_VERSION}
@@ -42,7 +44,7 @@ jobs:
rm -rf .github rm -rf .github
rm README.md rm README.md
git add . git add .
git commit --allow-empty -m "${GITHUB_SHA}" git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
git tag ${RELEASE_VERSION} git tag ${RELEASE_VERSION}
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack

View File

@@ -17,8 +17,10 @@ jobs:
java-version: 17 java-version: 17
- name: Setup Gradle - name: Setup Gradle
uses: gradle/gradle-build-action@v2 uses: gradle/gradle-build-action@v2
- name: Run unit tests
run: ./gradlew clean cleanTest test --stacktrace
- name: Run unit tests and build JAR - name: Run unit tests and build JAR
run: ./gradlew test desktop:dist run: ./gradlew desktop:dist
- name: Upload desktop JAR for testing - name: Upload desktop JAR for testing
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
with: with:

View File

@@ -33,6 +33,7 @@ jobs:
./gradlew updateBundles ./gradlew updateBundles
if [ -n "$(git status --porcelain)" ]; then if [ -n "$(git status --porcelain)" ]; then
git config --global user.name "Github Actions"
git add core/assets/bundles/* git add core/assets/bundles/*
git commit -m "Automatic bundle update" git commit -m "Automatic bundle update"
git push git push
@@ -40,6 +41,8 @@ jobs:
- name: Update JITpack repo - name: Update JITpack repo
if: ${{ github.repository == 'Anuken/Mindustry' }} if: ${{ github.repository == 'Anuken/Mindustry' }}
run: | run: |
git config --global user.name "Github Actions"
git config --global user.email "cli@github.com"
cd ../ cd ../
cp -r ./Mindustry ./MindustryJitpack cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack cd MindustryJitpack
@@ -50,7 +53,7 @@ jobs:
rm -rf .github rm -rf .github
rm README.md rm README.md
git add . git add .
git commit --allow-empty -m "${GITHUB_SHA}" git commit --allow-empty -m "Updating"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryJitpack
cd ../Mindustry cd ../Mindustry
- name: Run unit tests - name: Run unit tests

2
.gitignore vendored
View File

@@ -6,6 +6,7 @@ logs/
/core/assets/.gifimages/ /core/assets/.gifimages/
/deploy/ /deploy/
/out/ /out/
ios/libs/
/desktop/packr-out/ /desktop/packr-out/
/desktop/packr-export/ /desktop/packr-export/
/desktop/mindustry-saves/ /desktop/mindustry-saves/
@@ -43,6 +44,7 @@ steam_appid.txt
ios/robovm.properties ios/robovm.properties
packr-out/ packr-out/
config/ config/
buildSrc/
*.gif *.gif
/tests/out /tests/out

55
LICENSE
View File

@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee. copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -1,7 +1,7 @@
### Adding a server to the list ### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to. Mindustry now has a public list of servers that everyone can see and connect to.
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository. This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
You may want to add your server to this list. The steps for getting this done are as follows: You may want to add your server to this list. The steps for getting this done are as follows:
@@ -9,20 +9,22 @@ You may want to add your server to this list. The steps for getting this done ar
1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well. 1. **Ensure your server is properly moderated.** For the most part, this applies to survival servers, but PvP servers can be affected as well.
You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins. You'll need to either hire some moderators, or make use of (currently non-existent) anti-grief and anti-curse plugins.
*Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example. *Consider enabling a rate limit:* `config messageRateLimit 2` will make it so that players can only send messages every 2 seconds, for example.
2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["logic-display", "large-logic-display"]`. 2. Make sure that your server is able to handle inappropriate content - this includes NSFW display/sorter art and abusive messages. **Servers that allow such content will be removed immediately.** Consider banning display blocks if it is a problem for your server: `rules add bannedBlocks ["canvas", "logic-display", "large-logic-display"]`.
3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that: 3. **Set an appropriate MOTD, name and description.** This is set with `config <name/desc/motd> <value>`. "Appropriate" means that:
- Your name or description must reflect the type of server you're hosting. - Your name or description must reflect the type of server you're hosting.
Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt. Since new players may be exposed to the server list early on, put in a phrase like "Co-op survival" or "PvP" so players know what they're getting into. Yes, this is also displayed in the server mode info text, but having extra info in the name doesn't hurt.
- Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you. - Make sure players know where to refer to for server support. It should be fairly clear that the server owner is not me, but you.
- Try to be professional in your text; use common sense. - Try to be professional in your text; use common sense.
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option. 4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`). 5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
6. Finally, **submit a pull request** to add your server's IP to the list. 6. Finally, **submit a pull request** to add your server's IP to the list.
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address. This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
For example, if your server address is `google.com`, you would add a comma after the last entry and insert: For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
```json ```json
{ {
"address": "google.com" "address": "example.com:6000"
} }
``` ```
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments. > Note that Mindustry also support SRV records. This allows you to use a subdomain for your server address instead of specifying the port. For example, if you want to use `play.example.com` instead of `example.com:6000`, in the dns settings of your domain, add an SRV record with `_mindustry` as the service, `tcp` as the protocol, `play` as the target and `6000` as the port. You can also setup fallback servers by modifying the weight or priority of the record. Although SRV records are very convenient, keep in mind they are slower than regular addresses. Avoid using them in the server list, but rather as an easy way to share your server address.
Then, press the *'submit pull request'* button and I'll take a look at your server. If I have any issues with it, I'll let you know in the PR comments.

View File

@@ -29,8 +29,8 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '31.0.0' buildToolsVersion '33.0.2'
compileSdkVersion 31 compileSdkVersion 33
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -56,7 +56,7 @@ android{
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 31 targetSdkVersion 33
versionName versionNameResult versionName versionNameResult
versionCode = vcode versionCode = vcode
@@ -119,8 +119,8 @@ dependencies{
implementation arcModule("backends:backend-android") implementation arcModule("backends:backend-android")
implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3' implementation 'com.jakewharton.android.repackaged:dalvik-dx:9.0.0_r3'
natives "com.github.Anuken.Arc:natives-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-android:$arcHash"
natives "com.github.Anuken.Arc:natives-freetype-android:${getArcHash()}" natives "com.github.Anuken.Arc:natives-freetype-android:$arcHash"
def version; def version;
def highestVersion; def highestVersion;

View File

@@ -8,14 +8,12 @@ public class Annotations{
/** Indicates that a method overrides other methods. */ /** Indicates that a method overrides other methods. */
@Target({ElementType.METHOD}) @Target({ElementType.METHOD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Replace{ public @interface Replace{}
}
/** Indicates that a method should be final in all implementing classes. */ /** Indicates that a method should be final in all implementing classes. */
@Target({ElementType.METHOD}) @Target({ElementType.METHOD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Final{ public @interface Final{}
}
/** Indicates that a field will be interpolated when synced. */ /** Indicates that a field will be interpolated when synced. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@@ -30,15 +28,18 @@ public class Annotations{
/** Indicates that a field will not be read from the server when syncing the local player state. */ /** Indicates that a field will not be read from the server when syncing the local player state. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface SyncLocal{ public @interface SyncLocal{}
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
@Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE)
public @interface NoSync{}
}
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */ /** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
@Target({ElementType.FIELD}) @Target({ElementType.FIELD})
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Import{ public @interface Import{}
}
/** Indicates that a component field is read-only. */ /** Indicates that a component field is read-only. */
@Target({ElementType.FIELD, ElementType.METHOD}) @Target({ElementType.FIELD, ElementType.METHOD})
@@ -105,8 +106,7 @@ public class Annotations{
/** Indicates an internal interface for entity components. */ /** Indicates an internal interface for entity components. */
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface EntityInterface{ public @interface EntityInterface{}
}
//endregion //endregion
//region misc. utility //region misc. utility
@@ -145,15 +145,12 @@ public class Annotations{
/** Indicates that a method should always call its super version. */ /** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface CallSuper{ public @interface CallSuper{}
}
/** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */ /** Annotation that allows overriding CallSuper annotation. To be used on method that overrides method with CallSuper annotation from parent class. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface OverrideCallSuper{ public @interface OverrideCallSuper{}
}
//endregion //endregion
//region struct //region struct
@@ -161,9 +158,7 @@ public class Annotations{
/** Marks a class as a special value type struct. Class name must end in 'Struct'. */ /** Marks a class as a special value type struct. Class name must end in 'Struct'. */
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Struct{ public @interface Struct{}
}
/** Marks a field of a struct. Optional. */ /** Marks a field of a struct. Optional. */
@Target(ElementType.FIELD) @Target(ElementType.FIELD)
@@ -251,8 +246,7 @@ public class Annotations{
@Target(ElementType.TYPE) @Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface TypeIOHandler{ public @interface TypeIOHandler{ }
}
//endregion //endregion
} }

View File

@@ -118,13 +118,16 @@ public class EntityIO{
} }
} }
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{ void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
this.method = method; this.method = method;
this.write = write; this.write = write;
if(write){ if(write){
//write uses most recent revision //write uses most recent revision
for(RevisionField field : revisions.peek().fields){ for(RevisionField field : revisions.peek().fields){
Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
io(field.type, "this." + field.name, true); io(field.type, "this." + field.name, true);
} }
}else{ }else{
@@ -138,6 +141,7 @@ public class EntityIO{
//add code for reading revision //add code for reading revision
for(RevisionField field : rev.fields){ for(RevisionField field : rev.fields){
Svar var = allFields.find(s -> s.name().equals(field.name)); Svar var = allFields.find(s -> s.name().equals(field.name));
if(var == null || var.has(NoSync.class)) continue;
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class); boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
if(sl) cont("if(!islocal)"); if(sl) cont("if(!islocal)");
@@ -223,7 +227,7 @@ public class EntityIO{
if(BaseProcessor.isPrimitive(type)){ if(BaseProcessor.isPrimitive(type)){
s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field); s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
}else if(instanceOf(type, "mindustry.ctype.Content")){ }else if(instanceOf(type, "mindustry.ctype.Content") && !type.equals("mindustry.ai.UnitStance") && !type.equals("mindustry.ai.UnitCommand")){
if(write){ if(write){
s("s", field + ".id"); s("s", field + ".id");
}else{ }else{

View File

@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
//SPECIAL CASE: sync I/O code //SPECIAL CASE: sync I/O code
if((first.name().equals("readSync") || first.name().equals("writeSync"))){ if((first.name().equals("readSync") || first.name().equals("writeSync"))){
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields); io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
} }
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer //SPECIAL CASE: sync I/O code for writing to/from a manual buffer

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}

View File

@@ -1,10 +1,14 @@
buildscript{ buildscript{
ext{ ext{
getArcHash = { arcHash = property("archash")
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
}
arcHash = getArcHash() localArc = !project.hasProperty("release") && new File(rootDir.parent, 'Arc').exists() && !project.hasProperty("noLocalArc")
arcModule = { String name ->
//skip to last submodule
name = name.substring(name.lastIndexOf(':') + 1)
return "com.github.Anuken${localArc ? "" : ".Arc"}:$name:$arcHash"
}
} }
repositories{ repositories{
@@ -16,8 +20,8 @@ buildscript{
} }
dependencies{ dependencies{
classpath "com.github.Anuken.Arc:packer:$arcHash" classpath arcModule(":extensions:packer")
classpath "com.github.Anuken.Arc:arc-core:$arcHash" classpath arcModule(":arc-core")
} }
} }
@@ -48,20 +52,6 @@ allprojects{
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args") return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
} }
localArc = {
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
}
arcModule = { String name ->
if(localArc()){
return project(":Arc:$name")
}else{
//skip to last submodule
if(name.contains(':')) name = name.split(':').last()
return "com.github.Anuken.Arc:$name:${getArcHash()}"
}
}
generateDeployName = { String platform -> generateDeployName = { String platform ->
if(platform == "windows"){ if(platform == "windows"){
platform += "64" platform += "64"
@@ -116,12 +106,12 @@ allprojects{
generateLocales = { generateLocales = {
def output = 'en\n' def output = 'en\n'
def bundles = new File(project(':core').projectDir, 'assets/bundles/') def bundles = new File(project(':core').projectDir, 'assets/bundles/')
bundles.listFiles().each{ other -> bundles.list().sort().each{ name ->
if(other.name == "bundle.properties") return if(name == "bundle.properties") return
output += other.name.substring("bundle".length() + 1, other.name.lastIndexOf('.')) + "\n" output += name.substring("bundle".length() + 1, name.lastIndexOf('.')) + "\n"
} }
new File(project(':core').projectDir, 'assets/locales').text = output new File(project(':core').projectDir, 'assets/locales').text = output
new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().join("\n") new File(project(':core').projectDir, 'assets/basepartnames').text = new File(project(':core').projectDir, 'assets/baseparts/').list().sort().join("\n")
} }
writeVersion = { writeVersion = {
@@ -195,7 +185,7 @@ allprojects{
tasks.withType(JavaCompile){ tasks.withType(JavaCompile){
targetCompatibility = 8 targetCompatibility = 8
sourceCompatibility = JavaVersion.VERSION_16 sourceCompatibility = JavaVersion.VERSION_17
options.encoding = "UTF-8" options.encoding = "UTF-8"
options.compilerArgs += ["-Xlint:deprecation"] options.compilerArgs += ["-Xlint:deprecation"]
dependsOn clearCache dependsOn clearCache
@@ -320,11 +310,6 @@ project(":core"){
} }
} }
artifacts{
archives sourcesJar
archives assetsJar
}
dependencies{ dependencies{
compileJava.dependsOn(preGen) compileJava.dependsOn(preGen)
@@ -336,12 +321,12 @@ project(":core"){
api arcModule("extensions:fx") api arcModule("extensions:fx")
api arcModule("extensions:arcnet") api arcModule("extensions:arcnet")
api "com.github.Anuken:rhino:$rhinoVersion" api "com.github.Anuken:rhino:$rhinoVersion"
if(localArc() && debugged()) api arcModule("extensions:recorder") if(localArc && debugged()) api arcModule("extensions:recorder")
if(localArc()) api arcModule(":extensions:packer") if(localArc) api arcModule(":extensions:packer")
annotationProcessor 'com.github.Anuken:jabel:0.9.0' annotationProcessor 'com.github.Anuken:jabel:0.9.0'
compileOnly project(":annotations") compileOnly project(":annotations")
kapt project(":annotations") if(!project.hasProperty("noKapt")) kapt project(":annotations")
} }
afterEvaluate{ afterEvaluate{
@@ -396,6 +381,7 @@ project(":tests"){
testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1" testImplementation "org.junit.jupiter:junit-jupiter-params:5.7.1"
testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1" testImplementation "org.junit.jupiter:junit-jupiter-api:5.7.1"
testImplementation arcModule("backends:backend-headless") testImplementation arcModule("backends:backend-headless")
testImplementation "org.json:json:20230618"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1" testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
} }
@@ -428,7 +414,7 @@ project(":annotations"){
dependencies{ dependencies{
implementation 'com.squareup:javapoet:1.12.1' implementation 'com.squareup:javapoet:1.12.1'
implementation "com.github.Anuken.Arc:arc-core:$arcHash" implementation arcModule("arc-core")
} }
} }
@@ -442,6 +428,9 @@ configure([":core", ":server"].collect{project(it)}){
publications{ publications{
maven(MavenPublication){ maven(MavenPublication){
from components.java from components.java
if(project.name == "core"){
artifact(tasks.named("assetsJar"))
}
} }
} }
} }

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@@ -1,18 +1,17 @@
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
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@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
schematic.search = Search schematics...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists. schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic... schematic.import = Import Schematic...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved. schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -150,12 +152,16 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [red]Content Errors mod.erroredcontent = [red]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Requires game version: [red]{0}
@@ -253,11 +259,21 @@ trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Invalid client ID! Submit a bug report. invalidid = Invalid client ID! Submit a bug report.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Bans server.bans = Bans
server.bans.none = No banned players found! server.bans.none = No banned players found!
server.admins = Admins server.admins = Admins
@@ -271,10 +287,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban "{0}[white]"? confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"? confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make "{0}[white]" an admin? confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"? confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
@@ -330,11 +347,23 @@ open = Open
customize = Customize Rules customize = Customize Rules
cancel = Cancel cancel = Cancel
command = Command command = Command
command.queue = Queue
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -381,9 +410,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -415,6 +444,7 @@ editor.waves = Waves
editor.rules = Rules editor.rules = Rules
editor.generation = Generation editor.generation = Generation
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
@@ -457,6 +487,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -467,7 +499,7 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit
variables = Vars variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -480,6 +512,7 @@ editor.errorlegacy = This map is too old, and uses a legacy map format that is n
editor.errornot = This is not a map file. editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update editor.update = Update
editor.randomize = Randomize editor.randomize = Randomize
editor.moveup = Move Up editor.moveup = Move Up
@@ -491,6 +524,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Resize editor.resize = Resize
editor.loadmap = Load Map editor.loadmap = Load Map
editor.savemap = Save Map editor.savemap = Save Map
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved! editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
@@ -529,6 +563,8 @@ toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
#unused #unused
@@ -577,6 +613,24 @@ filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Width: width = Width:
height = Height: height = Height:
menu = Menu menu = Menu
@@ -631,6 +685,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
@@ -659,7 +714,6 @@ resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
@@ -720,7 +774,7 @@ sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured! sector.capture = Sector [accent]{0}[white]Captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -895,6 +949,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
stat.bullet = Bullet stat.bullet = Bullet
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Speed Increase stat.speedincrease = Speed Increase
stat.range = Range stat.range = Range
stat.drilltier = Drillables stat.drilltier = Drillables
@@ -942,13 +997,16 @@ stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field
ability.statusfield = {0} Status Field ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Repair Suppression
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
@@ -984,10 +1042,13 @@ bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -1041,6 +1102,7 @@ setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
@@ -1087,13 +1149,14 @@ setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
@@ -1101,8 +1164,10 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. setting.macnotch.name = Adapt interface to display notch
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Note that beta versions of the game cannot make public lobbies. public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
@@ -1111,6 +1176,7 @@ keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General category.general.name = General
category.view.name = View category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
category.blocks.name = Block Select category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]Key: [{0},
@@ -1128,6 +1194,26 @@ keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View keybind.pan.name = Pan View
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Queue Unit Command
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1154,8 +1240,8 @@ keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
keybind.break_block.name = Break Block keybind.break_block.name = Break Block
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Deselect keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Drop Cargo
@@ -1192,8 +1278,11 @@ mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1202,6 +1291,8 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1229,6 +1320,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo [red](may be removed) rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1714,7 +1806,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1767,18 +1858,18 @@ hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
hint.research = Use the \uE875 [accent]Research[] button to research new technology. hint.research = Use the \uE875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology. hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
@@ -1789,55 +1880,59 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = \uE804 Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
@@ -2037,7 +2132,6 @@ block.logic-display.description = Displays arbitrary graphics from a logic proce
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
#Erekir #Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2075,7 +2169,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2187,8 +2280,8 @@ unit.collaris.description = Fires long-range fragmenting artillery at enemy targ
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
@@ -2196,6 +2289,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Flush queued [accent]Print[] operations to a message block.
@@ -2208,7 +2302,7 @@ lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor. lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object.
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit. lst.unitcontrol = Control the currently bound unit.
@@ -2228,6 +2322,12 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -2243,6 +2343,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
@@ -2270,6 +2371,7 @@ graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer.
lenum.always = Always true. lenum.always = Always true.
lenum.idiv = Integer division. lenum.idiv = Integer division.
@@ -2289,6 +2391,7 @@ lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers. lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers. lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees. lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector. lenum.len = Length of vector.
lenum.sin = Sine, in degrees. lenum.sin = Sine, in degrees.
@@ -2362,7 +2465,8 @@ lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position. lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius. lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Pathfind to the specified position.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position. lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item. lenum.itemdrop = Drop an item.
@@ -2377,7 +2481,7 @@ lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
#Don't translate these yet! lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

File diff suppressed because it is too large Load Diff

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
schematic = Схема schematic = Схема
schematic.add = Запази Схема... schematic.add = Запази Схема...
schematics = Схеми schematics = Схеми
schematic.search = Search schematics...
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена? schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
schematic.exists = Вече съществува схема с това име. schematic.exists = Вече съществува схема с това име.
schematic.import = Внасяне на Схема... schematic.import = Внасяне на Схема...
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
schematic.saved = Схемате беше запазена. schematic.saved = Схемате беше запазена.
schematic.delete.confirm = Тази схема ще бъде напълно унищожена. schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
schematic.rename = Преименуване на схема schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags: schematic.tags = Tags:
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
schematic.texttag = Text Tag schematic.texttag = Text Tag
schematic.icontag = Icon Tag schematic.icontag = Icon Tag
schematic.renametag = Rename Tag schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists. schematic.tagexists = That tag already exists.
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Грешки в Съдържанието mod.erroredcontent = [scarlet]Грешки в Съдържанието
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Requires game version: [red]{0}
mod.errors = Възникнаха грешки при зареждане на съдържанието. mod.errors = Възникнаха грешки при зареждане на съдържанието.
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете. mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
@@ -249,11 +255,19 @@ trace = Проследи Играч
trace.playername = Име на играча: [accent]{0} trace.playername = Име на играча: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Мобилен Клиент: [accent]{0} trace.mobile = Мобилен Клиент: [accent]{0}
trace.modclient = Модифициран Клиент: [accent]{0} trace.modclient = Модифициран Клиент: [accent]{0}
trace.times.joined = Пъти участвал в игра: [accent]{0} trace.times.joined = Пъти участвал в игра: [accent]{0}
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0} trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Невалидно ID на клиент. Съобщете за грешка. invalidid = Невалидно ID на клиент. Съобщете за грешка.
player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team
server.bans = Банове server.bans = Банове
server.bans.none = Няма намерени баннати играчи! server.bans.none = Няма намерени баннати играчи!
server.admins = Администратори server.admins = Администратори
@@ -267,10 +281,11 @@ server.version = [gray]в{0} {1}
server.custombuild = [accent]Персонализирана компилация server.custombuild = [accent]Персонализирана компилация
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"? confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"? confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч? confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор? confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"? confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Присъединяване в игра joingame.title = Присъединяване в игра
joingame.ip = IP адрес: joingame.ip = IP адрес:
disconnect = Връзката беше прекъсната. disconnect = Връзката беше прекъсната.
@@ -326,11 +341,23 @@ open = Отвори
customize = Персонализирай правилата customize = Персонализирай правилата
cancel = Отказ cancel = Отказ
command = Command command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine command.mine = Mine
command.repair = Repair command.repair = Repair
command.rebuild = Rebuild command.rebuild = Rebuild
command.assist = Assist Player command.assist = Assist Player
command.move = Move command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -377,9 +404,9 @@ custom = Персонализирано
builtin = Вградено builtin = Вградено
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено! map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
map.random = [accent]Случайна Карта map.random = [accent]Случайна Карта
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти. map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти. map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти. map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл. map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
workshop.update = Обновяване на елемент workshop.update = Обновяване на елемент
workshop.error = Грешка при изтегляне на данни от Работилницата: {0} workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
@@ -411,6 +438,7 @@ editor.waves = Вълни:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генериране: editor.generation = Генериране:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles
editor.ingame = Редактирай в игра editor.ingame = Редактирай в игра
editor.playtest = Playtest editor.playtest = Playtest
editor.publish.workshop = Публикувай в Работилницата editor.publish.workshop = Публикувай в Работилницата
@@ -453,6 +481,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
@@ -476,6 +506,7 @@ editor.errorlegacy = Тази карта е твърде стара, играт
editor.errornot = Този файл не е карта. editor.errornot = Този файл не е карта.
editor.errorheader = Този файл с карта е повреден или невалиден. editor.errorheader = Този файл с карта е повреден или невалиден.
editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра? editor.errorname = Картата няма зададено име. Да не се опитвате да заредите игра?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Обнови editor.update = Обнови
editor.randomize = Случайно editor.randomize = Случайно
editor.moveup = Move Up editor.moveup = Move Up
@@ -487,6 +518,7 @@ editor.sectorgenerate = Sector Generate
editor.resize = Смени размера editor.resize = Смени размера
editor.loadmap = Зареди Карта editor.loadmap = Зареди Карта
editor.savemap = Запиши Карта editor.savemap = Запиши Карта
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Записано! editor.saved = Записано!
editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто. editor.save.noname = Картата няма име! Задайте такова в 'Информация за картата' от менюто.
editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто. editor.save.overwrite = Съществува стандартна карта с такова име! Изберете различно име от 'Информация за картата' от менюто.
@@ -525,6 +557,8 @@ toolmode.eraseores = Изтриване на руди
toolmode.eraseores.description = Изтрива само руди. toolmode.eraseores.description = Изтрива само руди.
toolmode.fillteams = Запълване в отбори toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.drawteams = Рисуване в отбори toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids toolmode.underliquid = Under Liquids
@@ -569,6 +603,23 @@ filter.option.floor2 = Втори под
filter.option.threshold2 = Втори праг filter.option.threshold2 = Втори праг
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Перцентил filter.option.percentile = Перцентил
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Дължина: width = Дължина:
height = Височина: height = Височина:
@@ -622,6 +673,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Minimap
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Text
marker.line.name = Line
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -647,7 +699,6 @@ resources.max = Max
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
rules.hidebannedblocks = Hide Banned Blocks
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Добави Всички addall = Добави Всички
@@ -706,8 +757,7 @@ sector.curlost = Зоната загубена
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака! sector.attacked = Зона [accent]{0}[white] е под атака!
sector.lost = Зона [accent]{0}[white] беше загубена! sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Зона [accent]{0}[white]беше превзета!
sector.changeicon = Change Icon sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
@@ -881,6 +931,7 @@ stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.moduletier = Module Tier stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
stat.range = Обхват stat.range = Обхват
stat.drilltier = Изкопаеми ресурси stat.drilltier = Изкопаеми ресурси
@@ -929,12 +980,16 @@ stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
ability.statusfield = Подсилващо Поле ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field
ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
ability.regen = Regeneration
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло bar.drilltierreq = Необходимо е по-добро Свредло
@@ -974,6 +1029,9 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
@@ -1027,6 +1085,7 @@ setting.backgroundpause.name = Пауза при загуба на фокус
setting.buildautopause.name = Автоматична Пауза на Изграждането setting.buildautopause.name = Автоматична Пауза на Изграждането
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
setting.animatedwater.name = Анимирани Повърхности setting.animatedwater.name = Анимирани Повърхности
setting.animatedshields.name = Анимирани Щитове setting.animatedshields.name = Анимирани Щитове
@@ -1073,13 +1132,14 @@ setting.position.name = Показвай Позиция на Играч
setting.mouseposition.name = Show Mouse Position setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Сила на Звука setting.musicvol.name = Сила на Звука
setting.atmosphere.name = Показвай Атмосферата на Планетата setting.atmosphere.name = Показвай Атмосферата на Планетата
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Сила на Звука на Околната Среда setting.ambientvol.name = Сила на Звука на Околната Среда
setting.mutemusic.name = Заглуши Музиката setting.mutemusic.name = Заглуши Музиката
setting.sfxvol.name = Сила на Звуковите Ефекти setting.sfxvol.name = Сила на Звуковите Ефекти
setting.mutesound.name = Заглуши Звука setting.mutesound.name = Заглуши Звука
setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове setting.crashreport.name = ИЗпращай Анонимни Отчети за Сривове
setting.savecreate.name = Автоматични Записи setting.savecreate.name = Автоматични Записи
setting.publichost.name = Видимост на Публичните Игри setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Лимит на Играчи setting.playerlimit.name = Лимит на Играчи
setting.chatopacity.name = Плътност на Чата setting.chatopacity.name = Плътност на Чата
setting.lasersopacity.name = Плътност на Енергийните Лазери setting.lasersopacity.name = Плътност на Енергийните Лазери
@@ -1087,8 +1147,10 @@ setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays setting.hidedisplays.name = Hide Logic Displays
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри. setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]? setting.macnotch.description = За прилагане на промените е необходимо рестартиране
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри. public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди... uiscale.reset = Размерът на интерфейса беше променен.\nНатиснете "ОК" за да потвърдите този размер.\n[scarlet]Възстановяване и рестартиране след[accent] {0}[] секунди...
uiscale.cancel = Отакз & Изход uiscale.cancel = Отакз & Изход
@@ -1097,6 +1159,7 @@ keybind.title = Промени Клавишите
keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат. keybinds.mobile = [scarlet]Повечето клавиши тук не са използваеми за мобилната версия. Само основните движения се поддържат.
category.general.name = Основни настройки category.general.name = Основни настройки
category.view.name = Изглед category.view.name = Изглед
category.command.name = Unit Command
category.multiplayer.name = Мрежова игра category.multiplayer.name = Мрежова игра
category.blocks.name = Избор на блок category.blocks.name = Избор на блок
placement.blockselectkeys = \n[lightgray]Клавиш: [{0}, placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
@@ -1114,6 +1177,23 @@ keybind.mouse_move.name = Следвай Мишката
keybind.pan.name = Панорамен Изглед keybind.pan.name = Панорамен Изглед
keybind.boost.name = Ускорение keybind.boost.name = Ускорение
keybind.command_mode.name = Command Mode keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders
keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram
keybind.unit_command_move = Unit Command: Move
keybind.unit_command_repair = Unit Command: Repair
keybind.unit_command_rebuild = Unit Command: Rebuild
keybind.unit_command_assist = Unit Command: Assist
keybind.unit_command_mine = Unit Command: Mine
keybind.unit_command_boost = Unit Command: Boost
keybind.unit_command_load_units = Unit Command: Load Units
keybind.unit_command_load_blocks = Unit Command: Load Blocks
keybind.unit_command_unload_payload = Unit Command: Unload Payload
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Избери Регион keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми keybind.schematic_menu.name = Меню със Схеми
@@ -1140,8 +1220,8 @@ keybind.select.name = Избери/Стреляй
keybind.diagonal_placement.name = Диагонално Поставяне keybind.diagonal_placement.name = Диагонално Поставяне
keybind.pick.name = Вземи Блок keybind.pick.name = Вземи Блок
keybind.break_block.name = Унищожи Блок keybind.break_block.name = Унищожи Блок
keybind.select_all_units = Select All Units keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories = Select All Unit Factories keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.deselect.name = Премахни избора keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар keybind.dropCargo.name = Остави Товар
@@ -1177,9 +1257,12 @@ mode.pvp.description = Играйте срещу други играчи в ло
mode.attack.name = Нападение mode.attack.name = Нападение
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро. mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
mode.custom = Персонализирани Правила mode.custom = Персонализирани Правила
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Безкрайни Ресурси rules.infiniteresources = Безкрайни Ресурси
rules.onlydepositcore = Only Allow Core Depositing rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Експлозиращи Реактори rules.reactorexplosions = Експлозиращи Реактори
rules.coreincinerates = Унищожаване на Ресурси при Преливане rules.coreincinerates = Унищожаване на Ресурси при Преливане
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
@@ -1188,6 +1271,8 @@ rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
@@ -1215,6 +1300,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
rules.buildspeedmultiplier = Множител на Скоростта за Строене rules.buildspeedmultiplier = Множител на Скоростта за Строене
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
@@ -1694,7 +1780,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Ship Refabricator
@@ -1758,6 +1843,7 @@ hint.launch = След като съберете достатъчно ресур
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
@@ -1812,9 +1898,13 @@ onset.turrets = Units are effective, but [accent]turrets[] provide better defens
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop) split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units. split.acquire = You must acquire some tungsten to build units.
@@ -2008,7 +2098,6 @@ block.logic-display.description = Позволява изобразяванет
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор. block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
@@ -2044,7 +2133,6 @@ block.impact-drill.description = When placed on ore, outputs items in bursts ind
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
@@ -2163,6 +2251,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.
lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[]. lst.print = Добави текст в буфера за изписване.\nНе визуализира нищо докато не използвате [accent]Print Flush[].
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[]. lst.draw = Добавя операция в буфера за изображение.\nНе показва нищо докато не използвате [accent]Draw Flush[].
lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей. lst.drawflush = Изпълнява операции, поискани с команда [accent]Draw[] върху посочен дисплей.
lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение. lst.printflush = Извежда текст натрупан с [accent]Print[] върху посочен блок за съобщение.
@@ -2195,6 +2284,12 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук. logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -2210,6 +2305,7 @@ laccess.dead = Дали дадена единица/сграда е била у
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output
@@ -2236,6 +2332,7 @@ graphicstype.poly = Запълва правилен многоъгълник.
graphicstype.linepoly = Очертава правилен многоъгълник. graphicstype.linepoly = Очертава правилен многоъгълник.
graphicstype.triangle = Запълва триъгълник. graphicstype.triangle = Запълва триъгълник.
graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[]. graphicstype.image = Рисува изображение.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Винаги вярно lenum.always = Винаги вярно
lenum.idiv = Деление с цели числа. lenum.idiv = Деление с цели числа.
@@ -2255,6 +2352,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
lenum.min = Минимална стойност от 2 числа. lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа. lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси. lenum.angle = Ъгъл на вектор в градуси.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Дължина на вектор. lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.
@@ -2326,6 +2424,7 @@ lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Премести се на конкретна позиция. lenum.move = Премести се на конкретна позиция.
lenum.approach = Доближи се до позиция на определено разстояние. lenum.approach = Доближи се до позиция на определено разстояние.
lenum.pathfind = Намери пътека до вражеската начална точка. lenum.pathfind = Намери пътека до вражеската начална точка.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Стреляй към позиция. lenum.target = Стреляй към позиция.
lenum.targetp = Стреляй към цел, изчислявайки нейната скорост. lenum.targetp = Стреляй към цел, изчислявайки нейната скорост.
lenum.itemdrop = Разтовари предмет(и). lenum.itemdrop = Разтовари предмет(и).
@@ -2339,5 +2438,7 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението. lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

View File

@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
schematic = Esquema schematic = Esquema
schematic.add = Desa lesquema… schematic.add = Desa lesquema…
schematics = Esquemes schematics = Esquemes
schematic.search = Cerca esquemes...
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo? schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
schematic.exists = Ja hi ha un esquema amb aquest nom. schematic.exists = Ja hi ha un esquema amb aquest nom.
schematic.import = Importa un esquema schematic.import = Importa un esquema
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de lSteam
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a lesquema
schematic.saved = Lesquema sha desat. schematic.saved = Lesquema sha desat.
schematic.delete.confirm = Aquest esquema sesborrarà. schematic.delete.confirm = Aquest esquema sesborrarà.
schematic.rename = Reanomena lesquema schematic.edit = Edita lesquema
schematic.info = {0}×{1}, {2} blocs schematic.info = {0}×{1}, {2} blocs
schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[]. schematic.disabled = [scarlet]Els esquemes shan desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
schematic.tags = Etiquetes: schematic.tags = Etiquetes:
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
schematic.texttag = Text de letiqueta schematic.texttag = Text de letiqueta
schematic.icontag = Icona de letiqueta schematic.icontag = Icona de letiqueta
schematic.renametag = Canvia el nom de letiqueta schematic.renametag = Canvia el nom de letiqueta
schematic.tagged = {0} detiquetades
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta? schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
schematic.tagexists = Aquesta etiqueta ja existeix. schematic.tagexists = Aquesta etiqueta ja existeix.
@@ -149,11 +151,15 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Depèndencies sense resoldre mod.unmetdependencies = [red]Depèndencies sense resoldre
mod.erroredcontent = [scarlet]Errors del contingut mod.erroredcontent = [scarlet]Errors del contingut
mod.circulardependencies = [red]Dependències circulars
mod.incompletedependencies = [red]Dependències incompletes
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar. mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[]. mod.outdatedv7.details = Aquest mod és incompatible amb lúltima versió del joc. Lautor lha dactualitzar i afegir [accent]minGameVersion: 136[] al seu fitxer [accent]mod.json[].
mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir. mod.blacklisted.details = Aquest mod sha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
mod.missingdependencies.details = A aquest mod li falten dependències: {0} mod.missingdependencies.details = A aquest mod li falten dependències: {0}
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho. mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a lautor del mod si pot arreglar-ho.
mod.circulardependencies.details = Aquest mod depèn dun segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
mod.requiresversion = Cal la versió [red]{0}[] del joc. mod.requiresversion = Cal la versió [red]{0}[] del joc.
mod.errors = Shan produït errors quan es carregava el contingut. mod.errors = Shan produït errors quan es carregava el contingut.
mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar. mod.noerrorplay = [scarlet]Sexecuten mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
@@ -249,11 +255,19 @@ trace = Rastreja un jugador
trace.playername = Nom del jugador: [accent]{0} trace.playername = Nom del jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Client de mòbil: [accent]{0} trace.mobile = Client de mòbil: [accent]{0}
trace.modclient = Client personalitzat: [accent]{0} trace.modclient = Client personalitzat: [accent]{0}
trace.times.joined = Sha unit [accent]{0}[] vegades. trace.times.joined = Sha unit [accent]{0}[] vegades.
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades. trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
trace.ips = Direccions IP:
trace.names = Noms:
invalidid = ID de client no vàlid! Envieu un informe derror. invalidid = ID de client no vàlid! Envieu un informe derror.
player.ban = Bandeja
player.kick = Expulsa
player.trace = Traça
player.admin = Commuta dadmin
player.team = Canvia lequip
server.bans = Bandejaments server.bans = Bandejaments
server.bans.none = No sha trobat cap jugador bandejat! server.bans.none = No sha trobat cap jugador bandejat!
server.admins = Administradors server.admins = Administradors
@@ -267,10 +281,11 @@ server.version = [gray]v{0} {1}
server.custombuild = [accent]Versió personalitzada server.custombuild = [accent]Versió personalitzada
confirmban = Esteu segur que voleu bandejar a «{0}[white]»? confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»? confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador? confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»? confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador? confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos dadministrador?
votekick.reason = Motiu per a la votació dexpulsió
votekick.reason.message = Esteu segur que voleu votar per a expulsar per votació a «{0}[white]»?\nSi és que sí, escriviu-ne el motiu:
joingame.title = Uneix-me a la partida joingame.title = Uneix-me a la partida
joingame.ip = Direcció IP: joingame.ip = Direcció IP:
disconnect = Desconnectat. disconnect = Desconnectat.
@@ -288,7 +303,7 @@ server.invalidport = El número de port no és vàlid!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor. server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades? save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Els fitxers de desades individuals de la campanya no es poden importar.
overwrite = Sobreescriu overwrite = Sobreescriu
save.none = No sha trobat cap partida desada! save.none = No sha trobat cap partida desada!
savefail = No sha pogut desar la partida! savefail = No sha pogut desar la partida!
@@ -326,11 +341,23 @@ open = Obre
customize = Personalitza les regles customize = Personalitza les regles
cancel = Cancel·la cancel = Cancel·la
command = Ordre command = Ordre
command.queue = [lightgray][Queuing]
command.mine = Extreu recursos command.mine = Extreu recursos
command.repair = Repara command.repair = Repara
command.rebuild = Reconstrueix command.rebuild = Reconstrueix
command.assist = Assisteix al jugador command.assist = Assisteix al jugador
command.move = Mou command.move = Mou
command.boost = Sobrevola
command.enterPayload = Enter Payload Block
command.loadUnits = Carrega unitats
command.loadBlocks = Carrega blocs
command.unloadPayload = Descarrega
stance.stop = Cancel·la les ordres
stance.shoot = Comportament: Dispara
stance.holdfire = Comportament: Mantén el foc
stance.pursuetarget = Comportament: Persegueix lobjectiu
stance.patrol = Comportament: Patrulla el camí
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
openlink = Obre lenllaç openlink = Obre lenllaç
copylink = Copia lenllaç copylink = Copia lenllaç
back = Enrere back = Enrere
@@ -377,9 +404,9 @@ custom = Personalitzat
builtin = *Integrat* builtin = *Integrat*
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer! map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
map.random = [accent]Mapa aleatori map.random = [accent]Mapa aleatori
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb leditor. map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb leditor.
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] dun altre color[] amb leditor. map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]dun altre color[] amb leditor.
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb leditor. map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb leditor.
map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid. map.invalid = Sha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
workshop.update = Actualitza lelement workshop.update = Actualitza lelement
workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0} workshop.error = Sha produït un error mentre sobtenien els detalls del Workshop: {0}
@@ -411,6 +438,7 @@ editor.waves = Onades
editor.rules = Regles editor.rules = Regles
editor.generation = Generació editor.generation = Generació
editor.objectives = Objectius editor.objectives = Objectius
editor.locales = Locale Bundles
editor.ingame = Edita des de la partida editor.ingame = Edita des de la partida
editor.playtest = Prova el mapa editor.playtest = Prova el mapa
editor.publish.workshop = Publica al Workshop editor.publish.workshop = Publica al Workshop
@@ -453,6 +481,8 @@ waves.sort.reverse = Ordre invers
waves.sort.begin = Comença waves.sort.begin = Comença
waves.sort.health = Salut waves.sort.health = Salut
waves.sort.type = Tipus waves.sort.type = Tipus
waves.search = Es busquen onades...
waves.filter = Filtre d'unitats
waves.units.hide = Amaga-les totes waves.units.hide = Amaga-les totes
waves.units.show = Mostra-les totes waves.units.show = Mostra-les totes
@@ -476,6 +506,7 @@ editor.errorlegacy = Aquest mapa és massa antic i fa servir un format obsolet.
editor.errornot = No és un fitxer de mapa. editor.errornot = No és un fitxer de mapa.
editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput. editor.errorheader = Aquest fitxer de mapa no és vàlid o està corromput.
editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada? editor.errorname = No sha definit el nom del mapa. Esteu intentant carregar una partida desada?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Actualitza editor.update = Actualitza
editor.randomize = Assigna a latzar editor.randomize = Assigna a latzar
editor.moveup = Mou amunt editor.moveup = Mou amunt
@@ -486,7 +517,8 @@ editor.generate = Genera
editor.sectorgenerate = Generació del sector editor.sectorgenerate = Generació del sector
editor.resize = Canvia la mida editor.resize = Canvia la mida
editor.loadmap = Carrega un mapa editor.loadmap = Carrega un mapa
editor.savemap = Desa un mapa editor.savemap = Desa el mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Sha desat. editor.saved = Sha desat.
editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa». editor.save.noname = El mapa no té nom! Trieu-ne un des del menú «Informació del mapa».
editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa». editor.save.overwrite = El vostre mapa sobreescriu un mapa incorporat al joc! Trieu un nom diferent des del menú «Informació del mapa».
@@ -525,6 +557,8 @@ toolmode.eraseores = Esborra els minerals
toolmode.eraseores.description = Esborra només els minerals. toolmode.eraseores.description = Esborra només els minerals.
toolmode.fillteams = Omple els equips toolmode.fillteams = Omple els equips
toolmode.fillteams.description = Omple els equips en lloc dels blocs. toolmode.fillteams.description = Omple els equips en lloc dels blocs.
toolmode.fillerase = Esborra els del mateix tipus
toolmode.fillerase.description = Esborra els blocs que siguin del mateix tipus.
toolmode.drawteams = Dibuixa els equips toolmode.drawteams = Dibuixa els equips
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs. toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
#unused #unused
@@ -572,6 +606,23 @@ filter.option.floor2 = Terra secundari
filter.option.threshold2 = Llindar secundari filter.option.threshold2 = Llindar secundari
filter.option.radius = Radi filter.option.radius = Radi
filter.option.percentile = Percentil filter.option.percentile = Percentil
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: @[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
width = Amplada: width = Amplada:
height = Alçada: height = Alçada:
@@ -625,6 +676,7 @@ marker.shapetext.name = Forma del text
marker.minimap.name = Minimapa marker.minimap.name = Minimapa
marker.shape.name = Forma marker.shape.name = Forma
marker.text.name = Text marker.text.name = Text
marker.line.name = Línia
marker.background = Fons marker.background = Fons
marker.outline = Contorn marker.outline = Contorn
@@ -651,7 +703,6 @@ resources.max = Màx.
bannedblocks = Blocs no permesos bannedblocks = Blocs no permesos
objectives = Objectius objectives = Objectius
bannedunits = Unitats no permeses bannedunits = Unitats no permeses
rules.hidebannedblocks = Amaga els blocs no permesos
bannedunits.whitelist = Unitats no permeses com a llista blanca bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot addall = Afegeix-ho tot
@@ -710,8 +761,7 @@ sector.curlost = Sector perdut
sector.missingresources = [scarlet]Recursos insuficients al nucli sector.missingresources = [scarlet]Recursos insuficients al nucli
sector.attacked = Ataquen el sector [accent]{0}[white]! sector.attacked = Ataquen el sector [accent]{0}[white]!
sector.lost = Heu perdut el sector [accent]{0}[white]! sector.lost = Heu perdut el sector [accent]{0}[white]!
#note: the missing space in the line below is intentional sector.capture = Sector [accent]{0}[white]Captured!
sector.captured = Sha capturat el sector [accent]{0}[white]!
sector.changeicon = Canvia la icona sector.changeicon = Canvia la icona
sector.noswitch.title = Els sectors no es poden canviar. sector.noswitch.title = Els sectors no es poden canviar.
sector.noswitch = Potser no podeu canviar de sector perquè nataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[] sector.noswitch = Potser no podeu canviar de sector perquè nataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
@@ -885,6 +935,7 @@ stat.repairspeed = Velocitat de reparació
stat.weapons = Armes stat.weapons = Armes
stat.bullet = Bala stat.bullet = Bala
stat.moduletier = Nivell del mòdul stat.moduletier = Nivell del mòdul
stat.unittype = Tipus dunitat
stat.speedincrease = Augment de velocitat stat.speedincrease = Augment de velocitat
stat.range = Abast stat.range = Abast
stat.drilltier = Perforables stat.drilltier = Perforables
@@ -932,13 +983,16 @@ stat.healing = Reparador
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.repairfield = Repara el camp de força ability.repairfield = Repara el camp de força
ability.statusfield = Estat del camp: {0} ability.statusfield = Estat del camp
ability.unitspawn = Fàbrica de {0} ability.unitspawn = Fàbrica
ability.shieldregenfield = Regenerador de camps de força ability.shieldregenfield = Regenerador de camps de força
ability.movelightning = Moviment llampec ability.movelightning = Moviment llampec
ability.shieldarc = Escut de descàrregues ability.shieldarc = Escut de descàrregues
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Regen Suppression Field
ability.energyfield = Camp de força: [accent]{0}[] de dany ~ [accent]{1}[] blocs / [accent]{2}[] objectius ability.energyfield = Camp de força
ability.energyfield.sametypehealmultiplier = [lightgray]Mateix tipus de guarició: [white]{0} %
ability.energyfield.maxtargets = [lightgray]Objectius màx.: [white]{0}
ability.regen = Regeneració
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
@@ -978,6 +1032,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[light
bullet.incendiary = [stat]incendiari bullet.incendiary = [stat]incendiari
bullet.homing = [stat]munició guiada bullet.homing = [stat]munició guiada
bullet.armorpierce = [stat]perforador darmadures bullet.armorpierce = [stat]perforador darmadures
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
@@ -1031,6 +1088,7 @@ setting.backgroundpause.name = Pausa automàtica quan sestigui en segon pla
setting.buildautopause.name = Pausa automàtica quan es construeixi setting.buildautopause.name = Pausa automàtica quan es construeixi
setting.doubletapmine.name = Dos tocs/clics per a extreure recursos setting.doubletapmine.name = Dos tocs/clics per a extreure recursos
setting.commandmodehold.name = Mantén per al mode de comandament setting.commandmodehold.name = Mantén per al mode de comandament
setting.distinctcontrolgroups.name = Limita a un grup de control per unitat
setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc setting.modcrashdisable.name = Desactiva els mods quan no es pugui iniciar el joc
setting.animatedwater.name = Animacions del terreny setting.animatedwater.name = Animacions del terreny
setting.animatedshields.name = Animacions dels escuts setting.animatedshields.name = Animacions dels escuts
@@ -1077,13 +1135,14 @@ setting.position.name = Mostra la posició del jugador
setting.mouseposition.name = Mostra la posició del ratolí setting.mouseposition.name = Mostra la posició del ratolí
setting.musicvol.name = Volum de la música setting.musicvol.name = Volum de la música
setting.atmosphere.name = Mostra latmosfera del planeta setting.atmosphere.name = Mostra latmosfera del planeta
setting.drawlight.name = Dibuixa la foscor/llum
setting.ambientvol.name = Volum del so ambiental setting.ambientvol.name = Volum del so ambiental
setting.mutemusic.name = Silencia la música setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims setting.crashreport.name = Envia informes derror anònims
setting.savecreate.name = Desa automàticament la partida setting.savecreate.name = Desa automàticament la partida
setting.publichost.name = Visibilitat de la partida pública setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Límit de jugadors setting.playerlimit.name = Límit de jugadors
setting.chatopacity.name = Opacitat del xat setting.chatopacity.name = Opacitat del xat
setting.lasersopacity.name = Opacitat dels làsers denergia setting.lasersopacity.name = Opacitat dels làsers denergia
@@ -1091,8 +1150,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic setting.showweather.name = Mostra lestat meteorològic
setting.hidedisplays.name = Amaga els monitors lògics setting.hidedisplays.name = Amaga els monitors lògics
public.confirm = Voleu que la vostra partida sigui pública?\n[accent]Qualsevol jugador shi podrà unir.\n[lightgray]Després es pot canviar a Configuració→Partida→Visibilitat de la partida pública. setting.macnotch.name = Adapta la interfície per a mostrar el notch
public.confirm.really = Si voleu jugar amb els vostres amics, feu servir [green]Invita un amic[] en lloc demprar un [scarlet]servidor públic[]!\nEsteu segur que voleu que la partida sigui [scarlet]pública[]? setting.macnotch.description = Cal reiniciar perquè sapliquin els canvis
steam.friendsonly = Només amics
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i shi podrà unir qualsevol jugador.
public.beta = Tingueu en compte que les versions beta no disposen de sales despera. public.beta = Tingueu en compte que les versions beta no disposen de sales despera.
uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons. uiscale.reset = Lescala de la interfície ha canviat.\nPremeu «Dacord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
uiscale.cancel = Cancel·la i surt uiscale.cancel = Cancel·la i surt
@@ -1101,6 +1162,7 @@ keybind.title = Personalització dels controls
keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic. keybinds.mobile = [scarlet]La majoria de dreceres no estan disponibles en les versions per a pantalles tàctils. Només està inclòs el moviment bàsic.
category.general.name = General category.general.name = General
category.view.name = Control de la vista i altres category.view.name = Control de la vista i altres
category.command.name = Ordre dunitat
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
category.blocks.name = Selecció destructures per construir category.blocks.name = Selecció destructures per construir
placement.blockselectkeys = \n[lightgray]Tecles: [{0}, placement.blockselectkeys = \n[lightgray]Tecles: [{0},
@@ -1118,6 +1180,23 @@ keybind.mouse_move.name = Segueix el ratolí
keybind.pan.name = Desplaça la vista keybind.pan.name = Desplaça la vista
keybind.boost.name = Sobrevola keybind.boost.name = Sobrevola
keybind.command_mode.name = Mode de comandament keybind.command_mode.name = Mode de comandament
keybind.command_queue.name = Cua dordres dunitat
keybind.create_control_group.name = Crea un grup de control
keybind.cancel_orders.name = Cancel·la les ordres
keybind.unit_stance_shoot.name = Comportament: Dispara
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
keybind.unit_stance_pursue_target.name = Comportament: Persegueix lobjectiu
keybind.unit_stance_patrol.name = Comportament: Patrulla
keybind.unit_stance_ram.name = Comportament: Senzill
keybind.unit_command_move = Comportament: Mou
keybind.unit_command_repair = Comportament: Repara
keybind.unit_command_rebuild = Comportament: Reconstrueix
keybind.unit_command_assist = Comportament: Assisteix
keybind.unit_command_mine = Comportament: Extrau
keybind.unit_command_boost = Comportament: Sobrevola
keybind.unit_command_load_units = Comportament: Carrega unitats
keybind.unit_command_load_blocks = Comportament: Carrega blocs
keybind.unit_command_unload_payload = Comportament: Descarrega
keybind.rebuild_select.name = Reconstrueix la regió keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols keybind.schematic_menu.name = Menú de plànols
@@ -1144,8 +1223,8 @@ keybind.select.name = Selecciona/Dispara
keybind.diagonal_placement.name = Construcció diagonal keybind.diagonal_placement.name = Construcció diagonal
keybind.pick.name = Selecciona un tipus de bloc des del mapa keybind.pick.name = Selecciona un tipus de bloc des del mapa
keybind.break_block.name = Desmunta un bloc keybind.break_block.name = Desmunta un bloc
keybind.select_all_units = Selecciona totes les unitats keybind.select_all_units.name = Selecciona totes les unitats
keybind.select_all_unit_factories = Selecciona totes les unitats fabricadores keybind.select_all_unit_factories.name = Selecciona totes les unitats fabricadores
keybind.deselect.name = Cancel·la la selecció keybind.deselect.name = Cancel·la la selecció
keybind.pickupCargo.name = Recull càrrega keybind.pickupCargo.name = Recull càrrega
keybind.dropCargo.name = Deixa la càrrega keybind.dropCargo.name = Deixa la càrrega
@@ -1181,9 +1260,12 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
mode.attack.name = Atac mode.attack.name = Atac
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell. mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
mode.custom = Regles personalitzades mode.custom = Regles personalitzades
rules.invaliddata = Dades del porta-retalls no vàlides.
rules.hidebannedblocks = Amaga els blocs no permesos
rules.infiniteresources = Recursos infinits rules.infiniteresources = Recursos infinits
rules.onlydepositcore = Al nucli només es poden dipositar recursos rules.onlydepositcore = Al nucli només es poden dipositar recursos
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Explosions als reactors rules.reactorexplosions = Explosions als reactors
rules.coreincinerates = El nucli incinera els excedents rules.coreincinerates = El nucli incinera els excedents
rules.disableworldprocessors = Desactiva els processadors integrats rules.disableworldprocessors = Desactiva els processadors integrats
@@ -1192,6 +1274,8 @@ rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades rules.wavesending = Enviament donades
rules.waves = Onades rules.waves = Onades
rules.attack = Mode datac rules.attack = Mode datac
rules.buildai = IA constructora de bases
rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
rules.rtsminsquadsize = Mida mínima de lesquadró rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró rules.rtsmaxsquadsize = Mida màxima de lesquadró
@@ -1207,7 +1291,7 @@ rules.unitbuildspeedmultiplier = Multiplicador de la velocitat de producció d
rules.unitcostmultiplier = Multiplicador del cost de les unitats rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitcap = Capacitat base dunitats rules.unitcap = Capacitat base dunitats
@@ -1219,6 +1303,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
rules.waitForWaveToEnd = Les onades esperen fins veure enemics rules.waitForWaveToEnd = Les onades esperen fins veure enemics
rules.wavelimit = El mapa acaba després de lonada
rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles) rules.dropzoneradius = Radi de la zona daterratge:[lightgray] (caselles)
rules.unitammo = Les unitats necessiten munició rules.unitammo = Les unitats necessiten munició
rules.enemyteam = Equip enemic rules.enemyteam = Equip enemic
@@ -1378,7 +1463,7 @@ block.scrap-wall-large.name = Mur de ferralla gros
block.scrap-wall-huge.name = Mur de ferralla enorme block.scrap-wall-huge.name = Mur de ferralla enorme
block.scrap-wall-gigantic.name = Mur de ferralla gegantí block.scrap-wall-gigantic.name = Mur de ferralla gegantí
block.thruster.name = Propulsor block.thruster.name = Propulsor
block.kiln.name = Kiln block.kiln.name = Forn de vidre
block.graphite-press.name = Premsa de grafit block.graphite-press.name = Premsa de grafit
block.multi-press.name = Premsa múltiple block.multi-press.name = Premsa múltiple
block.constructing = {0} [lightgray](Construint) block.constructing = {0} [lightgray](Construint)
@@ -1460,7 +1545,7 @@ block.distributor.name = Distrïbudor
block.sorter.name = Classificador block.sorter.name = Classificador
block.inverted-sorter.name = Classificador invers block.inverted-sorter.name = Classificador invers
block.message.name = Missatge block.message.name = Missatge
block.reinforced-message.name = Missatge remarcat block.reinforced-message.name = Missatge destacat
block.world-message.name = Missatge mundial block.world-message.name = Missatge mundial
block.illuminator.name = Il·luminador block.illuminator.name = Il·luminador
block.overflow-gate.name = Porta de desbordament block.overflow-gate.name = Porta de desbordament
@@ -1704,7 +1789,6 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricadora
block.tank-refabricator.name = Milloradora de tancs block.tank-refabricator.name = Milloradora de tancs
block.mech-refabricator.name = Milloradora de meques block.mech-refabricator.name = Milloradora de meques
block.ship-refabricator.name = Milloradora de naus block.ship-refabricator.name = Milloradora de naus
@@ -1768,6 +1852,7 @@ hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançamen
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament. hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
@@ -1822,9 +1907,13 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta. onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta. onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Sapropa un enemic. Prepareu la defensa. onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Lenemic és vulnerable. Contraataqueu. onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli. onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció. onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar). split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons). split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
split.acquire = Heu daconseguir una mica de tungstè per a construir unitats. split.acquire = Heu daconseguir una mica de tungstè per a construir unitats.
@@ -1872,7 +1961,7 @@ liquid.neoplasm.details = Neoplasma. Una massa incontrolable de cèl·lules sint
block.derelict = \uf77e [lightgray]En ruïnes block.derelict = \uf77e [lightgray]En ruïnes
block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores. block.armored-conveyor.description = Mou objectes. Pels laterals només accepta entrades des daltres cintes transportadores.
block.illuminator.description = Emet llum. block.illuminator.description = Emet llum.
block.message.description = Emmagatzema un missatge. Els aliats ho poden fer servir per a comunicar-se. block.message.description = Emmagatzema un missatge. Els aliats el poden fer servir per a comunicar-se.
block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar. block.reinforced-message.description = Emmagatzema un missatge que serveix per a què els aliats es puguin comunicar.
block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir. block.world-message.description = Un bloc de missatge que es far servir per a fer mapes. No es pot destruir.
block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit. block.graphite-press.description = Comprimeix carbó fins obtenir-ne grafit.
@@ -2019,7 +2108,6 @@ block.logic-display.description = Mostra un gràfic des dun processador lògi
block.large-logic-display.description = Mostra un gràfic des dun processador lògic. block.large-logic-display.description = Mostra un gràfic des dun processador lògic.
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris. block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris.
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid. block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
block.payload-propulsion-tower.description = Estructura de transport de recursos a distància. Dispara paquets de càrrega a altres torres de transport a distància enllaçades.
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector. block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió. block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella. block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
@@ -2055,7 +2143,6 @@ block.impact-drill.description = Quan es posa a sobre de minerals, nextrau in
block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen. block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen.
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes. block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats. block.reinforced-liquid-router.description = Distribueix fluids a tots els seus costats.
block.reinforced-junction.description = Actua com a dues canonades independents que es creuen.
block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid. block.reinforced-liquid-tank.description = Emmagatzema una gran quantitat de fluid.
block.reinforced-liquid-container.description = Emmagatzema fluids. block.reinforced-liquid-container.description = Emmagatzema fluids.
block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny. block.reinforced-bridge-conduit.description = Transporta fluids per sota de les estructures i del terreny.
@@ -2174,6 +2261,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada. lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada. lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]». lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.format = Replace next placeholder ("[accent]@[]") in text buffer with a value.\nExample:\n[accent]print "test @"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]». lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic. lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
lst.printflush = Executa les operacions de la cua dimpressió al monitor lògic. lst.printflush = Executa les operacions de la cua dimpressió al monitor lògic.
@@ -2206,6 +2294,12 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
lst.cutscene = Manipula la càmera del jugador. lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors. lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global. lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Crea un efecte de particula.
lst.sync = Sincronitza una variable a través de la xarxa.\nSinvoca com a molt 10 vegades per segon.
lst.makemarker = Crea una marca lògica al món.\nSha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
lst.setmarker = Estableix una propietat per a la marca.\nLID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic. logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
@@ -2221,6 +2315,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl
laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0. laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0.
laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció. laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció.
laccess.speed = Velocitat màxima de la unitat, en caselles/s. laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
lcategory.unknown = Desconegut lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria. lcategory.unknown.description = Instruccions sense categoria.
lcategory.io = Entrada i sortida lcategory.io = Entrada i sortida
@@ -2247,6 +2342,7 @@ graphicstype.poly = Omple un polígon regular.
graphicstype.linepoly = Dibuixa els costats dun polígon regular. graphicstype.linepoly = Dibuixa els costats dun polígon regular.
graphicstype.triangle = Omple un triangle. graphicstype.triangle = Omple un triangle.
graphicstype.image = Dibuixa una imatge dalgun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[]. graphicstype.image = Dibuixa una imatge dalgun element del joc.\nPer exemple: [accent]@router[] o [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
lenum.always = Sempre cert. lenum.always = Sempre cert.
lenum.idiv = Divisió entera. lenum.idiv = Divisió entera.
@@ -2266,6 +2362,7 @@ lenum.xor = Operació lògica XOR bit a bit.
lenum.min = Mínim de dos nombres. lenum.min = Mínim de dos nombres.
lenum.max = Màxim de dos nombres. lenum.max = Màxim de dos nombres.
lenum.angle = Angle del vector en graus. lenum.angle = Angle del vector en graus.
lenum.anglediff = Distància absoluta entre dos angles en graus.
lenum.len = Llargada (mòdul) del vector. lenum.len = Llargada (mòdul) del vector.
lenum.sin = Sinus de langle (en graus). lenum.sin = Sinus de langle (en graus).
@@ -2340,6 +2437,7 @@ lenum.unbind = Desactiva del tot el control lògic.\nContinua amb la IA estànda
lenum.move = Mou a una posició exacta. lenum.move = Mou a una posició exacta.
lenum.approach = Aproxima a una zona determinada amb una posició i un radi. lenum.approach = Aproxima a una zona determinada amb una posició i un radi.
lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics. lenum.pathfind = Troba un camí i segueix una ruta fins al punt daparició denemics.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Dispara a una posició. lenum.target = Dispara a una posició.
lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar. lenum.targetp = Dispara a un objectiu tenint en compte la seva velocitat a lhora dapuntar.
lenum.itemdrop = Deixa un element. lenum.itemdrop = Deixa un element.
@@ -2353,5 +2451,7 @@ lenum.build = Construeix una estructura.
lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[]. lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha destar a labast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
lenum.within = Comprova si la unitat està a prop duna posició. lenum.within = Comprova si la unitat està a prop duna posició.
lenum.boost = Inicia/Detén el vol. lenum.boost = Inicia/Detén el vol.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.

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